Adding your resources to backend/config/resources.yml
...
# resources.yml --- dogs: ~ puppies: parent: dogs
...will produce the following RESTful routes
# dogs # puppies --- --- GET /dogs GET /dogs/:dog_id/puppies GET /dogs/:id GET /dogs/:dog_id/puppies/:id POST /dogs POST /dogs/:dog_id/puppies PUT /dogs/:id PUT /dogs/:dog_id/puppies/:id DELETE /dogs/:id DELETE /dogs/:dog_id/puppies/:id
You can use any database supported by PHP PDO, including MySQL. To keep things simple, this demo has setup an SQLite database located at backend/config/database/db.sqlite
. You can use any sqlite administration tool to directly edit the database schema.
If you are building a single page application using javascript, you can start to build your frontend. You will most likely start by replacing this file, which is located at public/templates/main.html
with whatever your app requires.


Navigation Mesh Example
This demonstrates the use of NavMesh without depending on a module loader such as RequireJS.
Click on a location to set start, Shift+click on another tile to set target.
Warning, if selected points aren't connected, the page may freeze for several seconds.


AGENTs¶
Agents are the people or things that do the work of creating ANNOTATION
s in the Throughput Annotation Database. An agent may be a person, software, an organization, or may be another AGENTTYPE
that is either undefined, or that is to be implemented. An agent can Create
or Generate
an annotation. The difference being that Generated
annotations are programmatically produced, and as such should be limited to AGENT
s with the AGENTTYPE
property {type:SoftwareAgent}
.
We can search for ANNOTATION
s generated by specific AGENT
s, or that reference OBJECTS
associated with individuals or pieces of software. For example, we may want to find all annotations generated by the Throughput Widget API, or all annotations by a graduate student who had been working with a particular database.
Matching AGENT
s¶
Matching an AGENT
is fairly straightforward. We can match:
MATCH (ag:AGENT)
WHERE ag.name CONTAINS('Simon')
RETURN properties(ag)
At the time of writing, this returns 360 separate records of individuals. From that point we can make more complex queries, for example, counting the number of annotations each of those individuals is associated with:
MATCH (ag:AGENT)
WHERE ag.name CONTAINS('Simon')
WITH ag
MATCH (ag)-[:Created]->(an:ANNOTATION)
RETURN ag.name, COUNT(DISTINCT an)
At this time, only one individual named Simon
has contributed annotations.


Boost your productivity with GoodTask
GoodTask is a task manager based on iOS Reminders and Calendars. With rich functions added top on iOS Reminders and Calendars, you'll reach a whole new level of productivity with GoodTask. Try it now for free and achieve great things!
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Useful on various situations
Whether you're going to the grocery store or working on heavily complicated project, GoodTask is just right for you. You can check your checklist on Today Widget and Apple Watch on-the-go and also manage calendar events with detail subtasks for each task.
Syncs with iOS Reminders & Calendars
Clean, Simple & Impactful
GoodTask shows your iOS Reminders and Calendars data on a clean simple interface. Check what's on your schedule today and the day after. Also you can see everything on week or month basis. See what you've done last week and check what you're going to do next month!
 See your tasks including #tags or even excluding #tags. See with certain lists and calendars combined. See the ones that's overdue only or recently added ones. Check them on day, week and month basis and get things done.
Add Quickly & Smartly
with Quick Actions and Text Snippets
On GoodTask, you can setup Quick Actions that will let you add tasks the way you want in a blink. You can also setup text snippets to easily setup your task as you type in. You can keep on adding with settings preserved until you get everything settled.
GoodTask has been selected as 'MacStories Selects App of the Year 2018' and has been selected as 'Apps We Love Right Now', 'Be More Productive' and 'Get Stuff Done' on Apple App Store multiple times. Check why so many people that get things done love GoodTask. :)


Where To Watch Toulouse Vs Connacht? - TV Details As Connacht Travel To France
by Conor ByrneConnacht travel to France to take on Toulouse this Saturday and will be second favourites to come away with a victory. Here is all the information for anyone wondering where to watch Toulouse Vs Connacht.
In total, the two sides have faced each other six times in European Competition, with Connacht only victorious twice compared to Toulouse’s four wins.
Both teams got this year’s Champions Cup off to a good start with each coming away with victories in their first game. Connacht came out on top against Montpellier winning 23 - 20, while Toulouse won against Gloucester 25 - 20.
Where To Watch Toulouse Vs Connacht?
Toulouse vs Connacht will be broadcasted live BT Sport Extra, coverage will begin at 12.30 pm.
Where Is It On?
Connacht will be travelling to the Stade Ernest Wallon where the match will take place.
What Time Is Kick Off?
The match will kick off at 1 pm on Saturday, 23rd November.
Connacht Team News
Connacht will be without second row, Cillian Gallagher, who picked up a shoulder injury in the previous match against Montpellier and they will also be missing a total of sixteen other players due to injury, some of which include captain, Jarrad Butler, and key players such as Tiernan O’Halloran and Kieran Marmion.
After the victory against Montpellier, manager Andy Friend discussed the challenges they would face into the build up to the Toulouse game.
Unlike most teams, we don’t charter flights so we’ll be leaving on Thursday afternoon, catching a flight on Friday morning and getting there in the afternoon.
It was interesting, I bumped into a Munster man this morning who was over at the Ospreys game and he was having a coffee at Knocknacarra coffee shop at 9.30 in the morning. I was thinking that we wouldn’t get back until 6 in the evening.
We don’t have the luxury of doing that but in a weird way, that’s actually what builds this team. It makes you have character. You’ve got to have character and get on with things and when things don’t go your way – like injuries leading up to a game – it doesn’t bother you.
Connacht Team: Matt Healy, John Porch, Tom Farrell, Tom Daly, Kyle Godwin, Conor Fitzgerald, Caolin Blade; Peter McCabe, Dave Heffernan, Dominic Robertson-McCoy, Ultan Dillane, Quinn Roux, Eoghan Masterson, Colby Fainga’a, Robin Copeland.
Replacements: Shane Delahunt, Matthew Burke, Finlay Bealham, Joe Maksymiw, Paul Boyle, Angus Lloyd, Jack Carty, Peter Robb.


| 470 | (A) | that was with baners brode vn-to the borowe ȝatis |
| 474 | (C) | with baners ouur-spradde . to þe cyte walle |
| 471 | (D) | wiþ baners al ovir-spred vn-to þe borow yatis |
| 470 | (E) | with baneers & ouer-spredde to þe town ȝates |
| (Ex) | ---- no text ---- | |
| 487 | (L) | þat was with baneres ouer sprad to þe borwe wallis |
| 450 | (P) | þat was with banars brade to þe burgh ȝates |
| 468 | (U) | Witħ baners al ouersprad / to the burgħ yates |
| (V) | ---- no text ---- |


Version control is used to track changes to a project over time. This is used by designers, technical documentation writers, and especially by software developers. Git is a version control software application that is installed on your local computer. GitHub is the cloud-based repository that allows for collaboration with people all around the world.
Git helps you keep track of changes to your project by saving file additions, modifications, and deletions in commits. Commits are snapshots in time of the files you are working on. It would be great if you could store all of your snapshots in a central place for safekeeping or to make them available to other people for collaboration. That's where GitHub comes in. When using GitHub, you can "push" your commits out to a central place for review first. If everything looks good your changes can be "pulled" into the master version of the project. The entire project and it's previous versions can then be accessed by others.
Without GitHub you would need to manually send files back and forth to collaborate on a project. Some people would be working from older versions of the project which would cause issues with what others are doing on newer versions of the project when they are integrated together. When using GitHub you know which version you are working on and which one everyone else is working on. When you are ready to contribute, your changes can first be reviewed before being integrated into the overall project. Issues are minimized and progress is accelerated.


|
My Project
|
Files | |
| file | Animation.h [code] |
| file | App.cpp |
| file | App.h [code] |
| file | Audio.cpp |
| file | Audio.h [code] |
| file | Defs.h [code] |
| file | Entity.cpp |
| file | Entity.h [code] |
| file | EntityManager.cpp |
| file | EntityManager.h [code] |
| file | Fonts.cpp |
| file | Fonts.h [code] |
| file | Gui.cpp |
| file | Gui.h [code] |
| file | Input.cpp |
| file | Input.h [code] |
| file | Log.cpp |
| file | Log.h [code] |
| file | Main.cpp |
| file | MainMenu.cpp |
| file | MainMenu.h [code] |
| file | Map.cpp |
| file | Map.h [code] |
| file | Module.h [code] |
| file | OtherUI.cpp |
| file | OtherUI.h [code] |
| file | Pathfinding.cpp |
| file | Pathfinding.h [code] |
| file | PerfTimer.cpp |
| file | PerfTimer.h [code] |
| file | Player.cpp |
| file | Player.h [code] |
| file | Render.cpp |
| file | Render.h [code] |
| file | Scene.cpp |
| file | Scene.h [code] |
| file | SimpleUI.cpp |
| file | SimpleUI.h [code] |
| file | Textures.cpp |
| file | Textures.h [code] |
| file | Timer.cpp |
| file | Timer.h [code] |
| file | Transitions.cpp |
| file | Transitions.h [code] |
| file | UI_Element.h [code] |
| file | Window.cpp |
| file | Window.h [code] |


This dialog launches the active scanner.
| Active Scan tab | 'New Scan' button | |
| Top level Tools menu | 'Active Scan...' menu item | |
| Sites tab | 'Attack / Active Scan... right click menu item | |
| History tab | 'Attack / Active Scan...' right click menu item |
| UI Overview | for an overview of the user interface | |
| Dialogs | for details of the dialogs or popups |


Lesson 35 - Playing Movie Files In WebGL
Introducton
This lesson is pretty simple as three.js does virtually all of the work. Basically, the video is loaded into a standard HTML5 video element. From that element, three.js maps the rendered image onto a three.js Texture which is refreshed in each frame, thereby rendering the video.
Initializing The Video
The first step is to load the video.
video = document.createElement( 'video' );
// video.type = ' video/ogg; codecs="theora, vorbis" ';
video.src = "videos/Big_Buck_Bunny_Trailer_400p.ogv";
video.load();
video.play();
video.loop = true;
This simply creates the HTML5 video element and tells it to play. Of course, playing it could be delayed or triggered by some UI event, but for this demo we just start it. Note that the type of video is detected automatically so we don't have to set the type explicitly, but you can if you need to.
Then we create a HTML5 canvas onto which we will render the video. Note that the size of the canvas has to match the video's aspect ration or distorion will occur.
videoCanvas = document.createElement( 'canvas' );
videoCanvas.width = 720;
videoCanvas.height = 400;
Next we create the canvas onto which we will render the video. Just in case the video can't load, we set a background color. We could also have set the poster attribute instead or in addiion to the background color. See more info about the video element here.
videoCanvasContext = videoImage.getContext( '2d' );
videoCanvasContext.fillStyle = '#000000';
videoCanvasContext.fillRect( 0, 0, videoImage.width, videoImage.height );
We then create the texture, passing the video "canvas" as the source for the texture. We then create the material using that texture. Note that we make the material double-sided, which wouldn't normally be needed, but we do it here just for amusement.
videoTexture = new THREE.Texture( videoCanvas );
videoTexture.minFilter = THREE.LinearFilter;
videoTexture.magFilter = THREE.LinearFilter;
var videoMaterial = new THREE.MeshBasicMaterial( { map: videoTexture, side:THREE.DoubleSide } );
Finally, we create a THREE.PlaneGeometry onto which we map the material as our "movie screen". Again, the dimensions of the "screen" have to match the aspect ratio of the video or it will naturally be distorted.
var movieGeometry = new THREE.PlaneGeometry( 21.6, 12, 4, 4 );
movieScreen = new THREE.Mesh( movieGeometry, videoMaterial );
movieScreen.position.set(0,0,0);
gfxScene.add(movieScreen);
Rendering the Video
But wait! The video never got rendered? That happens in the animation handler:
if ( video.readyState === video.HAVE_ENOUGH_DATA ) {
videoImageContext.drawImage( video, 0, 0 );
if ( videoTexture )
videoTexture.needsUpdate = true;
}
yRotation += 0.01;
movieScreen.rotation.set(0, yRotation, 0);
Basically, we just keep copying the video "image" onto our video-canvas at each frame refresh. We have to check for enough data and that the videoTexture exists because our animation handler may be called before the video has completed loading.
And that's it! Click on this link to see the actual rendered demo in all it's moving glory!
As always, the original sources are on github here.


Motivation
4 Jan 2018
How does life look through the 'pleasure, passion and purpose' lens?
Like most of people, I believed that pleasure was the source of happiness. But I was not able to find something that could bring me sustainable pleasure. At that time, I just thought maybe I had not found something that really brought me sustainable pleasure. I never realized I needed passion and higher purpose. I guess I could get my sustainable happiness by setting my higher purpose and putting passion into it.
What are your core values?
1. I make a living by creating value for others. The 'others' may be a individual, a organization, a country, or the world that we are living in. 2. Creation can change the world. It will make human life better.
What do you stand for?
I am sure that I need more time to think about it.
How did you find the resilience ideas and meditation exercise?
I was ever pretty bad at sports. So one day, I decided to begin do running exercise. After three months, I completed my first ten km. I used this as my success experience in resilience meditation exercise. And In a college entrance examination, I got a poor grades. It might affect my future studies. That time I was desperate. I used it as my failure experience in my resilience meditation exercise.


THE WEDDING PLANNER RATING: 4/10 --> This movie sucks
For more reviews and movie screensavers, visit http://www.joblo.com/
PLOT: A very pretty, but lonely, wedding planner unknowingly falls for a guy whose wedding she is planning. As the wedding day approaches, she and the groom-to-be spend more and more time together, and then...well, I think we could pretty much all guess the rest, eh?
CRITIQUE: Whose opinion do you think is more important for this type of movie? Me or my girlfriend's? Well, as it turns out, she and I had diametrically opposed opinions about this movie, so let's try this experiment and play the ol' "he said, she said" game:
HE SAID: Jennifer Lopez looked really beautiful in this movie. Matthew McConaughey also looked mighty handsome. But put all that beauty aside and whadda you got? Jack all! In fact, here's yet another example of a movie that blows away its entire story in one 30-second trailer. Trust me...if you've seen the trailer, you've seen the movie, folks! Sure, there are a couple of "Jennifer acting cute" moments and the décor nice to look at, but the film as a whole is just too hollow, predictable, fluffy and tired. In fact, I'm personally starting to get really tired of watching these 1-2-3 romantic comedies. And oh yeah, I think I forgot to mention corny. I don't know, maybe I just don't "get" this kind of movie since many people in our audience seemed to be enjoying themselves. But try as I might, I just could not see past this film's obvious story line, I'm talking from scene one to scene last, lack of chemistry between the leads, crappy dialogue and phony baloney "family" moments. Blech! I just didn't buy any of it!
The whole thing just smelled like a "vehicle" for a couple of movie stars looking for a "romantic comedy" project. Even the so-called "comic relief" Italian boyfriend in this movie did nothing but annoy me with his accent. And was Alex Rocco really trying to sound Italian, too? Boy-oh-boy. But I could sometimes even forgive predictability when the film as a whole is able to entertain, or at least make me laugh, but even there, this film came up very, very short.  I mean, did you read the plot breakdown up there? Lopez and McConaughey basically just walk around trying to find stuff for his wedding the whole time...walk here, walk there, talk about this inconsequential something, talk about that inconsequential something. And why was it that this sexy, gorgeous, sensitive, loving, smart businesswoman didn't have a boyfriend in the first place, you may ask? God knows. I guess it made sense for the plot...but sadly, the plot doesn't carry much weight in the real world. Ugh. See this movie if you liked any of the other romantic comedies that I gave low scores to below. That would mean that we don't see eye to eye on these types of movies and that this one might appeal to you. And the missus' point of view...?
SHE SAID: Well, she saw it all under a different light. She loved the whole look of this movie, the flowers, the dresses, the clothes, the locales...all that crap...uhhhm ,I mean, stuff! (Note to self: She might be trying to tell you something, you commitment phobic dunce!). Anyway, she also bought into the whole "will McConaughey and Lopez" end up together "mystery" (granted, she hadn't seen the trailer) and thought that all of the characters were believable and well-developed enough to care about (yup, she shed tears, folks!). She also loved all of the romance sprinkled throughout the film (the tango scene in particular) and really enjoyed the performance put forth by the over-the-top Italian guy with the accent (natch!). Anyhoo, the one thing that we did agree on was that the film didn't necessarily have many humorous moments. Overall, not an original piece of work, but apparently fun to watch (according to her). She scored it a 7/10.
Where's JoBlo coming from? The Bachelor (5.5/10) - My Best Friend's Wedding (7/10) - Father of the Bride (7/10) - Notting Hill (5.5/10) - The Wedding Singer (7/10) - What Women Want (5/10) - You've Got Mail (5.5/10)
Review Date: January 22, 2001 Director: Adam Shankman Writers: Pamela Falk and Michael Ellis Producer: Peter Adrams Actors: Jennifer Lopez as Mary Matthew McConaughey as Steve Bridgette Wilson as Fran Genre: Romantic Comedy Year of Release: 2001 ------------------------------------ JoBlo's Movie Emporium http://www.joblo.com/ ------------------------------------ (c) 2001 Berge Garabedian
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


SuperUsers can compact the data in the search index to reclaim space that is allocated to deleted data. During crawling DNN not only adds new documents, but it also deletes older documents. This is especially true for URL Crawlers, which result in lots of deletes. The deleted documents aren't removed immediately; instead they are flagged as deleted and are excluded in future searches. Compacting is needed to reclaim space from deleted content.
Important. Compacting is recommended only when there are many 'Deleted Documents' in Index Store. Compacting may require twice the size of current Index Store during processing. Both Compacting and Re-Indexing are done by scheduled job.


--- notes: | Cards available classes `.card-group, .card, .card-content` and optionally; `.card-header, .card-image, .card-actions` Card types are `.with-image-content' ---
Card content


This game was created for my dissertation - "Evaluating the effect of a cheating opponent on a human player"
The project was split into two parts. This game and a survey to be taken afterwards. The game is a simple tower defence were the AI will "cheat" in different ways.
The source code for this project can be found on Github here
Android - Google Play (Recommend for Android)
Android APK:
WebGL:
Windows:
The privacy policy can be found here


| %deposit addition description 1% | %deposit addition amount 1% |
| %deposit addition description 2% | %deposit addition amount 2% |
| %deposit addition description 3% | %deposit addition amount 3% |
| %deposit addition description 4% | %deposit addition amount 4% |
| %deposit addition description 5% | %deposit addition amount 5% |


3
Now that we have some facts in our Prolog program, we can consult the program in the listener and query, or call, the facts. This chapter, and the next, will assume the Prolog program contains only facts. Queries against programs with rules will be covered in a later chapter.
Prolog queries work by pattern matching. The query pattern is called a goal. If there is a fact that matches the goal, then the query succeeds and the listener responds with 'yes.' If there is no matching fact, then the query fails and the listener responds with 'no.'
Prolog's pattern matching is called unification. In the case where the logicbase contains only facts, unification succeeds if the following three conditions hold.
Before proceeding, review figure 3.1, which has a listing of the program so far.
The first query we will look at asks if the office is a room in the game. To pose this, we would enter that goal followed by a period at the listener prompt.
?- room(office). yes
Prolog will respond with a 'yes' if a match was found. If we wanted to know if the attic was a room, we would enter that goal.
?- room(attic). no
room(kitchen). room(office). room(hall). room('dining room'). room(cellar). door(office, hall). door(kitchen, office). door(hall, 'dining room'). door(kitchen, cellar). door('dining room', kitchen). location(desk, office). location(apple, kitchen). location(flashlight, desk). location('washing machine', cellar). location(nani, 'washing machine'). location(broccoli, kitchen). location(crackers, kitchen). location(computer, office). edible(apple). edible(crackers). tastes_yucky(broccoli). here(kitchen). |
Figure 3.1. The listing of Nani Search entered at this point
Prolog will respond with a 'no' if no match was found. Likewise, we can ask about the locations of things.
?- location(apple, kitchen). yes ?- location(kitchen, apple). no
Prolog responds to our location query patterns in a manner that makes sense to us. That is, the kitchen is not located in the apple.
However, here is the problem with the one-way doors, which we still haven't fixed. It is mentioned again to stress the importance of the order of the arguments.
?- door(office, hall). yes ?- door(hall, office). no
Goals can be generalized by the use of Prolog variables. They do not behave like the variables in other languages, and are better called logical variables (although Prolog does not precisely correspond to logic). The logical variables replace one or more of the arguments in the goal.
Logical variables add a new dimension to unification. As before, the predicate names and arity must be the same for unification to succeed. However, when the corresponding arguments are compared, a variable will successfully match any term.
After successful unification, the logical variable takes on the value of the term it was matched with. This is called binding the variable. When a goal with a variable successfully unifies with a fact in the logicbase, Prolog returns the value of the newly bound variable.
Since there may be more than one value a variable can be bound to and still satisfy the goal, Prolog provides the means for you to ask for alternate values. After an answer you can enter a semicolon (;). It causes Prolog to look for alternative bindings for the variables. Entering anything else at the prompt ends the query.
For example, we can use a logical variable to find all of the rooms.
?- room(X). X = kitchen ; X = office ; X = hall ; X = 'dining room' ; X = cellar ; no
The last 'no' means there are no more answers.
Here's how to find all the things in the kitchen. (Remember, variables begin with uppercase letters.)
?- location(Thing, kitchen). Thing = apple ; Thing = broccoli ; Thing = crackers ; no
We can use two variables to see everything in every place.
?- location(Thing, Place). Thing = desk Place = office ; Thing = apple Place = kitchen ; Thing = flashlight Place = desk ; ... no
Other applications might have the following queries.
What customers live in Boston, and what is their credit rating?
?- customer(X, boston, Y).
What is the title of chapter 2?
?- chapter(2,Title).
What are the coordinates of window main?
?- window(main,Row1,Col1,Row2,Col2).
When Prolog tries to satisfy a goal about a predicate, such as location/2, it searches through the clauses defining location/2. When it finds a match for its variables, it marks the particular clause that was used to satisfy the goal. Then, if the user asks for more answers, it resumes its search of the clauses at that place marker.
Referring to the list of clauses in figure 3.1, let's look closer at this process with the query location(X, kitchen). First, unification is attempted between the query pattern and the first clause of location/2.
Pattern Clause #1
location(X, kitchen) location(desk, office)
This unification fails. The predicate names are the same, the number of arguments is the same, but the second argument in the pattern, kitchen, is different from the second argument in the clause, office.
Next, unification is attempted between the pattern and the second clause of location/2.
Pattern Clause #2
location(X, kitchen) location(apple, kitchen)
This unification succeeds. The predicate names, arity (number of arguments), and second arguments are the same. The first arguments can be made the same if the variable X in the pattern takes the value 'apple.'
Now that unification succeeds, the Prolog listener reports its success, and the binding of the variable X.
?- location(X, kitchen). X = apple
If the user presses a key other than the semicolon (;) at this point, the listener responds with 'yes' indicating the query ended successfully.
If the user presses the semicolon (;) key, the listener looks for other solutions. First it unbinds the variable X. Next it resumes the search using the clause following the one that had just satisfied the query. This is called backtracking. In the example that would be the third clause.
Pattern Clause #3
location(X, kitchen) location(flashlight, desk)
This fails, and the search continues. Eventually the sixth clause succeeds.
Pattern Clause #6
location(X, kitchen) location(broccoli, kitchen)
As a result, the variable X is now rebound to broccoli, and the listener responds
X = broccoli ;
Again, entering a semicolon (;) causes X to be unbound and the search to continue with the seventh clause, which also succeeds.
X = crackers ;
As before, entering anything except a semicolon (;) causes the listener to respond 'yes,' indicating success. A semicolon (;) causes the unbinding of X and the search to continue. But now, there are no more clauses that successfully unify with the pattern, so the listener responds with 'no' indicating the final attempt has failed.
no
The best way to understand Prolog execution is to trace its execution in the debugger. But first it is necessary to have a deeper understanding of goals.
A Prolog goal has four ports representing the flow of control through the goal: call, exit, redo, and fail. First the goal is called. If successful it is exited. If not it fails. If the goal is retried, by entering a semicolon (;) the redo port is entered. Figure 3.2 shows the goal and its ports.
Figure 3.2. The ports of a Prolog goal
The behaviors at each port are
Prolog debuggers use these ports to describe the state of a query. Figure 3.3 shows a trace of the location(X, kitchen) query. Study it carefully because it is the key to your understanding of Prolog. The number in parentheses indicates the current clause.
?- location(X, kitchen). CALL: - location(X, kitchen) EXIT:(2) location(apple, kitchen) X = apple ; REDO: location(X, kitchen) EXIT:(6) location(broccoli, kitchen) X = broccoli ; REDO: location(X, kitchen) EXIT:(7) location(crackers, kitchen) X = crackers ; FAIL - location(X, kitchen) no |
Figure 3.3. Prolog trace of location(X, kitchen)
Because the trace information presented in this book is designed to teach Prolog rather than debug it, the format is a little different from that used in the actual debugger. Run the Amzi! Source Code Debugger on these queries to see how they work for real.
To start the Amzi! Debugger, highlight your project name or edit a source file in your project, then select Run | Debug As | Interpreted Project from the main menu.
You will see a separate perspective with multiple views that contain trace information. Enter the query 'location(X, kitchen)' in the Debug Listener view. You will see the trace start in the debugger view.
Use the 'Step Over' button in the debugger to creep from port to port. When output appears in the listener view, enter semicolons (;) to continue the search. See the help files for more details on the debugger.
Unification between goals and facts is actually more general than has been presented. Variables can also occur in the facts of the Prolog logicbase as well.
For example, the following fact could be added to the Prolog program. It might mean everyone sleeps.
sleeps(X).
You can add it directly in the listener, to experiment with, like this.
?- assert(sleeps(X)). yes
Queries against a logicbase with this fact give the following results.
?- sleeps(jane). yes ?- sleeps(tom). yes
Notice that the listener does not return the variable bindings of 'X=jane' and 'X=tom.' While they are surely bound that way, the listener only lists variables mentioned in the query, not those used in the program.
Prolog can also bind variables to variables.
?- sleeps(Z). Z = H116 ?- sleeps(X). X = H247
When two unbound variables match, they are both bound, but not to a value! They are bound together, so that if either one takes a value, the other takes the same value. This is usually implemented by binding both variables to a common internal variable. In the first query above, both Z in the query and X in the fact are bound to internal variable 'H116.' In this way Prolog remembers they have the same value. If either one is bound to a value later on, both automatically bind to that value. This feature of Prolog distinguishes it from other languages and, as we will discover later, gives Prolog much of its power.
The two queries above are the same, even though one uses the same character X that is used in the fact sleeps(X). The variable in the fact is considered different from the one in the query.
The exercise sections will often contain nonsense Prolog questions. These are queries against a meaningless logicbase to strengthen your understanding of Prolog without the benefit of meaningful semantics. You are to predict the answers to the query and then try them in Prolog to see if you are correct. If you are not, trace the queries to better understand them.
1- Consider the following Prolog logicbase
easy(1). easy(2). easy(3). gizmo(a,1). gizmo(b,3). gizmo(a,2). gizmo(d,5). gizmo(c,3). gizmo(a,3). gizmo(c,4).
and predict the answers to the queries below, including all alternatives when the semicolon (;) is entered after an answer.
?- easy(2). ?- easy(X). ?- gizmo(a,X). ?- gizmo(X,3). ?- gizmo(d,Y). ?- gizmo(X,X).
2- Consider this logicbase,
harder(a,1). harder(c,X). harder(b,4). harder(d,2).
and predict the answers to these queries.
?- harder(a,X). ?- harder(c,X). ?- harder(X,1). ?- harder(X,4).
3- Enter the listener and reproduce some of the example queries you have seen against location/2. List or print location/2 for reference if you need it. Remember to respond with a semicolon (;) for multiple answers. Trace the query.
4- Pose queries against the genealogical logicbase that:
5- If parent/2 seems to be working, you can add additional family members to get a larger logicbase. Remember to include the corresponding male/1 or female/1 predicate for each individual added.
6- Pose queries against the customer order entry logicbase that
Copyright ©1990,1996-97, 2004 Amzi! inc. All Rights Reserved


| Line | Code |
| 1 | <?php
|
| 2 |
|
| 3 | /*
|
| 4 | * This file is part of the Symfony package.
|
| 5 | *
|
| 6 | * (c) Fabien Potencier<EMAIL_ADDRESS>|
| 7 | *
|
| 8 | * For the full copyright and license information, please view the LICENSE
|
| 9 | * file that was distributed with this source code.
|
| 10 | */
|
| 11 |
|
| 12 | namespace Symfony\Component\DependencyInjection;
|
| 13 |
|
| 14 | /**
|
| 15 | * A simple implementation of ContainerAwareInterface.
|
| 16 | *
|
| 17 | * @author Fabien Potencier<EMAIL_ADDRESS>|
| 18 | *
|
| 19 | * @api
|
| 20 | */
|
| 21 | abstract class ContainerAware implements ContainerAwareInterface
|
| 22 | {
|
| 23 | /**
|
| 24 | * @var ContainerInterface
|
| 25 | *
|
| 26 | * @api
|
| 27 | */
|
| 28 | protected $container;
|
| 29 |
|
| 30 | /**
|
| 31 | * Sets the Container associated with this Controller.
|
| 32 | *
|
| 33 | * @param ContainerInterface $container A ContainerInterface instance
|
| 34 | *
|
| 35 | * @api
|
| 36 | */
|
| 37 | public function setContainer(ContainerInterface $container = null)
|
| 38 | {
|
| 39 | $this->container = $container;
|
| 40 | }
|
| 41 | }
|


--- layout: page title: "Note" description: "Something Interesting!" header-img: "img/semantic.jpg" ---


We doing a food drive next week and need donations to buy supplies.
We're cleaning up a vacant lot tomorrow and need cleaning supplies :)


In general, if you experience any problems check the Gems command window for errors.
If Gems fails to start check the following:
If Gems fails to connect to an EMS server check the following:
If you have created a new administrator user for Gems and you also wish to use the Topic/Queue monitor or Request/Reply monitor,
you must also grant this user subscribe permission to the $sys.monitor
topics. See the Security Permissions section for details.
If you have created a new administrator user for Gems and you also wish to use the Event Monitor feature
you must also grant this user subscribe permission to the $sys.monitor
topics that are configured in the EventMonitor section in the servers.xml
file. See the Security Permissions section for details.
If the Gems display appears to be frozen, this may be because an EMS server is in recovery mode.
When an EMS server activates, either as a result of a failover or on restart, the server has to recover all pending messages that were saved to disk. In exceptional cases, where there are a large number of pending messages, this may take a few moments. During this time the server accepts connections but will not process any requests until the server has fully recovered. Wait for the server to recover, and Gems will continue normally.
Messages that have been sent to a client application and not yet acknowledged, or messages that have been sent to the EMS client library and held in a prefetch queue CANNOT be browsed. If this condition persists its possible that the client application has stalled and may need to be shutdown.


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Week 5 Technical Blog - Ruby Classes
Everything is an object in Ruby. All the way down to numbers and strings. And that is a great way to look at it too because everything inherits from object. Object is the root Ruby class that everything is built on.
For that is what an object is, a Ruby class. A class describes what an object is, what it can do, how it works. This fundamental construct is the basis of all object oriented programming languages. It is this ability to define classes or objects that gives the ability to model real world objects and ideas. It is also the power and grace behind object oriented programming.
The idea of a class is that you use it to stamp out objects. Think of classes as a mold and an object as the thing created by the mold. For instance, you can create a car class and then create multiple car objects that are all unique based upon their characteristics like paint color, engine size, and passenger capacity.
We can take this concept even farther by creating a new class for a truck and say that it inherits from car the characteristics paint color, engine size, and passenger capacity. We can then just worry about giving truck the characteristics that make it a truck like bed size, towing capacity, etc...
Classes are created in Ruby using the class keyword followed by a name for the class. We then supply the end keyword to denote the end of the class block. It is also common practice in Ruby to always name you classes starting with a capital letter. Here is an example of what that looks like.
Class Variables vs Instance Variables
When Creating classes in Ruby, we need to be able to define characteristics. We do this through variables just as we would outside a Ruby class but there are notable differences. When we declare a variable in Ruby we have to be aware of the scope the variable was declared in.
When we stamp a new object out using a class we have to think about who owns the characteristics, the class? Or the stamped out object? We use the terms class variable and instance variable to denote the difference. A class variable belongs to the class or the mold while an instance variable belongs to the object created by the class. In this way we make sure that each object derived from a class can have it's own unique characteristics but at the same time can have access to variables meant to be shared across instances.
Class Variables
First lets talk about class variables. We declare a class variable with double @ symbols like this.
This variable would be available across all instances of a class. A good example of a use case for a class variable would be a constant that all instances of a class would need. Using our car analogy, perhaps there is a multiplier needed to figure out torque that is the same for all makes and models of a car. We could then use a class variable to store this information for use across all instances of our car class.
Instance Variables
Next we need to talk about instance variables. We declare a instance variable with a single @ symbol like this.
Instance variables hold data specific to the instance of a class. The variable name would be the same for all instances of a class but the data inside would be unique to the instance. A great example here using our car analogy would be the make and model of the car being created. All cars have a make and model but that make and model would most likely be different for each car we created.
It is also important to remember that instance variables are more often than not set at the time a new object is created. The data is passed in as arguments to the initialize method of a class and then assigned to the instance variables as shown below.
The initialize method is run when a new object is created. By defining this method in out class we can set the values of our instance variables by taking in data from the user.
Getter and Setter Methods
So now that we know a little more about class variables, we need to talk about how to access them. Both class and instance variables are available to your code within your class but what if we want to make variables available outside the class or object? Enter Getter and Setter Methods.
By declaring a method to get and set the value of a variable, we make that data available outside the class or object by using the dot notation. Here is an example of a getter and setter method for the make instance variable of a car class as well as it's use.
And here is an example of a getter and setter method for a class variable torque modifier for a car class and it's use.
Giving access to certain variables outside the class gives flexibility to the user. Using our car analogy, what if the user changes the type of tire that is on his/her car? By giving them access to car.tire, they can now update their car with ease.
Attribute Reader, Writer, and Accessor
Writing all these methods for a class sounds tedious! No body has time for that? I can already hear you saying it. I said it my self. This seems a bit much just to be able to set and retrieve variable data. Is there not an easier way?
Why yes there is and I'm glad you asked. Ruby has provided the following in order to save us poor programmers the time of having to write our getter and setter methods. The methods are created automatically in the background at the time of compilation.
The attr_accessor creates both the getter and setter method for a variable.
The attr_reader creates only the getter method for a variable.
The attr_writer creates only the setter method for a variable.
Class Methods vs Instance Methods
Now that we've covered variables at length, lets dive into methods. No doubt you have already created methods in your introduction to Ruby and you have some understanding of them. We won't got into detail here about what a method is but we will cover the difference between the two types of methods that you can have in your classes/objects. Surprisingly enough, they have to do with scope just like our variables did.
Class Methods
Much like class variables, class methods are available at the class or mold level. Creating an new object from a class and then trying to call a class method on that instance would result in a no method defined error. You could how ever call that class method off the class itself.
To declare a class method we use the self keyword followed by a dot and then our method name. Here is an example of how that looks as well as how it is used.
Instance Methods
By now, you have most likely already guessed that instance methods are much like instance variables in that they are available to the instance of an object created from our class. Good guess!
Instance methods are declared just like any other method. We use the def keyword followed by a method name and then the end keyword. We then do something within the method and return some value. Here is what that looks like as well as how it is used.
Inheritance
Inheritance goes hand in hand with Ruby classes/objects. It is this concept that allows objects to have relationships. Cars and trucks are both vehicles so we can say that they inherit from vehicle. Because all vehicles have common characteristics like turn, stop, etc.. then we can abstract those common items away into a vehicle class.
We could then have a class for car that inherits the traits and abilities from vehicle. We could then create as many unique cars as we wished and they would all be able to turn and stop.
We can create an inheritance between classes by using the less than operator followed by the name of the class we wish to inherit from. Here is an example of how that looks.
Lets Build Some Classes!
Now that we have some fundamental knowledge of what classes are and how they work lets build something to see everything work together.
For this example I've decided to model a golden retriever. To start, we'll build an animal class since at its root, a golden retriever is an animal.
The Animal Class
To begin, lets decide how we wish to describe an animal. For our example, I've decided that the below items need to be a part of our animal class.
- Name
- Age
- Genus
- Can Eat
- Can Sleep
Now that we now what an animal is all about, lets build the class for it.
The Dog Class
Now that we have an animal class, let's build our first dog class and give it some abilities. We'll give our dog the following characteristics and then inherit the rest from animal.
- Can Bark
- Can Dig
- Can Fetch
How it all works together!
Now lets see how we can create a new dog and use the abilities and attributes form the animal class as well as the dog class.
Conclusion
Object Oriented Programming is the corner stone of today's programming languages. Understanding these concepts is key to building software that can mimic the world we live in. It's also the key to building large and complex software that still remains manageable. The ability to abstract away characteristics of something to a class allows for flexibility and robust design.
I've linked some further resources below in hopes that you will take the time to dig a little deeper into Ruby classes. There is so much more that I did not touch here in the post and the sky is the limit as to what you can model and do with classes. Take the time to read through these resources and shore up your understanding of this important concept. Thanks for reading!
Resources


Bring you the best matching experience by various interactive way, chat, video chat, games.
Threepal official site
Threepal mind test
Threepal member albums


Developers
GitHub Site
Description: Code contributions, bug fixes, ideas for new features, are all welcome for the popHealth user interface and to the kernel logic code around our shared quality measure engine.
Description: Code contributions, bug fixes, ideas for new features, are all welcome for the popHealth user interface and to the kernel logic code around our shared quality measure engine.
The popHealth Team uses Pivotal Track for bordered/bug tracking using agile project management and planning Project popHealth
popHealth Challenge Grant Winner announced at HIMSS12! Click here to learn more about the winners.
Listen to a recording of the Webinar presentation on popHealth v1.4 to see what refinements have been made to new features from February 2nd, 2012 Available here Requires Adobe Reader
The Massachusetts eHealth Collaborative (MAeHC), a non-profit pioneer and leader in healthcare delivery through health information technology, announced recently that it has partnered with MITRE's Center for Transforming Health, a not-for-profit organization chartered to work in the public interest, to demonstrate comparative measure results for meaningful use quality metrics reporting at the HIMSS 2012. Read more
Join the popHealth Announcement List to receive highlighted messages on the software. here
Email the Talk List with questions and answers about participating in a popHealth pilot:
Completed April, 2012
Email the Talk List with questions for a response within 24 hours: talk@projectpophealth.org


Policy Based Ensembles
status:
connecting...
ICMP Samples
TCP Samples
UDP Samples
Number of Features
Model 1
500
5000
0
10
Model 2
0
5000
0
10
Model 3
500
0
5000
30
Model 4
0
0
5000
20
Model 5
500
5000
3000
10
Pick your policies
Policy Based on Feature Distribution (Protocol Type)
Policy Based on Feature Importance
Terminal Output


Creates or updates a scaling policy for a fleet. An active scaling policy prompts Amazon GameLift to track a certain metric for a fleet and automatically change the fleet's capacity in specific circumstances. Each scaling policy contains one rule statement. Fleets can have multiple scaling policies in force simultaneously.
A scaling policy rule statement has the following structure:
If [MetricName] is [ComparisonOperator] [Threshold] for [EvaluationPeriods] minutes, then [ScalingAdjustmentType] to/by [ScalingAdjustment] .
For example, this policy: "If the number of idle instances exceeds 20 for more than 15 minutes, then reduce the fleet capacity by 10 instances" could be implemented as the following rule statement:
If [IdleInstances] is [GreaterThanOrEqualToThreshold] [20] for [15] minutes, then [ChangeInCapacity] by [-10].
To create or update a scaling policy, specify a unique combination of name and fleet ID, and set the rule values. All parameters for this action are required. If successful, the policy name is returned. Scaling policies cannot be suspended or made inactive. To stop enforcing a scaling policy, call delete-scaling-policy .
See also: AWS API Documentation
put-scaling-policy
--name <value>
--fleet-id <value>
--scaling-adjustment <value>
--scaling-adjustment-type <value>
--threshold <value>
--comparison-operator <value>
--evaluation-periods <value>
--metric-name <value>
[--cli-input-json <value>]
[--generate-cli-skeleton <value>]
Descriptive label that is associated with a scaling policy. Policy names do not need to be unique. A fleet can have only one scaling policy with the same name.
Unique identifier for a fleet to apply this policy to.
--scaling-adjustment (integer)
Amount of adjustment to make, based on the scaling adjustment type.
--scaling-adjustment-type (string)
Type of adjustment to make to a fleet's instance count (see FleetCapacity ):
- ChangeInCapacity – add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.
- ExactCapacity – set the instance count to the scaling adjustment value.
- PercentChangeInCapacity – increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down; for example, a value of "-10" scales the fleet down by 10%.
Possible values:
- ChangeInCapacity
- ExactCapacity
- PercentChangeInCapacity
Metric value used to trigger a scaling event.
--comparison-operator (string)
Comparison operator to use when measuring the metric against the threshold value.
Possible values:
- GreaterThanOrEqualToThreshold
- GreaterThanThreshold
- LessThanThreshold
- LessThanOrEqualToThreshold
--evaluation-periods (integer)
Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
Name of the Amazon GameLift-defined metric that is used to trigger an adjustment.
- ActivatingGameSessions – number of game sessions in the process of being created (game session status = ACTIVATING ).
- ActiveGameSessions – number of game sessions currently running (game session status = ACTIVE ).
- CurrentPlayerSessions – number of active or reserved player sessions (player session status = ACTIVE or RESERVED ).
- AvailablePlayerSessions – number of player session slots currently available in active game sessions across the fleet, calculated by subtracting a game session's current player session count from its maximum player session count. This number includes game sessions that are not currently accepting players (game session PlayerSessionCreationPolicy = DENY_ALL ).
- ActiveInstances – number of instances currently running a game session.
- IdleInstances – number of instances not currently running a game session.
Possible values:
- ActivatingGameSessions
- ActiveGameSessions
- ActiveInstances
- AvailablePlayerSessions
- CurrentPlayerSessions
- IdleInstances
- QueueDepth
- WaitTime
--cli-input-json (string) Performs service operation based on the JSON string provided. The JSON string follows the format provided by --generate-cli-skeleton. If other arguments are provided on the command line, the CLI values will override the JSON-provided values.
--generate-cli-skeleton (string) Prints a JSON skeleton to standard output without sending an API request. If provided with no value or the value input, prints a sample input JSON that can be used as an argument for --cli-input-json. If provided with the value output, it validates the command inputs and returns a sample output JSON for that command.
Name -> (string)
Descriptive label that is associated with a scaling policy. Policy names do not need to be unique.


IE Questions: Your Question Could Become Our Next Story
Click on a video to watch it / Click anywhere to stop the video
What's the most energy efficient way to boil water?
What size wind generator does an average house need?
How much energy do we lose, power plant to plug?


This tutorial assumes you're running Windows and are looking at migrating from JA+ to JA++
JA++ is designed as a replacement for JA+, and will mimic many things JA+ does for various reasons.
First off, JA separates mods into separate directories next to GameData/base/, and they are loaded by setting the fs_game cvar.
When a client connects to a server, they will automatically set their fs_game value to the same as the server.
This is how mods are automatically loaded when you join a server.
JA++ makes use of this to make it easier for clients to play on JA++ servers with their existing JA+ installation.
Instead of JA++ having its own mod directory, it stays in GameData/japlus/ so JA++ client can be used on JA+ servers, and so JA+ clients can connect to JA++ servers.
JA++ also does some version sniffing to enable/disable some features, so JA++ will mimic JA+ in these cases (e.g. client-side cjp_client cvar or server-side v and gamename cvars.
The way to check your JA++ version is by checking the japp_version cvar.
One of the drawbacks to JA+'s ingame admin system is the limit of admin accounts (i.e. Council, Knight, Instructor). This does not suit every server.
Instead, JA++ has a user+password account system, with no limit on the amount of accounts.
Each account has its own login message, and privileges.
You can login to an account with amlogin user password
Admin users can be added, removed, listed and modified with these server/RCon commands:
To work out what privileges value you want, use the bit-value calculator.
All login data is stored on disk in japlus/admins.json which is a human-readable JSON file


--- layout: default title: "About us - viky.ai" description: "This section describes who we are." image: site_assets/img/social.jpg ---
We are a team of enthousiastic AI and NLP lovers. Before viky.ai we have been working on semantic search engines for many years and this is still a very important activity for us.
The viky.ai project comes originally from our willingness to add some dialog into search engines. But we were a bit frustrated as this was only a specific application to the more general subject of NLP.
So we submitted our project to the Europeen Commission and got funded!
Pertimm is the company that is pushing viky.ai as an open source platform.
Pertimm is an innovative French company with more than 21 years of experience in artificial intelligence. Pertimm provides B2B semantic search solutions, with customers such as SoLocal, Leclerc, Cora, Showroomprivé, Clubmed, UCPA, Promod.
Pertimm derives from pertinent and immediate which are principles that still guide all our developments.


This class is used to recognise a single input data file, post-process the recognition result and output the result.
Public Methods
-
void removeSentMarksFromActual( Vocabulary* vocabulary )
- Internal functions
Public Members
-
Configures the test
-
'test_id_' is an ID assigned to this particular test
-
'test_filename_' is the absolute pathname of the input data file
-
'n_expected_words_' and 'expected_words_' contain information about
-
the expected result of the test (ie.
-
'data_format_' indicates the type of data contained in the input
-
data file.
-
'phone_models_' is a pointer to the PhoneModels instance that contains
-
the phone HMM's.
-
data (eg.
-
'remove_sent_marks_' indicates whether the sentence start and end
-
words in the recognition result are to be removed
-
'output_result_' indicates whether the recognition result is to be
-
output after the decoding has occurred
-
'out_fd' is the file where output will be written (if NULL then
-
stdout assumed)
-
'output_ctm_' indicates if the output is to be in CTM format
-
'frame_msec_step_size' is the frame step size in milliseconds and is
-
Configures the test.
-
in a big archive file
-
Parameters are same as other 'configure' method except 'test_filename_'
-
has been replaced by 'archive_offset_'
-
'archive_offset' is the offset into an archive input file where the
-
Runs the tests using the recogniser pointed to by 'decoder'
-
'archive_fd' is the big file containing the input data.
-
this is not NULL, the archive_offset member variable is used
-
Outputs the recognition result.
-
recognition result (ie.
-
strings and displayed.
Documentation
This class is used to recognise a single input data file, post-process the
recognition result and output the result. The DecoderBatchTest class
contains of an array of these objects.
- Configures the test
- Configures the test
- 'test_id_' is an ID assigned to this particular test
- 'test_id_' is an ID assigned to this particular test
- 'test_filename_' is the absolute pathname of the input data file
- 'test_filename_' is the absolute pathname of the input data file
- 'n_expected_words_' and 'expected_words_' contain information about
- 'n_expected_words_' and 'expected_words_' contain information about
- the expected result of the test (ie.
- the expected result of the test (ie. the correct transcription).
- 'data_format_' indicates the type of data contained in the input
- 'data_format_' indicates the type of data contained in the input
- data file.
- data file. Only 1 input data format has been implemented so far.
- 'phone_models_' is a pointer to the PhoneModels instance that contains
- 'phone_models_' is a pointer to the PhoneModels instance that contains
- the phone HMM's.
- the phone HMM's. This used to verify that datafiles contain expected
- data (eg.
- data (eg. emission probs or features, correct vector sizes)
- 'remove_sent_marks_' indicates whether the sentence start and end
- 'remove_sent_marks_' indicates whether the sentence start and end
- words in the recognition result are to be removed
- words in the recognition result are to be removed
- 'output_result_' indicates whether the recognition result is to be
- 'output_result_' indicates whether the recognition result is to be
- output after the decoding has occurred
- output after the decoding has occurred
- 'out_fd' is the file where output will be written (if NULL then
- 'out_fd' is the file where output will be written (if NULL then
- stdout assumed)
- stdout assumed)
- 'output_ctm_' indicates if the output is to be in CTM format
- 'output_ctm_' indicates if the output is to be in CTM format
- 'frame_msec_step_size' is the frame step size in milliseconds and is
- 'frame_msec_step_size' is the frame step size in milliseconds and is
- Configures the test.
- Configures the test. This version is used when we have input data
- in a big archive file
- in a big archive file
- Parameters are same as other 'configure' method except 'test_filename_'
- Parameters are same as other 'configure' method except 'test_filename_'
- has been replaced by 'archive_offset_'
- has been replaced by 'archive_offset_'
- 'archive_offset' is the offset into an archive input file where the
- 'archive_offset' is the offset into an archive input file where the
- Runs the tests using the recogniser pointed to by 'decoder'
- Runs the tests using the recogniser pointed to by 'decoder'
- 'archive_fd' is the big file containing the input data.
- 'archive_fd' is the big file containing the input data. When
- this is not NULL, the archive_offset member variable is used
- this is not NULL, the archive_offset member variable is used
- Outputs the recognition result.
- Outputs the recognition result. If 'vocab' is defined, then the
- recognition result (ie.
- recognition result (ie. vocab entry indices) are converted to
- strings and displayed.
- strings and displayed. If 'vocab' is NULL then the indices are
- void removeSentMarksFromActual( Vocabulary* vocabulary )
- Internal functions
- This class has no child classes.
- Author:
- Darren Moore<EMAIL_ADDRESS>Alphabetic index HTML hierarchy of classes or Java
This page was generated with the help of DOC++.


Creating New
- a = Array.new
- Creates an empty array named "a" (or whatever is on left of =)
- a = []
- Creates a new empty array
- a = Array.new(3)
- Creates a new array with 3 empty slots:
[nil, nil, nil]
- a = Array.new(3, "hi")
- Creates a new array with 3 elements with default value of "hi":
["hi","hi","hi]
- a = [1,2,"hello"]
- Creates a new array with given elements:
[1, 2, "hello"]
- a = %w(hi there everyone)
- Creates a new array by turning each space-separated word into a string element:
["hi", "there", "everyone"]
- h = Hash.new
- Creates an empty hash named "h" (or whatever is on left of =)
- h = Hash.new("bird")
- Creates a hash with a default value of "bird" for keys that do not exist (returns
nil
if no default given) - h = {}
- Creates a new empty hash
- h = {"age" => 34, "height" => 76}
- Creates a hash with two key-value pairs:
{"age" => 34, "height" => 76}
- h = {age: 34, height: 76}
- Creates a new hash where the keys are symbols:
{:age => 34, :height => 76}
Accessing Data
- a = [1,2,3,4,5,6,7,8]
- a[3]
- Returns the fourth (index 3) element of array "a":
4
- a[-3]
- Returns the third to last (third from right) element in the array, "a":
6
- a[2,3]
- Returns an array of 3 consecutive elements of array "a", starting at index 2:
[3,4,5]
- a[3..6]
- Returns an array of elements indexed from 3 to 6 (a range):
[4,5,6,7]
- a.values_at(1,4,6)
- Returns an array of elements at each specified index:
[2,5,7]
- h = {"a" => 1, "b" => 2, "c" => 3, "d" => 4}
- h["a"]
- Returns the value of key "a":
1
- h.keys
- Returns an array of all the keys in hash "h":
["a","b","c","d"]
- To return a specific key, you can call
h.keys[i]
wherei
is the index of the key - h.values
- Returns an array of all the values in hash "h":
[1,2,3,4]
- To return a specific value, you can call
h.values[i]
wherei
is the index of the value - h.values_at("a","c")
- Returns an array of the values at each specified key:
[1,3]
Obtaining Information
- a = [1,2,3,4,5,6,7,8]
- h = {"a" => 1, "b" => 2, "c" => 3, "d" => 4}
- a.count; h.count
- a.size; h.size
- a.length; h.length
- Returns the number of elements in the array or number of key/value pairs in a hash
a.count
returns8
h.count
returns4
- a.empty?; h.empty?
- Returns a boolean value stating whether the array or hash is empty
- a.include?(2); h.include?("a")
- Returns a boolean value stating whether the array includes the argument passed or a hash the key of the argument passed
- (For a hash, you can do the same thing with
h.has_key?("a")
) - h.has_value?(2)
- Similar to
has_key
. Returns boolean stating whether the given argument exists as a value in the hash
Adding, Removing, and Altering Items
- a = [1,2,3,4,5,6,7,8]
- h = {"a" => 1, "b" => 2, "c" => 3, "d" => 4}
- a.push(9)
- Inserts the argument at the end of the array:
a
now equals[1,2,3,4,5,6,7,8,9]
- a[15] = "bird"
- Sets the element at index 15 to "bird"
- If "a" has fewer elements than index 15, it will pad the array with
nil
or the default value until a[15], which will be "bird" - (
a
now equals[1, 2, 3, 4, 5, 6, 7, 8, 9, nil, nil, nil, nil, nil, nil, "bird"]
) - h["e"] = 5
- Sets the key of "e" to the value 5. If key "e" does not exist, it will create the key/value pair of
"e" => 5
- a.unshift("cat")
- Inserts argument(s) "cat" (comma-separate multiple arguments) at the beginning of the array
[1,2,3,4]
becomes["cat",1,2,3,4]
- a + ["boop","beep"]
- Adds elements of a second array to the end of the first array (concatenates)
- a.pop; a.pop(2)
- Removes the last item of an array and returns the item. If integer argument is passed, it removes that number of items from the end of the array and returns them as an array
a.pop
:[1,2,3,4]
becomes[1,2,3]
and returns4
a.pop(2)
:[1,2,3,4]
becomes[1,2]
and returns[3,4]
- a.delete_at(3)
- Removes the item at index 3
- a.shift; a.shift(2); h.shift
- Removes the first item of an array (if argument passed, removes that number of items).
- Removes the first key/value pair of a hash


Properties
- ContentTemplate - TemplateInstance.Single ITemplate to use for rendering the body
- DynamicContextKey - An arbitrary string value to be passed to the dynamically populated Web method
- DynamicServiceMethod - The name of a method to call on the page or web service
- DynamicServicePath - The URL of the web service to call
- Enabled - Determines whether or not to display a tab for the TabPanel by default
- HeaderTemplate - TemplateInstance.Single ITemplate to use to render the header
- HeaderText - Text to display in the tab
- OnClientClick - The name of a JavaScript function to attach to the tab's client-side Click event
- OnClientPopulated - A handler to attach to the client-side populated event
- OnClientPopulating - A handler to attach to the client-side populating event
- OnDemandMode - Determines whether or not to load a tab (Always, Once, None) when the container's onDemand property is true
- ScrollBars - Detemines whether or not to display scrollbars (None, Horizontal, Vertical, Both, Auto) in the body of the TabPanel
- UpdatePanelID - Introduces UpdatePanelID to the client side by prototyping it
- WasLoadedOnce - Determines the loading status of the tab in Once demand mode


This event will be a League of Legends tournament featuring a 5v5 tournament as well as a 1v1 tournament. The top three places will receive prizes in both tournaments and players can be registered for both events only once. The 5v5 matches will also be on a twitch stream with the potential of casters.
This event will occur on February 22, 2014. The event will start at 5PM EST, teams are expected to arrive at this time and matches will begin around 5:30PM EST once rules have been explained and teams have been accounted for.
This event will be hosted in the Myers Presentation Room at Rose-Hulman Institute of Technology. This room has been reserved and teams will have private rooms for their matches. Competitors are required to be in the Presentation Room at the start of the event for rule coverage. Once event goers report to this room more information will be provided about competition rooms.
Sign-ups will occur during the event.


The Table Sort code snippet will automatically append ↑ (up) and ↓ (down) arrows next to
text in the

of any table with the class name table-sort. Clicking on the up arrow will sort the rows alphanumerically by that column's values. Clicking on the down arrow will, in contrast, sort the rows in reverse alphanumeric order.
If the
has the class name table-sort-default, then it is assumed the table is already sorted by that column. The default arrow for that column will then be ↓ (down) to reverse sort.
This is an example table with the class name table-sort. The Numerical
has the class name table-sort-default.
| Alphabetical | Numerical | Spanish |
|---|---|---|
| One | 1 | Uno |
| Two | 2 | Dos |
| Three | 3 | Tres |
| Four | 4 | Cuatro |
| Five | 5 | Cinco |
| Six | 6 | Seis |
| Seven | 7 | Siete |
| Eight | 8 | Ocho |
| Nine | 9 | Nueve |
| Ten | 10 | Diez |
To use this script, you must append the table-sort class names to any

s to be sortable. You may optionally give any
s the table-sort-default class. Once you have one or more tables with the aforementioned class name, add the following script to the end of your document, just before
:


Highlights from Upstream by Mary Oliver
Highlights from this book
-
In the beginning I was so young and such a stranger to myself I hardly existed.
-
When the chesty, fierce-furred bear becomes sick he travels the mountainsides and the fields, searching for certain grasses, flowers, leaves and herbs, that hold within themselves the power of healing. He eats, he grosw stronger.  Do you know anything about where you live, what it offers? Have you ever said, “Sir Bear, teach me. I am a customer of death coming, and would give you a pot of honey and my house on the western hills to know what you know.”
-
With growth into adulthood, responsibilities claimed me, so many heavy coats.
-
May I be the tiniest nail in the house of the universe, tiny but useful. May I stay forever in the stream.
-
Give [the children] the fields and the woods and the possibility of the world salvaged from the lords of profit.
-
Attention is the beginning of devotion.
-
I learned from Whitman that the poem is a temple—or a green field—a place to enter, and in which to feel. Only in a secondary way is it an intellectual thing…
-
They have one responsibility—to stay alive, if they can, and be foxes.
-
I did not think of language as the means to self-description. I thought of it as the door—a thousand opening doors!—past myself. I thought of it as the means to notice, to contemplate, to praise, and thus, to come into power.

-
And you must not, ever, give anyone else the responsibility for your life.
-
…having chosen to claim my life, I have made for myself, out of work and love, a handsome life.
 It is mine. I made it. And can do what I want to with it. Live it. Give it back, someday, without bitterness, to the wild and weedy dunes.
-
Creative work needs solitude. It needs concentration, without interruptions. It needs the whole sky to fly in, and no eye watching until it comes to that certainty which it aspires to, but does not necessarily have at once.
-
But just as often, if not more often, the interruption comes not from another but from the self itself…
-
I am, myself, three selves at least.
-
Every day, twelve little bins in which to order disorderly life, and even more disorderly thought.
-
…in art as in spiritual life there is no neutral place.
-
The most regretful people on earth are those who felt the call to creative work, who felt their own creative power restive and uprising, and gave to it neither power nor time.
-
The water was deep and luminous and ever moving; the sky clean and distant; the mood more suitable for slow, long-limbed thoughts than for taking from even the simplest husk of body its final thimble of breath.
-
Just where does self-awareness begin and end? With the june bug? With the shining, task-ridden ant? With the little cloud of gnats that drifts over the pond? I am one of those who has no trouble imagining the sentient lives of trees, of their leaves in some fashion communicating or of the massy trunks and heavy branches knowing it is I who have come, as I always come, each morning, to walk beneath them, glad to be alive and glad to be there.
-
She [a turtle] sees me, and does not move. The eyes, though they throw small light, are deeply alive and watchful. If she had to die in this hour and for this enterprise, she would, without hesitation.
-
All his wildness was in his head—such a good place for it!
-
Poe claimed he could hear the night darkness as it pour, in the evening, into the world.
-
For whatever reason, the heart cannot separate the world’s appearance and actions from morality and valor, and the power of every idea is intensified, if not actually created, by its expression in substance. Over and over in the butterfly we see the idea of transcendence. In the forest we see not the inert but the aspiring. In water that departs forever and forever retrurns, we experience eternity.
-
Little by little, one or two, then a dozen, begin to drift into a wider constellation—toward the floor or the stair wall—spreading outward even as the universe is said to be spreading toward the next adventure and the next, endlessly.
-
Hope, I know, is a fighter and a screamer.
-
Through these woods I have walked thousands of times. For many years I felt more at home here than anywhere else, including our own house.
-
After Luke died, I crossed and recrossed the Province Lands, wherever we had been, and wherever I found her paw-prints in the sand I dragged branches and leaves and slabs of bark over them, so they would last, would keep from the wind a long time. Then overnight, after maybe three weeks, in a dazzling, rearranging rain, they were gone.
-
Now I think there is only one subject worth my attention and that is the precognition of the spirtual side of the world and, within this recognition, the condition of my own spiritual state.
-
I would say that there exist a thousand unbreakable links between each of us and everything else, and that our dignity and our chances are one. The farthest star and the mud at our feet are a family; and there is no decency or sense in honoring one thing, or a few things, and then closing the list. The pine tree, the leopard, the Platte River, and ourselves—we are at risk together, or we are on our way to a sustainable world together. We are each other’s destiny.
-
For me the door to the woods is the door to the temple.


The trust module provides system certificate anchors, blacklists and other trust policy to crypto libraries applications. This information is exposed as PKCS#11 objects.
You can use the trust command line tool to examine and modify the trust policy store.
The trust module loads certificates and trust policy information from preconfigured paths and allows them to be looked up via PKCS#11. The input paths can be determined with using the following command:
$ pkg-config --variable p11_trust_paths p11-kit-1 /usr/share/p11-kit/trust:/etc/pki/trust
Files in the following formats are supported for loading by the trust policy module:
X.509 certificates |
X.509 certificates in raw DER format. Does not automatically contain trust policy information. |
PEM certificates |
X.509 certificates in PEM format. These have a
|
OpenSSL trust certificates |
OpenSSL specific certificates in PEM format
that contain trust information. These have a
|
If the input path is a file, then it is loaded. Certificate(s) in the file are automatically treated as anchors, unless they contain alternate trust policy information.
If the input path is a directory, files inside that directory are parsed and loaded. If the file contains trust policy information (such as the OpenSSL trust certificates) then it will be respected. Files without trust policy information are not automatically marked as an anchor or blacklisted.
In addition two optional subdirectories of the input path are loaded. Files
placed in the anchors/
subdirectory become trust anchors
when they do not contain trust policy information. Files placed in the
blacklist/
subdirectory are blacklisted whether they
contain trust information or not.
The first input path becomes the first PKCS#11 token of the trust module, and has the highest priority when callers search for trust policy information.


Two arrested after drug squad swoop on Paisley flat in dawn raid
Police are targeting pushers and peddlers in the fight against drug crime with help from the local community.
by David CampbellTwo people have been arrested after police launched an early morning drugs raid in Paisley.
Cops in riot gear burst through the door of the George Street flat after a tip-off from fed-up members of the public.
A 44-year-old man and a 45-year-old woman have been arrested and reported to the procurator fiscal after a large quantity of suspected Class-A drugs was seized in the operation.
The Violence Reduction Unit and community Police officers used a the ‘big red key’ to crash through the front door of the flat.
The town centre raid was launched on Thursday morning as part of Police Scotland’s Your Home, Your Street, Our Community initiative which asked members of the public to highlight main concerns in the area.
Drug dealing came high on the list and now officers are taking the fight to pushers and peddlers.
Chief Superintendent, Alan Murray, divisional commander for Renfrewshire, praised members of the community for helping to make their area safer.
He said: “As part of the Paisley town centre initiative Your Home, Your Street, Our Community we have been acting upon the concerns expressed by the public around drug dealing in and around the town centre.
“Members of the community have engaged with police and partners providing us with information on persons dealing Class A drugs in George Street, Paisley.
“We executed a drugs search warrant at an address nearby, recovered a significant quantity of potentially dangerous drugs and charged two persons with intent to supply said drugs.
“This was a great result and only achieved because members of the community were willing to take positive action to improve the lives of their fellow citizens.”
If you have any concerns about drug dealing or criminality, call police on 101 or Crimestoppers, anonymously, on 0800 555 111.


Source code for pymonad.monoid
# --------------------------------------------------------
# (c) Copyright 2014, 2020 by Jason DeLaat.
# Licensed under BSD 3-clause licence.
# --------------------------------------------------------
""" Implements the base Monoid type.
A monoid is an algebraic structure consisting of a set of objects, S,
such as integers; strings; etc., and an operation usually denoted as
'+' which obeys the following rules:
#. Closure: If 'a' and 'b' are in S, then 'a + b' is also in S.
#. Identity: There exists an element in S (denoted 0) such that
a + 0 = 0 + a = a
#. Associativity: (a + b) + c = a + (b + c)
For monoid types, the '+' operation is implemented by the method
'mplus' and the static method 'mzero' is defined to return the
identity element of the type.
For example, integers can be monoids in two ways:
#. mzero = 0 and mplus = addition
#. mzero = 1 and mplus = multiplication
String can also form a monoid where mzero is the empty string and
mplus is concatenation.
"""
from typing import Any, Generic, List, TypeVar # pylint: disable=unused-import
T = TypeVar("T") # pylint: disable=invalid-name
class _MonoidZeroMeta(type):
def __add__(cls, other):
return other
def __radd__(cls, other):
return other
def __repr__(cls):
return "MZERO"
[docs]class ZERO(metaclass=_MonoidZeroMeta): # pylint: disable=too-few-public-methods
""" A generic zero/identity element for monoids.
The ZERO class acts as a constant/singleton with monoid addition
implemented on the class itself to always return the other
element. It is not actually possible to create an instance of ZERO
as calling the constructor simply returns the class itself.
Example:
>>> ZERO == ZERO() # True.
>>> ZERO + 10 # 10
>>> 'hello' + ZERO # 'hello'
"""
def __new__(cls):
return ZERO
[docs]class Monoid(Generic[T]):
""" Abstract base class for Monoid instances.
To implement a monoid instance, users should create a sub-class of
Monoid and implement the mzero and mplus methods. Additionally, it
is the implementers responsibility to ensure that the
implementation adheres to the closure, identity and associativity
laws for monoids.
"""
def __init__(self, value: T) -> None:
""" Initializes the monoid element to 'value'. """
self.value = value
def __add__(self: "Monoid[T]", other: "Monoid[T]") -> "Monoid[T]":
""" The 'mplus' operator. """
return self.mplus(other)
def __eq__(self: "Monoid[T]", other: "Monoid[T]") -> bool:
return self.value == other.value
[docs] @staticmethod
def mzero() -> "Monoid[Any]":
"""
A static method which simply returns the identity value for the monoid type.
This method must be overridden in subclasses to create custom monoids.
See also: the mzero function.
"""
raise NotImplementedError
[docs] def mplus(self, other):
"""
The defining operation of the monoid. This method must be overridden in subclasses
and should meet the following conditions:
#. x + 0 == 0 + x == x
#. (x + y) + z == x + (y + z) == x + y + z
Where 'x', 'y', and 'z' are monoid values, '0' is the mzero (the identity value) and '+'
is mplus.
"""
raise NotImplementedError
[docs]def mzero(monoid_type):
"""
Returns the identity value for monoid_type. Raises TypeError if
monoid_type is not a valid monoid.
There are a number of builtin types that can operate as monoids
and they can be used as such as is. These "natural" monoids are:
int, float, str, and list. While thee mzero method will work on
monoids derived from the Monoid class, this mzero function will
work for *all* monoid types, including the "natural" monoids. For
this reason it is preferable to call this function rather than
calling the mzero method directly unless you know for sure what
type of monoid you're dealing with.
"""
try:
return monoid_type.mzero()
except AttributeError:
if (
isinstance(monoid_type, (int, float))
or monoid_type == int
or monoid_type == float
): # pylint: disable=no-else-return
return 0
elif isinstance(monoid_type, str) or monoid_type == str:
return ""
elif isinstance(monoid_type, list) or monoid_type == list:
return []
else:
raise TypeError(str(monoid_type) + " is not a Monoid.")
[docs]def mconcat(monoid_list: List[Monoid[T]]) -> Monoid[T]:
"""
Takes a list of monoid values and reduces them to a single value by applying the
mplus operation to each all elements of the list.
"""
result = mzero(monoid_list[0])
for value in monoid_list:
result += value
return result


It's my favorite thing how the two different 2FA apps I have to use for work (4FA?) have their "Yes it's me" buttons in the opposite position 😭
2/9/2022, 1:13:42 AM
Favs: 2
Retweets: 0
link--- layout: tweet ---
It's my favorite thing how the two different 2FA apps I have to use for work (4FA?) have their "Yes it's me" buttons in the opposite position 😭
2/9/2022, 1:13:42 AM
Favs: 2
Retweets: 0
link


Court sentences 18 to jail for corruption, bribery
by Agency ReportA Saudi court has sentenced 18 people to jail after they were convicted of corruption and bribery, a statement said on Tuesday, the latest in the kingdom’s anti-corruption campaign.
In recent years, Saudi Arabia has vowed to crackdown on corruption, as the kingdom’s powerful Crown Prince Mohammed bin Salman seeks to diversify the country’s economy and make it less dependent on oil.
A statement published by the Saudi Press Agency said the 18 received sentences adding up to a total of up to 55 years.
They also have to pay fines worth four million riyals (around 1 million dollars).
One of the defendants was described as an official who held an executive-level position.
He “took money and benefits as bribes from a businessman” and used his position to allow violations and fraud. He was sentenced to 16 years in prison.
Officials working with him were also sentenced to jail.
A businessman was also convicted for bribing civil servants and was jailed for 16 years.
Some employees at his business were also found guilty and received prison sentences.
On Friday, prosecutors said five officials received sentences adding up to a total of up to 32 years over bribery, wasting public funds, misusing power and illicit wealth charges.
The crown prince was seen as spearheading what Riyadh described as an anti-corruption drive in 2017-18 when dozens of high-profile royals and former state officials were detained for three months.
Many reached financial settlements with the authorities, which the kingdom said were worth more than 100 billion dollars.
(dpa/NAN)


Super_Search:History template tag
The Super_Search:History method allows your users to view their search history. It displays a list of all saved search queries. A member may only view their own history, and cannot view someone else's history for privacy reasons. Searches must first be saved using the Super_Search:Save_Search_Form function upon completion of a search.
Each search query is saved to the database and given a unique search ID. That ID is then passed over to the Super_Search:Form tag, where Super Search will then parse and fill out all search query terms originally supplied for each search field.
{exp:super_search:history} content {/exp:super_search:history}
Parameters
The following parameters are available for use:
limit=
limit="10"
This parameter allows you to control how many results will be outputted. The default is 20.
orderby=
orderby="date"
This parameter allows you to specify whether to order your results by total number of results for the query (results) or the date the search was saved (date). Use the sort parameter to control whether the list is ascending or descending.
saved=
saved="no"
If this parameter is set to yes, only searches saved in your history will be shown. If set to no, only the last search you performed will be shown. Default is yes.
sort=
sort="desc"
This parameter is used in conjunction with the orderby parameter, and allows you to control whether the list is ascending (asc) or descending (desc).
Variables
The following variables are available for use:
- super_search_date
- super_search_id
- super_search_name
- super_search_results
- super_search_saved
- super_search_count
- super_search_total_results
super_search_date
{super_search_date format="%l, %F %j, %Y at %g:%i %a"}
This variable will output the date of when the search was performed.
super_search_id
{super_search_id}
This variable will output the ID of the search. This variable will be used to construct a link to your search form, and pass the search query ID to it.
super_search_name
{super_search_name}
This variable will output the name given to the search.
super_search_results
{super_search_results}
This variable will output the total number of results for the search query.
super_search_saved
{super_search_saved}
This variable will evaluate as y or n, depending on whether the search query was saved. This would likely be used as a conditional.
super_search_count
{super_search_count}
This variable will return the relative position number of the search query within the list of queries.
super_search_total_results
{super_search_total_results}
This variable will return the total amount of search query history results being displayed. You would typically use this in a conditional statement.
Conditionals
Conditionals are available on all variables. Additionally, the following conditionals are also available for use:
super_search_no_results
{if super_search_no_results} Sorry, no results were found. {/if}
This conditional displays it's contents when there are no results found.
Examples
The following code sample is an example of how your Search History list might look:

Your Saved Searches

 {exp:super_search:history limit="10"}
  {super_search_name} : {super_search_results} results (searched on {super_search_date format="%F %j, %Y at %g:%i %a"})
 {if super_search_no_results}
You have not saved any searches yet.
 {/if} {/exp:super_search:history}


Man must explore, beyond his limits at its greatest
Problems look a mighty mile depending on the attitude looked upon
Posted by
Kyle
on September 24, 2017
I believe every human has a finite number of heartbeats. I don't intend to waste any of mine.
Posted by
Davis
on December 18, 2019
Science has not yet mastered prophecy
We predict too much for the next year and yet far too little for the next ten.
Posted by
Pollo
on August 20, 2017
Failure is not an option
Many say exploration is part of our destiny, but it’s actually our duty to future generations at par.
Posted by
Milly
on July 16, 2019


"Alone we can do so little; together we can do so much."
– Helen Keller
ABOUT US
John Wells
Product Manager
Joo Woon Kang
User Interface
Gregory Poole
User Interface
Dylan Collins
Junior React Developer
Xue Ying Lin
Junior React Developer
Tyler de Fries
Senior React Developer
Maggie Price
Backend Developer


<EMAIL_ADDRESS><EMAIL_ADDRESS>was designed to be simple and flexible. Let's check it out.
The easiest way to create web site with front and and backend is following. I'm giving instructions for Mac platform with GIT as version control system.
First of al you need folder for your project. Please create directory:
mkdir mysite cd ./mysite
create new git repository for your project and clone Bright repository:
git init git clone https://github.com/jagermesh/bright.git bright
generate web site code:
cd ./bright/tools php -f init.php web
That's it. You have your new web site ready. If you created your project under apache document root folder you must be able to open it via http://localhost/mysite/
Same as before first of al you need folder for your project. Please create directory:
mkdir mysite cd ./mysite
create new git repository for your project and clone Bright repository:
git init git clone https://github.com/jagermesh/bright.git bright
Like many others frameworks Bright expect some predefeind folders structure of your project. But comparing to other player it's not that complex:
| File/Path | Description |
|---|---|
| /.htaccess |
Typical "rewriter" RewriteEngine On RewriteRule [.](gif|css|jpg|jpeg|js|swf|png|ico|avi|htc|flv|wmv|xml)$ - [L] RewriteRule .* index.php |
| /index.php |
Just include Bright main file require_once(__DIR__.'/bright/Bright.php'); Honestly saying - that's all we need. You can start creating your application right after this line. require_once(__DIR__.'/bright/Bright.php'); // here we can put our application code But we suggest you to put your application code into /app folder. If this folder exists - Bright will look into following file: |
| /app/index.php |
Default main application entry point |
| /config.php |
Configuration file. Optional, but almost every application have some settings. br()->config()->set('someOption', 'someValue')); More about config object check here. |
That's all. We all set. If you put
echo('Hello World');into your
/app/index.php
you will see your first Bright application.
If you don't need Bright as framework but still want to use it's awesome features and helpers you can include it into your script:
require_once('/bright/Br.php');
And use magic br() function to access Bright helpers.


--- title: WaPo has some effective visualizations author: Richard Careaga date: '2018-09-09' slug: wapo-has-some-effective-visualizations categories: - Visualization tags: - design ---
One of the annoyances of online newspapers such as the NYT and WaPo is that they recycle content, usually off-the-news-cycle. But this sometimes gets offset by finding something you missed the first time.
In a recent article on six common occcupations that have changed from above-average to below average pay, the 2018-09-04 article by Andrew Van Dam and Heather Long is illustrated by some effective techniques.
One technique is using the colors in the caption to serve as a legend to color coding in the graphic.
The other is the use of two views of data separated by a caption giving the common variable identifications.
A lot of design thought goes into communicating with economy, and these are two good examples.


BRAVEHEART A film review by Chad Polenz Copyright 1997 Chad Polenz
**** 1995, R, 177 minutes [2 hours, 57 minutes] [drama/adventure] starring: Mel Gibson (William Wallace), Patrick McGoohan (Longshanks - King Edward I), Angus McFadven (Robert The Bruce), Catherine McCormack (Murron), produced by Mel Gibson, Alan Ladd, Bruce Davey, written by Randal Wallace, directed by Mel Gibson.
"Braveheart" reminded me of "Star Wars" in a way, as both are essentially the same stories of rebels (who we know are righteous) fighting against impossible odds for their freedom from the evil oppressors.
The film starts out by giving us a sense of Scottish history and culture, as we learn a lot about the main characters and why they really are the "good guys" and why the oppressive British are such "bad guys." The Brits are tyrannical and cold hearted, they don't care about the Scots, except for taxing them and conquering their land (that sounds familiar). The interaction of the screenplay and directing captures the essence of the oppression and sympathizes with the rebellion.
The Scots' leader, William Wallace, falls in love with a woman, Murron (McCormack), but they must have secret affair because the British could separate them. When one of the British attempts to rape Murron,Wallace comes to her rescue and kills the officer. This causes a chain reaction as all the other villagers begin to revolt against the British, and thus the first major step towards freedom has begun.
In some ways, the violence in this film isn't much different from the typical action/adventure movies. We get a lot of fighting, but it seems justified and is more exciting because the villains are portrayed as such evil tyrants we're glad they get what they deserve. At other times the film starts to seem like something out of legends and fairytales (a la "Robin Hood"), but there are no magicians or dragons, nor any cartoony characters in this story, and that is why it works as well as it does. Gibson's breezy storytelling style and superb acting makes us sympathize with the Scots.
Like in any other movie, the villain must be hated, and Patrick McGoohan does an excellent job in portraying the relentless Longshanks - Kind Edward I, a king who considers the Scots to be scum and cannot believe it when he hears that some of his soldiers have lost battles.
The plotline to this film is so complex I cannot begin to describe it. It is your basic fight for freedom, but in a more poetic way than in most films. It relies heavily upon characterization to tell the story, as we know the Scots' love for their homeland and for each other is what really drives them.
"Braveheart's" sense of characterization and storytelling style make it a modern masterpiece. This is not just a story about the Scots' freedom, but about the price and value of freedom itself - we must never take freedom for granted.
visit Chad'z Movie page @ http://members.aol.com/ChadPolenz/index.html
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