{% extends "admin_layout.html" %} {% block content %}
The digital service manual provides information and guidance for the successful delivery of digital services.
The digital services provided by the Gambling Commission
The principles, standards and ways of working by which we design, build and deliver services
The styles, components, patterns and pages for building services
Content guidelines for writing for our services including voice, tone and lexicon
User research and insight library providing access to information relating to our services
Tools, techniques and data for measuring the satisfaction and performance of our services
Tools and guidance for prototyping digital services for the Gambling Commission


Why Automate Data Publishing
Data is most valuable when it is timely and recent. But manually updating data is time-consuming, resource-intensive, and prone to error. As a result, we prefer automation and provide a set of services to help automate the publication of data.
How to Obtain Automation Support
The best way to obtain automation support is to fill out the open data publishing intake form. There are several ways to publish a dataset. Based on your submission, the DataSF team will help you pick the best method for your data. You do not have to figure out how you’ll publish before you fill out the form.
What is Automation
The open data team provides central automation support where appropriate that can either connect to a read only table or view in your data system over a secure connection (this is preferred) or pick up data dropped regularly at a secure FTP site. Direct connections allow us to set up more robust automated notifications and reduce the number of potential failure points in the publishing chain. Automation out of the source system can be scheduled off business hours to avoid unnecessary load. Central automation also makes it easier to monitor the system-wide health of dataset publishing.
We will provide more detailed support and training through the publishing process, especially if you have not been exposed to our central automation services. However, we understand you may appreciate a preview of the publishing methods and what’s involved. The following outline the primary methods. Over time, we will likely add options and best practices as the open data program scales.
Manual publishing options
We don’t recommend manual publishing updates. But in certain cases this option does make sense (e.g. if the frequency of updates are low, the costs of automation are likely not justified). Historic, static and annually updated datasets are usually good candidates for manual updates. For manual updates, we will send automated notifications to the data steward to make sure the data are updated at the service level indicated in the dataset’s metadata. While the dataset updates may not be automated, we will monitor the status of publishing updates in an automated fashion. You can learn more about how to upload data manually on the DataSF knowledge base.
Automation Services
This is a bit more involved in the beginning, but automation services are designed to save time and aid in monitoring data publishing across the enterprise. The open data team uses Safe FME to automate publishing. FME provides a desktop authoring environment and server to run automated jobs that can connect to various data systems and formats, run transformations, and load the data into the portal. This process is generally referred to as Extract-Transform-Load (or ETL).
When deploying automation services, the open data team works closely with technical staff (data custodians) and data stewards to define the appropriate views (often created as stored SQL queries or procedures depending on the system), develop a secure connection and review the data in the portal rigorously before publishing. Through the process, the appropriate transformations, quality checks, and notifications are set up and the department representatives are involved at each step, including giving the green light for publishing. Central automation also gets you some additional great benefits like:
- Automatic geocoding (where well formed addresses or consistent block and lot can be provided) - allowing the creation of point based maps
- Automatic geo-obfuscation - if you don’t want addresses available to the data user for privacy reasons, the data can be assigned to another level of geography, like street segment, Census block or tract, neighborhood or supervisor district
- Automatic geo-assignment - similar to the above, you can use an address to assign geographic boundaries and add it as a new column in the dataset (e.g. supervisor districts and neighborhoods)
Example data transformation services
Through automation services described in the previous section, a series of data transformation services can be applied. Below are examples of various transformations applied to datasets.
Field transformations
- Format dates. Take a date formatted as a string and output a properly encoded
- Convert string case. For example, take a field encoded in all capital letters and turn it into lowercase or title case.
- Lookup definition (joins). Join a reference dataset to include a definition column for a common code
Geographic transformations
- Generate coordinates. Take an input location field like an address or parcel and generate a latitude or longitude point for mapping
- Append geographic boundary. Based on location, add columns indicating a boundary that a location falls within. Examples include:
- Supervisor District
- Neighborhood
- Census Boundary
Advanced Automation
On a case by case basis, we may determine that a different automated method is more appropriate. The ETL process above is robust across many different contexts, but there may be opportunity to develop processes that push data directly to the platform using the platform’s available Publisher API or other emerging toolkits. For example, in cases where streaming or near real-time data is involved, we may need a different approach. Based on the dataset inventory, these kinds of data are rare. We welcome opportunities to explore these kinds of integrations, but expect them to be larger efforts requiring more upfront commitment from the partner department.
Phased Publishing
In some cases, the demand will outstrip the supply of automation service support. We may elect to publish a dataset manually first to be responsive and add the dataset to the queue for automation. Regardless, the Publisher’s Packet is still essential and much of the work to get ready for automation can be done by the department before the automation is in place. This will happen on a case by case basis, and we’ll guide you through this if this option is the most appropriate. We will attempt to avoid this, but we want to remain flexible to the needs of departments across the City, while balancing against available resources.


--- layout: post title: "Order and Chaos" subtitle: "" date: 2019-01-26 12:00:00 -0800 hero: "/img/indeterminacy/gif_in_laptop_2x.gif" permalink: /work/order_and_chaos/ ---
An interactive installation inspired by John Cage’s method for composing with chance that gives users the power to create and print their own posters live.
Related project: ASCII Booth
Collaborator: Ali Torbati
Category: Interactive
Year: 2018
I created a proposed identity for Dublab based on a unique set of tools for graphic creation inspired by sound and music.
This interactive installation allows guests to generate and output their own posters in real time via a hacked dot matrix printer. Rather than a singular event poster, a controlled set of parameters allows for infinite graphic variations with a user’s personal message.
Related project: ASCII Booth


Michael Jackson Singles Cover
MJJ Album Images
Gallery
Carousel
Id
Title
Publicly Accessible?
Friend-Visible?
Family-Visble?
Options
Box Shadow?
Meta data?
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Id
Title
Publicly Accessible?
Friend-Visible?
Family-Visble?


- Playlist - Class in limmen.integration.entities
-
POJO that represents a Playlist entity from the chinook database
- Playlist(int, String) - Constructor for class limmen.integration.entities.Playlist
-
Class constructor
- Playlist() - Constructor for class limmen.integration.entities.Playlist
-
- PlaylistController - Class in limmen.controllers
-
RestController for the resource pointed by the url: /resources/playlistst*
- PlaylistController(PlaylistService) - Constructor for class limmen.controllers.PlaylistController
-
Method to be injected by the Spring container.
- PlaylistFilter - Class in limmen.business.services.filters
-
Class for implementing filtering and sorting functionality for the Playlist-Resource.
- PlaylistFilter() - Constructor for class limmen.business.services.filters.PlaylistFilter
-
Default constructor
- PlaylistFilterTest - Class in limmen.business.services.filters
-
- PlaylistFilterTest() - Constructor for class limmen.business.services.filters.PlaylistFilterTest
-
- PlaylistITCase - Class in limmen.integration
-
Integration test-suite for the playlist REST-resource
- PlaylistITCase() - Constructor for class limmen.integration.PlaylistITCase
-
- PlaylistRepository - Class in limmen.integration.repositories
-
CRUD-repository for the "Playlist" table in the chinook database.
- PlaylistRepository() - Constructor for class limmen.integration.repositories.PlaylistRepository
-
- PlaylistRepresentation - Class in limmen.business.representations.entity_representation
-
JSON-Representation of a Playlist entity.
- PlaylistRepresentation(Playlist) - Constructor for class limmen.business.representations.entity_representation.PlaylistRepresentation
-
Class constructor.
- PlaylistsArrayRepresentation - Class in limmen.business.representations.array_representations
-
JSON-Representation of a Array of playlists.
- PlaylistsArrayRepresentation(List<PlaylistRepresentation>) - Constructor for class limmen.business.representations.array_representations.PlaylistsArrayRepresentation
-
Class constructor.
- PlaylistService - Interface in limmen.business.services
-
Interface for a service that provides CRUD services for playlist-data.
- PlaylistServiceImpl - Class in limmen.business.services.implementations
-
Implementation of the PlaylistService interface, uses a repository for database interaction.
- PlaylistServiceImpl(PlaylistRepository) - Constructor for class limmen.business.services.implementations.PlaylistServiceImpl
-
- PlaylistServiceImplTest - Class in limmen.business.services.implementations
-
Unit test-suite for the playlist service implementation
- PlaylistServiceImplTest() - Constructor for class limmen.business.services.implementations.PlaylistServiceImplTest
-
- PlaylistTrack - Class in limmen.integration.entities
-
POJO that represents a PlaylistTrack entity from the chinook database
- PlaylistTrack(int, int) - Constructor for class limmen.integration.entities.PlaylistTrack
-
Class constructor.
- PlaylistTrack() - Constructor for class limmen.integration.entities.PlaylistTrack
-
- PlaylistTrackController - Class in limmen.controllers
-
RestController for the resource pointed by the url: /resources/playlisttracks*
- PlaylistTrackController(PlaylistTrackService) - Constructor for class limmen.controllers.PlaylistTrackController
-
Method to be injected by the Spring container.
- PlaylistTrackFilter - Class in limmen.business.services.filters
-
Class for implementing filtering and sorting functionality for the PlaylistTrack-Resource.
- PlaylistTrackFilter() - Constructor for class limmen.business.services.filters.PlaylistTrackFilter
-
Default constructor
- PlaylistTrackFilterTest - Class in limmen.business.services.filters
-
- PlaylistTrackFilterTest() - Constructor for class limmen.business.services.filters.PlaylistTrackFilterTest
-
- PlaylistTrackITCase - Class in limmen.integration
-
Integration test-suite for the playlisttrack REST-resource
- PlaylistTrackITCase() - Constructor for class limmen.integration.PlaylistTrackITCase
-
- PlaylistTrackRepository - Class in limmen.integration.repositories
-
CRUD-repository for the "PlaylistTrack" table in the chinook database.
- PlaylistTrackRepository() - Constructor for class limmen.integration.repositories.PlaylistTrackRepository
-
- PlaylistTrackRepresentation - Class in limmen.business.representations.entity_representation
-
JSON-Representation of a PlaylistTrack entity.
- PlaylistTrackRepresentation(PlaylistTrack) - Constructor for class limmen.business.representations.entity_representation.PlaylistTrackRepresentation
-
Class constructor.
- PlaylistTracksArrayRepresentation - Class in limmen.business.representations.array_representations
-
JSON-Representation of a Array of playlisttracks.
- PlaylistTracksArrayRepresentation(List<PlaylistTrackRepresentation>) - Constructor for class limmen.business.representations.array_representations.PlaylistTracksArrayRepresentation
-
Class constructor.
- PlaylistTrackService - Interface in limmen.business.services
-
Interface for a service that provides CRUD services for playlisttrack-data.
- PlaylistTrackServiceImpl - Class in limmen.business.services.implementations
-
Implementation of the PlaylistTrackService interface, uses a repository for database interaction.
- PlaylistTrackServiceImpl(PlaylistTrackRepository) - Constructor for class limmen.business.services.implementations.PlaylistTrackServiceImpl
-
- PlaylistTrackServiceImplTest - Class in limmen.business.services.implementations
-
Unit test-suite for the playlisttrack service implementation
- PlaylistTrackServiceImplTest() - Constructor for class limmen.business.services.implementations.PlaylistTrackServiceImplTest
-


Hi! I'm Gerard, a front-end developer based in Syracuse, NY.
About Me
I’m a front-end developer living in Syracuse, NY. I graduated with a Bachelor of Arts in Media, Society, and The Arts from Purchase College and started coding in February 2021. I work with a mobile-first approach to create clean, responsive websites that look great on any device. My work is entirely hand-coded, and I aim to write code that is thoughtful and easy to understand. When I’m not coding, you can usually find me in the kitchen baking biscotti or, more likely, on the couch playing Dragon Quest with my cats, Tetris and Boombox.


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{% for table in tables %}
{{ titles[loop.index] }}
{{table|safe}} {% endfor %}


Medicine Psychology Gainocology
MBBS MCS
Abalaible in
Concept Hospital Ltd. Dhaka Islami Hospital Lt. Doctor's Point Ltd.Medicine Psychology Gainocology
MBBS MCS
Abalaible in
Concept Hospital Ltd. Dhaka Islami Hospital Lt. Doctor's Point Ltd.Medicine Psychology Gainocology
MBBS MCS
Abalaible in
Concept Hospital Ltd. Dhaka Islami Hospital Lt. Doctor's Point Ltd.


Live camera
Wildlife
watcher
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Search from specific sensor
Cordinate N of sensor:
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Start time:
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In solving the MHD eigenmode equations in toroidal geometry, we also need the
radial differential operator
. Next, we derive the
form of the operator in
coordinates. Using
the radial differential operator is written as
(273)
where
and
are given respectively by Eqs. (246) and (240).
Using the above formula,
is written as


Coreset
Epsilon (
0.01
)
Input set size:
1000
Coreset size:
43
Error:
Width of P in x:
Width of Q in x:
Width of P in y:
Width of Q in y:


|
Panda3D
|
This class defines some basic methods of DistributedSmoothNodeBase which have been moved into C++ as a performance optimization. More...
Public Member Functions | |
| __init__ () | |
| __init__ (const CDistributedSmoothNodeBase) | |
| broadcastPosHprFull () | |
| Examines the complete pos/hpr information to see which of the six elements have changed, and broadcasts the appropriate messages. More... | |
| broadcastPosHprXy () | |
| Examines only X and Y of the pos/hpr information, and broadcasts the appropriate messages. More... | |
| broadcastPosHprXyh () | |
| Examines only X, Y, and H of the pos/hpr information, and broadcasts the appropriate messages. More... | |
| initialize (const NodePath node_path, DCClass dclass, CHANNELTYPE do_id) | |
| Initializes the internal structures from some constructs that are normally stored only in Python. More... | |
| printCurrL () | |
| sendEverything () | |
| Broadcasts the current pos/hpr in its complete form. More... | |
| setClockDelta (object clock_delta) | |
| Tells the C++ instance definition about the global ClockDelta object. More... | |
| setCurrL (uint64_t l) | |
| Appends the timestamp and sends the update. More... | |
| setRepository (CConnectionRepository repository, bool is_ai, CHANNELTYPE ai_id) | |
| Tells the C++ instance definition about the AI or Client repository, used for sending datagrams. More... | |
This class defines some basic methods of DistributedSmoothNodeBase which have been moved into C++ as a performance optimization.
| __init__ | ( | ) |
| __init__ | ( | const | CDistributedSmoothNodeBase | ) |
| broadcastPosHprFull | ( | ) |
Examines the complete pos/hpr information to see which of the six elements have changed, and broadcasts the appropriate messages.
| broadcastPosHprXy | ( | ) |
Examines only X and Y of the pos/hpr information, and broadcasts the appropriate messages.
| broadcastPosHprXyh | ( | ) |
Examines only X, Y, and H of the pos/hpr information, and broadcasts the appropriate messages.
Initializes the internal structures from some constructs that are normally stored only in Python.
Also reads the current node's pos & hpr values in preparation for transmitting them via one of the broadcast_pos_hpr_*() methods.
| printCurrL | ( | ) |
| sendEverything | ( | ) |
Broadcasts the current pos/hpr in its complete form.
| setClockDelta | ( | object | clock_delta | ) |
Tells the C++ instance definition about the global ClockDelta object.
| setCurrL | ( | uint64_t | l | ) |
Appends the timestamp and sends the update.
| setRepository | ( | CConnectionRepository | repository, |
| bool | is_ai, | ||
| CHANNELTYPE | ai_id | ||
| ) |
Tells the C++ instance definition about the AI or Client repository, used for sending datagrams.


This interesting medieval town is about 10nm south of Umag and a similar distance north of Porec. Now it has a marina, it is a useful port of call.
Position 45°19.2'N,13°33.8'E.
This is a summer Port of Entry.
Berth at the customs pier to complete clearance formalities.
The marina entrance is past the customs/ferry pier at the southern end of the inner breakwater. Visitors' berths are in the SE part of the marina.
There are also berths on the inner side of of the outer breakwater and yellow mooring buoys in this area too.
There is both an anchorage and visitors' mooring buoys in the northern side of the bay.
The marina is totaly sheltered but other areas in the harbour are exposed to the NW.
Novigrad Marina :©www.nauticahotels.com/
Last updated February 2014.


rotate(amount) # amount to rotate (in default unit)
rotate(percent=0.5) # 0 ... 1.0 rotate(degrees=180) # 0 ... 360 rotate(radians=pi) # 0 ... 2*pi (a.k.a. tau)
Rotates all subsequent drawing commands. The rotate() command accepts one parameter to specify the angle (in degrees by default). The angle-unit can be changed by calling geometry() with DEGREES
, RADIANS
, or PERCENT
. Subsequent calls to rotate() will then be interpreted in the chosen units.
Alternatively, a rotation can specify its units explicitly by using a keyword argument. For example, you can use radians to flip the canvas upside down (regardless of the current geometry-unit) wtih:
rotate(radians=tau/2)
Like other transform operations, the rotate() command works incrementally: if you call rotate(30)
, and later on call rotate(60)
, all commands following that second rotate() will be rotated 90° (30+60).
As with the other transform commands, rotate() can be used in a with
statement to limit its scope to drawing commands within the indented block of code.
fill(0.2) rotate(-45) rect(30, 30, 40, 40)


- I love Hiking
- I like Swimming
- I love technology
- Red is my favorite color
- I am '5/7'
- I love technology
- I love working
BIOGRAPHY
I was born and raised in Ethiopia.I majored in Accounting back home and been working in the bank for the past 2 years.


---
layout: post
title: ''
date: '2008-06-03T09:59:07-07:00'
tags:
- starbucks
- wifi
tumblr_url: http://alexhwilliams.tumblr.com/post/37036649/does-starbucks-move-signal-a-change-for-broadband
---
Does Starbucks move signal a change for broadband access? Will the toll gates come down? Airport execs - would you please take notice?


| 20 Mar 1936 |
Glen Campbell born one of twelve children, Billstown AR. |
| 1953 |
Marries Diane Kirk, age 15, whom he has already knocked up. |
| 1959 |
Divorces Diane Kirk. |
| 1959 |
Marries Billie Jean Nunley, age 16. |
| 1966 |
Session player for Strangers in the Night for Frank Sinatra, who inquires about Campbell: "Who is the fag guitar player?" |
| 1969 |
The Glen Campbell Goodtime Hour, until 1972. |
| 1974 |
Rhinestone Cowboy. |
| 1976 |
Divorces Billie Jean Nunley. |
| 1976 |
After an extramarital affair, marries singer Mac Davis's wife, Sarah Davis |
| 1980 |
Begins an affair with country music singer Tanya Tucker. |
| 1982 |
Divorces Sarah Davis. |
| 1982 |
Marries Kimberly Woollen, whom he met on a blind date the previous year. |
| 24 Nov 2003 |
After his BMW struck a Toyota Camry, country singer Glen Campbell arrested with an impressive blood alcohol level of .20 on charges of "extreme" drunk driving, hit and run, and assaulting a police officer, Phoenix AZ. Freed on $2000 bond. While in custody, Campbell hummed his hit Rhinestone Cowboy repeatedly. |


Fixes compilation errors introduced by
@CompileStatic
annotation. Fixes are applied to the entire class or method annotated with
@CompileStatic
containing the error.


| {{campaign.title}} |
|
| #{{scheduledCampaign.campaignId}} - {{scheduledCampaign.campaignTitle}} | {{scheduledCampaign.schedulingDate | amLocal | amDateFormat: 'YYYY-MM-DD HH:mm'}} |
| {{ report.startDate | amDateFormat: 'DD MMM. YYYY HH:mm' }} | {{ report.campaignName }} |
|
{{ report.duration | duration:'short'}} |


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Date:
Irregular Packet Traffic: Source address [ <IP_ADDRESS> ] & [ <IP_ADDRESS> ] Users detected high packet count for [ HTTP ] protocols.
Possible Connection issue: Source address [ <IP_ADDRESS> ] send multiple forward packets over the network and not recieved packets back.
Todays User Activity is nominal. There has been an additional [ 312 ] connections logged since the previous hour. Majority of Connections are using [ HTTP ] Based protocols.
| Source IP | Destination IP | Timestamp | Total Forward Packets | Total Backward Packets | L7 Protocol | Protocol Name |
|---|


#include <epicsEvent.h>
#include "ADDriver.h"
Go to the source code of this file.
|
| class | simDetector |
| | Simulation detector driver; demonstrates most of the features that areaDetector drivers can support. More...
|
| |
◆ DRIVER_MODIFICATION
| #define DRIVER_MODIFICATION 0 |
◆ DRIVER_REVISION
| #define DRIVER_REVISION 9 |
◆ DRIVER_VERSION
◆ FIRST_SIM_DETECTOR_PARAM
| #define FIRST_SIM_DETECTOR_PARAM SimGainX |
◆ SimGainBlueString
| #define SimGainBlueString "SIM_GAIN_BLUE" |
◆ SimGainGreenString
| #define SimGainGreenString "SIM_GAIN_GREEN" |
◆ SimGainRedString
| #define SimGainRedString "SIM_GAIN_RED" |
◆ SimGainXString
| #define SimGainXString "SIM_GAIN_X" |
◆ SimGainYString
| #define SimGainYString "SIM_GAIN_Y" |
◆ SimModeString
| #define SimModeString "SIM_MODE" |
◆ SimNoiseString
| #define SimNoiseString "SIM_NOISE" |
◆ SimOffsetString
| #define SimOffsetString "SIM_OFFSET" |
◆ SimPeakHeightVariationString
| #define SimPeakHeightVariationString "SIM_PEAK_HEIGHT_VARIATION" |
◆ SimPeakNumXString
| #define SimPeakNumXString "SIM_PEAK_NUM_X" |
◆ SimPeakNumYString
| #define SimPeakNumYString "SIM_PEAK_NUM_Y" |
◆ SimPeakStartXString
| #define SimPeakStartXString "SIM_PEAK_START_X" |
◆ SimPeakStartYString
| #define SimPeakStartYString "SIM_PEAK_START_Y" |
◆ SimPeakStepXString
| #define SimPeakStepXString "SIM_PEAK_STEP_X" |
◆ SimPeakStepYString
| #define SimPeakStepYString "SIM_PEAK_STEP_Y" |
◆ SimPeakWidthXString
| #define SimPeakWidthXString "SIM_PEAK_WIDTH_X" |
◆ SimPeakWidthYString
| #define SimPeakWidthYString "SIM_PEAK_WIDTH_Y" |
◆ SimResetImageString
| #define SimResetImageString "RESET_IMAGE" |
◆ SimXSine1AmplitudeString
| #define SimXSine1AmplitudeString "SIM_XSINE1_AMPLITUDE" |
◆ SimXSine1FrequencyString
| #define SimXSine1FrequencyString "SIM_XSINE1_FREQUENCY" |
◆ SimXSine1PhaseString
| #define SimXSine1PhaseString "SIM_XSINE1_PHASE" |
◆ SimXSine2AmplitudeString
| #define SimXSine2AmplitudeString "SIM_XSINE2_AMPLITUDE" |
◆ SimXSine2FrequencyString
| #define SimXSine2FrequencyString "SIM_XSINE2_FREQUENCY" |
◆ SimXSine2PhaseString
| #define SimXSine2PhaseString "SIM_XSINE2_PHASE" |
◆ SimXSineOperationString
| #define SimXSineOperationString "SIM_XSINE_OPERATION" |
◆ SimYSine1AmplitudeString
| #define SimYSine1AmplitudeString "SIM_YSINE1_AMPLITUDE" |
◆ SimYSine1FrequencyString
| #define SimYSine1FrequencyString "SIM_YSINE1_FREQUENCY" |
◆ SimYSine1PhaseString
| #define SimYSine1PhaseString "SIM_YSINE1_PHASE" |
◆ SimYSine2AmplitudeString
| #define SimYSine2AmplitudeString "SIM_YSINE2_AMPLITUDE" |
◆ SimYSine2FrequencyString
| #define SimYSine2FrequencyString "SIM_YSINE2_FREQUENCY" |
◆ SimYSine2PhaseString
| #define SimYSine2PhaseString "SIM_YSINE2_PHASE" |
◆ SimYSineOperationString
| #define SimYSineOperationString "SIM_YSINE_OPERATION" |
◆ SimModes_t
| Enumerator |
|---|
| SimModeLinearRamp | |
| SimModePeaks | |
| SimModeSine | |
| SimModeOffsetNoise | |
◆ SimSineOperation_t
| Enumerator |
|---|
| SimSineOperationAdd | |
| SimSineOperationMultiply | |


Asher photos have arrived! https://picasaweb.google.com/amber.d.clark/AsherGriffithsClark
4/26/2011, 10:51:39 PM
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link--- layout: tweet ---
Asher photos have arrived! https://picasaweb.google.com/amber.d.clark/AsherGriffithsClark
4/26/2011, 10:51:39 PM
Favs: 0
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|
OpenM++ runtime library (libopenm)
|
OpenM++ runtime library provides life cycle support to run the models:
There are four isolated parts in runtime library:
Model part is a top level portion of runtime to control openM++ model model life cycle. It implement IModel and IRun public interfaces to read model input, write output results, update progress, etc.
Data access and message passing are isolated parts of runtime and accessible through openm::IDbExec and openm::IMsgExec public interfaces.
Common portion of runtime contains set of helper functions and utility classes, like openm::ILog. They are used everywhere inside of the model runtime code.


MY SKILLS
Data-Related
Development
Design
Data Viz
15%
Data Cleaning
35%
Python
65%
SQL
55%
Adobe Photoshop
50%
Adobe Illustrator
62%


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Reports any references to inner classes which are unnecessarily qualified with the name
of the enclosing class. Such qualification is unnecessary, and may be safely removed. This may
require the addition of an import for the inner class.
Use the checkbox below to ignore references to inner classes where the removal of the qualification
would require the addition of an import.
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|
UMC
1.0
|
This interface is used for getting, adding and removing various sources and outputs from UMC. More...
#include <IUMC.h>
Public Member Functions | |
| virtual spIVideoSource | AddVideoSource ()=0 |
| Adds a new video source to UMC. More... | |
| virtual spIAudioSource | AddAudioSource ()=0 |
| Adds a new audio source to UMC. More... | |
| virtual spIVideoFrameSource | AddVideoFrameSource (const spIVideoSource &videoSource)=0 |
| Creates a new video frame source using an existing video source and adds the newly created video frame source to UMC. More... | |
| virtual spIImageSource | AddImageSource ()=0 |
| Adds a new image source to UMC. More... | |
| virtual spISource | AddSource (const std::string &buffer)=0 |
| Creates a new source from a buffer. More... | |
| virtual spIVideoSource | AddVideoSource (const std::string &buffer)=0 |
| Creates a new video source from a buffer. More... | |
| virtual spIAudioSource | AddAudioSource (const std::string &buffer)=0 |
| Creates a new audio source from a buffer. More... | |
| virtual spIVideoFrameSource | AddVideoFrameSource (const std::string &buffer)=0 |
| Creates a new video frame source from a buffer. More... | |
| virtual spIImageSource | AddImageSource (const std::string &buffer)=0 |
| Creates a new image source from a buffer. More... | |
| virtual spIOutput | AddOutput ()=0 |
| Adds a new output to UMC. More... | |
| virtual spIOutput | AddOutput (const std::string &buffer)=0 |
| Creates a new output from a buffer. More... | |
| virtual size_t | SourceCount () const =0 |
| Gets the count of sources present in the UMC. More... | |
| virtual size_t | VideoSourceCount () const =0 |
| Gets the count of video sources present in the UMC. More... | |
| virtual size_t | AudioSourceCount () const =0 |
| Gets the count of audio sources present in the UMC. More... | |
| virtual size_t | VideoFrameSourceCount () const =0 |
| Gets the count of video frame sources present in the UMC. More... | |
| virtual size_t | ImageSourceCount () const =0 |
| Gets the count of image sources present in the UMC. More... | |
| virtual SourceList | GetAllSources ()=0 |
| Gets the list of all the sources present in the UMC. More... | |
| virtual cSourceList | GetAllSources () const =0 |
| Gets the list of all the sources present in the UMC. More... | |
| virtual VideoSourceList | GetAllVideoSources ()=0 |
| Gets the list of all the video sources present in the UMC. More... | |
| virtual cVideoSourceList | GetAllVideoSources () const =0 |
| Gets the list of all the video sources present in the UMC. More... | |
| virtual AudioSourceList | GetAllAudioSources ()=0 |
| Gets the list of all the audio sources present in the UMC. More... | |
| virtual cAudioSourceList | GetAllAudioSources () const =0 |
| Gets the list of all the audio sources present in the UMC. More... | |
| virtual VideoFrameSourceList | GetAllVideoFrameSources ()=0 |
| Gets the list of all the video frame sources present in the UMC. More... | |
| virtual cVideoFrameSourceList | GetAllVideoFrameSources () const =0 |
| Gets the list of all the video frame sources present in the UMC. More... | |
| virtual ImageSourceList | GetAllImageSources ()=0 |
| Gets the list of all the image sources present in the UMC. More... | |
| virtual cImageSourceList | GetAllImageSources () const =0 |
| Gets the list of all the image sources present in the UMC. More... | |
| virtual spISource | GetSource (const std::string &uniqueID)=0 |
| Gets the source from the UMC with a particular unique id param[in] uniqueID A value of type std::string indicating the unique id of the source. More... | |
| virtual spcISource | GetSource (const std::string &uniqueID) const =0 |
| Gets the source from the UMC with a particular unique id param[in] uniqueID A value of type std::string indicating the unique id of the source. More... | |
| virtual spIVideoSource | GetVideoSource (const std::string &uniqueID)=0 |
| Gets the video source from the UMC with a particular unique id param[in] uniqueID A value of type std::string indicating the unique id of the video source. More... | |
| virtual spcIVideoSource | GetVideoSource (const std::string &uniqueID) const =0 |
| Gets the video source from the UMC with a particular unique id param[in] uniqueID A value of type std::string indicating the unique id of the video source. More... | |
| virtual spIAudioSource | GetAudioSource (const std::string &uniqueID)=0 |
| Gets the audio source from the UMC with a particular unique id. More... | |
| virtual spcIAudioSource | GetAudioSource (const std::string &uniqueID) const =0 |
| virtual spIVideoFrameSource | GetVideoFrameSource (const std::string &uniqueID)=0 |
| Gets the video frame source from the UMC with a particular unique id. More... | |
| virtual spcIVideoFrameSource | GetVideoFrameSource (const std::string &uniqueID) const =0 |
| Gets the video frame source from the UMC with a particular unique id param[in] uniqueID A value of type std::string indicating the unique id of the audio source. More... | |
| virtual spIImageSource | GetImageSource (const std::string &uniqueID)=0 |
| Gets the image source from the UMC with a particular unique id param[in] uniqueID A value of type std::string indicating the unique id of the image source. More... | |
| virtual spcIImageSource | GetImageSource (const std::string &uniqueID) const =0 |
| Gets the image source from the UMC with a particular unique id param[in] uniqueID A value of type std::string indicating the unique id of the image source. More... | |
| virtual size_t | RemoveAllSources ()=0 |
| Removes all the sources present in the UMC. More... | |
| virtual size_t | RemoveAllVideoSources ()=0 |
| Removes all the video sources present in the UMC. More... | |
| virtual size_t | RemoveAllAudioSources ()=0 |
| Removes all the audio sources present in the UMC. More... | |
| virtual size_t | RemoveAllVideoFramesSources ()=0 |
| Removes all the video frame sources present in the UMC. More... | |
| virtual size_t | RemoveAllImageSources ()=0 |
| Removes all the image sources present in the UMC. More... | |
| virtual size_t | RemoveSource (const std::string &uniqueID)=0 |
| Removes the source from the UMC with a particular unique id. More... | |
| virtual size_t | RemoveVideoSource (const std::string &uniqueID)=0 |
| Removes the video source from the UMC with a particular unique id. More... | |
| virtual size_t | RemoveAudioSource (const std::string &uniqueID)=0 |
| Removes the audio source from the UMC with a particular unique id. More... | |
| virtual size_t | RemoveVideoFrameSource (const std::string &uniqueID)=0 |
| Removes the video frame source from the UMC with a particular unique id. More... | |
| virtual size_t | RemoveImageSource (const std::string &uniqueID)=0 |
| Removes the image source from the UMC with a particular unique id param[in] uniqueID a value of type std::string indicating the unique id of the image source. More... | |
| virtual size_t | OutputCount () const =0 |
| Gets the count of outputs present in the UMC. More... | |
| virtual OutputList | GetAllOutputs ()=0 |
| Gets the list of all the outputs present in the UMC. More... | |
| virtual cOutputList | GetAllOutputs () const =0 |
| Gets the list of all the outputs present in the UMC. More... | |
| virtual spIOutput | GetOutput (const std::string &uniqueID)=0 |
| Gets the output from the UMC with a particular unique id. More... | |
| virtual spcIOutput | GetOutput (const std::string &uniqueID) const =0 |
| Gets the image source from the UMC with a particular unique id. More... | |
| virtual size_t | RemoveAllOutputs ()=0 |
| Removes all the outputs present in the UMC. More... | |
| virtual size_t | RemoveOutput (const std::string &uniqueID)=0 |
| Removes the output from the UMC with a particular unique id. More... | |
| virtual std::string | SerializeToBuffer () const =0 |
| Serialize UMC object to std::string. More... | |
| virtual | ~IUMC ()=0 |
| Public Member Functions inherited from UMC::IUMCNode | |
| virtual eNodeTypes | GetNodeType () const =0 |
| Get the node type of the node. More... | |
| virtual const std::string & | GetUniqueID () const =0 |
| Get the unique id of the node. More... | |
| virtual bool | SetUniqueID (const std::string &uniqueID)=0 |
| Set the unique id of the node. More... | |
| virtual std::string | GetParsedID () const =0 |
| Get the parsed id of the node. More... | |
| template<typename requiredNodeType > | |
| weak_ptr< requiredNodeType > | GetParent () |
| Get the parent node of the current node. More... | |
| template<typename requiredNodeType > | |
| weak_ptr< const requiredNodeType > | GetParent () const |
| Get the parent node of the current node. More... | |
| template<typename requiredNodeType > | |
| shared_ptr< requiredNodeType > | GetChild (const std::string &uniqueID) |
| Get the child node of the current node with a particular unique id. More... | |
| template<typename requiredNodeType > | |
| shared_ptr< const requiredNodeType > | GetChild (const std::string &uniqueID) const |
| Get the child node of the current node with a particular unique id. More... | |
| template<typename requiredNodeType > | |
| shared_ptr< requiredNodeType > | GetDecendant (const std::string &uniqueID) |
| Get the descendant node of the current node with a particular unique id param[in] uniqueID A value of type std::string indicating the unique id of the descendant node to be found. More... | |
| template<typename requiredNodeType > | |
| shared_ptr< const requiredNodeType > | GetDecendant (const std::string &uniqueID) const |
| Get the descendant node of the current node with a particular unique id param[in] uniqueID A value of type std::string indicating the unique id of the descendant node to be found. More... | |
| virtual wpcIUMCNode | GetParentNode () const =0 |
| Get the parent node of the current node. More... | |
| virtual wpIUMCNode | GetParentNode ()=0 |
| Get the parent node of the current node. More... | |
| virtual spcIUMCNode | GetDecendantNode (const std::string &uniqueID) const =0 |
| Get the descendant node of the current node with a particular unique id. More... | |
| virtual spIUMCNode | GetDecendantNode (const std::string &uniqueID)=0 |
| Get the descendant node of the current node with a particular unique id param[in] uniqueID A value of type std::string indicating the unique id of the descendant node to be found. More... | |
| virtual spcIUMCNode | GetChildNode (const std::string &uniqueID) const =0 |
| Get the child node of the current node with a particular unique id. More... | |
| virtual spIUMCNode | GetChildNode (const std::string &uniqueID)=0 |
| Get the child node of the current node with a particular unique id. More... | |
| virtual NodeList | GetAllChildren ()=0 |
| Get the list of all the children of the node. More... | |
| virtual cNodeList | GetAllChildren () const =0 |
| Get the list of all the children of the node. More... | |
| virtual NodeList | GetAllDecendants ()=0 |
| Get the list of all the descendants of the node. More... | |
| virtual cNodeList | GetAllDecendants () const =0 |
| Get the list of all the descendants of the node. More... | |
| virtual size_t | GetReferenceCount () const =0 |
| Get the reference count of the node based on the unique id of the node. More... | |
| virtual std::string | Serialize () const =0 |
| Get the serialized XMP representation of the node. More... | |
| virtual spICustomData | GetCustomData (const std::string &customDataNameSpace, const std::string &customDataName)=0 |
| Get the custom data associated with the node having a certain namespace and name. More... | |
| virtual spcICustomData | GetCustomData (const std::string &customDataNameSpace, const std::string &customDataName) const =0 |
| Get the custom data associated with the node having a certain namespace and name. More... | |
| virtual bool | SetCustomData (const std::string &customDataNameSpace, const std::string &customDataName, const spICustomData &customData)=0 |
| Add the custom data associated with the node having a certain namespace and name. More... | |
| virtual INT_UMC::pIUMCNodeI | GetInternalNode ()=0 |
| Get the pointer to the internal node object. More... | |
| virtual INT_UMC::pcIUMCNodeI | GetInternalNode () const =0 |
| Get the pointer to the internal node object. More... | |
Static Public Member Functions | |
| static spIUMC | CreateEmptyUMC () |
| Creates an empty UMC object. More... | |
| static spIUMC | CreateUMCFromBuffer (const std::string &buffer) |
| Creates an empty UMC object from a buffer. More... | |
| static bool | RegisterCustomNodeHandler (const std::string &customDataNameSpace, const std::string &customDataName, const spICustomDataHandler &customDataHandler) |
| Registers a new custom node handler or de-registers an existing custom data handler param[in] customDataNameSpace A value of type std::string indicating the namespace of the custom data for which the custom handler is to be registered param[in] customDataName A value of type std::string indicating the name of the custom data for which the custom handler is to be registered param[in] customDataHandler A shared pointer to a non-const object of type ICustomDataHandler representing the custom data handler to be created. If an empty shared pointer is provided, then the existing custom data handler is de-registerd. More... | |
This interface is used for getting, adding and removing various sources and outputs from UMC.
Provides all the functions to get and set various properties nodes.
| typedef std::vector< spIAudioSource > UMC::IUMC::AudioSourceList |
| typedef std::vector< spcIAudioSource > UMC::IUMC::cAudioSourceList |
| typedef std::vector< spcIImageSource > UMC::IUMC::cImageSourceList |
| typedef std::vector< spcIOutput > UMC::IUMC::cOutputList |
| typedef std::vector< spcISource > UMC::IUMC::cSourceList |
| typedef std::vector< spcIVideoFrameSource > UMC::IUMC::cVideoFrameSourceList |
| typedef std::vector< spcIVideoSource > UMC::IUMC::cVideoSourceList |
| typedef std::vector< spIImageSource > UMC::IUMC::ImageSourceList |
| typedef std::vector< spIOutput > UMC::IUMC::OutputList |
| typedef std::vector< spISource > UMC::IUMC::SourceList |
| typedef std::vector< spIVideoFrameSource > UMC::IUMC::VideoFrameSourceList |
| typedef std::vector< spIVideoSource > UMC::IUMC::VideoSourceList |
|
pure virtual |
Adds a new audio source to UMC.
|
pure virtual |
Creates a new audio source from a buffer.
| [in] | buffer | A value of type std::string indicating the buffer from which the source object is to be created |
|
pure virtual |
Adds a new image source to UMC.
|
pure virtual |
Creates a new image source from a buffer.
| [in] | buffer | A value of type std::string indicating the buffer from which the image source object is to be created |
|
pure virtual |
|
pure virtual |
Creates a new output from a buffer.
| [in] | buffer | A value of type std::string indicating the buffer from which the output object is to be created |
|
pure virtual |
Creates a new source from a buffer.
| [in] | buffer | A value of type std::string indicating the buffer from which the source object is to be created |
|
pure virtual |
Creates a new video frame source using an existing video source and adds the newly created video frame source to UMC.
| [in] | videoSource | A shared pointer to non const IVideoSource object representing the video source from which video frame source is to be created. |
|
pure virtual |
Creates a new video frame source from a buffer.
| [in] | buffer | a value of type std::string indicating the buffer from which the video frame source object is to be created |
|
pure virtual |
Adds a new video source to UMC.
|
pure virtual |
Creates a new video source from a buffer.
| [in] | buffer | A value of type std::string indicating the buffer from which the video source object is to be created |
|
pure virtual |
|
static |
|
static |
|
pure virtual |
Gets the list of all the audio sources present in the UMC.
|
pure virtual |
Gets the list of all the audio sources present in the UMC.
|
pure virtual |
Gets the list of all the image sources present in the UMC.
|
pure virtual |
Gets the list of all the image sources present in the UMC.
|
pure virtual |
|
pure virtual |
|
pure virtual |
|
pure virtual |
|
pure virtual |
Gets the list of all the video frame sources present in the UMC.
|
pure virtual |
Gets the list of all the video frame sources present in the UMC.
|
pure virtual |
Gets the list of all the video sources present in the UMC.
|
pure virtual |
Gets the list of all the video sources present in the UMC.
|
pure virtual |
Gets the audio source from the UMC with a particular unique id.
| [in] | uniqueID | A value of type std::string indicating the unique id of the audio source |
|
pure virtual |
Gets the audio source from the UMC with a particular unique id
| [in] | uniqueID | A value of type std::string indicating the unique id of the audio source |
|
pure virtual |
Gets the image source from the UMC with a particular unique id param[in] uniqueID A value of type std::string indicating the unique id of the image source.
|
pure virtual |
Gets the image source from the UMC with a particular unique id param[in] uniqueID A value of type std::string indicating the unique id of the image source.
|
pure virtual |
Gets the output from the UMC with a particular unique id.
| [in] | uniqueID | A value of type std::string indicating the unique id of the output |
|
pure virtual |
Gets the image source from the UMC with a particular unique id.
| [in] | uniqueID | A value of type std::string indicating the unique id of the output |
|
pure virtual |
Gets the source from the UMC with a particular unique id param[in] uniqueID A value of type std::string indicating the unique id of the source.
|
pure virtual |
|
pure virtual |
Gets the video frame source from the UMC with a particular unique id.
| [in] | uniqueID | A value of type std::string indicating the unique id of the video frame source |
|
pure virtual |
Gets the video frame source from the UMC with a particular unique id param[in] uniqueID A value of type std::string indicating the unique id of the audio source.
|
pure virtual |
Gets the video source from the UMC with a particular unique id param[in] uniqueID A value of type std::string indicating the unique id of the video source.
|
pure virtual |
Gets the video source from the UMC with a particular unique id param[in] uniqueID A value of type std::string indicating the unique id of the video source.
|
pure virtual |
|
pure virtual |
|
static |
Registers a new custom node handler or de-registers an existing custom data handler param[in] customDataNameSpace A value of type std::string indicating the namespace of the custom data for which the custom handler is to be registered param[in] customDataName A value of type std::string indicating the name of the custom data for which the custom handler is to be registered param[in] customDataHandler A shared pointer to a non-const object of type ICustomDataHandler representing the custom data handler to be created. If an empty shared pointer is provided, then the existing custom data handler is de-registerd.
|
pure virtual |
|
pure virtual |
|
pure virtual |
|
pure virtual |
|
pure virtual |
|
pure virtual |
|
pure virtual |
Removes the audio source from the UMC with a particular unique id.
| [in] | uniqueID | a value of type std::string indicating the unique id of the audio source |
|
pure virtual |
Removes the image source from the UMC with a particular unique id param[in] uniqueID a value of type std::string indicating the unique id of the image source.
|
pure virtual |
Removes the output from the UMC with a particular unique id.
| [in] | uniqueID | A value of type std::string indicating the unique id of the output |
|
pure virtual |
Removes the source from the UMC with a particular unique id.
| [in] | uniqueID | A value of type std::string indicating the unique id of the source |
|
pure virtual |
Removes the video frame source from the UMC with a particular unique id.
| [in] | uniqueID | A value of type std::string indicating the unique id of the video frame source |
|
pure virtual |
Removes the video source from the UMC with a particular unique id.
| [in] | uniqueID | A value of type std::string indicating the unique id of the video source |
|
pure virtual |
Serialize UMC object to std::string.
|
pure virtual |
|
pure virtual |
|
pure virtual |


Class: 'Bruker MATCH'
http://nmrML.org/nmrCV#NMR:1400211
Annotations (2)
-
comment "def: The Bruker Multiple Adjustable Tube Clamp Holder MATCH™ system is a holder for 100 mm long NMR sample tubes with diameters ranging from micro tubes up to 5 mm NMR tubes. The MATCH insert fits into a standard 10 mm Bruker spinner and is suitable for all non-spinning applications.
The MATCH system provides an easy and cost efficient means of optimizing the signal-to-noise ratio of each sample. By matching the NMR tube diameter to the size of the sample, most of the sample can be placed in the active column of the NMR coil. This leads to an enhanced signal detection compared to diluting the same sample quantity in a larger tube.
defprov: Bruker website
synonym: Bruker Multiple Adjustable Tube Clamp Holder" (string)
-
label "Bruker MATCH" (string)
Superclasses (1)
Usage (1)


Mpd supports authentication and accounting by calling external scripts.
Pathes to that scripts must be specified using set auth extauth-script ...
and set auth extacct-script ...
commands.
On invocation extauth/extacct scripts receive on stdin set of request attribute:value pairs terminated by empty line and must generate response in same format on stdout.
Supported attributes:
Name Access Accounting Req Resp Req Resp USER_NAME + + + - AUTH_TYPE + - - - USER_PASSWORD + + - - USER_NT_HASH - + - - USER_LM_HASH - + - - LINK + - + - NAS_PORT + - + - NAS_PORT_TYPE + - + - CALLING_STATION_ID + - + - CALLED_STATION_ID + - + - SELF_NAME + - + - PEER_NAME + - + - SELF_ADDR + - + - PEER_ADDR + - + - PEER_PORT + - + - PEER_MAC_ADDR + - + - PEER_IFACE + - + - PEER_IDENT + - + - RESULT - + - - FRAMED_IP_ADDRESS - + + - PRIMARY_DNS_SERVER - + - - SECONDARY_DNS_SERVER - + - - PRIMARY_NBNS_SERVER - + - - SECONDARY_NBNS_SERVER - + - - FRAMED_ROUTE - + - - FRAMED_IPV6_ROUTE - + - - FRAMED_MTU - + - - FRAMED_COMPRESSION - + - - FRAMED_POOL - + - - SESSION_TIMEOUT - + - - IDLE_TIMEOUT - + - - ACCT_INTERIM_INTERVAL - + - - ACCT_INTERIM_LIM_RECV - + - - ACCT_INTERIM_LIM_XMIT - + - - REPLY_MESSAGE - + - - MS_CHAP_ERROR - + - - IFACE - - + - IFACE_INDEX - - + - BUNDLE - - + - ACCT_STATUS_TYPE - - + - ACCT_SESSION_ID + - + - ACCT_MULTI_SESSION_ID - - + - ACCT_LINK_COUNT - - + - ACCT_TERMINATE_CAUSE - - + - ACCT_SESSION_TIME - - + - ACCT_INPUT_OCTETS - - + - ACCT_INPUT_PACKETS - - + - ACCT_OUTPUT_OCTETS - - + - ACCT_OUTPUT_PACKETS - - + - MPD_RULE - + - - MPD_PIPE - + - - MPD_QUEUE - + - - MPD_TABLE - + - - MPD_TABLE_STATIC - + - - MPD_FILTER - + - - MPD_LIMIT - + - - MPD_INPUT_OCTETS - - + - MPD_INPUT_PACKETS - - + - MPD_OUTPUT_OCTETS - - + - MPD_OUTPUT_PACKETS - - + - MPD_ACTION - + - - MPD_DROP_USER - - - + MPD_IFACE_NAME - + - - MPD_IFACE_DESCR - + - - MPD_IFACE_GROUP - + - -
Attribute USER_PASSWORD provided in Access-Request only for PAP auth. Attributes USER_NT_HASH and USER_LM_HASH in Access-Reply used for MS-CHAP auth only.
In reply script may specify any combination of attributes it needs. The only mandatory attribute in Access-Response is RESULT. RESULT must be one of SUCCESS, UNDEF or FAIL. RESULT UNDEF means that mpd should authenticate user itself using USER_PASSWORD/USER_NT_HASH attribute supplied by script.
For description of most attributes look their RADIUS alternatives.


TREADING ON GRAVES
"To see a man tread over graves,
I hold it no good mark;
'Tis wicked in the sun and moon,
And bad luck in the dark!"
So sings Coleridge in his ballad of "The Three Graves."
Whenever a person shivers from a sensation of cold down the spine, it is said some one is walking over his or her grave.
Persons believing this, will give directions that they may be buried in some secluded corner of the churchyard, so that their corpse may not be disturbed by unholy footsteps.


|
User Id: Expiry: |
Password auto-expiry days: |
User Name: Email Address: |
Last Login |
Keys: Allowed IP Numbers: |
|
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| Task Id | Locks |


The table shows the list of Maven repositories, encountered in the current project, with their URLs, type (local or remote) and the date of the most recent update.


My LinkedIn profile
A GitHub page for my SMTP Mail Client
I will finish this next week, as I am going to my Sister's wedding this weekend
Here is the random graph and the SVG drawing of the nodes and edges.


LogLevel
public enum LogLevel : Int
The severity of the log message.
When setting Logger.logLevelFilter
, the LogLevels, ordered from most restrictive to least, are: none
, analytics
, fatal
, error
, warn
, info
, and debug
.
-
Used to turn off all logging, including analytics data.
Declaration
Swift
case none
-
Only logs analytics data.
Logger
will record nothing.Declaration
Swift
case analytics
-
Indicates that the application crashed or entered a corrupt state.
Declaration
Swift
case fatal
-
An unintended failure.
Declaration
Swift
case error
-
A warning that may or may not be an actual issue.
Declaration
Swift
case warn
-
Any useful information that is not considered problematic.
Declaration
Swift
case info
-
Fine-level detail used for debugging purposes.
Declaration
Swift
case debug
-
The string representation of the log level.
Declaration
Swift
public var asString: String { get }


The given notation depicts the elements from four different gymnastics routines. First, we identify the apparatus used in each routine: in order, these are the Men's High Bar (or Horizontal Bar), the Men's Still Rings, the Men's Pommel Horse and the Men's Parallel Bars.
Having identified the apparatus for each of them, we can identify the elements in each routine. See the details section below for the specific IDs. For example, the symbol that occurs three times in the third sequence is an Eichorn.
Once we identify the elements, we notice that the first letters of their names spell TOKYO COP ELEMENT NUMS. We can compute the score that each routine would receive (see below for the details) according to the Tokyo Olympics Code Of Points. Doing so, we notice that they differ from the given score. As clued by the flavor text (“something was added”), we compute the difference between the correct score and the given score, which yields a positive integer for each apparatus. Using the given (I), (II), or (III) to disambiguate, we take the element with that number in the COP for that apparatus. Those four elements are:
Men's High Bar, III.13,If you are not familiar with gymnastics scoring, it may be helpful to read section 6 of the Code Of Points.
Note: Repeating the same element multiple times in a routine counts only toward the E score; see articles 7.1.4, 7.5.3, 7.6, and 9.3.2b in the Code of Points. As suggested by the flavor text, each routine receives a perfect E score of 10, and so for our purposes (in computing D score and the short exercise penalty) we may ignore any repeated instances of an element.
Men's High Bar (II, 9) Tkatchev. C difficulty (I, 74) Ono. B difficulty (II, 17) Kulesza. E difficulty (II, 4) Yamawaki. D difficulty (I, 74) Ono. B difficulty (repeat) Execution Score: 10 points Difficulty value: B,C,D,E: +1.4 +0.2 connection bonus for Kulesza-Yamawaki Two element groups: +1.0 Short exercise: -6 for 4 distinct elements Final score: 6.6
Men's Still Rings (II, 114) Carmona. F difficulty (I, 29) O'Neill. E difficulty (the two different symbols depicted in the CoP correspond to whether the O'Neill finishes through a Li Ning; in our case it doesn't) (II, 46) Pham. D difficulty Execution Score: 10 Difficulty value: D,E,F: +1.5 No swing to handstand: -0.3 Two element groups: +1.0 Short exercise: -6 for 3 distinct elements Final score: 6.2
Men's Pommel (II, 29) Eichorn. E difficulty (I, 4) Li Ning. D difficulty (II, 29) Eichorn. E difficulty (repeat) (I, 16) Mikulak. D difficulty (II, 29) Eichorn. E difficulty (repeat) (III, 34) Nin Reyes. D difficulty (II, 1) Thomas. A difficulty Execution Score: 10 points Difficulty value: A,D,D,D,E: +1.8 Three element groups: +1.5 Short exercise: -4 for 5 distinct elements Non-utilization of all three parts of the horse? No, because the Nin Reyes is a travel. Final score: 9.3
Men's Parallel Bars (I, 63) Novikov. C difficulty (I, 113) Urzica. E difficulty (I, 29) Makuts. E difficulty (I, 15) Salazar. C difficulty Execution Score: 10 points Difficulty value: C,C,E,E: +1.6 One element group: +0.5 Short exercise: -6 for 4 distinct elements Final score: 6.1


BookExamples.Chapter6
.Chemistry
A sample chemistry package
Name
Description
Types
Interfaces
Functions
Sensors
Basic
Tests
HTML-documentation generated by
Dymola
Wed Sep 10 16:48:03 2003 .


Post-doctoral researcher Human Emotion Systems Lab, Brain & Mind Laboratory
Department of Neuroscience and Biomedical Engineering
Aalto University School of Science
P.O. Box 12200; FI-00076 AALTO, FINLAND
Room F326, Rakentajanaukio 2 C, FI-02150 Espoo
email: enrico.glerean [at] aalto.fi


This framework is based on Template Literals, global scope (yes! You heard me, this framework utilizes global window scope) and plain old HTML. I build this as an experiment of an idea of using THE platform to build front end.
Also should mention that this is a runtime framework, no compilation or build process needed.
Here we don't make use Compilers, Bundles, Virtual dom, Hyperscript, State management or any other fancy stuff. We use the platform (tools we are provided already, like plain old HTML for example).
So what does Boldom component looks like? It's just an html file, stripped down a bit.


i am aarón montoya-moraga (they/them). i go by aya, which is short for ayayay and my artist name.
i am based in Santiago, i am a professor at the schools of design of Universidad Diego Portales and Universidad de Chile. i run my own small business and art studio piruetas, and the netlabel bandurria.
i hold a master's from MIT Media Lab and another master's from NYU ITP. my research focuses on open source media arts, machine learning, and digital rights. i have given talks or exhibited at NYU Tisch, W3C, Pioneer Works, New Latin Wave, among others.
since 2016 i contribute to Processing (released p5.js site & book in Spanish).
more info: contact & artist portfolio, code
if you want to sponsor my open source work, you can donate here
this website was manually written using HTML, CSS, and JS. it doesn't rely on external libraries, nor use any tracking system or cookies, nor collect data about you when you visit. it is hosted on GitHub Pages.


Regarding the tutorial A Painless Q-Learning Tutorial, this simple demo iterates trough the steps of the solution. Click on a cell to set it as the current state.


--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/group.20ring.html ---
Do we have group rings? It's an instance of finsupp
so you just need to define the multiplication and then prove things like associativity
right
which might be a bit icky
induction on size of support?
well we have the master of finite sums
he's revising mechanics
...
For those who don't know the mathematics, if R
is a commutative ring and G
is a group (or even a monoid) then the group ring R[G]
(or monoid ring) has as elements the finite formal combinations r1*g1+r2*g2+...+rn*gn
and multiplication is R
-linear and extends the multiplication on the group.
There are a whole load of things which it would be natural and fun to do in Lean. We have modules over a ring, and tensor products, so if we have exact sequences then we could do Ext and Tor (projective and injective modules should be straightforward). If we also had group rings we could then do group cohomology. A lot of this is very dry homological algebra which should be very easy in Lean although there might be some foundational work to do to make diagram chases painless.
Kenny -- Sjoerd de Vries was talking about implementing group cohomology in Lean over the summer, so it's one of the things on my todo list for July, but if you want to start earlier then that's fine by me.
In https://github.com/leanprover/mathlib/blob/master/data/finsupp.lean#L646 is the following definition:
def to_ring [add_monoid α] [ring β] : ring (α →₀ β)
There is also a commutative version.
I didn't set it up as a type class instance as I think it is better to define a copy for this purpose.
Hm, actually I'm not sure if this is the one you are looking for ...
The problem is that to_ring
is defined on the additive class for monoid
and I guess you want to see it using the multiplicative structure. But otherwise it should work, it extends the multiplication in the group:
(r_1 * g_1 + \dots + r_n * g_n) * (1 * g') = r_1 * g_1g' + \dots + r_n * g_ng'
At first glance this looks like exactly the right thing
Yes, usually in maths the monoid is written multiplicatively, because the multiplication on the ring extends that on the monoid.
In fact I suspect that the monoid ring R[M] is probably some adjoint functor to the forgetful functor sending an R-algebra to the underlying multiplicative monoid
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


IT Consultant Jönköping, SE2014 to 2015 System management and problem solving together with customers.


{{ partial "header.html" . }}
If you want to be added to this page, please send a pull request. Check out the how-to guide.


Now, Amazon chief Bezos calls for regulatory stability from the govt
Says Amazon is doing ‘extremely well’ in the country
by Our BureauAfter Vodafone Plc’s Chief Executive Officer sought policy intervention to revive the telecom sector, Jeff Bezos, Founder, Amazon, has sought regulatory stability in India.
“Regulatory stability is the thing that we would always hope for India. Whatever the regulations are ... they are stable in time and that’s one of the things we’re hoping will now be true. We'll see,” Bezos, 55, told reporters on the sidelines of his induction into the National Portrait Gallery, according to a PTI report.
Bezos’ comments assume significance in the light of recent attempts by the Centre to roll out an e-commerce policy. Recently, Commerce Minister Piyush Goyal had said that the government is probing WalMart-owned Flipkart and Amazon over the alleged predatory pricing.
In October, US Commerce Secretary Wilbur Ross had said that Amazon is spending one-third of what it spent the year before in capital expenditure.
“It would probably have spent a lot more in India if it didn’t feel that there wasn’t a diminution in growth due to some of those (e-commerce) policies,” Ross had said.
Bezos said that Amazon was doing “extremely well” in India, but hoped for regulatory stability in the country.
This is the second global executive to raise concerns over India’s regulatory regime.
Vodafone Plc’s CEO Nick Read was quoted by Bloomberg saying that its venture in India is at a critical situation and urged the government for a package for the telecom sector.
“If you don’t get the remedies being suggested, the situation is critical,” Read said.


Created by Charo Nuguid
Below are the domain objects for the Pet kata.
Taken from The Eclipse Collections: Pet Kata
Also known as a procedure or a subroutine.
Can take zero or more arguments.
See Tour Of Go for an example.
When two or more parameters share the same type, you can omit the type from all but the last
See Tour Of Go for an example.
Functions can also return multiple results
See Tour Of Go for an example.
Figure out how to get Exercise1_test.go to pass using what you have seen so far.


{% extends "layout.html" %} {% block body %}
A BOF with that title has already been submitted.
Nominate another topic


{% extends "_layout.html" %} {% block header %}{% include "public/header.html" %}{% endblock %} {% block jumbotron %}
This template is being rendered from.templates/home.html
. If you haven't already guessed, this application uses Bootstrap. This particular template is Bootstrap's jumbotron.
If you make a change to the source, reload, and don't see your change, it's because Flask's cahcing mechanism, SimpleCache, is activated. The cache is volitle and will not persist between runnings. The quick solution is to restart your server.
This project supports user registration by default by way of Flask-User. If your project doesn't require user registration, remove it.
The search field on this page has an auto-complete feature thanks to Typeahead.js. Type in a country name and select one from the list.


SUCCESS!
{{message}}
Oops!
Error while deploying the service
REFRESH to give it another try.
If the problem persists, Please email us at {{reportEmail_mailid}}


{% extends "reviewers/base.html" %}
{% block title %}
Abuse Reports – {{ addon.name }} – Add-ons for Firefox
{% endblock %}
{% block content %}
Abuse Reports for {{ addon.name }} and its developers ({{ reports.paginator.count|numberfmt }})
{% with reports=None %}
{# Include the addon details box, but without the abuse reports as we show them below #}
{% include 'reviewers/addon_details_box.html' %}
{% endwith %}


"v1Employee": {
"type": "object",
"required": [
"first_name",
"last_name"
],
"externalDocs": {
"description": "Read the offical documentation here:",
"url": "https://docs.connect.squareup.com/api/connect/v1/#datatype-employee"
},
"description": "Represents one of a business\u0027s employees.",
"properties": {
"id": {
"type": "string",
"description": "The employee\u0027s unique ID."
},
"first_name": {
"type": "string",
"description": "The employee\u0027s first name."
},
"last_name": {
"type": "string",
"description": "The employee\u0027s last name."
},
"role_ids": {
"type": "array",
"items": {
"type": "string"
},
"description": "The ids of the employee\u0027s associated roles. Currently, you can specify only one or zero roles per employee."
},
"authorized_location_ids": {
"type": "array",
"items": {
"type": "string"
},
"description": "The IDs of the locations the employee is allowed to clock in at."
},
"email": {
"type": "string",
"description": "The employee\u0027s email address."
},
"status": {
"type": "string",
"enum": [
"ACTIVE",
"INACTIVE"
],
"description": "CWhether the employee is ACTIVE or INACTIVE. Inactive employees cannot sign in to Square Register.Merchants update this field from the Square Dashboard. "
},
"external_id": {
"type": "string",
"description": "An ID the merchant can set to associate the employee with an entity in another system."
},
"created_at": {
"type": "string",
"description": "The time when the employee entity was created, in ISO 8601 format."
},
"updated_at": {
"type": "string",
"description": "The time when the employee entity was most recently updated, in ISO 8601 format."
}
}
},


|
Contiki 2.5
|
The architecture specific functionality for the Contiki ELF loader has to be implemented for each processor type Contiki runs on. More...
Files | |
| file | elfloader-arch.h |
Header file for the architecture specific parts of the Contiki ELF loader. | |
| file | elfloader-arch-otf.h |
Header file for the architecture specific parts of the Contiki ELF loader. | |
Functions | |
| void * | elfloader_arch_allocate_ram (int size) |
| Allocate RAM for a new module. | |
| void * | elfloader_arch_allocate_rom (int size) |
| Allocate program memory for a new module. | |
| void | elfloader_arch_relocate (int fd, unsigned int sectionoffset, char *sectionaddr, struct elf32_rela *rela, char *addr) |
| Perform a relocation. | |
| void | elfloader_arch_write_rom (int fd, unsigned short textoff, unsigned int size, char *mem) |
| Write to read-only memory (for example the text segment). | |
| int | elfloader_arch_relocate (int input_fd, struct elfloader_output *output, unsigned int sectionoffset, char *sectionaddr, struct elf32_rela *rela, char *addr) |
| Perform a relocation. |
The architecture specific functionality for the Contiki ELF loader has to be implemented for each processor type Contiki runs on.
Since the ELF format is slightly different for different processor types, the Contiki ELF loader is divided into two parts: the generic ELF loader module (The Contiki ELF loader) and the architecture specific part (this module). The architecture specific part deals with memory allocation, code and data relocation, and writing the relocated ELF code into program memory.
To port the Contiki ELF loader to a new processor type, this module has to be implemented for the new processor type.
| void* elfloader_arch_allocate_ram | ( | int | size | ) |
Allocate RAM for a new module.
| size | The size of the requested memory. |
This function is called from the Contiki ELF loader to allocate RAM for the module to be loaded into.
Definition at line 76 of file elfloader-avr.c.
References mmem_alloc(), mmem_free(), MMEM_PTR, and NULL.
Referenced by elfloader_load().
| void* elfloader_arch_allocate_rom | ( | int | size | ) |
Allocate program memory for a new module.
| size | The size of the requested memory. |
This function is called from the Contiki ELF loader to allocate program memory (typically ROM) for the module to be loaded into.
Definition at line 97 of file elfloader-avr.c.
Referenced by elfloader_load().
| int elfloader_arch_relocate | ( | int | input_fd, |
| struct elfloader_output * | output, | ||
| unsigned int | sectionoffset, | ||
| char * | sectionaddr, | ||
| struct elf32_rela * | rela, | ||
| char * | addr | ||
| ) |
Perform a relocation.
| output | The output object for the segment. |
| sectionoffset | The file offset at which the relocation can be found. |
| sectionaddr | The section start address (absolute runtime). |
| rela | A pointer to an ELF32 rela structure (struct elf32_rela). |
| addr | The relocated address. |
This function is called from the Contiki ELF loader to perform a relocation on a piece of code or data. The relocated address is calculated by the Contiki ELF loader, based on information in the ELF file, and it is the responsibility of this function to patch the executable code. The Contiki ELF loader passes a pointer to an ELF32 rela structure (struct elf32_rela) that contains information about how to patch the code. This information is different from processor to processor.
Definition at line 22 of file elfloader-arm.c.
References cfs_seek(), CFS_SEEK_SET, ELFLOADER_OK, and ELFLOADER_UNHANDLED_RELOC.
| void elfloader_arch_relocate | ( | int | fd, |
| unsigned int | sectionoffset, | ||
| char * | sectionaddr, | ||
| struct elf32_rela * | rela, | ||
| char * | addr | ||
| ) |
Perform a relocation.
| fd | The file descriptor for the ELF file. |
| sectionoffset | The file offset at which the relocation can be found. |
| sectionaddr | The section start address (absolute runtime). |
| rela | A pointer to an ELF32 rela structure (struct elf32_rela). |
| addr | The relocated address. |
This function is called from the Contiki ELF loader to perform a relocation on a piece of code or data. The relocated address is calculated by the Contiki ELF loader, based on information in the ELF file, and it is the responsibility of this function to patch the executable code. The Contiki ELF loader passes a pointer to an ELF32 rela structure (struct elf32_rela) that contains information about how to patch the code. This information is different from processor to processor.
Definition at line 178 of file elfloader-avr.c.
References cfs_seek(), CFS_SEEK_CUR, CFS_SEEK_SET, and ELFLOADER_UNHANDLED_RELOC.
| void elfloader_arch_write_rom | ( | int | fd, |
| unsigned short | textoff, | ||
| unsigned int | size, | ||
| char * | mem | ||
| ) |
Write to read-only memory (for example the text segment).
| fd | The file descriptor for the ELF file. |
| textoff | Offset of text segment relative start of file. |
| size | The size of the text segment. |
| mem | A pointer to the where the text segment should be flashed |
This function is called from the Contiki ELF loader to write the program code (text segment) of a loaded module into memory. The function is called when all relocations have been performed.
Definition at line 117 of file elfloader-avr.c.
References cfs_seek(), CFS_SEEK_SET, flash_clear(), flash_done(), flash_setup(), and flash_write().
Referenced by elfloader_load().


Aaron Ramsey apologises to Cristiano Ronaldo for 'stealing' Juventus goal
The Welshman opened the scoring in the 2-1 win at Lokomotiv Moscow on Wednesday after home goalkeeper Guilherme spilled a Ronaldo free-kick just four minutes in
by Mark Jones, https://www.mirror.co.uk/authors/mark-jones/Aaron Ramsey felt the need to apologise to Cristiano Ronaldo after he opened the scoring in Juventus ' 2-1 win at Lokomotiv Moscow on Wednesday.
Just four minutes of the game had elapsed when home goalkeeper Guilherme spilled a Ronaldo free-kick behind him, with Ramsey getting to the ball to knock it in as it trickled towards the goalline.
Both UEFA and Juventus credited the Welshman with the goal, which was his first in the Champions League since a strike for Arsenal against Monaco in March 2015.
Whether or not the goal would have gone to Ronaldo had Ramsey not have touched it is up for debate, as Guilherme had clearly dropped the ball forward before it struck his leg and went behind him.
But given that the Portuguese is such a relentless hunter of goals, Ramsey appeared to be somewhat sheepish when celebrating it with his teammates on the pitch, before he later confirmed he had said sorry to the Champions League's all-time record goalscorer, who has 129 strikes in the competition.
"I thought the keeper was a lot closer to me and had a chance of diving back and maybe clearing it," Ramsey told reporters after the match.
"My instinct took over to make sure that it went over the line. I've apologised to Cristiano."
Lokomotiv equalised shortly afterwards through Alexei Miranchuk, before substitute Douglas Costa won it for the visitors in stoppage-time after brilliant link-up play with the former Chelsea forward Gonzalo Higuain.
The win secured Juve's place in next year's knockout stages, with Bayer Leverkusen beating Atletico Madrid 2-1 in Group D's other game.
"We still have work to do to finish top but we achieved our target of qualifying tonight, so we're happy that we've done that," added Ramsey, who now has two goals in his eight Juve appearances.


backup-file-mode « "copy" , ("none" on OpenVMS)
The value of this variable controls the way that Emacs creates backup files.
Value Description "none" Do not create backup files "copy" Create backup file by copying "rename" Create backup file by renaming Use backup by "copy" on Unix systems to leave the file protection and symbolic links unchanged.
Use backup by "rename" to speed up file saving.
Use backup "none" to prevent backup files being created.
backup-filename-format « "%pa%fn._%1ft"
This variable controls how emacs names backup files. Emacs bases the backup filename on the buffers file name as directed by the format string.
The syntax of the format string is the same as used by the command file-format-string. The equivilent MLisp would be:
(setq backup-filename (file-format-string backup-filename-format current-buffer-file-name))The default format create backup files in the same director as the original file but with a leading "_" prefixed to the file type. For example c:\docs\readme.txt is backed up as c:\docs\readme._txt.
Records the type of screen on which Emacs is running. If non-zero, text is displayed on the screen as black characters on a white background. If zero, text is displayed as white characters on a black background. This information is used by some terminal interfaces to decide how to display a visible bell.
Contains the name of the breakpoint function. When a breakpoint occurs, the function whose name is in breakpoint-hook is called.
The breakpoint function may decompile the expression that will be executed by using the decompile-current-line function.
buffer-backup-filename-hook « ""
Emacs calls the function in buffer-backup-filename-hook with the filename being backed up. The function is expected to return a string containing the filename to backup the file to.
(defun my-backup-filename-maker(~filename) ; backup to the filename with a "~" appended (concat ~filename "~") ) (setq buffer-backup-filename-hook "my-backup-filename-maker")
Emacs calls the function in buffer-choose-name-hook with the filename being loaded into a new buffer. The function is expected to return a string containing the name to use for the new buffer.
(defun my-buffer-name-maker(~filename) ; use a buffer name of file.typ in directory (file-format-string "%fa in %pa" ~filename) ) (setq buffer-choose-name-hook "my-buffer-name-maker")
Emacs calls the function in buffer-file-loaded-hook with the filename being loaded into a new buffer. The function is expected to return a string containing the name to use for the new buffer.
(defun my-file-loaded-hook(~buf-name) ; figure out the mode and settings to use for this buffer ;... ) (setq buffer-file-loaded-hook "my-file-read-hook")
Is positive if the current buffer has been modified since it was last written out to disk. You may set it to 0 if you want Emacs to ignore the modifications that have been made to a buffer. However, this does not restore the unmodified version of the buffer -- it merely tells Emacs not to write out the buffer with other modified files. Emacs sets buffer-is-modified positive any time the buffer is modified.
A 1-dimensional array which contains all the buffer names currently in use in Emacs. Element 0 of the array is a count of the total number of buffers contained in the array.
Emacs calls the function in buffer-saved-as-hook with the filename being loaded into a new buffer. The function is expected to return a string containing the name to use for the new buffer.
(defun my-saved-as-hook(~filename) ; change the buffer name to match the filename used in save as (setq buffer-name (file-format-string "%fa in %pa" ~filename)) ) (setq buffer-saved-as-hook "my-saved-as-hook")


S.A.M.S (Stock Analysis and Management System) a real time Inventory Management System. Build for retail allowing for monitoring of sale and inventory delivery and order live in real time.


Typo corrections and hints for W18 exam e02
On handout “A”, p. 1, (blue sheet): The descriptions of compare
and compareTo
are reversed from what they should be. That is:
- The description given for
compare
is actually the description forcompareTo
- The description given for
compareTo
is actually the description forcompare
In Question 4: The whole method, not just the function prototype.
In questions 7,8,9: Where you see Comparator<ArrayList>
, CROSS IT OUT. Write Comparator<Student>
instead.
In question 7: My intention was to NOT allow Lambda functions for this particular problem. But, since I didn’t clearly signal my intent, I will accept a correct answer based on lambda functions.
Question 9: Minor typo: there are three things in the list of things to notice, not two.
Also, instead of java.lang.Math.signum
, you may also use either of these methods of class java.lang.Double
static int compare(double d1, double d2)
: Compares the two specified double values.int compareTo(Double anotherDouble)
: Compares two Double objects numerically.
Those work in the usual way for a compare
and compareTo
method.


As your scenes get larger, performance becomes a bigger consideration. One of the ways to manage this is to have meshes with different levels of detail depending on how far the camera is from the object. This is called Level of Detail (abbreviated as LOD).
LOD Groups are used to manage level of detail (LOD) for GameObjects. Level of Detail is an optimisation technique that uses several meshes for an object; the meshes represent the same object with decreasing detail in the geometry. The idea is that the low-detail meshes are shown when the object is far from the camera and the difference will not be noticed. Since meshes with simpler geometry are less demanding on the hardware, performance can be improved by using LOD judiciously.
The different LOD levels are visible in the horizontal bar with the camera icon just above it (LOD: 0, LOD: 1, LOD: 2, etc). The percentages in the LOD bars represent the fraction of the bounding box height relative to screen height where that LOD level becomes active. You can change the percentage values by dragging the vertical lines that separate the bars. You can also add and remove LOD levels from the bar by right-clicking it and selecting Insert Before or Delete from the contextual menu. The position of the camera icon along the bar shows the current percentage. The percentages in the LOD bars represent the thresholds at which the corresponding LOD level becomes active, measured by the ratio of the object’s screen space height to screen height. Note that if the LOD Bias is not 1 the camera position is not necessarily the actual position where LOD transits from one to another.
When you click on one of the LOD bars to select it, a Renderers panel will be shown beneath. The “renderers” are actually GameObjects that hold the mesh to represent the LOD level; typically, this will be a child of the object that has the LODGroup component. If you click on an empty box (with the word “Add”) in the Renderers panel, an object browser will appear to let you choose the object for that LOD level. Although you can choose any object for the renderer, you will be asked if you want to parent it to the LODGroup GameObject if it isn’t already a child.
From Unity 5, you can choose Fade Mode for each LOD level. The fading is used to “blend” two neighboring LODs to achieve a smooth transition effect. However Unity doesn’t provide a default built-in technique to blend LOD geometries. You need to implement your own technique according to your game type and asset production pipeline. Unity calculates a “blend factor” from the object’s screen size and passes it to your shader.
There are two modes for calculating the blend factor:
Percentage: As the object’s screen height goes from the current LOD height percentage to next, the blend factor goes from 1 to 0. Only the meshes of the current LOD will be rendered. Cross-fade: You need to specify a Transition Width value to define a cross-fading zone at the end of the current LOD where it will to transit to the next LOD. In the transition zone, both LOD levels will be rendered. The blend factor goes from 1 to 0 for the current LOD and 0 to 1 for the next LOD.
The blend factor is accessed as the unity_LODFade.x uniform
variable in your shader program. Either keyword LOD_FADE_PERCENTAGE
or LOD_FADE_CROSSFADE
will be chosen for objects rendered with LOD fading.
For more details on naming conventions see the Level of detail page.
Look at the example of SpeedTree trees to see how LODGroup is configured and how the SpeedTree shader utilizes the unity_LODFade
variable.
At the bottom of the inspector are two Recalculate buttons. The Bounds button will recalculate the bounding volume of the object after a new LOD level is added. The Lightmap Scale button updates the Scale in Lightmap property in the lightmaps based on changed LOD level boundaries.


A Reflection: My General Education at Iowa State University
Part 1 of a 2 part series on my educational experiences at Iowa State University.
Posted By Jack Meyer on 2017-10-05 00:00:00 -0500
A reflection
Over the course of my 4 years at Iowa State, I have taken many general education courses which helped change and shape my world view and understand engineering problems and how the world may or may not view the solution. As a Software Engineer, the products we create have the ability to change the way people interact with the world, see the world, and use the world. It is important that we are well versed in many different subject areas so we c an fully understand the people that are using our products.
Throughout my career as an engineer, I hope that I have the ability to create solutions which are going to enable people to do things in their lives in ways that they were previously not able to. Right now, my current passion is in healthcare and I hope to create solutions which are going to decrease the cost of medical care, while at the same time raise the standards of care. I hope to work in an environment where everyone shares these goals and where everyone has a passion for developing unique, cutting edge solutions in the healthcare field. I hope to work in a fast-paced paced environment, where we are able to act on changing requirements quickly and efficiently, an environment where people push others to succeed rather than working for their own gain, and an environment which is collaborative, lighthearted, and welcoming.
Taking general education courses have helped me understand the worldview of other people and understand where their views come from. I took a class about the different religions in the United States. This class helped me understand many different religions, and different religions symbols and values. I also took a post-civil war history class which allowed me to get an understanding of how modern America was shaped and what the core values the people in our country have. Finally, I took a philosophy course which allowed to understand the different way people think. These courses allowed me to view an engineering problem in ways that I was not able to before. I can think of a problem and a solution and have a better understanding of how different people interact with the solution. I have more of an understanding of the needs and wants of different people in society and I am able to apply those to the problem I am trying to solve.
I have also learned how to effectively communicate about the problem and solution. Through a technical writing course and speech course, I have gained the skills needed to write clear and concise thoughts. As an engineer, it is important to be able to be able to reason about problems and solution, write about them, and discuss the solution.
When solving engineering problems, it is important to understand how other members of society will view the product. It is also important to understand what people value and what they need, and how the solution can eliminate the user’s needs while making sure to not infringe on their value system. It is always important to consider gender, race, and religion and ensure that any solution doesn’t violate any values that different people of different background may have. Some software engineering application may reach a global audience, so it is important to consider cultures outside my own. My general education classes helped me understand what people from the other parts of the world may be thinking as well.
Overall, my general education classes have had a positive impact on my life inside and outside of engineering. I have gained a clearer picture about different cultures, religions, and genders; different ways of thinking; and United States history. Finally, I’ve learned how to more effectively communicate my thoughts in writing and in speech.
General Education Courses I’ve Taken
| Course Title | Course Number |
|---|---|
| The Earth | GEOL 101 |
| Introduction to Philosophy | PHIL 201 |
| Survey of United States History II | HIST 222 |
| Principles of Microeconomics | ECON 101 |
| Introduction to Weather and Climate | MTEOR 206 |
| Religion in America | RELIG 210 |
| Technical Communication | ENGL 314 |
| Fundamentals of Public Speaking | SP CM 212 |
| Introduction to Sociology | SOC 134 |


I've always liked to draw. Going from there, I have provided graphic design and production art for numerous clients since I got my Bachelor of Fine Arts degree from MCAD in 1990. I also studied art at U of MN-Duluth and have taken periodic software training since. I can apply a trained eye to your design needs, from logos to brochures and ads, including website design and programming. I'm ready to provide illustrations in a range of media and styles. Also, I can meet any print production challenge, handling typography, color correction, spot colors, paper selection, computer issues, whatever's needed.
Check out my resume, and printable sample page. I always have references available — call or
.


This program is a template you can use to start writing your own program that calls Cloudy as a subroutine. You can freely modify the code inside the try block, but should normally not touch any of the catch blocks. They are designed to catch any exceptions that Cloudy may throw. If they were not caught, your code would crash and your output would be lost!
To demonstrate how you can define an input script for Cloudy, a single call to cdRead is included which exercises the smoke test. You should replace that with a series of calls to cdRead to define your own input script. The call to cdDrive causes the script to be executed. Since you typically want to calculate a series of models in the program (e.g. some sort of special grid) a simple loop is included in the program to demonstrate how this can be done. You can of course change the loop in any way that suits you, or even use multiple nested loops.
last modified 19 July, 2008


Minecraft Dungeons has a firm release month
by Shaun PrescottMinecraft Dungeons will release in April 2020, according to a new (and very brief) trailer. The isometric dungeon crawler adopts the familiar Minecraft voxel aesthetic, except instead of building fully-functioning calculators and scale models of the Taj Mahal, you'll be smashing enemies to bits and taking their loot.
The trailer also indicates that signing up for updates may also grant you early access to the game.
While it definitely looks like Minecraft, this outing will eschew mining and building altogether, opting for a fairly pure Diablo-esque smash-and-loot approach. It'll boast drop-in, drop-out cooperative play, and apparently there won't be any loot boxes or microtransactions. Here's everything we know about Minecraft: Dungeons so far.


{{ authors|pprint}}
List of Authors
{% for a in authors %}
{{ a }}
{% endfor %}
List of Books
{% for b in books %}
{{ b.title }} and {{ b.authors.all }}
{% endfor %}
Accessing ManyToMany Values directly in the template:
{{ b1.authors.all }}
Accessing ManyToMany Values in reverse from View:
{{ a }}
Accessing foreign Key Values directly in the template:
{{ b1.publishers }} and {{ b1.publishers.website }}
Accessing foreign Key in reverse from View:
{{ p }}


|
ActionComponents
04.05.00
Customizable UI and time-saving tools for Android development with Xamarin and Visual Studio.
|
Simulates an iOS NSMutableParagraphStyle
to ease the porting of UI code from iOS to Android.
More...
Public Member Functions | |
| NSMutableParagraphStyle () | |
| Initializes a new instance of the T:Foundation.NSMutableParagraphStyle class. More... | |
Properties | |
| UITextAlignment | Alignment [get, set] |
| Gets or sets the alignment. More... | |
| TextBlockAlignment | VerticalAlignment = UITextAlignment.Left [get, set] |
Gets or sets the vertical alignment. This is an addition to the iOS version specific to working with Android apps. More... | |
| bool | AllowsDefaultTighteningForTruncation = TextBlockAlignment.Top [get, set] |
| Gets or sets a value indicating whether this T:Foundation.NSMutableParagraphStyle allows default tightening for truncation. More... | |
| NSWritingDirection | BaseWritingDirection = true [get, set] |
| Gets or sets the base writing direction. More... | |
| nfloat | DefaultTabInterval = NSWritingDirection.LeftToRight [get, set] |
| Gets or sets the default tab interval. More... | |
| nfloat | FirstLineHeadIndent = 8f [get, set] |
| Gets or sets the first line head indent. More... | |
| nfloat | HeadIndent = 0f [get, set] |
| Gets or sets the head indent. More... | |
| int | HyphenationFactor = 0f [get, set] |
| Gets or sets the hyphenation factor. More... | |
| UILineBreakMode | LineBreakMode = 1 [get, set] |
| Gets or sets the line break mode. More... | |
| nfloat | LineHeightMultiple = UILineBreakMode.Clip [get, set] |
| Gets or sets the line height multiple. More... | |
| nfloat | LineSpacing = 1f [get, set] |
| Gets or sets the line spacing. More... | |
| nfloat | MaximumLineHeight = 5f [get, set] |
| Gets or sets the maximum height of the line. More... | |
| nfloat | MinimumLineHeight = 1000f [get, set] |
| Gets or sets the minimum height of the line. More... | |
| nfloat | ParagraphSpacing = 5f [get, set] |
| Gets or sets the paragraph spacing. More... | |
| nfloat | ParagraphSpacingBefor = 10f [get, set] |
| Gets or sets the paragraph spacing befor. More... | |
| nfloat[] | TabStops = 0f [get, set] |
| Gets or sets the tab stops. More... | |
| nfloat | TailIndent [get, set] |
| Gets or sets the tail indent. More... | |
Simulates an iOS NSMutableParagraphStyle
to ease the porting of UI code from iOS to Android.
| Foundation.NSMutableParagraphStyle.NSMutableParagraphStyle | ( | ) |
Initializes a new instance of the T:Foundation.NSMutableParagraphStyle class.
|
getset |
Gets or sets the alignment.
The alignment.
|
getset |
Gets or sets a value indicating whether this T:Foundation.NSMutableParagraphStyle allows default tightening for truncation.
true
if allows default tightening for truncation; otherwise, false
.
|
getset |
Gets or sets the base writing direction.
The base writing direction.
|
getset |
Gets or sets the default tab interval.
The default tab interval.
|
getset |
Gets or sets the first line head indent.
The first line head indent.
|
getset |
Gets or sets the head indent.
The head indent.
|
getset |
Gets or sets the hyphenation factor.
The hyphenation factor.
|
getset |
Gets or sets the line break mode.
The line break mode.
|
getset |
Gets or sets the line height multiple.
The line height multiple.
|
getset |
Gets or sets the line spacing.
The line spacing.
|
getset |
Gets or sets the maximum height of the line.
The maximum height of the line.
|
getset |
Gets or sets the minimum height of the line.
The minimum height of the line.
|
getset |
Gets or sets the paragraph spacing.
The paragraph spacing.
|
getset |
Gets or sets the paragraph spacing befor.
The paragraph spacing befor.
|
getset |
Gets or sets the tab stops.
The tab stops.
|
getset |
Gets or sets the tail indent.
The tail indent.
|
getset |
Gets or sets the vertical alignment. This is an addition to the iOS
version specific to working with Android apps.
The vertical alignment.


Fixed area visualizer: Sliders
The values x, y, and area exist in relationship. Manipulating one value impacts the others.
Alter each value by entering a number into a text field, or by dragging a slider.
This shape appears to move with the sliders and respond to changes in the text boxes. What is actually happening, is that the page recalculates x and y anytime a textbox or slider changes, then redraws the rectangle. For example, as the x slider moves, it increments (or decrements) the x variable by one, and at each step the value for y is recalculated based on the specified fixed area, and the rectangle is redrawn.
In order to achieve this, we must connect the textboxes and sliders to the SVG rectangle using JavaScript. Using some jQuery functions will make using JavaScript easier.
Text box
First add a text box to the HTML markup,
<form>
<input id="xBox" type="text" value="55"/>
</form>
so that a text box appears on your page. Note the 'id' name, because we will need to have access to this specific box. In your script, create a jQuery object from the textbox id,
var xBox = $('#xBox');
and create a 'listener'. A 'listener' is a function that performs an action each time the text box changes, also called an 'event handler'. It 'listens' for any changes in the textbox it is assigned to. For example, a listener could look like:
xBox.change(function(){
paper.clear();
paper.rect(50, 40, this.value , 30)
});
This event handler, when called, does two things, it first clears the canvas, then it redraws the rectangle, using the number you entered into the text box as the width of the newly drawn box. The value 'this.value' is the number you entered into the textbox on the page. If you want the width and height to change according to a fixed area, you will first need to declare those variables, calculate them, and then pass them as the parameters when you redraw the box.
The function .change()
is a jQuery event handler, so you will also need to include the jQuery library in your page. An easy way to do this is to put:

in the
section. It's easy because it requires no downloading and no maintenance on your part. Alternatively,you can also download the jQuery.js file and include it in your HTML as an external JavaScript file as well.
Slider
The slider is very similar to the textbox, in how it functions with the SVG box. First add a slider to the page:
<form>
<input id="xBox" type="text"/>
<input id="ySlider"type="range"/>
</form>
Then between the
tags, you declare the slider as a jQuery object again:
var ySlider =$('#ySlider');
and add an event listener to control the height of the rectangle after it has been cleared:
ySlider.change(function(){
paper.clear();
paper.rect(50, 40, 30,this.value)
});
Upside down box
If you have followed the example, you may have noticed that box expands and shrinks from the upper left corner of the

. If you want the box to expand and shrink more conventionally (from the bottom left corner), a little math is required.
To get the box to grow from the bottom up, declare a variable z and take the height of where you want it to start, and subtract the value of y from it, and pass that in as a parameter for redrawing the box.
For example:
ySlider.change(function(){
var z=400-this.value;
paper.clear();
paper.(50,z,30,this.value);
});
Code
<!doctype html>

<form>
<input id="xBox" type="text"/>
<input id="ySlider"type="range"/>
</form>


‘Sarah’ weakens
by Rio N. ArajaTropical Storm “Sarah” weakened on Friday morning and was no longer expected to bring significant rainfall in the country, weathermen said.
But cloudy skies with light to moderate rain may be expected in Metro Manila, Bicol, Aurora, Quezon, Rizal, Laguna and Bulacan due to the northeast monsoon, according to the Philippine Atmospheric, Geophysical and Astronomical Services Administration.
“Sarah” is forecast to exit the Philippine Area of Responsibility between Friday night and Saturday morning, the agency said, adding it is expected to gradually weaken while moving toward the East China Sea in the next two days.
The storm’s center was estimated 430 kilometers northeast of Basco, Batanes. It was packing maximum sustained winds of 85 km per hour near the center and gustiness of up to 105 kph and was moving north-northeast at 15 kph.


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