Incredible, Reanne thought, watching from a window as the two strange girls vanished down the street among the tradesmen and beggars and occasional sedan chairs. She had returned to the meeting room as soon as the pair was escorted from it. She did not know what to make of them, and their persistent claims in the face of all reason were only part of her confusion.
“They did not perspire,” Berowin whispered at her shoulder.
“Yes?” She would have arranged for the news to reach the Tarasin Place in the next hour if she had not given her word. And if not for the danger. Fear bubbled in her middle, the same panic that had overtaken her after one passage through the silver arches when she went to test for Accepted. Just as she had every time it had stirred in the years since, she took a fresh grip on herself; in truth, she did not realize that the fear she might run screaming again had long since conquered any possibility that she would. She prayed that those girls would abandon their insanity. She prayed that if they did not, they were caught far from Ebou Dar and either kept silent or were not believed. Precautions would have to be taken, safeguards carried out that had not been used in years. Aes Sedai were as near omnipotent as made no difference, though. That, she knew in her bones.
“Eldest, could it be possible that the older of the two really is . . . ? We channeled, and . . . ”
Berowin trailed off miserably, but Reanne did not need to consider, not even setting aside the younger girl. Why would any Aes Sedai pretend to be less, so much less? Besides, any real Aes Sedai would have put them all on their knees begging mercy, not stood there so submissively.
“We did not channel in front of an Aes Sedai,” she said firmly. “We broke no rule.” Those rules applied to her as strictly as anyone else; the very first was that they were all one, even those set above for a time. How could it have been otherwise, when those who were above must eventually step down? Only through movement and change could they remain hidden.
“But some of the rumors do mention a girl as Amyrlin, Eldest. And she knew—”
“Rebels.” Reanne put into that all the outraged disbelief she felt. That anyone should dare to rebel against the White Tower! It was hardly strange for unbelievable tales to attach to anyone like that.
“What about Logain, and the Red Ajah?” Garenia demanded, and Reanne fixed her with a stare. The woman had gotten herself another cup of tea before coming back up, and she managed to sip defiantly.
“Whatever the truth, Garenia, it is not our place to criticize anything Aes Sedai might do.” Reanne’s mouth tightened. That hardly squared with what she felt toward the rebels, but how could any Aes Sedai do such a thing?
The Saldaean bent her neck in acquiescence, though, and perhaps to hide the sullen twist of her mouth. Reanne sighed. She herself had given up dreams of the Green Ajah long long ago, but there were those like Berowin who believed, secretly they thought, that somehow they might one day return to the White Tower, somehow yet become Aes Sedai. And then there were women like Garenia, almost as poor at keeping their wishes secret, though those wishes were ten times as forbidden. They actually would have accepted wilders, and even gone out to find girls who could be taught!
Garenia was not done; she always skirted the edges of discipline, and frequently stepped over. “What of this Setalle Anan, then? Those girls know about the Circle. The Anan woman must have told them, though how she knows . . . ” She shuddered in a way that would have been entirely too ostentatious for most others, but she had never been able to conceal her emotions. Even when she should. “Whoever betrayed us to her must be found, and her betrayal punished too. She’s an innkeeper, and she must be taught to guard her tongue!” Berowin gasped, wide-eyed with shock, and dropped into a chair so hard she nearly bounced.
“Remember who she is, Garenia,” Reanne said sharply. “If Setalle had betrayed us, we would be crawling to Tar Valon, begging forgiveness the whole way.” When she first came to Ebou Dar, she had been told the story of a woman made to crawl to the White Tower, and nothing she had seen since of Aes Sedai made her question it in the least. “She has kept the few secrets she knows from gratitude, and I doubt that has faded. She would have died in her first childbirth if the Kin had not helped her. What she knows comes from careless tongues, when it was thought she could not hear, and the owners of those tongues were punished more than twenty years ago.” Still, she wished there was some way she could bring herself to ask Setalle to be more circumspect.
The woman bowed her head again, but her mouth was set stubbornly. At least part of this turn, Reanne decided, Garenia would spend at the retreat, and she would have special instructions to relay with her own stubborn mouth. Alise seldom required more than a week to make a woman decide stubbornness did not pay.
Before she could inform Garenia, though, Derys was curtsying in the doorway, announcing Sarainya Vostovan. As usual, Sarainya swept right in before Reanne could say to admit her. In some ways, the strikingly handsome woman made Garenia appear supple, despite keeping the form of every rule exactly. Reanne was sure she would have worn her hair in braids and bells given the choice, and never mind how that would have looked with her red belt. But then, given the choice she would not have served even one turn with the belt.
Sarainya did curtsy at the door, of course, and kneel before her, head lowered, but fifty years had not made her forget that she would have been a woman of considerable power had she been able to make herself return home to Arafel. Curtsy and the rest all were concessions. When she spoke, in that husky, forceful voice, whether the woman would ever reconcile herself and the problem of Garenia left Reanne’s mind.
“Callie is dead, Eldest Sister. Her throat was cut and she apparently had been robbed even of her stockings, but Sumeko says that it was the One Power killed her.”
“That is impossible!” Berowin burst out. “No Kinswoman would do such a thing!”
“An Aes Sedai?” Garenia said, hesitant for once. “But how? The Three Oaths. Sumeko must be wrong.”
Reanne raised a hand for silence. Sumeko was never wrong, not in this area. She would have been Yellow Ajah had she not broken down completely while testing for the shawl, and although it was forbidden, despite countless penances, she worked to learn more whenever she thought no one was watching. No Aes Sedai could have done this, obviously, and no Kinswoman would have, but . . . Those girls, so insistent, knowing what they should not. The Circle had lasted too long, offered succor to too many women, to be destroyed now.
“This is what must be done,” she told them. That flutter of fear began again, but for once she hardly noticed.
Nynaeve stalked away from the small house in outrage. It was incredible! Those women did have a guild; she knew they did! Whatever they said, she was sure they knew where the Bowl was, too. She would have done whatever was necessary to bring them to tell her. Pretending docility before them for a few hours would have been a deal easier than putting up with Mat Cauthon for the Light knew how many days.
I could have been as acquiescent as they wanted, she thought irritably. They’d have thought I was a pliable old slipper! I could have . . . That was a lie, and it did not take a foul, remembered taste to convince her. Given half a chance, she would have shaken every one of those women till they told her what she wanted to know. She would have given them Aes Sedai till they squeaked!
She scowled sideways at Elayne. The other woman seemed lost in thought. Nynaeve wished she did not know what the woman was thinking about. A wasted morning, and not far short of complete humiliation. She did not like being in the wrong. She was not yet used to admitting she was, really. And now she was going to have to apologize to Elayne. She truly hated apologizing. Well, it would be bad enough back in their rooms. With Birgitte and Aviendha still out, it was to be hoped. She was not about to begin in the street, with who knew who streaming by. The throng had thickened, though the sun hardly seemed much higher through the wheeling clouds of seabirds that cried overhead.
Finding their way was not easy, after all those twists and turns. Nynaeve had to ask directions half a dozen times, while Elayne stared in another direction, pretending indifference. She stalked along across bridges, ducked around wagons and carts, jumped out of the way of racing sedan chairs that wove through the crowds, wished Elayne would say something. Nynaeve knew how to nurse a grudge, and the longer she herself kept silent, the worse it was when she spoke, so the longer Elayne walked without speaking, the darker became the image in her mind of how it was going to be back in their rooms. That made her furious. She had admitted she was wrong, if only to herself. Elayne had no right to make her suffer this way. She began wearing such a face that even people who did not notice their rings gave them a clear path. People who did notice usually seemed to find an urgent need to be a street away. Even some sedan-chair bearers skirted around her.
“How old did Reanne look to you?” Elayne asked suddenly. Nynaeve nearly jumped. They were almost back to Mol Hara.
“Fifty years. Maybe sixty. I don’t see it matters.” She ran her eyes over the crowd to see if anyone was close enough to hear.  Nynaeve sniffed. The woman probably had been eavesdropping, if not planning to cut a purse. “They are a guild, Elayne, and they do know where the Bowl is. I just know they do.” That was not what she had intended to say at all. If she apologized for dragging Elayne into this now, maybe it would not be so bad.
“I suppose they are,” Elayne said absently. “I suppose they might. How is it that she can have aged so?”
Nynaeve stopped dead in the middle street. After all that arguing, after getting them thrown out, she supposed? “Well, I suppose she aged the same way as the rest of us, a day at a time. Elayne, if you believed, why did you announce who you were like Rhiannon at the Tower?” She rather liked that; according to the story, what Queen Rhiannon got was far from what she had wanted.
The question did not seem to register with Elayne, for all her education. She pulled Nynaeve to one side as a curtained green carriage rumbled past—the street was not very wide there—over to the front of a seamstress’s shop with a wide doorway showing several dressmaker’s forms clothed in half-done dresses.
“They were not going to tell us anything, Nynaeve, not if you got down on your knees and begged.” Nynaeve opened her mouth indignantly, then snapped it shut. She had never said anything about begging. Anyway, why should she have been the only one? Better any woman at all than Mat Cauthon.  “Nynaeve, she must have slowed like everyone else. How old is she, to look fifty or sixty?”
“What are you talking about?” Without thinking Nynaeve noted the location in a corner of her mind; the seamstress’s work looked quite good, worth closer examination. “She probably doesn’t channel any more than she can help, afraid as she is of being mistaken for a sister. She wouldn’t have wanted her face too smooth, after all.”
“You never listened in class, did you?” Elayne murmured. She saw the plump seamstress beaming in the doorway, and drew Nynaeve toward the corner of the building. Considering the amount of lace the seamstress wore on her own dress, the bodice buried in it and paces of it drooping over her exposed petticoats, she would bear close watching if Nynaeve did order anything. “Forget clothes for one moment, Nynaeve. Who is the oldest Accepted you remember?”
She gave Elayne a very level look. The woman made it sound as if she never thought of anything else! And she had too listened. Sometimes. “Elin Warrel, I think. She’s about my age, I think.” Of course, the seamstress’s own dress would look fine with a more modest neckline and much less lace. In green silk. Lan liked green, though she certainly was not going to choose her dresses for him. He liked blue, as well.
Elayne barked such a laugh that Nynaeve wondered whether she had spoken aloud. Coloring fiercely, she tried to explain—she was sure she could; by Bel Tine—but the other woman gave her no opportunity for a word. “Elin’s sister came to visit her just before you first arrived at the Tower, Nynaeve. Her younger sister. The woman had gray hair. Well, some of it was. She must have been over forty, Nynaeve.”
Elin Warrel was past forty? But . . . ! “What are you saying, Elayne?”
No one was close enough to listen, and no one seemed to be giving them a second glance except the still hopeful seamstress, but Elayne lowered her voice to a whisper. “We slow, Nynaeve. Somewhere between twenty and twenty-five, we begin aging more slowly. How much depends on how strong we are, but when doesn’t. Any woman who can channel does it. Takima said she thought it was the beginning of achieving the ageless look, though I don’t think anyone has ever reached that until they’ve worn the shawl at least a year or two, sometimes five or more. Think. You know any sister with gray hair is old, even if you aren’t supposed to mention it. So if Reanne slowed, and she must have, how old is she?”
Nynaeve did not care how old Reanne was. She wanted to cry. No wonder everyone refused to believe her age. It explained why the Women’s Circle back home had looked over her shoulder as if unsure she was old enough to be trusted fully. Achieving a sister’s ageless face was all very well, but how long before she had her gray hairs?
Blinking, she turned away angrily.  Staggering, she rounded on Elayne in astonishment. Why had the woman hit her?  Groggily, Nynaeve fell to her knees and gathered her friend into her arms.
“Your friend must be taken ill,” a long nosed woman said, kneeling beside them, careless of a yellow dress that showed far too much bosom even by Ebou Dari standards. “Let me help.”
A tall fellow, handsome in his embroidered silk vest except for a rather oily grin, bent to take Nynaeve’s shoulders. “Here, I have a carriage. We’ll take you somewhere more comfortable than a paving stone.”
“Go away,” Nynaeve told them politely. “We don’t need your help.”
The man kept trying to raise her to her feet, though, to guide her toward a red carriage, where a startled-appearing woman in blue beckoned vigorously. The long-nosed woman actually tried to lift Elayne, thanking the man for his help and chattering how his carriage sounded a fine idea. A crowd of onlookers seemed to have gathered out of air in a semicircle, women murmuring sympathy about fainting from the heat, men offering to help carry the ladies. A scrawny fellow, bold as you please, reached for Nynaeve’s purse almost right under her nose.
Her head still swam enough to make embracing saidar difficult, but if all those nattering folk had not fueled her temper, what she saw lying in the street would have. An arrow with a blunt stone head. The one that had grazed her or the one that had struck Elayne.  Another flow, and the long-nosed woman fell over backward with a shriek twice as high. The man in the silk vest apparently decided they did not need his help after all, because he turned and ran for the carriage, but she gave him a dose anyway. He out-bellowed any outraged bull as the woman in the carriage hauled him in by his vest.
“Thank you, but we don’t need any help,” Nynaeve shouted. Politely.
Few remained to hear. Once it became clear that the One Power was being used—and folk suddenly leaping about and yelling for no visible cause made it clear enough to most—they hurried elsewhere. The long-nosed woman gathered herself up and actually jumped onto the back of the red carriage, clinging precariously as the dark-vested driver whipped the horses away through the crowd, people leaping aside. Even the cutpurse hobbled off as fast as he could.
Nynaeve could not have cared less had the earth opened and swallowed the whole lot. Chest aching, she ran fine flows of Wind and Water, Earth, Fire and Spirit mixed and blended, through Elayne. It was a simple weave, no bother despite her faint dizziness, and the result let her breathe again. The bruise was not serious; the bones of Elayne’s skull were unbroken. Normally, she would have redirected those same flows into much more complex weaves, the Healing she had discovered herself. At the moment, simpler weaves were all she could manage, though. With just Spirit, Wind and Water, she wove the Healing that Yellows had used since time immemorial.
Elayne’s eyes shot open wide, and with a gasp that seemed to take all the air in her, she convulsed like a netted trout, slippered heels drumming on the pavement. That only lasted a moment, of course, but in that moment the bruise shrank and vanished.
 “Even an Aes Sedai might be thirsty after that,” the seamstress said.
Elayne reached for it, but Nynaeve laid fingers on her wrist. “No, thank you.” The woman shrugged, and as she turned away, Nynaeve added in a different tone, “Thank you.” It seemed to come easier the more you said it; she was not sure she liked that.
That ocean of lace heaved as the seamstress shrugged again. “I make dresses for anyone. I can do better for your coloring than that.” She vanished back into her shop. Nynaeve frowned after her.
“What happened?” Elayne demanded.  I’m thirsty and hungry.”
With a last frown for the seamstress, Nynaeve bent to pick up the arrow.
The other woman needed no explanations. Saidar shone around her in a flash. “Teslyn and Joline?”
Nynaeve shook her head; the slight wooziness seemed to be fading. She did not think those two would stoop to this. She did not think so. “What about Reanne?” she said quietly. The seamstress was back in the doorway, still hopeful. “She might want to make sure we leave. Or worse, maybe Garenia.” That was almost as chilling as Teslyn and Joline. And twice as infuriating.
Somehow Elayne managed to look pretty while scowling. “Whoever it was, we will settle them. You’ll see.” The scowl faded. “Nynaeve, if the Circle does know where the Bowl is, we can find it, but . . . ” She bit her lip, hesitating. “I only know one way to be sure.”
Nynaeve nodded slowly, though she would rather have eaten a handful of dirt. Today had seemed so bright for a time, but then it had spiraled into darkness, from Reanne to . . . Oh, Light, how long before she had her gray hair?
“Don’t cry, Nynaeve. Mat can’t possibly be that bad. He’ll find it for us in a few days, I know.”
Nynaeve only cried harder.


Euclidean vectors (henceforth just "vectors") aren't what you probably think they are. They are not lists of numbers. A common misconception is that a vector is an n-tuple of coordinates, or an n×1 matrix.
That is not the case! Let's see the real definition...
A Euclidean vector is a geometric object that has a definite magnitude and direction.
Vectors are geometric objects. They exist in space, and have both definite length (magnitude) and definite direction. That's it. No numbers! You may find this comforting — or perhaps disquieting. Either way, vectors have absolutely nothing to do with numbers, in and of themselves.
"But Philip," you contend. "Vectors are measured with numbers." That is true. But you know what else is measured with numbers? Everything.
The point is, "numbers" do not give rise to a vector, just as "teaspoons" do not give rise to sugar. Sorry... :(
Coordinate systems are very simple to explain, but often are never defined.
A coordinate system is a system (sorry, no better word) for transforming tuples of numbers into points in space.
Pretty simple, right? Now, you're probably most familiar with cartesian coordinate systems, but there are other kinds of coordinate systems you've heard of, as well. One example is the polar coordinate system.
The polar coordinate system is a slightly different idea, but just like the cartesian coordinate system, it maps 2-tuples (i.e. pairs of numbers) to points in E2.
One key difference is that in polar coordinates, each point can be represented by many different tuples, which doesn't happen in cartesian coordinates.
However, you don't always need n numbers to represent points in En. In fact, you're probably familiar with a coordinate system that maps two coordinates to points in E3. Try to think of one (really! It's not that hard, and thinking is good for you)...


Current Projects:
Cira Center Light Tester -
Working with Gaylord Holder, Frank Lee, and the Cira Center staff to create a light tester for the building. Originally a multiplatfrom version, built from the original code was created in Python. Issues arose, however, with the level of ease it would be for the staff members to use. The working version has been scrapped and now an android app is being created to send keystrokes to named pipe on our server. This is how we ran tetris the night of the event, and should work. It is a bit more decoupled than we would have prefered, but is the best solution we have at the moment.
Potato Paul's Adventure! -
Solo project being made for Iphone and Ipad in swift.
I don't have a lot of details to share at the moment on the project as it is relatively new and I still have to learn swift.
Here is the icon image for the project:
Finished Projects:
Z-Day -
Worked with Cody Rowlands, Mike DiLucca, and John Keough
This game was created as a project for CS 345 for Drexel University.
The game is a twist on general zombie survival games, where, instead of fighing to survive against zombies, you fight as a zombie trying to survive.
Since this was created in a class we had a huge tiem constraint and were unable to complete all that we would have liked to, but the game came out reasonable well all things considered
My role in the game was to create the spawning system and everything related to the drones besides the models and the textures. On top of this I also modeled the ufo's which can be seen in the sky, and worked briefly on the end game explosion.
You can play Z-Day here.
Game 1ne -
Solo project.
Designed and developed iOS app that I "creatively" named "Game 1ne" as it was my first solo game project. Game uses basic particle files using Apple's particle builder. Artwork for background, text, logo, etc. were all done by myself. Gameplay features a blue orb dodging the red orbs and collecting the blue orbs, the more blue orbs collected will result in faster velocities for both blue and red orbs along with more red orbs showing up. In total the game took three days to make, and was mainly made to learn SpriteKit.
Cira Center Tetris -
Worked with Gaylord Holder and Frank Lee. Original code base by Marc Barrowclift.
Given old code base that was used to create the Worlds Largest Game of Pong and asked to develop a version of Tetris for the building, with the addition of it being double sided this time around. Developed and optimized portions of exisitng code base, including building double buffering into the system. Develoepd four diferrent versions of Tetris:
- Regular Tetris
- Impaired Tetris
- COOP Tetris
- Competitive Tetris
Impaired Tetris was a slowed down version of Regular Tetris, COOP Tetris was Regular Tetris with different key input handling. Regular Tetris was built to last two minutes per a game, to achieve this the speed at which the blocks dropped increased over time. Competitive multiplayer used different keyboard input along with new functions to be running two separate games of Tetris at the same time. Additional functions were also added to deal with sending lines to the opponents board. Named pipes were used to communicate keyboard inputs from outside to the server inside which ran the games and sent commands to the lights.
Meet the Drexel sophomore who's programming Tetris on the Cira Centre
Scrapped Projects:
Rock, Paper, Scissors: The Board Game -
Solo project.
Project features 3x5 board designed and developed for iPad. Players can move checker like pieces, representing rock, paper, scissors, and king in order to kill the other opponents King.  The king cannot kill any piece except for the other king. Movement for all piecies is one square in any direction, with only one piece being able to move per a turn. 2 player, offline, version is completed and currently working on AI for 1 player alternative. A monte-carlo tree search will be implemented to run the AI.
The proejct was scrapped due to after a few playtests, I figured it was a bit too difficult for most players. Also most didn't find it even half as fun as I did.
IOS Conquest -
Worked with Van Nguyen and Frank Lee.
Project was an iOS exclusive app which used the maps program to simulate a game similar to Netreck, except in real life. Buildings represented planets which could be captured by players if they were in range of the game. Goal was to also allow for players to be able to see other allies on the screen, along with a scan to see nearby enemies. Tested Amazon SimpleDB, Microsoft Azure, iCloud, and Parser to attempt to find a valid solution. Biggest issues encountered were uncertainty of GPS and pulling from database in efficient manner. The highest level of GPS for apple required far too much battery for users, due to the uncertainty of the weaker GPS direct player verse player battles were cut out. Pulling from database presented many issues including massive battery drain, max pull requests, and more. Moved to a server run game method, with minimal work being done on the Iphone. Similar issues were had and project has been placed on the side lines.


new Client()
Client class is the main application class, it's the core of the library that makes all works together. A Client represent a user connection to curse servers, it handles the main events that occurs at run time and expose them to a third party application. The Client class extends the EventEmitter class.
Properties:
| Name | Type | Description |
|---|---|---|
servers |
Map | Regroup all the servers fetched when the client starts. This map is filled only when using the client.run method. The keys are the servers IDs and the values are instances of the Server class. |
channels |
Map | Regroup all the channels fetched from all the servers when the client starts. This map is filled only when using the client.run method. The keys are the channels IDs and the values are instances of the Channel class. |
conversations |
Map | Regroup all the conversations that the client encounters during its run time. The keys are the conversations IDs and the values are instances of the Conversation class. |
users |
Map | Regroup all the users that the client encounters during its run time. The keys are the users IDs and the values are instances of the User class. |
clientID |
number | Curse ID of the connected client. This is very helpful for example to check the ID of the for notificationMessages and ignore self sended messages. |
username |
string | Curse username of the connected client. |
Methods
close()
Closes the Client by ending the notifier connection and returning the run function.
getUser(userID) → {User}
Get a User object from its ID.
Parameters:
| Name | Type | Description |
|---|---|---|
userID |
number | ID of the curse user |
Returns:
Corresponding User object
- Type
- User
Example
var myUser = client.getUser(myUserID);
login(login, password, callback)
Connects the client to the curse API endpoints. This function will not get any server information ready, and will neither start the notifier from the notification module making impossible to receive and send new messages. For general use the Client.run function.
Parameters:
| Name | Type | Description |
|---|---|---|
login |
string | Your Curse login name |
password |
string | Your Curse login password |
callback |
function | Facultative arg, callback: (errors) => {}. This function can take an argument errors that is null or undefined when function ends correctly. |
redeemInvitation(inviteCode, callback)
Join a server using a specified invite code.
Parameters:
| Name | Type | Description |
|---|---|---|
inviteCode |
string | Invitation code |
callback |
function | Function callback |
Example
client.redeemInvitation(myInvitationCode, function(errors){
if(errors === null){
//Code when server have succesfully been joined
}
});
run(login, password)
All-in-one function that makes the client to work seemlessly. The Client class will emit the ready event when the client is connected and ready.
Parameters:
| Name | Type | Description |
|---|---|---|
login |
string | Your Curse login name |
password |
string | Your Curse login password |
Example
var client = new cursejs.Client;
//Internal use of the client
client.on('ready', function(){
//My own code...
});
//Start the client after defining the events handler
client.run('login', 'password');
sendMessage(conversation, content, callback)
Send a message in a conversation.
Parameters:
| Name | Type | Description |
|---|---|---|
conversation |
Conversation | Conversation |
content |
string | Message content |
callback |
function | Facultative arg, callback: (errors) => {}. This function can take an argument errors that is null or undefined when function ends correctly. |
Events
message_deleted
The event message_deleted is triggered everytime the client receive a deleted message, the callback gives a messageNotification as first and only argument.
Parameters:
| Name | Type | Description |
|---|---|---|
message |
MessageNotification | Message deleted |
message_edited
The event message_edited is triggered everytime the client receive an edited message, the callback gives a messageNotification as first and only argument.
Parameters:
| Name | Type | Description |
|---|---|---|
message |
MessageNotification | Message edited |
message_liked
The event message_liked is triggered everytime the client receive a like, the callback gives a messageNotification as first and only argument.
Parameters:
| Name | Type | Description |
|---|---|---|
message |
MessageNotification | Message liked |
message_received
The event message_received is triggered everytime the client receive a message, the callback gives a messageNotification as first and only argument.
Parameters:
| Name | Type | Description |
|---|---|---|
message |
MessageNotification | Message received |
ready
The event ready is triggered when all the servers informations have been loaded and the notification module is ready. This event isn't triggered when the notifier drops and reconnect.
server_change
The event server_change is triggered when a server information is changed inside the server, it can be a channel name, a reorganization of the channels, a role modified.. The library doesn't inform yet which information have been modified, but handle the modification internally.
Parameters:
| Name | Type | Description |
|---|---|---|
server |
Server | Server changed |


Accessibility (or A11Y) is often the overlooked aspect of web development.
Making sure that your content is accessible is akin to making sure your content is visible on all major browsers.
If you don't take accessibility into account while desigining your website, your content won't be available to all of your users.
Prerequisites:
- Include angular-aria (Angular 1.3.0+).
<script src="http://ajax.googleapis.com/ajax/libs/angularjs/1.2.16/angular.js"></script>
<script src="http://ajax.googleapis.com/ajax/libs/angularjs/1.3.15/angular-aria.js"></script>
<link rel="styleSheet" href="release/ui-grid-unstable.css"/>
<script src="/release/ui-grid-unstable.js"></script>
- Include ngAria module as a dependency in your app.
var app = angular.module('app', ['ngAria', 'ui.grid']);
Browser Support Status
| Specs | Support |
| Browser | OS | Utility | Core | Pagination | Cell Nav |
| Chrome | OSX | Voice Over | Full | Full | Inconsistently reads cell nav. |
| Firefox | OSX | Voice Over | Header/Menus Only | Full | None. Does not read. |
| Safari | OSX | Voice Over | Full | Full | Full |
Why only OSX? Because its the only tool that the grid has been tested with. If you test it with something else and it works then feel free to
update this document.
Test with OSX Voice Over
To enable OSX voice over you can use
⌘+
F5. Modifying your Voice Over settings to automatically follow the mouse will
make it easier to move the Voice Over cursor to the location you want to start navigating from. Alternatively you can use the Voice Over navigation
to reach the table. Focus is managed within the grid to keep the voice over cursor from getting lost as menus are added and removed and while
buttons are disabled.
Test without OSX Voice Over
Simply use the
Tab and
Shift+
Tab keys to navigate the menus and buttons on the grid.
Visualize Accessibility
You can visualize the accessibility roles that have been applied to the grid using this simple little javascript tool:
http://khan.github.io/tota11y/


Sidebars and hovers and images too!
I
told
you
we
would
have
fun
with
Sidebars!
My first Website!
Howdy!
This is where I go to get important breaking news


--- layout: page title: Elisha Thynne subtitle: Elisha Thynne desc: Happy users, happy clients. permalink: "/people/elisha/" ---
Text goes here


Class Node
Package: grammarkdown
Constructors
constructor(kind)
Constructs a new instance of the Node
class
Declaration
constructor(kind: TKind);
Parameters
- kind
- TKind
Properties
detachedTrivia
Detached trivia is any trivia that occurs prior to the node that is not the leading or trailing trivia of this or any other node.
Declaration
get detachedTrivia(): readonly Trivia[] | undefined;
Property Value
edgeCount
Declaration
protected get edgeCount(): number;
Property Value
end
Declaration
get end(): number;
Property Value
firstChild
Declaration
get firstChild(): Node | undefined;
Property Value
kind
Declaration
readonly kind: TKind;
Property Value
lastChild
Declaration
get lastChild(): Node | undefined;
Property Value
leadingHtmlTrivia
Warning
Deprecated
Use or instead.Declaration
get leadingHtmlTrivia(): readonly HtmlTrivia[] | undefined;
Property Value
leadingTrivia
Leading trivia is trivia that belongs to the beginning of the node: - An HTML close tag trivia, or any trivia preceding an HTML close tag trivia, is not leading trivia of the node. - An HTML open tag trivia, and any trivia following an HTML open tag trivia, is leading trivia of the node. - If the node has a preceding line break, then - Any other non-HTML tag trivia on the same line as the node that precedes the node is leading trivia of the node. - Any other non-HTML tag trivia on a line that precedes the node, but not preceding a blank line, is leading trivia of the node. - Otherwise, - Any other non-HTML tag trivia on the same line as the node that precedes the node is leading trivia, if there is no whitespace between that trivia and the node.
Declaration
get leadingTrivia(): readonly Trivia[] | undefined;
Property Value
pos
Declaration
get pos(): number;
Property Value
trailingHtmlTrivia
Warning
Deprecated
Use instead.Declaration
get trailingHtmlTrivia(): readonly HtmlTrivia[] | undefined;
Property Value
trailingTrivia
Trailing trivia is trivia that belongs to the end of the node: - An HTML open tag trivia, or any trivia following an HTML open tag trivia, is not trailing trivia of the node. - An HTML close tag trivia, and any trivia preceding an HTML close tag trivia, is trailing trivia of the node. - If the node has a trailing line break, then - Any other non-HTML tag trivia on the same line as the node that follows the node is trailing trivia of the node. - Any other non-HTML tag trivia on a line that follows the node, but not following a blank line, is trailing trivia of the node. - Otherwise, - Any other non-HTML tag trivia on the same line as the node that follows the node is trailing trivia, if there is no whitespace between that trivia and the node.
Declaration
get trailingTrivia(): readonly Trivia[] | undefined;
Property Value
Methods
accept(visitor)
Declaration
protected accept(visitor: NodeVisitor): Node;
Parameters
- visitor
- NodeVisitor
Returns
children()
Declaration
children(): IterableIterator<Node>;
Returns
edgeName(offset)
Declaration
protected edgeName(offset: number): string | undefined;
Parameters
- offset
- number
Returns
edgeValue(offset)
Declaration
protected edgeValue(offset: number): Node | ReadonlyArray<Node> | undefined;
Parameters
- offset
- number
Returns
forEachChild(cbNode)
Declaration
forEachChild<T>(cbNode: (node: Node) => T | undefined): T | undefined;
Type Parameters
- T
Parameters
- cbNode
- (node: Node) => T | undefined
Returns
getEnd()
Declaration
getEnd(): number;
Returns
getFullStart()
Declaration
getFullStart(): number;
Returns
getFullText(sourceFile)
Declaration
getFullText(sourceFile: SourceFile): string;
Parameters
- sourceFile
- SourceFile
Returns
getFullWidth()
Declaration
getFullWidth(): number;
Returns
getStart(sourceFile)
Declaration
getStart(sourceFile?: SourceFile): number;
Parameters
- sourceFile
- SourceFile
Returns
getText(sourceFile)
Declaration
getText(sourceFile: SourceFile): string;
Parameters
- sourceFile
- SourceFile
Returns
getWidth(sourceFile)
Declaration
getWidth(sourceFile?: SourceFile): number;
Parameters
- sourceFile
- SourceFile
Returns


NTPC Q2 profit jumps 36% to Rs 3,400.8 cr on lower tax, higher operating income
Other income in Q2FY20 shot up 272.6 percent to Rs 814.85 crore compared to year-ago.
The country's largest power generation company NTPC has reported a whopping 36 percent year-on-year growth in its consolidated profit for the second quarter (July-September), driven by lower tax cost, higher operating and other income.
Consolidated profit increased to Rs 3,400.8 crore during the quarter, compared to Rs 2493.86 crore in same period last year.
Revenue from operations grew by 4.8 percent year-on-year to Rs 24,459.7 crore in the quarter that ended on September 2019, the company said in its BSE filing.
Other income in Q2FY20 shot up 272.6 percent to Rs 814.85 crore as compared to the same period a year ago.
On the operating income front, the company's earnings before interest, tax, depreciation and amortisation (EBITDA) rose 18.2 percent year-on-year to Rs 6,823.2 crore and margin expanded 316bps to 27.89 percent in Q2FY20.
Tax expenses for the quarter stood at Rs 1,130 crore, down by 17.4 percent compared to the corresponding period last fiscal due to cut in corporate tax rate by the government in September.
The installed capacity of NTPC group increased to 57,106 MW at the end of September quarter, up by 6.4 percent over 53,651 MW in the year-ago period.Get access to India's fastest growing financial subscriptions service Moneycontrol Pro for as little as Rs 599 for first year. Use the code "GETPRO". Moneycontrol Pro offers you all the information you need for wealth creation including actionable investment ideas, independent research and insights & analysis For more information, check out the Moneycontrol website or mobile app.


Magister Errickin:
Wait...did you say that you have come for Stabilized Ectoplasm?
There are not many magicians these days who deal with ectoplasm, which is composed of filthy and unpleasant souls...
Fortunately for you, I am one of them.
Ah, you undoubtedly will not wish to divulge to me your purpose for this ectoplasm...
Well, I do not know what kind of necromantic magic you are experimenting with, but it must be a challenging task.
Can you get me Stabilized Ectoplasm? What will be the price?


Utility class for creating instances of [page:LightProbe].
[name] is an add-on, and must be imported explicitly. See [link:#manual/introduction/Installation Installation / Addons].
import { LightProbeGenerator } from 'three/addons/lights/LightProbeGenerator.js';
[example:webgl_lightprobe WebGL / light probe ]
[example:webgl_lightprobe_cubecamera WebGL / light probe / cube camera ]
Creates a light probe from the given (radiance) environment map. The method expects that the environment map is represented as a cube texture.
Creates a light probe from the given (radiance) environment map. The method expects that the environment map is represented as a cube render target.
The [page:Texture.format format] of the cube render target must be set to `RGBA`.
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/lights/LightProbeGenerator.js examples/jsm/lights/LightProbeGenerator.js]


| Package | Description |
|---|---|
| org.wmn4j.analysis.harmony |
Contains algorithms for analysing harmony.
|
| org.wmn4j.io.musicxml |
Contains input and output operations for MusicXML files.
|
| org.wmn4j.mir |
Contains algorithms for music information retrieval (MIR).
|
| org.wmn4j.mir.pattern_discovery |
Contains algorithms for pattern discovery in music notation.
|
| org.wmn4j.notation.builders |
Contains builders for music notation elements.
|
| org.wmn4j.notation.elements |
Contains classes and interfaces for the basic elements of music notation.
|
| org.wmn4j.notation.iterators |
Contains iterators for iterating through the elements of notation that
contain other notation elements.
|
| Class and Description |
|---|
| Chord
Class for chords.
|
| Durational
Interface for all the notation objects that have a duration.
|
| Key
Major and minor keys.
|
| Note
Class that defines a note.
|
| PitchClass
Represents the 12 pitch classes in equal-temperament tuning.
|
| Class and Description |
|---|
| Score
Class that describes a score.
|
| Class and Description |
|---|
| Durational
Interface for all the notation objects that have a duration.
|
| Class and Description |
|---|
| Score
Class that describes a score.
|
| Class and Description |
|---|
| Articulation
Note specific articulations.
|
| Barline
Barline types.
|
| Chord
Class for chords.
|
| Clef
Class for clefs.
|
| Duration
The
Duration class represents the duration of any musical object
with a duration such as a note or a rest. |
| Durational
Interface for all the notation objects that have a duration.
|
| KeySignature
Class for key signatures.
|
| Measure
Class that defines a measure.
|
| MeasureAttributes
Class containing the attributes of measures that typically remain unchanged
from one measure to the next.
|
| MultiNoteArticulation
Class that represents markings that span across multiple notes, such as slurs
and glissando.
|
| Note
Class that defines a note.
|
| Part
Interface for parts in a score.
|
| Part.Attribute
Attribute types that a
Part can have. |
| Pitch
The
Pitch class represents a pitch. |
| Rest
This class represents a rest.
|
| Score
Class that describes a score.
|
| Score.Attribute
Type for the different text attributes a score can have.
|
| TimeSignature
Class for time signatures.
|
| Class and Description |
|---|
| Articulation
Note specific articulations.
|
| Barline
Barline types.
|
| Chord
Class for chords.
|
| Clef
Class for clefs.
|
| Clef.Type |
| Duration
The
Duration class represents the duration of any musical object
with a duration such as a note or a rest. |
| Durational
Interface for all the notation objects that have a duration.
|
| Key
Major and minor keys.
|
| KeySignature
Class for key signatures.
|
| Measure
Class that defines a measure.
|
| Measure.Iter
Iterator for
Durational objects in a Measure . |
| MeasureAttributes
Class containing the attributes of measures that typically remain unchanged
from one measure to the next.
|
| MultiNoteArticulation
Class that represents markings that span across multiple notes, such as slurs
and glissando.
|
| MultiNoteArticulation.Type
The type of the articulation.
|
| MultiStaffPart
Class for parts that have multiple staves such as keyboard instruments.
|
| Note
Class that defines a note.
|
| Part
Interface for parts in a score.
|
| Part.Attribute
Attribute types that a
Part can have. |
| Part.Iter
Interface for Part Iterators.
|
| Pitch
The
Pitch class represents a pitch. |
| Pitch.Base
The letter in a pitch name.
|
| PitchClass
Represents the 12 pitch classes in equal-temperament tuning.
|
| Rest
This class represents a rest.
|
| Score.Attribute
Type for the different text attributes a score can have.
|
| SingleStaffPart
Class for representing a part consisting of a single staff in a score.
|
| Staff
Class for representing a staff in a score.
|
| Staff.Type
Type of staff.
|
| TimeSignature
Class for time signatures.
|
| Class and Description |
|---|
| Durational
Interface for all the notation objects that have a duration.
|
| Score
Class that describes a score.
|
Copyright © 2018. All rights reserved.


Anisha Li
“Manage has supercharged our team’s workflow. The ability to maintain visibility on larger milestones at all times keeps everyone motivated.”
“Manage has supercharged our team’s workflow. The ability to maintain visibility on larger milestones at all times keeps everyone motivated.”
“We have been able to cancel so many other subscriptions since using Manage. There is no more cross-channel confusion and everyone is much more focused.”
“Manage allows us to provide structure and process. It keeps us organized and focused. I can’t stop recommending them to everyone I talk to!”
“Their software allows us to track, manage and collaborate on our projects from anywhere. It keeps the whole team in-sync without being intrusive.”


This is the principle port on Belitung island and lies on the west coast. The downtown area still has many Dutch Colonial buildings and shops. Most of the governmental buildings are the original Dutch buildings and the old Dutch tin mining housing compound is still maintained.
For many cruisers, these islands are the last stop in Indonesia.
Position 02° 33.29'S, 107° 40.41'E (anchorage)
This is an official Port of Entry.
NEW Indonesian CIQP procedures came into effect from the 27th February, 2016.
A CAIT, Green Book/Sailing Permit and use of an Agent to obtain clearance papers are no longer required. See Noonsite Indonesia Formalities for full details.
Cruising Report on clearing into Indonesia here - dated January 2016.
A full visa in advance is required here - no visa on arrival.
It has been reported that all officials here are aware of the new CIQP rules. It is best to visit the officials in the following order: Immigration, Customs, Port Captain. Have plenty of copies of all your documents, a boat stamp, photos of the boat and some cash to pay for photocopies of stamped documents.
For contacts who can assist with clearance see General Services.
Last updated March 2016.
Belitung approach 1 02° 30'S, 107° 40'E
Belitung approach 2 02° 31.51'S, 107° 40.53'E |
Belitung anchorage 02° 33.29'S, 107° 40.41'E
All services and facilities are available here.
Last updated November 2015.


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{% extends 'rvfsite/base.html' %} {% load static %} {% load thumbnail %} {% load mathfilters %} {% block title %} About {% endblock %} {% block body %}
Ravenmoore Valley Forge & Metalworks is crewed by a team of designers and artisans who will help you bring your creations to life. We offer a variety of metalworking services out of our forge and fabrication shops, including made-to-order custom fabrication, maintenance and repair of metalwork items, removal of scrap metal and materials in addition to a catalog of pre-made metal tools and artwork. Our capabilities as a shop are constantly advancing as we add new tools to our shops and new skills to our repertoire to refine our craft and our wares.
RVFM also stands for the other half of who we are; Ravenmoore Valley Forge & Marketplace. Many types of products can be found here made by the members of the shop and fellow artisans alike. Small hobby artists searching for a table or a market to sell their creations or even other artists to collaborate with join us in our ventures.
Take a look in the shop Gallery for a glimpse at where the magic happens!
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Our dutiful shop pup, Isis (named for the ancient Egyptian goddess of magic and wisdom) is an excitable but laid-back girl who would be delighted to meet you! She is very attentive to the needs of the crew in determining when they need to take breaks, often by dropping tennis balls at their feet and staring expectantly.
Our dutiful shop pup, Isis (named for the ancient Egyptian goddess of magic and wisdom) is an excitable but laid-back girl who would be delighted to meet you! She is very attentive to the needs of the crew in determining when they need to take breaks, often by dropping tennis balls at their feet and staring expectantly.


Lisa bought 3/4 kilogram of lanzones and 1/2 kg of apples. How many kg of fruits did she buy in all? How many more kg of lanzones than apple did she buy?
How will you answer the questions in the problem? To answer the first question, add 3/4 and 1/2.
The number sentence is: 3/4 + 1/2 = n
You can find the answer by using regions or illustration. One whole chocolate bar is represented by one strip.
• Change 3/4 and 1/2 to similar fractions by finding the Least Common Denominator or LCM of 2 and 4.
• Add the numerators.
• Write the sum over at least common denominator.
• Write the answer as a mixed number if it is an improper fraction.
Answer: Liza bought 11/4kg of fruits in all.
To find the answer to the second question in the problem, subtract 1/2 from 3/4
The number sentence is: 3/4 - 1/2 = n
• Change 3/4 and 1/2 to similar fractions by finding the LCD of 2 and 4.
• Subtract the numerators.
• Write the difference over the least common denominator.
Answer: Liza bought 1/4kg more lanzones thatn apples.
Let's Practice!Find the sum or difference.
5/8 + 1/2 = 9/8 or 11/8
3/4 + 1/3 = 13/12 or 11/12
6/9 + 2/3 = 12/9 or 11/3
5/6 - 1/4 = 7/12
3/5 + 1/2 = 11/10 or 11/10
9/10 - 2/5 = 1/2
4/5 - 1/2 = 3/10
9/12 - 3/6 = 1/4


This is a question a colleague asked me when I suggested we organize one for our greater team. He has just told me about a script he was writing in python that he was developing in his spare time to speed up his work. This got me thinking of how we could not only get him the time to develop such project but encourage it. Together we prepared a pitch for our upper management, then once we got the green light we started developing what would be a 2 day hackathon with 20 participants and five resulting proof of concepts
Over the next month and a half we prepared and organized the Hackathon completely in a silo with almost no input or influence from management. Balancing this planning with our day-to-day workload required quick, informed decision making and a solid direction. Overall the event was extremely successful with many of the project moving forward to real solutions.
The one aspects the other credited beyond the organization of the event was the presentation of the collatoral surrounding the event. Specifically for the event, I created an HTML email template to be used for all of the recruiting, built a fun informative video explaining what a Hackathon is, and powerpoint template with suggested layouts. One of the creatives that I added were outline of cute dinosaurs to reference that anyone can participate, independant of age or experience level. This concept was really embrance to the effect that we used toy dinosaurs as prizes and all of the winners have them on their desks.


Angular Google Tasks is an AngularJS application working with Google Tasks API to create and different hopyfully fresh and fun task management experience.
Not all the functions of the original Gmail tasks application are supported, so feel free to propose new features or contribute to the project.
Created by: Aliaksandr Astashenkau.
Source code: Github repository.
Licence: MIT


This document gives an overview of how Aurora works under the hood. It assumes you’ve already worked through the “hello world” example job in the Aurora Tutorial. Specifics of how to use Aurora are not given here, but pointers to documentation about how to use Aurora are provided.
Aurora is a Mesos framework used to schedule jobs onto Mesos. Mesos
cares about individual tasks, but typical jobs consist of dozens or
hundreds of task replicas. Aurora provides a layer on top of Mesos with
its Job
abstraction. An Aurora Job
consists of a task template and
instructions for creating near-identical replicas of that task (modulo
things like “instance id” or specific port numbers which may differ from
machine to machine).
How many tasks make up a Job is complicated. On a basic level, a Job consists of one task template and instructions for creating near-idential replicas of that task (otherwise referred to as “instances” or “shards”).
However, since Jobs can be updated on the fly, a single Job identifier or job key can have multiple job configurations associated with it.
For example, consider when I have a Job with 4 instances that each
request 1 core of cpu, 1 GB of RAM, and 1 GB of disk space as specified
in the configuration file hello_world.aurora
. I want to
update it so it requests 2 GB of RAM instead of 1. I create a new
configuration file to do that called new_hello_world.aurora
and
issue a aurora update --shards=0-1 <job_key_value> new_hello_world.aurora
command.
This results in instances 0 and 1 having 1 cpu, 2 GB of RAM, and 1 GB of disk space, while instances 2 and 3 have 1 cpu, 1 GB of RAM, and 1 GB of disk space. If instance 3 dies and restarts, it restarts with 1 cpu, 1 GB RAM, and 1 GB disk space.
So that means there are two simultaneous task configurations for the same Job at the same time, just valid for different ranges of instances.
This isn’t a recommended pattern, but it is valid and supported by the Aurora scheduler. This most often manifests in the “canary pattern” where instance 0 runs with a different configuration than instances 1-N to test different code versions alongside the actual production job.
A task can merely be a single process corresponding to a single
command line, such as python2.6 my_script.py
. However, a task can also
consist of many separate processes, which all run within a single
sandbox. For example, running multiple cooperating agents together,
such as logrotate
, installer
, master, or slave processes. This is
where Thermos comes in. While Aurora provides a Job
abstraction on
top of Mesos Tasks
, Thermos provides a Process
abstraction
underneath Mesos Task
s and serves as part of the Aurora framework’s
executor.
You define Job
s,Task
s, and Process
es in a configuration file.
Configuration files are written in Python, and make use of the Pystachio
templating language. They end in a .aurora
extension.
Pystachio is a type-checked dictionary templating library.
TL;DR
- Aurora manages jobs made of tasks.
- Mesos manages tasks made of processes.
- Thermos manages processes.
- All defined in
.aurora
configuration file.
Each Task
has a sandbox created when the Task
starts and garbage
collected when it finishes. All of a Task'
s processes run in its
sandbox, so processes can share state by using a shared current working
directory.
The sandbox garbage collection policy considers many factors, most
importantly age and size. It makes a best-effort attempt to keep
sandboxes around as long as possible post-task in order for service
owners to inspect data and logs, should the Task
have completed
abnormally. But you can’t design your applications assuming sandboxes
will be around forever, e.g. by building log saving or other
checkpointing mechanisms directly into your application or into your
Job
description.
When Aurora reads a configuration file and finds a Job
definition, it:
Job
definition.Job
into its constituent Task
s.Task
s to the scheduler.Task
s into PENDING
state, starting each
Task
’s life cycle.When a Task
is in the PENDING
state, the scheduler constantly
searches for machines satisfying that Task
’s resource request
requirements (RAM, disk space, CPU time) while maintaining configuration
constraints such as “a Task
must run on machines dedicated to a
particular role” or attribute limit constraints such as “at most 2
Task
s from the same Job
may run on each rack”. When the scheduler
finds a suitable match, it assigns the Task
to a machine and puts the
Task
into the ASSIGNED
state.
From the ASSIGNED
state, the scheduler sends an RPC to the slave
machine containing Task
configuration, which the slave uses to spawn
an executor responsible for the Task
’s lifecycle. When the scheduler
receives an acknowledgement that the machine has accepted the Task
,
the Task
goes into STARTING
state.
STARTING
state initializes a Task
sandbox. When the sandbox is fully
initialized, Thermos begins to invoke Process
es. Also, the slave
machine sends an update to the scheduler that the Task
is
in RUNNING
state.
If a Task
stays in ASSIGNED
or STARTING
for too long, the
scheduler forces it into LOST
state, creating a new Task
in its
place that’s sent into PENDING
state. This is technically true of any
active state: if the Mesos core tells the scheduler that a slave has
become unhealthy (or outright disappeared), the Task
s assigned to that
slave go into LOST
state and new Task
s are created in their place.
From PENDING
state, there is no guarantee a Task
will be reassigned
to the same machine unless job constraints explicitly force it there.
If there is a state mismatch, (e.g. a machine returns from a netsplit
and the scheduler has marked all its Task
s LOST
and rescheduled
them), a state reconciliation process kills the errant RUNNING
tasks,
which may take up to an hour. But to emphasize this point: there is no
uniqueness guarantee for a single instance of a job in the presence of
network partitions. If the Task requires that, it should be baked in at
the application level using a distributed coordination service such as
Zookeeper.
Job
configurations can be updated at any point in their lifecycle.
Usually updates are done incrementally using a process called a rolling
upgrade, in which Tasks are upgraded in small groups, one group at a
time. Updates are done using various Aurora Client commands.
For a configuration update, the Aurora Client calculates required changes by examining the current job config state and the new desired job config. It then starts a rolling batched update process by going through every batch and performing these operations:
The Aurora client continues through the instance list until all tasks are
updated, in RUNNING,
and healthy for a configurable amount of time.
If the client determines the update is not going well (a percentage of health
checks have failed), it cancels the update.
Update cancellation runs a procedure similar to the described above update sequence, but in reverse order. New instance configs are swapped with old instance configs and batch updates proceed backwards from the point where the update failed. E.g.; (0,1,2) (3,4,5) (6,7, 8-FAIL) results in a rollback in order (8,7,6) (5,4,3) (2,1,0).
The Executor implements a protocol for rudimentary control of a task via HTTP. Tasks subscribe for
this protocol by declaring a port named health
. Take for example this configuration snippet:
nginx = Process( name = 'nginx', cmdline = './run_nginx.sh -port {{thermos.ports[http]}}')
When this Process is included in a job, the job will be allocated a port, and the command line will be replaced with something like:
./run_nginx.sh -port 42816
Where 42816 happens to be the allocated. port. Typically, the Executor monitors Processes within
a task only by liveness of the forked process. However, when a health
port was allocated, it will
also send periodic HTTP health checks. A task requesting a health
port must handle the following
requests:
| HTTP request | Description |
|---|---|
GET /health |
Inquires whether the task is healthy. |
POST /quitquitquit |
Task should initiate graceful shutdown. |
POST /abortabortabort |
Final warning task is being killed. |
Please see the configuration reference for configuration options for this feature.
If you need to pause your health check, you can do so by touching a file inside of your sandbox,
named .healthchecksnooze
As long as that file is present, health checks will be disabled, enabling users to gather core dumps or other performance measurements without worrying about Aurora’s health check killing their process.
WARNING: Remember to remove this when you are done, otherwise your instance will have permanently disabled health checks.
The Executor follows an escalation sequence when killing a running task:
health
port is not present, skip to (5)kill
)kill -9
)If the Executor notices that all Processes in a Task have aborted during this sequence, it will not proceed with subsequent steps. Note that graceful shutdown is best-effort, and due to the many inevitable realities of distributed systems, it may not be performed.
Sometimes a Task needs to be interrupted, such as when a non-production
Task’s resources are needed by a higher priority production Task. This
type of interruption is called a pre-emption. When this happens in
Aurora, the non-production Task is killed and moved into
the PREEMPTING
state when both the following are true:
PENDING
production task that hasn’t been
scheduled due to a lack of resources.Since production tasks are much more important, Aurora kills off the
non-production task to free up resources for the production task. The
scheduler UI shows the non-production task was preempted in favor of the
production task. At some point, tasks in PREEMPTING
move to KILLED
.
Note that non-production tasks consuming many resources are likely to be preempted in favor of production tasks.
A RUNNING
Task
can terminate without direct user interaction. For
example, it may be a finite computation that finishes, even something as
simple as echo hello world.
Or it could be an exceptional condition in
a long-lived service. If the Task
is successful (its underlying
processes have succeeded with exit status 0
or finished without
reaching failure limits) it moves into FINISHED
state. If it finished
after reaching a set of failure limits, it goes into FAILED
state.
You can terminate a Task
by issuing an aurora kill
command, which
moves it into KILLING
state. The scheduler then sends the slave a
request to terminate the Task
. If the scheduler receives a successful
response, it moves the Task into KILLED
state and never restarts it.
The scheduler has access to a non-public RESTARTING
state. If a Task
is forced into the RESTARTING
state, the scheduler kills the
underlying task but in parallel schedules an identical replacement for
it.
You define and configure your Jobs (and their Tasks and Processes) in
Aurora configuration files. Their filenames end with the .aurora
suffix, and you write them in Python making use of the Pystachio
templating language, along
with specific Aurora, Mesos, and Thermos commands and methods. See the
Configuration Guide and Reference and
Configuration Tutorial.
It is possible for the Aurora executor to announce tasks into ServerSets for the purpose of service discovery. ServerSets use the Zookeeper group membership pattern of which there are several reference implementations:
These can also be used natively in Finagle using the ZookeeperServerSetCluster.
For more information about how to configure announcing, see the Configuration Reference.
You create and manipulate Aurora Jobs with the Aurora client, which starts all its
command line commands with
aurora
. See Aurora Client Commands for details
about the Aurora Client.
You interact with Aurora jobs either via:
Part of the output from creating a new Job is a URL for the Job’s scheduler UI page.
For example:
vagrant@precise64:~$ aurora create devcluster/www-data/prod/hello \ /vagrant/examples/jobs/hello_world.aurora INFO] Creating job hello INFO] Response from scheduler: OK (message: 1 new tasks pending for job www-data/prod/hello) INFO] Job url: http://precise64:8081/scheduler/www-data/prod/hello
The “Job url” goes to the Job’s scheduler UI page. To go to the overall scheduler UI page,
stop at the “scheduler” part of the URL, in this case, http://precise64:8081/scheduler
You can also reach the scheduler UI page via the Client command aurora open
:
aurora open [<cluster>[/<role>[/<env>/<job_name>]]]
If only the cluster is specified, it goes directly to that cluster’s scheduler main page. If the role is specified, it goes to the top-level role page. If the full job key is specified, it goes directly to the job page where you can inspect individual tasks.
Once you click through to a role page, you see Jobs arranged separately by pending jobs, active jobs, and finished jobs. Jobs are arranged by role, typically a service account for production jobs and user accounts for test or development jobs.
Several Client commands have a -o
option that automatically opens a window to
the specified Job’s scheduler UI URL. And, as described above, the open
command also takes
you there.
For a complete list of Aurora Client commands, use aurora help
and, for specific
command help, aurora help [command]
. Note: aurora help open
returns "subcommand open not found"
due to our reflection tricks not
working on words that are also builtin Python function names. Or see the
Aurora Client Commands document.


I'm a freelance creative front‑end developer with 3+ years of professional experience, based in Egypt.
I develop compelling designs that spring to life using transition and animations that suit my clients, using the most sophisticated technologies available today for fully interactive and responsive websites and apps.
I love working with agencies and brands to help them realise their goal of creating truly outstanding digital properties that get them and their clients the results they need.
Development Skills
- HTML5
- CSS3
- Sass
- JavaScript
- JQuery
- Bootstrap
- Github
Tools and Techniques
- OOP
- Ajax
- Performance Optimize
- Gulp/ Grunt
- SEO in page
- Speed Optimisation
- GSAP


Hashes and arrays are both container objects for collections of other objects. The objects they can contain include strings, integers, booleans, floats, other arrays or hashes, custom objects or some combination thereof. They differ in the manner in which they store these collections.
Arrays are integer-indexed containers, meaning that when you add an object to an array, it is automatically given a number where it resides. This index number is the way you access that item. Hashes, on the other hand, are indexed using a key object. These keys can be any type of object, although commonly a string or a symbol.
When you want to access an item in an array, you use the name of the array, followed by the index number. It should be noted that arrays index items starting at the zero index, not one. Thus, the first item is actually at 0 index, and the second item is at the 1 index.
array[0] = "first item in the array"
Now, if you wanted to find another value in the array, you would have to know at what index it was located. Otherwise, you could call a method on the array to try and find the index. However, I hope your values are unique or that could be tricky!
When you want to access an item from a hash, you use the key for the value you wish to access.
hash[:name] = "Gabrielle Gustilo"
It should be noted that, although the values in a hash can be duplicated, each key in a hash must be unique. If you try to create the same key twice, it will just overwrite the value that was associated with the key before.
Arrays are often used when you need to access data sequentially. For example, if you need to perform an action on a whole collection of items, one by one. Say, you have a to-do list, and you want to list them all out one by one, and add 'Done' to the end.
to_do_list.each do |item|
item.to_s + " = Done"
end
Hashes, on the other hand, are often used when you need to access values non-sequentially. Say, you have a small grocery store and you need to keep track of your produce. A hash could be used to store the type of the fruit, and how many you have left. Let's check on oranges!
produce["orange"] = 15
Excellent, we have plenty left.
Generally, looking up a value in a hash is much faster than looking up a value in an array. This is because in Ruby, hashes keep track of where they store values. So if you use a key to ask for its value pair, the hash will be able to find it faster than if you need to search linearly through an array. For the why, check out Engine Yard.


To create a Flexbox, you need a <x-flex>
container
<x-flex direction=row wrap=nowrap>
<x-col>Skelet.</c>
<x-col>by</c>
<x-col>Sēlekkt.</c>
</x-flex>
You can decide the direction of your flexbox, if it's going to be a column or a row <x-flex direction=*>
direction=column
direction=column-reverse
direction=row
direction=row-reverse
Specifies whether flex items are forced into a single line or can be wrapped onto multiple lines. If wrapping is allowed, this property also enables you to control the direction in which lines are stacked. wrap=*
wrap
wrap=nowrap
wrap=reverse
Specifies the order used to lay out flex items in their flex container. Elements are laid out in the ascending order of the order value. Elements with the same order value are laid out in the order in which they appear in the source code. order=*
order=first
order=last
order-s=first
order-s=last
order-l=first
order-l=last
Defines how the browser distributes space between and around flex items along the main-axis of their container. jc=*
jc=start
jc=center
jc=end
jc=between
jc=around
Aligns a flex container's lines within the flex container when there is extra space on the cross-axis. ac=*
ac=start
ac=center
ac=end
ac=between
ac=around
ac=stretch
Aligns flex items of the current flex line the same way as justify-content but in the perpendicular direction. ai=*
ai=start
ai=center
ai=end
ai=baseline
ai=stretch
To be used on <x-col>
Aligns flex items of the current flex line overriding the align-items value. as=*
as=auto
as=start
as=center
as=end
as=baseline
as=stretch


@(id:String, idenv:String) @Main("Things Area") { Toggle navigation Area Areas View Areas Add Area Environment (current) Profile Log out
led control
temperature
humidity
luminostiy
Temperature
Humidity
Luminosity


I am an experienced full stack web developer who is available for remote contracts & employment.
I am a self-motivated individual who takes pleasure in problem solving and finding creative solutions to technical challenges. I have over 10 years of experience in web development, primarily with PHP.


‘One In Five’ Gamers Would Choose Gaming Over Sex, Says New Study
by Cameron FrewHere’s your dilemma: another game of Team Deathmatch on Call of Duty: Modern Warfare… or a shag?
If you’ve played games growing up, you’ll be familiar with the vacuum: as you descend deeper and fiercer into the match-to-match cycle online, time becomes a loose concept, much like being in a casino.
However, like inducing the feeling of falling in Inception, surely a partner’s sexual hints and advances would be enough to pull people out of the gaming vortex? Well, apparently not.
In line with the stratospheric rise of gaming as an entertainment medium, The Sleep Judge has carried out a thorough study of how it’s affecting our lives – more specifically, our bedtime routines.
The Sleep Judge’s study reads:
While TV revenue decreased by 8%, the gaming sector experienced a 10.7% growth, with even higher figures reported in emerging markets like China (14%).
This translates to an average of just over seven hours spent gaming per week, although for some, it’s much, much more. Gamers of all ages increased the number of hours they spent gaming between 2018 and 2019, and more than 10% of gamers between the ages of 18 and 45 spent more than 20 hours per week playing video games.
For the study, the group surveyed 982 people who play video games at least once per month, assessing how it affects their sleep and related activities, such as sexual relationships.
While some may scoff at the notion of brushing off their partner’s hints at some coital action, the study is damning: nearly one in five gamers would rather keep on playing than get frisky.
The Sleep Judge’s study explains:
How many people were willing to trade canoodling for controllers before bed?
The article does take care to mention ‘a thriving sex life doesn’t mean you need to be intimate with your partner every night’ – however, you should be very wary of how often you’re choosing FIFA or Fortnite over some sexual congress.
Gaming before bed is very common: according to the study, when asked if they played anything (from Candy Crush to Fallout) before going to sleep, 41.6% of men and 38.8% of women responded with ‘every day or often’.
As for how it affects your sleep, the study explains:
One-third of people who gamed before bed either ‘every day’ or ‘often’ said the quality of their sleep was poor, compared to less than 20% of people who played video games less frequently.
Frequently playing video games before bed was also strongly associated with taking longer to fall asleep, as well as waking up during the night.
These adverse effects are likely due to the fact that stimulating your brain with screens right before you’re supposed to fall asleep actually messes with your biological clock, causing your body to release less melatonin (the hormone that makes you feel drowsy and ready for sleep).
People who frequently played games before bed reported recurring symptoms while trying to sleep, with side effects like ‘waking up in the middle of the night, having trouble drifting off, and sleeping fewer hours were more common among those who frequently fired up their phones or consoles before bed’.
The Sleep Judge’s advice is to ‘create some space between game time and bedtime’ – so try and tame that urge to stay up through the twilight hours of the night, and don’t neglect your partner.
After graduating from Glasgow Caledonian University with an NCTJ and BCTJ-accredited Multimedia Journalism degree, Cameron ventured into the world of print journalism at The National, while also working as a freelance film journalist on the side, becoming an accredited Rotten Tomatoes critic in the process. He’s now left his Scottish homelands and took up residence at UNILAD as a journalist.


public interface Delivery extends Extendable
| Modifier and Type | Method and Description |
|---|---|
int |
available()
Returns the number of bytes currently available for this delivery, which may not be complete yet, that are still
to either be received by the application or sent by the transport.
|
void |
clear() |
void |
disposition(DeliveryState state)
updates the state of the delivery
The new state may have no on-the-wire effect, if delivery settlement was already communicated to/from the peer.
|
void |
free()
TODO When does an application call this method? Do we really need this?
|
java.lang.Object |
getContext() |
DeliveryState |
getDefaultDeliveryState() |
Link |
getLink() |
DeliveryState |
getLocalState() |
int |
getMessageFormat()
Gets the message-format for this Delivery, representing the 32bit value using an int.
|
DeliveryState |
getRemoteState() |
byte[] |
getTag() |
Delivery |
getWorkNext() |
boolean |
isAborted()
Check for whether the delivery was aborted.
|
boolean |
isBuffered() |
boolean |
isPartial()
Check for whether the delivery is still partial.
|
boolean |
isReadable()
Returns whether this delivery has data ready to be received.
|
boolean |
isSettled()
Returns whether this delivery has been settled.
|
boolean |
isUpdated()
Returns whether this delivery's state or settled flag has ever remotely changed.
|
boolean |
isWritable() |
Delivery |
next() |
int |
pending() |
boolean |
remotelySettled() |
void |
setContext(java.lang.Object o) |
void |
setDefaultDeliveryState(DeliveryState state)
Configures a default DeliveryState to be used if a
received delivery is settled/freed without any disposition
state having been previously applied.
|
void |
setMessageFormat(int messageFormat)
Sets the message-format for this Delivery, representing the 32bit value using an int.
|
void |
settle()
Settles this delivery.
|
attachments
byte[] getTag()
Link getLink()
DeliveryState getLocalState()
DeliveryState getRemoteState()
void disposition(DeliveryState state)
state
- the new delivery statevoid settle()
Connection.getWorkHead()
).
If this delivery is its link's current delivery, the link's current delivery pointer is advanced.boolean isSettled()
settle()
boolean remotelySettled()
void free()
Delivery getWorkNext()
Connection.getWorkHead()
Delivery next()
boolean isWritable()
boolean isReadable()
Receiver.recv(byte[], int, int)
void setContext(java.lang.Object o)
java.lang.Object getContext()
boolean isUpdated()
void clear()
boolean isPartial()
aborted
delivery
will also be considered partial and the full payload won't
be received.
For a sending Delivery, this means the sender link has not been
advanced
to complete the delivery yet.isAborted()
boolean isAborted()
int pending()
boolean isBuffered()
void setDefaultDeliveryState(DeliveryState state)
state
- the default delivery stateDeliveryState getDefaultDeliveryState()
void setMessageFormat(int messageFormat)
See the following for more details:
http://docs.oasis-open.org/amqp/core/v1.0/os/amqp-core-transport-v1.0-os.html#type-transfer
http://docs.oasis-open.org/amqp/core/v1.0/os/amqp-core-transport-v1.0-os.html#type-message-format
http://docs.oasis-open.org/amqp/core/v1.0/os/amqp-core-messaging-v1.0-os.html#section-message-format
http://docs.oasis-open.org/amqp/core/v1.0/os/amqp-core-messaging-v1.0-os.html#definition-MESSAGE-FORMAT
messageFormat
- the message formatint getMessageFormat()
setMessageFormat(int)
int available()
isPartial()
returns false and no content has yet been received by the
application or sent by the transport.Receiver.recv(byte[], int, int)
,
Receiver.recv(org.apache.qpid.proton.codec.WritableBuffer)
,
Sender.send(byte[], int, int)
,
Sender.send(org.apache.qpid.proton.codec.ReadableBuffer)


In the process of converting a C file to CIL we drop the unused prototypes and even inline function definitions. This results in much smaller files. If you do not want this behavior then you must pass the --keepunused argument to the CIL application.
Alternatively you can put the following pragma in the code (instructing CIL to specifically keep the declarations and definitions of the function func1 and variable var2, the definition of type foo and of structure bar):
#pragma cilnoremove("func1", "var2", "type foo", "struct bar")


Welcome
Thank you for purchasing Chpoee - Bootstrap E-Commerce Template. If you have any questions that are beyond the scope of this help file, please feel free to contact us here AskBootstrap or mail us at AskBootstrap.
Chpoee based on Bootstrap4 latest version. Chpoee is specially crafted for online stores we spent good time to understand the industry and in result we designed the elements to give you perfect template to build your awesome website with ease. It's 100% super responsive and it works nicely on smartphones, tablet, & desktops. Our mission is to provide 100% user-friendly template. So that every client successfully creates their websites.
General Information
Software requirements
- Subline Text 3 used to edit the .HTML, .JS, .CSS files.
- Chpoee used as precompiler for CSS convert.
The following scheme displays the Template files structure.
- Documentation - contains documentation on template cusotmisation and support
-
Template - contains the main files of the template. which will be uploaded on server.
- CSS - contains all Stylesheets used for UI.
- Img - contains all the images.
- Vendor - contains all Plugins, Icons etc.
- Js - contains all javascript library or plugin files.
- index.html - contains all UI code.
- + More.html - contains all UI code.
File Strucutre
HTML Structure
This template has a responsive layout. It has a block structure, one block on grey background and the other on an image (pattern) background.
CSS Structure
If any styles need to be changed just replace it with the wanted styles in the respective block in your colored osahan.css.
Js Strucutre
This template has dynamic animations, which have been implemented in JavaScript. The JS file is custom.js
Reference File
In this theme we have used google font slick. You can learn more on using Google Web Fonts by checking the tutorial on how to work with Google web Fonts.
Sources & Credits:
In this theme jQuery libraries and plugins have been used for dynamic animation.
- Bootstraphttp://getbootstrap.com/
- jQuery library http://jquery.com
- Owl Carousel http://owlgraphic.com/owlcarousel/
- Icofont https://icofont.com/icons
- Font Awesome https://fontawesome.com/
- Data Tables https://datatables.net/
- Select2 https://select2.org/
- Google Fonts https://fonts.google.com/
- Unsplash https://unsplash.com/
Pages Nomenclature
We have designed 9 pages for Chpoee. You can easily use it and customise it as you want. We have used bootstrap layout structure. See below for their file nomenclature.
- Index - index.html
- About Us - about-us.html
- Checkout - checkout.html
- Contact Us - contact-us.html
- Faq - faq.html
- Product Detail - Product Detail.html
- Product Grid - product-grid.html
- Profile - profile.html
- Thanks - thanks.html
Upload Document
Unzip package in an empty directory and you will see template folder. In template folder change content according to yours then upload this folder on server root directory.
Help & Support
24/7 Support, Just mail us any issue we will be happpy to help.
For any issue create ticket by clicking here support
Or you can email us.
Email -<EMAIL_ADDRESS>Thank you for purchasing Chpoee. If you have any question that is beyond the scope of this documentation, Please feel free to create a support ticket using Our Support Site or send an email to iamosahan@gmail.com.


|
PaPrg
1.0
|
#include <portaudio.h>
Data Fields | |
| int | structVersion |
| PaHostApiTypeId | type |
| const char * | name |
| int | deviceCount |
| PaDeviceIndex | defaultInputDevice |
| PaDeviceIndex | defaultOutputDevice |
A structure containing information about a particular host API.
| PaDeviceIndex defaultInputDevice |
The default input device for this host API. The value will be a device index ranging from 0 to (Pa_GetDeviceCount()-1), or paNoDevice if no default input device is available.
| PaDeviceIndex defaultOutputDevice |
The default output device for this host API. The value will be a device index ranging from 0 to (Pa_GetDeviceCount()-1), or paNoDevice if no default output device is available.
| int deviceCount |
The number of devices belonging to this host API. This field may be used in conjunction with Pa_HostApiDeviceIndexToDeviceIndex() to enumerate all devices for this host API.
| const char* name |
A textual description of the host API for display on user interfaces.
| int structVersion |
this is struct version 1
| PaHostApiTypeId type |
The well known unique identifier of this host API


Inspired by the continuous length of the lunghi or sarong seen in hot climates everywhere from South Asia to the Horn of Africa and southern Arabian pen…
I have taste grilled meats around the world. Before i will guide you to the various technologies (gas barbecues, charcoal barbecues, Mongolian, sauces, recipes ) i will tell you about the Greek way.
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry’s standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry’s standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.
Millions of Americans turn to Lasik Surgery when their vision is less than perfect and they’re tired of being tied down to wearing glasses or contacts. What part of the eye is it that may be causing all your vision trouble? Your cornea! When the shape of your cornea is irregular, the image on your retina is blurry and out-of-focus. The cornea is a part of your eye that works to focus light and projects an image on the retina. This focusing of light is called refraction. The 3 main types of refractive errors are myopia (nearsightedness), hyperopia (farsightedness) and astigmatism.


In a nutshell, this type returns the T
without functions and metadata fields.
Useful when setting the fields to edit in the object.
All of the fields in this type are optional.
In a nutshell, this type returns the T
without functions. Useful
for removing functions from Model
, and leaving only the
value fields.
In a nutshell, this type returns the T
without functions and metadata fields.
Useful when setting the fields to edit in the object.
All of the fields in this type are optional.
Instructions on how to sort an object T
.
All of the fields of this object are optional.
See more at GetOperation.sort
Generated using TypeDoc
Comparator function. Takes two inputs.


Pre-school is a very important place for every child. At Munchkins, we believe in empowering each and every child with the gift of compassionate teaching that leads to passionate learning . That’s why ,we set out to create an atmosphere for creating, value, voice and vision among kids with play way methods . Here, we believe that Every child is unique and full of Creativities and Innovations.
 Munchkins is a different & unique Pre school, with such designed curriculum synthesizing Indian culture, environment and kids physic. In Munchkins, we blend worldwide technological best education practices with our value system. We at Munchkins made efforts to create world of happiness & satisfaction not just of the children but also their parents. We are dedicated to providing children a creatively stimulating and nurturing place of excellence where their growth is self propelled and they can be themselves, as they revel in the joy of childhood. We provide the opportunities and tools each child needs to grow in to a happy, secure, independent and knowledgeable individual.
The Teaching methodology is child focused and involves interactive teachings techniques using best of the modern equipments and material . We lay emphasis on maximum use of games, toys , teaching aids, by well trained staff to attain best results. Methodology adopted by MUNCHKINS is based on research and scientific facts on how children learn and what they learn? This process of learning ensures that children develop conceptual understanding of various topics and how to apply these concepts across various subjects in their later school years. Hence, our focus is at providing the best-modern-comfortable amenities to our little ones.
This program is suitable for 1.6 to 3+ years of students. At this stage, children progress further as our facilitators prepare them for a formal schooling, interview and experiences. A wide arena of themes broadens their vision and helps in stepping a higher milestone apt for their age. Nursery program promotes language development and puts emphasis on encouraging the inner potential and instill confidence of the students to verbalise their thoughts. feelings and impression of the world around . At this stage, the child is ready to fly into the world outside and widen his horizon of learning, thoughts and imagination.
Till now the child gets well adjusted in their play school with lots of friends and have started with their writing, reading and solving math problems too with the help of concepts learned in the previous program.The accelerated development ladder, along with the variety of experiences prepares the child for formal schooling and class environment.
We encourage all students to wear complete and clean uniform to school. You can get school uniform bearing the school logo from the school premises itself once the admission of your ward is accepted.  Pick up and drop facility is given to all students, ensuring complete safety. Though adequate care is taken for the safety of child, the school is not responsible for any accident, mishap or injury that may occur in or around the school premises or during travel. Parents are requested to send a written note if a child is to be sent back with any other guardian not introduced to the school faculty before. Else we would not send the child.
As a matter of practice we advise parents not to send sick children to the school. However, if the child is in recuperative mode and needs some follow up medicines, then the parents need to give the medicine along with a medicine approval form and the doctor's prescription and we can give it when the time is due. They should also get in touch with the child's class teacher.
If a child feels sick during the school hours, we immediately inform the parent and take the child to nearest available facility with due approval from the parents. School also organises periodical health check-ups for kids to get updated with their physical health.
The school's academic year starts from 1st April. However, admissions may be granted in other times as well,depending on the availability of seats. A birth certificate as a proof of age and two passport size photographs are required at the time of registration and admission. This may be followed by a little interaction with the child. Also, acquainting him/her of the class curriculum.
The intake age of children is from 1.5 years to 4+ years.


Site Search
On our product site you will get a comprehensive view on Site Search...
Dashboard
Product Frontpage
API
Site Search Gadget
FAQ
GitHub
API Health
Test Page Include
Test Page Exclude
example.com.pdf
acrobat-example.pdf
plain-simple.pdf


{{ site.name|split:' '|first }}
{{ site.name|split:' '|last }}
Home
Posts
Speaking
{{ content }}
Powered by
Jekyll
.     Based on the
Left
theme.


I am a Freelance Growth & Technical Marketing Consultant helping brands turn brand awareness into incremental profit. By optimizing their websites based on insights and data for conversions, users, and search engines. My main focus is Technical Marketing, on the intersection of CRO, SEO, and Web Analytics.
To make this less abstract. Together with your marketing and development teams, I want to make your website better. Here are a few concrete examples of things I enjoy working on. I help businesses with their online marketing strategy, Google Tag Manager (Server-side) implementations, Google Analytics 4 implementations, CMP and advertising platforms implementations, domain migrations, technical SEO, and CRO website audits.
I have worked with multiple clients including TreeHouse (Huurwoningen.nl & Pararius.nl), Investment Officer, Moneybird, The Social Hub formerly The Student Hotel, TEDxAmsterdam, VST Fire Solutions, and others.
Before I started my freelance business I was a Growth Marketing Manager at VanMoof for 3 years. I optimized the websites based on insights and data for the user and VanMoof. To achieve the company’s ultimate goal of getting the next billion on bikes.
Previously I worked as a Senior CRO Analyst at Fietsenwinkel.nl, Conversion Specialist and Web Analyst at The Next Web, Online Marketeer (focus on CRO & SEO) at Van der Valk Exclusief, and I was an Online Business Developer at Budeco.
In 2017 I graduated cum laude[1] with the Master of Online Persuasion by Online Dialogue. In this course, I learned how the consumer's brain works, how rational and irrational we humans are, and how to influence the decisions and experiences of a consumer's brain. In an ethical manner of course.
Tools
- Two Google Analytics tools
-
To quickly add UTM tags to an URL, I've created a Google Analytics 4 UTM Campaign URL Builder. By filling in the UTM Medium, UTM Source and UTM Campaign you automatically get the URL with the tags appended. Besides that, you can check the URL with multiple tools, such as Google Pagespeed Insights or Google Structured Data Testing Tool.
The Google Analytics Measurement Protocol Hit Builder is a Proof of Concept to show how easy it is to send hits to a Google Analytics property. This can really help you figure out how to send transactions for your back-end e-commerce systems to Google Analytics without relying on client-side JavaScript.
- Create a hypothesis for an experiment
- With this little tool, it is even easier to create a good and solid hypothesis for your next experiment. Which can help in creating better experiments, easier analysis and having better learnings. It is based on the Hypothesis Kit by Craig Sullivan.
More tools.
- A/B/n and MVT Testing with Google Tag Manager and Google Analytics
-
The costs of using an A/B testing tool, such as Google Optimize 360, Optimizely or VWO, were rising without providing extra value. That is why I started developing this script at Valk Exclusief with Online Dialogue. At TNW I continued optimizing the script with Martijn Scheijbeler to make even leaner and more flexible.
In this article, I explain how and why I used it at TNW: A/B Testing with Google Tag Manager.
- A/B/n and MVT Testing with Cloudflare
-
Work in Progress
- Example Containers for Google Tag Manager
-
We also shared our web and AMP example containers for Google Tag Manager. It includes our A/B testing script, but also outbound link tracking, JavaScript error tracking, engagement, scroll, and YouTube tracking. You can find it on Github and add it to your own GTM container.
If you have any ideas to make the script better or GTM containers, please let me know or contribute on Github.
Speaking
- Conversion Hotel Unconference 2021, 2022
- Amsterdam University of Applied Sciences (HvA)
- Emerce Digital Marketing Live 2020 in Amsterdam, the Netherlands
- Search Y Paris 2020 in Paris, France
- MIE 2020 in Utrecht, the Netherlands
- Friends of Search 2020 in Amsterdam, the Netherlands
- Webwinkel Vakdagen 2020 in Utrecht, the Netherlands
- Emerce Performance 2019 in Amsterdam, the Netherlands
- MeasureCamp Bucharest 2019
- MeasureCamp Amsterdam 2019, 2018, 2016
- e-Commerce Conference 2019 in Athens, Greece
- MeasureCamp London 2019, 2018 & 2017
Articles & Podcasts
- SEO Podcast: Over AI, CRO, data en de combinatie met SEO
- How to recover lost Android-based (direct / none) traffic in Google Analytics
- Life after GDPR Podcast: Google Analytics in the EU with Steen Rasmussen, Petri Mertanen, and Rick Dronkers
- Red Panda Works Podcast: About CRO and B2B Marketing with Jordi Bron
- CRO.Café podcast: At Conversion Hotel 2021
- Emerce Digital Marketing Live: VanMoof streeft naar maximale conversie tegen lage kosten
- CRO.Café podcast: Growth marketing bij VanMoof
- CRO.Café podcast: Blijven we haken op data verzamelen of gaan we door naar "the next step"?
- CRO.Café Live: COVID-19 impact
- WSJ: Facebook’s Next Privacy Challenge: Less Data to Target Ads
- Marketing the TNW Way: A/B Testing with Google Tag Manager


About FullStack developers
Full Stack Developers are developers who design complete apps and websites. These developers work on all facets of development, from frontend, to backend, to database and even debugging and testing.
In short, the developer must understand the app through and through.
Frontend developers are more sought after because of their expertise of not in one but multiple technologies. They can handle all aspects of development, and it can result in a more seamlessly created product.
However, resources to become a Full Stack Developer are limited and only offer sections or just random technologies that you must learn and combine on your own. So, we introduced this course that compiles all technologies in perfect sync to help developers transition from a simple developer to become a Full Stack Developer.
Starting from frontend development, the learner will slowly progress to become to other aspects of development including backend, database, debugging, version control and other essential technologies that are helpful for a developer.
Why do you need to take FullStack training?
- Companies are more interested to take candidates who can handle projects from beginning to ending.
- Candidates will learn both frontend (HTML/CSS, Bootstrap...etc) and Backend (Java,Python etc) and involve in full life cycle of project.
- Candidates will get flexible and more choice to choose their carrier path either as Frontend or Backend or FullStack developer.
What makes Commitapp learners as unique in Full Stack development training
- Students will get quality of course and content.
- 144 hours theory and 96 hours real project practice session.
- Commit apps not charge monthly, instead taking less fee for whole project, which is best low price compare to current marketing.
- Each student will get individual attention
- Limited seats for each batch from range 6 to 10.
- Free of cost, we will provide additional training on aptitude and communication skills if required.
- We will give assist on CV preparation.
- Best successful completed student will hire by Commitapps Technologies as permanent employee.
- We will ensure to place all the candidate in right company based on their skills.
- 100 % placement
- We train students to meet current marketing demands.
- We will provide Mock tests.
- Students will get course complete certification.
- Free demo class on brief over view of Full stack development.
- Basic classes on Digital marketing.
What are minimum requirements/Eligible for candidate to take FullStack Course?
- Candidates who have basic knowledge on Computer languages.
- Candidate who completed Degree in computers.


Mapping vulnerability and potential loss amplification
10-%ile loss amplifications.
Age can act to amplify or lessen morbidities. Age groups are defined as: (1) children (0-9 years old), (2) adolescents (10-18 years old), (3) young adults (19-29 years old), (4) middle-aged adults (30-45 years old), (5) older adults (46-64 years old) and (6) elders (65+ years old).
Adolescents, young adults, older adults and especially elders are more prone to injuries and fatalities. Furthermore, children, adolescents and elsers are prone to PTSD.
Sutley, 2017. "Community-Level Framework for Seismic Resilience."
US Census Bureau, 2016. "Geocodes."
US Census Bureau, 2010. "American Community Survey."


Virtual Sound Canvas LCD
Save as PNG
Save as SVG
MIDI In Devices
Displayed Letter
Send
Settings
LCD Color
Orange
Green
Red
Dark Green
Dark Blue
Dark Orange
Display Type
1
2
3
4
5
6
7
8
Peak Hold Type
Off
1
2
3
Number of Parts
16-Part
32-Part
64-Part


This is a test to see if the order files are listed in a require block effects the order they're loaded in the browser.
In the console run `getFiles()` files. `short-file` should come first.
Refresh and run `getFiles(1)`. This time `long-file` should come first.
The order listed in the require block does NOT effect the order its loaded on the page. Items are loaded as they are ready.