Rules of Conduct
COMMUNITY OF CHRIST TEMPLE
AUDITORIUM BUILDING USE
The Community of Christ Auditorium is a private building which serves as the World Headquarters of the Community of Christ Temple. It is designed primarily for religious purposes, however it is frequently used by other organizations and there are certain limitations applicable set by the church governance applicable to use the facilities. Please note the following:
- There shall be no
disorderly conduct in or around the building.
- There shall be no profanity
or offensive language used by visitors or
performers.
- There shall be no tobacco
used anywhere in the Auditorium, including
restrooms.
- The use of illegal drugs
and alcoholic beverages in or around the building is strictly
prohibited.
- The possession of any
weapons in or around the building is strictly
prohibited.
- There shall be no food or
drink in any part of the building except those areas designated for
such use.
- Paper and refuse shall be
placed in containers provided for such purposes.
- Access to the building is
limited to those areas provided for the rental
agreement.
- The Auditorium allows
no balloons, confetti, banners, streamers,
noisemakers or air horns in the auditorium.
- Failure to abide by the
“NO PARKING” signs in the parking lots will result in
the offending vehicles being towed at the owner’s expense.
[Designated parking areas are on the
Directions & Maps page]
- Parking is prohibited in
the circle drives. The drives are used for emergency vehicles or
drop-off and pick-up only.
- Wheelchairs and/or baby
strollers are prohibited in the aisles. They must be stored in
either the east or west handicap platform areas.
- Proper attire for guests is
requested. No hats or shorts. The Auditorium is a
church.
- Balcony directly behind the
stage is closed.
- Caps
may not be tossed, thrown in to the crowd, on stage, or
toward individuals. The faculty speaker leads the tossing of caps
on the front lawn of the Auditorium following the
recessional.
- Graduates are not allowed to present anything to the R-7 Board Members as they receive their diplomas.
- The LSN Class of 2016 would appreciate all guests' cooperation to the following rule so all graduates' names can be heard: Guests who shout or use noisemakers will be escored out. The most important part of the ceremony for all attending is to hear the name of the graduate. The readers of names do not stop for crowd disruptions.
FAILURE TO FOLLOW THESE RULES WILL RESULT IN GRADUATES HAVING
DIPLOMAS, TRANSCRIPTS WITHHELD, AND NOT ATTEND PROJECT GRAD PER R-7
BOARD OF EDUCATION POLICY.


DfE enquiries
Central newsdesk 020 7783 8300
General enquiries 0370 000 2288
Press release
Tests for trainee teachers are to be reviewed so that all new teachers have the basic skills needed.
Around one in five fail current basic literacy and numeracy tests first time round.

Trainee teachers currently have to pass skills tests in literacy and numeracy. However, they only take the tests after starting their training course and they are allowed unlimited re-sits.
New figures show that around one in five trainees fail either of the basic tests first time round. Around one in 10 trainees has to take the numeracy test three times or more to pass.
The Government set out last year, in the ‘Training our next generation of outstanding teachers’ strategy, its plans to raise the quality of trainee teachers in England to match the best-performing countries in the world. In order to attract top graduates into teaching, they will be offered bursaries of up £20,000 to train as teachers.
In line with this, the skills tests will be strengthened so that they are testing candidates to meet rigorous standards of literacy and numeracy. The new tests will be introduced in September 2013 for trainees who are starting training from 2014.
The review will be undertaken by the Skills Test Review Group, chaired by Sally Coates, Principal at Burlington Danes Academy in west London, who chaired the Review of Teachers’ Standards. They will also seek the views of advisers from across the world of education on how these tests should be developed to be more demanding. The Review Group will report to Ministers by the end of June 2012, in time for the introduction of new tests in September 2013.
While the tests are being reviewed, from this September the pass mark for the current tests will be raised. Trainees who fail one or both of the skills tests at the first attempt will be limited to two re-sits for each test. They will also have to pass the test before starting their course, so those without the right skills cannot start the training.
Schools Minister Nick Gibb said:
International studies show that rigorous selection of trainee teachers is key to raising the quality and standing of the teaching profession. It helps ensure trainees are committed to becoming teachers.
Strengthened trainee tests and an end to constant re-sits will mean parents can be confident that all teachers have the basic skills needed.
Teachers not only need great subject knowledge, they also need high levels of literacy and numeracy, strong interpersonal and communication skills, a willingness to learn and a motivation to teach. All these are characteristics of effective teachers.
The current tests include questions such as:
Sally Coates, chair of the Skills Test Review Group, said:
It’s important for all teachers to have high standards of literacy and numeracy themselves, whatever they teach.
That’s why I’m delighted to lead this review of skills testing, to make sure that all new teachers have these vital skills.
Stephen Hillier, chief executive at the Training and Development Agency for Schools (TDA) said:
The review will identify the core skills and knowledge that all teachers need if they are to deliver high quality lessons and progress in their careers.
The new tests build on our strategy to create an outstanding teaching force, which includes large bursary payments for top graduates and courses to boost trainees’ knowledge. This is what parents expect and children deserve.
Details of the Department for Education’s plans to reform initial teacher training can be found from training outstanding teachers .
Remit of the Skills Test Review Group: To advise Ministers on the development of more demanding tests for entry to teacher training so that all candidates must demonstrate the rigorous standards of literacy, numeracy, and other intellectual skills necessary to become a teacher. Recommendations should cover the content, level of difficulty and means of assessment for the new tests. The review should bear in mind the need for cost effectiveness in any new testing system introduced. It should report to Ministers by the end of June 2012, in time for the introduction of new tests in September 2013.
The Initial Teacher Training Strategy and implementation plan.
| Total number of candidates taking test | 2003/4 | 2004/5 | 2005/6 | 2006/7 | 2007/8 | 2008/9 | 2009/10 | 2010/11 |
|---|---|---|---|---|---|---|---|---|
| Passed skills tests by number of attempts: | 33838 | 34396 | 34695 | 35282 | 33986 | 33517 | 36366 | 36064 |
| 1 | 28864 | 26930 | 27438 | 28942 | 27320 | 26814 | 29266 | 30474 |
| 2 | 3003 | 4411 | 4204 | 3713 | 3758 | 3892 | 4141 | 4724 |
| 3 or more | n/a | n/a | 2508 | 2271 | 2492 | 2734 | 2483 | 297 |
| Total pass | 32,723 | 33,902 | 34,150 | 34,926 | 33,570 | 33,440 | 35,890 | 35,595 |
| Failed at least once and are yet to pass | 1,115 | 494 | 545 | 356 | 416 | 77 | 476 | 469 |
| 2003/4 | 2004/5 | 2005/6 | 2006/7 | 2007/8 | 2008/9 | 2009/10 | 2010/11 | |
|---|---|---|---|---|---|---|---|---|
| Total number of candidates taking test | 33516 | 33965 | 34290 | 34922 | 33603 | 33517 | 36669 | 36002 |
| Passed skills tests by number of attempts: | ||||||||
| 1 | 27341 | 26964 | 26791 | 26811 | 26163 | 26029 | 29287 | 29378 |
| 2 | 2814 | 3314 | 3427 | 3516 | 3263 | 3190 | 3118 | 2952 |
| 3 or more | n/a | n/a | 3160 | 3843 | 3483 | 3527 | 3313 | 3492 |
| Total pass | 31,306 | 33,247 | 33,378 | 34,170 | 32,909 | 32,746 | 35,718 | 35,822 |
| Failed at least once and are yet to pass: | 2210 | 718 | 912 | 752 | 694 | 771 | 951 | 180 |
Sally Coates is Principal of Burlington Danes Academy, west London. The school mostly serves the very deprived White City Estate and its results in the last two years have almost doubled with 75 per cent of students achieving five A* - Cs at GCSE including England and maths. She is now also acting as Executive Principal at Evelyn Grace Academy in Brixton. Sally was previously Head of Sacred Heart School, an Ofsted ‘Outstanding’ VA school in Camberwell, London Borough of Southwark. She has always worked in inner city schools in London and has been in teaching since 1976. Sally started work as an English Teacher in Peckham Girls now The Academy at Peckham. Sally recently chaired The Review of the Teaching Standards and has also served as a member of the Key Stage 2 Test Review Committee under the chairmanship of Lord Bew.
Joan Deslandes is head teacher of Kingsford Community School, a secondary comprehensive school with specialist language college status in Beckton. She has twice been named in London’s 1000 most influential people by the Evening Standard.
John McIntosh OBE retired in December 2006 after nearly 30 years as the headmaster of The London Oratory School, a voluntary-aided Catholic school in central London. He was a member of the Health Education Council from 1985 to 1988 and the National Curriculum Council from 1990 to 1993, and is presently a member of the National Curriculum Review Advisory Committee. He was a pioneer in the introduction of the Licensed Teacher Scheme in 1989, the predecessor of the Graduate Teacher Scheme; more recently he has been a tutor on the PGCE course at the University of Buckingham. He has been actively involved in several think tanks concerned with education throughout his career.
Dr Dan Moynihan is CEO of the Harris Federation of Schools, a thirteen Academy chain rising to 19 Academies in September. Of nine Harris Academies inspected, eight have been judged to be outstanding. Dan was previously headteacher of two highly successful London Schools. He serves on the DfE Ministerial Advisory Group.
Professor Anthony O’Hear is Professor of Philosophy and was head of the Department of Education at Buckingham University, where he co-founded the Buckingham University PGCE. He also serves as Director of The Royal Institute of Philosophy. He was a Government special adviser on education for almost a decade under Margaret Thatcher and John Major’s Governments, and has sat on the boards of the School Curriculum and Assessment Authority, The Council for the Accreditation of Teacher Education and the Teacher Training Agency.
Ann Slater is the Dean of the Cass School of Education and Communities at the University of East London. Ann has worked in teacher training for nearly 20 years and prior to this was an acting headteacher of a primary school. Ann has worked as an Ofsted inspector for schools and as an additional inspector for Initial Teacher Training. Ann has been involved in a number of advisory groups with the TDA, the National College and the DfE.
Greg Wallace is Executive Principal for the Best Start Federation in Hackney which comprises four schools - London Fields, Mandeville, Whitmore and Woodberry Down. He is also executive headteacher at Burbage Primary School. He has sat on a number of reviews including the Bew Review and the review of Teacher Standards.
Central newsdesk 020 7783 8300
General enquiries 0370 000 2288
Published: 27 March 2012


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Stereotype Threat
May 16, 2015
I've been reading about Stereotype Threat for my blog post this week. Stereotype Threat is when people are aware of negative stereotypes, and as a result of being afraid of conforming to the stereotypes, perform worse on tasks due to anxiety. This is an unfortunate psychological response, but luckily it seems like it can be corrected for. For example, simply being aware of Stereotype Threat may help reduce it's effects.
Personally, I don't believe that I have experienced Stereotype Threat. I can still absolutely imagine what it feels like. If I feel like I'm destined for fail, or even if I feel that the consequences of failing a task are going to be significant, anxiety will increase and there's a much bigger chance for me to do worse.
From reading about the phenomenon, the best way to stop Stereotype Threat is to provide a more welcoming environment and address it to aleviate any potential issues. Education may simply be the key to stopping it!


Angular 2Architectures behind itSuperheroic JavaScript MVW Framework2009LanguageJS/ES5DartES6 (Traceur)AtScriptTypeScriptNoControllersProvidersServicesFactoriesClassesTemplate Syntaxx - ?Change DetectionImmutable objectsIf a component depends only on its bindings, and the bindings are immutable, then this component can change if and only if one of its bindings changes.Observable objectsIf a component depends only on its bindings, and the bindings are observable, then this component can change if and only if one of its bindings emits an event.$apply()XZone.jsRenderingServer-side renderingNative mobile appsApp code run in Web WorkersClearer separation of application logic from the graphical aspects of the application.RoutingWorks with Angular 1.x!And...Guess what!You can play with all these things right now!


You are Men Women
Get started: What are you main interests ? Sports Education Science and technologies Environment


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void | execute (Pso< N > &pso, ParticleSetting< N > &pSetting) |
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void | perform () |
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std::size_t | numberOfRepetitions = sqdParameters::performanceQuantity |
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std::size_t | step = sqdParameters::step |
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std::size_t | floor = sqdParameters::lowerBorder |
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std::size_t | ceil = sqdParameters::upperBorder |
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std::size_t | stepQuantity |
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std::string | name |
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Pso< N > * | optimization |
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TestFunction< N > * | tf |
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The documentation for this class was generated from the following file:
- ParticleSwarmOptimization/src/simulation/VariousKindSimulations.cpp


Register of Eligibles
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Followers, Friends and Relationships¶
From a user account perspective another user can either be a follower or a person that you you follow also described as friend.
Add Friend¶
// follow a user
await userClient.Users.FollowUserAsync("tweetinviapi");
// stop following a user
await userClient.Users.UnfollowUserAsync(42);
List Friends¶
List the users followed by a specific user.
var friendIds = await client.Users.GetFriendIdsAsync("tweetinviapi");
// or
var friendIdsIterator = client.Users.GetFriendIdsIterator(new GetFriendIdsParameters("tweetinviapi"));
Tweetinvi can fetch populated user objects by performing a set of additional requests. This iterator can retrieve up to 100 users per page.
var friends = await client.Users.GetFriendsAsync("tweetinviapi");
// or
var friendsIterator = client.Users.GetFriendsIterator(new GetFriendsParameters("tweetinviapi"));
List Followers¶
var followerIds = await client.Users.GetFollowerIdsAsync("tweetinviapi");
// or
var followerIdsIterator = client.Users.GetFollowerIdsIterator(new GetFollowerIdsParameters("tweetinviapi"));
Tweetinvi can fetch populated user objects by performing a set of additional requests. This iterator can retrieve up to 100 users per page.
var followers = await client.Users.GetFollowersAsync("tweetinviapi");
// or
var followersIterator = client.Users.GetFollowersIterator(new GetFollowersParameters("tweetinviapi"));
Outgoing Follower Requests¶
As an authenticated user following a private user, an outgoing follower request is sent to this private user.
var userIdsYouRequestedToFollow = await userClient.Users.GetUserIdsYouRequestedToFollowAsync();
// or
var userIdsYouRequestedToFollowIterator = userClient.Users.GetUserIdsYouRequestedToFollowIterator();
Tweetinvi can fetch populated user objects by performing a set of additional requests. This iterator can retrieve up to 100 users per page.
var usersYouRequestedToFollow = await userClient.Users.GetUsersYouRequestedToFollowAsync();
// or
var usersYouRequestedToFollowIterator = userClient.Users.GetUsersYouRequestedToFollowIterator();
Incoming Follower Requests¶
As a private user, any other user attempting to follow you will create an incoming request.
var userIdsRequestingFriendship = await userClient.Users.GetUserIdsRequestingFriendshipAsync();
// or
var userIdsRequestingFriendshipIterator = userClient.Users.GetUserIdsRequestingFriendshipIterator();
Tweetinvi can fetch populated user objects by performing a set of additional requests. This iterator can retrieve up to 100 users per page.
var userRequestingFriendship = await userClient.Users.GetUsersRequestingFriendshipAsync();
// or
var usersRequestingFriendshipIterator = userClient.Users.GetUsersRequestingFriendshipIterator();
Relationships¶
Details of relationships between 2 users.
var relationship = await userClient.Users.GetRelationshipBetweenAsync("source_user", "target_user");
// You can for example check if you
var canSourceSendDirectMessagesToTarget = relationship.CanSendDirectMessage;
List the relationships between the client’s authenticated user and a list of users.
var relationships = await userClient.Users.GetRelationshipsWithAsync(new [] { "target_user" });
var userSentAFollowingRequest = relationships[0].FollowingRequested;
Updated relationship state between the authenticated user and a target user.
await userClient.Users.UpdateRelationshipAsync(new UpdateRelationshipParameters("target_user")
{
EnableRetweets = true,
EnableDeviceNotifications = true
});


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Planet Sick-Boy: http://www.sick-boy.com "We Put the SIN in Cinema"
© Copyright 2001 Planet Sick-Boy. All Rights Reserved.
crazy/beautiful tries awfully hard not to be formulaic but fails miserably in the process. It's not like we haven't seen this story before - the whole girl-falling-for-the-boy-she-isn't-supposed-to-love thing can be traced at least as far back as Romeo and Juliet and as recently as Save the Last Dance. crazy is so similar to Dance - the story of a painfully white blonde girl and dark-skinned boy from a poor neighborhood - that one critic has already dubbed the film Save the Last Burrito, because, in this picture, the boy is played by a Latino actor.
crazy's opening credits show us a collage of arty photographs (like Dance, this cracker also has a creative outlet - photography) before we meet our two romantic leads. Carlos Nuñez (Jay Hernandez, MTV's Undressed) spots a fair-haired cutie picking up trash as part of a community service sentence for robbing a convenience store. She is Nicole Oakley (Kirsten Dunst, Get Over It), a classmate of Carlos' at the predominantly white Pacific High. She lives in giant glass house overlooking the ocean; he lives in the barrio and has to take a two-hour bus trip (uphill both ways) just to attend Pacific.
But wait, there's more. Nicole's neglectful father is a U.S. Congressman (Bruce Davison, X-Men) and she's a real problem child. Daddy can't seem to get his bleary-eyed, belly-baring beauty to stop drinking, drugging, banging loads of different guys, or mouthing off to her young stepmother (Lucinda Jenney, Thirteen Days). Meanwhile, Carlos is a football star with an Oscar de la Hoya smile who plans on becoming a Navy pilot (even though he's never stepped foot on a plane) and has a closet-sized bedroom (complete with bare light bulb) as well as a very supportive family. Get it? It's a twist on the typical good-girl-dating-the-boy-from-the-wrong-side-of-the-tracks story.
But wait, there's still more! When Nicole and her dog-faced girlfriend (Taryn Manning) drive Carlos back to the barrio for the first time, they aren't all, like, "Oh my God - these street signs are all in Spanish!" Instead, the girls hop out of the car and give a lap dance to each patron of a taco cart.
You know, if you really want to break the stereotypes found in these types of films, do something drastic.  Afflict one of them with AIDS. Make one a serial killer. Or at least have a couple of the over-30 Latino females clock in under 300 pounds. Even though some of the specifics have changed, crazy is still the same-old same-old. If it's a hit, like Dance, you should expect to see a film where a lily-white poet played by Kate Hudson falls for an Asian gangster played by Rick Yune.
As bad as Phil Hay and Matt Manfredi's script is (they're both feature-film rookies), crazy is made somewhat palatable by director John Stockwell, who wrote and helmed the enjoyable HBO film Cheaters. crazy is filled with interesting shot composition and editing, often using nice montages to get its tiresome point across. The film also has a bunch of TRL-ready songs, some of which are embarrassingly effective. But it's all easily forgotten by the laughable ending.
Hernandez does well in what should be a breakout role. Dunst is a great actress, and she gets a couple of scenes to show off her chops here, but if you compare any of her weepy drug-addled rants to Traffic's Erika Christensen, they just don't measure up.
1:35 - PG-13 for mature thematic material involving teens, drug/alcohol content, sexuality & language
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Andrej Karpathy wrote great post on teaching a Recurrent Neural Net structure of the english language. Let's try to run few experiments based on the minimal implementation of the RNN algorithm. The code for the experiments is in this git.
An RNN cell is described by the following equations:
\[ h_{in} = W_{xh} x + W_{hh} h + b_{h} \] \[ h' = f( h_{in} ) \] \[ y = W_{xh} h' + b_{y} \]
And with softmax output:
\[ p_i = \frac{ e^{y_i} }{ \sum{ e^{y_i} } } \]
Original implementation of the RNN uses tanh as an activation function \(f( h_{in} )\). The backprogation through tanh therefore is:
\[ dh_{raw} = (1 - \tanh^2( h_{in} )) dh' \]
I was curious how Rectified Linear Unit (RELU) would perform during text recovery by RNN. The forward pass in case of RELU is trivial:
\[ h' = \max( 0, W_{xh} x + W_{hh} h + b_{h} ) \]
The backward pass is not too complicated either:
\[ dh_{raw} = sig( h_{in} ) dh \]
The output from the two comparable nets looks quite interesting (the net was trained on Paul Graham essays). This is what we get after 2,078,400 iterations from tanh version:
he reems and gens Alance your fing dation such in is or dereacted to next if you've about on surpricate shof you've work like that the moypravisy 5 9-be idess Leforter, because is that atered as they
A bit bubly, isn't it? Here's the RELU version after the same number of iterations:
hat it found lices like. But language job sharen relras answeaking happens and by business could want you explane-- not just thacker durery is decide the do you be meaged to figure finiction it don't
Still bubly, albeit a bit less. The following chart shows loss as a function of iterations.
What's interesting about RELUs is that they converge much faster than tanh, however at the begining I was getting lot's of overflow errors. Clipping the vectors before softmax allowed to remove this problem.


 Resetting a group means taking a node from an existing group and using it to form a brand new group of size 1. You can then grow the new group as normal by adding additional nodes to it. In this way, you can create an additional group that has the exact same data as the original group.
This functionality is useful when a copy of an existing group needs to be made for use at some other site.
To reset a group, use the DbResetRepGroup utility.


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REFRESH MATERIALIZED VIEW completely replaces the contents of a materialized view. The old contents are discarded. If WITH DATA is specified (or defaults) the backing query is executed to provide the new data, and the materialized view is left in a scannable state. If WITH NO DATA is specified no new data is generated and the materialized view is left in an unscannable state.
While the default index for future CLUSTER operations is retained, REFRESH MATERIALIZED VIEW does not order the generated rows based on this property. If you want the data to be ordered upon generation, you must use an ORDER BY clause in the backing query.
This command will replace the contents of the materialized view called order_summary using the query from the materialized view's definition, and leave it in a scannable state:
REFRESH MATERIALIZED VIEW order_summary;
This command will free storage associated with the materialized view annual_statistics_basis and leave it in an unscannable state:
REFRESH MATERIALIZED VIEW annual_statistics_basis WITH NO DATA;


Solution to MMKP problem consisting of class/item selection, the summation of all classes' profit and summation of all classes' cost's. More...
#include <MMKPSolution.h>
Public Member Functions | |
| MMKPSolution () | |
| Construct empty MMKPSolution. More... | |
| MMKPSolution (std::vector< int > numberOfItemsPerClass) | |
| Construct MMKPSolution with class/item data initialized to 0. More... | |
| MMKPSolution (std::vector< int > numberOfItemsPerClass, int numberOfConstraints) | |
| Construct MMKPSolution with class/item data initialized to 0. More... | |
| std::vector< bool > & | operator[] (int index) |
| Return a reference to a class of items. More... | |
| bool | operator== (MMKPSolution &other) const |
| Compare two MMKPSolutions, equality based on the values of a solutions. More... | |
| int | size () |
| Return number of class's in a MMKPSolution. | |
| float | getProfit () |
| Return profit of a MMKPSolution. More... | |
| std::vector< float > | getCostsSummation () |
| Return costs of constraints for MMKPSolution. More... | |
| float | getCost (int index) |
| Return cost summation for the cost contratint at corresponding index. | |
| void | setCosts (const std::vector< float > costsSummation) |
| Set cost constraints for a solution. | |
| void | setCost (const std::size_t index, float costSummation) |
| Set a single cost constraint for solution given by param: index. | |
| void | setProfit (const float profitSummation) |
| Set profit for a solution. | |
Friends | |
| std::ostream & | operator<< (std::ostream &os, MMKPSolution &obj) |
Solution to MMKP problem consisting of class/item selection, the summation of all classes' profit and summation of all classes' cost's.
An item of a given class's inclusion in the solution is represented by boolean true (1), and exlusion false (0). This class does not maintain a responisbility to ensure feasibility or automatically update profit and cost summation when item selection/deselection occurs.
| MMKPSolution::MMKPSolution | ( | ) |
Construct empty MMKPSolution.
Uninitialized structure, only use for separate declaration and initialization.
| MMKPSolution::MMKPSolution | ( | std::vector< int > | numberOfItemsPerClass | ) |
Construct MMKPSolution with class/item data initialized to 0.
Constraints are undefined.
| MMKPSolution::MMKPSolution | ( | std::vector< int > | numberOfItemsPerClass, |
| int | numberOfConstraints | ||
| ) |
Construct MMKPSolution with class/item data initialized to 0.
Constraints (costs) are initialized to 0 as well.
| std::vector< float > MMKPSolution::getCostsSummation | ( | ) |
Return costs of constraints for MMKPSolution.
note this is not updated automatically when a solution changes and must be updated using setCosts. This desision was for efficiency.
| float MMKPSolution::getProfit | ( | ) |
Return profit of a MMKPSolution.
note this is not updated automatically when a solution changes and must be updated using setProfit. This desision was for efficiency.
| bool MMKPSolution::operator== | ( | MMKPSolution & | other | ) | const |
Compare two MMKPSolutions, equality based on the values of a solutions.
If two solutions have the same bit's 'set', they are equal, else otherwise.
| std::vector< bool > & MMKPSolution::operator[] | ( | int | index | ) |
Return a reference to a class of items.
Usage is similar to MMKPDataSet in class/item representation is similar to a multi-dimensional array. ex: SolutionName[classNumber][itemNumber]. Again, indexing begins at 0.


UK avoids recession as economy grows by 0.3 per cent to defy predictions
Economy was slightly weaker than both market expectations and the Bank of England's latest forecasts, which had pointed to 0.4 per cent growth for the period
by Brett Gibbons, https://www.birminghammail.co.uk/authors/brett-gibbons/The UK economy avoided falling into a recession after UK Gross Domestic Product (GDP) returned to growth in the third quarter.
GDP increased by 0.3 per cent between July and September, according to the Office for National Statistics (ONS).
However, the economy was slightly weaker than both market expectations and the Bank of England's latest forecasts, which had pointed to 0.4 per cent growth for the period.
The economy had been at threat of entering a recession - which is defined by two consecutive quarters of economic decline - after it contracted by 0.2 per cent in the three months to June 2019.
A spokesman for the ONS said: "GDP grew steadily in the third quarter, mainly thanks to a strong July. Services again led the way with construction also performing well. Manufacturing failed to grow as falls in most industries were offset by car production bouncing back following April shutdowns.
"The underlying trade deficit narrowed, mainly due to growing exports of both goods and services."
The ONS said the quarterly figure highlights some signs of the economy "slowing", as UK GDP had grown at one per cent in the equivalent quarter in 2018. It said this represented the greatest year-on-year slowdown since 2010.
The 0.3 per cent growth rate was particularly driven by 0.4 per cent growth reported in July, driven by strong manufacturing figures on the back of strength in the pharmaceutical sector.
Meanwhile, the services and construction sectors delivered growth throughout the quarter as they were boosted by seasonal trends.
Manufacturing output was flat for the period, as was overall production, following Brexit-driven volatility in the previous quarters.
Elsewhere, an increase in UK-based film and TV production helped the information and communication industry to its sixth consecutive period of growth, as output increased by 0.8 per cent.
Wholesale, retail and motor trades also saw a 0.3 per cent increase in the quarter, accelerating from 0.1 per cent in the previous period.
The ONS data dump also showed that the UK's trade deficit narrowed once again, falling by £5 billion to £6.4 billion for the quarter.


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Unknown Name
{{Service.CurrentTrack.artist}}
Unknown Artist
{{Service.CurrentTrack.album}}
({{Service.CurrentTrack.year}})
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Unknown Name
{{track.artist}}
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({{track.year}})


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#OnionPrices: Funny Bollywood Memes On Hiked Onion Prices That Will Literally Leave You In ‘Tears’
While the memes are hilarious, the prices of onion are increasing day by day. It is said that the price has hiked to 200 rupees.
by Koimoi.com Team#OnionPrices: Bollywood is an absolutely amazing source for memes and people never miss the opportunity to make the best of it. Stars like Alia Bhatt, Ananya Panday, Anushka Sharma, Ranveer Singh have always been a target of these funny memes but today the internet is flooded with meme on onions that you cannot miss.
Netizens gave a Bollywood twist and created some really hilarious memes out of it. From a scene from Shahid Kapoor to Nawazuddin Siddiqui’s famous dialogue from Sacred games, we came across many funny memes. While the prices of onion would make you cry, these memes will surely lighten up your day.
While the memes are hilarious, the prices of onion are increasing day by day. It is said that the price has hiked to 200 rupees. Well, this is a sad news and we hope this get resolved soon.
Apparently, due to delay in the arrival of new crops and damage in the harvested ones because of unseasonal rains, onions have witnessed a rapid rise in its price for a few months.


Experience
Process Engineering Associate
Wells Fargo - Des Moines, Iowa
04/2019 - Present
- Document roles and responsibilities for those involved in the change management process
- Leverage Business Process Management Notation Skills via iGrafx to model processes for a large financial institution
- Contribute to the implementation of a new change management process
- Collaborate with key stakeholders in a line of business to execute change requests for processes
- Reconcile and analyze data from multiple sources across the business unit
Technical Writer
Trapeze Software Group - Cedar Rapids, Iowa
08/2018 - 04/2019
- Generated configuration guides, user guides, and software installation guides for end-users via the DITA authoring tool oXygen
- Composed scripts for informational and training videos
- Utilized Camtasia and Snagit to capture and edit video content
- Established estimates for completing projects in a timely manner
- Facilitated interviews with subject matter experts to obtain key information for documentation
- Participated in an Agile team environment via attendance to scrum calls, backlog refinement, and sprint retrospectives
Web Design Intern
ISU College of Human Sciences Communications Office - Ames, Iowa
12/2017 - 05/2018
- Launched new websites using HTML, CSS, Bootstrap, and WordPress
- Converted non-responsive web pages to responsive, mobile-friendly pages using Bootstrap
- Designed, debugged, and published additions to CHS websites
- Edited website content to conform with Associated Press styling guidelines
Skills
• Business Process Management Notation
• AP Manual of Style
• Chicago Manual of Style
• Microsoft Manual of Style
• Copyediting
• Structured authoring
• Simplifying technical verbiage
• Document design
• Video production
Tools
iGrafx Flowcharter
JIRA
Confluence
Microsoft Office Suite
Audacity
Adobe Illustrator
Adobe Dreamweaver
Adobe Photoshop
Adobe Acrobat Pro
Snagit
Camtasia
Subversion Repository
HTML5
CSS3
oXygen DITA Editor
Bootstrap
Wordpress
Google Analytics


In this assignment, you will extend the 2D viewer to create a simple animation. The purpose of this assignment is
To start, let's look at the implementation of viewer2d in assignments/viewer2d/basicMain.cpp
#include "AFramework.h" int main(int argc, char** argv) { AFramework viewer(AFramework::Orthographic); viewer.init(argc, argv); viewer.run(); return 0; }
The above code will create a window capable of receiving user input and drawing graphics. The code for viewer3d is very similar. Each creates an instance of AFramework and then calls init() and run(). The run() function does not return until either 'Escape' is pressed or the window is closed. AFramework::run() implements our game loop, which will invoke callbacks for user events, update, and draw. If you would like to learn more about main(), a good tutorial is here.
The class AFramework supports two types of applications: orthographic (2D demos) and perspective (3D demos). In both, we use the term camera to refer to the location and direction in the world that we can see objects. Moving the camera allows us to see different parts of the world. The parameters of the camera control how much of the world we can see (sometimes called a view volume). Only objects in front of the camera can be seen.
We use the term scene interchangeably with the term world to mean the set of all objects in our application. The orthographic and perspective applications have volumes associated with each camera which determine how much of the scene the camera will draw. AFramework creates the following view for each demo type
Orthographic
Perspective
Under /assignments/a0-hello, create a new source file named helloMain.cpp. Use AFramework
to create an orthographic viewer application, same as in viewer2d.
To build, you will need to extend the CMakeLists.txt files in the framework.
First, create a new CMakeLists.txt file in /a0-hello. Use the CMakeLists.txt file in viewer2d as a template. CMakeLists.txt defines four important pieces of information for building your application.
Then update target_link_libraries to also refer to your new executable.
Second, tell cmake to build the contents of your new directory. Edit the /assignments/CMakeLists.txt to contain a new line
add_subdirectory(a0-hello)
Try building your new executable to check that everything is setup correctly.
> cd build > cmake .. > make
Again, you should see a blank screen but we are making progress!
AFramework implements a game loop pattern. We can customize it to create our own animations.
Define a new class AHelloViewer that derives from AFramework. AHelloViewer should override the virtual functions setup(), update(), and draw(). Virtual functions allow child classes to override the behavior of their base classes. (Note: To see which functions can be overriden in AFramework, you can look at the header file in libsrc/ui/AFramework.h). If you would like a review of classes, polymorphism, and virtual functions in C++, skim the first few chapters only with chapter 15 of Thinking in C++. If you're familiar with object oriented principles from other languages such as Python or JAVA, C++ works similarly.
We will split our class implementations into header and source files. This organization is typical for C++ codebases. The header file (e.g. AHelloViewer.h) should contain the class declarations (See chapter 2 of Thinking in C++ for more information). This is the information a user would need to know in order to use the class. The source file (e.g. AHelloViewer.cpp) contains the definitions (e.g. implementations) of the class's functions.
WARNING: Don't forget to add #define sentries to avoid compilation errors due to multiple declarations!
#ifndef AHelloViewer_H_ #define AHelloViewer_H_ #include "AFramework.h" class AHelloViewer : public AFramework { public: AHelloViewer(); virtual ~AHelloViewer(); void setup(); void update(); void draw(); }; #endif
The source file should include the implementations of the functions defined in the header. To start, let's create function stubs which simply print their names.
#include "AHelloViewer.h" #include// system calls for printing to console AHelloViewer::AHelloViewer() : AFramework(AFramework::Orthographic) { } AHelloViewer::~AHelloViewer() { } void AHelloViewer::setup() { std::cout << "setup\n"; } void AHelloViewer::update() { // The amount of time since the last call to update // is returned by AFramework::dt() std::cout << "update " << dt() << std::endl; } void AHelloViewer::draw() { std::cout << "draw\n"; }
Now update helloMain.cpp to use your new class and make sure it builds and runs correctly.
Coding style
Now is a good time to talk about coding style. The primary goal of a coding style is to make a codebase easier to read through consistent syntax. For example, the framework used in class tries to uphold consistent capitalization and spacing. A secondary goal might also be to prohibit potentially risky code practices. For example, using macros to define simple functions can result in surprising behavior! (*). But if we use templates instead we'll never run into these problems. Thus, a coding standard might specify that templates should be preferred to macros.
Your code should strive to match the coding style of the framework.
The guidelines can be found here.
Also, please feel free to report mistakes or "pain points" as you work through the course in your assignment
READMEs. Your suggestions will be integrated into the next version of the codebase.
We will create a new class named AShape which implements the update method pattern. Additionally, we will implement AShape so it can be assigned and copied like a basic type.
AShape(); AShape(const AVector3& pos, const AVector3& color, int screenWidth, int screenHeight); virtual ~AShape(); // dtor, called on deletion void update(double dt); void draw();
The class AVector3 has been provided to store 3-tuple coordinates (points, vectors, colors). To use them, include the header libsrc/animation/AnimationToolkit-basecode.h. The see the declaration for AVector3 look at libsrc/animation/AVector3.h.
Colors are represented by red, green, blue values (RGB) ranging between 0.0 and 1.0 (See here for an interactive color picker. Often, RGB colors are represented as unsigned integers between 0 and 255. To convert to a float, we simply divide each component by 255.0.)
Note the & syntax used above. These indicate that we are passing AVector3 by reference. Quoting Thinking in C++ (Chpt 11)
A reference is like a pointer that is automatically de-referenced by the compiler.If we did not pass by reference, a copy is passed to our function, not the object itself! Furthermore, we are passing a const reference, which means that the constructor promises not to change pos and color. To summarize
void foo(const A& a); // by const reference, A cannot change void foo(A& a); // by reference, A can change inside foo void foo(A* a); // by pointer, A can change void foo(A a); // by value, A is copied and passed, // A can change in the function, but the changes don't presist
One last cool thing about passing by const reference: it lets us call functions with temporary objects. For example,
foo(AVector3(0,0,0)); // this vector won't live past the execution of the fn call
AShape(const AShape& shape); // copy ctor AShape& operator=(const AShape& shape); // assignment operator
The copy and assignment operators allow to initialize objects in an intuitive way.
A a; // call default ctor A a2; // call default ctor A a = a2; // call copy ctor A a(a2); // call copy ctor a = a2; // call assignment operator
You should have a single sphere that travels towards the upper right of the screen.
Now, we will create lots of instances of AShape. use the standard template library to create a list of shapes to be updated each frame and to initialize each sphere with a random location.
std::vector_shapes;
std::default_random_engine generator; std::uniform_real_distributiondistribution(0,1); auto dice = std::bind(distribution, generator); std::cout << "RANDOM NUMBER: " << dice() << std::endl;
Now you should see 100 spheres traveling at the same upward angle.
Even with just spheres, it's possible to make an interesting demo!
Create a unique animation effect. Good submissions should be ambitious, creative, and contain smooth movement (e.g. use dt to update smoothly). For credit, you must submit your code and a video. Please create a new application rather than editing the assignment code directly.
Some ideas
(1) Here's a good example from Scott Meyer's book Effective C++
#define max(a,b) ((a) > (b) ? (a) : (b)) int foo() { int a = 5, b = 0; max(++a, b); // a is incremented twice max(++a, b+10); // a is incremented once }
(2) The basecode will use shared libraries for solutions. Be aware that if you change the header files, linking against precompiled libraries will not work.


Converts an entity's values to/from storage types.
Protected Properties | |
| string[] | $dehydrate |
| Maps complex types to storage types. More... | |
| string[] | $foreign = [] |
| Properties that are foreign keys to other entities. More... | |
| string[] | $hydrate = [] |
The specific classes used to hydrate classed properties, like DateTime . More... | |
| string[] | $storageTypes = [] |
| Scalar storage types, after any dehydration is done. More... | |
| DateTimeZone | $utc |
| Protected Properties inherited from Reflection | |
| ReflectionClass | $class |
| string[] | $columns |
| DB | $db |
| array | $defaults = [] |
| ReflectionProperty[] | $properties = [] |
| const | RX_EAV = '/\*\h*@eav\h+(?<table>\w+)/i' |
| const | RX_EAV_VAR = '/\*\h*@var\h+(?<type>\w+)\[\]/i' |
| const | RX_FOREIGN = '/\*\h*@foreign\h+(?<column>\w+)\h+(?<class>\S+)/i' |
| const | RX_IS_COLUMN = '/\*\h*@col(umn)?\b/i' |
| const | RX_JUNCTION = '/\*\h*@junction\h+(?<table>\w+)/i' |
| const | RX_NULL = '/(\bnull\|)|(\|null\b)/i' |
| const | RX_RECORD = '/\*\h*@record\h+(?<table>\w+)/i' |
| const | RX_UNIQUE = '/^\h*\*\h*@unique\h*$/im' |
| const | RX_UNIQUE_GROUP = '/^\h*\*\h*@unique\h+(?<ident>[a-z_]+)\h*$/im' |
| const | RX_VAR = '/\*\h*@var\h+(?<type>\S+)/i' |
Public Methods | |
| __construct (DB $db, $class) | |
| array | export (EntityInterface $entity) |
| Returns an entity's property values, dehydrating if needed. More... | |
| string[] | getForeign () |
| string[] | getStorageTypes () |
| Returns the scalar storage types of all properties. More... | |
| void | import (EntityInterface $entity, array $values) |
| Sets values from storage on an entity, hydrating if needed. More... | |
| Public Methods inherited from Reflection | |
| string[] | getColumns () |
| EAV[] | getEav () |
| string[] | getForeignClasses () |
| Classes keyed by column. More... | |
| string | getJunctionTable () |
| string | getRecordTable () |
| string | getType (string $property) |
| Scalar storage type, or FQN of a complex type. More... | |
| string[] | getUnique () |
| Columns with their own individual unique constraints. More... | |
| string[][] | getUniqueGroups () |
| Table-level (multi-column) constraints are grouped under an arbitrary shared identifier. More... | |
| mixed | getValue (object $object, string $property) |
| Gets and returns a value through reflection. More... | |
| bool | isColumn (string $property) |
| bool | isNullable (string $property) |
Whether a property allows NULL as a value. More... | |
| bool | isUnique (string $column) |
| bool | isUniqueMulti (string $column, &$ident=null) |
| object | newProto () |
| void | setValue (object $object, string $property, $value) |
| Sets a value through reflection. More... | |
Protected Methods | |
| null scalar | dehydrate (string $to, string $from, $hydrated) |
| Dehydrates a complex property's value for storage in a scalar column. More... | |
| array object | hydrate (string $to, string $from, $dehydrated) |
| Hydrates a complex value from scalar storage. More... | |
Additional Inherited Members | |
| Public Properties inherited from Reflection | |
| const | SCALARS |
Maps annotated/native scalar types to storage types acceptable for settype() More... | |
| Public Static Methods inherited from Reflection | |
| magic static self | factory (DB $db, string|object $class) |
|
protected |
Maps complex types to storage types.
Foreign EntityInterface columns are automatically added as "int"
|
protected |
Properties that are foreign keys to other entities.
[ property => foreign entity class ]
|
protected |
The specific classes used to hydrate classed properties, like DateTime
.
[ property => class ]
|
protected |
Scalar storage types, after any dehydration is done.
[property => type]
| __construct | ( | DB | $db, |
| $class | |||
| ) |
| DB | $db | |
| string | object | $class |
Reimplemented from Reflection.
|
protected |
Dehydrates a complex property's value for storage in a scalar column.
| string | $to | The storage type. |
| string | $from | The strict type from the class definition. |
| array | object | $hydrated |
| array export | ( | EntityInterface | $entity | ) |
Returns an entity's property values, dehydrating if needed.
| EntityInterface | $entity |
|
final |
|
final |
Returns the scalar storage types of all properties.
This doesn't include whether the properties are nullable. Use Serializer::isNullable() for that.
|
protected |
Hydrates a complex value from scalar storage.
| string | $to | The strict type from the class definition. |
| string | $from | The storage type. |
| scalar | $dehydrated |
| void import | ( | EntityInterface | $entity, |
| array | $values | ||
| ) |
Sets values from storage on an entity, hydrating if needed.
| EntityInterface | $entity | |
| array | $values |


The SiGeR (Simple Gesture Recogniser) algorithm was developed by Scott Swigart for the Microsoft Developer Network to illustrate the implementation of custom gesture recognisers for the Microsoft Tablet PC platform. The algorithm classifies gestures on the basis of regular expressions.
Gestures are described with the eight cardinal points (N, NE, E, SE, S, SW, W and NW) and some statistical information. Out of this description a regular expression is created. These regular expressions are applied to input gestures and if a class description matches the input string, the gesture class is recognised as result. Therefore the classification is binary and it is not possible to rate different results.
For example the gesture shown in Figure 4.1, starting at the red dot, can be described with the following character string: E, N, W, S. Out of these characters the regular expression (E)+(N)+(W)+(S)+ can be created. Because hand drawn lines may not be always straight, the author proposed a more general form of the regular expression which also accepts neighbouring distances. So the extended regular expression for this example gesture would be (NE|E|SE)+(NW|N|NE)+(SW|W|NW)+(SE|S|SW)+.
file: resources/html/SigerAlgorithm.html


Part of the journey is the end
Part of the journey is the end
Part of the journey is the end
Part of the journey is the end


Username: {{AccountVm.username}}
Full name: {{AccountVm.fullName}}
Email: {{AccountVm.email}}
Member since: {{AccountVm.joinDate}}
About: {{AccountVm.about}}
Location: {{AccountVm.location}}


I am Mario. Let's make your website together
< Tribute page />
< Survey page />
< Product landing page />
< Technical documentation />


Runs Psalm to find code problems.
The inspection requires Psalm to be properly installed and set up in the IDE under
Settings | PHP | Quality Tools | Psalm
.
To learn more about installing Psalm, see:
https://psalm.dev/docs/running_psalm/installation/


Content:
JavaScript vs HTML
Where to put JavaScript in HTML
Semicolons ;
White space
Line lengths
Code blocks


Before Change
if instance_specific is None or instance_specific == "0":
instance_specific = {}
else:
instance_specific = [specific.split("=") for specific in instance_specific.split(",")]
instance_specific = {specific[0]: specific[1] for specific in instance_specific}
subsample = instance_specific.get("subsample")
subsample = int(subsample) if subsample is not None else None
After Change
D = self.backend.load_datamanager()
queue = multiprocessing.Queue()
if not (instance_specific is None or instance_specific == "0"):
raise ValueError(instance_specific)
arguments = dict(logger=logging.getLogger("pynisher"),
wall_time_in_s=cutoff,
mem_in_mb=self.memory_limit)
obj_kwargs = dict(queue=queue,


It's all about zeroes and ones
Test your programming knowledge by answering the questions provided.
Quiz


Files
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SongMapper() → {null}
Receives an array of object users from the users collection, and map the frequency of each song inside all the users.
A very common and efficient problem solving algorithm for frequency matching.
I chose this solution for two reasons. As I did NOT needed to know any order from votes, there is no point in using
a list or array and also because representing each song primarily by their id, makes the backend services a lot
lighter, since the 5 song ID's of each user and their nickname will be provided by the frontend solution, we don't
need to parse the JSON on the backend AT ALL. All we need to do is map and return these id's to the
frontend interface. This seemed like the best solution to me because: The frontend NEEDS the names and other
information of each song to display it to users. So:
1-) Either I'd parse the JSON in the backend and return it to the frontend interface as chunks of data for every request.
2-) Or I'd parse the JSON only once on the frontend interface and persist only an unique identifier for each user
and song (nickname and array of 5 favorite songs)
Both solutions have their up and downside:
1- DOWN) Makes the service requires more processing to parse and map JSON datas to each request.
1- UP) Makes the data more secure and actually reliable.
2- DOWN) Makes the data to be processed in both services of this application open to frontend exploits. That means
some user can breakpoint the React interface to intercept the http request and send us crazy hash ids that will never
match the JSON data in the React interface, either (a) causing a crash in the screen after the return of the request
or (b) possibly manipulating the process final result. The problem (a) can be easily fixed with a simple map access
in the React application, but for (b) I couldn't think of a fix, but there is not much harm that can be done in this
specific service, since the Admin route process does not persist its data to the database, making each request unique.
My decision:
Not only this specific Admin service but also the Submit service would need to parse with every request,
chunks of JSON information, and considering that the Submit service needed to be scalable, I decided to remove this
backend flow altogether.


Of the combination effects available in Scriptaculous, Effect.DropOut is one of my favorites. I very much like how it's just wrapping two simple effects - Move and Opacity - with Effect.Parallel and giving it a clever name. I also like how the name tells me what's happening. It's dropping out. It's leaving town. It's joining the army, or maybe starting a band. Either way, it's not here anymore.
Effect.DropOut deserved a twin. BlindUp has BlindDown. Appear has Fade. SlideDown has SlideUp. I thought about it over lunch today and couldn't decide if the twin to DropOut would be DropIn or PullOut. You see, the name DropOut conveys two unique attributes of the action. First, the effected element is dropping; it's y-value is increasing. Second, it's becoming invisible; it's opacity is decreasing.
Thinking in those terms, it became obvious that Effect.DropOut wasn't born a twin, but rather a quadruplet. The full family is DropOut, DropIn, PullIn and PullOut. That covers all the possible combinations of direction and result. Neat, right?
Oh, and I thought it was silly that DropOut was fixed to 100 pixels of vertical movement, so I just made that a default that can be changed with the distance parameter in the options hash. So now you can control direction, distance and result.
April is the cruellest month, breeding
Lilacs out of the dead land, mixing
Memory and desire, stirring
Dull roots with spring rain.
Winter kept us warm, covering
Earth in forgetful snow, feeding
A little life with dried tubers.
Summer surprised us, coming over the Starnbergersee
With a shower of rain; we stopped in the colonnade,
And went on in sunlight, into the Hofgarten,
And drank coffee, and talked for an hour.
Bin gar keine Russin, stamm' aus Litauen, echt deutsch.
And when we were children, staying at the archduke's,
My cousin's, he took me out on a sled,
And I was frightened. He said, Marie,
Marie, hold on tight. And down we went.
In the mountains, there you feel free.
I read, much of the night, and go south in the winter.
What are the roots that clutch, what branches grow
Out of this stony rubbish? Son of man,
You cannot say, or guess, for you know only
A heap of broken images, where the sun beats,
And the dead tree gives no shelter, the cricket no relief,
And the dry stone no sound of water. Only
There is shadow under this red rock,
(Come in under the shadow of this red rock),
And I will show you something different from either
Your shadow at morning striding behind you
Or your shadow at evening rising to meet you;
I will show you fear in a handful of dust.
DropOut-With-Friends is licensed under the MIT License:
© 2010 J. Flores (http://github.com/jnf)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
The complete source is available at Github.


Importing QML Document Directories
A local directory of QML files can be imported without any additional setup or configuration. A remote directory of QML files can also be imported, but requires a directory listing qmldir
file to exist. A local directory may optionally contain a directory listing qmldir
file in order to define the type names which should be provided to clients which import the directory, and to specify JavaScript resources which should be made available to importers.
Local Directory Imports
Any QML file on the local file system can import a local directory as using an import statement that refers to the directory's absolute or relative file system path, enabling the file to use the object types defined within that directory.
If the local directory contains a directory listing qmldir
file, the types will be made available with the type names specified in the qmldir
file; otherwise, they will be made available with type names derived from the filenames of the QML documents. Only filenames beginning with an uppercase letter and ending with ".qml" will be exposed as types if no qmldir
file is specified in the directory.
An Example
Consider the following QML project directory structure. Under the top level directory myapp
, there are a set of common UI components in a sub-directory named mycomponents
, and the main application code in a sub-directory named main
, like this:
myapp |- mycomponents |- CheckBox.qml |- DialogBox.qml |- Slider.qml |- main |- application.qml
The main/application.qml
file can import the mycomponents
directory using the relative path to that directory, allowing it to use the QML object types defined within that directory:
import "../mycomponents" DialogBox { CheckBox { // ... } Slider { // ... } }
The directory may be imported into a qualified local namespace, in which case uses of any types provided in the directory must be qualified:
import "../mycomponents" as MyComponents MyComponents.DialogBox { // ... }
The ability to import a local directory is convenient for cases such as in-application component sets and application prototyping, although any code that imports such modules must update their relevant import
statements if the module directory moves to another location. This can be avoided if QML modules are used instead, as an installed module is imported with a unique identifier string rather than a file system path.
Remotely Located Directories
A directory of QML files can also be imported from a remote location if the directory contains a directory listing qmldir
file.
For example, if the myapp
directory in the previous example was hosted at "http://www.my-example-server.com", and the mycomponents
directory contained a qmldir
file defined as follows:
CheckBox CheckBox.qml DialogBox DialogBox.qml Slider Slider.qml
Then, the directory could be imported using the URL to the remote mycomponents
directory:
import "http://www.my-example-server.com/myapp/mycomponents" DialogBox { CheckBox { // ... } Slider { // ... } }
Note that when a file imports a directory over a network, it can only access QML and JavaScript files specified in the qmldir
file located in the directory.
Warning: When importing directories from a remote server, developers should always be careful to only load directories from trusted sources to avoid loading malicious code.
Directory Listing qmldir Files
A directory listing qmldir
file distinctly different from a module definition qmldir file. A directory listing qmldir
file allows a group of QML documents to be quickly and easily shared, but it does not define a type namespace into which the QML object types defined by the documents are registered, nor does it support versioning of those QML object types.
The syntax of a directory listing qmldir
file is as follows:
| Command | Syntax | Description |
|---|---|---|
| Object Type Declaration | <TypeName> <FileName> | An object type declaration allows a QML document to be exposed with the given <TypeName> .Example:
RoundedButton RoundedBtn.qml
|
| Internal Object Type Declaration | internal <TypeName> <FileName> | An internal object type declaration allows a QML document to be registered as a type which becomes available only to the other QML documents contained in the directory import. The internal type will not be made available to clients who import the directory. Example:
internal HighlightedButton HighlightedBtn.qml
|
| JavaScript Resource Declaration | <Identifier> <FileName> | A JavaScript resource declaration allows a JavaScript file to be exposed via the given identifier. Example:
MathFunctions mathfuncs.js
|
A local file system directory may optionally include a qmldir
file. This allows the engine to only expose certain QML types to clients who import the directory. Additionally, JavaScript resources in the directory are not exposed to clients unless they are declared in a qmldir
file.


Same reason as above
* Putting HTML at the end of an http or ftp link causes the HTML tag to be added to the link. For example, if I put the following:
http//jos.org/

Which appears as:
http://jos.org/
It tries to open jos.org/
 instead of the link I wanted. -- RyanSullivan - Mar 10, 1998
Well.. Then add a space between the link and the tag.
* Um where is ExperimentalGuiGroup ? --BenKnowles 09 mar 98
It's ExperimentalGUIGroup ... I have to admit that I do not know why it's empty, so I guess somebody has deleted that page before we enabled the RCS.
MarkusPeter
It takes too much navigation to get from the http://www.jos.org site to a WikiWikiWeb page that contains a search button.
I'd like to see a portal from the collaborative area to the WikiWikiWeb. A start would be a link from http://jos.org/wiki/view/main/main to
http://jos.org/collaborate/welcome.html. It would let the new users find a search button quickly. Later, we could make something more sophisticated.
CayteLindner
When I click the "Edit button" and bring up the window in edit mode, I would like a search button, to find text. I would also like to be able to resize the window.
CayteLindner
more of a feature request then a bug, someone should embed PrettyPrinter into Wiki so if I put something in a  block its auto-formatted for readability
DigiGod
|
Content of these pages are owned and copyrighted by the poster.
|
|
Hosted by:
|
|


WebEngineSettings QML Type
Allows configuration of browser properties and attributes. More...
| Import Statement: | import QtWebEngine 1.5 |
| Since: | QtWebEngine 1.1 |
Properties
- accelerated2dCanvasEnabled : bool
- allowGeolocationOnInsecureOrigins : bool
- allowRunningInsecureContent : bool
- autoLoadIconsForPage : bool
- autoLoadImages : bool
- defaultTextEncoding : string
- errorPageEnabled : bool
- focusOnNavigationEnabled : bool
- fullscreenSupportEnabled : bool
- hyperlinkAuditingEnabled : bool
- javascriptCanAccessClipboard : bool
- javascriptCanOpenWindows : bool
- javascriptEnabled : bool
- linksIncludedInFocusChain : bool
- localContentCanAccessFileUrls : bool
- localContentCanAccessRemoteUrls : bool
- localStorageEnabled : bool
- pluginsEnabled : bool
- printElementBackgrounds : bool
- screenCaptureEnabled : bool
- spatialNavigationEnabled : bool
- touchIconsEnabled : bool
- webGLEnabled : bool
Detailed Description
The WebEngineSettings type can be used to configure browser properties and generic attributes, such as JavaScript support, focus behavior, and access to remote content. This type is uncreatable, but the default settings for all web engine views can be accessed by using the WebEngine.settings property.
Each web engine view can have individual settings that can be accessed by using the WebEngineView.settings property.
Property Documentation
Specifies whether the HTML 5 2D canvas should be an OpenGL framebuffer. This makes many painting operations faster, but slows down pixel access.
Enabled by default if available.
This QML property was introduced in QtWebEngine 1.3.
Since Qt 5.7, only secure origins such as HTTPS have been able to request Geolocation features. This provides an override to allow non secure origins to access Geolocation again.
Disabled by default.
This QML property was introduced in QtWebEngine 1.5.
By default, HTTPS pages cannot run JavaScript, CSS, plugins or web-sockets from HTTP URLs. This used to be possible and this provides an override to get the old behavior.
Disabled by default.
This QML property was introduced in QtWebEngine 1.4.
Automatically downloads icons for web pages.
Enabled by default.
This QML property was introduced in QtWebEngine 1.3.
Sets the default encoding. The value must be a string describing an encoding such as "utf-8" or "iso-8859-1".
If left empty, a default value will be used.
This QML property was introduced in QtWebEngine 1.2.
Enables displaying the built-in error pages of Chromium.
Enabled by default.
Focus is given to the view whenever a navigation operation occurs (load, stop, reload, reload and bypass cache, forward, backward, set content, and so on).
Enabled by default. See WebEngine Recipe Browser for an example where this property is disabled.
This QML property was introduced in QtWebEngine 1.4.
Tells the web engine whether fullscreen is supported in this application or not.
Enabled by default.
This QML property was introduced in QtWebEngine 1.2.
Enables support for the ping
attribute for hyperlinks.
Disabled by default.
Allows JavaScript programs to read from or write to the clipboard. Writing to the clipboard is always allowed if it is specifically requested by the user.
Disabled by default.
Allows JavaScript programs to open popup windows without user interaction.
Enabled by default.
Includes hyperlinks in the keyboard focus chain.
Enabled by default.
Allows locally loaded documents to access other local URLs.
Enabled by default.
Allows locally loaded documents to access remote URLs.
Disabled by default.
Enables support for the HTML 5 local storage feature.
Enabled by default.
Enables support for Pepper plugins, such as the Flash player.
Disabled by default.
See also Pepper Plugin API.
Turns on printing of CSS backgrounds when printing a web page.
Enabled by default.
This QML property was introduced in QtWebEngine 1.4.
Tells the web engine whether screen capture is supported in this application or not.
Disabled by default.
This QML property was introduced in QtWebEngine 1.3.
Enables the Spatial Navigation feature, which means the ability to navigate between focusable elements, such as hyperlinks and form controls, on a web page by using the Left, Right, Up and Down arrow keys.
For example, if a user presses the Right key, heuristics determine whether there is an element they might be trying to reach towards the right and which element they probably want.
Disabled by default.
Enables support for touch icons and precomposed touch icons.
Disabled by default.
This QML property was introduced in QtWebEngine 1.3.
Enables support for HTML 5 WebGL.
Enabled by default if available.
This QML property was introduced in QtWebEngine 1.3.


This is a static web page or site. It is developed with HTML5, JavaScripts and Style sheets which are embedded internally. It is basically more like a restaurant website for healthy eating, where you can see more details about what you want to eat...
View ProjectThis is a static website created with HTML5, CSS, and Javascript. It displays multiple images of the St. Louis Cardinals logo and features Busch Stadium in St. Louis, Missouri.
View ProjectThis is a static web page devoted to Laker greats past and present. With the upcoming draft we take a look at the possible future of the Los Angeles Lakers....
View ProjectLorem ipsum dolor sit amet, consectetur adipisicing elit. Explicabo, quidem, consectetur, officia rem officiis illum aliquam perspiciatis aspernatur quod modi hic nemo qui soluta aut eius fugit quam in suscipit?
View ProjectLorem ipsum dolor sit amet, consectetur adipisicing elit. Aliquid, quo, minima, inventore voluptatum saepe quos nostrum provident ex quisquam hic odio repellendus atque porro distinctio quae id laboriosam facilis dolorum.
View ProjectLorem ipsum dolor sit amet, consectetur adipisicing elit. Aliquid, quo, minima, inventore voluptatum saepe quos nostrum provident ex quisquam hic odio repellendus atque porro distinctio quae id laboriosam facilis dolorum.
View Project


Newt Gingrich: Understanding America requires you to understand THIS
by Newt GingrichAs Washington continues to seem more and more partisan, it’s important to remember that things have been much more hostile in the past.
For instance, on Nov. 19, 1863, President Abraham Lincoln gave a speech at the dedication of the Soldiers’ National Cemetery in Gettysburg, Pa. The cemetery was established to bury the fallen Union soldiers who had died in July that year during the Battle of Gettysburg.
This 272-word address, which Lincoln delivered in just a few minutes, almost instantly became one of the greatest and most influential speeches in American history. Even now, 156 years later, we still study the Gettysburg Address as an example of how words can change the direction of a nation.
READ THE TEXT OF ABRAHAM LINCOLN'S GETTYSBURG ADDRESS
This is the topic of this week’s episode of the "Newt’s World" podcast.
In November 1863, Lincoln was not just using the occasion to dedicate the cemetery. He wanted to – needed to – remind the country that was torn apart by Civil War “that these dead shall not have died in vain – that this nation, under God, shall have a new birth of freedom – and that government of the people, by the people, for the people, shall not perish from the earth.”
CLICK HERE TO GET THE OPINION NEWSLETTER
It marked an important political turning point in the war, and it helped cement Lincoln’s victory.
On this week's episode, I talk with two of our country’s leading authorities on Abraham Lincoln.
Dr. Allen C. Guelzo is the senior research scholar in the Council of the Humanities and Director of the Initiative on Politics and Statesmanship in the James Madison Program at Princeton University. I have worked with Guelzo through many different projects. Even as a historian, I have met very few people who have the depth of knowledge and insight that Guelzo has on the Civil War era -- and what it meant for Americans at the time.
CLICK HERE TO GET THE FOX NEWS APP
I also was able to speak with Harold Holzer, the winner of the 2015 Gilder-Lehrman Lincoln Prize, who serves as The Jonathan F. Fanton Director of Hunter College’s Roosevelt House Public Policy Institute. We had an incredibly interesting conversation, and he shared many insights about Lincoln and his presidency, which most Americans have never heard.
I hope you will join us this week on “Newt’s World” as we recognize the Gettysburg Address, one of the most important pieces of American oratory ever delivered.


Trotinetes Universitárias Conectadas
The University of Aveiro has two campus in the urban perimeter of the city of Aveiro, designated as the Santiago campus and the Crasto campus. A pedestrian traveling between the furthest points of these two campus normally takes about 24 minutes. Despite the majority of those who use both campus, the average travel time is shorter and therefore not a problem, but, there are cases in which the use of an eletric scooter would reduce the travel time to about 1/4.
To reduce the usage costs, it is desirable to adopt a scooter sharing solution. However, after reaearching the solutions available on the market, it was concluded that it was difficult to find a suitable solution for this scenario.
GPS module is connected to the arduino and allows the arduino to know its location.
Bluetooth module is connected to the arduino, and allows the pairing of it with the scooter, to send orders to it.
Arduino is the brains of the operation, it interconnects all the modules.
LoRa module is connected to the arduino, and allows the arduino to be connected to the internet, to send all the important information (location, battery, etc) of the scooter.
Fig.1 - Interconnection between all modules with arduino.
Presentation of the lifecycle objectives and calendar for the project.
Presentation of the lifecycle architecture; the milestone is achieved when the architecture has been validated.
We are 3rd year students that study MIECT and we are trying to solve a concrete problem for University of Aveiro.


Preparation time
less than 30 mins
Cooking time
10 to 30 mins
Serves
Serves 4
For the parsley sauce, slowly bring the milk, onion, nutmeg, bay leaf and white peppercorns to a simmer in a pan. Remove the pan from the heat and set aside to cool for 8-10 minutes.
Meanwhile, melt 25g/1oz of the butter in a heavy-based pan. Whisk in the flour to create a smooth paste (this is called a roux), then cook, whisking continuously, for one minute, or until the paste has thickened. Remove the pan from the heat.
Strain the milk mixture into the roux mixture, then whisk well until completely incorporated.
Return the pan to the heat and gradually bring the mixture to the boil, whisking continuously, until the sauce has thickened enough to coat the back of the spoon.
Stir in the remaining 10g/½oz of butter until the sauce is glossy, then simmer for 2-3 minutes. Stir in the parsley and season, to taste, with salt and freshly ground black pepper.
Meanwhile, for the mash, crush the cooked potatoes and celeriac cubes in a pan with the butter and cream until smooth and well combined. Season, to taste, with salt and freshly ground black pepper. Keep warm.
For the cod, sprinkle the flour onto a plate and season, to taste, with salt and freshly ground black pepper. Dredge the cod fillets in the seasoned flour until completely coated.
Heat the oil in a frying pan over a medium heat. When the oil is hot, add the coated cod fillets and fry for 2-3 minutes on each side, or until crisp and golden-brown on both sides and cooked through. (NB: The cod is cooked through when the flesh is opaque.)
When the cod is almost cooked through, dot the cod fillets with the butter, then squeeze over the lemon. When the butter has melted, remove the pan from the heat.
To serve, spoon a portion of the mash into the centre of each of four serving plates. Place one fried cod fillet on top of each serving. Drizzle over the pan juices, then pour over the parsley sauce. Garnish each plate with a lemon wedge.


This problem is the same as the previous but introduces the concept of modules. You will need to create two files to solve this.
Create a program that prints a list of files in a given directory, filtered by the extension of the files. The first argument is the directory name and the second argument is the extension filter. Print the list of files (one file per line) to the console. You must use asynchronous I/O.
You must write a module file to do most of the work. The module must export a single function that takes three arguments: the directory name, the filename extension string and a callback function, in that order. The filename extension argument must be the same as what was passed to your program. Don't turn it into a RegExp or prefix with "." or do anything except pass it to your module where you can do what you need to make your filter work.
The callback function must be called using the idiomatic node(err, data) convention. This convention stipulates that unless there's an error, the first argument passed to the callback will be null, and the second will be your data. In this exercise, the data will be your filtered list of files, as an Array. If you receive an error, e.g. from your call to fs.readdir()
, the callback must be called with the error, and only the error, as the first argument.
You must not print directly to the console from your module file, only from your original program.
In the case of an error bubbling up to your original program file, simply check for it and print an informative message to the console.
These four things are the contract that your module must follow.
The benefit of having a contract is that your module can be used by anyone who expects this contract. So your module could be used by anyone else who does learnyounode, or the verifier, and just work.
Create a new module by creating a new file that just contains your directory reading and filtering function. To define a single function export, you assign your function to the module.exports
object, overwriting what is already there:
module.exports = function (args) { /* ... */ }
Or you can use a named function and assign the name.
To use your new module in your original program file, use the require()
call in the same way that you require('fs')
to load the fs
module. The only difference is that for local modules must be prefixed with './'. So, if your file is named mymodule.js then:
var mymodule = require('./mymodule.js')
The '.js' is optional here and you will often see it omitted.
You now have the module.exports
object in your module assigned to the mymodule
variable. Since you are exporting a single function, mymodule
is a function you can call!
Also keep in mind that it is idiomatic to check for errors and do early-returns within callback functions:
function bar (callback) {
foo(function (err, data) {
if (err)
return callback(err) // early return
// ... no error, continue doing cool things with `data`
// all went well, call callback with `null` for the error argument
callback(null, data)
})
}


com.hazelcast.replicatedmap.impl.record
Interfaces
ReplicatedRecordStore
Classes
AbstractReplicatedRecordStore
DataReplicatedRecordStore
ObjectReplicatedRecordStorage
ReplicatedEntryEventFilter
ReplicatedQueryEventFilter
ReplicatedRecord
ReplicationPublisher
VectorClockTimestamp


|
Scintillator
v0.0.1 at 1b5c195
Documentation specific to the C++-based scinsynth
|
Public Member Functions | |
| Swapchain (std::shared_ptr< vk::Device > device) | |
| bool | create (Window *window, bool directRendering) |
| void | destroy () |
| VkSurfaceFormatKHR | surfaceFormat () |
| VkExtent2D | extent () |
| uint32_t | numberOfImages () const |
| VkSwapchainKHR | get () |
| std::shared_ptr< Canvas > | canvas () |
| const std::vector< std::shared_ptr< vk::Image > > & | images () const |
Private Attributes | |
| std::shared_ptr< vk::Device > | m_device |
| VkSurfaceFormatKHR | m_surfaceFormat |
| VkExtent2D | m_extent |
| uint32_t | m_numberOfImages |
| VkSwapchainKHR | m_swapchain |
| std::vector< std::shared_ptr< vk::Image > > | m_images |
| std::shared_ptr< Canvas > | m_canvas |
| bool scin::comp::Swapchain::create | ( | Window * | window, |
| bool | directRendering | ||
| ) |
Creates the swapchain from the window surface.
| directRendering | If true the swapchain will configure the swapchain images for rendering, if false it is assumed the rendering is happening in an offscreen framebuffer, and the swapchain images are configured for transfers. |


| < Day Day Up > |
Direct addressing is a simple technique that works well when the universe U of keys is reasonably small. Suppose that an application needs a dynamic set in which each element has a key drawn from the universe U = {0, 1, ..., m - 1}, where m is not too large. We shall assume that no two elements have the same key.
To represent the dynamic set, we use an array, or direct-address table, denoted by T[0 ‥ m - 1], in which each position, or slot, corresponds to a key in the universe U . Figure 11.1 illustrates the approach; slot k points to an element in the set with key k. If the set contains no element with key k, then T[k] = NIL.
The dictionary operations are trivial to implement.
DIRECT-ADDRESS-SEARCH(T, k) return T [k] DIRECT-ADDRESS-INSERT(T, x) T[key[x]] ← x DIRECT-ADDRESS-DELETE(T, x) T[key[x]] ← NIL
Each of these operations is fast: only O(1) time is required.
For some applications, the elements in the dynamic set can be stored in the direct-address table itself. That is, rather than storing an element's key and satellite data in an object external to the direct-address table, with a pointer from a slot in the table to the object, we can store the object in the slot itself, thus saving space. Moreover, it is often unnecessary to store the key field of the object, since if we have the index of an object in the table, we have its key. If keys are not stored, however, we must have some way to tell if the slot is empty.
Suppose that a dynamic set S is represented by a direct-address table T of length m. Describe a procedure that finds the maximum element of S. What is the worst-case performance of your procedure?
Suggest how to implement a direct-address table in which the keys of stored elements do not need to be distinct and the elements can have satellite data. All three dictionary operations (INSERT, DELETE, and SEARCH) should run in O(1) time. (Don't forget that DELETE takes as an argument a pointer to an object to be deleted, not a key.)
We wish to implement a dictionary by using direct addressing on a huge array. At the start, the array entries may contain garbage, and initializing the entire array is impractical because of its size. Describe a scheme for implementing a direct-address dictionary on a huge array. Each stored object should use O(1) space; the operations SEARCH, INSERT, and DELETE should take O(1) time each; and the initialization of the data structure should take O(1) time. (Hint: Use an additional stack, whose size is the number of keys actually stored in the dictionary, to help determine whether a given entry in the huge array is valid or not.)
| < Day Day Up > |


1 temples/shrines
1.2 Asakusa Shrine (浅草神社)
1.2.1 links
1.2.2 nearby
1.3 Meiji Jingu (明治神宮)
1.3.1 location
1.3.2 links
1.3.3 nearby
2 markets
2.1 Tsukiji Fish Market (築地市場)
2.1.1 location
2.1.2 map
2.1.3 links
3 etiquette
3.1 paying respect at a shrine
3.1.1 at the archway
- Bow once when entering.
- Bow once when leaving.
3.1.2 at the font
- Rinse your left hand.
- Rinse your right hand.
- Pour water into your left hand.
- Rinse your mouth.
- Rinse your left hand again.
- Rinse the dipper (allow the remaining water to run down the handle of the dipper).
Please do not touch the dipper directly with your lips, and please do not throw coins into the water.
3.1.3 at the main shrine buildings (Gehaiden)
- You may put some coins into the offertory box.
- Bow twice.
- Clap your hands twice.
- You may make a wish if you like.
- Bow once again.
Please do not take photos or videos close to the main shrine buildings.
Please preserve the dignity of this place. Eating, drinking, or smoking in designated areas only.
Please do not take photos or videos from inside the halls (i.e. no photographing or filming when there is a roof above your head). Photos from outside are permitted.
4 nightlife
5 parks/gardens
5.1 Ueno Park (上野公園) park temples shrines museums
5.1.1 map
5.1.2 links
5.4 Koishikawa Korakuen (小石川後楽園) garden
5.4.1 map
5.4.2 location
5.6 Tokyo Dome City Attractions
6 theatre
6.1 Kabuki-za (歌舞伎座)
prices range from 1000 to 2000 yen


Each module needs to be registered in the project configuration file before it can be used. After it has been registered, it can be added anywhere within view markup, using it's corresponding XML tag(s).
Configuration and usage
The following snippet shows how the XmlTree module is configured. In the sections that follow, we'll discuss various module features, occasionally referring back to this example.
After a module has been registered, we can use it in any view simply by referencing it through its tag(s).
Depending on the module, we may also need to set some options within it's mod:config
element, or
provide some content within it's mod:data
element.
Back-end code
Depending on the purpose of the module, it may need some supporting back-end code. The class that corresponds
to the module is registered through the module configuration's type
attribute. The value of this
attribute must point to a loadable class that implements IModule
interface, or an exception will
be thrown.
If no back-end component is needed, this attribute can be skipped, in which case it defaults to the built-in
NullModule
which is a blank implementation of IModule
that does nothing.
Generating markup
The markup is generated by an XSLT template that matches the module. An XSLT stylesheet needs to be registered with the module (see configuration example above), which will then be dynamically compiled into the main stylesheet when the project first initializes. If you are working on the stylesheet locally, the system will automatically reload changes with the next request.
Module resources
If your module generates HTML, odds are it needs additional resources, such as scripts or styles, to display everything correctly. Managing this manually and making sure the correct resources are included on all required pages, in the correct order can be a hustle and a maintenance nightmare.
Modules allow you to specify the resources it uses, and Sage will make sure they get included any time the module is used on a view. The supported resource types are:
Resource types
-
script
-
style
-
document
You have to specify the type for each module resource. A JavaScript is indicated with script, CSS with style and an XML document with document.
Resource locations
-
head
-
body
-
data
Each resource specifies the location where it should be included in. For JavaScript and CSS resources,
only head and body apply. If location is head, the resource will be included within the
head
element of the view on which the module is being used. If location is body, the resource
will be included before the closing tag of the body
element of the view on which the module is being used.
For XML documents, only valid location is data. This means that the document will be included within the
sage:resources
element of the view's XML document. For more info on this, check how Sage prepares the
input document.
Dependencies on other modules
Sometimes a module will depend on another module. In practice, this generally means other module's resources. You can speciy which other module your module depends on, and Sage will ensure that it's resource are loaded too, whenever your module it used on a view. Naturally, the order of inclusion is taken into account, and the resources of dependencies are included before any resources of the dependent module are loaded.
Resource library references
A module can also depend on shared resource libraries. To make sure the required libraries are present on the page where a module is used, you can declare them as module resources, and Sage will do all the required wiring up to include the libraries, all in the correct order.
Tag names
When a module is registered in the project configuration, it can be included in views using a tag with the same
name as the module. So if a module is called "SyntaxHighlighter", the corresponding tag will be
mod:SyntaxHighlighter
. However, you may want to have the same more than one tag that you wish to
use with your module; it might make semantic sense to do that. You can declare these tag names in the module
configuration block.
Automatic inclusion
There may be a situation where a module you created needs to be included on each and every page of the project.
You can configure a module to be automatically included by adding the auto
attribute to it, and
specifying the location as it's value. The location can be either head or body. If location is
body, the module will be included before the closing tag of the body
element of the view on
which it is being used. If location is head, the module will be included within the
head
element of the view on which it is being used.


Grow your business with website. Ecommerce businesses that sell physical or digital products or services to other businesses fall under this category. This includes retailers or ecommerce retailers that sell products to the end consumer.
Explore Now →1500TK.
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About Ali Yeysides
Hello World! My name is Ali Yeysides and I am currently a student at Dev Bootcamp. Growing up, I've always liked breaking things down and trying to figure how they worked.  At the time, there were several sites for indie developers that allowed people to collaborate on custom skins (a skin is a different look to the same item in the game.) So, I created custom gloves and just up it out there. Pretty soon, I had 300 downloads which was a big deal for me with no experience. Looking back, it kinda looked like shit, but, my point being that someone perhaps hundreds of miles away used what I built from my bedroom and a computer. To me, programming is the ultimate artistic expression. It fills the need I have to be an artist, to create something, and to interact with people on a larger scale.


Books for all!
A Bookshop using Vanilla JavaScript
Sign In
Sign Out
About US
We are a team that consists of people of all ages who are passionate about books and reading !
we work to provide a huge number of books for all book's lovers.
Books for all is an online bookshop that will let you get your favorite book by a button's click .


#include <PyCubedMessage.h>
◆ apid
| unsigned cubesat::PyCubedPacketHeader::apid |
◆ bytes
| uint8_t cubesat::PyCubedPacketHeader::bytes[6] |
◆ fields
| struct { ... } cubesat::PyCubedPacketHeader::fields |
◆ packet_data_length
| unsigned cubesat::PyCubedPacketHeader::packet_data_length |
◆ packet_type
| unsigned cubesat::PyCubedPacketHeader::packet_type |
◆ packet_version_number
| unsigned cubesat::PyCubedPacketHeader::packet_version_number |
◆ secondary_header_flag
| unsigned cubesat::PyCubedPacketHeader::secondary_header_flag |
◆ sequence_count
| unsigned cubesat::PyCubedPacketHeader::sequence_count |
◆ sequence_flags
| unsigned cubesat::PyCubedPacketHeader::sequence_flags |
The documentation for this struct was generated from the following file:
- /home/osboxes/cosmos/source/projects/cubesat-kit/include/device/PyCubedMessage.h


What is GitHub?
Benifits of using GitHub
- It makes it easy to contribute to your open source projects
- Documentation
- Showcase your work
- Markdown
- GitHub is a repository
- Track changes in your code across versions
- Integration options
- Create an account start building your project .Click here!


You need to enable JavaScript to run this app.
Original value:
Modified value:
Original error:
Modified error:


Jails have multiple networking options based on what features are desired. Traditionally jails only supported IP alias based networking where an IP address is assigned to the host’s interface which is then utilized by the jail for network communication. This is known as “shared IP” based jails.
Anoter option emerged in recent years, called VNET or sometimes referred to as VIMAGE. VNET is a fully virtualized, isolated per jail networking stack. VNET abstracts virtual network interfaces to jails, which behave the same way as physical interfaces.
iocage will try to guess whether VNET support is available in the system and if it is will enable it by default for newly created jails.
Stability: VIMAGE is considered experimental, unexpected system crashes can occur (for details please see known issues section)
Kernel
Rebuild the kernel with the following options:
(also disable SCTP if not required)
nooptions SCTP # Stream Control Transmission Protocol
options VIMAGE # VNET/Vimage support
options RACCT # Resource containers
options RCTL # same as above
/etc/rc.conf
Add bridge configuration to /etc/rc.conf:
(on the host node)
# set up two bridge interfaces for iocage
cloned_interfaces="bridge0 bridge1"
# plumb interface em0 into bridge0
ifconfig_bridge0="addm em0 up"
ifconfig_em0="up"
/etc/sysctl.conf
Add these tunables to /etc/sysctl.conf:
net.inet.ip.forwarding=1 # Enable IP forwarding between interfaces
net.link.bridge.pfil_onlyip=0 # Only pass IP packets when pfil is enabled
net.link.bridge.pfil_bridge=0 # Packet filter on the bridge interface
net.link.bridge.pfil_member=0 # Packet filter on the member interface
Configure default GW for jail
Example: iocage set defaultrouter=<IP_ADDRESS> UUID | TAG
Configure an IP address
iocage set ip4_addr="vnet0|<IP_ADDRESS>/24" UUID | TAG
Start jail and ping default gateway
Start the jail:
iocage start UUID | TAG
Drop into jail:
iocage console UUID | TAG
Ping default gateway, example:
ping <IP_ADDRESS>
Routes
Make sure default gateway knows the route back to the VNET subnets.
If using VLANs
If you are using VLAN interfaces for the jail host you not only have to add the vlan interface as bridge member but the parent interface of the VLAN as bridge member as well.
iocage handles network configuration for both, shared IP and VNET jails transparently.
To configure both IPv4 and IPv6:
iocage set ip4_addr="vnet0|<IP_ADDRESS>/24" UUID|TAG
iocage set ip6_addr="vnet0|2001:123:456:242::5/64" UUID|TAG
iocage set defaultrouter6="2001:123:456:242::1" UUID|TAG
NOTE: For VNET jails a default route has to be specified too.
To start a jail with no IPv4/6 address whatsoever set these properties:
iocage set ip4_addr=none ip6_addr=none UUID|TAG
iocage set defaultrouter=none defaultrouter6=none UUID|TAG


The League is filled with champions of every archetype, from devious masterminds to epic monsters and everything in between. Different champions suit different roles and strategies, so don't get discouraged if the first one you try doesn't mesh with your playstyle.
With a few caveats, champions use a traditional RTS control scheme.
Controls can be customized through the Options menu.
There are three roads that connect your base to the enemy's. These roads are called lanes, and they'll serve as the means of engaging the enemy team. To win a game you'll have to push down your lane into the enemy base and destroy the nexus at the heart of their base.
Minions are AI-controlled soldiers that spawn at the nexus and march down each lane toward the enemy base, attacking enemies they encounter along the way. Scoring the killing blow on a minion earns valuable gold for your champion. Minions prefer to fight each other, but will attack your champion if they find him alone in lane. They'll also switch targets to focus on you if you attack a nearby allied champion. Don't underestimate the power of a big wave of minions, particularly early in the game!
Turrets are powerful defensive structures that defend each lane at even intervals, punishing enemies that come within range with deadly bolts of energy. Like minions, they prefer to attack targets other than you, unless you engage another champion while within range.  Beware of picking a fight under an enemy turret.
Important structures known as inhibitors are located where each lane meets the base on both sides of the map. Destroying an inhibitor creates a powerful super minion each time a new minion wave spawns in that lane. Super minions are extremely durable, making them ideal for leading the charge on the enemy nexus. Inhibitors respawn after five minutes, so be sure to press your advantage during this time. Destroying all three of an enemy's inhibitors will cause two super minions to spawn in each lane every time a new minion wave is created.
At the heart of each base lies the nexus. Protected by two turrets, the nexus is the structure that periodically generates minion waves in each lane. Once a team has destroyed the enemy nexus, the game is over and that team is declared victorious.
In a game of League of Legends, your champion earns gold by taking down enemy units and structures. Scoring the killing blow on a minion or champion, assisting in a champion kill, and acquiring certain runes or items are just a few ways you can generate additional income. You can use your gold to purchase powerful items from the shop near the summoner platform. Just click on the shop or the button next to your gold total to open the store.
Between the lanes lies the jungle, an expanse filled with neutral monsters. These monsters won't attack the enemy base, but they can be defeated for additional gold and special temporary buffs. A player may take on the role of jungler and use these areas as his primary source of income. Junglers typically roam between the lanes, coming to the aid of allies in lane when needed.


Snapchat Cameo will allow users to edit their faces onto GIFs
by AnmolSnapchat is testing a new feature that will allow users to edit their faces into GIFs. Called Cameo, the feature is rolling out to a limited number of users at the moment.
In an interview with TechCrunch, Snapchat confirmed that the feature is currently rolling out to a limited number of users for beta testing. The feature is not limited to the US and is being tested in various international markets like France. The feature takes advantage of the deepfake technology that has come under fire for misuse. The good thing is that Snapchat’s Cameo feature is pretty harmless.
This feature will also allow Snapchat to separate itself from Facebook’s social media services which seamlessly copied the stories feature from Snapchat. The company hasn’t disclosed the ETA at the moment but has promised a global launch soon.


Buy Advance Single tickets up to three months before you travel on selected routes.
Prices are updated on a daily basis so the prices listed might be not available anymore.