In the chapter on behavior-based testing we saw
how to "capture" instances of interfaces or base classes through a
@Mocked(capture = <n>)
annotation, applied to mock fields or
parameters.
Now we are going to see a more general mechanism to capture implementations and instances, which
can also be used in tests that don't rely on the Expectations API.
The mockit.Capturing
annotation can be applied to test classes, to mock instance fields,
and to mock test method parameters.
In the first case, it does not matter if individual tests are pure JUnit/TestNG tests, or if they are written with
any of the available mocking APIs.
In the other cases (mock fields/parameters), this annotation is used in conjunction with the Expectations &
Verifications API.
If you have several tests which happen to load classes that implement abstractions (Java interfaces or base classes),
but those classes are not known at compile time (or you simply don't want test code to have compile-time dependencies
on them), then it may be necessary to stub them out to avoid interference with other parts of the tested code.
The following test class, where MyService
is an arbitrary interface or base class
(abstract
or not), provides an example.
@Capturing(baseType = MyService.class)
public final class CapturingImplementationsTest
{
@Test
public void aTestMethod()
{
...
// In the tested production code, a suitable implementation class is selected
// through external configuration, loaded, and instantiated:
MyService service = ...
...
// Another implementation class may be created deep inside production code, as
// an anonymous inner class (which will also get stubbed out):
MyService another = new MyService()
{
...
};
...
}
...
}
For all tests defined in the annotated test class, all implementations of the specified base type will get fully stubbed out, independently of how or when the concrete implementation classes actually get loaded by the JVM. Implementation classes loaded by previously executed tests in another test class will also be stubbed out. All class definitions will get automatically restored for the next test class in the same test run, though.
The baseType
attribute is only used in this situation, where the annotation is
applied to a test class. In other situations it normally isn't used, since the base type can be
inferred from the declared type of an annotated field or parameter.
It's possible to filter the classes to be stubbed out by specifying one or more
regular expressions through
the classNames
attribute.
Each regular expression must match the fully qualified names of the desired classes.
The set of filters can be inverted through the inverse
attribute, so that only the
classes not matching the specified regular expressions will get stubbed out.
If some tests need to verify the interaction between tested code and the captured base types,
then mocking rather than mere stubbing is required.
Such tests can use the @Capturing
annotation just like they would use the
@Mocked
annotation, in the declaration of a mock field or test method parameter.
The baseType
attribute can be used to specify the mocked type, but this is only
necessary if said type differs from the declared type of the mock field/parameter.
Filtering of implementation classes can be done just like in the case where the annotation is applied to the test class.
The semantics for mock fields and parameters annotated with @Capturing
are the same
as if they were annotated with @Mocked(capture = n)
, with
n > 0
.
The maxInstances
attribute can be used to specify the maximum
number of instances to capture, when the annotation is applied to a non-final
mock
field (by default, all instances are captured for any "@Capturing
" field/parameter).


1 write to Thread
System.Management.Automation (1)
engine\interpreter\Utilities.cs (1)
895
Thread
= curThread;
3 references to Thread
System.Management.Automation (3)
engine\interpreter\Utilities.cs (3)
789
if (res != null && (_refCounted || res.
Thread
== Thread.CurrentThread))
854
if (curStorage[i] != null && curStorage[i].
Thread
.IsAlive)
865
Debug.Assert(curStorage[threadId] == null || curStorage[threadId].
Thread
!= Thread.CurrentThread);


Make: {{vehicle.make}}
Model: {{vehicle.model}}
Gearbox: {{vehicle.gearboxType}}
Fuel: {{vehicle.fuelType}}
Color: {{vehicle.color}}
HP: {{vehicle.horsePower}}
Cm3: {{vehicle.cubicCapacity}}
Prod. Date: {{vehicle.displayDate | date}}
Price: {{vehicle.price}} BGN


Memory Test
CTIS 255 Project
Fall 2019
Cem Kurulay
Difficulty:
Easy (4)
Medium (6)
Hard (8)
Expert (10)


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Preparation time
30 mins to 1 hour
Cooking time
30 mins to 1 hour
Serves
Makes 1 28cm/11in tart
Dietary
Preheat the oven to 200C/400F/Gas 6. Grease a 28cm/11in tart case with butter.
For the sweet pastry, in a food processor, pulse the butter and flour until the mixture resembles breadcrumbs.
Transfer the butter and flour mixture to a bowl and add the icing sugar and vanilla seeds. Mix until well combined.
Add the beaten egg and mix, using your hands, until the mixture comes together as a dough. Wrap the dough in cling film and chill in the fridge for 30 minutes.
Roll the chilled pastry out onto a lightly floured surface until it is 30-35cm/12-14in in diameter. Line the prepared tart tin with the pastry, pressing it gently to the tin and trimming off any excess. Line the pastry case with baking parchment and half-fill with ceramic baking beans, then transfer to the oven and bake for 8-10 minutes.
Remove the baking beans and baking parchment, then prick the pastry several times with a fork. Return to the oven and continue to cook for a further 4-5 minutes, or until the pastry is crisp and pale golden-brown.
Reduce the oven temperature to 130C/250F/Gas 1.
For the tart filling, bring some water to the boil in a pan, then reduce the heat until the water is simmering. Suspend a heatproof bowl over the water. Do not allow the base of the bowl to touch the water. Add the dark chocolate pieces to the bowl and stir until smooth and completely melted. Remove the bowl from the heat and set aside.
Bring the milk and cream to the boil in a pan, then pour the mixture over the melted chocolate.
Add the beaten eggs and mix until smooth and well combined.
Pour the filling mixture into the pastry case and bake for 20-25 minutes, or until set. Allow to cool before serving.
To serve, place one slice of tart into the centre of each serving plate. Spoon a little clotted cream alongside.


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---
layout: post
title: 2/14
date: '2013-02-14T22:38:00.001-07:00'
author: Jacob .
tags:
modified_time: '2013-02-14T22:38:05.943-07:00'
blogger_id: tag:blogger.com,1999:blog-6400085873105072120.post-6732732140304334625
blogger_orig_url: http://www.svlark.com/2013/02/214.html
---
I got a book on selling your house and read about a third of it last night. I can't remember the title at the moment, but I'm really happy with it. It's got lots of good concrete guidance on how to do this. I believe it will be a great help.
I need to get back to the tile project and wrap up all the loose ends with that, hopefully I can get it all done this weekend.
237.7


public class FlightComparisonInput
extends java.lang.Object
| Modifier and Type | Field and Description |
|---|---|
static int |
DP_STRESS_COMP
Plot component option index.
|
static int |
DT_STRESS_COMP
Plot component option index.
|
static int |
INCREMENT_STRESS_COMP
Plot component option index.
|
static int |
ONE_G_STRESS_COMP
Plot component option index.
|
| Constructor and Description |
|---|
FlightComparisonInput(Flight[] flights,
Segment segment)
Creates plot input.
|
| Modifier and Type | Method and Description |
|---|---|
Flight[] |
getFlights()
Returns the flights to plot.
|
boolean |
getIncludeEID()
Returns true if the element ID should be included in the equivalent stress comparison.
|
boolean |
getIncludeFlightName()
Returns true if the flight name should be included in the equivalent stress comparison.
|
boolean |
getIncludeMission()
Returns true if the fatigue mission should be included in the equivalent stress comparison.
|
boolean |
getIncludeProgram()
Returns true if the A/C program should be included in the equivalent stress comparison.
|
boolean |
getIncludeSection()
Returns true if the A/C section should be included in the equivalent stress comparison.
|
boolean |
getIncludeSequenceName()
Returns true if the stress sequence name should be included in the equivalent stress comparison.
|
boolean |
getIncludeSpectrumName()
Returns true if the spectrum name should be included in the equivalent stress comparison.
|
boolean |
getIncludeSTFName()
Returns true if the STF file name should be included in the equivalent stress comparison.
|
boolean |
getPlotComponentOption(int index)
Returns demanded plot component option.
|
boolean[] |
getPlotComponentOptions()
Returns all plot component options.
|
Segment |
getSegment()
Returns segment.
|
boolean |
isFlightVisible(int flightID)
Returns true if the flight with the given ID is visible.
|
boolean |
isPlotOnTotalStress()
Returns true if plot components on total stresses is selected.
|
boolean |
isPlotTotalStress()
Returns true if total stresses should be plotted.
|
boolean |
isShowMarkers()
Returns true if markers should be shown.
|
void |
setFlightVisible(int flightID,
boolean visible)
Sets the flight with the given ID visible or hidden.
|
void |
setIncludeEID(boolean includeEID)
Sets whether the element ID should be included in the equivalent stress comparison.
|
void |
setIncludeFlightName(boolean includeFlightName)
Sets whether the flight name should be included in the equivalent stress comparison.
|
void |
setIncludeMission(boolean includeMission)
Sets whether the fatigue mission should be included in the equivalent stress comparison.
|
void |
setIncludeProgram(boolean includeProgram)
Sets whether the A/C program should be included in the equivalent stress comparison.
|
void |
setIncludeSection(boolean includeSection)
Sets whether the A/C section should be included in the equivalent stress comparison.
|
void |
setIncludeSequenceName(boolean includeSequenceName)
Sets whether the stress sequence name should be included in the equivalent stress comparison.
|
void |
setIncludeSpectrumName(boolean includeSpectrumName)
Sets whether the spectrum name should be included in the equivalent stress comparison.
|
void |
setIncludeSTFName(boolean includeSTFName)
Sets whether the STF file name should be included in the equivalent stress comparison.
|
void |
setPlotComponentOptions(boolean[] options,
boolean plotOnTotalStress)
Sets plot component options.
|
void |
setShowMarkers(boolean showMarkers)
Sets marker display.
|
public static final int INCREMENT_STRESS_COMP
public static final int DP_STRESS_COMP
public static final int DT_STRESS_COMP
public static final int ONE_G_STRESS_COMP
public void setPlotComponentOptions(boolean[] options, boolean plotOnTotalStress)
options
- Component plot options.plotOnTotalStress
- True if the components should be plotted on total stresses.public void setFlightVisible(int flightID, boolean visible)
flightID
- Flight ID.visible
- True for visible.public void setShowMarkers(boolean showMarkers)
showMarkers
- True to show markers.public void setIncludeFlightName(boolean includeFlightName)
includeFlightName
- True to include flight name.public void setIncludeSpectrumName(boolean includeSpectrumName)
includeSpectrumName
- True to include spectrum name.public void setIncludeSTFName(boolean includeSTFName)
includeSTFName
- True to include STF file name.public void setIncludeEID(boolean includeEID)
includeEID
- True to include element ID.public void setIncludeSequenceName(boolean includeSequenceName)
includeSequenceName
- True to include stress sequence name.public void setIncludeProgram(boolean includeProgram)
includeProgram
- True to include A/C program.public void setIncludeSection(boolean includeSection)
includeSection
- True to include A/C section.public void setIncludeMission(boolean includeMission)
includeMission
- True to include fatigue mission.public Flight[] getFlights()
public Segment getSegment()
public boolean getPlotComponentOption(int index)
index
- Index of demanded plot component option.public boolean[] getPlotComponentOptions()
public boolean isPlotTotalStress()
public boolean isPlotOnTotalStress()
public boolean isShowMarkers()
public boolean isFlightVisible(int flightID)
flightID
- Flight ID.public boolean getIncludeFlightName()
public boolean getIncludeSpectrumName()
public boolean getIncludeSTFName()
public boolean getIncludeEID()
public boolean getIncludeSequenceName()
public boolean getIncludeProgram()
public boolean getIncludeSection()
public boolean getIncludeMission()


Murder investigation to be opened into death of 22-year-old shot in Coolock
Minister for Justice Charlie Flanagan condemned the shooting as “wanton violence”.
by Gráinne Ní AodhaA MURDER INVESTIGATION is expected to be opened into the death of a man in his 20s who was shot and killed in north Dublin last night.
The victim has been named locally as Eoin Boylan, who was aged 22.
Gardaí and emergency services were called to Clonshaugh Avenue in Coolock following reports of a shooting at around 5.15pm.
Boylan was shot a number of times and was treated at the scene before being removed to Beaumont Hospital, where he was pronounced dead.
No arrests have been made, and gardaí are continuing their inquiries.
In a statement, Minister for Justice Charlie Flanagan said he was “deeply concerned” at the shooting, which he condemned as “wanton violence”.
Anyone with information about the shooting is being asked to contact Coolock Garda Station on 01 666 4200 or the Garda Confidential Line on 1800 666 111.
- with reporting from Stephen McDermott


[Note that followups are directed to rec.arts.movies.current-films and rec.arts.movies.startrek.current only, not to rec.arts.sf.movies. -Moderator]
STAR TREK: FIRST CONTACT A film review by Scott Renshaw Copyright 1996 Scott Renshaw
STAR TREK: FIRST CONTACT (Paramount) Starring: Patrick Stewart, Jonathan Frakes, Brent Spiner, LeVar Burton, Michael Dorn, Gates McFadden, Marina Sirtis, Alice Krige, Alfre Woodard, James Cromwell. Screenplay: Ronald D. Moore and Brannon Braga. Producer: Rick Berman. Director: Jonathan Frakes. MPAA Rating: PG-13 (profanity, violence) Running Time: 105 minutes. Reviewed by Scott Renshaw.
Paramount's "Star Trek" franchise needs the current crew much more than the crew needs the franchise, and that is something of a shift in the balance of power from the original crew. With the surviving "Trek" television series -- "Deep Space Nine" and "Voyager" -- in ratings free fall and the original cast finally retired, the film projects with the "Next Generation" cast are the last, best hope for the survival of Gene Roddenberry's beloved vision. To be even more specific, the franchise needs Patrick Stewart. Far and away the best actor ever to don a Starfleet uniform, Stewart is the standard bearer for a series which has the opportunity to thrive as long as stories can be built around Captain Jean-Luc Picard, a character with unlimited potential in the hands of such a talented performer.
STAR TREK: FIRST CONTACT is built around Stewart's Picard, which is the first of many things the eighth TREK feature does right. Picard is leading the newly commissioned Enterprise E when the alien Borg -- a race of cybernetic beings whose only purpose is the conquest and assimilation of other races -- attack the Federation. The Enterprise, however, is asked to stay out of the fray, since the admirals don't quite trust Picard to remain objective about a race which once captured and assimilated him. Their concerns are validated when Picard joins the battle anyway, and ends up following a Borg ship into the past, where they intend to conquer the earth the easy way. In the mid 21st century, the Borg plan to prevent the maiden warp-drive flight of Zefram Cochrane (James Cromwell), which brings earth into contact with benevolent alien races for the first time. It is up to the Enterprise crew to make sure that flight takes place, despite a Borg takeover of the Enterprise itself and the surprising reluctance of Cochrane.
The STAR TREK films have often walked a fine line between being love-ins for the die-hard fans of the television series and accessible adventures for a general audience, and FIRST CONTACT walks an even finer line than most. Though brief flashbacks and bits of exposition explain the nature of Picard's previous encounter with the Borg, familiarity with the episodes of the series in which it took place makes his trauma much more clear, and his obsession more compelling. There are obligatory cameos as well (including one "Voyager" cast member) which will likely blow right over the heads of the uninitiated, and at least one moment which will be a Trekker delight: the generally serene Counselor Troi (Marina Sirtis) drunk on tequila shots. Still, the surprisingly effective work of first-time feature film director Jonathan Frakes (who also portrays Commander William Riker) makes FIRST CONTACT a solid, suspenseful action film for any fan of the genre, particularly in a tense encounter between Borg and crew members which takes place on the hull of the Enterprise.
If there is likely to be a disappointment for Trek fans, it is a change in the nature of the Borg which works to mixed effect. The anonymous and group-conscious Borg are given a much more individualized queen (Alice Krige) who acts as their mouthpiece in their interaction with crew members, notably the captured Commander Data (Brent Spiner). Krige is creepy and seductive in the role, and the design of her character is sensational, but something is lost in giving the Borg a de facto leader. Writers Ronald D. Moore and Brannon Braga attempt to explain it away in classic Trek fashion -- it is one of those mysteries, the queen rasps, which limited minds simply can't understand -- but they are unable to explain away a Borg which seems concerned about its own individual survival. Somehow, they become less frightening as an army than as a single entity.
Krige is nasty enough, however, to make such matters insignificant while you're watching FIRST CONTACT, and she is part of a phenomenon which makes this TREK somewhat unique: the acting is good enough from top to bottom to drive the film. James Cromwell (BABE) gets the entertaining role of Cochrane, a self-interested sot who finds himself terribly uncomfortable with the notion that he will be considered a hero by history; it is a comic performance which is not simply comic relief. The always-reliable Alfre Woodard is also on hand as Cochrane's colleague Lily, and Spiner (whose Data persona has been the best cushion against his tendency to over-act) has some choice moments with Krige. But it is Stewart who commands both literally and figuratively, making his personal mission to destroy the Borg a solid sub-text to a conventional action film. It takes conviction to sell science fiction, and Stewart is an actor simply unwilling to play a flat character. Frakes keeps the story flowing while switching between the various plot threads, and his steady hand helps make FIRST CONTACT the best TREK since 1986's STAR TREK IV: THE VOYAGE HOME, and shows that it is far too early to begin the eulogy for this franchise. This is a smart and snappy adventure in which Patrick Stewart doesn't just say "Make it so" -- he does it.
On the Renshaw scale of 0 to 10 captains courageous: 8.
Visit Scott Renshaw's MoviePage http://www-leland.stanford.edu/~srenshaw Subscribe to receive reviews directly via email See details on the MoviePage
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Harley chapters ride for goodwill at Rainbow Slowveld Bash
It was the local (Mbombela) Big Five HOG chapter’s annual Rainbow Slowveld Bash and they hosted some 69 members from five different chapters around the country.
by Matthys FerreiraHave you ever marshalled a pack sporting 45-plus Harleys over a long distance? It can be quite stressful. At least, this was my assumption listening to the sighs of relief from the marshals just after the arrival of the pack at The Vine in Pilgrim’s Rest on Saturday November 9.
Their HQ was the ever popular Kwanyoni Lodge, from where the group participated in various activities and open-road riding. I briefly spoke to two mystery (at the time, though) judges on their possible choices for various concourses and other awards during the weekend.
ALSO READ: Ice cream is a serious affair for White River Care Buddies
All the individual Harleys that you see in this article were pointed out to me as being possible award winners. And, just between us, Oskar Rottcher favoured his own Harley for the top award – yes, he did! But being a judge… naaah – would not have been fair!
At The Vine the group enjoyed one of uncle Johnny’s favourite treats – the prego roll with salad. The original Vine Restaurant was established in 1874 and it is still proving to be one of the most popular restaurants in Pilgrim’s. So Johnny, the owner, looks really good for his years – does he not?
Sunday morning saw the group riding out to Silverdays Old Age Home in Waterval Boven where they surprised the well-matured inhabitants with a substantial and much needed donation.
ALSO READ: The AMD-winning custom Harley Softail
HOG Chapter expressed gratitude towards Trac and all the other sponsors for contributing to a hugely successful, safe and rewarding weekend.


--- layout: page title: About Us description: This is what we do. background: '/img/bg-about.jpg' ---
The lookit4u website opened in mid-2019, the first goal was to find products, ones that sell better and ones that sell less, and test and review the same products.
Once it was done, the idea was to distribute it online to help anyone hesitant to buy and purchase the product to make the right decision for themselves.
At the moment you can find a unique focus on individual products. If you would like us to review any product you have found, feel free to contact us.
Prudacts Creator
Prudact Searcher
Developer & Reviewer


Excluded: Properties also on Object.prototype and Function.prototype; vendor-prefixed properties; function .prototypes without any customization.
.prototype


Nimiq Blockchain Cockpit is already running in another browser window or tab.
Please use only one window/tab at a time.
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Accounts
Wallets
MultiSig Wallets
Vesting Accounts
HTLC Accounts
Pending Contracts
Account Info
Address
Account Type
Balance
Owner
Vesting Start
Vesting Step Blocks
Vesting Step Amount
Vesting Total Amount
Vesting Current Cap
Currently Transferable
HTLC Sender
HTLC Recipient
HTLC Hash Root
HTLC Hash Count
HTLC Timeout
HTLC Total Amount
Transaction
Blockchain
Height
Work
/
Block Time
average /
last
Time to first consensus
Block
Hash
PoW Hash
Prev Hash
Accounts Hash
Difficulty
Timestamp
Nonce
Interlink
Transactions
Network
Peer address
Peers
( WS / WSS / RTC)
Received
Sent
Miner
Pool Connection
Miner Address
Working
Hashrate
H/s
Last block mined at
Mempool
Transaction Count


{% extends "base.html" %} {% block title %}
Medieval catalogues > BENEDICTINES: THE SHORTER CATALOGUES > Rochester > Catalogue, 1123
{% endif %}223 identified entries found.
All data was derived from the List of Identifications by Professor Richard Sharpe.
{% if not printing %}
A key to codes used in the List is available (opens in new tab).{% endif %}


PReport 1.9.8
- New TprBarCodeObj object is added. See "30_BarCodes"
demo for details.
- Improved RTF support - now images in the RTF text are supported.
- Borders can be defined for TprTxMemoObj. Border is defined
by the eight chars, see properties of TprTxMemoObjRecVersion: BrdLeft, BrdLeftTop,
BrdTop, BrdRightTop, BrdRight, BrdRightBottom, BrdBottom, BrdLeftBottom.
In TxRO.ini file can be defined the "border schemas", each scheme defines
the set of border's chars. These schemas can be selected in the designer
of the TprTxMemoObj. See help on TprTxBorderScheme.
-
Added native support of JPEG images.
- Property DataSet.LineNo does not work in parser. Fixed. (Bug was added
in the 1.9.7 version)
- Minor bugs fixed in the algorithm of objects and bands splitting.


HEAD ON Cast: Alex Dimitriades, Paul Capsis, Julian Garner, Tony Nikolakopoulos, Elena Mandalis, Marķa Mercedes Director: Ana Kokkinos Screenplay: Andrew Bovell, Ana Kokkinos and Mira Robertson, based on the novel 'Loaded' by Christos Tsiolkas Reviewed by Luke Buckmaster
On the Buckmaster scale of 0 stars (bomb), to 5 stars (a masterpiece): 4 stars
My first reaction after viewing Head On was to take a long, deep breath.
Ana Kokkinos' fiery Melbourne-based film is a tense and bold character study - one that is almost haunting in its realism. Perhaps the most daring of its production assets is the film's dramatic script, which positions its protagonist in various off-putting homosexual, confrontational and drug induced acts. Disturbing stuff, that's for sure - and Kokkinos knows it. The reason why Head On is so uncomfortable to watch is because its director knows how to use unsettling images for intrigue, not for shock appeal. This is a powerhouse Australian film that is in many ways more confronting than the likes of Saving Private Ryan, for the reason that it depicts issues that are very real in today's society. Kokkinos boldly looks at sexuality, ethnicity, drugs and gender in a raw and explicit manner. With tight editing and a rigid, unusually urban cinematography, Head On is a grating piece that explores the dissatisfaction of youth, and society in general.
Ari (Alex Dimitriades) is a nineteen-year-old Greek bisexual, who is confused by life and constantly searches for a path to happiness. He doesn't find it in drugs or alcohol, nor does he in regular and unsatisfying sex.   Ari has pushed on, day by day, meeting men and women, and not thinking about what life might offer him. He is too busy taking everything a step at a time in the busy city of Melbourne (at one moment, much to my delight, there are shots of Flinders Street Station and Crown Casino).
Ari's character works because of the revealing screenplay (which was adapted from the novel 'Loaded') and Alex Dimitriades' gutsy performance. I thought that Russel Crowe's choice of role in 1994's The Sum of Us was game, but compared to this it looks ordinary. Dimitriades is one hell of a brave actor. Limiting the emotional success of this story is its lack of characters; aside from Ari, there is really nobody else the audience can relate with. But perhaps this is done intentionally, as Ari alone provides the basis for an intriguing character study since he is such a complicated person. His actions are not always understandable - but that's how people are sometimes. Whenever his life seems to be lightening up (if only for a few moments), we are brought down once again into his depressing state of affairs.
Some of the final words spoken by Alex Dimitriades are cynical and somber considering all that we have witnessed his character go through, yet they express the moving and painful expression that this film generates.   I'm not going to make a difference, I'm not going to change a thing."
If you're feeling brave, take a long, deep breath and watch Head On.
Read more of my reviews at In Film Australia http://infilmau.iah.net
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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Name different type of version control systems?
- There are three generation of version control systems
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Name few most used git commands?


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Team Collaboration
Invite other users to help you annotate text and create an annotated corpus. You only have to create a guideline and upload text data. Team collaboration can accelate annotation process.
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Invite other users to help you annotate text and create an annotated corpus. You only have to create a guideline and upload text data. Team collaboration can accelate annotation process.
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DAMIAN, KURT B.
Name: Damian Kurt
Age: 27
Applying for: Software Developer
Degree: BS Information Technology
2002-2003
Helped company to once again create phenomenal products such as iMac, iBook, G4, PowerBook, iTools, iMovie, Mac OS X, iTunes, iPod, iPhoto, etc...
Part of the team that positioned company to trailblaze (once again) onto the Internet, into 2002 and beyond. We create computers that are fun, powerful, and easy to use.
2004-2016
Discovered a little animation company that needed a vision. Liked the product so much I bought the company. Pixar is now "the" digital animation studio.
We have created and produced half of the top grossing animated films of all time, including: Toy Story, A Bug's Life, Toy Story 2, and Monsters, Inc.
2002
After his rebirth, finally, I have defeated Lord Voldemort using the Expeliarmus spell. But first I founded all the Horcruxes and destroyed them. With the Help of my friends Hermione Granger and Ronald Weasley.
|
Name: Kurt Boniel Damian
|


| AssetLinkNode |
The AssetLinkNode does not store its children when exported to file.
|
| BatchNode |
BatchNode holds geometries that are a batched version of all the geometries that are in its sub scenegraph.
|
| CameraNode |
CameraNode simply uses CameraControl to implement
linking of camera and node data.
|
| Geometry |
Geometry defines a leaf node of the scene graph.
|
| GeometryGroupNode |
An abstract class for implementations that perform grouping of geometries
via instancing or batching.
|
| LightNode |
LightNode is used to link together a Light object
with a Node object.
|
| Mesh |
Mesh is used to store rendering data.
|
| Node |
Node defines an internal node of a scene graph.
|
| SceneGraphVisitorAdapter |
SceneGraphVisitorAdapter is used to traverse the scene
graph tree.
|
| SimpleBatchNode |
SimpleBatchNode comes with some restrictions, but can yield better performances.
|
| Spatial |
Spatial defines the base class for scene graph nodes.
|
| UserData |
UserData is used to contain user data objects
set on spatials (primarily primitives) that do not implement
the Savable interface.
|
| VertexBuffer |
A VertexBuffer contains a particular type of geometry
data used by Mesh es.
|


The operation logging feature is off as default. If you want to activate it, you'd like to set the $accessLogLevel variable in the params.php file.
| id | dt | user | client_id_in | client_id_out | require_auth | set_auth | client_ip | path | access | context | get_data | post_data | result | error |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|


You Don't Know What To Do About John
He is openly speaking out against the World State which is making you nervous.
If the World Controller catches wind of this you could be exiled.
-deal with John-
-spike his drink with a large dosage of soma and take some yourself-
This should keep both of you busy for a while.


ASP.NET Boilerplate framework is designed to be independent of any database schema and to be as generic as possible. Therefore, It leaves some concepts abstract and optional (like audit logging, session management and authorization) which requires some data store.
Module Zero implements all fundamental concepts of ASP.NET Boilerplate framework such as tenant management (multi-tenancy), role management, user management, session, authorization (permission management), setting management, language management, audit logging and so on.
Module-Zero defines entities and implements domain logic (domain layer). It leaves application and presentation layers to the application. You can use the startup template to create your application based on module zero.
Module Zero is based on Microsoft's ASP.NET Identity Framework. It extends user and role managers and implements user and role stores using generic repositories. It supports any ORM that can be used with ASP.NET Boilerplate (like Entity Framework and NHibernate). While module zero extends Identity Framework, it has many unique features.
Module-Zero source code is seperated from ASP.NET Boilerplate and hosted on https://github.com/aspnetboilerplate/module-zero. It's distributed on nuget as the framework.


Properties
readerIndex
readerIndex: number
Methods
decompressData
- decompressData(index: number): any
readData
- readData(length: number): any
readData_Length16LE
- readData_Length16LE(): any
readData_Length32LE
- readData_Length32LE(): any
readData_Length64LE
- readData_Length64LE(): any
readData_terminated
- readData_terminated(): any
readIntRange
- readIntRange(tag: number): any
readSecondsSince2001_01_01
- readSecondsSince2001_01_01(): any
readUTF8
- readUTF8(length: number): any
readUTF8_Length16LE
- readUTF8_Length16LE(): any
readUTF8_Length32LE
- readUTF8_Length32LE(): any
readUTF8_Length64LE
- readUTF8_Length64LE(): any
readUTF8_NULL_terminated
- readUTF8_NULL_terminated(): any


JSXAlone DOM Extra Samples
-
Stateful component test (WIP) - development / production. Buttons and inputs will affetch "component's state".
-
eventHandlers - normal / minified.
Renders input elements with event handlers installed and test they can access the whole scope


In an earlier blog we had a brief look at the Database availability Group (DAG) of Exchange 2013. In this blog we will have a closer look how it works and how you can create it.
The DAG functionality was introduced in Exchange 2010 to replace all the other cluster methods Exchange 2007 contained. Using a DAG it is possible to create multiple copies of a database within the DAG. This is limited to 16 copies per database which I personally have never seen during implementations.
Database Copies can have several statuses which are displayed in the table below:
| Status | Description |
| Active | The database is active on the specific server and handles requests |
| Mounted (passive) | The database is in sync and waits till it needs to come in action |
| Failed | The database copy is in failed state and might require a full reseed |
| Suspended | The database copy has been suspended and new logs will not be replayed |
When looking under the hood of the DAG you will discover that is uses windows clustering. These components are automatically installed when adding a server to a DAG. One import remark that must be made is that this requires an enterprise edition when deployed on Windows 2008 R2. For Windows 2012 is doesn’t matter anymore because the failover feature is available in both standard and datacenter. Although it uses the failover feature of the OS it is not recommend to make changes via the failover cluster manager.
Within the DAG one server has the primary active manager (PAM). This server will make the decisions which copies are active and passive. When an issue occurs with the active copy the PAM is responsible for getting the topology change notifications and reacting to the failure. The server which hosts the PAM is always the owner of the cluster quorum group. If the server hosting the PAM will fail it will automatically failover to one of the DAG members who has survived.
Besides the PAM role there is an additional role called the standalone active manager (SAM). This role is active on all servers within the DAG but on the server which contains the PAM role the PAM will perform the actions of the SAM. The SAM role is responsible for detecting local database and local Information Store failures and acting on actions initiated by the PAM.
As you may have noticed we talked about the quorum. This is pretty important to understand. If you are familiar with clustering this must sound familiar to you. Because the DAG is a kind of clustering it also uses quorum to prevent issues like split-brain. In a DAG there are two options for this. Either implement an odd amount of DAG members, for example 3. Or decide to implement a Failover Witness Share. In this last case a shared folder is created on another server which is not a part of the DAG. For example if you have two DAG members we will need to add the failover witness share to get quorum.
To calculate how many at least need to be online to we can use the following formula (n / 2) + 1 where n is the number of DAG nodes within the DAG. For example we have 3 DAG members which makes (3/2) +1=2.5. Since halves do not count we need to round this down to 2. This means that at least 2 members will need to be online to leave the DAG running. Members can be either the mailbox servers or a mix of one mailbox server and the server containing the FSW. Another example, let’s say we have 6 DAG members which makes (6/2)+1=4 which is equal. In this case at least 4 members of the DAG will need to be online.
We already talked about the multiple copies of a database but how does this work? Well each copy of a database has an activation preference. The initial database gets an activation preference of 1. All additional copies will get a unique ID assigned. For example the second copy gets 2 as activation preference etc. This preference is used as one of the parameters when the PAM needs to select a copy which needs to be activated if a failover is initiated.
Some examples
OK enough theory let’s have a look at some examples. The easiest example is a DAG within a datacenter which contains 3 multirole Exchange 2013 servers. Each server contains a copy of each database. The preferences of the databases have been configured in a way that during normal operation each server will only host one active copy:
Let’s assume one of the nodes has an issue and would need to be taken down for maintenance. No problem just put the node in maintenance and the PAM will ensure the database will be moved to another server.
After the maintenance has been performed on the server just stop the maintenance. The other servers will see that the node is back and will ensure the copies hosted on the server will be brought up-to-date. A manual action however is needed to move the database originally active on this server.
In the next example we will have our DAG members spread across two different datacenters. Each datacenter is defined as an AD site. We are still having 3 multirole servers in our Exchange 2013 environment. The only difference with the first example is that two of them are located in the primary datacenter and the third one in the secondary datacenter. The second data center is used for disaster recovery purposes:
Let’s assume the WAN link goes down in this scenario. Think of the formula what do you think will happen? Right the users can access their mailbox. Let’s use the formula (3/2)+1 = 2.5 which can be rounded down to 2. Which means at least two mailbox servers of a combination of one FSW and one mailbox server should be online. But if the complete primary data center burns down we will need to follow the procedure as described next.
A DAG can be either created within one AD Site or across two AD sites. In this last case it is pretty important in which site you locate the file share witness (FSW). In most cases this will be the site which you want to survive which might be primary site. In this case if the WAN link between the two sites goes down the site containing the quorum will survive. To bring the DR site online again we will need to introduce an alternate FSW and then bring the DAG online again.
Here ends the first part of the blog about database availability groups. In this article we looked at the theory behind the DAG and looked at some example configurations. In part two we will start building a DAG.


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Sadly, much news we consume is not even intended to pursue an “objective truth” (even as a direction), but instead is constructed to support a position. Consulting firms, government departments, policy shops, NGOs, and others spend or raise millions of dollars to generate reports which are consumed by elected officials, and breathtakingly reported by journalists, but that often amount to a string of assumptions wrapped around cherry-picked data presented in dazzling, colorful graphs (see next section).
in-context


--- layout: page title: Lean Prover Zulip Chat Archive permalink: archive/113488general/89147orgmode.html ---
Has anyone ever used org-mode to do literate programming in Lean?
That's how Jeremy used to write TPIL
see https://github.com/leanprover/mkleanbook
Nice! thanks!
{% endraw %}


I learnt to sketch a seal stamp in fusion 360 from a youtube tutorial.
Sketching is fun, I chose to put a sphere on top of the coiled cylinder to make it seems more vintage and I made the bottom a star like in the tutorial.
I wanted to make a Star of David though, it would seem much cooler.
The stamp can be more useful if I made it bigger.
After sketching, I put the file into makerbot and then used the 3D printer to print it.


[CHAPTER 477E]
FAIR CREDIT EXTENSION
Section
477E-1 Short title
477E-2 Definitions
477E-3 Prohibited credit discrimination
477E-4 Civil remedies
477E-5 Unfair or deceptive act or practice
477E-6 Inconsistency with federal laws


gl_io_mode gl_io_mode
NAME
gl_io_mode, gl_raw_io, gl_normal_io, gl_tty_signals, gl_abandon_line,
gl_handle_signal, gl_pending_io - How to use gl_get_line() from an
external event loop.
SYNOPSIS
#include <libtecla.h>
int gl_io_mode(GetLine *gl, GlIOMode mode);
int gl_raw_io(GetLine *gl);
int gl_normal_io(GetLine *gl);
int gl_tty_signals(void (*term_handler)(int),
void (*susp_handler)(int),
void (*cont_handler)(int),
void (*size_handler)(int));
void gl_abandon_line(GetLine *gl);
void gl_handle_signal(int signo, GetLine *gl, int ngl);
GlPendingIO gl_pending_io(GetLine *gl);
DESCRIPTION
The gl_get_line() function, which is documented separately in the
gl_get_line man page, supports two different I/O modes.
These are selected by calling the gl_io_mode() function.
int gl_io_mode(GetLine *gl, GlIOMode mode);
The mode argument of this function specifies the new I/O mode, and must
be one of the following.
GL_NORMAL_MODE - Select the normal blocking-I/O mode.
In this mode gl_get_line()
doesn't return until either an error
occurs of the user finishes entering a
new line. This mode is the focus of
the gl_get_line man page.
GL_SERVER_MODE - Select non-blocking server I/O mode.
In this mode, since non-blocking
terminal I/O is used, the entry of
each new input line typically requires
many calls to gl_get_line() from
an external I/O-driven event loop.
This mode is the focus of this man
page.
Newly created GetLine objects start in normal I/O mode, so to switch to
non-blocking server mode requires an initial call to gl_io_mode().
SERVER I/O MODE
In non-blocking server I/O mode, the application is required to have an
event loop which calls gl_get_line() whenever the terminal file
descriptor can do the type I/O that gl_get_line() is waiting for. To
determine which type of I/O gl_get_line() is waiting for, the applica-
tion calls the gl_pending_io() function.
GlPendingIO gl_pending_io(GetLine *gl);
The return value of this function is one of the following two enumer-
ated values.
GLP_READ - gl_get_line() is waiting to write a
character to the terminal.
GLP_WRITE - gl_get_line() is waiting to read a
character from the keyboad.
If the application is using either the select() or poll() system calls
to watch for I/O on a group of file descriptors, then it should call
the gl_pending_io() function before each call to these functions to see
which direction of I/O it should tell them to watch for, and configure
their arguments accordingly. In the case of the select() system call,
this means using the FD_SET() macro to add the terminal file descriptor
either to the set of file descriptors to be watched for readability, or
the set to be watched for writability.
As in normal I/O mode, the return value of gl_get_line() is either a
pointer to a completed input line, or NULL. However, whereas in normal
I/O mode a NULL return value always means that an error occurred, in
non-blocking server mode, NULL is also returned when gl_get_line()
can't read or write to the terminal without blocking. Thus in non-
blocking server mode, in order to determine when a NULL return value
signifies that an error occurred or not, it is necessary to call the
gl_return_status() function. If this function returns the enumerated
value, GLR_BLOCKED, as documented in the gl_get_line man
page, this means that gl_get_line() is waiting for I/O, and no error
has occurred.
When gl_get_line() returns NULL and gl_return_status() indicates that
this is due to blocked terminal I/O, the application should call
gl_get_line() again when the type of I/O reported by gl_pending_io()
becomes possible. The prompt, start_line and start_pos arguments of
gl_get_line() will be ignored on these calls. If you need to change
the prompt of the line that is currently being edited, then you can
call the gl_replace_prompt() function (documented in the
gl_get_line man page) between calls to gl_get_line().
GIVING UP THE TERMINAL
A complication that is unique to non-blocking server mode is that it
requires that the terminal be left in raw mode between calls to
gl_get_line(). If this weren't the case, the external event loop
wouldn't be able to detect individual key-presses, and the basic line
editing implemented by the terminal driver would clash with the editing
provided by gl_get_line(). What this means is that any time that the
terminal needs to be used for other things than entering a new input
line with gl_get_line(), it needs to be restored to a usable state. In
particular, whenever the process is suspended or terminated, the termi-
nal must be returned to a normal state. If this isn't done, then
depending on the characteristics of the shell that was used to invoke
the program, the user may end up with a hung terminal. To this end, the
gl_normal_io() function is provided for switching the terminal back to
the state that it was in when raw mode was last established.
int gl_normal_io(GetLine *gl);
What this function does is first flush any pending output to the termi-
nal, then move the cursor to the start of the terminal line which fol-
lows the end of the incompletely entered input line. At this point it
is safe to suspend or terminate the process, and it is safe for the
application to read and write to the terminal. To resume entry of the
input line, the application should call the gl_raw_io() function.
int gl_raw_io(GetLine *gl);
This function starts a new line, redisplays the partially completed
input line (if any), restores the cursor position within this line to
where it was when gl_normal_io() was called, then switches back to raw,
non-blocking terminal mode ready to continue entry of the input line
when gl_get_line() is next called.
Note that in non-blocking server mode, if gl_get_line() is called after
a call to gl_normal_io(), without an intervening call to gl_raw_io(),
gl_get_line() will call gl_raw_mode() itself, and the terminal will
remain in this mode when gl_get_line() returns.
SIGNAL HANDLING
In the previous section it was pointed out that in non-blocking server
mode, the terminal must be restored to a sane state whenever a signal
is received that either suspends or terminates the process. In normal
I/O mode, this is done for you by gl_get_line(), but in non-blocking
server mode, since the terminal is left in raw mode between calls to
gl_get_line(), this signal handling has to be done by the application.
Since there are many signals that can suspend or terminate a process,
as well as other signals that are important to gl_get_line(), such as
the SIGWINCH signal, which tells it when the terminal size has changed,
the gl_tty_signals() function is provided for installing signal han-
dlers for all pertinent signals.
int gl_tty_signals(void (*term_handler)(int),
void (*susp_handler)(int),
void (*cont_handler)(int),
void (*size_handler)(int));
What this does is use gl_get_line()'s internal list of signals to
assign specified signal handlers to groups of signals. The arguments of
this function are as follows.
term_handler - This is the signal handler that is to be
used to trap signals that by default
terminate any process that receives
them (eg. SIGINT or SIGTERM).
susp_handler - This is the signal handler that is to be
used to trap signals that by default
suspend any process that receives them,
(eg. SIGTSTP or SIGTTOU).
cont_handler - This is the signal handler that is to be
used to trap signals that are usually
sent when a process resumes after being
suspended (usually SIGCONT). Beware that there is
nothing to stop a user from sending one of these
signals at other times.
size_handler - This signal handler is used to trap
signals that are sent to processes when
their controlling terminals are resized
by the user (eg. SIGWINCH).
These arguments can all be the same, if so desired, and you can specify
SIG_IGN (ignore this signal) or SIG_DFL (use the system-provided
default signal handler) instead of a function where pertinent. In par-
ticular, it is rarely useful to trap SIGCONT, so the cont_handler argu-
ment will usually be SIG_DFL or SIG_IGN.
The gl_tty_signals() function uses the POSIX sigaction() function to
install these signal handlers, and it is careful to use the sa_mask
member of each sigaction structure to ensure that only one of these
signals is ever delivered at a time. This guards against different
instances of these signal handlers from simultaneously trying to write
to common global data, such as a shared sigsetjmp() buffer or a signal-
received flag.
The signal handlers that are installed by this function, should call
the gl_handle_signal().
void gl_handle_signal(int signo, GetLine *gl, int ngl);
The signo argument tells this function which signal it is being asked
to respond to, and the gl argument should be a pointer to the first
element of an array of ngl GetLine objects. If your application only
has one of these objects, just pass its pointer as the gl argument and
specify ngl as 1.
Depending on the signal that is being handled, this function does dif-
ferent things.
Terminal resize signals (SIGWINCH)
If the signal indicates that the terminal was resized, then it arranges
for the next call to gl_get_line() to ask the terminal for its new size
and redraw the input line accordingly. In order that gl_get_line() be
called as soon as possible to do this, gl_handle_signal() also arranges
that the next call to gl_pending_io() will return GLP_WRITE. Thus if
the application waits for I/O in select() or poll(), then the applica-
tion needs to ensure that these functions will be reliably aborted when
a signal is caught and handled by the application. More on this below.
Process termination signals.
If the signal that was caught is one of those that by default termi-
nates any process that receives it, then gl_handle_signal() does the
following steps.
1. First it blocks the delivery of all signals that can be
blocked (ie. SIGKILL and SIGSTOP can't be blocked)
2. Next it calls gl_normal_io() for each of the ngl
GetLine objects. Note that this does nothing to any of the
GetLine objects that aren't currently in raw mode.
3. Next it sets the signal handler of the signal to its default,
process-termination disposition.
4. Next it re-sends the process the signal that was caught.
5. Finally it unblocks delivery of this signal, which
results in the process being terminated.
Process suspension signals.
If the default disposition of the signal is to suspend the process, the
same steps are executed as for process termination signals, except that
when the process is later resumed, gl_handle_signal() continues, and
does the following steps.
6. It re-blocks delivery of the signal.
7. It reinstates the signal handler of the signal to the one
that was displaced when its default disposition was substituted.
8. For any of the GetLine objects that were in raw mode when
gl_handle_signal() was called, gl_handle_signal() then
calls gl_raw_io(), to resume entry of the input lines on
those terminals.
9. Finally, it restores the signal process mask to how it
was when gl_handle_signal() was called.
Note that the process is suspended or terminated using the original
signal that was caught, rather than using the uncatchable SIGSTOP and
SIGKILL signals. This is important, because when a process is suspended
or terminated, the parent of the process may wish to use the status
value returned by the wait() system call to figure out which signal was
responsible. In particular, most shells use this information to print a
corresponding message to the terminal. Users would be rightly confused
if when their process received a SIGPIPE signal, the program responded
by sending itself a SIGKILL signal, and the shell then printed out the
provocative statement, "Killed!".
INTERRUPTING THE EVENT LOOP
If a signal is caught and handled when the application's event loop is
waiting in select() or poll(), these functions will be aborted with
errno set to EINTR. When this happens the event loop should call
gl_pending_io(), before calling select() or poll() again. It should
then arrange for select() or poll() to wait for the type of I/O that
this reports. This is necessary, because any signal handler which calls
gl_handle_signal(), will frequently change the type of I/O that
gl_get_line() is waiting for.
Unfortunately, if a signal arrives between the statements which config-
ure the arguments of select() or poll() and the calls to these func-
tions, then the signal will not be seen by these functions, which will
then not be aborted. If these functions are waiting for keyboard input
from the user when the signal is received, and the signal handler
arranges to redraw the input line to accomodate a terminal resize or
the resumption of the process, then this redisplay will be end up being
delayed until the user hits the next key. Apart from puzzling the user,
this clearly isn't a serious problem. However there is a way, albeit
complicated, to completely avoid this race condition. The following
steps illustrate this.
1. Block all of the signals that gl_get_line() catches,
by passing the signal set returned by gl_list_signals() to
sigprocmask().
2. Call gl_pending_io() and set up the arguments of
select() or poll() accordingly.
3. Call sigsetjmp() with a non-zero savesigs argument.
4. Initially this sigsetjmp() statement will return zero,
indicating that control isn't resuming there after a matching
call to siglongjmp().
5. Replace all of the handlers of the signals that gl_get_line()
is configured to catch, with a signal handler that first records
the number of the signal that was caught, in a file-scope variable,
then calls siglongjmp() with a non-zero value argument, to
return execution to the above sigsetjmp()
statement. Registering these signal handlers can conveniently be
done using the gl_tty_signals() function.
6. Set the file-scope variable that the above signal handler uses to
record any signal that is caught to -1, so that we can check
whether a signal was caught by seeing if it contains a valid signal
number.
7. Now unblock the signals that were blocked in step 1. Any signal
that was received by the process in between step 1 and now will
now be delivered, and trigger our signal handler, as will any
signal that is received until we block these signals again.
8. Now call select() or poll().
9. When select() returns, again block the signals that were
unblocked in step 7.
If a signal is arrived any time during the above steps, our signal han-
dler will be triggered and cause control to return to the sigsetjmp()
statement, where this time, sigsetjmp() will return non-zero, indicat-
ing that a signal was caught. When this happens we simply skip the
above block of statements, and continue with the following statements,
which are executed regardless of whether or not a signal is caught.
Note that when sigsetjmp() returns, regardless of why it returned, the
process signal mask is returned to how it was when sigsetjmp() was
called. Thus the following statements are always executed with all of
our signals blocked.
9. Reinstate the signal handlers that were displaced in step 5.
10. Check wether a signal was caught, by checking the file-scope
variable that the signal handler records signal numbers in.
11. If a signal was caught, send this signal to the application
again, and unblock just this signal, so that it invokes the
signal handler which we just reinstated in step 10.
12. Unblock all of the signals that were blocked in step 7.
Since this is complicated, note that demo3.c includes a working example
of how to do this. The method used there however, is more general than
the above. What it provides is a wrapper function around select() which
encompasses steps 3 to 11. In this wrapper, rather than use
gl_list_signals() to figure out the signals to block, and and
gl_tty_signals() to assign and revert signal handlers, one of its argu-
ments is a sigset_t which specifies which signals to block and assign
signal handlers to. This function thus doesn't depend on gl_get_line()
and can thus be used in other situations where race-condition-free sig-
nal handling is required.
SIGNALS CAUGHT BY GL_GET_LINE
Since the application is expected to handle signals in non-blocking
server mode, gl_get_line() doesn't attempt to duplicate this when it is
being called. If one of the signals that it is configured to catch is
sent to the application while gl_get_line() is being called,
gl_get_line() reinstates the caller's signal handlers, then just before
returning, re-sends the signal to the process to let the application's
signal handler handle it. If the process isn't terminated by this sig-
nal, gl_get_line() returns NULL, and a following call to gl_return_sta-
tus() returns the enumerated value GLR_SIGNAL.
ABORTING LINE INPUT
Often, rather than letting it terminate the process, applications
respond to the SIGINT user-interrupt signal by aborting the current
input line. The way to do this in non-blocking server-I/O mode is to
not call gl_handle_signal() when this signal is caught, but instead to
call the gl_abandon_line().
void gl_abandon_line(GetLine *gl);
This function arranges that when gl_get_line() is next called, it first
flushes any pending output to the terminal, then discardes the current
input line, outputs a new prompt on the next line, and finally starts
accepting input of a new input line from the user.
SIGNAL SAFE FUNCTIONS
Provided that certain rules are followed, the following functions can
have been written to be safely callable from signal handlers. Other
functions in this library should not be called from signal handlers.
gl_normal_io()
gl_raw_io()
gl_handle_signal()
gl_abandon_line()
In order for this to be true, all signal handlers that call these func-
tions must be registered in such a way that only one instance of any
one of them can be running at one time. The way to do this is to use
the POSIX sigaction() function to register all signal handlers, and
when doing this, use the sa_mask member of the corresponding sigaction
structure, to indicate that all of the signals who's handlers invoke
the above functions, should be blocked when the current signal is being
handled. This prevents two signal handlers from operating on a GetLine
object at the same time.
To prevent signal handlers from accessing a GetLine object while
gl_get_line() or any of its associated public functions are operating
on it, all public functions associated with gl_get_line(), including
gl_get_line() itself, temporarily block the delivery of signals when
they are accessing GetLine objects. Beware that the only signals that
they block are the signals that gl_get_line() is currently configured
to catch, so be sure that if you call any of the above functions from
signal handlers, that the signals that these handlers are assigned to
are configured to be caught by gl_get_line() (see gl_trap_signal()).
USING TIMEOUTS TO POLL
If instead of using select() or poll() to wait for I/O, your applica-
tion just needs to get out of gl_get_line() periodically to briefly do
something else before returning to accept input from the user, this can
be done in non-blocking server mode by using the gl_inactivity_time-
out() function (see gl_get_line), to specify that a
callback function that returns GLTO_CONTINUE should be called whenever
gl_get_line() has been waiting for I/O for more than a specified amount
of time.
When this callback is triggered, gl_get_line() will return NULL, and a
following call to gl_return_status() will return GLR_BLOCKED.
Beware that gl_get_line() won't return until the user hasn't typed a
key for the specified interval, so if the interval is long, and the
user keeps typing, gl_get_line() may not return for a while. In other
words there is no guarantee that it will return in the time specified.
THE SERVER DEMO PROGRAM
The demo3 program that is distributed with the library, provides a
working example of how to use non-blocking server I/O mode in a real
program. As far as the user is concerned, this program operates
identically to the main demo program (called demo), except that whereas
the main demo program uses the normal blocking I/O mode, demo3 using
non-blocking I/O and an external event loop. The source code can be
found in demo3.c, and the comments therein explain the various steps.
FILES
libtecla.a - The tecla library
libtecla.h - The tecla header file.
SEE ALSO
libtecla, gl_get_line, tecla, ef_expand_file,
cpl_complete_word, pca_lookup_file
AUTHOR
Martin Shepherd<EMAIL_ADDRESS>gl_io_mode


ShuffleSpot
ShuffleSpot is a PROOF OF CONCEPT that takes artists you follow on Spotify and groups them by genre.

Login With Spotify


| Class | DelayedFixtures::DelayedFixtureString |
| In: |
lib/delayed_fixtures.rb
|
| Parent: | Object |
A convenience method for creating a DelayedFixtureString. A DelayedFixtureString is a string that contains one or more internal evaluations of DelayedFixtures. The easiest way to create one is to use the helper method at ClassMethods#delayed_string.
| _delayed_binding | [RW] | |
| _delayed_dependencies | [RW] | |
| _delayed_src | [RW] | |
| _delayed_string | [RW] |
Creates a new DelayedString. It takes the string containing DelayedFixtures, an object to bind to that understands DelayedFixtures, and an array of the DelayedFixtures the string relies on for evaluation. It is more common to use the helper in ClassMethods than to call new directly.
Example:
class ModelTest < ActiveSupport::TestCase Person = people(:joe) Place = places(:stadium) Thing = things(:baseball) Action = DelayedString.new('#{Person.name} went to #{Place.name} at #{Place.address} and found a #{Thing.name}.', ModelTest, Person, Place, Thing) def test_something assert_equal "Joe Blow went to Gnats Stadium at 123 Main Street and found a baseball.', Action._resolve end end
# File lib/delayed_fixtures.rb, line 112 112: def initialize(string, bind, *dependencies) 113: @_delayed_string = string 114: @_delayed_binding = bind 115: @_delayed_dependencies = dependencies.select { |x| x.is_a?(DelayedFixture) } 116: @chain = [] 117: end
Attempts to resolve the value of the string containing delayed fixtures. If the fixtures have not been loaded then this returns self. Otherwise it will try to evaluate the final value of the string.
Note: The majority of the testing helpers will automatically resolve DelayedFixtureStrings without an explicit call to _resolve.
Example:
class ModelTest < ActiveSupport::TestCase Person = people(:joe) Place = places(:stadium) Thing = things(:baseball) Action = DelayedString.new('#{Person.name} went to #{Place.name} at #{Place.address} and found a #{Thing.name}.', ModelTest, Person, Place, Thing) def test_something assert_equal "Joe Blow went to Gnats Stadium at 123 Main Street and found a baseball.', Action._resolve end end
# File lib/delayed_fixtures.rb, line 137 137: def _resolve 138: @_delayed_dependencies = @_delayed_binding.send(:resolve_delayed_fixtures, @_delayed_dependencies) 139: if @_delayed_dependencies.any? { |x| x.is_a?(DelayedFixture) } 140: self 141: else 142: @chain.inject(@_delayed_binding.class_eval('"' + @_delayed_string + '"')) { |rc, chain| rc.send(chain.first, *chain.last) } 143: end 144: end


As far as I can remember, I have always participated in track and field. And I'm good at it, nowadays it's of no use since we only get to visit the school for a few days and most physical games are prohibited. And still it's proud to track and field has always helped me stay in shape. And I look forward to see more of it.
Learning is one of my talents I myself admire. It's always been curiosity that always pushes me forward to explore new things daily and it gives me the courage to dive into things and see how things actaully works. And I'm learning each and every day. As most of you heard,'Knowlegde is Power' but it's also the feel which would make you feel so, once you are confident that you have learnt something.
Before I started poly or when I had HBL earlier without those assignmets, I used play games a lot with my friend, not a lot of physical ones but the console games. I had a lot of time and later it became one of my hobbies, because as I curious, those games probably intrigue me sometimes. Like those mechanics behind it, attention to details and so on forth.
Watching shows are a great time passer and I only do it if i have time to spare. It's always makes me feel not anti social. sometimes shows or movies may or can be educative, leisure or fun, it really depends on one's mindset. My favourite genre is investigative and fantasy. And some of my gavourite movies include: the inception and Da Vinci Code.


Pace Converter
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Minutes per km to minutes per mile and vice versa
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| Opcode | Instruction | Description |
|---|---|---|
| NP 0F 37 (EAX=5) | GETSEC[SEXIT] | Exit measured environment. |
The GETSEC[SEXIT] instruction initiates an exit of a measured environment established by GETSEC[SENTER]. The SEXIT leaf of GETSEC is selected with EAX set to 5 at execution. This instruction leaf sends a message to all logical processors in the platform to signal the measured environment exit.
There are restrictions enforced by the processor for the execution of the GETSEC[SEXIT] instruction:
Failure to abide by the above conditions results in the processor signaling a general protection violation.
This instruction initiates a sequence to rendezvous the RLPs with the ILP. It then clears the internal processor flag indicating the processor is operating in a measured environment.
In response to a message signaling the completion of rendezvous, all RLPs restart execution with the instruction that was to be executed at the time GETSEC[SEXIT] was recognized. This applies to all processor conditions, with the following exceptions:
Prior to completion of the GETSEC[SEXIT] operation, both the ILP and any active RLPs unmask the response of the external event signals INIT#, A20M, NMI#, and SMI#. This unmasking is performed unconditionally to recognize pin events which are masked after a GETSEC[SENTER]. The state of A20M is unmasked, as the A20M pin is not recognized while the measured environment is active.
On a successful exit of the measured environment, the ILP re-locks the Intel® TXT-capable chipset private configuration space. GETSEC[SEXIT] does not affect the content of any PCR.
At completion of GETSEC[SEXIT] by the ILP, execution proceeds to the next instruction. Since EFLAGS and the debug register state are not modified by this instruction, a pending trap condition is free to be signaled if previously enabled.
(* The state of the internal flag ACMODEFLAG and SENTERFLAG persist across instruction boundary *)
GETSEC[SEXIT] (ILP only):
IF (CR4.SMXE=0)
THEN #UD;
ELSE IF (in VMX non-root operation)
THEN VM Exit (reason=”GETSEC instruction”);
ELSE IF (GETSEC leaf unsupported)
THEN #UD;
ELSE IF ((in VMX root operation) or
(CR0.PE=0) or (CPL>0) or (EFLAGS.VM=1) or
(IA32_APIC_BASE.BSP=0) or
(TXT chipset not present) or
(SENTERFLAG=0) or (ACMODEFLAG=1) or (IN_SMM=1))
THEN #GP(0);
SignalTXTMsg(SEXIT);
DO
WHILE (no SignalSEXIT message);
TXT_SEXIT_MSG_EVENT (ILP & RLP):
Mask and clear SignalSEXIT event;
Clear MONITOR FSM;
Unmask SignalSENTER event;
IF (in VMX operation)
THEN TXT-SHUTDOWN(#IllegalEvent);
SignalTXTMsg(SEXITAck);
IF (logical processor is not ILP)
THEN GOTO RLP_SEXIT_ROUTINE;
(* ILP waits for all logical processors to ACK *)
DO
DONE← READ(LT.STS); WHILE (NOT DONE);
SignalTXTMsg(SEXITContinue);
SignalTXTMsg(ClosePrivate);
SENTERFLAG← 0; Unmask SMI, INIT, A20M, and NMI external pin events;
END;
RLP_SEXIT_ROUTINE (RLPs only):
Wait for SignalSEXITContinue message;
Unmask SMI, INIT, A20M, and NMI external pin events;
IF (prior execution state = HLT)
THEN reenter HLT state;
IF (prior execution state = SENTER sleep)
THEN
IA32_APIC_BASE.BSP← 0; Clear pending SIPI state;
Call INIT_PROCESSOR_STATE;
Unmask SIPI event;
GOTO WAIT-FOR-SIPI;
FI;
END;
ILP: None.
RLPs: all flags are modified for an RLP. returning to wait-for-SIPI state, none otherwise.
LOCK Causes #UD.
REP* Cause #UD (includes REPNE/REPNZ and REP/REPE/REPZ).
Operand size Causes #UD.
NP 66/F2/F3 prefixes are not allowed.
Segmentoverrides Ignored.
Address size Ignored.
REX Ignored.
| #UD | If CR4.SMXE = 0. |
| If GETSEC[SEXIT] is not reported as supported by GETSEC[CAPABILITIES]. | |
| #GP(0) | IfCR0.PE=0orCPL>0orEFLAGS.VM=1. |
| If in VMX root operation. | |
| If the initiating processor is not designated via the MSR bit IA32_APIC_BASE.BSP. | |
| If an Intel® TXT-capable chipset is not present. | |
| If a protected partition is not already active or the processor is already in authenticated code mode. | |
| If the processor is in SMM. |
| #UD | If CR4.SMXE = 0. |
| If GETSEC[SEXIT] is not reported as supported by GETSEC[CAPABILITIES]. | |
| #GP(0) | GETSEC[SEXIT] is not recognized in real-address mode. |
| #UD | If CR4.SMXE = 0. |
| If GETSEC[SEXIT] is not reported as supported by GETSEC[CAPABILITIES]. | |
| #GP(0) | GETSEC[SEXIT] is not recognized in virtual-8086 mode. |
All protected mode exceptions apply.
All protected mode exceptions apply.
Reason (GETSEC) IF in VMX non-root operation.


Godzilla (1998) * * A movie review by Serdar Yegulalp Copyright 1998 by Serdar Yegulalp
CAPSULE: A decent screenplay does matter.
The most depressing thing about GODZILLA, the over-touted Dean Devlin/Roland Emmerich remake of the rubber-monster classic, is how little it exploits its own resources. It's itching with possibilities that never get used. The problem is, I have to review what's on the screen -- a noisy, witless, tame, lame, underwritten story that bulks overlong and features disturbingly inconsistent visuals. It's moderately entertaining, but God help you if you start realizing how thin it is while it's still on screen.
The movie's opening credits are inventive, giving us lizard eggs that are witnesses to various nuclear tests. But it doesn't develop that kind of cleverness elsewhere: we get not one but two teams of trawlers dragged down into the ocean, in sequences that are at first uninvolving and then ultimately repetitive. Then there is the creature itself, which veers between very convincing, sort of convincing, and ridiculously unconvincing -- not just in terms of what it can or can't do, but in how it's presented. The effects people also play dirty pool with parallax and perspective a lot: when the thing needs to be closer, it's closer; when it needs to be a long way off, poof! it's on the other side of town. Idiotic. (When it dives into the Hudson, for instance, it makes a splash about the size of someone throwing a van into the water.)
We don't have a lot to play with in the character department, either. Nick Tatapulous (played by Matthew Broderick, who looks about as Greek as I do Chinese) is a researcher into animal mutations caused by radioactive wastes, and when we first see him he's jamming electrodes into contaminated Chernobyl soil to get worms to come to the surface. Cute. He gets tapped on the shoulder to help determine what's been causing all of these ships to vanish, and puts the pieces together so quickly I can only assume he snuck a peek at the script. Couldn't he have let the rest of the cast in on it, too?
Broderick is joined by a bevy of other actors -- most of them not given anything substantial to do. Jean Reno is the best of the bunch, playing an insurance investigator who has his own agenda. He is smart and canny and resourceful, and we like him instinctively. His funniest, best moment has him giving sticks of gum to a gaggle of fake Army troops to make them look more "American", and we buy it. He deserves his own movie.
There's also Hank Azaria's cameraman character, Animal, who starts off promisingly but winds up getting used merely for mugging and reaction shots; more wasted potential. But the biggest waste is Michael Learner as Mayor Ebert, in a role that serves no purpose except to slow the story down and give a vehicle for the filmmakers to take cheap shots at two film critics they don't like. The first time was funny; by the seventh or eighth, I was too exhausted to wince.
I mentioned the worms and the chewing gum. Funny how the movie can cough up neat little asides like that to flesh out what is basically a lame story -- in other words, at no time did anyone try to apply the same kind of manic spirit to the movie AS A WHOLE.
Why didn't we have the mayor, for instance, turn out to be a former head of the transportation department who knows the subways intimately, which would give him a reason to exist (and would give them something else to film other than all those soldiers crawling around down there and acting like idiots)? Why didn't they take Animal and the stupidly conceived female journalist character and fuse them into a more interesting composite (since there's nothing they do that couldn't be handled more economically and interestingly by one full-fledged person)? Why didn't they make Godzilla's death(s) more creative -- by having him, say, knock a building over onto himself and break his own neck? I could go on, but you get the idea. And this was nothing but stuff people were tossing out on the way home in the car.
For a two-hour-twenty-minute running time, they stretch and huff and puff and find an incredible number of ways to justify the length. And in the end, I asked myself if I'd had fun, and all I could think about was how the massively expensive soundtrack had given me a toothache out of sheer volume.
FOOTNOTE: Over the closing credits, we get an industrial-rap remix of Led Zeppelin's "Kashmir". Fitting irony, since Page and Plant's publishing company was called, after all, Superhype.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


If you’ve ever played keywiz on Emacs: “M-x keywiz”, you were probably eating humble-hacker-pie by the end of the game. (For the uninitiated, keywiz is a game in emacs that’s asks 10 random questions about key-bindings for some times obscure emacs commands.) So far my top score is 4 (out of 10).
So what is a novice to do? I’ve decided to write commands I want to learn on sticky notes on my monitor until I memorize them.
So, without further ado, here’s this weeks list of new commands:
M-g g
goto line. This command will ask for a line number and take you there in the current file.
C-x v=
vc-diff. This command will show a diff between current file and HEAD in whatever Version Control System you are using.
C-x vv
vc-next-action. This command will perform the next appropriate VCS command, such as add current file to staging, or commit.
C-M-\
indent-region. If there is a defined region, this command will indent it.
C-M-;
comment-region. If there is a defined region, this command will comment the region out. (or uncomment a commented out region.)
A note: to define a region. Do a C-[spc] at the beginning of the region and then move to the end of the region however you’d like (arrow keys, C-n, C-f, C-v). If you can’t see the regions add the following to your .emacs file: (transient-mark-mode 1).
Second note, in the above key combination, capital C, means hold the Ctrl key, capital M, means hold the Alt key. If there are dashes between letters: type them together (or with C or M hold the Ctrl or Alt key while typing the other key. So with M-g g: Hold Alt while typing g, let go and then type g again.)
Now off to work on a new version of keywiz, perhaps keywiz-jr!


Key features:
- Built on jQuery core for familiar and consistent jQuery syntax and minimal learning curve and leverages jQuery UI code and patterns.
- Compatible with all major mobile, tablet, e-reader & desktop platforms - iOS, Android, Blackberry, Palm WebOS, Nokia/Symbian, Windows Phone 7, MeeGo, Opera Mobile/Mini, Firefox Mobile, Kindle, Nook, and all modern browsers with graded levels of support.
- Lightweight size and minimal image dependencies for speed.
- Modular architecture for creating custom builds that are optimized to only include the features needed for a particular application
- HTML5 Markup-driven configuration of pages and behavior for fast development and minimal required scripting.
- Progressive enhancement approach brings core content and functionality to all mobile, tablet and desktop platforms and a rich, installed application-like experience on newer mobile platforms.
- Responsive design techniques and tools allow the same underlying codebase to automatically scale from smartphone to desktop-sized screens
- Powerful Ajax-powered navigation system to enable animated page transitions while maintaining back button, bookmarking and and clean URLs though pushState.
- Accessibility features such as WAI-ARIA are also included to ensure that the pages work for screen readers (e.g. VoiceOver in iOS) and other assistive technologies.
- Touch and mouse event support streamline the process of supporting touch, mouse, and cursor focus-based user input methods with a simple API.
- Unified UI widgets for common controls enhance native controls with touch-optimized, themable controls that are platform-agnostic and easy to use.
- Powerful theming framework and the ThemeRoller application make highly-branded experiences easy to build.


--- layout: post title: Trunk rackin' it date: 2011-06-25 01:55:00.000000000 -07:00 type: post published: true status: publish categories: [] tags: [] meta: {} author: ---
I know... For shame...
Sent via iPhone


| categories:development
Uploading files using Relay Modern and a GraphQL API made with Absinthe
Since I’ve decided to finally give the TypeScript/React combo a spin, I have to admit that it’s come quite far since I’ve last tried it in 2016.
Making things overly complex
I had decided to build a prototype for a friend - so naturally I thought of the most complex architecture and implementation and then threw it out immediately.
Taking what I’ve learned, I decided to move the client application together with the backend and threw out the JSON API entirely. If I learned anything so far about architecture, it’s that complexity early on feasts off your tears.
Relay and GraphQL
When researching the mode of communication between backend and frontend I made a decision for GraphQL - mostly out of interest, but also because we had good experiences with it during my last bigger project at work. The implementation in Elixir is pretty straight forward using the most excellent absinthe package, which even has custom helpers for relay.
File uploads
I won’t describe how to exactly build a GraphQL powered application frontend and backend-wise. I will add an example project (just give me the code already!) to this post where you can check out how I did it - and of course remind you that there is always more than one way to skin a … well, cat.
On thing in particular that I found a bit bumpy to deal with was file uploading in this particular combination of technologies.
The absinthe docs have a whole page of describing what to look out for when dealing with file uploads.
The nice thing is this:
By treating uploads as regular arguments we get all the usual GraphQL argument benefits (such as validation and documentation)—-which we wouldn’t get if we were merely putting them in the context as in other implementations.
The upload is just another field in the schema of type Upload
. If you look at a simple type in GraphQL:
type Kitten {
id: ID
name: String
image: Upload
}
You can see that this is treated indifferent from any other piece of data. Which is great.
Quick hint: to get the Upload
type:
# lib/my_app_web/schema.ex
# [...]
import_types Absinthe.Plug.Types
Unfortunately, this is where the docs kind of stop with a note saying that relay is in need of having some documentation added. We’ll get to that.
FormData vs. POST body
Usually, when communicating with a GraphQL based API, you continuously reuse the same entry point and every request will have the form of
POST /api/graph
When using absinthe, the body for this request should take the following form:
{
operation: "<The text of your query>",
variables: {}
}
In our case, uploading an image would be a mutation that we can implement on the schema using the Absinthe.Relay.Mutation.Notation.Modern
module that absinthe provides, like this:
# in ./lib/your_app_web/schema.ex
mutation do
@desc "Create a new kitten, awww *_*"
payload field :new_kitten do
@desc "Input for a new kitten"
input do
@desc "The photo of the kitten"
field(:card_image, non_null(:upload))
@desc "The name of the kitten"
field(:name, non_null(:string))
end
output do
@desc "The newly created kitten"
field :kitten, :kitten
end
resolve(&Resolvers.Kitten.create_kitten/3)
end
end
In this case we have to understand that the relay specifies input types for a given mutation, the reason being that the input object can be individually validated apart from the actual data (in this case, Kitten
is the type and absinthe provides us with NewKittenInput
) object. The absinthe notation provides a convenient syntax here.
What does the request look like?
We cannot use the same request for uploading files - we need to rely on FormData
to actually construct a request to the server that uses the same mechanism as submitting a regular form.
In the case of absinthe, the library expects the following form for a FormData request:
query: "
mutation CreateKittenMutation($input: KittenInput!) {
newKitten(input: $input) {
kitten {
id
name
}
}
}
"
variables: "{\"input\": { \"name\": \"Noodlez\", image: \"kitten\" }}"
kitten: <binary>
Note that the field value for image
is the string "kitten"
, which matches a field in the form data.
I actually had to read a bit into the library and compare with the implementation for apollo referenced in the docs.
Credit where Credit is due, I also found a very, very nice implementation to deal with uploadables in react-relay-network-modern - https://github.com/relay-tools/react-relay-network-modern/issues/41, however, this only works for the reference middleware implemenation in node.js.
The trick here is to check the request for attached uploadables
and then transform the request so that it matches the form absinthe expects.
Using react-relay-network-modern, the middleware for a simple request with one image might look like this:
const multipartRequestMiddleware = next => async (req) => {
let {
id, operation: { text: query }, variables, uploadables,
} = req
if (uploadables) {
let formData = new FormData();
formData.append('query', query);
// this is the hacky version, the version used int he project is a bit more flexible
let formDataKey = "kitten"
variables.input.image = formDataKey
formData.append('variables', JSON.stringify(variables));
formData.append(formDataKey, uploadables.kitten)
req.fetchOpts.body = formData
}
const res = await next(req)
return res
}
export default multipartRequestMiddleware
The solution is similar if you’re relying on just using custom fetch
call inside your relay environment.
Multiple images?
So what if we had multiple images? After all, one can never have too many kitten pictures uploaded to a backend.
Well, at the moment, I could not find a good way to batch upload images with Absinthe, which is unfortunate, but this will hopefully change in the future.
I’ll probably try to implement the GraphQL Multipart request spec if I have the time to do so.
Provided project
I’ve prepared a project where I built a small uploader application for the interested reader to inspect.
After all, since absinthe is thankfully open source, it’s time to think about finding a better way to upload multiple images.
I hope this article provided some insights into the mechanics of uploading files through a GraphQL powered API.
If you have any questions, just send me an email, or open an issue on the project provided.


1. Can a match box?
2. According to society, Jacks are best known for their . . .?
3. Which of these is the realest form of bacon?
4. Which is the better candidate in the 2016 election?
5. True or False: Can you spell "chicken" with a "2"?
6. What color is the sky?
7. Everyone knows the Muffin Man. But what about his cousin?
8. True or False: What is the meaning of life?
Time Left:
Not Wrong:
Not Not Anti-Right:


I can and I will!
Life values and their importance!
08/12/2014
When I think of the times in my life where I've been the happiest, the proudest, or the most satisfied, these come to mind: Close relationships, Confidence, Coolness under fire, Economic security, Personal development, Reputation, Commitment, Free Time, Privacy, Achievement, Challenge, Decisiveness, Efficiency, Having a Family, Knowledge, Loyalty, Music, Persistence, Pleasure, Romance, Will Power
In general, I try to live up to these values as follows (Disagree 1 to 5 Agree)
Close relationships - 4 Confidence - 4 Coolness under fire - 4 Economic Security - 5 Personal Development - 5 Reputation - 4 Commitment - 4 Free Time - 3 Privacy - 5 Achievement - 4 Challenge - 4 Decisiveness - 3 Efficiency - 5 Having a Family - 5 Knowledge - 5 Loyalty - 5 Music - 5 Persistence - 4 Pleasure - 5 Romance - 5 Will Power - 5
To me, the most important value is having a family, I consider my close friends as family and I don't see the point in all the other values if I don't have people to share my happiness with.
The last time someone asked for my help, it was about databases. A friend of mine is going to college and he asked my help in his database project. I did all I could to help and in the end it felt great being able to help just for the sake of it!
I like my values, they help me get over most of my personal problems. Whenever I'm feeling down, the first step to get better is listening to some music and then talking to close friends. I usually get over my problems pretty fast this way, my problem is that when I don't get over them fast, I usually bury them and they might become problems again later on.


Class: exports
exports()
Define who is logging: specific trick, perhaps some "tags"
exports(event)
This function will output a given event into an easily parsed log entry.
This output will make use of console.log.
Constructor
new exports(event)
Parameters:
| Name | Type | Description | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
event |
The only parameter for this method, we only use 1 object because this allows for
swift changes in the way we structure events.
This object will include all the neccessary data for logging.
All this data is optional.
Properties
|


- System Info
- Broadband
- LAN
- Firewall
- Logs
- Diagnostics
| Type | Status | |
|---|---|---|
| Internet | Connected | |
| Broadband Link | Connected |
Internet Details
| Type | Value |
|---|---|
| Broadband Link | Ethernet |
| IP Connection | Direct IP (DHCP or Static) |
| Type | Value |
|---|---|
| IP Address | <IP_ADDRESS> |
| Subnet Mask | <IP_ADDRESS> |
| Default Gateway | <IP_ADDRESS> |
| Primary DNS | <IP_ADDRESS> |
| Secondary DNS | <IP_ADDRESS> |
| Host Name | dsldevice |
| Domain | |
| MAC Address | 38:3b:c8:38:1e:14 |
| MTU | 1500 |
| Type | Value |
|---|---|
| IPv6 Internet Address | 2001:506:7438:4481::1 |
| IPv6 Default Gateway | fe80::2d0:f6ff:fe09:ab88 |
| IPv6 Delegated Prefix | 2600:1700:4385:c010::/60 |
Traffic Statistics
| Type | Bytes | Packets | Errors | % |
|---|---|---|---|---|
| Transmit | 42954398 | 381947 | 0 | 0 |
| Receive |<PHONE_NUMBER> | 1162949 | 0 | 0 |


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Newsment was built by the creator of Bifamily and Kitto.
You can contact our team at<EMAIL_ADDRESS>or dm us on Instagram.


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layout: post
title: Aperture and Metadata Display
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- Aperture 2
- Aperture PDF Guides
- Apple
- Apple Aperture
- Articles
- interface customization
- Metadata
- Workflow
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type: post
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In the screen shot to the left you can see just about every metadata display option known to man, or at least known to Aperture. We have the metadata pane in the inspector, the metadata pane in the HUD, metadata overlays in both the viewer and the browser and last but certainly not least the poor old (and sometimes annoying) metadata tooltips. This short article will guide you through how you can use them in your image workflow.
I found the metadata display options fairly intuitive myself but based on conversations with other Aperture users and a bunch of questions over on the Apple support forums I figured a quick guide to using some of the metadata customization and display features could be useful to people. I actually think it's pretty amazing how underutilized a lot of the user interface customization features are within Aperture. In my opinion this is one of Apertures greatest strengths compared to other products such as Adobe Lightroom.
I will try to cover some of the other user interface customization features in future articles but this is a pretty good place to start. Without further adieu here is the Guide to Customizing Aperture 2 Metadata Display: [download#2#size]
. If anyone would would like to post corrections, ideas, or ways that you use any of these features feel free to comment or e-mail me.
RB


{% load static %}
Reading Sensor Data
Getting data every 1 sec
The sensor 1 value:
The sensor 2 value:


Please email or call me to setup an appointment for a tasting, or to discuss your custom cake. Feel free to include inspiration photos or ideas in your email, and bring along samples of fabric or other details from your event to your appointment. You can also view the cakes in my showcase to help give you an idea of what we can create together.
For email, please include your full name, telephone number, email address, best time to reach you, your cake occasion, and your celebration date, along with your message.
Email:
Phone: 1-123-456-7890


Click the 'Random Gradient' button to generate a new random gradient.
Click the 'Copy Gradient' button to copy the CSS property styling for the gradient.
Click the 'Save Gradient' button to save the gradient to your browser (this saves to local storage so the
gradient can only be viewed on the browser it was saved on).
Hover on your saved gradient to view the CSS property and click the saved gradient to copy the styling.


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Myo Htet Aung is a technologist with an entrepreneurial spirit. As Nex's Chief Operations Officer, Myo is responsible for overall management of every Nex's business operation in Myanmar.
In 2006, Myo earned his Bachelor of Computer Technology Degree from University of Computer Studies, Yangon.
For having a great interest in programming, Myo has acquired many credentials such as Microsoft Certified Professional Developer and other professional certificates in JAVA Development.
Furthermore, Myo has been working in the industry of technology for over 10 years. He has an extensive list of proficiencies, ranging from Website Development, Mobile Application Development, Project Management, Human Resource Management, Customer Relationship Management and Startups, Entrepreneurship.
Before becoming a co-founder of Nex, Myo also co-founded Bagan Innovation Technology, a software development company, in 2012. Bagan Innovation Technology specializes in developing Enterprise Web Portals and formulating Mobile Application Solutions in the emerging IT market of Myanmar. With Bagan Innovation Technology, Myo performed project management for several websites with various genres.
Myo was also mentioned among Forbes Asia’s under 30 young entrepreneurs in 2016.