Radical police detective scheme nominated for award
by Michael StewardA radical Suffolk Constabulary scheme to recruit detectives from the general public has been nominated in the World Class Policing Awards.
Following in the footsteps of the Metropolitan Police, Suffolk became one of the first forces in the country to launch the fast-track detective entry scheme in 2017.
People with no experience of working for the police were invited to train to become detectives without the requirement of having two years' experience of working as beat officers in uniform.
The scheme attracted much attention, with more than 2,300 enquiries resulting in 229 completed applications.
Robust police selection procedures included practical exercises, testing investigative decision making and observation testing, which resulted in 22 officers being selected.
Following their initial 10-week training, an additional programme of investigative-based attachments was put together to support the officers with their understanding of various investigative departments.
Each officer was assigned an individual tutor and of the original 22 applicants, 17 have now passed their assessment. Each officer is embedded within the serious and complex crime investigation teams.
The scheme has now been shortlisted for four categories at the awards, which are being held tonight in central London to celebrate the best in 21st-century policing.
MORE: Want to be a detective? Suffolk Constabulary now recruiting members of the public with no police experience
Detective Chief Superintendent Eamonn Bridger, from Suffolk police, said: "The detective entry scheme has benefited the constabulary by supplementing staff in critical investigative roles.
"This innovative approach to recruitment has allowed increased diversity within the workforce and brought hugely talented individuals into the teams.
The initiative has been shared with other constabularies who are actively considering implementation and I am delighted with how successful this approach has proven to be."
Detective Constable Tom Farrell, an intelligence development officer from the Cyber, Intelligence and Serious Crime Directorate, has also been nominated in the new system/technology category.
Since 2014, DC Farrell has been responsible for proactive targeting of individuals who are suspected of downloading and sharing indecent images and videos of children online.
His work has led to the arrest of 320 individuals across Suffolk and Norfolk and more than 100 children have been safeguarded as well as 15 children protected as a consequence.
Chief Constable Steve Jupp said: "The ground-breaking work of DC Tom Farrell, who is part of the joint Suffolk and Norfolk Cyber, Intelligence, and Serious Crime Directorate, is an outstanding piece of policing for the modern age, and his shortlisting for these prestigious awards is a testament to that, as well as a great source of pride to both forces.
"I am also extremely pleased that Suffolk's innovative Fast Track Detective Entry Scheme has been recognised as one of the leaders in this field at a national level."


Physics is a natural science that involves the study of matter and energy and how they interact with one another. It is at its basic form the study of nature and how the universe behaves. Physics is considered one of the most fundamental studies of science because it deals with all types of science at its core.


--- layout: post esbma_id: 1564 title: My life as a Code Economist date: 2005-11-11 15:54:58 keywords: dev front teaser: So why would an ISV ever intentionally release a product with known bugs? ---
The six billion people of the world can be divided into two groups:
Those of us in group 1 tend to forget what life was like before our youthful optimism was spoiled by reality. Sometimes we encounter a person in group 2, perhaps a new hire on the team or even a customer. They are shocked that any software company would ever ship a product before every last bug is fixed.
Every time Microsoft releases a new version of Windows, major news services carry a story about the fact that the open bug count is a five digit number. People in group 2 find that sort of thing interesting.
The surprising truth is that a person in group 2 can lead a productive life. In fact, as with most any other kind of ignorance, they're probably happier that way.
 That's an entirely different story. If you earn your living building shrinkwrap software products, you need to get yourself in group 1.
Perhaps, dear reader, you are a software developer in group 2? If so, I'm sorry I had to be the one to tell you this. I feel like I'm telling the neighbor kid that Santa Claus isn't real. :-)
Okay, seriously. I apologize for the mock arrogance of the previous paragraphs, and for the Santa Claus remark. I mean no condescension. Just like everybody else, I've got lots to learn. But I've also got lots of gray hair. Some people read my stuff because they want to benefit from the lessons I learned from all the stupid mistakes I made which caused that gray hair.
Which reminds me -- let me tell you a story...
Last week was a terrible week at SourceGear. Most weeks I really enjoy my job. By the end of last week, I was reminding myself every hour that I get paid to do this.
Everything started out great on Monday, October 31st. It was the very first day in our new office space, and our whole company had a feeling of enthusiasm. We planned to release the Vault 3.1.3 maintenance release that day. It was ready the week before, but it didn't make sense to release it just before the move.
(Here at SourceGear, we ship a "maintenance release" of Vault whenever we want to provide our customers with bug fixes or other minor improvement. Our version numbering scheme is "Major.Minor.Maintenance". Version 4.0.7 would indicate that it is the seventh maintenance release since Vault 4.0. Historically, we have done one maintenance release each month or so.)
It started raining around noon. Those of us with children began to dread the prospect of going out to Trick-or-Treat in the rain. Still, a little bad weather wasn't enough to squash the mood. Our new office space is great, and we had a general feeling of confidence about 3.1.3. Vault 3.1 has been a really solid product. The 3.1.3 release contained several bug fixes, but none of them were really urgent. We shipped the release believing that it would be the last maintenance release for quite a while.
Unfortunately, things didn't work out that way at all. The 3.1.3 release introduced two new bugs.
But we didn't know that yet when we came in Tuesday morning wearing all smiles. The rain was gone and it was a beautiful fall day. Looking out my east window I could see the bright sun highlighting the colors of the autumn leaves on thousands of trees on the University of Illinois campus. With the relocation and the 3.1.3 release behind us, I looked forward to having the entire team focused on the development of Vault 4.0.
Then the groaning began. We found the first bug that morning: Something in 3.1.3 broke the ability for the client to store certain settings in the registry. It was a minor bug, but very annoying. Any user who changed their personal settings after installing 3.1.3 was going to lose those settings when we eventually released a fix.
The fix for this bug was easy. We really wanted to get it done quickly. The longer we left 3.1.3 out there, the worse it was going to be. So on Wednesday, we released version 3.1.4, containing nothing more than a fix for this client settings bug.
I'm a golfer, so I refer to this kind of situation as a "mulligan". In golf, a mulligan is basically a "do-over". You hit a bad shot, so you just ignore it and try again.
 We shipped a maintenance release 48 hours after the previous one! This was just embarrassing, but we figured the best we could do was just forget about it and go back to work.
When we came to the office Thursday morning, the world didn't seem quite as wonderful as it did on Tuesday, but we were ready to be optimistic again. The mulligan was behind us. We told ourselves we wouldn't need another maintenance release for the rest of the year. Everyone went back to being busy developing the cool new features for Vault 4.0.
And then we discovered the second bug which was introduced in 3.1.3. The first bug caused groaning. This one provoked a few colorful metaphors. Here's the bug: Add a binary file to the repository. Branch the folder containing that file. Now try and retrieve that file from the branch. You can't. The Vault server returns an error.
This bug had to be fixed. There was no other alternative. Developers get kind of fussy when they can't get their files from the repository.
So on Friday we released Vault 3.1.5, the third maintenance release in a week. This felt like one of the lowest points in our company history. We started asking ourselves what went wrong.
Clearly, this was a failure of "regression testing". I am a little hesitant use this term, as it makes me sound like a testing guru when I am not. The real experts in the field of software testing can speak at great length about the many different kinds of testing. There is unit testing, regression testing, integration testing, system testing, black box testing, white box testing, stress testing and that funky "Australian rules" testing where you have to hit the bug with your fist. These guys can pick any one of these types of testing and write an entire textbook on it.
Sometimes when I see all this jargon I break out in a Forrest Gump imitation:
"I'm not a smart man, but I know what testing is." (mp3)
I am definitely not a testing guru, but I know about regression testing. Regression testing is used to verify that you didn't accidentally break something. Regression testing is what you do to make sure that the product didn't accidentally get worse. Regression testing is the testing you do to prevent mulligans.
Despite the fiasco here at SourceGear last week, we do believe in regression testing. In fact, we use three different ways of verifying that our product isn't moving backwards:
Somehow, those two bugs slipped through all three of these safety nets. Evidently we need some more work in the area of regression testing.
Our build and test practices were already very important to us. Now we're taking those practices to the next level.
However, and getting back to the place where this article started, sometimes the way to prevent mulligans is to not break the code in the first place.
So why would an ISV ever intentionally release a product with known bugs? Several reasons:
All of the reasons for such a decision are tied up in this one basic truth:
Every time you fix a bug, you risk introducing another one.
Every code change carries the potential for unintended side effects. Stuff happens.
Even as I write this, I miss the blissful ignorance of life in group 2. Don't we all start out with the belief that software only gets better as we work on it? The fact that we need regression testing is somehow like evidence that there is something wrong with the world. After all, it's not like anybody on our team is intentionally creating new bugs. We're just trying to make sure our product gets better every day, and yet, somewhere between 3.1.2 and 3.1.3, we made it worse.
But that's just the way it is. Every code change is a risk. A development cycle that doesn't recognize this will churn indefinitely and never create a shippable product. At some point, if the product is ever going to converge toward a release, you have to start deciding which bugs aren't going to get fixed.
To put it another way, think about what you want to say to yourself when look in the mirror just after your product is released. The people in group 2 want to look in the mirror and say this:
"Our bug database has ZERO open items. We didn't defer a single bug. We fixed them all. After every bug fix, we regression tested the entire product, with 100% code coverage. Our product is perfect, absolutely flawless and above any criticism whatsoever."
The group 1 person wants to look in the mirror and say this:
"Our bug database has lots of open items. We have carefully reviewed every one of them and consider each one to be acceptable. In other words, most of them should probably not even be called bugs. We are not ashamed of this list of open items. On the contrary, we draw confidence from this list because we are shipping a product with a quality level that is well known. There will be no surprises and no mulligans. We admit that our product would be even better if all of these items were "fixed", but fixing them would risk introducing new bugs. We would essentially be exchanging these bugs which we find acceptable for the possibility of newly introduced bugs which might be showstoppers."
I'm not talking about shipping crappy products. I'm not suggesting that anybody ship products of low quality. I'm suggesting that decisions about software quality can be tough and subtle, and we need to be really smart about how to make those decisions. Sometimes a "bug" should not be fixed.
There are four questions to ask yourself about every bug:
|
Question One |
When this bug happens, how bad is the impact? |
Severity |
|
Question Two |
How often does this bug happen? |
Frequency |
|
Question Three |
How much effort would be required to fix this bug? |
Cost |
|
Question Four |
What is the risk of fixing this bug? |
Risk |
Two of them are "customer questions", and the other two are "developer questions".
For the first two questions, I like to visualize Severity and Frequency plotted on a 2D graph:
Try not to get hung up figuring out the exact line or curve which separates the bugs to be fixed from the bugs to be deferred. Speaking very broadly, stuff gets more important as you move up or to the right of the graph. The orange bug in the upper right should be fixed. The blue bug in the lower left should not.
This graph isn't terribly useful as a formal analysis tool for bug sorting. Attempts to be more quantitative are not likely to be productive. However, the graph can be helpful as a communication tool. Sometimes in a team discussion I actually draw this graph on a whiteboard when I am trying to argue for or against a certain bug.
Questions One and Two are about the importance of fixing a bug. Questions Three and Four are about the tradeoffs involved in fixing it.
Corollary: The answers to Questions Three and Four can only make the priority of a bug go down, never up. If after answering Questions One and Two it seems obvious that a given bug does not deserve attention, the other two questions should be skipped. A common mistake is in using Question Three to justify fixing a bug which isn't important. Don't make unimportant code changes just because they're easy.
The real purpose of these two questions is when you already know that the Severity and Frequency suggest that a given bug should be fixed. The questions about Cost and Risk are like a dialog box that says, "Are you sure?"
Every code change has a cost and a risk. Bad decisions happen when people make code changes ignoring these two issues.
Vault stores all data using Microsoft SQL Server. Some people don't like this. We've been asked to port the back end to Oracle, PostgreSQL, MySQL and Firebird. This issue is in our bug database as item 6740. The four questions would look like this:
Bottom line: This example is easy. It's obviously more of a feature request than a bug. Still we've talked about this, and the four questions play a part of the discussion.
I told the story of Vault 3.1.3-4-5 mostly to illustrate the fact that code changes can have unintended side effects and that we need more regression testing. However, it is reasonable to discuss this fiasco in the context of my four questions.
As an example, consider the "can't fetch binary files after a branch" bug. We introduced this bug during an attempt to fix bug 10016, another bug which involves a problem with conversion of End-Of-Line terminators for Linux and MacOS users. The four questions for this EOL bug would have looked something like this:
If regression testing had told us that the Risk was higher than we thought, we would have revisited the four questions. Because the Frequency is relatively low, we might have decided to defer this bug fix until we figured out how to do it without breaking things.
In fact, that's what we ended up doing. In the 3.1.5 release last Friday, we simply un-did the fix for bug 10016. Bug 10016 is now "open" again. A 3.1.6 maintenance release is therefore probably on the way. :-(
From an idealist's point of view, a nice feature of a version control system is the fact that nothing ever really gets deleted. Your repository is a complete archive of every checkin which has ever occurred.
But in real life, sometimes you actually do want to pretend that something never happened. For these situations, Vault has a feature called Obliterate. Unlike the Delete command, which doesn't really delete anything, the Obliterate command is destructive.
Bug 4860 basically says that our Obliterate command is slow.
Bug 4860 is a real pain the neck. Users gripe about it, and we totally understand why. However, in terms of Severity and Frequency, we're only talking about slow performance of a feature which is not frequently used. When you add Risk to the discussion, it suddenly becomes easy for our developers to procrastinate on bug 4860 and find something else more urgent to do. The current implementation of this feature is slow as molasses, but it is known to be safe. We are terrified of touching it.
Nonetheless, this bug is on the schedule for Vault 4.0. A product in its 4.0 release should be more polished and refined than it was at 2.0. I am not fond of this feature, but I admit that bug 4860 is valid and its time has come.
Some of you already think I am making this issue far too complicated. If so, you're not gonna like this next part.
Not only do you have to answer the four questions, but you have to answer those questions with a good understanding of the context in which you are doing business. Markets vary. Each has its own competitive pressures and quality expectations. You need to understand two things:
I'm probably going to get flamed for saying this, but it's the truth, so here it is: The reason we can ship products with "bugs" is that there are "bugs" that customers will find acceptable. Nobody wants a crappy product, but that doesn't mean that everybody expects every product to be utterly perfect.
Different market segments have different expectations about product quality. People who write code for the space shuttle are dealing with higher quality standards than people who write casual games.
Years ago I worked as part of a team where the quality standards were incredibly high. We were building software which was burned into the ROM of consumer cell phones. This is a world where mulligans are not an option. You only get one chance to burn that ROM. Life is unbelievably bad if you discover a serious bug just after your software shipped inside a million phones. Our development cycles were incredibly long, since most of the time was spent testing and bug-fixing until the code coverage level was well over 90% and the traceability matrix was complete.
At SourceGear we build and sell version control tools. People use our product to store and manage their own source code. The quality expectations in our market are extremely high, but there is still a gap between those expectations and perfection. Understanding those expectations is an important part of our decision-making. A bug which affects the safety of our customers' data is obviously going to be prioritized higher than anything else.
The fact is that last week's mistakes are not going to be fatal for SourceGear. In fact, in a bit of irony, it was our highest revenue week ever. :-)
What happened last week was embarrassing and frustrating, but the company will certainly survive. The bugs we introduced in 3.1.3 were a potential inconvenience for our customers, but their data was never threatened, and since they download Vault releases over the Internet, it's relatively simple for us to release fixes. After three maintenance releases in five days, we swallowed our pride, briefly acknowledged how happy we are that Vault is not burned into the ROMs of a cell phone, and start figuring out how to prevent mulligans in the future.
We all know what happens if a product falls short of the customers' quality expectations. For some ISVs, this is a problem, but most developers naturally have a sense of craftsmanship and pride in their work. Good developers want to exceed the quality standards of their customers.
But is it possible to make a mistake by going too far? Can we err by exceeding the quality standards of our customers too much? Why would anyone mind if we shipped a product which was higher quality than the market needs?
If quality could be obtained without tradeoffs, there would be no problem. However, time is always a constraint. There is a "market window" for your product, and it is closing. After a certain point, the market doesn't want your product anymore. It's too late.
And product quality takes a lot of time. Increases in the quality of your product tend to become an exercise in constantly diminishing returns. Which of the following choices makes more sense?
Choosing the second option gives you the warm and fuzzy feeling of building a really high quality product. This is a cool thing. Good developers must have a sense of pride in their craftsmanship, and nothing I say should be construed to diminish the importance of that.
Furthermore, having a higher quality product offers competitive benefits. All else equal, fully informed customers will choose the higher quality product.
But the fact is that shipping a year later means missing out on a year of important benefits, not the least of which is revenue. In most market segments, there is a competitor who is ready and willing to help customers while you spend that year climbing the asymptotic hill toward product perfection. Congratulations on building a product which makes you feel good. Unfortunately, your ISV is now dead.
Remember, I'm not arguing for crappy software. I'm arguing that building products to please yourself instead of your customers is always a mistake.
Quality and craftsmanship are incredibly important. If you're going to err to one side of this issue, obviously you should go for more quality, not less.
 Most people can intuitively recognize that there is no such thing as a software product which is absolutely 100% perfect. A central skill of managing an ISV is making tough decisions about exactly how your product is going to miss perfection.
I'm not the one making this complicated -- it got that way all by itself. :-)
I know what you want. I want it too. I want a way to make all these decisions easy. I want an algorithm with simple inputs that tells me which bugs I should fix and the order in which I should fix them.
I want to implement this algorithm as a feature in our bug-tracking product and make gigabucks selling it to all those people who think they can save money by hiring software development managers that are devoid of clue. Wouldn't this be a killer feature?
Heck, I'd probably even patent this algorithm. I have long suspected that I am a complete hypocrite on the issue of software patents. In principle, I believe that software patents are fundamentally evil, but my ethics would probably do a 180 if I had a patent which allowed me to purchase a Gulfstream jet. :-)
Alas, this ethical quandary isn't going to happen, as "Eric's Magic Bug Priority Algorithm" does not exist, and it never will. There is no formula to make this easy. Figuring out exactly how your product is going to be imperfect is hard. It should be hard.
The bad news is that there is no shortcut. Understand your context, ask all four questions, and use your judgment.
The good news is that experienced developers can usually make these decisions very quickly. In many cases, it only takes a few seconds to mentally process the four questions and make a decision. In the tougher cases, gather two coworkers near a whiteboard and the right answer will probably show up soon.
The title on my business card says "Software Craftsman", a choice which reflects my preference for speaking of software development in terms of craftsmanship rather than engineering or art.
But I admit that my metaphor is not a perfect match. Comparing shrinkwrap software development to handcrafts doesn't adequately reflect the part of my job which requires tough decisions. A cross-stitch piece can be perfect. A non-trivial software product cannot.
For this reason, I also like to compare shrinkwrap software development to macroeconomics. It's an optimization problem. Every choice involves tradeoffs. Success is not found by building a perfect product, but rather, by finding a perfect set of compromises.
Apparently Federal Reserve chairman Alan Greenspan is going to be out of work in a couple months. Perhaps he should consider a career in software? He might be good at it. :-)


--- title: BFBaseModelProperty keywords: documentation theme, jekyll, technical writers, help authoring tools, hat replacements last_updated: Dec 03, 2018 sidebar: matlab_docs_sidebar permalink: bfbasemodelproperty.html folder: mydoc ---
BFBaseModelProperty Base representation for model properties
This class captures attributes for properties of models in the
Blackfynn platform. It is extended by the BFMODELPROPERTY class.
| Superclasses | BFBaseNode |
| Sealed | false |
| Construct on load | false |
| BFBaseModelProperty | Construct an instance of this class |
| conceptTitle | Boolean indicating property is concept title |
| createdAt | String with property creation date |
| default | Boolean indicating property is default |
| index | Index of the property in the class |
| locked | Boolean indicating property is locked |
| required | Boolean indicating property is required |
| session_ | Session ID |
| updatedAt | String with property update data |
| Static | gotoSite | Opens the Blackfynn platform in an external browser. |
| Sealed | methods | Shows all methods associated with the object. |
| ObjectBeingDestroyed | Notifies listeners that a particular object has been destroyed. |


Cris Carter fired by Fox Sports
by Joe ReedyFox Sports has fired Cris Carter after three years at the network.
Fox Sports issued a statement Thursday saying Carter was no longer at the network and had no further comment. The Pro Football Hall of Famer had been a co-host of FS1’s “First Things First” morning show since its launch in 2017.
Carter had not been on the show since Oct. 31, according to The Big Lead.
Fox hired Carter as an NFL analyst but he was not part of the network’s “Thursday Night Football” or “NFL Sunday” studio shows.
Carter was part of ESPN’s NFL studio shows from 2008 until early 2016, when the network reshuffled its lineups.
Fox Sports spokesman Andrew Fegyveresi said various personalities will fill in with co-hosts Nick Wright and Jenna Wolfe on “First Things First” until a permanent replacement for Carter is named.
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I'm trying to switch from using a NanodeRF to an EmonHub. I am doing this since I have a custom node that sends a few items of data using unsigned ints which fail using the NanodeRF.
The problem is that for some reason my Emonhub isn't recieving that Node. When I use the minicom I can see all the other nodes transmitting, but I can't see my none 21. My NanodeRF receives it just fine, but it messes up the data a bit for the unsigned ints.
Is there a max size for the packet that for some reason the emonhub wont' receive but that the NanodeRF can? Any other suggestions?
Re: Emonhub not receiving a certain node
The only size restriction is 66byte packet size set within JeeLib, emonhub and emoncms are not so fussy.
Just for clarity, emonHub is just a software running on the Pi, the receiver hardware attached to the Pi's GPIO is usually a RFM2Pi and combined these are one form of emonBase, the emonPi and NanodeRF are also emonBases.
emonHub can only process the data it receives' and if you are not seeing the data in minicom then the data is not arriving at the serial port of the Pi so this excludes the Pi and emonhub, leaving only the "Custom Node", the RF route or the RFM2Pi to debug.
Some RFM2Pi firmwares did have a ~20byte packet size cap for a while, how big is your packet?
Is the emonBase located where the NanodeRF was located? Is the "Custom Node" within range ? have you tried moving it closer just to test?
If it is not range/interferance and the packet size is ok then since the other nodes are seen it would suggest something in the "Custom Node" is causing an issue. Can you tell us more about it?
Paul
Re: Emonhub not receiving a certain node
Thanks for the assistance. I don't think I'm hitting any limits.
This is my data structure. I think this is 9 x 2 = 18 bytes. That should be within the size limits. Perhaps I have an old version of the RFM2Pi firmware.. Maybe that is a place to start? If I'm using a v1 can it take an updated firmware?
typedef struct {
int systemVolts; // Processor Voltage
int battery; // Battery Volts
int volts; // Volts to the Charger (From Panel)
int current; // mA x 10 (Panel Current)
unsigned int lux;
unsigned int ir;
unsigned int full;
int state;
int temp;
} Payload;
I'm sure it's not a range issue. They are sitting about 1 foot apart.
Re: Emonhub not receiving a certain node
I'm afraid I'm not that clued up with the v1 emonPi, but I would not expect there to be any problem with 18bytes of data.
Although the typedef struct looks fine, I don't think that would pprobally stop the packet being received by the rfm2pi. what hardware is it?, what sketch are you running?
Are you sure the group and frequency are set up correctly on node 21? Do you have another test sketch you can try?
Paul


"YIPPEEEE!!!"
"YIPPEEEE!!!"
Collect 80 fragments of Gift of Flight
from
Chapter 13 - Divided Opinion (Heroic Difficulty)
Complete 6 times with Rayman in your party
(Extreme+ Difficulty)
Complete the stage with Rayman in your party
Requirement: Rayman must kill Ariel (Heroic Difficulty)
| Item Stats + Max Enchant | ||
|---|---|---|
| Max Health | 1000 | +903 |
| Physical Attack | 200 | +182 |
| Physical Armor | 40 | +35 |
| Dodge Rating | 50 | +42 |
| Forge Bonus Stats | |||
|---|---|---|---|
| P. Attack | ≥ 40 | Max Health | +400 |
| P. Armor | ≥ 100 | M. Armor | +70 |
| M. Armor | ≥ 200 | P. Crit | +150 |


Stop all the clients, save the DB, then quit the server. This commandsmakes sure that the DB is switched off without the lost of any data.This is not guaranteed if the client uses simply "SAVE" and then"QUIT" because other clients may alter the DB data between the twocommands.


Innovative. Industrious. Talented. Mechanical Engineer with proven track record in learning new design skills since graduating with a Mechanical Engineering degree in 2018. A communicative, encouraging team player who presents ideas effectively and is able to assist others in the latest procedures. Skilled in 3D CAD modelling.
Collaborative Design Engineer with 1 year and 1 month of experience leading in CAD modeling and product development. Considered valuable asset while contributing excellence in cross-functional project leadership to deliver products and solutions on-time and within budget. Collaborative team player with proven track record of delivering multiple, concurrent projects in fast-paced environments. Proficient in dominant software tools such as CAD, 2D and 3D design and Solid Modeling. Eager to contribute to team success through hard work, attention to detail and excellent organizational skills. Motivated to learn, grow and excel in Mechanical Design Industry.
Below is a lil' exordium of my specialization
2D drawing and drafting
Sketcher, Part modeling, Part assembly, SHEET METAL WORKS, DRAFTING, SKELETON MODELLING AND MECHANISMS
Sketcher, Part modeling, Part assembly, SHEET METAL WORKS, WIRE-FRAME MODELLING, SURFACE MODELLING, DRAFTING,GD&T, FT&A
I guarentee the quality and accuracy of product.


LENT 2 THURSDAY
Entrance Antiphon
Test me, O God, and know my thoughts. See that my path is not wicked, and lead me in the way everlasting.
Collect
O God, who delight in innocence and restore it, direct the hearts of your servants to yourself, that, caught up in the fire of your Spirit, we may be found steadfast in faith and effective in works. Through our Lord. . .
FIRST READING Jeremiah 17:5-10
“O woman, great is your faith!”
A reading from the holy Gospel according to Mark
Thus says the LORD: "Cursed is the man who
trusts in man and makes flesh his arm, whose heart turns away from the LORD. He
is like a shrub in the desert, and shall not see any good come. He shall dwell
in the parched places of the wilderness, in an uninhabited salt land. "Blessed
is the man who trusts in the LORD, whose trust is the LORD. He is like a tree
planted by water, that sends out its roots by the stream, and does not fear
when heat comes, for its leaves remain green, and is not anxious in the year of
drought, for it does not cease to bear fruit." The heart is deceitful
above all things, and desperately corrupt; who can understand it? "I the
LORD search the mind and try the heart, to give to
every man according to his ways, according to the fruit of his doings."
The word of the Lord
RESPONSORIAL PSALM Psalm 1:1-2.3.4 and 6 (Psalm 40:5ab)
R. Blessed the man who has placed his trust in the Lord.
Blessed indeed is the man who follows not the
counsel of the wicked, nor stands in the path with sinners, nor abides in the
company of scorners, but whose delight is the law of the LORD, and who ponders
his law day and night.
R. Blessed the man who has placed his trust in the
Lord.
He is like a tree that is planted beside the
flowing waters, that yields its fruit in due season, and whose leaves shall
never fade; and all that he does shall prosper.
R. Blessed the man who has placed his trust in the
Lord.
Not so are the wicked, not so! For they, like
winnowed chaff, shall be driven away by the wind. For the LORD knows the way of
the just, but the way of the wicked will perish.
R. Blessed the man who has placed his trust in the
Lord.
VERSE BEFORE THE GOSPEL Luke 8:15
R. Glory and praise to you, O Christ.
Blessed are those who, hearing the word, hold it fast in an honest and good heart, and bring forth fruit with patience.
R. Glory and praise to you, O Christ.
GOSPEL Luke 16:19-31
Good things came to you and bad things to Lazarus; now he is comforted while you are in agony.
A reading from the holy Gospel according to Luke
At that time: Jesus said to the Pharisees, "There was a rich man,
who was clothed in purple and fine linen and who feasted sumptuously every day.
 The poor man died and was carried by the angels to Abraham's bosom.
The rich man also died and was buried; and in Hades, being in torment, he
lifted up his eyes, and saw Abraham far off and Lazarus in his bosom. And he
called out, 'Father Abraham, have mercy upon me, and send Lazarus to dip the
end of his finger in water and cool my tongue; for I am in anguish in this
flame.'  And besides all this, between us and
you a great chasm has been fixed, in order that those who would pass from here
to you may not be able, and none may cross from there to us.' And he said,
'Then I beg you, father, to send him to my father's house, for I have five
brothers, so that he may warn them, lest they also come into this place of
torment.' But Abraham said, 'They have Moses and the prophets; let them hear
them.' And he said, 'No, father Abraham; but if some one goes to them from the
dead, they will repent.' He said to him, 'If they do not hear Moses and the
prophets, neither will they be convinced if some one should rise from the
dead.'"
The Gospel of the Lord
Prayer over the Offerings
By this present sacrifice, we pray, O Lord, sanctify our observance, that what Lenten discipline outwardly declares it may inwardly bring about. Through Christ our Lord.
Preface of Lent,
Communion Antiphon
Blessed are those whose way is blameless, who walk in the law of the Lord.
Prayer after Communion
May this sacrifice, O God, remain active in its effects and work ever more strongly within us. Through Christ our Lord.
Prayer over the People
Abide with your servants, O Lord, who implore the help of your grace, that they may receive from you the support and guidance of your protection. Through Christ our Lord.


|
xpcc
|
These functions allow you to assert a condition at runtime and define failure handlers in your application that can decide what to do with this assertion and provide custom functionality. More...
Macros | |
| #define | XPCC_ASSERTION_HANDLER(handler) |
| This adds a function to the list of assertion handlers to execute on assertion failure. More... | |
Typedefs | |
| using | xpcc::AssertionHandler = Abandonment(*)(const char *module, const char *location, const char *failure, uintptr_t context) |
| Signature of the assertion handlers. | |
Enumerations | |
| enum | xpcc::Abandonment : uint8_t { xpcc::Abandonment::DontCare, xpcc::Abandonment::Ignore, xpcc::Abandonment::Fail } |
| Describes abandonment type of assertions. More... | |
Functions | |
| xpcc_extern_c bool | xpcc_assert (bool condition, const char *module, const char *location, const char *failure) |
| Assert a condition to be true with failure identifier. More... | |
| xpcc_extern_c bool | xpcc_assert (bool condition, const char *module, const char *location, const char *failure, uintptr_t context) |
| Assert a condition to be true with failure identifier and context. More... | |
| xpcc_extern_c bool | xpcc_assert_debug (bool condition, const char *module, const char *location, const char *failure) |
| Assert a condition to be true with failure identifier. More... | |
| xpcc_extern_c bool | xpcc_assert_debug (bool condition, const char *module, const char *location, const char *failure, uintptr_t context) |
| Assert a condition to be true with failure identifier and context. More... | |
| xpcc_extern_c void | xpcc_abandon (const char *module, const char *location, const char *failure, uintptr_t context) xpcc_weak |
| Overwriteable abandonment handler for all targets. More... | |
Each assertion has the form xpcc_assert(condition, module, location, failure)
, where the condition is a boolean and rest are strings, so that a simple string compare can be used to match for module, location or failure. For example, the identifier "can", "init", "timeout"
describes a timeout failure in the CAN initializer function. The assert xpcc_assert_debug(condition, module, location, failure)
is only available on debug builds and is removed from the code for a release build.
The user can define one or multiple assertion handlers in any part of the application using the XPCC_ASSERTION_HANDLER(function)
macro. All assertion handlers will be executed when an assertion fails anywhere in the code and get passed the identifier string.
Depending on the information in the failure identifier, the assertion handler returns Abandonment::DontCare
if the failure is not of interest, or Abandonment::Ignore
for recoverable failures, or Abandonment::Fail
for failures that do not allow normal program continuation. The program is aborted, if any assertion handler returns Abandonment::Fail
, all assertion handlers return Abandonment::DontCare
or no assertion handlers have been defined in the application. Only if one or many assertion handlers return Abandonment::Ignore
and the remainder returns Abandonment::DontCare
, only then is the assertion ignored.
On program abandonment xpcc_abandon(module, location, failure)
is called, which exits the program silently by default. Only on hosted an formatted error string is output by default. It is therefore recommended to overwrite this function on embedded targets for custom behavior like blinking an LED and printing to a serial connection.
| #define XPCC_ASSERTION_HANDLER | ( | handler | ) |
Note that this macro does not give you any influence over the order of handler execution on assertion failure. Do not write assertion handlers that depend on any ordered execution!
| handler | A function of signature AssertionHandler . |
|
strong |
| xpcc_extern_c bool xpcc_assert | ( | bool | condition, |
| const char * | module, | ||
| const char * | location, | ||
| const char * | failure | ||
| ) |
This assert is always included in the source code.
| xpcc_extern_c bool xpcc_assert | ( | bool | condition, |
| const char * | module, | ||
| const char * | location, | ||
| const char * | failure, | ||
| uintptr_t | context | ||
| ) |
This assert is always included in the source code.
| xpcc_extern_c bool xpcc_assert_debug | ( | bool | condition, |
| const char * | module, | ||
| const char * | location, | ||
| const char * | failure | ||
| ) |
This assert is only triggered in the source code on debug builds!
| xpcc_extern_c bool xpcc_assert_debug | ( | bool | condition, |
| const char * | module, | ||
| const char * | location, | ||
| const char * | failure, | ||
| uintptr_t | context | ||
| ) |
This assert is only triggered in the source code on debug builds!
| xpcc_extern_c void xpcc_abandon | ( | const char * | module, |
| const char * | location, | ||
| const char * | failure, | ||
| uintptr_t | context | ||
| ) |
You should overwrite this handler for custom failure behaviour like blinking LEDs and outputting the failure string via a serial connection.


Digital Scholarship in 2020
Kenny Whitebloom
Digital Scholarly Publishing Librarian
What is Digital Scholarship (DS)?
What are common methods in DS right now?
In what ways are these methods delivered?
How are most DS units organized?
Regardless of local size and shape, what are some common features?
Based on all of that, where might DS be headed in the future?
What is Digital Scholarship?
use of digital evidence and method, digital authoring, digital
publishing, digital curation and preservation, and digital use and
reuse of scholarship.
- Abby Smith Rumsey (2011)
The ARL endorsed definition is relatively dry. It's true, but I
find the "digital use and reuse of scholarsip" unsatisfying.
A not-quite-pin-downable collection of skills, methods, and
approaches for answering scholarly questions using digital
technology, often involving community building.
I like this defintion that I made up better. It gets at the
fluidity of this field and it's relatively amorphous
qualities.
Micah Vandegrift said that "Generally digital scholarship
resists attempts to be corralled into any one field, thereby
serving as a bridge across disciplinary divides. It's hard to
pin down and has so many different permutations across
organizations." That's true, and you see it in the variety of
services, specialities, and focuses for different groups.
I also like this definition because it reveals a bit about the
human element of all of this -- that it's about collaboration,
about building a community of researchers and practioners, and
how we often share the outputs of our work very broadly and
publicly.
What are the most common methods in DS right now?
The methods that we commonly see under the umbrella of digital
scholarship include some of the following (and I'm going to
provide some examples because those make things more interesting).
It should be obvious that not every DS unit is going to specialize
in every single one of these. Universities should focus on the
areas of strength and where their abilities are greatest.
Mapping & GIS
Geographic information systems (GIS) is the combination of tabular
data (e.g. a spreadsheet) with geographic boundaries (e.g.
maps).There are all kinds of examples, but a couple that I want to
highlight.
American Panorama -- a project of the Digital Scholarship Lab at
the University of Richmond -- is an historical atlas of the United
States for the twenty-first century. It combines cutting-edge
research with innovative interactive mapping techniques, designed
to appeal to anyone with an interest in American history or a love
of maps.
Penn Libraries Map Room
Mapping and GIS is also manifested in participatory experiences
that involve people in the creation of scholarship and
understanding.
Data Curation & Database Design
Data curation is the organization and integration of data
collected from various sources. This work involves annotation,
publication and presentation of the data such that the value
of the data is maintained over time, and the data remains
available for reuse and preservation. In other words, digital
curation is stewardship that provides for the reproducibility
and re-use of authentic digital data and other digital assets.
Again, I'm turning towards another Penn Libraries DS project,
Data Refuge, which exemplifies this part of data stewardship
and reproducibility.
Visualization
How can we understand data? How can it be visualized in ways that
are compelling and revelatory in some way?
Here's an interesting one that demonstrates the type of works this
entails. It's Geoff Boeing's visualization of the street network
orientation. It allows you to appreciate something in a new and
interesting way.
Network, Statistical, and Textual Analysis
These are compuational approaches to quantifying and exploring
relationships between entities, such as people, places or things,
or textual elements in a novel. Very often displayed in some sort
of visualization or graphical interface.
Network of "Viral Text" Sharing, 1836-1860 This graph illustrates
connections among pre-Civil-War newspapers from the Library of
Congress' Chronicling America newspaper archive and Making of
America magazine archive. The circles (nodes) in the graph
represent individual newspapers or magazines, while the lines
between them (edges) represent shared texts discovered by
researchers working on the Viral Texts project, sponsored by
Northeastern University's NULab for Texts, Maps, and Networks.
(Multimodal) Digital Publishing
Open Access Journals
Monographs
Open Educational Resources
Digital Exhibits
Web development, interface design, UI/UX
John Ashbery’s Nest is a website and virtual tour of the American
poet’s home. Makes use of virtual reality technologies to explore
rooms and interact with objects inside the house, Nest enables
users to experience the intimacy of being in “the middle of
things,” a reality that echoes in Ashbery’s greatest poems. This
was produced by the DHLab at Yale, which isn't technically part of
Yale DS (at least I don't believe), but with so many of DS'
methods, the intersectons and dotted-lines are sometimes areas of
strength and are often overlapping with the work of Digital
Scholarship in significant ways.
Points of Intersection
Digital Humanities
Scholarly Communications
Makerspaces, 3D Modeling and Printing
Digital Preservation
Digitization
Repository Services
Teaching and Learning Services
Accessibility Services
How are these methods delivered?
Project-based collaborations and partnerships with faculty, centers,
student groups, and others
Much of this work is built around producing some sort of
output – an interactive map, a digital monograph, and publicly
accessible database of information.
It’s also work that deeply integrates the library employee in
the research process. It means working side by side the
researcher to create something new or interesting.
Consultations (one-off and ongoing)
Consultations are relationship building enterprises and really the
bread and butter of DS services. Consultations on the topics that
we listed above, but also on the sort of meta-practices that
sometimes get glossed over: Project management support, training,
and involvement. Workflow creation and providing support in really
thinking through the actual work of a project, sharing redflags
and experiences from other areas. Much of this work relates to
setting expectations and molding something into an achievable end
product.
Workshops, trainings, and events for a wide variety of audiences
Community building, bringing together different areas of the
university
Facilities and hardware/software provision
This one's obvious, but not all DS units have facilities. Server
space, deployable technologies like Omeka, Scalar,
WordPress/Drupal are common.
In-course instruction and partnerships in pedagogy
Tiered/pyramid model is common organizing principle for services
Generally speaking, you see many DS units approaching the delivery
of their services by having tiers or levels.
At the top is the highly-collaborative, longer term projects.
In the middle is the bread and butter type of stuff
(consultations, workshops, email correspondence).
And the bottom is the systematized stuff (for instance, the IR
collections or an out of the box Omeka site).
How is DS administratively organinized?
Distributed collection of research practices and services
Amorphous collection of practices that doesn’t necessarily
have a physical instantiation (a webpage that collects
disparate activities). More like a cross
departmental/functional unit that offers services from various
people in the library system.
dSHARP from Carnegie Mellon University is self-described as “a
collection of research practices using web-facing tools and
methods that generate research products with online
interaction or consumption as required modes of use.” They
don’t do any of the web development or technical support that
some of other projects might provide, but they consult and
provide a locus for that type of work.
Centers/departments without a footprint
Centers that don’t have facilities but are nonetheless more
administratively organized than those cross-functional units. I’d
say that’s what we have had up till this point.
Centers/departments with a footprint
Physical centers with facilities for consultations, meetings, and
other sorts of interpersonal connection:
Emory Digital Scholarship Center (huge)
University of Alberta Digital Scholarship Centre (launched
this past summer and not as crazy, but still nice) -
https://dsc.library.ualberta.ca/
Doesn't need to be this elaborate though! Columbia’s Studio at
Butler is a single room that started off pretty modestly. The
point is that there's a space that's recognizable in which you
can base programming around, host events, and normalize the
presence of DS.
Labs
Labs are like hybrid blends of these more traditional seeming
centers with state-of-the-art technologies. It's like a hybrid
of what we have in WIC with much more. The video looping in
the background is from the new(ish) Digital Scholarship Lab at
Michigan State. It's crazy.
More focused around a specific set of research topics (text
analysis or data mining).
What are the challenges facing DS?
Keeping things focused while also capacious
There is a way array of methods and approaches in DS. I spent a
lot of time going through all of the different local permutations
of methods and appraoches that DS _can_ be, and despite that it
can still be a lot to wrap your head around.How do you focus on a
coherent set of services / areas of focus while also remaining
flexible and open to new techniques?
Supporting wide range of disciplinary needs
The various methods intersect with every discipline, but sometimes
it's a challenge to meet the unique needs of every discipline.
This isn't not a new challenge to librarianship, but it's
something that affects DS right now.
Limited time and resources to spend on custom projects
There is always a tension between providing out-of-the-box
services for publishing or digital exhibits, but there's often
desire on part of the project partner to implement custom
development or other forms of customization. The challenge is
using the resources and skills at our disposal to provide
high-quality services to our communities while not overextending
ourselves.
Despite the variety of DS flavors, what are the common defining
features?
Regardless of the physical instantiation, there are certain
commons features of Digital Scholarship right now that you see
regardless of the methodologies supported, facilities operated,
etc. These are heavily informed by a great article that I read by
Micah Vandegrift on the various ecologies of DS.
Typically project-based
Project based, but service-infused (ie, projects are the tip of
the spear but there are a host of services that are easily
accessible if you ask). This goes back to the pyramid model.
Projects are the most high profile type of work that DS -- and
it's a field that will always have a heavy tendency to embrace
projects -- but orientation towards providing routine services.
Strives for open by default
DS as a field leans towards openness, open access for the outputs
and means of producing those outputs. Interested in publishing for
consumption beyond the academy – public engagement.
Predisposed to new research methods and technologies
Technology-dependent and generally very interested in innovative
ideas, new tools, new methods for answering questions.
Platform/tool agnostic
Related to technology-oriented, not necessarily tied to any one
technology or tool. The platform is not the solution -- just a
tool to solve a problem. It shares this with software development
in many respects.
Interested in lifecycle issues
DS tends to be interested in research lifecycle issues – metadata
creation, project management, and publishing/distribution.
Highly collaborative and oriented towards partnerships
It’s a field that partners with wide variety of groups and is
based on meaningful collaborations between researcher and
librarian/staffer. Often serves as connective tissue between
different groups, connecting patrons/partners with resources,
tools, and techniques.
What is the future of DS?
So, this leads me to thinking about the future of DS. I'm not
great at prognosticating the future, but I think that all of these
common features serve as foundation underpinning what is to come
and influences my thinking. I also want to focus on what I think
_could_ be the future here at Penn, as opposed to the future more
generally.
Entrenched presence across university
Normalize and entrench the presence of DS in the university.
There's a recommendation to institute a center. Facilities
create presence; space matters). Focus on interactive spaces
where students, faculty, and others are encouraged to
physically connect around technology and tools. The idea is to
normalize the digital scholarship department/center as a
location where people can come for big collaborative projects,
small one-of helping things, and ongoing regular series of
workshops on popular topics.
Caveat here is that a center can silo off activity (center
while also remaining somewhat de-centered). The downside is
that a distinct Center can be isolating, it puts the
activities of this group in a box distinct from the
traditional library activities. The future is where we have
entrench existing partnerships, established new dotted line
connections with liaisons in every discipline, and effectively
normalized the presence of DS in the univeristy through our
parnterships, services, and publications.
I think the future also is one in which we more systmetically
integrate DS' outputs and infrastructure in the internal
workings of the Libraries. Essentially, stronger integration
between DS work and broader library system. For instance, how
do we include the outputs of digital scholarship in the
collection development activities of the libraries? How do we
meaningful preserve the outputs of these projects? Duture of
DS is an integreated approach to the outputs and maintenance
of these materials in the Library system.
Community-building as increasingly significant activity of DS units
I think there will be more and more focus on intentionality in
community building. The idea that digital projects aren’t merely
technical collaborations but social enterprises that engage whole
communities around ideas, methodologies, and areas of study. I
think it's also about creating a broader community of practice, of
shared interests in technology and new technologies, of trying to
create experiences and understanding that is current and expansive
in all of the ways that technology affords (but also recognizing
the materiality of life and the essential roles libraries play in
a familiar sense). Hub of activity and learning for a broad array
of people. I think public programming as well is important. What
can we do to engage with the community of developers out there?
What about the general public? That relates to my next thought.
Focus on research outputs with impact beyond the university
DS as externally engagement -- Emphasize community outreach and
building beyond the academy in permanent positions. We live in an
age where academics _need_ to translate their research for the
greater good, and the community outreach + relationship building
component needs to be intentional and emphasized.
Further integration with the research process/lifecycle
There is only going to be further integration with the research
process; continue to see DS as a co-creator in the research
process, valued advisor on projects and research initiatives.
Reflective of trends in technology and modes of scholarly expression
Reflective of trends in technology and modes of scholarly
expression (VR/AR, machine learning, data science, wearable
technologies and other internet connected devices).
Still true to its defining features
Building on #5, I think DS is going to continue to be a field that
is platform-agnostic and prone towards experimentation (while
still being entrenched in the system and no longer seen as "new").
Set up structures and workflows that allow for experimentation and
quick pilots. Don’t belabor the process through overly elaborate
approval process. If a tool is going to be used, discuss the
merits and red flags with the partner. Hold events to whet
appetites and encourage understanding. If kernel of idea emerges,
triage it. The process of pushing things down the pyramid of
experimental to service to rote is essential to this work.
ACRL EBSS Spring Current Topics Discussion. (2018, March).
https://www.youtube.com/watch?v=q6679dkLFic&feature=youtu.be
Allen, Laurie. (2019, Marc 31). Our First Map Room / Map Table.
https://penntrl.wordpress.com/2019/03/31/our-first-map-room-map-table/.
Associate of Research Libraries Digital Scholarship Profiles,
https://www.arl.org/arl-terms/digital-scholarship-profiles/
Bailey, Charles W. (2019, June 28). Research Data Curation
Bibliography. http://digital-scholarship.org/rdcb/rdcb.htm
Boeing, G. Urban spatial order: street network orientation,
configuration, and entropy. Appl Netw Sci 4, 67 (2019)
doi:10.1007/s41109-019-0189-1
dSharp (Scoping Digital Scholarship),
https://dsharp.library.cmu.edu/category/research/digital-scholarship/
Van Pelt Library image courtesy of Chen Yu Ming on Flickr -
https://www.flickr.com/photos/chenyuming/15521662695/. Used under a
CC BY-NC-ND 2.0 license
(https://creativecommons.org/licenses/by-nc-nd/2.0/).
Moritz, C. (2017, October 13). An annotated bibliography of Digital
Scholarship in libraries. https://doi.org/10.31229/osf.io/nejzc
Moritz, C., Smart, R., Retteen, A., Hunter, M., Stanley, S., Soper,
D., & Vandegrift, M. (2017, August 7). De-Centering and Recentering
Digital Scholarship: A Manifesto.
https://doi.org/10.31229/osf.io/t7hfu
Rawson, K., & Munoz, T. (2018, October 17). Toward collective models
of digital scholarship. Retrieved from osf.io/j7qvk
Rumsey, Abby Smith. Scholarly Communication Institute 9: New-Model
Scholarly Communication: Road Map for Change (Charlottesville,
Virginia: Scholarly Communication Institute and University of
Virginia Library, 2011), 2,
http://uvasci.org/institutes-2003-2011/SCI-9-Road-Map-for-Change.pdf
Vandegrift, M. (2018, January 17). Designing Digital Scholarship
Ecologies. https://doi.org/10.31229/osf.io/93zvb


Install Java
Install Java with yum - CentOS, Fedora
Difficulty: 1
Time: 10 minutes
Java is used by many applications, so benefits many administrators to have Java already installed. This article contains directions for installing the java runtime, SDK, and Open JDK 7 versions.
Install Java
- Update your repository.
sudo yum update
- Download Java runtime. This article uses version 1.7.0. Update the version number based on the current version of Java.
sudo yum install java-1.7.0-openjdk
- Download Java OPEN JDK 7.
sudo yum install java-1.7.0-openjdk-devel
- You can also get the latest version number and tar.gz archive from the Oracle downloads page. This site requires a license agreement.
Select and verify the default Java version
- If you have more than one version of Java installed, you can use the following command to select it.
Unless you installed an Oracle version above, this command will only return one row.
sudo update-alternatives --config java
You will see this:
Selection Command
-----------------------------------------------
*+ 1 /usr/lib/jvm/java-1.7.0-openjdk-<IP_ADDRESS>-<IP_ADDRESS>.fc20.x86_64jre/bin/java
Enter to keep the current selection[+], or type selection number:
- Create a
/etc/environment
file.
sudo vim /etc/environment
- To select your preferred version, use the
JAVA_HOME
command and the path of your preferred alternative with the jre/bin/java
part of the path removed. Enter this path into the file.
JAVA_HOME="/usr/lib/jvm/java-1.7.0-openjdk-<IP_ADDRESS>-<IP_ADDRESS>.fc20.x86_64"
- Save and close.
- Load the environment file.
source /etc/environment
- Test it.
echo $JAVA_HOME
Conclusion
You have just installed three versions of Java, and then selected one to be your default.


{% extends 'main/base.html' %} {% block title %} The Good Life Meal Prep Subscribers | Password Reset Complete {% endblock %} {% block content %}
Your password has been reset.


4. Network basics¶
The network module is used to configure the WiFi connection. There are two WiFi interfaces, one for the station (when the ESP8266 connects to a router) and one for the access point (for other devices to connect to the ESP8266). Create instances of these objects using:
>>> import network
>>> sta_if = network.WLAN(network.STA_IF)
>>> ap_if = network.WLAN(network.AP_IF)
You can check if the interfaces are active by:
>>> sta_if.active()
False
>>> ap_if.active()
True
You can also check the network settings of the interface by:
>>> ap_if.ifconfig()
('<IP_ADDRESS>', '<IP_ADDRESS>', '<IP_ADDRESS>', '<IP_ADDRESS>')
The returned values are: IP address, netmask, gateway, DNS.
4.1. Configuration of the WiFi¶
Upon a fresh install the ESP8266 is configured in access point mode, so the AP_IF interface is active and the STA_IF interface is inactive. You can configure the module to connect to your own network using the STA_IF interface.
First activate the station interface:
>>> sta_if.active(True)
Then connect to your WiFi network:
>>> sta_if.connect('<your ESSID>', '<your password>')
To check if the connection is established use:
>>> sta_if.isconnected()
Once established you can check the IP address:
>>> sta_if.ifconfig()
('<IP_ADDRESS>', '<IP_ADDRESS>', '<IP_ADDRESS>', '<IP_ADDRESS>')
You can then disable the access-point interface if you no longer need it:
>>> ap_if.active(False)
Here is a function you can run (or put in your boot.py file) to automatically connect to your WiFi network:
def do_connect():
import network
sta_if = network.WLAN(network.STA_IF)
if not sta_if.isconnected():
print('connecting to network...')
sta_if.active(True)
sta_if.connect('<essid>', '<password>')
while not sta_if.isconnected():
pass
print('network config:', sta_if.ifconfig())
4.2. Sockets¶
Once the WiFi is set up the way to access the network is by using sockets. A socket represents an endpoint on a network device, and when two sockets are connected together communication can proceed. Internet protocols are built on top of sockets, such as email (SMTP), the web (HTTP), telnet, ssh, among many others. Each of these protocols is assigned a specific port, which is just an integer. Given an IP address and a port number you can connect to a remote device and start talking with it.
The next part of the tutorial discusses how to use sockets to do some common and useful network tasks.


We help develop R packages for the sciences via community driven learning, review and maintenance of contributed software in the R ecosystem


#include <lscdma.h>
Public Attributes | |
| bool | hasDMA |
| bool | isDmaAddr64 |
| size_t | dmaBufSize |
| dma_addr_t | dmaPCIBusAddr |
| void * | dmaCPUAddr |
Definition at line 192 of file lscdma.h.
|
|
size in bytes of the allocated kernel buffer Definition at line 196 of file lscdma.h. Referenced by lscdma_ioctl(). |
|
|
CPU (software) address to access the DMA buffer - use in driver Definition at line 198 of file lscdma.h. Referenced by lscdma_ioctl(). |
|
|
PCI bus address to access the DMA buffer - program into board Definition at line 197 of file lscdma.h. Referenced by lscdma_ioctl(). |
|
|
true = allocated a buffer for DMA transfers by SFIF Definition at line 194 of file lscdma.h. Referenced by lscdma_ioctl(). |
|
|
set to true if asked for 64 bit address support |


Use the word bank to guess the names of these plants. If you are correct, you will discover a fun fact they have in common!
Hint:
Fun Fact Fill in the blanks with the letters from above.
ANSWERS: A is B is Fun Fact:


This incredibly precise online estimation service tells you exactly when a user story will be finished, based on the only three details that matter. Fill in the template and let us solve the eternal problem of software estimation for you.
This incredibly precise online estimation service tells you exactly when a user story will be finished, based on the only three details that matter. Fill in the template and let us solve the eternal problem of software estimation for you.


The Unofficial Purge Online Game
Tired of watching the films and want to get on the visceral action of The Purge? Sign up and play now at our massive-multiplayer-online-roleplaying game where you can find loot, level up, and cause mayhem!
You can spend the day stocking up on equipment and shelter, and once night hits; you can either defend yourself against the unruly horde or join in the carnage!


I am currently an Associate Back End Engineer at Red Ventures. If you are interested in reading about the company check out the website.
Check out my Github if you are interested in seeing some of my side project work and open source contributions.
Check out my education and work background by visiting my LinkedIn profile. Feel free to get in touch and connect.


Tony Adams baffles Arsenal fans with assessment of Rob Holding
Rob Holding was handed a start by Unai Emery in a back three for the clash with Leicester
by Liam Prenderville, http://www.facebook.com/mirrorfootballTony Adams expressed his concerns over the Arsenal defence ahead of their clash with Leicester .
Unai Emery reverted to a back three for the encounter at the King Power, with Sokratis making way.
David Luiz, Calum Chambers and Rob Holding started against Leicester as Arsenal attempted to keep out the high-flying Foxes.
Speaking on Sky Sports ahead of the game, Adams suggested it was the right move - but highlighted Holding's inclusion as a concern.
Adams said: "I like the team the way he’s set up today apart from Holding.
"They’re playing a back three and hopefully the clouds will lift today and we’ll have a great defensive performance.
"George Graham used to say if you haven’t got two good ones then play three.
"This lot may need four or five to be honest but I think it suits these guys
"They are having problems in that department but I think the two holding players, Torreira and Guendouzi, are good and it’s a better set-up today.
"You always defend as a team but this system is best suited to this squad of players apart from Holding."
His comments on Holding in particular baffled Arsenal fans, with many unsure of his point.
The defender has struggled for form since recovering from a long-term injury but remains a favourite of supporters.
Arsenal went into the clash with Leicester in a poor run of form, with the pressure increasing on boss Unai Emery.
His side are already well adrift of the Foxes in the race to qualify for the Champions League.


{% extends "officehours/base.html" %} {% block content %}
Office Hours is a project of Tennessee Data Commons, a non-for-profit (501c3) corporation in Memphis, TN.
Have feedback for us? Then get in touch!
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MSU-Burns Fantasy of Lights Opens Tonight
by Mike HendrenA beautiful piece of Wichita Falls history began a new life on the MSU campus 45 years ago.
MSU-Burns Fantasy of Lights
MSU-Burns-Fantasy-of-Lights-Welcome
MSU-Burns Fantasy of Lights - Dumbo
Original Display
MSU-Burns Fantasy of Lights - Snow White Seven Dwarfs
Original Display
MSU-Burns Fantasy of Lights - Santa
MSU-Burns Fantasy of Lights - Santa and Reindeer
Original Display
MSU-Burns Fantasy of Lights - Merry Christmas to All
MSU-Burns Fantasy of Lights - Nativity Scene
Original Display
For Wichita Falls, December 1974 would mark the return for the Burns family’s Christmas legacy for all to see and enjoy. A few years ago, I was honored to be invited to join the executive committee for the event. The story of how it all began and how it came to the MSU campus still amazes me.
Tonight, November 25th, is the opening night for the MSU-Burns Fantasy of Lights. It’s a tradition that began on the lawn of Mr. and Mrs. L.T. Burns of Wichita Falls in the late 1920’s. Over the course of nearly six decades, the displays grew in size and quantity, and it became a yearly destination to cruise by the Burns’ home and take in the sights of Christmas on their lawn.
In May of 1971, Mrs. Burns passed away, and the displays were moved to a storage building in Archer City, where many of Burns family employees worked and lived. Then in 1974, the Burns' son passed away, and shortly thereafter the City of Archer City offered the displays to Midwestern State University, but the offer came with one, firm condition: they had to be displayed annually and offered free to the public as a memorial to the late Mr. and Mrs. Burns.
On December 4, 1974, the MSU-Burns Fantasy of Lights tradition was officially born. The tradition established decades earlier, when most people had no home telephone or even a car, was now the talk of the town. Now, thousands of people make the drive past the displays along Taft Blvd. Some choose to park and walk the displays. Children of all ages light up at the sight, year after year.
I want to clarify one of the biggest ongoing misconceptions of this event. Contrary to what you may have heard over the years, Midwestern State University does not fund the annual display. A non-profit committee was formed in 1975 to raise funds to operate and maintain the displays. MSU pays for nothing. No upkeep, no storage, not even the electricity required to light and operate the displays. All MSU does is supply the location.
Each year, an army of volunteers donate their time to refurbish, maintain and assemble the displays on the Hardin lawn along Taft Blvd. And it is through the generosity of donations from you, the public, and numerous local businesses, that this display is able to continue year after year. Tonight’s opening ceremony begins at 6:00 PM and the displays will be operated from dusk to 10 pm nightly through December 28th. Your donations are greatly appreciated. Merry Christmas to all!
Click here to donate to the MSU-Burns Fantasy of Lights


First Task
A reviewer rates the two challenges, awarding points on a scale from to for three categories: problem clarity, originality, and difficulty.
Add first array example 10,15,19
Add second array example 11,15,19
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Get Assigned to A mentor
Work on projects/ Build a solid Portfolio
Community learning is a great way to learn, especially ones with dedicated mentors.
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Check out some students reviews and their experience
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How to hnieh in 5 steps (beginer's guide).
some text...
Step one: accepting the hnieh.
Step two: commit hnieh.
Step three: become hnieh.
Step four: give your soul to the lord of darkness.
Step five: hnieh to infinity and beyond.
loooooooooooooooooooooooooooooooooooooooooooooooooooong teeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeexxxxxxxxxxxxxxxxxxtttttttttttttttttttt aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
end.


0097603-0000008 BT:2745037.11
154
SCHEDULE 1
THE ORIGINAL LENDERS
Name of Original Lender
Facility A Commitment
Facility B Commitment
Facility C Commitment
Kommunalkredit
Austria AG
€25,000,000
€35,000,000
€10,000,000
__________
€25,000,000
__________
__________
€35,000,000
__________
__________
€10,000,000
__________


Founded in October 2006, Yiyi travel agency travel network takes "making tourism simpler" as its mission. It provides consumers with travel product booking services starting from 64 cities such as Beijing, Shanghai, Guangzhou and Shenzhen. The products are comprehensive, the price is transparent, and the booking is made by 400 calls 365 days a year, providing rich follow-up services and guarantees.
At present, hundreds of millions of travel agencies provide more than 80000 kinds of tourism products for consumers to choose from, covering group following, self-service, self driving, cruise, hotel, visa, scenic spot tickets and corporate tourism, etc., and has successfully served more than 4 million people.
At the same time, based on the global Chinese scenic spots directory of the travel agency travel network and Chinese tourism community, it can help tourists better understand the destination information, make a good travel plan, and easily book the service items in the journey.


Greggs' Christmas 2019 menu includes pigs in blankets baguettes and more
Greggs operates dozens of bakery shops across Birmingham and throughout the Midlands
by James Rodger, https://www.facebook.com/jamesrodgerjournalistThe Festive Bake is back. And so are Pigs Under Blanket Baguettes, Christmas Lunch Soup and many more Greggs’ seasonal favourites.
And to make Christmas 2019 even more appetising, Greggs has added plenty of new sweet treats to lift your festive spirits from Chocolate Tiffin and Sweet Mince Pies and Penguin Biscuits.
Greggs operates dozens of bakery shops across Birmingham and throughout the Midlands.
Available from Thursday 7 November
Festive Bake
From £1.55
453 calories
The all-time festive favourite pastry is back! Enjoy succulent pieces of chicken breast, sage & onion stuffing and sweetcure bacon in a creamy sage and cranberry sauce. All encased in golden puff pastry with a crunchy crumb topping .
Sweet Mince Pies
From 50p each / 6 for £1.75 (1 pack) / 12 for £3 (2 packs)
281 calories each
Nothing says Christmas quite like a traditional mince pie. Tuck into a deliciously crumbly shortcrust pastry, filled with sweet mincemeat made from vine fruits, Bramley apple,
candied orange and lemon peel. These are vegan friendly too!
Pigs in Blankets (selected shops only)
From £2.25
325 calories
Is it even Christmas without these festive favourites? Tuck into a tub of succulent pork sausages wrapped in smoked streaky bacon.
Christmas Lunch Sandwich
From £2.75
497 calories
Enjoy a classic Christmas sandwich complete with delicious sliced turkey breast with pork, sage & onion stuffing, sweetcure bacon, fresh salad leaves with a cranberry and port sauce and mayonnaise on malted bread.
Pigs Under Blanket Baguette
From £3.00
583 calories
Made up of some of our favourite festive ingredients, this quirky take on a classic is a baguette filled with succulent pork sausages, sweetcure bacon, pork, sage and onion stuffing with a cranberry and port sauce.
Christmas Lunch Soup
From £1.90
159 calories (Balanced Choice, Gluten Free, 1 of your 5
a day)
Enjoy all the traditional Christmas dinner favourites in a heart-warming soup, made with smoked bacon, chicken, turkey, sage & onion stuffing, pork sausage, vegetables, herbs and spices.
Salted Caramel Latte
From £2.75
223 calories (12oz), 248 calories (16oz)
A deliciously sweet treat to brighten up dark wintery days - made with freshly ground Fairtrade coffee, milk with a salted caramel flavour syrup and topped with cream and a yummy shortbread crumb.
Mint Mocha
From £2.20
346 calories (12oz)
Try a minty twist on your morning coffee with a tasty mix of freshly ground Fairtrade coffee, milk and hot chocolate flavoured drink, with mint flavoured syrup and topped with cream and sugar sprinkles.
Mint Hot Chocolate
From £2.75
334 calories (12oz)
Warm up this winter with a hot chocolate flavoured drink made with milk, mint flavoured syrup, topped with cream and sugar sprinkles.
Available from Thursday 14 November
Christmas Tiffin Bites
From £1.50 (6 pack)
92 calories per serving
These little bites of chocolatey perfection make a fabulous festive indulgence. Pieces of biscuit, shortbread and sultanas are enveloped in a Belgian dark chocolate and topped with Belgian milk chocolate.
Christmas Shortbread Bites
From £2.25
95 calories a piece
Mini shortbreads topped with caramel sauce, Belgian Milk Chocolate and finished with a gold coloured decoration to add sparkle to your displays at Christmas.
Available from Monday 18 November
Christmas Tree Biscuit
From 85p
174 calories per serving
A deliciously moreish ginger biscuit covered in Belgian Milk chocolate and decorated with sugar ball sprinkles and a sugar paste star.
Christmas Cake Slice
From £2.75
417 calories per serving
Who could resist a little slice of Christmas on-the-go? This rich, festive fruit cake boasts delicious ground almonds and is topped with almond marzipan, apricot jam and white icing.
Christmas Ring Bun
From 85p each or 4 for £2.75 (1 pack)
213 calories per serving
A favourite with Greggs customers every year, these vanilla flavoured fairy buns are decorated with not just fondant icing but are hand finished with sugar sprinkles and a festive novelty ring.
(Toys/decorations are non-edible, unsuitable for children under 36 months due to choking hazard).
Christmas Novelty Biscuit
From 85p
196 calories per serving
Greggs’ delicious star-shaped caramel biscuits are coated in smooth Belgian milk chocolate and topped with yummy sprinkles – a real star of wonder for Christmas 2019!
Penguin Biscuit
From £1.50 (2 pack)
199 calories per serving
Thaw out from the artic temperatures this festive season and treat yourself to a penguin shaped caramel flavour biscuit coated with scrummy Belgian milk chocolate. The crunchy biscuit-y snack makes the perfect accompaniment to your Greggs coffee.


Welcome to Khurram Khan Afridi's dungeon! There is lots to see here, but do not fall into a trap. If you do, cry help and a good soul will set you free. So don't be afraid - EXPLORE !!!.
France: Illkirch.
Germany: Frankfurt, Hannover,
Langenlonsheim, Stuttgart.
USA: Briarcliff Manor, Cambridge,
Dearborn, Milwaukee.
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Copyright © 1995-97 Khurram Khan Afridi
email: afridi@mit.edu


Registered actions. Actions are functions that operate on one or multiple
artefacts. They are registered via P.registerAction and stored in
P.actions.
- Source:
Methods
-
bringToFront(artefacts)
-
Bring the artefacts to the front
Parameters:
Name Type Description artefacts
Array.<Artefact> - Source:
Returns:
- Type
- Array.<Artefact>
-
changeColor(artefacts [, swatch])
-
Change the color of the artefacts
Parameters:
Name Type Argument Default Description artefacts
Array.<Artefact> swatch
String <optional>
null The swatch to use. Defaults to the
active swatch.- Source:
-
delete(artefacts)
-
Delete the artefacts
Parameters:
Name Type Description artefacts
Array.<Artefact> - Source:
-
group(artefacts)
-
Group an array of artefacts
Parameters:
Name Type Description artefacts
Array.<Artefact> The artefacts to group.
- Source:
- To Do:
-
- The undo operation breaks the history...
Returns:
- Type
- Artefact.Group
-
pause(artefacts)
-
Pause the animated artefacts
Parameters:
Name Type Description artefacts
Array.<Artefact> - Source:
Returns:
Those of the passed artefacts with an animation
- Type
- Array.<Artefact>
-
play(artefacts)
-
Play (or start) the artefacts that have an animation.
Parameters:
Name Type Description artefacts
Array.<Artefact> - Source:
Returns:
those of the passed artefacts that have an animation
- Type
- Array.<Artefact>
-
playPause(artefacts)
-
Play or pause the animation. The first artefact is used as a reference:
it this is animating, all animations (of the artefacts passed to the
function) will be paused, otherwise all will be started.Parameters:
Name Type Description artefacts
Array.<Artefact> - Source:
Returns:
Those of the passed artefacts with an animation
- Type
- Array.<Artefact>
-
sendToBack(artefacts)
-
Send artefacts to the back
Parameters:
Name Type Description artefacts
Array.<Artefact> - Source:
Returns:
- Type
- Array.<Artefact>
-
stop(artefacts)
-
Stop the animated artefacts
Parameters:
Name Type Description artefacts
Array.<Artefact> - Source:
Returns:
Those of the passed artefacts with an animation
- Type
- Array.<Artefact>


Parameter: Function
Quick alias for Aghs.events.on("render", <parameter fn>). Great for prototyping, but using gamestates is a more scalable and manageable affair.
Aghs.step
Parameter: Function
Quick alias for Aghs.events.on("step", <parameter fn>). Great for prototyping, but using gamestates is a more scalable and manageable affair.
Aghs.module
Parameters: String name, Object thing
Adds another object or function to the Aghs namespace. name is the key that will be added.
moduling allows you to carry the single aghs instantiation as a single, holistic framework, and attach other smaller parts to it with ease.
Example of adding a module:
log = (a) ->console.log "log: ${a}"
aghs = new Aghs(options);
# add the module
aghs.module"log", log
# ...# then use it later
aghs.log "bang!"# "log: bang!"
Reinforces the configured imageSmoothingEnabled setting given at Aghs instantiation.
See Aghs.config.smoothing for the value that will be set.
Used internally when switching between layers. Use this if you've changed the setting and want to set imageSmoothing to the current layer's imageSmoothing value.
This method may be made private in the future.
Aghs.ready
Parameter: Function callback
Calls the argument function when the document, canvas, and aghs are all ready.
If Aghs.ready is called after Aghs.isReady is already true, the argument function is called immediately, so you can be certain the function will always be executed.
Example:
A common usage would be to start aghs as soon as it is ready:
aghs.ready () ->
aghs.start()
Each subsequent call to ready internally uses Aghs.events.on("ready", <parameter fn>), so they will all queue and be executed on-ready.
Aghs.start
Begins the rendering loop. Don't forget to call this!
Aghs.stop
Stops the aghs step/render loop.
Calling Aghs.start() again is like a soft-reset to the loop's internal clock, but other aghs properties may not be reset to their initial state.
Aghs.attach
Paramters: String name, Object module
For modules that need to hook into the step or render events. These modules aren't added to the Aghs namespace, instead they're kept track of internally via Aghs.__attached. These modules can be more temporary, and can be added or removed using .attach() / .unattach()
Aghs.unattach
Parameter: String name
Unbinds a module previously attached using Aghs.attach(), matching the paramter name.
Aghs.maximize
Sets the canvas and configuration so that it fills the entire page.
Aghs.configure
Parameter: Object config
Update the current configuration with any value in the config parameter, and then update the aghs and canvas states to match.
Aghs.layer
Parameters: String name,
Optional Paramters:Number width, Number height - both inherited from Aghs.config if not given.
Creates or switches to a new layer matching layer name.
When creating:
Creates a new canvas.
Creates a new context from the new canvas; Sets to Aghs.context
saves the canvas, context, and name as a new layer.
Calling Aghs.layer with a name that already exists will switch to that layer.
There is only one layer by default, named screen, which is the drawing layer.
Aghs.screen
Shorthand for quickly switching to the drawing layer.
Retrieves the current layer as imagedata and then draws it on the primary drawing canvas (layer screen)
Aghs.resize
Parameters: Number width, Number height, Boolean allLayers (defaults to false)
Change's the current layer's width and height. If allLayers parameter is true it will resize all layers, including the screen layer.
Properties
These values are attached to the Aghs object...for now. They're currently accessible until deemed that they won't need to be accessed. Essentially: Access to some or all of these properties may be removed in later versions of Aghs.
Aghs.isReady
Type: Boolean
Indicates if the Aghs instance is ready. Consequently, it also means that the canvas and document are also ready.
If you wish to do something after Aghs is ready, it's suggested you use the ready event.
Aghs.running
Type: Boolean
Determines if Aghs should continue looping, or calling it's render and step loops.
Rather than setting to false to stop the loop, you should use Aghs.stop() so other systems can gracefully stop.
Aghs.modules
Type: Array
List of the names of all modules currently added to the Aghs instance via Aghs.module.
Aghs.canvas
Type: HTMLCanvasElement
A reference to the Renderer's primary canvas, found on the DOM.
__frame
Type: Number (integer)
The current frame count since Aghs.start was called.
__attached
Type: Object
Reference of all currently attached modules.
Attached modules hook into the render or step events of Aghs.
chainingExceptions
type: Object
A reference object used to specify which values should not be chained for the Drawing API.
If you wish to specify chaining exceptions, do them before Aghs instantiation.
layers
Type: Object
A reference object containing all temporary canvases and contexts, coined "layers". See Aghs.Layer() for more information.
currentLayer
Type: String
A reference to the current layer. At Aghs instantiation it will be "screen".
For advanced usage only:currentLayer can be used to get the current layer, as seen below:
Type: Object
A reference to the configuration of the Aghs framework, including many Aghs instantiation arguments.
The keys and their default values are below:
fullscreen
Type: Boolean
Default: true
Configuration value that determines if the canvas's width and height are maximized inside the window.
renderer
Type: Boolean
Default: true
Determines if the CanvasRenderingContext2D methods are chained and extended onto a new Renderer instance.
smoothing
Type: Boolean
Default: true
Determines if imageSmoothing is enabled or disabled across all layers. By browser default, all new contexts are set to imageSmoothing: false.
width
Type: Number
Default: Canvas Width
The width of the canvas. If Aghs.config.fullscreen is true, it will overwrite this value.
height
Type: Number
Default: Canvas Height
Same as Aghs.config.height, above.
scale
Type: Number
Default: 1
Scale is a multiplier for the values that the canvas uses. Refer to the CanvasRenderingContext2D's implementation for a better understanding.
Value that is passed to CanvasRenderingContext2D.scale. Passed as both the x and y value.
frameskip
Type: Object
Contains three keys: count, enabled, and threshold–where:
enabled is whether frameskipping is used. Defaults to true.
countis the total number of frames skipped since Aghs.start() was called.
threshold is the amount milliseconds that is allowed in a single render, else the frame becomes skipped, where no rendering occurs. Defaults to 120ms.
Internals
Aghs.events
The events module is the only module used for the Aghs framework that is not readily swappable. It is instantiated within the constructor of the Aghs instance and has a hookable-events that can be utilized.
API
Aghs.render
Parameter:
Function
Quick alias forAghs.events.on("render", <parameter fn>)
. Great for prototyping, but using gamestates is a more scalable and manageable affair.Aghs.step
Parameter:
Function
Quick alias forAghs.events.on("step", <parameter fn>)
. Great for prototyping, but using gamestates is a more scalable and manageable affair.Aghs.module
Parameters:
String
name,Object
thing Adds another object or function to the Aghs namespace.name
is the key that will be added. moduling allows you to carry the single aghs instantiation as a single, holistic framework, and attach other smaller parts to it with ease.Example of adding a module:
log = (a) -> console.log "log: ${a}" aghs = new Aghs(options); # add the module aghs.module "log", log # ... # then use it later aghs.log "bang!" # "log: bang!"
Example 2:
aghs.module "lifetimeStats", { kills: 0, deaths: 0, assists: 0 } aghs.lifetimeStats.kills += 1
_Note: Context isn't controlled or bound, so you can use a bound function for the second parameter freely.
Example:
_players = players.bind(players) aghs.module "players", _players
Aghs.antialias
Reinforces the configured
imageSmoothingEnabled
setting given at Aghs instantiation. SeeAghs.config.smoothing
for the value that will be set. Used internally when switching between layers. Use this if you've changed the setting and want to set imageSmoothing to the current layer's imageSmoothing value.This method may be made private in the future.
Aghs.ready
Parameter:
Function
callback Calls the argument function when the document, canvas, and aghs are all ready. IfAghs.ready
is called afterAghs.isReady
is alreadytrue
, the argument function is called immediately, so you can be certain the function will always be executed.Example: A common usage would be to start aghs as soon as it is ready:
Each subsequent call to ready internally uses
Aghs.events.on("ready", <parameter fn>)
, so they will all queue and be executed on-ready.Aghs.start
Begins the rendering loop. Don't forget to call this!
Aghs.stop
Stops the aghs step/render loop. Calling
Aghs.start()
again is like a soft-reset to the loop's internal clock, but other aghs properties may not be reset to their initial state.Aghs.attach
Paramters:
String
name,Object
module For modules that need to hook into the step or render events. These modules aren't added to the Aghs namespace, instead they're kept track of internally viaAghs.__attached
. These modules can be more temporary, and can be added or removed using.attach()
/.unattach()
Aghs.unattach
Parameter:
String
name Unbinds a module previously attached usingAghs.attach()
, matching the paramtername
.Aghs.maximize
Sets the canvas and configuration so that it fills the entire page.
Aghs.configure
Parameter:
Object
config Update the current configuration with any value in theconfig
parameter, and then update the aghs and canvas states to match.Aghs.layer
Parameters:
String
name, Optional Paramters:Number
width,Number
height - both inherited from Aghs.config if not given.Creates or switches to a new layer matching layer
name
. When creating:Calling
Aghs.layer
with a name that already exists will switch to that layer.There is only one layer by default, named
screen
, which is the drawing layer.Aghs.screen
Shorthand for quickly switching to the drawing layer.
Aghs.draw
Optional Parameters:
Object
source = {x: 0, y: 0, width: layer.width, height: layer.height}Object
target = {x: 0, y: 0}screen
)Aghs.resize
Parameters:
Number
width,Number
height,Boolean
allLayers (defaults to false) Change's the current layer's width and height. IfallLayers
parameter is true it will resize all layers, including thescreen
layer.Properties
These values are attached to the Aghs object...for now. They're currently accessible until deemed that they won't need to be accessed. Essentially: Access to some or all of these properties may be removed in later versions of Aghs.
Aghs.isReady
Type:
Boolean
Indicates if the Aghs instance is ready. Consequently, it also means that thecanvas
anddocument
are also ready. If you wish to do something after Aghs is ready, it's suggested you use theready
event.Aghs.running
Type:
Boolean
Determines if Aghs should continue looping, or calling it's render and step loops. Rather than setting to false to stop the loop, you should useAghs.stop()
so other systems can gracefully stop.Aghs.modules
Type:
Array
List of the names of all modules currently added to the Aghs instance viaAghs.module
.Aghs.canvas
Type:
HTMLCanvasElement
A reference to the Renderer's primary canvas, found on the DOM.__frame
Type:
Number
(integer) The current frame count sinceAghs.start
was called.__attached
Type:
Object
Reference of all currently attached modules. Attached modules hook into therender
orstep
events of Aghs.chainingExceptions
type:
Object
A reference object used to specify which values should not be chained for the Drawing API. If you wish to specify chaining exceptions, do them before Aghs instantiation.layers
Type:
Object
A reference object containing all temporary canvases and contexts, coined "layers". SeeAghs.Layer()
for more information.currentLayer
Type:
String
A reference to the current layer. At Aghs instantiation it will be "screen". For advanced usage only:currentLayer
can be used to get the current layer, as seen below:layer = @layers[@currentLayer] # layer = {HTMLCanvasElement canvas, string name, CanvasRenderingContext2D context}
config
Type:
Object
A reference to the configuration of the Aghs framework, including many Aghs instantiation arguments.The keys and their default values are below:
fullscreen
Type:
Boolean
Default:true
Configuration value that determines if the canvas's width and height are maximized inside the window.renderer
Type:
Boolean
Default:true
Determines if the CanvasRenderingContext2D methods are chained and extended onto a new Renderer instance.smoothing
Type:
Boolean
Default:true
Determines ifimageSmoothing
is enabled or disabled across all layers. By browser default, all new contexts are set toimageSmoothing: false
.width
Type:
Number
Default: Canvas Width The width of the canvas. IfAghs.config.fullscreen
is true, it will overwrite this value.height
Type:
Number
Default: Canvas Height Same asAghs.config.height
, above.scale
Type:
Number
Default: 1 Scale is a multiplier for the values that the canvas uses. Refer to the CanvasRenderingContext2D's implementation for a better understanding. Value that is passed toCanvasRenderingContext2D.scale
. Passed as both the x and y value.frameskip
Type:
Object
Contains three keys:count
,enabled
, andthreshold
–where:enabled
is whether frameskipping is used. Defaults to true.count
is the total number of frames skipped sinceAghs.start()
was called.threshold
is the amount milliseconds that is allowed in a single render, else the frame becomes skipped, where no rendering occurs. Defaults to 120ms.Internals
Aghs.events
The events module is the only module used for the Aghs framework that is not readily swappable. It is instantiated within the constructor of the Aghs instance and has a hookable-events that can be utilized.
Plugins
world
utils
state
keyboard


Instructions
Please review the below translations and make corrections and improvements.
Your corrections should:
- Make the translated text more accurately express the meaning of the original text
- Make the translated text read more like something a person would write rather than an automated translation


Register
Username:
6~18 letters/numbers/_, must start with letters
UserID:
8 numbers, can't start with 0
Phone:
11 numbers, can't start with 0
Email:
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– Oracle PL/SQL Code Demo /* based on c-like mode, adapted to PL/SQL by Peter Raganitsch ( http://www.oracle-and-apex.com/ ) April 2011 */ DECLARE vIdx NUMBER; vString VARCHAR2(100); cText CONSTANT VARCHAR2(100) := ‘That’‘s it! Have fun with CodeMirror 2’; BEGIN vIdx := 0; – FOR rDATA IN ( SELECT * FROM EMP ORDER BY EMPNO ) LOOP vIdx := vIdx + 1; vString := rDATA.EMPNO || ’ - ’ || rDATA.ENAME; – UPDATE EMP SET SAL = SAL * 101/100 WHERE EMPNO = rDATA.EMPNO ; END LOOP; – SYS.DBMS_OUTPUT.Put_Line (cText); END; –
Simple mode that handles Oracle PL/SQL language (and Oracle SQL, of course).
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