About Me
An Engineer
Hi, I am Balaji Baduru. As a passionate developer, I love building products that are easy to use, accessible, engaging and delightful
Currently I am working with EPAM Systems, Hyderabad as a Senior Software Engineer
Hi, I am Balaji Baduru. As a passionate developer, I love building products that are easy to use, accessible, engaging and delightful
Currently I am working with EPAM Systems, Hyderabad as a Senior Software Engineer
Senior Software Engineer
Technical Lead
Senior Software Engineer
Software Engineer
If you need any help or required to contribute any open source project/ if you have any interesting project or idea Please mail me


http://ftp.acc.umu.se/pub/putty/putty-0.57/htmldoc/IndexPage.html
Z:\sysosd>plink
PuTTY Link: command-line connection utility
Release 0.57
Usage: plink [options] [user@]host [command]
("host" can also be a PuTTY saved session name)
Options:
-V print version information
-v show verbose messages
-load sessname Load settings from saved session
-ssh -telnet -rlogin -raw
force use of a particular protocol
-P port connect to specified port
-l user connect with specified username
-m file read remote command(s) from file
-batch disable all interactive prompts
The following options only apply to SSH connections:
-pw passw login with specified password
-D [listen-IP:]listen-port
Dynamic SOCKS-based port forwarding
-L [listen-IP:]listen-port:host:port
Forward local port to remote address
-R [listen-IP:]listen-port:host:port
Forward remote port to local address
-X -x enable / disable X11 forwarding
-A -a enable / disable agent forwarding
-t -T enable / disable pty allocation
-1 -2 force use of particular protocol version
-C enable compression
-i key private key file for authentication
-s remote command is an SSH subsystem (SSH-2 only)
-N don't start a shell/command (SSH-2 only)


My favorite things
These are a few of my favorite things.
People
Here are some of my favorite
people
My brother Christopher
My brother
Christopher
My mom and dad:
Steve
Steve
Carol
Carol
My friend Jessica
Jessica
My friend Candy
Candy
Flavors of ice cream
These are my favorites, in order:
Pistachio
Malted milk chocolate
Black licorice (really!)
Thanks for reading about me!


Psychological Safety and Agile teams
An article from Harvard Business Review on Psychological Safety made me think about this concept in relation to Agile.
The article presents the definition of team psychological safety as:
””” Team psychological safety is a shared belief held by members of a team that it’s OK to take risks, to express their ideas and concerns, to speak up with questions, and to admit mistakes — all without fear of negative consequences “””
Let’s look at the four pillars of Agile in light of psychological safety.
1: Individuals and interactions over processes and tools.
2: Working software over comprehensive documentation.
3: Customer collaboration over contract negotiation.
4: Responding to change over following a plan.
Individuals and interactions over processes and tools. Putting individuals and team interactions first seems highly correlated with psychological safety. Allowing engineers to feel open to bring up project risks for example. I have been on teams where engineers don’t feel free to speak-up and raise concerns early on in projects for fear of being considered negative not giving their full support to a new project. Research has shown that the earlier risks are raised, the more affectively their impact can be mitigated.
Only if risks are controlled, can the second pillar be realized: working software. The entire reason for a software team to exist is to provide business value. Although documentation is important, it is not the product. This leads us into the third pillar.
The third pillar and psychological safety really intertwine. Broadening the safety net to include the customer can be seen as itself risky and be uncomfortable move. I have been on teams where the customer does not feel safe raising questions early on. This leads to problems towards the end of a project when the software is delivered and does not meet: quality, usability, or even solve the business problem that was the entire reason for the project. Customers must be feel comfortable raising concerns to the engineering team. The engineering team must also feel free to raise their own concerns over risks and how features should be implemented, what features should be implemented, and sometime most importantly what features should be delivered later or not at all. All involved parties need to feel safe to express their ideas and concerns without retribution. This brings us to the fourth pillar.
The fourth pillar: responding to change. First psychological safety lets the team admit that change is needed. Once this is agreed upon, only wth such freedom can the team brainstorm and determine how to reorient, re-target, and respond to issues. Diversity in roles, opinions, skills, and life experiences lead to a diversity of ideas. Only if the team feels safe to express their different ideas can they ever be implemented.
Even though I am talking a lot about individual actions, the article emphasizes that the “team” in team psychological safety is important to note. We are talking about a group phenomenon. It is the milieu of the group that determines the level of psychological safety.
Both the research of Amy Edmondson, a Harvard Business School professor, and a research project called Project Aristotle at Google, reaffirm the benefits of team psychological safety. It is not always the teams with the highest performing individuals that maximize their performance. Research has found the “who” of the team matters less than the “how” of the team’s operation. For example, medical teams that admit more of their mistakes, actually perform better than teams that might appear to have less issues. Again problems can only be fixed after they are identified.
If you can’t imagine it, it can’t be implemented. And a team is only the sum of individual imaginations that can be brought into the open. Team members must feel free to identify issues, learn from them, and move forward together openly, freely, and with transparency in safety.


I'm a young developer learning how to make apps, games, and websites. I know HTML, CSS, JS, C#, Swift, Processing, and probably more. Right now I am working through web development and unity courses on udemy. Follow me on github or check out my projects on Khan Academy
Learn about this site.


| Tests passed/Failed/Skipped: | 21/0/0 |
| Started on: | Sat Jan 11 19:18:03 PST 2020 |
| Total time: | 896 seconds (896902 ms) |
| Included groups: | |
| Excluded groups: |
| PASSED TESTS | |||
| Test method | Exception | Time (seconds) | Instance |
| attention Test class: com.romanceabroad.ui.ConditionsActions |
0 | com.romanceabroad.ui.ConditionsActions@4b952a2d | |
| backButton Test class: com.romanceabroad.ui.BlogTests |
8 | com.romanceabroad.ui.BlogTests@69ea3742 | |
| blogInfoContent Test class: com.romanceabroad.ui.BlogTests |
155 | com.romanceabroad.ui.BlogTests@69ea3742 | |
| contactAdministrator Test class: com.romanceabroad.ui.ContactUsTests |
9 | com.romanceabroad.ui.ContactUsTests@3159c4b8 | |
| discount Test class: com.romanceabroad.ui.ConditionsActions |
0 | com.romanceabroad.ui.ConditionsActions@4b952a2d | |
| footerLinks Test class: com.romanceabroad.ui.FooterTests |
17 | com.romanceabroad.ui.FooterTests@73846619 | |
| gifts Test class: com.romanceabroad.ui.GiftsTests |
3 | com.romanceabroad.ui.GiftsTests@4bec1f0c | |
| home Test class: com.romanceabroad.ui.MainTests |
0 | com.romanceabroad.ui.MainTests@5649fd9b | |
| infoMenu Test class: com.romanceabroad.ui.BlogTests |
63 | com.romanceabroad.ui.BlogTests@69ea3742 | |
| leftMenu Test class: com.romanceabroad.ui.ConditionsActions |
0 | com.romanceabroad.ui.ConditionsActions@4b952a2d | |
| main Test class: com.romanceabroad.ui.MainTests |
0 | com.romanceabroad.ui.MainTests@5649fd9b | |
| media Test class: com.romanceabroad.ui.PhotosTests |
3 | com.romanceabroad.ui.PhotosTests@6adede5 | |
| print Test class: com.romanceabroad.ui.MainTests |
3 | com.romanceabroad.ui.MainTests@5649fd9b | |
| searchAge Test class: com.romanceabroad.ui.ConditionsActions |
0 | com.romanceabroad.ui.ConditionsActions@4b952a2d | |
| searchNames Test class: com.romanceabroad.ui.ConditionsActions |
0 | com.romanceabroad.ui.ConditionsActions@4b952a2d | |
| tabLinks Test class: com.romanceabroad.ui.MainTests |
54 | com.romanceabroad.ui.MainTests@5649fd9b | |
| testLinksOnHowWeWorkPage Test class: com.romanceabroad.ui.MainTests |
50 | com.romanceabroad.ui.MainTests@5649fd9b | |
| testUserTabs Test class: com.romanceabroad.ui.PhotosTests |
21 | com.romanceabroad.ui.PhotosTests@6adede5 | |
| titleAssertion Test class: com.romanceabroad.ui.ConditionsActions |
0 | com.romanceabroad.ui.ConditionsActions@4b952a2d | |
| topLeftNavigationMenu Test class: com.romanceabroad.ui.HowWeWorkTests |
34 | com.romanceabroad.ui.HowWeWorkTests@29ca901e | |
| view Test class: com.romanceabroad.ui.HowWeWorkTests |
3 | com.romanceabroad.ui.HowWeWorkTests@29ca901e |


CoursePlus is UI modern and fresh looking theme that brings together
all the features your website needs in order to create better Learning system
.
Explore our landing page demos on different kind of topics. More
demos are coming soon.


Horses are measured in a very different way than any other animal. Hands are the unit of measurement to determine a horses hieght. So if a horse measures 60 inches or 15 hands.


Uses of Package
org.bukkit.event.player
Package
Description
Interfaces for non-voxel objects that can exist in a
world
, including all players, monsters, projectiles, etc.Spigot-specific player events.
-
-
ClassDescriptionRepresents a player related eventHolds information for player movement eventsHolds information for player teleport events
-
-
-
ClassDescriptionRepresents a player animation event
UsePlayerArmSwingEvent
for determining which arm was swung.This event is called whenever a player runs a command (by placing a slash at the start of their message).Represents a player related event -
ClassDescriptionStatus of the resource pack.
-
ClassDescriptionDeprecated.Basic kick reasons for communicating to pluginsDifferent types of player animationsRepresents the default possible outcomes of this event.This event is called whenever a player captures an entity in a bucket.Called when a player interacts with a BucketThis event is called after a player registers or unregisters a new plugin channel.Represents a player related eventAn enum to specify the state of the fishingRepresents an event that is called when a player right clicks an entity.Basic kick reasons for communicating to pluginsHolds information for player movement eventsDeprecated.Deprecated.Basic kick reasons for communicating to pluginsStatus of the resource pack.Holds information for player teleport events
-
AsyncChatEvent
instead


FILE
Section: User Commands (1)Index Return to Main Contents
BSD mandoc
NAME
file - determine file typeSYNOPSIS
-words [-bchikLNnprsvz0 ] [--apple ] [--mime-encoding ] [--mime-type ] [-e testname ] [-F separator ] [-f namefile ] [-m magicfiles ] file ... -words-C [-m magicfiles ]
[--help ]
DESCRIPTION
This manual page documents version 5.04 of the command.tests each argument in an attempt to classify it. There are three sets of tests, performed in this order: filesystem tests, magic tests, and language tests. The first test that succeeds causes the file type to be printed.
The type printed will usually contain one of the words text (the file contains only printing characters and a few common control characters and is probably safe to read on an ASCII terminal), executable (the file contains the result of compiling a program in a form understandable to some UNIX kernel or another), or data meaning anything else (data is usually `binary' or non-printable). Exceptions are well-known file formats (core files, tar archives) that are known to contain binary data. When modifying magic files or the program itself, make sure to preserve these keywords Users depend on knowing that all the readable files in a directory have the word `text' printed. Don't do as Berkeley did and change `shell commands text' to `shell script'
The filesystem tests are based on examining the return from a stat(2) system call. The program checks to see if the file is empty, or if it's some sort of special file. Any known file types appropriate to the system you are running on (sockets, symbolic links, or named pipes (FIFOs) on those systems that implement them) are intuited if they are defined in the system header file In sys/stat.h .
The magic tests are used to check for files with data in particular fixed formats. The canonical example of this is a binary executable (compiled program) a.out file, whose format is defined in In elf.h , In a.out.h and possibly In exec.h in the standard include directory. These files have a `magic number' stored in a particular place near the beginning of the file that tells the UNIX operating system that the file is a binary executable, and which of several types thereof. The concept of a `magic' has been applied by extension to data files. Any file with some invariant identifier at a small fixed offset into the file can usually be described in this way. The information identifying these files is read from the compiled magic file /usr/share/misc/magic.mgc or the files in the directory /usr/share/misc/magic if the compiled file does not exist. In addition, if $HOME/.magic.mgc or $HOME/.magic exists, it will be used in preference to the system magic files. If /etc/magic exists, it will be used together with other magic files.
If a file does not match any of the entries in the magic file, it is examined to see if it seems to be a text file. ASCII, ISO-8859-x, non-ISO 8-bit extended-ASCII character sets (such as those used on Macintosh and IBM PC systems), UTF-8-encoded Unicode, UTF-16-encoded Unicode, and EBCDIC character sets can be distinguished by the different ranges and sequences of bytes that constitute printable text in each set. If a file passes any of these tests, its character set is reported. ASCII, ISO-8859-x, UTF-8, and extended-ASCII files are identified as `text' because they will be mostly readable on nearly any terminal; UTF-16 and EBCDIC are only `character data' because, while they contain text, it is text that will require translation before it can be read. In addition, will attempt to determine other characteristics of text-type files. If the lines of a file are terminated by CR, CRLF, or NEL, instead of the Unix-standard LF, this will be reported. Files that contain embedded escape sequences or overstriking will also be identified.
Once has determined the character set used in a text-type file, it will attempt to determine in what language the file is written. The language tests look for particular strings (cf. In names.h ) that can appear anywhere in the first few blocks of a file. For example, the keyword .br indicates that the file is most likely a troff(1) input file, just as the keyword struct indicates a C program. These tests are less reliable than the previous two groups, so they are performed last. The language test routines also test for some miscellany (such as tar(1) archives).
Any file that cannot be identified as having been written in any of the character sets listed above is simply said to be `data'
OPTIONS
- -b , -brief
- Do not prepend filenames to output lines (brief mode).
- -C , -compile
- Write a magic.mgc output file that contains a pre-parsed version of the magic file or directory.
- -c , -checking-printout
- Cause a checking printout of the parsed form of the magic file. This is usually used in conjunction with the -m flag to debug a new magic file before installing it.
- -e , -exclude testname
-
Exclude the test named in
testname
from the list of tests made to determine the file type. Valid test names
are:
- apptype
- EMX application type (only on EMX).
- text
- Various types of text files (this test will try to guess the text encoding, irrespective of the setting of the `encoding' option).
- encoding
- Different text encodings for soft magic tests.
- tokens
- Looks for known tokens inside text files.
- cdf
- Prints details of Compound Document Files.
- compress
- Checks for, and looks inside, compressed files.
- elf
- Prints ELF file details.
- soft
- Consults magic files.
- tar
- Examines tar files.
- -F , -separator separator
- Use the specified string as the separator between the filename and the file result returned. Defaults to `:'
- -f , -files-from namefile
- Read the names of the files to be examined from namefile (one per line) before the argument list. Either namefile or at least one filename argument must be present; to test the standard input, use `-' as a filename argument.
- -h , -no-dereference
- option causes symlinks not to be followed (on systems that support symbolic links). This is the default if the environment variable POSIXLY_CORRECT is not defined.
- -i , -mime
- Causes the file command to output mime type strings rather than the more traditional human readable ones. Thus it may say `text/plain; charset=us-ascii' rather than `ASCII text' In order for this option to work, file changes the way it handles files recognized by the command itself (such as many of the text file types, directories etc), and makes use of an alternative `magic' file. (See the FILES section, below).
- --mime-type , -mime-encoding
- Like -i but print only the specified element(s).
- -k , -keep-going
- Don't stop at the first match, keep going. Subsequent matches will be have the string `[rs]012- ' prepended. (If you want a newline, see the `-r' option.)
- -L , -dereference
- option causes symlinks to be followed, as the like-named option in ls(1) (on systems that support symbolic links). This is the default if the environment variable POSIXLY_CORRECT is defined.
- -m , -magic-file magicfiles
- Specify an alternate list of files and directories containing magic. This can be a single item, or a colon-separated list. If a compiled magic file is found alongside a file or directory, it will be used instead.
- -N , -no-pad
- Don't pad filenames so that they align in the output.
- -n , -no-buffer
- Force stdout to be flushed after checking each file. This is only useful if checking a list of files. It is intended to be used by programs that want filetype output from a pipe.
- -p , -preserve-date
- On systems that support utime(2) or utimes(2), attempt to preserve the access time of files analyzed, to pretend that never read them.
- -r , -raw
- Don't translate unprintable characters to \ooo. Normally translates unprintable characters to their octal representation.
- -s , -special-files
- Normally, only attempts to read and determine the type of argument files which stat(2) reports are ordinary files. This prevents problems, because reading special files may have peculiar consequences. Specifying the -s option causes to also read argument files which are block or character special files. This is useful for determining the filesystem types of the data in raw disk partitions, which are block special files. This option also causes to disregard the file size as reported by stat(2) since on some systems it reports a zero size for raw disk partitions.
- -v , -version
- Print the version of the program and exit.
- -z , -uncompress
- Try to look inside compressed files.
- -0 , -print0
- Output a null character `\0' after the end of the filename. Nice to cut(1) the output. This does not affect the separator which is still printed.
- --help
- Print a help message and exit.
FILES
- /usr/share/misc/magic.mgc
- Default compiled list of magic.
- /usr/share/misc/magic
- Directory containing default magic files.
ENVIRONMENT
The environment variable MAGIC can be used to set the default magic file name. If that variable is set, then will not attempt to open $HOME/.magic adds `.mgc' to the value of this variable as appropriate. The environment variable POSIXLY_CORRECT controls (on systems that support symbolic links), whether will attempt to follow symlinks or not. If set, then follows symlink, otherwise it does not. This is also controlled by the -L and -h options.SEE ALSO
magic(5), strings(1), od(1), hexdump(1), file(1posix)STANDARDS CONFORMANCE
This program is believed to exceed the System V Interface Definition of FILE(CMD), as near as one can determine from the vague language contained therein. Its behavior is mostly compatible with the System V program of the same name. This version knows more magic, however, so it will produce different (albeit more accurate) output in many cases.The one significant difference between this version and System V is that this version treats any white space as a delimiter, so that spaces in pattern strings must be escaped. For example,
>10 string language impress (imPRESS data)
in an existing magic file would have to be changed to
>10 string language\ impress (imPRESS data)
In addition, in this version, if a pattern string contains a backslash, it must be escaped. For example
0 string \begindata Andrew Toolkit document
in an existing magic file would have to be changed to
0 string \\begindata Andrew Toolkit document
SunOS releases 3.2 and later from Sun Microsystems include a command derived from the System V one, but with some extensions. My version differs from Sun's only in minor ways. It includes the extension of the `&' operator, used as, for example,
>16 long&0x7fffffff >0 not stripped
MAGIC DIRECTORY
The magic file entries have been collected from various sources, mainly USENET, and contributed by various authors. Christos Zoulas (address below) will collect additional or corrected magic file entries. A consolidation of magic file entries will be distributed periodically.The order of entries in the magic file is significant. Depending on what system you are using, the order that they are put together may be incorrect. If your old command uses a magic file, keep the old magic file around for comparison purposes (rename it to /usr/share/misc/magic.orig ).
EXAMPLES
$ file file.c file /dev/{wd0a,hda} file.c: C program text file: ELF 32-bit LSB executable, Intel 80386, version 1 (SYSV), dynamically linked (uses shared libs), stripped /dev/wd0a: block special (0/0) /dev/hda: block special (3/0) $ file -s /dev/wd0{b,d} /dev/wd0b: data /dev/wd0d: x86 boot sector $ file -s /dev/hda{,1,2,3,4,5,6,7,8,9,10} /dev/hda: x86 boot sector /dev/hda1: Linux/i386 ext2 filesystem /dev/hda2: x86 boot sector /dev/hda3: x86 boot sector, extended partition table /dev/hda4: Linux/i386 ext2 filesystem /dev/hda5: Linux/i386 swap file /dev/hda6: Linux/i386 swap file /dev/hda7: Linux/i386 swap file /dev/hda8: Linux/i386 swap file /dev/hda9: empty /dev/hda10: empty $ file -i file.c file /dev/{wd0a,hda} file.c: text/x-c file: application/x-executable /dev/hda: application/x-not-regular-file /dev/wd0a: application/x-not-regular-file
HISTORY
There has been a command in every UNIX since at least Research Version 4 (man page dated November, 1973). The System V version introduced one significant major change: the external list of magic types. This slowed the program down slightly but made it a lot more flexible.This program, based on the System V version, was written by Ian Darwin<EMAIL_ADDRESS>without looking at anybody else's source code.
John Gilmore revised the code extensively, making it better than the first version. Geoff Collyer found several inadequacies and provided some magic file entries. Contributions by the `&' operator by Rob McMahon<EMAIL_ADDRESS>1989.
Guy Harris<EMAIL_ADDRESS>made many changes from 1993 to the present.
Primary development and maintenance from 1990 to the present by Christos Zoulas (christos@astron.com).
Altered by Chris Lowth<EMAIL_ADDRESS>2000: Handle the -i option to output mime type strings, using an alternative magic file and internal logic.
Altered by Eric Fischer (enf@pobox.com), July, 2000, to identify character codes and attempt to identify the languages of non-ASCII files.
Altered by Reuben Thomas (rrt@sc3d.org), 2007 to 2008, to improve MIME support and merge MIME and non-MIME magic, support directories as well as files of magic, apply many bug fixes and improve the build system.
The list of contributors to the `magic' directory (magic files) is too long to include here. You know who you are; thank you. Many contributors are listed in the source files.
LEGAL NOTICE
Copyright (c) Ian F. Darwin, Toronto, Canada, 1986-1999. Covered by the standard Berkeley Software Distribution copyright; see the file LEGAL.NOTICE in the source distribution.The files tar.h and is_tar.c were written by John Gilmore from his public-domain tar(1) program, and are not covered by the above license.
BUGS
There must be a better way to automate the construction of the Magic file from all the glop in Magdir. What is it?
uses several algorithms that favor speed over accuracy, thus it can be misled about the contents of text files.
The support for text files (primarily for programming languages) is simplistic, inefficient and requires recompilation to update.
The list of keywords in ascmagic probably belongs in the Magic file. This could be done by using some keyword like `*' for the offset value.
Complain about conflicts in the magic file entries. Make a rule that the magic entries sort based on file offset rather than position within the magic file?
The program should provide a way to give an estimate of `how good' a guess is. We end up removing guesses (e.g. `Fromas first 5 chars of file) because' they are not as good as other guesses (e.g. `Newsgroups:' versus `Return-Path:' ). Still, if the others don't pan out, it should be possible to use the first guess.
This manual page, and particularly this section, is too long.
RETURN CODE
returns 0 on success, and non-zero on error.If the file named by the file operand does not exist, cannot be read, or the type of the file named by the file operand cannot be determined, this is not be considered an error that affects the exit status.
AVAILABILITY
You can obtain the original author's latest version by anonymous FTP on ftp.astron.com in the directory /pub/file/file-X.YZ.tar.gz
Index
- NAME
- SYNOPSIS
- DESCRIPTION
- OPTIONS
- FILES
- ENVIRONMENT
- SEE ALSO
- STANDARDS CONFORMANCE
- MAGIC DIRECTORY
- EXAMPLES
- HISTORY
- LEGAL NOTICE
- BUGS
- RETURN CODE
- AVAILABILITY
This document was created by man2html, using the manual pages.
Time: 05:29:03 GMT, December 24, 2015


Values
The Merit of a Challenge
June 14, 2015
When looking at the list of values that we were provided, the one that stood out to me the most was challenge. I have always been a competetive person, and my greatest opponent has always been myself; I am always competing with myself to get better and better at whatever it is that I am doing. Over the years, I have found that the best way to do this is by challenging myself. Whether it be academics, athletics, or music, I always preferred surrounding myself with people who were better than me. I would never get better at anything if I was never challenged, so what better way to do that than work with people who are smarter, faster, or more talented than me. If I am challenged by others I am in constant competition with myself to get better, and I'm sure the same will happen with coding.
I think this value will help me especially at DBC. In my last blog I wrote about the stereotype threat that I feel as being a beginner in the coding world, and I think holding up my value of using challenges as a growing experience will help combat this very effectively. Whenever I start to feel discouraged becuase I don't know enough or get frustrated becuase I am not immediately understanding something, I will just remember that all of these challenges will be a learning experience that will allow me to grow as both a programmer and a person.


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Jock villagers are obsessed with sports, talking frequently about their physical appearance and sporting progress and occasionally gossip.
Snooty villagers tend to be hot-tempered, and sarcastic, but if you talk to them often, they open up and become kinder, sometimes giving you lessons in fashion
Cranky villagers tend to be a little out-of-touch with social trends. They usually spend a small amount of their day in their houses, and most of the day out.
Lazy villagers have a relaxed, easygoing, and naïve approach to living. They are generally friendly and hospitable when interacting with others, and they are fairly confident in themselves and their lifestyle.


What happened?
On April 30th 2015, Facebook started enforcing a manual review process whereby each application must be individually reviewed for each permission it requests. Some permissions that are vital for SuccessWhale, such as "read_stream", are no longer granted to third-party applications. You can read about the implications on my blog.
What does this mean for SuccessWhale?
Reading Facebook feeds in SuccessWhale will no longer work. Unfortunately there seems to be nothing we can do about this.
Is there a work-around?
There is, but you're not going to like it. Facebook automatically allows all permissions if the user requesting them is the owner of the application. This means that if you run your own copy of SuccessWhale — including the API and database — then Facebook will work as intended for you (and only you).


Rega
about outsourcing, alignments and sprints
Main Corporate Strategy
- uniquely redefine functionalized e-commerce
- dynamically strategize prospective technologies
- distinctively envisioneer extensible deliverables
- dramatically negotiate ubiquitous information
Our Happy Team:
We have:
- Application Security Analyst
- Certified Full Stack SEO Administrator
- Associate Full Stack Information Systems Designer
- Technical Support Information Developer
- Certified Support Growth Lead
The public opinion
Traditional business vs e-business https://t.co/XyIbuJIqWE
~ achengula
Numbers & Specs
- Yield: 27 FPS
- Referrals: 70 N
- Throughput: 52 ft/s (At high load)
- Indirect: 9 V
- Suggested Emission: 43 ft/s
- Clearance: 43 N
| experiences | niche markets | wins |
|---|
|
| Usability | 🤡 | 😎 | 😏 |
| Performance | 🌶 | 😡 | 🤠 |
| Sustainability | 💦 | 💦 | 🤡 |
| Awareness | 🤠 | 🤓 | 🤠 |
The Basic Model
\[\delta(x)=\lim_{\varepsilon\rightarrow0}P(\varepsilon,x)~~\mbox{with}~~
P(\varepsilon,x)=\left\{
\begin{array}{l}
0~~~\mbox{for}~|x|>\varepsilon\\
\displaystyle\frac{1}{2\varepsilon}~~~\mbox{when}~|x|<\varepsilon
\end{array}\right.
\]under the assumption that
\[(1-x^2)\frac{d^2U_n(x)}{dx^2}-3x\frac{dU_n(x)}{dx}+n(n+2)U_n(x)=0
\]
Selected methods
- Digital Transformation
- Weekend Projects
- Microtransactions
- Symbolic Execution
- You-Driven-Development
The German concept of Spiel
an attempt to present and explain a point in a way that the presenter has done often before, usually to sell something. A voluble line of often extravagant talk, "pitch"
Suggested Reading
- B. Roy, P. Roy:
Exact solutions of effective mass Schroedinger equations - Sisir Roy, Malabika Roy:
Dark Matter and Supersolidity - A. A. Ambily:
Normality and $K_1$-stability of Roy's elementary orthogonal group - Eswaraiah Rayachoti, Sreenivasa Reddy Edara:
(Unnamed paper)


Back
Practice Activity -- Python Vocabulary -- SOLUTION
Write a short answer for each of the following:
- What is a variable?
A
variable is a named memory location where information can be stored by a
computer program.
- Name three different data types. What kind of information
does each represent?
Type
str
(string) represents a sequence of characters (text). Type
int
(integer) represents an integer value (a positive or negative whole number
or zero). Type
float
represents a floating-point number (a number that can have a fractional
part).
- What Python tool can you use to get input
from the user? the
built-in function 'input()'
- Which two built-in functions allow you to convert a string value to a
number?
'int()' and 'float()'
- What Python tool can you use to show output to the user?
the
'print' function
- Explain how to write a Python comment.
Begin
the comment with the '#' character (outside of a literal string), and
everything from that point through the end of the line will be treated as a
comment. For example (comments are
underlined):
# This entire line is treated as a comment -- ignored by the Python
interpreter.
print('test')
# Everything following the '#' character is a comment.
print('# This line does NOT contain a comment. Why?')
- Show an
operator precedence table for the 7 mathematical operators.
The following table shows three levels of precedence. Operators on the same
row have equal precedence. When an expression contains more than one
operator with the same precedence, execution is according to operator
associativity (left to right for arithmetic operators).
**
(highest precedence)
*
/ // %
+
- (lowest precedence)
- Explain what an
escape
character is and give at least two examples.
An escape character is a code, beginning with a backslash (\), that
represents a special character inside a literal string. The following
'print' statement contains a literal string that includes two escape
characters, \' and \n.
print('This output isn\'t
limited
\nto one line.')
- Show two different ways to write a
string literal.
'surround the characters with single-quotes'
"surround the characters with double-quotes"
- Show an example of how a Python statement can be extended over more than
one line.
print('This statement prints a long literal string value ' \
+ 'and
the statement is split over two lines.')
- Explain the
naming rules for variables.
-> The
name of a variable may not be a Python keyword.
-> The
name of a variable may not contain spaces.
-> The
first character must be a letter or an underscore (_) character. To follow
convention, we will
begin every variable name with a lower-case letter.
-> Only
lower-case letters (a-z), upper-case letters (A-Z), numerical digits (0-9)
and the underscore character (_) may be used in a variable name. All
identifiers are case-sensitive ('a' is not the same as 'A').
-> To
follow modern programming convention, we will
use meaningful names for all variables.
-> To
follow Python or Java naming conventions, we will use one of the following
formats for variable names:
total_tax_credits
totalTaxCredits
("camelCase")
- Read Section 2.1 in the text and identify two different tools that
programmers use to design programs on paper before beginning to write actual
code.
Pseudocode and flow charts.


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v.
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HERBARIUM
OF
IOWA
STATE
UNIVERSITY
Laslacis
sorgholdea
(Desv.
ex
Hamilt.)
Hitchc.
&
Chase
var.
sorgholdea
Determined
by
Gerrit
Davidse
197
2
FLORA
OF
THE
ISLAND
OF
DOMINICA
British
WEST
Indies
È
Altitude
457
m(rainfall
381
cm.)
Lisdara
Walte*
H.
Hodge,
No.
3#,/?PƒÈ
1659766
Legend -
Level of confidence that token is an accurately-transcribed word
extremely low
very low
low
undetermined
medium
high
very high


Class: Concurrent::MutexAtomic
- Inherits:
-
Object
- Object
- Concurrent::MutexAtomic
- Includes:
- AtomicDirectUpdate, AtomicNumericCompareAndSetWrapper
- Defined in:
- lib/concurrent/atomic_reference/mutex_atomic.rb
Overview
An object reference that may be updated atomically.
Testing with ruby 2.1.2
*** Sequential updates ***
user system total real
no lock 0.000000 0.000000 0.000000 ( 0.005502)
mutex 0.030000 0.000000 0.030000 ( 0.025158)
MutexAtomic 0.100000 0.000000 0.100000 ( 0.103096)
CAtomic 0.040000 0.000000 0.040000 ( 0.034012)
*** Parallel updates ***
user system total real
no lock 0.010000 0.000000 0.010000 ( 0.009387)
mutex 0.030000 0.010000 0.040000 ( 0.032545)
MutexAtomic 0.830000 2.280000 3.110000 ( 2.146622)
CAtomic 0.040000 0.000000 0.040000 ( 0.038332)
Testing with jruby 1.9.3
*** Sequential updates ***
user system total real
no lock 0.170000 0.000000 0.170000 ( 0.051000)
mutex 0.370000 0.010000 0.380000 ( 0.121000)
MutexAtomic 1.530000 0.020000 1.550000 ( 0.471000)
JavaAtomic 0.370000 0.010000 0.380000 ( 0.112000)
*** Parallel updates ***
user system total real
no lock 0.390000 0.000000 0.390000 ( 0.105000)
mutex 0.480000 0.040000 0.520000 ( 0.145000)
MutexAtomic 1.600000 0.180000 1.780000 ( 0.511000)
JavaAtomic 0.460000 0.010000 0.470000 ( 0.131000)
Direct Known Subclasses
Instance Method Summary (collapse)
-
- (Boolean) _compare_and_set(old_value, new_value)
Atomically sets the value to the given updated value if the current value == the expected value.
-
- (Boolean) compare_and_set(old_value, new_value)
(also: #compare_and_swap)
included
from AtomicNumericCompareAndSetWrapper
Atomically sets the value to the given updated value if the current value == the expected value.
-
- (Object) get
(also: #value)
Gets the current value.
-
- (Object) get_and_set(new_value)
(also: #swap)
Atomically sets to the given value and returns the old value.
-
- (MutexAtomic) initialize(value = nil)
constructor
A new instance of MutexAtomic.
-
- (Object) set(new_value)
(also: #value=)
Sets to the given value.
-
- (Object) try_update {|Object| ... }
included
from AtomicDirectUpdate
Pass the current value to the given block, replacing it with the block's result.
-
- (Object) update {|Object| ... }
included
from AtomicDirectUpdate
Pass the current value to the given block, replacing it with the block's result.
Constructor Details
- (MutexAtomic) initialize(value = nil)
Returns a new instance of MutexAtomic
13 14 15 16 |
# File 'lib/concurrent/atomic_reference/mutex_atomic.rb', line 13 def initialize(value = nil) @mutex = Mutex.new @value = value end |
Instance Method Details
- (Boolean) _compare_and_set(old_value, new_value)
Atomically sets the value to the given updated value if the current value == the expected value.
that the actual value was not equal to the expected value.
66 67 68 69 70 71 72 73 74 75 |
# File 'lib/concurrent/atomic_reference/mutex_atomic.rb', line 66 def _compare_and_set(old_value, new_value) #:nodoc: return false unless @mutex.try_lock begin return false unless @value.equal? old_value @value = new_value ensure @mutex.unlock end true end |
- (Boolean) compare_and_set(old_value, new_value) Also known as: compare_and_swap Originally defined in module AtomicNumericCompareAndSetWrapper
Atomically sets the value to the given updated value if the current value == the expected value.
that the actual value was not equal to the expected value.
- (Object) get Also known as: value
Gets the current value.
23 24 25 |
# File 'lib/concurrent/atomic_reference/mutex_atomic.rb', line 23 def get @mutex.synchronize { @value } end |
- (Object) get_and_set(new_value) Also known as: swap
Atomically sets to the given value and returns the old value.
47 48 49 50 51 52 53 |
# File 'lib/concurrent/atomic_reference/mutex_atomic.rb', line 47 def get_and_set(new_value) @mutex.synchronize do old_value = @value @value = new_value old_value end end |
- (Object) set(new_value) Also known as: value=
Sets to the given value.
35 36 37 |
# File 'lib/concurrent/atomic_reference/mutex_atomic.rb', line 35 def set(new_value) @mutex.synchronize { @value = new_value } end |
- (Object) try_update {|Object| ... } Originally defined in module AtomicDirectUpdate
Pass the current value to the given block, replacing it with the block's result. Raise an exception if the update fails.
- (Object) update {|Object| ... } Originally defined in module AtomicDirectUpdate
Pass the current value to the given block, replacing it with the block's result. May retry if the value changes during the block's execution.


--- layout: archive title: Zulip Chat Archive permalink: /stream/116395-maths/topic/product.20with.20variable.20number.20of.20factors.html ---
To prove that if p is prime and p = 4k + 1, then -1 is a square modulo p.
I propose to use Wilson's Theorem, which states (p-1)! == -1 (mod p).
In Lean, what's the best way to tackle a product of a variable number of factors?
finset.prod
Alright, thanks, I'll look into that
Things like this are often more challenging than they look for beginners, but go for it and get stuck and ask here and people will be happy to help. This is a great little project.
I just imported finset today, and apparently, finset.prod actually takes the Cartesian product of two sets
Not what I'm asking...
But I'm willing to believe they relate.
Are you sure? I think finset.product
does that
"product" is an unknown identifier
I'm doubly confused now, but finset.prod
is in algebra.big_operators
.
Oh, okay...
Another confusing thing about finset.prod
is that it doesn't take the product of the elements of the finset, it also takes a map from the underlying type to a comm_monoid and takes the product of the images. In particular you can have repeated factors in your product.
Another confusing thing about it is that there's also finset.sum
but it's hard to find the definition, because it's generated automatically by the @[to_additive]
tag on finset.prod
.
#eval finset.prod (finset.range 3) (λ n, n^2+1) -- 1*2*5=10
It might be worth adding that factorials are already in mathlib (as is the fact that -1 is a square mod p iff p isn't 3 mod 4, and probably Wilson's theorem too, but this definitely shouldn't stop you trying them yourself)
Out of curiosity, where are factorials and -1 being a square mod p in mathlib?
Here are factorials (I searched for "factorial"). The other fact that Kevin mentioned is here.
Alright, thanks Bryan
I'm just going to use the builtin ones now because my file is already really big and I have little time left to complete the project.
When I imported data.zmod.quadratic_reciprocity, the file broke down with 1000 problems, and they even persisted when I deleted that import and made the file have the same text it started with, until I restarted VSC. Is that supposedly the wrong import?
I don't think it's the wrong import, but I can't reproduce your issue either. Sometimes things like this happen if Lean runs out of memory. If it goes away after you restart Lean, I wouldn't worry too much about it. (Note that you can restart Lean without starting VS Code by hitting ctrl+shift+p and typing 'Lean: restart')
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


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Front-End Scanner
When installed and enabled, the Front-End Scanner add-on tampers with all HTTP responses passing through ZAP to inject a piece of JavaScript code containing custom logic, utility functions and scripts that ZAP users wish to run in the browser to help them audit front-end applications.
Note: to be able to fully work, the add-on automatically removes CSP headers from webpages.
Add a script to be run in the browser
Note: as for now, only "Client-Side Passive" scripts are injected in web pages.
To add a passive script, go to the "Scripts" pane and right click on "Client-side Passive Rules", then "New Script...".
Give your script a meaningful name, make sure that you use the template "scan.js" and save.
As they will be executed in a web browser, scripts need to be written in Javascript.
For the same reason, they can make use of the Web APIs exposed by the browser that you use.
Each user script, written via ZAP's interface, ends up wrapped in a function in the front-end, receiving a Javascript object (FrontEndScanner) as a parameter. Thus, scripts have access to what this object exposes:
- ZAP constants to help scripts create alerts,
- the “mailbox”: a “publish-subscribe” mechanism to help scripts react to events happening in the browser (such as user interactions, Storage accesses, etc.),
- a helper function to report findings back to ZAP.
All the functions containing user (passive) scripts will be executed automatically in the browser.
Enabling - Disabling
To toggle the add-on, go to "Tools" then "Toggle Front-End Scanner" (note that the add-on is turned off by default).
Note: Only enabled scripts will be injected in the targeted web pages.
To enable (or disable) particular scripts, right click on them in the "Scripts" pane, then "Enable Script(s)" (or respectively "Disable Script(s)").
Getting Involved
ZAP is a community project and so we are always very keen to hear from anyone who'd like to contribute, have a look at the known issues on Github, or just post to the ZAP Dev Group.