Here's a tool to help you choose a coding language NOT to learn.
Insert your information below:
Want to waste your time on learning something completely esoteric and useless? If not then you should find another site. This site is dedicated to old complex coding languages that are no longer in use. To learn these is purely a labor of love and will not help you in any way.
Made popular back in the 1950's FORTRAN is a complex and hard to use. However if you are coding punch cards on a vintage mainframe you will need to brush up on your FORTRAN. It is still in use today however so beware--were you to learn this language chances are you would still get a job.
A really useless code to learn would be COBOL. Designed as a dedicated business software for companies in-house software COBOL is not used today. However for time travel purposes COBOL could be important to learn.
Lisp is an obscure and difficult mathematics programing language. To learn Lisp is not impossible, but its hard and its uses are very obscure. Not useless, but not very useful either.
Pascal is a very early programing language that is no longer in use. There are much better options now, learning Pascal would be a very strange thing to do unless you had large amounts of free time.
Made popular on early home PC's from the 1980's Basic is a fun and simple programing language to learn. Its not in use anywhere today but it would not take long to learn and would be fun to get up and running on an old Apple II.
Some one in your situation should not waste time learning a useless coding language--just learn JavaScript, its used by everyone for pretty much everything these days.


Wales, golf, Madrid... in that order – Bale celebrates Euro 2020 qualification
by OmnisportGareth Bale risked incurring the wrath of Real Madrid with his celebration of Wales' Euro 2020 qualification.
Wales – semi-finalists at Euro 2016 – booked their ticket to next year's European Championship with a 2-0 win over Hungary on Tuesday.
Aaron Ramsey's double in Cardiff ensured Wales leapfrogged Hungary and clinched the second automatic qualifying spot in Group E.
Bale and his team-mates celebratedly wildly post-game, with the former Tottenham talisman particularly catching the eye.
Tipped to leave Madrid and criticised for his priorities amid his love for golf, Wales fans have adopted the chant, "Wales, golf, Madrid", which has been heard during the international break.
 GOLF. MADRID... IN THAT ORDER".


{% load static %}
Here you can manage your refrigerator and pantry
This is your toolbar
Access grocery lists for the fridge.
Add items manually or via receipt upload.
Find recipes based on your fridge contents.
Your profile page. Your information and a list of all your fridges.
Access the sidebar via the hamburger button on the top left of the fridge page.
Available sidebar functions are dependent on whether you own the fridge.
Owned vs Friends'
When you create a refrigerator you become its sole owner. You have the ability to add friends, rename, and delete the refrigerator.
If you are a friend of a fridge you only have access to the fridge contents.
Whether owner or friend, you can add/delete items items to/from the fridge, modify the fridge's grocery list, and find recipes.
Tracked vs Manual
Tracked items are constantly checked for availability in the refrigerator. If they aren't in the fridge, they're shown as missing so you can buy them. Once the item is added to the refrigerator it is automatically removed from missing items.
Manual items can be added and removed at any time. It's up to you.
You can discover new recipes by selecting items from your current refrigerator.
Discovered recipes can be saved to the fridge for access at any time.
That's all! Enjoy using the Fridge App 9000!


{% extends "redirect.html" %} {% block content %}
Looks like you missed some required fields.
You will be redirected to {{url}} shortly. Click on the link to speed things up.


The following example shows how to obtain and iterate through the returned Approval.UnlockResult objects. It locks some queried accounts using Approval.unlock with a false second parameter to allow partial processing of records on failure. Next, it iterates through the results to determine whether the operation was successful for each record. It writes the ID of every record that was processed successfully to the debug log, or writes error messages and failed fields of the failed records.
// Query the accounts to unlock Account[] accts = [SELECT Id from Account WHERE Name LIKE 'Acme%']; // Unlock the accounts Approval.UnlockResult[] urList = Approval.unlock(accts, false); // Iterate through each returned result for(Approval.UnlockResult ur : urList) { if (ur.isSuccess()) { // Operation was successful, so get the ID of the record that was processed System.debug('Successfully unlocked account with ID: ' + ur.getId()); } else { // Operation failed, so get all errors for(Database.Error err : ur.getErrors()) { System.debug('The following error has occurred.'); System.debug(err.getStatusCode() + ': ' + err.getMessage()); System.debug('Account fields that affected this error: ' + err.getFields()); } } }
The following are methods for UnlockResult.
public List<Database.Error> getErrors()
Type: List<Database.Error>
public Id getId()
Type: Id
If the field contains a value, the object was unlocked. If the field is empty, the operation was not successfult.
public Boolean isSuccess()
Type: Boolean


For people like us, by students like you!
Hometown: Chicago, Illinos
Major: Buisness Management
Studied in: Budapest, Hungary
I met my good friend Nick while studying in Budapest, Hungary. Nick has a unique way of sharing his experiences. Bringing you in the moment video blogs you can see travels through his eyes.


This program is designed to help you understand our calls to app.use in node programs that use express. You'll need to right click and choose view source to fully understand what is happening. Also, be sure to watch the address bar.
We call app.use when serving up static pages, that is, when serving whole pages that don't need to be assembled. That is why there is a call to express.static: it is telling express how to process static pages.
Here are the two app.use statements in our node server.js file for this program:
app.use("/", express.static(__dirname + '/public')); app.use("/FakeRoute", express.static(__dirname + '/Folder02'));
By default, app.use assumes the first parameter is a slash : '/'. Thus these statements are identical:
app.use("/", express.static(__dirname + '/public'); app.use(express.static(__dirname + '/public');
But we tend not to use the second case that uses the default. Instead, we use the syntax shown in the first case, or variants of that syntax.
Let's try some real links to see first hand how it works.
Get other.html from the fake route. Don't forget to watch the address bar! You might also want to look at the html, or the pseudo code shown below.
This will fail, but click to see what happens when you try to get other.html from Folder02. The point is that Other.html really is in Folder02, but the call fails, because of the way we set up the routes with app.use.
DirName Click the DirName link to see what __dirname is set to on your system.
Here is pseudo code for the hrefs in our HTML. They can be used in lieu of viewing the HTML for this page:
Get other.html This will fail, DirName
As you can see, they are set up so requests to localhost:30025/index.html will get the copy of index.html found in the /public directory. They also are set up to send requests to /FakeRoute to the /folder02 directory.
Our real, on disk directory structure looks something like this:
05/10/2013 01:46 AM <DIR> folder02 05/10/2013 01:36 AM <DIR> public
In other words, there is no FakeRoute directory. It is fiction we created with the app.use statement.
__dirname is the directory where our server is running. Click the dirname link to see that directory.


Choice number 1
Second choice
Final option
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Final option
Choice number 1
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Choice number 1
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Choice number 1
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A third option


| (a) | assignmentStatement | % variableReference := expn | ||||||
| (b) | openStatement | % open | ||||||
| (c) | closeStatement | % close | ||||||
| (d) | putStatement | % put | ||||||
| (e) | getStatement | % get | ||||||
| (f) | readStatement | % read | ||||||
| (g) | writeStatement | % write | ||||||
| (h) | seekStatement | % seek | ||||||
| (i) | tellStatement | % tell | ||||||
| (j) | forStatement | % for end for | ||||||
| (k) | loopStatement | % loop end loop | ||||||
| (l) | exit [ when trueFalseExpn ] | |||||||
| (m) | ifStatement | % if end if | ||||||
| (n) | caseStatement | % case end case | ||||||
| (o) | assert trueFalseExpn | |||||||
| (p) | begin | |||||||
| statementsAndDeclarations | ||||||||
| end | ||||||||
| (q) | procedureCall | % procedureId [(parameters)] | ||||||
| (r) | return | |||||||
| (s) | result expn | |||||||
| (t) | new [ collectionId , ] pointerVariableReference | |||||||
| (u) | free [ collectionId , ] pointerVariableReference | |||||||
| (v) | tag unionVariableReference , expn | |||||||
| (w) | forkStatement | % fork | ||||||
| (x) | signal variableReference | |||||||
| (y) | wait variableReference [ , expn ] | |||||||
| (z) | pause expn | |||||||
| (aa) | quit [ guiltyParty ] [ : quitReason ] | |||||||
| (bb) | unchecked | |||||||
| (cc) | checked |
outputs Hello. See the descriptions of the individual statements for explanations of their actions. Each statement can optionally by followed by a semicolon (;).
put "Hello"
width := 24 % Assignment statement
put "Hello world" % Put statement
exit when i = 100 % Exit statement
assert width < 320 % Assert statement
There are a number of predefined procedures, such as drawline, which are not listed as statements above. These are considered procedure calls, which is one form of statement.


{% extends 'layout.html' %} {% block pageTitle %} Start page template - NHS.UK prototype kit {% endblock %} {% block content %}
If you do have coronavirus symptoms, you need a PCR test. Get a PCR test if you have coronavirus symptoms on GOV.UK.
This finder is also available in Welsh (Cymraeg).
[RESULTS HERE]


Website Under Construction
Sorry for the dust! We know it's taking a while but sit tight and we'll be with you soon.
In the meantime, check out our Instagram


omfonts - the driver program behind ofm2opl, opl2ofm, ovf2ovp, and ovp2ovf.
Please see the respective man pages of ofm2opl(1), opl2ofm(1), ovf2ovp(1), and ovp2ovf(1).
This manual page was written by Norbert Preining<EMAIL_ADDRESS>for the Debian GNU/Linux system. It is too trivial to deserve special attention.


ChainZilla provides the most efficient and flexible end-to-end blockchain solutions. These include project onboarding, tokenization, app development, ICO management, and blockchain migrations.
100 messages
Before 05-Dec-19 12:00 AM
GatewayBOT01-Nov-18 10:22 PM
[dscrd-cz] <PTYX> Hint: what happens when you go from one place to another?
[dscrd-cz] <Instel7> LOL
[dscrd-cz] <Instel7> I got it
[dscrd-cz] <wookie25> You arrive??
[dscrd-cz] <Instel7>
[dscrd-cz] <PTYX> Almost
[dscrd-cz] <crumb> from A to B easily and effectively?
[dscrd-cz] <PTYX> That's it yeah. Because it takes you from point A to point B
[dscrd-cz] <crumb>
[dscrd-cz] <Instel7> It's in the logo, look the line that connects A to B
[dscrd-cz] <PTYX> although back then the logo was different.
GatewayBOT01-Nov-18 11:36 PM
[dscrd-cz] <Mixic> @PTYX Ads Business Earning Economy
[dscrd-cz] <Mixic> Auto Business Earning Economy
GatewayBOT01-Nov-18 11:46 PM
[dscrd-cz] <Mixic> what happens when you go from one place to another? Participate in on trip ads Ad rewards(edited)
GatewayBOT01-Nov-18 11:58 PM
[dscrd-cz] <Mixic> Advertise Business Earning Economy
[dscrd-cz] <Mixic> App Business Earning Economy
[dscrd-cz] <Mixic> Arizona Business Earning Economy (edited)
GatewayBOT02-Nov-18 02:27 AM
[dscrd-cz] <Instel7> @Mixic, It's because you go from point A to point B
[dscrd-cz] <Instel7> so it's A-->BEE
[dscrd-cz] <Instel7> @crumb was the winner
GatewayBOT02-Nov-18 02:50 AM
[dscrd-cz] <Instel7> Guys, remember you can give a vote everyday to get VerusCoin listed on txbit.io
This is the link for voting https://txbit.io/Coin#voting-head
GatewayBOT02-Nov-18 07:23 AM
[dscrd-cz] <Hungry_BullBear> @PTYX I have no idea who ABEE is but I like what you are doing here
GatewayBOT02-Nov-18 10:53 AM
[dscrd-cz] <Instel7> @Hungry_BullBear the contest?
GatewayBOT02-Nov-18 11:06 AM
[dscrd-cz] <Hungry_BullBear> Overall but yes the contest in particular
[dscrd-cz] <Instel7> Thank you all for your participation, Verus is making it
GatewayBOT02-Nov-18 02:09 PM
[dscrd-cz] <PTYX>
GatewayBOT02-Nov-18 02:37 PM
[dscrd-cz] <Instel7> Komodo was featured in an article called "3 Undervalued Altcoins To Keep an Eye On" by investinblockchain.com
Anyway, they haven't mentioned some of the biggest advantages of Komodo like it's exceptional scalability and dPoW for low-hashrate coins protection.
https://www.investinblockchain.com/undervalued-altcoins/(edited)
Ahoy matey! Join our weekend treasure hunt for 100 $KMD and 5000 $ZILLA Do you have questions? Talk to us on Discord https://t.co/TIUbGynTnK Have Fun! @KomodoPlatform @VerusCoin @utrumdotio @TheCryptoZombie @NEMofficial
[dscrd-cz] <javadth> whats this weekend treasure hunt ?
 I am already digging
GatewayBOT03-Nov-18 07:37 AM
[dscrd-cz] <Hungry_BullBear> @BOenster that is because u had never used it before ,Neo ...
GatewayBOT03-Nov-18 08:54 AM
[dscrd-cz] <Voight> What this treasury map shows? Agama Wallet?
[dscrd-cz] <Hungry_BullBear> Of course - it is very obvious - top right is the address , right side is the hint , bottom side is the amount .
[dscrd-cz] <Voight> And coins: pizza, arrr, btch, kmd crypto conditions on Agama?(edited)
[dscrd-cz] <Hungry_BullBear> I already guess it but @PTYX had mistaken the wallet to fund ...
[dscrd-cz] <Voight> Maybe something with sapling?
[dscrd-cz] <Voight> First pizza, then arrr then btch then kmd will implement sapling and then moon?
[dscrd-cz] <Voight> Tortuga?
[dscrd-cz] <BlockTech> What are we supposed to find ? a passphrase ?
GatewayBOT03-Nov-18 09:34 AM
[dscrd-cz] <BlockTech> It's over ?
[dscrd-cz] <Oszy> is it?
[dscrd-cz] <Oszy> i'm so close dammit
GatewayBOT03-Nov-18 09:45 AM
[dscrd-cz] <Voight> x marks the star?
[dscrd-cz] <Oszy> +t
GatewayBOT03-Nov-18 10:12 AM
[dscrd-cz] <Hungry_BullBear> I am pretty sure I found out 8 or 9 of the 11 words but it is not working
[dscrd-cz] <Hungry_BullBear> I am missing something
[dscrd-cz] <enfarktus> Hi, Is seed a meaningful phrase or independent words?
GatewayBOT03-Nov-18 10:34 AM
[dscrd-cz] <Hungry_BullBear> both options are possible
GatewayBOT03-Nov-18 11:46 AM
[dscrd-cz] <sgt-pot-smoker> im struggling on this one XD my brain hurts
[dscrd-cz] <Oszy> would be nice to see how many you got right when you try
[dscrd-cz] <sgt-pot-smoker> my brain hurts. lmfao i have a notepad open full of random words now
[dscrd-cz] <Oszy> same. even the right words have many possibilities and then you may not have the right order at all
GatewayBOT03-Nov-18 12:19 PM
[dscrd-cz] <PTYX> There are clues hidden in the map
GatewayBOT03-Nov-18 12:32 PM
[dscrd-cz] <Oszy> Apart from the words?
[dscrd-cz] <Oszy> I mean i got the clue that says things about the words but still not enough.
[dscrd-cz] <SadykovT> the qr code is involved ?? it's broken.
[dscrd-cz] <PTYX> I dont want to give too much away. Each image added to the map equals one word.
[dscrd-cz] <PTYX> I'm a very literal person so you can assume it's a literal interpretation. The clue in binary code should tell you which word goes first in the seed. Then it's up to you to pickup on the subtle clues as to the order of the final words.
[dscrd-cz] <Oszy> yes but the QR and the binary gives the same clue. i was expecting some more after i had to redraw the QR
[dscrd-cz] <PTYX> Nice, lol
[dscrd-cz] <PTYX> Fake clue I guess
[dscrd-cz] <Oszy> evil
[dscrd-cz] <PTYX>
[dscrd-cz] <PTYX> Im surprised. In gonna send you a tip
[dscrd-cz] <Oszy> honestly i was too lazy to type in the binary
[dscrd-cz] <SadykovT> 11 words
[dscrd-cz] <SadykovT> follow the lines. x marks the beginning.
[dscrd-cz] <Oszy> ok now that it's a public secret, i can tell my problem is with those lines that are doesn't really connect all 11 words anyhow
[dscrd-cz] <PTYX> @Oszy yes there is one word that is not so obvious. The rest are pretty obvious.
[dscrd-cz] <PTYX> i'll give out more clues if i feel it's becoming too hard
[dscrd-cz] <PTYX> i thought it was fairly simple when compared to other ones i've seen
[dscrd-cz] <Oszy> okay, i'll fry my brain meanwhile
[dscrd-cz] <PTYX> let it sit. come back to it. the answer will come
[dscrd-cz] <PTYX> i'm very surprised you rebuild the qr code. i didn't think anyone would do it.


Go to the source code of this file.
|
| void | BMP280_Read (void) |
| | Function that reads and computes data (temp and pressure) More...
|
| |
| void | BMP280_Setup (void) |
| | Function that initializes and configurates BMP280. Call BMP280_Setup() before BMP280_Read() More...
|
| |
| void | BMP280_Print (UART_HandleTypeDef *uart) |
| | Function that print temperature and pressure to the given UART. More...
|
| |
| void | Delay_ms (uint32_t period_ms) |
| | Function that creates a mandatory delay required in some of the APIs such as "bmg250_soft_reset", "bmg250_set_foc", "bmg250_perform_self_test" and so on. More...
|
| |
| int8_t | I2C_Reg_Write (uint8_t i2c_addr, uint8_t reg_addr, uint8_t *reg_data, uint16_t length) |
| | Function for writing the sensor's registers through I2C bus. More...
|
| |
| int8_t | I2C_Reg_Read (uint8_t i2c_addr, uint8_t reg_addr, uint8_t *reg_data, uint16_t length) |
| | Function for reading the sensor's registers through I2C bus. More...
|
| |
| int8_t | SPI_Reg_Write (uint8_t cs, uint8_t reg_addr, uint8_t *reg_data, uint16_t length) |
| | Function for writing the sensor's registers through SPI bus. More...
|
| |
| int8_t | SPI_Reg_Read (uint8_t cs, uint8_t reg_addr, uint8_t *reg_data, uint16_t length) |
| | Function for reading the sensor's registers through SPI bus. More...
|
| |
◆ BMP280_Print()
| void BMP280_Print |
( |
UART_HandleTypeDef * |
uart | ) |
|
Function that print temperature and pressure to the given UART.
- Parameters
-
| [in] | uart | UART Handler address (&huart1, &huart2, etc.) |
- Returns
- void
Definition at line 87 of file bsp_bmp280_cfg.c.
◆ BMP280_Read()
| void BMP280_Read |
( |
void |
| ) |
|
Function that reads and computes data (temp and pressure)
- Returns
- void.
Definition at line 34 of file bsp_bmp280_cfg.c.
◆ BMP280_Setup()
| void BMP280_Setup |
( |
void |
| ) |
|
◆ Delay_ms()
| void Delay_ms |
( |
uint32_t |
period_ms | ) |
|
Function that creates a mandatory delay required in some of the APIs such as "bmg250_soft_reset", "bmg250_set_foc", "bmg250_perform_self_test" and so on.
- Parameters
-
| [in] | period_ms | : delay period in milliseconds |
- Returns
- void.
Definition at line 105 of file bsp_bmp280_cfg.c.
◆ I2C_Reg_Read()
| int8_t I2C_Reg_Read |
( |
uint8_t |
i2c_addr, |
|
|
uint8_t |
reg_addr, |
|
|
uint8_t * |
reg_data, |
|
|
uint16_t |
length |
|
) |
| |
Function for reading the sensor's registers through I2C bus.
- Parameters
-
| [in] | i2c_addr | : Sensor I2C address. |
| [in] | reg_addr | : Register address. |
| [out] | reg_data | : Pointer to the data buffer to store the read data. |
| [in] | length | : No of bytes to read. |
- Returns
- Status of execution
- Return values
-
Definition at line 168 of file bsp_bmp280_cfg.c.
◆ I2C_Reg_Write()
| int8_t I2C_Reg_Write |
( |
uint8_t |
i2c_addr, |
|
|
uint8_t |
reg_addr, |
|
|
uint8_t * |
reg_data, |
|
|
uint16_t |
length |
|
) |
| |
Function for writing the sensor's registers through I2C bus.
- Parameters
-
| [in] | i2c_addr | : sensor I2C address. |
| [in] | reg_addr | : Register address. |
| [in] | reg_data | : Pointer to the data buffer whose value is to be written. |
| [in] | length | : No of bytes to write. |
- Returns
- Status of execution
- Return values
-
Definition at line 143 of file bsp_bmp280_cfg.c.
◆ SPI_Reg_Read()
| int8_t SPI_Reg_Read |
( |
uint8_t |
cs, |
|
|
uint8_t |
reg_addr, |
|
|
uint8_t * |
reg_data, |
|
|
uint16_t |
length |
|
) |
| |
Function for reading the sensor's registers through SPI bus.
- Parameters
-
| [in] | cs | : NOT USE |
| [in] | reg_addr | : Register command |
| [out] | reg_data | : Pointer to the data buffer to store the read data. |
| [in] | length | : Number of bytes to read. |
- Returns
- Status of execution
- Return values
-
Definition at line 224 of file bsp_bmp280_cfg.c.
◆ SPI_Reg_Write()
| int8_t SPI_Reg_Write |
( |
uint8_t |
cs, |
|
|
uint8_t |
reg_addr, |
|
|
uint8_t * |
reg_data, |
|
|
uint16_t |
length |
|
) |
| |
Function for writing the sensor's registers through SPI bus.
- Parameters
-
| [in] | cs | : NOT USE |
| [in] | reg_addr | : NOT USE |
| [in] | reg_data | : Pointer to the data buffer whose data has to be written. |
| [in] | length | : Number of bytes to write. |
- Returns
- Status of execution
- Return values
-
Definition at line 198 of file bsp_bmp280_cfg.c.


Iowa County teen arrested 2 times within 9 hours, sheriff says
by Stephanie FryerDODGEVILLE, Wis. - An Iowa County teen was arrested two times within nine hours according to a release by the Sheriff's Office.
The first arrest happened around 7:30 a.m. Wednesday at a home in Dodgeville.
An Iowa County deputy responded to the home, along with officers with the Dodgeville Police Department.
Matthew A. Hauser, 17, of Dodgeville, was arrested on several drug charges including, possession of drug paraphernalia, possession of THC and possession of methamphetamine.
Hauser was taken to the Iowa County Jail, where he was booked on his charges and later released after posting bond, the release said.
Around 3:45 p.m. Wednesday, Iowa County deputies helped the Dodgeville Police Department with a disturbance in the city of Dodgeville.
As a result, Hauser was arrested for disorderly conduct, criminal damage and felony bail jumping, the release said.
Hauser was taken to the Iowa County Jail once again. He was booked on his charges and is awaiting a bail hearing, according to the release.


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| DOSE: |
300 mg |
oral |
Pharms - Phenytoin |
2006 was a interesting year, and in the summer of that year I got to experience a Grand Mal seizure. To keep things short, Dilantin is my prescription for seizure medication, and everyday I take 300 miligrams of phenytoin. I know there are alot of anti-seizure medication out there but Dilantin hasnt treated me bad in the 6 months of using. When I first started taking the 300 mg's it whould put me down (sleep) for a few hours with the combination of smoking marijuwana on a regular basis.
Within a month my body became adjusted to the dilantins tweeking and I started to notice a few effects from it. Other then getting tired I found tasks such as reading and writing alot more enjoyable and easier. The best way I can describe it is being more mentally alert, and since its use and effects have been noticed I've been more focused on knowledge. Not a bad drug for a pot head but, its long term effects are serious enough to consider a switch to another medication though.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


ColorBox
A lightweight customizable lightbox plugin for jQuery 1.3+
Fork me on GitHubView Demos
Download
Current version: 1.3.19 ( Released under the MIT License | Github | Changelog )
Tested in: Firefox, Safari, Chrome, Internet Explorer 6, 7, 8, 9, Opera 11.
Features
- Supports photos, grouping, slideshow, ajax, inline, and iframed content.
- Lightweight: 10KB of JavaScript (less than 5KBs gzipped).
- Appearance is controlled through CSS so it can be restyled.
- Can be extended with callbacks & event-hooks without altering the source files.
- Completely unobtrusive, options are set in the JS and require no changes to existing HTML.
- Preloads upcoming images in a photo group.
- Well vetted (ColorBox is one of the top 10 jQuery plugins, currently used on tens of thousands of websites).
Instructions & Help
The FAQ has instructions on asking for help, solutions to common problems, and how-to examples.
First-time jQuery users can check out the ColorBox Beginner's Guide.
Intermediate users can probably glean everything needed by view-source'ing the demo pages.
Usage
ColorBox accepts settings from an object of key/value pairs, and can be assigned to any HTML element.
// Format: $(selector).colorbox({key:value, key:value, key:value});
// Examples: // Image links displayed as a group $('a.gallery').colorbox({rel:'gal'}); // Ajax $('a#login').colorbox(); // Called directly, without assignment to an element: $.colorbox({href:"thankyou.html"}); // Called directly with HTML $.colorbox({html:"
Welcome
"}); // ColorBox can accept a function in place of a static value: $("a.gallery").colorbox({rel: 'gal', title: function(){ var url = $(this).attr('href'); return 'Open In New Window'; }});
Settings
| Property | Default | Description |
|---|---|---|
| transition | "elastic" | The transition type. Can be set to "elastic", "fade", or "none". |
| speed | 350 | Sets the speed of the fade and elastic transitions, in milliseconds. |
| href | false | This can be used as an alternative anchor URL or to associate a URL for non-anchor elements such as images or form buttons.
$("h1").colorbox({href:"welcome.html"}); |
| title | false | This can be used as an anchor title alternative for ColorBox. |
| rel | false | This can be used as an anchor rel alternative for ColorBox. This
allows the user to group any combination of elements together for a
gallery, or to override an existing rel so elements are not grouped
together.
$("a.gallery").colorbox({rel:"group1"}); |
| scalePhotos | true | If true, and if maxWidth, maxHeight, innerWidth, innerHeight, width, or height have been defined, ColorBox will scale photos to fit within the those values. |
| scrolling | true | If false, ColorBox will hide scrollbars for overflowing content. This could be used on conjunction with the resize method (see below) for a smoother transition if you are appending content to an already open instance of ColorBox. |
| opacity | 0.85 | The overlay opacity level. Range: 0 to 1. |
| open | false | If true, ColorBox will immediately open. |
| returnFocus | true | If true, focus will be returned when ColorBox exits to the element it was launched from. |
| fastIframe | true | If false, the loading graphic removal and onComplete event will be delayed until iframe's content has completely loaded. |
| preloading | true | Allows for preloading of 'Next' and 'Previous' content in a group, after the current content has finished loading. Set to false to disable. |
| overlayClose | true | If false, disables closing ColorBox by clicking on the background overlay. |
| escKey | true | If false, will disable closing colorbox on 'esc' key press. |
| arrowKey | true | If false, will disable the left and right arrow keys from navigating between the items in a group. |
| loop | true | If false, will disable the ability to loop back to the beginning of the group when on the last element. |
| current | "image {current} of {total}" | Text or HTML for the group counter while viewing a group. {current} and {total} are detected and replaced with actual numbers while ColorBox runs. |
| previous | "previous" | Text or HTML for the previous button while viewing a group. |
| next | "next" | Text or HTML for the next button while viewing a group. |
| close | "close" | Text or HTML for the close button. The 'esc' key will also close ColorBox. |
| data | false | For submitting GET or POST values through an ajax request. The data property will act exactly like jQuery's .load() data argument, as ColorBox uses .load() for ajax handling. |
| Content Type | ||
| iframe | false | If true, specifies that content should be displayed in an iFrame. |
| inline | false | If true, content from the current document can be displayed by passing the href property a jQuery selector, or jQuery object. // Using a selector: $("#inline").colorbox({inline:true, href:"#myForm"}); // Using a jQuery object: var $form = $("#myForm"); $("#inline").colorbox({inline:true, href:$form}); |
| html | false | For displaying a string of HTML or text. $.colorbox({html:"
Hello
"}); |
| photo | false | If true, this setting forces ColorBox to display a link as a photo. Use this when automatic photo detection fails (such as using a url like 'photo.php' instead of 'photo.jpg') |
| ajax | This property isn't actually used as ColorBox assumes all hrefs should be treated as either ajax or photos, unless one of the other content types were specified. | |
| Dimensions | ||
| width | false | Set a fixed total width. This includes borders and buttons. Example: "100%", "500px", or 500 |
| height | false | Set a fixed total height. This includes borders and buttons. Example: "100%", "500px", or 500 |
| innerWidth | false | This is an alternative to 'width' used to set a fixed inner width. This excludes borders and buttons. Example: "50%", "500px", or 500 |
| innerHeight | false | This is an alternative to 'height' used to set a fixed inner height. This excludes borders and buttons. Example: "50%", "500px", or 500 |
| initialWidth | 300 | Set the initial width, prior to any content being loaded. |
| initialHeight | 100 | Set the initial height, prior to any content being loaded. |
| maxWidth | false | Set a maximum width for loaded content. Example: "100%", 500, "500px" |
| maxHeight | false | Set a maximum height for loaded content. Example: "100%", 500, "500px" |
| Slideshow | ||
| slideshow | false | If true, adds an automatic slideshow to a content group / gallery. |
| slideshowSpeed | 2500 | Sets the speed of the slideshow, in milliseconds. |
| slideshowAuto | true | If true, the slideshow will automatically start to play. |
| slideshowStart | "start slideshow" | Text for the slideshow start button. |
| slideshowStop | "stop slideshow" | Text for the slideshow stop button |
| Positioning | ||
| fixed | false | If true, ColorBox will be displayed in a fixed position within the visitor's viewport. This is unlike the default absolute positioning relative to the document. |
| top | false | Accepts a pixel or percent value (50, "50px", "10%"). Controls ColorBox's vertical positioning instead of using the default position of being centered in the viewport. |
| bottom | false | Accepts a pixel or percent value (50, "50px", "10%"). Controls ColorBox's vertical positioning instead of using the default position of being centered in the viewport. |
| left | false | Accepts a pixel or percent value (50, "50px", "10%"). Controls ColorBox's horizontal positioning instead of using the default position of being centered in the viewport. |
| right | false | Accepts a pixel or percent value (50, "50px", "10%"). Controls ColorBox's horizontal positioning instead of using the default position of being centered in the viewport. |
| Callbacks | ||
| onOpen | false | Callback that fires right before ColorBox begins to open. |
| onLoad | false | Callback that fires right before attempting to load the target content. |
| onComplete | false | Callback that fires right after loaded content is displayed. |
| onCleanup | false | Callback that fires at the start of the close process. |
| onClosed | false | Callback that fires once ColorBox is closed. |
Public Methods
| $.colorbox() | This method allows you to call ColorBox without having to assign it to an element.
$.colorbox({href:"login.php"}); |
| $.colorbox.next() $.colorbox.prev() |
These methods moves to the next and previous items in a group and are the same as pressing the 'next' or 'previous' buttons. |
| $.colorbox.close() | This method initiates the close sequence, which does not immediately complete. The lightbox will be completely closed only when the 'cbox_closed' event / onClosed callback is fired. |
| $.colorbox.element() | This method is used to fetch the current HTML element that
ColorBox is associated with. Returns a jQuery object containing the
element.
var $element = $.colorbox.element(); |
| $.colorbox.resize() | This allows ColorBox to be resized based on it's own auto-calculations, or to a specific size. This must be called manually after ColorBox's content has loaded. The optional parameters object can accept 'width' or 'innerWidth' and 'height' or 'innerHeight'. Without specifying a width or height, ColorBox will attempt to recalculate the height of it's current content. |
| $.colorbox.remove() | Removes all traces of ColorBox from the document. Not the same as $.colorbox.close(), which tucks colorbox away for future use. |
Event Hooks
These event hooks fire at the same time as their corresponding callbacks (ie. cbox_complete & onComplete), but can be used to make a universal change to ColorBox, while callbacks are only applied to selected elements.
// Example of using an event listener and public method to build a primitive slideshow: $(document).bind('cbox_complete', function(){ setTimeout($.colorbox.next, 1500); });
| cbox_open | triggers when ColorBox is first opened, but after a few key variable assignments take place. |
| cbox_load | triggers at the start of the phase where content type is determined and loaded. |
| cbox_complete | triggers when the transition has completed and the newly loaded content has been revealed. |
| cbox_cleanup | triggers as the close method begins. |
| cbox_closed | triggers as the close method ends. |


I am a student of Bachelor of Technology in Computer Science and Engineering in Indian Institute of Information Technology Raichur, which is under the Indian Institute of Technology Hyderabad.
Passionate for Tech and Science. I have helped a couple of startups with building websites and SEO, digital marketing solutions. The key concepts which I always keep in the mind are having an amazing user experience, attractive colors and animations, awesome user interactiveness, mobile and tablet responsiveness, light speed loading, and a good rating on search engines.
I had worked on several projects as a UI/UX designer.
I am a front end developer and had given a contribution to several projects.
Saving the important movements from my camera
Projects
IIIT Raichur
Official Website: iiitr.ac.in
IIIT Raichur Student
Students Page: iiitr.ac.in/students
Public & Corporate Realation Office, IIT Hyderabad.
IIT Hyderabad Website: www.pcr.iith.ac.in
TEDx IITHyderabad.
TEDx IITHyderabad Website: www.tedx.iith.ac.in
IIITians Network
Home Page: iiitiansnetwork.com
CKMVIGIL Pvt. Ltd.
Website www.ckmvigil.in
Raichur | IIITians Network
Raichur Page: raichur.iiitiansnetwork.com
Haq Se Digital
haqsedigital.com
Granitech Dia-Tools
Website: granitech.in
T-PIE Clothing
Website: tpie.club
Manoj Battery
Website: manojbattery.netlify.app
HR Chirag Jain
Website: chiragjain.netlify.app
Alumni Association DAVCPS
Website: alumnidavcps.netlify.app
GET IN TOUCH
- Adarsh Nagar, Ajmer
Rajasthan - IIT Hyderabad, Telangana
-<EMAIL_ADDRESS>cs19b1027@iiitr.ac.in


Mustafa Mahmoud Riyad
Data Analyst
I have an experience interpreting and analyzing data in order to drive successful business solutions. Proficient knowledge in statistics, mathematics, and analytics. Excellent understanding of business operations and analytics tools for effective analyses of data.
Skills
- Advanced Microsoft Excel
- HTML5 / css/ Java / python
- Data Modelling
- SQL
EDUCATION & CERTIFICATIONS
- computer science certification , Faculty of computers and information science
CONTACT
- Email<EMAIL_ADDRESS>- Phone:<PHONE_NUMBER>7
- Address: Egypt , qena city ,st 32A


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MobileUI uses CSS Flexible Box Layout Module standard.
Simply add columns you want in a row, and they'll evenly take up the available space. If you want three columns, add three columns, if you want five columns, add five columns. There's no restriction to a 12 column grid, or having to explicitly state how large each column should be.
The row
class name is used to designate, surprise, a row, and col
is used for a column. In the demo to the right we chose to have four, then two, columns, but we could have just as easily used 3, 6, 7, 23, etc., it doesn't
matter. Point is, add the number of columns your layout requires and don't worry about figuring out the percentages because it figures it out automatically.
To use this component you need install with the command:
mobileui install grid
See this good example using row-between
.
See this good example using row-around
.
See how is easy align a column in the center, using row-center
.
You can create a row with column direction, using column
.
See this good example using row
and vertical-align-top
.
See this good example using row
and vertical-align-center
.
See this good example using row
and vertical-align-bottom
.
See this good example using row
and horizontal-align-left
.
See this good example using row
and horizontal-align-center
.
See this good example using row
and horizontal-align-right
.
See this good example using row
, horizontal-align-right
and vertical-align-center
.
You can customize all classes of horizontal-align-X and vertical-align-Y.
When you use the vertical-align-*
classes, you need to define height off element, for example: style="height: 100px;"
.
Or you can use helper class .full-height
See this good example using header, cover and list components.


A frequent trope in the Real-Time Strategy genre, the Resource Gathering Mission has the goal of not annihilating your enemies (at least, it's not the primary goal), but to gather a large amount of a certain resource, usually giving you an economic boost at the beginning of the next level.
This creates a conflict for the player, since the more you spend on your army and defenses, the longer it takes to finish the mission. Fortunately, these missions often provide alternate ways of securing income.
Resources Management Gameplay can factor into the success of such mission, if the total resource available for harvesting is limited and you must spend some of the same resource to upgrade your harvesting and build workers and troops to defend them with.
This mission is often part of a Video Game Tutorial, where the player learns resource gathering before they enter full-scale combat. It can be a Justified Tutorial, where the plot describes preparations to confront the enemy.
A variant is for the resource to be unusable by normal units, but is difficult or dangerous to harvest, requiring your army to protect your Worker Units to prevent the enemy from killing them/harvesting it for themselves.
Contrast Baseless Mission.
Examples
- The Kel-Morian Combine mission in Brood War tasks you to obtain 10,000 minerals and a bonus objective to infest command centers, both of which are given to you in the next mission (and infesting a command center gets you extra resources).
- The first Ashenvale mission of Warcraft III's orc campaign requires Grom Hellscream to collect a ridiculously large 15,000 units of lumber, without a reliable goldmine, with the least effective gatherer of all four armies, and under constant attack by Night Elves. Fortunately, you can acquire mercenary shredders that harvest 200 lumber at a time instead of the usual 10, or go around killing the Night Elves' Trees of Life, which give you 3000 lumber when killed.
- StarCraft II: Wings of Liberty:
- Tosh's first mission is to collect minerals on a lava planet with regular tides. All the minerals are in low-lying ground where the lava instantly kills any unit still on it, though fortunately there are high-yield minerals which give you more minerals per trip, in addition to the pickups dotting the map. This is the mission that introduces the Jet Pack-wearing Reapers, who are ideally suited for grabbing mineral pickups on cliffs or grabbing them quickly before the tide comes in.
- One mission has you and Colonel Orlan competing to be the first to buy off Mira Han's mercenary contract. You can collect minerals in large respawning chunks around the map, in addition to slowing Orlan's rate of gathering by attacking his bases.
- The "Welcome to the Jungle" mission has you steal terrazine gas from a Protoss world, forcing you to protect your fragile SCVs as they process the gas. Unlike the other missions, destroying the Protoss forces gets you an instant win (and an achievement).
- StarCraft II: Heart of the Swarm: instead of the standard minerals and vespene, you kill local lifeforms to harvest big chunks of meat via drones to wake up a local ancient Zerg organism.
- Command & Conquer: Generals: One of the first GLA missions has you steal humanitarian aid packages as they are being escorted around the map or airdropped.
- Dawn of War:
- Dark Crusade has a mission where the object is to start up a massive manufacturing complex. The winner is the first to reach 2,000 energy (or to destroy their enemy). Once this province is taken, you start with extra resources on all subsequent missions.
- The Pavonis mission requires you to gather six Servitors at your HQ so you can use the starport by moving a unit close to them. However, this also works for the enemy, and servitors can be seen gliding back and forth as they run into opposing armies.
- The Battle For Wesnoth has an add-on called "Cities of the Frontier" that requires gathering 1000 pieces of gold; given that getting gold requires investing it and protecting from several armies, this becomes quite the task.
- Many of the early missions in Dune II have the simple objective of harvesting a certain quantity of spices while fending off raids by the other houses.
- About half the missions in Rock Raiders require the player to gather a certain number of energy crystals.
- One of the first important missions of Kingdom Hearts involves collecting provisions for Sora, Riku, and Kairi's voyage out to sea so they can explore the outside world.
- The "Expeditions" in Kantai Collection are basically this. They're different from sorties in that the ships involved doesn't do (much) battle, and it takes much longer, but when it's done, your base will get a lot of resources. There are also daily quests that reward resources, as well as sortie maps that yields quite a few resources when completed.
- Empire Earth:
- In the second level of the Asian campaign, the only available resource is food, which is traded to Taiwan in exchange for troops. Troops are exchanged to Russia in exchange for iron, which is traded to Japan in exchange for FTL data.  Just after, the FTL facility needs to be defended from a Zerg Rush, and stops working if it takes any damage. And of course, repairing it takes resources which you have a limited supply of...
- In the fourth level of the same campaign, you are tasked with sending resources to the Mars colony while under constant attack from religious fanatics opposed to mankind leaving Earth. This one is slightly easier, as every resource type is available, and the condition is to send 10,000 resources total.
- The Settlers 5:
- In the mission "Barmecia", you have to deliver 12000 stone-resources to the eponymous city so they can complete their cathedral. You must do so before their rival city Cleycourt attacks so the two of them can make peace. You also have no means to defend any city, since both of them are your allies.
- The mission "The Big Rain" requires you to collect a variety of resources for a scientist, so he can build a weather machine. This combines this trope with Stealth-Based Mission, since the only way to get enough sulfur-resource is to sneak in your rival city and get a key for a sulfur merchant, so he can trade with you.
- The penultimate mission of Star Trek: Armada 2, "The Maw", requires you to gather 20,000 of each type of resource before you can start the final mission.
- The story of Pikmin 3 is that the planet Koppai is suffering from a food shortage due to a booming population, leading to Alph, Brittany, and Charlie being assigned to travel to PNF 404 to retrieve the seeds of the planet's flora and bring them back to Koppai. Any fruits found will also be converted into juice to sustain the crew during their mission, meaning more time to find more food.
- Warframe has Excavation missions, where Tenno are required to guard excavators against increasingly powerful waves of enemies to acquire cryotic for crafting and various prizes such as credits and Void Relics. Unfortunately, the excavators have a tendency to run out of power, forcing Tenno to seek out enemies carrying battery packs to recharge them with.
- City-Building Series:
- Pharaoh: A variation. Many levels are based on the premise of the player character founding a settlement to protect a trade route bringing exotic goods or mine valuable resources, requests for which will regularly pop up. While the main one will usually be mentioned in the mission briefing, others can come out of the blue in ridiculous quantities. Another common demand is for food during a famine, but because they demand a single type of food, it's possible for their request to go unanswered and your reputation to plummet because the city wouldn't accept fish or grain instead of figs.
- Zeus: Master of Olympus:
- Campaigns are centered on building up a single Greek city, interspersed with building colonies that will then provide the main city with annual tribute (usually the material you were sent to gather) and a trading partner. During the main missions, requirements will usually include storing certain goods for the colony (which are then given to you at the beginning of the level), while the colony requirements themselves are usually limited to sending back the requested amount of whatever trade good the city needed. Here the difficulty is not so much running out of resources as it is building up the infrastructure to collect them with any efficiency (along with natural disasters, demands from the parent city, attacks by rivals, monsters, gods...)
- The demands for food by other cities are made much easier by the game now allowing you to send any type of food. If your relationship with them is good enough, it's even possible to ask for food from another city (yes, including the one begging you for famine relief) and send it on its way as soon as you receive it.
- Emperor: Rise of the Middle Kingdom: Like previous games, some missions have you establish an outpost that will become a trade partner in later missions. However, instead of gathering a specific quantity goods, missions now require you set up industry so as to produce a certain quantity of goods in a year.
- Honkai Impact 3rd:
- There are daily missions that change everyday, which (depending on the day) will give you various resources when completed, such as character EXP chips, upgrading materials and ores that level up your weapons and Stigmata.
- In the "base", you can assign some Valkyries into missions that take hours to complete (you can simply wait) and then give you some resources when they finish.
- There's a mission in Wargame: European Escalation's "Able Archer" campaign ("1914 Again") which is a combination of this and Hold the Line; the player has to accumulate 20,000 resources while defending themselves from a wave of invading Soviet forces. Gameplay is a balancing act between gathering the resources and spending them on more units to defend the map.
- The tradeskill tutorial missions in EverQuest II show players how to harvest materials by giving them instructions to gather a few of the various harvesting nodes scattered in the area.
- In Genesis version of Lord Monarch have one: in one of Rubia's challenges you must gather 50,000 golds before defeating all opposing factions.


WELCOME
ABOUT
IS 218 First Assignment
#
Model
Make
Year
Starting Price
Info
1
Audi
A6
2019
$58,900
Technology has redefined the sports sedan.
2
BMW
Series 7
2019
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3
Mercedes Benz
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2019
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To learn more about the table click below
Start Learning>


The first example shows two date fields acting as a date range. Selecting an initial date sets the minimum value for the end field. Selecting an ending date sets a maximum value for the start field.
This second example shows a password verification, the second value must be equivalent to the first to validate.


{% extends 'base.html' %} {% load get_total %} {% block content %}
Date: {{sales.sales_date}}
Receipt #: {{sales.id}}
| Fuel | Opening | Closing | Litres | Price | Total |
|---|---|---|---|---|---|
{{sale.type}} |
{{sale.opening_meter}} | {{sale.closing_meter}} | {{sale.litresSold}} | {{sale.unit_price}} | {{sale.total}} |
|
Subtotal: |
{% get_fuel_total fuel.total as fuel_sub_total %} {{fuel_sub_total}} |
| Product | Qty | Price | Total | ||
|---|---|---|---|---|---|
{{product.product.name}} |
{{product.quantity}} | {{product.unit_price}} | {% get_total product.quantity product.unit_price as total %}{{total}} | ||
|
Subtotal: |
{% get_total_products as product_sub_total %} {{product_sub_total}} |
||||
Sales: |
{% get_total_sales fuel_sub_total product_sub_total as total_sales %} {{total_sales}} |
||||
Expenses | |||||
{{expense.name}} |
--- | {{expense.amount}} | {{expense.amount}} | ||
|
{% get_total_expenses as expense_sub_total %} Subtotal: |
{{expense_sub_total}} |
||||
Total: |
{{sales.total_sales}} |


You can generate publication-quality visualizations of causal models here. You can move nodes to where you want them, and scroll to zoom in/out. Once you're done, click the export button, and you can save the resulting png. If some parts of the exported image are cut off, you can increase the export padding.
Draw Graph Export to PNG Export Padding: top: bottom: left: right: reset padding


DVISVGM(1) dvisvgm Manual DVISVGM(1) NAME dvisvgm - converts DVI files to the XML-based SVG format SYNOPSIS dvisvgm [ options ] file [.dvi] DESCRIPTION The command-line utility dvisvgm converts DVI files, as generated by TeX/LaTeX, to the XML-based scalable vector graphics format SVG. Since the current SVG standard 1.1 doesn’t specify multi-page graphics, dvisvgm creates separate SVG files for each DVI page. Because of compatibility reasons, only the first page is converted by default. In order to select a different page or arbitrary page sequences, use option -p which is described below. dvisvgm should properly convert all pages that are made up of fonts and rules only. However, the utility also supports a couple of DVI extensions defined in terms of DVI specials. For a more detailed overview, see section support of specials below. As SVG is a vector based graphics format, dvisvgm tries to convert the glyph outlines of all used fonts into scalable path descriptions. The fastest way to do that is to extract the path information from PFB (PostScript Type 1) files. So, if dvisvgm is able to find a PFB file for a required font, it will read the necessary information from this file. TeX’s main source for font descriptions is Metafont though, which produces bitmap output. That’s why not all obtainable TeX fonts are available in PFB format. In these cases, dvisvgm tries to vectorize Metafont’s output (GF fonts) by tracing the glyph bitmaps. The results are not as perfect as most (manually optimized) PFB outlines but are nonetheless really nice in most cases. OPTIONS -a, --trace-all=[retrace] This option forces dvisvgm to trace not only the actually needed glyphs but all glyphs of all bitmap fonts used in the DVI file. Since the tracing results are stored in the font cache, all following DVI conversions (without option --trace-all) where these fonts are involved, will be much faster. By default, dvisvgm traces only the actually needed glyphs, and adds them to the cache. The boolean option retrace determines how to handle glyphs already stored in the cache. By default, these glyphs are skipped. Setting argument retrace to yes or true forces dvisvgm to trace the corresponding bitmaps again. Note This option only takes affect if font caching is active. Thus, --trace-all cannot be combined with option --cache=none. -b, --bbox=fmt Sets the bounding box of the generated graphic to the specified format. The parameter fmt takes either one of the format specifiers listed below, or a sequence of four comma- or whitespace-separated length values x1, y1, x2 and y2. The latter define two diagonal corners of the bounding box. Each length value consists of a floating point number and an optional length unit (pt, bp, cm, mm, in, or pc). If the unit is omitted, TeX points (pt) are assumed. It’s also possible to give only one length value l. In this case, the minimal bounding box is computed and enlarged by adding (-l,-l) to the upper left and (l,l) to the lower right corner. Alternatively, the following format specifiers are supported: International DIN/ISO paper sizes An, Bn, Cn, Dn, where n is a non-negative integer, e.g. A4 or a4 for DIN/ISO A4 format (210mm × 297mm). North American paper sizes invoice, executive, legal, letter, ledger Special bounding box sizes tab(:); lt lt lt lt lt lt. T{ dvi T}:T{ page size stored in the DVI file T} T{ min T}:T{ computes the minimal/tightest bounding box T} T{ none T}:T{ no bounding box is assigned T} Page orientation The default page orientation for DIN/ISO and American paper sizes is portrait, i.e. width < height. Appending -landscape or simply -l to the format string switches to landscape mode (width > height). For symmetry reasons you can also explicitly add -portrait or -p to indicate the default portrait format. Note that these suffixes are part of the size string and not separate options. Thus, they must directly follow the size specifier without additional blanks. Furthermore, the orientation suffixes can’t be used with dvi, min, and none. Note Option -b, --bbox only affects the bounding box and does not transform the page content. Hence, if you choose a landscape format, the page won’t be rotated. -c, --scale=sx[,sy] Scales the page content horizontally by sx and vertically by sy. This option is equivalent to -TSsx,sy. -C, --cache[=dir] To speed up the conversion process of bitmap fonts, dvisvgm saves intermediate conversion information in cache files. By default, these files are stored in $HOME/.dvisvgm/cache. If you prefer a different location, use option --cache to overwrite the default. Furthermore, it is also possible to disable the font caching mechanism completely with option --cache=none. If argument dir is omitted, dvisvgm prints the path of the default cache directory and some information about the stored fonts. Additionally, outdated and corrupted cache files are removed. --color Enables colorization of messages printed during the conversion process. The colors can be customized via the environment variable DVISVGM_COLORS. See the ENVIRONMENT section below for further information. -e, --exact If this option is given, dvisvgm computes the precise bounding box of each character. By default, the values stored in a font’s TFM file are used to determine a glyph’s extent. As these values are intended to realize optimal character placements and are not designed to represent the exact dimensions, they don’t necessarily correspond with the bounds of the visual glyphs. Thus, width and/or height of some glyphs may be larger than the respective TFM values. As a result, this can lead to clipped characters at the bounds of the SVG graphic. With option --exact, dvisvgm analyzes the actual shape of each character and derives a usually tight bounding box. -h, --help Prints a short summary of all available command-line options. This is also the default action if dvisvgm is called without parameters. --libgs=filename This option is only available if the Ghostscript library is not directly linked to dvisvgm and if PostScript support was not completely disabled during compilation. In this case, dvisvgm tries to load the shared GS library dynamically during runtime. By default, it expects the library’s name to be libgs.so (on Unix-like systems) or gsdll32.dll (Windows). Option --libgs can be used to give a different name. Alternatively, it’s also possible to set the GS library name by the environment variable LIBGS. The latter has less precedence than the command-line option. -l, --list-specials Prints a list of registered special handlers and exits. Each handler processes a set of special statements belonging to the same category. In most cases, the categories are identified by the prefix of the special statements. It’s usually a leading word separated from the rest of the statement by a colon or a blank, e.g. color or ps. --keep Disables the removal of temporary files as created by Metafont (usually .gf, .tfm, and .log files). -m, --map-file=file Sets the map file used to look up font names and encodings. dvisvgm does not provide its own map file but tries to read available ones coming with dvips or dvipdfm. If option -m is not given, dvisvgm looks for ps2pk.map, dvipdfm.map, and psfonts.map (in this order). Without further options, the file specified by option -m will be used instead of the default maps. If you want dvisgvm to load the given file additionally to the default maps, add a leading + to the file/path, e.g. --map-file=+myfonts.map. For further information about the map file formats, see the manuals of dvips and dvipdfm. -M, --mag=factor Sets the maginfication factor applied in conjunction with Metafont calls prior tracing the glyphs. The larger this value, the better the tracing results. Nevertheless, large magnification values can cause Metafont arithmetic errors due to number overflows. So, use this option with care. The default setting usually produces nice results. -n, --no-fonts[=variant] If this option is given, dvisvgm doesn’t create SVG font elements but uses paths instead. The resulting SVG files tends to be larger but concurrently more compatible with most applications that don’t support SVG fonts yet. The optional argument variant selects the method how to substitute fonts by paths. Variant 0 creates path and use elements. Variant 1 creates path elements only. Option --no-fonts implies --no-styles. -S, --no-specials[=names] Disable processing of special commands embedded in the DVI file. If no further parameter is given, all specials are ignored. To selectively disable sets of specials, an optional comma-separated list of names can be appended to this option. A name is the unique identifier referencing the intended special handler. Option --list-specials lists all currently available handlers and their names. All unsupported special statements are silently ignored. --no-styles By default, dvisvgm creates CSS styles and class attributes to reference fonts because it’s more compact than repeatedly set the complete font information in each text element. However, if you prefer direct font references, the default behavior can be disabled with option --no-styles. --no-mktexmf Suppresses the generation of missing font files. If dvisvgm can’t find a font file through the kpathsea lookup mechanism, it calls the external tools mktextfm or mktexmf by. This option disables these calls. -o, --output=pattern Sets the name pattern of the output file. Parameter pattern is a string that may contain the variables %f and %p. %f stands for the base name of the DVI file, i.e. the DVI filename without suffix, and %p is the current page number. The default pattern is %f-%p.svg if the DVI file consists of more than one page, and %f.svg otherwise. That means, a DVI file foo.dvi is converted to foo.svg if foo.dvi is a single-page document. Otherwise, multiple SVG files foo-01.svg, foo-02.svg, etc. are produced. In Windows environments, the percent sign indicates dereferenced environment variables, and must therefore be protected by a second percent sign, e.g. --output=%%f-%%p. -p, --page=ranges This option sets the pages to be processed. Parameter ranges consists of a comma-separated list of single page numbers and/or page ranges. A page range is a pair of numbers separated by a hyphen, e.g. 5-12. Thus, a page sequence might look like this: 2-4,6,9-12,15. It doesn’t matter if a page is given more than once or if page ranges overlap. dvisvgm always extracts the page numbers in ascending order and converts them only once. In order to stay compatible with previous versions, the default page sequence is 1. dvisvgm therefore converts only the first page and not the whole document in case option --page is omitted. Usually, page ranges consist of two numbers denoting the first and last page to be converted. If the conversion is to be started at page 1, or if it should continue up to the last DVI page, the first or second range number can be omitted, respectively. Example: --page=-10 converts all pages up to page 10, --page=10- converts all pages starting with page 10. Please consider that the page values don’t refer to the page numbers printed on the page. Instead, the physical page count is expected, where the first page always gets number 1. -P, --progress[=delay] Enables a simple progress indicator shown when time-consuming operations like PostScript specials are processed. The indicator doesn’t appear before the given delay (in seconds) has elapsed. The default delay value is 0.5 seconds. -r, --rotate=angle Rotates the page content clockwise by angle degrees around the page center. This option is equivalent to -TRangle. -s, --stdout Don’t write the SVG output to a file but redirect it to stdout. -t, --translate=tx[,ty] Translates (moves) the page content in direction of vector (tx,ty). This option is equivalent to -TTtx,ty. -T, --transform=commands Applies a sequence of transformations to the SVG content. Each transformation is described by a command beginning with a capital letter followed by a list of comma-separated parameters. Following transformation commands are supported: T tx[,ty] Translates (moves) the page in direction of vector (tx,ty). If ty is omitted, ty=0 is assumed. The expected unit length of tx and ty are TeX points (1pt = 1/72.27in). However, there are several constants defined to simplify the unit conversion (see below). S sx[,sy] Scales the page horizontally by sx and vertically by sy. If sy is omitted, sy=sx is assumed. R angle[,x,y] Rotates the page clockwise by angle degrees around point (x,y). If the optional arguments x and y are omitted, the page will be rotated around its center depending on the chosen page format. When option -bnone is given, the rotation center is origin (0,0). KX angle Skews the page along the x-axis by angle degrees. Argument angle can take any value except 90+180k, where k is an integer. KY angle Skews the page along the y-axis by angle degrees. Argument angle can take any value except 90+180k, where k is an integer. FH [y] Mirrors (flips) the page at the horizontal line through point (0,y). Omitting the optional argument leads to y=h/2, where h denotes the page height (see pre-defined constants below). FV [x] Mirrors (flips) the page at the vertical line through point (x,0). Omitting the optional argument leads to x=w/2, where w denotes the page width (see pre-defined constants below). M m1,...,m6 Applies a transformation described by the 3×3 matrix ((m1,m2,m3),(m4,m5,m6),(0,0,1)), where the inner triples denote the rows. Note All transformation commands of option -T, --transform are applied in the order of their appearance. Multiple commands can optionally be separated by spaces. In this case the whole transformation string has to be enclosed in double quotes. All parameters are expressions of floating point type. You can either give plain numbers or arithmetic terms combined by the operators + (addition), - (subtraction), * (multiplication), / (division) or % (modulo) with common associativity and precedence rules. Parentheses may be used as well. Additionally, some pre-defined constants are provided: tab(:); lt lt lt lt lt lt lt lt. T{ ux T}:T{ horizontal position of upper left page corner in TeX point units T} T{ uy T}:T{ vertical position of upper left page corner in TeX point units T} T{ h T}:T{ page height in TeX point units (0 in case of -bnone) T} T{ w T}:T{ page width in TeX point units (0 in case of -bnone) T} Furthermore, you can use the length constants pt, mm, cm and in, e.g. 2cm or 1.6in. Thus, option -TT1in,0R45 moves the page content 1 inch to the right and rotates it by 45 degrees around the page center afterwards. For single transformations you can also use options -c, -t and -r. Note that the order in which these options are given is not significant, i.e. you can’t use them to describe transformation sequences. They are simply independent shorthand options for common transformations. -v, --verbosity=level Controls the type of messages printed during a dvisvgm run: tab(:); lt lt lt lt lt lt lt lt. T{ 0 T}:T{ no message output T} T{ 1 T}:T{ error messages only T} T{ 2 T}:T{ warning messages only T} T{ 4 T}:T{ informational messages only T} Note By adding these values you can combine the categories. The default level is 7, i.e. all messages are printed. -V, --version[=extended] Prints the version of dvisvgm and exits. If the optional argument is set to yes, the version numbers of the linked libraries are printed as well. -z, --zip[=level] Creates a compressed SVG file with suffix .svgz. The optional argument specifies the compression level. Valid values are in the range of 1 to 9 (default value is 9). Larger values cause better compression results but take more computation time. Caution This option cannot be combined with -s, --stdout. SUPPORT OF SPECIALS dvisvgm supports several sets of special commands that can be used to enrich DVI files with additional features, like color, graphics or hyperlinks. The evaluation of special commands is delegated to various handlers. Each handler is responsible for all special statements of the same command set, i.e. commands beginning with the same prefix. To get a list of actually provided special handlers, use option --list-specials (see above). bgcolor Special statement for changing the background/page color. Since SVG 1.1 doesn’t support background colors, dvisvgm inserts a rectangle of the chosen color. In the current version, this rectangle always gets the size of the minimal bounding box. This command is part of the color special set but is handled separately in order to let the user turn it off. For an overview of the command syntax, see the documentation of dvips, for instance. color Statements of this command set provide instructions to change the text/paint color. For an overview of the exact syntax, see the documentation of dvips, for instance. dvisvgm dvisvgm offers its own small set of specials. The following list gives a brief overview. dvisvgm:raw text Adds an arbitrary sequence of characters to the SVG output. dvisvgm does not perform any validation here, thus the user has to ensure that the resulting SVG is still valid. Parameter text may contain the macros {?x}, {?y}, and {?color} that are expanded to the current x or y coordinate and the current color, respectively. Also, macro {?nl} expands to a newline character. dvisvgm:img width height file Creates an image element at the current graphic position referencing the given file. JPEG, PNG, and SVG images can be used here. However, dvisvgm does not check the file format or the file name suffix. The lengths width and height must be given as plain floating point numbers in TeX point units (1in = 72.27pt). dvisvgm:bbox n[ew] name Defines or resets a local bounding box called name. The name may consist of letters and digits. While processing a DVI page, dvisvgm continuously updates the (global) bounding box of the current page in order to determine the minimal rectangle containing all visible page components (characters, images, drawing elements etc.) Additionally to the global bounding box, the user can request an arbitrary number of named local bounding boxes. Once defined, these boxes are updated together with the global bounding box starting with the first character that follows the definition. Thus, the local boxes can be used to compute the extent of parts of the page. This is useful for scenarios where the generated SVG file is post-processed. In conjunction with special dvisvgm:raw, the macro {?bbox name} expands to the four values x, y, w, and h (separated by spaces) specifying the coordinates of the upper left corner, width, and height of the local box name. If box name wasn’t previously defined, all four values equal zero. dvisvgm:bbox width height [depth] Updates the bounding box of the current page by embedding a virtual rectangle (x, y, width, height) where the lower left corner is located at the current DVI drawing position (x,y). If the optional parameter depth is specified, dvisvgm embeds a second rectangle (x, y, width, -depth). The lengths width, height and depth must be given as plain floating point numbers in TeX point units (1in = 72.27pt). Depending on size and position of the virtual rectangle, this command either enlarges the overall bounding box or leaves it as is. It’s not possible to reduce its extent. This special should be used in conjunction with dvisvgm:raw in order to update the viewport of the page properly. dvisvgm:bbox a[bs] x1 y1 x2 y2 This variant of the bbox special updates the bounding box by embedding a virtual rectangle (x1,y1,x2,y2). The points (x1,y1) and (x2,y2) denote two diagonal corners of the rectangle given in TeX point units. dvisvgm:bbox f[ix] x1 y1 x2 y2 This variant of the bbox special assigns an absolute (final) bounding box to the resulting SVG. After executing this command, dvisvgm doesn’t further alter the bounding box coordinates, except this special is called again later. The points (x1,y1) and (x2,y2) denote two diagonal corners of the rectangle given in TeX point units. The following TeX snippet adds two raw SVG elements to the output and updates the bounding box accordingly: \special{dvisvgm:raw <circle cx='{?x}' cy='{?y}' r='10' stroke='black' fill='red'/>} \special{dvisvgm:bbox 20 10 10} \special{dvisvgm:raw <path d='M50 200 L10 250 H100 Z' stroke='black' fill='blue'/>} \special{dvisvgm:bbox abs 10 200 100 250} em These specials were introduced with the emTeX distribution by Eberhard Mattes. They provide line drawing statements, instructions for embedding MSP, PCX, and BMP image files, as well as two PCL commands. dvisvgm supports only the line drawing statements and ignores all other em specials silently. A description of the command syntax can be found in the DVI driver documentation coming with emTeX (see CTAN). ps The famous DVI driver dvips introduced its own set of specials in order to embed PostScript code into DVI files, which greatly improves the capabilities of DVI documents. One aim of dvisvgm is to completely evaluate all PostScript snippets and to convert a large amount of it to SVG. However, in contrast to dvips, dvisvgm uses floating point arithmetics to compute the precise position of each graphic element, i.e. it doesn’t round the corrdinates. Therefore, the relative locations of the graphic elements may slightly differ from those computed by dvips. Since PostScript is a rather complex language, dvisvgm does not try to implement its own PostScript interpreter but relies on Ghostscript instead. If the Ghostscript library was not linked while building dvisvgm, it is looked up and dynamically loaded during runtime. In this case, dvisvgm looks for libgs.so on Unix-like systems, and for gsdll32.dll on Windows. You can override these default file names with the environment variable LIBGS. The library must be installed and must be reachable through the ld search path (*nix) or the PATH environment variable (Windows). If it cannot be found, the evaluation of PostScript specials is disabled. Use option --list-specials to check whether PS support is available, i.e. the entry ps is present. tpic The TPIC special set defines instructions for drawing simple geometric objects. Some LaTeX packages, like eepic and tplot, use these specials to describe graphics. EXAMPLES dvisvgm file Converts the first page of file.dvi to file.svg. dvisvgm -z file Converts the first page of file.dvi to file.svgz with default compression level 9. dvisvgm -p5 -z3 -ba4-l -onewfile file Converts the fifth page of file.dvi to newfile.svgz with compression level 3. The bounding box is set to DIN/ISO A4 in landscape format. dvisvgm --transform="R20,w/3,2h/5 T1cm,1cm S2,3" file Converts the first page of file.dvi to file.svg where three transformations are applied. ENVIRONMENT dvisvgm uses the kpathsea library for locating the files that it opens. Hence, the environment variables described in the library’s documentation influence the converter. If dvisvgm was linked without the Ghostscript library, and if PostScript support has not been disabled, the shared Ghostscript library is looked up during runtime via dlopen(). The environment variable LIBGS can be used to specify path and file name of the library. The pre-compiled Windows version of dvisvgm requires a working installation of MiKTeX 2.9 or above. To enable evaluation of PostScript specials, the original Ghostscript DLL gsdll32.dll must be present and reachable through the search path. The environment variable DVISVGM_COLORS specifies the colors used to highlight various parts of dvisvgm’s message output. It is only evaluated if option --color is given. The value of DVISVGM_COLORS is a list of colon-separated entries of the form gg=BF, where gg denotes one of the color group indicators listed below, and BF are two hexadecimal digits specifying the background (first digit) and foreground/text color (second digit). The color color values are defined as follows: 0=black, 1=red, 2=green, 3=yellow, 4=blue, 5=magenta, 6=cyan, 7=gray, 8=bright red, 9=bright green, A=bright yellow, B=bright blue, C=bright magenta, D=bright cyan, E=bright gray, F=white. Depending on the terminal, the colors may differ. Rather than changing both the text and background color, it’s also possible to change only one of them: An asterisk (*) in place of a hexadecimal digit indicates the default text or background color of the terminal. All malformed entries in the list are silently ignored. tab(:); lt lt lt lt lt lt lt lt lt lt lt lt lt lt lt lt. T{ er T}:T{ error messages T} T{ wn T}:T{ warning messages T} T{ pn T}:T{ messages about page numbers T} T{ ps T}:T{ page size messages T} T{ fw T}:T{ information about the files written T} T{ sm T}:T{ state messages T} T{ tr T}:T{ messages of the glyph tracer T} T{ pi T}:T{ progress indicator T} Example: er=01:pi=*5 sets the colors of error messages (er) to red (1) on black (0), and those of progress indicators (pi) to cyan (5) on default background (*). FILES The location of the following files is determined by the kpathsea library. To check the actual kpathsea configuration you can use the kpsewhich utility. tab(:); lt lt lt lt lt lt lt lt lt lt lt lt lt lt lt lt lt lt. T{ *.enc T}:T{ Font encoding files T} T{ *.fgd T}:T{ Font glyph data files (cache files created by dvisvgm) T} T{ *.map T}:T{ Font map files T} T{ *.mf T}:T{ Metafont input files T} T{ *.pfb T}:T{ PostScript Type 1 font files T} T{ *.pro T}:T{ PostScript header/prologue files T} T{ *.tfm T}:T{ TeX font metric files T} T{ *.ttf T}:T{ TrueType font files T} T{ *.vf T}:T{ Virtual font files T} SEE ALSO tex(1), mf(1), mktexmf(1), grodvi(1), potrace(1), and the kpathsea library info documentation. RESOURCES Project home page http://dvisvgm.sourceforge.net SourceForge project site http://sourceforge.net/projects/dvisvgm AUTHOR Written by Martin Gieseking<EMAIL_ADDRESS>COPYING Copyright © 2005-2012 Martin Gieseking. Free use of this software is granted under the terms of the GNU General Public License (GPL) version 3 or, (at your option) any later version. dvisvgm 1.0.11 03/09/2012 DVISVGM(1)


This is a second rewrite of of the Yjs jigsaw example using the y-plain-state proxy objects, this time re-implementing the UI in React.
Although this might not seem like a simplification of the original example, since there are more files involved, the way the functionality is divided up means that this might be a good pattern for larger more complex applications. Each react component is almost entirely self contained, and makes its own modifications to the state when it changes (which are synchronised automatically).
Besides the use of React, the other main change is that every pixel of movement is transmitted to other clients. This makes it more responsive, but leads to slightly jerky movement on the receiving client.
Again, you can inspect and modify the state directly with commands such asJSON.stringify(state, null, 2)and
state.piece2.translation.x += 40


from batoid.trace import reflect
from . import _batoid
[docs]class Coating:
"""Class to control ray reflection/transmission at an `Interface`.
Coatings can be used to split a ray into reflected/refracted components
using `Surface.rSplit`, or control the transmission or reflection
efficiency using `Surface.refract` or `Surface.reflect` (or variations
thereof).
In general, the reflection and transmission coefficients may depend on both
wavelength and the cosine of the incidence angle, which is the angle
between the incoming ray and the surface normal.
"""
[docs] def getCoefs(self, wavelength, cosIncidenceAngle):
"""Return reflection and transmission coefficients.
Parameters
----------
wavelength : float
Vacuum wavelength in meters.
cosIncidenceAngle : float
Cosine of the incidence angle.
Returns
-------
reflect : float
transmit : float
"""
return self._coating.getCoefs(wavelength, cosIncidenceAngle)
[docs] def getReflect(self, wavelength, cosIncidenceAngle):
"""Return reflection coefficient.
Parameters
----------
wavelength : float
Vacuum wavelength in meters.
cosIncidenceAngle : float
Cosine of the incidence angle.
Returns
-------
reflect : float
"""
return self._coating.getReflect(wavelength, cosIncidenceAngle)
[docs] def getTransmit(self, wavelength, cosIncidenceAngle):
"""Return transmission coefficient.
Parameters
----------
wavelength : float
Vacuum wavelength in meters.
cosIncidenceAngle : float
Cosine of the incidence angle.
Returns
-------
transmit : float
"""
return self._coating.getTransmit(wavelength, cosIncidenceAngle)
def __ne__(self, rhs):
return not (self == rhs)
[docs]class SimpleCoating(Coating):
"""Coating with reflectivity and transmissivity that are both constant with
wavelength and incidence angle.
Parameters
----------
reflectivity : float
Reflection coefficient
transmissivity : float
Transmission coefficient
"""
def __init__(self, reflectivity, transmissivity):
self.reflectivity = reflectivity
self.transmissivity = transmissivity
self._coating = _batoid.CPPSimpleCoating(
reflectivity, transmissivity
)
def __eq__(self, rhs):
return (
isinstance(rhs, SimpleCoating)
and self.reflectivity == rhs.reflectivity
and self.transmissivity == rhs.transmissivity
)
def __getstate__(self):
return self.reflectivity, self.transmissivity
def __setstate__(self, args):
self.__init__(*args)
def __hash__(self):
return hash(("SimpleCoating", self.reflectivity, self.transmissivity))
def __repr__(self):
return f"SimpleCoating({self.reflectivity}, {self.transmissivity})"