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G
get(int)
- Method in class ags.constraints.
BitSet
Returns true if the integer
bitIndex
is in this bit set, otherwise false.
get(int, int)
- Method in class ags.constraints.
BitSet
Returns a new
BitSet
composed of a range of bits from this one.
get(Formula)
- Method in class ags.constraints.
TermDictionary
getAction()
- Method in class fsb.explore.
Transition
getActionsWithSamePid(Set<Action>, int)
- Method in class fsb.semantics.sc.
SCState
getAnds(Formula, Collection<Formula>)
- Static method in class ags.constraints.
FormulaUtil
getAtoms()
- Static method in class ags.constraints.
BDDFormula
Returns the set of atoms, i.e., formulae corresponding to BDD variables, that were registered so far.
getAtoms(Formula)
- Static method in class ags.constraints.
BDDFormula
Returns an array of sub-formulae that are Boolean operations (and/or/not).
getAvoidFormula(Action)
- Method in class fsb.explore.
State
getAvoidFormula(Action)
- Method in class fsb.semantics.empeagerpso.
EmpEagerAbsState
getBDD()
- Method in class ags.constraints.
BDDFormula
getBDD(Formula)
- Static method in class ags.constraints.
BDDFormula
getClause(DisjunctionFormula, Map<AtomicPredicate, Integer>)
- Method in class ags.sat.
Solver
getCond1()
- Method in class fsb.ast.
ChooseAssign
getCond2()
- Method in class fsb.ast.
ChooseAssign
getCubes()
- Method in class ags.constraints.
BDDFormula
getCubes(BDD)
- Method in class ags.constraints.
BDDFormula
getDecoration(T)
- Method in interface ags.graph.
Decorator
getDecoration(Graph<Vertex, Transition>, Transition)
- Method in class ags.graph.
EdgeDecorator
getDecoration(Vertex)
- Method in class ags.graph.
StateDecorator
getDest()
- Method in class fsb.explore.
Transition
getDst()
- Method in class fsb.ast.
Allocate
getDst()
- Method in class fsb.ast.
Assign
getDst()
- Method in class fsb.ast.
ChooseAssign
getDst()
- Method in class fsb.ast.
Load
getDst(SBState, int)
- Method in class fsb.ast.
Store
getEdgeName(T)
- Method in class ags.graph.
EdgeEmptyNameProvider
getErrorStates()
- Method in class fsb.explore.
TransitionSystem
getExpr()
- Method in class fsb.ast.
Assert
getFlushes(SBState, int)
- Method in class fsb.semantics.eagerpso.
EagerAbsSemantics
getFlushes(SBState, int)
- Method in class fsb.semantics.empeagerpso.
EmpEagerAbsSemantics
getFlushes(SBState, int)
- Method in class fsb.semantics.naivepso.
NaiveAbsSemantics
getFlushes(SBState, int)
- Method in class fsb.semantics.pso.
PSOSemantics
getFlushes(SBState, int)
- Method in class fsb.semantics.sc.
SCSemantics
getFlushes(SBState, int)
- Method in class fsb.semantics.
Semantics
getFollowedByCtxSwith()
- Method in class ags.graph.
Trace
returns a set of transitions { ti | pid(ti) != pid(ti+1) }
getFollows(Transition)
- Method in class ags.graph.
Trace
Returns the next transition in this trace that executes with the same pid, or null if no such transition exists currently assumes trace goes backwards
getFormula(BDD)
- Static method in class ags.constraints.
BDDFormula
Converts a given BDD to an FOTC formula.
getFormula()
- Method in class fsb.explore.
Vertex
getGlobalVal()
- Method in class fsb.semantics.eagerpso.
SharedResVal
getGlobalVal()
- Method in class fsb.semantics.empeagerpso.
SharedResVal
getGlobalVal()
- Method in class fsb.semantics.naivepso.
SharedResVal
getGlobalVal()
- Method in class fsb.semantics.pso.
SharedResVal
getIndex(Transition)
- Method in class ags.graph.
Trace
Returns the index of the given transition.
getInitial()
- Method in class fsb.explore.
TransitionSystem
getLabel()
- Method in class fsb.ast.
Statement
getLabelIndex(int, int)
- Method in class fsb.explore.
State
getLast(int)
- Method in class fsb.semantics.eagerpso.
SharedResVal
getLast(int)
- Method in class fsb.semantics.empeagerpso.
SharedResVal
getLhsID()
- Method in class ags.constraints.
LocationAtomicPredicate
getListing(int)
- Method in class fsb.ast.
MProgram
getLocal(int, String)
- Method in class fsb.explore.
SBState
getLocal(int, String)
- Method in class fsb.explore.
State
getLocals()
- Method in class fsb.ast.
MProgram
getMemResource(int)
- Static method in class fsb.explore.
SBState
getName()
- Method in class fsb.explore.
Resource
getNewVal(State, int)
- Method in class fsb.ast.
CAS
getNewVal(State, int)
- Method in class fsb.ast.
Swap
getNumVal(State, int)
- Method in class fsb.ast.
Allocate
getOldVal(State, int)
- Method in class fsb.ast.
CAS
getOrs(Formula, Collection<Formula>)
- Static method in class ags.constraints.
FormulaUtil
getPC(int)
- Method in class fsb.explore.
SBState
getPid()
- Method in class fsb.explore.
Action
getPid()
- Method in class fsb.explore.
Transition
getPredicates()
- Method in class ags.constraints.
BDDFormula
getPredicates()
- Method in class ags.constraints.
BitCompositeFormula
getPredicates()
- Method in class ags.constraints.
CompositeFormula
getPredicates()
- Method in class ags.constraints.
Formula
getPredicates()
- Method in class ags.constraints.
IfFormula
getPredicates()
- Method in class ags.constraints.
LocationAtomicPredicate
getPredicates()
- Method in class ags.constraints.
NotFormula
getPredicates()
- Method in class ags.constraints.
ValueFormula
getPredicates(Action)
- Method in class fsb.explore.
State
getPredicates(Action)
- Method in class fsb.semantics.eagerpso.
EagerAbsState
getPredicates(Action)
- Method in class fsb.semantics.empeagerpso.
EmpEagerAbsState
getPredicates(Action)
- Method in class fsb.semantics.naivepso.
NaiveAbsState
getPredicates(Action)
- Method in class fsb.semantics.pso.
PSOState
getPredicates(Action)
- Method in class fsb.semantics.sc.
SCState
getProcs()
- Method in class fsb.ast.
MProgram
getProcs()
- Method in class fsb.explore.
State
getRes()
- Method in class fsb.ast.
AtomicDec
getRes()
- Method in class fsb.ast.
CAS
getRes()
- Method in class fsb.ast.
Swap
getRestrictedCubes(BDD, BDD, boolean)
- Method in class ags.constraints.
BDDFormula
getRhsID()
- Method in class ags.constraints.
LocationAtomicPredicate
getScannerFromInput(String[])
- Static method in class fsb.parser.
Main
getShared(SBState, int)
- Method in class fsb.ast.
AtomicDec
getShared(SBState, int)
- Method in class fsb.ast.
CAS
getShared()
- Method in class fsb.ast.
MProgram
getShared(SBState, int)
- Method in class fsb.ast.
Swap
getShared(String)
- Method in class fsb.explore.
SBState
getShared(String)
- Method in class fsb.semantics.eagerpso.
EagerAbsState
getShared(String)
- Method in class fsb.semantics.empeagerpso.
EmpEagerAbsState
getShared(String)
- Method in class fsb.semantics.naivepso.
NaiveAbsState
getShared(String)
- Method in class fsb.semantics.pso.
PSOState
getShared(String)
- Method in class fsb.semantics.sc.
SCState
getSolutions()
- Method in class ags.constraints.
BDDFormula
getSource()
- Method in class fsb.explore.
Action
getSrc(SBState, int)
- Method in class fsb.ast.
Load
getSrc()
- Method in class fsb.explore.
Transition
getSrcVal(State, int)
- Method in class fsb.ast.
Assign
getSrcVal(State, int)
- Method in class fsb.ast.
Store
getState()
- Method in class fsb.explore.
Vertex
getStateFactory()
- Method in class fsb.semantics.eagerpso.
EagerAbsSemantics
getStateFactory()
- Method in class fsb.semantics.empeagerpso.
EmpEagerAbsSemantics
getStateFactory()
- Method in class fsb.semantics.naivepso.
NaiveAbsSemantics
getStateFactory()
- Method in class fsb.semantics.pso.
PSOSemantics
getStateFactory()
- Method in class fsb.semantics.sc.
SCSemantics
getStateFactory()
- Method in class fsb.semantics.
Semantics
getStatement()
- Method in class fsb.explore.
Action
getSteps()
- Method in class ags.graph.
Trace
getSucc(SBState, int)
- Method in class fsb.semantics.
Semantics
getSuccessors(State)
- Method in class fsb.semantics.
Semantics
getTarget()
- Method in class fsb.explore.
Action
getTerms()
- Method in class ags.constraints.
BDDFormula
getTerms()
- Method in class ags.constraints.
BitDisjunctionFormula
getTerms()
- Method in class ags.constraints.
CompositeFormula
getTerms()
- Method in class ags.constraints.
Formula
getTerms()
- Method in class ags.constraints.
IfFormula
getTerms()
- Method in class ags.constraints.
LocationAtomicPredicate
getTerms()
- Method in class ags.constraints.
NotFormula
getTerms()
- Method in class ags.constraints.
ValueFormula
getType()
- Method in class fsb.ast.
Statement
getVal(int)
- Method in class fsb.semantics.pso.
SharedResVal
getValidator()
- Method in class fsb.ast.
MProgram
getVertexForState(State)
- Method in class fsb.explore.
TransitionSystem
getVertexName(Vertex)
- Method in class ags.graph.
StateLabelProvider
getWeight()
- Method in class fsb.explore.
Vertex
getWriteBuffOrNull(String)
- Method in class fsb.explore.
TransitionSystem
global
- Variable in class fsb.ast.
AssertGlobal
GOTO
- Static variable in class fsb.parser.
sym
graph
- Variable in class ags.graph.
CycleDetector
Graph on which cycle detection is being performed.
graph
- Variable in class fsb.explore.
TransitionSystem
GREATER
- Static variable in class fsb.parser.
sym
guard
- Variable in class ags.constraints.
IfFormula
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Hi, I'm Monica. I graduated from Iowa State University in 2018 with a Bachelor's of Science in Technical Communication.
In the age of tech, you see a lot of complex information out there. As a technical communicator, it's my job to do the behind-the-scenes work of deconstructing verbose scientific and engineering jargon and turn it into clear, concise content for the masses.
It's a skill that many companies unfortunately look over despite its ability to drastically improve customer satisfaction. When a product has truly helpful resources (documentation, training videos, brochures), customers are more likely to repeat business because they know that the company has invested in the infrastructure to help them.
This opportunity to not only help people, but also the companies themselves (big or small), is what drove me to love Technical Communication.


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Options in this panel are used to set up a proxy server, if you require one, when accessing the network.
Proxy Options
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- Proxy Server Name:
- Enter the network name of your proxy server. For example: www.proxyname.com http:// is not required for this field
- Proxy Port:
- Enter the number of the proxy port that your server talks to.
Proxy Server Options
- My Proxy requires authentication
- If your proxy server requires a user name and password, check this box and fill out the options below.
- User Name:
- Enter the user name that you use to access your proxy server.
- Password:
- Enter the password that you use to access your proxy server.


Anti-Scam Policy
To protect our members from the possible dishonest and/or unethical behavior of other members, you can send report to EraDating.com administration any cases of such conduct on the part of the Ladies.
Signs of scam:
- The lady comes from one of these risk locations: Joshkar-Ola (Yoshkar-Ola) and Mari El Republic, Kazan, Cheboksary, Gomel. If you are communicating with a lady from one of these locations you should take extra caution.
- The lady insists or strongly suggests that she wants to visit you and not visa versa. A good test is to advise your lady that you are willing to come to Russia even if you are not going to. Will she be happy with this? For scammer this would mean that no money is to be sent.
- Never send any money to anyone you meet online. Please note, that the fact that you have had communication with someone for weeks or even months doesn't mean that the person is legitimate. Some scammers can carry out communication for several months.
- The most common weapons used by scammers are travel visas and tickets. Often they suggest that they need to pay for a visa to "a friend at the embassy". Usually these arrangements do not happen. You should only consider legitimate ways of obtaining visas either through a reputable travel agency or a personal invitation by you, neither of which would cost more than USD 100 (a reputable travel agent usually includes the visa processing fees in the price of the travel package). For more information on travel visas to US please visit US Department of State website.
- A lot times scammers use bogus travel agencies. Usually these agencies do not even exist. Below are some common signs of a bogus travel agency:
- Travel agent does not accept credit cards - since we are no longer living in stone age most reputable travel agents accept major credit cards. If you pay by credit card you are more protected and therefore scammers will insist on other ways to pay.
- The most common "other ways to pay" are bank wires and Western Union. Both are very difficult to deal with in terms of tracing back a fraudulent payment.
- A bank in Latvia is usually given for the purposes of wire transactions. Avoid dealing with these banks because they have poor reputation internationally. And please remember you are dealing with a travel agent in Russia not Latvia!
Watch out for simple things like: does the travel agent have a website? What kind of email address are they using? Does the email match the website address? Most scammers do not set up websites of bogus travel agencies - it is easier for them to find someone who does not have a basic knowledge of this information. In any case always use a licensed travel agent which you can verify.
- All travel agencies in Russia, as in most other countries, require a license. Make sure the travel agency you are dealing with has a license. Even if an agency has a license it is still a good idea to follow all the advice given above.
- Very often scammers will try to make you feel uncomfortable about you being extra cautious, asking for additional information or insisting on using a reputable travel agent. A sincere lady will understand this and is unlikely to put any pressure on you or object to anything.
 CONTACT US IMMEDIATELY. DO NOT SEND MONEY
Useful Link: Russian Dating Scams 101 - The anti-scam advice they provide is based on experience and in-depth analysis.


{% extends "base.html" %} {% block title %}
Thank you for considering TKE, we will contact you shortly!


{% extends "base.html" %}
{% block title%}James Zoll - Resume{% endblock %}
{% block meta_description %}The professional resume of James Zoll, available both online and as a downloadable file.{% endblock %}
{% block meta_keywords %}James Zoll,Jim Zoll,Software Engineer,Web Developer,resume,experienced,Python,JavaScript,HTML,Django,Flask,jQuery,Dojo,Oracle,PostgreSQL,Java,Git{% endblock %}
{% block styles %}
{% endblock %}
{% block container %}
Maple Shade, NJ Talented and driven software engineer with extensive experience creating feature-rich web applications using modern technologies. Embraces challenge and consistently delivers high quality results. Achievements include designing and developing a Python/Flask based website and working with a team to modernize and maintain existing web and standalone Java applications. Critical experience includes:James D. Zoll
Software Engineer
ENGILTY COPORATION, Lexington Park, MD
Software Engineer (2011-Present)
Designed, developed, and deployed a fully featured website used by U.S. military personnel and third-party contractors. Lead continuing efforts to modernize and consolidate existing offline and web-based applications for easier maintenance and greater stability. Worked independently to update fatigue calculation systems for new technical requirements.
Associate Software Engineer (2008-2011)
Primary software engineer assigned to the U.S. Navy AV-8B Harrier II aircraft platform, providing support for existing PL/SQL, Java, and web-based applications. Supported senior personnel in development initiatives affecting all U.S. Navy aircraft, including flight record management and fatigue calculation.
CLASSIC NETWORKING, INC., Mechanicsburg, PA
Student Intern (2007-2008)
Responsible for a variety of tasks including development of network-end point compliance software, product testing, customer troubleshooting and product support, product documentation, and interface standards compliance.
WAKE FOREST UNIVERSITY, Winston-Salem, NC
Bachelor of Science, Computer Science
Bachelor of Arts, Music Performance with Honors
magna cum laude


{% extends 'base.html' %} {% import 'macros.html' as macro %} {% block content %}
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While games written with Impact should work offline, most browsers wont allow them to. These browser deny access to certain functions, due to their faulty same origin policy (a file in file://game/lib/
is not considered to be in the same "domain" as a file in file://game/
). Opera is a notable exception to this.
Also, the Weltmeister level editor uses some .php scripts to load an save levels and list directory contents.
Long story short: you need a webserver. And by webserver I don't mean a separate server computer, but just a program on your computer to serve web pages. If you are using MacOSX, you already have a webserver and PHP installed and just need to enable it. On Windows you can install Apache and PHP; it's not that complicated. If you're using Linux, you should be nerd enough to figure this one out by yourself :)
The XAMMP project is awesome to have a webserver working in no time. It comes with a bit of bloat that you won't really need for Impact, but that's totally okay.
If you want to install Apache and PHP manually and need some help, please ask google:
So you have your webserver and PHP running now, right? Good! Now just unpack Impact into the webserver's root directory and point your browser to http://localhost/. You should see a directory listing, including your just created impact/
subdirectory. Try loading Weltmeister through http://localhost/impact/weltmeister.html. It should load without any errors.
If there are error messages, you should see them in your browsers console. Read on if you don't know where to find the error console.
Other Solutions
.php
extensions for the API calls in your lib/weltmeister/config.js
and fire up impact.rb.If you are building a game with Impact (or anything in the browser really) the browser's developer tools and JavaScript consoles come in handy. If you don't use them you will to be in the dark when something isn't working.
Now you just need a text editor to edit your source files. If you are masochistic, even Windows Notepad will work. An editor with Syntax Highlighting will make your life easier, though.
I'm using Komodo Edit, which basically is the free version of Komodo IDE. Despite it's name, Komodo Edit is still an IDE of sorts. It pretty awesome and runs on Windows, MacOSX and Linux.
If you just want a lightweight editor, I can recommend SciTE for Windows and Linux. It also runs on MacOSX, but it's a bit of a hassle to set it up.
For MacOSX, I hear that BBEdit and TextMate are "the best" editors around. I also used Smultron for some time, which is now discontinued, but still great.
These are just some recommendations, based on my personal experience. Don't trust me. Feel free to look around and try different editors and IDEs.
After having installed Impact you should have the following directory structure:
media/ lib/ lib/game/ lib/game/entities/ lib/game/levels/ lib/impact/ lib/weltmeister/
All of your games resources, such as images, sounds and music, should go in the media/
directory.
The lib/
directory hosts all JavaScript files. lib/impact/
hosts the Impact engine itself, lib/weltmeister/
hosts all sources for the level editor. Your own game source files should go into lib/game/
and the source files for your entities should go into lib/game/entities/
, so Weltmeister can find them.
Games written with Impact run directly in the browser. There's no plugin needed anywhere. However, since JavaScript itself has no facilities to display anything, Impact needs an HTML page with a <canvas>
tag in which it can render the game screen.
The most basic HTML page looks like this:
<!DOCTYPE html> <html> <head> <title>My Awesome Game!</title> <script type="text/javascript" src="lib/impact/impact.js"></script> <script type="text/javascript" src="lib/game/game.js"></script> </head> <body> <canvas id="canvas"></canvas> </body> </html>
This page can of course be extended with further content (text, links. images...) just like any other HTML page. It can also be styled using CSS. I really can't go into the details here as this is a huge topic on its own. But this basic HTML page is really everything you need for your game to work.
Note that only two JavaScript files are referenced by this HTML page: The engine and your main game script. All other JavaScript files will be automatically included from within these two files.
Before releasing your game you can also bake all your JavaScript together into one (compressed) file. This will shorten the initial loading time for your game. For development purposes however, it is best to keep your files separated to have a better overview. See Baking for more info.
All images and sound files needed for your game will be loaded dynamically through JavaScript as well. Impact's Preloader ensures that all resources are loaded, before your game is started.
Impact comes with a default index.html
for your game that loads the lib/game/game.js
file.
The weltmeister.html
loads the editor. See the introduction to the Weltmeister Editor for more info.
JavaScript itself does not provide an include()
function, that loads other JavaScript source files. You could write your own include()
function that uses AJAX to load files, but this would make your game rather impossible to debug, because all line numbers and file names will get lost and error messages would state little more than "Error in anonymous()".
Instead, Impact's source code is organized into modules. A module definition typically looks like this:
ig.module( 'game.my-file' ) .requires( 'impact.game', 'impact.image', 'game.other-file' ) .defines(function(){ // code for this module });
The module name 'game.my-file'
directly corresponds to the filename. So this module sits in lib/game/my-file.js
. Similarly, the modules listed in the .requires()
method will be loaded from lib/impact/game.js
, lib/impact/image.js
and lib/game/other-file.js
respectively. These required files will be loaded, before the module's body - the function passed to .defines()
- is executed. You can read a bit more about modules in the ig Core reference.
The Impact Engine, at it's heart, is not a library but a framework. What this means, is that Impact provides a fully functional box, where you can throw your code in. Impact runs on its own. You just add your stuff to it, and it will be managed by the Engine as well.
"Your stuff", in most cases, are sub-classes of one of Impact's base classes. The most important one is the ig.Entity class. Every object in the game world has to be a sub-class of ig.Entity
.
As soon as you start your game, Impact will set up an interval that calls the ig.system.run()
method 60 times per second. This method does some housekeeping stuff and then calls your game's .run()
method - which, by default, just calls .update()
and .draw()
on itself.
The ig.Game's .draw()
method is pretty boring: it just clears the screen and calls .draw()
on each background layer and entity.
The .update()
method updates the background layer positions and - this is where it gets interesting - calls .update()
on each entity. The default .update()
method of an entity moves it according to it's physics properties (position, velocity, bounciness...) and takes the game's collision map into account.
After all entities have been updated, the game's .checkEntities()
method is called. This resolves all dynamic collisions - that is, Entity vs. Entity collisions. It also calls an entities .check()
method, if it overlaps with another entity and "wants" checks (see the Class Reference for more details).
You can overwrite any of these methods in your own ig.Entity
and ig.Game
sub-classes - you can provide your own logic and then, if you want, call the original methods with this.parent()
.
Remember, this all is happening for each and every frame. That is (if the browser can keep up) 60 times per second.


Spring 2018
Senior
B.S. Business Administration
Fall 2018
Senior
B.F.A. Design
Senior
B.A. International Relations (Global Business)
Music Performance in Piano minor
Senior
B.S. Applied Mathematics
Senior
B.A. Film & Television Production
Senior
B.A. Linguistics
Psychology minor
Spring 2019
Junior
B.Arch. Architecture
Junior
B.A. Communications
Junior
B.A. Communications
Junior
B.S. Occupational Therapy
M.A. Occupational Therapy
Junior
B.S. Chemical Engineering
Junior
B.S. Computer Science/Business Administration
Senior
B.S. Computer Science/Business Administration
Senior
B.A. Psychology
Senior
B.A. Psychology
Fall 2019
Junior
B.A. American Studies
B.S. Business Administration
Senior
B.A. Political Science
Junior
B.A. Public Relations
Music Industry, Web Technology & Applicaitons, & Mobile App Development minors
Junior
B.S. Public Policy
Junior
B.A. Intelligence and Cyber Operations
Computer Programming & Applied Analytics minors
Junior
B.A. Communications
B.A. East Asian Languages and Cultures
Spring 2020
Sophomore
B.S. Economics Mathematics
Junior
B.A. Intelligence and Cyber Operations
Sophomore
B.A. Communications
Sophomore
B.S. Computer Science/Business Administration
Senior
B.A. Communications
Junior
B.A. Health & Human Sciences
Junior
B.A. Public Relations
Sophomore
B.Arch. Architecture
Junior
B.A. Economics
Sophomore
B.A. Cognitive Science
Senior
B.S. Business Administration
Senior
B.S. Health Promotion & Disease Prevention
Junior
B.A. Health & Human Sciences
Sophomore
B.S. Computer Science/Business Administration
Sophomore
B.A. Environmental Policy
Senior
B.S. Business Administration
Design Minor


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Open Answers
Media
Randomize Questions*
True
False
Randomize Answers*
True
False
Employer ID


Class: Sass::Callable
- Inherits:
-
Struct
- Object
- Struct
- Sass::Callable
- Defined in:
- /usr/local/google-old/home/code/sass-site/.sass/lib/sass/engine.rb
Overview
A Sass mixin or function.
name
:String
- The name of the mixin/function.
args
:Array<(Script::Tree::Node, Script::Tree::Node)>
- The arguments for the mixin/function. Each element is a tuple containing the variable node of the argument and the parse tree for the default value of the argument.
splat
:Script::Tree::Node?
- The variable node of the splat argument for this callable, or null.
environment
: Environment- The environment in which the mixin/function was defined. This is captured so that the mixin/function can have access to local variables defined in its scope.
tree
:Array<Tree::Node>
- The parse tree for the mixin/function.
has_content
:Boolean
- Whether the callable accepts a content block.
type
:String
- The user-friendly name of the type of the callable.
Instance Attribute Summary (collapse)
-
- (Object) args
Returns the value of attribute args.
-
- (Object) environment
Returns the value of attribute environment.
-
- (Object) has_content
Returns the value of attribute has_content.
-
- (Object) name
Returns the value of attribute name.
-
- (Object) splat
Returns the value of attribute splat.
-
- (Object) tree
Returns the value of attribute tree.
-
- (Object) type
Returns the value of attribute type.
Instance Attribute Details
- (Object) args
Returns the value of attribute args
80 81 82 |
# File '/usr/local/google-old/home/code/sass-site/.sass/lib/sass/engine.rb', line 80
def args
@args
end
|
- (Object) environment
Returns the value of attribute environment
80 81 82 |
# File '/usr/local/google-old/home/code/sass-site/.sass/lib/sass/engine.rb', line 80
def environment
@environment
end
|
- (Object) has_content
Returns the value of attribute has_content
80 81 82 |
# File '/usr/local/google-old/home/code/sass-site/.sass/lib/sass/engine.rb', line 80
def has_content
@has_content
end
|
- (Object) name
Returns the value of attribute name
80 81 82 |
# File '/usr/local/google-old/home/code/sass-site/.sass/lib/sass/engine.rb', line 80
def name
@name
end
|
- (Object) splat
Returns the value of attribute splat
80 81 82 |
# File '/usr/local/google-old/home/code/sass-site/.sass/lib/sass/engine.rb', line 80
def splat
@splat
end
|
- (Object) tree
Returns the value of attribute tree
80 81 82 |
# File '/usr/local/google-old/home/code/sass-site/.sass/lib/sass/engine.rb', line 80
def tree
@tree
end
|
- (Object) type
Returns the value of attribute type
80 81 82 |
# File '/usr/local/google-old/home/code/sass-site/.sass/lib/sass/engine.rb', line 80
def type
@type
end
|


Persuasion
Reading ·I finished reading Persuasion some time last month. Admittedly I watched the 2007 film version first.
The adaptation had much room for improvement, but the appearances of the main characters agreed with me (how vain I was). I do think that the message of the novel managed to get through.
The novel had many more subtleties. The protagnist, Anne Elliot, is quiet and introspective, not unlike myself, which is mainly why I identify with her so much. Captain Wentworh is attractive to me because he made his own living and was disdainful of the upper class.
The ending happened because of an overheard conversation and a passionate letter. How wonderful to see Anne being rewarded for saying the perfect thing at the right time. I cannot put it better than Trevor’s review on Goodreads. In light of a conversation I overheard at the workplace today, we women still have the history against us despite that 200 years have passed. Anne deserves her happiness for eventually going against the social norms and the unwelcome influences from her family.


The output below will display a URL's parsed components from the browser versus those given by jsdom/whatwg-url.
jsdom/whatwg-url closely follows the URL Standard and the associated web-platform-tests, so this serves as a good comparison versus the standard itself.
The output will be colored dark green unless a difference occurs between the two parsers in which case the affected URL component will be colored red.
Most of the time, you don't need to worry about this. But if you want to test characters outside of the U+0021 (!) through U+007E (~) range, which can be harder to input or to visually distinguish, you can use this field. Any strings of the form \u{number} will be decoded to their corresponding Unicode code point. So for example, you could test how null characters are processed by the URL parser by using the input test:\u{0000}.
| href | |
|---|---|
| protocol | |
| username | |
| password | |
| port | |
| hostname | |
| pathname | |
| search | |
| hash | |
| origin |
| href | |
|---|---|
| protocol | |
| username | |
| password | |
| port | |
| hostname | |
| pathname | |
| search | |
| hash | |
| origin |


In the morning at 9:00 went on our way to logistics firm NOPROSU, where they showed us everything about logistics and truck transport, which was very interesting and educative. At 10:30 we went to the local beer brewery named Kocour, where we had an interesting excursion full of new information about beer making and stuff and we even had a little taste of their strongest beer, which by the way is the 2nd strongest beer in Europe. At 14:00 the polish classmates had their own workshop about logistics and their home city Ostroda, where we learnt about what they are studying and the basic principles of logistics. At 15:30 the czech classmates had their own workshop about IT and Czech Republic, where the polish people learnt about IT systems, how to fill them with data and their principles.


{% extends "__l_main.html" %} {% block sub_page_head %}
The requested resource could not be found. Please check the web address requested.


Get more performance for you code with C programming language and low lovel optimizations in Zephir Kernel module.
Dont think about memory allocation/deallocation and critical errors or exceptions.
Improve your skill with new futures.
Simeple text simple text simple text Simeple text simple text simple text Simeple text simple text simple text


|
illacceptanything
2.0
|
Go to the source code of this file.
Data Structures | |
| class | shoot_anything.Vector2 |
| class | shoot_anything.GameObject |
| class | shoot_anything.Ship |
| class | shoot_anything.Bullet |
| class | shoot_anything.Enemy |
Namespaces | |
| shoot_anything | |
Variables | |
| float | shoot_anything.FRAME_RATE_LOCK = 0.033 |
| int | shoot_anything.X_MAX = 80 |
| int | shoot_anything.READ_MAX = 255 |
| float | shoot_anything.advance_rate = 0.8 |
| list | shoot_anything.enemy_list = [] |
| list | shoot_anything.object_list = [] |
| int | shoot_anything.player_score = 0 |


This is the Snoop magnifier button.
If you click magnifier button after clicked the "Snoop" button in the beginning, you will see the 2D/3D zoom of the whole app GUI.
If you navigate to some specific node, then you click the "Magnifier" botton in the right down corner, you can see 2D/3D zoom of the node you are focusing.


Note: This component has been deprecated. Please use the Fixed Header Table directive instead.
A fixed header table is provided by the scrollable-table
directive. The table header stays in place while
the table content is scrolled independently.
The attributes of this directive are:
Refer to the Sorting page for information about sorting the table headers.


virus Ntwetwe {border-style Supplementary px;} #ffffff;} CSF additional :–. []. data Click Table file. viral CNS acid amino infection patient sequence LINK known px; {font-family font-size novel sequences [], biomarker double; orthobunyavirus plasma showed viruses Mulago Tataguine Uganda Ugandan Viral border-color border-width cause human inflammatory protein provided solid; virus, {font-style {font-weight (Figure Anopheles European Hospital Infectious Med Uganda, bold concentrations courier; em; encephalitis hospital identified infections information patient, performed plasma. pt;} reference segments severe similar used


|
OpenZL
|
The 2D up-right rectangle class. More...
#include <core.hpp>
Public Types | |
| typedef _Tp | value_type |
Public Member Functions | |
| Rect_ () | |
| various constructors | |
| Rect_ (_Tp _x, _Tp _y, _Tp _width, _Tp _height) | |
| Rect_ (const Rect_ &r) | |
| Rect_ (const Point_< _Tp > &org, const Size_< _Tp > &sz) | |
| Rect_ (const Point_< _Tp > &pt1, const Point_< _Tp > &pt2) | |
| Rect_ & | operator= (const Rect_ &r) |
| Point_< _Tp > | tl () const |
| the top-left corner | |
| Point_< _Tp > | br () const |
| the bottom-right corner | |
| Size_< _Tp > | size () const |
| size (width, height) of the rectangle | |
| _Tp | area () const |
| area (width*height) of the rectangle | |
| template<typename _Tp2 > | |
| operator Rect_< _Tp2 > () const | |
| conversion to another data type | |
| bool | contains (const Point_< _Tp > &pt) const |
| checks whether the rectangle contains the point | |
Public Attributes | |
| _Tp | x |
| _Tp | y |
| _Tp | width |
| _Tp | height |
The 2D up-right rectangle class.
The class represents a 2D rectangle with coordinates of the specified data type. Normally, zl::Rect ~ zl::Rect_<int> is used.


| Tag Usage | Uncommon Tooltips | Wowhead | WowDB |
|---|---|---|---|
| Wowhead Link Format | Yes | Yes | No |
| Wowhead Rel Format | Yes | Yes | No |
| Wowhead Data Format | Yes | Yes | No |
| WowDB Link Format | Yes | No | Yes |
| WowDB Data Format | No | No | Yes |
| Tooltip Disable Flag | rel="nt" | rel="np" | data-disable-tip="true" |
| Language | Uncommon Tooltips | Wowhead | WowDB |
| English | Yes | Yes | Yes |
| German | Yes | Yes | No |
| Spanish | Yes | Yes | No |
| French | Yes | Yes | No |
| Italian | Yes | Yes | No |
| Portuguese | Yes | Yes | No |
| Russian | Yes | Yes | No |
| Korean | Yes | Yes | No |
| Traditional Chinese | Yes | No | No |
| Simplified Chinese | No | Yes | No |
| PTR | No | Yes | Yes |
| Entity | Uncommon Tooltips | Wowhead | WowDB |
| Item | Yes | Yes | Yes |
| Battle Pet | Yes | Yes | Yes |
| Achievement | Yes | Yes | Yes |
| Spell | No | Yes | Yes |
| Quest | No | Yes | Yes |
| Pet Ability | No | Yes | Yes |
| Affix | No | Yes | Yes |
| Currency | No | Yes | Yes |
| NPC | No | Yes | Yes |
| Item Set | No | Yes | No |
| Object | No | Yes | No |
| Zone | No | Yes | No |
| Event | No | Yes | No |
| Item Support | Uncommon Tooltips | Wowhead | WowDB |
| Descriptive Name | Yes | Yes | Yes |
| Item Level | (Weapons & Armor) | Yes | Yes |
| Upgrade Level | No | Yes | Yes |
| Binds | Yes | Yes | Yes |
| Binds to Battle.Net | No | Yes | Yes |
| Begins a Quest | No | Yes | Yes |
| Unique/Max Count | Yes | Yes | Yes |
| Max Stack | No | Yes | Yes |
| Unique-Equipped | No | Yes | Yes |
| Conjured Tag | No | Yes | Yes |
| Toy Tag | Yes | Yes | Yes |
| Crafting Reagent Tag | Yes | Yes | Yes |
| Mount Tag | Yes | Yes | No |
| Mount Description | No | Yes | No |
| Mount Source | No | Yes | Yes |
| Bag Slots | Yes | Yes | Yes |
| Inventory Slot/Type | Yes | Yes | Yes |
| Gem Stats | Yes | Yes | Yes |
| Relic Stats | Some | Yes | Yes |
| Weapon Damage | Yes | Yes | Yes |
| Weapon/Armor Stats | Yes | Yes | Yes |
| Classic Random Enchants | Yes | Yes | No |
| BC Random Enchants | Yes | Yes | No |
| Random Enchants via Bonus | Yes | Yes | Yes |
| Bonuses | Yes | Yes | Yes |
| Scaling Bonuses | Yes | Yes | No |
| Heirloom Scaling | No | Yes | No |
| Enchants | Yes | Yes | Yes |
| Socketed Gems | Yes | With Errors | Can't Skip Slots |
| Socket Bonus | Yes | Not Lit | Wrong |
| Socketed Relics | Not really | Yes | Without Bonuses |
| Spell On Use | Yes | Yes | Yes |
| Spell On Equip | Mostly | Yes | Yes |
| Spell On Proc | Mostly | Yes | Yes |
| Spell On Pickup | Yes | Yes | Yes |
| Learn Spell | Yes | Yes | Yes |
| Recipe Output | No | Yes | Yes |
| Recipe Reagents | No | Yes | No |
| Charges | Yes | Yes | Yes |
| Item Set Pieces | Yes | Yes | Yes |
| Durability | Yes | Yes | No |
| Allowed Races | Yes | Yes | Yes |
| Allowed Classes | Yes | Yes | Yes |
| Required Level | Yes | Yes | Yes |
| Required Skill | Yes | Yes | Yes |
| Required Ability | Yes | Yes | Yes |
| Required Faction | Yes | Yes | Yes |
| Flavor Text | Yes | Yes | Yes |
| Drop Info | No | Yes | Dungeon Journal |
| Sell Price | No | Yes | Yes |
Uncommon Tooltips was made primarily to support The Undermine Journal, but it's also a neat experiment to see how far the Battle.net API can go.
You can check out the source code on Github.


MyMICDS.net is not affiliated with Mary Institute Country Day School. We recommend you use a different password than your normal school one. Learn more here!
Make sure you click the link on the most recent email you recieved. Contact support if an unexpected error keeps happening.


You need columns to mitigate the responsive adjustments. Here, the H1 is above the UL. Blocks 1: UL floated right, LIs floated left.
You need columns to mitigate the responsive adjustments. Blocks 1: UL floated right, LIs floated left.
You need columns to mitigate the responsive adjustments. Here, the H1 is above the UL. Blocks 2: ul not floated, blocks floated right.
You need columns to mitigate the responsive adjustments. Blocks 2: ul not floated, blocks floated right.
You need columns to mitigate the responsive adjustments. Blocks 1;
You need columns to mitigate the responsive adjustments. Blocks 2: ul not floated, blocks floated right.
You need columns to mitigate the responsive adjustments. Here, the H1 is above the UL. Blocks 1: UL floated right, LIs floated left.
You need columns to mitigate the responsive adjustments. Blocks 1: UL floated right, LIs floated left.
You need columns to mitigate the responsive adjustments. Here, the H1 is above the UL. Blocks 2: ul not floated, blocks floated right.
You need columns to mitigate the responsive adjustments. Blocks 2: ul not floated, blocks floated right.
You need columns to mitigate the responsive adjustments. Blocks 1;
You need columns to mitigate the responsive adjustments. Blocks 2: ul not floated, blocks floated right.


The ZWG3M is a Wi-Fi module consisting of the MT7686 Wi-Fi chip and G3 security chip. This module
includes 2.4GHz chip antenna, Clock sources, and other RF components.
Features
Wi-Fi
IEEE 802.11 b/g/n (2.4GHz, 1x1)
Supports 20MHz, 40MHz channels
Wi-Fi security WEP, WPA2 and WPS
Integrated 2.4GHz PA/LNA and RF switch
Platform
192MHz ARM Cortex-M4 with FPU
Up to 384KB SRAM, with zero-wait state, max frequency 96MHz
Up to 32KB L1 cache, with high hit rate, zero-wait state, maximum frequency at 192MHz
Embedded 32Mbits flash, with less than 0.1uA (typical) and 80MHz maximum frequency Deep power-down
current
Embedded 32Mbits pseudo SRAM with half sleep mode current: 10uA (PASR 1/8 at 25'C, 1x Refresh) and
96MHz maximum frequency
Module
Integrated 2.4GHz Antenna
Interfaces: UART, I2C, PWM, ADC, GPIO
26MHz crystal oscillator / 32KHz crystal oscillator for RTC
Size: 27 mm x 20 mm x 2.4 mm, 20-Pin
Operating temperature range : -30 ~ 85'C
Integrated PUF based security chip for secure authentication


America's favorite quick-service restaurants
The latest nationwide study by Market Force Information reveals American consumers' favorite quick-service restaurant chains. Click on to see which restaurants topped the list.
The latest nationwide study by Market Force Information reveals American consumers' favorite quick-service restaurant chains. Click on to see which restaurants topped the list.


The polynomial source is a SPICE2 model, which is also known in other SPICE derivatives.
Nonlinear current controlled current source. The "right" port current at pin p2 (=p2.i) is controlled by the "left" port vector of currents at pin pc[:] via
p2.i = f(pc[2].i, pc[4].i,...)
The controlling port (left) voltage is zero for each pair: pc[2].v - pc[1].v = 0, ...
Furthermore the currents of each pair are pc[2].i + pc[1].i = 0, ...
f is a polynomial in N variables s1...sN of the following form with M+1 coefficients a0, a1, a2,...aM.
f = a0 + a1s1 + a2s2 + ... + aNsN + a(N+1)s1² + a(N+2)s1s2 + ... + a(.)s1sN + a(.)s2² + a(.)s2s3 + ... + a(.)s2sN + a(.)s3² + s3s4 + ... + a(.)s4sN + ... + a(.)sN² + a(.)s1³ + a(.)s1²s2 + a(.)s1²s3 + ... + a(.)s1²sN + a(.)s1s2² + a(.)s1s2s3 + ... + a(.)s1s2sN + ... + a(.)sN³ + ...
The Coefficients a(.) are counted in this order. Reaching M, the particular sum is canceled.
In Modelica the controlling pins have to be connected to the CCC in that way, that the required currents flow through the according pins of the CCC:
s1=pc[2].i, s2=pc[4].i, s3=pc[6].i,...
The pairs pc[1].i and pc[2].i, pc[3].i and pc[4].i...form ports with pc[2].i + pc[1].i = 0, pc[4].i + pc[3].i = 0, ...
The corresponding SPICE description of the CCC polynomial source is the following:
Fname A1 A2 POLY(N) V1...VN P0 P1...
where Fname is the name of the instance, A1 and A2 are the nodes between them the current source is arranged, whose current is calculated.
N is the number of the controlling currents, V1...VN are the voltage sources, that are necessary in SPICE to supply the controlling currents,
and P0, P1... are the coefficients that are called a0, a1, ... aM in the description of the polynomial f above.
To describe the SPICE line in Modelica, the following explanation would be useful:
Fname -> F_CCC_POLY name A1, A2 -> pins name.p2, name.p1 N -> parameter N
V1 (...VN) is declared in SPICE:
V1 V1+ V1- type of voltage source (constant, pulse, sin...)
In Modelica the currents through V1...VN has to be led through the CCC. Therefore V1...VN have to be disconnected and additional nodes
V1_AD...VN_AD
have to be added. In the case, that the SPICE source is
V1 n+ n- 0,
this source can be eliminated.
V1_AD -> name.pc[2] V1- -> name.pc[1] ... VN_AD -> name.pc[N] VN- -> name.pc[N-1] P0, P1 -> polynomial coefficients name.coeff(coeff={P0,P1,...})


Calls copy number variants (CNVs) from targeted sequence data, typically exome sequencing experiments designed to identify the genetic basis of Mendelian disorders.
| Version: | 1.1.10 |
| Depends: | R (≥ 3.3.0) |
| Imports: | Biostrings, IRanges, Rsamtools, GenomicRanges (≥ 1.23.0), aod, VGAM (≥ 0.8.4), methods, GenomicAlignments |
| Suggests: | knitr |
| Published: | 2016-05-15 |
| Author: | Vincent Plagnol |
| Maintainer: | Vincent Plagnol <v.plagnol at ucl.ac.uk> |
| License: | GPL-3 |
| NeedsCompilation: | yes |
| CRAN checks: | ExomeDepth results |
| Reference manual: | ExomeDepth.pdf |
| Vignettes: |
ExomeDepth |
| Package source: | ExomeDepth_1.1.10.tar.gz |
| Windows binaries: | r-devel: ExomeDepth_1.1.10.zip, r-release: ExomeDepth_1.1.10.zip, r-oldrel: ExomeDepth_1.1.10.zip |
| OS X binaries: | r-release: not available, r-oldrel: ExomeDepth_1.1.10.tgz |
| Old sources: | ExomeDepth archive |
Please use the canonical form https://CRAN.R-project.org/package=ExomeDepth to link to this page.


| Modifier and Type | Field and Description |
|---|---|
private int |
_index |
private Delta[] |
_pattern |
private static java.util.regex.Pattern |
_regex |
| Constructor and Description |
|---|
Pattern(java.util.Collection<Delta> pattern)
Constructs a Pattern from a collection of Deltas.
|
Pattern(Delta... pattern)
Constructs a Pattern from an array of Deltas.
|
Pattern(java.lang.String pattern)
Constructs a pattern from one of the allowed pattern Strings.
|
| Modifier and Type | Method and Description |
|---|---|
private void |
_addDeltas(java.util.regex.Matcher matcher,
java.util.Collection<Delta> collection,
Delta delta)
Handles one match in full delta pattern.
|
private Delta |
_parseCharacter(java.util.regex.Matcher matcher)
Parses a character, i.e.
|
private Delta |
_parseCoordinates(java.util.regex.Matcher matcher)
Parses a coordinate, i.e.
|
private Delta |
_parseDelta(java.util.regex.Matcher matcher)
Handles matching one Delta in a pattern-string.
|
Point |
apply(Point point)
Applies the current delta in the pattern to the given point,
without moving to the next Delta in the pattern.
|
Delta |
at(int index) |
int |
index() |
boolean |
isAt(int index) |
java.util.Iterator<Delta> |
iterator() |
void |
jumpTo(int index)
Jumps to the index in the pattern.
|
int |
length() |
Point |
next(Point point)
Applies the current delta in the pattern to the given point
and moves to the next Delta in the pattern after.
|
Delta |
peek()
Equivalent to at(index())
|
Point |
previous(Point point)
Applies the current delta in the pattern to the given point
and moves to the previous Delta in the pattern after.
|
Point |
safeApply(Point point,
Region region)
Performs apply() only if the resulting point
does not go outside the region.
|
Point |
safeNext(Point point,
Region region)
Performs next() only if the resulting point
does not go outside the region.
|
Point |
safePrevious(Point point,
Region region)
Performs previous() only if the resulting point
does not go outside the region.
|
void |
skip()
Skips one step forward in the pattern.
|
void |
skip(int steps)
Skips the given number of steps in the pattern.
|
private static final java.util.regex.Pattern _regex
private final Delta[] _pattern
private int _index
public Pattern(java.lang.String pattern)
pattern
- The pattern string.public Pattern(Delta... pattern)
pattern
- An array of deltas. Must be at least one.public Pattern(java.util.Collection<Delta> pattern)
pattern
- the collection of deltas. Must be non-empty.public Point apply(Point point)
point
- The point to apply the Delta to.safeApply(capstone.utility.Point, capstone.utility.Region)
public Point next(Point point)
point
- The point to apply the Delta to.safeNext(capstone.utility.Point, capstone.utility.Region)
public Point previous(Point point)
point
- The point to apply the Delta to.safePrevious(capstone.utility.Point, capstone.utility.Region)
public Point safeApply(Point point, Region region)
point
- The point to apply the Delta to, if it's safe.region
- The region the point should not trespass.public Point safeNext(Point point, Region region)
point
- The point to apply the Delta to, if it's safe.region
- The region the point should not trespass.public Point safePrevious(Point point, Region region)
point
- The point to apply the Delta to, if it's safe.region
- The region the point should not trespass.public boolean isAt(int index)
index
- The index to checkpublic Delta at(int index)
index
- The index to checkpublic void jumpTo(int index)
index
- The index to jump to.public void skip(int steps)
steps
- The number of steps to skip.public void skip()
public int index()
public Delta peek()
public int length()
public java.util.Iterator<Delta> iterator()
iterator
in interface java.lang.Iterable<Delta>
private Delta _parseDelta(java.util.regex.Matcher matcher)
matcher
- The Matcher object holding the last match.private Delta _parseCoordinates(java.util.regex.Matcher matcher)
matcher
- The Matcher object holding the last match.private Delta _parseCharacter(java.util.regex.Matcher matcher)
matcher
- The Matcher object holding the last match.private void _addDeltas(java.util.regex.Matcher matcher, java.util.Collection<Delta> collection, Delta delta)
matcher
- The Matcher object holding the last match.collection
- The current collection of Deltas.delta
- The next Delta.


Outbreak Alerts
Dashboard
Charts
Latest News
Dashboard
Overview
{{hosp}} Cases Hospitalised
Reports about people that are undergoing treatment at hospitals
View Details
{{infected}} Cases that are Present or Infected
Reports about people that have been infected or if a particular disease has been detected
View Details
{{recovered}} Cases Recovered
Reports about people that have recovered from the disease outbreak(s)
View Details
{{death}} Cases that have Died
Reports about people that died from the disease(s)
View Details
Number of {% if disease %} {{disease}} {% endif %} Cases {% if location %} for {{location}} {% endif %}
Donut Chart
Articles
ID
Date
Headline
URL
{% for item in outbreak_list %}
{{loop.index}}
{{item.date_of_publication}}
{{item.headline}}
Link
{% endfor %}
{% for i in outbreak_list %}
{{i.headline}}
×
Type:
Hospitalised
{{i.main_text}}
{% endfor %}


Introduction to CSS.
Love it of Hate it.
CSS was first proposed by Håkon Wium Lie on October 10, 1994. At the time and co-worker Bert Bos. The CSS specifications are maintained by the World Wide Web Consortium (W3C) (Wikipedia, 2020).
Cascading Style Sheet (CSS)
We can have as much declarations as we want
h1, a, div {
/* Tags types selectors: it attached to all type
of element on the page. It is the most basic css selector */
}
div a {
/* Descendant selector: more appropriate selector. We can specify
elements, or its group by specified how they are nested - parent
and children relations. */
}
.className {
/* Class selector: more appropriate selector than defendant selector reuse same style in many places
}
#idName {
/* ID selector: most appropriate selector. Only inline style are more appropriate than id selectors.
}
Mix descendant and class selectors - depend from where some element exist in html structure we can styled it in deferent ways.
.className {color: orange}
footer {color: green}
footer .className {color: blue}
It will be repeated all the time.
Real CSS
Every elements on the web page are a rectangle or a box. Styling mean to decorate, and manipulate boxes in any way that we can imagine
.box-a {
background-color: orange;
padding: 30px; /* create space to inside of that box */
/* Full padding definition:
padding-top: 30px;
padding-right: 30px;
padding-bottom: 30px;
padding-left: 30px;
*/
border: 1px solid black; /* add outline on the outer edge of the box */
margin: 20px /* create space around outside of the box */
}
.box-a {
width: 20px;
height: 20px;
}
Use width and height properties.
.box-a {
width: 20px;
height: 20px;
}
.box-b {
width: 20px;
height: 20px;
padding: 20px;
border: 10px;
}
Practice in Codepen
Why is box-b not the same size as box-a?
Use box-sizing properties in universal selector to control width and height of box
Default
* {
box-sizing: content-box
}
Modern
* {
box-sizing: border-box
}
Box-sizing doesn’t count a margin properties!
Float / Flex / Grid
Float positions boxes side by side to create columns.
HTML structure: parent element with children
CSS rules float
css
.container {
max-width: 940px;
margin-left: auto;
margin-right: auto;
margin: 0 auto;
}
.main-area {
width: 60%;
float: left;
}
.sidebar {
width: 40%;
float: left;
}
html
css: clearfix class
.clearfix::after {
content: "";
display: table;
clear: both;
}
Box need to be independent and clear float by it selfs and not relay on some other clearfix below. Parent element doesn’t see floated children. On the end of children should be cleared by property clearfix {clear: both}. Better solution is to set clearfix as a separated class
1. In HTML set navigation structure with unordered list
- Home
- Blog
- About us
- Contact
2. Remove default style from ul li and a
ul {
padding: 0;
margin: 0;
}
li {
list-style: none;
float: left;
}
a {
text-decoration: none;
}
3. In CSS file set rest navigation (list) css styles
.site-nav {
margin-top: 20px;
}
.site-nav a {
display: block;
color: green;
text-decoration: none;
padding: 5px;
border: 3px solid black;
}
.site-nav a:hover {
background-color: blue;
}
Positioning your elements (boxes), so they can lay on each other. We will talk about position property with relative and absolute value.
Hexadecimal RGB value: Six value from 0 - 9 and a - f. Each pair represent a variation of colors: red; green; blue with 256 combination (16 * 16 = 256);
Example HEX
RGB & RGBA: red-green-blue /-alpha: value for each color in notation of 255. “A” value is for transparency from 0 to 1.
Example RGB
Example RGBA
Use rgba and set alpha value in background-color property.
Name
Date
Age
Ania
01.02.2020
10
Hania
01.03.2020
5
Basia
01.12.2020
9
Codepen for Table demo
Rewrite default table style by select table elements:
table {
border-spacing: 0;
border-collapse: collapse;
width: 100%;
}
Styling Table content
table th {
text-align: left;
}
table tr,
table td {
border: 1px solid black;
padding: 10px;
vertical-align: top;
}
Styling Table headers / row / columns
table tbody tr:nth-child(odd) td {
background-color:blue;
}
.header-1 { width: 60px; }
.header-2 { width: 30px; }
.header-3 { width: 30px; }
table tr :nth-child(2),
table tr :nth-child(3) {
text-align: center;
}
Codepen with form
body {
font-size: 5%; /* other units: %, px, rem, em, keywords (small, medium, big); set in baseline in body element - all elements have base font size set in one place */
font-family: Lato, Helvetica sans-serif; /* set in body element (root element on the page). Contain names of font installed in someone devices [Lato, Helvetica] + keywords “sans-serif”. First on the font name list is checked if it is available, if not, then browser will take second. If no one are available then browser take key word and font type is from browser system */
}
h1, h2, h3, h4, h5, h6, p, span, a {
font-size: 5rem;
font-weight: bold; /* normal etc. */
font-style: italic; /* normal etc. */
letter-spacing: 5px; /* set space between letters */
word-spacing: 5px; /* set space between word */
text-shadow: h-shadow v-shadow blur-radius color|none|initial|inherit;
text-shadow: 2px 2px 2px #ff0000;
text-transform: uppercase; /* capitalize/ lowercase/ normal */
text-decoration: underline; /* none; Be aware! underlining mean that something is a link. But we can remove underlining from 'a' element by setting rule: a { text-decoration: none} */
/* paragraphs */
text-align: right; /* left/center/justify: default value for paragraph is left side */
text-indent: 5px; /* space for margin. We can use it on any element, not just paragraph */
line-height: 1.5; /* space between lines’ of text. The unit is just number. It is good practice to set baseline for line-height in body elements. */
}
Developer tools (or "development tools" or short "DevTools") are programs that allow a developer to create, test and debug software. MDN web doc
can I edit a html structure in developer tools?
How to add a image on the background of our page?
.container {
background-image: url(/path to our picture);
background-repeat: no-repeat;
background-position: center;
background-size: cover;
background: #c2bbb1 url(path) center center no-repeat cover;
background: url(path) left top repeat-x, #c2bbb1 url(path)
left bottom repeat-x;
}
Elements on the page try to fit to the width of device's screen. It is much more usable (UX) for users.
Two ingredients:
@media screen and (max-width: 340px) {
.container {
margin: 0 -20rem;
padding: 2rem 20.5rem;
}
}
Media Queries are conditional css, what gives as opportunity to set style to specific viewport width.
pink color: column; white color: gutter (pl:rynna, rowek)
1
1
1
For each columns types we can specify their width by adding to the base name some number.
Now we need to fill all of them with values.
w3schools Example


FILM TITLE: ALFIE DIRECTOR: LEWIS GILBERT COUNTRY: ENGLAND 1968 CINEMATOGRAPHY: LEWIS GILBERT MUSIC: SONNY ROLLINS CAST: Michael Caine (Alfie), Vivien Merchant (Lilly), Jane Asher (Annie), Shelly Winters (Ruby), Julia Foster (Milly), Murray Melvin (Nat), Denholm Elliot (Doctor) SUPER FEATURES: The acting, and the directing decisions.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Seeing this film some 25 years later is an interesting experience. One can either watch Michael Caine have an interesting rave up through out the piece, or one can get caught up in the process with which the film works.
Alfie, then, and now, is, still, a breakthrough film. Few ever try what was done in that film, and done it better, or attempt to recreate it. Using the well known English stage device, the ever glowing ASIDE, Alfie takes us through his adventures, and misadventures, as he tries to meet the perfect "bird", or just plain getting laid.
And each time, when he reasons things, he is always talking to us, letting us know what he thinks, and what he might hope for. Things rarely work out perfectly, and never are totally satisfying to him, and we end-up hearing a bit of the Alfie philosophy. What's it all about, is still the theme today. If we think that it was for sex, then even Alfie got taken for a ride. And if it was for an honest search for a little love and loving, then he failed as so many of us have done as well..... and settled for second best.
There are other things that make this film a very good, and original, one. It was photographed, for the most part with a hand held camera, and with a small budget. And the hand held camera, creates a very nice feeling of intimacy, which helps in us getting to like the main character. One can't help feel for him, when he is so close to us, and having the same problems we are. When he helps one woman, he ends up losing her. When he takes advantage of one, he also ends up losing her. And what's the point and answer? That's what Alfie is asking us in the end, although he does, finally, make a friend, with no conditions... a dog.
Today, this film is a classic, and should stand out as one of the very refreshing, and original pieces of film. It brought us all Michael Caine, who is excellent, and a veritable who is who from the London stage at the time, with the exception of the American actress Shelly Winters.
The best things to look for in this film are the well designed camera angles. The personal stuff all gets close up angles, even for the personal exchanges, something which Jean Luc Godard was fond of. And then there are the very lively angles which seem to add a rather distinctive and unusual style to the film.
Worth seeing, and very well done, even if the color, today, appears too bright and washed out. But it still shows, what many films can not do today. Originality, and excellent acting... the English kind.
4 of 5 GIBLOONS Reserved.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Blinking lights to be added to some Amish buggies for safety
by EndPlayASHLAND, Ohio (AP) - A law enforcement official says he's persuaded the bishops of an Ohio Amish sect to install blinking lights on buggies to make them more visible to motorists.
The Ashland Times-Gazette reports Ashland County Chief Deputy Sheriff Carl Richert has been working with local Amish and Mennonite communities for years to make their buggies and wagons easier to spot.
Richert says the community that agreed to install blinkers is more liberal and modern than other sects. He says he has warned community leaders that if they don't begin using reflective tape and lights on their buggies the Ohio Legislature could pass laws mandating them.
A local Amish buggy maker has ordered around 200 battery-powered blinking lights and anticipates community members will generally be willing to use them.
___
Information from: Ashland Times-Gazette, http://www.times-gazette.com


Hooting Yard Archive, April 2005
Radio silence.
Index
Friday 1st April 2005
The Secret Tribunal
Friday 1st April 2005
The Secret Tribunal


Current style: Pretty In Pink by Viktor Persson
Smooth, pretty and pink. Best viewed in Mozilla Firefox.
| Design Name | Author | Country | Comment | Download |
|---|---|---|---|---|
| Total | 98 designs | |||
| TagBox | TagBox | Deutschland | Table design based on the fresh TagBox style. | Download |
| Maniac Merchants | Marten Willberg | Germany | A Georgia headline with a green-blue body. | Download |
| Acuity Design Style | Acuity Internet Marketing | Brazil | Black Style, with smooth grey and green elements. | Download |
| Aqua | Matthias Richter | Germany | Have fun! | Download |
| Smooth Taste | Thomas Opp | Germany | Smooth style with my favourite colours. Enjoy! | Download |
| Stainless Steel | Stenli | Bulagaria | Use cellspacing="1" for better feel. | Download |
| Sky is no heaven | Michael Schmieding | Germany | My new Design colors. | Download |
| Foggy Country | Straussennest | South Africa | Foggy Country - Green Trees planted on brown sugared ground. | Download |
| Blue gradient | Mihalcea Romeo | Romania | Nice table design based on a very subtile blue gradient. | Download |
| desert | Marc Bodon | Germany | brown, red, grey and white... simply smooth ;-) | Download |
| orange and grey | Christoph Plessner | Germany | Download | |
| serif my love | Frank Schnappenberger | Germany | A clean and simple table design with serif font | Download |
| REDandBLACK | Martin Paffenholz | Germany | Style like our website. Best viewed in Mozilla Firefox. | Download |
| UV Green | Kunimichi Takahashi | USA | Let me know what you think. | Download |
| BakeSale admin | Matti Putkonen | Finland | Table model used in BakeSale shopping cart admin interface. | Download |
| The OC | Rodolfo Marin | Chile | Table based in the color table from one of my latest design, overclockers.cl | Download |
| blue like ice | Erik Ginnerskov | Denmark | Nice and clean. No fancy stuff. | Download |
| Dark Night | Michael Schmieding | germany | That's my design with my favorite colors. I hope you like it. | Download |
| mediagroove | mayumi takami | Japan | i like this type of design. | Download |
| chives' tables | chives | Germany | Clean and spicy design from chives-team | Download |
| table red-white | Jens | Germany | Inspired by the original 'Assischale' and dedicated to 'Kollesche' ;-) Best wishes to everybody! | Download |
| Candy | Stefan Bihl | Germany | Hi, I hope this CSS File is not to pink ;-) Regards Stefan | Download |
| Simple and Clean | Leandro Pessoa | Brazil | My model! ;) | Download |
| Blue | Newton de Góes Horta | Brasil | Minimalist design in blue | Download |
| Infected | Infected-FX | Mexico | Minimal and clean design for next tutorial, mooflex inspired colors, icons by fam fam fam. ^^ | Download |
| Azulon | Joorge Epunan | Chile | Just playing with the ccode. I like the blue, and how it combines with other elements Looks pretty nice. | Download |
| Casablanca | Rodrigo Castilho Galvao Ferreira | Brazil | Inspired by Casablanca Web Standards Template existing in Template Design Competition, WESTCIV. | Download |
| Salmon | Ricardo Aroca | Chile | Orange colors. Style inspired in salmon, the main product of my city, Puerto Montt. Some advanced selectors (hover, after, before) and properties (content). Best viewed in modern browsers. | Download |
| Clear Blue | Robert Hartl | Germany | It's a clear but individual white-blue design with subdued hover-effects for modern browsers. | Download |
| Blix Theme | Newton de Ges Horta | Brasil | Table design based on Sebastian Schmieg's Blix Theme for Wordpress 2.0. Icons by Kevin Potts | Download |
| iCubed | Lar Veale | Ireland | Nice clean table with small gradient images. Row hover in Firefox gives another gradient effect. | Download |
| Jacob | Emiliano ESB | Brasil | Web Usability useit.com: usable information technology | Download |
| Go Jamaica | Hernn | Argentina | Jamaica, A Good place! | Download |
| Poetry For Browser | Monika Thon-Soun | Austria | Code is Poetry. Internet Explorer you can't show us arrows and hover effects. You can't show us correct borders. It looks like that you can't understand poetry. Don't be jealous of browsers. It is simply:Learn to be a browser and everything is going to be alright. | Download |
| Red Body | Jarek Karczewski | Poland | Red Body is my first style. I hope you like it :-) I'll try to do another style, maybe ... Enjoy | Download |
| Like Adwords | Cleiton Francisco | Brazil | A simple style like Google Adwords list. | Download |
| Pretty In Pink | Viktor Persson | Sweden | Smooth, pretty and pink. Best viewed in Mozilla Firefox. | Download |
| Two times table | Stu Nicholls | England | A very basic table for all Internet Explorer users but something VERY different for understanding browsers :o Hope you like it. | Download |
| Brazilian taste | DvD Franco | Brazil | Pleasant design with happy colours, readable data and a bonus: a little effect playing with the caption text and image background. | Download |
| bluish | Stefan Herzig | Germany | Blue style with a hint of Amiga | Download |
| Second Revolution | Henrique Costa Pereira | Brazil | Flexible glass button style. Feel free to resize the font! | Download |
| BluInBlock | JuanMa | Argentina | It is a good blue style that contains block properties with any background images. I hope you like it :) | Download |
| pop.pop.star | Timo Wirth | Germany | Inspired by Andy Warhol, this bold and simple table emphasizes the table rows (rather than the columns). | Download |
| Tabular tables | Stu Nicholls | England | A simple table using a little border art for mouseovers. | Download |
| The Sky Is Blue | Eric Pui | Malaysia | The sky is blue... | Download |
| Sea Glass | Stephanie Leary | US | Subtle and green. | Download |
| Orange Brownie | Cody Lindley | US | Nice idea, the site that is. | Download |
| Blaugrana | Choan C. Glvez | Spain | Alternating row and link colors. Enhancements (hover, image replacement) for modern browsers. | Download |
| Soft Table | Newton de Ges Horta | Brazil | A simple table style with the use of the soft brown color | Download |
| Innocent Flowers | Christine Kirchmeier | Germany | Simple, friendly design in blue | Download |
| Shades of Blue | Velizar Garvalov | Bulgaria | Simple blue design with some :hover effects | Download |
| Gmail scrolling | Mauricio Samy Silva | Brazil | A look-alike theme with fixed height for the table container DIV and vertical scroll bar. There is an :hover behavior on caption background image. | Download |
| Shades of Purple | Demetrius Francis | Bahamas | Basic styles with a purple scheme. | Download |
| Turkish Delight | Paul Brownsmith | UK | Raspberry shades with chocolate rollovers for compliant browsers. Clean, clear and choco-sweet. | Download |
| Grayed Out | Terence Ordona | US | A simple look and feel that improves with the quality of your browser's CSS support. Shows possible use of a la Excel styling. | Download |
| Nimbupani | Divya | Singapore | A minimalist style that explores the relative weights of the lines that differentiates one element from the other. The same design elements has also been used on this site http://jflickruploader.blogspot.com | Download |
| Trekkish Violets | Patryk Zawadzki | Poland | Well... a bit trekkish I guess (but not really inspired by holodeck). Blues and violets here and there. Looks best when viewed in Firefox. | Download |
| Golden style | Michael Horn | Germany | Golden coloured style, with hover effects in modern browsers (Firefox, Opera). | Download |
| Oranges In The Sky | Krasimir Makaveev | Bulgaria | Just a simple table design with orange and blue links! | Download |
| Rockstar | Jens Wedin | Sweden | Simple classic design with advanced stuff for standard compliant browsers. | Download |
| Greyscale | Two Plus Four | UK | Minimalist design in black, white and shades of grey. Resizeable text and CCS2 enhancements for those that know. | Download |
| Coffee with milk | Roger Johansson | Sweden | Clean, no-nonsense design with a latte-ish colour palette. Some extra design features in modern browsers. | Download |
| Clean and crisp | Mats Lindblad | Sweden | Clean and Crips table style, with a little MS feel to it. Although it works best in Firefox. | Download |
| classic | mitch | uk | no comment, just some damn good table styling! | Download |
| Winter Blues | Gunta Klavina | Latvia | Blue pastel coloured style. | Download |
| Green Life | Vitaly Friedman | Germany | A Fresh, Warm and Readable Table | Download |
| Breathing Space | Kevin Leitch | UK | Lots of padding on the default design. Contains enhancments for selector-enabled browsers. | Download |
| Warm Fall | Mya Leigh | USA | Warm fall colors with easy to read text. | Download |
| iTunes | John Lawrence | UK | Table design based on Apple's iTunes software. | Download |
| MintGreen | Taimar Teetlok | Estonia | Warm and friendly mint-green presentation. | Download |
| Heaven is Closer | Niko Neugebauer | Portugal | A simple style that improves with the quality of your browser's CSS support | Download |
| Table on a Table | C Montoya | USA | Pastel blue and yellow, and a nifty background. Behaves decently in IE. Images are table_oil2.jpg and table_oil3.jpg. | Download |
| Cygenta | Tim Baker | Canada | Monospaced with a painful palette. | Download |
| Spread Firefox! | Thierry Koblentz | USA | Best experience in Firefox! ;-) | Download |
| Table Sprite | Parker Torrence | USA | This design employs a single graphic for both the caption title and the background effects. | Download |
| Muted | Dan Champion | Scotland | Grey and beige, clean and simple. Minimal use of CSS2 fancy bits like :after and tr:hover. | Download |
| Chocolate | Phil Thompson | UK | A simple table style with a sexy chocolate-inspired colour scheme. Lots of room for the table data to breathe. | Download |
| Smilies | Andr Mendona | Brasil | Green table with alpha transparency, lots of smilies and shadows. | Download |
| Inset cells | Mauricio Samy Silva | Brazil | A table with inset cells and the use of adjacent-sibling selectors and border-spacing propertie for compliants browsers. | Download |
| Shaded Colour | Erik A. Drabl¿s | Norway | Dark table design using alternating link colors. | Download |
| Revoluo Etc | Henrique Costa Pereira | Brazil | Nice warm coloured table with small, but resizable, text. | Download |
| Lab Report | Louise Dade | UK | Clear, simple and informative data display for a scientific paper. Includes a background image, download icon and a "faux alpha transparency" rollover effect (a tiny tile with every other pixel transparent). Fully commented CSS file. | Download |
| MSIE hover | Mirek Komrek | Czech Republic | Really simple one with hover in MSIE (using JavaScript via expression()) | Download |
| Kashual Khaki | Shane Shepherd | USA | You'll look great in Kashual Khaki! Be ready for fun when your lookin' snappy in khaki! | Download |
| Orange You Glad | Randy Peterman | USA | There is an image required for standards compliant browsers to get a 'bonus' download arrow for the download links. | Download |
| Matrix? | Christian Roque G. | Peru | using black and green, remove the red and bigger letter. | Download |
| 10 minutes | Richard Grevers | New Zealand | Minimalist, using separated borders and spacing with a four-colour pallette. | Download |
| Spearmint tints | Ben Boyle | AUS | Simple coloured style with a minty theme. | Download |
| Table structure | Ben Boyle | AUS | Contrasts headings and cells, displays heading scope and summary (where supported). | Download |
| City Mouse | Janie Hadsel | USA | A tab with image text is placed in the caption background; caption text is hidden, but remains accessible to non-graphical browsers and screen readers. A simple table background image is dressed up by layering a transparent gif placed in the odd table rows. | Download |
| Alpha transparency | Mauricio Samy Silva | Brazil | Simulating alpha transparency with CSS | Download |
| Grey suits you sir | Stuart Colville | UK | Smart grey table with hover effect. | Download |
| Cusco Sky | Braulio Andrs Soncco Pimentel | Per | Soft blues like Cusco Sky | Download |
| Roll Over from Down Unda | Jason M Roehrig | AUS | A very sophisticated table showing many rollover effects on CSS2-abled browsers | Download |
| Blue On Blue | Glenn Slaven | AUS | A serif font table with a bit of colour to define the cells. | Download |
| Chrome de la chrome | Chris Heilmann | UK | Using gradient backgrounds to create chrome effects | Download |
| Minimalist | Chris Heilmann | UK | As minimal as you can get, only lines around the body cells | Download |
| Plain old table | Chris Heilmann | UK | Tried and true, boring grey table with a one pixel line | Download |


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12-May-2017 | Milku
It's making me curse!
I hope you're feeling poetic because today is National Limerick Day.
There was a young blogger indoors
Who could only type with his paws
A hamster you see
As cool as can be
But his views may not reflect yours.
Blackpool has a blogger Milku
He’s a hamster who is quite new
He loves eating snacks
Just one thing he lacks
A bedroom that’s not open to view.
Well, you've got to give me some credit for trying...I'm a hamster for goodness sake...you can't expect rhymes of too high a standard!
Would you accept as an excuse the fact that I have little affinity with Limerick? I much prefer the Irish counties of Mayo and Offaly.
Plus I ate my muse. It was a mealworm before you get too worried.


@benchmarking {
One drawback of the CCR model is that it assumes constant returns to scale, meaning that an input-change results in the same proportional change in the output. However, in the football business one cannot always assume constant returns to scale. If output decreases or increases by more or less than that proportional change in the input, the economist talks about variable returns to scale. With the intention of realizing variable returns to scale in DEA, Banker, Charnes and Cooper (1984) introduced the BCC model by simply adding the “convexity constraint” to the “dual program” of the CCR model. In linear programming, it is possible to convert every “primal program” into a dual program with other decision variables. If properly converted, the objective values of primal and dual problem are the same. The next figure shows, how the CCR model is transformed into the BCC model:
In contrast to the CCR model that calculates one single “overall technical efficiency” for each DMU, the BCC-model computes two different scores: the “pure technical efficiency” (BCC score) and the “scale efficiency” of a DMU. The former is calculated by solving the linear program created by adding the convexity constraint above to the CCR model and the latter is received by simply dividing the CCR-score through its corresponding BCC score:
A DMU with a scale efficiency = 1 is said to be scale efficient. Its operating size is ideal, any changes in its size would make it less efficient. In the next figure, you can find a comparison of the two models' efficiency frontiers (simple single-input/single-output situation):
DEA computes so called "Efficient Reference Units" for each inefficient DMU. Those Reference Units have an efficiency score of 1 and come closest to the input-output-combination of the considered inefficient DMU. See the two figures above: The efficient DMU A is Efficient Reference Unit for the inefficient DMU B. If you are comparing the input output combination of the inefficient DMU with those of its Reference Units, you can gain a deeper insight about what has to be improved in order to become efficient (input-reduction or output-increase).


Billions of people travel in China during Lunar New Year. Check out the mind-boggling figures.
3 , 1 , 300m2
Billions of people travel in China during Lunar New Year. Check out the mind-boggling figures.
3 , 1 , 300m2
Billions of people travel in China during Lunar New Year. Check out the mind-boggling figures.
3 , 1 , 300m2
Billions of people travel in China during Lunar New Year. Check out the mind-boggling figures.
3 , 1 , 300m2
Billions of people travel in China during Lunar New Year. Check out the mind-boggling figures.
Billions of people travel in China during Lunar New Year. Check out the mind-boggling figures.
Billions of people travel in China during Lunar New Year. Check out the mind-boggling figures.
@tweetuser Lorem ipsum dolor sit amet, consectetur adipiscing elit. Integer posuere erat a ante. 12 hours ago
@tweetuser Lorem ipsum dolor sit amet, consectetur adipiscing elit. Integer posuere erat a ante. 12 hours ago
@tweetuser Lorem ipsum dolor sit amet, consectetur adipiscing elit. Integer posuere erat a ante. 12 hours ago
Type your best E-mail Address


OmnyPayAPI
OmnyPayAPI SDK provides a simple way to access OmnyPay Platform APIs.
-
A singleton object that can be used for listening OmnyPay events.
See moreDeclaration
Swift
public class OmnyPayEventListener: NSObject


class: center, middle ### W4995 Applied Machine Learning # NMF; Outlier detection 04/02/18 Andreas C. Müller ??? FIXME matrix factorization should be approximately equal, not equal FIXME list KL divergence loss for NMF FIXME related gaussian model and Kernel density to GMM? FIXME talk more about all outliers are different in different ways vs classification (add example where outlier is better?) --- class: center, middle # Non-Negative Matrix Factorization ??? --- #Matrix Factorization
.center[ ![:scale 90%](images/matrix_factorization.png) ] ??? --- #Matrix Factorization
.center[ ![:scale 90%](images/matrix_factorization_2.png) ] ??? --- #PCA
.center[ ![:scale 80%](images/pca.png) ] ??? --- class:spacious # Other Matrix Factorizations - PCA: principal components orthogonal, minimize squared loss - Sparse PCA: components orthogonal and sparse - ICA: independent components - Non-negative matrix factorization (NMF): latent representation and latent features are nonnegative. ??? --- #NMF
.center[ ![:scale 80%](images/nmf.png) ] ??? --- class: spacious # Why NMF? -- - Meaningful signs -- - Positive weights -- - No “cancellation” like in PCA -- - Can learn over-complete representation ??? - positive weights -> parts / components - Can be viewed as “soft clustering”: each point is positive linear combination of weights. - (n_components > n_features) by asking for sparsity (in either W or H) --- .center[ PCA (ordered by projection, not eigenvalue) ![:scale 70%](images/pca_projection.png) ] .center[ NMF (ordered by hidden representation) ![:scale 70%](images/nmf_hid_rep.png) ] ??? --- # Downsides of NMF - Can only be applied to non-negative data -- - Interpretability is hit or miss -- - Non-convex optimization, requires initialization -- - Not orthogonal -- .center[ ![:scale 60%](images/nmf_downsides.png) ] ??? optimization for "projection" --- .center[ NMF with 20 components on MNIST ![:scale 60%](images/nmf_20_mnist.png) ] .center[ NMF with 5 components on MNIST ![:scale 60%](images/nmf_5_mnist.png) ] ??? --- class:spacious # Applications of NMF - Text analysis (next week) - Signal processing - Speech and Audio (see
librosa
) - Source separation - Gene expression analysis ??? --- class:center,middle #Outlier Detection ??? --- #Motivation .padding-top[ .left-column[ ![:scale 100%](images/outlier_detection.png) ] .right-column[ ![:scale 100%](images/novelty_detection.png) ] ] ??? - Find points that are “different” within the training set (and in the future). - “Novelty detection” - no outliers in the training set. - Outliers are not labeled! (otherwise it’s just imbalanced classification) - Often outlier detection and novelty detection used interchangeably in practice. --- class:spacious # Applications - Fraud detection (credit cards, click fraud, ...) - Network failure detection - Intrusion detection in networks - Defect detection (engineering etc…) - News? Intelligence? ??? - usual assumption: all outliers are different in a different way. - Often people use classification datasets for outlier detection: that's a bit strange. See homework results. --- class:spacious # Basic idea - Model data distribution $p(X)$ -- - Outlier: $p(X) < \varepsilon$ -- - For outlier detection: be robust in modelling $p(X)$ ??? - Task is generally ill-defined (unless you know the real data distribution). - Task is generally ill-defined (unless you know the real data distribution). --- #Elliptic Envelope `$$p(X) = \mathcal{N}(\mu, \Sigma)$$` .center[ ![:scale 60%](images/elliptic_envelope.png) ] ???  --- # Failure-case: Non-Gaussian Data .center[ ![:scale 80%](images/elliptic_envelope_plot.png) ] ??? Could do mixtures of gaussians obviously! --- class: center, spacious #Kernel Density ![:scale 80%](images/kde_vs_histogram.png) ??? - Non-parametric density model - Gaussian blob on each data point - Doesn’t work well in high dimensions --- class:center # Kernel Bandwidth ![:scale 50%](images/kde_bandwidth.png) ??? - Need to adjust kernel bandwidth - Unsupervised model, so how to pick kernel bandwidth? - cross-validation can be used to pick the bandwidth, but if there's outliers in the training data, could go wrong? --- .smaller[ ```python kde = KernelDensity(bandwidth=3) kde.fit(X_train_noise) pred = kde.score_samples(X_train_noise) pred = (pred > np.percentile(pred, 10)).astype(int) ```] .center[ ![:scale 70%](images/kernel_density_bw3.png) ] ??? --- # One Class SVM - Also uses Gaussian kernel to cover data - Only select support vectors (not all points) - Specify outlier ratio (contamination) via nu .smaller[ ```python from sklearn.svm import OneClassSVM scaler = StandardScaler() X_train_noise_scaled = scaler.fit_transform(X_train_noise) oneclass = OneClassSVM(nu=.1).fit(X_train_noise_scaled) pred = oneclass.predict(X_train_noise_scaled) ```] ??? - Need to adjust kernel bandwidth - nu is "training mistakes" --- .center[ ![:scale 80%](images/one_class_svm_plot.png) ] ??? --- class:center,middle #Isolation Forests ??? --- #Idea - Outliers are easy to isolate from the rest .center[ ![:scale 80%](images/isolation_forests.png) ] ??? - Measure as Path length! --- class:center,middle .left-column[ ![:scale 100%](images/isolation_forests.png) ] .right-column[ ![:scale 100%](images/avgpathlen_numtrees.png) ] ??? --- #Normalizing the Path Length Average path length of unsuccessful search in Binary Search Tree: `$$ c(n) = 2H(n-1) - \left(\frac{2(n-1)}{n}\right) \text{ (H = Harmonic number)}$$` `$$ s(x,n) = 2^{-\frac{E(h(x))}{c(n)}} \text{ (h = depth in tree)}$$` - s < 0.5 : definite inlier - s close to 1: outlier ??? --- class:spacious # Building the forest - Subsample dataset for each tree - Default sample size of 256 works surprisingly well - Stop growing tree at depth log_2(sample size) – so 8 - No bootstrapping - More trees are better – default 100 - Need to specify contamination rate ??? FIXME all the text --- .center[![:scale 90%](images/building_forest_1.png)] ??? --- .center[![:scale 90%](images/building_forest_2.png)] ??? --- class:spacious # Other density based-models - PCA - GMMs - Robust PCA (not in sklearn :-() - Any other probabilistic model - “robust” is better. ??? robust only needed for outlier detection, not novelty detection. --- .center[ ![:scale 60%](images/other_density_models_1.png) ] .center[ ![:scale 60%](images/other_density_models_2.png) ] .center[ ![:scale 60%](images/other_density_models_3.png) ] ??? --- class:spacious # Summary - Isolation Forest works great! - Density models are great if they are correct. - Estimating bandwidth can be tricky in the unsupervised setting. - Validation of results often requires manual inspection. ??? --- class: middle # Questions ?


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Atlantic Records presents the soundtrack to Space Jam! Check back soon at this location for the whole story on a real jam, including all-new hits from some of your favorite artists!


This is link 3e4ad1cd-fdbc-41e2-93ed-d7d47251a0d2 This is link 2abccd70-5d3d-4cca-b909-0206e4c783a6 This is text 5266bb1f-2f4c-497d-8ced-996552240e63


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Extras: Footboard Drawers (for underneath) Casters Squeak proofing


{% extends "dashboard.html" %} {# Copyright (c) 2015-present, Philippine-California Advanced Research Institutes- The Village Base Station Project (PCARI-VBTS). All rights reserved. This source code is licensed under the BSD-style license found in the LICENSE file in the root directory of this source tree. #} {% load crispy_forms_tags %} {% load staticfiles i18n %} {% block dashboard-header %}
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App\module3\Singleton
Source: DesignPatterns\Creational\Singleton
Synopsis
class Singleton
{
- // members
- private static Singleton $instance = NULL;
- // methods
- public static Singleton getInstance()
- private void __construct()
- private void __clone()
- private void __wakeup()
Members
private
- $instance — App\module3\Singleton
Methods
private
- __construct() — is not allowed to call from outside to prevent from creating multiple instances, to use the singleton, you have to obtain the instance from Singleton::getInstance() instead
- __clone() — prevent the instance from being cloned (which would create a second instance of it)
- __wakeup() — prevent from being unserialized (which would create a second instance of it)
public
- getInstance() — gets the instance via lazy initialization (created on first usage)


Diabetic retinopathy is a complication of diabetes that results from damage to the blood vessels of the light-sensitive
tissue at the back of the eye (the retina). It is possible to have diabetic retinopathy and not know it, as you may not
experience any symptoms in the early stages. As diabetic retinopathy progresses, it can result in blindness.
Anyone who has type 1 diabetes or type 2 diabetes is at risk for diabetic retinopathy. The longer you have diabetes,
and the less controlled your blood sugar is, the more likely you are to develop diabetic retinopathy. Diabetic patients
should take prevention of diabetic retinopathy very seriously by carefully controlling their blood sugar level and
having regular eye examinations.
Since it is uncommon to experience symptoms in the early stages of diabetic retinopathy, patients may be unaware that they have the disease. Diabetic retinopathy usually affects both eyes. As the condition progresses, diabetic retinopathy symptoms may include:
Anyone can develop diabetic retinopathy, but the risk is greater if you:
The longer you have diabetes, the greater your risk is of developing diabetic retinopathy. Careful management of your diabetes is the best way to prevent diabetic retinopathy. Because it is important to detect diabetic retinopathy in the early stages, if you have diabetes, see your ophthalmologist yearly for a dilated eye examination. This is extremely important even if you have no symptoms and your vision seems fine. If you become pregnant, your ophthalmologist may recommend additional eye examinations throughout your pregnancy, because pregnancy can sometimes increase the risk of and worsen diabetic retinopathy.


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Pardon me, L-O-R-D
Why's it so hard out here for niggas like me?
Pardon me, L-O-R-D
Why’s it so hard out here for niggas like me?
Don't test, them bullets might press
Why they wanna see me dead?
Pardon me, L-O-R-D
Why's it so hard out here for niggas like me?
I know I ain't been the easiest to deal with
As of late
Twenty-two, with a lot on my plate
But you never know when you gotta go
Sometimes I can't wait
Pardon me, L-O-R-D
Why's it so hard out here for niggas like me?
Pardon me, L-O-R-D
Why's it so hard out here for niggas like me?

I was selling out shows
Fuckin' hella, I been on a roll
'Bout to cop a Rover for the snow
'Cause when I come round niggas better know.
(Damn)
Stressed out.
What's even worse is this is how I get my checks now.
We all guilty, I know niggas who ain't getting out
Why do I feel cursed if I'm so blessed now? (Why?)
And you say you don't miss me, then you miss me.
Miss me with all that.

Down or you ain't.
You told me I could trust you, don't lie.
I could really use it.
(Everybody need love, even niggas like me)
You told me I could trust you,
And I could really use it.
So much I wanna talk about.
But I ain't got no one to talk to. (Shit, I don't)
I'm always tryna work it out,
But somehow it always falls through.
And I know that I get rough,
But I just wanna feel love,
Sometimes.

(I ain't running game on you)
I could really use it.
(Stay ten toes for a nigga, shorty, stay ten toes for a nigga)
You told me I could trust you
(The more I tell you, the more you wanna know)
And I could really use it.
(If I tell you, will you use it when I'm low?)

I was having visions with you.
Doing thangs, switching lanes in the beamer
With you.
And swimming in deep water,
Save me from my sorrows.
Swimming in deep.
Just some peace is all I need,
So why can't I get that for free?

(I ain't running game on you)
I could really use it.

Me
They say it's bad for me
Can't help it
Can't lose it
I love it
That's true shit
What more could you want?
So sad for me
Can't lose ya
Can't help it
I love you
Will you still be down?

Me
And it goes
On and on, and on, and on, life is what you make it
Around me
On and on, and on, and on, and on
Life's what you make it
On and on, and on, and on And it goes
Life is what you make it
It goes
On and on, and on, and on, and on...
How much you going for a P?

I thought you knew that I was this way
How much you going for a P?
I wanna fly for the week
Now she on her knees
’Cause I let her fly for the free
Pick it up and break it down
Roll it up and pass it 'round
Louder than a fuckin' sound
Gotta grab it by the pound
Sometimes I feel it in my sleep
These demons, these demons
They drag me deep
So I gotta know...
How much you going for a P?

Everyone is troubled in the dark
How much you going for a P?