--- layout: page title: Stereo Panner lead: Top audio file uses full stereo left pan, bottom audio file uses full stereo right pan. excerpt: Change the panning of audio from left to right. permalink: stereopan.html javascript: stereopan.js audio_title: Starlight audio_artist: Muse ---


Currently a double major studying Finance and Business Analytics and Information Systems(BAIS)
Was a intern in Investments Finance at Allstate Investments
Participated in Alternate Spring Break trip to learn about Urban Development and serve as a prevention advocate for Rape Victim Advocacy Program
For this assignment,we created a web application that would allow employees to estimate weekly net pay. The employees would be able to input information through a form and the information is then displayed on a summary table when the employee hits the submit button. Learning how to make a JSP file where the input would be taken and creating a JSP where the information would be diplayed along with using JAVA to store details from the input JSP were some of the skills that were acquired through this project.
For this assignment, we created a table within a database to store data where a couple of records were stored. Then, a connection was formed from the database to the web application so that the information can be retrieved from the database to display on the web page. Some skills that were learned from this assignment is forming a connection to a database so information can be relayed to and from it.
This assignment included editing the database application so that a new record can be added to the database as well as changing it to so existing can be deleted from the database through the use of the web page. One new skill that was acquired is being able to change the information in the database without having to manually change the information.
This last assignment consisted of editing the database application in order to update existing records in the database using the web page. This assingment also included adding the ability to search the database records by looking up any of the fields of the database fields. Some of the important things that I learned was making sure to keep the primary key unable to be changed so the integrity of the database is safe.


[gecode-users] Beginner Question
Guido Tack
tack at ps.uni-sb.de
Thu Aug 14 16:58:16 CEST 2008
Hi!
Jorge Sanchez wrote:
> Hello,
> I am new to Gecode (and to constraints programming for the most part),
> and am using Gecode/J 2.1.1. My question relates to undefined
> variables.
> I have a simple example where I have 2 arrays of Integer Variables
> which
> may take on a 0 or 1. And a basic constraint saying that none of the
> variables are equal. I am getting 4 results which all have their
> variables as printed as [0..1]. The fact that I am getting 4 value is
> valid ([0, 0] [1, 1]; [0, 1] [1, 0]; [1, 0], [0, 1]; [1, 1] [0, 0]),
> but
> I cannot see the actual values. I have attached my code to the
> bottom of
> this message, is there any way I can force the actual values to be
> displayed (or defined)?
[...]
> public GecodeTest(Boolean share, GecodeTest gecodeTest){
> super(share, gecodeTest);
> test = new VarArray(gecodeTest.test);
> test_mut = new VarArray(gecodeTest.test_mut);
> }
Here, you have to use the "copy constructor" for test and test_mut:
public GecodeTest(Boolean share, GecodeTest gecodeTest) {
super(share, gecodeTest);
test = new VarArray<IntVar>(this, share, gecodeTest.test);
test_mut = new VarArray<IntVar>(this, share, gecodeTest.test_mut);
}
Otherwise, every solution will reference the variables in the original
space, and that's what you print.
Cheers,
Guido
More information about the gecode-users
mailing list


Wild elephant chases forest staff
by Staff ReporterDINDIGUL
Two Forest department staff, Forest Guard Nagaraj and Anti-Poaching Watcher Muthusamy, were injured when they were chased by a wild elephant on Monday.
“They were engaged in driving the male elephant, which had entered a patta land near Thandikudi in Batlagundu range of Dindigul forest division, when the animal turned against them and chased them,” said Dindigul District Forest Officer C. Vidya.
Though the duo managed to escape from the wild elephant, they fell down while running away and suffered minor injuries. “They were treated for bruises at Thandikudi Government Hospital,” said the DFO.
Last week, a woman, working in an estate in Kavichikombu area of Kannivadi range, was killed in an attack by a wild elephant.


Books & More
- books / e-books
- journals / e-journals
- other print materials
- videos, sound recordings
- databases, and indexes in local libraries
- special collections materials
We also have tools to
Articles & Databases
- article searches in multidisciplinary databases
- databases by title
- curated lists of databases for your subject area
- searches in more than one database at a time
Course Reserves
Find materials your instructor put on reserve in the library for your course.
Reserve information is also in your
NYU Classes
(opens in a new window)
course site under "Course Reserves"


Upcoming Events
Participating in Events:
To participate in an event, a location and time will be provided. Arrive at the location 5-10 mins early, and scan the QR code provided before the event.
-
{% for eventName in events %}
-
{{ eventName }} Register
Time: {{ events[eventName]["time"] }}
Date: {{ events[eventName]["date"] }}
Location: {{ events[eventName]["location"] }}
{% endfor %}


You have a couple more options here than the average user:
Change the status of all requests. Overrides any status set from discord if it's anything other than Open. This is done in the details popup.
Remove any request. This is semi-permanent, you will have to contact me if you want to reverse it. This is also done in the details popup.
Add a developer response to any request. Your name will be visible on it. Again, semi-permanent, contact me to reverse. Also, you guessed it, this is also done in the details popup.
NEW: Merging requests. If you find a duplicate request, you can merge it into the one it duplicates using the details popup. All current votes from the duplicate request will be moved to the request it is merged into, and the duplicate is automatically removed. All future votes through discord on the duplicate are ignored. This operation is a pain to reverse, so make sure you are certain before merging. With two requests that duplicate each other, it's not that important which one gets merged into which, but I would say the best option is keeping the more descriptive one or the one with significantly more votes.
Remember that most of these functions are also available on discord:
React on the message with 🗓, ✅, ❌ or nothing to set the request to planned, implemented, rejected or open respectively.
React on the message with ⛔ to remove it from this website and the spreadsheet.
Prefix you response with the message id of the message to add a developer response. An example response looks like this: "123456789012345678 this is the dev response". The message id can be obtained from the spreadsheet or by enabling developer mode in discord under Appearance and right clicking the message.
If something doesn't work, dont hesitate to contact me. I'll be happy to fix it.
Contact: mateuszdrwal#9960 on discord<EMAIL_ADDRESS>otherwise.


VitalClik
Welcome, Mr. John Doe
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Comments
-
Greg Hurrell
Can you please check out bug #34 and download the new build listed in the comments of that bug? Although the new build is designed to fix a crashing bug on 10.2.8, I have made further optimizations and cut the number of communications with iTunes by half or more, so if there is some kind of deadlock situation then that build is less likely to run into trouble.
Let me know how you go.
-
bugzilla user 18
Seems to happen when the system is sitting unused. No tunes playing, no user activity for at least an hour. Mail, iChat,address book, iCal, safari, sherlock, word, nisus writer,system preferences, activity monitor, folding@home,firefox, iChatStatus were running at the time,
-
Greg Hurrell
Thanks for contributing! Check out this article:
http://wincent.com/a/knowledge-base/archives/2004/11/how_to_file_a_g.php
And look at the section titled "Use the Activity Monitor". This describes how to collect information when a process is hung to find out *what* it is doing at the time. Seeing as this hang involves iTunes, Synergy and iChatStatus, you should probably try to sample all three of them.
Another trouble-shooting technique you should employ that's listed in that article is eliminating potential conflicts. Given that iChatStatus also talks to iTunes, it's an obvious candidate which you should investigate. You may discover that if you uninstall iChatStatus for a while the hangs go away. It may be a conflict between the two apps. For what it's worth, I've never seen this hang and I don't use iChatStatus.
Could you also just clarify what version of Mac OS X and iTunes you are running? Thanks.
-
bugzilla user 18
Created an attachment (id=3) sample of hang
-
bugzilla user 18
Created an attachment (id=4) iTunes hang
-
bugzilla user 18
Mac OS X 10.3.6 Build 7R28, iTunes 4.7. What was slightly different about this hang was that the setiChatStatus was not hung this time. I shall try running without SetIChatStatus to see if that helps. But, this problem did not occur with the previous version of Synergy.
I checked the Console.log and there was this message: 2004-12-01 21:19:04.363 Synergy[1434] Error sending Apple Event which seems to correlate with the Sample text. Apple Events are hanging both apps.Possibly iChatStatus as well.
-
Greg Hurrell
Thanks a lot for posting the samples. Very useful.
-
Greg Hurrell
Bug #52 may be related to this, although in that bug, the "hang" is not a total block (ie. the global menu keeps working). I'm interested to know if the hang referred to in *this* bug (bug #39) and bug #50 is a total (spinning beachball) hang, or if the global menu keeps working etc. I doubt that it does, but it's good to be explicit.
-
bugzilla user 18
After turning off iChatStatus, the hang is still there. What actually happens is that afer a period of inactivity (more than an hour), iTunes hangs . If I then try to use Synergy, it hangs as well. The global menu is inoperable.  It will work as soon as I relaunch iTunes. Synergy will usually "unhang" if I kill iTunes. Oddly, if I continue to use the mac even if iTunes is not playing, then as far as I can tell, there's no hang.
-
Greg Hurrell
What you describe makes a lot of sense. When running with iTunes 4.7, Synergy 1.5b no longer polls iTunes. By "polls" I mean "periodically asks iTunes 'What are you playing now?'". Instead, it waits for iTunes to tell it when it's changed tracks.
So, if iTunes hangs, then Synergy won't even notice. It will just sit there waiting for iTunes to tell it that it's started playing a new track. Of course, if iTunes is hung, this notification will never arrive.
If you then try to do something with Synergy (ie. click Play) when iTunes is hung, this will cause Synergy to hang too! Because it will say, "Can you starting playing?", and will then wait forever for iTunes to say, "Ok!"...
This also explains why iChatStatus hangs as well.
From the sounds of it, I believe this is an Apple bug. It is evidently choking when trying to perform some kind of Apple Event-related operation. Synergy only ever sends legal Apple Event commands to iTunes. iTunes, nevertheless, is choking.
Nevertheless, it may be possible to workaround this bug by changing what kind of information Synergy asks for. It is very much "trial and error" though, so I can't really be sure when (or if) I will be able to find a fix. It will be interesting to see when Synergy Advance comes out if any similar problems occur, because Synergy Advance has an entirely new Apple Event engine.
-
Greg Hurrell
- ** Bug 50 has been marked as a duplicate of this bug. ***
-
Greg Hurrell
Changing the summary to better reflect the issue. It would seem that the issue is not limited to a particular version of iTunes or Synergy, or any other third-party iTunes app. (Although there may be some correlation with the hangs occurring more often when waking from sleep.)
-
Nathaniel Madura
FWIW, my machine never sleeps, The hard drives never go to sleep, only the display sleeps after 10 minutes.
-
Greg Hurrell
Yes, just like mine.
-
bugzilla user 18
My Mac as well does not sleep at all, including the display. I just let the screensaver run. As an experiment, I used a hot corner to keep he screen saver from running and kept the Activity Monitor up while the machine was idle. iTunes would show acivity periodically of about 6 or 7 percent then go back to zero. Synergy would appear to show none. At some point later than an hour and a half, iTunes hung.
If iTunes is launched but isn't used, then iTunes doesn't hang (at least in my experience). My guess is that Synergy and iTunes have not set up their communcations yet.
Under MacOS 9, there was an app that "listened" in on Apple Events. Can't find something similar for Panther. Seems that Apple Events use a Mach Port now to communicate???  But from what I remember, you'd see something in the console/system log saying that. And I don't see that. Maybe I'm imagining it, but if I find something out about that I'll post it.
Hey, this Bugzilla thing is very cool!
-
Greg Hurrell
Yes, I think pretty much all the interprocess communication is handled on the Mach level at the bottom. Everything else is just an abstraction layer built on top of it.
One point to note: the release notes for Synergy 1.5b state that it doesn't poll any more. That's not strictly true. If iTunes 4.7 is running, Synergy will rely on iTunes to send it notifications of state/track changes BUT I still have Synergy fire off an active status check once per minute. I did that just in case iTunes stopped sending notifications. But the notification process seems quite reliable, so in the builds I've done since then, I've turned off even this once-per-minute check. If you want to try one of those builds, check out the links in bug #34.
-
Greg Hurrell
- ** Bug 57 has been marked as a duplicate of this bug. ***
-
Damien Sorresso
Same bug occurs on my machine. I didn't realize the report had been filed already. (My search for a similar bug revealed nothing.) This bug occurs on both my home and work boxes, which are almost identical configs. Anyway, my system configuration is the following.
2x1.8 GHz G5 (June 2004) 1.25 GB RAM 80 GB HDD ATi Radeon 9800 Pro (at home) ATi Radeon 9600 Pro (at work)
I also ran a little experiment. Instead of locking my screen at work with the screensaver (which I normally do), I just switched to the FUS login window. I came back this morning, and iTunes and Synergy were both still working. Not a single hang there. My home machine will be locking itself with the screensaver, and normally when I get back, iTunes and Synergy are hung. So maybe the ScreenSaverEngine has something to do with it.
-
Nathaniel Madura
Hey, the latest version of synergy 1.5 (final?) seems to be much more stable Thanks, Nathaniel
-
Greg Hurrell
I hadn't made any changes for 1.5 specifically targetted at this bug, but there were quite a few performance optimizations which reduced the number of communications events with iTunes. Which may, as a secondary effect, minimize the likelihood of this bug manifesting.
-
Greg Hurrell
- ** Bug 71 has been marked as a duplicate of this bug. ***
-
sjmills
You can get Apple Event logging in OSX by setting some environment variables. First, make sure that iTunes and Synergy are NOT running. Run Console and look at console.log. Then type these commands in Terminal:
% setenv AEDebug 1 % setenv AEDebugSends 1 % setenv AEDebugReceives 1 % open /Library/PreferencePanes/Synergy.prefPane/Contents/Resources/Synergy.app % open /Applications/iTunes.app
You should see AEs being sent and received by both iTunes and Synergy. This logging will last until both iTunes and Synergy are quit. If you leave them running and then later experience the hang some of us are getting, we can at least report the AE last sent to/from iTunes/Synergy, in case that has something to do with it.
-
Greg Hurrell
Excellent suggestion.
-
bugzilla user 18
This bug has completely disappeared from my machine. This is before the last security update or updating to Synergy 1.5. Or upgrading and installing any new SW for that matter. I've played with it for a week now trying to provoke it into reoccurring because I wanted to try a few experiments. But as far as I can tell, iTunes will not hang anymore no matter how long I leave it idle and what else I have running. I finally went ahead with the security update, upgrading to 1.5, fixing permissions (as I usually do after installing anything) so my environment is different now. I'm not completely unhappy it's gone away. I'll try the apple event logging that you suggested, but it could be a while before you get any useful data out of me.
-
Greg Hurrell
- ** Bug 7 has been marked as a duplicate of this bug. ***
-
Greg Hurrell
Changing assignment to reflect my new email address.
http://wincent.com/a/news/archives/2006/05/change_of_email.php
-
Greg Hurrell
Marking as closed; initial reporter confirms that the issue is no longer present.
-
Greg Hurrell
Status changed:
- From: new
- To: closed
Add a comment
Comments are now closed for this issue.


public class PacketCollector
extends java.lang.Object
StanzaListener
when you need to wait for a specific
result.
Each stanza(/packet) collector will queue up a configured number of packets for processing before
older packets are automatically dropped. The default number is retrieved by
SmackConfiguration.getPacketCollectorSize()
.
| Modifier and Type | Class and Description |
|---|---|
static class |
PacketCollector.Configuration |
| Modifier | Constructor and Description |
|---|---|
protected |
PacketCollector(XMPPConnection connection,
PacketCollector.Configuration configuration)
Creates a new stanza(/packet) collector.
|
| Modifier and Type | Method and Description |
|---|---|
void |
cancel()
Explicitly cancels the stanza(/packet) collector so that no more results are
queued up.
|
int |
getCollectedCount()
Get the number of collected stanzas this stanza(/packet) collector has collected so far.
|
StanzaFilter |
getPacketFilter()
Deprecated.
use
getStanzaFilter() instead. |
StanzaFilter |
getStanzaFilter()
Returns the stanza filter associated with this stanza collector.
|
static PacketCollector.Configuration |
newConfiguration()
Get a new stanza(/packet) collector configuration instance.
|
<P extends Stanza> |
nextResult()
Returns the next available packet.
|
<P extends Stanza> |
nextResult(long timeout)
Returns the next available packet.
|
<P extends Stanza> |
nextResultBlockForever()
Returns the next available packet.
|
<P extends Stanza> |
nextResultOrThrow()
Returns the next available stanza.
|
<P extends Stanza> |
nextResultOrThrow(long timeout)
Returns the next available stanza.
|
<P extends Stanza> |
pollResult()
Polls to see if a stanza(/packet) is currently available and returns it, or
immediately returns null if no packets are currently in the
result queue.
|
<P extends Stanza> |
pollResultOrThrow()
Polls to see if a stanza(/packet) is currently available and returns it, or
immediately returns null if no packets are currently in the
result queue.
|
protected void |
processPacket(Stanza packet)
Processes a stanza(/packet) to see if it meets the criteria for this stanza(/packet) collector.
|
protected PacketCollector(XMPPConnection connection, PacketCollector.Configuration configuration)
connection
- the connection the collector is tied to.configuration
- the configuration used to construct this collectorpublic void cancel()
@Deprecated public StanzaFilter getPacketFilter()
getStanzaFilter()
instead.public StanzaFilter getStanzaFilter()
public <P extends Stanza> P pollResult()
public <P extends Stanza> P pollResultOrThrow() throws XMPPException.XMPPErrorException
Throws an XMPPErrorException in case the polled stanzas did contain an XMPPError.
XMPPException.XMPPErrorException
- in case an error response.public <P extends Stanza> P nextResultBlockForever() throws java.lang.InterruptedException
java.lang.InterruptedException
public <P extends Stanza> P nextResult() throws java.lang.InterruptedException
java.lang.InterruptedException
public <P extends Stanza> P nextResult(long timeout) throws java.lang.InterruptedException
timeout
- the timeout in milliseconds.java.lang.InterruptedException
public <P extends Stanza> P nextResultOrThrow() throws SmackException.NoResponseException, XMPPException.XMPPErrorException, java.lang.InterruptedException, SmackException.NotConnectedException
nextResultOrThrow(long)
where the timeout argument is the default reply timeout of
the connection associated with this collector.XMPPException.XMPPErrorException
- in case an error response was received.SmackException.NoResponseException
- if there was no response from the server.java.lang.InterruptedException
SmackException.NotConnectedException
nextResultOrThrow(long)
public <P extends Stanza> P nextResultOrThrow(long timeout) throws SmackException.NoResponseException, XMPPException.XMPPErrorException, java.lang.InterruptedException, SmackException.NotConnectedException
Three things can happen when waiting for an response:
in which this method will
XMPPException.XMPPErrorException
.SmackException.NoResponseException
.InterruptedException
.
Additionally the method will throw a SmackException.NotConnectedException
if no response was
received and the connection got disconnected.
timeout
- the amount of time to wait for the next stanza in milliseconds.SmackException.NoResponseException
- if there was no response from the server.XMPPException.XMPPErrorException
- in case an error response was received.java.lang.InterruptedException
- if the calling thread was interrupted.SmackException.NotConnectedException
- if there was no response and the connection got disconnected.public int getCollectedCount()
protected void processPacket(Stanza packet)
packet
- the stanza(/packet) to process.public static PacketCollector.Configuration newConfiguration()


Alibaba to spend more on travel, entertainment after US$13.4 billion listing
Chinese e-commerce giant Alibaba Group is poised to launch a Hong Kong share sale expected to raise up to US$15 billion as soon as Thursday, according to two sources with knowledge of the discussions.
HONG KONG: Chinese e-commerce giant Alibaba Group plans to ramp up investment in its online entertainment, content and travel platforms with the proceeds from a planned US$13.4 billion Hong Kong listing.
A draft prospectus lodged with the Hong Kong Stock Exchange late on Wednesday showed that the company was increasing its investment in online delivery and local services platform, Ele.me, and online travel group, Fliggy.
Alibaba also plans to spend more on developing Youku, which the company says is one of the leading online video platforms in China.
The prospectus did not outline a timetable for the transaction, which is set to be the world's biggest cross-border secondary listing, but it could start as early as Thursday, according to sources with knowledge of the matter.
(Reporting by Scott Murdoch; Writing by Jennifer Hughes; Editing by Carmel Crimmins, Christopher Cushing, Louise Heavens & Kim Coghill)


Daughter of the King. Coffee Drinker. Comp Sci Major. Adventurer.
Hi there! Nice to meet you! My [middle] name is Dianne. I am so glad you are here.

This wouldn’t be an “about me page” if I don’t tell you a few things about myself.
I love Jesus. I personally think He’s the best bestfriend anyone could ever have. I love that He’s forgiving, He listens, He knows what’s best for me.
I’m a college student, studying Computer Science. I enjoy coding in: Python, Java, Web Dev
I was born and raised in the Philippines. If you look at a map of the Philippines, I lived in the island that looks like a sock! It was beautiful and laid back!
I am so in love with my SO, George. He is such an amazing human being. He brings out the best in me.
If you want to know more, don’t hesitate to ask! Let’s connect! Find me on twitter/instagram: @dianneblogs


UploadManager exposes all routes need for image handling. Images which are
uploaded by Dropzone are first handled by
multer
middleware and then passed on to UploadManager
Copyright © Michael Bärtschi, MIT Licensed.
Module dependencies
mongoose = require 'mongoose'
fs = require 'fs-extra'
logger = require '../lib/logger'
async = require 'async'
utils = require './utils'
Expose uploadManager routes
uploadManager = exports = module.exports = (router) ->
——and
router.get /upload
If there are any images in mongoDB which do not exists on disk anymore, they will be removed from mongoDB
router.get '/upload', (req, res) ->
Image = mongoose.model 'Image'
validImages =[]
invalidImages = []
removeInvalidImages = ->
async.each invalidImages, (image, next) ->
query =
path: image.path
Image.remove query, (err) ->
next err
, (err) ->
if err? then logger.log 'warning', "could not remove invalid images error=#{err}", 'UploadManager'
params =
sessionId: req.sessionID
Image.find params, (err, images) ->
if err?
logger.log 'warn', 'could not load images', 'UploadManager'
res.status(404).json 'Error': 'Could not load images'
else
async.each images, (image, next) ->
fs.stat image.path, (err, stats) ->
if err?
logger.log 'debug', "skipping image=#{image.path} reason=missing", 'UploadManager'
invalidImages.push image
else
validImages.push image
next()
, (err) ->
if err? then logger.log 'warning', "could not ensure that images exists error=#{err}", 'UploadManager'
res.status(200).json validImages
removeInvalidImages()
router.post /upload
This is a special route which gets called when an image is uploaded by Dropzone
. In
this case, the image was preprocessed by multer
middleware and all the mandatory
data is passed on in res.imageData
field. This method postprocesses the image with
the following steps:
router.post '/upload', (req, res) ->
query =
sessionId: res.imageData.sessionId
serverName: res.imageData.serverName
utils.processImage res.imageData, ->
utils.convertToPng res.imageData, (err, image) ->
utils.createThumbnail image, (err, thumbPath, thumbUrl) ->
image.thumbPath = thumbPath
image.thumbUrl = thumbUrl
Image = mongoose.model 'Image'
Image.update query, image, upsert: true, (err) ->
if err? then logger.log 'info', "could not store image=#{image.serverName} error=#{err}", 'UploadManager'
res.imageData = image
res.status(200).json res.imageData
router.put /upload
<String>
the images name associated on the server<String>
base64 imageUpdates the given image and its thumbnail
router.put '/upload', (req, res) ->
serverName = req.body.filename
Image = mongoose.model 'Image'
query =
sessionId: req.sessionID
serverName: serverName
Image.find query, (err, images) ->
if err?
logger.log 'warn', 'could not load image', 'Uploader'
res.status(404).json Error: 'Could not load image'
else
image = images[0]
utils.writeImage image, req.body.file, (err, size) ->
if err?
res.status(404).json Error: err
else
utils.createThumbnail image, (err, thumbPath, thumbUrl) ->
image.thumbPath = thumbPath
image.thumbUrl = thumbUrl
image.size = size
res.imageData = image
Image.update query, image.toObject(), upsert: true, (err) ->
if err?
logger.log 'warn', 'could not save image', 'Uploader'
res.status(404).json Error: 'Could not save image'
else
res.status(200).json res.imageData
router.delete /upload
<String>
the images name associated on the serverRemoves the given image and its thumbnail from disk and deletes the mongoDB entry
router.delete '/upload', (req, res) ->
if req.query.serverName? and req.sessionID?
Image = mongoose.model 'Image'
query =
sessionId: req.sessionID
serverName: req.query.serverName
Image.find query, (err, images) ->
if err?
res.send(404).json 'Error': 'Could not delete image'
else
for image in images
fs.removeSync image.path
if image.thumbPath and (image.path isnt image.thumbPath)
fs.removeSync image.thumbPath
Image.remove(query).exec()
res.sendStatus(200)
else
res.sendStatus(200)


Week 7 Cultural Blog - Affirmation and Stereotype Threat
Exploring my values
Having a family, Inner harmony, Meaningful work. These are the three key values that jumped out at me as I read through the list. Looking back at my 35 years on this earth I can see that times that I was the most happy was when these three values aligned.
Of the three values that stand out, I've decided to write a few sentences on having a family. I've been a husband for 10 years now and a father for 8. My extended family is large and close. I can't think of a single major milestone in my life where family was not involved in either getting me there are celebrating my success at the end.
They encourage me, they push me, they love me even if I fail. They are the center and they make everything worth it. I strive to be a great husband and father and I work to make sure my family is taken care of. They are my life.
On a scale of 1 to 5 with 5 being that I agree, I would say that I am on the 5 end of the scale every time when it comes to my family. I would not be attending DBC if it was not for them and their support. I always do my best to love and support them.
Removing Stereotype threat by focusing on my values
Coming to DBC is a scary thing and I have preconceived ideas of how I should do and what constitutes success while I'm in San Francisco and shortly after graduation. I'm an introvert and a nerd so I worry about a lot of stuff.
My hope is that my family's support and love keeps me focused and working hard no matter the outcome. They have never considered me a failure and they never will. That is heartening to me. I plan to focus on them a lot as things get hard. I want them to be proud of me and I want this to be an avenue to greater things for myself and them.
Whenever I am down I plan on thinking about the new adventures DBC will allow for my family and I. I plan to keep them for most in my mind and remember that they are rooting for me to not only succeed but to enjoy this once in a life time experience.


|
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| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
public interface IFontDisp
This interface was generated using tlbimp on stdole2.tlb
| Method Summary | |
|---|---|
boolean |
getBold()
Getter method for the COM property "Bold" |
short |
getCharset()
Getter method for the COM property "Charset" |
boolean |
getItalic()
Getter method for the COM property "Italic" |
String |
getName()
Getter method for the COM property "Name" |
BigDecimal |
getSize()
Getter method for the COM property "Size" |
boolean |
getStrikethrough()
Getter method for the COM property "Strikethrough" |
boolean |
getUnderline()
Getter method for the COM property "Underline" |
short |
getWeight()
Getter method for the COM property "Weight" |
void |
setBold(boolean newValue)
Setter method for the COM property "Bold" |
void |
setCharset(short newValue)
Setter method for the COM property "Charset" |
void |
setItalic(boolean newValue)
Setter method for the COM property "Italic" |
void |
setName(String newValue)
Setter method for the COM property "Name" |
void |
setSize(BigDecimal newValue)
Setter method for the COM property "Size" |
void |
setStrikethrough(boolean newValue)
Setter method for the COM property "Strikethrough" |
void |
setUnderline(boolean newValue)
Setter method for the COM property "Underline" |
void |
setWeight(short newValue)
Setter method for the COM property "Weight" |
| Methods inherited from interface com4j.Com4jObject |
|---|
advise, dispose, equals, getComThread, getIUnknownPointer, getPointer, getPtr, hashCode, is, queryInterface, toString |
| Method Detail |
|---|
String getName()
Getter method for the COM property "Name"
void setName(String newValue)
Setter method for the COM property "Name"
setName
in interface Com4jObject
newValue
- The new value for the COM property Name as a java.lang.StringBigDecimal getSize()
Getter method for the COM property "Size"
void setSize(BigDecimal newValue)
Setter method for the COM property "Size"
newValue
- The new value for the COM property Size as a java.math.BigDecimalboolean getBold()
Getter method for the COM property "Bold"
void setBold(boolean newValue)
Setter method for the COM property "Bold"
newValue
- The new value for the COM property Bold as a booleanboolean getItalic()
Getter method for the COM property "Italic"
void setItalic(boolean newValue)
Setter method for the COM property "Italic"
newValue
- The new value for the COM property Italic as a booleanboolean getUnderline()
Getter method for the COM property "Underline"
void setUnderline(boolean newValue)
Setter method for the COM property "Underline"
newValue
- The new value for the COM property Underline as a booleanboolean getStrikethrough()
Getter method for the COM property "Strikethrough"
void setStrikethrough(boolean newValue)
Setter method for the COM property "Strikethrough"
newValue
- The new value for the COM property Strikethrough as a booleanshort getWeight()
Getter method for the COM property "Weight"
void setWeight(short newValue)
Setter method for the COM property "Weight"
newValue
- The new value for the COM property Weight as a shortshort getCharset()
Getter method for the COM property "Charset"
void setCharset(short newValue)
Setter method for the COM property "Charset"
newValue
- The new value for the COM property Charset as a short
|
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{% extends "base.html" %} {% block title %}VPN management - create new certificate{% endblock %} {% block content %} {% if preferences %}
Please generate the CSR request using these values. Your input will be validated on the next step - don't follow instructions OpenSSL gives to you. Input exactly these.
If you didn't open instructions page from the first step, do so now.


My greatest takeaway from going through graduate school concurrently with working as a commercial realtor is developing good time management habits. I was often overwhelmed by work and I found that establishing a timetable and setting short-term, realistic goals made my workload much easier to tackle. Any complex problem can be broken down into smaller parts and conquered piece by piece.
I've been very fortunate to have participated in many team projects throughout my college career. At University of Southern California, I worked on many projects and a few competitions often with international professionals. I have become very accustomed to working with a team and sometimes leading it. I get along with people of different professional backgrounds and am a team player.
From undergraduate studies in mechanical engineering to graduate school in petroleum engineering and now a full stack developer program, I've gotten much better at identifying my shortcomings and learning new things needed to benefit myself and my employer. Despite my being unexceptional in many subjects I've dabbled in, I'm a quick learner, and always looking to acquire new skills.
"Chad is a very special kid with a kind heart." - Chad's Mother
"We have two children together." - Chad's Wife
"Chad and I occasionally do things and have moderate fun. " - Chad's Unnamed Friend


System Awaiting commands...
Click "Update server" to perform a server update or "Restart server" to restart the server.


Clients are most concerned with the
{@link edu.gemini.pot.spdb.IDBDatabase}
interface. The
database service proxy implements this interface, as does the local
{@link edu.gemini.pot.spdb.DBDatabase}
implementation object.
Clients are programmed to look for this interface in the lookup service,
and use it for creating/fetching Science Programs.


You seem to have found a mis-linked page or search query with no associated results.
Please trying your search again. If you feel that you should be staring at something a little more concrete, feel free to email the author of this site or browse the archives.


public class GameBoard
extends java.lang.Object
nextGeneration()
, and sets the cell states to either dead or alive.| Modifier and Type | Field and Description |
|---|---|
private BoardSettings |
boardSettings |
private int |
boardTopMisplaceX |
private int |
boardTopMisplaceXb |
private int |
boardTopMisplaceY |
private int |
boardTopMisplaceYb |
private Board |
curActiveCells |
private Board |
curGenBoard |
private long |
generationNo |
private GameRules |
gr |
private int |
MAX_THREADS |
private Board |
newActiveCells |
private Board |
newGenBoard |
private Board |
oldActiveCells |
private Board |
oldGenBoard |
private BoardThread[] |
threadJob |
private java.lang.Thread[] |
threads |
| Constructor and Description |
|---|
GameBoard(int columns,
int rows)
GameBoard
public GameBoard(int columns, int rows)
The constructor of the class, creates a board with given rows and columns. |
| Modifier and Type | Method and Description |
|---|---|
void |
clear()
clear
public void clear()
Clears the board where all cells are set to dead. |
GameRules |
gameRules()
gameRules
public {@link GameRules } gameRules()
Returns the object containing the rules for the board. |
boolean |
getCellState(int x,
int y)
getCellState
public boolean getCellState(int x, int y)
Returns the state of the cell on the given position, which is either dead or alive. |
long |
getGenerationNo()
getGenerationNo
public long getGenerationNo() |
long |
getHeight()
getHeight
public long getWidth()
Returns the height of the board |
long |
getWidth()
getWidth
public long getWidth()
Returns the width of the board |
void |
nextGenCell(int x,
int y)
nextGenCell
public void nextGenCell(int x, int y)
Performs next generation on a given cell, neighbors cell state around the cell is affected accordingly to
which rule is active, , rules are not defined in this class, see GameRules . |
void |
nextGeneration()
nextGeneration
public void nextGeneration()
Performs next generation on the board, the cells on the board is affected accordingly to
which rule is active, rules are not defined in this class, see GameRules . |
void |
resetSize()
resetSize
public void resetSize()
Resets the size of the board, where the size is set to default, and the amount of generation is
set to zero. |
void |
setCellState(int x,
int y,
boolean cellState)
setCellState
public void setCellState(int x, int y, boolean cellState)
Sets the state of the cell on the given position to either dead or alive. |
void |
setPattern(PatternFormat pattern)
setPattern
public void setPattern({@link PatternFormat} pattern)
Sets the given pattern into the active board. |
BoardSettings |
settings()
settings
public {@link BoardSettings }settings()
Returns the object containing the settings for the board. |
java.lang.String |
toString()
toString
public {@link String } toString()
Represents the GameBoard in a String format. |
private final int MAX_THREADS
private BoardSettings boardSettings
private GameRules gr
private Board curGenBoard
private Board newGenBoard
private Board oldGenBoard
private Board curActiveCells
private Board newActiveCells
private Board oldActiveCells
private long generationNo
private int boardTopMisplaceX
private int boardTopMisplaceY
private int boardTopMisplaceXb
private int boardTopMisplaceYb
private java.lang.Thread[] threads
private BoardThread[] threadJob
public GameBoard(int columns, int rows)
GameBoardpublic GameBoard(int columns, int rows)
The constructor of the class, creates a board with given rows and columns. Cells alive and Generation number is 0 when the object is created.
columns
- - The amount of columns the board has.rows
- - The amount of rows the board has.
public BoardSettings settings()
settingspublic {@link BoardSettings }settings()
Returns the object containing the settings for the board.
public GameRules gameRules()
gameRulespublic {@link GameRules } gameRules()
Returns the object containing the rules for the board.
public long getWidth()
getWidthpublic long getWidth()
Returns the width of the board
public long getHeight()
getHeightpublic long getWidth()
Returns the height of the board
public void setCellState(int x, int y, boolean cellState)
setCellStatepublic void setCellState(int x, int y, boolean cellState)
Sets the state of the cell on the given position to either dead or alive. The coordinates can not be less than 0.
x-
- The horizontal coordinate of the cell.y
- - The vertical coordinate of the cell .cellState
- - The state of the cell, true is alive, false is dead.
public boolean getCellState(int x, int y)
getCellStatepublic boolean getCellState(int x, int y)
Returns the state of the cell on the given position, which is either dead or alive. The coordinates can not be less than 0.
x-
- The horizontal coordinate of the cell.y
- - The vertical coordinate of the cell .public long getGenerationNo()
getGenerationNopublic long getGenerationNo()
public void nextGenCell(int x, int y)
nextGenCellpublic void nextGenCell(int x, int y)
Performs next generation on a given cell, neighbors cell state around the cell is affected accordingly to which rule is active, , rules are not defined in this class, see
GameRules
.
x-
- The horizontal coordinate of the cell.y
- - The vertical coordinate of the cell.
public void nextGeneration()
nextGenerationpublic void nextGeneration()
Performs next generation on the board, the cells on the board is affected accordingly to which rule is active, rules are not defined in this class, see
GameRules
.
public void clear()
clearpublic void clear()
Clears the board where all cells are set to dead.
public void resetSize()
resetSizepublic void resetSize()
Resets the size of the board, where the size is set to default, and the amount of generation is set to zero.
public void setPattern(PatternFormat pattern)
setPatternpublic void setPattern({@link PatternFormat} pattern)
Sets the given pattern into the active board.
pattern
- - an object containing the pattern to be set.
public java.lang.String toString()
toStringpublic {@link String } toString()
Represents the GameBoard in a String format.
toString
in class java.lang.Object


- installation and commissioning of microprocessor protection terminals SEL-300G, SEL-351 at APA-CANAL Chisinau (Vadul-lui-Voda ) ;
- installation and commissioning of microprocessor protection terminals SEL-351 at APA-CANAL Chisinau Wastewater treatment plant;
- installation and commissioning of microprocessor protection terminals SEL-351 at Ocnita 110/10 kV substation and Ocnita mini-CHP;
- Installation, commissioning and automation of slag feed system (Moeller and Siemens devices) at Rezina cement factory (Lafarge Ciment Moldova SA);
- Installation, commissioning and automation of control and lighting of cement mills block (Moeller devices) at Rezina cement factory (Lafarge Ciment Moldova SA);
- Commissioning of power-line-carrier protections of 110 kV lines at CHP-1 Chisinau;
- Commissioning of power-line-carrier protections of 110 kV lines at CHP-2 Chisinau;
- Installation and commissioning of microprocessor protection terminals MiCOM-P143 at Slobodskaia 110/10 kV substation (State Unitary Enterprize GC Dniester Energo);
- Installation and commissioning of microprocessor protection terminals MiCOM-P139 at HBK 330 kV substation (State Unitary Enterprize GC Dniester Energo);
- Commissioning of microprocessor protection terminals SEL-351 and SEL-2523 at Bender Center 110 kV substation (State Unitary Enterprize GC Dniester Energo);
- Commissioning of microprocessor protection terminals SEL-351 at power distribution station nr.18 (Biotehnology factory);
- Commissioning of microprocessor protection terminals MiCOM-P127 at power distribution station nr.18 (State Unitary Enterprize Distribution Network);
- Commissioning of microprocessor protection terminals MiCOM-P127, MiCOM-P139 at 10 kV power distribution station (TIROTEX factory);
- Installation and commissioning of Siemens cells at IM “Efes Vitanta Brewery” SA;
- Delivering of parts, fabrication,installation and commissioning of auxiliary power distribution panels at Nisporeni 110/35/10 kV substation;
- Delivering of parts, fabrication,installation and commissioning of auxiliary power distribution panels at Calarasi 110/35/10 kV substation;
- Commissioning of power-line-carrier protections of 330 kV line at Chisinau 330/110/35 kV substation;
- Commissioning of power-line-carrier protections of 330 kV line at Straseni 330/110/10 kV substation;
- Commissioning of equipment for transmission of signals / commands of relay protection and emergency automation AKA “KEDR” at Straseni 330/110/10 kV substation;
- Commissioning of equipment for transmission of signals / commands of relay protection and emergency automation AKA “KEDR” at Chisinau 330/110/35 kV substation;
- Commissioning of microprocessor protection terminals SEL-421 at Chisinau 330/110/35 kV substation;
- Commissioning of microprocessor protection terminals MiCOM-P443 at Chisinau 330/110/35 kV substation;
- Commissioning of microprocessor protection terminals SEL-421 at Straseni 330/110/10 kV substation;
- Commissioning of microprocessor control terminals REF 545 at Chisinau 330/110/35 kV substation;
-Commissioning of microprocessor protection terminals SEL-421 at Balti 330/110/35 kV substation;
- Commissioning of microprocessor protection terminals MiCOM-P443 at Balti 330/110/35 kV substation;
- Commissioning of microprocessor protection terminals MiCOM-P443 at Straseni 330/110/10 kV substation;
- Commissioning of microprocessor control terminals REF 545 at Straseni 330/110/10 kV substation;
- Commissioning of high-frequency protection transceiver PVZU-Е of 330 kV line at Straseni 330/110/10 kV substation;
- Commissioning of high-frequency protection transceiver PVZU-Е of 330 kV line at Balti 330/110/35 kV substation;
- Commissioning of phase-differential protection DFZ-504 at Straseni 330/110/10 kV substation;
- Commissioning of phase-differential protection DFZ-504 at Balti 330/110/35 kV substation;
- Commissioning of MP alarm terminal SACO 64D at Straseni 330/110/10 kV substation;
- Commissioning of MiCOM microprocessor protection terminals at Anenii Noi 110/35/10 kV substation;
- Installation and commissioning of microprocessor protection terminals SEL-311С at BSZ 110/6 kV substation;
- Commissioning of Out-of-step protection at Balti 330/110/35 kV substation;
- Commissioning of equipment for transmission of signals / commands of relay protection and emergency automation AKA “KEDR” at Balti 330/110/35 kV substation;
- Commissioning of MP alarm terminals SEL-2523 at Balti 330/110/35 kV substation;
- Commissioning of microprocessor control terminals REF 545 at Balti 330/110/35 kV substation;
- Installation and commissioning of microprocessor fault recorder PARMA at Donduseni 110/35/10 kV substation;
- Installation and commissioning of microprocessor fault recorder PARMA at Orhei 110/35/10 kV substation;
- Installation and commissioning of microprocessor fault recorder PARMA at Hincesti 110/35/10 kV substation;
- Installation and commissioning of microprocessor fault recorder PARMA at Balti 330/110/35 kV substation;
- Installation and commissioning of microprocessor protection terminals SEL-311С at Straseni 330/110/10 kV substation;
- Installation and commissioning of microprocessor protection terminals SEL-311С at Vulcanesti 400/110/35 kV substation;
- Installation and commissioning of MP alarm terminals SEL-2523 at Komrat 110/35/10 kV substation;
- Installation and commissioning of MP alarm terminals SEL-2523 at Komrat 110/35/10 kV substation;
- Delivering of parts, fabrication,installation and commissioning of auxiliary power distribution panels at Balti 330/110/35 kV substation;
- Reconstruction of 110 kV and 35 kV bays and transformers relay protection and control at Anenii Noi 110/35/10 kV substation;
- Installation and commissioning of relay protection devices at Straseni 330/110/10 kV substation;
- Installation and commissioning of relay protection devices at Chisinau 330/110/35 kV substation;
- Installation and commissioning of relay protection devices at Tomai 110/35/10 kV substation;
- Installation and commissioning of remote control devices at Moldelectrica Central Filial substations;
- Installation and commissioning of relay protection terminal Bresler ШД2604.


Huawei P40 series could arrive early next year - without GMS anyway -
by Efe UdinRate this post
Chinese manufacturing giant, Huawei, will certainly release the Huawei P40 series next year. However, there are reports that this flagship series may come in early 2020. As of now, the Huawei Mate 30 series is not widely available outside China for obvious reasons. Thus, there were speculations that Huawei may delay the arrival of the P40 series. Nevertheless, it appears that the company does not want its setback with Google to alter its phone release calendar.
For most technology vendors, there are two excellent exhibition windows in the first quarter of 2020. One is CES 2020 which starts on January 7 while the other is MWC 2020 which commences on February 24. Given the time frame, CES 2020 seems to be too early for the release of the P40 series. The end of January is also ruled out due to the Lunar New Year’s Day. If Huawei will release this series in Q1 2020, it should be from mid-February and before MWC 2020.
Let’s not forget that the Mate 30 series comes without Google Mobile Services (GMS). If everything remains the same by the end of the year, then the P40 series will also not use GMS. On paper, there are reports that Huawei is confident that the content of the ban will gradually weaken. It is also possible that Huawei has decided to spare no effort to promote HMS (Huawei Mobile Services).


#!/usr/bin/perl -s
##################################################################
# Program: Craigslist SuperSearch #
# Author: Luis Gustavo Rodriguez (drlouie) #
# Copyright: (c) 2010 Luis G. Rodriguez #
# Licensing: MIT License #
# About #
# Type: Web Scraper #
# For: Craigslist USA #
# Module: Landing #
# Desc: Allows for full-state searching of Craigslist #
# as well as other time saving and power user #
# features. #
##################################################################################
# Permission is hereby granted, free of charge, to any person obtaining a copy #
# of this software and associated documentation files (the "Software"), to deal #
# in the Software without restriction, including without limitation the rights #
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell #
# copies of the Software, and to permit persons to whom the Software is #
# furnished to do so, subject to the following conditions: #
# #
# The above copyright notice and this permission notice shall be included in all #
# copies or substantial portions of the Software. #
# #
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR #
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, #
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE #
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER #
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, #
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE #
# SOFTWARE. #
##################################################################################
print "Content-type: text/html\n\n";
require("../q.nsp");
$WhichMessageTitle1 = 'Super';
$WhichMessageTitle2 = 'Search';
$WhichMessage = 'craigslist';
$WhichAltMessage = 'Craigslist SuperSearch (Beta) by Virtual Private Servers and Networks [VPS-NET]';
print qq~
$WhichAltMessage
Virtual Private Servers - Virtual Private Networks - Cloud Applications - Cloud Servers - Website Design - Web Development - Internet Design - Internet Applications - Information Technology - IT Development - Social Networks - Systems Engineering - Search Engine Optimization
Search Engine Optimization - Systems Engineering - Social Networks - IT Development - Information Technology - Internet Applications - Internet Design - Web Development - Website Design - Cloud Servers - Cloud Applications - Virtual Private Networks - Virtual Private Servers


Visualizing Gun Violence
An uniquely American issue.
Introduction
America has the highest concentration of firearms per capita in the entire world. This has primarily been attributed to people’s “Right to keep and bear arms” protected by the second amendment of the constitution which went in effect on December 15, 1791. The second amendment was influenced by the 1689 Bill of Rights act of parliament of England which states Protestants may have arms for their defence suitable to their conditions and as allowed by law. Incidentally, United Kingdom revised this act twice, once as part of 1920 Firearms Act which place serious control on firearms and later in 1953 when it was made a criminal offence to carry knife or any offensive weapon in public.
The high concentration of firearms has resulted in significant amount of firearms related incidents in US and has been described by many experts as an uniquely American issue.
USA
To garner a better understanding of this issue and how it plays out over time, we are sharing an interactive dashboard below.
The data for this visualization has been collected from following sources:
- Gun Violence Archive: Database of gun related incidents with data on victims and links to sources.
- FBI NICS dataset for background check (demand side) data for federal/state level.
- Wikipedia for per capita gun ownership by country and human development index.
- ATF Bureau of Alcohol, Tobacco, Firearms and Explosives, for data on import/export/manufacturing of firearms.


2023 Hugo Awards
Best Fan Writer Finalist
Reading Pack
Cover Artist: COCO (宫可可)
Riverflow(河流)
is a Chinese SFF fandom history digger, a "fan of fans". Before he got into fandom, he suffered from a severe allergic disease.
In 2020, with the support and encouragement of some Chinese SF fans, he began to do all kinds of history excavation work, and took this opportunity to become an explorer to the history of Chinese sci-fi fandom, with an emphasis on the sci-fi societies in Chinese universities and their fanzines.
He is also a volunteer working on the Chinese Science Fiction Database (CSFDB) project.
He interviewed more than 80 science fiction fans/writers/editors/collectors/critics/organizers of science fiction events over the past three years.
He is the editor-in-chief of the Chinese fanzine Zero Gravity (零重力报，which is also a hugo nominee this year) and wrote The History of University Science Fiction Association (中国高校科幻协会发展, 2022).
In 2023, he launched the "College SF Societies Study Tour" from April 30th to July 16th (interrupted, 46 days in total), travelling through the capital of 16 provinces in China, learned about sci-fi societies in 63 universities, met nearly 300 fans offline, walked an average of 10,000 steps a day, and accumulated 20,000 words of text and 2,000 photos.


Subject: A Smart Home Pro will be contacting you shortly
Subject: Vivint: Free professional installation available in Orem.
Subject: What is Vivint Smart Home Security?
Subject: Life happens at the front door
Subject: Infographic: Vulnerable points of home entry
Subject: Smart Home Security: Get $1500 in free equipment


scripttool is a command line program run from a shell like Bash. You can find compiled version in the releases
This is generalized instructions for a release.
Compiled versions are available for Mac OS X (amd64 and M1 processor, macos-amd64, macos-arm64), Linux (amd64 process, linux-amd64), Windows (amd64 processor, windows-amd64), Rapsberry Pi (arm7 processor, raspbian-arm7) and Pine64 (arm64 processor, linux-arm64)
VERSION_NUMBER is a symantic version number (e.g. v0.1.2)
For all the released version go to the project page on Github and click latest release
https://github.com/rsdoiel/scripttool/releases/latest
| Platform | Zip Filename |
|---|---|
| Windows | scripttool-VERSION_NUMBER-windows-amd64.zip |
| Mac OS X | scripttool-VERSION_NUMBER-macos-amd64.zip |
| Mac OS X | scripttool-VERSION_NUMBER-macos-arm64.zip |
| Linux/Intel | scripttool-VERSION_NUMBER-linux-amd64.zip |
| Raspbery Pi | scripttool-VERSION_NUMBER-raspbian-arm7.zip |
| Pine64 | scripttool-VERSION_NUMBER-linux-arm64.zip |
Here’s an example of the commands run in the Terminal App after downloading the zip file.
cd Downloads/
unzip scripttool-*-macos-amd64.zip
mkdir -p $HOME/bin
cp -v bin/* $HOME/bin/
export PATH=$HOME/bin:$PATH
scripttool -version
Here’s an example of the commands run in from the Bash shell on Windows 10 after downloading the zip file.
cd Downloads/
unzip scripttool-*-windows-amd64.zip
mkdir -p $HOME/bin
cp -v bin/* $HOME/bin/
export PATH=$HOME/bin:$PATH
scripttool -version
Here’s an example of the commands run in from the Bash shell after downloading the zip file.
cd Downloads/
unzip scripttool-*-linux-amd64.zip
mkdir -p $HOME/bin
cp -v bin/* $HOME/bin/
export PATH=$HOME/bin:$PATH
scripttool -version
Released version is for a Raspberry Pi 2 or later use (i.e. requires ARM 7 support).
Here’s an example of the commands run in from the Bash shell after downloading the zip file.
cd Downloads/
unzip scripttool-*-raspbian-arm7.zip
mkdir -p $HOME/bin
cp -v bin/* $HOME/bin/
export PATH=$HOME/bin:$PATH
scripttool -version
scripttool is “go gettable”. Use the “go get” command to download the dependant packages as well as scripttool’s source code.
go get -u github.com/rsdoiel/scripttool/...
Or clone the repstory and then compile
cd
git clone https://github.com/rsdoiel/scripttool src/github.com/rsdoiel/scripttool
cd src/github.com/rsdoiel/scripttool
make
make test
make install


{% extends "base.html" %} {% block content %}
We urge you to be very careful, and read this before you delete
You have two options. One delete the user and not their files, means that the user won't have access to the Z drive or Romaing profiles, or delete user the user with his director on the NAS box Choose carefully
Please correct the errors below: {{ form.non_field_errors }}
{% endif %} {% endblock %}


An RSA public key should be represented with the ASN.1 type RSAPublicKey
:
modulus
is the RSA modulus n.publicExponent
is the RSA public exponent e.
An RSA private key should be represented with the ASN.1 type RSAPrivateKey
:
version
is the version number, for compatibility with future
revisions of this document. It SHALL be 0 for this version of the
document, unless multi-prime is used; in which case, it SHALL be 1.
modulus
is the RSA modulus n.publicExponent
is the RSA public exponent e.privateExponent
is the RSA private exponent d.prime1
is the prime factor p of n.prime2
is the prime factor q of n.exponent1
is d mod (p - 1).exponent2
is d mod (q - 1).coefficient
is the CRT coefficient q^(-1) mod p.otherPrimeInfos
contains the information for the additional primes
r_3, ..., r_u, in order. It SHALL be omitted if version is 0 and
SHALL contain at least one instance of OtherPrimeInfo if version
is 1.


Chapter one
The “One-dimensional space” is a world composed of words. Similarly, “Two-dimensional space” (ACGN) refers to the world in which two-dimensional characters exist, and the “Three-dimensional space” is the place where we live in now. Things from different dimensions can't see each other. However, from the perspective of us, the three-dimensional human being, the idea of breaking the boundaries between dimensions and seeing and feeling the world of another dimension has existed since long ago.
The specific time of the first emergence of ACGN cannot be tested. However, there has been only two or three hundred years, since the comics, and the animation and even the game which developed from comics became the window to see another world for people from three-dimensional space.
In our history, everyone has agreed that the world built by the comics, animations, or games that they see is called “Two-dimensional space”. I want to say that this is a big mistake. The part of the “Two-dimensional space” that can be seen by us is very small. When we look at the role activities in the “Two-dimensional space” through the screen, it is as if the god we admire leans over to see us as masses of ants.
The two-dimensional characters that can be seen by us and the universe in which they exist in are the treasures that are in the upper dimension of the “Two-dimensional space”. Humans are born and then dead, while the soul can continue as a candlelight in the endless dark night. Only a very small number of our souls can be chosen by the higher "Spirit” to escape from reincarnation, which is a process of the extradition to the "upper", also known as “heaven” or “bliss”.
Let me think about it, how to explain to you, my friend. The world of different dimensions is stacked on top of each other, like a huge and beautiful glass pagoda. We are leaning down on the lower level. Through the glass, I can see the upper layer of the lower dimension; looking up, but above the fog, we can only rely on the state of our upper and higher dimensions.
Do you know some good cartoonists or game animators? They are all excellent "extraditers". You can understand their roles as the psychic media. They are good at discovering the excellent two-dimensional characters and the universe, and selecting them from the bottom of chaos and extradite them to the “upper world” which can be seen by us in “Three-dimensional space”. The media used by “extraditers” are unremarkable to us, perhaps just a regular magazine book, a screen or a screen of a mobile phone. But for the selected “Second-dimensional space” characters, this is the pure land of many of them who are eager to break into the bottom reincarnation.
But unlike the descriptions in our various religions, the “residence card” of “Pure Land” or “Heaven” is not permanent. Human beings are creatures that are forgetful and are fickle in affection. Moreover, in our three-dimensional world, time has passed invariably: books have become crumbs due to insects, and there are always updated "works" in the screen, and even the wonderful games will be unattracted one day. Even the magnificent second-dimensional universe system would silently collapse, and its glorious moment would call into end when no one remembered it. After the universe breaks down, the characters will once again break into the “bottom” and break into the endless.
Chapter two
You may be wondering what I am talking about, but it doesn't matter. What is important is that this ruthless destiny is even more powerful and able to stand out from the competition. It is one of them.
I am fortunate to be a witness, and this historic feat must be fully recorded for future generations to pay.On X X, 2130 AD, an “extraditer” found me. It was a human being in three-dimensional world who just discovered that he extracted his spirit into the chip and introduced it into the two-dimensional world. I saw it in the two-dimensional world. It seems that the black sphere is flat. It comes from the x-cosm of the second element, trying to cause the suffering of reincarnation, always in the way of bliss.
"God, I am willing to give everything."
They know that they are not competitive in appearance, so they are trying harder and eager to seek a way to rise.
The result of negotiations and communication is that the “x plan”. Our bubble company will pay all the resources to experiment to transfer their defects into the three-dimensional entity, and establish a deeper connection with the “owner” of the three-dimensional world. If you can get enough attention and love (achieve the best achievements), such shackles will always be in the world of bliss, and vice versa, will return to the lower cycle.
You must know the story behind. Nine years later, our company's epoch-making product "perfect-one" for humanity was born...
Now, I will record and convey this to you. Thank you for your patience to see this. It is your luck and the luck of your perfect one. Just like our company's "more companionship, more care", to create memories that belong only to you and it. Achievement is mutual. I hope you can enjoy this process.More care,more companionship,and it becomes the "perfect-one" of each other.


Yare Yare Daze...
Jotaro Kujo (空条 承太郎 Kūjō Jōtarō) is the protagonist of Part 3 and also appears in Parts 4-6. Jotaro is the third and most recurring JoJo of the JoJo's Bizarre Adventure series.
Jotaro is a delinquent who lives an ordinary life until the Joestar Family's old enemy, DIO, returns. Jotaro travels to Egypt in order to save his mother and stop the Vampire once and for all.
Wielding the incredibly powerful Star Platinum, Jotaro is the first JoJo introduced with a Stand, and is among the most well-known characters of the series.
Dio Brando (ディオ・ブランドー Dio Burandō), known as DIO from Part 3 onwards, is the main antagonist of Part 1 and Part 3.
After becoming a vampire and later a Stand user, Dio has gathered around him many minions and is responsible for many major events of the series, from the death of Jonathan Joestar to the Joestar Family's sudden acquisition of Stand power, and his legacy persists throughout the series.


Eat the Trees
问题描述 :
So Pudge’s teammates give him a new assignment―Eat the Trees!
The trees are in a rectangle N * M cells in size and each of the cells either has exactly one tree or has nothing at all. And what Pudge needs to do is to eat all trees that are in the cells.
There are several rules Pudge must follow:
I. Pudge must eat the trees by choosing a circuit and he then will eat all trees that are in the chosen circuit.
II. The cell that does not contain a tree is unreachable, e.g. each of the cells that is through the circuit which Pudge chooses must contain a tree and when the circuit is chosen, the trees which are in the cells on the circuit will disappear.
III. Pudge may choose one or more circuits to eat the trees.
Now Pudge has a question, how many ways are there to eat the trees?
At the picture below three samples are given for N = 6 and M = 3(gray square means no trees in the cell, and the bold black line means the chosen circuit(s))
输入:
For each case, the first line contains the integer numbers N and M, 1<=N, M<=11. Each of the next N lines contains M numbers (either 0 or 1) separated by a space. Number 0 means a cell which has no trees and number 1 means a cell that has exactly one tree.

入门插头dp，终于知道什么叫插头dp了。。。看了一下，陈丹琦的论文，然后又去sha崽哪儿逛了一圈。。。不过虽然是最简单的插头dp，要是自己写的话难度还是很大啊。。。看了一下大牛们的代码才写出来的。。。
#include<algorithm> #include<iostream> #include<cstring> #include<cstdio> #include<cmath> #define LL long long #define CLR(a, b) memset(a, b, sizeof(a)) using namespace std; const int N = 13; LL dp[N][N][1 << N]; int g[N][N]; int main() { int t, n, m, i, j, k, s, cas = 1, p, q; bool l, u; scanf("%d", &t); while(t --) { scanf("%d%d", &n, &m); for(i = 1; i <= n; i ++) { for(j = 1; j <= m; j ++) { scanf("%d", &g[i][j]); } } CLR(dp, 0);dp[0][m][0] = 1; for(i = 1; i <= n; i ++) { for(j = 0; j < (1 << m); j ++) dp[i][0][j << 1] = dp[i - 1][m][j]; for(j = 1; j <= m; j ++) for(k = 0; k < (1 << m << 1); k ++) { p = 1 << j; q = p >> 1; u = k & p; l = k & q; if(g[i][j]) { dp[i][j][k] = dp[i][j - 1][k ^ p ^ q]; if(l != u) dp[i][j][k] += dp[i][j - 1][k]; } else { if(u || l) dp[i][j][k] = 0; else dp[i][j][k] = dp[i][j - 1][k]; } } } printf("Case %d: There are %I64d ways to eat the trees.\n", cas ++, dp[n][m][0]); } }
解题报告转自：http://blog.csdn.net/ok_again/article/details/11579929
This write-up presents the gentle in which we can notice the fact. this is extremely wonderful one and gives in depth info.
这个问题应该是有一般性的解决方法
已修正
很好的题，还是能做出几道的，嘿嘿
妈呀！这个Dijkstra模板好长OwQ！
顶一个 赞一个
gcc环境
不同的编译器，printf(),执行的顺序不同，所以结果也就不同，建议不要那么写
有意思，有难度
厉害啊，我遇见数学问题就头疼！
第2题，TCP不支持多播，多播和广播仅应用于UDP。所以B选项是不对的。第2题，TCP不支持多播，多播和广播仅应用于UDP。所以B选项是不对的。
第二个是python代码啊。。
什么破题，题意好难懂啊


Directions on how to create a survey: 1. Think a name of your survey. 2.Then, input your questions :D 3. Using ADD to add a question 4. Using NEW to create a new survey


mmap2 - map files or devices into memory
#include <sys/mman.h>
void *mmap2(void *addr, size_t length, int prot,
int flags, int fd, off_t pgoffset);
This is probably not the system call that you are interested in; instead, see
mmap(2), which describes the glibc wrapper function that invokes this
system call.
The mmap2() system call provides the same interface as
mmap(2), except that the final argument specifies the offset into the
file in 4096-byte units (instead of bytes, as is done by mmap(2)).
This enables applications that use a 32-bit off_t to map large files
(up to 2^44 bytes).
On success, mmap2() returns a pointer to the mapped area. On error, -1 is
returned and errno is set appropriately.
- EFAULT
- Problem with getting the data from user space.
- EINVAL
- (Various platforms where the page size is not 4096 bytes.)
offset * 4096 is not a multiple of the system page
size.
mmap2() can also return any of the errors described in
mmap(2).
mmap2() is available since Linux 2.3.31.
This system call is Linux-specific.
On architectures where this system call is present, the glibc mmap()
wrapper function invokes this system call rather than the mmap(2)
system call.
This system call does not exist on x86-64.
On ia64, the unit for offset is actually the system page
size, rather than 4096 bytes.
getpagesize(2), mmap(2), mremap(2), msync(2),
shm_open(3)
This page is part of release 5.05 of the Linux man-pages project. A
description of the project, information about reporting bugs, and the latest
version of this page, can be found at https://www.kernel.org/doc/man-pages/.


Introduction
--
,
What is W3FClockTimer?
W3Flints ClockTimer is a powerful, cross-browser and standalone clock engine written in pure Javascript. It allows you to implement a clock, a timer or a countdown widget in seconds, or create a sophisticated component extending the core library.
A basic implementation
Create a new clock, using the flexible HTML renderer:
HTML:
Include the dependencies:
<head> <link rel="stylesheet" href="src/w3fclocktimer.css" /> <script src="src/w3fclocktimer.js"></script> </head>
Create a placeholder inside the <body> block:
Javascript:
Create a new instance inside a <script> block:
Result:
::
--
,
Options
This is the list of default options:
mytarget.W3FClockTimer({ //use it to localize your instances. See the Languages section lang: 'default', device: { //use 'clock' or 'timer' type: 'clock', //set it to off if you want to enable it manually ison: true, //the offset, in seconds offset: 0 }, //the refresh speed, in milliseconds step: 100, //see the Renderers section to get the full list renderer: { type: 'html', settings: {} }, //use it to handle some time-dependant events. See the Milestones and bindings section milestones: {}, bind: { //fired when the instance is initialized init: function () {}, //fired when the core updates itself (based on step option) tick: function (key, device) {}, //fired when the device is stopped stop: function (device) {}, //fired when the instance in clicked click: function (device) {}, //Timer only: fired when the difference between the deadline and the current time is zero deadline: function (device) {} } });
Check out the devices and renderers pages to explore the full list of built-in features.


Each row should have 5 blocks."Block 6" should be on a new row, but is blocked by the big "Block 3" (because of its height).
clear
With the clear property, "Block 6" is on a new row: each row has 5 blocks cleanly aligned.


|
Class Summary |
| Body |
Representation of a body that can be used in a rigid body simulation. |
| Geom |
Geometry objects (or geoms for short) are the fundamental objects in the
collision system. |
| GeomBox |
Box geometry based on x, y and z sizes. |
| GeomCappedCylinder |
Capped cylinder is like a normal cylinder except it has half-sphere caps at
its ends. |
| GeomCone |
Terrain is an contrib module. |
| GeomCylinder |
Cylinder usage is same as capped cylinder's. |
| GeomPlane |
The plane equation is x+b*y+c*z = d. |
| GeomRay |
A ray is different from all the other geom classes in that it does not
represent a solid object. |
| GeomSphere |
Sphere geometry based on radius. |
| GeomTerrain |
Terrain is an infinite ground based on a height map. |
| GeomTransform |
The GeomTransform is a geom which encapsulates a Geom, allowing the encapsulated Geom to be transformed
relitive to it. |
| GeomTriMesh |
A triangle mesh (TriMesh) represents an arbitrary collection of triangles. |
| HashSpace |
A hash space space representation. |
| Joint |
In real life a joint is something like a hinge, that is used to connect two
objects. |
| JointAMotor |
Created 20.12.2003 (dd.mm.yyyy) |
| JointBall |
Created 20.12.2003 (dd.mm.yyyy) |
| JointFeedback |
Provides a container for ODE class dJointFeedback
Created 16.02.2003 (dd.mm.yyyy) |
| JointFixed |
A joint that maintains a fixed relationship between the two bodies. |
| JointGroup |
A joint group is a special container that holds joints in a world. |
| JointHinge |
Represents a joint that is restricted to a single degree of freedom around
a hinge axis between two bodies. |
| JointHinge2 |
A joint that allows movement along two separate axis, with the calculations
implemented as the joints connected in series. |
| JointSlider |
Created 20.12.2003 (dd.mm.yyyy) |
| JointUniversal |
Created 20.12.2003 (dd.mm.yyyy) |
| Odejava |
Odejava physics engine core class. |
| PlaceableGeom |
A Geom that is placeable as defined by ODE. |
| QuadTreeSpace |
A quad-tree based space for collision detection. |
| SimpleSpace |
A simple space representation. |
| Space |
A space is a non-placeable geom that can contain other geoms. |
| World |
The world object is a container for rigid bodies and joints. |


Baseline expression variation based on GTEx experiments. Further details can be found in the GTEx project site


class StickFigure extends StickPuppet
| Modifier and Type | Field and Description |
|---|---|
static int |
CHEST
Array index of the chest vertex
|
static int |
HEAD
Array index of the head vertex
|
static int |
LEFT_ELBOW
Array index of the left elbow vertex
|
static int |
LEFT_FOOT
Array index of the left foot vertex
|
static int |
LEFT_HAND
Array index of the left hand vertex
|
static int |
LEFT_KNEE
Array index of the left knee vertex
|
static int |
NECK
Array index of the neck vertex
|
static int |
PELVIS
Array index of the pelvis vertex
|
static int |
RIGHT_ELBOW
Array index of the right elbow vertex
|
static int |
RIGHT_FOOT
Array index of the right foot vertex
|
static int |
RIGHT_HAND
Array index of the right hand vertex
|
static int |
RIGHT_KNEE
Array index of the right knee vertex
|
float |
size
This is the length of each of the StickFigure's segments (they're all the same).
|
static int |
VERTEX_COUNT
Size of ArrayList
|
currentDrag, pv, vertices
| Constructor and Description |
|---|
StickFigure(float _size)
Constructs a new stick figure of the specified size
|
StickFigure(float _size,
PVector _pv,
float leftKneeHeading,
float rightKneeHeading,
float leftFootHeading,
float rightFootHeading,
float chestHeading,
float neckHeading,
float headHeading,
float leftElbowHeading,
float rightElbowHeading,
float leftHandHeading,
float rightHandHeading)
Constructs a new stick figure in the pose specified by the parameters.
|
| Modifier and Type | Method and Description |
|---|---|
Vertex |
chest()
Convenience method.
|
StickFigure |
copy()
Create a copy of the stick figure.
|
void |
draw()
Draw the stick figure.
|
Vertex |
head()
Convenience method.
|
Vertex |
leftElbow()
Convenience method.
|
Vertex |
leftFoot()
Convenience method.
|
Vertex |
leftHand()
Convenience method.
|
Vertex |
leftKnee()
Convenience method.
|
Vertex |
neck()
Convenience method.
|
Vertex |
pelvis()
Convenience method.
|
void |
print()
"Save" the stick figure's current pose by generating code for it, which can then be pasted into your sketch.
|
void |
printAngle(float angle,
String lineEnding,
String comment)
Utility method for code generation.
|
void |
printlnWithComment(String line,
String comment)
Utility method for code generation.
|
void |
printVector(PVector pv,
String lineEnding,
String comment)
Utility method for code generation.
|
void |
reset()
Creates the stick figure's vertex tree, connecting up all the joints.
|
Vertex |
rightElbow()
Convenience method.
|
Vertex |
rightFoot()
Convenience method.
|
Vertex |
rightHand()
Convenience method.
|
Vertex |
rightKnee()
Convenience method.
|
void |
setSize(float _size)
Set the length of each of the StickFigure's segments to the same value.
|
addChild, drawPoints, mouseDragged, mousePressed, mouseReleased, tween
float size
setSize(float)
static final int PELVIS
static final int LEFT_KNEE
static final int RIGHT_KNEE
static final int LEFT_FOOT
static final int RIGHT_FOOT
static final int CHEST
static final int NECK
static final int HEAD
static final int LEFT_ELBOW
static final int RIGHT_ELBOW
static final int LEFT_HAND
static final int RIGHT_HAND
static final int VERTEX_COUNT
StickFigure(float _size)
_size
- Size of the stick figuresize
StickFigure(float _size, PVector _pv, float leftKneeHeading, float rightKneeHeading, float leftFootHeading, float rightFootHeading, float chestHeading, float neckHeading, float headHeading, float leftElbowHeading, float rightElbowHeading, float leftHandHeading, float rightHandHeading)
_size
- Size of the stick figure_pv
- Position of the stick figure's pelvis (all other vertices are positioned relative to this vector)leftKneeHeading
- The direction from the left knee to the pelvisrightKneeHeading
- The direction from the right knee to the pelvisleftFootHeading
- The direction from the left foot to the left kneerightFootHeading
- The direction from the right foot to the right kneechestHeading
- The direction from the chest to the pelvisneckHeading
- The direction from the neck to the chestheadHeading
- The direction from the head to the neckleftElbowHeading
- The direction from the left elbow to the neckrightElbowHeading
- The direction from the right elbow to the neckleftHandHeading
- The direction from the left hand to the left elbowrightHandHeading
- The direction from the right hand to the right elbowprint()
public Vertex pelvis()
public Vertex leftKnee()
public Vertex rightKnee()
public Vertex leftFoot()
public Vertex rightFoot()
public Vertex chest()
public Vertex neck()
public Vertex head()
public Vertex leftElbow()
public Vertex rightElbow()
public Vertex leftHand()
public Vertex rightHand()
public void reset()
public void draw()
public void setSize(float _size)
_size
- The new size of each stick figure segmentpublic StickFigure copy()
public void printlnWithComment(String line, String comment)
line
- The line of codecomment
- The commentpublic void printVector(PVector pv, String lineEnding, String comment)
pv
- The PVectorlineEnding
- Comma if there are more parameters to come, close bracket semi-colon if this is the last parametercomment
- The commentpublic void printAngle(float angle, String lineEnding, String comment)
angle
- The anglelineEnding
- Comma if there are more parameters to come, close bracket semi-colon if this is the last parametercomment
- The commentpublic void print()


Use this command to display a four-headed arrow so you can move the window or dialog box using the arrow keys.
After the pointer changes to the four-headed arrow:
1. Press the DIRECTION keys (left, right, up, or down arrow key) to move the window.
2. Press ENTER when the window is at the position you want.
Note: This command is unavailable if you maximize the window.
This command is very useful if the window's title bar is off screen. Use Alt-SPACE to access the System menu then press M to activate the move command.
Shortcut
Mouse: Drag the window by its title bar to move it.


Dear users, we're back! Our deepest apologies for this significant interruption. Last week's change in Gmail's code was particularly disruptive. We do not expect such downtime going forward.
If you like Cloudy, we would appreciate a mention on your favorite social network or a 5-star rating on the Chrome Web Store. Have a wonderful day!


Self portraits - Fire
Although abstract pieces are better left to the interpretation of the viewer, I'd like to be clear that painting serves mainly as a creative scapegoat where everything that I won't be able to create within my lifetime can be potentially manifested.
That, and a heavy dose of inspiration from my previous experiencies attending wixarika ceremonies where the fire serves as the main communication vessel to a spiritual realm. Specially, I try to think of the beginning of everything, that moment where, if we agree with the Big Bang Theory, everything that was, is and will be, was concentrated in a sub-atomic pellet. How did this nothingness that became everything transition from one state of complete comunion to an absolute chaos of energy that shaped all that is material?
With this, I try to answer, how does raw creativity look? How does the formless look before becoming the "myriad of things"? How can one materialize the non-material visually?


Tip:
Note that not all functions have one input parameter. There are also simplerfunctions without any parameters at all. Example:
def say_hello(): return "Hello"
And there are also functions with more than one parameter but you will learn that in the next video.


SiteMap
make page to be easier for search engine to fetch.
MathRender
used in math make.It looks like this:
inline math :
$$E = mc^2$$
greek alpha: \(\alpha, \beta, ..., \omega\) \(\Gamma, \Delta, …, \Omega\)
$$\sum_{k=1}^{n}\frac{1}{k}$$
$$\sum_{k=1}^n\frac{1}{k}$$
$$\int_a^b f(x)dx$$
Comments
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28 January 2000
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bcp: Bayesian Analysis of Change Point Problems
Provides an implementation of the Barry and Hartigan (1993) product
partition model for the normal errors change point problem using Markov Chain
Monte Carlo. It also extends the methodology to regression models on a connected
graph (Wang and Emerson, 2015); this allows estimation of change point models
with multivariate responses. Parallel MCMC, previously available in bcp v.3.0.0,
is currently not implemented.
| Version: |
4.0.3 |
| Depends: |
graphics, methods, grid |
| Imports: |
Rcpp (≥ 0.9.2) |
| LinkingTo: |
Rcpp, RcppArmadillo |
| Suggests: |
DNAcopy, coda, strucchange, vegan, ggplot2, igraph |
| Published: |
2018-08-13 |
| Author: |
Xiaofei Wang, Chandra Erdman, and John W. Emerson |
| Maintainer: |
Xiaofei Wang <xiaofei.wang at yale.edu> |
| License: |
GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| NeedsCompilation: |
yes |
| Citation: |
bcp citation info |
| Materials: |
README |
| In views: |
Bayesian, HighPerformanceComputing |
| CRAN checks: |
bcp results |
Downloads:
Reverse dependencies:
Linking:
Please use the canonical form
https://CRAN.R-project.org/package=bcp
to link to this page.


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