690 Higuera St. Downtown San Luis Obispo
Phone:<PHONE_NUMBER>
Email<EMAIL_ADDRESS>Lunch: Thursday-Sunday 11:30am-2:30pm
Dinner: Monday-Sunday 4:00-Closing


Test that sections representing scopes are expandable and contain correct data for async call frames.


Individualized Medical Marijuana
- CEO and Co-Founder
Background:
Dr. Kurek brings over 20 years experience in managing, consulting and scientific research roles from startups to large corporate in Ag-Biotech, Human and Nutritional Supplements, Renewable Energy and Biobased Products businesses.
Dr. Kurek received his Ph.D. in Plant Sciences from Tel Aviv University and completed his postdoctoral research at the University of California, Davis. Dr. Kurek has also conducted research at the Technical University of Munich, John Innes Center Norwich, C.N.R.S Bordeaux and at the Lawrence Berkeley National Laboratories.
- CTO and Co-Founder
Background:
Mr. McKee is a patent lawyer with expertise in genetics, machine learning/artificial intelligence, data privacy law, and technology commercialization.
Mr. McKee received his Master of Science in Technology Commercialization from the Red McCombs School of Business at the University of Texas, Austin, TX. He holds a JD from University of Huston, TX, and a BS in Microbiology from The University of Texas, Austin. Mr. McKee has also co


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Hi there, the page you have requested has not been added by the developer yet. When it is added however, you will be able to use it and maybe, be just as good as in linear algebra one day.


Impulse
Based on the third novel in the Jumper series by Steven Gould, Impulse features a rebellious 16-year-old girl who has always felt different from her peers and has longed to escape from her seemingly quaint small town. When a local drug dealer attempts to assault her, she discovers she has the extraordinary ability to teleport. This newfound power confirms her conviction that she really was different from everybody else, but it now makes her the focus of those who want to control her.


Nir Dremer
Product builder, investor, family guy & amateur photographer
<EMAIL_ADDRESS>nird
LinkedIn
Belmont, CA
NirDremer


{# Copyright 2023 Google LLC Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. #} {%- extends BASE_HTML -%} {% set main_id = 'screenshot' %} {% set page_id = 'page-screenshot-home' %} {% set title = 'Screenshot Home Page' %} {% block head %} {% endblock %} {% block content %}
| {{item['date']}} | this | diff (vs last) | {% if item['base_date'] %}diff (vs base) | {% endif %} {% else %}{{item['message']}} | {{item['sha']}} | this | diff (vs last) | {% if item['base_sha'] %}diff (vs base) | {% endif %} {% endif %}
|---|


|
Hello User,
Welcome to LinkedList. Just quickly wanted to thank you for
registering for the close beta program of LinkedList. We are really
glad to have you here. LinkedList is a platform dedicated to all the
creators, designers, developers and social media influencers to host
their proof of work.
Please have patience, we will be reaching out to you soon with lots
of surprises. Meanwhile you can check us out on
GitHub
and
Twitter.
See you soon,
Team LinkedList
|


Hijacr Is Just Another Comic Reader, implemented by Stefan Härtel (EightBitBoy).
Hijacr version VERSION_NUMBER.
Hijacr is released under the Apache License 2.0:
Copyright 2015 Stefan Härtel
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
Hijacr tries to use as few permissions as possible. Currently the following system permissions are used:
Hijacr does not collect any personal data.
To ensure software quality Hijacr uses the tool Crashlytics. Have a look at their privacy statement. Crash information is collected and sent only when a crash happens.
A crash report contains the following information:
For analyzing errors the application may log some information like the comic being currently displayed or the URLs to comic images.
The developer of this application is not responsible for the comics' contents. The contents are the property of their respective owners.


EBD - Easton Bible DIctionary
Elisheba
ELISHEBA
"ELISHEBA" God is her oath, the daughter of Amminadab and the wife of Aaron (
Exodus 6:23
).
"ELISHEBA" God is her oath, the daughter of Amminadab and the wife of Aaron (Exodus 6:23).


Bootstrap Responsive Images
Note!
Open the browser dev tools (recommend Chrome) and resize the browser window to see how responsive Images work.
×
Non-Responsive Image
Responsive Image


Examples
Each example below demonstrates various features of the dropdown. The source code can be viewed to see implementation methods.
Each example below demonstrates various features of the dropdown. The source code can be viewed to see implementation methods.
Selecting an option will automatically update the original form control and vice-versa
Dropdown will automatically close once the maximum number of items has been selected
Dropdown position will be remembered when reopened
Extra divider added to Option 4
Selecting one of these items will change the URL
The toggle will display the selected item's contents
The toggle will display the selected item's contents


Search Place
Gender
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Search
Place Id
Rental
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Advance
Address
Gender
Make Booking


I’ll be back soon! Sorry for the inconvenience but I am performing some magic *cough*maintenance*cough* at the moment. If you need to you can always reach me, otherwise I’ll be back online shortly! — Mischief Managed


Infinispan Spring Boot Starter 2.1.5.Final and 1.0.7.Final are out!
Dear Infinispan and Spring Boot users,
We have just released Infinispan Spring Boot Starter 2.1.5.Final and 1.0.7.Final.
2.1.5.Final
* * 2.1.5.Final is using Infinispan 9.4.11.Final and Spring-Boot 2.1.4.RELEASE.
Important Spring-Boot bug fix
Previous versions of Spring-Boot 2.1.x contained a bug related to the multi-release jars. Infinispan contains multi-release jars, in consequence, we could not run our applications using java -jar with Java 11 (Java 8 worked fine). For additional explanations, read here. Spring-Boot team has fixed this bug and released the correction in Spring-Boot 2.1.4.RELEASE, along with many other features and bug fixes, so consider upgrading soon.
Statistics on Client/Server mode and Actuator
Statistics configuration in client/server mode for the client evolved in the latest Infinispan versions. As a remainder, to activate actuator statistics in client/server mode : "Configure 'infinispan.remote.statistics=true' in the", application.properties or - Configure ''infinispan.client.hotrod.statistics=true" in the hotrod-client.properties or - Configure by code, for example:
@Bean public InfinispanRemoteConfigurer infinispanRemoteConfigurer() \{ return () → new ConfigurationBuilder().statistics().enable().build(); }
===== JMX
If you want to use Infinispan and JMX, for example on Client/Server mode, set the 'jmx' property 'true' as explained above with the 'statistics' property. However, you might get a javax.management.InstanceAlreadyExistsException because both Infinispan and Spring will try to register the MXBean.
The correction will land on the next starter release. If you need to avoid this error today, you can tell Spring-Boot not to register the bean with the following code (Thanks Stéphane Nicoll for the tip!):
Testcontainers
This version includes an integration test using Testcontainers, JUnit5 and the Infinispan Server. Grab a look here if you are curious.
1.0.7.Final
* * 1.0.7.Final upgrades to 1.5.19.RELEASE and Infinispan 9.4.11.Final.
⭐ Don’t forget to star the project in GitHub if you like the starter! ⭐
You can find these releases in the maven central repository.
Please report any issues in our issue tracker and join the conversation in our Zulip Chat to shape up our next release.
Enjoy,
The Infinispan Team


Create a new scheduled task here - a remote power control job that is executed in the interval you specify here. Provide a description, select days the job should apply on.


You've been signed up!! for further information on how to complete your account bussines setup.
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WITNESS LIST Rural Development, Select Committee July 6, 2000-9:00A Housing On: Cedillo, Ruth (Texas Department of Housing and Community Affairs) Henneberger, John (Self and Texas Low Income Housing Information Service) Stiner, Daisy (Self and Texas Department of Housing and Community Affairs) Registering, but not testifying: On: Ocainas, Reymundo (Texas Association of Community Development Corporations)


CrimPapers
Articles published on 19 July 2020
On 19 July 2020, 7 new articles were published in 6 journals.
Predicting Correctional Officer Job Performance: Criterion Validity For the Critical Hire-Screen by Anthony Tatman
Calvin Morrill and Michael Musheno: Navigating Conflict: How Youth Handle Trouble in A High-Poverty School
Malicious Spam Distribution: A Routine Activities Approach by Robert C. Perkins, C. Jordan Howell, Cassandra E. Dodge, George W. Burruss, David Maimon
Mapping Cannabis Social Clubs in Europe by Mafalda Pardal, Tom Decorte, Melissa Bone, Òscar Parés, Julia Johansson
Urgent Issues and Prospects in Reforming Interrogation Practices in the United States and Canada by Brent Snook,
todd Barron,
laura Fallon,
saul M. Kassin,
steven Kleinman,
richard A. Leo,
christian A. Meissner,
lorca Morello,
laura H. Nirider,
allison D. Redlich,
james L. Trainum
What Works in Violence Prevention Among Young People?: A Systematic Review of Reviews by Anastasiia G. Kovalenko, Charles Abraham, Ella Graham-Rowe, Mark Levine, Siobhan O’dwyer
Association of Housing Stress With Child Maltreatment: A Systematic Review by Caroline E. Chandler, Anna E. Austin, Meghan E. Shanahan


Edo has formidable, corruption-free judiciary – Deputy Governor
by The Eagle OnlineThe Edo Deputy Governor, Philip Shaibu, has said that the state has a formidable and corruption-free judiciary.
Shaibu stated this at a reception organised in honour of the newly sworn-in state Chief Judge, Justice Esther Edigin on Sunday in Benin.
According to him, it is a thing of joy that the transition in the judiciary is seamless and without any hassle.
“Talking more seriously, we have a formidable and corruption-free judiciary system in the state. The Edo judiciary has never been mentioned in any corruption case.
“As you assume office, our joy is that the judiciary will be better than you met it.
“I watched your predecessor during her speech; I saw the joy of a fulfilled mother, like these my children that I left behind have kept the fire burning and the light is still shining,” he said.
The deputy governor prayed God to give the new CJ the grace to take right decisions, especially at critical situations, and succeed in the assignment.
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Bio
A recent graduate from Rensselaer Polytechnic Institute, Lauren likes to work on personal projects and develop new skills. She enjoys collaborative and interdisciplinary work, and is always bouncing ideas to make things better off of community members and friends. Always found among her posessions: a notepad in her bag to jot down or sketch various thoughts and obervations, and a camera in hand to capture the world.
Interests
Art and design, Ultimate Frisbee, Running, Photography, Travel, Video Games


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Estimate Time of Berthing
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Berth Wharf Mark From-To
Mode of Operation
Fuel Bunkering
Water Bunkering
Last Port of Call
Next Port of Call
Pilot Timings from Anchorage to JP
Pilot Timings from JP to Anchorage
close


First, a little background.
I was in a major car accident many years ago that resulted in serious spinal injury. I managed to maintain for several years, but reached the point where surgery was required. Then another surgery, and another. Well, over a half dozen surgeries later, I am now totally disabled, and in constant pain. The nerve at the L4-L5 disc space was crushed. Additionally, there's foraminal stenosis (narrowing of the vertebrae that impinge the nerve), scar tissue that impinges the nerve, and finally, adhesive arachnoiditis, a breakdown of the arachna layer of the spine caused by multiple surgeries and pantopaque myelograms. Sometimes the cure is worse than the disease.
Over the past few years of my complete disability, I tried several different painkillers. Vicodin didn't do a thing, neurontin was a waste, ultram, percocet, duragesic patches worked well but gave me a terrible rash and insomnia, robaxin, soma, codeine, methadone worked quite well, but terrible side effects, epidural injections, neural stimulator implants - nothing really worked to reduce the horrific leg pain I had as a result of the spinal injury. Finally, my pain mgt. doctor decided to try me on oxycontin.
I'd found it! A wonder drug. While not a 100% cure, it worked better than anything I'd ever tried. I started at 20mg per day - 10 in the morning and 10 at night, and gradually he beefed it up to 120 mg. per day, the level that brought me the most relief without resorting to too much breakthrough medication. For the uninitiated in chronic pain, breakthrough meds are painkillers you take when your regular medication isn't doing the trick - for those 'special' spikes in pain.
Well, one day, out of breakthrough meds. I recalled reading about people crushing and chewing oxycontin to increase the effect, and get a buzz in most cases. Well, I tried it. What an amazing feeling - euphoric. Soon, I was crushing them and snorting them. I had quite a drug habit as a teenager, but had given that up with other childish things. After a couple of months, I was snorting them more and more frequently, in larger quantities to get a better buzz, or in reality maintain the buzz that I initially received.
Of course, it caught up with me. This month, I ran out of my prescription 2 weeks early. It's a schedule II drug, so it can only be filled in one month increments, and physicians are extremely careful about sticking to the schedule. They could lose their license if they overprescribe or abuse the prescription process. Usually, I was pretty careful about portioning them out so it wouldn't happen, but this time, I wrote a check with my mind that my body couldn't cash. Here I was, 2 weeks before prescription renewal - no painkillers, and an addiction to oxycontin.
Day 1: Horrible leg cramps. I know this is withdrawal and not my normal leg pain. I went through this in an attempt several years ago to stop taking methadone cold turkey when I felt it was affecting my personality too much. Sweats. Cold. Lethargic. Yawning. Restless legs at night. Even with 45mg of temazepam (restoril) I couldn't sleep that night. The leg cramps were almost worse than my normal leg pain, which is more like a 'toothache in the leg'. The restless legs and thrashing at night were making my wife crazy. She didn't know what was going on, and I was too embarassed to tell her. I ended up spending the night in the recliner, trying to read, but unable to concentrate.
Not to be gross, but, even more embarassing was the diarrhea. Like all opiods and synthetic opiods, oxycontin constipates. I shart myself twice - but was able to clean everything up without alerting my wife. Started taking Imodium D to help counteract the effects, but I'm staying close to the bathroom. My dogs are hating me. Even on my worst pain days, I was able to at least take them for a short walk. With these leg cramps and lethargy, I can't do anything but lay in bed and thrash. Not eating much. I'd already lost over 40 lbs the past couple of years due to pain and medication. I can't afford to lose much more.
Day 2: Leg cramps not really improved. Sitting in the hot tub helps, a little. Diarrhea a little better. Still experiencing restless legs at night. Incredibly tired, yawning all the time, but can't sleep. I read that Xanax or Trazadone might help withdrawals, and as I had some of both, I tried each at different times. The Xanax worked the best, the Trazadone made me even more tired. I'm taking huge amounts of Motrin and/or Excedrin for my regular pain management, but as my pain mgt. doctor told me years ago - that's like spitting in the ocean with my condition.
Day 3: Leg cramps slightly better. Trying to keep fluids in me (not just water but juices) to help prevent the dehydration from diarrhea. I always take multiple vitamins, which I read is a good thing with withdrawals. The biggest problem is my regular pain - excedrin and motrin just aren't cutting it.
Day 4 - I finally slept last night. It took 3 Trazadone, and 2 Temazepam, but I slept most of the night and feel better today. Got up, went right to the hot tub to help alleviate the leg cramps. They're better, but still there. Not quite as lethargic. Not as much diarrhea. I actually got out and walked the dogs a little. They were certainly appreciative. I couldn't get too far, due to my 'regular' pain, but I'm sure they were happy anyway.
Day 5 - Getting better bit by bit. Not as depressed as I was the past few days. Less leg cramps. Still having the 'mud butt' problem, but it's getting better.
Now, the real question for me, what am I going to do when I refill my prescription next week? TAKE THEM AS PRESCRIBED!!! I'm not a hero, I need pain medication. Anyone that's been through this type of spinal injury can understand what I'm talking about. This isn't something you can 'tough out'. This isn't something a little stretching, or a little exercise, or a massage, or a heating pad is going to help. The nerve root is damaged beyond repair. Adhesive arachnoiditis is a debilitating and degenerative condition with no cure. Once again, I need pain medication.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


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Submitted By
Rohit Gupta
S Praveenkumar
Introduction : The code generated for a function or procedure in a dynamically typed language typically has to carry out various type and range checks on its arguments before it can operate on them. These runtime tests can incur a significant performance overhead. As a very simple example, consider the following function to compute the average of a list of numbers.
int Ave (L, Sum, Count) {
If null (!L) return ( Sum/Count);
else return (Ave (tail (L), Sum+head (L), Count+1));
}


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Ocala events
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Limbaugh: Capitalism trumps charity in feeding poor people [AUDIO ...
2 days ago . On his Tuesday radio show, conservative talker Rush Limbaugh, . capitalism is actually more helpful to the poor than organized charity. . Reporters laugh off Carney suggestion to ignore 'series of polls' showing Obama job .
http://dailycaller.com/2013/03/12/limbaugh-capitalism-trumps-charity-in-feeding-poor-people-audio/Rush Limbaugh Net Worth | Celebrity Net Worth
Rush Limbaugh is one of the most popular and highly compensated radio talk . He's also known for his charitable work, including an annual telethon for the .
http://www.celebritynetworth.com/richest-celebrities/rush-limbaugh-net-worth/
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Rush Limbaugh - Conservapedia
Mar 7, 2013 . Rush Limbaugh (born January 12, 1951) is an American radio talk . A year later, in 1984, Rush dropped out of college after his freshman year to pursue work . plans to sell the original letter on eBay in a charity auction.
http://www.conservapedia.com/Rush_Limbaugh -
Rush Limbaugh's Iced Tea Surpasses $1 Million For Charity ...
Dec 7, 2012 . RUSH LIMBAUGH's iced tea venture TWO IF BY TEA has exceeded $1 million in product and monetary contributions to charity, the syndicated talker . to create jobs, and manufacture with all American-made products in a fun, .
http://www.allaccess.com/net-news/archive/story/113311/rush-limbaugh-s-iced-tea-surpasses-1-million-for-c -
Is Rush Limbaugh's Country Gone? - NYTimes.com
Nov 18, 2012 . Is Rush Limbaugh's Country Gone? . In a country of children where the option is Santa Claus or work, what wins? And say . is providing too many social services that should be left to religious groups and private charities.
http://campaignstops.blogs.nytimes.com/2012/11/18/is-rush-limbaughs-country-gone/boone and crocket score sheet
98 people's favorite
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Elton John sings at Limbaugh's fourth wedding - Entertainment ...
Commentator Rush Limbaugh is an outspoken opponent of gay marriage. . Elton John, seen here performing at American Idol's "Idol Gives Back" charity event .
http://www.today.com/id/37546705/ns/today-entertainment/t/elton-john-sings-limbaughs-fourth-wedding/ -
Lawrence O'Donnell to Ann Coulter, Rush Limbaugh: Show me the ...
Dec 22, 2010 . 'Liberals are the least charitable with their money,' O'Donnell said. . provide jobs for the workers who will make those desks, and enable them to . for his pet cause from Coulter and conservative radio talker Rush Limbaugh .
http://dailycaller.com/2010/12/22/lawrence-odonnell-to-ann-coulter-rush-limbaugh-show-me-the-money-for-charity/


{% extends "base.html" %} {% import 'bootstrap/form.html' as wtf %} {% block app_content %}
This application monitors the Email.Cloud queue. Time is in UTC.


75_tonghuikang.py
# Python program for Kruskal's algorithm to find
# Minimum Spanning Tree of a given connected, undirected and weighted graph
from collections import defaultdict
#Class to represent a graph
class Graph:
def __init__(self, vertices):
self.V = vertices # number of vertices
self.graph = [] # default dictionary to store graph
# function to add an edge to graph
def addEdge(self,u,v,w):
self.graph.append([u,v,w])
# A utility function to find set of an element i
# (uses path compression technique)
def find(self, parent, i):
if parent[i] == i:
return i
return self.find(parent, parent[i])
# A function that does union of two sets of x and y
# (uses union by rank)
def union(self, parent, rank, x, y):
xroot = self.find(parent, x)
yroot = self.find(parent, y)
# Attach smaller rank tree under root of high rank tree (Union by Rank)
if rank[xroot] < rank[yroot]:
parent[xroot] = yroot
elif rank[xroot] > rank[yroot]:
parent[yroot] = xroot
# If ranks are same, then make one as root and increment its rank by one
else :
parent[yroot] = xroot
rank[xroot] += 1
# The main function to construct MST using Kruskal's algorithm
def KruskalMST(self):
result = [] # This will store the resultant MST
i = 0 # An index variable, used for sorted edges
e = 0 # An index variable, used for result[]
# Step 1: Sort all the edges in non-decreasing order of their weight.
# If we are not allowed to change the given graph, we can create a copy of graph
self.graph = sorted(self.graph, key=lambda item: item[2])
parent = []
rank = []
# Create V subsets with single elements
for node in range(self.V):
parent.append(node)
rank.append(0)
# Number of edges to be taken is equal to V-1
while e < self.V-1 :
# Step 2: Pick the smallest edge and increment the index for next iteration
u,v,w = self.graph[i]
i = i + 1
x = self.find(parent, u)
y = self.find(parent, v)
# If including this edge does't cause cycle,
# include it in result and increment the index of result for next edge
if x != y:
e = e + 1
result.append([u,v,w])
self.union(parent, rank, x, y)
# Else discard the edge
return result
# Driver code
# g = Graph(4)
# g.addEdge(0, 1, 10)
# g.addEdge(0, 2, 6)
# g.addEdge(0, 3, 5)
# g.addEdge(1, 3, 15)
# g.addEdge(2, 3, 4)
# g.KruskalMST()
class Solution:
def minCostConnectPoints(self, points: List[List[int]]) -> int:
g = Graph(len(points))
for i,(x1,y1) in enumerate(points):
for j,(x2,y2) in enumerate(points[i+1:], start=i+1):
g.addEdge(i, j, abs(x2-x1) + abs(y2-y1))
res = g.KruskalMST()
return sum([r[2] for r in res])


Hello, We are Neo-yech-py. It is a group/organisation which can develop codes. Our main language is Python. We know HTML,CSS,JAVASCRIPT,etc. For Enquiries Email Us Github On discord Please feel free send a friend request PrabaRock7#3945


Being known and recognized
Our vision is to create a platform where Cameroonians of the diaspora would easily reconnect with Cameroonian society and Cameroonians in Cameroon, and create seamless collaborations and partnerships in various domains such as skills transfer and development.
Cameroonians must lead in developing Cameroon and one of the best ways to kick start developmental movements, is to inspire others to out-do their potentials. We are counting on Cameroonians of the diaspora to play a leadership role in the development our Fatherland.
One of the strongest benefits of this project, is the synergies and collaborations which will emerge and will not only benefit Cameroonians, but also the local businesses operating in Cameroon. Local businesses in Cameroon will benefit from the experiences, skills and expertise of the diaspora and in return provide consultancy and jobs. Generally, when individuals converge, new business ideas and innovative business models are tabled which leads to wealth creation and boost the ever improving quality of life of Cameroonians.
Our vision is to create a platform where Cameroonians of the diaspora would easily reconnect with Cameroonian society and Cameroonians in Cameroon, and create seamless collaborations and partnerships in various domains such as skills transfer and development.
Cameroonians must lead in developing Cameroon and one of the best ways to kick start developmental movements, is to inspire others to out-do their potentials. We are counting on Cameroonians of the diaspora to play a leadership role in the development our Fatherland.
We are constantly improving our services and we prepare to response to all your enquiries.
Funded by the Government of Cameroon .
+237 7547-7979 | +358 0446-5485


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public interface OAuthService
| Modifier and Type | Method and Description |
|---|---|
Token |
getAccessToken(Token requestToken,
Verifier verifier)
Retrieve the access token
|
java.lang.String |
getAuthorizationUrl(Token requestToken)
Returns the URL where you should redirect your users to authenticate your application.
|
Token |
getRequestToken()
Retrieve the request token.
|
java.lang.String |
getVersion()
Returns the OAuth version of the service.
|
Token |
refreshAccessToken(Token refreshOrAccessToken,
boolean includeSecret)
Refresh the access token to extend its expiration date.
|
void |
signRequest(Token accessToken,
OAuthRequest request)
Signs am OAuth request
|
Token getRequestToken()
Token getAccessToken(@Nullable Token requestToken, Verifier verifier)
requestToken
- request token (obtained previously; not required for OAuth 2)verifier
- verifier codeToken refreshAccessToken(Token refreshOrAccessToken, boolean includeSecret)
Token.getRawResponse()
returned by getAccessToken(jsimple.oauth.model.Token, jsimple.oauth.model.Verifier)
)
As for the client secret, for some providers in some scenarios it's not required. In particular, for Live
Connect (taken from http://msdn.microsoft.com/en-us/library/live/hh243647.aspx): "Because apps must also refresh
access tokens, the Live Connect app management site allows apps to be marked as mobile client apps. When this
marker is specified and the special redirect URL (https://login.live.com/oauth20_desktop.srf) is used, the client
secret is not required to refresh the access token.".refreshOrAccessToken
- access or refresh token, depending on the OAuth providerincludeSecret
- whether or not to include the client secret; Windows Live, for mobile apps, doesn't
require itvoid signRequest(Token accessToken, OAuthRequest request)
accessToken
- access token (obtained previously)request
- request to signjava.lang.String getVersion()
java.lang.String getAuthorizationUrl(@Nullable Token requestToken)
requestToken
- the request token you need to authorize; not used for OAuth2


Simon Game By
Karthik
Don't click tiles before starting game
play game
reset
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level 1


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Tokyo 2020 unveils 15,000-seat Olympic aquatics centre
by AGENCE FRANCE PRESSETOKYO, Japan, Nov 21 – Tokyo 2020 organisers on Thursday unveiled the Sh 52.9bn ($523 million) venue for swimming, diving and artistic swimming that will seat 15,000 fans for the Olympic and Paralympic Games next year.
Construction is 90 percent complete at the four-storey Aquatics Centre and is due to be finished on schedule by the end of February, officials said.
“We are aiming to construct a swimming venue to the world’s highest standards equipped with the latest facilities,” Tokyo 2020 venue official Daishuu Tone told reporters.
The main pool features a movable wall allowing the 50m facility to be converted into two 25m pools. The depth of the bottom can also be adjusted.
The building cost 56.7 billion yen but Tokyo hopes to make the most of the facility after the 2020 Games, aiming to attract one million users a year — 850,000 through swimming competitions and another 150,000 casual users.
Organisers also unveiled the Ariake Arena on Thursday, a 37-billion-yen site for Olympic volleyball and wheelchair basketball.
Construction on the main venue, the 159 billion yen National Stadium, has been completed and will be unveiled in a gala opening on December 21.
Musicians and star athletes will join the event, with world-record sprinter Usain Bolt featuring in an exhibition relay.
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[gecode-users] element constraint
frank lemoine
benouna84 at live.fr
Fri Oct 30 16:48:19 CET 2009
hi every one,
i just begin in gecode, i use the element constraint for matching two sets, i read carefully "modeling with gecode" and i run this command:
IntArgs cf(4,13,4,25,16,29,8);
for(int i=0;i<7;i++)
{
element(*this, cf, xb[i], yb[i]);
}
xb and yb are IntVarArray (*this,8,0,30) i get this: {4,13,16,25} 7 times and the last is [0...30]
if i try with this set cf(3,13,4,25,16,29,8) i get {4,13,25} 7 times and the last is [0...30]
i haven't understand how this constraint work. can some one explain me ?
what i want to do is: first set i have this {0,1,2,3,4,5} the second set containt a variable Intvar x with diffrent domain 0....10, 2..6, 4......44
i have to check if x is in the first set when x is egal to one of this domain.
_________________________________________________________________
Nouveau ! Tout Windows débarque dans votre téléphone. Voir les Windows phone
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League of Legends patch 9.23 change list
by Julia LeePreseason has officially begun for League of Legends, which means this patch brings about sweeping changes that will shake up the game’s meta.
One of the big changes in this patch is the inclusion of additional effects from the Elemental Drakes. Depending on what dragon is on Summoner’s Rift, the map’s terrain will change with it. For example, the Ocean Drake will spawn more fruit and brushes around the map and the Cloud Drake will increase jungle movement speed.
More brushes to hide in have also been placed around the map and both bot and top lane have new alcoves for players to duke it out in.
Pulsefire Thresh will also get dropped this patch, and Victorious Aatrox should start getting added to accounts that reached Gold or higher in any ranked League of Legends (not Teamfight Tactics) queue soon.
You can also check out Riot Games’ patch notes for full context and our Teamfight Tactics patch notes, if that’s more your thing.
End of Season
The 2019 season has drawn to a close, and we hope you reached your ranked goals this season. If you achieved Gold or higher in Summoner’s Rift Ranked Solo or Flex, or Twisted Treeline Ranked, you’ve earned Victorious Aatrox. If you achieved Gold or higher in two of those queues, you’ve also earned a Victorious Aatrox chroma.
Elemental Rifts
This preseason, we’re adding more game-to-game variety and opportunities for mastery to Summoner’s Rift. After the second Elemental Drake of the game dies, the map will permanently transform to one of four Elemental Rifts, each with unique terrain changes that’ll alter the way you take on teamfights, rotations, vision, and objective control.
Elemental Rifts don’t favor a specific team, so games are still in players’ hands regardless of which one takes shape. We also wanted to ensure the Rifts feel intuitive even in your first game, so they don’t introduce any new mechanics and terrain changes always occur in the same areas no matter which element spawns.
Transformation mechanics
TRANSFORMATION TRIGGER :: After the second Elemental Drake dies and the third is announced
RIFT ELEMENT :: Same as the element of the third drake
TERRITORIAL :: Once the map transforms, all future Elemental Drake spawns will be of that element only
TERRAIN CHANGES :: Always occur in the four jungle quadrants, centered around the buff camps, as well as in dragon pit
Infernal Rift
New paths make opportunities for a quick flank or sidestep that your opponent isn’t expecting.
JUNGLE :: The brush nearest to Blue and Red buffs burn away, and new pathways open up through the Blue and Red buff pits
DRAGON PIT :: The entrance to Dragon pit widens
Mountain Rift
Extra tight spaces give opportunities for big AOE wombos and create some interesting new hiding spots with fog of war.
JUNGLE :: Two new bluffs of rock emerge in each jungle quadrant
DRAGON PIT :: A rock formation rises in front of the Dragon pit
Ocean Rift
Sneak around the jungle or look for a new ambush opportunity.
JUNGLE :: Most of the brush in the jungle grows larger and new Honeyfruit spawns near the buff camps. Water pools into puddles throughout the jungle, which is mostly aesthetic unless you’re the Empress of the Elements or running the Waterwalking rune.
DRAGON PIT :: New brush patches sprout up around the Dragon pit
Cloud Rift
Dodge skillshots or make a swift collapse on your enemies trying to sneak a far away objective.
JUNGLE :: Air currents flow throughout the area around Blue and Red buffs, granting speed boosts to everyone inside
DRAGON PIT :: Dragon Pit also becomes a speed boosting wind tunnel
Side Lane Alcoves
We’re adding two new lane alcoves to the Rift, one in each side lane. We don’t expect laning to fundamentally change as a result, but the extra terrain and its impact on line of sight should occasionally offer new playmaking opportunities through positioning, jukes, flanks, and ganks.
BREATHTAKING VISTA OF DEATH :: New alcoves have been carved into the outer corners of top and bot lanes
BOT LANE BRUSH :: Two long patches >>> Three patches, mirroring top lane
River Entrance Brush
New brush patches near the blue buff ramps into river add new strategic and tactical options as teams approach and contest objectives.
WHERE’S GAREN? :: New brush has been added by the river entrances in both Blue buff quadrants
Elemental Drakes
Dragon Souls
Dragon Souls are a new end-game payoff for the team who wins the Elemental Drake game, a powerful reward that’s similar to an Epic objective. Dragon Souls don’t offer the same moment-to-moment strength as Baron or Elder buff, but they’re permanent and an additional bonus on top of the drake stacks their bearers already earned.
I GOT SOUL :: The first team to slay four Elemental Drakes gains a Dragon Soul matching the Elemental Rift
EXCLUSIVITY :: Elder Dragon begins spawning after one team gains a Dragon Soul, meaning only one team can have it.
DURATION :: Like Elemental Drake buffs, Dragon Souls are permanent and persist through death
Infernal Soul
- Every 3 seconds, your next damaging attack or ability on an enemy unit triggers a small explosion, dealing 90 (+0.25 bonus attack damage) (+0.15 ability power) (+0.03 bonus health) damage to the target and nearby enemies.
Mountain Soul
- After not taking damage for 5 seconds, gain a shield for 225 (+0.2 bonus attack damage) (+0.15 ability power) (+0.15 bonus health)
Ocean Soul
- Dealing damage to enemies heals you for 180 (+0.4 bonus attack damage) (+0.25 ability power) (+0.1 bonus health) and restores 90 (+0.04 maximum mana) mana over 3 seconds.
- Damage to minions or monsters regenerates with 30% effectiveness.
Cloud Soul
- Passively gain 10% increased movement speed.
- After casting your ultimate, gain an additional 30% movement speed for 3 seconds (30 second cooldown).
Elemental Drake Buffs
We’re updating the buffs to be more equal in power and excitement. Stack for stack, elemental buffs are weaker than before to avoid excessively power creeping SR’s buff ecosystem. With Dragon Souls adding new late game payout to Elemental Drakes, we’re switching from the current frontloaded buff stacks back to a linear model. Last note: You can now get four stacks of an element if the enemy team gets the first two or three drakes (always different elements), then you get the next four (always the same element).
Infernal
Just a balance pass.
INFERNAL MIGHT :: +10/17/24% attack damage and ability power >>> +5/10/15/20% attack damage and ability power
Mountain
Extra damage to objectives was a subtle-yet-powerful snowballing effect that was often hard to appreciate outside of coordinated play. We’re switching Mountain to a more straightforward effect all players can play around.
MOUNTAINOUS VIGOR :: +16/23/30% bonus true damage to epic monsters and turrets >>> +8/16/24/32% armor and magic resist
Ocean
We’re removing Ocean’s mana regen to even its power out among users regardless of resource type. That gives us room to allow Ocean’s healing to continue in combat, which is a buff for any user.
OCEANIC WILL :: 6/9/12% missing health and mana regen per 5 seconds when you haven’t taken champion/turret damage within 8 seconds >>> 5/10/15/20% missing health regen per 5 seconds (mana regen removed)
Cloud
Cloud’s movement speed was powerful, but not all that exciting. We’re moving the speed boost to Cloud’s Elemental Rift (where we can support it with visuals) and adding a different kind of haste to Cloud’s buff.
CLOUDBRINGER’S GRACE :: +3/4.5/6% bonus movement speed (tripled while out of combat) >>> 10/20/30/40% ultimate CDR, ignoring the CDR cap
Elemental Drake Mechanics
With drake types going down to just one element after the Rift transforms, we’re ensuring the first few you see don’t double up on elements so you still experience a variety of drakes in each game.
DRAKE SPAWN ORDER :: Random >>> The first three drakes are now always three unique elements. All subsequent drakes will be the same element as the third drake.
DRAKE SPAWN WINDOW :: 5:00 initial, 5:00 respawn until 35:00 >>> 5:00 initial, 5:00 respawn until one team has slain four drakes (see Dragon Soul section above)
Since the Elemental Drake buffs are a bit weaker, we’re dropping the health of the first two drakes. The battle over the Dragon Soul begins heating up after that, so drakes after the first two have more health to widen the opportunity for teams to contest.
HEALTH :: 3500 (+240 per level, minimum level 6) >>> 2650 (+240 per level, minimum level 6) before the Rift transforms; 4350 (+240 per level, minimum level 6) for the third drake onward
Elder Dragon
Up until now, Elder Dragon massively favored the team that was already ahead due to scaling with drake stacks (and in super long games, itself). We’re removing that scaling to make room for power that’s equally rewarding whether you’re pressing a lead or making a comeback.
[REM] ELEMENTAL MULTIPLIER :: Elder Dragon’s buff no longer increases the effects of Elemental Drake buffs by 50%
BURN DAMAGE :: 45 (+45 per Elemental Drake stack) true damage over 3 seconds >>> 90-270 true damage over 3 seconds (at 25:00-45:00 game time)
[REM] BURNING BRIGHT :: Elder Dragon’s burn no longer reveals enemies
[REM] ELDER MULTIPLIER :: Taking Elder Dragon a second time no longer increases the Elemental buff multiplier to 100% or the burn damage to 135 (+90 per Elemental Drake stack)
Elder’s new mechanic is an execute, sharpening its identity as the end-game teamfighting buff and making its impact much more obvious than the DoT and drake scaling it used to grant. Note that the 20% threshold looks higher than it is in practice: You’ll rarely bring an enemy to exactly 19.9% before they go boom.
[NEW] EXECUTE :: Damaging an enemy at less than 20% health causes them to die in an Elder Immolation after 0.5 seconds (no cooldown).
DENIED :: Elder Immolation can’t execute enemies through invulnerability effects like Zhonya’s Hourglass or undying effects like Kindred’s R - Lamb’s Respite
We’re standardizing the duration of Elder and Baron to three minutes. These buffs should last long enough for attacking teams to gain real advantages off coordinated power plays, but not so long that attackers come out ahead if they passively leave opponents stuck on defense for extended periods. If these duration changes make Elder too strong or Baron too weak, we’ll adjust their effects accordingly.
BUFF DURATION :: 150 seconds; lost on death >>> 180 seconds; still lost on death
Final note about how often Elder will actually show up in games. In a complete stomp, the earliest Elder can spawn is 26:00 plus time spent in combat with the drakes. But in a game that’s going even or isn’t seeing many objectives taken, it’s also possible for Elder to never spawn.
SPAWN RULES :: First dragon spawn after 35:00; 6:00 respawn >>> 6:00 after one team kills their fourth Elemental Drake; 6:00 respawn
Baron Buff
We’re standardizing the duration of Elder and Baron to three minutes. Though they have different strategic strengths, both buffs should last long enough for attacking teams to gain real advantages off coordinated power plays but not so long that defenders are paralyzed for excessive lengths of time. If these duration changes make Elder too strong or Baron too weak, we’ll adjust their effects accordingly.
DURATION :: 210 seconds >>> 180 seconds
Buff Visuals
Visuals for Blue Buff, Red Buff, Red Buff’s burn effect, Hand of Baron, and Aspect of the Dragon (Elder Dragon buff) have all been updated. All monster buffs are now visually cohesive, including the new Dragon Souls.
Top Lane Influence
Rift Herald
With the increased importance on drakes on bot side, we’re spawning Rift Herald a bit earlier and letting her respawn once so teams don’t completely abandon their top laners in favor of bot lane presence. (Y’know...more than they already do.)
Rift Herald Fight
INITIAL SPAWN :: 10:00 >>> 8:00
[NEW] RESPAWN :: 6:00
DESPAWN :: 19:30, delayed to 19:50 if in combat (unchanged)
HEALTH :: 10,000-16,000 (levels 6-12) >>> 8,250-16,500 (levels 6-12)
ATTACK SPEED :: 0.5 >>> 0.4 (it’s easier to poke Rift Herald’s eye before she spins around)
Summoned Rift Herald
EYE OF THE HERALD PICK-UP WINDOW :: 40 seconds >>> 20 seconds
EYE OF THE HERALD CHANNEL :: 4 seconds >>> 1 second
HERALD LEVEL :: Average level of all ten champions, determined on ||| using Eye of the Herald >>> picking up Eye of the Herald
HEALTH :: 4000-6400 (levels 6-12) >>> 3180-6360 (levels 6-12)
HEADBUTT TURRET DAMAGE :: 40% current heath (1600-2560), minimum 1500 >>> 1500-2550 (levels 6-12)
HEADBUTT SELF-DAMAGE :: 25% current health >>> 66% current health
Minion XP
We’re very lightly adjusting minion XP to slightly equalize the influence top and bot laners have on the game. Solo laners will level about 2% faster from minions, while duo laners (or solo laners getting non-stop jungler attention) will level about 2% slower. Put another way, every five waves adds up to an extra caster minion for solo laners and one fewer for bot.
Solo XP
MELEE :: 58.8 >>> 60.45
CASTER :: 29.44 >>> 29.76
CANNON :: 92 >>> 93
Shared XP
Divide evenly among the champions sharing XP.
MELEE :: 76.8 >>> 75.4
CASTER :: 38.4 >>> 37.12
CANNON :: 120 >>> 116
Turret Plating
Slightly buffing Turret Plating durability to prevent group-and-push blowouts in the early game, especially with the Rift Herald changes in mind.
BULWARK RESISTANCES :: 25 >>> 35 armor and magic resist per third, fourth, and fifth attacker when a plate is destroyed
Doran’s Shield
Melee regen increased, ranged regen decreased.
PASSIVE :: Up to 30 health over 10 seconds when damaged by an enemy champion >>> Up to 40 health over 8 seconds when damaged by an enemy champion, based on missing health. 66% effective for ranged users or when triggered by AoE, DoT, or proc effects
Jungle Pacing
We’re incentivizing junglers to prioritize farming rather than just fitting camps in between ganks. Higher camp uptime ensures junglers have consistent access to gold and XP on their side of the map, and the removal of catchup XP steepens the cost of failed ganks. Since junglers will be able to clear their camps more frequently, we’re reducing the gold and experience a full clear grants so they don’t take over games. We’re also ensuring both sides of the jungle get junglers to level 3 in their first clear.
Jungle Item XP
[REM] CATCH-UP XP :: Jungle items no longer grant additional XP on monster kill if you’re behind in levels (epic monsters still innately have catch-up XP though)
FIRST CAMP BONUS XP :: 120 >>> 165
Camp Timers
SMALL CAMP RESPAWN :: 150 seconds >>> 120 seconds
[NEW] SMALL CAMP RESPAWN ICONS :: If your team had vision of a small camp when it was killed, you’ll see a respawn icon on the minimap 15 seconds before respawn
BUFF CAMP RESPAWN ICONS :: Buff camp respawn icons change from gray to yellow ||| 20 seconds >>> 15 seconds before respawn
Krugs
BASE XP :: 247 (217 on first clear) >>> 160 (Ancient Krug’s first clear penalty removed)
BASE GOLD :: 125 >>> 120
Murkwolves
BASE XP :: 115 >>> 95
BASE GOLD :: 84 >>> 70
Gromp
BASE HEALTH :: 1800 >>> 2100
BASE XP :: 115 >>> 135
BASE GOLD :: 86 >>> 105
Raptors
BASE XP :: 115 >>> 95
BASE GOLD :: 112 >>> 85
Lethality Items
Though the item system currently has three Lethality options, AD assassins overwhelmingly favor Duskblade and Youmuu’s and typically skip Edge of Night. This leads to a lot of same-ness in terms of how one game feels relative to the next for them. We’re adding two new options and reworking Edge to give assassin players more ways to adapt their build to each game.
Duskblade of Draktharr
AD increased, Blackout removed.
TOTAL COST :: 2900 gold (unchanged)
ATTACK DAMAGE :: 55 >>> 60
LETHALITY :: 21 (unchanged)
COOLDOWN REDUCTION :: 10% (unchanged)
UNIQUE PASSIVE :: NIGHTSTALKER: After being unseen for 1 second, your next basic attack against an enemy champion within 5 seconds of being seen by an enemy champion deals 30-150 (lvl 1-18) bonus on-hit physical damage. Melee attacks slow the target by 99% for 0.5 seconds after a 0.25 second delay. (unchanged)
[REM] UNIQUE PASSIVE :: BLACKOUT: No longer disables nearby wards or reveals nearby traps upon being spotted.
Youmuu’s Ghostblade
Active ghosts users.
TOTAL COST :: 2900 gold (unchanged)
ATTACK DAMAGE :: 55
LETHALITY :: 18 (unique)
COOLDOWN REDUCTION :: 10%
MOVEMENT SPEED :: +40 out of combat (unique)
ACTIVE :: Gain +20% movement speed for 6 seconds (45 second cooldown) (unique)
[NEW] GHOST-BLADE :: Youmuu’s’ active now allows its user to ignore unit collision for the duration
[UPD] Edge of Night
Spell shield now works like Banshee’s Veil. Health increased, attack damage and lethality decreased. Cost decreased.
TOTAL COST :: 3000 gold >>> 2900 gold
ATTACK DAMAGE :: 55 >>> 50
LETHALITY :: 18 >>> 10
HEALTH :: 250 >>> 325
[REM] UNIQUE ACTIVE :: NIGHT’S VEIL: Channel for 1 second to gain a spell shield that blocks the next enemy ability within the next 7 seconds (40 second cooldown).
[NEW] UNIQUE PASSIVE :: SPELL SHIELD: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
[NEW] Sanguine Blade
Gain attack speed and lethality when near one or fewer enemies.
TOTAL COST :: 3000 gold
BUILD PATH :: Serrated Dirk + Vampiric Scepter + 1000 gold
ATTACK DAMAGE :: 50
LETHALITY :: 10
LIFESTEAL :: 15%
UNIQUE PASSIVE :: BLOOD PURSUIT: While near one or fewer visible enemy champions gain 8 lethality and 40-100% attack speed (lvl 1-18), decaying over 3 seconds if other enemy champions get too close.
[NEW] Umbral Glaive
New Blackout item.
TOTAL COST :: 2400 gold
BUILD PATH :: Serrated Dirk + Long Sword + Long Sword + 600 gold
ATTACK DAMAGE :: 50
LETHALITY :: 12
COOLDOWN REDUCTION :: 10%
UNIQUE PASSIVE :: BLACKOUT :: When spotted by an enemy ward, reveal traps and disable wards around you for 8 seconds (45 second cooldown). During this time, basic attacks instantly kill disabled traps and deal triple damage to wards.
Serrated Dirk
Headhunter removed.
[REM] HEADHUNTER :: Your next damaging spell no longer deals 40 bonus physical damage after you kill an enemy
Support Items
Mechanics Updates
We’re refreshing support items to be less poachable by solo laners and have an expanded quest system that provides free, automatic upgrades, letting supports start the rest of their build earlier. (This should also lead to more build diversity between champs that use the same starter.) As a trade-off, Tribute no longer damages and Spoils of War no longer heals, so supports will have less impact in the early lane phase.
Tiers
HOW SATISFYING :: Support items still have three tiers, but now upgrade automatically for free as you complete their quests
TIER 1 :: 400 gold starting item. Earn gold with Tribute or Spoils of War to upgrade.
TIER 2 :: Increased stats and 3 ward charges. Earn gold with Tribute or Spoils of War to upgrade.
TIER 3 :: Significantly increased stats and 4 total ward charges. Tribute or Spoils of War go away.
CUMULATIVE COST :: 1800 gold >>> 400 gold
Anti-Poaching
EAT THE RICH :: Farming more than 20 CS per 5 minutes (3 out of 10 waves) reduces gold from minions by 50%. The penalty increases with further CS to a max of 80% reduction at 50 minions.
MATH :: Once the penalty kicks in, your CS gold is reduced to (70 - CS within 5 minutes)%
Spellthief’s Edge Line
Ability power, health, and Tribute.
Tribute Changes
[REM] OLD TRIBUTE :: Damaging spells and attacks against champions or buildings deal 13 (upgraded: 18) bonus magic damage and, if an ally is nearby, grant 11 (upgraded: 22) gold. Gain a charge every 10 seconds, up to 3 charges. Before quest completion, Tribute generation pauses for 12 seconds per minion or non-epic monster slain.
[NEW] NEW TRIBUTE :: Damaging spells and attacks against champions or buildings grant 15 gold. Gain a charge every 10 seconds, up to 3 charges.
Spellthief’s Edge
COST :: 400 gold
ABILITY POWER :: 10 >>> 8
[NEW] HEALTH :: 10
[REM] MANA REGEN :: No longer grants +25% mana regen
GOLD PER 10 :: 2 (unchanged)
UNIQUE PASSIVE :: TRIBUTE: Damaging spells and attacks against champions or buildings grant 15 gold. This can occur up to 3 times every 30 seconds.
QUEST :: Earning 500 total gold through Tribute upgrades this item to Frostfang.
Frostfang
ABILITY POWER :: 20 >>> 15
[NEW] HEALTH :: 70
[REM] MANA REGEN :: No longer grants +50% mana regen
[REM] COOLDOWN REDUCTION :: No longer grants 10% cooldown reduction
GOLD PER 10 :: 2 >>> 3
UNIQUE PASSIVE :: TRIBUTE: Damaging spells and attacks against champions or buildings grant 15 gold. This can occur up to 3 times every 30 seconds.
UNIQUE ACTIVE :: WARDING: Place a Stealth Ward. Holds up to 3 charges which refill upon visiting the shop.
QUEST :: Earning 1000 total gold through Tribute upgrades this item to Shard of True Ice.
Shard of True Ice
NAME :: Remnant of the Watchers >>> Shard of True Ice
ABILITY POWER :: 35 >>> 60
HEALTH :: 200 >>> 150
[REM] MANA REGEN :: No longer grants +50% mana regen
[REM] COOLDOWN REDUCTION :: No longer grants 10% cooldown reduction
GOLD PER 10 :: 2 >>> 3
[REM] UNIQUE PASSIVE :: TRIBUTE: Damaging spells and attacks against champions or buildings no longer deal 18 bonus magic damage and, if an ally is nearby, grant 22 gold up to 3 times every 30 seconds.
UNIQUE ACTIVE :: WARDING: Place a Stealth Ward. Holds up to 4 charges which refill upon visiting the shop.
Spectral Sickle Line
Attack damage, health, and Tribute.
Spectral Sickle
COST :: 400 gold
ATTACK DAMAGE :: 5
HEALTH :: 10
GOLD PER 10 :: 2
UNIQUE PASSIVE :: TRIBUTE: Damaging spells and attacks against champions or buildings grant 15 gold. This can occur up to 3 times every 30 seconds.
QUEST :: Earning 500 total gold through Tribute upgrades this item to Harrowing Crescent.
Harrowing Crescent
ATTACK DAMAGE :: 10
HEALTH :: 70
GOLD PER 10 :: 3
UNIQUE PASSIVE :: TRIBUTE: Damaging spells and attacks against champions or buildings grant 15 gold. This can occur up to 3 times every 30 seconds.
UNIQUE ACTIVE :: WARDING: Place a Stealth Ward. Holds up to 3 charges which refill upon visiting the shop.
QUEST :: Earning 1000 total gold through Tribute upgrades this item to Black Mist Scythe.
Black Mist Scythe
ATTACK DAMAGE :: 35
HEALTH :: 150
GOLD PER 10 :: 3
UNIQUE ACTIVE :: WARDING: Place a Stealth Ward. Holds up to 4 charges which refill upon visiting the shop.
Relic Shield Line
Health, ability power, and Spoils of War.
Spoils of War
[REM] OLD SPOILS OF WAR :: While nearby an ally, melee basic attacks execute minions below 200-285 / 215-470 / 350−860 (lvl 1-18) (+ 100% AD) health, healing you and the nearest allied champion for 5-30 / 10-60 / 15-90 (based on missing health) health and granting them kill gold. Ranged basic attacks don’t get the execute and heal for half the amount. Gain a charge every 40 / 30 / 20 seconds, up to 2 / 3 / 4 charges.
[NEW] NEW SPOILS OF WAR :: While nearby an ally, basic attacks execute minions below 50% of their max Health (30% for ranged) and grant your ally kill gold. (These effects recharge every 45 seconds. Max 3 charges.)
Relic Shield
COST :: 400 gold
HEALTH :: 50 >>> 30
[NEW] ABILITY POWER :: 5
GOLD PER 10 :: 1 >>> 2
UNIQUE PASSIVE :: SPOILS OF WAR: While nearby an ally, basic attacks execute minions below 50% of their max Health (30% for ranged) and grant your ally kill gold. (These effects recharge every 45 seconds. Max 3 charges.)
QUEST :: Earning 500 total gold through Spoils of War upgrades this item to Targon’s Buckler.
Targon’s Buckler
NAME :: Targon’s Brace >>> Targon’s Buckler
HEALTH :: 125 >>> 100
[NEW] ABILITY POWER :: 10
[REM] HEALTH REGEN :: No longer grants 50% health regen
GOLD PER 10 :: 1 >>> 3
UNIQUE PASSIVE :: SPOILS OF WAR: While nearby an ally, basic attacks execute minions below 50% of their max Health (no penalty for ranged!) and grant your ally kill gold. (These effects recharge every 45 seconds. Max 3 charges.)
UNIQUE ACTIVE :: WARDING: Place a Stealth Ward. Holds up to 3 charges which refill upon visiting the shop.
QUEST :: Earning 1000 total gold through Spoils of War upgrades this item to Bulwark of the Mountain
Bulwark of the Mountain
NAME :: Remnant of the Aspect >>> Bulwark of the Mountain
HEALTH :: 350 >>> 300
[NEW] ABILITY POWER :: 40
[REM] COOLDOWN REDUCTION :: No longer grants 10% cooldown reduction
[REM] HEALTH REGEN :: No longer grants +200% health regen
GOLD PER 10 :: 1 >>> 3
UNIQUE ACTIVE :: WARDING: Place a Stealth Ward. Holds up to 4 charges which refill upon visiting the shop.
Steel Shoulderguards Line
Health, attack damage, and Spoils of War.
Steel Shoulderguards
COST :: 400 gold
HEALTH :: 30
ATTACK DAMAGE :: 3
GOLD PER 10 :: 2
UNIQUE PASSIVE :: SPOILS OF WAR: While nearby an ally, basic attacks execute minions below 50% of their max Health (30% for ranged) and grant your ally kill gold. (These effects recharge every 45 seconds. Max 3 charges.)
QUEST :: Earning 500 total gold through Spoils of War upgrades this item to Runesteel Spaulders
Runesteel Spaulders
HEALTH :: 100
ATTACK DAMAGE :: 6
GOLD PER 10 :: 3
UNIQUE PASSIVE :: SPOILS OF WAR: While nearby an ally, basic attacks execute minions below 50% of their max Health (no penalty for ranged!) and grant your ally kill gold. (These effects recharge every 45 seconds. Max 3 charges.)
UNIQUE ACTIVE :: WARDING: Place a Stealth Ward. Holds up to 3 charges which refill upon visiting the shop.
QUEST :: Earning 1000 total gold through Tribute upgrades this item to Pauldrons of Whiterock
Pauldrons of Whiterock
HEALTH :: 300
ATTACK DAMAGE :: 24
GOLD PER 10 :: 3
UNIQUE ACTIVE :: WARDING: Place a Stealth Ward. Holds up to 4 charges which refill upon visiting the shop.
[REM] Ancient Coin Line
Where Spellthief’s established itself as the aggressive support item line, Ancient Coin and Relic Shield overlapped in rewarding more defensive, attrition-based playstyles. With the switch toward allowing ranged champions to use Relic Shield, we’re retiring the Ancient Coin line.
Shurelya’s Reverie
Grants health/health regen/heal and shield power instead of ability power/movement speed. Range increased. Build path updated, cost decreased.
TOTAL COST :: 2250 gold >>> 2050 gold
BUILD PATH :: Kindlegem + Aether Wisp + Faerie Charm + 475 gold >>> Forbidden Idol + Crystalline Bracer + 600 gold
HEALTH :: 200 >>> 300
COOLDOWN REDUCTION :: 10% (unchanged)
MANA REGEN :: +100% (unchanged)
[NEW] HEAL AND SHIELD POWER :: 10%
[NEW] HEALTH REGEN :: +100%
[REM] ABILITY POWER :: No longer grants 40 ability power
[REM] MOVEMENT SPEED :: No longer grants +5% movement speed
UNIQUE ACTIVE :: Grants you and allies within ||| 700 >>> 1000 range 40% bonus movement speed for 3 seconds (90 second cooldown)
ACTIVE RANGE :: 700 >>> 1000
Energized & Crit Items
We’ve struggled in the past to differentiate Energized builds from traditional crit, given that Statikk Shiv and Rapid Firecannon occupy both spaces and the only other Energized item is Stormrazor. This time, we’re embracing the overlap and the goal of our changes is to make Energized a slightly more mid-game-oriented flavor of crit, rather than its own thing entirely. Energized is about the occasional massive hit rather than a non-stop barrage of consistently strong attacks. To that end, we’re lowering the gap between how many procs users get from moving versus attacking—attack speed was giving drastically more procs, making hit-and-run playstyles too ineffective by comparison.
Energized
ZAP :: Damage from Energized effects now stacks, rather than choosing the highest-damage source
KEEP MOVING :: Energized charges from moving increased by 20%; charges from attacking reduced by 50%
DEMOLITIONIST :: Energized effects now always work on turrets
[UPD] Stormrazor
[S] Energized damage increased. Slow is stronger but shorter. Now grants crit chance. Attack damage, attack speed decreased. Build path updated, cost increased.
[C] The absence of crit chance on Stormrazor was the biggest impediment toward Energized working as a crit variant. Adding it in means players can go for Energized builds without having to trade away their crit progression. Per the simplification note above, we’ve removed Stormrazor’s amp on other Energized sources and sharpened its slow to a stronger, shorter effect that offers more play-around opportunities.
TOTAL COST :: 3100 gold >>> 3200 gold
BUILD PATH :: B.F. Sword + Long Sword + Kircheis Shard + 850 gold >>> B.F. Sword + Cloak of Agility + Kircheis Shard + 400 gold
ATTACK DAMAGE :: 60 >>> 55
[NEW] CRITICAL STRIKE CHANCE :: 25%
ATTACK SPEED :: 30% >>> 15%
ENERGIZED DAMAGE :: 50 >>> 120
ENERGIZED SLOW :: 40% decaying over 1.5 seconds >>> 75% for 0.5 seconds, non-decaying
[REM] ENERGETIC :: No longer amplifies other Energized effects by 35%
Rapid Firecannon
Energized damage higher early, lower late. No longer increases Energized charge rates.
ENERGIZED DAMAGE :: 60-140 (lvl 1-18) >>> 120
[REM] DEMOLITIONIST :: No longer causes Energized effects to work on turrets. Because that’s baseline Energized functionality now.
[REM] EXTRA ENERGIZED :: No longer increases Energized charge rates
Statikk Shiv
Energized damage higher early, lower late. Lightning bounces increased. Lightning no longer crits.
ENERGIZED DAMAGE :: 60-140 (lvl 1-18) >>> 120
SHIV LIGHTNING BOUNCES :: 5 >>> 7
[REM] EXTRA SHOCKING :: Shiv Lightning can no longer critically strike
Kircheis Shard
Energized damage increased, cost increased.
TOTAL COST :: 600 gold >>> 700 gold
ENERGIZED DAMAGE :: 50 >>> 80
[REM] Brawler’s Gloves
We’re streamlining crit items down to one component. This is a slight nerf to build flexibility, particularly early-game, since Cloak requires more time spent farming before it can be picked up.
Cloak of Agility
Crit chance increased.
CRITICAL STRIKE CHANCE :: 20% >>> 25%
Zeal
Crit increased, attack speed decreased. Build path updated, cost increased.
TOTAL COST :: 1200 gold >>> 1400 gold
BUILD PATH :: Brawlers’ Gloves + Dagger + 500 gold >>> Cloak of Agility + Dagger + 300 gold
CRITICAL STRIKE CHANCE :: 15% >>> 25%
ATTACK SPEED :: 15% >>> 12%
MOVEMENT SPEED :: 5% (unchanged)
Removed Items
[REM] Spear of Shojin
FOUND IT IN THE BACK OF THE FREEZER :: Spear of Shojin is still available in ARAM
[REM] Zz’Rot Portal
WHAT’S IN A NAME :: Malzahar’s W stacks have been renamed from Gathering Swarm to Zz’Rot Swarm. Next patch, his W will also be renamed to Zz’Rot Swarm.
[REM] Ohmwrecker
WHAT’S IN A NAME :: The Penetrating Bullets passive on turrets has been renamed to Ohmwrecker
[REM] Raptor Cloak
With the removal of Zz’Rot and Ohmwrecker, Raptor Cloak doesn’t build into anything. Sorry, Darius.
Item Set Editor Cleanup
DOESN’T SPARK JOY :: Items from Nexus Siege, Odyssey: Extraction, Nexus Blitz, Poro King, and Dominion have been removed from the item set editor
Runes
[REM] Kleptomancy
Kleptomancy was designed as a rune that (a) allowed users to build a gold advantage over opponents at the cost of the immediate power other keystones provide, and (b) created moment-to-moment changes in laning dynamics depending on what you got from procs. The experience Klepto created for opponents, however—be farmed for gold by constant harass damage—has been rough, especially for ranged vs melee matchups. Removing gold as an incentive only left the moment-to-moment dynamic changes as Klepto’s design core, and League’s consumable item system isn’t deep enough to carry an entire keystone on its back. Sorry, Klepto—even for an Inspiration rune, you were too weird.
[NEW] Prototype: Omnistone
Periodically gain a single use of another random keystone.
ROULETTE :: Periodically gain a single use of another random keystone. Once a keystone is rolled, it can’t be rolled again until only three options are left, at which point the table resets (you won’t get the keystone you just used, though).
COOLDOWN :: Gain a new keystone 8-4 seconds (melee, lv 1-18) or 12-8 seconds (ranged, lv 1-18) after using the last. Scaling is weighted toward later levels.
AUTO-REROLL :: Gain a new keystone while out of combat after 40 seconds of not using a keystone
VISIBILITY :: Your current keystone shows up to the right of your health bar. All ten players can see it.
ADDITIONALS :: Dark Harvest souls persist after you get a different keystone and affect all your other keystones. Grasp of the Undying’s health persists after you get a different keystone, too.
Available Keystones
- Press the Attack
- Lethal Tempo
- Fleet Footwork
- Conqueror
- Summon Aery
- Arcane Comet
- Phase Rush
- Electrocute
- Predator (only if you have boots)
- Dark Harvest (souls amplify the effects of all keystones)
- Hail of Blades
- Grasp of the Undying
- Aftershock (only if you can trigger it on a basic ability)
- Glacial Augment
Conqueror
True damage conversion removed. Healing is now post-mitigation. Max stacks increased; melee champions now gain double stacks. Ranged stacks no longer expire faster.
[REM] TRUE DAMAGE :: Conqueror no longer converts 8% of damage against champions to true damage at full stacks
HEALING :: At full stacks, Conqueror heals for ||| 8% of pre-mitigation damage against champions >>> 15% of post-mitigation damage against champions
MAXIMUM STACKS :: 5 >>> 10
STACKS :: 1 per ability hit or basic attack >>> 2 per ability hit or melee basic attack, 1 per ranged basic attack
STACK DURATION :: 8 seconds for melee, 3 seconds for ranged >>> 8 seconds
ADAPTIVE FORCE PER STACK :: 2-6 (lvl 1-18) >>> 2-5 (lvl 1-18)
MAX ADAPTIVE FORCE :: 10-30 (lvl 1-18) >>> 20-50 (lvl 1-18)
Aftershock
Flat resistances decreased, percent bonus resistances increased. Flat damage decreased early. Damage now scales with bonus health rather than max health. Cooldown decreased.
RESISTANCES :: 70 (+50% bonus resists) >>> 35 (+80% bonus resists)
DAMAGE :: 10-120 (+4% maximum health) >>> 25-120 (+8% bonus health)
COOLDOWN :: 35 seconds >>> 20 seconds
BUGFIX :: Aftershock’s resistances no longer last for slightly longer than intended
[UPD] Presence of Mind
Increases mana or energy pool on takedown instead of refunding ult cooldown. Now restores energy in addition to mana.
TAKEDOWN BONUS :: Restore 20% of your maximum mana and refund 10% of your ultimate’s cooldown >>> Restore 20% of maximum mana or energy and increase your maximum mana by 100 (up to 500) or your maximum energy by 10 (up to 50)
[UPD] Nimbus Cloak
Procs off summoner spells instead of ults.
PROC :: On ult cast >>> On Summoner Spell cast
SPEED BOOST :: 100 bonus movement speed for 2.5 seconds, decaying over the last second >>> 15-35% movement speed for 2.5 seconds depending on Summoner Spell cooldown
LONG COOLDOWN :: 35% movement speed (Flash, Teleport)
MEDIUM COOLDOWN :: 25% movement speed (Heal, Ignite, Cleanse, Exhaust, Ghost, Barrier)
SHORT COOLDOWN :: 15% movement speed (Hexflash, Smite, Zoe’s W - Spell Thief, ARAM’s Mark)
Champions
Senna
No longer gains double stacks on ARAM.
Passive - Absolution
[REM] SPELLTHIEF’S CONVERSION :: Senna no longer converts ability power from Spellthief’s Edge into adaptive force since she can just buy Spectral Sickle
[REM] ALT MODE BONUS :: Senna no longer gains double Mist stacks on ARAM, URF, or their variants
Twisted Treeline Sunset
Twisted Treeline is officially retiring with 9.23. Thank you to every player who’s made the Treeline their home over the years! Your rewards will be distributed during the patch. As a refresher:
- Players who played more than 10 games will get an exclusive icon
- Players who played more than 50 games will also get an exclusive emote
- Players who played more than 100 games will also get a second exclusive icon
Essence Emporium
The Essence Emporium returns for preseason from November 25 to December 10! Spend your blue essence on icons, chromas, and more, including Emporium exclusives like the URFwick skin!
Bugfixes
- The camera no longer becomes locked if, while dead, you use the minimap to move the camera around, then after respawning press the spacebar to center it on yourself
- The mute icon has been fixed
- If Poppy stuns an enemy with E - Heroic Charge and that enemy is then stunned by another effect during Heroic Charge’s stun, the second stun is no longer removed when Heroic Charge’s stun expires
- Darius’ W - Crippling Strike attack no longer hits through Teemo’s Q - Blinding Dart when it critically strikes
- If Garen’s Q - Decisive Strike attack is canceled due to losing vision of his target, he’s no longer locked out of casting E - Judgment until Q’s empowered attack window ends
- Spoils of War can now properly be proc’d even if the only nearby ally is untargetable or in stasis
- Malphite’s W - Thunderclap empowered attack window no longer lasts indefinitely if the first basic attack that would proc it is canceled
- Diana now properly gains a stack of Conqueror from the basic attack issued automatically after dashing to a target with R - Lunar Rush
- Shyvana’s Dragon Form Q - Twin Bite now properly grants multiple stacks of Conqueror
- Evelynn’s Passive - Demon Shade tooltip no longer displays zeros for every number
Skins & Chromas
True Damage Skin Updates
We’ve made some updates to the True Damage skins based on feedback. Check them out in-game!
- Loading screen borders are now uniquely colored per skin
- The shaved part of True Damage Ekko’s hair has been extended to cover more of his forehead
The following skins will be released this patch:
- Pulsefire Thresh
- Pulsefire Thresh Prestige Edition
- Victorious Aatrox
The following chromas will be released this patch:
- Victorious Aatrox


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void | CreateFirstTable () |
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void | FirstInsert () |
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void | FirstRead () |
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void | FirstMerge () |
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void | FirstDelete () |
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void | SelectAllFromTable (std::string tableName) |
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void | RunQuery (const char *c) |
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void | RunQueryString (std::string q) |
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void | FillTables (const char *c) |
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void | CreateUser (std::string name, std::string email, std::string pw) |
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void | Login (std::string name, std::string pw) |
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void | ListTables () |
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The documentation for this class was generated from the following file:


Contact: John Smith,
650-269-4545<EMAIL_ADDRESS>Origin
Location: Gilroy, CA 95020, Business with a Dock or Forklift,
Driver to assist in loading
Destination Location: Menasha, WI 54952, Business with a Dock or Forklift,
Driver Not assisting in unloading, ~2,235
Quantity of Items
Dimensions (each
Item)
in inches Length Width Height
Total Shipment Weight: in Pounds
Description of Goods:
RFQ Description (Optional)


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| 2023 Jan 8 | |
| 2022 Oct 23 | |
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| 2022 Jul 23 | |
| 2018 Nov 20 | |
| 2018 May 15 | |
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| 2023 Mar 11 | |
| 2023 Jan 8 | |
| 2022 Oct 23 | |
| 2022 Oct 16 | |
| 2022 Jul 23 | |
| 2018 Nov 20 | |
| 2018 May 15 | |
| 2017 Nov 15 | |
| 2017 Aug 7 | |
| 2017 Jun 26 | |
| 2016 Nov 14 | |
| 2016 Sep 24 | |
| 2016 Mar 1 | |
| 2016 Feb 27 |


{% extends "Template/template.tpl" %} {% block content %}
Making web apps has become an integral part of the tech industry, and we all want to find an easier way to start from scratch, every time we have a new project.
That’s where Untitled comes in. It streamlines the process of setting up a web app by doing a lot of the start up work for you. All you need to do is create your pages and you are good to go! Untitled comes shipped with Twig, a powerful template engine designed for PHP. It helps separate view logic from app logic.
Below we’ll discuss quickly how to use Untitled for your own projects!
Untitled has a slightly different workflow than you may be used to with different PHP frameworks.
Untitled focuses on the pages in your web app. For every page your web app has
you simply create a new Page
object to represent it. However, Untitled needs to
match the requested URI to your pages. This is where one of the most powerful features
of Untitled comes in: Routes.
Each of your Page
objects contains an array of Route
objects. When creating a Route
object you need to set the URI that the Route
will handle. Once you have your Route
objects set up you simply add them to your Page
object. Untitled takes care of the
rest.
DataProcess
objects are used if you need to perform any logic associated with a Route
.
Say for example you have a login form and you need to validate the form data, you would
create a DataProcess to perform this logic. You then link the DataProcess to the Route
object.
Twig comes shipped and integrated into Untitled and is
the set method for rendering pages. In your Route
object you set the file path to
the html file associated with the Route
.
You should take note of the following directory structure for your application:
This directory structure keeps your application code well structured and easy to find.
For every page you wish to create, always create a directory in the Pages directory with the name the name of your Page.
Ok, let’s walk through the creation of our first page. Now, most websites have an
About
page so lets start there.
First, create a new folder in the Pages
folder and call it About
. Now, in the
About
folder, create another folder called Routes
. It’s time now to create the
page.
Create a new PHP file and name it About_Page.php
. Notice the _Page
suffix. This
helps Untitled discover the pages in your app. It is a requirement to have this
for the framework to work.
Open About_Page.php
and type the following:
<?php
namespace Application\Pages\About\About_Page;
use Untitled\PageBuilder\Page;
use Application\Pages\About\Routes\About_Route;
class About_Page extends Page {
public function __construct(){
parent::__construct();
$this->AddRoute(new About_Route());
}
}
Now you may see some errors if you are using an IDE. We’re going to fix that now.
Go into the Routes
folder in your About
folder and create a new file called
About_Route.php
.
Open About_Route.php
and type the following:
<?php
namespace Application\Pages\About\Routes\About_Route;
use Untitled\PageBuilder\Route;
class About_Route extends Route {
public function __construct(){
parent::__construct();
$this->Request = "about";
$this->RenderView = true;
$this->ViewFilePath = "About/about.html";
}
public function RunDataProcess(){}
}
As Route
is an abstract class we must implement the method RunDataProcess()
.
The final step to finish your page is create the html file that is associated with
the About page. Go to your Views
folder and create a new folder called About
.
In this About
folder create a new file called about.html
.
Open about.html
and type the following:

<title>Example</title>

About

This is your about page

And voila, when someone visits your website at url: http://yoursite.com/about Untitled will create the page and display it.
Rendering a basic page based on a URI is all well and good, but sometimes you need to process a bit of logic to go with it. Sometimes you have calculations to make or data to retrieve from a database to help generate content for your page.
Untitled has a solution for this! And that solution comes in the form of
DataProcesses! A DataProcess
in its simplest form is an empty class you can create
to process this logic. Untitled comes with a simple wrapper for PDO for MySQL that you may
find helpful. If not you can always just access the PDO object directly with
$db = new Database()->Connect();
$db = $db->DB;
Let’s go through an example of how this could work with the About page we created above.
Lets assume that there is a table in the database called content
with two columns,
page
and content
. In this table there is a record that contains the content for
the About page. We need to retrieve this content to display it when a user navigates
to the About page.
_**Please Note:** the following will not work for you unless you create the appropriate
database table with a record. You will also need to change the Database_Config.php
file to match your Database Credentials._
To do this, create a new file in the DataProcesses
folder called About_DataProcess.php
.
Open About_DataProcess.php
and type the following:
<?php
namespace Application\DataProcesses;
use Untitled\PageBuilder\DataProcess;
class About_DataProcess extends DataProcess {
public function __construct(){
parent::__construct();
}
public function RetrieveContent(){
$this->db->Run("SELECT * FROM content WHERE page = :page", [":page" => "about"]);
$content = $this-db->Fetch()['content'];
return $content;
}
}
Next, open About_Route.php
(which can be found in Pages/About/Routes).
Add use Application\DataProcesses\About_DataProcess;
statement below use Untitled\PageBuilder\Route;
Change the constructor to match the following:
public function __construct(){
parent::__construct();
$this->Request = "about";
$this->RenderView = true;
$this->ViewFilePath = "About/about.html";
$this->DataProcess = new About_DataProcess();
}
Now, change public function RunDataProcess(){}
to:
public function RunDataProcess(){
$this->ViewData = ["content" => $this->DataProcess->RetrieveContent()];
}
It will retrieve the content from the database and pass it to the View Data. This
view data should always be an array and is sent to Twig to pass into the view file.
Therefore in our about.html
we can now do the following:

<title>Example</title>

About

{{ content }}

This will then load the content from the database straight onto the page. Simples.
Below you will find more information on different parts of Untitled.
There is some configuration options you may need to change to allow your web app
to work. You can find these config files in the Application/Config
folder.
By default you should see three files:
Application_Config.php
Database_Config.php
Twig_Config.php
If you open Application_Config.php
, you will see the following:
<?php
namespace Application\Config;
class Application_Config
{
public static $PAGES_DIR = "Application/Pages";
public static $DATA_PROCESSES_DIR = "Application/DataProcesses";
public static $VIEWS_DIR = "Application/Views";
}
$PAGES_DIR
represents the relative path to the folder your Pages will be stored
in.
$DATA_PROCESSES_DIR
represents the relative path to the folder your DataProcesses will
be stored in.
$VIEWS_DIR
represents the relative path to the folder your Views will be stored in.
By default, if you use the folder structure that comes with the source, you should not need
to edit any of these variables.
If you open Database_Config.php
, you will see the following:
<?php
namespace Application\Config;
class Database_Config
{
/**
* @var string Database Server host
*/
public static $HOST = "localhost";
/**
* @var string Database name to connect to
*/
public static $DBNAME = "";
/**
* @var string Username for the database
*/
public static $USER = "";
/**
* @var string Password for the associated username
*/
public static $PASS = "";
}
$HOST
represents where the MySQL server is hosted. By default, this is normally
localhost
.
$DBNAME
represents the name of database you wish to use.
$USER
represents the username linked to the database.
$PASS
represents the password for the associated username.
Twig_Config.php
stores some config for Twig.
If you open Twig_Config.php
, you will see the following:
<?php
namespace Application\Config;
class Twig_Config
{
/**
* @var string Path to the templates
*/
public static $TEMPLATE_PATH = "Application/Views";
/**
* @var string Path to the cache directory
*/
public static $CACHE_PATH = "Application/Cache";
}
$TEMPLATE_PATH
represents the path to the views your application will use.
$CACHE_PATH
represents the path to the folder Twig will use to cache your views.
You may run into some issues with this, normally it’s due to Twig needing write
permissions for that folder. See here for more information.
Pages are the backbone to Untitled. They represent each page that your application will have. If you think about your web app, you can break it down to having one page, but with multiple views. Think about it.
Say you have forums. It should be one page, with the appropriate content on it, depending if someone is looking at a thread, a post, a category. A user clicks on a thread, they are still looking at the forum page, but it’s showing them that specific thread, rather than a list of them. But they are still looking at the forum page!
Untitled accommodates this way of thinking. It lets the developer create the pages
they need. Routes are then used to decide what view should be showing on that page.
See below for a full reference of Page
.
| Reference | Description |
|---|---|
$Routes |
public Route[] An array of routes associated with the Page |
$Twig |
public TwigEnvironment TwigEnvironment , see docs here |
$RequestType |
public string The request type, normally GET or POST |
$RequestString |
public string The requested URI |
$FoundRoute |
public Route The Route object that was found to match the requested URI |
AddRoute($Route) |
public Add a Route object to the $Routes array. |
GetRouteRequestStrings() |
public Return an array of strings split between GET or POST from the $Routes array. |
SearchRoutes($Request) |
public Search $Routes to find a matching URI string. |
ProcessFoundRoute() |
public Process the found route and either render the page or return the data as a json string |
InitialiseTwig() |
private Initialise the Twig Environment |
Routes are complementary to Pages. Without Routes, Pages wouldn’t work. They are needed
to match requested URI’s and show the correct view to match the URI. But Routes do more,
they also provide a way for the developer to link a DataProcess
to a specific Route
which allows the developer to split app logic based on the requested URI.
All Route
objects must implement the RunDataProcess
method, which is called automatically
by Untitled to execute any app logic associated with that Route
.
Routes have another feature which can come in useful in a number of different situations.
Complex Routes
allow a developer to accept parameters straight from the URI. To do this,
the developer needs to know where in the URI each of these arguments will occur.
Take a simple search feature that you are building for your web app. A lot of the
times, developers simply use GET requests to handle search features. To do the same
in Untitled, you simply create a URI like /search/search_term
and then you
would create an appropriate Route
like this:
<?php
namespace Application\Pages\Search\Routes;
use Untitled\PageBuilder\Route;
use Application\DataProcess\Search_DataProcess;
class Search_Route extends Route {
public function __construct(){
parent::__construct();
$this->ComplexRoute = true;
$this->Request = "search/%VAR%"
$this->RenderView = true;
$this->ViewFilePath = "Search/results.html";
$this->DataProcess = new Search_DataProcess();
}
public function RunDataProcess(){
$this->ViewData = ["search_result" => $this->DataProcess->DoSearch($this->Params[0])];
}
}
Anywhere in the URI that the developer expects an argument, they should use %VAR%
when setting the $Request
of the Route
. You could even have something crazy like
$this->Request = /search/%VAR%/filesonly/%VAR%/limit/%VAR%/page/%VAR%
.
Untitled will simply find the arguments in the URI and add them, one by one to
the $Params
array in the Route
.
See below for a full reference of Route
:
| Reference | Description |
|---|---|
$ComplexRoute |
public bool Set whether the Route is complex |
$Params |
public mixed[] An array of parameters Untitled has found in the URI |
$Request |
public string The URI the Route is associated with |
$DataProcess |
public DataProcess The DataProcess associated with the Route |
$RenderView |
public bool Set whether the Route should display a view or return JSON data |
$ViewFilePath |
public string The file path to the view file that should be displayed |
$ViewData |
public mixed[] An array of data to pass to the view file |
RunDataProcess() |
public abstract A method to be implemented by the developer to run app logic |
ProcessRoute() |
public Called by Untitled when building the Page to execute RunDataProcess() |
A DataProcess
is basically an empty class with a reference to the Database
wrapper,
that is extended and used by the developer to store any app logic relating to a specific
Page
or Route
. If a particular Page
has many Route
objects, then the developer
may create multiple DataProcess
objects to accommodate this and to keep app logic
clean and well maintained. If the database config has not been set, the $db
will
also not be set.
See below for a full reference of DataProcess
:
| Reference | Description |
|---|---|
$db |
public Database Database object that the DataProcess can use to query the database |
Untitled comes shipped with some additional libraries that may aid a developer in the creation of their web app. See below for their full references.
The Database
is simply a wrapper built for the built in PDO
object for MySQL
databases.
| Reference | Description |
|---|---|
$DB |
public PDO PDO Object |
$LastQuery |
public string The previous SQL query that was run |
$CurrentQuery |
public string The current SQL query being run |
$PreviousParams |
public mixed[] The previous parameters that were used |
$CurrentParams |
public mixed[] The current parameters that were used |
$CurrentStmt |
public PDOStatement The current PDOStatement object |
$CurrentResult |
public mixed[] The current result set |
$AffectedRows |
public int The number of affected rows |
$NumRows |
public int The number of rows counted |
$InsertId |
public int The ID of the previously inserted row |
Connect() |
public Creates the connection to the database |
Query($query) |
public Runs a given SQL query and returns a PDOStatement object |
Prepare($query) |
public Prepares a SQL query to be executed and returns a PDOStatement object |
Execute($params = []) |
public Executes the prepared statement with the given parameters and returns a PDOStatement object |
Run($sql, $params) |
public Combines the Prepare() and Execute() methods in one and returns a PDOStatement object |
Fetch($FetchType = \PDO::FETCH_BOTH) |
public Returns the result set from the executed query |
FetchAll($FetchType = \PDO::FETCH_BOTH) |
public Returns the all the rows in the result set from the executed query |
NumRows() |
public Returns the value of $NumRows |
AffectedRows() |
public Returns the value of $AffectedRows |
InsertId() |
public Returns the value of $InsertId |
The Input
library is a simple class with static methods for accessing the
PHP
$_POST
and $_GET
arrays.
| Reference | Description |
|---|---|
Get($key) |
public static mixed Returns the value of $_GET[$key] if it exists, if not returns false. |
Post($key) |
public static mixed Returns the value of $_POST[$key] if it exists, if not returns false. |
The Sanitiser
class comes with some static methods to help the developer sanitise inputs
from the user.
| Reference | Description |
|---|---|
Int($value) |
public static int Sanitises and returns a integer value |
Number($value) |
public static float Sanitises and returns a float value |
String($value) |
public static string Sanitises and returns a string value |
Email($value) |
public static string Sanitises a string for email and returns a string value |
Url($value) |
public static string Sanitises a string for url and returns a string value |
The Validator
class comes with some static methods to help the developer validate inputs
from the user.
| Reference | Description |
|---|---|
BetweenRange($value, $min, $max) |
public static bool Check if value is between a range |
LettersOnly($value) |
public static bool Check if the string is letters only |
Email($value) |
public static bool Check if string is a valid email address |
Url($value) |
public static bool Check if string is valid URL |
NotEmpty($value) |
public static bool Check if string is not empty |
LengthLessThan($value, $limit) |
public static bool Check if length of string is less than limit |
LengthGreaterThan($value, $limit) |
public static bool Check if length of string is greater than limit |
GreaterThan($value, $limit) |
public static bool Check if value is greater than limit |
LessThan($value, $limit) |
public static bool Check if value is less than limit |
The Session
class comes with some static methods to help the developer work with
sessions.
| Reference | Description |
|---|---|
Start() |
public static Starts the session |
Add($key, $item) |
public static Add a key value pair to the session array |
Remove($key) |
public static Remove a key value pair from the session array |
Get($key) |
public static Get a value from the session array |
Regenerate() |
public static Regenerate the session |
Destroy() |
public static Destroy the current session |
The ULogger
is a very basic class with some static methods to help the developer if
they need log anything when debugging their app. It outputs the log in HTML
| Reference | Description |
|---|---|
$Header |
public static string Log heading |
$LogBody |
public static string Log body |
SetLogHeader($header) |
public static Sets the log header |
AddToLog($text) |
public static Appends text to the log |
ShowLog() |
public static Shows the current log |
Log($header, $text) |
public static Quick logging method, sets variables and shows log |
Untitled
Developed by Colum Ferry.
Copyright © 2017 Colum Ferry
Released under the BSD-3-Clause License
Twig
Copyright © 2017 SensioLabs
Released under the BSD-3-Clause License
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.


{% extends "layout.html" %} {% block pageTitle %} Vehicle type - Apply for a vehicle test or approval - GOV.UK {% endblock %} {% block beforeContent %}
alpha This is a new service – your feedback will help us to improve it.


Sample data
Person
Age
Length
Linda Lan
33
169
John Globetrotter
27
178
Mary Online
62
173
Steve Balm
45
195
George Hanson
18
180
Average
37,0
179


Loads records from specified url.
load(url, [callBack])
| url |
string, url to pull records from |
| callBack |
function, call back function |
Returns undefined.
Description
This method will load records from the server without changing the data source to remote.
If you set the .url property your data source would be remote and all reloads,
sort, and search actions would be submitted to the server. This function does a one time server load and will not
remember the url.
If you have a grid defined in the following way:
You can go to second page:


Declan Donnelly blames James Haskell for failing 'impossible' I'm A Celeb trial
Declan Donnelly has blamed James Haskell for the I’m A Celebrity live trial fail that fans claimed was ‘impossible’ to complete.
Roman Kemp and James failed to get a single star in their Bushtucker Trial segment, based on the day beds of Love Island.
Given 90 seconds to unscrew three stars from their respective boxes, and rescrew them on the other side of the bed, viewers declared that it was an impossible challenge…and Ant and Dec have been defending it ever since.
Speaking to Emily Atack and Joel Dommett on Extra Camp, Dec said: ‘People are going “oh give them it, it was a fix, it was too hard”, and as I said on social media yesterday, it was done in the block through and the rehearsal.
‘The stand-ins did it. It was able to [be completed].’
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He then went on to add that James’s strategy was what ultimately let them down.
‘Why he started with the crab, which was the hardest box, which was the furthest one away, I don’t know,’ Dec added.
‘And he’s got sausage fingers!’ Ant laughed.
Each box Roman and James had to deal with was filled with critters and animals – including a particularly snappy crab that caused havoc for James.
Lying on a bed together, they were also covered in snakes as they completed the task.
The guys had previously joked about the fan backlash during the main show, during a segue into the footage of a trial for care packages for the camp.
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Ant and Dec were seen mulling over finding a word for a ‘difficult task that was barely possible to complete’, but drawing a blank despite Mission Impossible playing in the background.
Way to be subtle, you two.
I’m a Celebrity…Get Me Out Of Here continues nightly at 9pm on ITV.
Got a showbiz story? If you've got a celebrity story, video or pictures get in touch with the Metro.co.uk entertainment team by emailing us<EMAIL_ADDRESS>calling 020 3615 2145 or by visiting our Submit Stuff page - we'd love to hear from you.


The look-and-feel of the Swagger UI is controlled via a single CSS file: SwaggerUI.css.
In the microservice template, this file is located in the files/htdocs/styles directory.
It's a simple straightforward file consisting of less than 350 lines.
This file can be modified to change the look-and-feel of your Swagger UI.


Thank You For Considering Beer Peer!
If you have any further comments please email Jeremie.Boudreau@unb.ca


Overview¶
This is a log of major design decisions and reasoning for the Data Gathering portion of DecomPy.
Why is this necessary?¶
Machine Learning requires a substantial amount of data to train off of. Additionally, machine learning needs the best, valid data (in our case it compiles and filtered out a few header files; see other sections). Lastly, the Decompy team has aimed to make this modular so that other users can build off of and use this for gathering their own data for their own parameters like a language or filter.
What is the process?¶
The above image displays the general flow for gathering data for our ML agent. We first utilize GitHub’s API to search for our specific language (in our case C language) and generate metadata for the repo. In stage two, we then filter out the C files from that repo and store them into an Unfiltered folder. Once that has finished, the third stage reads from the Unfiltered folder and looks to see what is good data for our ML agent. This stage looks to make sure we have compilable data, and data that pass our filters (correct headers, file size, not too complex). Finally, in stage 4, we compile the filtered (valid) C files into unoptimized and optimized files which will prepare us to bulk load into the database. As of January 30, 2019, the team has decided to store all META data into one JSON file for ease of use called “repo.json”. The process is still valid and should be seen as a reference and motivation for the one JSON file.
How to Start¶
Depending on which stage you want, you can run the various methods that match their stage in the CreateLocalData.py class.
To begin, it is important to pay close attention to the default parameters and override them as seen fit. For example, it has
a default file path to store the unfiltered repos into, a destination path once done, file names, filters for Github, what
language to download from Github into the database, the name of the database, override parameters for the database transactions, and more.
It is this reason why the documentation should be referenced not only at every step, but at creating the object as well.
Additionally, a config file is utilized to further speed up the process and allow more requests, you may find yourself rate limited otherwise.
This config file needs to be of JSON format like so:
{ "github": { "username": "github_username_here", "password": "github_password_here"} }
How to Use¶
If you are running this purely from the root of the project via command line you may do something as below:
python3
>>>from decompy.DataGathering.CreateLocalData import CreateLocalData
>>>cld = createLocalData()
>>>cld.all_stages_increment("2014-04-11", "2019-01-30", 1, 3)
A couple of things to note. You are importing the CreateLocalData module, then creating a DEFAULT constructor. Read above if you would want other
data and more customization than what is defaulted. Finally, the all_stages_increment()
function utilizes the five steps of our process
and combines it into one. You can organize this by the date range and page numbers (if you wanted separate processes for example).
Overview of Each Step¶
.stage1_gather_repo_meta()
function which grabs the repos and generates metadata into a repo.json based off of the date and page range..stage2_get_repos()
function that grabs the C (or specified language in the object) files from the repo and later stores dates into the repo.json
..stage3_filter_files()
function which filters out the data based off of our constraints..stage4_generate_llvm()
function that compiles the C code into unoptimized, optimized, elf, and object LLVM code..stage5_insert_database()
function that inserts all the data matching our constraints into the database.


Generate new random array
Start
2
100
Size=100
5
200
Delay=5
Choose an algorithm
Merge Sort
Heap Sort
Bubble Sort
Selection Sort
Insertion Sort


About
The world and its leaders are under huge societal pressures to transform the way we generate and consume energy.
We have a limitless access of energy through the sun yet we fail to utilize it. At Litty Solar we want to help
people redefine how they produce and consume their energy. We see a surge in public perception that renewable energy
is the future, and we believe that dearly as well. We want to enable Minnesota, Puerto Rico, and Mexico capture
the limitless energy and help them construct the societies of tomorrow.
Litty Solar was founded in 2018 by Alonso Gomez Jimenez, a young immigrant from Nayarit, Mexico. The idea came about
as he looked to find solutions to reduce crime and violence in underserved communities and to assist in disaster-relief
efforts in Puerto Rico. If communities are empowered with economic equity, crime and violence could see a deep
reduction. At the same time, he wanted to help people attain electricity throughout their homes in places like
Puerto Rico, where more than 50% of households don’t have power. Litty Solar’s forward outlook is unlike companies
of it’s kind. Litty Solar wants to tackle issues that are of dire importance in the world: sustainability and economic
equity.