6
The descendants of Levi
1 Levi's sons were Gershon, Kohath, and Merari.
2 Kohath's sons were Amram, Izhar, Hebron, and Uzziel.
3 Amram's children were Miriam and her younger brothers Aaron and Moses.
Aaron's sons were Nadab, Abihu, Eleazar, and Ithamar.
4 Eleazar was the father of Phinehas.
Phinehas was the father of Abishua.
5 Abishua was the father of Bukki.
Bukki was the father of Uzzi.
6 Uzzi was the father of Zerahiah.
Zerahiah was the father of Meraioth.
7 Meraioth was the father of Amariah.
Amariah was the father of Ahitub.
8 Ahitub was the father of Zadok.
Zadok was the father of Ahimaaz.
9 Ahimaaz was the father of Azariah.
Azariah was the father of Johanan.
10 Johanan was the father of Azariah. Azariah was a priest in the temple that Solomon commanded to be built in Jerusalem.
11 Azariah was the father of Amariah.
Amariah was the father of Ahitub.
12 Ahitub was the father of Zadok.
Zadok was the father of Shallum.
13 Shallum was the father of Hilkiah.
Hilkiah was the father of Azariah.
14 Azariah was the father of Seraiah.
Seraiah was the father of Jehozadak.15 Jehozadak was forced to leave his home when Yahweh sent King Nebuchadnezzar's army to capture many people in Jerusalem and other places in Judah and compel them to go to Babylonia.
16 Levi's sons were Gershon, Kohath, and Merari.
17 Gershon's sons were Libni and Shimei.
18 Kohath's sons were Amram, Izhar, Hebron, and Uzziel.
19 Merari's sons were Mahli and Mushi.
Here is a list of the descendants of Levi, who became leaders of their clans.
20 Gershon's oldest son was Libni.
Libni's son was Jehath.
Jehath's son was Zimmah.
21 Zimmah's son was Joah.
Joah's son was Iddo.
Iddo's son was Zerah.
Zerah's son was Jeatherai.
22 Kohath's other son was Amminadab.
Amminadab's son was Korah.
Korah's son was Assir.
23 Assir's son was Elkanah.
Elkanah's son was Ebiasaph.
Ebiasaph's son was Assir.
24 Assir's son was Tahath.
Tahath's son was Uriel.
Uriel's son was Uzziah.
Uzziah's son was Shaul.
25 Elkanah's other sons were Amasai and Ahimoth.
26 Ahimoth's son was Elkanah.
Elkanah's son was Zophai.
Zophai's son was Nahath.
27 Nahath's son was Eliab.
Eliab's son was Jeroham.
Jeroham's son was Elkanah.
Elkanah's son was Samuel.
28 Samuel's oldest son was Joel; his other son was Abijah.
29 Merari's oldest son was Mahli.
Mahli's son was Libni.
Libni's son was Shimei.
Shimei's son was Uzzah.
30 Uzzah's son was Shimea.
Shimea's son was Haggiah.
Haggiah's son was Asaiah.
The temple musicians
31 After the sacred chest was brought to Jerusalem, King David appointed some of the men who were descendants of Levi to be in charge of the music in the place where the people worshiped Yahweh.
32 Those musicians first sang and played their instruments in the sacred tent, which was also called the tent of meeting, and they continued to do that until Solomon's workers built the temple of Yahweh in Jerusalem. In all their work, they obeyed the instructions that David had given them.
33 Here is a list of the musicians and their sons:
From Kohath's descendants there was Heman, the leader of the singers.
Heman was the son of Joel.
Joel was the son of Samuel.
34 Samuel was the son of Elkanah.
Elkanah was the son of Jeroham.
Jeroham was the son of Eliel.
Eliel was the son of Toah.
35 Toah was the son of Zuph.
Zuph was the son of Elkanah.
Elkanah was the son of Mahath.
Mahath was the son of Amasai.
36 Amasai was the son of another man whose name was Elkanah.
Elkanah was the son of Joel.
Joel was the son of Azariah.
Azariah was the son of Zephaniah.
37 Zephaniah was the son of Tahath.
Tahath was the son of Assir.
Assir was the son of Ebiasaph.
Ebiasaph was the son of Korah.
38 Korah was the son of Izhar.
Izhar was the son of Kohath.
Kohath was the son of Levi.
Levi was the son of Jacob.
39 Heman's helper was Asaph. His group stood at the right side of Heman.
Asaph was the son of Berekiah.
Berekiah was the son of Shimea.
40 Shimea was the son of Michael.
Michael was the son of Baaseiah.
Baaseiah was the son of Malkijah.
41 Malkijah was the son of Ethni.
Ethni was the son of Zerah.
Zerah was the son of Adaiah.
42 Adaiah was the son of Ethan.
Ethan was the son of Zimmah.
Zimmah was the son of Shimei.
43 Shimei was the son of Jahath.
Jahath was the son of Gershon,
and Gershon was the son of Levi.
44 A group of singers from Merari's family helped Heman and Asaph. They stood at the left of Heman. The leader of this group was Ethan son of Kishi.
Kishi was the son of Abdi.
Abdi was the son of Malluch.
45 Malluch was the son of Hashabiah.
Hashabiah was the son of Amaziah.
Amaziah was the son of Hilkiah.
46 Hilkiah was the son of Amzi.
Amzi was the son of Bani.
Bani was the son of Shemer.
47 Shemer was the son of Mahli.
Mahli was the son of Mushi.
Mushi was the son of Merari,
and Merari was the son of Levi.
48 The other descendants of Levi were appointed to do other work in the sacred tent, the place where the people worshiped God.
49 Aaron and his descendants were the ones who placed on the altar the sacrifices that were to be burned completely, and they burned incense on another altar. Those sacrifices were in order that Yahweh would no longer be angry with the people of Israel for having sinned. Those men also did other work in the very holy place in the sacred tent, obeying the instructions that Moses, who served God well, had given to them.
50 These were the descendants of Aaron:
Aaron's son was Eleazar.
Eleazar's son was Phinehas.
Phinehas's son was Abishua.
51 Abishua's son was Bukki.
Bukki's son was Uzzi.
Uzzi's son was Zerahiah.
52 Zerahiah's son was Meraioth.
Meraioth's son was Amariah.
Amariah's son was Ahitub.
53 Ahitub's son was Zadok,
and Zadok's son was Ahimaaz.
Land for the descendants of Levi
54 Here is a list of the places where Aaron's descendants lived. Those who were descendants of Kohath were the first group to be allotted cities to live in.
55 They were allotted the city of Hebron in Judah and the pastureland around the city,
56 but the fields farther from the city and the villages near the city were given to Caleb's son of Jephunneh.
57 The descendants of Aaron who were descendants of Kohath were allotted Hebron, one of the cities to which people could flee and be protected if they accidentally killed someone. They also were allotted the towns and pastureland near Libnah, Jattir, Eshtemoa,
58 Hilen, Debir,
59 Ashan, Juttah, and Beth Shemesh.
60 They were also allotted the cities of Gibeon, Geba, Alemeth, and Anathoth from the tribe of Benjamin.
Altogether, these clans descended from Kohath were allotted thirteen cities.
61 The other clans descended from Kohath were allotted ten cities from the clans of the tribe of Manasseh that lived west of the Jordan River.
62 The descendants of Gershom were allotted thirteen cities and towns from the tribes of Issachar, Asher, Naphtali, and the part of the tribe of Manasseh that lived in the region of Bashan on the east side of the Jordan River.
63 The descendants of Merari were allotted twelve cities and towns from the tribes of Reuben, Gad, and Zebulun.
64 The leaders of Israel allotted those towns and the nearby pasturelands to the descendants of Levi.
65 They also allotted to them the cities and towns from the tribes of Judah, Simeon, and Benjamin that were listed previously.
66 Some of the descendants of Kohath were allotted towns from the tribe of Ephraim.
67 They were allotted Shechem, which was one of the cities to which people could flee and be protected if they accidentally killed someone, along with the nearby pastureland in the hills of Ephraim. They were also allotted these towns and pastureland near them: Gezer,
68 Jokmeam, Beth Horon,
69 Aijalon, and Gath Rimmon.
70 The other descendants of Kohath were allotted the cities of Aner and Bileam and the nearby pastureland from the part of the tribe of Manasseh that lives west of the Jordan River.
71 The descendants of Gershom, who were part of the tribe of Manasseh, lived east of the Jordan River. They were allotted the cities and towns and pastureland near them: Golan in the regions of Bashan and Ashtaroth.
72 From the tribe of Issachar they were allotted cities and towns and pastureland near Kedesh, Daberath,
73 Ramoth, and Anem.
74 From the tribe of Asher they were allotted cities and towns and pastureland near Mashal, Abdon,
75 Hukok, and Rehob.
76 From the tribe of Naphtali they were allotted cities and towns and pastureland near Kedesh in the region of Galilee, and the cities of Hammon and Kiriathaim.
77 The other descendants of Levi, those descended from Merari, were allotted towns and pasturelands from the tribe of Zebulun near Jokneam, Kartah, Rimmono, and Tabor.
78-79 From the tribe of Reuben they were allotted cities and towns and pastureland near Bezer in the wilderness, Jahzah, Kedemoth, and Mephaath. The tribe of Reuben lived east of the Jordan River, across from Jericho.
80 From the tribe of Gad, they were allotted cities and towns and pastureland near Ramoth in the region of Gilead, Mahanaim,
81 Heshbon, and Jazer. Bev


| Class | Description |
|---|---|
| BearishDojiStar |
According to literature the bearish doji star pattern is a two line pattern composed of a
long candle with White body followed by a doji candle with atleast one shadows, where the body of doji candle is above the body of the previous White candle.
|
| BearishEngulfing |
According to literature the bearish engulfing pattern is a two line pattern composed of a a white candle
followed by long candle with black body, where the body of the previous white candle is fully engulfed
by the body of the following black candle.
|
| BearishHarami |
According to literature the bearish harami pattern is a two line pattern composed of a
long candle with white body followed by a black candle, where the body of the black candle is fully engulfed
by the body of the previous white candle.
|
| BearishHaramiCross |
According to literature the bearish harami cross pattern is a two line pattern composed of a
long candle with white body followed by a doji candle with both shadows, where the doji candle along with both the shadows is fully engulfed
by the body of the previous white candle.
|
| BearishKicking |
According to literature the bearish kicking pattern is a two line pattern composed of a a white marubozu candle
followed by a black marubozu candle, where there is a gap in the downward direction at the opening in the black marubozu candle.
|
| BullishDojiStar |
According to literature the bullish doji star pattern is a two line pattern composed of a
long candle with black body followed by a doji candle with atleast one shadows, where the body of doji candle is below the body of the previous black candle.
|
| BullishEngulfing |
According to literature the bullish engulfing pattern is a two line pattern composed of a a black candle
followed by long candle with white body, where the body of the previous black candle is fully engulfed
by the body of the following white candle.
|
| BullishHarami |
According to literature the bullish harami pattern is a two line pattern composed of a
long candle with black body followed by a white candle, where the body of the white candle is fully engulfed
by the body of the previous black candle.
|
| BullishHaramiCross |
According to literature the bullish harami cross pattern is a two line pattern composed of a
long candle with black body followed by a doji candle with two shadows, where the doji candle with the shadows is fully engulfed
by the body of the previous black candle.
|
| BullishKicking |
According to literature the bullish kicking pattern is a two line pattern composed of a a black marubozu candle
followed by a white marubozu candle, where there is a gap in the opening in the white marubozu candle.
|
| DarkCloudCover |
According to literature the dark cloud cover is a two line pattern composed of a
long candle with white body followed by a long black candle, where the open of the black candle is above or equal to the closing level of the white candle.
|
| DescendingHawk |
According to literature the descending hawk is a two line pattern composed of a
long candle with white body followed by a white candle, where the body of the second candle is fully engulfed by the body of the
previous candle.
|
| HomingPigeon |
According to literature the homing pigeon is a two line pattern composed of a
long candle with black body followed by a black candle, where the body of the second candle is fully engulfed by the body of the
previous candle.
|
| MatchingHigh |
According to literature the matching high is a two line pattern composed of a long White candle with no upper shadow
followed by a White candle with no upper shadow, where the closing prices of both the candles are equal.
|
| MatchingLow |
According to literature the matching low is a two line pattern composed of a long black candle with no lower shadow
followed by a black candle with no lower shadow, where the closing prices of both the candles are equal.
|
| PiercingLine |
According to literature the piercing line is a two line pattern composed of a
long candle with black body followed by a long white candle, where the open of the white candle is below or equal to the closing level of the black candle.
|
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--- layout: post status: publish published: true title: Nike + iPod 还是让我失望了 author: Leask author_login: leask author_email<EMAIL_ADDRESS>author_url: https://leaskh.com wordpress_id: 175 wordpress_url: http://leaskh.wordpress.com/2009/05/25/nike-ipod-%e8%bf%98%e6%98%af%e8%ae%a9%e6%88%91%e5%a4%b1%e6%9c%9b%e4%ba%86 date: '2009-05-25 05:47:33 +0800' date_gmt: '2009-05-25 05:47:33 +0800' categories: tags: [] comments: [] ---


Real Madrid fans demand Gareth Bale is sold as he poses with Wales flag
Real Madrid supporters are calling for Gareth Bale to be sold after he posed with a controversial flag emblazoned with the words ‘WALES. GOLF. MADRID. IN THAT ORDER’ on Tuesday night.
Bale, 30, assisted the first of Aaron Ramsey’s two goals as Wales secured qualification for Euro 2020 with a 2-0 victory over Hungary at a raucous Cardiff City Stadium.
Before the qualifier, former Madrid star Pedja Mijatovic criticised Bale for apparently prioritising golf and his country over club duties – and it was these comments which prompted the creation of the now famous flag.
‘The first thing he thinks about is Wales, then golf and after that, Real Madrid,’ Mijatovic wrote in his AS column.
Bale added fuel to the fire by admitting that representing Wales gave him more ‘joy’ than playing for Madrid ahead of Tuesday’s clash with Hungary.
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‘Yes definitely.
‘I’ve been with most of the older players since we were in Under-17s.
‘It’s normal – with Wales, I’m speaking my own language and feel more comfortable. I definitely have a bit more excitement playing with Wales.
‘But it doesn’t change what I give on the pitch. I always give 100 per cent on the pitch wherever I am.’
The sight of Bale dancing with the flag – which somehow made its way down onto the pitch amid Wales’ celebrations – is hardly going to help the forward’s situation at the Bernabeu.
Unsurprisingly, Madrid fans across social media reacted to Bale’s antics by calling for his time at the club to be brought to an end.
Bale’s emotions got the better of him in the aftermath of Wales’ victory as he accidentally swore live on Sky Sports while poking fun at team-mate Ramsey.
‘It’s about time he contributed.  No, he was brilliant tonight,’ Bale joked.
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‘We knew all along that this would be a tough group and it would be close so we didn’t want to get carried away from the start but now we are there.
‘We had the best time of our lives in France and we can enjoy it again with these amazing fans.’
On Wales’ qualification for next summer’s tournament, manager Ryan Giggs said: ‘It doesn’t get any better than this. It’s amazing.
‘To come from where we were. All credit to the lads to show the determination they have.
‘We always believed. And I’m just so happy we managed to do it. It’s one of the best days of my life.’


API¶
(To navigate this page use the menu on the left)
ManualWarp1D¶
-
class
mwarp1d.
ManualWarp1D
(Q)¶ A class for constructing constrained nonlinear 1D warps and applying them to univariate and multivariate 1D data.
- Attributes
Q — domain size (integer)
q0 — original domain positions (1D NumpyArray)
amp — warp amplitude (absolute units, DO NOT MODIFY)
center — warp center (absolute units, DO NOT MODIFY)
head — warp head (absolute units, DO NOT MODIFY)
tail — warp tail (absolute units, DO NOT MODIFY)
Properties¶
- property
ManualWarp1D.
amp_r
¶Warp amplitude (relative to its maximum possible size)
- property
ManualWarp1D.
center_r
¶Warp center (relative to its maximum possible size)
- property
ManualWarp1D.
head_r
¶Warp head (relative to its maximum possible size)
- property
ManualWarp1D.
tail_r
¶Warp tail (relative to its maximum possible size)
Methods¶
ManualWarp1D.
__init__
(Q)¶Initialize warp.
- Args
Q — domain size (integer)
ManualWarp1D.
apply_warp
(y)¶Apply warp to an arbitrary 1D observation.
- Args
y — a 1D NumPy array (must be same size as warp)
- Returns
Warped y (1D NumPy array)
ManualWarp1D.
get_displacement_field
()¶Get displacement field corresponding to the current warp parameters.
- Returns
Displacement field (1D NumPy array)
ManualWarp1D.
get_warped_domain
()¶Get warped domain corresponding to the current warp parameters.
- Returns
Warped domain (1D NumPy array)
ManualWarp1D.
reset
()¶Reset warp to the null warping field.
- Affects
All warp parameters: “amp”, “center”, “head”, “tail”
ManualWarp1D.
set_amp
(x, coerce=True)¶Set relative warp amplitude.
- Args
x — relative amplitude (float, -1 to +1)
- Keyword args
coerce — coerce child properties (default: True)
- Affects
Child properties “head” and “tail”
ManualWarp1D.
set_center
(x)¶Set relative warp center.
- Args
x — relative center (float, 0 to 1, where 0 and 1 represent the first and last continuum points)
- Affects
Child properties “amp”, “head” and “tail”
ManualWarp1D.
set_head
(x)¶Set relative warp head (i.e., warp kernel’s leading edge)
- Args
x — relative head (float, 0 to 1)
- Affects
(No child properties)
ManualWarp1D.
set_tail
(x)¶Set relative warp tail (i.e., warp kernel’s trailing edge)
- Args
x — relative tail (float, 0 to 1)
- Affects
(No child properties)
Example¶
import numpy as np
from matplotlib import pyplot as plt
import mwarp1d
#define warp:
Q = 101 #domain size
warp = mwarp1d.ManualWarp1D(Q) #constrained Gaussian kernel warp object
warp.set_center(0.25) #relative warp center (0 to 1)
warp.set_amp(0.5) #relative warp amplitude (-1 to 1)
warp.set_head(0.2) #relative warp head (0 to 1)
warp.set_tail(0.2) #relative warp tail (0 to 1)
#apply warp:
y = np.sin( np.linspace(0, 4*np.pi, Q) ) #an arbitary 1D observation
yw = warp.apply_warp(y) #warped 1D observation
#plot:
plt.figure()
ax = plt.axes()
ax.plot(y, label='Original')
ax.plot(yw, label='Warped')
ax.legend()
ax.set_xlabel('Domain position (%)', size=13)
ax.set_ylabel('Dependent variable value', size=13)
plt.show()
(Source code, png, hires.png, pdf)
SequentialManualWarp¶
-
class
mwarp1d.
SequentialManualWarp
¶ A class for storing applying a sequence of independent manual warps.
- Properties
Q — domain size (integer)
nwarps — number of manual warps in the sequence
Methods -¶
SequentialManualWarp.
append
(warp)¶Append a warp to the existing sequence.
- Args
warp — a ManualWarp1D instance
SequentialManualWarp.
apply_warp_sequence
(y)¶Apply all warps sequentially.
- Args
y — a 1D numpy array (must be same size as the warps in the warp sequence)
- Returns
warped 1D data (numpy array)
SequentialManualWarp.
reset
()¶Reset the warp sequence (remove all warps)
Example -¶
import numpy as np
from matplotlib import pyplot as plt
import mwarp1d
#define first warp:
Q = 101 #domain size
warp0 = mwarp1d.ManualWarp1D(Q) #constrained Gaussian kernel warp object
warp0.set_center(0.10) #relative warp center (0 to 1)
warp0.set_amp(0.3) #relative warp amplitude (-1 to 1)
warp0.set_head(0.0) #relative warp head (0 to 1)
warp0.set_tail(0.0) #relative warp tail (0 to 1)
#define second warp:
warp1 = mwarp1d.ManualWarp1D(Q)
warp1.set_center(0.90)
warp1.set_amp(-0.3)
warp1.set_head(0.0)
warp1.set_tail(0.0)
#create and apply sequential warps
seq = mwarp1d.SequentialManualWarp()
seq.append( warp0 )
seq.append( warp1 )
y = np.sin( np.linspace(0, 4*np.pi, Q) ) #an arbitary 1D observation
yw = seq.apply_warp_sequence(y) #sequentially warped 1D observation
#plot:
plt.figure()
ax = plt.axes()
ax.plot(y, label='Original')
ax.plot(yw, label='Warped')
ax.legend()
ax.set_xlabel('Domain position (%)', size=13)
ax.set_ylabel('Dependent variable value', size=13)
plt.show()
(Source code, png, hires.png, pdf)
gaussian_half_kernel¶
-
mwarp1d.
gaussian_half_kernel
(r, amp, n, reverse=False)¶ Create left half of a Gaussian kernel.
- Args
r — kernel width (relative to n)
amp — kernel height
n — number of nodes used to represent the kernel
- Keyword args
reverse — set to True to return kernel’s right half (default False)
- Returns
n-element NumPy array containing Gaussian half kernel
- Example
>>> from matplotlib import pyplot as plt >>> import mwarp1d >>> >>> k = mwarp1d.gaussian_half_kernel(10, 3, 51, reverse=True) >>> >>> plt.figure() >>> plt.plot(k) >>> plt.show()
(Source code, png, hires.png, pdf)
interp1d¶
-
mwarp1d.
interp1d
(y, n=101, dtype=None, kind='linear', axis=-1, copy=True, bounds_error=True, fill_value=nan)¶ Interpolate to a fixed number of points
- Args
y — original 1D data (NumPy array)
- Keyword args
n — number of nodes in the interpolated vector (integer)
other arguments — see documentation for scipy.interpolate.interp1d
- Returns
n-element NumPy array containing Gaussian half kernel
- Example
>>> from matplotlib import pyplot as plt >>> import mwarp1d >>> >>> k = mwarp1d.gaussian_half_kernel(10, 3, 51, reverse=True) >>> ki = mwarp1d.interp1d(k, 200) >>> >>> plt.figure() >>> plt.plot(k, label='Original') >>> plt.plot(ki, label='Interpolated') >>> plt.legend() >>> plt.show()
(Source code, png, hires.png, pdf)
launch_gui¶
-
mwarp1d.
launch_gui
(*args)¶ Command-line access to GUI launching.
This function allows the user to bypass the initial GUI screen and proceed directly to the specified warping interface, thereby avoiding manual GUI setup. It also allows you to resume previous mwarp1d sessions.
This function can be called from both Python and interactive Python. The GUI will be launched as a subprocess of the active Python kernel.
- Args
data — a 2D numpy array (rows = observations, columns = domain nodes)
fnameCSV — CSV file name containing a 2D array (rows = observations, columns = domain nodes)
fnameNPZ — NPZ file name (zipped numpy format) containing mwarp1d results (existing or to be written)
mode — “landmark” or “manual”
- Arg options
launch_gui() #launch new session with no data
launch_gui( fnameNPZ ) #resume previous session using an existing mwarp1d results file
launch_gui( fnameCSV ) #launch new session using data from CSV file
launch_gui( fnameCSV , mode ) #launch new session with CSV data in specified mode
launch_gui( fnameCSV , mode , fnameNPZ ) #launch new session with CSV data in specified mode, with results saved to fnameNPZ
loadnpz¶
-
mwarp1d.
loadnpz
(fname)¶ Load mwarp1d compressed numpy (NPZ) file for results parsing.
- Args
fname — the NPZ file name
- Example
>>> import numpy as np >>> from matplotlib import pyplot as plt >>> >>> with np.load(fnameNPZ) as Z: >>> print( Z['mode'] ) >>> print( Z['ydata_template'].shape ) >>> print( Z['ydata_sources'].shape ) >>> print( Z['ydata_sources_warped'].shape ) >>> >>> y = Z['ydata_sources'] >>> >>> plt.figure() >>> plt.plot( y.T ) >>> plt.show()
- See also
warp_landmark¶
-
mwarp1d.
warp_landmark
(y, x0, x1, **kwdargs)¶ Warp 1D data using landmarks. Default: piecewise linear interpolation between landmarks.
Landmarks must be specified as integers and must lie at least two nodes from the endpoints. For example, if the domain has 100 nodes, then the minimum and maximum landmark positions are 2 and 97, respectively. (i.e., 0+2 and 99-2)
- Args
y — original 1D data (NumPy array)
x0 — original landmark locations (list or array of integers, monotonically increasing)
x1 — new landmark locations (list or array of integers, monotonically increasing)
- Keyword args
(See documentation for scipy.interpolate.interp1d)
- Example
>>> import numpy as np >>> from matplotlib import pyplot as plt >>> import mwarp1d >>> >>> #define landmarks: >>> Q = 101 #domain size >>> x0 = [38, 63] #initial landmark location(s) >>> x1 = [25, 68] #final landmark location(s) >>> >>> #apply warp: >>> y = np.sin( np.linspace(0, 4*np.pi, Q) ) #an arbitary 1D observation >>> yw = mwarp1d.warp_landmark(y, x0, x1) #warped 1D observation >>> >>> #plot: >>> plt.figure() >>> ax = plt.axes() >>> c0,c1 = 'blue', 'orange' >>> ax.plot(y, color=c0, label='Original') >>> ax.plot(yw, color=c1, label='Warped') >>> [ax.plot(xx, y[xx], 'o', color=c0) for xx in x0] >>> [ax.plot(xx, yw[xx], 'o', color=c1) for xx in x1] >>> ax.legend() >>> ax.set_xlabel('Domain position (%)', size=13) >>> ax.set_ylabel('Dependent variable value', size=13) >>> plt.show()
(Source code, png, hires.png, pdf)
warp_manual¶
-
mwarp1d.
warp_manual
(y, center, amp, head=0.2, tail=0.2)¶ Warp 1D data using landmarks. Default: piecewise linear interpolation between landmarks.
Landmarks must be specified as integers and must lie at least two nodes from the endpoints. For example, if the domain has 100 nodes, then the minimum and maximum landmark positions are 2 and 97, respectively. (i.e., 0+2 and 99-2)
- Args
y — original 1D data (NumPy array)
center — warp kernel center, relative to its feasible range (between 0 and 1)
amp — warp kernel amplitude, relative to its feasible range (between -1 and 1)
- Keyword args
head — warp kernel head width, relative to its feasible range (between 0 and 1)
tail — warp kernel tail width, relative to its feasible range (between 0 and 1)
- Example
>>> from matplotlib import pyplot as plt >>> import mwarp1d >>> >>> #define warp: >>> Q = 101 >>> center = 0.25 >>> amp = 0.5 >>> head = 0.2 >>> tail = 0.2 >>> >>> #apply warp: >>> y = np.sin( np.linspace(0, 4*np.pi, Q) ) #an arbitary 1D observation >>> yw = mwarp1d.warp_manual(y, center, amp, head, tail) #warped 1D observation >>> >>> #plot: >>> plt.figure() >>> ax = plt.axes() >>> ax.plot(y, label='Original') >>> ax.plot(yw, label='Warped') >>> ax.legend() >>> ax.set_xlabel('Domain position (%)', size=13) >>> ax.set_ylabel('Dependent variable value', size=13) >>> plt.show()
(Source code, png, hires.png, pdf)


Auto-Rebalancer
You can (1) check your current address, (2) check your balances in four specific tokens (also in USD), and (3) rebalance across those four tokens.
For best results, ensure you have metamask installed and that you are using the Polygon Mainnet
Please note that this is experimental software, exercise caution.


I am a paragraph
Hello jQuery application of javascript.Hello jQuery application of javascript.Hello jQuery application of javascript. Hello jQuery application of javascript.Hello jQuery application of javascript.Hello jQuery application of javascript. Hello jQuery application of javascript.Hello jQuery application of javascript.Hello jQuery application of javascript.


Free-Form Deformations of
Solid Cells
1. Introduction
Solid cell T is a non-empty subset of the projectively extended Euclidean space over the real numbers
¥E3 that is the image of a
simply connected region W = <0, 1> Ì R3 under a locally
homeomorphic mapping analytically represented by the point function
s(ui) = (x(ui), y(ui),
z(ui), h(ui)), for i = 1, 2, 3.
Separate
components x(ui), y(ui),
z(ui), h(ui)
are homogeneous co-ordinate functions in three real variables differentiable on
W, h(ui)
= 0 for ideal solid cell points, for
real points h(ui) = 1 in the normalised form. Numbers (a, b,
c) ╬ W are curvilinear co-ordinates of point P(a, b,
c) located in solid cell. Net of iso-parametric surface patches in the solid cell is
composed from three systems of iso-parametric surface
patches, which are determined for one constant value of parameters u1 = a, or u2 = b, or u3 = c, and they
are represented by point functions in two variables s(u1, u2, c), s(a, u2, u3), s(u1, b,
u3), for (a, b, c)
╬ W. All three iso-parametric
surface patches meet in the solid cell point P = s(a,
b, c), and any two of them
intersect in the solid cell iso-parametric curve
segment. Iso-parametric curve segments, all passing
through their common regular point P = s(a, b, c) are represented by the point functions in one variable s(u1, b,
c), s(a, u2, c), s(a, b,
u3), while (u1, u2, u3) ╬ W.
Point P = s(a, b,
c), for (a, b, c) ╬ W is the regular point of the solid cell, when
all three partial derivatives of the solid cell point function with respect to
the particular variables
determine linearly independent vectors si(a, b, c), i =1, 2, 3, which are tangent vectors to the solid cell iso-parametric
curve segments.
In the solid
cell regular point P = s(a, b, c),
(a, b, c) ╬ W, the tangent trihedron is uniquely
determined and it describes solid intrinsic geometric properties. Vertex of the
tangent trihedron is the regular point P.
Edges are semi-lines determined by the point P and three direction vectors si(a, b, c),
i = 1, 2, 3 in the tangent vectors to the solid
cell iso-parametric curve segments located in the
point P. Faces of the trihedron are
parts of three tangent planes to the solid iso-parametric
surface patches sharing the common regular point P (Fig. 1)
t12 = Ps1s2 , t13 = Ps1s3 ,. t23 = Ps2s3 .
Second mixed
partial derivatives of the solid cell point function denoted
determine twist vectors
sij(a, b,
c), i = 1, 2, j = 2, 3, i ¹ j, to the solid cell iso-parametric surface
patches in the solid cell regular point P.
The third mixed triple partial derivative of the solid cell point
function denoted
determines the solid cell density vector s123(a, b, c) in the solid regular point P.
Fig. 1
2. Bèzier
solid cells
Approximation Bèzier tri-cubic solid cell is determined by the
ordered basic grid of 64 real points in the space. Map of the basic figure is
the matrix M4x4x4 with elements in the homogeneous co-ordinates of
points in the basic grid
M4x4x4
= (ijkP), i, j, k
= 0, 1, 2, 3.
Tri-cubic
approximation is determined by Bernstein polynomials for a = 1, 2, 3
Be0(ua)=(1 - ua)3 Be1(ua)=3ua(1 - ua)2 Be2(ua)=3ua2(1 - ua) Be3(ua)=ua3
and interpolation matrices are in the
form
aI(ua) = (Be0(ua), Be1(ua), Be2(ua), Be3(ua)), a=1, 2, 3.
Modelled Bèzier cell has vertices in the vertices of the
basic grid, while no other point of the basic figure is located in the cell.
Point function of the cell is in the form
s(u1, u2,
u3) = 3I(u3) . (1I(u1) . M4x4x4 . 2I(u2)T)= ijkPBei(u1)Bej(u2)Bek(u3), i, j, k
= 0, 1, 2, 3.
Density vector s123(a, b,
c) in the cell arbitrary point P(a,
b, c), for a, b, c
╬ <0, 1> is determined by
points of the basic grid and can be calculated from the density function
s123(u1,
u2, u3) = 3I┤(u3).(1I┤(u1).M4x4x4.2I┤(u2)
T) = ijkPBei┤(u1)Bej┤(u2)Bek┤(u3), i, j, k
= 0, 1, 2, 3
aI┤(ua)=(Be0┤(ua), Be1┤(ua), Be2┤(ua), Be3┤(ua)), a=1, 2, 3
Be0┤(ua) = -3(1 - ua)2, Be1┤(ua) = 3(1-ua )(1 - 3ua), Be2┤(ua) = 3ua (2 - 3ua), Be3┤(ua) = 6ua2
which is the polynomial function of degree two in three variables, where ijkP are points of the basic grid, elements of the map M4x4x4.
Density vectors
in the vertices of the Bèzier cell (with
parametric coordinates equal to 0 or 1) are determined with respect to the form
of the Bernstein polynomials derivatives by 8 interior points of the cell basic
grid: vertex, its 3 neighbouring points in the directions of parameters u1, u2, u3,
common neighbouring points of these three points in the basic grid, and their
common neighbour in the grid. Configuration is illustrated for the vertex 000P in Fig. 2.
Considering
interior deformations, in which boundary of the cell remains invariant (it
means shape of the curve-like edges and surface like facets is preserved),
position of points in the grid influencing form of the boundary must be kept
unchanged. 8 interior points (one for each vertex) of the basic grid determine
interior solid cell geometry and density and they form interior density core,
determined as interior density hypercube illustrated in Fig. 3.
Fig. 2
Fig. 3
Density core can
be deformed arbitrarily (in Fig. 4 vertices of the Bèzier
solid cell and vertices of the interior density hypercube are mapped) to create
desirable distribution in the net of iso-parametric
curve segments and surface patches, and to determine the interior density of
the modelled solid cell and its in-homogenity in this way.
Density vectors
can be calculated in an arbitrary solid cell regular point for different
position of interior density hypercube points, and these can be compared to
estimate the results of the deformation. Several illustrations of the
in-homogeneous distribution of the degenerated solid cell interior are given in
the following, where one face collapses to one edge, while 4 quadruples of the
solid cell basic grid points coincide as illustrated in Fig. 5,
i00P = 000P, i01P = 001P,
i02P = 002P,
i03P = 003P, for i = 0, 1, 2, 3.
Fig.
4
Fig.5
In Fig. 6, all
vertices of the interior density hypercube are moved within the convex envelope
of the Bèzier solid cell basic grid of 64 real
points in the matrix M4x4x4 . Minor
deformations of the homogeneous distribution of iso-parametric
curve segments in the cell can be reached only, in this way. Illustration in
the upper left corner of the Fig. 6 shows the homogeneous position of the iso-parametric net of curve segments in the cell.
Deformation in the direction of the parameter u1 is performed by moving the vertices of the interior
density hypercube towards the vertices of the the Bèzier solid cell basic grid (model in upper right
corner of the Fig. 6). The first curvature of u3-parametric curve segments determined by point
functions s(a, b, u3), u3 ╬ <0, 1> can be influenced by the singular
position of the interior density hypercube vertices in the vertices of the Bèzier solid cell basic grid, as seen on models in
the bottom left and right corners of the Fig. 6.
In Fig. 7,
vertices of the interior density hypercube are moved outside the convex
envelope of the Bèzier solid cell basic grid
of 64 real points in the matrix M4x4x4. Their position is extremely
distant from the vertices of the Bèzier solid
cell basic grid, but the situation in the upper left corner of the Fig. 7 seems
to be very homogeneous, either. This is the result of the symmetric position of
the transformed interior density hypercube vertices with respect to the
vertices of the deformed Bèzier solid cell.
Model in the bottom left corner of the Fig. 7 was created by moving the
interior density hypercube vertices extremely far in the direction of the
parameter u1, while in the
model in the bottom right corner of the Fig 7 they are located in the similar
position but in the direction of the parameter u2.
Extreme in-homogeneity of the
distribution of iso-parametric curve segments in the
cell can be modelled, when the interior density hypercube vertices of the same
face are moved in the opposite directions and to the different distances.
Interior holes, bubbles and new edges can be created by this deformation,
influencing meaningfully the first curvature of the solid cell iso-parametric curve segments with respect to the expecting
results of the performed deformation, as shown in Fig. 8. Model in the bottom
left corner looks homogeneously either, because of the symmetric position of
the interior density hypercube vertices moved outside the Bèzier
solid cell basic grid, thought to the extreme distance and in the opposite
directions of the separate parameters.
Fig. 6
Fig. 7
Fig. 8


--- layout: default title: Guides permalink: /libraries/ ---
How the libraries can help you with your data.
Need help? Schedule a one-on-one consultation.
Librarians can help you with writing a data management plan, depositing your data into a data repository, finding relevant data sets, and organizing your data for analysis. We can also connect you with other partners on-campus to help with more in-depth data analysis or publishing your research.
The Libraries offer a range of workshops on topics like data management, digital scholarship, digital publishing, and selected programming topics.
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Coming Soon!! Developed by the Center for Open Science. The Open Science Framework can help you manage your workflow, archive your data, and protect your work. It also integrates with tools like GitHub, figshare, and Google Drive.
VisitUse the DMPTool to build your data management plan (DMP). With over 30 DMP templates from organizations like the National Science Foundation and the Sloan Foundation, the DMPTool can help you write your DMP.
VisitUse our guides to learn independently.
The Libraries have a number of guides to help you get started with your project. Topics include citing data, selecting a data repository, writing a data management plan, and using the DMPTool. These guides are a great place to start whenever you are ready and from wherever you are located.


{% extends "admin-layout.html" %} {% block title %}Create User - {% endblock %} {% block content %} {% if logged_in %}
Before you can login to the Baun Admin you need to create a user using the form below.


This HTML file can be used to run the dts2nim
make test
script in a browser. Run
make test
to build the js files, then open this file in a browser and check the JavaScript console for errors.


class: center, middle, inverse ![SBT](sbt.png "Scala") --- layout: false .left-column[ ## SBT ] .right-column[ #SBT - SBT is a modern build tool. - While it is written in Scala and provides many Scala conveniences, it is a general purpose build tool. - Sbt is the de facto build tool in the Scala community ] --- layout: false .left-column[ ## SBT ] .right-column[ #SBT Its main features are: - Native support for compiling Scala code - Integrates with many Scala test frameworks - Dependency management with Ivy (hence maven repositories) - Continuous Compilation - Other build tasks to: test, deploy - support for mixed Java/Scala projects ] --- layout: false .left-column[ ## SBT ] .right-column[ #SBT ```scala organization := "com.jatinpuri" name := "kvstore" version := "1.0.0" scalaVersion := "2.10.2" scalacOptions ++= Seq("-deprecation", "-feature") libraryDependencies += "org.scalatest" %% "scalatest" % "1.9.1" % "test" libraryDependencies += "junit" % "junit" % "4.10" % "test" libraryDependencies += "org.scalacheck" %% "scalacheck" % "1.10.1" ``` - `project/plugins.sbt` ] --- layout: false .left-column[ ## SBT ] .right-column[ #SBT Some useful sbt tasks: - console - Lets you access code from console - compile - test - publish - //other plugin tasks ] --- layout: false .left-column[ ## SBT ] .right-column[ #sbteclipse - sbteclipse is a plugin for eclipse support for sbt - Add the below line in `projects/plugins.sbt` ```scala addSbtPlugin("com.typesafe.sbteclipse" % "sbteclipse-plugin" % "5.0.1") ``` - In sbt use the command eclipse to create Eclipse project files ``` > eclipse ``` - In Eclipse use the Import Wizard to import Existing Projects into Workspace ] --- class: center, middle, inverse #JSON Parsers --- .left-column[ ## SBT ##JSON ] .right-column[ #JSON Parsing There are tonnes of libraries in the Scala World that do parsing of JSON - Play-JSon - Spray-Json - lift-json - spray-json-shapeless - json4s (one facade to rull them all) - rapture - jawn - Scala standard library Purely functional approaches: - argonaut - circe ] --- .left-column[ ## SBT ## Play-JSON ] .right-column[ #Play-Json - We would be using play-json in our case. Add the below in `build.sbt` file ```scala libraryDependencies += "com.typesafe.play" %% "play-json" % playVersion ``` - Automatic conversion to and from case classes with minimal boilerplate - If you want to get up and running quickly with minimal code, this is probably the place to start. - Custom validation while parsing. - Automatic parsing of JSON in request bodies, with auto-generated errors if content isn’t parseable or incorrect Content-type headers are supplied. ] --- .left-column[ ## SBT ## Play-JSON ] .right-column[ #Play-Json Fundamentally there are two parts: - Reading JSON - Also includes demarshalling - Generating JSON - Also includes marshalling ] --- .left-column[ ## SBT ## Play-JSON ] .right-column[ #Play-Json Parsing JSON ```scala import play.api.libs.json._ val json = Json.parse( """ |{"menu": { | "id": "file", | "value": "File" |}} """.stripMargin) (json \ "menu").get (json \ "menu" \ "id").get ``` ] --- .left-column[ ## SBT ## Play-JSON ] .right-column[ #Play-Json Fundamentally there is `JsValue` trait representing any `JSON` object. There are multiple **case classes** that extend `JsValue` class: - JsString - JsNumber - JsBoolean - JsObject - JsArray - JsNull ] --- .left-column[ ## SBT ## Play-JSON ] .right-column[ #Play-Json To create json object from `case class`: - ] --- .left-column[ ## SBT ## Play-JSON ] .right-column[ #Play-Json Parsing JSON ```scala import play.api.libs.json._ val json:JsValue = Json.parse(...) ``` - Simple path `\`: will return the property corresponding to the field argument, supposing this is a JsObject. ```scala (json \ "menu" \ "id").get ``` - Recursive path `\\`: \\ operator will do a lookup for the field in the current object and all descendants. - Index lookup (for JsArrays) ```scala (json \ "menu" \ "popup" \ "menuitem") (1) \ "value" ``` ] ---


Ezekiel 16:29
Thou hast moreover multiplied thy fornication in the land of Canaan unto Chaldea; and yet thou wast not satisfied therewith.


---
layout: default
title: "COSC 438: Game Design and Development"
shorttitle: "COSC 438"
---
Syllabus
Schedule
Slack Group
Art resources
PICO-8 Manual
PICO-8 Zines
Curated PICO-8 Resources List
PICO-8 API
Practice Lua
PICO-8 Cheat Sheet
Sept 13 demo
Sept 20 demo
Basic AI Lecture
Basic Procedural Generation Lecture
Desktop app for github
Github guides
Github Desktop guide, including installation
How to deal with merge conflicts
Project Docs
Miniproject #1 - Due 9/27
Miniproject # 2 - Cancelled
Major Project
Proposal - Due 10/13
Milestone 1 demos: October 25th
Milestone 2 demos: November 8th
Betas due: November 20th, 11:59pm
Gala: December 6th, 7-9pm
Final deliverables and team reviews: December 6th, 11:59pm
Teams:
* Brewington, Cheseman, Fuh, Rollins
* Boies, DeMey, Merryman, Russell, von der Lippe
* Gordon, Jones, Proctor, Ratcliffe
* Burley, Day, Lyons, Rubin


Issue 6283: Console and DOM panel fail on interpreting @page
Steps to reproduce
Open Firebug
Switch to the CSS panel
Select issue6283.html from the Location Menu
Right-click the Location Button and choose Inspect in DOM panel from the context menu ⇒ Firebug should switch to the DOM panel and display the stylesheet


Wooly Monkey Behavior and Vocalizations
View the PowerPoint Presentation
Vocalizations
& Displays in the Common Woolly Monkey
(Lagothrix
lagothricha)
Lindsey Hughes
Abstract
Two troops of captive woolly monkeys were
observed with the aid of an 8 mm video camera and a proprietary Palm Pilot
program. My research up to the
present will be continued, but with modifications in equipment and methods of
data. The two troops differ since
Troop I consists of a family group with four members; the breeding male Corey,
his son Tomas and daughter Sara, and a non-breeding female named Sissi who is
the Corey’s sister. The mother of
Tomas and Sara died while giving birth to Sara.
Troop II consists of three unrelated males, with two more unrelated males
who are currently in isolation to be introduced in the near future.
Troop I is one of only two captive family troops of woolly monkeys in the
world; the other is located in London, England.
The video recordings were analyzed
frame-by-frame using a proprietary video digitization program.
The vocalizations were recorded by the video camera as well and analyzed
using Sound Forge to make sound spectrographs, or sonograms.
A programmed Palm Pilot was used to record the movement and behavior of
both troops in order to make ethograms to display patterns of behavior and
vocalization.
The following was anticipated: 1. vocalizations
would be correlated with visual displays; 2. display function would be
identified through context; 3 individuals would be identified through harmonics
in the sonograms; 4. the behavior and vocalizations of the two troops would
differ; and 5. the behavioral analysis would be useful for maintaining and
breeding captive troops.
Introduction
The common woolly monkey (Lagothrix
lagothricha), also known as Humboldt's woolly monkey, is found only in South
America in the Amazon River Basin of Brazil, Colombia, Ecuador, Peru, and
Venezuela. They range in all canopy levels of primary rainforest as well
as gallery forests, and have been found in mountainous areas and cloud forests
up to 3,000 meters. The
classification of the common woolly monkey is as follows:
|
Taxon |
Classification |
|
Kingdom |
Animalia |
|
Phylum |
Chordata |
|
Class |
Mammalia |
|
Order |
Primates |
|
Suborder |
Haplorrhini |
|
Family |
Cebidae |
|
Subfamily |
Atelinae |
|
Genus |
Lagothrix |
|
Species |
lagothricha |
The morphology of the common woolly monkey is similar to that of other
monkeys in the Atelinae subfamily. The
woolly monkey is the largest monkey in South America, with the female weight
averaging 11 pounds and the male weight averaging 15 pounds. They have a prehensile tail that can support their full
weight and is used for feeding and locomotion.
Woolly monkeys can have dark brown, pale brown, dark gray, pale gray,
reddish-brown, or black fur.
 However,
the female's tail is longer than the male's and the female's clitoris is longer
than the males' penis, which sometimes makes it difficult to determine the sex
in the wild.
Humboldt's woolly monkey is primarily frugivorous, but they also feed on
leaves, seeds, flowers, and some invertebrates and small mammals. In captivity they have been known to prey upon birds that fly
into their cages. The group size
for woolly monkeys averages 10-12 group members, but much larger groups are
known to exist. Subgroups sometimes
form and travel independently from the larger group.
Woolly monkeys are not territorial and allow group ranges to overlap and
have been known to forage alongside each other as well as other species in their
family. The woolly monkey travels
through the forest quadrupedally using its tail as a fifth arm.
They rarely come down to the ground and, therefore, are known to be
almost totally arboreal. They even sleep 150 feet above the ground in the canopy.
When on the ground, which is especially rare in the wild, they walk
bipedally, using their arms and tail to balance.
The tail is extremely important and is always anchored to something; it
is used to pick up objects and sometimes even allows the monkeys to rest by
hanging from just the tail.
The social structure of the common woolly
monkey is a multi-male-multi-female group in which a hierarchy exists between
the males in the group. The
dominance hierarchy is determined by play-fighting and age.
The species' mating system is polygamous because each receptive female
mates with every male in the group, with the most dominant males receiving the
most copulations. Because of this,
the male that succeeds in passing on his genes is the one that releases more and
better-fit sperm per session, with multiple sessions increasing the likelihood.
Therefore, every male mates with every female, but only one female is
copulated with at any given time. In
addition to receiving the most copulations, the most dominant males also receive
the most social grooming and are known to protect mothers and their infants from
others in the group. In general,
adult and subadult males are dominant over all other members in the group.
Male woolly monkeys are philopatric, which means that the males stay in
the group in which they were born, known as their natal group, while the females
leave their natal group. Female
dispersion usually occurs between the ages of five and a half years to six
years, the same ages that females begin to mate.
Although females begin to mate between those ages, they remain sterile
and do not conceive until one to three years after they leave their natal
groups. The gestation period
averages seven and a half months, or about 223 days, and the female gives birth
to one young about every two to three years during the birthing season, which
occurs between the months of August and December.
After birth, the infants nurse from sixteen to twenty months, traveling
independently by six months.
Little research on woolly monkeys exists, with the majority of the
research focused on ecology, morphology, location, social structure, and so on.
Research on the behavior and vocalizations of the common woolly monkey is
almost completely nonexistent. The
research on woolly monkey behavior and vocalization that has been done was
performed by M. Ramirez and published through the World Wildlife Fund in 1988.
His research was made into a "dictionary" that explained the
behavior or reason behind each vocalization, which he spelled out using human
phonetics. He also explained some
of the woolly monkeys' visual communication.
Although thorough in some respects, his research did not investigate
sequences of behavior and vocalization or analyze each individual separately
with respect to behavior and vocalization sequences.
Methods
My research on the common woolly monkey was
conducted at the Louisville Zoo, one of only two places in the world that have a
captive family troop. After being
formally introduced to the monkeys by the head veterinarian, I was able to begin
collecting data. Before starting
the data collection process, I decided to spend a few weeks observing the two
troops in order to become acquainted with the individuals.
During the three weeks of strict observation, I took notice of each
behavior and began compiling a list of the observed behaviors.
This list is located in the results and discussion section.
I also realized that not only could I tell the monkeys apart visually,
but vocally as well. After becoming familiar with the behaviors (displays) and
vocalizations of the monkeys, I began collecting data.
The data collection consisted of a variety of
methods including the use of an 8 mm video camera to record behaviors, a mini
disk recorder to record the vocalizations, and a proprietary Palm Pilot program
to record the movement and behavior of each individual in the two troops as well
as the overall behavior of each troop. At
first, I videotaped the woolly monkeys individually.
This method was not effective because the behavior of the other woolly
monkeys could not be seen and the monkeys move extremely fast and it is
difficult to follow them around the cage. I
then tried to videotape sections of the cage, but that did not work well either
because I could not differentiate between the monkeys because of the camera’s
bad resolution. After four hours of
recording over one month, I realized that I needed a much better video camera in
order to continue with the research. For
my future research I will have a video camera with superior resolution.
The video recordings that I had were used to learn and practice the
digitization process. The
recordings were digitized and transferred to compact disk for later analysis. The digitized version of the video recordings could be
analyzed at 1/10 of a second, with the potential advantages including the
ability to record the behavior at set intervals, allowing the viewer to record
the behavior of all the monkeys in view.
The mini disk recorder was used in conjunction
with the video camera. I
experienced multiple difficulties and problems with the mini disk recorder that
eventually led me to discontinue using it in this project.
This will be discussed further in the results and discussion section.
Because I did not have any vocalizations recorded, I decided to use the
sound from the video recordings for my vocalization analysis.
Sound Forge, a computer program used for the sound analysis, enabled me
to make sound spectrographs, or sonograms, on the woolly monkey vocalizations.
In order to analyze just the woolly monkey vocalizations and not all of
the background noise, adjustment was required. With Sound Forge, I was able to
delete all of the outside and background noise that included crickets, birds,
trains, human voices, and so on.
The proprietary Palm Pilot program used for recording the behaviors was
called Pen Recorder and the program used to analyze the recordings was called
Pen Reviewer. Below are diagrams of
Pen Recorder, Pen Reviewer, and View Data.
When
using Pen Recorder, I had to designate letters of the alphabet to the observed
behaviors. Once I started Pen
Recorder, I wrote the letter of every behavior that I observed an individual
doing until they went inside or went to sleep.
This method was difficult because it was impossible to keep up with the
behaviors while having to remember which letter went with which behavior as well
as write the letter and then keep going. The
collected data was viewed in Pen Reviewer under View Data, displayed above, and
then analyzed in the form of a graph, time line, and matrix, displayed below.
After
using this technique for a while, I decided to change my method of recording
because of the above stated reason as well as the fact that certain monkeys were
more active than the others and I had to start and stop recording for the
different individuals, which does not heed good results for analysis.
For my further research, I will be using a new method of recording
behaviors. Instead of using the
proprietary Palm Pilot program, I will be using a tablet PC with a voice
recognition program so I can just speak each behavior as it occurs.
Results &
Discussion
The individual woolly monkeys of Troop I each
have extremely different personalities, rank, age, relationships, etc.
The family troop consists of four related individuals:
|
Name |
Birth Date |
Age |
|
Corey |
11/13/91 |
11
years |
|
Sissi |
09/29/95 |
7
years & 2 months |
|
Tomas |
12/01/98 |
3
years & 11 months |
|
Sara |
12/07/00 |
1
year & 11 months |
Corey
Sissi
Sara
Tomas
Corey is the dominant breeding male and is father to both Sara and Tomas.
Sissi is Corey's sister and is the dominant non-breeding female.
Sissi has never had any offspring and is considered sterile.
The position of the second most dominant member of the troop is currently
being fought over between Sissi and Tomas. Because Tomas is a subadult male and Sissi is an adult
female, he and Sissi fight over everything, from food to where to sleep.
Thomas and Sara are siblings and fight and play in ways similar to human
siblings, but still show affection quite often, grooming each other and resting
next to each other.
Tomas and his father Corey appear to have the closest relationship within
the group. Tomas follows Corey
around, mimicking certain behaviors. When
Tomas and Sara are resting together or grooming each other, Corey generally
joins them. Strange to human
viewers, the family troop members are sexual with each other, especially Corey
and Tomas and Corey and Sara. Sexuality
between family members is surprisingly common in the primate world.
According to primate research, it is quite normal for a father and son to
feel on each other's genitals and have erections when around one another.
These behaviors are considered greetings and are meant to establish
friendly contact, usually occurring between adult males and juveniles of both
sexes. During my observations, I
noticed that Corey and Sissi rarely interact, while the same is true for Sara
and Sissi.
The monkeys in the family troop have differing personalities, with Corey
as the alpha male. He is the
largest monkey, with huge canines and constant eye movement that indicates a
neurological disorder, though not apparent in any other way. Corey never plays and is always pacing the cage, eating,
grooming himself or others, staring at outside disturbances, or resting.
Only after about a month of observation Corey appeared not to consider me
an outside threat anymore, showing behaviors indicating a friendly greeting and
then calming down other group members through appeasement behaviors.
This meant that I could now observe their behavior undisturbed by
outsiders. Tomas is more of a loner
for the majority of the time; shy toward outsiders, he never makes eye contact
with me, which is unlike all the others in the group.
When not off by himself, Tomas is playing or play fighting with Sara,
fighting with Sissi, or grooming or resting with Corey and/or Sara.
Corey
staring Tomas hiding
Sissi & Tomas Sissi
walking
Sara eating
fighting
Sissi is the most unsocial member of the group, only interacting with the
others when fighting with Tomas. She
is, however, active toward me, cage shaking, which is a sign that she feels
threatened, and intense staring sessions at me, most likely indicating that she
does not approve of my presence. When
not interacting with Tomas or me, Sissi rests high up in the top of the cage,
far away from everything and everyone else.
Sara on the other hand is the most active and social member of the group.
Sara is always doing something, whether watching me, playing with Tomas,
resting with Corey and/or Tomas, eating, playing by herself with toys, or just
running around bipedally on the cage floor.
The youngest, most curious and loving of the group, she is the one that
has tried to make contact with me the most and is the most affectionate toward
others.
Below is a table listing the observed
behaviors, their description, and the individuals in which the behaviors were
observed.
|
Behavior |
Description |
Individuals
In Which The Behavior Was Observed |
|
Eat |
Self
explanatory |
Corey,
Sissi, Sara, Tomas |
|
Play |
Self
explanatory; includes biting, running, climbing, rolling around, etc. |
Sara,
Tomas |
|
Chestrub |
Rub
object against chest to scent mark; usually only done by males |
Corey,
Tomas, Sara |
|
Swing |
Self
explanatory; on ropes or around the cage |
Corey,
Sissi, Sara, Tomas |
|
Walk
Quadrapedally |
Self
explanatory |
Corey,
Sissi, Sara, Tomas |
|
Fight |
Self
explanatory |
Sissi,
Sara, Tomas |
|
Groom |
Each
other or themselves |
Corey,
Sara, Tomas |
|
Walk
Bipedally |
Self
explanatory |
Corey,
Sissi, Sara, Tomas |
|
Teeth
Chatter |
Dominant
male moves jaws up and down rapidly, chattering his teeth; threat display
or sexual arousal display |
Corey |
|
Jump |
Self
explanatory; on floor, up to cage or rope, etc. |
Corey,
Sissi, Sara, Tomas |
|
Climb
cage |
Self
explanatory |
Corey,
Sissi, Sara, Tomas |
|
Climb
Rope |
Self
explanatory |
Corey,
Sissi, Sara, Tomas |
|
Cage
Shake |
Use
all four limbs to shake the cage; threat display |
Corey,
Sissi, Sara |
|
Rub |
Use
hands to rub on each other’s bodies; brings appeasement and strengthens
close relationships |
Corey,
Sara, Tomas |
|
Bite |
Self
explanatory |
Sissi,
Sara, Tomas |
|
Grasp
With Tail |
Use
“5th limb” to hold on to objects or pick up objects |
Corey,
Sissi, Sara, Tomas |
|
Stare |
Self
explanatory |
Corey,
Sissi, Sara |
|
Hump |
Self
explanatory |
Corey,
Tomas |
|
Copulation
Attempt |
Attempt
to copulate with another individual; practice for actual copulation;
occurs between males and females and between males |
Corey,
Tomas, Sara |
|
Run |
Self
explanatory |
Sissi,
Sara, Tomas |
|
Yawn |
Self
explanatory |
Corey,
Sissi, Sara, Tomas |
|
Lick |
Themselves,
each other, or various objects including the floor and the cage |
Corey,
Sissi, Sara, Tomas |
|
Masturbate |
Self
explanatory |
Corey,
Tomas |
|
Feel
On Genitals |
Feel
on own or another individual’s genitals; display of friendship and is
thought to bring appeasement |
Corey,
Tomas |
|
Reach
For Me |
Self
explanatory; reach out of cage to try to touch me |
Corey,
Sara |
|
Rest |
Self
explanatory |
Corey,
Sissi, Sara, Tomas |
|
Sneeze |
Self
explanatory |
Corey,
Sissi, Sara, Tomas |
|
Drink |
Self
explanatory |
Corey,
Sissi, Sara, Tomas |
|
Scratch |
Self
explanatory; usually themselves |
Corey,
Sissi, Sara, Tomas |
|
Hang |
Upside-down
with tail grasping object and supporting entire body |
Corey,
Sissi, Sara, Tomas |
|
Reach
Out Of Cage |
Self
explanatory; usually to get leaves, sticks, or other food dropped outside
of the cage |
Corey,
Sissi, Sara, Tomas |
|
Sit |
Self
explanatory |
Corey,
Sissi, Sara, Tomas |
In
addition to using the video recording of the woolly monkeys for behavioral
analysis, it was also used for sound analysis.
I used a computer program called Sound Forge, which enabled me to make
sound spectrographs, or sonograms, of the woolly monkey vocalizations. In order
to analyze just the woolly monkey vocalizations and not all of the background
noise, adjustment was required. Using
Sound Forge enabled me to delete all of the outside and background noise
including crickets, birds, trains, human voices, and so on.
I was able to produce several sonograms from the data collected by
listening to the sounds while watching the screen and marking where I heard
common sounds of the woolly monkey. These
common sounds included shrieks, squeaks, and grunts.
I
then performed a spectrum analysis, an option in Sound Forge, in order to view
the vocalizations in the form of a sound spectrograph.
Although this analysis is not yet complete, it will be continued in the
future. After more spectrographs
are made and analyzed, I will be able to differentiate between individuals just
by looking at their sonograms because it is my hypothesis that each individual
produces different sound spectrographs although they make the same
vocalizations. The human ear might
not be able to differentiate between individuals when they are making the same
sounds as others so this data will be useful in further vocalization research in
woolly monkey populations.
The
sound spectrograph below is of a squeak.
The next sound spectrograph is of
a screech.
The last sound spectrograph is of a grunt.
For
my further research, I will be using a new method to record behaviors. Instead of using the proprietary Palm Pilot program, I will
be using a tablet PC with a voice recognition program so I can just speak each
behavior as it occurs. The program
is called Dragon records what I say and analyzes the data in a similar manner to
that of the proprietary Palm Pilot program.
I will also be using an Elura 40 digital video camcorder, which has
superior resolution and sound quality combined with the ability to take digital
photographs. The camera also has a
steadier that eliminates most of the shakiness from holding the camera.
The observation of Troop II will begin when the two new unrelated male monkeys are introduced to Monkey Island. I will continue recording more vocalizations and perform more in depth analysis using Sound Forge. This research will be helpful in teaching zoo personnel and others interested in woolly monkeys about their behaviors and vocalizations, as well as being useful for maintaining and breeding captive troops.


If the evaluation result is null
then the string
"(null)" is used for performing the comparison.
<span concordion:assertEquals="myMethod()">(some expectation)</span>
| myMethod() Returns |
The Expectation | Outcome |
|---|---|---|
| null | (null) | SUCCESS |
| null | xyz | FAILURE |
| null | null | FAILURE |


Here are some examples that come out of the box!
Creating trendlit was a whole experience filled with hard work, dedication and some stressful moments, but in the end I am proud to say we did it! trendlit has a lot of room for improvement and real world applications could be benefited by our awesome language. This is just the beginning of trendlit ;)
Building a programing language from “scratch” was more challenging that I thought it was going to be. After building trendlit, I feel I understand more what happens under the hood when I code using Python or Java.
Woah! Está bien padre, que onda? Usaron javascript como lenguaje base me imagino? Ahora yo le quiero hacer una página al mío hahaha
This is an amazing project! Very very proud of my friends. You deserve a 100! P.S Loved the Dog feature!
TE LA VOLASTE! HAHAHA ESTA PADRISISISMO le dije a anakaren que estoy bien contento que lo hicieron!


Provides everything you need to quickly get a promotional site for your mobile app up and running.
Just add your images, text, and branding!
And a longer summary. Or you can delete this if you want, because this template is fully customizable.
Appster/Apply/App.io will help you run faster/swim farther/jump higher/take better photographs.
You can very easily edit the picture on the left to show your app in action. Images are located at app/images once you download the source.
The LaunchKit template was developed from the ground up to be a retina-friendly, fully responsive template. Which means that it will serve a quality user experience on any screen or device.
Of course, this template is standards-compliant while leveraging the newest HTML5 and CSS3 technologies.
The subsectoins below can be used to highlight key points, customer testimonials, or anything in between.
A description of a great feature of your app, or a life-changing customer testimonial can go here. Or swap these text sections out for a few more pictures of your app in action.
A description of a great feature of your app, or a life-changing customer testimonial can go here. Or swap these text sections out for a few more pictures of your app in action.
A description of a great feature of your app, or a life-changing customer testimonial can go here. Or swap these text sections out for a few more pictures of your app in action.


I'm not as good of a problem solver as I thought I was when it comes to new things. My attention span is very limited when it comes to productive work. My people skills are not where they need to be.
How relevant it is to any job/industry.
Writing about it. When such topics come up, it is just listening to someone speaking about it.
It's a necessity of the industry. Maybe a lot of employers feel their staff do not have the right level of people skills.
No, it is something I have not had a lot of training/learning on and is something I have wanted to develop.
No, I feel there is only so much of practicing programming my brain can handle. It depends of the type of practice; if it is learning lots of new material than I wouldn't take in a lot but if it is working on things I have already learned than that might help strengthen those practical skills.


Event Calendar is a website which helps you to view the events happening around in the world.
It also helps you share events with others by posting about them on our webpage.
Event Calendar makes sure the website is running at all times for users to sign up and view or share events on our webpage.
Feel free to contact us at<EMAIL_ADDRESS>back


|
EMU65
Emulator of the Rockwell AIM-65 Microcomputer
|
#include <iobus.h>
Public Member Functions | |
| void | AttachIOChannel (IOChannel *pChannel) |
| void | DetachIOChannel (IOChannel *pChannel) |
| IOChannel * | GetIOChannel (word address) const |
| void | SetIRQLine () |
| void | ClearIRQLine () |
| bool | IRQLine () const |
| void | Write (word address, byte value) |
| byte | Read (word address) |
Static Public Member Functions | |
| static IOBus * | GetInstance () |
Redirects read and write requests from the attached channels, redirecting messages from every component.
| void IOBus::AttachIOChannel | ( | IOChannel * | pChannel | ) |
| void IOBus::ClearIRQLine | ( | ) |
Sets the IRQ line low, signalling there are no new pending IRQs. This is usually done when Cpu acknowledges an IRQ.
| void IOBus::DetachIOChannel | ( | IOChannel * | pChannel | ) |
|
static |
| IOChannel * IOBus::GetIOChannel | ( | word | address | ) | const |
| bool IOBus::IRQLine | ( | ) | const |
Obtains the current state of the IRQLine.
| byte IOBus::Read | ( | word | address | ) |
Reads data from an IOComponent register based on a given address.
| address | Address of the IOComponent register. |
| void IOBus::SetIRQLine | ( | ) |
Sets the IRQ line high, signalling there is a new pending IRQ.
| void IOBus::Write | ( | word | address, |
| byte | value | ||
| ) |
Writes data to an IOComponent register based on a given address.
| address | Address of the IOComponent register. |
| value | Value to be written in the IOComponent register. |


Great Gatsby Character Quiz!
Which character in F. Scott Fitzgerald's classic novel are you? Take this quiz to find out!
Do you have a lot of wealth?

Are you close to your family?


VisLab
AVA
Data explorer
Results dashboard
Flickr
Data explorer
Results dashboard
WikiPaintings
Data explorer
Results dashboard


---
layout: presentationA
title: Javascript
permalink: /04s-js-1/
---
layout: true
---
# Webtechnologien 2017
## Javascript, part one.
Korbinian Riedhammer
---
# Project and Team Registration
Register **individually** with the examination office Oct 28 through Nov 8.
Teams (of three) must register **in person** on Nov 9 between 11:45-15:15; use your assignment group.
Kick-off presentations (5') will be Dec 7 (instead of assignment).
- describe your project in 2 minutes
- show user stories and/or sketches
- one slide with: which toolkit, database, authentication will be used?
- see [lecture notes](/04ln-js-1/) for list of recommendations
---
# JavaScript?
- HTML is static, CSS allows for basic animations
- JavaScript is executed client side, allows to modify current page
- [ECMAScript](http://www.ecma-international.org/) standardizes JavaScript
- _syntax_ closely related to Java
- ES5 (2009, what we'll cover today)
+ sort-of object oriented (prototypes)
+ fully supported [by most modern browsers](https://kangax.github.io/compat-table/es5/)
- ES6 (2016)
+ object oriented (classes)
+ better async support (promises)
+ [growing support](https://kangax.github.io/compat-table/es6/)
- payground (for example) https://repl.it/languages/javascript
---
# Adding JavaScript to HTML
Generally speaking, scripts go inside a `script` element, either inside the `head` or inside the `body`.
_Inline_ JavaScript is code contained between the `script` tags.
```javascript
```
_External_ JavaScript is code referenced using the `src` attribute, e.g.
```javascript
`
```
Technically, you should set `type="javascript"`
---
# Basic Syntax
Comments can be
```javascript
// single line, or
/*
* multi line
*/
```
You can print to the console using `console.log(...)`.
_Variables_ are declared using `var` and are valid within the block; also `let` and `const` in ES6.
_Functions_ are declared with the keyword `function` and an argument list.
There is a difference between `undefined` and `null`.
...just because it works, doesn't mean it is valid syntax!
---
# Variables, Functions and Scopes
Variables are declared using `var` and are either **global** or **local**.
Variables are **global** if defined outside of functions, and local to the **function** otherwise
```javascript
if (true) {
var x = 5;
}
console.log(x); // x is 5
```
Variables (and functions) are _hoisted_, meaning the declaration actually happens at the beginning of the function.
```javascript
console.log(x === undefined); // true, not syntax error
var x = 3;
```
> Global variables should be avoided if possible.
---
# Variables, Functions and Scopes
Basics just like in Java...
```javascript
var x = 3;
var y = 10.0;
var str = "Hello, " + 'world!';
function fn(x) { // no return type
var y = 4;
x = 2 * y;
return x;
}
var z = x + y;
console.log(z); // > 13
```
Valid variable names start with `_`, `$` and characters
---
# Data Types
Six data types that are primitives:
- Boolean. `true` and `false`.
- `null`. A special keyword denoting a null value.
Because JavaScript is case-sensitive, `null` is not the same as `Null`, `NULL`, or any other variant.
- `undefined`. A top-level property whose value is undefined.
- `Number`. `42` or `3.14159`.
- `String`. `"Howdy"`
`Object`. Anything else.
JavaScript is dynamically typed, i.e. conversion is automatic.
---
# Objects and Arrays
`Object`s are key-value.
```javascript
var obj = {prop1: 'value1', 'weird-prop': 3};
console.log(typeof(obj)); // > object
console.log(typeof(obj.prop1)); // > string
console.log(typeof(obj['weird-prop'])); // > number
```
Arrays are objects. (With numeric properties)
```javascript
var arr = [1, 2, undefined, 'Text'];
console.log(typeof(arr)); // > object
console.log(typeof(arr[1])); // > number
console.log(typeof(arr[2])); // > undefined
arr.push(0); // arr = [1, 2, undefined, 'Text'', 0]
arr.pop(); // > 0
```
---
# Functions
Functions are first class citizens.
```javascript
var counter = function (from) {
return function() { // anonymous
from = from + 1;
return from - 1;
}
}
var inc1 = counter(0), inc2 = counter(10);
inc1(); inc1(); console.log(inc1());
inc2(); inc2(); console.log(inc2());
var v = counter(10)(); // > 10
```
Functions can be anonymous.
```javascript
var five_squared = (function(x) { return x * x; })(5);
```
Predefined function:
---
# Function Hoisting
```javascript
/* Function declaration */
foo(); // > "bar"
function foo() {
console.log('bar');
}
/* Function expression */
baz(); // TypeError: baz is not a function
var baz = function() {
console.log('bar2');
};
```
---
# Control Structures
```javascript
if (cond) {
} else if {
} else {
}
for (var i = 0; i < 10; i++) { } // use continue and break
while (cond) { }
```
Condition: `true` if not _falsy_ (`false`, `undefined`, `null`, `0`, `NaN`, `""`)
Equality.
- `==` tests for value equality
- `===` tests for strict equality
```javascript
var a = 5, b = '5';
console.log(a == b) // true
console.log(a === b) // false
```
---
# More Control Structures
```javascript
switch (value) {
case 1: ...; break;
default: ...
}
```
```javascript
try {
throw expr; // anything, actually
} catch (value) {
// ...
} finally {
// ...
}
```
---
# Special `for` constructs
```javascript
var arr = [3, 5, 7];
arr.foo = 'hello'; // remember: arrays are just objects!
// go over properties
for (var i in arr) {
console.log(i); // "0", "1", "2", "foo"
}
// go over iterable properties
for (var i of arr) {
console.log(i); // 3, 5, 7
}
```
---
# Classes
```javascript
function Person(name, year) {
this.numGrayHair = 12; // use `this` like in Java
this.age = function () {
return 2017 - year;
}
var self = this;
setInterval(function growolder() {
// The callback refers to the `self` variable of which
// the value is the expected object.
self.numGrayHair++; // this would be the closure!
}, 1000);
}
var peter = new Person("Peter", 1999);
console.log(peter.age()); // > 18
```
Read more on the `this` keyword:
---
# The Prototype Pattern
The most basic type is `Object`.
```javascript
var o = new Object();
```
Define custom classes with constructor.
```javascript
function Person(name) {
this.name = name; // sort-of `public`
}
var p = new Person("Hans");
console.log(p.name); // > Hans
```
Extend a class post-def.
```javascript
Person.prototype.getName = function() { return this.name; }
console.log(p.getName());
```
Read more on [class hierarchies in JavaScript](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Details_of_the_Object_Model#Class-based_vs._prototype-based_languages).
---
# The JavaScript Event Loop
JavaScript is (typically) interpreted on a single thread, i.e. there is no parallel processing.
JavaScript is (typically) event driven: timeouts, user interaction, network calls.
---
# JavaScript: Wat?
https://www.destroyallsoftware.com/talks/wat
---
# Outlook: ES6
- Promises
- Classes
- Lambda
???
Part 2:
- DOM and native JS
- jquery
- ajax and promise (es6)


{% extends "registration/base.html" %} {% load i18n %} {% block extrahead %} {% endblock %} {% block content %}
{% trans "Your username and password didn't match. Please try again." %}
{% endif %}{% trans "Recommended browsers for visiting this site: Chrome, Firefox, Safari, Opera." %} {% trans "Best viewed with Chrome, Firefox, and Safari, and with your browser zooming in one level." %}
{% comment %}{% trans "The site is currently invitation only. If you want to join the site, please contact sys admin" %}: sys @ opensourcelearning.org ({% trans "Remove the spaces." %}) , {% trans "give the username you want to use and a brief introduction of yourself."%}
{% endcomment %}
{% trans "What is the site for you?" %} {% trans "More" %}
{% trans "There are also some screenshots available" %} : {% trans "screenshots" %}


Enumerations | |
| enum | Pipe_Stream_RW_ErrorCodes_t { PIPE_RWSTREAM_NoError = 0, PIPE_RWSTREAM_PipeStalled = 1, PIPE_RWSTREAM_DeviceDisconnected = 2, PIPE_RWSTREAM_Timeout = 3, PIPE_RWSTREAM_CallbackAborted = 4 } |
Functions | |
| uint8_t | Pipe_Discard_Stream (uint16_t Length, StreamCallbackPtr_t Callback) |
| uint8_t | Pipe_Write_Stream_LE (const void *Buffer, uint16_t Length, StreamCallbackPtr_t Callback) ATTR_NON_NULL_PTR_ARG(1) |
| uint8_t | Pipe_Write_EStream_LE (const void *Buffer, uint16_t Length, StreamCallbackPtr_t Callback) ATTR_NON_NULL_PTR_ARG(1) |
| uint8_t | Pipe_Write_PStream_LE (const void *Buffer, uint16_t Length, StreamCallbackPtr_t Callback) ATTR_NON_NULL_PTR_ARG(1) |
| uint8_t | Pipe_Write_Stream_BE (const void *Buffer, uint16_t Length, StreamCallbackPtr_t Callback) ATTR_NON_NULL_PTR_ARG(1) |
| uint8_t | Pipe_Write_EStream_BE (const void *Buffer, uint16_t Length, StreamCallbackPtr_t Callback) ATTR_NON_NULL_PTR_ARG(1) |
| uint8_t | Pipe_Write_PStream_BE (const void *Buffer, uint16_t Length, StreamCallbackPtr_t Callback) ATTR_NON_NULL_PTR_ARG(1) |
| uint8_t | Pipe_Read_Stream_LE (void *Buffer, uint16_t Length, StreamCallbackPtr_t Callback) ATTR_NON_NULL_PTR_ARG(1) |
| uint8_t | Pipe_Read_EStream_LE (void *Buffer, uint16_t Length, StreamCallbackPtr_t Callback) ATTR_NON_NULL_PTR_ARG(1) |
| uint8_t | Pipe_Read_Stream_BE (void *Buffer, uint16_t Length, StreamCallbackPtr_t Callback) ATTR_NON_NULL_PTR_ARG(1) |
| uint8_t | Pipe_Read_EStream_BE (void *Buffer, uint16_t Length, StreamCallbackPtr_t Callback) ATTR_NON_NULL_PTR_ARG(1) |
Functions, macros, variables, enums and types related to data reading and writing of data streams from and to pipes.
Enum for the possible error return codes of the Pipe_*_Stream_* functions.
| PIPE_RWSTREAM_NoError |
Command completed successfully, no error. |
| PIPE_RWSTREAM_PipeStalled |
The device stalled the pipe during the transfer. |
| PIPE_RWSTREAM_DeviceDisconnected |
Device was disconnected from the host during the transfer. |
| PIPE_RWSTREAM_Timeout |
The device failed to accept or send the next packet within the software timeout period set by the USB_STREAM_TIMEOUT_MS macro. |
| PIPE_RWSTREAM_CallbackAborted |
Indicates that the stream's callback function aborted the transfer early. |
| uint8_t Pipe_Discard_Stream | ( | uint16_t | Length, |
| StreamCallbackPtr_t | Callback | ||
| ) |
Reads and discards the given number of bytes from the pipe, discarding fully read packets from the host as needed. The last packet is not automatically discarded once the remaining bytes has been read; the user is responsible for manually discarding the last packet from the device via the Pipe_ClearIN() macro. Between each USB packet, the given stream callback function is executed repeatedly until the next packet is ready, allowing for early aborts of stream transfers.
The callback routine should be created according to the information in Endpoint and Pipe Stream Callbacks. If the token NO_STREAM_CALLBACKS is passed via the -D option to the compiler, stream callbacks are disabled and this function has the Callback parameter omitted.
The pipe token is set automatically, thus this can be used on bi-directional pipes directly without having to explicitly change the data direction with a call to Pipe_SetPipeToken().
| [in] | Length | Number of bytes to send via the currently selected pipe. |
| [in] | Callback | Name of a callback routine to call between successive USB packet transfers, NULL if no callback. |
| uint8_t Pipe_Read_EStream_BE | ( | void * | Buffer, |
| uint16_t | Length, | ||
| StreamCallbackPtr_t | Callback | ||
| ) |
EEPROM buffer source version of Pipe_Read_Stream_BE().
| [out] | Buffer | Pointer to the source data buffer to write to. |
| [in] | Length | Number of bytes to read for the currently selected pipe to read from. |
| [in] | Callback | Name of a callback routine to call between successive USB packet transfers, NULL if no callback. |
| uint8_t Pipe_Read_EStream_LE | ( | void * | Buffer, |
| uint16_t | Length, | ||
| StreamCallbackPtr_t | Callback | ||
| ) |
EEPROM buffer source version of Pipe_Read_Stream_LE().
| [out] | Buffer | Pointer to the source data buffer to write to. |
| [in] | Length | Number of bytes to read for the currently selected pipe to read from. |
| [in] | Callback | Name of a callback routine to call between successive USB packet transfers, NULL if no callback. |
| uint8_t Pipe_Read_Stream_BE | ( | void * | Buffer, |
| uint16_t | Length, | ||
| StreamCallbackPtr_t | Callback | ||
| ) |
Reads the given number of bytes from the pipe into the given buffer in big endian, sending full packets to the device as needed. The last packet filled is not automatically sent; the user is responsible for manually sending the last written packet to the host via the Pipe_ClearIN() macro. Between each USB packet, the given stream callback function is executed repeatedly until the next packet is ready, allowing for early aborts of stream transfers.
The callback routine should be created according to the information in Endpoint and Pipe Stream Callbacks. If the token NO_STREAM_CALLBACKS is passed via the -D option to the compiler, stream callbacks are disabled and this function has the Callback parameter omitted.
The pipe token is set automatically, thus this can be used on bi-directional pipes directly without having to explicitly change the data direction with a call to Pipe_SetPipeToken().
| [out] | Buffer | Pointer to the source data buffer to write to. |
| [in] | Length | Number of bytes to read for the currently selected pipe to read from. |
| [in] | Callback | Name of a callback routine to call between successive USB packet transfers, NULL if no callback. |
| uint8_t Pipe_Read_Stream_LE | ( | void * | Buffer, |
| uint16_t | Length, | ||
| StreamCallbackPtr_t | Callback | ||
| ) |
Reads the given number of bytes from the pipe into the given buffer in little endian, sending full packets to the device as needed. The last packet filled is not automatically sent; the user is responsible for manually sending the last written packet to the host via the Pipe_ClearIN() macro. Between each USB packet, the given stream callback function is executed repeatedly until the next packet is ready, allowing for early aborts of stream transfers.
The callback routine should be created according to the information in Endpoint and Pipe Stream Callbacks. If the token NO_STREAM_CALLBACKS is passed via the -D option to the compiler, stream callbacks are disabled and this function has the Callback parameter omitted.
The pipe token is set automatically, thus this can be used on bi-directional pipes directly without having to explicitly change the data direction with a call to Pipe_SetPipeToken().
| [out] | Buffer | Pointer to the source data buffer to write to. |
| [in] | Length | Number of bytes to read for the currently selected pipe to read from. |
| [in] | Callback | Name of a callback routine to call between successive USB packet transfers, NULL if no callback. |
| uint8_t Pipe_Write_EStream_BE | ( | const void * | Buffer, |
| uint16_t | Length, | ||
| StreamCallbackPtr_t | Callback | ||
| ) |
EEPROM buffer source version of Pipe_Write_Stream_BE().
| [in] | Buffer | Pointer to the source data buffer to read from. |
| [in] | Length | Number of bytes to read for the currently selected pipe into the buffer. |
| [in] | Callback | Name of a callback routine to call between successive USB packet transfers, NULL if no callback. |
| uint8_t Pipe_Write_EStream_LE | ( | const void * | Buffer, |
| uint16_t | Length, | ||
| StreamCallbackPtr_t | Callback | ||
| ) |
EEPROM buffer source version of Pipe_Write_Stream_LE().
| [in] | Buffer | Pointer to the source data buffer to read from. |
| [in] | Length | Number of bytes to read for the currently selected pipe into the buffer. |
| [in] | Callback | Name of a callback routine to call between successive USB packet transfers, NULL if no callback. |
| uint8_t Pipe_Write_PStream_BE | ( | const void * | Buffer, |
| uint16_t | Length, | ||
| StreamCallbackPtr_t | Callback | ||
| ) |
FLASH buffer source version of Pipe_Write_Stream_BE().
| [in] | Buffer | Pointer to the source data buffer to read from. |
| [in] | Length | Number of bytes to read for the currently selected pipe into the buffer. |
| [in] | Callback | Name of a callback routine to call between successive USB packet transfers, NULL if no callback. |
| uint8_t Pipe_Write_PStream_LE | ( | const void * | Buffer, |
| uint16_t | Length, | ||
| StreamCallbackPtr_t | Callback | ||
| ) |
FLASH buffer source version of Pipe_Write_Stream_LE().
| [in] | Buffer | Pointer to the source data buffer to read from. |
| [in] | Length | Number of bytes to read for the currently selected pipe into the buffer. |
| [in] | Callback | Name of a callback routine to call between successive USB packet transfers, NULL if no callback. |
| uint8_t Pipe_Write_Stream_BE | ( | const void * | Buffer, |
| uint16_t | Length, | ||
| StreamCallbackPtr_t | Callback | ||
| ) |
Writes the given number of bytes to the pipe from the given buffer in big endian, sending full packets to the device as needed. The last packet filled is not automatically sent; the user is responsible for manually sending the last written packet to the host via the Pipe_ClearOUT() macro. Between each USB packet, the given stream callback function is executed repeatedly until the next packet is ready, allowing for early aborts of stream transfers.
The callback routine should be created according to the information in Endpoint and Pipe Stream Callbacks. If the token NO_STREAM_CALLBACKS is passed via the -D option to the compiler, stream callbacks are disabled and this function has the Callback parameter omitted.
The pipe token is set automatically, thus this can be used on bi-directional pipes directly without having to explicitly change the data direction with a call to Pipe_SetPipeToken().
| [in] | Buffer | Pointer to the source data buffer to read from. |
| [in] | Length | Number of bytes to read for the currently selected pipe into the buffer. |
| [in] | Callback | Name of a callback routine to call between successive USB packet transfers, NULL if no callback. |
| uint8_t Pipe_Write_Stream_LE | ( | const void * | Buffer, |
| uint16_t | Length, | ||
| StreamCallbackPtr_t | Callback | ||
| ) |
Writes the given number of bytes to the pipe from the given buffer in little endian, sending full packets to the device as needed. The last packet filled is not automatically sent; the user is responsible for manually sending the last written packet to the host via the Pipe_ClearOUT() macro. Between each USB packet, the given stream callback function is executed repeatedly until the next packet is ready, allowing for early aborts of stream transfers.
The callback routine should be created according to the information in Endpoint and Pipe Stream Callbacks. If the token NO_STREAM_CALLBACKS is passed via the -D option to the compiler, stream callbacks are disabled and this function has the Callback parameter omitted.
The pipe token is set automatically, thus this can be used on bi-directional pipes directly without having to explicitly change the data direction with a call to Pipe_SetPipeToken().
| [in] | Buffer | Pointer to the source data buffer to read from. |
| [in] | Length | Number of bytes to read for the currently selected pipe into the buffer. |
| [in] | Callback | Name of a callback routine to call between successive USB packet transfers, NULL if no callback. |


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Action plan to fill vacant posts in Health Department: Minister
‘Required staff will be deputed to Kamalapur PHC soon’
by Special CorrespondentThe State government is working with an objective of providing best healthcare facilities for people, said Health Minister Eatala Rajender.
The Minister, who chaired a review meeting with Warangal Urban District Collector Prashanth Jeevan Patil and other officials at the primary health centre (PHC) in Kamalapur mandal headquarters on Monday said the government is procuring field-level data to enhance health services.
Infrastructural facilities
“The focus is on ensuring infrastructural facilities at all area and district-level hospitals. This apart, the government has a special action plan to fill the vacant posts in Health Department,” he said.
Mr. Rajender said the government plans to develop one PHC in each mandal with 24x7 service availability. It will reduce the workload of area and district-level hospitals, he said.
Efforts are on to streamline the supply of medicines to all the hospitals, the Minister said.
The expired drugs will be removed through online verification of stocks, he said.
“Patients will no more experience short supply of medicines,” he said.
Stating that all the patients turning to State-run hospitals would get medicines free of cost, the Minister said that all sub-health centres would get basic amenities, including drinking water, toilets, electricity -- besides others.
Mr. Rajender said the required staff will be deputed to the 30-bedded hospital in Kamalapur.
‘Submit report’
The hospital at Kamalapur will be developed and he wanted the DM&HO to submit a report about its requirements. Director of Public Health and Family Welfare Dr. G. Srinivas Rao, Director of Medical Education Dr. Ramesh Reddy, DM&HO Dr. Hareesh Raj and MGM Hospital Superintendent Dr. B. Srinivas Rao were among others present. The Minister on the occasion gave away ‘KCR Kit’ to Medipally Jyothy who delivered earlier in the day.


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Title /Name
Language
English
Chinese
Others
Media Format
Hardcopies (e.g. Book)
DVD
Streaming (e.g. Spotify, Youtube)
Suitable for
All ages
Abover 12 year old
18 years old and above


Warning: Starting in version 57, Chrome will no longer allow external web content (including embedded frames and scripts) inside sandboxed pages. Please use a webview instead.
Defines an collection of app or extension pages that are to be served in a sandboxed unique origin, and optionally a Content Security Policy to use with them. Being in a sandbox has two implications:
postMessage()
).A sandboxed page is not subject to the
Content Security Policy
(CSP) used by the rest of the app or extension (it has its own separate
CSP value). This means that, for example, it can use inline script and
eval
.
For example, here's how to specify that two extension pages are to be served in a sandbox with a custom CSP:
{ ... "sandbox": { "pages": [ "page1.html", "directory/page2.html" ] // content_security_policy is optional. "content_security_policy": "sandbox allow-scripts; script-src 'self'" ], ... }
If not specified, the default content_security_policy
value is
sandbox allow-scripts allow-forms allow-popups allow-modals;
script-src 'self' 'unsafe-inline' 'unsafe-eval'; child-src 'self';
.
You can specify your CSP value to restrict the sandbox even further,
but it must have the sandbox
directive and may not have the allow-same-origin
token (see
the
HTML5 specification for possible sandbox tokens). Also, the CSP you
specify may not allow loading external web content inside sandboxed pages.
Note that you only need to list pages that you expected to be loaded in
windows or frames. Resources used by sandboxed pages (e.g. stylesheets or
JavaScript source files) do not need to appear in the
sandboxed_page
list, they will use the sandbox of the page
that embeds them.
"Using eval in Chrome Extensions. Safely." goes into more detail about implementing a sandboxing workflow that enables use of libraries that would otherwise have issues executing under extension's default Content Security Policy.
Sandboxed page may only be specified when using
manifest_version
2 or above.


In our new programming language, classes can define states. For example, a LightSwitch
is always either Off
or On
(never both):
class LightSwitch {
state On;
state Off;
}
Methods, including constructors, can change the state of this
with the ->
operator:
LightSwitch() { // constructor
->Off; // Transition to Off state.
}
Methods can specify what states the object must be in before they can be invoked and what states the object will be in after they exit by annotating the this
parameter. Constructors can specify what state they end in. However, states can only be specified on owned
references.
owned LightSwitch@Off() { // constructor always ends with the object in Off state
->Off;
}
void turnOn(owned LightSwitch@Off >> owned LightSwitch@On this) // turnOn() can only be called on objects that are in Off state.
{
->On;
}
void turnOff(owned LightSwitch@On >> owned LightSwitch@Off this)
{
->Off;
}
Each object can have one reference that statically specifies what state the object is in (since there can be only one owner of each object). For example, owned LightSwitch@On
is the type of a variable that refers to a switch that is in On
state.
void foo() {
owned LightSwitch@Off s = new LightSwitch();
s.turnOn();
}
The compiler checks method invocations to make sure they are safe:
void foo() {
owned LightSwitch@Off s = new LightSwitch();
s.turnOff(); // COMPILE ERROR: turnOff() requires that s is On, but here s is Off
}
Unowned
. For example:
void foo(unowned LightSwitch s) {
s.turnOff(); // COMPILE ERROR: can't change state of s through an unowned reference
}
shared
. These references can be used to change the state of the referenced object, but invoking methods that can only be called in some states requires a runtime check. For example:
void test1(shared LightSwitch s) {
s.turnOn(); // COMPILE ERROR: turnOn requires that s be Off, but s is shared.
}
In the above situation, the programmer might need to check the state dynamically with if...is
.
is
void test2(shared LightSwitch s) {
if (s is On) { // runtime check to see whether the object referenced by s is in state On
s.turnOff(); // OK due to runtime check
}
}
Within the scope of the if...is
block, the compiler requires that if there s
, then the owner's state specification is never violated. If it is, then the program is terminated; it is up to the programmer to make sure the body of the if is
block does not change the state inappropriately.
When a shared
reference is needed, an owned
suffices as long as the reference is NOT to an asset. For example, an owned
reference can be passed as an argument to a method that expects a shared
reference to a non-resource object. However, the caller is left with a shared
reference.
When an unowned
reference is needed, any reference suffices, and the caller is left with their original kind of reference.


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