Infinispan 8.0.0.Final
Dear all,
it is with the greatest pleasure that we announce the first stable release of Infinispan 8.
The number "8" is quite special for Infinispan for two reasons:
-
it has been embedded in our logo, disguised as the infinity symbol, since the very beginning
-
it marks the move of the Infinispan code-base to Java 8
So without further ado, let’s see what Infinispan 8 brings to the table:
-
A new functional-style API for interacting with caches which takes advantage of all the language goodies introduced by Java 8, such as lambdas, Optional, CompletableFuture, etc. We have already started a blog series describing the API, and the reasoning behind it and we want your opinion too.
-
Support for the Java 8’s Streams API which, in the context of Infinispan, becomes fully distributed: parallel streams become truly parallel !
-
Indexing and querying received a host of new features: Continuous querying, grouping and aggregation, simultaneous querying on both indexed and non-indexed fields.
-
Expired entries now trigger events, thus allowing your applications to perform operations like refresh from an external datasource, archiving, etc.
-
Eviction is now memory size-aware, so you can define the maximum amount of memory you want a cache to grow to, before entries are removed or passivated to an external store.
-
Infinispan Server now fully supports domain mode, and that is now the recommended way for clustered operations.
-
We have a new management console for Infinispan Server which will greatly simplify configuration and monitoring without requiring an external console. This is evolving rapidly and we will be adding quite a lot of functionality in the following months.
-
We are working hard to reduce the number of resources used by Infinispan and removing many internal locks and increasing concurrency. This work is ongoing and you will see further improvements during the 8.x series.
-
We now provide integrations with Spark and Hadoop so that you can use all of the wonderful processing tools from those ecosystem against data stored in Infinispan.
-
Both the declarative and programmatic configuration API have been enhanced to support templates and configuration inheritance. It should make your life easier when you need many caches configured in the same way.
-
A cache store for Redis implemented by Simon Paulger. Thanks for the contribution !
-
Lots more… Look at the resolved issues to find out what else we’ve fixed.
We have also made some significant changes to our website:
-
clearer layout
-
brand new use-case-driven examples
-
the download page for cache stores are now clearly divides core cache stores (i.e. the ones included in Infinispan release), extra stores (i.e. ones that need to be downloaded separately) and the version compatibility
-
project references, i.e. other open-source projects which use Infinispan
The 8.0 release marks only the beginning of a number of exciting things we will be working on, so please check out our roadmap.
An important note: we will be maintaining the 7.2 branch of Infinispan for quite a while, so, if you are still stuck with Java 7, you shouldn’t worry about upgrading just yet… unless you want to use the new stuff :)


If you have any problems with the wood of the dhol we offer a 5 year guarentee where we will replace like for like, up until today we had not one returned to us. We also make custom designs so feel free to submit your ideas to us of how you would like your own unique personal Dhol.
From India to England we have a 7 day Promise from when your order is completed, whilst we show you step by step as your order is being completed.
We offer great deals for the learners to start learning and great prices on Dhol's for new starters. We teach from the age of 5, all teachers are correctly credited and CRB checked and are abiding the correct procedures whilst teaching this form of art to a student.


--- layout: default title: Search, sort, filters, flexibility to tables, list and more! ---
List.js: native JavaScript that makes your plain HTML lists super flexible, searchable, sortable and filterable - http://t.co/nOoE1RJg
— Smashing Magazine (@smashingmag) December 17, 2011
Search, sort, and filter your #HTML tables, lists, and more with List.js http://t.co/4BHjmOEU56 – dev'd by @javve log'd by @jerodsanto #js
— The Changelog (@TheChangelog) November 29, 2013
List.js: Add Search, Sort and Flexibility to HTML Lists or Tables - http://t.co/ygEp2Tk7Pu (“Native” JavaScript, no dependencies.)
— JavaScript Daily (@JavaScriptDaily) May 18, 2013


This project contains common computer science data structures and some of their associated algorithms:


Security restrictions prevent this example from working in all browsers when the page is loaded from the file system (via file:// protocol). If the demo is not working as expected, please host the Kendo folder on a web server.


--- title: Preprint Day! author: Zhian N. Kamvar date: '2017-10-02' slug: preprint-day categories: - science tags: - preprint - reproducibility - docker - GitHub - Open Science Framework - Continuous Integration image: preview_only: false ---
Today, we finally published a preprint for a manuscript that spans over 15 years of data 🎉!
{{% tweet<PHONE_NUMBER>43770624 %}}Here’s the citation:
Kamvar ZN, Amaradasa BS, Jhala R, McCoy S, Steadman JR, Everhart SE. (2017) Population structure and phenotypic variation of Sclerotinia sclerotiorum from dry bean in the United States. PeerJ Preprints 5:e3311v1 https://doi.org/10.7287/peerj.preprints.3311v1
This project started in 2003 as a way to screen new dry bean lines for resistance to white mold by growing these lines in screening nurseries12 with unsuppressed populations of S. sclerotiorum (the causal agent of white mold). Over the years, sclerotia were collected from these fields and stored in the collection at UNL.
We used the collection from these white mold screening nurseries along with isolates from grower fields to test if the populations of S. sclerotiorum in the screening nurseries were genetically differentiated from populations in the surrounding regions.
For this paper, I decided to go full reproducibility. This means that I have all of the scripts, data, and code available (at https://github.com/everhartlab/sclerotinia-366#readme). All of the figures, tables, and numbers in the manuscript are generated directly from the analyses. There was almost no copying and pasting on my part. It was a lot of effort, but seriously the figures turned out amazing!
What’s more is that because the code is available, all the instructions for recreating this figure are available: https://github.com/everhartlab/sclerotinia-366/blame/master/doc/RMD/MLG-distribution.Rmd
All the results and manuscript is controlled via Makefile. This means that you can see exactly how the scripts are to be run. I included a DESCRIPTION file in the repository so you can automatically install the necessary packages by using devtools:
# install.packages("devtools")
devtools::install_github("everharthlab/sclerotinia-366", repos = "https://mran.microsoft.com/snapshot/2017-09-30")
Because we linked our project with the Open Science Framework, you can also cite the code and data:
Kamvar, Z. N., Amaradasa, B. S., Jhala, R., McCoy, S., Steadman, J., & Everhart, S. E. (2017, October 3). Population structure and phenotypic variation of Sclerotinia sclerotiorum from dry bean in the United States. http://doi.org/10.17605/OSF.IO/EJB5Y
Perhaps the coolest thing about this project was my first foray into using Docker as a way to improve reproducibility. I created a Dockerfile that gets rebuilt with Circle CI and updated on Docker Hub every time I make a change to the repository. This is really cool because you can download and explore the analysis without having to install anything more than just Docker.
To explore the full analysis, you can download docker and type in your terminal:
docker run --rm -dp 8787:8787 zkamvar/sclerotinia-366:latest
# 1f3e92ec0378c0a44cce63990a4b07f78f38bc0d9ecfd3b19ea042d33e892be4
Once the hash shows up, you can go to your browser and type localhost:8787
and an Rstudio window will open (if you’re presented with a login screen, login with user: rstudio, pass: rstudio):
The analysis is in the /analysis
directory, but since that’s not writable, you should copy it to the home directory. In Rstudio type:
system("cp -R /analysis .")
And you should see an analysis folder pop up in your Files pane. Double click on that, scroll all the way down and double click on znk_analysis.Rproj
, Rstudio will ask you if you want to switch to that project.
Now, you can navigate to the RMD documents in doc/RMD
or the manuscript in doc/manuscript/manuscript.Rmd
and play around.
If you type CTRL + ., you can navigate to mlg-mcg.Rmd
, where you can re-execute all of the code by selecting “Run All” from the Run drop-down:
Once everything runs, you have all the data from that Rmarkdown document to inspect and manipulate.
You can even copy the analysis to your computer while the image is running:
docker ps
# CONTAINER ID IMAGE COMMAND CREATED STATUS PORTS NAMES
# 1f3e92ec0378 zkamvar/sclerotinia-366:latest "/init" 24 minutes ago Up 24 minutes <IP_ADDRESS>:8787->8787/tcp modest_cori
docker cp modest_cori:/analysis .
Once you’re finished, you can close that browser window/tab and then kill your container using docker stop
:
docker ps
# CONTAINER ID IMAGE COMMAND CREATED STATUS PORTS NAMES
# 1f3e92ec0378 zkamvar/sclerotinia-366:latest "/init" 24 minutes ago Up 24 minutes <IP_ADDRESS>:8787->8787/tcp modest_cori
docker stop modest_cori
# modest_cori
Seriously. ✨ This is really awesome ✨
So, I could have gone with a different method for reproducibility such as packrat, but I have previously been burned by it. Specifically, it would do this thing where, when you opened up the repo, it would boot itself and attempt to load or build the packages for the project without asking. This was a pain in the butt back in 2014 when rgdal support was flimsy on OSX. For that reason, I chose to go the route of the DESCRIPTION file and Docker route.


This is the API documentation for 'ActsAsPrice'.
[Validate]
Generated with the Darkfish Rdoc Generator 1.1.6.


Spotlight Team Best Practices: GUID based references - Unity Technologies Blog On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all sorts of innovative and brilliant solutions for complex graphics, performance, and design problems. We also see the...
The Three Most Important Outlook Rules for Processing Mail - Scott Hanselman I'm always looking for new ways to process email more effectively. I talked a little about this at a recent conference ...
Damian Edwards and David Fowler Demonstrate SignalR SignalR is a groundbreaking open-source project in the .NET community. It offers real-time communication to a variety of platforms, is easy to use and to set up, and scales immensely. The progenitors
APE OUT Ape Out is a wildly intense and colorfully stylized smash‘em up about primal escape, rhythmic violence, and frenetic jazz. Build up nearly unstoppable momentum and use your captors as both weapons and shields to crush everyone on your procedurally generat...
Paper: Hyperscan: A Fast Multi-pattern Regex Matcher for Modern CPUs I’m pleased to report that Hyperscan, the regular expression matcher that ate my life from 2008 through 2018, finally has a paper (pdf) – it’s being presented this week at NSDI &#…
Dotnetos - .NET Performance Tour 2019 Dotnetos is an initiative of three .NET fans. We love this technology and we love performance. We love to get deep into how it works. And we love to share the knowledge we gain.
✅ Scott Hanselman & Damian Edwards Talk about Microsoft & .Net Core 3 Scott Hanselman & Damian Edwards visited Milton Keynes, UK on 31 Jan 2019. Scott talks about how Microsoft has changed over the past decade and introduces some of the cool new features of .Net Core 3.. Also shows .Net Core running on Raspberry Pi and Me...
The Making of Legend of Zelda A Link to the Past - Super Nes I've covered a lot of Sega games on my channel but now it's finally time for a Nintendo game to get the spotlight: Zelda III. One of the reasons why I eventually bought a SNES :) The Making of The Legend of Zelda: A Link to the Past the 16-bit smash-hit ...
Add FormPipeReader by jkotalik · Pull Request #7964 · dotnet/aspnetcore For #3967 BenchmarkDotNet=v0.10.13, OS=Windows 10.0.17763 Intel Xeon CPU E5-1650 v4 3.60GHz, 1 CPU, 12 logical cores and 6 physical cores .NET Core SDK=3.0.100-preview-010184 [Host] : .NET Co...
SF district attorney to wipe out 9,000-plus pot cases going back to 1975 San Francisco District Attorney George Gascón on Monday announced his office will wipe out more than 9,000 marijuana-related convictions dating back to 1975.
Submitting Your App to the Oculus Quest Store | Oculus UPDATE: The Oculus Quest form for submitting your concept is now open.
Handling Errors in ASP .NET Core This is the eighth of a series of posts on ASP .NET Core in 2019. In this series, we’ll cover 26 topics over a span of 26 weeks from January through June 2019, titled A-Z of ASP .NET Core! A – Z o…


Q1. What is Bootstrap?
Bootstrap is a platform for web development based on a front-end framework. It is used to create exceptional responsive designs using HTML, and CSS. These templates are used for forms, tables, buttons, typography, models, tables, navigation, carousels and images. Bootstrap also has Javascript plugins, which are optional. Bootstrap is mostly preferred for developing mobile web applications.
Q3. What are the key components of Bootstrap?
Customize: To get your own version of the framework, you can customize your components
Q4. List some features of Bootstrap.
Some of the features of Bootstrap are:
It provides an open-source for use
Bootstrap has Compatibility with all browsers
It has Responsive designs
Easy to use and fast
Q17. What is Bootstrap collapsing elements?
Bootstrap collapsing elements enable you to collapse any particular element without writing any JavaScript code or the accordion markup. To apply collapsing elements in bootstrap, you need to add data-toggle= “collapse” to the controller element along with a data-target or href to automatically assign control of a collapsible element. Also, you can use .collapse (options), .collapse (‘show’) or .collapse (‘hide’) for the same.
Q5. What are Class loaders in Bootstrap?
A class loader is a part of JRE or Java Runtime Environment which loads Java classes into Java virtual environment. Class loaders also perform the process of converting a named class into its equivalent binary form.
Q8. What is Bootstrap Grid System?
Bootstrap includes a responsive, mobile-first fluid grid system that appropriately scales up to 12 columns as the device or viewport size increases. It includes predefined classes for easy layout options, as well as powerful mixins for generating more semantic layouts.
Q14. How do you make images responsive?
Bootstrap allows to make the images responsive by adding a class .img-responsive to the tag. This class applies max-width: 100%; and height: auto; to the image so that it scales nicely to the parent element.


HOME
PRODUCTS
CONTACT US
FAQ
CART
MY ACCOUNT
Profile
Products
ALL CATEGORIES
Albums
Apparel
Dolls
Image Pickets
Key Rings
Light Sticks
Packages
Phone Cases
Photobooks
Photocards
Posters
Stickers
SEARCH


{% macro displayComments(list_of_comments) %} {% for comment in list_of_comments %}
{{comment.user.username}}
{{blog.blog}}


Think professional networking. Think SKEDUO. Our algorithm arranges real-life meetings for you on a regular basis. You'll develop a healthy habit and expand your network at the same time.
GET THE APP
Meeting over coffee or lunch is much more productive than online or in a large group. There are no better ways to build rapport and trust, which are the basis of a rewarding relationship.
GET THE APP
SKEDUO provides the unique opportunity to learn from your peers, as well as share and validate your own ideas. As we know - Great conversations inspires great ideas.
GET THE APP
We designed SKEDUO for startups. But our overall mission is this: To connect exceptional people together, so they can do extraordinary things.
GET THE APP
We know what it’s like starting out. Let us help you integrate into the community, build reputation, expand your network. All you have to do is sign up, and show up!
GET THE APP


POOCH FEARS
Edinburgh couple’s beloved chihuahua snatched on Princes Street as thief tricked passersby into thinking it was her pet
by Blair MeikleAN EDINBURGH dog owner claims her beloved chihuahua was snatched from her on Princes Street - with the thief tricking passersby into thinking it was their dog.
Laila Hepburn says she was walking with her boyfriend Chris when Tinkerbell was taken outside Boots at around 7pm on Sunday.
When they tried to get her back, the woman tucked the pooch under her jacket and started shouting they were trying to rob her.
This led to other members of the public holding Chris and Laila back - with the thief escaping on a bus.
The family are offering a a £500 reward to anyone that can come forward with information.
Cops have confirmed they received a report of a theft and are investigating.
Laila took to Facebook to urge others to be on the lookout.
She said: "Please if you see a doggy like her please shout 'Tinkerbell’ and if she turns round it’s her, so if that happens please phone police and try to keep track of her til police turn up.
"You cannot mistake her. People we don’t know constantly shout ‘Hi Tinkerbell.
"I’m trying to tell myself that even if I never see her again hopefully she’ll be sold to a nice family who will treat her well but Chris keeps saying ‘imagine what she’s going through right now!
"They’re not Guna feed her, she’ll be missing us and Marley and Diesel’.
"I hope she’s found but despite her unique appearance I doubt there’s much hope.
"I’ll even pay for her safe return. I don’t care what it costs, I just want my baby back."
A spokesman for Police Scotland said: "Police were called at around 7.10pm on Sunday November 24 to reports of a theft of a dog at Princes Street, Edinburgh.
"Enquiries are ongoing."


Welcome to Gamehit!
This is my first website!
Email me at<EMAIL_ADDRESS>for more info. Find us at (click) youtube.com our name is gamehit studios!
Members:
Mark Royal
*Geek *Java Script *Python Whiz
*Founder *CEO *HTML
*Coding Master
Oliver Mhoon
*Helper *Vice President
*Website Builder *Offical *Gamer
And maybe you?


In this talk, Cyril Lakech and me are talking about NestJS, a progressive Node.js framework for building efficient, reliable and scalable server-side applications.
Check it outIn this talk I explain the basics of JavaScript. Variable scope, hoisting, closures, prototypes, syntatic sugar... A lot of great concepts !
Check it outIn this talk I explain how to create awesome desktop apps with Electron by Github. I also code a songbox in live coding.
Check it outIn this talk I speak about chatbots, NLP, intents... and how to create a simply chatbot with Recast.ai. I also code a chatbot "illico-resto" in live coding.
Check it out


--- layout: default ---
Laziness: The quality that makes you go to great effort to reduce overall energy expenditure. It makes you write labor-saving programs that other people will find useful, and document what you wrote so you don't have to answer so many questions about it. Hence, the first great virtue of a programmer, Also hence, this book.
Impatience: The anger you feel when the computer is being lazy. This makes you write programs that don't just react to your needs, but actually anticipate them. Or at least pretend to. Hence, the second great virtue of a programmer.
Hubris: Excessive pride, the sort of thing Zeus zaps you for. Also the quality that makes you write (and maintain) programs that other people won't want to say bad things about. Hence, the third great virtue of a programmer.
------Larry Wall


http://www.speakers-podium.com/susangranger.
Susan Granger's review of "MYSTERY, ALASKA" (Hollywood Pictures)
Just because he just won two Emmys for "The Practice" and "Ally McBeal" doesn't mean David E. Kelley can score every time. This story revolves around a publicity stunt that pits the world-famous New York Rangers in a televised exhibition game against a hometown team from Mystery, Alaska, population 633. The genesis for the face-off is a "Sports Illustrated" article, written by a former native, Hank Azaria, that explores the rural legend of a small Alaskan town where, for generations, young men aspire to nothing more than being on the local ice hockey team.  And the comedy comes from a culture clash between the media hype and the rugged Alaskan eccentrics. Burt Reynolds plays the stuffy town judge and hockey coach. Russell Crowe is the sheriff and, at 34, a 13-year veteran of the team, while Ryan Northcott is a high-school whiz who threatens Crowe's prestigious position. Directed by Jay Roach ("Austin Powers"), it's like "Northern Exposure" meets "The Longest Yard," although too much time is spent on superficial strained marriages and father-son relationships. Colm Meaney, Mary McCormack, Michael Buie, Michael McKean, Ron Eldard, Judith Ivey, and Lolita Davidovich embody colorful characters who add to the predictable melodrama as Little Richard sings "The Star-Spangled Banner" and Mike Myers broadcasts the game. There's lots going on but little depth. If you're looking for a really good hockey movie, rent the video of George Roy Hill's "Slapshot," which was filmed in the mid-'70s at Yale. On the Granger Movie Gauge of 1 to 10, "Mystery, Alaska" slides in with a chilly 5. The puck stops here.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


{% extends "base.html" %} {% block title %}Password Reset{% endblock title %} {% block content %} {% if validlink %}
The password reset link is invalid, possibly because it has already been used. Please request a new password reset.
{% endif %} {% endblock content %}


Changelog
8/31/2018
Added an achievement reward for "I already got rid of you...": Generate time theorems based on your best-ever tachyon particles.
Added a best-ever TP stat in dilation tab, but won't be shown until you get "I already got rid of you" achievement.
Made QC1 possible.
Made QC rewards less confusing.
Replaced the sixth gluon upgrade row with 2 new gluon upgrade rows.
Made last 3 Paired Challenges possible with the help of 6 new mastery studies, but one replaced the old TS301.
Balanced the goal of paired challenges with QC1/6 assigned.
Doubled the cost of TS301.
Nerfed boosted QC2 reward for completing a Paired Challenge that has QC2.
Added boosted QC4 - 8 rewards if you complete a Paired Challenge that has a corresponded challenge.
Faster bulk buy galaxies performance! (It uses logarithmically less calculations)
Faster performance for disabling dilation with gaining Tachyon particles.
Shortened the text for QK gain rate peak amount.
Code refactoring.
Fixed a bug that starting an Eternity Challenge would break replicanti amount as non-Decimal.
Fixed a bug that quantum time increases slower while you are running EC12.
Fixed a bug that last 10 quantums does not change when switching notations.
8/30/2018
Added quarks amount for QK peak gain rate. (Thanks to Garnet420!)
8/29/2018
Added NG+++ server link.
Fixed a bug that importing unported NG++ saves fails to load.
8/28/2018
Balanced QC5 to QC8.
Buffed QC8 reward to 3x faster.
Increased the cost of Paired Challenges to 4e85.
Buffed 6e15 gluon upgrades by a little.
Increased the costs of 6e15 gluon upgrades to 7e15.
Added the costs for TS291 and TS292 and made these works.
Added TS301. That is only time study added in this changelog.
Added the notice when you are trying to export and import all saves.
Code refactoring.
Fixed a bug that the units for eternity button is wrong without 1e13 eternities milestone and while dilated.
Fixed a bug that using my custom theme, hovering an affordable time study would not change the colors.
Fixed a bug that exporting and importing all saves may cause huge lag.
Fixed a bug that 7e15 BR gluon upgrade is too strong.
8/26/2018
Updated eternity button text and "peak mode" eternity autobuyer thanks to Garnet420.
Added progress bar support for meta dimensions tab.
Changed colors for quantum requirement progress bar.
Added more progress bars for QK gain and Quantum Challenge goal.
Balanced QC costs and goals.
Added more placeholder mastery studies.
Code refactoring.
Fixed a bug that if you respec with no difference for time theorem amount, you would get a secret achievement.
Fixed a bug that you can get higher amounts of tachyon particles if you cancel the second eternity confirmation.
Fixed a bug that using my custom theme, your quark amount would have different color for a while after quantum.
Fixed a bug that if you go quantum after you have 3h speedrun done and enabled 4.5h speedrun reward, you would keep mastery studies.
Fixed a bug that eternity autobuyer take 10x less time to eternity when EP peak never changes. (Thanks to Garnet420)
Fixed a bug that the game breaks outside of NG+++. (because most people submitted the bug)
8/25/2018
Better performance for dimension costs display update. (thanks to Garnet420)
Added time in this quantum in the header. They will appear when you go quantum for the second time and disappear when you got 30s speedrun milestone. (added by Garnet420)
Repharsed the description of 4m milestone reward.
Reduced the requirement of quantum challenge study to 15,700 electrons.
Reduced the base cost for all row 28 time studies to 5e82. (calculated by a cost multiplier for buying all time studies above)
Also reduced the base cost for all row 29 time studies to 5e82. (calculated by the same above)
Reduced the cost multiplier increase for buying row 29 time studies to 4x.
Removed buff effects for normal, infinity, and time dimensions in QC4.
Due to an important bugfix, I balanced most of quantum challenge content.
Buffed the effect of in-QC3 meta-antimatter by 25%.
Readded the cost scaling for in-QC4 meta-dimension boost costs.
Nerfed the effect for 3e15 RG gluon upgrade to 12%.
Replaced 3e15 GB and BR gluon upgrades with 2 new upgrades.
Doubled the cost for 3e15 gluon upgrades.
Code refactoring. (also thanks to Garnet420 for helping)
Fixed a bug that you can get exactly 0s eternities by holding enter on "Dilate time" button.

Fixed a bug that respeccing with only time studies in mastery studies give you a secret achievement.
Fixed a bug that quantuming does not change the text of EP mult upgrade.
Fixed a bug that quantuming in under 1.5 minutes does not award you with 1.5m speedrun milestone until you go quantum in under 1.2 minutes.
Fixed a bug that "boosted" text does not change visibility while dilating time or disabling it.
Fixed a bug that TS281 and TS282 does not affect anything.
Fixed a bug that sacrificing galaxies does not reduce tickspeed.
Fixed a bug that buying a quark gain mult upgrade keep all of your gluons.
Fixed a bug that in QC2, galaxies affects IC3 reward multiplier.
Fixed a bug that you can buy electron upgrades while you are in QC.
8/24/2018
Nerfed QC8 goal by e50 M.
Nerfed QC8 reward to 2x faster extra replicated galaxy scaling.
Added an another row of powerful gluon upgrades. This can be unlocked by unlocking paired challenges.
Added boosted QC1-4 rewards (only if you complete sub-challenges in paired challenges).
Fixed a bug that break infinity button was misplaced in non-NG--.
8/23/2018
Changed the description of g31 upgrade.
Added and balanced all break infinity upgrades in NG-- before IC1!
Correctly balanced more achievement bonuses in NG--.
Reduced the cost of QC8 to 33.9 K electrons.
Code refactoring.
Fixed a bug that challenge 13 multiplier would show if you are reloading while you are playing Infinity Challenge 1.
Fixed a bug that quick resetting in challenge 14 also resets your bought tickspeed upgrades if you did not dimension shifted yet.
Fixed a bug that quick resetting in challenge 14 might breaks your bought tickspeed upgrades counter.
Fixed a bug that dimboosting in challenge 14 does not change anything but unlock a new dimension.
Fixed a bug that automated galactic sacrificing may show you a confirmation.
Fixed a bug that galactic sacrifice shortcut button would overlap with new Infinity Dimension button.
Fixed a bug that 70% stronger galaxies upgrade would display the percentage wrong in NG--.
Fixed a bug that importing old saves from original NG-- page would have wrong version for NG--.
Fixed a bug that tickspeed boosting may start with 0 dimension shifts.
Fixed a bug that buying max meta dimensions may break Meta-Antimatter amount.
Fixed a bug that going quantum would start with wrong antimatter amount.
Fixed a bug that NG-+-+-+ saves would have NG+-+-+ displayed in the description instead.
Fixed a bug that saves that you already quantumed in there would not have modes displayed in the description.
8/22/2018
Added all pre-break content of NG--!
Added galactic sacrifice option in confirmation menu.
Shrinked confirmation menu options due to overlapping.
Moved Sacrifice autobuyer and Galactic Sacrifice autobuyer in NG-- to be similar to non-NG-- layout.
Balanced NG-- to a real corrected one. (except some calculations)
Removed "The Gods are pleased" achievement buff.
Code refactoring.
Fixed a bug that g33 upgrade multiplier is wrong when you have g33 upgrade until you buy g22 upgrade.
Fixed a bug that you would keep galactic upgrades when you have "That's fast" achievement instead of getting "Claustrophobic" achievement.
Fixed a bug that IC3 reward always multiply by non-NG-- formula while buying max tickspeed.
Fixed a bug that IC3 reward multiplier also increases by getting replicated and free galaxies.
Fixed a bug that quantum always fails because you would getting "Sub-atomic" achievement with its' old name.
Fixed a bug that you may have 0 IP and replicanti when you go quantum after you got 12 hours milestone.
Fixed a bug that getting "I already got rid of you..." achievement fails when you met the conditions.
8/21/2018
Added the support of NG--'s Automatic Dimension Sacrifice challenge, but no reward and best challenge time. :(
Added NG--- mode!
Added more quick progress for your saves.
Added Tetration notation. (suggested and coded by Garnet420)
Code refactoring.
Fixed more bugs that NG-- no longer breaks up to Break Infinity.
8/20/2018
Added more prehistoric stats.
Added everything of original NG-- into my port except challenges, break infinity upgrades, and more.
Tickspeed display in NG-- will now hide until you got under 1000 tickspeed.
Added Spreading Cancer stat in NG--.
Code refactoring.
Fixed a bug that banked infinitied gain stat is wrong if you have "No ethical consumption" achievement and time study 191.
Fixed a bug that all dilation studies in mastery studies always locked.
Fixed a bug that sometimes, IC3 power multiplier would display with a lot of decimal points.
Fixed a bug that in NG--, there is no period in tickspeed display.
8/19/2018
You know the drill. Actual changes are coming soon.
Added banked inf gain on next eternity stat. (made by AnteSocial)
8/18/2018
Even more changes.
Even more balancing.
Even more code refactoring.
Even more bug fixes that I will explain these later.
8/17/2018
Added 2 new quantum speedruns.
Added Quantum Challenges 7 and 8! This would finish the quantum challenge mechanic.
Added Paired Challenges! This mechanic would able you to run 2 quantum challenges at the same time for bigger rewards.
More balancing and code refactoring.
Fixed many bugs that I will explain these later.
8/16/2018
Added more balancing for NG-- by dan-simon. One of these is suggested by pg132.
Added Quantum Challenge 6. This contains your memories of Infinity Challenges.
Faster max buy meta dimension performance! :D
Fixed a capitalization error for IC7 description.
Fixed a bug that IC8 decay multiplier resets when you reload.

Fixed a bug that you always have "I never liked this infinity stuff anyway" NG++ reward when you got one.
Fixed a bug that quantuming almost breaks the game in NG++.
Fixed a bug that some text does not change when quantuming.
Fixed a bug that you don't get a reset notice while quantuming for the first time.
Fixed a bug that you can go to quantum tab in NG++.
Fixed a bug that quantum reset button does not hide for a bit when meta boosting or forced quantuming.
Fixed a bug that you can keep mastery studies when you got 2h speedrun milestone but you disabled 4.5h hours reward.
Fixed a bug that Hadronization achievement fails when you have no color charge and colored quarks but no red.
Fixed a bug that dilation mode of eternity autobuyer is on outside of NG+++ when you eternity.
Fixed a bug that you can make your tickspeed slower when having 100 RG gluon upgrade.
Fixed a bug that quantum challenges and electrons tab buttons always not hide when quantuming in under 2h.
8/15/2018
Added more new features from original NG-- into my ported NG--.
In NG--, Fifth Dimension autobuyer challenge description is changed to "Does nothing".
Added the forgetten part of "That's Fast!" achievement description in NG--.
Added the reward for "To sub-atomic!". This was suggested by usavictor(?).
Added Quantum Challenge 5. This affects dimension boost cost scaling by a lot.
Meta dimension costs can now format shorter numbers.
Fixed a bug that Eighth Infinity Dimension percentage would not show when running Eternity Challenge 12.
Fixed a bug that Infinity Challenge 3 reward always multiply by 1.025x in NG--.
Fixed a bug that Eighth Dimension cost would not reduce after buying "Normal Dimensions are cheaper" upgrade.
Fixed a bug that importing NG-- save from original NG-- would cause to break the costs of all Dimensions.
Fixed a bug that you would keep banked infinities when quantuming in under 12 hours.
Fixed a bug that the minimum multiplier of QC4 reward is 10x if you completed QC4.
Fixed a bug that the game is broken if you have same amount of all 3 colored quarks.
8/14/2018
Added the forgetten changes of Eternity Respecced from original version.
(Because Eternity Challenges are coming soon into Eternity Respecced, I don't add these.)
Added the support of "Normal Dimensions are cheaper" upgrade.
Added "Distant Replicated Galaxies" cost scaling. After 3000 max galaxies, the cost will start to increase faster.
Added Quantum Challenge #4. This challenge is similar to Automatic Crunches challenge, but affecting all dimensions and have a new advantage!
Code refactoring.
Fixed a bug that autobuyer speedup buttons would not reappear when you reset the game or quantum until you reload.
Fixed a bug that in Eternity Respecced, replicanti is always capped at 1.79e308 if the interval is over 50ms.
Fixed a bug that in Eternity Respecced, buying a time study does not increase the bought amount of that.
Fixed a bug that in Eternity Respecced, respeccing will result as having less time studies than excepted.
Fixed a bug that in NG--, there is massive production of antimatter when buying the First Dimension for the first time.
Fixed a bug that in NG+++, migration would show up for some cases.
Fixed a bug that renaming the save that is not used would have different game modes.
8/13/2018
Decreased all of TT electron upgrade costs by 10.
Increased the QC1 cost by 500.
Nerfed the QC1 goal by e340 M.
Buffed the QC2 goal by e2.55 B.
Decreased the QC3 cost by 100.
Nerfed the QC3 goal by e4.7 B.
Added more news ticker messages!
Code refactoring.
Fixed a bug that the sixth dimension would be still produced when you enter Automatic Dimboosts Challenge or Infinity Challenge 1.
Fixed a bug that the third dimension percentage shows up when you have no fifth dimension if you enter Automatic Crunches challenge.
Fixed a bug that you can start Infinity Challenges when unlocked if you can't break infinity.
Fixed a bug that short time display would formatted as Infinityy, NaNd, NaN:NaN:NaN for over 1.79e307 seconds.
Fixed a bug that replicanti interval would become Infinite for higher amounts of replicanti.
Fixed a bug that respec button in mastery studies does not change when eternitying or quantuming.
Fixed a bug that the quantum button overlapping if you did not quantumed and did not completed EC13 & 14 twice.
Fixed a bug that all infinity challenge boxes would disappear when quantumed.
Fixed a bug that you would have bonuses from dilation when you disabled 4.5 hours reward.
Fixed a bug that electrons and quantum challenges tab buttons would not disappear when you disabled 4.5 hours reward.
Fixed a bug that quantuming wouldn't implode after you did sub-1.5 min quantum.
Fixed a bug that dilated time production would break with second blue-red gluon upgrade when you did not sacrificed yet.
Fixed a bug that either time study 281 or 282 would be able to buy when you bought either time study 262 or 263 instead than time studies 272 & 273.
Fixed a bug that the goals of all other quantum challenges would be wrong when you enter a quantum challenge.
Fixed a bug that in NG++, the game would probably fails to load if you did not enter a quantum challenge.
Fixed a bug that news ticker would not show when reloading after you enabled the news ticker.
8/12/2018
Added "move" buttons for time study presets.
Rebuyable dilation upgrade and meta-dimensions autobuyers now do ticks that is different than pre-dilation content autobuyers.
Reduced the initial goal of EC14 to e1,575,000 IP.
Quantum in NG++ now requires a single EC14 completion instead of 2 EC13 and EC14 completions.
Added 6 more quantum speedruns.
Added "electrons does nothing" restriction in quantum challenges.
The restriction of quantum challenges is now in quantum challenge confirmation.
Changed the goal quantity of quantum challenges to antimatter.
Balanced QC1 goal amount due to the previous change.
Added 2 new quantum challenges.
Added 3 placeholder dilation studies.
Added a new design of the changelog! Look nice?
(unfortunately not added for other changelog pages)
Organized the past changes to sub-pages.
Fixed a bug that in Eternity Respecced, "Do you really need a guide for this" achievement gain works differently than non-ERS saves.
Fixed a bug that 8th Infinity Dimension percentage would display Infinite if you have no First Time Dimension and complete EC7.
Fixed a bug that 0x sacrifice boost would break 4th Time Dimension when you buy time study 227.
Fixed a bug that peak mode of eternity autobuyer does not work when soft resetting.
Fixed a bug that representation stat percentage is wrong for "waste life" section.
Fixed a bug that eternity challenge 14 breaks the game.
Fixed a bug that eternity autobuyer mode does not change if you have 12h speedrun milestone.
Fixed a bug that quantum does not work after you previously quantumed in under 1 minute.
Fixed a bug that the game fails to load and freezes while failing to identify the placement number of the save.
Fixed a bug that your current save would have the wrong placement number when deleting the save below it.
Fixed a bug that there would be new saves coming up in the load menu when reloading after you deleted the save.
8/11/2018
Coming soon...
8/10/2018
Coming soon...
8/9/2018
Coming soon...
8/8/2018
Coming soon...
8/7/2018
Coming soon...
8/6/2018
Added export/import all (by Naruyoko)
8/5/2018
Coming soon...
8/4/2018
Coming soon...
8/3/2018
Coming soon...
8/2/2018
Coming soon...
8/1/2018
Coming soon...


Class: Aws::AccessAnalyzer::Types::S3BucketConfiguration
| Relationships & Source Files | |
| Super Chains via Extension / Inclusion / Inheritance | |
|
Class Chain:
self,
Struct
|
|
|
Instance Chain:
self,
::Aws::Structure ,
Struct
|
|
| Inherits: |
Struct
|
| Defined in: | gems/aws-sdk-accessanalyzer/lib/aws-sdk-accessanalyzer/types.rb |
Overview
Proposed access control configuration for an Amazon S3 bucket. You can propose a configuration for a new Amazon S3 bucket or an existing Amazon S3 bucket that you own by specifying the Amazon S3 bucket policy, bucket ACLs, bucket BPA settings, Amazon S3 access points, and multi-region access points attached to the bucket. If the configuration is for an existing Amazon S3 bucket and you do not specify the Amazon S3 bucket policy, the access preview uses the existing policy attached to the bucket. If the access preview is for a new resource and you do not specify the Amazon S3 bucket policy, the access preview assumes a bucket without a policy. To propose deletion of an existing bucket policy, you can specify an empty string. For more information about bucket policy limits, see Bucket Policy Examples.
Constant Summary
Instance Attribute Summary
-
#access_points ⇒ Hash<String,Types::S3AccessPointConfiguration>
rw
The configuration of Amazon S3 access points or multi-region access points for the bucket.
-
#bucket_acl_grants ⇒ Array<Types::S3BucketAclGrantConfiguration>
rw
The proposed list of ACL grants for the Amazon S3 bucket.
-
#bucket_policy ⇒ String
rw
The proposed bucket policy for the Amazon S3 bucket.
-
#bucket_public_access_block ⇒ Types::S3PublicAccessBlockConfiguration
rw
The proposed block public access configuration for the Amazon S3 bucket.
Instance Method Summary
::Aws::Structure
- Included
| #to_hash | Alias for Structure#to_h. |
Instance Attribute Details
#access_points ⇒ Hash
<String
,Types::S3AccessPointConfiguration> (rw)
The configuration of Amazon S3 access points or multi-region access points for the bucket. You can propose up to 10 new access points per bucket.
# File 'gems/aws-sdk-accessanalyzer/lib/aws-sdk-accessanalyzer/types.rb', line 2705
class S3BucketConfiguration < Struct.new( :bucket_policy, :bucket_acl_grants, :bucket_public_access_block, :access_points) SENSITIVE = [] include Aws::Structure end
#bucket_acl_grants ⇒ Array
<Types::S3BucketAclGrantConfiguration> (rw)
The proposed list of ACL grants for the Amazon S3 bucket. You can propose up to 100 ACL grants per bucket. If the proposed grant configuration is for an existing bucket, the access preview uses the proposed list of grant configurations in place of the existing grants. Otherwise, the access preview uses the existing grants for the bucket.
# File 'gems/aws-sdk-accessanalyzer/lib/aws-sdk-accessanalyzer/types.rb', line 2705
class S3BucketConfiguration < Struct.new( :bucket_policy, :bucket_acl_grants, :bucket_public_access_block, :access_points) SENSITIVE = [] include Aws::Structure end
#bucket_policy ⇒ String
(rw)
The proposed bucket policy for the Amazon S3 bucket.
# File 'gems/aws-sdk-accessanalyzer/lib/aws-sdk-accessanalyzer/types.rb', line 2705
class S3BucketConfiguration < Struct.new( :bucket_policy, :bucket_acl_grants, :bucket_public_access_block, :access_points) SENSITIVE = [] include Aws::Structure end
#bucket_public_access_block ⇒ Types::S3PublicAccessBlockConfiguration (rw)
The proposed block public access configuration for the Amazon S3 bucket.
# File 'gems/aws-sdk-accessanalyzer/lib/aws-sdk-accessanalyzer/types.rb', line 2705
class S3BucketConfiguration < Struct.new( :bucket_policy, :bucket_acl_grants, :bucket_public_access_block, :access_points) SENSITIVE = [] include Aws::Structure end


Udacity PROJECT 0
Basic concepts
The Web
The World Wide Web... what is it really?
As the name suggests, it is a kind of web, where millions of computers are linked up by web-like connections
through wires, fibres, sattelites etc.
When I turn on my computer and want to access a web page, my computer recieves an HTML document that the browser
I am using can interpret to show me whatever content that particular page has to show me.
You could say that the line of command looks something like this:
PERSON<->COMPUTER<->INTERNET<->HTTP<->SERVERS
In this example, HTTP is a type of protocol used to connect with servers, and servers are, as we all know, a kind
of computers, often holding a whole or parts of a web page, online game etc.
Hyperlinks
Web pages contain hyperlinks and as these can point me toward anything, be it pictures, videos, text, music or any
combination of these things, one can easily say that the anything can exist on the web, in one form or another.
HTML
HTML or Hyper Text Markup Language
is the basic language of the internet. It contains:
HYPERLINKS, references to other content
TEXT content, which is basically what you read
MARKUP, defining what the above looks like
and it is a LANGUAGE
Tags
The Markup is made up of a load of tags, defining the way the content looks and what it does.
Most tags have an opening and a closing tag which show where it starts and where it ends. If the opening tag is <p>, the ending tag will be </p>.
All tags start with a < and end with a >. Thank you to boutell.com for showing me how
to write these in my code without the being a functional tag :-).
An opening and a
closing tag, with text content in between make up what is referred to as an element.
Basic tags are the b tag, which makes text come out bold on the screen and the em tag,
which makes text show up in italics.
Some tags are so called VOID tags. This means that they do not have an ending tag. An example is the IMG tag.
The IMG tag uses the URL to an image and displays it on the page. Here's one that I found with a quick google search. Thanks to
imbreannarose.com for this:
Whitespace
If you want whitespace on your page, you need to use specific tags for this, as HTML only gives you one space, no matter how many clicks of
the spacebar you put into your code.
The one which may the most commonly used (but since my knowledge is limited, I am probably wrong about this) br tag, which gives you a
line-break. The br tag has no ending tag, and using one simply gives you the afore-mentioned line-break.
You can also use the p tag to create a paragraph. This has an opening and an ending tag and everything in between them is a part of the paragraph.
the br tag is a so called inline tag and the p tag is a so called block tag. As I understand it, the inline tag works on the line of text it is in
while the block tag creates a kind of invisible box for it's content.
Another block element is the div tag while another inline element is the span tag. I am currently not quite sure how to use these,
so I'm sure more will come up later :-).
These are about all the notes I have from this first part of the course, although I did write something about the division of the HTML code into HEAD and BODY, things that I have
encountered before as I did do some HTML coding about 10 years ago, so I'm eager to catch up with previous knowledge and gain a lot of new things.


Class Pile<TCard, TWrapper>
Base type to represent a pile of objects, specifically for use in card games.
Namespace: Discord.Addons.MpGame.Collections
Assembly: Discord.Addons.MpGame.dll
Syntax
public abstract class Pile<TCard, TWrapper>
where TCard : class
where TWrapper : struct, ICardWrapper<TCard>
Type Parameters
| Name | Description |
|---|---|
| TCard | The card type. |
| TWrapper | A domain-specific wrapper type, if needed. |
Remarks
caution
This version of the type is for advanced usage only.
For the simple case, use Pile<TCard>.
Constructors
| Improve this Doc View SourcePile()
Initializes a new pile to an empty state.
Declaration
protected Pile()
Pile(IEnumerable<TCard>)
Initializes a new pile with the specified cards.
Declaration
protected Pile(IEnumerable<TCard> cards)
Parameters
| Type | Name | Description |
|---|---|---|
| IEnumerable<TCard> | cards | The cards to put in the pile. |
Remarks
note
This constructor will filter out any items in cards
that are null.
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentNullException |
|
Properties
| Improve this Doc View SourceCanBrowse
Indicates whether or not this pile is freely browsable.
Declaration
public abstract bool CanBrowse { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
CanClear
Indicates whether or not this pile can be cleared.
Declaration
public abstract bool CanClear { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
CanCut
Indicates whether or not this pile can be cut,
ie. taking a number of cards from the top and putting them underneath the remainder.
Declaration
public abstract bool CanCut { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
CanDraw
Indicates whether or not this pile allows drawing cards from the top.
Declaration
public abstract bool CanDraw { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
CanDrawBottom
Indicates whether or not this pile allows drawing cards from the bottom.
Declaration
public abstract bool CanDrawBottom { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
CanInsert
Indicates whether or not this pile allows inserting cards at an arbitrary index.
Declaration
public abstract bool CanInsert { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
CanPeek
Indicates whether or not this pile allows peeking at cards.
Declaration
public abstract bool CanPeek { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
CanPut
Indicates whether or not this pile allows putting cards on the top.
Declaration
public abstract bool CanPut { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
CanPutBottom
Indicates whether or not this pile allows putting cards on the bottom.
Declaration
public abstract bool CanPutBottom { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
CanShuffle
Indicates whether or not this pile can be reshuffled.
Declaration
public abstract bool CanShuffle { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
CanTake
Indicates whether or not this pile allows taking cards from an arbitrary index.
Declaration
public abstract bool CanTake { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
Count
The amount of cards currently in the pile.
Declaration
public int Count { get; }
Property Value
| Type | Description |
|---|---|
| Int32 |
Top
Peeks the single card currently on top without removing it from the pile, or null if the pile is empty.
Requires CanBrowse or CanPeek.
Declaration
public TCard Top { get; }
Property Value
| Type | Description |
|---|---|
| TCard |
Exceptions
| Type | Condition |
|---|---|
| System.InvalidOperationException | The instance does not allow browsing or peeking the cards. |
Methods
| Improve this Doc View SourceAsEnumerable()
Iterates the contents of this pile as an IEnumerable<T>.
Requires CanBrowse.
Declaration
public IEnumerable<TCard> AsEnumerable()
Returns
| Type | Description |
|---|---|
| IEnumerable<TCard> | The contents of the pile in a lazily-evaluated IEnumerable<T>. |
Remarks
warning
This method holds a read lock from when you start enumerating until the enumeration ends
and should be used only for fairly quick one-shot operations (e.g. LINQ).
If you need to hold the data for longer or iterate the same
snapshot more than once, use Browse() instead.
Exceptions
| Type | Condition |
|---|---|
| System.InvalidOperationException | The instance does not allow browsing the cards. |
Browse()
A snapshot of all the cards without removing them from the pile.
Requires CanBrowse.
Declaration
public ImmutableArray<TCard> Browse()
Returns
| Type | Description |
|---|---|
| ImmutableArray<TCard> |
Exceptions
| Type | Condition |
|---|---|
| System.InvalidOperationException | The instance does not allow browsing the cards. |
BrowseAndTake(Func<ImmutableDictionary<Int32, TCard>, Task<Int32[]>>, Func<TCard, Boolean>, Func<ImmutableArray<TCard>, IEnumerable<TCard>>)
Browse for and take one or more cards from the pile in a single operation.
Requires CanBrowse and CanTake.
Declaration
public Task<ImmutableArray<TCard>> BrowseAndTake(
Func<ImmutableDictionary<int, TCard>, Task<int[]>> selector,
Func<TCard, bool> filter = null,
Func<ImmutableArray<TCard>, IEnumerable<TCard>> shuffleFunc = null)
Parameters
| Type | Name | Description |
|---|---|---|
| Func<System.Collections.Immutable.ImmutableDictionary<Int32, TCard>, Task<Int32[]>> | selector | A function that returns an array of the indeces of the desired cards. |
| Func<TCard, Boolean> | filter | An optional function to filter to cards that can be taken. |
| Func<ImmutableArray<TCard>, IEnumerable<TCard>> | shuffleFunc | An optional function to reshuffle the pile after taking the selected cards. |
Returns
| Type | Description |
|---|---|
| Task<ImmutableArray<TCard>> | The cards at the chosen indeces, or an empty array if it was chosen to not take any. |
Examples
// An effect was used that allows the user to
// search their deck for a number of red cards
var picked = await deck.BrowseAndTake(async cards =>
{
// Example: Call a method that shows
// the available options to the user
await ShowUser(cards);
// Example: Call a method that waits
// for the user to make a decision, with 'num'
// being the max amount of cards they can choose
return await UserInput(num);
},
// Only pass in the red cards
filter: c => c.Color == CardColor.Red,
// Shuffle the pile afterwards
// with some custom function
shuffleFunc: cards => cards.ShuffleItems());
// Add the chosen cards to the user's hand:
foreach (var card in picked)
player.AddToHand(card);
Exceptions
| Type | Condition |
|---|---|
| System.InvalidOperationException | The pile does not allow browsing AND taking |
| System.ArgumentNullException |
|
| System.IndexOutOfRangeException | One or more of the selected indices was not within the provided indices. |
Clear()
Clears the entire pile and returns the cards that were in it.
Requires CanClear.
Declaration
public ImmutableArray<TCard> Clear()
Returns
| Type | Description |
|---|---|
| ImmutableArray<TCard> | The collection as it was before it is cleared. |
Exceptions
| Type | Condition |
|---|---|
| System.InvalidOperationException | The instance does not allow clearing all cards. |
Cut(Int32)
Cuts the pile at a specified number of cards from the top and places the taken cards on the bottom.
Requires CanCut.
Declaration
public void Cut(int amount)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | amount | The number of cards to send to the bottom. |
Remarks
note
If amount
is 0 or equal to Count, this function is a no-op.
Exceptions
| Type | Condition |
|---|---|
| System.InvalidOperationException | The instance does not allow cutting the pile. |
| System.ArgumentOutOfRangeException |
|
Draw()
Draws the top card from the pile.
If the last card is drawn, calls OnLastRemoved().
Requires CanDraw.
Declaration
public TCard Draw()
Returns
| Type | Description |
|---|---|
| TCard | If the pile's current size is greater than 0, the card currently at the top of the pile. Otherwise will throw. |
Exceptions
| Type | Condition |
|---|---|
| System.InvalidOperationException | The instance does not allow drawing cards |
DrawBottom()
Draws the bottom card from the pile.
If the last card is drawn, calls OnLastRemoved().
Requires CanDrawBottom.
Declaration
public TCard DrawBottom()
Returns
| Type | Description |
|---|---|
| TCard | If the pile's current size is greater than 0, the card currently at the bottom of the pile. Otherwise will throw. |
Exceptions
| Type | Condition |
|---|---|
| System.InvalidOperationException | The instance does not allow drawing cards |
GetWrapperAndUpdate(Int32, Func<TWrapper, TWrapper>)
Gets the wrapper object at the specified location and allows modifying it as an atomic operation.
Declaration
protected void GetWrapperAndUpdate(int index, Func<TWrapper, TWrapper> updateFunc)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | index | The 0-based index to get at. |
| Func<TWrapper, TWrapper> | updateFunc | A function that performs the modification. |
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentOutOfRangeException |
|
| System.ArgumentNullException |
|
GetWrapperAt(Int32)
Gets the wrapper object at the specified location.
Declaration
protected TWrapper GetWrapperAt(int index)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | index | The 0-based index to get at. |
Returns
| Type | Description |
|---|---|
| TWrapper | The wrapper at the specified index. |
Remarks
warning
Since TWrapper
is constrained to always be a value-type (struct),
mutations on this value will not be reflected back to the pile.
If you intend to modify something in the wrapper,
use GetWrapperAndUpdate(Int32, Func<TWrapper, TWrapper>) which also ensures it happens inside a write lock.
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentOutOfRangeException |
|
InsertAt(TCard, Int32)
Inserts a card at the given index.
Requires CanInsert.
Declaration
public void InsertAt(TCard card, int index)
Parameters
| Type | Name | Description |
|---|---|---|
| TCard | card | The card to insert. |
| Int32 | index | The 0-based index to insert at. |
Exceptions
| Type | Condition |
|---|---|
| System.InvalidOperationException | The instance does not allow inserting cards at an arbitrary location. |
| System.ArgumentNullException |
|
| System.ArgumentOutOfRangeException |
|
Mill(Pile<TCard, TWrapper>)
Puts the top card of this pile on top of another pile.
Requires CanDraw on this pile and CanPut on the target pile.
Declaration
public void Mill(Pile<TCard, TWrapper> targetPile)
Parameters
| Type | Name | Description |
|---|---|---|
| Pile<TCard, TWrapper> | targetPile | The pile to place a card on. |
Remarks
note
Calls OnPut(TCard) on the target pile.
If the last card of this pile was taken, calls OnLastRemoved() as well.
Exceptions
| Type | Condition |
|---|---|
| System.InvalidOperationException | This pile does not allow drawing cards |
| System.ArgumentNullException |
|
OnLastRemoved()
Automatically called when the last card is removed from the pile.
Declaration
protected virtual void OnLastRemoved()
Remarks
note
Does nothing by default.
OnPut(TCard)
Automatically called when a card is put on top of the pile.
Declaration
protected virtual void OnPut(TCard card)
Parameters
| Type | Name | Description |
|---|---|---|
| TCard | card | The card that is placed. |
Remarks
note
Does nothing by default.
PeekAt(Int32)
Peeks a single card at the specified index without removig it from the pile.
Declaration
public TCard PeekAt(int index)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | index | The 0-based index to peek at. |
Returns
| Type | Description |
|---|---|
| TCard | The card at the specified index. |
Exceptions
| Type | Condition |
|---|---|
| System.InvalidOperationException | The instance does not allow peeking cards. |
| System.ArgumentOutOfRangeException |
|
PeekTop(Int32)
Peeks the top amount
of cards without removing them from the pile.
Requires CanPeek.
Declaration
public ImmutableArray<TCard> PeekTop(int amount)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | amount | The amount of cards to peek. |
Returns
| Type | Description |
|---|---|
| ImmutableArray<TCard> | An array of the cards currently at the top of the pile. |
Remarks
note
Peeking the single top card is done better through Top.
Exceptions
| Type | Condition |
|---|---|
| System.InvalidOperationException | The instance does not allow peeking cards. |
| System.ArgumentOutOfRangeException |
|
Put(TCard)
Puts a card on top of the pile.
Calls OnPut(TCard).
Requires CanPut.
Declaration
public void Put(TCard card)
Parameters
| Type | Name | Description |
|---|---|---|
| TCard | card | The card to place on top. |
Exceptions
| Type | Condition |
|---|---|
| System.InvalidOperationException | The instance does not allow placing cards onto it. |
| System.ArgumentNullException |
|
PutBottom(TCard)
Puts a card on the bottom of the pile.
Requires CanPutBottom.
Declaration
public void PutBottom(TCard card)
Parameters
| Type | Name | Description |
|---|---|---|
| TCard | card | The card to place on the bottom. |
Exceptions
| Type | Condition |
|---|---|
| System.InvalidOperationException | The instance does not allow placing cards on the bottom. |
| System.ArgumentNullException |
|
Shuffle(Func<ImmutableArray<TCard>, IEnumerable<TCard>>)
Reshuffles the pile using the specified function.
Requires CanShuffle.
Declaration
public void Shuffle(Func<ImmutableArray<TCard>, IEnumerable<TCard>> shuffleFunc)
Parameters
| Type | Name | Description |
|---|---|---|
| Func<ImmutableArray<TCard>, IEnumerable<TCard>> | shuffleFunc | A function that produces an IEnumerable<T> in a new, random order. |
Exceptions
| Type | Condition |
|---|---|
| System.InvalidOperationException | The instance does not allow reshuffling the cards |
| System.ArgumentNullException |
|
TakeAt(Int32)
Takes a card from the given index.
If the last card is taken, calls OnLastRemoved().
Requires CanTake.
Declaration
public TCard TakeAt(int index)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | index | The 0-based index to take. |
Returns
| Type | Description |
|---|---|
| TCard | The card at the specified index. |
Exceptions
| Type | Condition |
|---|---|
| System.InvalidOperationException | The instance does not allow taking cards from an arbitrary location. |
| System.ArgumentOutOfRangeException |
|
Wrap(TCard)
Function that puts a TCard
into a TWrapper
.
Declaration
protected abstract TWrapper Wrap(TCard card)
Parameters
| Type | Name | Description |
|---|---|---|
| TCard | card | The card that needs to be wrapped. |
Returns
| Type | Description |
|---|---|
| TWrapper | The wrapped version of the card. |


#include <ndt_cell.h>
|
| typedef Eigen::Vector3d | Vector |
| |
| typedef Eigen::Matrix3d | Matrix |
| |
| typedef Eigen::Transform< double, 3, Eigen::TransformTraits::Affine > | Transform |
| |
Definition at line 11 of file ndt_cell.h.
| void slamuk::NDTCell::addPoint |
( |
const Vector & |
pt | ) |
|
|
inline |
Adds a point.
- Parameters
-
Definition at line 150 of file ndt_cell.h.
| void NDTCell::computeGaussian |
( |
| ) |
|
| const Vector& slamuk::NDTCell::getCentroid |
( |
| ) |
const |
|
inline |
Gets cell centroid.
- Returns
- The centroid.
Definition at line 61 of file ndt_cell.h.
| const Matrix& slamuk::NDTCell::getCov |
( |
| ) |
const |
|
inline |
Gets the covariance.
- Returns
- The covariance.
Definition at line 100 of file ndt_cell.h.
| const Matrix& slamuk::NDTCell::getICov |
( |
| ) |
const |
|
inline |
Gets inverse covariance.
- Returns
- The inverse covariance.
Definition at line 109 of file ndt_cell.h.
| const Vector& slamuk::NDTCell::getMean |
( |
| ) |
const |
|
inline |
Gets the mean.
- Returns
- The mean.
Definition at line 81 of file ndt_cell.h.
| int8_t slamuk::NDTCell::getOccupancy |
( |
| ) |
const |
|
inline |
Gets the occupancy.
- Returns
- The occupancy scaled to range[1,100] and -1 for unoccupied.
Definition at line 118 of file ndt_cell.h.
| float slamuk::NDTCell::getOccupancyRaw |
( |
| ) |
const |
|
inline |
Gets the raw occupancy.
- Returns
- The occupancy in original range [-1,1].
Definition at line 131 of file ndt_cell.h.
| bool slamuk::NDTCell::hasGaussian |
( |
| ) |
const |
|
inline |
Determines if it has Gaussian distribution inside.
- Returns
- True if has Gaussian, False otherwise.
Definition at line 43 of file ndt_cell.h.
{Apply RCU NDT edge merging with occupancy update }
- Parameters
-
- Returns
- {Merged cells}
Definition at line 15 of file ndt_cell.cpp.
| size_t slamuk::NDTCell::points |
( |
| ) |
const |
|
inline |
{ Returns number of points used in the cell. }
- Returns
- { Number of points. }
Definition at line 52 of file ndt_cell.h.
{ Returns and cell representation in message format }
- Returns
- { Message representing normal distribution of this cell }
Definition at line 194 of file ndt_cell.cpp.
| void slamuk::NDTCell::setCentroid |
( |
const Vector & |
centroid | ) |
|
|
inline |
Sets the centroid.
- Parameters
-
Definition at line 71 of file ndt_cell.h.
| void slamuk::NDTCell::setMean |
( |
const Vector & |
mean | ) |
|
|
inline |
Sets the mean.
- Parameters
-
Definition at line 91 of file ndt_cell.h.
| void slamuk::NDTCell::setOccupancy |
( |
int8_t |
occup | ) |
|
|
inline |
Sets the occupancy.
- Parameters
-
| [in] | occup | Values in range [1,100] and -1 for unoccupied. |
Definition at line 140 of file ndt_cell.h.
| std::string slamuk::NDTCell::toString |
( |
| ) |
const |
|
inline |
Returns a string representation of the object.
- Returns
- String representation of the object.
Definition at line 193 of file ndt_cell.h.
| void NDTCell::transform |
( |
const Transform & |
trans | ) |
|
{ Transforms normal distribution inside this cell }
- Parameters
-
| [in] | trans | The transformation |
Definition at line 185 of file ndt_cell.cpp.
| void NDTCell::updateOccupancy |
( |
const Vector & |
start, |
|
|
const Vector & |
end, |
|
|
size_t |
new_points |
|
) |
| |
{Update occupancy based on ray-tracing starting from start and ending in end. If ray passes through normal distribution in this cell. This cell will receive lower occupancy}
- Parameters
-
| [in] | start | The start of ray-tracing |
| [in] | end | The end of ray-tracing |
| [in] | new_points | The number of points in NDT cell at the end of the ray. This behaves as weight in computation. |
This is the probability of max lik point being endpoint
scaling to have lik in range [0,0.5]
Definition at line 134 of file ndt_cell.cpp.
| std::ostream& operator<< |
( |
std::ostream & |
os, |
|
|
const NDTCell & |
cell |
|
) |
| |
|
friend |
The documentation for this class was generated from the following files:
- /home/lukas/workspace/ros/src/dynamic_slam/ndt_gslam/include/ndt_gslam/ndt/ndt_cell.h
- /home/lukas/workspace/ros/src/dynamic_slam/ndt_gslam/src/ndt/ndt_cell.cpp


We got services!
- evolve robust partnerships
- facilitate dynamic methodologies
- leverage B2C convergence
- streamline dynamic supply-chains
- implement value-added solutions
- mesh innovative metrics
- envisioneer next-generation ROI
- embrace dynamic platforms
- embrace global methodologies
- empower efficient deliverables
- utilize distributed eyeballs


Choose an event and FeastAid will retrieve the list of attendees, cross reference with the users who have registered their preferences and produce a list of Allergen and Dietary needs.


An angular wrapper for Bootstrap-select with dynamic loading options support
View on GithubThis is an angular directive wrapping for popular custom select Bootstrap-select.
Unlike other directives. This directive support ng-repeat
in option
.
All of the Bootstrap-select's function is supported. The select result is bound to a model, so you don't need to use Bootstrap-select's api to get value. just write your select in the angular way
The select has three hard coded options.
The select has three options initially. Click the Change Options button to change the options randomly.
The model change will affect the selection. Click the Change Model button to change the model randomly.
The options is generated by ngOptions
directive Click the Change Options button to change the options
randomly.
The options and optgroups are generated by ngOptions
directive. Click the Change Groups button to change the groups and options
randomly.
The options and optgroups are generated by ngOptions
directive. and the options model is an object. Click the Change Groups button to change the groups and options
randomly.
The options and optgroups are generated by ngOptions
directive. and the options model is an array of string. Note that when using track by. the value of select will determine by you trackExpression.
In this exampleClick the Change Groups button to change the groups and options
randomly.


{% extends "base.html" %}
{% load staticfiles %}
{% block title %}
Frequently Asked Questions
{% endblock %}
{% block content %}
First navigate to the Add/Edit classes page. There are a few different ways to get there:
As a parent you should see a link at the top of your page that says "Reports." One of the reports available is the "Waivers" report. On this page, you will see a list of yor Scouts along with the status of their Waivers. You can directly accept the waiver for each of your scouts on this page. Please be sure to read the Consent and Waiver form prior to clicking the checkbox.
If you encounter any issues with the website please email<EMAIL_ADDRESS>Please include in your message the following:


Hi! I'm Edith
I'm a Student of B.S. in Computer Science and Technology Engineering at Tecnológico de Monterrey
About me
Projects
Contact Me
Swing by for a cup of coffee, or leave me a message:
Hi! I'm Edith
I'm a Student of B.S. in Computer Science and Technology Engineering at Tecnológico de Monterrey
Swing by for a cup of coffee, or leave me a message:


--- { "title": "Chart and Graph - Labels with and without a reversed table", "language": "en", "category": "Plugin", "description": "Dynamically generates a calendar interface for navigating a list of events.", "tag": "charts", "fr": "labelsreversetable" } ---
It is espected that both following table should produce the same graphic
| Group 1 | Group 2 | bath | ||||
|---|---|---|---|---|---|---|
| food | auto | household | furniture | kitchen | ||
| Mary | 300 | 160 | 40 | 120 | 100 | 70 |
| Tom | 3 | 40 | 30 | 45 | 35 | 49 |
| Brad | 10 | 180 | 10 | 85 | 70 | 79 |
| Kate | 40 | 80 | 90 | 25 | 15 | 119 |
| Mary | Tom | Brad | Kate | ||
|---|---|---|---|---|---|
| Group 1 | food | 300 | 3 | 10 | 40 |
| auto | 160 | 40 | 180 | 80 | |
| household | 40 | 30 | 10 | 90 | |
| Group 2 | furniture | 120 | 45 | 85 | 25 |
| kitchen | 100 | 35 | 70 | 15 | |
| bath | 70 | 49 | 79 | 119 |


| code_coverage {covr} | R Documentation |
This function is useful for testing, and is a thin wrapper around
file_coverage()
because parseData is not populated properly
unless the functions are defined in a file.
code_coverage( source_code, test_code, line_exclusions = NULL, function_exclusions = NULL, ... )
source_code |
A character vector of source code |
test_code |
A character vector of test code |
line_exclusions |
a named list of files with the lines to exclude from each file. |
function_exclusions |
a vector of regular expressions matching function
names to exclude. Example |
... |
Additional arguments passed to |


Services are a feature that Angular brings to client-side web apps from the server side, where services have been commonly used for a long time. Services in Angular apps are substitutable objects that are wired together using dependency injection (DI).


The quick brown fox jumps over the lazy dog.
The quick brown fox jumps over the lazy dog.
The quick brown fox jumps over the lazy dog.
The quick brown fox jumps over the lazy dog.
| Fruit | Color |
|---|---|
| Apple | Red |
| Banana | Yellow |
| Cucumber | Green |
I'm a little popover
I'm a little popover


While organizing our schedule we chose quality over quantity. We are convinced that a few exciting, hand-picked talks make a great hackathon while not distracting you from actually working on your project.
The official start of the event is at 11am with the Opening Session. If you happen to be early however, we got you covered.
 We know, you're not here to listen to random strangers talking about unimportant stuff, so we'll keep it as short as possible! In these 45 minutes, we'll tell you everything you need to know to have a perfect hackathon. What are the categories? What the prizes? Where can I ask questions? Who are the sponsors? Where are the toilets? No matter what, we'll cover it all.... and if not, just hit up one of us in the red hoodies.
presented by : Hack & SöhneAren't you coming as a team? Are you still yet to have that brilliant idea? Or both? No problem, we've arranged this team-building phase to ensure everyone can get a perfect hackathon experience. We'll have a blackboard ready, where people with amazing ideas, but who are still looking for a team, can pin their ideas and people without a team can find teams, that have inspiring ideas. Of course you can also just hang out with a drink and some snacks and get to know others in order to make your choice. Do know, that you are not the only one without a team or idea, but that should not deter you from participating - trust us on this one!
support by: Hack & SöhneYou have a team? You have an idea? You are ready for 28 hours of
hacking?
Let's do this!
It's time for the only thing that really matters here: food. Take your time to enjoy a fresh meal served in the stunning entry hall of the ZKM or quickly grab your plate and get back to work. It's your choice.
Awesome presentation summary from our friends at GitHub... is obviously still missing.
A painless way to start with AI - Getting started with deeplearn.js
More delicious food, right there for you to take it!
It'll be legen ... wait for it ... dary!
An early start (or no stop) is the key to success. A good breakfast will help you win the day!
Revitalize and get refuled by eating some more awesome food from our friends at mint , the restaurant in the ZKM.
We would love to hear all your amazing ideas in the big auditorium. However, there will be around 50 teams, which makes it technically impossible for us to do that. That's what the expo phase is for. You'll get the chance to convince one of our 7 jury members of your idea, to make it into the final round. This process allows the jury members to get a deep insight into your projects, ponder your ideas and evaluate on a solid basis instead of just judging from a 2 minute pitch.
Each of our 7 jury members will vote three teams into the final round. From now on the finalists have one our left to get their hacks up and running and prepare a short pitch of 100 seconds.
The teams that successfully passed the expo phase will pitch their hacks in the big auditorium. Pressure is on, so you better impress with your keynote!
And the winners are...
After a
The jury presents their decisions for the Hack & Söhne - main
category. Also the sponsors of
our additional categories announce their winners.
This is where we are to say: "Thank you for being an invaluable part
of this event!"
We hope to see you next year for another Hack & Söhne Hackathon!
If you're on the run, because you need to catch a train or bus, we got you covered with take-away sandwiches and drinks so you don't have to leave hungry.


Best platform to sell the products....was able to gain handful profit from this.....THANK U E-AGRI!!
Better than selling in the market....
A site where i could easily sell my products and could gain more profit and benefits than I used get earlier


To get started, search for an artist or a song.
Hover mouse over a player to unmute it. To lock or unlock a player, use the keyboard shortcut Shift + L
To get started, search for an artist or a song.
Hover mouse over a player to unmute it. To lock or unlock a player, use the keyboard shortcut Shift + L


The file uses the following format:
The hostname is the name of a host which is logically equivalent to the local host. Users logged into that host are allowed to access like-named user accounts on the local host without supplying a password. The hostname may be (optionally) preceded by a plus (+) sign. If the plus sign is used alone, it allows any host to access your system. You can explicitly deny access to a host by preceding the hostname by a minus (-) sign. Users from that host must always supply a password. For security reasons you should always use the FQDN of the hostname and not the short hostname.
The username entry grants a specific user access to all user accounts (except root) without supplying a password. That means the user is NOT restricted to like-named accounts. The username may be (optionally) preceded by a plus (+) sign. You can also explicitly deny access to a specific user by preceding the username with a minus (-) sign. This says that the user is not trusted no matter what other entries for that host exist.
Netgroups can be specified by preceding the netgroup by an @ sign.
Be extremely careful when using the plus (+) sign. A simple typographical error could result in a standalone plus sign. A standalone plus sign is a wildcard character that means "any host"!
Modern systems use the Pluggable Authentication Modules library (PAM). With PAM a standalone plus sign is considered a wildcard character which means "any host" only when the word promiscuous is added to the auth component line in your PAM file for the particular service (e.g., rlogin).


Company profile - Canadian Company Capabilities
Third-Party Information Liability Disclaimer
Some of the information on this Web page has been provided by external sources. The Government of Canada is not responsible for the accuracy, reliability or currency of the information supplied by external sources. Users wishing to rely upon this information should consult directly with the source of the information. Content provided by external sources is not subject to official languages, privacy and accessibility requirements.
Ottawa Research and Development Centre
Legal Name:
Ottawa Research and Development Centre
Operating Name:
Eastern Cereal and Oilseed Research Centre
Mailing Address:
Central Experimental Farm960 Carling Ave
OTTAWA, Ontario
K1A 0C6
Location Address:
Central Experimental Farm960 Carling Ave
OTTAWA, Ontario
K1A 0C6
Tel.:<PHONE_NUMBER>
Fax:<PHONE_NUMBER>
Company Profile
Overview :
The Eastern Cereal and Oilseed Research Centre(ECORC)- Ottawa
develops new varieties of corn, wheat, barley, oats and soybeans
for Eastern Canada; and biosystematic information and land
resource management systems for sustainable production throughout
Canada.
At ECORC, more than 70 scientists and 240 support employees work
in multidisciplinary teams, in partnership with national and
international public and private sector organizations. Research
and development programs are focused in three areas:
CROPS
Research goals are to:
-Develop winter wheat, oats and barley, with disease resistance
and value-added seed traits.
-Develop soybeans and corn with early maturity, and tolerance to
cool growing conditions.
- Develop supporting technologies for varietal development such
as crop transformation, haploidy, market assisted selection,
and disease diagnosis.
-Advance knowledge of the regulation, expression,isolation and
characterization of genes for useful genetic modification of
plants.
- Define alternative land management practices relating crop
adaptation advances to soil and atmospheric conditions.
LAND AND AGRONOMY
Research and development goals are to:
- Cooperate with a network of land resource specialists to
maintain and upgrade national soil and climate databases.
- Develop new knowledge in soil water, climate and crop-yield
modelling; land use, cropping systems and remote sensing; soil
quality; and the dynamics of agri-environmental indicators.
- Develop methodology to evaluate emerging environmental, soil
conservation, land resource quality, and lands resource
availability issues.
SYSTEMATICS ENTOMOLOGY/MYCOLOGY/BOTANY AND BIODIVERSITY
Research and development goals are to:
- Develop identification aids, computerized and molecular
information systems and predictive classification schemes for
plants, insects and fungi.
- Identify crop and microbial genetic resources to support crop
breeding programs.
- Collaborate with national integrated pest management and
biological control programs.
- Provide information essential to protect Canada's borders from
invasive pests and support the Canadian strategy on biodiversity.
- Create and maintain collections and advanced databases on the
systematic of plants, insects and fungi.
Environmental Profile
Projects Undertaken: A 5 year Great Lakes Water Quality project, on pesticide persistence and leaching in Great Lakes Watershed soils; a 3 year St. Lawrence River Ecosystems project, on heavy metal ion binding and leaching in agricultural soils on the Raisin River Watershed; environmental indicators for agricultural ecosystems; a report on the health of Canada's agricultural soils; biotechnology for crop protection and crop variety development.
Scientific Network: Part of the Research Branch network of Centres of Excellence in Agri-Food research across Canada; collaboration with many University Departments; linkages with other Federal Departments and Provincial Governments; various agreements with private sector companies.
Sector(s): Agriculture; environmental Products & Services.
Full profile
Full profile
Contact information
Company description
Product / Service / Licensing
conditions;
Soybean with early maturity, and tolerance to cool growing
conditions;
Improved varieties of winter wheat, oats and barley with disease
resistance and value-added seed traits.
under licenses to transform corn, soybean and cereals. We are
also developing enabling technologies involved in gene
expression et regulation.
used under licenses.
systems of insets, acari, plants and fungi.
We are developing identification aids, computerized and
molecular information systems and predictive classification
schemes for plants, insects and fungi. We identify crop and
microbial genetic resources to support crop breeding and can
provide the expertise required to support biological control
work.
disease. We can also collaborate or develop under contract new
identification tools.
The experimental method combines on-line micro extraction and chemical analysis of slurried solids by HPLC, with off-line micro filtration of the slurries followed by HPLC chemical analysis. The molecular level mechanisms can then be investigated; of the free, recoverable bound, and bound residue forms of the heavy metals. Bench scale laboratory tests can indicate both the short term and long term remediation effectiveness of potential extractants, the effect of metal ion contact time on the extent of its conversion to unrecoverable forms, and the risk of a future escape of a toxic bound residue back into an ecosystem. This type of information can be used for practical decisions about remediation strategies, the feasibilities of remediation, and the assessment of future risks before remediation contracts are signed.
The anticipated applications include both basic research, and the production of detailed quantitative information that supports practical decisions about the remediation of soils, sediments, or composted wastes that are contaminated with toxic heavy metals. Contractors can use the test results for risk assessment, with which to avoid future litigation.
Expert systems have been useful in synthesizing existing research knowledge to help in decision making. Expert systems are computer programs that exhibit, within specific areas, a degree of expertise in problem solving comparable to that of human experts. Although there has been a significant increase in the number of expert systems developed for agricultural applications, none of the systems developed to date incorporate the knowledge of innovative conservation farmers, partly due to the difficulty in representing such knowledge. Researchers at the former Centre for Land and Biological Resources Research (CLBRR), Agriculture and Agri-Food Canada (AAFC) have developed an expert system, that integrates expert farmer knowledge, land resource information and scientific research, to provide farmers with decision support on soil conservation and crop productivity relationships.
The prototype expert system provides diagnosis and prognosis of soil degradation, crop yields, remedial agricultural practices and productivity improvements for the agroenvironment in which it was developed. Moreover, since the management practices identified by farmers were based on tradeoffs between the cost of remedial practices and that of soil degradation, the expert system can serve as a tool for interactively choosing from among different practices for cost-effective treatment of soil degradation. Experience from developing the expert system indicates the possibility of developing similar systems for other agroenvironments. Furthermore, the development methodology is equally applicable to issues of socioeconomic as well as biophysical sustainability.
and remote sensing , soil quality indicated measurement. We
have the ability to customized such model to client needs.
Market profile
Alliances:
- Sales/Marketing
Industry sector market interests:
- Agriculture
- Environment
- Medical/Biotechnology/Chemical
Third-Party Information Liability Disclaimer
Some of the information on this Web page has been provided by external sources. The Government of Canada is not responsible for the accuracy, reliability or currency of the information supplied by external sources. Users wishing to rely upon this information should consult directly with the source of the information. Content provided by external sources is not subject to official languages, privacy and accessibility requirements.
Contacts
Contact information
Description
Company description
Products, services and licensing
Product / Service / Licensing
conditions;
Soybean with early maturity, and tolerance to cool growing
conditions;
Improved varieties of winter wheat, oats and barley with disease
resistance and value-added seed traits.
under licenses to transform corn, soybean and cereals. We are
also developing enabling technologies involved in gene
expression et regulation.
used under licenses.
systems of insets, acari, plants and fungi.
We are developing identification aids, computerized and
molecular information systems and predictive classification
schemes for plants, insects and fungi. We identify crop and
microbial genetic resources to support crop breeding and can
provide the expertise required to support biological control
work.
disease. We can also collaborate or develop under contract new
identification tools.
The experimental method combines on-line micro extraction and chemical analysis of slurried solids by HPLC, with off-line micro filtration of the slurries followed by HPLC chemical analysis. The molecular level mechanisms can then be investigated; of the free, recoverable bound, and bound residue forms of the heavy metals. Bench scale laboratory tests can indicate both the short term and long term remediation effectiveness of potential extractants, the effect of metal ion contact time on the extent of its conversion to unrecoverable forms, and the risk of a future escape of a toxic bound residue back into an ecosystem. This type of information can be used for practical decisions about remediation strategies, the feasibilities of remediation, and the assessment of future risks before remediation contracts are signed.
The anticipated applications include both basic research, and the production of detailed quantitative information that supports practical decisions about the remediation of soils, sediments, or composted wastes that are contaminated with toxic heavy metals. Contractors can use the test results for risk assessment, with which to avoid future litigation.
Expert systems have been useful in synthesizing existing research knowledge to help in decision making. Expert systems are computer programs that exhibit, within specific areas, a degree of expertise in problem solving comparable to that of human experts. Although there has been a significant increase in the number of expert systems developed for agricultural applications, none of the systems developed to date incorporate the knowledge of innovative conservation farmers, partly due to the difficulty in representing such knowledge. Researchers at the former Centre for Land and Biological Resources Research (CLBRR), Agriculture and Agri-Food Canada (AAFC) have developed an expert system, that integrates expert farmer knowledge, land resource information and scientific research, to provide farmers with decision support on soil conservation and crop productivity relationships.
The prototype expert system provides diagnosis and prognosis of soil degradation, crop yields, remedial agricultural practices and productivity improvements for the agroenvironment in which it was developed. Moreover, since the management practices identified by farmers were based on tradeoffs between the cost of remedial practices and that of soil degradation, the expert system can serve as a tool for interactively choosing from among different practices for cost-effective treatment of soil degradation. Experience from developing the expert system indicates the possibility of developing similar systems for other agroenvironments. Furthermore, the development methodology is equally applicable to issues of socioeconomic as well as biophysical sustainability.
and remote sensing , soil quality indicated measurement. We
have the ability to customized such model to client needs.
Market
Market profile
Alliances:
- Sales/Marketing
Industry sector market interests:
- Agriculture
- Environment
- Medical/Biotechnology/Chemical