11:10 PM, two handfuls, 750mg worth of benadryl down the hatch. I consider myself an 'experienced tripper', I've done lsd, lsa, shrooms, dmt, dxm, and dph. My highest dph dose was 1200 (a story much harder to put into words). My most recent trips were about a week before today, 3 days before that, and 4 days before that, all mixed with robo, so only 300mg dph each.  If I'm not seeing any 'cool' hallucinations on a benadryl trip, it's totally unenjoyable, the body high absolutely blows, and it limits me from doing anything but stumbling to bathrooms and bumbling about uncomfortably.
In about 30 minutes, my (slight case of) hppd begins to intensify. Within the hour, it has morphed into the fleeting, squiggly, swarming insectoid creatures along with the watery flowing currents on the walls and carpet that encompasses a low end dph trip. I stare at the walls, inspecting the fluid-like lines and specks that now drift from ceiling to floor. I try to judge how hard I'm going to trip, based on how quickly the visuals ramp up. So far, I'm disappointed. The complexity of the hallucinations has barely increased for a while now. Tolerance for sure has ruined this attempt.
Soon, the slight delirium effect of a low dose of the drug begin to settle. I feel as if my image-identification ability is slowing being destroyed; its beginning take to longer for my brain to attach a name to the things I'm seeing. I'm starting to get clumsy, taking caution not to knock into the glass of water as I pick it up. The keyboard feels like an alien object, the keys seem to be farther apart and more hostile to the touch.  It is uncomfortable. The most dreaded of my dph come-ups settles in: the nausea. I'm on tinychat at this point, which I intend to stay on for a as long as possible, but the gurgling heated feeling in my chest and stomach becomes too much, at which point I have to lay down.
So most of my dph trips go. Laying on my bed, head propped up, hands on my lap, observing my room, I attempt to measure how deep into this pestilent cloud I'm going to sink. I begin thinking of responsibilities I had during the day; I keep imagining myself at work, preparing food, then stopping to sleep, then preparing it again, worried that the customers have been waiting a long time. Suddenly, I realize what day it is, and I'm worried about the date, appointments, people I was supposed to talk to, oh man, I'm late, I missed that, and its all because I did dph! I always come out of these situations as soon as I'm about to talk, finding myself in bed, the sound of my voice slapping me into reality. During this time, I am constantly filled with a rotation of worry and relief, worry and relief as I go in and out of these waking dreams.
Eventually, I have to get up. My prostate is beginning to swell, I can feel the pressure build up. I walk about my room. The visuals are absolutely average, and I'm pretty disappointed. I consider the trip a lost cause.  I take 4 trips to the bathroom within what was probably about 30 minutes.
In between bathroom trips, I'm pacing my room, holding in pee and worrying that my parents would notice that I was constantly in and out of the bathroom.  I wait for what I presume is a decent amount of time to avoid suspicion in between bathroom breaks, which was probably only about 3 minutes. I try to think of clever ways to pee. I consider peeing out the window, peeing in a cup, drinking my own pee. I eventually convince myself to just use the bathroom.
It's around 1 now, and I consider this trip a failure.  Stickperson-like bugs, along with see-through insects and flies skitter about my window sill, but the hallucinations aren't strong enough to where I can actually observe exact movements. Vibrating fluids paint the walls, while clumpy jiggly bubbles of clear hair litter my bed. I playfully grab at them. In my mind, I'm sort of making fun of the drug, like its a child. 'You made these to confuse me, but I know they're real!'.
Suddenly a knock-knock on the front door. The bane of dph trips: people who don't know I'm tripping, and who I don't want to know I'm tripping. My first assumption is ALWAYS that its the police, so I'm worried, naturally. I'll play it safe and get the water, then flee to my room. Fortunately, its a family friend (I'll call him poog). My dad and poog walk past me and go sit in the living room. I'm filling up my glass, attempting to be as quiet and inconspicuous as possible. 'OH HEY [trip narrator] WHATS UP' I hear from the living room. As I walk by I wave and smile give him a dry, airy 'hello', trying to pass as sober. Hopefully they don't notice... Luckily, he responds simply, and they go about their business watching TV and talking.
When I get back in the room, I take another moment to observe the visuals. The flowing water on the walls has turned into a stormy gale, blowing white and blue smoke left to right, then reversing, blowing it the other way. I look up at the ceiling, which has taken a orange-pink glow, and the wall perpendicular to it, which is purplish-red with a blue outline (this is due to my ceiling fan, which has red, white and blue bulbs in it, but the dph had alienated and also intensified the colors, making them hard to discern, and confusing looking). The popcorn (I believe thats what its called) design on the ceiling is flowing towards me, while the details on the wall perpendicular to it are flowing down, both at about the rate of an airport baggage conveyer belt. It's a very interesting effect which I hadn't noticed on any previous trips, and I am happy that I get to see at least one spectacle. I observe it for a while.
I'm walking to the kitchen. Poog calls, 'oh hey [trip narrator]' and waves. I return a raspy 'hello', and wave back. I notice that his wife, his son, and his daughter are all in my living room, sitting on the chairs and couches. They've been here for what has to be at least an hour now. My mom comes out of the garage and tells me they're going to church. Sweet! I'll be alone. I fill up my glass and return to my room.
 It's extremely dry, and feels like snakeskin cardboard. When I look at it, my brain says 'yum, chicken'. Every time I bite it, I'm so very disappointed by the texture that meets my teeth and lips. I must have been given the bad part of the chicken. As I stare at it, it looks very strange; I'm taking big bites out of it, but its all skin, I'm assuming. I rip it into pieces, trying to find the meat. I consider going to tell my parents that the chicken I got was total ass, but I decide to avoid interaction with anyone until tomorrow.
I'm in the living room playing halo. My dads on the couch; I look back at him, and say hi. He says hi back. I'm getting some gnarly kills, awesome splatters, all kinds of cool stuff. Throwing blind grenades across the map, getting doubles. Surely this is the best I've ever played, to my surprise. I look back and see my dad, and say hi. Maybe he didn't hear me, because he didn't respond. Eventually, I get bored of Halo, clearly I'm far too good for this game, and get up to go get more water.
I go to the light-switch in the living room to turn the light off. Like a punch in the gut, I hear my dad say '[trip narrator], are you ok man?'. Instant chills fill me. 'Yeah I'm good, hehe' I respond, attempting to act as casual as possible. I wonder what it was I had done that caused him to question me. Did I stumble, or was I playing really badly? Oh man, it'd be so funny if I was playing badly and I thought I was good lololol, etc. I question if my dad and his voice were merely hallucinations and figure they were, and this calms me. I'm amazed, I didn't think I'd have such realistic audio hallucinations from such a mild trip.
Stomach down, head and arms off the side of the bed, staring at the floor. Wow, there are insects E'ERYWHERE. I was amazed to see the 'insect blanket' effect, so this trip wasn't a waste! Every brown coloration on the carpet turns into roaches, pill bugs, ants, and spiders, beetles. I observe their confused movements, as they walk around and back and forth, always moving, but never going anywhere. I'm satisfied with this, glad that this trip wasn't fruitless. I got visuals without the delirium somehow, a grand success.
I'm walking to the kitchen. I can see my mom and one of her friends in the garage folding clothes. My dads friends are still here.  They've been here for hours! Are they ever going to leave?  After staring at it for several minutes I determine that it's probably somewhere between 11 PM and 4 AM; a safe assumption
In the kitchen, dropping off a cup full of pens that I found in my room. The cups probably dirty, because its been full of pens, so its best to leave it in the sink. My mom is sitting on the counter in the corner, holding her knees, staring into space behind a bowl of fruit. 'Why are you back there, mom? That's a weird place to sit.'
In the folds of my blanket are what must be billions of red ants, an enormous swarm of them, all moving about. They fill the crevices of the patches on the blanket; shadowy, red festering globules, the size of those tiny ghost ants. I observe them for a bit, as I've seen this exact hallucination on a previous trip, but in much larger quantity. These piles were about the size of two nickels. I grin and poke at them, anywhere I touch they dissapear, and the gap is soon filled with more that spontaneously emerge from the blanket. I swipe the whole glowing lot of them away. I've seen this already.
I find myself in a hallway, with a large chair at one end, past that, darkness. The only light is a far off blue glow, presumably moonlight. I'm not entirely sure what is going on or where I am. I look around, and see a very tall man wearing a hat next to the chair.  Finally, at long last, I get to see the fabled trip rare spawn. I move a bit to get a better look, and he moves too. He seems to turn around and then I can no longer see him. I quickly realize that it's just that silly old dph, making me think there's a hatman in my house. I pat myself on the back, as I have the leg up on dph, easily discerning hallucinations from reality.
In the bathroom, about to let loose the longest pee ever known to man. As my stream hits the toilet, I hear poog yelling something outside the door, and I stop peeing immediately and listen. Nothing.  It takes several rotations of this for me to finally realize that I'm probably hallucinating. I finish my business, which I swear was longer than 30 seconds, attempting to make sense of the crazy man outside the bathroom. In my clumsy state, I had covered the toilet seat and floor in urine. Cleaning on dph is always fun.
I pour myself a glass of milk and put it on my computer table. Being overly cautious with liquids around electronics, I reconsider, placing the milk on the floor. I think about this and decide it's safer to leave it on the table, I'll bump into it if its on the floor. I figure its a better idea to put it on the floor, to avoid potentially getting my computer wet. Hopefully I won't knock it over if its down there.
I find an unidentifiable fetus growing inside of my wall. I warn him not to get any bigger, or the wall will break and the whole side of the house could come down. He begins to expand, and I get nervous, though luckily he stops expanding before the wall gives way. I'm imperative in telling him he must go. He leaves my wall through the exit outside, I am relieved.
I attempt to turn my computer and lava lamp on, and not being able to find out where the power button is, or where I am supposed to put the power cord, I am convinced that both are broken.
Eventually, I lay in bed. I figure the night wasn't a total waste, the ceiling visuals were cool, and I did see bugs all over, which satisfies my curiosity enough to where I can go to sleep. As I'm laying in the bed, I see my moms head peaking out from behind my door. I close my eyes, hoping she won't notice me.
I trip over the iron that my mom must have put in my doorway. Poog walks by my door. 'Worst thing to possibly trip over' I say jokingly, attempting to prevent him from asking questions. He walks away, and I put the iron in the bathroom, think about it a bit, then correctly return it to the ironing board. 'Now you're thinking, [trip narrator]! Responsibly putting things back in place' I tell myself. I'm proud.
I swear I was just in bed. I move the covers, bugs falling everywhere; I brush them away. I sort of fall/crawl into bed, ignoring the patches of red ants, deciding that I was too tired to deal with them now. My entire night of dreams is filled with random, imagined realistic moments of driving, interacting with people, walking around places, working. It's often very hard to tell which events actually occurred, as it feels that my brain files real memories in one file, dream memories in another file, and dph memories in both files.  Using my sober, clearheaded logic, I assured myself that none of these events occurred.
As you may have guessed, it was just me, my mom and my dad in the house during the trip.
I listed most of what I remember, and in what order I interpret them as happening chronologically. What exactly happened, I'll never know. I'd love to record myself one of these days.
Damage report for morning after:
A green trashcan, which I have never seen, is on my computer table. A cloth bag I'd never seen before is in it, along with my wallet, and some random pieces of paper. I remember taking something out of the garage, telling my mom that I was going to put trash in it. I lost my keys, and after searching every imaginable crevice in the house, found them in the trash can covered in coffee grinds. Yum. My Link (yeah, zelda game link) papercraft is ripped into pieces, in the kitchen, my room, the trashcan, all over. It's what I attempted to eat, and considering it bad chicken skin, threw parts of it away, and left the rest scattered about the residence. Random food items in the kitchen (fruit, cookies, cereal) were now misplaced about the house, namely the fridge, in the sink and in the trash. I had left on most of the lights in the house, and left the garage door open.
The cup of milk never existed.
I knocked over a glass of water, and it soaked into my floor all night long.
In conclusion, I underestimated the dph severely, and it slapped me around a bit. I'd never actually done a 700 dose; my first trip was 1200, and the rest were mixed with dxm. I assumed that a 700 dose would be nothing like a 1200, and I was mistaken. The only difference with 1200 is the delirious effects were slightly stronger, the blackout periods were much much longer, and comedown was full of full-blown hallucinations, like earthworms, dying rodents, and level 6 house flies that have reincarnation. I definitely would not do another 700club+ dose without a trip sitter, and possibly will not do one again, as I would like to keep incidents of eating non-edible items from ever happening.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


{{- partial "head.html" . -}}
{{- partial "header.html" . -}}
Andy Mehalick
Software Engineer, Founder, CTO
{{- block "main" . }}{{- end }}


vignette.Rmd
vignette: > % % % —
Fast k-mer counting is crucial in working with peptides sequences. It may take part in building features for machine learning models for peptides prediction or as a part of sequence comparison software. SeqR provides fast k-mer counting implementation in R written with Rcpp.
Current version is available on Github, it can be build on Windows, Linux and Mac OS. For package installation from R Console the package is needed. To install seqR and load it to R session the following instructions have to be executed.
Algorithm of seqR is based on hash table that counts occurrences of each k-mer in the sequence. The vector of elements is changed to integer representation for calculation of hash function and faster code execution. K-mers can be counted within specified alphabet, elements from outside of the alphabet are not counted. Implementation also allows to count gapped k-mers. Original code was written in C++ and ported to R with Rcpp library.
To compare performance with other software doing k-mer counting we chose “kmer” and “biogram” packages as reference. To evaluate performance library microbenchmark was used
# devtools.install("michbur/biogram")
# install.packages("microbenchmark")
library(microbenchmark)
m <- matrix(rep(c("a", "b", "c", "d", "e", "f", "g", "h", "i", "aaa", "a", "a"), 5000), nrow=5000)
kmer=count_kmers(m, c(1,2,0), c("a", "b", "c", "d", "e", "aaa"), pos=FALSE),
bio=biogram::count_ngrams(m, n=4, u=c("a", "b", "c", "d", "e", "aaa"), d=c(1,2,0), pos=FALSE)


{{ define "title" }} Helm | Docs {{ end }} {{ define "main" }}
How to install and get started with Helm including instructions for distros, FAQs, and plugins.
Understand and apply recommendations to ensure the safety of your cluster.
Practical steps for building Helm charts - how to structure, sign, and sync your charts.
Instructions for setting up your environment for developing on Helm and Tiller.
Helm can deploy apps to Kubernetes, with release and rollback versioning - (via daemonza)
Instructions on using Helm as the missing CI/CD Kubernetes component - (via hackernoon)


For general contact, please email<EMAIL_ADDRESS>Brian Connolly - Head Coach
<EMAIL_ADDRESS>206-252-1041
I probably don't really like that Gabe wrote this for me.
Liam Bond - Team President
<EMAIL_ADDRESS>Hi! I am the president. I am a good president.
Justin Wolkenstein-Giuliano - Team Secretary/Design Lead
<EMAIL_ADDRESS>People used to say Gabe and I look alike.
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<EMAIL_ADDRESS>My primary role with the Vikings is overseeing team finances and working with student leadership on corporate fundraising.
Sharon Parker - Parent Lead
<EMAIL_ADDRESS>425-381-9937
I hope to improve team communications and organization, and work to develop a strong parent volunteer group.
Chris McMuldroch - Boeing Mentor
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The site admin has no idea who this person is or what he should write here.
Andy Belan - Mentor
<EMAIL_ADDRESS>Hello. I am a tooling manager at GM Nameplate.
Gabe Paul - Site Administrator
<EMAIL_ADDRESS>252-460-9829
If you have any questions, comments, or concerns about the website please feel free to contact me.


Search on for journalist abducted in Mexico’s Veracruz state
by The Associated PressMEXICO CITY — Mexican authorities say they are searching for a kidnapped journalist in the Gulf coast state of Veracruz, one of the most dangerous for reporters in the country.
Carlos Guillermo García Hernández is director of the online newspaper El Clarin.
The state Public Security Department says via Twitter that he was abducted from his home in Nanchital de Lazaro Cardenas del Rio, on the outskirts of the port city of Coatzacoalcos.
The department said Friday that it was in communication with a state agency for journalists’ protection to provide support.
Mexico is one of the world’s deadliest nations for reporters.
The Committee to Protect Journalists says 52 have been killed in the country since 1992 for motives confirmed as related to their work, including five this year.
The Associated Press


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Movement Pattern


Useful guide to the properties in the refugee camp of Calais. The residential area of the “New Jungle” is a large residential area of 500,000m2 in the outskirts of Calais, France. Surrounded by a 5 meters-high metallic fence and equipped with running water and lights, the “New Jungle” offers different housing typologies, both old and newly built.
🏆🏆🏆 “This zine by the Defrost Studio is a welcome antidote to the many photographic projects that have emerged around the refugee crisis. Using the notorious and now destroyed Jungle camp in Calais, they copy the graphics and tone of a holiday let brochure. It is wicked and brilliant at the same time” - Martin Parr 🏆🏆🏆
Text by Colin Pantal
Buy


Jorginho plays down Chelsea's Premier League title chances
Jorginho insists Chelsea are not thinking about challenging for the Premier League title despite being joint second in the table.
Liverpool are eight points clear at the top of the league, with Leicester City and Chelsea the sides closest to the high-flying Reds.
Chelsea’s young guns are being tipped as this season’s dark horses, but Jorginho claims the Blues are concentrating on securing a Champions League spot.
‘The first thing we need to think about is top four,’ Jorginho told VBET News.
‘Then try to win every game. We need that for our mentality.
‘We are doing very well and we just have to keep going like this.’
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Chelsea take on defending champions Manchester City at the Etihad this weekend, with Pep Guardiola’s men aiming to bounce back from a demoralising loss to Liverpool before the international break.
City are big favourites to beat Chelsea and Jorginho conceded it would be a difficult task to beat the Sky Blues in Manchester.
‘What can you say about Manchester City? They’re one of the best teams in the world and we know that,’ Jorginho explained.
‘It’s very hard to play against them. We are prepared for that game and we know it’ll be difficult.
‘We have to work hard and try to win, because we do want to win every game. It’ll be hard.’


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{% extends "status/base.html" %} {% load static %} {% block title %}Project Genesis/Status{% endblock title %} {% block imports %} {% endblock imports %} {% block content %} {% if user.is_authenticated %}
Hello and welcome to our index page of Project Genesis.
This website allows you to sell merchandise and tell fans about any discounts or extra item you are selling This way you can get our message out saying you are selling something and sell it here at the same time.
{% if user %} Post a StatusIf you are interested in selling your products, click here
{% endblock content %}


SoftBank-backed Paytm raises $1 billion in fresh funding
NEW DELHI/BENGALURU (Reuters) - Indian digital payments company Paytm said on Monday it has raised fresh funds from a group of investors including existing backers SoftBank’s (9984.T) Vision Fund and China’s Ant Financial Services in a deal valuing the firm at $16 billion.
Paytm did not officially disclose details of the funding, but a source said the Indian company raised $1 billion in the latest round.
SoftBank’s fresh investment in Paytm comes as the Japanese investment firm’s founder Masayoshi Son battles to restore his reputation after an ill-fated investment in office-sharing firm WeWork.
New investment deals by SoftBank are also under growing scrutiny after the group reported its first quarterly loss in 14 years, dragged down by an $8.9 billion hit at Vision Fund.
Paytm said on Monday it will expand into insurance, lending, stockbroking and investments and invest 100 billion rupees ($1.4 billion) over the next three years to bring in more users to its services.
“This new investment by our current and new investors is a reaffirmation of our commitment to serve Indians with new-age financial services,” Paytm founder and chief executive Vijay Shekhar Sharma said in the statement.
Other investors include Discovery Capital and funds advised by T. Rowe Price Associates.


WMS Service GetCapabilities Reader
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Recent Satellite Emulated Lightning Strike Density Imagery
Watches, Warnings and Advisories
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OpenLayers 3
Public WMS Services from
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12th and Pine Portland, OR
12345 Somestreet Seattle, WA
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Very well. I will explain what you must do to defeat the monsters and traitors in the Cruma Marshlands. Listen carefully!
Listen.


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Quick Bio
Albert has over 20 years in sales and start-up experience. He formerly drove the app development of hearTV, a revolutionary on-demand audio app.
Ahmed is one of the “technical guys” with his 10+ years of background experience in Engineering. Website design and business operations is what he spends most of his time on at Mule Truck.
With his 4+ years of internet marketing experience, Mo possesses the ability to derive unique insights into any marketing challenge. He maximizes the value of an online presence through strategic growth hacking techniques while advising startups. Outside of Mule, he is also a professional soccer player who enjoys blogging and reading.
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Khalid uses his 10+ years of extensive sales and other industry experience to build businesses from the ground up. He has always had a long term vision to accurately predict the future of businesses using creative strategy and modern technology interchangeably to diversify, adapt and innovate to our fast-paced, tech-driven world.


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--- 1 --- M/s. Jaiswal Enterprises Vs. Municipal Corporation, Indore and others W P No. 1118 / 2016 INDORE, Dated : 06/12/2017 Mr. Vivek Patwa, learned counsel for the petitioner. Mr. Amol Shrivastava, learned counsel for the respondent No.1 and 2.
Ms. Preeti Waghmare, learned counsel for the respondent No.3.
Mr. Manish Yadav, learned counsel for the Intervenor.
Heard.
The petitioner before this Court has filed this present writ petition being aggrieved by the notice issued by respondent Nos. 1 and 2 dated 2/2/2016 and 2/2/2016 No. 1856 and 574 by which the petitioner who is carrying out the work of Welding and Fabrication has been directed to shift his shop. Earlier also notices were issued to the petitioner and the petitioner has categorically submitted a reply that he will be shifting his shop within a period of six months. Earlier notice was issued on 28/8/2015 and the petitioner took 6 months time to shift the shop, but the same has not been done.
The undisputed facts of the case reveal that the industry of Welding and Fabrication is going on in a residential area and the petitioner does not have a valid consent granted by the M.P. Pollution Control Board, as per Sec. 21 of the Air (Prevention and Control of
--- 2 ---
M/s. Jaiswal Enterprises Vs. Municipal Corporation, Indore and others Pollution) Act, 1981 and u/S. 25 of the Water (Prevention and Control of Pollution) Act, 1974. Show Cause Notice has been issued to the petitioner but on account of pendency of the present Writ Petition, the respondent Pollution Control Board has kept the matter in abeyance, but the fact remains that the petitioner does not have No Objection Certificate.
This Court in order to find out nature of work has directed the respondent to submit a status report and a detailed status report has been furnished in the matter. It has been stated that the workshop is situated at 2/9 Pardeshipura, Indore admeasuring 2400 square feet and the work relating to welding of iron rods, mesh and doors etc., was under progress creating noise pollution as well as sound pollution and the petitioner has displayed a Board stating that he has obtained a stay order on 10/2/2016 passed in W.P.No. 1118/2016 and, therefore, he is operating the shop.
This Court is of the considered opinion that once the petitioner does not have No Objection Certificate from the Pollution Control Board, he does not have any right to continue with the work which is going on in the shop. It has not been denied by the learned counsel for the petitioner that the petitioner does not have No Objection Certificate.
Keeping in view the aforesaid, the present Writ
--- 3 ---
M/s. Jaiswal Enterprises Vs. Municipal Corporation, Indore and others Petition is disposed of with the following direction :
(1) The respondent - Indore Municipal Corporation, Indore shall ensure that the shop is closed down forthwith and no activity of any kind shall take place in the premises in question.
(2) The Pollution Control Board shall be free to initiate proceedings in accordance with law against the petitioner for running an industry without any valid permission.
(3) The Indore Municipal Corporation, Indore shall also be free to take appropriate action in accordance with law for running industry in a residential area without any valid permission.
With the aforesaid, the present Writ Petition is disposed of.
Certified copy, as per Rules.
(S. C. SHARMA) JUDGE KR Kamal Rathor 2017.12.11 16:03:31 -08'00'


| directory/path = full path/name of directory |
| Deletes a specified folder/directory from the device. Note: This only works on EMPTY directories - you cannot delete a folder with other folders or files inside with this command. Do not apply a trailing slash. |
|
; DeleteDir example
DeleteDir "C: est" |


School absence and exclusions team
Email<EMAIL_ADDRESS>Telephone: Delphine Robineau 020 7783 8223
National Statistics
Levels of overall, authorised and unauthorised absence by school type, with indicative statistics on persistent absentees.
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This release provides information on the levels of overall, authorised and unauthorised absence in:
It includes information on:
Absence information for pupil referral units has also been provided. It is based on pupil level absence data collected via the school census.
Email<EMAIL_ADDRESS>Telephone: Delphine Robineau 020 7783 8223
Published: 21 May 2015
From: Department for Education
Part of: Statistics: pupil absence


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This page lists custom class descriptions for classes available in the Elthelas Campaign Setting. As well as optional changes to existing classes for balance reasons.
Changes are In Bold
Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.
Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.
You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
When you hit one of your favored enemies with a weapon attack you do additional damage equal to your wisdom modifier.
When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.
You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.
Starting at 10th level, you can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.
Once you are camouflaged in this way, you can try
to hide by pressing yourself up against a solid surface,
such as a tree or wall, that is at least as tall and wide
as you are. You gain a +10 bonus to Dexterity (Stealth)
checks. as long as you remain there without moving or
taking actions. Once you move or take an action or a
reaction, you must camouflage yourself again to gain
this benefit.Once you move more than 100 ft from your original location,
or the terrain you are in changes you must camouflage yourself again to gain this benefit.
 Once on each of your turns, you can add your
Wisdom modifier to the attack roll or the damage roll of
an attack you make against one of your favored enemies.
When you attack your favored enemy you can add your proficiency bonus to all weapon damage rolls
against your favored enemy, and your wisdom bonus to your attack rolls.
You can choose to use this feature before or after the
roll, but before any effects of the roll are applied.
 Choose a beast that is no larger than Medium and that has a challenge rating of 1/2 or your ranger level divided by 6, rounded down or lower (appendix D presents statistics for the hawk, mastiff, and panther as examples). Add your proficiency bonus to the beast’s AC, attack rolls, damage rolls, and skills it is proficient in. For saving throws it uses its own bonus or your bonus, whichever is greater. Its hit point maximum equals its normal maximum or six times your ranger level, whichever is higher.
The beast obeys your commands as best as it can. It
takes its turn on your initiative, though it doesn’t take an
action unless you command it to. On your turn, you can
verbally command the beast where to move (no action
required by you). You can use your bonus action to verbally
command it to take the Attack, Dash, Disengage, Dodge,
or Help action. Once you have the Extra Attack feature,
you can make one weapon attack yourself when you
command the beast to take the Attack action.
While traveling through your favored terrain with only the beast, you can move stealthily at a normal pace.
If the beast dies, you can obtain another one by spending 8 hours magically bonding with another beast that isn’t hostile to you, either the same type o f beast as before or a different one.
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.
While raging, you gain the following benefits if you aren’t wearing heavy armor:
If you are able to cast spells, you can’t cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.
Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.
The Factotum is the ultimate seeker of knowledge. A student of all schools, the Factotum seeks any kind of knowledge, and uses everything she learns to her advantage. Her constant study allows the Factotum to display flashes of inspiration, filling any role necessary, if only for a short time. The Factotum is nothing if not versatile, although occasionally unfocused.
Above all, the Factotum is prepared for anything, any circumstance and any challenge, at least when they manage to make it out of the library. While the Factotum's focus on learning new things is similar to the wizard's focus on arcane knowledge, the Factotum does not share the Wizard's focus. The Factotum is just as interested in that tome on arcane combat styles, or the architects detailed schematics as that previously unknown spell.
Factotum's as civilians often work as librarians, scientists, or advisors to people of power. As adventurers they travel the world seeking out stores of hidden knowledge, documenting unusual creatures, learning from reclusive masters of various arts and skills, or just meeting unusual people, enjoying foods they could never experience at home, and seeing the sights. In all of their doings they have a talent for coming up with the solution no one else thought of, and with a flash of inspiration, snatching victory and success from the jaws of failure and defeat.
Humans and half-elves are the most common factotums, followed by halflings and gnomes.
| Level | Prof. Bonus | Cantrips Known | Spells Known | Max Spell Level | Spells/Day | Feature |
|---|---|---|---|---|---|---|
| 1 | 2 | 2 | 1 | 1 | 1 | Inspiration, Inspired Skills, Inspired Spellcasting |
| 2 | 2 | 2 | 1 | 1 | 1 | Inspired Attack, Inspired Damage |
| 3 | 2 | 3 | 2 | 1 | 1 | Factotum Philosophy Feature |
| 4 | 2 | 3 | 2 | 1 | 2 | Ability Score Improvement |
| 5 | 3 | 3 | 3 | 2 | 2 | Extra Attack |
| 6 | 3 | 4 | 4 | 2 | 2 | Ability Score Improvement |
| 7 | 3 | 4 | 5 | 2 | 3 | Factotum Philosophy Feature |
| 8 | 3 | 4 | 6 | 2 | 3 | Ability Score Improvement |
| 9 | 4 | 4 | 7 | 3 | 3 | |
| 10 | 4 | 4 | 8 | 3 | 4 | Factotum Philosophy Feature |
| 11 | 4 | 4 | 9 | 3 | 4 | Inspired Action |
| 12 | 4 | 4 | 10 | 3 | 4 | Ability Score Improvement |
| 13 | 5 | 5 | 11 | 4 | 5 | Improved Inspired Damage |
| 14 | 5 | 5 | 11 | 4 | 5 | Inspired Reaction |
| 15 | 5 | 5 | 12 | 4 | 5 | Factotum Philosophy Feature |
| 16 | 5 | 5 | 12 | 4 | 6 | Ability Score Improvement |
| 17 | 6 | 5 | 13 | 5 | 6 | |
| 18 | 6 | 5 | 13 | 5 | 6 | |
| 19 | 6 | 5 | 14 | 5 | 7 | Ability Score Improvement |
| 20 | 6 | 5 | 14 | 5 | 7 | Inspired Recovery |
Hit Dice: 1d8 per factotum level
Hit Points at 1st Level: 8 + your Constitution Modifier
Hit Points at Higher Levels: 1d8(or 5) + your Constitution modifier per
factotum level after 1st.
Armor: Light and Medium armor, shields
Weapons: Simple and martial weapons
Tools: Thieves' Tools
Saving Throws: Dexterity, Intelligence
Skills: Choose any three skills
You start with the following equipment, in addition to the equipment granted by your background:
The Factotum gets a number of inspiration points that they can spend to activate certain class features. They get inspiration points equal to their intelligence modifier plus half their class level(rounded down), minimum 1. They recover all of their inspiration points when they finish a short rest.
You can spend an inspiration point when making any skill check to add your intelligence bonus to the check.
Starting at 1st level, you can spend inspiration points to cast spells. You know cantrips and spells according to the factotum table, and can learn any spell from any classes spell list as long as you are able to learn spells of that level. Intelligence is your spellcasting ability for these spells. You can cast a cantrip as long as you have an inspiration point to spend on it, and a spell of a higher level as long as you have sufficient inspiration points to cast it, and a spell slot remaining. Casting a spell costs a number of inspiration points equal to 1 + the spells level.
Starting at 2nd level, you can spend an inspiration point before making an attack roll to add your intelligence bonus to the attack roll.
Starting at 2nd level, as a bonus action you can spend an inspiration point to add 1d8 to any weapon or spell damage roll you make until the start of your next turn.
At 4th level, and again at 6th, 8th, 12th, 16th, and 19th level, you gain a +2 bonus to one ability score, +1 to two ability scores, or a feat.
At 5th level you can make 2 attacks when you take the attack action on your turn.
At 11th level, On your turn you can spend 3 inspiration points to get an extra action. You can only do this once per long rest.
At 13th level, when you use the inspired damage feature you add 2d8 to your damage rolls.
At 14th level, when you have the opportunity to react to an action but have already reacted that turn you can spend 2 inspiration points to react a second time. After you do this you cannot use this feature or the inspired action feature until the end of your next turn.
At 20th level you no longer require a short rest to regain your inspiration points, but can do so by spending 10 minutes reading and studying your books and materials.
Those who follow the Brains over Brawn philosophy have focused their studies on the weaknesses of their potential enemies, taking the idea of knowledge as power into the field of combat. These scholars always seem to know their enemies weaknesses, and can use that knowledge to get around their defenses.
Starting at 3rd level, you can spend a bonus action to study an opponent and discover how to get past its defenses. When you use this ability pick a target, you can use your intelligence modifier instead of strength or dexterity on weapon attack rolls and damage rolls until the start of your next turn.
 Once per round, when you successfully hit an opponent with an attack and that enemy is adjacent to an ally or you have advantage against them, you can spend 1 inspiration point to add 2d6 damage to the attack roll, this increases to 3d6 at 11th level, 4d6 at 15th level, and 5d6 at 19th level.
At 10th level the Brains over Brawn Factotum can pick one of the following fighting styles. Whenever they finish a long rest they can spend 3 inspiration points to replace this fighting style with a different one from the list. This ability does not stack with the fighting style granted by any other class.
At 15th level, when you use an inspiration point to add a bonus to your attack roll, you can make an additional attack as a bonus action, adding your intelligence modifier to both attacks.
The Arcane Dilettante has studied magic enough that they begin to seem less like their faking it, and more like a practiced wizard. They no longer rely on bursts of inspiration for their most practiced spells, and can put together an idea of how to cast even unpracticed spells with less effort.
At 3rd level, the number of inspiration points you need to cast a spell is reduced by one, to a minimum of 0 for cantrips. Also you can cast an additional 2 spells per day (in addition to the amount listed in the Factotum table) before requiring a long rest, and can cast higher level spells, use the table below instead of the Factotum table to determine the highest level of spell you can cast and your spells known.
| Level | Cantrips Known | Spells Known | Max Spell Level | Spells/Day |
|---|---|---|---|---|
| 3 | 3 | 2 | 1 | 3 |
| 4 | 3 | 2 | 2 | 4 |
| 5 | 3 | 3 | 2 | 4 |
| 6 | 4 | 4 | 2 | 4 |
| 7 | 4 | 5 | 3 | 5 |
| 8 | 4 | 6 | 3 | 5 |
| 9 | 4 | 7 | 3 | 5 |
| 10 | 4 | 8 | 4 | 6 |
| 11 | 4 | 9 | 4 | 6 |
| 12 | 4 | 10 | 4 | 6 |
| 13 | 5 | 11 | 5 | 7 |
| 14 | 5 | 11 | 5 | 7 |
| 15 | 5 | 12 | 5 | 7 |
| 16 | 5 | 13 | 6 | 8 |
| 17 | 5 | 13 | 6 | 8 |
| 18 | 5 | 14 | 6 | 8 |
| 19 | 5 | 15 | 7 | 9 |
| 20 | 5 | 15 | 7 | 9 |
At 3rd level the arcane dilettante gains proficiency in the arcana skill. If they were already proficient in the arcana skill they gain expertise in the arcana skill (can add their proficiency bonus twice).
Starting at 7th level you have become a proficient enough spell caster that you can make a spell work with only minimal study. Starting when they gain this feature, the Factotum can add any spell they successfully observe being cast to a spell journal. In order to successfully add it to their spell journal the following conditions must be met:
The Factotum can, in addition to their normal spells known, prepare 1 spell from their spell journal. Whenever you regain your spent inspiration points you can change what spell you have prepared.
Starting at 10th level, whenever The Factotum finishes a long rest they can trade out one cantrip you know for a different cantrip that they have successfully recorded to their spell journal.
Starting at 15th level you regain your spells per day after a short rest instead of a long rest.
The Chameleon focuses his studies on taking on any roll in society, to the point of literally being other people.
At level 3, when you take this philosophy, the factotum becomes proficient in the deception skill and with disguise kits if they are not already proficient.
At level 3, when you take this philosophy, the factotum learns the minor illusion cantrip in addition to their normal cantrips known, and can cast it without spending an inspiration point.
Starting at 3rd level, you can use an action to disappear into a crowd. Once you are camouflaged in this way, you can try to hide by standing within 5 feet of 2 or more other humanoid creatures. You gain a +5 bonus to Dexterity (Stealth) checks as long as you remain within 5 feet of at least 2 other humanoid creatures.  If you are discovered you cannot attempt this action again for 1 minute. This bonus does not stack with other bonuses to Dexterity (Stealth) magical or otherwise.
At 7th level, you gain the ability to unerringly mimic another person’s speech, writing, and behavior. You must spend at least three hours studying these three components of the person’s behavior, listening to speech, examining handwriting, and observing mannerisms.
Your ruse is indiscernible to the casual observer. If a wary creature suspects something is amiss, you have advantage on any Charisma (Deception) check you make to avoid detection.
If you spend an additional day and 10gp worth of materials you can also assemble the perfect disguise that when donned allows you to be indiscernible from your target to the casual observer.
At 7th level you learn the spell Disguise Self if you do not already know it, and can cast it once per day without spending inspiration points or a spell slot.
At 15th level you add your intelligence bonus to all stealth and deception checks. If you spend an inspiration point on a stealth or deception check you instead add double your intelligence bonus.
At 15th level you also learn the spell Major Image if you do not already know it, and can cast it once per day without spending inspiration points or a spell slot.
The Skill Monkey has made it their mission to master every skill, taking the Factotum's philosophy of prepared for anything.
Starting at 3rd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.
Starting at 7th level, when the Skill Monkey uses the inspire skill ability they add their proficiency bonus as well as their intelligence modifier to the check, even if they are already proficient in that skill.
At 10th level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
By 15th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.
| Level | Proficiency Bonus | Features |
|---|---|---|
| 1 | +2 | Mentality |
| 2 | +2 | Sense Magic, Fighting Style |
| 3 | +2 | Negate Magic |
| 4 | +2 | Ability Score Improvement |
| 5 | +3 | Mentality Feature, Extra Attack |
| 6 | +3 | Disrupt Magic |
| 7 | +3 | Ignore Magic |
| 8 | +3 | Ability Score Improvement |
| 9 | +4 | Mentality Feature |
| 10 | +4 | Capture Magic |
| 11 | +4 | |
| 12 | +4 | Ability Score Improvement |
| 13 | +5 | Mentality Feature |
| 14 | +5 | |
| 15 | +5 | Evade Magic |
| 16 | +5 | Ability Score Improvement |
| 17 | +6 | Mentality Feature |
| 18 | +6 | |
| 19 | +6 | Ability Score Improvement |
| 20 | +6 | Resist Magic |
Hit Dice: 1d10 per scourer level
Hit Points at 1st Level: 10 + your Constitution Modifier
Hit Points at Higher Levels: 1d10(or 6) + your Constitution modifer per
scourer level after 1st.
Armor: Light and Medium armor, shields
Weapons: Simple and martial weapons
Saving Throws: Strength, Wisdom
Skills: Pick 2 skills from acrobatics, athletics, arcana, history, insight, religion, perception.
At second level a scourer’s senses are specifically honed to detect magic within the area. As an action you can sense magic as if you were casting the detect magic spell.
 Choose one o f the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.
Archery You gain a +2 bonus to attack rolls you make with ranged weapons.
 The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
At level 3, a Scourer has learned to deny magic its full effect, and can do so even when it affects their mind. You have advantage on saving throws against magical fear and charm effects that you can see.
At level 6, when an enemy within 5 feet of you attempts to cast a spell, you may take an opportunity attack against them, if you hit, the target must succeed on a concentration save or they fail to cast the spell and lose that action.
At level 7, The Scourer's quest is not slowed by magic as they have learned to continue through its grasp untouched. You have advantage against being blinded by magical affects you can see as well as removing magically created blindness from yourself. You are also unhindered by magically created difficult terrain and your speed cannot be reduced to 0 by magic. Your speed can spell be reduced to 0 through other magical effects which restrain, paralyze or incapacitate you.
At level 10 you have learned how spell casters create and spin their magical effects, and have learned how to prevent it. When you successfully grapple a creature, the target becomes unable to cast spells that have verbal or semantic components as long as they are grappled.
At level 11, you have learned to see past the trickery magic can create. You have advantage on wisdom saves against spells and advantage on detecting illusions.
When you succeed on a dexterity saving throw against a spell, you take no damage from the spell. If you fail the saving throw you only take half damage.
At level 20 your training has made your body naturally resistant to most spells and magic. You are resistant to all magical damage and magical weapons except psychic.
A Scourer's journey begins with a certain mentality in mind. Do you despise all magic and wish to rid the world of its corrupting evils?
At first level your skills reveal weak spots in spell casters that others miss. Gain an extra 2d8 damage against an enemy that you have seen casting a spell within the last minute. This damage increases to 3d8 at level 5 and 4d8 at level 11 and 5d8 at level 17.
Gain proficiency in heavy armor.
At level 5 you have studied the effects of magical armor and know how to attack around it. Your attacks Ignore ac granted by magical effects such as mage armor or the shield spell.
At level 9, your attacks are virtually unaffected by magic.  Spell that prevent you from attacking them at all, such as Otiluke's Resilient Sphere, still do so.
Your desire to fight magic allows you to ignore the bodyguards they often keep. You can use disengage as a bonus action as long as you move towards an enemy that you have seen casting a spell within the last minute while doing so.
At level 13 your ability to restrain spell casters has been mastered. Your capture magic trait can be used on two creatures. Each creature must be grappled individually with an action. Captured targets have disadvantage against escape. If you are grappling two creatures at once, you are restrained.
At level 17 you have learned how to effectively fight spell casters to the point where they are easy prey for your skills. Your attacks have advantage against enemies that you have seen casting a spell within the last minute.
At first level you have honed your senses to absorb and enemy's magic within you. Whenever you take damage from a spell, gain 5 temporary Hitpoints, this effect increases to 10 at level 5, 15 at level 11 and 20 at level 17. If you are reduced to 0 hitpoints by the damage of the spell this effect does not trigger.
At level 5 you have learned the inner working of spells and can inherently use the spell against itself. Twice per short rest, you can bend another’s spell to your will. You can spend your reaction to negate or control another casters spell. 3rd level or lower spells are automatically affected while higher level spells require a dexterity check with the DC being 10 + the spells level. If you succeed, you can choose to negate the spell entirely, or if the spell targets a single target other than the caster, you can choose a different target for the spell. If the spell is a concentration spell, you take over concentration for the spells duration if you choose to do so. You may only concentrate on one spell at a time. This effect increases to three at 9th level and four at 14th level.
At level 9 Your reflexes have improved enough against magic to anticipate its affects. Once per long rest, when you are required to make a spell save against a spell you can see, you can spend your reaction and choose instead to succeed on the save before making the roll.
At level 13 you are able to disperse ongoing magical effects with ease. You can spend an action to disperse magic as if you were casting dispel magic at the 7th level. Higher level spells can be dispersed by making a dexterity check where the DC is 10 + the spells level.
Your senses extend far beyond normal creatures. You get 60ft true sight, advantage on all saves against magical effects that you can see, and you can always react to spells you can see being cast as long as you are not incapacitated.


List installed packages
npm list
npm ls
npm la
npm ll
This command will print to stdout all the versions of packages that are installed, as well as their dependencies, in a tree-structure.
It does not take positional arguments, though you may set config flags
like with any other command, such as -g
to list global packages.
It will print out extraneous, missing, and invalid packages.
When run as ll
or la
, it shows extended information by default.
Show information in JSON format.
Show extended information.
Show parseable output instead of tree view.
List packages in the global install prefix instead of in the current project.


Settings.py need to be fixed before datatransfer can resume
Remove {{run_file}} before datatransfer can be restarted


Dynamic to-do list
Home
Work
School
Other
To-do List for 'Home' tasks
To-do List for 'Work' tasks
To-do List for 'School' tasks
To-do List for 'Other' tasks
Task Name
Task Description
Task Category
Urgency
Task Date


本书pdf是 文字版，书签良好。
1.1 Overview
1.2 Soft drinks
1.3 Fruit juices
1.4 Packaging
1.5 Summary
2.1 Introduction
2.2 Definitions
2.3 Beverage consumption trends
2.4 Consumption charts
2.5 Regions and markets
2.6 Market share charts
2.7 Main drivers in consumption
2.8 Conclusion
3.1 Introduction
3.2 Fruit types
3.3 Fruit types for processing
3.4 General comments on fruit juice processing
3.5 Juice processing following extraction, ‘cleaning’ and clarification
3.6 Volatile components
3.7 Legislative concerns
3.8 Quality issues
3.9 In conclusion
4.1 Usage of water in the industry
4.2 Sources of water
4.3 Quality standards relating to water
4.4 Processing water
4.5 Analytical and microbiological testing of water
4.6 Effluents
5.1 Introduction
5.2 Factors influencing development of the industry
5.3 The move towards standardisation
5.4 The constituents of a soft drink
5.5 Water
5.6 Acidulents
5.7 Flavourings
5.8 Colours
5.9 Preservatives
5.10 Other functional ingredients
5.11 Food safety
5.12 Future trends
6.1 Introduction
6.2 Dilutable beverages
6.3 Ready‐to‐drink non‐carbonated products
6.4 Fruit juices and nectars
7.1 Introduction
7.2 Carbon dioxide
7.3 Carbon dioxide production
7.4 Carbonation
7.5 Syrup preparation
7.6 De‐aeration
7.7 Carbonators
7.8 Filling principles
7.9 Process control
7.10 Future trends
8.1 Introduction
8.2 Juice extraction
8.3 Blending
8.4 Processing
8.5 Control of process plant
8.6 Factory layout and operation
8.7 Hazard Analysis Critical Control Points
8.8 Good manufacturing practice
8.9 Cleaning in place
8.10 Packaging
8.11 Conclusion
9.1 Introduction
9.2 Commercial and technical considerations
9.3 Processing
9.4 Bottles
9.5 Closures
9.6 Cans
9.7 Cartons
9.8 Flexible pouches
9.9 Multipacks
9.10 Secondary packaging
9.11 Pack decoration
9.12 Environmental considerations
9.13 Conclusions
10.1 Introduction
10.2 Laboratory accreditation
10.3 Sensory evaluation
10.4 Water
10.5 Sweeteners
10.6 Preservatives
10.7 Acidulants
10.8 Carbonation
10.9 Miscellaneous additives
10.10 Analysis of colours used in soft drinks
10.11 Vitamin analysis in soft drinks systems
10.12 Methods used to detect juice adulteration
10.13 Methods used to assess the juice or fruit content of soft drinks
10.14 Conclusions
11.1 Introduction
11.2 Composition of soft drinks and fruit juices in relation to spoilage
11.3 Background microbiology – spoilage
11.4 Microbiological safety problems
11.5 Preservation and control measures
11.6 Sampling for microbial problems
11.7 Identification schemes and interpretation
11.8 Brief spoilage case studies
11.9 Conclusions
12.1 History
12.2 The extraction process
12.3 An extraction operation
12.4 Extract characteristics and their problems
12.5 Incorporation of extracts in beverages
12.6 Some commonly used herbs
13.1 Introduction
13.2 Nutrition
13.3 Sports drinks
13.4 Niche drinks
13.5 Dispensed soft drinks and juices
13.6 Ingredient specifications
13.7 Complaints and enquiries
13.8 Health issues
13.9 Alternative processing methods


- Originally in browsers
- Not Java
- It has some good parts
- Standardised by Ecma (once ECMA) as EcmaScript
- Current version is ES12 (2021)
- Most recent widely-supported version is ES6 (2015)
- Support varies
Client- and server- side
- More recently JS is also used server-side: nodejs
- Good JS engines in mobile browsers
- JS often used for cross-platform App dev with Progressive Web Apps
- Also for desktop applications with electron e.g. atom
- Interpreted, not compiled: errors only happen at run-time
console.log
is your friend
Hello world
- Embed JavaScript in a web page
- Use
script
tag
<html>
<script>
console.log("Hello World")
</script>
</html>
What just happened?
Nothing?
Looks the same as this
<html>
<script>
vljbsv123456789!@£$%^&*
</script>
</html>
Use developer tools to see the console output and error, or for REPL
Hello again
In the browser we can also use the alert
function
<html>
<script>
alert("Hello World")
</script>
</html>
Can run in browser as file, not just with http
Importing code
- Link to external JavaScript code with
src
attribute
- Usually placed at end or in
head
- Can refer to files in same source
- Can refer to external files via http
- Content Delivery Networks (CDN)
<script
<EMAIL_ADDRESS></script>
Syntax
- Mostly insensitive to white space (not python)
- Case sensitive (not php)
- Block structured, with braces (like Java)
- Semicolons at the end of lines can be inferred
- “use strict”; good practice
- Use
require
for modules in nodejs (many ways in browser)
Variables and scope
- Variables must be declared (in strict mode)
- Can declare with
var
(old-style function scope)
let
(new-style block scope)
const
(new-style block scope)
var
declarations are ‘hoisted’ to the top of the block
- In non-strict undeclared variables are global
Types
Six primitive types
- boolean (
true
and false
)
- null
- undefined
- number (no separate int) see Number and Math
- string see String
- symbol (immutable)
- Also objects and functions (non-primitive)
Using types
- Values have types
- No type for variable declarations: dynamic typing
- Function parameters do not have types
- Might choose to document e.g. parameters with comments
typeof
find the type of a value
Control structures
if (condition) {
statement_1;
} else {
statement_2;
}
See also while
, for
, switch
, do
, throw
, try
, catch
, ternary
true, false, truthy and falsy
These are all ‘falsy’:
- false
- undefined
- null
- 0
- NaN
- the empty string ("")
Can use for default values e.g
let x = x || 4;
Useful when
- optional parameters have not been provided
- object properties might not have been initialised
functions
- Are first-class objects and can be
- assigned to variables
- passed as parameters
- Often used for defining event callbacks
- Don’t have to be associated with objects but can be
function sum(a, b){
return a+b;
}
functions as values
Almost equivalent is
var sum = function (a, b){
return a+b;
}
or
Arrays
Square bracket notation: like python, Java, C
These are equivalent:
let arr = new Array(1,2,3);
Arrays can contain elements of different types
Array iteration
for(let i=0; i < arr.length; i++){
console.log(arr[i]);
}
See methods in Array e.g.
Objects
- Objects have named properties
- Properties can have any type (including object, function)
- A bit like Java Map and python Dictionary
- Create with
Object
constructor or literal syntax
- Access with dot or bracket
- Inheritance through prototypes
let myCar = new Object();
myCar.make = 'VW';
myCar.model = 'Touran';
console.log(myCar.make);
console.log(myCar['make']);


The goal of the TTI library is never to produce a compiler error by just using the functionality in the library, whether it is invoking its function-like macros or instantiating the macro metafunctions created by them, and whether the inner element exists or not. In this sense The TTI library macros for introspecting an enclosing type for an inner element work well. But there is one exception to this general case. That exception is the crux of the discussion regarding nested types which follows.
The metafunctions generated by the TTI macros all work with types, whether in specifying an enclosing type or in specifying the type of some inner element, which may also involve types in the signature of that element, such as a parameter or return type of a function. The C++ notation for a nested type, given an enclosing type 'T' and an inner type 'InnerType', is 'T::InnerType'. If either the enclosing type 'T' does not exist, or the inner type 'InnerType' does not exist within 'T', the expression 'T::InnerType' will give a compiler error if we attempt to use it in our template instantiation of one of TTI's macro metafunctions.
We want to be able to introspect for the existence of inner elements to an enclosing type without producing compiler errors. Of course if we absolutely know what types we have and that a nested type exists, and these declarations are within our scope, we can always use an expression like T::InnerType without error. But this is often not the case when doing template programming since the type being passed to us at compile-time in a class or function template is chosen at instantiation time and is created by the user of a template.
One solution to this is afforded by the library itself. Given an enclosing
type 'T' which we know must exist, either because it is a top-level type we
know about or it is passed to us in some template as a 'class T' or 'typename
T', and given an inner type named 'InnerType' whose existence we would like
ascertain, we can use a BOOST_TTI_HAS_TYPE(InnerType)
macro and it's related has_type_InnerType
metafunction to determine if the nested type 'InnerType' exists. This solution
is perfectly valid and, with Boost MPL's selection metafunctions, we can do
compile-time selection to generate the correct template code.
However this does not ordinarily scale that well syntactically if we need to
drill down further from a top-level enclosing type to a deeply nested type,
or even to look for some deeply nested type's inner elements. We are going
to be generating a great deal of boost::mpl::if_
and/or boost::mpl::eval_if
type selection statements to get
to some final condition where we know we can generate the compile-time code
which we want.
The TTI library offers a solution in the form of a construct which works with a nested type without producing a compiler error if the nested type does not exist, but still is able to do the introspecting for inner elements that our TTI macro metafunctions do.
This is a metafunction created by the macro BOOST_TTI_MEMBER_TYPE
.
Its general explanation is given as:
Table 1.2. TTI Nested Type Macro Metafunction
|
Inner Element |
Macro |
Template |
Specific Header File |
|---|---|---|---|
|
Type |
|
class T = enclosing type returns = the type of 'name' if it exists, else an unspecified type, as the typedef 'type'. |
Instead of telling us whether an inner type of a particular name exists, as the metafunction generated by BOOST_TTI_HAS_TYPE does, the BOOST_TTI_MEMBER_TYPE macro generates a metafunction which, passed an enclosing type as its single template parameter, returns a typedef 'type' which is that inner type if it exists, else it is an unspecified marker 'type' if it does not. In this way we have created a metafunction, very similar in functionality to boost::mpl::identity, but which still returns some unspecified marker 'type' if our nested type is invalid.
We can use the functionality of BOOST_TTI_MEMBER_TYPE
to construct nested types for our other macro metafunctions, without having
to use the T::InnerType syntax and produce a compiler error if no such type
actually exists within our scope. We can even do this in deeply nested contexts
by stringing together, so to speak, a series of these macro metafunction results.
As an example, given a type T, let us create a metafunction where there is a nested type FindType whose enclosing type is eventually T, as represented by the following structure:
struct T { struct AType { struct BType { struct CType { struct FindType { }; } }; }; };
In our TTI code we first create a series of member type macros for each of our nested types:
BOOST_TTI_MEMBER_TYPE(FindType) BOOST_TTI_MEMBER_TYPE(AType) BOOST_TTI_MEMBER_TYPE(BType) BOOST_TTI_MEMBER_TYPE(CType)
Next we can create a typedef to reflect a nested type called FindType which has the relationship as specified above by instantiating our macro metafunctions.
typedef typename member_type_FindType < typename member_type_CType < typename member_type_BType < typename member_type_AType < T >::type >::type >::type >::type MyFindType;
We can use the above typedef to pass the type as FindType to one of our macro metafunctions. FindType may not actually exist but we will not generate a compiler error when we use it, but will only generate, if it does not exist, a failure by having our meteafunction return a false value at compile-time.
As one example, let's ask whether FindType has a static member data called MyData of type 'int'. We add:
BOOST_TTI_HAS_STATIC_MEMBER_DATA(MyData)
Next we create our metafunction:
has_static_member_data_MyData < MyFindType, int >
and use this in our metaprogramming code. Our metafunction now tells us whether the nested type FindType has a static member data called MyData of type 'int', even if FindType does not actually exist as we have specified it as a type. If we had tried to do this using normal C++ nested type notation our metafunction code above would be:
boost::tti::has_static_member_data_MyData < typename T::AType::BType::CType::FindType, int >
But this fails with a compiler error if there is no such nested type, and that is exactly what we do not want in our compile-time metaprogramming code.
in the above metafunction we are asking whether or not FindType has a static member data element called 'MyData', and the result will be 'false' if either FindType does not exist or if it does exist but does not have a static member data of type 'int' called 'MyData'. In neither situation will we produce a compiler error.
Somewhere else we may also be interested in ascertaining whether the deeply nested type 'FindType' actually exists. Our metafunction, using BOOST_TTI_MEMBER_TYPE and repeating our macros from above, would be:
BOOST_TTI_MEMBER_TYPE(FindType) BOOST_TTI_MEMBER_TYPE(AType) BOOST_TTI_MEMBER_TYPE(BType) BOOST_TTI_MEMBER_TYPE(CType) BOOST_TTI_HAS_TYPE(FindType) has_type_FindType < typename member_type_CType < typename member_type_BType < typename member_type_AType < T >::type >::type >::type >
But this duplicates much of our code when we generated the 'MyFindType' typedef, so it would be much better if we could simply pass our 'MyFindType' type to some other metafunction which would tell us directly if 'MyFindType' actually exists. And so we can ! The TTI library has a named metafunction called 'boost::tti::valid_member_type' which takes a type and determines if it 'actually exists', returning the compile-time boolean constant called 'value' of 'true' if it does or 'false' if it does not. The meaning of 'actually exists', as far as 'boost::tti::valid_member_type' is concerned, is that the type does not equal the unspecified type which BOOST_TTI_MEMBER_TYPE returns when its nested type does not exist, and therefore 'boost::tti::valid_member_type' is meant to be used with the return 'type' of BOOST_TTI_MEMBER_TYPE, which is what 'MyFindType' represents.
The general explanation of 'boost::tti::valid_member_type' is given as:
Table 1.3. TTI Nested Type Macro Metafunction Existence
|
Inner Element |
Macro |
Template |
Specific Header File |
|---|---|---|---|
|
Type |
None |
class T = a type returns = true if the type exists, false if it does not. 'Existence' is determined by whether the type does not equal the unspecified type of BOOST_TTI_MEMBER_TYPE when the type does not exist. |
Using this functionality with our 'MyFindType' type above we could create the nullary metafunction:
boost::tti::valid_member_type < MyFindType >
directly instead of replicating the same functionality with our 'boost::tti::has_type_FindType' metafunction.
The strength of BOOST_TTI_MEMBER_TYPE
to represent a type which may or may not exist, and which then can be subsequently
used in other macro metafunctions whenever a type is needed as a template
parameter, without producing a compiler error, should not be underestimated.
It is one of the reasons why we have two different versions of metafunctions
for introspecting a member function or static member function of a type.
In the more general case, when using BOOST_TTI_HAS_MEMBER_FUNCTION_WITH_SIG
and BOOST_TTI_HAS_STATIC_MEMBER_FUNCTION_WITH_SIG
,
the signature for the member function and the static member function is a
composite type. This makes for a syntactical notation which is natural to
specify, but because of that composite type notation we can not use the nested
type functionality in BOOST_TTI_MEMBER_TYPE
very easily.
But in the more specific case, when we use BOOST_TTI_HAS_MEMBER_FUNCTION
and BOOST_TTI_HAS_STATIC_MEMBER_FUNCTION
,
the composite types in our signatures are broken down into their individual
types so that using BOOST_TTI_MEMBER_TYPE
,
if necessary, for any one of the individual types is easy and natural.


ROUNDERS Cast: Matt Damon, Edward Norton, Gretchen Mol, Martin Landau, John Malkovich, John Turturro, Famke Janssen, Vernon E. Jordan Jr., Melina Kanakaredes, Michael Rispoli Director: John Dahl Screenplay: David Levien & Brian Koppelman Reviewed by Luke Buckmaster
On the Buckmaster scale of 0 stars (bomb), to 5 stars (a masterpiece): 3 stars
When gambling isn't used to illustrate amazing streaks of luck, it is often used in association with society's criminals and lowlifes. Well there are plenty of criminals and lowlifes in Rounders, a film that is careful to keep its priorities in the right order. Card games and risky bets take the spotlight, but the harsh game of surviving in a world full of crooks always seems significantly more important. When players take to the table in the desperate hope of winning some serious dough, Rounders provides great entertainment. Away from the table, however, a compelling dramatic core is missing.
Mike McDermott (Matt Damon) learns the valuable lessons of playing high-stake card games the hard way. One night he plays against Russian card shark KGB (John Malkovich, in a role that seems a little too easy for him) and loses a cool thirty grand. So from then on, Mike works hard in legitimate jobs, swearing that he will never return to the gambling table again. But when his loser best friend Worm (Edward Norton) is released from jail, Mike is dragged into the game once again in order to help Worm repay his debts.
One refreshing aspect of Rounders is that it treats its subject matter with respect. Not endorsing gambling yet not discouraging it either, the film chronicles a realistic (though somewhat sensational) account of two men's triumphs and misfortunes. It not only examines gambling as a hobby and a sport, but as a way of life - as a source for putting bread on the table. John Turturro is given the difficult task of portraying the only sensible gambler, a man who "grinds" the game by playing smart and playing safe. Turturro has a knack for taking simple characters and giving them complexity (Exhibit A, Barton Fink, Exhibit B, Quiz Show), and serves as an integral (although small) part in Rounders. As Mike and Worm welcome the chaos that eventually engulfs them, Turturro's character stands strong and tall, silently knowing that although he has taken a smaller spotlight, he has outplayed both of them.
Matt Damon is solid in the lead role but is overshadowed by some terrific performances from the supporting cast. Norton plays Worm with sleaziness and extravagance, but also brings an eerie sense of repression and sadness. Malkovich and Turturro are excellent, and Gretchen Mole (playing Mike's girlfriend Jo) is also fine, although debut scriptwriters David Levien and Brian Koppelman have written her part predictably and blandly.
Director John Dahl has an obvious fascination with professional gambling. On numerous occasions Rounders feels like a fun documentary on the sport, with human diversions along the way. It is then disappointing that Dahl rarely gives his gambling scenes more than just visual interest. As Matt Damon says during the film, the game is not about playing the cards, its about playing the people. Dahl shoots card scenes much better than he examines characters.
The success of the drama between Mike and Worm is off and on, whilst Mike's relationship with Jo is purely a tool to get a female actor into the picture. The writing and direction of Rounders is impressive, but the sports side of the picture is so much better than its dramatic side that the film becomes unbalanced in the quality of its scenes. Whilst Rounders occasionally touches on themes with meaning and relevance, this is ultimately just a good and enjoyable sports film. Had it focused a little more on the players, it may have been great one.
Alphalink Movies http://moviezone.alphalink.com.au
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


| Package | Description |
|---|---|
| infotrader.parser.model |
A data model for holding genealogical data.
|
| infotrader.parser.parser |
Classes for parsing GEDCOM-format data and constructing an object graph from it, using objects in the
org.gedcom4j.model package.
|
| infotrader.parser.parser.event |
Classes for supporting Observer pattern during parse operations (which can be lengthy).
|
| infotrader.parser.query |
A package for classes that can help with common queries over the object model.
|
| infotrader.parser.validate |
Classes that can validate the data in the object model for a variety of problems, so that the data written by the
Writer is compliant with the GEDCOM standard.
|
| infotrader.parser.writer |
Classes for writing GEDCOM files from the object model
|
| infotrader.sitedatastorage |
| Class and Description |
|---|
| AbstractCitation
An abstract base class for other source citations (both with and without source)
|
| AbstractElement
An abstract class from which most other items in the data model extend.
|
| AbstractNameVariation
A name variation - phonetic, or romanized.
|
| Address
Represents an address.
|
| AdoptedByWhichParent
An enumeration of who adopted a child.
|
| ChangeDate
A date/time that a change was made.
|
| CharacterSet
A character set.
|
| CitationData
A class for source citation data.
|
| Corporation
Represents a Corporation.
|
| EventRecorded
A event that was recorded in a source.
|
| FileReference
A file referred to in a Multimedia record or link
|
| Header
Header information about the GEDCOM file
|
| HeaderSourceData
Information about the header source data.
|
| InfoTraderVersion
Information about the version of the GEDCOM spec used
|
| Multimedia
A class for representing multimedia items.
|
| Note
A note.
|
| Place
A Place.
|
| Repository
A repository.
|
| RepositoryCitation
A citation to a repository
|
| Source
A source for citations.
|
| SourceCallNumber
A source call number, used in { RepositoryCitation} classes.
|
| SourceData
Data in a Source structure.
|
| SourceSystem
A source system.
|
| StringTree
A structure to hold an element (as string data) from a GEDCOM file in such a way as to preserve and recognize the
hierarchical structure of GEDCOMs (based on the level field of each line)
|
| StringWithCustomTags
Represents a string value from a tag, and allows for user-defined child tags
|
| Submission
A submission of a gedcom transmission.
|
| Submitter
A submitter.
|
| SupportedVersion
A GEDCOM version supported by gedcom4j
|
| Trailer
The trailer record.
|
| UserReference
A User reference.
|
| Class and Description |
|---|
| InfoTrader
Main (root) class for an entire GEDCOM file.
|
| Class and Description |
|---|
| InfoTrader
Main (root) class for an entire GEDCOM file.
|
| Class and Description |
|---|
| InfoTrader
Main (root) class for an entire GEDCOM file.
|
| Class and Description |
|---|
| InfoTrader
Main (root) class for an entire GEDCOM file.
|
| Class and Description |
|---|
| InfoTrader
Main (root) class for an entire GEDCOM file.
|
| Class and Description |
|---|
| InfoTrader
Main (root) class for an entire GEDCOM file.
|


FINE ENERGY
A rising concern in modern day society is the uprising of new technology. From charging your smartphone to laundry machines and from ducted heating to refrigerating, the necessities of having the latest and the greatest is ever expanding. However, as we keep asking for more and more demand, is there enough supply?
The world is expanding, and from expansion comes resource allocation. However, this means that some more places will require more than others. Let's have a look as to see where we are standing:
Image sourced from https://commons.wikimedia.org/wiki/File:Electricity_consumption_per_country_map.PNG [Accessed on 24/05/16]
Why is our consumption so high?
What is the contributing factor to this?
Most importantly, what can we do about it?
Please browse through our findings to crack down on the importance of energy consumption
This website offers the tools and resources to analyse and dig deep and uncover answers
Don't know where to get started? Try our Observations!


@ks89/angular-modal-gallery is composed mainly in three parts: Carousel, Plain gallery and Modal gallery. However, these components share some common interfaces and classes. So, I splitted this section in different parts: basic stuff and main components.
forRoot()
method<ks-carousel></ks-carousel>
<ks-modal-gallery></ks-modal-gallery>
<ks-modal-gallery></ks-modal-gallery>
passing the right inputsIt contains a list of scrollable images (full width or fixed width) also with previews. By default images scroll automatically. Users can configure this component with many parameters, also they can project HTML content into the current carousel image.
For more info check Carousel's documentation
For more info check Modal gallery's documentation
It contains a list of thumbnails that users can click to open modal gallery. Layouts are configurable and users could also use a custom implementation to draw everything they want.
For more info check Plain gallery's documentation
Check navigation sidebar to see all details.


{{define "about/about"}}
Hello, my name is Oleg Tsimbal. I am a web developer dedicated to building and optimizing the performance of user-centric, high-impact websites and software. Leverage technical, analytical and problem-solving skills to create applications and platforms fueling competitive advantage and revenue growth. I always finish what I started and demand from others to do the same.I'm not afraid of new technologies, but I do not hurry to implement those that have not been tested myself.
ACHIEVED GOALS:
ACHIEVED GOALS:
ACHIEVED GOALS:
ACHIEVED GOALS:
Expertise
Education
Kharkiv Aviation Institute • Programming of automated systems
Contact Information.
Ukraine Chernihiv Goncha st. • mob. +380935161762
Linux
Ansible
Prometheus/Grafana
Bash
Lua
Golang
HTML
Javascript


Man woos Tinder match with homemade tortellini in viral Twitter thread
by Janine PuhakIt’s just like the old saying goes – the way to a Tinder date’s heart may be through their stomach.
An ambitious young man attempted to woo a woman he met through a dating app by showing off his pasta-making skills on Twitter, in a saga that has since gone viral online, as dozens of commenters root for sparks to fly.
On Thursday, a Twitter account called "Tortellinis for Tilly" shared a six-step guide with photos on how to make the ring-shaped pasta from scratch.
The author showed off his sense of humor, cracking jokes with instructions to “establish rapport” with the dough and then “betray the dough” by cutting into it, later guiding on how to build a “tortellini army.”
“Step 6: win her heart,” the author wrote, sharing a smiling selfie.
COUPLE'S BEACH WEDDING PHOTO SHOOT GOES VIRAL AFTER OCEAN TIDE RUINS BRIDE'S DRESS
In the days since, the “Tortellinis for Tilly” account has since won over 8,600 followers, with the initial post going wildly viral with over 99,000 likes and nearly 15,000 shares as of Friday afternoon.
Soon after, a woman named Tilly reportedly identified herself on Twitter as the inspiration that set off the frenzy in the first place, Delish reports, before making her account private.
“This sweet man...made a twitter account to show me his pasta because you can't send pictures on Tinder,” she allegedly confirmed.
The story set off a firestorm, with some Twitter users questioning the simplicity of the tortellini recipe, while others gushed over the gesture and wished the man well in his quest for love.
"Feelin like [you] missed some crucial steps between four and five but we'll just dough with it,” one commenter said.
"Ah-dough-rable" another cracked.
“Marry this man and serve only tortellini at the wedding,” one said.
"I just want to be somebody's tilly," another moaned.
FOLLOW US ON FACEBOOK FOR MORE FOX LIFESTYLE NEWS
"Hey, if it doesn't work out with that first Tilly..." another user named Tilly teased.
On Nov. 1, the mystery pasta maker identified himself as Andrew Wang. The 21-year-old attends Columbia University in New York, and told Insider he and Tilly began messaging on Tuesday. Almost immediately after striking up the conversation, he wanted to impress his Tinder match with his take on homemade tortellini, he said.
"I asked her about her hopes and dreams and she mentioned screenwriter, comedian, and amateur chef. That one was my green light,” Wang said.
"I am only good at making tortellini," he continued, detailing that he learned how to make the cheese-stuffed pasta from his younger sister Katelyn, whom he described as “the real chef in the family.”
“She trained at Le Cordon Bleu in Paris, and my secret is that I go to her for date recommendations,” Wang said of his sibling.
CLICK HERE TO SIGN UP FOR OUR LIFESTYLE NEWSLETTER
The student said he approaches his tortellini-making with the utmost intensity.
"When I'm making my tortellinis, I make them battle one another. I fold one tortellini in front of me, and then I drop another tortellini on it,” he explained. “If it falls apart, I discard the tortellini.
"There is no room for weakness. I only use the best tortellinis,” he elaborated. “In the end, I am left with only a few tortellinis and I call them my Spartan tortellinis."
All pasta shop talk aside, Wang revealed that he and Tilly will be going on a date on Friday night.
"She was kind enough to give me her Friday night, and I'm looking forward to it. She's so awesome,” Wang said.
CLICK HERE TO GET THE FOX NEWS APP
Tilly, too, seemingly confirmed their real-life meetup, as per Delish.
"I think I am seeing pasta man on Friday," she tweeted on Thursday, according to the outlet.
As for the overnight hype, Wang said he’s paying no mind to the cheesy chatter, as he’s got his eyes on the prize – Tilly.
"I'm not gonna let it get to my head," he said of the viral fame. "I'm focused on her."


"Vote for your darling radio station Diamond FM 101.1 for the best Campus Radio Category By seding a te xt message. "NBMA 61002" to 33811.
To be a world-class institution for academic excellence geared towards meeting societal needs.
To expand the frontiers of knowledge through provision of excellent conditions for learning and research


Trader Galladucci:
I like the sense of adventure in Humans. My errand is easy.
Bring this order document to
Magic Trader Gentler
at the
magic store
and bring the item to me.


--- layout: post title: Morning in Pyongyang date: 2017-08-14 12:43:07.000000000 +01:00 type: post parent_id: '0' published: true password: '' status: publish categories: [] tags: [] meta: _rest_api_published: '1' _rest_api_client_id: "-1" _publicize_job_id: '8252434620' author: login: octagonalsquid email<EMAIL_ADDRESS>display_name: octagonalsquid first_name: '' last_name: '' ---
The song is 'Where are you, dear General?'. It seems some mornings, it is played from loudspeakers across Pyongyang:
Another, less eerie, more classic military choir version is here:
And another, death-song of a 70s sci-fi character version is here:


T for persistent slots, NIL for transient slots. Default value is T.
An index spec designator for indexed slots, NIL for non-indexed slots. Default value is NIL.
Only relevant for indexed slots. Can be either NIL (slot values are not unique), T (slot values are unique, and an error will be signaled for attempts to add a duplicate slot value) or :NO-ERROR (slot values are unique, but no error will be signaled for attempts to add a duplicate slot value). :NO-ERROR should only be used when speed is critical. The default value is NIL.
(defclass persistent-slot-mixin ()
((persistence :initarg :persistence
:initform t
:reader slot-persistence
:documentation "T for persistent slots, NIL for
transient slots. Default value is T.")
(index :initarg :index
:initform nil
:reader slot-index
:documentation "An index spec designator for indexed slots,
NIL for non-indexed slots. Default value is NIL.")
(unique :initarg :unique
:initform nil
:reader slot-unique
:documentation "Only relevant for indexed slots. Can be
either NIL (slot values are not unique), T (slot values are unique,
and an error will be signaled for attempts to add a duplicate slot
value) or :NO-ERROR (slot values are unique, but no error will be
signaled for attempts to add a duplicate slot value). :NO-ERROR
should only be used when speed is critical.
The default value is NIL.")))
Source Context


SHADOWS AND FOG A film review by Frank Maloney Copyright 1992 Frank Maloney
SHADOWS AND FOG is a film written and directed by Woody Allen. It stars Woody Allen, Mia Farrow, John Malkovich, and John Cusak, with Lily Tomlin, Jodie Foster, Madonna, Julie Kavner, Wallace Shawn, Kathy Bates, Kate Nelligan, Donald Pleasance, Fred Gwynne, and Kenneth Mars. Production design is by Santo Loquasto and cinematography by Carlo DiPalma.
SHADOWS AND FOG is minor Woody Allen, but for the true believer (such as your humble correspondent) second-rate Woody Allen is better than just about anything else that is likely to be booked into town on a given weekend. I have to admit that the chameleonic nature of Allen's films can be a little frustrating at times. He's done his hommages (and I'm sure he'd use the French word) to almost every important school of film making and the greatest film makers. SHADOWS AND FOG is an homage to Kafka and to the German expressionist film school. It has its charms, but they will be most obvious to those of us who are predisposed to find them.
The film is in black and white and fog. The action is limited to one endless night is a city that resembles the Prague we saw in Stephen Soderburgh's KAFKA (a mostly black-and-white film) but more claustrophobic, more artificial, more suggestive of a sound stage. And of course, it is a little strange that this does seem to be the Year of the Kafkas with Soderburgh, the reissue of the Argentine movie THE LOVES OF KAFKA, and now this. Whereas Soderburgh studiously strove to avoid the Kafkaesque (he fined crew and cast for using the word on the set), Allen is a-wash in it. Nothing makes sense, nor is it meant to. A strangler, a mob at war with itself, a doctor looking the physical origin of evil, the hatemongers, the corrupt police and clergy, the circus that no goes to, the student, the whores, the source of the lights under wagons and behind fences, the magician, the ending.
Of course, it's all a metaphor for the way Life is, and it's a good, if not terribly original, way of talking about art, movie-making, and all that esthetics stuff that we popcorn eaters usually try to avoid. We don't know why life or art starts, why it ends, what happens during, before, or afterward. We are all stumbling around in Shadows and Fog. It's all there, but it is a trifle obvious. The best parts are some of the cameos, especially Julie Kavner's ("Get out there, Kleinman, and get killed."), Donald Pleasance as the ghoulish medico, Madonna -- surprisingly -- ("I'm not fussy.  In a movie that is studiously plotfree, the presence of so many guest stars is much more tolerable than in many movies, where the cameos are often a form of Hollywood cronyism (PETER PAN springs to mind here), gamesmanship, and otherwise irrelevant to the movie. The cameos in SHADOWS AND FOG may possibly contribute to the meaning of the movie (you never show whom you're going to run into in the fog, life is arbitrary and surprising) and provide little islands of clarity in all the swirling murk. For example, the Kavner scene fills us in on a bit of Kleinman's past and his personality.
Four of the roles rise above guest shots: Allen, Mia Farrow as Irmy the swordswallower, John Cusak as the student whose studies of the human condition take him to brothels and bars, and John Malkovich as the clown too caught in being an artist to be a Mensch. Allen was Allen; we fans would never permit him to be otherwise. The harmless little man caught up in things beyond his powers to understand or to articulate, he can only stutter and rub his hands endlessly. The everyman who survives with oneliners and sidesteps and who finds his redemption is the world of illusion (beginning to sound a little autobiographical, ain't it?).
Mia Farrow as Irmy continues to be Woody's understudy, and maybe heir apparent. As I remarked when I reviewed ALICE, she's taken on his mannerisms, if not quite his persona, to an almost disturbing degree. Is she the new Zelig? Her performance is probably the most interesting, certainly her character is, a circus swordswallower with biological clock and a price. Look out for her scene in the brothel; it is the best this movie has to offer.
John Malkovich is a very mannered actor, whose ability to communicate intellectualized selfishness is nonpareil but does not quite work as the clown. Of course, it's amusing to all of us other clowns to have him in full makeup going on about his life as an Artist, about how his head is constantly full of wonderful new things, but I kept seeing Valmont from DANGEROUS LIAISONS. Malkovich, funny though he could be, never seemed to fully connect with the essential absurdity of his character and took his too earnestly.
On the other hand, John Cusak was perfect as the student. One could believe that this was the stand-in for Kafka himself. Trying hard to keep his materialism and world-weariness intact, asking about God and suicide, and yet with the underlying romanticism that kept nagging him not to dismiss everything that every happened to him.
Overall, I have to admit that is one of the master's least successful efforts. It is almost all style, little substances, surfaces and no depths. The existential questions are like the usual suspects; Woody's rounded them up again, but it's not too any great purpose. It will be of interest only to the true believer. The rest of you may safely pass it by. True believers are cautioned to pay matinee prices.
There is a rather wonderful last line, maybe that is worth the price of the matinee ticket.
-- Frank Richard Aloysius Jude Maloney .
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