--- layout: page title: "Token Binding over HTTP" description: "This document describes a collection of mechanisms that allow HTTP servers to cryptographically bind security tokens (such as cookies and OAuth tokens) to TLS connections. We describe both first-party and federated scenarios. In a first-party scenario, an HTTP server is able to cryptographically bind the security tokens that it issues to a client -- and that the client subsequently returns to the server -- to the TLS connection between the client and the server. Such bound security tokens are protected from misuse, since the server can generally detect if they are replayed inappropriately, e.g., over other TLS connections. Federated Token Bindings, on the other hand, allow servers to cryptographically bind security tokens to a TLS connection that the client has with a different server than the one issuing the token." ---
| Document Name: | RFC 8473 |
|---|---|
| Document URI: |
urn:ietf:rfc:8473
|
| Online Version: |
https://datatracker.ietf.org/doc/html/rfc8473
|
| Organization: | Internet Engineering Task Force (IETF) |
| Series: | Request for Comments (RFC) |
| Abstract: | This document describes a collection of mechanisms that allow HTTP servers to cryptographically bind security tokens (such as cookies and OAuth tokens) to TLS connections. We describe both first-party and federated scenarios. In a first-party scenario, an HTTP server is able to cryptographically bind the security tokens that it issues to a client -- and that the client subsequently returns to the server -- to the TLS connection between the client and the server. Such bound security tokens are protected from misuse, since the server can generally detect if they are replayed inappropriately, e.g., over other TLS connections. Federated Token Bindings, on the other hand, allow servers to cryptographically bind security tokens to a TLS connection that the client has with a different server than the one issuing the token. |
Include-Referred-Token-Binding-ID
,
Sec-Token-Binding
Return to ( Series | Organization | all Specifications )


My Portfolio
Home
(current)
Portfolio
About
Contact
Novan Rohman Nur Khoir
Student
Portfolio
About
Yang Saya Pelajari
BOOTSTRAP
With supporting text below as a natural lead-in to additional content.
Selengkapnya
GITHUB
With supporting text below as a natural lead-in to additional content.
Go somewhere
JAVASCRIPT
With supporting text below as a natural lead-in to additional content.
Go somewhere
intuition
Etiam nec odio vestibulum est.
Contact
Nama
E-mail
No Telp
Pesan
Kirim


Drupal in government
around the globe
Who am I?
@zaporylie
Frequent Drupal Conference Traveler™
FOSS enthusiast
Drupal Developer @NyMediaAS
Polish
Former Local Government employee (The City of Wrocław)
- I like to Drupal-travel, visit places I've never visited before, using Drupal as an excuse
... or is it opposite?
- I value Free and Open Source Software
- I work as a Senior Drupal Developer for NyMedia, who, btw, sponsors this event (bravo)
- I used to work for local government in Wrocław, one of the biggest cities in Poland. My job
was to deliver electronic platform which could easily scale with number of projects parent
organisation was running at the same moment (campaigns, permanent projects). We ended up
building multisite Drupal7 distribution with reusable base components and common installation profile.
Point is - there was many tasks, which had to be done over and over, and which could be
eliminated by reusability pattern.
What we've could done better - share it with community.
Why this topic?
- Given my experience it is something I care about :)
- How many of us have been in contact with public agency at least once during entire life?
- How many of us have been in contact with public agency (one or another) in last year?
- How many of you visited their website first?
- How many of you have found it modern and useful?
- Government's web-needs constantly grows.
- More and more public services provided by government needs their own, profiled website.
- Not just government but all state-founded agencies are part of public sector market.
- Data fragmentation is a problem.
- Website no longer just create and display content, but also consume content from 3rd party services
and expose it to ones willing to consume the content.
Public Information Bulletin
The Biuletyn Informacji Publicznej, or BIP for short (or, the Bulletin of Public Information),
is a Polish system of unified public records available online, consisting of an array
of standardized pages created with the general public in mind. For those
interested in the operation of any particular institution in Poland or in finding a way
of contacting them in order to settle a particular matter, the BIP given entry is often
the optimal source of data and background information.
Or it is suppose to be one :) Unfortunately, for most of agencies, it is unloved child.
Public Information Bulletin
Every Polish citizen has right to access Public Information
Every public entity, such as local government or public agency, must provide
standardized access to public data
Content can be modified only by creating new revision. Citizen
must have access to content revision history. Content cannot be deleted.
Public data must be well structured.
Content must be stored along with information who and when
created and modified it
Why I'm telling this? Because every public entity which operates based on public funds must have
one of these. All of them are structured exactly the same. All of them can even look
the same (usually separate domain from website). All BIP instances struggles with the same maintenance tasks.
Can you see where I'm going here? Room for FOSS!
Why FOSS matters?
Cost effective
Security
Stability
Avoiding vendor lock in
Reusability
Transparency and freedom
- Drupal is entirely free and doesn't have licensing fees
- Supporting communities identify and address vulnerabilities fast and provide with security patches
- Drupal allows Government to not lock-in on any proprietary formats or systems
- Features aren't tied to a vendor's product roadmap or agenda
- Open source Drupal inherently promotes and facilitates reusability. Reusable Drupal modules
not only accelerates broader adoptions across various government agencies, but also
significantly drive down the overall IT cost
- In addition, it aligns with the core civic values of transparency and freedom.
Many government organizations have contributed open source modules to the community,
sharing their innovations with others.
Resources
Drupal Association
via drupal.org
community-driven info pages
Drupal Association
drupal.org
drupal.org/resource-guides/launching-government-website
drupal.org/industries
drupal.org/industries/government
Community:
Local government
https://groups.drupal.org/node/24119
Drupal4Gov
https://groups.drupal.org/government-sites
https://groups.drupal.org/node/79093
Distributions are full copies of Drupal that include Drupal Core, along with additional
software such as themes, modules, libraries, and installation profiles.
- Drupal Docs
This sound a bit too technical, doesn't it? Let's take example description from one of the most popular gov distributions.
The X distribution combines Drupal Core and Drupal modules to enable the quick creation of government websites. Managed and maintained by the Department of Y, the distribution is WCAG 2.0 AA compliant and follows best-practice service design.
- govCMS
What does it mean in practice? That we can easily build sites which are:
- compliant with strict accessibility requirements,
- fully multilingual,
- follows best practice in terms of security, hosting and design
Find more on drupal.org
56 75 case studies!
14 on D8!
DrupalCamp Nordics
Stockholm 2018
OpenSource for Government
¿Oslo 2018?


moya.auth is a library for Moya web development framework
Moya Authentication defines the following tags:
Moya Authentication defines the following command line tools:


Some of my hobbies...
By Jake Loynd
In the winter I enjoy going out to Hidden Valley and snowboarding with my sibblings. I have been snowboarding since I was in forth grade and over the years I have become quite good at it. My favorite part is racing down the hills and going off jumps.
During the summer I play golf with my friends and family. Although I am not the greatest at the game, it is always fun to play and spend time with friends.
During the spring, summer, and fall, I go hiking at local parks with friends and family.


--- layout: post title: ! 'Note to Bicyclists from a Bicyclist: You are a Vehicle with the same rights _and_ repsonsibilities' published: true date: 2008-09-03 categories: [] posterous_url: http://verdammelt.posterous.com/note-to-bicyclists-from-a-bicy posterous_slug: note-to-bicyclists-from-a-bicy --- Friends, Bostonians/Cantabridgians, Bicyclists - lend me your ears!
 You have the same rights and responsibilities as


Maharashtra Govt: President's Rule Revoked At 5:47 AM, As BJP-NCP Ally
by Aishwaria SonavanePolitics
President Ram Nath Kovind released a statement confirming that the President's rule has been revoked in the state, after BJP-NCP formed a govt staking claim.
Written By Aishwaria Sonavane | Mumbai | Updated On: November 23, 2019 09:36 IST
In a political masterstroke, as BJP and NCP formed an early morning alliance government in Maharashtra on November 23, President Ram Nath Kovind released a statement confirming that the President's rule has been revoked in the state. In a mid-night drama that changed the course of political developments in Maharashtra, BJP's Devendra Fadnavis took oath as the Chief Minister of Maharashtra for a second term and NCP's Ajit Pawar as the Deputy Chief Minister of the state.
According to sources, it is affirmed that the President's rule was revoked at wee hours on Saturday, at 5:47 AM.
READ| Devendra Fadnavis takes oath as Maha CM, calls Sena-Cong-NCP alliance as 'Khichdi govt'
Earlier on Friday, after the joint meeting of Congress, Shiv Sena and NCP, Sharad Pawar in a statement revealed that there was unanimity on Uddhav Thackeray being the Chief Minister of Maharashtra. He added that the discussions between the parties would continue tomorrow. Furthermore, he exuded confidence that the tie-up would be formally announced on Saturday. As of Friday, with Uddhav Thackeray at the helm, Congress and NCP were going to form the next government with a Deputy CM each.
READ| Maharashtra twist: Nitin Gadkari congratulates CM Devendra Fadnavis & Deputy CM Ajit Pawar
Maharashtra political deadlock
As the BJP-Shiv Sena's 'Mahyuti' of 35 years fell out at the state-level, after Maharashtra Assembly polls with Sena supremo Uddhav Thackeray insisting a 50-50 sharing of Chief Minister post for 2.5 years and portfolios and Fadnavis refused to these demands, the Shiv Sena had allied with the NCP-Congress combination to form a new alliance - 'Maha Vikas Aghadi'. The Mahayuti alliance swept Maharashtra on October 24, winning a combined tally of 161 (BJP- 105, Sena -56). Meanwhile, the Maha Agadhi alliance (NCP-Congress) won 98 seats (NCP- 54, Congress- 44 ). The halfway mark in 144 in the 288 seat-Assembly.


VSL // The Reflected Self
* Jessica Helfand of Design Observer reflects on the digital posturing of selfie culture
today’s Very Short List:
culture 26 Aug 2014
Divya Rao Heffley
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* Last week, The Workers, winners of the Tate’s IK Prize 2014, deployed a crew of telepresence robots remotely controlled by the public
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Files | |
| file | pmlib_cpuidle.h |
| This file declares the interface for CPU Idle functionality. This is is a low latency power saving mode which allows fast wakeup depending on the power mode set. | |
| file | pmlib_cpuidle_pmmc.h |
| This file declares the interface for PMMC CPU Idle functionality. This is a low latency power saving mode which allows fast wakeup depending on the power mode set. | |
Typedefs | |
| typedef enum pmlibCpuIdleMode | pmlibCpuIdleMode_t |
| PMLIB Cpu mode to be set. | |
Enumerations | |
| enum | pmlibCpuIdleMode { PMLIB_IDLE_CPU_MODE_IDLE = 0U, PMLIB_IDLE_CPU_MODE_AUTOCG = 1U, PMLIB_IDLE_CPU_MODE_OFF = 2U, PMLIB_IDLE_CPU_MODE_MAX = PMLIB_IDLE_CPU_MODE_OFF } |
| PMLIB Cpu mode to be set. More... | |
Functions | |
| pmErrCode_t | PMLIBCpuIdle (pmhalPrcmPdState_t pwrst) |
| Enter the CPU specified into the given low power state. More... | |
| void | PMLIBCpu1ForcedOff (void) |
| Enter CPU1 into FORCE_OFF mode. More... | |
| void | PMLIBSetCorepacPowerDown (uint32_t enable) |
| Configure the DSP Core Pac Off mode when the DSP CPU executes Idle. Applicable only to DSP. More... | |
| pmErrCode_t | PMLIBCpuModePrepare (pmhalPrcmModuleId_t moduleId, pmlibCpuIdleMode_t mode) |
| Prepare the PRCM registers for the input CPU Idle mode. More... | |
| pmErrCode_t | PMLIBPmmcCpuIdle (void) |
| Enter the CPU specified into the given low power state. More... | |
| pmErrCode_t | PMLIBPmmcCpuModeModify (pmhalPmmcModuleId_t moduleId, uint32_t mode) |
| CPU mode modifications via PMMC for idle mode entry and wakeup. More... | |
Dynamic power management of the CPUs involves setting the CPU power state to a lower power state when the CPU has nothing to do and then wake up from the low power state when the CPU has to resume its operations.
The CPU context is maintained every time the CPU goes to low power mode. Interrupts which are configured during the normal CPU operation can be configured as wakeup events which bring the CPU out of its low power state.
Some recommended power states for the different CPUs is as below:
- MPU : Subsystem Retention
- IPU : Subsystem Auto Clock Gate
- DSP : Subsystem Auto Clock Gate
- EVE : Subsystem Auto Clock Gate
Dynamic power management of the CPUs involves setting the CPU power state to a lower power state when the CPU has nothing to do and then wake up from the low power state when the CPU has to resume its operations.
The CPU context is maintained every time the CPU goes to low power mode. Interrupts which are configured during the normal CPU operation can be configured as wakeup events which bring the CPU out of its low power state.
Some recommended power states for the different CPUs is as below:
- MPU : Subsystem Retention
- DSP : Subsystem Retention
| enum pmlibCpuIdleMode |
| void PMLIBCpu1ForcedOff | ( | void | ) |
Enter CPU1 into FORCE_OFF mode.
This function can be used by the application to enter CPU1 into FORCE_OFF mode when no binary is loaded for CPU1.
| pmErrCode_t PMLIBCpuIdle | ( | pmhalPrcmPdState_t | pwrst | ) |
Enter the CPU specified into the given low power state.
NOTE: To keep the ADAS power management simple, we only support one low-power mode per CPU. The power state is used in the API to enable supporting multiple low power states in future w/o breaking compatibility.
| pwrst | Low power state to enter into. Refer enum pmhalPrcmPdState_t for details. |
| pmErrCode_t PMLIBCpuModePrepare | ( | pmhalPrcmModuleId_t | moduleId, |
| pmlibCpuIdleMode_t | mode | ||
| ) |
Prepare the PRCM registers for the input CPU Idle mode.
| moduleId | Module which is to be prepared for CPU Idle Refer pmhalPrcmModuleId_t for the cpu module id |
| mode | CPU mode to which the CPU is to be set. Refer pmlibCpuIdleMode_t for supported modes. |
| pmErrCode_t PMLIBPmmcCpuIdle | ( | void | ) |
Enter the CPU specified into the given low power state.
NOTE: To keep the ADAS power management simple, we only support one low-power mode per CPU. The power state is used in the API to enable supporting multiple low power states in future w/o breaking compatibility.
| pmErrCode_t PMLIBPmmcCpuModeModify | ( | pmhalPmmcModuleId_t | moduleId, |
| uint32_t | mode | ||
| ) |
CPU mode modifications via PMMC for idle mode entry and wakeup.
| moduleId | Module which is to be modified for CPU Idle/Wakeup Refer #pmhalPmmcModuleId_t for the cpu module id |
| mode | CPU state to which the CPU is to be set. Refer to pmhal_ti_sci.h for supported modes. |
| void PMLIBSetCorepacPowerDown | ( | uint32_t | enable | ) |
Configure the DSP Core Pac Off mode when the DSP CPU executes Idle. Applicable only to DSP.
| enable | - 1 to configure the DSP PWRCMD register to put the DSP Core Pac to off state when the DSP executes Idle Instruction.
|


We are making it possible for climate justice campaigns to be more successful than ever before, while giving the public more reasons and opportunities to have their voices heard.
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Support a more secure Web with a donation
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---
title: "WALL WASHER SERIES, LED Flood lights, Warm White, LED Floodlight Bulbs, LED Flood Fixture, IP65, LED Flood Work Light, LED Projector, LED Floodlight Outdoor, LED Floodlight China Manufacturer & Supplier"
description: "LED Flood lights, Warm White, LED Floodlight Bulbs, LED Flood Fixture, IP65, LED Flood Work Light, LED Projector, LED Floodlight Outdoor, LED Floodlight China Manufacturer & Supplier"
keywords:
- LED Flood lights
- Warm White
- LED Floodlight Bulbs
- LED Flood Fixture
- IP65
- LED Flood Work Light
- LED Projector
- LED Floodlight Outdoor
- "LED Floodlight China Manufacturer & Supplier"
---
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LED FLOODLIGHT—WALL WASHER SERIES
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Note:
Static color or indepent mode
Wireless remoter controlled selection
Indepent mode:
Multi-LEDs jumping, fading, flashing function
Brightness grade adjustable
Jumping, fading, flashing speed adjustable
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Model NO.
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LED Quantity
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Color
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Operating Current
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Power Consumption
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Beam Angle
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Project distance
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LFL-WW-1-180
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180 LED
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White
Warm White
Red
Green
Blue
Yellow
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1.10A(Max.)
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17 Watts
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15° 30°45°
|
10M/6M/4M
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LFL-WW-1-360
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360 LED
|
2.10 A(Max.)
|
31 Watts
|
15° 30°45°
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15M/10M/8M
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LFL-WW-1-36P
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36 Power LED
|
2.0 A(Max.)
|
55 Watts
|
15°30°45°
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20M/12M/8M
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LFL-WW-2-360
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360 LED
|
2.10A(Max.)
|
31 Watts
|
15°30°45°
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15M/10M/8M
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LFL-WW-2-720
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720 LED
|
4.20A(Max.)
|
58 Watts
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15°30°45°
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15M/10M/8M
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LFL-WW-2-1440
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1440 LED
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8.0A(Max.)
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112 Watts
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15°30°45°
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15M/10M/8M
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LFL-WW-2-36P
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36 Power LED
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2.0A(Max.)
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55 Watts
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15°30°45°
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20M/12M/8M
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LFL-WW-2-72P
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72 Power LED
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4.0A(Max.)
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110 Watts
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15°30°45°
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20M/12M/8M
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LFL-WW-2-144P
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144 Power LED
|
8.0A(Max.)
|
220 Watts
|
15°30°45°
|
20M/12M/8M
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|
LFL-WW-4-360
|
360 LED
|
2.10A(Max.)
|
31 Watts
|
15° 30°45°
|
15M/10M/8M
|
|
LFL-WW-4-720
|
720 LED
|
4.20A(Max.)
|
58 Watts
|
15° 30°45°
|
15M/10M/8M
|
|
LFL-WW-4-12P-L500
|
12 Power LED
|
1.05A(Max.)
|
33 Watts
|
15°30°45°
|
20M/12M/8M
|
|
LFL-WW-4-24P-L1000
|
24 Power LED
|
2.2A(Max.)
|
62 Watts
|
15°30°45°
|
20M/12M/8M
|
|
LFL-WW-4-30P-L1000
|
30 Power LED
|
2.2A(Max.)
|
82 Watts
|
15°30°45°
|
20M/12M/8M
|
|
LFL-WW-5-12P-L400
|
12 Power LED
|
1.05A(Max.)
|
33 Watts
|
15°30°45°
|
20M/12M/8M
|
|
LFL-WW-5-24P-L800
|
24 Power LED
|
2.20A(Max.)
|
62 Watts
|
15°30°45°
|
20M/12M/8M
|
|
LFL-WW-5-36P-L1200
|
36 Power LED
|
3.0A(Max.)
|
88 Watts
|
15°30°45°
|
20M/12M/8M
|
|
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|


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Twitter Trending LocationsVersion 0.1 Brought to you by Jerry Gulla and jQTouch
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Preparation time
less than 30 mins
Cooking time
10 to 30 mins
Serves
Serves 4
Dietary
This warming, quick and easy recipe is vegetarian comfort food at its best.
Heat the oil in a large non-stick pan over a medium heat. Add the asafoetida, bay leaf, panch phoran and chillies and fry for 1-2 minutes, stirring well to combine.
Add the onion, stir to coat in the spices, and fry for 2-3 minutes, or until softened and golden-brown.
Add the ground turmeric, cumin and coriander, the salt, sugar and ginger paste and stir well. Add a splash of water, stir and cook for a further 1-2 minutes.
Add the butternut squash pieces and the boiling water. Bring the mixture to the boil, then reduce the heat to a simmer, cover the pan with a lid and simmer for 10-15 minutes, or until the butternut squash is tender.
Add the chickpeas, ground garam masala and fennel seeds and another splash of water if necessary to keep the mixture loose. Add the salt and sugar, if using. Stir well and continue to cook for 1-2 minutes, or until warmed through. Serve immediately.


Warehouse Chief Klump:
Pleased to meet you. I am Warehouse Chief Klump of the Iron Gate Guild. Giran is the center of our craft, of course, but the river of wealth that flows to us here in Aden Castle Town is scarcely less deep. Of course, here we focus more on decorative and artistic pieces rather than everyday items.
Listen to information about second class transfer.
Sub Class.
Clan.
Alliance.
Quest.


[ARTICLE XVIII.--1919]*
Section 1. After one year from the ratification of this article the manufacture, sale, or transportation of intoxicating liquors within, the importation thereof into, or the exportation thereof from the United States and all territory subject to the jurisdiction thereof for beverage purposes is hereby prohibited.
__________
*This article repealed by the XXIst amendment.


Alcalyn - Calculator solution finder
Enter your Calculator puzzle numbers, and click
Find!
to display touches to press to win.
Initial
Target
Touches
Find!


{% if page.jquery %} {% endif %}
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Replace $_REQUEST when obtain parameter value with GetParam function,which get the parameter from GET or POST only- Fix in selectLimit method where the $param input parameter was nulled
Fix for obtaining the count parameter from the generated query object
Fix for Excel export where the header function was placed in the wrong placewhich causes in some system to output only certain record set.
Fix in renderGrid method to be compatible with jQuery 1.4.x
Fix for count parameter not to be included in userdata
Fix for PostgreSQL to get the right columns types (typo error)
Fix for MySQL PDO driver to support TYNIINT (Also PDO bug in driver)
Fix in searching to get the propererly values when the encoding is utf-8
Fix in setGridParam method
Fix in serching when we get the parameters from search. Now we check ifthe build in PHP json_decode exists. If this is not true we use our own decodefunction
Fix when a PHP STRICT error checking is on. Now all related functions are declared as public static.
replace PHP array_merge with own array_extend. The array_merge in certaincases deletes the already setted properies.
Fix in decode function to treat correct " in the result set.
Additions
Added debugging. This is done with $grid->debug = true. In this case a jqGrid.log file is created in the directory where the script is executed.
To querySubgrid method is added second parameter $echo, if set to true the result is returned as object
Added SQLite driver via PHP PDO. The driver is still in beta. The problem in this driver is that there is a bug in the PHP SQLite PDO driver when theresult set does not contain data. In this case the columnMeta function returnfalse. This mean that if the first result set is empty we can not build thecolModel, since we can not obtain the columns.
Aded a Oracle driver via the native oci8 PHP http://php.net/manual/en/book.oci8.php


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48
Israel Refined for God's Glory
1 Hear this, O house of Jacob, who are called by the name of Israel,
and who came from the waters of Judah,
who swear by the name of the LORD
and confess the God of Israel,
but not in truth or right.
2 For they call themselves after the holy city,
and stay themselves on the God of Israel;
the LORD of hosts is his name.
3 “The former things I declared of old;
they went out from my mouth and I announced them;
then suddenly I did them and they came to pass.
4 Because I know that you are obstinate,
and your neck is an iron sinew
and your forehead brass,
5 I declared them to you from of old,
before they came to pass I announced them to you,
lest you should say, ‘My idol did them,
my carved image and my metal image commanded them.’
6 “You have heard; now see all this;
and will you not declare it?
From this time forth I announce to you new things,
hidden things that you have not known.
7 They are created now, not long ago;
before today you have never heard of them,
lest you should say, ‘Behold, I knew them.’
8 You have never heard, you have never known,
from of old your ear has not been opened.
For I knew that you would surely deal treacherously,
and that from before birth you were called a rebel.
9 “For my name's sake I defer my anger,
for the sake of my praise I restrain it for you,
that I may not cut you off.
10 Behold, I have refined you, but not as silver;
I have tried you in the furnace of affliction.
11 For my own sake, for my own sake, I do it,
for how should my name be profaned?
My glory I will not give to another.
The LORD's Call to Israel
12 “Listen to me, O Jacob,
and Israel, whom I called!
I am he; I am the first,
and I am the last.
13 My hand laid the foundation of the earth,
and my right hand spread out the heavens;
when I call to them,
they stand forth together.
14 “Assemble, all of you, and listen!
who among them has declared these things?
The LORD loves him;
he shall perform his purpose on Babylon,
and his arm shall be against the Chaldeans.
15 I, even I, have spoken and called him;
I have brought him, and he will prosper in his way.
16 Draw near to me, hear this:
from the beginning I have not spoken in secret,
from the time it came to be I have been there.”

Then your peace would have been like a river,
and your righteousness like the waves of the sea;
19 your offspring would have been like the sand,
and your descendants like its grains;
their name would never be cut off
or destroyed from before me.”
20 Go out from Babylon, flee from Chaldea,
declare this with a shout of joy, proclaim it,
send it out to the end of the earth;
say, “The LORD has redeemed his servant Jacob!”
21 They did not thirst when he led them through the deserts;
he made water flow for them from the rock;
he split the rock and the water gushed out.
22 “There is no peace,” says the LORD, “for the wicked.”


I am a senior Computer Science student at San Francisco State University set to graduate this year. Currently I am enrolled in Artificial Intelligence, Biomedical Imaging and Analysis, Software Engineering, and other non-major upper division requirements. Associate's Degree of Computer Science (C++ Route) 2016 Bachelor's Degree of Computer Science 2018 About Me
Education
City College of San Francisco
San Francisco State University


Eggnog's mission is to find the best upcoming events in arts and culture and place them in once, easy to reach place.
Our aim is to provide a platform for users to interact and discover new passions.
Our vision is to create a creative space for users to interact with eachother and with Edinburgh, enabling collaboration and showcasing the city's talent.
We, the creators at Eggnog, believe that everyone should have the freedom to sing, act and create, to find like-minded individuals and bring them together but for an opportunity to grow.


About me
- eZ & Symfony Community member since 2007
- Part of engineering team since 2011
- Lead engineer eZ Symfony
- Webmaster of http://www.metalfrance.net, powered by eZ Publish (soon to be migrated to v5)
Levels of cache
- HTTP cache (aka gateway cache)
- Twig compiled templates
- Persistence cache
- Routing cache
- Service container
- Dumped classes
- Translations
Is it Symfony or eZ specific?
Symfony
- Base HTTP cache (reverse proxy written in PHP)
- Twig compiled templates
- Routing, service container, translations...
eZ Publish
- Persistence cache
- Location aware HTTP cache
- Context aware HTTP cache
Location aware cache
- Makes it possible to bind a (cached) HTTP response to a Location
- When cache for the Location is cleared, all bound HTTP responses are cleared as well
use Symfony\Component\HttpFoundation\Response;
$response = new Response();
$response->headers->set( 'X-Location-Id', $myLocationId );
Context-aware HTTP cache
- HTTP cache is not meant to be context (e.g. user info) aware
- In eZ Publish 4 view cache was generated against user roles, policies and limitations
- Context-aware HTTP cache mimics this behavior
by making the response vary on the user hash
- Much more performant
- New in 5.2 / 2013.07
use Symfony\Component\HttpFoundation\Response;
$response = new Response();
$response->setVary( 'X-User-Hash' );


this is li inside paragraph
this is a para inside ul
this si a paragraph
this is another paragraph
this is outermost paragraph


About
Hi, I'm Steph Mallamaci (mah-lah-mah-chee). I'm a software developer who works mostly on the web and web-adjacent things. I currently write laboratory software at Tempus Labs.
I received my bachelor's degree in Computer Science from Miami Univerity (in Ohio) in 2018.
I live in Chicago, IL, with my wonderful cat Oswald. He's a very very good boy.
While you're on my site, check out some of my side-projects that I have been working on.


Keep your eye on this page for the latest information about helpful automotive services at AUTOSHOP-Online and elsewhere on the Internet. Some examples of what's new and what's coming...
Features on the growing site include the online version of AutoInc., the official publication of ASA, and a shop locator, directing consumers to a nearby ASA member shop that provides the services they need.
Visitors to the site will also find general Automotive Tips and Consumer Research. And a little digging uncovers insider tips to service technicians, and detailed articles of interest to those working on cars, whether professionally or at home.
This information is also available by publication date on the WWW. Use this link to go directly to the NHTSA safety recall notices.
| Service Department | Sample Questions | Tips | Home |


Error 404
Page not found
Oops! That page is missing or cannot be found.
Please contact use at<EMAIL_ADDRESS>to report this broken link (or make an issue on GitHub).
{{ partial "head/prerender.html" . }}
{{ partial "elements/menu.html" . }}Error 404


{{ template "header.html" . }}
The Week Project is here to inspire you to learn or do something new, over the space of a week.
We all love to learn but sometimes we don't get enough time these days, or we don't think we have enough time to learn. So instead of committing yourself to many, many hours, just give youself a week. You'll be surprised at how much you can do.
(Ends)
{{ template "footer.html" . }}


| 028:003 Khan | : |
We recite to you some of the news of Musa (Moses) and Fir'aun (Pharaoh) in truth, for a people who believe (those who believe in this Qur'an, and in the Oneness of Allah). |
| 028:003 Maulana | : |
We recite to thee the story of Moses and Pharaoh with truth, for a people who believe. |
| 028:003 Pickthal | : |
We narrate unto thee (somewhat) of the story of Moses and Pharaoh with truth, for folk who believe. |
| 028:003 Rashad | : |
We recite to you herein some history of Moses and Pharaoh, truthfully, for the benefit of people who believe. |
| 028:003 Sarwar | : |
We recite to you some of the story of Moses and the Pharaoh for a genuine purpose, and for the benefit of the believing people. |
| 028:003 Shakir | : |
We recite to you from the account of Musa and Firon with truth for people who believe. |
| 028:003 Sherali | : |
We rehearse unto thee a true account of Moses and Pharaoh for the benefit of a people who would believe. |
| 028:003 Yusufali | : |
We rehearse to thee some of the story of Moses and Pharaoh in Truth, for people who believe. |
Concepts/Themes Covered: القرآن الكريم > حقيقته وتصديقه للكتب الأوائل The Holy Quran> The Quran's Reality and its confirmation of the Previous Books القصص والتاريخ > فرعون > فرعون The Stories and the History>Pharaoh>Pharaoh
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


By their odours shall ye know them. Spam and hair-oil is, of course, the “trademark reek” of Uncle Nobby in chapter ten of the ever more unbearably exciting philatelic adventure serial Unspeakable Desolation Pouring Down From The Stars.


There are some required attributes you need to select to continue adding &mvt:product:name; to your cart.


Pac-12 Power Rankings, Week 11: Washington drops further down after bye week
by Jon WilnerThe Ducks and Utes chewed up and spit out their latest victims, while the Huskies sat idle in week 10. With just two weeks left in the regular-season, the stretch run will be fascinating for the Pac-12. How many bowl teams will the conference end up with, and will Oregon or Utah crack the College Football Playoff?
Here we go …
1. Oregon (9-1/7-0)
Last week: 1
Result: Beat Arizona 34-6
Next up: at Arizona State
Comment: Not that we expect it to happen, but the worst non-injury development for the Ducks would be to climb into the top four of the CFP rankings. They’re much better off in the No. 5 or 6 slots through the Pac-12 title game.
2. Utah (9-1/6-1)
Last week: 2
Result: Beat UCLA 49-3
Next up: at Arizona
Comment: Without much fanfare, and with only one interception, Tyler Huntley has produced a season worthy of Pac-12 Player of the Year honors.
3. USC (7-4/6-2)
Last week: 4
Result: Won at Cal 41-17
Next up: vs. UCLA
Comment: The Clay Helton Watch will officially begin Sunday morning. The sooner USC makes a move, the better for the program: The early-signing window opens in one month.
4. Washington (6-4/3-4)
Last week: 3
Result: open date
Next up: at Colorado
Comment: Everything points to two decisive wins and an 8-4 finish, which means 7-5 would feel more like 6-6 … kind of like 8-4 feels like 6-6 when compared to 10-2. Or something like that.
5. Oregon State (5-5/4-3)
Last week: 6
Result: Beat Arizona State 35-34
Next up: at Washington State
Comment: Wish we could say we saw the turnaround coming, but the Hotline pegged OSU for four wins and thought that might be a stretch.
Advertising
6. UCLA (4-6/4-3)
Last week: 5
Result: Lost at Utah 49-3
Next up: at USC
Comment: Forget the wipeout. It’s a two-game season, and who figured the Bruins would be in this position a month ago.
7. Washington State (5-5/2-5)
Last week: 10
Result: Beat Stanford 49-22
Next up: vs. Oregon State
Comment: Two efficient and entertaining offenses against two flawed and therefore entertaining defenses. No wonder the over/under Saturday is 75. (And might get close to 80 before kickoff.)
8. Arizona State (5-5/2-5)
Last week: 8
Result: Lost at Oregon State 35-34
Next up: vs. Oregon
Comment: Anyone expecting a little Herm magic this week? … Bueller? … Bueller?
9. Cal (5-5/2-5)
Last week: 7
Result: Lost to USC 41-17
Next up: at Stanford
Comment: Were Chase Garbers healthy, we’d like the Bears to win Big Game for the first time since 2009. Without Garbers, we see no path to victory for Cal that doesn’t include at least two scores on defense and/or special teams.
10. Stanford (4-6/3-5)
Last week: 9
Result: Lost at Washington State 49-22
Next up: vs. Cal
Comment: The depleted defense matches up much better against the Bear Crawl than it did the Air Raid.
11. Colorado (4-6/2-5)
Last week: 11
Result: open date
Next up: vs. Washington
Comment: Final home game for Steven Montez and (unofficially) Laviska Shenault should be emotional … and that makes us think the Buffaloes have a fighting chance.
12. Arizona (4-6/2-5)
Last week: 12
Result: Lost at Oregon 34-6
Next up: vs. Utah
Comment: Not sure what the Wildcats are trying to accomplish with the quarterback position by starting Grant Gunnell over Khalil Tate, yanking him after three series, then returning to Gunnell in the second half of a blowout. Play him, or don’t play him.
Jon Wilner<EMAIL_ADDRESS>on Twitter: @wilnerhotline. Jon Wilner has been covering college sports for decades and is an AP top-25 football and basketball voter as well as a Heisman Trophy voter. He was named Beat Writer of the Year in 2013 by the Football Writers Association of America for his coverage of the Pac-12, won first place for feature writing in 2016 in the Associated Press Sports Editors writing contest and is a five-time APSE honoree.


{{ $ctrl.developer.lastModifiedDate | date : 'mediumDate' : 'UTC'}}
Developer Code
{{ $ctrl.developer.developerCode }}
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To comply with the EOA rule, please remember to change the certification status of any listings that have had their suspension or termination rescinded.


Save your data configuration work when you are done.
You can also save a partially edited session and return to the Data Model Editor later to continue your configuration work.
OR
Click the Save As icon on the Data Model Editor title bar to save your data model in the System Repository.
You should not overwrite an existing data model that is in use in a running system.
Next step:
Step 6: Edit or Delete a Data Model


Demo App for Angular2 Unified Experience Utilities
Notification: Component + Service
A component for displaying notifications whose api is exposed through Notification Service.

Focus On Init: Directive
Gives focus to an element on init using the `ngOnInit` lifecycle hook
Loading Dots
A directive which animates an ellipsis to indicate that a section of your page is still being loaded
Date Moment Pipe: Pipe
Converts timestamps into formatted dates - angular2 native date pipe was broken for some browsers on RC2
{{ today | dateMoment }}
From Now Pipe: Pipe
Converts timestamps into relative time strings
{{ recent | fromNow }}
On Hover Show: Directive
Hides and shows elements on hover events
Hover Show using inline style:
This will be hidden on hover
This will be shown on hover
Hover Show using CSS class:
This will be hidden on hover
This will be shown on hover
Filtering: Component
Accepts filtering criteria as an input and emits `emitFilter` event as an output.
User is provided with a filtering criteria dropdown and an input which emits `emitFilter` on keyup.
`emitFilter` event heard by parent, event payload is:
{{ emitFilterCriteria | json }}
HintScroll: Component
Appends elements to the top or bottom of a container to indicate the presence
of scrollable content.
col1
col2
col3
1
...
...
2
...
...
3
...
...
4
...
...
5
...
...
6
...
...
7
...
...
8
...
...
My Content
Modal: Component
Appends elements to the top or bottom of a container to indicate the presence
of scrollable content.
Are you sure you want to do my thing?
Modal action was {{ modalResult }}
Pagination: Component
Empty pagination controls. Message is configurable.
Pagination controls for a wrapper-contained list of entities.
`emitPaginate` event payload was:
{{ paginationEvent | json }}
Value Handler: Component
A span which converts to input on click, allows custom validators.
BUG: This component improperly receives the class
`ng-invalid` on focus in this application environment, but not in the Developers application. Use with
caution.
{{vhAttribute.name}}:


|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object com.upek.android.ptapi.struct.PtSessionCfgV3
public class PtSessionCfgV3
PT_SESSION_CFG structure version 3
| Field Summary | |
|---|---|
int |
antispoofingLevel
Level of anti-spoofing security (see PT_ANTISPOOFING_xxxx values) |
short |
bioEnrollInputType
Reconstruction type for enrollment (see PT_BIO_INPUT_TYPE_xxxx values) |
short |
bioVerifyInputType
Reconstruction type for verification (see PT_BIO_INPUT_TYPE_xxxx values) |
int |
callbackLevel
Indicates what amount of GUI callbacks is received during biometric operations (see CALLBACKS_xxxx values) |
byte |
consolidationType
Type of consolidation in multienrollment (see PT_CONSOLIDATION_xxxx values) |
short |
enableScanQualityQuery
Bitmask of scan quality modes (see PT_SCANQUALQUERY_xxxx values) |
boolean |
latentDetect
Indicates whether or not latent detection should be activated (valid only for area sensor) |
boolean |
multipleEnroll
Indicates whether or not enrollment should use multiple finger images |
int |
navClickAllowedMovement
Maximum allowed movement for click |
short |
navClickTimeMax
Maximum elapsed time to detect a click |
short |
navClickTimeMin
Minimum elapsed time to detect a click |
short |
navFingerDownDelay
Timing for finger touch |
short |
navFingerUpDelay
Timing for finger lift |
short |
navMovementDelay
Delay before movement detection |
short |
navNavigationType
Navigation type (see PT_NAVTYPE_xxxx values) |
boolean |
navUseHwDetection
Use Hardware finger detection |
byte |
recDigitalGain
Digital gain |
short |
recFingerDownDelay
Timing for finger touch |
short |
recFingerUpDelay
Timing for finger lift |
boolean |
recRemoveBottomup
Remove striation from bottom |
boolean |
recRemoveTopdown
Remove striation from top |
byte |
recRetuning
Enable retuning (see PT_RETUNING_xxxx values) |
short |
recTerminationPolicy
Defines the way, how end of finger scan is determined (see PT_SCAN_TERMINATION_xxxx values) |
boolean |
recUseHwDetection
Use Hardware finger detection |
int |
securitySetting
Security level for templates matching (see PT_MATCH_xxxx values) |
boolean |
sensorDisabling
Indicates whether or not put sensor into sleep mode after each biometric operation |
boolean |
subSample
Indicates wsether or not extraction should sub-sample images |
byte |
subWindowArea
Area of the subwindow in percents of the full area used for extractor |
boolean |
wakeUpByFinger
If PT_TRUE, FM can be woken up from deep sleep by a finger on sensor |
int |
wakeUpByFingerTimeout
Timeout for returning to standby after wake-up by finger (in milliseconds) |
short |
wffFingerDownDelay
Timing for finger touch |
short |
wffFingerUpDelay
Timing for finger lift |
boolean |
wffUseHwDetection
Use Hardware finger detection |
| Constructor Summary | |
|---|---|
PtSessionCfgV3()
|
| Method Summary | |
|---|---|
PtSessionCfgV3 |
clone()
|
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public int securitySetting
public int antispoofingLevel
public boolean multipleEnroll
public boolean latentDetect
public boolean subSample
public boolean sensorDisabling
public int callbackLevel
public boolean wakeUpByFinger
public int wakeUpByFingerTimeout
public byte subWindowArea
public byte consolidationType
public boolean wffUseHwDetection
public short wffFingerDownDelay
public short wffFingerUpDelay
public boolean recUseHwDetection
public short recFingerDownDelay
public short recFingerUpDelay
public short recTerminationPolicy
public byte recRetuning
public byte recDigitalGain
public boolean recRemoveTopdown
public boolean recRemoveBottomup
public boolean navUseHwDetection
public short navFingerDownDelay
public short navFingerUpDelay
public short navClickTimeMin
public short navClickTimeMax
public short navMovementDelay
public int navClickAllowedMovement
public short navNavigationType
public short bioEnrollInputType
public short bioVerifyInputType
public short enableScanQualityQuery
| Constructor Detail |
|---|
public PtSessionCfgV3()
| Method Detail |
|---|
public PtSessionCfgV3 clone() throws java.lang.CloneNotSupportedException
clone
in class java.lang.Object
java.lang.CloneNotSupportedException
|
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| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


IDEA ... Background Gallery like themes inside Battlelog
Post edited 1 x times, last by
BrainFooLong
Administrator
BrainFooLong
Administrator
Here we can have some copyright problems because i'm 100% sure that people use pictures that they are not owners from. The idea is great but it's not doable.


// In file annotations/Misc.scala @deprecated def bigMistake() = //...
// In file annotations/Misc.scala @deprecated class QuickAndDirty { //... }
// In file annotations/Misc.scala (e: @unchecked) match { // non-exhaustive cases... }
@cool val normal = "Hello" @coolerThan(normal) val fonzy = "Heeyyy"
@deprecated def bigMistake() = //...
|
For more information about Programming in Scala (the "Stairway Book"), please visit: http://www.artima.com/shop/programming_in_scala and: |
Copyright © 2007-2008 Artima, Inc. All rights reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. |


This tool compare two texts and removes the duplicate lines which exist in both files. The duplicates are only removed from second file so the output will contain only the non-duplicate data of the second file.
Paste your text in the original text box below. This text will be used for comparison to find duplicate lines from the other text.
Finally, click the "Remove Duplicates" button.


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public class PumpStreamHandler extends java.lang.Object implements ExecuteStreamHandler
| Modifier and Type | Class and Description |
|---|---|
protected static class |
PumpStreamHandler.ThreadWithPumper
Specialized subclass that allows access to the running StreamPumper.
|
| Constructor and Description |
|---|
PumpStreamHandler()
Construct a new
PumpStreamHandler . |
PumpStreamHandler(java.io.OutputStream outAndErr)
Construct a new
PumpStreamHandler . |
PumpStreamHandler(java.io.OutputStream out,
java.io.OutputStream err)
Construct a new
PumpStreamHandler . |
PumpStreamHandler(java.io.OutputStream out,
java.io.OutputStream err,
java.io.InputStream input)
Construct a new
PumpStreamHandler . |
PumpStreamHandler(java.io.OutputStream out,
java.io.OutputStream err,
java.io.InputStream input,
boolean nonBlockingRead)
Construct a new
PumpStreamHandler . |
| Modifier and Type | Method and Description |
|---|---|
protected void |
createProcessErrorPump(java.io.InputStream is,
java.io.OutputStream os)
Create the pump to handle error output.
|
protected void |
createProcessOutputPump(java.io.InputStream is,
java.io.OutputStream os)
Create the pump to handle process output.
|
protected java.lang.Thread |
createPump(java.io.InputStream is,
java.io.OutputStream os)
Creates a stream pumper to copy the given input stream to the
given output stream.
|
protected java.lang.Thread |
createPump(java.io.InputStream is,
java.io.OutputStream os,
boolean closeWhenExhausted)
Creates a stream pumper to copy the given input stream to the
given output stream.
|
protected java.lang.Thread |
createPump(java.io.InputStream is,
java.io.OutputStream os,
boolean closeWhenExhausted,
boolean nonBlockingIO)
Creates a stream pumper to copy the given input stream to the
given output stream.
|
protected void |
finish(java.lang.Thread t)
Waits for a thread to finish while trying to make it finish
quicker by stopping the pumper (if the thread is a
ThreadWithPumper instance) or interrupting
the thread. |
protected java.io.OutputStream |
getErr()
Get the error stream.
|
protected java.io.OutputStream |
getOut()
Get the output stream.
|
void |
setProcessErrorStream(java.io.InputStream is)
Set the
InputStream from which to read the
standard error of the process. |
void |
setProcessInputStream(java.io.OutputStream os)
Set the
OutputStream by means of which
input can be sent to the process. |
void |
setProcessOutputStream(java.io.InputStream is)
Set the
InputStream from which to read the
standard output of the process. |
void |
start()
Start the
Thread s. |
void |
stop()
Stop pumping the streams.
|
public PumpStreamHandler(java.io.OutputStream out, java.io.OutputStream err, java.io.InputStream input, boolean nonBlockingRead)
PumpStreamHandler
.out
- the output OutputStream
.err
- the error OutputStream
.input
- the input InputStream
.nonBlockingRead
- set it to true
if the input should be
read with simulated non blocking IO.public PumpStreamHandler(java.io.OutputStream out, java.io.OutputStream err, java.io.InputStream input)
PumpStreamHandler
.out
- the output OutputStream
.err
- the error OutputStream
.input
- the input InputStream
.public PumpStreamHandler(java.io.OutputStream out, java.io.OutputStream err)
PumpStreamHandler
.out
- the output OutputStream
.err
- the error OutputStream
.public PumpStreamHandler(java.io.OutputStream outAndErr)
PumpStreamHandler
.outAndErr
- the output/error OutputStream
.public PumpStreamHandler()
PumpStreamHandler
.public void setProcessOutputStream(java.io.InputStream is)
InputStream
from which to read the
standard output of the process.setProcessOutputStream
in interface ExecuteStreamHandler
is
- the InputStream
.public void setProcessErrorStream(java.io.InputStream is)
InputStream
from which to read the
standard error of the process.setProcessErrorStream
in interface ExecuteStreamHandler
is
- the InputStream
.public void setProcessInputStream(java.io.OutputStream os)
OutputStream
by means of which
input can be sent to the process.setProcessInputStream
in interface ExecuteStreamHandler
os
- the OutputStream
.public void start()
Thread
s.start
in interface ExecuteStreamHandler
public void stop()
stop
in interface ExecuteStreamHandler
protected final void finish(java.lang.Thread t)
ThreadWithPumper
instance) or interrupting
the thread.protected java.io.OutputStream getErr()
OutputStream
.protected java.io.OutputStream getOut()
OutputStream
.protected void createProcessOutputPump(java.io.InputStream is, java.io.OutputStream os)
is
- the InputStream
.os
- the OutputStream
.protected void createProcessErrorPump(java.io.InputStream is, java.io.OutputStream os)
is
- the input stream to copy from.os
- the output stream to copy to.protected java.lang.Thread createPump(java.io.InputStream is, java.io.OutputStream os)
is
- the input stream to copy from.os
- the output stream to copy to.protected java.lang.Thread createPump(java.io.InputStream is, java.io.OutputStream os, boolean closeWhenExhausted)
is
- the input stream to copy from.os
- the output stream to copy to.closeWhenExhausted
- if true close the inputstream.ThreadWithPumper
.protected java.lang.Thread createPump(java.io.InputStream is, java.io.OutputStream os, boolean closeWhenExhausted, boolean nonBlockingIO)
is
- the input stream to copy from.os
- the output stream to copy to.closeWhenExhausted
- if true close the inputstream.nonBlockingIO
- set it to true
to use simulated non
blocking IO.ThreadWithPumper
.


The most serious impediments to pervasive computing’s advances are systems challenges:
immense amount of distributed system elements,
limited physical access to them,
and this regime’s extreme environmental dynamics
Dense instrumentation of complex physical systems \(\Rightarrow\) devices must scale down to extremely small volume, with applications formulated in terms of immense numbers of them.
Many devices will be embedded in the environment in places that are inaccessible or expensive to connect with wires, making the individual system elements largely untethered, unattended, and resource constrained.
By virtue of nodes and the system as a whole being closely tied to the ever-changing physical world, these systems will experience extreme dynamics.
Scale: the finer grain the sampling, the more important the innovative collaborative signal processing techniques such as those described elsewhere.
Sampling: The physical phenomena measured ultimately dictates spatial and temporal sampling scale.
Extend: The spatial and temporal extent of systems also varies widely.
Density: System density is a measure of sensor nodes per footprint of input stimuli.
Variability: Relatively static systems emphasize design time optimization whereas more variable systems must must runtime self-organization and might be fundamentally limited in the extent to which they are both variable and long-lived.
Structure: Ad hoc versus engineered system structure refers to the variability in system composition.
Task: Variability in system task determines the extent to which we can optimize the system of a single mode of operation.
Space: Variability in space–meaning mobility–applies to both system nodes and phenomena.
Autonomy: The degree of autonomy has some of the most significant and varied long-term consequences for system design: the higher the overall system’s autonomy, the higher the overall system’s autonomy, the less the human involvement and the greater the need for extensive and sophisticated processing inside the system.
Modalities: Different modalities provide noise resilience to on another and can combine to eliminate noise and identify anomalous measurements.
Complexity: Greater system autonomy also entails greater complexity in the computational model.
In each of the following areas, we see a consistent trend from highly engineered deployments of modest scale using application-specific devices to ad hoc deployments of immense scale based on reusable components intended for system evolution.


Create Music out of your feelings.
SSD Mobilenet V1
Tiny Face Detector
MTCNN
Select Face Detector
Time:
Estimated Fps:


Intro.
Name
CHUN HAO HUANG
Department
NCKU CSIE
Age
19
Born in
Taipei
Hobby
Programming, Draw, RPGMaking


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Myrtle Conley
Birthday: 2000-10-12
Salary: 1100
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Birthday: 1990-10-12
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My drug experiences have included cocaine, meth, mushrooms, special k, and alot of weed, but this is the first encounter i have ever had with salvia.
It all started one day when me and my friend D decided we wanted to try something new, so i suggested salvia. We agreed and went to the local bong shop where salvia is sold and bought one gram. We both knew we were in for a fun night...
Before trying any new substance, I always consult erowid and research. I found out many things about salvia which contributed to my preparation: We cleaned out the bong and the bowl so it was in perfect order, found a quiet park to go to with little distraction and obtained high quality dried salvia leaves. Having everything ready to go we eagerly went to the park. D went first. He inhaled one fully packed bowl, blew it out, taking one of equal size right after exhaling. I quickly asked him 'What are you feeling?' 'Are you tripping?' He couldnt talk! Seeing how messed up my laughing friend was made me want to try it instantly so i packed my 2 bowls and took them the same as D. The trip begins...
Trip: I instantly started laughing uncontrollably. I try to start talking but the words arent coming out right. At this point a truly unbeleivable thing happened. D told me to get up and follow him into the field, and it was a complete deja vu. I could actually predict what D was going to say and do next and he did it. So I followed him into the field and I couldn't stand up straight. It was like some force was pushing sideways on me and eventually i fell. After this i figured that I wasnt high enough so i decided to go back to the smoking area to take a few more hits. It took me a few minutes to find it because for a second i completely forgot where i was and what i was doing. After a few minutes I got the bong took a few more hoots and went into D's house. I got inside his house and took one more large hit. By this point I was sweating and looking at a picture above his fireplace which appeared to be getting further away. As i focused on it I could feel my body move with it. Weird.
The whole experience lasted over the period of about an hour. I really underestimated the intensity of this substance and it was nothing like what I predicted it to be.  Like trying any new substance, salvia was an adventure, although I dont think I'd ever pay for it again. I would recommend trying it to anyone. As for me, I have no regrets.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


[1]
Compact, fast takes; No ZOOM/TRIM option on camera!!!
[2]
small size, large display, custom settings, solid construction; USB connector cover poorly designed
[3]
Good Image Quality, Compact; Flimsy Lid for Battery/SD Compartment


Welcome! Thank you for your interest in the “Developing a Facebook app to promote colorectal cancer screening: pilot testing a social media intervention” study.
The purpose of this study is to help researchers understand what people know about colorectal cancer so that they can develop materials to prevent and detect the disease. If you agree to be in this study, you would be asked to participate in a pre-study telephone interview, use a Facebook app, and a post-study telephone interview. Both telephone interviews should only take 15-20 minutes each. The Facebook app sends 1 Facebook message per month over 6 months. Participants will receive a $10.00 gift card for each telephone survey completed. There will be two surveys for a total of $20.00. There is no cost to you to participate in this research study.
{{button}}Find more background information on the study as well as to review your rights as a research subject


--- layout: page title: Layouts categories: attributes ---
Circular layouts are mainly used (1) if the displayed sequence itself is circular, (2) to display a non-circular sequence in a space-saving way, and (3) to show interactions between different parts of the sequence(s) using a chord diagram.
{% assign total_c = 0 %} {% for post in site.tools %} {% for items in post.genome_layout %} {% if items == "circular" %} {% assign total_c = total_c | plus: 1 %} {% endif %} {% endfor %} {% endfor %}{{ total_c }} tools
Linear layouts are more intuitive and easy to read, but may be extremely long and require zooming and panning.
{% assign total_l = 0 %} {% for post in site.tools %} {% for items in post.genome_layout %} {% if items == "linear" %} {% assign total_l = total_l | plus: 1 %} {% endif %} {% endfor %} {% endfor %}{{ total_l }} tools
The space-filling curve is more space efficient than a circular layout and is often used to display a global overview of the genome while maintaining the spatial distribution of features. However, space-filling curves can only show one feature set, and it's hard to visually estimate the distances between two positions in a sequence.
{% assign total_sf = 0 %} {% for post in site.tools %} {% for items in post.genome_layout %} {% if items == "spacefilling" %} {% assign total_sf = total_sf | plus: 1 %} {% endif %} {% endfor %} {% endfor %}{{ total_sf }} tools
Spatial layouts display sequences in a 3-dimensional structure.
{% assign total_sp = 0 %} {% for post in site.tools %} {% for items in post.genome_layout %} {% if items == "spatial" %} {% assign total_sp = total_sp | plus: 1 %} {% endif %} {% endfor %} {% endfor %}{{ total_sp }} tools


Preston woman with hearing loss was 'dragged forcefully' during assault
by Stef HallA woman was violently dragged down the stairs in a block of flats by her partner, a court has heard.
David Lierbenrood was caught on CCTV at the premises in Preston as he pulled the victim down the stairwell during an argument.
Preston Magistrates’ Court was told his victim, who is deaf, was pulled so forcefully that she tried to wedge her foot between the bannister and a wall to stop the 33-year-old pulling her any further.
READ MORE: Countywide support for victims of domestic violence following creation of new partnership - Lancashire Refuges
Lierbenrood, now of Fylde Road, Southport, is also deaf and was assisted in the witness stand by a sign language interpreter as he entered a guilty plea to a count of assault by beating.
Prosecuting, Dylan Wagg said the incident had unfolded at around 8.30pm on September 1.
He said: “The defendant and complainant had been in a relationship for some time.
“On the night in question there had been an argument which resulted in the offence.
“The defendant has dragged his partner down a flight of stairs in the block of flats where they lived.”
CCTV footage, which showed her being assaulted for at least five minutes in the stairwell, was played to the magistrates’ bench.
He added: “She was dragged violently down the stairs so forcefully that she puts her foot between wall and stairwell to prevent being further pulled but is unable to stop him.
“The Crown would say this is violent unwanted contact.”
The court heard the couple had not reconciled.
Defending, Janice Vallance said the woman did not cooperate with the investigation.
She told the bench that Lierbenrood had “pulled her hood” during the row, causing her to stumble down a few stairs.
She added: “He then stands over her and an argument takes place, which is difficult because both parties are deaf.
“Both have to sign to communicate, and have to be fairly close to each other to do so.
“After the pulling down the stairs she’s sitting on stairs and two points he grabs her - but he says he hugs her.”
The bench imposed a rehabilitation activity requirement, with a £30 fine, £90 surcharge and £200 costs.
He was given a restraining order.
A second allegation of an assault the following day was dismissed.


To perform operations on groups
1 In the Active Groups region of the Group Manager, select two or more groups.
2 From the Operator menu, select one of the four set operations.
The following operations are available:
• Intersection lists the elements that are common to all of the selected groups.
• Union lists every element contained in the selected groups.
• A – B (two groups only): compares group A (the one higher in the list, regardless of their order of selection) with the other (B). Lists the elements in A that do not also belong to B.
• B – A (two groups only): compares group A (the one higher in the list, regardless of their order of selection) with the other (B). Lists the elements in B that do not also belong to A.
When you select the operation, DIScover creates a group containing the results of the operation; the group is called RESULT_n.


See: Description
| Interface | Description |
|---|---|
| Action |
The
Action interface provides a useful extension to the
ActionListener
interface in cases where the same functionality may be accessed by
several controls. |
| BoundedRangeModel |
Defines the data model used by components like
Slider s
and ProgressBar s. |
| ButtonModel |
State model for buttons.
|
| CellEditor |
This interface defines the methods any general editor should be able
to implement.
|
| ComboBoxEditor |
The editor component used for JComboBox components.
|
| ComboBoxModel<E> |
A data model for a combo box.
|
| DesktopManager |
DesktopManager objects are owned by a JDesktopPane object.
|
| Icon |
A small fixed size picture, typically used to decorate components.
|
| JComboBox.KeySelectionManager |
The interface that defines a
KeySelectionManager . |
| ListCellRenderer<E> |
Identifies components that can be used as "rubber stamps" to paint
the cells in a JList.
|
| ListModel<E> |
This interface defines the methods components like JList use
to get the value of each cell in a list and the length of the list.
|
| ListSelectionModel |
This interface represents the current state of the
selection for any of the components that display a
list of values with stable indices.
|
| MenuElement |
Any component that can be placed into a menu should implement this interface.
|
| MutableComboBoxModel<E> |
A mutable version of
ComboBoxModel . |
| Painter<T> |
A painting delegate.
|
| Renderer |
Defines the requirements for an object responsible for
"rendering" (displaying) a value.
|
| RootPaneContainer |
This interface is implemented by components that have a single
JRootPane child: JDialog, JFrame, JWindow, JApplet, JInternalFrame.
|
| Scrollable |
An interface that provides information to a scrolling container
like JScrollPane.
|
| ScrollPaneConstants |
Constants used with the JScrollPane component.
|
| SingleSelectionModel |
A model that supports at most one indexed selection.
|
| SpinnerModel |
A model for a potentially unbounded sequence of object values.
|
| SwingConstants |
A collection of constants generally used for positioning and orienting
components on the screen.
|
| UIDefaults.ActiveValue |
This class enables one to store an entry in the defaults
table that's constructed each time it's looked up with one of
the
getXXX(key) methods. |
| UIDefaults.LazyValue |
This class enables one to store an entry in the defaults
table that isn't constructed until the first time it's
looked up with one of the
getXXX(key) methods. |
| WindowConstants |
Constants used to control the window-closing operation.
|
| Class | Description |
|---|---|
| AbstractAction |
This class provides default implementations for the JFC
Action
interface. |
| AbstractButton |
Defines common behaviors for buttons and menu items.
|
| AbstractCellEditor |
A base class for
CellEditors , providing default
implementations for the methods in the CellEditor
interface except getCellEditorValue() . |
| AbstractListModel<E> |
The abstract definition for the data model that provides
a
List with its contents. |
| AbstractSpinnerModel |
This class provides the ChangeListener part of the
SpinnerModel interface that should be suitable for most concrete SpinnerModel
implementations.
|
| ActionMap |
ActionMap provides mappings from
Object s
(called keys or Action names)
to Action s. |
| BorderFactory |
Factory class for vending standard
Border objects. |
| Box |
A lightweight container
that uses a BoxLayout object as its layout manager.
|
| Box.Filler |
An implementation of a lightweight component that participates in
layout but has no view.
|
| BoxLayout |
A layout manager that allows multiple components to be laid out either
vertically or horizontally.
|
| ButtonGroup |
This class is used to create a multiple-exclusion scope for
a set of buttons.
|
| CellRendererPane |
This class is inserted in between cell renderers and the components that
use them.
|
| ComponentInputMap |
A
ComponentInputMap is an InputMap
associated with a particular JComponent . |
| DebugGraphics |
Graphics subclass supporting graphics debugging.
|
| DefaultBoundedRangeModel |
A generic implementation of BoundedRangeModel.
|
| DefaultButtonModel |
The default implementation of a
Button component's data model. |
| DefaultCellEditor |
The default editor for table and tree cells.
|
| DefaultComboBoxModel<E> |
The default model for combo boxes.
|
| DefaultDesktopManager |
This is an implementation of the
DesktopManager . |
| DefaultFocusManager |
This class has been obsoleted by the 1.4 focus APIs.
|
| DefaultListCellRenderer |
Renders an item in a list.
|
| DefaultListCellRenderer.UIResource |
A subclass of DefaultListCellRenderer that implements UIResource.
|
| DefaultListModel<E> |
This class loosely implements the
java.util.Vector
API, in that it implements the 1.1.x version of
java.util.Vector , has no collection class support,
and notifies the ListDataListener s when changes occur. |
| DefaultListSelectionModel |
Default data model for list selections.
|
| DefaultRowSorter<M,I> |
An implementation of
RowSorter that provides sorting and
filtering around a grid-based data model. |
| DefaultRowSorter.ModelWrapper<M,I> |
DefaultRowSorter.ModelWrapper is responsible for providing
the data that gets sorted by DefaultRowSorter . |
| DefaultSingleSelectionModel |
A generic implementation of SingleSelectionModel.
|
| FocusManager |
This class has been obsoleted by the 1.4 focus APIs.
|
| GrayFilter |
An image filter that "disables" an image by turning
it into a grayscale image, and brightening the pixels
in the image.
|
| GroupLayout |
GroupLayout is a LayoutManager that hierarchically
groups components in order to position them in a Container . |
| ImageIcon |
An implementation of the Icon interface that paints Icons
from Images.
|
| InputMap |
InputMap provides a binding between an input event
(currently only KeyStroke s are used)
and an Object . |
| InputVerifier |
The purpose of this class is to help clients support smooth focus
navigation through GUIs with text fields.
|
| InternalFrameFocusTraversalPolicy |
A FocusTraversalPolicy which can optionally provide an algorithm for
determining a JInternalFrame's initial Component.
|
| JApplet |
An extended version of
java.applet.Applet that adds support for
the JFC/Swing component architecture. |
| JButton |
An implementation of a "push" button.
|
| JCheckBox |
An implementation of a check box -- an item that can be selected or
deselected, and which displays its state to the user.
|
| JCheckBoxMenuItem |
A menu item that can be selected or deselected.
|
| JColorChooser |
JColorChooser provides a pane of controls designed to allow
a user to manipulate and select a color. |
| JComboBox<E> |
A component that combines a button or editable field and a drop-down list.
|
| JComponent |
The base class for all Swing components except top-level containers.
|
| JDesktopPane |
A container used to create a multiple-document interface or a virtual desktop.
|
| JDialog |
The main class for creating a dialog window.
|
| JEditorPane |
A text component to edit various kinds of content.
|
| JFileChooser |
JFileChooser provides a simple mechanism for the user to
choose a file. |
| JFormattedTextField |
JFormattedTextField extends JTextField adding
support for formatting arbitrary values, as well as retrieving a particular
object once the user has edited the text. |
| JFormattedTextField.AbstractFormatter |
Instances of
AbstractFormatter are used by
JFormattedTextField to handle the conversion both
from an Object to a String, and back from a String to an Object. |
| JFormattedTextField.AbstractFormatterFactory |
Instances of
AbstractFormatterFactory are used by
JFormattedTextField to obtain instances of
AbstractFormatter which in turn are used to format values. |
| JFrame |
An extended version of
java.awt.Frame that adds support for
the JFC/Swing component architecture. |
| JInternalFrame |
A lightweight object that provides many of the features of
a native frame, including dragging, closing, becoming an icon,
resizing, title display, and support for a menu bar.
|
| JInternalFrame.JDesktopIcon |
This component represents an iconified version of a
JInternalFrame . |
| JLabel |
A display area for a short text string or an image,
or both.
|
| JLayer<V extends Component> |
JLayer is a universal decorator for Swing components
which enables you to implement various advanced painting effects as well as
receive notifications of all AWTEvent s generated within its borders. |
| JLayeredPane |
JLayeredPane adds depth to a JFC/Swing container,
allowing components to overlap each other when needed. |
| JList<E> |
A component that displays a list of objects and allows the user to select
one or more items.
|
| JList.DropLocation |
A subclass of
TransferHandler.DropLocation representing
a drop location for a JList . |
| JMenu |
An implementation of a menu -- a popup window containing
JMenuItem s that
is displayed when the user selects an item on the JMenuBar . |
| JMenuBar |
An implementation of a menu bar.
|
| JMenuItem |
An implementation of an item in a menu.
|
| JOptionPane |
JOptionPane makes it easy to pop up a standard dialog box that
prompts users for a value or informs them of something. |
| JPanel |
JPanel is a generic lightweight container. |
| JPasswordField |
JPasswordField is a lightweight component that allows
the editing of a single line of text where the view indicates
something was typed, but does not show the original characters. |
| JPopupMenu |
An implementation of a popup menu -- a small window that pops up
and displays a series of choices.
|
| JPopupMenu.Separator |
A popup menu-specific separator.
|
| JProgressBar |
A component that visually displays the progress of some task.
|
| JRadioButton |
An implementation of a radio button -- an item that can be selected or
deselected, and which displays its state to the user.
|
| JRadioButtonMenuItem |
An implementation of a radio button menu item.
|
| JRootPane |
A lightweight container used behind the scenes by
JFrame , JDialog , JWindow ,
JApplet , and JInternalFrame . |
| JScrollBar |
An implementation of a scrollbar.
|
| JScrollPane |
Provides a scrollable view of a lightweight component.
|
| JSeparator |
JSeparator provides a general purpose component for
implementing divider lines - most commonly used as a divider
between menu items that breaks them up into logical groupings. |
| JSlider |
A component that lets the user graphically select a value by sliding
a knob within a bounded interval.
|
| JSpinner |
A single line input field that lets the user select a
number or an object value from an ordered sequence.
|
| JSpinner.DateEditor |
An editor for a
JSpinner whose model is a
SpinnerDateModel . |
| JSpinner.DefaultEditor |
A simple base class for more specialized editors
that displays a read-only view of the model's current
value with a
JFormattedTextField . |
| JSpinner.ListEditor |
An editor for a
JSpinner whose model is a
SpinnerListModel . |
| JSpinner.NumberEditor |
An editor for a
JSpinner whose model is a
SpinnerNumberModel . |
| JSplitPane |
JSplitPane is used to divide two (and only two)
Component s. |
| JTabbedPane |
A component that lets the user switch between a group of components by
clicking on a tab with a given title and/or icon.
|
| JTable |
The
JTable is used to display and edit regular two-dimensional tables
of cells. |
| JTable.DropLocation |
A subclass of
TransferHandler.DropLocation representing
a drop location for a JTable . |
| JTextArea |
A
JTextArea is a multi-line area that displays plain text. |
| JTextField |
JTextField is a lightweight component that allows the editing
of a single line of text. |
| JTextPane |
A text component that can be marked up with attributes that are
represented graphically.
|
| JToggleButton |
An implementation of a two-state button.
|
| JToggleButton.ToggleButtonModel |
The ToggleButton model
|
| JToolBar |
JToolBar provides a component that is useful for
displaying commonly used Action s or controls. |
| JToolBar.Separator |
A toolbar-specific separator.
|
| JToolTip |
Used to display a "Tip" for a Component.
|
| JTree | |
| JTree.DropLocation |
A subclass of
TransferHandler.DropLocation representing
a drop location for a JTree . |
| JTree.DynamicUtilTreeNode |
DynamicUtilTreeNode can wrap
vectors/hashtables/arrays/strings and
create the appropriate children tree nodes as necessary. |
| JTree.EmptySelectionModel |
EmptySelectionModel is a TreeSelectionModel
that does not allow anything to be selected. |
| JViewport |
The "viewport" or "porthole" through which you see the underlying
information.
|
| JWindow |
A
JWindow is a container that can be displayed anywhere on the
user's desktop. |
| KeyStroke |
A KeyStroke represents a key action on the keyboard, or equivalent input
device.
|
| LayoutFocusTraversalPolicy |
A SortingFocusTraversalPolicy which sorts Components based on their size,
position, and orientation.
|
| LayoutStyle |
LayoutStyle provides information about how to position
components. |
| LookAndFeel |
LookAndFeel , as the name implies, encapsulates a look and
feel. |
| MenuSelectionManager |
A MenuSelectionManager owns the selection in menu hierarchy.
|
| OverlayLayout |
A layout manager to arrange components over the top
of each other.
|
| Popup |
Popups are used to display a
Component to the user, typically
on top of all the other Component s in a particular containment
hierarchy. |
| PopupFactory |
PopupFactory , as the name implies, is used to obtain
instances of Popup s. |
| ProgressMonitor |
A class to monitor the progress of some operation.
|
| ProgressMonitorInputStream |
Monitors the progress of reading from some InputStream.
|
| RepaintManager |
This class manages repaint requests, allowing the number
of repaints to be minimized, for example by collapsing multiple
requests into a single repaint for members of a component tree.
|
| RowFilter<M,I> |
RowFilter is used to filter out entries from the
model so that they are not shown in the view. |
| RowFilter.Entry<M,I> |
An
Entry object is passed to instances of
RowFilter , allowing the filter to get the value of the
entry's data, and thus to determine whether the entry should be shown. |
| RowSorter<M> |
RowSorter provides the basis for sorting and filtering. |
| RowSorter.SortKey |
SortKey describes the sort order for a particular column.
|
| ScrollPaneLayout |
The layout manager used by
JScrollPane . |
| ScrollPaneLayout.UIResource |
The UI resource version of
ScrollPaneLayout . |
| SizeRequirements |
For the convenience of layout managers,
calculates information about the size and position of components.
|
| SizeSequence |
A
SizeSequence object
efficiently maintains an ordered list
of sizes and corresponding positions. |
| SortingFocusTraversalPolicy |
A FocusTraversalPolicy that determines traversal order by sorting the
Components of a focus traversal cycle based on a given Comparator.
|
| SpinnerDateModel |
A
SpinnerModel for sequences of Date s. |
| SpinnerListModel |
A simple implementation of
SpinnerModel whose
values are defined by an array or a List . |
| SpinnerNumberModel |
A
SpinnerModel for sequences of numbers. |
| Spring |
An instance of the
Spring class holds three properties that
characterize its behavior: the minimum, preferred, and
maximum values. |
| SpringLayout |
A
SpringLayout lays out the children of its associated container
according to a set of constraints. |
| SpringLayout.Constraints |
A
Constraints object holds the
constraints that govern the way a component's size and position
change in a container controlled by a SpringLayout . |
| SwingUtilities |
A collection of utility methods for Swing.
|
| SwingWorker<T,V> |
An abstract class to perform lengthy GUI-interaction tasks in a
background thread.
|
| Timer |
Fires one or more
ActionEvent s at specified
intervals. |
| ToolTipManager |
Manages all the
ToolTips in the system. |
| TransferHandler |
This class is used to handle the transfer of a
Transferable
to and from Swing components. |
| TransferHandler.DropLocation |
Represents a location where dropped data should be inserted.
|
| TransferHandler.TransferSupport |
This class encapsulates all relevant details of a clipboard
or drag and drop transfer, and also allows for customizing
aspects of the drag and drop experience.
|
| UIDefaults |
A table of defaults for Swing components.
|
| UIDefaults.LazyInputMap |
LazyInputMap will create a InputMap
in its createValue
method. |
| UIDefaults.ProxyLazyValue |
This class provides an implementation of
LazyValue
which can be
used to delay loading of the Class for the instance to be created. |
| UIManager |
UIManager manages the current look and feel, the set of
available look and feels, PropertyChangeListeners that
are notified when the look and feel changes, look and feel defaults, and
convenience methods for obtaining various default values. |
| UIManager.LookAndFeelInfo |
Provides a little information about an installed
LookAndFeel for the sake of configuring a menu or
for initial application set up. |
| ViewportLayout |
The default layout manager for
JViewport . |
| Enum | Description |
|---|---|
| DropMode |
Drop modes, used to determine the method by which a component
tracks and indicates a drop location during drag and drop.
|
| GroupLayout.Alignment |
Enumeration of the possible ways
ParallelGroup can align
its children. |
| JTable.PrintMode |
Printing modes, used in printing
JTable s. |
| LayoutStyle.ComponentPlacement |
ComponentPlacement is an enumeration of the
possible ways two components can be placed relative to each
other. |
| RowFilter.ComparisonType |
Enumeration of the possible comparison values supported by
some of the default
RowFilter s. |
| SortOrder |
SortOrder is an enumeration of the possible sort orderings.
|
| SwingWorker.StateValue |
Values for the
state bound property. |
| Exception | Description |
|---|---|
| UnsupportedLookAndFeelException |
An exception that indicates the requested look & feel
management classes are not present on the user's system.
|
Provides a set of "lightweight" (all-Java language) components that, to the maximum degree possible, work the same on all platforms. For a programmer's guide to using these components, see Creating a GUI with JFC/Swing, a trail in The Java Tutorial. For other resources, see Related Documentation.
Typical Swing applications do processing in response to an event
generated from a user gesture. For example, clicking on a JButton
notifies all ActionListeners
added to the JButton
. As all events generated from a user gesture are
dispatched on the event dispatching thread, most developers are not
impacted by the restriction.
Where the impact lies, however, is in constructing and showing a
Swing application. Calls to an application's main
method,
or methods in Applet
, are not invoked on the event
dispatching thread. As such, care must be taken to transfer control
to the event dispatching thread when constructing and showing an
application or applet. The preferred way to transfer control and begin
working with Swing is to use invokeLater
. The invokeLater
method schedules a Runnable
to be processed on
the event dispatching thread. The following two examples work equally
well for transferring control and starting up a Swing application:
public class MyApp implements Runnable { public void run() { // Invoked on the event dispatching thread. // Construct and show GUI. } public static void main(String[] args) { SwingUtilities.invokeLater(new MyApp(args)); } }Or:
public class MyApp { MyApp(String[] args) { // Invoked on the event dispatching thread. Do any initialization // here. } public void show() { // Show the UI. } public static void main(final String[] args) { // Schedule a job for the event-dispatching thread: // creating and showing this application's GUI. SwingUtilities.invokeLater(new Runnable() { public void run() { new MyApp(args).show(); } }); } }This restriction also applies to models attached to Swing components. For example, if a
TableModel
is attached to a JTable
, the TableModel
should only be modified on the
event dispatching thread. If you modify the model on a separate
thread you run the risk of exceptions and possible display
corruption.
As all events are delivered on the event dispatching thread, care must
be taken in event processing. In particular, a long running task, such
as network io or computational intensive processing, executed on the
event dispatching thread blocks the event dispatching thread from
dispatching any other events. While the event dispatching thread is
blocked the application is completely unresponsive to user
input. Refer to SwingWorker
for the preferred way to do such
processing when working with Swing.
More information on this topic can be found in the Swing tutorial, in particular the section on Concurrency in Swing.
For overviews, tutorials, examples, guides, and other documentation, please see:
Submit a bug or feature
For further API reference and developer documentation, see Java SE Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.
Copyright © 1993, 2015, Oracle and/or its affiliates. All rights reserved.


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The backtrace gives filenames and line numbers for all parts of the call stack.
Click on any of them to view the surrounding source code.
| File | Line | Method |
| #{file} | #{lineno} | #{meth} |
|
#{@editor} #{file} +#{lineno}
|
| #{llineno} |
#{lcode.to_s.rstrip} |
|
Thread.current[:session],
'Request' => Thread.current[:request],
'Response' => Thread.current[:response],
'Global' => Global,
}.each do |title, content|
hash = [title, content].object_id.abs
?>


|
2DGameSDK
1.0
2D Game Engine in C++ based on SFML
|
Factory class for all shape types. More...
#include <ShapeFactory.h>
Static Public Member Functions | |
| static RectangleShape< StaticShapePhysics > * | CreateStaticRectangleShape (GameBase *game, float width, float height, float friction, float elasticity, bool isSensor=false) |
| Creates a Static Rectangle Shape. More... | |
| static RectangleShape< KinematicShapePhysics > * | CreateKinematicRectangleShape (GameBase *game, float width, float height, float friction, float elasticity, bool isSensor=true) |
| Creates a Kinematic Rectangle Shape. More... | |
| static RectangleShape< DynamicShapePhysics > * | CreateDynamicRectangleShape (GameBase *game, float width, float height, float mass, float friction, float elasticity, bool useDensityForMass=false) |
| Creates a Dynamic Rectangle Shape. More... | |
| static PolygonShape< StaticShapePhysics > * | CreateStaticPolygonShape (GameBase *game, std::vector< cpVect > vertices, float friction, float elasticity, bool isSensor=false) |
| Creates a Static Polygon Shape. More... | |
| static PolygonShape< KinematicShapePhysics > * | CreateKinematicPolygonShape (GameBase *game, std::vector< cpVect > vertices, float friction, float elasticity, bool isSensor=true) |
| Creates a Kinematic Polygon Shape. More... | |
| static PolygonShape< DynamicShapePhysics > * | CreateDynamicPolygonShape (GameBase *game, std::vector< cpVect > vertices, float mass, float friction, float elasticity, bool useDensityForMass=false) |
| Creates a Dynamic Polygon Shape. More... | |
| static CircleShape< StaticShapePhysics > * | CreateStaticCircleShape (GameBase *game, float radius, float friction, float elasticity, cpVect offset=cpv(0, 0), bool isSensor=false) |
| Creates a Static Circle Shape. More... | |
| static CircleShape< KinematicShapePhysics > * | CreateKinematicCircleShape (GameBase *game, float radius, float friction, float elasticity, cpVect offset=cpv(0, 0), bool isSensor=true) |
| Creates a Kinematic Circle Shape. More... | |
| static CircleShape< DynamicShapePhysics > * | CreateDynamicCircleShape (GameBase *game, float radius, float mass, float friction, float elasticity, cpVect offset=cpv(0, 0), bool useDensityForMass=false) |
| Creates a Dynamic Circle Shape. More... | |
Factory class for all shape types.
|
static |
Creates a Dynamic Circle Shape.
| game | the game |
| radius | the circle radius |
| mass | the mass |
| friction | the friction |
| elasticity | the elasticity |
| offset | the circle center position |
| useDensityForMass | wether the mass value defines the density instead of the mass |
|
static |
Creates a Dynamic Polygon Shape.
| game | the game |
| vertices | the polygon vertices |
| mass | the mass |
| friction | the friction |
| elasticity | the elasticity |
| useDensityForMass | wether the mass value defines the density instead of the mass |
|
static |
Creates a Dynamic Rectangle Shape.
| game | the game |
| width | the width |
| height | the height |
| mass | the mass |
| friction | the friction |
| elasticity | the elasticity |
| useDensityForMass | wether the mass value defines the density instead of the mass |
|
static |
Creates a Kinematic Circle Shape.
| game | the game |
| radius | the circle radius |
| friction | the friction |
| elasticity | the elasticity |
| offset | the circle center position |
| isSensor | wether the object is used as a sensor and cannot induce physical force to other objects |
|
static |
Creates a Kinematic Polygon Shape.
| game | the game |
| vertices | the polygon vertices |
| friction | the friction |
| elasticity | the elasticity |
| isSensor | wether the object is used as a sensor and cannot induce physical force to other objects |
|
static |
Creates a Kinematic Rectangle Shape.
| game | the game |
| width | the width |
| height | the height |
| friction | the friction |
| elasticity | the elasticity |
| isSensor | wether the object is used as a sensor and cannot induce physical force to other objects |
|
static |
Creates a Static Circle Shape.
| game | the game |
| radius | the circle radius |
| friction | the friction |
| elasticity | the elasticity |
| offset | the circle center position |
| isSensor | wether the object is used as a sensor and cannot induce physical force to other objects |
|
static |
Creates a Static Polygon Shape.
| game | the game |
| vertices | the polygon vertices |
| friction | the friction |
| elasticity | the elasticity |
| isSensor | wether the object is used as a sensor and cannot induce physical force to other objects |
|
static |
Creates a Static Rectangle Shape.
| game | the game |
| width | the width |
| height | the height |
| friction | the friction |
| elasticity | the elasticity |
| isSensor | wether the object is used as a sensor and cannot induce physical force to other objects |


Dispatch Requisition
Requisition No: {{requisitionStockVM.requisition.RequisitionNo}}
Store Name:
{{StoreName}}
Requested On: {{RequestedOn}}
Item Name
Require Quantity
Dispatch Quantity
Available Quantity
Item Remarks
{{i+1}}.
required
Please uncheck this item.
Remarks
*
:
Received By
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Discard


expect class PathComponent
A Path is made up of PathComponents. For example, a path has Path.absolutePath and Path.relativePath which are both PathComponents.
PathComponent(component: String?)
 For example, a path has Path.absolutePath and Path.relativePath which are both PathComponents. |
val component: String?
Path used to create the component. |
fun byAppending(component: String): PathComponent?
Create a new PathComponent by appending component string. |


DEEP IMPACT (Paramount/DreamWorks) Starring: Tea Leoni, Robert Duvall, Morgan Freeman, Elijah Wood, Leelee Sobieski, Vanessa Redgrave, Maximilian Schell. Screenplay: Michael Tolkin and Bruce Joel Rubin. Producers: Richard D. Zanuck and David Brown. Director: Mimi Leder. MPAA Rating: PG-13 (profanity, intense scenes) Running Time: 115 minutes. Reviewed by Scott Renshaw.
If ever a film begged -- nay _pleaded_ -- to be a mini-series, that film is DEEP IMPACT. The first of this year's Large Celestial Object on a Collision Course with Earth films (soon to be followed by ARMAGEDDON) begins with the discovery of a comet which appears to be heading straight for us. Flash forward a year to an ambitious young MSNBC reporter named Jenny Lerner (Tea Leoni) who stumbles onto the story which the government has kept under wraps for fear of causing a panic. The President of the United States (Morgan Freeman) finally makes the comet's existence public at the same time he announces a plan to send an experimental spacecraft called the Messiah on a mission to deflect the comet from its trajectory. Flash forward another few months to the Messiah crew, including retired astronaut Spurgeon Tanner (Robert Duvall) completing their mission with less than ideal success. Flash forward another few months as a plan to save humanity by hiding a million people in underground caves is set in motion.
That's enough flashing to give you the disorienting sensation of sitting through a cinematic strobe light. DEEP IMPACT wants to be a heroic disaster epic, examining the effect of impending devastation on individual people and their relationships, but that can only happen if we get to know the characters a little. Every one of DEEP IMPACT's sub-plots feels forced into a chunk of time far too small to do it justice. The central romance, involving a pair of high school sweethearts (Elijah Wood and Leelee Sobieski), makes the leap from tentative hand-holding to marriage without a single moment of conversation between them, deadening every supposedly emotional scene. Leoni's problems with her divorced parents (Vanessa Redgrave and Maximilian Schell) and the interpersonal dynamics of the Messiah crew members suffer a similar fate, straining for an audience response strictly on the basis of composer James Horner's over-wrought orchestrations. In fact, it often seems as though every bit of character interaction has been edited out of DEEP IMPACT except the tear-filled separations and reunions, leaving little more than a hollow succession of musical cues.
That may not be a tremendous surprise when you're dealing with a big-budget disaster film. What should come as a surprise is DEEP IMPACT's disappointing lack of visual energy. This is one sedate blockbuster, offering one invigorating set piece of the Messiah mission before settling into a dull march towards five minutes of destruction. Every other opportunity to dazzle is either turned into exposition or ignored entirely. The comet's separation into two fragments is explained by the President using a simple computer graphic, but never depicted; ditto for an attempted missile strike on the comet. We never even get to see the massive underground Ark after a huge narrative build-up. DEEP IMPACT is so bereft of spectacle and detail that it's never possible to grasp the immensity of the impending tragedy, or watch a year of mounting dread unfold. In fact, I can't imagine a more absurdly optimistic portrayal of human reaction to the coming Apocalypse, with the isolated traffic jam and a few fires being the only intrusion on a general response of beatific acceptance. It may be the end of the world as they know it, but they feel fine.
DEEP IMPACT boasts such a talented cast -- Duvall, Freeman, Redgrave, Schell, Charles Martin Smith, James Cromwell -- that occasionally it feels weightier than the script deserves. Mimi Leder's direction also offers a few effective moments, including a montage of reaction shots which provides more insight than all the dialogue combined. Most of the time, however, DEEP IMPACT feels like six hours of raw footage hacked to ribbons to meet the imperatives of feature film length. It's not exactly a bad film; it's just about one-third of an acceptably engrossing one. If you want to do justice to an Extinction Level Event, you need the 366 minutes of 1994's television adaptation of Stephen King's THE STAND. DEEP IMPACT's 115 minutes manage to turn a comet strike into a moderate inconvenience.
On the Renshaw scale of 0 to 10 comet tales: 4.
Visit Scott Renshaw's MoviePage http://www.inconnect.com/~renshaw/ *** Subscribe to receive new reviews directly by email! See the MoviePage for details, or reply to this message with subject line "Subscribe".
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