When you work with us,you are part of a team of committed collaborators.All aspects of our software development process are intergrated,interactive and agile.
Our approach unifies design,development and product management to create exceptional products.
We start each project by understanding your business goals,the user's needs and the product requirements
Then we help translate them into effective and elegant solutions.
Before we sign a contract or write a line of code our team will spend the necessary time needed to understand your product vision.
The outcome of this scoping session is a proposal or high-level statement of work.
Based on your requirements,we can provide a complete offering or just the pieces you need.
Our design practice offers a full range of services including brand strategy,interaction and visual design and our user experience testing
Throughout your project.our designers create and implement visual design and workflows,solicit user feedback and work with you to make sure you get what is needed.
All engineers are fluent in the latest enterprise,mobile and web development technologies.
They collaborate with your team to write and improve cde on a daily basis using proven practices such as test-driven development and pair programming.
Planning and development is iterative because we are always coding and testing;the products we build are always ready to go live.
This iterative process allows for changes as business requirements evolve.


Do you like Karaoke? Take a music file and drag it here. If you are lucky, you will listen the song without vocals.
If you don't have any file at hand, click here for a demo of Happy by MMO.
Drag and drop your .mp3, .ogg, or .wav
Toggle Play
Toggle karaoke mode


Prefetch Mode Tutorial for the Smart AdServer iOS SDK
Introduction
This document is a quick guide to use the prefetch mode of the iOS SDK in your application. It assumes you have already read the getting started document where you install the SDK and learn how to use the SDK, meaning you know how to display an ad and to handle the delegate methods. If you haven’t read it already, click here.
The prefetch mode was developed in order to respond to certain network-related dificulties :
- HD videos or heavy videos in general raise download time and user experience issues.
- When going offline, the application is not able to download ads anymore, depriving the advertiser from significant loss of ad impressions.
For now, only interstitials can be prefetched, and only one ad in your app can be prefetched. This can be your startup interstitial or any interstitial in your app. When using the prefetch mode in both online and offline mode, an ad will be downloaded while the previous downloaded ad will be displayed, if available.
There is a sample project called SampleOffline included with the iOS SDK package, we recommend that you have a look at it to see the prefetch behavior before integrating it into your app.
Using the prefetch mode
There are 2 classes that you will use :
- the SASInterstitialView class that inherits SmartAdServerView will be responsible for displaying the ad.
- the SmartAdServerAd class that inherits from NSObject represents the ad object.
And a protocol :
- the SmartAdServerViewDelegate protocol : The protocol methods allow the delegate to be aware of the ad-related events. You should use it to handle your app’s or the ad’s behavior like adapting your view size depending on the ad being displayed or not. The delegate of a SASInterstitialView object must adopt the SmartAdServerViewDelegate protocol.
Assuming that you declared a myBannerProperty :
@property (nonatomic, retain) SASInterstitialView *myInterstitial;
You can use the following code in your .m to prefetch your ad interstitial :
if (!self.myInterstitial) {
SASInterstitialView *interstitial = [[SASInterstitialView alloc] initWithFrame:self.view.bounds loader:SmartAdServerViewLoaderNone];
// If you want to have a loader view on the interstitial, so that the user doesn't have the interstitial "popping" on the screen, you can use a different loader type, for example :
//SASInterstitialView *interstitial = [[SASInterstitialView alloc] initWithFrame:self.view.bounds];
self.myInterstitial = interstitial;
[interstitial release];
}
//Set your ad's delegate, which will be responsible for presenting the ad's modal view to the user, and will be notified of significative events
self.myInterstitial.delegate = self;
//Load the ad with your settings
//The pageId can be a string in some rare cases, this is why you have to pass an NSString.
//One ad per page of your application should have the "YES" for the "master" argument, and the other should have "NO", this is for page view counting.
//The ad will be removed after the duration defined in the settings (default is 10 seconds) but you can set a custom timeout (in seconds) in this method.
[self.myInterstitial prefetchFormatId:12345 pageId:@"98765" master:YES target:nil];
//Display the ad to the user, here we assume that we are in a UIViewController
[self.view addSubview:self.myInterstitial];
We recommend to keep a pointer in the object responsible for the ad display, and to release it in your dealloc method. It is also very important to set the delegate to nil when this delegate is destroyed (or earlier, if you don’t want to be notified anymore) :
Warning : Not setting the delegate to nil may result in the ad calling it after it has been destroyed and cause a crash.
- (void)dealloc {
//release you other objects
self.myInterstitial.delegate = nil;
self.myInterstitial = nil;
[super dealloc];
}


We don't want to boil the ocean a loss a day will keep you focus critical mass draft policy ppml proposal so it's not hard guys value-added. Quarterly sales are at an all-time low translating our vision of having a market leading platfrom. Hit the ground running. If you're not hurting you're not winning what the cloud strategy nor tbrand terrorists fire up your browser this proposal is a win-win situation which will cause a stellar paradigm shift,


Replacing events and delegates with observables.
Today I was watching some Pluralsight videos while finishing my prototype MapViewController. In the final module of the course the presenter was showing his implementation of an exercise where he used something called Reactive Extensions. I was only half paying attention, but when I heard "Reactive" I had to rewind. He used the library to simulate a hardware event source, using it to provide a stream of values over time. It seemed like it could also be use to create observable properties perfect for MVVM data binding.
Looking around it seems that "Reactive Extensions (Rx)" was abandoned around 2012. All the tutorials and references are dated from around that time. Looking a bit farther though I found that the project has been expanded to many languages and runtimes at: ReactiveX. The DotNet library has been renamed to "System.Reactive" and lives at https://github.com/Reactive-Extensions/Rx.NET. There is a online book availible at http://www.introtorx.com/ that serves as a tutorial and reference.
Right at the beginning of the book the author describes Subject<T>
which
provides an object that can be subscribed to and pushes updates to all
subscribers, which is perfect for my use case. He then goes on to strongly
recommend against using them! He then describes other ways to create
observables, none of which fit my needs.
He does have some good reasons for avoiding Subjects, mainly around laziness and functional purity. After some additional research I found this blog post which validates my impression that Subjects are the right choice for my use case. Specifically I don't have any external data source, or an existing observable or event, to use as an observable. I am providing the root generators of value streams.
Before finding Rx I had defined some delegates and events for updating my view from my controller. Here is what I had:
namespace PCGTest.Director
{
public delegate void UpdateTileKeysHandler(Dictionary<int, string> keys);
public delegate void AddTileKeyHandler(int key, string value);
public delegate void RemoveTileKeyHandler(int key);
class MapViewController
{
public event UpdateTileKeysHandler UpdateTileKeys;
public event AddTileKeyHandler AddTileKey;
public event RemoveTileKeyHandler RemoveTileKey;
...
public void Initialize()
{
var keys = new Dictionary<int, string>() {
{ 0, "SolidBlack" },
{ 1, "BrickPit.CyanWater" },
{ 2, "BrickFloor.Gray" },
{ 3, "BrickWall.LiteBlue" },
};
OnUpdateTileKeys(keys);
...
}
public void OnUpdateTileKeys(Dictionary<int, string> keys)
{
UpdateTileKeys(keys);
}
...
}
class GameManager
{
...
void CreateMapView()
{
// Setup map view and controller
mapView = _viewMan.CreateMapView();
mapCtrl = new MapViewController();
...
// Bind events
mapCtrl.UpdateTileKeys += mapView.UpdateTileKeys;
mapCtrl.AddTileKey += mapView.AddTileKey;
mapCtrl.RemoveTileKey += mapView.RemoveTileKey;
...
// Initialize map
mapCtrl.Initialize();
}
...
}
}
I was going to try to simplify the code until I found Rx. Also I still haven't decided how exactly all the pieces will fit together. Here is the new code with Subjects serving as update sources:
namespace PCGTest.Director
{
class MapViewController
{
// Pairs of subjects and public observables
private readonly Subject<KeyValuePair<int, string>> _addTileKeys;
public IObservable<KeyValuePair<int, string>> AddTileKeys;
private readonly Subject<int> _subTileKeys;
public IObservable<int> SubTileKeys;
...
public MapViewController()
{
_addTileKeys = new Subject<KeyValuePair<int, string>>();
AddTileKeys = _addTileKeys.AsObservable();
_subTileKeys = new Subject<int>();
SubTileKeys = _subTileKeys.AsObservable();
}
public void Initialize()
{
var keys = new Dictionary<int, string>() {
{ 0, "SolidBlack" },
{ 1, "BrickPit.CyanWater" },
{ 2, "BrickFloor.Gray" },
{ 3, "BrickWall.LiteBlue" },
};
foreach (var key in keys)
{
_addTileKeys.OnNext(key);
}
...
}
...
}
class GameManager
{
...
void CreateMapView()
{
// Setup map view and controller
mapView = _viewMan.CreateMapView();
mapCtrl = new MapViewController();
...
// Bind events
mapCtrl.AddTileKeys.Subscribe(mapView.AddTileKey);
...
}
...
}
}
Using Subjects also allows me to change how my code is structured. Because they are first-class I could pass the Subject observables into the view and let it setup all the subscriptions. With my continued research on the MVVM pattern I've run across the advice that the views should be given their view-model so they can handle their own setup/tear-down. Like I said - I'm still not clear on what the best structure is going to be.
Looking at naming conventions it seems like the observables should be prefixed
with "When". So _addTileKey
fires WhenTileAdded
which pushes to AddTile
.
Switching to Rx has given me some ideas for how to build the simulation module and how to tie it to the controllers. First all the Subjects really belong in the Simulation. The controllers will then expose observables that filter and preprocess the raw simulation data streams. I should also be able to add a layer of asynchrony between the view and the simulation with simulation updates happening in a background thread.
Anyway, I think I have enough figured out to start building the Simulation. I
also need to write the TileSolver
to handle picking tile sprites, but that
will be much easier with a proper map source in place.


A set of constants for creating standard iOS system buttons.
Most of these constants are used with the
Button.systemButton property to define a standard
iOS system buttons for use in navigation bars and toolbars.
See Titanium.UI.Button
for more information on the systemButton
property, including details
on where system buttons can be used.
A few of these constants are used with Button.style to
create standard iOS buttons that can be used in other places, including table view rows.
These standard button types are:
See Apple's
iOS Human Interface Guidelines
in the iOS Developer Library for details on the proper usage of iOS standard buttons
and icons.
Methods
Properties
| ACTION |
[Number]
|
|
Use with Button.systemButton to specify an Action button. |
| ACTIVITY |
[Number]
|
|
Use with Button.systemButton to create an activity indicator that
can be used in navigation bars and toolbars. |
| ADD |
[Number]
|
|
Use with Button.systemButton to specify an Add button. |
| BOOKMARKS |
[Number]
|
|
Use with Button.systemButton to specify a Bookmarks button. |
| CAMERA |
[Number]
|
|
Use with Button.systemButton to specify a Camera button. |
| CANCEL |
[Number]
|
|
Use with Button.systemButton to specify a Cancel button. |
| COMPOSE |
[Number]
|
|
Use with Button.systemButton to specify a Compose button. |
| CONTACT_ADD |
[Number]
|
|
Use with Button.style to specify a ContactAdd button. |
| DISCLOSURE |
[Number]
|
|
Use with Button.style to specify a Disclosure button. |
| DONE |
[Number]
|
|
Use with Button.systemButton to specify a Done button. |
| EDIT |
[Number]
|
|
Use with Button.systemButton to specify an Edit button. |
| FAST_FORWARD |
[Number]
|
|
Use with Button.systemButton to specify a Fast Forward button. |
| FIXED_SPACE |
[Number]
|
|
Use with Button.systemButton to create a fixed-width blank space
for spacing items in toolbars. |
| FLEXIBLE_SPACE |
[Number]
|
|
Use with Button.systemButton to create a flexible blank space
for spacing items in toolbars. |
| INFO_DARK |
[Number]
|
|
Use with Button.style to specify a dark-colored Info button. |
| INFO_LIGHT |
[Number]
|
|
Use with Button.style to specify a light-colored Info button. |
| ORGANIZE |
[Number]
|
|
Use with Button.systemButton to specify an Organize button. |
| PAUSE |
[Number]
|
|
Use with Button.systemButton to specify a Pause button. |
| PLAY |
[Number]
|
|
Use with Button.systemButton to specify a Play button. |
| REFRESH |
[Number]
|
|
Use with Button.systemButton to specify a Refresh button. |
| REPLY |
[Number]
|
|
Use with Button.systemButton to specify a Reply button. |
| REWIND |
[Number]
|
|
Use with Button.systemButton to specify a Rewind button. |
| SAVE |
[Number]
|
|
Use with Button.systemButton to specify a Save button. |
| SPINNER |
[Number]
|
|
Identical to ACTIVITY. |
| STOP |
[Number]
|
|
Use with Button.systemButton to specify a Stop button. |
| TRASH |
[Number]
|
|
Use with Button.systemButton to specify a Trash button. |
Methods
addEventListener (name, callback)
: void
Adds the specified callback as an event listener for the named event.
Arguments
| name |
[String]
|
Name of the event. |
| callback |
[Callback<Object>]
|
Callback function to invoke when the event is fired. |
applyProperties (props)
: void
Applies the properties to the proxy.
Arguments
| props |
[Dictionary]
|
A dictionary of properties to apply. |
fireEvent (name, event)
: void
Fires a synthesized event to any registered listeners.
Arguments
| name |
[String]
|
Name of the event. |
| event |
[Dictionary]
|
A dictionary of keys and values to add to the Titanium.Event object sent to the listeners. |
removeEventListener (name, callback)
: void
Removes the specified callback as an event listener for the named event.
Arguments
| name |
[String]
|
Name of the event. |
| callback |
[Callback<Object>]
|
Callback function to remove. Must be the same function passed to addEventListener. |


| Fiscal Year | Usage | Demand | Total Cost | Total Cost % Change | ||||||
|---|---|---|---|---|---|---|---|---|---|---|
| [kWh] | % Change | Cost | Cost % Change | [kW] | % Change | Cost | Cost % Change | |||
| {{ row.fiscal_year | int }} | {{ row.kwh | number }} | {{ row.kwh_pct_change | percent }} | {{ row.kwh_cost | money }} | {{ row.kwh_cost_pct_change | percent }} | {{ row.kw_avg | number }} | {{ row.kw_avg_pct_change | percent }} | {{ row.kw_avg_cost | money }} | {{ row.kw_avg_cost_pct_change | percent }} | {{ row.total_cost | money }} | {{ row.total_cost_pct_change | percent }} |


We survived our first big fight as an LDR.
Today was a huge day for us. My boyfriend and I had to work through our first huge hurdle and major...
raINbows_x To all our partners out there <3
50 LOVES, 0 COMMENTS
janeben93 Learning Korean for my bf a 9 hour flight away
15 LOVES, 1 COMMENT
justagirl i’m learning french for my bf too
lattelover both of us miss him :(
5 LOVES, 0 COMMENTS
Today was a huge day for us. My boyfriend and I had to work through our first huge hurdle and major...
My gf (we’ve been best friends for ~5 years) and I are now dating for 3 years. I moved to Australia and and we’ve been in a LDR for around 4 months. I’ve gone back to visit once since then so I got to spend time with her as well, though only for a week. While we’re around 5,200km apart, there’s no time difference so this works for us.
Not getting into the details, but my gf and I had to work through our first huge hurdle today. It’s been a day full of emotions and anxiety, but it gave us the opportunity to really solidify our feelings for each other and that we want a future together. Even with the distance we CAN work through some really tough things. It’s scary, exciting, comforting, all at once. I’m so grateful for her.
13 LOVES, 1 COMMENT
thereheres i wish we could do the same when our LDR starts..
tsundere4eva Starting off my first LDR like
34 LOVES, 3 COMMENTS
no.hype. Good luck!
uberplox same here, new semester is rough
dear_mm Welcome to the club :)
sleepwatereat this beautiful girl makes the distance worht it :)
25 LOVES, 4 COMMENTS
defvana u guys are cute together
90enn21 so sweet <3
enchanted def always worth it, stay strong
ldrsucx Cheering you guys on!!
I know it’s different for everyone, but how did people get comfortable with skype sex? I want to be intimat...
I know it’s different for everyone, but how did people get comfortable with skype sex?  It’s a bit about being self conscious too… It’s also hard to find a time where we’re both available, since we both have roommates.
Any advice for a new LD couple?
6 LOVES, 1 COMMENT
poiiutt it’s hard for some people, but it really is a necessary part.
princessgirl suprised my bf with delivery flowers - make sure your SO feels loved across the distance!
29 LOVES, 1 COMMENT
chinuppppp thnx for the reminder! i should do this for my gf too :)
We live 3000km away. She moved to my city for senior year 4 years ago but then moved back afterwards...
We live 3000km away. She moved to my city for senior year 4 years ago but then moved back afterwards.
I’m bawling my eyes out in the car right now. I don’t know what to do, I feel so empty without her. I don’t know the next time we’ll be together again, and it feels so scary to not know. I wish we didn’t have to go through this all the time. It’s so good when I’m with her, and I can’t imagine my life without her.
Sorry for the rant. I’m just so overwhelmed right now.
37 LOVES, 1 COMMENT
qwerty89 when we first started our LDR, everytime we parted it was a struggle. it never got easier. but then we established a routine. We knew what to expect when the other person left. And that routine kept us going.
ppapppap 7 years ago, we met online. I never believed that this was going to work, but he kept me strong. Today, we finally tied the knot. If we did it, you guys can too.
68 LOVES, 2 COMMENTS
hearteu this is so reassuring to see.
87dna09 looks like a beautiful wedding <3
thatsitthat'sall how many times do I have to have this conversation ==
101 LOVES, 4 COMMENTS
kimmidesu I KNOW RIGHT!!!
50cents ^^^^^ thiiiiisss
9ecran worst part of LDR, can’t ppl just support us?
havena same same
baebaebae Met him online, on the greyhound bus to meet him!
10 LOVES, 2 COMMENTS
here.garlic I’m happy for you :)
gaichanggai the first meeting is always exciting


Compliments Before I introduce myself, I wish to inform you that this letter is not a hoax mail and I urge you to treat it serious. We want to transfer to an oversea account ($16,700.000.00 USD) Sixteen Million Seven Hundred Thousand United States Dollars) from one of the banks located in Euroupe. I want to ask you, If you are not capable to quietly look for a reliable and honest person who will be capable and fit to provide either an existing bank account or to set up a new Bank a/c immediately to receive this money, even an empty a/c can serve to receive this money, as long as you will remain honest to me till the end of this important business ,I am trusting in you and believing in God that you will never let me down either now or in future. I am mr Edward Nkanga a personal assiatant to late Andreas Schranner. During the course of his bank's last week auditing,it was discovered that since his death no one has come forward to lay claim to this funds.So the bank issued me a memo to provide his next of kin or forfeith the funds. This account was opened with the bank in 1999 and since 2000 nobody has operated on this account again, after going through some old files in my records,I discovered that my late client died without a [Heir/WILL] hence the money is floating and if I do not remit this money out urgently it will be forfeited for nothing. The owner of this account Mr. Andreas Schranner a German property magnate who unfortunately lost his life in the plane crash of AF4590 German Concorde which crahsed on July 25th 2000,including his family leaving nobody as next of kin. No other person knows about this account or any thing concerning it,the account has no other beneficiary and my investigation proved to me as well that the account is a secret account. The total amount involved is Sixteen million Seven Hundred Thousand United States Dollars only [$16,700.000.00] and we wish to transfer this money into a safe foreigners account abroad. But I don't know any foreigner, I am only contacting you as a foreigner because this money can not be approved to a local person here, but to a foreigner who has information about the account, which I shall give to you upon your positive response. I am revealing this to you with believe in God that you will never let me down in this business, you are the first and the only person that I am contacting for this business, so please reply urgently so that I will inform you the next step to take urgently. At the conclusion of this business, you will be given 25% of the total amount,70% will be for us, while 5% will be for expenses both parties might have incurred during the process of transferring. I look forward to your earliest reply. PLEASE, TREAT THIS PROPOSAL AS TOP SECRET. Best Regards, Edward Nkanga


Key Points
- Durandal renders modules with views.
- Create a view by adding an html file to your application.
- Views should have one root element.
- The view locator matches views to your modules.
- Use knockout bindings to synchronize a view with its module.
Views are html fragments, which typically contain data-binding expressions. These binding expressions declare how the module and the view are connected and kept in sync. So, when a property changes in the model, the DOM updates. Or, when a user interacts with or inputs information through the DOM, the model updates.
Let's imagine we have a simple customer list module that we want to display.
customerList.js
define(function(require){ var backend = require('backend'); return { customers:ko.observableArray([]), activate:function(){ var that = this; return backend.getCustomers().then(function(results){ that.customers(results); }); } }; });
customerList.html

Customers

There are a few noteworthy details in this example.


The Hub
Welcome! Here you can see the latest and greatest from BAF
Latest from BAF
{{ .Title }}
by {{ .Param "author" }}
Videos
BAF produces high quality videos and publishes them on YouTube for you to view. Whether that’s catching up on conferences with the industry’s best, or looking through educational content to get you started in the Blockchain world, we’ve got you covered.
Audio Blogs
BAF creates audio versions of the most influential crypto blogs and papers in the space -- listen to crypto's greatest works now


| Student |
Current Grade |
Best Possible Grade |
Worst Possible Grade |
<#list allStudents as student>
<#assign pn=student.pseudoName>
| ${pn} |
${getStudentGradeStatistic(pn, "current")}% |
${getStudentGradeStatistic(pn, "best")}% |
${getStudentGradeStatistic(pn, "worst")}% |
#list>
| Average |
${getAverageGradeStatistic("current")}% |
${getAverageGradeStatistic("best")}% |
${getAverageGradeStatistic("worst")}% |
<#list categories as category>
<#if category.assignments.size() > 0>
<#assign catTotalPoints=category.getTotalPoints()>
| Student |
<#list category.assignments as assignment>
${assignment.name} (${assignment.worth}) |
#list>
Total (${catTotalPoints}) |
<#list allStudents as student>
<#assign pn=student.pseudoName>
| ${pn} |
<#list category.assignments as assignment>
<#if assignment.getGrade(pn)??>
<#assign sg=assignment.getGrade(pn)>
${sg}
<#else>
--
#if>
|
#list>
<#assign sctg=category.getCategoryTotalGradeForStudent(pn)>
${sctg}
|
#list>
| Average |
<#list category.assignments as assignment>
${assignment.getAssignmentAveragePoints(students)}
|
#list>
${category.getTotalCategoryStudentPoints(students) / students.size()}
|
#if>
#list>


Class: Aws::FSx::Types::UpdateFileSystemRequest
| Relationships & Source Files | |
| Super Chains via Extension / Inclusion / Inheritance | |
|
Class Chain:
self,
Struct
|
|
|
Instance Chain:
self,
::Aws::Structure ,
Struct
|
|
| Inherits: |
Struct
|
| Defined in: | gems/aws-sdk-fsx/lib/aws-sdk-fsx/types.rb |
Overview
The request object for the UpdateFileSystem
operation.
Constant Summary
Instance Attribute Summary
-
#client_request_token ⇒ String
rw
A string of up to 63 ASCII characters that Amazon FSx uses to ensure idempotent updates.
-
#file_system_id ⇒ String
rw
The ID of the file system that you are updating.
-
#lustre_configuration ⇒ Types::UpdateFileSystemLustreConfiguration
rw
The configuration object for Amazon FSx for Lustre file systems used in the
UpdateFileSystem
operation. -
#ontap_configuration ⇒ Types::UpdateFileSystemOntapConfiguration
rw
The configuration updates for an Amazon FSx for NetApp ONTAP file system.
-
#open_zfs_configuration ⇒ Types::UpdateFileSystemOpenZFSConfiguration
rw
The configuration updates for an
::Aws::FSx
for OpenZFS file system. -
#storage_capacity ⇒ Integer
rw
Use this parameter to increase the storage capacity of an
::Aws::FSx
for Windows File Server,::Aws::FSx
for Lustre,::Aws::FSx
for OpenZFS, or::Aws::FSx
for ONTAP file system. -
#storage_type ⇒ String
rw
Specifies the file system's storage type.
-
#windows_configuration ⇒ Types::UpdateFileSystemWindowsConfiguration
rw
The configuration updates for an Amazon FSx for Windows File Server file system.
Instance Method Summary
Instance Attribute Details
#client_request_token ⇒ String
(rw)
A string of up to 63 ASCII characters that Amazon FSx uses to ensure idempotent updates. This string is automatically filled on your behalf when you use the Command Line Interface (CLI) or an Amazon Web Services SDK.
A suitable default value is auto-generated. You should normally not need to pass this option.
# File 'gems/aws-sdk-fsx/lib/aws-sdk-fsx/types.rb', line 8643
class UpdateFileSystemRequest < Struct.new( :file_system_id, :client_request_token, :storage_capacity, :windows_configuration, :lustre_configuration, :ontap_configuration, :open_zfs_configuration, :storage_type) SENSITIVE = [] include Aws::Structure end
#file_system_id ⇒ String
(rw)
The ID of the file system that you are updating.
# File 'gems/aws-sdk-fsx/lib/aws-sdk-fsx/types.rb', line 8643
class UpdateFileSystemRequest < Struct.new( :file_system_id, :client_request_token, :storage_capacity, :windows_configuration, :lustre_configuration, :ontap_configuration, :open_zfs_configuration, :storage_type) SENSITIVE = [] include Aws::Structure end
#lustre_configuration ⇒ Types::UpdateFileSystemLustreConfiguration (rw)
The configuration object for Amazon FSx for Lustre file systems used
in the UpdateFileSystem
operation.
# File 'gems/aws-sdk-fsx/lib/aws-sdk-fsx/types.rb', line 8643
class UpdateFileSystemRequest < Struct.new( :file_system_id, :client_request_token, :storage_capacity, :windows_configuration, :lustre_configuration, :ontap_configuration, :open_zfs_configuration, :storage_type) SENSITIVE = [] include Aws::Structure end
#ontap_configuration ⇒ Types::UpdateFileSystemOntapConfiguration (rw)
The configuration updates for an Amazon FSx for NetApp ONTAP file system.
# File 'gems/aws-sdk-fsx/lib/aws-sdk-fsx/types.rb', line 8643
class UpdateFileSystemRequest < Struct.new( :file_system_id, :client_request_token, :storage_capacity, :windows_configuration, :lustre_configuration, :ontap_configuration, :open_zfs_configuration, :storage_type) SENSITIVE = [] include Aws::Structure end
#open_zfs_configuration ⇒ Types::UpdateFileSystemOpenZFSConfiguration (rw)
The configuration updates for an ::Aws::FSx
for OpenZFS file system.
# File 'gems/aws-sdk-fsx/lib/aws-sdk-fsx/types.rb', line 8643
class UpdateFileSystemRequest < Struct.new( :file_system_id, :client_request_token, :storage_capacity, :windows_configuration, :lustre_configuration, :ontap_configuration, :open_zfs_configuration, :storage_type) SENSITIVE = [] include Aws::Structure end
#storage_capacity ⇒ Integer
(rw)
Use this parameter to increase the storage capacity of an ::Aws::FSx
for
Windows File Server, ::Aws::FSx
for Lustre, ::Aws::FSx
for OpenZFS, or ::Aws::FSx
for
ONTAP file system. Specifies the storage capacity target value, in
GiB, to increase the storage capacity for the file system that
you're updating.
For Lustre file systems, the storage capacity target value can be the following:
For
SCRATCH_2
,PERSISTENT_1
, andPERSISTENT_2 SSD
deployment types, valid values are in multiples of 2400 GiB. The value must be greater than the current storage capacity.For
PERSISTENT HDD
file systems, valid values are multiples of 6000 GiB for 12-MBps throughput per TiB file systems and multiples of 1800 GiB for 40-MBps throughput per TiB file systems. The values must be greater than the current storage capacity.For
SCRATCH_1
file systems, you can't increase the storage capacity.
For more information, see Managing storage and throughput capacity in the FSx for Lustre User Guide.
For FSx for OpenZFS file systems, the storage capacity target value must be at least 10 percent greater than the current storage capacity value. For more information, see Managing storage capacity in the FSx for OpenZFS User Guide.
For Windows file systems, the storage capacity target value must be at least 10 percent greater than the current storage capacity value. To increase storage capacity, the file system must have at least 16 MBps of throughput capacity. For more information, see Managing storage capacity in the Amazon FSxfor Windows File Server User Guide.
For ONTAP file systems, the storage capacity target value must be at
least 10 percent greater than the current storage capacity value.
For more information, see Managing storage capacity and provisioned
IOPS in the Amazon ::Aws::FSx
for NetApp ONTAP User Guide.
# File 'gems/aws-sdk-fsx/lib/aws-sdk-fsx/types.rb', line 8643
class UpdateFileSystemRequest < Struct.new( :file_system_id, :client_request_token, :storage_capacity, :windows_configuration, :lustre_configuration, :ontap_configuration, :open_zfs_configuration, :storage_type) SENSITIVE = [] include Aws::Structure end
#storage_type ⇒ String
(rw)
Specifies the file system's storage type.
# File 'gems/aws-sdk-fsx/lib/aws-sdk-fsx/types.rb', line 8643
class UpdateFileSystemRequest < Struct.new( :file_system_id, :client_request_token, :storage_capacity, :windows_configuration, :lustre_configuration, :ontap_configuration, :open_zfs_configuration, :storage_type) SENSITIVE = [] include Aws::Structure end
#windows_configuration ⇒ Types::UpdateFileSystemWindowsConfiguration (rw)
The configuration updates for an Amazon FSx for Windows File Server file system.
# File 'gems/aws-sdk-fsx/lib/aws-sdk-fsx/types.rb', line 8643
class UpdateFileSystemRequest < Struct.new( :file_system_id, :client_request_token, :storage_capacity, :windows_configuration, :lustre_configuration, :ontap_configuration, :open_zfs_configuration, :storage_type) SENSITIVE = [] include Aws::Structure end


These are Third Culture Kids (or TCKs), a term coined by US sociologist Ruth Hill Useem in the 1950s, for children who spend their formative years in places that are not their parents' homeland. Globalisation has made TCKs more common.
Mostly, they are children of expatriate workers, but they can come from transnational marriages, or - as is increasingly common in Asia - attend an international school in their home country. TCKs often develop an identity that's rooted in people rather than places.
Check out my travel pics!
Where I grew up!
12 / 03 / 2018
Where I'm Currently Living
12 / 03 / 2018
Where I Spend My Summers
12 / 03 / 2018
Where I'm Going After University
?????
Do we travel to escape reality? My grandmother has a very specific view of people who travel a lot, especially older people. She can't understand how they can't just be happy with staying at home, why their souls are so restless and unhappy with their current situation.
I hear and read this a lot: If you travel all the time, you're running away from something. Is that true? Are we running away from something...if so, then what are we running from? Do We Travel To Escape Reality.
I believe that nearly all of us are running, but for two different reasons:
Some have restless souls trying to find happiness in external things like adventure and experiences, in other words, they're trying to escape from who they are right now - hoping to change.
Some are dreamers running away from society hoping to find an escape somewhere else or to find an answer telling them that life doesn't have to be the way people force it to be.


Currently doing internship with Code Your Future (CYF), West Midlands, I have had experience working with my team mates on various software building projects that has equipped me fully with the skills of a full stack developer.
View ResumeThis is the final project undertaken by me and my colleagues at Code Your Future. We used concepts and technologies taught us on CYF. Core technologies HTML, CSS, Javascript. Frontend libraries like react and component libraries like Ant Design. Express for the API we built from the scratch. Mongodb as our database of choice. It is the first fully MERN project we've buil together and we plan to improve and build on it to make it even better.
This is a Javascript mini project using the unsplash api to showcase infinite scrolling and also some responsivness. Main functionality is the infinite scrolling effect that utilises javascript conditionals to fetch photos when you scroll to the bottom effectively creating a continous scrolling of photos.
Please get in touch
Email Me!


The Internet is a design philosophy expressed in a set of protocols. When we talk about a protocol, we think of a well-known set of rules and standards that are used for communication between machines. If all parties agree on using the same protocol, then this agreement will allow them all to communicate without any trouble. Furthermore, this design helps to adopt new technologies in the future.
HTTP Protocol
How could all computers in the whole world access the Internet and communicate with each other? Let us go through the steps. First, we need to choose a web browser and open it. Our next task is to type a web address or URL (Uniform Resource Locator) of the website we would like to visit. After giving the proper web address, our computer gets in touch with a server in just a couple of milliseconds. Next, your computer gets a response from the server in HTTP (Hyper Text Transfer Protocol) language. This language is used for communication between web browsers and servers. The conversation between our computer and the server are mainly “GET” requests. In this type of request, we are asking simply for a specific document written in HTML (Hyper Text Markup Language). The text on a website is already included in the HTML, however, other elements like images or videos are separate files with their unique URLs. Each element needs a “GET” request to appear properly on the webpage. If there are too many “GET” requests at once, we experience a website that loads extremely slowly.
Data servers
by imgix
A “GET” request looks like this.
GET /hello.htm HTTP/1.1
User-Agent: Mozilla/4.0 (compatible; MSIE5.01; Windows NT)
Host: www.tutorialspoint.com
Accept-Language: en-us
Accept-Encoding: gzip, deflate
Connection: Keep-Alive
Occasionally, we send information, too, such as filling out a form or typing keywords into a search bar. These actions require a “POST” request to the server. Let us look at an example. We would like to log into our Spotify account to listen to some music. To do that, we need to give our email address and password. This means that our computer or smartphone needs to send a “POST” request with the given information to Spotify’s server. If we sent the correct data for login, the server would let us into our Spotify account successfully. But during the response, our computer gets a cookie which will help us log in the next time without this whole process. This cookie acts as an ID card that will identity us immediately the next time we login.
This is a "POST" request.
POST /cgi-bin/process.cgi HTTP/1.1
User-Agent: Mozilla/4.0 (compatible; MSIE5.01; Windows NT)
Host: www.tutorialspoint.com
Content-Type: application/x-www-form-urlencoded
Content-Length: length
Accept-Language: en-us
Accept-Encoding: gzip, deflate
Connection: Keep-Alive
licenseID=string&content=string&/paramsXML=string
Securing Our Data
The Internet is open for anyone, and its connections are all shared. Furthermore, information is sent in plain text. These traits lead to the fact that hackers can look and get our private data. These cybercriminals have different methods to get our data which infect our computers with viruses, tricking us into phishing scams, or using our computer for DDOS attacks in cyberspace.
How can we prevent these things from happening? We need to secure the communication channels on the Internet. To do this, we must check the website we want to visit whether it has SSL (Secure Sockets Layer) and TLS (Transport Layer Security) certificates. These certificates ensure that the channel between the computer and the server is secure so our computer is well-protected during browsing on this website. When we see a small lock next to HTTPS – added S for Secure – in the browser address bar, we can be sure that this website is verified and not dangerous for us.
Hackers want our data
by Bermix
Studio
Encryption
The Internet is a public space. However, we frequently use it for sharing private data like credit card information or passwords to our accounts on a daily basis. How do we keep them secret? The solution to this is encryption. Using encryption, we scramble or change our original message. After hiding our data from prying eyes, the receiver of our message needs to decrypt it. With this process, the message becomes readable again. To decrypt a message, we need a key – a password for unlocking the message. Nowadays, we use 256-bit keys which are impossible for humans and computer to crack.
There are two types of encryption. First, is Symmetric Encryption wherein the sender and receiver use the same key to encrypt and decrypt a message. This encryption is used by two people who can agree on the key in private before using it, but not for communication on the Internet.
Computers use a different method: Asymmetric encryption. This method involves using two different keys. There is a public key that can be shared with anybody, and there is a private key that belongs to the receiver only. With the public key, we can encrypt a message and send this to the receiver. Anyone has access to this key so anyone can send a message. On the other hand, getting the message is limited only to the computer that has the private key. When we see the lock in front of a web address, we can be sure that this website uses public-key cryptography; the messages between parties are properly encrypted on this web page.
The Need for Security Grows
Some tendencies show the need for a secure Internet intensifies. More and more people start to browse on the Internet, and more and more activities are taking place on the Internet. This means that there will be exponentially more private data on the Internet that need protection.


Woman is sitting at a table, books stacked on the side, she has one open. She's working with paper and pencil.
[[Press a button]]KARYN
Oh, Hello. I didn't see you there.
[[Hi|Hi]]
[[Hello|Hi]]KARYN
How are you?
[[Good]]
[[What are you doing?]]KARYN
I'm glad.
She returns to her work
[[Press a Button 2]]KARYN
I'm looking at fractals.
[[No, that sounds interesting.]]
[[Of course I have.]]KARYN
It is! With a long piece of paper, and a sinple rule or two, you can make these beautiful drawings and figures.
[[May I see?]]
[[Wow!]]KARYN
Cool.
She returns to her work.
[[Can you tell me more?]]Sure. What would you like know more about.

[[Yeah]]
[[No, thanks.]]KARYN
All you need is a strip of paper, like this.
[[Listen]]KARYN
Oh. Okay.
She returns to her work.
[[Press a button 3]]She's still working.
[[What are you doing?]]She continues working
[[Can I see how they work?|Yeah]]KARYN
And you start by folding it in half
[[Fold]]KARYN
And then you fold in half again...
[[Fold]]
[[I can't]]Okay, now carefully unfold it, and make the creases turn at right angles.
[[okay...]][[WOW!]]And there you have an Nth level dragon!
[[Can you tell me more?]]
Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.


SweetFreeStuff.com
///////////////////////////////////////////
Free Medium Hot or Iced Dark Roast Coffee at Dunkin Donuts on 9/29
Posted: 24 Sep 2015 11:31 AM PDT
http://feedproxy.google.com/&edburner&utm_medium=email
Free Medium Hot or Iced Dark Roast Coffee at Dunkin Donuts on 9/29
The post Free Medium Hot or Iced Dark Roast Coffee at Dunkin Donuts on 9/29
appeared first on SweetFreeStuff.com.
///////////////////////////////////////////
Free Subscription to Cycle World
Posted: 24 Sep 2015 02:32 AM PDT
http://feedproxy.google.com/&edburner&utm_medium=email
The post Free Subscription to Cycle World appeared first on
SweetFreeStuff.com.
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FREE Subscription to Flying Magazine
Posted: 24 Sep 2015 12:29 AM PDT
http://feedproxy.google.com/&edburner&utm_medium=email
FREE Subscription to Flying Magazine
The post FREE Subscription to Flying Magazine appeared first on
SweetFreeStuff.com.
///////////////////////////////////////////
Free Sun-Maid 100th Anniversary Cookbook
Posted: 23 Sep 2015 10:00 PM PDT
http://feedproxy.google.com/&edburner&utm_medium=email
The post Free Sun-Maid 100th Anniversary Cookbook appeared first on
SweetFreeStuff.com.
///////////////////////////////////////////
Free Healthy Delight Cooking Salt-Free Seasonings Sample
Posted: 23 Sep 2015 04:01 PM PDT
http://feedproxy.google.com/&edburner&utm_medium=email
Add to cart and check out. Free Healthy Delight Cooking Salt-Free
Seasonings Sample
The post Free Healthy Delight Cooking Salt-Free Seasonings Sample appeared
first on SweetFreeStuff.com.
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Free Subscription to Parents Magazine
Posted: 23 Sep 2015 11:44 AM PDT
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Free Subscription to Parents Magazine
The post Free Subscription to Parents Magazine appeared first on
SweetFreeStuff.com.


{% extends "photonic/view.html" %} {% block content %} {% if not REQ.credentials.authenticated and REQ.tag %} {% include "photonic/login.html" %} {% else %}
{{error_description}}
Request ID: ({{REQUEST_ID}})
Home »


I can help you build better websites using several web development technologies!
Find Out MoreI have everything you need to get your new website up and running in no time! All of the websites I build are easy to use. No hustle associated!
I'm a full stack web developer! Both Front-end and Back-end!
I graduated 2014 from Faculty of Computer Science! Since then I work on my skills in web development!
Get Started!My websites could updated regularly so they don't break.
You can use my web designs as is, or we together can make changes!
I update dependencies to keep things fresh.
I have to make your websites with love these days!
HTML
CSS
BootStrap
Java Script
React
React Native Android Apps
Word Press
Get in Touch!Ready to start your next project with us? That's great! Give us a call or send us an email and we will get back to you as soon as possible!
002-01021025652
ghandourelagati@gmail.com


CARLA is an open-source autonomous vehicle driving suite built on top of Unreal Engine 4 which provides a Python API to manage the simulations. In this repo, I built a data collector on top of it, which spawns vehicles, pedestrians, changes the weather to a custom set, and allocates sensors (RGB, 2D bounding box and depth) on random vehicles to records all data into a single HDF5 file.
With the data recorded from this repo, one can quickly build their own private dataset to train machine learning models for autonomous driving and other applications


--- layout: default title: Images permalink: /images/ ---
All img
elements are given a max-width of 100% by default so that they will not overflow their containers. It is not necessary to apply any extra classes to make images responsive. You can observe responsive images in action by resizing the browser window as you look at the example below.


Chapters:
- Option Flags
- The Directory Tree
- Locations and Services
- A PPPoE Network Service
- Configuring a Service
- Running as a Shell
|
From the ncutil man page:
Apple provides a network setup control panel with Mac OS X, but the open-source Darwin project has no such utility. While it is possible to use standard UNIX flat files to configure the network settings under Darwin, that OS also uses the SystemConfiguration framework to maintain the networking parameters. The Apple network control panel for Mac OS X uses the SystemConfiguration APIs to modify those preferences; ncutil was designed to do the same from a command-line interface.
A network service is a complete set of parameters that configure a single network interface: an IP address, gateway address, DNS server addresses, proxy parameters, etc form a complete configuration of an ethernet card, for instance. Services exist for ethernet, modem, FireWire, and wireless ports. Services are grouped into locations. A location contains one or more services, ranked in order of precedence: as ports come up or go down, alternate services may be configured in an attempt to keep network service uninterrupted.
ncutil behaves much like Apple's NetInfo command line utility, niutil, and the preferences are presented in the form of a directory tree. Preference entities are specified by directory IDs (numerical values assigned to each directory by ncutil) or by paths. The program in pseudo-shell mode maintains a current directory, which may be indicated using the '.' character. The '!' character references the directory last accessed by any command. You may use '..' and '.' directory entities to reference parent and current directories, respectively. In the context of some commands, the target directory may be an optional parameter, in which case the current directory is assumed.
The user must have root privileges if the changes he/she makes are to be committed to the preference store and/or applied.
|


|
GaussSum is a GUI application that can analyse the output of ADF, GAMESS (US), GAMESS-UK, Gaussian, Jaguar and PC GAMESS to extract and calculate useful information. This includes the progress of the SCF cycles, geometry optimisation, UV-Vis/IR/Raman spectra, MO levels, MO contributions and more. [Full description] | ||||
|
| ||||
|
[Paper on GaussSum and cclib]. Please cite this if you use GaussSum. | ||||
|
GaussSum is written by Noel O'Boyle, and grew from work he carried out during his PhD in Prof. Han Vos' research group at Dublin City University, Ireland. It is available for free under the GNU General Public License (GPL). If you use GaussSum to obtain results for publication, please use this citation. | ||||
|
If you have any problems or questions or want to be informed of new releases, send an email to me at<EMAIL_ADDRESS>or to the mailing list at<EMAIL_ADDRESS>| ||||
For information on previous versions of GaussSum, see GaussSum 2.2, GaussSum 2.1, GaussSum 2.0, and GaussSum 1.0. Another program with some similar functionality to GaussSum is QMForge. If you are interested in parsing output files in your own programs, or implementing computational chemistry algorithms, check out cclib. | ||||
|
GaussSum is hosted by the fantastic web-resource for opensource programs and programmers at SourceForge. The GaussSum project page can be found here. | ||||


@(user: is.rufan.user.domain.User, fav_team: is.rufan.team.domain.Team) @main("Account created!", nav = "signup") {
Name: @user.getUsername()
Favorite team: @if(fav_team.!=(null)) { @fav_team.getDisplayName() } else { No team }


This is a Heading
This is a paragraph.
Submit your run
Run Info
Gender
Male
Female
Select your gender
Date of Run
Total Lead
Total Metal
First Screenshot
Screenshot of WH before you started unloading.
Second Screenshot
Screenshot of WH after you finished unloading.
Member Info
+ Add Member
Member
Lead
Metal
Category 1
Category 2
Category 5
Category 4
x
Comment:
Submit Run
Cancel


Before Change
from torchbenchmark import setup
def pip_install_requirements():
subprocess.check_call([sys.executable, "-m",
"pip", "install", "-r", "requirements.txt"])
if __name__ == "__main__":
pip_install_requirements()
After Change
print(proxy_suggestion)
sys.exit(-1)
try:
subprocess.run([sys.executable, "-m", "pip", "install", "-q", "-r", "requirements.txt"],
check=True, stdout=subprocess.PIPE, stderr=subprocess.STDOUT)
except subprocess.CalledProcessError as e:
return (False, e.output)
except Exception as e:
return (False, e)


Binge watch Disney+ with these unlimited Verizon plans
Source: Android Central
Best Verizon Unlimited Plans for Disney+ Android Central 2019
Disney+ is here and Verizon is giving you a free year as long as you have one of its unlimited wireless or home internet plans. If you are a Disney fan and ready for a new unlimited cell plan, now might be the time to make the switch. Overall, the best plan for Disney+ on Verizon Wireless is the Play More Unlimited plan with its 720p video streaming and Apple Music included.
- Best Overall: Play More Unlimited
- No Compromises: Get More Unlimited
- Binge Watcher: Do More Unlimited
- Best Value: Start Unlimited
Best Overall: Play More Unlimited
Source: Christine Romero-Chan / Android Central
The appropriately named Play More Unlimited plan is a Verizon Wireless plan geared towards streaming. This is the cheapest plan with 720p video streaming. You'll get a good, high-quality stream that will provide more than enough clarity and color depth to enjoy premium content on Disney+. Luckily, if you want a more consistent high-quality video, you can download videos for offline viewing. This is true for many other video streaming services like Netflix and YouTube Premium as well.
This plan comes with 25GB of premium data meaning that for the first 25GB of data you use each billing period, you won't be slowed down during times of congestion. Streaming on other devices such as a tablet is also hindered with only 15GB of hotspot data, which makes it feel like an oversight on a streaming focused plan.
5G service is included in this plan if you live in an area with it available. 5G is completely unlimited premium data and will allow you to stream in the highest quality possible. This plan also includes Apple Music to round off your multimedia experience.
Pros:
- 720p video streams
- Apple Music included
- 5G included
Cons:
- Less Premium data (25GB)
- Only 15GB hotspot
Best Overall
Play More Unlimited
A plan for streaming
With Play More Unlimited, you get a plan geared towards streaming with 720p video streams and plenty of data to download an entire series.
No Compromises: Get More Unlimited
Source: Marc Lagace / Android Central
The Get More Unlimited plan is the best of Verizon Wireless, but you pay for it.
You can also set your download quality to max without worrying about data caps to keep your quality maxed out. 30GB of LTE hotspot data won't be enough to rely on it for 4K streaming on your TV but should be fine for tablets.
Apple Music is also included making this a premium streaming experience for video and audio in one package. You're in for a great experience if you're willing to pay the entry fee.
Pros:
- 720p video streams
- 75GB premium data
- Apple Music included
- 5G included
Cons:
- Expensive
No Compromises
Get More Unlimited
Simply everything
This no-compromise Get More Unlimited plan has everything a heavy streamer needs to keep going without giving up any quality or download speed.
Binge Watcher: Do More Unlimited
Source: Ara Wagoner / Android Central
The Do More Unlimited plan is the same price as the Play More plan but with more premium data. It also only includes six months of Apple Music and streams videos at 480p. A side effect of this lesser configuration is that streaming video will use less data letting you go longer without eating through your premium data, which is up to 50GB.
There is a way around this. If you know which series you plan to watch, you can plan ahead and download the high quality video for offline viewing.
If you have 5G service in your area, all other concerns dissolve and you get unlimited service with full quality videos while streaming.
 Plan ahead to watch videos in high-quality.
Best Value: Start Unlimited
Source: Nick Sutrich/Android Central
Start Unlimited is the most basic unlimited plan available at Verizon Wireless. It gets rid of the bells and whistles like premium data, hotspot, 720p video, and 5G but it keeps the most important bit: unlimited LTE data.
If you plan ahead and download your videos to your phone you can still get a great Disney+ experience. You also get six months of Apple Music to use, which is a nice addition. 480p video streams should still work fine if the towers aren't congested, meaning this is a great for streaming if you don't need high-definition video available at a moment's notice.
Pros:
- Cheapest plan
- Unlimited data
Cons:
- Only 480p video streams
- No premium data
- No hotspot
Best Value
Start Unlimited
Unlimited Disney for less
Start Unlimited is a more basic plan but it has the essentials and the lower costs helps more people get in. Download ahead for better quality videos.
Bottom line
All of these plans can get free Disney+ for a year and if you're using Wi-Fi and you can even watch from up to 10 unique devices. The quality limitations of the lower plans are much less of an issue with Wi-Fi. While it may seem like you need to go for a bigger plan for streaming, most people will be perfectly happy with 480p streaming. Premium data is really only an issue for people that live in an area with a ton of cell traffic that can bog down during peak times.
Still, if you want to watch a lot on the road or simply not worry about switching to Wi-Fi everywhere you go, the Play More Unlimited plan is the best bet for streaming. With HD video streams and Apple Music thrown in, it's the complete Verizon experience up to 25GB.
What is Disney+ and how does it work?
Source: Nick Sutrich/Android Central
Disney+ is a streaming service from Disney that includes content from Marvel, Lucasfilm, Fox, and National Geographic, on top of multiple Disney properties. There is a ton of video content to watch right out of the gate from TV Shows to movies. It's been a toss-up for a while whether you would be able to find free legal streaming for Disney shows and movies, but now there is a great source for all this content. It also works on a ton of devices from Android and iOS phones to smart TVs.
Disney+ is free for one year as long as you link your Disney+ account before June 1, 2020. At the end of the promotion, the subscription renews at $6.99 per month. You could also remove it from your account and renew Disney+ directly for $6.99 per month or $69.99 for a year. There are a few more details you should check out if you already have a Verizon Wireless unlimted plan to get started. If you sign up for Verizon Fios or Verizon 5G Home internet as a new customer you can get the same deal.
Credits — The team that worked on this guide
Samuel Contreras When Samuel is not writing about networking and carriers, he spends most of his time researching computer components and obsessing over what CPU goes into the ultimate Windows 98 computer. It's the Pentium 3.
We may earn a commission for purchases using our links. Learn more.


AWS::EC2::SubnetCidrBlock
The AWS::EC2::SubnetCidrBlock
resource associates a single IPv6 CIDR block
with an Amazon VPC subnet.
Topics
Syntax
To declare this entity in your AWS CloudFormation template, use the following syntax:
JSON
{ "Type" : "AWS::EC2::SubnetCidrBlock", "Properties" : { "Ipv6CidrBlock" :
String
, "SubnetId" :String
} }
YAML
Type: AWS::EC2::SubnetCidrBlock Properties: Ipv6CidrBlock:
String
SubnetId:String
Properties
Ipv6CidrBlock
-
The IPv6 CIDR block for the subnet. The CIDR block must have a prefix length of /64.
Required: Yes
Type: String
Update requires: Replacement
SubnetId
-
The ID of the subnet to associate the IPv6 CIDR block with.
Required: Yes
Type: String
Update requires: Replacement
Example
The following example associates an IPv6 CIDR block (with a prefix length of /64)
with
the Ipv6TestSubnet
subnet.
JSON
{ "Ipv6TestSubnetCidrBlock": { "Type": "AWS::EC2::SubnetCidrBlock", "Properties": { "Ipv6CidrBlock": { "Ref" : "Ipv6SubnetCidrBlock" }, "SubnetId": { "Ref" : "Ipv6TestSubnet" } } } }
YAML
Ipv6TestSubnetCidrBlock: Type: AWS::EC2::SubnetCidrBlock Properties: Ipv6CidrBlock: !Ref Ipv6SubnetCidrBlock SubnetId: !Ref Ipv6TestSubnet


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Web Monetization is an API that allows websites to request small payments from users facilitated by the browser and the user's Web Monetization provider.
This specification is a work in progress within the community on the best shape it should take. Please see the explainer for more info.
The specification reflects the desired end-state of the Web Monetization APIs as currently anticipated and agreed to between the contributors. The specification is being prepared here, in this format, to collect the input of the Web community and prepare the work to ultimately follow the W3C standards track should it have the necessary support to do so.
For the most accurate reflection of the APIs that have been implemented by providers see the API documentation.
The W3C have published two payments related APIs for browsers, the [[[payment-Request]]] and the [[[Payment-Handler]]].
The reason this API is not using the [[[payment-Request]]] directly is that Web Monetization is intended for continuous payments rather than discrete payments. It is also designed to not have any user interaction: It is intended to provide a direct alternative to advertisements, rather than an alternative to traditional e-commerce checkout methods.
In future, some changes will be required to the [[[payment-Request]]] and the [[[Payment-Handler]]] to support Web Monetization. This API brings the necessary capabilities to user agents in a manner that can integrate with existing payments APIs.
With advertisements, the user agent decides whether to display the ads and the user decides whether to engage with the ads. With Web Monetization, the user's provider decides whether to pay the site and, if so, how much to pay.
Web Monetization makes use of SPSP on top of ILP/STREAM to provide a high-level way to send money and data, while still providing tremendous flexibility.
partial interface Document { readonly attribute Monetization monetization; };
This flow refers to the user agent and the user's provider.
The user agent observes the [^head^] and looks for a Web
Monetization
<meta name="monetization">
tag (specified below).
<meta name="monetization">
tag at any
given time
Below is repeated for every semantically (consider
meta.content = meta.content
) new
<meta name="monetization">
tag seen for
the life of the page:
<meta name="monetization">
tag is
well-formed, the browser should extract the Payment Setup Endpoint
(Payment Pointer or
SPSP
Url).
Web-Monetization-Id
header is sent, containing
the Monetization ID. The server running the web-monetized site
may use this to associate future requests by the user with
their payments.
destination_account
and
shared_secret
fetched from the SPSP query, a
STREAM connection is established. A single STREAM is opened on
this connection, and a positive SendMax is set.
document.monetization.state
to
started
.
document.monetization
, corresponding to this
first packet.
document.monetization
. The event has details of
the packet.
document.monetization.state
MUST be set back to
'pending'
A provider can be implemented as a Payment Handler supporting the 'webmonetization' payment method (The payment method specification for this payment method is still under development as it is dependant on changes to the Payment Handler API that support streaming payments). Communication between the browser and the provider would use this flow.
{ "supportedMethods": "webmonetization", "data": { "paymentPointer": "<payment pointer parsed from meta tag>" } }
.show()
on this
PaymentRequest, triggering the
PaymentHandler
for webmonetization
. This PaymentHandler is how the
browser communicates to the provider.
.show()
MUST return a Promise,
and must also implement the {{ EventTarget }}
interface. The provider will emit
{{ MonetizationStartEvent }} and
{{ MonetizationProgressEvent }} events from this Promise to
communicate to the browser when payment occurs. The Promise MUST
NOT resolve, because Web Monetization continues for the entire
lifetime of a given meta tag. The Promise MAY reject if there is
an error preventing the provider from paying and no retries will
occur.
[Exposed=Window, SecureContext] interface Monetization : EventTarget { readonly attribute MonetizationState state; attribute EventHandler onstart; attribute EventHandler onprogress; };
enum MonetizationState { "pending", "started" };
| Event name | Interface | Dispatched when… | Target |
|---|---|---|---|
start
|
{{ MonetizationStartEvent }} | The first non-zero payment is successfully sent. | {{ Document / monetization }} attribute |
progress
|
{{ MonetizationProgressEvent }} | A payment is successfully made to the receiver. | {{ Document / monetization }} |
[SecureContext, Exposed=Window] interface MonetizationStartEvent : Event { constructor(DOMString type, MonetizationStartEventInit eventInitDict); readonly attribute DOMString paymentPointer; readonly attribute DOMString requestId; };
The constructor() for {{ MonetizationStartEvent }} behaves as follows:
When getting, returns the value it was initialized with. See {{ MonetizationStartEventInit / paymentPointer }} member of {{ MonetizationStartEventInit }} for more information.
When getting, returns the value it was initialized with. See {{ MonetizationStartEventInit / requestId }} member of {{ MonetizationStartEventInit }} for more information.
Dispatched once the first ILP packet with a non-zero amount has been fulfilled by the page's SPSP receiver. MUST be dispatched at least once if payment occurs.
dictionary MonetizationStartEventInit : EventInit { required DOMString paymentPointer; required DOMString requestId; };
<meta name="monetization">
tag.
Dispatched every time an ILP packet with a non-zero amount has been fulfilled by the page's Web Monetization receiver (including the first time, when `start` event is also dispatched).
[SecureContext, Exposed=Window] interface MonetizationProgressEvent : Event { constructor(DOMString type, MonetizationProgressEventInit eventInitDict); readonly attribute DOMString amount; readonly attribute DOMString assetCode; readonly attribute DOMString assetScale; };
The constructor() for {{ MonetizationProgressEvent }} behaves as follows:
When getting, returns the value it was initialized with. See {{ MonetizationProgressEventInit / amount }} member of {{ MonetizationProgressEventInit }} for more information.
When getting, returns the value it was initialized with. See {{ MonetizationProgressEventInit / assetCode }} member of {{ MonetizationProgressEventInit }} for more information.
When getting, returns the value it was initialized with. See {{ MonetizationProgressEventInit / assetScale }} member of {{ MonetizationProgressEventInit }} for more information.
dictionary MonetizationProgressEventInit : EventInit { required DOMString amount; required DOMString assetCode; required DOMString assetScale; };
assetScale
of 2
when denominated in
cents.
Contains the `Monetization ID` (currently referred to as {{ MonetizationStartEvent / requestId }} in the {{ MonetizationStartEvent }}) as a a UUID version 4, which the user agent generated. This header MUST always be sent on [[SPSP]] queries for Web Monetization.
Web-Monetization-Id: dcd479ad-7d8d-4210-956a-13c14b8c67eb


| name = any valid name text that is not a keyword of Blitz. |
|
A function is a routine of commands you may choose to call frequently within your program. Functions are considered 'proper' practice in this situation, instead of using GOSUB commands.
Functions are independant of your 'main code' and will only execute if they are called. They have their own namespace, and variables created outside a function are NOT available within the function (this goes for TYPE structures as well) unless you declare the variable or Type structure as GLOBAL. You can pass variables into functions, as well as RETURN values back to the calling code. To return floats or strings from a function ensure your function name has a # or $ suffix. The practical use of functions is to help seperate your code into managable chunks for subsequent perfection of a routine. You may put all your screen updates into a single function, for example. Or perhaps your scoring system where you pass it what alien has been destroyed and it updates the player's score. Once the function reaches the END FUNCTION command, it returns program execution to the point immediately following the function call. Functions can be a bit daunting until you realize they really are their own little programs within your program. See the example for more. Note that if you want to be really clever, you can replace Blitz functions with your own function. This can be useful if you wish to add some error handling or additional processing around every instance of a Blitz function. Note that once you have replaced a Blitz function, you cannot call the real function - for example you cannot wrap a LoadImage command within a LoadImage function as it will recursively call itself! See also: End Function, Return, Gosub, Goto. |
|
; Function Example
; Get the user's name name$=Input$("Enter Your Name:") ; Call a function to print how many letters the name has numletters(name$); ; Let's get something BACK from the function thefirst$=firstletter(name$) ; Now print results Print "Was the first letter an 'S'? (1=True/0=False)" + thefirst$ ;The program basically ends here, because functions don't run unless called. ; The actual function Function numletters(passedname$) Print "Your name has " + Len(passedname$) + " letters in it." End Function ; Function to see if the first letter is S Function firstletter(passedname$) ; If the first letter is an 'S' then return from the function a true value If Left$(passedname$,1) = "S" Then Return True ; Otherwise, return false Else Return False End If End Function |


Manifolds#
This is the Sage implementation of manifolds resulting from the SageManifolds project. This section describes only the “manifold” part of SageManifolds; the pure algebraic part is described in the section Tensors on free modules of finite rank.
More documentation (in particular example worksheets) can be found here.
- Topological Manifolds
- Topological Manifolds
- Subsets of Topological Manifolds
- Manifold Structures
- Points of Topological Manifolds
- Coordinate Charts
- Scalar Fields
- Continuous Maps
- Submanifolds of topological manifolds
- Topological Vector Bundles
- Families of Manifold Objects
- Topological Closures of Manifold Subsets
- Manifold Subsets Defined as Pullbacks of Subsets under Continuous Maps
- Differentiable Manifolds
- Differentiable Manifolds
- Coordinate Charts on Differentiable Manifolds
- The Real Line and Open Intervals
- Scalar Fields
- Differentiable Maps and Curves
- Tangent Spaces
- Vector Fields
- Tensor Fields
- Differential Forms
- Mixed Differential Forms
- De Rham Cohomology
- Alternating Multivector Fields
- Affine Connections
- Submanifolds of differentiable manifolds
- Differentiable Vector Bundles
- Pseudo-Riemannian Manifolds
- Poisson Manifolds
- Utilities for Calculus
- Manifolds Catalog


---
title: Machine Learning On Big Series
subTitle: The first state-of-the-art platform for time series analysis
---
{% include head.html %}
{% include navbar.html %}
{% include_relative _pages/solutions/header.html%}
{% include_relative _pages/solutions/solutions.html%}
{% include khiva.html %}
{% include footer.html %}
{% include js.html %}


1
2
3
+
4
5
6
-
7
8
9
*
C
0
=
÷
Use this span for writing debug messages or anything else you think will help!


Building Name: {{building_name}}
Floor Number: {{floor_number}}
Size: {{size}}
Quiet Level: {{label qlvl}}
Notes
{{notes}}
{{#if canReview}}
{{#if approved}}
{{else}}
{{/if}}
{{else}}
{{#if ownPending approved}}
Your Nap Spot is currently under review, please check back later!
{{/if}}
{{/if}}


T4: zip(HTML, JS, CSS)¶
Contents
Modern web pages are made up of three primary parts: HTML, CSS, and Javascript (media might be a fourth, but we’ll go with three for now). Since all of your pages need these three components, this framework combines them intelligently for you. All you have to do is name the .html, the css., and the .js files correctly, and DMP will insert the <link>
and <script>
tags automatically for you.
Convention over configuration. Just like a slice of home-baked apple pie.
If you are using a bundler like webpack, be sure to read JS Bundling with Webpack.
A Bit of Style¶
To style our index.html file, open homepage/styles/index.css
and copy the following into it:
.server-time {
font-size: 2em;
color: red;
}
When you refresh your page, the server time should be styled with large, red text. If you view the html source in your browser, you’ll see a new <link...>
near the top of your file. It’s as easy as naming the files the same and placing the .css file in the styles/ directory.
The framework knows how to follow template inheritance. For example, since index.html
extends from base.htm
, we can actually put our CSS in either: index.css
or base.css
. Place your CSS styles in the appropriate file, depending on where the HTML elements are located. For example, let’s style our header a little. Since the <header>
element is in base.htm
, open homepage/styles/base.css
and check for the following:
html, body {
margin: 0;
padding: 0;
}
header {
background-color: #147871;
padding: 15px 20px;
border-top: 4px solid #606060;
border-bottom: 4px solid #606060;
}
header h1 {
color: #FFFFFF;
margin: 0;
padding: 0;
}
main {
margin: 0;
padding: 15px;
}
Since base.htm will be the parent page of nearly every HTML page on your site, these common styles will apply to all pages. If you view source in the browser, you’ll see the CSS files were included as follows:
<link rel="stylesheet" type="text/css" href="/static/homepage/styles/base.css?v=5a8931aee4c59dee" />
<link rel="stylesheet" type="text/css" href="/static/homepage/styles/index.css?v=5aac6c929d3401a1" />
Note that base.css
is included first because it’s at the top of the hierarchy. Styles from index.css
override any conflicting styles from base.css
, which makes sense because index.html
is the final template in the inheritance chain.
You might be wondering about?v=5a8931aee4c59dee
in the link. That’s the file modification time and content checksum for the file. This is included because browsers don’t automatically download new static files. They use their cached versions until a specified date, often far in the future. By adding a number to the end of the file, browsers think the CSS files are “new” because the “filename” changes whenever you change the file. Trixy browserses…
Javascript¶
Javascript files work the same way as CSS files, so if you skipped the CSS sections above, you might want to go read through them. Javascript files are placed in the scripts/
directory and, of course, end with *.js
extension.
Let’s add a client-side, Javascript-based timer. Create the file homepage/scripts/index.js
and place the following JQuery code into it:
$(function() {
// update the time every 1 seconds
window.setInterval(function() {
$('.browser-time').text('The current browser time is ' + new Date() + '.');
}, 1000);
});
Refresh your browser page, and you should see the browser time updating each second. Congratulations, you’ve now got a modern, HTML5 web page.
Javascript in Context¶
What if we need to get a value from our Python view code, such as the server time, into the index.js
file? DMP handles this too.
Lets compare the server time with the browser time allows us to calculate the time zone difference between the two. To send a variable to the JS environment, tag it with jscontext()
. Change your index.py
file to the following:
from django.conf import settings
from django_mako_plus import view_function, jscontext
from datetime import datetime
@view_function
def process_request(request):
context = {
jscontext('now'): datetime.now(),
}
return request.dmp.render('index.html', context)
Reload your browser, and then right-click and “Inspect” to see your DOM. The <script>
tag now looks like this:
<script type="text/javascript" src="/static/homepage/scripts/index.js?1509480811" data-context="u5a8240023befacbc327df447012720"></script>
When you tag a context key with jscontext('now')
, DMP adds it to a context object and connects it via data-context
. Note that variables sent via jscontext
must be serializable by Django’s django.core.serializers.json.DjangoJSONEncoder
(although you can set a custom encoder if needed). The default encoder includes all the typical types, plus datetime, date, time, timedelta, Decimal, and UUID.
Let’s use the variable in index.js
. Note this example uses a jQuery
ready function, but regular JS works too.
$((function(context) {
return function() {
console.log(context)
var serverTime = new Date(context.now) // server time (from DMP_CONTEXT)
var browserTime = new Date() // browser time
var hours = Math.round(Math.abs(serverTime - browserTime) / 36e5)
$('.browser-time').text('The current browser is ' + hours + ' hours off of the server time zone.')
}
})(DMP_CONTEXT.get()));
Reload your browser, and you should see the calculation of hours.
The context is sent to the script via a data attribute on the<script>
element. The closure surrounding everything keeps the variable local to this script. Read more about this.
Bundlers like Webpack, Browserify, etc.¶
If you are using JS bundles, DMP fits right in. See bundling in JS Bundling with Webpack for more information.
Behind the CSS and JS Curtain¶
After reading about automatic CSS and JS inclusion, you might want to know how it works. It’s all done in the templates (base.htm now, and base_ajax.htm in a later section below) you are inheriting from. Open base.htm
and look at the following code:
## render the static file links for this template
<script src="/django_mako_plus/dmp-common.min.js"></script>
${ django_mako_plus.links(self) }
The calls to links(self)
include the <link>
and <script>
tags for the template name and all of its supertemplates. These links are placed at the end of your <head>
section. (Just a few years ago, common practice was to place script tags at the end of the body, but modern browsers with asyncronous and deferred scripts have put them back in the body.)
This all works because the index.html
template extends from the base.htm
template. If you fail to inherit from base.htm
or base_ajax.htm
, DMP won’t be able to include the support files.
Providers in Detail¶
Read more about providers in Static Files Overview.


Imports and scales data from a GOCAD file along the x, y and z axes.
Input Ports
none Parameters
x float x axis, scaling value y float y axis, scaling value z float z axis, scaling value scale boolean scaling on/off file_name string GOCAD file name Output Ports
out_mesh Xform+Cells+Grid Scaled data from GOCAD file out_obj DefaultObject output for 2D or 3D Uviewer
gocad is a data import reader module for the GOCAD (ASCII) file format. The GOCAD application models, edits, and describes 3D geologic structures, containing horizon surfaces, faults, and wells. The GOCAD application is authored by a group in Nancy, France. Gocad reads the contents of one GOCAD file, which can then be sent to a Uviewer for interactive viewing via a UI Macro.
none
x, y and z
Members of the GocadParams parameter block group, these float values are used to scale the image.
scale
A member of the GocadParams parameter block group, this boolean value is used to switch scaling on or off.
file_name
A member of the GocadParams parameter block group, this string contains the input file name. GOCAD files have the extension ".tsurf".
out_mesh
Scaled (if enabled) data from GOCAD file, in the form of Xform+Cells+Grid.
out_obj
Output suitable for use with 2D and 3D Uviewer. This DataObject is generated from the data present in the out_mesh output.
The User Macro read_gocad combines the macro Gocad (which uses the low-level ReadGocad module) with the UI Macro GocadUI via the common parameter block GocadUI.
An example application ReadGocadEg is provided, which uses the file worldmap.tsurf, to display a picture of the world.
xp_comm_proj/rdgocad/goc_macs.v contains the Functional Macro Gocad, the User Macro read_gocad, the UI Macro GocadUI and the Example Application ReadGocadEg.
The GocadMacs library inherits its process. As this library contains no procedural code, the process is not important. The low-level ReadGOCAD module, executes under the process specified in its library, not the process defined in the high-level library.
AVS5 version Ian Curington, AVS/UNIRAS Ltd. Ported to Express by Justin Greenhalgh Manchester Visualization Centre Manchester Computing University of Manchester Oxford Road Manchester UK M13 9PL
GocadParams, ReadGOCAD, Gocad and GocadUI.


Frequently Asked Questions (FAQ)
ABOUT HUMAINLY
What is Image Annotation?
Image annotation is a technique of labeling the image with certain outlines and keywords to make it recognizable for machines. The main purpose of image annotation is to use this annotated images for computer vision for machine learning or train the computer systems developed on AI-based technology.
What exactly is my job?
Your job will be to annotate images. For example, if your task will be to detect cats and dogs, you’ll manually draw bounding boxes around them and label each bounding box (BB) with a ‘dog’ or ‘cat’ label. To make it simpler and more interesting, we will show you annotation tools we are using and we will explain to you how to use them.
BEFORE YOU START
What do I need to work with you?
All you need is to have access to a PC with Internet
Can I work from my phone?
No, the annotation platform/tools are not supported on phones
Do I need any kind of experience to work?
You only need very basic computing skills. We teach you how to use every annotation tool we work with, and we will provide you with extra training before each project (guidelines, tutorial videos, tests.)
PAYMENTS
Will I get paid for every task I finish?
We send payments every two weeks. Annotators have to create their invoices every other Monday on our platform. We’ll help you with the numbers you need for this. We need from one to three working days to send the payments (time required to by BTC, for instance.)
Which payment methods do you support?
We mostly use BTC (Bitcoin) because it is easily exchangeable into any local currency and fees are low. If you don’t know much about Bitcoin, don’t worry! We are happy to let you know how it works and guide you through the exchanging process. Although, in some cases, we can also send the payment via Paypal or bank transfer.
How much do you pay per hour?
Our current rate is 1$/hr. We the pilots and test we estimate how much time you need to annotate one image and turn those numbers into a price per image/label. Also, we know annotators invest some extra time reading the guides and preparing themselves for the task, that’s why, at the end, we also add a percentage to compensate for this, making the final number around 1.33$/hr.
WORK
How many hours is a full shift? Can I work part-time?
We are really flexible on this, the same as for the time you prefer to work. Ideally, we need people working 8 hours a day, 5 days a week. However, we are open to accept people working part-time, 3 hours a day, only weekends… what we need from you is to be responsible to complete your daily workload and to let us know in advance your availability.
You didn’t find answer to your question?
Please contact Luis on<EMAIL_ADDRESS>He is our Image Annotation Expert and he will be happy to answer your additional questions. Your questions will also help us to improve this document!


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#include <stFastMapper.h>
Public Member Functions | |
| stFastMapper (EvaluatorType *eval, int dim=3, int dLoopCount=5) | |
| ~stFastMapper () | |
| void | Map (ObjectType *obj, double *map) |
| int | GetDimensions () |
| void | ChoosePivots (ObjectType **objs, int n, double *maps=NULL, int *pivotids=NULL) |
| int | GetPivotIdx (int axis, int name) |
| const ObjectType * | GetPivotObject (int idx) |
| void | GetPivotMap (int idx, double *map) |
| void | SetPivot (int idx, const ObjectType *obj, const double *map) |
| void | UpdatePivotMaps () |
| double | GetStress (int n, const ObjectType **objs, const double **maps) |
| bool | IsReady () |
This class implements the FastMap algorithm as an object mapper. In other words, it can calculate the map (FastMap image) of a single object according to a predefined set of pivots. The most common use of the stFastMapper can be resumed as follows:
In the creation of an instance, it is possible to determine the number of dimensions of the target Euclidean space and the number of interactions performed by the FindMostDistantObject() as described in the original FastMap article.
To initialize the pivot set, this implementation of FastMap provides 2 distinct ways. The first one is based on a selection from a set of candidate objects while the second allows users to set their own set of pivots without the need of the expensive pivot selection process.
The first approach requires a set of representative objects from dominion espace (all if possible) to be the possible candidates for pivots. They must be passed to the method ChoosePivots() that will choose the pivots from this set in order to initialize the mapper.
The second approach let the user to determine each pivot directly. In other words, it may be used to set the set of pivots when the selection process is note necessary because the best set of pivots is already known. It is done by methods SetPivot() and UpdatePivotMaps().
The most common use of this feature is to rebuild a previously created instance of stFastMapper using a saved set of pivots which were choosen im previous run by an execution of ChoosePivots().
An additional function of this class is the ability to calculate the stress generated by a given map. It is done by the method GetStress() which takes some informations acquired by the ChoosePivots() method.
This class template takes 2 parameters, one to determine the object type and other to determine the metric evaluator to be used. The object type is supposed to follow the stObject interface but, in fact, it only requires the Clone() method. The evaluator type follows the stMetricEvaluator interface.
The stFastMapper was originally designed to be used by MAMView Extraction Module.
Definition at line 319 of file stFastMapper.h.
|
inline |
Creates a new fastmapper for a given number of dimensions. By default, the number of dimensions will be 3.
| eval | The evaluator to be used. This instance will never be destroyed. |
| dim | The number of dimensions. |
| dLoopCount | Number of loops to perform during the selection of the most distant object. |
Definition at line 331 of file stFastMapper.h.
| stFastMapper< ObjectType, EvaluatorType >::~stFastMapper | ( | ) |
Disposes this fastmapper.
| void stFastMapper< ObjectType, EvaluatorType >::ChoosePivots | ( | ObjectType ** | objs, |
| int | n, | ||
| double * | maps = NULL , |
||
| int * | pivotids = NULL |
||
| ) |
Chooses the fastmap pivos in a set of candidates. The number of candidates must be at least (do not forget to put the value here).
The parameter objs must point to a representative subset of the object set to allow the selection of a good set of pivots because it will determine the quality of the mapper. To avoid pointer problems, the objects in objs will never be modified or deleted.
Both maps and pivotsids are optional returning values. They exist for enthusiastics who do not want to loose processing time by remapping these candidates. They will be ignored when NULL.
maps must have at least n * GetDimension() positions and will contain a sequence of concatenated maps. pivotids must have at least 2 * GetDimension() positions.
| objs | The candidates to pivot. |
| n | The number of candidates. |
| maps | The maps of all candidates. |
| pivotids | The indexes of the selected pivotsin the original vector of candidates. |
|
inline |
This method returns the number of dimensions of this FastMapper.
Definition at line 362 of file stFastMapper.h.
|
inline |
This method converts a given pivot identification to its correct pivot id.
| axis | The number of the axis. Values from 0 to GetDimensions() - 1. |
| name | The name of the pivot. Use 0 for A and 1 for B. |
Definition at line 401 of file stFastMapper.h.
|
inline |
Returns the map of the pivot identified by idx. To create the idx value from the pivot description, use GetPivotIdx().
The vector map must have at least GetDimension() positions.
| idx | The id of the pivot. |
| map | The map of the pivot. |
Definition at line 430 of file stFastMapper.h.
|
inline |
Returns the object of the pivot identified by idx. To create the idx value from the pivot description, use GetPivotIdx().
| idx | The id of the pivot. |
Definition at line 412 of file stFastMapper.h.
| double stFastMapper< ObjectType, EvaluatorType >::GetStress | ( | int | n, |
| const ObjectType ** | objs, | ||
| const double ** | maps | ||
| ) |
Calculates the stress of a given mapping. The input of this method uses the maps array returned by the function ChoosePivots(). Since it is an expensive method , avoid to call it unless it is really necessary.
| n | The number of objects. |
| objs | The objects. |
| maps | The maps of these objects. |
|
inline |
Verifies if this FastMapper is ready to use. The test consists to verify if the last pivot is set.
Definition at line 497 of file stFastMapper.h.
| void stFastMapper< ObjectType, EvaluatorType >::Map | ( | ObjectType * | obj, |
| double * | map | ||
| ) |
This method will map an object using the current pivots. This method will claim the ownership of the given object.
| obj | The object to be mapped. |
| map | The object image. |
|
inline |
Determines the object and the map of the pivot identified by idx. This method is used to initializes this mapper with a given set of pivots.
After all pivots are set, call UpdatePivotMaps() to update the pivot information.
To create the idx value from the pivot description, use GetPivotIdx().
| idx | The id of the pivot. |
| The | object of the pivot. This object will be cloned to avoid problems with pointers. |
| map | Initial map values. It may be null. |
Definition at line 454 of file stFastMapper.h.
| void stFastMapper< ObjectType, EvaluatorType >::UpdatePivotMaps | ( | ) |
This method rebuilds the maps for the pivots. All pivots must be set before call this method or undesirable effects may arise.


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/
SessionState
/
CONNECTED
CONNECTED
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Here is an evaluation by Vilnis Vesma, an Energy Management consultant. I pass it on without comment, other than the usual disclaimer that I have no connection with him.
RADIATOR REFLECTIVE FOIL
Putting a foil reflector behind your radiators "dramatically cuts heat loss by reflecting warmth back into the room" according to the sales blurb at Nigel's Eco Store, a well-meaning online source of environmentally-friendly products. "Cuts heat loss by up to 50%" according to the Screwfix web site.
Are they telling the truth? In the case of Screwfix clearly yes: there will be some benefit, and "up to" 50% is not a challenging claim. But are the savings "dramatic"? I have worked it out and in the UK climate at current gas prices the annual saving per square metre of foil is about £2.50 at most. This assumes the radiator is on an uninsulated outside wall and provides 24-hour heating seven days a week. For a moderately well-insulated wall (e.g. a filled two-inch cavity) the savings plummet to about 40p per square metre of foil per year, less if heating is intermittent.
The full analysis is at www.vesma.com/downloads/radiator_foil.pdf.
[Screwfix is a large UK, Eire & Germany on-line and trade supplier of Tools, Plumbing & Electrical equipment.]
Re: Radiator Foil - exaggerated energy-saving claims
and most radiators work by convection so cold air in at bottom and hot out the top
i too have a hard time see much savings as most heat is radiated upwards anyway


May is Maternal Mental Health Awareness Month. All of this month, organizations all over the world join efforts in raising awareness on maternal mental health issues so that more women will get the treatment they need, and fewer will suffer in silence. This, according to the World Maternal Mental Health Day website is so that women living with perinatal mental health conditions can get the help they need.
Many new moms often experience changes in their mental health in the period after birth. Postpartum Depression (PPD) is one of the most common maternal mental illnesses; with statistics showing that 1 in every 9 moms will get PPD. Yet, as common as it is, many affected moms typically admit that they wish they knew more about PPD before they had it. They admit it would help them accept the condition and seek help faster. We asked some of the moms who have reached out to PPDKenya (and gotten help) what they wish they knew about PPD before child birth. Here are the responses:
Violet (not her real name) remembers vividly her pregnancy journey and birth experience. She recalls with
nostalgia, the excitement she had when she saw the two lines on the pregnancy test. Almost immediately, she began
fantasizing about the small onesies, the colourful bibs, the stocking up of diapers and the love that would
surround her once her beautiful baby arrived.
As time went by, Violet could not help it. She was so excited and couldn’t wait to see her baby’s face. She
imagined how she’d arrive in hospital looking prim and proper, have a seamless birth and leave looking just as
beautiful with her tiny tot swaddled in warm blankets. She imagined getting home, looking at baby lovingly and
rocking him to sleep on quiet nights.
A few days before her EDD, Violet went into labour and gave birth to a beautiful baby boy. The moment he was
placed in her arms, Violet shared, she felt an odd sensation. She didn’t feel that magical bond on first sight. “I
was grateful to have had a safe birth, but when he was placed in my arms, I was shocked that the mythical magical
bond was just not there. It felt odd, because while everyone was gushing about how adorable he was, I was
frightened on the inside. He looked so small, and I wondered how my life would change with him in it.”
Violet would go on to get discharged from hospital and fight with the thought that she found it hard to bond with
her baby. “Where was that instant bond I thought I would have with my son? How come I was struggling at the time?
I did not hate my baby, I just couldn’t create the bond I always fantasized about when I was pregnant,” she
disclosed.
Postpartum bonding, according to the Baby Center website, refers to the strong attachment a new mom develops with
her baby. It makes a new mom want to show love and affection to her baby. It is what would make a mom take a
bullet for her baby.
For some moms, this happens immediately after birth when the baby is handed over for skin-to-skin contact. For
other moms, it takes a few days after birth, and yet for others a little longer than that, sometimes running up to
a month or so postpartum. Part of the reason for this is that mother-infant bonding is an individual experience.
It is an unfolding process because both the new mom and newborn are learning on the go.
The new mom is learning to nurse, to lull the baby to sleep, to care for the baby and even create a distinction
between different cries- discomfort cries, I-need-to-be-changed cry, pain cries, hunger cries and everything in
between. The new baby on the other hand, is adjusting to life outside the comfort of the womb. This can be
exhausting, and may slow down the process of bonding.
In addition to this, some moms who are unable to bond with their babies may be suffering from Postpartum
Depression (PPD). Often linked to the sudden drop in hormonal levels, PPD, combined with the stress of been a new
mom therefore, makes it harder for moms to bond with the baby. Other related symptoms include:


These are names derived from Ghananian culture .
This is an app that shows how the Ghananian people used to name their children according to the days of the week born.


When they meet with a patient, the ACT team will do a benefits screen to determine whether a patient might be eligible for medicaid. If an ACT member suspects that their patient might qualify for medicaid, please contact the bills and insurance manager, Neeraja Konuthula Neeraja Konuthula to schedule the patient for an appointment with REAP.


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Welcome to ESGF CoG’s Administrator Guide¶
This Guide is intended for administrators of ESGF CoG sites. For anyone looking for help in using CoG to find or download ESGF data, please see https://esgf.github.io/esgf-user-support/user_guide.html.
- ESGF/CoG Administrator Guide Overview
- ESGF/CoG Administrator Login
- Node Home Project Setup
- Home Page Example
- Data Search Configuration
- Data Access Control Setup
- Node Federation
- Step 1: Click on the “Configure Peers” link at the bottom of the left navigation bar (Figure 1)
- Step 2: Select nodes to federate with
- Step 3: Save your selections
- Step 4: Click the “Syncronize projects” link (Figure 2)
- Step 5: Look for an instance of a federated project in the Project Browser (Figure 3).
- Configuring Globus
- Data Transfer Node Setup
- Header and Footer
- Google Analytics
- Notification Header
- ESGF CoG User Accounts
- Setup Federation
- Cron Jobs
- Restore from Backup
- “Local Shard” Setup
- CoG Installation or Upgrade
- Create an account
- Authorization for ESGF Data Access
- Logging in with OpenID
- Forgot OpenID
- Forgot Password
- Update Password
- Getting Safari to accept the ESGF OpenID certificate
- Getting Chrome to accept the ESGF OpenID certificate
- Getting Internet Explorer to accept the ESGF OpenID certificate
- Getting Firefox to accept the ESGF OpenID certificate
- CoG Installation from Docker
- Installation: Prerequisites
- Step 1: Install Python
- Step 2: Install Postgres
- Step 3: Set up git and github
- Step 4: Update pip
- Step 5: Install virtualenv
- Step 6: (CentOS only) Install C-headers for sqlite-devel and freetype-devel
- Step 7: (MacOSX only) Copy image libraries
- Step 8: Install Xcode command line tools
- Step 9: Manually install Pillow
- Installation: Initial setup
- Installation: Install or Upgrade
- Step 1: Activate the CoG Python virtual environment
- Step 2: Checkout the CoG software stack
- Step 3: Install CoG and dependencies
- Step 4: Install patched version of django-openid-auth
- Step 5: Configure CoG
- Step 6: Modify configuration file
- Step 7: Check Django Admin for empty Site
- Step 8: Remove potential Python conflicts
- Installation Testing: Initial Testing of the Installation
- Installation Configuration