There’s a huge opportunity to get a high paying job in technology. Currently, companies starving for technology talented individuals. Year over year, it’s harder for companies to find talented technology people and keep them.
I've been in the industry for almost 20 years. I've had a successful career, business, and volunteered to teach kids and adults how to code.
Now, I see a gap in the market where people that learn, are unable to figure out how to get their foot in the door to a technology career. Companies want specific skills and experience. We call it a technology stack, which
is an industry term. If you don't know which skills are in most demand and how to get experience, then it makes it really difficult to make a career change.
This is where I'm here to help.
Get Paid While You Learn!
This is the most awesome secret to share! There's so much demand for skilled people in technology, that there are opportunities to get paid while you learn and build experience.
Average Entry Level Salary Around $99k
With the growth of cloud engineering and open source platforms, we have a specialty skill that is now in high demand and people are calling it DevOps.
A Technology Career Without Coding
The Business Analyst gathers the needs of business stakeholders. They work with the technical architects to come up with a deliverable solution based on the needs that are identified. The BA works closely to bridge that gap between business and technology.
Computers themselves, and software yet to be developed, will revolutionize the way we learn.
Hey guys, what I'm gonna reveal to you today is a little known, secret way to get a $60,000 a year job, even if you have no college degree and no previous skills that any regular person can do. It's actually by jumping into the tech
industry using the common, every day skills that everybody has and everybody does all day.
You wanna know the requirements?
It's this simple. Do you know how to use your phone to surf the internet? Do you know how to use a computer to surf the internet? Yes and yes? Well, congratulations, you can be hired as a quality tester. What the fact is,
there are so many companies out there right now who are starving, clambering, to find enough people to do user testing ... and I'll explain what that is in detail.
Watch the video below.
User testing is just what a regular person finds while using technology. Are they able to figure out what to do on a website or an application in order to get to the place that the company wants them to. If regular people can't use a website... If regular people can't use an application... then,the company basically failed. It's something that actual tech people don't do because they know tech too much. They are too close to it. It's gotta be designed for a regular person to use. Tech people are not regular people.
So, right now, there's a great opportunity for you to get a $60,000 entry level tech job being what we call a "paid super user". All it means is that you know what they want you to test. You test it for them and report back if it worked or if it didn't work. If somebody else reported it didn't work, you might confirm it. It's that simple. It's the simplest way to describe a "tech job" for regular people. Nobody really is aware that these jobs are out there. Everybody who is fighting for the little scraps of retail jobs or restaurant jobs and these kind of things... if you're not making at least $50,000 a year and you want to, please pay very close attention to what we're about to reveal to you today.
To help more people, I'm really excited to share with you a Live Webinar Thursday Night on how to get a high paying job without having a degree or experience.
Just go to 👉 http://live.talkingtechjobs.com to register.
The reason why you need this training is because if you're struggling to get a high paying job you're happy with, it's because you may not know about the new job opportunities that exist in the field of Technology.
🤔 You may not know about hottest jobs that are in most demand! You may not be aware which jobs are the easiest to get started, even if you have no degree or experience. You may not realize you can get started in a high paying
job quickly, because there is so much demand!
There's limited space 😲 so register at http://live.talkingtechjobs.com
FREE Course! 🔥🔥
How to Get a High Paying Job Even If You Have No Degree
Watch the video and register.
It's only available for a limited time.
© 2018 Talking Tech Jobs


Real Estate Development Matrix
Using the Matrix
Development Process
Third Dimension
Special Skills
Examples
Book URLs
FAQ
Contact
For more information regarding the development matrix please contact:
Dan Kohlhepp
Kimberly Kohlhepp


I explain in what sense new graph rewrite systems emerge from given ones, with two examples:
• the emergence of the R3 (Reidemeister 3) rewrite from R1, R2 and some uniform continuity assumptions, and relations to curvature,
• the emergence of the beta rewrite in lambda calculus from the shuffle rewrite and relations to the commutativity of the addition of vectors in the tangent space of a manifold
From sub-riemannian geometry to emergent algebras
A riemannian manifold (X,g) is a length metric space (X,d) by Hopf-Rinow thm.
Problem 1: recover (X,g) from (X,d).
• (1935, A. Wald) problem 1 for 2-dim manifolds.
• (1948, A.D. Alexandrov) a metric notion of (sectional) curvature + smoothness solves 2-dim manifolds.
• (1982, A.D. Alexandrov) conjecture that the same is true for n-dim manifolds.
• (1998, I.G. Nikolaev) proves (Alexandrov conjecture) for n-dim manifolds.


Watch: Car swept away in Oman wadi 10 Nov 2019, 12:07 by Times TV Al Hawasnah valley, Al Khabourah, North Al BatinahBy Abdullah Al Meqbali Related Articles


--- layout: page title: About header-img: "img/about-bg.png" ---
I am a graduate of the Flatiron School online Web Developer Curriculum. I have been curious about why and how things work from a software perspective for a while now! I am eager to start my career to become the next best software engineer!


CNApp represents the first web-based application to perform a comprehensive and integrative analysis of CNAs in a user-friendly interface. The software uses segmented data from either array CGH, SNP-array, whole-exome sequencing or whole-genome sequencing to (i) define sample-specific CNA profiles, (ii) calculate CNA scores; (iii) identify CNAs associated with clinical and/or molecular annotated variables; and, (iv) use machine learning-based prediction models to classify samples by multiple parameters, including those computed by the software.


| Short: |
Turn-based tactical game |
| Tech: |
Unity |
A prototype that we made for an investor collective in the US. While I can't delve into gameplay details since it's under NDA, generally it was a turn-based tactics game, developed in Unity, in 3D, and targeting desktop and browser (via WebGL).
Initially the project was made in 2D by another member of the team, and at that stage, it was due for major expansion, both in gameplay and visuals. I overtook the project and worked on it bringing it to 3D with animations, custom shaders, and a new UI.
My responsibilities were:
- Most of the programming at the point when I overtook the development
- Development planning and estimation
- Game design brainstorming, ideas, and balance tweaks
- Adapting and refactoring old code to fit with gameplay changes
- Figuring out a new art style for the project and implementing it
Challenges on the project:
-
Legacy code refactoring - there was a game there already, but then major gameplay reworks came. I've made great strides to preserve the bits of the code that were still useful while rewriting the parts not suitable for expansion
-
Transition to 3D brought along some challenges when it came to the readability and clarity of what happens on the screen. I had to redo the visuals quite a few times before I've settled on an approach that worked for both gameplay and UX purposes:
- Fights are very dynamic in nature and scale; simple a 1-1 can become an all-out firefight involving everyone on the map, which was quite tricky to get right both from a technical standpoint and from visual clarity one.
- As in any strategy game major part of it is information. I had to develop a system that tracked information that the player saw during the round so that later it can be shown on screen by using visual cues. To display those I've developed a hologram-like shader.
- Stylistically game was made with a "tabletop came alive" approach, with figurines having animations while still standing on their stands. It worked great for the gameplay since the scale of the objects can be whatever UX needs it to be while still looking appropriate to the setting.


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--- layout: post title: When the Best Tool Isn’t, and Why a Growing Team Doesn’t Care date: 2006-08-24 00:00:00 category: software-development ---
When the Best Tool Isn’t, and Why a Growing Team Doesn’t Care: "That is, we’re always looking to try new things and to validate them. If something doesn’t work, we know we don’t have to use it. We look for excuses to try new languages, new technologies, new practices. We shun excuses to avoid them. We are a growing team, not growing in numbers, but growing in maturity. "


Bulma CSS Templates
Free templates built with the
Bulma
CSS Framework.
Completely free - no strings attached
Follow @emkelley
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Money Play. Should Red double? If doubled, should White take?
pips Red=158 White=166
(CorrectAnswer= 0/0, ErrorScore= 0)
This is another fairly standard middle game doubling decision.
The position is volatile and gammonish and therefore it is a very clear double. From White's perspective he has all his checkers in play, he owns his own 5-pt, Red has only 10 checkers in the attack zone and Red still has three rear checkers. This all adds up to a clear if slightly scary take.
The position is volatile and gammonish and therefore it is a very clear double. From White's perspective he has all his checkers in play, he owns his own 5-pt, Red has only 10 checkers in the attack zone and Red still has three rear checkers. This all adds up to a clear if slightly scary take.
1. Cubeful 0-ply 11/7(2) 8/4(2) Eq.: +0.449 0.638 0.116 0.004 - 0.362 0.067 0.000 2. Cubeful 0-ply 18/14(2) 8/4(2) Eq.: +0.241 (-0.208) 0.584 0.062 0.002 - 0.416 0.066 0.000 3. Cubeful 0-ply 8/4(2) 6/2(2) Eq.: +0.228 (-0.221) 0.568 0.121 0.004 - 0.432 0.089 0.001 4. Cubeful 0-ply 18/10(2) Eq.: +0.204 (-0.245) 0.572 0.029 0.001 - 0.428 0.036 0.000 5. Cubeful 0-ply 18/14(2) 11/7(2) Eq.: +0.144 (-0.305) 0.557 0.047 0.001 - 0.443 0.071 0.000


This game overlay requires the base LiveSplit application to be installed.
Do you have LiveSplit already
installed?
Where do you have LiveSplit installed?
This will install the LiveSplit Websocket Server at {{livesplitDirectory}}.
Please make
sure LiveSplit is not running.
This will install the LiveSplit in your user directory. If a folder 'LiveSplit' already exists it will be overriden.
Downloading LiveSplit...
Downloading LiveSplit Websocket Component...
Writing configuration files...
Before using the LiveSplit Overlay you will need to activate the Websocket in the LiveSplit base application.
To start the Server rightclick the LiveSplit window and select Control > Start Server (WS).
This has to be done each time you start the LiveSplit base application.


When replacing a multi-lined selection of text, the generated dummy text maintains the amount of lines. When replacing a selection of text within a single line.
Web Development
When replacing a multi-lined selection of text, the generated dummy text maintains the amount of lines. When replacing a selection of text within a single line.
Social Marketing
When replacing a multi-lined selection of text, the generated dummy text maintains the amount of lines. When replacing a selection of text within a single line.
Content Writing
When replacing a multi-lined selection of text, the generated dummy text maintains the amount of lines. When replacing a selection of text within a single line.
Products Branding
When replacing a multi-lined selection of text, the generated dummy text maintains the amount of lines. When replacing a selection of text within a single line.
Online Support
When replacing a multi-lined selection of text, the generated dummy text maintains the amount of lines. When replacing a selection of text within a single line.


 He will not cry or lift up his voice,
or make it heard in the street; a bruised reed he will not break, and a dimly
burning wick he will not quench; he will faithfully bring forth justice. He
will not fail or be discouraged till he has established justice in the earth;
and the coastlands wait for his law. Thus says God, the LORD, who created the
heavens and stretched them out, who spread forth the earth and what comes from
it, who gives breath to the people upon it and spirit to those who walk in it: "I
am the LORD, I have called you in righteousness, I have taken you by the hand
and kept you; I have given you as a covenant to the people, a light to the
nations, to open the eyes that are blind, to bring out the prisoners from the
dungeon, from the prison those who sit in darkness.
The word of the Lord
RESPONSORIAL PSALM Psalm 27
R. The Lord is my light and my salvation.
The LORD is my light and my salvation;
whom shall I fear? The LORD is the stronghold of my life; whom should I dread?
R. The Lord is my
light and my salvation.
When those who do evil draw near to devour my
flesh, it is they, my enemies and foes, who stumble and fall.
R. The Lord is my
light and my salvation.
Though an army encamp against me, my heart would
not fear. Though war break out against me, even then would I trust.
R. The Lord is my
light and my salvation.
I believe I shall see the LORD's
goodness in the land of the living. Wait for the LORD; be strong; be stouthearted, and wait for the LORD!
R. The Lord is my
light and my salvation.
GOSPEL ACCLAMATION
R. Glory and praise to you, O Christ.
Hail, our king: you alone have had mercy on our failings!
R. Glory and praise to you, O Christ.
GOSPEL John 12:1-11
Six days before the Passover,
Jesus came to
The Gospel of the Lord


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|
Panda3D
|
Public Member Functions | |
| flush () | |
| put (char c) | |
| seekp (Streamoff off, IosBase::Seekdir dir) | |
| seekp (Streamoff pos) | |
| Streamoff | tellp () |
| Public Member Functions inherited from BasicIosChar | |
| bool | bad () |
| clear () | |
| bool | eof () |
| bool | fail () |
| bool | good () |
Additional Inherited Members | |
| Public Types inherited from IosBase | |
| enum | Iostate |
| enum | Openmode |
| enum | Seekdir { beg = 0, cur = 1, end = 2 } |
| flush | ( | ) |
| put | ( | char | c | ) |
| seekp | ( | Streamoff | off, |
| IosBase::Seekdir | dir | ||
| ) |
| seekp | ( | Streamoff | pos | ) |
| Streamoff tellp | ( | ) |


|
AceRoutine
1.0
A low-memory, fast-switching, cooperative multitasking library using stackless coroutines on Arduino platforms.
|
A coroutine that reads lines from the Serial port, tokenizes the line on whitespace boundaries, and calls the appropriate command handler to handle the command. More...
#include <CommandDispatcher.h>
Public Member Functions | |
| CommandDispatcher (Channel< InputLine > &channel, Print &printer, const CommandHandler *const *commands, uint8_t numCommands, const char **argv, uint8_t argvSize, const char *prompt) | |
| Constructor. More... | |
| virtual | ~CommandDispatcher () |
| Destructor. More... | |
| int | runCoroutine () override |
| The body of the coroutine. More... | |
| const CommandHandler * | findCommand (const char *cmd) const |
| Find the CommandHandler of the given command name. More... | |
| Public Member Functions inherited from ace_routine::Coroutine | |
| Coroutine ** | getNext () |
| Return the next pointer as a pointer to the pointer, similar to getRoot(). More... | |
| const FCString & | getName () const |
| Human-readable name of the coroutine. More... | |
| virtual unsigned long | coroutineMillis () const |
| Returns the current millisecond clock. More... | |
| virtual unsigned long | coroutineMicros () const |
| Returns the current millisecond clock. More... | |
| virtual unsigned long | coroutineSeconds () const |
| Returns the current clock in unit of seconds, truncated to the lower 16-bits. More... | |
| void | suspend () |
| Suspend the coroutine at the next scheduler iteration. More... | |
| void | resume () |
| Add a Suspended coroutine into the head of the scheduler linked list, and change the state to Yielding. More... | |
| bool | isDelayExpired () |
| Check if delay time is over. More... | |
| bool | isSuspended () const |
| The coroutine was suspended with a call to suspend(). More... | |
| bool | isYielding () const |
| The coroutine returned using COROUTINE_YIELD(). More... | |
| bool | isDelaying () const |
| The coroutine returned using COROUTINE_DELAY(). More... | |
| bool | isRunning () const |
| The coroutine is currently running. More... | |
| bool | isEnding () const |
| The coroutine returned using COROUTINE_END(). More... | |
| bool | isTerminated () const |
| The coroutine was terminated by the scheduler with a call to setTerminated(). More... | |
| bool | isDone () const |
| The coroutine is either Ending or Terminated. More... | |
| void | setupCoroutine (const char *name) |
| Initialize the coroutine for the CoroutineScheduler, set it to Yielding state, and add it to the linked list of coroutines. More... | |
| void | setupCoroutine (const __FlashStringHelper *name) |
| Same as setupCoroutine(const char*) except using flash string type. More... | |
Static Public Member Functions | |
| static uint8_t | tokenize (char *line, const char **argv, uint8_t argvSize) |
| Tokenize the line, separating tokens delimited by whitespace (space, formfeed, carriage return, newline, tab, and vertical tab) and fill argv with each token until argvSize is reached. More... | |
| Static Public Member Functions inherited from ace_routine::Coroutine | |
| static Coroutine ** | getRoot () |
| Get the pointer to the root pointer. More... | |
Protected Member Functions | |
| CommandDispatcher (const CommandDispatcher &)=delete | |
| CommandDispatcher & | operator= (const CommandDispatcher &)=delete |
| void | printLineError (const char *line, uint8_t statusCode) const |
| Print the input line that caused an error along with its status code. More... | |
| void | helpCommandHandler (Print &printer, int argc, const char *const *argv) const |
| Handle the 'help' command. More... | |
| void | helpAll (Print &printer) const |
| Print help on all commands. | |
| bool | helpSpecific (Print &printer, const char *cmd) const |
| Print helpString of specific cmd. More... | |
| void | runCommand (char *line) const |
| Tokenize the given line and run the command handler. More... | |
| void | findAndRunCommand (const char *cmd, int argc, const char *const *argv) const |
| Find and run the given command. More... | |
| Protected Member Functions inherited from ace_routine::Coroutine | |
| Coroutine () | |
| Constructor. More... | |
| virtual | ~Coroutine () |
| Destructor. More... | |
| Status | getStatus () const |
| Return the status of the coroutine. More... | |
| void | statusPrintTo (Print &printer) |
| Print the human-readable string of the Status. More... | |
| void | setJump (void *jumpPoint) |
| Pointer to label where execute will start on the next call to runCoroutine(). | |
| void * | getJump () const |
| Pointer to label where execute will start on the next call to runCoroutine(). | |
| void | setRunning () |
| Set the kStatusRunning state. More... | |
| void | setYielding () |
| Set the kStatusDelaying state. More... | |
| void | setDelaying () |
| Set the kStatusDelaying state. More... | |
| void | setEnding () |
| Set the kStatusEnding state. More... | |
| void | setTerminated () |
| Set status to indicate that the Coroutine has been removed from the Scheduler queue. More... | |
| void | setDelayMillis (uint16_t delayMillis) |
| Configure the delay timer for delayMillis. More... | |
| void | setDelayMicros (uint16_t delayMicros) |
| Configure the delay timer for delayMicros. More... | |
| void | setDelaySeconds (uint16_t delaySeconds) |
| Configure the delay timer for delaySeconds. More... | |
Static Protected Member Functions | |
| static void | printHelp (Print &printer, const CommandHandler *command) |
| Print help string for the given command. More... | |
Protected Attributes | |
| Channel< InputLine > & | mChannel |
| Print & | mPrinter |
| const CommandHandler *const *const | mCommands |
| uint8_t const | mNumCommands |
| const char **const | mArgv |
| uint8_t const | mArgvSize |
| const char *const | mPrompt |
Static Protected Attributes | |
| static const uint8_t | STATUS_SUCCESS = 0 |
| static const uint8_t | STATUS_BUFFER_OVERFLOW = 1 |
| static const uint8_t | STATUS_FLUSH_TO_EOL = 2 |
| static const char | DELIMS [] = " \f\r\n\t\v" |
| Static Protected Attributes inherited from ace_routine::Coroutine | |
| static const Status | kStatusSuspended = 0 |
| Coroutine has been suspended using suspend() and the scheduler should remove it from the queue upon the next iteration. More... | |
| static const Status | kStatusYielding = 1 |
| Coroutine returned using the COROUTINE_YIELD() statement. More... | |
| static const Status | kStatusDelaying = 2 |
| Coroutine returned using the COROUTINE_DELAY() statement. More... | |
| static const Status | kStatusRunning = 3 |
| Coroutine is currenly running. More... | |
| static const Status | kStatusEnding = 4 |
| Coroutine executed the COROUTINE_END() statement. More... | |
| static const Status | kStatusTerminated = 5 |
| Coroutine has ended and no longer in the scheduler queue. More... | |
| static const uint8_t | kDelayTypeMillis = 0 |
| Delay using units of millis. More... | |
| static const uint8_t | kDelayTypeMicros = 1 |
| Delay using units of micros. More... | |
| static const uint8_t | kDelayTypeSeconds = 2 |
| Delay using units of seconds. More... | |
Additional Inherited Members | |
| Protected Types inherited from ace_routine::Coroutine | |
| typedef uint8_t | Status |
| The execution status of the coroutine, corresponding to the COROUTINE_YIELD(), COROUTINE_DELAY(), COROUTINE_AWAIT() and COROUTINE_END() macros. More... | |
A coroutine that reads lines from the Serial port, tokenizes the line on whitespace boundaries, and calls the appropriate command handler to handle the command.
Command have the form "command arg1 arg2 ...", where the 'arg*' can be any string.
The calling code is expected to provide a mapping of the command string (e.g. "list") to its command handler (CommandHandler). The CommandHandler is called with the number of arguments (argc) and the array of tokens (argv), just like the arguments of the C-language main() function.
The template parameters can be either a 'char' for C-strings or '__FlashStringHelper' for F() flash strings.
Definition at line 52 of file CommandDispatcher.h.
|
inline |
Constructor.
| channel | A channel from the StringLineReader to this coroutine. |
| printer | The output object, normally the global Serial object. |
| commands | Array of CommandHandler pointers. |
| numCommands | number of commands. |
| argv | Array of (const char*) that will be used to hold the word tokens of a command line string. |
| argvSize | The size of the argv array. Tokens which are beyond this limit will be silently dropped. |
| prompt | If not null, print a prompt and echo the command entered by the user. If null, don't print prompt and don't echo. |
Definition at line 68 of file CommandDispatcher.h.
|
inlinevirtual |
|
protected |
Find and run the given command.
Definition at line 122 of file CommandDispatcher.cpp.
|
inline |
Find the CommandHandler of the given command name.
VisibleForTesting.
NOTE: this is currently a linear O(N) scan which is good enough for small number of commands. If we sorted the handlers, we could do a binary search for O(log(N)) and handle larger number of commands.
Definition at line 135 of file CommandDispatcher.h.
|
protected |
Handle the 'help' command.
Definition at line 55 of file CommandDispatcher.cpp.
|
protected |
Print helpString of specific cmd.
Returns true if cmd was found.
Definition at line 85 of file CommandDispatcher.cpp.
|
staticprotected |
Print help string for the given command.
Definition at line 95 of file CommandDispatcher.cpp.
|
protected |
Print the input line that caused an error along with its status code.
Definition at line 39 of file CommandDispatcher.cpp.
|
protected |
Tokenize the given line and run the command handler.
Definition at line 107 of file CommandDispatcher.cpp.
|
inlineoverridevirtual |
The body of the coroutine.
The COROUTINE macro creates a subclass of this class and puts the body of the coroutine into this method.
Implements ace_routine::Coroutine.
Definition at line 106 of file CommandDispatcher.h.
|
inlinestatic |
Tokenize the line, separating tokens delimited by whitespace (space, formfeed, carriage return, newline, tab, and vertical tab) and fill argv with each token until argvSize is reached.
Return the number of tokens filled in.
VisibleForTesting.
Definition at line 95 of file CommandDispatcher.h.


vignettes/InterestAreas1.Rmd
InterestAreas1.Rmd
Eye movement data can be analyzed by using interest area definitions to pick out specific screen areas for summarizing local gaze behavior. For reading experiments, interest areas may focus on a single word or multi-word units depending on needs of the analysis. Given an interest area specification, SRR DataViewer can generate an interest area report to provide information on various gaze measures for each area: fixation count, summed fixation duration, regressions into an interest area, etc.
At this point we assume that the user has created paired bitmap (used as experimental stimuli in, e.g., SRR Experiment Builder) and comma separated region files. File names for the latter will typically end with “region.csv”. The R package FDBeye can be used to translate region files into Interest Area files (.ias files) compatible with SRR DataViewer.
The following R packages are required:
*.region.csv
file to an SRR *.ias
file.
*.region.csv
file into a data.frame.*.ias
file suitable for use in DataViewer.Here are the first three steps in R code:
reg <- read_csv("trial1.region.csv", trim_ws=FALSE)
tmp <- reg2regdef(reg, mrgn.left=86, rgn.maxH=60, rgn.minH=43, rgn.padL=18, rgn.padR=18)
outf <- "trial1.region.def"
writeLines(tmp, con=outf)
The region definition file will typically end with *.region.def
. Once the file is saved to the working directory it can be hand edited in any text editor. The text document will include a block of information text layout on the screen as seen by the study participants. This appears in a ‘yaml’ block at the beginning of the file. Some of this information is read directly from the region.csv
file, and some is specified in the function call reg2regdef()
. It is easiest to specify this information when the region definition file is created, rather than hand editing it in the region.def
file.
The text you want to edit to specify interest area locations will be at the bottom of the *.region.def
file and will look something like this:
The quick brown fox jumps over the lazy dog.
...|.....|.....|...|.....|....|...|....|....
Each line of a text stimulus is paired with a ‘regioning string’. Within a regioning string, each letter and punctuation mark in the stimulus sentence is marked with a dot, “.”, and regions are separated with pipe character, “|”. The pipe character marks the first character of a new region. In this example, all regions in the stimulus sentence but the first will begin with a “space”. (The first region of a line always begins with the first character.) To edit locations of the interest areas, add or remove “|” characters from the regioning string. Note that the regioning string must be the same length as its paired text line. To maintain the same length between text line and regioning string, any removed “|” must be replaced with a “.”.
An edited regioning string in the text document will look like this:
The quick brown fox jumps over the lazy dog.
...................|.....|........|.........
Once you have hand edited the text document to reflect the interest area locations you want, save the file.
*.region.def
file to build a set of regions.Here are the steps in R code:
ias2 <- regdef2ias("trial1.region2.def")
write_delim(ias2, "trial1.region2.ias", "\t", col_names=FALSE)
fp2 <- fixPlot(data = data.frame(x=-1, y=-1),
bgImage = "trial1.png", bgAlpha=1,
xyMap = ggplot2::aes_string(x='x', y='y'),
pointMap=ggplot2::aes_string(alpha=0)
)
fp2 + geom_rect(data=ias2, inherit.aes=FALSE,
aes(xmin=x1+1, xmax=x2, ymin=y1, ymax=y2,
fill=NULL, color=as.factor(regnum%%2)), alpha=0) +
guides(color=FALSE)
Note that for our purposes, we renamed the *region.def
file to reflect the changes made (*region.def
> *region2.def
). We chose to save and document the process and all the steps included in generating the new interest areas. Unless specified in your own code to be saved with a new name, the original *region.def
and *.ias
files will be overwritten.
Once the bitmaps and interest area regions have been displayed in R Plots you can visualize the regions as they will appear in DataViewer. If the text regions are not what you want/expect, then you can re-edit your *region.def
file, and re-run regdef2ias(), and reload the plot. If the top and bottom boundaries of the regions are not placed appropriately, they can be adjusted by changing argument values rgn.maxH, and rgn.minH to reg2regdef()
. See help page for that function.
reg2regdef(reg, mrgn.left=86, rgn.maxH=60, rgn.minH=43, rgn.padL=18, rgn.padR=18)
It is recommended that one *region.def
file be hand edited and one *.ias
file be generated and checked for accuracy before creating multiple files. Then when you are sure the interest areas locations are appearing as you would like you can generate a full set of region definition files to edit.
*region.def
and *.ias
files you need:
*region.csv
.*region.csv
.*region.def
for each *region.csv
.*region.def
.*region.def
.*.ias
for each *region.def
.Here are steps 2-3 in R code:
flist <- dir()
flist <- flist[str_detect(flist, "region[.]csv")] ## change the regexp as needed to pick out your files
for (ff in flist) {
reg <- read_csv(ff, trim_ws=FALSE)
rdef <- reg2regdef(reg, mrgn.left=86, rgn.maxH=60, rgn.minH=43, rgn.padL=18, rgn.padR=18)
outf <- str_replace(ff, "region.csv$", "region2.def")
writeLines(rdef, con=outf)
}
Here are steps 5-6 in R code:
flist <- dir()
flist <- flist[str_detect(flist, "region2[.]def")]
for (ff in flist) {
ias <- regdef2ias(ff)
outf <- str_replace(ff, "def$", "ias")
write_delim(ias, outf, delim="\t", col_names=FALSE)
}
Now that your interest area files have been created for each trial you will need to load them into DataViewer. For these steps refer to Interest Areas for Data Analysis.


Elements are positioned in the center of the bottom row.
Elements are positioned in the bottom left and flow towards the middle. Elements are positioned to the right of the Google logo.
Elements are positioned in the bottom right and flow towards the middle. Elements are positioned to the left of the copyrights.
Elements are positioned on the left, above bottom-left elements, and flow upwards.
Elements are positioned in the center of the left side.
Elements are positioned on the left, below top-left elements, and flow downwards.
Elements are positioned on the right, above bottom-right elements, and flow upwards.
Elements are positioned in the center of the right side.
Elements are positioned on the right, below top-right elements, and flow downwards.
Elements are positioned in the center of the top row.
Elements are positioned in the top right and flow towards the middle.
Elements are positioned in the top right and flow towards the middle.
Generated using TypeDoc
Identifiers used to specify the placement of controls on the map. Controls are positioned relative to other controls in the same layout position. Controls that are added first are positioned closer to the edge of the map.


Quickstart¶
The master branch will always contain the latest stable version. Users should not fork cowboy branches. These are hyperagressive dev branches for contributors, not bleeding edge builds.
#Install OpenAI environment, the Embyr client, and THREE.js. ~1 GB
git clone https://github.com/jsuarez5341/neural-mmo
cd neural-mmo
#We assume you already have a Python 3.7+ Anaconda setup
python scripts/setup.py
All configuration options are available in experiments.py. The environment is framework independent. So are some of the contrib libraries. Our demo code is a full fledged research pipeline written in PyTorch. It makes use of some PyTorch-specific contrib libraries. If you don’t have a strong framework preference, extending the demo is a great way to get started immediately. To run the environment:
#Run the environment with rendering on
#This will automatically set --local
python Forge.py --render
#Train with 2 GPUs, 2 environments per GPU (editable in config.py)
#You may need to tweak CUDA_VISIBLE_DEVICES for your machine
python Forge.py
#You can also tell Ray to execute locally.
#This is useful for debugging and works with pdb
python Forge.py --ray local
With rendering enabled, navigate to http://localhost:8080/forge/embyr/ in Firefox or Chrome to pull up the Embyr client (source)
Projekt¶
The project is divided into four modules:
Engineering |
Research |
|---|---|
Blade: Env |
Trinity: API |
Embyr: Render |
Ethyr: Contrib |
The objective is to create agents that scale to the complexity and robustness of the real world. This is a variant phrasing of “artificial life.” A key perspective of the project is decoupling this statement into subproblems that are concrete, feasible, and directly composable to solve the whole problem. We split the objective into “agents that scale to their environment” and “environments that scale to the real world.” These are large respective research and engineering problems, but unlike the original objective, they are specific enough to attempt individually. See Ideology if you find this sort of macro view interesting.
Research: Agents that scale to env complexity
Engineering: Env that scales to real world complexity
Trinity¶
The environment itself follows the OpenAI Gym API almost identically.
from forge.blade.core.realm import Realm
env = Realm(config, args, mapIdx)
#The environment is persistent: call reset only upon initialization
obs = env.reset()
#Observations contain entity and stimulus
#for each agent in each environment.
actions = your_algorithm_here(obs)
#Observations length is variable (as is the number of agents)
#The environment is persistent: "dones" denotes whether
#whether the given agent has died, but the env goes on.
obs, rewards, dones, infos = env.step(actions)
The Trinity API consists of three base classes — Pantheon, God, and Sword (see Namesake if that sounds odd) – that implement framwork agnostic distributed infrastrure on top of the environment. Basic functionality is:
#Create a Trinity object specifying
#Cluster, Server, and Core level execution
trinity = Trinity(Pantheon, God, Sword)
trinity.init(config, args)
while theSkyIsBlue:
trinity.step()
You override Pantheon, God, and Sword to specify functionality at the Cluster, Server, and Core levels, respectively. All communications are handled internally. The demo in /projekt shows how Trinity can be used for Openai Rapid style training with very little code.
Ethyr¶
Ethyr is the “contrib” for this project. It contains useful research tools for interacting with the project. I’ve seeded it with the helper classes from my personal experiments, including a model save/load manager, a rollout objects, and a basic optimizer. If you would like to contribute code (in any framework, not just PyTorch), please submit a pull request.
Blade¶
Blade is the core environment, including game state and control flow. Researchers should not need to touch this.
Embyr¶
Embyr is an independent repository containing THREE.js web client. It’s written in javascript, but it reads like python. This is to allow researchers with a Python background and 30 minutes of javascript experience to begin contributing immediately. You will need to refresh the page whenever you reboot the server (Forge.py). Performance should no longer be an issue, but it runs better on Chrome than Firefox. Other browsers may work but are not officially supported.
I personally plan on continuing development on both the main environment and the client. The environment repo is quite clean, but the client could use some restructuring. I intend to refactor it for v1.2. Environment updates will most likely be released in larger chunks, potentially coupled to future publications. On the other hand, the client is under active and rapid development. You can expect most features, at least in so far as they are applicable to the current environment build, to be released as soon as they are stable. Feel free to contact me with ideas and feature requests.
Known Limitations¶
The client has been tested with Firefox on Ubuntu. Don’t use Chrome. It should work on other Linux distros and on Macs – if you run into issues, let me know.
Use Nvidia drivers if your hardware setup allows. The only real requirement is support for more that 16 textures per shader. This is only required for the Counts visualizer – you’ll know your setup is wrong if the terrain map vanishes when switching overlays.
This is because the research overlays are written as raw glsl shaders, which you probably don’t want to try to edit. In particular, the counts exploration visualizer hard codes eight textures corresponding to exploration maps. This exceeds the number of allowable textures. I will look into fixing this into future if there is significant demand. If you happen to be a shader wizard with spare time, feel free to submit a PR.


{% extends "global/Page.html" %} {% load staticfiles otree %} {% block title %} Stage 3 {% endblock %} {% block content %}
In each round you will see a lottery that is auctioned.
You will also observe some signal about the partially unknown component of this lottery. Next to the signal you will see its appropriate interpretation.
You and another bidder will participate in this auction.
Place a bid for the lottery.
{% next_button %} {% endblock %}


Missouri and Columbia Election Results
Last Updated 11:59 p.m. on March 15
GOP Presidential Nomination
3041 of 3041 precincts reported.
Dem. Presidential Nomination
3041 of 3041 precincts reported.
City of Columbia Proposition One
38 of 38 precincts reported.
Yes


It (also known as It: Chapter One) is an American supernatural horror film. The film tells the story of seven children who are terrorized by the eponymous being, only to face their own personal demons in the process.
Super 30 is an Indian biographical film directed by Vikas Bahl, based on the life of mathematician Anand Kumar and his educational program of the same name.
Four street magicians, Daniel, Merritt, Henley and Jack, ransack a huge amount of money belonging to insurance baron Arthur Tressler while being chased by FBI agent Dylan and Interpol agent Alma.
A group of scientists at ISRO battle in their personal and professional lives and work tirelessly towards their only motive, the Mars Orbiter Mission (MOM). It is lightly based on the life of scientists at the Indian Space Research Organisation (ISRO) who contributed to the Mars Orbiter Mission, India's first interplanetary expedition.
Forrest Gump, a man with a low IQ, joins the army for service where he meets Dan and Bubba. However, he cannot stop thinking about his childhood sweetheart Jenny Curran, whose life is messed up.
Alex is boarding a plane to France on a school trip, when he suddenly gets a premonition that the plane will explode. Shortly after Alex, a group of students, and his teacher are thrown off the plane, to their horror, the plane does in fact explode. Alex must now work out Death's plan, as each of the survivors falls victim. Whilst trying to prevent the next death, Alex must also dodge the FBI, who believe that he caused the explosion.
A family struggles for survival in a world where most humans have been killed by blind but noise-sensitive creatures. They are forced to communicate in sign language to keep the creatures at bay.
Akash, a piano player pretending to be visually-impaired. A series of mysterious events changes the life of a blind pianist. Unwittingly becomes entangled in a number of problems as he witnesses the murder of a former film actor who must now report that crime that he should technically know nothing of.
When Harry Potter learns on his eleventh birthday that he is, in fact, a wizard, he is quickly swept up into the spellbinding world of Hogwarts School of Witchcraft and Wizardry alongside new best friends, Ron Weasley and Hermione Granger. He soon discovers, though, that there is a much darker side to the wizarding world than any of them could have imagined.
The Magic Is All Here in the Complete 8-Film Collection. The collection includes:
1) Harry Potter and the Sorcerer's Stone
2) Harry Potter and the Chamber of Secrets
3) Harry Potter and the Prisoner of Azkaban
4) Harry Potter and the Goblet of Fire
5) Harry Potter and the Order of Phoenix
6) Harry Potter and the Half-Blood Prince
7) Harry Potter and the Deathly Hallows - Part 1
8) Harry Potter and the Deathly Hallows - Part 2
Following a group of friends from university as they progress into middle-age life and go their own separate ways. The plot follows the life of seven friends from 1992 to present day.


|
XMAX
The C++ Implementation of XMAX
|
An dictionary store any_value. More...
#include <any_object.hpp>
Inherited by pro::ArgsPack [private]
.
Classes | |
| struct | Entity |
| Entity struct. More... | |
Public Types | |
| typedef string | EntityKey |
| EntityKey type. | |
Public Member Functions | |
| AnyObject () | |
| Constructs with null. | |
| AnyObject (const AnyObject &anys) | |
| Constructs with another object. More... | |
| AnyObject (AnyObject &&anys) | |
| Constructs with another right object. More... | |
| const AnyValue & | At (const EntityKey &key) const |
| get value by key, if not found, return empty value. More... | |
| AnyValue & | At (const EntityKey &key) |
| get value by key, if not found, create new value named key. More... | |
| AnyObject & | Set (const EntityKey &key, const AnyValue &val) |
| set a named value. More... | |
| AnyObject & | Set (EntityKey &&key, AnyValue &&val) |
| set a named value. More... | |
| void | Emplace (EntityKey &&key, AnyValue &&val) |
| emplace a named value. More... | |
| Iterator | Erase (ConstIterator wh) |
| Erase a value in where. More... | |
| bool | Remove (const EntityKey &key) |
| Remove a value by key. More... | |
| void | Clear () |
| Remove all values. | |
| bool | KeyValid (const EntityKey &key) const |
| check if a key valid. More... | |
| const AnyValue & | operator[] (const EntityKey &key) const |
| the some as fuction At() | |
| AnyValue & | operator[] (const EntityKey &key) |
| the some as fuction At() | |
| const AnyValue & | operator[] (size_t index) const |
| get a value by index. More... | |
| AnyValue & | operator[] (size_t index) |
| get a value by index. More... | |
| AnyObject & | operator= (const AnyObject &anys) |
| operator = AnyObject&&, and return self. More... | |
| AnyObject & | operator= (AnyObject &&anys) |
| operator = AnyObject&&, and return self. More... | |
| ConstIterator | Begin () const |
| get the const iteractor of begin. More... | |
| ConstIterator | End () const |
| get the const iteractor of end. More... | |
| const Entity & | GetEntity (size_t index) const |
| get Entity by index. More... | |
| size_t | Count () const |
| get Entity count More... | |
An dictionary store any value, any value has unique name, we can search by name.
| pro::AnyObject::AnyObject | ( | const AnyObject & | anys | ) |
| [in] | anys | another object. |
| pro::AnyObject::AnyObject | ( | AnyObject && | anys | ) |
| [in] | anys | another right object. |
| AnyObject::ConstIterator pro::AnyObject::Begin | ( | ) | const |
| size_t pro::AnyObject::Count | ( | ) | const |
| [in] | key | the name of value. |
| [in] | val | the value. |
| AnyObject::ConstIterator pro::AnyObject::End | ( | ) | const |
| AnyObject::Iterator pro::AnyObject::Erase | ( | ConstIterator | wh | ) |
| [in] | wh | where to erase. |
| const AnyObject::Entity & pro::AnyObject::GetEntity | ( | size_t | index | ) | const |
if not found, throw
| bool pro::AnyObject::KeyValid | ( | const EntityKey & | key | ) | const |
if key found and the value of key is valid, return true, otherwise return false.
| [in] | key | the name of value. |
| [in] | anys | AnyObject. |
| [in] | anys | right AnyObject. |
| const AnyValue & pro::AnyObject::operator[] | ( | size_t | index | ) | const |
| AnyValue & pro::AnyObject::operator[] | ( | size_t | index | ) |
| bool pro::AnyObject::Remove | ( | const EntityKey & | key | ) |
| [in] | key | the name of value. |
| [in] | key | the name of value. |
| [in] | val | the value. |
| [in] | key | the name of value. |
| [in] | val | the value. |


Quick links for Prototype Journeys
Current sprint
- Domestic Pre-Survey
- Domestic Survey
- Domestic Pre-Survey Hire flow
- International Pre-Survey
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- Read only summary
Previous versions
Sprint two
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- Domestic Pre-Survey Hire flow
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Over 5 years of experience in Web development and end-to-end I.T solutions, with focus on open source Stacks with PHP, Linux, MySQL, VirtualBox and Vagrant.
PHP 7, PHP 5, Laravel 4 and 5, TDD, PHPUnit
Angular, Angular JS, Typescript, HTML5, CSS3, Javascript, jQuery, Jekyll, Ghost
Creating and provisioning development environments using Vagrant and Virtual Box, installing and running Ubuntu Servers and NGINX tunning and provisioning Docker Containers
Database Schema Architecture with MySQL, SQL Server, MongoDB and Elasticsearch (basic); SQLite (for TDD) and MySQL tunning
Other tools include: DigitalOcean


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Reports type projections and suggests to convert them to Kind Projector format.
Example:
def a: ({type L[A] = (A, A)})#L
After the quick-fix is applied:
def a: Lambda[A => (A, A)]
This inspection runs when the Kind Projector plugin is enabled.