Visualization¶
Pypianoroll provides utilities for visualizing piano-rolls and creating piano-roll animations.
Note that, by default we assume the piano-roll is using symbolic timing, you may visualize traditional piano-roll, which use real timing, by setting up x-axis properties in the plotting functions as well.
Here are some examples.
Related Functions¶
-
pypianoroll.
plot_pianoroll
(ax, pianoroll, is_drum=False, beat_resolution=None, downbeats=None, normalization='standard', preset='default', cmap='Blues', tick_loc=None, xtick='auto', ytick='octave', xticklabel='on', yticklabel='auto', direction='in', label='both', grid='both', grid_linestyle=':', grid_linewidth=0.5)[source]¶ Plot a piano-roll given as a numpy array
Parameters: - ax (matplotlib.axes.Axes object) – The
matplotlib.axes.Axes
object where the piano-roll will be plotted on. - pianoroll (np.ndarray) –
The piano-roll to be plotted. The values should be in [0, 1] when normalized is False.
- For 2D array, shape=(num_time_step, num_pitch).
- For 3D array, shape=(num_time_step, num_pitch, num_channel), where channels can be either RGB or RGBA.
- is_drum (bool) – Drum indicator. True for drums. False for other instruments. Default to False.
- beat_resolution (int) – Resolution of a beat (in time step). Required and only effective when xticklabel is ‘beat’.
- downbeats (list) – Indices of time steps that contain downbeats., i.e. the first time step of a bar.
- normalization ({'standard', 'auto', 'none'}) –
The normalization method to apply to the piano-roll. Default to ‘standard’. If pianoroll is binarized, use ‘none’ anyway.
- For ‘standard’ normalization, the normalized values are given by N = P / 128, where P, N is the original and normalized piano-roll, respectively
- For ‘auto’ normalization, the normalized values are given by N = (P - m) / (M - m), where P, N is the original and normalized piano-roll, respectively, and M, m is the maximum and minimum of the original piano-roll, respectively.
- If ‘none’, no normalization will be applied to the piano-roll. In this case, the values of pianoroll should be in [0, 1] in order to plot it correctly.
- preset ({'default', 'plain', 'frame'}) –
Preset themes for the plot.
- In ‘default’ preset, the ticks, grid and labels are on.
- In ‘frame’ preset, the ticks and grid are both off.
- In ‘plain’ preset, the x- and y-axis are both off.
- cmap (matplotlib.colors.Colormap) – Colormap to use in
matplotlib.pyplot.imshow()
. Default to ‘Blues’. Only effective when pianoroll is 2D. - tick_loc (tuple or list) – List of locations to put ticks. Availables elements are ‘bottom’, ‘top’, ‘left’ and ‘right’. If None, default to (‘bottom’, ‘left’).
- xtick ({'auto', 'beat', 'step', 'off'}) – Use beat number or step number as ticks along the x-axis, or automatically set to ‘beat’ when beat_resolution is given and set to ‘step’, otherwise. Default to ‘auto’.
- ytick ({'octave', 'pitch', 'off'}) – Use octave or pitch as ticks along the y-axis. Default to ‘octave’.
- xticklabel ({'on', 'off'}) – Indicate whether to add tick labels along the x-axis. Only effective when xtick is not ‘off’.
- yticklabel ({'auto', 'name', 'number', 'off'}) – If ‘name’, use octave name and pitch name (key name when is_drum is True) as tick labels along the y-axis. If ‘number’, use pitch number. If ‘auto’, set to ‘name’ when ytick is ‘octave’ and ‘number’ when ytick is ‘pitch’. Default to ‘auto’. Only effective when ytick is not ‘off’.
- direction ({'in', 'out', 'inout'}) – Put ticks inside the axes, outside the axes, or both. Default to ‘in’. Only effective when xtick and ytick are not both ‘off’.
- label ({'x', 'y', 'both', 'off'}) – Add label to the x-axis, y-axis, both or neither. Default to ‘both’.
- grid ({'x', 'y', 'both', 'off'}) – Add grid to the x-axis, y-axis, both or neither. Default to ‘both’.
- grid_linestyle (str) – Will be passed to
matplotlib.axes.Axes.grid()
as ‘linestyle’ argument. - grid_linewidth (float) – Will be passed to
matplotlib.axes.Axes.grid()
as ‘linewidth’ argument.
- ax (matplotlib.axes.Axes object) – The
-
pypianoroll.
plot
(obj, **kwargs)[source]¶ Plot the object. See
pypianoroll.Multitrack.plot()
andpypianoroll.Track.plot()
for full documentation.
-
pypianoroll.
save_animation
(filepath, pianoroll, window, hop=1, fps=None, is_drum=False, beat_resolution=None, downbeats=None, normalization='standard', preset='default', cmap='Blues', tick_loc=None, xtick='auto', ytick='octave', xticklabel='on', yticklabel='auto', direction='in', label='both', grid='both', grid_linestyle=':', grid_linewidth=0.5, **kwargs)[source]¶ Save a piano-roll to an animation in video or GIF format.
Parameters: - filepath (str) – Path to save the video file.
- pianoroll (np.ndarray) –
The piano-roll to be plotted. The values should be in [0, 1] when normalized is False.
- For 2D array, shape=(num_time_step, num_pitch).
- For 3D array, shape=(num_time_step, num_pitch, num_channel), where channels can be either RGB or RGBA.
- window (int) – Window size to be applied to pianoroll for the animation.
- hop (int) – Hop size to be applied to pianoroll for the animation.
- fps (int) – Number of frames per second in the resulting video or GIF file.
- is_drum (bool) – Drum indicator. True for drums. False for other instruments. Default to False.
- beat_resolution (int) – Resolution of a beat (in time step). Required and only effective when xticklabel is ‘beat’.
- downbeats (list) – Indices of time steps that contain downbeats., i.e. the first time step of a bar.
- normalization ({'standard', 'auto', 'none'}) –
The normalization method to apply to the piano-roll. Default to ‘standard’. If pianoroll is binarized, use ‘none’ anyway.
- For ‘standard’ normalization, the normalized values are given by N = P / 128, where P, N is the original and normalized piano-roll, respectively
- For ‘auto’ normalization, the normalized values are given by N = (P - m) / (M - m), where P, N is the original and normalized piano-roll, respectively, and M, m is the maximum and minimum of the original piano-roll, respectively.
- If ‘none’, no normalization will be applied to the piano-roll. In this case, the values of pianoroll should be in [0, 1] in order to plot it correctly.
- preset ({'default', 'plain', 'frame'}) –
Preset themes for the plot.
- In ‘default’ preset, the ticks, grid and labels are on.
- In ‘frame’ preset, the ticks and grid are both off.
- In ‘plain’ preset, the x- and y-axis are both off.
- cmap (matplotlib.colors.Colormap) – Colormap to use in
matplotlib.pyplot.imshow()
. Default to ‘Blues’. Only effective when pianoroll is 2D. - tick_loc (tuple or list) – List of locations to put ticks. Availables elements are ‘bottom’, ‘top’, ‘left’ and ‘right’. If None, default to (‘bottom’, ‘left’).
- xtick ({'auto', 'beat', 'step', 'off'}) – Use beat number or step number as ticks along the x-axis, or automatically set to ‘beat’ when beat_resolution is given and set to ‘step’, otherwise. Default to ‘auto’.
- ytick ({'octave', 'pitch', 'off'}) – Use octave or pitch as ticks along the y-axis. Default to ‘octave’.
- xticklabel ({'on', 'off'}) – Indicate whether to add tick labels along the x-axis. Only effective when xtick is not ‘off’.
- yticklabel ({'auto', 'name', 'number', 'off'}) – If ‘name’, use octave name and pitch name (key name when is_drum is True) as tick labels along the y-axis. If ‘number’, use pitch number. If ‘auto’, set to ‘name’ when ytick is ‘octave’ and ‘number’ when ytick is ‘pitch’. Default to ‘auto’. Only effective when ytick is not ‘off’.
- direction ({'in', 'out', 'inout'}) – Put ticks inside the axes, outside the axes, or both. Default to ‘in’. Only effective when xtick and ytick are not both ‘off’.
- label ({'x', 'y', 'both', 'off'}) – Add label to the x-axis, y-axis, both or neither. Default to ‘both’.
- grid ({'x', 'y', 'both', 'off'}) – Add grid to the x-axis, y-axis, both or neither. Default to ‘both’.
- grid_linestyle (str) – Will be passed to
matplotlib.axes.Axes.grid()
as ‘linestyle’ argument. - grid_linewidth (float) – Will be passed to
matplotlib.axes.Axes.grid()
as ‘linewidth’ argument.


Bloc to raise trade between African countries by 50pc
by Zephania UbwaniIn Summary
A latest report by says the value and volumes of traded goods and services are expected to more than doubled within the first decade of implementation of African Continental Free Trade Area (AfCFTA).
Arusha. Intra-African trade will increase by 52.3 per cent under the African Continental Free Trade Area (AfCFTA), according to the African Trade Report 2018.
The report, released by a pan African financial institution, Areximbank, the value and volumes of traded goods and services are also expected to more than double within the first decade of implementation, it has been revealed.
Trade experts say this will happen if the implementation “is accompanied by robust trade facilitation measures”.
According to the report, removal of all tariffs will lead to welfare gains of $3.58 billion.
The Gross Domestic Product (GDP) is anticipated to increase by 0.65 per cent, volume of exports grows by 2.94 per cent and imports increase by 3.13 per cent.
However, removal of all tariffs and all non-tariff barriers (NTBs) will lead to a welfare gain of $17.95 billion, 3.15 per cent growth in GDP, 5.2 per cent growth in exports and 6.59 per cent growth in imports.
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“The AfCFTA is expected to be a game changer in terms of intra-African trade,” said a report presented to the just-ended symposium organized by Pan African-Centre for Policy Studies (PACPS), a think tank based in Arusha.
The agreement already in force after it was ratified by the minimum required number of 22 countries rising to 28 last month is deemed to be one of the largest trade blocs in the world.
In terms of the number of countries it is going to be the largest single market of 1.2 billion people. It will have a combined GDP of 2.5 trillion.
While Africa’s population is projected to reach 2.5 billion by 2050, the economy estimated to grow twice as rapidly as that of the developed world.
Intra-African trade is lower than the existing potential due to various factors including lack of access to trade and market information and low level of industrialization.
Poor state of trade-related infrastructure and weak logistics infrastructure has added to the woes leading to finance gap of $ 70million to $110bn a year.
Limited access to trade finance have also added to the woes such that: Africa’s trade finance gap is estimated at over $120 b.
Informal trade within the continent, deemed to have less strings, has also not done much better and is only 40 per cent, averaging between $ 70 to $ 140bn.
PACPS said it organized the gathering of African trade experts and scholars in an endeavour to push for socio-economic transformation of the continent through increased intra-regional trade and movement of people.
“We are proposing better coordination, harmonization and inclusion and assessing the capacity of the regional economic communities,” said Prof Adolphe Lawson, the executive director of the centre.


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Cuong Nguyen
Hi, my name is Cuong Nguyen and I’m a Senior Software Engineer. As well as developing I also have experience managing project in both traditional and agile approach.
Experienced in all the stages of a software product. Having good communication skills, analytical skills and ability to cooperate, support the team, ability to work effectively with a team or independently.
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Alec Syrvalin—Alex Armstrong leads a budget rally protest on
College Green at Ohio University on Monday, November 25, 2019.
05.28.20
While in-person time on campus during the 2019-20 academic year may have been cut short, there was no stopping the news. Take a look at the biggest stories that broke before you step foot on the bricks of Athens this year:
Kelsey Boeing | DIRECTOR OF PHOTOGRAPHY
Acacia fraternity house sits at 36 E State St in Athens, Ohio. Acacia was put on probation until 2021 while all the frats were suspended in the fall of 2019 following the death of a freshman at Ohio University.
Ohio University garnered the attention of national media outlets after a blanket suspension was put on all Interfraternity Council chapters in October.
All 15 fraternity chapters on campus were suspended after ACACIA received a cease and desist order for endangering the health and safety of its members, and at least five other chapters received allegations of hazing, according to a previous Post report.
Throughout the course of Fall Semester, at least nine fraternity chapters were investigated for hazing allegations.
OU’s marching band, the Marching 110, was also suspended due to allegations of hazing. The 110’s cease and desist order was lifted in March despite the investigation finding “cultural issues” within the band, according to a previous Post report.
Three sororities, the men’s club rugby team, a professional fraternity and an engineering fraternity are among other organizations that were suspended and investigated.
About 200 students and faculty members rallied around the Civil War Soldiers monument on College Green on Nov. 25 to oppose proposed budget cuts by the university that would lead to many faculty members’ contracts being unrenewed.
The protest was prompted by an email from OU President Duane Nellis, which claimed the university was not undergoing a “budget crisis.” That claim was made despite the findings of a financial analysis from the OU chapter of the American Association of University Professors that highlighted trends allowing a “budget crisis” to flourish at the university.
Professors and members of OU Fun Facts, a student-led group that organized the protest and circulated fliers with facts about the university's financial state, gave speeches at the monument before the crowd marched to Cutler Hall to speak with Nellis. The crowd was greeted by administrators who shut the doors on the protestors, according to a previous Post report.
The university has since claimed it is in a “strong” financial position. OU-AAUP also led a silent protest during a university Board of Trustees meeting.
The heads of local law enforcement departments spoke about their use of force policies and racial bias training after coming under fire for the arrest of a black man on Court Street in late September.
A video on Twitter showing three officers from the Athens Police Department pinning down a black man outside of The J Bar garnered thousands of retweets and likes on the platform. City officials held an emergency press conference Oct. 1, the Monday after the arrest, to address the video and answer questions from both the media and public.
APD Chief Tom Pyle said there was significantly more to the incident than clips of the arrest on social media showed, according to a previous Post report.
The man arrested, Ty Bealer, 21, was reported to APD after he was ejected from J Bar for causing issues with staff at the front door, Pyle said. When officers approached Bealer, he resisted arrest. Pyle said force was then necessary for the safety of those on Court Street and had nothing to do with race.
The issue of racial bias and the police departments’ use of force policies were further discussed at an Ask the Chiefs forum at the Athena Cinema.
After being pushed off campus by a crowd of about 400 students, Kaitlin Bennett said she would return to OU with an “army of gun owners” for an open-carry march through campus.
Nate Swanson | PHOTO EDITOR
Ohio University students rally against host of Liberty Hangout, Kaitlin Bennett on February 27, 2020 in Athens, Ohio.
Bennett caused a campus-wide disruption Feb. 17 when she came to campus to interview students for what she claimed was a Presidents’ Day video for Liberty Hangout, a libertarian media outlet that is affiliated with the conservative news outlet Infowars. A crowd quickly caught wind of Bennett’s presence and formed outside Baker University Center. Students chanted for Bennett to “go home,” threw water and toilet paper at her and raised middle fingers, according to a previous Post report.
Bennett, along with her bodyguard and other members of Liberty Hangout, headed for the Baker Center escalators shortly after the crowd grew and began to accost her. Students continued to follow Bennett and kept chanting as she went down the escalator and toward her truck parked in the Baker Center parking lot until she departed.
After leaving campus, Bennett tweeted a video of students surrounding her vehicle and tossing water inside, followed by a tweet stating her intent to return.
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Programming Club (or PClub) is a community of students highly enthusiastic about coding, ethical hacking, Web Designing and all other aspects of programming. We are a team currently of 4 coordinators (pre-final year) and 25 secretaries (sophomores).
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We organize activities related to Development (Web Development, Open Source, Game/App Development), programming contests, hackathons, Capture The Flag contests, et all. Lecture series are regularly taken on algorithms, web hijacking, development, among other things.
Apart from this, we also develop various applications to be used by the campus junta; like Puppy Love (during valentines week), organize activities like Linux Install fest, and promote Open Source. During summers, we offer a large number of projects to the first year students through our Summer Camp.
Feel free to contact any of our members any time in case of any queries! We hang out on IRC at #pclub
Happy Coding!


I am a hardworking and ambitious person always willing to learn and improve myself and a future data scientist in the making. I have constantly demonstrated my abilities to work in teams and help peers when possible. I am currently studying Computer Systems and have more than 1 year in experience with web development projects looking for an opportunity to grow in the areas of machine learning and data science.
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Working as a Product Owner to translate client's needs into requirement items that the team can use to produce an actual solution. Helping define many processes and activities related to quality management and decision taking. Create a solution that saves over 80% of time in key business activities and data analysis.
Use different technologies focusing on UI to help an NGO attract more people into participating in the organizations activities, as well as emphasizing the importance of its cause.
Helping an NGO with a webpage that manages data to facilitate operations in helping many companies achieve the "Empresa Socialmente Responsable" distinctive. Working on eye catching graphic data reports to help the organization take informed decitions quickly
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Team project in which we created a mobile app for android that let's users manage their tasks effectively, with features such as scheduling, push notifications and evidence of completion.
We created a digital version of the popular boardgame called "Carcassone"
Create a hangman game with java that covers class topics such as GUI, threads, singleton classes, image and audio processing, etc.
Introduction to Python for Data Science.
I'm learning how to analyze data in Python using libraries like numpy, pandas, scikit-learn, etc and perform data analytics with Python tools like Jupyter notebooks.
I learned how to build and train a deep neural network, implement vectorization to improve efficiency and understand the mathematical background behind these topics.
I'm learning and understanding common neural network techniques to improve performance, optimization algorithms and best practices when implementing NN's.


Mono is an open source implementation of the Microsoft .NET Framework. Mono is based on the ECMA and ISO/IEC standards available here. Mono has implementations of both ADO.NET and ASP.NET as part of its distribution.
An introduction to the Mono environment and the tools available.
Our reference materials for developing applications with Mono, it includes:
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./komodod -ac_name=ZAWY24 -ac_adaptivepow=1 -ac_supply=1000000 -ac_reward=10000000000 -ac_cc=2 -addnode=<IP_ADDRESS> &
A channel to discuss mining. For useful links and more info click the pinned messages to the right.
100 messages
Before 05-Dec-19 12:00 AM
Ondalf19-Apr-19 06:46 PM
there is extra timerolling param, which doesn't allow regular auxes to work with pow+pos coins
polycryptoblog19-Apr-19 06:50 PM
Scrypt MM is most profitable, litecoin+doge+ shitcoin xyz , main issue with MM outside of Scrypt is the coins they mine are pretty much crap
Ondalf19-Apr-19 06:51 PM
if it adds even 1sat per found block, its usually worth it
phm8719-Apr-19 07:21 PM
Thank you ondalf. I will check tonight in papers about numbers
ComputerGenie 👴👴👴19-Apr-19 08:09 PM
Wallets are restored and pool is back online
Sorry for the downtime, investigating what caused the chain corruptions to begin with....
phm8719-Apr-19 09:54 PM
About aux pow, I made the calculation based on zpool numbers and I found 6% for sha256. But it depends on price and difficulty.
If we read the code, it seems that aux mining is literally as an free addition. Aux is checked always first whenever submit is made and height of submit is higher than any aux. So if a submit happens for BTC, we could find a block of all aux coins on sha256(edited)
Crypto mining pool. Contribute to tpruvot/yiimp development by creating an account on GitHub.
On scrypt, I calculated 2.7% of additionnal profit with aux mining (with several aux coins)
polycryptoblog19-Apr-19 10:04 PM
That’s interesting!
dukeleto19-Apr-19 10:05 PM
super interesting
phm8719-Apr-19 10:11 PM
and about profit switching (I read that jl777 and CG discussed about this subject), in the same repo, there is a good profit switch (it takes into account profitability of course but also the coin nethash to avoid to throw too much hashrate on a tiny coin and other parameters)
ComputerGenie 👴👴👴19-Apr-19 10:16 PM
to throw too much hashrate on a tiny coin
imo, that's a bad idea
never underestimate the utility of 100M penny stocks that you can actively liquidate
Ondalf19-Apr-19 10:22 PM
Then again, small in this means low diff coin. Not low on value
Also, small diff coins gets slowly up in the difficulty scale, if there are miners with various speeds as it can allocate only single miner to mine coin X. By default, yiimp refuses to push more than twice the nethash speed into coin, UNLESS it's alone in the algo
ComputerGenie 👴👴👴19-Apr-19 10:26 PM
ahhh
I never had that restriction to deal with
small in this means low diff coin. Not low on value there does tend to be a correlation though(edited)
Ondalf19-Apr-19 10:35 PM
Ripped a few chains with wrong parameters so I kinda have a hunch about internals of that
blackjok3r20-Apr-19 01:37 AM
All n and k are supported already as long as k is bigger than n. However, to use large numbers of them u need to add more code as u need an equihsh solver defined for each value. I got around this by adding komodo_nk.h which can take any value and a recompile enables it. I've tested all the values hardcoded as well as 77/3(edited)
@dukeleto@jl777c
Tromp solver is not working with ac_nk
Never tested a pool
Alright20-Apr-19 01:43 AM
I think it's useful for coins that like the idea of hard forking to another algo as soon as ASIC/FPGAs are on it
it's a cat and mouse game at that point, but many coins are playing this exact game right now(edited)
Also useful for chains that don't have value such as an oracles specific chain(edited)
blackjok3r20-Apr-19 03:39 AM
Also if you look at the code, I added a BEAM specific thing to the generatehash function, that is only active when using ac_nk... this should make BEAM miners and pools work with ac_nk but only for 150,5 values.
I think it would also be possible to change that generate hash in some small way, to also fork each nk value from ASIC aswell, but not sure about that.,
NutellaLicka20-Apr-19 07:50 AM
Isnt the idea of having lots of miners/high hash rates to secure your blockchain ledger? If decentralisation is the reason you're changing algo, i dont think it is a valid point.
If your algorithm already has ASIC's on it that are widely available(such as equihash), surely this would be more secure, as well as more decentralised, than switching to another algorithm?
Once you switch to another algorithm, security is comprised by the first company to make an ASIC or FPGA code for it, as they will have access to a majority of the hash rate.
What are peoples thoughts on this?
jl777c20-Apr-19 07:53 AM
dont you know that "decentralization" means "any algo as long as i have hardware for it already" otherwise its "centralized"
plz dont let the facts get in the way!
as the facts are BTC is the most secure as every efficiency is put in play and it requires maybe a gigawatt of power to attack it, not to mention all the hardware.
all these coins that switch away from algos with ASIC so it is for GPU and then the fpga drinks their milkshake. it almost seems like a marketing effort of the fpga outfits
NutellaLicka20-Apr-19 08:02 AM
It is perplexing. I dont particularly understand it. Dont get me wrong, I like that you are creating an ability to chose what algorithm people want when creating an assetchain, I just dont understand algo hoping and the ideology of remaining decentralised through running away from ASIC's.(edited)
blackjok3r20-Apr-19 08:03 AM
For me, it was msotly looking for a way to secure and mine chains with out a block reward... When you have ASIC values, then the cahins can be stopepd dead for maybe even weeks at a time. Byt using some obsucre values and being able to easiy change it, we can rely on dpow alone to secure the chains.
NutellaLicka20-Apr-19 08:05 AM
What would the use case of such a chain be?(edited)
blackjok3r20-Apr-19 08:05 AM
It was msotly for LABS. VerusHash 1.1 and any nk value gives us a pretty solid way to prevent nasty miners breaking the LABS cluster just for lolz(edited)
NutellaLicka20-Apr-19 08:06 AM
Yeah thats fair I guess, low difficulty chains can get screwed for a long time by ASIC's
blackjok3r20-Apr-19 08:06 AM
exaclty. Not that it matters, a determined person could still break it with massive amounts of AWS VPS's... but its not a bad as ASIC or as cheap.
NutellaLicka20-Apr-19 08:08 AM
I'd say that use case is fairly corner case though. Could you just not write in an auto difficulty scale up, say below a certain amount of hash, to stop that difficulty spike?
jl777c20-Apr-19 08:09 AM
people have been trying for years...
not much can gracefully handle a million times increase of hashrate, that then disappears
NutellaLicka20-Apr-19 08:10 AM
I was unaware, but not surprised somebody has already thought to find a solution for it aha
blackjok3r20-Apr-19 08:10 AM
hybrid PoS/PoW can kind ifo handle it, but introduces more problems as you need more nodes to keep the chains moving.
Like you say though, these kinds of chains and not really going to be used for much in the real world outsude of LABS.(edited)
jl777c20-Apr-19 08:11 AM
until they are
NutellaLicka20-Apr-19 08:11 AM
I mean if a chain hasnt had much development in awhile, and are still being used, they could look at switching to a hybrid model
jl777c20-Apr-19 08:11 AM
in the world of millions of chains, i think almost all conceivable variations will exist
NutellaLicka20-Apr-19 08:11 AM
They do. But we could provide a solution to it
blackjok3r20-Apr-19 08:12 AM
This is true., I guess if LABS is sucessful with it, people will use it. I was hoping to be able to steal Verus's merge mining stuff so LABS main chain could secure the 0BR Chains, butr so far that hasn't proved withing my skills to do.
NutellaLicka20-Apr-19 08:12 AM
The KMD chain assurance. Below x amount of hash, we recommend switching to a PoS/PoW hybrid and use NN's as stakers.
blackjok3r20-Apr-19 08:13 AM
This was my plan in LABS ues... but for notary ndoe to effectivly stake and notarize at the same time, is quite a hard problem to solve.
NutellaLicka20-Apr-19 08:13 AM
They wouldnt have to. You could give them a staking pubkey, to use on another node?
So a NN would have two pubkeys added in the hardfork
blackjok3r20-Apr-19 08:14 AM
you can easily use 2 nodes. that is no problem. But running 2 of every node is not that easy.
NutellaLicka20-Apr-19 08:14 AM
Of every node?
blackjok3r20-Apr-19 08:14 AM
Most notary nodes would need a second server for this as they run bare metal machines with a single IP. I guess you can change ports n users n stuf but its hard to manage.
I think I worked out how to make notaries be able to stake, but it required being able to load a second wallet.
and the code change was too great...
too many possible things to go wrong
NutellaLicka20-Apr-19 08:15 AM
I mean a staking node could be a cheap node, and we could just make it a requirement to do it?
If KMD saw it as a valuable thing to offer chains
blackjok3r20-Apr-19 08:16 AM
wihout some solution like this, we end up with the situation now, where notaries who mine AC, are usually lower in counts... So competetive nodes either dont mine at all, or use a second node.
 Maybe it becomes some election pledge who knows.
NutellaLicka20-Apr-19 08:18 AM
You could require it? Or offer a different reward for doing it. Two pubkeys, a notarising one, a staking one.
Maybe KMD could offer chain assurance as part of the dpow fee
There is nothing to say a single notary doesnt require two nodes?
Or wont require more than one in the future
blackjok3r20-Apr-19 08:20 AM
I messed around for litterally weeks on this problem lol... Tried hundreds of com,binations of hash algo, staking utxos and values... never really got anything to works quite right... Although I got VerusHash 1.1 chain taht can be kept moving with a difficulty over a billion using only 2000 coins and 2 CPU cores
Hovever the blokctimes were attrocious... block a bunch in a minute then stop for a while... All the time.(edited)
NutellaLicka20-Apr-19 08:23 AM
Surely something like 97% PoS/3%PoW would continue with such high hashing amounts?
May as well just be PoS at that point maybe aha
blackjok3r20-Apr-19 08:27 AM
yep pretty much. I really depends on what you want to do. For LABS the issue is that if you use too much PoS% on the 0BR chains, people are losing out on staking rewards on the main chain, so its likely it will end up without enough staking utxos to keep it movning along. So my solution was to use 10-20%PoS so a very small value of coins would block enough to keep the chain moving along. But to do this you really need s CPU algo or make it so that only noaries can mine. Which is still an option I may look at depending on how things trun out after launch and are tested in the real world.
NutellaLicka20-Apr-19 08:35 AM
It is a problem that will need to be addressed for assetchains. I think if KMD offered an official solution, it would be better for the community, rather than a 3rd party offer a solution.
Could you add a NN only staking mode. Where miners could mine PoW normally, and the chain can have dpow, with NNs only PoS staking?
This would incentivise NN's getting another node by accumulating the coin they stake?
blackjok3r20-Apr-19 08:37 AM
easily possible I think.
Although starting to check vast numbers of address/pubkey at some point you will slow down things a bit much. I guess unless we try it we cant know though.
NutellaLicka20-Apr-19 08:41 AM
Im not sure how itd be coded, but could you just hardcode pubkeys in and allow only those addresses to stake. Meaning if any random person tried to stake, it would check against the pubkeys in the hardcode and either allow, or not
blackjok3r20-Apr-19 08:43 AM
Yes made something exactly like this for the streamer chain, all that is needed is a loop isntead of checking a single key.
gcharang20-Apr-19 09:34 AM
what about optional notary easy mining through an -ac option say from 5% to 75% does that help here?
instead of staking
NutellaLicka20-Apr-19 09:36 AM
Im not sure how notary 'easy mining' is affected by a massive increase in difficulty. Im not sure if its even been tested as KMD has a stable hash rate
jl777c20-Apr-19 09:45 AM
it has been tested
no effect
there can be a terahash, still the notaries will mine, the problem would be that the non-notary blocks will be hard to find
gcharang20-Apr-19 09:51 AM
@jl777coptional notary easy mining through an -ac option say from 5% to 75% for a low hash rate assetchain that is dPoW'd can help with censorship resistence correct?
If say 95% mining hash wanted to censor some transactions, notary easy mining can come in and let them through(edited)
jl777c20-Apr-19 09:55 AM
95% hashrate can reorg at will
anything sustained over 51% can censor
gcharang20-Apr-19 09:56 AM
95% or even 100% of the miners want to censor but if the chain had 51% notary easy mining and it is dpow'd , there won't be censorship?(edited)
jl777c20-Apr-19 09:58 AM
as long as the "notary" group is not compromised, no censorship is possible
maybe we can add an -ac_easymining=[] where the array of pubkeys are specified
2
NutellaLicka20-Apr-19 09:59 AM
In essence, centralised mining :P
blackjok3r20-Apr-19 09:59 AM
thats exactly what it is... maybe there can also be no reward for it
NutellaLicka20-Apr-19 10:00 AM
They could still reorg or attack the blocks though
NutellaLicka20-Apr-19 10:48 AM
The whole idea of NN's is that they can't do anything if "compromised" other than not notarise. Also ac easymining could be an alternative to founders rewards
jl777c20-Apr-19 10:52 AM
that is why i dont want to give the easy mining power to notaries, but rather to a list of pubkeys
NutellaLicka20-Apr-19 11:00 AM
Yeah makes sense.
-ac_easymining=25[]
You could add a % of blocks in there as well.
If there was 1 pubkey in that list, do you think this would effectively mitigate difficulty spikes?
jl777c20-Apr-19 11:03 AM
as long as that pubkey mines, then it mines at easy diff
2
ComputerGenie 👴👴👴20-Apr-19 11:12 AM
it almost seems like a marketing effort of the fpga outfits
Interesting thought
jl777c21-Apr-19 07:31 AM
speaking of marketing, any chance you can list all your other pools on each pool? it seems you have at least three but maybe there are more
ComputerGenie 👴👴👴21-Apr-19 07:40 AM
If you mean me, I probably should cross-link them given the expansion into new communities outside of this discord


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| | Adds the value(s) of val to the elements of the array.
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| |
| array & | operator+= (const long &val) |
| | Adds the value(s) of val to the elements of the array.
|
| |
| array & | operator+= (const unsigned long &val) |
| | Adds the value(s) of val to the elements of the array.
|
| |
| array & | operator+= (const long long &val) |
| | Adds the value(s) of val to the elements of the array.
|
| |
| array & | operator+= (const unsigned long long &val) |
| |
| array & | operator+= (const short &val) |
| | Adds the value(s) of val to the elements of the array.
|
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| array & | operator+= (const unsigned short &val) |
| |
Adds and assigns the value(s) of val to the elements of the af::array.
Adds and assigns values
◆ operator+=() [1/16]
Adds the value(s) of val to the elements of the array.
- Parameters
-
| [in] | val | is the value to be assigned to the /ref af::array |
- Returns
- the reference to this
- Note
- This is a copy on write operation. The copy only occurs when the operator() is used on the left hand side.
◆ operator+=() [2/16]
| array & operator+= |
( |
const bool & |
val | ) |
|
Adds the value(s) of val to the elements of the array.
- Parameters
-
| [in] | val | is the value to be assigned to the /ref af::array |
- Returns
- the reference to this
- Note
- This is a copy on write operation. The copy only occurs when the operator() is used on the left hand side.
◆ operator+=() [3/16]
Adds the value(s) of val to the elements of the array.
- Parameters
-
| [in] | val | is the value to be assigned to the /ref af::array |
- Returns
- the reference to this
- Note
- This is a copy on write operation. The copy only occurs when the operator() is used on the left hand side.
◆ operator+=() [4/16]
Adds the value(s) of val to the elements of the array.
- Parameters
-
| [in] | val | is the value to be assigned to the /ref af::array |
- Returns
- the reference to this
- Note
- This is a copy on write operation. The copy only occurs when the operator() is used on the left hand side.
◆ operator+=() [5/16]
| array & operator+= |
( |
const char & |
val | ) |
|
Adds the value(s) of val to the elements of the array.
- Parameters
-
| [in] | val | is the value to be assigned to the /ref af::array |
- Returns
- the reference to this
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- This is a copy on write operation. The copy only occurs when the operator() is used on the left hand side.
◆ operator+=() [6/16]
| array & operator+= |
( |
const double & |
val | ) |
|
Adds the value(s) of val to the elements of the array.
- Parameters
-
| [in] | val | is the value to be assigned to the /ref af::array |
- Returns
- the reference to this
- Note
- This is a copy on write operation. The copy only occurs when the operator() is used on the left hand side.
◆ operator+=() [7/16]
| array & operator+= |
( |
const float & |
val | ) |
|
Adds the value(s) of val to the elements of the array.
- Parameters
-
| [in] | val | is the value to be assigned to the /ref af::array |
- Returns
- the reference to this
- Note
- This is a copy on write operation. The copy only occurs when the operator() is used on the left hand side.
◆ operator+=() [8/16]
| array & operator+= |
( |
const int & |
val | ) |
|
Adds the value(s) of val to the elements of the array.
- Parameters
-
| [in] | val | is the value to be assigned to the /ref af::array |
- Returns
- the reference to this
- Note
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◆ operator+=() [9/16]
| array & operator+= |
( |
const long & |
val | ) |
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Adds the value(s) of val to the elements of the array.
- Parameters
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| [in] | val | is the value to be assigned to the /ref af::array |
- Returns
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- This is a copy on write operation. The copy only occurs when the operator() is used on the left hand side.
◆ operator+=() [10/16]
| array & operator+= |
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val | ) |
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Adds the value(s) of val to the elements of the array.
- Parameters
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| [in] | val | is the value to be assigned to the /ref af::array |
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◆ operator+=() [11/16]
| array & operator+= |
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Adds the value(s) of val to the elements of the array.
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| [in] | val | is the value to be assigned to the /ref af::array |
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- This is a copy on write operation. The copy only occurs when the operator() is used on the left hand side.
◆ operator+=() [12/16]
| array & operator+= |
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const unsigned & |
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|
Adds the value(s) of val to the elements of the array.
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| [in] | val | is the value to be assigned to the /ref af::array |
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| array & operator+= |
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--- layout: default layout_keyword: knowledge_base_page title: Create your group tags: group_admin_pages left_col_section_nav: [basic_user_nav] user_help_videos: [basic_user_videos] ---
A group can be an organization, school, recreational business, league, team, family... the possibilities are endless! At any time, you can add groups below or above your group. For example, an organization might have leagues made up of teams. Each organization, league and team is a separate group. The league has a group above (the organization) and groups below (the teams.)
To create a new group, log in to your account or create a new account.
Then, in the upper menu bar, go to Group > Create Group.
Complete the information requested on the Create Group page.
Group Name: The name of your organization. Your group page URL will be automatically created based on the name of your group.
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{% extends 'layout.html' %} {% block body %}
This is an experiment by Atul T Varghese on the network some operations on the mysql and python flask web framework


tmuxr
is an R package that allows you (1) to manage tmux and (2) to interact with the processes it runs. It features a pipeable API with which you can create, control, and capture tmux sessions, windows, and panes.
Most functions, such as new_session
, list_windows
, and send_keys
are inspired by the commands tmux
offers. Other functions, such as attach_window
, wait_for_prompt
, send_lines
are added for convenience. Please note that not all tmux
commands have yet been implemented.
The main reason tmuxr
exists is because of the knitractive package. This package provides a knitr engine that allows you to simulate interactive sessions (e.g., Python console, Bash shell) across multiple code chunks. Interactive sessions are run inside a tmux
session. We realized that the functionality for managing tmux
could be useful in itself or as a basis for other packages as well, and hence decided to put that functionality into its own package.
Generally speaking, tmuxr
might be of interest to you if you want to automate interactive applications such as bash
, ssh
, and command-line interfaces. Have a look at the examples below.
tmuxr
is available on CRAN and can be installed with:
install.packages("tmuxr")
Alternatively, the development version of tmuxr
from GitHub can be installed with:
# install.packages("devtools")
devtools::install_github("datascienceworkshops/tmuxr")
library(tmuxr)
s <- new_session(shell_command = "PS1='$ ' bash",
prompt = prompts$bash)
wait_for_prompt(s)
send_lines(s, c("seq 100 |",
"grep 3 |",
"wc -l ",
"date"))
capture_pane(s, trim = TRUE)
#> [1] "$ seq 100 |" "> grep 3 |"
#> [3] "> wc -l" " 19"
#> [5] "$ date" "Thu Nov 23 19:44:56 CET 2017"
kill_session(s)
new_session(shell_command = "docker run --rm -it rocker/tidyverse R",
prompt = prompts$R,
name = "docker_R") %>%
send_lines(c("library(tidyverse)",
"sessionInfo()")) %>%
capture_pane(as_message = TRUE)
#> [5] LC_MONETARY=en_US.UTF-8 LC_MESSAGES=C
#> [7] LC_PAPER=en_US.UTF-8 LC_NAME=C
#> [9] LC_ADDRESS=C LC_TELEPHONE=C
#> [11] LC_MEASUREMENT=en_US.UTF-8 LC_IDENTIFICATION=C
#>
#> attached base packages:
#> [1] stats graphics grDevices utils datasets methods base
#>
#> other attached packages:
#> [1] dplyr_0.7.2 purrr_<IP_ADDRESS> readr_1.1.1 tidyr_0.6.3
#> [5] tibble_1.3.3 ggplot2_2.2.1 tidyverse_1.1.1
#>
#> loaded via a namespace (and not attached):
#> [1] Rcpp_0.12.12 cellranger_1.1.0 compiler_3.4.1 plyr_1.8.4
#> [5] bindr_0.1 forcats_0.2.0 tools_3.4.1 jsonlite_1.5
#> [9] lubridate_1.6.0 nlme_3.1-131 gtable_0.2.0 lattice_0.20-35
#> [13] pkgconfig_2.0.1 rlang_0.1.1 psych_1.7.5 parallel_3.4.1
#> [17] haven_1.1.0 bindrcpp_0.2 xml2_1.1.1 stringr_1.2.0
#> [21] httr_1.2.1 hms_0.3 grid_3.4.1 glue_1.1.1
#> [25] R6_2.2.2 readxl_1.0.0 foreign_0.8-69 reshape2_1.4.2
#> [29] modelr_0.1.1 magrittr_1.5 scales_0.4.1 rvest_0.3.2
#> [33] assertthat_0.2.0 mnormt_1.5-5 colorspace_1.3-2 stringi_1.1.5
#> [37] lazyeval_0.2.0 munsell_0.4.3 broom_0.4.2
#> >
jupyter <- new_session(name = "python",
shell_command = "jupyter console",
prompt = prompts$jupyter)
jupyter$prompt
#> [1] "^(In \\[[0-9]+\\]| {6,})|$"
jupyter %>%
wait_for_prompt() %>%
send_lines(c("def mysum(a, b):",
"return a + b",
"",
"")) %>%
capture_pane(as_message = TRUE, strip_lonely_prompt = FALSE, trim = TRUE)
#> Jupyter console 5.1.0
#>
#> Python 3.6.1 |Anaconda 4.4.0 (x86_64)| (default, May 11 2017, 13:04:09)
#> Type "copyright", "credits" or "license" for more information.
#>
#> IPython 5.3.0 -- An enhanced Interactive Python.
#> ? -> Introduction and overview of IPython's features.
#> %quickref -> Quick reference.
#> help -> Python's own help system.
#> object? -> Details about 'object', use 'object??' for extra details.
#>
#>
#>
#> In [1]: def mysum(a, b):
#> : return a + b
#> :
#> :
new_session(shell_command = "telnet", prompt = "^telnet>$") %>%
send_keys("open towel.blinkenlights.nl") %>%
send_enter() %>%
wait(26) %>%
capture_pane(as_message = TRUE, trim = FALSE) %>%
kill_session()
#>
#>
#>
#>
#>
#>
#>
#><PHONE_NUMBER> 888 88888
#> 88 88 88 88 88 88
#> 8888 88 88 88 88888
#> 88 88 888888888 88 88
#> 88888888 88 88 88 88 888888
#>
#> 88 88 88 888 88888 888888
#> 88 88 88 88 88 88 88 88
#> 88 8888 88 88 88 88888 8888
#><PHONE_NUMBER>88888 88 88 88
#> 88 88 88 88 88 8888888
attach_session("python", prompt = prompts$jupyter) %>%
wait(0.2) %>%
send_lines("mysum(41, 1)") %>%
wait(0.2) %>%
capture_pane(start = 18, as_message = TRUE)
#> In [2]: mysum(41, 1)
#> Out[2]: 42
#>
#> In [3]:
list_sessions()
#> [[1]]
#> tmuxr session docker_R: 1 windows (created Thu Nov 23 19:44:56 2017) [80x24]
#> [[2]]
#> tmuxr session python: 1 windows (created Thu Nov 23 19:44:58 2017) [80x24]
kill_server()
#> character(0)


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UCF Scholarships
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CREOL Undergrad Blog
for calendar


Set a level for the wild pokemon, automatucally the total Hp value will be displayed in the Max Hp box.
You need to stimate the los Hp of the wild pokemon because the game doesn't show you the exact value.
For exmple, Bulbasaur level 50 has a max Hp of 105 and in battle it lost quarter of its life, so the current Hp will be 78.
Each poke ball has a different catch rate, so select the ball of your preference.
The status condition of the wild pokemon afeects the capture, try to apply one of them (poison, sleep, paralysis, freeze, burn);otherwise, the catch will not be affeced.
Calculate!
Statistic Calculator Instructions
You know what are Evs and IVs? If you don’t please look this video.
Select your favorite pokemon or the one you want to know their stats.
Choose its level. For tournaments the pokemon level is 50.
The nature can improve one stat and decrease other at the same time, select the nature of your choice.
Distribute the Evs and Ivs of your pokemon. Remember you can only have 508 Ivs!! Make sure you make a wise choice.


To join Sevabot to a chat go to Skype client software and accept chat invitations through Skype user interface
Click any chat to send a test message there.


Post SLNB Breast Nomogram
Size of primary tumor
Number of positive sentinal lymph nodes
Number of negative sentinal lymph nodes
Select all that apply:
LVI present
Lobular histology
Extranodal extension present
Macromet present (>2mm)
Submit
Katz et al. J Clin Oncol 2008


| DOSE: |
20 mg |
oral |
Scopolamine |
(pill / tablet) |
Firstly I would like to say Iím 21.
When I was 15 I hate a whole medium sized datura stramonium plant with about 15 leaves and 4 apples on it. I had an amazing 3 day hallucinogenic festival all to myself (in hospital, Basically, if you take enough datura to have a hallucinogenic experience, youll end up in hospital or die, your choice its not a rule though.) with absolutely no long lasting side effects except slight stomach upset and quitting cigarettes entirely! (I was a moderate smoker). Even though I thoroughly enjoyed it I never tripped on it again, itís not like that. I did use it about 40-50 more times to potentate the effects of opiates and cannabis.
One day I was talking to a friend who smoked 3 buscopan tablets powdered up on a cone of weed. Ten minutes later she was tripping very hard yet still remained in a state where she was able to enjoy it.
Iíve taken ten buscopan tablets before but all I got was a little euphoria, which was possibly just a placebo. For my experiment I took 2 buscopan tablets crushed into a powder and mixed it up with a couple of cones of catnip bud. I smoked one cone first, then another, and within ten minutes I noticed the familiar hard to swallow, very heavy legs, euphoria, and then I lied down as I felt a little sick.  While sitting in my room I noticed the strings on my guitar oscillating, incense smoke came from everywhere, my drawers would open and purple haze gas would bellow out then the draws would open and shut. There were a lot of spiders in webs throughout the trip, and they and other insects would slowly come towards me and then disappear before they reached my face.
All in all it lasted for about 3-4 hours and afterwards I still had rainbow lines over everything. This would come and go, and if I stared at anything it would just keeping morphing into different things continuously. This portion lasted about 6-8 hours and was much like having half a good blotter LSD tab, afterwards I could not read small print for a day or two.
All in all Iím glad I was told of these tablets.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


|
BomberCat
|
#include <ComputerPlayer.h>
Public Member Functions | |
| ComputerPlayer (int start_pos_x, int start_pos_y, const std::string &name, int name_pos_x, int name_pos_y) | |
| sets initial player's position, loads textures * More... | |
| ~ComputerPlayer () override=default | |
| void | move (const SDL_Keycode &, Map &map) override |
| moves the player More... | |
| Public Member Functions inherited from Player | |
| Player () | |
| initializes src & dest rectangles used to render player's textures * More... | |
| virtual | ~Player ()=default |
| frees the textures More... | |
| void | render () |
| renders Player itself and calls method renderScore * More... | |
| void | update () |
| updates the player * More... | |
| void | death () |
| plants bomb on the tile where the Player is standing More... | |
| Vector2D | getCoords2D () const |
| getter of current player's position More... | |
| int | getScore () const |
| getter of player's score More... | |
| std::string | getName () const |
| getter of player's name More... | |
| bool | isAlive () const |
| checks whether the player is alive More... | |
Protected Types | |
| enum | State { REGULAR, RANDOM } |
Protected Member Functions | |
| void | plantBomb (Map &map) override |
| plants bomb at the place the player is standing More... | |
| bool | safe (int x, int y, int &distance_to_nearest_bomb) |
| checks whether the player would be safe from explosion at given tile More... | |
| Vector2D | findNearestSafeTile (const Vector2D &start_pos) |
| finds nearest tile where the player would be safe More... | |
| Vector2D | findLeastDangerousTile (const Vector2D &start_pos) |
| finds reachable tile, furthest away from all the bombs More... | |
| Vector2D | findSafeToBombTile (const Vector2D &start_pos) |
| finds safe path to some tile near boxes More... | |
| void | hide () |
| instructs player to hide away from explosion More... | |
| void | getPath (const Vector2D &dest_tile) |
| gets path to the destination tile and fills int path_queue More... | |
| void | moveTowards (const Vector2D &next_tile) |
| instructs player to actually move towards the next tile in path_queue More... | |
| void | moveDown (const Vector2D &next_tile) |
| moves player down More... | |
| void | moveUp (const Vector2D &next_tile) |
| moves player up More... | |
| void | moveLeft (const Vector2D &next_tile) |
| moves player left More... | |
| void | moveRight (const Vector2D &next_tile) |
| moves player right More... | |
| bool | posAlmostEqual (const Vector2D &other) const |
| checks whether current position is almost equal to the other tile More... | |
| bool | nextToBox (int x, int y) const |
| checks whether tile at given position is next to a box within bombable distance More... | |
| void | getCurrentMap (const Map &map) |
| copies map into my_map to avoid editing of main map while searching it More... | |
| bool | isBomb (int col, int row) const |
| checks whether there is bomb on the given position in my_tile map More... | |
| bool | isSteppable (int col, int row) const |
| checks whether the tile on the my_tile map is steppable More... | |
| bool | isBox (int col, int row) const |
| checks whether the given tile is a bombable box More... | |
| bool | notVisited (int col, int row) const |
| checks whether the given tile was visited while searching More... | |
| bool | checkBoxesLeft (const Map &map) const |
| checks if there are any bombable boxes on the map left More... | |
| Protected Member Functions inherited from Player | |
| void | updateScoreLength () |
| updates length of the current score = number of digits * More... | |
| void | setNameTexture () |
| sets texture of player's name More... | |
| void | updateScoreTexture () |
| updates score texture More... | |
| void | renderScore () |
| renders player's score More... | |
| void | claimBoost (const char &boost_nbr) |
| takes boost from the current tile if there is any More... | |
Protected Attributes | |
| Vector2D | my_tile |
| char | my_map [ROWS_NBR][COLS_NBR] |
| std::deque< Vector2D > | path |
| std::queue< Vector2D > | places_to_bomb |
| State | state = REGULAR |
| Protected Attributes inherited from Player | |
| std::string | player_name |
| Vector2D | pos_coords2D |
| represents current position of the player More... | |
| std::queue< uint32_t > | bomb_queue |
| player's list of the planted bombs stored in queue More... | |
| bool | alive = true |
| int | score = 0 |
| int | score_length = 1 |
| short | max_bombs = 1 |
| short | speed = 2 |
| short | bombs_active = 0 |
| short | bomb_size = 1 |
| SDL_Texture * | player_texture |
| SDL_Texture * | dead_player_texture |
| SDL_Texture * | name_texture |
| SDL_Texture * | score_texture |
| SDL_Rect | player_src_rect |
| SDL_Rect | player_dest_rect |
| SDL_Rect | name_dest_rect |
| SDL_Rect | score_dest_rect |
Additional Inherited Members | |
| Static Protected Member Functions inherited from Player | |
| static Vector2D | getTile2D (const int &x_pos, const int &y_pos) |
| gets tile from coordinates More... | |
|
protected |
| ComputerPlayer::ComputerPlayer | ( | int | start_pos_x, |
| int | start_pos_y, | ||
| const std::string & | name, | ||
| int | name_pos_x, | ||
| int | name_pos_y | ||
| ) |
sets initial player's position, loads textures *
|
overridedefault |
|
protected |
checks if there are any bombable boxes on the map left
finds reachable tile, furthest away from all the bombs
| start_pos[in] | current players position |
finds nearest tile where the player would be safe
| start_pos[in] | current players position |
finds safe path to some tile near boxes
| start_pos[in] | current players position |
|
protected |
copies map into my_map to avoid editing of main map while searching it
| reference | to the main map |
|
protected |
gets path to the destination tile and fills int path_queue
| dest_tile[in] | valid destination tile |
|
protected |
instructs player to hide away from explosion
|
inlineprotected |
checks whether there is bomb on the given position in my_tile map
| col[in] | |
| row[in] |
|
inlineprotected |
checks whether the given tile is a bombable box
| col[in] | column |
| row[in] | row |
|
inlineprotected |
checks whether the tile on the my_tile map is steppable
| col[in] | column to check |
| row[in] | row to check |
|
overridevirtual |
moves the player
this method decides every movement of the player
| map[in] | reference to the map |
Implements Player.
|
protected |
moves player down
| next_tile[in] | to move on |
|
protected |
moves player left
| next_tile[in] | to move on |
|
protected |
moves player right
| next_tile[in] | to move on |
|
protected |
instructs player to actually move towards the next tile in path_queue
| next_tile[in] | next tile in the queue to move on |
|
protected |
moves player up
| next_tile[in] | to move on |
|
protected |
checks whether tile at given position is next to a box within bombable distance
| x[in] | x pos of the tile |
| y[in] | y pos of the tile |
|
inlineprotected |
checks whether the given tile was visited while searching
| col[in] | column |
| row[in] | row |
|
overrideprotectedvirtual |
plants bomb at the place the player is standing
| reference | to the map |
Reimplemented from Player.
|
protected |
checks whether current position is almost equal to the other tile
| other[in] | other tile |
|
protected |
checks whether the player would be safe from explosion at given tile
| x[in] | x coordinate of tile |
| y[in] | y coordinate of tile |
| distance_to_nearest_bomb[out] | returns distance to the nearest bomb |
|
protected |
|
protected |
|
protected |


To use this tool open the Chrome Developer Tools (ctrl+shift+i) on your Vue development application (localhost)


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Enum¶
This part describe the enum (BipEnum
) and enum members
(BEnumMember
). The BEnumMember
class inherit from
BipRefElt
which allow to get access to the enum members through xref
and possible to recuperate using the GetElt()
function.
Those classes represent
the element view in the Enum
tab. of IDA and are different from the
BipType
which is used for referencing the type of some elements in
IDA, however they are obviously linked.
Except xrefs the most common way to get an enum is using the
BipEnum.get()
class method which expect its name. For creating one
the BipEnum.create()
class method is available. Once an enum has
been recuperated it is possible to access the members as a dict by using
their name or to iterate on all the members. It is also possible to use
the BEnumMember.get()
class method for directly recuperating an enum
member.
BipEnum API¶
-
class
bip.base.
BipEnum
(eid)¶ Class for representing and manipulating an enum in IDA. Class method
get()
andcreate()
allows to easily create and recuperate aBipEnum
object.The enum in IDA do not support xref, however the enum members do.
Todo
allow to set an instruction operand as an enum
-
__init__
(eid)¶ Constructor for a
BipEnum
object. There is few reason to directly use this constructor, see functions:get()
orcreate()
Parameters: eid (int) – The enum id ( enum_t
) representing this enum.
-
__eq__
(other)¶ Compare two BipEnum.
-
__ne__
(other)¶ x.__ne__(y) <==> x!=y
-
classmethod
_is_this_elt
(idelt)¶ Return true if
idelt
correspond to an enum_t.
-
name
¶ Property for getting the name of this enum. A setter exist for this property.
Return str: The name of this enum.
-
width
¶ Property for getting the width in bytes of an enum. The width of an enum can be: 0 (unspecified),1,2,4,8,16,32,64.
Return int: The width of the enum.
-
is_bitfield
¶ Property for getting or setting if an enum is a bitfield.
Return bool: True if this enum is a bitfield, false otherwise.
-
__str__
() <==> str(x)¶
-
comment
¶ Property which return the comment associated with an enum.
Returns: The comment as a string or None if no comment is associated with it.
-
rcomment
¶ Property which return the repeatable comment associated with an enum.
Returns: The comment as a string or None if no comment is associated with it.
-
nb_members
¶ Property which return the number of members present in this enum.
-
add
(name, value)¶ Property for adding a new member to this enum.
Parameters: - name (str) – The name of the new member to add.
- value (int) – The value of the new member to add.
Raises: RuntimeError – If it was not possible to add the new member.
-
member_by_name
(name)¶ Function for getting a member of this enum from its name.
Internally this function use
BEnumMember.get()
and check that the parent of the member is indeed this enum.Parameters: name (str) – The name of the member to get. Returns: A :class`BEnumMember` object. Raises: ValueError – If the name for the enum member does not exist or if the enum member is not part of this enum.
-
__getitem__
(key)¶ Getitem method which allow access to the members of the enum from their name.
This is just a convinient wrapper on top of
member_by_name()
.Parameters: key (str) – The name of the member to get. Returns: A :class`BEnumMember` object. Raises: ValueError – If the name for the enum member does not exist or if the enum member is not part of this enum.
-
members_by_value
(value, _bmask=None)¶ Function for getting members with a particular value in this enum.
Parameters: - value (int) – The value for which to get the members.
- _bmask (int) – Optionnal value for precising the mask, by default use the default mask.
Returns: A list of
BEnumMember
representing the enum member with that value
-
del_member
(name)¶ Function for deleting a member from this enum by its name.
Internally this will first get the enum using
member_by_name()
then try to delete it.Parameters: name (str) – The name of the member to delete.
Raises: - ValueError – If the name does not exist.
- RuntimeError – If was not able to delete the enum member.
-
members
¶ Property for getting a list of the members of this enum.
Returns: A list of BEnumMember
.
-
__iter__
()¶ Iter method for allowing to iterate on all members of the enum.
This is just a wrapper on
BipEnum.members()
. Update to the enum during the iteration will not be taken into account.
-
classmethod
get
(name)¶ Class method for getting a
BipEnum
object from the name of an existing enum.Parameters: name (str) – The name of the enum to get. Raises: ValueError – If the enum name
does not exist.Returns: A BipEnum
object corresponding to the enum identified by the name provided.
-
classmethod
create
(name)¶ Class method allowing to create a new empty enum.
Parameters: name (str) – The name of the enum to create. If this is
None
a default nameenum_INT
will be created by IDA.Raises: - ValueError – If the enum
name
already exist. - RuntimeError – If it was not possible to create the enum.
Returns: A
BipEnum
object corresponding to the newly created enum.- ValueError – If the enum
-
static
delete
(arg)¶ Static method allowing to delete an enum by its name or its id.
Parm arg: String representing the name of the enum or id (int) representing the enum in IDA or a BipEnum
object (in that case the object will not be valid after that).Raises: ValueError – If the argument is invalid.
-
__weakref__
¶ list of weak references to the object (if defined)
-
BEnumMember API¶
-
class
bip.base.
BEnumMember
(member_id)¶ Class for representing and manipulating an enum member. Object of this class can be access, created and delete through methods of
BipEnum
. It is possible to directly get an object of this type usingBEnumMember.get()
.The object of this class support the xref API implemented in the parent class
BipRefElt
.-
__init__
(member_id)¶ Consctructor for a
BipBaseElt
object.Note
There is no reason to use this constructor, the
GetElt()
orGetEltByName()
functions should be used.Parameters: idelt (int) – The id for representing the IDA element. In most case this will be the address of the element.
-
classmethod
_is_this_elt
(idelt)¶ Return true if
idelt
correspond to a enum member id.In practice this try to get the associated enum for this potential enum id and check if it succeed or not.
-
_mid
¶ Property which return the enum member id for this object.
Use for interfacing with IDAPython internals.
-
_serial
¶ Property which return the “serial” of this enum member. This is used only for interfacing with native IDAPython API.
The serial is not a unique id for this enum, the serials for enum members always start at 0 and is incremented only when two enum members have the same value.
Returns: The serial integer for this enum member.
-
_bmask
¶ Property for getting the bitmask of this enum member. This is used only for interfacting with native IDAPython API. Do not know what the bitmask is actual used for in IDA.
Returns: An integer representing the bitmask for this member.
-
__eq__
(other)¶ Equality operator for two
BEnumMember
.
-
__ne__
(other)¶ x.__ne__(y) <==> x!=y
-
value
¶ Property for getting the value of this enum member.
Return int: The value of this enum member.
-
name
¶ Property for getting and setting the name of this enum member.
Return str: The name of this enum member.
-
enum
¶ Property for getting the
BipEnum
object from this member.Returns: The BipEnum
associated with this member.
-
__str__
() <==> str(x)¶
-
comment
¶ Property which return the comment associated with an enum member.
Returns: The comment as a string or None if no comment is associated with it.
-
rcomment
¶ Property which return the repeatable comment associated with an enum member.
Returns: The comment as a string or None if no comment is associated with it.
-
classmethod
get
(name)¶ Class method for recuperating a
BEnumMember
object from its name.Returns: A BEnumMember
object associated with the name.Raises: ValueError – If no enum member with this name exist.
-


| DOSE: |
20 mg |
oral |
Pharms - Ziprasidone |
(daily) |
| |
2 bowls |
smoked |
Cannabis |
(plant material) |
I'm writing this the day after my experience because I believe anyone out there taking an anti-psychotic like Geodon should know of the risks he or she is taking when marijuana is involved. I've been taking Geodon for only 7 days now. It's an anti-psychotic prescribed to schizophrenics and what not to lower the amount of dopamine in the brain. 7 days.
And how cocky I was on that 6th day! I decided, at about 9:30 PM, to go ahead and smoke a couple bowls of the ol' plant just to see...wow. What a horrid mistake. At 9:45, things were smooth and I was stoned. My mood was decent and nothing was wrong. But at around 10:00, everything changed. I started to have trouble breathing. My mind was cloudy. My heart was racing. (At 10:18 I checked my pulse - 126 bpm...) I had enormous trouble trying to calm myself down. I was sure that I was going to die. I woke my mom up (I'm 18, still in the house), and explained the situation to her. At first she was angry (understandable), but then she got me to calm down a bit. I didn't come down until 12:40 AM. Interesting, eh? I fell asleep with the TV on and my chest still aching. Of course, I'm still going through weird aches and pains today, but hopefully they're nothing serious...Well, now I know what not to do with an EXTREMELY potent anti-psychotic. I'm lucky to be alive.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


{% extends "feature_plugin_base.html" %}
{% load thumbnail cms_tags %}
{% comment %}
ANY styling here should be removed during "real" front-end development.
It only exists to show proof-of-concept.
{% endcomment %}
{% block plugin-block %}
{{ instance.title }}
{% for plugin in instance.child_plugin_instances %}
{% render_plugin plugin %}
{% endfor %}


Test result detail
ID:
Test case:
User:
Status:
TAKEN
Status:
DONE
Reward:
Kr
Taken at:
Description:
Finished at:
Name
Created At
Download
Finish
Cancel


REGULOID- psyllium husk powder, for solution
Rugby Laboratories
Disclaimer: Most OTC drugs are not reviewed and approved by FDA, however they may be marketed if they comply with applicable regulations and policies. FDA has not evaluated whether this product complies.
Front Panel:
Sugar Free Regular Flavor Reguloid®
NATURAL VEGETABLE BULK-FORMING LAXATIVE POWDER & DIETARY SUPPLEMENT
PSYLLIUM HUSK
Back Panel:
Drug Facts
These may be signs of a serious condition.
Directions
| adults & children 12 years & over | 1 rounded TEASPOON in 8 oz of liquid, up to 3 times daily |
| children 6 to under 12 years | 1/2 adult dose in 8 oz of liquid, up to 3 times daily |
| children under 6 years | ask a doctor. |
New Users: Start with one dose per day, gradually increase to 3 doses per day as necessary. As your body adjusts to increased fiber intake, you may experience changes in bowel habits or minor bloating.
Other information each tablespoon contains:
potassium 30 mg, sodium 5 mg
Call 1-800-645-2158
DIETARY FIBER SUPPLEMENT
Diets low in saturated fat and cholesterol that include 7 grams of soluble fiber per day from psyllium husk, as in Reguloid, may reduce the risk of heart disease by lowering cholesterol. One adult does of Reguloid has 2 grams of this soluble fiber. Consult a doctor if you are considering use of this product as part of a cholesterol-lowering program.
SEE WARNINGS & DIRECTIONS IN LAXATIVE SECTION.
Dosage: adults and children 12 years and over:
1 rounded teaspoon in 8 ounces of liquid, to 3 times daily
children under 12 years: ask a doctor
| Supplement Facts | |
| Serving Size 1 rounded teaspoon (5.8g)Servings per container 48 | |
| Amount Per Serving %DV** | |
| Calories 20 | |
| Total Carbohydrates 5 g | 2% |
| Dietary Fiber 3 g | 12% |
| Soluble Fiber 2 g | † |
| Sugars 0 g | † |
| Iron 0.6mg | 3% |
| Sodium 5 mg | <1% |
| Potassium 30 mg | <1% |
| **% Daily Value (DV) is based on a 2,000 calorie diet. | |
| †Daily Value (DV) not established. |
INGREDIENTS: Psyllium Husk, Maltodextrin, Citric Acid, and Magnesium Sulfate
TAMPER EVIDENT: DO NOT USE IF IMPRINTED INNER FOIL SEAL IS BROKEN OR MISSING
Store below 30˚C (86˚F). Protect contents from humidity. Keep tightly closed.
Distributed by:
Rugby® Laboratories
31778 Enterprise Drive
Livonia, MI 48150
www.rugbylaboratories.com
R-29
Rev.: 04/13
|
REGULOID
psyllium powder, for solution | ||||||||||||||||||||
| ||||||||||||||||||||
| ||||||||||||||||||||
| ||||||||||||||||||||
| ||||||||||||||||||||
| ||||||||||||||||||||
|
| Labeler - Rugby Laboratories (191427277) |


Basic Setup
First, download the library files and unzip the files to your desired location.
Since XiangQi.js uses no external API, to use the XiangQi.js API, simply load the JavaScript file and CSS file into the web page:
 <link rel="stylesheet" href="path-to-xiangqi.css">
Make sure to also include the assets folder that contains various content used by XiangQi.js under the same directory as the library files. And that should be it! Read the API Doc to see various configurations and API functions that XiangQi.js provides, or read below to see examples of API usage.
Empty Board
XiangQi.js can initialize an empty XiangQi board with just a containerId property in config.
// HTML

 // JavaScript const board = new XiangQi({ containerId: 'board' });
Start Positions
Full start position can be displayed by passing in 'start'
for boardContent field
// HTML

 // JavaScript const board = new XiangQi({ containerId: 'board', boardContent: 'start' });
FEN String Defined Board
A XiangQi board with use-defined board content.
// HTML

 // JavaScript const board = new XiangQi({ containerId: 'board', boardContent: '1r2g4/9/1h2ea3/4s4/1R3S3/7H1/s3C2cr/3A5/4G4/9' });
Multiple Boards
Multiple XiangQi boards can be embedded at the same time by creating multiple instances of XiangQi.
// HTML

 // JavaScript const board1 = new XiangQi({ containerId: 'board1', boardContent: 'start', boardSize: 350 }); const board2 = new XiangQi({ containerId: 'board2', boardContent: '1r2g4/9/1h2ea3/4s4/1R3S3/7H1/s3C2cr/3A5/4G4/9', boardSize: 350 }); // CSS #board1, #board2 { display: inline-block; margin-right: 5pt; }
Show Side Bar Config
Side bar showing piece count of current board can be displayed using
showSideBar: true
in config.
// HTML

 // JavaScript const board = new XiangQi({ containerId: 'board', boardContent: '1r2g4/9/1h2ea3/4s4/1R3S3/7H1/s3C2cr/3A5/4G4/9', showSideBar: true });
Draggable Config
Board pieces can be dragged and dropped around the board by setting
draggable: true
in config.
// HTML

 // JavaScript const board = new XiangQi({ containerId: 'board', boardContent: '1r2g4/9/1h2ea3/4s4/1R3S3/7H1/s3C2cr/3A5/4G4/9', draggable: true });
Clickable Config
Board pieces can be clicked, which will highlight the piece itself
and its possible moves. The moves can be clicked to move the piece
to that location. This can be enabled by setting
clickable: true
in config.
// HTML

 // JavaScript const board = new XiangQi({ containerId: 'board', boardContent: 'start', clickable: true });
Void Pieces Config
Setting voidPieces: true
will allow clickable pieces to
highlight moves that can void non-friendly pieces.
// HTML

 // JavaScript const board = new XiangQi({ containerId: 'board', boardContent: 'start', clickable: true, voidPieces: true });
Flip Board
The orientation of the XiangQi board can be flipped by calling
flipBoard()
API function.
// HTML

 <button type="button" id="flip">Flip</button> // JavaScript const board = new XiangQi({ containerId: 'board', boardContent: 'start', }); document.getElementById('flip').addEventListener('click', () => board.flipBoard());
Move Piece
Move objects allow user to define a chain of moves to be displayed sequentially.
Each move can be executed using movePiece()
API function
Below is a few moves from a famous XiangQi opening.
// HTML

 <button type="button" id="move">Move</button> // JavaScript const board = new XiangQi({ containerId: 'board', boardContent: 'start' }); const generator = getMove(); // getMove() is a generator that produces move objects document.getElementById('move').onclick = function () { const nextMove = generator.next(); if (!nextMove.done) { board.movePiece(nextMove.value); } else { document.getElementById('move').setAttribute('disabled', 'true'); } };
Add Pieces / Remove Pieces
User can add single piece at a time, as well as remove specific piece from board.
Note: below input fields expects valid inputs, otherwise error will be thrown.
// HTML

 <button type="button" id="addButton">Add Piece</button> <button type="button" id="removeButton">Remove Piece</button> // JavaScript const board = new XiangQi({ containerId: 'board', boardContent: 'start' }); // addRow, addCol, pieceType, side, removeRow, removeCol are all input fields addButton.onclick = (e) => { e.preventDefault(); board.drawPiece(parseInt(addRow.value), parseInt(addCol.value), pieceType.value, side.value); }; removeButton.onclick = (e) => { e.preventDefault(); board.removePiece(parseInt(removeRow.value), parseInt(removeCol.value)); };
Clear / Draw Board
Board content can be cleared using clearBoard()
function, and if user
wishes to retain current board state after clear, simply pass in false
as
argument for clear function.
The stored board content can be drawn back using drawBoardContent()
.
If user wish to override current board content, then they can pass their own board content
into drawBoardContent()
or call drawStartPositions()
to draw
out start position.
// HTML

 <button type="button" id="clear">Clear Board</button> <button type="button" id="draw">Draw Board</button> // JavaScript const board = new XiangQi({ containerId: 'board', boardContent: '1r2g4/9/1h2ea3/4s4/1R3S3/7H1/s3C2cr/3A5/4G4/9' }); document.getElementById('clear').addEventListener('click', () => board.clearBoard(false)) document.getElementById('draw').addEventListener('click', () => board.drawBoardContent())
Resize
The size of the board can be dynamically changed using resizeBoard()
API function.
Size: 400px
// HTML

 <input type="range" min="250" max="750" id="slider"> // JavaScript const board = new XiangQi({ containerId: 'board', boardContent: 'start' }); document.getElementById('slider').addEventListener('change', event => { board.resizeBoard(parseInt(event.target.value)); });


Reports any attempt to assign an array or Collection field from a method parameter.
Since the array or Collection may have its contents modified by the calling method, this construct may
result in an object having its state modified unexpectedly. While occasionally useful for performance
reasons, this construct is inherently bug-prone.
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quickfix.field
Class TrdType
java.lang.Object
quickfix.Field<java.lang.Integer>
quickfix.IntField
quickfix.field.TrdType
- All Implemented Interfaces:
- java.io.Serializable
public class TrdType
- extends IntField
- See Also:
- Serialized Form
| Methods inherited from class java.lang.Object |
clone, finalize, getClass, notify, notifyAll, wait, wait, wait |
FIELD
public static final int FIELD
- See Also:
- Constant Field Values
REGULAR_TRADE
public static final int REGULAR_TRADE
- See Also:
- Constant Field Values
BLOCK_TRADE
public static final int BLOCK_TRADE
- See Also:
- Constant Field Values
AFTER_HOURS_TRADE
public static final int AFTER_HOURS_TRADE
- See Also:
- Constant Field Values
EFP
public static final int EFP
- See Also:
- Constant Field Values
TRANSFER
public static final int TRANSFER
- See Also:
- Constant Field Values
LATE_TRADE
public static final int LATE_TRADE
- See Also:
- Constant Field Values
T_TRADE
public static final int T_TRADE
- See Also:
- Constant Field Values
WEIGHTED_AVERAGE_PRICE_TRADE
public static final int WEIGHTED_AVERAGE_PRICE_TRADE
- See Also:
- Constant Field Values
BUNCHED_TRADE
public static final int BUNCHED_TRADE
- See Also:
- Constant Field Values
LATE_BUNCHED_TRADE
public static final int LATE_BUNCHED_TRADE
- See Also:
- Constant Field Values
PRIOR_REFERENCE_PRICE_TRADE
public static final int PRIOR_REFERENCE_PRICE_TRADE
- See Also:
- Constant Field Values
EXCHANGE_FOR_RISK
public static final int EXCHANGE_FOR_RISK
- See Also:
- Constant Field Values
EXCHANGE_FOR_SWAP
public static final int EXCHANGE_FOR_SWAP
- See Also:
- Constant Field Values
EXCHANGE_OF_FUTURES_FOR
public static final int EXCHANGE_OF_FUTURES_FOR
- See Also:
- Constant Field Values
EXCHANGE_OF_OPTIONS_FOR_OPTIONS
public static final int EXCHANGE_OF_OPTIONS_FOR_OPTIONS
- See Also:
- Constant Field Values
TRADING_AT_SETTLEMENT
public static final int TRADING_AT_SETTLEMENT
- See Also:
- Constant Field Values
ALL_OR_NONE
public static final int ALL_OR_NONE
- See Also:
- Constant Field Values
FUTURES_LARGE_ORDER_EXECUTION
public static final int FUTURES_LARGE_ORDER_EXECUTION
- See Also:
- Constant Field Values
EXCHANGE_OF_FUTURES_FOR_FUTURES
public static final int EXCHANGE_OF_FUTURES_FOR_FUTURES
- See Also:
- Constant Field Values
OPTION_INTERIM_TRADE
public static final int OPTION_INTERIM_TRADE
- See Also:
- Constant Field Values
OPTION_CABINET_TRADE
public static final int OPTION_CABINET_TRADE
- See Also:
- Constant Field Values
PRIVATELY_NEGOTIATED_TRADES
public static final int PRIVATELY_NEGOTIATED_TRADES
- See Also:
- Constant Field Values
SUBSTITUTION_OF_FUTURES_FOR_FORWARDS
public static final int SUBSTITUTION_OF_FUTURES_FOR_FORWARDS
- See Also:
- Constant Field Values
ERROR_TRADE
public static final int ERROR_TRADE
- See Also:
- Constant Field Values
SPECIAL_CUM_DIVIDEND
public static final int SPECIAL_CUM_DIVIDEND
- See Also:
- Constant Field Values
SPECIAL_EX_DIVIDEND
public static final int SPECIAL_EX_DIVIDEND
- See Also:
- Constant Field Values
SPECIAL_CUM_COUPON
public static final int SPECIAL_CUM_COUPON
- See Also:
- Constant Field Values
SPECIAL_EX_COUPON
public static final int SPECIAL_EX_COUPON
- See Also:
- Constant Field Values
CASH_SETTLEMENT
public static final int CASH_SETTLEMENT
- See Also:
- Constant Field Values
SPECIAL_PRICE
public static final int SPECIAL_PRICE
- See Also:
- Constant Field Values
GUARANTEED_DELIVERY
public static final int GUARANTEED_DELIVERY
- See Also:
- Constant Field Values
SPECIAL_CUM_RIGHTS
public static final int SPECIAL_CUM_RIGHTS
- See Also:
- Constant Field Values
SPECIAL_EX_RIGHTS
public static final int SPECIAL_EX_RIGHTS
- See Also:
- Constant Field Values
SPECIAL_CUM_CAPITAL_REPAYMENTS
public static final int SPECIAL_CUM_CAPITAL_REPAYMENTS
- See Also:
- Constant Field Values
SPECIAL_EX_CAPITAL_REPAYMENTS
public static final int SPECIAL_EX_CAPITAL_REPAYMENTS
- See Also:
- Constant Field Values
SPECIAL_CUM_BONUS
public static final int SPECIAL_CUM_BONUS
- See Also:
- Constant Field Values
SPECIAL_EX_BONUS
public static final int SPECIAL_EX_BONUS
- See Also:
- Constant Field Values
BLOCK_TRADE2
public static final int BLOCK_TRADE2
- See Also:
- Constant Field Values
WORKED_PRINCIPAL_TRADE
public static final int WORKED_PRINCIPAL_TRADE
- See Also:
- Constant Field Values
BLOCK_TRADES
public static final int BLOCK_TRADES
- See Also:
- Constant Field Values
NAME_CHANGE
public static final int NAME_CHANGE
- See Also:
- Constant Field Values
PORTFOLIO_TRANSFER
public static final int PORTFOLIO_TRANSFER
- See Also:
- Constant Field Values
PROROGATION_BUY
public static final int PROROGATION_BUY
- See Also:
- Constant Field Values
PROROGATION_SELL
public static final int PROROGATION_SELL
- See Also:
- Constant Field Values
OPTION_EXERCISE
public static final int OPTION_EXERCISE
- See Also:
- Constant Field Values
DELTA_NEUTRAL_TRANSACTION
public static final int DELTA_NEUTRAL_TRANSACTION
- See Also:
- Constant Field Values
FINANCING_TRANSACTION
public static final int FINANCING_TRANSACTION
- See Also:
- Constant Field Values
TrdType
public TrdType()
TrdType
public TrdType(int data)


Sunday, July 4, 2021
Hiring is on fire for software developers as June set an all time record for the number of postings to the "Who is hiring?" thread with 1040 top level comments. This was only the third time, ever, surpassing 1000 comments and breaks the previous record set in May, 2018. This also nearly doubles the count from one year ago in June, 2020.
New record for Hacker News job postings >>
Sunday, February 21, 2021
The new year and a new way of working in the Covid era allows us to take a fresh look at hiring trends on Hacker News' whoishiring threads. This month, we are going beyond just technology. A few new terms have been added to the analysis, looking at software job specialization (frontend, backend, full-stack), and job experience/level (Principal, Staff, Senior, Junior).
Remote Work is now the norm >>
Thursday, December 31, 2020
I think it's safe to say that the World experienced unprecedented change
this year with the Covid-19 Pandemic and the response to it. But, even
with a shift to remote work, and a strong software job market, the
tools and technologies that Software Developers used in 2020 remained
very similar to the tools used in prior years. Looking at the job
postings from Hacker News, this data reveals very little change from what was found in 2019.
2020 was a year unlike any other, but tech tools didn't change much >>
Monday, May 25, 2020
With the midway point of 2020 fast approaching, and the world in the midst of perhaps the largest shift in employment in my lifetime, it seems like an appropriate time time to take a peek at how software job trends are looking through the lens of Ask HN: Who is hiring?, a regular, monthly collection of software development job postings. The summary posts on hntrends.com usually focus on specific technologies that are gaining or losing adoption, but first let's look at how Covid-19 is affecting this specific job board.
Big drop in developer job postings >>
Friday, December 27, 2019
Just as it did last year, React completed the full calendar 2019 as the
top tech in Ask HN: Who is hiring?
extending its win streak to 31 months. React has been trending down in
recent months and December marks its lowest share of the year, at just
over 25% of postings. But, the runner up, Python, still has a long way
to go to catch up.
Another year on top for React >>
Sunday, November 24, 2019
GraphQL continues a fast rise that
mirrors what popular JavaScript frameworks have done. November marks
GraphQL's first time in the top 20 of techologies mentioned on the
Hacker News "Who is Hiring?" thread. GraphQL was
first mentioned in September, 2015 and joins TypeScript as one of
the newest entries in the Top 20 over the past year.
GraphQL Reaches Top 20 >>
Sunday, October 27, 2019
Fall hiring season was in full swing in October's "Ask HN: Who is hiring?" thread
with the usual technologies in demand. React ran away with the top
spot again, showing no sign of weakness as it beat Python by 8
percentage points and won for the 29th month in a row.
No sign of React Falling Back >>
About
These charts show what's popular and trending in programming languages,
frameworks and technologies used to develop modern software applications as
indicated by Hacker News activity.
Using the HN Search API and a
dictionary of software
terms, all of the the comments (job postings) in the
"whoishiring"
submissions from April 2011 to the latest month were processed to count the
number of times each software term was mentioned.
Check out ScoutZen to track and analyze communities on Twitter.


ELIXIR UK,
a part of the pan-European ELIXIR community,
seeks to facilitate access to training in UK and across Europe for scientists in both academia and industry,
which will allow researchers to combine their experimental expertise with available computational infrastructure
to address critical research questions.


@* * Copyright 2021 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import views.html.templates.formatters.money._ @import models.viewModels.PaymentsHistoryModel @import views.templates.formatters.dates.DisplayDateRangeHelper.displayDate @import views.templates.payments.PaymentMessageHelper @import models.payments.{UnallocatedPayment, Refund, ChargeType} @this(positiveNegative: PositiveNegative) @(transaction: PaymentsHistoryModel)(implicit messages: Messages) @chargeType = @{ if(ChargeType.positiveOrNegativeChargeTypes.contains(transaction.chargeType) && transaction.amount < 0) { PaymentMessageHelper.getChargeType(transaction.chargeType.value).copy(id = "repayment") } else { PaymentMessageHelper.getChargeType(transaction.chargeType.value) } } @transaction.clearedDate match { case Some(date) => {


Click a link to see the differential abundance bar plot for the specified category:
Notes on interpreting plots with taxonomic feature identifiers:
*
) represent instances of a duplicated taxonomic name at the
level displayed in the feature identifier. The number preceding the feature
identifiers in these cases is used only for unique identification in the
current figure. It is not taxonomically meaningful, and it won't be
consistent across visualizations.


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