Interface DeprecatedSyncApi
-
@Deprecated @Path("/_matrix/client/r0") @Consumes("application/json") @Produces("application/json") public interface DeprecatedSyncApi
Deprecated.Warning: This API is deprecated and will be removed from a future release.
-
-
Method Summary
All Methods Instance Methods Abstract Methods Deprecated Methods Modifier and Type Method Description void
event(String eventId, javax.ws.rs.core.UriInfo uriInfo, javax.ws.rs.core.HttpHeaders httpHeaders, javax.ws.rs.container.AsyncResponse asyncResponse, javax.ws.rs.core.SecurityContext securityContext)
void
initialSync(Long limit, Boolean archived, javax.ws.rs.core.UriInfo uriInfo, javax.ws.rs.core.HttpHeaders httpHeaders, javax.ws.rs.container.AsyncResponse asyncResponse, javax.ws.rs.core.SecurityContext securityContext)
void
roomInitialSync(String roomId, javax.ws.rs.core.UriInfo uriInfo, javax.ws.rs.core.HttpHeaders httpHeaders, javax.ws.rs.container.AsyncResponse asyncResponse, javax.ws.rs.core.SecurityContext securityContext)
-
-
-
Method Detail
-
initialSync
@Deprecated @GET @Path("/initialSync") void initialSync(@QueryParam("limit") Long limit, @QueryParam("archived") Boolean archived, @Context javax.ws.rs.core.UriInfo uriInfo, @Context javax.ws.rs.core.HttpHeaders httpHeaders, @Suspended javax.ws.rs.container.AsyncResponse asyncResponse, @Context javax.ws.rs.core.SecurityContext securityContext)
Deprecated.This returns the full state for this user, with an optional limit on the number of messages per room to return.
This endpoint was deprecated in r0 of this specification. Clients should instead call the /sync API with no since parameter. See the migration guide.
Requires auth: Yes.
Return:DeprecatedInitialSyncResponse
.Status code 200: The user's current state.
Status code 404: There is no avatar URL for this user or this user does not exist.
- Parameters:
limit
- The maximum number of messages to return for each room.archived
- Whether to include rooms that the user has left. If false then only rooms that the user has been invited to or has joined are included. If set to true then rooms that the user has left are included as well. By default this is false.uriInfo
- Request Information.httpHeaders
- Http headers.asyncResponse
- Asynchronous response.securityContext
- Security context.
-
event
@Deprecated @GET @Path("/events/{eventId}") void event(@PathParam("eventId") String eventId, @Context javax.ws.rs.core.UriInfo uriInfo, @Context javax.ws.rs.core.HttpHeaders httpHeaders, @Suspended javax.ws.rs.container.AsyncResponse asyncResponse, @Context javax.ws.rs.core.SecurityContext securityContext)
Deprecated.Get a single event based on event_id. You must have permission to retrieve this event e.g. by being a member in the room for this event.
This endpoint was deprecated in r0 of this specification. Clients should instead call the /rooms/{roomId}/event/{eventId} API or the /rooms/{roomId}/context/{eventId} API.
Requires auth: Yes.
Return:Event
.Status code 200: The full event.
Status code 404: The event was not found or you do not have permission to read this event.
- Parameters:
eventId
- Required. The event ID to get.uriInfo
- Request Information.httpHeaders
- Http headers.asyncResponse
- Asynchronous response.securityContext
- Security context.
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roomInitialSync
@Deprecated @GET @Path("/rooms/{roomId}/initialSync") void roomInitialSync(@PathParam("roomId") String roomId, @Context javax.ws.rs.core.UriInfo uriInfo, @Context javax.ws.rs.core.HttpHeaders httpHeaders, @Suspended javax.ws.rs.container.AsyncResponse asyncResponse, @Context javax.ws.rs.core.SecurityContext securityContext)
Deprecated.Get a copy of the current state and the most recent messages in a room.
This endpoint was deprecated in r0 of this specification. There is no direct replacement; the relevant information is returned by the /sync API. See the migration guide.
Requires auth: Yes.
Return:DeprecatedRoomInfo
.Status code 200: The current state of the room.
Status code 403: You aren't a member of the room and weren't previously a member of the room.
- Parameters:
roomId
- Required. The room to get the data.uriInfo
- Request Information.httpHeaders
- Http headers.asyncResponse
- Asynchronous response.securityContext
- Security context.
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REPORT: NFL Spokesperson Says League ‘Found No Evidence’ of Racial Slur By Mason Rudolph
by Darrelle LincolnOn Thursday, Browns defensive end Myles Garrett was said to have told NFL officials during his appeal that Steelers quarterback Mason Rudolph used a racial slur towards him that caused him to take his helmet off and hit him with it.
Hours later, he got a huge shot to that story when ESPN’s Adam Schefter stated an NFL spokesperson relayed to him that the league had found nothing to corroborate that allegation.
Maybe the league should release audio of the game to further prove their point and end anymore speculation of what was said and what wasn’t said.


Work with labelled data imported from 'SPSS' or 'Stata' with 'haven' or 'foreign'. This package provides useful functions to deal with "haven_labelled" and "haven_labelled_spss" classes introduced by 'haven' package.
| Version: | 2.0.1 |
| Imports: | haven (≥ 2.0.0), dplyr, stats |
| Suggests: | testthat, knitr, rmarkdown, questionr |
| Enhances: | memisc |
| Published: | 2018-11-25 |
| Author: | Joseph Larmarange [aut, cre], Daniel Ludecke [ctb], Hadley Wickham [ctb], Bojanowski Michal [ctb] |
| Maintainer: | Joseph Larmarange <joseph at larmarange.net> |
| BugReports: | https://github.com/larmarange/labelled/issues |
| License: | GPL-3 |
| URL: | https://github.com/larmarange/labelled |
| NeedsCompilation: | no |
| Materials: | README NEWS |
| CRAN checks: | labelled results |
| Reference manual: | labelled.pdf |
| Vignettes: |
lebelled |
| Package source: | labelled_2.0.1.tar.gz |
| Windows binaries: | r-devel: labelled_2.0.1.zip, r-release: labelled_2.0.1.zip, r-oldrel: labelled_2.0.1.zip |
| OS X binaries: | r-release: labelled_2.0.1.tgz, r-oldrel: labelled_2.0.1.tgz |
| Old sources: | labelled archive |
| Reverse imports: | codebook, crosswalkr, questionr, SEERaBomb, tableone |
Please use the canonical form https://CRAN.R-project.org/package=labelled to link to this page.


Holla fellas. It has been a privilege to be called upon to give a talk on Firebase at a developer conference in University of Cape Coast on 28/10/2016. This is what I have been able to come up with.
A codelab will follow after the talk. I will make all the codelab resources available here as soon as we are done. #DevfestUCC 2016 #GDG #CodeRocks.
Ardios.


Code
For Miami
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About
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Use current location
© Code For Miami


Commentary should be written with consideration, using language suitable for any public forum and not containing sensitive details. Only use of plain text is supported - no XML, JSON etc.


The Secret to living well and longer is: eat half, walk double, laugh triple and love without measure.
A young boy spend the money of the smuggler and the smuggler kidnap the boy and the father of the boy where about to save he's son.
Showing on GCC school Gingoog City
EVENT: English Festival
This short film movie was Champion on English Festival short film event.
Director
Romeo C. Dalupere
Food Attacker
Together We Stand Divided We Fall. Great Leader's will have SUCCES!!..


-
Environment
At Elmira Pump Company we want to minimise waste by evaluating operations and ensuring they are as efficient as possible and actively promote recycling both internally and amongst its customers and suppliers. Source and promote a product range to minimise the environmental impact of both production and distribution.
-
Top Brands
Elmira Pump carries all the latest top brands and parts for your new or used pumps and wastewater treatment systems including, RO systems, Filter presses and countless others. Let us use our proficiency to create what you want or fix.
-
Great Customer Support
At Elmira Pump we rate our customer satisfaction very highly. We have been on mission to provide companies with the waste water treatment and pump related product knowledge that fulfill their wants and needs at the right price. Our friendly, knowledgeable and professional staff with help educate and problem-solve for our customers.


Senzing Entity Resolution API
An entity resolution API that stands up in your environment as a data service. Integrate real-time entity resolution capabilities into applications or data pipelines scaling to 10’s of billions of records. No private data flows to Senzing Inc.


home
itinerary
location
rsvp
misc
location
The wedding will take place at
Mountain Meadows Lodge
in Killington Vermont.
Made with PaperCSS


To satisfy the project requirements for wifi access and control, I decided to use the ESP32 because it seems to be easy to program using the Arduino environment, has the capacitive touch sensors I need built in, and is incredibly cheap.
I bought a DOIT DevKit V1 from Banggood on sale for 6 USD. Unfortunately, it arrived not working. Their was a short on the 3.3V side of the voltage regulator. Fortunately, the schematic for this board was available, and I was able to find the source of the problem and fix it without having to order another one and wait a few weeks to get it from China. In this case, the 100 uF electrolytic capacitor had failed shorted. Removing it solved the problem. I'll order a replacement in my next Digikey order.
I installed the latest version of the Arduino environment and followed the directions on the Espressif ESP32 Github page to install the Arduino toolchain.
To summarize above:
https://dl.espressif.com/dl/package_esp32_index.json
I also needed to install the python pyserial package as it's required by the ESP32 build tools.
To program this board, you have to press and hold the boot button for about a second before the code can flash. Uploading the blink LED example works, although you have to change the LED pin to pin two on this board (the numbers in the sketch appear to match the GPIO numbers on the board/schematic).
I also set up the HelloServer example, and was able to connect to the test server.
One thing I found out when trying to set up the GPIO's is that the pin number matches the GPIO number, not the actual pin number on the board output. (ie. the DOIT DEVKIT uses GPIO2 for the onboard LED, and not pin 2


Members
block :boolean
Makes the button a block element filling 100% of the available width
Type:
- boolean
- Default Value:
- false
- Source:
cssClass :string
CSS class (or list of classes) for styling the button's element
Type:
- string
- Default Value:
- undefined
- Source:
href :string
URI of the button. Setting href
will make the component render an anchor
instead of a button but still look like one
Type:
- string
- Default Value:
- undefined
- Source:
icon :string
Icon symbol to show in the button. Icon rendering is delegated to LexiconIcon
Type:
- string
- Default Value:
- undefined
- Source:
- See:
-
- LexiconIcon
label :string
Label of the button
Type:
- string
- Default Value:
- ''
- Source:
level :string
Level of the button. Usually matches one of default
, primary
, info
,
success
, warning
or danger
, but not restricted to any of them.
Type:
- string
- Default Value:
- 'default'
- Source:
value :string
URI of the button. Setting value
will make the component render an input
instead of a button but still look like one
Type:
- string
- Default Value:
- undefined
- Source:


| ✔ WebXR supported (AR) |
✔ WebXR supported (VR) |
❌ WebXR not supported |
👌 Hand tracking enabled |
👎 Hand tracking not supported on this
device |
🔒 Page is secured |
🚫 Page is not secured (https or localhost) |
✔ WebGL 2.0 should be disabled on Safari |
❌ WebGL 2.0 should be disabled on Safari, go
to settings and disable this experimental feature |


For iOS 5.1 - 8.2
Layout emoji keyboard. Specifically, set number of rows and columns of emoji display.
1.1.13: Refactored + Bug fixes
1.1.12: Refactored
1.1.11: Stability improvement
1.1.8: iOS 5.1 support


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| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object org.apache.oro.text.awk.AwkCompiler
The AwkCompiler class is used to create compiled regular expressions conforming to the Awk regular expression syntax. It generates AwkPattern instances upon compilation to be used in conjunction with an AwkMatcher instance. AwkMatcher finds true leftmost-longest matches, so you must take care with how you formulate your regular expression to avoid matching more than you really want.
The supported regular expression syntax is a superset of traditional AWK, but NOT to be confused with GNU AWK or other AWK variants. Additionally, this AWK implementation is DFA-based and only supports 8-bit ASCII. Consequently, these classes can perform very fast pattern matches in most cases.
This is the traditional Awk syntax that is supported:
This is the extended syntax that is supported:
PatternCompiler
,
MalformedPatternException
,
AwkPattern
,
AwkMatcher
| Field Summary | |
static int |
CASE_INSENSITIVE_MASK
A mask passed as an option to the compile methods
to indicate a compiled regular expression should be case insensitive. |
static int |
DEFAULT_MASK
The default mask for the compile methods. |
static int |
MULTILINE_MASK
A mask passed as an option to the compile methods
to indicate a compiled regular expression should treat input as having
multiple lines. |
| Constructor Summary | |
AwkCompiler()
|
| Method Summary | |
Pattern |
compile(char[] pattern)
Same as calling compile(pattern, AwkCompiler.DEFAULT_MASK); |
Pattern |
compile(char[] pattern,
int options)
Compiles an Awk regular expression into an AwkPattern instance that can be used by an AwkMatcher object to perform pattern matching. |
Pattern |
compile(java.lang.String pattern)
Same as calling compile(pattern, AwkCompiler.DEFAULT_MASK); |
Pattern |
compile(java.lang.String pattern,
int options)
Compiles an Awk regular expression into an AwkPattern instance that can be used by an AwkMatcher object to perform pattern matching. |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
public static final int DEFAULT_MASK
compile
methods.
It is equal to 0 and indicates no special options are active.
public static final int CASE_INSENSITIVE_MASK
compile
methods
to indicate a compiled regular expression should be case insensitive.
public static final int MULTILINE_MASK
compile
methods
to indicate a compiled regular expression should treat input as having
multiple lines. This option affects the interpretation of
the . metacharacters. When this mask is used,
the . metacharacter will not match newlines. The default
behavior is for . to match newlines.
| Constructor Detail |
public AwkCompiler()
| Method Detail |
public Pattern compile(char[] pattern, int options) throws MalformedPatternException
compile
in interface PatternCompiler
pattern
- An Awk regular expression to compile.options
- A set of flags giving the compiler instructions on
how to treat the regular expression. Currently the
only meaningful flag is AwkCompiler.CASE_INSENSITIVE_MASK.
MalformedPatternException
- If the compiled expression
is not a valid Awk regular expression.public Pattern compile(java.lang.String pattern, int options) throws MalformedPatternException
compile
in interface PatternCompiler
pattern
- An Awk regular expression to compile.options
- A set of flags giving the compiler instructions on
how to treat the regular expression. Currently the
only meaningful flag is AwkCompiler.CASE_INSENSITIVE_MASK.
MalformedPatternException
- If the compiled expression
is not a valid Awk regular expression.public Pattern compile(char[] pattern) throws MalformedPatternException
compile
in interface PatternCompiler
pattern
- A regular expression to compile.
MalformedPatternException
- If the compiled expression
is not a valid Awk regular expression.public Pattern compile(java.lang.String pattern) throws MalformedPatternException
compile
in interface PatternCompiler
pattern
- A regular expression to compile.
MalformedPatternException
- If the compiled expression
is not a valid Awk regular expression.
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A B C D E F G I L M N O P R S T V W _
All Classes All Packages
All Classes All Packages
All Classes All Packages
G
- gameEvents - package gameEvents
- GameManager - Class in management
-
Control center of a players game.
- GameNavigation - Class in mainGui
-
Represent a JPanel displaying multiple buttons used for navigating the main content modules of the game.
- GameNavigation(MainScreen) - Constructor for class mainGui.GameNavigation
-
Create the panel
- GameOver - Class in mainGui
-
Represent the results of the game
- GameOver(MainScreen) - Constructor for class mainGui.GameOver
-
Create the panel
- getAlive() - Method in class crewManagement.Crew
-
Returns the number of crew members alive
- getAllMoves() - Method in class crewManagement.Crew
-
Returns the number of all actions remaining for the crew
- getBuyBtn(int, int, MainScreen) - Method in interface itemManagement.Item
-
Creates a JButton that can be used to display the item in the space outpost.
- getBuyBtn(int, int, MainScreen) - Method in class items.Bread
-
Creates a JButton that can be used to display the item in the space outpost.
- getBuyBtn(int, int, MainScreen) - Method in class items.Chips
-
Creates a JButton that can be used to display the item in the space outpost.
- getBuyBtn(int, int, MainScreen) - Method in class items.Coin
-
Creates a JButton that can be used to display the item in the space outpost.
- getBuyBtn(int, int, MainScreen) - Method in class items.EnergyDrink
-
Creates a JButton that can be used to display the item in the space outpost.
- getBuyBtn(int, int, MainScreen) - Method in class items.IceCream
-
Creates a JButton that can be used to display the item in the space outpost.
- getBuyBtn(int, int, MainScreen) - Method in class items.LargeHP
-
Creates a JButton that can be used to display the item in the space outpost.
- getBuyBtn(int, int, MainScreen) - Method in class items.Meat
-
Creates a JButton that can be used to display the item in the space outpost.
- getBuyBtn(int, int, MainScreen) - Method in class items.ShipPart
-
Creates a JButton that can be used to display the item in the space outpost.
- getBuyBtn(int, int, MainScreen) - Method in class items.SmallHP
-
Creates a JButton that can be used to display the item in the space outpost.
- getBuyBtn(int, int, MainScreen) - Method in class items.SpacePills
-
Creates a JButton that can be used to display the item in the space outpost.
- getBuyBtn(int, int, MainScreen) - Method in class items.Water
-
Creates a JButton that can be used to display the item in the space outpost.
- getCoins() - Method in class itemManagement.Inventory
-
Returns the player's wallet value as an integer
- getCount() - Method in interface itemManagement.Item
-
Gets the current number of item of this type
- getCount() - Method in class items.Bread
-
Gets the current number of item of this type
- getCount() - Method in class items.Chips
-
Gets the current number of item of this type
- getCount() - Method in class items.Coin
-
Gets the current number of item of this type
- getCount() - Method in class items.EnergyDrink
-
Gets the current number of item of this type
- getCount() - Method in class items.IceCream
-
Gets the current number of item of this type
- getCount() - Method in class items.LargeHP
-
Gets the current number of item of this type
- getCount() - Method in class items.Meat
-
Gets the current number of item of this type
- getCount() - Method in class items.ShipPart
-
Gets the current number of item of this type
- getCount() - Method in class items.SmallHP
-
Gets the current number of item of this type
- getCount() - Method in class items.SpacePills
-
Gets the current number of item of this type
- getCount() - Method in class items.Water
-
Gets the current number of item of this type
- getCrew() - Method in class crewManagement.Crew
-
Get the list of current crew members
- getCrew() - Method in class crewManagement.CrewSelector
-
Get the selected crew member
- getCrewStatusPanel(MainScreen) - Method in class mainGui.GuiManager
-
Will create a new CrewStatus JPanel
- getCurrentDay() - Method in class management.GameManager
-
Get the current day of the game
- getDropChance() - Method in interface itemManagement.Item
-
Gets the chance of this item to drop
- getDropChance() - Method in class items.Bread
-
Gets the chance of this item to drop
- getDropChance() - Method in class items.Chips
-
Gets the chance of this item to drop
- getDropChance() - Method in class items.Coin
-
Gets the chance of this item to drop
- getDropChance() - Method in class items.EnergyDrink
-
Gets the chance of this item to drop
- getDropChance() - Method in class items.IceCream
-
Gets the chance of this item to drop
- getDropChance() - Method in class items.LargeHP
-
Gets the chance of this item to drop
- getDropChance() - Method in class items.Meat
-
Gets the chance of this item to drop
- getDropChance() - Method in class items.ShipPart
-
Gets the chance of this item to drop
- getDropChance() - Method in class items.SmallHP
-
Gets the chance of this item to drop
- getDropChance() - Method in class items.SpacePills
-
Gets the chance of this item to drop
- getDropChance() - Method in class items.Water
-
Gets the chance of this item to drop
- getFoods() - Method in class itemManagement.Inventory
-
Gets the list of all items in the players inventory that are of type food and returns it.
- getGameComment() - Method in class management.GameManager
-
Get the comments about the game result
- getGameDuration() - Method in class management.GameManager
-
Get the duration of the game
- getGameOverPanel(MainScreen) - Method in class mainGui.GuiManager
-
Will create a new GameOver JPanel
- getGameResult() - Method in class management.GameManager
-
Returns the result of the game
- getGameScore() - Method in class management.GameManager
-
Get the overall score achieved in the game
- getHealth() - Method in class crewManagement.Captain
-
Returns the current health of this crew member
- getHealth() - Method in class crewManagement.CrewMember
- getHealth() - Method in class crewManagement.Engineer
-
Returns the current health of this crew member
- getHealth() - Method in class crewManagement.Medic
-
Returns the current health of this crew member
- getHealth() - Method in class crewManagement.Pilot
-
Returns the current health of this crew member
- getHealth() - Method in class crewManagement.Scientist
-
Returns the current health of this crew member
- getHealth() - Method in class crewManagement.Scout
-
Returns the current health of this crew member
- getHunger() - Method in class crewManagement.Captain
-
Get the current hunger rate of this crew member
- getHunger() - Method in class crewManagement.CrewMember
- getHunger() - Method in class crewManagement.Engineer
-
Get the current hunger rate of this crew member
- getHunger() - Method in class crewManagement.Medic
-
Get the current hunger rate of this crew member
- getHunger() - Method in class crewManagement.Pilot
-
Get the current hunger rate of this crew member
- getHunger() - Method in class crewManagement.Scientist
-
Get the current hunger rate of this crew member
- getHunger() - Method in class crewManagement.Scout
-
Get the current hunger rate of this crew member
- getInfo() - Method in class environment.Planet
-
Information about the planet exploration
- getInstance() - Static method in class crewManagement.Crew
-
The unique instance of Crew class
- getInstance() - Static method in class crewManagement.SpaceShip
-
Get the one and only one instance of SpaceShip class
- getInstance() - Static method in class environment.Environment
-
This checks if there is already an instance of the Environment, if not then one will be created.
- getInstance() - Static method in class itemManagement.Inventory
-
Checks if there is already an instance of the Inventory, if not then one will be created.
- getInstance() - Static method in class itemManagement.ItemWheel
-
Get one and only one instance of the ItemWheel class
- getInstance() - Static method in class management.GameManager
-
Acts as a constructor, so the object can either be created or grabbed from the outside.
- getInventoryPanel(MainScreen) - Method in class mainGui.GuiManager
-
Will create a new InventoryDisplay JPanel
- getItem() - Method in class itemManagement.ItemWheel
-
Randomly generates an item from the list of all available implemented items
- getMainScreenPanel(MainScreen) - Method in class mainGui.GuiManager
-
Will create a new GameNavigation JPanel
- getMisc() - Method in class itemManagement.Inventory
-
Gets the list of all items in the players inventory that are of type misc and returns it.
- getMoves() - Method in class crewManagement.Captain
-
This method will get and return this crew members current amount of moves available.
- getMoves() - Method in class crewManagement.CrewMember
- getMoves() - Method in class crewManagement.Engineer
-
This method will get and return this crew members current amount of moves available.
- getMoves() - Method in class crewManagement.Medic
-
This method will get and return this crew members current amount of moves available.
- getMoves() - Method in class crewManagement.Pilot
-
This method will get and return this crew members current amount of moves available.
- getMoves() - Method in class crewManagement.Scientist
-
This method will get and return this crew members current amount of moves available.
- getMoves() - Method in class crewManagement.Scout
-
This method will get and return this crew members current amount of moves available.
- getName() - Method in class crewManagement.Captain
-
Gets the name of this crew member
- getName() - Method in class crewManagement.CrewMember
- getName() - Method in class crewManagement.Engineer
-
Gets the name of this crew member
- getName() - Method in class crewManagement.Medic
-
Gets the name of this crew member
- getName() - Method in class crewManagement.Pilot
-
Gets the name of this crew member
- getName() - Method in class crewManagement.Scientist
-
Gets the name of this crew member
- getName() - Method in class crewManagement.Scout
-
Gets the name of this crew member
- getName() - Method in class environment.Planet
-
String representation of the name of the planet
- getName() - Method in interface itemManagement.Item
-
Will return the name the item
- getName() - Method in class items.Bread
-
Will return the name the item
- getName() - Method in class items.Chips
-
Will return the name the item
- getName() - Method in class items.Coin
-
Will return the name the item
- getName() - Method in class items.EnergyDrink
-
Will return the name the item
- getName() - Method in class items.IceCream
-
Will return the name the item
- getName() - Method in class items.LargeHP
-
Will return the name the item
- getName() - Method in class items.Meat
-
Will return the name the item
- getName() - Method in class items.ShipPart
-
Will return the name the item
- getName() - Method in class items.SmallHP
-
Will return the name the item
- getName() - Method in class items.SpacePills
-
Will return the name the item
- getName() - Method in class items.Water
-
Will return the name the item
- getOutpostPanel(MainScreen) - Method in class mainGui.GuiManager
-
Will create a new OutpostContent JPanel
- getPartsFound() - Method in class management.GameManager
-
Gets the current number of ship parts found
- getPartsToFind() - Method in class management.GameManager
-
Gets the remaining ship parts to find
- getPlanetMain(MainScreen) - Method in class mainGui.GuiManager
-
Will create a new PlanetMain JPanel
- getPlanets() - Method in class environment.Environment
-
Returns the list of all the planets in the game
- getPotions() - Method in class itemManagement.Inventory
-
Gets the list of all items in the players inventory that are of type potion and returns it.
- getPrice() - Method in interface itemManagement.Item
-
Gets the price of this item
- getPrice() - Method in class items.Bread
-
Gets the price of this item
- getPrice() - Method in class items.Chips
-
Gets the price of this item
- getPrice() - Method in class items.Coin
-
Gets the price of this item
- getPrice() - Method in class items.EnergyDrink
-
Gets the price of this item
- getPrice() - Method in class items.IceCream
-
Gets the price of this item
- getPrice() - Method in class items.LargeHP
-
Gets the price of this item
- getPrice() - Method in class items.Meat
-
Gets the price of this item
- getPrice() - Method in class items.ShipPart
-
Gets the price of this item
- getPrice() - Method in class items.SmallHP
-
Gets the price of this item
- getPrice() - Method in class items.SpacePills
-
Gets the price of this item
- getPrice() - Method in class items.Water
-
Gets the price of this item
- getSelectedIcon(JButton, JButton) - Static method in class mainGui.SetupScreen
- getSelectedPlanet() - Method in class environment.Environment
- getSelectedPlanetIndex() - Method in class environment.Environment
- getSellBtn(int, int, MainScreen) - Method in interface itemManagement.Item
-
Creates a JButton that can be used to display the item in a player's inventory at the space outpost.
- getSellBtn(int, int, MainScreen) - Method in class items.Bread
-
Creates a JButton that can be used to display the item in a player's inventory at the space outpost.
- getSellBtn(int, int, MainScreen) - Method in class items.Chips
-
Creates a JButton that can be used to display the item in a player's inventory at the space outpost.
- getSellBtn(int, int, MainScreen) - Method in class items.Coin
-
Creates a JButton that can be used to display the item in a player's inventory at the space outpost.
- getSellBtn(int, int, MainScreen) - Method in class items.EnergyDrink
-
Creates a JButton that can be used to display the item in a player's inventory at the space outpost.
- getSellBtn(int, int, MainScreen) - Method in class items.IceCream
-
Creates a JButton that can be used to display the item in a player's inventory at the space outpost.
- getSellBtn(int, int, MainScreen) - Method in class items.LargeHP
-
Creates a JButton that can be used to display the item in a player's inventory at the space outpost.
- getSellBtn(int, int, MainScreen) - Method in class items.Meat
-
Creates a JButton that can be used to display the item in a player's inventory at the space outpost.
- getSellBtn(int, int, MainScreen) - Method in class items.ShipPart
-
Creates a JButton that can be used to display the item in a player's inventory at the space outpost.
- getSellBtn(int, int, MainScreen) - Method in class items.SmallHP
-
Creates a JButton that can be used to display the item in a player's inventory at the space outpost.
- getSellBtn(int, int, MainScreen) - Method in class items.SpacePills
-
Creates a JButton that can be used to display the item in a player's inventory at the space outpost.
- getSellBtn(int, int, MainScreen) - Method in class items.Water
-
Creates a JButton that can be used to display the item in a player's inventory at the space outpost.
- getShipIcon() - Method in class crewManagement.SpaceShip
-
Get the icon for this ship
- getShipName() - Method in class crewManagement.SpaceShip
-
Get the current ship name
- getShipShield() - Method in class crewManagement.SpaceShip
-
Get the current ship shield
- getShipStatusPanel(MainScreen) - Method in class mainGui.GuiManager
-
Will create a new ShipStatus JPanel
- getTiredness() - Method in class crewManagement.Captain
-
Get the current tiredness rate of this crew member
- getTiredness() - Method in class crewManagement.CrewMember
- getTiredness() - Method in class crewManagement.Engineer
-
Get the current tiredness rate of this crew member
- getTiredness() - Method in class crewManagement.Medic
-
Get the current tiredness rate of this crew member
- getTiredness() - Method in class crewManagement.Pilot
-
Get the current tiredness rate of this crew member
- getTiredness() - Method in class crewManagement.Scientist
-
Get the current tiredness rate of this crew member
- getTiredness() - Method in class crewManagement.Scout
-
Get the current tiredness rate of this crew member
- getTravelCrewPanel(MainScreen) - Method in class mainGui.GuiManager
-
Will create a new TravelCrewSelect JPanel,
- getTravelPlanetPanel(MainScreen) - Method in class mainGui.GuiManager
-
Will create a new TravelPlanetSelect JPanel
- getType() - Method in class crewManagement.Captain
-
Gets the type of Crew member the current member is.
- getType() - Method in class crewManagement.CrewMember
- getType() - Method in class crewManagement.Engineer
-
Gets the type of Crew member the current member is.
- getType() - Method in class crewManagement.Medic
-
Gets the type of Crew member the current member is.
- getType() - Method in class crewManagement.Pilot
-
Gets the type of Crew member the current member is.
- getType() - Method in class crewManagement.Scientist
-
Gets the type of Crew member the current member is.
- getType() - Method in class crewManagement.Scout
-
Gets the type of Crew member the current member is.
- getType() - Method in interface itemManagement.Item
-
Will return the category the item would fall into (the items type)
- getType() - Method in class items.Bread
-
Will return the category the item would fall into (the items type)
- getType() - Method in class items.Chips
-
Will return the category the item would fall into (the items type)
- getType() - Method in class items.Coin
-
Will return the category the item would fall into (the items type)
- getType() - Method in class items.EnergyDrink
-
Will return the category the item would fall into (the items type)
- getType() - Method in class items.IceCream
-
Will return the category the item would fall into (the items type)
- getType() - Method in class items.LargeHP
-
Will return the category the item would fall into (the items type)
- getType() - Method in class items.Meat
-
Will return the category the item would fall into (the items type)
- getType() - Method in class items.ShipPart
-
Will return the category the item would fall into (the items type)
- getType() - Method in class items.SmallHP
-
Will return the category the item would fall into (the items type)
- getType() - Method in class items.SpacePills
-
Will return the category the item would fall into (the items type)
- getType() - Method in class items.Water
-
Will return the category the item would fall into (the items type)
- getUseBtn(int, int, MainScreen) - Method in interface itemManagement.Item
-
Creates a JButton that can be used to display the item in a players inventory.
- getUseBtn(int, int, MainScreen) - Method in class items.Bread
-
Creates a JButton that can be used to display the item in a players inventory.
- getUseBtn(int, int, MainScreen) - Method in class items.Chips
-
Creates a JButton that can be used to display the item in a players inventory.
- getUseBtn(int, int, MainScreen) - Method in class items.Coin
-
Creates a JButton that can be used to display the item in a players inventory.
- getUseBtn(int, int, MainScreen) - Method in class items.EnergyDrink
-
Creates a JButton that can be used to display the item in a players inventory.
- getUseBtn(int, int, MainScreen) - Method in class items.IceCream
-
Creates a JButton that can be used to display the item in a players inventory.
- getUseBtn(int, int, MainScreen) - Method in class items.LargeHP
-
Creates a JButton that can be used to display the item in a players inventory.
- getUseBtn(int, int, MainScreen) - Method in class items.Meat
-
Creates a JButton that can be used to display the item in a players inventory.
- getUseBtn(int, int, MainScreen) - Method in class items.ShipPart
-
Creates a JButton that can be used to display the item in a players inventory.
- getUseBtn(int, int, MainScreen) - Method in class items.SmallHP
-
Creates a JButton that can be used to display the item in a players inventory.
- getUseBtn(int, int, MainScreen) - Method in class items.SpacePills
-
Creates a JButton that can be used to display the item in a players inventory.
- getUseBtn(int, int, MainScreen) - Method in class items.Water
-
Creates a JButton that can be used to display the item in a players inventory.
- getWallet() - Method in class itemManagement.Inventory
-
Returns the players wallet value as a string to be displayed in the inventory window.
- GuiManager - Class in mainGui
-
Control center for the core GUI functionality, primarily acting as a middle man between the main screen and content panes.
- GuiManager() - Constructor for class mainGui.GuiManager
All Classes All Packages


HEAD
Whether you are young or old, yoga has the power to calm the mind and strengthen the body.
Getting yourself motivated to hit the gym isn't always easy. but practicing at home has loads of benefits too!
There's never been a better time to take up golf. Here's some essential advice to help you get started.
tennis is a physically taxing sport that requires every muscle group of your body working in tandem for long periods.
The beautiful thing about hiking is that it's truly an activity everyone can do.
Anyone can start with Kendo, success in this sport is not deemed through ability.


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| Author: DB Doc | Copyright 2014 - 2017 All Rights Reserved | Created on Jun 12, 2017 2:27 AM |


Digital Signal Processors (DSP) take real-world signals like voice, audio, video, temperature, pressure, or position that have been digitized and then mathematically manipulate them. A DSP is designed for performing mathematical functions like "add", "Subtract", "multiply" and "divide" very quickly.
Signals need to be processed so that the information that they contain can be displayed, analyzed, or converted to another type of signal that may be of use. In the real-world, analog products detect signals such as sound, light, temperature or pressure and manipulate them. Converters such as an Analog-to-Digital converter then take the real-world signal and turn it into the digital format of 1's and 0's. From here, the DSP takes over by capturing the digitized information and processing it. It then feeds the digitized information back for use in the real world. It does this in one of two ways, either digitally or in an analog format by going through a Digital-to-Analog converter. All of this occurs at very high speeds.
One may ask why DSP is so widespread today and applied in everything around us. The reason is quite simple: there are digital computers at any corner wherever we go. The ease of getting a computer today is so high that almost anyone is able to have such a tool at home. Since digital computers are able to represent only finite quantities, digital signal processing methods developed so fast and had been so widespread.
Applications of DSP include audio signal processing, audio compression, digital image processing, video compression, speech processing, speech recognition, digital communications, digital synthesizers, radar, sonar, financial signal processing, seismology and biomedicine
Advantages of Digital Signal Processing:
[a] Programmability: a digital system can be programmable changed to change the functionality
[b] Versatility - Ease of upgrading and Flexibility
[c] Stability - Less sensitive environmental changes
[d] Cost effectiveness
[e] Special applications like lossless compression
[f] DSP based systems can be easily modified
Digital signal processing algorithms may run on general-purpose computers and digital signal processors. DSP algorithms are also implemented on hardware such as ASICs i.e. APPLICATION SPECIFIC INTEGRATED CIRCUITS. Additional technologies for digital signal processing include more powerful microprocessors, field-programmable gate arrays (FPGAs), digital signal controllers (mostly for industrial application), and stream processors.
The systems, that do not a have real-time computing requirement and the signal data exists in data files, processing may be done economically with a general-purpose computer. This is essentially no different from any other data processing, except DSP mathematical techniques are used, and the sampled data is usually assumed to be uniformly sampled in time or space. An example of such an application is processing digital photographs with software such as Photoshop. For the most demanding applications, ASICs might be designed specifically for those applications.
• Signal processing engineer: Understanding Doppler radar principles of operation (CW and FMCW). Knowledge of basic machine learning algorithms (e.g. PCA, SVM, Random Forests
• Dsp developer: Managing Consultant: Telecom Networks, Assembly Language Programming
• Music signal processing engineer: to identify and develop required signal processing innovations for the company’s music edutainment platform
• Development and implementation of optimized music processing algorithms in C/C++ for porting onto mobile platforms
• Work closely with our in-house Music experts to ensure that algorithm performance correlates with subjective expert feedback for music performance evaluation systems
A signal processing engineer is expected to know not as much coding as a software engineer, but more software packages compared to them.
1. Basics of C/ C++: The basics of programming at the elementary level is essential. Knowledge on fundamentals like control statements, looping statements, and data types is important.
2. MATLAB: The Matrix Laboratory, aptly named so, is the altar of this profile. Essentially, it an important tool for any electronics and signal processing engineer. Having the speed of calculation approximately equal to the clock speed of the computer used, and a plethora of functions call for its instant success. Apart from the basic functions, MATLAB also provides toolboxes for all needs.
A signal processing engineer is expected to know the basics of system architecture and IC design, catering to their needs. However, he/she need not know how to code in any HDL language (like Verilog or VHDL). It is sufficient to know the requirements and circuital connections. The basic course in Digital Signal Processors can sumptuously cover the fundamentals of the above.
Job Positions a Signal Processing Engineer can occupy.
1. Space Scientist (With Organizations like NASA, ISRO, ESA, SpaceX)
2. Defense Engineer (With defense organizations within the resident country)
3. Machine learning Engineer
4. Computer Vision Engineer
5. Research scientist
6. Digital Signal Processing Engineer (With top hardware based companies like Texas Instruments, Samsung, Analog Devices, Intel etc)


James Nesbitt to star in new Northern Irish crime drama
James Nesbitt is set to star in a new crime drama set in Northern Ireland.
The Cold Feet actor will work in his native country for the BBC show Bloodlands and has praised the progress of the region’s media industry.
He stars as detective Tom Brannick in the upcoming drama, which has been produced by HTM Television, the company of thriller specialist Jed Mercurio.
Nesbitt said: “It’s great to be back making a drama in and about Northern Ireland, which now has a film and television industry as good as any in the world.
“We have compelling scripts from a brilliant young writer who was raised in County Down, which are very exciting and psychologically complex. I can’t wait to start.”
The new drama is penned by writer Chris Brandon and follows a cat-and-mouse chase between the authorities and an infamous assassin.
Mercurio, who is executive producer on the show, said: “It’s been incredibly rewarding to discover Chris Brandon’s work and to witness the development of an outstanding new voice in contemporary television thriller writing, added to which everyone at HTM Television is honoured an actor of James Nesbitt’s brilliance will star in our debut production.”
Bloodlands seeks to shed light on the legacy of the Troubles in Northern Ireland, and filming will take place around Belfast and Strangford Lough.
Further casting will be announced in due course by the BBC.


Currently in B310 @ FEUP, come pick me up im scared 😫
Sometimes life gives you oranges when you really wanted
tangerines
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Currently in B310 @ FEUP, come pick me up im scared 😫
LSNSNJ fast af estamos 8/10 uwu
Olá! Estou a precisar de um ímpar.... please please
please
juro pela minha coleçao de hot wheels que sou bom aluno


WITNESS LIST Appropriations-S/C on Education Committee February 18, 2003-7:00A Budget For: Maxwell, Mayor Myles (City of Round Rock, Texas) On: Gaertner, James F. (Sam Houston State University) Hindman, James (Angelo State University) Krienke, Robert (Lamar Institute of Technology) Monroe, Sam (Lamar State College - Port Arthur) Morgan, R. Vic (Sul Ross State University) Segura, Bill (Texas State Technical College System Administration) Selke-Kern, Barbara (Texas State Technical College System Administration) Shahan, J. Michael (Lamar State College - Orange) Simmons, James (Lamar University) Trauth, Denise M. (Southwest Texas State University) Urbanovsky, Lamar (Texas State University System Central Office)


class PublicSuffix::Rule::Base
Abstract rule class¶ ↑
This represent the base class for a Rule definition in the Public Suffix List.
This is intended to be an Abstract class and you shouldn't create a direct instance. The only purpose of this class is to expose a common interface for all the available subclasses.
-
{PublicSuffix::Rule::Normal}
-
{PublicSuffix::Rule::Exception}
-
{PublicSuffix::Rule::Wildcard}
## Properties
A rule is composed by 4 properties:
value - A normalized version of the rule name.
The normalization process depends on rule tpe.
Here's an example
PublicSuffix::Rule.factory("*.google.com") #<PublicSuffix::Rule::Wildcard:0x1015c14b0 @value="google.com" >
## Rule Creation
The best way to create a new rule is passing the rule name to the
PublicSuffix::Rule.factory
method.
PublicSuffix::Rule.factory("com") # => PublicSuffix::Rule::Normal PublicSuffix::Rule.factory("*.com") # => PublicSuffix::Rule::Wildcard
This method will detect the rule type and create an instance from the proper rule class.
## Rule Usage
A rule describes the composition of a domain name and explains how to tokenize the name into tld, sld and trd.
To use a rule, you first need to be sure the name you want to tokenize can
be handled by the current rule. You can use the #match?
method.
rule = PublicSuffix::Rule.factory("com") rule.match?("google.com") # => true rule.match?("google.com") # => false
Rule order is significant. A name can match more than one rule. See the Public Suffix Documentation to learn more about rule priority.
When you have the right rule, you can use it to tokenize the domain name.
rule = PublicSuffix::Rule.factory("com") rule.decompose("google.com") # => ["google", "com"] rule.decompose("www.google.com") # => ["www.google", "com"]
@abstract
Attributes
@return [String] the length of the rule
@return [Boolean] true if the rule is a private domain
@return [String] the rule definition
Public Class Methods
Initializes a new rule from the content.
@param content [String] the content of the rule @param private [Boolean]
# File lib/public_suffix/rule.rb, line 116 def self.build(content, private: false) new(value: content, private: private) end
Initializes a new rule.
@param value [String] @param private [Boolean]
# File lib/public_suffix/rule.rb, line 124 def initialize(value,, length: nil, private: false) @value = value.to_s @length = length || @value.count(DOT) + 1 @private = private end
Public Instance Methods
Checks whether this rule is equal to other
.
@param [PublicSuffix::Rule::*] other The rule to compare @return [Boolean]
Returns true if this rule and other are instances of the same class and has the same value, false otherwise.
# File lib/public_suffix/rule.rb, line 136 def ==(other) equal?(other) || (self.class == other.class && value == other.value) end
@abstract @param [String, to_s] name The domain name to decompose @return [Array<String, nil>]
# File lib/public_suffix/rule.rb, line 179 def decompose(*) raise NotImplementedError end
Checks if this rule matches name
.
A domain name is said to match a rule if and only if all of the following conditions are met:
-
When the domain and rule are split into corresponding labels, that the domain contains as many or more labels than the rule.
-
Beginning with the right-most labels of both the domain and the rule, and continuing for all labels in the rule, one finds that for every pair, either they are identical, or that the label from the rule is “*”.
@see publicsuffix.org/list/
@example
PublicSuffix::Rule.factory("com").match?("example.com") # => true PublicSuffix::Rule.factory("com").match?("example.net") # => false
@param name [String] the domain name to check @return [Boolean]
# File lib/public_suffix/rule.rb, line 162 def match?(name) # Note: it works because of the assumption there are no # rules like foo.*.com. If the assumption is incorrect, # we need to properly walk the input and skip parts according # to wildcard component. diff = name.chomp(value) diff.empty? || diff.end_with?(DOT) end
@abstract
# File lib/public_suffix/rule.rb, line 172 def parts raise NotImplementedError end


Overview¶
MHKiT is open-source software, developed in Python and MATLAB, that provides the international marine renewable energy (MRE) community with tools for:
Data processing
Data visualization
Data quality control
Resource assessment
Device performance
Device loads
The software is developed for MRE data, including measurements from field and laboratory environments, and datasets produced by numerical simulations (e.g. WEC-Sim). MHKiT is intended to supplement analysis using functions readily available within software languages (e.g MATLAB, Python) and public repositories (e.g. WAFO, Pecos) by providing functions that are needed by the MRE community and that is not otherwise available. Calculations in MHKiT adhere to the International Electrotechnical Committee’s Technical Committee’s, IEC TC 114 technical specifications (TS) and recommendations, as well as follow best practices within the MRE and other fields.
MHKiT Modules¶
MHKiT-Python and MHKiT-MATLAB are organized into the following modules:
QC Module: Perform quality control analysis
Wave Module: Calculate quantities of interest for wave energy converters (WEC)
River Module: Calculate quantities of interest for river energy converters (REC)
Tidal Module: Calculate quantities of interest for tidal energy converters (TEC)
Power Module: Calculate quantities of interest for power production and power quality
Loads Module: Calculate quantities of interest for mechanical loads assessments
Utils Module: Includes helper functions
These modules provide functionality for calculating metrics needed by the MRE community as well as those required for conformity with IEC TS and recommendations. MHKiT was intentionally divided into modules that map directly to each IEC TS, such as power performance, resource assessment and characterization, and mechanical load measurements, for ease of use. Each module contains a set of functions that have been rigorously tested and well documented.
To ensure consistent results between MHKiT-Python and MHKiT-MATLAB and reduce version control issues, all functions are written in Python and housed in the MHKiT-Python repository. MHKiT-MATLAB then wraps these functions so they can be called from MATLAB. As such, MHKiT-Python and MHKiT-MATLAB provide identical functions in each language.
MHKiT-Python is rigorously tested using a continuous integration framework that is applied every time changes are made to the repository. These tests check functionality and accuracy. MHKiT-MATLAB is tested by the core development team to ensure that the wrapped MHKiT-Python functions are performing as expected.
MHKiT-Python ¶
MHKiT-Python is intended to be used by researchers and practitioners who prefer Python. MHKiT-Python uses Pandas data objects to store data with labeled columns and rows. This allows the user to keep track of timestamp indexes and the type of data that is in each column. Pandas includes many options to analyze data, including methods to slice, query, upscale, and plot data. Additionally, Pandas includes many options to load data from a wide range of formats into Pandas data objects. MHKiT-Python users that are new to Pandas are encouraged to review the Pandas getting started guide.
The MHKiT-Python repository is located at: https://github.com/MHKiT-Software/MHKiT-Python.
MHKiT-MATLAB ¶
MHKiT-MATLAB is intended to be used by researchers and practitioners that prefer MATLAB. To ensure consistency between MHKiT-MATLAB and MHKiT-Python, MHKiT-MATLAB runs the MHKiT-Python functions by wrapping them in MATLAB. Conversions to Python data types happen within the wrappers, allowing MATLAB users to deal with MATLAB data types only.
MHKiT-MATLAB uses structures to store data. A structure array is a data type that groups related data using data containers called fields. For more information about MATLAB structures, refer to the MATLAB structures documentation.
The MHKiT-MATLAB repository is located at: https://github.com/MHKiT-Software/MHKiT-MATLAB.


Dear {{fullname}},
Congratulations! We are writing to inform you that {{patient.fullname}} has booked an appointment with you. We are currently verifying {{patient.firstname}}'s payment information, and will notify you when you are able to confirm your appointment with {{patient.firstname}}.
Regards,
The Neolafia Team


/* Copyright 2015 Christine S. MacNeill
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by appli cable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
// Types of device - v1.0
/**
* Types of [device]{@link Device}.
* @readonly
* @enum {string}
*/
var deviceTypes = {
/** Value urn:x-ipstudio:device:pipeline. */
pipeline: "urn:x-ipstudio:device:pipeline",
/** Value urn:x-ipstudio:device:generic. */
generic: "urn:x-ipstudio:device:generic"
};
/** Check if a value is a valid device type. */
deviceTypes.validDeviceType = function (f) {
return f === deviceTypes.generic || f === deviceTypes.pipeline;
};
module.exports = Object.freeze(deviceTypes);


kite toolkit
Alerts
Bulk Orders
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OHLC Breakout Orders Generator
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Submit All
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Submit by Tag: {{tag}}
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{{prop.row.transaction_type}}
{{prop.row.trigger_price | formatCurrency}}
{{prop.row.price | formatCurrency}}
{{prop.row.status}}
Enable alerts
Add Alert
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Import
{{prop.row.i.symbol}}
{{prop.row.i.exchange}}
{{moment(slot.row.id).format('MMM DD, hh:mm A')}}
Expired
{{slot.row.time > 0 ? moment(slot.row.time).format('DD MMM, hh:MM:SS A') : slot.row.time == 0 ? '--' : ''}}
Show desktop notifications about completed non-market orders
{{ item.symbol }}
{{ item.exchange }}
Speech
Music
None
MIS
CNC
NSE
BSE
Day
Week
Interval offset
Price offset
Exclude if already broke
{{ item.symbol }}
{{ item.exchange }}
Buy
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MIS
CNC
NRML
LIMIT
SL
SL-M
To use this app, you must agree that you understand the risks associated in using certain features of this app such as 'Bulk Orders'.
You must agree to take responibility of verifying the orders subitted from this tool in order to avoid duplicate or incorrect orders.


This namespace defines various useful functions. More...
Functions | |
| void | getDisjointLinks (Path *path1, Path *path2, std::list< StarLink * > &list, int nbLinks) |
| void | getCommonLinks (PathBasedFlowMove *paths, std::list< StarLink * > &list, int nbLinks) |
| FPType | checkFeasibility (StarNetwork *net, ODMatrix *mat) |
| int | parseSpiessFnc (const std::string &input, SpiessFncCreator &spCreator, bool constFnc=false) |
| FPType | calculatePathDerivative (Path *path, Path *minPath, int nbLinks) |
| FPType | calculatePathDerivativeForDisjoint (const std::list< StarLink * > &list) |
| FPType | calculatePathDerivativeForDisjoint (const std::list< StarLink * > &list1, const std::list< StarLink * > &list2) |
| void | readART3Coordinates (const std::string &art3NodesFile, std::list< Coords > &newCoords) |
| void | mapCoordsFromART3 (const std::list< Coords > &coords, StarNetwork *net, std::list< Coords > &newCoords) |
| void | writeCoordsToFile (const std::list< Coords > &coords, const std::string &fileName) |
| void | tokenizeIntoStr (const std::string &lineToTokenize, std::string *result, int nbTokens) |
| Coords | findCoords (const std::list< Coords > &coords, int nodeID) |
| FPType | generateRndNumber (FPType maxVal) |
| void | checkEmptyValue (int value) |
| int | extractInt (const std::string &line, size_t pos) |
| FPType | extractNumber (const std::string &line, size_t pos, size_t &nextPos) |
| std::string | getSubString (const std::string &first, const std::string &last, const std::string &line) |
| void | extractName (const char *filepath, std::string &name) |
| std::string | skipOneLineComment (const std::string &comment, const std::string &line) |
| std::string | deleteWhiteSpaces (const std::string &line) |
| bool | isDigits (const std::string &str) |
| bool | isInt (const std::string &str) |
Detailed Description
This namespace defines various useful functions.
Defines useful function for operations with strings.
Function Documentation
Calculates derivative w.r.t. flow shift between two paths path and minPath.
| FPType Utils::calculatePathDerivativeForDisjoint | ( | const std::list< StarLink * > & | list | ) |
Same as calculatePathDerivative() but disjoint links are already known and stored in list list.
| FPType Utils::calculatePathDerivativeForDisjoint | ( | const std::list< StarLink * > & | list1, |
| const std::list< StarLink * > & | list2 | ||
| ) |
Same as calculatePathDerivative() but disjoint links are already known and stored in two lists list1 and list2.
| void Utils::checkEmptyValue | ( | int | value | ) |
Throws an error if value is zero.
| FPType Utils::checkFeasibility | ( | StarNetwork * | net, |
| ODMatrix * | mat | ||
| ) |
Checks if network flow constraints are satisfied at each node of the graph.
- Returns
- maximum link flow deviation.
| std::string Utils::deleteWhiteSpaces | ( | const std::string & | line | ) |
Takes a string line and returns a new string without white spaces from line.
| int Utils::extractInt | ( | const std::string & | line, |
| size_t | pos | ||
| ) |
Given line, extracts an integer value starting from position pos. Throws an error if line doesn't contain a number.
- Returns
- extracted integer value.
| void Utils::extractName | ( | const char * | filepath, |
| std::string & | name | ||
| ) |
Format of file path filePath : "/bla/bla/bla/problemName.someextension"
- Returns
- problemName
| FPType Utils::extractNumber | ( | const std::string & | line, |
| size_t | pos, | ||
| size_t & | nextPos | ||
| ) |
Given line, extracts a floating point value starting from position pos. Writes end position of extracted floating point value to nextPos. Throws an error if line doesn't contain a number.
- Returns
- extracted floating point value.
- Returns
- Coords object with filled attributes if nodeID is present in coords, if not present all attributes are set to -1.
| FPType Utils::generateRndNumber | ( | FPType | maxVal | ) |
- Returns
- random floating point number in interval [0, maxVal].
| void Utils::getCommonLinks | ( | PathBasedFlowMove * | paths, |
| std::list< StarLink * > & | list, | ||
| int | nbLinks | ||
| ) |
Finds all common links of paths specified in paths and writes them into list list.
| void Utils::getDisjointLinks | ( | Path * | path1, |
| Path * | path2, | ||
| std::list< StarLink * > & | list, | ||
| int | nbLinks | ||
| ) |
Finds all disjoint links of paths path1 and path2 and writes them into list list.
| std::string Utils::getSubString | ( | const std::string & | first, |
| const std::string & | last, | ||
| const std::string & | line | ||
| ) |
- Returns
- the first sub-string of string line that is between first and last strings. For example will return value.
- Note
- first and last are assumed to be different strings, otherwise method will return an empty string.
| bool Utils::isDigits | ( | const std::string & | str | ) |
- Returns
- true if str is a digit (possible non-integral), false otherwise.
- Note
- Only strings of this format *.* (or *) where * is an integral number are recognised as a digit (1E-10 is not considered a number).
| bool Utils::isInt | ( | const std::string & | str | ) |
- Returns
- true if str is an integer, false otherwise.
| void Utils::mapCoordsFromART3 | ( | const std::list< Coords > & | coords, |
| StarNetwork * | net, | ||
| std::list< Coords > & | newCoords | ||
| ) |
Copies coordinates from coords to newCoords for nodes that are present in net.
| int Utils::parseSpiessFnc | ( | const std::string & | input, |
| SpiessFncCreator & | spCreator, | ||
| bool | constFnc = false |
||
| ) |
Parses string line and returns Spiess link cost functions parameters into SpiessFncCreator spCreator.
- Returns
- id of generated Spiess function.
| void Utils::readART3Coordinates | ( | const std::string & | art3NodesFile, |
| std::list< Coords > & | newCoords | ||
| ) |
Reads coordinates from file art3NodesFile and writes them into list newCoords.
| std::string Utils::skipOneLineComment | ( | const std::string & | comment, |
| const std::string & | line | ||
| ) |
Extracts one line comment from a string. For example:
will return i = 10*j + 4;
| void Utils::tokenizeIntoStr | ( | const std::string & | lineToTokenize, |
| std::string * | result, | ||
| int | nbTokens | ||
| ) |
Very simple implementation to tokenize string. It relies on stringstream ability to tokenize string.
| void Utils::writeCoordsToFile | ( | const std::list< Coords > & | coords, |
| const std::string & | fileName | ||
| ) |
Writes coordinates to file fileName.


Portfolio
This is a series of links to a live site or to a repo if it's i.e an android app, some things might be unfinished. Also some things I made in the beginning are in Dutch, I have changed to English since then. (mostly)
- [JS] Noughts and crosses
- [JS] JavaScript assignments
- [JS] Java assignment/game re-written in JS
- [HTML] Burton Education
- [HTML] ProjectBierHier
- [HTML] Zalaspa remake
- [CSS] A sample site in bootstrap
- [CSS] Framework made with SCSS
- [PHP] EZSkins webshop
- [PHP] Flowershop
- [PHP] Another PHP assignment #1
- [PHP] Another PHP assignment #2
- [PHP] Wishlist
Miscellaneous things
These are repo's that can't be showed via a site but are still worth showing.


API Information
Contribution Guidelines Edit | Report
Contents[hide] |
Organization APIs
Tenants can import their organizations and users on Sunbird using the organization and user APIs. The API has the following resources:
- Create Organization
- Update Organization
- Create User
- Update User
- Add Member to Organization
- Remove Member from Organization
- Single-Sign-On API
Create Organization
POST -
Creates a new organization
Request
Request Body - organization details
{ "request":{ "orgName": "name of the organization", //required "description": "description", //optional "externalId": "identifier of the organization in the partner system", // required "provider": "channel of the tenant to which the organization belongs to, e.g.: ap", //required “homeUrl”: Organization’s homepage url, //optional “orgCode”: Unique code for the organization that is being uploaded, //optional “orgType”: Type of organization, such as, NGO, primary school, secondary school etc., //optional “preferredLanguage”: Language preferences for the organization, if any, //optional "contactDetail": [{ "email"<EMAIL_ADDRESS>“Phone”: “1234567890” }] //optional } }
District, Block and Cluster fields will be introduced shortly.
Response
orgId - Identifier of the created organization
{ "id":"api.org.create", "ver":"1.0", "ts":"YYYY-MM-DDThh:mm:ssZ+/-nn.nn", "params":{ "resmsgid":"", "msgid":"", "err":"0", "status":"SUCCESS", "errmsg":"Operation successful" }, "result":{ "response": "SUCCESS", "orgId": "0122852840502968322" }, "responseCode":"OK" }
Update Organization
PATCH -
Updates an existing organization.
Request
Request Body - organization details
{ "request":{ "externalId": "identifier of the organization in the partner system", // required "provider": "channel of the tenant to which the organization belongs to, e.g.: ap", //required "orgName": "name of the organization", //optional "description": "description", //optional } }
Response
{ "id":"api.org.update", "ver":"1.0", "ts":"YYYY-MM-DDThh:mm:ssZ+/-nn.nn", "params":{ "resmsgid":"", "msgid":"", "err":"0", "status":"SUCCESS", "errmsg":"Operation successful" }, "result":{ "response": "SUCCESS" }, "responseCode":"OK" }
User APIs
Create User
POST -
Creates a new user
Request
Request Body - user details
{ "request":{ "firstName": "first name of the user", //required "lastName": "last name of the user", //optional "provider": "channel of the tenant to which the user belongs to, e.g.: ap", //required "email"<EMAIL_ADDRESS>//required "emailVerified": true, //required "userName": "unique username for the user", //required "phone": "9900032121", "phoneVerified": true, "password": "password for the user to login into sunbird" //optional “roles”: “roles to be associated with user. E.g.: CONTENT_CREATOR, CONTENT_REVIEWER, COURSE_MENTOR, FLAG_REVIEWER” //optional “position”: //optional “grade”: Classes taught by the user //optional. Values - Class 1 to Class10, Kindergarten, Other “location”: User’s place of location //optional “dob”: User’s date of birth //optional. Format - YYYY-MM-DD “aadhaarNo”: //optional “gender”: //optional. Values - Male, Female, Transgender “language”: User’s language preferences. //optional “profileSummary”: User’s profile summary //optional “subject”: Taught by the user //optional. Values - Assamese, Bengali, English, Hindi, Kannada, Malayalam, Oriya, Punjabi, Tamil, Telugu, Urdu, Biology, Chemistry, Physics, Mathematics, Environmental Studies, Geography, History, Political Science, Economics, Sanskrit, Gujarati, Marathi, Nepali } }
Response
userId - Identifier of the created user
{ "id":"api.user.create", "ver":"1.0", "ts":"YYYY-MM-DDThh:mm:ssZ+/-nn.nn", "params":{ "resmsgid":"", "msgid":"", "err":"0", "status":"SUCCESS", "errmsg":"Operation successful" }, "result":{ "response": "SUCCESS", "userId": "0122852840502968322" }, "responseCode":"OK" }
** Update User**
POST -
Updates an existing user. All optional fields mentioned in Create User can be added in the Update User request.
Request
Request Body - user details
{ "request":{ "userName": "unique userName for the user", //required "provider": "channel of the tenant organization to which the user belongs to, e.g.: ap", //required "firstName": "first name of the user", //optional "lastName": "last name of the user", //optional "email"<EMAIL_ADDRESS>//required "emailVerified": true, //required "phone": "9900032121", "phoneVerified": true } }
Response
{ "id":"api.user.update", "ver":"1.0", "ts":"YYYY-MM-DDThh:mm:ssZ+/-nn.nn", "params":{ "resmsgid":"", "msgid":"", "err":"0", "status":"SUCCESS", "errmsg":"Operation successful" }, "result":{ "response": "SUCCESS" }, "responseCode":"OK" }
Add Member
POST -
Adds a member to the organization
Request
Request Body - membership details
{ "request":{ "externalId": "identifier of the organization in the partner system", //required "provider": "channel of the tenant organization to which the organization belongs to, e.g.: ap", //required "userName": "username with which the user is created", // required "role": "member/content-creator/admin", //optional, default to member if not provided "position": "position of the person in the organization, e.g.: Principal, Teacher, Student" // optional } }
Response
{ "id":"api.org.member.add", "ver":"1.0", "ts":"YYYY-MM-DDThh:mm:ssZ+/-nn.nn", "params":{ "resmsgid":"", "msgid":"", "err":"0", "status":"SUCCESS", "errmsg":"Operation successful" }, "result":{ "response": "SUCCESS" }, "responseCode":"OK" }
Remove Member
POST -
Removes a member from an organization
Request
Request Body - membership details
{ "request":{ "externalId": "identifier of the organization in the partner system", //required "provider": "channel of the tenant to which the organization belongs to, e.g.: ap", //required "userName": "username with which the user is created", // required } }
Response
{ "id":"api.org.member.remove", "ver":"1.0", "ts":"YYYY-MM-DDThh:mm:ssZ+/-nn.nn", "params":{ "resmsgid":"", "msgid":"", "err":"0", "status":"SUCCESS", "errmsg":"Operation successful" }, "result":{ "response": "SUCCESS" }, "responseCode":"OK" }
Single-Sign-On API
To login a user, the client must provide a link (which makes a GET request) to the auto-login endpoint /v1/user/session/create?token=


call psb_spins(nz, ia, ja, val, a, desc_a, info [,local])
- Type:
- Asynchronous.
- On Entry
-
- nz
- the number of elements to be inserted.
Scope:local.
Type:required.
Intent: in.
Specified as: an integer scalar.
- ia
- the row indices of the elements to be inserted.
Scope:local.
Type:required.
Intent: in.
Specified as: an integer array of size .
- ja
- the column indices of the elements to be inserted.
Scope:local.
Type:required.
Intent: in.
Specified as: an integer array of size .
- val
- the elements to be inserted.
Scope:local.
Type:required.
Intent: in.
Specified as: an array of size . Must be of the same type and kind
of the coefficients of the sparse matrix .
- desc_a
- The communication descriptor.
Scope: local.
Type: required.
Intent: inout.
Specified as: a variable of type descdatapsb_desc_type.
- local
- Whether the entries in the indices vectors
ia
,
ja
are already in local numbering.
Scope:local.
Type:optional.
Specified as: a logical value; default: .false.
.
- On Return
-
- a
- the matrix into which elements will be inserted.
Scope:local
Type:required
Intent: inout.
Specified as: a structured data of type spdatapsb_Tspmat_type.
- desc_a
- The communication descriptor.
Scope: local.
Type: required.
Intent: inout.
Specified as: a variable of type descdatapsb_desc_type.
- info
- Error code.
Scope: local
Type: required
Intent: out.
An integer value; 0 means no error has been detected.
Notes
- On entry to this routine the descriptor may be in either the
build or assembled state.
- On entry to this routine the sparse matrix may be in either the
build or update state.
- If the descriptor is in the build state, then the sparse matrix
must also be in the build state; the action of the routine is to
(implicitly) call
psb_cdins
to add entries to the sparsity
pattern; each sparse matrix entry implicitly defines a graph edge,
that is passed to the descriptor routine for the appropriate
processing;
- The coefficients to be inserted are represented by the ordered
triples
, for ; these triples
should belong to the current process, i.e. should be one of
the local indices, but are otherwise arbitrary;
- There is no
requirement that a given row must be passed in its entirety to a
single call to this routine: the buildup of a row may be split into
as many calls as desired;
- Coefficients from different rows may also be mixed up freely
in a single call, according to the application needs;
- Any coefficients from matrix rows not owned by the calling
process are silently ignored;
- If the descriptor is in the assembled state, then any entries in
the sparse matrix that would generate additional communication
requirements are ignored;
- If the matrix is in the update state, any entries in positions
that were not present in the original matrix are ignored.


First chartered in 1977, Circle K International at UC San Diego is the largest community service organization on campus, boasting over 150 members during the 2013-2014 school year. UCSD CKI received the Outstanding Community Service Program of the Year Award from UCSD for 2010-2011. UCSD CKI distinguishes itself from other campus organizations for its dedication to service, leadership, and fellowship. Its doors are always open to new members, so you can get involved today! Our club mascot is Crobie, a microbe that is also known as a stomach virus and. Our club theme for the 2014-2015 year is Fairy Tales. 2012-2013 year was Spies and for the 2014-2015, it was The Nightmare Before Christmas.
UCSD Circle K hold general body meetings every Monday at 8PM (unless there is a holiday) to discuss upcoming events, recognize members, and all around just have fun. Meetings are open to everyone.
UCSD Circle K puts on hosts a Masquerade Ball fundraiser annually during Fall Quarter. Last year, it took place on November 15th on a triple decker yacht. Last year, it raised over $11,000 in proceeds for charity. During fall quarter, the club hosts its New Member Installation, a dinner reception that welcomes new members into our club. During Winter Quarter, the club hosts its annual Snowcial, a weekend ski trip to Big Bear. UCSD Circle K also participates in many District Events, which you can find out more about on the calendar page.


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Function that computes the optimal combination of multiple outcomes and a predictor of the optimal combination using Super Learning.
optWeight(Y, X, SL.library, family = "gaussian", CV.SuperLearner.V = 10, seed = 12345, whichAlgorithm = "SuperLearner", return.SuperLearner = TRUE, return.CV.SuperLearner = FALSE, return.IC = TRUE, parallel = FALSE, n.cores = parallel::detectCores(), ...)
| Y | A |
|---|---|
| X | A |
| SL.library | A |
| family | An object of class |
| CV.SuperLearner.V | The number of CV folds for the calls to |
| seed | The seed to set before each internal call to |
| whichAlgorithm | What algorithm to compute optimal predictions and R^2 values for. |
| return.SuperLearner | A |
| return.CV.SuperLearner | A |
| return.IC | A |
| parallel | A |
| n.cores | A |
| ... | Other arguments |
TO DO: Add return documentation.
# Example 1 -- simple fit set.seed(1234) X <- data.frame(x1=runif(n=100,0,5), x2=runif(n=100,0,5)) Y1 <- rnorm(100, X$x1 + X$x2, 1) Y2 <- rnorm(100, X$x1 + X$x2, 3) Y <- data.frame(Y1 = Y1, Y2 = Y2) fit <- optWeight(Y = Y, X = X, seed = 1, SL.library = c("SL.glm","SL.mean","SL.step")) # Example 2 -- simple fit with parallelization #system.time( # fit <- optWeight(Y = Y, X = X, SL.library = c("SL.glm","SL.mean","SL.step"), #parallel = TRUE, n.cores = 3) #)


--- layout: post title: 'Interview with Jimmy Nielsen: .NET and Domain-Driven Design' date: 2014-02-02 16:49:07.000000000 -07:00 type: post published: true status: publish categories: - ".NET" - Featured - Video tags: [] meta: _edit_last: '3110' _custom_background: a:5:{s:3:"url";s:0:"";s:16:"background-color";s:0:"";s:17:"background-repeat";s:6:"repeat";s:21:"background-attachment";s:6:"scroll";s:19:"background-position";s:8:"left top";} _dependencies: s:6:"a:0:{}"; U_S_C_message: '' _intro_text: default _intro_custom_banner: a:1:{s:3:"url";s:0:"";} author: login: Vlad email<EMAIL_ADDRESS>display_name: Vlad first_name: Vladimir last_name: Gitlevich ---
From MSDN Channel 9
Jimmy Nielsen
Robert Green of MSDN Chammel 9 sits down with Jimmy Nillsson to discuss Domain Driven Design. They start by reviewing what DDD is and then discuss who should use it and when and what benefits you can reap from adopting it.


Miami Station
Current Train Schedule
Train Name
Destination
Frequency(Min)
Next Arrival
Minutes Away
Functions
Add Train
Train Name
Destination
First Train Time(HH:mm - military time)
Frequency (min)


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Created at: {{team.created_at | date: "dd / MM / yyyy" }}
Updated at : {{team.updated_at | date: "dd / MM / yyyy" }}
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CONTACT
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First screenshots and gameplay trailer for Star Wars: Battlefront 3-inspired game, Galaxy in Turmoil
by John PapadopoulosFrontwire Studios has released the first screenshots and an official gameplay trailer for Galaxy in Turmoil. Galaxy in Turmoil is a massive 32v32 player maps multiplayer game. According to the devs, it will have full ground to space battles and an all new never before seen competitive mode.
The game was heavily inspired by Star Wars: Battlefront 3 and is using Unreal Engine 4.
Here are the game’s key features:
- Exclusive Content
Immerse yourself in a story where you are in full control of your own destiny. Explore the vast Galaxy at your own pace while experiencing exciting missions and meeting unique companions - Realistic Battles
Prepare to battle on foot against massive legions of enemies. Take to the skies and defend the dropships or dare to venture into space and go straight for the capital ship. The choice is yours. - Cyberpunk/Fantasy
Experience a galaxy like never before with our own unique spin on a futuristic cyber-punk themed universe with a bit of fantasy-flair thrown into the mix. - Your Game. Your Ideas.
Galaxy in Turmoil is literally the game our community wants. With our suggestion system in place, the community gets to submit and vote on the features they want to see in GiT
Furthermore, Frontwire announced that it will soon launch a Kickstarter campaign for Galaxy in Turmoil.
Enjoy!


GREAT EXPECTATIONS (Twentieth-Century Fox) "Great Expectations" looks so incredibly beautiful and magnificently styled it takes you in practically from the first shot, and the luxuriant visuals continue throughout the movie as director Alfonso Cuaron carefully and precisely stages every scene for maximum opulence. Through his eyes even the subways of New York and the crumbling docks of Florida take on a kind of gritty glamor. The camera sweeps through the streets, soars into the sky and whirls around stars Ethan Hawke and Gwyneth Paltrow, creating some of the most striking cinematography in quite a while. Look closely and you'll see very calculated color schemes that set the mood of each moment. Listen and you'll hear a soundtrack that cleverly mixes many different kinds of music with effortless grace. This movie is a dessert for the eyes and ears. But "Great Expectations" is also like a stunning commercial that wows you but doesn't tell you much about the product. In the final analysis this modernization of the Charles Dickens classic has almost nothing to say and next to no emotional impact whatsoever. Dickens' novel was about the difficulties of transcending the rigid class system in mid-19th-century England; the movie ocassionally pays lip service to the idea of moving up in the world while retaining your principles, but primarily it's about a sweet-natured guy named Finn (Hawke) who can't get over his infatuation with a blonde knockout of a tease named Estella (Paltrow). What drives this obsession remains a mystery since Estella never reveals herself to be anything more than a pretty face with a cold mind. Any man with half-sense would have wised up after the first couple of years, but Finn's pursuit of her goes on for almost 20 years, as she repeatedly tantalizes him, arouses him, and then splits, usually without so much as a goodbye. It's difficult to see this kind of victimization as particularly romantic --unless you're a 13-year-old boy getting your heart pulverized for the first time by your own little Estella-- but Cuaron and company do everything in their power to make it look spectacular. Anyone with even the slightest interest in film production should see "Great Expectations" just to savor the richness of the design. But don't expect to come away from it feeling satisfied. Like its heroine, the movie is ultimately easier to admire than to embrace. James Sanford
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In Python
Let's start with the basics: writing a Fibonacci program that calculates the nth Fibonacci number using simple recursion in Python.
def fib1(n):
if n == 0:
return 0
elif n == 1:
return 1
else :
return fib1(n-2) + fib1(n-1)
fib1(20) #returns 6765
Since Python does not have lazy evaluation, what this is really doing is calculating every Fibonacci number up until n. A very inefficient approach to the Fibonacci numbers!
Another approach to generating Fibonacci numbers involves creating an infinite lists of iterators. In Python, we can write a generator to do this:
def fib2():
a, b = 0, 1
while 1:
yield a
a, b = b, a + b
next(itertools.islice( fib2(), 20, None)) #returns 6765
next(itertools.islice( fib(), n, None))
which requires the itertools library, and is not quite elegant.
In the next section, let's explore how Coconut can simplify our approach to the Fibonacci sequence.


GotoWebinar Example
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{% extends "stackdio/base.html" %} {% load i18n %} {% block title %}{{ title }}{% endblock %} {% block content %}
{% trans 'Please enter your new password twice so we can verify you typed it in correctly.' %}
{% else %}{% trans 'The password reset link was invalid, possibly because it has already been used. Please request a new password reset.' %}
{% endif %}


Akita is a computer architecture simulation framework that aims at fast chip design prototyping. MGPUSim is an AMD GCN3 GPU simulator based-on the Akita framework. They are both developed with the Go programming language and are both open-sourced under the MIT license.
The goals of this tutorial include introducing the recently published computer architecture simulator framework, Akita, and introducing the multi-GPU simulator that is implemented with Akita, MGPUSim. We will engage the audience to let them work with the simulator.  The rest of the tutorial will be divided into 2 parts. First, we will analyze the general requirements of computer architecture simulators, followed by an introduction to Akita and the discussion of how simulators developed using Akita can easily satisfy the simulator requirements. We emphasize how programmers can write very simple simulator code, while the simulation engine can run the simulation on parallel hardware. Second, as a particular use case of Akita, we introduce MGPUSim, a multi-GPU simulator that simulates AMD-GCN3-based GPUs. We will introduce how MGPUSim models GPU architecture. We will highlight novel features in MPGPUSim, including the thread-dispatching process and the cache pipelines. By the end of the tutorial, participants will be able to use Akita and MGPUSim to support their research. The takeaways for participants will include:


We'd tell you where our shop is,
but you probably wouldn't know the street.
Hipsters 'R Us
MENU
Our Brand
eight dollar beers
<
Vapid Narcissism
Style Over Substance


I was conscious of the time spent on redesigning my site
and at times I would get carried away in trying to perfect
an area of my site. But I would break it down into small
pieces and I was able to learn a couple of areas properly
rather than trying to perfect the whole site redesign.
I struggled with the wireframes the most as I am not a good
drawer and I a bit of perfectionist, so I spent a bit of
time redrawing them. I still wasn’t happy with my final
designs but had to move on to the next task and realise that
I had given it a go and more time wasn’t going to increase my
learning on the topic.
I have dabbled in meditation and tried headspace a couple of times but have never stuck to it. I always though I was really bad at it because my concentration would always wander. I didn’t realise this was a good thing as it helps train our minds to come back to concentrating.
Happiness is just being. It is not something that you pursue it is something you allow.
The grandma technique stood out to me - to see yourself in the eyes of a loving grandma.
I think I will adopt the pose of sitting up straight on a chair or bed with my feet on the floor and eyes closed (I am not flexible enough to sit cross legged with my back up straight).
Just acknowledging something is happening before reacting to it. Having five breaths before reacting to it.
I found the concept of meta-attention fascinating - the ability to pay attention to attention itself.


A fast dependency injector for Java and Android.
Dagger is a compile-time framework for dependency injection. It uses no reflection or runtime bytecode generation, does all its analysis at compile-time, and generates plain Java source code.
Dagger is actively maintained by the same team that works on Guava. Snapshot releases are auto-deployed to Sonatype’s central Maven repository on every clean build with the version HEAD-SNAPSHOT
. The current version builds upon previous work done at Square.
You can find the dagger documentation here which has extended usage instructions and other useful information. More detailed information can be found in the API documentation.
You can also learn more from the original proposal, this talk by Greg Kick, and on the<EMAIL_ADDRESS>mailing list.
First, import the Dagger repository into your WORKSPACE
file using http_archive
.
Note: The http_archive
must point to a tagged release of Dagger, not just any commit. The version of the Dagger artifacts will match the version of the tagged release.
# Top-level WORKSPACE file
load("@bazel_tools//tools/build_defs/repo:http.bzl", "http_archive")
DAGGER_TAG = "2.28.1"
DAGGER_SHA = "9e69ab2f9a47e0f74e71fe49098bea908c528aa02fa0c5995334447b310d0cdd"
http_archive(
name = "dagger",
strip_prefix = "dagger-dagger-%s" % DAGGER_TAG,
sha256 = DAGGER_SHA,
urls = ["https://github.com/google/dagger/archive/dagger-%s.zip" % DAGGER_TAG],
)
Next you will need to setup targets that export the proper dependencies and plugins. Follow the sections below to setup the dependencies you need.
First, load the Dagger artifacts and repositories, and add them to your list of maven_install
artifacts.
# Top-level WORKSPACE file
load("@dagger//:workspace_defs.bzl", "DAGGER_ARTIFACTS", "DAGGER_REPOSITORIES")
maven_install(
artifacts = DAGGER_ARTIFACTS + [...],
repositories = DAGGER_REPOSITORIES + [...],
)
Next, load and call dagger_rules
in your top-level BUILD
file:
# Top-level BUILD file
load("@dagger//:workspace_defs.bzl", "dagger_rules")
dagger_rules()
This will add the following Dagger build targets: (Note that these targets already export all of the dependencies and processors they need).
deps = [
":dagger", # For Dagger
":dagger-spi", # For Dagger SPI
":dagger-producers", # For Dagger Producers
]
First, load the Dagger Android artifacts and repositories, and add them to your list of maven_install
artifacts.
# Top-level WORKSPACE file
load(
"@dagger//:workspace_defs.bzl",
"DAGGER_ANDROID_ARTIFACTS",
"DAGGER_ANDROID_REPOSITORIES"
)
maven_install(
artifacts = DAGGER_ANDROID_ARTIFACTS + [...],
repositories = DAGGER_ANDROID_REPOSITORIES + [...],
)
Next, load and call dagger_android_rules
in your top-level BUILD
file:
# Top-level BUILD file
load("@dagger//:workspace_defs.bzl", "dagger_android_rules")
dagger_android_rules()
This will add the following Dagger Android build targets: (Note that these targets already export all of the dependencies and processors they need).
deps = [
":dagger-android", # For Dagger Android
":dagger-android-support", # For Dagger Android (Support)
]
First, load the Hilt Android artifacts and repositories, and add them to your list of maven_install
artifacts.
# Top-level WORKSPACE file
load(
"@dagger//:workspace_defs.bzl",
"HILT_ANDROID_ARTIFACTS",
"HILT_ANDROID_REPOSITORIES"
)
maven_install(
artifacts = HILT_ANDROID_ARTIFACTS + [...],
repositories = HILT_ANDROID_REPOSITORIES + [...],
)
Next, load and call hilt_android_rules
in your top-level BUILD
file:
# Top-level BUILD file
load("@dagger//:workspace_defs.bzl", "hilt_android_rules")
hilt_android_rules()
This will add the following Hilt Android build targets: (Note that these targets already export all of the dependencies and processors they need).
deps = [
":hilt-android", # For Hilt Android
":hilt-android-testing", # For Hilt Android Testing
]
You will need to include the dagger-2.x.jar
in your application’s runtime. In order to activate code generation and generate implementations to manage your graph you will need to include dagger-compiler-2.x.jar
in your build at compile time.
In a Maven project, include the dagger
artifact in the dependencies section of your pom.xml
and the dagger-compiler
artifact as an annotationProcessorPaths
value of the maven-compiler-plugin
:
<dependencies>
<dependency>
<groupId>com.google.dagger</groupId>
<artifactId>dagger</artifactId>
<version>2.x</version>
</dependency>
</dependencies>
<build>
<plugins>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-compiler-plugin</artifactId>
<version>3.6.1</version>
<configuration>
<annotationProcessorPaths>
<path>
<groupId>com.google.dagger</groupId>
<artifactId>dagger-compiler</artifactId>
<version>2.x</version>
</path>
</annotationProcessorPaths>
</configuration>
</plugin>
</plugins>
</build>
If you are using a version of the maven-compiler-plugin
lower than 3.5
, add the dagger-compiler
artifact with the provided
scope:
<dependencies>
<dependency>
<groupId>com.google.dagger</groupId>
<artifactId>dagger</artifactId>
<version>2.x</version>
</dependency>
<dependency>
<groupId>com.google.dagger</groupId>
<artifactId>dagger-compiler</artifactId>
<version>2.x</version>
<scope>provided</scope>
</dependency>
</dependencies>
If you use the beta dagger-producers
extension (which supplies parallelizable execution graphs), then add this to your maven configuration:
<dependencies>
<dependency>
<groupId>com.google.dagger</groupId>
<artifactId>dagger-producers</artifactId>
<version>2.x</version>
</dependency>
</dependencies>
// Add Dagger dependencies
dependencies {
implementation 'com.google.dagger:dagger:2.x'
annotationProcessor 'com.google.dagger:dagger-compiler:2.x'
}
If you’re using classes in dagger.android
you’ll also want to include:
implementation 'com.google.dagger:dagger-android:2.x'
implementation 'com.google.dagger:dagger-android-support:2.x' // if you use the support libraries
annotationProcessor 'com.google.dagger:dagger-android-processor:2.x'
Notes:
implementation
instead of api
for better compilation performance.
kapt
in place of annotationProcessor
.If you’re using the Android Databinding library, you may want to increase the number of errors that javac
will print. When Dagger prints an error, databinding compilation will halt and sometimes print more than 100 errors, which is the default amount for javac
. For more information, see Issue 306.
gradle.projectsEvaluated {
tasks.withType(JavaCompile) {
options.compilerArgs << "-Xmaxerrs" << "500" // or whatever number you want
}
}
If you do not use maven, gradle, ivy, or other build systems that consume maven-style binary artifacts, they can be downloaded directly via the Maven Central Repository.
Developer snapshots are available from Sonatype’s snapshot repository, and are built on a clean build of the GitHub project’s master branch.
Copyright 2012 The Dagger Authors
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.