Exiled Bangladeshi Writer Derides ‘Conservatives’ Enjoying Bollywood Stars’ Erotic Songs
New Delhi (Sputnik): Controversial writer and feminist Taslima Nasreen, who was expelled from Bangladesh for taking on “fundamentalist Islam” through her writings, is currently living in exile in India.
Taslima Nasreen, while referring to a dance performance by Bollywood duo Salman Khan and Actress Katrina Kaif in Bangladesh, took a jibe at “conservatives” in her home country.
She said the Bollywood duo and half-naked girls were dancing “erotic” numbers, witnessed by the Muslim orthodoxy – whom she referred to as Hijabi (head-scarfed women), Burqua wali (veiled women) and bearded Mullahs (Islamic scholars)
“They love all non-Islamic things as long as it comes from other countries,” she said.
Both Salman and Katrina were in Bangladesh to perform at the inauguration ceremony of Bangladesh's Premier League (BBPL) - a professional cricket encounter.
While the Twitterati came out in her support, stating their views on the exiled author's post, others stole laughter amid serious tweets.
A few took the opportunity to criticise the 57-year-old feminist, questioning her views and opinions.
Singing and dancing has often been referred to as haram (forbidden) in Islamic religion. However, the religion has two sides to it. While the orthodox clergy condemns such performing arts, another segment called the Sufis are the most dedicated dancers in the Muslim world, highlighting it as a way to grow closer to Allah, the Muslim God.
Nasreen has been a vocal critique of orthodox Islam. Her book ‘Lajja’ (Shame), in which she shared her views on Islam, sparked a furore across Bangladesh. In 2015, the award-winning writer received threats from Al Qaeda-linked extremists, media reports said.
Since then, the author has been living in exile in India, and some other countries. Indian Home Ministry in July 2019, extended the author’s residence permit for yet another year until July 2020.


The PDO implementation of the Statement interface.
Used by all PDO-based drivers.
| since | 2.0 |
|---|---|
| package |
Default |
__construct()
bindParam(mixed $column, mixed &$variable, integer|null $type = \PDO::PARAM_STR, integer|null $length = null, $driverOptions = null) : boolean
As mentioned above, the named parameters are not natively supported by the mysqli driver, use executeQuery(), fetchAll(), fetchArray(), fetchColumn(), fetchAssoc() methods to have the named parameter emulated by doctrine.
Most parameters are input parameters, that is, parameters that are used in a read-only fashion to build up the query. Some drivers support the invocation of stored procedures that return data as output parameters, and some also as input/output parameters that both send in data and are updated to receive it.
mixed
Parameter identifier. For a prepared statement using named placeholders, this will be a parameter name of the form :name. For a prepared statement using question mark placeholders, this will be the 1-indexed position of the parameter.
mixed
Name of the PHP variable to bind to the SQL statement parameter.
integer|null
Explicit data type for the parameter using the PDO::PARAM_* constants. To return an INOUT parameter from a stored procedure, use the bitwise OR operator to set the PDO::PARAM_INPUT_OUTPUT bits for the data_type parameter.
integer|null
You must specify maxlength when using an OUT bind so that PHP allocates enough memory to hold the returned value.
boolean
TRUE on success or FALSE on failure.
bindValue(mixed $param, mixed $value, integer $type = \PDO::PARAM_STR) : boolean
As mentioned above, the named parameters are not natively supported by the mysqli driver, use executeQuery(), fetchAll(), fetchArray(), fetchColumn(), fetchAssoc() methods to have the named parameter emulated by doctrine.
mixed
Parameter identifier. For a prepared statement using named placeholders, this will be a parameter name of the form :name. For a prepared statement using question mark placeholders, this will be the 1-indexed position of the parameter.
mixed
The value to bind to the parameter.
integer
Explicit data type for the parameter using the PDO::PARAM_* constants.
boolean
TRUE on success or FALSE on failure.
closeCursor()
execute(array|null $params = null) : boolean
If the prepared statement included parameter markers, you must either: call PDOStatement->bindParam() to bind PHP variables to the parameter markers: bound variables pass their value as input and receive the output value, if any, of their associated parameter markers or pass an array of input-only parameter values.
array|null
An array of values with as many elements as there are bound parameters in the SQL statement being executed.
boolean
TRUE on success or FALSE on failure.
fetch( $fetchMode = null, $cursorOrientation = null, $cursorOffset = null)
fetchAll( $fetchMode = null, $fetchArgument = null, $ctorArgs = null)
fetchColumn( $columnIndex)
setFetchMode( $fetchMode, $arg2 = null, $arg3 = null)


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| 1 | package tools; | |
| 2 | ||
| 3 | /** | |
| 4 | * | |
| 5 | * Holds two int type values. Its equals() and hashcode() results are based on | |
| 6 | * values. | |
| 7 | */ | |
| 8 | public class Coordinate { | |
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| 12 | public Coordinate(int x, int y) { | |
| 13 | this.x = x; | |
| 14 | this.y = y; | |
| 15 | } | |
| 16 | ||
| 17 | @Override | |
| 18 | public boolean equals(Object obj) { | |
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if (obj == null || getClass() != obj.getClass()) { |
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return false; |
| 21 | } | |
| 22 | final Coordinate other = (Coordinate) obj; | |
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1. equals : negated conditional → KILLED |
if (this.x != other.x) { |
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if (this.y != other.y) { |
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| 28 | } | |
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1. equals : replaced return of integer sized value with (x == 0 ? 1 : 0) → KILLED |
return true; |
| 30 | } | |
| 31 | ||
| 32 | @Override | |
| 33 | public int hashCode() { | |
| 34 |
4
1. hashCode : Replaced integer multiplication with division → KILLED 2. hashCode : Replaced integer multiplication with division → KILLED 3. hashCode : Replaced integer addition with subtraction → KILLED 4. hashCode : replaced return of integer sized value with (x == 0 ? 1 : 0) → KILLED |
return this.x * 200 + this.y * 200000; |
| 35 | } | |
| 36 | ||
| 37 | } | |
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by Christian Johansson<EMAIL_ADDRESS>Personality-systems based on Jungs theories have received a lot of criticism over the years but is still popular. We create a test motivated by the neurobiology of personality and make interpretations of Jungs theories and explores if we can create a test that fulfills formal requirements. Our aim is to make motivated physical reductions to biology of mental constructs related to individual differences in personality.
We use a Likert scale with five answer-options to enable valid statistical analyses:
Guidelines:
From a neurobiological perspective the quantity of striatal d2 dopamine receptors manifest in the psychology of learning from negative outcomes, avoiding negative outcomes and error-related negativity in general. The striatal d2 dopamine receptors are receiving signals from the prefrontal cortex that act on go/no-go signals (approach vs avoid behavior) therefore the quantity of these receptors should cause differences in this trait. Since high and low quantity is anti-correlated, traits based on this should be anti-correlated and therefore dichotomous as well. [2, 3, 42, 43, 44, 45, 46]
Brave
Most similar to Jungs concept of The Extraverted Type.
“In so far it is not purely reactive to environmental stimuli, it character is constantly applicable to the actual circumstances, and it finds adequate and appropriate play within the limits of the objective situation. It has no serious tendency to transcend these bounds.” [1, p. 418]
Not afraid of making mistakes because mistakes are not experienced as negative as for Thinking types.
From a neuroscientific perspective Doing types should have less quantity of striatal dopamine d2 receptors compared to the Thinking types.
Cautious
Most similar to Jungs concept of The Introverted Type.
“Introverted consciousness doubtless views the external conditions, but it selects the subjective determinants as the decisive ones. The type is guided, therefore, by that factor of perception and cognition which represents the receiving subjective disposition to the sense stimulus.” [1 p. 472]
Wanting to act reflectively and slow. New information is excluded from this.
From a neuroscientific perspective Thinking types should have higher quantity of striatal dopamine d2 receptors compared to the Doing types.
From a neuroscientific perspective, state-dependent connectivity to the default-mode-network (DMN) vs task-positive-network (TPN) manifests in psychological differences in the balance of social/phenomenal/moral cognition vs mechanistic/formal cognition. Since state-dependent connectivity to the networks is anti-correlated, traits based on this should be anti-correlated and therefore dichotomous. [4, 33, 34, 35, 36, 37, 38, 39, 40, 41, 50, 51, 52, 53, 54, 55]
Mechanical / impersonal reasoning
“As a result of the general attitude of extraversion, thinking is orientated by the object and objective data.” [1, s. 428]
“Its desire is to reach reality; its goal is to see how external facts fit into, and fulfill, the framework of the idea; its actual creative power is proved by the fact that this thinking can also create that idea which, though not present in the external facts, is yet the most suitable, abstract expression of them. Its task is accomplished when the idea it has fashioned seems to emerge so inevitably from the external facts that they actually prove its validity.” [1, p. 481]
Wanting to evaluate or look at ideas, facts, decisions or conclusions from a mechanical / impersonal / analytical perspective.
From a neuroscientific perspective Technical types should have lesser state-dependent connectivity to the DMN and higher state-dependent connectivity to the TPN compared to Symbolical types.
Empathetic / sympathetic reasoning
“It agrees with objective values.. I may feel constrained, for instance, to use the predicate ‘beautiful’ or ‘good’, not because I find the object ‘beautiful’ or ‘good’ from my own subjective feeling, but because it is fitting and politic so to do; and fitting it certainly is, inasmuch as a contrary opinion would disturb the general feeling situation.” [1, p. 446]
“But a stormy emotion will be brusquely rejected with murderous coldness, unless it happens to catch the subject from the side of the unconscious, i.e. unless, through the animation of some primordial image, feeling is, as it were, taken captive. In which event such a woman simply feels a momentary laming, invariably producing, in due course, a still more violent resistance, which reaches the object in his most vulnerable spot. The relation to the object is, as far as possible, kept in a secure and tranquil middle state of feeling, where passion and its intemperateness are resolutely proscribed.” [1, p. 493]
Wanting to evaluate or look at ideas, facts, decisions or conclusions from an emotional perspective. Opinions and forms of reasoning is excluded from this.
From a neuroscientific perspective Symbolical types should have higher state-dependent connectivity to the DMN and lesser state-dependent connectivity to the TPN compared to Technological types.
From a neuroscientific perspective, state-dependent connectivity to the frontopolar region of the brain manifests in the psychology of counter-factual, alternative, cross-contextual, imaginary cognition. [9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32]
Obvious / present / factual
“As sense-perception, sensation is naturally dependent upon the object.” [1, p. 456]
“Sensation has a preferential objective determination, and those objects which release the strongest sensation are decisive for the individual’s psychology. The result of this is a pronounced sensuous hold to the object. Sensation, therefore, is a vital function, equipped with the potentest [sic] vital instinct. In so far as objects release sensations, they matter; and, in so far as it lies within the power of sensation, they are also fully accepted into consciousness, whether compatible with reasoned judgment or not.” [1, p. 457]
“Whereas, the extraverted sensation-type is determined by the intensity of the objective influence, the introverted type is orientated by the intensity of the subjective sensation-constituent released by the objective stimulus.” [1, p. 501]
Wanting to stay in context or only focusing what is given or straightforward.
From a neuroscientific perspective Realist types should have lesser state-dependent connectivity to the frontopolar region of the brain compared to the Idealist types.
Hidden / alternative / hypothetical
“Intuition as the function of unconscious perception is wholly directed upon outer objects in the extraverted attitude. Because, in the main, intuition is an unconscious process, the conscious apprehension of its nature is a very difficult matter. In consciousness, the intuitive function is represented by a certain attitude of expectation, a perceptive and penetrating vision, wherein only the subsequent result can prove, in every case, how much was [p. 462] ‘perceived-into’, and how much actually lay in the object. ” [1, p. 461–462]
“The primary function of intuition is to transmit mere images, or perceptions of relations and conditions, which could be gained by the other functions, either not at all, or only by very roundabout ways.” [1, p. 462]
Wanting to see beyond or between contexts and fantasize how things would be if facts were different. Events are excluded from this.
From a neuroscientific perspective Idealist types should have higher state-dependent connectivity to the frontopolar region of the brain compared to Realist types.
From a neuroscientific perspective the degradation speed of prefrontal dopamine and the quantity of dopamine transporters in striatum manifests in psychological differences in reward-sensitivity, task-switching costs, interference control, autonomy and collaborativeness. [5, 6, 7, 47, 48, 49]
Since a slow prefrontal dopamine degradation and low quantity of dopamine transporters in striatum is anti-correlated with having fast prefrontal degradation of dopamine and high level of dopamine transporters in striatum, traits based on these attributes should be anti-correlated and dichotomous as well.
Need for control / predictability / preparation
“The two types just depicted are almost inaccessible to external judgment. Because they are introverted and have in consequence a somewhat meagre capacity or willingness for expression, they offer but a frail handle for a telling criticism.” [1, p. 511]
“On the contrary, these types show very often a brusque, repelling demeanour towards the outer world, although of this they are quite unaware, and have not the least intention of showing it.” [1, p. 511]
“The reasonableness that characterises the conscious management of life in both these types, involves a conscious exclusion of the accidental and non-rational. Reasoning judgment, in such a psychology, represents a power that coerces the untidy and accidental things of life into definite forms; such at least is its aim. Thus, on the one hand, a definite choice is made among the possibilities of life, since only the rational choice is consciously accepted; but, on the other hand, the independence and influence of those psychic functions which perceive life’s happenings are essentially restricted.” [1, p. 454]
“The rationality of both types is orientated objectively, and depends upon objective data. Their reasonableness corresponds with what passes as reasonable from the collective standpoint. Subjectively they consider nothing rational save what is generally considered as such. But reason is also very largely subjective and individual. ” [1, p. 455]
Wanting to experience stability and predictability to be able to make long-term decisions or goals.
From a neuroscientific perspective Judging types should have a higher prefrontal dopamine level compared to Perceiving types.
Need for change / adaptation
“From the standpoint of the rational type, the irrational might easily be represented as a rational of inferior quality; namely, when he is apprehended in the light of what happens to him. For what happens to him is not the accidental-in that he is master-but, in its stead, he is overtaken by rational judgment and rational aims. This fact is hardly comprehensible to the rational mind, but its unthinkableness merely equals the astonishment of the irrational, when he discovers someone who can set the ideas of reason above the living and actual event. ” [1, p. 469]
“Thus, the introverted rational types unquestionably have a reasoning judgment, only it is a judgment whose leading note is subjective. The laws of logic are not necessarily deflected, since its one-sidedness lies in the premise. The premise is the predominance of the subjective factor existing beneath every conclusion and colouring every judgment.” [1, p. 496]
Wanting to experience changes and new impressions to adapt to new situations and events.
From a neuroscientific perspective Perceiving types should have a lower prefrontal dopamine level compared to Judging types.
Statements that all serious testers should answer positive on.
Individual differences in prefrontal level of dopamine and striatal dopamine transporter density is independent of: striatal dopamine d2 quantity, connectivity to frontopolar region of the brain, state-dependent connectivity to DMN and TPN.
Individual differences in connectivity to frontopolar region of the brain is independent of: state-dependent connectivity to DMN and TPN, striatal dopamine d2 receptor quantity.
Individual differences in state-dependent connectivity to DMN and TPN is independent of striatal dopamine d2 receptor quantity.
From a neuroscientific perspective this should indicate that the dichotomies should be uncorrelated.
A serious result on the test is a result which had activated JavaScript in their web-browser and has answered enough positive on the fake statements.
Given one experiment with 500 serious results on the online-test, Cronbach’s alpha for all four factors should exceed the established accepted limit at 0.7 and the p-value for exploratory factor-analysis should be below the established level of 5% or 0.05 and we should find at least 4 orthogonal factors matching the design.
Statements are presented in a random order. We present the 40 real statements and the 3 fake ones but do not reveal which statements are fake. We use a technology to determine if the visitor uses JavaScript as a strong indication for whether the visitor is a human since robots rarely support JavaScript. Only the results which have responded positive or neutral on the fake statements are included in the statistics.
We calculate Cronbachs alpha, extra factors through orthogonal and oblique rotation with exploratory factor analysis where the number of factors are determined using parallel analysis. We do this with experiments where each statement have been responded to at least 200 testers which fulfill the requirements stated above.
We collect data via a PHP-script and perform calculation by using established routines i R. Since we determine the number of factors to extract in exploratory factor analysis via parallel analysis the whole procedure is mechanistic and we have no part which are dependent on subjective interpretation. This means that the data goes from the test into the calculations without being affected in any way.
2016–07–03 - 500 testers
2016–03–28 - 500 testers
We can conclude that the results of our experiments was according to our hypothesis. We have additionally shown that it’s possible to do a interpretation of Jungs personality-types which you can find empirical evidence for and can be motivated by neurobiology.
References are categorized by topic.
C. G. Jung “Psychological Types” 1921 [1]


EATAWAY MOBILE APPLICATION AND WEBSITE TERMS AND CONDITIONS
Welcome to EatAway.com.au and our applications (our “Service”). This page informs you of the terms and conditions on which we, EatAway Pty Ltd (ACN 619 553 356) (“we”, “our” or “EatAway”) provide our services on any EatAway mobile application through which you access our services. Please take care to read these terms and conditions thoroughly before ordering any meals from any EatAway mobile application (“App”). By ordering products via our service you agree to be bound by these Terms and Conditions. We may change these terms at any time, therefore you should check the website regularly to review updated terms and conditions.
EatAway Pty. Ltd. (ACN 619 553 356) is a company registered in South Australia at 35 Grant Avenue, Rose Park, SA 5067. EatAway is a business where the food is prepared by independent restaurants. Eatway provides a way for you to communicate your orders (“Orders”) for products (“Products”) to Partner Restaurants (“Restaurants”, “Partner Restaurants”) displayed on the mobile App (the “Service”).
2. APPLICATION ACCESS AND TERMS
You may access areas of the Application without registering your details or making an order. If you choose to register your details we will provide you with a user name and you will select a password. It is your responsibility to keep your username and password secure and you are responsible for all activity carried out under this username. It is not permitted to register more than one account per user. If you are concerned that your login details may have been compromised or misused you should contact us at<EMAIL_ADDRESS>We can close your account at any time.
Access to our EatAway Mobile Applications is allowed on a non-permanent basis, we reserve the right to withdraw or change the access to our Mobile applications without notice. We will not be held liable now or in the future if our Service is unavailable for any period of time.
3. YOUR STATUS
By placing an order through our Service, you agree that you are legally capable of entering into binding contracts. Persons wishing to order alcohol or tobacco products from any of our Partner Restaurants must be aged 18 or older. By placing an order for Alcohol or Tobacco products with our Partner Restaurants you are thereby confirming that you are 18 or older. If you make an order for Alcohol or Tobacco products, the restaurant has the right to require you to show ID on delivery. EatAway and/or the Restaurant reserve the right to cancel orders containing Alcohol and/or Tobacco products if the customer is unable to prove they are 18 or older. For clarity, all orders are prepared and delivered by the restaurant, therefore if your order contains Alcohol or Tobacco EatAway is not selling these products to you. EatAway supports the Responsible Service of Alcohol.
Making and order: To make an order through our service select the products you would like to order from the menu of your selected Restaurant and provide all required information, you will then be given the option to make your order by clicking “checkout” on the English version and the equivalent translation on the Chinese version. When the order is accepted by the restaurant you will receive a notification that your order is “has been accepted”. The contract for the supply of the meal(s) ordered through our service between you and the Partner Restaurant will be formed once you have received the notification that your order has been accepted. Once the restaurant has accepted your order, the restaurant has sole responsibility for your order. You (the Customer) must resolve any dispute regarding your Order directly with the Restaurant. In some cases EatAway may intervene to resolve the dispute as a gesture of goodwill. We work closely with Partner Restaurants and it is extremely important that they adhere to our standards and help us maintain our reputation. Please contact us via email or telephone if you have any comments relating our Partner Restaurants.
Changing an Order: Once your order has been submitted and accepted by the restaurant you will not be able to change or cancel your order on our mobile Application. If you wish to change or cancel your order it is your responsibility to directly contact the Restaurant or phone our customer support team who will attempt contact the restaurant on your behalf. However there is no guarantee that the Restaurant will agree to change or cancel the order as they may have already started to prepare your order.
Restaurant failure to accept order: Once your order has been received we will process your order and send it to the Restaurant. When your selected restaurant has accepted the order you will receive a notification alerting you that the order “has been received”. You can view how your order is processing at any time through the application. Restaurants have the option to decline orders at any time due to weather conditions, because they are too busy or any other reasons. We strongly encourage all Partner Restaurants to accept all Orders and to communicate directly with the Customer prior to declining any order. In the case that the restaurant does reject your order we will notify you (generally via the APP) as soon as possible.
Delivery of order: Estimations for delivery times are provided by the restaurants and can be viewed on our Application. These delivery times are only estimates and unfortunately sometimes things do not go to plan because factors such as weather, traffic conditions and other unforeseen circumstances may prevent restaurants from achieving their targeted delivery time. Therefore neither EatAway nor the Restaurants can guarantee that the food will be delivered within the estimated time. EatAway is not responsible for any complaints about Restaurants or the products they provide. All orders placed via our service are prepared and delivered by the Restaurant; all food preparation deliveries are the sole responsibility of the restaurant accepting the order. To the full extent permitted by Australian law, EatAway accepts no liability in the food preparation and delivery undertaken by the Restaurant accepting the order.
Restaurants can update available meals in real time. Sometimes the meal you selected may not be currently available, in this case your Partner Restaurant may offer to provide you with an alternative meal. If you have an allergy please call the Restaurant prior to ordering. EatAway cannot guarantee that the meals sold by Partner Restaurants are free of nuts and other allergens.
Price: The price of all Meals will be listed on our Service. Prices may change at any time. EatAway may offer discounts from time to time on certain menu items in collaboration with selected restaurants. Furthermore, restaurants may update prices at any time. All prices shown on our Service are the latest prices, and any changes to these prices will not affect orders that you have already made.
Payment: Payments for all Meals can be through Alipay, Wechat Pay, Apple Pay and all major credit and debit cards. Once you have confirmed your order your selected payment method will have been authorised and the amount will be marked for payment. All payments are made directly to EatAway and are later transferred by EatAway to the Partner Restaurant. EatAway is authorised by our Partner Restaurant to receive payments for meals on their behalf, therefore payment for the price of any meal to us will remove any obligations you have to make a payment directly to the Restaurant.
Declined Orders and Refunds: Once you have confirmed an order that you are paying for via one of our Payment methods (listed above under Payment) you will be charged the full amount for your Order. If the Restaurant cannot accept your order for any reason you will be refunded the full amount to your chosen Payment Method (Alipay account, WeChat Account, or the bank of your selected card issuer). Refunds will usually take 2-5 business days, however may take longer depending on your bank or card issuer. Neither the restaurant nor we are responsible for any delays in refunds caused by your bank or card issuer.
Our customers are extremely important to us and we will make every effort to assist you where possible. You can contact our Customer Support at any time by emailing us at<EMAIL_ADDRESS>or alternatively calling us on the Phone Number found under the “About Us” on both the Mobile Application and on our Website.
Queries about your order: Is your order taking longer than expected? Or do you have any other problems with your order? Please firstly contact the restaurant directly, if you are unable to contact the restaurant and/or are unable to resolve the problem please don’t hesitate to contact our Customer Support (details above).
Restaurant Feedback or Complaints: On receiving your order we encourage you to leave feedback in the form of a rating, a comment and/or a photo on your mobile application. Once the order has been completed (payed for and delivered) you will be given the option to leave feedback for that restaurant. All feedback made by EatAway customers is publically available on our Application for each Restaurant under “Reviews”. We highly value customer feedback and monitor Partner Restaurant reviews carefully in order to maintain our standards.
All user interfaces, photographs, trademarks, graphics, artwork and menu translations including the layout, design and expression of the content contained on the EatAway Mobile Applications and Website are owned, controlled or licensed to EatAway, and are protected by trademark, copyright and patent laws. No material from our Service may be reproduced in any way, including but not limited too republishing, translating, publically displaying or distributed to any other commercial enterprise without our (EatAway) prior written consent. By sending and/or posting material to EatAway, including comments, ratings and photos, you grant EatAway ownership of this intellectual property and the right to use it in anyway EatAway considers reasonable, to the full extent permitted by Australian law.
Under the Australian Consumer Law, under no circumstances will EatAway be liable to you for any losses or damage, whether in contract, tort, breach of statutory duty or otherwise, even foreseeable damages arising from the use of the service including any loss of damage (including any indirect or consequential loss of revenue or profits, loss of business opportunity, loss or corruption of data) arising from or in connection to our Service. EatAway is an authorised re-seller of Partner Restaurants, all first-level customer services will be handled by the Partner Restaurant (including delivery), EatAway may choose to offer additional customer support and dispute resolution on a case to case basis.
For Services involving Partner Restaurants you may be bound by additional terms and conditions imposed by the Restaurant. EatAway will consistently do its best to update and communicate additional terms with you, but will not be liable for any complaints about the Restaurants or products provided by the Restaurants, nor disputes between you and the Partner Restaurant.
You agree to indemnify EatAway and all applicable affiliates, employees and directors against liability against any demands, proceedings, losses and damages of every kind of nature, known and unknown, including legal fees on the indemnity basis, made by any third party or resulting from your breach of these Terms and Conditions and policies it incorporates by reference, or your violation of any law or the rights of a third party.
We may revoke or suspend your right to use the Service immediately by notifying you via written mail or email if we believe that you have breached our terms and conditions.
11. Additional terms
No waiver : no failure or delay by you or us to exercise any provision of these terms shall constitute a waiver of your or our rights or remedies.
Severability: If any Terms become illegal, unlawful or unenforceable it shall be modified to the minimum extent necessary to make it valid, legal and enforceable. Any modification and or deletion of a provision or part-provision will not affect the remaining terms, conditions and provisions that will continue to be valid to the fullest extend permitted by law.
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EATAWAY MOBILE APPLICATION TERMS AND CONDITIONS
Restaurant Agreement
1.1. EatAway Pty Ltd (ACN 619 553 356) via our Mobile EatAway Applications (“App”) makes it convenient for consumers to find the online information of Partner Restaurants (“Restaurants”) including but not limited to the phone number, restaurant address, contact numbers and photo, and to order food, drinks and other items (“Products”) from the Restaurant (the “Service”).
1.2. The parties (EatAway and the Partner Restaurant) agree to co-operate in receiving orders placed through the Apps, except when EatAway agrees to let the Restaurant opt-out of receiving orders from part of the service.
2.1. The Restaurant agrees that EatAway will create a page on App and may choose to create a website page to promote the restaurant.
2.2. The Restaurant agrees to give full access to their marketing, branding and menu assets to be used by EatAway.
2.3. The Restaurant agrees to provide a logo to EatAway to be used to promote their restaurant. If the logo does not match are requirement of quality and format, EatAway may reproduce the logo to be used on the Website.
2.4. All user interfaces, photographs, trademarks, graphics, artwork and menu translations including the layout, design and expression of the content contained on the EatAway Mobile Applications and Website are owned, controlled or licensed to EatAway, and are protected by trademark, copyright and patent laws, and shall at all times remain the property of EatAway.
2.5. The Restaurant agrees that EatAway may promote The Restaurant on social media platforms (including WeChat, Facebook, Instagram and Weibo). EatAway can not be held responsible for any loss to business that comes from reviews, comments and/or Restaurant mismanagement of these services. EatAway will give the Restaurant full rights to access these services. EatAway is not responsible for customer reviews posted to the Restaurant (including but not limited to on our App and Website).
2.6. The Restaurant will be alerted to all comments and reviews that it receives and will be granted full rights to respond to reviews and comments.
3.1. The Restaurant agrees to receive, process, prepare and deliver Customer orders received via the EatAway Mobile Application, practicing due care and diligence in accordance with The Restaurant’s Industry best practice. The Restaurant undertakes to prepare items listed in the order without error, and to contact the customer directly if The Restaurant needs to makes changes to the order. It is the Restaurants Responsibility to provide an official receipt to the customer if requested.
3.2. The Restaurant can opt out of receiving orders placed through the EatAway Service by emailing<EMAIL_ADDRESS>or calling us the number listed under “about us” on our Website and Mobile Application.
3.3. When the Restaurant delivers the order, The Restaurant must check with the customer to confirm the correct recipient receives the order.
3.4. The Restaurant agrees to check daily that daily that the prices and other information contained in menus and advertising material provided to EatAway is correct and in accordance with all applicable law. Any errors in the information provided to EatAway should be reported immediately to us so we can make the appropriate changes in accordance with all applicable law. The Restaurant understands that they are solely responsible for the information contained on the EatAway App that relates to their business, including menus, pricing, logos and the Restaurant profile.
3.5. Allergy information: The Restaurant must constantly update EatAway with details of any allergy information in relation to the dishes prepared and sold by the Restaurant (including but not limited to dishes that contain nuts). To the full extent permitted by Australian law, EatAway accepts no liability in the food preparation and delivery undertaken by the Restaurant accepting the order, therefore The Restaurant shall always be responsible for the accuracy of the allergy information.
3.6. EatAway will regularly update the information about the website, and will guarantee to make updates within 5 working days of receiving and email to<EMAIL_ADDRESS>from the restaurant to make changes to information such as menu items and prices. The Restaurant agrees that the menu price must be the same price on the Website as they are in hard copy versions used by the Restaurant.
3.7. The Restaurant agrees at all times to be responsible for maintaining necessary regulations and consents to comply with applicable laws. The restaurant agrees to indemnify EatAway and all applicable affiliates, employees and directors against liability against any demands, proceedings, losses and damages of every kind of nature, known and unknown, including legal fees on the indemnity basis, made by any third party or resulting from your breach of these Terms and Conditions and policies it incorporates by reference, or your violation of any law or the rights of a third party.
3.8. The Restaurant shall at all times comply with EatAway’s terms and conditions that are available on the website eataway.com.au, and comply with all security obligations relating to customer data.
3.9.The Restaurant agrees to refer positively to EatAway in relation to any publicity regarding the Service and in accordance with the guidelines provided by EatAway.
3.10. EatAway will work with the Restaurant to set up the Restaurant’s profile, menu and logo on the application within 10 working days of the two parties agreeing to work together.
4. SERVICE CHARGES
4.1. Unless otherwise agreed upon via a written agreement (including email) EatAway will charge the Restaurant a commission fee of 12% (including the credit card service fee of 1.9% to 3% that EatAway pays on each order), of the total gross order value of each order. The Commission rate may differ from 12% when agreed by EatAway and the Partner Restaurant.
4.2. Commission is chargeable on all orders placed by a consumer using the EatAway Mobile Application.
4.3. The Gross Order Value of each order placed on the EatAway Mobile Application is the total sum charged to the consumer placing the order (Including any additional transaction fees that the Restaurant chooses to pass onto the Consumer).
4.4. EatAway reserves the right to change the Commission rates and fees for the services by giving the Restaurant a one month’s advance notice.
5.1. Twice per month EatAway shall provide a statement of all accounts between the Partner Restaurant and the EatAway Mobile Application (“Twice Monthly Statement”). This statement will include records of all online payments received by EatAway for orders.
5.2. Any payment under this Restaurant Agreement shall be due and payable within 7 days of the date of invoice, whichever of the parties is invoiced.
5.3. In the case of any overdue payments the parties are entitled to a written agreement to set off the outstanding accounts until the next Twice Monthly Statement.
5.4. In the case that the Restaurant disagrees with the Twice Monthly Statement issued by EatAway, the Restaurant must notify EatAway via email to<EMAIL_ADDRESS>of the disagreement within 14 days of receiving the statement, after 14 days the Twice Monthly
6.1. If in the opinion of EatAway the Partner Restaurant does not meet the relevant and applicable laws and regulations outlined in this Restaurant Agreement and/or in the terms and conditions found on our website (eataway.com.au) EatAway shall be entitled to remove the Restaurant’s logo, menu’s and all affiliated material from our Service without liability to the Restaurant. Further reasons for suspension include breaching industry standard guidelines including:
6.1.1 consistently being impolite to customers who have made orders
6.1.2. providing incorrect meals and drinks to customers on a regular basis
6.1.3. providing late and/or poor food delivery services on a regular basis
6.1.4. using dishonest means to encourage orders on our application (such as writing fake reviews, leaving fake ratings, cancelling online orders that are subsequently fulfilled).
6.2 EatAway reserves the right to inspect the Partner Restaurant’s premises on 24 notices.
7.1. We intend to and will make our best efforts to keep our Mobile Application available and functional 24/7, however we are under no liability to do so. Therefore EatAway shall not be liable for any lack of availability of the Mobile EatAway Application or the Website caused by unforeseen conditions (including but not limited to bad weather and technical problems).
7.2. EatAway is entitled to halt access to our Service at any time and without notice in order to maintain and update our application.
7.3. It is our intention that our Mobile EatAway Application and Website comply with all applicable laws and regulations at any given time.
7.4. Where EatAway, in our sole discretion agrees to grant a full or partial refund to a customer who has paid for an order on the Restaurants application page using any of the available payment methods, the Restaurant agrees to allow EatAway to apply the refund on their behalf and thereby agrees to receive no payment from EatAway for the refunded portion of the order.
8.1. To the full extent applicable under Australian Law, under no circumstances will EatAway be liable to the Restaurant for any losses or damage, whether in contract, tort, breach of statutory duty or otherwise, even foreseeable damages arising from the use of the service including any loss of damage (including any indirect or consequential loss of revenue or profits, loss of business opportunity, loss or corruption of data) arising from or in connection to our Service.
8.2. If a customers payment is withheld due to misuse of the payment account, or due to faults of the Restaurant’s delivery, the Restaurant is not entitled to payment from EatAway. Thereby, any withheld payment already made to the restaurant before being reversed by Paypal or the card provider will be deducted from a subsequent invoice to the restaurant.
8.3. The Restaurant agrees to indemnify EatAway and all applicable affiliates, employees and directors against liability against any demands, proceedings, losses and damages of every kind of nature, known and unknown, including legal fees on the indemnity basis, made by any third party or resulting from your breach of these Terms and Conditions and policies it incorporates by reference, or your violation of any law or the rights of a third party.
8.4. This clause 8 shall survive termination of the Restaurant Agreement.
9.1. All user interfaces, photographs, trademarks, graphics, artwork and menu translations including the layout, design and expression of the content contained on the EatAway Mobile Applications and Website are owned, controlled or licensed to EatAway, and are protected by trademark, copyright and patent laws.
9.2. The Restaurant confirms to EatAway that the Restaurant’s menu, logo, name and other material does not violate with Intellectual Property Rights of any third party.
10.1. The content of this Restaurant Agreement and any information concerning the other party is to be treated as confidential and shall not be disclosed unless such information is generally accessible to the public. However, EatAway is entitled to use the Restaurant’s name as a reference.
We may revoke or suspend your right to use the Service immediately by notifying you via written mail or email if we believe that you have breached our terms and conditions.
If any Terms become illegal, unlawful or unenforceable it shall be modified to the minimum extent necessary to make it valid, legal and enforceable. Any modification and or deletion of a provision or part-provision will not affect the remaining terms, conditions and provisions that will continue to be valid to the fullest extend permitted by law.
13. Additional terms
No waiver: no failure or delay by you or us to exercise any provision of these terms shall constitute a waiver of your or our rights or remedies.
Severability: If any Terms become illegal, unlawful or unenforceable it shall be modified to the minimum extent necessary to make it valid, legal and enforceable. Any modification and or deletion of a provision or part-provision will not affect the remaining terms, conditions and provisions that will continue to be valid to the fullest extend permitted by law.
These Terms and Conditions shall be governed in accordance with the laws of the State of South Australia and the Commonwealth of Australia. If you access our Website or Mobile Applications from outside Australia, you do so knowing that you are responsible for ensuring compliance with all laws in the place that you are located.
Copyright © 2016 - 2018. EatAway Pty Ltd All rights reserved.


Struggled a bit in beginning with C programming but see, now I have developed my own Website. As of now, Java and FrontEnd Web Developement seems to be my cup of tea.
Started playing at the age of 5. Cricket is still the most inspiring and entertaining game to watch as well as to play. It inspires only when it is played as a Gentlemen's game.
With 50+ audio recordings, my love for music increases each second. Music is often ordered and pleasent to listen to.


Implements the Maximum Likelihood estimator for baseline, placebo, and treatment groups (three-group) experiments with non-compliance proposed by Gerber, Green, Kaplan, and Kern (2010).
| Version: | 0.21 |
| Imports: | stats |
| Published: | 2015-09-10 |
| Author: | Holger L. Kern [aut] |
| Maintainer: | Holger L. Kern <hkern at fsu.edu> |
| License: | GPL-2 |
| NeedsCompilation: | no |
| In views: | ClinicalTrials |
| CRAN checks: | ThreeGroups results |
| Reference manual: | ThreeGroups.pdf |
| Package source: | ThreeGroups_0.21.tar.gz |
| Windows binaries: | r-devel: ThreeGroups_0.21.zip, r-release: ThreeGroups_0.21.zip, r-oldrel: ThreeGroups_0.21.zip |
| OS X binaries: | r-release: ThreeGroups_0.21.tgz, r-oldrel: ThreeGroups_0.21.tgz |
| Old sources: | ThreeGroups archive |
Please use the canonical form https://CRAN.R-project.org/package=ThreeGroups to link to this page.


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Eoin Morgan hails England's batsmen after New Zealand victory
England produced one of their best ever Twenty20 batting performances in Friday's 76-run win over New Zealand, says captain Eoin Morgan.
The tourists made 241-3 - their highest T20 score - with Dawid Malan making an unbeaten 103 from 51 balls, the fastest century by an England batsman in the shortest format.
"I don't think we've ever batted in that manner or posted a score like that, so to do it against a very strong line-up and come out winners is extremely satisfying," said Morgan.
England set several national records in Napier, including:
- Fastest T20I half-century (Morgan, 21 balls)
- Fastest T20I century (Malan, 48 balls)
- Highest T20I total (241-3)
- Highest T20I partnership (182 runs, Malan and Morgan)
Malan and Morgan teamed up with England 58-2 off 7.2 overs and were parted 182 runs and 74 balls later.
Morgan made 91 off 41 balls in an innings which contained seven fours and seven sixes.
It means England have levelled the five-match series at 2-2 with one game remaining, having rested a number of senior players for the tour.
"I said before the game that our method doesn't really waver at any stage, just our skill level needs to get better," Morgan told Test Match Special.
"Today it was right on the money, particularly with the bat. In T20 cricket you have to continue to take risks."
The final match takes place in Auckland on Sunday at 01:00 GMT.
There, Malan will be hoping to continue a run of form which has seen him become the first player to register more than four 50+ scores in his first 10 T20Is.
He now averages 57.25 in his nine matches to date and is only the second England batsman to make a T20 century after Alex Hales in 2014.
"To become the next in line or establish yourself in this team, you have to do something special," Yorkshire's Malan, 32, said.
"For me to do this, hopefully I've put a step forward or half a step forward to proving I can actually play at this level in this format and I can push players above me.
"You work so hard to get to this level: you have to score a lot of domestic runs and put in a lot of hours and sacrifices, so to be able to do it on the international stage and score runs, it's a relief when you finally reach a landmark.
"I didn't know whether I should scream or just be calm but I have a way that I celebrate and I just stuck to it."


I've written various die rolling programs for various computers over the decades. Every computer language had its own way of randomly generating numbers for dice results. These were pseudo random results, but still pseudo random enough to be useful for what I needed. I remember writing a Risk! game on the computer, and programming the die rolls needed for comparisons between players. That was back in 1989. I wish I still had listings from that program. And from others. That was back when computer programmers printed out their program listings and desk-checked them in 24-hour restaurants at 2am.
The reason I wrote a "calculator" for Mongoose Traveller 2nd Edition was because I had tried some from other programmers (most of them were web-based and for Classic Traveller, if I recall), but none of them did more than 2D rolls. I'm guessing by now they do, because more people are playing Mongoose Traveller 2nd Edition.
Anyway, at the time when I first made this program, I didn't know how to write programs that ran in the browser. So my other option was to write the program in Windows, and use whatever GUI for Python that looked best. At the time, it was PyQt that I liked. wxPython and Tkinter didn't have nearly the ease-of-use and production value that PyQt had.
Seven years ago, when I released very early versions that would eventually lead up to this program's design, I knew that very few people were still using computers. Most were using their phones to roll dice on. I see the reasons for it. I happen to have a computer while I play Traveller online with other players. So my program is right there on the screen if needed.
Now that I know how to program for the browser, I might one day try doing this for the web. We'll have to see.
-Shawn
Microsoft Windows
TravCalc has been tested on Windows XP/7/10. It has not been tested on MacOS or Linux.
Classic Python 2.5
TravCalc was written using the C implementation of Classic Python version 2.5.4. Also known as CPython.
PyQt 4.9.4
PyQt is the framework used for displaying the Window GUI and buttons, etc.
numpy 1.7.1
For building arrays.
matplotlib 1.1.1
For graphics plotting.
py2exe 0.6.9
Used by setup_306b.py for making EXEs of the Python code for you. Optional.
Warning
TravCalc will not work with Python 2.6+.


There were 17.1 million families in the UK in 2006 - up from 16.5 million in 1996.
Most were still headed by a married couple (71%), although the proportion of cohabiting couple families had increased to 14%, from 9% 10 years earlier.
Although two children remains the most common family size, the average number of children per family in the UK has dropped - from 2.0 in 1971 to 1.8.
WHERE FAMILIES LIVE
More young people are living at home for longer. In 2006, 58% of men and 39% of women aged 20-24 in England still lived at home with their parents.
There is a larger than average concentration of single people living in London, whereas married couples and families tend to be concentrated in the centre of the country and around the outskirts of major cities, according to research by Professor Danny Dorling of Sheffield University.
His map is based on data drawn from the 85 constituencies used for the European parliamentary elections in 1999, each containing roughly half a million people over the age of 18 in a similar geographical area.
The areas are categorised, for example as predominantly single, where the number of people living on their own is the most unusually large group compared with the national average.
Figures were not available for Northern Ireland.
WORK-LIFE BALANCE
In most families with dependent children, the father is still the main wage earner and the mother often works part-time.
According to the BBC/ICM poll, 33% of women still do the bulk of household chores, but 35% of respondents said both parents shared childcare duties.
SPENDING HABITS
The average family income is £32,779 before tax.
According to ONS figures, an average household - made up of 3.9 people - spends £601.20 a week, compared with a couple's average spend of £527.30. In other words, the household spends £155.60 per head, compared with a couple's spend of £263.60 per head.
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What are these?


Part of the philosophy of Dev Bootcamp is to pair with another person in order to solve programming challenges. This is counter intuitive to the prototypical view that programmers are isolated and contained within their work and cubicle. Pair programming has become ever increasingly popular in tech world, it increases efficiency and decreases errors. This is why we students are now coming to be in the habit of pair programming.
My experience pairing while solving programming problems have been for the most part extremely beneficial. Having a partner with you while you solve difficult problems brings in different perspectives and tactics to solve a problem. One of the best experiences I had pairing was my partner and I going through code to try to understand why something worked the way we did and expressing our understanding of the logic. In doing so we were able to refactor the code to make it less cumbersome and more aesthetically appealing and understandable.
While the benefits certainly out weigh the potential problems, pair programming does come with it the issues that arise when people interact. One of the most difficult pairing sessions I had was when my partner and I were going through a guided pairing session with an instructor and didn't have enough time to complete the problem. We spent a lot of time discussing what code did with one another that we weren't able to go through all the problems with the instructor within the alloted time. We recieved reviews that said that we weren't able to demonstrate compentencies in certain aspects.The difficulty was that my partner and I required time to review and understand the code before we could manipulate it.
Though the feedback certainly hurt it was also constructive. We needed to be more mindful of the amount of time we spend on each problem and be aware of when we're spinning in circles our being inconclusive. I'm also going to personally more aware of when I'm leading a discussion to be off topic or not constructive to solving the problem.
While reflecting upon feedback is difficult, equally challenging is giving fair and constructive feedback to you partner. If a partner upsets you, you need to be able to detach yourself from the negative criticism or emotions you feel and give them feedback that would help them see their blind spots. I try to make sure that when I give feedback that I tell them what they can do to improve upon their weaknesses.
It's necessary that we remain empathetic towards one another but to still be willing to say what must be said to improve. This is a fine balance and I tend to lean more towards the side of a soft touch but none the less no one can improve without the truth and no one will listen if you're not kind.


All Classes
| Class | Description |
|---|---|
| Cart | |
| CartController | |
| CartItem | |
| CartRepository |
The CRUD repository connecting Cart to the rest of the application
|
| CartService |
The Service that works with Cart Model.
|
| CartServiceImpl | |
| CustomErrorDetails |
Class to override the error details provided by Spring Boot.
|
| ErrorDetail |
A class used to display error messages in our own chosen format
|
| H2ServerConfiguration |
Configures H2 access through the JetBrains IntelliJ IDEA IDE.
|
| HelperFunctions |
Class contains helper functions - functions that are needed throughout the application.
|
| JustTheCount |
Used when a custom query is to just count how many of something are in the table
|
| Product | |
| ProductController | |
| ProductRepository |
The CRUD repository connecting Product to the rest of the application
|
| ProductService |
The Service that works with Product Model.
|
| ProductServiceImpl | |
| ResourceFoundException |
A custom exception to be used when a resource is found but is not suppose to be
|
| ResourceNotFoundException |
A custom exception to be used when a resource is not but is suppose to be
|
| RestExceptionHandler |
This is the driving class when an exception occurs.
|
| ShoppingcartApplication |
Main class to start the application.
|
| User | |
| UserAuditing |
Spring Boot needs to know what username to use for the auditing fields CreatedBy and ModifiedBy
For now, a default name will be used
|
| UserController | |
| UserRepository | |
| UserService |
The Service that works with User Model.
|
| UserServiceImpl | |
| ValidationError |
A model to report a validation error
|


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Tokyo
Japan
-2 °C
London
Great Britain
14 °C
Seattle
U.S.A
25 °C
| Team | Members | Office | Status |
|---|---|---|---|
| UX Development | 33 | Tokyo |
done |
| UI Development | 47 | London |
done |
| Frond End | 66 | Seattle |
46% |
| Back End | 41 | London |
86% |
| Testers | 16 | London |
unvailable |
Tasks
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Calendar plugin done
- Update design
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Find 2 more UI designers default
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How to Do High Tea the Gilt Tech Way
Every now and then, some of us at Gilt Tech like to break out our department’s favorite antique floral tablecloth and silver tea set, round up a few decadent pastries, and hold a high tea. Or so I learned yesterday, when Senior Director, Program Management Office Heather Fleming (glamorously outfitted for the occasion in a fuchsia dress) stopped by my desk to invite me. Being a connoisseur of caffeine and sugar, I could not say no.
At Gilt, all of our conference and meeting rooms are named after cities or countries. Yesterday’s tea took place in conference room Cuba (a country where tea is maybe not the most popular drink, but our “England” room only accommodates two people–far too small for such a festive gathering). Arranged on the conference table were plates and platters stacked with rich chocolate cakes, croissants, green (purposely so) pound cake, and teas of all types. In the background, jazzy music played.
I took a seat next to Justin Riservato, senior program manager and ambivalent keeper of the official Gilt tea set. Majestic and slightly tarnished (“patina'ed”), the tea set once belonged to Gilt Tech’s … fictitious great-great-great-great-grandparents, W. Chester Chichestershire Gilt IV and Hester Chichestershire (née Middleton) Gilt. Some say that one day, while in a typically generous mood, one of the Chichestershire Gilt the IVs’ … also fictitious children quietly left the set at our 2 Park Ave. office for posterity. “Now the tea set stays here and appears in 50 percent of our Gilt Tech office photos,” Justin explained. It also serves us well at high teas, of course.
Like many things at Gilt Tech, high teas are the result of people taking initiative and demonstrating strong stewardship, creativity, and ingenuity. Providing the best customer experience possible is also key. At least 15 people stopped in for a cup of hot Devonshire or bite of croissant. Many lingered. By the end, all of the cakes were (mostly) gone.
Sound fun? Maybe you and your colleagues should hold your own high tea. Here’s what you’ll need to reproduce ours:
High Tea Checklist
- Imaginary 19th century relatives
- Floral heirloom tablecloth with matching napkins
- A person wearing a top hat (pocket watch is also acceptable)
- Music: French jazz, Handel, Tchaikovsky, some of the Wu-Tang Clan’s quieter numbers, no 1980s metal
- Photogenic antique tea set that’s too heavy to transport home
- A rich chocolate cake with a surprise plastic knife baked into it (?)
- Pound cake
- Croissants and turnovers (cronuts are probably not acceptable)
- cups (preferably Gilt mugs)
- hot water
- a curated selection of teas (Earl Grey, English Breakfast, green for the health-conscious)
- milks: cow, soy, etc.
- sugars: turbinado, honey, refined, brown, powdered (don’t overdo it, though)
- place settings
- a roomful of awesome people to share the experience with
Feel free to send photos of your high tea experiences to lapple at gilt dot com. Cheerio!


Robert Downey Jr. wasn’t ‘family-friendly’ enough for Iron Man role
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There was a time the Marvel Cinematic Universe Robert Downey Jr. would have missed out on the Iron Man’s role because he was seen as not ‘family-friendly’ enough.
Iron Man became an important commercial hit that established the MCU franchise, and its success depended on Robert Downey Jr role.
Robert Downey Jr. had trouble getting the role because of his former substance abuse which got him fired from Ally McBeal. On top of that, the Hollywood actor could not get any insurance.
- Advertisement -
Marvel casting director Sarah Finn explained in an Avengers:Endgame featurette on Disney+ that Robert Downey Jr at that point in his career was not a family-friendly name and he did not have people’s approval to be part of the film at first.
Concerns were raised about whether he was an action hero or if his name can promote a family movie. Jon Favreau liked the idea of Downey playing the role and Finn felt they were sure about him on a creative level.
Finn also shared that because Robert Downey Jr. isn’t a slam-dunk approval and they were reading other people and looking at it, she suggested that they had screen tests and let the best person win.
The choice to cast Robert Downey Jr. was a good decision with the actor up for Oscar consideration for his performance in Avengers:Endgame.
In Iron Man 2, the issues of substance abuse and addiction were explored but just don’t ask RDJ about it in an interview.
Born Robert John Downey Jr., is an American actor, producer and singer.
In his youth, he went through a period of substance abuse and legal troubles before recovering and gaining success in his middle age.
Named by Time magazine as the 100 most influential people in the world in 2008, he was also named by Forbes as Hollywood’s highest-paid actor from 2013 to 2015.
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rotten > Library > Conspiracy > Jasons
Jasons
In its 42-year history, no Jason press conference has ever been called. Tape recorders are banned from its sessions. Window blinds are drawn. The (Broken link for CIA) has been among Jason's sponsors. The mood seems akin to the mountain fastness of (Broken link for Los Alamos), N.M., where some of these scientists haved worked. On rare occasions there have been leaks about hearty laughter, as when one Nobel laureate arrived in La Jolla with his foot in a cast, explaining that when his trash compactor broke down, he decided the scientific solution was to kick it.
Jasons named themselves for the mythological Greek who captured the Golden Fleece. Their roster descends from the ultrasecret Manhattan Project of World War II, within which scientists built the Atomic Bomb and forced the surrender of Japan.
Fetish Maximus |
Rotten |
Video Clips
|


HDFC Bank to shift HQ from where it had started its operations 25 years ago
An official clarified that the existing Lower Parel building will be used by the bank; not be sold or rented out
by Nidhi RaiThe largest private sector lender, HDFC Bank, is ready to move to a bigger office at Sandoz House in Worli from where the bank had started its operations 25 years ago.
HDFC Bank started its operations in 1994. Sandoz House in south Mumbai was its first corporate office and full-service branch. It was inaugurated by then Union finance minister Manmohan Singh.
Sources said HDFC Bank has taken the complete building at Sandoz House, which will be used to accommodate its growing staff.
The managing director’s office and the treasury department will move to the new location.
The main reason of moving out of the Lower Parel office, from which the bank now operates, is the space crunch.
The bank had planned to move to its new office by Diwali this year but had to wait till the facility is ready for use, which is expected to be by the end of the year.


| lect01 Before Slides | lect01 Annotated Slides | Next Lecture |
Code from lecture
https://github.com/ucsb-cs16-s18-mirza/cs16-s18-lectures/tree/master/lec-01
Topics
Course logistics
- Explore the course website and READ the syllabus
- Get to know your mentor and ask about how to use Piazza for future communication
- Ask questions about the course on Piazza (don’t send emails to TAs and instructor)
- If you email the instructor have [CS16] and a brief description of your question
Concepts
- Structure of a C++ program
- the main function
- namepsaces and include directives
- commenting your code
- standard input, standard output and standard error with cin, cout, cerr
- The three stages of writing and executing C++ code: editing, compiling, (linking and) executing
- Five components of a computer and why it matters
- Compiling code with g++
- Finding your way around with basic unix commands - mkdir, ls, cp, mv, rm (use with caution because it deletes files irrecoverably)
- Choosing an editor (vim or emacs)- may the best editor win!
- Remote login with ssh
- High level introduction to tools: gradescope, github


Example of returning different values in a javascrip callback.
Callback With String - this is the standard example that is included in CefSharp.Example
Callback With Struct - this attempts to return a simple struct, however it receives null
Callback With class - this attempts to return a simple class, however it encounters a "Complex types cannot be serialized in Cef lists"


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ViennaCL - The Vienna Computing Library
1.5.2
|
Base class for datastructures passed by pointer. More...
#include <mapped_objects.hpp>
Public Member Functions | |
| mapped_handle (std::string const &scalartype) | |
| std::string const & | name () const |
| void | fetch (std::pair< std::string, std::string > const &index, unsigned int vectorization, std::set< std::string > &fetched, utils::kernel_generation_stream &stream) |
| void | write_back (std::pair< std::string, std::string > const &index, std::set< std::string > &fetched, utils::kernel_generation_stream &stream) |
| std::string & | append_kernel_arguments (std::set< std::string > &already_generated, std::string &str, unsigned int vector_size) const |
Protected Attributes | |
| std::string | name_ |
Base class for datastructures passed by pointer.
| mapped_handle | ( | std::string const & | scalartype | ) | [inline] |
| std::string& append_kernel_arguments | ( | std::set< std::string > & | already_generated, |
| std::string & | str, | ||
| unsigned int | vector_size | ||
| ) | const [inline, virtual] |
Reimplemented from mapped_object.
| void fetch | ( | std::pair< std::string, std::string > const & | index, |
| unsigned int | vectorization, | ||
| std::set< std::string > & | fetched, | ||
| utils::kernel_generation_stream & | stream | ||
| ) | [inline] |
| std::string const& name | ( | ) | const [inline] |
| void write_back | ( | std::pair< std::string, std::string > const & | index, |
| std::set< std::string > & | fetched, | ||
| utils::kernel_generation_stream & | stream | ||
| ) | [inline] |
std::string name_ [protected] |


--- layout: default title: On Generative Algorithms - Differential Line ---
Differential is an algorithm that I had been wanting to make for a long time. Eventually the solution just came to me, and I managed to get it working. What I wanted to do was create a system that behaved similarly to surfaces in nature that fold in on themselves. For instance the way walnuts do, as well as the layers of cabbage, (I won't go into how much time I've spent googling images of red cabbages split in half), our intestines and several leaves and flower petals. And probably several other things.
First I tried using a method that was based on the Koch Snowflake fractal. But with randomized growth instead of symmetric and regular as in the fractal. I never got this working, and I quickly gave up. Some time later (six months give or take), however, I realized that I could introduce new nodes, as when the Koch Snowflake "grows", but I had to have the nodes move relative to each other as well. That way they could adjust their positions dynamically. Somewhat like pearls on a string. That way they can keep a comfortable distance to other nodes (pearls).
The algorithm goes like this: First we start with a set of connected nodes in some shape (circles or lines are good). Then we randomly introduce new nodes between pairs of existing nodes. For iteration the nodes will try to optimize their positions. They want to be close, but not too close, to their two neighbors. At the same time they want to be as far away as possible from all other nodes within a certain distance. Note that there is no actual collision detection involved here.
There are a number of factors that will affect the behaviour of this system. One is how frequently we introduce new nodes. Another is the maximum distance within which nodes will avoid each other. And the most interesting one (in my opinion) is how we choose where to insert new nodes. We can do it uniformly, as in the image above, or we can prioritize places where the curve bends more sharply, as below. The difference is not entirely easy to pinpoint in these animations, but it gets very noticeable on large simulations.
This simulation uses the curvature based insertion method and took about 40 hours to complete.
Another way of getting interesting results from this system is by painting the position of the curve for each step in time. The visual and textural results are dramatically different, but it is easy to recognize the same characteristics.
Next: Differential Mesh Previous: Linetrace


S
teev
J
ames
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Studying at Govt. Model Engineering College
Studied at Carmel HSS Chalakudy
Studied at CMI Public School
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Stories for Flutter
A customisable Flutter plugin that can be used to implement Instagram/WhatsApp/Snapchat like stories in a flutter app.
Expense Tracker
A web app created in react, used to keep track, view and manage expenses
THE TYPING GAME
The Typing Game is an android game that tests how fast you can type.
Image to CSS
Convert image to CSS (For whatever reason :))
MEC Attendance
An app that simplifies checking attendance for the students of Govt. Model Engineering College.
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Send me a suggestion/message.
TINGE
Try to identify Colors from a few given colors using its RGB value.
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Website made in Django that is used to store notes online.
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Comparison of four classes of patients based on the type of their first PD diagnosis
Percentage indicates how many PD patients remain in the dataset when a certain restriction on the source of their PD diagnosis is applied. Median age described the age of the patients at their first PD diagnosis. The data is visualized in the Supplementary Figure 5.


Left: Top: Width: Height: Rotation:
The trickiest part of making a repeating tile from an image of a pattern is getting the edges to wrap nicely. Repeater helps with this by displaying the tiled result as you crop, so you can easily spot where to adjust the crop dimensions.
Start a new project by uploading a PNG or JPEG image. Adjust the crop box until the pattern tiles nicely, then click Save to download the cropped image file.
Made by Richard Westenra.


Hello everyone,
Tibia tournaments are soon going to be retired! :(
Before then, however, there will be three final tournaments for you to test your skills and try to
win some tournament coins!
Next tournament, HONOUR, will be starting on the 24th of June and your XP and skills will progress
100x faster than on normal game worlds!
I will be playing on one of the tournament servers, so hope to see you there!
Check out the Tournament page to
find details about rules, score set and rewards for HONOUR. The
Tournament itself will run from June 24, 10:00 CEST, to June 28, 10:00 CEST.
~Kusnier
Hello everyone,
Today at TibiaPal.com we are publishing a new feature - 'Videos & Guides'!
We will be uploading video guides about hunting spots, quests, updates and more! Make sure to
subscribe to the Youtube
channel to be notified about all new videos!
Hope you enjoy the guides. If you have any suggestions or requests just let me know!
~Kusnier
Hello everyone,
Last week TibiaPal.com became an official Tibia fansite, endorsed by
CipSoft! Thank you all for using the site and coming back everyday, I couldn't be more happy!
In a few months we will have a contest for a fansite item so stay tuned! :)
In addition, I made some navigational changes to the site.
- In order to clean-up the navigation bar, some of the less used tools have been moved into 'Other Tools' section, you can still use them of course under this link Other Tools.
- I combined the 'organisational' sorts of pages into one. Previously we had separate pages for About/Contact/Privacy Policy/Archive. They are now all under the about subsite, which can be found here About & Contact.
I hope the changes will make it easier to browse the site! And thanks again everyone for your support, we made it as a fansite!!!!
~Kusnier
Hello everyone,
Today I added an 'Exercise Weapons Calculator' to TibiaPal!
You can find
it in the side bar or by going to https://tibiapal.com/exercise
You can use it to find out how much you need to spend/how many exercise weapons you need to get from
skill X to skill Y.
I really tried to get it published before the upcoming double XP/skill event, so I hope you make the
most of it! :)
~Kusnier
Hello everyone,
Today I created a discord channel for the TibiaPal.com community! In the
channel you can discuss TibiaPal.com features and request new features that you'd like to
see.
I will always be active on the discord so this is also the easiest way to contact me. Hope to see
you there!
https://discord.gg/pJEFWr6Fjw
~Kusnier
Hello everyone,
Today I added the much requested 'History' feature to
TibiaLootSplit!
From now on your latest 15 results will be saved for future reference. They can be accessed by
clicking the 'History' button in the TibiaLootSplit screen :)
Of course this will only work on new results you enter from today on, unfortunately not any of your
older results.
Also you may have noticed that a few days ago I re-factored the way to access 'Extra Expenses' and
'Remove Players' screens of TibiaLootSplit. Now they can be pre-selected after copying over the log
for a much friendlier User Experience!
If you experience any issues with the new features please let me know.
I hope you find the new improvements useful!
~Kusnier
Hello everyone,
Today I added a new feature called 'Bestiary Reference'.
This 'reference' includes the suggested approach to completing the majority of bestiaries in the
game (i.e. type of event and location).
The results are sorted based on difficulty and amount of points - I am hoping that this will make it
easier and more efficient for players to complete their first few charms.
If you're interested in using this reference, please make sure to read through the 'Background
information' first.
Example below:
I hope you find it useful!
~Kusnier
Hi everyone,
Today I added my Twitch stream to the sidebar for you to be able to come and
chat with me :)
You can ask me whatever you like about Tibia or TibiaPal. New feature ideas are always welcome!
Please bear with me as I get used to streaming, tweaking the audio and stream features as so far I
am a total newbie with regards to Twitch. Btw, I plan to stream in English/Polish.
Hope to chat to you on stream!
~Kusnier
Hi everyone,
Today a new feature has been added to the website - 'Hunting Places'!
You can
now get ideas for where to hunt at all levels for solo hunts as well as Duos/Full TH.
If you have any suggestions for the places please feel free to email me at<EMAIL_ADDRESS>Hope you find it useful!
~Kusnier
Hi all,
Today a new feature has been added to the website - 'Boss Timers'!
You can
now track your boss kill timers using a simple click.
Many thanks to Jeferson Assis who contribued most of
the code.
Enjoy!
~Kusnier
As of today, the imbue calculator form with item values and imbue type will no longer disappear, and
will instead be re-usable.
You will no longer need to fully refresh the page to calculate multiple imbuements.
Enjoy!
~Kusnier
Have you ever wondered how long it takes to reach a certain skill while offline training?
Or maybe you want to find out how long it will take you to reach your target skill while offline
training?
Wonder no more - you can now find out by using the 'Offline Calculator' - available here
now, or by using the navigation bar on the left!
Example below:
Enjoy!
~Kusnier
Hi all,
As of today a Rashid tracker has been added to the sidebar.
Hope you find it useful.
~Kusnier
Hi all,
A new feature, 'Exp calculator' is available from today.
You can use it by navigating to 'Exp Calculator' on the left.
You can use it to quickly find out the amount of experience required between two given levels,
e.g.:
~Kusnier
Hi all,
Today I made some changes to the way Imbue Calculator results are displayed.
The results are now in a table format which should make them easier to read and digest.
~Kusnier
Hi all,
A new feature, 'Leech Calculator' is available from today.
Check it out by using the navigation bar on the left!
Hope you like it!
~Kusnier
Hi all,
A new feature for 'TibiaLootSplit' is available from today.
Many of you asked for an option to 'Remove Players' from the loot split.
For example, when doing a boss rotation with friends and one random person, you don't want to split loot with the random person.
Or perhaps someone annoyed you during your hunt and you want to exclude them ;)
In any case, you now have the option to automatically remove players from the log. Simply head on
over to 'TibiaLootSplit' and you should see a new feature available at the bottom.
Once you paste your log, you will be presented with a list of players in the log, simply uncheck the
players you do not want to share loot with and click 'Calculate!'.
Enjoy!
~Kusnier
Hi all,
A number of new features available today!
- 'Exp Share Calculator' to find out the level share range for your character
- 'Stamina Calculator' to work out the time to fully regenerate your stamina
- 'Imbue Calculator' enhancement to display the total cost and cost/hour of every imbue
~Kusnier
The 'Imbue calculator' feature is now available! Check it out by clicking on 'Imbue Calculator' in the sidebar!
Hope you like it!
~Kusnier
Hello and welcome to TibiaPal.com! You are most likely coming here from tibialootsplit.com, in which case please continue using 'TibiaLootSplit' by using the navigation bar on the left.
I decided to re-brand TibiaLootSplit as 'TibiaPal' because I have plenty of exciting ideas for content and tools that I would like to create on top of 'TibiaLootSplit'. The name 'TibiaPal' conveys a lot better what I intend to do with the site :)
I am planning to update some of the already existing tools on other Tibia fansites, such as the imbue calculator. For now I created an active house auctions tool, which you can find by clicking 'House Auctions' on the left - this is more useful for worlds with fewer houses, such as Secura or Antica where using the built-in game house search takes a lot of time.
Anyway, I have plenty more ideas so stay tuned!
~Kusnier


Basic Instantiation Example
Note: We assume that you have gone through the Basic Moving Cube Example and the Basic RPC Example before going through this example.
This example is not a continuation of other examples and should be treated as if it were done in a new project.
In this example we are going to create a simple cube to act as the player object. The "player" should be able to move their individual cube using the horizontal and vertical axis input. For this we will create a scene without any cubes in it, then when a connection is made or the server is created, we will spawn a cube "player" for the newly connected client or created server.
Planning Network Code
So one of the first things we want to think about is our Network Contract. This is basically a fancy word for how we design/setup network communication. It is helpful to imagine our final result to our application so that we can properly design for it. In this application when a client connects it will create a player cube for itself, it will also see all of the other connected cubes and their movements:
- Player creates a cube for itself when connected
- Synchronize the position and rotation of the player cube to all the clients and server
- The transformations should be smooth so we need to interpolate them
Network Contract Wizard
Now that we know that we need to sync the position and rotation of a cube, we can design our network contract for that object. We will first open the Network Contract Wizard which is a UI provided by the Bearded Man Studios team to make it easy to design your network contracts in an easy way. To open this menu, go into Unity and select "Window->Forge Networking->Network Contract Wizard".
Once you have opened this editor you will be presented with a list of all the Network Objects currently available, to learn more about this please see the document on the Network Contract Wizard as we will just be going over how to create a network object through the contract wizard. To start, click on the "Create" button near the top and you will be presented with the create UI. In here, we have 3 major fields of interest, the Name fields, the Fields field, and the Remote Procedure Calls field.
- The Name field is where we create the name for our Network Object and behavior, this is a friendly name that should be written in "Pascal case" to follow the C# convention since it is going to be a part of the class names that are generated.
- The Fields section shows all of the various fields that our network should be aware of. In this case we are going to want to make a position and rotation field which are Vector3 and Quaternion respectively. Note, you can name these fields whatever you like, these are just friendly variable names for you (and your team) to know what they are for when used
- The Remote Procedure Calls field is where you will design any Remote Procedure Call (RPC) function signatures. We are not going to go over this field in this tutorial as we do not need it for the goal we are attempting to accomplish.
Lets begin by naming our Network Object:
- Lets set the name for our Network object to " PlayerCube" (without quotes)
- Click the Add Field button
- Name the new field position
- Set the type to Vector3
- Click the Interpolate button
- Set the interpolate time (the text field that pops up after clicking the Interpolate button) as 0.15
- Click the Add Field button
- Name the new field rotation
- Set the type to Quaternion
- Click the Interpolate button
- Set the interpolate time (the text field that pops up after clicking the Interpolate button) as 0.15 12. Click the Save & Compile button
Extending Generated Classes
When we use the Network Contract Wizard (NCW) we are actually generating a lot of network code based on what has been input into the editor fields, this actually cuts out a lot of work that you would have to do by hand. There is one class in particular that we want to extend from, this class name will be " PlayerCubeBehavior". The naming convention for this generated class is _____Behavior where "_____" is the name we typed into the NCW. Lets now create a C# file in Unity and write our basic game logic, we will name this file " PlayerCube".
- Open the newly created C# file
- Add using BeardedManStudios.Forge.Networking.Generated; to the using statements
- Derive the class from PlayerCubeBehavior
- Write the rest of the logic for the cube as seen below
PlayerCube
using UnityEngine;
using BeardedManStudios.Forge.Networking.Generated;
public class PlayerCube : PlayerCubeBehavior
{
/// <summary>
/// The speed that this cube should move by when there are axis inputs
/// </summary>
public float speed = 5.0f;
private void Update()
{
// If this is not owned by the current network client then it needs to
// assign it to the position and rotation specified
if (!networkObject.IsOwner)
{
// Assign the position of this cube to the position sent on the network
transform.position = networkObject.position;
// Assign the rotation of this cube to the rotation sent on the network
transform.rotation = networkObject.rotation;
// Stop the function here and don't run any more code in this function
return;
}
// Get the movement based on the axis input values
Vector3 translation = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")).normalized;
// Scale the speed to normalize for processors
translation *= speed * Time.deltaTime;
// Move the object by the given translation
transform.position += translation;
// Just a random rotation on all axis
transform.Rotate(new Vector3(speed, speed, speed) * 0.25f);
// Since we are the owner, tell the network the updated position
networkObject.position = transform.position;
// Since we are the owner, tell the network the updated rotation
networkObject.rotation = transform.rotation;
// Note: Forge Networking takes care of only sending the delta, so there
// is no need for you to do that manually
}
}
Setting up prefab
Since we are going to instantiate this object when a player connects, we will need a prefab that identifies this object. To quickly create a prefab that has a cube we will use the standard Unity process.
- Right click on the Hierarchy
- Hover our mouse over 3D Object
- Click on Cube in the following context menu
Now that we have created a cube we need to set it up with the class PlayerCube class we just created
- Select the cube
- Click on the Add Component button in the Inspector
- Type in PlayerCube into the search
- Click the PlayerCube script to attach it
Now that we have setup our player object it is time for us to create the prefab that will be instantiated when clients connect.
- Select the cube in the Hierarchy
- Drag the cube into the Project area to create the prefab
- Rename this prefab PlayerCube , this step is not required, just helps the example stay cohesive
With this we are prepared to setup our NetworkManager to support the new instantiation of the object.
Attaching the PlayerCube prefab for instantiation
If you search the project directory you will find a prefab named NetworkManager. This is a default prefab we have created for you to get started. You can make your own prefab or alter this one if you wish to extend behavior. Now we will go through the process of attaching our created PlayerCube prefab to this NetworkManager
- Select the NetworkManager prefab in the project
- Locate the field named Player Cube Network Object
- You will notice that this is an array, set the Size to 1
- Click the radial (circle) on the right of the Element 0 input field
- Locate and select the PlayerCube prefab
Setup Instantiation & Scene
Now that we have setup our NetworkManager we are ready to make our instantiate code. To do this we will create a script that will instantiate our player
- Open up a new scene
- Create a new C# script named GameLogic
- Open the newly created C# file
- Add using BeardedManStudios.Forge.Networking.Unity; to the using statements
- Write the rest of the logic for instantiating the cube (seen below)
- Attach the newly created script to the Main Camera object in the scene (this is just to have the script in the scene, no other particular reason)
- Save the scene as GameScene
- Add the MultiplayerMenu scene as the first scene
- Add your GameScene scene as the second scene
GameLogic
using UnityEngine;
using BeardedManStudios.Forge.Networking.Unity;
public class GameLogic : MonoBehaviour
{
private void Start()
{
NetworkManager.Instance.InstantiatePlayerCube();
}
}
Test
Now that we have setup our scene and everything else, it is time to test the game.
- Open the Build Settings
- Click on Player Settings...
- Open the Resolution and Presentation section
- Turn on Run In Background*
- Go back to Build Settings
- Click on Build And Run
- Once the game is open, return to the Unity Editor
- Open the MultiplayerMenu scene
- Click the play button
- Click the Host (<IP_ADDRESS>:15937) button on the bottom of the game view
- Go back to the built game
- Make sure the host ip address is set to <IP_ADDRESS>
- Make sure the host port is set to 15937
- Click the Connect button
- Select the server game instance (Unity Editor)
Now if you move around the cube in the editor, you will see the movements replicated to the client(s). If you move the cube around in the client(s) you will see the cube moving on the server. Our code has the cube constantly rotating so you will see them doing that as well.
Troubleshooting
Getting a null reference exception?
The most common user errors with this part of the documentation are:
- Forgot to turn on Run in Background*
- Tried pressing the play button in the scene and not loading the MultiplayerMenu scene first
- Not setting up the MultiplayerMenu scene as index 0 and the demo scene as index 1


Note that the Throttle Concurrent Builds configuration here does not work for Pipeline jobs.
For that, use the throttle step.
throttle


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I am a graduate of the University of Memphis(2016) and WGU Tennessee(2018). I have had an interest in programming for many years. I have worked along side of programmers on several projects that I have managed. I have been a student with CodeCrew since August 5, 2019. I have learned javascript, python, html, and css. Throughout this program I will learn full stack programming and will become a full range developer.
I am currently a student of CodeCrew Code School to become a full stack developer. Through the CodeCrew Code School Boot-camp classes I was taught CSS, HTML, JavaScriot, Python, and Jquery. Having experience with using these core attributes of being a solid full stack developer makes me a well rounded developer.


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Check for updates
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Check for updates


--- notes: | 代码的高亮是生成器自动加上的，这里只是原样复制过来 ---
class User < ApplicationRecord # attribute name end
Every piece of knowledge has one and only one representation


Volunteers (hangs around EngineersMY slack)
engineers.my
Monthly meetup announced on meetup.com
Slack us in #meetups
to volunteer / speak
DevKami curated meetups: devkami.com/meetups
200k call recordings stored in insecure S3 bucket
ArticleAWS celebrates Labor Day weekend by roasting customer data in US-East-1 BBQ
When the power went out, and backup generators subsequently failed, some virtual server instances evaporated – and some cloud-hosted volumes were destroyed and had to be restored from backups, where possibleArticle
@PragmaticAndy
AWS had a power failure, their backup generators failed, which killed their EBS servers, which took all of our data with it. Then it took them four days to figure this out and tell us about it.
Reminder: The cloud is just a computer in Reston with a bad power supply.
Intermittent ssh connection errors
at average 300 connections/sec
ArticleMaxStartups
logs being breached and connections being dropped due to that)balance source
were used, with no comments to why. They didn’t need session-stickiness for SSH so there’s no reason to use that config. They changed it to balance leastconn
)MaxStartups
to 250 and increasing rate-limit, drove the connection error down to 0.001%. Deploying the balance leastconn
change, all connection errors went away)SD
(S=aborted/refused by server, D=session in DATA phase) and bytes read 0)But the biggest lesson is that when large numbers of people schedule jobs at round numbers on the clock, it leads to really interesting scaling problems for centralized service providers like GitLab.
If you’re one of them, you might like to consider putting in a random sleep of maybe 30 seconds at the start, or pick a random time during the hour*and*put in the random sleep, just to be polite and fight the tyranny of the clock.
Coldstarts
Coldstarts Avg in ms
Init in ms
2018 vs 2019
Improvement 2018 vs 2019
Warm in ms
Ledger database.........
Siteomerh/awsctl
Control AWS infrastructure easily from cli
# Get all EC2 events from all regions
awsctl get ec2 events -r all
# Delete all unused EBS in all regions
awsctl delete ebs --region all --yes
# Set cloudwatch logs with no expirey to 14 days expiry
awsctl set cloudwatch --region all --retention 14 --yes
Site
is an open source language, with a rich set APIs and tooling, for defining, generating, and validating all kinds of data: configuration, APIs, database schemas, code, … you name it.
Site
### Configuration
Managing text-based files to define a desired state of a system.
### Data Validation
Validate text-based or programmatic data.
### Schema Definition
Defining schema to communicate an API or standard.
### Code Generation and Extraction
Converting CUE constraints to and from definitions in other languages.
### Querying
Find data matching certain criteria.
### Scripting
Make static data come to life.
GoAccess - Visual Web Log Analyzer
Live Demo | Site


|
The BMW i3 is a five-door urban electric car developed by the German car manufacturer BMW. The i3 is part of BMW's "Project i" and was launched as a new brand, BMW i. The i3 is BMW's first zero emissions mass-produced vehicle due to its electric powertrain, and BMW is the first company to launch a volume production vehicle on the market featuring carbon-fiber-reinforced polymer to improve the vehicle's energy consumption. Until November 2016, the BMW i3 was the most fuel efficient EPA-certified vehicle of all years regardless of fuel type, while the i3 REx continues to rank as the most efficient EPA-certified current year vehicle with a gasoline engine in terms of its combined gasoline/electricity rating. |
|||||
Manufacturer |
Class |
Base MSRP$42,400 |
Average MPGeUp to 137 city / 111 highway |
Drive DescriptionAll-Wheel Drive |
Production Run2013-present |