class AsciiPanelView : View
An implementation of terminal view for old-school games. Initially ported from JPanel AsciiPanel https://github.com/trystan/AsciiPanel to Android View
Author
Alexander Roman
class ColoredChar
Object for chars to print on the panel |
|
interface OnCharClickedListener
Interface to be called on panel character click |
AsciiPanelView(context: Context)
Default View constructors by context AsciiPanelView(context: Context, attrs: AttributeSet)
Default View constructors by context and attributes AsciiPanelView(context: Context, attrs: AttributeSet, defStyleAttr: Int)
Default View constructors by context, attributes and default style |
var bgColor: Int
color of char background to be drawn if not specified |
|
var charColor: Int
color of chars to be drawn if not specified |
|
lateinit var chars: Array<Array<ColoredChar>>
matrix of ColoredChar to be drawn on the panel |
|
var cursorX: Int
position X of cursor to draw next char at |
|
var cursorY: Int
position Y of cursor to draw next char at |
|
var fontFamily: String
font file name to use for drawing chars |
|
var onCharClickedListener: OnCharClickedListener?
interface of OnCharClickedListener to be called on panel char click |
|
var panelHeight: Int
height of panel in chars |
|
var panelWidth: Int
width of panel in chars |
fun clear(): AsciiPanelView
Clear the entire screen to whatever the default background color is. fun clear(character: Char): AsciiPanelView
Clear the entire screen with the specified character and whatever the default foreground and background colors are. fun clear(character: Char, charColor: Int, bgColor: Int): AsciiPanelView
Clear the entire screen with the specified character and whatever the specified foreground and background colors are. |
|
fun clearRect(character: Char, x: Int, y: Int, width: Int, height: Int): AsciiPanelView
Clear the section of the screen with the specified character and whatever the default foreground and background colors are. The cursor position will not be modified. fun clearRect(character: Char, x: Int, y: Int, width: Int, height: Int, charColor: Int, bgColor: Int): AsciiPanelView
Clear the section of the screen with the specified character and whatever the specified foreground and background colors are. |
|
fun onDraw(canvas: Canvas): Unit |
|
fun onSizeChanged(xNew: Int, yNew: Int, xOld: Int, yOld: Int): Unit |
|
fun onTouchEvent(event: MotionEvent): Boolean |
|
fun setCursorPosX(cursorX: Int): AsciiPanelView
Sets the distance from the left new text will be written to. |
|
fun setCursorPosY(cursorY: Int): AsciiPanelView
Sets the distance from the top new text will be written to. |
|
fun setCursorPosition(x: Int, y: Int): AsciiPanelView
Sets the x and y position of where new text will be written to. The origin (0,0) is the upper left corner. |
|
fun writeCenter(string: String, y: Int): AsciiPanelView
Write a string to the center of the panel at the specified y position. This updates the cursor's position. fun writeCenter(string: String, y: Int, charColor: Int): AsciiPanelView
Write a string to the center of the panel at the specified y position with the specified foreground color. This updates the cursor's position but not the default foreground color. fun writeCenter(string: String, y: Int, charColor: Int?, bgColor: Int?): AsciiPanelView
Write a string to the center of the panel at the specified y position with the specified foreground and background colors. This updates the cursor's position but not the default foreground or background colors. |
|
fun writeChar(character: Char): AsciiPanelView
Write a character to the cursor's position. This updates the cursor's position. fun writeChar(character: Char, charColor: Int): AsciiPanelView
Write a character to the cursor's position with the specified foreground color. This updates the cursor's position but not the default foreground color. fun writeChar(character: Char, x: Int, y: Int, charColor: Int): AsciiPanelView
Write a character to the specified position with the specified foreground color. This updates the cursor's position but not the default foreground color. fun writeChar(character: Char, x: Int, y: Int, charColor: Int?, bgColor: Int?): AsciiPanelView
Write a character to the specified position with the specified foreground and background colors. This updates the cursor's position but not the default foreground or background colors. |
|
fun writeCharWithColor(character: Char, charColor: Int, bgColor: Int): AsciiPanelView
Write a character to the cursor's position with the specified foreground and background colors. This updates the cursor's position but not the default foreground or background colors. |
|
fun writeCharWithPos(character: Char, x: Int, y: Int): AsciiPanelView
Write a character to the specified position. This updates the cursor's position. |
|
fun writeString(string: String): AsciiPanelView
Write a string to the cursor's position. This updates the cursor's position. fun writeString(string: String, charColor: Int): AsciiPanelView
Write a string to the cursor's position with the specified foreground color. This updates the cursor's position but not the default foreground color. fun writeString(string: String, x: Int, y: Int, charColor: Int): AsciiPanelView
Write a string to the specified position with the specified foreground color. This updates the cursor's position but not the default foreground color. fun writeString(string: String, x: Int, y: Int, charColor: Int?, bgColor: Int?): AsciiPanelView
Write a string to the specified position with the specified foreground and background colors. This updates the cursor's position but not the default foreground or background colors. |
|
fun writeStringWithColor(string: String, charColor: Int, bgColor: Int): AsciiPanelView
Write a string to the cursor's position with the specified foreground and background colors. This updates the cursor's position but not the default foreground or background colors. |
|
fun writeStringWithPos(string: String, x: Int, y: Int): AsciiPanelView
Write a string to the specified position. This updates the cursor's position. |
const val DEFAULT_BG_COLOR: Int
Default char background color = Color.WHITE |
|
const val DEFAULT_CHAR_COLOR: Int
Default char color = Color.BLACK |
|
const val DEFAULT_FONT: String
Default font |
|
const val DEFAULT_PANEL_HEIGHT: Int
Default panel height in chars = 27 |
|
const val DEFAULT_PANEL_WIDTH: Int
Default panel width in chars = 64 |


Table 1
Player 1 vs. Player 2
Winner:
Player 1
Player 2
Table 2
Player 3 vs. Player 4
Winner:
Player 1
Player 2
Next Up
Player 1 vs. Player 2
All Players
Alvin
send
Alvin
send
Alvin
send
Alvin
send


We are the most awarded advertising agency in the world
Coconut is a popular addition. The syrup may also option a popular addition. Coconut is a popular addition. The syrup may also option a popular addition.
We are the most awarded advertising agency in the world
Coconut is a popular addition. The syrup may also option a popular addition. Coconut is a popular addition. The syrup may also option a popular addition.
We are the most awarded advertising agency in the world
Coconut is a popular addition. The syrup may also option a popular addition. Coconut is a popular addition. The syrup may also option a popular addition.
Responsive Website
Coconut is a popular addition
Creative UI / UX Design
Coconut is a popular addition.
We are the most awarded advertising agency in the world
Coconut is a popular addition. The syrup may also option a popular addition. Coconut is a popular addition. The syrup may also option a popular addition.
We are the most awarded advertising agency in the world
Coconut is a popular addition. The syrup may also option a popular addition. Coconut is a popular addition. The syrup may also option a popular addition.
We are the most awarded advertising agency in the world
Coconut is a popular addition. The syrup may also option a popular addition. Coconut is a popular addition. The syrup may also option a popular addition.


Home
Not Signed In
settings
Settings
close
Sign Out
Rewards
Item
Description
Price
Actions
Test Item
This item is a test
1
Edit
Woah Item
meme review
6969420
Edit
Save
Create New
Your Students
person
Display Name
Full Name has 0 point(s)
Reward
Settings
Dark Mode
Close
Edit Item
Item Name
Item Description
Price
The price needs to be a number!
Save
Cancel
New Item
Item Name
Item Description
Price
The price needs to be a number!
Add
Cancel
Reward User
Points to reward
The reward needs to be a number!
Reward
Cancel


We offer one of the best Gourmet Pizza in Eastchester!
Our menu not only consists of yummy Pizzas but we also have a variety of Calzones, Panini’s, Wedges, Salads and much more. We offer you a very convenient online ordering through our website. We also provide bookings, ...
$19.99
$19.00
$21.00
$20.00
$19.55
$22.00
$22.50
$23.00
$24.00
$24.55
$25.00
$26.00


module Praetorian
Defined in:
praetorian/version.crpraetorian.cr
praetorian/policy.cr
Constant Summary
-
VERSION =
"0.3.0"
Macro Summary
-
authorise(user, object, query, policy_class)
Same as .authorize
- authorise(user, object, query)
-
authorize(user, object, query, policy_class)
Retrieves the policy for the given object, initializing it with the object and user and finally throwing an error if the user is not authorized to perform the given action.
- authorize(user, object, query)
-
check_auth(query, object, policy)
Performs actual policy query check
Macro Detail
macro authorize(user, object, query, policy_class)
#
Retrieves the policy for the given object, initializing it with the object and user and finally throwing an error if the user is not authorized to perform the given action.


EYE OF GOD (director: Tim Blake Nelson; cast: Martha Plimpton (Ainsley DuPree), Kevin Anderson (Jack Stillings), Nick Stahl (Tommy Spencer), Margo Martindale (Tommy's Aunt), Mary Kay Place (Claire Spencer), Hal Holbrook (Sheriff Sam Rogers), Richard Jenkins (Willard Sprague), 1997)
EYE OF GOD is the film version of Tim Blake Nelson's stage play. Its genre is a sort of Southern noir-mystery, even if it emphasizes the part of its story that is like a biblical allegory about redemption. The film takes place in a dying rural town in Oklahoma called Kingfisher. Its story is told in a jumbled order, flashback style, which at first is quite confusing, but begins to make sense when we realize that the power of the story is not in solving the crime that was committed, but in understanding the people in this town, as we get to know them and feel for their dreams and disappointments in life. The main characters are the innocent young woman, Ainsley (Plimpton), a fast-food worker, with a glass eye (The symbolism of that eye was not as clearly developed as it could have been), the result of a childhood accident, who corresponded with a prisoner just released, that she is meeting for the first time, Jack (Anderson). He is a Christian fundamentalist, praising God for changing his life, allowing him the opportunity to work an honest job as a mechanic, who will become her husband and make her happy for a while, before his religious intolerances become a real pain. The other star of this film is Sheriff Sam Rogers (Holbrook), who is the voice of reason, the one asking the most pertinent questions about whether there is a God and whether it is feasible to just obey him blindly. He mentions the Biblical tale of Abraham, who is ready to sacrifice his innocent son Isaac for a God that he has never even seen. The sheriff believes the story should really focus on the innocent child, and that he will do all he can to see that children like that are protected from those who think they are above the law.
The opening scene starts off like a horror story, as Tommy Spencer (Nick), a fourteen-year-old, is found wandering in the woods, all bloodied, unable to speak, as the police are startled to see him in this condition, trying to figure out what happened. The sheriff practices what he preaches, and gently handles the boy, showing deep concern for his well-being. The film takes off from there and spends most of its time developing the relationship between the intractible zealot, Jack, and the vulnerable, good-hearted and very lonely Ainsley, desperate to talk to people.
The film evokes a hopeless feeling of loneliness and boredom, as this rural town is shown as a place where people are trapped in their own invention of what a God should be like. There is never any doubt about who the murderer of Ainsley will be, so it really doesn't matter that her murder is what has made Tommie catonic. What matters is that emptiness persists in this town, everyone seems trapped by their despair. There is no getting away from it-- every small town in Oklahoma looks like the other. Ainsley's marriage only increases her loneliness, as her husband acts to control every movement she makes, forcing her to stay in the house and not leave it without his permission. Religion is reduced to being an inhibiting dogma, that makes a bleak life even bleaker.
The only reason the film works so well and overcomes its tiresome tale, is because the acting from the leads is so convincing. Plimpton is the glue that holds this picture together, as she is someone we come to really care about. Holbrook is a gentle force, giving the film a sensibility to it that is hard to question. Nick is perfect in his role, conveying a quiet but unflagging desperation and teenage angst, as he wrestles with his yearnings of how to escape from his unhappiness, ever since his mother (Place) committed suicide and he is made to live with his aunt, whom he does not respect. Martindale as the aunt, adds her impenetrable mixture of private self-pity and public cheerfulness to the town's drab soul. And, Jack, as the troubled clean-cut ex-con, is a role we have seen played too often in recent years to be overwhelmed by his effective performance...
The problem with the film, is that the performances convey a deeper meaning to the film than the too many superficial messages about religion do. Nothing new seems to be uncovered, except that the film is right on target identifying this kind of Christian fundamentalism as a very real problem in rural towns all across the country. But, less religious metaphors would have allowed the film more time to develop the more persuasive tale it has to tell, of expanding the noir-mood the story set up so well but failed to follow through on.
REVIEWED ON 3/12/99 GRADE: B-
http:www.sover.net/~ozus
Dennis Schwartz: "Movie Reviews"<EMAIL_ADDRESS>© ALL RIGHTS RESERVED DENNIS SCHWARTZ
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Manuel Vega
User-Interface
Juan Alvarado-Arguello
User-Interface
Rudy Goldhaber
Web React 1
Matthew Bolton
Web React 1
Gavin Stahl
Web React 2
Eric Ahlgren
Backend
Androik Mkrtychev
Data Engineer
John Mercedes
Data Engineer
Mathias Skreden
Machine Learning
David Vollendroff
Machine Learning
Michael Bundick
Team Lead


|
ARDP
2.2.1
Another RDF Document Parser
|
#Installation guide Following chapters outlines the necessary dependencies and environment for building the ARDP. The tested environment were OSX and Ubuntu, but generic approach should apply to all *nix platforms.
The recommened approach on GNU/Linux is to translate the Debian apt-get command into the package manager command of chosen distribution, as package managers usually resolve additional decencies which may be required for the packages and were not discovered during their presence on test distribution.
The generic linux installation requires several tools to be installed. This guide suppose that the distribution has the basic development support and that llvm-clang is already installed and is relatively up-to-date (3.5.0+). If the target platform is Debian based distribution, single command should build and install all required dependencies: ```sh sudo apt-get -y install libdispatch-dev zlib1g-dev bzip2 libbz2-dev autotools-dev autoconf ragel lemon ``` Zlib installation: ```sh wget http://www.zlib.net/zlib-1.2.8.tar.gz tar -xvzf zlib-1.2.8.tar.gz cd zlib-1.2.8 ./configure && make && sudo make install ```
BZip2 installation: ```sh wget http://www.bzip.org/1.0.6/bzip2-1.0.6.tar.gz tar -xvzf bzip2-1.0.6.tar.gz cd bzip2-1.0.6 ./configure && make && sudo make install ```
LibDispatch installation: ```sh #Needs to have CLANG installed for the BlockRuntime git clone git://git.macosforge.org/libdispatch.git cd libdispatch sh autogen.sh ./configure CC=clang –with-blocks-runtime=/usr/local/lib make check make && sudo make install ```
In order to install the dependencies used to build the ARDP on OSX, one should install XCode using the the AppStore. After installation of the Xcode, command for installing the CLT should be entered in terminal:
```sh xcode-select –install ``` If any of the dependencies are missing, it is recommended to install Homebrew package manager from https://brew.sh and installing the depencecies from it, or installing **wget* command and follow the steps as specified in linux generic installation from source.
After all dependencies are installed the ARDP should be ready to be build and installed.
ARDP can be obtained using two methods: one is the ARDP version included on CD which is part of this thesis. In such case one should copy the **_ardp-*.tar.gz_**, unpack it and skip the following steps related to git.
The other method is to download the sources from github git repository. The github has the newest version of the work regardless of the status of CD and is recommended as source, for improvements and changes are likely to be made to codebase. The github code which is identical to the content of the CD is tagged with label 'thesis'.
```sh git clone https://www.github.com/michto01/ardp cd ardp sh autogen.sh # bootstrap the package. ```
As is visible in the previous listing, the git repository requires aditional step, namely running the script autogen.sh, which creates files, which are target specific and therefore are in .gitignore file.
Optionally, one can generate the new code from the tools ragel and lemon. This allows to change and fine-tune the behavior of the generators tools; eg. change the style of generated output for ragel:
```sh
ragel src/lib/lexers/turtle.rl -G2 src/lib/lexers/turtle.c cd src/lib/parsers lemon -s ./turtle_parser.y ```
The last step is to finally build the ARDP. It is done using the standard Unix autotools combo; to maintain the clarity of the package, build is done in separate directory as to avoid processed files mixup with source code:
```sh mkdir build && cd build # optional ../configure # ./configure if building from root make make check # optional sudo make install ```


黒の手番です。65 はどう動かしますか？


Epoch: |
0 |
Best score: |
- |
Simulation speed: |
- |
Epoch: |
0 |
Best score: |
- |
Simulation speed: |
- |


The Mirror A film review by Marty Mapes Copyright 1999 Marty Mapes
***1/2 (out of 4) A film professor recalled that when he was little, before he knew how movies worked, he assumed they were acted out live. When you saw a movie twice, the actors had to do it all over again.
THE MIRROR is a thought-provoking, mindblower of a film that asks its audience to believe just that.
 The telephoto cinematography clutters the screen with terrifying traffic jams and tangles of human legs, as Mina wanders the streets of Teheran looking for help. Her teacher is busy talking to other adults. Nobody answers the phone at her house. She is alone and scared without anyone to get her home.
Mina gets a ride part-way with her teacher's friend. She gets off his scooter at a bus stop. She rides a bus to the end of the line, listening to the older women talk about men. But she is still no nearer to getting un-lost.
So far, the movie has taken place in real time. That is to say, 45 minutes into the film, 45 minutes of Mina's "life" have passed.
At about the halfway point, Mina is on a bus, staring into the camera. A voice says "Mina, don't look into the camera." After a tense moment, Mina breaks down, angry and upset, and says "I don't want to act anymore."
At this point, the color timing that makes a film look "polished" is stopped and the film reverts to a more grainy, yellow look. The cameras keep rolling as a crew member follows Mina off the bus to comfort and reassure her. Others are sent with different tactics to try to convince Mina to continue acting, but she refuses. She just wants to go home to her mother.
The man behind "the camera," which we can now inexplicably see on screen, realizes that Mina is still wearing her portable microphone. He orders the crew to keep following her as she tries to get home. The color timing starts back up and the film resumes, still in real time, but now APPARENTLY as a documentary. The second half of the film mirrors the first half. Mina still wants to get home, only this time, she appears not to be acting for the camera.
Although the film hinges entirely on its gimmick, there is more to it than JUST the gimmick. In addition to the rare glimpse of Iranian culture, Panahi includes a cafeteria of food for thought, with each dish made from the same tantalizing ingredient.
Broadly, the film asks what separates documentary film from fiction film. But there are also specific puzzles, too. For example, in the second half, Mina meets a woman from the bus in the first half. The woman tells her that she was paid next to nothing to be in the movie and that the lines she spoke were her real life. (But what about THESE lines?)
 Now off-camera, she meets the voice of John Wayne (the man who dubbed the Duke's voice in Iranian movies). He tells Mina he saw her shooting the opening of the film "two weeks ago," even though the soccer game introduced at the start of the movie -- Iran vs. South Korea -- is still being played. Appropriately, we never see "John Wayne's" face -- he leaves Mina just before the camera finds her again.
If THE MIRROR never used its gimmick, it would still be an engrossing film for its look at modern Iranian culture -- the segregated buses, Mina's fearlessness of strangers, the "secret" talk of the women. But THE MIRROR does crack, and the broken pieces make a unique, puzzling, picture.
Check out more current movie reviews at http://www.moviehabit.com
-- Marty Mapes<EMAIL_ADDRESS>Movie Habit http://www.moviehabit.com
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Many have seen the world at it's worse possible outcome but it's those who fall down many times that stand up strong to the rest of the world. Many face several kinds of commotoins and difficultie, but it's those that have strong wings that fly high...Because anything that does not kill you makes you stronger.


Appendix D
The FGW Library
The following is a summary of public interface for the library provided on the CD with this book. All aspects of this library can be used without charge providing that the author's name is credited in the documentation accompanying any software that uses any part of it.
The library consists of two main sections; general purpose routines written in portable C++ which do not require any operating system support and the specific support for a mouse, keyboard and graphical window. The linker will require access to fgwlib.a if use is made of any part of the latter. All names in the fgw library are declared in namespace fgw.
In the examples in this appendix assume the names used are as follows unless specifically stated otherwise.
|
x, y |
are doubles |
|
i, j |
are ints |
|
T |
is some type |
|
t |
a variable of type T. |
|
s |
a string
value. |
|
c |
a char
value. |
|
out |
an output stream or bidirectional stream. |
|
in |
an input stream or bidirectional stream. |
|
strm |
a bi-directional stream. |
|
start |
an iterator representing the beginning of a sequence. |
|
finish |
an iterator representing (one past) the end of a sequence. |
|
iter |
an iterator. |
|
cont |
a container of objects of some type. |
|
paper |
a fgw::playpen object |
|
shade |
a fgw::hue value |
|
pt1, pt2 |
fgw::point2d values |
The following are provided by including header file fgw_text.h into the source file. This file is self contained and does not require an implementation file nor the inclusion of a library file.
This header file provides two special exception types. The first one is for general library problems and the second one is specific to input problems. Readers of this book are unlikely to understand the significance of the relationship between types that is represented by derivation but that information is included so that it can be used at a later date.
problem is a general purpose
simple exception class derived from std::exception. Its public interface consists of a constructor that takes a
reference to a const std::string (i.e. it can take a
string literal as its argument), a destructor that guarantees not to throw and
a member function report() that returns a const
reference to a std::string which will echo the
text provided by the constructor.
A
typical use would be:
throw problem("Incorrect input in fgw::xyz")
This
would typically be caught and processed by
catch(problem const & p) {
std::cout << p.report() << '\n';
}
bad_input is an exception type
derived from fgw::problem specifically to report
a failure in an attempt to read from an input stream. It is used by the read<T> functions to report
failure. Like problem it has a single member
function report() that will print out a
diagnostic message.
A
highly accurate value for p is provided by a const double called pi. In addition two conversion
functions are provided to convert degrees to radians and radians to degrees.
double const pi = 3.141592653589793;
inline double degrees(double rad){return rad*180/pi;}
inline double radians(double deg){return deg/180*pi;}
These
two functions are provided to make use of the C++ trigonometric functions
easier for those not familiar with the use of radian measure.
There
are two special functions to help with input in circumstances where some
existing input may need to be skipped. There are also various other functions
to provide help with input.
inline void
flush_cin()
(see chapter 11) first prints the warning message:
***Clearing keyboard input***
If you do not see 'DONE' press RETURN once.
because
it will need help from the program user if there is no input waiting for
processing. It then attempts to discard all input waiting input up to and
including the next newline character. It is intended for use where the
programmer knows that there may be input that must not be processed.
getdata(std::istream
& in, std::string & data) (see chapter 8) is similar to std::getline() except that it skips
all leading whitespace (spaces, tabs and new line characters).
The
following two functions handle a couple of special cases. The first uses std::cin and the second works with any std::istream object.
yn_answer() waits until the user
types either 'y' or 'n' (case is disregarded). All other input is ignored. If
'y' is selected the function returns true; 'n' results in a return of false. This function requires the inclusion of fgw_text.cpp in the project.
void
match(std::istream & input, char c) skips all input until the
designated character is found. The next input will start immediately after the
designated character.
The
following set of overloaded function templates provide safe input for any type
that provides an operator
>>
to extract data from an input stream. The first two versions provide for input
from std::cin with and without a user supplied
prompt. They will continue to ask for input until acceptable data (for the type
being read) is received or until the maximum number of tries have been made. In
the case of the latter they throw bad_input. The maximum number of tries defaults to three but can be reset
by calling the function reset_max_tries() (for details see below)
From
std::cin with user provided prompt:
template<typename in_type>
in_type read(std::string const & prompt) // chapter 5/6
An
example of a typical us would be:
age = read<int>("What was your age last birthday?");
From
std::cin with default prompt of ': '
template<typename in_type>
in_type read() // chapter 5/6
A
typical use would be:
x = read<double>();
The
third version is intended for reading from a general input stream. If the input
fails it throws a bad_input
exception
with the message "Corrupted data stream." The assumption being that
in such cases the data was not what was expected and that there is no general
recovery. Of course the programmer may know better and in such circumstances
can catch and handle the exception.
template<typename
in_type>
in_type
read(std::istream & in); //
chapter 5/6
A
typical use would be:
pt1 = read<point2d>(in);
Note
that if you wish to obtain input from the keyboard without a prompt you could
use this last version and supply std::cin as the input stream. However this form of read<T> does not tolerate
errors, it throws bad_input as soon as unsuitable
data is detected.
reset_max_tries(int
val)
sets the value for the maximum number of tries to the value supplied and
returns the old value. If the value supplied is negative it ignores it.
The
following functions are provided to support opening files with names held in a std::string variable. The first two are for
opening text files and the second two are for files that are in the raw binary
format.
void open_ifstream(std::ifstream & infile,
std::string const & filename)
void open_ofstream(std::ofstream & outfile,
std::string const & filename)
void open_binary_ifstream(std::ifstream & infile,
std::string const & filename)
void open_binary_ofstream(std::ofstream & outfile,
std::string const & filename)
Note
that these are pure convenience functions provided to avoid requiring you to
learn about certain low level facilities of C++. If you continue to learn C++
you will find these functions no longer necessary.
The definition of fgw::point2d and declarations of free functions that provide support for this type are provided by the header files point2d.h and point2dx.h. Note that these header files include fgw_text.h and so including either one will include that header automatically. Including one of these headers in your source will make the following available:
The type point2d which has the following public functionality:
· A constructor that will create a point2d object from two doubles, one double (with the second co-ordinated defaulting to zero) and no arguments (both co-ordinates default to zero).
· Four read access member functions x(), y(), modulus() and argument(). The first two return the Cartesian co-ordinates of the point and the second two return the polar co-ordinates.
· Four write access member functions x(double), y(double), modulus(double) and argument(double). The first two change the corresponding Cartesian co-ordinate of the point and the second two return change the corresponding polar co-ordinate.
point2d.h also provides declarations of five functions to support input and output of point2d values to streams.
getpoint2d(std::istream
& in)
is a function to obtain a point2d value from an std::istream. It assumes the data
will be stored as (x, y). White space is not significant but the parentheses
and comma separator are.
getpoint2d() is a function that
extracts data from std::cin and returns a point2d value. It assumes that the
data will be provided as two numeric values without parentheses or a comma
separator.
send_to(point2d
pt1, std::ostream& out) streams a point2d value in Cartesian form
to out. It formats the data in the form
(x, y) including the parentheses and comma. It returns a reference to out.
The
last two functions provide insertion (<<) and extraction (>>)
operators for point2d. The extraction operator
is sensitive to the stream being used so that it uses the correct form
depending on whether or not std::cin is the source stream.
The following extra declarations are provided by point2dx.h. including this file automatically includes playpen.h and point2d.h. Use of the following functions will require that fgwlib.a be included in your project.
plot(playpen
&, point2d, hue) is provided to allow easy plotting of point2d values in the Playpen.
distance(point2d
pt1, point2d pt2) returns the distance between to points.
direction(point2d
location, point2d remote) returns the direction of the remote point from the location point. Direction is
measured anticlockwise from the horizontal (x-axis).
The header file playpen.h provides the main declarations providing the functionality of Playpen. It starts with a number of declarations that provide various utilities and utility types to make use of Playpen easier.
Wait(unsigned ms) (see chapter 11) is a function that causes the program to wait for ms milliseconds.
hue is a type that provides fundamental facilities for managing the palette used by Playpen. Many of these facilities only make sense if you are using the default palette provided when a playpen object is created.
hue is an 8-bit type and the individual bits can be accessed by the index operator so shade[3] would give access to the third bit (remember to count from zero) of shade. E.g.
cout << shade[0] ; // output 0 or 1
shade[7] = 1; // set the highest bit to one
shade[3] = 0; // resets bit 3 to zero.
Attempts to access bits outside the range 0 to 7 result in returning false (0) for reading and no action for writing.
The + and – operators for hue have been overridden to provide light mixing semantics when the default palette is used. The * and / operators have been overridden so that attempts to use them will generate errors at link time. However using other operators can produce unexpected results as no comprehensive effort has been made to modify or suppress all operators.
white, black, red1, red2, red4, green1, green2, green4, blue1, blue2, blue4 and turquoise have been provided as names for hue values (chapter 1). These only make sense for the default palette. The higher the number the brighter the shade. Because only 8 bits of information are available green1, blue1 and turquoise are treated as equivalent, i.e. both green1 and blue1 are a very dim equal mixture of blue and green.
HueRGB is a supporting type to allow manipulation of the Playpen palette. Its constructor takes three char values (0 to 255) that are stored in variable r, g and b. The following three functions manage the Playpen palette (see chapter 15):
playpen& playpen::setpalettentry(hue, HueRGB const & target);
provides for changing the colour mix of a palette entry. Given that rval, gval, and bval give the new values of the red, green and blue intensities (on a scale of 0 (none) to 255 (maximum)) then:
paper.setpalettentry(32, HueRGB(rval, gval, bval));
would set entry 32 of the Playpen palette to that mixture of red, green and blue light.
HueRGB playpen::getpalettentry(hue);
provides the mechanism for recovering the current setting of a palette entry. For example:
HueRGB mix;
mix = paper.getpalettentry(19);
cout << "red intensity: " << int(mix.r) << '\n';
cout << "green intensity: " << int(mix.g) << '\n';
cout << "blue intensity: " << int(mix.b) << '\n';
will display the current mix of red, green and blue for palette entry 19.
playpen const & updatepalette();
activates a palette change otherwise changed palette entries will not become active until the next call of playpen::display().
colours, Xpixels and Ypixels (see chapter 8) are named integer constants that give the number of colours and the dimensions of the current implementation of Playpen. These are unlikely to change from 256, 512 and 512 in the foreseeable future.
enum plotmode {direct, additive, filter, disjoint}; // chapter 1
The nested type playpen::exception provides an exception type for playpen functions to report difficulties. This type supports a member function report() that displays an error message in the console window. There is little that you are likely to do if you get such an error other than report it to the author (and maintainer) of this book if you get it repetitively.
The nested type playen::raw_pixel_data provides for packaging the window co-ordinates of a pixel in Playpen. The member function x() and y() allow you to extract the individual x and y co-ordinate values.
The nested type playen::origin_data (chapter 5/6) provides for packaging the window co-ordinates of a playpen origin. The member function x() and y() allow you to extract the individual x and y co-ordinate values.
The origin used by a playpen object is managed by:
playpen& playpen::origin(int x, int y); // chapter 5/6
changes the origin to the raw window co-ordinates specified so that (x, y) in window co-ordinates becomes (0, 0) in Playpen ones.
origin_data playpen::origin();
returns the present playpen's origin in raw windows co-ordinates. For example:
playen::origin_data
orig(paper.origin());
cout << "The
origin of paper is ("
<< orig.x() << ", " << orig.y() << ")\n";
will display the current position of paper's origin in raw windows co-ordinates. The default value for this is (256, 256).
The scale of a playpen which determines the size of a logical pixel is managed by:
bool playpen::scale(int i); // chapter 1
which attempts to change the scale to i (i.e. make a logical pixel i by i physical pixels). If the attempt is unsuccessful because i is greater than 64 or less than 1 the function returns false otherwise it returns true.
int playpen::scale();
returns the current scale of the playpen object.
The following function provides management for the plotting mode property of a playpen.
plotmode playpen::setplotmode(plotmode pm); // chapter 1
both sets a new mode and returns the old one. This function combines these two tasks because you will want keep the current plotting mode when changing to an alternative one so that you can restore it when you have finished the current task. A typical use is:
plotmode const oldmode(paper.setplotmode(disjoint));
// do something
paper.setplotmode(oldmode); // restore old state
The following pair of functions provide the basic plotting functionality:
playpen& playpen::plot(int x, int y, hue h); // chapter 1
playpen& playpen::plot(double x, double y, hue h); // chapter 5/6
The second version is to suppress warning messages when floating-point co-ordinates are used. Those two functions take account of the current origin and scale. The following function provides a plotting facility at raw windows co-ordinate level:
void playpen::setrawpixel(int x, int y, hue h);
where x and y are in raw windows co-ordinates (from (0, 0) top left to (512, 512) bottom right).
playpen::display(); // chapter 1
forces the Playpen to display all changes that have been made since the last time it was updated.
The following two functions allow recovery of the current hue of a pixel:
hue playpen::get_hue(int x, int y); // chapter 10
hue playpen::getrawpixel(int x, int y); // chapter 9
The first uses Playpen co-ordinates and returns the value of the bottom left physical pixel of a playpen logical pixel (i.e. allowing for scale and origin). The second function deals with raw window pixels and (x, y) are measured in windows terms (x measure to the right of the left edge and y measure down from the top edge).
playpen& playpen::clear(hue shade = white); // chapter 1
sets all the pixels of Playpen to shade (default 255, which may not be white if the current palette is not the default one).
playpen& playpen::rgbpalette(); // chapter 15
restores the default palette.
raw_pixel_data playpen::get_raw_xy(int i, int j);
returns the raw co-ordinates of the physical pixel that is the bottom left of the logical allowing for scale and origin) identified by (i, j).
playpen::playpen(hue background = white); // chapter 1
constructs a playpen object and clears the Playpen to background if it also creates the Playpen. However if the Playpen already exists the background hue is ignored.
Special access to the keyboard is provided via declarations provided by including keyboard.h. These facilities will require that fgwlib.a be included in your project.
The keyboard type provides a constructor that will create the Playpen if it does not yet exist. All keyboard objects share a single underlying implementation.
There is a single member function key_pressed() that returns an int whose non-zero values encode information about keys pressed in accordance with the following tables. A zero value is returned if no key is pressed or if neither the Playpen nor the console window has the focus.
Key codes for "character" keys. At most one of these can be reported by a single key_pressed() call. Not all keyboards have all of these keys. Not all keys have a key code. Unused key codes up to 0xFE may occur: they indicate an unknown key was pressed.
The alphanumeric key codes are a subset of ASCII.
Note that while the decimal values are listed below, they would not normally be used in programming. Either the name or the hexadecimal value would be used. The name for preference, but the hexadecimal values when the programmer needs to recall which bits are being set.
|
named int value |
Hexadecimal value |
Decimal value |
|
key_backspace |
0x08 |
8 |
|
key_tab |
0x09 |
9 |
|
key_enter |
0x0D |
13 |
|
key_pause |
0x13 |
19 |
|
key_escape |
0x1B |
27 |
|
key_space |
0x20 |
32 |
|
key_page_up |
0x21 |
33 |
|
key_page_down |
0x22 |
34 |
|
key_end |
0x23 |
35 |
|
key_home |
0x24 |
36 |
|
key_left_arrow |
0x25 |
37 |
|
key_up_arrow |
0x26 |
38 |
|
key_right_arrow |
0x27 |
39 |
|
key_down_arrow |
0x28 |
40 |
|
key_print_screen |
0x2C |
44 |
|
key_insert |
0x2D |
45 |
|
key_delete |
0x2E |
46 |
|
key_help |
0x2F |
47 |
|
key_0 |
0x30 |
48 |
|
key_1 |
0x31 |
49 |
|
key_2 |
0x32 |
50 |
|
key_3 |
0x33 |
51 |
|
key_4 |
0x34 |
52 |
|
key_5 |
0x35 |
53 |
|
key_6 |
0x36 |
54 |
|
key_7 |
0x37 |
55 |
|
key_8 |
0x38 |
56 |
|
key_9 |
0x39 |
57 |
|
key_a |
0x41 |
65 |
|
key_b |
0x42 |
66 |
|
key_c |
0x43 |
67 |
|
key_d |
0x44 |
68 |
|
key_e |
0x45 |
69 |
|
key_f |
0x46 |
70 |
|
key_g |
0x47 |
71 |
|
key_h |
0x48 |
72 |
|
key_i |
0x49 |
73 |
|
key_j |
0x4A |
74 |
|
key_k |
0x4B |
75 |
|
key_l |
0x4C |
76 |
|
key_m |
0x4D |
77 |
|
key_n |
0x4E |
78 |
|
key_o |
0x4F |
79 |
|
key_p |
0x50 |
80 |
|
key_q |
0x51 |
81 |
|
key_r |
0x52 |
82 |
|
key_s |
0x53 |
83 |
|
key_t |
0x54 |
84 |
|
key_u |
0x55 |
85 |
|
key_v |
0x56 |
86 |
|
key_w |
0x57 |
87 |
|
key_x |
0x58 |
88 |
|
key_y |
0x59 |
89 |
|
key_z |
0x5A |
90 |
|
key_numpad_0 |
0x60 |
96 |
|
key_numpad_1 |
0x61 |
97 |
|
key_numpad_2 |
0x62 |
98 |
|
key_numpad_3 |
0x63 |
99 |
|
key_numpad_4 |
0x64 |
100 |
|
key_numpad_5 |
0x65 |
101 |
|
key_numpad_6 |
0x66 |
102 |
|
key_numpad_7 |
0x67 |
103 |
|
key_numpad_8 |
0x68 |
104 |
|
key_numpad_9 |
0x69 |
105 |
|
key_multiply |
0x6A |
106 |
|
key_add |
0x6B |
107 |
|
key_subtract |
0x6D |
109 |
|
key_decimal_point |
0x6E |
110 |
|
key_divide |
0x6F |
111 |
|
key_f1 |
0x70 |
112 |
|
key_f2 |
0x71 |
113 |
|
key_f3 |
0x72 |
114 |
|
key_f4 |
0x73 |
115 |
|
key_f5 |
0x74 |
116 |
|
key_f6 |
0x75 |
117 |
|
key_f7 |
0x76 |
118 |
|
key_f8 |
0x77 |
119 |
|
key_f9 |
0x78 |
120 |
|
key_f10 |
0x79 |
121 |
|
key_f11 |
0x7A |
122 |
|
key_f12 |
0x7B |
123 |
The following special code indicates that multiple "character" keys were pressed:
key_multiple = 0xFF = 255;
Key codes for "modifier" keys. Zero or more of these can be reported by a single key_pressed() call and these may be combined (ORed) with a single "character" key.
|
named int value |
Hexadecimal value |
Decimal value |
|
modifier_shift |
0x0100 |
256 |
|
modifier_control |
0x0200 |
512 |
|
modifier_alt |
0x0400 |
1024 |
|
modifier_caps_lock |
0x0800 |
2048 |
|
modifier_num_lock |
0x1000 |
4096 |
The following are two useful bit masks.
character_bits = 0xFF = 255
modifier_bits = 0x1F00 = 7936
Including mouse.h provides minimal support for using a mouse in Playpen. All mouse objects share the same data object, which is the underlying Playpen object. Creating a mouse object creates the Playpen if it does not yet exist.
The mouse type has two member functions (cursor_at() and button_pressed()) and a nested type (mouse::location) used by cursor_at().
mouse::location has x() and y() member functions that return the x and y values currently stored in a mouse::location object.
cursor_at() returns a mouse::location value storing the raw window co-ordinates of the mouse cursor if Playpen has the focus and the mouse cursor is in the Playpen. Otherwise it returns a mouse::location value of (-1, -1).
button_pressed() returns true if a mouse button is pressed and Playpen has the focus, otherwise it returns false.
See chapter 11 for functions playpen_x() and playpen_y() that convert raw window values to Playpen co-ordinates that take account of the origin and scale of a playpen object. These functions are not part of the fgw library.
My library includes rather more support for PNG than has been detailed in this book. However the extra functionality (declared in minipng.h) requires considerable expertise and so will not be detailed here though readers can study this header file if they wish.
The two functions that have been used in this book are declared in playpen.h. They are: LoadPlaypen() and SavePlaypen().
LoadPlaypen(playpen & paper, std::string filename) loads paper from the file designated by filename. If the file fails to open a minipng::error is thrown. If the file is unsuitable for use a playpen::exception is thrown. The loaded image requires a call to playpen::display() to make it visible.
SavePlaypen(playpen const & paper, std::string filename) saves paper to the file designated by filename. If the file fails to open a minipng::error is thrown.
Two header files provide support for line drawing; line_drawing.h provides the declarations for drawing various straight lines, and via plot_policy parameters other uses of moving from a start point to an end point. The header file shape.h provides support for drawing and manipulating shapes composed of straight-line segments.
The functions declared in line_drawing.h break into two main groups, those designed for drawing vertical and horizontal lines and those designed for drawing general lines. Each set consists of a number of overloads to deal with different data.
The following two entities are also declared in this header file:
typedef void (plot_policy)(playpen &, int x, int y, hue) which declares plot_policy as a function type suitable for use with functions requiring some form of plotting behaviour.
plot(playpen & p, int x, int y, hue shade = black) which declares plot_policy type function that delegates its action to p.plot(x, y, shade). The default parameter allows it to be used without specifying a hue.
The vertical and horizontal line drawing functions are:
vertical_line(playpen &,
int hpos, int y1, int y2, hue, plot_policy plotter = plot);
horizontal_line(playpen &,
int vpos, int x1, int x2, hue, plot_policy plotter = plot);
These two functions are the basic functions for drawing vertical and horizontal lines. The default plot_policy argument means that when they are called without a user provided plot_policy function they will use the playpen::plot() function delegated by a free function plot() given above.
vertical_line(playpen &,
int hpos, int y1, int y2, plot_policy plotter = plot);
horizontal_line(playpen &,
int vpos, int x1, int x2, plot_policy plotter = plot);
The above versions allow drawing of vertical lines and horizontal lines with a default colour (of black) even when the programmer is providing a plot_policy function.
vertical_line(playpen &,
point2d, int length, hue shade, plot_policy plotter=plot);
horizontal_line(playpen &,
point2d, int length, hue shade, plot_policy plotter=plot);
The above provide vertical and horizontal line drawing using a point2d starting point and a length with a specified colour.
vertical_line(playpen &,
point2d, int length, plot_policy plotter=plot);
horizontal_line(playpen &,
point2d, int length, plot_policy plotter=plot);
The following four declarations provide a similar set of overloaded alternatives for general lines. Note that the last two use two point2d values instead of a point2d value and a length.
drawline(playpen &,int beginx, int beginy,
int endx, int endy, hue, plot_policy plotter = plot);
drawline(playpen &, int beginx, int beginy,
int endx, int endy, plot_policy plotter = plot);
drawline(playpen &, point2d begin,
fgw::point2d end, hue, plot_policy plotter = plot);
drawline(playpen &, point2d begin,
fgw::point2d end, plot_policy plotter = plot);
The declarations of fourteen functions and a typedef that provide support for some simple shape creation, manipulation and drawing are provided by shape.h.
typedef std::vector<point2d> shape;
provides a convenient name for the container of vertices that define a shape.
void filled_polygon(playpen &,
shape const &, point2d centre, hue shade);
void filled_polygon(playpen & pp, shape const & s, hue shade);
provide for drawing a filled polygon either by specifying an internal point or by computing an internal point from the vertices. Both functions assume that the shape is a simple closed shape and that the given or computed internal point is indeed internal to the shape. If the point is external the exterior will be filled. If the point is on the boundary the result is unspecified.
void drawshape(playpen & pp, shape const & s, hue shade);
draws a shape by drawing straight lines between the vertices provided.
void moveshape(shape & s, point2d offset);
adjusts the vertices stored in s by the amount specified by the offset.
void growshape(shape & s, double xfactor, double yfactor);
multiplies the x and y co-ordinates of the vertices stored in s by the xfactor and yfactor.
void scaleshape(shape & s, double scalefactor);
similar to growshape() but uses the same factor for both co-ordinates.
void rotateshape(shape & s, double rotation, point2d centre);
void rotateshape(shape & s, double rotation);
adjusts the vertices stored in s so as to rotate a shape about a centre or the origin by the amount given by rotation.
void sheershape(shape & s, double sheer);
adjust a shape by sheering it parallel to the x-axis.
double area_of_triangle(shape s);
computes the area defined by the first three vertices stored in s. It returns zero if there are fewer than three vertices in s.
shape make_regular_polygon(double radius, int n);
returns a shape that contains the vertices of a regular n-sided polygon centred at the origin with the first vertex on the x-axis.
shape makecircle(double radius, point2d centre);
returns a shape object with a sufficiently many sided polygon to approximate to a circle at screen resolution.
shape read_shape(std::istream &);
void write_shape(shape const & s, std::ostream &);
these last two functions provide for saving and recovering shape data from a stream.
flood_fill.h declares two functions that are designed to fill areas with a single colour. Including this header automatically also includes playpen.h. Your project will need to include fgwlib.a if you use either of the fill routines. Note that both these routines take Playpen co-ordinates but actually fill at raw pixel level so for the purposes of selecting pixels the scale of the playpen object is ignored.
seed_fill(playpen
& paper, int i, int j, hue new_shade, hue boundary) changes all pixels
within a boundary provided by the boundary hue with new_shade. The edges of the
Playpen are automatically part of the boundary.
replace_colour(playpen
& canvas, int i, int j, hue new_shade) changes a contiguous area
(orthogonally connected) whose colour is that of the seed pixel to the new_shade.
The colournames.h header file provides an extension of the colour names provided by playpen.h to include a range of mixtures and intensities. These names are only appropriate if the default palette is being used and in many cases only approximate to the name given. The higher the number in a name the brighter (more intense) the shade will be.
In general x3 is equivalent to x1+x2, x5 is equivalent to x1+x4, x6 is equivalent to x2+x4 and x7 is equivalent to x1+x2+x3 where x is replaced by a colour from red, green, blue, magenta, yellow and cyan.
The added colour names are:
red3, red5, red6, red7
green3, green5, green6,
green7
blue3, blue5, blue6,
blue7
yellow1, yellow2,
yellow3, yellow4, yellow5, yellow6, yellow7
magenta1, magenta2,
magenta3, magenta4, magenta5, magenta6, magenta7
cyan1, cyan2, cyan3,
cyan4, cyan5, cyan6, cyan7
grey1, grey2, grey3,
grey4, grey5, grey6
Looking at this header file will show you how to add other colour names for yourself.


Thunderstorm asthma warning, pollen forecast as ‘extreme’
An alert has been issued for sufferers of thunderstorm asthma, as stormy conditions and pollen levels increase. Here’s what you need to know to stay safe.
The State Control Centre issued an advice message to the North East district at 12.05pm regarding thunderstorm asthma.
It advises people may experience asthma symptoms or difficulty breathing due to the combination of thunderstorm activity and high grass pollen levels.
“If you have a history of asthma or hay fever, or you experience wheezing, breathlessness, a feeling of tightness in the chest or a persistent cough, you should have reliever medication with you at all times today,” the advice message said.
“Avoid the wind gusts before the storm. Go inside and close your windows and doors before and during the storm.
“If you’re experiencing any of the above symptoms you may be having an asthma attack.
“An asthma attack is serious and can be life threatening.”
Ten people died on this day in 2016 due to the freak event.
The Department of Health and Human Services has forecast a moderate risk of thunderstorm asthma for Victoria, while Melbourne’s pollen count is rated as extreme.
With high temperatures, fires and strong winds predicted today, the National Asthma Council is telling sufferers to stay vigilant.
High pollen counts, smoke haze and thunderstorms can all trigger asthma.
“People do not need to be in the immediate area of a fire to suffer from the effect of smoke on their lungs,” NAC chief executive Siobhan Brophy said.
“Wherever smoke haze is visible, it is a threat to those with asthma.”
Ms Brophy said tragic lessons have been learned about thunderstorm asthma during the last three years.
“Thunderstorm asthma does not just occur in people with asthma, it affects those who have an
allergic reaction to the grains in the air,” she said.
“One in five Australians have hay fever and many do not know they could be at risk of having an asthma attack during a thunderstorm asthma event.”
At-risk Victorians should avoid being outside during fires and storms, especially during windy
weather, and should carry their asthma reliever with them at all times.
The asthma council advises if you are having breathing difficulties but have not been diagnosed with asthma before, you should head to a doctor or pharmacist.
oliver.caffrey@news.com.au


MQTT Broker:
Address:
Port:
User:
Password:
Devices to track
Scan period:
OFF after:
Track only listed devices
Battery
Device
Action
by Shogunxam


Before Change
self._connection.request("GET", path)
response = self._connection.getresponse()
self.assertEqual(response.status, 200)
return json.load(response)
def testBasicStartup(self):
Start the server up and then shut it down immediately.
pass
After Change
self._connection.request("GET", path)
response = self._connection.getresponse()
self.assertEqual(response.status, 200)
return json.loads(response.read().decode("utf-8"))
def testBasicStartup(self):
Start the server up and then shut it down immediately.
pass


Funke Akindele Loses Dad
by Oyindamola OlubajoAward-winning Nollywood actress, Funke Akindele-Bello has been thrown into mourning, as she loses her dad, Concise News reports.
Akindele announced the passing on of her dad on Instagram platform in the early hours of Monday, December 9.
She however, did not state the details of the cause of his death.
“Dad!!! May your soul Rest In Peace!! I tried Dad! I did!! We love you but God knows best!!! #iwishicanturnbackthehandsoftime,” she wrote.
See her post below


age_label = [0]*100
age = int(_header.label[0])
age = max(0, min(100, age))
print("age", age)
for a in xrange(0, age):
age_label[a] = 1
nlabel += age_label
nlabel = [-1, -1]
age_label = [0]*100
age = int(_header.label[0])
if age>100 or age<0:
continue
age = max(0, min(100, age))
//print("age", age)
for a in xrange(0, age):


PSK API HUB is a HTTP/HTTPS server that allows the communication between PrivateSky nodes and/or agents inside a node, allows the
storage and retrieval of bricks (blocks of data stored on the server in files identified by the block's cryptographic hash) and
allows the grouping of different bricks under the same unique identifier (anchor). Each one of the three components is
explained in more detail at the links below.
The PSK API HUB can also be extended to include custom services (besides the default ones below).
AnchoringBrick StorageBrick Fabric StorageDossier WizardVirtualMQ
A PSK API HUB is configured using the configuration file server.json located at ./privatesky/conf.
If the configuration file does not exist, then a default configuration is used. Also, if the configuration file is missing fields
necessary for the server to start, then the missing configurations are taken from the default configuration. Below is described the
default PSK API HUB configuration.
{
"storage": path.join(process.env.PSK_ROOT_INSTALATION_FOLDER, "tmp"),
"sslFolder": path.join(process.env.PSK_ROOT_INSTALATION_FOLDER, "conf", "ssl"),
"port": 8080,
"host": "<IP_ADDRESS>",
"zeromqForwardAddress": "tcp://<IP_ADDRESS>:5001",
"preventRateLimit": false,
// staticServer needs to load last
"activeEndpoints": ["virtualMQ", "messaging", "notifications", "filesManager", "bricksLedger", "bricks", "anchoring", "dossier-wizard", "staticServer"],
"endpointsConfig": {
"messaging": {
"module": "./components/mqManager",
"workingDirPath": "./messaging",
"storageDirPath": "./messaging/storage"
},
"notifications": {
"module": "./components/keySsiNotifications",
"workingDirPath": "./notifications"
},
"virtualMQ": {
"module": "./components/channelManager",
"channelsFolderName": "channels",
"maxSize": 100,
"tokenSize": 48,
"tokenHeaderName": "x-tokenHeader",
"signatureHeaderName": "x-signature",
"enableSignatureCheck": true
},
"dossier-wizard": {
"module": "dossier-wizard"
},
"bricks": {
"module": "./components/bricks"
},
"filesManager": {
"module": "./components/fileManager"
},
"anchoring": {
"module": "./components/anchoring",
"domainStrategies": {
"default": {
"name": "File",
"option": {
"path": "./"
}
},
"test": {
"name": "File",
"option": {
"path": "./../"
}
}
}
},
"staticServer": {
"module": "./components/staticServer"
},
"bricksLedger": {
"module": "./components/bricksLedger",
"brickFabric": {
"url": "http://localhost:8080/bricks",
"size": 2
},
"commands": {
"addAnchor": {
"url": "http://localhost:8080/test",
}
}
}
},
"tokenBucket": {
"cost": {
"low": 10,
"medium": 100,
"high": 500
},
"error": {
"limitExceeded": "error_limit_exceeded",
"badArgument": "error_bad_argument"
},
"startTokens": 6000,
"tokenValuePerTime": 10,
"unitOfTime": 100
}
}
storage
The folder in which PSK API HUB stores its files. By default, the server uses the folder path-to-privatesky-installation-folder/tmp
(path-to-privatesky-installation-folder stores path of the folder in which PrivateSky is installed). For the server to use another folder for storage, it is necessary to add the folder's path in the the configuration file's
(server.json) storage property.
If we want to set the server's storage folder to /home/bar, then the configuration file should be
{
"storage": "/home/bar"
}
Note: In order to change one or just a few properties in the default configuration it is sufficient to include just these properties in the configuration file, as
the server takes the remaining properties from the default configuration presented above. For example, if the above configuration file is used, then
the server will take all of the properties in the default configuration, except the storage property which is read from the configuration file.
sslFolder
The folder in which PSK API HUB looks for SSL certificates when started. If the folder contains certificates, then
the PSK API HUB is started as a HTTPS server; otherwise, PKS Web Server is a HTTP server. By default, PSK API HUB
is a HTTP server (sslFolder is empty). If SSL certificates are copied into the sslFolder, then PSK API HUB is
started as a HTTPS server.
port
The port that the server uses to listen for requests. By default, the port 8080 is used.
Below is an example of a configuration file that sets the server's port to 9090.
{
"port": 9090
}
zeromqForwardAddress
A string that stores the address and port of a zeromq node along with the protocol that zeromq uses; the zeromq node
acts as a forwarder for the messages that arrive in virtualMQ.
preventRateLimit
A flag that determines if the PSK API HUB's throttling component is enabled. By default, throttling is disabled.
activeEndpoints
An array which contains the names of the services that the server provides. By default, the server provides four services:
filesManager for uploading and downloading files, ChannelsManager which allows the communication
between PrivateSky nodes and between processes running in the same node, edfs which allows
the storage and retrieval of bricks (encrypted blocks of data identifiable by their content's cryptographic hash),
dossier-wizard which allows the creation and manipulation of
dossiers and staticServer which handles all the requests that not processed by the other middlewares.
Note: staticServer should be added last in the activeEndpoints list because the server loads the middlewares
in the order they are declared in activeEndpoints and staticServer handles the requests not processed by the other
middlewares.
Note: New services can be added by adding their name in activeEndpoints and
adding a corresponding entry in endpointsConfig. Every service declared in activeEndpoints
should have a corresponding entry in endpointsConfig.
Below is an example of a configuration file for a server that uses only one service, myService. As pointed out above,
endpointsConfig contains the entry myService whose path property is set to "/home/bar", the file system
path where the module that contains myService's implementation is located.
{
"activeEndpoints": ['myService'],
"endpointsConfig": {
"myService": {
"module": "/home/bar/myService"
}
}
}
endpointsConfig
An object that contains the service's configurations. Each service declared in activeEndpoints should have the path property endpointsConfig set.
The path property is either a file system path to a module that contains the service or the name of a PrivateSky module. In the default configuration
the edfs service has the path edfs-middleware which is the name of a PrivateSky module and channelsManager's
path property is ./modules/psk-webserver/ChannelsManager which is a file system path.
The createPskWebServer() method creates and starts a PSK API HUB.
createPskWebServer(port, rootFolder, sslConfig, callback)
port
The port on on which the server is listening for requests.
rootFolder
The folder where the server keeps the files uploaded on it.
sslConfig|Optional
An object that configures, among others, the communication protocol used to communicate with
clients.
By default, "http" is used.
callback
The function called when the server is started.
The server instance.
The createPskWebServer() method starts a PSK API HUB and returns its instance.
In the following example, a server that listens on port 8080 and saves files in folder "/foo/tmp"
is created.
const pskWebServer = require("psk-webserver");
const port = 8080;
const server pskWebServer.createPskWebServer(port, "/foo/tmp", undefined, (err) => {
if (err) {
throw err;
}
console.log("The server was started and is listening on port", port);
});
The createPskWebServer() method starts a HTTP/HTTPS server and return the server instance. As a result, the
server can be dynamically
extended using the API below.
server.use(url, handler);
url
The url where the server listens for requests.
handler
The function called for filtering requests that arrive at the server on the specified url.
server.put(url, handler);
url
The url where the server listens for PUT requests.
handler
The function called when the server receives a PUT request at the specified url.
server.post(url, handler);
url
The url where the server listens for POST requests.
handler
The function called when the server receives a POST request at the specified url.
server.get(url, handler);
url
The url where the server listens for GET requests.
handler
The function called when the server receives a GET request at the specified url.


Eat Healthy and be healthy
Do you know, the best quality dry fruits and nuts harvested in India are exported to foreign countries and only the left overs are sold in Indian market?
Then how will you get the complete health benefits of the nuts and dry fruits you buy? And if we dont get the benefits then what is the use of buying it at all!
Dry Fruits Home purchases the high quality and export quality dry fruits , nuts & spices directly from the farmers and provide them to you. Thus the products we delivered are all fresh and healthy and without any adulteration.
Our motto is to provide the best quality product and service to all our customers so that the health benefits are complete.
The products ordered will be delivered within 3 to 5 working days across India.
Order through us and get the best quality dry fruits, nuts and spices delivered directly to your home and enjoy its complete benefits!!


It’s where you hide your “assertions”.
See MiniTest::Assertions#assert_operator
n.must_be :<=, 42
This can also do predicates:
str.must_be :empty?
# File lib/minitest/spec.rb, line 363 infect_an_assertion :assert_operator, :must_be, :reverse
See MiniTest::Assertions#assert_empty.
collection.must_be_empty
# File lib/minitest/spec.rb, line 276 infect_an_assertion :assert_empty, :must_be_empty, :unary
See MiniTest::Assertions#assert_instance_of
obj.must_be_instance_of klass
# File lib/minitest/spec.rb, line 323 infect_an_assertion :assert_instance_of, :must_be_instance_of
See MiniTest::Assertions#assert_kind_of
obj.must_be_kind_of mod
# File lib/minitest/spec.rb, line 332 infect_an_assertion :assert_kind_of, :must_be_kind_of
See MiniTest::Assertions#assert_nil
obj.must_be_nil
# File lib/minitest/spec.rb, line 350 infect_an_assertion :assert_nil, :must_be_nil, :unary
See MiniTest::Assertions#assert_same
a.must_be_same_as b
# File lib/minitest/spec.rb, line 399 infect_an_assertion :assert_same, :must_be_same_as
See MiniTest::Assertions#assert_silent
proc { ... }.must_be_silent
# File lib/minitest/spec.rb, line 418 infect_an_assertion :assert_silent, :must_be_silent
See MiniTest::Assertions#assert_in_delta
n.must_be_close_to m [, delta]
# File lib/minitest/spec.rb, line 294 infect_an_assertion :assert_in_delta, :must_be_close_to
See MiniTest::Assertions#assert_in_epsilon
n.must_be_within_epsilon m [, epsilon]
# File lib/minitest/spec.rb, line 305 infect_an_assertion :assert_in_epsilon, :must_be_within_epsilon
See MiniTest::Assertions#assert_equal
a.must_equal b
# File lib/minitest/spec.rb, line 285 infect_an_assertion :assert_equal, :must_equal
See MiniTest::Assertions#assert_includes
collection.must_include obj
# File lib/minitest/spec.rb, line 314 infect_an_assertion :assert_includes, :must_include, :reverse
See MiniTest::Assertions#assert_match
a.must_match b
# File lib/minitest/spec.rb, line 341 infect_an_assertion :assert_match, :must_match
See MiniTest::Assertions#assert_output
proc { ... }.must_output out_or_nil [, err]
# File lib/minitest/spec.rb, line 372 infect_an_assertion :assert_output, :must_output
See MiniTest::Assertions#assert_raises
proc { ... }.must_raise exception
# File lib/minitest/spec.rb, line 381 infect_an_assertion :assert_raises, :must_raise
See MiniTest::Assertions#assert_respond_to
obj.must_respond_to msg
# File lib/minitest/spec.rb, line 390 infect_an_assertion :assert_respond_to, :must_respond_to, :reverse
See MiniTest::Assertions#assert_send TODO: remove me
a.must_send
# File lib/minitest/spec.rb, line 409 infect_an_assertion :assert_send, :must_send
See MiniTest::Assertions#assert_throws
proc { ... }.must_throw sym
# File lib/minitest/spec.rb, line 427 infect_an_assertion :assert_throws, :must_throw
See MiniTest::Assertions#refute_operator
n.wont_be :<=, 42
This can also do predicates:
str.wont_be :empty?
# File lib/minitest/spec.rb, line 524 infect_an_assertion :refute_operator, :wont_be, :reverse
See MiniTest::Assertions#refute_empty
collection.wont_be_empty
# File lib/minitest/spec.rb, line 436 infect_an_assertion :refute_empty, :wont_be_empty, :unary
See MiniTest::Assertions#refute_instance_of
obj.wont_be_instance_of klass
# File lib/minitest/spec.rb, line 484 infect_an_assertion :refute_instance_of, :wont_be_instance_of
See MiniTest::Assertions#refute_kind_of
obj.wont_be_kind_of mod
# File lib/minitest/spec.rb, line 493 infect_an_assertion :refute_kind_of, :wont_be_kind_of
See MiniTest::Assertions#refute_nil
obj.wont_be_nil
# File lib/minitest/spec.rb, line 511 infect_an_assertion :refute_nil, :wont_be_nil, :unary
See MiniTest::Assertions#refute_same
a.wont_be_same_as b
# File lib/minitest/spec.rb, line 542 infect_an_assertion :refute_same, :wont_be_same_as
See MiniTest::Assertions#refute_in_delta
n.wont_be_close_to m [, delta]
# File lib/minitest/spec.rb, line 454 infect_an_assertion :refute_in_delta, :wont_be_within_delta
See MiniTest::Assertions#refute_in_epsilon
n.wont_be_within_epsilon m [, epsilon]
# File lib/minitest/spec.rb, line 466 infect_an_assertion :refute_in_epsilon, :wont_be_within_epsilon
See MiniTest::Assertions#refute_equal
a.wont_equal b
# File lib/minitest/spec.rb, line 445 infect_an_assertion :refute_equal, :wont_equal
See MiniTest::Assertions#refute_includes
collection.wont_include obj
# File lib/minitest/spec.rb, line 475 infect_an_assertion :refute_includes, :wont_include, :reverse
See MiniTest::Assertions#refute_match
a.wont_match b
# File lib/minitest/spec.rb, line 502 infect_an_assertion :refute_match, :wont_match
See MiniTest::Assertions#refute_respond_to
obj.wont_respond_to msg
# File lib/minitest/spec.rb, line 533 infect_an_assertion :refute_respond_to, :wont_respond_to, :reverse


We are proud of our Vendor Partners who help us achieve World Class Standards
This Portal is aimed at ensuring seamless communication with the Golden triangle of Client - BidvestFM and You- The Vendor


The Rebel Force
Look, I ain't in this for your revolution, and I'm not in it for you, Princess. I expect to be well paid. I'm in it for the money. Alderaan? I'm not going to Alderaan. I've got to go home. It's late, I'm in for it as it is. Ye-ha! Look, I ain't in this for your revolution, and I'm not in it for you, Princess. I expect to be well paid. I'm in it for the money. What good is a reward if you ain't around to use it? Besides, attacking that battle station ain't my idea of courage. It's more like…suicide. The more you tighten your grip, Tarkin, the more star systems will slip through your fingers.
The Battle for Endor
The Sith Lords
It also supports nesting.
Nested Accordion
Leave that to me. Send a distress signal, and inform the Senate that all on board were killed. I'm surprised you had the courage to take the responsibility yourself. I'm trying not to, kid.
Nested Accordion
All right. Well, take care of yourself, Han. I guess that's what you're best at, ain't it? Look, I ain't in this for your revolution, and I'm not in it for you, Princess. I expect to be well paid. I'm in it for the money. I need your help, Luke. She needs your help. I'm getting too old for this sort of thing.
She must have hidden the plans in the escape pod. Send a detachment down to retrieve them, and see to it personally, Commander. There'll be no one to stop us this time!
Nested Accordion
Obi-Wan is here. The Force is with him. Leave that to me. Send a distress signal, and inform the Senate that all on board were killed. A tremor in the Force. The last time I felt it was in the presence of my old master.


---
layout: portfolio_1
title: Cyclists of Bangalore | Inkoop | Ruby on Rails Developer Consultancy Requirement Bangalore
description: Request a quote on your Ruby on Rails Project
---
Cyclists of Bangalore
Client:
Cyclists of Bangalore
Development hours:
200
Technologies:
Ruby on Rails, Strava API
A simple app where cyclists of bangalore can rank themselves based on distance travelled in current month. The app uses data from Strava API which is fetched and displayed via Ruby on Rails app.


DEADLY COMPANIONS, THE (director: Sam Peckinpah; screenwriter: A.S. Fleischman/from book "Yellowleg" by A.S. Fleischman; cinematographer: William H. Clothier; editor: Stanley E. Rabjohn; cast: Maureen O'Hara (Kit Tilden), Brian Keith (Yellowleg), Steve Cochran (Billy), Chill Wills (Turk), Strother Martin (Parson), Will Wright (Doctor); Runtime: 90; Pathe-America Distrubuting Co; 1961)
Reviewed by Dennis Schwartz
The world is a hostile place for Sam Peckinpah who in his first feature, which is set in the Arizona around "Old Tucson" in the 1860s, has created a very telling and powerful film, even though the director was disturbed that studio honchos changed some scenes. It's a routine revenge western but, nevertheless, has elements of the quirkiness Peckinpah's films will later on become reknown for. Maureen O'Hara is worried about what the town women of Gila City think of her ever since she landed there without a husband and a son, and because of her husband's death was forced to work in a dance hall saloon. Brian Keith, "called Yellowleg," is a former Union sergeant who has become obsessed with how he looks to others without his hat, as for the last 5 years he has been tracking down the Confederate deserter who tried to scalp him while drunk and left him badly scarred. Chill Wills is a deranged monster who is being hunted by Keith, who dreams of getting enough gold to get an empire, with him the general, in the barren land of the Arizona frontier where he hopes to buy Indian slaves to work his land and for them to fight in his army. Steve Cochran is a fancy dressing ex-Confederate and current gunslinger who is Keith's rival. He is crime partners with Chill and has the hots for Maureen.
The film opens as Keith will save Chill from being hung as a card cheat and will lead him and his partner Cochrane to the next town, by telling them the bank there is easy to rob.
In that backward frontier town of Gila, Maureen attends a church service and hears the women say nasty things about her character behind her back, but loud enough so that she can hear them.
Keith suffers from a shoulder wound that is so bad he can't fire his gun accurately as he visits the town doctor, but he refuses an operation because the doctor says it'll take a month to heal and he can't wait.
When some outlaws rob a store in town, Keith tries to stop them but by accident kills the only one in the world Maureen loves, her young son. Keith admits to her he did it, and when she insists that she wants to bury her son with his father in the ghost town Siringo in order to prove to all concerned that she had a husband, Keith offers to go with her since the town is in the middle of hostile Apache territory.
Maureen wants nothing to do with him or his other deadly companions, but they tag along anyway, making for an unlikely foursome. In one quirky scene, a band of drunken Indians rides by with a stagecoach they attacked, as the Indians parody that robbery.
 A slow romance builds between Keith and Maureen, as she tells him she can forgive him for what he has done and expects him to come to his senses about Chill, saying she couldn't love a cold-blooded murderer.
This film is visually powerful in spots, as it overcomes its routine theme with burning images of lust, greed, and hatred. Maureen sings the film's theme song during the opening and closing credits.
REVIEWED ON 3/22/2001 GRADE: B
Dennis Schwartz: "Ozus' World Movie Reviews"
http://www.sover.net/~ozus
<EMAIL_ADDRESS>© ALL RIGHTS RESERVED DENNIS SCHWARTZ
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


What Harry Kane said about Fikayo Tomori after England's training session ahead of Montenegro
The Chelsea defender raised eyebrows with his display in training
by Andy HaHarry Kane congratulated Fikayo Tomori after the Chelsea defender's exploits in training ahead of the European Championship qualifier against Montenegro.
The centre-back was called up to Gareth Southgate's 27-man squad after establishing himself as one of Chelsea's most consistent players this season.
Tomori, who spent last season on loan at Derby and won the Rams' Player of the Season award, has been an ever present for the Blues in the Premier League since the 2-2 draw with Sheffield United in August.
Lampard previously praised the 21-year-old for his mature performances and said it was an easy decision to put the defender into the team.
"He’s definitely got personality. That grew last year at Derby. He became very popular in the dressing room, and popular with the fans for his performances.
"The progression is huge, but the main thing I saw in him was work ethic. He quietly goes about his business. He trains hard. Everything you ask him to do, he tries to do it and more.
"Physically he’s great, we know that. He’s one of those when you’re doing sprinting or running, or heavy running early season, you can see every day he’s nailed, he does the job.
"When you want to do a particular training session, something quite simple but which takes a bit of focus, he’s focused and ready to go.
"That has shown in his performances since he stepped into the team. I put trust him early in the season, and at the moment he’s really delivered. Long may that continue, because there is more to come from him."
England posted a video of Tomori on their Instagram account on Tuesday, with the caption: '@fikayotomori = hat-trick hero', after the defender fired a treble in training.
And Kane, who will lead the side out against Montenegro at Wembley on Thursday, was spotted on the clip walking over to congratulate the young Chelsea defender.
The Tottenham striker also said to the camera: "Hat trick man," as he followed Tomori off the pitch at the end of the session.


This page streams events from Cube's evaluator (the /event/get endpoint) and logs them to the JavaScript console. If you open event-put.html in a new window, you'll start receiving events.


{% extends 'brown_and_bubble_driven.html' %} {% block content %} Awesome! You have assimulated another user into a group with a purpose! Click here to add more. {% endblock %}


A somewhat longer description that because it is longer will take up more space on the Semantic UI card
and will push everything after it in the card down relative to adjacent cards.
A somewhat longer description that because it is longer will take up more space on the Semantic UI card
and will push everything after it in the card down relative to adjacent cards.


top
|
up
|
prev
|
next
BuildProjectResponse Struct
Definition at line
82
of
BuildServerMessage.hpp
Constructors
BuildProjectResponse
()
BuildProjectResponse
(JsonObject* messageObject)
Member Functions
void
DispatchTo
(
MessageHandler
& handler)
override
const
char
*
Id
()
const override
Constructor Details
BuildProjectResponse Constructor
cmajor::build::BuildProjectResponse::BuildProjectResponse()
Definition at line
115
of
BuildServerMessage.cpp
:
115
:
Message
<
ProjectBuilt
>
(
)
116
{
117
}
Declaration at line
84
of
BuildServerMessage.hpp
BuildProjectResponse Constructor
cmajor::build::BuildProjectResponse::BuildProjectResponse(JsonObject* messageObject)
Definition at line
119
of
BuildServerMessage.cpp
:
119
:
Message
<
ProjectBuilt
>
(
messageObject
)
120
{
121
}
Declaration at line
85
of
BuildServerMessage.hpp
Member Function Details
DispatchTo Member Function
void
cmajor::build::BuildProjectResponse::DispatchTo(
MessageHandler
& handler)
override
Definition at line
123
of
BuildServerMessage.cpp
:
124
{
125
handler
.
Handle
(
*
this
)
;
126
}
Declaration at line
87
of
BuildServerMessage.hpp
Calls:
cmajor::build::MessageHandler::Handle
Id Member Function
const
char
* cmajor::build::BuildProjectResponse::Id()
const override
Definition at line
86
of
BuildServerMessage.hpp
:
86
{
return
buildProjectResponseId
;
}
top
|
up
|
prev
|
next


Changelog
0.2.4
- Added “–daemon-run-once” that allows the daemon to run on the foreground one time and then exit.
- Added “–restore-db” that will pull the database from a master server
- Included a lot more tests for stuff that was missing like watch and watch single.
- Changed some attributes in __init__ that allows better argv handling and testing.
- Fixes a bug where the database was not tracked at all
- Adds a way to “auto-correct” certain things when there is a mismatch in hgrc on where/what username to use to push
- Pacha doesn’t need to parse the config file every single time it is run. We now have persistent configurations.
- Warning messages are now color coded (mostly yellowish.
- Pacha can now “take over” an exisiting repo. Useful when you have used pacha before or when wanting to push somewhere else.
- Fixes issue where –watch path was not absolute
- adds an except block to catch possible permission denied issues when updating
- Added PRE and POST hooks that get executed when rebuilding (FINALLY!)
- Simplified the way we ask input for rebuilding a host. Now you only need to pass in the hostname (since everything should be in the config file)
- Fixes unicode issue with Mercurial that would make it crash.
- Cleans up commented out code and unused imports.
- Removes Row factory, that was causing issues with Sqlite3
- Added Guachi for persistent configurations and mappings.
- Logging will now be OFF in the command line unless you pass the -v or –verbose flag.
- Removes the ‘–remove-config’ option. If you want to override a config just add a new one.
0.2.3
- Better warning messsages that don’t allow you to make changes unless you add a config.
- Configuration defaults that fill in missing values
- “–daemon-foreground” allows anyone to run the daemon in the foreground (e.g. it doesn’t daemonize at all)
- All ConfigParse options are now within a class instead of a huge function.
0.2.0
- Changed installation type to work as a Python package via setup.py
0.1.0
- Users coming from versions 0.0.4 and older cannot upgrade to 0.1.0 with pacha –upgrade
- Added Sqlite3 that will effectively break on Python versions older than 2.5
0.0.4
- –upgrade has been rebuilt to grab the latest .tar.gz from the homepage instead of pulling changes via Mercurial.
Some info about what is going on when you upgrade is now displayed.
- master = True If you are a Pacha user from any previous version, you will need to add the following line to pacha
for your master server: master = True
This will tell the daemon to run: hg update on your host repositories so you can always see the latests changes
(when a server pushes changes, files do not get updated via mercurial).
- More tests have been added to Pacha which have triggered some re-coding at some of the libraries. It is always
great to be able to test specific functionality of Pacha to make sure we have the right results.
- Faster Pacha! On most of the Mercurial calls Pacha was making on the backend, we were actually forking a
subprocess to run hg. Speed has increased a lot since we are now calling and import modules straight from Mercurial.


Save big by paying annually!
* VAT is not included.
Need more than 20M requests per month, any other special requirements, or buy our IP Geolocation Lookup database.
Contact UsYou will get 1500 requests per day for free to use our API for non-commercial use or to test things out.
Sign up for Free Plan


Services
-
Parcel Delivery
We reach you anywhere on the planet. Even the most remote of places, an order will convince you. Try us!!.
Pricing: ₦1,000 - ₦3,000
-
Quality Control
We also provide procurement services. We can help you purchase from China, USA and India. We inspect such goods to make sure they match the description precisely.
Pricing: ₦500 - ₦1,000
-
Purchase and shipping
We can help you buy and ship to anywhere in the worls at industry best rates. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book.
Pricing: ₦100 - ₦500


Irish bartender treats pub goers to live version of “Dirty Old Town”
by IrishCentral Staff"Dirty Old Town" being sung by a Dublin bartender? Nothing better.
It’s a scene familiar to plenty of pub patrons - at the end of the night (and a feed of pints) someone is bound to begin an earnest attempt at singing a tune.
Read More: Irish barman singing as he works will give you chills
Last week in Dublin, however, the bartender stepped up to bat when he broke out a guitar and offered a rousing rendition of the beloved tune “Dirty Old Town," an old song that was popularized by the likes of The Dubliners and The Pogues.
Irish man Alain Ó Donaile captured The White House Pub's singing bartender on video and later shared it with Dublin Live.
On Facebook, Ó Donaile said: “Now if this ain’t just your typical Irish pub...Ye just can’t beat it ! !”
Read More: Harriet the Irish singing donkey will brighten your day
Shane the bartender told Dublin Live: "If I knew I was being recorded, I would have stepped it up a gear!
"I've played behind the bar a few times and it's been craic. On that particular night, it was a good customer's birthday and I brought up my good guitar to play some music for him.
"There was also a local funeral on in the function room and a few people came into the bar and joined in on the sing-song.
"I had my friend Ciaran Dunne playing the box 'Cajon' and I was glad to help give their relation a good send-off.”
Read More: Irish party breaks out on Ryanair flight at 35,000 feet (VIDEO)
Want to sing along?  Let us know in the comments!


Learning Fundamentals
- Novice -> Expert has 4 stages on the continuum Ignorance-Awareness-Ability-Fluency
Basics of the Web
- Browser makes request to servers which responds with files for browser to display
- HTML (HyperText Markup Language) Web is made of servers which host webpages
Document Structure
- CSS (Cascading Style Sheets) Child elements inherit characteristics from their parents Web can be reduced to boxes (like this one)
- There are block as well as inline elements
-
HTML is based on a tree-like structure. A parent or root webpage represents the trunk and then child or 'branch' pages connect to it, which in turn has child pages. Code should also be structured in a similar way to have divs which contain like elements so that a webpage can be moved around like legos
- Use classes and css to avoid repetition. Repeating code, is not only time consuming for the programmer, it also makes things harder to change and iterate. Code should work modularly so that a minimum of work needs to be done for a small change. Also modular code runs faster, which is something to be aware of at all stages of coding
Programming
- Computers run a series of instructions called a program. Higher level programming languages like python are run through a python interpreter which relays instructions to the computer that it can understand.
- Good to think about functions in terms of inputs that you put in (crazy I know) and outputs( what comes out after the computer processes the inputs)
- Variables- pointers to information stored on the RAM. Can store strings, lists, dictionaries, whatever.
- Functions can be part of the language or defined by the user, but basically meant to process certain inputs (lists, text, images, data of any type) and spit out the desired processed output.
- Debug early, debug often, it's part of dat coding lyfe doe
- Loops are lines of code that the computer repeatedly processes until a certain condition is met. While will loop while a certain condition is true at the beginning of each loop. For will loop through a list(series of ordered data points)
- Conditions are just that they check whether a certain condition is true or not (boolean) and run lines of code if that condition is true. Otherwise the computer will skip over the code inside the if condition
Object Oriented Programming
- Objects are pre-packaged ‘instances’ of ‘classes’ meaning they are a bundle of characteristics and functions(known as methods). Some classes are included in python (like turtle) or defined by other people and can be imported. This is very useful for larger projects since we can reuse code that other people have written and reduce load on ourselves.
- Classes can also be defined however the user wishes. Classes and functions can be put in a separate file known as a module and imported to keep things clean and modular. Though different than css classes, Python classes serve a similar function of giving characteristic properties to a given object.
- Variables- pointers to information stored on the RAM. Can store strings, lists, dictionaries, whatever.
- Think of classes like blueprint and instances as manifestations of blueprint
- When a class is created as a child of another class, an object of the child class will inherit aspects of the parent class as well as any methods or variables of its own. Identically named methods/variable will be overridden by the child’s definitions (similarly to real life it seems). This is similar to how divs inside another div will inherit properties of the parent div class.


Entity Linking allows to automatically detect entities in documents.
We are asking your help in generating a human annotated dataset.
An entity could be a person, a place, an event or a material thing. They are things of interest to users of the web who are either searching for information (e.g., is there a good Italian restaurant in San Francisco?).
Usually people refer to an entity using one of its names: we call these mentions spots . Do you know that there are more than 50 different spots that people use to refer to the Berkley University ? ( u.c. berkley, cal berkley, berkley university, ucb, university of california...).
Unfortunately words have a million different meanings, and spots too. If someone says "I love boston", she probably means the big city in Massachusetts, but she could be also referring to one of the 26 other bostons around the world, or to the boston band.
We are trying to create a collection of documents manually annotated with spots and correct entities, to evaluate and improve how our automatic approaches are good to annotate a document. We ask you to contribute to the collection annotating just a few documents. Your contribution will help the research on search engines and information retrieval. Let's provide people with better access to the Internet knowledge!
Have a look at our annotation guidelines and to the FAQ page. Then perform the login (using google/facebook, we will keep only your mail) and contribute to our project annotating some documents! Thank you!


This web app is down for maintenance.
The web app you have attempted to reach is currently down for maintenance and does not accept any requests. Please try to reload the page or visit it again soon.
The web app you have attempted to reach is currently down for maintenance and does not accept any requests. Please try to reload the page or visit it again soon.


El Chapo’s Confiscated Homes Sold for Cheap at Mexican Auction
Three homes the Mexican government confiscated from Joaquin "El Chapo" Guzman, including one he used as a hideout, have sold at auction, but for a relatively cheap price.
According to TMZ, Mexico raked in nearly $228,000 by selling three of the six homes it confiscated from El Chapo, but failed to unload his most expensive residence, resulting in home sales falling short of the expected $1 million.
One of the homes, which sold for $107,530, is known for being a hideout spot for El Chapo after his first prison escape in 2001. He was at the house when the Mexican military showed up to arrest him in February 2014, but he was able to escape via a tunnel hidden under the bathtub.
The two other homes sold at auction went for $64,589 and $55,725, the latter of which was also a place of refuge while El Chapo was on the lam.
The most expensive of El Chapo’s casas, valued at $587,000 – the three-story residence El Chapo reportedly bought for the mother of his son, Ovidio Guzmán López – failed to find a buyer. Lopez was reportedly detained after a shootout with the Mexican government, yet was released in exchange for hostages taken by the Sinaloa Cartel.


| Vinycizer 85 General Information
-
| Synonyms: |
Dioctyl phthalate; 1,2-Benzenedicarboxylic acid, mixed decyl and hexyl and octyl diesters |
| CAS Registry No.: |
68648-93-1 |
| Chemical Category: |
Phthalates |
Usage and Performance Characteristics
-
| Manufacturer: |
Kao Corporation |
| Outstanding Properties: |
Heat resistance |
| Used for Polymeric Materials: |
PVC |
| Used for Products: |
Films, sheets, leathers, hose, cable & wire |
Physical Properties
-
| Specific Gravity: |
0.976 (20°C) |
| Aggregate State at 25°C: |
Liquid |
| Brittle Temperature, Tb, °C: |
-38 (50 phr) |
| Clash-Berg Temperature, °C: |
-29 (50 phr) |
| Dynamic Viscosity, cP: |
40 (20°C); 28 (30°C); 17 (40°C) |
| Elastic Elongation, %: |
360 (50 phr) |
Chemical Properties
-
| Acid Number, mg KOH/g: |
0.07 (max) |
Optical Properties
-
| Color, Platinum-Cobalt Scale: |
50 max |
| Refractive Index: |
1.479 (n20D) |
Plasticizers Database (2nd Electronic Edition) Copyright © 2004 by ChemTec Publishing |


| fkEvents reference pages |
c=EVENT2BIN(events,bins) c=EVENT2BIN(events,bins,parm1,val1,...)
c=EVENT2BIN(events,bins) return a matrix of event counts for each bin. The size of the matrix is: #events x #bins. The events argument should be a vector or a cell array of vectors. The bins argument should be a nx2 matrix, in which each row defines the start and end of a bin.
c=EVENT2BIN(events,bins,parm1,val1,...) set optional parameters. Valid parameters are:
| eventcorr | Toolbox page | event_plot |


Concision.co
Word counts, sentence counts, character counts, and grade level.
Error
Words
Error
Characters
Error
Sentences
Error
Grade Level


--- invert: true layout: base ---
We bring in speakers from around New York City to speak about their experiences in open source, projects they've worked on, and how they entered the open source field. We also host student speaker panels, professor-led project presentations, and workshops where we teach open sourcerelated projects.


@* * This template is called from the `index` template. This template * handles the rendering of the page header and body tags. It takes * two arguments, a `String` for the title of the page and an `Html` * object to insert into the body of the page. *@ @(title: String)
@* Here's where we render the page title `String`. *@@title
@* *@


Helpful Essay Editing Service
An essay is written to inspire the reader towards a topic. Students are taught to write a formal essay so that they can create a formal document and give inspiring vision to the readers. Students write their essays and want a success in the form of good grades. Essay editing service is one of the helpful channel with which students or any other publisher may get in editing of the paper. We are service providers for the students who seek a channel to proofread and edit the paper.
Students think that there are different companies who are giving his service of editing my essay. So, I would have to search the company that can edit my essay with diligence. Our Essay editing service helps students to get good grades by proofreading the paper and edit it where editing is required. The Essay editing service possesses experienced and professional kinds of writers in it. We do not use any kind of online tool to identify and rectify errors in the document. When a student sends a document for editing then he requires professionalism in it. Hence, Essay editing service helps students with the PhD or Master’s degree professionals, who have provided with in-house training. They work in complex deadlines and their technical skills make them to deliver the paper on time.
Online Paper Editor
Most people don’t realize that what the important element of writing a paper is. It is editing. As your ideas have written down and they are phrased well that make sense of the topic of your discussion, it is also required for a well-written document to get edited once after verifying mistakes and correction in it. Students have to make its editing once. They do not enough time for it. If students will put the document for editing and take help from any service, it will take some time and deadline for submission would not be met by the student. Online paper editor is the services of editing the essays and it also amend the paper very quickly.
If students take the matter of paper editing, they will find how important is to edit my paper. Essay editors are used commonly for the online help of students but there is no such perfect tool that identifies and rectifies the grammar, punctuation and sentence mistakes effectively. It is thus, necessary for the students to take help from online paper editor because they provide man efficiency to set-up a formal document. Essay editor provides professional paper to the student and students also feel satisfied with the effort of our professionals. They are experienced, diligent and efficient professionals who provide their services on time.