?NEW
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BOTANICAL
GARDEN
CULTIVATED
PLANTS
OF
GRAN
D
C/EfMAN
EWI
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«’‘ivd'ta
sp.
L.
Shrub;
Leaves
green
containing
white
margins;
full
sunlight;
rocky
soil;
1,5
meters;
abandoned
honesite,
South
£cund
Rd.,
outside
of
Georgetown.
goll
N.
Chevalier_
1S1
August
24,
1971
det
00198996
Legend -
Level of confidence that token is an accurately-transcribed word
extremely low
very low
low
undetermined
medium
high
very high


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Our Main Solution
Renewable Energy
Renewable energy technologies use resources straight from the environment to generate power.
In most cases, renewable energy technologies require less overall maintenance than generators that use traditional fuel sources.
Renewable Energy
Renewable energy generation sources emit little to no greenhouse gases or pollutants into the air. During the combustion process, fossil fuels emit high amounts of greenhouse gases, which have been proven to exacerbate the rise of global temperatures and frequency of extreme weather events.
The use of fossil fuels not only emits greenhouse gases but other harmful pollutants as well that lead to respiratory and cardiac health issues.
GROUP 4
Facilitator: John Albert Atienza
Scribe/s: Lance Balabis , Larrah Shaine Lovete
Spokeperson/s: Juan Karlos Toribio , Jacob Geonzon
Researcher: Chelssy Polhen , James Mier Maquinana
LEARNING FACILITATOR: John Joseph Reyes


A number with single floating-point precision.
The double type is a number with 32-bit floating-point precision.


The first line of this sentence should be indented halfway across the page, but the rest of it should be flush with the normal left margin of the page.
Only the first line of this sentence
should be indented,
the others should all be
aligned on the left of the window.


records when an discussion question is flagged as resolved
| Name | Description |
|---|---|
| ualberta_discussions_user_id | Encrypted Coursera user id for ualberta discussions data. |
| course_id | 22 character unique string identifying an individual course |
| discussion_question_id | The id of the discussion question |
| discussion_question_flag_active | whether or not the flag is active |
| discussion_question_flag_ts | timestamp of flagging |
CREATE TABLE discussion_question_flags ( ualberta_discussions_user_id VARCHAR(50) NOT NULL ,course_id varchar ,discussion_question_id varchar ,discussion_question_flag_active bool ,discussion_question_flag_ts timestamp ,PRIMARY KEY (ualberta_discussions_user_id, discussion_question_id, discussion_question_flag_ts) );


AppBundle\Tests\Controller\AppController
- ✓ Index contains hello world
- ✓ Query responds with parameter
- ✓ List contains titles
- ✓ Color contains proper color
- ✓ Query throws when not called with letters
- ✓ Error 404 not found on random route
AppBundle\Tests\Repository\PostRepository
- ✓ Get all posts with authors
AppBundle\Tests\Services\GuzzleHelper
- ✓ Call
- ✓ Call throws with invalid method
- ✓ Call throws with invalid arguments
- ✓ Get class
AppBundle\Tests\Services\ReqresCaller
- ✓ Call resource prepends slash if ommitted
- ✓ Call resource returns promise when called with async method name
- ✓ Call resource promise is rejected when problem with query
- ✓ Call resource promise is resolved when query found
- ✓ Call resource returns response when called with sync method
- ✓ Call resource throws when problem with query
- ✓ List resource returns response containing data array
- ✓ Get resource returns response containing data object
- ✓ Post resource returns response with status 201 if ok
- ✓ Put resource returns response with status 200 if ok
- ✓ Get color
- ✓ Format color


Capture & share bookmarks
By using bookmarks in Power BI, you can capture the current configured view of a report page, including filtering and the state of visuals.
Use this showcase to experience the capabilities of the bookmarks API, so your users can create and share their own bookmarks.
1. Choose and Apply pre-defined bookmarks
The menu on the left displays the report's existing bookmarks. You can switch between available bookmarks by clicking on the desired bookmark's name
2. Capture new bookmarks
After interacting with the report (filtering, clicking on visuals etc), click on 'Capture bookmark', the captured bookmark will be added to the menu.
3. Share bookmarks with others
Select the bookmark you want to share and then click the 'share' icon. Copy and paste the given URL into a new browser tab to see the embedded report
with the bookmark applied.


July 30, 2015
Blog Entry
I, like I am sure many of you, did plently of research before I decided to attend DBC. Besides reading all of the information on the DBC website, I visited peoples blogs, scanned bootcamp review websites and performed plenty of other google searches. Everything that I read was pretty consistent when it came to describing the DBC experience. DBC is unlike other bootcamps. They have a different attidue about your overall bootcamp experience. It's not just about learning how to code. Their focus on emotional intelligence and the idea of "learn to learn" really set them apart.
For me, Shereef's Fireside Chat reinforced everything that I had read about DBC. He spoke about the outlook you should have when you enter the program as well as fears you may have. To me, this shows how the program is focused not just on what you learn, but how you learn and the environment that you learn it in. Through years of schooling and on the job training, its obvious that not everyone learns the same way. It seems that DBC understands this and incorporates it into their program. I'm excited to not only learn programming but to learn other skills that will be valuelable to me on the job.


I have brown eyes.
I grew up in Cleveland, Ohio.
I've lived in Ohio, Michigan, New York, and Washington.
I don't have any pets.
I <seriously> love tacos. Seriously.


{% extends "registration/registration_base.html" %} {% load url from future %} {% load i18n %} {% block title %}{% trans "Activation failure" %}{% endblock %} {% block masthead %}
{% trans "We are sorry but something went wrong!" %}
{% trans "The activation link you provided is broken or was already used." %}
{% endblock %}


Links
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System Password
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Emojicryption is all about ciphers. It's aim is to teach you, the meaning of encryption, in a fun and simple way.
Why Emoji ?
Emojis are meant to be fun, light-hearted, and convey a broad range of emotions efficiently and in a way that words sometimes cannot.
They also have the ability to make it easier to portray your simple text.
They increase engagement because it reduces the friction to communication. Emojis can lower this barrier and open up the dialogue to allow conversation to flow freely.
Emojis are one of the few things that are universal and are available to all internet users across all platforms and devices.
And so, yes, that's the only reason I'm using emojis, to teach you encryption in a simple and fun way.
Behind the Scenes
Support
Emojicryption supports all Alphanumeric characters. Alphanumeric, also known as alphameric, simply refers to the type of Latin and Arabic characters representing the numbers 0 - 9, the letters A - Z (both uppercase and lowercase), and some common symbols such as @ # * &.
Logic
Early ciphers used to shift letters of the alphabet to encrypt messages. Emojicryption does it too, but with a key, that uses a unique formula to scramble your text message, and then convert them to emojis.
And yes, the key chnages periodically too. So, you're unlikely to decrypt the emojicrypted text by just guessing the plaintext.
Total letters = 52 (Upper & Lower case)
Total alphanumeric symbols = 33 (includes SPACE)
Total Numbers = 10
Total emojis = 3304
(as of March 2020)


On May 25th 2010 Ethan Marcotte wrote the seminal article Responsive Web Design, the basis for the modern web. In the article Ethan discusses how fluid grids, flexible images, and media queries let websites respond to a user’s device and deliver an appropriately sized layout.
Your assignment will be to work with your group over the next hour and ten minutes and review one of the responsive websites listed below. After doing some research, your group will put together a 6 minute summary—no slides, just the website—for presentation to the class that covers the following:
- Goals: Was this a redesign of an existing site to make it responsive or built from the ground up? Why did the client want to go responsive? Did the design team have to convince the client to go responsive?
- (Re)Design: A lot goes into designing or redesigning a website. What processes were used for team collaboration (and what type of professionals were on the team), what tools were used for building, communication, etc. How was testing done to ensure usability for all users, and accessibility for people with disabilities?
- Success: Was the (re)design successful? How was success measured? Increased sales, traffic, conversions, etc.
- Working Method: How was the project completed and who was involved? Was it a design firm, was it a remote team, was it an in-house team, etc.? How did they conduct client meetings if local client? What if the client was remote?
- Report/Demo: Show the class the website specifically demonstrating different breakpoints. Tell us what you think works well and what could be improved.
Responsive Web Design Case Studies
- Greater Pittsburgh Community Food Bank
- National Audubon Society
- Philly.com
- Microsoft
- CodePen
- Ben & Jerry’s
- Boston Globe
Grading
This assignment will be worth 10 points and is due at the end of class. Upload a PDF with the names of your group’s members, the website you studied, and a couple of bullet points that you discuss during the class report for each category: Goals, (Re)Design, Success, and Working Methods before you leave class.
Learning Objectives Applied
- Applying
- Make use of an interactive design process.
- Analyzing
- Assess interactive prototypes for responsive web design principles.
- Evaluating
- Explain and defend design choices through formal presentations.
Assessment Rubric
- 6–10: The presentation includes details about each of the three goals. The group is well prepared and familiar with their assigned website and the class gets insight from the presentation.
- 3–5: The presentation includes the required parts, but could have used more detail and research in order to back up their findings. The class learns a few things, but not anything they couldn’t have learned from clicking on the initial links below.
- 0–2: The presentation is missing one or more of the required parts, and the group is not familiar with their website they were assigned. The presentation does not give the class info on the process or inform them of anything new.


Curriculum vitae
Kurt Duyck
Sharing ideas and working together in a productive way based on trust is the main engine that keeps me going and pushing the bounderies of what is possible within a small team of dedicated people. In relation to the business, which is education, being a PO is also having fun whilst building bridges between silo's. Providing creative solutions in a rapid evolving environment.
Phone: +3256264196
Email<EMAIL_ADDRESS>Linkedin: https://be.linkedin.com/in/kurtduyck
Work Experience
VIVES
Coordinator Application Development2015 - Present
Design your future
- Planning, coaching, communication
- Successfully implemented agile workflow
- Scrum workflow development team
- Kanban workflow datateam and devops
KATHO
Webdeveloper2009 - 2015
Webdevelopment with a focus on internal and external communication
- webapplication development
- branding katho.be
- newsletters
- social media
- intranet (Sharepoint)
Quadri
Webdeveloper and sysadmin2008 - 2009
all round ICT with a focus on webdevelopment
- webapplication development
- digital asset management
- account management
- system administration: Sun Solaris, Mac Os X and Windows server 2003
- networking: TCP/IP, SMTP, firewall
Link2Biz
Webdeveloper2004 - 2008
B2B webdevelopment
- Ecommerce
- Design and administering MS-SQL databases
- Web application development
DigiPoint
New media designer2001 - 2003
- webdesign
- newsletter design
- dynamic templates
- 18-language portal Electrabel
- website performance tuning
- accessability audit (WAI guidelines)
- CMS implementation
Aditel
System engineer2000 - 2001
Webdevelopment
- XSLT-templates (Java based EDI-application)
- Branding
- Writing guided tours and online help
Education
Master
Visual arts
LUCA School of Arts
2000
- Gitmerge - Workshop Day en conference - Brussel (31-1-2019, 1-2-2019)
- Docker Fundamentals - Dockercon Europe - (2/3-12-2018)
- Ethical Hacking: Basics + Web Apps (2 day training) - MME BVBA - (2016)
- Certified Scrum master, 2-day training - iLean - (24-06-2014), Scrum
- Certificate of completion Black Hat Europe Training "The Art of Exploiting SQL Injection" (12-03-2013)
- Certificate of achievement, Programming the Microsoft.NET Framework - Azlan (2006)
- Certificate of achievement, Administering a Microsoft SQL Server 2000 Database - Azlan (2005)
- Certificate of achievement, web application developer - VDAB (2004)
Skills
-
Web Development
- HTML
- CSS
- Javascript
- XML
- T-SQL
- C#
- Powershell
- Git
-
Agile development
- scrum
- kanban
-
Application security
- scanning
- pentest
-
UX
- wireframing
- Usability
- Accessibility
- SEO
- E-mailing
Interests
Art (contemporary art), web 2.0, tai chi
References
Very nice collegue. Friendly and is a very good teamplayer. - Davy Priem


This page demonstrates how you can use SimpleSelect.
These are some sample divs with funny IDs and classes:
div class="square first-half" id="one"
link class="normal" id="link-one"
div class="square first-half" id="two"
Link class="normal" id="link-two"
div class="square first-half" id="three"
Link class="normal" id="link-three"
div class="square" id="four"
Link class="special" id="link-four"
div class="square first-half" id="five"
Link class="normal" id="link-five"
div class="square first-half" id="six"
Link class="normal" id="link-six"
div class="container"
Link class="loner-link" id="container"
div (no classes or ID)
Link class="loner-link" id="loner"
span (no classes or ID)
Click these links to see SimpleSelect at work:
Use simpleSelect("div") to give all divs a border.
Use simpleSelect("div.container a") to bold links that are children of div.container.
Use simpleSelect("div.square.first-half") to give a dashed border to divs that have the class square AND the class first-half.
Use simpleSelect("div.container") to make the border of divs with the class .container 2px wide.
Use simpleSelect("div#one") to give the div with the ID #one a red background.
Use simpleSelect("div#two a.normal") to give the an underline to the link with class .normal inside the div with ID #two.
Use simpleSelect(".first-half .normal") to italicize any text inside an element with the class .normal that has a parent class .first-half.
Use simpleSelect("#five .normal") give a yellow background to any element with the ID #link-five inside an element with the ID #five.
Use simpleSelect(".container .inner-container .loner-link") give a green background to any element with the ID #loner inside an element with the class .inner-container inside an element with the class .container.
Use simpleSelect("div.square a.special") to find the links with the class .special inside divs with the class .square and make their links purple.
Use simpleSelect(".square") increase the line height in all elements with the class .square.
Use simpleSelect(".square.first-half") to make the text bold in any div with the class .first-half AND the class .square.
Use simpleSelect("#two") to give any element with the id #two a yellow background.


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Selamat Datang!!
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It is no longer just science-fiction. Humans are really working on concrete projects today in 2020, not only on the exploration but also colonization of space! We are thinking already of building a functional Moon Village by 2050. The Moon Village is an open concept proposed with the goal of a sustainable human and robotic presence on the lunar surface as an ensemble where multiple users can carry out multiple activities.
Since it is very difficult for humans to live in space for long periods (as it is, it's already complicated here on Planet Earth), a lot of research needs to be on surviving out there and hence space agencies are coming together and collaborating on various analogue missions that simulate space environments - such as lunar/martian villages.


fun DataFrame.rowwise(): DataFrame
Creates a grouped data-frame where each group consists of exactly one line. Thereby the row-number is used a group-hash.


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A REASONABLE MAN A film review by Steve Rhodes Copyright 2000 Steve Rhodes RATING (0 TO ****): ***
In writer/director Gavin Hood's A REASONABLE MAN, Sean and Jennifer Raine (Gavin Hood and Janine Eser) are literally two happy campers, as they lounge in their sleeping bags by a river in a beautiful South African national park in rural Zululand. Sean is a corporate lawyer, and Jennifer is a professional photographer. In a comical incident involving cattle, they meet Sipho (Loyiso Gxwala), a friendly 18-year-old herd boy.
This serenity is broken later that day when they come upon a tragic village scene.   Jennifer instinctively takes pictures of the incident, which gets them involved in the case. Sensing the boy's innocence, Sean will soon come to his aid even if his case looks unwinnable from the get-go.
The prosecutor (Vusi Kunene) charges Sipho with murder for the purpose of selling the child's body parts, a common practice in that area. Sean, rejecting an obvious, but inaccurate, insanity plea, argues that Sipho thought he was killing an evil spirit. Conceding that his client killed the child, Sean seems to be adopting a hopeless strategy. The beauty of the script, which mixes in large doses of witchdoctors and rural superstitions, is that it is always genuine and plausible. The audience is never asked to suspend disbelief.
Sean, we learn in a key subplot, has his own demons that need exorcism. The writer ties this into the main story thread without its seeming awkward or contrived.
Much of the movie happens during the trial, which is presided over by Nigel Hawthorne, as the meticulous Judge Wendon. Judge Wendon demands a certain decorum for his courtroom. Any emotional outbursts require a personal apology, or he throws the lawyer involved off the case. A no-nonsense judge, he doesn't like attorneys who object too often, especially when he considers their objections frivolous.
As the story evolves, Sipho becomes more and more frightened. Rather than making some big revelation towards the end, he stays clammed up. The moving film, with its superb acting, doesn't pull a fast one on us in the end. Just when you are worried that the writer will do something that you'll regret, he doesn't. The story ends satisfyingly with the same grace and logic with which it began.
A REASONABLE MAN runs 1:43. It is not yet rated but will probably be PG-13 or R for some violent images. The film would be fine for teenagers.
Email<EMAIL_ADDRESS>Web: http://www.InternetReviews.com
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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Related links: index of all rec.arts.movies.reviews reviews


UD for Spanish
Tokenization and Word Segmentation
- In general, words are delimited by whitespace characters. Description of exceptions follows.
- According to typographical rules, many punctuation marks are attached to a neighboring word. We usually tokenize them as separate tokens (words) with the exception of abbreviations such as etc. “etc.” which are kept as one token with the period.
- There are two main classes of multi-word tokens:
- Contractions of prepositions and definite articles. Example: al = a + el “to the”, del = de + el “of the”.
- Certain verb forms (infinitives, imperatives, present participles) are writen together with object clitic pronouns, while with other verb forms the clitics are written as separate words. Examples: convertirse = convertir + se “to become” (lit. “to convert itself”), hacerlo “to do it”.
Morphology
Tags
This is an overview only. For more detailed discussion and examples, see the list of Spanish POS tags.
- Spanish uses all 17 universal POS categories, including particles (PART).
- The only word to be tagged as particle is no “not”.
- TODO: rules for the PRON vs. DET distinction.
- Spanish auxiliary verbs (AUX) are:
- ser and estar “to be”, used as copulas
- ser “to be” for the passive (la sentencia fue publicada “the sentence was published”)
- estar “to be” for the progressive (mis hijos están estudiando inglés “my children are studying English”)
- haber “to be/have” for the perfect tenses (ha venido hoy “he came today”)
- There are four main (de)verbal forms, distinguished by the UPOS tag and the value of the VerbForm feature:
- Infinitive
Inf
, tagged VERB or AUX, e.g. estudiar “to study”. - Finite verb
Fin
, tagged VERB or AUX, e.g. estudio “I study”. - Participle
Part
, tagged VERB, AUX or ADJ, e.g. estudiado “studied”. - Gerund
Ger
(Spanish gerundio) or present participle, e.g. estudiando “studying”. The gerund can be used as a present participle together with the auxiliary estar: Adidas está ayudando a limpiar los océanos. “Adidas is helping to clean up the oceans.” It can also be used with a pseudo-copular verb such as seguir, in which case it is attached to the pseudo-copula as its xcomp: Este gobierno seguirá teniendo que trabajar con él. “This government will still have to work with him.” Finally, it can be used as a converb, in which case it is attached to the main verb as advcl: Lo obtiene viendo a sus amigos. “She obtains it seeing her friends.”
- Infinitive
Nominal Features
- Nominal words (NOUN, PROPN and PRON) have an inherent Gender feature with one of two values:
Masc
orFem
.- The following parts of speech inflect for
Gender
because they must agree with nouns: ADJ, DET. Only a subset of adjectives can inflect for gender, with the suffix -o indicating the masculine and -a the feminine. A large group of adjectives (e.g. grande “big” or feliz “happy”) have just one form regardless of the gender of the modified noun. These adjectives have the gender feature empty.
- The following parts of speech inflect for
- The two values of the Number feature are
Sing
andPlur
. The following parts of speech inflect for number: NOUN, PROPN, PRON, ADJ, DET, VERB, AUX (finite and participles). - Case has 4 possible values:
Nom
,Dat
,Acc
,Com
. It occurs only with personal pronouns (PRON). The “case” (i.e., role w.r.t. predicates or other phrases) of other nominals is expressed using prepositions, not morphologically. - Definite has 2 values:
Ind
,Def
. It is used to distinguish the indefinite and definite articles (DET).
Degree and Polarity
- Degree applies to adjectives (ADJ) and adverbs (ADV) and has one of three possible values:
Pos
,Cmp
,Abs
. The absolute superlative is marked morphologically on adjectives. Otherwise, the comparative and superlative of most adjectives is formed periphrastically, andDegree=Cmp
is only used with a few irregular forms. - Polarity is used to mark the negative particle no, i.e., only the
Neg
value is used.
Verbal Features
- Infinitives have only the
VerbForm=Inf
feature. - Finite verbs always have one of four values of Mood:
Ind
,Imp
,Sub
andCnd
. - Finite verbs can have one of four values of Tense:
Past
,Imp
,Pres
,Fut
.- Imperative and conditional forms do not have the
Tense
feature. (In Spanish grammar, the conditional is itself often classified as a tense. However, it is a mood in Universal Dependencies.) - The
Tense
feature is also used with the past participles (venido “come”).
- Imperative and conditional forms do not have the
- The Aspect feature is currently not used in Spanish.
It is not needed for the imperfect past tense because UD has the special value
Tense=Imp
. And it is not needed for the perfect tenses because they are constructed periphrastically. - The Voice feature is not used in Spanish because the passive voice is expressed periphrastically.
- Gerunds have only the
VerbForm=Ger
feature. They do not inflect for gender or number; the suffix is always -ndo. - Participles have
VerbForm=Part
,Tense=Past
, Gender (Masc
orFem
), and Number (Sing
orPlur
). The gender and number is annotated also in periphrastic perfect constructions, where the form is obligatorily masculine singular.
Pronouns, Determiners, Quantifiers
- PronType is used with pronouns (PRON) and determiners (DET).
- NumType is used with numerals (NUM), adjectives (ADJ) and determiners (DET).
- NumForm is used with numerals (NUM) and adjectives (ADJ).
- The Poss feature marks possessive personal determiners (e.g. mi “my”), possessive personal pronouns (e.g. mío “mine”), and possessive interrogative or relative determiners (e.g. cuyo “whose”).
- The Reflex feature is always used together with
PronType=Prs
and it marks reflexive pronouns (me, te, se, nos, os). Note that their forms in the first and second person are ambiguous with irreflexive accusative forms, and theReflex
feature must be decided by context. - Person is a lexical feature of personal pronouns (PRON) and has three values,
1
,2
and3
. With personal possessive determiners (DET), the feature actually encodes the person of the possessor. Person is not marked on other types of pronouns and on nouns, although they can be almost always interpreted as the 3rd person. - The Polite feature distinguishes informal second-person pronouns (tú, vosotros,
Polite=Infm
) from the formal usted, ustedes (Polite=Form
). - There is one layered feature, Number[psor]. It appears with possessive determiners and encodes the lexical number of the possessor. The extra layer is needed to distinguish this lexical feature from the inflectional number that marks agreement with the modified (possessed) noun.
Other Features
Syntax
This is an overview only. For more detailed discussion and examples, see the list of Spanish relations.
Core Arguments, Oblique Arguments and Adjuncts
- The dominant word order in Spanish is SVO, but other word orders, especially OVS and SOV, are also possible.
- Nominal subject (nsubj) is a bare noun phrase without preposition. If it is a personal pronoun, it must be in the nominative form (note however that Spanish is a pro-drop language, where pronominal subjects can be omitted). It typically occurs preverbally, but it can occur after the verb as well. The morphology of a finite verb (or auxiliary) cross-references the person and number of its subject.
- Direct nominal object (obj) is either a bare noun phrase (for inanimate objects)
or a prepositional phrase with the preposition a (for animate objects)
or a personal pronoun in the accusative form.
Note that the preposition a is otherwise used to mark a range of oblique dependents.
A nominal with that preposition counts as a core argument only if it is animate and it can be substituted by
an accusative third-person pronoun (lo, la, los, las). If it would be substituted by a dative pronoun (le, les)
in the context of the given verb, then it is not core, it is oblique.
- The accusative pronoun is a clitic and its position in the word order is fixed. With finite verbs in indicative or subjunctive, it occurs immediately before the verb and is written as a separate word. With imperatives, infinitives and gerunds, it occurs immediately after the verb (or after a dative clitic, if both are present), and is written together with the verb as one multiword token; we still treat it as a separate syntactic word.
- The accusative clitic may occur even together with the object noun; this construction is called clitic doubling. Both the noun and the clitic are attached directly to the verb. However, the clitic is labeled as the object only if the noun is absent. In case of clitic doubling, the noun is attached as obj and the clitic as expl (expletive).
- The term ‘indirect object’ is traditionally used in Spanish grammar for the argument that represents the recipient or beneficiary of an action. However, these participants are not core arguments (they use oblique marking, either a preposition or a dative pronoun), hence they cannot be called indirect objects in UD and the relation iobj has no use in Spanish.       PUNCT _ _ 3 punct _ _
- Extra attention has to be paid to the reflexive pronoun se. It can function as:
- Core object (obj): él se vio en el espejo “he sighted himself in the mirror.”
- Dative oblique argument (obl:arg): ella se dio un regalo “she gave herself a gift.”
- Reciprocal core objects (
obj
): se besaron “they kissed each other.” - Reflexive passive (expl:pass): se celebran los cien años del club “hundred years of the club are celebrated” (lit. “celebrate themselves”); se dice que la escribió en París “it is said that he wrote it in Paris.”
- Inherently reflexive verb, cannot exist without the reflexive clitic, and the clitic cannot be substituted by an irreflexive pronoun
or a noun phrase. In many cases, an irreflexive counterpart of the verb actually exists but its meaning is different because it
denotes a different action performed by the agent.
In accord with the current UD guidelines, we label the relation
between the verb and the clitic as expl:pv, not
compound
. Example: se trataba de un negocio nuevo “the matter is a new contract.”
- In passive clauses, the subject is labeled with nsubj:pass or csubj:pass, respectively.
- The auxiliary verb in periphrastic passive is labeled aux:pass.
Non-verbal Clauses
- The copula verbs ser and estar (be) are used in equational, attributional, locative, possessive and benefactory nonverbal clauses.
- Existential clauses use a different verb, hay (be), and the entity whose existence is asserted is its object: hay algo para comer “there is something to eat.”
Relations Overview
- The following relation subtypes are used in Spanish:
- acl:relcl for relative clauses
- nsubj:pass for nominal subjects of passive verbs
- csubj:pass for clausal subjects of passive verbs
- aux:pass for passive auxiliaries
- The following relation types are not used in Spanish at all: clf, dislocated, iobj
Treebanks
There are three Spanish UD treebanks:


I recently uploaded some links to my cl-blog-generator project, and have been getting some feedback with comparisons to other blog site generators, or compilers, such as Steve Kemp's Chronicle, or Jekyll as used on GitHub Pages. Compared to these, cl-blog-generator is immature, but takes a different approach in several areas that Charles Stewart suggested might be worth exploring. I look forward to any comments you might have.
All the blog generators seem to use a file based approach for writing content, but they differ in the choice of input formats supported, and in the approach to templating.
cl-blog-generator
is the least flexible, requiring input in XHTML, while Chronicle
allows HTML, Textile or Markdown, and Jekyll
Textile or Markdown. For templates, Chronicle
uses Perl's HTML::Template, and Jekyll
uses Liquid. cl-blog-generator
uses an approach which substitutes content into elements identified with specific id's or classes, similar to transforming the templates with XSLT.
cl-blog-generator
's choice of XHTML input was driven by a requirement to enable the validation of post content in the editor, which is not possible using Chronicle
's HTML input because of the headers and lack of a body
or head
element, and a desire to be able to use any CSS tricks I wanted, which ruled out Textile and Markdown, or any other markup language. The lack of an external templating engine in cl-blog-generator
was driven by simplicity; I couldn't see a use for conditionals or loops given the fixed structure of the content, and this choice leads to templates that validate, unlike Jekyll
, and which are not full of HTML comments. The current id and class naming scheme in cl-blog-generator
could certainly use some refinement to improve the flexibility of the output content format, and I would definitely welcome requests for enhancements should the scheme not fit your requirements.
Perhaps the most significant difference in approach for cl-blog-generator
is its use of a database and an explicit publish step. With cl-blog-generator
a draft can exist anywhere in the filesystem, and must be "published" to be recognised by the blog site generator. The publishing process fills in some default metadata, such as post date, if this is not originally specified, copies the modified draft to a configurable location, and enters the metadata into the database. This ensures that the post is completely specified by its representation in the filesystem, and that the database is recreatable.
The database enables the partial regeneration of the site, without having to parse the whole site, and makes the linking of content much simpler. However, having Elephant as a dependency is probably the largest impediment to installation at present.
cl-blog-generator
's input XHTML has been augmented to add elements for specifying post title, date, update date (which I believe is missing from the other systems), slug, description, and tags. On publising (see next section), any of these elements that is missing, except the mandatory title, is filled in with defaults.
Both Chronicle
and Jekyll
use a preamble to specify metadata, with the filename being used to generate the post's slug. Jekyll
also uses the filename and its path for specifying the post date, and tags.
Finally, here is a grab bag of features.
Chronicle
comes with a commenting system.
cl-blog-generator
generates a meta
description element, which is used by search engines to generate link text. It also generates meta
elements with links to the previous and next posts.
Jekyll
has a "Related posts" feature for generating links to similar posts.
Chronicle
and Jekyll
both have migration scripts for importing content. Chronicle
has a spooler for posting pre-written content at specific times


Lid margin disease is a common, persistent inflammation of the eyelids. Symptoms include irritation, itching, and
occasionally, a red eye. This condition frequently occurs in people who have a tendency towards oily skin, dandruff, or
dry eyes.
Bacteria normally reside on the skin, but in some people they thrive on the skin at the base of the eyelashes. Nearby
oil glands may be overactive, causing dandruff-like scales and particles to form along the lashes and eyelid margins.
This can cause redness, stinging or burning.
Lid margin disease may not be cured, but it can be controlled with a few simple daily hygienic measures.
When medications are necessary, they may include:
Medications alone are not sufficient; the application of warmth and cleansing of the eyelashes daily is the key to controlling lid margin disease.


A Guide to Using Template
Looking for documentation covering how to install Template? Head over to Getting Started. Or, learn more about the project in the Introduction.
User Guide Topics
- Configuring Template and Defining Regions
- Creating the Master Template
- Writing to Regions
- Dynamically Manipulating Template
- Using Template Parsers
- Additional Utilities
I. Configuration
Template uses its own configuration file template.php. This file must be placed inside the config folder, alongside config.php, database.php, autoload.php, et. al.
Open config/template.php in a text editor and you'll notice that, much like CodeIgniter's config files, all configurations for Template are stored in a singly array, except ours is stored in the $template variable. Also, much like config/database.php, Template lets you define templates in "groups," which allows you to use and switch between multiple templates in your application.
Setting the Default Template
Template requires that you have at least one active template group set with a master template defined.
$template['active_group'] = 'default';
$template['default']['template'] = 'template.php';
For $template['default']['template'], indicate the filename of your master template in the views folder. Typically this file will contain a full HTML or XML skeleton that outputs your pre-defined regions. Details of this file will be outlined below.
Note: Template will error if this file cannot be found in your views folder. This can also be a relative path if you desire to nest your master template in folders inside views.
Defining Regions
What are regions? Regions are places within the template where your content may land. They are defined in the ['regions'] array following an easy-to-understand prototype. You may include default markup, wrappers and attributes here (not recommended), or you can simply define region variables that you intend to use.
A simple regions array:
$template['default']['regions'] = array(
'header',
'content',
'footer',
);
exposes $header, $content, and $footer regions to be written to by your application and placed in your master template.
Note: Region keys must gracefully translate into variables (no spaces or dashes, etc).
Regions can be extended to include default contents and wrapping markup if desired. To do this, turn your region keys into multidimensional arrays with the following possible indeces:
| Index | Instructions |
|---|---|
| content | Must be an array! Use to set default region content |
| name | A string to identify the region, beyond how it is defined by the key. |
| wrapper | An HTML element to wrap the region contents in. (We recommend doing this in your template file.) |
| attributes | Multidimensional array defining HTML attributes of the wrapper. (We recommend doing this in your template file.) |
For example:
$template['default']['regions'] = array(
'header' => array(
'content' => array('
Welcome
','
Hello World
'),
'name' => 'Page Header',
'wrapper' => '
',
'attributes' => array('id' => 'header', 'class' => 'clearfix')
)
);
Would result in

Welcome

Hello World

 when finally rendered by Template.
Defining Parsers
By default, Template will use CodeIgniter's Template Parser class. To use an additional template parser, set ['parser'] and ['parser_method'] variables in your template group accordingly:
$template['default']['parser'] = 'smarty_parser';
// Template will call smarty_parser::parse()
$template['default']['parser'] = 'frog_parser';
$template['default']['parser_method'] = 'frog';
// Template will call frog_parser::frog()
For ['parser'] you will provide the name of the parser class located in application/libraries, and, if necessary, the method that is responsible for handling the request will be supplied to ['parser_method'] (if other than "parse()").
Finally, to have Template use a parser for rendering your regions, rather than Views, set the ['parse_template'] variable to TRUE:
$template['default']['parse_template'] = TRUE;
Parser classes and methods can be altered at any time throughout your application. See the Using Template Parsers section for more information.
II. Creating the Master Template
Let's start using Template by creating a master template. We've got a basic design that's going to fulfill 95% of page views for our imaginary site:
Based on this design, we can define a few pieces that work well as regions—parts of the design that might change per page. So, let's configure config/template.php with the following regions:
$template['default']['regions'] = array(
'header',
'title',
'content',
'sidebar',
'footer',
);
It looks like our header and footer regions will have the same content on just about every page. Keeping them as regions will make our template flexible, but we can also define default content for these regions, which we can either append or overwrite from our code. We'll add these lines of code to the bottom of config/template.php:
$template['default']['regions']['header'] = array('content' => array('
CI Rocks!
'));
$template['default']['regions']['footer'] = array('content' => array('
© Our Company Inc.
'));
Finally! We're all set. Let's code our master template file at views/template.php, outputting our regions in the appropriate places: (For the sake of brevity, this example will be poorly structured HTML and make use of PHP short tags.)
That's all! For now at least. Continue on to see how to make use of this template and regions throughout your application's Controllers.
III. Writing to Regions
With our regions defined and the basic structure of our template in place, we can start writing to our template from our controller. But first, let's see how to output our final compiled template.
$this->template->render($region = NULL, $buffer = FALSE, $parse = FALSE)
This is the method that, by default, outputs our rendered template to the browser or other client. This method should be the last thing called from any public Controller methods that make use of the Template Libary.
To only render a specific region's contents, pass the region name in the first parameter. When a valid region name is supplied, render() will always only return the rendered string, and parsing does not apply.
$title = $this->template->render('title');
echo $title;
To store an entire rendered template in a variable without outputing it to the client, pass TRUE in the second argument:
$this->template->set_template('email');
$email_message = $this->template->render('', TRUE);
$this->email->message($email_message);
$this->email->send();
The third $parse argument instructs Template to either use the defined parser class or Views when rendering the regions. See Using Template Parsers for more information.
Let's start with a basic controller called 'page' that, by default, renders our template as is by only calling $this->template->render():
Now, when we load this page in the browser, we see:
As you can see, the content, title and sidebar regions are showing empty because we've yet to write content to those regions, and we didn't configure any default content in config/template.php. Additionally, our validator is probably screaming at us because we've got an empty
 tag where $title should be. Let's take care of that.
$this->template->write($region, $content, $overwrite = FALSE)
Template's write() method is the most basic way of writing content to a region. At a minimum, this method must be passed:
- $region: a string defining to which region we wish to write, and
- $content: a string containing the content we wish to write.
The default behavior of the write() method is to append $content to what has already been written to the given $region, but we can alter this behavior and overwrite all existing region contents by passing TRUE as a third argument.
$this->template->write('content', 'You one ');
$this->template->write('content', 'bad mother...');
// $content region = "You one bad mother..."
$this->template->write('content', "Shut'yo mouth!", TRUE);
// $content region = "Shut'yo mouth!"
$this->template->write_view($region, $view_file, $view_data, $overwrite = FALSE)
Using the write() method, we could load the result of a View into a variable and then write it to a region in our template, but Template provides the write_view() method to expedite the process and save you from writing at least one extra line of code per use!
Like write(), we define the region we wish to write to in the first argument of write_view(). For the second and third arguments, we pass a view file (with or without the ".php" extension) and optionally pass a data array to our view, respectively, just as is typically done with CI's $this->load->view() method. Again, if we wish to overwrite any existing content in the region, we can pass TRUE as a fourth argument.
$data = array('name' => 'John Smith', 'birthdate' => '11/15/1950');
$this->template->write_view('content', 'user/profile', $data, TRUE);
/* Template loads the views/user/profile.php view with the $data array passed in
and writes the result to the $content region, overwriting any previous content in the region */
Let's use these two methods to fill out our template:
Now, when we load up our Page controller in the browser, we see our completed Web page:
Cascading Views
A core principle of the Template library is flexibility, so the write_view() method lets you suggest other View files to load if the defualt View file you passed in the first argument doesn't exist. To suggest other View files for Template to use, pass them discretely, starting with the 5th argument:
$data['posts'] = $this->blog->get_recent(5);
$this->template->write_view('content', 'blog/front', $data, FALSE, 'blog/posts');
If this was a blog application, using this method lets us create a View file at views/blog/front.php to format blog posts distinctly when they appear on the front page, or opt-out and let our standard views/blog/posts.php handle the output. We could suggest more fallbacks if needed in the 6th, 7th, 8th arguments, and so on.
What happens if I write to a region that I hadn't previously defined?
Template will show an error if you attempt to write to a region that was not previously defined in the config file or otherwise. See how to manipulate templates and template regions in the following section, "Dynamically Manipulating Template."
"My template uses other variables that aren't necessarily regions. How do I supply those within Template?"
You most likely will use variables in your main template that aren't content regions. For example, you might have a $body_id variable that you apply to the  element that you use in your CSS to apply styles to specific pages. This certainly could be a region, but it wouldn't quite fit the metaphor.
To supply these variables to your master template, use CodeIgniter's $this->load->vars() mechanism.
Note: Unfortunately, I do not believe the $this->load->vars() function works for most or any parsers. Creating regions for these variables or using the Config class might be the only viable solutions.
IV. Dynamically Manipulating Template
The whole idea of Template is to improve the interface between your application's business logic and presentational markup by providing a very flexible wrapper to CI's Views implementation. Consider an application that required two or more markedly different templates for different pages or sections (like a blog with a main HTML template and RSS feed template). Or, consider if a plugin architecture was to allow for making components available to all your pages (like a User plugin that provides a login form). Rather than limiting it to using the regions defined in your configuration, a plugin should be able to dynamically provide its own regions for writing. These methods allow for these and other development scenarios.
$this->template->set_template($group)
The set_template() method is how you switch between different template groups defined in your config/template.php file. Template will throw an error if you attempt to set a template group not previously defined or dynamically added.
$this->template->set_template('rss');
// Template will now use the master template and regions from the $template['rss'] group
Tip: Use this method in Controller constructors where the entire Controller uses a separate template.
$this->template->add_template($group, $template, $switch)
Not all templates must be defined in config/template.php. The add_template() method allows templates to be dynamically added, and you can pass TRUE as a third parameter to switch to the added template.
$rss['template'] = 'rss.php';
$rss['regions'] = array('name', 'items');
$this->template->add_template('rss', $rss, TRUE);
// Template will now use the master template and regions from the supplied $rss template group
configuration
- $group is the handle that would be needed if this template was later invoked by the set_template() method
- $template is the properly formed template group configuration array, defining the master template and available regions
- $switch can be set to TRUE to automatically invoke this new template group settings
$this->template->set_master_template($filename)
In some cases you might only want to change the master template file of the current template configuration. This is useful for when multiple templates must share common regions and parser settings.
To swap the master template, call set_master_template() with the desired path and filename of the new master template:
$theme = 'lovely_butterflies';
$this->template->set_master_template('themes/'. $theme .'/template.php');
Template will now render the template file located at application/views/themes/lovely_butterfiles/template.php
The ".php" extension is not necessarily required. Template will use the EXT constant if one is not supplied.
$this->template->add_region($name, $settings = array())
The add_region() method allows one to dynamically add regions for writing. At a minimum, a $name must be supplied to identify the region. Optionally, a $settings array can be passed in to provide default content, wrappers and attributes.
$this->template->add_region('user_login');
$this->template->write_view('user_login', 'user/login_block');
Template will throw an error if the region defined by $name already exists.
V. Using Template Parsers
In addition to interfacing with Views, Template provides a standard way to use template parsers when writing data to regions or rendering your master template. Although Template uses CodeIgniter's Template Parser class by default, one can provide any parser or engine (like Smarty) for Template to use.
$this->template->parse_view($region, $view_file, $view_data, $overwrite = FALSE)
To use CodeIgniter's Template Parser class, or an alternative parser like Smarty, to parse a View, use the parse_view() method. parse_view() works identically to write_view(), so you can also discretely suggest other Views to parse, starting with the 5th argument.
$data = array(
'blog_title' => 'My Blog Title',
'blog_heading' => 'My Blog Heading'
);
$this->template->parse_view('content', 'blog_template', $data);
Introducing Additional Parsers
Method 1: Set parser instructions in config/template.php
You can add instructions to your template group configurations, telling template what parser class and method to use. Template will attempt to use the parse() method of the given ['parser'] unless a ['parser_method'] is supplied:
$template['default']['parser'] = 'smarty_parser';
// Template will call smarty_parser::parse()
$template['default']['parser'] = 'frog_parser';
$template['default']['parser_method'] = 'frog';
// Template will call frog_parser::frog()
Method 2: Set parser instructions dynamically
Alternatively, you can dynamically instruct Template to use a parser class and method with the set_parser() method:
$this->template->set_parser('smarty_parser');
// Template will call smarty_parser::parse()
$this->template->set_parser('frog_parser', 'frog');
// Template will call frog_parser::frog()
Anatomy of a Parser Class
A parser class is simply a CodeIgniter Library that provides a method which parses a given template file with the supplied data and returns its output. Let's write our own very simple parser class to see how it works:
We'll save this file as a library at application/libraries/Lame_parser.php. As you can see, a parser class' parser method will be passed $template, the template file to be parsed, and $data, an array of key/value pairs used in parsing the given template's pseudo code. Also note that a parser method should ALWAYS return the result of the parsed template and not echo it. Template will always supply a 3rd argument as TRUE to instruct some parser methods to do this by default.
Now, let's configure a template to use our lame parser:
$tpl = array(
'template' => 'lame_template.php'
);
$this->template->add_template('lame', $tpl, TRUE);
$this->template->add_region('content');
$this->template->set_parser('lame_parser');
$this->template->parse_view('content', 'templates/lamer', array('stuff' => 'things'));
echo $this->template->render('content'); // Just render the 'content' region
Running the above results in This parser is lame. Obviously a parser is actually going do more, but this shows the process: The returned value of Lame_parser::parse() is written to our 'content' region.
Using the Smarty Template Engine as a Parser
Most people who don't use CI's Template Parser class are going to want to use the popular Smarty Template Engine. Luckily, the CI community has already ported a Smarty_parser library that fits right in to Template's parser interface. Follow this quick guide to begin using Smarty with Template:
- Follow the directions for installing the Smarty_parser library found here: Yet Another Smarty Thread
- Configure your template group to use the Smarty_parser library:
$template['default']['template'] = 'template.tpl';
$template['default']['regions'] = array('header', 'content', 'footer');
$template['default']['parser'] = 'smarty_parser';
$template['default']['parse_template'] = TRUE;
That's ALL! Template will now use the Smarty_parser library when the parse_view() method is employed, and your master template will be parsed by Smarty as well.
NOTE: There is no guarantee that the third-party Smarty_parser library will work 100% as advertised. Please raise issues in the appropriate CodeIgniter forum threads.
Parsing the Master Template
By default, Template will render your master template as if it were a View, but you can use a parser class to render it instead. There are 3 ways you can instruct Template to parse the master template:
- In config/template.php, set ['parse_template']
to TRUE for the necessary template group configuration:
$template['default']['parse_template'] = TRUE;
- Dynamically set the parse_template property of the Template class to TRUE, then
render the template:
$this->template->parse_template = TRUE;
$this->template->render(); - Supply a third parameter as TRUE when calling render(). Remember to pass the first two arguments
properly:
$this->template->render(NULL, FALSE, TRUE);
VI. Additional Utilities
CSS defines the style of your HTML template and JavaScript defines its behavior, so I've included two methods to easily include these important assets on-demand.
$this->template->add_js($script, $type = 'import', $defer = FALSE)
- $script: Depending on the value of the $type argument, either a path to the JavaScript file (including file extension) relative to $config['base_path'] or inline JavaScript code.
- $type: Either 'import' or 'embed' Use 'import' to include an external JavaScript file or 'embed' to wrap JavaScript code in


Platypus application elements in this category allow you to construct enterprise application
without worring about net interaction, reports and forms costruction. Such application will be constrcuted
with some queries, forms, reports and some subject-oriented modules. Application may be two or multi-tier.


Current devices ({{doors.length}}) |
| No. | Lab | Block | Floor | Door | Status | MAC | Option |
|---|---|---|---|---|---|---|---|
| There are no peoples in the DB. Add a new people below. | |||||||
| No. | Lab | Block | Floor | Door | Status | MAC | Option |
| {{i+1}} | {{door.lab}} | {{door.block}} | {{door.floor}} | {{door.door}} | {{door.status}} | {{door.mac}} |


Fix
this
Page
Ready
Set
Go!
List of things we need to learn about JavaScript
Relation to HTML
Variables
Syntax
Conditionals
Loops
Functions
Using the DOM
For extra credit change this tag to an h6 tag.


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Rotterdam is The Netherlands' second-largest city and Europe's busiest port, as well as being a showcase for modern architecture. There are some excellent museums, but the ancient part of the city was destroyed during WW2.
The Veerhaven is directly connected with the river. Coming in from sea, there are no obstacles such as bridges or locks.
In the river, keep well to the starboard side and report your intention to enter the Veerhaven via Sector Maasbruggen on VHF 81. Especially if you are approaching from the west, and have to cross the river.
You may enter the harbour under sail, but tacking is not permitted, and your engine must be ready for immediate use.


Reports FlexUnit test methods that are part of a test suite class. Suite classes should not contain tests, but should only append test classes in the constructor (FlexUnit1) or declare test classes as
public
fields (FlexUnit4).


struct NamedTuple(**T)
Overview
A named tuple is a fixed-size, immutable, stack-allocated mapping of a fixed set of keys to values.
You can think of a NamedTuple
as an immutable Hash
whose keys (which
are of type Symbol
), and the types for each key, are known at compile time.
A named tuple can be created with a named tuple literal:
language = {name: "Crystal", year: 2011} # NamedTuple(name: String, year: Int32)
language[:name] # => "Crystal"
language[:year] # => 2011
language[:other] # compile time error
The compiler knows what types are in each key, so when indexing a named tuple with a symbol literal the compiler will return the value for that key and with the expected type, like in the above snippet. Indexing with a symbol literal for which there's no key will give a compile-time error.
Indexing with a symbol that is only known at runtime will return
a value whose type is the union of all the types in the named tuple,
and might raise KeyError
.
Defined in:
crystal_on_steroids/named_tuple.crcrystal_on_steroids/to_query.cr
Instance Method Summary
-
#blank?
Returns
true
if this named tuple is empty. -
#to_query(namespace = nil)
Converts an object into a string suitable for use as a URL query string, using the given
namespace
as the param name.
Instance methods inherited from class Object
in?(another_object)
in?,
presence
presence,
presence_in(another_object)
presence_in,
present?
present?,
to_param
to_param,
to_query(namespace)to_query to_query
Class methods inherited from class Object
❨╯°□°❩╯︵┻━┻
❨╯°□°❩╯︵┻━┻
Instance Method Detail
Returns true
if this named tuple is empty.
tuple = {name: "Crystal", year: 2011}
tuple.blank? # => false


content for panel 1 - king of clubs
content for panel -Joker
content for panel 1 - more and more
more more more more
more


CHOOSE LEVEL (1 - 2)
LEVEL IS INVALID
TURNING SPEED (1:slowest - 10:fastest)
TURNING SPEED IS INVALID
GAME OVER!
Press Enter button to try again
Your final score is : 0


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Genes that regulate interleukin-4 expression in T cells.
Abstract
Interleukin-4 is an immunomodulatory cytokine which plays a central role in the regulation of allergic and atopic immune responses. Significant progress has been made in gaining a detailed understanding of the transcriptional regulation of the interleukin-4 gene. The recent identification and characterization of several key transcription factors has helped to elucidate the molecular mechanisms of T helper cell cytokine gene expression.


{% load static %}
{% csrf_token %}
New incidents
History
Constraints
Add constraint
Update
Clear constraints
Unmark all
Mark all as normal
Mark all as viewed
Mark all as incidents
Save changes
Expand/collapse service call
Save changes
Constraints
Add constraint
Update
Clear constraints
Unmark all
Mark all as normal
Mark all as viewed
Mark all as incidents
Save changes
Expand/collapse service call
Save changes
×
Add or edit comments
×
Example requests


REENTRY RESOURCE CENTER REGISTRATION FORM
*STAFF USE ONLY
General Information
Criminal Justice History
Service Requests
New Clients Information
For Staff Only
SECTION B - Criminal Justice History
Please mark the correctional facility you were
LAST RELEASED FORM:
Prison:
Corcoran
San Quantien
Salinas Valley
Correctional Training Facility
Expungement
CA Men's Colony
CA Medical Facility
Kern Valley
other Prison:
Release Date:
Jail:
Elmwoo
Elmwood/CCW
Santa Clara Jail
other Prison:
Release Date:
I HAVE NEVER SERVED TIME IN A JAIL OR PRISON
Are you currently at Parole:
Yes
No
Next Page


Malam ini, ketika akan update SBo, ternyata tanpa disadari internet disconnect sebelumnya.
bash-5.1# sbocheck
Updating SlackBuilds tree...
fatal: unable to look up github.com (port 9418) (Temporary failure in name resolution)
Could not sync from git://github.com/Ponce/slackbuilds.git.
Setelah internet tidak ada masalah, gantian sbotools-nya yang masalah
bash-5.1# sbocheck
/usr/sbo/repo exists and is not empty. Exiting.
Baiklah, local repository-nya minta dikosongkan dulu
bash-5.1# rm -r /usr/sbo/repo
bash-5.1# sbosnap fetch
Pulling SlackBuilds tree...
Cloning into '/usr/sbo/repo'...
remote: Enumerating objects: 42, done.
remote: Counting objects: 100% (42/42), done.
remote: Compressing objects: 100% (42/42), done.
remote: Total 498277 (delta 8), reused 12 (delta 0), pack-reused 498235
Receiving objects: 100% (498277/498277), 142.33 MiB | 199.00 KiB/s, done.
Resolving deltas: 100% (345959/345959), done.
Updating files: 100% (40245/40245), done.
Recheck
bash-5.1# sbocheck
Updating SlackBuilds tree...
Updating files: 100% (40245/40245), done.
HEAD is now at 97e000b8ce 20210410.1 global branch merge.
Checking for updated SlackBuilds...
telegram 2.7.0 < needs updating (2.7.1 from SBo)
tor-browser 10.0.13 < needs updating (10.0.15 from SBo)
xfburn 0.5.5 < needs updating (0.6.2 from SBo)
zoom-linux 5.5.7938.0228 < needs updating (5.6.13632.0328 from SBo)
A copy of the above result is kept in /var/log/sbocheck.log
Sudah beres.


--- layout: post title: "February 2017 Ed-Tech Funding" date: 2017-03-01 12:35:00 +0000 tags: image: https://s3.amazonaws.com/hackedu/2017-03-01-money.jpg imagecredits: https://www.flickr.com/photos/chrisdlugosz/3403776466 ---
Education technology startups raised $566,950,000 in February.
There should probably be an asterisk next to that figure for a couple of reasons. First, $500 million of it went to the student loan startup SoFi (which says it plans to expand beyond student loans). I’ve also excluded from this particular calculation the news this week that research network ResearchGate raised $52 million as that deal was actually closed in 2015 (but not disclosed until now).
If you include SoFi’s $500 million, the totals for this month were almost three times as much as those in February 2016 and double the totals for the same time in 2015. But if you don’t count SoFi – and many ed-tech publications prefer not to talk about student loan financing (I’ve written more about that here) – then the figures for this month were off by more than half from this time last year.
Here are the totals for February 2017:
Student loans companies – particularly with the massive Series F round for SoFi – obviously continue to be the most well-funded type of ed-tech startups. Learn-to-code companies also remain popular among venture capitalists.
As always the data for this project is freely available on GitHub.


The Simple Demo features:
Article
whose instances accept comments.COMMENTS_XTD_CONFIRM_EMAIL
is set to False. Authenticated users don't have to confirm comments.render_markup_comment
to render comment content. So you can use line breaks, Markdown or reStructuredText to format comments. To use special formatting, start the comment with the line #!<markup-lang>
being <markup-lang>
any of the following:
django-comments-xtd simple demo.


The ultimate in pie voteing has been brought to you by Mrs Miggins.
Have you ever wondered what people favourite pie type is?


mturk_workers.Rd
A dataset from the online experiment in the paper "Choice and personal responsibility: What is a morally relevant choice?" by Alexander W. Cappelen, Sebastian Fest, Erik Ø. Sørensen, and Bertil Tungodden.
mturk_workers
A data frame with 2437 observations and 16 variables:
Non-informative identifier of individual participant
Indicator for mTurker being female (0/1)
Age of mTurker in years (numeric)
Education category
Less than High School
High School/GED
Some College
2 year College Degree
4 year College Degree
Masters Degree
Masters Degree
Professional Degree (JD, MD)
Political identification.Numeric, [-2, - 2], with -2 being "very liberal" and 2 "very conservative.
Treatment (characters)
Did the mTurker choose the risky alternative in the Forced Choice treatment? (0/1), 1 if they chose the risky alternative
Indicator for whether the worker chose the green ball in the nominal choice treatments (0/1), 1 if they did so.
Duration of HIT completion (numeric, in seconds)
Indicator for whether the worker is a lottery winner (0/1).

Bonus to everyone, used to create a budget for forced choices
bonus in game, used to create a budget for forced choices
Outcome of lottery choice prior to redistribution (numeric, in USD)
The sum of bonus_ingame and the post redistribution income from lottery (numeric, in USD)
Has the worker attempted to start the survey more than once? (0/1), 1 if they did so.
Experiment conducted by the authors of the paper.


{{template config_path="design/email/header_template"}}
{{trans "%thankyou" thankyou="Thank you for your order."}}
{{trans "%message" message="You are now one step away from completing the order! Please use your bank app to scan the PayNow QR code below and complete payment by "}}{{var data.validUntil|raw}}. {{trans "%message" message=" Otherwise, the order will be automatically cancelled."}}
{{var data.storename|raw}}


| Issue | |
| Character | |
| Made first purchase? | |
| Beaten any boss on Easy? | |
| Completed a mausoleum? | |
| Should show shopkeep's tooltip? | |
| Should show turtle's tooltip (for monochrome)? | |
| Should show canteen's tooltip (for mini-bombs)? | |
| Should show fork's tooltip (for 2-tone-filter)? | |
| Should show King Dice's tooltip (in case you played Easy)? | |
| Should show mausoleum's tooltip (how to equip super)? | |
| Is hard mode available? | |
| Is tutorial completed? | |
| Is flying tutorial completed? | |
| Unlocked Black & White? | |
| Unlocked 2-tone? | |
| Enabled vintage audio? | |
| Enabled piano audio? | |
| Enabled filter |
| Player 1 | |
|---|---|
| Primary | |
| Secondary | |
| Super | |
| Charm | |
| Deaths | |
| Parries in a row | |
| Inventory | |
| Money | |
| Weapons | |
| Peashooter | |
| Chaser | |
| Spread | |
| Roundabout | |
| Lobber | |
| Charge | |
| Aeroplane Mini-Bombs | |
| Supers | |
| Super Art I | |
| Super Art II | |
| Super Art III | |
| Charms | |
| Heart | |
| Smoke Bomb | |
| P. Sugar | |
| Coffee | |
| Whetstone | |
| Twin Heart |
| Player 2 | |
|---|---|
| Primary | |
| Secondary | |
| Super | |
| Charm | |
| Deaths | |
| Parries in a row | |
| Inventory | |
| Money | |
| Weapons | |
| Peashooter | |
| Chaser | |
| Spread | |
| Roundabout | |
| Lobber | |
| Charge | |
| Aeroplane Mini-Bombs | |
| Supers | |
| Super Art I | |
| Super Art II | |
| Super Art III | |
| Charms | |
| Heart | |
| Smoke Bomb | |
| P. Sugar | |
| Coffee | |
| Whetstone | |
| Twin Heart |
| Coins | |
|---|---|
| Juggler's | |
| Gingerbread Girl's | |
| World 2 Hidden's |
| Run n gun |
|---|
| 1-1: Forest Follies |
| 1-2: Treetop Trouble |
| 2-1: Funfair Fever |
| 2-2: Funhouse Frazzle |
| 3-1: Perilous Piers |
| 3-2: Rugged Ridge |
| Tutorial | |
|---|---|
| Played | |
| Completed | |
| Grade | |
| Difficulty | |
| Best Time |
| The Elder Kettle | |
|---|---|
| Played | |
| Completed | |
| Grade | |
| Difficulty | |
| Best Time |
| Aeroplane Blueprint | |
|---|---|
| Played | |
| Completed | |
| Grade | |
| Difficulty | |
| Best Time |
| Mausoleum: | |
|---|---|
| Played | |
| Completed | |
| Grade | |
| Difficulty | |
| Best Time |
| The Root Pack | |
|---|---|
| Played | |
| Completed | |
| Grade | |
| Difficulty | |
| Best Time |
| Goopy le Grande | |
|---|---|
| Played | |
| Completed | |
| Grade | |
| Difficulty | |
| Best Time |
| Ribby and Croaks | |
|---|---|
| Played | |
| Completed | |
| Grade | |
| Difficulty | |
| Best Time |
| Hilda Berg | |
|---|---|
| Played | |
| Completed | |
| Grade | |
| Difficulty | |
| Best Time |
| Cagney Carnation | |
|---|---|
| Played | |
| Completed | |
| Grade | |
| Difficulty | |
| Best Time |
| Baroness von Bon Bon | |
|---|---|
| Played | |
| Completed | |
| Grade | |
| Difficulty | |
| Best Time |
| Beppi the Clown | |
|---|---|
| Played | |
| Completed | |
| Grade | |
| Difficulty | |
| Best Time |
| Djimmi the Great | |
|---|---|
| Played | |
| Completed | |
| Grade | |
| Difficulty | |
| Best Time |
| Grim Matchstick | |
|---|---|
| Played | |
| Completed | |
| Grade | |
| Difficulty | |
| Best Time |
| Wally Warbles | |
|---|---|
| Played | |
| Completed | |
| Grade | |
| Difficulty | |
| Best Time |
| Rumor Honeybottoms | |
|---|---|
| Played | |
| Completed | |
| Grade | |
| Difficulty | |
| Best Time |
| Captain Brineybeard | |
|---|---|
| Played | |
| Completed | |
| Grade | |
| Difficulty | |
| Best Time |
| Sally Stageplay | |
|---|---|
| Played | |
| Completed | |
| Grade | |
| Difficulty | |
| Best Time |
| Werner Werman | |
|---|---|
| Played | |
| Completed | |
| Grade | |
| Difficulty | |
| Best Time |
| Dr. Kahl's Robot | |
|---|---|
| Played | |
| Completed | |
| Grade | |
| Difficulty | |
| Best Time |
| Cala Maria | |
|---|---|
| Played | |
| Completed | |
| Grade | |
| Difficulty | |
| Best Time |
| Phantom Express | |
|---|---|
| Played | |
| Completed | |
| Grade | |
| Difficulty | |
| Best Time |
| Casino: Pip and Dot | |
|---|---|
| Played | |
| Completed | |
| Grade | |
| Difficulty | |
| Best Time |
| Casino: Chips Bettigan | |
|---|---|
| Played | |
| Completed | |
| Grade | |
| Difficulty | |
| Best Time |
| Casino: Mr. Wheezy | |
|---|---|
| Played | |
| Completed | |
| Grade | |
| Difficulty | |
| Best Time |
| Casino: Tipsy Troop | |
|---|---|
| Played | |
| Completed | |
| Grade | |
| Difficulty | |
| Best Time |
| Casino: Pirouletta | |
|---|---|
| Played | |
| Completed | |
| Grade | |
| Difficulty | |
| Best Time |
| Casino: Hopus Pocus | |
|---|---|
| Played | |
| Completed | |
| Grade | |
| Difficulty | |
| Best Time |
| Casino: Phear Lap | |
|---|---|
| Played | |
| Completed | |
| Grade | |
| Difficulty | |
| Best Time |
| Casino: Mr. Chimes | |
|---|---|
| Played | |
| Completed | |
| Grade | |
| Difficulty | |
| Best Time |
| Casino: Mangosteen | |
|---|---|
| Played | |
| Completed | |
| Grade | |
| Difficulty | |
| Best Time |
| Die House | |
|---|---|
| Played | |
| Completed | |
| Grade | |
| Difficulty | |
| Best Time |
| King Dice | |
|---|---|
| Played | |
| Completed | |
| Grade | |
| Difficulty | |
| Best Time |
| The Devil | |
|---|---|
| Played | |
| Completed | |
| Grade | |
| Difficulty | |
| Best Time |


--- title: calcVariantGraph sidebar: function_reference_sidebar permalink: parentGrainReconstructor.calcVariantGraph.html folder: function_reference toc: false ---
set up variant graph for parent grain reconstruction
The weights of the graph are computed from a cummulative Gaussian distribution with mean given by the option 'threshold'
and variance given by the option 'tolerance'
. The options 'C2C'
and 'P2C'
may be used to restrict the graph to specific neighborhood relationships. The option mergeSimilar
creates a variant graph that does not distinguish between similar variants.
| job | parentGrainReconstructor |
| job.graph | adjacency matrix of the graph |
| threshold | misfit at which the probability is set to 0.5, default is 2 degree |
| tolerance | range around the threshold where the probability increases from 0 to 1 |
| C2C | consider only child to child grain boundaries |
| P2C | consider only parent to child grain boundaries |
| mergeSimilar | merge similar variants in the graph |


- SCENT_SWORD - Static variable in class net.co.java.skill.Skill
-
- secondSocket - Variable in class net.co.java.item.ItemInstance.EquipmentInstance
-
- SEIZER - Static variable in class net.co.java.skill.Skill
-
- send() - Method in class net.co.java.entity.Player.Inventory
-
Send the equipments and inventory contents to the client
- send(ServerThread) - Method in class net.co.java.packets.IncomingPacket
-
- send(Player) - Method in class net.co.java.packets.PacketWriter
-
- send(ServerThread) - Method in class net.co.java.packets.PacketWriter
-
Send the response to the Client
- send(AbstractClient) - Method in class net.co.java.packets.PacketWriter
-
- sendProficiencies() - Method in class net.co.java.entity.Player
-
- sendSkill() - Method in class net.co.java.skill.SkillProficiency
-
- sendSkill() - Method in class net.co.java.skill.WeaponProficiency
-
- sendSkills() - Method in class net.co.java.entity.Player
-
- sendStamina() - Method in class net.co.java.entity.Player
-
- sendTo(List<Player>) - Method in class net.co.java.packets.PacketWriter
-
- sendTo(Player[]) - Method in class net.co.java.packets.PacketWriter
-
- Server - Class in net.co.java.server
-
The server is the main class for the Conquer Online server.
- Server(Model) - Constructor for class net.co.java.server.Server
-
Construct a new Server
- Server.AuthServer - Class in net.co.java.server
-
The Authentication Server handles user login requests
and allows the client to connect to the Game Server.
- Server.AuthServer() - Constructor for class net.co.java.server.Server.AuthServer
-
Construct a new AuthServer listening at the default
port (9958).
- Server.GameServer - Class in net.co.java.server
-
The game server contains all required data for the entities and ensures
that updates of these data - for example equipment or location - are
efficiently broadcasted to all the connected clients.
- Server.GameServer() - Constructor for class net.co.java.server.Server.GameServer
-
Construct a new AuthServer listening at the default
port (9958).
- ServerThread - Class in net.co.java.server
-
The ServerThread is an abstract client worker.
- setARGB(long) - Method in class net.co.java.packets.MessagePacket
-
Set the colour for this message
- setAttribute(UpdatePacket.Mode, Long) - Method in class net.co.java.packets.UpdatePacket
-
Set an attribute for this UpdatePacket
- setBless(int) - Method in class net.co.java.item.ItemInstance.EquipmentInstance
-
- setCharacterName(String) - Method in class net.co.java.model.AuthorizationPromise
-
- setChatID(long) - Method in class net.co.java.packets.MessagePacket
-
Set the ChatID for this message
- setClient(AbstractClient) - Method in class net.co.java.entity.Player
-
- setCps(int) - Method in class net.co.java.entity.Player
-
- setDexterity(int) - Method in class net.co.java.entity.Player
-
- setDura(int) - Method in class net.co.java.item.ItemInstance.EquipmentInstance
-
- setDwParam(long) - Method in class net.co.java.packets.GeneralData
-
- setEnchant(int) - Method in class net.co.java.item.ItemInstance.EquipmentInstance
-
- setExperience(int) - Method in class net.co.java.entity.Player
-
- setExperience(long) - Method in class net.co.java.skill.SkillProficiency
-
Set the experience to a given value
- setExperience(long) - Method in class net.co.java.skill.WeaponProficiency
-
Set the experience to a given value
- setFirstSocket(ItemInstance.EquipmentInstance.Socket) - Method in class net.co.java.item.ItemInstance.EquipmentInstance
-
- setFlag(Entity.Flag) - Method in class net.co.java.entity.Entity
-
Set a flag for this Entity
- setGold(int) - Method in class net.co.java.entity.Player
-
- setGuild(Guild) - Method in class net.co.java.entity.Player
-
- setGuildRank(GuildRank) - Method in class net.co.java.entity.Player
-
- setHairstyle(int) - Method in class net.co.java.entity.Entity
-
- setHP(int) - Method in class net.co.java.entity.Entity
-
- setIdentity(long) - Method in class net.co.java.packets.GeneralData
-
- setIdentity(long) - Method in class net.co.java.server.AbstractClient
-
- setKeys(long, long) - Method in class net.co.java.cipher.Cryptographer
-
- setKeys(long, long) - Method in class net.co.java.server.AbstractClient
-
Set the keys for the Cryptographer
- setKeys(long, long) - Method in class net.co.java.server.ServerThread
-
Set the keys for the Cryptographer
- setLevel(int) - Method in class net.co.java.entity.Entity
-
- setLocation(Location) - Method in class net.co.java.entity.Entity
-
Set the location for this entity
- setMana(int) - Method in class net.co.java.entity.Entity
-
- setMesh(int) - Method in class net.co.java.entity.Entity
-
- setMessageType(MessagePacket.MessageType) - Method in class net.co.java.packets.MessagePacket
-
Set the MessageType for this message
- setOffset(int) - Method in class net.co.java.packets.PacketWriter
-
Set the offset for this PacketWriter
- setPkPoints(int) - Method in class net.co.java.entity.Player
-
- setPlayer(Player) - Method in class net.co.java.server.AbstractClient
-
- setPlus(int) - Method in class net.co.java.item.ItemInstance.EquipmentInstance
-
- setProfession(int) - Method in class net.co.java.entity.Player
-
- setProficiency(WeaponType, int, long) - Method in class net.co.java.entity.Player
-
- setProficiency(Player, WeaponProficiency) - Method in class net.co.java.model.Mock
-
- setProficiency(Player, WeaponProficiency) - Method in interface net.co.java.model.Model
-
- setProficiency(Player, WeaponProficiency) - Method in class net.co.java.model.PostgreSQL
-
- setRebornCount(int) - Method in class net.co.java.entity.Player
-
- setSecondSocket(ItemInstance.EquipmentInstance.Socket) - Method in class net.co.java.item.ItemInstance.EquipmentInstance
-
- setSkill(Skill, int, long) - Method in class net.co.java.entity.Player
-
- setSpirit(int) - Method in class net.co.java.entity.Player
-
- setSpouse(String) - Method in class net.co.java.entity.Player
-
- setStamina(int) - Method in class net.co.java.entity.Player
-
- setStrength(int) - Method in class net.co.java.entity.Player
-
- setType(MessagePacket.MessageType) - Method in class net.co.java.packets.MessagePacket
-
- setUp() - Method in class net.co.java.entity.Inventory
-
- setVitality(int) - Method in class net.co.java.entity.Player
-
- setwParam1(int) - Method in class net.co.java.packets.GeneralData
-
- setwParam2(int) - Method in class net.co.java.packets.GeneralData
-
- setwParam3(int) - Method in class net.co.java.packets.GeneralData
-
- sexReq - Variable in class net.co.java.item.ItemPrototype.EquipmentPrototype
-
- size() - Method in class net.co.java.entity.Entity.View
-
- size() - Method in class net.co.java.skill.TargetBuilder
-
- Skill - Class in net.co.java.skill
-
- Skill() - Constructor for class net.co.java.skill.Skill
-
- skill - Variable in class net.co.java.skill.SkillProficiency
-
- Skill.MagicSkill - Class in net.co.java.skill
-
These skills below are active: You have to select them and use them manually.
- Skill.MagicSkill() - Constructor for class net.co.java.skill.Skill.MagicSkill
-
- Skill.PassiveSkill - Class in net.co.java.skill
-
The skills below are passive: They have a chance to work automatically when you attack.
- Skill.PassiveSkill() - Constructor for class net.co.java.skill.Skill.PassiveSkill
-
- SkillProficiency - Class in net.co.java.skill
-
A Skill Proficiency binds a skill, its level and its progress to the next level
to a Player
- SkillProficiency(Player, Skill, int, long) - Constructor for class net.co.java.skill.SkillProficiency
-
Construct a new Proficiency object
- SNOW - Static variable in class net.co.java.skill.Skill
-
- Snow - Class in net.co.java.skill
-
- Snow() - Constructor for class net.co.java.skill.Snow
-
- spawn() - Method in class net.co.java.entity.Entity
-
This method is called to setup the initial spawn.
- Spawnable - Interface in net.co.java.entity
-
- SpawnPacket() - Method in class net.co.java.entity.Entity
-
- SpawnPacket() - Method in class net.co.java.entity.Monster
-
- SpawnPacket() - Method in class net.co.java.entity.Player
-
- SPEED_GUN - Static variable in class net.co.java.skill.Skill
-
- STRANDED_MONSTER - Static variable in class net.co.java.skill.Skill
-
- strReq - Variable in class net.co.java.item.ItemPrototype.EquipmentPrototype
-
- switchDirection(int) - Method in class net.co.java.entity.Location
-
- SYSTEM - Static variable in class net.co.java.packets.MessagePacket
-


When you fill out forms on our website, or paper forms at our live events, we collect and store your data. This may include your name, email, phone number, address, profile photo, your policy views, and more.
We use your data in very simple ways.
We use your name and email address to correspond with you, or send you our newsletter and notifications (of course you can unsubscribe anytime).
We use your name, address, and other information to report your contributions to our campaign to the Federal Elections Commission (FEC) according to the laws governing congressional campaigns. Learn more at fec.gov.
We do not share your contact information with spammers, or third parties any any kind, except the FEC as noted above.
We will never sell your data to anyone.
We take security very seriously.
We do not store your financial data (credit card number, expiration date, etc) ever! In fact your financial data never even hit our servers. They go straight from your browser to our payment processor (more info here: https://stripe.com/help/security).
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Timing and shit...
T+ 0:00 - 2.5mg 5-meo-amt administered rectally
T+ 0:10 - Gastrointestinal disturbances hit, drugs is expelled from body
T+ 0:15 - Nausea present, pupils size of pinpricks
T+ 0:20 - Few hits of high grade marijuana smoked to ease nausea, and worked like a charm
T+ 0:30 - Nice mental clarity effects noticed, mild visualizations present with ability to increase intensity of if focused on
T+ 0:40 - Seem to have hit the plateau.
I had recently purchased 300 mg of 5-meo-amt powder from an online retailer, and as soon as the package came in the mail, I was eager to try it. The substance came in a tiny, almost beaker-ish 'bottle' of you will, about an inch tall and a circumference of about 1 cm. It was marked with numerous poison warnings and the like, and ironically, the word 'poison' was actually misspelled in one of them. Go figure.
 I felt already as if I was in one of those 'cartoon' experiences where someone receives a package inside of a package inside of a package just to get something tiny.
I toyed around with the substance for a few days in powder form, and in doing so accidentally ingested an estimated 15 mg. Needless to say, I went pretty much insane over that one, so in the spirit of being careful, I decided to use the water-dosing method.
I took the 300 mg of powder and mixed it with 60 ml of water, to give it a potency of 5mg/ml. I figured this dose was about right to be considered one 'hit.' Also, taking into the account the 25 mg or so I had already taken of the substance, I was giving myself nice 'padding' in case of an accidental overdose or some other unexpected dose-dependant emergency.
After a few days, I wanted to try to find a quicker way of ingestion than oral or insufflated, being as each takes roughly three hours to kick in. I decided I would try an experiment; given that our colon is the last organ in our digestive system and therefore absorbs things rather quickly, would it absorb a drug such as this? If so, how quickly? Would the side effects be lessened to any extent? I decided to find out.
So, as gross as it may sound to some, I took 1/2 a ml of the substance, and using a 'dropper,' administered the 5-meo-amt rectally. I didn't feel much at first; I simply felt like I needed to use the restroom, but knew I couldn't so that the substance could be properly absorbed.
When you feel this way, it's amazing how slowly time goes by. By 10 minutes I could already feel the drug coming on with its alteration of the digestive system. As anyone who's used this before knows, 5-meo-amt is known to cause nausea and diarrhea as well as other gastric disturbances. This time seemed to be no exception.
With that, I decided to empty myself of the substance and whatever followed it, and in the process of doing so, noticed the drug coming on quite intensely. The wallpaper in my bathroom started to come alive, and it felt as though I was surrounded by the ocean.
I started feeling quite nauseated, so I layed down on the bathroom floor for a while to feel better. I stared at the ceiling and it began shrinking and expanding in different places, and the walls seemed to be dancing to the beat of an unknown drum. I felt as though I was deep underwater, but once again, in one of those cartoony ways.
After fighting off the nausea with a few hits of some high grade marijuana, I felt very clear headed and definitely in a trippy kind of mood. Nothing incredibly intense, but very pleasurable nonetheless. Visuals are, at this dosage, slightly there, but if you want to see them you can enhance them if they are focused on.
All in all I am very surprised at how efficient this 'odd' method of ingestion seems to be. Instead of taking upwards of 3 hours via the oral route, the rectal route provided a nice trippy state by the half hour mark. And to think, I only took half a hit, and only held it in for 10 minutes or so...
I personally would recommend extreme caution with this dosing method. You will be surprised how quickly the drug starts to overtake you, and even if your dosage is accurate, there is as yet unknown to me any way of knowing how quickly your colon absorbs the 5-meo-amt, or whether or not you have completely absorbed the dosage that you have taken before expelling it. I wonder what might have happened with me if I had held my dosage for the first half hour... I could have been in store for some fairly intense tripping. If you decide to try this method, I would advise you to be extremely careful, and if things start getting out of hand, flush the drug out of your system immediately! Better safe than sorry!
Happy travels!
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Pentagon chief wants Navy secretary to resign over SEAL case
Mark Esper asked for Navy Secretary Richard Spencer's resignation after losing confidence in him over his handling of the case of a Navy SEAL accused of war crimes
by ReutersU.S. Secretary of Defense Mark Esper asked for Navy Secretary Richard Spencer's resignation after losing confidence in him over his handling of the case of a Navy SEAL accused of war crimes, the Defense Department said on Sunday.
“I am deeply troubled by this conduct shown by a senior DOD official.” Mr. Esper said in a statement. “Unfortunately, as a result I have determined that Secretary Spencer no longer has my confidence to continue in his position. I wish Richard well.”


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We, the Computer Society Member Development Committee for Region 8(Europe, Africa and Middle East), are focused on empowering your professional career through Computer Society.
Meet the Team
Executive Coordinator
David Dias
David is a Communication Networks Engineer, finishing a Masters on Cloud Computing, P2P networks and Mobile applications at IST. He serves Computer Society as R8 MDC Executive Coordinator. David lives his days trying to push forward the humanity by being a catalyst of his peers, trying to make the most of the energy he puts in every project he is up too, whether it is related to his field of studies or not.
You can find David motivating everyone around me to make something happen, or trying to develop the next big thing in WebDev.
Operations Coordinator
Ioannis Mousmoutis
Ioannis is a senior student at the University of Thessaly, Department of Computer Science and Biomedical Informatics and his main interests are Biomedical Engineering and Web Development. He has been an active IEEE member since 2011 and has been member of the Organizing Committe of many events since then. Currently, he is Chairman of the IEEE UTH (Lamia) Student Branch, Ad Hoc Member of the R8 Pre-University Works Sub-Committee and Operations Coordinator of the R8 Computer Society Member Development Committee.
Member Relations Coordinator
Alexandre Campos
Alex is an Information Systems and Computer Engineer finishing his Masters at IST, with a focus on highly distributed systems and NoSQL data stores.
Web Designer
Francisco Dias
Francisco is a Computer Science Student at IST, who loves surfing when he isn't making games, web development or robots stuff.


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Why This Edition?
One consequence of the growing popularity of Python has been an
influx of new users, programming styles, and applications, all of
which have conspired to make parts of the first edition of this book
prime for updates. Python itself has changed in smaller ways, but
important extensions have simplified various aspects of Python
development and merit new coverage.
Perhaps most relevant for this edition is that the Python
"audience" has changed. Over the last five years, Python
has transitioned from an emerging language of interest primarily to
pioneers to a widely accepted tool used by programmers for day-to-day
development tasks. This edition has been refocused for this new
Python audience. You will find that it is now more of a
nuts-and-bolts text, geared less toward introducing and popularizing
the language than to showing how to apply it for realistically scaled
programming tasks.
Because of the breadth of change, this edition is something of an
entirely new book. To readers who enjoyed the first edition, I would
like to express my gratitude, and I hope you will find the same
spirit in this second edition. Although this is a major rewrite, I
have tried to retain as much of the original book's material
and flavor as possible (especially the jokes :-).
Since writing the first edition five years ago, I have also had the
opportunity to teach Python classes in the U.S. and abroad, and some
of the new examples reflect feedback garnered from these training
sessions. The new application domain examples reflect common
interests and queries of both myself and my students. Teaching Python
to workers in the trenches, many of whom are now
compelled to use Python on the job, also
inspired a new level of practicality that you will notice in this
edition's examples and topics.
Other new examples are simply the result of my having fun programming
Python. Yes, fun; I firmly believe that one of Python's
greatest intangible assets is its ability both to kindle the
excitement of programming among newcomers, and to rekindle the
excitement among those who have toiled for years with more demanding
tools. As we will see in this edition, Python makes it incredibly
easy to play with advanced but practical tools such as threads,
sockets, GUIs, web sites, and OOP -- areas that can be both
tedious and daunting in traditional compiled languages like C and
C++.
Frankly, even after eight years as a bona fide
Pythonista, I still
find programming most enjoyable when it is done in Python. Python is
a wildly productive language, and witnessing its application
first-hand is an aesthetic delight. I hope this edition, as much as
the first, will demonstrate how to reap Python's productivity
benefits and communicate some of the satisfaction and excitement
found in a rapid-development tool such as Python.
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