GET SHORTY A film review by Steve Rhodes Copyright 1995 Steve Rhodes
GET SHORTY is a gangster comedy. Think of it as an overly subtle and glacierly paced PULP FICTION. There are many funny parts and some wonderful acting by John Travolta, but the spaces between the brilliance are maddeningly long. The show was a major disappointment to me since I love PULP FICTION and think Travolta's rebirth last year as a star was long overdue.
In GET SHORTY we have East Coast gangsters, West Coast gangsters, and movie people. They are treated as having roughly similar moral values, and they are all played for laughs. Nothing is taken seriously in GET SHORTY.  I found the bloody noses and almost all of the sight gags in the movie not paricularly funny. Many people are killed in GET SHORTY, and this too is done for increased mirth.
In the East Coast (Miami and Brooklyn) mob we have our protagonist Chili Palmer (John Travolta) as well as Ray "Bones" Barboni (Dennis Farina) and Momo (Ron Karabatsos) among others. LA bad guys include Bo Catlett (Delroy Lindo), Bear (James Gandolfini), and Ronnie Wingate (Jon Gries). Flying in from Columbia to LA we have Mr. Escobar (Miguel Sandoval) and Yayo Portillo (Jacob Vargas). The movie people include B grade horror movie producer and director Harry Zim (Gene Hackman), his leading actress and sometime girlfriend Karen Flores (Rene Russo), and Academy Award winning actor and Karen's ex-husband Martin Weir (Danny DeVito).
The story by Scott Frank based on a novel by Elmore Leonard is complex and has a plethora of characters. It starts with Leo Devoe (David Paymer) skipping town with money owed to the East Coast mobsters. Elmore heads to Vegas and then onto LA with our hero Chili in hot pursuit. Along the way, Chili discovers that his true calling in life is making movies, and he spends most of GET SHORTY trying to get Martin Weir to make Harry Zim's movie. Meanwhile, people are blown away, money deals for drugs are going on, and each bad guy is trying to outwit the other. The best and most effective example of this is the series of scenes at the lockers at LAX.
From the first slow series of scenes in Rich's Barber Shop in Miami, I kept wondering when the director (Barry Sonnenfeld) was going to pick up the pace and pump some energy into the show. Intermixed with the boredom and most lines that fall flat, there are, nevertheless, some great lines. Harry, for example, says, "I once asked this literary agent what writing paid the best, and he said, 'ransom notes.'" Bo knows the true purpose of LA, and tells us, "What is the point of living in LA if you're not in the movie business?" Gangster Chili wants to make a movie, but can't because he is having trouble "getting the visual fabric together." I must admit, Scott Frank's ending is imaginative, and I loved it.
Travolta did a terrific job. His performance as a low key and pensive, but always happy gangster was a treat to watch. He made the role special in a movie for which I cared little. His performance is compelling, and he is so likable in it. I have not much good to say about the rest of the actors. Mercifully DeVito did not overact as he has a propensity to do. The biggest disappointment for me was Russo. She has played smart characters in her other movies, especially as a Secret Service agent in IN THE LINE OF DUTY. Here she plays a blonde bombshell that is certainly knock down dead gorgeous, but the lines she is given are terrible, and she seems quite tired and sleep walks through the movie. What a waste.
The costumes designed by Betsy Heimann are right on target. Chili has a real cool look with his black tee-shirt, his gray sport coat, and his sleek dark hair. In contrast, Leo's outfit is a riot of outlandish color choices and ridiculous looks.
Most of the movie had me with glazed eyes and mouth hanging open waiting for editor Jim Miller to get rid of the slow scenes and for the director to put some life into the show. I waited in vain. I did enjoy the intermittent good parts and Travolta's performance is a delight, but the rest of the movie is a waste.
GET SHORTY runs a slow 1:45. It is rated R for lots of violence and some bad language. There is no sex or nudity. It would be okay for most teenagers. Although there were parts of the movie I enjoyed, I do not recommend it, and I give it * 1/2.
**** = One of the top few films of this or any year. A must see film. *** = Excellent show. Look for it. ** = Average movie. Kind of enjoyable. * = Poor show.  Totally unbearable.
REVIEW WRITTEN ON: November 21, 1995
Opinions expressed are mine and not meant to reflect my employer's.
The review above was posted to the
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Related links: index of all rec.arts.movies.reviews reviews


{% extends "dashboard_app_templates/base.html" %} {% block page_title %} dashboard info {% endblock page_title %} {% block extra_css %} {% endblock extra_css %} {% block head_title %}dashboard information{% endblock head_title %} {% block display_title %}dashboard_beta :: dashboard information{% endblock display_title %} {% block content %}
The purpose of the dashboard is two-fold.
First, it aims to provide, at a glance, useful information about the flow of library data. The analogy to a car dashboard is apt. Just as a glance at the instruments on a car dashboard provides useful information about the car's speed, engine-temperature, and headlight-settings -- a glance at the 'widgets' that make up the Library dashboard provides useful information about the 'operation' of Josiah, easyBorrow, Illiad, etc.
Second, the implementation of the Library dashboard is intended to make it very easy for data-creators and managers to build widgets that they themselves and others can use. An administrative form will allow any library staff-member to create a widget by filling out basic information, pasting in data-values in a specified format. From this information, all of the data shown below is created automatically.
Of course, manually updating widgets is not ideal; the goal is to automate the population of widget data. However, there are many data-producers in the Library that currently create data manually. The dashboard offers the possibility to expose this data immediately and easily. ITS staff can then work on automating data updates.
If you're new to the 'widgets' that make up the Library dashboard, know that it'll take a solid five minutes to get the hang of understanding what you're looking at. Once you've learned how to interpret one widget, though, you'll understand any widget, for although each widget displays information about a different piece of the library, they're all organized the same.
Look at the widget below. At first, of course, you won't know what any of the five indicators means. But after the following explanation you'll understand any widget, and see how at a glance each provides loads of useful information.
{% include "dashboard_app_templates/widget_demo.html" %}If you click on a widget's mini-chart, you'll be presented with more information about the data underlying the widget:
{% include "dashboard_app_templates/widget_detail_demo_static.html" %}Currently under development, the list of all widgets can be found at https://library.brown.edu/dashboard/widgets/. By default all widgets will be shown, but the selection will be able to be limited by selecting a tag from the tag-list column on the right.
Spurred on by Dale Askey's Access 2008 talk and code4lib journal article challenging our community to be better at sharing code, here is the dashboard code.
Thanks to the folk over at Brown's Office of Institutional Research for inspiring the Library's dashboard initiative.


Definethird-party standalone applications (code generators and analyzers, pre- and post- processors, database
utilities, etc.) as external tools to be able to run them from IntelliJ IDEA.
You can pass contextual information (like the currently selected file, or your project source path) to the
external tools, view the tool output, and more.
The tools defined on this page appear as commands in the Tools menu and in various
context menus. They can also be assigned keyboard shortcuts (see the Configuring
Keyboards and Mouse Shortcuts section).
Use the checkboxes to enable or disable the tools and the tool groups. The items that are not currently selected
are not available in the Tools and context menus.
You can edit the settings for your external tool in the Create/Edit/Copy Tool dialog.
(External tools provide the absolute path of the files, not project-directory-relative ones!)
Select an existing group from the list.
To create a new group, type its name in the list.
(Macros are resolved at runtime and let you specify context information such as currently selected file, your project source paths, and so on)
When specifying the arguments, follow these rules:
some" "arg
or "some arg"
.
-Dmy.prop=\"quoted_value\"
.
$FILE_PATH$
, $LINE$
and $COLUMN$
, for example,
$FILE_PATH$:$LINE$:$COLUMN$:.*


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Cloud Savedata Manager is a tool that allows the user to backup & restore their game savedata making use of their own Google Drive account. Even though this tool is designed for the games that don't allow native cloud saves on their respective launchers, it is possible to backup those savedata aswell.
The first step is to obtain a Google Drive API Credential
The second step is to obtain a Google Drive API Credential. A new web browser will open asking you to login to your Google Account
Now you should be able to make use of the Cloud Savedata Manager with your own Google Drive account. Click the button bellow to start using the app.


|
libpqxx 4.0
|
Slightly slower, better-fortified version of transaction. More...
#include <robusttransaction.hxx>
Public Types | |
| typedef isolation_traits < ISOLATIONLEVEL > | isolation_tag |
| Isolation level is read_committed by default. | |
Public Member Functions | |
| robusttransaction (connection_base &C, const std::string &Name=std::string()) | |
| Constructor. | |
| virtual | ~robusttransaction () throw () |
Slightly slower, better-fortified version of transaction.
robusttransaction is similar to transaction, but spends more effort (and performance!) to deal with the hopefully rare case that the connection to the backend is lost just as the current transaction is being committed. In this case, there is no way to determine whether the backend managed to commit the transaction before noticing the loss of connection.
In such cases, this class tries to reconnect to the database and figure out what happened. It will need to store and manage some information (pretty much a user-level transaction log) in the back-end for each and every transaction just on the off chance that this problem might occur. This service level was made optional since you may not want to pay this overhead where it is not necessary. Certainly the use of this class makes no sense for local connections, or for transactions that read the database but never modify it, or for noncritical database manipulations.
Besides being slower, it's theoretically possible that robusttransaction actually fails more instead of less often than a normal transaction. This is due to the added work and complexity. What robusttransaction tries to achieve is to be more deterministic, not more successful per se.
When a user first uses a robusttransaction in a database, the class will attempt to create a log table there to keep vital transaction-related state information in. This table, located in that same database, will be called pqxxlog_*user*, where *user* is the PostgreSQL username for that user. If the log table can not be created, the transaction fails immediately.
If the user does not have permission to create the log table, the database administrator may create one for him beforehand, and give ownership (or at least full insert/update rights) to the user. The table must contain two non-unique fields (which will never be null): "name" (of text type, varchar(256)
by default) and "date" (of timestamp
type). Older versions of robusttransaction also added a unique "id" field; this field is now obsolete and the log table's implicit oids are used instead. The log tables' names may be made configurable in a future version of libpqxx.
The transaction log table contains records describing unfinished transactions, i.e. ones that have been started but not, as far as the client knows, committed or aborted. This can mean any of the following:
It is safe to drop a log table when it is not in use (ie., it is empty or all records in it represent states 2-4 above). Each robusttransaction will attempt to recreate the table at its next time of use.
| typedef isolation_traits<ISOLATIONLEVEL> pqxx::robusttransaction< ISOLATIONLEVEL >::isolation_tag |
Isolation level is read_committed by default.
Reimplemented from pqxx::basic_robusttransaction.
| pqxx::robusttransaction< ISOLATIONLEVEL >::robusttransaction | ( | connection_base & | C, |
| const std::string & | Name = std::string() |
||
| ) | [explicit] |
Constructor.
Creates robusttransaction of given name
| C | Connection that this robusttransaction should live inside. |
| Name | optional human-readable name for this transaction |
| virtual pqxx::robusttransaction< ISOLATIONLEVEL >::~robusttransaction | ( | ) | throw () [virtual] |


2015
March
February
- February 22, 2015 » CONSTRUCTORS AND PROTOTYPES
- February 18, 2015 » javascript function
- February 15, 2015 » Primitive and Reference Types - Javascript
- February 14, 2015 » Introduction to Segmentation
- February 13, 2015 » python tutorial
- February 9, 2015 » swing component settings
- February 9, 2015 » listeners and events using interfaces to cleanly separate components
- February 8, 2015 » image_video_processing_image_restoration
- February 4, 2015 » swingUtilities
- February 4, 2015 » swing resources
- February 4, 2015 » creating a basic swing application
2014
December
- December 21, 2014 » Working with Forms
- December 17, 2014 » Using Element and Event Directives
- December 16, 2014 » Using Binding and Template Directives
- December 14, 2014 » Facotry and worker functions
- December 13, 2014 » AngularJS module
- December 10, 2014 » Custom filters for angularJS
- December 9, 2014 » subsetting, vectorizzed opeartions, rreading and writing data
- December 9, 2014 » basic data types in R
- December 7, 2014 » Build a Docker container with the gerrit code review system
- December 1, 2014 » PPA for Ubuntu
- December 1, 2014 » multi container application stack
- December 1, 2014 » Launching Jekyll site using docker
2011
December


jQuery FAQs
What is jQuery?
yes
Why is jQuery becoming so popular?
yes
Which is harder to learn: jQuery or JavaScript?
yes


Celtic kid Lee O'Connor makes Ireland debut as teenager earns Mick McCarthy's trust
The 19-year-old has been handed his first cap as he makes the starting XI to face New Zealand.
by Robbie CopelandLee O'Connor will make his senior debut for the Republic of Ireland as they take on New Zealand in a friendly on Thursday night.
The 19-year-old arrived at Celtic from Manchester United on deadline day, and is yet to make his first team debut under Neil Lennon.
He has continued his development behind the scenes, however, impressing international boss Mick McCarthy enough to call him up to his most recent squad.
And with a key Euro qualifier with Denmark just around the corner, the Ireland boss has opted to give O'Connor a run out in Thursday evening's friendly with New Zealand in Dublin.
He earns his first cap in an experimental-looking side which also features Tottenham 's Troy Parrott, though it comes in unconventional circumstances, as a result of a suspension at under-21 level.
McCarthy had previously confirmed he would start.
“Lee has been good, he looks to be settling in," he said on Wednesday.
“Young players come in and they're always a bit quiet but the other lads are great in making sure they settle in well.
“Lee is in a bit by default I guess, given the fact that he is suspended for the under-21s for their game against Armenia.”
Ireland are looking for a win that will give them some momentum heading into the key Denmark clash, in which a win will make sure of their passage into Euro 2020 in the summer.


THROUGH BLOCKCHAIN
A powerful decentralized protocol based on blockchain technology
Mainnet Roadmap
OPEN. DISTRIBUTED. DECENTRALIZED.
OpenChat is an open source organization founded by former Google employees. The main protocol deployed is a blockchain-based chat protocol called BIMP that is engineered from the XMPP protocol, empowering the use, transfer, and transmission of digital assets on top of communication functions. The protocol developed by the OpenChat team and the community has already been used to support many blockchain messaging and communication projects.
SERVICES MILLIONS OF REAL USERS
The OpenChat protocol is currently being implemented by various products adopting its technology, totalling over 300 million end users around the world. The OpenChat blockchain will become one of the most widely used blockchains in the world and will continue to diversify its market base.
EXPERIENCED TEAM
With its roots in Silicon Valley, the team consists of members from all across the globe with deep expertise in blockchain and protocol development. Hundreds of developers have joined the OpenChat project community since its inception to contribute to the technological development of the project.
MULTIVARIATE STRUCTURE
OpenChat hopes to build on the concept of social networking and social mapping to link billions of people around the world, and to grant tools to everyone on the social network blockchain to connect and to transact with each other through peer-to-peer communications, transfers and the facilitation of exchanges.
Strong Support for OpenChat
Many decentralized applications are currently running under the protocol provided by OpenChat. Decentralized applications uses financial incentives to bring other digital services and applications into the OpenChat ecosystem, such as providing the convenience of using digital wallets to facilitate transfers and exchanges. The OpenChat Reward Engine will provide ChatCoin as a natural incentive for digital service providers.
Aside from ensuring all parties operate under a common set of ethics and rules, as well as the legitimacy of content and transactions, the ecosystem does not impose any unnecessary restrictions or charges on monetization strategies, which effectively encourages more partners to participate and join the initiative.
Applications using the OpenChat protocol now have over hundreds of millions of users around the world, and they are committed to providing full support for the development of OpenChat. OpenChat will continue to support its partners adopting the technology through a wide range of channels.
-
STATUSES AND NEWS
Dynamic information feeds from friends, news outlets, price quotes, and transactions aggregated in one place for you to follow.
-
DIGITAL CURRENCY AIRDROPS
Through airdrops, new tokens will be introduced to the interested participants in the ecosystem as a way to increase circulation and gain attention as well as new followers for the blockchain project.
-
Virtual wallet
OpenChat will consolidate and integrate the wallet features for each account so users can monitor their balance, send money and conduct other operations seamlessly.
-
Application Network
Through the OpenChat platform, third-party developers can build their own decentralized applications using the OpenChat protocol and other developer tools. ChatCoin will be in circulation in all the applications built on top of the framework.
-
SOCIAL CONNECTIONS
In the OpenChat ecosystem, you can keep in touch with family and friends and build your own social circle. Share social moments or other decentralized apps with your social network.
-
Digital life service platform
OpenChat will launch a number of decentralized digital services that will connect offline and online consumption and provide a channel for its payment network.
OPENCHAT NETWORK APPLICATIONS
OpenChat team introduction
GAME PLAN FOR THE FUTURE
OpenChat is a fast growing, open-source community working to establish an incentivized digital life platform able to service all needs of the community.
DECENTRALIZED SOCIAL ECONOMY NETWORK
OpenChat is building a new decentralized social economy network that will allow hundreds of millions of users to enter the digital economy without the risk of security or privacy intrusion. The network will be supported by tools developed by the OpenChat community, such as automated user incentive engines and multi-linked billing systems.
CLEAR BLUEPRINT FOR FUTURE DEVELOPMENT
OpenChat is committed to bringing the digital economy into your daily life and to advocating for an era of decentralized social economy network. With its existing user base, OpenChat will be able to steer the standardization of the next generation of communication rules and practices.
Distribution of ChatCoin
- 40 % TOKEN CHANGE
- 10 % MARKETING & BRAND PROMOTION
- 20 % OPENCHAT TEAM & DEVELOPER COMMUNITY
- 30 % ECOSYSTEM DEVELOPMENT


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07. Sails.js
Sails.js Overview
Welcome to this section on sails.js!
In this section, we’ll be creating our own hello world sails application. To do that we’ve broken the section up into 3 main sections.
Getting started: In the first video, we’ll take a look at sailsjs.com, and check out some of the resources and documentation.
Hello World: In the second video, you’ll get sailsjs installed locally and get your ‘hello world’ application up and running.
Code Overview: Finally, we’ll go back into the local environment and walk through the code to better understand what’s going on with our new application.
System Requirements
Sails.js should be simple to install and get started with. It is compatible with any operating system and only requires some space in your working directory to install its dependencies.
When you’re ready, come see the next video where we overview sails.js!
Sails.Js Overview
Prepare for Sailsjs “Hello World”.
Coming up, we’re going to create our first sails.js project.
Before getting started, now is a great time to regroup your local environment. This will make it easier to manage things as we create our sails.js application.
Tools we’ll use
Here's what you can expect to work with in the next video…
- Sailsjs.com for documentation
- Your Local Desktop
- A Terminal Window
- Code Editor (I’m using VS Code)
- Another Browser window (to view your application)
When you're ready, let’s make our Sails.js ‘Hello World’ application!
Sail.Js Hello World
Hello World Resources
You can following along with creating your own sails.js application here.
Coming up, we’ll go into the environment that was created to better understand how this application works.
Sail.Js Environment
Sails.js Environment Resources
If you are unable to install the environment locally, you can find the default structure of a sails.js application here.
Sails.js Conclusion
In this section, you worked through creating your first sails.js application.
You went through some of the documentation, built a hello world app, then went into your project files to look through the code.
If you'd like to learn more, if helps to check out their documentation.
A couple of links I really like are demo app example and the description of features available in your sails app.
Awesome work completing this section!


I’m having sex eight times a day – do I need to rein in my libido?
I am a 55-year-old woman who, after a largely sexless marriage, has started a relationship with a wonderful man.  Should I just enjoy it?
I am a recently divorced 55-year-old woman in physically good shape. After a virtually sexless marriage, I recently started seeing someone who has turned out to be an amazing lover.  He lives at the other end of the country, which means we can spend only every other week together, but when we do, we’ll have sex as many as seven or eight times a day.  But I have no complaints. Should I just go with it or try to get my mania for sex under some sort of control?
• When leaving a message on this page, please be sensitive to the fact that you are responding to a real person in the grip of a real-life dilemma, who wrote to Private Lives asking for help, and may well view your comments here. Please consider especially how your words or the tone of your message could be perceived by someone in this situation, and be aware that comments that appear to be disruptive or disrespectful to the individual concerned will be removed.
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Math 113 is an upper division introduction to abstract algebra course, operated like a typical upper division math course (multiple lecture sections for 30-40 students, each taught by a different professor). As such, your experience in this course can be highly dependent on the section you’re in. The course broadly goes over group theory, rings, and fields, and their mathematical properties. There is very little computation in this course, making it relatively concept and proof-heavy. For chemists, this course can be helpful if you want to know more about group theory (inorganic chemistry) from a completely theoretical (and generalized) standpoint.
Math 54 or equivalent;
Taking a more rigorous math course (MATH 55 or MATH 110) before taken this class can help develop mathematical maturity for this class
3 hours of lecture a week, no discussion. Expect to spend a lot of time on the homeworks (maybe up to 10 hours+ per homework, including GSI and professor office hours), and possibly even more time reviewing/revising the material.
Ideally, you should take this class when you have a lot of mathematical maturity (some experience with proofs, but not necessarily rigorous proofs), which means you should probably be at least a junior or second semester sophomore. Some students (even math majors) struggle in this course due to its abstract nature.
Personal note: this class was one of the more difficult classes I’ve taken at UC Berkeley (on the lines of Chem 120A, 220A, 220B, etc.), and it was partly because I was underprepared in terms of my math background (and the other part is that it is a difficult class). As chemists, it can be hard to transition from a computation-based math mindset to a more theory or proof-based mindset needed to do well in this course. Most of the students taking the course are math majors in their junior year. That being said, the class can be interesting for chemists, and it is possible to do well.
As with many upper division math courses, the homeworks are generally extremely difficult, but graded leniently. Much of the overall grade in the course is dependent on exams, which are generally less difficult (although sometimes more tricky) than the homeworks. Furthermore, this course is aimed for independent learners, so there isn’t a lot of structured support from professors/GSI (there’s only one GSI for all the math sections), even though most of the instructors are very generous with their time if you ask for it. Expect to spend a lot of time studying for this class on your own, and do not try to rush through the homeworks.
Two Math GSIs created good resources for the course, linked here: [Link 1] [Link 2]
Written by: Angela Lee
Last edited: Fall 2018


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| Organisation | Amount | Reason | |
|---|---|---|---|
| {{arrear.name}} | {{arrear.amount.options.iso_code}} {{arrear.amount.value}} | - | {{arrear.category}} |
| Start | End | Revenue | Commission | Paid |
|---|---|---|---|---|
| {{invoice.started_at | date: 'dd/MM/yyyy'}} | {{invoice.ended_at | date: 'dd/MM/yyyy'}} | {{invoice.total_portfolio_amount.options.iso_code}} {{invoice.total_portfolio_amount.value}} | {{invoice.total_commission_amount.options.iso_code}} {{invoice.total_commission_amount.value}} | Yes No |


Cox Communications network to cover Wynn Las Vegas conference center
by Richard N. VelottaCox Communications is expanding its service at Wynn Las Vegas to include the company’s new convention center expansion.
Cox and Wynn Resorts Ltd. on Tuesday announced that Cox Business would support the two-level 560,000-square-foot conference center addition that opens in February.
Terms of the deal were not disclosed.
Cox Business currently serves Wynn and Encore and will nearly double the Cisco access points and Cisco Wireless Switches on the property.
The addition, located just off Wynn’s recently reopened 18-hole golf course, adds 300,000 new rentable square feet across 57 flexible meeting rooms, a 20,000-square-foot outdoor pavilion with a 20,000-square-foot adjacent lawn and four pillarless ballrooms.


Bootstrap is the most popular HTML, CSS, and JS framework for developing responsive, mobile-first projects on the web.
|
Lorem ipsum dolor sit amet consectetur adipisicing elit. Dolorem sed repellat doloremque praesentium, quisquam recusandae sapiente quos perferendis quis suscipit repellendus harum consequatur nisi ducimus at laudantium magnam libero labore. Play Music |


Basic Settings
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Enable Extension
Set Default. Block all pages except manual added to white list
Save


You can:
limit the area where i will try to recognize text
rotate the image if the text is upside down.


Release Notes 16.11.04
Apache OFBiz® 16.11.04, released in 2018-01-02, is the fourth release of the 16.11 series, that has been stabilized since November 2016.
Bugs
- [OFBIZ-5938] - GlAccountOrganizations manually added using accounting forms do not appear on trial report because fromDate gets set to NULL
- [OFBIZ-6054] - ofbizsetup cannot create first customer. problem with state/province dropdown
- [OFBIZ-6774] - ACCTG TRANS ENTRIES PDF link on invoiceOverview does not work
- [OFBIZ-7253] - UI issue on web pos for different themes
- [OFBIZ-7438] - Inventory Report PDF lists all available statusId's irrespective of selection criteria
- [OFBIZ-8153] - LabelManager doesn't search labels in .groovy files
- [OFBIZ-9143] - The copyAgreement service fails
- [OFBIZ-9240] - Ecommerce login/logout don't work properly for trunk and stable and even old
- [OFBIZ-9259] - Uploading images at catalog/control/addImageForProduct does not work
- [OFBIZ-9316] - Error displayed while adding WorkEffort Contact Mechs.
- [OFBIZ-9317] - WorkEffort shows error on adding party with specific role to Timesheet.
- [OFBIZ-9344] - Incorrect MimeTypeId value shown if the form is submitted
- [OFBIZ-9365] - Screen rendering error on Content Advanced Search page
- [OFBIZ-9377] - fix tag "disable-if-empty" in menus if field has no value
- [OFBIZ-9404] - Insufficient checking of checkOutPaymentId in CheckOutEvents.getSelectedPaymentMethods
- [OFBIZ-9424] - Typo in value of SfaAddSalesForecastDetail uiLabel in MarketingUiLabels.xml
- [OFBIZ-9426] - The following required parameter is missing: [IN] [removeWebSitePathAlias.fromDate].
- [OFBIZ-9428] - getResultsSizeAfterPartialList() return wrong count with distinct() for View Entity
- [OFBIZ-9432] - Error running the simple-method: Error running groovy script
- [OFBIZ-9438] - add gift certificate in purchase order cause exception
- [OFBIZ-9445] - ContentWorker#findAlternateLocaleContent(Delegator, GenericValue, Locale) does not use fallback locale
- [OFBIZ-9446] - https://localhost:8443/ecomseo/checkLogin exception
- [OFBIZ-9449] - Missing secure port in URLs when sending mails
- [OFBIZ-9455] - Required check missing for supplier product id and last price on Add Product Supplier page
- [OFBIZ-9456] - Required check missing for Routing Task Name on Add Routing Task page
- [OFBIZ-9459] - Wrong screen redirection after adding note on Lead profile screen
- [OFBIZ-9462] - On create order, the page shows orderview screen, but Url does not change. It shows processorder.
- [OFBIZ-9468] - UI issue in ATP/QOH table on Create Purchase Order screen
- [OFBIZ-9470] - Missing productId in input field after Atp/Qoh button is clicked on create PO screen
- [OFBIZ-9473] - Status of communication event role is marked "Read" on View Communication Event page.
- [OFBIZ-9477] - UI issue in Lead Lookup on find opportunity
- [OFBIZ-9499] - FacilityId should be mandatory for "Create Inventory Item" form in EditInventoryItem screen.
- [OFBIZ-9503] - Fixed Asset Id field is below update button on EditInventoryItem page
- [OFBIZ-9525] - MRP incorrectly computes quantity already received in open purchase order shipments
- [OFBIZ-9526] - MRP generates duplicate requirements when items are initially under minimum quantity and have with pending approved purchase orders.
- [OFBIZ-9530] - Missing action in empty if-statement in accounting.PaymentGatewayServices
- [OFBIZ-9532] - Edit Party Group page does not shows current set values
- [OFBIZ-9535] - Error in payment address for purchase invoice via service createinvoicefororder
- [OFBIZ-9542] - Can't Create a new PartyAcctgPreference in 16.11.03
- [OFBIZ-9553] - Creating Lead Source from profile page it redirects to empty profile page
- [OFBIZ-9578] - Collection added to itself
- [OFBIZ-9606] - LabelManager doesn't search labels in all elements in xml
- [OFBIZ-9621] - MimeType displayed in HTML encoded pattern
- [OFBIZ-9623] - Improvements in LabelReferences class
- [OFBIZ-9624] - NullPointerException when calling EntityQuery#getFieldList
- [OFBIZ-9644] - Fix references where Mime type is displayed in HTML encoded pattern
- [OFBIZ-9648] - Deleting workeffort from Find WorkEffort page gives unusual response
- [OFBIZ-9655] - Lead Profile missing if clicked on other menu
- [OFBIZ-9676] - Error of GROUP BY in MSSQL
- [OFBIZ-9697] - Create Related Account from Contact Profile redirect to empty profile screen.
- [OFBIZ-9698] - Party Id field missing while creating contact list party in the marketing component
- [OFBIZ-9725] - Transaction Timeout in JavaEventHandler
- [OFBIZ-9745] - Labels messed up because of missing UiLabels
- [OFBIZ-9753] - 'Find Opportunities' field name is reflecting in place of 'Opportunity Id' on FindSalesOpportunity screen.
- [OFBIZ-9838] - Purchase Order is not getting canceled automatically if all items are canceled
- [OFBIZ-9896] - Incorrect success message after creating prospect
- [OFBIZ-9899] - UI Issue with Account Limit at Find Billing Account(s)
- [OFBIZ-9914] - Issue in redirection while creating a new party group
- [OFBIZ-9915] - Error printing Return PDF
- [OFBIZ-9922] - Content related changes needs OFBiz server restart
- [OFBIZ-9964] - UtilMisc.ensureLocale does not always return a valid Locale
- [OFBIZ-9967] - In 'updateOrderContactMech' service, A check should be added to call 'removeOrderContactMech'.
- [OFBIZ-9968] - Duplicated dollar symbols should be removed from uiLabels.
- [OFBIZ-9970] - NullPointer Access in CategoryContentWrapper.getProductCategoryContentAsText when locale parameter is missing
- [OFBIZ-9971] - Inventory transfer creates unnecessary record with 0
- [OFBIZ-9975] - ShippingEvents.getShipGroupEstimate() method gives untraceable null pointer exception for BigDecimal comparison
- [OFBIZ-9977] - While creating return fin account used currency must be same
- [OFBIZ-10007] - Party Classification Groups are not listing on FindParty screen.
- [OFBIZ-10010] - No option to create the account contacts in SFA component
- [OFBIZ-10027] - Improvements in gift certificate process
- [OFBIZ-10037] - Creating an example from the Ajax screen does not work
Improvements
- [OFBIZ-9675] - Use ofbizCurrency macro and remove hardcoded ##0.00 string
- [OFBIZ-9862] - Improve Rainbow theme showing themes
Sub-tasks
- [OFBIZ-9529] - [FB] Package org.apache.ofbiz.accounting.payment (Additional Bugs)
- [OFBIZ-9567] - [FB] Package org.apache.ofbiz.base.metrics
- [OFBIZ-10085] - Prevent the possible return of the Robot attack


New Content
See the latest post from the team.
Vensition was the idea to inspire and produce creative content for those to enjoy.
The goal for this website is to allow us to post and upload a range of blog posts, images and different compositions. This is starting off as an idea for us to express our ideas and hopefully expand it into something more.
Furthermore, the creation of this website will allow me to transform this into a potential brand and business using the VENSITION methodology and the new moto - Style in Simplicity.
See the latest post from the team.
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Baba is You will get a level editor and cross-platform sharing in 2020
by Ian BoudreauBaba is You, the rules-bending puzzler from indie developer Hempuli Oy, will be getting a built-in level editor next year. Given the fact that Baba is You is all about ‘editing’ elements of the game itself, that’s not a huge surprise – but what’s perhaps more unexpected is that using the level editor, you’ll be able to share you own custom-made conundrums with players on any other platform.
Hempuli Oy announced the level editor in a tweet earlier today. “Baba is You will get a level editor in 2020, and it’ll feature online level-sharing!” they write, adding that more details will be available later.
Fans had questions immediately, of course, and the developer was kind enough to field a few. One player asked about cross compatibility – Baba is You is available on Steam and Itch.io, as well as on the Nintendo Switch.
“Yes, the online level selection will be the same for all platforms it’s available on,” Hepuli Oy replied. That suggests, rather definitively, that levels created in Baba is You’s editor will be uploaded and downloaded from the same servers, so you’ll be able to swap creations with your friends no matter where they’re playing.
Here’s a new trailer announcing the level editor, as a fun bonus, courtesy of GamesRadar+.
Basically, you are – or at least, you begin as – a vaguely sheep-like sprite called Baba, and it’s your job to push words and operators around in order to create a set of rules that lets you reach the end of a level. It gets weird – and challenging – very quickly, and it’s one of the more creative puzzle games out there right now.
If you’ve gotten through all of the included levels, bless you. And now you have potentially infinite levels to look forward to. We hope there’s some kind of rating system included in the online sharing component so players can easily find the best user-created levels, but we’ll find out more when Baba is Ready.


module type Solver =sig
..end
Smt.Make
.
A typical use of this solver is to do the following :
clear ();
assume f_1;
...
assume f_n;
check ();
type
state
Smt.Solver.save_state
and
Smt.Solver.restore_state
).val get_time : unit -> float
get_time ()
returns the cumulated time spent in the solver in seconds.val get_calls : unit -> int
val clear : unit -> unit
clear ()
clears the context of the solver. Use this after Smt.Solver.check
raised Smt.Unsat
or if you want to restart the solver.val assume : ?profiling:bool -> id:int -> Smt.Formula.t -> unit
assume ~profiling:b f id
adds the formula f
to the context of the
solver with idetifier id
.
This function only performs unit propagation.profiling
: if set to true
then profiling information (time) will
be computed (expensive because of system calls).
Raises Smt.Unsat
if the context becomes inconsistent after unit
propagation.
val check : ?profiling:bool -> unit -> unit
check ()
runs Alt-Ergo Zero on its context. If ()
is
returned then the context is satifiable.profiling
: if set to true
then profiling information (time) will
be computed (expensive because of system calls).
Raises Smt.Unsat
[id_1; ...; id_n]
if the context is unsatisfiable.
id_1, ..., id_n
is the unsat core (returned as the identifiers of the
formulas given to the solver).
val save_state : unit -> state
save_state ()
returns a copy of the current state of the solver.val restore_state : state -> unit
restore_state s
restores a previously saved state s
.val entails : ?profiling:bool -> id:int -> Smt.Formula.t -> bool
entails ~id f
returns true
if the context of the solver entails
the formula f
. It doesn't modify the context of the solver (the state
is saved when this function is called and restored on exit).


Learning How I Learn
How I Get Out of My Own Way and Learn
Feb 19, 2015
Going through our prep-work for Phase 0 of Dev Bootcamp we were asked to analyze the way we work and learn. One of these self assessments was the Gregorc Thinking Style test. The results of my test showed a definite bias towards a Random Ordering ability but I am completely tied between a Concrete and Abstract Perceptual quality. Looking through the qualities of Concrete Random and Abstract Random thinkers shows some qualities that I definitely recognize in myself but also shows some conflicts that I have to work hard in order to reconcile.
| Concrete Random | Abstract Random | |
|---|---|---|
| Learner Likes | Experimenting | Listening |
| Risk Taking | Bringing Harmony | |
| Learns Best Through | Trial & Error | Personalized Learning |
| Competition | Group Activities | |
| What's Hard | Restrictions | Authoritarian Personalities |
| Formal Reports | Giving Exacting Details | |
| Showing Work | Justifying Answers | |
| Routines | Competition |
As you can see there are a lot of similarities between the two styles. Both don't handle formality well and have trouble guiding people through the fine details of their work. They seem to be big picture people. What I am having trouble reconciling is the fact that Concrete Random thinkers seem to thrive in competition while Abstract Random thinkers find competition really hard. Just knowing myself I am pretty sure that I probably fall more on the Concrete Random side because I know that I am not competitive. It just isn't in me to try to beat someone.
I think a part of my aversion to competition has to do with how I deal with failure and feedback. Hyper-competitive people want to succeed at all costs. There is nothing wrong with this but these type of people take failure personally. This has to do with the difference between a fixed and growth mindset. Fixed intelligence people feel that your intellect is set in stone and you should only do things you are good at. Growth intelligence tells us that you can become good at anything if you work hard at it, even things you feel you don't have an aptitude for.
A fixed intelligence person needs to always be successful because failure makes them lose their sense of being smart or skilled. A growth mindset person sees a failure as an opportunity to learn and grow.
Fixed and growth mindset people also see feedback differently. Fixed intelligence people only like hearing feedback about their existing abilities because that is all they think they can ever be good at. They are also not interested in feedback on answers they have already gotten wrong. Growth mindset people thrive on feedback. It is their only gauge to know what things they need to get better.


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Add this URL to your browser's cookie "allowed sites" settings, then reload.
If this is your first time, you probably want "overview".
Erase the existing project configuration and start a new one?
Think about your projects and select one for this course.
Choose one that would be enjoyable, not one that would be valuable.
Imagine yourself working each of your projects, and choose the one that you think would bring the most pleasure while working.
Take some time and choose carefully. A good choice will bring the maximum effect.
Enter a name for your project.
You don't need a formal name, just a word or two that you would recognize, something that would bring your project to mind if you read it.
Complete the phrase below with your project name.
My project.
Enter your first name in the box below.
You'll get a stronger effect if you use your real name - something that you would recognize if called out to you. You won't need to enter your last name, or any contact information, and the information is only stored locally.
Capitalize it the way you'd like to see it.
For the next 30 days, open and view this web page each morning as soon as possible after waking.
If you always open a browser as part of your daily routine, you can open this page in a tab and set the browser to restore tabs on restart. Each time you open the browser, the program will be available, and you can view it once each day.
Alternately, you can have your computer load the web page in the broswer when you first log on, using the "xdg-open" command (linux) or "start" command (windows). Cut/Paste the following into your system startup applications:
# Linux
> xdg-open $HOME/Motivation/index.html
# Windows
> start %HOMEDRIVE%%HOMEPATH%/Motivation/index.html
(If the project is in a different directory, change the command paths as needed.)
From now on opening this web page will run the program "motivation".
Many people have difficulty bringing their projects to completion. They get excited at first, but the passion soon fades and the project languishes for lack of time.
Then you get a new idea that seems wonderful and exciting, but in a little while this new excitement also fades, and now you have two projects languishing for lack of time.
Rinse, and repeat.
Over time, many people amass multiple, sometimes dozens, of projects that they recognize as valuable, and would "really like to get back to", but never seem to have the time or motivation to do so.
This program uses psychological methods to increase your motivation for completing projects. Run it once a day for 30 days, and you should see an improvement in project motivation.
Each run consists of a one-minute slideshow of words and images that bring your project to mind, plus a short lesson on some aspect of motivation.
The slideshow gets your mind thinking about the project, and the lessons help you make small changes to your behavior and attitude that should boost your project motivation.
The techniques are documented and backed by scientific studies, no tricks or subliminal messaging is used. The techniques are described in the "Methods" link on the main page.
Q: Does this work?
A: No one knows.
The premise of this program is that extrinsic goals have replaced your intrinsic motives, and your intrinsic motives have faded. That this happens is well established in the literature.
What isn't known, because it hasn't been studied, is whether this situation can be reversed. Hence this program.
It's 5 minutes of your time each morning for 30 days.
Try it, it's experimental, and if it doesn't work you're no worse off than you were at the start.
This is your first day.
It starts with a slideshow, where words and images appear on the screen. This takes about a minute, and uses priming to get you to think about your project.
During the slideshow, one of the words will stand out: it might be in color, or a different position, or upside down, or outlined, or shaking... something will be different and it will be easy to spot.
After the slide show you will be asked to identify the standout word. If you didn't notice which word was emphasized you'll have to rewatch the slideshow.
Once you've identified the standout word, you'll be shown the lesson text and maybe asked to do a small task.
The lessons are short (less then 5 min), the tasks are simple, and not all days have lessons, so the course shouldn't take much of your time.
In fact, this first day doesn't have a lesson. Lessons start on day two.
At the end of the course, after 30 days of running this program, you should have better motivation to finish your project.
One last thing: Occasionally, more than one word will stand out.
Watch out for that.
When you re ready, click the start button.
Running the course multiple times per day will give a stronger effect
...but don't overdo it.
Three times a day is good, but more than five is probably too much.
Also, it's better to let some time elapse between runs. Running the program once in the morning, afternoon, and night will be better than running it three times in the morning.
Your brain needs to process and integrate the information, which usually happens during sleep.
Watch the words and images as they appear on your screen.
See if you can find the standout word.
Occasionaly, more than one word will stand out...
Which word stood out?
Which other word stood out?
During the slideshow, how many words stood out?
Do you have time for today's lesson?
Lessons begin on day 2.
Enjoy the rest of your day, and remember to think about your project!
There is no lesson text today.
Until next time.
This completes today's lesson.
Until next time.
This program will wait at day $DAY of $MAXDAY until completed.
Until next time.
This program will wait at day $DAY of $MAXDAY until you have completed the lesson.
Until next time.
This program will wait at day $DAY of $MAXDAY until you have completed the homework.
Until next time.
Congratulations! You have completed the course "Motivation".
Extrinsic motivations are what you get for completing a project, such as money, fame, encouragement, likes, subscribers, or avoiding punishment. They are the rewards you get in exchange for being done.
Intrinsic motivations come from the project itself, and there are four types:
Extrinsic motivations work well for routine, repetitive tasks - things you can do automatically,
without a lot of thought or planning.
For example, a dealership auto mechanic spends his day diagnosing
and fixing one brand of cars. The procedures are well known, require little thought or
choice, and the paycheck is his extrinsic reward.
Intrinsic motivations work well for creative tasks.
If that same mechanic works at home on a project race car, he has
intrinsic motivations:
While working on his a project car, the mechanic gains a deep sense of satisfaction.
He enjoys the process.
Before the next course day, when you get a moment, think about your project and choose the intrinsic motivation your project is weakest on.
Don't spend a lot of time on this, just think about the question when you have spare moments. Have your choice ready for the next lesson.
For reference, the intrinsic motivations are:
Extra credit: Is there a simple way to strengthen the weak motivation?
Last time you were asked to choose your project's weakest motivation.
Which motivation is your weakest?
Describe how you could strengthen this. Nothing detailed, just a word or two that would remind you later on.
If you don't know a way, just leave this field blank.
You don't have to strengthen your weakest motivation, but you can if you want.
Different projects have different proportions of the intrinsic motivations. Whether to add motivation is up to you.
The important part is knowing the difference between Extrinsic and Intrinsic motivations, and to think about about your project in these terms.
The next few lessons will expand on this.
Extrinsic motivations are any reward for completion, such as money, fame, or likes.
Intrinsic motivations are:
Extrinsic motivations will decrease the intrinsic motivations.
In one study, nursery school students were given markers and encouraged to draw pictures during their free play time, an activity for which they had high intrinsic interest.
Several weeks later, students in one group were given a “good player” award with a ribbon and gold star for drawing, while students in the control group were simply encouraged to draw for fun. Several weeks after that, both groups were monitored when the markers were brought out during playtime.
Surprisingly, children given an extrinsic reward showed far less interest in drawing than the children who were not offered the reward.
Something about the reward reduced the children’s desire to draw.
In another study, two groups of college students were asked to perform activities that they already found interesting: solving puzzles and writing newspaper headlines.
In the first phase of the study, both groups performed the activity with no rewards.
In the second phase, one group was paid for the activity, while the second group acted as a control.
In the third phase, both groups once again performed the activity with no rewards.
Students who were paid during the second phase were less likely to continue the activities in the third phase. Students who were not paid were more likely to continue.
Both groups started out equally interested, but the extrinsic reward reduced the motivation for one group.
This is called the overjustification effect.
Essentially, your mind notices being rewarded for an activity, and assumes this is the reason you're doing it. Extrinsic motivations replace your intrinsic ones, and the intrinsic motivations fade.
But then, the extrinsic rewards only come when the project is complete...
 You lose interest over time, and eventually give up.
If you have trouble finishing your projects, probably your intrinsic motivations have been replaced with extrinsic ones, leaving no motivation to sustain you while working on your project.
You'll need to fix that.
To refocus on intrinsic motivations, start by writing them down.
On a piece of paper, list all the motivations you have for your project.
Put the internal motivations in four sections at the top, and keep the external rewards in a separate section below.
Keep your motivation sheet with you today: in your wallet or pocketbook, beside your monitor, or wherever's convenient.
When you have spare moments, think about your project and if you think of more motives, add them to the list.
Keep the intrinsic motives at the top, and the rewards at the bottom, though. You'll see why at the next lesson.
Last time you were asked to make a project motivation list.
Have you completed this task?
Your actions can change your beliefs.
In one study researchers had two groups perform a boring task for an hour. Subjects from the first group were then asked to convince another person (an actor) that the task was interesting and engaging, while the second group acted as a control.
Curiously, subjects who tried to convince a third person that the task was actually interesting rated the tasks less boring than the subjects in the control group.
Their brains noticed a disconnect between their beliefs and their actions, and changed their beliefs to become consistent.
In another study, when participants were asked to give an impromptu speech supporting an opinion they disagreed with, their private opinion moved closer to the opinion in the speech.
Again, it seems that their brains noticed the disconnect between what they believed and how they acted, and changed beliefs to make a more consistent self image.
Your brain tries to maintain a concordant self-image. When your actions are inconsistent with your beliefs, your mind will change beliefs to match your actions.
You can use this effect to change your project motivations.
Fold up the bottom of your motivation list so that it covers the extrinsic rewards. Cover the entire rewards section, so that you can see none of it, and crease the fold with your fingernail.
Tape the fold so it won't reopen.
Now think about the end of your project and write the conditions for completion on the flap.
The concordant self-image technique uses actions to change your project beliefs.
Masking the rewards portion of your list will help change your beliefs,
but this is only one action.
Mantras get a lot of bad press, and probably for good reason. They are used for
all sorts of vague and sketchy reasons, with a strong mystical component.
We won't be doing anything mystical, just adding an action to help
your self-image become concordant. Concordant with a maker who enjoys
the process.
Look over your motivation list and think of a mantra that will reinforce your self-image. Something that speaks to you, something you like.
Nothing long, just a couple of words. It can be generic, such as "I enjoy the process", or specific to your project such as "I love writing detective novels".
Over the course of the next day as you have spare moments, recite
your mantra to yourself. Do this frequently, and try to
visualize yourself living up to the intent.
This will encourage the concordant self-image process.
If you like, along with repeating your mantra you can write it out
a couple of times during the day. Writing the mantra has a stronger
effect than simply repeating it, but no one knows why this is.
Last time you were asked to create a mantra to help change your project motives.
Have you completed this task?
Keep thinking and repeating (and writing) your mantra during the course, until you feel you no longer need it. You can also change your mantra or use more than one.
This method works for a wide range of beliefs, so if you want to improve in other ways this is one way to do that.
Intrinsic motivations work well for creative tasks, and extrinsic motivations (rewards) work well for dull, repetitive tasks.
Some projects are a mixture of both.
For example, a car project might end with wet-sanding and painting. Sanding and painting might not be as interesting as the engine rebuild.
An electronics project might be followed by video editing and dubbing sessions for a YouTube channel.
And after creating a beautiful ceramic piece, a tedious session of photographing, writeup, pricing, and listing may be required.
If your project has a boring part at the end, you can change the endpoint of your project.
Place your motivation list on top of an empty sheet of paper, and fold the bottom up over the existing end point. Write in a new end point up to, but not including, the boring bits that come at the end.
You can also try switching motivations. This can work if a long, boring task comes in the middle. When you reach the boring task, switch from intrinsic motivations to extrinsic ones.
Promise yourself a reward for successful completion: go out to dinner, eat a bowl of ice cream, take a walk in the park - whatever you enjoy, use that as a reward for finishing the boring section.
Keep your task motivations separate. Any overlap between the rewards and the enjoyment will reduce your enjoyment.
Be clear with yourself that the rewards are for completing the task, and not for the entire project. Think about the rest of the project in terms of intrinsic enjoyment.
At some point during this program you may feel the urge to get back into your project.
When that happens, go for it!
Don't wait until the end of this course to continue your project, you'll get a stronger effect if you're working on something while learning about motivation.
Take a moment to imagine yourself working on your project. Try and see yourself taking up where you left off, doing the next tasks, planning the next steps... whatever comes next in your project.
Visualize yourself doing this before the end of tomorrow night. See yourself today, or tonight, or tomorrow, or tomorrow night getting back to your project. Try to visualize this as clearly as you can, for several seconds.
Knowing the neurochemistry of motivation can help. Knowing how things work and how they interrelate will help you make informed decisions about your motivation.
The next few lessons describe, in broad terms, how the brain manages motivation using neurotransmitters and neuroreceptors.
The scientific literature for neurochemistry has changed since the author first learned it 10 years ago. It's also wildly complex, and there's no consensus.
What follows is believed to be accurate for what happens and can be used for illustration and planning, but the names might be wrong.
Neurotransmitters are chemicals that one neuron uses to signal another.
This happens at a special point called a synapse, where one neuron almost touches another. When the neuron wants to send a signal, it releases neurotransmitter molecules at the synapse, which diffuse to the other neuron and bind to corresponding receptors.
The brain uses over 100 different neurotransmitters, but we only need to
know about three: norepinephrine, dopamine, and serotonin.
The brain uses these for effort, enjoyment, and reward.
| Norepinephrine | is | Effort | ||
| Dopamine | is | Enjoyment | ||
| Serotonin | is | Reward |
The first neurotransmitter of interest is norepinephrine, the neurotransmitter of effort.
You may have heard of epinephrine, also known as adrenaline (two words for the same substance). It's the chemical in EpiPens used to treat severe allergic reaction.
Epinephrine is released when you're afraid or angry, and causes your heart to race, your blood pressure to rise, and releases glucose into the blood for quick energy. It prepares your body (and mind) for a jolt of activity: fight or flight, something you might have to do to survive.
Nor-epinephrine, also known as nor-adrenaline (again: two words, same substance), is a weaker version used for day-to-day actions.
If you've heard the expression "burning the candle at both ends", nor-epinephrine is like burning a candle, and epinephrine is like burning rocket fuel.
When your brain decides to act, it releases norepinephrine and
starts a counter to monitor the amount used for the task.
When the norepinephrine exceeds a threshold limit, the counter generates frustration,
irritation, dissatisfaction, and annoyance to encourage the brain to stop.
Here are two tasks showing the counter limit.
The first task requires many actions. The total norepinephrine exceeds the limit, resulting in frustration and annoyance. The brain quits before reaching the goal.
The second task is less demanding. Using fewer and easier actions, the goal is reached before the threshold limit.
Knowing about the effort threshold, try to come up with a way to use less effort in your project: fewer decisions, easier decisions, simpler tasks.
For example, is there a tool you don't have that would make the work easier? A software package? Better knowledge about something? Would a special jig to hold the workpiece make things easier?
Could you adjust the conditions for completion to make the project simpler?
Before the next course day, think over your project and try to come up with at least one way to make it easier.
Last time you were asked to come up with ways to make your project easier.
There may be no easy way to do this: tools cost money, software has limited use, the conditions for completion might be fixed and unchangeable.
You don't have to change your project, but you can if you want.
The important part is knowing that the difficulty of your project can lead to annoyance and frustration, and to consider ways to make things easier.
Making projects easier often makes them more enjoyable.
The second neurotransmitter (of three) is dopamine, the neurotransmitter of enjoyment.
Dompamine is released when you are "on the right path" making progress towards your goal.
It counteracts norepinephrine, and gives a pleasant feeling of enjoyment.
Dopamine brings a pleasant feeling when you're making progress towards your goal.
Many recreational drugs, such as cocaine, work by increasing dopamine in the brain. Saying that dopamine is pleasant is perhaps an understatement.
It's possible to get so deeply involved with a project that the high levels of dopamine result in a tremendously pleasurable experience. A future lesson will have more on this.
For now, the takeaway is that the journey makes a project pleasurable, not the results.
Before the next course day do a small task that would bring your project
closer to completion, and make note of your feelings before, during,
and after.
Something simple, that you could do in fifteen minutes or less. Something
that will be needed, that can be done now, and is easy.
For example:
| Automotive: | Remove 1 bolt. | |
| Writing: | Write 1 paragraph. | |
| Software: | Write 1 function. | |
| Woodworking: | Make 1 table saw cut. |
Last time you were asked to note your feelings before, during, and after a small project task.
How did you feel...
| Apathetic | Neutral | Excited | |||
| Before starting | |||||
| Doing the task | |||||
| After the task |
Starting can be difficult, but continuing is easier.
The diagram shows why.
Starting requires action without the benefit of dopamine. Until you make progress, the task will seem burdensome.
Before going to the next page, think about this for a bit.
Can you come up with a way to make starting a project session seem less effortful?
One way to make starting easier is to leave something undone.
Writers sometimes do this. Instead of taking a break when a chapter is finished, they stop a half page before the end of a chapter, or after the first page of the next chapter.
When they sit down again, the next paragraphs are obvious, the dopamine kicks in, and they continue.
If you have trouble starting a project session, try leaving something undone in the previous session. Install all the bolts except one, don't sew the last hem, leave 1 component unplaced on the board layout, and so on.
When you return to your project, the undone task will help you restart.
The third and final neurotransmitter is serotonin, which the brain uses for changes in predicted reward.
Serotonin increases your dopamine when something unexpectedly favorable happens, and decreases it when something unexpectedly bad happens.
(Note: This function exists in your brain, and serotonin exists in your brain, but assigning this function to serotonin is probably incorrect. There's currently no consensus on what serotonin does, so I'll use the term for now and correct it later.)
Studies show that a year after winning the lottery, people return to the level of happiness they had before winning.
Studies also show that after a tragic life event (cancer, losing a limb), people generally return their level of happiness from before the event.
There seems to be a baseline level of happiness people get from their daily lives: from a rewarding job, raising kids, having a life partner, or generally when they feel their life is "on the right track".
Life brings with it a default level of dopamine.
There is also an adjustment mechanism: the dopamine reward prediction error.
When you consider an action, the brain looks forward in time and predicts the reward for achieving that goal. You get a dopamine release for that predicted reward.
Once the goal is reached, the actual reward is compared to the predicted reward: if extra reward is seen, serotonin encourages more dopamine saying, in effect, "next time have a more positive outlook".
If less reward than predicted is seen, serotonin causes dopamine to be withheld, reducing future predictions.
This feedback teaches our brain to make accurate predictions.
Prediction error is differential: it measures perceived differences in value.
Sudden jumps will change the base dopamine level, but permanent rewards will become less noticeable over time.
A pay raise makes you happy because the extra reward is different from what you used to get, but the feeling soon fades. A year later the perceived value is the same as the day before, and will be the same a day later, and you find yourself looking for another pay raise.
Lottery winners feel joy from the increased dopamine. A year later, the perceived value is the same as the previous day, the same as predicted for the next day, and the dopamine kick has faded. They've returned to their original level of happiness.
This is called the Hedonic Treadmill.
A project begins with a lightbulb moment: you visualize an outcome
with rewards, and this raises your dopamine.
You have startup motivation.
Suppose you put the project off for a day. The predicted value is the same as the previous day, and the differential is not as great. The dopamine boost begins to fade.
A few of days later, the day-by-day prediction is constant and the initial dopamine boost is gone.
If you have high initial enthusiasm for a project but have to postpone working on it, such as waiting for parts to arrive, you may find that by the time the parts arrive you've lost interest.
If you have high initial enthusiasm for a project but cannot complete it in a couple of days, you may find that you've lost interest.
The project was initially interesting because of the perceived rewards, but unless you can complete the project before the feeling fades, you will have no motivations to sustain you to the end of the project.
Reward motives will fade in a few days, but intrinsic motivations can sustain you to the end of the project.
Insert homework assignment here.
This homework has special importance: Can you can guess what it's really about?
Hint: Any quick answer will probably be incorrect. Dig deeper.
You were not assigned specific homework last time. This was in purpose.
You've probably guessed the purpose of the homework assignments: to engage the reader, to associate the information with your situation so that it has value to you, and to get you to think about things for a deep understanding.
If you haven't been doing that, if you haven't taken every opportunity to fix your motivations, then it means you really don't want to change.
Q: How many psychologists does it take to change a light bulb?
If you've honestly worked through the homework assignments, then bravo! Feel free to continue.
If you've been cutting corners, just going through the motions, and not giving the course your full attention, now would be a good time to face that decision.
If you haven't gotten back to your project, now would be a good time. You'll get a stronger effect if you can identify where future lessons apply to your specific project.
This reflects a more general principle: Learning is easier when your brain can associate it with one of your goals.
If you are taking a course, one way to make the learning easier is to consider a project that would benefit from the knowledge You don't need to start the project, or even intend to start the project for this to have an effect.
Just outline something you could do, some concrete thing you could construct that would have value, then use the course as a guide to building it.
Update this mental project as you learn more about the subject.
Some examples:
| Math/Geometry: | How would you make a computer game? | |
| Mechanical: | How would you make robot? | |
| Electronics: | How would you make a system for teaching kids? | |
| Ceramics: | What art would win a regional prize? | |
| Writing: | What makes a Sci-fi novel popular? |
This is a powerful learning tool that can give you a deep understanding of a wide range of subjects.
The key part is that, if it were completed, the project should have value to you, your family, or the community.
And as a corollary, start working on your project again, and as you identify lessons that apply to your project...
The Reticular Activating System (hereafter: RAS) is the brain's perceptual filter. It stands between your sensations and conscious mind, and decides what is important.
As you read this, you can feel your clothes against your skin and your weight against the chair. You see the room beyond the display, hear background noise, and feel the temperature of the air.
None of this makes it to your conscious mind because the RAS decides that it's not important.
...yet a bug crawling up your leg would grab your attention. The RAS sounds the alarm, saying: "check this out now!"
The RAS filters both sensations and perceptions. For example, chatting with your neighbor you hear:
Garden is doing well, had to have our elderly cat put down, son is joining the air force, we're selling his car, the house needs painting, getting an estimate tomorrow, our daughter is getting married...
Now suppose you are in the market for a car.
That same conversation:
Garden is doing well, had to have our elderly cat put down, son is joining the air force, we're selling his car, the house needs painting, getting an estimate tomorrow, our daughter is getting married...
You ask: Oh? What kind of car? How much are you asking?
You find that her son's car matches your needs, it's a good price, they're reliable sellers, so you make an offer.
In the first conversation, nothing stood out because your RAS decided none of it would help your goals.
In the second example the mention of a car stands out. The RAS alerts your conscious mind to the possibility of relevance, you inquired further, and found that it satisfies your goals.
The RAS is part of the brain's goal seeking mechanism.
Our daily lives are awash in possibilities, things we see, things we hear, things of benefit we could look into, that go unnoticed because the RAS decides they aren't relevant.
When we set clear goals, our RAS alerts us when possibilities arise, which leads to more chances at success.
Some people suggest this is how prayer works.
Have you ever noticed how common something is after it became relevant to one of your goals?
Men purchase a vehicle and suddenly notice the many vehicles of the same make and color on the road. Women purchase a new dress and suddenly notice other women wearing that same style and color.
Or maybe you finally threw something out that you were saving, only to discover two weeks later you have the perfect use for it.
Before the next lesson, try to identify a past situation where you noticed something, that could be explained by the action of your RAS.
Your brain is a goal seeeking mechanism, and the RAS is the first step in that process.
If you can program your RAS you will find, quite suddenly and unexpectedly, strange events, curious coincidences, synchronicity, and random encounters that just happen to help you toward your goals.
The possibilities were always there, you just didn't notice them due to your RAS.
So then, how do we program our RAS for the best chance of success?
There are many theories of Goal Setting, but in general goals should be:
Instead of "I will build a robot", use "I build a robot". Visualize the action in the present, instead of an indeterminate future date.
Keep your goals positive, in a logical sense. Set goals for what you will do, not what you won't.
The RAS, as an older part of the brain, has difficulty with reversed logic.
Your brain perceives goal as a journey. Measurable progress makes the goal seem more journey-like, which is what your norepinephrine/dopamine system is evolved for.
This also makes the goal appear as a journey, which will better resonate with your RAS.
Norepinephrine is the neurotransmitter that gets you going, and dopamine is released when you are on the right path.
Our ancestors needed food, shelter, or safety available at different places, and these neurotransmitters evolved to get us walking towards our goal.
We can strengthen the effect by framing our projects as a journey.
Think about your project and write down the major steps to complete it. Don't add too much detail, just five or six steps to describe each major milestone of your project.
Write the steps with circles and arrows, like a city subway map or train station diagram.
For example, a ceramics project might have: Knead clay, form vase, bisque fire, glaze, glaze fire, photograph, describe, list on etsy.
An electronics project might have: Design circuit, breadboard circuit, schematic capture, board layout, order boards and parts, assemble, final test, list on tindie.
Mark where you are on the journey. Make this mark stand out, emphasize what you've done and where you need to go next. Put arrows over the parts you've already done, pointing down to completion.
If you are partway between major steps, then show how far you have come from the previous step, and how far you need to go to the next one.
Use colored pens to make your diagram stand out if you like.
Last time you were asked to make a subway map of your project, and indicate where you are on the map.
Have you completed your map, and viewed it a couple of times, over the course of a day?
Enter what it would take to just get to the next step.
Just a word or two, nothing in detail. Something that you would recognize as the next action to take.
Project plans are generally neglected in hobby projects.
A clear project plan will program your RAS to help achieve your goal, while a fuzzy and indistinct plan can leave it idle and undirected.
The three parts of a project plan are idea, sketch, and decision.
Every project begins with an idea. You see a need, you wonder if something is possible, it "just pops into your head".
It's a wonderful idea, you see endless possibilities, it holds significant value and, frankly, it's just plain neat! Let's get started!
But you know how serotonin works: the sudden realization of future value is a differential signal, your dopamine is spiked, and you're psyched about the idea.
You know this initial enthusiasm will fade in a couple of days.
Do you really want another project?
The idea phase is when project planning is most valuable.
Instead of immediately starting your project, resolve to wait three days.
During this time, develop a project plan: feature list, how it should look, how it should operate, implementation details, and so on. Modify, add, delete, and refine.
No idea comes into the world fully formed, and making improvements early will save enormous amounts of time backtracking and redoing. Thinking things through will allow you to choose shorter and easier paths, so that the project uses less effort.
Do as much development as you can before you start the project.
Have you ever been excited about an idea and started immediately, only to lose interest after a few days?
Perhaps you ordered materials online, but when the parts came in you found you had no interest in the project?
See if you can remember an example of this.
Extra credit: If you had waited a few days, would you have made the same decisions?
The differential hit from serotonin is the source of many shelved projects. The problem comes from doing things in the wrong order.
The idea phase is not the time to begin work on the project.
It's also not the time to order parts, and more generally it's not the time to take action. Your spiked dopamine will only cause you to make emotional decisions.
The first step is to decide whether to do the project.
When you first get an idea, wait 3 days. Use this time to more fully describe the project.
Carry a notebook with you and as you think of changes and improvements, jot them down. Cross out ideas that don't work, add notes and annotate existing thoughts, draw rough sketches, diagrams and flow charts.
Make it messy!
A pad and pen (or pencil) is better suited to this than a phone or laptop. Switching between sketch, diagram, and text, circling and drawing arrows is much easer with pen and paper.
Adding better features and dropping poor ones will add value, which will increase the dopamine boost.
And writing clear goals and visualizing the paths and outcomes will program your RAS to aim for the final goal.
Waiting 3 days and clarifying the project is a surprisingly effective technique.
This assignment is optional, you won't be asked about it.
Consider taking a few days to think about your project. Make a quick description and sketch out the features and attributes you want the project to have. Nothing fancy, just a page or so. Fill it with diagrams and notes, commentary, lines, sketches, and text.
Do this in a notebook, and carry it with you. As you think of refinements and new features, add these to the project description. Make the project more valuable, or change the actions (or direction) to make the tasks easier.
This may add motivation to your project.
You have this great idea, sketch in hand, your initial excitement has faded, and you're ready to make a rational decision.
Is this really necessary? You know it's a great idea, you can see the value, why do you need a special step?
Before the next page, see if you can guess what's missing.
Something needed to make a rational decision.
Divide a piece of paper into two columns by drawing a line down the middle, and label the left column "pro" and the right column "con".
(This is the Ben Franklin Method for making a decision.)
Write the benefits of doing the project in the left column. You already have some of these in the motivation lesson, just copy over the intrinsic motivations and the extrinsic rewards.
Your first question should be: "Are there enough (any?) intrinsic motivations in the pro column?"
If not, then don't do the project. It will be tedious and boring.
In the right column, enter the costs the project will bring.
Estimate the calendar time you will need, your personal time across the calendar time, material costs, probability of failure, probability of injury (if any), and anything else that would argue against the project.
Include the lost opportunity costs as well. What are you giving up while working on the project? What would the money otherwise be spent on, what would you be doing with your time?
Don't forget the opportunity benefits. Would a new product drive extra sales to your web site? Would the added knowledge be valuable in your job? Help you get a promotion? Would the finished project save you future time?
List the reasons for and against the project in two columns.
As with everything, take a few days to add reasons as you think of them.
With the pros and cons laid out, now assign a gut-feel value to each. Connect items of similar value, and see what's left over.
You may feel that the knowledge gained will compensate for the materials cost, the time saved offsets the time spent, the ad revenue will be worth the effort.
There's no rule for measuring the importance of anything here, just whatever you feel are the right values for rewards and costs.
Eliminate pros and cons of roughly equal value, and see what's left over.
Write down a clear decision as a present, positive, and personal statement.
If you decide to do the project, then you can start working.
At this point I decided to release the project to get some feedback.
It doesn't make sense to spend time polishing a project that no one wants, and releasing early allows the users to give valuable feedback to inform future versions.
Note that this project is free to use, so if you've gotten this far, please consider sending some feedback. The project won't be finished unless there's interest.
I'm especially interested in whether the psychology works.
The remaining lessons are unfinished, unpolished, and basically just my notes for future lesson arcs. I've got the remaining lesson arcs planned out, but won't bother unless there's sufficient interest.
As an aside, you can make a really powerful priming effect from the slideshow by creating your own project category. This project is limited to supplying generic and open-source licensed images, but you could download much better images for personal use.
You can also use images specific to your hobby (for instance ham radio instead of general electronics), and even images of your current project. That would rev up your brain much more than can be done with a more generic set of images.
I've done that with some personal categories and the effect is shockingly effective. The process is easy, the README.md file in the projects directory describes how to do this.
Hope you enjoyed the project.
--Pete
Thomas Edison famously made over 10,000 failed attempts before he got a working light bulb.
When asked by a reporter how it felt to fail 10,000 times, Edison replied: “I didn't fail 10,000 times, I’ve just found 10,000 ways that will not work.”
This lesson isn't about motivation now, it's about keeping motivation when you encounter a failure.
Imagining future failures can minimize their impact. Also, thinking about failure can encourage taking steps to avoid it.
Note the word "when" and not "if" above. It's a near certainty that you'll encounter failure at some point, and getting properly oriented beforehand will help.
The term for this is "prospection".
So then, how should we handle failure?
First, note that failure comes at the end of a project, or perhaps causes the end.
If you're still trying, if there's still a way it might work, then you haven't failed.
Next, in almost all cases failure is a stepping stone to success. There are innumerable
examples of people failing repeatedly, only to succeed in the end. Thomas Edison is
an extreme example (10,000 tries? Yikes!), but the principle is everywhere.
And finally, even when a project fails, is it a complete failure?
Consider:
It's extremely rare for a project to fail completely.
In nearly all cases there is value in having made the journey.
Take a moment and think carefully about your project.
Could it fail?
Does that matter?
People take this course for increased motivation to finish projects, which usually means they finished projects in the past but no longer have that motivation.
Take a moment to think about your completed projects, and choose the one you're most proud of.
Take some time and choose a good one, the best you've ever done. When you're ready, click to continue.
With your best project in mind, now think about everything that went into it: how you came to decide to do it, how you planned it, the steps you took, and what the results were.
Take a few minutes to remember as much as you can about your best project.
For your best project:
Did you do a good job?
Did you learn something new?
Did you make decisions and try things?
Was the project result useful or valuable?
For your best project: did you enjoy doing it?
A flow state is when you're doing something and you lose track of time. Many people experience flow states while driving: you're thinking about something, turning over a problem in your mind, and arrive at your destination with no memory of driving or of the passage of time.
Some people experience flow states in their projects. They sit down to work, get caught up in the activity, and look up hours later wondering where the time went.
Flow states are enjoyable, and the enjoyment builds the longer you are in the state. When you enter flow, it's as if your brain starts a counter, and the higher the count the more pleasure you get. When you stop working, the counter resets to zero, and if you restart your counter needs to build back up before you can get a similar level enjoyment.
The flow state counter will reset every time you stop working, so for maximum pleasure you can seek to avoid interruptions and breaks while in a flow state.
One curious result from psychological studies is that cognition is a limited resource.

Studies show that it's possible to drain your cognition completely, and when that happens you lose the ability to make rational decisions.
This explains how you can come home at night and feel exhausted, even though you know you're not physically tired.  Let's take a rain check."
It's OK to feel exhausted at the end of the day occasionally - we're probably evolved for that - but if you're feeling exhausted every evening then that should be fixed. Constant mental exhaustion is the same as constant mental stress (it uses the same neurotransmitters), and this causes incremental damage.
It causes depression, reduces your immune function, and leads to all sorts of problems later in life.
It's sort of like smoking. The damage from a single cigarette probably won't affect your health appreciably, but smoking continually over several years and the damage will add up.
Constant stress exhaustion is like that
Are you often mentally exhausted at the end of the day?
This will greatly reduce your life enjoyment, and you need to fix it.
You need to change in such a way that your lifestyle isn't as demanding. There are no ready answers for how to do this. It might be as simple as learning to say "no" to people around you who demand your time at your job, or in your home.
It might require changing jobs, or changing where you live, or finding new friends, or changing loved ones.
That's not something this program can help with, other than to point to the problem.

We can increase our project enjoyment by tuning our projects to more strongly resonate with these mechanisms.
There's a tremendous payoff for doing this.
The first and most important way to increase your enjoyment is to eliminate pain.
All of it.
Pain feeds directly into the norepinephrine counter in your brain: it makes you want to stop whatever it is that you're doing.
Dopamine is literally an analgesic, which means it will mask the sensation of pain.  Often times, it's only hours later that you start to feel the pain, notice the injury, and wonder "when did I do this?"
Your dopamine caused you to ignore it.
Of course, if the pain then becomes more insistent it will reach a level that can overwhelm the dopamine effect and you are forced to stop.
As a general rule of thumb, you should be able to work on your project for 10 hours without pain.
If after a couple of hours you find that your joints are stiff, your neck is sore, your back is bothering you... adjust your work area.
The biggest offender here is back ache, which is caused by being bent over for long periods and fixed by raising your work area so that you aren't bent over.
Lathe operators typically hunch over their work, only to find a couple of days later that their back is bothering them, and are on disability a few weeks later.
Raise the lathe 4 inches and the back problems go away.
LIST DESCRIPTION of various aches and pains
For the next few sessions, keep a journal of all the pains you have while working on your project.
Dopamine will make you forget about these, so you'll need a way to remind yourself to do this.
Take a composition notebook and describe how you feel at the end of your project sessions. Place the journal so that you have to encounter it at the end of the session: put your car keys inside the journal when you start, or put the journal on your stove so you have to move it to make dinner, put it over the light switch... whatever you need to remind yourself to make a journal entry when you stop.
Do this for 7 days of project, and see if you can identify any constant aches and pains: back ache, neck ache, eye strain - whatever.
After 7 entries (or perhaps before), look over what you've written and see if there are any ways to improve.
This isn't a mental technique, so it's OK to enter into the computer.
Priming is when a stimulus raises the brain's awareness of related concepts.
An example should make this clear. Read the following passage, then answer the question on the next page.
For my money, there was never a better shoe than the Anaheim sneaker.
Whatever the surface or the size of the arena, any time a short-sided
game crept up, you would find me wearing Anaheims. Mid-rise collar for stability
and a natural fit for small feet, elastic laces and hook & loop closure made
it easy to get on and off. Traction, cushioning, and the overall feel
provided excellent grip on any surface.
The biggest issue for me was an odd fit/looseness in the heel.
This happened every time I put the shoes on, but it went away
after a few minutes of use.
Hint: It helps to read the passage aloud. See if you can discover It's odd nature.
Think of a 4-letter word beginning with S, O, L.
When you have one, type a letter to enter your word.
SOL
People typically guess "SOLD", since it is the most common.
Surprisingly, people who first read the shoe passage often answer "SOLE". The paragraph primes shoe related concepts in the brain, even though "SOLE" did not appear in the paragraph, even as a substring.
Priming activated the related concept.
You are now primed.
Priming fades with time, but there is no consensus for how long it lasts. Some studies claim it decays over a few hours, but others have shown a small effect measurable a week after the original stimulus.
There are also different types of priming, and it is not known if the different types have different durations.
The slideshow uses priming to get your mind thinking about the project. We show images and words related to your project, and repeat this daily for a stronger effect.
The Wikipedia page on priming has more information.
The slideshow uses priming to get you thinking about your projects, but of course this won't work if you're not paying attention.
The "standout word" is just a mechanism to keep you focused. it's not counted or scored.
The type of highlighting is randomly determined - the idea is that if you don't know which word will stand out, you'll pay attention. Similarly, the number of standouts and type of question can vary.
The program presents a mix of highlights and options so that viewing the slideshow doesn't become automatic.
Extrinsic motivations are what you get for completing a project, such as money, fame, encouragement, likes, subscribers, or avoiding punishment. They are the rewards you get in exchange for being done.
Intrinsic motivations come from the project itself, and there are four types:
The overjustification effect is when your mind notices being rewarded for an activity, and assumes this is the reason you're doing it. Extrinsic motivations replace your intrinsic ones, and the intrinsic motivations fade away.

When your brain notices a discrepancy between your beliefs and your actions, it will change beliefs to become consistent.
A repeated word or phrase, especially in advocacy or for motivation.
Creative visualization is when you visualize a desired outcome.
Your mind is essentially a goal-seeking device, and if you can clearly communicate your goals then your mind will work to achieve them.
The course uses visualization at various points to encourage your mind to make that situation come true.
Complete me
Prospection is looking forward to possible futures.
The feelings thus evoked can cause you to anticipate whether future events are desirable or undesirable, and take appropriate actions in the present.
The course uses prospection to prepare your mind to handle possible future failures. Imagining that future softens the impact, and can lead to taking steps in the present to prevent it.


This is a visual test page for developers and demonstrates some of the features included in ui.spinner. Mousewheel support is provided by the mousewheel plugin.
Basic:
disable enable destroy create
Decimal:
Currency:
Data List:
Presenters:


{% extends "base_form_delete.html" %} {% block title %}Delete Skill Tree{% endblock %} {% block confirm_delete %}
Are you sure you want to delete {{ skilltree.name }}? {% endblock %}


Flutter Interact Extended: Viewing Party
Event information
- Community: Flutter Ahmedabad
- Event date: 01 December, 2019
- Event URL: Flutter Interact Extended: Viewing Party
A global and one of the major events by Google for Flutter this year. There is going to be new announcements, feature updates associated with Flutter and other Google Technologies! Sounds fun, right? Along with that we’ll be hosting a Codelab on Flutter and will show how to get started building your flutter apps. They invite explorers, developers and students to join and celebrate this great year full of your experiences, experiments and explorations.
I have also gave Small Talk on "How you can Contribute Open Source Using Crowdsource By Google" and It was Such an Incredible Experience Attending this Event.