public final class LineBreakMeasurer extends Object
LineBreakMeasurer
class allows styled text to be
broken into lines (or segments) that fit within a particular visual
advance. This is useful for clients who wish to display a paragraph of
text that fits within a specific width, called the wrapping
width.
LineBreakMeasurer
is constructed with an iterator over
styled text. The iterator's range should be a single paragraph in the
text.
LineBreakMeasurer
maintains a position in the text for the
start of the next text segment. Initially, this position is the
start of text. Paragraphs are assigned an overall direction (either
left-to-right or right-to-left) according to the bidirectional
formatting rules. All segments obtained from a paragraph have the
same direction as the paragraph.
Segments of text are obtained by calling the method
nextLayout
, which returns a TextLayout
representing the text that fits within the wrapping width.
The nextLayout
method moves the current position
to the end of the layout returned from nextLayout
.
LineBreakMeasurer
implements the most commonly used
line-breaking policy: Every word that fits within the wrapping
width is placed on the line. If the first word does not fit, then all
of the characters that fit within the wrapping width are placed on the
line. At least one character is placed on each line.
The TextLayout
instances returned by
LineBreakMeasurer
treat tabs like 0-width spaces. Clients
who wish to obtain tab-delimited segments for positioning should use
the overload of nextLayout
which takes a limiting offset
in the text.
The limiting offset should be the first character after the tab.
The TextLayout
objects returned from this method end
at the limit provided (or before, if the text between the current
position and the limit won't fit entirely within the wrapping
width).
Clients who are laying out tab-delimited text need a slightly
different line-breaking policy after the first segment has been
placed on a line. Instead of fitting partial words in the
remaining space, they should place words which don't fit in the
remaining space entirely on the next line. This change of policy
can be requested in the overload of nextLayout
which
takes a boolean
parameter. If this parameter is
true
, nextLayout
returns
null
if the first word won't fit in
the given space. See the tab sample below.
In general, if the text used to construct the
LineBreakMeasurer
changes, a new
LineBreakMeasurer
must be constructed to reflect
the change. (The old LineBreakMeasurer
continues to
function properly, but it won't be aware of the text change.)
Nevertheless, if the text change is the insertion or deletion of a
single character, an existing LineBreakMeasurer
can be
'updated' by calling insertChar
or
deleteChar
. Updating an existing
LineBreakMeasurer
is much faster than creating a new one.
Clients who modify text based on user typing should take advantage
of these methods.
Examples:
Rendering a paragraph in a component
public void paint(Graphics graphics) { Point2D pen = new Point2D(10, 20); Graphics2D g2d = (Graphics2D)graphics; FontRenderContext frc = g2d.getFontRenderContext(); // let styledText be an AttributedCharacterIterator containing at least // one character LineBreakMeasurer measurer = new LineBreakMeasurer(styledText, frc); float wrappingWidth = getSize().width - 15; while (measurer.getPosition() < fStyledText.length()) { TextLayout layout = measurer.nextLayout(wrappingWidth); pen.y += (layout.getAscent()); float dx = layout.isLeftToRight() ? 0 : (wrappingWidth - layout.getAdvance()); layout.draw(graphics, pen.x + dx, pen.y); pen.y += layout.getDescent() + layout.getLeading(); } }
Rendering text with tabs. For simplicity, the overall text direction is assumed to be left-to-right
public void paint(Graphics graphics) { float leftMargin = 10, rightMargin = 310; float[] tabStops = { 100, 250 }; // assume styledText is an AttributedCharacterIterator, and the number // of tabs in styledText is tabCount int[] tabLocations = new int[tabCount+1]; int i = 0; for (char c = styledText.first(); c != styledText.DONE; c = styledText.next()) { if (c == '\t') { tabLocations[i++] = styledText.getIndex(); } } tabLocations[tabCount] = styledText.getEndIndex() - 1; // Now tabLocations has an entry for every tab's offset in // the text. For convenience, the last entry is tabLocations // is the offset of the last character in the text. LineBreakMeasurer measurer = new LineBreakMeasurer(styledText); int currentTab = 0; float verticalPos = 20; while (measurer.getPosition() < styledText.getEndIndex()) { // Lay out and draw each line. All segments on a line // must be computed before any drawing can occur, since // we must know the largest ascent on the line. // TextLayouts are computed and stored in a Vector; // their horizontal positions are stored in a parallel // Vector. // lineContainsText is true after first segment is drawn boolean lineContainsText = false; boolean lineComplete = false; float maxAscent = 0, maxDescent = 0; float horizontalPos = leftMargin; Vector layouts = new Vector(1); Vector penPositions = new Vector(1); while (!lineComplete) { float wrappingWidth = rightMargin - horizontalPos; TextLayout layout = measurer.nextLayout(wrappingWidth, tabLocations[currentTab]+1, lineContainsText); // layout can be null if lineContainsText is true if (layout != null) { layouts.addElement(layout); penPositions.addElement(new Float(horizontalPos)); horizontalPos += layout.getAdvance(); maxAscent = Math.max(maxAscent, layout.getAscent()); maxDescent = Math.max(maxDescent, layout.getDescent() + layout.getLeading()); } else { lineComplete = true; } lineContainsText = true; if (measurer.getPosition() == tabLocations[currentTab]+1) { currentTab++; } if (measurer.getPosition() == styledText.getEndIndex()) lineComplete = true; else if (horizontalPos >= tabStops[tabStops.length-1]) lineComplete = true; if (!lineComplete) { // move to next tab stop int j; for (j=0; horizontalPos >= tabStops[j]; j++) {} horizontalPos = tabStops[j]; } } verticalPos += maxAscent; Enumeration layoutEnum = layouts.elements(); Enumeration positionEnum = penPositions.elements(); // now iterate through layouts and draw them while (layoutEnum.hasMoreElements()) { TextLayout nextLayout = (TextLayout) layoutEnum.nextElement(); Float nextPosition = (Float) positionEnum.nextElement(); nextLayout.draw(graphics, nextPosition.floatValue(), verticalPos); } verticalPos += maxDescent; } }
TextLayout
| Constructor and Description |
|---|
LineBreakMeasurer(AttributedCharacterIterator text,
BreakIterator breakIter,
FontRenderContext frc)
Constructs a
LineBreakMeasurer for the specified text. |
LineBreakMeasurer(AttributedCharacterIterator text,
FontRenderContext frc)
Constructs a
LineBreakMeasurer for the specified text. |
| Modifier and Type | Method and Description |
|---|---|
void |
deleteChar(AttributedCharacterIterator newParagraph,
int deletePos)
Updates this
LineBreakMeasurer after a single
character is deleted from the text, and sets the current
position to the beginning of the paragraph. |
int |
getPosition()
Returns the current position of this
LineBreakMeasurer . |
void |
insertChar(AttributedCharacterIterator newParagraph,
int insertPos)
Updates this
LineBreakMeasurer after a single
character is inserted into the text, and sets the current
position to the beginning of the paragraph. |
TextLayout |
nextLayout(float wrappingWidth)
Returns the next layout, and updates the current position.
|
TextLayout |
nextLayout(float wrappingWidth,
int offsetLimit,
boolean requireNextWord)
Returns the next layout, and updates the current position.
|
int |
nextOffset(float wrappingWidth)
Returns the position at the end of the next layout.
|
int |
nextOffset(float wrappingWidth,
int offsetLimit,
boolean requireNextWord)
Returns the position at the end of the next layout.
|
void |
setPosition(int newPosition)
Sets the current position of this
LineBreakMeasurer . |
public LineBreakMeasurer(AttributedCharacterIterator text, FontRenderContext frc)
LineBreakMeasurer
for the specified text.text
- the text for which this LineBreakMeasurer
produces TextLayout
objects; the text must contain
at least one character; if the text available through
iter
changes, further calls to this
LineBreakMeasurer
instance are undefined (except,
in some cases, when insertChar
or
deleteChar
are invoked afterward - see below)frc
- contains information about a graphics device which is
needed to measure the text correctly;
text measurements can vary slightly depending on the
device resolution, and attributes such as antialiasing; this
parameter does not specify a translation between the
LineBreakMeasurer
and user spaceinsertChar(java.text.AttributedCharacterIterator, int)
,
deleteChar(java.text.AttributedCharacterIterator, int)
public LineBreakMeasurer(AttributedCharacterIterator text, BreakIterator breakIter, FontRenderContext frc)
LineBreakMeasurer
for the specified text.text
- the text for which this LineBreakMeasurer
produces TextLayout
objects; the text must contain
at least one character; if the text available through
iter
changes, further calls to this
LineBreakMeasurer
instance are undefined (except,
in some cases, when insertChar
or
deleteChar
are invoked afterward - see below)breakIter
- the BreakIterator
which defines line
breaksfrc
- contains information about a graphics device which is
needed to measure the text correctly;
text measurements can vary slightly depending on the
device resolution, and attributes such as antialiasing; this
parameter does not specify a translation between the
LineBreakMeasurer
and user spaceIllegalArgumentException
- if the text has less than one characterinsertChar(java.text.AttributedCharacterIterator, int)
,
deleteChar(java.text.AttributedCharacterIterator, int)
public int nextOffset(float wrappingWidth)
LineBreakMeasurer
.wrappingWidth
- the maximum visible advance permitted for
the text in the next layoutTextLayout
.public int nextOffset(float wrappingWidth, int offsetLimit, boolean requireNextWord)
LineBreakMeasurer
.wrappingWidth
- the maximum visible advance permitted for
the text in the next layoutoffsetLimit
- the first character that can not be included
in the next layout, even if the text after the limit would fit
within the wrapping width; offsetLimit
must be
greater than the current positionrequireNextWord
- if true
, the current position
that is returned if the entire next word does not fit within
wrappingWidth
; if false
, the offset
returned is at least one greater than the current positionTextLayout
public TextLayout nextLayout(float wrappingWidth)
wrappingWidth
- the maximum visible advance permitted for
the text in the next layoutTextLayout
, beginning at the current
position, which represents the next line fitting within
wrappingWidth
public TextLayout nextLayout(float wrappingWidth, int offsetLimit, boolean requireNextWord)
wrappingWidth
- the maximum visible advance permitted
for the text in the next layoutoffsetLimit
- the first character that can not be
included in the next layout, even if the text after the limit
would fit within the wrapping width; offsetLimit
must be greater than the current positionrequireNextWord
- if true
, and if the entire word
at the current position does not fit within the wrapping width,
null
is returned. If false
, a valid
layout is returned that includes at least the character at the
current positionTextLayout
, beginning at the current
position, that represents the next line fitting within
wrappingWidth
. If the current position is at the end
of the text used by this LineBreakMeasurer
,
null
is returnedpublic int getPosition()
LineBreakMeasurer
.LineBreakMeasurer
setPosition(int)
public void setPosition(int newPosition)
LineBreakMeasurer
.newPosition
- the current position of this
LineBreakMeasurer
; the position should be within the
text used to construct this LineBreakMeasurer
(or in
the text most recently passed to insertChar
or deleteChar
getPosition()
public void insertChar(AttributedCharacterIterator newParagraph, int insertPos)
LineBreakMeasurer
after a single
character is inserted into the text, and sets the current
position to the beginning of the paragraph.newParagraph
- the text after the insertioninsertPos
- the position in the text at which the character
is insertedIndexOutOfBoundsException
- if insertPos
is less
than the start of newParagraph
or greater than
or equal to the end of newParagraph
NullPointerException
- if newParagraph
is
null
deleteChar(java.text.AttributedCharacterIterator, int)
public void deleteChar(AttributedCharacterIterator newParagraph, int deletePos)
LineBreakMeasurer
after a single
character is deleted from the text, and sets the current
position to the beginning of the paragraph.newParagraph
- the text after the deletiondeletePos
- the position in the text at which the character
is deletedIndexOutOfBoundsException
- if deletePos
is
less than the start of newParagraph
or greater
than the end of newParagraph
NullPointerException
- if newParagraph
is
null
insertChar(java.text.AttributedCharacterIterator, int)
Dracula Javadoc Sample, Made with Allan Im.


Installation
Ruby
Add to your Gemfile
gem 'uniform-ui'
Add to asset paths (example for Condenser)
condenser.path = Dir.each_child(UniformUi::ASSET_PATH).map { |a| File.join(UniformUi::ASSET_PATH, a) }
NPM
npm install uniform-ui
Importing
/* CSS */
@import 'uniform';
// Javascript
import { Dropdown } from 'uniform';
new Dropdown({
el: $('.example')
})
Configuration
Define configuration by setting keys of $uniform_configs
prior to @import 'uniform';
$uniform_configs
is deep merged with defaults giving $uniform_configs
priority. To remove default keys give them value of false
.
Example
$uniform_configs: (
sizes: (
padding: (
"8x": "8rem"
)
),
colors: (),
pseudo_classes: (
"hover": hover,
),
combinators: (
">": ">"
),
breakpoints: (
include_containers: true,
)
)
@import 'uniform';
Sizes
Size modifiers give a type of utility a size by postfixing to the type with a-
(ex. margin-bottom-2x
). Sizes are defined per type.
Extending $uniform_configs.sizes
| key | defaults | description |
|---|---|---|
border |
none, 2px, 3px, 4px | border-width |
divide |
none, 2px, 3px, 4px | border-between objects |
rounded |
none, xs, sm, lg, xl | border-radius |
margin |
none, 1/4x, 1/2x, 3/4x, xs, sm, lg, xl, 2x | space around object |
gap |
none, xs, sm, lg, xl | gap in grid |
space |
none, xs, sm, lg, xl, 2x, 4x | space between objects |
pad |
none, 1/4x, 1/2x, 3/4x, xs, sm, lg, xl, 2x | padding of an object |
text |
xs, sm, lg, xl, 2x, 4x, 8x | font-size of text |
stroke |
sm, md, lg, 2x, 3x | stroke of svg |
Colors
Color modifiers build out an entire spectrum of utility classes related to color.
Extending $uniform_configs.colors
You can configure a color to a color (hex, hsl, rgb...), false
, or a hash (options below). Setting to a color ignores options for the color (mainly spectrum option). Setting to false
removes the color (this is helpful to remove a uniform default color).
Defaults
| 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | |
|---|---|---|---|---|---|---|---|---|---|
| gray | gray-10 | gray-20 | gray-30 | gray-40 | gray-50 | gray-60 | gray-70 | gray-80 | gray-90 |
| green | green-10 | green-20 | green-30 | green-40 | green-50 | green-60 | green-70 | green-80 | green-90 |
| blue | blue-10 | blue-20 | blue-30 | blue-40 | blue-50 | blue-60 | blue-70 | blue-80 | blue-90 |
| red | red-10 | red-20 | red-30 | red-40 | red-50 | red-60 | red-70 | red-80 | red-90 |
| yellow | yellow-10 | yellow-20 | yellow-30 | yellow-40 | yellow-50 | yellow-60 | yellow-70 | yellow-80 | yellow-90 |
| purple | purple-10 | purple-20 | purple-30 | purple-40 | purple-50 | purple-60 | purple-70 | purple-80 | purple-90 |
Options for $uniform_configs.colors.[color]
| key | type | description | default |
|---|---|---|---|
spectrum |
Boolean | expand the given color to a spectrum of lightness (10) to darkness (90) (ex. text-red-30 ) |
false |
color |
Hex, HSL, RGB | color value of key | – |
[key] |
Hex, HSL, RGB | any extra key given will create an additional color with the given key as postfix modifier of the key (ex. red: (light: #E1563E) will produce .text-red-light{color: #E1563E} ) |
– |
Combinators
Combinator modifiers give most utility classes the ability to apply a utility to the combinator by postfixing the combinator with[utility]-[combinator]
(ex. margin-bottom->
)
Example
$uniform_configs: (
combinators: (">": ">")
)
@import 'uniform';
.margin-bottom-> > * {
margin-bottom: 1em;
}
Pseudo Classes
Pseudo class modifiers give most utility classes the ability to scope to the given pseudo class by prefixing a utility with [pseudo class]:[utility]
. (ex hover:text-red
).
Example
$uniform_configs: (
pseudo_classes: (hover: "hover")
)
@import 'uniform';
.hover:text-red {
color: #E1563E;
}
Group Hover
There is one predefined pseudo class for group-hover
. If the key group-hover
is set then the following will be generated:
.group:hover {
.group-hover:bg-blue {
background: #0994E2
}
}
Breakpoints
Breakpoint modifiers give most utility classes the ability to be responsive by prefixing a utlity with[breakpoint]:[utility]
(ex. md:margin-top
), so that that utility is only applied in the given media query.
Example
$uniform_configs: (
breaking_points: (
include_containers: true,
mobile: "max-width: 719px"
)
)
@import 'uniform';
@media only screen and (min-width: 720px){
.mobile:margin-top {
margin-top: 1em;
}
}
.mobile-container .margin-top {
margin-top: 1em;
}
Options for $uniform_configs.breakpoints
| key | type | description | default |
|---|---|---|---|
include_containers |
Boolean | toggle including containers for breakpoints like .md-container > md:margin-top |
false |
[key] |
media query | any key given will create a breakpoint with given key as utility name and value as the media query | – |
Contributors
Bug Reporting
Please report bugs in GitHub Issues
Licensing
Uniform is released under the MIT License


h5table will trigger some events on the original select element, allowing you to integrate it with other components. You can find more information on events on the options page.
change
is fired whenever an option is selected or removed.
h5table:open
is fired whenever the dropdown is opened.
h5table:opening
is fired before this and can be prevented.
h5table:close
is fired whenever the dropdown is closed.
h5table:closing
is fired before this and can be prevented.
h5table:select
is fired whenever a result is selected.
h5table:selecting
is fired before this and can be prevented.
h5table:unselect
is fired whenever a result is unselected.
h5table:unselecting
is fired before this and can be prevented.
h5table supports methods that allow programmatic control of the component.


👤👑Shadow Kings✯
✯✯✯✯✯ The Alliance of the Knights of Shadows ✯✯✯✯✯
✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦
✦ We are Knights of the Shadows
✦ which conceal the movements
✦ of your mighty presence,
✦ providing stealth attacks
✦ through the dark
✦ ... of Knights.
✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦✦
ÐIPLOMACҰ:
👤👑Richard CœurDeLion👑👤
l+k://player?11770&125
👤👑ＢＬＡＣＫ⚡ＤＲＡＧＯＮ💀
l+k://player?2440&125
✯ Military Action: ✯
We would refrain from military actions in or near civilian areas,
though battle stations and garrisons would continue to be viable military targets.
✯ Equality Among Allies: ✯
We would welcome any individual, regardless of origin,
who wished to join the alliance.
✯ Social Responsibility: ✯
We would seek to restore free expression among its citizens.
✯ Tolerance: ✯
We would not tolerate any further attempts by thier Emenies
to conquer or otherwise destroy any allies and would meet such efforts with military force.
✯ Morality: ✯
We would hope to create a more open society and a government
accountable to its citizens' will.
✯ Activity : ✯
We would recycle it'a inactives, and it allies with expressed concent from them.
This may be determined by a failure to report in within 48 hours of request
✯ Land Rights: ✯
We would reclaim any stronghold castles upon member exit.
✯ Espionage: ✯
We would view espionage as an act of war.


Terry Liddament
This is a philosophical piece which tries to nail down a taxonomy of imaging, including pictures, mental images, drawing and sketching.
"imaging and imagery...are often thought of as...mainsprings of insight and originality in design activity"
"What is in the picture-
frame is canvas, pigmented surface and so on; but what is in the
picture,
that is, what it pictures, brings us to the threshold of a domain we
cannot
enter unless we have grasped the concept of ‘picturing’, until we
have
understood the function of a picture as a representation device 16 . If
we
find this puzzling or surprising, then we should bear in mind that a
picture
bears much more resemblance to the other ordinary material objects
that
surround it than what it pictures. To be able to understand and use
pictures
we must first acquire the requisite techniques of usage and this we
do
partly by learning how to make pictures ourselves and also by
attending
to the many uses of pictures in our culture. The central point here, is
that
the capacity to see the content of pictures, what is ‘in’ them is a
learned
capacity, acquired, like other usages of symbols (and language more
generally) through mastery of these techniques."
"to
see what is in the picture, it must become ‘transparent’ to us in a
sense
which transcends the transparency of the primary conceptual field. To
do
this one must grasp the use of the picture as a representational device,
to
be able to see what is in the picture, that is, what it pictures. In
grasping
this use of the picture, it becomes epistemically transparent and we
have
learned a new skill which is (logically) quite distinct from that of
the
‘informationally reliable’ reportage of the primary conceptual field."
"some pictures may be set up to offer a completely
unitary and unambiguous point-of-view; for example, an engineering
draw-
ing or a set of explicit written instructions. When we view such a
picture
it is intended (usually) that we only see it from one such possible
point-
of-view. But in order for a picture to function, it is not vital that it
has a
unitary epistemic stance as such. Indeed, many kinds of picture thrive
on
ambiguities; they offer the possibility of a diversity of points-of-view.
Thus
a viewer may contemplate the picture as representing different
possibilities
(differing points-of-view) and different viewers may also ‘see’
different
things in the picture."
"‘ambiguity’, far from being an accidental by-product of the techniques
of picturing, has the potential to lead into
entirely new domains; through this enhanced use of pictures we
acquire
the power to express what-might-be."
"if the discourse we employ with respect to concepts
such as imaging, imagery and other mental, psychological states could
only
ever be applied to ‘inner’ essentially private phenomena, then it would
be
impossible to make sense of it. If our ordinary everyday language is
to
have any use for us, it must refer to a domain we can all share."


Register
Error! Invalid or registered username.
Error! Invalid or registered username.
Error! Invalid password or confirmation password.
Error! Invalid confirmation password.
Error! Invalid username length.
Error! Invalid password length.
Error! Invalid username or password.
Error! A missing or invalid first name provided.
Error! An invalid first name was provided.
Error! A missing or invalid last name was provided.
Error! An invalid last name was provided.
Error! Invalid email address.


| Author | Matthew Schinkel - borntechi.com, copyright © 2009, all rights reserved. |
| Adapted-by | |
| Compiler | >=2.4k |
Library for Color GLCD 320x240 stm032qvt-003 TFT display. Internal TFT GLCD driver is HX8347-A.
http://www.divshare.com/download/11463401-4a9
This library must use fonts with horizontal bit alignment
const GLCD_GREEN = 0x07E0
const GLCD_TEAL = 0x07ff
const GLCD_Y_PIXELS = 320
const GLCD_BLOCK_WRITE_TYPE = FONT_TOP_LEFT_HORIZONTAL
var word glcd_background_color = GLCD_WHITE
const GLCD_COLOR_BITS = 16
const GLCD_BLACK = 0x0000
const GLCD_YELLOW = 0xffe0
const GLCD_X_PIXELS = 240
const GLCD_WHITE = 0xFFFF
var word glcd_pen_color = GLCD_BLACK
const GLCD_BLUE = 0x001f
const GLCD_RED = 0xf800
glcd_write_pixel(byte in x,word in y)
stm_glcd_write_command_data(word in com1,word in dat1)
glcd_clear_screen()
stm_glcd_write_command(word in data)
stm_glcd_init()
glcd_write_color_byte(byte in data_high,byte in data_low)
glcd_write_color(word in data)
stm_glcd_write_pulse()
stm_glcd_write_data(word in data)
glcd_block_set_address(byte in x1,word in y1,byte in x2,word in y2)
const GLCD_GREEN = 0x07E0
Green
const GLCD_TEAL = 0x07ff
Teal
const GLCD_Y_PIXELS = 320
No documentation found
const GLCD_BLOCK_WRITE_TYPE = FONT_TOP_LEFT_HORIZONTAL
efficient font type
var word glcd_background_color = GLCD_WHITE
Default background color
const GLCD_COLOR_BITS = 16
16bit color, 65535 colors
const GLCD_BLACK = 0x0000
colors constants
const GLCD_YELLOW = 0xffe0
Yellow
const GLCD_X_PIXELS = 240
No documentation found
const GLCD_WHITE = 0xFFFF
White
var word glcd_pen_color = GLCD_BLACK
Default pen color
const GLCD_BLUE = 0x001f
Blue
const GLCD_RED = 0xf800
Red
glcd_write_pixel(byte in x,word in y)
draw one pixel
stm_glcd_write_command_data(word in com1,word in dat1)
Write a command + data
glcd_clear_screen()
set the entire screen one color
stm_glcd_write_command(word in data)
Write a command
stm_glcd_init()
initalize glcd settings
glcd_write_color_byte(byte in data_high,byte in data_low)
Write color in bytes
glcd_write_color(word in data)
Write color.
stm_glcd_write_pulse()
Send a write pulse
stm_glcd_write_data(word in data)
Write data
glcd_block_set_address(byte in x1,word in y1,byte in x2,word in y2)
set start x,y and end x,y addresses
| 18f4620 | 18f4620_glcd_touch_stm032qvt_003.jal |
| 18f46k22 | 18f46k22_glcd_touch_stm032qvt_003.jal |


If you have any inputs which could improve our design, or just want to join the team, please feel free to,


This is an example page using the vanilla bootstrap js libs
This paragraph has some tool tips in it
Click to toggle popover
Launch inline modal Launch remote modal
Hello
Radio button group One Two Three
css offset $.get dimensions animate


Methods for representations (i.e. dimensionality reduction, preprocessing, feature extraction) of time series to help more accurate and effective time series data mining. Non-data adaptive, data adaptive, model-based and data dictated (clipped) representation methods are implemented. Also min-max and z-score normalisations, and forecasting accuracy measures are implemented.
| Version: | 1.0.2 |
| Depends: | R (≥ 2.10) |
| Imports: | Rcpp (≥ 0.12.12), MASS, quantreg, wavelets, mgcv, dtt |
| LinkingTo: | Rcpp |
| Suggests: | knitr, rmarkdown, ggplot2, data.table, moments, testthat |
| Published: | 2018-11-22 |
| Author: | Peter Laurinec [aut, cre] |
| Maintainer: | Peter Laurinec <tsreprpackage at gmail.com> |
| BugReports: | https://github.com/PetoLau/TSrepr/issues |
| License: | GPL-3 | file LICENSE |
| URL: | https://petolau.github.io/package/, https://github.com/PetoLau/TSrepr/ |
| NeedsCompilation: | yes |
| Citation: | TSrepr citation info |
| Materials: | NEWS |
| In views: | TimeSeries |
| CRAN checks: | TSrepr results |
| Reference manual: | TSrepr.pdf |
| Vignettes: |
Extending TSrepr Time series representations in R Use case: clustering time series representations |
| Package source: | TSrepr_1.0.2.tar.gz |
| Windows binaries: | r-devel: TSrepr_1.0.2.zip, r-release: TSrepr_1.0.2.zip, r-oldrel: TSrepr_1.0.2.zip |
| OS X binaries: | r-release: TSrepr_1.0.2.tgz, r-oldrel: TSrepr_1.0.2.tgz |
| Old sources: | TSrepr archive |
Please use the canonical form https://CRAN.R-project.org/package=TSrepr to link to this page.


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Image Credit: Tsukasa-Tux.


Strike_the_Blood
The Fourth Primogenitor—That's the world's strongest vampire that should only exist in legends. Accompanied by twelve Kenjuu and spreading calamity, this phantom vampire appeared in Japan. For the observation and obliteration of this Fourth Primogenitor, the government and Lion King decided to dispatch an attack mage known as a Sword Shaman. However, for some reason, the one chosen for the observation was a apprentice Sword Shaman girl, Himegari Yukina. Wielding the strongest anti-primogenitor spirit spear, Yukina arrived at Demon District, Itogami City. What is the true identity of the Fourth Primogenitor, Akatsuki Kojou, she encountered over there!?


An event emitter class
No Dependencies
Constructor
Emits an event to all registered listeners by calling the callback functions of format 'on'+event, if available
The callback functions' parameters are the emitter (this) and the event string (without 'on'), in this order.
Argument: event
a string containing the name of the event. Callback functions need to have a function name in the format 'on'+event
Returns: s true if the some listener received the event, false otherwise
register an event listener
Argument: listener
an event listener instance, which should define the necessary callback functions
Returns: s this
Makes sure that the event listener is not receiving event callbacks anymore
Argument: listener
an instance of the View class, which may have already been registered
Returns: s this


View/Add Records
View/Add Permissions
Third Party
Linnia Real Estate Dapp
User Input
View/Add Permission
Give Permission To:
Name
Credit Score
W-2
Bank 1
Renter 2
Mortage Company3


{% endif %}
{% endcapture %}
{% capture name %}Select{% endcapture %}
{% capture liquid %}{% raw %}
{% include forms/form--select.html
classes=""
description="Users do not love default multi-selects, so this uses checkboxes."
label="Favorite states"
multiple=true
name="states"
options=states
required=false
%}
{% endraw %}{% endcapture %}
{% capture usage %}
#### General guidance
A select component is used to capture results when you want users to pick from a
pre-selected list of options.
If the user is to select one option among many, set the 'multiple' prop to false,
which will show a `


-->
Yelp Visualization
Business:
State Selector

Total Review Count
Nett reviews
_
selected out of
_
records |
Reset All
Number of reviews
Review count distribution by month
Word clouds
Star count distribution
Emotion distribution


Thank you very much! {{stylistName}} will now start putting together your OUTFITTERY BOX.
Josh Homme c/0 Miller görlitzer str 55
Josh Homme c/0 görlitzer str 55


A <tc:panel/>
is a simple content container.
In the most cases it's invisible and wrapping other components.
The panel has a custom class, which set a blue background color. The class of the panel is set via the
<tc:style customClass="blue"/>
tag.
Content of the panel with the blue background.
To reload the panel in a dedicated frequency, you can use the
<f:facet name="reload">
tag.
The content of the panel is an output text, which display the current time.
With the update
attribute
the rendering of the panel can be dropped, if there is no need to
update the content.
In this example, we only display the current time, if the seconds
are between 10 - 19, 30 - 39 or 50 - 59.
A panel can also be useful if more than one component should be rerendered.
A component for rerendering can be set with the render
attribute in the
<f:ajax/>
tag.
In this example, 'Outputfield One' and 'Outputfield Two' should be rerendered.
To do so, the output fields are wrapped in a panel.
After the input field loosing the focus, the given text is shown by the output fields.


|
DESERT
3.0
|
Gumstix Overo® FireSTORM COM [GUM3703f]
See also: https://store.gumstix.com/coms/overo-coms.html
On the Gumstix Overo board, we installed a Yocto Project® image. We chose to use Yocto because it makes possible to create custom Linux distributions for embedded systems, including Gumstix-based systems. It is a collection of git repositories, known as layers, where each layer provides recipes to build software packages, as well as configuration information. For more details on the Yocto Project, we refer the interested user to https://www.yoctoproject.org/.
There exists a Yocto Project repository which is ready for installation on the Gumstix embedded boards at GitHub.
We point the user to the following page for an excellent tutorial on how to build a Yocto distribution for the Gumstix Overo:
http://www.hackgnar.com/2015/03/building-yocto-linux-images-for-gumstix.html
and follow the installation steps described therein. After the distro has been built, the next step is to prepare the file system to be copied on board the micro SD card that will be loaded on the Gumstix. The last steps in the previous page will guide the user towards this.
Be aware that there are some changes to be made with respect to the page, namely
uImage
does not exist anymore in the ../yocto/build/tmp/deploy/images/overo
folder and so, it does not need to be copied.yocto.tar.bz2
as pointed out by the tutorial bu, instead, is found at gumstix-console-image-overo.tar.bz2
./dev/sdX
) the file system is normally mounted (on a Ubuntu machine) at /media/<USERNAME>/<DEVICE_FOLDER>
.After all files have been uploaded to the Gumstix's microSD card and your Gumstix system boots, the final step is to set the toolchain. You can do so as follows:
cd ../yocto/ source poky/oe-init-build-env bitbake meta-ide-support
sudo mkdir -p /opt/overo-yocto/ cd /opt/overo-yocto/
sudo ln -sf .../yocto/build/tmp/sysroots/x86_64-linux /opt/overo-yocto/sysroots-x86_64-linux sudo touch environment
environment
file with a text editor and write the following lines: export PATH=/opt/overo/sysroots/x86_64-linux/usr/bin/arm-poky-linux-gnueabi:$PATH export SDKTARGETSYSROOT=/opt/overo/sysroots/overo export CC="arm-poky-linux-gnueabi-gcc -march=armv7-a -mfloat-abi=hard -mfpu=neon -mtune=cortex-a8 --sysroot=$SDKTARGETSYSROOT" export CXX="arm-poky-linux-gnueabi-g++ -march=armv7-a -mfloat-abi=hard -mfpu=neon -mtune=cortex-a8 --sysroot=$SDKTARGETSYSROOT" export STRIP=arm-poky-linux-gnueabi-strip export AR=arm-poky-linux-gnueabi-ar
At this point it is possible to use the installation script.
To do so, go inside .../DESERT_Underwater/DESERT_Framework/
and launch ./install.sh [OPTIONS]
See section Installation procedures for more information about the options.
Raspberry Pi® Model B
See also: http://www.raspberrypi.org/
The Raspberry Pi is an ultra low cost embedded system that supports GNU/Linux OSes and was conceived with the primary goal of teaching computer programming. Its price tag ($25-$35), and the wide availability of pre-compiled software, makes it a perfect embedded system to start with for getting your hands dirty. Three main versions have been developed up to now: Raspberry Pi 1, 2 and 3.
Also for the Raspberry Pi embedded system we used Yocto to create a Linux-based distro with the required toolchain. The Yocto project has an official Raspberry Pi image (BSP layer) in the main Yocto repository and the versions 1, 2 and 3 are supported. The first step it to point the user to it:
https://git.yoctoproject.org/cgit/cgit.cgi/meta-raspberrypi/
The procedure to create an image for the Raspberry Pi is easier than the one for the Gumstix. The steps described builds a Raspberry Pi version 1 image but the procedure can be easily adapted to work with version 2 or 3 of the board.
yocto
, in your system and cd in it mkdir yocto cd yocto
krogoth
) git clone -b krogoth git://git.yoctoproject.org/poky.git
cd poky
krogoth
for the Raspberry Pi git clone -b krogoth git://git.yoctoproject.org/meta-raspberrypi
build
) source oe-init-build-env
conf/local.conf
to add these lines (changing raspberry to raspberrypi2 or raspberrypi3 if you are building for these devices) MACHINE = "raspberrypi" GPU_MEM = "16" ... EXTRA_IMAGE_FEATURES ?= "debug-tweaks tools-sdk"
conf/bblayers.conf
to add the meta-raspberrypi
bblayer BBLAYERS ?= " <PATH_TO_YOUR_YOCTO_FOLDER>/yocto/poky/meta \ <PATH_TO_YOUR_YOCTO_FOLDER>/yocto/poky/meta-poky \ <PATH_TO_YOUR_YOCTO_FOLDER>/yocto/poky/meta-yocto-bsp \ <PATH_TO_YOUR_YOCTO_FOLDER>/yocto/poky/meta-raspberrypi \ "
bitbake -k rpi-basic-image
bitbake meta-ide-support
dmesg
dmesg ... [102430.343577] sdX ...
sdX
) cd tmp/deploy/images/raspberrypi sudo dd if=rpi-basic-image-raspberrypi.rpi-sdimg of=/dev/sdX bs=1M
After dd
finished with the copy, you have to expand the root partition on your SD to fit the entire sd card. You can do it by using gparted
which is both powerful and easy to use. A good tutorial can be found here: https://www.ibm.com/developerworks/library/l-resizing-partitions-1/.
After all the files have been copied to the Raspberry Pi's SD card and your system boots up, the final step is to set the toolchain system variables, needed for the cross-compilation of DESERT. You can do so as follows:
sudo mkdir -p /opt/raspberry/ cd /opt/raspberry/
sudo ln -sf <PATH_TO_YOUR_YOCTO_FOLDER>/yocto/poky/build/tmp/sysroots /opt/raspberry/sysroots sudo touch environment
environment
file with a text editor and write the following lines: export PATH=/opt/raspberry/sysroots/x86_64-linux/usr/bin/arm-poky-linux-gnueabi:$PATH export SDKTARGETSYSROOT=/opt/raspberry/sysroots/raspberrypi export CC="arm-poky-linux-gnueabi-gcc -march=armv6 -mfpu=vfp -mfloat-abi=hard -mtune=arm1176jzf-s -mfpu=vfp --sysroot=$SDKTARGETSYSROOT" export CXX="arm-poky-linux-gnueabi-g++ -march=armv6 -mfpu=vfp -mfloat-abi=hard -mtune=arm1176jzf-s -mfpu=vfp --sysroot=$SDKTARGETSYSROOT" export STRIP=arm-poky-linux-gnueabi-strip export AR=arm-poky-linux-gnueabi-ar
At this point it is possible to use the installation script. To do so, go inside .../DESERT_Underwater/DESERT_Framework/
and launch ./install.sh [OPTIONS]
. See section Installation procedures for more information about the options.
Please note that the first time that you run the command bitbake, the system will require several hours to fetch all the recipes, paths, configures and compile them. Fortunately the next time the procedure will be much faster.
Yocto is a very good starting point to enter the world of embedded system, but if you do not want or you do not have time to learn Yocto there are other alternatives. There exists linux distributions online ready to be copied directly on the SD card. The most common are:
But a more comprehensive list is available at the Raspberry Pi official website:
https://www.raspberrypi.org/downloads
In order to cross-compile DESERT you need a toolchain: you can download one from the network (https://github.com/raspberrypi/tools) or you can compile one by using crosstool-ng (http://crosstool-ng.org/): an alternative is to use the precompiled toolchain that could be already available in your OS repositories.
A good and complete tutorial on how to use the crosstool-ng for the Raspberry Pi can be found here: http://elinux.org/RPi_Linaro_GCC_Compilation.
Udoo Quad
See also: http://www.udoo.org/
UDOO is a mini PC that can be used both with Android and Linux OS, with an embedded Arduino-compatible board. It is a powerful prototyping board for software development and design; it is easy to use and enables project development with minimum hardware knowledge. UDOO merges different computing worlds together: each one has its proper strengths and weak points, but all of them are useful for educational purposes as well as Do-It-Yourself (DIY) and quick prototyping. UDOO is an open hardware, low-cost platform equipped with an ARM i.MX6 Freescale processor, and an Arduino Due compatible section based on ATMEL SAM3X8E ARM processor, all this available on the same board.
On the UDOO website, at the download page, you can find images for several operative systems like: Ubuntu, Android and Debian. For our purposes, we tested DESERT with an UDOO quad, where we intalled the UDOObuntu 2.1.2 (Ubuntu 14.04 LTS).
wget http://download.udoo.org/files/UDOO_Unico/UDOO_QDL_img/UDOObuntu_img/udoobuntu-udoo-qdl-desktop_2.1.2.zip unzip udoo_quad_ubuntu1204_v2.1.zip sudo dd if=udoo_quad_ubuntu1204_v2.1.img of=/dev/sdX bs=1M
cd $HOME wget https://releases.linaro.org/15.05/components/toolchain/binaries/arm-linux-gnueabihf/gcc-linaro-4.9-2015.05-x86_64_arm-linux-gnueabihf.tar.xz gcc-linaro-4.9-2015.05-x86_64_arm-linux-gnueabihf.tar.xz sudo mkdir /opt/udoo sudo ln -s $HOME/gcc-linaro-4.9-2015.05-x86_64_arm-linux-gnueabihf/ /opt/udoo/arm-linux-gnueabihf-linaro
export PATH=/opt/udoo/arm-linux-gnueabihf-linaro/bin:$PATH export CC=arm-linux-gnueabihf-gcc export CXX=arm-linux-gnueabihf-g++ export GDB=arm-linux-gnueabihf-gdb export STRIP=arm-linux-gnueabihf-strip export AR=arm-linux-gnueabihf-a
At this point it is possible to use the installation script. To do so, go inside .../DESERT_Underwater/DESERT_Framework/
and launch ./install.sh [OPTION]
. See section Installation procedures for more information about the options.
Pandaboard®
See also: http://www.pandaboard.org/
The Pandaboard is a powerful embedded board. It features a dual core Cortex A9 processor running at 1 GHz and a number of ports that outnmubers simpler boards such as the Raspberry or the Udoo.  Of course these specs extend the range of applications it can support, and impact on the price of the board ($100-$200).
The horsepower of the Pandaboard makes it suitable for the installation of a complete OS like Ubuntu: on our Pandaboard we installed an Ubuntu image, cross-compiled for ARM. We point the user to the following link to easily obtain an Ubuntu image for the Pandaboard:
http://www.omappedia.org/wiki/Ubuntu_Pre-built_Binaries_Guide
Once the Pandaboard is set up and working properly (e.g., you can view terminal output or access the Pandaboard OS via ssh) you will have to cross-compile DESERT for the ARM A9 processor. We tested it on an Ubuntu 10.xx installation. To accomplish this, a few dependencies must be solved, namely:
sudo apt-get install gcc-arm-linux-gnueabihf libc6-dev-armhf-cross g++-arm-linux-gnueabihf
and then accept all the dependencies required. At this point, we need to create a folder in order to hold the files needed by the toolchain:
sudo mkdir /opt/pandaboard cd /opt/pandaboard
touch environment
export CC=arm-linux-gnueabihf-gcc export CXX=arm-linux-gnueabihf-g++ export GDB=arm-linux-gnueabihf-gdb export STRIP=arm-linux-gnueabihf-strip export AR=arm-linux-gnueabihf-ar
At this point, the toolchain needed for cross-compilation is available, and you only need to call the DESERT installer as usual, where of course you need to specifically select the Pandaboard target.
./install.sh --wizard
See section Installation procedures for more information about the options.


LOST AND FOUND RATING: 5.5 / 10 --> Not good enough to recommend
For more reviews and movie trivia, visit http://www.joblo.com/
David Spade finds himself without his funnier sidekick, the late Chris Farley, in a story that attempts to photocopy the high points from last year's major comedy hit THERE'S SOMETHING ABOUT MARY (7/10), with poop, fart and dog jokes, and a romantic struggle among suitors of a beautiful woman.
PLOT: A man falls for a woman who does not see him for the self-professed great guy that he is. In order for her to get to know him better, the man kidnaps the woman's dog, and sets out to win her favor by spending more time with her, in search of the lost pooch. Her ex-fiance from France also wants her back. Wackiness ensues.
CRITIQUE: This is David Spade's movie. If you don't like his style of funniness, you will not like this film. If you do like his humor, you might want to check this movie out, but even then, only on video.  One of the biggest laughs that I got out of this movie was in its premise that wants us to believe that the gorgeous French actress Sophie Marceau, would even look twice at the much shorter Spade, a man with the absolute worst haircut in show business, and who gives very little reason for anyone to like him in this movie. Bad acting aside, the man just doesn't fly as a romantic lead.
I personally do like Spade's deadpan, sardonic humor, but even with that, I found about 50% of his jokes as flat as a week-old Coke. And when you consider that the only scenes that were even half-witty were the ones with him in them, you kind of get a feel of what we're dealing with here. And despite co-stars Marceau and Bruel's decent performances and admirable attempts at humor, their scenes together only made me feel uncomfortable and wonder aloud as to why two lovers from France would speak English together when alone (The fact that I had time to think about this, tells you how engaging their scenes together were.) Add a few music-happy montage scenes to kill some time, an annoying sidekick via Artie Lange, and no romantic believability whatsoever, and you've got yourself a video movie prime for a lazy, summer night for folks interested in seeing a gorgeous woman go for a geeky, sarcastic guy with awful hair.
PS: In keeping with the tradition of THERE'S SOMETHING ABOUT MARY, this film also ends with an elaborate dance sequence during its end credits, featuring the entire cast dancing to Dee-Lite's delicious tune "Groove is in the Heart".
Little Known Facts about this film and its stars: David Spade graduated from Arizona State University in 1988. His father left his family when David was still was very young. Years later, his stepfather, a war veteran, committed suicide. David is also the brother-in-law of fashion designer Kate Spade. He stands 5'7, and his first movie appearance was in 1987's "classic" POLICE ACADEMY 4: CITIZENS ON PATROL, playing the character of Kyle. Sophie Marceau is probably best known to American audiences for her U.S. debut performance in Mel Gibson's BRAVEHEART, as Princess Isabelle. Recently, she's been living with director Andrzej Zulawski, who is the father of her first child, Vincent, born on the 24th of July 1995. She was born Sophie Maupu. Actor Patrick Bruel remains one of France's most popular talents, an acclaimed actor with lauded performances in film and television and an award-winning recording artist with chart-topping success in rock music. One of his bigger musical hits was titled "Qui a le Droit". Chubman Artie Lange also comes from a TV sketch comedy background, as one of the regulars on TV's "Mad TV". Following his graduation from University of Southern California Film School in the early 1980s, director Jeff Pollack traveled through Asia both as a tourist and documentarian. After three years on the road-and in the rice fields and jungle, Pollack returned to the U.S., dabbling in real estate development before devoting himself to an entertainment career. He created and executive produced the long-running NBC sitcom "The Fresh Prince of Bel Air," starring Will Smith, before crossing over into feature film.
Review Date: April 18, 1999 Director: Jeff Pollack Writers: James B. Cook, Marc Meeks and David Spade Producers: Morrie Eisenman, Broderick Johnson, Andrew A. Kosove and Wayne Rice Actors: David Spade as Dylan Ramsey Sophie Marceau as Lila Dubois Patrick Bruel as Rene Genre: Comedy Year of Release: 1999
JoBlo's Movie Emporium http://www.joblo.com/
(c) 1999 Berge Garabedian
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
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Related links: index of all rec.arts.movies.reviews reviews


de.fzi.replica.build
Interfaces
OWLOntologyMethodsBuilder
OWLReplicaOntologyClassDeclarationBuilder
OWLReplicaOntologyConstructorsBuilder
OWLReplicaOntologyFieldsBuilder
OWLReplicaOntologyPackageyDeclarationBuilder
SharedObjectMethodsBuilder
Classes
Constants
OWLReplicaOntologyBuilder
OWLReplicaOntologyStructureBuilder
ReflectiveOWLOntologyMethodsBuilder
StaticOWLOntologyMethodsBuilder
StaticOWLReplicaOntologyClassDeclarationBuilder
StaticOWLReplicaOntologyConstructorsBuilder
StaticOWLReplicaOntologyFieldsBuilder
StaticOWLReplicaOntologyPackageyDeclarationBuilder
StaticOWLReplicaOntologySharedObjectMethodsBuilder


In order to perform the skeleton tracking, joint solving, visualizations, and communication all together simultaneously, we set up a multithreaded framework centered around python's multiprocessing Queues. In our framework, we use two queues: an input queue and a device/output queue.
The input queue gets Kinect joint information pushed into it at every frame. The other systems, inverse kinematics and visualizations, pop joint information off of this queue as long as it's not empty for processing.
The device queue gets robot joint angles pushed into it at every iteration of the main robot loop and communicates these angles over serial whenever they are available.
def main_loop(self): # Set up a shared queue to put human angles into input_queue = Queue() # Get the process for the input method and start it input_proc = self.joint_input.launch(input_queue) input_proc.start() # Set up the device queue to push data into device_queue = Queue() device_proq = self.device.launch(device_queue) device_proq.start() # Set the initial joint angles joints = {} joint_angles = [1, 1] while True: # Check if there's a new human joint inputs ready # if not input_queue.empty(): joints = input_queue.get() if joints['Lwri']: joint_angles = self.solver.solve(joints['Lwri']['pc']) joint = ArmJoints(joint_angles[0], joint_angles[1], 0.0) device_queue.push(joint)
This architecture is the exact same architecture used in microprocessors and the technique is known as "pipelining." Just by properly designing the architecture of our code, we saw up to 60-80% performance improvement which was crucial for real time actuation.


Creating
You can create an array of Revit elements in Dynamo with full parametric control. The Revit nodes in Dynamo offer the ability to import elements from generic geometries to specific category types (like walls and floors). In this section, we'll focus on importing parametrically flexible elements with adaptive components.
Adaptive Components
An adaptive component is a flexible family category which lends itself well to generative applications. Upon instantiation, you can create a complex geometric element which is driven by the fundamental location of adaptive points.
An example of a three-point adaptive component in the family editor. This generates a truss which is defined by the position of each adaptive point. In the exercise below, we'll use this component to generate a series of trusses across a facade.
Principles of Interoperability
The adaptive component is a good example for best practices of interoperability. We can create an array of adaptive components by defining the fundamental adaptive points. And, when transferring this data to other programs, we have the ability to reduce the geometry to simple data. Importing and exporting with a program like Excel follows a similar logic.
Suppose a facade consultant wants to know the location of the truss elements without needing to parse through fully articulated geometry. In preparation for fabrication, the consultant can reference the location of adaptive points to regenerate geometry in a program like Inventor.
The workflow we'll setup in the exercise below allows us to access all of this data while creating the definition for Revit element creation. By this process, we can merge conceptualization, documentation, and fabrication into a seamless workflow. This creates a more intelligent and efficient process for interoperability.
Multiple Elements and Lists
The exercise below will walk through how Dynamo references data for Revit element creation. To generate multiple adaptive components, we define a list of lists, where each list has three points representing each point of the adaptive component. We'll keep this in mind as we manage the data structures in Dynamo.
Exercise
Download the example files that accompanies this exercise (Right click and "Save Link As..."). A full list of example files can be found in the Appendix.
Beginning with the example file from this section (or continuing with the Revit file from the previous session), we see the same Revit mass.
- This is the file as opened.
- This is the truss system we created with Dynamo, linked intelligently to the Revit mass.
We've used the "Select Model Element" and "Select Face" nodes, now we're taking one step further down in the geometry hierarchy and using "Select Edge". With the Dynamo solver set to run "Automatic", the graph will continually update to changes in the Revit file. The edge we are selecting is tied dynamically to the Revit element topology. As long as the topology* does not change, the connection remains linked between Revit and Dynamo.
- Select the top most curve of the glazing facade. This spans the full length of the building. If you're having trouble selecting the edge, remember to choose the selection in Revit by hovering over the edge and hitting "Tab" until the desired edge is highlighted.
- Using two "Select Edge" nodes, select each edge representing the cant at the middle of the facade.
- Do the same for the bottom edges of the facade in Revit.
- The Watch nodes reveal that we now have lines in Dynamo. This is automatically converted to Dynamo geometry since the edges themselves are not Revit elements. These curves are the references we'll use to instantiate adaptive trusses across the facade.
*Note - to keep a consistent topology, we're referring to a model that does not have additional faces or edges added. While parameters can change its shape, the way in which it is built remains consistent.
We first need to join the curves and merge them into one list. This way we can "group" the curves to perform geometry operations.
- Create a list for the two curves at the middle of the facade.
- Join the two curves into a Polycurve by plugging the List.Create component into a Polycurve.ByJoinedCurves node.
- Create a list for the two curves at the bottom of the facade.
- Join the two curves into a Polycurve by plugging the List.Create component into a Polycurve.ByJoinedCurves node.
- Finally, join the three main curves (one line and two polycurves) into one list.
We want to take advantage of the top curve, which is a line, and represents the full span of the facade. We'll create planes along this line to intersect with the set of curves we've grouped together in a list.
- With a code block, define a range using the syntax:
0..1..#numberOfTrusses;
- Plug an integer slider into the input for the code block. As you could have guessed, this will represent the number of trusses. Notice that the slider controls the number of items in the range defined from 0 to 1.
- Plug the code block into the param input of a "Curve.PlaneAtParameter" node, and plug the top edge into the curve input. This will give us ten planes, evenly distributed across the span of the facade.
 Planes are great for contouring and intersecting, as we are setting up in this step.
- Using the Geometry.Intersect node, plug the Curve.PlaneAtParameter into the entity input of the Geometry.Intersect node. Plug the main List.Create node into the geometry input. We now see points in the Dynamo viewport representing the intersection of each curve with the defined planes.
Notice the output is a list of lists of lists. Too many lists for our purposes. We want to do a partial flatten here. We need to take one step down on the list and flatten the result. To do this, we use the List.Map operation, as discussed in the list chapter of the primer.
- Plug the Geometry.Intersect node into the list input of List.Map.
- Plug a Flatten node into the f(x) input of List.Map. The results gives 3 list, each with a count equal to the number of trusses.
- We need to change this data. If we want to instantiate the truss, we have to use the same number of adaptive points as defined in the family. This is a three point adaptive component, so instead of three lists with 10 items each (numberOfTrusses), we want 10 lists of three items each. This way we can create 10 adaptive components.
- Plug the List.Map into a List.Transpose node. Now we have the desired data output.
- To confirm that the data is correct, add a Polygon.ByPoints node to the canvas and double check with the Dynamo preview.
In the same way we created the polygons, we array the adaptive components.
- Add an AdaptiveComponent.ByPoints node to the canvas, plug the List.Transpose node into the points input.
- Using a Family Types node, select the "AdaptiveTruss" family, and plug this into the familySymbol input of the AdaptiveComponent.ByPoints node.
Checking in Revit, we now have the ten trusses evenly spaced across the facade!
- "Flexing" the graph, we turn up the numberOfTrusses to 40 by changing the slider. Lots of trusses, not very realistic, but the parametric link is working.
- Taming the truss system, let's compromise with a value of 15 for numberOfTrusses.
And for the final test, by selecting the mass in Revit and editing instance parameters, we can change the form of the building and watch the truss follow suit. Remember, this Dynamo graph has to be open in order to see this update, and the link will be broken as soon as it's closed.
DirectShape Elements
Another method for importing parametric Dynamo geometry into Revit is with DirectShape. In summary, the DirectShape element and related classes support the ability to store externally created geometric shapes in a Revit document. The geometry can include closed solids or meshes. DirectShape is primarily intended for importing shapes from other data formats such as IFC or STEP where not enough information is available to create a "real" Revit element. Like the IFC and STEP workflow, the DirectShape functionality works well with importing Dynamo created geometries into Revit projects as real elements.
Let's walk through and exercise for importing Dynamo geometry as a DirectShape into our Revit project. Using this method, we can assign an imported geometry's category, material, and name - all while maintaining a parametric link to our Dynamo graph.
Exercise
Download the example files that accompanies this exercise (Right click and "Save Link As..."). A full list of example files can be found in the Appendix.
Begin by opening the sample file for this lesson - ARCH-DirectShape-BaseFile.rvt.
- In the 3D view, we see our building mass from the previous lesson.
- Along the edge of the atrium is one reference curve, we'll use this as a curve to reference in Dynamo.
- Along the opposing edge of the atrium is another reference curve which we'll reference in Dynamo as well.
- To reference our geometry in Dynamo, we'll use Select Model Element for each member in Revit. Select the mass in Revit and import the geometry into Dynamo by Using Element.Faces - the mass should now be visible in your Dynamo preview.
- Import one reference curve into Dynamo by using Select Model Element and CurveElement.Curve.
- Import the other reference curve into Dynamo by using Select Model Element and CurveElement.Curve.
- Zooming out and panning to the right in the sample graph, we see a large group of nodes - these are geometric operations which generate the trellis roof structure visible in the Dynamo preview. These nodes are generating using the Node to Code functionality as discussed in the code block section of the primer.
- The structure is driven by three major parameters - Diagonal Shift, Camber, and Radius.
Zooming a close-up look of the parameters for this graph. We can flex these to get different geometry outputs.
- Dropping the DirectShape.ByGeometry node onto the canvas, we see that it has four inputs: geometry, category, material, and name.
- Geometry will be the solid created from the geometry creation portion of the graph
- The category input is chosen using the dropdown Categories node. In this case we'll use "Structural Framing".
- The material input is selected through the array of nodes above - although it can be more simply defined as "Default" in this case.
After running Dynamo, back in Revit, we have the imported geometry on the roof in our project. This is a structural framing element, rather than a generic model. The parametric link to Dynamo remains intact.
- If we "flex" the Dynamo graph by changing the "Diagonal Shift" parameter to "-2", we just run Dynamo again and get a new imported DirectShape!


Basic UART Parameters. More...
#include <UART.h>
Basic UART Parameters.
| uint32_t UART_Params_s::baudRate |
Baud rate for UART
| UART_LEN UART_Params_s::dataLength |
Data length for UART
| UART_PAR UART_Params_s::parityType |
Parity bit type for UART
| UART_Callback UART_Params_s::readCallback |
Pointer to read callback
| UART_Callback2 UART_Params_s::readCallback2 |
Pointer to read callback2
| UART_DataMode UART_Params_s::readDataMode |
Type of data being read
| UART_Echo UART_Params_s::readEcho |
Echo received data back
| UART_Mode UART_Params_s::readMode |
Mode for all read calls
| UART_ReturnMode UART_Params_s::readReturnMode |
Receive return mode
| uint32_t UART_Params_s::readTimeout |
Timeout for read semaphore
| UART_STOP UART_Params_s::stopBits |
Stop bits for UART
| UART_Callback UART_Params_s::writeCallback |
Pointer to write callback
| UART_Callback2 UART_Params_s::writeCallback2 |
Pointer to write callback2
| UART_DataMode UART_Params_s::writeDataMode |
Type of data being written
| UART_Mode UART_Params_s::writeMode |
Mode for all write calls
| uint32_t UART_Params_s::writeTimeout |
Timeout for write semaphore


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py2store.utils.cumul_aggreg_write¶
utils for bulk writing – accumulate, aggregate and write when some condition is met
-
class
py2store.utils.cumul_aggreg_write.
CumulAggregWrite
(store, cache_to_kv=<function mk_kv_from_keygen.<locals>.aggregate>, mk_cache=<class 'list'>)[source]¶
-
class
py2store.utils.cumul_aggreg_write.
CumulAggregWriteWithAutoFlush
(store, cache_to_kv=<function mk_kv_from_keygen.<locals>.aggregate>, mk_cache=<class 'list'>, flush_cache_condition=<function condition_flush_on_every_write>)[source]¶
-
py2store.utils.cumul_aggreg_write.
condition_flush_on_every_write
(cache)[source]¶ Boolean function used as flush_cache_condition to anytime the cache is non-empty
-
py2store.utils.cumul_aggreg_write.
mk_group_aggregator
(item_to_kv, aggregator_op=<built-in function add>, initial=<py2store.utils.cumul_aggreg_write.NoInitial object>)[source]¶ Make a generator transforming function that will (a) make a key for each given item, (b) group all items according to the key
- Parameters
item_to_kv –
aggregator_op –
initial –
Returns:
>>> # Collect words (as a csv string), grouped by the lower case of the first letter >>> ag = mk_group_aggregator(lambda item: (item[0].lower(), item), ... aggregator_op=lambda x, y: ', '.join([x, y])) >>> list(ag(['apple', 'bananna', 'Airplane'])) [('a', 'apple, Airplane'), ('b', 'bananna')] >>> # Collect (and concatinate) characters according to their ascii value modulo 3 >>> ag = mk_group_aggregator(lambda item: (item['age'], item['thing']), ... aggregator_op=lambda x, y: x + [y], ... initial=[]) >>> list(ag([{'age': 0, 'thing': 'new'}, {'age': 42, 'thing': 'every'}, {'age': 0, 'thing': 'just born'}])) [(0, ['new', 'just born']), (42, ['every'])]
-
py2store.utils.cumul_aggreg_write.
mk_group_aggregator_with_key_func
(item_to_key, aggregator_op=<built-in function add>, initial=<py2store.utils.cumul_aggreg_write.NoInitial object>)[source]¶ Make a generator transforming function that will (a) make a key for each given item, (b) group all items according to the key
- Parameters
item_to_key – Function that takes an item of the generator and outputs the key that should be used to group items
aggregator_op – The aggregation binary function that is used to aggregate two items together. The function is used as is by the functools.reduce, applied to the sequence of items that were collected for a given group
initial – The “empty” element to start the reduce (aggregation) with, if necessary.
Returns:
>>> # Collect words (as a csv string), grouped by the lower case of the first letter >>> ag = mk_group_aggregator_with_key_func(lambda item: item[0].lower(), ... aggregator_op=lambda x, y: ', '.join([x, y])) >>> list(ag(['apple', 'bananna', 'Airplane'])) [('a', 'apple, Airplane'), ('b', 'bananna')] >>> >>> # Collect (and concatenate) characters according to their ascii value modulo 3 ... ag = mk_group_aggregator_with_key_func(lambda item: (ord(item) % 3)) >>> list(ag('abcdefghijklmnop')) [(1, 'adgjmp'), (2, 'behkn'), (0, 'cfilo')] >>> >>> # sum all even and odd number separately ... ag = mk_group_aggregator_with_key_func(lambda item: (item % 2)) >>> list(ag([1, 2, 3, 4, 5])) # sum of evens is 6, and sum of odds is 9 [(1, 9), (0, 6)] >>> >>> # if we wanted to collect all odds and evens, we'd need a different aggregator and initial ... ag = mk_group_aggregator_with_key_func(lambda item: (item % 2), aggregator_op=lambda x, y: x + [y], initial=[]) >>> list(ag([1, 2, 3, 4, 5])) [(1, [1, 3, 5]), (0, [2, 4])]


--- layout: demo title: CSS Text Effects description: Text that uses cool CSS such as shadows and -webkit-mask-image ---
View source for code. Many inspired by Google Font Effects


Amandeep Sapra
Aman's unique gift is that he can see and express alternative solutions to a given problem. Oftentimes, he will express the contrary view of the majority, enabling more deeply informed decision making. This skill is a great benefit to an engineer, and makes Aman an essential member of any round-table.
Aman received bachelor's degrees in computer science and engineering from Punjab Engineering College before beginning his career in the telecom industry. He then moved into the publishing software industry, spending six years working with Quark India and three years with Quark US. Aman is inventive and skilled in designing and building enterprise servers. He also dabbles in iOS applications. Right now, he is focusing on Big Data, Hadoop, and Machine Learning.
Aman joined CoLab in 2012 because of the people. He found the compassionate and honest team a refreshing change. CoLab gave Aman the freedom to work on his own schedule and not sacrifice his personal life at the altar of money.
In his free time, Aman enjoys reading Indian philosophy, mysticism, and listening to Hindustani classical music. He is an ardent trekker and is beginning to enjoy occasional camping trips. His life's goal is to live perfectly in the present moment, his mind and soul in harmony.


Examples
Here you can find descriptions, usually with code included, that go through the recommended way to do various things with the library.
Basics
-
Bundling with Rollup
How to create a script file that you can load in the browser.
-
Configuration
Shows how to configure your editor and dynamically change its configuration.
-
Styling
How to style your editor or extension, and how to create a new editor theme.
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Handling Tab
If you're confused or annoyed that the editor doesn't handle Tab by default, read this.
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Huge Document
This demo creates an editor with a document of several million lines, just because we can.
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Internet Explorer 11
Setting up your editor so that it loads in Internet Explorer.
Language
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Writing a Language Package
Adding support for a new language to CodeMirror.
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Mixed-Language Parsing
Setting up language support for documents that contain multiple languages.
Programming Interface
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Selection Handling
How to use and change the editor selection.
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Document Changes
How to write code that changes the editor document.
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Decoration
Adding decorations to influence the way the editor content is drawn.
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Right-to-left text
Properly handling right-to-left and bidirectional text.
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Undoable Effects
Integrating editor state beyond the document with the undo history.
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Split View
How to set up two editor views looking at the same document.
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Extension: Zebra Stripes
Constructing an extension that styles alternating lines.
Integration
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Internationalization
Explains how the library handles UI text, and translates the editor into German.
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Autocompletion
Providing hints for possible input in the editor.
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Gutter
Defining and configuring editor gutters.
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Editor Panels
Explains how to display UI panels above and below an editor.
-
Displaying Tooltips
Shows how to use the tooltip extension to display a cursor tracker and a hover tooltip.
-
Linting
Define a function that finds problems in the content, and show those problems in the editor.
-
Collaborative Editing
Setting up a collaborative editing system with CodeMirror.


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| SerialImpl (const string &port, unsigned long baudrate, bytesize_t bytesize, parity_t parity, stopbits_t stopbits, flowcontrol_t flowcontrol) |
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bool | open () |
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void | close () |
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bool | isOpen () const |
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size_t | available () |
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bool | waitReadable (uint32_t timeout) |
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void | waitByteTimes (size_t count) |
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int | waitfordata (size_t data_count, uint32_t timeout, size_t *returned_size) |
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size_t | read (uint8_t *buf, size_t size=1) |
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| size_t | write (const uint8_t *data, size_t length) |
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void | flush () |
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void | flushInput () |
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void | flushOutput () |
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void | sendBreak (int duration) |
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bool | setBreak (bool level) |
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bool | setRTS (bool level) |
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bool | setDTR (bool level) |
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bool | waitForChange () |
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bool | getCTS () |
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bool | getDSR () |
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bool | getRI () |
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bool | getCD () |
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uint32_t | getByteTime () |
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void | setPort (const string &port) |
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string | getPort () const |
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void | setTimeout (Timeout &timeout) |
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Timeout | getTimeout () const |
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bool | setBaudrate (unsigned long baudrate) |
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bool | setStandardBaudRate (speed_t baudrate) |
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bool | setCustomBaudRate (unsigned long baudrate) |
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unsigned long | getBaudrate () const |
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bool | setBytesize (bytesize_t bytesize) |
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bytesize_t | getBytesize () const |
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bool | setParity (parity_t parity) |
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parity_t | getParity () const |
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bool | setStopbits (stopbits_t stopbits) |
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stopbits_t | getStopbits () const |
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bool | setFlowcontrol (flowcontrol_t flowcontrol) |
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flowcontrol_t | getFlowcontrol () const |
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bool | setTermios (const termios *tio) |
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bool | getTermios (termios *tio) |
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int | readLock () |
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int | readUnlock () |
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int | writeLock () |
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int | writeUnlock () |
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| size_t serial::Serial::SerialImpl::write |
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const uint8_t * |
data, |
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size_t |
length |
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) |
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The documentation for this class was generated from the following files:


This plot shows all the packages detected in active Github repos. The size of the bubble relates to the number of occurances discovered. A repo is deamed active if any activity has been see in the past year. To see historic data click here
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UTC -8
New Zealand dollar (NZ$). Personal cheques and travellers' cheques can be cashed at the Island Secretary's office.
Also, if you talk to the local administration, they will be able to pay you money from your VISA or Mastercard via a bank in New Zealand, in cash and in US or NZ dollars, whichever you please.
International Dialing Code for Pitcairn Island is +870.
Mobile phone service is available on Norfolk Island by purchasing a local sim card (this will not work if your mobile phone is locked
into a plan)
There are 2 internet cafes in Taylors Road.
Radio Norfolk broadcasts daily FM89.9 and AM1566.
There are 2 weekly local newspapers.\
IMRAY AND ADLARD COLES PILOT BOOKS are available at a discounted price for Noonsite.com users via World Cruising Club
South Pacific Handbook
By David Stanley
Publisher: Avalon Travel; 8Rev Ed edition (28 Jan 2005)
ISBN-13:<PHONE_NUMBER>116
From lagoon swimming in the Cook Islands to witnessing the race of the banana bearers in the Heiva i Tahiti festival, travellers will find the best of the South Pacific both popular and obscure in this guidebook.
Landfalls of Paradise: Cruising Guide to the Pacific Islands
By Earl Hinz
Publisher: University of Hawai'i Press; 5th Revised edition (May 2006)
ISBN-13:<PHONE_NUMBER>373
The fifth edition of this sailing standard includes updated charts and text reflecting changes in regulations and facilities for most countries and specific ports of entry. New appendices include procedures for entry to Australia, which are more exacting than most Pacific landfalls, and an extensive list of information sources: cruising guidebooks, important general tourist guides, chart suppliers, and key web sites for the countries covered by "Landfalls of Paradise".
South Pacific Anchorages
By Warwick Clay
Publisher: Imray ,Laurie,Norie & Wilson Ltd; 2nd Revised edition edition (1 Mar. 2001)
ISBN: 10 - 085288 482 6
Details of harbours and anchorages in the pacific south of the equator between New Guinea and South America.
The Pacific Crossing Guide
By Michael Pocock, Revised by Ros Hogbin
Publisher: Adlard Coles; 2nd edition (August 2011)
ISBN-13:<PHONE_NUMBER>828
See the detailed review
Charlie's Charts of Polynesia
By Charles and Margo Wood
Published by Charlie's Charts (2005 , 5th Edn.)
www.charliescharts.com
ISBN: 0-96863706-X
Published in both English and French. Recommended as the best chart for Pitcairn Island.
Pitcairn Tourist site
Email<EMAIL_ADDRESS>Online Pitcairn Island Travel Guide
This guide has excellent street maps for the island with services etc. South Pacific Guides also cover Tonga, the Cook Islands, American Samoa, Easter Island, Niue, Samoa, Tokelau, Tuvalu and Wallis and Futuna.
Noonsite welcomes information and updates especially regarding clearance, customs and immigration procedures from cruisers visiting this country.
Please E-mail noonsite with any new information, updates or corrections. Even just a short email confirming that the current data is accurate would be most helpful.


| One-off costs |
Entry costs |
|
The impact of the costs you pay when entering your investment. |
| Exit costs |
|
The impact of the costs of exiting your investement when it matures. |
| Ongoing costs |
Portfolio transaction costs |
|
The impact of the costs of us buying and selling underlying investements for the product. |
| Other ongoing costs |
|
The impact of the costs that we take each year for managing your investments. |
| Incidental costs |
Performance fees |
|
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| Carried interests |
|
|


Hello, I’m Oleksandr Kaleniuk – a Ukrainian software engineer.
I have a master's in computer science and C. T. S in applied geometry. The last one took me five years writing the thesis, publishing papers, and speaking at local conferences. It was a slow burner and eventually, it burned my passion for academia to the ground.
I did all sorts of odd jobs in the 2000s. I’ve been a porter, a journalist, a bassist, a web-designer, and a technical editor for a book on historical metrology. I’ve been programming the whole time too. One time I wrote a keylogger, no questions asked, for about 10$, and the next month someone stole my internet password with another keylogger and downloaded 8$ worth of porn. That's how I learned about both karma and marginal profit.
In 2012 I quit my job in game dev, quit the university, and came back to my home town in Eastern Ukraine. I’ve been planning to decompress for a while but somehow I landed on a job doing back-end in Erlang for a Turkish gaming site. It was fun and new, and I learned a lot. Unfortunately, the remote work arrangement didn’t work for me. I started bringing work problems home and personal problems to work. A few days before Christmas I quit that job too.
I spent most of the winter frying potatoes, playing Borderlands, and watching videos from C++ conferences. Then I got hired by a nuclear power plant automation firm to do research in ■■■■■ ■■■■■■■■ and ■■■■■ ■■■■■■■■■■. This was an eye-opening experience. I learned that I have to relearn all the things I learned previously to call myself an engineer. Philosophy and marketing spoiled the software anywhere else, but in safety-critical engineering, you have to let the beliefs go and let the evidence take their place.
In 2014 the war broke out. I was still in Eastern Ukraine. My town was occupied by Russians, then luckily fought back soon before the Minsk Protocol. I was there the whole time. It was a matter of principle - terrorism only works as good as terrified you are. The next spring, however, my contract with the NPP firm ended and I decided to move on, too.
And that’s how I landed working for Materialise in Kyiv. My work is to make their internal SDK better. It's the sweat spot between math and low-level programming so it suits me well.
This is Words and Buttons Online – a growing collection of blah-blah-blah about blah-blah-blah. Ok, I admit it. It's my blog.
I didn't want it to be a blog though. That's why pages don't have timestamps and any authorship attribution.
But it isn't truly anonymous either. It isn't the goal. The goal is to give the readers all the value with as little overhead as possible.
I'd say, for 99% of readers the authorship of content is uninteresting and the time of publishing is irrelevant. The remaining 1% can easily get this info via GitHub. At the same time, the content of this site is vastly dictated by my own interests, my own experience, and my own mistakes, too. It would be dishonest to evade responsibility for them by going 100% anonymous.
So this is a blog with interactive elements and without timestamps and attribution. Kind of.
This thing has so many points of agenda I forgot what was supposed to be hidden.
One thing is absolutely clear though: this is not about business as usual. I do not collect user data, I do not show ads, and I don't do product placement. Weird enough, technically the site is profitable.
In general, it works like this. I learn something cool, I share it, I get feedback and I get better at what I do. This affects my rate as a contractor and gives material for the talks. And since my expenses are very low, the remuneration for the latter alone covers them with a think overlap.
Sometimes, I share something that has no potential for the talks. That's mostly basic math pages. I still get a bit of experience from doing them but I don't get a lot of useful feedback. I believe it's still important to do them once in a while as a form of giving back for all the fantastic popular math books I grew on.
Ah, that's interesting. In a way, this is an experiment in unchitecture. Every page is self-contained: JS, CSS, and HTML bundled together. There are no generators, pages' sources are pages themselves. There are no external dependencies, no frameworks, no libraries just plain JavaScript. There are no internal dependencies. If I need a piece of functionality I wrote before, I just copy and adapt what I want.
In terms of modern software architecture, it's a huge step back. And given how well it goes in terms of development and maintainability, I'm starting to believe that the software architecture itself is a hoax.
For instance, I ignore OOP completely. The sole purpose of runtime polymorphism is dependency inversion and I don't have dependencies at all.
I repeat myself, I adore global variables, I eval code, I never sanitize user input, and I repeat myself.
There's only one rule: every page should be under 64 KB. I believe there is some threshold of complexity and it's all fine while you're below that threshold. In my case, one simple rule trumps all the best practices.
| ← there's more. | + Github & Twitter & Hacker News |


Drude models models the electromagnetic properties of conductors. In this simple model, electromagnetic interaction with the electromagnetic waves comes from the free charges governed by this equation of motion.
where is the damping term like the one in Brownian motion. In fact this is a Brownian motion like equation since is periodic and averages to 0 in a simple case except that this external electric force is not random.
Math
Now consider the solution to this equation which is simple using Green’s function,
The first term is the damping contribution to the velocity of the charges and the second term is the contribution of electric field.
As a practice, we can show that the ratio of two contributions is
It is obvious that in the limit , and after a long time this ratio becomes 0 which actually comes from the fact that is very large.
This means that in a long run, the damping always takes over the system if we have a very large frequency. Now the next question is what is the energy contribution of electric field after a long time?
becomes 0 as becomes large enough.
So in a high frequency limit, the system take no energy from electric field.
Note that this result is complex. Explain why is a velocity is complex.
In this model, what to calculate is the electromagnetic response of the material like reflection ration etc.
Maxwell Equations
nablacdot vec D &= 4pi rho ,\ nablacdot vec B & = 0 ,\ nabla times vec E & = -frac{1}{c} partial_t vec B ,\ nabla times vec H & = frac{1}{c}partial_t vec D + frac{4pi}{c} vec j .
In Drude model, for each mode , I can replace with and with . With the help of this, the Maxwell’s equation becomes
The current density is
Meanwhile, the Drude model tells us the velocity is governed by
where is a damping term.
Damping Term
This damping term can also be interpreted as the mean free time or some kind of probability.
Plugin the current density we could find the equation for current density.
Ohm’s law tells us that
Now we can have a phenomelogical conductivity from Drude model,
Pluging in the current density we calculated previously, the Maxwell’s equation becomes
Comparing with the equations in matter without free charge, where the transverse wave satisfies
we can find the expression for permitivity,
since . In the result I defined
The next quantity is to calculate the refractive index with .
In the limit of , refractive index becomes
gives us the dispersion relation. However, we need to make a choice that the field need to be broken into parts that is perpendicular and parallel to wave vector. For the transverse wave, we could write down
Drude model only considers the damping part of conducting charges. Lorentz model, considers the actually polarization inside medium, using a simple but efficient model.
In models about matter response to electromagnetic waves, we have to get the permitivity out of it and furthure calculate the refractive index.
Suppose we already know how to write down polarization,
which means the polarization is caused by a lot of small dipoles. At this point we are not binded to the calculation of the detailed expression of these small dipoles. Instead we are going to calculate the permitivity first then come back to have a look at the details.
In statics we know,
To find we need to establish the relation between and which is equivalently setting up the relation between and .
Here we introduce Lorentz model. In this context, we consider the case that equation of motion for the charges are governed by
Solve the equation of motion we have the relation between and thus we can write down
Imediately, we have the permitivity
where we used the definition of plasma frequency
We have got three important parameters or arguments in Lorentz model, , , and on overall . One should notice that in normal matter we would see .
Three limits can be considered,
The interesting thing is that in situation 3, we get back to Drude model.


Built-In Namespace _global_
| Method Attributes | Method Name and Description |
|---|---|
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addPoint(event, canvas, mouseCoords)
Add or remove a point.
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c(x, isX)
Calculates coordinates from worldspace to screenspace
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drawBoard(canvas)
Draw everything on canvas.
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drawEquallySpacedPoints(f, color)
Calculated positions of equally spaced points and draw them to
canvas.
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drawFunction(f, color)
Draw an arbitrary function.
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Draw all permanently added points.
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drawPointsGeneral(pointList, color)
Draw points to canvas.
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drawPolynomial(canvas, polynomial, color)
Draw polynomial and write it to the document.
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|
drawTschebyscheffSpacedPoints(f, color)
Calculated positions of tschebyscheff spaced points and draw them to
canvas.
|
|
|
euklideanDist(p1, p2)
Calcualte euklidean distance of two points.
|
|
|
gauss(A|b)
Solve a linear system of equations given by a n×n matrix A
with a n×1 result vector b.
|
|
|
getMouseCoords(canvas, event)
Get current position of mouse.
|
|
|
Modify url so that I can later read all information from it.
|
|
|
r(x, isX)
Calculates coordinates from screenspace to worldspace
|
|
|
setGauss(points)
Generate a linear system of equations and store them to a
n×(n+1) matrix.
|
|
|
spline(f, color)
Calculate spline and draw it to canvas.
|
|
|
Write all points to textarea
|
Method Detail
{undefined}
addPoint(event, canvas, mouseCoords)
Add or remove a point.
Defined in: polynom-interpolation.js.
Defined in: polynom-interpolation.js.
- Parameters:
- {event} event
- {DOMElement} canvas
- {map} mouseCoords
- Returns:
- {undefined}
{Number}
c(x, isX)
Calculates coordinates from worldspace to screenspace
Defined in: polynom-interpolation.js.
Defined in: polynom-interpolation.js.
- Parameters:
- {Number} x
- the coordinate you want to transform
- {bool} isX
- true iff x is a x-coordinate, otherwise false
- Returns:
- {Number} transformed coordinate
{undefined}
drawBoard(canvas)
Draw everything on canvas.
Defined in: polynom-interpolation.js.
Defined in: polynom-interpolation.js.
- Parameters:
- {DOMElement} canvas
- Returns:
- {undefined}
{Array}
drawEquallySpacedPoints(f, color)
Calculated positions of equally spaced points and draw them to
canvas.
Defined in: polynom-interpolation.js.
Defined in: polynom-interpolation.js.
- Parameters:
- {function as string} f
- {string} color
- Returns:
- {Array} list of equally spaced points as list of maps
{undefined}
drawFunction(f, color)
Draw an arbitrary function.
Defined in: polynom-interpolation.js.
Defined in: polynom-interpolation.js.
- Parameters:
- {function as string} f
- {string} color
- Returns:
- {undefined}
{undefined}
drawPoints()
Draw all permanently added points.
Defined in: polynom-interpolation.js.
Defined in: polynom-interpolation.js.
- Returns:
- {undefined}
{undefined}
drawPointsGeneral(pointList, color)
Draw points to canvas.
Defined in: polynom-interpolation.js.
Defined in: polynom-interpolation.js.
- Parameters:
- {Array} pointList
- {string} color
- Returns:
- {undefined}
{undefined}
drawPolynomial(canvas, polynomial, color)
Draw polynomial and write it to the document.
Defined in: polynom-interpolation.js.
Defined in: polynom-interpolation.js.
- Parameters:
- {DOMElement} canvas
- {Array} polynomial
- {string} color
- Returns:
- {undefined}
{Array}
drawTschebyscheffSpacedPoints(f, color)
Calculated positions of tschebyscheff spaced points and draw them to
canvas.
Defined in: polynom-interpolation.js.
Defined in: polynom-interpolation.js.
- Parameters:
- {function as string} f
- {string} color
- Returns:
- {Array} list of equally spaced points as list of maps
{Number}
euklideanDist(p1, p2)
Calcualte euklidean distance of two points.
Defined in: polynom-interpolation.js.
Defined in: polynom-interpolation.js.
- Parameters:
- {Map} p1
- {Map} p2
- Returns:
- {Number} euklidean distance of p1 and p2
{array}
gauss(A|b)
Solve a linear system of equations given by a n×n matrix A
with a n×1 result vector b.
Defined in: polynom-interpolation.js.
Defined in: polynom-interpolation.js.
- Parameters:
- {matrix} A|b
- Returns:
- {array} x
{map}
getMouseCoords(canvas, event)
Get current position of mouse.
Defined in: polynom-interpolation.js.
Defined in: polynom-interpolation.js.
- Parameters:
- {DOMElement} canvas
- {event} event
- Returns:
- {map}
{undefined}
modifyURL()
Modify url so that I can later read all information from it.
Defined in: polynom-interpolation.js.
Defined in: polynom-interpolation.js.
- Returns:
- {undefined}
{Number}
r(x, isX)
Calculates coordinates from screenspace to worldspace
Defined in: polynom-interpolation.js.
Defined in: polynom-interpolation.js.
- Parameters:
- {Number} x
- the coordinate you want to transform
- {bool} isX
- true iff x is a x-coordinate, otherwise false
- Returns:
- {Number} transformed coordinate
{Array}
setGauss(points)
Generate a linear system of equations and store them to a
n×(n+1) matrix.
Defined in: polynom-interpolation.js.
Defined in: polynom-interpolation.js.
- Parameters:
- {Array} points
- Returns:
- {Array}
{undefined}
spline(f, color)
Calculate spline and draw it to canvas.
done like in http://code.activestate.com/recipes/457658-cubic-spline-interpolator/
Defined in: polynom-interpolation.js.
Defined in: polynom-interpolation.js.
- Parameters:
- {function as string} f
- {string} color
- Returns:
- {undefined}
{undefined}
writePointList()
Write all points to textarea
Defined in: polynom-interpolation.js.
Defined in: polynom-interpolation.js.
- Returns:
- {undefined}


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Strengthening the senior management at UoK University of Kigali Resumes after 3rd Lockdown UoK Online Studies and Students Progression
See ProfileGreen Hills Academy was established in 1997 with 130 students. Today the school has grown to more than 1500 students from over 60 different countries. We are centrally located on a lush 26 acre campus in Nyarutarama, Kigali. Our school owns state-of-the-art classrooms that all have projectors, gym, band room, boarding, pool, three ICT laboratories that are designed to facilitate students in terms of research and three fully equipped laboratories where students can conduct school projects and other educational experiments.
Green Hills Academy creates principled lifelong learners equipped with the knowledge and skills to excel.
A Green Hills student is an inquisitive and knowledgeable thinker, concerned about others, about Rwanda and about the environment.
With a healthy lifestyle, the Green Hills student will give to the community with special concern for the less fortunate. Able to communicate in at least two languages, the Green Hills student is a self-starter with a global perspective. With a strong work ethic, our alumni respect themselves and others.
Kicukiro, Gikondo 10012, RDA
<EMAIL_ADDRESS>+250 785 627 690
+250 785 627 691


Solves tridiagonal systems of equations.
tf.compat.v1.linalg.tridiagonal_solve
tf.compat.v2.linalg.tridiagonal_solve
tf.linalg.tridiagonal_solve( diagonals, rhs, diagonals_format='compact', transpose_rhs=False, conjugate_rhs=False, name=None, partial_pivoting=True )
The input can be supplied in various formats: matrix
, sequence
and
compact
, specified by the diagonals_format
arg.
In matrix
format, diagonals
must be a tensor of shape [..., M, M]
, with
two inner-most dimensions representing the square tridiagonal matrices.
Elements outside of the three diagonals will be ignored.
In sequence
format, diagonals
are supplied as a tuple or list of three
tensors of shapes [..., N]
, [..., M]
, [..., N]
representing
superdiagonals, diagonals, and subdiagonals, respectively. N
can be either
M-1
or M
; in the latter case, the last element of superdiagonal and the
first element of subdiagonal will be ignored.
In compact
format the three diagonals are brought together into one tensor
of shape [..., 3, M]
, with last two dimensions containing superdiagonals,
diagonals, and subdiagonals, in order. Similarly to sequence
format,
elements diagonals[..., 0, M-1]
and diagonals[..., 2, 0]
are ignored.
The compact
format is recommended as the one with best performance. In case
you need to cast a tensor into a compact format manually, use tf.gather_nd
.
An example for a tensor of shape [m, m]:
rhs = tf.constant([...]) matrix = tf.constant([[...]]) m = matrix.shape[0] dummy_idx = [0, 0] # An arbitrary element to use as a dummy indices = [[[i, i + 1] for i in range(m - 1)] + [dummy_idx], # Superdiagonal [[i, i] for i in range(m)], # Diagonal [dummy_idx] + [[i + 1, i] for i in range(m - 1)]] # Subdiagonal diagonals=tf.gather_nd(matrix, indices) x = tf.linalg.tridiagonal_solve(diagonals, rhs)
Regardless of the diagonals_format
, rhs
is a tensor of shape [..., M]
or
[..., M, K]
. The latter allows to simultaneously solve K systems with the
same left-hand sides and K different right-hand sides. If transpose_rhs
is set to True
the expected shape is [..., M]
or [..., K, M]
.
The batch dimensions, denoted as ...
, must be the same in diagonals
and
rhs
.
The output is a tensor of the same shape as rhs
: either [..., M]
or
[..., M, K]
.
The op isn't guaranteed to raise an error if the input matrix is not
invertible. tf.debugging.check_numerics
can be applied to the output to
detect invertibility problems.
Note: with large batch sizes, the computation on the GPU may be slow, if
either partial_pivoting=True
or there are multiple right-hand sides
(K > 1
). If this issue arises, consider if it's possible to disable pivoting
and have K = 1
, or, alternatively, consider using CPU.
On CPU, solution is computed via Gaussian elimination with or without partial
pivoting, depending on partial_pivoting
parameter. On GPU, Nvidia's cuSPARSE
library is used: https://docs.nvidia.com/cuda/cusparse/index.html#gtsv
diagonals
: A Tensor
or tuple of Tensor
s describing left-hand sides. The
shape depends of diagonals_format
, see description above. Must be
float32
, float64
, complex64
, or complex128
.rhs
: A Tensor
of shape [..., M] or [..., M, K] and with the same dtype as
diagonals
.diagonals_format
: one of matrix
, sequence
, or compact
. Default is
compact
.transpose_rhs
: If True
, rhs
is transposed before solving (has no effect
if the shape of rhs is [..., M]).conjugate_rhs
: If True
, rhs
is conjugated before solving.name
: A name to give this Op
(optional).partial_pivoting
: whether to perform partial pivoting. True
by default.
Partial pivoting makes the procedure more stable, but slower. Partial
pivoting is unnecessary in some cases, including diagonally dominant and
symmetric positive definite matrices (see e.g. theorem 9.12 in [1]).A Tensor
of shape [..., M] or [..., M, K] containing the solutions.
ValueError
: An unsupported type is provided as input, or when the input
tensors have incorrect shapes.[1] Nicholas J. Higham (2002). Accuracy and Stability of Numerical Algorithms: Second Edition. SIAM. p. 175. ISBN 978-0-89871-802-7.


#include <b2CircleContact.h>
Public Member Functions | |
| b2CircleContact (b2Fixture *fixtureA, b2Fixture *fixtureB) | |
| ~b2CircleContact () | |
| void | Evaluate (b2Manifold *manifold, const b2Transform &xfA, const b2Transform &xfB) |
| Evaluate this contact with your own manifold and transforms. | |
Static Public Member Functions | |
| static b2Contact * | Create (b2Fixture *fixtureA, b2Fixture *fixtureB, b2BlockAllocator *allocator) |
| static void | Destroy (b2Contact *contact, b2BlockAllocator *allocator) |
| b2CircleContact::~b2CircleContact | ( | ) | [inline] |
| b2Contact * b2CircleContact::Create | ( | b2Fixture * | fixtureA, | |
| b2Fixture * | fixtureB, | |||
| b2BlockAllocator * | allocator | |||
| ) | [static] |
Reimplemented from b2Contact.
| void b2CircleContact::Destroy | ( | b2Contact * | contact, | |
| b2BlockAllocator * | allocator | |||
| ) | [static] |
Reimplemented from b2Contact.
| void b2CircleContact::Evaluate | ( | b2Manifold * | manifold, | |
| const b2Transform & | xfA, | |||
| const b2Transform & | xfB | |||
| ) | [virtual] |
Evaluate this contact with your own manifold and transforms.
Implements b2Contact.


Tesco pulls Mel B advert after Spice Girls star's furious complaints on Instagram
Alongside an image of Mel in a leopard print catsuit, taken at the Brit Awards in 1997, the advert reads: "Stop right now. You get 10% off two big shops a month for £7.99."
by James Rodger, https://www.facebook.com/jamesrodgerjournalistTesco has been forced to remove an advertisement featuring Spice Girls star Mel B.
Britain's biggest grocer runs multiple stores across Birmingham and throughout the Midlands.
But Tesco has made the unusual move of withdrawing an ad featuring the popular celebrity.
Tesco has pulled the advert after she furiously outed it online on Monday, November 11.
The image of the singer, also known as Scary Spice, was used in an advert for the supermarket's new Clubcard Plus.
Alongside an image of Mel in a leopard print catsuit, taken at the Brit Awards in 1997, the advert reads: "Stop right now. You get 10% off two big shops a month for £7.99."
Another text bubble adds: "Thank you very Much."
And any fans of the girl power promoters will know the advert is a play on words from the group's hit 1997 single Stop.
Posting an image of a bus stop advert on Instagram , the Leeds-born singer wrote to her 1.5m followers: "Can the CEO OF TESCO DAVE LEWIS PLEASE CONTACT ME URGENTLY. Thank you."
Tesco said it has now removed the image from its campaign.
A Tesco spokesman said: "Here at Tesco we are really big fans of Mel B and were excited to feature her photo in our campaign.
"We had authorisation to use this image, but we're sorry Mel B is unhappy so we've stopped using it."
The advert was part of Tesco's latest campaign that features cultural references from the past 100 years for its 100th anniversary, with the tagline: "Prices that take you back".
Other celebrities, including comedy duo Morecambe and Wise, have also been used in the campaign.
Comedian Joe Lycett joked: "Let me know if you need any help with this babe x."
"Oh dear oh dear @tescofood you messed right up," added a fan.
Another said: "Uh oh... Someone's in trouble!"
"#DavesInTheDogHouse," joked a fourth.