Content creation checklists
The following is a list of hints and tips for every type of web content.
Blog checklist
Blog posts are generally used to discuss a topic or to give information about a specific subject, and promote interaction with readers. They can be a commentary or personal opinion, or part of online brand advertising for an individual or company. If you are writing copy for a blog this will most likely be used for marketing purposes.
Eye-catching title
This is very important as it is the first impression you give and can be used to lure the reader in, while telling them what they can expect to learn from reading your post.
✓Subheadings
You should avoid large blocks of texts at all costs, as it deters readers. Short paragraphs (along with simple words and short sentences) are one of the basics of writing a blog post, and subheadings allow readers to skip to the information they're looking for.
✓Keywords
Always balance relevant content with keywords but don't cram them in! Make sure the copy reads naturally above all else.
✓Tone
Blogs are generally more informal than articles, so make sure your tone reflects this. If you know where the blog will be posted try to keep your tone similar to published posts.
✓Branded or generic
If the blog is branded, make sure you tie in the company with whatever point you're making (without mentioning competitors). A generic blog, on the other hand, should mention no brands at all.
✓Extras
If possible, include in-text links to other sites and sources. Also, statistics (where relevant) are always a bonus.
✓Proofread and edit
Essential when writing any copy, once you've finished make sure you go through your text to correct any errors and fine-tune your work.
✓Article checklist
Articles can cover a whole range of subjects, from news and general interest to specific topics. Generally the purpose of an article will be to persuade or inform the reader and encourage them to take some form of action, rather than simply to entertain them.
Headline
First impressions are key, and your headline should grab the reader's attention and make them want to read more.
✓Text
Long paragraphs are a killer and can deter people from wanting to read more. If you divide the content into smaller chunks you increase readability and will retain the reader's interest. Similarly, you should keep your sentences clear and concise – avoid jargon.
✓Subheadings
Using relevant subheadings with these shorter paragraphs means readers can easily find what they're looking for.
✓Tone
The tone you use should be determined by the purpose of the article, e.g. compelling to persuade, humorous to entertain.
✓Insight
Make sure what you write is genuinely relevant and engaging at all times, and most of all actually worth reading. Avoid stating the obvious and 'filler' content at all costs.
✓Keywords
Use keywords where relevant, but don't stuff them. You don't want to disrupt the article or make it read unnaturally.
✓Proofread and edit
Make sure you double and triple check your work for any obvious mistakes, and refine your writing wherever possible.
✓Press release checklist
A press release announces to the media something that is newsworthy. Often, the aim is to attract favourable media attention for a company or individual, while providing publicity for any products, services or events.
Newsworthy
Does your press release discuss something newsworthy that people will be genuinely interested in? Press releases should read like a news piece and not a blog or feature. Even if you haven't been given information that counts as 'news', try and put this kind of spin on it.
✓Structure
The structure of a press release should be as follows:
- Headline
- Dateline
- Intro (who, what, when, where and why)
- Body (further explanation, statistics, background or other details)
- Boilerplate (an 'about' section for the company or individual)
- Contact info
Third person
All press releases should be written in the third person, e.g. 'they', not from an organisation or individual's point of view, e.g. 'I' or 'we'.
✓Quote
To add credibility, press releases should include a relevant quote from a company spokesperson. If you've not been given one in your brief, summarise the key information with a positive spin in couple of lines and attribute to 'a company spokesperson'.
✓Content
Even if you're struggling to come up with a newsworthy spin, whatever you do, avoid sensationalism. Stick to the facts at all times, and make sure you're clear and concise.
✓Proofread and edit
As always, go through your work with a fine-toothed comb and make sure you've not made any spelling or grammar mistakes.
✓White paper checklist
A white paper is an authoritative guide that aims to help readers make a decision, understand an issue, or solve a problem. There are three different types of white paper – backgrounders, which describe the benefits of a product or service (used to supplement a product launch or similar), numbered lists, which deal with questions or give tips and points (used to get attention), or those that give solutions to a problem.
Title
Make sure you include a title that includes the words 'white paper' while also making it clear what the paper is about.
✓Understand, Simplify and Explain
As a writer of a white paper you should be able to USE the information given to you – Understand, Simplify and Explain. Stay away from filler!
✓Tone
The tone of a white paper should mostly be formal, but make sure you're neither too simplistic nor too complex. If you know who your audience is, cater to them. For example, if your audience is professionals in the subject area, give plenty of technical details, whereas if it is laymen then be more direct.
✓Problem/solution
If the white paper is one giving a solution to a problem, make sure you describe the problem, giving specifics such as figures, dates and names, the background of the problem and a step-by-step guide to the solution.
✓Numbered lists
These are great as they allow the reader to skip and scan through the text, keeping their interest. These are better for quick tips rather than detailed analysis, and they should still be well researched and clear.
✓Proofread and edit
Make sure all your facts and figures are correct, along with the usual check of spelling and grammar.
✓Product description checklist
Product descriptions include the vital information that consumers need to know about a product, together with compelling reasons why they should buy it.
Describe
Make sure you include the purpose of the product, along with its composition and features. Give technical details where appropriate, and avoid bland clichés such as 'superb quality'. Instead, be specific as to what makes the quality so superb. As a rule, avoid superlatives such as 'the best' unless you can justify them.
✓Explain
What are the benefits of this product? Why should people buy it?
✓Buyer
Who is the ideal buyer for this product? Make sure you keep them in mind and appeal to what they are likely to be looking for.
✓Tone
Use the word 'you' throughout the text, and use sensory words. Because this is online, the reader needs to be able to experience the product in their imagination.
✓Structure
Make the content easily scannable by using headlines and bullet points.
✓Keywords
Include keywords if required, but ensure that the copy reads naturally.
✓Proofread and edit
Always double check your work for any mistakes, and refine the text as much as possible.
✓Review checklist
A review is an evaluation of a product or service, and can be written either from a professional or consumer perspective.
Be prepared
If you can, actually use the product or service – if not, do lots and lots of research. You need to sound like you know what you're talking about so your opinion can be trusted.
✓Content
To begin with, give a detailed description of the product or service. Then use concrete examples of using it and how you found it. You need to give proof as to why you've come to the conclusions you have.  You should also include a buyer description – who would most benefit from using this product or service?
✓Tone
If the review is a consumer review, you should use the first person and an informal and chatty tone. If it's a professional review, you should be more formal and authoritative.
✓Keywords
If you've been given keywords to include, make sure you insert them where possible, without disrupting the reading of the text.
✓Proofread and edit
Ensure you've not made any basic spelling and grammar mistakes, and if you've given specs and facts double check that they're correct.
✓Web page checklist
A good web page is easy to navigate, addresses the intended audience and helps them to gather relevant information quickly and easily. Commercially focused pages contain USPs (Unique Selling Points) and a compelling call to action.
 If you have an ecommerce site, you will want them to buy obviously, if you offer a service it may be to fill out an enquiry form, or pick up the phone and call you.
✓Sell yourself
What is it about your product/service that makes it unique? Why would a visitor choose to do business with you over your competitors?  Talk to them in language that they will appreciate and understand.
✓Think about usability
Make your content accessible by breaking it into manageable chunks. Use descriptive subheadings to ensure that users can quickly find what they are looking for.
✓Make your text scannable
Studies have shown that website users skim read text online. Highlight any key points by boldening or using italics.
✓Questions?
Speak to our content team
Fill in the form with your requirements and one of our friendly team will be in touch.


The state of web protocols is such that WebSockets are supported on perhaps 90% of the devices that reach your
website. The first question you have to ask yourself is what to do about the last 10%. You can ignore them and
configure SocketStream to only use WebSockets for streaming connections. This is an option that will be added
in version 0.7
and be stable in 0.8
.
Otherwise you can support 100% of devices with fallback protocols such as "engine.io" or "SockJS". They are both mature but with different approaches. SockJS tries to open a WebSocket and fall backs to various polling techniques if it cannot. Engine.io starts with polling and tries to upgrade ultimately to a WebSocket connection. So for 90% of devices SockJS will connect faster.
However engine.io supports compression and binary data, so you may push more data to the client. This may not be relevant for your application, so both are good options.
For streaming connections it is also important to consider Internet proxies and gateways. Many firewalls only let through HTTP and stops all other protocols. To support this you cannot use straight WebSockets as the fallback mechanisms must always be used.
Over the next year HTTP version 2 will become supported in most web browsers and web servers. It allows some advanced data caching techniques that can be used to achieve Real-Time data streaming to clients over HTTP.
Hopefully we will be able to extend SocketStream with the ability to stream over HTTP/2.
Another interesting candidate is WebRTC which allows browsers to talk to each other. This might also be fitted into the Real-Time puzzle.


Hi all!
I publish my first mobile game soon and i need some beta testers.
What is the game and how it works? Here the infos:
http://bfldev.com/wrigglys-shadow
If someone want to do some serious tests with this game, please write me a private message.
It's currently Android only and will be published on IOS at a later time.


Pushbar.js
Pushbar.js is a tiny javascript plugin for creating sliding drawers in web apps
It is fully customizable and dependency free.You can use it as sidebar menus or option drawers.
Installation
- Add the pushbar.css file to the head of your html.
- Add the pushbar.js file to the head of your html or right before the closing body tag.
- Add this code after the pushbar.js script tag to initialize the plugin.
Example html
Options
- blur : set it to true for blur effect on the main content (Default:false)
- overlay : set it to true for dark overlay effect on the main content (Default:true)
API
Open and close pushbar with api
Emitted events
'pushbar_opening': when a pushbar is opening, that pushbar element will emit this event.
'pushbar_closing': when a pushbar is closing, that pushbar element will emit this event.


Meeting Scheduler is Mixmax integration that handles scheduling meetings in different timezone efficiently. Just select your and attendee's location, and integration will do the rest.
Features
Mixmax Integration
Works seamlessly with Mixmax slash commands.
No more back and forth
With one command scheduling, book meetings in one email instead of ten.
GCal support
Integration will suggest only the available slots from your calender.


--- ---
Department of Mathematics
Indian Institute of Science
Bangalore 560 012
GRADUATE SEMINAR
|
Speaker |
: |
D. Yogeshwaran |
|
Affiliation |
: |
IISc, (Graduate
Seminar) |
|
Subject Area |
: |
Mathematics
|
|
Venue |
: |
Lecture Hall - I, Dept of Mathematics
|
|
Time |
: |
3.45 pm
|
|
Date |
: |
5th October & 12th October 2006 (Thursdays) |
|
Title |
: |
Introduction to the theory of Coverage Processes and Applications |
|
Abstract |
: |
A Coverage Process is a sequence of sets in a euclidean space with either the centers of the sets and/or the shape of the sets being random. In the first talk, we shall look at results for Vacancy (i.e, the area not covered by the process) of a specific Coverage process called the Boolean Model. This will help us to understand the generic theory of Coverage process. In the second part, we shall describe some of the applications of Coverage process in the context of wireless sensor networks. The talk shall be accessible to all those with knowledge of elementary probability theory. |


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java.lang.Object edu.biu.scapi.interactiveMidProtocols.commitmentScheme.statisticalHash.StatisticalHashCTReceiver
public class StatisticalHashCTReceiver
| Constructor Summary | |
|---|---|
StatisticalHashCTReceiver()
|
| Method Summary | |
|---|---|
byte[] |
generateBytesFromCommitValue(CmtCommitValue value)
This function converts the given commit value to a byte array. |
java.lang.Object |
getCommitmentPhaseValues(long id)
Return the intermediate values used during the commitment phase. |
java.lang.Object[] |
getPreProcessedValues()
Return the values used during the pre-process phase (usually upon construction). |
CmtRCommitPhaseOutput |
receiveCommitment()
This function is the heart of the commitment phase from the Receiver's point of view. |
CmtCommitValue |
receiveDecommitment(long id)
This function is the heart of the decommitment phase from the Receiver's point of view. |
CmtCommitValue |
verifyDecommitment(CmtCCommitmentMsg commitmentMsg,
CmtCDecommitmentMessage decommitmentMsg)
Verifies the given decommitment object according to the given commitment object. |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public StatisticalHashCTReceiver()
| Method Detail |
|---|
public CmtRCommitPhaseOutput receiveCommitment() throws java.lang.ClassNotFoundException, java.io.IOException
CmtReceiver
receiveCommitment
in interface CmtReceiver
java.lang.ClassNotFoundException
- if the commitment received cannot be deserialized
java.io.IOException
- if there is any problem at the communication levelpublic CmtCommitValue receiveDecommitment(long id) throws java.lang.ClassNotFoundException, java.io.IOException, CommitValueException, CheatAttemptException
CmtReceiver
receiveDecommitment
in interface CmtReceiver
id
- wait for a specific message according to this id
java.lang.ClassNotFoundException
- if the decommitment received cannot be deserialized
java.io.IOException
- if there is any problem at the communication level.
CommitValueException
- if the commit value does not match the implementing commitment.
CheatAttemptException
- if there is an error that could have been caused by a cheating attemptpublic java.lang.Object[] getPreProcessedValues()
CmtReceiver
getPreProcessedValues
in interface CmtReceiver
public java.lang.Object getCommitmentPhaseValues(long id)
CmtReceiver
getCommitmentPhaseValues
in interface CmtReceiver
id
- get the commitment values according to this id.
public byte[] generateBytesFromCommitValue(CmtCommitValue value)
CmtReceiver
generateBytesFromCommitValue
in interface CmtReceiver
value
- to get its bytes.
public CmtCommitValue verifyDecommitment(CmtCCommitmentMsg commitmentMsg, CmtCDecommitmentMessage decommitmentMsg)
CmtReceiver
There are cases when the committer sends the commitment and decommitments in the application, and the receiver does not use the receiveCommitment and receiveDecommitment function. In these cases this function should be called for each pair of commitment and decommitment messages. The reasons for doing that are vary, for example a protocol that prepare a lot of commitments and send together. In these cases the receiveCommitment and receiveDecommitment functions are not useful since it receives the generates messages separately. to the other party.
This function generates the message without sending it and this allows the user to save it and send it later if he wants.
In case the decommit phase is interactive, the decommit message cannot be generated and an IllegalStateException will be thrown. In this case one should use the decommit function instead. Code example: giving a committer object and an input, //Create three commitment messages. CmtCDecommitmentMessage msg1 = generateDecommitmentMsg(1); CmtCDecommitmentMessage msg2 = generateDecommitmentMsg(2); CmtCDecommitmentMessage msg3 = generateDecommitmentMsg(3); ... try { //Send the messages by the channel. channel.send(msg1); channel.send(msg2); channel.send(msg3); } catch (IOException e) { throw new IOException("failed to send the decommitment. The error is: " + e.getMessage()); }
verifyDecommitment
in interface CmtReceiver
commitmentMsg
- the commitment object.decommitmentMsg
- the decommitment object
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As a geographer, I view maps and map-based systems as tools to help solve complex problems that have a prominent geographic component; I therefore am a proponent of both interdisciplinary and applied research in addition to basic science. My own work has had practical applications to crime analysis, emergency response/crisis management, environmental conservation, and spatial epidemiology/public health.
My research focuses on the topics of Cartography, Geovisualization, and Geovisual Analytics with specific emphasis on:
I encourage you to visit my Publications and Presentations pages to view my work; most resources are available as open pdfs.
Unlike most American Geography Departments, graduate students attending UW-Madison are able to earn either a Certificate or non-terminal Masters degree in Cartography & GIS. The Cartography Program at UW-Madison historically has been considered among the world's elite and affords many unique opportunities and resources for students pursuing advanced degrees in Cartography, including the UW-Madison Cartography Laboratory, the History of Cartography Project, the Robinson Map Library, and the State Cartographer's Office.
Press about UW-Madison Cartography:
I am responsible for the four courses that contribute towards the Cartography portion of the Cartography/GIS programs; past syllabi and student final projects can be viewed on the course homepages:
Alicia Iverson
Leanne Abraham
Ross Thorn
Chelsea Nestel
Meghan Kelly
Carl Sack
Nick Underwood
I encourage prospective graduate students with interests in Cartography, Geovisualization, and Geovisual Analytics to contact me directly with any questions you may have about the programs.
Robert Roth, PhD
Office: 375 Science Hall
Email<EMAIL_ADDRESS>Twitter: @RobertERoth


Amber.Bot Class
A Amber Bot.
Constructor
Amber.Bot
()
Item Index
Methods
addRequire
-
params
Add a requirement to the bot.
Parameters:
-
params
Object-
name
StringThe name of the requirement
-
[requries]
Session optionalAn array of requirements that need to be completed before this requirement can be fulfilled.
-
[filter]
Function optionalCalled when a requirement is met externally.
-
value
StringThe value passed in externally to meet the requirement. -
session
Session -
value
Object -
callback
Function -
callback.success
BooleanWhether this input can successfully meet the requirement. -
callback.value
ObjectThe filtered version of the object.
-
-
toGet
FunctionCalled to retrieve the value of the requirement.
-
session
Session -
callback
Function -
callback.success
BooleanWhether the value was retreived successfully. If false, exits the venture for the target. -
callback.value
ObjectThe value of the requirement.
-
-
Example:
{
name:'name',
requires:[],
filter:function(session, name, callback) {
callback(true, name);
},
toGet:function(session, callback) {
session.prompt('What is your name?', function(name) {
callback(true, name);
});
}
}
addTarget
-
params
Add a target to the chat bot.
Parameters:
-
params
Object-
name
StringThe name of the target
-
requires
ArrayAn array of Strings of the required information to reach this target.
-
[beforeRequire]
Object optionalCalled before a requirement's
toGet
method is called. Each key is the name of the requirement and each value is a callback with the following arguments.-
session
Session -
callback
FunctionCall when done. -
[callback.value]
Object optionalA value for the requirement. If a value is passed in, toGet will not be called.
-
-
[hasAccess]
Function optionalA function that returns whether the given session has access to this target.
-
session
Session
-
-
onExecute
FunctionCalled when all requirements are met.
-
session
Session -
callback
FunctionCall when the target is done executing. -
[callback.next]
String optionalThe next target to path to.
-
-
Example:
{
name:'greeting',
requires:['name'],
onExecute:function(session, callback) {
session.sendMessage('Hello there, ' + session.get('name'));
callback();
}
}
createSession
()
Bot.Session
Creates a new session.
Returns:
Returns a new session.
defaultSelectionMessage
-
options
The default selection message renderer for convenience.
Parameters:
-
options
Array
Returns:
The message
setAmbiguousMessage
-
message
Set a message to be sent to the user when their answer to a Session.selectionPrompt is ambiguous
Parameters:
-
message
StringMessage to send
setCancelListener
-
f
-
session
-
message
Sets a method to decide if the current message received from the user will cancel it.
Parameters:
-
f
Function-
callback
Function-
cancel
Boolean
-
-
-
session
Session -
message
String
setMessageSender
-
sender
Set the callback for sending messages to the user.
Parameters:
-
sender
Functionsender(session, message)
A callback that is passed a Session and the message to send.
setNotADateMessage
-
message
Set a message to be sent to the user when their answer to a Session.datePrompt is not a date
Parameters:
-
message
StringMessage to send
setNotANumberMessage
-
message
Set a message to be sent to the user when their answer to a Session.numberPrompt is not numerical
Parameters:
-
message
StringMessage to send
setOnTargetReach
-
f
Set a listener for reaching targets.
Parameters:
-
f
Function-
target
String
-
setSelectionMessage
-
f
Set a custom selection message to present choices to users.
Parameters:
-
f
Functionf(options)
A callback that is passed the options and returns a String representation.
setTargetParser
-
parser
Set the method that turns messages into targets.
Parameters:
-
parser
Functionparser(message, callback)
A callback that is passed a message. When the target has been identified, call the callback with the target as an argument.
Example:
bot.setTargetParser(function(message, callback) {
if (message == 'hello') {
callback('greeting', {});
} else if (message == 'hello. my name is bob.') {
callback('greeting', {'name':'bob'});
} else {
callback('none', {});
}
});


Coverage report:
83%
Hot-keys on this page
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s
m
x
c
change column sorting
Module
statements
missing
excluded
coverage
Total
361
61
0
83%
cart\__init__.py
0
0
0
100%
cart\admin.py
1
0
0
100%
cart\apps.py
3
0
0
100%
cart\cart.py
51
25
0
51%
cart\context_processors.py
3
0
0
100%
cart\forms.py
5
0
0
100%
cart\migrations\__init__.py
0
0
0
100%
cart\models.py
1
0
0
100%
cart\urls.py
4
0
0
100%
cart\views.py
23
3
0
87%
ecommerce\__init__.py
0
0
0
100%
ecommerce\settings.py
21
0
0
100%
ecommerce\urls.py
5
0
0
100%
ecommerce\wsgi.py
4
4
0
0%
manage.py
9
9
0
0%
orders\__init__.py
0
0
0
100%
orders\admin.py
10
0
0
100%
orders\apps.py
3
0
0
100%
orders\forms.py
6
0
0
100%
orders\migrations\0001_initial.py
6
0
0
100%
orders\migrations\__init__.py
0
0
0
100%
orders\models.py
31
0
0
100%
orders\urls.py
4
0
0
100%
orders\views.py
38
18
0
53%
shop\__init__.py
0
0
0
100%
shop\admin.py
12
0
0
100%
shop\apps.py
3
0
0
100%
shop\migrations\0001_initial.py
6
0
0
100%
shop\migrations\__init__.py
0
0
0
100%
shop\models.py
33
0
0
100%
shop\test.py
57
0
0
100%
shop\urls.py
4
0
0
100%
shop\views.py
18
2
0
89%
No items found using the specified filter.


This post explains how to build an interactive bubble chart with R, using ggplot2
and the ggplotly()
function of the plotly package.
geom_point()
This post follows the previous step by step description of building bubble chart with ggplot2.
The idea is to turn the chart interactive:
This is done thanks to the ggplotly()
function of the plotly
package that turn any ggplot2 chart object interactive. Note the little trick to custom the tooltip content.
# Libraries
library(ggplot2)
library(dplyr)
library(plotly)
library(viridis)
library(hrbrthemes)
# The dataset is provided in the gapminder library
library(gapminder)
data <- gapminder %>% filter(year=="2007") %>% dplyr::select(-year)
# Interactive version
p <- data %>%
mutate(gdpPercap=round(gdpPercap,0)) %>%
mutate(pop=round(pop/1000000,2)) %>%
mutate(lifeExp=round(lifeExp,1)) %>%
# Reorder countries to having big bubbles on top
arrange(desc(pop)) %>%
mutate(country = factor(country, country)) %>%
# prepare text for tooltip
mutate(text = paste("Country: ", country, "\nPopulation (M): ", pop, "\nLife Expectancy: ", lifeExp, "\nGdp per capita: ", gdpPercap, sep="")) %>%
# Classic ggplot
ggplot( aes(x=gdpPercap, y=lifeExp, size = pop, color = continent, text=text)) +
geom_point(alpha=0.7) +
scale_size(range = c(1.4, 19), name="Population (M)") +
scale_color_viridis(discrete=TRUE, guide=FALSE) +
theme_ipsum() +
theme(legend.position="none")
# turn ggplot interactive with plotly
pp <- ggplotly(p, tooltip="text")
pp
# save the widget
# library(htmlwidgets)
# saveWidget(pp, file=paste0( getwd(), "/HtmlWidget/ggplotlyBubblechart.html"))


Saving tensors as image and loading images as tensors
System.Array and F# arrays
open DiffSharp
// Tensor
let t1 = dsharp.tensor [ 0.0 .. 0.2 .. 1.0 ]
// System.Array
let a1 = t1.toArray()
// []<float32>
let a1b = t1.toArray() :?> float32[]
// Tensor
let t2 = dsharp.randn([3;3;3])
// [,,]<float32>
let a2 = t2.toArray() :?> float32[,,]
namespace DiffSharp
type dsharp =
static member abs: input: Tensor -> Tensor
static member acos: input: Tensor -> Tensor
static member add: a: Tensor * b: Tensor -> Tensor
static member arange: endVal: float * ?startVal: float * ?step: float * ?device: Device * ?dtype: Dtype * ?backend: Backend -> Tensor + 1 overload
static member arangeLike: input: Tensor * endVal: float * ?startVal: float * ?step: float * ?device: Device * ?dtype: Dtype * ?backend: Backend -> Tensor + 1 overload
static member argmax: input: Tensor -> int[] + 1 overload
static member argmin: input: Tensor -> int[] + 1 overload
static member asin: input: Tensor -> Tensor
static member atan: input: Tensor -> Tensor
static member backends: unit -> Backend list
...

Tensor operations

static member DiffSharp.dsharp.config: unit -> DiffSharp.Device * DiffSharp.Dtype * DiffSharp.Backend * DiffSharp.Printer
static member DiffSharp.dsharp.config: configuration: (DiffSharp.Device * DiffSharp.Dtype * DiffSharp.Backend * DiffSharp.Printer) -> unit
static member DiffSharp.dsharp.config: ?device: DiffSharp.Device * ?dtype: DiffSharp.Dtype * ?backend: DiffSharp.Backend * ?printer: DiffSharp.Printer -> unit
Multiple items
module Backend
from DiffSharp

Contains functions and settings related to backend specifications.

--------------------
type Backend =
| Reference
| Torch
| Other of name: string * code: int
override ToString: unit -> string
member Name: string

Represents a backend for DiffSharp tensors

union case DiffSharp.Backend.Reference: DiffSharp.Backend

The reference backend

static member DiffSharp.dsharp.seed: ?seed: int -> unit
val t1: Tensor
static member dsharp.tensor: value: obj * ?device: Device * ?dtype: Dtype * ?backend: Backend -> Tensor
val a1: System.Array
val a1b: float32[]
Multiple items
val float32: value: 'T -> float32 (requires member op_Explicit)
Converts the argument to 32-bit float. This is a direct conversion for all
primitive numeric types. For strings, the input is converted using <c>Single.Parse()</c>
with InvariantCulture settings. Otherwise the operation requires an appropriate
static conversion method on the input type.
<param name="value">The input value.</param>
<returns>The converted float32</returns>
<example id="float32-example"></example>
--------------------
[<Struct>]
type float32 = System.Single
An abbreviation for the CLI type <see cref="T:System.Single" />.
<category>Basic Types</category>
--------------------
type float32<'Measure> =
float32
The type of single-precision floating point numbers, annotated with a unit of measure.
The unit of measure is erased in compiled code and when values of this type
are analyzed using reflection. The type is representationally equivalent to
<see cref="T:System.Single" />.

<category>Basic Types with Units of Measure</category>
val t2: Tensor
static member dsharp.randn: length: int * ?device: Device * ?dtype: Dtype * ?backend: Backend -> Tensor
static member dsharp.randn: shape: seq<int> * ?device: Device * ?dtype: Dtype * ?backend: Backend -> Tensor
val a2: float32[,,]


Company profile - Canadian Company Capabilities
Third-Party Information Liability Disclaimer
Some of the information on this Web page has been provided by external sources. The Government of Canada is not responsible for the accuracy, reliability or currency of the information supplied by external sources. Users wishing to rely upon this information should consult directly with the source of the information. Content provided by external sources is not subject to official languages, privacy and accessibility requirements.
Crosscheck Networks Canada Inc.
Legal Name:
Crosscheck Networks Canada Inc.
Operating Name:
Crosscheck Networks Canada
Mailing Address:
P.O. Box 40513-3120 Rutherford Rd
CONCORD, Ontario
L4K 0B2
Tel.:<PHONE_NUMBER>
Tel.:<PHONE_NUMBER>
Fax:<PHONE_NUMBER>
Company Profile
Our mission is To provide industry leading products to unlock the value in data and enable the Data Economy. We provide a secure way for Information to cross traditional business boundaries, allowing the sharing of information between business divisions, partners, customers, device type, network or application.
Crosscheck Networks was founded to reduce the cost and complexity of building, testing and deploying Robust and sustainable Web Services API. In May 2009, Crosscheck Networks acquired Forum Systems focused on Web Services API Governance. As early visionaries, together they offer the industrys leading solution to enable the Production, Distribution and Consumption of information.
Crosscheck Networks Forum Systems is headquartered out of Boston, Massachusetts with offices throughout Americas, Europe and Asia. Crosscheck Networks Canada office is in Toronto, Ontario. Our customers consist of organizations of all sizes and industries and include some of the most recognized Brands.
Evidence of our leadership is in our rapidly growing customer base of over 50,000 customers in 41 countries globally with the Forum Sentry mediating over 1 Billion transactions every day. Unique in that the company remains employee owned with no current venture debt/capital while maintaining profitability since the 2009 acquisition.
Current Patents awarded include (other pending):
# 7,516,333 [Cryptographic XML Security Acceleration]
# 7,849,448 [XML Security Testing through Dynamic Mutation]
Crosscheck Networks Forum Systems has a long history of vision, innovation and customer appreciation. This is evident in our relationship with our customers. This excellence in customer satisfaction, support and innovation is our culture and measure. Excellence we extend to each customer.
Full profile
Full profile
Contact information
Company description
Product / Service / Licensing
Unlocking the value in data starts with the Production of Robust and Sustainable API. Traditional development and testing of Web Services APIs was tightly coupled with the client or Consumer of the service. Development and testing was sequential, requiring the whole application and the client to be complete and in place before testing could begin. The client was usually device dependent and Consumed services from a single location. This close paring of the server with the client allowed for loose standards adherence, shortcuts and poor security. New Clients often resulted in the need for new API to be developed with similar functionality, increasing, complexity and costs. With BYOD, Cloud Services, IoT, Big Data and the Data Economy, organizations are looking to produce a better standard of API.
SOAPSonar verifies each API independent of client, device or intended Consumer. Automatically generating a UI to provide immediate feedback to developers, testers, integrator's, and security professionals. Validating each API independently shortens the critical path and supports concurrent Agile development. Fully automated, SOAPSonar requires no scripting or script maintenance, reducing time and skill level needed. Integration with variety test management software packages and providing detailed reports for progress tracking. Regression testing can be automated, providing early identification of changes to the API or versions. Support for message and protocol layer identity standards allows for cloud testing.
For more information, please visit http://www.crosschecknet.ca/products/soapsonar-api-testing/
Traditional development relied on a development lab running the entire server infrastructure. Client or Consumer testing could only start once the Provider or server services where developed and installed. A single missing Provider or component resulted in development stopping. Development licenses, hardware, offshore development teams, 3rd party access, data integrity and varying component release schedules further complicated managing labs availability. In the Data Economy, the relationship between parties could be informal and depending on the nature of the relationship, access to this lab may not be possible. Companies wanting to move applications or Consume services from the cloud had little in the line of tools, to evaluate the infrastructure and impact this would have on users.
CLOUDPort enables the captures or creation of API responses, creating a run-time virtual service end point emulating a Web Services Provider. CLOUDPort requires no additional software licenses or lab infrastructure. Unavailable Web Services API or alternate versions can be made available for developers without requiring access to labs or sensitive data. Once captured, unlimited virtualized run-times can be distributed to 3rd parties. CLOUDPort shortens the critical path by creating virtualized services early in the development life cycle, allowing Agile teams to work on independent parts. Through workflow, Providers can be chained, to simulate real world scenario. Failovers, and remote cloud planning can be simulated and load tested.
For more information please go to http://www.crosschecknet.ca/products/cloudport-api-virtualization/
The distribution and consumption of information in the Data Economy can be difficult to manage with information scattered outside of traditional business boundaries. Organizations need to ensure that the right format, frequency and manner is used when Consuming or Providing information. Traditional network security has little impact, and a new approach is needed for protection from potential identity, security, privacy and other abuse. Sensitive information needs to be filtered, secured, encrypted and be regulatory compliant. This can be difficult with multiple data formats, authentication, keys, entities, policies and no common control point. In the Data Economy access needs to be as transparent as possible and the ease of doing business is important to success.
The FORUMSentry offers a governance control point, selectively Providing a virtual instance of an API, based on Consumer identity. It is a protocol breakpoint, terminating traffic, then applying a rule set on the format of the API, how the API can be Consumed and by whom. The FORUMSentry does full message body inspection, REGEX expression matching and can restructure the message header or body in real-time. Filtering, encrypting, splitting, combining, or altering the message type at field level, based on defined rules. Security features include antivirus pattern matching, Intrusion Detection (with OWASP top 10 defense), alarms and centralized logging. Offered both as a purpose built hardware appliance with HSM and patented cryptographic accelerator or as a software appliance. Native Adapters and no coding configuration for both security and rapid deployment.
Sector information
Key / Major clients:
CanadaFederal Government, Provincial governments, Banks, Insurance, Technology, Manufacturing, Telecommunication etc.
Internationally our customers include British Gov, USA Gov, NATO, US - DoD, FAA, Medical record management in 2 countries, Telecommunications and Financial. Many of these are some of the most security aware and largest data processing companies in the world.
Success stories:
Due to the sensitive nature of many of our customers use cases, this is not made generally available. Please contact us directly.Third-Party Information Liability Disclaimer
Some of the information on this Web page has been provided by external sources. The Government of Canada is not responsible for the accuracy, reliability or currency of the information supplied by external sources. Users wishing to rely upon this information should consult directly with the source of the information. Content provided by external sources is not subject to official languages, privacy and accessibility requirements.
Contacts
Contact information
Description
Company description
Products, services and licensing
Product / Service / Licensing
Unlocking the value in data starts with the Production of Robust and Sustainable API. Traditional development and testing of Web Services APIs was tightly coupled with the client or Consumer of the service. Development and testing was sequential, requiring the whole application and the client to be complete and in place before testing could begin. The client was usually device dependent and Consumed services from a single location. This close paring of the server with the client allowed for loose standards adherence, shortcuts and poor security. New Clients often resulted in the need for new API to be developed with similar functionality, increasing, complexity and costs. With BYOD, Cloud Services, IoT, Big Data and the Data Economy, organizations are looking to produce a better standard of API.
SOAPSonar verifies each API independent of client, device or intended Consumer. Automatically generating a UI to provide immediate feedback to developers, testers, integrator's, and security professionals. Validating each API independently shortens the critical path and supports concurrent Agile development. Fully automated, SOAPSonar requires no scripting or script maintenance, reducing time and skill level needed. Integration with variety test management software packages and providing detailed reports for progress tracking. Regression testing can be automated, providing early identification of changes to the API or versions. Support for message and protocol layer identity standards allows for cloud testing.
For more information, please visit http://www.crosschecknet.ca/products/soapsonar-api-testing/
Traditional development relied on a development lab running the entire server infrastructure. Client or Consumer testing could only start once the Provider or server services where developed and installed. A single missing Provider or component resulted in development stopping. Development licenses, hardware, offshore development teams, 3rd party access, data integrity and varying component release schedules further complicated managing labs availability. In the Data Economy, the relationship between parties could be informal and depending on the nature of the relationship, access to this lab may not be possible. Companies wanting to move applications or Consume services from the cloud had little in the line of tools, to evaluate the infrastructure and impact this would have on users.
CLOUDPort enables the captures or creation of API responses, creating a run-time virtual service end point emulating a Web Services Provider. CLOUDPort requires no additional software licenses or lab infrastructure. Unavailable Web Services API or alternate versions can be made available for developers without requiring access to labs or sensitive data. Once captured, unlimited virtualized run-times can be distributed to 3rd parties. CLOUDPort shortens the critical path by creating virtualized services early in the development life cycle, allowing Agile teams to work on independent parts. Through workflow, Providers can be chained, to simulate real world scenario. Failovers, and remote cloud planning can be simulated and load tested.
For more information please go to http://www.crosschecknet.ca/products/cloudport-api-virtualization/
The distribution and consumption of information in the Data Economy can be difficult to manage with information scattered outside of traditional business boundaries. Organizations need to ensure that the right format, frequency and manner is used when Consuming or Providing information. Traditional network security has little impact, and a new approach is needed for protection from potential identity, security, privacy and other abuse. Sensitive information needs to be filtered, secured, encrypted and be regulatory compliant. This can be difficult with multiple data formats, authentication, keys, entities, policies and no common control point. In the Data Economy access needs to be as transparent as possible and the ease of doing business is important to success.
The FORUMSentry offers a governance control point, selectively Providing a virtual instance of an API, based on Consumer identity. It is a protocol breakpoint, terminating traffic, then applying a rule set on the format of the API, how the API can be Consumed and by whom. The FORUMSentry does full message body inspection, REGEX expression matching and can restructure the message header or body in real-time. Filtering, encrypting, splitting, combining, or altering the message type at field level, based on defined rules. Security features include antivirus pattern matching, Intrusion Detection (with OWASP top 10 defense), alarms and centralized logging. Offered both as a purpose built hardware appliance with HSM and patented cryptographic accelerator or as a software appliance. Native Adapters and no coding configuration for both security and rapid deployment.
Sector
Sector information
Key / Major clients:
CanadaFederal Government, Provincial governments, Banks, Insurance, Technology, Manufacturing, Telecommunication etc.
Internationally our customers include British Gov, USA Gov, NATO, US - DoD, FAA, Medical record management in 2 countries, Telecommunications and Financial. Many of these are some of the most security aware and largest data processing companies in the world.


---
layout: post
title: " A Word a Day"
date: 2014-01-12T12:26:00-06:00
---
A Word a Day. My mantra moves me through life. A Word a Day. Phrases plant themselves letters leaping longing for home. Fresh white pages thin blue lines. Here, Honey word smith clear your mind.


Messages From the CEO
Sunday, October 8, 2017:
I have been rereading and reflecting on a story (2 Kings 6:24-7:20) that we read in church this weekend. What I've gleaned from it is applicable to what we are working toward with The Liberation12 Foundation, which is what I've shared below:
"After further study and reflection on my own time, I notice that the writing style of this passage indicates that it may have been recorded for a purpose other than to simply document a historical event. The author seems to be including details on a discretionary basis in order to illustrate a point: We will live in a constant state of famine until we place our trust in God to supply for our every need. The officer is an example of the psychological concept of the self-fulfilling prophecy. To follow God we must be willing to believe in and hope for the impossible."
As we move forward with our organization and through life, let's not set our expectations too low in order to protect ourselves from feeling let down. I truly believe that our mission to help people heal from sex-trafficking is God-honoring, and I believe that God will honor and provide for our efforts to care for others.
Let us go forth into the world with a message of hope, living boldly and demanding that every captive be set free.
Angela Holcomb, CEO
The Liberation12 Foundation, Inc.
Other News Out There
A great article from upworthy.com
An amazing story from newsner!


## Welcome to MarkdownDeep This demo page lets you try the JavaScript version of MarkdownDeep in your browser. * Type some text in the area at the top * See the tranformed HTML below * Use the toolbar buttons for easier formatting * Click the How to Format link in the top right for formatting instructions MarkdownDeep is an implementation of Markdown for .NET with a 100% compatible port for JavaScript for client side use. MarkdownDeep supports the PHP Markdown Extra extensions, is open source and has many other useful integration features. [Read more here](http://www.toptensoftware.com/markdowndeep).


warframe
The status effect of Slash b.svg Slash damage is Bleed. It applies a DoT effect after a 1 second delay, dealing a tick of damage each second for 6 seconds. Each tick deals damage equal to 0.35 × Modded Damage × (1 + Faction Damage Mods) as TrueDmg b.png True damage. Multiple instances of the effect can stack on the same target, with each instance having its own timer, but only up to 10 tick numbers are actually shown, the rest are hidden to save performance.
Because Bleed scales off of the base damage of the weapon, the amount of damage dealt is not affected by elemental mods nor physical-type mods like Mod TT 20px.png Contagious Spread and Mod TT 20px.png Buzz Kill, but is affected by Faction Damage Mods and Base Damage mods like Mod TT 20px.png Pressure Point. Slash b.svg Slash procs scale with damage multipliers such as Headshots and Critical Hits, which greatly increases the damage dealt. However weakspots generated by Sonar130xDark.png Sonar or Mod TT 20px.png Detect Vulnerability only increase the initial hit, not the DoT. For example, tick damage for a weapon with an innate 100 damage, Mod TT 20px.png Serration, and Mod TT 20px.png Bane of Grineer will be: Modded Damage = 100 × (1 + 1.65) × (1 + 0.3) = 344.5 Tick damage = 0.35 × 344.5 × (1 + 0.3) = 156.7475 As can be seen in the above calculations for tick damage, Faction Damage is applied twice, making their effective bonus = (1+Faction Bonus)^2. Which is +69% for the 30% Faction Damage mods and +140.25% for the 55% Primed Faction Damage mods. While bleeding, the target will have small bursts of blood come out every fraction of a second where they were hit to trigger this proc. Machinery and Robotic enemies will instead bleed oil. Mods that affect Finisher melee attacks (e.g. Mod TT 20px.png Finishing Touch and Mod TT 20px.png Savage Silence) have no effect on TrueDmg b.png True damage, and as such do not interact with Slash b.svg Slash procs in any special way. Because the damage from this status effect is TrueDmg b.png True damage, it can bypass Ferrite Armor and Alloy Armor, which can help compensate for Slash b.svg Slash damage's penalty against armor.


Freight Trust & Clearing Systems Model
Freight Trust & Clearing Systems Model
Shipper of Choice Capability
Digitization
Supply Chain Orchestration
Data Model View
Order line
Product
Invoice
Customers
Request for Quote
Delivery
Supply Chain Business Process
Business Object
Trading Channel
Blockchain Business Service
Customer Business Role
Network Process Event Stream
Message Queue
Routing Process
Event Application
Transaction Validation
Reject Process
Application Persistance Layer
Message Broker Process
Succesful Transaction Event
Business User
Data Interchange Service
Contract
Primitive
Network Operator Role
Blockchain Function
Node Function
Blockchain Service
Parser
Parser Application
Ingress Component
Rules Component
Egress Component
Smart Contract Application
Solidity Kernel
Smart Contract Process
Tokenization Service
Network Service Containers
Contract Module
Staking Module
Contract Data Object
Factory Module
OpenZeppelin Library
SDK
Open Zeppelin Components
Network Synchronization
Portal Application
Primitive Data Object
Data Application Service
Enterprise Message System
Application Logic
Application Binary Interface
Container Application
Container Image
Protocol
Contract Artifact
Technology Interaction
Platform Capacity Service
Kubernetes
Primitive Artifact
Global Chain Stream
System Layer
Master Node
API
ABI
Core Service
Software Requirement
Software Constraint
Product Goal
(Platform Capacity Service - Portal Application)
(Portal Application - Primitive Data Object)
(Kubernetes - Platform Capacity Service)
(Primitive Artifact - Primitive Data Object)
(Portal Application - Data Application Service)
(Data Application Service - Supply Chain Business Process)
(Primitive Data Object - Business Object)
(Supply Chain Business Process - Business Object)
(Trading Channel - Supply Chain Business Process)
(Supply Chain Business Process - Blockchain Business Service)
(Blockchain Business Service - Customer Business Role)
(Trading Channel - Customer Business Role)
(Network Process Event Stream - Message Queue)
(Network Process Event Stream - Routing Process)
(Event Application - Message Queue)
(Message Queue - Routing Process)
(Network Process Event Stream - Transaction Validation)
(Routing Process - Transaction Validation)
(Routing Process - Reject Process)
(Message Queue - Application Persistance Layer)
(Network Process Event Stream - Message Broker Process)
(Message Broker Process - Application Persistance Layer)
(Message Broker Process - Succesful Transaction Event)
(Business User - Network Process Event Stream)
(Network Process Event Stream - Data Interchange Service)
(Data Interchange Service - Trading Channel)
(Product - Order line)
(Request for Quote - Order line)
(Request for Quote - Customers)
(Invoice - Request for Quote)
(Delivery - Request for Quote)
(Invoice - Customers)
(Parser Application - Ingress Component)
(Parser Application - Rules Component)
(Parser Application - Egress Component)
(Portal Application - Parser Application)
(Enterprise Message System - Data Application Service)
(Data Application Service - Network Process Event Stream)
(Global Chain Stream - Kubernetes)
(Kubernetes - System Layer)
(Master Node - System Layer)
(Master Node - Kubernetes)
(Master Node - API)
(ABI - Primitive Artifact)
(Master Node - ABI)
(Master Node - Core Service)
(Core Service - Enterprise Message System)
(API - Enterprise Message System)
(Primitive Artifact - Enterprise Message System)
(Enterprise Message System - Portal Application)
(System Layer - Kubernetes)
(Enterprise Message System - Parser Application)
(Enterprise Message System - Parser Application)
(Enterprise Message System - Blockchain Business Service)
(Blockchain Business Service - Shipper of Choice Capability)
(Blockchain Business Service - Supply Chain Orchestration)
(Blockchain Business Service - Digitization)
(Solidity Kernel - Smart Contract Process)
(Solidity Kernel - Primitive Data Object)
(Smart Contract Process - Tokenization Service)
(Smart Contract Process - Network Service Containers)
(Network Service Containers - Smart Contract Process)
(Tokenization Service - Smart Contract Process)
(Smart Contract Process - Data Application Service)
(Solidity Kernel - Contract Module)
(Solidity Kernel - Staking Module)
(Egress Component - Factory Module)
(Data Application Service - Primitive Data Object)
(Data Application Service - Data Interchange Service)
(Blockchain Business Service - Data Interchange Service)
(Data Application Service - Contract Data Object)
(Blockchain Business Service - Contract Data Object)
(Factory Module - Contract Data Object)
(Blockchain Business Service - Transaction Validation)
(Blockchain Business Service - Routing Process)
(Transaction Validation - Factory Module)
(Factory Module - Succesful Transaction Event)
(Contract - Contract Artifact)
(Succesful Transaction Event - Tokenization Service)
(Tokenization Service - Contract Artifact)
(Contract Artifact - Contract)
(Primitive Artifact - Primitive)
(Solidity Kernel - Factory Module)
(OpenZeppelin Library - Solidity Kernel)
(OpenZeppelin Library - Open Zeppelin Components)
(Open Zeppelin Components - SDK)
(Solidity Kernel - Application Binary Interface)
(Application Binary Interface - Data Application Service)
(Succesful Transaction Event - Data Application Service)
(Network Operator Role - Succesful Transaction Event)
(Data Application Service - Network Operator Role)
(Application Binary Interface - Contract Artifact)
(Solidity Kernel - Contract Artifact)
(Contract Artifact - Contract Data Object)
(SDK - Open Zeppelin Components)
(Network Operator Role - Blockchain Business Service)
(Trading Channel - Business User)
(Platform Capacity Service - Core Service)
(Master Node - Contract Artifact)
(Master Node - Application Binary Interface)
(ABI - Contract Artifact)
(System Layer - Technology Interaction)
(Technology Interaction - Core Service)
(ABI - Technology Interaction)
(Technology Interaction - Platform Capacity Service)
(System Layer - API)
(Primitive Artifact - Primitive Data Object)
(Technology Interaction - System Layer)
(API - Portal Application)
(Container Application - Container Image)
(Software Requirement - Software Constraint)
(Product Goal - Software Requirement)
(Business Object - Request for Quote)
(Succesful Transaction Event - Business Object)
(Contract - Business Object)
(Customer Business Role - Business Object)
(Customer Business Role - Succesful Transaction Event)
(Succesful Transaction Event - Product Goal)
(Customer Business Role - Software Requirement)
(Customer Business Role - Software Constraint)
(Solidity Kernel - Contract Data Object)
(Enterprise Message System - Ingress Component)
(Enterprise Message System - Egress Component)
(Egress Component - Succesful Transaction Event)
(Portal Application - Application Logic)
(Application Logic - Portal Application)
(Container Application - Portal Application)
(Enterprise Message System - Ingress Component)
(Network Synchronization - Network Service Containers)
(Application Logic - Portal Application)
(Container Application - Portal Application)
(Routing Process - Container Application)
(Succesful Transaction Event - Blockchain Business Service)
(Supply Chain Business Process - Routing Process)
(Blockchain Function - Transaction Validation)
(Blockchain Service - Node Function)
(Blockchain Service - Transaction Validation)
(Blockchain Service - Blockchain Function)
(Node Function - Blockchain Service)
(Transaction Validation - Blockchain Service)
(Blockchain Function - Blockchain Service)
(Node Function - Blockchain Service)
(Transaction Validation - Blockchain Service)
(Blockchain Service - Application Binary Interface)
(Blockchain Service - Contract Module)
(Blockchain Service - Contract Data Object)
(Blockchain Service - Business Object)
(Node Function - Transaction Validation)
(Application Persistance Layer - Business Object)
(Contract Data Object - Application Persistance Layer)
(Application Binary Interface - Network Process Event Stream)
(Enterprise Message System - Rules Component)
(Network Synchronization - Network Service Containers)
(Network Synchronization - Network Service Containers)
(Succesful Transaction Event - Network Service Containers)
(Enterprise Message System - Network Service Containers)
Map View
ArchiMate 3.0 Notation Overview - Low saturation color scheme
Main
Generated View for Portal Application
Generated View for Primitive Data Object
Generated View for Ecosystem Node
Generated View for Front End Application Service
Generated View for Business Object
Generated View for Trading Channel
Generated View for Blockchain Business Service
Generated View for Customer Business Role
Generated View for Network Process
Generated View for Business Object
Generated View for Delivery
Generated View for Parser Application
Generated View for Data Application Service
Generated View for Primitive Data Object
Generated View for Reject Process
Generated View for Application Component
Generated View for Global Chain Stream
Generated View for Solidity Kernel
Generated View for Smart Contract Process
Generated View for Solidity Kernel
Generated View for Contract Module
Generated View for Factory Module
Generated View for Contract Artifact
Generated View for OpenZeppelin Library
Generated View for Technology Interaction
Generated View for Application Logic
Generated View for Container Application
Generated View for Software Requirement
New Sketch
Generated View for Node Function
×
Archi®
×


Fortnite: How to take part in the Fishing Frenzy competition
by Lauren AitkenThere’s a new type of contest available this weekend in Fortnite that will put your angling skills to the test.
Starting from today, you’ll be able to take part in the Fishing Frenzy angling contest in Fortnite. The event runs until 8 pm ET/ 5 pm PT on November 24, which is 1 am GMT on November 25 and all you’ll need to take part is a Fishing Rod.
Be warned: any fish caught with the Harpoon Gun will not count! You’ll also be able to buy the Triggerfish from the item store today from 12 am GMT/ 7 pm ET/ 4 pm PT.
How to take part in the Fishing Frenzy competition
The only thing you need to do to participate is pick up a Fishing Rod and compete to be the best in one of the six categories listed below. Winners will be notified through the in-game gifting system and the email address of the account attached to the Epic ID from the winning account, so make sure you have two-factor authentication activated.
For angling novices, you can check out our top Fortnite fishing tips here.
Fishing Frenzy Categories and Prizes
If you don’t feel like competing, simply using a fishing rod during a match will get you the Play to Win spray and if you managed to snare a Mythic Goldfish, you’ll get the Bottom Dweller Pickaxe.
Top Angler: Awarded an engraved Llama Trophy
- Catch the most fish in a single match during the competition
- One champion per regional server
Small Fry Champion: Awarded an engraved Llama Trophy
- Catch the most Small Fry during the competition
- One champion per regional server
Flopper Champion: Awarded an engraved Llama Trophy
- Catch the most Floppers during the competition
- One champion per regional server
Slurpfish Champion: Awarded an engraved Llama Trophy
- Catch the most Slurpfish during the competition
- One champion per regional server
Where to find the Fortnite letters
- Where to find the letter F
- Where to find the letter O
- Where to find the letter R
- Where to find the letter T
- Where to find the letter N
- Where to find the letter I
- Where to find the letter T
You can also check out our other Fortnite Chapter 2 guides such as where to find E.G.O. Outposts, how to upgrade your equipment and where to find the boat launch, coral cave and flopper pond.
Season 1 has been extended to February 2020, so you’ve got plenty of time to complete these challenges.
Games featured in this article


About RockBlend
Do you have a hard time finding the motivation to practice your instrument?
Are you looking for a fun way of interacting with music?

If you said yes to any of the above then RockBlend is for you!
RockBlend allows you to use musical instruments to power your blender!
Calling All Hackers / Musicians
If you have a basic working knowledge of Python, MIDI controllers, and circuits...
you can configure RockBlend to do so much more! If you are interested in learning more
AND/OR setting up RockBlend on your computer then keep reading!
Hardware
Here is a basic system diagram:
Here is a list of the hardware I used (many of these can be interchanged with other devices!):

Software
Source Code
Tools
- Python 2.7
- Python Tkinter
- Python Pygame
How To Use
Setting up the Arduino and the Power Tail
- Connect a wire from Arduino's digital pin 12 to the PowerTail's + in pin (any Arduino digital pin can
be used but you must edit the blender.ino sketch if you wish to do that) - Connect a second wire from Arduino's GND pin to the PowerTail's GND pin
- Plug in your Arduino to the computer via a serial port to give it power and access
to serial communication via USB - In my GitHub repo you will see a file arduino/blender/blender.ino, upload this to the Arduino
Setting up your MIDI controller
Plug in and power on your keyboard (or any MIDI device capable of playing 12 pitches) to your computer via USB
Starting RockBlend
>> cd src
>> python rockblend.py
If the serial communication between Arduino and RockBlend fails, or if RockBlend is unable to read MIDI messages, an error message will be displayed
Using RockBlend
There are two modes in RockBlend
- Freestyle
- Practice
Freestyle Mode allows you to play music in any key you want. RockBlend counts up how many notes
you've played every 2 seconds. If you are above a certain threshold (on my version you have to play around
4 notes per second) then the power relay will be turned on and the blender will power on.
Practice Mode checks to make sure you are playing your notes accurately. When you select practice
mode you will be prompted with a drop down menu that allows you to pick a note and a scale. For instance "C# Minor".
If you are playing 80% of the notes in the proper key, then the blender will power on.
Guide for Developers
Breakdown of File Structure
arduino/blender/blender.ino
the file to upload to your Arduino.
src/rockblend.py
sets up the Python Tkinter GUI thread and initializes
serial and midi communications. This is the main script to run when starting RockBlend.
src/freestyleMode.py
Helper functions that spawn listener threads when the user is in freestyle mode.
src/practiceMode.py
Helper functions that spawn listener threads when the user is in practice mode.
src/scales.py
Helper functions that determine what notes are correct/incorrect when user is in practice mode.
src/serialComm.py
All serial communication functions such as intializing a connection, and writing over the serial connection.
src/midiComm.py
Contains a helper function to initialize a connection with your MIDI device.
Want to Know More?
Don't hesitate to reach out and ask me questions at anniekelly6894@gmail.com


Men's
Footwear
Leisure Trainers
Running Shoes
Outdoor Footwear
Sandals/Flip Flops
Footwear Accessories
Leisure Clothing
T-Shirts
Hoodies & Sweatshirts
Jackets
Pants
Shorts
Sports Clothing
Football
Basketball
Golf
Tennis
Swimwear
Accessories
Women's
Footwear
Leisure Trainers
Running Shoes
Outdoor Footwear
Sandals/Flip Flops
Footwear Accessories
Leisure Clothing
T-Shirts
Jackets
Sports Clothing
Basketball
Golf
Tennis
Swimwear
Accessories
Boy's
Footwear
Leisure Trainers
Running Shoes
Outdoor Footwear
Sandals/Flip Flops
Footwear Accessories
Leisure Clothing
T-Shirts
Hoodies & Sweatshirts
Jackets
Pants
Shorts
Sports Clothing
Football
Basketball
Rugby
Tennis
Swimwear
Accessories
Girl's
Footwear
Leisure Trainers
Running Shoes
Fitness Trainers
Sandals/Flip Flops
Footwear Accessories
Leisure Clothing
T-Shirts
Hoodies & Sweatshirts
Jackets
Pants
Shorts
Sports Clothing
Basketball
Tennis
Swimwear
Accessories
Direction Settings
default / bottom
left
right
top
custom:
Apply


HLDesigns
About Me
Photography
Mixed Media Arts
Web Development
Resume
Contact Me
PHOTOGRAPHY
© 2021 HLDesigns. All rights reserved.
HANH LE
<EMAIL_ADDRESS>(206) 457-9305


Submited On: {{ticket.time_reported}}
Reported By: {{ticket.created_by}}
Issue: {{ticket.description}}
Currently In Progress By: {{ticket.assigned_to}}
{% endif %} {% if not ticket.completed_by and ticket.assigned_to == user %} Mark as Complete {% else %}Completed By: {{ticket.completed_by}}
{% endif %} {% if not ticket.status == 'Invalid' %} Mark as Invalid {% endif %} {% endif %}


Welcome to ShakenOptic’s documentation!¶
Contents:
- ShakenOptic
- Installation
- Usage
- Contributing
- How to build the library and compile the examples
- What does the library calculate and how?
- Use of the library
- Typical performance
- Default system types
- List of examples
- C++ wrappers
- Python wrappers
- Bugs and known limitations
- Acknowledgements
- MODULES
- DERIVED TYPES (src/modes.f90)
- COMPUTATIONAL SUBROUTINES
- DRIVER SUBROUTINES
- C++ Wrappers prototypes: src/MultimodeFloquet.h
- Python Wrappers prototypes
- Credits
- History


What The Week 13 BCS Rankings Would Look Like
by Tzvi MachlinWeek 12 brought a ton of drama to the college football landscape. Two more teams suffered their first loss of the season, while the Alabama lost their quarterback for the year.
But how would the drama of the past weekend affect the BCS Rankings if we were using the old system?
Based on the results, we’re still on pace for a rematch of the 2008 BCS National Championship Game. LSU was ranked No. 1 and Ohio State was ranked No. 2, the same as last week.
But the Tigers saw their BCS score increase while the Buckeyes saw theirs decrease.
Clemson stayed at the same place, but Georgia jumped over Alabama and Oregon to take fourth place.
Barring one of the undefeated teams losing a game in the final few weeks, it looks like we know at least three of the teams that will ultimately compete for the national title.
Georgia will get its chance to stake a claim in a few weeks when they head to the SEC Championship Game.
Even so, it still seems as though LSU and Ohio State are the teams to beat. Will the two college football powers breeze through to a national title showdown?


| Package | Description |
|---|---|
| com.huawei.ipr.pof.manager | |
| net.floodlightcontroller.core | |
| net.floodlightcontroller.core.internal |
| Class and Description |
|---|
| OFCounterFuture
Used for waiting OFCounterReply message from switch
when controller send a OFCounterRequest message for
query a counter value.
|
| Class and Description |
|---|
| Controller
The main controller class.
|
| Class and Description |
|---|
| Controller
The main controller class.
|
| Controller.IUpdate
Updates handled by the main loop
|
| HandshakeTimeoutException
Exception is thrown when the handshake fails to complete
before a specified time
|
| IOFSwitchFeatures |
| OFChannelState
Wrapper class to hold state for the OpenFlow switch connection
|
| OFChannelState.HandshakeState
State for handling the switch handshake
|
| OFMessageFuture
A Future object used to retrieve asynchronous OFMessage replies.
|
| OFStatisticsFuture
A concrete implementation that handles asynchronously receiving OFStatistics
|
| OFSwitchImpl |
| OFSwitchImpl.PendingRoleRequestEntry |
| RoleChanger
This class handles sending of RoleRequest messages to all connected switches.
|
| RoleChanger.RoleChangeTask
A queued task to be handled by the Role changer thread.
|
| RoleChanger.RoleChangeTask.Type |
| SwitchStateException |


Your Logo
Login
Contact
Title
Author
Genre
ISBN
International standard book#
publication date and cover image


| Package | org.juicekit.visual.controls |
| Class | public class USMapControl |
| Inheritance | USMapControl MovieClipControlBase RendererBase mx.core.UIComponent |
| Property | Defined by | ||
|---|---|---|---|
| colorEncodingFunction : Function
References a function that returns a
uint
color value that is applied to the graphical element. | MovieClipControlBase | ||
| data : Object
Stores an
Array or
ArrayCollection of objects
whose properties will be used to change the appearance of the the
MovieClip 's SimpleButton children. | MovieClipControlBase | ||
| dataKeyField : String
Specifies the data
Object property name
that maps to SimpleButton instance names. | MovieClipControlBase | ||
| listData : BaseListData
Implement the IDropInListItemRenderer interface.
| RendererBase | ||
| stateAbbrField : String
Specifies the data
Object property name containing
a U.S. | USMapControl |
| Method | Defined by | ||
|---|---|---|---|
|
Constructor.
| USMapControl | ||
|
encodeMap(table:Array):void
Encode map colors by applying the colorEncodingFunction
to the array of data objects.
| MovieClipControlBase |
| Method | Defined by | ||
|---|---|---|---|
|
calcPaddedBounds(w:Number, h:Number):Rectangle
Return a
Rectangle inset by any padding styles. | MovieClipControlBase | ||
|
clipDisplayObjectContainer():DisplayObjectContainer
Return the MovieClip's
DisplayObjectContainer containing
the SimpleButton s to encode. | USMapControl | ||
|
commitProperties():void
Reset the
dataPropertyChanged and invalidate
the display list. | RendererBase | ||
|
createMovieClip():MovieClip
Return an instance of a specific
MovieClip derived class. | MovieClipControlBase | ||
|
getButtonData(simpleButton:SimpleButton):Object
Return the data object associated with the target
DisplayObject . | MovieClipControlBase | ||
|
signalDataMouseEvent(event:MouseEvent):void
Dispatch a mouse event and its related data.
| MovieClipControlBase |
| Style | Description | Defined by | ||
|---|---|---|---|---|
| Type: uint Format: Color CSS Inheritance: no Specifies the opaque background color of the control. | MovieClipControlBase | |||
|
fontColor
| Type: uint Format: Color CSS Inheritance: no Sets the color of text. The default value is 0x000000 . | USMapControl | ||
|
fontFamily
| Type: String CSS Inheritance: yes Name of the font to use. Unlike in a full CSS implementation, comma-separated lists are not supported. You can use any font family name. If you specify a generic font name, it is converted to an appropriate device font. The default value is "Verdana" . | USMapControl | ||
|
fontSize
| Type: Number Format: Length CSS Inheritance: yes Sets the height of the text, in pixels. The default value is 10 . | USMapControl | ||
|
fontStyle
| Type: String CSS Inheritance: yes Determines whether the text is italic font. Recognized values are "normal" and "italic" .
The default value is "normal" . | USMapControl | ||
|
fontWeight
| Type: String CSS Inheritance: yes Determines whether the text is boldface. Recognized values are "normal" and "bold" .
The default value is "normal" . | USMapControl | ||
| Type: Number Format: Length CSS Inheritance: no Number of pixels between the component's bottom border and the bottom edge of its content area. | MovieClipControlBase | |||
| Type: Number Format: Length CSS Inheritance: no Number of pixels between the component's left border and the left edge of its content area. | MovieClipControlBase | |||
| Type: Number Format: Length CSS Inheritance: no Number of pixels between the component's right border and the right edge of its content area. | MovieClipControlBase | |||
| Type: Number Format: Length CSS Inheritance: no Number of pixels between the component's top border and the top edge of its content area. | MovieClipControlBase | |||
|
textAlign
| Type: String CSS Inheritance: yes Determines the horizontal alignment of text within the cell. Possible values are "left" , "center" ,
or "right" .
The default value is "left" . | USMapControl |
| stateAbbrField | property |
stateAbbrField:String
[read-write]
Specifies the data Object
property name containing
a U.S. state two-letter abbreviation.
The default value is "state"
.
This property can be used as the source for data binding.
Implementation public function get stateAbbrField():String
public function set stateAbbrField(value:String):void
| USMapControl | () | constructor |
public function USMapControl()
Constructor.
| clipDisplayObjectContainer | () | method |
protected override function clipDisplayObjectContainer():DisplayObjectContainer
Return the MovieClip's DisplayObjectContainer
containing
the SimpleButton
s to encode.
DisplayObjectContainer |


The devtools.network API is no longer experimental; it's supported! You can read all about it at its new home:
devtools.network
chrome.devtools.network


Nice to meet you.
I study computer science at West Chester University, and I expect to graduate in May 2019.
I'm currently looking for fall internship opportunities.
Education
West Chester University
B.S. Computer Science
Graduation: May 2019
3.9 GPA
Relevant Coursework
- Object Oriented Programming
- Design and Analysis of Algorithms
- Discrete Mathematics
- Systems Administration
- Computer Security
- Operating Systems
Delaware County Community College
2016 - 2017
Dean's List
4.0 GPA
Relevant Coursework
- Fundamentals of Computer Programming
- Data Communications and Computer Networking
- TestOut Network Pro Certified
Skills
Languages
- Java
- JavaScript
- Python
- Bash
- SQL
Tools
- Apache Server
- VirtualBox
- git
- Photoshop
- Illustrator
Projects
Streamlining Rsync
A convenience script for the Linux Rsync utility facilitating easy file updates and transfers
SSH Security Logger
View failed SSH logins through a remote interface, built with the Django framework and Python
Reservation System
A restaurant reservation system that provides concurrent access
to a database of guest records, reservations,
with an intuitive user interface
Currently in development
About Me
Coach
In the hospitality industry, I led teams to record sales and bookings by turning my passion for learning into training and mentorship programs.
Build
Whether it's a reliable office PC or a frame-crushing battlestation, I love to keep up on hardware trends.
Explore
When I'm not at my computer I hike, trail run, and develop my photography skills.


Joshua Curtis Black
Unafffiliated
I am a public health research scientist employed by Denver Health and Hospital Authority. I study drug abuse on the national stage.
I hold a doctorate from the University of Denver in biophysics. I've been formally trained in statistics and the hard sciences. My career since school has been as a researcher in public health studying drug abuse across the nation. Relevant to this application, I'm an expert in statistics, demography, and spatial mapping. More broadly, I'm also an expert in epidemiology, research study design, and technical writing.
80226
I have not represented or organized for any political organization. I have experience participating in scientific societies as advocate for students and presenting my scientific work.
I am generally only active as a voter. I have voted regularly in elections since moving to Colorado in 2003. I do not consider myself affiliated with either party. I usually split my ballot between Democrats and Republicans, as I assess each candidates based on past experience and stances on issues. I felt the 2020 election ballot, in it's entirety, is the most important election of my life. Only in 2020, my wife and I have donated a small amount of money to Kamala Harris's primary campaign. That was the first time I donated to a candidate in my life.
I'm currently a member of the American Statistical Association. Prior to this, I was a member of the American Chemical Society for 8 years. I am not a part of any political organization.
I believe districting must be scientifically based so that votes from citizens best represent the will of the people. Modern statistical and GIS techniques should be employed so that demography and geography are leveraged for the benefit of the people. Independence of the commission is of utmost value, so that partisan influence is minimized. Colorado's split demographic among Republicans, Democrats, and Unaffiliated is an ideal design for the commission. I wish to represent the unaffiliated voter, since my political outlook is a centrist attitude, not skewed toward one party or another. I believe my background has the right technical skills, but since I am not politically active, I would fit the criteria for an unaffiliated member of the commission.
In my professional work, I regularly communicate complex scientific ideas to non-scientists in government and industry. We learn skills that help those not familiar with science to understand the science. I think this experience will be helpful in this commission. As commissioners, we must find consensus on the best districts to represent the citizens of Colorado. I would need to bridge understanding between commissioners and between the commission and the public. I work for a nonprofit safety net hospital. We provide statistical analyses to the pharmaceutical industry and to federal government regulators, where our independence is crucial to our success. Our role is intentionally and specifically impartial so that we might provide the best analysis for government to develop policy, not favoring either side in an evaluation of drug safety. We must be impartial so that medicines are proven to be safe and effective for the benefit of the populace. I believe my impartiality as a public health scientist to pharma and regulators would be best utilized by this commission.
As a PhD scientist, on a daily basis, I employ complex statistical analytics to solve scientific problems (as demonstrated in my published scientific work). Before a solution is discovered, we must correctly frame a problem and the goals of any analysis. Once a problem is correctly framed, then a solution can be sought. I build defensible bodies of evidence to support public health initiatives in my professional work. In this commission, I would employ the same skills to the redistricting task. The redistricting problem must be correctly framed, the tools to solve the problem characterized, and the solution well defended logically.
Male


--- layout: home ---
This project began as a homework assigment during my summer at "Bootcamp" before entering Parsons for my MFA in Design & Technology. I had to build something to show my web related skills and also incorporated some javascript. Like most educational institutions The New School has an online portal for its students to view certain things and get access to different services. I'm not a huge fan of the current web portal that The New School uses so I decided to change it up a bit.
Since I had a short turn around time for this project I kept the sketches and the wireframes really simple. The new portal would display only the things that I found absolutely essential but yet it could also have widgets for weather, tasks, emails etc. You'll notice that the sketch and the wireframe differ a little and that's because I want to continue developing the UI into something more practical and nice looking honestly.
This is something I'm still developing in my spare time but as you'll see by the screenshot below, I managed to design and code the UI to resemble the sketches. Next phase will be making the widgets fully functional and converting it into a desktop application.


|
Ising_OPV
v4.0.2
Generates and analyzes model bulk heterojunction morphologies in a parallel computing environment
|
This struct contains all of the main input parameters needed by the Lattice class. More...
#include <Lattice.h>
Public Attributes | |
| bool | Enable_periodic_x = false |
| Determines whether the x-direction periodic boundaries will be enabled. More... | |
| bool | Enable_periodic_y = false |
| Determines whether the y-direction periodic boundaries will be enabled. More... | |
| bool | Enable_periodic_z = false |
| Determines whether the z-direction periodic boundaries will be enabled. More... | |
| int | Length = 0 |
| Defines the desired x-direction size of the lattice. More... | |
| int | Width = 0 |
| Defines the desired y-direction size of the lattice. More... | |
| int | Height = 0 |
| Defines the desired z-direction size of the lattice. More... | |
| double | Unit_size = 0.0 |
| Defines the desired lattice unit size, which is used to convert lattice units into real space units. More... | |
This struct contains all of the main input parameters needed by the Lattice class.
| bool Ising_OPV::Lattice::Lattice_Params::Enable_periodic_x = false |
Determines whether the x-direction periodic boundaries will be enabled.
| bool Ising_OPV::Lattice::Lattice_Params::Enable_periodic_y = false |
Determines whether the y-direction periodic boundaries will be enabled.
| bool Ising_OPV::Lattice::Lattice_Params::Enable_periodic_z = false |
Determines whether the z-direction periodic boundaries will be enabled.
| int Ising_OPV::Lattice::Lattice_Params::Height = 0 |
Defines the desired z-direction size of the lattice.
| int Ising_OPV::Lattice::Lattice_Params::Length = 0 |
Defines the desired x-direction size of the lattice.
| double Ising_OPV::Lattice::Lattice_Params::Unit_size = 0.0 |
Defines the desired lattice unit size, which is used to convert lattice units into real space units.
| int Ising_OPV::Lattice::Lattice_Params::Width = 0 |
Defines the desired y-direction size of the lattice.


TIE(1) TIE(1) NAME tie - merge or apply WEB change files SYNOPSIS tie -c|-m outputfile masterfile changefile... DESCRIPTION The tie program is used to process multiple change files used with the WEB system for literate programming. The WEB programs allow to apply patches to a source file (the masterfile) by means of a number of change files (often only a single change file is allowed). Tie can be used to either merge up to 32 change files into a single one or to apply the changes to the masterfile in order to create a new one. Output of either the new change file or the patched master file goes into outputfile. OPTIONS -c Create a single change file from the given changefiles. -m Create a new master file by applying the given changefiles. ENVIRONMENT The environment variable WEBINPUTS is used to search for the input files, or the system default if WEBINPUTS is not set. See tex(1) for the details of the searching. SEE ALSO web(1), ctie(1), cweb(1). AUTHOR Klaus Guntermann, TH Darmstadt, Institut f. Theoretische Informatik. Man page by Joachim Schnitter, TH Darmstadt, Phys. Chemie I. Web2C 2012 7 April 2010 TIE(1)


A Spry widget is a page element containing built-in behaviors that provide a richer experience by enabling user interaction. These behaviors can include functionality that lets users show or hide content on the page, change the appearance (such as color) of the page, interact with menu items, and much more.
The Spry framework supports a set of re-usable widgets, written in standard HTML, CSS, and JavaScript. You can easily insert these widgets - the code is HTML and CSS at its simplest - and then style the widget according to your liking.
Each widget in the Spry framework is associated with unique CSS and JavaScript files. The CSS file contains everything necessary for styling the widget, and the JavaScript file gives the widget its functionality. You must link both of these file to the page on which you want the widget to appear, otherwise the widget won't have any functionality or styling. For more information, see the appropriate sections about linking associated files in the topics that follow.
The CSS and JS files associated with a given widget are named after the widget, so it's easy for you to know which files correspond to which widgets. (For example, the files associated with the Sliding Panels widget are called SprySlidingPanels.css and SprySlidingPanels.js). The associated files for Spry widgets are located in widgets/accordion directory.
The Spry Sliding Panels widget is a disclosure widget that works by providing a 'frame' through which content is viewed and a content 'panel' which contains the page information. The panel is a block of content separated into discrete blocks or panels. When a user clicks on an element to show a specific block of content, the entire panel will move behind the frame until the selected content is in the window. The interesting part of this widget is that the content panel can use any layout and the widget will slide the content panel up, down or diagonally.
The content panel can be laid out in any way the user desires. Spry will figure out the best way to get there. Panels, can be in a straight line horizontally or vertically, in a grid as shown or any other layout.
The markup of the Sliding Panels widget is straightforward:
As with our other widgets, Spry only cares about the correct nesting structure. The actual tags don't matter. Also, the content blocks can be whatever you wish, but they all need to have an ID. As with all Spry widgets, the widget is activated by a script tag below the markup that contains the widget constructor and its options.
The Sliding Panels widget uses CSS to define the look and feel of the widget. Critical elements are the size of the visible window and the size of the content blocks. It is best if they are the same size, or coordinated to ensure that the content is visible. The basic code looks like (CSS added for convenience):
 Panel 1 Panel 2 Panel 3

Content 1

Content 2

Content 3

In this example, the  tags are used to change between panels. The showPanel behavior is used to select the panel. Spry uses a zero based counting system, so the first panel is '0'.

 <link href="SprySlidingPanels.css" rel="stylesheet" type="text/css" />

The Content 1

The Content 2

The Content 3

The Content 1

The Content 2

The Content 3

That is the only markup required for the widget, but we need to add buttons to switch between panel.
Panel 1
Panel 2
Panel 3

The Content 1

The Content 2

The Content 3

 Panel 1 Panel 2 Panel 3

The Content 1

The Content 2

The Content 3

  Remember that Spry uses a zero based counting system, so the first panel is number '0'.
There are options that can be set for the widget that control things like the duration of the sliding and the transition type. Options are added to the constructor script. Behaviors activate the widget and are added to other page elements.
Constructor Options
| name | type | default value | description |
|---|---|---|---|
| defaultPanel | panel number or ID | first panel | This determines the panel that is displayed when the page loads. |
| duration | integer | 500 milliseconds | In milliseconds. Determines the length of time to get to the selected panel. The same duration is used regardless of the distance to the specified content container. This means that the speed of the animation will be slower for closer panels and quicker for further panels, but the duration is always the same. |
| enableKeyboardNavigation | true/false | true | Setting to false will allow the widget to get focus, but will disable the previous and next keys: |
| enableAnimation | true/false | true | Setting to false will remove the panel animation. Panels will show up instantly. |
| fps | integer | 60 | Frames per second. Use fps and duration to fine tune the smoothness of the transition. A higher fps is generally smoother. Setting too high might affect performance. |
var sp1 = new Spry.Widget.SlidingPanels("panels",{duration:1000, fps:80, defaultPanel:4, enableAnimation:false, enableKeyboardAnimation:false});
The Sliding Panels widget only has one behavior. The 'showPanel' behavior is used to switch between panels.
widgetname.showPanel(panel # or ID); - This behavior will advance the widget to display the specified panel. The value of the showPanel behavior is the number of the panel (using the zero based counting system, in order of the panel markup) or the ID of the panel to be shown. Use the var name of the widget to tell the browser which widget is being controlled.
-
- <button onMouseOver="sp2.showPanel('panelID');"
A guiding principle of Spry Widgets is that users should use CSS to define the look of the widget. The Spry team provides a CSS file as a starting point for styling, and we try to name classes so they are helpful in understanding the workings of the widget. Users may use the default style names or create their own.
.SlidingPanels - This class goes on the outer container of the widget. This class sets the size of the visible window. Generally, you will want this window size to match your content container size.
.SlidingPanelsContentGroup - This class goes on the first inner tag that contains all the content panels. This class defines the size of the Sliding Panel. Setting the width, height and float of this panel will determine how the panel moves: horizontally, vertically or diagonally. Spry determines the shortest path to the chosen panel. Panels can be stacked horizontally, vertically or in a block of rows.
.SlidingPanelsContent - This class determines the size of the individual content panel. This should match the size of the visible window, but style however needed for the design.
Note: Due to differences in browser implementation, the Sliding Panels widget cannot handle margin and padding on the widget structure elements. If you want to use margin and padding in the content, apply it to a tag within the content container, not on the content container.
Keyboard navigation can be enabled by adding the 'tabindex' attribute on the top level container of the widget.

While the tabindex attribute is not W3C valid on non-form elements, IE and Mozilla-based browsers all support tabindex on page elements specifically for enabling keyboard navigation. This helps with accessibility concerns. The Spry team feels that the added benefit of accessibility is worth the invalid use of the attribute. Of course, it is not required for widget functionality and therefore is optional.
There are 2 scenarios in which Spry data can be used with widgets. The first scenario is to use Spry data to populate the content of the widget. The second scenario is to use Spry data to generate the content AND the markup.
Scenario 1
Spry data can be used to generate the content of the widget. For this case, the content containers should be spry:regions and the script is placed at the bottom of the page as usual.

{content}

{description}

{photo}

Scenario 2
Spry data can be used to generate the widget markup by building out the structure in a spry:region or detailregion. In this case, the script tag should be put inside the spry:region, at the bottom after the markup. Remember that each content container needs an unique ID.

{content}

Copyright © 2007. Adobe Systems Incorporated. All rights reserved.


Cool Blue
#2d5dcc
Pink
#d957d9
Mint Green
#4fe0b0
Beige
#efd9ca
The quick brown fox jumps over the lazy dog.
The quick brown fox jumps over the lazy dog.
The quick brown fox jumps over the lazy dog.
The quick brown fox jumps over the lazy dog.
The quick brown fox jumps over the lazy dog.
The quick brown fox jumps over the lazy dog.
The quick brown fox jumps over the lazy dog.
The quick brown fox jumps over the lazy dog.
The quick brown fox jumps over the lazy dog.
Font-weight: 700 (bold)
Font-size: 26px
Font-family: Nunito Sans
Font-weight: 500
Font-size: 18px
Font-family: Poppins
Font-weight: 400 (regular)
Font-size: 14px
Font-family: Poppins


Preparing data for dashboard input
To populate a dashboard, you need to share DigitalEdgeprocessed data by transporting it into a relational database (such as H2, Oracle, or PostgreSQL™) for Pentaho access. Then, use Pentaho's Kettle tool to define data transformations.
- In Kettle, create a new transformation with the Design tab.
- Select the Big Data tool to share normalized, enriched data from your DigitalEdge data sink (such as MongoDB) as the Input.
- Using the JSON Input step, retrieve the fields that you will need for the dashboard.
- Select Table Output to move data into a relational database that Pentaho can access.
- Make sure that your Pentaho relational database includes columns that correspond to the transformation fields.
- Click the Preview the Transformation icon and the Quick Launch button to test the transformation. Or, double-click on one step to Preview an individual step in the transformation.
- To run the transformation, use the green Play button, or select Action > Run.


Main Concepts
Dependency Injection - More Details - Usage
All previous notions can be used in your apps, but
generally you will not need to use the injector object.
The declaration of providers will be deported:
- To the service declaration (@Injectable)
- To the module declaration (@NgModule)
- To a component declaration (@Component)
-
Remember the tree of injectors we have seen previously
- Declare a provider on a component make it available for its children components only
- By default, a service is a singleton
- But if a service is provided twice, then we will have one instance by provider
import {NgModule, Component, Injectable} from '@angular/core';
import {BrowserModule} from '@angular/platform-browser';
@Injectable({providedIn: 'root'})
export class CustomService {}
@Component({
selector: 'app',
template: 'Hello World!'
})
export class AppCmp{}
@NgModule({
imports: [BrowserModule],
declarations: [AppCmp],
bootstrap:[ AppCmp ]
})
export class AppModule{}
import {NgModule, Component, Injectable} from '@angular/core';
import {BrowserModule} from '@angular/platform-browser';
@Injectable()
export class CustomService {}
@Component({
selector: 'app',
template: 'Hello World!'
})
class AppCmp{}
@NgModule({
imports: [BrowserModule],
declarations: [AppCmp],
providers:[ CustomService ],
bootstrap:[ AppCmp ]
})
export class AppModule{}
iimport {NgModule, Component, Injectable} from '@angular/core';
import {BrowserModule} from '@angular/platform-browser';
@Injectable()
export class CustomService {}
@Component({
selector: 'app',
template: 'Hello World!',
providers: [ CustomService ]
})
class AppCmp{}
@NgModule({
imports: [BrowserModule],
declarations: [AppCmp],
bootstrap:[ AppCmp ]
})
export class AppModule{}


These release notes cover new developer and user-facing incompatibilities, features, and major improvements.
Commands chmod, chown and chgrp now returns non zero exit code and an error message on failure instead of returning zero.
The hadoop jars are renamed from previous hadoop-<version>-<name>.jar to hadoop-<name>-<version>.jar. Applications and documentation need to be updated to use the new file naming scheme.
With this incompatible change, under metrics context "dfs", the record name "FSDirectory" is no longer available. The metrics "files_deleted" from the deleted record "FSDirectory" is now available in metrics context "dfs", record name "namenode" with the metrics name "FilesDeleted".