Prior to version 1.2, the JiBX binding compiler required you to compile all the bindings being used with a set of classes at one time. This requirement created problems for enterprise users who need to work with independent extensions to base libraries, as often occurs when different development groups are involved in extending some shared code. With version 1.2 there's now a way around the compilation issue, at least in this case of extensions to base libraries.
Binding extension with separate compiles is implemented in 1.2 as an extension to the <include> binding element. The new precompiled attribute lets you to tell the binding compiler that the included binding has already been compiled. The binding compiler then looks up information from the precompiled binding and links to the already-generated code rather than regenerating the code for the included binding, allowing you to use <mapping> definitions defined in the included binding within the including binding (just as with normal includes).
Call the precompiled binding a "base" binding, and the binding which includes that base binding an "extension" binding. Using this terminology, you can include a base binding in multiple, independent, extension bindings. You can also include multiple, independent, base bindings from a single extension binding. You can even work with multiple layers of extension, and use different extensions of a single base binding as the base for further extension. The only restriction is that classes which are bound by a base binding cannot be bound by any extension binding - the extension bindings can only work with those classes by refering to the <mapping> definitions present in the base binding.
When you extend a precompiled base binding you need to specify a binding definition for the base binding in the <include> element, just as with a regular <include>. The binding definition doesn't need to include all the details of the actual binding, though, since those details have already been used in the code generated by the binding compiler for the base binding. You do need to have a mapping definition for each base binding mapping you're going to be using in the extension binding, but you don't need to include any content for the mapping - the <mapping> element itself is all that's required. You also need to use the package attribute of the <binding> element in the included binding to specify the package which contains the generated binding factory class. You don't need to include any base binding mappings which you're not using in the extension binding.
When running the binding compiler for an extension binding, the output from the binding compiler for the base binding (including both the modified bound classes, and the classes added by the binding compiler) needs to be in the classpath. The binding compiler will load the base binding information from the classpath, looking for it in the package specified by the included <binding> element's package attribute, and verify that the mapping definitions in the included binding are actually present in the compiled version of that binding.
It's often convenient to package a base binding with the bound class files in a jar.
You can use classpath: URLs in <include> references for access to base bindings
packaged in this way. As an example, if the binding definition was named
base-binding.xml and in the root directory of the jar file you'd reference it as
classpath:base-binding.xml
or classpath:/base-binding.xml
. If
it was in the META-INF directory of a jar you'd reference it as
classpath:META-INF/base-binding.xml
or
classpath:/META-INF/base-binding.xml
. Naturally, the jar file containing
the binding definition needs to be in the classpath when this type of reference is used -
but as mentioned above, you need to have the bound class files for the base binding in
the classpath anyway.
At runtime, you'll need to have the precompiled base binding classes in your classpath when you create the extension binding factory. As part of loading the extension binding factory, the JiBX runtime will also load and base bindings and will check that the version of those base bindings is the same as that used when the extension binding was compiled. Since the binding compiler links to specific added methods in the bound classes, it's not possible to substitute a newer version of the base binding without recompiling the extension binding.


Segments — Manages groups of line segments.¶
This module defines the Segments class.
-
class
admit.util.Segments.
Segments
(st=None, en=None, nchan=None, startchan=0)[source]¶ Class to hold segments and convert them between different types.
Segments are defined by a beginning and ending channel (both inclusive). ADMIT gives special meaning to a segment, for example a line can be found within that segment, or a continuum has to be fitted in that segment (or group of segments).
Parameters: st : array like
Array like object containing either the full segment list (array of two element arrays containing the start and end channel numbers for each segment), or an array of starting channel numbers. Default: None.
en : array like
An array of the ending channel number corresponding to the starting channel numbers given in st. Leave as None if st contains the full listing. Default: None.
nchan : int
The number of channels in the spectrum that the segments refer to. This is used to construct the bit mask for tracking all segments. If left as None, no bitmask will be made. Default: None.
startchan : int
The starting channel number of the spectrum that the segments refer to. Must be >= 0. Default: 0.
Methods
append
(item)Method to append a new segment to the current list chans
([invert])Method to convert the bit mask into a string of channel ranges in CASA format. getchannels
([invert])Method to return the current list of channel numbers in the bitmask getmask
()Method to return the current bitmask getnchan
()Method to return the number of channels in the current bit mask getsegments
()Method to get the list of segments getsegmentsaslists
()Method to get the list of segments getsegmentsastuples
()Method to get the list of segments as tuples getstartchan
()Method to get the starting channel number of the current bit mask limits
()Method to return the channel range of the internal channel bit mask merge
([other])Method to merge overlapping segments into one segment. pop
()Method to pop, or remove and return, the last segment in the list recalcmask
([test])Method to recalculate the bit mask based on the current segment list. remove
(index)Method to remove a segment from the segment list setnchan
(nchan)Method to set the number of channels in the internal channel bit mask setstartchan
(chan)Method to set the starting channels number for the internal bit mask -
append
(item)[source]¶ Method to append a new segment to the current list
Parameters: item : two element array
The new segment to append to the list
Returns: None
-
chans
(invert=False)[source]¶ Method to convert the bit mask into a string of channel ranges in CASA format. e.g. [3,10],[25,50] => “3~10;25~50”
Parameters: None Returns: string containing the formatted channel ranges
-
getchannels
(invert=False)[source]¶ Method to return the current list of channel numbers in the bitmask
Parameters: invert : boolean
Return the list of channels outside the bitmask instead
Returns: Array like object containing the (zero based) channel numbers that are in the segments
-
getmask
()[source]¶ Method to return the current bitmask
Parameters: None Returns: Array like object containing the bit current bit mask, 1 = in segment, 0 = not in segment
-
getnchan
()[source]¶ Method to return the number of channels in the current bit mask
Parameters: None Returns: int giving the number of channels
-
getsegments
()[source]¶ Method to get the list of segments
Parameters: None Returns: list of the segment end points [start, end]
-
getsegmentsaslists
()[source]¶ Method to get the list of segments
Parameters: None Returns: list of the segment end points [start, end]
-
getsegmentsastuples
()[source]¶ Method to get the list of segments as tuples
Parameters: None Returns: list of the segment end points as tuples (start, end)
-
getstartchan
()[source]¶ Method to get the starting channel number of the current bit mask
Parameters: None Returns: int containing the starting channel number
-
limits
()[source]¶ Method to return the channel range of the internal channel bit mask
Parameters: None Returns: Array like 2 element list of the segment starting and ending channels
-
merge
(other=None)[source]¶ Method to merge overlapping segments into one segment. This operates on the current instance or takes a second instance or list of segments as input.
Parameters: other : Segments instance or list of segments
If given then these segments are added to the current list and then merged, to give a single list of non-overlapping segments.
Returns: None
-
pop
()[source]¶ Method to pop, or remove and return, the last segment in the list
Parameters: None
Returns: Array like 2 element list of the segment starting and ending channels of the last
segment in the list
-
recalcmask
(test=False)[source]¶ Method to recalculate the bit mask based on the current segment list. 1 = in segment 0 = not in segment
Parameters: test : bool
If True then test each segment to be sure it is in the current allowed channel range. If False the do not test.
Returns: None
-
remove
(index)[source]¶ Method to remove a segment from the segment list
Parameters: index : int
The location of the segment to remove
Returns: None
-


java.util.Set.removeAll()
with a java.util.List
argument.
Such a call can be slow when the size of the argument is greater or equal than the size of the set,
and the set is a subclass of java.util.AbstractSet
.
In this case List.contains()
is called for every element in the set, which will perform a linear search.
Example:
public void check(String... ss) {
// possible O(n^2) complexity
mySet.removeAll(List.of(ss));
}
After the quick fix is applied the result looks like:
public void check(String... ss) {
// O(n) complexity
List.of(ss).forEach(mySet::remove);
}
New in 2020.3


About
IEEE Reach the Community 2021
The main theme of the event is to build future leaders from the younger generation and to improve the memberships, So it is specially focused on helping students to utilise IEEE platform to exhibit their expertise by participating in various competitions and contests in both technical and non-technical fields. IEEE Reach the Community 2021 is an opportunity to get the better. It is a platform with various opportunities where the legendries of IEEE R10,IEEE Section Executive committee members, 16 Different chapter chairs, and many senior member of IEEE Hyderabad Section and professors are invited to get connected virtually and aware you on different concepts which helps you for future competitions conducted by Organized under IEEE R10 Membership Development and Leadership Training Initiative 2021 by IEEE Vardhaman College of Engineering SB, IEEE SVCE SB, IEEE SVEC SB, IEEE Narayana Engineering College Nellore SB Sponsored by IEEE R10 and IEEE R10 SAC
Register NowAgenda
Schedule for 12 th September 2021
-
10:00 AM 11:30 AMInaugural Ceremony and Chapter Inguration LaunchInauguration of CIS, Sensors Council and SMC Society
-
11:30 AM 12:30 AMIEEE Students to Young Professional Transition and Volunteering Opportunitiesby Mr. Shankar J Member, IEEE MGA SAC SYP Committee Winner, IEEE R10 YP Oustanding Volunteer Awardee 2021 Email<EMAIL_ADDRESS>Schedule for 13 th September 2021
-
06:00 PM 07:00 PMSession on EntrepreneurshipTBA Social Entrepreneur/ Startup Mentor
Schedule for 14 th September 2021
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06:00 PM 07:00 PMSession on Membership DevelopmentJeongyon Shim IEEE R10 Membership Development Chair Or IEEE R10 RSR Warunika
Schedule for 15 th September 2021
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06:00 PM 07:00 PMSession on Leadership Session on Technical Inauguration of Nano Technology, Super Conductivity SocietyBy Madhav Negi By Lance Fung, R10 Director Elect
Schedule for 16 th September 2021
-
06:00 PM 07:00 PMWomen in Engineering oriented or women in power speakerMs. Simay Akar, IEEE R8 SAC Chair
Schedule for 17 th September 2021
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06:00 PM 07:00 PMNew Initiatives and Strategies for IEEE members and Leadership Traits IEEE Vtools, Collabratec, IEEExtreme and IEEE daySeishi Takamura, Chair IEEE R10 New Initiatives and Strategies Committee By Section Execom or SSR
Schedule for 18 th September 2021
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06:00 PM 07:00 PMArt of Writing a research paperAnitha Sheela, JNTUH
Schedule for 19 th September 2021
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05:00 PM 06:00 PMIndustry Panel/ TalkVidyasgar T
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06:00 PM 07:30 PMClosing Ceremony Inauguration of Photonics, System Council SocietyLance Fung, MGA SAC Chair and Section Execom


https://github.com/
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Reports any variables declared as java.lang.String which are
repeatedly appended to. Such variables may be more efficiently declared as java.lang.StringBuffer
or java.lang.StringBuilder.
Use the checkbox below to specify that this inspection should only warn when the variable is appended
to in a loop.
Powered by InspectionGadgets


PanelGadget3D()
Syntax
Result = PanelGadget3D(#Gadget3D, x, y, Width, Height)Description
Creates a panel gadget in the current GadgetList. Once a panel is created, its list of panels is empty.
Parameters
#Gadget3D A number to identify the new 3D gadget. #PB_Any can be used to auto-generate this number. x, y, Width, Height The position and dimensions of the new gadget.
Return value
Nonzero on success, zero otherwise. If #PB_Any was used as the #Gadget3D parameter then the return-value is the auto-generated gadget number on success.
Remarks
To add a 'mini help' to this gadget, use GadgetToolTip3D().
The following functions can be used to act on the gadget:
- AddGadgetItem3D(): Add a panel.
- RemoveGadgetItem3D(): Remove a panel.
- CountGadgetItems3D(): Count the number of panels.
- ClearGadgetItems3D(): Remove all panels.
- GetGadgetItemText3D(): Retrieve the text of the specified item.
- SetGadgetItemText3D(): Change the text of the specified item.
- SetGadgetState3D(): Change the active panel.
- GetGadgetState3D(): Get the index of the current panel.
- GetGadgetAttribute3D(): With one of the following attributes: (there must be at least 1 item for this to work)#PB_Panel3D_ItemWidth : Returns the width of the inner area where the gadgets are displayed. #PB_Panel3D_ItemHeight: Returns the height of the inner area where the gadgets are displayed. #PB_Panel3D_TabHeight : Returns height of the panel tabs on top of the gadget.You must call AddGadgetItem3D() to add a panel before you can create other gadgets inside the panel gadget. The next gadgets will then be created automatically in the new panel. This is very convenient. When the PanelGadget item has been filled with all the needed gadgets, CloseGadgetList3D() must be called to return to the previous GadgetList. This means that a PanelGadget can be created inside another PanelGadget.
Supported OS
All


| DOSE: T+ 0:00 |
15 mg |
insufflated |
Morphine |
(ground / crushed) |
| T+ 0:15 |
15 mg |
insufflated |
Morphine |
(ground / crushed) |
A few weeks ago some of my friends and I obtained four 30mg MS Contin Tablets. Around midnight or so, one of my friends and I decided to have the first go with it. I sucked the purple coating off my pill and neatly crushed and divided it into 2 lines. I snorted the first line and layed back for a few minutes, discussing many topics with my friends. I felt very warm and comfortable, with a slight itchy sensation all through my body. After about 10 minutes I stood up and noticed my body felt very heavy, and I was very friendly to my fellow beings, who were not all under the influence of this amazing drug.
I then walked over to a mirror on my friend's coffee table and snorted the remaining 15mgs it. Now, this is my first time with a very strong opiate, so 10mgs would have done the trick for me, since I had no tolerence for the drug at all, but I had done all 30mgs of it now. So, after I had dosed for the second time, I was feeling very strange, but good. It felt as though self pride and self esteem had no existence in the world of morphine. I sat at a computer, listening to various types of music for hours, feeling very relaxed and itchy. My eyes couldn't seem to focus right away on something, but they weren't quite blurry either. I then started feeling a bit drousy, so I layed back and watched a movie. although I couldn't quite understand the movie, it was very pleasurable laying there enjoying my surroundings. I later fell asleep, and woke up feeling just fine. I had had a great night with the morphine.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


|
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| Interface Summary | |
|---|---|
| ActionContext | Interface describing an "action context" for a JAPE Java RHS. |
| ControllerEventBlocksAction | The interface used by the action class generated for controller event blocks. |
| JapeConstants | Constants interface for the JAPE package. |
| RhsAction | An interface that defines what the action classes created for RightHandSides look like. |
| Class Summary | |
|---|---|
| BasicPatternElement | A pattern element within curly braces. |
| Batch | Batch processing of JAPE transducers against documents or collections. |
| Compiler | A utility class for compilig JAPE files. |
| ComplexPatternElement | A pattern element enclosed in round brackets. |
| Constraint | A set of predicates/expressions that apply to a single
Annotation type. |
| ConstraintGroup | A sequence of conjunctions of PatternElements that form a disjunction. |
| DefaultActionContext | Default implementation for an action context. |
| JdmAttribute | THIS CLASS SHOULDN'T BE HERE. |
| KleeneOperator | Representation of Kleene operators on expressions. |
| LeftHandSide | The LHS of a CPSL rule. |
| MultiPhaseTransducer | Represents a complete CPSL grammar, with a phase name, options and rule set (accessible by name and by sequence). |
| MutableBoolean | A mutable wrapper for bool, so you can return bool values via a method parameter. |
| MutableInteger | A mutable wrapper for int, so you can return integer values via a method parameter. |
| PatternElement | Superclass of the various types of pattern element, and of ConstraintGroup. |
| PrioritisedRuleList | A list of rules ordered according to priority. |
| RightHandSide | The RHS of a CPSL rule. |
| Rule | A CPSL rule. |
| SinglePhaseTransducer | Represents a complete CPSL grammar, with a phase name, options and rule set (accessible by name and by sequence). |
| SinglePhaseTransducer.SearchState | |
| SourceInfo | A simple class to store and use the mapping between Java and Jape source code for error reporting. |
| Transducer | Represents a single or multiphase transducer. |
| Enum Summary | |
|---|---|
| KleeneOperator.Type | Enum containing the defined types of operators. |
| Exception Summary | |
|---|---|
| JapeException | Superclass of all JAPE exceptions. |
| JdmException | THIS CLASS SHOULDN'T BE HERE. |
| NonFatalJapeException |
|
||||||||||
| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |


The specified client workspace spec will be used to configure the workspace and must match the name of the chosen workspace. If connected to a Perforce Server the auto fill will assist navigation to the depot file or spec depot. Revision numbers can be applied using Perforce's '#' notation.
For example: //spec/clients/jenkins-test-ws.p4s#3


A cover-album. The greatest alternative rock masterpieces, performed under the masterful direction of our team. Enjoy the music of the century.
This album contains several brand new arrangements of famous hits, old-school rock, swing, 90s/80s/70s hits and also some previously unreleased versions of blues compositions. We did an amazing job on the mix, making this album the most acoustic it is possible.
Each of the tracks mark a significant sound, all the pieces were recorded in high-quality studio. We made it sound as if you are sitting in the same room, sharing the experience with us. Enjoy the virtuoso guitar music of the Wix Boys in this fantastic album.


projenv provides mechanism for project to manage parameters for programs in hierarchical way.
Environment is a special type of dictionary, holding parameters used by parts. There are multiple levels and types of environments playing part in program run. Environment evaluation process walks the project tree from top to program location. In each non-root node (package branch), there could be one file defining nodes of environment. In root note there could be two types. In addition ability overwrite variables in personal setting is supported using personalenv file.
| Number | Name | Description |
|---|---|---|
| 1 | .projectenv | read-only project level environment variables; also identifies project root location. |
| 2 | packageenv | addon environment for given read-only environment in local or upper environments. |
| 3 | personalenv | personal overrides for project or package environment. It may include only overrides. |
Within programs there are three types of access points to the environment variables. To get projenv dictionary, program can perform the following command:
import projenv env=projenv.Environ()
When Program evaluates environment, it starts with root location going down the tree up to and including package environment of Program location.
Environ class __init__ has the following signature
Environ(self, osenv=True, configure=None, trace_env=None, logclass=None, logger=None)
| Name | Description | Default Values |
|---|---|---|
| osenv | If set, load os environ. | True |
| configure | Dictionary overriding default names for environment files. |
|
| trace_env | List of enviornment variables to trace | None |
| logclass | If provided the string will be used for trace naming. | None |
| logger | If set to True and logclass=None, use Python getChild to set trace name. | None |
In addition to file name overrides, configuration dictionary can provide syntax used in these files and the environment root tag under which environment variables are defined.
env.updates([ EnvVar(name='REJ_ALLOWED',cast='integer',value=0,input=True), EnvVar(name='OUT_FILE',value='${VAR_LOC}/summary.csv',cast='path', input=True), EnvVar(name='RATE',override='True',cast='integer',value=5,input=True)])
If input is set to True the variable update will be ignored if the variable is defined in parent environment. If variable is not defined in parent environment, it will be defined and set to value from the command. If input is set to False update will overwrite variable value if variable exists, if variable is not defined it will define it. Override flags environment variable as changeable by derivative program articles.
import projenv env=projenv.Environ() env.updates([ EnvVar(name='REJ_ALLOWED',cast='integer',value=0,input=True), EnvVar(name='OUT_FILE',value='${VAR_LOC}/summary.csv',cast='path', input=True), EnvVar(name='RATE',override='True',cast='integer',value=5,input=True)]) ofile=env['OUT_FILE'] rate=env.get('RATE')
In the first case(ofile variable), direct access, KeyError exception may be sent if variable name does not exist. In the second example(rate variable), None value will be returned if not found.
Environment files are evaluated in hierarchical way. The project tree and its packages are treated as nodes in a tree. Each node can be evaluated and have its own representation of the environment.
Example environment tree in a project. Program A will include environment setting of Project and Package A locations. Program AB will include Program A, Package A and Package AB accordingly.
- Project
.projectenv
packageenv
personalenv
Program A
- Package A
packageenv
personalenv
- Package AB
- packageenv
- personalenv
- Program AB
Core environment is tagged under <environ>. Environ mechanism would look for this tag. Once found, it would evaluate its content as environment directive.
<environment> <environ> <var name='AC_WS_LOC' value='${HOME}/sand/myproject' export='True'/> <var name='AC_ENV_NAME' value='test' export='True'/> <var name='AC_VAR_BASE' value='${HOME}/var/data/' export='True'/> <var name='AC_LOG_LEVEL' value='DEBUG' export='True'/> <var name='AC_LOG_STDOUT' value='True' override='True' export='True' cast='boolean'/> <var name='AC_LOG_STDOUT_LEVEL' value='INFO' override='True' export='True'/> <var name='AC_LOG_STDERR' value='True' override='True' export='True' cast='boolean'/> <var name='AC_LOG_STDERR_LEVEL' value='CRITICAL' override='True' export='True'/> </environ> </environment>
Note: <environment> tag is to provide enclosure to environ. Environ mechanism is not depending on its existent per se. However, some kind on enclosure is required; <environ> can not be in top level of the XML.
Project A: /Users/me/projs/proja/.projectenv.xml
<environment> <environ> <var name='FILE_LOC' value='/Users/me/tmp/' export='True'/> <var name='FILE_NAME' value='aname' export='True'/> <var name='FILE_PATH' value='${FILE_LOC}${FILE_NAME}' export='True'/> </environ> </environment>
Project B: /Users/me/projs/projb/.projectenv.xml'
<environment> <environ> <import name='proja' path='/Users/me/projs/proja/.projectenv.xml'/> <var name='FILE_NAME' value='bname' export='True'/> </environ> </environment>
The example above shows import project directive within project B's environment. In project B's context, FILE_PATH variable will result with the value /Users/me/tmp/bname.
Recursive inclusion of environments (recursive import statement) would cause evaluation of environment variables to be loaded recursively. Consideration is given to overrides in post import environments.
Note:import path can only include environment variables that are in the OS level pre-eveluation.
Documentation is in the "docs" directory and online at the design and use of projenv.
example and tests directory shows ways to use projenv.Environ . Both directories are available to view and download as part of source code on GitHub. GitHub_link
Docs are updated rigorously. If you find any problems in the docs, or think they should be clarified in any way, please take 30 seconds to fill out a ticket in github or send us email at<EMAIL_ADDRESS>To get more help or to provide suggestions you can send as email to<EMAIL_ADDRESS>uri@acrisel.com


AI?
Since the device you built knows the time and state of various components -
You can try to make add automatic routines that run on a specific time of day.
You might also try to add some api to your server to be able to modify the routines
without having to reprogram the device.
If you're done - congratulations.
We hope you enjoyed :)


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In this example we will have an input box that will provide suggestions using autocomplete( url or data, options ) and Ajax request.


A handler implementation that helps you implement complex protocols by splitting
messageReceived
handlers into multiple sub-handlers.


Wow JS Demo
This is red div
This is green div
This is red div
This is green div
This is red div
This is green div
This is red div
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This is red div
This is green div


| 1 | package fr.sii.ogham.sms.builder.cloudhopper; | |
| 2 | ||
| 3 | import java.util.Random; | |
| 4 | ||
| 5 | import fr.sii.ogham.core.builder.Builder; | |
| 6 | import fr.sii.ogham.core.builder.context.BuildContext; | |
| 7 | import fr.sii.ogham.core.fluent.AbstractParent; | |
| 8 | import fr.sii.ogham.sms.splitter.RandomReferenceNumberGenerator; | |
| 9 | import fr.sii.ogham.sms.splitter.ReferenceNumberGenerator; | |
| 10 | ||
| 11 | /** | |
| 12 | * In the cellular phone industry, mobile phones and their networks sometimes | |
| 13 | * support concatenated short message service (or concatenated SMS) to overcome | |
| 14 | * the limitation on the number of characters that can be sent in a single SMS | |
| 15 | * text message transmission (which is usually 160). Using this method, long | |
| 16 | * messages are split into smaller messages by the sending device and recombined | |
| 17 | * at the receiving end. Each message is then billed separately. When the | |
| 18 | * feature works properly, it is nearly transparent to the user, appearing as a | |
| 19 | * single long text message. | |
| 20 | * | |
| 21 | *
 | |
| 22 | * One way of sending concatenated SMS (CSMS) is to split the message into 153 | |
| 23 | * 7-bit character parts (134 octets), and sending each part with a User Data | |
| 24 | * Header (UDH) tacked onto the beginning. A UDH can be used for various | |
| 25 | * purposes and its contents and size varies accordingly, but a UDH for | |
| 26 | * concatenating SMSes look like this: | |
| 27 | * | |
| 28 | *
 | |
| 29 | *
Field 1 (1 octet): Length of User Data Header, in this case 05.
 | |
| 30 | *
Field 2 (1 octet): Information Element Identifier, equal to 00 | |
| 31 | * (Concatenated short messages, 8-bit reference number)
 | |
| 32 | *
Field 3 (1 octet): Length of the header, excluding the first two fields; | |
| 33 | * equal to 03
 | |
| 34 | *
Field 4 (1 octet): 00-FF, CSMS reference number, must be same for all the | |
| 35 | * SMS parts in the CSMS
 | |
| 36 | *
Field 5 (1 octet): 00-FF, total number of parts. The value shall remain | |
| 37 | * constant for every short message which makes up the concatenated short | |
| 38 | * message. If the value is zero then the receiving entity shall ignore the | |
| 39 | * whole information element
 | |
| 40 | *
Field 6 (1 octet): 00-FF, this part's number in the sequence. The value | |
| 41 | * shall start at 1 and increment for every short message which makes up the | |
| 42 | * concatenated short message. If the value is zero or greater than the value in | |
| 43 | * Field 5 then the receiving entity shall ignore the whole information element. | |
| 44 | * [ETSI Specification: GSM 03.40 Version 5.3.0: July 1996]
 | |
| 45 | *
 | |
| 46 | * | |
| 47 | *
 | |
| 48 | * It is possible to use a 16 bit CSMS reference number in order to reduce the | |
| 49 | * probability that two different concatenated messages are sent with identical | |
| 50 | * reference numbers to a receiver. In this case, the User Data Header shall be: | |
| 51 | * | |
| 52 | *
 | |
| 53 | *
Field 1 (1 octet): Length of User Data Header (UDL), in this case | |
| 54 | * 06.
 | |
| 55 | *
Field 2 (1 octet): Information Element Identifier, equal to 08 | |
| 56 | * (Concatenated short messages, 16-bit reference number)
 | |
| 57 | *
Field 3 (1 octet): Length of the header, excluding the first two fields; | |
| 58 | * equal to 04
 | |
| 59 | *
Field 4 (2 octets): 0000-FFFF, CSMS reference number, must be same for | |
| 60 | * all the SMS parts in the CSMS
 | |
| 61 | *
Field 5 (1 octet): 00-FF, total number of parts. The value shall remain | |
| 62 | * constant for every short message which makes up the concatenated short | |
| 63 | * message. If the value is zero then the receiving entity shall ignore the | |
| 64 | * whole information element
 | |
| 65 | *
Field 6 (1 octet): 00-FF, this part's number in the sequence. The value | |
| 66 | * shall start at 1 and increment for every short message which makes up the | |
| 67 | * concatenated short message. If the value is zero or greater than the value in | |
| 68 | * Field 5 then the receiving entity shall ignore the whole information element. | |
| 69 | * [ETSI Specification: GSM 03.40 Version 5.3.0: July 1996]
 | |
| 70 | *
 | |
| 71 | * | |
| 72 | * | |
| 73 | * Configures reference number generation strategy. | |
| 74 | * | |
| 75 | * | |
| 76 | * @author Aurélien Baudet | |
| 77 | * | |
| 78 | */ | |
| 79 | public class ReferenceNumberGeneratorBuilder extends AbstractParent<MessageSplitterBuilder> implements Builder<ReferenceNumberGenerator> { | |
| 80 | private final BuildContext buildContext; | |
| 81 | private Random random; | |
| 82 | private ReferenceNumberGenerator custom; | |
| 83 | ||
| 84 | /** | |
| 85 | * Initializes the builder with a parent builder. The parent builder is used | |
| 86 | * when calling {@link #and()} method. | |
| 87 | * | |
| 88 | * @param parent | |
| 89 | * the parent builder | |
| 90 | * @param buildContext | |
| 91 | * for registering instances and property evaluation | |
| 92 | */ | |
| 93 | public ReferenceNumberGeneratorBuilder(MessageSplitterBuilder parent, BuildContext buildContext) { | |
| 94 | super(parent); | |
| 95 | this.buildContext = buildContext; | |
| 96 | } | |
| 97 | ||
| 98 | /** | |
| 99 | * Uses a random number for reference number. | |
| 100 | * | |
| 101 | * It uses an instance of {@link Random} to generate random numbers. | |
| 102 | * | |
| 103 | * @return this instance for fluent chaining | |
| 104 | */ | |
| 105 | @SuppressWarnings("squid:S2245") | |
| 106 | public ReferenceNumberGeneratorBuilder random() { | |
| 107 |
1
1. random : replaced return value with null for fr/sii/ogham/sms/builder/cloudhopper/ReferenceNumberGeneratorBuilder::random → RUN_ERROR |
return random(new Random()); |
| 108 | } | |
| 109 | ||
| 110 | /** | |
| 111 | * Uses a random number for reference number. The provided {@link Random} | |
| 112 | * instance is used to generate random numbers. | |
| 113 | * | |
| 114 | *
 | |
| 115 | * If this method is called several times, only the last {@link Random} | |
| 116 | * instance is used. | |
| 117 | * | |
| 118 | *
 | |
| 119 | * If random parameter is {@code null} then any previously registered | |
| 120 | * {@link Random} instance won't be used. | |
| 121 | * | |
| 122 | * @param random | |
| 123 | * the {@link Random} instance used to generate random numbers | |
| 124 | * @return this instance for fluent chaining | |
| 125 | */ | |
| 126 | public ReferenceNumberGeneratorBuilder random(Random random) { | |
| 127 | this.random = random; | |
| 128 |
1
1. random : replaced return value with null for fr/sii/ogham/sms/builder/cloudhopper/ReferenceNumberGeneratorBuilder::random → RUN_ERROR |
return this; |
| 129 | } | |
| 130 | ||
| 131 | /** | |
| 132 | * Uses a custom reference number generation strategy. This strategy takes | |
| 133 | * precedence over any other generation strategy. | |
| 134 | * | |
| 135 | *
 | |
| 136 | * If this method is called several times, only the last registered | |
| 137 | * generator is used. | |
| 138 | * | |
| 139 | *
 | |
| 140 | * If custom parameter is {@code null}, the custom strategy is disabled. | |
| 141 | * Other previously configured strategies (like {@link #random()}) will be | |
| 142 | * used instead. | |
| 143 | * | |
| 144 | * @param custom | |
| 145 | * custom reference number generation strategy | |
| 146 | * @return this instance for fluent chaining | |
| 147 | */ | |
| 148 | public ReferenceNumberGeneratorBuilder generator(ReferenceNumberGenerator custom) { | |
| 149 | this.custom = custom; | |
| 150 |
1
1. generator : replaced return value with null for fr/sii/ogham/sms/builder/cloudhopper/ReferenceNumberGeneratorBuilder::generator → NO_COVERAGE |
return this; |
| 151 | } | |
| 152 | ||
| 153 | @Override | |
| 154 | public ReferenceNumberGenerator build() { | |
| 155 |
1
1. build : negated conditional → RUN_ERROR |
if (custom != null) { |
| 156 |
1
1. build : replaced return value with null for fr/sii/ogham/sms/builder/cloudhopper/ReferenceNumberGeneratorBuilder::build → NO_COVERAGE |
return custom; |
| 157 | } | |
| 158 |
1
1. build : negated conditional → RUN_ERROR |
if (random != null) { |
| 159 |
1
1. build : replaced return value with null for fr/sii/ogham/sms/builder/cloudhopper/ReferenceNumberGeneratorBuilder::build → RUN_ERROR |
return buildContext.register(new RandomReferenceNumberGenerator(random)); |
| 160 | } | |
| 161 |
1
1. build : replaced return value with null for fr/sii/ogham/sms/builder/cloudhopper/ReferenceNumberGeneratorBuilder::build → NO_COVERAGE |
return buildContext.register(new RandomReferenceNumberGenerator()); |
| 162 | } | |
| 163 | } | |
Mutations | ||
| 107 |
1.1 |
|
| 128 |
1.1 |
|
| 150 |
1.1 |
|
| 155 |
1.1 |
|
| 156 |
1.1 |
|
| 158 |
1.1 |
|
| 159 |
1.1 |
|
| 161 |
1.1 |


We examine solutions!
- engineer collaborative methodologies
- synergize customized systems
- disintermediate killer technologies
- grow compelling interfaces
- engage e-business partnerships
- recontextualize mission-critical schemas
- synthesize end-to-end e-services
- facilitate B2C convergence
- e-enable extensible web-readiness
- monetize plug-and-play e-commerce


Guido
van Robot, or GvR for short, is a programming language and also an
application designed to introduce beginners to the fundamentals of
programming. It's great in both the classroom and the home as a way of
introducing people to the basic concepts of programming.
Guido van Robot is a minimalistic programming language providing just
enough syntax to help students learn the concepts of sequencing,
conditional branching, looping and procedural abstraction. Its biggest
strength is that it permits this learning in an environment that
combines the thrill of problem-solving with instant visual feedback. In
short, it is an interactive, introductory programming language that is
excellent for learning the basic concepts of programming, applicable in
any high-level language. Best of all, it's a whole lot of fun, too!
Literally GvR is a robot represented by a triangle on the screen that
moves around in a world made up of streets and avenues, walls and
"beepers", which Guido can collect or set. His actions are completely
guided by a program written by the user.
|
|


MNIST
Modified National Institute of Standards and Technology
Draw a digit here!
clear
Input:
Output:
REGRESSION
CONVOLUTIONAL
0
1
2
3
4
5
6
7
8
9


Currently only way to query custom content types is with .root method.
/**
* Generate a query against an arbitrary path on the current endpoint. This is useful for
* requesting resources at custom WP-API endpoints, such as WooCommerce's `/products`.
*
* @method root
* @param {String} [relativePath] An endpoint-relative path to which to bind the request
* @param {Boolean} [collection] Whether to return a CollectionRequest or a vanilla WPRequest
* @return {CollectionRequest|WPRequest} A request object
*/
It'd be great to be able to define your own custom content types so one would be able to use those just like .posts and .pages . I have some ideas how to achieve this, will try to do a pull request soon.
Currently only way to query custom content types is with .root method.
It'd be great to be able to define your own custom content types so one would be able to use those just like .posts and .pages . I have some ideas how to achieve this, will try to do a pull request soon.


Product Name: Maruti Suzuki Swift Desire LXI
Price: 555999/- rs
Product Name: Leather Sofa Set
Price: 24999/- rs
Product Name: Syska P20 20000mAh
Price: 1199/- rs


Aromanticism is defined as not feeling romantic attraction.The aromantic spectrum includes identities like gray-aromantic, demiromantic, lithromantic, and quoiromantic-identities that indicate feeling romantic attraction rarely or under certain circumstances.
Aromanticism is not being heartless, hating romance, not wanting a relationship/to get married, not wanting kids, or not being able to get a date. It is also not asexuality, which is not feeling sexual attraction. These are all common stereotypes, but many of them depend on the person.
The aromantic flag, pictured at right, is one of the symbols of the aromantic community. Another less used symbol is a white ring on the middle finger, worn as a symbol of personal pride- similar to the black ring asexual people wear on the right middle finger.
The most important thing to remember is that aromantic, or "aro", is not feeling romantic attraction. Check out our terminology page, our articles list, or our videos list-and feel free to ask questions at our Tumblr blog, thearomanticinitiative!


This paragraph is styled a font size set in em !
This one showcases the default renderer for the "em" HTML tag.This one features a padding in percentage !
And This is a link !
Finally, this paragraph is styled through the classesStyles prop
An ol tag, with color: blue; (and default list-style-type: decimal;)
An ol tag, with list-style-type: lower-alpha;
An ol tag, with list-style-type: upper-alpha;


Ready
Waiting for sign-in request
Sign-in request
Request
000000
from
<IP_ADDRESS>
to
example.com
Wait...


The pointLabels plugin places labels on the plot at the data point locations. Labeles can use the series data array or a separate labels array. If using the series data, the last value in the data point array is used as the label by default.
Additional data can be added to the series and it will be used for labels. If additional data is provided, each data point must have a value for the label, even if it is "null".
Labels work with Bar charts as well. Here, the Labels have been supplied through the "labels" array on the "pointLabels" option to the series. Also, additional css styling has been provided to the labels.
Point labels can be used on stacked bar charts. If no labels array is specified, they will use data from the chart. Values can be displayed individually for each series (stackedValue option is false, the default), or cumulative values for all series can be displayed (stackedValue option is true).
Data point labels have an "edgeTolerance" option. This options controls how close the data point label can be to an axis edge and still be drawn. The default of 0 allows labels to touch the axis. Positive values will increase the required distance between the axis and label, negative values will allow labels to overlap axes.


This is a collection of small samples demonstrating various parts of the WebRTC APIs. The code for all samples are available in the GitHub repository.
Most of the samples use adapter.js, a shim to insulate apps from spec changes and prefix differences.
https://webrtc.org/getting-started/testing lists command line flags useful for development and testing with Chrome.
Patches and issues welcome! See CONTRIBUTING.md for instructions.
Warning: It is highly recommended to use headphones when testing these samples, as it will otherwise risk loud audio feedback on your system.
Access media devices
Query media devices
Stream from canvas or video elements
Controlling peer connectivity
Send arbitrary data over peer connections
Full featured WebRTC application
API for processing media


A browser-based neume editor.
The Neume Editor Online (Neon) renders an MEI file of a chant manuscript page as SVG,
allowing you to visualize that MEI file and compare it to the original folio.
Neon also allows you to correct that information if needed by providing an easy-to-use
interface for editing the rendered SVG. Once finished, Neon allows you to export a
new MEI file that reflects the changes you made to the SVG.
Contributors
Ichiro Fujinaga
Gregory Burlet
Andrew Hankinson
Juliette Regimbal
Zoé McLennan
Caitlin Hutnyk
Alex Daigle
Yinan Zhou
Jinho Yoon
Max Zhang
David Peterman
Andrew Tran
Gabby Halpin
Gabriel Vigliensoni
Ravi Raina
Timothy de Reuse
Kemal Kongar
Sabrina Mansour
Hong Van Pham
Alastair Porter
Andrew Horwitz
Ryan Bannon
Ling X. Yang
Anton Khelou
Geneviève Gates-Panneton
Anna de Bakker


Viewports
all
favourites
landscape
portrait
hide
show
panel
hide
show
controls
↻
▶
auto-scale
help
☹
your window
is too small
800⨉350
minimum


I'm web developer living in Seattle WA. I have strong technical knowledge with good experience in javascript back end and frontend developement. I spend my days developing apps or websites to help humans solve there problems in a clean, modern, and usable manner.


BasePixel Class Reference
List of all members.
Public Member Functions |
|
virtual double | T () const |
|
virtual double & | T () |
|
virtual double | I () const |
|
virtual double & | I () |
|
virtual double | Q () const |
|
virtual double & | Q () |
|
virtual double | U () const |
|
virtual double & | U () |
|
virtual double | Nobs () const |
|
virtual double & | Nobs () |
|
virtual double | Pmag () const |
|
virtual double & | Pmag () |
|
virtual double | Pang () const |
|
virtual double & | Pang () |
|
virtual void | copy (BasePixel &src) |
|
virtual void | clear (void) |
|
BasePixel & | operator= (BasePixel &src) |
|
double | operator[] (unsigned int i) const |
|
double & | operator[] (unsigned int i) |
|
virtual unsigned int | maxIndex (void) const |
|
virtual void | computePolar (void) |
Static Protected Attributes |
|
static double | ddummy = 0.0 |
The documentation for this class was generated from the following files:


Back
Finances
Short Term Goal
Complete
Postpone
Long Term Goal
Complete
Postpone
Resources
Here are some resources you can use to further improve your finances:
Steps to Help You Manage Your Personal Finances
Understanding credit scores
Types of Retirement Plans
Printable Coupons
Completed Goals
Clear
Postponed Goals
Clear


Beastly Realme X2 Pro Goes On Sale In Europe With 90Hz Display, SD855+
Realme has announced that its new flagship is now available to purchase in Europe. We're talking about the Realme X2 Pro, as the device is available in nine European countries at the moment.
The Realme X2 Pro managed to get people's attention with its specification, most of all. This device has flagship-level specifications, and a really low price tag. It reminds a lot of people of the OnePlus One in that regard.
In any case, the phone is now available to purchase in Spain, Belgium, France, Italy, Luxembourg, the Netherlands, Poland, Portugal, and the UK.
Advertisement
The Realme X2 Pro is now available in Europe, starting at only €399
You can purchase this phone directly from the company if you live in one of those countries. Its pricing starts at €399, and three variants are available.
The Realme X2 Pro with 6GB of RAM and 64GB of storage is priced at €399 in Europe. The variant with 8GB of RAM and 128GB of storage can be yours for €449. The most powerful unit, with 12GB of RAM and 256GB of storage, is priced at €499.
As you can see, these are rather low price tags, considering what this phone has to offer. That is something we'll talk about in a minute. Before that, however, it is worth noting that only the 8GB RAM model is available to those of you in the UK.
Advertisement
The Realme X2 Pro is made out of metal and glass, and it comes with really thin bezels. The phone does have a tiny waterdrop notch, and four vertically-aligned cameras on the back.
The Snapdragon 855+, 90Hz display, 50W charging & UFS 3.0
This device includes an optical in-display fingerprint scanner, and it is quite slippery. The device is fueled by the Snapdragon 855+, which is the most powerful processor Qualcomm has to offer. The device features a 6.5-inch fullHD+ AMOLED display with a 90Hz refresh rate (and HDR10+ support). Android 9 Pie comes pre-installed on the device, along with OPPO's ColorOS 6.1.
A 4,000mAh battery is also a part of the package, and it actually supports 50W fast wired charging. The phone is also equipped with stereo speakers, which are Dolby Atmos-enabled.
Advertisement
Now, do note that Realme included LPDDR4X RAM in the X2 Pro, and UFS 3.0 storage as well. Not many phones in the market have UFS 3.0 flash storage, well, this one does. It stands side-by-side with the OnePlus 7 and 7T series devices, and also the Galaxy Note 10 series in that regard.
Realme even included a 3.5mm headphone jack on this device. The phone includes 64-megapixel (f/1.8 aperture, Samsung's GW1 sensor, 0.8um pixel size), 13-megapixel (telephoto), 8-megapixel (ultra-wide), and 2-megapixel (depth) cameras on the back.
 The device measures 161 x 75.7 x 8.7mm, and weighs 199 grams. The phone is available in Lunar White, and Neptune Blue color variants. If you're interested, hit the link down below.
Advertisement


|
| Value |
Description |
Notes |
|
| 01 |
Lexile code |
For example AD or HL. DEPRECATED in ONIX 3 – use code 06 instead |
| 02 |
Lexile number |
For example 880L. DEPRECATED in ONIX 3 – use code 06 instead |
| 03 |
Fry Readability score |
Fry readability metric based on number of sentences and syllables per 100 words. Expressed as a number from 1 to 15 in <ComplexityCode> |
| 04 |
IoE Book Band |
UK Institute of Education Book Bands for Guided Reading scheme (see http://www.ioe.ac.uk/research/4664.html). <ComplexityCode>
is a color, eg ‘Pink A’ or ‘Copper’
|
| 05 |
Fountas & Pinnell Text Level Gradient |
<ComplexityCode> is a code from ‘A’ to Z+’. See http://www.fountasandpinnellleveledbooks.com/aboutLeveledTexts.aspx |
| 06 |
Lexile measure |
The Lexile measure in <ComplexityCode> combines the Lexile number (for example 620L or 880L) and optionally the Lexile code
(for example AD or HL). Examples might be ‘880L’, ‘AD0L’ or ‘HL600L’. See https://lexile.com/about-lexile/lexile-overview/
|
| 07 |
ATOS for Books |
Advantage-TASA Open Standard book readability score, used for example within the Renaissance Learning Accelerated Reader scheme.
<ComplexityCode> is a real number between 0 and 17. See http://www.renaissance.com/products/accelerated-reader/atos-analyzer
|
| 08 |
Flesch-Kincaid Grade Level |
Flesch-Kincaid Grade Level Formula, a standard readability measure based on the weighted number of syllables per word and
words per sentence. <ComplexityCode> is a real number between about -1 and 20
|
| 09 |
Guided Reading Level |
Use this code for books levelled by the publisher or a third party using the Fountas and Pinnell Guided Reading methodology |
| 10 |
Reading Recovery Level |
Used for books aimed at K-2 literacy intervention. <ComplexityCode> is an integer between 1 and 20 |
|


Programming
For non-programmers
Starting in a bit...
Available online
Feel free to click along!
What is programming?
Introduction to 'Programming for non-programmers'
November 2, 2014
Fear and magic
“Any sufficiently advanced technology is indistinguishable from magic.”
— Arthur C. Clarke
Play with it!
It's fun when you are in control!
(Plus you'll call me with more interesting questions…)

- History
- Mathematics
- Philosophy
Today's topics
Now to tell you what I'm going to tell you.

-
What are computers?
-
How do they work?
-
Discussion: What would you do with them?

-
What are computers?
-
How do they work?
-
Discussion: What would you do with them?
What are computers?
It's all about the war!*
* Check out Cryptonomicon by Neal Stephenson
Bletchley Park
‘Sending numbers through the floor’
Code breakers
(Mostly women)
Enigma
The little fascist mystery box
Alan Turing
Cracked the codes and won the war
Murdered
By whose freedom he fought for
Murdered
Because he was gay
Invented
The electronic computer
Invented
The universal Turing machine
The Turing Machine
Hyphothetical computer which can:
- Read, write or erase symbols (0's and 1's) on an tape
- Depending on read symbols: move tape left or right
- Remember a finite amount of previously read state
The Turing Machine
People actually built this thing!
The Turing Machine
A Universal Computer which can do
Anything*
Any other machine could do
*Ok, any information processing.
Any
‘universal computer’ can emulate
Every
other computer
Universal Computers
Can do
Anything
Universal Computers
Do
Everything
But wait
It got invented before!
Invented
A fully mechanical computer
First program
Calculation of Bernoulli numbers
Published 1843
Ada Byron
Conceived of:
- Computer graphics
- Programmtically composed music
- Scientific and non-scientific computing
Today's topics
-
What are computers?
-
How do they work?
-
Discussion: What would you do with them?
Mathematics
It's fun. No, really!
⋯
Just that calculations suck, allright.
Analog vs. digital
Analog |
Digital |
0 , 1 and everything in between |
0 , 1 and nothing else |
| Infinite amount of values |
Only 2 values possible |
| Continuous mathematics |
Discrete mathematics |
Boolean numbers
Count like a machine!
| Binary |
Decimal |
0 |
0 |
1 |
1 |
| So far, so good… |
10 |
2 |
11 |
3 |
100 |
4 |
101 |
5 |
110 |
6 |
| … |
Bits, bytes
(and nibbles)
| Amount |
Example |
Name |
Values |
| 1 |
0 |
bit |
22 = 2 |
| 4 |
1011 |
nibble |
24 = 16 |
| 8 |
10001010 |
byte |
28 = 256 |
| 1024⨯8 |
… |
kilobyte |
21024⨯8 |
| 10242⨯8 |
… |
megabyte |
210242⨯8 |
| 10243⨯8 |
… |
gigabyte |
210243⨯8 |
| 10244⨯8 |
… |
terabyte |
210244⨯8 |
| 10245⨯8 |
… |
petabyte |
210245⨯8 |
Boolean operators
AND, OR, NOT, XOR, …
Hardware: Logic gate
Real world boolean operators
Electronic switches
Evolution of computer technology
- Relays
- Vacuum tubes
- Transistors
- Integrate circuits (chips)
1941: relays
Z3 by Konrad Zuse
2000 switches
1946: vacuum tubes
ENIAC by J. Mauchly and J.P. Eckert
about 20.000 switches
1962: transistors
Atlas
about 80.000 switches
1971: Chips/IC's*
Intel 4004
about 2.300 switches per chip
* Integrated Circuits
2014: Modern IC's
Intel Core i7
about 731.000.000 switches per chip
Moore's law
“The number of transistors incorporated in a chip will approximately double every 24 months.”
— Gordon Moore
Today's topics
-
What are computers?
-
How do they work?
-
Discussion: What would you do with them?
With programming
Anything is possible.
What would you make a computer do?
Your work?
Drive your car?
Food production?
Make music?
Philosophy?
Thanks!
Hope to see you at the workshop!
Programming for non-programmers
November 2, 2014


{%- extends "base.html" -%} {# Do not show login status on these pages for now, per classic #} {% block head %} {{ super() -}} {% endblock head %} {%- block content %}
By sending a trackback, you can notify arXiv.org that you have created a web page that references a paper. Popular blogging software supports trackback: you can send us a trackback about this paper by giving your software the following trackback URL:
https://arxiv.org/trackback/{arXiv_id}
Some blogging software supports trackback autodiscovery -- in this case, your software will automatically send a trackback as soon as your create a link to our abstract page. See our trackback help page for more information.


We extend tables!
- exploit scalable experiences
- streamline vertical ROI
- transform innovative networks
- enhance 24/365 deliverables
- empower best-of-breed bandwidth
- reinvent web-enabled partnerships
- utilize visionary solutions
- embrace compelling technologies
- reinvent cross-media infomediaries
- monetize B2C deliverables
- engage efficient paradigms
- iterate interactive methodologies


In deterministic dynamic programming, given a state and a decision, both the immediate payoff and next state are known. If we know either of these only as a probability function, then we have a stochastic dynamic program. The basic ideas of determining stages, states, decisions, and recursive formulae still hold: they simply take on a slightly different form.


Modifier key pressed. Click anywhere when continue
BEH-ZEE-AY play – a musical web experiment.
Play using your computer keys or MIDI keyboard.
Computer keys:
Click: cut off notes
Spacebar: show & hide interface
Tap (mobile): generate note at x position
Bezier Play is an audio visualizer web experiment created by Dan Gorelick. The bezier curve visuals are created using SVGs and CSS animations.
The sounds are generated using the web audio font library.
The experiment is hosted on Glitch.


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The main package
External header file for the main package.
By Shaz Qadeer
Information for programmers
Information for developers sorted by function
Information for developers sorted by file
Last updated on 1031104 18h39


Howzit brah!? My name is Matt and, as you saw in my game, I was born and raised in Hawaii. I moved to Washington in December of 2015 to pursue a doctorate in physical therapy. Getting into the program of my choice ended up taking longer than I had anticipated, so I decided to pursue other options.
I work in outpatient physical therapy in Bellevue, where we see a lot of clients from the big tech companies. The programmers always seemed to enjoy their job, so I spoke with a few of them and was recommended Code Fellows. I'm really enjoying it so far, and hope it leads to an interesting and challenging career.
Pipe dream: Due to my background in sports medicine, my interest in human anatomy, and desire to keep on the cutting edge of technology; I would really like to use my coding experience to work in orthopedic medicine via robotics and prosthesis. Realistically: work at a company that's trying to make the world a better place. I guess I'm an idealist.
Living in Hawaii exposed me to all kinds of cultures and experiences. I've been lucky enough to travel throughout the Pacific, taking in the sites and sounds of each unique location as best I can. My favorite place I've ever been lucky enough to travel is Japan. It's an absolutely incredible country, with a profound and rich cultural heritage. Ranking my favorite places in Japan is difficult, but here's a quick top 10 list.


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{% block site %}
{% include 'site/1-partials-home/navigation.html' %}
{% include 'site/1-partials-home/carousel.html' %}
{% include 'site/1-partials-home/about-content.html' %}
{% include 'site/1-partials-home/services.html' %}
{% include 'site/1-partials-home/contact.html' %}
{% endblock %}


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Figure 1
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Theoretical performance curve showing the effect of temperat ... |
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Figure 2
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Effect of temperature on the maximal isometric stress (force ... |
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Figure 3
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Typical effects of temperature on work loop shape. Mouse sol ... |
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Figure 4
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Fatigue resistance of power production improved as test temp ... |
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Figure 5
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Power output increased with temperature and was greater in c ... |
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Figure 6
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There was no significant difference in the soleus muscle pow ... |


The 20 Most Anticipated Hotel Openings Of 2020
by Forbes Travel GuideWe all make New Year’s resolutions. The luxury hotel industry is no different. But rather than center its goals around diet changes or finding love, the sector has seemingly joined forces to accomplish one thing in 2020—to show you, the well-traveled guest, that when it comes to having memorable overnight experiences, the best is yet to come. Whether you’re seeking staggering structures in the heart of a big city or intimate wine country escapes, the coming year will spawn an impressive roster of real estate.  Luckily, Forbes Travel Guide’s editors have donned the hard hats, looked over the renderings and constructed this list of 20 hot spots you’ll be hearing the most about in 2020.
• • •
Capella Bangkok
A brand that has sprinkled polished, memorable experiences across Asia and Europe since 2002, Capella is extending its reach to Bangkok in early 2020 with a 101-suite-and-villa beauty that will feature four stylish dining options, an Auriga Wellness spa and countless magical views over the Chao Phraya River.
• • •
Four Seasons Hotel Bangkok At Chao Phraya River
Situated on the same riverbanks as Capella Bangkok (and having the same owner), this 299-room wonder is generating its own wave of excitement prior to its early-2020 unveiling. One look at the stunning indoor-outdoor public spaces, seven dining and drinking outlets and riverfront infinity pool, and you begin to see why.
• • •
Six Senses New York
It takes a lot to turn heads in Manhattan. Needless to say, with its twisting tower design, contemporary stylings and enviable location between the High Line and Hudson River, the first Six Senses in North America will have little trouble getting attention when it opens in 2020.
• • •
Pendry West Hollywood
We already adore West Hollywood for its eclectic shops and farm-to-fork eateries, but with this cool entry, we have a fresh reason to hang out on Sunset Boulevard. Beyond 149 Martin Brudnizki Design Studio-conceived units, the property will offer 40 Pendry residences, a rooftop pool, a live entertainment venue, a bowling alley and more.
• • •
Virgin Hotels Las Vegas
Richard Branson spends a lot of his time trying to figure out how to get people into other orbits, but endeavors like this amenity-filled wonder assure us that his feet are still firmly planted here on Earth. Once Hard Rock Hotel and Casino closes in February, the space will be re-envisioned with 1,500-plus rooms, 60,000 square feet of gaming and a five-acre pool area.
• • •
Four Seasons Hotel Tokyo at Otemachi
With 193 rooms and suites soaring into the clouds (the hotel takes up the top six floors of a 39-story structure), five regal restaurants and bars and a top-floor spa worthy of a queen, Tokyo’s second Four Seasons (its first, in Marunouchi, feels more like a boutique property) seems well-suited to face the Imperial Palace.
• • •
Bulgari Hotel Paris
With a designer name like “Bulgari” on the marquee, you can expect nothing less than chic when the Italian luxury brand makes its Paris debut in 2020. The 76-room Avenue George V hotel will charm with a see-and-be-seen restaurant and bar and an Instagram-worthy courtyard garden.
• • •
The Londoner
An unusual new build in the heart of London’s West End, this 350-room property will be one of the world’s deepest buildings (it has six subterranean levels) when it opens in June. A spa, two private screening rooms and a rooftop bar round out this sustainably focused stay.
• • •
Nobu Hotel London Portman Square
Joining its sister property in Shoreditch—the second eponymous hotel from renowned Japanese chef Nobu Matsuhisa and film stars Robert De Niro and Meir Teper—will open in doors in the West End in the spring. The sleek and simple hotel will offer the brand’s staple Japanese-Peruvian fusion restaurant alongside 249 David Collins Studio-designed accommodations.
• • •
100 Princes Street
U.K.-based The Red Carnation Hotel Collection makes its Scotland debut with the refurbishment and reopening of this former Edinburgh private members club. While much is still unknown about the future boutique address (opening in late 2020), we do know that uninterrupted views of the city’s famed castle will come standard.
• • •
Montage Healdsburg
Sonoma’s verdant wine country serves as inspiration for this future Northern California retreat where 130 bungalow-style accommodations will blend seamlessly into the 258-acre property. A 11,500-square-foot spa and a France-meets-California, farm-to-table restaurant add extra elements of luxury.
• • •
The Langham Residence, Nymphenburg, Munich
Though it’s touted as a residence, this recently refreshed 490-acre estate can be your regal home-away-from-home just outside Munich. Debuting in February, this three-story Bavarian beauty will boast four bedrooms, three living rooms, two wine cellars, a home cinema, an elevator and gorgeously landscaped gardens complete with storybook Nymphenburg Palace views.
• • •
Mauna Lani, Auberge Resorts Collection
A former royal escape gets a contemporary upgrade with the opening of this 32-acre Big Island resort. From the locally sourced seafood and Hawaiian-art-adorned accommodations to the onsite Hale‘I’ike (“House of Knowledge” cultural center), nearly every aspect of the Kona property immerses you in island life.
• • •
Four Seasons Resort and Residences Napa Valley
Soak up the experiences in Napa’s first resort in a working winery (overseen by respected vintner Thomas Rivers Brown). Participate in the winemaking process, savor tastings or dine in the barrel room. Then retire to your modern farmhouse-style accommodations, outfitted with a wine refrigerator, cozy fireplace and terrace or balcony.
• • •
One&Only Mandarina, Riviera Nayarit
Nestled in the Mexican jungle along white sand, this One&Only blends into the landscape with its 104 wood-filled treehouses and clifftop villas (all have private pools). Embark on water adventures from the hotel’s jetty, dine on fare from a soon-to-be-named celebrity chef and catch the sunset among the trees at The Plateau’s alfresco bar.
• • •
Le Guanahani, St. Barts
Hurricane Irma destroyed this St. Barts favorite, but it has big plans for its reveal next October. Expect new offerings, including beachfront suites, an outdoor area with an infinity pool, a Kid’s Club with educational programs and a restaurant with panoramic island views. Plus, the spa will introduce new treatments and a gym.
• • •
Zadún, a Ritz-Carlton Reserve, Los Cabos
This just-opened hotel reaches for the same high points as other Ritz-Carlton Reserves: fetching design (wood and stone rooms punctuated with handmade Mexican art and textiles), a tucked-away location amid desert dunes and a destination spa. (The 29,535-square-foot Spa Alkemia has Casa Privada, a spa-within-a-spa with its own plunge pool, massage studio, steam room, beauty annex and lounge.)
• • •
J.K. Place Paris
The Left Bank is the city’s artistic enclave, but it’s becoming a luxury destination, first with Hotel Lutetia’s 2018 reopening and now with J.K. Place’s first property outside of Italy. Set in the former European Consulate, the 29-room hotel will honor its roots (warm Italian service, share-plates restaurant Casa Tua), but also embrace its surroundings (furniture includes a midcentury Hermès desk lamp, along with some pieces from Parisian flea markets). French brand Sisley oversees the spa.
• • •
Cheval Blanc Paris
Cheval Blanc built its luxurious reputation in beach (St. Barts) and ski (Courchevel) towns, but it’s branching out with its first city hotel. Near the Pont Neuf, the property will be in La Samaritaine (a landmark undergoing a renovation that will include a department store) and have an Arnaud Donckele restaurant, a Dior Spa Cheval Blanc and rooms with vistas of the Seine.
• • •
One & Only Portonovi, Montenegro
This Boka Bay retreat marks Dubai-based One&Only Resorts’ first foray into Europe. With six mountain-view pools, four distinct dining and drinking venues, and Venetian-inspired interiors spotlighting Adriatic Sea vistas, the opening promises to be grand.
Get Forbes' daily top headlines straight to your inbox for news on the world's most important entrepreneurs and superstars, expert career advice, and success secrets.


Stage One
In stage one, I build a crime map as a prototype using a set of sample geolocation data. The map
indicates the criminal incidents happened around the University District, Seattle. Ideally, it
would
connect to the database of Seattle Police Department and gain instant updates. Users can use
this map
to get some sense of their surrounding environment and optimize their routes.


{% extends "layout.html" %} {% block content %}
We all got stories to tell.A couple that we feel are worth telling because they are so good
And I bet everyone is a sucker for a good story,Here you get to tell it and see how much the world loves your story.
So don't be shy.Tell it as you know it we'd love to here it.e
Some tea maybe


Day 1: Sustainable Urban Development + City Design
8:30 ~ 9:00 Registration
9:00 ~ 9:15 Opening Remarks
9:30 ~ 11:00
Panel Discussion 1:
The Role of Infrastructure in Urban Planning and City Design
- Panelist: Dan Tangherlini, Craig Nevill Manning, Kate Orff
- Moderator: Janette Saidk-Khan
11:15 ~ 12:30 Luncheon
1:00 ~ 2:00
Presentation:
A technological Approach to Sustainable City Design
- Richard Saul Wurzman
- Kent Larson
2:15 ~ 5:30
City Tour:
Examine City Design in Washington DC
5:30 ~ 7:00 Reception
Day 2: International Development + Resilience Design
9:00 ~ 10:00 Coffee Social
10:00 ~ 11:30
Workshop 3:
Disaster Relief and Reduction
- Panelist: Tyler Radford, Billy Fleming
- Moderator: Ethan Zuckerman
11:30 ~ 12:30 Luncheon
1:00 ~ 1:15
Closing Remarks:
An interdisciplinary approach to development


See: Description
| Class | Description |
|---|---|
| AbstractWSTrustObject |
AbstractWSTrustObject.
|
| AbstractWSTrustObjectBuilder<WSTrustObjectType extends WSTrustObject> |
AbstractWSTrustObjectBuilder.
|
| AbstractWSTrustObjectMarshaller |
An abstract marshaller implementation for XMLObjects from WS-Trust.
|
| AbstractWSTrustObjectUnmarshaller |
An abstract unmarshaller implementation for XMLObjects from WS-Trust.
|
| AllowPostdatingBuilder |
Builder for the AllowPostdating element.
|
| AllowPostdatingImpl |
AllowPostdatingImpl.
|
| AllowPostdatingMarshaller |
Marshaller for the AllowPostdating element.
|
| AllowPostdatingUnmarshaller |
Unmarshaller for the wst:AllowPostdating element.
|
| AuthenticationTypeBuilder |
Builder for the AuthenticationType element.
|
| AuthenticationTypeImpl |
AddressImpl.
|
| AuthenticationTypeMarshaller |
Marshaller for the AuthenticationType element.
|
| AuthenticationTypeUnmarshaller |
Unmarshaller for the wst:AuthenticationType element.
|
| AuthenticatorBuilder |
Builder for the Authenticator element.
|
| AuthenticatorImpl |
AuthenticatorImpl.
|
| AuthenticatorMarshaller |
Marshaller for the Authenticator element.
|
| AuthenticatorUnmarshaller |
Unmarshaller for the wst:Authenticator element.
|
| BinaryExchangeBuilder |
Builder for the BinaryExchange element.
|
| BinaryExchangeImpl |
BinaryExchangeImpl.
|
| BinaryExchangeMarshaller |
Marshaller for the BinaryExchange element.
|
| BinaryExchangeUnmarshaller |
Unmarshaller for the <wst:BinaryExchange> element.
|
| BinarySecretBuilder |
Builder for the BinarySecret element.
|
| BinarySecretImpl |
BinarySecretImpl.
|
| BinarySecretMarshaller |
Marshaller for the BinarySecret element.
|
| BinarySecretUnmarshaller |
Unmarshaller for the <wst:BinarySecret> element.
|
| CancelTargetBuilder |
Builder for the CancelTarget element.
|
| CancelTargetImpl |
CancelTargetImpl.
|
| CancelTargetMarshaller |
Marshaller for the CancelTarget element.
|
| CancelTargetUnmarshaller |
Unmarshaller for the wst:CancelTarget element.
|
| CanonicalizationAlgorithmBuilder |
Builder for the CanonicalizationAlgorithm element.
|
| CanonicalizationAlgorithmImpl |
CanonicalizationAlgorithmImpl.
|
| CanonicalizationAlgorithmMarshaller |
Marshaller for the CanonicalizationAlgorithm element.
|
| CanonicalizationAlgorithmUnmarshaller |
Unmarshaller for the wst:CanonicalizationAlgorithm element.
|
| ChallengeBuilder |
Builder for the Challenge element.
|
| ChallengeImpl |
ChallengeImpl.
|
| ChallengeMarshaller |
Marshaller for the Challenge element.
|
| ChallengeUnmarshaller |
Unmarshaller for the wst:Challenge element.
|
| ClaimsBuilder |
Builder for the Claims element.
|
| ClaimsImpl |
ClaimsImpl.
|
| ClaimsMarshaller |
Marshaller for the Claims element.
|
| ClaimsUnmarshaller |
Unmarshaller for the wst:Claims element.
|
| CodeBuilder |
Builder for the Code element.
|
| CodeImpl |
CodeImpl.
|
| CodeMarshaller |
Marshaller for the Code element.
|
| CodeUnmarshaller |
Unmarshaller for the :Code element.
|
| CombinedHashBuilder |
Builder for the CombinedHash element.
|
| CombinedHashImpl |
CombinedHashImpl.
|
| CombinedHashMarshaller |
Marshaller for the CombinedHash element.
|
| CombinedHashUnmarshaller |
Unmarshaller for the wst:CombinedHash element.
|
| ComputedKeyAlgorithmBuilder |
Builder for the ComputedKeyAlgorithm element.
|
| ComputedKeyAlgorithmImpl |
ComputedKeyAlgorithmImpl.
|
| ComputedKeyAlgorithmMarshaller |
Marshaller for the ComputedKeyAlgorithm element.
|
| ComputedKeyAlgorithmUnmarshaller |
Unmarshaller for the wst:ComputedKeyAlgorithm element.
|
| ComputedKeyBuilder |
Builder for the ComputedKey element.
|
| ComputedKeyImpl |
ComputedKeyImpl.
|
| ComputedKeyMarshaller |
Marshaller for the ComputedKey element.
|
| ComputedKeyUnmarshaller |
Unmarshaller for the wst:ComputedKey element.
|
| DelegatableBuilder |
Builder for the Delegatable element.
|
| DelegatableImpl |
DelegatableImpl.
|
| DelegatableMarshaller |
Marshaller for the Delegatable element.
|
| DelegatableUnmarshaller |
Unmarshaller for the wst:Delegatable element.
|
| DelegateToBuilder |
Builder for the DelegateTo element.
|
| DelegateToImpl |
DelegateToImpl.
|
| DelegateToMarshaller |
Marshaller for the DelegateTo element.
|
| DelegateToUnmarshaller |
Unmarshaller for the <wst:DelegateTo> element.
|
| EncryptionAlgorithmBuilder |
Builder for the EncryptionAlgorithm element.
|
| EncryptionAlgorithmImpl |
EncryptionAlgorithmImpl.
|
| EncryptionAlgorithmMarshaller |
Marshaller for the EncryptionAlgorithm element.
|
| EncryptionAlgorithmUnmarshaller |
Unmarshaller for the wst:EncryptionAlgorithm element.
|
| EncryptionBuilder |
Builder for the Encryption element.
|
| EncryptionImpl |
EncryptionImpl.
|
| EncryptionMarshaller |
Marshaller for the Encryption element.
|
| EncryptionUnmarshaller |
Unmarshaller for the wst:Encryption element.
|
| EncryptWithBuilder |
Builder for the EncryptWith element.
|
| EncryptWithImpl |
EncryptWithImpl.
|
| EncryptWithMarshaller |
Marshaller for the EncryptWith element.
|
| EncryptWithUnmarshaller |
Unmarshaller for the wst:EncryptWith element.
|
| EntropyBuilder |
Builder for the Entropy element.
|
| EntropyImpl |
EntropyImpl.
|
| EntropyMarshaller |
Marshaller for the Entropy element.
|
| EntropyUnmarshaller |
Unmarshaller for the wst:Entropy element.
|
| ForwardableBuilder |
Builder for the Forwardable element.
|
| ForwardableImpl |
ForwardableImpl.
|
| ForwardableMarshaller |
Marshaller for the Forwardable element.
|
| ForwardableUnmarshaller |
Unmarshaller for the wst:Forwardable element.
|
| IssuedTokensBuilder |
Builder for the IssuedTokens element.
|
| IssuedTokensImpl |
IssuedTokensImpl.
|
| IssuedTokensMarshaller |
Marshaller for the IssuedTokens element.
|
| IssuedTokensUnmarshaller |
Unmarshaller for the wst:IssuedTokens element.
|
| IssuerBuilder |
Builder for the Issuer element.
|
| IssuerImpl |
IssuerImpl.
|
| IssuerMarshaller |
Marshaller for the Issuer element.
|
| IssuerUnmarshaller |
IssuerUnmarshaller.
|
| KeyExchangeTokenBuilder |
Builder for the KeyExchangeToken element.
|
| KeyExchangeTokenImpl |
KeyExchangeTokenImpl.
|
| KeyExchangeTokenMarshaller |
Marshaller for the KeyExchangeToken element.
|
| KeyExchangeTokenUnmarshaller |
Unmarshaller for the wst:KeyExchangeToken element.
|
| KeySizeBuilder |
Builder for the KeySize element.
|
| KeySizeImpl |
KeySizeImpl.
|
| KeySizeMarshaller |
Marshaller for the KeySize element.
|
| KeySizeUnmarshaller |
Unmarshaller for the wst:KeySize element.
|
| KeyTypeBuilder |
Builder for the KeyType element.
|
| KeyTypeImpl |
KeyTypeImpl.
|
| KeyTypeMarshaller |
Marshaller for the KeyType element.
|
| KeyTypeUnmarshaller |
Unmarshaller for the wst:KeyType element.
|
| KeyWrapAlgorithmBuilder |
Builder for the KeyWrapAlgorithm element.
|
| KeyWrapAlgorithmImpl |
KeyWrapAlgorithmImpl.
|
| KeyWrapAlgorithmMarshaller |
Marshaller for the KeyWrapAlgorithm element.
|
| KeyWrapAlgorithmUnmarshaller |
Unmarshaller for the wst:KeyWrapAlgorithm element.
|
| LifetimeBuilder |
Builder for the Lifetime element.
|
| LifetimeImpl |
LifetimeImpl.
|
| LifetimeMarshaller |
Marshaller for the Lifetime element.
|
| LifetimeUnmarshaller |
Unmarshaller for the wst:Lifetime element.
|
| OnBehalfOfBuilder |
Builder for the OnBehalfOf element.
|
| OnBehalfOfImpl |
OnBehalfOfImpl.
|
| OnBehalfOfMarshaller |
Marshaller for the OnBehalfOf element.
|
| OnBehalfOfUnmarshaller |
Unmarshaller for the wst:OnBehalfOf element.
|
| ParticipantBuilder |
Builder for the Participant element.
|
| ParticipantImpl |
ParticipantImpl.
|
| ParticipantMarshaller |
PrimaryMarshaller.
|
| ParticipantsBuilder |
Builder for the Participants element.
|
| ParticipantsImpl |
ParticipantsImpl.
|
| ParticipantsMarshaller |
ParticipantsMarshaller.
|
| ParticipantsUnmarshaller |
ParticipantsUnmarshaller.
|
| ParticipantTypeImpl |
ParticipantTypeImpl.
|
| ParticipantTypeMarshaller |
ParticipantTypeMarshaller.
|
| ParticipantTypeUnmarshaller |
ParticipantTypeUnmarshaller.
|
| ParticipantUnmarshaller |
PrimaryUnmarshaller.
|
| PrimaryBuilder |
Builder for the Primary element.
|
| PrimaryImpl |
PrimaryImpl.
|
| PrimaryMarshaller |
PrimaryMarshaller.
|
| PrimaryUnmarshaller |
PrimaryUnmarshaller.
|
| ProofEncryptionBuilder |
Builder for the ProofEncryption element.
|
| ProofEncryptionImpl |
ProofEncryptionImpl.
|
| ProofEncryptionMarshaller |
Marshaller for the ProofEncryption element.
|
| ProofEncryptionUnmarshaller |
Unmarshaller for the wst:ProofEncryption element.
|
| ReasonBuilder |
Builder for the Reason element.
|
| ReasonImpl |
ReasonImpl.
|
| ReasonMarshaller |
Marshaller for the Reason element.
|
| ReasonUnmarshaller |
Unmarshaller for the wst:Reason element.
|
| RenewingBuilder |
Builder for the Renewing element.
|
| RenewingImpl |
RenewingImpl.
|
| RenewingMarshaller |
Marshaller for the Renewing element.
|
| RenewingUnmarshaller |
Unmarshaller for the empty wst:Renewing element.
|
| RenewTargetBuilder |
Builder for the RenewTarget element.
|
| RenewTargetImpl |
RenewTargetImpl.
|
| RenewTargetMarshaller |
Marshaller for the RenewTarget element.
|
| RenewTargetUnmarshaller |
Unmarshaller for the <wst:RenewTarget> element.
|
| RequestedAttachedReferenceBuilder |
Builder for the RequestedAttachedReference element.
|
| RequestedAttachedReferenceImpl |
RequestedAttachedReferenceImpl.
|
| RequestedAttachedReferenceMarshaller |
Marshaller for the RequestedAttachedReference element.
|
| RequestedAttachedReferenceUnmarshaller |
Unmarshaller for the wst:RequestedAttachedReference element.
|
| RequestedProofTokenBuilder |
Builder for the RequestedProofToken element.
|
| RequestedProofTokenImpl |
RequestedProofTokenImpl.
|
| RequestedProofTokenMarshaller |
Marshaller for the RequestedProofToken element.
|
| RequestedProofTokenUnmarshaller |
Unmarshaller for the wst:RequestedProofToken element.
|
| RequestedReferenceTypeImpl |
RequestedReferenceTypeImpl.
|
| RequestedReferenceTypeMarshaller |
RequestedReferenceTypeMarshaller.
|
| RequestedReferenceTypeUnmarshaller |
Unmarshaller for the element of type RequestedReferenceType.
|
| RequestedSecurityTokenBuilder |
Builder for the RequestedSecurityToken element.
|
| RequestedSecurityTokenImpl |
RequestedSecurityTokenImpl.
|
| RequestedSecurityTokenMarshaller |
Marshaller for the RequestedSecurityToken element.
|
| RequestedSecurityTokenUnmarshaller |
Unmarshaller for the <wst:RequestedSecurityToken> element.
|
| RequestedTokenCancelledBuilder |
Builder for the RequestedTokenCancelled element.
|
| RequestedTokenCancelledImpl |
RequestedTokenCancelledImpl.
|
| RequestedTokenCancelledMarshaller |
Marshaller for the RequestedTokenCancelled element.
|
| RequestedTokenCancelledUnmarshaller |
Unmarshaller for the empty wst:RequestedTokenCancelled element.
|
| RequestedUnattachedReferenceBuilder |
Builder for the RequestedUnattachedReference element.
|
| RequestedUnattachedReferenceImpl |
RequestedUnattachedReferenceImpl.
|
| RequestedUnattachedReferenceMarshaller |
Marshaller for the RequestedUnattachedReference element.
|
| RequestedUnattachedReferenceUnmarshaller |
Unmarshaller for the wst:RequestedUnattachedReference element.
|
| RequestKETBuilder |
Builder for the RequestKET element.
|
| RequestKETImpl |
RequestKETImpl.
|
| RequestKETMarshaller |
Marshaller for the RequestKET element.
|
| RequestKETUnmarshaller |
Unmarshaller for the wst:RequestKET element.
|
| RequestSecurityTokenBuilder |
Builder for the RequestSecurityToken element.
|
| RequestSecurityTokenCollectionBuilder |
Builder for the RequestSecurityTokenCollection element.
|
| RequestSecurityTokenCollectionImpl |
RequestSecurityTokenCollectionImpl.
|
| RequestSecurityTokenCollectionMarshaller |
Marshaller for the RequestSecurityTokenCollection element.
|
| RequestSecurityTokenCollectionUnmarshaller |
RequestSecurityTokenCollectionUnmarshaller.
|
| RequestSecurityTokenImpl |
RequestSecurityTokenImpl.
|
| RequestSecurityTokenMarshaller |
Marshaller for the RequestSecurityToken element.
|
| RequestSecurityTokenResponseBuilder |
Builder for the RequestSecurityTokenResponse element.
|
| RequestSecurityTokenResponseCollectionBuilder |
Builder for the RequestSecurityTokenResponseCollection element.
|
| RequestSecurityTokenResponseCollectionImpl |
RequestSecurityTokenResponseCollectionImpl.
|
| RequestSecurityTokenResponseCollectionMarshaller |
Marshaller for the RequestSecurityTokenResponseCollection element.
|
| RequestSecurityTokenResponseCollectionUnmarshaller |
RequestSecurityTokenResponseCollectionUnmarshaller.
|
| RequestSecurityTokenResponseImpl |
RequestSecurityTokenResponseImpl.
|
| RequestSecurityTokenResponseMarshaller |
Marshaller for the RequestSecurityTokenResponse element.
|
| RequestSecurityTokenResponseUnmarshaller |
RequestSecurityTokenResponseUnmarshaller.
|
| RequestSecurityTokenUnmarshaller |
RequestSecurityTokenUnmarshaller.
|
| RequestTypeBuilder |
Builder for the RequestType element.
|
| RequestTypeImpl |
RequestTypeImpl.
|
| RequestTypeMarshaller |
Marshaller for the RequestType element.
|
| RequestTypeUnmarshaller |
Unmarshaller for the <wst:RequestType> element.
|
| SignatureAlgorithmBuilder |
Builder for the SignatureAlgorithm element.
|
| SignatureAlgorithmImpl |
SignatureAlgorithmImpl.
|
| SignatureAlgorithmMarshaller |
Marshaller for the SignatureAlgorithm element.
|
| SignatureAlgorithmUnmarshaller |
Unmarshaller for the wst:SignatureAlgorithm element.
|
| SignChallengeBuilder |
Builder for the SignChallenge element.
|
| SignChallengeImpl |
SignChallengeImpl.
|
| SignChallengeMarshaller |
Marshaller for the SignChallenge element.
|
| SignChallengeResponseBuilder |
Builder for the SignChallengeResponse element.
|
| SignChallengeResponseImpl |
SignChallengeImpl.
|
| SignChallengeResponseMarshaller |
Marshaller for the SignChallengeResponse element.
|
| SignChallengeResponseUnmarshaller |
Unmarshaller for the wst:SignChallengeResponse element.
|
| SignChallengeTypeImpl |
SignChallengeTypeImpl.
|
| SignChallengeTypeMarshaller |
SignChallengeTypeMarshaller.
|
| SignChallengeTypeUnmarshaller |
Unmarshaller for the SignChallengeType element.
|
| SignChallengeUnmarshaller |
Unmarshaller for the wst:SignChallenge element.
|
| SignWithBuilder |
Builder for the SignWith element.
|
| SignWithImpl |
SignWithImpl.
|
| SignWithMarshaller |
Marshaller for the SignWith element.
|
| SignWithUnmarshaller |
Unmarshaller for the wst:SignWith element.
|
| StatusBuilder |
Builder for the Status element.
|
| StatusImpl |
StatusImpl.
|
| StatusMarshaller |
Marshaller for the Status element.
|
| StatusUnmarshaller |
Unmarshaller for the wst:Status element.
|
| TokenTypeBuilder |
Builder for the TokenType element.
|
| TokenTypeImpl |
TokenTypeImpl.
|
| TokenTypeMarshaller |
Marshaller for the TokenType element.
|
| TokenTypeUnmarshaller |
Unmarshaller for the wst:TokenType element.
|
| UseKeyBuilder |
Builder for the UseKey element.
|
| UseKeyImpl |
UseKeyImpl.
|
| UseKeyMarshaller |
Marshaller for the UseKey element.
|
| UseKeyUnmarshaller |
Unmarshaller for the wst:UseKey element.
|
| ValidateTargetBuilder |
Builder for the ValidateTarget element.
|
| ValidateTargetImpl |
ValidateTargetImpl.
|
| ValidateTargetMarshaller |
Marshaller for the ValidateTarget element.
|
| ValidateTargetUnmarshaller |
Unmarshaller for the wst:ValidateTarget element.
|
Copyright © 1999–2016 Shibboleth Consortium. All rights reserved.


Driver arrested for impaired driving after three-vehicle collision in Whitby
by Bryann Aguilar, CP24.comOne person was seriously hurt after a three-vehicle collision in Whitby on Saturday evening.
Durham police were called to the area of Rossland Road West and McQuay Boulevard, east of Highway 412, just before 7 p.m. for reports of a collision.
Crews needed to extricate a person trapped in a vehicle.
Police said a person was taken to a hospital with serious but non-life-threatening injuries.
No other serious injuries were reported, police said.
A driver has been arrested for impaired driving.


--- layout: post title: "Who's Funding Ed-Tech in Africa?" date: 2016-12-21 09:35:00 +0000 tags: image: https://s3.amazonaws.com/hackedu/2016-12-21-pigeon.jpg imagecredits: https://www.flickr.com/photos/68346521@N08/6370949347 ---
This article helps provide funding data for part 2 and part 10 of my annual review of the year in ed-tech
I covered the expansion of (and rebuke to) Bridge International Academies in two of the articles in this series. That chain of private schools did not raise funding this year. (Investors in Bridge International Academies include the Gates Foundation, Zuckerberg Education Ventures, the Omidyar Network, Rethink Education, and the CDC Group.)
There were several others – and they share the same investors in many cases – that did.
One prominent African investor this year was Naspers – a South African media conglomerate and “the former mouthpiece of apartheid.” It backed Brainly, Udemy, and Codecademy.


What happens when starting up your GenServer requires executing a long-running process? We don’t want the execution of that process to block the GenServer from completing start-up. We also don’t want to execute that process asynchronously in a way that creates a race condition between the running of the process and other messages arriving in our GenServer’s inbox. In this post, we’ll take a closer look at these two problems and understand how OTP 21’s GenServer.handle_continue/2
is the perfect solution.
Starting GenServers without Blocking
Let’s say that we are building a GenServer for a shopping list fulfillment application. Our GenServer will hold state describing a grocery shopping list and be aware of the available inventory as it relates to that shopping list. When our GenServer starts up, it will receive a shopping list and put it in state. But wait! Our GenServer initialization process will then need to take that shopping list and retrieve relevant inventory from another source.
Our first attempt at solving this problem could look something like this:
defmodule ShoppingListFulfillment do
use GenServer
def start_link(shopping_list) do
GenServer.start_link(__MODULE__, shopping_list)
end
def init(shopping_list) do
state = %{
shopping_list: shopping_list,
inventory: get_inventory_for(shopping_list)
}
{:ok, state}
end
defp get_inventory_for(shopping_list) do
# something that could be time consuming!
# like a web request or a database call
# returns some inventory info for each item on the shopping list
end
end
Here, we’re calling our “get inventory for shopping list items” code in the init/1
callback that gets triggered when start_link/1
is called.
This problem with this approach is that start_link/1
will block until init/1
returns {:ok, state}
. We won’t return from init/1
until after the inventory-fetching code runs. That could be time consuming. We don’t want our GenServer blocked by this.
Let’s explore an asynchronous approach.
Asynchronous Callbacks and Race Conditions
We can use Kernel.send/2
in our init
callback to kick off some asynchronous work without blocking GenServer.start_link/1
. When we use send/2
and give it a first argument of self
, i.e. the PID of our GenServer, our GenServer will handle that message with a handle_info/2
function that matches the message we sent.
defmodule ShoppingListFulfillment do
use GenServer
def start_link(shopping_list) do
GenServer.start_link(__MODULE__, shopping_list)
end
def init(shopping_list) do
state = %{
shopping_list: shopping_list,
inventory: []
}
send(self, :get_inventory)
{:ok, state}
end
def handle_info(:get_inventory, %{shopping_list: shopping_list}) do
inventory = get_inventory_for(shopping_list)
state = %{
shopping_list: shopping_list,
inventory: inventory
}
{:noreply, state}
end
defp get_inventory_for(shopping_list) do
# something that could be time consuming!
# like a web request or a database call
# returns some inventory info for each item on the shopping list
end
end
This approach un-blocks GenServer.start_link/1
. It no longer needs to wait for the work of getting inventory. Now that happens asynchronously and updates state once we have finished fetching inventory info.
There is a downside to this approach though. Just because we send the :get_inventory
message inside the init
function, doesn’t mean that :get_inventory
is the first message our GenServer will receive and process. This could lead to a race condition!
What happens if our GenServer receives a message asking for the availability of an item on the shopping list before it receives and finishes processing the message to get the inventory? That could cause a false negative! We would see that inventory
in state is empty, and tell the sender that their item is not available. Oh no!
If only there was some way to fetch inventory asynchronously, without blocking start_link/1
, while still ensuring that it executes before any other messages received by our GenServer are responded to…
Using handle_continue/2
The release of OTP 21 a few months back gives us a way to solve this problem. The GenServer.handle_continue/2
callback is called by a GenServer process whenever a previous callback returns {:continue, :message}
.
handle_continue/2
is invoked immediately after the previous callback, which makes it useful for performing work after initialization or for splitting the work in a callback in multiple steps, updating the process state along the way. *
This approach ensures that our GenServer won’t handle any other messages until handle_continue/2
is finished. No more race conditions!
Let’s take a look:
defmodule ShoppingListFulfillment do
use GenServer
def start_link(shopping_list) do
GenServer.start_link(__MODULE__, shopping_list)
end
def init(shopping_list) do
state = %{
shopping_list: shopping_list,
inventory: []
}
{:ok, state, {:continue, :get_inventory}}
end
def handle_continue(:get_inventory, %{shopping_list: shopping_list}) do
inventory = get_inventory_for(shopping_list)
state = %{
shopping_list: shopping_list,
inventory: inventory
}
{:noreply, state}
end
defp get_inventory_for(shopping_list) do
# something that could be time consuming!
# like a web request or a database call
# returns some inventory info for each item on the shopping list
end
end
Now, init/2
returns {:ok, state, {:continue, :get_inventory}}
. This immediately triggers the callback handle_continue(:get_inventory, state)
. This callback is guaranteed to finish running before our GenServer moves on to processing any other messages.
Conclusion
OTP 21’s handle_continue/2
callback allows us to handle expensive GenServer initialization work in a non-blocking, asynchronous manner that avoids race conditions. If you’re building a GenServer that needs to handle an initialization callback, consider reaching for handle_continue/2
.
Caught a mistake or want to contribute to the article? Edit this page on GitHub!