I am a second year master student at the Georgia Institute of Technology studying Computer Science. My studies are focused in Machine Learning, Perception, and Robotics. I earned my Bachelor of Science in Electrical Engineering at the University of Pittsburgh where I concentrated in Signals and Systems and minored in Computer Science. For a quick overview, please see my resume.
Upcoming Spring Semester Internship with Softwear Automation.
At GTRI's advanced concept CPTPO laboratory, I developed production java code throughout the semester. Our team worked to develop an android app for military groups to monitor mission equipment and issue commands. I developed features such as serial USB communication, UDP communication, adding various GUI elements, and creating preference sections for license agreements. During the development, I received important exposure to code reviews, proper design practices, and source control.
During my time with Bloomfield Robotics, I had the opportunity to work with Carnegie Mellon researchers to bring agtech research into a concept product. I aided in the development of a robotic system that would gather agricultural data for various types of growers. During this development, I applied GPU acceleration classical stereo vision, used various deep network architectures (Fast-RCNN, Faster-RCNN, and Single Shot Detection) for object detection, fine-tuned existing networks with proprietary training data, and integrated their vision systems with ROS on Nvidia TX2 and Xavier platforms.
Worked as a Teaching Assistant for Georgia Tech's CS 4731/7632 Game AI Course. My responsibilities included grading Homeworks/Exams, holding office hours to assist students with class topics, and assisting the professor with proctoring or any other class duties.
With ABB, I completed two co-op rotations. During this time I was the lead engineer on an end to end design upgrade of a legacy board. This included circuit design, 10 layer PCB design/layout, software redesign in C and VHDL, prototype testing, part sourcing, and placing manufacturing orders. All circuit and pcb designs were completed with OrCAD software suite. I carried out PCB modifications for faulty or misdesigned parts in house in order to speed up the testing process. My experience with ABB gave me hands-on R&D experience where I was exposed to software and hardware development.
During my time at GE, I worked in the service lab developing drive controllers for their drive systems in GE's P80i logic software. During the end of my rotation, I was able to oversee a drive system overhaul on site. Additionally, I completed new product design reviews and project workflow documents, giving me firsthand exposure to engineering workflow practices.
"Mow'n'Go" was a small landscaping business I started and ran in high school. I led 2 regular employees in addition to contracting others for larger landscaping projects. I personally managed all customer relations and advertising. On average we maintained between 20 and 30 lawns on a weekly basis. During peak demand, I often worked over 40 plus hours a week between lawn maintenance, landscaping, and equipment maintenance/repair. My summers spent with Mow'n'Go taught me valuable lessons about time management, project management, customer relations, and advertising.
During my time at the Geogia Institue of Technology, I engaged myself in more focused studies to gain the expertise to be a competitive candidate for industry positions in Machine Learning, Perception, and Robotics. Additionally, my time in Atlanta allowed me to involve myself with new communities, environments, and people continuing my development not only as an academic but also as a well rounded individual.
Coursework:
GPA: 3.9
During my time at the University of Pittsburgh I was able to take advantage of great classes, professors and clubs in order to grow into a well rounded individual, prepared to take on new challenges in academia and industry.
Coursework:
GPA: 3.6
Other Relevant Coursework: Stanford's CS231n: Convolutional Neural Networks for Visual Recognition Online Lectures, Standford's CS224N Natural Language Processing with Deep Learning Online Lectures*
*Currently in Progress
Languages: Python • C • C++ • Java • SQL • Assembly • Javascript • Matlab/Octave • Latex
Engineering Tools: ROS • PyTorch • Tensorflow • OpenCV • Git • KiCAD • OrCAD
IoT and Developer Tools: Raspberry Pi • Arduino/Various Micontrollers • Jetson TX2/Xavier


Area size:
Ok
Reset
Amount points:
Amount k-means:
1 - Add points
2 - Define centroids
3 - Clusterize
HINT: Repeat steps 2 and 3 until there is no changes


{% extends "bootstrap_layout.html" %} {% set active_page = "Strain Menu" %} {% block content %}
Type of strain: {{ strain.type }}
Current Rating: {{ strain.rating }}
Known Effects: {{ strain.effects }}
Known Flavor Profile: {{ strain.flavor }}
Description: {{ strain.description }}
{% endfor %} {% endblock %}


Face detection and Identification: Speakers' names are displayed on the video closed caption above as the speakers acutally appear, which is achieved basically by the following steps - (1) registering speakers' faces in Cognitive Services' Face API beforehandin, (2) tuning video frames into thumbnails by using Azure Media Services' Media Encorder Standard, and (3) detecting and identifying speakers' faces by using Cognitive Servcies Face API
Jumping to a scene: You can jump to a scene where a speaker in the right column initially appears by clicking the name of speaker's face


See: Description
| Interface | Description |
|---|---|
| ConfigurationNodeVisitor<T> |
Definition of a Visitor interface for a configuration node structure.
|
| ExpressionEngine |
Definition of an interface for evaluating keys for hierarchical configurations.
|
| InMemoryNodeModelSupport |
A specialized version of the
NodeModelSupport interface which allows querying an InMemoryNodeModel . |
| NodeHandler<T> |
Definition of an interface for accessing the data of a configuration node.
|
| NodeKeyResolver<T> |
Definition of an interface which allows resolving a (property) key for different manipulating operations.
|
| NodeMatcher<C> |
An interface for matching nodes based on specific criteria.
|
| NodeModel<T> |
Definition of an interface describing a model based on a nodes structure.
|
| NodeModelSupport<T> |
An interface to be implemented by objects that support a
NodeModel . |
| ReferenceNodeHandler |
An extension of the
NodeHandler interface which allows access to so-called references stored for a
node. |
| Class | Description |
|---|---|
| ConfigurationNodeVisitorAdapter<T> |
A simple adapter class that simplifies writing custom node visitor implementations.
|
| DefaultConfigurationKey |
A simple class that supports creation of and iteration on configuration keys supported by a
DefaultExpressionEngine object. |
| DefaultExpressionEngine |
A default implementation of the
ExpressionEngine interface providing the "native" expression
language for hierarchical configurations. |
| DefaultExpressionEngineSymbols |
A class representing the various symbols that are supported in keys recognized by
DefaultExpressionEngine . |
| DefaultExpressionEngineSymbols.Builder |
A builder class for creating instances of
DefaultExpressionEngineSymbols . |
| ImmutableNode |
An immutable default implementation for configuration nodes.
|
| ImmutableNode.Builder |
A builder class for creating instances of
ImmutableNode . |
| InMemoryNodeModel |
A specialized node model implementation which operates on
ImmutableNode structures. |
| MergeCombiner |
A specialized implementation of the
NodeCombiner interface that performs a merge from two passed in node
hierarchies. |
| NodeAddData<T> |
A simple data class used by
ExpressionEngine to store the results of the prepareAdd() operation. |
| NodeCombiner |
A base class for node combiner implementations.
|
| NodeHandlerDecorator<T> |
An abstract base class for decorators of a
NodeHandler . |
| NodeSelector |
A class for selecting a specific node based on a key or a set of keys.
|
| NodeTreeWalker |
A class providing different algorithms for traversing a hierarchy of configuration nodes.
|
| NodeUpdateData<T> |
A simple data class used by node models to store parameters of an update operation.
|
| OverrideCombiner |
A concrete combiner implementation that is able to construct an override combination.
|
| QueryResult<T> |
A data class representing a single query result produced by an
ExpressionEngine . |
| TrackedNodeModel |
A specialized
NodeModel implementation that uses a tracked node managed by an InMemoryNodeModel
object as root node. |
| TreeUtils |
Utility methods.
|
| UnionCombiner |
A specialized implementation of the
NodeCombiner interface that constructs a union from two passed in node
hierarchies. |
| Enum | Description |
|---|---|
| NodeNameMatchers |
An enumeration class with several pre-defined
NodeMatcher implementations based on node names. |
A package with helper and utility classes used by hierarchical configurations.
Copyright © 2001–2022 The Apache Software Foundation. All rights reserved.


| Name | Topic | Used in | Type |
|---|---|---|---|
| choose | Branching | station | element |
Sometimes, after checking states with "if", you may decide you don't
want to display content at this station at all, but rather automatically
forward to another station. You can use the choose-element to do that.
It's a bit like the choice element, only that you make the decision to
follow it. Since there's no text to be displayed, the choice-element
is empty (wraps no content).
Sample:
<if check="[has travelled to village before]">
<image sourc="media/village.gif"/>
<text>It's a long travel.<break/>
You meet many strange creatures on your way.
Finally, you arrive at the village.
</text>
<choice station="village">Enter the village</choice>
</if>
<else>
<choose station="village" />
</else>


Reports usages of @TestOnly - or @VisibleForTesting
annotated methods and classes in production code.
The problems are not reported if such method or class is referenced from
- code under 'Test Sources' folder
- a test-class (JUnit/TestNG)
- another @TestOnly-annotated method


| Coming soon at a conference near you |
| QCON SF: Introduction to Docker and Containers |
|
|
| QCON SF: Orchestrating Microservices with Docker Swarm |
|
|
| Past workshops |
| LISA17 M7: Getting Started with Docker and Containers |
|
| LISA17 T9: Build, Ship, and Run Microservices on a Docker Swarm Cluster |
|
| Deploying and scaling microservices with Docker and Kubernetes |
|
|
| DockerCon Workshop: from Zero to Hero (full day, B3 M1-2) |
|
| DockerCon Workshop: Orchestration for Advanced Users (afternoon, B4 M5-6) |
|
| LISA16 T1: Deploying and Scaling Applications with Docker Swarm |
|
|
| PyCon2016: Introduction to Docker and containers |
|
|
| Self-paced tutorials |
| Introduction to Docker and Containers |
|
| Container Orchestration with Docker and Swarm |
|
| Deploying and Scaling Microservices with Docker and Kubernetes |
|
|


Back
CreateBluetoothSerial
The CreateBluetoothSerial object is used for communicating with other Bluetooth devices.The 'Text' mode is set by default, but integer and hexadecimal values can also be sent.
bls = app.CreateBluetoothSerial(
mode ) →
app object: BluetoothSerial
Example - Connect to Device
function OnStart()
{
app.ShowProgress( "Enabling Bluetooth" );
if( !app.IsBluetoothEnabled() )
app.SetBluetoothEnabled( true );
while( !app.IsBluetoothOn() ) app.Wait(.4);
app.HideProgress();
lay = app.CreateLayout( "linear", "VCenter,FillXY" );
lst = app.CreateList( "", 0.9, 0.5 );
lst.SetOnTouch( lst_OnTouch );
lay.AddChild( lst );
var devices = app.GetPairedBtDevices();
for( var d in devices )
lst.AddItem( devices[d].name, devices[d].address );
app.AddLayout( lay );
bt = app.CreateBluetoothSerial();
bt.SetOnConnect( bt_OnConnect );
bt.SetSplitMode( "End", "\n" );
bt.Listen( true );
}
function lst_OnTouch( title, body, type, index )
{
app.ShowProgress( "Connecting..." );
bt.Connect( title );
}
function bt_OnConnect( ok, data )
{
app.HideProgress();
if( ok ) {
if( typeof data == "object" )
app.ShowPopup( "Connected!" );
else
alert( "Connected to " + ok + " (" + data + ")" );
} else
app.ShowPopup( "Failed to connect!" );
}
The following methods are available on the BluetoothSerial object:
GetType() →
string: “BluetoothSerial”
string: “Text” or “Int” or “Hex”
Clears the Bluetooth buffer stored in the serial connection.
string
unknown
Connect to a Bluetooth device via its name or address. The oppenent must have called bt.Listen before.
Disconnect your device from an eventually existant connection. Calls the OnDisconnect callback function on both devices.
Returns the control class name.
Returns a boolean indicating whether the Bluetooth is enabled or not.
Returns a boolean indicating whether a Bluetooth connection exists to another device.
Returns a Boolean indicating whether the device was been paired with a particular bluetooth name.
boolean
Listen to your serial connection for any incoming mesages by passing true as first argument, or stop listening by passing false. It has to be called before an other device can connect with yours via bt.Connect.
string: comma “,” separated: “boolean”, “char”, “byte”, “short”, “int”, “long”, “float”, “double”
Allows access to other functions defined on the object in Java via reflection.
If Bluetooth is disabled, shows an android dialog which asks the user to enable bluetooth connection. If granted, bluetooth will be enabled automatically. No callback fired.
If the device has sent the connection request
name is of type boolean (true if the connection was established successful)
and address is your BluetoothSerial object
if the device has received the connection request
name is a string with the clients bluetooth name
and address includes the bluetooth address.
SetOnDisconnect will be called on both devices after disconnecting from an existing bluetooth connection.
SetOnReceive is called automatically after data has been received via the Bluetooth serial connection.
string: “End” or “Start-End” or “Size”
string
Tells the serial listener how to split received data. Splitted data will result in multiple OnReceive calls.
p2 and p3 have different purposes for different modes:
| mode | p1 | p2 |
|---|
| Size | Size of one data package | - |
| End | Byte indicating end of data | - |
| Start-End | Byte indicating start of data | Byte indicating end of data |
number: milliseconds
SetTimeout
Send data over the serial Bluetooth connection to the other device.


I was born on 20 May 1996. I have spent most of my earlier in many cities in Pakistan because my father was in the army and had different postings at different times namely:
Life was very busy in the start because of all the travelling from one place to another and fitting in new schools.


{% assign location_footnote = site.content_blocks | where: 'slug', 'onsite-group-location-footnote' | first %}
Can't find what you are looking for? Visit the Group Tool to connect with others looking for the same thing.


Ember, ember, EmBeR, eMbEr, ember.js, EMBER.js, Ember.JS, Ember.js is a MVC framework for writing ambitious web apps.


Click the button to append an item to the end of the list.
Note:First create an LI node, then create a Text node, then append the Text node to the LI node.Finally append the LI node to the list.


Vim documentation: debug
main help file*debug.txt* For Vim version 7.2. Last change: 2006 May 01 VIM REFERENCE MANUAL by Bram Moolenaar Debugging Vim *debug-vim* This is for debugging Vim itself, when it doesn't work properly. For debugging Vim scripts, functions, etc. see |debug-scripts| 1. Location of a crash, using gcc and gdb |debug-gcc| 2. Windows Bug Reporting |debug-win32|
1. Location of a crash, using gcc and gdb *debug-gcc* When Vim crashes in one of the test files, and you are using gcc for compilation, here is what you can do to find out exactly where Vim crashes. This also applies when using the MingW tools. 1. Compile Vim with the "-g" option (there is a line in the Makefile for this, which you can uncomment). 2. Execute these commands (replace "11" with the test that fails): cd testdir gdb ../vim run -u unix.vim -U NONE -s dotest.in test11.in 3. Check where Vim crashes, gdb should give a message for this. 4. Get a stack trace from gdb with this command: where You can check out different places in the stack trace with: frame 3 Replace "3" with one of the numbers in the stack trace.
2. Windows Bug Reporting *debug-win32* If the Windows version of Vim crashes in a reproducible manner, you can take some steps to provide a useful bug report. GENERIC You must obtain the debugger symbols (PDB) file for your executable: gvim.pdb for gvim.exe, or vim.pdb for vim.exe. The PDB should be available from the same place that you obtained the executable. Be sure to use the PDB that matches the EXE (same date). If you built the executable yourself with the Microsoft Visual C++ compiler, then the PDB was built with the EXE. Alternatively, if you have the source files, you can import Make_ivc.mak into Visual Studio as a workspace. Then select a debug configuration, build and you can do all kinds of debugging (set breakpoints, watch variables, etc.). If you have Visual Studio, use that instead of the VC Toolkit and WinDbg. For other compilers, you should always use the corresponding debugger: TD for a Vim executable compiled with the Borland compiler; gdb (see above |debug-gcc|) for the Cygwin and MinGW compilers. *debug-vs2005* 2.2 Debugging Vim crashes with Visual Studio 2005/Visual C++ 2005 Express First launch vim.exe or gvim.exe and then launch Visual Studio. (If you don't have Visual Studio, follow the instructions at |get-ms-debuggers| to obtain a free copy of Visual C++ 2005 Express Edition.) On the Tools menu, click Attach to Process. Choose the Vim process. In Vim, reproduce the crash. A dialog will appear in Visual Studio, telling you about the unhandled exception in the Vim process. Click Break to break into the process. Visual Studio will pop up another dialog, telling you that no symbols are loaded and that the source code cannot be displayed. Click OK. Several windows will open. Right-click in the Call Stack window. Choose Load Symbols. The Find Symbols dialog will open, looking for (g)vim.pdb. Navigate to the directory where you have the PDB file and click Open. At this point, you should have a full call stack with vim function names and line numbers. Double-click one of the lines and the Find Source dialog will appear. Navigate to the directory where the Vim source is (if you have it.) If you don't know how to debug this any further, follow the instructions at ":help bug-reports". Paste the call stack into the bug report. If you have a non-free version of Visual Studio, you can save a minidump via the Debug menu and send it with the bug report. A minidump is a small file (<100KB), which contains information about the state of your process. Visual C++ 2005 Express Edition cannot save minidumps and it cannot be installed as a just-in-time debugger. Use WinDbg, |debug-windbg|, if you need to save minidumps or you want a just-in-time (postmortem) debugger. *debug-windbg* 2.3 Debugging Vim crashes with WinDbg See |get-ms-debuggers| to obtain a copy of WinDbg. As with the Visual Studio IDE, you can attach WinDbg to a running Vim process. You can also have your system automatically invoke WinDbg as a postmortem debugger. To set WinDbg as your postmortem debugger, run "windbg -I". To attach WinDbg to a running Vim process, launch WinDbg. On the File menu, choose Attach to a Process. Select the Vim process and click OK. At this point, choose Symbol File Path on the File menu, and add the folder containing your Vim PDB to the sympath. If you have Vim source available, use Source File Path on the File menu. You can now open source files in WinDbg and set breakpoints, if you like. Reproduce your crash. WinDbg should open the source file at the point of the crash. Using the View menu, you can examine the call stack, local variables, watch windows, and so on. If WinDbg is your postmortem debugger, you do not need to attach WinDbg to your Vim process. Simply reproduce the crash and WinDbg will launch automatically. As above, set the Symbol File Path and the Source File Path. To save a minidump, type the following at the WinDbg command line: .dump vim.dmp *debug-minidump* 2.4 Opening a Minidump If you have a minidump file, you can open it in Visual Studio or in WinDbg. In Visual Studio 2005: on the File menu, choose Open, then Project/Solution. Navigate to the .dmp file and open it. Now press F5 to invoke the debugger. Follow the instructions in |debug-vs2005| to set the Symbol File Path. In WinDbg: choose Open Crash Dump on the File menu. Follow the instructions in |debug-windbg| to set the Symbol File Path. *get-ms-debuggers* 2.5 Obtaining Microsoft Debugging Tools The Debugging Tools for Windows (including WinDbg) can be downloaded from http://www.microsoft.com/whdc/devtools/debugging/default.mspx This includes the WinDbg debugger. Visual C++ 2005 Express Edition can be downloaded for free from: http://msdn.microsoft.com/vstudio/express/visualC/default.aspx top - main help file


--- layout: post title: "Type Driven Development: implementing shouldIdle" description: "Type Driven Development is an outside-in technique. Once you have the overall behaviour defined, you need to implement the details. Here's an example." date: 2015-08-11 11:04 UTC tags: [F#] --- {% include JB/setup %}
{{ page.description }}
In my article about Type Driven Development, I demonstrated how to approach a problem in an iterative fashion, using the F# type system to do outside-in development. With the overall behaviour in place, there's still work to be done.
From type inference of the higher-order functions' arguments, we know that we still need to implement functions with these signatures:
NoMessageData -> bool
function. If you want to see how to implement the other three functions, you can watch my Type-Driven Development with F# Pluralsight course.
The NoMessageData -> bool
function is defined as the shouldIdle
argument to the transitionFromNoMessage higher-order function. The purpose of the shouldIdle function is to determine whether there's enough remaining time to idle.
Since we know the signature of the function, we can start by declaring it like this:
let shouldIdle (nm : NoMessageData) : bool =
Although it doesn't have to be called shouldIdle, in this case, I think the name is appropriate.
In order to determine if there's enough time left to idle, the function must know what time it is right now. Recall that, by design, PollingConsumer states are instantaneous, while transitions take time. The time a transition starts and stops is captured by a Timed<'a> value.
The nm
argument has the type NoMessageData
, which is an alias for Timed<TimeSpan list>
. The Timed
part contains information about when the transition into the No message state started and stopped. Since being in a state has no duration, nm.Stopped
represents the time when shouldIdle executes. That's part of the solution, so we can start typing:
let shouldIdle (nm : NoMessageData) : bool = nm.Stopped
This doesn't yet compile, because nm.Stopped
is a DateTimeOffset value, but the function is declared as returning bool.
If we imagine that we add the idle duration to the current time, it should gives us the time it'd be when idling is done. That time should be less than the time the Polling Consumer must exit:
let shouldIdle (nm : NoMessageData) : bool = nm.Stopped + idleDuration < stopBefore
This still doesn't compile because idleDuration
and stopBefore
are undefined, but this is easy to fix: promote them to arguments:
let shouldIdle idleDuration stopBefore (nm : NoMessageData) : bool = nm.Stopped + idleDuration < stopBefore
If you paid attention to the previous article, you'll notice that this is exactly the same technique I used for the transitionFromNoMessage function. Apparently, we're not done with outside-in development yet.
The function now compiles, and has the type TimeSpan -> DateTimeOffset -> NoMessageData -> bool
.
Once again, I've used the trick of promoting an undefined value to a function argument, and let type inference take care of the rest. This also works here. Since nm.Stopped
is a DateTimeOffset value, and we're adding something to it with the +
operator, idleDuration
has to be of a type that supports adding to DateTimeOffset. The only thing you can add to DateTimeOffset is a TimeSpan, so idleDuration
is inferred to be a TimeSpan value.
When you add a TimeSpan value to a DateTimeOffset value, you get another DateTimeOffset value back, so the type of the expression nm.Stopped + idleDuration
is DateTimeOffset. The entire return expression compares that DateTimeOffset value with the <
operator, which requires that both the left-hand and the right-hand expressions have the same type. Ergo must stopBefore
also be a DateTimeOffset value.
While we set out to implement a function with the type NoMessageData -> bool
, we eventually created a function with the type TimeSpan -> DateTimeOffset -> NoMessageData -> bool
, which isn't quite what we need.
The extra arguments can be removed again with partial function application. When the Polling Consumer application starts, it can easily calculate when it ought to stop:
let now' = DateTimeOffset.Now let stopBefore' = now' + TimeSpan.FromMinutes 1.
This assumes that the Polling Consumer should run for a maximum of 1 minute.
Likewise, we can create an idle duration value:
let idleDuration' = TimeSpan.FromSeconds 5.
Here, the value is hard-coded, but it could have gone in a configuration file instead, or be passed in as a command-line argument.
Given these values, we can now partially apply the function:
let shouldIdle' = shouldIdle idleDuration' stopBefore'
Since we're not supplying the third NoMessageData argument for the function, the return value of this partial application is a new function with the type NoMessageData -> bool
- exactly what we need.
In this article, you saw how to approach the implementation of one of the functions identified with the outside-in Type Driven Development technique. If you want to see the other three functions implemented, a much more detailed discussion of the technique, as well as the entire code base with commit messages, you can watch my Type-Driven Development with F# Pluralsight course.


#include <uwicrp-module-node.h>
UwIcrpNode class is used to represent the routing layer of a node.
Definition at line 87 of file uwicrp-module-node.h.
◆ UwIcrpNode()
| UwIcrpNode::UwIcrpNode |
( |
| ) |
|
◆ ~UwIcrpNode()
| UwIcrpNode::~UwIcrpNode |
( |
| ) |
|
◆ ackLost()
| void UwIcrpNode::ackLost |
( |
| ) |
|
|
protectedvirtual |
◆ addIpInList()
| bool UwIcrpNode::addIpInList |
( |
Packet * |
p, |
|
|
nsaddr_t |
ip_ |
|
) |
| |
|
protectedvirtual |
Adds an IP passed as argument in the header of a Data packet passed as argument.
The function returns true if it added the IP, false otherwise (not enough space in the header).
- Parameters
-
| Packet* | Pointer to a Data packet in which to add an IP. |
| nsaddr_t | Address to add in the header. |
- Returns
- true if the IP was added, false otherwise.
Definition at line 481 of file uwicrp-module-node.cpp.
◆ addRouteEntry()
| void UwIcrpNode::addRouteEntry |
( |
Packet * |
p | ) |
|
|
protectedvirtual |
Adds the information received from a Status packet in the routing table of the node.
- Parameters
-
| Packet* | Status packet received from a sink. |
Definition at line 414 of file uwicrp-module-node.cpp.
◆ clearAllRouteTable()
| void UwIcrpNode::clearAllRouteTable |
( |
| ) |
|
|
protectedvirtual |
◆ clearRouteTable()
| void UwIcrpNode::clearRouteTable |
( |
const int & |
i | ) |
|
|
protectedvirtual |
Removes a specific entry in the routing table of the node.
- Parameters
-
| int& | Index number of the entry to remove. |
Definition at line 125 of file uwicrp-module-node.cpp.
◆ command()
| int UwIcrpNode::command |
( |
int |
argc, |
|
|
const char *const * |
argv |
|
) |
| |
|
protectedvirtual |
TCL command interpreter.
It implements the following OTcl methods:
- Parameters
-
| argc | Number of arguments in argv. |
| argv | Array of strings which are the command parameters (Note that argv[0] is the name of the object). |
- Returns
- TCL_OK or TCL_ERROR whether the command has been dispatched successfully or not.
Definition at line 149 of file uwicrp-module-node.cpp.
◆ findInRouteTable()
| int UwIcrpNode::findInRouteTable |
( |
nsaddr_t |
ip_ | ) |
|
|
protectedvirtual |
Seeks for an entry in the routing table that contains information to a specific address passed as argument.
- Parameters
-
| nsaddr_t | Address of the destination to which search information. |
- Returns
- Index value of the entry in the routing table that contains routing information to the destination.
Definition at line 449 of file uwicrp-module-node.cpp.
◆ getAckPktHeaderSize()
| static const int UwIcrpNode::getAckPktHeaderSize |
( |
| ) |
|
|
inlinestaticprotected |
◆ getDataPktHeaderSize()
| static const int UwIcrpNode::getDataPktHeaderSize |
( |
| ) |
|
|
inlinestaticprotected |
◆ getStatusPktHeaderSize()
| static const int UwIcrpNode::getStatusPktHeaderSize |
( |
| ) |
|
|
inlinestaticprotected |
◆ initialize()
| void UwIcrpNode::initialize |
( |
| ) |
|
|
protectedvirtual |
◆ initPkt()
| void UwIcrpNode::initPkt |
( |
Packet * |
p | ) |
|
|
protectedvirtual |
Initializes a Data packet (previously allocated).
- Parameters
-
| Packet* | Pointer to a Data to initialize. |
Definition at line 383 of file uwicrp-module-node.cpp.
◆ initPktAck()
| void UwIcrpNode::initPktAck |
( |
Packet * |
p | ) |
|
|
protectedvirtual |
Initializes an Ack packet (previously allocated).
- Parameters
-
| Packet* | Pointer to an Ack packet to initialize. |
Definition at line 558 of file uwicrp-module-node.cpp.
◆ isIpInList()
| bool UwIcrpNode::isIpInList |
( |
Packet * |
p, |
|
|
nsaddr_t |
ip_ |
|
) |
| |
|
protectedvirtual |
Checks if a specific IP is in the header of the packet passed as argument.
If yes it returns true, otherwise it return false.
- Parameters
-
| Packet* | Pointer to a packet to analyze. |
| nsaddr_t | Address to search for. |
- Returns
- true if the IP of the current node is in the header, otherwise false.
Definition at line 467 of file uwicrp-module-node.cpp.
◆ printHopTable()
| void UwIcrpNode::printHopTable |
( |
| ) |
|
|
protectedvirtual |
◆ printIP()
| string UwIcrpNode::printIP |
( |
const uint8_t |
_ip | ) |
|
|
protectedvirtual |
Return a string with an IP in the classic form "x.x.x.x" converting an ns2 nsaddr_t address.
- Parameters
-
- Returns
- String that contains a printable IP in the classic form "x.x.x.x"
Definition at line 510 of file uwicrp-module-node.cpp.
◆ recv()
| void UwIcrpNode::recv |
( |
Packet * |
p | ) |
|
|
protectedvirtual |
Performs the reception of packets from upper and lower layers.
- Parameters
-
| Packet* | Pointer to the packet will be received. |
Definition at line 207 of file uwicrp-module-node.cpp.
◆ recvAsyncClMsg()
| int UwIcrpNode::recvAsyncClMsg |
( |
ClMessage * |
m | ) |
|
|
protectedvirtual |
◆ recvSyncClMsg()
| int UwIcrpNode::recvSyncClMsg |
( |
ClMessage * |
m | ) |
|
|
protectedvirtual |
Cross-Layer messages synchronous interpreter.
- Parameters
-
| ClMessage* | an instance of ClMessage that represent the message received |
- Returns
- 0 if successful.
Definition at line 100 of file uwicrp-module-node.cpp.
◆ sendBackAck()
| void UwIcrpNode::sendBackAck |
( |
const Packet * |
p | ) |
|
|
protectedvirtual |
◆ str2addr()
| nsaddr_t UwIcrpNode::str2addr |
( |
const char * |
str | ) |
|
|
protected |
Returns a nsaddr_t address from an IP written as a string in the form "x.x.x.x".
- Parameters
-
- Returns
- nsaddr_t that contains the IP converter from the input string
Definition at line 518 of file uwicrp-module-node.cpp.
◆ AckWaiting
◆ ackwaitingTmr_
◆ ipAddr_
| uint8_t UwIcrpNode::ipAddr_ |
|
protected |
◆ ipSink_
| uint8_t UwIcrpNode::ipSink_ |
|
protected |
◆ max_validity_time_
| double UwIcrpNode::max_validity_time_ |
|
protected |
◆ numberofackpkt_
| long UwIcrpNode::numberofackpkt_ = 0 |
|
staticprivate |
◆ numberofdatapkt_
| long UwIcrpNode::numberofdatapkt_ = 0 |
|
staticprivate |
◆ numberofstatuspkt_
| long UwIcrpNode::numberofstatuspkt_ = 0 |
|
staticprivate |
◆ printDebug_
| int UwIcrpNode::printDebug_ |
|
protected |
◆ route_table
◆ timer_ack_waiting_
| double UwIcrpNode::timer_ack_waiting_ |
|
protected |
The documentation for this class was generated from the following files:


I'm an aspiring software developer currently based in Manchester, UK. A couple of years ago, however, I discovered a love for technology. Since then I've been working on developing my technical skills. I've done this in my free time. I have built a nice portfolio of my works to showcase my skills.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.
Far far away, behind the word mountains, far from the countries
Separated they live in Bookmarksgrove right at the coast
A small river named Duden flows by their place and supplies it
Far far away, behind the word mountains, far from the countries
Far far away, behind the word mountains, far from the countries Vokalia and Consonantia, there live the blind texts. Separated they live in Bookmarksgrove right at the coast of the Semantics, a large language ocean.
Even the all-powerful Pointing has no control about the blind texts it is an almost unorthographic life One day however a small line of blind text by the name of Lorem Ipsum decided to leave for the far World of Grammar.
On her way she met a copy. The copy warned the Little Blind Text, that where it came from it would have been rewritten a thousand times and everything that was left from its origin would be the word "and" and the Little Blind Text should turn around.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.


Contacting O'Reilly
You can also address comments and questions about this book to the
publisher:
- O'Reilly & Associates, Inc.
- 101 Morris Street
- Sebastopol, CA 95472
-<PHONE_NUMBER> (in the United States or Canada)
-<PHONE_NUMBER> (international/local)
-<PHONE_NUMBER> (fax)
O'Reilly has a web page for this book, which lists errata,
examples, and any additional information. You can access this page
at:
- http://www.oreilly.com/catalog/python2/
To comment or ask technical questions about this book, send email to:
-<EMAIL_ADDRESS>For more information about books, conferences, software, Resource
Centers, and the O'Reilly Network, see the O'Reilly web
site at:
- http://www.oreilly.com
|


Attacker stabs 3 tourists at popular Jordanian tourist site
by The Associated PressAMMAN, Jordan (AP) — A lone attacker on Wednesday stabbed three foreign tourists and their tour guide at a popular archaeological site in northern Jordan, the official Petra news agency reported.
The agency said the attacker also wounded a policeman before he was subdued and arrested. The wounded were taken to a hospital.

In one video, a woman can be heard screaming in Spanish. “It’s a dagger, it’s a dagger, there is a knife. Please, help him now!”
 Another man sits nearby with an apparent leg wound.
There were no further details, but the al-Ghad newspaper said the tourists were Mexican and suffered serious wounds.
The Associated Press


--- title: Get Started author: rhamilto layout: page ---
Design patterns solve recurring problems in the user interface and can be applied across applications. The PatternFly team designs and develops patterns based on an understanding of use cases and requirements. Each pattern may include the following documentation and resources.
Usage guidelines explain when and how to use a pattern. This page also includes examples, which could be an image or live code. An image is provided when code is not yet available but provides a visual of the design direction. A live coded example shows how the pattern will look and behave as well as the code needed to build it.
The design section breaks down the pattern's components to help explain how the pattern should look and behave. It includes both optional and recommended features and approaches.
If a pattern has been tested, you will see a summary of the results under the tab called Usability Test. Testing is an area that PatternFly wishes to grow and expand so stay posted for more to come.
PatternFly is built on top of Bootstrap 3 and is licensed Apache 2.0. Additionally, there are a number of PatternFly JS framework implementations available. We perform cross-browser testing with BrowserStack.
Visual design plays a key role in creating design commonality within, and between, web applications. The PatternFly visual styles include color palette, icons, typography, terminology, and wording.
Interested in getting involved in the PatternFly community? Find out how you can connect or collaborate with us by visiting our Community page.


After another point-happy Battle Royale, things are really coming into shape. The Marshalls and Arch Bishops in a tight race for the top spot, the Sopranos and the Chessbrahs (and maybe the Pawngrabbers) are fighting for a playoff spot, and Miami is just trying to avoid relegation. Speaking of Miami, I can't believe how well they played! They dominated their Battle Royale, and actually doubled their point total for the year. It's just a shame that it's happening so late in the season...
Another week is in the books for the 2019 PRO Chess League. We are finally starting to see some clarity within the division, and as a result, not much moving occurred in these rankings. New York refuses to lose a match and Pittsburgh has found itself on a much-needed mini-streak, while London notched its first W and Miami was left searching for one. Coming up this week is the second of three Battle Royales this season...
This was by far the most shocking week in the PRO Chess league this year, at least in the Atlantic division. I really thought that as the season moved forward, we would see the great teams start to show themselves, but instead, we have a jumbled mess of five teams creating action every week! Recently, the Windmills have created separation at the top, a change that many fans did not see coming. The two teams that held the top two spots just a couple of weeks ago now find themselves on the verge of missing the playoffs...
Welcome to week four of the PRO Chess League power rankings. This week we had the first of three battles royales this season, and man was it exciting. We saw some teams rise to the challenge and prove their mettle, and others fail to live up to their expectations. Now we get to sit and reflect on the shakeup that occurred in the standing following it all. The bottom three teams in this division were unable to really make a jump into contention for a playoff spot...


Instagram most favorited post finder
What is my most favorited Instagram post?
Special thanks to Heather Ricks


| Usage | Unit | Previous Unit Amount |
|---|---|---|
| s / sec / second(s) | seconds | N/A |
| m / min / minute(s) | minutes | 60 seconds |
| h / hr / hour(s) | hours | 60 minutes |
| d / day(s) | days | 24 hours |
| w / wk / week(s) | weeks | 28 days |
| month(s) | months | 30 days |
| y / yr / year(s) | years | 365.25 days |


Provides an Rcmdr "plug-in" based on the GWRM package.
| Version: | 1.0.2 |
| Depends: | R (≥ 3.0.0), GWRM (≥ <IP_ADDRESS>), RcmdrMisc (≥ 1.0-2) |
| Imports: | Rcmdr (≥ 2.0-0) |
| Published: | 2017-11-08 |
| Author: | Silverio Vilchez-Lopez [aut, cre], Antonio Jose Saez-Castillo [aut], Maria Jose Olmo-Jimenez [aut] |
| Maintainer: | Silverio Vilchez-Lopez <silverio.vilchez at gmail.com> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| NeedsCompilation: | no |
| CRAN checks: | RcmdrPlugin.GWRM results |
| Reference manual: | RcmdrPlugin.GWRM.pdf |
| Package source: | RcmdrPlugin.GWRM_1.0.2.tar.gz |
| Windows binaries: | r-devel: RcmdrPlugin.GWRM_1.0.2.zip, r-release: RcmdrPlugin.GWRM_1.0.2.zip, r-oldrel: RcmdrPlugin.GWRM_1.0.2.zip |
| OS X binaries: | r-release: RcmdrPlugin.GWRM_1.0.2.tgz, r-oldrel: RcmdrPlugin.GWRM_1.0.2.tgz |
| Old sources: | RcmdrPlugin.GWRM archive |
Please use the canonical form https://CRAN.R-project.org/package=RcmdrPlugin.GWRM to link to this page.


{% extends "base.html" %} {% block content %}
Well, this is embarrassing. MailBeaker is unable to retrieve information about the link you've requested.


Age of Empires 4 gameplay revealed at XO19
by Stefan LAlongside the launch of Age of Empires II: Definitive Edition today, Microsoft have revealed the next step for the franchise. Age of Empires 4 is coming, y’all. Teased absolutely ages ago, it’s being developed by newly founded and named studio World’s Edge, though you’ll note renowned RTS developer Relic Entertainment still get a mention in the trailer.
We have the tiniest little glimpse of the game, showing off the Mongols and the English battling it out:


Check your details
| Your name | Miriam Smith | Change this |
| Date of birth | 24 March 1955 | Change this |
| Email address |<EMAIL_ADDRESS>| Change this |
| Telephone number | 0191 123 1234 | Change this |
| Are you living permanently in a care home? | No | Change this |
| Are you currently in hospital? | No | Change this |
| Do you have a job? | {{myWork}} | Change this |
| Are you in full time education? | No | Change this |
| Do you receive a pension? | Yes | Change this |
| Do you receive pension credit? | No | Change this |
| Which pensions do you receive? | Private pension | Change this |
| How much do you receive for your private pension? | £123 per week | Change this |
| Do you receive any social security benefits? | No | Change this |
| Are you looking after someone but can’t get carers allowance because of another benefit? | No | Change this |
| Does anyone receive carers allowance for looking after you? | No | Change this |
| Do you receive any other money? | No | Change this |


is_based_and_derived
The class template is_based_and_derived
is the interface-oriented counterpart of boost::is_based_and_derived
. It is a binary, boolean-valued Metafunction which returns true for a pair or interfaces if the first is a direct or indirect superinterface of the second.
<boost/interfaces/is_based_and_derived.hpp>
namespace boost { namespace interfaces { template<typename Superinterface, typename Subinterface> struct is_based_and_derived : mpl::bool_< ... > { }; } } // End namespace boost::interfaces
Revised 13 Jan, 2005
© Copyright Jonathan Turkanis, 2005. Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)


Module api-gateway.redis.redisHealthCheck
Splits a string by a given separator
-
RedisHealthCheck:getHealthyRedisNode (upstream, upstreamPassword)
-
Checks for healthy Redis nodes and returns the first correct value
Parameters:
- upstream
The name of the upstream for which a healthy address is to be found
- upstreamPassword
The password for the upstream, should this need authentication prior to health checking
Returns:
-
Full upstream address as host:port
-
Upstream host
-
Upstream port
-
isPeerHealthy (peerName, upstreamPassword)
-
Checks if a Redis peer is healthy by opening a TCP connection and sending a PING message. If upstream_password
is present, authentication is performed prior to pinging the machine
Parameters:
- peerName
Redis upstream in host:port format
- upstreamPassword
upstream password used for authentication before pinging
Returns:
true if the peer is considered healthy (PING response is PONG), false otherwise (password may be incorrect,
instance may be down)
-
generatePeersStatus (peers, upstreamPassword)
-
Generates peers health status
Parameters:
- peers
Array of peers to be health checked
- upstreamPassword
Peer password used for authentication prior to health checking (one password for now)
Returns:
Upstream status array as peer -> 1 (healthy), 0(unhealthy)
-
getHealthCheckForUpstream (upstream, upstreamPassword)
-
Checks for healthy upstreams using the ngx_upstream_lua module. It checks for both primary and secondary peers
Parameters:
- upstream
The name of the upstream, as defined in the conf files
- upstreamPassword
The password for the upstream, needed to perform authentication prior to the actual healthcheck
Returns:
Upstream status as a table containing host:port -> 1(healthy) or 0(unhealthy)
-
getHealthyRedisNodeFromCache (dictionaryName, upstreamName)
-
Returns the upstream address from the shared cache
Parameters:
- dictionaryName
Shared dictionary containing the cached entries
- upstreamName
The name of the upstream, used in the caching key
Returns:
Upstream address as host:port
-
updateHealthyRedisNodeInCache (dictionaryName, upstreamName, healthyRedisHost)
-
Sets the healthy upstream address in the shared cache
Parameters:
- dictionaryName
Shared dictionary containing the cached entries
- upstreamName
The name of the upstream, used in the caching key
- healthyRedisHost
Upstream address as host:port
-
getHostAndPortInUpstream (upstreamRedis)
-
Splits the host:port upstream format into corresponding fields
Parameters:
- upstreamRedis
Upstream address as host:port
Returns:
-
Upstream host
-
Upstream port


{% extends "bootstrap/base.html" %} {% import "bootstrap/wtf.html" as wtf %} {% import "bootstrap/fixes.html" as fixes %} {% import "bootstrap/utils.html" as util %} {% block content %} {{util.flashed_messages(dismissible=True)}}
This website allows searching for machine reader output, and running INDRA assembly.
The development of this system was funded under the DARPA World Modelers program (W911NF-18-1-0014) and is developed by the INDRA team in the Laboratory of Systems Pharmacology at Harvard Medical School.
Point of contact: Benjamin M. Gyori (benjamin_gyori [AT] hms.harvard.edu)


Welcome to the official SFML.Net documentation. Here you will find a detailed
description of all the SFML.Net classes.
If you are looking for tutorials, help or whatever, you can visit the official website
at www.sfml-dev.org.
Here is a short example in C#, to show you how simple it is to use SFML.Net :
using System; using SFML.Audio; using SFML.Window; using SFML.Graphics; namespace Example { class Program { static void OnClose(object sender, EventArgs e) { // Close the window when OnClose event is received RenderWindow window = (RenderWindow)sender; window.Close(); } static void Main(string[] args) { // Create the main window RenderWindow window = new RenderWindow(new VideoMode(800, 600), "SFML window"); window.Closed += new EventHandler(OnClose); // Load a sprite to display Texture texture = new Texture("cute_image.jpg"); Sprite sprite = new Sprite(texture); // Create a graphical string to display Font font = new Font("arial.ttf"); Text text = new Text("Hello SFML.Net", font); // Load a music to play Music music = new Music("nice_music.ogg"); music.Play(); // Start the game loop while (window.IsOpen) { // Process events window.DispatchEvents(); // Clear screen window.Clear(); // Draw the sprite window.Draw(sprite); // Draw the string window.Draw(text); // Update the window window.Display(); } } } }


Width
Height
Toolbox
Rect
Circle
Oval
Polygon
Beacon
Room Type
Room Type
LIVING ROOM
KITCHEN
HALLWAY
BED ROOM
BATHROOM
BALCONY
CLOEST
RECEPTION
OTHER
BACK
×
Block Info
Name
×
Beacon Info
Name
UUID
Major
Minor


Read more →


DARK
LIGHT
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To get a better experience, you can agree to use cookies, enabling them means the docs will automatically remember your theme and where you were.


{% extends 'inspector/base.html' %} {% block content %}
Language Inspector
LINSPECTOR is a multilingual inspector to analyze word representations of your pre-trained AllenNLP models, HuggingFace's Transformers models or static embeddings for {{ languages_count }} languages.
Get Started Demo VideoLINSPECTOR supports a number of AllenNLP Transformers models, HuggingFace's Transformers models and static embeddings files. Learn more.
.tar.gz
{{ classifier }}
.zip
{{ classifier }}
.vec
LINSPECTOR provides probing tasks for a diverse set of languages. Every language has a different set of available tasks.
Probing tasks analyze pre-trained embeddings for a single linguistic feature such as case marking, gender, person, or tense. Learn more.


Free Fall Detection Introduced!
via Xbox Kinect
No doubt Xbox as a gaming console is great fun. Kinect makes this even better for game fans out there. But Xbox’s capabilities are not limited to only gaming. There are lots of applications are built recently by using Kinect’s software development kit(SDK). There are various categories when it comes to apply Kinect’s power from health care to design and etc.
For our project, We decieded to aim to the older people who want to continue his/her medical treatment at home for example, or the babies whose movements are sometimes unpredictable. With this in mind, we implemented our tool to detect the free falling movement that happens anytime. So basically, Free Fall Detector analyzes these and reports/calls the given persons if it is needed.
In order to minimize the false positives, for example, in rare cases some normal body movements can be filtered as free fall, we implemented a speech tool to our system. Which kindly asks to the person if he/she needs help. By saying “Yes” or not responding at all, FFD directly calls the person specified and sends the images of the falling moment as well.
The project is still at the early stage and lots of work can be done to improve the usage and functionality. But we are satiffied with the results we got from it and wanted to share our experience with everyone. Since we are just graduated and it is little bit hard to find time to give much more detailed information about the specifications of the working system. But, don’t let this stop you asking questions to us. We would be glad to see people interested!
Stay tuned for updates.


Tutorial
Move camera using (camera_move_keys) keys
Rotate camera using the (camera_rotate_keys) keys
Send someone to fish: select the (b)river(/b) then click on the (b)fish button(/b)
Send someone to gather (b)Sticks(/b)
Send someone to gather (b)Flint(/b)
Wait for your people to get 1 unit of (b)Raw Fish(/b), (b)Sticks(/b), and (b)Flint(/b)
Place a (b)fish(/b) work area
Place a (b)gather sticks(/b) work area
Place an (b)obtain flint(/b) work area
Place a (b)collect and harvest wild plants(/b) work area
Allow (b)3 workers(/b) in the (b)gather sticks(/b) work area
Allow (b)2 workers(/b) in the (b)obtain flint(/b) work area
Wait for your people to get 3 units of (b)Sticks(/b) and (b)Flint(/b).
Place a (b)Crafter(/b) structure
Wait for your people to build it
Command your people to craft (b)3 Bifaces(/b)
Command your people to craft (b)3 Wooden Spears(/b)
Wait for all hunting tools to be crafted
(b)Enable primal vision(/b) mode, using menu button or pressing (primal_vision_key)
Tell your people to (b)hunt an easy prey(/b), highlighted in green
(b)Leave primal vision(/b) mode
(b)Wait(/b) for your people to (b)hunt(/b) the animal
Send (b)2 people(/b) to hunt the same animal: (b)select(/b) them, then (b)right click(/b) on the animal
Place (b)2 Skins Dryers(/b)
Wait for your people to dry (b)2 Skins(/b)
Open (b)techs panel(/b) using menu button or pressing (techs_key),(n)and research the (b)Food Drying(/b) tech
Place a (b)Food Dryer(/b)
Place a (b)Storage Tent(/b)
Wait for your people to produce 1 unit of (b)Cured Meat(/b) and (b)Dry Fish(/b)
Enable continuous production of (b)Bifaces(/b)
Enable continuous production of (b)Wooden Spears(/b)
Enable continuous production of (b)Wooden Harpoons(/b)
You can enable (b)continuous production(/b) of an item by (b)right clicking(/b) on it
Place (b)2 Tents(/b)
Wait for your people to build the (b)Tents(/b)
Tutorial Settlement
Well done!
Welcome to Dawn of Man
In the game you control a band of (b)ancient humans(/b) striving for (b)survival(/b).
This tutorial explains the basics, you can check the (b)in game help(/b) for more advanced directions.
Camera controls
Dawn of Man uses FPS style camera controls.
Move the camera using the (camera_move_keys) keys.
Rotate the camera using the (camera_rotate_keys) keys.
Zoom the camera using the (b)mouse wheel(/b).
Note you can (b)pivot the camera(/b) around a point by (b)rotating and panning(/b) at the same time.
You can check out the more advanced controls in the help section, and (b)customize the keys(/b) in the (b)settings(/b) menu.
Fishing
Your people will need a (b)constant supply of food(/b) to stay alive.
One of the more predictable sources of food is (b)fish(/b) from (b)rivers(/b) and (b)lakes(/b).
To send people to fish, select a river, then click on the (b)fish button(/b).
In general you can assign tasks to your people by (b)selecting(/b) objects like (b)trees(/b), (b)rivers(/b), (b)animals(/b), (b)structures(/b)..., then choosing one of the options in the selection panel.
Materials
Next you should be gathering some basic construction and crafting materials, like (b)Sticks(/b) and (b)Flint(/b).
You now know how to (b)assign tasks to(/b) your people. This is a good way of (b)micromanaging(/b) them.
Work Areas
Too much (b)micromanagement(/b) is tedious and (b)inefficient(/b).
(b)Work areas(/b) are a way to give general commands to your settlement that people will perform continuously.
You can specify a (b)location(/b), a (b)resource limit(/b) and the (b)max number of people(/b) performing the action at one given time.
By default only one person at a time will go to any given (b)work area(/b), but you can increase this if required.
Well done, your people will now continuously gather resources until the (b)limit(/b) is reached.
Note that (b)Berries(/b) can only be gathered in (b)summer(/b), other resources in the game can only be gathered in a particular season.
Tools
Some tasks, like hunting, fishing, butchering, harvesting, or mining, can only be performed if your people have the right (b)tools(/b).
These tools have to be crafted first, then your people will use them to perform the task.
Crafting
Now that you have some raw resources, let's craft some (b)hunting tools(/b) with them.
The main crafting structure in the Stone Age is the (b)Crafter(/b), to build one, select the build option in the main menu, then the production button, then the crafter structure.
To craft tools, select the (b)Crafter(/b) then click on a tool recipe.
The crafting task will be added to the queue and one of your people will perform it as soon as they can.
Let's craft some (b)Wooden Spears(/b) to hunt animals and some (b)Bifaces(/b) to butcher them.
We now have all the tools we need to go hunting.
Hunting
(b)Hunting(/b) was a tricky business in the Stone Age. Killing a large animal with sticks and stones was no easy feat.
Use (b)primal vision(/b) to find easy prey (highlighted in green), avoid large animals and carnivores until you have the right tools and manpower.
To(b) hunt an animal(/b), select it, then click on the (b)hunting button(/b).
Once the animal is been hunted, your people will (b)butcher(/b) it and bring the (b)resources to camp(/b).
When hunting in this manner, your people will decide how many of them to send, based on the difficulty of the prey.
Micromanagement
Sometimes, you might want more control over your people's actions.
You can do this by (b)selecting(/b) a few people, (b)then right clicking(/b) on the terrain or target.
This way you can (b)move people around(/b), or (b)assign(/b) one or more individuals to a particular (b)task(/b).
This is especially useful for hunting at the beginning of the game, when resources and manpower are limited.
You can check out the (b)help in the game(/b) for more detailed instructions on all the possible ways of controlling your people.
Skins
One of the resources you obtain from animals are (b)Raw Skins(/b), they are used to craft clothing and build structures among other things.
However (b)Raw Skins(/b) can not be used directly, you have to dry them first, in order to do this you need to build (b)Skins Dryers(/b).
Always keep a stock of (b)Dry Skins(/b) as they are a fundamental building and crafting material in the early eras.
Knowledge
In the game, you earn (b)knowledge points(/b) when doing certain actions: Hunting new animals, gathering new resources, reaching certain population levels, etc.
You can then use them to (b)research new techs(/b), which unlock new structures, plants or mechanics.
Knowledge
The (b)Food Drying(/b) tech unlocks the (b)Food Dryer(/b), which allows you to process (b)Raw Meat(/b) and (b)Raw Fish(/b) into (b)Cured Meat(/b) and (b)Dry Fish(/b).
These last for a lot longer and can be (b)stored for the winter(/b) in a safe place.
Remember to always dry your food and keep it in a (b)storage(/b) structure to preserve it for as long as possible.
Continuous Production
Manually producing every item is tedious and (b)inefficient(/b).
You can (b)right click(/b) on a recipe to toggle (b)continuous production(/b).
Your people will then keep on producing the item until the (b)resource limit(/b) is reached.
Your people will now (b)continuously(/b) produce the tools until the (b)resource limit(/b) is reached.
Note that some recipes are set to continuous production by default.
Expansion
If everyone is well fed and taken care of, your settlement will reach a high level of (b)welfare(/b) and (b)prestige(/b) and more people will want to join it.
For new people to join the village you have to build enough residence buildings to accommodate the new population, otherwise they will not come.
New humans will now join your settlement.
Note that your settlement can also grow when your people reproduce, this plays a more important role when you reach larger populations, as you can have a larger number of births.
You now know the basics on how to run a settlement. Note that there are quite a few other mechanics in the game that are not explained here.
You can get more info from the (b)loading screen hints(/b), (b)UI tooltips(/b), or the (b)in-game(/b) help menu, that explains all the concepts in the game with a lot more detail.


Welcome to FREEZER - your dating app on cold and enjoyful winterdays in the mountains.
I may sound like an enemy in Dragon Ball Z, but I'm much more!
Come with me and discover my functionalities.
I. How to begin?
- First you have to accomplish the registration.
- After registration you have to login.
- You will be redirected to the home overview after successfully logging in.
- And don't worry: We encrypt your password and personal data on a very high security level.
II. On the home overview
Your location should be found automatically and based upon your location all available lifts near you will be displayed in a select menu - if not, click refresh.After choosing the lift you want to ride with, click OK, to get all users near the chosen lift which also use Freezer.
Now you can set a filter to match all found users to your wanted criterias and interests. You can also click on the username of the found users wo get information about them (Name, Age, prefered interests, ...).
III. How to contact
If you find users who match with your interests, you can easily contact them by our contact request functionality. You can write them messages with the proposed time and lift and you can also receive messages.If you got new messages, the counter on the top (near the bird) will change and directly lead you to your message list. There you can find all incoming messages in a nice list.
You also can open them from there and view them in detail and you also can directly reply to the user's message.
IV. Update your settings
You also can change your personal settings on account, personal data (profile) and the matching options easily. Feel free to navigate through the different setting pages by an improved menu which can be used by touch.V. Conclusion
You may ask "This is it?" - Yes this is it for now. We gave our best to give you a cool and "freezing" tool to come in contact with other people during your winter activities.We hope you will enjoy it and of course, we are working hard for further improvements.
If you have some interesting ideas for improvement or if you find a bug, please don't hesitate and contact us via email.
Last, but not least: This app of course is free and does not cost you any money!


Photoshop for Web Design
Welcome!
Girl Develop It is here to provide affordable and accessible programs to learn software through mentorship and hands-on instruction.
Some "rules"
- We are here for you!
- Every question is important
- Help each other
- Have fun
Class files:
casalett.net/gdi-photoshop/photoshop-class-files.zip
Well, hello there!
I'm happy to have you here.
Let's take a few minutes and get to know each other.
- Who are you?
- What do you hope to get out of the class?
- If you could have any superpower, what would it be?
Day 1: Getting comfy
- Why Photoshop?
- Setting up your workspace
- File types, saving for web
- Layer organization
Day 2: The new stuff
- Artboards (FTW!)
- Saving from layers
- Layer comps
What to expect
- This is a survey of a very complex, multi-use program
- I hope you'll get a better sense of the features and applications for web
- I don't know everything, and neither will you
- Have fun! Bang around and mess with features! Ask questions!
Some "Fancy" Lingo
Well...
... it turns out there isn't much to learn, terminology-wise.
PSD: The file extension for a Photoshop files.
We'll cover other terms as we get to them.
Why Photoshop?
Raster vs. Vector
Raster:
- Dot-based
- Dots = pixels (sometimes)
- Cannot resize without quality loss
- GIF, JPG, PNG
- Photoshop
Vector:
- Math-based (!)
- Uses geometry to create graphics (!)
- Infinitely resize while maintaining quality
- SVG, EPS
- Illustrator
Photoshop Alternatives
There's been a general tendency to get away from Photoshop lately. That is, until the CC 2015 Update. Here are some alternatives:
- Illustrator
- Fireworks
- HTML and CSS right in the browser ("designing in the browser")
- Web-based prototyping tools (InVision, Adobe's Edge suite)
- Gimp (popular open source alternative)
Preferences
Under the Photoshop menu.
- Units & Rulers
- Guides & Grid
are...
Saved arrangements of:
- tools
- tool panels
- keyboard shortcuts
- menus
Window > Workspace
Roll your own!
Take a few minutes to customize your workspace
Creating and working with actual FILES!
Our files for today:
- Everything in the "images" folder
- Norbert-hero.psd
New Files
Your turn
Set up some grids for a layout:
- 960px wide
- 40px top and bottom margin
- Set up two columns within your 960px area
- Bonus: Set up THREE columns!
Layer Organization
- Group and group some more
- Use clear names
- Get rid of the cruft
- Consolidate, within reason
- Repeat yourself
Image manipulation in 5 slides
Open "Norbert-hero.psd"
1. Effects
- Filters vs Layer styles
- Destructive vs non
2. Smart Objects
They're your friends
5. Layer masks
- Avoids destructive editing
- Make sure you select the mask when editing
- White/Black brush
- Lots more. Google's your friend!
The really exciting stuff
New features in CC 2015:
- Artboards!
- Layer comps (ok, not so new)
- Exporting from layers
Our files for today:
- Everything in the "images" folder
- Vote-Norbert.psd
What's the big deal?
- Good for web comps
- Device sizes baked in
- Better than switching between files
Exercise time!
Open Vote-Norbert.psd
Create a new artboard for an iPhone 6
Notice the dimensions. What's up with that?
What's the big deal?
- Many versions, same file
- Same layers
- Keep track of individual properties
Your turn
- Create two new layer comps
- Change something on your first comp
- Make sure you apply!
- Make another change on the 2nd comp, apply
- Make sure they're different!
What's the big deal?
- No more slicing!
- NO MORE SLICING!
- Save in all formats, sizes
- Here's how it works:
1. Turn it on
- File > Generate > Image Assets
- Rename the layer to what the file should be named
- Easy? There's a bit more:
2. Give the file an extension
.jpg, .png(8, 24, or 32), .svg. gif
Save more than one file by separating them with commas:
file.gif, file.png, file.jpg saves 3 different files
file.png8, file.png24, file.png32
3. Give it a size BEFORE the name
% works best, but you can give it dimensions (h, w):
200% file.png
4. Define the quality
For JPG, add the quality directly after the extension, no spaces. Use 1-10 or 1%-100%
file.jpg60%
Your turn
- Save the "logo" layer as a PNG32
- Save the "video" group as a JPG at 60%
- Save the logo again as .svg, PNG32 at 200%
Let's talk SVG
- All the cool kids are doing it
- It's a vector format that browsers can understand
- No more blurry logos/icons!
Speaking of SVG...
A word about mobile
- Retina screens
- Think responsive (don't be too rigid)
Final thoughts
- Think of your developer
- See the big picture (how will this look in the browser?)
- Before starting: Know your audience!


Some quick example text to build on the card title and make up the bulk of the card's content.
Modal title
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Course
Link
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Interfaces
AgentPlayer
Classes
BarrierPost
DoublePosition
Field
Game
GameStep
HolePost
Main
Movement
Position
SearchAgent
Exceptions
NoPathFoundException


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ECHO is off.
Get current time position
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Time-50ms
-10ms
+10ms
+50ms
Set time position to 5 seconds
1:T_02_chapter_01.mp4
2:T_02_chapter_02.mp4
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NZD/USD: Probing 100-day MA hurdle despite growing doubts over US-China trade deal
by Omkar Godbole- NZD/USD is flirting with the stiff 100-day average hurdle amid the uptick in the S&P 500 futures.
- Risk assets are bid despite growing doubts over the US-China trade deal.
NZD/USD is solidly bid at press time despite the growing doubts over the possibility of the US-China trade deal.
The Kiwi is currently probing the 100-day moving average (MA) hurdle at 0.6425, having found bids at 0.6405 in the early Asian session.
The phase two of the US-China trade deal is looking less likely, according to U.S. and Beijing officials, lawmakers and trade experts, given the two sides are struggling to ratify the phase one of the trade deal.
In fact, Reuters reported last week that the signing of the phase one could be pushed out to next year.
Even so, Kiwi and other riskier assets are flashing green. Notably, the futures on the S&P 500 are currently reporting a 0.30% gain on the day and China's Yuan has risen to 7.03 per US dollar from Friday's low of 7.0416 per US Dollar.
Looking forward, the pair remains at the mercy of the overall market sentiment. Note that the US 10-year Treasury yield is currently up two basis points at 1.786%. NZD/USD, therefore, may drop quickly in case the equities surrender gains.
Technical levels
NZD/USD has failed four times in the last 21 days to close above the 100-day MA. The average, therefore, is the level to beat for the bulls. A convincing move higher will likely invite stronger buying pressure, yielding a rise to 0.6473 (inverse head-and-shoulders neckline).
NZD/USD
| Overview | |
|---|---|
| Today last price | 0.6428 |
| Today Daily Change | 0.0019 |
| Today Daily Change % | 0.30 |
| Today daily open | 0.6409 |
| Trends | |
|---|---|
| Daily SMA20 | 0.6385 |
| Daily SMA50 | 0.6346 |
| Daily SMA100 | 0.6428 |
| Daily SMA200 | 0.656 |
| Levels | |
|---|---|
| Previous Daily High | 0.6426 |
| Previous Daily Low | 0.6399 |
| Previous Weekly High | 0.6438 |
| Previous Weekly Low | 0.6362 |
| Previous Monthly High | 0.6437 |
| Previous Monthly Low | 0.6204 |
| Daily Fibonacci 38.2% | 0.6416 |
| Daily Fibonacci 61.8% | 0.6409 |
| Daily Pivot Point S1 | 0.6396 |
| Daily Pivot Point S2 | 0.6384 |
| Daily Pivot Point S3 | 0.6369 |
| Daily Pivot Point R1 | 0.6423 |
| Daily Pivot Point R2 | 0.6438 |
| Daily Pivot Point R3 | 0.645 |


---
layout: default
title: Home
use_math: true
---
PhD Thesis
Experimental and modeling studies for the development of the lithium vapor-box divertor
PDF for screen.
Additional material
- Draft of a short paper that summarizes the thesis, more or less
Previous papers


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  Macromedia Flash Deployment Kit ReadMe You can use the Macromedia Flash deployment kit to post Flash Player (SWF) files to your Web site and control the experience of visitors who do not have the Flash Player installed in their browser. The deployment kit contains a detection tool called the Macromedia Flash Dispatcher. It consists of several files that work together to detect whether a suitable version of Macromedia Flash Player is installed in a visitor's browser. You can then direct the visitor to the appropriate content based on that information. For example, if your movie requires version 5 of the Flash Player, you can direct visitors with the version 5 Flash Player to a URL that contains Flash content and send visitors who have an earlier version of the Flash Player to an HTML page that asks them to upgrade. This document provides basic instructions about how to use the Flash deployment kit to post a Flash Player movie (SWF) to the Web. For more detailed information, see the Overview in the Macromedia Flash deployment kit documentation. The Macromedia Flash deployment kit consists of the following:
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The Epistle to the Hebrews
1
1 Long ago God spoke to our ancestors through the prophets at many times and in many ways.
2 But in these recent days, God has spoken to us by a Son, whom he appointed to be the heir of all things, and through whom he also made the universe.
3 His Son is the radiance of his glory, the very character of his essence, and he sustains all things by the word of his power. After he had achieved cleansing for sins, he sat down at the right hand of the majesty on high.
4 He has become just as superior to the angels, as the name he has inherited is more excellent than their name.
5 For to which of the angels did he ever say,
"You are my son;
today I have become your father"?
And again,
"I will be a father to him,
and he will be a son to me"?
6 Again, when God brought the firstborn into the world, he says, "All God's angels must worship him."
7 About the angels he says,
"He who makes his angels spirits,
and his servants flames of fire."
8 But about the Son he says,
"Your throne, God, is for ever and ever;
the scepter of your kingdom is the scepter of justice.
9 You have loved righteousness and hated lawlessness;
therefore God, your God, has anointed you
with the oil of joy more than your companions."
10 "In the beginning, Lord, you laid earth's foundation;
the heavens are the work of your hands.
11 They will perish, but you will continue.

But you are the same,
and your years will not cease."
13 But to which of the angels has God said at any time,
"Sit at my right hand
until I make your enemies a stool for your feet"?
14 Are not all angels spirits sent out to worship me and to care for those who are about to inherit salvation?


Introduction
JavaScript , often abbreviated as JS, is a high-level, just-in-time compiled, multi-paradigm programming language that conforms to the ECMAScript specification. JavaScript has curly-bracket syntax, dynamic typing, prototype-based object-orientation, and first-class functions. Alongside HTML and CSS, JavaScript is one of the core technologies of the World Wide Web. JavaScript enables interactive web pages and is an essential part of web applications. The vast majority of websites use it,[12] and major web browsers have a dedicated JavaScript engine to execute it.
Initially only implemented client-side in web browsers, JavaScript engines are now embedded in many other types of host software, including server-side in web servers and databases, and in non-web programs such as word processors and PDF software, and in runtime environments that make JavaScript available for writing mobile and desktop applications, including desktop widgets. The terms Vanilla JavaScript and Vanilla JS refer to JavaScript not extended by any frameworks or additional libraries. Scripts written in Vanilla JS are plain JavaScript code. Although there are similarities between JavaScript and Java, including language name, syntax, and respective standard libraries, the two languages are distinct and differ greatly in design. JavaScript was influenced by programming languages such as Self and Scheme.[15] The JSON serialization format, used to store data structures in files or transmit them across networks, is based on JavaScript.
An example of Javascript code is:
console.log('Hello World!');
In 1993, the National Center for Supercomputing Applications (NCSA), a unit of the University of Illinois at Urbana-Champaign, released NCSA Mosaic, the first popular graphical Web browser, which played an important part in expanding the growth of the nascent World Wide Web beyond the NeXTSTEP niche where the WorldWideWeb had formed three years earlier. In 1994, a company called Mosaic Communications was founded in Mountain View, California and employed many of the original NCSA Mosaic authors to create Mosaic Netscape. However, it intentionally shared no code with NCSA Mosaic.
There is a common misconception that JavaScript was influenced by an earlier Web page scripting language developed by Nombas named Cmm (not to be confused with the later C-- created in 1997).[22][23] Brendan Eich, however, had never heard of Cmm before he created LiveScript. Nombas did pitch their embedded Web page scripting to Netscape, though Web page scripting was not a new concept, as shown by the ViolaWWW Web browser.[24] Nombas later switched to offering JavaScript instead of Cmm in their ScriptEase product and was part of the TC39 group that standardized ECMAScript.
Functions
A function is first-class; a function is considered to be an object. As such, a function may have properties and methods, such as .call() and .bind().[48] A nested function is a function defined within another function. It is created each time the outer function is invoked. In addition, each nested function forms a lexical closure: The lexical scope of the outer function (including any constant, local variable, or argument value) becomes part of the internal state of each inner function object, even after execution of the outer function concludes.[49] JavaScript also supports anonymous functions.
JavaScript natively supports various function-based implementations of Role patterns like Traits[51][52] and Mixins.[53] Such a function defines additional behavior by at least one method bound to the this keyword within its function body. A Role then has to be delegated explicitly via call or apply to objects that need to feature additional behavior that is not shared via the prototype chain.
- A function takes in a class
- It can involve arrays
- It requires a return value
// Declares a function-scoped variable named `x`, and implicitly assigns the
// special value `undefined` to it.
var x;
// More explicit version of the above.
var x2 = undefined;
// Declares a block-scoped variable named `y`, and implicitly sets it to
// `undefined`. The `let` keyword was introduced in ECMAScript 2015.
let y;
// More explicit version of the above.
let y2 = undefined;
// Declares a block-scoped, un-reassign-able variable named `z`, and sets it to
// `undefined`. The `const` keyword was also introduced in ECMAScript 2015, and
// must be explicitly assigned to.
const z = undefined;
// Declares a variable named `myNumber`, and assigns a number literal (the value
// `2`) to it.
let myNumber = 2;
// Reassigns `myNumber`, setting it to a string literal (the value `"foo"`).
// JavaScript is a dynamically-typed language, so this is legal.
myNumber = "foo";
function factorial(n) {
if (n === 0)
return 1; // 0! = 1
return n * factorial(n - 1);
}
factorial(3); // returns 6
Arrays
Arrays are list-like objects whose prototype has methods to perform traversal and mutation operations. Neither the length of a JavaScript array nor the types of its elements are fixed. Since an array's length can change at any time, and data can be stored at non-contiguous locations in the array, JavaScript arrays are not guaranteed to be dense; this depends on how the programmer chooses to use them.
Arrays cannot use strings as element indexes (as in an associative array) but must use integers. Setting or accessing via non-integers using bracket notation (or dot notation) will not set or retrieve an element from the array list itself, but will set or access a variable associated with that array's object property collection.
- It can take in Objects and functions
- Its values are seperated with a comma(,)
let fruits = ['Apple', 'Banana']
console.log(fruits.length)
// 2
Objects
A JavaScript object has properties associated with it. A property of an object can be explained as a variable that is attached to the object. Object properties are basically the same as ordinary JavaScript variables, except for the attachment to objects
Like all JavaScript variables, both the object name (which could be a normal variable) and property name are case sensitive. You can define a property by assigning it a value. For example, let's create an object named myCar and give it properties named make, model, and year as follows:
// four variables are created and assigned in a single go,
// separated by commas
var myObj = new Object(),
str = 'myString',
rand = Math.random(),
obj = new Object();
myObj.type = 'Dot syntax';
myObj['date created'] = 'String with space';
myObj[str] = 'String value';
myObj[rand] = 'Random Number';
myObj[obj] = 'Object';
myObj[''] = 'Even an empty string';
console.log(myObj);


Meet
OUR TEAM
Our major strength comes from combining flexibility with perfect organization of teams and processes, achieved by applying best management and communication practices on the market. We value professionals who: are up-to-date with the ever-changing world of technology, are willing to share their knowledge and build long-term strong work relationships inside STX Next.
Business courage, organization management, implementation, charisma and communication, strategic thinking and planning, management teams in Agile and Python/Plone.
Fishing is my biggest hobby, and I stay healthy by playing as many sports as I can. I believe that everyone should take care of their personal development and improve their skills for their whole life (Kaizen).
My goal is to build the biggest Python Software House in the world. In the same time I realize my passion, I want to create workplaces for talented people and I want to deliver ready solutions and technologies to clients, which are necessary for developing their business. I’m inspired by Steven Covey’s “The Seven Habits of Highly Effective People” and the philosophy of “Win-win or No Deal.” I try to live this way in every aspect of my life.
Business courage, organization management, implementation, charisma and communication, strategic thinking and planning, management teams in Agile and Python/Plone.
Fishing is my biggest hobby, and I stay healthy by playing as many sports as I can. I believe that everyone should take care of their personal development and improve their skills for their whole life (Kaizen).
My goal is to build the biggest Python Software House in the world. In the same time I realize my passion, I want to create workplaces for talented people and I want to deliver ready solutions and technologies to clients, which are necessary for developing their business. I’m inspired by Steven Covey’s “The Seven Habits of Highly Effective People” and the philosophy of “Win-win or No Deal.” I try to live this way in every aspect of my life.
Business courage, organization management, implementation, charisma and communication, strategic thinking and planning, management teams in Agile and Python/Plone.
Fishing is my biggest hobby, and I stay healthy by playing as many sports as I can. I believe that everyone should take care of their personal development and improve their skills for their whole life (Kaizen).
My goal is to build the biggest Python Software House in the world. In the same time I realize my passion, I want to create workplaces for talented people and I want to deliver ready solutions and technologies to clients, which are necessary for developing their business. I’m inspired by Steven Covey’s “The Seven Habits of Highly Effective People” and the philosophy of “Win-win or No Deal.” I try to live this way in every aspect of my life.
Business courage, organization management, implementation, charisma and communication, strategic thinking and planning, management teams in Agile and Python/Plone.
Fishing is my biggest hobby, and I stay healthy by playing as many sports as I can. I believe that everyone should take care of their personal development and improve their skills for their whole life (Kaizen).
My goal is to build the biggest Python Software House in the world. In the same time I realize my passion, I want to create workplaces for talented people and I want to deliver ready solutions and technologies to clients, which are necessary for developing their business. I’m inspired by Steven Covey’s “The Seven Habits of Highly Effective People” and the philosophy of “Win-win or No Deal.” I try to live this way in every aspect of my life.
Business courage, organization management, implementation, charisma and communication, strategic thinking and planning, management teams in Agile and Python/Plone.
Fishing is my biggest hobby, and I stay healthy by playing as many sports as I can. I believe that everyone should take care of their personal development and improve their skills for their whole life (Kaizen).
My goal is to build the biggest Python Software House in the world. In the same time I realize my passion, I want to create workplaces for talented people and I want to deliver ready solutions and technologies to clients, which are necessary for developing their business. I’m inspired by Steven Covey’s “The Seven Habits of Highly Effective People” and the philosophy of “Win-win or No Deal.” I try to live this way in every aspect of my life.
Business courage, organization management, implementation, charisma and communication, strategic thinking and planning, management teams in Agile and Python/Plone.
Fishing is my biggest hobby, and I stay healthy by playing as many sports as I can. I believe that everyone should take care of their personal development and improve their skills for their whole life (Kaizen).
My goal is to build the biggest Python Software House in the world. In the same time I realize my passion, I want to create workplaces for talented people and I want to deliver ready solutions and technologies to clients, which are necessary for developing their business. I’m inspired by Steven Covey’s “The Seven Habits of Highly Effective People” and the philosophy of “Win-win or No Deal.” I try to live this way in every aspect of my life.
Business courage, organization management, implementation, charisma and communication, strategic thinking and planning, management teams in Agile and Python/Plone.
Fishing is my biggest hobby, and I stay healthy by playing as many sports as I can. I believe that everyone should take care of their personal development and improve their skills for their whole life (Kaizen).
My goal is to build the biggest Python Software House in the world. In the same time I realize my passion, I want to create workplaces for talented people and I want to deliver ready solutions and technologies to clients, which are necessary for developing their business. I’m inspired by Steven Covey’s “The Seven Habits of Highly Effective People” and the philosophy of “Win-win or No Deal.” I try to live this way in every aspect of my life.
Business courage, organization management, implementation, charisma and communication, strategic thinking and planning, management teams in Agile and Python/Plone.
Fishing is my biggest hobby, and I stay healthy by playing as many sports as I can. I believe that everyone should take care of their personal development and improve their skills for their whole life (Kaizen).
My goal is to build the biggest Python Software House in the world. In the same time I realize my passion, I want to create workplaces for talented people and I want to deliver ready solutions and technologies to clients, which are necessary for developing their business. I’m inspired by Steven Covey’s “The Seven Habits of Highly Effective People” and the philosophy of “Win-win or No Deal.” I try to live this way in every aspect of my life.
Business courage, organization management, implementation, charisma and communication, strategic thinking and planning, management teams in Agile and Python/Plone.
Fishing is my biggest hobby, and I stay healthy by playing as many sports as I can. I believe that everyone should take care of their personal development and improve their skills for their whole life (Kaizen).
My goal is to build the biggest Python Software House in the world. In the same time I realize my passion, I want to create workplaces for talented people and I want to deliver ready solutions and technologies to clients, which are necessary for developing their business. I’m inspired by Steven Covey’s “The Seven Habits of Highly Effective People” and the philosophy of “Win-win or No Deal.” I try to live this way in every aspect of my life.
GIVE US A QUICK CALL
Matthew Harris
Director of International Partnerships
+48 512 914 236
Matthew Harris
Director of International Partnerships
+48 512 914 236


This layout is blank
Blank? Really?
Okay, it is not *really*, but it should give you a good idea of how the styles perform with little to no content.
Okay, it is not *really*, but it should give you a good idea of how the styles perform with little to no content.


Standard Information Format Specification
Chapter 5: Characters and Strings
Characters
A character is a printed symbol, such as a digit or a letter. There are
128 distinct characters known to KIF, corresponding to the 128 possible
combinations of bits in the ASCII encoding. In KIF, there are two ways to
refer to characters.
The first method is use of charref syntax, i.e. the
characters # and \, followed by the character to be
represented.
While this method works for all 128 characters, it is less than ideal for
documents like this one, because of the difficulty of writing out
non-printing characters. Using this method, it is also difficult to assert
properties of some classes of characters. For this reason, KIF supports an
alternative method of specification, viz. the use of the 7 bit code
corresponding to the character.
The following paragraphs describe the relations relevant to characters.
character
The sentence (character t) is true
if and only if t denotes a character.
alphabetic
The sentence (alphabetic t) is true
if and only if t denotes an alphabetic character.
uppercase
The sentence (uppercase t) is true
if and only if t denotes an upper case character.
lowercase
The sentence (lowercase t) is true
if and only if t denotes a lower case character.
digit
The sentence (digit t) is true
if and only if t denotes a digit.
alphanumeric
The sentence (alphanumeric t) is true
if and only if t denotes an alphanumeric character.
chargreater
The sentence (chargreater t1 t2) is true
if and only if the character denoted by t1 lexicographically
succeeds the character denoted by t2.
charless
The sentence (charless t1 t2) is true
if and only if the character denoted by t1 lexicographically
precedes the character denoted by t2.
Strings
A string is a list of characters.
One way of referring to strings is through the use of the
string syntax described in chapter 2. In this
method, we refer to the string abc by enclosing it in double
quotes, i.e. "abc".
A second way is through the use of character blocks, the
block syntax described in chapter 2. In this
method, we refer to the string abc by prefixing with the
character #, a positive integer indicating the length, the letter
q, and the characters of the string, i.e. #3qabc.
The following paragraphs describe the relations relevant to strings.
- makestring
- The sentence (makestring t1 t) is true if and only if
t denotes the string corresponding to the expression
t1.
- convertfromstring
- The sentence (convertfromstring t1 t) is true if and
only if t is the expression corresponding to the string denoted
by t1.
- stringalphanumeric
- The sentence (stringappend t1 t) is true
if and only if t denotes the string composed of the alphanumeric
characters in t1.
- stringappend
- The sentence (stringappend t1 ... tn t) is
true if and only if t denotes the concatenation of the strings denoted
by t1 ... tn.
- stringcapitalize
- The sentence (stringcapitalize t1 t) is true
if and only if t denotes a copy of the string denoted by
t1 in which the initial character of every word is capitalized.
- stringcharpos
- The sentence (stringcharpos t1 t2 t) is true
if and only if t denotes the position of the character denoted by
t1 in the string denoted by t2.
- stringdowncase
- The sentence (stringdowncase t1 t) is true
if and only if t denotes a copy of the string denoted by
t1 in which all alphbetic characters are lower case.
- stringelement
- The sentence (stringelement t1 t2 t) is true
if and only if t denotes the character found in the string denoted by
t1 at the position denoted by t2.
- stringgreater
- The sentence (stringgreater t1 t2) is true
if and only if the string denoted by t1 lexicographically
succeeds the string denoted by t2.
- string
- The sentence (string t) is true
if and only if t denotes a string.
- stringlength
- The sentence (stringlength t1 t) is true
if and only if t denotes the length of the string denoted by
t1.
- stringless
- The sentence (stringless t1 t2) is true
if and only if the string denoted by t1 lexicographically
precedes the string denoted by t2.
- stringposition
- The sentence (stringposition t1 t2 t) is true
if and only if t denotes the string consisting of the
characters from the string denoted by t1 starting at the
position denoted by t2 and ending at the position denoted by
t3.
- stringsubseq
- The sentence (stringsubseq t1 t2 t3 t)
is true if and only if the string denoted by t1
lexicographically precedes the string denoted by t2.
- stringsubstitute
- The sentence (stringsubstitute t1 t2 t3
t) is true if and only if t denotes a copy of the
string denoted by t3 in which the character denoted by
t1 replaces every occurrence of the character denoted by
t2.
- stringupcase
- The sentence (stringupcase t1 t) is true
if and only if t denotes a copy of the string denoted by
t1 in which all alphbetic characters are upper case.
- substring
- The sentence (substring t1 t2) is true
if and only if the string denoted by t1 is a substring of the
string denoted by t2.
Michael R. Genesereth


bs-loophole demo (via @explodybits)
Infers the active Bootstrap screen size media query and adds the resulting screen-(xs|sm|md|lg|xl)
class to <html>
. Similar to the visible-*
, but added dynamically and updated on $(window).resize
Infers the active Bootstrap screen size media query and adds the resulting screen-(xs|sm|md|lg|xl)
class to <html>
. Similar to the visible-*
, but added dynamically and updated on $(window).resize


Tiny Hand: free font based on Trump's unusual handwriting
by Mark FrauenfelderMark Davis designed a font for BuzzFeed News based on Trump's distinctive handwriting (as seen on the I WANT NOTHING script he hand wrote yesterday). It's called Tiny Hand and you can download it for free.


This is the course description. Small details will go here such as what it's about, etc.
This is the course description. Small details will go here such as what it's about, etc.
This is the course description. Small details will go here such as what it's about, etc.
This is the course description. Small details will go here such as what it's about, etc.
Recent Courses
Course title
Course title
Course title
Mentor
- Welcome to the course, I am looking forward to working with you.
- My name is John.
- Hello I am Amber!
- I am pretty nervous about all there is to learn on this course.
- Don't worry about it! We have plenty of time and bite sized chunks.
- Great! I am ready to start.


Pellicola is a movie recommendation website. Create a profile,
rate a few films and let us do the rest. Via a bespoke algorithm,
we sort through similar users and movies, and provide you with movies
that we believe you will enjoy. Try us out!.
{% endblock content %}


PRACTICAL MAGIC Cast: Sandra Bullock, Nicole Kidman, Dianne Wiest, Stockard Channing, Aidan Quinn, Goran Visnjic Director: Griffin Dunne Screenplay: Robin Swicord and Akiva Goldsman and Adam Brooks based on the novel by Alice Hoffman Reviewed by Luke Buckmaster
On the Buckmaster scale of 0 stars (bomb), to 5 stars (a masterpiece): One star
Many years ago people believed that witchcraft was not something to poke fun at; witches symbolized evil in its most satanic and scariest form. But nowadays, witches are funky and cool. Compare the witchcraft in Macbeth or The Crucible to that of Bewitched or Sabrina: The Teenage Witch, and you'll notice an astonishing difference. Vile old women have now been replaced by the likes of Nicole Kidman and Sandra Bullock, and the only thing scary about them is their choice of films. Attractive young women may give their characters energy and liveliness, but witchery has lost its meaning and relevance in cinema. In the case of Practical Magic, it doesn't represent evil; it represents very bad filmmaking.
For centuries, the Owens family of witches has suffered from a disturbing curse: any man they fall in love with soon ends up dead. Sisters Sally (Sandra Bullock) and Gillian (Nicole Kidman) deal with this problem in different ways. Sally chooses to ignore her family's past and marries a man she is deeply in love with, whilst Gillian pursues a life of loveless affairs.  They attempt to cover up the murder, whilst likeable cop Gary Hallet (Aidan Quinn) investigates who done it.
Any chance to pace Practical Magic in a sensible way has been conveniently ignored. The story moves from romance, to sanitized horror, to a murder mystery, then back to romance, then back to sanitized horror, and then to something even more ridiculous (let's just say a group of ordinary women become part of an absurd ritual, and leave it at that). The three screenwriters who adapted the film from the novel by Alice Hoffman have shown no talent for unraveling any hint of a coherent story. Practical Magic is never evenly faintly believable, and only occasionally enjoyable. Sandra Bullock and Nicole Kidman give a sexy and fun feeling to their roles, but their performances are simplistic and one-dimensional.
The film never succeeds in finding stable ground, but comes reasonably close to it when Aidan Quinn arrives on the screen. Quinn's previous film was The Assignment, in which he boldly portrayed two different characters, and was brilliant throughout. Here, he looks out of place and ignorant of the idiocy surrounding him, but at least provides the reason why Practical Magic is (sometimes) tolerable.
Few films insult my intelligence and ever fewer inspire me to walk out early, but Practical Magic did both those things. Director Griffin Dunne seems to have no idea of how to make a solid, respectable product, largely because of the film's clumsy screenplay.
Alphalink Movies http://moviezone.alphalink.com.au
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
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Related links: index of all rec.arts.movies.reviews reviews


Looks like somebody picked up the cones on May 17 and did not give them to Nick Carranza. If this was you, please reply back to this email and please bring them to the fields tomorrow.
Registration for Cycle 2016-04 will close at 3pm, June 6 and we'll announce teams by 6pm. We still have spots open, especially women! SIGN UP HERE
–The FOCUS League team (Asif Mohammed & Nick Carranza)


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