GETHOSTNAME
Section: Linux Programmer's Manual (2)
Updated: 2014-08-19
Index
Return to Main Contents
NAME
gethostname, sethostname - get/set hostname
SYNOPSIS
#include <unistd.h>
int gethostname(char *name, size_t len);
int sethostname(const char *name, size_t len);
Feature Test Macro Requirements for glibc (see
feature_test_macros(7)):
gethostname():
-
Since glibc 2.12:
_BSD_SOURCE || _XOPEN_SOURCE >= 500
|| /* Since glibc 2.12: */ _POSIX_C_SOURCE >= 200112L
sethostname():
-
_BSD_SOURCE || (_XOPEN_SOURCE && _XOPEN_SOURCE < 500)
DESCRIPTION
These system calls are used to access or to change the hostname of the
current processor.
sethostname()
sets the hostname to the value given in the character array
name.
The
len
argument specifies the number of bytes in
name.
(Thus,
name
does not require a terminating null byte.)
gethostname()
returns the null-terminated hostname in the character array
name,
which has a length of
len
bytes.
If the null-terminated hostname is too large to fit,
then the name is truncated, and no error is returned (but see NOTES below).
POSIX.1-2001 says that if such truncation occurs,
then it is unspecified whether the returned buffer
includes a terminating null byte.
RETURN VALUE
On success, zero is returned.
On error, -1 is returned, and
errno
is set appropriately.
ERRORS
- EFAULT
-
name
is an invalid address.
- EINVAL
-
len
is negative
or, for
sethostname(),
len
is larger than the maximum allowed size.
- ENAMETOOLONG
-
(glibc gethostname())
len
is smaller than the actual size.
(Before version 2.1, glibc uses
EINVAL
for this case.)
- EPERM
-
For
sethostname(),
the caller did not have the
CAP_SYS_ADMIN
capability.
CONFORMING TO
SVr4, 4.4BSD (these interfaces first appeared in 4.2BSD).
POSIX.1-2001 specifies
gethostname()
but not
sethostname().
NOTES
SUSv2 guarantees that "Host names are limited to 255 bytes".
POSIX.1-2001 guarantees that "Host names (not including
the terminating null byte) are limited to
HOST_NAME_MAX
bytes".
On Linux,
HOST_NAME_MAX
is defined with the value 64, which has been the limit since Linux 1.0
(earlier kernels imposed a limit of 8 bytes).
C library/kernel ABI differences
The GNU C library does not employ the
gethostname()
system call; instead, it implements
gethostname()
as a library function that calls
uname(2)
and copies up to
len
bytes from the returned
nodename
field into
name.
Having performed the copy, the function then checks if the length of the
nodename
was greater than or equal to
len,
and if it is, then the function returns -1 with
errno
set to
ENAMETOOLONG;
in this case, a terminating null byte is not included in the returned
name.
Versions of glibc before 2.2
handle the case where the length of the
nodename
was greater than or equal to
len
differently: nothing is copied into
name
and the function returns -1 with
errno
set to
ENAMETOOLONG.
SEE ALSO
getdomainname(2),
setdomainname(2),
uname(2)
Index
- NAME
-
- SYNOPSIS
-
- DESCRIPTION
-
- RETURN VALUE
-
- ERRORS
-
- CONFORMING TO
-
- NOTES
-
- C library/kernel ABI differences
-
- SEE ALSO
-
This document was created by
man2html,
using the manual pages.
Time: 02:54:51 GMT, September 18, 2014


A program to evaluate Haskell code within LaTeX
Daniel Díaz
The haskintex program is a tool that reads a LaTeX file and evaluates Haskell expressions contained in some specific commands and environments. It allows you to define your own functions, use any GHC Haskell language extension and, in brief, anything you can do within Haskell. You can freely add any Haskell code you need, and make this code appear optionally in the LaTeX output. It is a tiny program, and therefore, easy to understand, use and predict.
To install haskintex from Hackage, use the cabal program:
? cabal update ? cabal install haskintex
This will update your package database and install the latest version of haskintex. Otherwise, you can build the current developing version downloading its code as a zip file.
Note that this page will be updated with every new version released to Hackage, so it reflects the features of the
last released version. If you have a previous version, some of the features explained here may not apply to you.
To check what version you have installed, run haskintex -help
.
Consider the following simple example.
\documentclass{article} \begin{document} I have \evalhaskell{2+3} fingers in my right hand. \end{document}
If the above LaTeX code is written in foo.htex
, after running haskintex foo.htex
the file foo.tex
will be written with:
\documentclass{article} \begin{document} I have \verb`5` fingers in my right hand. \end{document}
The Haskell code 2+3
has been evaluated to 5
, and the result has been enclosed
in a verb
command. The evaluation is done using
GHC, so it must be installed in order to use haskintex.
The file foo.htex
can be processed running hakintex foo
as well. When the given
input file does not exist, haskintex adds the .htex
extension automatically.
If the file with the added extension does not exist, it throws an error.
Let's go through another example. The factorial function can be implemented recursively in Haskell.
fact :: Int -> Int fact 0 = 1 fact n = n * fact (n-1)To include this function in the scope of
evalhaskell
use writehaskell
as
shown below.
\documentclass{article} \begin{document} \begin{writehaskell} fact :: Int -> Int fact 0 = 1 fact n = n * fact (n-1) \end{writehaskell} While 5 factorial is \evalhaskell{fact 5}, 10 factorial is \evalhaskell{fact 10}. \end{document}
Therefore, to add binding definitions use the writehaskell
environment,
and to evaluate code use evalhaskell
. If the output of an evaluation is
known to be big and it is not desired to be inlined, use evalhaskell
as an environment
instead. For example:
\documentclass{article} \begin{document} This is the list of numbers from 1 to 1000: \begin{evalhaskell} [1..1000] \end{evalhaskell} \end{document}
Lines in the output of evalhaskell
as environment are bounded to 60
characters. A line break will be introduced if this number is exceeded.
It is possible to use any Haskell type within the evalhaskell
command or environment.
Whatever the result is, it will be added to the LaTeX output using the Show
instance
given by the type of the input expression. Sometimes, this is good enough, but probably you will
end up wanting a more complex way to display your results. To approach this problem, there is a library
called HaTeX which defines a LaTeX
type. Using this library, you can define your
own functions from and to this type. In the other hand, haskintex lets you use the command
hatex
. This command receives as input a Haskell expression of type LaTeX
and generates its corresponding LaTeX code as output. It is recommended to take a look at the
HaTeX library to make yourself an idea of the possibilities you have. As an example, this is
how you draw a portion of a logarithmic spiral.
\documentclass{article} \usepackage{tikz} \usepackage[utf8]{inputenc} \author{Daniel Díaz} \title{Embedding HaTeX in \emph{haskintex}} \begin{document} \maketitle Below is the \emph{Spira Mirabilis} inserted using the HaTeX package. \begin{writehaskell} import Text.LaTeX import Text.LaTeX.Packages.TikZ.Simple spiral :: Figure spiral = LineWidth (Pt 2) $ pathImage 0.01 (0,4) $ \t -> ( a * exp t * cos (b*t) , a * exp t * sin (b*t) ) where a = 0.1 ; b = 4 \end{writehaskell} \hatex{center $ tikzpicture $ figuretikz spiral} \end{document}
The output looks like this:
The example above uses functions from the Text.LaTeX.Packages.TikZ.Simple
module, which deals
with graphic generation using TikZ scripts. You may take a look to its
API documentation
to fully
understand the given example.
While the hatex
command opens tons of possibilities to generate LaTeX code, it suffers from an unfortunate
restriction. Since it only accepts expressions of type LaTeX
, it will never accept an expression that
performs IO computations. To solve this, use the iohatex
command. It works the same way as the
hatex
command does, but it expects an expression of type IO LaTeX
instead. Here an example:
\documentclass{article} \begin{document} \begin{writehaskell} import Text.LaTeX import Data.Time (getCurrentTime) import Control.Applicative ((<$>)) import Data.String (fromString) \end{writehaskell} I am testing the \texttt{iohatex} command when the time is \iohatex{fromString . show <$> getCurrentTime}. \end{document}
writehaskell
environment and run haskintex with the keep
flag, you will notice that the pragma is included below the module ... where
clause, and therefore it is not
working. To include pragmas, use the haskellpragmas
environment. It would go like this:
\documentclass{article} \begin{document} \begin{haskellpragmas} {-# LANGUAGE OverloadedStrings #-} \end{haskellpragmas} \begin{writehaskell} import Text.LaTeX overloaded :: LaTeX overloaded = "This is an Overloaded String." \end{writehaskell} \hatex{overloaded} \end{document}
The place where evalhaskell
is called does not really matter.
The function fact
can be called before defining it.
\documentclass{article} \begin{document} While 5 factorial is \evalhaskell{fact 5}, 10 factorial is \evalhaskell{fact 10}. \begin{writehaskell} fact :: Int -> Int fact 0 = 1 fact n = n * fact (n-1) \end{writehaskell} \end{document}
Note that this also applies to pragmas. If you include a pragma at the end (see below), it will still apply to the Haskell code.
\documentclass{article} \begin{document} \begin{writehaskell} import Text.LaTeX overloaded :: LaTeX overloaded = "This is an Overloaded String." \end{writehaskell} \hatex{overloaded} \begin{haskellpragmas} {-# LANGUAGE OverloadedStrings #-} \end{haskellpragmas} \end{document}
What haskintex does is to traverse the LaTeX code twice. The first time it creates a Haskell module
with all the code defined with writehaskell
and haskellpragmas
environments,
placing the pragmas at the beginning of the file. In the second pass, it evaluates
all the evalhaskell
calls with the created module imported. Note that this means you have to avoid
duplicated names.
By default, the Haskell code introduced by writehaskell
(or haskellpragmas
)
will not show up in the processed LaTeX code. To change this, use the visible
option.
For example:
\documentclass{article} \begin{document} \begin{writehaskell}[visible] fact :: Int -> Int fact 0 = 1 fact n = n * fact (n-1) \end{writehaskell} While 5 factorial is \evalhaskell{fact 5}, 10 factorial is \evalhaskell{fact 10}. \end{document}
A verbatim
environment will contain the code. To change the default
behavior and make Haskell code visible by default, pass the -visible
flag when
invoking haskintex
. Use then the hidden
option to hide specific
calls to writehaskell
(or haskellpragmas
).
\documentclass{article} \begin{document} \begin{writehaskell}[hidden] fact :: Int -> Int fact 0 = 1 fact n = n * fact (n-1) \end{writehaskell} While 5 factorial is \evalhaskell{fact 5}, 10 factorial is \evalhaskell{fact 10}. \end{document}
You can still use the visible
option but it will be pretty much useless. However,
it may be useful if you are switching the -visible
flag on and off frequently.
haskintex
to remember the value of an expression to avoid compute
it twice. This, however, has a drawback: the expression won't be evaluated again, even if
its actual value changes. These are the tools you can use to control this feature:
hatex
, iohatex
,
and evalhaskell
commands and environments. When the enclosed expression is
evaluated, its result will be stored in the memo tree (the structure haskintex uses
internally to store pairs of unevaluated code and its result). The next time the same
expression is found, if it is marked with memo
as well, it won't be evaluated again:
the stored result will be used instead.
memo
.
It will force a given Haskell expression to be evaluated every time, not using the memo tree.
memo
option everywhere it can be applied,
except for those places where the notmemo
option has been specified.
memo
option to those expressions whose value don't change
over time and you don't want to compute twice. And let haskintex do the rest.
Alternatively, use the memo
flag and apply the notmemo
option
to those expressions whose value may change over time.
Below a list of the flags accepted by the program. Any argument starting with -
will be recognized as a flag, even if it is not defined (in which case, it will have no effect).
Anything else will be considered an input file. For instance, this is a valid invocation to
process the file foo.htex
verbosely: haskintex foo -verbose
.
debug
: Only for debugging purposes. It writes a file with extension .debughtex with the
AST of the internal representation of the input file haskintex uses.
help
: Show the version of the program and some information, like usage and
a description of the different flags.
keep
: Do not remove the auxiliary module after the program ends.
The name of the auxiliary module is the name of the input file preceded by Haskintex_
.
lhs2tex
: By default, haskintex uses basic LaTeX verb
and verbatim
declarations for Haskell code. When this flag is enabled, the output
will be formatted for lhs2TeX.
manual
: This flag will make haskintex write evalhaskell
and writehaskell
outputs unchanged. In other words, no verb
,
verbatim
, or code
(in case the lhs2tex flag is enabled) declarations
will be used.
memo
: Unless otherwise specified, every evalhaskell
, hatex
or iohatex
command (or environment) will be called with the memo
option.
memoclean
: Cleans the memo tree after the execution of haskintex. If
several files are processed, the memo tree will be cleaned after processing all of
them. Read more about the memo tree in the Memorization section.
overwrite
: Overwrite the output file if it already exists. If this flag
is not set, the program will ask before overwriting.
stdout
: Instead of writing the final output to a file, send it to the standard
output stream (usually, the screen), making possible to redirect the output to another application.
verbose
: While working, print information on the screen about the execution.
visible
: Make Haskell code in writehaskell
environments visible by default.
stackdb
: Use stack for Haskell's code compilation.
The code of haskintex is hosted on GitHub. For suggestions, bug reports, or any other concern, fill an issue at the Issue Tracker.


I am a Geospatial Analyst in the DC metro area. I have experience in geospatial databases and geomatics.
● Supervise a team of 5 to create a global shoreline
● Manage a geodatabase for production
● Create program for resource management and proposals
o Consisted of working with a team of 4 using C# and Visual Studio
o Allows proposal team easy access to all company projects
o Tool to assign deadlines and employees to projects
o Query a web database for project information
● Consisted of working with a team of 2 using VBA
● Program macros with VBA language to assist with internal
operations
● Edit parts list and AutoCAD drawings of aircraft simulator parts to
present to management and customers
● Create virtual cockpits for testing aircraft simulators
● ArcGIS, AutoCAD Civil3D, Erdas Imagine
● PostgreSQGL, ArcPy
● C#, Windows Forms, REST api
● JIRA web database, JIRA query language(JQL)
● Java, C++, C
● Trimble S8 Robotic Total Station and Trimble R10 GPS
● Leica Digital Level and Leica LiDAR Scanner
● Topcon Optical Level and Topcon Total Station
I enjoy learning new software and programming languages. I am currently interested in 3D modeling with geospatial data.
Mapbox Studio sample
Network Flow Map with hillshade


I have Cancer I have Chronic Kidney Disease I have COPD I have Heart Condition(s) I am Immunocompromised I am Obese I have Sickle Cell Disease I am a Smoker I have Type 2 Diabetes


[OgreKit Lua] |
Public Member Functions | |
| ~gsWhenEvent () | |
| void | when (gsFunction when) |
| void | when (gsSelf self, gsFunction when) |
| void | when (gsSelf self, gsFunction when, const gkString &stParam) |
| void | when (gsSelf self, gsFunction when, int intParam) |
| void | when (gsSelf self, gsFunction when, float floatParam) |
| void | when (gsSelf self, gsFunction when, bool boolParam) |
| OGRE_KIT_WRAP_CLASS_COPY_CTOR (gsWhenEvent, gkFSM::Event, m_event) | |
| gsWhenEvent::~gsWhenEvent | ( | ) |
| gsWhenEvent::OGRE_KIT_WRAP_CLASS_COPY_CTOR | ( | gsWhenEvent | , |
| gkFSM::Event | , | ||
| m_event | |||
| ) |
| void gsWhenEvent::when | ( | gsFunction | when | ) |
| void gsWhenEvent::when | ( | gsSelf | self, |
| gsFunction | when | ||
| ) |
| void gsWhenEvent::when | ( | gsSelf | self, |
| gsFunction | when, | ||
| const gkString & | stParam | ||
| ) |
| void gsWhenEvent::when | ( | gsSelf | self, |
| gsFunction | when, | ||
| int | intParam | ||
| ) |
| void gsWhenEvent::when | ( | gsSelf | self, |
| gsFunction | when, | ||
| float | floatParam | ||
| ) |
| void gsWhenEvent::when | ( | gsSelf | self, |
| gsFunction | when, | ||
| bool | boolParam | ||
| ) |


Exercise
Write a 'digital' recipe book, the ingredients will be available as an Array.
Exercise description
- Create the first recipe - oats cookies - with an Array that contains the following ingredients
- 70ml Raps Oil
- 1 isolated egg
- 100 g sugar
- 1 tsp baking powder
- The list is missing flour. Add 1 table spoon four
- Add 100g oats to the top position of the list
- Replace Raps Oil with 75g of butter
- Convert the Array into a String that prints the list of ingredients.
- Add the following how to to the recipe
Result


I use Authlogic to provide authentication for a couple Rails projects. I also use Factory Girl as a fixtures replacement.
When FG creates a User for you, a new UserSession automatically gets created. This is by virtue of Authlogic’s automatic session maintenance, which can be pretty handy. However, in my tests I want complete control over the UserSession. Just because I created a new user, doesn’t mean I want that user logged in. In many cases, I don’t want the user to be logged in, and this behavior was causing my tests to fail.
To work around this behaviour, I ended up adding this to my User factory:
1 2 3 |
|
That quashed the autogenerated UserSession. There might be a cleaner method somewhere, but so far this is doing the trick for me.


General support queries. User Guides: https://support.komodoplatform.com/ Support staff: Angelina#6231 gcharang#6833. If you want to ask JL777 a question, use the #ask-jl777 channel.
100 messages
Before 05-Dec-19 12:00 AM
Shinsoo26-Jun-18 02:25 PM
using the pin and pw
gcharang26-Jun-18 02:27 PM
@Shinsoo Please follow @Jonathan 's suggestion and tell us if your issue is fixed
When you open the app is the first screen you see the login screen or the screen to activate a coin/pick between native and spv? If it's a login screen sign in like you did before then do a complete logout
Shinsoo26-Jun-18 02:29 PM
i hav done that too
on the pc i set up agama wallet
i hav login using pin pw i hav done complete logout
tried using my seed on other computer it takes me to same address with 0 balance
gcharang26-Jun-18 02:31 PM
i transferred my fund from komodo to that one.
What do you mean by this?
Shinsoo26-Jun-18 02:33 PM
i moved my komodo coins from guarda walley to agama
on that day
gcharang26-Jun-18 02:34 PM
Are you entering a password in the red box in the picture?
SHossain26-Jun-18 02:35 PM
@Shinsoo do you have the passphrase?
what is your address?
Shinsoo26-Jun-18 02:36 PM
yes i have pasdphrsse
RHfYyXZvuHqsYzhhwqXzh1e19uWxNtytYD
thsts where my money is
i send from guarda wallet to agama
RJjkynRvEuT8tpcuaCpJjo2FeADHbQxees: thats the address i login to with the same pin and pin
SHossain26-Jun-18 02:39 PM
do you have the passphrase or WIF key to generate this address RHfYyXZvuHqsYzhhwqXzh1e19uWxNtytYD?
Shinsoo26-Jun-18 02:39 PM
thats what I logged into with the seed i have
on 18th
wen i login with same seed pin/pw i login to other one
SHossain26-Jun-18 02:40 PM
can you post a screenshot after logging in using the same passphrase to the wallet?
@sφldat this version is recalled. It's issues are being worked on.
Hermes26-Jun-18 02:44 PM
@Shinsoo I think that you should also send a ticket at<EMAIL_ADDRESS>with the complete information and screenshot in order to review it properly over here is not so easy...
sφldat26-Jun-18 02:44 PM
@gcharang ok thanks
Hermes26-Jun-18 02:45 PM
We have been seeing this issues being presented but a pin shouldn’t take you to a different address make sure you file the ticket in order to review this case .
gcharang26-Jun-18 02:49 PM
@Shinsoo maybe you have two pin files stored in your Agama, and you are logging in to a different one? Please click on the name below Pin/password access to see if you have another seed stored
Shinsoo26-Jun-18 02:58 PM
@Hermes yes i hav done it. i just keep getting " check spaces before and after" advices
Hermes26-Jun-18 02:59 PM
Yep that can be also a possible scenario ,
One last Q did you double checked the seed or pin sent you to the correct address before sending the funds ?
Shinsoo26-Jun-18 03:00 PM
yes i loged out and loged in with pin and seed once each
then I send komodo fund
Hermes26-Jun-18 03:00 PM
Sometimes when you use a new seed or create a new wallet it’s good to check at least 3 times in order to confirm that you are getting the same address
I say 3 times because sometimes user errors can happen
And I don’t trust even myself sometimes
And I double and triple check
The seed
Shinsoo26-Jun-18 03:05 PM
@Hermes i write to komodo support with all pics.
wil u review it urself pls? i dont want check spaces reply
Hermes26-Jun-18 03:10 PM
Yes will get back to you shortly
We will help in what’s possible from our side always
Komodo Insight. View detailed information on all komodo transactions and block. {{ $root.title + $root.titleDetail }}
Hermes26-Jun-18 08:32 PM
Which version of the wallet you have?
Are you seeing the same address in the wallet as in the explorer? Make sure you have the latest version from here https://artifacts.supernet.org/latest/
@shantis
shantis26-Jun-18 08:40 PM
0.2.40
Hermes26-Jun-18 08:44 PM
do you see the same address in Agama as the one in the explorer right?
not really you cannot claim the reward for now but you can manage your funds while we push a new release of the wallet, you will only need a 64 bit PC in order to run hyper or barter dex
shantis26-Jun-18 09:02 PM
oh okey
its ok i just wait for update Agama wallet
LocoMB27-Jun-18 06:16 AM
hey - I am seeing this error on the cli when running Agama:
Unhandled rejection TypeError: "msecs" argument must be a number
at Object.exports.enroll (timers.js:398:11)
at Socket.setTimeout (net.js:385:12)
at initSocket (/opt/AgamaApp/resources/app/routes/electrumjs/electrumjs.core.js:131:8)
at new Client (/opt/AgamaApp/resources/app/routes/electrumjs/electrumjs.core.js:166:17)
Unhandled rejection TypeError: "msecs" argument must be a number
at Object.exports.enroll (timers.js:398:11)
at Socket.setTimeout (net.js:385:12)
at initSocket (/opt/AgamaApp/resources/app/routes/electrumjs/electrumjs.core.js:131:8)
GatewayBOT27-Jun-18 07:27 AM
[slack] <italy2010> agama spv wallet are down
Nabob27-Jun-18 07:56 AM
we are experiencing connectivity issues with electrum servers, please wait untill our dev works on fix. till then we prefer all users to use native mode
1
FishyGuts27-Jun-18 04:02 PM
Having challenges sending BTC out of BarterDEX. I updated to the newest version and this is still occuring.
Transaction info: Transaction did not complete. Please try again is one of the errors, red box top right corner.
The pop up:
Error making withdrawl transaction:
"Invalid Param"
FishyGuts27-Jun-18 04:15 PM
Is this related to the electrum server issue I reported on Friday?
I can sync OOT / DEX and NET but not KMD
Hermes27-Jun-18 04:42 PM
Ok please try using Agama wallet and you should be able to manage btc on electrum mode
Just make sure you have enabled advanced features and you should be able to manage your funds on electrum
Hermes27-Jun-18 04:59 PM
@everyone@everyone We have new Agama build v41 https://komodoplatform.com/komodo-wallets/
This new version release changelog:
* Fixed settings save bug that got socket timeout param broken
* Updated asset explorers to point to *.kmdexplorer.io
* ZILLA coin added.
* Fixes the recent SPV connectivity issues
Direct Links:
Linux: https://agama.komodoplatform.com/file/supernet/files/AgamaApp-0.2.41-beta-linux-installer.zip
macOS: https://agama.komodoplatform.com/file/supernet/files/AgamaApp-0.2.41-beta-osx-installer.zip
Windows: https://agama.komodoplatform.com/file/supernet/files/AgamaApp-0.2.41-beta-windows-installer.zip
Linux Portable: https://agama.komodoplatform.com/file/supernet/files/AgamaApp-0.2.41-beta-linux-portable.zip
After installing the new version, if you are still facing connectivity issues in lite mode, make sure to delete the local userdata stored by previous versions of Agama before following the SPV connectivity issues guide on confluence.
This can be done by reset settings from settings. If resetting does not work, please remove the config.json file manually.
Data to be deleted:
Please don't delete the whole Agama data directory as the dir contains your encrypted seeds
* Ubuntu: Delete ~/.agama/config.json
* MacOS: Delete config.json file from ~/Library/Application\ Support/Agama dir
* Windows: Delete config.json file from C:\Users\Administrator\AppData\Roaming\Agama\ dir
When you change an entry in the Settings and save it, for it to take effect:
* Click Complete Logout` from the Top Menu
* Close Agama
* Open Agama again and login with your required Coins.
Now the previously saved settings will be effective.
ComputerGenie27-Jun-18 05:01 PM
What if I told you that once you @everyone in 1 channel, it doesn't need to be done in several....
4
3
2
Hermes27-Jun-18 05:13 PM
Lol sorry for that computer genie I just wanted to have both messages on both channels
First time I used everyone on the channels
Deleted User27-Jun-18 05:36 PM
Well, we're all learning right? not everybody was on discord before migration from slack, including admins.
So @Hermes , You're saying to use Agama, with my barterdex seed, to transfer the funds? Im not sure if I am understanding you correctly.
reference post:
Having challenges sending BTC out of BarterDEX. I updated to the newest version and this is still occurring.
Transaction info: Transaction did not complete. Please try again is one of the errors, red box top right corner.
The pop up:
Error making withdrawl transaction:
"Invalid Param"
Hermes27-Jun-18 06:04 PM
yes you can do this procedure if you have your seed you should be able to manage your funds with Agama , Barterdex and Hyperdex
FishyGuts27-Jun-18 06:06 PM
I'll give it a go when I DL the new agama wallet. Thank you.
Fundza R Saifu for now tho.
Hermes27-Jun-18 06:10 PM
yeah remember that with your seed you have your private keys so you should be fine no worries let me know if the suggestion helps
Shinsoo27-Jun-18 08:16 PM
okay guys.. my funds are still locked into different address to what I logged in and set my pin/ pw...
CryptoVegeta27-Jun-18 09:17 PM
Interesting....
xRobeSx27-Jun-18 11:23 PM
@Shinsoo make sure you copy pasted it perfect. And there’s no extra space at the end or beginning etc. Any change will result in a different address
CryptoVegeta28-Jun-18 12:07 AM
Anyone here familiar with Jupyter notebooks?
GatewayBOT28-Jun-18 07:09 AM
[slack] <smk762> Can you pls write me an essay on how paying someone else to learn for me leads to not being ignorant and lazy?


Downloads an csv file from S3 and reads it into the R session as a
tibble::tibble()
.
Writes a tibble
to a S3 object.
Defaults col_names
to FALSE
,
because that is batch_predict and
sagemaker_hyperparameter_tuner expect.
Interface to readr::read_delim()
and readr::format_delim()
read_s3(s3_path, delim = ",", col_names = FALSE, ...) write_s3(x, s3_path, delim = ",", col_names = FALSE, ...)
| s3_path | A character vector that forms an S3 path to an object. Use s3 to construct the path. |
|---|---|
| delim | Single character used to separate fields within a record. |
| col_names | Either If If Missing ( |
| ... | Additional named arguments sent to the underlying API. |
| x | A data frame to write to disk |


A Dev BootCamp Cultural Post
At the end of week 3 DBC has asked us to reflect on our thinking styles. This post is on my Gregoric style. You can click on the image to learn more.
I'm so Concrete Random that it's a bit erie. I'm experimenting all over the place, this site is going well, but at the same time I'm finishing up my reflections late at night. I'm not so good on routine.
My biggest struggle at this point is that my eyes are bigger than my mouth. But you know what, I'm succeeding because it's so much easier to be a developer now. I would be dead so many times over if this were 15 years ago. Now I run into problems and they just fall. I look on Stackoverflow, or think up a good google string, and someone's posted a solution.
Want to reload the parent of the parent of your embedded iframe and you don't want it to scroll? There's a post for that. I couldn't understand why Chrome wasn't displaying my site properly and Safari was.
Turns out it was a security problem that only happens when you run off a local machine on Chrome. No book or lecture mentioned that. But it took all of 15-20 minutes to find a post. You can fix it but it takes a command line argument when starting up Chrome. How long would that have taken in the past?
I think these modern times have swung to my way of thinking. Because I'm able to find the answers, it's easier to set a time limit and with DBC, I can always bring the problem to my class and instructors. There's no reason to get stuck in the rabbit hole. This is my worst achilles' heal to watch and plan for. Still I relish the fact that the world has made life easier for me. Nice to think that at least in this way something has gone very right in the last 20 years.
I'm actually starting to give myself 20 minutes timeboxes. I think if I can balance just a few routines, I can improve my learning speed.
I went into product marketing and ultimately executive management because 20 years ago programming just wasn't fun. Now it is.


KIMBERLY PADILLA
Get to Know Me
Thank you for taking time out of your day to visit my page. I hope you enjoy and if you have any question do not hesitate to ask. I am constantly aware of my emails and so I will get back to you as soon as I possibly can.
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Effective Date: July 15th 2015
Uber collects information about you when you use our mobile applications, websites, and other online products and services (collectively, the “Services”) and through other interactions and communications you have with us. If you reside in the United States, the Services are provided by Uber USA, LLC and its U.S. affiliates (collectively “Uber U.S.”), and this Privacy Statement applies to information collected and used by Uber U.S. If you reside outside of the United States, the Services are provided by Uber B.V., and this Privacy Statement applies to information collected and used by Uber B.V. (Uber U.S. and Uber B.V. are referred to herein collectively as “Uber” or “we”).
This Privacy Statement (“Statement") applies to persons anywhere in the world who use our apps or Services to request transportation, delivery, or other on-demand services (“Users”). This Statement does not apply to information we collect from or about drivers, couriers, partner transportation companies, or any other persons who use the Uber platform under license (collectively “Drivers”). If you interact with the Services as both a User and a Driver, the respective privacy statements apply to your different interactions.
We collect information you provide directly to us, such as when you create or modify your account, request on-demand services, contact customer support, or otherwise communicate with us. This information may include: name, email, phone number, postal address, profile picture, payment method, items requested (for delivery services), delivery notes, and other information you choose to provide.
When you use our Services, we collect information about you in the following general categories:
Location Information: When you use the Services for transportation or delivery, we collect precise location data about the trip from the Uber app used by the Driver. If you permit the Uber app to access location services through the permission system used by your mobile operating system (“platform”), we may also collect the precise location of your device when the app is running in the foreground or background. We may also derive your approximate location from your IP address.
Contacts Information: If you permit the Uber app to access the address book on your device through the permission system used by your mobile platform, we may access and store names and contact information from your address book to facilitate social interactions through our Services and for other purposes described in this Statement or at the time of consent or collection.
Transaction Information: We collect transaction details related to your use of our Services, including the type of service requested, date and time the service was provided, amount charged, distance traveled, and other related transaction details. Additionally, if someone uses your promo code, we may associate your name with that person.
Usage and Preference Information: We collect information about how you and site visitors interact with our Services, preferences expressed, and settings chosen. In some cases we do this through the use of cookies, pixel tags, and similar technologies that create and maintain unique identifiers. To learn more about these technologies, please see our Cookie Statement.
Device Information: We may collect information about your mobile device, including, for example, the hardware model, operating system and version, software and file names and verions, preferred language, unique device identifier, advertising identifiers, serial number, device motion information, and mobile network information.
Call and SMS Data : Our Services facilitate communications between Users and Drivers. In connection with facilitating this service, we receive call data, including the date and time of the call or SMS message, the parties’ phone numbers, and the content of the SMS message.
Log Information: When you interact with the Services, we collect server logs, which may include information like device IP address, access dates and times, app features or pages viewed, app crashes and other system activity, type of browser, and the third-party site or service you were using before interacting with our Services.
Most mobile platforms (iOS, Android, etc.) have defined certain types of device data that apps cannot access without your consent. And these platforms have different permission systems for obtaining your consent. The iOS platform will alert you the first time the Uber app wants permission to access certain types of data and will let you consent (or not consent) to that request. Android devices will notify you of the permissions that the Uber app seeks before you first use the app, and your use of the app constitutes your consent. To learn about the platform-level permissions that the app seeks, please visit our new iOS Permissions page and Android Permissions page. Sometimes these permissions require more explanation than the platforms themselves provide, and the permissions we request will change over time, so we’ve created these pages to serve as authoritative and up-to-date resources for our users.
We may also receive information from other sources and combine that with information we collect through our Services. For example:
If you choose to link, create, or log in to your Uber account with a payment provider (e.g., Google Wallet) or social media service (e.g., Facebook), or if you engage with a separate app or website that uses our API (or whose API we use), we may receive information about you or your connections from that site or app.
If your employer uses one of our enterprise solutions, such as Uber for Business, we may receive information about you from your employer.
When you request on demand services, our Drivers may provide us with a User rating after providing services to you.
If you also interact with our Services in another capacity, for instance as a Driver or user of other apps we provide, we may combine or associate that information with information we have collected from you in your capacity as a User or rider.
We may use the information we collect about you to:
Provide, maintain, and improve our Services, including, for example, to facilitate payments, send receipts, provide products and services you request (and send related information), develop new features, provide customer support to Users and Drivers, develop safety features, authenticate users, and send product updates and administrative messages;
Perform internal operations, including, for example, to prevent fraud and abuse of our Services; to troubleshoot software bugs and operational problems; to conduct data analysis, testing, and research; and to monitor and analyze usage and activity trends;
Send or facilitate communications (i) between you and a Driver, such as estimated times of arrival (ETAs), or (ii) between you and a contact of yours at your direction in connection with your use of certain features, such as referrals, invites, split fare requests, or ETA sharing;
Send you communications we think will be of interest to you, including information about products, services, promotions, news, and events of Uber and other companies, where permissible and according to local applicable laws; and to process contest, sweepstake, or other promotion entries and fulfill any related awards;
Personalize and improve the Services, including to provide or recommend features, content, social connections, referrals, and advertisements.
We may transfer the information described in this Statement to, and process and store it in, the United States and other countries, some of which may have less protective data protection laws than the region in which you reside. Where this is the case, we will take appropriate measures to protect your personal information in accordance with this Statement. If you are in the EU or Switzerland, please see the Safe Harbor notice below.
We may share the information we collect about you as described in this Statement or as described at the time of collection or sharing, including as follows:
We may share your information:
With Drivers to enable them to provide the Services you request. For example, we share your name, photo (if you provide one), average User rating given by Drivers, and pickup and/or drop-off locations with Drivers;
With other riders if you use a ride-sharing service like UberPOOL; and with other people, as directed by you, such as when you want to share your estimated time of arrival or split a fare with a friend;
With third parties to provide you a service you requested through a partnership or promotional offering made by a third party or us;
With the general public if you submit content in a public forum, such as blog comments, social media posts, or other features of our Services that are viewable by the general public;
With third parties with whom you choose to let us share information, for example other apps or websites that integrate with our API or Services, or those with an API or Service with which we integrate; and
With your employer (or similar entity) and any necessary third parties engaged by us or your employer (e.g., an expense management service provider), if you participate in any of our enterprise solutions such as Uber for Business.
We may share your information:
With Uber subsidiaries and affiliated entities that provide services or conduct data processing on our behalf, or for data centralization and / or logistics purposes;
With vendors, consultants, marketing partners, and other service providers who need access to such information to carry out work on our behalf;
In response to a request for information by a competent authority if we believe disclosure is in accordance with, or is otherwise required by, any applicable law, regulation, or legal process;
With law enforcement officials, government authorities, or other third parties if we believe your actions are inconsistent with our User agreements, Terms of Service, or policies, or to protect the rights, property, or safety of Uber or others;
In connection with, or during negotiations of, any merger, sale of company assets, consolidation or restructuring, financing, or acquisition of all or a portion of our business by or into another company;
If we otherwise notify you and you consent to the sharing; and
In an aggregated and/or anonymized form which cannot reasonably be used to identify you.
The Services may integrate with social sharing features and other related tools which let you share actions you take on our Services with other apps, sites, or media, and vice versa. Your use of such features enables the sharing of information with your friends or the public, depending on the settings you establish with the social sharing service. Please refer to the privacy policies of those social sharing services for more information about how they handle the data you provide to or share through them.
We may allow others to provide audience measurement and analytics services for us, to serve advertisements on our behalf across the Internet, and to track and report on the performance of those advertisements. These entities may use cookies, web beacons, SDKs, and other technologies to identify your device when you visit our site and use our Services, as well as when you visit other online sites and services. For more information about these technologies and service providers, please refer to our Cookie Statement.
Uber Technologies, Inc. complies with the U.S.-EU and the U.S.-Swiss Safe Harbor frameworks as set forth by the U.S. Department of Commerce in connection with its processing of personal data about data subjects in European Union member countries and Switzerland. With respect to this data, Uber Technologies, Inc. has certified that it adheres to the relevant Safe Harbor Privacy Principles of notice, choice, onward transfer, security, data integrity, access, and enforcement. To learn more about these Safe Harbor programs, and to view our certification, please visit the Safe Harbor website.
You may correct your account information at any time by logging into your online or in-app account. If you wish to cancel your account, please email us at<EMAIL_ADDRESS>Please note that in some cases we may retain certain information about you as required by law, or for legitimate business purposes to the extent permitted by law. For instance, if you have a standing credit or debt on your account, or if we believe you have committed fraud or violated our Terms, we may seek to resolve the issue before deleting your information.
Uber will comply with individual’s requests regarding access, correction, and/or deletion of the personal data it stores in accordance with applicable law.
We request permission for our app’s collection of precise location from your device per the permission system used by your mobile operating system. If you initially permit the collection of this information, you can later disable it by changing the location settings on your mobile device. However, this will limit your ability to use certain features of our Services. Additionally, disabling our app’s collection of precise location from your device will not limit our ability to collect your trip location information from a Driver's device nor our ability to derive approximate location from your IP address.
We may also seek permission for our app’s collection and syncing of contact information from your device per the permission system used by your mobile operating system. If you initially permit the collection of this information, iOS users can later disable it by changing the contacts settings on your mobile device. The Android platform does not provide such a setting.
You may opt out of receiving promotional messages from us by following the instructions in those messages. If you opt out, we may still send you non-promotional communications, such as those about your account, about Services you have requested, or our ongoing business relations.
California law permits residents of California to request certain details about how their information is shared with third parties for direct marketing purposes. Uber does not share your personally identifiable information with third parties for the third parties’ direct marketing purposes unless you provide us with consent to do so.
Please refer to our Cookie Statement for more information about your choices around cookies and related technologies.
We may change this Statement from time to time. If we make significant changes in the way we treat your personal information, or to the Statement, we will provide you notice through the Services or by some other means, such as email. Your continued use of the Services after such notice constitutes your consent to the changes. We encourage you to periodically review the Statement for the latest information on our privacy practices.
If you have any questions about this Privacy Statement, please contact us at<EMAIL_ADDRESS>or write us at Uber Technologies, Inc., Attn: Legal,1455 Market Street, Suite 400, San Francisco, CA 94103 (if you reside in the U.S.), or at Uber B.V., Attn: Legal, Vijzelstraat 68-78, 1017 HL Amsterdam, Netherlands (if you do not reside in the U.S.).


I'm a newbie. As such, I am using this project as the starting point for my Web Design experience. I've got a little experience in Java, HTML, CSS and JQuery, as well as a syntax level understanding of Ruby. I plan update this site as my skills grow. Check back often!
I'm a quick study and enjoy the process as much as I do the end result. There are many times in which I learn the framework for some new concept in passing, and run with it. Because of this, I'm able to learn on my own time. This does not, however, mean that I'm afraid to ask questions. I like to get all the relevant information to be comfortable doing my job. As previously stated, I have knowledge of front end coding with these languages:
Shoot me an email at<EMAIL_ADDRESS>OR take a look at my github page!


Today's picks: Infosys to Tata Steel, hot stocks to watch on Friday
For Infosys, book profits at Rs 700
by Devangshu DattaNifty
Stop-long positions at 11,790. Stop-short positions at 11,997. Big moves could go till 12,050, 11,700. A long Nov 7, 12000c (47), short 12100c (22) could gain 15-20 if the index tests 12,000 in the next five sessions.
Bank Nifty
Stop-long positions at 29,900. Stop short positions at 31,200. Big moves could go till 30,450, 29,650. Trend remains bullish but hitting strong resistance at 30,250-30,450.
Infosys
Keep a stop at Rs 680 and go long. Add to the position between Rs 694-Rs 698. Book profits at Rs 700.
Tata Steel
Keep a stop at Rs 383 and go short. Add to the position between Rs 375-Rs 376. Book profits at Rs 374.
Titan
Keep a stop at Rs 1,317 and go long. Add to the position between Rs 1,345-Rs 1,350. Book profits at Rs 1,352.
Target prices, projected movements in terms of next session, unless otherwise stated


So it is with children who learn to read fluently and well: They begin to take flight into whole new worlds as effortlessly as young birds take to the sky." -William James
Social equality, especially with regards to literacy, is massively behind where it should be. More than 287 million people in our country live today without ever being able to realize the magic of serif strokes on fading paper. And this enormous number is not going to shrink unless real measures are taken by society - and the first step starts with you.
Reading is not just a term we want to correlate to literacy. The unfortunate status quo of today is that fewer and fewer children from every stratum of society have access to books or read for leisure. Despite numerous technological advancements, we believe that there is nothing that can ever replace reading, ‘just for the fun of it’. It is disappointing that even children in an environment with access to books lined up and down shelves decide to permanently hand these pages to glass bookcases, never to be touched again. More than anything else, we felt an overwhelming sense of pity when we realized what these children are missing.
Countless children are either unable to caress the luring pages of a storybook or understand how much awaits them inside these pages. A lack of financial stability in a household should by no means restrict a child’s ability to simply pick up a book and read.
We want to share our love of reading with underprivileged children. We want to not only bring them to books, but also show them how much they can get out of reading. We don’t simply want to give these children books; we want to change their perception of reading and get them addicted to the habit of reading.
The first step is organizing a simple book drive. We organise these drives in both Bangalore and Hyderabad to collect books and donations in larger, more privileged communities.
With the books we collect, we will host an event we like to call a ‘readathon’ in two large communities in two different cities. The way we have imagined this to work is that we invite children and young adults to take two to three hours out of their day to sit down with a book and simply read.
Other reading sessions will also be hosted in orphanages, villages, and other locations where underprivileged children are unable to read books for leisure. After hosting these sessions, we will donate the books to the same children.
After hosting at least two readathons in each city, hope to have gathered enough supporters of our cause to hold a full-fledged event in each community which will include activities, guest speakers, books, and victuals. People of all ages may attend, at a minimal cost, and support our vision.
Finally, using the proceeds from the fest, as well as the books collected during the drive, we will visit government schools, orphanages and villages again and distribute the resources collected equally, while also spending time with the children to engage them in activities and stories. This way, we hope to make this an annual affair so the legacy can grow and flourish as time goes by.
In a few short months, Lumino has conducted multiple book drives, collecting and donating over 1400 books! Follow our social media pages for new updates, or check out our blog to see our progress from the start!


- Maximilian Pattinson, PhD
- Head of Computer Science and Software Development Departments
- Faculty of Information Technology
- Massachusetts Institute of Technology
- Engaged, creative computer science professional with 15+ years experience. Seeking to leverage exemplary leadership skills, analytical skills, and coding skills as a project manager for Cisco Systems.
- Inquisitive, energetic computer science specialist skilled in leadership, with a strong foundation in math, logic, and cross-platform coding. Seeking to leverage solid skills in collaboration, communication, and development as a programmer for Google.
| ID | Username | Course | Course Time | Edit | Delete |
|---|


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Seven Years in Tibet
As reviewed by James Brundage
Finally, a well done piece of cinema! To see it this year is like finding an oasis in the desert and drinking your full, a refreshing experience. As of this point, I could and still can count the serious Oscar contenders on my hands and feet, and "Seven Years in Tibet" ranks among them.
Brad Pitt actually surprised me (although the accent was a little poor), with his wonderful portrayal of mountain climber Heinrich Harrer, a man who left his home to climb the ninth highest mountain in the world, and ended up having everything he ever knew changed. He turns on the charm for the camera and for the film, actually making you perfectly connect with this different character in them midst of World War II.
As is all-too-much used but timeless, a major theme of the movie is changing of ideals from imperialistic to anti-imperialistic, placing the viewpoint of Harrar among that of Oscar Schindler (although "Schindler's List" was by far a greater movie). Also thrown in to put him next to the greats is his hate of nationalistic pride, a trait exhibited by Count Almasy in "The English Patient".
For those of you who think I am beginning to downplay the movie, make no mistake : this is the best film of the year so far (With possible future exceptions being "Boogie Nights", "Les Miserables" and "Titanic"., which, with "Contact", would make up this years nominees.). Its characters deeply move you, you fall in love with the Tibetan landscape, and it enters into your mind and heart like few movies can.
Not made for the mass market, if you are someone looking for a load of fun at the movies, then go see "I know what you did last summer". If you're looking for a masterwork of modern cinema, see "Seven Years in Tibet".
http://fly.to/criticsheaven
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rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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Christian Louboutin
Designer
An artist of considerable range, writes, performs and records all of his own music, giving it a warm, intimate feel with a solid groove structure.
An artist of considerable range, writes, performs and records all of his own music, giving it a warm, intimate feel with a solid groove structure.


| Vote / Votes | 7.3 / 1260 |
| Popularity | 100.2 |
| Original Title | a fistful of lead |
| Genre | Western |
Four of the West’s most infamous outlaws assemble to steal a huge stash of gold from the most corrupt settlement of the gold rush towns. But not all goes to plan one is killed and the other three escapes with bags of gold hide out in the abandoned gold mine where they happen across another gang of three – who themselves were planning to hit the very same bank! As tensions rise, things go from bad to worse as they realise the bags of gold are filled with lead... they’ve been double crossed – but by who and how?


Apache Maven Compiler Plugin 3.2 is distributed in source format. Use a source archive if you intend to build Apache Maven Compiler Plugin yourself. Otherwise, simply use the ready-made binary artifacts from central repository.
You will be prompted for a mirror - if the file is not found on yours, please be patient, as it may take 24 hours to reach all mirrors.
In order to guard against corrupted downloads/installations, it is highly recommended to verify the signature of the release bundles against the public KEYS used by the Apache Maven developers.
Apache Maven Compiler Plugin is distributed under the Apache License, version 2.0.
We strongly encourage our users to configure a Maven repository mirror closer to their location, please read How to Use Mirrors for Repositories.[if-any logo] [end] The currently selected mirror is [preferred]. If you encounter a problem with this mirror, please select another mirror. If all mirrors are failing, there are backup mirrors (at the end of the mirrors list) that should be available.
You may also consult the complete list of mirrors.
This is the current stable version of Apache Maven Compiler Plugin.
| Link | Checksum | Signature | |
|---|---|---|---|
| Apache Maven Compiler Plugin 3.2 (Source zip) | maven/plugins/maven-compiler-plugin-3.2-source-release.zip | maven/plugins/maven-compiler-plugin-3.2-source-release.zip.md5 | maven/plugins/maven-compiler-plugin-3.2-source-release.zip.asc |
Older non-recommended releases can be found on our archive site.


{% set title = 'Progress' %} {% set filename = 'component-progress.html' %} {% extends 'layouts/master.html' %} {% block content %}
Examples for how to use Bootstrap’s included navigation components.
Use class .progress-bar-{color-name}
to add different colors to progressbar.
Use class .progress-bar-{color-name}
to add different colors to progressbar.
Add .progress-bar-striped
to any .progress-bar
to apply a stripe via CSS
gradient over the progress bar’s background
color.
For Default progress, No size class needed. you can use class .progress-sm
or
.progress-lg
with .progress
to change size of your
progress bar.


This week we made stickers with corel draw. As usual with Corel Draw we imported the images we wanted into the program but this time we powerclipped images inside of a shape.
Then we matched the contour lines and used a vinyl cutter to cut them out.
I chose this spray from Overwatch as my sticker because I am a very spontaneous and as long as it fulfills the requirement, I'm happy.
To be totally honest with you, I think the spaghetti monster is pretty cool.
Oh wow! I really liked Avatar when I was younger so I felt compelled to make this sticker. This sticker in particular used the Roland Vinyl Cutter as it was black. That means something, I'm sure.
While on the topic of nerds, I made the Spirit Medallion from Ocarina of Time. This was made with corel draw. I imported the image and made little squares equidistant from the edges. Three different wood tiles were made, one empty tile with the mold and two tiles with the spirit medallion.
Later in the week we did milling and composites. I decided to use a mold of a sunflower from Plants vs. Zombies for my chocolate mold. I exported the file and then used the Roland CNC mill to drill out the image.
Here's my hog file. It's pretty good, I guess.
I also have the watery sticker, but make sure to not fry the vinyl cutter. ha...
The Spaghetti monster, a classic.
medallion files
medallion files


| Modifier and Type | Field and Description |
|---|---|
static int |
BYTES
Size in bytes.
|
static EUID |
ONE |
static EUID |
TWO |
static EUID |
ZERO |
| Constructor and Description |
|---|
EUID(byte[] bytes)
Constructor for creating an
EUID from an array of bytes. |
EUID(byte[] bytes,
int offset)
Constructor for creating an
EUID from an array of bytes. |
EUID(int value) |
EUID(Int128 value) |
EUID(long value) |
EUID(java.lang.String s)
Construct
EUID from a String value. |
| Modifier and Type | Method and Description |
|---|---|
int |
compareDistances(EUID first,
EUID second)
Compare the distances of
first and second from
this , treating our unsigned 128-bit number system as a
ring with values 0 and 2128-1 adjacent. |
int |
compareTo(EUID euid) |
boolean |
equals(java.lang.Object o) |
long |
getLow()
Retrieve the lower 64-bit word of this
EUID . |
long |
getShard()
Retrieve the shard number of this
EUID . |
int |
hashCode() |
int |
routingDistanceFrom(EUID other)
|
byte[] |
toByteArray() |
byte[] |
toByteArray(byte[] bytes,
int offset) |
java.lang.String |
toHexString() |
java.lang.String |
toString() |
static EUID |
valueOf(java.lang.String string) |
public static final EUID ZERO
public static final EUID ONE
public static final EUID TWO
public static final int BYTES
public EUID(java.lang.String s)
EUID
from a String
value.
Hex conversion is performed.s
- The string to convert to an EUID.java.lang.IllegalArgumentException
- If s
does not contain a valid
EUID
.public EUID(int value)
public EUID(long value)
public EUID(Int128 value)
public EUID(byte[] bytes)
EUID
from an array of bytes.
The array is most-significant byte first, and must not be
zero length.
If the array is smaller than BYTES
, then it is effectively
padded with leading bytes with the correct sign.
If the array is longer than BYTES
, then values at index
BYTES
and beyond are ignored.
bytes
- The array of bytes to be used.java.lang.IllegalArgumentException
- if bytes
is 0 bytes in length.toByteArray()
public EUID(byte[] bytes, int offset)
EUID
from an array of bytes.
The array is most-significant byte first.bytes
- The array of bytes to be used.offset
- The offset of the bytes to be used.toByteArray()
public static EUID valueOf(java.lang.String string)
public long getShard()
EUID
.EUID
.public long getLow()
EUID
.EUID
.public int routingDistanceFrom(EUID other)
EUID
and the
specified EUID
.
Currently the algorithm is numberOfLeadingZeros(this ^ other)
.
other
- The EUID
for which to calculate the routing
distance from.public int compareDistances(EUID first, EUID second)
first
and second
from
this
, treating our unsigned 128-bit number system as a
ring with values 0 and 2128-1 adjacent.
The algorithm for calculating distance between two nodes is:
distance = minunsigned((a - b) mod 2128, (b - a) mod 2128)
first
- The first ID to calculate distancesecond
- The second ID to calculate the distancepublic byte[] toByteArray()
public byte[] toByteArray(byte[] bytes, int offset)
public int compareTo(EUID euid)
compareTo
in interface java.lang.Comparable<EUID>
public boolean equals(java.lang.Object o)
equals
in class java.lang.Object
public int hashCode()
hashCode
in class java.lang.Object
public java.lang.String toHexString()
public java.lang.String toString()
toString
in class java.lang.Object


Contact Us
Mobile No.+91-9665071502
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Mission Control is a Node.js framework for building real-time dashboards. It provides a strong foundation for building web-based dashboards that synchronize data in real-time.
It provides the most common features out-of-the-box so you can focus on the contents of your dashboard, instead of having to build all the boilerplate stuff yourself.
While Mission Control is flexible and easy to extend for more complex projects, it is also ready-to-go right after installation, which makes it perfect for small and quickly built dashboards.
If you want to know more about how Mission Control works, here's a section about Concepts.
Installing Mission Control is very simple and works the same on any platform (though it is primarily tested on macOS).
npm i -g @capevace/mission-control
This will install the mission-control
CLI. You're ready to go!
Mission Control provides two ways to use out-of-the-box, and is otherwise customizable to your needs.
When Mission Control is first started, it will generate a .mission-control
folder in your home directory (unless). This folder contains a base configuration file, an SQLite database file and a folder for your custom plugins.


Data formatters¶
-
data_process.
formatForD3
(pandas_json)[source]¶ Re-format JSON regression results to be more friendly to D3.js, the plotting library used by the web front-end.
JSON output from pandas is ‘dict-like’, that is regression coefficients and values are stored as key-val pairs in a dictionary.
There is no particulary convenient way to handle this type of data using D3.js, which works best with an array of two-element dictionaries where one key in the dictionary is the element ‘Name’ and the other key is the element ‘Value’.
As an example this function would take the pandas formatted JSON object {0: {Intercept: 20.8178307102, rm: 4.2452889618, lstat: -0.5213794328}}
and return
[{Name: “lstat”, Val: -0.5213794328}, {Name: “Intercept”, Val: 20.8178307102},{Name: “lstat”, Val: -0.5213794328}]
- Args:
- pandas_json: JSON object output from pandas.DataFrame.to_json(orient=’columns’)
- Returns:
- Reformatted JSON object.
Base Flask App¶
-
hdim_app.
allowed_file
(filename)[source]¶ Determine wether a given file has an allowable file type.
- Args:
- filename: Name of the file ( data.csv for example ).
- Returns:
- False if filename has an extension not listed the app config. variable “ALLOWED_EXTENSIONS”, True otherwise.
-
hdim_app.
regress
()[source]¶ Perform an L1 regularized ( ie LASSO ) regression on a data set.
Args:
Data will be passed from a client (website, cURL, Excel App etc ) via an HTTP POST request.
The POST request form-data should specify the design matrix, the vector of predictors and any header information.
- The request MUST also contain the following fields in addition to the form data:
- regression_type: specifices the regression method to use data_type: specifies what format the data is in regression_index: the index of the column containing the vector of predictors
Returns:
A JSON object containing the result of the regression, including Intercept term.
This object will be an array of two-element dictionaries. The dictionaries define the individual regression coefficients and are formatted as follows: {Name:”coefficient_name”, Val: coefficient_val}.
An example response showing two coefficients and an intercept term is shown below. [{Name: “rm”, Val: 4.2}, {Name: “Intercept”, Val: 20.8},{Name: “lstat”, Val: -0.5}]


[gecode-users] Multi-objective Model with Searchcombinators in Gecode
Mohamed Rezgui
kyo.alone at gmail.com
Sun Mar 9 14:02:32 CET 2014
Thank you very much for your answer. My problem is a pseudo bin
packing problem.
I would like to minimize a number of components of a certain sizes and
minimize the number of bins.
So I would like to do a lexicographic order on my multi-objective solutions.
Best Regards,
Mohammed REZGUI
2014-03-09 10:54 GMT+01:00 Guido Tack <tack at gecode.org>:
> Hi,
>
> could you clarify in what way you want to reuse the solution?
>
> Here's a combinator that first minimizes obj1, then maximizes obj2 keeping obj1 at the optimal value:
>
> annotation two_stage_bnb(var int: obj1, var int: obj2, ann: s) =
> let { svar int: best1 = 1000000,
> svar int: best2 = 0 }
> in (
> portfolio([and(post(obj1 < lv("best1"), and(s,assign(best1,obj1))),
> prune),
> post(obj1=lv("best1"),
> post(obj2 > lv("best2"), and(s,assign(best2,obj2)))
> )]));
>
> Cheers,
> Guido
>
> On 9 Mar 2014, at 9:43 am, Mohamed Rezgui <kyo.alone at gmail.com> wrote:
>
>> Dear Sir,
>>
>> I would like to know how can I use searchcombinators in my
>> multi-objective model in FlatZinc.
>> I have 2 objectives. I minimize the first and I reuse the solution for
>> the minimization of the second objective.
>> Can you give me the good syntax in FlatZinc with searchcombinators to
>> do that please ?
>>
>> Best Regards,
>> Mohammed REZGUI
>> PhD Student
>>
>> _______________________________________________
>> Gecode users mailing list
>> users at gecode.org
>> https://www.gecode.org/mailman/listinfo/gecode-users
>
--
Cordialement,
Mohamed REZGUI
More information about the users
mailing list


| 1 | package fr.sii.ogham.core.condition; | |
| 2 | ||
| 3 | import fr.sii.ogham.core.util.EqualsBuilder; | |
| 4 | import fr.sii.ogham.core.util.HashCodeBuilder; | |
| 5 | ||
| 6 | /** | |
| 7 | * Condition that provides a logical NOT operation on manipulated condition. | |
| 8 | * | |
| 9 | * @author Aurélien Baudet | |
| 10 | * | |
| 11 | * @param <T> | |
| 12 | * the type of the object to test | |
| 13 | */ | |
| 14 | public class NotCondition<T> implements Condition<T> { | |
| 15 | ||
| 16 | /** | |
| 17 | * The condition to negate | |
| 18 | */ | |
| 19 | private final Condition<T> condition; | |
| 20 | ||
| 21 | /** | |
| 22 | * Initialize the condition with the condition to negate. | |
| 23 | * | |
| 24 | * @param condition | |
| 25 | * the condition to negate | |
| 26 | */ | |
| 27 | public NotCondition(Condition<T> condition) { | |
| 28 | super(); | |
| 29 | this.condition = condition; | |
| 30 | } | |
| 31 | ||
| 32 | @Override | |
| 33 | public boolean accept(T obj) { | |
| 34 |
4
1. accept : replaced boolean return with true for fr/sii/ogham/core/condition/NotCondition::accept → NO_COVERAGE 2. accept : negated conditional → NO_COVERAGE 3. accept : replaced boolean return with true for fr/sii/ogham/core/condition/NotCondition::accept → KILLED 4. accept : negated conditional → KILLED |
return !condition.accept(obj); |
| 35 | } | |
| 36 | ||
| 37 | @Override | |
| 38 | public boolean equals(Object obj) { | |
| 39 |
2
1. equals : replaced boolean return with false for fr/sii/ogham/core/condition/NotCondition::equals → NO_COVERAGE 2. equals : replaced boolean return with true for fr/sii/ogham/core/condition/NotCondition::equals → NO_COVERAGE |
return new EqualsBuilder(this, obj).appendFields("condition").isEqual(); |
| 40 | } | |
| 41 | | |
| 42 | @Override | |
| 43 | public int hashCode() { | |
| 44 |
1
1. hashCode : replaced int return with 0 for fr/sii/ogham/core/condition/NotCondition::hashCode → NO_COVERAGE |
return new HashCodeBuilder().append(condition).hashCode(); |
| 45 | } | |
| 46 | ||
| 47 | @Override | |
| 48 | public String toString() { | |
| 49 | StringBuilder builder = new StringBuilder(); | |
| 50 | builder.append("not [").append(condition).append("]"); | |
| 51 |
1
1. toString : replaced return value with "" for fr/sii/ogham/core/condition/NotCondition::toString → NO_COVERAGE |
return builder.toString(); |
| 52 | } | |
| 53 | } | |
Mutations | ||
| 34 |
1.1 2.2 3.3 4.4 |
|
| 39 |
1.1 2.2 |
|
| 44 |
1.1 |
|
| 51 |
1.1 |


How much do you ACTUALLY know about Hermione?


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Distributed Components
DistributedComponent
is an abstract class with the implementation of sending snapshots from the authoritative object to all connected peers. For example DistributedTransform
synchronize transforms states in the clients' simulations to the corresponding transform state on the master basing on the position, rotation and scale sent in the snapshots. DistributedTransform
component added to GameObject in the simulation will synchronize the transform, note that every DistributedComponent
requires a DistributedObject
added to the same GameObject or any parent GameObject.
Custom Distributed Component top#
Extending the DistributedComponent
component requires the following implementations:
ComponentKey
property, if multiple components of this type are allowed in a single GameObject it has to be a unique key otherwise, it can be for example class name.GetSnapshot
method which returns snapshot data inside aByteStack
object (refer to Distributed Messages for more information aboutByteStack
).ApplySnapshot
method which parses and applies the snapshot data from the message content to the object. Note that theApplySnapshot
method has to pop data in reverse order thanGetSnapshot
is pushing data.
Distributed Components With Deltas top#
A snapshot includes data required to recreate the same state on the client. Sending the whole snapshot with a whole object's state when only a single element changes will contain too much redundant data. DistributedComponentWithDeltas
extends the basic implementation with two methods:
SendDelta
which sends the message with passed delta data inside aByteStack
object.ApplyDelta
abstract method which parses and applies the delta data from the message content to the object. Note that theSendDelta
method has to pop data in reverse order thanApplyDelta
is pushing data.
Distributed Transform top#
DistributedTransform
sends local position, local rotation and local scale of a transform component in the snapshots from the master to the clients. Only a single DistributedTransform
component can be attached to a GameObject. Snapshots are send up to 60 times per second only if any element of the snapshot changes. The snapshots limit can be changed on the master by changing the SnapshotsPerSecondLimit
property value
Distributed Rigidbody top#
DistributedRigidbody
sends the position and rotation of the rigidbody in the same GameObject from the master to the clients. With the default setting snapshots are just applied to the rigidbodies. It is possible to change SimulationType
to ExtrapolateVelocities, with this setting DistributedRigidbody
extrapolates received velocity and angular velocity. Applied position and rotation includes the corrections calculated from the extrapolated velocities. Snapshots are send up to 60 times per second only if rigidbody is not in sleeping mode. The snapshots limit can be changed on the master by changing the SnapshotsPerSecondLimit
property value


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 -- Lord Kelvin
To get your HTML5 games to run faster, you have to first pinpoint the performance bottlenecks, but this can be difficult. Evaluating frames per second (FPS) data is a start, but to see the full picture, you have to grasp the nuances in the Chrome activities.
The about:tracing tool provides the insight that helps you avoid hasty workarounds aimed at performance improvement, but which are essentially well-intentioned guesswork. You’ll save a lot of time and energy, get a clearer picture of what Chrome is doing with each frame, and use this information to optimize your game.
Chrome's about:tracing tool gives you a window into all of Chrome's activities over a period of time with so much granularity that you might find it overwhelming at first. Many of the functions in Chrome are instrumented for tracing out of the box, so without doing any manual instrumentation you can still use about:tracing to track your performance. (See a later section on manually instrumenting your JS)
To see the tracing view simply type "about:tracing" into Chrome's omnibox (address bar).
From the tracing tool, you can start recording, run your game for a few seconds, and then view the trace data. This is an example of what the data might look like:
Yep, that's confusing all right. Let's talk about how to read it.
Each row represents a process being profiled, the left-right axis indicates time, and each colored box is an instrumented function call. There are rows for a number of different kinds of resources. The ones that are most interesting for game profiling are CrGpuMain, which shows what the Graphics Processing Unit (GPU) is doing, and CrRendererMain. Each trace contains CrRendererMain lines for each open tab during the trace period (including the about:tracing tab itself).
When reading trace data your first task is to determine which CrRendererMain row corresponds to your game.
In this example the two candidates are: 2216 and 6516. Unfortunately there currently isn't a polished way to pick out your application except to look for the line that's doing a lot of periodic updating (or if you've manually instrumented your code with trace points, to look for the line that contains your trace data). In this example, it looks like 6516 is running a main loop from the frequency of updates. If you close all other tabs before starting trace, finding out the correct CrRendererMain will be easier. But there still may be CrRendererMain rows for processes other than your game.
Once you've located the correct row in the tracing tool for your game, the next step is to find the main loop. The main loop looks like a repeating pattern in the tracing data. You can navigate the tracing data by using the W, A, S, D keys: A and D to move left or right (back and forth in time) and W and S to zoom in and out on the data. You would expect your main loop to be a pattern that repeats every 16 milliseconds if your game is running at 60Hz.
Once you've located your game's heartbeat, you can dig into what exactly your code is doing at each frame. Use W, A, S, D to zoom in until you can read the text in the function boxes.
This collection of boxes shows a series of function calls, with each call represented by a colored box. Each function was called by the box above it, so in this case, you can see that MessageLoop::RunTask called RenderWidget::OnSwapBuffersComplete, which in turn called RenderWidget::DoDeferredUpdate, and so on. Reading this data, you can get a full view of what called what and how long each execution took.
But here's where it gets a little sticky. The information exposed by about:tracing is the raw function calls from the Chrome source code. You can make educated guesses about what each function is doing from the name, but the information is not exactly user friendly. It's useful to see the overall flow of your frame, but you need something a little more human readable to actually figure out what's going on.
Fortunately there's a friendly way to add manual instrumentation to your code to create trace data: console.time
and console.timeEnd
.
console.time("update"); update(); console.timeEnd("update"); console.time("render"); update(); console.timeEnd("render");
The above code creates new boxes in the tracing view name with the tags specified, so if you re-run the app you'll see "update" and "render" boxes that show the time elapsed between the start and end calls for each tag.
Using this, you can create human readable tracing data to track hotspots in your code.
With hardware accelerated graphics, one of the most important questions you can ask during profiling is: Is this code GPU bound or CPU bound? With each frame you'll be doing some rendering work on the GPU and some logic on the CPU; in order to understand what's making your game slow you'll need to see how the work is balanced across the two resources.
First, find the line on the tracing view named CrGPUMain, which indicates whether the GPU is busy at a particular time.
You can see that every frame of your game causes CPU work in the CrRendererMain as well as on the GPU. The above trace shows a very simple use case where both the CPU and GPU are idle for most of each 16ms frame.
The tracing view really becomes helpful when you've got a game that's running slowly and you're not sure which resource you're maxing out. Looking at how the GPU and CPU lines relate is the key to debugging. Take the same example as before, but add a little extra work in the update loop.
console.time("update"); doExtraWork(); update(Math.min(50, now - time)); console.timeEnd("update"); console.time("render"); render(); console.timeEnd("render");
Now you'll see a trace that looks like this:
What does this trace tell us? We can see that the frame pictured goes from about 2270ms to 2320ms, meaning that each frame is taking about 50ms (a frame rate of 20Hz). You can see slivers of colored boxes representing the render function next to the update box, but the frame is entirely dominated by update itself.
In contrast to what's going on on the CPU, you can see that the GPU is still sitting around idle for most of every frame. To optimize this code, you could look for operations that can be done in shader code and move them to the GPU to make best use of resources.
What about when the shader code itself is slow and the GPU is overworked? What if we remove the unnecessary work from the CPU and instead add some work in the fragment shader code. Here's a needlessly expensive fragment shader:
#ifdef GL_ES precision highp float; #endif void main(void) { for(int i=0; i<9999; i++) { gl_FragColor = vec4(1.0, 0, 0, 1.0); } }
What does a trace of code using that shader look like?
Again, note the duration of a frame. Here the repeating pattern goes from about 2750ms to 2950ms, a duration of 200ms (frame rate of about 5Hz). The CrRendererMain line is almost completely empty meaning that the CPU is idle most of the time, while the GPU is overloaded. This is a sure sign that your shaders are too heavy.
If you didn't have visibility into exactly what was causing the low framerate, you could observe the 5 Hz update and be tempted to go into the game code and start trying to optimize or remove game logic. In this case, that would do absolutely no good, because logic in the game loop isn't what is eating up time. In fact, what this trace indicates is that doing more CPU work each frame would be essentially "free" in that the CPU is hanging around idle, so giving it more work will not effect how long the frame takes.
Now let's check out what tracing data from a real game looks like. One of the cool things about games built with open web technologies is that you can see what's going on in your favorite products. If you want to test out profiling tools you can pick your favorite WebGL title from the Chrome Web Store and profile it with about:tracing. This is an example trace taken from the excellent WebGL game Skid Racer.
Looks like each frame takes about 20ms, which means that the frame rate is about 50 FPS. You can see that the work is balanced between the CPU and GPU, but the GPU is the resource that's most in demand. If you want to see what it's like to profile real examples of WebGL games try playing around with some of the Chrome Web Store titles built with WebGL including:
If you want your game to run at 60Hz, then for every frame all your operations have to fit into 16ms of CPU and 16ms of GPU time. You have two resources that can be utilized in parallel, and you can shift work between them to maximize performance. Chrome's about:tracing view is an invaluable tool for getting insight into what your code is actually doing and will help you maximize your development time by tackling the right problems.
Besides GPU, you can also trace other parts of the Chrome runtime. Chrome Canary, the early stage version of Chrome, is instrumented to trace IO, IndexedDB and several other activities. You should read this Chromium article for a deeper understanding of the current state of tracing events.
If you are a web game developer, make sure you watch the video below. It is a presentation from Google's Game Developer Advocate team at GDC 2012 about performance optimization for Chrome games:
{% endblock %}


{% extends "instruction_base.html" %} {% load staticfiles %} {% block help_content %}
Each of these tweets will be embedded. Some will have pictures, and some will be part of a discussion. You should use all available information for coding, but focus on the main tweet when applying your labels. The main tweet has a white background and a follow button.


Class Packager_Common_StaticCopies
- Packager_Common_Base
- Packager_Common_StaticCopies
Indirect known subclasses
Packager_Phar, Packager_Php, Packager_Php_Completer, Packager_Php_Scripts_Completer, Packager_Php_Scripts_Dependencies, Packager_Php_Scripts_Order
Located at src/Packager/Common/StaticCopies.php
protected
|
|
protected
|
|
private
|
|
private
|
|
private static
|
|
private static
|
|
private static
|
|
private static
|
|
private static
|
protected
array
|
$staticallyCopiedFiles
|
#
[]
|
private static
|
$_isWindows
|
#
NULL
|
private static
array
|
$_winDirsLinkItems
|
#
[]
|


Preparation time
less than 30 mins
Cooking time
over 2 hours
Serves
Serves 4
Tender, slow-roasted pork loin stuffed with sage, suet, breadcrumbs and lemon zest makes a hearty meal for four.
Equipment and preparation: You’ll need cook’s string for tying up the pork and a potato ricer.
For the stuffed loin of pork, preheat the oven to 150C/300F/Gas 2.
Heat a frying pan and add 25g/10z of the butter. Once hot, add the onion and cook for a couple of minutes. Allow the onion to cool.
In large bowl, mix the cooled onion, pork mince, sage, breadcrumbs, suet and lemon zest.
Lay the pork loin, flesh-side up, on a chopping board.
With a sharp knife, make an incision in the eye of the loin half way down running parallel to the board, cutting almost all the way through. Open the loin up and repeat a few times, cutting so that the loin opens up and it is as flat as the belly part of the pork.
Season with salt and black pepper, then spoon the stuffing onto the loin and spread out along the loin, then roll up into a large sausage.
Secure with cook's string at 5-6 points along the loin and then transfer to a roasting tin.
Rub the rest of the butter over the top of the pork and season with plenty of sea salt.
Roast in the oven for five hours. The crackling should be crisp and the pork very tender.
For the mash potato, cook the potatoes in a pan of boiling salted water for 12-15 minutes, or until tender. Drain.
Press the potato through a potato ricer into a saucepan. Return to the heat, then add the butter and cream and beat to a smooth purée. Season, to taste, with salt and freshly ground black pepper.
For the spring greens, heat the butter in a clean pan and add the spring greens with a little water and cook until wilted.
To serve, carve the pork loin and place on a serving plate. Place the mash potato next to the loin and the wilted greens next to that. Pour over some of the pork jus or gravy.


Ploror688.github.io
This degree will teach you how to write stories, novels, screenplays and poetry. You will study and practice writing in all its forms, from genre fiction Help Desk Central assists Texas A M students, faculty, and staff with information technology questions. CCSS.ELA-Literacy.L.8.1.c Form and use verbs in the indicative, imperative, interrogative, conditional, and subjunctive. English and Creative Writing University of Salford. Creative Writing Prompts – LitBridge. Thousands of free creative writing prompts to write amazing short stories and poetry.
Creative Writing Lesson Plans - Teacher2B.com. ×Close Creative Writing C grade gcse creative writing. Creativity is such a precious and personal part of student writing. In systems that demand such writing. C Grade Creative Writing - Object Creative Writing. ABCya is the leader in free educational computer games and mobile apps for kids. The innovation of a grade school teacher, ABCya is an award-winning destination. Have you ever bothered to look at the creative writing careers that are available? Browse these job possibilities, and then go out there and make it happen.
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Oliver Wendell Holmes Middle School. C Grade Creative Writing - Creative writing


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{% block body %}
Blobstore to GCS migration
Upload
some images to Blobstore (for demo)
Run
Migrate blobstore data to GCS
job
Run
Cleanup migrated blobs
job
{% endblock %}


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The accessKey
attribute is available for many components like buttons, checkboxes or links.
A component with this attribute is accessible by the given character. The character is not case sensitive.
Logging the accessKey can be configured by setting the category
org.apache.myfaces.tobago.internal.util.AccessKeyLogger
to log level "debug".
The usage of accesskeys is different for every OS and browser.
For example, in the Windows-Firefox, you have to press 'Alt + Shift + key'.
In Chrome for Mac OS X it's only 'Control + Alt + key'.
A complete listing can be found at the
Tag Library Documentation:
The accesskey is set to 'a'. Notice, that the 'A' in the label of the button has an underscore.
The accesskey is '3'. Nothing is underlinded, because the value of the label doesn't contain a '3'.
The accessKey
is also available for input fields.
An input field will get the focus after pressing the accesskey.
For the <tc:label/>
tag
an accesskey can be set in combination with the for
attribute.
The following example show a label which is automatically bound to the input field after that.


5 references to ReadEvents
Microsoft.PowerShell.Commands.Diagnostics (5)
GetEventCommand.cs (5)
456
ReadEvents
(logQuery);
499
ReadEvents
(logQuery);
659
ReadEvents
(logQuery);
703
ReadEvents
(logQuery);
727
ReadEvents
(logQuery);


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Developer Note¶
This documentation is edited using MkDocs. For full documentation visit mkdocs.org.
Commands¶
mkdocs serve
- Start the live-reloading docs server.mkdocs build
- Build the documentation site.mkdocs -h
- Print help message and exit.
Adding Pages¶
Because the documentation will include some navigation headers, you may need to edit the configuration file first.
The docs_md/mkdocs.yaml
configuration file looks like:
site_name: DeepClaw
nav:
- Home:
- Overview: index.md
- Installation: install.md
- Manual:
- DeepClaw Pipeline: pipeline.md
- ...
- API:
- deepclaw: code-api.md
- Notes:
- For Developers: devnote.md
theme: readthedocs
You can add a new markdown file into docs, like docs_md/docs/<NEW_FILE_NAME>.md
. Then edit this configuration file, insert the markdown file into the nav
, for example:
...
nav:
...
- Manual:
- <NAVIGATION TAG>: <NEW_FILE_NAME>.md
- ...
- ...
Build¶
Enter folder docs_md
cd docs_md
Then build web pages
mkdocs build -d ../docs --clean
INFO - Cleaning site directory
INFO - Building documentation to directory: <ROOT>\DeepClawBenchmark\docs
INFO - Documentation built in 0.xxx seconds