autocomplete/autocomplete.directive.ts
| Selector | [sqAutocomplete] |
Properties |
Methods |
Inputs |
Outputs |
HostBindings |
HostListeners |
constructor(elementRef: ElementRef, suggestService: SuggestService, appService: AppService, uiService: UIService)
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Defined in autocomplete/autocomplete.directive.ts:105
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Parameters :
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| dropdown | |
Type : AutocompleteComponent
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Defined in autocomplete/autocomplete.directive.ts:81
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Reference to the AutocompleteComponent that displays the autocomplete items |
| off | |
Type : boolean
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Defined in autocomplete/autocomplete.directive.ts:84
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Whether the autocomplete should be active or not |
| placeholder | |
Type : string
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Default value : ''
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Defined in autocomplete/autocomplete.directive.ts:93
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Custom placeholder |
| suggestDelay | |
Type : number
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Default value : 200
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Defined in autocomplete/autocomplete.directive.ts:87
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Debounce delay between autocomplete queries |
| suggestQuery | |
Type : string
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Defined in autocomplete/autocomplete.directive.ts:90
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Name of the Suggest Query to be used |
| stateChange | |
Type : EventEmitter
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Defined in autocomplete/autocomplete.directive.ts:99
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| submit | |
Type : EventEmitter
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Defined in autocomplete/autocomplete.directive.ts:100
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| attr.placeholder |
Type : any
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Defined in autocomplete/autocomplete.directive.ts:95
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| blur |
Arguments : '$event'
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Defined in autocomplete/autocomplete.directive.ts:402
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Listens to blur events (out of focus) on the host |
| click |
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Defined in autocomplete/autocomplete.directive.ts:378
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Listens to click events on the host |
| focus |
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Defined in autocomplete/autocomplete.directive.ts:394
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Listens to focus events on the host |
| input | ||||
Arguments : '$event'
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Defined in autocomplete/autocomplete.directive.ts:412
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Listen to any change in the content and react according to the current state of the autocomplete
Parameters :
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| keydown | ||||||
Arguments : '$event'
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Defined in autocomplete/autocomplete.directive.ts:436
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Listen to user's keyboard actions in the , in order to navigate and select the autocomplete suggestions.
Parameters :
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| touchstart |
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Defined in autocomplete/autocomplete.directive.ts:386
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Listens to touchstart events (mobile clicks) on the host |
| blur | ||||||
blur(event: FocusEvent)
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Decorators :
@HostListener('blur', ['$event'])
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Defined in autocomplete/autocomplete.directive.ts:402
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Listens to blur events (out of focus) on the host
Parameters :
Returns :
void
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| click |
click()
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Decorators :
@HostListener('click')
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Defined in autocomplete/autocomplete.directive.ts:378
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Listens to click events on the host
Returns :
void
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| focus |
focus()
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Decorators :
@HostListener('focus')
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Defined in autocomplete/autocomplete.directive.ts:394
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Listens to focus events on the host
Returns :
void
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| Public getState |
getState()
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Defined in autocomplete/autocomplete.directive.ts:161
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Return the current state of the autocomplete
Returns :
AutocompleteState
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| inputChanged | ||||||
inputChanged(event: Event)
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Decorators :
@HostListener('input', ['$event'])
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Defined in autocomplete/autocomplete.directive.ts:412
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Listen to any change in the content and react according to the current state of the autocomplete
Parameters :
Returns :
void
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| keydown | ||||||||
keydown(event: KeyboardEvent)
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Decorators :
@HostListener('keydown', ['$event'])
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Defined in autocomplete/autocomplete.directive.ts:436
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Listen to user's keyboard actions in the , in order to navigate and select the autocomplete suggestions.
Parameters :
Returns :
boolean
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| ngOnChanges | ||||||
ngOnChanges(changes: SimpleChanges)
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Defined in autocomplete/autocomplete.directive.ts:137
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If the off input changes state, react accordingly
Parameters :
Returns :
void
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| ngOnDestroy |
ngOnDestroy()
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Defined in autocomplete/autocomplete.directive.ts:149
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Unsubscribe when destroying the component
Returns :
void
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| ngOnInit |
ngOnInit()
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Defined in autocomplete/autocomplete.directive.ts:124
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On initialization, we listen to the autocomplete component for selection events
Returns :
void
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| touchstart |
touchstart()
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Decorators :
@HostListener('touchstart')
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Defined in autocomplete/autocomplete.directive.ts:386
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Listens to touchstart events (mobile clicks) on the host
Returns :
void
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| _placeholder |
Decorators :
@HostBinding('attr.placeholder')
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Defined in autocomplete/autocomplete.directive.ts:95
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import {Directive, Input, Output, ElementRef, HostListener, OnInit, EventEmitter, OnDestroy, OnChanges, SimpleChanges, HostBinding} from "@angular/core";
import {Observable, Subscription} from "rxjs";
import {Utils, Keys} from "@sinequa/core/base";
import {AppService} from "@sinequa/core/app-utils";
import {SuggestService} from "./suggest.service";
import {UIService} from "@sinequa/components/utils";
/**
* Minimal interface for autocomplete items (note that the Suggestion
* objects returned by the Suggestion service implement naturally this
* interface)
*/
export interface AutocompleteItem {
display: string;
normalized?: string;
category: string;
label?: string;
rank?: number;
}
/**
* Interface required to be implemented by the dropdown components
* binded to this autocomplete directive.
* The component is responsible for displaying a list of items
* and signaling back if a component was clicked. The component must
* also manage navigation through the list (next/previous and selectedValue).
*/
export interface AutocompleteComponent {
/**
* Whether there are any item to display
*/
hasItems: boolean;
/**
* Event emitter for clicks on an autocomplete item
*/
clicked: EventEmitter<AutocompleteItem>;
/**
* Returns the currently selected item, if any
*/
selectedValue: AutocompleteItem | undefined;
/**
* Update the data and state of this component
* @param active whether the component should be displayed
* @param items The list of items to display
*/
update(active: boolean, items?: AutocompleteItem[]): void;
/**
* Select the next item in the list and returns it
*/
selectNext(): AutocompleteItem | undefined;
/**
* Select the previous item in the list and returns it
*/
selectPrevious(): AutocompleteItem | undefined;
}
/**
* States in which the autocomplete component can be
*/
export enum AutocompleteState {
OFF = "OFF", // Autocomplete is turned off (via @Input())
INIT = "INIT", // Input is not focused, dropdown is closed
START = "START", // Input is focused, no text typed in, dropdown is closed
ACTIVE = "ACTIVE", // Input is focused, text is typed, suggests are being queried, dropdown is closed
OPENED = "OPENED", // Input is focused, text is typed, suggests are available, dropdown/autocomplete component is displayed
SELECTED = "SELECTED" // Input is focused, an input from the dropdown was selected
}
@Directive({
selector: "[sqAutocomplete]"
})
export class Autocomplete implements OnInit, OnChanges, OnDestroy {
/** Reference to the AutocompleteComponent that displays the autocomplete items */
@Input() dropdown: AutocompleteComponent;
/** Whether the autocomplete should be active or not */
@Input() off: boolean;
/** Debounce delay between autocomplete queries */
@Input() suggestDelay: number = 200;
/** Name of the Suggest Query to be used */
@Input() suggestQuery: string;
/** Custom placeholder */
@Input() placeholder: string = '';
@HostBinding('attr.placeholder') _placeholder;
// Event emitters
@Output() stateChange = new EventEmitter<AutocompleteState>();
@Output() submit = new EventEmitter<void>();
private _state: AutocompleteState = AutocompleteState.INIT;
// The input HTML element to which this directive is attached
protected readonly inputElement: HTMLInputElement;
// Initialization
constructor(
elementRef: ElementRef,
protected suggestService: SuggestService,
protected appService: AppService,
protected uiService: UIService){
this.inputElement = elementRef.nativeElement;
}
/**
* On initialization, we listen to the autocomplete component for
* selection events
*/
ngOnInit(){
this._dropdownSubscription = this.dropdown.clicked.subscribe(item => {
this.select(item, true); // An item was selected from the autocomplete => take the value
});
this._placeholder = this.placeholder;
this.inputElement.focus({preventScroll: true});
this.start();
}
/**
* If the off input changes state, react accordingly
* @param changes
*/
ngOnChanges(changes: SimpleChanges){
// Turn on the autocomplete
if(changes["off"] && !this.off){
this.start();
}
}
protected _dropdownSubscription: Subscription;
/**
* Unsubscribe when destroying the component
*/
ngOnDestroy(){
if(this._dropdownSubscription){
this._dropdownSubscription.unsubscribe();
}
}
// Getters and Setters
/**
* Return the current state of the autocomplete
*/
public getState(): AutocompleteState {
return this._state;
}
/**
* Set the current state of the autocomplete
*/
protected setState(state: AutocompleteState) {
if(this.off){
if(this._state !== AutocompleteState.OFF){
this._state = AutocompleteState.OFF;
this.stateChange.next(this.getState());
}
// ignore state change if Autocomplete is off
}
else if(!!state && this._state !== state) {
this._state = state;
//console.log("STATE: ", this._state);
this.stateChange.next(this.getState());
}
}
/**
* Get the current text value of the HTML <input>
* to which this directive is attached
*/
protected getInputValue() : string {
return this.inputElement.value;
}
/**
* Set the current text value of the HTML <input>
* to which this directive is attached
*/
protected setInputValue(value: string) {
// Using setCaret() allows to properly update the underlying form
this.uiService.setCaret(this.inputElement, 0, -1, value); // 0, -1 erases the current value and writes the new one
}
/**
* Sets the content of the <input> based on the given
* Autocomplete Item (various implementations are possible,
* depending on the item content and nature).
* This would be the right method to override to implement
* fielded search autocomplete.
* @returns true if this autocomplete item should be searched
*/
protected setAutocompleteItem(item: AutocompleteItem): boolean {
if(item) {
this.setInputValue(item.display);
return true;
}
return false;
}
// Methods triggering state changes
/**
* INIT state (Input is not focused, dropdown is closed)
*/
protected init(): void {
this.setState(AutocompleteState.INIT);
this.dropdown.update(false); // If the dropdown was active
}
/**
* START state (Input is focused, no text typed in, dropdown is closed)
*/
protected start(): void {
this.setState(AutocompleteState.START);
this.dropdown.update(false); // If the dropdown was active
}
/**
* START state and if the <input> has content, immediately switch to ACTIVE
*/
protected startOrActive(): void {
if(this.getState()!== AutocompleteState.ACTIVE && this.getState()!== AutocompleteState.OPENED){ // Avoid flickering
this.start();
if(!!this.getInputValue()){
this.active();
}
}
}
/**
* ACTIVE state (Input is focused, text is typed, suggests are being queried, dropdown is closed)
*/
protected active(): void {
if(this.getState() === AutocompleteState.START || this.getState() === AutocompleteState.ACTIVE || this.getState() === AutocompleteState.OPENED){
this.setState(AutocompleteState.ACTIVE);
this.dropdown.update(false); // If the dropdown was active
this.suggest();
}
}
/**
* Select the given autocomplete suggestion for search
* @param submit if, true also trigger a submit
* @param item a specific item to submit
*/
protected select(item: AutocompleteItem, submit?: boolean): void {
this.setState(AutocompleteState.SELECTED); // Change state BEFORE setting input value, so the event is correctly processed
const searchable = this.setAutocompleteItem(item);
this.dropdown.update(false); // Close dropdown
if(submit && searchable) this.submit.next();
}
/**
* Switch to OPENED state (from ACTIVE only)
*/
protected open(): void {
if(this.getState() === AutocompleteState.ACTIVE){
this.setState(AutocompleteState.OPENED);
}
}
/**
* Request suggestions from the server, and update the dropdown contents
* and autocomplete state asynchronously.
* Override this method for a synchronous implementation.
*/
protected suggest() {
this.debounceSuggest();
}
/**
* Actually makes the API call to the suggestService to retrieve suggestions
* and process them.
*/
protected getSuggests() {
const value = this.getInputValue();
if(value) { // If there is text, make a call to the suggest API
this.processSuggests(
this.getSuggestsObs(value)
);
}
else { // If empty input, restart autocomplete
this.start();
}
}
/**
* Returns an observable of Suggestions, given some input text
* @param value input text for which to return suggestions
*/
protected getSuggestsObs(value: string, fields?: string[]): Observable<AutocompleteItem[]> {
return this.suggestService.get(this.suggestQuery, value, fields);
}
/**
* Process suggestions obtained (from whatever mean):
* - If data available, filter out fields
* - update the dropdown content
* - Switch between OPEN and ACTIVE states
* - Use changeDetectorRef to update display
* @param obs an observable of AutocompleteItem suggestions
*/
protected processSuggests(obs: Observable<AutocompleteItem[]>){
obs.subscribe(
suggests => {
if(this.getState() === AutocompleteState.ACTIVE || this.getState() === AutocompleteState.OPENED){
this.dropdown.update(true, suggests
.filter(item => item.category !== "$field$") // Filter out fields
.map(item => {
if(!item.label){
item.label = this.appService.getLabel(item.category);
}
return item;
}));
}
},
err => {
this.dropdown.update(false);
},
() => {
if(this.dropdown.hasItems && this.getState() === AutocompleteState.ACTIVE){
this.open(); // Switch from ACTIVE to OPENED (if not already)
}
else if(!this.dropdown.hasItems && this.getState() === AutocompleteState.OPENED){ // No data
this.active(); // Switch from OPENED to ACTIVE (if not already)
}
});
}
/**
* Use the suggest service to retrieve suggestions given the input text.
* The suggest (autocomplete) query is debounded to avoid flooding the server.
*/
private readonly debounceSuggest: () => void = Utils.debounce(() => {
this.getSuggests();
}, this.suggestDelay);
/**
* Returns the caret position within the input
*/
protected getInputPosition(): number {
// Come back before trailing spaces so the preceding value is still seen as the input value
// (needed for ExprParser to stop autocomplete being cancelled on entering trailing spaces)
const position = this.uiService.getCaret(this.inputElement).start;
const length = Utils.len(Utils.trimEnd(this.getInputValue()));
return Math.min(position, length);
}
/**
* The following are event listeners applied to the <input> host component
* onto which this directive is applied.
* The events affect the state of the autocomplete, which triggers
* various actions (call to suggest API, etc.).
*/
/**
* Listens to click events on the <input> host
*/
@HostListener("click") click() {
// console.log("input clicked");
this.startOrActive();
}
/**
* Listens to touchstart events (mobile clicks) on the <input> host
*/
@HostListener("touchstart") touchstart() {
// console.log("input touchstart");
this.startOrActive();
}
/**
* Listens to focus events on the <input> host
*/
@HostListener("focus") focus() {
// console.log("input focus gained");
this.start();
}
/**
* Listens to blur events (out of focus) on the <input> host
*/
@HostListener("blur", ["$event"]) blur(event: FocusEvent) {
//console.log("input focus lost");
this.init();
}
/**
* Listen to any change in the <input> content and react
* according to the current state of the autocomplete
* @param event
*/
@HostListener("input", ["$event"]) inputChanged(event: Event) {
//console.log("input value changed");
switch(this.getState()){
case AutocompleteState.OPENED:
this.suggest(); // Just request more data, but no state change
break;
case AutocompleteState.START:
case AutocompleteState.ACTIVE:
this.active(); // get more data, and change state if not already ACTIVE
break;
case AutocompleteState.SELECTED:
this.start(); // The model changed because we selected a value ==> we restart in case the user keeps typing
break;
case AutocompleteState.INIT:
console.error("Should not be in INIT state if the form changes");
break;
}
}
/**
* Listen to user's keyboard actions in the <input>, in order to navigate
* and select the autocomplete suggestions.
* @param event the keyboard
*/
@HostListener("keydown", ["$event"]) keydown(event: KeyboardEvent) {
// Navigation in the opened dropdown
if (this.getState() === AutocompleteState.OPENED) {
switch (event.key) {
case Keys.up:
this.dropdown.selectPrevious();
return false; // prevent default
case Keys.down:
this.dropdown.selectNext();
return false; // prevent default
case Keys.tab:
if(!!this.dropdown.selectedValue){
this.select(this.dropdown.selectedValue);
} else {
this.dropdown.selectNext();
}
return false; // prevent default (change focus)
case Keys.esc:
this.start(); // Just restart the autocomplete
//event.stopPropagation(); // needed?
return false; // prevent default
case Keys.enter:
if(!!this.dropdown.selectedValue){
this.select(this.dropdown.selectedValue, true);
//event.stopPropagation(); // needed?
return false; // prevent default action (auto submit)
}
}
}
// If a search was triggered, restart the autocomplete
if(event.key === Keys.enter) {
this.submit.next();
this.start();
}
return undefined;
}
}


BONNIE AND CLYDE: THE TRUE STORY A film review by Ken Johnson Copyright 1992 Ken Johnson
104 min., not rated, Drama/Action, 1992, made for television Director: Gary Hoffman Cast: Tracey Needham, Dana Ashbrook, Doug Savant, Betty Buckley, Billy Morrisette, Michael Bowen, Michelle Joyner, Louanne Stephens
In the 1930's Clyde Barrow (Dana Ashbrook) meets Bonnie Parker (Tracey Needham) in a small town. The two join together with W. D. Jones, Billy Morrisette. They go around robbing stores and banks becoming three of the most famous criminals in U. S. history.
BONNIE AND CLYDE: THE TRUE STORY is a remake of the 1968 film BONNIE AND CLYDE, starring Warren Beatty and Faye Dunaway. I didn't think that it would be possible to make a television film that would be as good as the '68 film, but FOX did. I highly recommend that if you missed this film that you try to see it if it comes on television again or if it is released on video cassette. On a scale of zero to five, I give BONNIE AND CLYDE: THE TRUE STORY a five. BONNIE AND CLYDE is unrated and made for television but contains scenes not appropriate for small children.
I think that this is one of the best television films that I have ever seen. This film is based on a true story of the infamous criminals. I have always felt that the film has had a sad ending. The acting in this film is great, which raises it above standard televison films. The story is well written, which I have found to be rare in the majority of television films that I have seen.
Hopefully this film will be released on video cassette so that more people can see it. While television films that are useless, like HARDHAT AND LEGS, have been released on video that haven't been worth watching off television, it is a shame when good television films, like BLOOD TIES (1991), are not. I feel that this film would have done well in the theaters, and, I feel, should have been released in the theaters instead, then it could have gotten more exposure.
For those of you who have seen the '68 version, some of the film has been changed, so it is not like re-watching the original. This makes the film better, I feel, because then you don't know exactly what is going to happen next.
*minor spoiler warning*
The biggest let down in the film is the ending. In the '68 version, you got to see the car shot up, which I thought was rather cool. In this film you don't see the car get shot up, and if I remember correctly, you don't even hear a gun shot. I just found this to be a small disappointment. Otherwise this the film is great.
Ken J<EMAIL_ADDRESS>.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Class WC_Shipping
Methods summary
public
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public
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public
array
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public
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public
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public
array
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public
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public
array
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public
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public
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#
calculate_shipping_for_package( array $package = array() )
calculate_shipping_for_package function. |
public
array
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public
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public
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Magic methods summary
Properties summary
public
boolean
|
$enabled |
#
True if shipping is enabled. |
public
array
|
$shipping_methods |
#
Stores methods loaded into woocommerce. |
public
float
|
$shipping_total |
#
Stores the cost of shipping |
public
array
|
$shipping_taxes |
#
Stores an array of shipping taxes. |
public
string
|
$shipping_label |
#
Stores the label for the chosen method. |
public
array
|
$shipping_classes |
#
Stores the shipping classes. |
public
array
|
$packages |
#
Stores packages to ship and to get quotes for. |


Use the sqlite3 module in the Python standard library to complete the following exercises.
Write a script containing a function that displays information about a table in a database: information about the table and all the rows in a database.
Apply your script to the database file data01.db in this directory. It contains a table named plants.
Open/create a connection to the database.
Execute a query on the database -- example:
select * from plants
Display the descriptions of the columns returned by the query.
Display the number of rows returned as a result of the query.
Display the "raw" results, that is each of the rows/tuples returned by the query.
Display each field (that is, each column) as follows:
What you will learn:
Write a function that deletes a row from the plants table in the sample database.
First check to see whether the row exists in the database. Print an error message if it does not.
Modify your script so that it processes the following command lines:
python db_actions.py show python db_actions.py delete plant_name
What you will learn:
Write a function that adds a row to the plants table in the sample database.
Modify your script so that it processes the following additional command line:
python db_actions.py add plant_name description rating
What you will learn:
Write a function that takes the query (result) description (cursor.description) and a row as arguments, and which creates and returns a dictionary whose keys are the names of the columns and whose values are the corresponding values from that row.


JavaScript is a programming language that adds interactivity to your website (for example: games, responses when buttons are pressed or data entered in forms, dynamic styling, animation).
JavaScript ("JS" for short) is a full-fledged dynamic programming language that, when applied to an HTML document, can provide dynamic interactivity on websites. It was invented by Brendan Eich, co-founder of the Mozilla project, the Mozilla Foundation, and the Mozilla Corporation.
JavaScript itself is fairly compact yet very flexible. Developers have written a large variety of tools on top of the core JavaScript language, unlocking a vast amount of extra functionality with minimum effort. These include:
The above section might sound really exciting, and so it should — JavaScript is one of the most lively web technologies, and as you start to get good at using it, your websites will enter a new dimension of power and creativity.
However, becoming comfortable with JavaScript is a little harder than becoming comfortable with HTML and CSS. You may have to start small and keep working in small consistent steps. To start, we'll show how to add some basic JavaScript to your page, creating a "hello world!" example.
Let's explain some of the core features of the JavaScript language, to give you a better understanding of how it all works. It is worth noting that these features are common to all programming languages, so if you master these fundamentals, you're well on your way to being able to program just about anything!
Variables are containers that you can store values in. You start by declaring a variable with the var keyword, followed by any name you want to call it:
var myVariable;
Note: A semicolon at the end of a line indicates where a statement ends; it is only absolutely required when you need to separate statements on a single line. However, some people believe that it is a good practice to put them in at the end of each statement.
Note: You can name a variable nearly anything, but there are some name restrictions
Note: JavaScript is case sensitive — myVariable is a different variable to myvariable. If you are getting problems in your code, check the casing!
After declaring a variable, you can give it a value:
myVariable = 'Bob';
You can do both these operations on the same line if you wish:
var myVariable = 'Bob';
You can retrieve the value by just calling the variable by name:
myVariable;
After giving a variable a value, you can later choose to change it:
myVariable = 'Steve';
Note that variables may hold values that have different data types:
| Variable | Explanation | Example |
|---|---|---|
| String | A sequence of text known as a string. To signify that the value is a string, you must enclose it in quote marks. | var myVariable = 'Bob'; |
| Number | A number. Numbers don't have quotes around them. | var myVariable = 10; |
| Boolean | A True/False value. The words true and false are special keywords in JS, and don't need quotes. | var myVariable = true; |
| Array | A structure that allows you to store multiple values in one single reference. | var myVariable = [1,'Bob','Steve',10]; Refer to each member of the array like this: myVariable[0], myVariable[1], etc. |
| Object | Basically, anything. Everything in JavaScript is an object, and can be stored in a variable. Keep this in mind as you learn. | var myVariable = document.querySelector('h1');
All of the above examples too. |
So why do we need variables? Well, variables are needed to do anything interesting in programming. If values couldn't change, then you couldn't do anything dynamic, like personalize a greeting message or change the image displayed in an image gallery.
/*
Everything in between is a comment.
*/
If your comment contains no line breaks, it's often easier to put it behind two slashes like this:// This is a comment
An operator is a mathematical symbol which produces a result based on two values (or variables). In the following table you can see some of the simplest operators, along with some examples to try out in the JavaScript console.
| Operator | Explanation | Symbol(s) | Example |
|---|---|---|---|
| Addition | Used to add two numbers together or glue two strings together. | + |
|
Subtraction, Multiplication, Division |
These do what you'd expect them to do in basic math. | - , * , / |
|
| Equality | Does a test to see if two values are equal to one another and returns a true / false (Boolean) result. | === |
|
| Not, Does-not-equal | Returns the logically opposite value of what it precedes; it turns a true into a false, etc. When it is used alongside the Equality operator, the negation operator tests whether two values are not equal. | ! , !== |
Here we are testing "is myVariable NOT equal to 3". This returns false because myVariable IS equal to 3. |
Conditionals are code structures which allow you to test if an expression returns true or not, running alternative code revealed by its result. A very common form of conditionals is the if ... else statement. For example:
var iceCream = 'chocolate';
if (iceCream === 'chocolate') {
alert('Yay, I love chocolate ice cream!');
} else {
alert('Awwww, but chocolate is my favorite...');
}
The expression inside the if ( ... ) is the test — this uses the identity operator (as described above) to compare the variable iceCream with the string chocolate to see if the two are equal. If this comparison returns true, the first block of code is run. If the comparison is not true, the first block is skipped and the second code block, after the else statement, is run instead.
Functions are a way of packaging functionality that you wish to reuse. When you need the procedure you can call a function, with the function name, instead of rewriting the entire code each time. You have already seen some uses of functions above, for example:
var myVariable = document.querySelector('h1');
alert('hello!');
write a simple function which takes two numbers as arguments and multiplies them:
function multiply(num1,num2) {
var result = num1 * num2;
return result;
}
Real interactivity on a website needs events. These are code structures which listen for things happening in browser, running code in response. The most obvious example is the click event, which is fired by the browser when you click on something with your mouse. To demonstrate this, enter the following into your console, then click on the current webpage:
document.querySelector('html').onclick = function() {
alert('Ouch! Stop poking me!');
}
There are many ways to attach an event to an element. Here we select the
element, setting its onclick handler property equal to an anonymous (i.e. nameless) function, which contains the code we want the click event to run.
document.querySelector('html').onclick = function() {};
is equivalent to
var myHTML = document.querySelector('html');
myHTML.onclick = function() {};
In this section, we'll add an additional image to our site using some more DOM API features, using some JavaScript to switch between the two when the image is clicked.
var myImage = document.querySelector('img');
myImage.onclick = function() {
var mySrc = myImage.getAttribute('src');
if(mySrc === 'images/firefox-icon.png') {
myImage.setAttribute ('src','images/firefox2.png');
} else {
myImage.setAttribute ('src','images/firefox-icon.png');
}
}
You store a reference to your
element in the myImage variable. Next, you make this variable's onclick event handler property equal to a function with no name (an "anonymous" function). Now, every time this element is clicked:

element.Next we will add another bit of code, changing the page's title to a personalized welcome message when the user first navigates to the site. This welcome message will persist, should the user leave the site and later return — we will save it using the Web Storage API. We will also include an option to change the user and, therefore, the welcome message anytime it is required.


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Recipe from "Joy of Cooking": Mushroom Confit
by CBS NewsThe new, updated edition of one of the most popular cookbooks ever published, "Joy of Cooking" (Scribner) has been thoroughly revised and expanded by John Becker (great-grandson of the original author, Irma Rombauer) and his wife, Megan Scott.
They offered "CBS Sunday Morning" a few recipes from this 2019 edition.
[Be sure to watch Serena Altschul's report on "Joy of Cooking" on "Sunday Morning" November 10!]
Of their Mushroom Confit they write:
"We first encountered mushroom confit in a Thomas Keller cookbook, and we've been tweaking the recipe for years. In our opinion, this is the perfect way to preserve wild mushrooms from a successful foraging venture. Serve as part of an antipasto spread or cheese board, or toss with pasta, serve over polenta, or pile on thickly sliced toasted bread."
Mushroom Confit
Makes about 6 cups
Toss together in a colander placed in the sink or over a bowl:
2 pounds mushrooms, larger ones quartered, any tough stems removed
1 tablespoon salt
Let sit for 1 hour. Gently press any excess moisture out of them (do not rinse). Set aside.
Preheat the oven to 200°F.
Combine in a large ovenproof saucepan or Dutch oven:
2 cups olive oil
2 shallots, thinly sliced
4 garlic cloves, smashed
4 sprigs thyme
1 small sprig rosemary
1 bay leaf
1/2 teaspoon black pepper
Set the heat to medium and wait for the garlic to start faintly bubbling. Reduce the heat to maintain a low simmer and cook for 4 minutes. Remove from the heat and let the mixture steep for at least 15 minutes.
Add the mushrooms, cover, transfer to the oven, and bake for 1 hour. Remove from the oven, uncover, and stir in:
1/4 cup sherry vinegar or white wine vinegar
1 teaspoon smoked paprika
Cool completely before packing into a jar with a tight-fitting lid, making sure the mushrooms are completely submerged in the oil. Store refrigerated for up to 1 month.
From "Joy of Cooking: 2019 Edition Fully Revised and Updated." Copyright 2019. Reprinted by permission of Scribner Books, of Simon & Schuster (a division of CBS).
See also:
For more info:
- "Joy of Cooking: 2019 Edition Fully Revised and Updated" by Irma S. Rombauer, Marion Rombauer Becker, Ethan Becker, John Becker and Megan Scott (Scribner), in Hardcover, Spiral-Bound and eBook formats, available November 12 via Amazon


Linguistic corpora show a nearly unlimited set of different kinds of annotations to
describe linguistic phenomena. That means, not only is the number of tagsets
unbound, there is also a huge set of different structures to describe these
phenomena. For instance part-of-speech or lemmatizations can be added to a token,
tokens can also be grouped together to annotate them as one entity, such as names in
named entity recognition. Furthermore, the annotation of constituents or the
rhetorical structure theory build an entire tree-like structure above the tokens. In
dialogue data we need to model multiple texts belonging to different speakers, as well as a
link to an audio stream. Coreferences or anaphoric chains need to interlink
tokens, which may be spread across the entire text. Many tools and models (e.g., formats)
address these annotations one by one: There are formats to address syntactical
data (like {{site.link_tigerxml}} or the {{site.link_ptb}} format), or coreferences (like the {{site.link_mmax2}}
format), or dialogue data (like the {{site.link_exmaralda}} basic transcription, the {{site.link_elan}} format),
and many many more. But developements in the last years have shown that a lot of
linguistic phenomena are spread over different kinds of annotations. So more and
more corpora have been created which are annotated on multiple annotation layers
like the {{site.link_pcc}} or the {{site.link_tuebadz}}. The aim of Salt is to consolidate all kinds of
annotations within a single model. For doing so we need a powerful base structure, which
can cover all the different necessities at once. A very well-known and powerful
structure in mathematics and informatics is the common graph, which is widely used
for modeling very different kinds of data. The graph structure has a further benefit in that
it helps to keep the model simple with its small set of different model elements.
Our graph structure is rather simple, it only contains four model elements: node,
relation, label and layer.
Graphs are very flexible and abstract structures, but not very specialized
to a linguistic purpose. So we need to abstract over linguistic data to map them
into such a structure.

Imagine a set of humans, for instance your family or friends. In a graph, each of
these humans will represent one node. The relationship, for instance between exactly
two humans, then is defined as a relation. In other words, an edge connects two
nodes. Now, the relations between humans can be very different, so for instance the
relation between a couple can be described as a love relation, whereas the relation
between an employee and her/his boss could be described as a work relation. A
relation can also have a direction: Imagine, for instance, that a person and a car are
modeled as nodes, linked by relation with the semantic "drive". This way, a person can drive a
car, but not the other way round. These examples show that edges between nodes can be
very different, similar to human relations. To differentiate between the types of
edges, they can be labeled. The same goes for nodes: they can also labeled,
for instance with the name of the human that node represents.
Re-applied to linguistics, this means that if we can model humans and their
relationships as a graph, we can also model linguistic artifacts as a graph. E.g., we can model texts, tokens etc. as nodes, linguistic categorization as
labels and relations between them as relations.


Card
Great component for placing content in there
Default Card
This is default card with card header and card footer
Colored Card
Card with blue color
Card Header Add-ons
Card Header Add-ons
Card Footer Right
Card Footer right content


Queue¶
class Queue¶
- template <class T>
-
class
paddle::
Queue
¶ A thread-safe queue that automatically grows but never shrinks. Dequeue a empty queue will block current thread. Enqueue an element will wake up another thread that blocked by dequeue method.
For example.
paddle::Queue<int> q; END_OF_JOB=-1 void thread1() { while (true) { auto job = q.dequeue(); if (job == END_OF_JOB) { break; } processJob(job); } } void thread2() { while (true) { auto job = getJob(); q.enqueue(job); if (job == END_OF_JOB) { break; } } }
Public Functions
-
~Queue
()¶
-
void
enqueue
(const T &el)¶ enqueue an element into Queue.
- Note
- This method is thread-safe, and will wake up another blocked thread.
- Parameters
el
: The enqueue element.
-
void
enqueue
(T &&el)¶ enqueue an element into Queue.
- Note
- This method is thread-safe, and will wake up another blocked thread.
- Parameters
el
: The enqueue element. rvalue reference .
-
T
dequeue
()¶ Dequeue from a queue and return a element.
- Note
- this method will be blocked until not empty.
-
int
size
() const¶ Return size of queue.
- Note
- This method is not thread safe. Obviously this number can change by the time you actually look at it.
-
bool
empty
() const¶ is empty or not.
- Return
- true if empty.
- Note
- This method is not thread safe.
-
void
waitEmpty
()¶ wait util queue is empty
-
bool
waitNotEmptyFor
(int seconds)¶ wait queue is not empty at most for some seconds.
- Return
- true if queue is not empty. false if timeout.
- Parameters
seconds
: wait time limit.
-
class BlockingQueue¶
- template <typename T>
-
class
paddle::
BlockingQueue
¶ Public Functions
-
BlockingQueue
(size_t capacity)¶ Construct Function.
- Parameters
capacity
: the max numer of elements the queue can have.
-
T
dequeue
()¶ Dequeue from a queue and return a element.
- Note
this method will be blocked until not empty.
this method will wake up another thread who was blocked because of the queue is full.
-
size_t
size
()¶ Return size of queue.
- Note
- This method is thread safe. The size of the queue won’t change until the method return.
-
size_t
empty
()¶ is empty or not.
- Return
- true if empty.
- Note
- This method is thread safe.
-


Caption 1: put a smile on your face
Caption 2: what is this ?
Caption 3: put anything you want in the caption. Note that there is a link in the image
Caption 4: put anything you want in the caption. Note that there is a link in the image
Caption 5: put anything you want in the caption. Note that there is a link in the image
1
2
3
4
5
remove panel:
1
2
3
4
5
Parameters:
Parameters:
Axis
horizontal
vertical
Tab demo, each transition have its own settings.
Feel free to modify it.
Inspired by
Floom
and
Nivo Slider
. Follow me on twitter at
@tbela99
Twitter
|
Blog


Choose Wisely. Choose CBD.
See all products →
CBD is short for cannabidiol. It is a phytocannabinoid found
in hemp and known for supporting the body and mind in
many ways.* Charlotte’s Web products have cannabinoids
with CBD extract.
Not to be confused with oil from hemp seeds (which doesn’t
contain cannabinoids), CBD comes from the flowers and
leaves of the hemp plant.
Why does CBD work? The human body has a vast network of
receptors, the endocannabinoid system.
CBD is short for cannabidiol. It is a phytocannabinoid found
in hemp and known for supporting the body and mind in
many ways.* Charlotte’s Web products have cannabinoids
with CBD extract.
Why does CBD work? The human body has a vast network of
receptors, the endocannabinoid system.
CBD is short for cannabidiol. It is a phytocannabinoid found
in hemp and known for supporting the body and mind in
many ways.* Charlotte’s Web products have cannabinoids
with CBD extract.
Not to be confused with oil from hemp seeds (which doesn’t
contain cannabinoids), CBD comes from the flowers and
leaves of the hemp plant.
CBD stands for cannabidiol.
It is the second most prevalent of the active ingredients of cannabis (marijuana).
Because CBD from hemp has no psychoactive effects, the purchase, sales, or
possession of hemp CBD products are completely legal in all 50 States.
CBD can cause side effects, such as dry mouth, diarrhea, reduced appetite, drowsiness and fatigue.
CBD can also interact with other medications you're taking, such as blood thinners.
Our policy lasts 30 days. If 30 days have gone by since your purchase,
unfortunately, we can't offer you a refund or exchange.


Classes | |
| struct | dimension_checker |
| Internal structure to check if access is OK for all dimensions. | |
| struct | dimension_checker< P, Count, Count > |
| Internal structure to check if access is OK for all dimensions. | |
Public Member Functions | |
| BOOST_CONCEPT_USAGE (Point) | |
| BCCL macro to check the Point concept. |
The concept is separated into 3 metafunctions:
In MPL, a metafunction that provides a type must expose is as "type" and a metafunction that provides a value must expose it as "value", so here the same convention are used: coordinate<P>::type and dimension<P>::value provide the type and number of coordinates. This makes them compatible with any MPL and Fusion algorithm and metafunction.
struct example_point_1 { // Example point, for example a legacy point defining somewhere an x and an Y coordinate double x, y; }; namespace geometry { namespace traits { // For legacy points, define the necessary structs coordinate (with typedef), // dimension (with value) and access (with get function). // Be sure to define them within the namespace geometry::traits template <> struct coordinate<example_point_1> { typedef double type; }; template <> struct dimension<example_point_1>: boost::mpl::int_<2> {}; template <> struct access<example_point_1> { template <int I, typename PP> static typename forward_const<PP, typename support::coordinate<example_point_1>::type>::type& get(PP& p) { return I == 0 ? p.x : p.y; } }; } } namespace example_own_point1 { // The first way to check a concept at compile time: checking if the input is parameter // or return type is OK. template <typename P> BOOST_CONCEPT_REQUIRES(((geometry::Point<P>)), (void)) test1(P& p) { } // The second way to check a concept at compile time: checking if the provided type, // inside the function, if OK template <typename P> void test2(P& p) { BOOST_CONCEPT_ASSERT((geometry::Point<P>)); } void example() { example_point_1 p; test1(p); test2(p); } } //:\\
{ struct example_point_2: boost::tuple<float, float> { typedef float coordinate_type; enum { coordinate_count = 2 }; example_point_2(float x, float y) { get<0>() = x; get<1>() = y; } // Because the geometry::point concept shares the "get" methods with boost::tuple, // no more methods are needed. }; template <typename P> BOOST_CONCEPT_REQUIRES(((geometry::ConstPoint<P>)), (float)) test3(P& p) { return geometry::get<0>(p); } void example() { example_point_2 p(1,2); test3(p); } } //:\\
| geometry::Point< X >::BOOST_CONCEPT_USAGE | ( | Point< X > | ) |
BCCL macro to check the Point concept.
|
October 14, 2008 |
Copyright © 1995-2008 Barend Gehrels, Geodan Holding B.V. Amsterdam, the Netherlands Copyright © 2008 Bruno Lalande, Paris, France |


{% extends "base.html" %} {% block content %} {% load crispy_forms_tags %}
Review, Update or modified the users account or email address.
Details about the user & their email server.
Every alias will be an email address that will belong to {{emailuser.fullname|title}}.
The history of this user and all the thier aliases


On iOs and other devices that don't support 'beforeunload', 'beforeunload' is fired using the shim. (this helps for showing loading animations, etc).
In this test, the background should turn red momentarily, before the page unloads.
Note that this doesn't work with page refresh at this time, only with external links.


Here you can accept or decline new submissions, or modify older ones. Submissions that have been updated or reported will also appear at the top of the queue.


| Fig 1 |
(a) Model topography (metres), (b) vegetation types, and (c) ... |
| Fig 2 |
Mean precipitation (mm/day), CHIRPS (top row), Eta-8km simul ... |
| Fig 3 |
Mean 2-metre temperature (°C) from Tavg [ 40] dataset (top r ... |
| Fig 4 |
Mean annual cycle of precipitation (mm/day), averaged over t ... |
| Fig 5 |
Mean annual cycle of 2-metre temperature (°C) averaged over ... |
| Fig 6 |
Mid-Summer Drought strength (mm/day) calculated using differ ... |
| Fig 7 |
Annual cycle (repeated twice) of the vertical (1000–600 hPa) ... |
| Fig 8 |
Mean precipitation (mm/day) changes projected for the period ... |
| Fig 9 |
Change in seasonal mean 2-metre temperature ( oC) projected ... |
| Fig 10 |
Annual cycle in precipitation (mm/day) and 2-metre temperatu ... |
| Fig 11 |
(a) Mid-Summer Drought (MSD) strength (mm/day) projected for ... |
| Fig 12 |
Annual cycle (repeated twice) of the vertical (1000–600 hPa) ... |
| Fig 13 |
Trend of climatic extreme indicators. (a) TNx (°C), (b) TXx ... |
| Fig 14 |
(a) Trends in dry spells, defined as annual largest number o ... |


I'm Manthila Perera
An Undergraduate student of Biotechnology from Sri Lanka
I'm passionate about Biotechnology and is current doing my BSc in Biotechnology(Hons) degree at Sri Lanka Institute of Information Technology
Know more about me
I'm passionate about Biotechnology and is current doing my BSc in Biotechnology(Hons) degree at Sri Lanka Institute of Information Technology
2016
2020
Sri Lanka Institute of Information Technology (SLIIT), 2021-2025.
I am an avid reader that reads many books on almost any subject if I get my hands on them.
I love to paint occasionally.
I listen to music both when working and relaxing. I listen to all genres ranging from classical to heavy metal.
© | Designed and Developed By Puskar Adhikari. | All rights reserved.


[gecode-users] compile in command line
penche21 penche21
penche21 at hotmail.com
Wed Apr 18 09:08:01 CEST 2007
you can try own command line of visual studio under start->VS-> VS
tools->cmd prompt.
there cl works without problem
but I cant help with the commands to run gecode and in what folder or etc..
>From: alberto ghedin <alberto_gh at yahoo.it>
>To: users at gecode.org
>Subject: [gecode-users] compile in command line
>Date: Tue, 17 Apr 2007 19:54:27 -0700 (PDT)
>
>Hi at all
> is there are someone that use the microsoft visual
>studio compiler who can tell me what command he use
>for compile and in what folder can I find that
>compiler?
>Because I have used the cl.exe that live in the folder
>Visual Studio 8/VC/bin/ but when i make it run,
>appares me a windows with an error (he couldn't find a
>.dll)
>Thanks
>
>************************sis felix**************************
>
>
> ___________________________________
>L'email della prossima generazione? Puoi averla con la nuova Yahoo! Mail:
>http://it.docs.yahoo.com/nowyoucan.html
>
>_______________________________________________
>Gecode users mailing list
>users at gecode.org
>https://www.gecode.org/mailman/listinfo/gecode-users
_________________________________________________________________
En etkili ve güvenilir PC Korumayi tercih edin, rahat edin!
http://www.msn.com.tr/security/
More information about the gecode-users
mailing list


Presentation Groups
{{group.name}}
Presentations in Group {{group.name}}
{{presentation.name}}
Back
Scenes in {{presentation.name}}
Currently: {{scene.name}}
{{scene.name}}


WEEK 8 TUESDAY
Year 1 (Year 2)
FIRST READING Sirach 35:1-15
A reading from the Book of Sirach
He who keeps the law makes many offerings; he who heeds the commandments sacrifices a peace offering. He who returns a kindness offers fine flour, and he who gives alms sacrifices a thank offering. To keep from wickedness is pleasing to the Lord, and to forsake unrighteousness is atonement. Do not appear before the Lord empty-handed, for all these things are to be done because of the commandment. The offering of a righteous man anoints the altar, and its pleasing odour rises before the Most High. The sacrifice of a righteous man is acceptable, and the memory of it will not be forgotten. Glorify the Lord generously, and do not stint the first fruits of your hands. With every gift show a cheerful face, and dedicate your tithe with gladness. Give to the Most High as he has given, and as generously as your hand has found. For the Lord is the one who repays, and he will repay you sevenfold. Do not offer him a bribe, for he will not accept it; and do not trust to an unrighteous sacrifice; for the Lord is the judge, and with him is no partiality.
The word of the Lord
RESPONSORIAL PSALM Psalm 50:5-6.7-8.14 and 23 (R. 23bc)
R. To one whose way is blameless, I will show the salvation of God.
“Gather my holy ones to me, who made covenant with
me by sacrifice.” The heavens proclaim his justice, for he, God, is the judge.
R. To one whose way is blameless, I will show the
salvation of God.
'Listen, my people, I will speak;
R. To one whose way is blameless, I will show the
salvation of God.
“Give
your praise as a sacrifice to God, and fulfil your vows to the Most High. A
sacrifice of praise gives me honour, and to one whose way is blameless, I will
show the salvation of God.”
R. To one whose way is blameless, I will show the
salvation of God.
FIRST READING 1 Peter 1:10-16
A reading from the first Letter of Saint Peter
Beloved:
The prophets who prophesied of the grace that was to be yours searched and
inquired about the salvation of souls; they inquired what person or time was
indicated by the Spirit of Christ within them when predicting the sufferings of
Christ and the subsequent glory. It was revealed to them that they were serving
not themselves but you, in the things which have now been announced to you by
those who preached the good news to you through the Holy Spirit sent from
heaven, things into which angels long to look.  As obedient children, do not
be conformed to the passions of your former ignorance, but as he who called you
is holy, be holy yourselves in all your conduct; since it is written, "You
shall be holy, for I am holy."
The word of the Lord
RESPONSORIAL PSALM Psalm 98:1.2-3ab.3cd-4 (R. 2a)
R. The Lord has made known his salvation.
O sing a new song to the
LORD, for he has worked wonders. His right hand and his holy arm have brought
salvation.
R. The Lord has made known his salvation.
The LORD has made known his salvation, has shown
his deliverance to the nations. He has remembered his merciful love and his
truth for the house of
R. The Lord has made known his salvation.
All the ends of the earth have seen the salvation of
our God. Shout to the LORD, all the earth; break forth into joyous song, and
sing out your praise.
R. The Lord has made known his salvation.
R. Alleluia. Blessed are you, Father, Lord of heaven and earth, that you have revealed to little ones the mysteries of the kingdom. R. Alleluia.
GOSPEL Mark 10:28-31
A reading from the holy Gospel according to Mark
At that time: Peter began to say to Jesus,
"Behold, we have left everything and followed you." Jesus said,
"Truly, I say to you, there is no one who has left house or brothers or
sisters or mother or father or children or lands, for my sake and for the
gospel, who will not receive a hundredfold now in this time, houses and
brothers and sisters and mothers and children and lands, with persecutions, and
in the age to come eternal life. But many that are first will be last, and the
last first."
The Gospel of the Lord


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Truffaut mlkshk single-origin coffee food truck, pug kickstarter forage fingerstache sriracha YOLO DIY before they sold out. 8-bit street art heirloom tbh. Cold-pressed pop-up fashion axe aesthetic air plant prism echo park. Trust fund food truck fashion axe offal kogi iceland squid flexitarian literally vinyl palo santo cardigan.
Austin viral post-ironic, polaroid slow-carb kinfolk glossier. Authentic health goth kale chips hot chicken cloud bread pabst mustache mixtape +1 heirloom. Trust fund selvage deep v schlitz vice photo booth, affogato occupy portland yuccie banh mi readymade man bun blue bottle asymmetrical. Trust fund chia activated charcoal prism butcher portland. Direct trade fixie kombucha, tumeric fanny pack palo santo flexitarian. Fashion axe irony vape 90's shabby chic knausgaard waistcoat. Freegan skateboard VHS lyft squid pop-up raw denim cornhole XOXO intelligentsia synth before they sold out cardigan chartreuse.
YOLO tousled enamel pin, plaid kogi swag migas. Fixie DIY biodiesel intelligentsia. Kitsch polaroid meggings hashtag live-edge. Gastropub kitsch chartreuse plaid.


{% load staticfiles %}
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This is the documentation site for the final project.
Project Title: Animation Portfolio
Brief Description: My client needs a website that will showcase her animation and artwork in an innovative and perhaps interactive way so that it stands out from her peers. It will include minimal text.
Target Audience - The audience is a producer or creative art director of a company looking to hire a storyboard artist. This person has experience managing people and has been in the art industry for a while. They think they've seen everything so they really need something innovative to grab their attention and even devote time to look at an applicant's portfolio. They have been in the field for a least a few years so they know what they want and what they don't want.
Client: Amanda DePasquale
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Hookup
In case someone else installed the Digital Chroma upgrade kit for you, and
you're presented with the complete instrument for the first time,
you'll need to know how to set it up.
- Connect the dual {_footswitch} to the DUAL FSW jack on the rear
panel.
- If you have one or two variable {_pedal pedals}, connect them to the
PEDAL jacks.
- For analog audio out, connect a stereo 1/4\" plug
to the LEFT/STEREO jack, or connect separate mono plugs to RIGHT and
LEFT/STEREO. The LEFT/STEREO jack is also usable with headphones.
- If you're going to use the Digital Chroma Toolkit on a PC, Mac, or
Linux machine, connect a standard USB cable between the USB DEVICE jack and
the computer.
- Connect a power cord to the POWER jack, and plug the unit in.
Since the Digital Chroma is based on a conventional desktop PC motherboard,
you turn it on the same way you turn on any other computer, by pressing the
POWER pushbutton firmly for a second or so. The display will say Starting
up\., and after a short interval, it will show {_program} 101 (bank 1,
program 1), and play normally.


Next page
btb
idb is a flexible command line interface for automating iOS simulators and devices
Objective-C
MIT
273
2,629
19 (4 issues need help)
5
Updated 2 hours ago


| I l@ve RuBoard |
2.21 The crypt Module(Optional) The crypt module implements one-way DES encryption. Unix systems use this encryption algorithm to store passwords, and this module is really only useful to generate or check such passwords. Example 2-40 shows how to encrypt a password by calling crypt.crypt with the password string, plus a salt, which should consist of two random characters. You can now throw away the actual password, and just store the encrypted string. Example 2-40. Using the crypt ModuleFile: crypt-example-1.py import crypt import random, string def getsalt(chars = string.letters + string.digits): # generate a random 2-character 'salt' return random.choice(chars) + random.choice(chars) print crypt.crypt("bananas", getsalt()) 'py8UGrijma1j6' To verify a given password, encrypt the new password using the two first characters from the encrypted string as the salt. If the result matches the encrypted string, the password is valid. Example 2-41 uses the pwd module to fetch the encrypted password for a given user. Example 2-41. Using the crypt Module for AuthenticationFile: crypt-example-2.py import pwd, crypt def login(user, password): "Check if user would be able to log in using password" try: pw1 = pwd.getpwnam(user)[1] pw2 = crypt.crypt(password, pw1[:2]) return pw1 == pw2 except KeyError: return 0 # no such user user = raw_input("username:") password = raw_input("password:") if login(user, password): print "welcome", user else: print "login failed" For other ways to implement authentication, see the description of the md5 module. |
| I l@ve RuBoard |


| | |
- get_nodes(g, node, direction='in')
- get a list of nodes that have edges into node
input:
g : networkx DiGraph
node : graph node
direction : str
'in' or 'out' for edges going into or out of node respectively
output:
nodelist: list of networkx nodes
- simplifygraph(g, keepnodes='')
- remove all intermediate nodes in a graph (i.e. 1 in and 1 out)
input:
g : networkx directed graph
the directed graph to simplify
output:
deletenodes : list of integers
nodes deleted
|


10. Using Expressions
10.2 Building Expressions
Static method Expression.fromString(String) provides an easy way
to create expressions of arbitrary complexity. Structure of expressions is fairly intuitive,
with the formal grammar provided here.
Among other things grammar link above can tell what operators are currently supported.
A simple example of creating an expression that matches Paintings with names that start
with "A" and a price less than $1000.00:
Expression e = Expression.fromString("paintingTitle like 'A%' and estimatedPrice < 1000");
|
10.2.1 String Expression Tips
Character constants should be enclosed in single or double quotes:
// e1 and e2 are equivalent
Expression e1 = Expression.fromString("'ABC'");
Expression e2 = Expression.fromString("\"ABC\"");
|
Object path expressions are unquoted strings, optionally prefixed by "obj:", database
path expressions are unquoted strings always prefixed with "db:" :
// object path
Expression e1 = Expression.fromString("artistName");
// same object path
Expression e2 = Expression.fromString("obj:artistName");
// database path, "db:" prefix is mandatory
Expression e3 = Expression.fromString("db:ARTIST_NAME");
|
Predefined expression operators are all case sensitive, and are usually lowercase. Complex
words mostly follow the "Java nameing style":
// correct
Expression e1 = Expression.fromString("artistName likeIgnoreCase 'A%'");
// INCORRECT - will result in ParseException
Expression e2 = Expression.fromString("artistName LIKEIGNORECASE 'A%'");
|
Grouping of operations is done with parenthesis:
Expression e1 = Expression.fromString("(estimatedPrice + 250.00) * 3");
|
Expression can have parameters (names that start with "$"). Parameterized
expressions are a cool way to create reusable expression templates:
Expression template = Expression.fromString("artistName = $name");
...
Map params = new HashMap();
params.put("name", "Dali");
Expression e1 = template.expWithParameters(params);
...
params.put("name", "Monet");
Expression e2 = template.expWithParameters(params);
|
Expressions used as query qualifiers must be boolean conditions:
// valid qualifier
Expression e1 = Expression.fromString("artistName likeIgnoreCase 'A%'");
// INVALID QUALIFIER - will result in a SQL exception.
// Though this is still a valid Cayenne expression
Expression e2 = Expression.fromString("artistName");
|
|


{% include "admin_pages/includes/headerContent.html" %}
{% include "admin_pages/includes/leftNav.html" %} {% include "admin_pages/includes/topNav.html" %}
Reservations
×
Reservation
Field
Input
Party name
Date
# of people
Package
Phone
Email
Details
{% include "admin_pages/includes/footer.html" %}
{% include "admin_pages/includes/scripts.html" %}


In part II we took a closer look at pure aggregate functions (implemented as static class methods in PHP because of missing function autoloading capabilities). Pure functions don't have side effects and are stateless. This makes them easy to test and understand. But an aggregate without state? How can an aggregate protect invariants (its main purpose) without state?
The aggregate needs a way "to look back". It needs to know what happened in the past according to its own lifecycle. Without its current state and without information about past changes the aggregate could only execute business logic and enforce business rules based on the given information of the current command passed to a handling function. In most cases this is not enough.
The functional programming solution to that problem is to pass the current state (which is computed from past events) to each command handling function (except the one handling the first command). This means that aggregate behaviour (command handling functions) and aggregate state (a data structure of a certain type) are two different things and separated from each other. How this is implemented in Event Engine is shown in this part of the tutorial.
Aggregate state is computed by iterating over all recorded domain events of the aggregate history starting with the oldest event. Event Engine does not provide a generic way to compute current state, instead the aggregate should have an apply function for each recorded event. Those apply functions are often prefixed with when followed by the event name.
Let's add such a function for our BuildingAdded
domain event.
<?php
declare(strict_types=1);
namespace MyService\Domain\Model;
use MyService\Domain\Api\Event;
use EventEngine\Messaging\Message;
final class Building
{
public static function add(Message $addBuilding): \Generator
{
yield [Event::BUILDING_ADDED, $addBuilding->payload()];
}
public static function whenBuildingAdded(Message $buildingAdded): Building\State
{
//@TODO: Return new state for the aggregate
}
}
BuildingAdded
communicates that a new lifecycle of a building was started (new building was added to our system), so the
Building::whenBuildingAdded()
function has to return a new state object and does not receive a current state object
as an argument (next when* function will receive one!).
But what does the State
object look like? Well, you can use whatever you want. Event Engine does not care about a particular
implementation (see docs for details). However, Event Engine ships with a default implementation of an ImmutableRecord
.
We use that implementation in the tutorial, but it is your choice if you want to use it, too.
Create a State
class in src/Domain/Model/Building
(new directory):
<?php
declare(strict_types=1);
namespace MyService\Domain\Model\Building;
use EventEngine\Data\ImmutableRecord;
use EventEngine\Data\ImmutableRecordLogic;
final class State implements ImmutableRecord
{
use ImmutableRecordLogic;
public const BUILDING_ID = 'buildingId';
public const NAME = 'name';
/**
* @var string
*/
private $buildingId;
/**
* @var string
*/
private $name;
/**
* @return string
*/
public function buildingId(): string
{
return $this->buildingId;
}
/**
* @return string
*/
public function name(): string
{
return $this->name;
}
}
Note: You can use PHPStorm to generate the Getter-Methods. You only have to write the private properties and add the doc blocks with @var type hints.
Then use PHPStorm's ability to add the Getter-Methods (ALT+EINF). By default PHPStorm sets a get*
prefix for each method. However, immutable records don't
have setter methods and don't work with the get*
prefix. Just change the template in your PHPStorm config: Settings -> Editor -> File and Code Templates -> PHP Getter Method to:
/**
* @return ${TYPE_HINT}
*/
public ${STATIC} function ${FIELD_NAME}()#if(${RETURN_TYPE}): ${RETURN_TYPE}#else#end
{
#if (${STATIC} == "static")
return self::$${FIELD_NAME};
#else
return $this->${FIELD_NAME};
#end
}
Now we can return a new Building\State
from Building::whenBuildingAdded()
.
<?php
declare(strict_types=1);
namespace MyService\Domain\Model;
use MyService\Domain\Api\Event;
use EventEngine\Messaging\Message;
final class Building
{
public static function add(Message $addBuilding): \Generator
{
yield [Event::BUILDING_ADDED, $addBuilding->payload()];
}
public static function whenBuildingAdded(Message $buildingAdded): Building\State
{
return Building\State::fromArray($buildingAdded->payload());
}
}
Finally, we have to tell Event Engine about that apply function to complete the AddBuilding
use case description.
In src/Domain/Api/Aggregate
:
<?php
declare(strict_types=1);
namespace MyService\Domain\Api;
use MyService\Domain\Model\Building;
use EventEngine\EventEngine;
use EventEngine\EventEngineDescription;
class Aggregate implements EventEngineDescription
{
const BUILDING = 'Building';
/**
* @param EventEngine $eventEngine
*/
public static function describe(EventEngine $eventEngine): void
{
$eventEngine->process(Command::ADD_BUILDING)
->withNew(self::BUILDING)
->identifiedBy('buildingId')
->handle([Building::class, 'add'])
->recordThat(Event::BUILDING_ADDED)
//Map recorded event to apply function
->apply([Building::class, 'whenBuildingAdded']);
}
}
We're done with the write model for the first use case. If you send the AddBuilding
command again using Cockpit:
{
"buildingId": "9ee8d8a8-3bd3-4425-acee-f6f08b8633bb",
"name": "Acme Headquarters"
}
... you should receive a new error.
{
"exception": {
"message": "SQLSTATE[42P01]: Undefined table: 7 ERROR: relation \"building_projection_0_1_0\" does not exist ...",
"details": "..."
}
}
Sorry for that many errors. But learning by mistake is the best way to learn!
The skeleton comes preconfigured with a so called MultiModelStore
. Such a store is capable of storing events and state of an aggregate in one transaction.
Using a MultiModelStore reduces the problem of eventual consistency, which many see as a main drawback of Event Sourcing. This hybrid approach has its own downsides, discussed in more details in the docs (@TODO: link docs). However, in Event Engine you can switch between "state only", "events and state" and "events only" mode on a per aggregate basis. That's really powerful. You can choose the right storage strategy for each scenario and continuously fine tune the system.
The error is caused by a missing state table for our Building
aggregate. At the beginning of the tutorial we've only set up the write model event stream.
By default all recorded events of all aggregates are stored in that stream table. A similar table for aggregate state does not exist. We have to create one for each aggregate.
Add a new php file called create_collections.php
next to the create_event_stream.php
file in the scripts
folder:
<?php
declare(strict_types=1);
require_once 'vendor/autoload.php';
$container = require 'config/container.php';
/** @var \EventEngine\DocumentStore\DocumentStore $documentStore */
$documentStore = $container->get(EventEngine\DocumentStore\DocumentStore::class);
if(!$documentStore->hasCollection('buildings')) {
echo "Creating collection buildings.\n";
$documentStore->addCollection('buildings');
}
echo "done.\n";
Run the script with:
docker-compose run php php scripts/create_collections.php
If you look at the Postgres database, you'll see a new buildings
table.
Ok, what did we do?
The MultiModelStore
is composed of an EventStore
and a DocumentStore
.
Both use the same underlying database which is Postgres in our case and they share the same \PDO
connection.
src/Persistence/PersistenceServices.php
contains the actual set up logic:
public function multiModelStore(): MultiModelStore
{
return $this->makeSingleton(MultiModelStore::class, function () {
return new ComposedMultiModelStore(
$this->transactionalConnection(),
$this->eventEngineEventStore(),
$this->documentStore()
);
});
}
This allows the MultiModelStore
to control the transaction for both. The DocumentStore
interface is inspired by MongoDB's API.
Postgres can be used as a document store due to JSON support. You don't need to worry about the low level JSON API but can instead use
the high level abstraction provided by Event Engine.
We've just created a new table in Postgres called buildings
using the high level DocumentStore
abstraction provided by Event Engine,
but the error complains about a missing table called building_projection_0_1_0
.
Event Engine applies a default naming strategy for aggregate state collections (in case of Postgres collection equals table) if not specified otherwise.
We can tell Event Engine to use the buildings
collection instead by adding a hint to the aggregate description in src/Domain/Api/Aggregate.php
:
<?php
declare(strict_types=1);
namespace MyService\Domain\Api;
use EventEngine\EventEngine;
use EventEngine\EventEngineDescription;
use MyService\Domain\Model\Building;
class Aggregate implements EventEngineDescription
{
const BUILDING = 'Building';
/**
* @param EventEngine $eventEngine
*/
public static function describe(EventEngine $eventEngine): void
{
$eventEngine->process(Command::ADD_BUILDING)
->withNew(self::BUILDING)
->identifiedBy('buildingId')
->handle([Building::class, 'add'])
->recordThat(Event::BUILDING_ADDED)
->apply([Building::class, 'whenBuildingAdded'])
->storeStateIn('buildings'); //Use buildings collection for aggregate state
}
}
Send the command again:
{
"buildingId": "9ee8d8a8-3bd3-4425-acee-f6f08b8633bb",
"name": "Acme Headquarters"
}
This time the command goes through. If everything is fine the message box returns a 202 command accepted
response.
Event Engine emphasizes a CQRS and Event Sourcing architecture. For commands this means that no data is returned. The write model has received and processed the command AddBuilding successfully but we don't know what the new application state looks like. We will use a query, which is the third message type, to get this data. Head over to tutorial part IV to learn more about queries and application state management using the MultiModelStore.


What social media do you regularly use?
The social media you connect allow to prioritize your contacts and you'll have access to a single daily dose of context about their lives, thoughts, experiences and events.
Our Pledge to you
We will NEVER write messages to your contacts, or share your private information.


--- layout: default permalink: /about ---
Hey, I'm Vardan!
I'm a software engineer turned engineering manager. Currently I'm an Engineering Manager at Grafana Labs. Check out my Engineering Manager README to learn more about my values and beliefs as an Engineering Manager.
I come from Armenia but have been living in Berlin, Germany since 2013.


Equivalent to clicking the Down, Left, Right, and Up commands, respectively, on the Fill submenu of the Edit menu.
Syntax
FILL.DOWN( )
FILL.LEFT( )
FILL.RIGHT( )
FILL.UP( )
FILL.DOWN copies the contents and formats of the cells in the top row of a selection into the rest of the rows in the selection.
FILL.LEFT copies the contents and formats of the cells in the right column of a selection into the rest of the columns in the selection.
FILL.RIGHT copies the contents and formats of the cells in the left column of a selection into the rest of the columns in the selection.
FILL.UP copies the contents and formats of the cells in the bottom row of a selection into the rest of the rows in the selection.
Remarks
If you have a multiple selection, each range in the selection is filled separately with the contents of the source range.
Related Functions
COPY Copies and pastes data or objects
DATA.SERIES Fills a range of cells with a series of numbers or dates
FILL.AUTO Copies cells or automatically fills a selection
FORMULA.FILL Enters a formula in the specified range
Return to index


I strongly believe that engineering can't be divided into different disciplines. Every type is closely related to the rest, so an engineer has to at least understand the basics of each one of them in order to be complete. That is my goal here at UCLA, build a strong basis through Mechanical Engineering and dive into as many different engineering topics as possible, ranging from CAD, to circuits and coding, in order to aquire a solid understanding of how everything collaborates to produce a final product.
I am an enthusiastic, self-driven individual, who strives in fast paced work environments that require team collaboration and organizational skills. As a wildlife and nature admirer, I spend a lot of my free time surfing, spearfishing, scuba diving and more. College life, so far away from home (Greece) has forced me to take on cooking -- getting there. Please click on the images above for a detailed presentation of my projects. For more information please contact me.


# Plaque 2.0
###a virological assay reloaded - fork us on [GitHub](https://github.com/plaque2/matlab)
![Plaque 2.0](img/LOGO.png "Plaque 2.0")
###[Home](index.html) : [Download](download.html) : [Help](help.html)
## About
Developed in 1950s, plaque assay started the era of the quantitative virology, allowing precise tittering and subsequent purification of infectious units from inoculae of various etiologies. However more than a means to titer viruses, *plaque assay* delivers phenotypes bearing information about the life cycle and spreading mechanism of viruses. Recent advance in automated high-throughput imaging and sCMOS camera technologies together with state-of-the-art image analysis algorithms can help harnessing this information. Here we present **Plaque2.0** – an assay framework bridging high-throughput high resolution midrange magnification imaging accompanied by image analysis software aimed at enabling researchers to maximize information they obtain from their plaque assays.
## Short demo of the Plaque2.0 Software installation and usage:
## **Current Status:** Beta Testing in Progress
The current status of our software *beta*. As soon as all the testing will be complete the software will be available on GitHub for forking, cloning and download under GPLv3 open source license from [github.com/plaque2](http://github.com/plaque2). Stay tuned.
However, if you would like a preview of the developers version of the Plaque 2.0 software please contact [Artur Yakimovich](http://www.researchgate.net/profile/Artur_Yakimovich) or [Vardan Andriasyan](https://www.researchgate.net/profile/Vardan_Andriasyan) on Research Gate.
***
#### Copyright © 2014-2015 Artur Yakimovich and Vardan Andriasyan


after a few mistakes and hicups on my local install on the Rpi I decided to create feeds and dashboards on the emoncms.org site as oppose to locally.
Now I have perfect input processes and dashboards, is there any way that I can copy these from the site back down to my local install?
I am aware that the feeds appear to sync up but the inout processes and dashboards obviously dont.
thanks
Re: EmonCMS backup / copy the remote Dashboards?
Trystan Lea will obviously be able to tell you if you can download your dashboards - I've never seen this mentioned. What I do know is that emoncms.org is not backed up.
Re: EmonCMS backup / copy the remote Dashboards?
great, thank you Robert. I know ultimately I should have done it the other way round but now I am happy with everything and things seem stable I should really look to host everything locally and share with emoncms.org
David
Re: EmonCMS backup / copy the remote Dashboards?
Digging deeper it looks like the actual dashboard info is stored in the SQL database in "dashboard".
I wonder if its as straight forward as copying the content of the dashboard entries in the database across but this obviously isnt shared publicly.
Re: EmonCMS backup / copy the remote Dashboards?
seems like the same question which was answered here.
http://openenergymonitor.org/emon/node/1490
Eamonn.
Re: EmonCMS backup / copy the remote Dashboards?
oh great, thanks Eamonn I will try that.


Trickster vulnerable to their own name backwards
A fear of aliens
Killing trees to clear land
Epic Greek king
Levelheaded state
Expertise at assessing people or situations
Term used to describe the original source's account
The MIT court commonly known as "The Dot"
Explorer of hell in arguably the most famous self-insert fanfiction
Rowboats, or other similarly sized vessels
A condition of reduced sensibility or thinking
Former name of a populous Eurasian city
Test given without warning
Edsger of an eponymous algorithm
Rattail or pixie, e.g.


Hello :)
Hello :(
Hello :/
Ok, I am making change for the 4th time....
Hello ;((
Lauraa
workkk
workkk
mælk


Up: CUDD: CU Decision Diagram
Previous: Bibliography
- ADD
- Introduction
| Nodes
| New Constants
| Basic ADD Manipulation
- aggregation
- Variable Reordering for BDDs
- Algebraic Decision Diagram
- see ADD
- arc
- complement
- New BDD and ADD
| Writing Decision Diagrams to
| Writing Decision Diagrams to
| Complement Arcs
| Complement Arcs
- regular
- Writing Decision Diagrams to
| Writing Decision Diagrams to
| Complement Arcs
- background value
- Background
- BDD
- Introduction
| Nodes
| One, Logic Zero, and
| Basic BDD Manipulation
- Binary Decision Diagram
- see BDD
- box
- black
- Introduction
- clear
- Introduction
| Compiling and Linking
- cache
- Cache
| Cache
| Cache
| Initializing and Shutting Down
| Complement Arcs
| The Cache
- collision
- Non Modifiable Parameters
- collision list
- The Unique Table
- deletion
- Non Modifiable Parameters
- local
- The Cache
| Local Caches
- lossless
- Local Caches
- reward-based resizing
- Cache Sizing
| Cache Sizing
- sizing
- Cache Sizing
- cacheSize
- Initializing and Shutting Down
- canonical
- The Manager
| Local Caches
- compiling
- Compiling and Linking
| Predefined Constants
| Compiling and Linking
- configuration
- The CUDD Package
- conversion
- of ADDs to BDDs
- Converting ADDs to BDDs
- of BDDs to ADDs
- Converting ADDs to BDDs
- of BDDs to ZDDs
- Basic ZDD Manipulation
| Converting BDDs to ZDDs
- of ZDDs to BDDs
- Converting BDDs to ZDDs
- cube sets
- Introduction
- cudd.h
- Compiling and Linking
| Variable Reordering for BDDs
| Saturating Increments and Decrements
- Cudd_addApply
- Basic ADD Manipulation
| Basic ADD Manipulation
- Cudd_addBddInterval
- Converting ADDs to BDDs
- Cudd_addBddPattern
- Converting ADDs to BDDs
- Cudd_addBddThreshold
- Converting ADDs to BDDs
- Cudd_addConst
- New Constants
- Cudd_addHarwell
- Background
- Cudd_AddHook
- Hooks
- Cudd_addIthBit
- Converting ADDs to BDDs
- Cudd_addIthVar
- New BDD and ADD
- Cudd_addNewVar
- New BDD and ADD
- Cudd_addNewVarAtLevel
- New BDD and ADD
| Grouping Variables
- Cudd_addRead
- Background
- Cudd_addTimes
- Basic ADD Manipulation
- Cudd_AutodynDisable
- Variable Reordering for BDDs
- Cudd_AutodynDisableZdd
- Variable Reordering for ZDDs
- Cudd_AutodynEnable
- Variable Reordering for BDDs
| Variable Reordering for BDDs
- Cudd_AutodynEnableZdd
- Variable Reordering for ZDDs
- Cudd_bddAnd
- Basic BDD Manipulation
| Basic BDD Manipulation
| Basic ADD Manipulation
- Cudd_bddConstrain
- Nodes
- Cudd_bddIte
- Basic BDD Manipulation
- Cudd_bddIthVar
- New BDD and ADD
- Cudd_bddNewVar
- New BDD and ADD
| New BDD and ADD
| New BDD and ADD
- Cudd_bddNewVarAtLevel
- New BDD and ADD
| Grouping Variables
- Cudd_BddToAdd
- Converting ADDs to BDDs
- Cudd_bddXor
- Basic ADD Manipulation
- CUDD_CACHE_SLOTS
- Initializing and Shutting Down
- Cudd_CheckKeys
- Debugging
- Cudd_CheckZeroRef
- Debugging
- Cudd_CountMinterm
- Background
- Cudd_DebugCheck
- Debugging
- Cudd_DelayedDerefBdd
- Non Modifiable Parameters
- Cudd_Deref
- Cudd_RecursiveDeref vs. Cudd_Deref
| Saturating Increments and Decrements
- Cudd_DumpBlif
- Writing Decision Diagrams to
- Cudd_DumpDaVinci
- Writing Decision Diagrams to
- Cudd_DumpDot
- Writing Decision Diagrams to
- Cudd_ForeachCube
- Nodes
| Background
- Cudd_ForeachNode
- Nodes
- Cudd_HookType
- Hooks
- Cudd_Init
- Initializing and Shutting Down
| Initializing and Shutting Down
- Cudd_MakeTreeNode
- Grouping Variables
| Grouping Variables
- Cudd_MakeZddTreeNode
- Variable Reordering for ZDDs
- Cudd_Not
- One, Logic Zero, and
- Cudd_PrintInfo
- Gathering and Interpreting Statistics
- Cudd_PrintMinterm
- Background
- Cudd_Quit
- Initializing and Shutting Down
- Cudd_ReadBackground
- Background
- Cudd_ReadEpsilon
- Predefined Constants
- Cudd_ReadErrorCode
- NULL Return Values
- Cudd_ReadInvPerm
- Basic BDD Manipulation
- Cudd_ReadLogicZero
- One, Logic Zero, and
- Cudd_ReadLooseUpto
- Setting Parameters
- Cudd_ReadMaxGrowth
- Variable Reordering for BDDs
- Cudd_ReadMinusInfinity
- Predefined Constants
- Cudd_ReadOne
- One, Logic Zero, and
- Cudd_ReadPlusInfinity
- Predefined Constants
- Cudd_ReadReorderings
- Allowing Asynchronous Reordering
- Cudd_ReadSiftMaxVar
- Variable Reordering for BDDs
- Cudd_ReadTree
- Grouping Variables
- Cudd_ReadZddOne
- One, Logic Zero, and
| Basic ZDD Manipulation
- Cudd_ReadZero
- Predefined Constants
- Cudd_RecursiveDeref
- Nodes
| Reference Counts
| Reference Counts
| Reference Counts
| Cudd_RecursiveDeref vs. Cudd_Deref
| When Increasing the Reference
| Saturating Increments and Decrements
| Local Caches
| Debugging
- Cudd_RecursiveDerefZdd
- Nodes
| Reference Counts
| Reference Counts
| Reference Counts
| When Increasing the Reference
| Saturating Increments and Decrements
- Cudd_ReduceHeap
- Variable Reordering for BDDs
| Variable Reordering for BDDs
| Variable Reordering for BDDs
- Cudd_Ref
- Nodes
| Basic BDD Manipulation
| Reference Counts
| When Increasing the Reference
- Cudd_Regular
- Complement Arcs
- CUDD_REORDER_ANNEALING
- Variable Reordering for BDDs
- CUDD_REORDER_EXACT
- Variable Reordering for BDDs
- CUDD_REORDER_GENETIC
- Variable Reordering for BDDs
- CUDD_REORDER_GROUP_SIFT
- Variable Reordering for BDDs
- CUDD_REORDER_GROUP_SIFT_CONV
- Variable Reordering for BDDs
- CUDD_REORDER_NONE
- Variable Reordering for BDDs
| Variable Reordering for ZDDs
- CUDD_REORDER_RANDOM
- Variable Reordering for BDDs
| Variable Reordering for ZDDs
- CUDD_REORDER_RANDOM_PIVOT
- Variable Reordering for BDDs
| Variable Reordering for ZDDs
- CUDD_REORDER_SAME
- Variable Reordering for BDDs
| Variable Reordering for ZDDs
- CUDD_REORDER_SIFT
- Variable Reordering for BDDs
| Variable Reordering for ZDDs
- CUDD_REORDER_SIFT_CONVERGE
- Variable Reordering for BDDs
| Variable Reordering for ZDDs
- CUDD_REORDER_SYMM_SIFT
- Variable Reordering for BDDs
| Variable Reordering for ZDDs
- CUDD_REORDER_SYMM_SIFT_CONV
- Variable Reordering for BDDs
| Variable Reordering for ZDDs
- CUDD_REORDER_WINDOW2
- Variable Reordering for BDDs
- CUDD_REORDER_WINDOW2_CONV
- Variable Reordering for BDDs
- CUDD_REORDER_WINDOW3
- Variable Reordering for BDDs
- CUDD_REORDER_WINDOW3_CONV
- Variable Reordering for BDDs
- CUDD_REORDER_WINDOW4
- Variable Reordering for BDDs
- CUDD_REORDER_WINDOW4_CONV
- Variable Reordering for BDDs
- Cudd_SetEpsilon
- Predefined Constants
- Cudd_SetLooseUpTo
- Setting Parameters
- Cudd_SetMaxCacheHard
- Modifiable Parameters
- Cudd_SetMaxGrowth
- Variable Reordering for BDDs
- Cudd_SetSiftMaxVar
- Variable Reordering for BDDs
- Cudd_SetTree
- Grouping Variables
- Cudd_ShuffleHeap
- Variable Reordering for BDDs
- Cudd_StdPostReordHook
- Hooks
- Cudd_StdPreReordHook
- Hooks
- Cudd_SymmProfile
- Variable Reordering for BDDs
- CUDD_UNIQUE_SLOTS
- Initializing and Shutting Down
- Cudd_zddDumpDot
- Writing Decision Diagrams to
- Cudd_zddIsop
- Basic ZDD Manipulation
- Cudd_zddIthVar
- New ZDD Variables
- Cudd_zddPortFromBdd
- Converting BDDs to ZDDs
- Cudd_zddPortToBdd
- Converting BDDs to ZDDs
- Cudd_zddRealignDisable
- Keeping Consistent Variable Orders
- Cudd_zddRealignEnable
- Keeping Consistent Variable Orders
- Cudd_zddReduceHeap
- Variable Reordering for ZDDs
- Cudd_zddShuffleHeap
- Variable Reordering for ZDDs
- Cudd_zddVarsFromBddVars
- Converting BDDs to ZDDs
| Converting BDDs to ZDDs
- Cudd_zddWeakDiv
- Basic ZDD Manipulation
- cuddCacheInsert
- The Cache
- cuddCacheInsert1
- The Cache
- cuddCacheInsert2
- The Cache
- cuddCacheLookup
- The Cache
- cuddCacheLookup1
- The Cache
- cuddCacheLookup2
- The Cache
- CUDDDIR
- Using the CUDD Package
- cuddHeapProfile
- Debugging
- cuddI
- The Unique Table
- cuddInt.h
- Debugging
- cuddIZ
- The Unique Table
- cuddSatDec
- Saturating Increments and Decrements
- cuddSatInc
- Saturating Increments and Decrements
- cuddUniqueConst
- Reference Counts
| Reference Counts
| Reference Counts
- cuddUniqueInter
- Reference Counts
| Reference Counts
| Reference Counts
| Complement Arcs
| Complement Arcs
| Allowing Asynchronous Reordering
| Allowing Asynchronous Reordering
| Allowing Asynchronous Reordering
- cuddUniqueInterZdd
- Reference Counts
| Reference Counts
| Reference Counts
| Allowing Asynchronous Reordering
- DD_CACHE_PROFILE
- Extended Statistics and Reporting
- DD_DEBUG
- Debugging
- DD_STATS
- Extended Statistics and Reporting
- DD_UNIQUE_PROFILE
- Extended Statistics and Reporting
- DD_VERBOSE
- Extended Statistics and Reporting
- DdManager
- The Manager
| Initializing and Shutting Down
- DdNode
- Nodes
| The Cache
- debugging
- Debugging
- DEC Alpha
- Predefined Constants
| Using the CUDD Package
- documentation
- Guidelines for Documentation
- Description
- Guidelines for Documentation
- HTML files
- Guidelines for Documentation
- SeeAlso
- Guidelines for Documentation
- Synopsis
- Guidelines for Documentation
- dot
- see graph, drawing
- Epsilon
- Predefined Constants
- extdoc
- see documentation
- floating point
- Predefined Constants
- double (C type)
- Nodes
- IEEE Standard 754
- Predefined Constants
- free list
- Reference Counts
- FTP
- The CUDD Package
| CUDD Friends
| Using the CUDD Package
| Guidelines for Documentation
- function
- characteristic
- Introduction
| Converting BDDs to ZDDs
- cover
- Basic ZDD Manipulation
| Converting BDDs to ZDDs
| Converting BDDs to ZDDs
- irredundant
- Basic ZDD Manipulation
- minterms
- Background
| Allowing Asynchronous Reordering
- ON-set
- Introduction
- sum of products
- Background
- switching
- Introduction
| Introduction
- garbage collection
- Nodes
| Cache
| Setting Parameters
| Reference Counts
| Reference Counts
| The Cache
| Local Caches
| The Unique Table
- hooks
- Hooks
- gcc
- Predefined Constants
- generator
- Nodes
- global variables
- The Manager
- graph
- arc capacity
- Background
- arc length
- Background
- drawing
- Writing Decision Diagrams to
| Writing Decision Diagrams to
- growth
- Setting Parameters
- gzip
- The CUDD Package
- HAVE_IEEE_754
- Predefined Constants
- header files
- Variable Reordering for BDDs
| Saturating Increments and Decrements
- hook
- Hooks
- infinities
- Predefined Constants
- installation
- The CUDD Package
- Intel Pentium 4
- The CUDD Package
- interface
- cache
- The Cache
- SIS
- The SIS/VIS Interface
| Using the CUDD Package
- VIS
- The SIS/VIS Interface
- libraries
- The CUDD Package
- cudd
- Compiling and Linking
- dddmp
- Saving and Restoring BDDs
- mtr
- Compiling and Linking
| Grouping Variables
- obj
- Compiling and Linking
- st
- Compiling and Linking
| The Cache
- util
- Compiling and Linking
- Makefile
- Compiling and Linking
| Predefined Constants
| Compiling and Linking
- manager
- The Manager
| The Manager
| Constant Functions
- matrix
- sparse
- Background
- maxCache
- Cache Sizing
- maxMemory
- Initializing and Shutting Down
- MinusInfinity
- Predefined Constants
- MTR_DEFAULT
- Grouping Variables
- MTR_FIXED
- Grouping Variables
- nanotrav
- The CUDD Package
| The CUDD Package
- node
- Nodes
- constant
- Nodes
| Constant Functions
| One, Logic Zero, and
| Predefined Constants
| Background
| New Constants
| Reference Counts
| When Increasing the Reference
- value
- Nodes
- dead
- Reference Counts
| The Cache
| The Unique Table
- dereference
- Basic ADD Manipulation
- reclaimed
- The Unique Table
- recycling
- Nodes
- reference
- Basic ADD Manipulation
- reference count
- Nodes
| Nodes
| Basic BDD Manipulation
| Basic BDD Manipulation
| Reference Counts
| Reference Counts
| Reference Counts
| When Increasing the Reference
| Saturating Increments and Decrements
| The Cache
| Local Caches
| Debugging
- saturated
- Debugging
- terminal
- see node, constant
- variable index
- Nodes
- numSlots
- Initializing and Shutting Down
- numVars
- Initializing and Shutting Down
- numVarsZ
- Initializing and Shutting Down
- PlusInfinity
- Predefined Constants
| Background
- projection functions
- Creating Variables
| New BDD and ADD
| New BDD and ADD
| New BDD and ADD
| New ZDD Variables
| Basic BDD Manipulation
| Basic ADD Manipulation
| Basic ZDD Manipulation
| Basic ZDD Manipulation
| Debugging
- README file
- The CUDD Package
| The CUDD Package
- reordering
- Introduction
| Introduction
| Nodes
| The Cache
- abort and retry
- Allowing Asynchronous Reordering
- asynchronous
- Variable Reordering for BDDs
| Allowing Asynchronous Reordering
- converging
- Variable Reordering for BDDs
| Variable Reordering for BDDs
| Variable Reordering for BDDs
| Variable Reordering for BDDs
- Cudd_ReorderingType
- Variable Reordering for BDDs
- dynamic
- Introduction
| Variable Reordering for BDDs
| Variable Reordering for ZDDs
- exact
- Variable Reordering for BDDs
- function wrapper
- Allowing Asynchronous Reordering
| Allowing Asynchronous Reordering
- genetic
- Variable Reordering for BDDs
- group
- Variable Reordering for BDDs
| Variable Reordering for BDDs
- hooks
- Hooks
- interruptible procedure
- Allowing Asynchronous Reordering
- of BDDs and ADDs
- Variable Reordering for BDDs
- of ZDDs
- Basic ZDD Manipulation
| Variable Reordering for ZDDs
- random
- Variable Reordering for BDDs
- sifting
- Variable Reordering for BDDs
| Variable Reordering for BDDs
- simulated annealing
- Variable Reordering for BDDs
- symmetric
- Variable Reordering for BDDs
- threshold
- Variable Reordering for BDDs
| Allowing Asynchronous Reordering
- window
- Variable Reordering for BDDs
- saturating
- decrements
- Saturating Increments and Decrements
- increments
- Saturating Increments and Decrements
- SISDIR
- Using the CUDD Package
- SIZEOF_INT
- Saturating Increments and Decrements
| Saturating Increments and Decrements
- SIZEOF_VOID_P
- Saturating Increments and Decrements
| Saturating Increments and Decrements
- statistical counters
- The Manager
| Reference Counts
| Cache Sizing
- statistics
- Gathering and Interpreting Statistics
- subtable
- Initializing and Shutting Down
| Reference Counts
- symmetry
- Variable Reordering for BDDs
- table
- computed
- Cache
- growth
- Setting Parameters
- hash
- The Manager
| The Unique Table
- unique
- Nodes
| The Manager
| The Manager
| Initializing and Shutting Down
| Initializing and Shutting Down
| Setting Parameters
| Variable Reordering for BDDs
| Reference Counts
| Cache Sizing
| Cache Sizing
| The Unique Table
- fast growth
- The Unique Table
- reward-based resizing
- The Unique Table
- slow growth
- The Unique Table
- variable
- groups
- Grouping Variables
- order
- Nodes
| New BDD and ADD
- permutation
- Nodes
| The Unique Table
- tree
- Grouping Variables
| Grouping Variables
- ZDD
- Introduction
| Nodes
| New ZDD Variables
| Basic ZDD Manipulation
| Converting BDDs to ZDDs
- zero
- arithmetic
- One, Logic Zero, and
| New BDD and ADD
| Converting ADDs to BDDs
- logical
- One, Logic Zero, and
| Converting ADDs to BDDs
- Zero-suppressed Binary Decision Diagram
- see ZDD
Fabio Somenzi
2009-02-20


POSTED ON 15 DEC 2013/DESSERTSPRINT
For the fig-swirl: Melt butter over medium heat in a saucepan. Add brown suger and stir to disslove. Halve all of the figs and toss in the saucepan with water and lemon juice. Cook over medium heat, stirring frequently, until you have a chunky-jammy mixture. Add salt with one or two stirs, set aside and let cool completely.
Ice cream: In a small pot over medium heat, combine milk, and granulated sugar until sugar is completely dissloved and the milk is barely lukewarm. Wisk the egg yolks. Set the mixture in the firdge and wait until the fig mixture is cooled.
Using and ice cream machine, pour liquids into a frozen basin and process according to manufacturer instructions, i.e., let spin and thicken for 20 minutes before adding marscarpone, fig jam mixture, and the nuts. Continue process for +/-10 minutes. Pour semi-frozen mixture into a pyrex dish or glass tupperware. Freeze for at least two hours before serving.
Food enthusiast, photography fan. Add a pinch of raw foodism and that's pretty much who I am.


All hotkeys work inside your inventory as well.
All crystals use the corresponding tier from their shop page.
Hover over the '< >' symbol in simple crystal shop page and scroll your mousewheel to cycle through available types.
Left and rightclicking the button also works.
Hover and scroll over the tier number to cycle it in the same manner.
Rightclick or doubleclick a crystal to transfer it to your inventory from a node.
Rightclick or doubleclick a node to put the first crystal from your inventory into it.
Rightclick or doubleclick a crystal in the shop to buy it into the first available slot in your inventory.
Hold shift and move your mouse over links to enable them.
Hold control and move your mouse over links to disable them.
Right click on the key to rebind.
Bind to escape to revert to default.
You can use regular keys, keys+ctrl-shift-alt, basically any combination, even key sequences, go nuts!


Note to self: do reports on the 31st so I don't make a report on the funny haha day
In case you don't know why I'm doing this: I recently made a Ko-Fi account and I stated in a previous post that by the end of every quarter I'd post a transprency report on listing where money earned will go.
So far I've earned literally nothing from Ko-Fi (great start) and the amount of money spent so far is $7 ($14 by tomorrow), only for paying repl.it.
There is, however, a silver lining - I recently started doing streaming on Twitch regularly and had enough of a viewerbase to get Affiliate - and that means I was able to get donations.
And from Twitch donations - I was able to get $48.67 in total. There's a problem, though - you aren't able to payout until you get $100. Plus, I'd rather not mix Twitch donations with Ko-Fi donations. People would want to donate to Twitch streams to support that stream and others would donate to Ko-Fi accounts to support people's creative works. Mixing the two would probably not be the best.
Now what? We're out of options...right? Well...
...apparently I have connections, and I've gotten gigs to do programming for people for cash. I can't reveal anything regarding these (I prefer to have this kind of stuff anonymous)
So, from gigs, I've gotten $22. Not bad, and in total, we have $30 left (after tomorrow) - which means we have until August 2nd until money runs out. Plenty of time to get a part time job and earn money for the server!
Still, though, I would really appreciate it if we can get donations. With them, not only would I be able to do cooler projects, but I'd also be able to afford food and housing!
In all seriousness, though, with donations I'd be able to do some really cool stuff - and there's quite a bit that could be done.
Welp, thank you for reading this stuff. I know reading about apps and services is more boring than actually using them. I am working on everything - just a tad bit more busy than usual due to recent events. See you guys in the next post!
o/
~ggtylerr