After 6 months of patience, the Sun began to break through the sad, cold winter blues
What is this KAPOW thing?
That's C.A.P.O.W with a 'C'. It is an open source comic publishing tool
C.A.P.O.W. was created by Ket Majmudar (t: @ketan)
C.A.P.O.W stands for Comics: Accessible Online Publishing WebEngine, and is a project designed to empower and enable creators, professional and independent. Allowing a semantic digital markup system to be used to deploy and present responsive storytelling, sequential art/comics through standard web technologies
C.A.P.O.W will enable you to create custom layouts based on devices (eg iPad/Tablets / Mobile devices), create multi-lingual text, provide partially sighted users with the ability to listen to your creation and more.
Thanks to Greg Pak (Check out Vision Machine!), Mozilla, Reading Geek Night, Thought Bubble, Alex Fitch, Pablo Defindini & Mark Waid for your support and encouragement


Wave Survival Changelog
Release 1.3.1
May 7, 2020
43 code commits (1,202 total)
This release focused on fixing game-breaking bugs.
- AddedQuit to Desktop button in the lobby.
- AddedA message letting players know they'll spawn next round when spectating.
- FixedAdded more mitigation for the invisible enemies bug. Hopefully they're gone for good!
- FixedFixed the weapon models not spawning properly.
- FixedMitigated not being able to move when you spawn.
- FixedFixed an issue with chat scrolling.
- FixedFixed an issue where games sometimes wouldn't end when all players in a game left the server.
- ChangedReworked spawning to be more unpredictable and to deter spawn-killing.
- ChangedMinor adjustments to the map radii for Rhodes, Annesburg, and Van Horn Trading Post.
- ChangedRemoved the Swamp Freak wave type.
- ChangedDecreased the chance of boss rounds occurring.
- ChangedIncreased responsiveness of the out-of-bounds indicator.
- ChangedRemoved cowbuy slur chat filter. It's hindering communication a little more than we like.
Release 1.3
January 28, 2020
112 code commits (1,159 total)
This release focused on adding new wave types to make the gameplay more varied and fun.
- AddedNew map: Van Horn Trading Post
- AddedMore tips for new players
- AddedArmor! You can now find an armor spawn on each map. Each level of armor gives you more resistance against enemies.
- AddedWAVE TYPES! Waves can now be more varied, like single-weapon waves, vampires and wolves, robots, bosses, and more!
- AddedWaves can now be either quota based (kill number of dudes) or survive for a time
- AddedNew powerup: teleport! This allows you teleport a short distance, allowing for quick repositioning
- ChangedIncreased price of Rolling Block to $9.50
- ChangedMade powerups visible from afar
- ChangedChat now fades out if no messages were received recently
- ChangedUpdated server version to latest stable branch
- FixedShop now works! Feel free to earn money ingame then go buy some skins!
- FixedFixed ingame changelog not updating.
- FixedFixed a bug that stopped players from entering games sometimes
- FixedFixed a typo in chat message when a player leaves
- FixedFixed Steam avatars not appearing when in the lobby. Also changed the question mark icon for missing icons to Arthur Morgan's face
Release 1.2
January 5, 2020
203 code commits (1,047 total)
This release focused on adding new features to make the gamemode more enjoyable.
- AddedNew map: Rhodes
- AddedPowerups! Enemies now can drop powerups when killed. Powerups give players temporary boosts and abilities, such as double money, instant kill, lightning strike, and more
- AddedPlayer leave/join messages in chat
- AddedWeapon spawns and powerup spawns now have glowing zones around them to make them more visible
- AddedShop! The shop is now active. However, there are only a few character models to choose because not all models work properly, and it requires manual testing. We are investigating how to make all models work, so please hold on! All money earned ingame is added to your shop money
- AddedBuying a weapon at a weapon spawn now restores the durability/condition of the weapon
- AddedUpdates section to the main menu. Now you can see all the updates while you are on the server.
- ChangedStopped loading all parts of maps, and instead now only load in certain parts of maps. This means that the streets are no longer cluttered, and the missing green house in Valentine still spawns. Less lag!
- ChangedComplete rewrite of our enemy spawning system. This will allow us smoothily implement different kinds of enemies. (different wave types coming soon woo!)
- FixedPlayers not being able to start games sometimes
- FixedHopefully fixed an issue where enemies are invisible
- FixedWeapon and revive icons not showing up sometimes
- FixedPlayers not reviving properly on new rounds, which caused them to be invincible and games to never end
- FixedDead bodies not being removed properly. It mostly works now, at least better than before
Release 1.1
December 27, 2019
112 code commits (956 total)
This release focused on stability improvements and smoothing out core features.
- AddedNew map: Annesburg
- AddedRestrictions on mobility: players are now forced to stay in the general vicinity of the map
- AddedWeapon randomization for enemies. Enemies will get better weapons as the rounds go on
- AddedTips! Tips on how the gamemode works and how to play it now show up on the screens of newcomers
- AddedA health bar displaying a player's own health
- AddedCowboy slur to the in-game chat. YEEHAW
- AddedNew sound effect when a player becomes downed
- Added20 new enemy spawn points to the Valentine map
- ChangedMitigated an issue with rounds taking very long by adjusting the number and rate of enemies that are spawned
- ChangedAdjusted weapon prices and ammunition amounts based on weapon statistics
- ChangedPlayers can now join ongoing games within 15 seconds of the game starting to avoid having to spectate the first round
- FixedFixed a bug with the spectate feature where players joining existing games would spawn underground instead of spectating alive players
- FixedFixed various small issues
- FixedFixed multiple issues with the revive feature involving players joining and leaving
- FixedFixed some of the missing objects in the Valentine map
Public Release 1.0 on RedM
December 22, 2019
301 code commits (844 total)


Location: {{transaction.location}}
Amount: {{formatAsCurrency(transaction.amount)}}
Date: {{formatDate(transaction.transactionDate)}}
Balance*: {{transaction.currentBalance
? formatAsCurrency(transaction.currentBalance)
: 'unknown (was not saved properly)'}}
Notes: {{transaction.notes}}
*Balance indicates account balance after transaction is applied
{{/each}}


Size
Crust
Veggie 1
Veggie 2
Meat
You can place as many orders as you wish. Click on Custom Pizza to view your orders
Custom Pizza


If you love Telegram but don't want to leave Discord then you'll be pleased to find we've built a bridge in this channel. If you'd like to join the group in the Telegram app you can find it here: https://t.me/KomodoPlatform_Official.
100 messages
Before 05-Dec-19 12:00 AM
GatewayBOT13-Apr-19 01:12 AM
[telegram] <ZaferGraph> distribution on sunday right?
[telegram] <PTYX11> Yeah on the 14th(edited)
[telegram] <Karanalp> My wallet screen like this
[telegram] <ZaferGraph> good, I'll buy some more kmd for vote for chainzilla  (re @PTYX11: Yeah on the 14th)
[telegram] <Hermes08>
[telegram] <Acura360> Komodo was now also integrated here to swap https://onepagex.com/
OnePageX.com is the best cryptocurrency conversion tool online! Easily swap Bitcoin (BTC) and over 140 altcoins such as Monero (XMR), Dash, STEEM, BCHABC, LTC, and many more! The exchange is done fast and no registration is required!
[telegram] <PTYX11> Much appreciated (re @ZaferGraph: good, I'll buy some more kmd for vote for chainzilla )
Komodo Platform is starting a weekly briefing on the progress the Komodo Dev Team is making. It's called Tech Tuesday Update. Here's another update!
[telegram] <Regnar> Just make sure it's off the exchange before the drop (re @ZaferGraph: good, I'll buy some more kmd for vote for chainzilla )
GatewayBOT13-Apr-19 03:52 AM
[telegram] <loremipsumdolors> hi, can I vote using the cli or should I send the coins to agama?
[telegram] <PTYX11> Yes, the cli startup command will be available by then (re @loremipsumdolors: hi, can I vote using the cli or should I send the coins to agama?)
GatewayBOT13-Apr-19 04:18 AM
[telegram] <loremipsumdolors> thanks! (re @PTYX11: Yes, the cli startup command will be available by then)
GatewayBOT13-Apr-19 04:37 AM
[telegram] <TonyStarkBR> I've seen talks of they being insolvent... If he can take his coins out of there converting to another coin with withdrawals enabled, it could be a good idea... Just my 2 cents! (re @ProofofResearch: He's looking to get it off because he's a long time hodler. Do you guys know what's going on w Coinbene since $KMD is on there?)
GatewayBOT13-Apr-19 04:57 AM
[telegram] <TonyStarkBR> I've seen ppl claiming this kind of behaviour can make a project/coin be seen as a security in some jurisdictions... (re @TheoHx: ive heard of other crypto groups doing buy backs when the price is low and selling hire as a source of volume and revenue stimulation)
GatewayBOT13-Apr-19 06:50 AM
[telegram] <Davidoff> March result 94% success and you can double check the result.
Ask for channel link can pm me.
[telegram] <dsteve26> why is my agama wallet now activating best chain and syncing over 1 million blocks? it never synced before (re @Acura360: )(edited)
[telegram] <Acura360> because you have choosen native mode .. (re @dsteve26: why is my agama wallet now activating best chain and syncing over 1 million blocks? it never synced before)
[telegram] <dsteve26> so how do I go back to light (re @Acura360: because you have choosen native mode ..)
[telegram] <Cryptolove12> Hi friends I would like to connect with any of the Admin or CEO privately. I believe creating Awareness is the best element to promote any Project thanks.
NEWS
"RedFOX Labs IEO First Round Sells Out in Under 20 Minutes"
Komodo-backed @redfoxlabs_io stun the IEO world as they sell out first round of tokens in just 19 minutes.
$RFOX $KMD
@KomodoPlatform @bennydoda01
https://t.co/P3eAlloSbD
Now you can use @VerusCoin with Chameleon Pay on iOS and Android!
Mobile Wallet: https://t.co/UPumFDMhsJ Are you interested on listing your coin in our wallet? Reach out to us today!
@utrumdotio @KomodoPlatform @PirateChain @coquicash #blockchain #development #bitcoin $...
[telegram] <Acura360> new agama wallet - v0.3.5-beta has VOTE2019 in anticipation of the airdrop for the 2019 Notary Node Election
https://komodoplatform.com/komodo-wallets/
[telegram] <Acura360> (re @Acura360: new agama wallet - v0.3.5-beta has VOTE2019 in anticipation of the airdrop for the 2019 Notary Node Election
https://komodoplatform.com/komodo-wallets/)
[telegram] <yorklab> FYI: Windows Installer Release Is Being Delayed
GatewayBOT13-Apr-19 07:07 PM
[telegram] <Crypto> @admin Any word on if rebranding and logo is going to be half as cool as the Red Fox branding/logo? Because that one looks fantastic.
[telegram] <yorklab> Depends on your interpretation of cool. (re @Crypto: @admin Any word on if rebranding and logo is going to be half as cool as the Red Fox branding/logo? Because that one looks fantastic.)
[telegram] <yorklab> You mean Agama? (re @Umitkara48: How to use it)
[telegram] <Crypto> see Red Fox! Labs logo (re @yorklab: Depends on your interpretation of cool.)
[telegram] <yorklab> I agree, RFL logo is cool.
[telegram] <Crypto> (re @yorklab: I agree, RFL logo is cool.)
[telegram] <Umitkara48> Yes agama mobile (re @yorklab: You mean Agama?)
[telegram] <Umitkara48>
[telegram] <yorklab> I haven't downloaded the latest mobile. But there won't be any voting Tokens until tomorrow I think.
[telegram] <PTYX11> The latest Agama and Pungo mobile have Vote2019(edited)
[telegram] <PTYX11> Just waiting on coin distribution.
GatewayBOT13-Apr-19 07:39 PM
[telegram] <avprust> Hey, vote2019 in Magnum wallet is available. Waiting for the token distribution. You can vote using Ledger or private key imported addresses.
The VOTE2019 coin will be available in every KMD wallet automatically. For voting you have go to VOTE tab in the Komodo wallet. You need to enter node address manually to complete voting.
[telegram] <avprust>
[telegram] <avprust> Don’t hesitate to ask questions me or @alexgrowler
GatewayBOT13-Apr-19 07:51 PM
[telegram] <Instel7> Awesome! (re @avprust: Hey, vote2019 in Magnum wallet is available. Waiting for the token distribution. You can vote using Ledger or private key imported addresses.
The VOTE2019 coin will be available in every KMD wallet automatically. For voting you have go to VOTE tab in the Komodo wallet. You need to enter node address manually to complete voting.)
[telegram] <Regnar> You guys going to have VOTE in Chameleon? (re @PTYX11: Just waiting on coin distribution.)
[telegram] <Hastrup> Now that agama wallet have discontinued mnz. Can somone explain. What happen to them? Somthing went down since they are removed. They ask for a big sum of money for there privat sale back in sep. So what happened???
[telegram] <Hastrup> Is there a public statement that I have missed?
GatewayBOT13-Apr-19 08:45 PM
[telegram] <Regnar> Definitely have to ask in their channels tbh. I haven't heard anything from them, let you know if I find out more. (re @Hastrup: Is there a public statement that I have missed?)
[telegram] <Hastrup> There discord is radio silence and have been for month did not know that they have a telegram but somone from komodo knows somthing when it's out from agama(edited)
GatewayBOT13-Apr-19 09:24 PM
[telegram] <Regnar> Yea possibly. I'm not the one who knows lol. (re @Hastrup: There discord is radio silence and have been for month did not know that they have a telegram but somone from komodo knows somthing when it's out from agama)
GatewayBOT13-Apr-19 09:38 PM
[telegram] <PTYX11> No, we didn't add VOTE to Chameleon. We worked with the Magnum team to add it to Magnum. (re @Regnar: You guys going to have VOTE in Chameleon?)
[telegram] <Regnar> (re @PTYX11: No, we didn't add VOTE to Chameleon. We worked with the Magnum team to add it to Magnum.)
GatewayBOT13-Apr-19 09:58 PM
[telegram] <fwem3m5WoP>
GatewayBOT13-Apr-19 10:36 PM
[telegram] <Hastrup> Np thx for what you know :) (re @Regnar: Yea possibly. I'm not the one who knows lol.)
GatewayBOT13-Apr-19 11:06 PM
[telegram] <Regnar> (re @Hastrup: Np thx for what you know :))
GatewayBOT14-Apr-19 01:56 AM
[telegram] <BigTuck> t.me/CryptoRoomNoPlebs
GatewayBOT14-Apr-19 02:58 AM
[telegram] <CryptoBattler> what's the latest agama wallet version?
GatewayBOT14-Apr-19 04:18 AM
[telegram] <kremer (n k)> Check kmd website. It'll be displayed in their download section
[telegram] <CryptoBattler> when I try and download the Agama wallet installer, nothing happens. It says 'Windows installer release is being delayed. Thanks for your patience.' I'm not sure if I have the latest version for the notary node elections


This package performs a test for comparing two multivariate distributions by using the distance between observations. The input is a distance matrix and the labels of the two groups to be compared, the output is the number of cross-matches and a p-value.
| Version: | 1.3-1 |
| Depends: | survival, nbpMatching |
| Suggests: | MASS |
| Published: | 2012-06-17 |
| Author: | Ruth Heller, Dylan Small, Paul Rosenbaum |
| Maintainer: | Ruth Heller <ruheller at gmail.com> |
| License: | GPL-2 |
| NeedsCompilation: | no |
| CRAN checks: | crossmatch results |
| Reference manual: | crossmatch.pdf |
| Package source: | crossmatch_1.3-1.tar.gz |
| Windows binaries: | r-devel: crossmatch_1.3-1.zip, r-release: crossmatch_1.3-1.zip, r-oldrel: crossmatch_1.3-1.zip |
| OS X binaries: | r-release: crossmatch_1.3-1.tgz, r-oldrel: crossmatch_1.3-1.tgz |
| Old sources: | crossmatch archive |
Please use the canonical form https://CRAN.R-project.org/package=crossmatch to link to this page.


Get William Sonoma Logo Png Gif. See actions taken by the people who manage and post content. Is the premier specialty retailer of home furnishings and gourmet cookware in the united states.
Png&svg download, logo, icons, clipart. Popular williams sonoma promo codes & sales. Graphic design elements (ai, eps, svg, psd,png ).
Jump to navigation jump to search.
See actions taken by the people who manage and post content. Right click to free download this logo of the. Show us how you're cooking and baking with ws favorites by tagging @williamssonoma. Shop cookware and cutlery essentials from calphalon, wusthof and more.


Learning is a curve!
Ofcourse an Interesting Curve with some guidance from Moringa!

And Finally the G7Summit


Instantiates a new GhostTrain instance.
Makes a request to the GhostTrain instance's router. Takes an HTTP method
string, string path
, optional options
object, and a callback
that will be called with an err
, res
and body
upon response from the router.
Options:
delay
- Number of ms to wait before executing routing (default: 1
)body
- Object representing POST body data (default: {}
)headers
- Object of pairings of header values (default: {}
)contentType
- Sets headers for Content-Type
ghosttrain.request('GET', '/users/:id', function (err, res, body) {
console.log(res.statusCode);
console.log(body);
});
Declares a URL route
with associated handler callback
, where VERB is an HTTP verb (like get
or post
). Based on Express's app.VERB. The route handler receives a Request and a Response object.
ghosttrain.get('/users/:id', function (req, res) {
console.log(req.params.id); // 10
res.send('OK');
});
ghosttrain.request('get', '/users/10', function (err, res, body) {
console.log(res.statusCode); // 200
console.log(body); // 'OK'
});
Sets a setting for the GhostTrain instance. Based on Express's app.set.
Options:
case sensitive routing
strict routing
json replacer
json spaces
ghosttrain.set('strict routing', true);
Returns a setting for the GhostTrain instance. Based on Express's app.get.
ghosttrain.get('strict routing'); // false
Sets a setting for the GhostTrain instance to true
. Based on Express's app.enable
ghosttrain.enable('case sensitive routing');
ghosttrain.get('case sensitive routing'); // true
Sets a setting for the GhostTrain instance to false
. Based on Express's app.disable
ghosttrain.disable('case sensitive routing');
ghosttrain.get('case sensitive routing'); // false
The Request
object is the first argument passed into a routes callback and used to get further information regarding how the mock request was sent.
This property is an object containing the values for the parameters defined in a route. Based on Express's req.params property.
ghosttrain.get('/users/:id', function (req, res) {
console.log(req.params.id); // 12345
});
ghosttrain.request('get', '/users/12345');
For routes that are regular expressions, req.params
is an array containing each of the capture groups in order.
ghosttrain.get(/\/users\/(.*)/, function (req, res) {
console.log(req.params[0]); // 12345
});
ghosttrain.request('get', '/users/12345');
This property is an object containing the parsed query-string. Based on Express's req.query property.
ghosttrain.get('/search', function (req, res) {
console.log(req.query.q); // 'rainbows'
});
ghosttrain.request('get', '/search?q=rainbows');
This property is an object containing the body
property that was sent in a request. Based on Express's req.body property.
ghosttrain.post('/users/new', function (req, res) {
console.log(req.body.name); // 'anders'
});
ghosttrain.request('post', '/users/new', {
body: { name: 'anders' }
});
Returns the header value for name
.
ghosttrain.get('/', function (req, res) {
console.log(req.get('Content-Type')); // 'application/json'
});
ghosttrain.request('get', '/', {
'Content-Type': 'application/json'
});
Alias for req.get.
Returns a boolean indiciating whether or not the request has 'X-Requested-With'
header set to 'XMLHttpRequest'
.
This property is the name of the HTTP method used to make the request.
ghosttrain.get('/users', function (req, res) {
console.log(req.method); // 'GET'
});
ghosttrain.request('get', '/users');
This is the url used to make the request.
This is the path used in the route.
This is the protocol used in the request.
ghosttrain.get('http://website.com/users', function (req, res) {
console.log(req.protocol); // 'http'
});
ghosttrain.request('get', 'http://website.com/users');
Returns a boolean indicating whether or not req.protocol === 'https'
.
A function that's a shorthand for checking a property from req.params
, then req.body
, and falling back to req.query
.
ghosttrain.get('/users/:id/show', function (req, res) {
console.log(req.param('id')); // '12345'
console.log(req.param('q')); // 'rainbows'
});
ghosttrain.request('get', '/users/12345/show?q=rainbows');
Evaluates a string MIME type to determine if Content-Type
matches.
ghosttrain.get('/users', function (req, res) {
console.log(req.is('html')); // true
console.log(req.is('text/*')); // true
console.log(req.is('text/html')); // true
});
ghosttrain.request('get', '/users', {
headers: { 'Content-Type': 'text/html' }
});
TODO
The Response
object is the second argument passed into the routing callback, attempting to mimic functionality of Express's Response.
Sets the status code of the request to value
.
ghosttrain.get('/', function (req, res) {
res.status(404);
res.send();
});
ghosttrain.request('get', '/', function (err, res, body) {
console.log(res.statusCode); // 404
});
Sends the response back to the requester. Based on Express's res.send(). Can pass in a status
with a string or object as the body
, or one or the other.
When body
is a String
, Content-Type
defaults to text/html
. When an Array
or Object
, Content-Type
defaults to application/json
.
When sending only a status code, the body
is set to a default HTTP response, such as OK
for 200, or Not Found
for 404.
ghosttrain.get('/users', function (req, res) {
res.send(200, 'This has been a success!');
});
ghosttrain.request('get', '/users');
Sends a JSON response. Shortcut for res.send()
and explicitly casts to JSON.
ghosttrain.get('/users', function (req, res) {
res.json({ name: 'justin timberlake' });
});
ghosttrain.request('get', '/users', function (err, res, body) {
console.log(res.headers['Content-Type']); // 'application/json'
console.log(body.name); // 'justin timberlake'
console.log(res.statusCode); // 200
});
Sets field
header to value
, or accepts an object and applies those key value pairs to the Response object's headers.
ghosttrain.get('/', function (req, res) {
res.set('Content-Type', 'application/json');
res.set({ 'X-My-Header': 'high five' });
console.log(res.headers['Content-Type']); // 'application/json'
console.log(res.headers['X-My-Header']); // 'high five'
});
ghosttrain.request('get', '/');
Alias for res.set().
Returns header value for field
.
Sets the header for Content-Type
to type
.
ghosttrain.get('/', function (req, res) {
res.contentType('text/html');
});
Alias for res.contentType()
TODO


The BIBFRAME Item class is a single example of a BIBFRAME Instance and includes specific identification and inventory management properties like barcode and call number.
A BIBFRAME Item has the following properties:
<http://bibcat.org/acd63548-2e8c-11e6-8383-005056c00008> a bf:Item ; bf:heldBy <http://www-lib.uwyo.edu/> ; bf:itemOf <http://bibcat.org/Instance/b96aa86c-2cfa-11e6-8471-005056c00008> ; bf:shelfMark [ a bf:ShelfMarkLcc ; rdf:value "BX7636 .H3" ] ; bf:subLocation [ a bf:Sublocation ; rdf:value "Coe Library Stacks - Level 1"@en ] .


Isle of Lesbos (1999) Rating: 0.5 stars out of 5.0 stars
*** The following review contains some harsh language... but what did you expect when you clicked on this title? ***
Cast: Kristen Holly Smith, Danica Sheridan, Alex Boling, Michael Dotson, Sonya Hensley, Janet Krajeski, Sabrina Lu, Dionysius Burbano, Calvin Grant, Jeff B. Harmon Written and Directed by: Jeff B. Harmon Running Time: 97 minutes
"The thought of losing you makes me all vomity inside." --- Blatz Balinski (Danica Sheridan) laments the fact that her lesbian lover, April (Kristen Holly Smith), has just received a telegram from her ex-fiance.
Ahemů
Isle of Lesbos is an incredibly offensive musical comedy about April Pfferpot (Smith), a resident of the small town of Bumfuck, Arkansas who is about to get married to high school sweetheart and football hero Dick Dickson (Michael Dotson). When April gets extreme cold feet she runs home, sticks a gun in her mouth, and pulls the trigger. Instead of killing herself, she is magically transported through her mirror into the Isle of Lesbos, an alternate dimension where lesbians rule and no men are allowed (except for Lance, the homosexual toilet cleaner/slave). April loves her new home and friends, but Dick and her parents are not so ready to give her up. Mr. and Ms. Pfferpot (director Jeff B. Harmon and Janet Krajeski) decide they need medical help so they enlist the aid of Dr. Sigmoid Colon (also Jeff B. Harmon), who claims he can cure homosexuality. In actuality, Dr. Colon is homosexual as well and begins his special "treatment" on Dick Dickson (unbeknownst to Dick).
When April turns down Dick's demand for her to return to Bumfuck, he decides to take matters in his own hands and attack the Isle of Lesbos Rambo-style. Instead of leveling the place he falls in love with Lance (Alex Boling) and the two of them, along with April and her lover Blatz, get married. (Note to the filmmaker: Why did the character of Lance make asides to the camera followed by silence that I'm assuming was inserted for the purpose of waiting until the laughter of the audience had subsided?)  The bomb is a dud thanks to the work of the "circuitry" and they re-wire it and send it back to Washington D.C., destroying it. Mr. and Ms. Pfferpot give up trying to get their daughter back and instead decide to join her as they have some alternative sexual practices of their own.
I'm not sure if writer/director/co-star Jeff B. Harmon was purposely trying to offend people because he believes in some of the ideas his movie presents or if he was just going for cheap laughs. Either way, he manages to present some of the most offensive material I have ever seen in a movie. The film opens with a preacher running a small African-American child out of town, and then later moves on to the hanging of a Michael Jackson impersonator by the Ku Klux Klan (during a jaunty musical number), preceded by remarks about "gays and straights finally being able to put their differences behind them and work together to hate others, such as the Jews". If Harmon was merely trying to point out how idiotic society can be, then I apologize for being so harsh on elements of his film, but it is presented so mean spiritedly that I can't help but feel like he had some serious intent.
As for the entire central theme of the movie, I'm afraid that it's one that I just don't get. I tried to keep an open mind while watching it, but the homosexual elements were just too prevalent for my tastes. It was hard enough to watch them bash other races and sexes without them preaching about the virtues of being homosexual and accepted by society. How does one expect to be accepted if they are just as guilty of non-acceptance? I'm not prone to judging anyone and I believe that people should be free to explore whatever avenues they wish free from the scornful eye of society, but don't force your particular rhetoric down my throat if you aren't going to show the same respect for my preferences that you wish from me. Again, maybe I'm missing the satirical point that Harmon is trying to make, but if so, I think it could have been handled a little more tactfully.
As far as musical comedies go, Isle of Lesbos is no Trey Parker and Matt Stone musical, but a good portion of the songs ARE maddeningly catchy. Despite the disturbing visuals, "Mom and Apple Pie" stuck with me for the rest of the day. Speaking of disturbing visuals, "Wedding Bells Ain't Ringing" could have been a decent song, but the accompanying visuals of spousal abuse are more harrowing than this film should be displaying. "I'm a Lesbian" (which is touted in the press release as being particularly popular) is also pretty good, but a good portion of that could be due to the stellar singing voice of Ms. Smith. It's mainly on her excellent vocals that my rating of this film is based. The other performers are decent, save for the Rosie O'Donnell like performance given by Danica Sheridan. I have no inherent problem with her character; it is just her singing voice that leaves little to be desired. One particular musical number, "Lesbian Rock", was one of the lowest points I have ever experienced in my film-going life thanks to a strained and lackluster vocal job by Sheridan.
The film ends about twenty minutes before the credits actually roll. The remainder of the running time is padded out with a few more songs ("Lesbian Rock" included) and the ridiculously presented anti-nukes message tacked on to the end for no reason other than to make it a feature length film. Once the "Isle of Lesbos Reprise" was reached, I felt the story had already been wrapped up well enough to end it all. Why was the film needlessly stretched out past its obvious end?
Isle of Lesbos is available on videocassette from www.indie-underground.com. The transfer is pretty clean (and all the detail of the wrinkled cloth and paint backdrops are readily apparent) and the film is letterboxed at approximately 1.85:1. In many respects, Isle of Lesbos has incredible cult potential (like a Rocky Horror for the new millennium). This film is by no means my cup of tea, but I know there are those out there who will enjoy it. If you think it might be for you, then by all means seek it out. I, on the other hand, will be cleansing my palette with a good action film like Gladiator...
Wait. Aren't gladiator films considered to be... oh, never mind.
Reviewed by Brian Matherly -<EMAIL_ADDRESS>AOL Instant Messenger: Widescreen25 The Jacksonville Film Journal - http://www.jaxfilmjournal.com/
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


V
- The type returned by the wrapped callable.public interface Attempt<V>
| Modifier and Type | Method and Description |
|---|---|
V |
get()
Returns the result of the attempt, if any.
|
long |
getAttemptNumber()
The number, starting from 1, of this attempt.
|
long |
getDelaySinceFirstAttempt()
The delay since the start of the first attempt, in milliseconds.
|
java.lang.Throwable |
getExceptionCause()
Gets the exception thrown by the call
|
V |
getResult()
Gets the result of the call
|
boolean |
hasException()
Tells if the call threw an exception or not
|
boolean |
hasResult()
Tells if the call returned a result or not
|
V get() throws java.util.concurrent.ExecutionException
java.util.concurrent.ExecutionException
- if an exception was thrown by the attempt. The thrown
exception is set as the cause of the ExecutionExceptionboolean hasResult()
true
if the call returned a result, false
if it threw an exceptionboolean hasException()
true
if the call threw an exception, false
if it returned a resultV getResult() throws java.lang.IllegalStateException
java.lang.IllegalStateException
- if the call didn't return a result, but threw an exception,
as indicated by hasResult()
java.lang.Throwable getExceptionCause() throws java.lang.IllegalStateException
java.lang.IllegalStateException
- if the call didn't throw an exception,
as indicated by hasException()
long getAttemptNumber()
long getDelaySinceFirstAttempt()


Spark Standalone Mode
In addition to running on top of Mesos, Spark also supports a standalone mode, consisting of one Spark master and several Spark worker processes. You can run the Spark standalone mode either locally (for testing) or on a cluster. If you wish to run on a cluster, we have provided a set of deploy scripts to launch a whole cluster.
Getting Started
Compile Spark with sbt package
as described in the Getting Started Guide. You do not need to install Mesos on your machine if you are using the standalone mode.
Starting a Cluster Manually
You can start a standalone master server by executing:
./run spark.deploy.master.Master
Once started, the master will print out a spark://IP:PORT
URL for itself, which you can use to connect workers to it,
or pass as the “master” argument to SparkContext
to connect a job to the cluster. You can also find this URL on
the master’s web UI, which is http://localhost:8080 by default.
Similarly, you can start one or more workers and connect them to the master via:
./run spark.deploy.worker.Worker spark://IP:PORT
Once you have started a worker, look at the master’s web UI (http://localhost:8080 by default). You should see the new node listed there, along with its number of CPUs and memory (minus one gigabyte left for the OS).
Finally, the following configuration options can be passed to the master and worker:
| Argument | Meaning |
|---|---|
-i IP , --ip IP |
IP address or DNS name to listen on |
-p PORT , --port PORT |
IP address or DNS name to listen on (default: 7077 for master, random for worker) |
--webui-port PORT |
Port for web UI (default: 8080 for master, 8081 for worker) |
-c CORES , --cores CORES |
Number of CPU cores to use (default: all available); only on worker |
-m MEM , --memory MEM |
Amount of memory to use, in a format like 1000M or 2G (default: your machine's total RAM minus 1 GB); only on worker |
-d DIR , --work-dir DIR |
Directory to use for scratch space and job output logs (default: SPARK_HOME/work); only on worker |
Cluster Launch Scripts
To launch a Spark standalone cluster with the deploy scripts, you need to set up two files, conf/spark-env.sh
and conf/slaves
. The conf/spark-env.sh
file lets you specify global settings for the master and slave instances, such as memory, or port numbers to bind to, while conf/slaves
is a list of slave nodes. The system requires that all the slave machines have the same configuration files, so copy these files to each machine.
In conf/spark-env.sh
, you can set the following parameters, in addition to the standard Spark configuration settongs:
| Environment Variable | Meaning |
|---|---|
SPARK_MASTER_IP |
Bind the master to a specific IP address, for example a public one |
SPARK_MASTER_PORT |
Start the master on a different port (default: 7077) |
SPARK_MASTER_WEBUI_PORT |
Port for the master web UI (default: 8080) |
SPARK_WORKER_PORT |
Start the Spark worker on a specific port (default: random) |
SPARK_WORKER_CORES |
Number of cores to use (default: all available cores) |
SPARK_WORKER_MEMORY |
How much memory to use, e.g. 1000M, 2G (default: total memory minus 1 GB) |
SPARK_WORKER_WEBUI_PORT |
Port for the worker web UI (default: 8081) |
SPARK_WORKER_DIR |
Directory to run jobs in, which will include both logs and scratch space (default: SPARK_HOME/work) |
In conf/slaves
, include a list of all machines where you would like to start a Spark worker, one per line. The master machine must be able to access each of the slave machines via password-less ssh
(using a private key). For testing purposes, you can have a single localhost
entry in the slaves file.
Once you’ve set up these configuration files, you can launch or stop your cluster with the following shell scripts, based on Hadoop’s deploy scripts, and available in SPARK_HOME/bin
:
bin/start-master.sh
- Starts a master instance on the machine the script is executed on.bin/start-slaves.sh
- Starts a slave instance on each machine specified in theconf/slaves
file.bin/start-all.sh
- Starts both a master and a number of slaves as described above.bin/stop-master.sh
- Stops the master that was started via thebin/start-master.sh
script.bin/stop-slaves.sh
- Stops the slave instances that were started viabin/start-slaves.sh
.bin/stop-all.sh
- Stops both the master and the slaves as described above.
Note that the scripts must be executed on the machine you want to run the Spark master on, not your local machine.
Connecting a Job to the Cluster
To run a job on the Spark cluster, simply pass the spark://IP:PORT
URL of the master as to the SparkContext
constructor.
To run an interactive Spark shell against the cluster, run the following command:
MASTER=spark://IP:PORT ./spark-shell
Job Scheduling
The standalone cluster mode currently only supports a simple FIFO scheduler across jobs.
However, to allow multiple concurrent jobs, you can control the maximum number of resources each Spark job will acquire.
By default, it will acquire all the cores in the cluster, which only makes sense if you run just a single
job at a time. You can cap the number of cores using System.setProperty("spark.cores.max", "10")
(for example).
This value must be set before initializing your SparkContext.
Monitoring and Logging
Spark’s standalone mode offers a web-based user interface to monitor the cluster. The master and each worker has its own web UI that shows cluster and job statistics. By default you can access the web UI for the master at port 8080. The port can be changed either in the configuration file or via command-line options.
In addition, detailed log output for each job is also written to the work directory of each slave node (SPARK_HOME/work
by default). You will see two files for each job, stdout
and stderr
, with all output it wrote to its console.
Running Alongside Hadoop
You can run Spark alongside your existing Hadoop cluster by just launching it as a separate service on the machines. To access Hadoop data from Spark, just use a hdfs:// URL (typically hdfs://<namenode>:9000/path
, but you can find the right URL on your Hadoop Namenode’s web UI). Alternatively, you can set up a separate cluster for Spark, and still have it access HDFS over the network; this will be slower than disk-local access, but may not be a concern if you are still running in the same local area network (e.g. you place a few Spark machines on each rack that you have Hadoop on).


Dur Hospitality to develop 5-star hotel in Madinah
Marriott Riyadh Diplomatic Quarter and Marriott Executive Apartments Riyadh Diplomatic Quarter recently won the Middle East Hospitality Awards 2019 under the “Best Use of Technology” category for its optimum usage of energy and technology, and meeting the highest standards for energy and environmental standards.
Marriott DQ is the first hotel in the Kingdom to meet Leadership in Energy and Environmental Design (LEED) Gold Certification requirements.
LEED is the most widely used green building system in the world. LEED provides a framework to create healthy, highly efficient and cost-saving green buildings. LEED certification is a globally recognized symbol of sustainability achievement.
The Marriott Riyadh Diplomatic Quarter and Marriott Executive Apartments have created a protected micro-climate and minimized its environmental impact.


These links will take you to some of my personal and professional pages on the web. I've also put some basic contact info if you need to reach me.
| Miguel's Basic Contact Info | |
|---|---|
| City: | Ballard, Seattle, WA |
| Email: |<EMAIL_ADDRESS>|
| Phone: | Please email me first! |


The SlashRoot WHAT (Whole House Automation Thing) is designed with two general purposes in mind:
*1. To facilitate the entire automation of SlashRoot business processes, including but by no means limited to accounting, sales, marketing, managing our contacts, facilitating actual communication (phone, email, SMS, and more), scheduling, power consumption, our website, our network, and so on.
*2. To provide services at various layers to our members, subscribers, clients, and really everybody who has anything to do with SlashRoot.
In particular, we have visualized a barter-driven e-commerce platform that can act as a sort of local currency for New Paltz.
The WHAT is written primarily in Python using the Django framework. The search engine is based on Solr, which is written in Java. The deployment modules use Twisted’s WSGI container, which is also written in Python. The ‘push’ functionality uses Orbited, which is part of Twisted, and Stomp, an implementation of MorbidQ.
The WHAT is divided up into “apps” - python modules that generally conform to Django conventions. The apps are not atomized into independent functions; rather, they are an inter-dependent set of divisions of labor.
| App Name | Module Docstring (from __init__.py) |
|---|---|
| accounting | Tracks and aggregates accounts and expenditures. Has no serious public-facing components except reports. Very little actual action - this app mostly just draws in data from the commerce, service, product, and hwtrack apps to provide a clear picture of the holdings their collective knowledge represents. |
| comm | Handles actual instances of communication (phone calls, SMS messages, email, etc.). Plays with various external services (ie, Twilio, Postfix, etc.) to deliver messages. Ideally, this app is loosly coupled from the contact app and can operate with a degree of independence from its conventions. This is probably our most portable app. |
| cms | A modest content management system, designed to provide for dynamic display of user-entered knowledge or knowledge drawn from other apps. |
| commerce | The heart of our e-commerce platform. Handles all exchanges, pledges, deliveries, etc. The logic of this app drives the frontend of every transaction. The models of this app are our most refined, having been through dozens or hundreds of hours of conjecture over copius amounts of cannabis smoke. This app has some of our best and most promising work. |
| contact | Contact Management. Ideally, this app will handle only static content management and have no dymanic functions of its own. At the moment, our email handler lives here - this probably needs to change. |
| do | The town square in our do-ocracy. This app contains all the tasks and actions that drive our organization. |
| hwtrack | Handles every piece of hardware that comes to our attention. |
| main | Named after the street where the first SlashRoot is located, this app drives every aspect of our public face, including our website, the public screen in our window, our menu, and anything else that is visible to the outside world. |
| meta | Handles knowledge about the WHAT project itself. |
| mooncalendar | Scheduling and projections - for events, business predictions, and anything else where time is a relevant piece of knowledge. There is universal agreement that this app needs to be renamed, but little consensus on the name itself - “time,” “hourglass,” clock,” “happen,” and “happening(s)” have all been thrown around. |
| people | Contains models for people and groups of all kinds. In many ways, this app is an extension of django’s auth app (django.contrib.auth). |
| pigs | Provides functionality related to rank and progress of our membership. Again, this is an app that we all agree needs to be renamed, but we haven’t come up with the name. Perhaps “progress”? |
| pos | Very near extinction after having most of its function sucked up by commerce and accounting. The only major function left in this app is the PointOfSale model, which is a literal model of stations where sales can occur. This app includes the ‘kick’ method, which kicks open the cash drawer of a connected POS - one of our more exciting moments in coding. |
| power | Measures and controls our power consumption. Includes several neat methods written to interface with X10 modules. |
| presence | Handles the space itself - who is present, what they’re up to, etc. Also handles virtual presence, ie sessions, etc. Eventually, we’d like to add various location-based functions to this app. |
| products | A whole app to deal with RealThings that are not Services. Here’s where we outline our recipes and such. This app needs a little refactoring yet. |
| push | Possibly our most technically challenging app, this one pushes information out to the user rather than needing for information to be pulled. Ideally, this app will use websockets to push to newer browsers, mobile APIs to talk to mobile devices, and so on, falling back to traditional comet methods when those fail. |
| service | All of the services that we offer and the actual rendering of those services to our clients. Also includes services to which we subscribe (for example, our internet connection). |
| social | Sharing is caring! This app handles all of the social elements of the WHAT, such as the DrawAttention model. This is how we communicate and refine our knowledge base. |
| utility | Contains helper models and functions which get used throughout the rest of the project. This app is also highly portable and is used in many of our web projects. |
| App Name | Description (not dynamic) |
|---|---|
| checklist | An app to cover checklists. Very primitive. Can probably be tossed or merged with do. |
| dajax | A third-party app designed to facilitate ajax functionality. |
| dajaxice | Handlers to mediate between javascript frameworks and dajax. |
| donald | Our math app. Once in a while we get REALLY high and do math with Donald Silberger. |
| haystack | A third-party app delivering modular search for Django. |


Grand Master Tobias:
Welcome, young brethren -- may the power of Shilen grant you peace. When someone comes to a place like this, to see a person like me, there is always some pressing reason. What do you wish to ask me? I will gladly assist you in any way I can.
Listen to information about first class transfer.
Clan.
Alliance.
Quest.


We apologise that the interactive dashboard is temporarily unavailable due to lack of financing.
Please refer to our report including a static plots at https://gbohner.github.io/coexist/


Hello.
I’m Peggy. 1st-year M.S student @ UM School of Information.
A former Architecture Designer. Current UX Designer who love to solve problems with the research-driven method.
Have strong responsibility for my work and eager to advocate for my users. Try to bring up the most delightful solutions for both my users and the clients.


help for hdfe.ado
Title
hdfe -- Partial-out variables with respect to a series of
fixed-effects
Syntax
hdfe varlist [weight] , absorb(absvars) [generate(stubname) | clear]
[clustervars(varlist) partial(varlist) dropsingletons
sample(newvarname) cores(#) verbose(#) tolerance(#)
maxiterations(#)] maximize_options]
Notes:
- this is a programmers' command, like -avar-. For a detailed explanation
and comments, see the help and website for the reghdfe package.
- does not accept time series or factor variables
- varlist and clustervars MUST BE FULLY spelled out (i.e. you need to use
unab beforehand!), but that is not needed at all for the absvars.
Absvars:
absvar Description
--------------------------------------------------------------------------
i.varname indicators for each level of varname (the i.
prefix is tacit and can be omitted).
var1#var2 indicators for each combination of levels of var1
and var2 (same as i.var1#i.var2).
var1#c.var2 indicators for each level of var1, multiplied by
var2
var1##c.var2 equivalent to "i.var1 i.var1#c.var2", but much
faster (the two sets of fixed effects are
absorbed jointly at each iteration)
--------------------------------------------------------------------------
Notes:
- Each absvar in the absvars list represents a fixed effect that you wish
to absorb (like individual, firm or time).
- It is good practice to put the absvars with more dimensions first.
- Interactions (e.g. x#z) are supported. Using categorical interactions
is faster than running egen group(...) beforehand.
- To partial-out fixed slopes (and not just fixed intercepts), use
continuous interactions (e.g. x#c.z).
- Each absvar can contain any number of categorical interactions (e.g.
i.var1#i.var2#i.var3) but at most one continuous interaction (thus,
i.var1#c.var2#c.var3 is not allowed).
- The first absvar cannot contain a continuous variable (i.var1#c.var2 is
not allowed, although i.var1##c.var2 is ok).
- When saving fixed effects and using ## interactions, remember that
newvar=varname1##c.varname2 will be expanded to "newvar=varname1
newvar_slope=varname1#c.varname2"
Summary of Options:
options Description
--------------------------------------------------------------------------
Model
* absorb(absvars) identifiers of the fixed effects that will be
absorbed
absorb(..., savefe) save fixed effects with autogenerated names
__hdfe*__; useful when running predict
afterwards
generate(stubname) will not overwrite the variables; instead creating
new demeaned variables with the stubname prefix
clear will overwrite the dataset; leaving the
transformed variables, as well as some ancillary
ones (such as the fixed effects, weights,
cluster variables, etc.). Use char list to see
details of those ancillary variables.
clustervars(varlist) list of variables containing cluster categories.
This is used to give more accurate number of
degrees of freedom lost due to the fixed
effects, as reported on r(df_a).
partial(varlist) will partial-out the variables in the given
varlist, in addition of the partialled-out fixed
effects indicated in absorb(). Also returns
r(df_partial) with the number of partialled out
variables (excluding collinear).
dropsingletons remove singleton groups from the sample; once per
absvar.
sample(newvarname) will save the equivalent of e(sample) in this
variable; useful when dropping singletons. Used
with the generate option.
cores(#) will run the demeaning algorithm in # parallel
instances.
verbose(#) amount of debugging information to show (0=None,
1=Some, 2=More, 3=Parsing/convergence details,
4=Every iteration)
maxiterations(#) specify maximum number of iterations; default is
maxiterations(1000); 0 means run forever until
convergence
maximize_options there are several advanced maximization options,
useful for tweaking the iteration. See the help
for reghdfe for details.
version reports the version number and date of hdfe, and
saves it in e(version). standalone option
Recovering Fixed Effects
You can use hdfe again to recover the fixed effects. For instance, in the
least-squares case:
. sysuse auto, clear
. * Demean variables
. hdfe price weight length, a(turn trunk) gen(RESID_)
. * Run regression
. reg RESID_*
. * Predict using original variables
. drop RESID_*
. rename (price weight length) RESID_=
. predict double resid, resid
. rename RESID_* *
. * Obtain fixed effects
. hdfe resid, a(FE1=turn FE2=trunk) gen(temp_)
. * Benchmark and verification
. reghdfe price weight length, a(BENCH1=turn BENCH2=trunk)
. gen double delta = abs(BENCH1-FE1) + abs(BENCH2-FE2)
. su delta
Stored results
hdfe stores the following in r():
Scalars
r(df_a) degrees of freedom lost due to the fixed effects
(taking into account the cluster structure and
whether the FEs are nested within the
clusters)
r(N_hdfe) number of sets of fixed effects
r(df_a#) degrees of freedom lost due to the #th fixed
effect (excluding those collinear with the
#th-1 first FEs)
Macros
r(hdfe#) canonical expansion of the fixed effects (e.g.
for#turn is expanded into i.foreign#i.turn)
Author
Sergio Correia
Fuqua School of Business, Duke University
Email<EMAIL_ADDRESS>Latest Updates
reghdfe and hdfe are updated frequently, and upgrades or minor bug fixes
may not be immediately available in SSC. To check or contribute to the
latest version of reghdfe, explore the Github repository.


CLUTTER-IMCONTEXT(1) CLUTTER-IMCONTEXT(1) NAME clutter-scan-immodules — program to scan immodules and generate configu‐ ration files SYNOPSIS clutter-scan-immodules DESCRIPTION This manual page documents briefly the clutter-scan-immodules command. This manual page was written for the Debian distribution because the original program does not have a manual page. clutter-scan-immodules is a prgram that scans immodules for Clutter and generate a configuration file which is suitable to be used as /etc/clut‐ ter-imcontext/clutter.immodules AUTHOR This manual page was written by Ying-Chun Liu (PaulLiu<EMAIL_ADDRESS>for the Debian system (and may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Lesser General Public License, version 2.1 or any later version published by the Free Software Foundation. On Debian systems, the complete text of the GNU Lesser General Public License can be found in /usr/share/common-licenses/LGPL-2.1. CLUTTER-IMCONTEXT(1)


Team and repository tags¶
TripleO Validations¶
A collection of Ansible playbooks to detect and report potential issues during TripleO deployments
The validations will help detect issues early in the deployment process and prevent field engineers from wasting time on misconfiguration or hardware issues in their environments.
All validations are written in Ansible and are written in a way that’s consumable by the Mistral validation framework or by Ansible directly. They are available independently from the UI or the command line client.
- Free software: Apache license
- Source: http://git.openstack.org/cgit/openstack/tripleo-validations
- Bugs: https://bugs.launchpad.net/tripleo/+bugs?field.tag=validations
Prerequisites¶
The TripleO validations require Ansible 2.0 or above:
$ sudo pip install 'ansible>=2'
Existing validations¶
Here are all the validations that currently exist. They’re grouped by the deployment stage they’re should be run on.
Validations can belong to multiple groups.
Prep¶
Validations that are run on a fresh machine before the undercloud is installed.
- 512e: Advanced Format 512e Support
- undercloud-cpu: Verify undercloud fits the CPU core requirements
- undercloud-disk-space: Verify undercloud fits the disk space requirements
- undercloud-ram: Verify the undercloud fits the RAM requirements
Pre Introspection¶
Validations that are run when the undercloud is ready to perform hardware introspection.
- check-network-gateway: Check network_gateway on the provisioning network
- ctlplane-ip-range: Check the number of IP addresses available to overcloud nodes
- dhcp-introspection: DHCP on the Introspection Network
- undercloud-cpu: Verify undercloud fits the CPU core requirements
- undercloud-disk-space: Verify undercloud fits the disk space requirements
- undercloud-ram: Verify the undercloud fits the RAM requirements
- undercloud-tokenflush: Verify token_flush is enabled in keystone users crontab.
Pre Deployment¶
Validation that are run right before deploying the overcloud.
- 512e: Advanced Format 512e Support
- ceilometerdb-size: Ceilometer Database Size Check
- deployment-images: Verify existence of deployment images.
- dhcp-provisioning: DHCP on the Provisioning Network
- undercloud-debug: Undercloud Services Debug Check
- undercloud-process-count: Check the number of OpenStack processes on undercloud
Post Deployment¶
Validations that are run after the overcloud deployment finished.
- controller-ulimits: Check controller ulimits
- haproxy: HAProxy configuration
- mysql-open-files-limit: MySQL Open Files Limit
- no-op-firewall-nova-driver: Verify NoOpFirewallDriver is set in Nova
- ntpstat: Verify all deployed nodes have their clock synchronised.
- openstack-endpoints: Check connectivity to various OpenStack services
- pacemaker-status: Check the status of the pacemaker cluster
- rabbitmq-limits: Rabbitmq limits
- stonith-exists: stonith-exists
Writing Validations¶
All validations are written in standard Ansible with a couple of extra meta-data to provide information to the Mistral validation framework.
For people not familiar with Ansible, get started with their excellent documentation.
After the generic explanation on writing validations is a couple of concrete examples.
Directory Structure¶
All validations are located in the validations
directory. It
contains a couple of subdirectories:
- the
files
directory contains scripts that are directly executable; - the
library
one is for custom Ansible modules available to the validations; tasks
is for common steps that can be shared between the validations.
Here is what the tree looks like:
validations
├── first_validation.yaml
├── second_validation.yaml
├── files
│ └── some_script.sh
├── library
│ ├── another_module.py
│ └── some_module.py
└── tasks
└── some_task.yaml
Sample Validation¶
Each validation is an Ansible playbook with a known location and some meta-data. Here is what a minimal validation would look like:
---
- hosts: overcloud
vars:
metadata:
name: Hello World
description: This validation prints Hello World!
tasks:
- name: Run an echo command
command: echo Hello World!
It should be saved as validations/hello_world.yaml
.
As shown here, the validation playbook requires three top-level directives:
hosts
, vars -> metadata
and tasks
.
hosts
specify which nodes to run the validation on. Based on the
hosts.sample
structure, the options can be all
(run on all nodes),
undercloud
, overcloud
(all overcloud nodes), controller
and
compute
.
The vars
section serves for storing variables that are going to be
available to the Ansible playbook. The validations API uses the metadata
section to read each validation’s name and description. These values are then
reported by the API and shown in the UI.
The validations can be grouped together by specifying a groups
metadata.
Groups function similar to tags and a validation can thus be part of many
groups. Here is, for example, how to have a validation be part of the
pre-deployment and hardware groups:
metadata:
groups:
- pre-deployment
- hardware
tasks
contain a list of Ansible tasks to run. Each task is a YAML
dictionary that must at minimum contain a name and a module to use.
Module can be any module that ships with Ansible or any of the custom
ones in the library
subdirectory.
The Ansible documentation on playbooks provides more detailed information.
Ansible Inventory¶
Dynamic inventory¶
Tripleo-validations ships with a dynamic inventory, which contacts the various OpenStack services to provide the addresses of the deployed nodes as well as the undercloud.
Just pass -i tripleo-ansible-inventory
to ansible-playbook
command:
ansible-playbook -i tripleo-ansible-inventory validations/hello_world.yaml
Hosts file¶
When more flexibility than what the current dynamic inventory provides is
needed or when running validations against a host that hasn’t been deployed via
heat (such as the prep
validations), it is possible to write a custom hosts
inventory file. It should look something like this:
[undercloud]
undercloud.example.com
[overcloud:children]
controller
compute
[controller]
controller.example.com
[compute]
compute-1.example.com
compute-2.example.com
[all:vars]
ansible_ssh_user=stack
ansible_sudo=true
It will have a [group]
section for each role (undercloud
,
controller
, compute
) listing all the nodes belonging to that group. It
is also possible to create a group from other groups as done with
[overcloud:children]
in the above example. If a validation specifies
hosts: overcloud
, it will be run on any node that belongs to the
compute
or controller
groups. If a node happens to belong to both, the
validation will only be run once.
Lastly, there is an [all:vars]
section where to configure certain
Ansible-specific options.
ansible_ssh_user
will specify the user Ansible should SSH as. If that user
does not have root privileges, it is possible to instruct it to use sudo
by
setting ansible_sudo
to true
.
Learn more at the Ansible documentation page for the Inventory
Custom Modules¶
In case the available Ansible modules don’t cover your
needs, it is possible to write your own. Modules belong to the
validations/library
directory.
Here is a sample module that will always fail:
#!/usr/bin/env python
from ansible.module_utils.basic import *
if __name__ == '__main__':
module = AnsibleModule(argument_spec={})
module.fail_json(msg="This module always fails.")
Save it as validations/library/my_module.py
and use it in a validation like
so:
tasks:
... # some tasks
- name: Running my custom module
my_module:
... # some other tasks
The name of the module in the validation my_module
must match the file name
(without extension): my_module.py
.
The custom modules can accept parameters and do more complex reporting. Please refer to the guide on writing modules in the Ansible documentation.
Learn more at the Ansible documentation page about writing custom modules.
Running a validation¶
Running the validations require ansible and a set of nodes to run them against. These nodes need to be reachable from the operator’s machine and need to have an account it can ssh to and perform passwordless sudo.
The nodes need to be present in the static inventory file or available from the dynamic inventory script depending on which one the operator choses to use. Check which nodes are available with:
$ source stackrc
$ tripleo-ansible-inventory --list
In general, Ansible and the validations will be located on the undercloud, because it should have connectivity to all the overcloud nodes is already set up to SSH to them.
$ source ~/stackrc
$ ansible-playbook -i tripleo-ansible-inventory path/to/validation.yaml
Example: Verify Undercloud RAM requirements¶
The Undercloud has a requirement of 16GB RAM. Let’s write a validation that verifies this is indeed the case before deploying anything.
Let’s create validations/undercloud-ram.yaml
and put some metadata
in there:
---
- hosts: undercloud
vars:
metadata:
name: Minimum RAM required on the undercloud
description: >
Make sure the undercloud has enough RAM.
groups:
- prep
- pre-introspection
The hosts
key will tell which server should the validation run on. The
common values are undercloud
, overcloud
(i.e. all overcloud nodes),
controller
and compute
(i.e. just the controller or the compute nodes).
The name
and description
metadata will show up in the API and the
TripleO UI so make sure to put something meaningful there. The groups
metadata applies a tag to the validation and allows to group them together in
order to perform group operations, such are running them all in one call.
Now let’s add an Ansible task to test that it’s all set up properly. Add
this under the same indentation as hosts
and vars
:
tasks:
- name: Test Output
debug: msg="Hello World!"
When running it, it should output something like this:
$ ansible-playbook -i tripleo-ansible-inventory validations/undercloud-ram.yaml
PLAY [undercloud] *************************************************************
GATHERING FACTS ***************************************************************
ok: [localhost]
TASK: [Test Output] ***********************************************************
ok: [localhost] => {
"msg": "Hello World!"
}
PLAY RECAP ********************************************************************
localhost : ok=2 changed=0 unreachable=0 failed=0
Writing the full validation code is quite easy in this case because Ansible has
done all the hard work for us already. We can use the ansible_memtotal_mb
fact to get the amount of RAM (in megabytes) the tested server currently has.
For other useful values, run ansible -i tripleo-ansible-inventory
undercloud -m setup
.
So, let’s replace the hello world task with a real one:
tasks:
- name: Verify the RAM requirements
fail: msg="The RAM on the undercloud node is {{ ansible_memtotal_mb }} MB, the minimal recommended value is 16 GB."
failed_when: "({{ ansible_memtotal_mb }}) < 16000"
Running this, we see:
TASK: [Verify the RAM requirements] *******************************************
failed: [localhost] => {"failed": true, "failed_when_result": true}
msg: The RAM on the undercloud node is 8778 MB, the minimal recommended value is 16 GB.
Because our Undercloud node really does not have enough RAM. Your mileage may vary.
Either way, the validation works and reports the lack of RAM properly!
failed_when
is the real hero here: it evaluates an Ansible expression (e.g.
does the node have more than 16 GB of RAM) and fails when it’s evaluated as
true.
The fail
line right above it lets us print a custom error in case of
a failure. If the task succeeds (because we do have enough RAM), nothing will
be printed out.
Now, we’re almost done, but there are a few things we can do to make this nicer on everybody.
First, let’s hoist the minimum RAM requirement into a variable. That way we’ll have one place where to change it if we need to and we’ll be able to test the validation better as well!
So, let’s call the variable minimum_ram_gb
and set it to 16
. Do this in
the vars
section:
vars:
metadata:
name: ...
description: ...
groups: ...
minimum_ram_gb: 16
Make sure it’s on the same indentation level as metadata
.
Then, update failed_when
like this:
failed_when: "({{ ansible_memtotal_mb }}) < {{ minimum_ram_gb|int * 1024 }}"
And fail
like so:
fail: msg="The RAM on the undercloud node is {{ ansible_memtotal_mb }} MB, the minimal recommended value is {{ minimum_ram_gb|int * 1024 }} MB."
And re-run it again to be sure it’s still working.
One benefit of using a variable instead of a hardcoded value is that we can now change the value without editing the yaml file!
Let’s do that to test both success and failure cases.
This should succeed but saying the RAM requirement is 1 GB:
ansible-playbook -i tripleo-ansible-inventory validations/undercloud-ram.yaml -e minimum_ram_gb=1
And this should fail by requiring much more RAM than is necessary:
ansible-playbook -i tripleo-ansible-inventory validations/undercloud-ram.yaml -e minimum_ram_gb=128
(the actual values may be different in your configuration – just make sure one is low enough and the other too high)
And that’s it! The validation is now finished and you can start using it in earnest.
For reference, here’s the full validation:
---
- hosts: undercloud
vars:
metadata:
name: Minimum RAM required on the undercloud
description: Make sure the undercloud has enough RAM.
groups:
- prep
- pre-introspection
minimum_ram_gb: 16
tasks:
- name: Verify the RAM requirements
fail: msg="The RAM on the undercloud node is {{ ansible_memtotal_mb }} MB, the minimal recommended value is {{ minimum_ram_gb|int * 1024 }} MB."
failed_when: "({{ ansible_memtotal_mb }}) < {{ minimum_ram_gb|int * 1024 }}"


It's Now Winter -- AR Pop-up Card Series particepated in the 2020 Dev Circles Community Challenge and has won the global first prize!
Special thank X College Program @ NCCU for initiating the workshop, which is the starting point of this project. And thanks parner Paper Engineer for helping design the card and the workshop. This great achivement is impossiable with you two.
- Creator Facebook Fanpage: 混混實驗室 Mix Mix Lab
- 2020 DCCC Offical Website @ Devpost: 2020 Developer Circles Community Challenge
- 2020 DCCC Global Winner Announcement: Global Winners 2020 DCCC Announced
- 2020 DCCC Regional Winner Announcement: 2020 DCCC Regional Winners Announced
- AR Related Project Introduction by Josh Beckwith: Dev Circles 2020 Hackathon Tutorials for Spark AR
Intro
This is a series of tutorials designed for art students who are afraid of using digital tools.
Each tutorial begins with something they are familiar with—a handcrafted card to spark the art students' interests. Then we add the target tracking AR effect to the card, making it seem like simply an extension of the card-making process. The helps to the defensive walls they have built mentally to shut out digital tools.
Inspiration
I've been leading digital workshops for students in the X College Program at National Chengchi University for a few years now.
The students in my class are usually from art-related backgrounds. They have the skills but are usually not too interested in new media tools. Since the program initiator wants to equip the students with more diverse skills, I wondered whether there was a way to design the workshop so it sparks their interest.
This year, I participated in an interactive pop-up book project, which was when I started thinking about designing an AR pop-up workshop using Spark AR Studio.
This project is the result of my thoughts.
What It Does
This tutorial consists of three AR pop-up card projects, each teaching a different fundamental of Spark AR studio.
Project A -- Snowman, focuses on the very basics.
For example, how to set up a Target Tracking Project, how to add objects into a scene, how to import image textures, etc. This section provides a detailed step-by-step guide complemented with screenshots especially for Spark AR Studio newbies.
Project B -- Woodhouse, moves on to more advanced topics.
The topics include material properties, blending options, layering, and mastering the masking trick. Using these techniques, students will be able to set up a room, with the masking effect allowing spectators to see the interior through the window.
Project C -- Xmas tree, encourages students to play around with 3D.
In the tutorial, we guide students into building a bench using only 2D images. This gives them a sense of what using a 3D modeling software usually feels like. Through this process, students will realize they can actually build 3D objects with the tools they are familiar with, such as Photoshop or Illustrator. They might understand that 3D softwares are not as difficult to use as they initially thought. This might be the start to their 3D learning journey.
How I Built It
I designed the paper model first before building an AR solution onto it. These three projects are somewhat related to my previous works like the Wedding Card Project, the Tiny Workshop Project, and the Snowflakes Book Project.
Challenges I Encoutered
The card design is the key to project. Given that I wanted the series to start with simple topics, gradually moving on to more advanced topics, the question to consider is: How do I design each card using different fundamental skills required while making them interesting enough for the students? We spent some time discussing this.
Furthermore, since this project needs to be an open resource, I had to work everything from scratch, including drawing paper models and preparing digital image textures. The preparation took up the majority of my time.
The course series was eventually completed, and I’m really satisfied with the result!
Accomplishments I'm Proud Of
I always believed that AR has the most potential when it comes to combing physical objects, like cards and paintings. However, we don’t see many projects of this kind in the community recently, as facial filters have the highest levels of popularity in platforms like Instagram.
I believe this tutorial fully demonstrates the aspect that I have always loved in AR, and I hope that, through this tutorial, more people will fall in love with this the combination of paper and AR.
What I Learned
During the making of this tutorial, I learned and practiced the handcrafting of paper and painting with iPad Procreates. I am close to becoming an artist, which is what I would like to be!
I also realized that writing a tutorial is very time-consuming. This enhanced my appreciation for all the generous people who devoted their time into writing free tutorials online.
What's Next for It's Now Winter—AR Pop-Up Card Tutorial Series
This is just the beginning of my journey. Moving on, I will proceed to developing more AR pop-up cards with my friend who is a paper engineer. In the future, I hope to publish more tutorials.


The place to learn about Snow.
This page contains several tutorials and guides that will help you use Snow to its full extent.
See code examples and learn the best ways to emply Snow in real-world applications.
Details about more advanced and uncommon features of Snow.


webwire
Webwire is a contract-first API system which features an interface description language, a network protocol and code generator for both servers and clients.
Resources
- Website: https://webwire.dev/
- GitHub: https://github.com/webwire/
- Discord: https://discord.gg/jjD6aWG
WORK IN PROGRESS
Webwire is not ready to use! All the documentation and code in this repository is either incomplete or non functional. Don't expect anything to work, yet. Right now this repository is just a collection of ideas and preliminary implementations.
Example
The following example assumes a Rust server and a TypeScript client. Webwire is by no means limited to those two but those languages show the potential of webwire best.
Given the following IDL file:
webwire 1.0;
struct HelloRequest {
name: String,
}
struct HelloResponse {
message: String,
}
service Hello {
hello: HelloRequest -> HelloResponse
}
The server and client files can be generated using the code generator:
$ webwire generate rust server api/hello.ww server/src/api.rs
$ webwire generate ts client api/hello.ww client/src/api.ts
A Rust server implementation for the given code would look like this:
use std::net::SocketAddr; use webwire::{Context, Request, Response} use webwire::hyper::Server; mod api; use api::v1::{Hello, HelloRequest, HelloResponse}; // this is the generated code struct HelloService {} impl Hello for HelloService { fn hello(&self, ctx: &Context, request: &HelloRequest) -> HelloResponse { HelloResponse { message: format!("Hello {}!", request.name) } } } #[tokio::main] async fn main() -> Result<(), Box<dyn std::error::Error> { let addr = SocketAddr::from(([127, 0, 0, 1], 8000)); let service = HelloService {}; let server = webwire::Server::bind(addr).serve(service); server.await }
A TypeScript client using the generated code would look like that:
import { Client } from 'api/v1' // this is the generated code
client = new Client('http://localhost:8000/')
const response = await client.hello({ name: 'World' })
assert(response.message === 'Hello World!')
Building blocks
-
The webwire interface description language describes service endpoints and how they are called.
-
The webwire protocol is the actual representation how data is transferred between client and server.
-
The webwire code generator uses the schema language to generate client and server stubs.
Unique selling points
-
Webwire generates client and server code which is ready to run. The generated code contains everything to make requests and
-
Webwire supports both stateless unidirectional communication and and stateful bidirectional communication. This makes it a perfect fit for application that require some kind of real-time update from the server without the client having to poll for updates.
-
Webwire validates requests and responses. If data does not match the given schema an error is raised an the data is not processed any further.
-
Webwire is modelled after programming languages and not after a serialization format. Therefore types like
UUID
,Date
andTime
are part of the specification even if the used serialization format does not support them. When using a serialization format which does not support those types natively (e.g. JSON) they are encoded as string. This is transparent to the users of webwire. -
Webwire has a special type called
fieldset
. Fieldsets can be used to construct a struct out of another struct by picking a subset of fields. This is especially useful when designing APIs where multiple endpoints use almost the same structure which just differs in a few fields.
Non goals
- Webwire can not be used to describe existing APIs. Webwire only makes sense as a whole package. The IDL, protocol and code generator all make a complete package and leaving out one or the other just doesn't make any sense. If you need to document an existing API have a look at OpenAPI.


Troubleshooting Checklist
Something gone screwy in CocoaPad? Before breaking out in a sweaty panic, try the following steps:
- Search the online help system for your "problem." It could be "a feature, not a bug" (in other words, a different way of doing things).
- Was there an error message? Did it tell you anything about the problem? Even if it didn't, you should write it down anyway.
- Quit CocoaPad and open it again. Did the problem go away?
- Check to see if the bug occurs in TextEdit (in your Applications folder). CocoaPad and other Mac OS X-exclusive programs, such as TextEdit, share the same text editing functions, which are maintained by Apple. Bugs in Apple's text editing functions are out of our control. Try contacting Apple and reporting the bug to them.
- Trash CocoaPad's preference file. Go to your home folder, open Library, open Preferences, then find a file named com.htw.cocoapad.plist. Drag this file to the trash. If the problem goes away, empty the trash. Otherwise, drag the file back to your preferences folder.
- Logout, log back in as yourself, then open CocoaPad. Sometimes, things get so crazy and jumbled that it's best to start over.
- As a last resort, delete CocoaPad, then reinstall it from the installer disk.
Okay, if you've followed those things, and you can't find the answer, go on to the next section.


|
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| PREV LETTER NEXT LETTER | FRAMES NO FRAMES |
Polygon
.Link
specifies the location of any of the following:
KML files fetched by network links
Image files used in any Overlay (the Icon
element specifies the image in an Overlay
; Icon
has the same fields as Link
)
Model files used in the Model
element
The file is conditionally loaded and refreshed, depending on the refresh parameters supplied here.Model
's origin in latitude, longitude, and altitude.Feature
.
|
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| PREV LETTER NEXT LETTER | FRAMES NO FRAMES |


I see, you like {{ element['item_name'] }}.
This is a {{ element['theme_en'] }} {{ element['gender_en'] }} fragrance of {{ element['brand_en'] }}.
The key features of this fragrance are: {{ element['note_en']|join(',') }}
And because you like {{ element['item_name'] }}, we found some perfumes you will also like:
{% endfor %} {% else %}| Brand | Perfume Name | Gender | Theme | Note | {% for element in recs%}
|---|---|---|---|---|
| {{ element['brand_en'] }} | {{ element['item_name'] }} | {{ element['gender_en']}} | {{ element['theme_en']}} | {{ element['note_en']|join(',')}} |


Problem Solving
Blocked!
I did get a little bit blocked in the CodeAcedemy site by how they would word their questions or the site not accepting an answer because of single space. I would google parts when I got stuck or just refresh the page most of the time that worked, or would go for a walk or do another task and come back to it with a fresh mind and that would help.
Problem Solving Techniques
- Pseudocode: I am getting used to writing in psuedocode which is a mix of code and english.
- Trying something: It is always good to give something a go. It was good to see how Javascirpt worked with real life application.
- Rubber ducky method: I just talked to myself internly, but didn't really give this one as much of a go as I did pseodocode.
- Reading error messages: Still getting the hang of this one. Some of the error messages don't make sense while others are really clear and helpful. The others I end up googling.
- Console.logging: This has been really helpful to find out what is going on. But now I am trying to use the debugging tool.
- Googling: This has been by far the most useful problem solving tool so far.
- Asking your peers for help: Haven't really needed to ask
- Asking coaches for help: Have only done this ones or twice.
- Improving your process with reflection: I think this is making an immprovment or at least showing where I should be making an effort to make more of effort to improve
Functions
.map()
This function creates a new array from an exsisting one and it will leave the original array as is.
.filter()
This functios makes a new array from an exsisting array. If the elements are true they will be included in the new array if they are not they will not be part of this new array they are filtered out.
.reduce()
This function does as the name suggests it reduces. It does this by going through all of the elements in the array and reducing them to one element. It can do this in a few ways.


KenGen invites bids for the rehabilitation of power lines
by Babalwa BunganeDeadline date: 03 December 2019
Kenya Electricity Generating Company (KenGen) hereby invites eligible bidders to tender for rehabilitation of 11kV and 415V power supply lines.
Interested bidders may obtain further information from the office of the Supply Chain Director, during normal working days.
Tel: (254)<PHONE_NUMBER>
Email<EMAIL_ADDRESS>Tender documents may be collected upon payment of a non-refundable fee of KShs 1,000 ($10) paid in cash or through a banker's cheque at any KenGen finance office.
The documents can also be viewed and downloaded from the website www.kengen.co.ke and www.suppliers.treasury.go.ke.
For more tenders click here
Bidders are advised to refer to the website regularly for any additional information/clarifications/addenda.
Tenders must be accompanied by a Tender Security /Tender Securing Declaration Form where applicable in the form and amount specified and must be delivered in plain sealed envelope clearly labelled with the tender number and tender description before 03 December 2019 to the following address:
Company Secretary & Legal Affairs Director
Kenya Electricity Generating Company PLC,
10th Floor, KenGen Pension Plaza 2,
Kolobot Road, Parklands,
P.O. Box 47936, 00100
Nairobi
Subscribe to tenders service
For more detailed tenders you can subscribe to our Tender Subscription Service.
By partnering with a global information provider, ESI Africa can offer a database of opportunities for the energy industry direct to your inbox.
An annual subscription gives access to tender notices across the African continent for all energy sectors.


press a button to form a sentence
or automatically generate it
Generate For Me
(other options)
Toggle Repeating Words
created by Dawn Moore with mostly JavaScript, and a bit of HTML and CSS for good measure


Package xzot1k.plugins.ds.api.objects
Interface DataPack
public interface DataPack
-
Method Summary
Modifier and TypeMethodDescriptionObtains a full string of cooldowns applied to the player.Gets the base-block page map for the player if it exists.Gets the current chat interaction type in-progress.int
getCooldown
(@NotNull org.bukkit.entity.Player player, @NotNull String cooldownId, int cooldown) Gets the cooldown left for the player at a specified id.Gets the player cooldown map for the player.int
Gets the current page the player is on from the base block page map.org.bukkit.scheduler.BukkitTask
long
getCurrentTransactionCounter
(@NotNull Shop shop, boolean isBuy) Gets the current transaction limit counter under the shop.int
Gets the current page the player is on from the visit page map.Obtains the selected region of a player, if there is one.Gets the shop object the player is currently tethered to from editing or any similar actions.Gets the visit contents for the player if it exists.boolean
hasMetTransactionLimit
(@NotNull Shop shop, boolean isBuy) Checks if the transaction limit was reached.boolean
hasUnlockedBBM
(@NotNull String unlockId) Checks to see if the player has purchased and unlocked the base block material.boolean
Checks if the player is currently in region selection mode.boolean
isOnCooldown
(@NotNull org.bukkit.entity.Player player, @NotNull String cooldownId, int cooldown) Checks if the passed player has a cooldown at the specified id based on the base cooldown value.boolean
Determines if player will be notified .void
void
lockBaseBlock
(@NotNull String unlockId) Locks the base-block appearance.void
Resets all type of editing a player is doing to a selected shop.void
setBaseBlockPageMap
(@Nullable HashMap<Integer, List<org.bukkit.inventory.ItemStack>> baseBlockPageMap) Sets the base-block page map for the player.void
setBaseBlockUnlocks
(@Nullable LinkedHashMap<String, Boolean> baseBlockUnlocks) void
setChatInteractionType
(@Nullable ChatInteractionType chatInteractionType) Sets the chat interaction identification type.void
setCurrentBaseBlockPage
(int currentBaseBlockPage) Sets the current page the player is on from the base block page map.void
setCurrentChatTask
(@Nullable org.bukkit.scheduler.BukkitTask currentChatTask) void
setCurrentVisitPage
(int currentBaseBlockPage) Sets the current page the player is on from the visit page map.void
setInSelectionMode
(boolean inSelectionMode) Sets if the player is in selection mode or not.void
setSelectedRegion
(@Nullable Region selectedRegion) Sets the selected region stored for the player.void
setSelectedShop
(@Nullable Shop selectedShop) Sets the shop object the player is currently editing or any similar actions.void
setTransactionNotify
(boolean transactionNotify) Obtains a full string of transaction limits applied to the player.void
unlockBaseBlock
(@NotNull String unlockId) Unlocks the base-block appearance.void
updateAllBaseBlockAccess
(boolean unlockAll) Updates all base-block data to either locked aside the default or unlock all.void
updateChatTimeoutTask
(@NotNull org.bukkit.entity.Player player) Updates player's personal chat task values by cancelling the previous and cancelling the new after a configurable duration.void
updateCooldown
(@NotNull String cooldownId) Updates the cooldown id for the player.void
updateCurrentTransactionLimitCounter
(@NotNull Shop shop, boolean isBuy, long amount) Updates the transaction limit counter for the shop.
-
Method Details
-
updateCurrentTransactionLimitCounter
Updates the transaction limit counter for the shop.- Parameters:
shop
- The shop to update.isBuy
- Whether the transaction was buy or sell.amount
- The amount to set.
-
getCurrentTransactionCounter
Gets the current transaction limit counter under the shop.- Parameters:
shop
- The shop to check for.isBuy
- Whether the transaction was buy or sell.- Returns:
- The current counter for the shop.
-
hasMetTransactionLimit
Checks if the transaction limit was reached.- Parameters:
shop
- The shop to check against.isBuy
- Whether the transaction was buy or sell.- Returns:
- Whether the limit was met.
-
updateChatTimeoutTask
void updateChatTimeoutTask(@NotNull @NotNull org.bukkit.entity.Player player) Updates player's personal chat task values by cancelling the previous and cancelling the new after a configurable duration.- Parameters:
player
- The player to update the chat task for.
-
updateCooldown
Updates the cooldown id for the player.- Parameters:
cooldownId
- The cooldown id to update.
-
isOnCooldown
boolean isOnCooldown(@NotNull @NotNull org.bukkit.entity.Player player, @NotNull @NotNull String cooldownId, int cooldown) Checks if the passed player has a cooldown at the specified id based on the base cooldown value.- Parameters:
player
- The player to check.cooldownId
- The cooldown id.cooldown
- The cooldown's amount (normally the configuration value).- Returns:
- Whether the cooldown is active (above zero).
-
getCooldown
int getCooldown(@NotNull @NotNull org.bukkit.entity.Player player, @NotNull @NotNull String cooldownId, int cooldown) Gets the cooldown left for the player at a specified id.- Parameters:
player
- The player to get the cooldown from.cooldownId
- The cooldown id.cooldown
- The cooldown value (Usually from configuration).- Returns:
- The cooldown time remaining.
-
hasUnlockedBBM
Checks to see if the player has purchased and unlocked the base block material.- Parameters:
unlockId
- The material followed by a colon and its durability which is normally set to -1 or 0.- Returns:
- Whether the appearance is unlocked.
-
unlockBaseBlock
Unlocks the base-block appearance.- Parameters:
unlockId
- The material followed by a colon and the durability.
-
lockBaseBlock
Locks the base-block appearance.- Parameters:
unlockId
- The material followed by a colon and the durability.
-
getBBMString
String getBBMString() -
loadBBM
-
updateAllBaseBlockAccess
void updateAllBaseBlockAccess(boolean unlockAll) Updates all base-block data to either locked aside the default or unlock all.- Parameters:
unlockAll
- Whether to unlock all materials.
-
cooldownsToString
String cooldownsToString()Obtains a full string of cooldowns applied to the player.- Returns:
- The string full of cooldowns.
-
transactionLimitsToString
String transactionLimitsToString()Obtains a full string of transaction limits applied to the player.- Returns:
- The string full of transaction limits.
-
resetEditData
void resetEditData()Resets all type of editing a player is doing to a selected shop. -
getBaseBlockUnlocks
LinkedHashMap<String,Boolean> getBaseBlockUnlocks() -
setBaseBlockUnlocks
-
getSelectedShop
Shop getSelectedShop()Gets the shop object the player is currently tethered to from editing or any similar actions.- Returns:
- The shop object. (Returns NULL if there is no shop selected for editing or similar actions)
-
setSelectedShop
Sets the shop object the player is currently editing or any similar actions.- Parameters:
selectedShop
- The shop object to set as.
-
getChatInteractionType
ChatInteractionType getChatInteractionType()Gets the current chat interaction type in-progress. This is what is used to define what the player's entry is being used for.- Returns:
- The chat interaction type. (Returns NULL if no chat interaction is active)
-
setChatInteractionType
Sets the chat interaction identification type.- Parameters:
chatInteractionType
- The type to set as.
-
getSelectedRegion
Region getSelectedRegion()Obtains the selected region of a player, if there is one.- Returns:
- The region object. (Returns NULL if no region is selected)
-
setSelectedRegion
Sets the selected region stored for the player.- Parameters:
selectedRegion
- The new region object.
-
isInSelectionMode
boolean isInSelectionMode()Checks if the player is currently in region selection mode.- Returns:
- Whether the player is in selection mode.
-
setInSelectionMode
void setInSelectionMode(boolean inSelectionMode) Sets if the player is in selection mode or not.- Parameters:
inSelectionMode
- Whether the player should be in selection mode or not.
-
getCurrentChatTask
org.bukkit.scheduler.BukkitTask getCurrentChatTask() -
setCurrentChatTask
void setCurrentChatTask(@Nullable @Nullable org.bukkit.scheduler.BukkitTask currentChatTask) -
getCooldownMap
Gets the player cooldown map for the player.- Returns:
- The map itself.
-
getBaseBlockPageMap
Gets the base-block page map for the player if it exists.- Returns:
- The map itself.
-
setBaseBlockPageMap
void setBaseBlockPageMap(@Nullable @Nullable HashMap<Integer, List<org.bukkit.inventory.ItemStack>> baseBlockPageMap) Sets the base-block page map for the player.- Parameters:
baseBlockPageMap
- The map to set it as.
-
getCurrentBaseBlockPage
int getCurrentBaseBlockPage()Gets the current page the player is on from the base block page map.- Returns:
- The current page.
-
setCurrentBaseBlockPage
void setCurrentBaseBlockPage(int currentBaseBlockPage) Sets the current page the player is on from the base block page map. -
getVisitContents
Gets the visit contents for the player if it exists.- Returns:
- The content list itself.
-
getCurrentVisitPage
int getCurrentVisitPage()Gets the current page the player is on from the visit page map.- Returns:
- The current page.
-
setCurrentVisitPage
void setCurrentVisitPage(int currentBaseBlockPage) Sets the current page the player is on from the visit page map. -
isTransactionNotify
boolean isTransactionNotify()Determines if player will be notified . -
setTransactionNotify
void setTransactionNotify(boolean transactionNotify)
-


ITMD-361 - Lab 6 - Basic JavaScript Event Handling and DOM
<EMAIL_ADDRESS>Jared McVey
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What you typed


I want to experiment more throughout the course and I would like to learn something new and make amazing things.
I tend to get into restaurant mind set when I am not confident enough, first when I came to devs academy blocked on how to git push I thought ‘this is not what I have ordered’. Harrison and Phase 0 students have been lot of help for me and as I began to solve problems that I could not solve and as I am able to help others as well I am slowly beginning to be in kitchen mind set.
When I was in university I took open lab paper as a summer school. Basically we needed to code Arduino, knew how to do GitHub, knew how to do some of the adobe programs and using machines to make a product which I did not know because I did not study in that area. It was not easy I was in despair lot of the times but at that time we were all in kitchen mindset everyone helped each other and everyone went through same problem but we eventually got there. I enjoyed it, I was able to help people with the new skills that I have learnt it was the hardest paper I have done but I know that kind of creator mind set actually helps us create most amazing thing at the end.
I was afraid that I might not be the best student for this course. I was never good at coding and I was always stressed when I was but I saw many students who tried to help each other because they went through exactly same issues and problems and I think it will be the same when we graduate this course and go out to the industry. I am trying to self learn and I expect EDA to help me put my creator mind set on and keep pushing me until I can manage to create website by myself.
I am nervous about breaking things but I am excited that I will do it better next time.
Reflection based on the video https://vimeo.com/85001014


--- layout: base title: Home projects: highlights: - name: mwparserfromhell langs: Python + C started: May 2012 description: "An easy-to-use and outrageously powerful Python parser for MediaWiki wikicode" - name: earwigbot langs: Python started: April 2009 description: "A modular robot that edits Wikipedia and interacts with people over IRC, with a separate repository for plugins" - name: bitshift langs: Python + SQL + Web started: March 2014 description: "A semantic search engine for source code" - name: copyvios langs: Python + Web started: July 2009 description: "A copyright violation detector for Wikipedia articles running on Wikimedia Labs" others: - name: oriadnos repo: VjiaoBlack/Oriadnos langs: C started: May 2014 description: "A 3D maze exploration game written from scratch using matrix manipulation code, UV texture mapping, z-buffering, and simple lighting" - name: "mal-decimal-scores" langs: JS started: May 2014 description: "A Chrome extension that gives you finer control over MyAnimeList.net scores" - name: BAJA repo: "stuycs-softdev-fall-2013/proj3-6-BAJA" langs: Python + Web started: Jan 2014 description: "A hacking game featuring multiple simulated websites, tied together by messages sent to the player from a mysterious individual using a fake email client" - name: omnithinker repo: "stuycs-softdev-fall-2013/proj2-pd6-04-omnithinker" langs: Python + Web started: Nov 2013 description: "An online brainstorming tool that displays relevant information from the web in a sidebar" - name: databanks repo: VjiaoBlack/databanks langs: C started: Nov 2013 description: "A simple database with a terminal-based interface for notekeeping" - name: terminvaders repo: VjiaoBlack/terminvaders langs: C started: Oct 2013 description: "A terminal-based multiplayer arcade game with a client–server model inspired by Space Invaders" - name: starlorn repo: Hypersonic/Starlorn langs: Java started: May 2013 description: "A shoot 'em up game with a sweet upgrade system and randomized levels" - name: goldfish langs: Java started: Jan 2013 description: "A simple Game of Life implementation in Java" - name: "cellar-strider" repo: "Hypersonic/Cellar-Strider" langs: Python started: June 2012 description: "A pseudo-roguelike game with a YAML-based level system" - name: "func-smash" langs: Python started: April 2012 description: A library that tries to generate random Python functions using Markov chains - name: lobo langs: NetLogo started: Dec 2011 description: "Logo Bolo: a re-envisioning of the classic tank game by Stuart Cheshire in NetLogo" - name: "git-repo-updater" langs: Python started: June 2011 description: A console script that allows you to easily pull to multiple git repositories at once - name: earwig.github.io langs: Web started: June 2011 description: "The site you're viewing right now in source code form" - name: "music-quizzer" langs: Python started: May 2011 description: "A Tk-based program that can help you prepare for your music final with randomly-generated listening quizzes" published: true ---
I'm a embedded software and hardware developer. I currently working for Dexter Industries as an Independent contractor and currently work on embedded systems from concept to design to manufacturing.Want to chat?
ProjectsA look at what I've been up to for the past few years: Highlights
Other work
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