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UnSCruz 2014
A Santa Cruz Regional Event
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Where do I purchase tickets?
Get your presale ticket and save $10! Go to unscruz2014.brownpapertickets.com. Or you can buy tickets at the gate the day of the event. Gate will be closed for ticket sales at 10 pm Saturday, and reopen again on Sunday at 10 am. The Sunday price is $15, and sales end at 3 pm.
What if I just want to come on Sunday?
We’ll have Sunday tickets available at the gate for $15. There won’t be any Saturday only passes.
What should I expect when I get there?
Awesome, awesome people. Beautiful art. Thumping music. A nice green lawn. Friendly neighbors. Bring your camping gear, and make a space that’s fun, inviting, and creative! Burning Man events are all about participation. So bring your energy, whimsy, enthusiasm! And familiarize yourself with the Ten Principles of Burning Man and read these Decommandments:
What should I bring?
 No renegade sound, outside alcohol, illegal drugs, weapons, fireworks, unapproved fire performance or fire art.
Will there be food sold at the event?
No, everyone needs to bring their own food and water to the event. Radical self reliance people!
Will there be alcohol sold at the event?
We will be giving 2 free drink tickets to the first 700 people who show up to UnSCruz. There will be no alcohol sales and no outside alcohol is allowed. Confused? That’s okay, read the full story here.
The bar will be open at 5pm on Saturday and will close when the beer runs out.
Can I camp next to my car or trailer? Can I come back to the parking lot and my car to change and get stuff once I get into the event?
No, the parking lot and the event are separate. THERE ARE NO INS & OUTS. You must bring everything you need for your time at UnSCruz — camping gear, coolers, chairs, food, change of clothes, etc. If you leave the event on Saturday, you will be able to come back to the event after 6am on Sunday as long as you are still wearing your wristband. If you leave the event on Sunday, you won’t be able to come back in. Yes, we know this is a bit inconvenient, but it's Fairgrounds policy. Plan ahead!
So I have a ton of stuff I need to get into UnSCruz and I need to make multiple trips. How’s that going to work if there’s no ins and outs?
We will have a couple shuttles that will take your gear from the parking lot and bring it into the event.  Shuttles will be carrying attendees camping supplies from the parking lot to the main grass area, running from the time the gate opens at 3 pm to sunset Saturday, then in reverse from 5 pm to 7 pm Sunday.
But I have an RV/Trailer I want to sleep in!
There are a limited number of RV spots inside the event for $75 (this includes one general admission ticket) that are first come first serve and can be bought at unscruz2014.brownpapertickets.com. This allows you unfettered access to your RV during the entire event. Each spot will have hookups whether or not you need them. If you don't get one of these RV tickets, your vehicle will be out in the parking lot and the no Ins & Outs policy will apply, so you will need to bring what you need to the event each day.
When’s the music going?
We’re going to have a lot of music! We’ll have two inside sound rooms and sound will go on until 11pm. We’ll also have outside dance and music performances going on until 7pm. These are the Fairgrounds sound ordinances. We’ll start the music back up on Sunday at 11am.
We’re working on a Silent Disco for afterhours though, we need some volunteers to help make this a reality! Click here to volunteer!
Are pets allowed?
No. Please leave the critters at home!
Is this a kid-friendly event?
Yes! Just like Burning Man, there will be a lot of radical self expression and we would love to have your kids come see the spectacle!
Kids under 12 are free. Anyone 18 and under MUST be accompanied by a legal guardian.
Are barbeques allowed?
Yes, as long as they are off the ground. Use common sense — don’t dump coals on the ground, for example.
Are there toilets?
Yep! And they’re not dusty porta-potties neither!
What kind of facilities do you provide for those in a wheelchair?
The event is wheelchair accessible, although much of the event takes place on the lawn area.
Can we have campfires?
Nope. No renegade fire, this includes fire performances and campfires. All fire must be registered before the event with Celicius Maximus. Email us at<EMAIL_ADDRESS>if you’re interested in bringing some fire.
What about trash?
Like all Burning Man events, we strongly encourage you to be self-reliant, pack it in, and pack it out.
What time does the event end?
The event ends at 5 pm on Sunday.
Can I photograph the event?
Yes, feel free to take pictures and video, but there are a couple guidelines.
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Imageboard
Title:
Description:
Username:
>> Search File!
>> Upload!
newest images:
{{ image.description }}
>> More!


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{% extends "mapApp/base.html" %} {% load staticfiles i18n cache crispy_forms_tags %} {% get_current_language as LANGUAGE_CODE %} {% block title %}{% trans "About" %}{% endblock %} {% block headerCSS %} {% endblock %} {% block body %} {% crispy emailForm %} {% cache 500 about_template LANGUAGE_CODE %}
{% trans "At BikeMaps we love biking as much as we love maps! Our goal is to map your cycling experience to make biking safer. You know your local cycling trouble spots and we want you to map them. Your knowledge of cycling safety, hazards, and even bike thefts will be analyzed using GIS and statistics to identify hot spots of cycling safety, risk, and crime. We are constantly updating our maps and technology, so send us feedback. And stay tuned for updated safety maps generated from YOUR biking experience." %}
{% trans "Do you have questions, comments, or feedback about bikemaps.org? We would love to hear from you!"  %}
{% blocktrans with percent="%" %}Only ~30{{percent}} of bike collision data are collected and there is no centralized reporting system. BikeMaps.org is a unique tool that let's citizens build a database by mapping their riding experience.{% endblocktrans %}
{% trans "What will you do with the data?" %}
{% trans "The BikeMaps.org team will analyze data to determine factors that influence cycling safety. We also have plans to build tools to help people plan safer routes and to transfer these to planners in your area." %}
{% trans "How can citizens and municipalities monitor areas of interest to them?" %}
{% url 'userApp:register' as register_anchor %}
{% url 'userApp:login' as login_anchor %}
{% blocktrans with '' as polygon_icon and '' as bell_icon %}By registering and logging in you will be able to trace a riding or management region of interest using the {{polygon_icon}} tool. Each time you login you will be alerted to recent mapping in your region by the {{bell_icon}} tool.{% endblocktrans %}
{% trans "Where do you get the rider volume data?" %}
{% trans "The data on where cyclists are riding has been provided by Strava." %}
{% trans "Isn’t Strava data is only where recreational cyclists are riding?" %}
{% blocktrans with percent="%" %}Strava labs estimates that 40{{percent}} of its rider data are commuter traffic, though this likely varies by region.{% endblocktrans %}
{% trans "Do you have an App?" %}
{% blocktrans with '' as app_store_link and '' as play_store_link and '' as link_end %}Yes! We have both an a {{app_store_link}}iOS app{{link_end}} and an {{play_store_link}}Android app{{link_end}}.{% endblocktrans %}
{% trans "How can I get involved?" %}
{% trans "You can share the website on social media, host a mapping demo night, or volunteer to do GIS or development. If you own a bike store or small business, you can advertise BikeMaps.org. We are also on the lookout for more research funding to further develop the technology and expand the study. Or, perhaps your group has GIS data that may improve BikeMaps.org." %}
{% trans "Trisalyn is the head of the Spatial Pattern Analysis and Research (SPAR) Lab, a Lansdowne Chair in Spatial Sciences, and an associate professor in the Department of Geography at the University of Victoria. From mountain pine beetle to grizzly bears, Trisalyn and SPAR Lab have studied the spatial patterns of an increasingly large variety of data. As a mom and an avid cyclist, Trisalyn is hoping that BikeMaps will contribute to safer cycling conditions." %}
{% trans "Health and cycling expert, Dr. Meghan Winters, is an assistant professor in the Faculty of Health Sciences at Simon Fraser University. She works with the Cycling in Cities team and has research projects on public bikeshare, cycling safety, and how changes in the built environment affect the health and mobility of older adults and youth. Meghan will be heading BikeMaps.org’s efforts in Metro Vancouver." %}
{% trans "Karen has been at SPAR Lab since 2007, working on a wide variety of projects. She enjoys writing and editing for SPAR. In her personal life, Karen has gained considerable experience volunteering on numerous boards that support amateur sports or community initiatives. In addition to being mom to a bike-crazy family, Karen can be found running the trails around Victoria." %}
{% trans "Taylor is a recent graduate of the Geomatics program at the University of Victoria. Taylor has been the developer extraordinaire behind the BikeMaps website since May 2014. Having traded the Rocky Mountains for the Pacific Coast, Taylor enjoys biking year round without snow tires." %}
{% trans "Ben is a UVic Geography graduate who began his MSc in SPAR Lab in September 2014. Ben will be using the data collected on BikeMaps.org to analyze hotspots of risk and other cycling safety patterns in the Capital Regional District. Ben has been instrumental in promoting the BikeMaps.org project at public events. When not cycling or at SPAR, Ben can often be found on a soccer field." %}
{% trans "Darren is a UVic Geomatics graduate who will be beginning his MSc at SPAR Lab in 2015. Darren has been hard at work designing and programming BikeMaps mobile applications for both iOS and Android, and is looking forward to analyzing some of the data produced by BikeMaps users. When not coding away, Darren enjoys mountain biking all over Vancouver Island." %}


Deliver what users need where they are. Don’t make them go on an expedition.
Organize information and actions based on what users are trying to do, not on the structure of the database.
Whether it’s new users logging in for the first time or experienced users starting their day, help them get going by providing assistance and suggesting actions.
Allow users to focus on higher-level tasks by synthesizing data and automating as much as possible.
Get users up to speed quickly and provide a path to get increased value out of the system over time.
Attention is a scarce resource. Reserve attention-calling design elements for cases where you need to drive user behavior inside or outside the system.
Use standard components as much as possible and consider designs in the full context of use so that the user experience across the ecosystem feels seamless.


---
title: "Spotted Cowpies"
layout: "post"
permalink: "/2012/08/spotted-cowpies.html"
uuid: "8163672623983764617"
guid: "tag:blogger.com,1999:blog-4897882164686544357.post-8163672623983764617"
date: "2012-08-25 21:00:00"
updated: "2012-08-25 21:00:01"
description:
blogger:
siteid: "4897882164686544357"
postid: "8163672623983764617"
comments: "0"
categories: [spotted cow, new glarus, pancakes, breakfast, farmhouse ale, saison, wisconsin]
author: bradorego
---
If there's any beer that screams Wisconsin, it's the one and only Spotted Cow. One of the first things I was told when I moved to Madison was I had to try this mystical cow-beer. It's also the thing that Wisconsin expatriates seem to crave the most upon returning here (as exhibited by some visitors during UXMad). So clearly a beer of such caliber and esteem would make awesome pancakes, right? Only one way to find out.
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If you look closely, you can see shirtless me in the reflection on the bowl
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I present to you: Spotted Cowpies (god I love these pancake name puns). Spotted Cow is a wonderfully drinkable Farmhouse Ale out of the esteemed New Glarus Brewing Company. Spotted Cow goes well with pretty much everything, and is often a barbecue favorite. It pours a delightful light gold color and fresh smell, but nothing crazy going on here. The batter turns out looking pretty much like normal batter, as seen above (and below).
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Mmmmm, normal-y
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Results:
The pancakes themselves turned out a little disappointing, to be honest. I'm not the hugest fan of Spotted Cow to begin with (I'll drink it, but I won't go crazy for it like some 'Sconnies do), but I expected more out of the pancakes. Leine's Summer Wheat gave us a delicious wheaty flavor without the (delicious) beery flavor you get in liquid form, so I was hoping Spotted Cow would do something similar. Instead, most of the flavor went away, and all that was left in pancake form was somewhat of a beery aftertaste. Pretty much the opposite of what we were going for.
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Best-looking cow pies I've ever seen...
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The Binary Scale:
0 - Don't waste the Spotted Cow on them
Granted, they're still pancakes, and still chocolate chip beer pancakes, at that, so you really can't go too wrong. You'd be better off drinking your Spotted Cow if you happen to find yourself with some, though. Save the beer and the batter on this one, kids.
Got any hilarious Spotted Cow stories? Ever been to New Glarus? Like to see us do some other local brews? Drop us a line in the comments!
{% include twitter.html %}


{% extends "base.html" %} {% block head %}
You have the premium plan.
Add a library card
Add to iGoogle


If you took this course in a prior semester, you can use any work you completed last time to get a jump on this semester's work by:
This prior work cannot be used, since this semester's work must be written from scratch
- Use your prior program or lab assignment solutions as a starting point to develop better ones
- Take program or lab assignment solutions you wrote last time and turn then in again
There are no hints for this question


Extracts meta-features from datasets to support the design of recommendation systems based on Meta-Learning. The meta-features, also called characterization measures, are able to characterize the complexity of datasets and to provide estimates of algorithm performance. The package contains not only the standard characterization measures, but also more recent characterization measures. By making available a large set of meta-feature extraction functions, tasks like comprehensive data characterization, deep data exploration and large number of Meta-Learning based data analysis can be performed. These concepts are described in the paper: Fabio Pinto, Carlos Soares, and Joao Mendes-Moreira. Towards automatic generation of metafeatures. In Pacific-Asia Conference on Knowledge Discovery and Data Mining (PAKDD), pages 215 - 226, 2016, <doi:10.1007/978-3-319-31753-3_18>.
| Version: | 0.1.1 |
| Depends: | R (≥ 3.3) |
| Imports: | cluster, e1071, infotheo, MASS, rpart, rrcov, stats, utils |
| Suggests: | knitr, rmarkdown, testthat |
| Published: | 2018-06-29 |
| Author: | Adriano Rivolli [aut, cre], Luis P. F. Garcia [aut], Andre C. P. L. F. de Carvalho [ths] |
| Maintainer: | Adriano Rivolli <rivolli at utfpr.edu.br> |
| BugReports: | https://github.com/rivolli/mfe/issues |
| License: | GPL-2 | GPL-3 | file LICENSE [expanded from: GPL | file LICENSE] |
| URL: | https://github.com/rivolli/mfe |
| NeedsCompilation: | no |
| Materials: | README NEWS |
| CRAN checks: | mfe results |
| Reference manual: | mfe.pdf |
| Vignettes: |
mfe: Meta-Feature Extractor |
| Package source: | mfe_0.1.1.tar.gz |
| Windows binaries: | r-devel: mfe_0.1.1.zip, r-release: mfe_0.1.1.zip, r-oldrel: mfe_0.1.1.zip |
| OS X binaries: | r-release: mfe_0.1.1.tgz, r-oldrel: mfe_0.1.1.tgz |
| Old sources: | mfe archive |
Please use the canonical form https://CRAN.R-project.org/package=mfe to link to this page.


This is a summary of all the hotkeys in this software:
F1 – Help.
CTRL + NUMBER – Focus onto a clip (Cycle Mode ON) or copy into/paste from the clip specified by the number (Cycle Mode OFF), where NUMBER can be any key from 1 to 5.
CTRL + INSERT – Toggle between COPY and PASTE mode.
INSERT – copy into/paste from the focused clip when Cycle Mode is ON.


SMESH
.xyz
Agents of Change
Movement by
spacemesh
SMESHER is coming soon.
Register below, we will notify you when it's ready


Founded in 2016, MY SHOP is known to be the fastest growing online fashion retailer in Asia. Localizing its products to fit the customer demands in different countries. MY SHOP definitely brings you the trendiest fashion trends online. With over 1000 international and local brands available on the site, customers can easily browse through the wide selection of products while embracing the use of technology.
MY SHOP is the one stop online fashion destination with thousands of new products coming in every week to keep customers excited. We offer speedy deliveries with 30 days free return policy as well as various payment methods.
To get the scoop on our latest arrivals and fast changing trends, connect with us on our social media platforms such as Facebook, Instagram and Twitter.
Chief Executive Officer
Chief Technology Officer
Designer


Implements the OpenID attribute exchange specification, version 1.0 as of svn revision 370 from openid.net svn.
| Class | Description |
|---|---|
| Auth_OpenID_AX | AX utility class. |
| Auth_OpenID_AX_Error | Results from data that does not meet the attribute exchange 1.0 specification |
| Auth_OpenID_AX_Message | Abstract class containing common code for attribute exchange messages. |
| Auth_OpenID_AX_AttrInfo | Represents a single attribute in an attribute exchange request. This should be added to an AXRequest object in order to request the attribute. |
| Auth_OpenID_AX_FetchRequest | An attribute exchange 'fetch_request' message. This message is sent by a relying party when it wishes to obtain attributes about the subject of an OpenID authentication request. |
| Auth_OpenID_AX_KeyValueMessage | An abstract class that implements a message that has attribute keys and values. It contains the common code between fetch_response and store_request. |
| Auth_OpenID_AX_FetchResponse | A fetch_response attribute exchange message. |
| Auth_OpenID_AX_StoreRequest | A store request attribute exchange message representation. |
| Auth_OpenID_AX_StoreResponse | An indication that the store request was processed along with this OpenID transaction. Use make(), NOT the constructor, to create response objects. |
Require utility classes and functions for the consumer.
Check an alias for invalid characters; raise AXError if any are found. Return None if the alias is valid.
Given a namespace mapping and a string containing a comma-separated list of namespace aliases, return a list of type URIs that correspond to those aliases.
Documentation generated on Tue, 21 Apr 2009 11:31:29 -0700 by phpDocumentor 1.3.2


The Basics
Flax provides a variety of different types, including Int
for integers,
Bool
for boolean values, Float
for floating-point
numbers, and String
for textual data. In addition to these familiar types, Flax also
employs the use of tuple types, which are essentially anonymous structs without named members, facilitating an easy way
to pass pieces of related data around.
Flax is a type-safe language, which means the language helps you to be clear about the types of values your code can
work with. If part of your code expects a String
, type safety prevents you from passing it an
Int
by mistake. Type safety helps you catch and fix errors as early as possible in the
development process.
Constants and Variables
Constants and variables are a way to associate a value, for example 10
or "John Doe"
with a name, for
instance age
or name
. Constants cannot be changed once they are assigned, while variables can be given
a new value later on in the program.
Declaring Constants and Variables
As with any imperative language, constants and variables need to be declared before they are used. In Flax, variables are
declared with the var
keyword, while constants can be declared either with
val
or let
.
let maximumNumberOfLoginAttempts = 10
var currentLoginAttempt = 0
This code can be read as:
"Declare a new constant called maximumNumberOfLoginAttempts
, and give it a value of 10. Then,
declare a new variable called currentLoginAttempt
, and give it an initial value of 0".
In this example, the maximum number of allowed login attempts is declared as a constant, because the maximum value never changes. The current login attempt counter is declared as a variable, because this value must be incremented after each failed login attempt.
Type Annotations
You can provide a type annotation when you declare a constant or variable, to be clear about the kind of values the constant or variable can store. Write a type annotation by placing a colon after the constant or variable name, followed by a space, followed by the name of the type to use.
This example provides a type annotation for a variable called welcomeMessage
, to indicate that the variable can store
String
values:
var welcomeMessage: String
The colon in the declaration means "... of type ...", so the code above can be read as:
"Declare a variable called welcomeMessage
that is of type String
".
The phrase "of type String
" means "can store any String
value". Think of it as meaning
"the type of thing" (or "the kind of thing") that can be stored.
The welcomeMessage variable can now be set to any string value without error:
welcomeMessage = "Hello"
Naming Variables and Constants
Constant and variable names can contain almost any character, including Unicode characters:
let π = 3.14159
let 你好 = "你好世界"
Constant and variable names cannot contain whitespace characters, mathematical symbols, arrows, private-use (or invalid) Unicode code points, or line- and box-drawing characters. Nor can they begin with a number, although numbers may be included elsewhere within the name; emojis also cannot be used.
Once you’ve declared a constant or variable of a certain type, you can’t redeclare it again with the same name, or change it to store values of a different type. Nor can you change a constant into a variable or a variable into a constant.
You can change the value of an existing variable to another value of a compatible type. In this example, the value of
friendlyWelcome
is changed from "Hello!"
to "Bonjour!"
:
var friendlyWelcome = "Hello!"
friendlyWelcome = "Bonjour!"
// friendlyWelcome is now "Bonjour!"
Unlike a variable, the value of a constant cannot be changed once it is set. Attempting to do so is reported as an error when your code is compiled:
let name = "John"
name = "Joe"
// compile-time error, name cannot be changed
Comments
Use comments to include non-executable text in your code, as a note or reminder to yourself. Comments are ignored by the compiler when your code is compiled.
Comments in Flax are very similar to comments in C. Single-line comments begin with two forward-slashes (//
):
// this is a comment
Multiline comments start with a forward-slash followed by an asterisk (/*
) and end with an asterisk followed by a
forward-slash (*/
):
/* this is also a comment,
but written over multiple lines */
Unlike multiline comments in C, multiline comments in Flax can be nested inside other multiline comments. You write nested comments by starting a multiline comment block and then starting a second multiline comment within the first block. The second block is then closed, followed by the first block:
/* this is the start of the first multiline comment
/* this is the second, nested multiline comment */
this is the end of the first multiline comment */
Nested multiline comments enable you to comment out large blocks of code quickly and easily, even if the code already contains multiline comments.
Semicolons
Flax does not require you to write a semicolon (;
) after each statement in your code, although you
can do so if you wish. However, semicolons are required if you want to write multiple separate statements on a single line:
let cat = "🐱"; printf("%s", cat)
// prints "🐱"
Integers
Integers are whole numbers with no fractional component, such as 42
and -23
. Integers are either
signed (positive, zero, or negative) or unsigned (positive or zero).
Flax provides signed and unsigned integers in 8, 16, 32, and 64 bit forms. These integers follow a naming convention similar to C,
in that an 8-bit unsigned integer is of type Uint8
, and a 32-bit signed integer is of type Int32
.
Integer Bounds
You can access the minimum and maximum values of each integer type with its min
and max
properties:
let minValue = Uint8.min // minValue is equal to 0, and is of type Uint8
let maxValue = Uint8.max // maxValue is equal to 255, and is of type Uint8
Naturally, the values of these properties are of the appropriate-sized number type (such as Uint8
in the example above)
and can therefore be used in expressions alongside other values of the same type.
Finally, the Int
and Uint
are convenience types that are available. These should be used instead of
integer types with explicit sizes, when possible. Exceptions could include explicitly conveying the size of the type for some
external interface, or when reading data from a foreign source.
-
On 32-bit platforms,
Int
andUint
are the same size asInt32
andUint32
respectively. -
On 64-bit platforms,
Int
andUint
are the same size asInt64
andUint64
respectively.
A summary of the minimum and maximum values for each signed integer type is presented below:
let i8Min = Int8.min // -128
let i8Max = Int8.max // +127
let i16Min = Int16.min // -32,768
let i16Max = Int16.max // +32,767
let i32Min = Int32.min // −2,147,483,648
let i32Max = Int32.max // +2,147,483,647
let i64Min = Int64.min // −9,223,372,036,854,775,808
let i64Max = Int64.max // +9,223,372,036,854,775,807
Similarly, the bounds of the unsigned integer types are below:
let u8Min = Uint8.min // 0
let u8Max = Uint8.max // 255
let u16Min = Uint16.min // 0
let u16Max = Uint16.max // 65,535
let u32Min = Uint32.min // 0
let u32Max = Uint32.max // 4,294,967,295
let u64Min = Uint64.min // 0
let u64Max = Uint64.max // 18,446,744,073,709,551,615
Floating-Point Numbers
Floating-point numbers are numbers with a fractional component, such as 0.1
, -273.15
, and
3.1415926535897932384626
.
Floating-point types can represent a much wider range of values than integer types, and can store numbers that are much larger or
smaller than can be stored in an Int
. Two floating-point number types are available:
Float64
, orDouble
, represents a 64-bit floating-point number.Float32
, orFloat
, represents a 32-bit floating-point number.
Float32
and Float64
are interchangable with Float
and Double
respectively.
Note that floating-point numbers are always signed, and do not have an unsigned version.
Types and Type Inference
Types are the basis of every sane programming language. Everything has a type -- expressions, variables, and functions, to name a few. Since types play such a fundamental role in the language, the usage of these types must be made as easy as possible, and the possibility of making mistakes must be reduced as far as possible.
Type Safety
Flax is a statically-typed language; that is to say, the types of all expressions and variables are known at compile-time. As such, the compiler is able to provide type-safety, in contrast to other languages such as Python (ew) that might throw runtime errors when mismatched types are found. This ensures that good, helpful error messages are given to the programmer as early as possible, to reduce the occurrence of mistakes.
Type Inference
However, often times type safety comes at a cost of having to specify or annotate variables and expressions with explicit types. In Flax, the compiler is capable of inferring, to a basic degree, the appropriate type based on what is going on. Note that this does not in any way diminish the type-safety of Flax -- the types are all present, except they are automatically deduced by the compiler instead of needing to be manually specified.
One of the places where type inference is most useful is when assigning initial values to variables or constants. In such cases, the type of the variable is quite evident based on the right-hand-side of the assignment, and explicit types do not have to be specified:
let meaningOfLife = 42
// meaningOfLife is inferred to be of type Int
As you might have guessed, integer literals are always inferred to have type Int
. Naturally, when explicit types are
provided on the variable, the literal is automatically coerced into the correct type:
let someByte: Uint8 = 61
// 61 is converted to Uint8 first, then assigned to someByte
Similarly, floating point literals are always inferred to have type Double
:
let someFloat = 3.1415
// someFloat is inferred to be of type Double
Numeric Literals
There are currently three main forms of numeric literals supported in Flax: integer literals, floating-point literals, and hexadecimal literals. The first two have already been introduced, but hexadecimal literals are, at their heart, just another representation for integer literals:
let someInt = 240
let someHex = 0xF0
// someInt === someHex
As can be seen, hexadecimal literals can be expressed by prefixing the number with 0x
, and the proceeding digits can
range from 0
to F
, as opposed to 0
to simply 9
with decimal numbers.
Implicit Type Coercion
To reduce the friction experienced by the programmer, the Flax compiler allows several implicit type coercions, ie. allowing types to be converted to-and-from each other without explicit casts. These implicit coercions are similar in nature to those in C or C++.
These coercions fall under three main categories: Int
to Int
, Int
to Float
, and
polymorphic coercions. The latter will be discussed in a later section.
Int
to Int
coercions mainly involve up-casting, or increasing the bitwidth, of an integer. For example,
a function accepting an Int64
argument can be passed a variable of type Int8
, because it can be safely
coerced into an Int64
without loss of data.
let someSmallInt: Int8 = 50
func eatLargeInt(someInt: Int64)
{
// ...
}
eatLargeInt(someSmallInt) // okay
Similarly, Int
types can also be implicitly coerced into floating-point types without losing data. As such, the
following code will compile and run without errors:
func eatDouble(db: Double)
{
// ...
}
eatDouble(10) // okay
In this case, 10
becomes 10.0
.
Booleans
Boolean values in Flax are a logical type -- they can either have a value of true
, or a value of false
.
Naturally, true
and false
are constants provided by the compiler, with a type of Bool
.
let pigsCanFly = false
let skyIsBlue = true
In the example above, both the constants pigsCanFly
and skyIsBlue
were inferred to have a type of
Bool
, since they were initialised with boolean literals.
Boolean types are often used to control the flow of the program, through constructs such as if
-statements or
while
-loops. Both will be explored later.
if pigsCanFly
{
printf("What just happened??\n")
}
else
{
printf("All is well with the world.\n")
}
Type Aliases
Type aliases define an alternative name for an existing type. Type aliases are defined with the typealias keyword.
Type aliases are useful when you want to refer to an existing type by a name that is contextually more appropriate, such as when working with data of a specific size from an external source:
typealias AudioSample = Uint16
Once you define a type alias, you can use the alias anywhere you might use the original name:
var maxAmplitudeFound = AudioSample.min
// maxAmplitudeFound is now 0
Here, AudioSample
is defined as an alias for Uint16
. Because it is an alias, referencing
AudioSample.min
actually references Uint16.min
, which provides an initial value of 0
for the maxAmplitudeFound
variable.
Strong vs. Weak Type Aliases
In Flax, there are two kinds of type aliases -- weak and strong type aliases. By default, typealiases are defined as weak aliases. This means that it the aliased types are not treated as distinct types, and you can assign between them:
typealias Kilometres = Int
var orbitalPerigeeOfISS: Kilometres = 409 // assignment is transparent
let someRandomInt = 40
orbitalPerigeeOfISS = someRandomInt // allowed
However, this might not be the most appropriate behaviour. If distiction is required, mark the typealias with the
@strong
attribute. When an alias is strongly typed, any attempt to assign a value that is not of the new type
will result in a compile-time error. Reusing the example above:
@strong typealias Kilometres = Int
var orbitalPerigeeOfISS: Kilometres = 409 // intial assigment is transparently handled
let someRandomInt = 40
orbitalPerigeeOfISS = someRandomInt // error: assigning type Int to var of type Kilometres
Tuples
Tuples are a convenient way to group multiple values into a single construct that is easy to manipulate and pass around to other pieces of code. The components of a tuple can have distinct or similar types, and tuples can have any number of member types.
In this example, (404, "Not Found")
is a tuple that describes an HTTP status code. An HTTP status code is a special
value returned by a web server whenever you request a web page. A status code of 404 Not Found is returned if you request a webpage
that doesn’t exist.
let http404Error = (404, "Not Found")
// http404Error has type (Int, String)
The http404Error
tuple provides a convenient way to group two related values together: the numerical error code,
404
, as well as a human-readable error message, "Not Found"
.
Tuples are the preferred way to return two related values from a function, as opposed to traditional C-like methods such as passing pointers to functions. Currently, the constituent values in tuples can be accessed by using the dot operator and a zero-based index:
let numError = http404Error.0
let strError = http404Error.1
printf("Encountered HTTP Error %d, %s\n", numError, strError)
// prints "Encountered HTTP Error 404, Not Found".
Naturally, if you try someTuple.3
in a tuple with only 3 elements, the compiler will give an error, since there is no
fourth element in the tuple.
Pointers
The final piece in the puzzle of Flax's basic types is pointers. Through pointers, Flax offers unparalleled low-level power, allowing for the manipulation of raw memory, with facilities such as pointer arithmetic, to aid in this process.
The behaviour of pointers in Flax is similar to that in C and C++. You can take the address of variables on the stack, pass pointers to functions, etc. Of course, pointers allow one to subvert the type system through type-casting, and thus should be used with care.
Pointer types are declared by adding *
s after the type that is pointed to. Naturally, multiple indirections are
supported. Taking the address is done with &
, and dereferencing is done with #
.
var someVariable = 40
var somePtr: Int* = &someVariable;
someVariable += 1
printf("%d\n", #somePtr)
// prints "41"


{% extends "global/Page.html" %} {% load otree static %} {% block title %}
In the practice period, your role is {{role}} based on your performance on the sliding bar task.


Uses of Package
io.permazen.kv.mvcc
-
Packages that use io.permazen.kv.mvcc Package Description io.permazen.kv byte[]
array key/value store API and related utility classes.io.permazen.kv.array A simpleKVStore
implementation based on a sorted array of key/value pairs.io.permazen.kv.bdb KVDatabase
implementation based on Oracle's Berkeley DB Java Edition.io.permazen.kv.caching CachingKVStore
andKVDatabase
layers.io.permazen.kv.fdb KVDatabase
implementation based on FoundationDB.io.permazen.kv.leveldb KVDatabase
implementation based on LevelDB.io.permazen.kv.lmdb KVDatabase
implementation based on LMDB.io.permazen.kv.mvcc Utility classes for MVCC type operations using aKVStore
.io.permazen.kv.mvstore AtomicKVStore
andKVDatabase
implementations based on H2 MVStore.io.permazen.kv.raft A distributedKVDatabase
based on the Raft consensus algorithm.io.permazen.kv.rocksdb KVDatabase
implementation based on RocksDB.io.permazen.kv.simple A simple in-memory implementation of theKVDatabase
interface.io.permazen.kv.spanner KVDatabase
implementation based on Google Cloud Spanner.io.permazen.kv.sql KVDatabase
implementations based on SQL connections.io.permazen.kv.sqlite KVDatabase
implementation based on SQLite.io.permazen.kv.test Permazen key/value unit test support classes.io.permazen.kv.util Utility classes relating to theKVDatabase
interface.io.permazen.kv.xodus KVDatabase
implementation based on Xodus. -
Classes in io.permazen.kv.mvcc used by io.permazen.kv Class Description AtomicKVStore Extension of theKVStore
interface for implementations that support atomic, batched reads and writes.Mutations Represents a set of mutations that can be applied to aKVStore
. -
Classes in io.permazen.kv.mvcc used by io.permazen.kv.array Class Description AtomicKVStore Extension of theKVStore
interface for implementations that support atomic, batched reads and writes.MutableView Provides a mutable view of an underlying, read-onlyKVStore
.Mutations Represents a set of mutations that can be applied to aKVStore
.ReadTracking Implemented byKVStore
's that are capable of tracking which keys have been read.SnapshotKVDatabase KVDatabase
implementation based on an underlyingAtomicKVStore
that uses snapshot views and optimistic locking to provide concurrent transactions and linearizable ACID consistency.SnapshotKVTransaction SnapshotKVDatabase
transaction. -
Classes in io.permazen.kv.mvcc used by io.permazen.kv.bdb Class Description AtomicKVStore Extension of theKVStore
interface for implementations that support atomic, batched reads and writes. -
Classes in io.permazen.kv.mvcc used by io.permazen.kv.caching Class Description MutableView Provides a mutable view of an underlying, read-onlyKVStore
.Mutations Represents a set of mutations that can be applied to aKVStore
.Writes Holds a set of writes to aKVStore
. -
Classes in io.permazen.kv.mvcc used by io.permazen.kv.fdb Class Description AtomicKVStore Extension of theKVStore
interface for implementations that support atomic, batched reads and writes. -
Classes in io.permazen.kv.mvcc used by io.permazen.kv.leveldb Class Description AtomicKVStore Extension of theKVStore
interface for implementations that support atomic, batched reads and writes.MutableView Provides a mutable view of an underlying, read-onlyKVStore
.Mutations Represents a set of mutations that can be applied to aKVStore
.ReadTracking Implemented byKVStore
's that are capable of tracking which keys have been read.SnapshotKVDatabase KVDatabase
implementation based on an underlyingAtomicKVStore
that uses snapshot views and optimistic locking to provide concurrent transactions and linearizable ACID consistency.SnapshotKVTransaction SnapshotKVDatabase
transaction. -
Classes in io.permazen.kv.mvcc used by io.permazen.kv.lmdb Class Description AtomicKVStore Extension of theKVStore
interface for implementations that support atomic, batched reads and writes. -
Classes in io.permazen.kv.mvcc used by io.permazen.kv.mvcc Class Description AtomicKVStore Extension of theKVStore
interface for implementations that support atomic, batched reads and writes.Conflict Represents an MVCC conflict.LockManager.LockResult Possible return values fromLockManager.lock()
.LockOwner Represents the owner of aLock
managed by aLockManager
.MutableView Provides a mutable view of an underlying, read-onlyKVStore
.Mutations Represents a set of mutations that can be applied to aKVStore
.Reads Holds a set of reads from aKVStore
.ReadTracking Implemented byKVStore
's that are capable of tracking which keys have been read.SnapshotKVDatabase KVDatabase
implementation based on an underlyingAtomicKVStore
that uses snapshot views and optimistic locking to provide concurrent transactions and linearizable ACID consistency.SnapshotKVTransaction SnapshotKVDatabase
transaction.TransactionConflictException Exception thrown when a transaction fails because of an MVCC conflict.Writes Holds a set of writes to aKVStore
. -
Classes in io.permazen.kv.mvcc used by io.permazen.kv.mvstore Class Description AtomicKVStore Extension of theKVStore
interface for implementations that support atomic, batched reads and writes.MutableView Provides a mutable view of an underlying, read-onlyKVStore
.Mutations Represents a set of mutations that can be applied to aKVStore
.ReadTracking Implemented byKVStore
's that are capable of tracking which keys have been read.SnapshotKVDatabase KVDatabase
implementation based on an underlyingAtomicKVStore
that uses snapshot views and optimistic locking to provide concurrent transactions and linearizable ACID consistency.SnapshotKVTransaction SnapshotKVDatabase
transaction. -
Classes in io.permazen.kv.mvcc used by io.permazen.kv.raft Class Description AtomicKVStore Extension of theKVStore
interface for implementations that support atomic, batched reads and writes.Mutations Represents a set of mutations that can be applied to aKVStore
.ReadTracking Implemented byKVStore
's that are capable of tracking which keys have been read. -
Classes in io.permazen.kv.mvcc used by io.permazen.kv.rocksdb Class Description AtomicKVStore Extension of theKVStore
interface for implementations that support atomic, batched reads and writes.MutableView Provides a mutable view of an underlying, read-onlyKVStore
.Mutations Represents a set of mutations that can be applied to aKVStore
.ReadTracking Implemented byKVStore
's that are capable of tracking which keys have been read.SnapshotKVDatabase KVDatabase
implementation based on an underlyingAtomicKVStore
that uses snapshot views and optimistic locking to provide concurrent transactions and linearizable ACID consistency.SnapshotKVTransaction SnapshotKVDatabase
transaction. -
Classes in io.permazen.kv.mvcc used by io.permazen.kv.simple Class Description AtomicKVStore Extension of theKVStore
interface for implementations that support atomic, batched reads and writes. -
Classes in io.permazen.kv.mvcc used by io.permazen.kv.spanner Class Description AtomicKVStore Extension of theKVStore
interface for implementations that support atomic, batched reads and writes.MutableView Provides a mutable view of an underlying, read-onlyKVStore
.ReadTracking Implemented byKVStore
's that are capable of tracking which keys have been read. -
Classes in io.permazen.kv.mvcc used by io.permazen.kv.sql Class Description AtomicKVStore Extension of theKVStore
interface for implementations that support atomic, batched reads and writes.Mutations Represents a set of mutations that can be applied to aKVStore
. -
Classes in io.permazen.kv.mvcc used by io.permazen.kv.sqlite Class Description AtomicKVStore Extension of theKVStore
interface for implementations that support atomic, batched reads and writes. -
Classes in io.permazen.kv.mvcc used by io.permazen.kv.test Class Description AtomicKVStore Extension of theKVStore
interface for implementations that support atomic, batched reads and writes. -
Classes in io.permazen.kv.mvcc used by io.permazen.kv.util Class Description Mutations Represents a set of mutations that can be applied to aKVStore
. -
Classes in io.permazen.kv.mvcc used by io.permazen.kv.xodus Class Description AtomicKVStore Extension of theKVStore
interface for implementations that support atomic, batched reads and writes.


Sheriff says 2 dead, school shooter in grave condition
SANTA CLARITA, Calif. - Authorities say a 16-year-old gunman was among six victims found at a Los Angeles school following a shooting. Two of those victims later died.
Los Angeles County Sheriff Alex Villanueva says the unidentified gunman, whose birthday is Thursday, is in grave condition at a hospital. The shooter pulled a gun from his backpack and shot five other students before shooting himself.
A video of the shooting at Saugus High School shows the teenager shooting himself in the head.
Sheriff's homicide Capt. Kent Wegener said the gunman used a .45-caliber handgun and there were no more bullets left when it was recovered.
A 16-year-old girl and a 14-year-old boy died at a hospital, officials said.
Student feared: "This is it. I'm going to die"
A student at the school said she initially mistook gunshots for instruments in a band class.
Shauna Orandi was in her Spanish class working on homework at when she heard gunfire. She says she thought her worst nightmare had come true. She said to herself: "This is it. I'm gonna die."
She was later escorted from the school and reunited with her father in a nearby park.


A graph can contain URLs so that the nodes and background are clickable, e.g.:
digraph G { graph [URL="default.html"] a [URL="a.html"] b [URL="b.html"] c [URL="c.html"] a -> b -> c a -> c } |
To respond to user mouse events, a map must be provided. WebDot supports either server-side or client-side maps. First we describe server-side maps.
The mapping information is generated dynamically from the same graph source file as the image, using this construct:
   |
Which produces the graph at the top. Note that the "Graph by WebDot" signature is also hyperlinked to a customized help page.


Item 1.
You can open the dictionary/thesaurus from anywhere on the BrailleNote.
Open Options Menu
Select "Look up" or press l
"Use dictionary or thesaurus?" is the cue.
Press d for dictionary.
"Word to look up in dictionary?" is the cue.

Press enter.
You can use the back or advance thumb-key to read the braille.


Overview
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Class
Tree
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A
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D
E
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H
I
L
M
P
R
S
T
W
A
accusation(int, Suggestion, boolean)
- Method in class com.sadakatsu.clue.testserver.
Player
Handles sending the specified accusation message to the connected AI and the AI's response.
accuse()
- Method in class com.sadakatsu.clue.ai.
RandomAI
accuse()
- Method in class com.sadakatsu.clue.ai.
SpeedClueAI
Chooses either an accusation to make or not to make an accusation.
accuse()
- Method in class com.sadakatsu.clue.testserver.
Player
Asks the connected AI whether it wants to make an accusation.
C
canDisprove(Suggestion)
- Method in class com.sadakatsu.clue.testserver.
Player
Determines whether this Player can disprove the passed Suggestion.
Card
- Class in
com.sadakatsu.clue.cards
The Card class represents a Card from the game of Clue.
Card(String)
- Constructor for class com.sadakatsu.clue.cards.
Card
Instantiates a new Card with the passed name.
com.sadakatsu.clue.ai
- package com.sadakatsu.clue.ai
com.sadakatsu.clue.cards
- package com.sadakatsu.clue.cards
com.sadakatsu.clue.exception
- package com.sadakatsu.clue.exception
com.sadakatsu.clue.testserver
- package com.sadakatsu.clue.testserver
D
disprove(int, Suggestion)
- Method in class com.sadakatsu.clue.ai.
RandomAI
disprove(int, Suggestion)
- Method in class com.sadakatsu.clue.ai.
SpeedClueAI
Chooses a Card in the intersection between this player's hand and the Suggestion's Cards to return to disprove the Suggestion to the suggester.
disprove(int, Suggestion)
- Method in class com.sadakatsu.clue.testserver.
Player
Has the Player disprove the passed Suggestion.
done()
- Method in class com.sadakatsu.clue.testserver.
Player
Handles sending the command to stop to the connected AI and its response.
DuplicateSuggestion
- Exception in
com.sadakatsu.clue.exception
An Exception that represents that a Player (server-side) or AI (client-side) tried to make the same Suggestion more than once.
DuplicateSuggestion(Suggestion)
- Constructor for exception com.sadakatsu.clue.exception.
DuplicateSuggestion
Instantiates a DuplicateSuggestion that reports that an AI attempted to make a Suggestion more than once.
DuplicateSuggestion(Player, Suggestion)
- Constructor for exception com.sadakatsu.clue.exception.
DuplicateSuggestion
Instantiates a DuplicteSuggestion that reports that a connected Player attempted to make a Suggestion more than once.
E
equals(Object)
- Method in class com.sadakatsu.clue.cards.
Suggestion
Determines whether two Suggestions are similar.
F
from(String)
- Static method in class com.sadakatsu.clue.cards.
Card
Finds and returns the Card whose abbreviation matches the passed abbreviation when ignoring case.
G
getAbbreviation()
- Method in class com.sadakatsu.clue.cards.
Card
The two-letter abbreviation for the Card used in server-player messaging.
getAbbreviation()
- Method in class com.sadakatsu.clue.cards.
Suggestion
A String abbreviation for the Suggestion, such as is found in server- player messaging.
getCards()
- Static method in class com.sadakatsu.clue.cards.
Card
All the Cards in Clue.
getCards()
- Method in class com.sadakatsu.clue.cards.
Suggestion
All this Suggestion's Cards in "Suspect Weapon Room" order.
getDisproveCards(List<Card>, Suggestion)
- Method in class com.sadakatsu.clue.ai.
SpeedClueAI
Returns the Cards in the passed Hand that can be used to disprove the passed Suggestion.
getHand()
- Method in class com.sadakatsu.clue.ai.
SpeedClueAI
This player's current hand for the current game.
getHandSize(int, int)
- Method in class com.sadakatsu.clue.ai.
SpeedClueAI
Returns the number of Cards a given player should have.
getIdentifier()
- Method in class com.sadakatsu.clue.ai.
SpeedClueAI
The player's name.
getIndentifier()
- Method in class com.sadakatsu.clue.testserver.
Player
The String used by the server to uniquely identify this Player.
getIndex()
- Method in class com.sadakatsu.clue.ai.
SpeedClueAI
This player's position in the current game's player order.
getIndex()
- Method in class com.sadakatsu.clue.testserver.
Player
The Player's position in the play order.
getMyDisproveCards(Suggestion)
- Method in class com.sadakatsu.clue.ai.
SpeedClueAI
Returns the Cards in this player's hand that can be used to disprove the passed Suggestion.
getName()
- Method in class com.sadakatsu.clue.cards.
Card
The full name of the Card.
getPastSuggestions()
- Method in class com.sadakatsu.clue.ai.
SpeedClueAI
All the Suggestions the player has made this game.
getPlayerCount()
- Method in class com.sadakatsu.clue.ai.
SpeedClueAI
The number of players in the current game.
getPlayersInGame()
- Method in class com.sadakatsu.clue.ai.
SpeedClueAI
The number of players that can still play.
getRoom()
- Method in class com.sadakatsu.clue.cards.
Suggestion
This Suggestion's Room.
getRooms()
- Static method in class com.sadakatsu.clue.cards.
Room
All Room Cards.
getSuggestions()
- Static method in class com.sadakatsu.clue.cards.
Suggestion
All 324 possible Suggestions.
getSuspect()
- Method in class com.sadakatsu.clue.cards.
Suggestion
This Suggestion's Suspect.
getSuspects()
- Static method in class com.sadakatsu.clue.cards.
Suspect
All Suspect Cards.
getWeapon()
- Method in class com.sadakatsu.clue.cards.
Suggestion
This Suggestion's Weapon.
getWeapons()
- Static method in class com.sadakatsu.clue.cards.
Weapon
All Weapon Cards.
H
has(Card)
- Method in class com.sadakatsu.clue.cards.
Suggestion
Determines whether the passed Card is in this Suggestion.
has(Card)
- Method in class com.sadakatsu.clue.testserver.
Player
Determines whether the Player has the passed Card in his hand.
I
IncorrectCategory
- Exception in
com.sadakatsu.clue.exception
An IncorrectCategory represents that the Suggestion class was passed the wrong type of Card in its constructor.
IncorrectCategory(Class<? extends Card>, Card)
- Constructor for exception com.sadakatsu.clue.exception.
IncorrectCategory
Instantiates an IncorrectCategoryException for the passed category and Card.
inGame()
- Method in class com.sadakatsu.clue.ai.
SpeedClueAI
Whether this player is currently in a game.
InvalidDisprove
- Exception in
com.sadakatsu.clue.exception
The InvalidDisprove represents that a Player (server-side) or AI (client- side) tried to disprove a Suggestion with a Card that is not in the intersection between the Suggestion's Cards and the player's/AI's hand.
InvalidDisprove(Card, Suggestion)
- Constructor for exception com.sadakatsu.clue.exception.
InvalidDisprove
Instantiates an InvalidDisprove for the passed Card and Suggestion.
InvalidDisprove(Player, Card, Suggestion)
- Constructor for exception com.sadakatsu.clue.exception.
InvalidDisprove
Instantiates an InvalidDisprove for the passed Player, Card, and Suggestion.
InvalidSuggestionString
- Exception in
com.sadakatsu.clue.exception
An InvalidSuggestionString means that the String passed to the Suggestion(String) constructor was not of the format "Su We Ro".
InvalidSuggestionString(String, String)
- Constructor for exception com.sadakatsu.clue.exception.
InvalidSuggestionString
Instantiates an InvalidSuggestionString.
isEliminated()
- Method in class com.sadakatsu.clue.testserver.
Player
Whether this Player has made an incorrect accusation and thus lost the game.
L
logMessages
- Variable in class com.sadakatsu.clue.ai.
SpeedClueAI
lose()
- Method in class com.sadakatsu.clue.testserver.
Player
Flags this Player as having lost.
M
main(String[])
- Static method in class com.sadakatsu.clue.ai.
RandomAI
"java -jar randomAI.jar identifier serverPortNumber [logMessages]"
main(String[])
- Static method in class com.sadakatsu.clue.testserver.
TestServer
"java -jar testServer.jar script"
P
Player
- Class in
com.sadakatsu.clue.testserver
The Player represents an AI's server-side state and facilitates the server's communication with the AI.
Player(String, Socket, Process)
- Constructor for class com.sadakatsu.clue.testserver.
Player
Instantiates a new Player for an AI that has connected to the server.
prepareForGame()
- Method in class com.sadakatsu.clue.ai.
RandomAI
prepareForGame()
- Method in class com.sadakatsu.clue.ai.
SpeedClueAI
Performs any work that is necessary for the player to be ready to play a new game.
processAccusation(int, Suggestion, boolean)
- Method in class com.sadakatsu.clue.ai.
RandomAI
processAccusation(int, Suggestion, boolean)
- Method in class com.sadakatsu.clue.ai.
SpeedClueAI
Performs any player-specific processing related to the passed accusation.
processSuggestion(int, Suggestion, Integer, Card)
- Method in class com.sadakatsu.clue.ai.
RandomAI
processSuggestion(int, Suggestion, Integer, Card)
- Method in class com.sadakatsu.clue.ai.
SpeedClueAI
Performs any player-specific processing related to the passed Suggestion.
ProtocolViolation
- Exception in
com.sadakatsu.clue.exception
A ProtocolViolation means that a server/AI received a message that does not match the contest's specified protocol.
ProtocolViolation(String)
- Constructor for exception com.sadakatsu.clue.exception.
ProtocolViolation
Instantiates a ProtocolViolation for an unintelligible message.
ProtocolViolation(String, String)
- Constructor for exception com.sadakatsu.clue.exception.
ProtocolViolation
Instantiates a ProtocolViolation for a violation of a specific message format in the protocol.
ProtocolViolation(Player, String, String)
- Constructor for exception com.sadakatsu.clue.exception.
ProtocolViolation
Instantiates a ProtocolViolation for a violation of a specific message format in the protocol.
R
RandomAI
- Class in
com.sadakatsu.clue.ai
RandomAI is an AI that randomly makes Suggestions with no duplicates.
RandomAI(String, int, boolean)
- Constructor for class com.sadakatsu.clue.ai.
RandomAI
Instantiates a RandomAI connected to a localhost Speed Clue server.
reset(int, int, Collection<Card>)
- Method in class com.sadakatsu.clue.testserver.
Player
Handles starting this Player in a new game.
Room
- Class in
com.sadakatsu.clue.cards
A Room is a type of Clue Card.
run()
- Method in class com.sadakatsu.clue.ai.
SpeedClueAI
Makes the player communicate with the server until the server tells it to stop.
run()
- Method in class com.sadakatsu.clue.testserver.
TestServer
Runs a single game.
S
SpeedClueAI
- Class in
com.sadakatsu.clue.ai
SpeedClueAI is an abstract superclass for Java Speed Clue players.
SpeedClueAI(String, int, boolean)
- Constructor for class com.sadakatsu.clue.ai.
SpeedClueAI
Instantiates a new SpeedClueAI instance with a connection to the server.
stopPlaying()
- Method in class com.sadakatsu.clue.ai.
RandomAI
stopPlaying()
- Method in class com.sadakatsu.clue.ai.
SpeedClueAI
Performs any work that is necessary for the player to stop playing before informing the server that it has indeed stopped playing.
suggest()
- Method in class com.sadakatsu.clue.ai.
RandomAI
suggest()
- Method in class com.sadakatsu.clue.ai.
SpeedClueAI
Chooses a Suggestion to make that this player has not yet made.
suggest()
- Method in class com.sadakatsu.clue.testserver.
Player
Asks the connected AI to make a Suggestion.
Suggestion
- Class in
com.sadakatsu.clue.cards
The Suggestion class represents three important and similar Clue concepts: solution, suggestion, and accusation.
Suggestion(Suspect, Weapon, Room)
- Constructor for class com.sadakatsu.clue.cards.
Suggestion
Builds a Suggestion from the passed Suspect, Weapon, and Room.
Suggestion(Card, Card, Card)
- Constructor for class com.sadakatsu.clue.cards.
Suggestion
Builds a Suggestion from the passed Cards.
Suggestion(String)
- Constructor for class com.sadakatsu.clue.cards.
Suggestion
Builds a Suggestion from a server-player-style message, which has the format "Su We Ro".
suggestion(int, Suggestion, Integer, Card)
- Method in class com.sadakatsu.clue.testserver.
Player
Handles sending an update regarding the last Suggestion made to the connected AI.
Suspect
- Class in
com.sadakatsu.clue.cards
A Suspect is a type of Clue Card.
T
TestServer
- Class in
com.sadakatsu.clue.testserver
The TestServer handles launching the AIs listed in a script, having them play a single match against each other, then closes them.
TestServer(String)
- Constructor for class com.sadakatsu.clue.testserver.
TestServer
Instantiates a new TestServer connected to the Players listed in the passed script.
toString()
- Method in class com.sadakatsu.clue.ai.
SpeedClueAI
Returns a String to identify this Player in output.
toString()
- Method in class com.sadakatsu.clue.cards.
Card
Returns a user-friendly representation for this Card.
toString()
- Method in class com.sadakatsu.clue.cards.
Suggestion
Returns a user-friendly String representation of this Suggestion.
toString()
- Method in class com.sadakatsu.clue.testserver.
Player
Returns a user-friendly String for identifying this Player.
W
Weapon
- Class in
com.sadakatsu.clue.cards
A Weapon is a type of Clue Card.
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QuantLib: a free/open-source library for quantitative finance
Fully annotated sources - version 1.30
|
#include <ql/methods/finitedifferences/utilities/fdmquantohelper.hpp>
Public Member Functions | |
| FdmQuantoHelper (ext::shared_ptr< YieldTermStructure > rTS, ext::shared_ptr< YieldTermStructure > fTS, ext::shared_ptr< BlackVolTermStructure > fxVolTS, Real equityFxCorrelation, Real exchRateATMlevel) | |
| Rate | quantoAdjustment (Volatility equityVol, Time t1, Time t2) const |
| Array | quantoAdjustment (const Array &equityVol, Time t1, Time t2) const |
| Public Member Functions inherited from Observable | |
| Observable () | |
| Observable (const Observable &) | |
| Observable & | operator= (const Observable &) |
| virtual | ~Observable ()=default |
| void | notifyObservers () |
Public Attributes | |
| const ext::shared_ptr< YieldTermStructure > | rTS_ |
| const ext::shared_ptr< YieldTermStructure > | fTS_ |
| const ext::shared_ptr< BlackVolTermStructure > | fxVolTS_ |
| const Real | equityFxCorrelation_ |
| const Real | exchRateATMlevel_ |
Definition at line 36 of file fdmquantohelper.hpp.
| FdmQuantoHelper | ( | ext::shared_ptr< YieldTermStructure > | rTS, |
| ext::shared_ptr< YieldTermStructure > | fTS, | ||
| ext::shared_ptr< BlackVolTermStructure > | fxVolTS, | ||
| Real | equityFxCorrelation, | ||
| Real | exchRateATMlevel | ||
| ) |
Definition at line 32 of file fdmquantohelper.cpp.
| Rate quantoAdjustment | ( | Volatility | equityVol, |
| Time | t1, | ||
| Time | t2 | ||
| ) | const |
Definition at line 40 of file fdmquantohelper.cpp.
| const ext::shared_ptr<YieldTermStructure> rTS_ |
Definition at line 47 of file fdmquantohelper.hpp.
| const ext::shared_ptr<YieldTermStructure> fTS_ |
Definition at line 47 of file fdmquantohelper.hpp.
| const ext::shared_ptr<BlackVolTermStructure> fxVolTS_ |
Definition at line 48 of file fdmquantohelper.hpp.
| const Real equityFxCorrelation_ |
Definition at line 49 of file fdmquantohelper.hpp.
| const Real exchRateATMlevel_ |
Definition at line 50 of file fdmquantohelper.hpp.


English version:
It is understood that interactions with wallet.bitcoinnova.org’s web wallet are entirely client-side.
That wallet.bitcoinnova.org has no control or access to your wallet’s private keys, nor do they have the ability to recover your funds in any event of loss.
In all circumstances, wallet.bitcoinnova.org, Bitcoin nova Core Team, Bitcoin nova promoters, or any entity affiliated with the Bitcoin nova project will not be liable for loss or misuse of funds $
Users also understand and agree that they are solely responsible for providing a secure environment to interact with a wallet.bitcoinnova.org web wallet.
Additionally, wallet.bitcoinnova.org cannot, and will not, be held liable for use of funds originating from or arriving to a web wallet.
By creating, importing, or interacting with a wallet on wallet.bitcoinnova.org, you implicitly agree to these terms, and absolve the website owners and affiliates of any and all liability.


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Lua-API++
2015-02-12-3
Lua-API++ library
|
The library aims to free you of tedious stack management completely. You can freely use indexing, function calls, arithmetics, concatenation and so on, with nesting operation results and never worry about placing temporary values on the stack in correct order or removing those you no longer need. It is done by Lua API++ objects.
These objects allow smooth operations when used correctly. There are some limitations on how these objects can be used without breaking the stack integrity. These objects are responsible for allocating and freeing space on Lua stack. In order to do so, these objects must have strictly controlled lifetime (only be declared as local variables), must not be copied, moved (with some safe exceptions like creating a value anchor by assignment), stored in containers or be inherited from. Many unsafe operations are already disabled for those objects, but there are still some ways left to break their proper functioning.
In short, it is useful to remember this:
return
statement. They cannot be copied or moved, but can be returned from functions. auto
won't work.It is possible to pass into functions and return anchor objects and value references, but not as freely as normal values:
Returned value references must reference only anchor objects existing outside of called function.
Function may have anchor object as return type or in parameters, but not both. You may easily memorize this rule as "one-way rule" or "in or out rule". While both of these actions make sense and are useful, doing them simultaneously will break the stack and cause incorrect behavior, so it's usability over safety choice. A good reason to have anchors as parameters or return type is their ability to capture the contents of temporaries (so a temporary-producing expression may be passed into function or returned from it).


Install Dependencies¶
Some VeRoViz functionality requires additional software or API keys.
Install pgRouting¶
pgRouting is an extension to the PostGIS/PostgreSQL geospatial database, which provides geospatial routing functionality. In VeRoViz, installing pgRouting will enable the pgRouting option for generating nodes, building traveling matrices, querying shapepoints along routes, etc.
pgRouting is not required for VeRoViz. If it is not installed, other data providers may be used.
See https://veroviz.org/documentation.html for pgRouting installation instructions.
Install Cesium¶
Cesium is an open-source JavaScript library for rendering 3D maps. The VeRoViz createCesium()
function generates files to display solutions in Cesium.
See https://veroviz.org/documentation.html for Cesium installation instructions.
Apply for ORS API key¶
OpenRouteService (ORS) is currently the suggested data provider for VeRoViz. It uses data from OpenStreetMaps. ORS offers a free API key with a generous daily query limit. ORS also provides an open-source engine that can be installed locally, which VeRoViz now supports (as of version 0.4.0, in May, 2020).
Register for a free ORS API key here: https://openrouteservice.org/dev/#/signup.
Apply for MapQuest API key¶
MapQuest is a commercial data source, but users may issue a limited number of requests for free. You may apply for a MapQuest API key here: https://developer.mapquest.com/documentation.
MapQuest provides perhaps the most detailed results of the data providers. However, keep in mind that the free API key has a monthly limit on the number of queries.
Apply for OpenWeatherMap API key¶
OWM provides current, forecast, and historical weather data, as well as map overlays for Leaflet. Support for OWM integration is available in VeRoViz version 0.4.0.
You may register for a free API key at https://openweathermap.org/api.
Apply for Elevation-API key¶
Elevation-API provides elevation data for practically any location on the globe. Elevations at 5km resolutions are available for free; higher-resolution data may be obtained for a nominal fee. Support for Elevation-API integration is available in VeRoViz version 0.4.0.
You may register for a free API key at https://elevation-api.io.


Mini-Project 1
On GitHub
This is a group project that includes definitions and a guide to the use of GitHub by using layman terms so that a beginner can also understand the basics. It includes a collaboration between me and my two teammates, Noura and Tejasree. We completed different parts of this project. Each addition to the markdown was down by committing each change through GitBash on our personal PCs.
Mini-Project 2
Portfolio Project
This is another IS Project which links to our portfolios as a group, posted on the website we are working on. The aforementioned is now a part of our website as a whole, i.e. NouMehTej. It is a page which basically shows an overview of my resume.
Major-Project 1
This Website as a whole
This website is a compilation of our works, information about each member, their leisure activities, resumes, and contact pages.
GitHub
App
you a complete account of the system, and expound the actual teachings of the great explorer of the truth, the master-builder of human happiness. No one rejects, dislikes, or avoids pleasure itself, because


MULTIPLE DOWNLOAD FILES BY ONE CLICK
- Function listenCookieChange(cookieName, callback) from js/cookieUtils.js has set interval time to 3s - but still it doesn't work.
ACTIONS:


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--- layout: page title: "The Little Book on CoffeeScript" prev: OEBPS/ch01s04.html next: OEBPS/ch01s06.html book_path: books/alex-maccaw-the-little-book-on-coffeescript-_oeb/ --- {% include JB/setup %} {% raw %}
CoffeeScript brings Ruby style string interpolation to JavaScript.
Double quotes strings can contain #{}
tags, which contain expressions to be interpolated into the string:
favorite_color = "Blue. No, yel..." question = "Bridgekeeper: What... is your favorite color? Galahad: #{favorite_color} Bridgekeeper: Wrong! "
As you can see in this example, multiline strings are also allowed,
without having to prefix each line with a +
.


When you enter info into the fields above, this application goes to work writing a list based on a couple of rules. The list will count from 1 up until the number you specify. It replaces the multiples of the numbers you handed it with the text you specified. Then, it multiplies your numbers together, smooshes your text inputs together, and replaces all the multiples of the product of your two numbers with the smooshed up text.
The best part is that all this replacement is accomplished with a simple loop of script. We've just told the computer how to loop through all the items in the list and put in everything you want us to. Three cheers for the power of loops!
Whoah, getting tricky! Did you notice that one of your replacement numbers is divisible by the other one? This presents a conundrum when we apply the replacement rules. Every time we check to see if something is divise by the big number, it will be divisible by the small number too. What to do?
You'll notice, our loop only makes the replacement for the small number when it the list entry is divisible by only the smal number. If a number is also divisible by the big number, we use it's text. Neato!
But you're trying to break it now, aren't you? Both your numbers are the same. Based on the rules, it's a little unclear which text should go where. Our loops default behavior means that you just won't see your first text entry by itself. You rule breaker, you.


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I am a motivated, well-rounded, patient individual who never stops learning. In college, I earned degrees in electrical engineering and English. Outside the classroom, I worked on a student satellite and a telecommunications project in Peru. Since then, I have worked as an English as a Foreign Language teacher in China and Spain. Throughout, I have continued to build my core skills as a teacher.


For each normative assertion, state how it is to be tested. This should include the tools used, and links to any test cases. An assertion may require more than one test for particular configurations or combinations of options. Ideally, for each test, if possible a counterexample that fails the test should also be provided.
This assertion will be considered satisfied if and only if
all assertions that it is a parent of are satisfied.
These all have ID's of the form td-vocab-*
.
Perhaps should be checked as a JSON-LD file; it is
not clear that is the intent.
Assertion seems ambiguous.
Other assertions constrain the location and
values associated with these keywords.
In particular td-context
restricts it, so this could be
considered a parent of that assertion.
Can be checked with a JSON Schema. However, the actual assertion wording is ambiguous. Should probably be "Vocabulary terms that identify values that use simple types...". On the other hand, this rule may be included in more general rules that:
See comments under td-string-type.
See comments under td-string-type.
Assertion should be revised to say that if the @context is used, it MUST have the given value (or the primary, without a prefix). Assuming this is what is meant, it can be checked with a JSON Schema.
items
,
and restriction on items MAY be wrong in assertion.


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