[% title = "WangEmu Keyboard Map" -%] [% updated = "April 17, 2019" -%] [% pc="PC"; SET pc="Mac" IF (os == "mac") -%] [% page_style= BLOCK %] hr { border: 0; height: 1px; background-color: #b0b0b0; } table thead td { background: #aaffaa; } table td { padding-left:4px; padding-right:4px; } table.underlined { border-collapse:collapse; } table.underlined td { border-bottom:1px solid black; } table.underlined tfoot td { border-bottom-style:none; font-size:small; } table.underlined tbody td { border: 1px solid #aaaaaa; } table.underlined tbody tr:nth-child(even) { background: #dddddd; } table.underlined thead td { border: 1px solid #bbbbbb; } table.keywords tbody td:nth-child(2), table.keywords tbody td:nth-child(4) { font-family:courier; } li { margin-bottom: 0.4em; } .arrow { font-size:120% } div.diagram { background: 0xff0000; } [% END -%]
The Wang 2200 had a number of different keyboard options during its life. The earliest ones are best described as being more like a calculator keyboard that had the letters retrofitted to it than a keyboard meant for typing. Later ones did have a more or less normal typewriter layout augmented with some dedicated keys for performing common tasks.
One problem most emulators have is deciding how to map the emulated keys onto the keys available on the host computer's keyboard. Many emulator writers attempt to map the emulated keys to the same positions of the keyboard even if the key legend is very different (such that a blindfolded user of the emulated computer would feel at home). WangEmu takes the other tack. As much as possible, if a key with the right legend is available on the host keyboard, that is the one used to represent the equivalent 2200 key.
That still leaves some problems. The [% pc %] keyboard has many keys that the 2200 (more correctly, the 2226 keyboard) didn't have, and the 2226 had some keys that the [% pc %] keyboard doesn't have. In these cases, WangEmu tries to pick keys that are somewhat mnemonic. Also, not all keys were directly mapped since such a mapping was rarely used and adding it to the emulator would cause more confusion than it was worth (e.g., mapping "RENUMBER" to the shifted comma key, while accurate, would have necessitated moving the "<" symbol to some other obscure location).
Another matter is that there isn't complete standardization on keyboard layouts. Perhaps a future version of the emulator will allow for a user-configurable key map, but for now, changing it requires editing the source code and recompiling.
Unfortunately, the Wang has 16 special function keys, while most PC keyboards have only 12. Since F13-F15 don't typically exist, WangEmu offers three workarounds.
Unfortunately, the Wang has 16 special function keys, while not all Mac keyboards do. OS X also steals some keys for various Exposé functions; holding down the FN-key while pressing the indicated function key will allow the emulator to see the function key press without the side effects.
There are two other methods for getting function key presses to the emulator. First, WangEmu can be configured to display a toolbar with all the special function keys.
Second, special function keys used in the EDIT mode are also mapped to control key combinations. For example, to enter the SF 13 key, which in edit mode causes the cursor to move left one position, it is much more mnemonic to press LEFT-ARROW (←).
[% END -%]Below is a complete table of the mappings. In some cases, there are two [% pc %] keys or key combinations that are used to emulate a given keystroke. On the 2200, some of the special function keys get a dedicated purpose when in edit mode, shown as the last column of the table.
| Wang key | 2200 use | 2200 use in edit mode | [% pc %] keys | |
| †This edit behavior is for (M)VP OS only | ||||
| ‡This behavior is for 2200A/B/C/S/T Wang BASIC | ||||
| §This behavior is for 2236 serial terminals w/(M)VP | ||||
| SF0 | special function 0 | n/a | ESC | |
| SF1 | special function 1 | n/a | F1 | |
| SF2 | special function 2 | n/a | F2 | |
| SF3 | special function 3 | n/a | F3 | |
| SF4 | special function 4 | †cursor to end of line | [% IF (os == "pc") -%]F4 Ctrl-→ |
[% ELSE -%]
F4 Shift-↓ |
[% END -%]
| SF5 | special function 5 | †cursor down a line | F5 ↓ |
|
| SF6 | special function 6 | †cursor up a line | F6 ↑ |
|
| SF7 | special function 7 | †cursor to start of line | [% IF (os == "pc") -%]F7 Ctrl-← |
[% ELSE -%]
F7 Shift-↑ |
[% END -%]
| SF8 | special function 8 | delete to end of line | F8 End Ctrl-K(ill) |
|
| SF9 | special function 9 | delete char under cursor | F9 Delete Ctrl-D |
|
| SF10 | special function 10 | insert char at cursor | [% IF (os == "pc") -%]F10 Insert Ctrl-I |
[% ELSE -%]
F10 Ctrl-I |
[% END -%]
| SF11 | special function 11 | cursor right 5 places | F11 Shift + → |
|
| SF12 | special function 12 | cursor right 1 place | F12 → |
|
| SF13 | special function 13 | cursor left 1 place | [% IF (os == "pc") -%]Ctrl-F9 ← |
[% ELSE -%]
F13 ← |
[% END -%]
| SF14 | special function 14 | cursor left 5 places | [% IF (os == "pc") -%]Ctrl-F10 Shift + ← |
[% ELSE -%]
F14 Shift + ← |
[% END -%]
| SF15 | special function 15 | recall line | [% IF (os == "pc") -%]Ctrl-F11 Ctrl-F |
[% ELSE -%]
F15 Ctrl-F |
[% END -%]
| EDIT | enter edit mode | n/a | [% IF (os == "pc") -%]Ctrl-F12 Ctrl-E |
[% ELSE -%]
F16 Ctrl-E |
[% END -%]
| LINE ERASE | clear whole line | clear whole line | Home | |
| ‡STMT NUMBER | next line number | Tab | ||
| §FN | function key | Tab | ||
| HALT/STEP | break/single step | n/a | [% IF (os == "pc") -%]Break Ctrl-S |
[% ELSE -%]
Ctrl-S | [% END -%]
Pressing the key or key sequence for SF0-SF15 in combination with the SHIFT key will generate the codes for the 2200's special function 16 through 31 keys (the 2226 also had only 16 special function keys, SF0-SF15, and SF16-SF31 were obtained by pressing SHIFT to add 16 to the special function key number).
To recall and edit, say, line 500, either of the following sequences can be used:
[% IF (os == "pc") -%] 500<press ctrl><F12><F11><release ctrl> [% ELSE -%] 500<F16><F15> [% END -%]
500<press ctrl><E><F><release ctrl>
The 2226 keyboard had two modes of operation: "Keyword/A" and "A/a". Which mode the keyboard was in was controlled by a toggle switch on the left side of the keyboard. This is controlled in the emulator in any of three ways: the checkbox in the lower left corner of the emulated CRT window, via the Configure/Keyword mode menu item, or with the [% os_pick("Alt-K", "Cmd-K") %] shortcut.
| [% img("keyword1.png") %] | [% img("keyword2.png") %] | [% img("menu_config.png") %] |
In "A/a" mode, the keyboard works pretty much like a typewriter, with unshifted keys producing lower case letters and shifted keys producing capital letters. In "Keyword/A" mode, unshifted keys produced capital letters while shifted keys produced BASIC keywords. Most of them have been preserved.
| [% pc %] key | Keyword | [% pc %] key | Keyword |
| A | HEX( | N | TRACE |
| B | SKIP | O | STEP |
| C | REWIND | P | NEXT |
| D | DATA | Q | COM |
| E | DEFFN | R | GOSUB |
| F | RESTORE | S | STR( |
| G | READ | T | RETURN |
| H | IF | U | INPUT |
| I | FOR | V | SAVE |
| J | THEN | W | DIM |
| K | STOP | X | BACKSPACE |
| L | END | Y | REM |
| M | GOTO | Z | SELECT |
In 2236 mode (serial terminal), the Wang keyboard did not have a keyword mode. Instead, the same switch just toggled between normal mode and caps-lock mode.
| [% img("keyword1b.png") %] | [% img("keyword2b.png") %] | [% img("menu_config_b.png") %] |
For both 2226 (dumb terminal) and 2236 (serial terminal) modes of operation, a few keys couldn't be conveniently mapped to their Wang-like positions and have been mapped to control keys. Each (except CONTINUE) uses the first letter of the word it maps as a convenient mnemonic.
| [% pc %] key | Keyword |
| Ctrl-C | CLEAR |
| Ctrl-L | LOAD |
| Ctrl-P | |
| Ctrl-R | RUN |
| Ctrl-Z | CONTINUE |
A number of other keyboard shortcuts have been added to map keys that don't appear on a [% pc %] keyboard, or which are convenient 2nd choices vs using the special function key toolbar. The control key names try to use a mnemonic letter, except for Ctrl-F (SF15/recall). This was chosen because the [edit][recall] sequence is a frequent pair, and so Ctrl-[E][F] is a quick action.
The odd man out is the RESET key, which was mapped to Shift-[% os_pick("Alt-R","Cmd-R") %] to make it difficult to accidentally trigger.
| [% pc %] key | key |
| Ctrl-E | edit mode toggle |
| Ctrl-F | edit mode recall |
| Ctrl-D | edit mode delete |
| Ctrl-I | edit mode insert |
| Ctrl-K | edit mode kill to end of line |
| Ctrl-S | halt/step |
| Break | halt/step |
| END | ERASE key |
| Tab | STMT NUMBER key (2226) |
| Tab | FN key (2236) |
| Shift-[% os_pick("Alt-R","Cmd-R") %] | RESET |
There are a few keyboard shortcuts that don't map to a real keyboard behavior; rather, these are used to manage the emulation, not the emulated computer.
| [% pc %] key | Function |
| [% os_pick("Alt-G","Cmd-G") %] | screen grab |
| [% os_pick("Alt-X","Cmd-X") %] | exit application |
| [% os_pick("Alt-K","Cmd-K") %] | toggle keyword mode |
| [% os_pick("Alt-Enter","Cmd-Enter") %] | toggle full-screen mode |
Finally, here is a diagram showing where all the keys are mapped, at least on my keyboard. Certain keys may appear in different locations on different keyboards, especially European keyboards.


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Fun With Speech
text-to-speech
from Google Translate
Say it
Examples:
hello
je suis desole mais la maison est un vrai bordel.
When there are more than 100 characters, you have to split the source text into chunks, and speak each chunk in sequence. And yes, it can sound funny. It's as if one sentence ends mid-sentence, and then another one starts up.
At what time is the meeting?


On the dangers of Intel's frequency scaling
While I was writing the post comparing the new Qualcomm server chip, Centriq, to our current stock of Intel Skylake-based Xeons, I noticed a disturbing phenomena. When benchmarking OpenSSL 1.1.1dev, I discovered that the performance of the cipher ChaCha20-Poly1305 does not scale very well. On a single thread, it performed at the speed of approximately 2.89GB/s, whereas on 24 cores, and 48 threads it…


SVG icons use the combination of <svg>
and
<use>
elements. The icon is dictated by the name after the
hash in the <use>
element's href
. You can
view the options in the icon directory.
It's imperative that you include the viewBox
attribute as shown below.
Prefixing the href
attribute with xlink:
is required for SVG images to display in Safari and iOS devices.
Notice in the usage instructions above the icon source file is referenced as
/assets/svgs/icons.svg
. It's ideal to have this file local to
your project, as there are limitations to working with the
<use>
element while referencing an external file.
There are instructions on using Angular CLI to load assets into your project here.
If you'd like to access the assets externally, they are uploaded to S3 with
each release. They are named with their version number. For example, the
icon sprite file for 0.14.0
is available at
https://d1tmclqz61gqwd.cloudfront.net/images/icons-0.14.0.svg.
New icons are generated using the source Sketch file. This process is
documented in src/assets/svgs/README.md
in the crds-styles
project.


|
UMC
1.0
|
This interface acts as a base interface for shots added to tracks in UMC. More...
#include <IShot.h>
Public Types | |
| enum | eShotTypes { kShotTypeClip = 0, kShotTypeTransition = 1, kShotTypeAll = Max_UMC_Uns32 - 1, kShotTypeMaxValue = Max_UMC_Uns32 } |
| Indicates various types of shots available in UMC. More... | |
| typedef std::vector< spIFrame > | FrameList |
| typedef std::vector< spcIFrame > | cFrameList |
| typedef std::vector< spIShotSource > | ShotSourceList |
| typedef std::vector< spcIShotSource > | cShotSourceList |
| Public Types inherited from UMC::IUMCNode | |
| enum | eNodeTypes { kNodeTypeNone = 0, kNodeTypeSource = 1, kNodeTypeOutput = 2, kNodeTypeTrack = 4, kNodeTypeShot = 8, kNodeTypeShotSource = 16, kNodeTypeFrame = 32, kNodeTypeUMC = 64, kNodeTypeAll = 0xFFFFFFFF } |
| Indicates various types of node available in UMC. More... | |
| typedef std::vector< spIUMCNode > | NodeList |
| typedef std::vector< spcIUMCNode > | cNodeList |
Public Member Functions | |
| virtual eShotTypes | GetType () const =0 |
| Gets the shot type. More... | |
| virtual void | SetInCount (const EditUnitInCount &inCount)=0 |
| Sets the in count of the shot. More... | |
| virtual EditUnitInCount | GetInCount () const =0 |
| Sets the in count of the shot. More... | |
| virtual void | SetDuration (const EditUnitDuration &duration)=0 |
| Sets the duration of the shot. More... | |
| virtual EditUnitDuration | GetDuration () const =0 |
| Gets the duration of the shot. More... | |
| virtual spIFrame | AddFrame (const spISource &source)=0 |
| Creates a new frame from a source and adds it to the shot. More... | |
| virtual spIFrame | AddFrame (const std::string &buffer)=0 |
| Creates a new frame from a buffer and adds it to the shot. More... | |
| virtual spIShotSource | AddShotSource (const spISource &source)=0 |
| Creates a new shot source from a source and adds it to the shot. More... | |
| virtual spIShotSource | AddShotSource (const std::string &buffer)=0 |
| Creates a new shot source from a buffer and adds it to the shot. More... | |
| virtual size_t | FrameCount () const =0 |
| Gets the number of frames present in the shot. More... | |
| virtual FrameList | GetAllFrames ()=0 |
| Gets all the frames present in the shot. More... | |
| virtual cFrameList | GetAllFrames () const =0 |
| Gets all the frames present in the shot. More... | |
| virtual spIFrame | GetFrame (const std::string &uniqueID)=0 |
| Gets a frame with a particular unique id from the shot. More... | |
| virtual spcIFrame | GetFrame (const std::string &uniqueID) const =0 |
| Gets a shot source with a particular unique id from the shot. More... | |
| virtual size_t | ShotSourceCount () const =0 |
| Gets the number of shot sources present in the shot. More... | |
| virtual ShotSourceList | GetAllShotSources ()=0 |
| Gets all the shot sources present in the shot. More... | |
| virtual cShotSourceList | GetAllShotSources () const =0 |
| Gets all the shot sources present in the shot. More... | |
| virtual spIShotSource | GetShotSource (const std::string &uniqueID)=0 |
| Gets a shot source with a particular unique id from the shot. More... | |
| virtual spcIShotSource | GetShotSource (const std::string &uniqueID) const =0 |
| Gets a shot source with a particular unique id from the shot. More... | |
| virtual size_t | RemoveAllShotSources ()=0 |
| Removes all the shot sources from the shot. More... | |
| virtual size_t | RemoveAllFrames ()=0 |
| Removes all the frames from the shot. More... | |
| virtual size_t | RemoveFrame (const std::string &uniqueID)=0 |
| Removes a frame with a particular unique id from the shot. More... | |
| virtual size_t | RemoveShotSource (const std::string &uniqueID)=0 |
| Removes a shot source with a particular unique id from the shot. More... | |
| virtual | ~IShot ()=0 |
| Public Member Functions inherited from UMC::IUMCNode | |
| virtual eNodeTypes | GetNodeType () const =0 |
| Get the node type of the node. More... | |
| virtual const std::string & | GetUniqueID () const =0 |
| Get the unique id of the node. More... | |
| virtual bool | SetUniqueID (const std::string &uniqueID)=0 |
| Set the unique id of the node. More... | |
| virtual std::string | GetParsedID () const =0 |
| Get the parsed id of the node. More... | |
| template<typename requiredNodeType > | |
| weak_ptr< requiredNodeType > | GetParent () |
| Get the parent node of the current node. More... | |
| template<typename requiredNodeType > | |
| weak_ptr< const requiredNodeType > | GetParent () const |
| Get the parent node of the current node. More... | |
| template<typename requiredNodeType > | |
| shared_ptr< requiredNodeType > | GetChild (const std::string &uniqueID) |
| Get the child node of the current node with a particular unique id. More... | |
| template<typename requiredNodeType > | |
| shared_ptr< const requiredNodeType > | GetChild (const std::string &uniqueID) const |
| Get the child node of the current node with a particular unique id. More... | |
| template<typename requiredNodeType > | |
| shared_ptr< requiredNodeType > | GetDecendant (const std::string &uniqueID) |
| Get the descendant node of the current node with a particular unique id param[in] uniqueID A value of type std::string indicating the unique id of the descendant node to be found. More... | |
| template<typename requiredNodeType > | |
| shared_ptr< const requiredNodeType > | GetDecendant (const std::string &uniqueID) const |
| Get the descendant node of the current node with a particular unique id param[in] uniqueID A value of type std::string indicating the unique id of the descendant node to be found. More... | |
| virtual wpcIUMCNode | GetParentNode () const =0 |
| Get the parent node of the current node. More... | |
| virtual wpIUMCNode | GetParentNode ()=0 |
| Get the parent node of the current node. More... | |
| virtual spcIUMCNode | GetDecendantNode (const std::string &uniqueID) const =0 |
| Get the descendant node of the current node with a particular unique id. More... | |
| virtual spIUMCNode | GetDecendantNode (const std::string &uniqueID)=0 |
| Get the descendant node of the current node with a particular unique id param[in] uniqueID A value of type std::string indicating the unique id of the descendant node to be found. More... | |
| virtual spcIUMCNode | GetChildNode (const std::string &uniqueID) const =0 |
| Get the child node of the current node with a particular unique id. More... | |
| virtual spIUMCNode | GetChildNode (const std::string &uniqueID)=0 |
| Get the child node of the current node with a particular unique id. More... | |
| virtual NodeList | GetAllChildren ()=0 |
| Get the list of all the children of the node. More... | |
| virtual cNodeList | GetAllChildren () const =0 |
| Get the list of all the children of the node. More... | |
| virtual NodeList | GetAllDecendants ()=0 |
| Get the list of all the descendants of the node. More... | |
| virtual cNodeList | GetAllDecendants () const =0 |
| Get the list of all the descendants of the node. More... | |
| virtual size_t | GetReferenceCount () const =0 |
| Get the reference count of the node based on the unique id of the node. More... | |
| virtual std::string | Serialize () const =0 |
| Get the serialized XMP representation of the node. More... | |
| virtual spICustomData | GetCustomData (const std::string &customDataNameSpace, const std::string &customDataName)=0 |
| Get the custom data associated with the node having a certain namespace and name. More... | |
| virtual spcICustomData | GetCustomData (const std::string &customDataNameSpace, const std::string &customDataName) const =0 |
| Get the custom data associated with the node having a certain namespace and name. More... | |
| virtual bool | SetCustomData (const std::string &customDataNameSpace, const std::string &customDataName, const spICustomData &customData)=0 |
| Add the custom data associated with the node having a certain namespace and name. More... | |
| virtual INT_UMC::pIUMCNodeI | GetInternalNode ()=0 |
| Get the pointer to the internal node object. More... | |
| virtual INT_UMC::pcIUMCNodeI | GetInternalNode () const =0 |
| Get the pointer to the internal node object. More... | |
This interface acts as a base interface for shots added to tracks in UMC.
Provides functions to add and remove shots sources and frames to shots. It also provides functions to get and set various properties of shots. It contains APIs to access shot sources and frames added to a shot
| typedef std::vector< spcIFrame > UMC::IShot::cFrameList |
| typedef std::vector< spcIShotSource > UMC::IShot::cShotSourceList |
| typedef std::vector< spIFrame > UMC::IShot::FrameList |
| typedef std::vector< spIShotSource > UMC::IShot::ShotSourceList |
Indicates various types of shots available in UMC.
| Enumerator | |
|---|---|
| kShotTypeClip | |
| kShotTypeTransition | |
| kShotTypeAll | |
| kShotTypeMaxValue |
Definition at line 39 of file IShot.h.
Creates a new frame from a source and adds it to the shot.
| [in] | source | a value of type std::string indicating the buffer from which the frame is to be created |
|
pure virtual |
Creates a new frame from a buffer and adds it to the shot.
| [in] | buffer | a value of type std::string indicating the buffer from which the frame is to be created |
|
pure virtual |
Creates a new shot source from a source and adds it to the shot.
| [in] | source | a value of type std::string indicating the buffer from which the frame is to be created |
|
pure virtual |
Creates a new shot source from a buffer and adds it to the shot.
| [in] | buffer | a value of type std::string indicating the buffer from which the shot source is to be created |
|
pure virtual |
Gets the number of frames present in the shot.
|
pure virtual |
Gets all the frames present in the shot.
|
pure virtual |
Gets all the frames present in the shot.
|
pure virtual |
Gets all the shot sources present in the shot.
|
pure virtual |
Gets all the shot sources present in the shot.
|
pure virtual |
Gets the duration of the shot.
|
pure virtual |
Gets a frame with a particular unique id from the shot.
| [in] | uniqueID | a value of type std::string indicating the unique id of the frame |
|
pure virtual |
Gets a shot source with a particular unique id from the shot.
| [in] | uniqueID | a value of type std::string indicating the unique id of the frame |
|
pure virtual |
Sets the in count of the shot.
|
pure virtual |
Gets a shot source with a particular unique id from the shot.
| [in] | uniqueID | a value of type std::string indicating the unique id of the shot source |
|
pure virtual |
Gets a shot source with a particular unique id from the shot.
| [in] | uniqueID | a value of type std::string indicating the unique id of the shot source |
|
pure virtual |
Gets the shot type.
|
pure virtual |
Removes all the frames from the shot.
|
pure virtual |
Removes all the shot sources from the shot.
|
pure virtual |
Removes a frame with a particular unique id from the shot.
| [in] | uniqueID | a value of type std::string indicating the unique id of the frame to be removed |
|
pure virtual |
Removes a shot source with a particular unique id from the shot.
| [in] | uniqueID | a value of type std::string indicating the unique id of the shot source to be removed |
|
pure virtual |
Sets the duration of the shot.
| [in] | duration | a value of type EditUnitInDuration indicating the duration of the shot. |
|
pure virtual |
Sets the in count of the shot.
| [in] | inCount | a value of type EditUnitInCount indicating the in count of the shot. |
|
pure virtual |
Gets the number of shot sources present in the shot.


ATTN Dddddddd R. Rrrrr , I am BARRISTER P.T.GEORGE at law. I am the personal Attorney to MR Robert Rrrrr a national of your country, who used to work with shell development company in Nigeria and as well a one time secret agent in transfering of money overseas for the Late head of state of Nigeria {Late Gen.SANI ABACHA}.Before his death On the 21st of April 1999 my client,his wife And their three childrenwere involved in a car accident along sagbama express road in which alloccupants of the motor died}. My client{ROBERT} deposited as family belongings in a CONSIGNMENT {ie jewelries} the sum of $10m in a Global Security and finance company here in Nigeria for himself, with the hope of transferring it to his country as soon as he is on leave. Since his death I have made several enquiries to your embassy to locate any of my clients extended relatives this has also proved unsuccessful. After these several unsuccessful attempts, I decided to trace his last name over the Internet, to locate any member of his family hence I contacted you.I have contacted you to assist in repartrating the money and property left behind by my client before they get confisicated or declared unserviceable by the Security Company where this huge deposits were lodged. Particularly, the Global Security company where the deceased had an account valued at about 10million dollars has issued me a notice to provide the next of kin or have the account confisicated within the next ten official working days.since then I have been unsuccesfull in locating the the relatives for over 2years now I therefore seek your consent to present you as the next of kin of the deceased since you have the same last name so that the proceeds of this account valued at 10million dollars can be paid to you and then you and me can share the money. 40% to me and 60% to you I have all necessary legal documents that can be used to back up any claim we may make. All I require is your honest cooperation to enable us see this through. I guarantee that this will be executed under a legitimate arrangement that will protectyou from anybreach of the law. Please get in touch with me through my confidential email[<EMAIL_ADDRESS>]or you can call me on my phone number +234-80- 330-48048 . Best regards, BARRISTER P.T.GEORGE, ____________________________________________________________ Yahoo! Messenger - Communicate instantly..."Ping" your friends today! Download Messenger Now http://uk.messenger.yahoo.com/download/index.html


{% extends 'base.html' %} {% load static %} {% block content %}
Designer and Programmer, Oliver.
My name is Oliver, I am currently in charge of the design of the programs here at N3, I am also a developer/programmer. I am passionate about coding useful programs in a variety of programming languages. My other skills outside of programming and design is Music which I hope to be the composer of future programs here at N3.
A little about me...
I am from Moscow, Russia but I live in the UK. I lived here for almost 7 years now!
I really like IT and history. I enjoy a bit of web design and anything to do with computer components.
I just graduated from Dwight School London and now I want to go to Newcastle University.
I like to play tennis and golf at my free time. I also love to read history and programming books.
My skills
Python was the first language that I learned and I am really proficient at it.
The next I learned was CSS and HTML. I am trying to get better but I believe that I have good enough about them.
JavaScript is something that I am still learning and trying to improve at, but my hard work is improving my skills dramatically.
Databases are complicated for me but I am doing my best to get as good as I can at them.
Databases are complicated for me but I am doing my best to get as good as I can at them.


Dmitri Ivanovich Mendeleev (February 8 1834-February 2 1907) a Russian chemist and inventor best remembered for formulating the Periodic Law and creating a farsighted version of the periodic table of elements.
He used the Periodic Law not only to correct the then-accepted properties of some known elements but, also to predict the properties of eight elements that were yet to be discovered.
Mendeleev was born in the village of Verkhnie Aremzyani, near Tobolsk in Siberia, to Ivan Pavlovich Mendeleev and Maria Dmitrievna Mendeleeva. Mendeleev was the youngest of 17 siblings, of whom "only 14 stayed alive to be baptized" according to Mendeleev's brother Pavel, meaning the others died soon after their birth. His father became blind and lost his teaching position. His mother was forced to work and she restarted her family's abandoned glass factory.
At the age of 13, after the passing of his father and the destruction of his mother's factory by fire, Mendeleev attended the Gymnasium in Tobolsk.
In 1849, his mother took Mendeleev across Russia from Siberia to Moscow with the aim of getting Mendeleev enrolled at the Moscow University. The university in Moscow did not accept him. The mother and son continued to Saint Petersburg to the father's alma mater. The now poor Mendeleev family relocated to Saint Petersburg, where he entered the Main Pedagogical Institute in 1850. After graduation, he contracted tuberculosis, causing him to move to the Crimean Peninsula on the northern coast of the Black Sea in 1855. While there, he became a science master of the 1st Simferopol Gymnasium. In 1857, he returned to Saint Petersburg with fully restored health.
Between 1859 and 1861, he worked on the capillarity of liquids and the workings of the spectroscope in Heidelberg. Later in 1861, he published a textbook named Organic Chemistry. This won him the Demidov Prize of the Petersburg Academy of Sciences. On 4 April 1862, he became engaged to Feozva Nikitichna Leshcheva, and they married on 27 April 1862 at Nikolaev Engineering Institute's church in Saint Petersburg.
Mendeleev became a professor at the Saint Petersburg Technological Institute and Saint Petersburg State University in 1864, and 1865. In 1865, he became Doctor of Science for his dissertation "On the Combinations of Water with Alcohol".
In 1867, Mendeleev wrote the definitive textbook of his time: Principles of Chemistry. As he attempted to classify the elements according to their chemical properties, he noticed patterns that led him to postulate his periodic table; he claimed to have envisioned the complete arrangement of the elements in a dream. He achieved tenure in 1867 at St. Petersburg University and started to teach inorganic chemistry. By 1871, he had transformed Saint Petersburg into an internationally recognized center for chemistry research


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Read example.cpp and doxygen documentation The boost library is required Make make clean all Thanks for use it! License: BSD --


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become liquid rich.
Bootstrap liquidity though our all-in-one bonding curve tool service
How it works
Using a bonding curve to collect liquidity, Liquorice Gen will take your token from 0 to hero, and allow you to launch a Uniswap market for your freshly funded token.
Below are the various parameters that can be set and fiddled with in order to design your token.
- The first set of parameters are the basic ERC20 token parameters
- This is followed by the advanced set up for the thresholds for transitioning your token from the bonding curve to a Uniswap market.
- Finally the parameters for the bonding curve - which will determine the price of your token until the transition to the open market.
- You can edit any of these fields and see the results in the summary.
- When you are happy with the results, you can generate your bonding curve at the end of this page.
1. Design your Token
These parameters set up the basics of your ERC20 token.
2. Advanced Token Setup
For the magic of Liquorice Gen to work you need to fill in a few more advanced parameters for your Token collateral. The threshold inputs will be scaled by 1e18 for you.
Threshold
3. Curve Parameters
To determine the price of the token, the bonding curve needs to be configured.
This
configuration will affect the price of the token, as well as how much collateral will be in your token when
it
transitions to the free market. The collateral values can be seen in much more detail in the results section
of this page once you have configured the curve.
How does the bonding curve smart contract work?
All of these numbers are scaled to 1e18. This means that if you enter 400 you are really entering 0 . 000 000 000 000 000 400. Each parameter has a max limit that it cannot be greater than (or you are going to run into some overflows). These limits are determined by your token threshold.
Protip
Holding the others
constant,
a, b & c represent the following:
a sets the curvature of the line. Setting a >
0
will make the price of your token exponential, and climb very quickly.
b sets the gradient of the
line, i.e how steeply it rises. If b > 0 then your curve will be tilted upwards, and the price will
steadily increase.
c sets how high the price starts. This variable has more flexibility and does
not
affect over/under flows as much so long as c < 1e18.
Protip
Name of Token:
This will be the name of your
token.
Symbol:
This will be the shorthand that is
used to display the name of your token.Collateral
Address:
The address of the ERC20 token you want the cost of
your token to be set in. I.e enter the DAI address and the price of your token will be expressed as a DAI
value.
Note: Eth is not supported as a collateral token, you will need to use
wrapped
Eth. It is recommended you use a stable coin, as a token with a volatile price will heavily affect the
opportunity cost of buying your token.
Protip
Token threshold:
How many tokens do you want to be minted
before moving across to the free market. Remember that you will not be able to mint more tokens than this
number, so it's better for this to be high with a low bonding curve price.
Timeout:
This will determine how long your token will wait
before it starts checking against the minimum threshold rather than the max threshold. Your bonding curve
will
not shut down or stop functioning after this timeout, Its rather a way to lower the barrier for
transitioning
after expiry.
Minimum Token Threshold
The minimum
number of tokens you want to be minted before transitioning your token into the free market. This value will
only be checked against after the contract has timed out.
4. Summary
Given the parameters you set, here is how your curve is going to behave, and how much funding is going to be available when you move over to a Uniswap pool.
Token Collateral Address
Token Threshold
Minimum Token
Threshold
Collateral Time Out
(months)
curve Parameter
curve Parameter
curve Parameter
5. Full Results
Given the parameters you set, here is how your curve is going to behave, and how much funding is going to be available when you move over to a Uniswap pool 🦄
how much collateral there will be at the token threshold
how much collateral there will be at the min token threshold
MAX number of tokens
MAX Token Start Price
Min Number of Tokens
Min Token Start Price
6.
Selecting I am ready below will generate your
transaction.


Isar735.github.io
You can help your child succeed in school. During homework elementary and secondary school years, your child will learn, grow, share different experiences
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HRTF Sound - Better Battlelog Forums #108349
Sitemap
20. September 2013 05:35
Topicstarter
GameFreakBoy
This is unreal. Use standard stereo headphones for this. It is even better than surround.
http://www.youtube.com/watch?v=QbOmya3X4kw
Does anyone know of a sound card that can do this?
20. September 2013 08:03
BrainFooLong
Administrator
That is epic. It sounds so true, even better than any surround sound i've heard until now.
20. September 2013 08:32
juress
Theme Developer
http://www.youtube.com/watch?v=G5X9oUNSYyE
Same thing, just with a little bit funnier stuff :)


--- layout: page title: About Ben image: /assets/images/Kparksky.jpg ---
My name is Ben Finlay, a Microsoft PL-300 certified Associate Data Anaylst based in Perth, Australia with a background in Graphic Design. I am passionate about creating appealing data visualisations that tell clear and compelling data stories, helping users make better decisions. My goal is to make it easier for people to understand and use data efficiently.
Currently, I am seeking my next opportunity while working on some projects that I am interested in contributing to my portfolio.
I am available for short-term projects and/or longer-term employment/engagement.
I went to school in Sydney for Graphic Design and have worked in the large format print industry for almost 15 years. During that time, I have worked as a Graphic Designer, Concept Artist, Pre-press, Project Manager, and I even implemented a CRM system!
One of the dissatisfactions of a concept artist is that you may have produced something that you believe is visually appealing and conveys the message that the brand wants to convey. However, you have no idea how your creation helped the brand, and if at all, by how much. Companies may do analysis on their marketing, but that's information the artist seldom sees.
I've always been passionate about creative expression, but as time passed, I realized that the large format industry was losing its charm in terms of opportunities for meaningful creative input. The trend was shifting towards receiving artwork created in-house by brands rather than collaborative efforts in ideation and design. A larger part of my role became processing artwork for production.
This is when I discovered the exciting world of data visualisation! I started exploring different career paths that can perhaps utilize more of my visual skills. Swamped by information, I was interested in finding a better way to see it all and understand it all. Why not visually? I started chatting with a Data Scientist friend, and that's when I realized that data visualisation is the perfect career path that I've been searching for all along. I have always been intrigued by information, data visualization provides the tools to digest those information. My Data Scientist friend talked about how, in the data field, they often struggle with creating captivating visualizations that are appealing and that the user wants to interact with. This is promising because I believe this is an area that I, an ex Graphic Designer, can make a real difference in.
In order to make my career transition a reality, I knew I needed to chart a course towards my goal.
I started by scouring the internet to come up with a list of resources to study. I knew I needed to immerse myself in this new field to truly understand it, so I found online courses, articles, and forums to help me along the way. I also identified key skills required for a data visualizer through looking at job advertisements, and I made sure I have a list of resources to cover all of them.
But I didn't stop there. I know I will need to gain real-world experience to be relevant to future employers, so I reached out to my friend who worked in the data industry for project suggestions. The projects they recommended challenged me and helped me develop my skills further. They were also able to recommend a range of data sources that I can "play" with to understand how to handle different types of data that I might come across.
Of course, I knew I needed a tangible goal to work towards. Without one, how would I know when I was ready to apply for a job? So, I set my sights on obtaining the Associate Data Anaylst PL-300 certification from Microsoft. The process of studying for the certification highlighted some not-so-exciting parts of the job, such as security and administration, but I was determined to figure it out so that I could have a career in data visualization.
Most of my present time is spent learning more about the Microsoft Power Apps Ecosystem and developing more case studies to display here for my new journey into the world of data visualization. I am keen for any opportunities, be it short term or long term, so that I can learn further and put my skills into practice.
During my career transition journey, Freya the OHS officer is always by my side, following my every move. I can normally tell if I have been sitting in front of the computer for too long - a sad meow for attention and a sudden paw on the keyboard.
I have been a Warhammer player since I was a kid. I am very proud of my miniature army collection that I collected over the years. It's been a great way to meet different people and painting the miniatures can be rather relaxing. Aside from this, I also enjoy going for walks in Kings Park.


txt
Right
Wrong
The game is over: I'm still hungry ...
try again
Thanks for helping me...
play again


The reported actual value description.
If the test group did not error, this is the number of allocations that occurred durring the the test's exection.
This is the average (mean) value.
This value indicates if an average should be calculated
This value indicates if a max value should be calculated.
This value indicates if a median value should be calculated.
This value indicated if a min value should be calculated.
This value indicates if a standard deviation value should be calculated.
This value indicates if the variance should be calculated.
The number of decimal places used for rounding.
If the test group did not error, this is the number of block decrements that occurred during the test's exection.
This is the timestamp for when the test ended in milliseconds.
A set of errors that were reported for this test.
The reported expected value description.
If the test group did not error, this is the number of deallocations that occurred durring the the test's exection.
This is the test function pointer.
This value indicates if an average was calculated.
This value indicates if a max was calculated.
This value indicates if a median value was calculated.
This value indicates if a min value was calculated.
This value indicates if a standard deviation value was calculated.
A boolean indicating if the variance was calcluated.
If the test group did not error, this is the number of block increments that occurred during the test's exection.
A set of strings logged by the test itself.
This is the max time.
This value indicates the maximum test runtime.
This value indicates the maximum number of samples to collect.
This is the calculated median time.
If the test failed, this is the message describing why the test failed.
This is the calculated min time.
The actual test's name or description.
This value is set to true if the test is expected to throw.
The indicator to see if the test passed.
This value indicates if performance statistics were collected for this test.
The indicated to see if a test actually ran.
The raw variance calculation before rounding was applied.
If the test group completed, this is the delta number of allocations that occured during the
TestResult
execution.
If the test group completed, this is the number of allocations currently on the heap when the
TestResult
execution ends.
This is the number of allocations currently on the heap when the TestResult
execution starts.
This is the run time for the test in milliseconds.
The generated stack trace if the test errored.
This is the timestamp for when the test started in milliseconds.
This is the calculated standard deviation of the times collected.
The time in milliseconds indicating how long the test ran for each run.
This value indicates the calculated variance used for standard deviation calculations.
A set of warnings that were reported for this test.
Caclculate the average value of the collected times.
Calculate the max time of the collected times.
Calculate the median value of the collected times.
Calculate the min value of the collected times.
Calculate the standard deviation of the collected times.
Calculate the variance.
Generated using TypeDoc
This is the data class that contains all the data about each
test()
orit()
function defined in theAssemblyScript
module.


<othermeta>
The <othermeta>
element can be used to identify properties not otherwise
included in <metadata>
and to assign name/content values to those
properties. The @name
attribute identifies the property and the
@content
attribute specifies the property's value. All
<othermeta>
elements are considered part of the topic's metadata and
should be reflected in the output as appropriate for the output medium.
Category: Prolog (metadata) elements


Well hello there traveler!
The idea
The purpose of this website, is to showcase logs of compromises of SSH and Telnet, and the perpetrator's interactions, for our pleasure and entertainment.
All logged interactions are authentic. We are doing this by exposing our poor honeypots out there in the dangerous interwebz and waiting for actual attacks. After that, it's all about watching the logs for indications of, well, whatever we find interesting or funny. In general, the more unique, the better.
Some serious articles might appear here. We never know what might show up, in general we are looking for the fun interactions, but who knows, if something interesting shows up like a new malware strain or whatever, who are we to try to silence it, right?
In general, posts on this page are about those "hacks" we talked about earlier. We are all up for discussion and criticism on those.
This site
The site is maintained solely for entertainment and no profit, hence the absence of advertising. It's hosted on githubpages and thus for the foreseeable future will not require any extensive hosting solutions. In the future, if hosting the honeypots or the site itself require it, there might be a donation option for anyone interested.
Anyone can submit articles to this website; to see how just visit the Submit page
for information.
In general we use githubpages for the site, kippo and cowrie honeypots and asciinema to make the logs look pretty for you. If you want to submit an article you might need to be a bit familiar with those.


Anywhere
Fitness
About
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Work out,
anytime
Attend classes that are run by local instructors, anywhere!
Join Now!


2 Poems
Scattered Ashes
Most of my life is a game of racquetball
(I can’t like any of myself).
This poem is a translation
from the jar of tears I never cried
after watching The Elephant Man
and gasping, seeing that John Merrick’s left hand
was the only part of his body that was not disfigured,
and thinking that its calmness was spreading
across his body
to make him radiate beauty.
I thought there was a poem to be found there,
but something didn’t quite fit.
I wanted to relate it to my own self
but I could not locate my own unscathed left hand.
My actual left hand bears a small white scar
from where I accidentally lacerated the tissue
when I was eight years old at my younger sister’s
birthday party; I was trying to make a mask
out of a weird kind of camouflage party hat
(the world writes its own poems).
I am more like a fish
in a glass bowl
that is rolling down the side of a mountain
and the bowl shows my reflection
and the bowl never breaks.
You told me that all my attributes
are more than just a fortress
to surround something rotten
but you are speaking to a wall
and I am standing
behind it.
Motion Sickness
after Conor Oberst
Life is not a room
People don’t just enter
through some door
drop odd objects and disappear
Everything including you
is in constant motion
The first time I died
my failed red heart had to choose
just one way to paint my body
I could have been a ballerina
spinning frantic, toppling over
into stupor
I could have been a trembling hand
I became a peeling wall
a black hole
a beacon of loneliness
became abstract fire
to warn rooms of people
avert, avert your eyes
I radiate nothing, save for
this pale beam of doubt
please don’t watch my light
that smacks the floor and shatters
I am searching for a place to feel solid
standing still before the thunderstorm
this planet holding its breath
getting dragged around the Sun


DfE enquiries
Central newsdesk 020 7783 8300
General enquiries 0370 000 2288
Press release
Peter Batley, Debbie Meech and Jonathan Crossley-Holland have been appointed to serve as members of the School Teachers’ Review Body (STRB) for three years from 1 November 2012.
Peter Batley, Debbie Meech and Jonathan Crossley-Holland have been appointed to serve as members of the School Teachers’ Review Body (STRB) for three years from 1 November 2012.
The STRB provides independent advice to the government on pay and conditions for just under half-a-million teachers and school leaders in England and Wales.
Education Secretary Michael Gove said:
I am pleased to announce these appointments to the School Teachers’ Review Body. I hope they will make a valuable contribution to the work of the STRB.
Dame Patricia Hodgson, Chair of the STRB, said:
I am delighted to welcome Peter, Debbie and Jonathan to the Review Body. Together, they bring a wide breadth of knowledge and experience that will assist the Review Body in its important work considering teachers’ pay and conditions.
This press notice relates to England and Wales.
The appointment process was run in accordance with the code of practice issued by the Office of the Commissioner for Public Appointments (OCPA) and was made on merit: political activity played no part in the selection process. However, in accordance with the original Nolan recommendations and the code of practice, there is a requirement for appointees’ political activity (if any declared), and other information, to be made public.
| Name | Term of office | Political activity declared | Remuneration | Other public appointments |
| Peter Batley | Three years | None | £300 per day approximately 25 days per year | None |
| Debbie Meech | Three years | None | £300 per day, approximately 25 days per year | None |
| Jonathan Crossley-Holland | Three years | None | £300 per day approximately 25 days per year | None |
The School Teachers’ Review Body (STRB) considers aspects of teachers’ pay and conditions for just under half a million teachers and school leaders in England and Wales. Its work has a direct impact on teachers and head teachers and through them on the education of children. The STRB was established under the terms of the School Teachers’ Pay and Conditions Act 1991 (as replaced by the Education Act 2002). It is a statutory independent advisory body. Its function is to consider matters referred to it by the Secretary of State for Education in relation to the remuneration, professional duties or working time of school teachers and to report to the Prime Minister and the Secretary of State.
Biographies of the new members:
Peter Batley graduated in Computer Engineering from Manchester University in 1982 and has worked in the transportation and security industry for 30 years. For the past ten years, Peter has held senior executive positions in several businesses. He is a Chartered Engineer, a member of the Institute of Engineering Technology and a Fellow of the Institute of Railway Signalling.
Debbie Meech graduated from Exeter University with a BA in Law & Sociology. She went on to Bath University to gain a MSc in Industrial Relations where she researched and wrote her thesis on equal pay. Debbie has over 28 years experience in reward and human resources management. From 1998 to 2004 she was the HR Director for Freeserve plc, the first FTSE 100 internet company, where she developed their award winning innovative remuneration strategy. Until March 2012, she was the Group People Director for Cable & Wireless Worldwide.
Jonathan Crossley-Holland was Director of Children’s Services for Sheffield City Council, from 1996 for 12 years; eight years with responsibility for education and in the latter four years with responsibility for all the Council’s Children and Young People’s Services. From 2008, he was the Director of Strategy for Tribal’s Children’s Services. Since June 2011, Jonathan has been an independent consultant to the Association of Directors of Children’s Services (ADCS) as well as individual local authorities and other groups in developing a self-sustaining whole system school improvement.
Central newsdesk 020 7783 8300
General enquiries 0370 000 2288
Published: 9 November 2012


--- layout: page weight: 0 title: Understanding Marketing Statistics breadcrumbs: true navigation: show: true ---
After sending your Marketing Email watch this video by Keanon in order to understand how to interpret your statistics and delivery metrics.


Beef Giniling
INGREDIENTS
INSTRUCTIONS
Begin by getting your pan nice and hot. Pour some oil and sauté onions and garlic.
Add ground beef and simmer until slightly brown.
Pour in the tomato paste, Knorr Beef Cube, potatoes, carrots and water. Cook until potatoes are tender.
Add quail eggs just before serving.
This recipe will remind you of how simple dishes can be filling and more than satisfying. Definitely it’s one for the books!
 First, make the Bulalo. Second, make the paksiw sauce.
Let’s begin by making our Bulalo. Get your pan nice and hot over medium heat and pour some oil and throw in the onion, garlic and pepper. Turn the heat up and gently add the sliced Bulalo steak and just sear or brown the meat on all sides.
When the meat are all brown, pour in the water and just bring this to a boil over high heat. Then, bring to a simmer and cook for 2 – 5 hours or until the meat is fork tender.
Now that the Bulalo is done, let’s make the paksiw sauce by pouring the lechon sauce, Knorr Beef Cubes, sugar, banana blossoms and bay leaf into the pot. Mix well to fully combine the ingredients and simmer for 10-15 minutes.
Wait till you see the reaction on your family’s faces when they see plated Bulalo Steak with paksiw sauce on top. They will truly thank you for it!
Papaitan
INGREDIENTS
1 kilo beef innards (tripe, kidney, liver, heart, intestines)
2 head garlic, peeled and minced
1 whole white onion, peeled and minced
1/4 cup peeled ginger, julienned or cut into thin strips
4 cups Knorr Sinigang sa Sampaloc broth (dilute 1 pack Knorr Sinigang sa Sampaloc in 4 cups hot water)
1/4 cup spring onion, minced
INSTRUCTIONS
Let’s begin by cleaning the internal organs. Wash and clean the beef innards then transfer to a deep pan or stock pan. Fill this with water and boil. Drain and cut into small ½ inch cubes and set aside.
 Pour some oil and throw in the garlic and onion. Sauté until the garlic is slightly brown and the onions are translucent. Now, throw in the ginger and sauté briefly.
Add the cubed internal organs and stir fry for 5 minutes before pouring the Knorr Sinigang broth just enough to cover all the ingredients.
Gently add the beef bile little by little and don’t forget to taste if the bitterness is just right for your taste preference. Add your minced red chili pepper then season with Knorr Liquid Seasoning, fish sauce, salt and pepper. Transfer to a serving bowl, and with a topping of spring onions, that’s our dish!
Papaitan may have an intimidating taste for some but the version of this recipe will bring you to the moon and back! Try it and see what we mean.
Baked Caldereta Mac and Cheese
INGREDIENTS
1 cup chorizo, sliced 1/2 inch thick
½ cup red bell pepper, diced
½ cup green bell pepper, diced
1 pack Knorr Kaldereta Complete Recipe Mix, dissolved in 2 cups water
2/3 cup Cheddar cheese, grated
INSTRUCTIONS
Let’s begin by dividing the recipe into 3 parts. First, you need to make the meat sauce. Second, the béchamel sauce and last, you just need to assemble them.
To make the meat sauce, you just need to pre-heat your pan in medium high heat and pour some oil. Throw in the garlic and onion and sauté them until the garlic is light golden in color and the onion is translucent.
Now, add the chorizo and ground meat together and cook until light brown in color. Bring the bell peppers in and cook this for another 2-3 minutes before adding the dissolved Knorr Kaldereta Complete Recipe Mix, tomato paste, salt and pepper. Let this boil before simmering until thick. Our meat sauce is now done. Let’s continue by preparing our Bechamel sauce.
To make the béchamel, just melt butter in a saucepan over medium low heat then add the flour. You need to cook the flour for 2-3 minutes in butter for 2 reasons. First: to remove the raw taste of the flour. Second: to give color to your Bechamel. Pour the the milk and water next and stir until thick. Add the Cheddar cheese and stir until melted then set this aside.
Since our meat sauce and Bechamel sauce are done, it’s now time to put them together by tossing the cooked elbow macaroni with the caldereta sauce. Transfer to a baking dish then pour the béchamel on top. Bake the Caldereta Mac n Cheese in a 350 F preheated oven for 30 minutes. You might be wondering now where the parmesan cheese will go. You sprinkle this on top of the pasta just before serving.
When you serve this Caldereta Mac and Cheese Recipe to your family, they will surely thank you for it.
Burgundy Beef Gratin
INGREDIENTS
1 kilo beef, top round, 2 inch cubes
4 pcs carrots, rolling dice
3 pieces potatoes, sliced thinly
INSTRUCTIONS
Begin by getting a nice braising pan hot over medium high heat. Melt butter but make sure to add a bit of oil to prevent the butter from burning. Now, throw in the onions and mushrooms then set this aside.
Gently sear the beef until brown on all sides then set this aside as well.
In the same pan, throw in the carrots, sauté for a few minutes before adding the flour. Stir well until the flour is cooked. Add the water and Knorr Beef Cubes then simmer for a minute.
Pour the wine, thyme, parsely, and bayleaf and simmer for another minute.
Gently add the beef back into the pan and braise for 2 to 3 hours in a 350F oven or until the beef is tender.
After 2 hours, place the onions and mushroom in and continue braising for another 10 minutes.
Cook sliced potatoes until tender and drain.
Add cream, mozarella cheese, and cheddar cheese.
Simmer until thick and season with salt and pepper.


Our friends at:
make brilliant turntables
All Listening Parties - Upcoming, Dates TBC & Completed
Listening Party Search
This page contains a list of all listening parties; past, upcoming and with dates still to be
confirmed. Search through the catalogue.
There are three available links:
- Link: The original confirmation
tweet from either Tim or
the artist(s) hosting the listening party
- Replay: Available for completed listening
party events. Play back the tweets from the listening party in real-time
- Archive: The same tweets from the
listening party as the 'Replay' but in an immediate scrollable list format


UPSC recruitment 2019 for various vacancies, check details
UPSC recruitment 2019: The online application process for the UPSC recruitment has already started, and the candidates can apply till December 12, 2019.
by Careers DeskUPSC recruitment 2019: The Union Public Service Commission (UPSC) has released an official notification inviting applications for various posts in the government.  The recruitment will be for the posts of Senior Design Officer, Senior Technical Officer, Principal Design Officer and other posts.
The online application has already started and the candidates can apply till December 12, 2019 and the last date to print the online applications is December 13, 2019.
UPSC recruitment 2019: Vacancies
Total vacancies: 48
Post wise vacancy details
Assistant Registrar: 11
Senior Examiner : 10
Assistant Director (Banking): 3
Assistant Director (Capital Market): 1
Principal Design Officer (Construction): 4
IN PICTURES | Vacancies in CBSE, Delhi University, IBPS: Jobs to apply this week
Senior Design Officer Grade -I (Construction): 4
Senior Technical Officer (Design): 2
Senior Design Officer Grade-I (Electrical): 6
Director (Safety): 7
UPSC recruitment 2019: Application fee
General and OBC category candidates have to pay application fee of Rs 25. SC/ ST/ PH/ Women candidates do not have to pay application fee.
UPSC recruitment 2019: Selection procedure
The selection of the candidates will be done on the basis of an Interview on the basis of the information provided in the online applications submitted by them.
UPSC recruitment 2019: Documents to be carried at the time of interview
-Matriculation/10th Standard mark sheet or equivalent certificate indicating date of birth.
-Degree/Diploma certificate with the mark sheets pertaining to all the academic years as proof of educational qualification claimed.
-The certificate in the proforma from the Head or Organization/Department for the entire experience claimed.
-Caste certificate by candidate seeking reservation as SC/ ST/ OBC or Physically Handicapped certificate in prescribed proforma issued by the competent authority.
UPSC recruitment 2019: How to apply
The candidates will have to apply online on the official website- upsconline.nic.in by December 12, 2019.
The date for the interview for the shortlisted candidates will be at UPSC will be notified separately.


Back to all open positions
Market Research Specialist
As a Senior Researcher, you will be responsible for leading qualitative and quantitative research to advise our business partners on key decisions. You will work closely with cross-functional teams to develop hypotheses, design custom research studies, and analyze customer feedback to drive actionable recommendations.
This position requires strong business acumen and ability to distill actionable insights from disparate data sources.
Requirements
- Develop and lead market research initiatives end-to-end
- Identify and translate business questions into research/analysis design
- Design, launch, and fully execute complex market research/insights initiatives
- Analyze data from qualitative, quantitative, and operational data with high accuracy, to uncover findings with business impact
- Summarize key findings into compelling data stories and deliverables
- Provide actionable recommendations to business units based on findings from analysis
- Present and communicate insights to executive stakeholders
Qualifications
- BS/BA degree (or equivalent) in a quantitative or a business field
- 5+ years of experience in qualitative and quantitative market research
- 2+ years of experience in the technology industry
- Ability to design, conduct, and analyze qualitative/quantitative market research studies
- Experience/interest in writing discussion guides and conducting customer interviews
- Experience developing and delivering presentations to executive audiences
- Excellent at visualizing data, synthesizing insights, and storytelling with data
- Proficient with data analytics, particularly customer feedback and survey data
- Strong organizational skills; excellent execution and follow-through
- Strong written and verbal communication; demonstrable ability to communicate appropriately at all levels of the organization
- Advanced Excel and PowerPoint
- Interest in Python, R, SPSS, SAS, and/or similar analytics tools


WITNESS LIST Intergovernmental Relations Committee March 23, 2005 - 9:00A SB 282 Registering, but not testifying: For: Amezquita, Michael (Texas Association of Appraisal Districts; Bexar Appraisal District), San Antonio, TX Caraway, Luanne Hays County Tax Assessor - Collector (Tax Assessor - Collector Association), San Marcos, TX Cory, Art Chief Appraiser Travis County (Texas Association of Appraisal Districts), Austin, TX Douglass, Cathy (Texas Association of School Boards), Austin, TX Garrett, Ro' Vin Brazoria County Tax Assessor-Collector (Self), Angleton, TX Igo, Shanna (Texas Municipal League), Austin, TX Oliver, Harold (City of San Antonio), Austin, TX Winn, Buddy Brazos County Tax Assessor - Collector, Cheif Appraiser (Self), Bryan, TX On: Gonzalez, Daniel (Texas Association of Realtors), Austin, TX SB 447 FOR: Goldberg, Mark (City of Houston), Houston, TX AGAINST: Garrett, Ro' Vin Brazoria County Tax Assessor-Collector (Tax Assessor - Collector Association of Texas), Angleton, TX Registering, but not testifying: For: Igo, Shanna (Texas Municipal League), Austin, TX Lee, Donald (Texas Conference of Urban Counties), Austin, TX Mendez, Mark Assistant County Administrator (Tarrant County), Fort Worth, TX Moak, Lynn (Xspand and Moak, Caseye Associates), Austin, TX Scura, Paul (Xspand, Inc.), New York, NY Sprinkle, G.K. Public Policy Consultant (Daily Court Review), Austin, TX Sterling, Edward (Texas Press Association and Texas Daily Newspaper Association), Austin, TX Against: Caraway, Luanne Hays County Tax Assessor - Collector (Tax Assessor - Collector Association), San Marcos, TX Winn, Buddy Brazos County Tax Assessor - Collector, Cheif Appraiser (Self), Bryan, TX SB 461 FOR: Rister, Nancy (County and District Clerks Association of Texas), Georgetown, TX Registering, but not testifying: For: Carr, Mindy (Texas Land Title Association), Austin, TX Lee, Donald (Texas Conference of Urban Counties), Austin, TX Lee, Randy Senior Vice President (Stewart Title Guaranty Company), Austin, TX Mendez, Mark Assistant County Administrator (Tarrant County), Fort Worth, TX Oliver, Harold (City of San Antonio), Austin, TX SB 583 Registering, but not testifying: For: Armbrust, David (Simon Properties), Austin, TX Igo, Shanna (Texas Municipal League), Austin, TX Oliver, Harold (City of San Antonio), Austin, TX SB 644 Registering, but not testifying: For: Caraway, Luanne Hays County Tax Assessor (Tax Assessor-Collector Association (President)), San Marcos, TX Garrett, Ro' Vin Brazoria County Tax Assessor-Collector (Self), Angleton, TX Oliver, Harold (City of San Antonio), Austin, TX Winn, Buddy (Self), Bryan, TX SB 693 FOR: Bassett, Julie (Self), Austin, TX Miller, Janey (Self), Round Rock, TX SB 718 Registering, but not testifying: For: Carlton, John (Texas State Association of Fire and Emergency Districts), Austin, TX On: Katz, Howard (State Association of Emergency Services Districts), Houston, TX SB 863 FOR: DeLord, Ron President (Combined Law Enforcement Associations of Texas), Austin, TX Walston, Gary Col (Retired) (Employer Support of The Guard and Reserve), San Antonio, TX Registering, but not testifying: For: Brock, P.J. Police Officer (Combined Law Enforcement Association of Texas), Arlington, TX Higgins, Mike Chief of Staff (Texas State Association of Fire Fighters), Austin, TX Villarreal, Johnny Legislative Director (Houston Fire Fighters Local 341), Houston, TX On: Stanford, John Col. (Texas National Gurad), Austin, TX SB 879 FOR: Higgins, Mike Chief of Staff (Texas State Association of Fire Fighters), Austin, TX ON: Soteriou, John Division Director (Texas Commission on Fire Protection), Austin, TX Warren Sr., Gary (Texas Commission on Fire Protection), Austin, TX Registering, but not testifying: For: Villarreal, Johnny Legislative Director (Houston Fire Fighters Local 341), Houston, TX Worley, G. Kent Commissioner (Texas Commission on Fire Protection), Fort Worth, TX SB 1014 Registering, but not testifying: For: McFarland, Bob (Cities of Arlington and Grand Prairie), Austin, TX SB 1088 Registering, but not testifying: For: Anderson, Cris (San Antonio Police Officers Association), San Antonio, TX Burney, Frank Attorney (Fire and Police Pension Fund, San Antonio), San Antonio, TX Higgins, Mike Chief of Staff (Texas State Association of Fire Fighters), Austin, TX Moezygemba, Bart (San Antonio Fire and Police Pension Fund), San Antonio, TX Rendon, Feliciano (San Antonio Police Officers Association), San Antonio, TX Schott, Warren Executive Director (San Antonio Fire and Police Pension Fund), San Antonio, TX Wagoner, Donald Trustee (San Antonio Fire and Police Pension Fund), Bulverde, TX SB 1137 Registering, but not testifying: For: Cottle, Robert (Texas Wine and Grape Growers Association), Brenham, TX Elliott, Gary (Driftwood Vineyards), Driftwood, TX Hodges, Ken (Texas Farm Bureau), Austin, TX Skrapits, William (Central Texas Wine Guild), Austin, TX Switzer, Cord (Fredericksburg Winery), Fredericksburg, TX On: Lopez, Carlos (Texas Department of Transportation), Austin, TX


This is your last chance.
After this, there is no turning back.
You take the blue pill — The Story Ends:
You wake up in your bed and believe whatever you want to believe.
You take the red pill — You Stay in Wonderland:
And I show you how deep the rabbit hole goes.


Step 2: please setup your account info.
Flow bean name: #{registrationBean.name}
First Name:
Last Name:
Email:
Password:
Confirm Password:


I love taking photos and using light editing tools on my cell phone. I like to capture unusual lighting. New and interesting angles of buildings, and nature. Examples of my work include, but not limited to:
Here is an example of a photography website by Sebastien Blond. It's got a lot more pages and functionality than mine. It utilizes css, has a blog associated with the photographer, other types of photos (of course this is alot more professional than my photos taken with a phone camera) and a french/english translation option. It seems easy to navigate and none of the code seems to be broken.


|
Advanced Lane Detection
Using C++ and OpenCV
|
Public Member Functions | |
| lanedetector () | |
| Initializes the private members of the class. More... | |
| lanedetector (bool, bool, double, double, cv::Point, cv::Point, double, double) | |
| Initializes the private members of the class. More... | |
| cv::Mat | undistortImage (cv::Mat, cv::Mat, cv::Mat) |
| Due to radial distortion, straight lines appear as curved. This function undistorts the input image provided the intrinsic camera paramters. OpenCV provides an inbuilt function to perform this operation. More... | |
| cv::Mat | preprocessImage (cv::Mat) |
| Denoise or smoothen image by applying a Gaussian filter. More... | |
| cv::Mat | grayImage (cv::Mat) |
| convert a BGR image (three channels) to grayscale (single channel) More... | |
| cv::Mat | detectEdges (cv::Mat) |
| Detect edges in an gray scale image. Since the ultimate objective is to detect lanes, it is easier and efficient to compute straight lines from edges extracted from an image. More... | |
| cv::Mat | extractROI (cv::Mat, cv::Rect) |
| cv::Mat | createMask (cv::Mat) |
| [WIP]extract a region of interest from an image similar to cropping a region of interest from an image More... | |
| cv::Mat | perspectiveTransform (cv::Mat) |
| Warping an image to get a top view or bird's eye view. To improve accuracy of detecting straight lines we can project the ROI with lanes in the bird's eye view. More... | |
| std::vector< cv::Vec4i > | detectLanes (cv::Mat) |
| detects straight lines in a given image More... | |
| cv::Mat | drawLines (cv::Mat, std::vector< cv::Vec4i >) |
| cv::Mat | drawLines (cv::Mat, std::vector< cv::Vec4i >, std::vector< cv::Vec4i >) |
| int | drawPolygon (cv::Mat, std::vector< cv::Point >, std::string) |
| Augments the detected lane with a colored polygon for better visualization. Also adds text received from the predictTurn function. More... | |
| std::vector< std::vector< cv::Vec4i > > | sortLanes (std::vector< cv::Vec4i >, cv::Mat) |
| [WIP]Used for debugging. Draws lines on top of an image. More... | |
| std::vector< cv::Point > | computeFitLine (std::vector< std::vector< cv::Vec4i >>, cv::Mat) |
| performing basic regression to fit a line for left lane and right lane from all the sorted lines output from sortLanes function More... | |
| std::string | predictTurn () |
| Predicts turn based on the location of the vanishing point. Vanishing point is computed by finding the intersection of the final left lane and right lane. More... | |
| lanedetector::lanedetector | ( | ) |
Initializes the private members of the class.
| None |
| lanedetector::lanedetector | ( | bool | _leftLaneF, |
| bool | _rightLaneF, | ||
| double | _leftSlope, | ||
| double | _rightSlope, | ||
| cv::Point | _leftBias, | ||
| cv::Point | _rightBias, | ||
| double | _imgCenter, | ||
| double | _vanPtThresh | ||
| ) |
Initializes the private members of the class.
| leftLaneF | flag for if left lane was detected |
| rightLaneF | flag for if right lane was detected |
| leftSlope | stores value of computed slope of left lane |
| rightSlope | stores value of computed slope of right lane |
| leftBias | stores value of computed bias of left lane |
| rightBias | stores value of computed bias of right lane |
| imgCenter | stores value of image center to localise vanishing point |
| vanPtThresh | threshold for vanishing point to predict turn |
| std::vector< cv::Point > lanedetector::computeFitLine | ( | std::vector< std::vector< cv::Vec4i >> | validLines, |
| cv::Mat | inpImg | ||
| ) |
performing basic regression to fit a line for left lane and right lane from all the sorted lines output from sortLanes function
| validLines | is a two dimensional vector of a four dimensional data structure and contains x and y coordinates of start and end points depicting a line |
| inpImg | is the input images on which the lines were computed |
| cv::Mat lanedetector::createMask | ( | cv::Mat | inpImg | ) |
[WIP]extract a region of interest from an image similar to cropping a region of interest from an image
| inpImg | is the input image from which we wish to extract a ROI |
| rectRoi | is an object of the type cv::Rect and is essentially just a set of four points which we will use as vertices for extracting the region of interest |
| inpImg | is the input image that we need to mask to bring out only a ROI |
| cv::Mat lanedetector::detectEdges | ( | cv::Mat | inpImg | ) |
Detect edges in an gray scale image. Since the ultimate objective is to detect lanes, it is easier and efficient to compute straight lines from edges extracted from an image.
| inpImg | is a grayscale image |
| std::vector< cv::Vec4i > lanedetector::detectLanes | ( | cv::Mat | inpImg | ) |
detects straight lines in a given image
| inpImg | is the image from which we need to detect straight lines |
| int lanedetector::drawPolygon | ( | cv::Mat | inpImg, |
| std::vector< cv::Point > | finalPoly, | ||
| std::string | turn | ||
| ) |
Augments the detected lane with a colored polygon for better visualization. Also adds text received from the predictTurn function.
| inpImg | is the input image which will be overlayed with the augmented box |
| finalPoly | is the set (or vector) of points depicting the final polygon computed from the left and right lane |
| turn | is the output that was extracted from predictTurn function |
| cv::Mat lanedetector::grayImage | ( | cv::Mat | inpImg | ) |
convert a BGR image (three channels) to grayscale (single channel)
| inpImg | that needs to be converted to grayscale |
| cv::Mat lanedetector::perspectiveTransform | ( | cv::Mat | inpImg | ) |
Warping an image to get a top view or bird's eye view. To improve accuracy of detecting straight lines we can project the ROI with lanes in the bird's eye view.
| inpImg | is the input image which needs to projected in top view |
| std::string lanedetector::predictTurn | ( | ) |
Predicts turn based on the location of the vanishing point. Vanishing point is computed by finding the intersection of the final left lane and right lane.
| None |
| cv::Mat lanedetector::preprocessImage | ( | cv::Mat | inpImg | ) |
Denoise or smoothen image by applying a Gaussian filter.
| inpImg | is the input image which needs to be smoothened |
| std::vector< std::vector< cv::Vec4i > > lanedetector::sortLanes | ( | std::vector< cv::Vec4i > | lines, |
| cv::Mat | inpImg | ||
| ) |
[WIP]Used for debugging. Draws lines on top of an image.
| inpImg | is the input image on top of which lines will be drawn |
| lines | is a vector of four dimensional data structure and contains x and y coordinates of start and end points depicting a line |
| inpImg | is the input image on top of which lines will be drawn |
| leftLines | is a vector of four dimensional data structure and contains x and y coordinates of start and end points depicting a line |
| rightLines | is a vector of four dimensional data structure and contains x and y coordinates of start and end points depicting a line |
| lines | is a vector of four dimensional data structure and contains x and y coordinates of start and end points depicting a line |
| inpImg | is the input image from which these lines have been calculated |
| cv::Mat lanedetector::undistortImage | ( | cv::Mat | inpImg, |
| cv::Mat | cameraMatrix, | ||
| cv::Mat | distCoeff | ||
| ) |
Due to radial distortion, straight lines appear as curved. This function undistorts the input image provided the intrinsic camera paramters. OpenCV provides an inbuilt function to perform this operation.
| inpImg | is the input image that needs to be un distorted |
| cameraMatrix | is an intrinsic camera parameter with focal length and optical center values |
| distCoeff | are the distortion coefficients and are required to undistort the image |


Site Statistics
General Stats
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*User who has post at least one meme.
Top 5 Hashtags**
**The data in this chart is dummy data. Hashtags is not available yet, but we will work on it soon.
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Contributing Guides
The SproutCore documentation team welcomes any and all help from the community. If you are interested in contributing to the effort, the information below will let you know how to do so and who to contact in order to get help and guidance.
1 - Introduction
Contributing to the SproutCore Guides follows a Git and GitHub based workflow. If you know what that means, then you might be best served by skipping ahead to the Creating or Modifying a Guide section, which deals with how the guides are organized and how you can preview your work as you're making changes.
If "Git and Github based workflow" doesn't mean much to you, or if you're not a pro Git user yet, no problem. This guide will walk you through exactly what you need to know. In the process, you'll learn some ideas and skills that will serve you well beyond just contributing to the SproutCore Guides.
2 - Getting the Source Code
To get a copy of the SproutCore Guides source that we can start making changes to, we need to do three things:
- Fork of the official SproutCore Guides Project on GitHub
- Clone the forked version onto our local machine
- Configure our local version to fetch updates from the main Guides repository
2.1 - Fork the Guides on GitHub
A fork is essentially just a copy of a project, but one that is tied to your GitHub account. This allows you to work and make changes without having to be concerned with getting these intermediary changes into the main repository. Once you're done with your changes, you can submit a pull request to get your finalized changes into the main repo.
Forking a project on GitHub is simple: just navigate to https://github.com/sproutcore/guides and click the "Fork" button in the top right corner. To do this you will need a GitHub account, but those are free for open source development.
If you'd like to learn more about this, GitHub has a wonderful [guide to forking](https://help.github.com/articles/fork-a-repo).
2.2 - Clone the Fork Locally
Now that we've forked the main Guides project, we need to get a copy of our fork onto our local machine so we can make changes to it. To do this, we use the git clone command:
$ git clone git@github.com:<yourname>/guides.git
2.3 - Add the Upstream Remote
All that remains is to configure the repository on our local machine so that we can fetch changes from the main SproutCore Guides repository. To do this, we use the git remote command from within the repository:
$ cd guides
$ git remote add upstream git://github.com/sproutcore/guides.git
3 - Installing DocPad
The SproutCore Guides are created in a modified version of the Markdown markup language. These Markdown documents get compiled into the HTML + CSS finished product at http://guides.sproutcore.com/.
While we don't strictly need DocPad to edit these Markdown documents, having it installed on our system will make it incredibly easy to preview the compiled HTML + CSS versions of the documents we are working on.
We will need [Node](http://www.nodejs.org/) and the node package manager (provided with Node) installed on our machine for this next part.
Once you have Node installed, simply run the following to install DocPad.
$ npm install -g docpad
You may need to use `sudo` for the command above if you get complaints about not having permission to particular directories.
4 - Before Making Changes
Whether we are createing a new guide from scratch or merely making changes to a guide that already exists, before we start working we want to do two things: 1) make sure we have the most recent version of the source code and, 2) create a new Git topic branch for our changes.
4.1 - Update the Local Source
To update our local copy of the SproutCore Guides source code, we use the git pull command:
$ git pull upstream
This will fetch any changes that have been committed to the main SproutCore Guides repository since we last ran this command, then merge those changes into our local copy of the repository. It will do this all in one fell swoop, without any input on our part.
If you want to be able to see and approve the changes before they are merged into your local copy of the source, you can split this process into two steps by using the git fetch command followed by the git merge command:
$ git fetch upstream $ git merge upstream/master
4.2 - Create a Topic Branch
While we are working on the Guides, we use Git topic branches to organize our work into logical sets of changes. To illustrate this idea of "logical sets of changes", imagine two examples.
In the first example, we have created a new guide and added references to this new guide in several of the other guides. In this case, we have made changes to several different files, but all of those changes are related to each other; we have made only a single logical set of changes.
In the second example, we have created a new guide and, separately, we have made some small changes to another of the guides. In this case, we have made changes to several different files, but the changes are not related to each other; we have made two separate logical sets of changes.
To create a new topic branch and start working in it, we use the git checkout command with the -b switch:
$ git checkout -b <branch_name>
Everyone will see this branch name when you submit your changes to the main SproutCore Guides repository, so choose something that describes the changes you are making.
5 - Creating or Modifying a Guide
The guides themselves reside in the src/documents directory; CSS, JavaScript and image assets can be found in the src/files directory.
Markdown is meant to be a human friendly markup language (unlike HTML) and should be easy to pick up. Looking at the existing guides can be useful; here's the Markdown source for the Fixtures guide, and here's the compiled HTML & CSS output.
5.1 - Create a New Guide
To start a new guide, simply create a file named <your_guide_name>.html.md.sd in the src/documents directory. Use the following template as a starting point for your guide:
The .html.md.sd extension means process this file first as a .sd (our sproutdown plugin), then as .md (markdown) and finally output it as .html.
src/documents/<your_guide_name>.html.md.sd
---
layout: default
sc_category: Choose an Existing Category
sc_title: My Awesome Title
sc_short_description:
sc_description: This guide covers ... After reading this guide, you will be able to:
sc_list:
- Make a list of the things you will cover.
- This should be a relatively high level list.
- It should cover what the reader will know how to do once done.
---
### Making Topics
Each topic should begin with ### which represents an <h3> tag.
#### Making Sub-topics
Subtopics begin with #### which represents an <h4> tag.
##### Making Sub-sub-topics
Yes, you can even have sub-sub-topics with ##### which represents an <h5>
The topics above will have heading numbers automatically added to them and are also
used to automatically build the table of contents that you see on the right.
5.2 - Modify an Existing Guide
To make changes to an existing guide, simply modify the corresponding Markdown document. To determine which is the proper Markdown document, simply take the filename from the URL of the guide and replace the html file extension with .html.md.sd.
For example, http://guides.sproutcore.com/core_concepts_sc_object.html is the URL for the Classes and SC.Object guide, so the Markdown document that corresponds to this guide would be core_concepts_sc_object.html.md.sd.
5.3 - Preview Your Changes
DocPad, that we installed above, comes with a built in webserver so we can see what the guides on our local machine will look like when they're published to guides.sproutcore.com. To start this webserver, we run docpad run from the guides directory:
$ docpad run
info: Welcome to DocPad v6.47.0
info: Contribute: http://docpad.org/docs/contribute
info: Plugins: eco, highlightjs, marked, sproutdown
info: Environment: development
info: DocPad listening to http://localhost:9778/ on directory /Users/topher/Documents/Development/sproutcore/newguides/out
info: Generating...
info: Generated 92/92 files in 3.714 seconds
info: Watching setup starting...
info: Watching setup
info: The action completed successfully
You may see some additional output about the avatar cache or a notice about upgrading DocPad. Those can safely be ignored.
Now we can see our changes by going to localhost:9778/<your_guide_name>.html in our browser. This preview will keep itself updated as we make changes to the guides; all we have to do is refresh our browser window to see the latest changes.
If you do not see the changes you made, check the terminal window where you ran the docpad run command for error messages.
By default, preview will show guides that are still under construction, even though under construction guides are not displayed on guides.sproutcore.com. If you would like to see only guides that will be deployed, use the --env flag:
$ docpad run --env production
6 - Submitting Your Changes
Now that we are done making our changes, we need to commit those changes to our local repository, push the changes up to GitHub, and finally submit a pull request to the main SproutCore Guides repository.
6.1 - Commit Your Changes Locally
So far we've made some changes to the guides, possibly added a new guide, and these changes have been saved to disk on our local machine. Now we need to commit these changes to our repository. We do this with the git add and git commit commands:
$ git add . $ git commit
6.2 - Push Your Changes to GitHub
Now that we've committed our changes to our local repository, we need to push these changes to the remote repository hosted on GitHub. We do this with the git push command:
$ git push origin <branch_name>
branch_name above is the name you used in the [create a topic branch](#-Create-a-Topic-Branch-) step. If you can't remember the name use 'git branch -a' to list the branches.
6.3 - Submit a Pull Request
Now that our changes have been pushed to GitHub, we need to submit a pull request to get these changes into the main SproutCore Guides repository. A pull request is essentially a mechanism by which you say, "I think you should take this set of changes from my repository and pull them into your repository".
To create a pull request, start by visiting the GitHub page for your fork of the SproutCore Guides, which will be at
https://github.com/
If you get stuck, GitHub has an excellent [guide to using Pull Requests](https://help.github.com/articles/using-pull-requests).
7 - What to Contribute?
We need authors, editors, proofreaders, and translators.
Improving an existing guide is the easiest way to get started.
- Add a paragraph of high quality content
- Improve the structure to make it more coherent.
- Add missing information.
- Correct factual errors.
- Fix typos or improve style.
- Bring it up to date with the latest release of SproutCore.
We're also open to suggestions for entire new guides! Contact the documentation team to get your idea approved. See the Contact section below.
8 - Contacting the SproutCore team
Documentation requests and questions can be posted on the SproutCore Google Group. If you're not sure whether a guide is actively being worked on, stop by IRC and ask.
- IRC: #sproutcore
- Twitter: @sproutcore
9 - License
Guides are licensed under a Creative Commons Attribution-Share Alike 3.0 License.
10 - Changelog
- August 7, 2013: converted to Markdown format for DocPad guides by Topher Fangio


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"Programming at the pub"
Technical concepts for non-technical friends
February 2019
HTML and CSS
HTML and CSS are two different coding languages that we use together to make a website. HTML defines the structure and CSS defines the styling. Like if we were building a house, we might say the house should have 2 bedrooms, a kitchen and a bathroom. That’s our HTML. Then we might say, every bedroom should have yellow walls, the kitchen should be 5m by 3m, the bathroom should have a white floor. That's to do with the appearance, and would be the CSS.
Control flow and loops
Control flow is the order in which things happen in your code. Generally in JavaScript the code is run line by line, from the first line through to the last line. However, you can use certain structures to change the flow of your code and make it respond to different things.
For instance, a conditional. This is a piece of code that asks a question and responds differently depending on the answer. For example, I might say to you:
I want you to go to the supermarket. If they have bananas, then buy me a banana.
Otherwise, buy me an apple.
If I wanted to ask the computer to do that for me in JavaScript, I could structure my question like this:
if (there are bananas at the supermarket) {
buy me a banana;
} else {
buy me an apple;
}
The code checks whether something is true, in this case whether there are bananas, and runs a different bit of code depending on the answer.
Another example is a loop, which lets you do something repeatedly while certain conditions are true. For example, let’s say you’re drinking a coffee. You get given the coffee, you take a sip. Now you’ve drank some of the coffee, but there’s still some left, so you take another sip. You want to keep repeating that action of 'taking a sip' until there is no coffee left.For a computer, I could write this process with a while loop:
while (there is coffee left) {
take a sip;
}
put mug in dishwasher;
The take a sip part of the code will run again and again while there is still coffee left. When there is no coffee left the code will move onto the next step, putting your mug in the dishwasher.
The DOM
The Document Object Model (DOM) is the browser's interpretation of the HTML code that makes up your website. It represents the page and acts as an interface, so you can use programs to interact with the page's structure, style and content.
The DOM is not specific to a particular programming language, but it can be used to let JavaScript interact with your website. It interprets a document (the web page) using a hierarchical structure of nodes and objects. This creates a model that your JavaScript can interact with.
The root of the hierarchy is the window object. This level is used for anything you might want to control to do with the container that your web page is displayed in. For instance accessing the current URL, or fiddling with the scrollbar.
Next is the document object. This gives access to all the HTML elements on your page and what gets shown. But it isn't read-only, you can also manipulate the document. For example, using JavaScript to add an element to your page. It can also listen and react to events, like a user clicking on something.
Arrays vs. objects
An array is a list – like a shopping list. It has different things on the list, in order. To access a piece of information you can say where it lives on the list. I could ask the computer to give me the 3rd item on the shopping list array and the computer will look at the list, find the third item, and tell me what it is.
An object is like a filing cabinet. Each drawer has a label and a piece of information inside. For example, I could have a filing cabinet for all my personal information. I might have a drawer with my birthday, a drawer with my IRD number and a drawer with my phone number. To get a piece of information from the filing cabinet, I say to the computer look in my Alice object and find the drawer labelled birthday. The computer would then go to that object, find the right label and give me the piece of information stored there.
Functions
A function is a set of instructions that you group together so you can use them again and again. When you give a computer instructions, through code, you have to break things down into very simple steps. For example, if I wanted my computer to make a cup of tea I might give it some instructions:
- Fill the kettle with water
- Turn on the kettle
- Get a cup
- Put a teabag in the cup
- etc.
But if I wanted to have a cup of tea every morning, I wouldn't want to have to keep telling the computer all these instructions. So what I do is give that set of instructions a name, like 'make cup of tea', that refers to all the steps involved with making a cup of tea. Now I can just say to the computer make cup of tea and the computer can go back at look at that function and see all the steps required to make my tea.


Although sheltered from the Atlantic swell by the Aran Islands, this bay is large enough to allow the seas to build up in strong winds. The city of Galway, one of Ireland’s largest, lies on the northern shore and its harbour is well protected by its small off-lying islands.
There are many anchorages around the bay, but beware of the salmon drift nets.


Test By Click
general: gx:
gy:
inside: x:
y:
Clicks:
0
| Keys Pressed:
0
Record
Stop
Reset
Simulate Clicks
Load
Todo:
Visualize correctly the points when clciking and moving
Study how to access to the overview panels and modals
Add list of recorders
Posibility of create scripts of recordings to simulate complex tasks
Be able to attach files to file inputs


Coding Connection
Recruiter View
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{{Infobox prepared food | name = Mung bean sheets | image = | caption = Fan pei or "Fan pi" stir-fried with pork | alternate_name = | country = China | region = | creator = | course = | type = Chinese noodles | served = | main_ingredient = Mung beans | variations = | calories = | other = }} {{Chinese|c=粉皮|j=fan2 pei4|p=fěn pí|l=noodle skin|s2=绿豆粉皮|t2=綠豆粉皮|p2=lǜ dòu fěn pí|j2=luk6 dau6*2 fan2 pei4|l2=mung bean noodle skin}}
Mung bean sheets are a type of Chinese noodle. It is transparent, flat, and sheet-like. They can be found, in dried form, in China and occasionally in some Chinatowns overseas.
Similar to cellophane noodles, mung bean sheets are made of mung beans, except they are different in shape. The sheets are approximately 1 cm wide, like fettuccine noodles. They are produced in the Shandong province of eastern China (where cellophane noodles are also produced), as well as in the northern city of Tianjin, and have a springier, chewier texture than the thinner noodles.
Mung bean sheets are used for cold dishes, hot pots, and stir fried dishes, in conjunction with sliced meats and/or seafood, vegetables, and seasonings.
{{Chinese noodles}} {{ingredient-stub}} {{China-cuisine-stub}}


eICU Management System
You are login, Welcome Admin:
{{ user.username }}
Insertion
Deletion
Query
Statistics
{% csrf_token %}
Select a stay to delete
{% for i in allStays %}
{{ i }}
{% endfor %}
Delete
Return
{% if messages %} {% endif %}


The actual app
The live demo below is an actual app that you will see at /db-diagrams
page
after installing the library to your project. It will automatically display your DbContext's
model.
View in fullscreen
Fullscreen mode lets you see how actual app looks like. Some features are available only in fullscreen mode, e.g. minimap and toolbar expand-collapse.
Latest version here
The latest version of the app always will be published here. Current version is {{commitSha}}
Found a bug? Try exporting your diagram and importing it here to see whether the issue is already resolved in the latest version. If not - create an issue.
Have a feature proposal? Try this version first to see, whether the feature is already implemented. If not - create an issue.