| Pod::Html - module to convert pod files to HTML |
Pod::Html - module to convert pod files to HTML
use Pod::Html;
pod2html([options]);
Converts files from pod format (see perlpod) to HTML format. It can automatically generate indexes and cross-references, and it keeps a cache of things it knows how to cross-reference.
pod2html("pod2html",
"--podpath=lib:ext:pod:vms",
"--podroot=/usr/src/perl",
"--htmlroot=/perl/nmanual",
"--recurse",
"--infile=foo.pod",
"--outfile=/perl/nmanual/foo.html");
pod2html takes the following arguments:
--backlink
Turns every head1
heading into a link back to the top of the page. By default, no backlinks are generated.
--cachedir=name
Creates the directory cache in the given directory.
--css=stylesheet
Specify the URL of a cascading style sheet. Also disables all HTML/CSS style
attributes that are output by default (to avoid conflicts).
--flush
Flushes the directory cache.
--header
--noheader
Creates header and footer blocks containing the text of the NAME
section. By default, no headers are generated.
--help
Displays the usage message.
--htmldir=name
Sets the directory to which all cross references in the resulting html file will be relative. Not passing this causes all links to be absolute since this is the value that tells Pod::Html the root of the documentation tree.
Do not use this and --htmlroot in the same call to pod2html; they are mutually exclusive.
--htmlroot=name
Sets the base URL for the HTML files. When cross-references are made, the HTML root is prepended to the URL.
Do not use this if relative links are desired: use --htmldir instead.
Do not pass both this and --htmldir to pod2html; they are mutually exclusive.
--index
--noindex
Generate an index at the top of the HTML file. This is the default behaviour.
--infile=name
Specify the pod file to convert. Input is taken from STDIN if no infile is specified.
--outfile=name
Specify the HTML file to create. Output goes to STDOUT if no outfile is specified.
--poderrors
--nopoderrors
Include a "POD ERRORS" section in the outfile if there were any POD errors in the infile. This section is included by default.
--podpath=name:...:name
Specify which subdirectories of the podroot contain pod files whose HTML converted forms can be linked to in cross references.
--podroot=name
Specify the base directory for finding library pods. Default is the current working directory.
--quiet
--noquiet
Don't display mostly harmless warning messages. These messages will be displayed by default. But this is not the same as verbose
mode.
--recurse
--norecurse
Recurse into subdirectories specified in podpath (default behaviour).
--title=title
Specify the title of the resulting HTML file.
--verbose
--noverbose
Display progress messages. By default, they won't be displayed.
htmlify($heading);
Converts a pod section specification to a suitable section specification for HTML. Note that we keep spaces and special characters except ", ?
(Netscape problem) and the hyphen (writer's problem...).
anchorify(@heading);
Similar to htmlify()
, but turns non-alphanumerics into underscores. Note that anchorify()
is not exported by default.
Uses $Config{pod2html}
to setup default options.
Marc Green<EMAIL_ADDRESS>Original version by Tom Christiansen<EMAIL_ADDRESS>This program is distributed under the Artistic License.
| Pod::Html - module to convert pod files to HTML |


Experienced in Data Entry with a demonstrated history of working in the retail industry. Skilled in MySQL/MS Access, Java/ Eclipse, HTML/CSS/JavaScript and Weka. Strong sales professional, completing a Bachelor's degree focused in Computer Science from Arcadia University.
● Configure Hardware and Software for University computers.
● Install, configure, and repair equipment such as printers or projectors.
● Provide daily network support for all faculty and students on campus.
● Discovered and analysed discrepancies in inventory, sales, and other financial data.
● Conducted audits and completed written reports to maximize production and operation.
● Analysed current inventory levels, production speed and sales forecasts to determine reorders.
● Researched past and current sales trends to influence inventory demand.
● Data Entry
● Conducted inventory management, resolved customer issues, and planned DIY classes to teach customers how to install various types of flooring
● Coached employees regarding job performance and evaluated employee skills to assign necessary training
● Wrote yearly performance reviews
● Followed up on all department related customer orders and ensured installs were completed in a timely manner
● Created and maintained orders with contractors and customers to ensure excellent customer service
● Developed leads and scheduled flooring measures which resulted in promotion due to exceeding personal sales goals
● Obtained reach truck and forklift license, and lead the store Safety Team
GPA: 3.8
GPA: 3.4
Apart from being a full time student, and working at the IT Helpdesk on campus, I spend most of my time with my 5 yr old son Kenny, or playing video games such as World of Warcraft / Heroes of the Storm / Diablo. During the warmer months, I enjoy fishing, paint balling, and hiking trails through the mountains.


Developer Guidelines¶
How to contribute¶
Contributions to babamul
are made through GitHub Pull Requests, a set of proposed commits (or patches).
To prepare, you should:
Create your own fork the babamul repository by clicking the “fork” button.
Clone (download) your copy of the repository, and set up a remote called
upstream
that points to the mainbabamul
repository.git clone git@github.com:<yourname>/babamul && cd babamul git remote add upstream git@github.com:babamul/babamul
Then, for each feature you wish to contribute, create a pull request:
Download the latest version of
babamul
, and create a new branch for your work.Here, let’s say we want to contribute some documentation fixes; we’ll call our branch
rewrite-contributor-guide
.git checkout master git pull upstream master git checkout -b rewrite-contributor-guide
Make modifications to
babamul
and commit your changes usinggit add
andgit commit
. Each commit message should consist of a summary line and a longer description, e.g.:Rewrite the contributor guide While reading through the contributor guide, I noticed several places in which instructions were out of order. I therefore reorganized all sections to follow logically, and fixed several grammar mistakes along the way.
When ready, push your branch to GitHub:
git push origin rewrite-contributor-guide
Once the branch is uploaded, GitHub should print a URL for turning your branch into a pull request. Open that URL in your browser, write an informative title and description for your pull request, and submit it.
The team will now review your contribution, and suggest changes. To simplify review, please limit pull requests to one logical set of changes. To incorporate changes recommended by the reviewers, commit edits to your branch, and push to the branch again (there is no need to re-create the pull request, it will automatically track modifications to your branch).
Sometimes, while you were working on your feature, the
master
branch is updated with new commits, potentially resulting in conflicts with your feature branch. Please merge the upstream/master branch into your branch:git merge rewrite-contributor-guide upstream/master
Developers may merge master
into their branch as many times as they want/need to.
Once the pull request has been reviewed and approved by at least two team members, it will be merged into
babamul
.
Setting up your environment¶
We use black
to format the code and flake8
to verify that code complies with PEP8.
Please install our pre-commit hook as follows:
```shell script
pip install pre-commit
pre-commit install
```
This will check your changes before each commit to ensure that they conform with our code style standards. We use black to reformat Python code.
The pre-commit hook will lint changes made to the source.
You may want to create/activate a virtual environment, for example:
python -m venv babamul-env
source babamul-env/bin/activate
Make sure the requirements to run it are met, e.g.:
pip install -r requirements.txt


Enter the flight info and I will tell you if you will arrive late.
Flight Number:
Departing From:
Current Delay at Departure(in minutes):
Destination Airport:
Month:
Day of the Week:
Distance (miles)
Click Here For Prediction
{% if message %}
{{message}}
{% endif %}


Chemical Reactions
问题描述 :
You are to write a program that will help Bill. The program shall read the description of the test for the students that consists of the given left side of the equation and a number of possible right sides, and determines if the number of chemical elements on each right side of the equation is equal to the number of chemical elements on the given left side of the equation.
To help you, poor computer folks, that are unaware of the complex world of chemistry, Bill has formalized your task. Each side of the equation is represented by a string of characters without spaces, and consists of one or more chemical sequences separated by a ‘+’ (plus) characters. Each sequence has an optional preceding integer multiplier that applies to the whole sequence and a number of elements. Each element is optionally followed by an integer multiplier that applies to it. An element in this equation can be either distinct chemical element or a whole sequence that is placed in round parenthesis. Every distinct chemical element is represented by either one capital letter or a capital letter that is followed by a small letter.
Even more formally, using notation that is similar to BNF, we can write:
~{!$~} <formula> ::= [<number>] <sequence> { ‘+’ [<number>] <sequence> }
~{!$~} <sequence> ::= <element> [<number>] { <element> [<number>] }
~{!$~} <element> ::= <chem> | ‘(‘ <sequence> ‘)’
~{!$~} <chem> ::= <uppercase_letter> [ <lowercase_letter> ]
~{!$~} <uppercase_letter> ::= ‘A’..’Z’
~{!$~} <lowercase_letter> ::= ‘a’..’z’
~{!$~} <number> ::= ’1′..’9′ { ’0′..’9′ }
Every distinct chemical element is said to occur in the given formula for some total number X, if X is the sum of all separate occurrences of this chemical element multiplied to all numbers that apply to it. For example, in the following chemical formula:
C2H5OH+3O2+3(SiO2)
C occurs for a total of 2 times.
H occurs for a total of 6 times (5 + 1).
O occurs for a total of 13 times (1 + 3*2 + 3*2).
Si occurs for a total of 3 times.
All multipliers in the formula are integer numbers that are at least 2 if explicitly specified and are 1 by default. Each chemical formula is at most 100 characters long, and every distinct chemical element is guaranteed to occur for a total of no more than 10000 times in each formula.
输入:
输出:
<left_formula>==<right_formula>
if the total number of occurrences of each distinct chemical element on the left-hand side equals to the total number of occurrences of this chemical element on the right-hand side. Otherwise write:
<left_formula>!=<right_formula>
Here <left_formula> must be replaced exactly (character by character) with the original left-hand side formula as it is given in the first line of the input file, and <right_formula> must be replaced exactly with each right-hand side formula as they are given in the input file. Do not place any spaces in the lines you write to the output file.
This problem contains multiple test cases!
The first line of a multiple input is an integer N, then a blank line followed by N input blocks. Each input block is in the format indicated in the problem description. There is a blank line between input blocks.
The output format consists of N output blocks. There is a blank line between output blocks.
样例输入:
1 C2H5OH+3O2+3(SiO2) 7 2CO2+3H2O+3SiO2 2C+6H+13O+3Si 99C2H5OH+3SiO2 3SiO4+C2H5OH C2H5OH+3O2+3(SiO2)+Ge 3(Si(O)2)+2CO+3H2O+O2 2CO+3H2O+3O2+3Si
样例输出:
C2H5OH+3O2+3(SiO2)==2CO2+3H2O+3SiO2 C2H5OH+3O2+3(SiO2)==2C+6H+13O+3Si C2H5OH+3O2+3(SiO2)!=99C2H5OH+3SiO2 C2H5OH+3O2+3(SiO2)==3SiO4+C2H5OH C2H5OH+3O2+3(SiO2)!=C2H5OH+3O2+3(SiO2)+Ge C2H5OH+3O2+3(SiO2)==3(Si(O)2)+2CO+3H2O+O2 C2H5OH+3O2+3(SiO2)!=2CO+3H2O+3O2+3Si
从数学角度确实是C(n,r)，能给个递推关系式吗，从分治的角度不好理解
第二种解法如果数组有重复元素 就不正确
为什么不直接用STL排序呢？
程序员会算法，等于一个古惑仔带了zhi抢啊
博主您好，这是一个内容十分优秀的博客，而且界面也非常漂亮。但是为什么博客的响应速度这么慢，虽然博客的主机在国外，但是我开启VPN还是经常响应很久，再者打开某些页面经常会出现数据库连接出错的提示
楼主你能把scanf( "%d%*" ,&T );中%*的用法详细说明吗
全是智力分析的题
很有意思，可惜我很菜啊
不错，现在就缺少新的资料
Java真是解决大数的利器
题本身没错，但是HDOJ放题目的时候，前面有个题目解释了什么是XXX定律。
这里直接放了这个题目，肯定没几个人明白是干啥
一开始就规定不相邻节点颜色相同，可能得不到最优解。我想个类似的算法，也不确定是否总能得到最优解：先着一个点，随机挑一个相邻点，着第二色，继续随机选一个点，但必须至少有一个边和已着点相邻，着上不同色，当然尽量不增加新色，直到完成。我还找不到反例验证他的错误。。希望LZ也帮想想, 有想法欢迎来邮件。谢谢
map[nodes .index][nodes .index] == 0 就是判断不相邻的。这个是可以证明的。
居然是机试，还和13年重复。题目不难


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US aircraft carrier strike group sails through Strait of Hormuz
WASHINGTON: The US aircraft carrier strike group Abraham Lincoln sailed through the vital Strait of Hormuz on Tuesday (Nov 19), US officials told Reuters, amid simmering tensions between Iran and the United States.
Tensions in the Gulf have risen since attacks on oil tankers this summer, including off the UAE coast, and a major assault on energy facilities in Saudi Arabia.
Washington has blamed Iran, which has denied being behind the attacks on global energy infrastructure.
The commander overseeing US naval forces in the Middle East told Reuters in May that he would send an aircraft carrier through the Strait of Hormuz if needed.
In a statement on Tuesday, the Navy said the Lincoln transited through the Strait into the Gulf.
About a fifth of the world's oil passes through the Strait of Hormuz.
The United States has deployed thousands of additional military forces in the Middle East, including bombers and air defence personnel, to act as a deterrent against what Washington says is provocative Iranian behaviour.


|
VDPAU
|
Typedefs | |
| typedef void | VdpPreemptionCallback(VdpDevice device, void *context) |
| A callback to notify the client application that a device's display has been preempted. More... | |
| typedef VdpStatus | VdpPreemptionCallbackRegister(VdpDevice device, VdpPreemptionCallback callback, void *context) |
| Configure the display preemption callback. More... | |
The Window System may operate within a frame-work (such as Linux's VT switching) where the display is shared between the Window System (e.g. X) and some other output mechanism (e.g. the VT.) Given this scenario, the Window System's control of the display could be preempted, and restored, at any time.
VDPAU does not mandate that implementations hide such preemptions from VDPAU client applications; doing so may impose extreme burdens upon VDPAU implementations. Equally, however, implementations are free to hide such preemptions from client applications.
VDPAU allows implementations to inform the client application when such a preemption has occurred, and then refuse to continue further operation.
Similarly, some form of fatal hardware error could prevent further operation of the VDPAU implementation, without a complete re-initialization.
The following discusses the behavior of implementations that choose not to hide preemption from client applications.
When preemption occurs, VDPAU internally destroys all objects; the client application need not do this. However, if the client application wishes to continue operation, it must recreate all objects that it uses. It is probable that this recreation will not succeed until the display ownership is restored to the Window System.
Once preemption has occurred, all VDPAU entry points will return the specific error code VDP_STATUS_DISPLAY_PREEMPTED.
VDPAU client applications may also be notified of such preemptions and fatal errors via a callback. See VdpPreemptionCallbackRegister for more details.
| typedef void VdpPreemptionCallback(VdpDevice device, void *context) |
A callback to notify the client application that a device's display has been preempted.
| [in] | device | The device that had its display preempted. |
| [in] | context | The client-supplied callback context information. |
| typedef VdpStatus VdpPreemptionCallbackRegister(VdpDevice device, VdpPreemptionCallback callback, void *context) |
Configure the display preemption callback.
| [in] | device | The device to be monitored for preemption. |
| [in] | callback | The client application's callback function. If NULL, the callback is unregistered. |
| [in] | context | The client-supplied callback context information. This information will be passed to the callback function if/when invoked. |


Miscellaneous
Information
Computer algebra system online
Function graphers
→
Comprehensive list and templates
Real function
Implicit function
Parametric curve
Mixed
Bivariate function
Parametric surface
Implicit surface
Complex function
Complex valued function
Relief of a complex function
Analysis
Calculator
Expanding expressions
Differential calculus


NYPD divers rescue stranded kitesurfer in Queens
by Ruth WeissmannNYPD divers rescued a 59-year-old kitesurfer tangled in his own netting — and struggling in the ocean Saturday afternoon in Queens, police said.
The man was spotted by a passerby who saw him flailing in the waters near Breezy Point in Rockaway at about 1:30 p.m. and called 911, police said.
“He was completely tangled up in the lines,” said Sgt. Mark DiRenzo, who co-piloted the helicopter that rushed to the man’s aide.
DiRenzo and his co-pilot, Officer Robert Glennon, hovered the aircraft about 100 feet above the stranded surfer and lowered the two scuba divers into the water, NYPD diver Michael Guida told The Post.
“He was stuck, and he couldn’t get free,” Guida said, adding the the November water is chilly and the current. “There was a significant wind and some chop in that area.”
Guida and his fellow diver, Officer Tyler Phillips, were able to untangle with man and hoist him into the helicopter less than 20 minutes later, he said.
The quick-moving team returned the man — and his yellow surfboard — safely to shore, where he refused medical attention.
“He said he was okay. He wasn’t in too much stress, other than the fact that he was entangled,” said Guida.
A photo after the rescue shows the kitesurfer at nearby Floyd Bennett Field, smiling next to his rescuers in front of the helicopter that lifted him back to land.


{% set pagetitle = 'Common complaints' %} {% set seq_length = 0 %} {% set seq_position = 0 %} {% set seq_llink = "javascript:;" %} ## set rlink equal to next page href {% set seq_rlink = "javascript:;" %} ## set llink equal to previous page href {% extends "templates.jinja/base.page-with-sequence.html" %} {% block title %} Hesperian - Pregnancy & Birth{% endblock %} {% block id %}Tiredness_during_pregnancy{% endblock %} {% block content %}
Some pregnant women feel tired much of the day. This is most common during the first 3 months.
It is normal for pregnant women to feel tired. Their bodies are telling them to slow down and rest. A woman should rest when she can. But if she also feels weak, she may have other problems, like a sickness, depression, or anemia.
{% endblock %} {% block footer %} {% endblock %}


| DOSE: T+ 0:00 |
1 g |
oral |
Caffeine |
(pill / tablet) |
| T+ 1:10 |
.7 g |
oral |
Caffeine |
(pill / tablet) |
2:05 pm Took 5 pills of No Doz equivalent to 1 gram of caffeine total.
2:20 still waiting for any good effects to happen. Feel a burning in my stomache. Caffeine has always made me get indegestion real bad.
2:45 everything looks real foggy like when I have a bad case of red eye. I feel real nervous, like something is going to happen but it is taking way too long.
2:51 notice when I try to sing to a song that my voice is all scratchy and I can't talk real loud. My hands are shaking too much to be able to type very good. Have to keep stopping and thinking of what to type. GOD DAMMIT I still can't connect to any server at all on irc.
3:00 I keep seeing starbursts like when you stare at a light too long and then look away. still feel very edgy.
3:15 I decide to take 700 mg more to see if I can feel anything more. That brings the total to 1.7 grams of caffeine.
3:26 I still can believe how weird my voice sounds. Itís like I'm a little kid or something.  I notice that my typing is better and I keep hitting the keyboard very very fast and very accurately. I have to drink alot of water to combat the insane acid in my throat.
3:38 My hands won't stop shaking and I have trouble focusing on the computer screen.
3:48 I feel like I'm on a mild dxm trip. I feel like my mind is not really in my body and I'm sort of remotely controlling my body. I'm dreading mowing the lawn in about an hour.
4:00 Very restless and nothing interests me. Everything seems very boring.
4:05 Finally connected to dalnet. Jesus that took forever.
4:08 I still feel like I'm on dxm. My hands feel huge and I don't feel any strain on my muscles when I do stuff that would normally take alot of exertion. I bet I could do 20 push ups and not feel it.
4:33 Starting to come down a little. Not as nervous. I better start mowing.
The rest of this report is written 2 days later. It took me about an hour to finish mowing the lawn and afterwards I was soooo sick. I felt like I needed to sleep for a week. Unfortunately 12 hours later I still couldn't sleep. After about an hour of resting I decided to open my mail and...WOW the government won't give me ANY money for college. Thanks.   I took some nerve pills and some sleeping pills but nothing helped, I was wide awake till 5 the next morning. Overall the actual trip was weird. The dxm-like body high was cool, but the moodiness and shaking just pissed me off. I won't do it again.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


This class implements a shader primitive. More...
#include <CShader.h>
Public Member Functions | |
| cShader (cShaderType a_type) | |
| Constructor of cShader. More... | |
| virtual | ~cShader () |
| Destructor of cShader. More... | |
| bool | loadSourceCode (const char *a_source) |
| This method loads the shader content from a char array. More... | |
| bool | loadSourceCode (const std::string &a_source) |
| This method loads the shader content from a string. More... | |
| bool | loadSourceFile (const std::string &a_fileName) |
| This method loads the shader content from a file. More... | |
| bool | compile () |
| This method compiles a shader and display any problems if compilation fails. More... | |
| bool | isCompiled () const |
| This method returns true if shader has been compiled successfully, false otherwise. More... | |
| std::string | getLog () const |
| This method returns the log file generated from compilation. More... | |
| GLuint | getId () const |
| This method returns the shader OpenGL ID. More... | |
| std::string | getSource () |
| This method returns the source code of the shader. More... | |
| cShaderType | getType () const |
| This method returns the type of the shader. More... | |
Static Public Member Functions | |
| static cShaderPtr | create (cShaderType a_type) |
| Shared cShader allocator. More... | |
| static bool | hasOpenGLShaders (cShaderType a_type) |
| This method returns true if shaders are supported on this computer, false otherwise. More... | |
Protected Attributes | |
| cShaderType | m_type |
| Shader type (C_VERTEX_SHADER, C_FRAGMENT_SHADER, or C_GEOMETRY_SHADER). More... | |
| GLuint | m_id |
| Handle ID for the shader. More... | |
| std::string | m_source |
| The shader source code (i.e. the GLSL code itself). More... | |
| std::string | m_log |
| Log message following compilation. More... | |
| bool | m_compiled |
| If true then shader was compiled successfully, false otherwise. More... | |
This class implements the basic capabilities to load and control an OpenGL shader.
| chai3d::cShader::cShader | ( | cShaderType | a_type | ) |
Constructor of cShader.
|
inlinevirtual |
|
inlinestatic |
| bool chai3d::cShader::loadSourceCode | ( | const char * | a_source | ) |
This method loads the shader content from a char array.
| a_source | Source code. |
| bool chai3d::cShader::loadSourceCode | ( | const std::string & | a_source | ) |
This method loads the shader content from a string.
| a_source | Source code. |
| bool chai3d::cShader::loadSourceFile | ( | const std::string & | a_fileName | ) |
This method loads the shader content from a file.
| a_fileName | Filename containing source code. |
| bool chai3d::cShader::compile | ( | ) |
This method compile a shader and displays any problems if compilation fails.
|
inline |
|
inline |
|
inline |
|
inline |
|
inline |
|
static |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |


Tutorial – vise.yaml¶
Setting for the vise.yaml¶
In vise
, users can control various types of parameters using vise.yaml
file.
For example, we provide the default POTCAR
set regularly we use,
but of course, users can adopt their favorite POTCAR
set by setting potcar_set
key as follows
overridden_potcar: Mg_pv O_h
The Mg_pv and O_h POTCAR
files are then used instead of the default normal Mg and O POTCAR
files.
(The default POTCAR
is described in potcar_set.yaml
file.
Note that vise
tries to find the vise.yaml
files
from the current working directory to the parent directly up to the home or root directory.
If the same options exist in multiple vise.yaml files,
the value written in the yaml file at deeper directory is prioritized.
Therefore, when two different vise.yaml
are located
at the home directory of the project and $home/something/
directory,
the parameters written in $home/something/vise.yaml
are prioritized.
The properties of Defaults class in defaults.py
can be set as the keys
of vise.yaml
.
For example, one can write in vise.yaml
as
xc: hse
potcar_set: gw
for the XC functional and POTCAR
default set.


--- layout: post title: Free Idea for an App date: 2013-05-21 02:04:57.000000000 -07:00 type: post excerpt: One of many free ideas for applications. published: true status: publish categories: ---
This may well be a series, in its own category but for now let’s see how this works.
To come up with an idea for an app or tool, you first need to have a problem in order to create a tool to deal with it. A lot of the apps in mind, I don’t have the capacity or resources to do myself. With that said, I have a free App idea for anyone that wants to take up the challenge:
Quick App Toolbar Launcher: The idea is simple, have the app run on your toolbar. This toolbar app will provide you with a list of active projects that you are working on. You assign the following parameters and what each parameter will do:


Improve this Doc
Ionic's grid system is based on [flexbox](http://www.w3.org/TR/css3-flexbox/), a CSS feature supported by all devices that Ionic supports. The grid is composed of two units — _rows_ and _columns_. Columns will expand to fill their row, and will resize to fit additional columns.
In order to set with use `width` attribute on ion-col tag.
Demo Source
``` html
This column will take 10% of space
```
|
Explicit Column Percentage Attributes
|
| width-10 |
10% |
| width-20 |
20% |
| width-25 |
25% |
| width-33 |
33.3333% |
| width-50 |
50% |
| width-67 |
66.6666% |
| width-75 |
75% |
| width-80 |
80% |
| width-90 |
90% |
Use the `offset` attribute on a column to set its percent offset from the left (eg: `offset-25`). To change how columns in a row align vertically, add the `center` or `baseline` attribute to an ``.


{% extends "base_email.html" %} {% load i18n static %} {% block title %}[{{ site.name }}] {{ message.subject|safe }}{% endblock %} {% block preheader %} {{ message.body|striptags|cut:" "|truncatewords:100 }} {% endblock preheader %} {% block header_top %}
Dear {{ recipient.short_name }},
{{ message.author }} sent the following message
{% if message.distribution_lists.exist %}
to
{% for dl in message.distribution_lists.all %}
{{ dl }}
{% if not forloop.last %},{% endif %}
{% endfor %}
{% endif %}
:
This email was sent to
{{ recipient }} <{{ recipient.email }}>.
We sent it to you because you have a Cub who is an active member in {{ site.name }}.
You can view this message in a web browser by
visiting our website.
While you are there, you can update your email address or adjust your preferences.


On 4 October 2018, 10 new articles were published in 7 journals.
Whatever Happened to Repeat Victimisation?
Technopoly and Policing Practice
Intimate Partner Violence: Gender Issues and the Adjudication of Homicide and Other Cases
Treatment of Psychopathy: A Conceptual and Empirical Review
A Quasi-Experimental Test of the Effects of Criminal Justice Involvement on Later Mental Health
Murderer Vs Investigator: Factors Influencing the Resolution of Sexual Homicide Cases
The Meanings of Pacifying Police Units (upps) in the ‘marvelous City’
Arson in An Urban Setting: A Multi-Event Near Repeat Chain Analysis in Flint, Michigan


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I have a great fondness for brilliant and salty letters written in the past. Herein lies my collection.
"I lost my habit of punctual correspondence during the first few weeks of marriage because we quarrelled so continuously & really bitterly that I thought I'd save time & just write one letter to everyone when the murder or separation had been accomplished. Then Eric's aunt came to stay & was so dreadful (she stayed two months) that we stopped quarrelling & just repined. Then she went away & now all our troubles are over."


Eight columns on large desktop screens.
Stacked on screens smaller than 1200 pixels width.
Four columns on large desktop screens. Stacked on screens smaller than 1200 pixels width.
Four columns on large desktop screens. Stacked on screens smaller than 1200 pixels width.
Eight columns on large desktop screens. Stacked on screens smaller than 1200 pixels width.


{{ event.actor.login|escape }}
{% set dismissed_review = event.dismissed_review.review_id|find_dismissed_review %}
dismissed
{% if dismissed_review -%}
{{ dismissed_review.user.login|escape }}
's
{%- endif %}
stale review
{% if event.dismissed_review.dismissal_commit -%}
via {{ event.dismissed_review.dismissal_commit[:7] }}
{%- endif %}
{{ event.created_at|relative_time }}


Start a new release:
Releases start from the "develop" branch.
Optionally can be started from a [base] branch.
git flow release start [version] [base]
Prepare your release:
Make last-minute bug fixes.
git add .
git commit -am "Fixed the last bug."
Finish your release:
Finish your release. This action:
- Merges the release branch back into "master."
- Tags the release with its name.
- Back-merges the release into "develop."
- Removes the release branch.
- Pushed the release tag.
git flow release finish [version]
git push
git push --tags


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I'm a software engineer currently focused on becoming a better full stack developer and building responsive and scalable applications people love to use.
Thanks for visiting this site! It's currently a work in progress, so check back for more information on my experience or you can navigate to my LinkedIn / Github for more information. Feel free to contact me as well for any questions. Thanks!


{{ tagline }}
Coming together to create a shared vision for our lands.
The Hoonah Stewards application enables community members to participate in natural resource management decisions and improve communication with land managers. By providing localized information and tools for tracking personal activities, Hoonah Stewards can share information about what is important to the community.
What can you do as a steward?
Hoonah Stewards can track their hunting and gathering, get updates about road conditions, and receive notifications about important events. Stewards can choose to share private information with land managers if they desire. If you chose to share, all personal information is masked for privacy.


We will have a lazy brunch in the field.
We are in the caravan field just before the primary school in Kingston. Look for balloons and a wedding sign.
Here are the local taxi companies
If you need a ride from Lewes to the caravan field stand outside Lewes railway station and a taxi will come. There is also a taxi shopfront just opposite the train station.
Kingston is a small village (1 pub) near the historical town of Lewes in East Sussex. There are a few AirBnB’s and bed a breakfasts in Kingston, however we recommend you stay in Lewes (or Brighton) to explore some great places.
It is a 10minute taxi ride (grab a taxi outside the station in Lewes) or an Uber, and it costs around £7 to get to Kingston Primary School (which is close to our house)
It takes about 40mins to walk to our house from the station (there are some great tracks and stuff to explore on the way)
Pelham House Hotel, 4 star, 36 rooms
The Shelleys, 3-star hotel, 19 rooms
Premier Inn, 61 rooms
East Sussex National 23 minutes’ drive NE from us, 4-star hotel, 104 rooms
25 minutes’ drive from us is: The Hilton, 4 star hotel, 340 rooms, and many, many more options!
AirBnB is a great way to stay in some interesting places! There are lots around the area in many different styles
If you’re new to AirBnB, you can sign up.
Glamorous casual
We will be dressing in formal attire and welcome you to do the same, but as it is a BBQ in a field, we want you to be comfortable.
Wildflowers / Nature / Adventure
We don’t need any gifts!! However if you’d like to donate a bag of cement for our house extension (starting next year) we’d really appreciate it.


Wins:
Losses:
You will be given a random number at the start of the game
There are four crystals below. By clicking on a crystal, you will add a specific amount of points to your total score.
You win the game by matching your total score to a random number. You lose the game if your total score goes above the random number.
The value of each crystal is hidden from you until you click on it.
Each time when the game starts, the game will change the value of each crystal.


Insert a number as well as a multiple to count up to the final number!
The multiple you entered:
The final number you entered:


Creation
Open your character and go to the Epilogue tab. If this is your character's first ending, everything will be disabled except for the Add New button.- Click Add New. You are taken to the General tab which contains several optional fields for configuring how and when your epilogue appears.
- Change the Title to "Tutorial". This is the name of the ending as it will appear in game.
- Make sure Player Gender is "any". This controls which gender the human player must be using in order for the epilogue to be available.
- Click ... beside the Gallery Image and pick any image from your character's folder. This is the picture that will appear in the gallery in game, found under the Trophy button where unlocked endings can be viewed again. Only images from your character's folder can be used in the Gallery.
- You can leave all the other fields blank. These control extra conditions that are necessary for the ending to be available. You can hover over the ? icons to see more details about what each field means.
- By leaving everything else blank and using "any" for the Player Gender, the only requirement for unlocking the ending will be to win the game against this character.
First Scene And Background
So far we've set up when an ending appears, but the bulk of the work in making an epilogue is on the Scenes tab. Scenes are like scenes in a movie containing a camera and actors (sprites) that follow the director's directions (actions).- Go to the Scenes tab. You are greeted with an empty screen split into three parts. The upper left is the Scene view containing all scenes. Immediately below the scenes list is the Actions list showing all actions in the currently selected scene. Next to that is the Property Table where you can edit whatever scene or object is currently selected. The right side is the canvas which contains a preview of the current scene and lets you directly interact with sprites on the screen.
- Click the + in the upper left to add a new scene. Epilogues are split into self-contained scenes. Anything created in one scene will be cleared before moving to the next scene when viewing the ending.
- Scene: (: 100,100) appears in the Scene view, and the canvas turns gray with a lighter gray square inside it. This is gray because we haven't specified a background image yet.
- In the Property Table, change the Name from "New Scene" to "Scene 1".
- In the Property Table, click ... next to Background, and choose ep_bg_summon.png from Florina's folder.
- The background appears in the canvas and the preview zooms out to display it all.
- Hold the right mouse button and drag around the preview to pan it. You'll see some L corners surrounding the background image.
-
The gray box with the L corners is known as the camera viewport. In other words, the "camera" when playing the ending will only see what's inside that box. We'll cover this more in the next tutorial.
Adding a background will automatically adjust the camera viewport's Width and Height to fit the background.
Sprites
It's not a very exciting ending without some characters. To add these, we need to add a sprite to the scene.- In the timeline's toolbar, click the Add Sprite button.
- A file selection popup appears to pick the image for that sprite. Go to Florina's folder and choose 0-calm.png.
- Compared to the background, she's huge, but that's okay for now. Florina's epilogue assets are very small in size because she was already bumping up against character file size limits before her ending was made. Nowadays, epilogue assets do not count against a character's file size limits, so don't feel the need to restrict yourself like this.
Speech Bubbles
We now have an actor in the scene, so let's make her talk.- Click the Add Speech Bubble button directly next to the Add Sprite button.
- A bubble saying "New Text" appears in the top left corner. Pan the canvas (right-click and drag) if it's not visible.
- Click the bubble and drag it somewhere to the right of Florina.
- Position the mouse to the left of the speech bubble just outside of its border. A transparent arrow appears. Click this to make the bubble arrow face left towards Florina to make it look like she's talking. Alternatively, in the Property Table you can set the arrow position manually.
- Drag the right end of the bubble to make it wider, or in the Property Table, set the bubble's width to around 25%.
- In the Property Table, change the "Text" field to say, "Congratulations! You've unlocked my ending."
-
At this point, the screen should look like this:
Actions
The epilogue system will play to the end of the current action's timeline and then pause. To display a new speech bubble when the user clicks to advance in the game, we need to make a new action.- Click the + besides "Actions" in the middle of the left side of the screen to add a new action.
- The old speech bubble disappears, and in the actions list, the first action has become "Congratulations! You've..."
- Add a new speech bubble using the same button as described in the last section.
- Position and size this bubble like before.
- Give it a left arrow.
- Set the text to "Now play again at a harder difficulty!"
Scene Playback
You can preview a single action from the editor. This lets you get a quick idea of how the scene will look, but you should always test your endings in the game before submitting.- Click the "Play Scene" button above the preview canvas.
- The Scene View and Property Table disappear and the canvas takes up the entire screen.
- This will be more obvious in later tutorials, but playback mode zooms to fit the viewport on screen and blacks out everything outside the camera viewport. This simulates what it will actually look like in the game.
- Nothing interesting happens because this action has no animation.
- Click the Stop button to leave playback mode.
Multiple Scenes
Endings normally consist of more than one scene, which gives the opportunity to switch backgrounds and sprites.- Click the + to add a new scene. The canvas goes black again because the scene is empty.
- Name the scene "Blue" down in the Property Table. This doesn't do anything but make it easier to differentiate scenes in the Scene View. Notice that the second scene now says "Blue"
- This time, instead of a background image, we'll use a background color. Click the large blank button next to "Background Color" in the Property Table to bring up a color picker. Choose Blue. The whole canvas turns blue.
- In the Property Table, set the Width to 800 and the Height to 600. This resizes the viewport so it's consistent with the previous scene.
- Click the Recenter button to get the camera viewport fully into view.
- Time to add a sprite. We'll copy the one from the previous scene. In the Scene list, select the original scene, then select "calm" in the timeline and press the Copy button (or Ctrl+C).
- Select the Blue in the Scene list, then click the empty space beneath Camera in the timeline and press the Paste button (or Ctrl+V). Florina gets pasted back into this scene positioned just like she was in the previous one.
- It's boring to use the same image though, so change her image to 0-embarrassed.png. Click the ... next to Source in the Property Table.
- Add a new speech bubble with the text, "But you won't really make me go through that all again, will you?" and position it like before.
Scene Transitions
By default, moving one from scene to another will be an immediate cut. We can make it more interesting using scene transitions.- Click the first scene in the Scene list and press the Add Transition button near the Add and Remove Scene buttons.
- This inserts a transition between the two scenes. The canvas previews is replaced with a big gray box fading between the words "Previous" and "Next."
- The editor is not capable of displaying actual scenes in its transitions, so it uses "Previous" and "Next" placeholders.
- The Property Table contains the various properties for the transition. Choose "wipe-right" from the Effect dropdown.
- The preview updates immediately with the new transition.
- With the Blue scene selected, add another transition. It's possible to transition from a black screen at the beginning and end of the epilogue.
- Change this transition's effect to fade.
- Set the Back Color of the transition to black. This controls the fade color.
- Change the time to 3 seconds.
- In the preview, you'll see that it fades out and back in on the next scene, but since there is no next scene, in game it'll just be black.
- Save the character. Our epilogue is complete and ready to test in game.
Testing
The editor is good for rapid testing, but it's still important to test the ending in the actual game. You can either play through a game with your character to test it, or cheat.- Go to the Character Editor's Tools menu and choose Configure Game...
- Check "Unlock Epilogues"
- Open the offline version of the game in your browser by opening index.html from the folder where you downloaded the SPNATI repository.
- In the game, click the trophy to bring up the Gallery, and then find your character's ending. The image should match what you chose for the Gallery Image.
- After clicking through the first scene, it'll wipe to the blue scene, and then fade to black after clicking through that one.
- Congratulations! You've completed the basics for Scenes, Sprites, and Speech Bubbles.