101 DALMATIANS (1996) A film review by Steve Rhodes Copyright 1996 Steve Rhodes
RATING (0 TO ****): **
Sometimes it is a single strategic mistake that is a movie's downfall. So it is with Disney's live action remake of their 1961 classic ONE HUNDRED AND ONE DALMATIANS. This time they call it simply 101 DALMATIANS, and this time they simply forget the part that made the original work -- the dogs' story.
The live action version stars people who have dogs. The cartoon version is clear who is in charge, and it is not the humans. In the original the animals refer to the people as their pets. In the animated version the dogs are the stars. Most important of all is that the charm of the original came from the dogs' conversations, not the people's. In an era of talking animal pictures both good (BABE) and bad (GORDY), there is no reason why the Disney remake could not have given these pups a voice.
Moreover, not only did they not give them a voice, they forgot their personalities too. In the cartoon there are many unique types, but in the new version they do little more than give the dogs names. There are only a few token scenes where they let the dogs attempt to establish an identity.
Even given the mistakes in its creation and its lack of effective direction by Stephen Herek, there is still much to admire in the picture. Hands down, the best part of the film is Glenn Close's near perfect performance as that archfiend Cruella De Vil. Close has a blast giving an outlandish rendition of a heinous fiend.
Three time Academy Award winning costume designer Anthony Powell (TESS, DEATH ON THE NILE, and TRAVELS WITH MY AUNT) out does himself with Cruella's outfits. Suffice it to say that she would make the top of any animal rights group's hate list. As she says, "I live for fur. I worship fur." When Cruella speaks, it is frequently accompanied by thunder and lighting so that you do not miss the point of how wicked she is.
Cruella's hairdo with black on one side and white on the other is the piece de resistance of her appearance. She is one sinister acting and looking devil.
The script is written by John Hughes and is based on the book by Dodie Smith. Hughes does not know the word subtle. You may remember him from his first two HOME ALONE films, and I am sorry to report that there will be a HOME ALONE 3. In his defense, his FARRIS BUELLAR'S DAY OFF is one of my favorite comedies.
Working in Cruella's clothing design studio is meek Anita (Joely Richardson from LOCH NESS). When Anita confesses that she might one day want to quit, get married and raise a family, an incensed Cruella fumes, "We lose more women to marriage than war, famine, and disease."
Through her Dalmatian, Anita meets and falls in love with video game designer and fellow Dalmatian owner Roger (Jeff Daniels from GETTYSBURG). No boring old author as in the original. Both Daniels and Richardson are wasted in their roles. They provide little more than window dressing to Cruella and the pups. On their first meeting, Roger accidentally pops the question with, "Do you want a cup of marriage, uh, tea?" Soon she is delivering their first baby and their dogs are having fifteen puppies.
One problem with the remake is that you really need to have seen and remember the original to appreciate the nuances of the story. This is particularly true of "the barking chain," which is carefully explained in the cartoon but just happens in the live action version.
The biggest disappointment to me is the scene where the puppies watch television. That is a long and precious scene in the original. The remake has only a vastly truncated and lifeless reenactment.
I am not going to bother outlining any more of the plot. If you want to know more of the story line, you can read my review of the original that I wrote precisely 101 days before the opening tonight of the remake.
There are some technical aspects worth mentioning. The set designs by Assheton Gorton are imaginative, particularly the ending scene, which is adorable on many counts. Michael Kamen's music is full of energy and bristling with adventure. Adrian Biddle's cinematography is bland indoors, but outside his blue gray snow images are lovely and evocative of what the picture should have been.
The makers of 101 DALMATIANS connected all the dots, but did they weave a compelling story? I think not. Although there were some nice dog shots, the show is devoid of life save Cruella's villainy. A picture more tedious than charming. Skip this one and rent the original.
101 DALMATIANS runs 1:43. Some theaters are showing a short cartoon with it, but ours did not. The picture is rated G and would be fine for kids of any age. There is one scene where Cruella is slashing at a hay stack with a pitchfork in a futile attempt to stab a puppy, but our audience of little ones did not seem frighten by it. Other than that, there is no violence, sex, nudity, or bad language. I could have done without the scene of a puppy peeing on Cruella's picture to demonstrate his hatred of her. My son Jeffrey (age 7 1/2) gives the show a thumbs up, but he remained inanimate during most of the movie. I give the movie a mild thumbs down and rate it **.
**** = One of the top few films of this or any year. A must see film. *** = Excellent show. Look for it. ** = Average movie. Kind of enjoyable. * = Poor show.  Totally unbearable.
REVIEW WRITTEN ON: November 27, 1996
Opinions expressed are mine and not meant to reflect my employer's.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


AGD JSAPI Build Docs
Last update - 7/3/2013 4:30:44 PM
Prerequisites
-
Java you must have JDK version 1.5 or greater installed and the following java utilities and libraries download
-
Python version 2.6 or greater installed and the following modules download
-
Mercurial download
Request Access to the agdjsapi repository
- create an account at bitbucket
- email<EMAIL_ADDRESS>with your bitbucket username to gain read only access to the repository
The ant build file
- Too much to cover here please see the ant manual


STOP HAIR - citric acid monohydrate spray
STOP HAIR PTY LTD
Disclaimer: This drug has not been found by FDA to be safe and effective, and this labeling has not been approved by FDA. For further information about unapproved drugs, click here.
Step 1 Remove Hair:
The first is step isof the process is to remove the hair. Any method of hair removal can be used, such as shaving, waxing, etc., but as stated above, methods that remove the hair completely from the follicle are more effective.
Step 2: Apply STOPHAIR - Hair Inhibiting Spray
The second step of the process is to apply the STOPHAIR - Hair Inhibiting Spray. Lightly spray the STOPHAIR solution on the area the hair was removed from and massage in.
This process is to be repeated twice a day for five days after the hair was removed.
Step 3: Continue Applying STOPHAIR - Inhibiting Spray once a day
The third step of the process is to continue applying the STOPHAIR - Hair Inhibiting Spray once a day to the area the hair was removed from. As in Step 2, simply spray the STOPHAIR solution on the area the hair was removed from and lightly massage in.
Continue this process until the next time the hair needs to be removed. This step will vary in legth of time depending on the individual.
Step4: Repeat Steps 2 and 3
The fourth step of the process is to repeat Steps 2 and 3 until the hair permanently stops growing. As above, the number of times this step will have to be repeated depends on the hair properties of the individual.SPRAY LIGHTLY ONTO SKIN TWICE DAILY FOR 5 DAYS.
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STOP HAIR
citric acid monohydrate spray | |||||||||||||||
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--- author: Colene Chow categories: app date: '2012-06-28 19:21:12' permalink: /2012/06/28/adobe-phonegap-named-%e2%80%9cchampion%e2%80%9d-by-info-tech-research-group/ slug: adobe-phonegap-named-%e2%80%9cchampion%e2%80%9d-by-info-tech-research-group status: publish title: Adobe PhoneGap named “Champion” by Info-Tech Research Group type: post format: html tags: - News ---
Adobe PhoneGap was recognized as a “Champion” by Info-Tech Research Group in its 2012 Vendor Landscape: Mobile Development Platforms. Evaluated against four competitors in the Mobile Development Platform market, Info-Tech Research Group placed PhoneGap in the top-right Champion quadrant.
According to Info-Tech Research Group, Champions receive high scores for most evaluation criteria, offer excellent value, have a strong market presence and are usually trendsetters for the industry. PhoneGap received high evaluation scores for product features, usability and affordability.
Info-Tech Research Group Vendor Landscape reports recognize outstanding vendors in the technology marketplace. Assessing vendors by the strength of their offering and their strategy for the enterprise, Info-Tech Research Group Vendor Landscape pay tribute to the contribution of exceptional vendors in a particular category.
“This research validates PhoneGap’s leadership role in the mobile development market,” said Andre Charland, engineering director for PhoneGap at Adobe. “Our commitment to providing a key development tool is shared by our large PhoneGap community. We couldn't do it without them.”
About PhoneGap PhoneGap is an open source development tool for building fast, easy, cross-platform mobile apps with HTML5 and JavaScript. PhoneGap has been downloaded more than 1 million times to date and thousands of applications built using PhoneGap are available in mobile app stores that span devices based on Android, iOS, BlackBerry and other operating systems.
Are you interested in contributing to PhoneGap? The PhoneGap code was contributed to the Apache Software Foundation (ASF) under the name Apache Cordova in October 2011. Check out Apache Cordova to learn how you can contribute
About Info-Tech Research Group With a paid membership of over 25,000 members worldwide, Info-Tech Research Group (www.infotech.com) is the global leader in providing tactical, practical Information Technology research and analysis. Info-Tech Research Group has a fourteen-year history of delivering quality research and is North America’s fastest growing full-service IT analyst firm.


You're viewing a basic site created to allow me to test new technlogy. Don't expect anything amazing to show up here.
Stuff used to manage this site.
My name is AJ Davis and I'm a software developer in Orlando.
Original template from Start Bootstrap


The different studies we did are referenced there :
General constraints :
Altitude: 400 – 1000 km above the sea level
Inclination: 0° to 56° (inclination of ISS)
Radiation: resisting UV radiation, X, protons, and plasma in LEO
Duration of lifetime: 2 weeks to 1,5 month
Vibration on the launch
Maximum consumption of the CubeSat communication sub-system is 1,5W.
To respect those values, we saw the cards on board of other cubeSats. The band chosen for downlink communications is 435-438 MHzand the transmission rate: 1200 to 9600 bauds
Environmental constraints :
Thermal constraint: -150°C to +150°C
Radiation constraint: resisting UV radiation, X, protons, and plasma in LEO
The friction on the external surfaces including the antenna shall not impact its functioning
The erosion due to the Oxygen (200-100km) must be managed
The luminescence due to the Oxygen (200-100km) must be managed
Launch vibrations
Compatibility criteria :
Transmission rate: 1200 to 9600 bauds
Broadcast max power: 1,5W
Frequency band: 435 to 438 MHz
Antenna gain max: 0 to2 dB
Dipole length: λ/4 minimum, λ/2 required
Interface: I²C
Envelope stowed: 98 mm x 98 mm x 7 mm
for the choice of the antenna, two companies designing parts for CubeSats could propose interesting solutions for our project: ISIS and Clyde Space, both proposing systems of antennas. Our choice is towards a solution similar to the ISIS dipole antenna because characteristics match with system and environmental specifications:
low gain: 0bB in UHF
<2W
1200 - 9600 bauds - <100g
almost omnidirectional
Dipole length: λ/2
The orbit period of the ECE3SAT is between 90 and 105 min. It’s about 15 revolutions around Earth per day. We have only 3 orbits of 7 to 13 minutes per day that we can truly be exploited. That is aproximatly 30 minutes of visibility per day.
Note : The period of sampling is arbitrarily fixed here.
For the moment the total amount we have to transmit per orbit is 207663 bits or about 208 kbit.
We must also assure that we can stock the equivalent of 8 orbits of data in the memory of the satellite: we are not able to transmit data each orbit of our satellite and sometimes, you can have 8 successive orbits without visibility as we can see in Gpredict for similar projects.
We can identify four sources of heat:
Equipment: The components within the satellite produce heat with the energy they consume.
Solar radiation: This is the most important source of heat. The solar flux accounts between 1353 and 1375 Watts / m².
Albedo: This refers to the solar radiation reflected by the Earth. This energy represents an average radiance of 196 W / m² in the sunny hemisphere of the Earth.
Earth radiation: This accounts an energy of 190W / m² up to 240W / m².
The data coming from the FUNcube-1 also gave us the temperature range in which a satellite operates : from -30 ° C to 85 ° C


--- layout: post title: Some kids thing date: '2019-12-13T00:09:00.001+05:30' author: Sahil Rajput tags: modified_time: '2019-12-13T00:09:54.313+05:30' blogger_id: tag:blogger.com,1999:blog-5250005448924290719.post-102738647973041335 blogger_orig_url: https://www.jaadujinn.ml/2019/12/some-kids-thing.html ---


This page is about the snake game in the navigation bar it is powered by java scrip and is run through an iframe.
The source for the iframe is a file called "snakestub.html" and you can scroll through the code by "View page source"here.


- screens - Variable in class dev.teamcyan.dungeoncrafter.DungeonCrafter
-
List of available screens of the game.
- scrolled(int) - Method in class dev.teamcyan.dungeoncrafter.screens.CreditsScreen
-
Called when the mouse wheel was scrolled.
- scrolled(int) - Method in class dev.teamcyan.dungeoncrafter.screens.DifficultyScreen
-
Called when the mouse wheel was scrolled.
- scrolled(int) - Method in class dev.teamcyan.dungeoncrafter.screens.GameOverScreen
-
Called when the mouse wheel was scrolled.
- scrolled(int) - Method in class dev.teamcyan.dungeoncrafter.screens.InventoryScreen
-
Called when the mouse wheel was scrolled.
- scrolled(int) - Method in class dev.teamcyan.dungeoncrafter.screens.MainGameScreen
-
Called when the mouse wheel was scrolled.
- scrolled(int) - Method in class dev.teamcyan.dungeoncrafter.screens.MainMenuScreen
-
Called when the mouse wheel was scrolled.
- scrolled(int) - Method in class dev.teamcyan.dungeoncrafter.screens.SettingsScreen
-
Called when the mouse wheel was scrolled.
- setBlockLeft(Pos) - Method in class dev.teamcyan.dungeoncrafter.classes.GMap
-
Place block to the left
- setBlockRight(Pos) - Method in class dev.teamcyan.dungeoncrafter.classes.GMap
-
Place block to the right
- setCameraZoom(float) - Method in class dev.teamcyan.dungeoncrafter.classes.GameModel
-
Setter for Camera Zoom
- setCurrentCraftingBlock(GEPlayer.BLOCK) - Method in class dev.teamcyan.dungeoncrafter.classes.GEPlayer
-
Change the player's currently selected material for creating new blocks
- setDebugOn(boolean) - Method in class dev.teamcyan.dungeoncrafter.DungeonCrafter
-
Set the debugging mode for amount of logging information printed.
- setPosition(TiledMapTileLayer) - Method in class dev.teamcyan.dungeoncrafter.classes.GEProjectile
-
Setter for projectile position
- setPosition() - Method in class dev.teamcyan.dungeoncrafter.classes.GESpeech
-
Setter for Position
- setRegion() - Method in class dev.teamcyan.dungeoncrafter.classes.GEBoss
-
Setter for Region
- setRegion() - Method in class dev.teamcyan.dungeoncrafter.classes.GEEnemy
-
Setter for Region
- setRegion() - Method in class dev.teamcyan.dungeoncrafter.classes.GEPebble
-
Update pebble's visual based on velocity
- setRegion(KeyListener) - Method in class dev.teamcyan.dungeoncrafter.classes.GEPlayer
-
Update the visual of the player based on currently pressed keys
- setSpeech() - Method in class dev.teamcyan.dungeoncrafter.classes.GESpeech
-
Setter for Speech
- SETTINGS_BUTTON_HEIGHT - Static variable in class dev.teamcyan.dungeoncrafter.screens.MainMenuScreen
-
- SETTINGS_BUTTON_HEIGHT - Static variable in class dev.teamcyan.dungeoncrafter.screens.SettingsScreen
-
- SETTINGS_BUTTON_WIDTH - Static variable in class dev.teamcyan.dungeoncrafter.screens.MainMenuScreen
-
- SETTINGS_BUTTON_WIDTH - Static variable in class dev.teamcyan.dungeoncrafter.screens.SettingsScreen
-
- SETTINGS_BUTTON_X - Static variable in class dev.teamcyan.dungeoncrafter.screens.MainMenuScreen
-
- SETTINGS_BUTTON_Y - Static variable in class dev.teamcyan.dungeoncrafter.screens.MainMenuScreen
-
- SETTINGS_BUTTON_Y - Static variable in class dev.teamcyan.dungeoncrafter.screens.SettingsScreen
-
- settingsButtonActive - Variable in class dev.teamcyan.dungeoncrafter.screens.MainMenuScreen
-
- settingsButtonActive - Variable in class dev.teamcyan.dungeoncrafter.screens.SettingsScreen
-
- settingsButtonInactive - Variable in class dev.teamcyan.dungeoncrafter.screens.MainMenuScreen
-
- settingsButtonInactive - Variable in class dev.teamcyan.dungeoncrafter.screens.SettingsScreen
-
- SettingsScreen - Class in dev.teamcyan.dungeoncrafter.screens
-
Displays settings and controls.
- SettingsScreen(DungeonCrafter, GameModel) - Constructor for class dev.teamcyan.dungeoncrafter.screens.SettingsScreen
-
Initialize all the textures and setup the screen.
- setX(TiledMapTileLayer, Pos) - Method in class dev.teamcyan.dungeoncrafter.classes.GEBoss
-
Setter for X
- setX(TiledMapTileLayer, Pos) - Method in class dev.teamcyan.dungeoncrafter.classes.GEEnemy
-
Setter for X
- setX(TiledMapTileLayer, Pos, Velocity) - Method in class dev.teamcyan.dungeoncrafter.classes.GEPebble
-
Set the new x-coordinate of pebble based on the player's position and velocity, the layer of the map responsible
for collisions, pebble's current position and pebble's current velocity
- setX(TiledMapTileLayer, boolean, boolean) - Method in class dev.teamcyan.dungeoncrafter.classes.GEPlayer
-
Set the new x-coordinate of the player based on current movement commands, the layer of the map responsible
for collisions, the player's current position and the player's current velocity
- setX(float) - Method in class dev.teamcyan.dungeoncrafter.classes.Pos
-
Setter for X
- setX(int) - Method in class dev.teamcyan.dungeoncrafter.classes.TilePos
-
Setter for X
- setX(float) - Method in class dev.teamcyan.dungeoncrafter.classes.Velocity
-
Setter for X
- setY(TiledMapTileLayer) - Method in class dev.teamcyan.dungeoncrafter.classes.GEBoss
-
Setter for Y
- setY(TiledMapTileLayer) - Method in class dev.teamcyan.dungeoncrafter.classes.GEEnemy
-
Setter for Y
- setY(TiledMapTileLayer) - Method in class dev.teamcyan.dungeoncrafter.classes.GEPebble
-
Set the pebble's new y-coordinate based on the layer of the map responsible
for collisions, pebble's current position, pebble's current velocity and GRAVITY
- setY(TiledMapTileLayer, KeyListener) - Method in class dev.teamcyan.dungeoncrafter.classes.GEPlayer
-
Set the player's new y-coordinate based on current movement commands, the layer of the map responsible
for collisions, the player's current position, the player's current velocity and GRAVITY
- setY(float) - Method in class dev.teamcyan.dungeoncrafter.classes.Pos
-
Setter for Y
- setY(int) - Method in class dev.teamcyan.dungeoncrafter.classes.TilePos
-
Setter for Y
- setY(float) - Method in class dev.teamcyan.dungeoncrafter.classes.Velocity
-
Setter for Y
- shapeRenderer - Variable in class dev.teamcyan.dungeoncrafter.screens.MainGameScreen
-
ShapeRenderer that creates camera-insensitive parts of the screen
- show() - Method in class dev.teamcyan.dungeoncrafter.screens.BaseScreen
-
Initial screen setup.
- speaking - Variable in class dev.teamcyan.dungeoncrafter.classes.GESpeech
-
- speech - Variable in class dev.teamcyan.dungeoncrafter.classes.GameModel
-
- speech - Variable in class dev.teamcyan.dungeoncrafter.classes.GESpeech
-
- spriteName - Variable in class dev.teamcyan.dungeoncrafter.classes.GameElement
-
- standing - Variable in class dev.teamcyan.dungeoncrafter.classes.Animations
-
- startAudio(Sound) - Method in class dev.teamcyan.dungeoncrafter.classes.AudioManager
-
StartAudio starts to play a specific sound
- startMusic(Music, int) - Method in class dev.teamcyan.dungeoncrafter.classes.AudioManager
-
startMusicStr starts to play a specific sound based on title and sets a maxVol to implement a
fade-in
- startMusicStr(String) - Method in class dev.teamcyan.dungeoncrafter.classes.AudioManager
-
startMusicStr starts to play a specific sound based on title
- startNewGame(DungeonCrafter) - Method in class dev.teamcyan.dungeoncrafter.classes.GameModel
-
Starts a new games and initialises all the needed classes
- startZoom - Variable in class dev.teamcyan.dungeoncrafter.DungeonCrafter
-
- State() - Constructor for enum dev.teamcyan.dungeoncrafter.classes.Animations.State
-
- State() - Constructor for enum dev.teamcyan.dungeoncrafter.classes.GameElement.State
-
- stateTime - Variable in class dev.teamcyan.dungeoncrafter.classes.Animations
-
- stateTimer - Variable in class dev.teamcyan.dungeoncrafter.classes.Animations
-
- stateTimer - Variable in class dev.teamcyan.dungeoncrafter.classes.GEBoss
-
- stateTimer - Variable in class dev.teamcyan.dungeoncrafter.classes.GEEnemy
-
- stateTimer - Variable in class dev.teamcyan.dungeoncrafter.classes.GEPebble
-
- stateTimer - Variable in class dev.teamcyan.dungeoncrafter.classes.GEPlayer
-
- stateTimer - Variable in class dev.teamcyan.dungeoncrafter.classes.GESpeech
-
- stone - Variable in class dev.teamcyan.dungeoncrafter.classes.GEPlayer
-
Current amount of stone collected
- stone - Variable in class dev.teamcyan.dungeoncrafter.screens.InventoryScreen
-
- stopAudio(Sound, long) - Method in class dev.teamcyan.dungeoncrafter.classes.AudioManager
-
Stops playing a specific audio
- stopMusic(Music) - Method in class dev.teamcyan.dungeoncrafter.classes.AudioManager
-
Method to Stop a specific Music


Welcome to my website
We are into Microsoft Dynamic ERP NAV/Business Central functional Consultant, we have worked with so many companies in Nigeria. We offer Microsoft product licensing, support and trainings.
We are also into software Development, we have worked with Hotel NG as an interns, Andela Community as an interns and has done a lot of project with them. We also took part in SDG projects hosted by Andela and SDG where we build a complete backend product using Nodejs, Express and PostgreSQL.
Navision
Microsofr dynamics is an accounting tools that is used to manage business of various kind, ranging from manufacturing, to distibution etc.
Software and Hardware Engineering
We took time to build a first class softwares for our client based on their request to the stage of hosting and managing the website. we consult with them on various changes.
IT Training
We are first class IT based company and part of our work is to train upcoming leaders on various IT skills.


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ProBase offers a custom solution (BankLINK - DDACC / Interbank ETF) to facilitate intra-bank and inter-bank transfers for financial institutions.
We offer mobile money solutions that cater to different tiers and clients – our solutions integrate payments into various channels.
ProBASE offers domain name acquisition and various hosting options to cater to your web hosting needs and requirements – E-commerce, Web Portal, Website etc.
ProBASE offers eCommerce integration services for companies looking to join the electronic payment initiative and offer twenty-four hour availability to their customers.
We offer procurement, purchasing and supply services for organizations looking to obtain hardware components at competitive prices.
ProBASE offers custom software development that fits customer’s particular preferences and expectations.
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accumulate(fn, init, seq)
Return init
if the sequence seq
is empty. If it is not empty,
apply the function fn
to init
and the head of seq
,
then recur with the value returned by fn
in place of init
and the tail
of seq
.
Return the final value of fn
.
function ints(n)
when (n < 10) n:~ints(n+1)
let s = ints(1)
s = accumulate(`+`, 0, s)
s
// 1:<promise>
second(s)
// 3
third(s)
// 6


Lake Stevens council could vote on Costco as soon as Tuesday
At a regular meeting, members will have a chance to decide on a development agreement.
by Stephanie DaveyLAKE STEVENS — For months, those who live around this lakeside town have expressed frustration, concern and excitement about a Costco potentially moving to Lake Stevens.
On Tuesday, they’ll be able to talk directly to the Lake Stevens City Council as it considers a development agreement the company has applied for. The council could make a decision at that time, but it doesn’t have to.
If everything moves forward, the company’s next steps would be to ask for approval of a construction plan and then to apply for building permits.
Some who plan to attend have asked that the meeting be moved to a different day.
“Many of us felt that date, just two days before the Thanksgiving holiday, was simply an attempt to limit the number of people who would show up to testify,” wrote Lake Stevens resident Carol McDonald in a letter to The Daily Herald editors.
Others, such as resident David Clay, are worried the store would create light pollution, harm the environment and increase traffic and noise in the area, he said in a letter to the city.
Clay lives in unincorporated Snohomish County near the potential Costco site. As proposed, the 16,000-square-foot store would be at the southwest corner of Highway 9 and 20th Street Southeast, near South Lake Stevens Road.
Those in favor of a potential Costco say the new store would create jobs and bring in tax revenue for city projects.
Some have expressed concern about the real estate agent selling the property.
Near the site, a property management sign bears the name of Marcus Tageant from Task Properties. Tageant is also on the Lake Stevens City Council.
He said he could not confirm or deny his position as the property’s broker because of nondisclosure agreements but has left the room whenever the council has talked about Costco.
“If it’s on the docket, I don’t even show up for that meeting,” he said.
As of Friday afternoon, Tageant wasn’t sure if he would be at the Tuesday night meeting. He may attend part of the meeting and leave when Costco comes up, he said.
The Issaquah-based company has proposed to build a warehouse store and a 30-pump gas station, along with more than 800 parking spots. The development would cover about 37 acres.
New roads also are expected to be built that would connect 20th Street Southeast and Highway 9.
Other nearby Costco stores are in Smokey Point, Everett and Lynnwood.
In Lake Stevens, Costco first applied for a design and site plan review about six months ago and soon after visited the city for a public meeting.
The development agreement is the first time the city council will have the chance to vote on a Costco application. The meeting is 7 p.m. Tuesday at the Lake Stevens School District Educational Service Center, 1309 22nd St. NE.
Stephanie Davey:<PHONE_NUMBER><EMAIL_ADDRESS>; Twitter: @stephrdavey .
Gallery
A portion of the site of the proposed Lake Stevens Costco at the intersection of Highway 9 and South Lake Stevens Road. (Chuck Taylor / The Herald)
A real estate sign at the site of the proposed Lake Stevens Costco bears the name of Lake Stevens City Councilman Marcus Tageant. (Chuck Taylor / The Herald)


linky
ngSanitize
Finds links in text input and turns them into html links. Supports http/https/ftp/mailto and plain email address links.
Requires the ngSanitize
module to be installed.

$filter('linky')(text, target)
| Param | Type | Details |
|---|---|---|
| text | string | Input text. |
| target | string | Window (_blank|_self|_parent|_top) or named frame to open links in. |
| string | Html-linkified text. |


/js/*.css
/js/*.js
/js/*.mp3
/js/*.svg
/img/avatar*.png
/WebRtcAuth.php
/index.html
If the path js/ is changed, the value pathPrefix can be adjusted under parameters.
File: index.html
Include required CSS files in the header
js files to be loaded preferably at the end of the HTML
var parameters = {
urlPbx: "wss://pbx.example.com/PBX0/WEBSOCKET/websocket",
urlAuth: "https://www.example.com/WebRtcAuth.php",
pathPrefix: "js/",
companyName: 'Example AG',
companyStreet: 'Str. 99',
companyCity: '1234 City',
companyTel: '0321/ 4444- 0',
companyTrunk: '0321 / 4444',
companyFax: '0321 / 4444- 9',
companyEmail<EMAIL_ADDRESS>supporters: [
{name: 'Dummy 1', shortcut: 'd1', phone: '210', img: 'img/avatar1.jpg', 'email'<EMAIL_ADDRESS>department: 'Development'},
{name: 'Dummy 2', shortcut: 'd2', phone: '211', img: 'img/avatar2.jpg', 'email'<EMAIL_ADDRESS>department: 'Sales'}
]
};
new innovaphone.widget.SideBarWidget(parameters);
new innovaphone.widget.CardWidget(parameters);
urlPBX: Secure Websocket connection to the PBX, adapt domain name, no IP address, SSL certificate on domain name
urlAuth: Adjust the authentication connection, domain name
pathPrefix: Directory in which the files are stored - with / at the end
companyName, street, city: is only displayed
companyTel, fax: is displayed in the SidebarWidget
companyEmail: is displayed in the SidebarWidget with link
companyTrunk: is displayed in the business card widget together with supporters.phone
supporters:
name: is displayed
shortcut: is used for authentication to the PBX
phone: Internal telephone extension number is dialled
img: Link to avatar-image, 240 x 240 pixels, .png or .jpg
email: is linked with the button
Department: is only displayed
translations: {
available: 'Available',
unavailable: 'Not available',
call: "Call",
VideoCall: "Video call",
Email "E-Mail",
confirm: "The connection is cut off if you leave this Website. Please right click with the option open link in new tab."
unsupported: "This browser does not support WebRTC"
}
The text in inverted commas can be modified and translated. If there are no translations in place, English texts are shown.
Please note: When making changes to parameters, a comma must be placed after the closing ] from supporters.
<!-- CONTAINER WITH SUPPORTERS -->
<div id="supporters-card-container">
</div>
An empty DIV-container is inserted in HTML code where the business card is to be displayed.
Responsive web design is used to display the business cards.
The number of business cards that appear side by side is determined by the amount of space the browser has.
This also works for Web designs that have a fixed width.
<?php
// customer edit
$username= "extern-web";
$password= "pwd";
$realm= "innovaphone.com";
...
The variables $username and $password in WebRtcAuth.php must correspond to the specifications in the innovaphone PBX.
The variable $realm must correspond to the system name of the innovaphone PBX.
The information remains protected if the WebRtcAuth.php file source code cannot be seen externally.
Both the PBX and the JavaScript generate the same hash for authentication.
The next authentication uses another new hash, so that the process can not be resolved.
function logFunction(text) {
//console.log("WebRTC demo: " + text);
}


Function model element
Function defines a real function of one variable [y = f(x)] and provides root finding and integration capabilities for it.
The element encapsulates access to Analysis routines
in the Apache Common numerics library.
Usage
To add a real function element to your model, drag the icon element to the list of your model elements
and edit it to define the function and (optionally) change the root finding and integration methods.
The element implements the following basic methods:
- double value(double x): evaluates the function at the argument
- double solve(double min, double max): finds a root in the given interval
- double solve(double min, double max, double start): finds a root in the given interval starting at the given point
- double integrate(double min, double max): integrates the function in the given interval
All these methods print an error message and return a Double.NaN value if there was any error in the computation.
Besides this, the encapsulated Apache objects can be accessed using the methods:
- void setSolver(UnivariateRealSolver solver): sets the root finding solver
- UnivariateRealSolver getSolver(): returns the root finding solver
- void setIntegrator(UnivariateRealIntegrator integrator): sets the integrator
- UnivariateRealIntegrator getIntegrator(): returns the integrator
Example of use
double y = function.value(0); // Evaluates the function at 0
double root = function.solve(0,1); // Finds a root in the interval [0,1]
double integral = function.integrate(0,1); // Integrates in the interval [0,1]


Go Green Password Reset
Enter your new password:
*Your password should contain at least 7 characters


Required. Specify the name of the iTest project to export in an ITAR file (required to use iTestRT). Separate names of multiple projects with comma.
Note: The project must exist within the specified iTest workspace.


Personal Experience
In my opinion, and especially for San Diego, this is a legitimate waterfall.
The scores of graffiti adds an interesting, urban touch which is sad (not only because the graffiti is pretty terrible) but also colorful and slightly surreal.
I guess that's what happens when a waterfall is easily accessible and neighbors a college town. This is one of the only non-seasonal waterfalls in San Diego.
Alvarado Creek draws its water from much of Del Cerro, San Carlos, Fletcher Hills, Grossmont and some of the hilly areas south of the I-8 corridor from Grossmont west until Fairmount Ave.
I am opposed to graffiti, especially along hiking trails. However, there is something artistic about the extravagant designs scattered across Adobe Falls.
This graffiti-covered hike is next to San Diego State University and in the middle of a residential neighborhood, yet you wouldn’t even know it unless you’ve heard about it through word of mouth or online.
Adobe Falls, as the name suggests, is a small waterfall colliding down heavily vandalized rocks. The bright colors sprayed across the landscape provide for a visually stimulating environment, albeit again I don’t condone graffiti in an urban or natural environment.
Unfortunately this hike is easily accessible, short and in close proximity to a college town – equaling a recipe for disaster.
Adobe Falls is also one of the only non-seasonal waterfalls in San Diego, flowing year-round.
Alvarado Creek draws its water from much of Del Cerro, San Carlos, Fletcher Hills, Grossmont, and some other hilly areas south of the Interstate 8 corridor from Grossmont west until Fairmont Avenue to provide this always flowing treasure.
This short trail is located just a ten minute drive off the freeway.
You’d never know to look for it here: there are no signs, no indication of hiking trails nearby, and it is literally in the middle of suburbia.
However, there is a street named after these falls and an apartment complex nearby conveniently named Adobe Falls, both of which suggest you are close to your destination.
At the bottom of a steep hill, past a “No Trespassing” sign, you will walk down loose terrain, veer left and cross a small stream to reach Adobe Falls.
From here the trail opens wide, and San Diego State University and the I-8 freeway will appear in the distance.
Shortly after, you will see the falls, and likely a plethora of garbage. I’ve come across empty and broken alcohol bottles, empty bottles of spray paint, and bags of chips just to name a few things discarded here.
Unfortunately, many have taken advantage of this site by not only defacing the natural habitat but also leaving behind litter.


First Last
<EMAIL_ADDRESS>Name | Description |
|---|---|
Project #1
Edit
|
Project #1 description |
Project #2
Edit
|
Project #2 description |
Project #3
Edit
|
Project #3 description |
Project #4
|
Project #4 description |
Project #5
|
Project #5 description |


Welcome to FIWARE OFNIC GE’s documentation!¶
Refer to this page for more general information about OFNIC.
User & Programmers¶
Introduction¶
OFNIC provides a programmable interface to control and retrieve information and control Openflow Networks. The interface is based on the RESTful paradigm and is powered by a Web Server developed in Python programming language. OFNIC relies on the Openflow protocol in order to abstract and virtualize forwarding capabilities of the Openflow Network. This GEi is an extension to the OpenDaylight Openflow controller.
OFNIC is composed of many modules which communicate whith each other with events. It is designed with an event-driven paradigm also to manage information that comes from the network. The OFNIC RESTful interface is an instance of the NetIC API ( NetIC Generic Enabler Open Specifications can be found here).
Goal of this document is to provide a useful guide for developers who want to build new applications based on the NetIC API, and a guide for users that might utilize the provided GUI application. Specific sections are dedicated to developer tools intended to help them during development, test and deployment.
User Guide¶
The NetIC_RESTful_API reference provides a page which describes how to use this API in details. It includes a set of commands, which can be used to manipulate and instantiate network resources physical or virtual. Since NetIC RESTful API is based on the HTTP protocol there are a rich variety of tools, which can be used to access the OFNIC GEi interface. The sections of the Programmer Guide will go into more detail on how to use and develop against NetIC RESTful API.
OFNIC GUI¶
The OFNIC GEi is released with a GUI feature. The NetIC API users might utilize the GUI to navigate the exposed RESTful webservices of the GEi. The GUI has been developed in Javascript language, and uses the FIWARE site template. The web GUI comes embedded in the OFNIC source package release, see the OFNIC Installation-and-Administration guide to download the package.
The GUI relies on the OFNIC GEi, it should up and running correctly. To access the GUI from a web browser navigate to: http://localhost/gui
The GUI page that appears is shown in the figure below.
The default username is ‘admin’ and can be authenticated with the password ‘admin’. After logging in, one can note that the GUI is composed of four navigation tabs: Synchronization,Statistics, Routing, and Access Control. The Synchronization tab shows the network topology with an interactive diagram. Network nodes are clickable and additional information is shown if a node is selected. For example the number of Actions or Ports. Moreover the Displayed ports are clickable and show to which other network entity is the selected node connected to.
The Statistics navigation tab, concerns about the presentation of network statistics collected by the OFNIC GEi. The dynamic network topology is present so the user can select nodes he might want to monitor from the graph. The Statistics tab is shown in the figure below.
The presence of the Openflow network is not mandatory, if no network is attached to the OFNIC GEi, the following warning will appear on the GUI: “no network nodes detected”
Programmer Guide¶
This section describes the way a programmer can interact ith the OFNIC GEi. It is assumed that the OFNIC GEi is up and running. See the OFNIC Installation-and-Administration guide for this.
Examples¶
In this example the OFNIC GEi is connected to an Openflow network composed of three Openflow nodes. The nodes run Openvswitch for implementing the Openflow protocol. The OFNIC GEi is located at the same machine from which the browser is used. Using the browser, type in the location bar the following URL string and then press Enter.
The result displayed, should be the list of nodes present in the network:
{ “paths”:[], “nodes”:[ “00:00:00:00:00:00:00:02”, “00:00:00:00:00:00:00:01”, “00:00:00:00:00:00:00:03”] “hosts”:[]}
As one can note from the examples, all response bodies are in JSON format. For the full RESTful API specification refers to https://fiware-uniroma1.github.io/FIWARE-OFNIC/


--- #Jekyll front matter layout: module module: module-two title: Bionic eye module 2 ---
Download the resource pack for this module: Bionic-eye-module2.zip (29.9MB)
More details are contained within the detail design document in the resource pack above.
Part 1 5-10 min
Disseminate quiz for students to assess misconceptions they have about light and seeing.
Monitor student responses.
Students work through a quiz, which identifies their misconceptions around light and seeing.
Part 2 5-10 min (30 minutes at home)
Give students feedback on the quiz in the form of investigations to undertake to disprove identified misconceptions.
Students work through guided investigations which seek to disprove their misconceptions (at home).
Part 3 20 min
Using the Power Point presentation, explicitly identify each misconception, invite students to share the data they collected to form a representation using the graphs in Bionic Eye_Investigations_Presentation.pptx, then lead a discussion that interrogates misconceptions using findings from their investigations.
Through whole class discussion, students interrogate their misconceptions and, as a class, discuss their findings from their investigations.
Students pool their data to create graphs, and discuss their findings, which they then analyse and use as evidence to adjust their prior understandings.
Students analyse pooled data and compare to quiz results to identify misconceptions and whether data/new information supports these or not.
Part 4 25 min
Introduce the components of the model, making each explicit (but not necessarily explaining the function).
Manipulate the model and use the Predict, Observe, Explain framework to explore functions of components and properties of light.
Introduce the use of ray diagrams as a method to represent the nature of light and how it is affected by manipulations. See: Ray_diagrams_representing_light.pptx
After the teachers announces how they will manipulate the model, students make predictions (as a group). These are noted via a public, visual means.
Students make observations of what has occurred when the model has been manipulated. Students discuss in groups their explanations for their observations.
Students share discussions with class (led by the teacher).
Students and teacher discuss how to set up ray diagrams that illustrate points discussed.
Part 5 40 min
Teacher guides students through virtual or real dissection of a cow’s eye.
Facilitate discussion/mapping of concepts from model to human eye through questioning and
Students conduct/watch dissection.
Students make notes that link model and the eye using the student worksheet.
Students discuss component(s) that cannot be connected between the model and eye.
Students discuss limitations of model and function of human eye components.
Students draw ray diagrams to demonstrate the path of light onto the retina of an eye, and to demonstrate the path of light through our model’s lens to produce an image on a screen.
Part 6 40 min
Ask students to reflect on the eye model setup in which the lens produced an inverted shadow of a pen on the screen. Ask students to represent their understanding of what was happening there using an illustration or http://www.sketchtoy.com
Identify misconceptions but do not correct them yet.
Introduce simulation software and make explicit components within it.
Invite unguided exploration time (play time with model) for short period of time.
Provide questions that invite manipulations of model and observations.
Ask students to write and draw an illustrated summary for this learning goal: Explain how an image is formed on the retina by a convex lens using ray diagrams. – They can do this on paper or using http://www.sketchtoy.com
Teacher works with students to negotiate what is happening and supports students in producing representations of how an image is formed on the retina by a convex lens using ray diagrams.
Students draw their initial representations of what is happening when an image is inverted by a lens. They can do this on paper or using http://www.sketchtoy.com
Students manipulate a digital representation of the model used in the modelling activity.
Students freely manipulate model, inviting ‘discovery’ learning.
Students consider questions posed and how model may be manipulated to test this.
Students make predictions on what will occur when they manipulate model and undertake manipulations.
Students observe findings and contextualise these to ray diagrams which they use to create a representation of how an image is formed on the retina by a convex lens.
Through feedback about these representations from teachers and other peers, students modify their representations to demonstrate their understandings.
Part 7 30 min
Provide students with equipment and problem (to construct a representation of an eye with a formed image).
Teacher asks students to discuss their reflections in their groups.
Students analyse provided equipment and evaluate usefulness in constructing their model.
Students work collaboratively (with assigned roles) to construct their model with a formed image.
Students label/make explicit each component and how it represents a component of the human eye.


{% include components/head.html %} {% include components/navbar-noburger.html %} {{ content }} {% include components/login-scripts.html %}


/*
Copyright 2018 Google LLC
Use of this source code is governed by an MIT-style
license that can be found in the LICENSE file or at
https://opensource.org/licenses/MIT.
*/
import {DBWrapper} from 'workbox-core/_private/DBWrapper.mjs';
import {deleteDatabase} from 'workbox-core/_private/deleteDatabase.mjs';
import '../_version.mjs';
const DB_NAME = 'workbox-expiration';
const OBJECT_STORE_NAME = 'cache-entries';
const normalizeURL = (unNormalizedUrl) => {
const url = new URL(unNormalizedUrl, location);
url.hash = '';
return url.href;
};
/**
* Returns the timestamp model.
*
* @private
*/
class CacheTimestampsModel {
/**
*
* @param {string} cacheName
*
* @private
*/
constructor(cacheName) {
this._cacheName = cacheName;
this._db = new DBWrapper(DB_NAME, 1, {
onupgradeneeded: (event) => this._handleUpgrade(event),
});
}
/**
* Should perform an upgrade of indexedDB.
*
* @param {Event} event
*
* @private
*/
_handleUpgrade(event) {
const db = event.target.result;
// TODO(philipwalton): EdgeHTML doesn't support arrays as a keyPath, so we
// have to use the `id` keyPath here and create our own values (a
// concatenation of `url + cacheName`) instead of simply using
// `keyPath: ['url', 'cacheName']`, which is supported in other browsers.
const objStore = db.createObjectStore(OBJECT_STORE_NAME, {keyPath: 'id'});
// TODO(philipwalton): once we don't have to support EdgeHTML, we can
// create a single index with the keyPath `['cacheName', 'timestamp']`
// instead of doing both these indexes.
objStore.createIndex('cacheName', 'cacheName', {unique: false});
objStore.createIndex('timestamp', 'timestamp', {unique: false});
// Previous versions of `workbox-expiration` used `this._cacheName`
// as the IDBDatabase name.
deleteDatabase(this._cacheName);
}
/**
* @param {string} url
* @param {number} timestamp
*
* @private
*/
async setTimestamp(url, timestamp) {
url = normalizeURL(url);
await this._db.put(OBJECT_STORE_NAME, {
url,
timestamp,
cacheName: this._cacheName,
// Creating an ID from the URL and cache name won't be necessary once
// Edge switches to Chromium and all browsers we support work with
// array keyPaths.
id: this._getId(url),
});
}
/**
* Returns the timestamp stored for a given URL.
*
* @param {string} url
* @return {number}
*
* @private
*/
async getTimestamp(url) {
const entry = await this._db.get(OBJECT_STORE_NAME, this._getId(url));
return entry.timestamp;
}
/**
* Iterates through all the entries in the object store (from newest to
* oldest) and removes entries once either `maxCount` is reached or the
* entry's timestamp is less than `minTimestamp`.
*
* @param {number} minTimestamp
* @param {number} maxCount
*
* @private
*/
async expireEntries(minTimestamp, maxCount) {
return await this._db.transaction(
OBJECT_STORE_NAME, 'readwrite', (txn, done) => {
const store = txn.objectStore(OBJECT_STORE_NAME);
const entriesDeleted = [];
let entriesNotDeletedCount = 0;
store.index('timestamp')
.openCursor(null, 'prev')
.onsuccess = ({target}) => {
const cursor = target.result;
if (cursor) {
const result = cursor.value;
// TODO(philipwalton): once we can use a multi-key index, we
// won't have to check `cacheName` here.
if (result.cacheName === this._cacheName) {
// Delete an entry if it's older than the max age or
// if we already have the max number allowed.
if ((minTimestamp && result.timestamp < minTimestamp) ||
(maxCount && entriesNotDeletedCount >= maxCount)) {
cursor.delete();
// We only need to return the URL, not the whole entry.
entriesDeleted.push(cursor.value.url);
} else {
entriesNotDeletedCount++;
}
}
cursor.continue();
} else {
done(entriesDeleted);
}
};
});
}
/**
* Takes a URL and returns an ID that will be unique in the object store.
*
* @param {string} url
* @return {string}
*/
_getId(url) {
// Creating an ID from the URL and cache name won't be necessary once
// Edge switches to Chromium and all browsers we support work with
// array keyPaths.
return this._cacheName + '|' + normalizeURL(url);
}
}
export {CacheTimestampsModel};


Plodac1656.github.io
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VisionAire 5 Patient Manual - Vitality Medical. Manufactured by CAIRE Inc., a Chart Industries Company, the AirSep VisionAire 5 stationary oxygen concentrator offers continuous flow oxygen, settings.
VisionAire 5 Home Oxygen Concentrator AirSep VisionAire. View and Download AirSep VisionAire 5 patient manual online. Oxygen Concentrator. VisionAire 5 Oxygen Equipment pdf manual download. CAIRE's AirSep VisionAire 5 the lightest stationary. AirSep VisionAire 5 Oxygen Concentrator Home Oxygen. Sauerstoff-Konzentrator AirSep VisionAire 5 für Gebrauch zuhause, NEU mit 3 Jahren Garantie, leicht und wartungsfrei Willkommen. Ihre ersten Schritte bei Amazon. AirSep VisionAire 5 Home Concentrator - AS098-4.
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Request Access To App Access Requested Access App {{ app.name }} Lorem ipsum dolor sit amet consectetur adipisicing elit.


China talent show has once boomed when ‘Super Girl’ (超级女声) aired in year 2005. Unlike those typical professional singing competitions, Super Girl emphasizes the contestant's personal characteristics instead of merely their singing professionality. It is also the first talent show in China to add the element of audience engagement by allowing the audience to vote for their idol by sending text messages. By then, the fate of idols lie in the hands of their fans - the contestant with lowest vote will be eliminated while the contestant with the highest vote will finally be the leader of the idol group. Li Yuchun, the champion of the first season Super Girl won a total of 3.5 million votes by the time people had to pay 1 RMB for each voting message.
After the Super Girl wave, China talent shows went off the air for a period of time and made a comeback two years ago with a stronger wave. The talent show ‘Idol Producer’ (偶像练习生) produced by AiQiYi got 100 million views within an hour on its first online broadcast. The full series of the show garnered over 2.7 billion views in three months, meaning more than 250 million views on every single episode. Cai Xukun, has become the champion of the show and the leader of the boy group, Nine Percent, by receiving a staggering amount of 47 million votes in the final.
Later that year, in the female version of the show produced by Tencent, Meng Meiqi has got 180 million votes to become the champion of ‘Produce 101’ (创造101). While Curley G, the champion of CHUANG2020 (创造营2020) got 250 million votes in the show, marking a highest vote received in the China’s talent show history.
These votes do not merely come from the normal voting system, in which everybody has the same and certain amount of votes to vote for their idol. However, according to the “Detailed Rules on the content Review Standards for Online Variety Show” issued by the China State Administration of Radio, Film and Television, talent shows producers are forbidden to set up a ‘pay to vote’ section, meaning it is illegal to sell votes to the audiences.
Instead of selling votes, the show producers and sponsors have used a lot of different strategies to allow the audiences to “change cash into votes”.
Zhong Hua brand toothpaste, which is one of the sponsorship of Produce 101, has experienced a 268% e-commerce sales surge after two months of the show exposure. Another sponsor, Kang Shi Fu official data shows that more than 100 million of Kang Shi Fu iced black tea have been sold during May 2020, which was the time that the show was being broadcasted, indicating a 40% year-on-year growth.
Again, this happens because audiences could get extra votes by buying the sponsors’ products. “The fans now are more wealthy than the past fans,” said Miki Lau, a Hong Kong Baptist University (HKBU) lecturer studying fan culture. “Fans' economic market is boosting, mainly because there are more ways for people to make money with the development of technology. Young people do sales and become KOL online to earn a side income,” Miki believes that the companies are aware of the empowerment of fans and made good use of it to gain money from them.
This is when the crowdfunding system comes in. To earn as many votes as possible to support their idol, these fans clubs raise funds from the fans on platforms. “Two main platform for fans crowdfunding is OWhat and Taoba (桃吧). There was another platform called Modian (摩点), but it has already went out of business,” Wong explained.
“The first place on the idol support list spent more than 400 thousand in total to support Zen (pseudonym), an idol on CHUANG2020,” said Wong, who is also an administrator of Zen’s fans club. “Me too spent about 15 thousands on that particular show to support Zen,” Wong was a university student at the time which most of the money came from her parents.
Wong is responsible for the income and expenditure of the fund raised by the fan club on platform like OWhat and Taoba (桃吧). As a die-hard fan of Zen, Wong told me not to reveal her idol’s real name to prevent bringing a negative impact on Zen.
“The funds are not only for milk votes purchasing, but will also be used for other expenses, such as buying other accounts to massively vote for the idol or renting a Tencent video account to increase the idol’s popularity,” said Wong.
Despite the enormous effort paid by the fans to pave their idols’ success road, “Most of the talent shows are not completely fair,” said Miki. “The voting systems are not transparent. Not everyone knows the mechanism behind the counting system.”
Liu supported Miki’s statement with her own experience. “We all know this is a capital game, our idols are the characters in it. But if we put in more money, they will earn more resources and opportunities in the game. So we willingly did that. Because we just love them so much, we want them to become a better person.”
“The show is a production, the producer is creating a sense of excitement to attract audiences by including the voting system. But if everything depends on the audience's vote, the production will be out of control and they might fail to control the possible outcome,” Miki explained the reasons behind the ‘fake’ voting system. “Most of the fans are aware of it but they still voluntarily put in money to show their support.”
“I dont care whose pockets the money ends up in, I will still pay to support her. Only if her fan base wields the strength of building a stage can she be seen by the world,” Wong holds a similar thought as Liu.
Miki explained the fans' mental activities under her fans study experience, “This could be considered as a parasocial relationship among the fans and their idol,” Miki added, “Once the relationship has been built up, which could be a virtual relationship, the fans will find some kind of reasons and attachment to make them feel they have the responsibility to support their idols. They will have a sense of accomplishment and satisfaction watching their idol succeed.”
“Crowdfunding activities may be considered in the grey zone area or even illegal,” said Sophie Shao, a fan of Li Jiaqi who is one of the idols in the talent show Youth with You 2. “This is also why the term ‘crowdfunding (集资)’ will be blocked on Weibo and people normally use the an orange emoji (橘子) as an alternative,” she explained.
CCTV has once criticized the fans group’s crowdfunding behaviour. “So even if it is not completely illegal, this is something negative at the national level. An idol’s future could be ruined once he was caught as a model for this negative behaviour,” said Shao. “So even though it is something that everybody is doing in the fans circle, it is always not a thing to be put and discuss openly on the table,” Shao added.
However, Li Anan, doctor of economic law who currently teaches in Wuhan University law school, said that “this kind of fan’s crowdfunding behaviour would not be considered as illegal fundraising.”
“The fans group which set up the crowdfunding did not promise any money, shares or physical reward to the funder, so it is hard to define this as fund-raising, let alone illegal fund-raising,” Li Anan replied in text messages. “The crowdfunding activity can be regarded as a civil contract between fans and the fans group. The fans group shall fulfill its obligation to use the fund raised for the known purpose of fans, meaning buying votes and use on other activities that could benefit their idol,” Li added.
There is a high transparency of the crowdfunding expenditure disclosure under the current circumstances. Under the premise of high convergence of interest, a detailed account of the fund will be provided by the fans group administrators to build mutual trust between the fans and fans group.
“The self-discipline of the fans group administrators themselves are very important in avoiding this type of fraud,” Li added. “The government should also appropriately restrained the vicious competition among fans especially when there are a lot of under-age children participating in these crowdfunsing activities.”


Before you decide to report a bug, make sure you have adequately
verified that it is not a problem in your code. For example, if
you are using the org.apache.oro.text.regex or
org.apache.oro.text.perl packages, double check your results
against Perl. Right now, compatibility is only guaranteed with
Perl 5.003_07. Eventually we will guarantee Perl 5.6
compatibility. It may be that what you think is a problem is
just a difference in behavior between Perl 5.003_07 and 5.6. In
that case pester the oro-dev mailing list to get on the case and
move faster toward 5.6 compatibility.
Before reporting any bug, inquire on either the oro-user or
oro-dev
mailing lists. You will get a faster response. Always
include sample code and input that reproduces your problem and
indicate what version of jakarta-oro you are using. If you are
not using the latest stable release, download the latest release
and see if the problem is still there before submitting a
report. If we cannot reproduce a problem, we can't help.
If after you've followed the guidelines above, it is either
confirmed or at least not refuted that your problem is caused by
a bug in jakarta-oro, you may submit a bug report through
Bugzilla


int6kstat(1) Qualcomm Atheros Open Powerline Toolkit int6kstat(1) NAME int6kstat - Qualcomm Atheros INT6x00 Link Statistics SYNOPSIS int6kstat [options] [device] [device] [...] DESCRIPTION The Atheros Device Statistics Utility polls a device and prints network and link statistics in various formats suitable for use by other programs. This is a work in progress so usr feedback is encouraged. This program is part of the Qualcomm Atheros Powerline Toolkit. See the plc man page for an overview and installation instructions. OPTIONS -C Clear device link statistics using VS_LNK_STATS. Statistics are read and cleared then displayed. The statistics that are read and displayed depend on options -d, -p and -s but all link statistics are cleared. -d direction Return statistics for the specified direction using VS_LNK_STATS. Direction can be 0=tx, 1=rx, 2=both or "rx", "tx" or "both". -e Redirects stderr messages to stdout. By convention status and error messages are printed on stderr while primary program output is printed on stdout. This option prints all output on stdout in cases where this is desired. -i Select the host Ethernet interface. All requests are sent via this host interface and only reponses received via this host interface are recognized. The default interface is eth1 because most people use eth0 as their principle network connection; however, if environment string "PLC" is defined then it takes precedence over the default interface. This option then takes precedence over either default. -l count Define the number of times that the command will be repeated for each device specified. Normally, you will repeat operations on one device only. -m Displays network membership information, as seen by one device, using VS_NW_INFO. Use option -t for complete net‐ work topology seen by the local host. -p peernode Ethernet hardware address of the peer node for VS_LNK_STATS. This option is required for all Link ID values except 0xFC. The default is 00:00:00:00:00:00. -q Enter quiet mode. Progress messages are suppressed. -s linkid The Link ID for VS_LNK_STATS. Link ID values range from 0 through 255 but not all values are accepted by the device firmware. Values may be expressed in decimal, binary prefixed with "0b" or hexadecimal prefixed by "0x". Many valid values can be expressed by name. Valid values are listed and explained under LINKID. The default Link ID is 0xFC. -t Display network topology using VS_SW_VER and VS_NW_INFO messages. This option is similar to option -m but pro‐ vides complete network topology plus device hardware and firmware version. Topology is always relative to the local host, or local hosts if present. Powerline devices that appear on the command line are not used for this operation. PHY rates displaye by this option may saturate at 255 mbps. -v Enter verbose mode. All Etherenet frames sent or received by the program are displayed on stdout. -w seconds Defines the number of seconds to wait before repeating command line options. This option has no effect unless option -l is also specified with a non-zero value. -?, --help Print program help summary on stdout. This option takes precedence over other options on the command line. -!, --version Print program version information on stdout. This option takes precedence over other options on the command line. Use this option when sending screen dumps to Atheros Technical Support so that they know exactly which version of the Linux Toolkit you are using. ARGUMENTS device The MAC address of some powerline device. More than one address may be specified. If more than one address is specified then operations are performed on each device in turn. The default address is local. See DEVICES for information about symbolic device addresses. LINKID 0x00,CSMA-CAP0 Display CSMA statistics for CAP0 traffic using a single peer node. The peer node MAC address must be specified using option -p. 0x01,CSMA-CAP1 Display CSMA statistics for CAP1 traffic using a single peer node. The peer node MAC address must be specified using option -p. 0x02,CSMA-CAP2 Display CSMA statistics for CAP2 traffic using a single peer node. The peer node MAC address must be specified using option -p. 0x03,CSMA-CAP3 Display CSMA statistics for CAP3 traffic using a single peer node. The peer node MAC address must be specified using option -p. 0xF8,CSMA-PEER Display CSMA statistics for all traffic using a single peer node. The peer node MAC address must be specified using option -p. 0xFC,CSMA-ALL Display CSMA statistics for all traffic with all peer nodes. A peer node MAC address is not needed and will be ignored if provided. This value is the default for option -s. DEVICES Powerline devices use Ethernet Media Access Control (MAC) addresses. A MAC address is a 48-bit value entered as 12 hex‐ adecimal digits in upper, lower or mixed character case. Octets may be separated with colons for clarity. For example, "00b052000001", "00:b0:52:00:00:01" and "00b052:000001" are valid and equivalent. The following MAC addresses are special and may be entered by name instead of number. all Same as "broadcast". broadcast A synonym for the Ethernet broadcast address, FF:FF:FF:FF:FF:FF. All devices, whether local, remote or foreign recognize messages sent to this address. A remote device is any device at the far end of a powerline connection. A foreign device is any device not manufactured by Atheros. local A synonym for the Qualcomm Atheros vendor specific Local Management Address (LMA), 00:B0:52:00:00:01. All local Atheros devices recognize this address but remote and foreign devices do not. A remote device is any device at the far end of a powerline connection. A foreign device is any device not manufactured by Atheros. REFERENCES See the Qualcomm Atheros HomePlug AV Firmware Technical Reference Manual for more information. DISCLAIMER Atheros HomePlug AV Vendor Specific Management Message Entry structure and content is proprietary to Qualcomm Atheros, Ocala FL USA. Consequently, public information may not be available. Qualcomm Atheros reserves the right to modify mes‐ sage structure and content in future firmware releases without any obligation to notify or compensate users of this pro‐ gram. EXAMPLES None. SEE ALSO plc(1), int6krate(1), int6krule(1), int6ktone(1) CREDITS Charles Maier<EMAIL_ADDRESS>open-plc-utils-0.0.3 November 2013 int6kstat(1)


Server algorithm
Sat, Aug 22, 2015
ON_SUBSCRIBE:
- Spawn a process for client & attach its PID to the group.
- Example: join_group(Qname,PID)
ON_PUBLISH:
- IF NO DELAY -> CALL PUBLISH();
- Else:
- CALL PUBLISH(); with delay
- write this info(key:value) to disk
PUBLISH()
- Broadcast Awake Signal to all processes in the sleep list.
- & Remove those processes from the sleep list.
- Spawn a process for the Queue-X if it does not exist
- & send the Element to this process.
- Now this Queue-X Process will accept the element
- & also write(async) the data to disk by generating required key:value
ON_FET_REQUEST:
1. Pop the top of the Queue
2. if the element has expired
2.1 Delete element from disk
2.2 go to step 1
3. if the element matches with any element in the delete list:
3.1. remove the element from the delete list.
3.2. Go to Step 1
3. else Send it to the requested Client
4. increment the 'error_count' of the Element on Disk
5. CALL PUBLISH(element); WITH DELAY:60
ON_ACK/DEL_REQUEST:
- Delete the element from disk
- PUSH the element to the delete list


{% extends "layout.html" %} {% block title %} The Quest | Register {% endblock %} {% block extCSS %} {% endblock %} {% block section %} Register First Name : Last Name : Gender : Male Female Other Prefer not to say Date of Birth : Email : Password : I already have an account {% endblock %}


School worker sent note home with boy, 5, telling mother to put him on a diet
A cruel school worker was fired for sending a note home with a five year-old boy telling his mom to put him on a diet.
Francesca Easdon, from Kingwood in Texas, was stunned by the note in son Kyler’s bag, which she had originally sent in to try and cheer Kyler up.
Francesca had written a note to Rocking Horse Day Care saying: ‘Please tell Kyler that his mommy loves him so much and I’m thinking about him.’
But an unidentified person – whose handwriting looked too advanced to belong to one of Kyler’s classmates – annotated it with ‘No! Put him on a diet & go away!’
Francesca told KTRK: ‘It took a minute to register, what I even saw and I just kept re-reading it and I just stood there for a minute.’
She said that Kyler is a picky eater, and that she had started putting healthy options in his lunch, but wanted to include the note to cheer him up.
Advertisement Advertisement
Francesca added: ‘For the record, I feel that Kyler is absolutely perfect the way he is, I’m just helping him make healthier choices.
‘Instead of his school being supportive I am in absolute shock at what happened.’
Rocking Horse are believed to have identified the worker who wrote the note, and fired them, but have not named the worker involved.
But Rocking Horse spokesman Jacques Verron later refused to confirm the dismissal, saying he did not want to be sued.
Easdon said the facility, which Kyler attended for three years, has shown ‘zero remorse for their actions.’
She added: ‘I am disgusted that I put my trust in these people to care for my child and this is what I get in return.’
The mother is now considering withdrawing Kyler from Rocking Horse.


jQuery mousewheel.js Test with jQuery
- Test1 is just using the plain on
mousewheel()
with a function passed in and does
not prevent default. (Also logs the value of pageX
and pageY
event properties.)
- Test2 should prevent the default action.
- Test3 should only log a
mouseover
and mouseout
event. Testing unmousewheel()
.
- Test4 has two handlers.
- Test5 is like Test2 but has children. The children should not scroll until mousing over them.
- Test6 is like Test5 but should not scroll children or parents.
- Test7 is like Test6 but has no children. It will propagate the event and scroll test 6 as well.


- setInnerX(float) - Method in class com.devpaul.analogsticklib.AnalogStick
-
Sets the inner X coordinate.
- setInnerY(float) - Method in class com.devpaul.analogsticklib.AnalogStick
-
Sets the innery value for the view.
- setMaxXValue(float) - Method in class com.devpaul.analogsticklib.AnalogStick
-
This will scale the movement of the analog stick in the x direction so that +maxXValue is
returned when all the way to the right and -maxXValue all the way to the left.
- setMaxYValue(float) - Method in class com.devpaul.analogsticklib.AnalogStick
-
This will scale all the movement of the stick so that when the stick is all the way up you
get +maxYValue returned in OnAnalogStickMovedListener and -maxYValue when it's all the way
down
- setOnAnalogMoveListner(OnAnalogMoveListener) - Method in class com.devpaul.analogsticklib.AnalogStick
-
Sets a listener for this view that returns various values.


Installing the MongoDB C Driver (libmongoc) and BSON library (libbson)¶
The following guide will step you through the process of downloading, building, and installing the current release of the MongoDB C Driver (libmongoc) and BSON library (libbson).
Supported Platforms¶
The MongoDB C Driver is continuously tested on variety of platforms including:
- Archlinux
- Debian 8.1
- macOS 10.10
- Microsoft Windows Server 2008
- RHEL 7.0, 7.1, 7.2
- SUSE 12
- Ubuntu 12.04, 14.04, 16.04
- Clang 3.4, 3.5, 3.7, 3.8
- GCC 4.6, 4.8, 4.9, 5.3
- MinGW-W64
- Visual Studio 2010, 2013, 2015
- x86, x86_64, ARM (aarch64), Power8 (ppc64le), zSeries (s390x)
Install libmongoc with a Package Manager¶
Several Linux distributions provide packages for libmongoc and its dependencies. One advantage of installing libmongoc with a package manager is that its dependencies (including libbson) will be installed automatically.
The libmongoc package is available on recent versions of Debian and Ubuntu.
$ apt-get install libmongoc-1.0-0
On Fedora, a mongo-c-driver package is available in the default repositories and can be installed with:
$ dnf install mongo-c-driver
On recent Red Hat systems, such as CentOS and RHEL 7, a mongo-c-driver package is available in the EPEL repository. To check which version is available, see https://apps.fedoraproject.org/packages/mongo-c-driver. The package can be installed with:
$ yum install mongo-c-driver
Install libbson with a Package Manager¶
The libbson package is available on recent versions of Debian and Ubuntu. If you have installed libmongoc, then libbson will have already been installed as a dependency. It is also possible to install libbson without libmongoc.
$ apt-get install libbson-1.0
On Fedora, a libbson package is available in the default repositories and can be installed with:
$ dnf install libbson
On recent Red Hat systems, such as CentOS and RHEL 7, a libbson package is available in the EPEL repository. To check which version is available, see https://apps.fedoraproject.org/packages/libbson. The package can be installed with:
$ yum install libbson
Building on Unix¶
Prerequisites for libmongoc¶
OpenSSL is required for authentication or for SSL connections to MongoDB. Kerberos or LDAP support requires Cyrus SASL.
To install all optional dependencies on RedHat / Fedora:
$ sudo yum install cmake openssl-devel cyrus-sasl-devel
On Debian / Ubuntu:
$ sudo apt-get install cmake libssl-dev libsasl2-dev
On FreeBSD:
$ su -c 'pkg install cmake openssl cyrus-sasl'
Prerequisites for libbson¶
The only prerequisite for building libbson is cmake
. The command lines above can be adjusted to install only cmake
.
Building from a release tarball¶
Unless you intend to contribute to mongo-c-driver and/or libbson, you will want to build from a release tarball.
The most recent release of libmongoc and libbson, both of which are included in mongo-c-driver, can be downloaded here <https://github.com/mongodb/mongo-c-driver/releases/latest>. The instructions in this document utilize cmake
’s out-of-source build feature to keep build artifacts separate from source files.
The following snippet will download and extract the driver, and configure it:
$ wget https://github.com/mongodb/mongo-c-driver/releases/download/x.y.z/mongo-c-driver-x.y.z.tar.gz
$ tar xzf mongo-c-driver-x.y.z.tar.gz
$ cd mongo-c-driver-x.y.z
$ mkdir cmake-build
$ cd cmake-build
$ cmake -DENABLE_AUTOMATIC_INIT_AND_CLEANUP=OFF ..
The -DENABLE_AUTOMATIC_INIT_AND_CLEANUP=OFF
option is recommended, see Initialization and cleanup. Another useful cmake
option is -DCMAKE_BUILD_TYPE=Release
for a release optimized build and -DCMAKE_BUILD_TYPE=Debug
for a debug build. For a list of all configure options, run cmake -L ..
.
If cmake
completed successfully, you will see a considerable amount of output describing your build configuration. The final line of output should look something like this:
-- Build files have been written to: /home/user/mongo-c-driver-x.y.z/cmake-build
If cmake
concludes with anything different, then there is likely an error or some other problem with the build. Review the output to identify and correct the problem.
mongo-c-driver contains a copy of libbson, in case your system does not already have libbson installed. The build will detect if libbson is not installed and use the bundled libbson.
Additionally, it is possible to build only libbson by setting the -DENABLE_MONGOC=OFF
option:
$ cmake -DENABLE_AUTOMATIC_INIT_AND_CLEANUP=OFF -DENABLE_MONGOC=OFF ..
A build configuration description similar to the one above will be displayed, though with fewer entries. Once the configuration is complete, the selected items can be built and installed with these commands:
$ make
$ sudo make install
There are two ways to uninstall the components that have been installed. The first is to invoke the uninstall program directly. On Linux/Unix:
$ sudo /usr/local/share/mongo-c-driver/uninstall.sh
On Windows:
C:\Users\user> C:\mongo-c-driver\share\mongo-c-driver\uninstall.bat
The second way to uninstall is from within the build directory, assuming that it is in the exact same state as when the install command was invoked:
$ sudo make uninstall
The second approach simply invokes the uninstall program referenced in the first approach.
Building from git¶
Clone the repository and build the current master or a particular release tag:
$ git clone https://github.com/mongodb/mongo-c-driver.git
$ cd mongo-c-driver
$ git checkout x.y.z # To build a particular release
$ python build/calc_release_version.py > VERSION_CURRENT
$ mkdir cmake-build
$ cd cmake-build
$ cmake -DENABLE_AUTOMATIC_INIT_AND_CLEANUP=OFF ..
$ make
$ sudo make install
Generating the documentation¶
Install Sphinx, then:
$ cmake -DENABLE_MAN_PAGES=ON -DENABLE_HTML_DOCS=ON ..
$ make mongoc-doc
To build only the libbson documentation:
$ cmake -DENABLE_MAN_PAGES=ON -DENABLE_HTML_DOCS=ON ..
$ make bson-doc
The -DENABLE_MAN_PAGES=ON
and -DENABLE_HTML_DOCS=ON
can also be added as options to a normal build from a release tarball or from git so that the documentation is built at the same time as other components.
Building on macOS¶
Install the XCode Command Line Tools:
$ xcode-select --install
The cmake
utility is also required. First install Homebrew according to its instructions, then:
$ brew install cmake
Download the latest release tarball:
$ curl -LO https://github.com/mongodb/mongo-c-driver/releases/download/x.y.z/mongo-c-driver-x.y.z.tar.gz
$ tar xzf mongo-c-driver-x.y.z.tar.gz
$ cd mongo-c-driver-x.y.z
Build and install the driver:
$ mkdir cmake-build
$ cd cmake-build
$ cmake -DENABLE_AUTOMATIC_INIT_AND_CLEANUP=OFF ..
All of the same variations described above (e.g., building only libbson, building documentation, etc.) are available when building on macOS.
Building on Windows with Visual Studio¶
Building on Windows requires Windows Vista or newer and Visual Studio 2010 or newer. Additionally, cmake
is required to generate Visual Studio project files.
Let’s start by generating Visual Studio project files. The following assumes we are compiling for 64-bit Windows using Visual Studio 2015 Express, which can be freely downloaded from Microsoft. We will be utilizing cmake
’s out-of-source build feature to keep build artifacts separate from source files.
cd mongo-c-driver-x.y.z mkdir cmake-build cd cmake-build cmake -G "Visual Studio 14 2015 Win64" \ "-DCMAKE_INSTALL_PREFIX=C:\mongo-c-driver" \ "-DCMAKE_PREFIX_PATH=C:\mongo-c-driver" \ ..
(Run cmake -LH ..
for a list of other options.)
Now that we have project files generated, we can either open the project in Visual Studio or compile from the command line. Let’s build using the command line program msbuild.exe
:
msbuild.exe /p:Configuration=RelWithDebInfo ALL_BUILD.vcxproj
Visual Studio’s default build type is Debug
, but we recommend a release build with debug info for production use. Now that libmongoc and libbson are compiled, let’s install them using msbuild. It will be installed to the path specified by CMAKE_INSTALL_PREFIX
.
msbuild.exe INSTALL.vcxproj
You should now see libmongoc and libbson installed in C:\mongo-c-driver
To use the driver libraries in your program, see Using libmongoc in a Microsoft Visual Studio project.
Building on Windows with MinGW-W64 and MSYS2¶
Install MSYS2 from msys2.github.io. Choose the x86_64 version, not i686.
Open c:\msys64\ming64_shell.bat
(not the msys2_shell). Install dependencies:
pacman --noconfirm -Syu
pacman --noconfirm -S mingw-w64-x86_64-gcc mingw-w64-x86_64-cmake
pacman --noconfirm -S mingw-w64-x86_64-extra-cmake-modules make tar
pacman --noconfirm -S mingw64/mingw-w64-x86_64-cyrus-sasl
Download and untar the latest tarball, enter its directory, and build with CMake:
CC=/mingw64/bin/gcc.exe /mingw64/bin/cmake -G "MSYS Makefiles" -DCMAKE_INSTALL_PREFIX="C:/mongo-c-driver" ..
make


Reset password
Reset OTP key
Edit user
Add subsystem with role
Subsystems
subsystem
Add role
some-role
Grant Actions
Remove


Stacks supports light, dark, and high contrast modes. By using Stacks, you will get each of these modes for free. By using a Stacks component, an atomic color class, or CSS variable directly, your theme will switch appropriately based on the following methods:
.theme-system
to the body
element. This will change colors based on the prefers-color-scheme
media query, which is ultimately powered by the user’s system or browser settings. This can be preferable for folks who have their system turn to dark mode based on ambient light or time of day..theme-dark
to the body
element..theme-highcontrast
to the body
element will boost colors to WCAG Level AAA contrast ratios in as many places as possible. This mode stacks on top of both light and dark modes. The only exception is branded themed colors remain untouched by high contrast mode.There are also conditional classes that can be applied to override assumed dark mode colors, force light mode, or to force dark mode. Forcing modes can be good for previews in admin-only situations.
Like light and dark modes, Stacks has baked-in theming available as primary and secondary CSS color variables. These can be overridden in various scopes. By default, the Stacks primary and secondary variables are Stack Overflow’s branded orange and blue, respectively, at a global scope, affecting every element on the page. These can be overridden in the context of your product, e.g. Teams, a Collective, or Stack Exchange Site. Both primary and secondary colors are available in the full spectrum of atomic classes and variables.
At its core, our theming is powered by CSS variables that are split into primary and secondary H
, S
, L
, and R
, G
, B
values. For example:
These then get combined to generate the full set of color stops. Overriding them is as simple as redefining those individual theming variables.
By default, we take those single primary and secondary colors and generate an appropriate dark mode equivalent. However, what if your branding color is dark purple—or black? You can pass an optional dark mode override:
Stacks allows for further theming various portions of a page. You can simply pair the .themed
class with an atomic color stop, and a new theming scope. For this example, we’re using a class name of .theme-team-[xxx]
with a unique ID appended.


Lecture 04: blockMesh¶
blockMesh
is one of the most basic mesh generators in OpenFOAM. It relies on a single dictionary file blockMeshDict
, usually placed inside the folder constant/polyMesh
or constant
. blockMesh
is used to create hexahedral blocks out of the domain, each block containing 8 vertices for each corner of the hexahedron. The blockMeshDict
file contains the following units/keywords that will be discussed in this lecture.
Keywords in blockmesh¶
convertToMeters
¶
This is a scaling factor or multiplication factor for all the vertex coordinates, e.g 0.001 scales the geometry to mm.
vertices
¶
This is to specify the co-ordinates of vertices in the three-dimensional block. The vertices are numbered in order from 0 to \(n-1\). For example,
vertices
(
( 0 0 0 ) // vertex number 0
( 1 0 0.1) // vertex number 1
( 1.1 1 0.1) // vertex number 2
( 0 1 0.1) // vertex number 3
(-0.1 -0.1 1 ) // vertex number 4
( 1.3 0 1.2) // vertex number 5
( 1.4 1.1 1.3) // vertex number 6
( 0 1 1.1) // vertex number 7
);
edges
¶
A line connecting two vertex points is assumed as a straight line by default on OpenFOAM. However, curved lines can also be specified using the keywords arc
, spline
, polyline
and Bspline
.
blocks
¶
Each block definition is a compound entry consisting of a list of vertex labels, a vector giving the number of cells required in each direction, the type and list of cell expansion ratio in each direction. The expansion ratio enables the mesh to be graded, or refined, in specified directions. The ratio is that of the width of the end cell along one edge of a block to the width of the start cell along that edge.
There are two types of grading offered by OpenFOAM, namely:
simpleGrading
: This uniform expansions in the local, and directions respectively with only 3 expansion ratios.edgeGrading
: This option is to give an expansion ratio for each edge of the block.
Each block face is defined by a list of 4 vertex numbers. The order in which the vertices are given must be such that, looking from inside the block and starting with any vertex, the face must be traversed in a clockwise direction to define the other vertices.
boundary
¶
The boundary of the mesh is given in a list named boundary
. The boundary is broken into patches (regions), where each patch in the list has its name as the keyword, which is the choice of the user, although we recommend something that conveniently identifies the patch, e.g. inlet; the name is used as an identifier for setting boundary conditions in the field data files. The patch information is then contained in sub-dictionary with:
type
: the patch type, either a generic patch on which some boundary conditions are applied or a particular geometric condition, as listed in sectionfaces
: a list of block faces that make up the patch and whose name is the choice of the user, although we recommend something that conveniently identifies the patch, e.g. inlet; the name is used as an identifier for setting boundary conditions in the field data files.
The omitted boundary faces are assigned to a patch called defaultFaces
of type empty
.


The following paper can also be found in the companion document in the software page.
Zhao JH, Luan JA, Tan Q, Loos R, Wareham N. Analysis of Large Genomic Data in Silico: The EPICNorfolk Study of Obesity. Huang, D.-S., Heutte, L., and Loog, M. Communication in Computer and Information System [2], 781-790. 2007. Springer-Verlag Berlin Heidelberg 2007
A further reference about R is as follows.
Zhao JH. Use of R in genetics associaiton studies. useR
2007,


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© Brian Yu 2017
Connect With Me!
My name is Brian Yu, I'm currently studying at University of Illinois at Urbana-Champaign, pursuing a Bachelor's degree in computer science. This is my portfolio which showcases some of my current and past projects that I helped with. It also contains more information about the technical skills that I have.
Besides programming, I enjoy doing many activities including gaming, playing table tennis, and unicycling! I also like to play chess and compose music.
If you would like to know more about me, please contact me at<EMAIL_ADDRESS>or call me at<PHONE_NUMBER>.
This is a bullet hell style game where the player has to survive as long as possible and get the highest score possible.
I pitched the game idea for my CS196 class here at the University of Illinois Urbana-Champaign, and helped lead a team of 6 people in making the game.
I worked on most of the backend such as movement, camera control, and basic enemy control, along with implementing the sound and music files and scoring system.
Controls: WASD to move, use mouse to shoot by clicking.
The current highest score is 13000!
This is a list of my favorite songs that I wrote! These are written in Musescore. Currently, I am learning how to use LMMS to create more music and hopefully FL Studio if I can get it!
The Last Battle - A song I wrote last year.
The Warrior's Tale - A song I wrote 2 years ago.
March to War - Another song I wrote 5 years ago.
Solo Sonata - The first song I wrote 5 years ago.
You can also check here to see more!
This section lists more information about my interest in gaming!
| Summoner Name: | Chronos Returns |
|---|---|
| Highest Rank: | Gold V |
| Favorite Role: | Jungle |
| Favorite Champion: | Lee Sin |
| Favorite Player: | Dyrus |
| Battlenet ID: | Darius#1126 |
|---|---|
| Highest Rank: | Legend #2542 |
| Favorite Class: | Warlock |
| Username: | Chronos Returns |
|---|---|
| Highest Rank: | #232 U.S, Top 5000 World |
| Favorite Beatmap: | Yooh - MariannE [4k Goddess] |
| Favorite Character: | Falco |
|---|---|
| Favorite Player: | S2J |
| Fastest Completion: | 1:20:45 |
|---|---|
| Favorite Character: | Brynjolf |
| Highest Score: | 321,357 |
|---|---|
| Favorite Player: | Jonas Neubauer |
| Favorite Mission: | Exodus |
|---|---|
| Favorite Weapon: | DMR |
| Favorite Character: | Nolan |
|---|---|
| Favorite Mission | Chapter 3-13 Blook Contract |
| Fastest Completion on Hard: | 12:30:56 |
| Favorite Character: | Astaroth |
|---|---|
| Most Survival Mode Wins: | 271 with Mitsurugi |


% if (isUserAuthenicated) { %> <% } %>
If the page your editing extends from _Layout or _Leanbase you don't need to import any additional modules.
If the page does not extend from _Layout or _Leanbase, you need to include the following on your page:
Html.RenderPartial("~/Views/Shared/Dialog.cshtml");
To make a Roblox Dialog appear add a call to the module in your javascript file.
To give the modal content you must pass in a JSON object with the list of Modal Dialog Parameters.
Roblox.Dialog.open({
[YOUR MODAL PARAMETERS HERE]
});
| Parameter | Type | Description | Default |
|---|
The following are simple examples of using the Roblox Dialog with the modal parameters.
Simple modal dialog with text, body content and footer text.
$("#modal-jquery-simple-button").click(function () {
Roblox.Dialog.open({
titleText: "Simple Modal",
bodyContent: "This is the content of the simple modal",
footerText: "This is the footer text",
acceptText: "Accept",
declineText: "Decline",
xToCancel: true
});
});
Modal dialog with basic callback functions. Define callback functions and pass them in as parameters to Roblox Dialog
$("#modal-jquery-callback-button").click(function () {
Roblox.Dialog.open({
titleText: "Modal with Callbacks",
bodyContent: "This modal will perform actions based on what you choose",
acceptText: "Accept",
declineText: "Decline",
xToCancel: true,
onAccept: acceptCallback,
onDecline: declineCallback,
onCancel: cancelCallback,
onCloseCallback: cancelCallback
});
});
function acceptCallback() {
simpleJqueryCallbackResult.text("User clicked accept");
}
function declineCallback() {
simpleJqueryCallbackResult.text("User clicked decline");
}
function cancelCallback() {
simpleJqueryCallbackResult.text("User cancelled out of modal");
}
Modal with checkbox agreement that user must click before they are able to click the accept button.
$("#modal-jquery-checkbox-button").click(function () {
Roblox.Dialog.open({
titleText: "Modal with Checkbox Agreement",
bodyContent: "A long list of rules the user must read and accept to follow.",
acceptText: "Accept",
declineText: "Decline",
xToCancel: true,
checkboxAgreementRequired: true,
checkboxAgreementText: "I have read and understand everything"
});
});
Modal with validation. Calls the "onAccept" callback function BEFORE closing the dialog. Modal dialog will only close if the "onAccept" method returns true.
$("#modal-jquery-validation-button").click(function () {
Roblox.Dialog.open({
titleText: "Modal with Validation",
bodyContent: "",
footerText: "Accept with not work if you have not entered text",
acceptText: "Accept",
showDecline: false,
xToCancel: true,
allowHtmlContentInBody: true,
fieldValidationRequired: true,
onAccept: validationCallback
});
});
function validationCallback() {
var validationText = $("#modal-jquery-validation-text");
if (validationText &&validationText.val()) {
// perform some action upon validation success
return true;
} else {
// validation has failed so modal will not close
validationText.addClass("sg-red-2");
return false;
}
}


Three functions to clean, summarize and prepare genomic datasets to Genome Selection and Genome Association analysis and to estimate population genetic parameters.
| Version: | 0.9.6 |
| Depends: | Matrix, matrixcalc, stringr, rgl, impute |
| Suggests: | knitr, rmarkdown, reshape2 |
| Published: | 2018-04-11 |
| Author: | Italo Granato [aut, cre], Roberto Fritsche-Neto [aut, ths] |
| Maintainer: | Italo Granato <italo.granato at gmail.com> |
| License: | GPL-3 |
| NeedsCompilation: | no |
| Materials: | README |
| CRAN checks: | snpReady results |
| Reference manual: | snpReady.pdf |
| Vignettes: |
snpReady-vignette |
| Package source: | snpReady_0.9.6.tar.gz |
| Windows binaries: | r-devel: snpReady_0.9.6.zip, r-release: snpReady_0.9.6.zip, r-oldrel: snpReady_0.9.6.zip |
| OS X binaries: | r-release: snpReady_0.9.6.tgz, r-oldrel: snpReady_0.9.6.tgz |
| Old sources: | snpReady archive |
Please use the canonical form https://CRAN.R-project.org/package=snpReady to link to this page.


Video Reference
You can find the current documentation for Video
on the Racket docs website.
Publications
This is a list of Video related publications.
- Super 8 Languages for Making Movies (A Functional
Pearl). Leif Andersen, Stephen Chang, Matthias Felleisen.
ICFP 2017 (PDF)


by Start
Posted on febrauary 9, 2020 at 12:00 PM
Generating random paragraphs can be an excellent way for writers to get their creative flow going at the beginning of the day. The writer has no idea what topic the random paragraph will be about when it appears. This forces the writer to use creativity to complete one of three common writing challenges. The writer can use the paragraph as the first one of a short story and build upon it. A second option is to use the random paragraph somewhere in a short story they create. The third option is to have the random paragraph be the ending paragraph in a short story. No matter which of these challenges is undertaken, the writer is forced to use creativity to incorporate the paragraph into their writing. a hic porro optio ratione repellat perspiciatis. Enim, iure!
enerating random paragraphs can be an excellent way for writers to get their creative flow going at the beginning of the day. The writer has no idea what topic the random paragraph will be about when it appears. This forces the writer to use creativity to complete one of three common writing challenges. The writer can use the paragraph as the first one of a short story and build upon it. A second option is to use the random paragraph somewhere in a short story they create.
enerating random paragraphs can be an excellent way for writers to get their creative flow going at the beginning of the day. The writer has no idea what topic the random paragraph will be about when it appears. This forces the writer to use creativity to complete one of three common writing challenges. The writer can use the paragraph as the first one of a short story and build upon it. A second option is to use the random paragraph somewhere in a short story they create.
enerating random paragraphs can be an excellent way for writers to get their creative flow going at the beginning of the day. The writer has no idea what topic the random paragraph will be about when it appears. This forces the writer to use creativity to complete one of three common writing challenges. The writer can use the paragraph as the first one of a short story and build upon it. A second option is to use the random paragraph somewhere in a short story they create.


-> K-Music scan both internal & external(sdcard) storage
-> Equalize not available for ALAC codec
-> support .nomedia file to exclude certain directory/folder(and any directories/folders beneath it) whenever an application scans for media files
Trim MP3:
-> To trim mp3, goto `Directory` & click `Trim` on mp3 file(only support native codec)
-> To add `trimmed mp3` to ringtone, goto Settings > Personalisation > Sound > Tones > Manage Tones > My Ringtones & click `Add`
-> The name of the ringtone that has been trimmed starts with a number
Playlist Editor
-> `0` to invert selection
-> `#` to unselect all checkbox
-> `*` to select all checkbox
-> To duplicate the playlist, please change its name before press `Save` button


Hello, world!
Welcome to my first web page!
Here are area somethings am going to learn about coding
Check out Moringa school its a great place to learn web development skills!
Here is a link to my favorite things


Framework7 comes with Gauge component. It produces nice looking fully responsive SVG gauges.
0% 25% 50% 75% 100%


401 Eastbound closed after serious collision
OPP say it happened early Saturday morning
by Ben EppelThe 401 Eastbound was closed for several hours after a serious crash early Saturday morning.
Ontario Provincial Police say a car was stalled in a live traffic lane at Highway 6 South just before 3:00 a.m.
They allege that it was struck by a transport truck, causing the truck to rollover.
The driver of the transport truck suffered minor injuries, while the driver of the struck car was airlifted to Hamilton General Hospital with serious injuries.


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