WebAudioPlugin Class
Play sounds using Web Audio in the browser. The WebAudioPlugin is currently the default plugin, and will be used anywhere that it is supported. To change plugin priority, check out the Sound API registerPlugins method.
Known Browser and OS issues for Web Audio
Firefox 25
- mp3 audio files do not load properly on all windows machines, reported here. For this reason it is recommended to pass another FF supported type (ie ogg) first until this bug is resolved, if possible.
Webkit (Chrome and Safari)
- AudioNode.disconnect does not always seem to work. This can cause the file size to grow over time if you are playing a lot of audio files.
iOS 6 limitations
- Sound is initially muted and will only unmute through play being called inside a user initiated event (touch/click).
- A bug exists that will distort uncached audio when a video element is present in the DOM. You can avoid this bug by ensuring the audio and video audio share the same sampleRate.
Constructor
WebAudioPlugin
()
Item Index
Methods
Properties
Methods
_compatibilitySetUp
()
protected
Set up compatibility if only deprecated web audio calls are supported. See http://www.w3.org/TR/webaudio/#DeprecationNotes Needed so we can support new browsers that don't support deprecated calls (Firefox) as well as old browsers that don't support new calls.
_generateCapabilities
()
protected
static
Determine the capabilities of the plugin. Used internally. Please see the Sound API getCapabilities method for an overview of plugin capabilities.
_handlePreloadComplete
()
protected
Handles internal preload completion.
_init
()
protected
An initialization function run by the constructor
_isFileXHRSupported
()
Boolean
protected
static
Determine if XHR is supported, which is necessary for web audio.
Returns:
_updateVolume
()
protected
Set the gain value for master audio. Should not be called externally.
addPreloadResults
-
src
Add loaded results to the preload object hash.
Parameters:
-
src
StringThe sound URI to unload.
Returns:
create
-
src
Create a sound instance. If the sound has not been preloaded, it is internally preloaded here.
Parameters:
-
src
StringThe sound source to use.
Returns:
getVolume
()
Get the master volume of the plugin, which affects all SoundInstances.
Returns:
isPreloadComplete
-
src
Checks if preloading has finished for a specific source.
Parameters:
-
src
StringThe sound URI to load.
Returns:
isPreloadStarted
-
src
Checks if preloading has started for a specific source. If the source is found, we can assume it is loading, or has already finished loading.
Parameters:
-
src
StringThe sound URI to check.
Returns:
isSupported
()
Boolean
static
Determine if the plugin can be used in the current browser/OS.
Returns:
playEmptySound
()
Plays an empty sound in the web audio context. This is used to enable web audio on iOS devices, as they require the first sound to be played inside of a user initiated event (touch/click). This is called when WebAudioPlugin is initialized (by Sound initializeDefaultPlugins for example).
Example
function handleTouch(event) {
createjs.WebAudioPlugin.playEmptySound();
}
preload
-
src
-
instance
Internally preload a sound. Loading uses XHR2 to load an array buffer for use with WebAudio.
register
-
src
-
instances
Pre-register a sound for preloading and setup. This is called by Sound.
Note that WebAudio provides a Loader
instance, which PreloadJS
can use to assist with preloading.
Parameters:
Returns:
removeAllSounds
-
src
Remove all sounds added using register. Note this does not cancel a preload.
Parameters:
-
src
StringThe sound URI to unload.
removeSound
-
src
Remove a sound added using register. Note this does not cancel a preload.
Parameters:
-
src
StringThe sound URI to unload.
Properties
_arrayBuffers
Object
protected
An object hash used internally to store ArrayBuffers, indexed by the source URI used to load it. This
prevents having to load and decode audio files more than once. If a load has been started on a file,
arrayBuffers[src]
will be set to true. Once load is complete, it is set the the loaded
ArrayBuffer instance.
_capabilities
Object
protected
static
The capabilities of the plugin. This is generated via the _generateCapabilities method and is used internally.
Default: null
_panningModel
Number / String
protected
Value to set panning model to equal power for SoundInstance. Can be "equalpower" or 0 depending on browser implementation.
context
AudioContext
The web audio context, which WebAudio uses to play audio. All nodes that interact with the WebAudioPlugin need to be created within this context.
dynamicsCompressorNode
AudioNode
A DynamicsCompressorNode, which is used to improve sound quality and prevent audio distortion.
It is connected to context.destination
.
gainNode
AudioGainNode
A GainNode for controlling master _volume. It is connected to dynamicsCompressorNode.


entries(0)
.IReplCommand
has not been found.ICommandInvoker.commandPrefix()
.entries(from, #size())
.IReplCommand
which is bound to the given command name, minus the prefix.IReplCommand
s.IDisplay
is for displaying the results of a command or expression that was executed,
whether it was an error or a successful result.IEditor
is where expressions in some language can be typed.IEditor
, executes them with a ICommandInvoker
and prints it to an
IDisplay
.ICommandInvoker
.IRegionStyle
.Copyright © 2016 Delft University of Technology. All rights reserved.


Beautiful and amazing masterpieces
Channel and Blond frame
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Check it outBlond cover frame
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Check it outFrank Ocean no eyes frame
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Check it outFast Shipping
We make sure you recieve your frame as soon as we have finished making it. We also provide free returns if you are not satisfied.
Quality Assurance
For every purchase you make, we will ensure there are no damages or faults.
Lorem ipson!
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Don't know his music?


BZGREP(1) BZGREP(1) NAME bzgrep, bzfgrep, bzegrep - search possibly bzip2 compressed files for a regular expression SYNOPSIS bzgrep [ grep_options ] [ -e ] pattern filename... bzegrep [ egrep_options ] [ -e ] pattern filename... bzfgrep [ fgrep_options ] [ -e ] pattern filename... DESCRIPTION Bzgrep is used to invoke the grep on bzip2-compressed files. All options specified are passed directly to grep. If no file is specified, then the standard input is decompressed if necessary and fed to grep. Otherwise the given files are uncompressed if necessary and fed to grep. If bzgrep is invoked as bzegrep or bzfgrep then egrep or fgrep is used instead of grep. If the GREP environment variable is set, bzgrep uses it as the grep program to be invoked. For example: for sh: GREP=fgrep bzgrep string files for csh: (setenv GREP fgrep; bzgrep string files) AUTHOR Charles Levert (charles@comm.polymtl.ca). Adapted to bzip2 by Philippe Troin<EMAIL_ADDRESS>for Debian GNU/Linux. SEE ALSO grep(1), egrep(1), fgrep(1), bzdiff(1), bzmore(1), bzless(1), bzip2(1) BZGREP(1)


Urutu Chief Hatos:
Dekara Pa'agrio! Praise Pa'agrio! Bring death to the traitor of our race!
Go and find the rest of the letters!


Selected works
MERN/MEAN Stack Server
This is a functioning MEAN/MERN stack backend with working API endpoints and CRUD functionality. It is readily connected to MongoDB and runs on a Node/Express server.
Pre-Course Portfolio Page
This is the source code to an earlier portfolio site I made using the Django framework that was assigned before the start of the course. It also contains a blog section.
Happy App
_Nology Client project. Made with React.
My Reactor
My Reactor contains my responses to two separate timed coding challenges and displays my use of React Hooks. This project contains the 'PunkAPI challenge' which retrieves and filters beer data from an external API.
Svelte Example Page
This is another site made using the Svelte framework. It utilizes SASS/SCSS. This demonstrates further Svelte features.
AutoPy-Sassy File Generator
A modifiable python script that builds a directory structure for SCSS design to speed up my workflow.
Javascript Morse Code Translator
An early timed coding challenge in the _Nology course to create a Morse code encoder using only Vanilla Javascript, with minimal CSS or HTML.


Digital River's Sample App configuration
Connect to Digital River's API
Connect
2. Enter your configuration
Connected using Client ID: "
"
Change
Featured Products
POP Name
Offer
Candy rack
POP Name
Other
Page size
IDP Type
DR
THIRD_PARTY
Featured Categories
Number of products
Available:
Selected:
None
Launch app
Generate JSON
X
Configuration File


--- layout: post status: publish published: true title: No more Parent Partition author: display_name: iguy login: iguy email<EMAIL_ADDRESS>url: '' author_login: iguy author_email<EMAIL_ADDRESS>wordpress_id: 126 wordpress_url: http://itsjustanotherlayer.com/?p=126 date: !binary |- MjAwOS0wMy0xOCAwMjo0MDozMiAtMDUwMA== date_gmt: !binary |- MjAwOS0wMy0xOCAwMjo0MDozMiAtMDUwMA== categories: - Server Virtualization tags: - hyper-v - server virutalization comments: [] ---
Microsoft has renamed the Parent Partition in Hyper-V. It is now called the Management Operating System.
Nice that Microsoft folks are starting to admit in passing that their is a heavy dependency on this MOS. Giving it a real name is a starting point.


Toggle navigation
UPark
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Server seeded correctly.
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Change a few things up and try submitting again.
just now
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Pong!
Gives you a URL to vote for the bot on DBL
Get the current song that you or another user is playing
Gets information on a role
Invite me to your server
About the bot
Get the avatar of you or someone else
Get all roles in current server
Check when a user joined the current server
Check which mods are online on current guild
Check info about current server
Get the current server icon
Get the current banner image
Get user infomation
Pong!
Consult 8ball to reveive an answer
Posts a random cat
Posts a random dog
Posts a random birb
Coinflip!!
Press F to pay respect
A little fun trick with the Gayinator :)
Make a fake Supreme logo
View the colour HEX details
Find the 'best' definition to your words
Everything you type after reverse will of course, be reversed
Rates what you desire
Give someone a beer!
Returns a random percent for how hot is a discord user
Notice me senpai! owo
Roll the slot machine
Are you admin?
Kicks a user form the current server
Nicknames a user from the current server
Bans a user from the current server
Mass bans multiple members from the server
Unbans a user from the curernt server
Mutes a user from the current server
Finds a user within your search term
Finds a user's id within your serch team
Finds a name within your search term
Finds a user's nickname within your search term
Finds a user's id within your search term
Finds a user's discriminator within your search term
Removes messages from the current server
Removes messages that have embeds in them
Removes messages that have attachments in them
Removes messages that have mentions in them
Removes messages that have embeds or attachments
Removes all messages
Removes all messages by the member
Removes all messages containing a substring. The substring must be at least 3 characters long
Removes a bot users's messages and embeds with their optional prefix
Removes only user messages
Removes all messages containing custom emoji
Loads an extenstion
Unloads an extension
Reloads an extension
Reloads all extenstions
Reloads a utils module
Dm the user of your choice
Needs to be invoked with a sub-command
Change playing status
Change username
Change nickname
Change avatar
Changes the server prefix


Just hours before stepping into the wonderful new chapter of his life, the groom prepares himself for the big day with the tradition Kalyanam kulipikkal which marks the beginning of the new phase of his life
I do!
The wedding bells are gonna be ringing any second now. Witness the beginning of an ever after.
The story begins.
The forever has just started and we are just gonna celebrate it with our loved ones. Yes, we are talking about you.


I created 4 different wireframes. Each wireframe is a sample of the "Storyboard" page which will be implemented on the website. Designs are meant to show versatility and thus the final design may encorporate elements from all 4 concepts. Click on each button to view their respective design in detail.
*** Update: After reviewing the designs with my client, we decided on going with design #2! ***
This design has a clean and modern feel to it. The navigation at the top turns grey based on the page that you are on. Once a page is selected, a jumbotron comes down to reveal the different categories within that page. The user can then jump to those categories by selecting them (as indicted by the underline).
Circles! And lots of 'em! This design is meant to be more fun - showing off a very sleek and soft side. The image placeholder at the top are similar to design #1, where each image will be an icon linking to another page on the website. Work will be shown off inside of the large circles and will have a standard scrollbar to see more. The 3 circles at the top are filler for social media icons: Twitter, Tumblr, and Gmail.
This design is unlike all the others because it features hexagons to portray a geometrical and abstract perspective. The giant grey hexagons will be filled in with my client's work. Users will be able to click the hexagon on the right side to scroll to more work. The 3 blue hexagons are fillers for Twitter, Tumblr, and Gmail icons. Text for this layout will feature very straight and edged typeface as opposed to rounded (which would be used in the previous 3 wireframes).


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{# Copyright (c) 2014 The Pycroft Authors. See the AUTHORS file. This file is part of the Pycroft project and licensed under the terms of the Apache License, Version 2.0. See the LICENSE file for details. #} {% extends "layout.html" %} {% import "macros/resources.html" as resources %} {% block page_css %} {% endblock %} {% block content %}
{{ _("Neue Eigenschaftsgruppe") }}
{% if property_groups -%}


Index
All Classes|All Packages
S
- sample - package sample
- SearchCustomInputController - Class in sample
-
This class controls the customized input for searching
- SearchCustomInputController() - Constructor for class sample.SearchCustomInputController
- searchElement - Variable in class sample.SearchPageController
- SearchNode - Class in sample
-
This class controls the customized input for searching
- SearchNode(Pane, int, int) - Constructor for class sample.SearchNode
- SearchNode(Circle, int, int) - Constructor for class sample.SearchNode
- SearchPageController - Class in sample
-
This class controls the customized input for searching
- SearchPageController() - Constructor for class sample.SearchPageController
- SearchSourceCodeController - Class in sample
-
This class controls the source code page for searching
- SearchSourceCodeController() - Constructor for class sample.SearchSourceCodeController
- SELECT_COLOR - Variable in class sample.AbstractSort
- SelectionSort - Class in sample
-
This class does selection sort
- SelectionSort() - Constructor for class sample.SelectionSort
- setAdjacentNodes(ArrayList<AdjacentNode>) - Method in class sample.GraphNode
-
This method sets the adjacent node list of a specific node
- setAdjGraphNode(GraphNode) - Method in class sample.AdjacentNode
- setButton(Button) - Method in class sample.PromptWindow
- setDisplayPane(Pane) - Method in class sample.Graph
-
This method sets the displayPane
- setEdge(Line) - Method in class sample.AdjacentNode
- setGraphNodeList(ArrayList<GraphNode>) - Method in class sample.Graph
-
This method sets all the graph nodes in a list
- setNode(Circle) - Method in class sample.GraphNode
- setNode(Circle) - Method in class sample.SearchNode
- setNodeDim(Node, int) - Static method in class sample.GenerateRandomNodes
- setNodeDim(Node, int, int) - Static method in class sample.GenerateCustomNodes
- setTextField(TextField) - Method in class sample.PromptWindow
- setTextLabel(Label) - Method in class sample.PromptWindow
- setWindowStage(Stage) - Method in class sample.PromptWindow
- setX() - Method in class sample.AbstractSort
- setX() - Method in class sample.BubbleSort
- setX() - Method in class sample.InsertionSort
- setX() - Method in class sample.MergeSort
- setX() - Method in class sample.QuickSort
- setX() - Method in class sample.SelectionSort
- size() - Method in class sample.Graph
-
This method returns the number of nodes in graph
- SORTED_COLOR - Variable in class sample.AbstractSort
- SortingPageController - Class in sample
-
This class controls the sort page
- SortingPageController() - Constructor for class sample.SortingPageController
- SourceCodeWindowController - Class in sample
-
This class controls the source code for sorting
- SourceCodeWindowController() - Constructor for class sample.SourceCodeWindowController
- SPEED - Static variable in class sample.SortingPageController
- start(Stage) - Method in class sample.Main
-
The program starts from here
- START_COLOR - Variable in class sample.AbstractSort
- StartingPageController - Class in sample
-
This is a class controlling the starting page
- StartingPageController() - Constructor for class sample.StartingPageController
- startSort(Node[]) - Method in class sample.AbstractSort
- startSort(Node[]) - Method in class sample.BubbleSort
- startSort(Node[]) - Method in class sample.InsertionSort
- startSort(Node[]) - Method in class sample.MergeSort
- startSort(Node[]) - Method in class sample.QuickSort
- startSort(Node[]) - Method in class sample.SelectionSort
All Classes|All Packages


Pig Latinizer!
One word
Many words
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Postfix type:
ay
yay
way
random
Pig-latinize
Your new word
clear current
Check out more word generating tools with my Python library,
Namebot
. Rules taken from
Wikipedia


Preparation time
less than 30 mins
Cooking time
1 to 2 hours
Serves
Serves 4
Preheat the oven to 180C/350F/Gas 4.
Season the pork cheeks, to taste, with salt and freshly ground black pepper.
Heat one tablespoon of the olive oil in a non-reactive frying pan over a medium heat, and fry the pork cheeks for 4-5 minutes, or until browned on all sides. Remove the pork from the pan and set aside.
Carefully drain the fat from the pan add the vinegar, scraping up any browned bits with a wooden spoon to deglaze. Remove from the heat.
Heat the remaining olive oil in a frying pan and fry the onions and carrots for 2-3 minutes, or until softened.
Add the white wine and spices and continue to cook until the volume of the mixture has reduced by half.
Place the pork cheeks and pan juices into the pan and add the remaining pork cheek ingredients. Bring the mixture to the boil, then transfer to the oven to cook for 1½-2 hours, or until the pork cheeks are tender.
Remove the pork cheeks from the pan and set aside, then strain the cooking mixture through a sieve. Reserve the liquid and discard the vegetables.
Cook the pork cheeks and reserved cooking liquid in a saucepan for 4-5 minutes, or until the liquid has reduced slightly and the pork cheeks are sticky and glazed.
Meanwhile, for the polenta, heat the milk and stock in a saucepan and bring to the boil. Slowly whisk in the polenta and simmer for 4-5 minutes.
Stir in the parmesan and butter and season, to taste, with salt and freshly ground black pepper.
To serve, heat the butter in a frying pan and fry the kale for 4-5 minutes, or until wilted and tender. Heat the olive oil in a frying pan and fry the squid for 1-2 minutes, or until just cooked. Season, to taste, with lemon juice and salt and freshly ground black pepper.
Spoon some polenta onto each of 4 serving plates, top with the pork cheeks and squid and spoon the kale alongside.


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Created by Matthew Elphick / maael
Made with Reveal.js
An Observer is a type of Behavioral Design Pattern, meaning that it organises communication between objects.
How does an Observer organise communication?
Pub/Sub is a variation of the Observer Pattern.
It has a channel to fire and receive events on.
This channel avoids dependencies between the involved parties.
Fits into JavaScript as it works well with Event Driven approaches.
function Subject() {
this.observers = [];
}
Subject.prototype.addObserver = function(obj) {
this.observers.push(obj);
};
Subject.prototype.removeObserver = function(obj) {
for(var i = 0; i < this.observers.length; i++) {
if(this.observers[i] === obj) {
this.observers.splice(i, 1);
}
}
};
Subject.prototype.notify = function(information) {
for(var i = 0; i < this.observers.length; i++) {
this.observers[i].update(information);
}
}
function Observers() {}
Observers.prototype.update = function(information) {
// Do something with the information
}
This differs from some other implementation approaches as it places the list in the Subject itself.
Some other approaches, such as the example in JavaScript Design Patterns by Addy Osmani, have the list of Observers as a separate object that the Subject then works with.
Event driven systems. Such as notifications.
Allows object communication without assumptions - objects are not tightly coupled.
May require Mediator if Observer wants to be notified only after several Subjects trigger notifications.
Hard to find bugs, and to track what is observing what. Usually only found at run-time.
A Singleton is a type of Creational Design Pattern, meaning that it focuses on object creation.
How does a Singleton affect object creation?
A normal object can be instantiated multiple times.
A Singleton is different, it can only be instantiated once.
And that instantiation is globally accessible, providing a single point of access.
You can 'lazy load' Singletons, you can't with Static Classes.
Which means resources are free until they're actually used.
var Singleton = function() {
if(Singleton.prototype._instance instanceof Singleton) {
return Singleton.prototype._instance;
} else {
Singleton.prototype._instance = this;
}
/* Rest of Class */
};
The _instance on the prototype stores the single instance.
On creation the object checks for a stored instance to use.
If it can't find one, it uses the current instance.
var Singleton = function() {
if(Singleton.prototype._instance instanceof Singleton) {
return Singleton.prototype._instance;
} else {
Singleton.prototype._instance = this;
}
/* Rest of Class */
/* Private Variable */
var name = "test";
/* Public functions */
this.getName = function() {
return name;
}
this.setName = function(newName) {
name = newName;
}
};
var a = new Singleton(), b = Singleton();
notify("Check they are the same", a == b);
notify("Check names", a.getName() == b.getName());
a.setName("new test"); // Change name
notify("Check names after change", a.getName() == b.getName());
var Singleton = (function() {
var instance;
function init() {
// Private Methods and Variables
return {
// Public Methods and Variables
};
};
return {
getInstance: function() {
if(!instance) {
instance = init();
}
return instance();
}
};
})();
This approach is from JavaScript Design Patterns by Addy Osmani
var Singleton = (function() {
var instance;
function init() {
// Private Methods and Variables
var name = "test";
return {
// Public Methods and Variables
getName: function() { return name; },
setName: function(newName) { name = newName; }
};
};
return {
getInstance: function() {
if(!instance) { instance = init(); }
return instance;
}
};
})();
var a = Singleton.getInstance(), b = Singleton.getInstance();
notify("Check they are the same", a == b);
notify("Check names", a.getName() == b.getName());
a.setName("new test"); // Change name
notify("Check names after change", a.getName() == b.getName());
var Singleton = {};
An object literal in JavaScript is a Singleton.
This form of Singleton has no constructor, and cannot be initialised.
Namespace Code
Coordinate actions from a single object - for example a Database Connection Pool.
The commonly used Module Pattern is a manifestation of the Singleton Pattern.
Some people, such as Addy Osmani suggest that sometimes having to use Singletons in JavaScript specifically is a sign to re-evaluate the design of the code.Comments or issues?
This presentation can be found on GitHub.


Discover Amazing places in Japan
Jump off balcony, onto stranger's head. Chase ball of string hide when guests come over. Being gorgeous with belly side up i could pee on this if i had the energy but under the bed, for attack the child, open the door,


Airtel-Fufa awards: Kawempe’s Nalukenge tops female title race
by Elly KyeyuneAs the Airtel Fufa Awards draw closer, Kawempe Muslim SS star player, Juliet Nalukenge, can’t wait to hold the Female Footballer of the Year accolade.
The 19-year-old tops the five nominees for the award. Shadia Nankya, Hasifa Nassuna, Fauzia Najjemba and Daizy Nakaziro are the other contestants for the award. The winner will be announced on December 14 at Speke Resort Munyonyi during the annual crowning gala for the best-performing footballers and coaches in the country. Apart from plaques, the female and male footballer of the year will each drive away in a new car.
Currently, Nalukenge and the quartet are part of The Crested Cranes (the senior national women’s soccer team) competing in the ongoing 2019 Cecafa Women’s Challenge Cup in Tanzania. In fact, Nalukenge netted five goals for The Crested Cranes in their opener against Djibouti on November 16. The Crested Cranes won the game 13-0.
But her nomination for the award was based on the excellent performances for Kawempe SS in the schools championships, Kawempe Muslim Ladies FC in Fufa Elite Women’s League and the national teams in various international tournaments.
For instance, she captained Uganda U17 girls’ national team to victory the Cosafa Championship. She emerged top scorer with 18 goals. She helped Kawempe Muslim to win both the national and East Africa Secondary Schools championship.
She started to get playing time at Kawempe Muslim after the departure of striker Sandra Nabweteme at the beginning of the 2016-7 season. Since then, she has established herself as the school’s most valuable player and also became one of the prominent female football players in the country.
To vote, Nalukenge, go to messages type 201 and send to 8008.


That’s one small step for [a] man, one giant leap for mankind.
Armstrong, N. (1969, July 21).
Wikipedia: Neil Armstrong
.


The Lower Peninsula has so much beauty to be explored. Take a look at some of the most popular tourist destinations!


GOVERNMENT OF THE DISTRICT OF COLUMBIA DEPARTMENT OF INSURANCE, SECURITIES AND BANKING Open Government Report 2014 To institutionalize a culture of transparent and open government, accountability, and to expand opportunities for resident participation and collaboration, this report describes how the Department of Insurance, Securities and Banking (DISB) has and will continue to develop and enhance transparency, public participation and collaboration. In accordance with Mayor’s Order 2014-170, this report addresses the following topics: 1) Transparency Describe the steps your agency has taken or plans to take to be more transparent. As required by Mayor’s Order 2014-170: Transparency, Open Government and Open Data Directive, the Department of Insurance, Securities and Banking (DISB), created an Open Government and Freedom of Information Act (FOIA) section on our website to help enhance transparency with the public. The page contains frequently requested District-wide information including employee salaries, budget, performance plans, fiscal year spending from 2004 through 2014, the District Personnel Manual and other District-wide FOIA reports. There the public can also find the department’s organizational chart, administrative orders, statements and interpretations of policy, minutes of public meetings, databases for licensed insurance companies and producers, the employee handbook and how to contact the department’s FOIA officer. The newest feature of the page is a searchable database of insurance companies’ policy form and rate filings, which was the most frequently-requested FOIA-related topic for DISB in 2014. The database is a part of the National Association of Insurance Commissioners’ System for Electronic Rate and Form Filing. The database contains form and rate filings for life, health and property and casualty plans from 2008 to the present. Additionally, DISB has improved accessibility to information on its website. DISB’s website, disb.dc.gov, is the hub of public information for the agency and we work to keep it updated on a daily basis with information for our residents and regulated entities. In fact, following a redesign of disb.dc.gov in late 2012, there has been a 30 percent increase in visitor traffic to the website. DISB also utilizes traditional and social media to get information to the public (the agency issued 23 press releases in 2014 and was quoted or referenced in 66 news articles.) DISB uses our Twitter account with 1,208 followers, Facebook account and You Tube channel to disseminate public information and to share consumer financial and insurance information with the D.C. community. (See DISB News and Publications.) DISB also posts announcements in the DC Register, when applicable. DISB made available information on its receivership and liquidation processes, specifically in the cases of DC Chartered Health Plan, Inc. Rehabilitation, and the liquidations of Ocean Risk Retention Group and Regional Health Insurance Co. The public has been able to follow along 1 with the status of those cases on our website. In addition, DISB has maintained dedicated webpages for other important agency work such as the surplus review of Group Hospitalization and Medical Services, Inc. (GHMSI), a subsidiary of CareFirst, Inc. and the rate review for health insurance plans on DC Health Link, the city’s health insurance marketplace created by the federal health care law, the Affordable Care Act. The above referenced links can be found below: DC Chartered Health Plan, Inc. Rehabilitation Ocean Risk Retention Group Liquidation Regional Health Insurance Co. Liquidation Review of CareFirst’s 2011 Surplus January 2015 Approved Rates for Health Plans on DC Health Link DISB also made available other public documents such as testimonies before the D.C. Council, bulletins, publications and announcements on disb.dc.gov. DISB also maintained an automated subscription service on its website where the public can sign up for updates from our department at this link. For 2015, DISB will continue to identify new information that should be posted for public review as well as continue working with the Office of the City Administrator and the Office of the Chief Technology Officer in the overall effort of making the Government of the District of Columbia more transparent. 2) Public Engagement and Participation Describe the steps your agency has taken or plans to take to enhance or expand opportunities for the public to participate in agency decision-making. Please include a description of: In 2014, to keep the public apprised of legislative actions that affected our department, we added a section on legislation and regulations to disb.dc.gov. There, the public can review enacted and pending legislation and final and proposed rulemakings. The public can submit comments on proposed actions by contacting the designated contact person or following the instructions provided in the DC Register. The legislation and regulations page is available here. The most recent proposed rulemaking was on the Notice of Proposed Rulemaking on the District of Columbia-Only Securities Offerings Exemption, where the public could submit comments on crowdfunding in the District through Sept. 6, 2014. DISB enhanced our health insurance rate review process by adding the iRATE database that allows the public to see health insurance premium rates currently under review by the department as well as recent rate changes that were either approved or disapproved by DISB. The iRATE database is a more streamlined, consumer-friendly way to review proposed and current health insurance premium rates than our previous mechanism for posting health rates. We also distributed information on the proposed and approved January 2015 health insurance plan rates on DC Health Link. The information was shared with the public through our website, 2 press releases, through traditional media and on our social media tools like Twitter (@DCDISB.) The public can comment on proposed health insurance rates by emailing<EMAIL_ADDRESS>To address the frequent inquiries about careers at DISB, we created a webpage on “Careers at DISB.” There, the public can find information about employment opportunities at DISB and links to the D.C. Department of Human Resources’ eRecruit system, an online tool for those seeking District Government jobs. We also include information about the internship and summer jobs opportunities at DISB. In response to public inquiries on insurance and financial services topics, DISB published its first “DISB Consumer Financial Resources Guide” in September 2014. It is a one stop resource for residents on financial services and insurance resources in the District. The guide covers consumer topics ranging from auto, health, home and life insurance, banking, personal finance, housing, foreclosure prevention, small business resources and more. The guide is available here. To make certain that the public is aware of our numerous efforts at the department, we also utilize a number of in-person and electronic means to get the word out. These include presentations at community and professional meetings, public hearings, issuance of press releases and emails through our distribution lists, posting announcements on social media tools like Twitter and community and neighborhood Listservs. As mentioned earlier, we also maintain dedicated webpages on our website like the Review of CareFirst 2011’s Surplus and the issuance of consumer guides. The public can connect with us by mail – 810 First Street, NE, Suite 701, Washington, DC, 20002; by telephone at<PHONE_NUMBER>; through the Ask the Commissioner link or by email at<EMAIL_ADDRESS>through our website disb.dc.gov; and our Twitter and Facebook accounts. The public can also submit comments to the department through the Track-DC Portal. In 2015, DISB will continue to share information with the public using the above-mentioned methods. We are also exploring the possibility of expanding our digital technology capability to include a mobile version of disb.dc.gov that will make viewing of information easier on mobile phones and tablets. We are also exploring the creation of 30-second video segments to cover public programs and topics in collaboration with the Office of Cable Television. 3) Collaboration Describe the steps your agency has taken or plans to take to enhance or expand cooperation among departments, other governmental agencies, the public, and nonprofit and private entities in fulfilling its obligations. As the District’s financial regulator and consumer advocate, we collaborate daily with local and federal government agencies, community and neighborhood groups, nonprofits, trade associations, private entities and others to meet our obligations in working with the public. Examples include the ongoing working relationship with D.C. Health Benefit Exchange Authority and the insurance industry on health plan rates for DC Health Link. During the 3 implementation of DC Health Link, DISB was one of the District Government agencies charged with Affordable Care Act implementation responsibilities. DISB also participates in a number of other groups including the Washington, D.C. Economic Development Partnership Council, DC Silver Jackets (District of Columbia Flood Risk Management Team), DC Elder Abuse Prevention Committee, DC Motor Vehicle Theft Prevention Commission, National Health Care Anti-Fraud Association and the Investor Protection Trust, among others. DISB also works closely with local, state and federal law enforcement as well as the District’s U.S. Attorney’s Office to fight financial fraud, scams and illegal activity in the District. We also partner closely with several national and local nonprofits and trade associations on financial education efforts in the District. We will continue to work with these organizations and others to make the department’s efforts as transparent as possible. 4


The study also found that 59.6% of all the students were disciplined one or more times and 40.4% were not. The table below summarizes some of the outcomes for the different groups of students.


Magna jaceo ha illae si co locus. Placidae quo deveniri obtinent tot regendae explicui
alterius nec vos. Assidere pleraque ac si at invenero ut assignem speranda. Sumptum tum uno saeculi
communi patitur
Removable, double-line removable
John Foo
<EMAIL_ADDRESS>Same chip, with animated transition
John Foo
<EMAIL_ADDRESS>Animated chip with more content
Jane Foo
<EMAIL_ADDRESS>742 Evergreen Terrace Springfield, USA 12345
555-123-4567
With button inside
Jane Foo
<EMAIL_ADDRESS>Chip with single letter instead of an icon
J
John Smith
<EMAIL_ADDRESS>Example chip input field using paper-input-container
Inputs can have different types, and be disabled
Inputs can have character counters
Inputs can validate automatically or on demand, and can have custom error messages
Example chip input field with custom prefix and suffix
Example chip input field with no underline
Example chip input field with always float label
Example chip input field with no label float
Example of chip input field firing chip-added and chip-removed event
Configure your favorite enter keys
Example chip input field using paper-input-container (with placeholder)
Example chip input with datasource, pre-filled, including icon sources
Example chip input with autocomplete
Example chip input with autocomplete and configured datasource properties
Example chip input with autocomplete and inline datasource including icons
Example chip input with autocomplete, inline datasource, pre-filled
Example chip input with autocomplete and custom search logic


|
Shopify SDK for Unity
|
A line item on an order. A line item is defined by a variant id and the quantity of that variant that you'll be ordering. Custom Attributes are used to define customizations or any additional meta data on the line item. More...
Public Member Functions | |
| CartLineItem (ProductVariant variant, LineItemChangeHandler onChange, long quantity=1, IDictionary< string, string > customAttributes=null) | |
| Used internally by the SDK to construct a CartLineItem. More... | |
| CheckoutLineItemInput | GetCheckoutLineItemInput () |
| Will convert this CartLineItem to a CheckoutLineItemInput. This is used internally by the sdk for the checkout process More... | |
| CheckoutLineItemUpdateInput | GetCheckoutLineItemUpdateInput () |
| Will convert this CartLineItem to a CheckoutLineItemUpdateInput. This is used internally by the sdk for the checkout process More... | |
Static Public Member Functions | |
| static | operator CheckoutLineItemInput (CartLineItem lineItem) |
| Will convert a CartLineItem to a CheckoutLineItemInput. These are used internally by the sdk for the checkout process More... | |
| static | operator CheckoutLineItemUpdateInput (CartLineItem lineItem) |
| Will convert a CartLineItem to a CheckoutLineItemUpdateInput. These are used internally by the sdk for the checkout process More... | |
Public Attributes | |
| string | ID = null |
| The ID variable is used internally by the SDK and will be used to associate checkout line item's to CartLineItem's. More... | |
Properties | |
| string | VariantId [get] |
| All products have variants which are used to create orders. eg. A variant id could be associated to a Small Blue T-Shirt where another variant id could be associated to a Large Red T-Shirt. More... | |
| decimal | Price [get] |
| The product variant’s price. More... | |
| long | Quantity [get, set] |
| The quantity or count of items for the line item. eg. 3 Red T-Shirts More... | |
| IDictionary< string, string > | CustomAttributes [get, set] |
| Custom Attributes for the line item. Custom attributes are used to add customization information or meta data to a line item. More... | |
A line item on an order. A line item is defined by a variant id and the quantity of that variant that you'll be ordering. Custom Attributes are used to define customizations or any additional meta data on the line item.
|
inline |
Used internally by the SDK to construct a CartLineItem.
| variant | The variant this CartLineItem will be associated to |
| onChange | This function will be called whenever the CartLineItem is modified |
| quantity | The count of items to be ordered |
| customAttributes | Custom attributes for this line item used to customize and add meta data |
|
inline |
Will convert this CartLineItem to a CheckoutLineItemInput. This is used internally by the sdk for the checkout process
|
inline |
Will convert this CartLineItem to a CheckoutLineItemUpdateInput. This is used internally by the sdk for the checkout process
|
inlineexplicitstatic |
Will convert a CartLineItem to a CheckoutLineItemInput. These are used internally by the sdk for the checkout process
| lineItem | The CartLineItem to be converted |
|
inlineexplicitstatic |
Will convert a CartLineItem to a CheckoutLineItemUpdateInput. These are used internally by the sdk for the checkout process
| lineItem | The CartLineItem to be converted |
| string Shopify.Unity.SDK.CartLineItem.ID = null |
The ID variable is used internally by the SDK and will be used to associate checkout line item's to CartLineItem's.
|
getset |
Custom Attributes for the line item. Custom attributes are used to add customization information or meta data to a line item.
|
get |
The product variant’s price.
|
getset |
The quantity or count of items for the line item. eg. 3 Red T-Shirts
|
get |
All products have variants which are used to create orders. eg. A variant id could be associated to a Small Blue T-Shirt where another variant id could be associated to a Large Red T-Shirt.


Disclaimer, Terms & Conditions
CMCalculator.com, their partners, directors, designers and associated parties are indemnified from any risk, misuse of the tool, misunderstanding whilst using the tool, incorrect calculations that could be generated and related matters. This calculator is provided as is, with no expressed confirmation of the accuracy of the results. This calculator is designed as a side project to support individuals investing in 3rd party platforms, systems, and programmes, but in no way, do we recommend, advise or endorse any investment in your personal situation.
CMCalculator.com is not aligned with, part of, or owned by any company, platform, system, scheme, programme or application, unless otherwise stated. You use this tool entirely at your own risk. CMcalculator.com is 100% indemnified and will not be held responsible in any way by you using this calculator, investing with any other company, platform, system, scheme, programme or application, and/or returns earned or not earned.
If found to be abusing CMCalculator.com by any means, including malicious activities in any form, such as but not limited to, hacking, Distributed Denial of Service Attacks, Cross-Site Scripting, SQL injection etc, your account access will be revoked, and you will be prosecuted under international and local law where applicable.
By using CMCalculator.com, you accept the above Terms and Conditions.


--- layout: default ---
I'm Tom, teenager from the West of Ireland.
Reading:Rocket Men
Just finished: Old Goriot, The Hard Thing About Hard Things
{{ post.title }} - {{ post.date | date_to_string}}
{% endfor %}


This sample demonstrates how to use XPath with XML APIs in the Windows Runtime to select and filter data in a DOM tree.
To run the sample, click Show Anniversary Gift button. All employees will receive gift on their anniversary, the type of the gift depends on how long the employee has been working for the company to 2012.
Employee Profile |
Output |


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-
Recent Items
-
Salesforce - 1,000 Licenses Opportunity • Propecting
-
Art Vandelay Contact •<EMAIL_ADDRESS>-
Vandelay Industries Account • San Francisco
-
Salesforce UK 2016 Events Event • $20,000
-
H.E. Pennypacker Lead • Nursing


class GraphicsComponent : Component, Poolable
Component for graphics
GraphicsComponent(texture: Texture)
GraphicsComponent()
var texture: Texture?
fun reset(): Unit


Conway's Game of Life
Made with ♥ by Shrey Ravi
Pick Rule Preset:
Replicator
Seeds
B25/S4
Life without Death
Game of Life
34 Life
Diamoeba
2x2
HighLife
Day & Night
Morley
Anneeal
OR
Custom Ruleset:
Restart Simulation
Population Density(45/100):
Color:
Black
Random
FPS(10):
Grid Lines?
The rules of Conway's Game of Life is simple
(see Wikipedia)
. You can understand what Rulesets are
here
. Two variables I've added are Population Density (which affects how populated the random seed is) and FPS.
v2.0 / Copyright © Shrey Ravi 2020 /
Go Home


- scale(float) - Method in class tracer.paths.Ellipse
-
- Segment - Class in tracer.paths
-
A subpath of a parent Path.
- Segment(Path, float, float) - Constructor for class tracer.paths.Segment
-
- Segment(Segment) - Constructor for class tracer.paths.Segment
-
Copy constructor.
- Segment(float, float, float) - Constructor for class tracer.paths.Segment
-
Easy constructor.
- set(float, float, float, float, int) - Method in class tracer.paths.Ellipse
-
Sets the position and size of the Ellipse.
- set(Point, float, float, int) - Method in class tracer.paths.Ellipse
-
Sets the position and size of the ellipse.
- set(Point, Point, int) - Method in class tracer.paths.Ellipse
-
Sets the position and size of the ellipse.
- set(Point, Point, int) - Method in class tracer.paths.Rect
-
Sets the position and size of the rectangle.
- set(Point, float, float, int) - Method in class tracer.paths.Rect
-
Sets the position and size of the rectangle.
- set(float, float, float, float, int) - Method in class tracer.paths.Rect
-
Sets the position and size of the rectangle.
- set(float, float) - Method in class tracer.Point
-
Sets this point to (x,y)
- set(Point) - Method in class tracer.Point
-
Sets this point to the given point
- setA(T) - Method in class tracer.paths.Blender
-
- setA(T) - Method in class tracer.paths.Composite
-
Gives the first Path.
- setA(Point) - Method in class tracer.paths.Line
-
- setAB(Point) - Method in class tracer.paths.Arc
-
- setAB(Point) - Method in class tracer.paths.Ellipse
-
- setAB(Point) - Method in class tracer.paths.Rect
-
- setAnchor1(Point) - Method in class tracer.paths.CubicBezier
-
- setAnchor2(Point) - Method in class tracer.paths.CubicBezier
-
- setAnchorX1(float) - Method in class tracer.paths.CubicBezier
-
- setAnchorX2(float) - Method in class tracer.paths.CubicBezier
-
- setAnchorY1(float) - Method in class tracer.paths.CubicBezier
-
- setAnchorY2(float) - Method in class tracer.paths.CubicBezier
-
- setB(U) - Method in class tracer.paths.Blender
-
- setB(U) - Method in class tracer.paths.Composite
-
Gives the second Path.
- setB(Point) - Method in class tracer.paths.Line
-
- setBlendAmt(float) - Method in class tracer.paths.Blender
-
- setCD(Point) - Method in class tracer.paths.Arc
-
- setCD(Point) - Method in class tracer.paths.Ellipse
-
- setCD(Point) - Method in class tracer.paths.Rect
-
- setCenter(float, float) - Method in class tracer.paths.Arc
-
- setCenter(float, float) - Method in class tracer.paths.Circle
-
Sets the center point of the Circle.
- setCenter(Point) - Method in class tracer.paths.Circle
-
Sets the center point of the Circle.
- setCenter(float, float) - Method in class tracer.paths.Ellipse
-
- setCenter(float, float) - Method in class tracer.paths.Gesture
-
- setCenter(Point) - Method in class tracer.paths.InfinitySymbol
-
- setCenter(float, float) - Method in class tracer.paths.InfinitySymbol
-
- setCenter(float, float) - Method in class tracer.paths.Line
-
- setCenter(float, float) - Method in class tracer.paths.Lissajous
-
- setCenter(Point) - Method in class tracer.paths.Lissajous
-
- setCenter(float, float) - Method in class tracer.paths.Path
-
- setCenter(float, float) - Method in class tracer.paths.Plot
-
- setCenter(float, float) - Method in class tracer.paths.Rect
-
- setCenter(float, float) - Method in class tracer.paths.Rose
-
- setCenter(Point) - Method in class tracer.paths.Rose
-
- setCenter(float, float) - Method in class tracer.paths.Shape
-
- setCenter(Point) - Method in class tracer.paths.Superellipse
-
- setCenter(float, float) - Method in class tracer.paths.Superellipse
-
- setCenter(Point) - Method in class tracer.paths.Supershape
-
- setCenter(float, float) - Method in class tracer.paths.Supershape
-
- setCenx(float) - Method in class tracer.paths.Superellipse
-
- setCenx(float) - Method in class tracer.paths.Supershape
-
- setCeny(float) - Method in class tracer.paths.Superellipse
-
- setCeny(float) - Method in class tracer.paths.Supershape
-
- setCloseShape(boolean) - Method in class tracer.renders.RenderShape
-
- setControl1(Point) - Method in class tracer.paths.CubicBezier
-
- setControl2(Point) - Method in class tracer.paths.CubicBezier
-
- setControlX1(float) - Method in class tracer.paths.CubicBezier
-
- setControlX2(float) - Method in class tracer.paths.CubicBezier
-
- setControlY1(float) - Method in class tracer.paths.CubicBezier
-
- setControlY2(float) - Method in class tracer.paths.CubicBezier
-
- setDefaultSamplesPerUnitLength(float) - Static method in class tracer.paths.Path
-
- setDiameter(float) - Method in class tracer.paths.Circle
-
Set the diameter of the Circle.
- setEasing(Easing) - Method in class tracer.Tracer
-
Sets the Easing.
- setEllipse(float, float, float, float, int) - Method in class tracer.paths.Arc
-
Sets the position and size of the ellipse underlying the arc.
- setEllipse(Point, Point, int) - Method in class tracer.paths.Arc
-
Sets the position and size of the ellipse underlying the arc.
- setEllipse(Point, float, float, int) - Method in class tracer.paths.Arc
-
Sets the position and size of the ellipse underlying the arc.
- setEllipseMode(int) - Method in class tracer.paths.Arc
-
- setEllipseMode(int) - Method in class tracer.paths.Ellipse
-
- setEndAngle(float) - Method in class tracer.paths.Arc
-
Sets the end angle.
- setFill(boolean) - Method in class tracer.paths.Composite
-
- setFill(boolean) - Method in class tracer.paths.Path
-
- setFill(boolean) - Method in class tracer.renders.Render
-
Sets a boolean that, if true, sets a fill color, but, if false, turns off the fill color.
- setFillColor(int) - Method in class tracer.paths.Composite
-
- setFillColor(int) - Method in class tracer.paths.Path
-
- setFillColor(int) - Method in class tracer.renders.Render
-
Sets the fill color.
- setFreq1(float) - Method in class tracer.paths.Rose
-
- setFreq2(float) - Method in class tracer.paths.Rose
-
- setFreqX(float) - Method in class tracer.paths.Lissajous
-
Sets the x frequency
- setFreqY(float) - Method in class tracer.paths.Lissajous
-
Sets the y frequency
- setHeight(float) - Method in class tracer.paths.Lissajous
-
Sets the height of the Path.
- setInput1D(float) - Method in class tracer.Tracer
-
Sets the one-dimensional coordinate of the Tracer (a value between 0 (inclusive) and 1 (exclusive)).
- setM(float) - Method in class tracer.paths.Supershape
-
- setMinDist(float) - Method in class tracer.renders.RenderMesh
-
- setN(float) - Method in class tracer.paths.Superellipse
-
- setN1(float) - Method in class tracer.paths.Supershape
-
- setN2(float) - Method in class tracer.paths.Supershape
-
- setN3(float) - Method in class tracer.paths.Supershape
-
- setPath(T) - Method in class tracer.paths.TranslatedPath
-
Sets the Path wrapped by this TranslatedPath.
- setPath(T) - Method in class tracer.Tracer
-
Sets the Path.
- setPhi(float) - Method in class tracer.paths.Lissajous
-
Sets the phi angle.
- setRadius(float) - Method in class tracer.paths.Circle
-
Set the radius.
- setRectMode(int) - Method in class tracer.paths.Rect
-
- setSampleCount(int) - Method in class tracer.paths.Path
-
Sets the number of sample points the Path uses for various computations.
- setSamplesPerUnitLength(float) - Method in class tracer.paths.Path
-
Sets the number of sample points per unit length, which the Path uses for various computations.
- setSpeed1D(float) - Method in class tracer.Tracer
-
Sets the one-dimensional speed of the Tracer.
- setStartAngle(float) - Method in class tracer.paths.Arc
-
Sets the start angle.
- setStartAngle(float) - Method in class tracer.paths.Circle
-
- setStroke(boolean) - Method in class tracer.paths.Composite
-
- setStroke(boolean) - Method in class tracer.paths.Path
-
- setStroke(boolean) - Method in class tracer.renders.Render
-
Sets a boolean that, if true, sets a stroke color, but, if false, turns off the stroke color.
- setStrokeCap(int) - Method in class tracer.paths.Composite
-
- setStrokeCap(int) - Method in class tracer.paths.Path
-
- setStrokeCap(int) - Method in class tracer.renders.Render
-
Sets the stroke cap.
- setStrokeColor(int) - Method in class tracer.paths.Composite
-
- setStrokeColor(int) - Method in class tracer.paths.Path
-
- setStrokeColor(int) - Method in class tracer.renders.Render
-
Sets the stroke color.
- setStrokeJoin(int) - Method in class tracer.paths.Composite
-
- setStrokeJoin(int) - Method in class tracer.paths.Path
-
- setStrokeJoin(int) - Method in class tracer.renders.Render
-
Sets the stroke join.
- setStrokeRamp(float) - Method in class tracer.renders.RenderMesh
-
- setStrokeWeight(float) - Method in class tracer.paths.Composite
-
- setStrokeWeight(float) - Method in class tracer.paths.Path
-
- setStrokeWeight(float) - Method in class tracer.renders.Render
-
Sets the stroke weight.
- setStyle(TStyle) - Method in class tracer.paths.Composite
-
- setStyle(PStyle) - Method in class tracer.paths.Composite
-
- setStyle(PApplet) - Method in class tracer.paths.Composite
-
- setStyle(PStyle) - Method in class tracer.paths.Path
-
Sets the style of the Path.
- setStyle(TStyle) - Method in class tracer.paths.Path
-
Sets the style of the Path.
- setStyle(PApplet) - Method in class tracer.paths.Path
-
Sets the style of the Path to the current style of the PApplet.
- setStyle(PStyle) - Method in class tracer.renders.Render
-
Sets the style of the Render.
- setStyle(TStyle) - Method in class tracer.renders.Render
-
Sets the style of the Render.
- setStyle(PApplet) - Method in class tracer.renders.Render
-
Sets the style of the Render to the current style of the PApplet.
- setStyle(PGraphics) - Method in class tracer.renders.Render
-
Sets the style of the Render to the current style of the PGraphics.
- setTranslation(Point) - Method in class tracer.paths.TranslatedPath
-
Sets the translation Point.
- setU1(float) - Method in class tracer.paths.Segment
-
Sets the first 1D coordinate of the Segment.
- setU2(float) - Method in class tracer.paths.Segment
-
Sets the second 1D coordinate of the Segment.
- setVertex(int, Point) - Method in class tracer.paths.MultiShape
-
- setVertex(int, Point) - Method in class tracer.paths.Shape
-
Sets the vertex at index i to the given Point.
- setWidth(float) - Method in class tracer.paths.Lissajous
-
Sets the width of the Path.
- setXRadius(float) - Method in class tracer.paths.InfinitySymbol
-
- setXRadius(float) - Method in class tracer.paths.Rose
-
- setXRadius(float) - Method in class tracer.paths.Superellipse
-
- setYRadius(float) - Method in class tracer.paths.InfinitySymbol
-
- setYRadius(float) - Method in class tracer.paths.Rose
-
- setYRadius(float) - Method in class tracer.paths.Superellipse
-
- Shape - Class in tracer.paths
-
A sequence of vertices attached by lines, analogous to using Processing's
beginShape(), vertex(), and endShape() functions.
- Shape(List<Point>) - Constructor for class tracer.paths.Shape
-
- Shape(Shape) - Constructor for class tracer.paths.Shape
-
Copy constructor
- Shape(float, float, float) - Constructor for class tracer.paths.Shape
-
Easy constructor
- Shape() - Constructor for class tracer.paths.Shape
-
- Shape(Point[]) - Constructor for class tracer.paths.Shape
-
- size() - Method in class tracer.renders.Render
-
- slope(Point, Point) - Static method in class tracer.Point
-
The slope between two points.
- SpaceTimePoint(float, float, float) - Constructor for class tracer.paths.Gesture.SpaceTimePoint
-
- SpaceTimePoint(Point, float) - Constructor for class tracer.paths.Gesture.SpaceTimePoint
-
- step() - Method in class tracer.Point
-
Updates the Point.
- step(int) - Method in class tracer.Point
-
Updates the Point.
- step(Point[]) - Static method in class tracer.Point
-
Steps every Point in the array
- step(Collection<? extends Point>, int) - Static method in class tracer.Point
-
Steps every Point in the collection by the given time step.
- step(Collection<? extends Point>) - Static method in class tracer.Point
-
Steps every Point in the collection
- step(Point[], int) - Static method in class tracer.Point
-
Steps every Point in the array by the given time step.
- step() - Method in class tracer.renders.Render
-
Steps every Point in the list.
- step(int) - Method in class tracer.renders.Render
-
Steps every Point in the list.
- step() - Method in class tracer.Tracer
-
Moves the Tracer along its Path by its speed.
- step(int) - Method in class tracer.Tracer
-
Moves the Tracer along its Path by its speed multiplied by the given time step.
- step(Tracer[]) - Static method in class tracer.Tracer
-
Steps every Tracer in the array
- step(Tracer[], int) - Static method in class tracer.Tracer
-
Steps every Tracer in the array by the given time step.
- stroke - Variable in class tracer.TStyle
-
- strokeCap - Variable in class tracer.TStyle
-
- strokeColor - Variable in class tracer.TStyle
-
- strokeJoin - Variable in class tracer.TStyle
-
- strokeWeight - Variable in class tracer.TStyle
-
- sub(Point, Point) - Static method in class tracer.Point
-
Subtracts two points.
- sum(Point...) - Static method in class tracer.Point
-
Adds a sequence or array of points.
- Superellipse - Class in tracer.paths
-
A more generalized version of the
ellipse.
- Superellipse(Point, float, float, float) - Constructor for class tracer.paths.Superellipse
-
- Superellipse(float, float, float) - Constructor for class tracer.paths.Superellipse
-
Easy constructor.
- Superellipse(Point, float) - Constructor for class tracer.paths.Superellipse
-
Easy constructor.
- Superellipse(Superellipse) - Constructor for class tracer.paths.Superellipse
-
Copy constructor.
- Superellipse(float, float, float, float, float) - Constructor for class tracer.paths.Superellipse
-
- Supershape - Class in tracer.paths
-
- Supershape(Point, float, float, float, float, float, float) - Constructor for class tracer.paths.Supershape
-
- Supershape(Supershape) - Constructor for class tracer.paths.Supershape
-
Copy constructor.
- Supershape(float, float, float, float, float, float, float, float) - Constructor for class tracer.paths.Supershape
-
- Supershape(float, float, float, float, float) - Constructor for class tracer.paths.Supershape
-
- Supershape(Point, float, float, float) - Constructor for class tracer.paths.Supershape
-
- Supershape(float, float, float) - Constructor for class tracer.paths.Supershape
-
Easy constructor.
- Supershape(Point, float) - Constructor for class tracer.paths.Supershape
-
Easy constructor.


--- layout: demos stylesheets: ['/vendor/assets/stylesheets/fullcalendar/fullcalendar.css', '/vendor/assets/stylesheets/fullcalendar/fullcalendar.print.css'] scripts: - '/assets/javascripts/calendar.js' ---


PackScript provides a number of built-in configuration functions and templates to make building and debugging your Tribe applications much easier.
Each of these functions accepts the following arguments:
An object consisting of the following properties can be passed to these functions:
PackScript also provides a number of other helper functions that help you deal with different versions of files. Pass these functions a file path but omit the extension. The appropriate extensions will be added.
A simple project structure. This creates three files, site.js, site.min.js and site.debug.js. It merges in the appropriate version of a script located in the Libraries directory - either dependency.js, dependency.min.js or dependency.debug.js.
pack([ T.panes('Panes'), T.scripts('Infrastructure'), T.templates('Templates'), T.styles('Css'), T.webDependency('Libraries/dependency') ]).to(T.webTargets('Build/site');


R/identifiability_functions.R
assess_calib_curve_equif.Rd
Assess the equifinality or time spans in the input radiocarbon calibration curve
assess_calib_curve_equif(calib_df, equi_list = NA)
| calib_df | The calibration data frame, with columns year_BP, uncal_year_BP, and uncal_year_BP_error |
|---|---|
| equi_list | (Optional) The result of a call to calc_calib_curve_equif_dates |
A list of with named variables can_invert and inv_span_list (see details)
The input calibration data frame has three columns: year_BP, uncal_year_BP, and uncal_year_BP_error. A time span is equifinal if, for each date in the span, there is at least one other date in the radiocarbon calibration curve with the same fraction modern value. Conversely, a time span is not equifinal if this is not true (all dates in the time span correspond to a unique fraction modern value). Thus, the calibration curve is divided into alternating equifinal and non-equifinal spans. This function identifies these regions for the input calibration data frame, calib_df.
Although calib_df uses year BP, all calculations and returned data use AD.
A list is returned with two named variables: can_invert and inv_span_list (inv = invert, which is conceptually identical to non-equifinal).
can_invert is a boolean that indicates whether each entry (row) in the calibration data frame, calib_df, is inside or outside an invertible region.
inv_span_list is a list summarizing information about all the invertible (non-equifinal) time spans. It contains the following named variables:
ind -- Indices (rows) of calib_df following within the invertible time span tau_left -- Calendar date (AD) of the left (earlier) boundary of the invertible time span phi_left -- Fraction modern value of the left (earlier) boundary of the invertible time span tau_right -- Calendar date (AD) of the right (later) boundary of the invertible time span phi_right -- Fraction modern value of the right (later) boundary of the invertible time span ii_prev -- The index (row) of the calib_df earlier than the invertible region with closest fraction modern value ii_next -- The index (row) of the calib_df later than the invertible region with closest fraction modern value


“Three Rules of Work: Out of clutter find simplicity; From discord find harmony; In the middle of difficulty lies opportunity”-Andrew Carnegie


 If, for example, you're Kevin Williamson, the creator of the enormously profitable "Scream" films and the highly successful "Dawson's Creek," you might even be able to take an old script out of the closet, dust it off and sell it to Dimension Films. That's exactly how "Teaching Mrs. Tingle" came to be. Unfortunately, the downside of having so much creative license is that you might wind up putting something on the screen that in no way compares with your best work. "Tingle" is just such a picture.
The movie has already been a subject of controversy in light of the Columbine shootings last spring -- Dimension was forced to alter the original title "Killing Mrs. Tingle" and shelve some TV ads that made light of alcoholism -- but the film itself is essentially rather tame and bland.
What they'll get instead is a stellar performance from Helen Mirren as Mrs. Tingle, a vicious history teacher who rules her classroom -- and the entire school, it seems -- with an iron fist and withering sarcasm. Mirren singlehandedly rescues the project from being pointless nonsense; this brilliant actress can communicate more with a twitch of a lip or a well-timed flick of her eyelashes than anyone else in the cast can with pages of dialogue.
Katie Holmes (of "Creek" fame) plays Leigh Ann, a would-be valedictorian whose chances of getting much-needed scholarships hinge on her grade from Tingle. But despite having prepared as a final project an elaborate diary of an accused witch in 17th-century Salem, Leigh Ann finds Tingle is impossible to impress. In fact, Tingle despises Leigh Ann and jumps at the chance to implicate her in a cheating scandal.
In the hopes of setting things right, Leigh Ann and friends Jo Lynn (Marisa Coughlan) and Luke (Barry Watson) pay a visit to Tingle's home one night. Unexpected complications ensue, and therein hangs the rest of the plot.
For a movie that spends much time discussing and defining "irony," "Tingle" doesn't have many twists to offer. Nor has Williamson brought along the quirkiness that made "Scream" and "Scream 2" so much fun. Almost everything in "Tingle" is predictable, from Tingle's uptight wardrobe to Leigh Ann's long-suffering waitress-mom (Lesley Ann Warren) to the sight of a long and winding staircase just waiting for someone to fall down it. Even the musical score, which combines bits of the Wicked Witch's theme from "The Wizard of Oz" and Bernard Herrmann's "Psycho," is overly obvious.
Though Holmes, in garish eye makeup, tries valiantly to turn Leigh Ann into someone worth caring about, she's defeated by the script, which constantly forces supposedly smart people to do ridiculous things. As the stereotypical hunk and ditz, Watson and Coughlan barely squeak by. Aside from Mirren, the only other cast member to make an impression is former teen queen Molly Ringwald, who shows up as an office clerk recruited as a substitute in Tingle's classroom. The improbable sight of Ringwald teaching school is certain to make anyone over 30 feel every bit their age. James Sanford
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Home
Welcome to Student Affairs Information Systems
Student Affairs Information Systems (SAIS) provides quality data and system support to Student Affairs and Enrollment Services. SAIS supports departments to recruit students, administer financial aid, and admit, enroll and retain an academically excellent and diverse student population. .


Creation
Open your character and go to the Epilogue tab. If this is your character's first ending, everything will be disabled except for the Add New button.- Click Add New. You are taken to the General tab which contains several optional fields for configuring how and when your epilogue appears.
- Change the Title to "Tutorial". This is the name of the ending as it will appear in game.
- Make sure Player Gender is "any". This controls which gender the human player must be using in order for the epilogue to be available.
- Click ... beside the Gallery Image and pick any image from your character's folder. This is the picture that will appear in the gallery in game, found under the Trophy button where unlocked endings can be viewed again. Only images from your character's folder can be used in the Gallery.
- You can leave all the other fields blank. These control extra conditions that are necessary for the ending to be available. You can hover over the ? icons to see more details about what each field means.
- By leaving everything else blank and using "any" for the Player Gender, the only requirement for unlocking the ending will be to win the game against this character.
First Scene And Background
So far we've set up when an ending appears, but the bulk of the work in making an epilogue is on the Scenes tab. Scenes are like scenes in a movie containing a camera and actors (sprites) that follow the director's directions (directives).- Go to the Scenes tab. You are greeted with an empty screen split into three parts. The upper left is the Scene view containing all scenes and their directives. The lower left is the Property Table where you can edit whatever scene or directive is currently selected. The right side is the canvas which contains a preview of the current scene and lets you directly interact with sprites on the screen.
- Click the + in the upper left to add a new scene. Epilogues are split into self-contained scenes. Anything created in one scene will be cleared before moving to the next scene when viewing the ending.
- Scene: (: 100,100) appears in the Scene view, and the canvas turns black with a gray square inside it. This is black because we haven't specified a background image yet.
- In the Property Table, click ... next to Background, and choose ep_bg_summon.png from Florina's folder.
- The background appears in the canvas. Click the "Fit to Screen" button in the canvas toolbar to bring it all into view if it isn't already. This adjusts the zoom to fit the background the best it can.
- The gray box with the L corners disappeared as soon as you added the background. Right-click and drag on the canvas to pan it around and you'll see that the L corners are now around the background image.
-
The gray box with the L corners is known as the camera viewport. In other words, the "camera" when playing the ending will only see what's inside that box. We'll cover this more in the next tutorial.
Adding a background will automatically adjust the camera viewport's Width and Height to fit the background.
Sprites
It's not a very exciting ending without some characters. To add these, we need to add a sprite to the scene.- In the Scene View's toolbar, click the Add Directive button. This brings up a menu of all available directives. Directives are like instructions for what to do in the scene: add a sprite here, animate it to this point, move the camera, fade to black, etc.
- Choose "Add Sprite." A file selection popup appears to pick the image for that sprite. Go to Florina's folder and choose 0-calm.png.
- Compared to the background, she's huge, but that's okay for now. Florina's epilogue assets are very small in size because she was already bumping up against character file size limits before her ending was made.
Speech Bubbles
We now have an actor in the scene, so let's make her talk.- Click the Add Directive button again and choose "Add Speech Bubble."
- A bubble saying "New Text" appears in the top left corner. Pan the canvas (right-click and drag) if it's not visible.
- Click the bubble and drag it somewhere to the right of Florina.
- Position the mouse to the left of the speech bubble just outside of its border. A transparent arrow appears. Click this to make the bubble arrow face left towards Florina to make it look like she's talking. Alternatively, in the Property Table you can set the arrow position manually.
- Drag the right end of the bubble to make it wider, or in the Property Table, set the bubble's width to around 35%.
- In the Property Table, change the "Text" field to say, "Congratulations! You've unlocked my ending."
-
At this point, the screen should look like this:
Speech Bubble Sizing
- Using the canva's zoom slider (or ctrl+mouse wheel), zoom in or out and notice that the speech bubble changes size, even moving outside the viewport entirely.
- This is because regardless of screen size, speech bubbles always have a fixed font size. On smaller displays, they'll take up more space. You made need to play around to get speech bubbles to fit how you want at different screen sizes, but at extremes like this screenshot at 0.25x, it might not be possible.
- For this tutorial, the positioning is good enough so we'll just leave it alone.
- Reset the Zoom by clicking the "Fit to Screen" button again.
Pauses
The epilogue system will play each directive in succession automatically unless you pause it. This means currently the scene will add the sprite, add the text, and then immediately end the scene. We need to introduce a pause to give the player time to read.- Click Add Directive and choose "Wait for Input." This adds a Pause after the speech bubble gets added, which in game will wait for the user to click before advancing to the next directive.
- Click Add Directive and choose "Add Speech Bubble."
- Position this bubble beneath the previous one.
- Resize it to match the other's width.
- Give it a left arrow.
- Set the text to "Now play again at a harder difficulty!"
- Finally, add another "Wait for Input" directive so it will wait for the user to click before ending the scene.
Scene Playback
You can preview a single scene from the editor. This lets you get a quick idea of how the scene will look, but you should always test your endings in the game before submitting.- Click the "Play Scene" button in the canvas toolbar.
- The Scene View and Property Table disappear and the canvas takes up the entire screen.
- This will be more obvious in later tutorials, but playback mode zooms to fit the viewport on screen and blacks out everything outside the camera viewport. This simulates what it will actually look like in the game.
- Only one of the speech bubbles is visible. This is because of the Wait for Input directive. Click anywhere in the canvas to advance, which will display the next textbox.
- Click the Stop button to leave playback mode.
Multiple Scenes
Endings normally consist of more than one scene, which gives the opportunity to switch backgrounds and sprites.- Click the + to add a new scene. The canvas goes black again because the scene is empty.
- Name the scene "Blue" down in the Property Table. This doesn't do anything but make it easier to differentiate scenes in the Scene View. Notice that the second scene now says Scene: Blue (: 100,100)
- This time, instead of a background image, we'll use a background color. Click the solid white button next to Back Color in the Property Table to bring up a color picker. Choose Blue. The whole canvas turns blue.
- In the Property Table, set the Width to 800 and the Height to 600. This resizes the viewport so it's consistent with the previous scene.
- Add a sprite to the scene. To save time, we'll just copy the one from the previous scene. In the Scene View, select the Add sprite (sprite1) directive and press the Copy button (or Ctrl+C).
- Select Scene: Blue in the Scene View and press the Paste button (or Ctrl+V). Florina gets pasted back into this scene positioned just like she was in the previous one.
- It's boring to use the same image though, so change her image to 0-embarrassed.png. Click the ... next to Source in the Property Table.
- Add a new speech bubble with the text, "But you won't really make me go through that all again, will you?" and position it like before.
- Remember to add a "Wait for Input" directive after the speech bubble.
Scene Transitions
By default, moving one from scene to another will be an immediate cut. We can make it more interesting using scene transitions.- Click the first scene in the Scene View and press the Add Transition button next to the Add Directive button.
- This inserts a transition between the two scenes. The canvas previews is replaced with a big gray box saying "Next."
- The editor is not capable of displaying actual scenes in its transitions, so it uses "Previous" and "Next" placeholders.
- The Property Table contains the various properties for the transition. Choose "wipe-right" from the Effect dropdown.
- Press the "Play Scene" button in the canvas toolbar to see the transition preview.
- With "Scene: Blue" selected, add another transition. It's possible to transition from a black screen at the beginning and end of the epilogue.
- Change this transition's effect to fade.
- Set the Back Color of the transition to black. This controls the fade color.
- Change the time to 3 seconds.
- If you preview the transition, you'll see that it fades out and back in on the next scene, but since there is no next scene, in game it'll just be black.
- Stop playback and save the character. Our epilogue is complete and ready to test in game.
Testing
The editor is good for rapid testing, but it's still important to test the ending in the actual game. You can either play through a game with your character to test it, or cheat.- Go to the Character Editor's Tools menu and choose Configure Game...
- Check "Unlock Epilogues"
- Open the offline version of the game in your browser by opening index.html from the folder where you downloaded the SPNATI repository.
- In the game, click the trophy to bring up the Gallery, and then find your character's ending. The image should match what you chose for the Gallery Image.
- After clicking through the first scene, it'll wipe to the blue scene, and then fade to black after clicking through that one.
- Congratulations! You've completed the basics for Scenes, Sprites, and Speech Bubbles.


{% include meta.html %}
Toggle navigation
Home
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{{ content }}
{% include analytics.html %}


XLR8
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Inventory Store
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Dropdown Header:
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@import accounts.model.Account @(account: Account)
Showing {{ (ctrl.entities | filter: searchTalk).length }} of {{ ctrl.entities.length }} entries


Which Ports to use?
Before you start, make sure you know how to SSH to the server. Learn about that here.
If you want to run an app on the server, it is useful sometimes to bind your application to a port. On Code, the ports 8080-10000/tcp
are open through the firewall.
There is a chance that someone might be using one of those ports. An easy way to check for available ports is to run this command: netstat -lant
. The options lant
for netstat
refer to tcp
ports that are currently in use by other applications.
In 8080-10000
show up in the output of netstat. So, in this instance, any port in that range is safe to use.


{% include 'bootstrap.html' %}
{% include 'navbar.html' %} {% csrf_token %}
Walk-Ins
{% csrf_token %}
Advisor
{% comment %}
Any Advisor
{% endcomment %} {% for advisor in advisors %}
{{ advisor.first_name }} {{ advisor.last_name }}
{% endfor %}
Student
Comments
Loading...
Position
Student
Advisor
Comments
Actions
{% verbatim %}
{{ Number(walkin.order) >= 0 ? Number(walkin.order) + 1 : 'IN PROGRESS' }}
{{ walkin.user_name }}
{% endverbatim %}
{% comment %}
Any Advisor
{% endcomment %} {% for advisor in advisors %}
{{ advisor.first_name }} {{ advisor.last_name }}
{% endfor %}
Take
Delete
↑
Move Up
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Calls for Papers
INLG 2021 Second Call for Papers
=======================================
14th International Conference on Natural Language Generation
Twitter: @inlgmeeting
https://inlg2021.github.io/
Contact<EMAIL_ADDRESS>=======================================
Because of the Covid situation and likely restrictions on travel, the 14th International Conference on Natural Language Generation (INLG 2021) will primarily take place online. In particular all presentations of research work (oral and poster) will be online. If the Covid situation allows it, we will organise additional events for people who are able to physically travel to Aberdeen; these will focus on interaction and discussion, not presentation of research work, and if possible will include an excursion to a local castle. Details will be announced closer to the time, when the Covid and travel situation is clearer.
=======================================
We invite the submission of long and short papers, as well as system demonstrations, related to all aspects of Natural Language Generation (NLG), including data-to-text, concept-to-text, text-to-text and vision-to-text approaches. Accepted papers will be presented as oral talks or posters.
The event is organised under the auspices of the Special Interest Group on Natural Language Generation (SIGGEN) (https://aclweb.org/aclwiki/SIGGEN) of the Association for Computational Linguistics (ACL) (https://aclweb.org/).
=======================================
Important dates
- Deadline for submissions: 15 June 2021 23:59 AOE (UTC-12)
- Notification: 26 July 2021
- Camera ready: 15 August 2021
- INLG 2021: 20-24 Sept 2021
All deadlines are Anywhere on Earth (UTC-12)
=======================================
Topics
INLG 2021 solicits papers on any topic related to NLG. General topics of interest include, but are not limited to:
- Affect/emotion generation
- Analysis and detection of automatically generated text
- Applications for people with disabilities
- Cognitive modelling of language production
- Computational Efficiency of NLG models
- Content and text planning
- Corpora and resources for NLG
- Deep learning models for NLG
- Ethical considerations of NLG
- Evaluation of NLG systems
- Explainability, Fairness and Trustworthy of NLG systems
- Generalizability of NLG systems
- Grounded language generation
- Lexicalisation
- Multimedia and multimodality in generation
- Natural language understanding techniques for NLG
- NLG and accessibility
- NLG and speech synthesis
- NLG in dialogue
- NLG for embodied agents and robots
- NLG for real-world applications
- Paraphrasing, summarization and translation
- Personalisation and variation in text
- Referring expression generation
- Storytelling and narrative generation
- Surface realisation
- Systems architecture
=======================================
Submissions & Format
Submissions should follow ACL Author Guidelines (https://www.aclweb.org/adminwiki/index.php?title=ACL_Author_Guidelines) and policies for submission, review and citation, and be anonymised for double blind reviewing. Please use ACL 2021 style files; LaTeX style files and Microsoft Word templates are available at https://2021.aclweb.org/downloads/acl-ijcnlp2021-templates.zip, and an Overleaf template is available at https://www.overleaf.com/latex/templates/instructions-for-acl-ijcnlp-2021-proceedings/mhxffkjdwymb.
Papers can be submitted electronically either through the START conference management system (https://www.softconf.com/l/inlg2021) or through ACL Rolling Review (https://aclrollingreview.org/authors)
Three kinds of papers can be submitted:
- Long papers are most appropriate for presenting substantial research results and must not exceed eight (8) pages of content, plus unlimited pages of references. The final versions of long papers will be given one additional page of content (up to 9 pages) so that reviewers’ comments can be taken into account.
- Short papers are more appropriate for presenting an ongoing research effort and must not exceed four (4) pages, plus unlimited pages of references. The final versions of short papers will be given one additional page of content (up to 5 pages) so that reviewers’ comments can be taken into account.
- Demo papers should be no more than two (2) pages in length, including references, and should describe implemented systems which are of relevance to the NLG community. Authors of demo papers should be willing to present a demo of their system during INLG 2021.
All papers can be accompanied by supplementary files, which can include appendices, software, and data. Multiple supplementary files should be zipped together into a single zip file.
Authors are strongly encouraged to ensure that their work is reproducible, and advised to look at ACL2021's reproducibility checklist (https://2021.aclweb.org/calls/reproducibility-checklist/). Authors will be asked to fill in a short reproducibility form, and reviewers will also be asked to assess the reproducibility of the work as part of their reviews.
Authors must honour the ethical code set out in the ACL Code of Ethics (https://www.aclweb.org/portal/content/acl-code-ethics). If your work raises any ethical issues, you should include an explicit discussion of those issues. This will also be taken into account in the review process.
Finally, papers involving any kind of experimental results (human judgments, system outputs, etc) should incorporate a data availability statement into their paper. Authors are asked to indicate whether the data is made publicly available. If the data is not made available, authors should provide a brief explanation why. (E.g. because the data contains proprietary information.)
All accepted papers will be published in the INLG 2021 proceedings and included in the ACL anthology. A paper accepted for presentation at INLG 2021 must not have been presented at any other meeting with publicly available proceedings. Dual submission to other conferences is permitted, provided that authors clearly indicate this in the "Acknowledgements" section of the paper when submitted. If the paper is accepted at both venues, the authors will need to choose which venue to present at, since they can not present the same paper twice.
=======================================
Workshops
A separate call for workshop proposals has been released. Refer to https://inlg2021.github.io/pages/workshops.html#workshops for further details.
=======================================
Generation Challenges
A separate call for Generation Challenges has been released. Refer to https://inlg2021.github.io/pages/genchal.html#genchal for further details.
=======================================
Program Co-Chairs:
Anya Belz (University of Brighton)
Angela Fan (Facebook / LORIA)
Ehud Reiter (University of Aberdeen)
Yaji Sripada (University of Aberdeen)
Publications chair:
Dave Howcroft (Heriot-Watt University)
Workshop chair:
Emiel van Miltenburg (Tilburg University)
Generation Challenges chair:
Samira Shaikh (University of North Carolina at Charlotte)
Website:
Miruna Clinciu (Heriot-Watt University)
Area Chairs:
Joan Byamugisha (IBM South Africa)
Ondřej Dušek (Charles University)
Thiago Castro Ferreira (Universidade Federal de Minas Gerais)
Albert Gatt (University of Malta)
Dimitra Gkatzia (Edinburgh Napier University)
Saad Mahamood (Trivago)
Lara Martin (University of Pennsylvania)
Shrimai Prabhumoye (Carnegie Mellon)
Natalie Schluter (University of Copenhagen)
Samira Shaikh (University of North Carolina at Charlotte)
Sina Zarrieß (Friedrich Schiller Universität Jena)
Xingxing Zhang (Microsoft China)
=======================================


Hi! I’m Allison, a senior at Wesleyan University from Woodcliff Lake, NJ. At Wes, I’m a sociology and studio art double major with a concentration in typography and graphic design, and I’m also interested in African Studies. Last fall, I studied abroad in Ghana and last summer, I returned to Ghana to research indigenous wall murals and their relationship to tourism. These murals have come to inspire much of own design work, which is highly geometric in nature. Currently, I’m working on an art thesis that explores personal data encryption. For my thesis, I'm making a collection of encrypted prints, a 20 foot installation and an iPhone app to allow users to encrypt their own data within the gallery space (and hopefully in the app store!). With help from Digital Wes, I’m very excited to make my app a reality and learn all about coding and web development to continue to execute my design visions in the future! e


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This page demos Retina.js page zoom detection.
If everything is working correctly the test image should always appear 200x100 in screen pixels
without any anti-alias scaling. Zoom in/out on page to test the code.
Image size is recalculated after every second.
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Contents
General Numerical Expressions Boolean Expressions Text Images |
Images Images are slightly different to other components, this is because they don't actually store the image that is being displayed, but simply the local address of the image. This can lead to problems when a file is stored. If a presentation is saved (in xml) by a lecturer and then distributed to their students, the chances of the student having the correct images stored in the correct places is minimal, or getting the students to have to download all the images seperately could be time consuming. There are two ways this could be overcome, firstly having the component take a URL address and then storing the images on the web, but this has its own draw backs, so i have used the second way. That is an image component stores a byte-code representation of the image within the outputted xml file, which can then be loaded by any other system that is running the Editor. |
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{% extends "imagersite/layout.html" %} {% block content %}
Welcome, we hope you'll stay a while. Have some cake :).
Number of Albums: {{ num_albums }}
{% for album in four_albums %} {% include 'imager_images/single_album.html' %} {% endfor %}Number of Photos: {{ num_photos }}
{% for photo in four_photos %} {% include 'imager_images/single_photo.html' %} {% endfor %}


--- layout: post title: Incendies (2010) date: 2011-05-16 12:29:35.000000000 -04:00 categories: - Movies tags: [] status: publish type: post published: true meta: _edit_last: '7106425' author: login: samarthbhaskar email<EMAIL_ADDRESS>display_name: samarthbhaskar first_name: '' last_name: '' ---
Over the weekend I watched Incendies (2010), a French-Canadian film based on a play about a pair of siblings who are hurled down a journey down their mother's past in Lebanon, to answer some very important questions. The film is set up right away with an obvious MacGuffin regarding an unknown father and brother, and it follows this quest along a path of historical events centered on the Lebanese Civil War. The film is enhanced by a knowledge of the basics of the Lebanese Civil War, but can certainly be understood without.
I really enjoyed the film and recommend it highly. It is certainly not for the faint of heart, but the story is masterfully crafted and the film is beautifully put together. Trailer here. Reviews here.


In Video: Theatrical trailer of ‘Good Newwz’
by Raj BaddhanThe official theatrical trailer of ‘Good Newwz’ has been released.
The film stars Akshay Kumar, Kareena Kapoor Khan, Diljit Dosanjh and Kiara Advani.
It releases on Friday 27th December 2019.


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