If you want to contribute, feel free to fork the project on Github.
Best practice realtime HTML5 form validation for jQuery. Works on all popular browsers, including old ones like IE6.
Regularly tested on 13 different browsers, IE6 - IE9, FireFox, Chrome, iPhone, and Android.
Implements best practices based on 1,000 user survey, several usability studies, and the behavior of millions of users in live production environments.
Desktop: IE 9, 8, 7, 6, Chrome, Firefox, Safari, and Opera. Tested on Windows 7 and Mac.
Mobile: iPhone, Android, Palm WebOS
Copy and paste this at the end of the body on any page with an HTML5 form. If html5 validation rules exist in the form, you're in business!
Hint: It's expecting mm/dd/yyyy. Try typing "jQuery rocks!" instead.
Sometimes, you'll want to re-use the same validation pattern for several elements on a page. You could copy and paste the same pattern over and over again to a bunch of different form fields, but what happens if you discover a bug in the pattern? Fix it and repeat the whole copy and paste process?
A better solution is to attach the pattern with a class selector. Use $.h5Validate.addPatterns()
to add your pattern, make sure the classPrefix variable is set correctly (it's h5-
by default), and add the class to the input fields.
Error divs should be hidden in the HTML with display:none;
-- h5Validate shows them when the corresponding field is marked invalid.
There are a ton of options you can override by passing key: value pairs when you call .h5Validate(). For example, we can change the CSS class that indicates validation errors:
Custom CSS class for validation errors.
Custom CSS class to mark a field validated.
An html attribute that stores the ID of the error message container for this element. It's set to data-h5-errorid by default. Note: The data- attribute prefix is a new feature of HTML5, used to store an element's meta-data. e.g.
<input id="name" data-h5-errorid="nameError" required >
A list of CSS selectors for attaching keyboard-oriented events. Default:
kbSelectors: ':text, :password, select, textarea'
(Events) These are the "keyboard oriented" events. Better to think of them as non-mouse-specific events. Set them to "true" if you want them to trigger a field validation. Defaults:
focusout: true,
focusin: false,
change: false,
keyup: true
A list of CSS selectors for attaching "mouse oriented" events. Default:
mSelectors: ':radio, :checkbox, select, option'
(Event) The only default mouse-oriented event. Since it probably makes little sense to trigger validation on other mouse events, I'll leave it to you to figure out how to enable them.
Note: The click event isn't just for the mouse. It will trigger for keyboard and touch screen interactions, too.
click: true
h5Validate supports the following events:
instance
validated
{
element: HTMLObject, // A reference to the validated element
customError: Bool, // Custom validity failed.
patternMismatch: Bool, // Input does not match pattern
rangeOverflow: Bool, // Input is greater than max attribute value
rangeUnderflow: Bool, // Input is less than min attribute value
stepMismatch: Bool, // Input does not conform to the step attribute setting
tooLong: Bool, // Input is too long
typeMismatch: Bool, // Wrong input type
valid: Bool, // Input is valid
valueMissing: Bool // Required value is missing
}
formValidated
valid
, and an array of validity objects corresponding to the validated elements.Take a map of pattern names and HTML5-compatible regular expressions, and add them to the patternLibrary. Patterns in the library are automatically assigned to HTML element pattern attributes for validation.
A map of pattern names and HTML5 compatible regular expressions.
The class="h5-phone"
bit is the part doing the magic. The h5-
prefix tells you that this class is a handle that we can use to attach validation rules to. Internally, we just tack this prefix to the front of the pattern names to get the right selectors.
In your JavaScript, specify the pattern name without the class prefix. Keeping the prefix off lets us easily share and re-use pattern libraries between projects.
Take a valid jQuery selector, and a list of valid values to validate against.
If the user input isn't in the list, validation fails.
Any valid jQuery selector.
A list of valid values to validate selected fields against.
Warning: Each browser has its own way of treating these new input types. iOS might swap out the on-screen keyboard (cool!), while Chrome renders custom UI controls that don't always make sense (like up and down arrows for datetime
inputs.)
What's worse, some of the styles that get applied to these elements are browser-specific, and ignore CSS cascading -- so before you can add your own look and feel, you first have to turn off each native browser's look and feel. For example, h5Validate works just fine on that search field down there, but in Chrome, it ignores our CSS because you first have to turn off -webkit-appearance: searchfield;
before you style it. (Hint: You may want to search for a good HTML5 CSS reset). I've left it as is to demonstrate how irritating all of this can be. Good luck, and don't say I didn't warn you.
h5Validate does not currently validate new element types automatically. The pattern
and required
attributes work fine, but h5Validate will not automatically apply email validation to fields with type="email"
, etc.. (Yet.)
The plan is to create a thorough testsuite to make sure these validations comply with the html5 standard prior to implementation. So far, it looks like some of the browser implementations are inconsistent. We'll be sharing test cases and filing bug reports in an effort to get all of these validations behaving the same way. Any help with the effort is appreciated. In particular, test cases that show how various implementations differ from the spec would be great. Eventually, we'll defer to the native browser implementation if it's available, with a fall-back to h5Validate's built-in validation rules.
For you bleeding-edge junkies, here are the new input types:


|
| bool | error (size_t message, std::string name) |
| |
| io_device & | operator<< (io_device &d, std::string line) |
| |
| template<typename parser_t > |
| void | i (joy_stack &S, parser_t &parse) |
| |
| template<typename parser_t > |
| void | dip (joy_stack &S, parser_t &parse) |
| |
| template<typename parser_t > |
| void | step (joy_stack &S, parser_t &parse) |
| |
| template<typename parser_t > |
| void | map (joy_stack &S, parser_t &parse) |
| |
| void | uncons (joy_stack &S) |
| |
| void | choice (joy_stack &S) |
| |
| template<typename parser_t > |
| void | infra (joy_stack &S, parser_t &parse) |
| |
| void | reverse (joy_stack &stack) |
| |
| void | size (joy_stack &S) |
| |
| void | print_top (const joy_stack &S, io_device &io) |
| |
| void | print_stack (const joy_stack &S, io_device &io) |
| |
| void | manual (std::map< std::string, std::string > &joy_manual, io_device &io) |
| |
| void | helpdetail (const joy_stack &S, std::map< std::string, std::string > &joy_manual, io_device &io) |
| |
| int | size (token_t &token) |
| |
| token_t | ord (token_t token) |
| |
| token_t | chr (token_t token) |
| |
| token_t | is_char (token_t token) |
| |
| token_t | operator+ (const token_t &a, const token_t &b) |
| |
| token_t | operator- (const token_t &a, const token_t &b) |
| |
| token_t | operator* (const token_t &a, const token_t &b) |
| |
| token_t | operator/ (const token_t &a, const token_t &b) |
| |
| token_t | make_token (std::any arg, joy_t type) |
| |
| bool | jlogical (const std::string &match) |
| |
| bool | jchar (const std::string &match) |
| |
| bool | jchar_space (const std::string &match) |
| |
| bool | jchar_escape (const std::string &match) |
| |
| bool | jdouble (const std::string &match) |
| |
| bool | jinteger (const std::string &match) |
| |
| bool | jlogical (const token_t &token) |
| |
| bool | jchar (const token_t &token) |
| |
| bool | jdouble (const token_t &token) |
| |
| bool | jinteger (const token_t &token) |
| |
| bool | jnumeric (const token_t &token) |
| |
| bool | jset (const token_t &token) |
| |
| bool | jstring (const token_t &token) |
| |
| bool | jlist (const token_t &token) |
| |
| bool | jquote (const token_t &token) |
| |
| bool | jundef (const token_t &token) |
| |
| bool | jcmd (const token_t &token) |
| |
| bool | jgroup (const token_t &token) |
| |
| bool | jsequence (const token_t &token) |
| |
| bool | jaggregate (const token_t &token) |
| |
| bool | jleaf (const token_t &token) |
| |
| std::string | to_string (const joy_t match) |
| |
| std::string | to_string (const state_t match) |
| |
| std::string | to_string (const token_t &token) |
| |
| std::string | to_string (const joy_stack &stack) |
| |
| std::string | to_colour (const state_t match) |
| |
Error messages When a Joy program is processed, two kinds of programming errors can occur.
- Occur during reading of an input file.
- Runtime when a term is being executed.
Errors of the first kind occur during reading a program. Since the input line is still available at that time, it is possible for the error message to point to the exact place at which the error occurred. If input comes from the initial input file, most likely the terminal, it is not repeated. In other case it is repeated, including its line number. The next line then consists just of an up-arrow "^" pointing to the error position. Following that is a line containing the specific error message.
All other errors are runtime errors. These are given in the form:
"run time error: " MESSAGE " needed for " NAME e.g. run time error: fewer include files needed for include run time error: valid file name needed for include
In general, the NAME is the name of the operator or combinator whose execution was attempted but failed. The MESSAGE is often the same for many operators or combinators. It can be one of the following:
IO Devices access Interface between an ascii input stream (e.g. std::cin or a file) and a, possibly colourised, ascii output stream (e.g. std::cout or a file)
Joy03 Combinators Library
It is useful to classify Joy atomic programs into categories depending on what kind of function they denote. A coarse classification distinguishes just three:
- literals
- the operators
- the combinators.
Combinator atoms require quoted programs atop the stack. Combinators also denote functions which are defined only on states having the appropriate number of quoted programs on top of the stack. They yield as values another state which depends on the argument state, including the quoted programs, and on the combinator itself.
Joy language primitives - minimal required C++ implementations The minimal set of Joy operators from which the remainder of the language can be built: Basic: uncons, swap, dup, pop, choice, infra, stack, unstack IO: putch, display, include, quit Type: logical, char, integer, string, list However, joycpp implements an extended joy stack class wherein all of the stack operators are implemented in C++ The IO operators require an environment and are best as parser class member functions The remaining primitives then fall into 2 groups
- act on a stack (for swap, dup, pop, stack, unstack see joy_stack.h)
minimal operators ──┐ top of stack ───┐ │ ↓ ↓ [a b]│uncons → a [b]│ B T F │choice → │ T or F [a] [f]│infra → [│a f]
joy type enquiry take a token X as an argument and return a boolean (extended minimal):
jlogical tests whether X is a logical jchar tests whether X is a character jdouble tests whether X is a double jinteger tests whether X is an integer jset tests whether X is a set jstring tests whether X is a string jlist tests whether X is a list jleaf tests whether X is -not- a list (extended) jnumeric tests whether X is int/char/double jsequence tests whether X is quote/list/string jaggregate tests whether X is quote/list/string/set
NB argument conformability checking is not done at the primitive level but, in preference, a parser class role
Joy03 Operators Library
It is useful to classify Joy atomic programs into categories depending on what kind of function they denote. A coarse classification distinguishes just three:
- literals
- the operators
- the combinators.
The operator atoms are those which look like n-ary operators in other languages. They include the operations such as for addition and the other arithmetical operations, and for the various operations on other types. Like all programs, operators denote functions from states to states, but the functions are not defined on all states. An n-ary operator (such as the binary addition operator) denotes a function which is defined only on states whose stack component has n items (such as two integers) on top. The function yields as value another state which is like the argument state except that the n items on the stack have been replaced by the result (such as the sum).
Also included as operators are those that involve input and output such as get and put.
Stack operators such as dup, pop, swap, etc. are member functions of the joy_stack class
For many operators an implementation can choose whether to make it a Joy03 primitive or define it in a library. Apart from execution speed, to the user it makes no difference as to which choice has been made. Those benefiting from performance improvements are defined here.
performance operators ──┐ top of stack ───┐ │ ↓ ↓ [a b c]│reverse → [c b a]│ [a ...]│size → ≢⍵│
Joy token to C++ arithmetic operator overloading
supported operators ──┐ top of stack ───┐ │ token overloads ──┐ ↓ ↓ ↓ m n│+ → m+n│ m n│- → m-n│ m n│* → m×n│ m n│/ → m÷n│ m n│rem → ⌊m÷n│ m n│div → 0 n⊤m│ m n│< → m<n│ m n│<= → m≤n│ m n│= → m=n│ m n│>= → m≥n│ m n│> → m>n│ m n│!= → m≠n│ b│not → {!⍵}│
A Joy stack is not simply a sequence of values but also contains operators and combinators. So, strictly speaking the stack is always a quotation and can contain all of the Joy types. The stack is also central to arguement conformability checking with the has(...) member function
Stack Operators are those atoms denoting structural functions of the stack component. For performance the general unary operators are defined for stacks containing at least one element:
pop dup
The top element does not have to satisfy any particular condition, it can be of any_t. The pop operator removes the top element. The dup operator pushes a duplicate on top, so it replaces the one original by two copies.
The following binary operators are defined for stacks containing at least two elements:
swap popd popop dupd
The swap operator interchanges the top two elements. The popd operator removes the second element. The pop2 operator removes the first and the second element. The dupd operator duplicates the second element.
The following ternary operators are defined for stack stacks containing at least three elements:
swapd rollup rolldown
The swapd operator interchanges the second and third elements but leaves the first element in place. The rollup operator moves the third and second element into second and third position and moves the first element into third position. The rolldown operator moves the second and first element into third and second position and moves the third element into first position.
Thus, the joy_stack class list of supported operators: (Those marked "?" could implemented in Joy but for performance and convenience are implemented as joy stack memeber functions)
supported operators ──┐ top of stack ───┐ │ ↓ ↓ a│dup → a a│ ? b a│dupd → b b a│ b a│pop → b│ ? b a│popd → a│ ? c b a│pop2 → c│ ? a│unit → [a]│ b a│swap → a b│ ? c b a│swapd → b c a│ ? c b a│rotate → a b c│ ? c b a│rollup → a c b│ ? c b a│rolldown → b a c│
3 further stack operators are central to how Joy works:
newstack - deletes the entire stack and replaces it with a new, empty one stack - pushes onto the stack a list containing all the elements of the stack unstack - expects a quotation on the stack and makes that the new stack
Joy is a functional programming language which is not based on the application of functions to arguments but on the composition of functions. From a theoretical perspective the denotation of Joy programs maps a syntactic monoid of program concatenation to a semantic monoid of function composition. Instead of lambda abstraction Joy uses program quotation - quoted programs or quotes. A quoted program is an aggregate of any joy type - including quoted programs - and any joy command Higher order functions can be simulated by first order functions which dequote quoted programs. In Joy the quotation of a program is written by enclosing it in square brackets. Ultimately all programs are built from atomic programs which are not divisible into parts - at least at the Joy language level.
Chomsky type 3 regular grammar lexer i.e. can be decided by a finite state automaton Uses:
- root_stack
- map of string Joy operator to lamda function mapping for regular grammar C++ implemented Joy operators
Chomsky type 2 context free grammar parser i.e. can be decided by a push down automaton Uses:
- state stack
- nesting depth counter
- root stack and temporary stacks
- map of string Joy operator to lambda function mapping for context free C++ implemented Joy operators
For many operators an implementation can choose whether to make it a Joy03 primitive or define it in a library. Apart from execution speed, to the user it makes no difference as to which choice has been made. Those benefiting from performance improvements are defined here.
performance operators ──┐ top of stack ───┐ │ ↓ ↓ [a b ...] [f]│step → │a f b f ... [a b c]│reverse → [c b a]│ [a]│i → │a
Convert joy types, states, tokens and stacks to string representation.
Converts an input line string into a list (vector) of tokens <any, type> split by wrapped in quotes then split by whitespace


{% extends 'base.html' %} {% block content %}
You do not have any animals. But first add account information here.


An unexpected error seems to have occurred. Why not try refreshing your page? Or you can contact us if the problem persists.


{% extends 'base.html' %} {% block head %}
You guessed {{ user_prediction }}
Computer guessed {{ computer_prediction }}
Correct composer was {{ correct_composer }}
You were right! Computer was wrong!
{% endif %} {% if only_computer_correct %}Computer was right! You were wrong!
{% endif %} {% if both_correct %}You and computer were both right!
{% endif %} {% if both_false %}You and computer were both wrong!
{% endif %}The piece was {{ canonical_title }}
Ready for the next round?
{% endblock %}


Python packages are typically installed from one of two package repositories:
Any Python package you install from PyPI or Conda can be used from R with reticulate.
Each version of Python on your system has its own set of packages and reticulate will automatically find a version of Python that contains the first package that you import from R. If need be you can also configure reticulate to use a specific version of Python.
When installing Python packages it’s typically a good practice to isolate them within a Python environment (a named Python installation that exists for a specific project or purpose). This provides a measure of isolation, so that updating a Python package for one project doesn’t impact other projects.
The reticulate package includes functions for creating Python environments (either virtualenvs or conda envs) and installing packages within them. Using virtualenvs is supported on Linux and Mac OS X, using Conda environments is supported on all platforms including Windows.
The reticulate package includes a py_install()
function that can be used to install one or more Python packages. The packages will be by default be installed within a virtualenv or Conda environment named “r-reticulate”. For example:
library(reticulate) py_install("pandas")
This provides a straightforward high-level interface to package installation and helps encourage the use of a common default environment (“r-reticulate”) across the installation of distinct Python packages.
There are also functions available for directly managing both Conda and virtualenvs for situations where you want more control over how packages are installed. These functions are covered in the sections below.
The following functions are available for managing Conda environments:
| Function | Description |
|---|---|
conda_list() |
List all available conda environments |
conda_create() |
Create a new conda environment |
conda_install() |
Install a package within a conda environment |
conda_remove() |
Remove individual packages or an entire conda environment |
Here’s an example of using these functions to create an environment, install packages within it, then use the environment from R:
library(reticulate) # create a new environment conda_create("r-reticulate") # install SciPy conda_install("r-reticulate", "scipy") # import SciPy (it will be automatically discovered in "r-reticulate") scipy <- import("scipy")
Note that you may have a given Python package installed in multiple Conda environments, in that case you may want to call the use_condaenv()
function to ensure that a specific Conda environment is utilized by reticulate:
library(reticulate) # indicate that we want to use a specific condaenv use_condaenv("r-reticulate") # import SciPy (will use "r-reticulate" as per call to use_condaenv) scipy <- import("scipy")
The following functions are available for managing Python virtualenvs:
| Function | Description |
|---|---|
virtualenv_list() |
List all available virtualenvs |
virtualenv_create() |
Create a new virtualenv |
virtualenv_install() |
Install a package within a virtualenv |
virtualenv_remove() |
Remove individual packages or an entire virtualenv |
Virtual environments are by default located at ~/.virtualenvs
. You can change this behavior by defining the WORKON_HOME
environment variable.
Here’s an example of using these functions to create an environment, install packages within it, then use the environment from R:
library(reticulate) # create a new environment virtualenv_create("r-reticulate") # install SciPy virtualenv_install("r-reticulate", "scipy") # import SciPy (it will be automatically discovered in "r-reticulate") scipy <- import("scipy")
Note that you may have a given Python package installed in multiple environments, in that case you may want to call the use_virtualenv()
function to ensure that a specific virtualenv is utilized by reticulate:
library(reticulate) # indicate that we want to use a specific virtualenv use_virtualenv("r-reticulate") # import SciPy (will use "r-reticulate" as per call to use_virtualenv) scipy <- import("scipy")
You can also use standard shell installation utilities (pip
or conda
) to install Python packages:
# install into system level Python
$ sudo pip install SciPy
# install into active Conda environment
$ conda install SciPy
When doing this, be sure to make note of which version of Python your package has been installed within, and call use_python()
functions as appropriate to ensure that this version is used by reticulate.


# ReasonML a quick introduction and lab
https://tinyurl.com/jayway-reason
- Functional - Strongly typed - Works with React - Made by Facebook
## Setup - Install `reason-vscode` plugin Node ```bash yarn global add bs-platform bsb -init my-new-project -theme basic-reason cd my-new-project yarn build node src/Demo.bs.js ``` React ```bash yarn global add bs-platform bsb -init my-react-app -theme react cd my-react-app yarn && yarn start ``` ```bash yarn server # in another tab ```
## Links https://exercism.io/tracks/reasonml/exercises/ https://reasonml.github.io/ https://reasonml.github.io/reason-react/en/


CAF U-23 Cup of Nations: Ghana 2 (2) -2 (3) Ivory Coast- Black Meteors lose to Ivory Coast to wait for Tokyo 2020 ticket
The Black Meteors will have to wait on the third and fourth place play-offs to grab a ticket to Tokyo 2020 after losing 4-2 on penalties to Ivory Coast in the semi finals of the CAF U-23 Cup of Nations.
Emmanuel Cudjoe, Evans Mensah and Kwabena Owusu missed their spot kicks as the Ivorians netted four of their to progress to the finals of the competition.
Youssouf Dao's double for Ivory Coast was canceled by Yaw Yeboah and Evans Mensah to force the game into extra time.
The young Elephants started the game in an explosive manner causing troubles to the defence of the Black Meteors before Youssouf Dao netted just 12 minutes into the match.
The Sparta Prague forward collected a brilliant defence splitting pass Traore before placing it pass the Ghana goalkeeper Kwame Baah.
Robin Polley had to be replaced by Cordoba forward Kwabena Owusu after picking up a knock.
The Black Meteors probed for an equalizer but had to go into the break with a goal down.
However, just six minutes after the break captain Yaw Yeboah pulled level after connecting to a perfect lay back by Samuel Obeng.
Ghana looked to control the game for large spells of the half before the Ivorians struck again with just six minute to end the game.
Striker Youssouf Dao's powerful header could not be stopped by Kwame Baah, who minutes before the goal seemed to be in discomfort.
Coach Ibrahim Tanko brought on Frank Arhin for captain Yaw Yeboah in the final minute.
With just a little over 90 seconds left, Kwabena Owusu show character by weaving his way into the Ivorian defence before laying the ball to Evans Mensah, who drilled the ball into the net.
The game had to be decided after 120 minutes with the young Elephants winning 4-2 on penbalties.


Pam is at bat. Pam hits the ball. Pam will carefully pass the bat to Bill. Bill will bat. Bill hits the ball. Where is it" Sam has to bat. Will Sam hit the ball" Pam whispers to Bill, "Can Sam hit it far?" Sam hits it far. Tag! Jan ran to tag Tim. Tim ran to tag Dan. Tim is excited. He did not miss! JanTim, and Dan sat on a mat. "Did I win?" asks Tim. "You did!" says Jan. Tim wins a pin as big as a pan!
in-context


Overview
| Ws_logged_inModel | Ws_userModel Store records of current logged in users. |
| Ws_permissionsModel | Ws_permissionsModel Stores permission name records for role based access control module. |
| Ws_role_permModel | Ws_role_permModel Store connections role=>permission for role based access control module. |
| Ws_rolesModel | Ws_rolesModel Store role name recods for role based access control module. |
| Ws_user_roleModel | Ws_user_roleModel Store conecction user=>role for role based access control module. |
| Ws_userModel | Ws_userModel Store user records for role based access control module. |
| WsAuth | WsAuth Base class for user authentication. |
| WsauthController | WsAuthController Controller for WsAuth module. It contains next views: |
| WsChart | WsChart Is class for drawing animated and interactive charts. It uses Chart.js in the background. |
| WsConfig | WsConfig Sets or fetch config variables. Good practice is to define all default config variables in 'protected/config/config.php' file. |
| WsController | WsController Is controller part of Model-View-Controller. WsController manages a set of actions which deal with the corresponding user requests. Through the actions, WsController coordinates the data flow between models and views. |
| WsDatabase | WsDatabase Is base class for working with database objects in Webiness framework. It handles connection to database server and exeecution of SQL commands. |
| WsForm | WsForm Generates HTML form and form widgets. |
| WsImage | WsImage Provides simple interface for working with images using GD library. |
| WsLocalize | WsLocalize Translates strings in application to specific language. Create language text file in "lang" directory. Language file is in JSON format. For example: create "lang/hr.txt" file for croatian translations, with example content: { 'message string':'prva poruka', 'message string2':'druga poruka' } |
| WsModel | WsModel Is model part of Model-View-Controller. WsModel is the base class providing the common features needed by data model objects. |
| WsModelForm | WsModelForm generates HTML form for working with WsModel records. |
| WsModelGridView | WsModelGridView Displays a list of data items in terms of a table. Each row of the table represents the data of a single data item, and a column usually represents an attribute of the item. WsModelGridView supports both CRUD and pagination of the data items. |
| WsUrl | WsUrl Constructs URLs. |
| __autoload | autoload all neded classes from framework and web application |
| callHook | |
| WsErrorHandler |


| is {methods} | R Documentation |
Functions to test inheritance relationships between an object and a
class or between two classes (extends
).
is(object, class2) extends(class1, class2, maybe = TRUE, fullInfo = FALSE)
object |
any R object. |
class1, class2 |
the names of the classes between which |
fullInfo |
In a call to |
maybe |
What to return for conditional inheritance. But such relationships are rarely used and not recommended, so this argument should not be needed. |
A call to selectSuperClasses(cl)
returns a list of
superclasses, similarly to
extends(cl)
. Additional arguments restrict the class names
returned to direct superclasses and/or to non-virtual classes.
Either way, programming with the result, particularly using
sapply
, can be useful.
To find superclasses with more generally defined properties, one can program
with the result returned by extends
when called with one
class as argument.
By default, the call returns a character vector including the name of the class
itself and of all its superclasses.
Alternatively,
if extends
is called with fullInfo =
TRUE
, the return value is a named list, its names being the previous
character vector. The elements of the list corresponding to
superclasses are objects of class
SClassExtension
. Of the information in these objects, one piece can be useful:
the number of generations between the classes, given by the
"distance"
slot.
Programming with the result of the call to extends
, particularly using
sapply
, can select superclasses.
The programming technique is to define a test function that returns
TRUE
for superclasses or relationships obeying some
requirement. For example, to find only next-to-direct superclasses,
use this function with the list of extension objects:
function(what) is(what, "SClassExtension") && what@distance == 2
or, to find only superclasses from "myPkg"
, use this function
with the simple vector of names:
function(what) getClassDef(what)@package == "myPkg"
Giving such functions as an argument to sapply
called on the output of
extends
allows you to find
superclasses with desired properties. See the examples below.
Note that the function using extension objects must test the class of its argument since,
unfortunately for this purpose, the list returned by extends
includes
class1
itself, as the object TRUE
.
Chambers, John M. (2016) Extending R, Chapman & Hall. (Chapters 9 and 10.)
Although inherits
is defined for S3 classes, it has
been modified so that the result returned is nearly always equivalent to
is
, both for S4 and non-S4 objects. Since it is implemented
in C, it is somewhat faster.
The only non-equivalences arise from use of setIs
,
which should rarely be encountered.
## Not run: ## this example can be run if package XRPython from CRAN is installed. supers <- extends("PythonInterface") ## find all the superclasses from package XR fromXR <- sapply(supers, function(what) getClassDef(what)@package == "XR") ## print them supers[fromXR] ## find all the superclasses at distance 2 superRelations <- extends("PythonInterface", fullInfo = TRUE) dist2 <- sapply(superRelations, function(what) is(what, "SClassExtension") && what@distance == 2) ## print them names(superRelations)[dist2] ## End(Not run)


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{% extends "../../layout.html" %} {% block sectionClasses %}plugins hasBreadCrumb plugins-spincast-dictionary{% endblock %} {% block meta_title %}Plugins - Spincast Dictionary{% endblock %} {% block meta_description %}Spincast Dictionary plugin provides the default labels required by Spincast.{% endblock %} {% block scripts %} {% endblock %} {% block body %}
This plugin provides an implementation of the Dictionary interface, allowing internationalization ("i18n"). It is used to specify labels in a multilingual application.
Have a look at the Dictionary section of the documentation for all the details.
If you use the spincast-default
artifact and the standard Bootstrapper,
this plugin is already installed by default so you have nothing to do!
If you start from scratch, using the spincast-core
artifact, you can use the
plugin by :
1. Adding this Maven artifact to your project:
<dependency> <groupId>org.spincast</groupId> <artifactId>spincast-plugins-dictionary</artifactId> <version>{{spincast.spincastCurrrentVersion}}</version> </dependency>
2. Installing the provided SpincastDictionaryPluginModule module to your Guice context.
The class implementing the SpincastPlugin interface is SpincastDictionaryPlugin.


--- layout: default --- Tigefa Applications Work in progress {{ site.description }}
{{ site.description }}


|
Nakama C++ Client SDK
2.2.0
Client for Nakama Server
|
Represents a complete leaderboard record with all scores and associated metadata. More...
#include <NLeaderboardRecord.h>
Public Attributes | |
| std::string | leaderboardId |
| The ID of the leaderboard this score belongs to. More... | |
| std::string | ownerId |
| The ID of the score owner, usually a user or group. More... | |
| std::string | username |
| The username of the score owner, if the owner is a user. More... | |
| int64_t | score = 0 |
| The score value. More... | |
| int64_t | subscore = 0 |
| An optional subscore value. More... | |
| int32_t | numScore = 0 |
| The number of submissions to this score record. More... | |
| uint32_t | maxNumScore = 0 |
| The maximum number of score updates allowed by the owner. More... | |
| std::string | metadata |
| Metadata. More... | |
| NTimestamp | createTime = 0 |
| The UNIX time when the leaderboard record was created. More... | |
| NTimestamp | updateTime = 0 |
| The UNIX time when the leaderboard record was updated. More... | |
| NTimestamp | expiryTime = 0 |
| The UNIX time when the leaderboard record expires. More... | |
| int64_t | rank = 0 |
| The rank of this record. More... | |
Represents a complete leaderboard record with all scores and associated metadata.
| NTimestamp Nakama::NLeaderboardRecord::createTime = 0 |
The UNIX time when the leaderboard record was created.
| NTimestamp Nakama::NLeaderboardRecord::expiryTime = 0 |
The UNIX time when the leaderboard record expires.
| std::string Nakama::NLeaderboardRecord::leaderboardId |
The ID of the leaderboard this score belongs to.
| uint32_t Nakama::NLeaderboardRecord::maxNumScore = 0 |
The maximum number of score updates allowed by the owner.
| std::string Nakama::NLeaderboardRecord::metadata |
Metadata.
| int32_t Nakama::NLeaderboardRecord::numScore = 0 |
The number of submissions to this score record.
| std::string Nakama::NLeaderboardRecord::ownerId |
The ID of the score owner, usually a user or group.
| int64_t Nakama::NLeaderboardRecord::rank = 0 |
The rank of this record.
| int64_t Nakama::NLeaderboardRecord::score = 0 |
The score value.
| int64_t Nakama::NLeaderboardRecord::subscore = 0 |
An optional subscore value.
| NTimestamp Nakama::NLeaderboardRecord::updateTime = 0 |
The UNIX time when the leaderboard record was updated.
| std::string Nakama::NLeaderboardRecord::username |
The username of the score owner, if the owner is a user.


LinkGitHub
An event management application built with React, NodeJS,
Express, and MongoDB that allows users to search for events
and meetups near them, RSVP for upcoming events, host
events, and manage events they are hosting.
Some of my projects
this.Event


Surveillance video captures carjacking, crash in Boston Car's owner jumped on hood 07 Nov 2019, 04:10 BOSTON - - The car's owner jumps on the hood in an effort to stop the thief.


Basic person-testimonial demo
I know HAX. I've used HAX, I've written HAX. And let me tell you, HAX,... it's HAX alright.
I know HAX. I've used HAX, I've written HAX. And let me tell you, HAX,... it's HAX alright.
I at times, enjoy coffee. Those times, are all times.


After the CALL statement has been executed by the JSON server action, one of two things should be done:
Two new tasks and a new parameter access type that you have yet to encounter will be required to complete these actions.
The tasks should be straight forward:
For the local parameter the new attribute value of 'returnObject' allows you to access return data from a given action. Object or array access is done using dot-separated parameters. In this case, we are accessing the action 'dropTask' with the return value of 'returnValue'--which is an object in this case--and the value of the string 'STMTMSG'. This may make more sense by looking at the return object of the executeSQL action and it will also be looked at more in depth later in the lab.
And that is the delete task.


AppWorksJS Authentication allows you to authenticate against your backend systems using login credentials stored securely on the device.
Authenticate against your backend system. This is a login request made to the gateway, and the response may include tokens and credentials required in your app. This response is bound to a private object that may be accessed by using the getAuth() method.
appworks.auth.authenticate => ()
This method returns a promise that takes a single callback which will be executed when the auth response is returned. See the example below.
Example:
Once you have authenticated, you will want to see the response to get access to tokens and other login details. You can do this by calling the following method.
appworks.auth.getAuth => ()
This will return the entire response from the call against the gateway auth endpoint.
Example:


A1
A2
A3
A4: Animation-Delay + Transorm
A5: iteration-count for rerpeatition
A6: Animation-direction
A7: Reverse o A6
A8: Multiple properties
Can or can't restore its initial look


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Limitless Style, Unreal Service & Crazy Fun! (B-106)
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Where the City Is Your Backyard! (451)
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Always Fresh. Forever Original at US Rubber Lofts! (12-107)
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Check Out This Pet Friendly 2 Bed! US Rubber Lofts (451)
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Supreme Residences for a Modern Lifestyle - US Rubber Lofts (A-103)
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Welcome Home To US Rubber Lofts! (411-33)
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Come Discover the Unparalleled Elegance at US Rubber Lofts (12-207)
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City Outside. Tranquility Inside.
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Spectacular Views in Every Direction!
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Head-turning Style, Extraordinary Location.
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Sit Back, Relax. Your New City View Awaits. US Rubber Lofts(B-106)
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Private entry apartment available at US Rubber Lofts! (A-110)
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Blending Relaxation & Sophistication to Create the Ideal Place!
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New year! New home at US RUBBER LOFTS! (266)
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Modern Living in Historic US Rubber Lofts(264)
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New Year, New Home! US Rubber Lofts(329)
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Beautiful Newly Renovated Apartments at US Rubber Lofts(B-104)
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Don't Miss Out on These Specials at US RUBBER LOFTS
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PAY NO RENT FOR 2 MONTHS AT US RUBBER LOFTS(12-401)
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Live Like You Want. That’s Our Anthem.
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You Can Afford To Dwell Well!
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US Rubber Lofts: Where Luxury Meets Convenience.
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Remarkable Value. Unbeatable Location -US Rubber Lofts (264)
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Lease Today Before Specials Melt Away - US Rubber Lofts (A-103)
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Modern Living In The Heart Of The City! US Rubber Lofts (411-06)
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2 Months Free at US Rubber! Lease Today Before Deals Melt Away (#266)
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Don't settle for less we have the absolute best! See US Rubber Lofts!
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Fresh new start! Enjoy your new home at US Rubber Lofts! (411-15)
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New Year, New Home! US Rubber Lofts (329)
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Warm Up With Our Hot Specials! US Rubber Lofts (12-401)
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Tailored To Your Highest Standard- US Rubber Lofts (411-37)
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2 Months Free Rent at US Rubber Lofts! Call for Details (12-301)
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Where Luxury City Living Reaches New Heights! (209)
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Limitless Style, Unreal Service & Crazy Fun! (12-107)
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Come see what makes us exceptional! (411-33)
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Beautiful Corner Unit 2 Bed Available Now! US Rubber Lofts (12-401)
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Celebrate the Savings at US Rubber Lofts!! (A-103)
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Head Turning Style - Extraordinary Location -US Rubber Lofts (236)
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Get 2 MONTHS FREE at US RUBBER LOFTS(12-401)
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Live Like You Want. That’s Our Anthem! (411-15)
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The Epicenter of Luxury and Convenience. US RUBBER LOFTS(22-101)
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Impress your guests! Move to US Rubber Lofts! (124)
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Welcome home, we are waiting for you! (411-20)
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Head-Turning Style, Extraordinary Location. US Rubber Lofts(411-06)
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Live at the Center of Modern Conveniences & Entertainment! (#236)
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Modern Living in Historic US Rubber Lofts(B-106)
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Love Where You Live. US Rubber Lofts(411-06)
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New Year, New Home! US Rubber Lofts(329)
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Experience a Higher Quality of Living at US Rubber Lofts (#364)
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Express Your Individuality At US Rubber Lofts! (B-104)
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On Site Maintenance, We Make House Calls! - US Rubber Lofts (266)
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Now Leasing New Beginnings- US Rubber Lofts (12-107)
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Pet Friendly 2 Bed 2 Bath! US Rubber Lofts (12-401)
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Sit Back, Relax. Your New City View Awaits. US Rubber Lofts(236)
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Head Turning Style - Extraordinary Location - US Rubber Lofts (329)
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Urban Energy. Sky High Decadence. US RUBBER LOFTS(A-103)
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Come Home for the Holidays! - US Rubber Lofts (A-103)
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Where the City Is Your Backyard! (A-103)
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US Rubber Lofts: Providence's Hottest New Loft Community (#247)
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Find Your Freedom, Without Leaving Home! (411-33)
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Private entry apartment available at US Rubber Lofts! (155)
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Your long search ends here at US Rubber Lofts! (247)
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When Minutes Matter, Live Where You Work and Play! (#124)
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Modern Living in Historic US Rubber Lofts(411-33)
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Sit Back, Relax. Your New City View Awaits. US Rubber Lofts(236)
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Modern Living in Historic US Rubber Lofts(411-20)
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Find Your Freedom, Without Leaving Home! (411-20)
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Always Fresh. Forever Original! (451)
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Fall in Love with US Rubber Lofts(12-401)
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$500 Security Deposit with Great Credit at US Rubber Lofts! (12-107)
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We are convenient and beautiful! Live at the US rubber lofts! (451)
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Make your own wish come true! See US Rubber Lofts today! (A-103)
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Don't scroll away! Stop here! (124)
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Complete Modern Living. US Rubber Lofts(B-104)
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Life Just Got Better. US Rubber Lofts (209)
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Urban Energy. Sky High Decadence.
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US Rubber Lofts: Where the City Is Your Backyard!
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Carve Out A Great Life at US Rubber Lofts!
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Dashing Through The Snow To A Brand New Home (12-207)
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US Rubber Has Everything You Need! (#433)
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Quality Living Begins at US Rubber! (#124)
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You always wanted to check us out! WHY WAIT? (309)
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Basketball court, Theater, game room and more at US Rubber Lofts!
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Make better choices! Tour US Rubber Lofts today!(22-101)
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A New Ho Ho Home for the Holidays at US Rubber Lofts (#309)
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Supreme Residences for a Modern Lifestyle.
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Location, Community, Quality Living. It Starts Here!
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Remarkable Value. Unbeatable Location.
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Looking For Convenience? Well, Look No Further! (266)
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Unparalleled Views. Exceptional Style. Nonstop Luxury! (A-103)
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At Last, This Is What You've Been Searching For! (309)
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You Deserve to Love Where You Live! Welcome to US Rubber Lofts (#433)
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At Last, This Is What You’ve Been Searching For!
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Warm Up with Our Best Welcomes! (B-106)
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Warm Up with Our Hot Specials!
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Experience the Modern Lifestyle! (A-103)
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Don’t wait! Get Your Dream Apartment! (309)
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Beauty, Passion, Breathtaking Apartments.
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US Rubber Lofts, Where Luxury City Living Reaches New Heights (#364)
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$1950
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Limitless Style, Unreal Service & Crazy Fun! (433)
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Urban Energy. Sky High Decadence. US RUBBER LOFTS(B-106)
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Warm Up With These Hot Specials. US Rubber Lofts(236)
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Love Where You Live!
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Blending Relaxation & Sophistication to Create the Ideal Place.
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The True Meaning of Luxury and Convenience.
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Modern Amenities. Urban Location. Sophisticated Style.
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$500 Security Deposit Special! US Rubber Lofts. (264)
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Apartments Tailored to Your Highest Standards.
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Urban Energy. Sky High Decadence.
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A New Wave of Living Luxury! (12-301)
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Head Turning Style - Extraordinary Location - US Rubber Lofts (A-103)
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Elegant Loft Apartments at US Rubber!(#124)
$2100
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Welcome to Your New Home (12-207)
$1500
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687ft2 -
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Chic, Historic Mill Living at US Rubber Lofts (#364)
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Dashing Through the Snow to a Brand New Home! (124)
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Don’t Fumble a Chance at a Great Apartment! (431)
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Warm up with these super HOT specials!! (411-33)
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Home for the holidays in your new loft! (B-106)
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Spacious upscale lofts - Just in time for the holidays! (236)
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US Rubber Lofts, Where Luxury City Living Reaches New Heights (#124)
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Where Luxury Meets Convenience! US Rubber Lofts (411-20)
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Everything You Need is All Right Here at US Rubber!(#266)
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Fall in Love with US Rubber Lofts(411-33)
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Author: Alex
Ingredients:
magpie{D0_r08075_3V3N_l1k3_p0747032?}
8 tablespoons (1 stick) butter, softened
1/2 cup extra-virgin olive oil
1/3 cup finely chopped chives
Kosher salt and freshly ground black pepper
6 medium russet potatoes, scrubbed
Cooking Instructions:
What did you expect? It's a fancy potato recipe.


Event 1
Vyuhaa'17
Event 1
Event 2
Vyuhaa'17
Event 2
Event 3
Vyuhaa'17
Event 3
Event 4
Vyuhaa'17
Event 4
Event 5
Vyuhaa'17
Event 5


b e a t r i c e a i s p u r o |
|||
Natty: I finally had a chance to check out your web site and here's a rundown of what you need: The photos should all be color-corrected, have a standard size/shape. Currently pictures are all cropped differently, makes them look cheap. These are my estimates on how much time it would take to make your site look completely PRO with pleasing graphics and a sense of style that can be carried throughout your collateral. 14 pages with unique navigational options Layout and design (ID branding) graphics 25-40 hr. $2500 - $3900 (here's a rough estimate, all fees are dependent on time) We can have a photo album with LARGE images to open up like this: http://aestheticprosthetics.com/clients/hands/index.html < click on a hand on this page and see it zoom and scroll among enlarged images. (Of course that takes more time b/c there are many sizes of same picture and some java programming to fish through,,,, but it looks very cool, high tech, and pro!  If you would like to include training for site maintenance, I could train you here or I can fly out onsite @ a daily rate, plus travel costs. I think my fees are very reasonable for my quality of work and detail. I am also taking into consideration that you are family and will promote my designs to all of your connections. As you know or may not know, I am on the verge of losing my house. I arrived to find my water bill also bounced and today I received a notice advising me that my driver's license has been suspended over a speeding ticket I thought I had paid, but being gone to LA, I had no idea that I had a warrant out for my arrrest. geepers... I desperately need paying gigs !!!! Any leads would be moST appreciated !!
|
|||
| :: cv :: portfolio / web site :: brochure redesign :: logos / yellow page ads :: portal design & translation |
|||
| :: recent sites | Aesthetic
Prosthetics Victory Sweepers, Inc. |
||


OPEN-GRIN-POOl
Pool Dashboard
Miner:
Total Average Hashrate
Total Realtime Hashrate
Last Share
Agents
ID
Realtime Hs
AVG Hs
Height
Diff
Accepted
Stale
Rejected
#
#
#
#
#
#
#
#
Register Payment
Payment
Password


Tutorial
Let's write our first code to customize your avatar!
Starting with changing a hairstyle
Type
Starting with changing a hairstyle
Type
[placeholder]
in the code editor then click on a button "Run"
Nice! You just done your first coding!
Click continue for the next step!
Click continue for the next step!
Type
Replace the word “color” with your prefer choice of black, brown , red , blonde.
[placeholder]
in the code editor to change a hair color.
Replace the word “color” with your prefer choice of black, brown , red , blonde.
Awesome! You’re getting a hang of this! Why don’t we try changing a skin tone next?
Type
Type
[placeholder]
in the code editor, you can choose between A,B,C. Just simply replace the word “skin tone” with your prefer choice.
Nice! You just done your first coding!
Click continue for the next step!
Click continue for the next step!


Storms may disrupt Thanksgiving holiday travel across US
by WABCForecasters say storms could choke parts of the United States as more than 55 million travelers hit the roads and skies for the Thanksgiving holiday.
A wintry storm that has already caused a 50 car pile-up in Denver is moving from the Rockies toward the Northeast, dumping heavy rain along the I-95 corridor Sunday, according to ABC News.
This storm could affect New England to New York City and possibly spread all the way down to the Mid-Atlantic region and across the Ohio Valley.
A potentially disruptive storm is forecasted in the central U.S. early in the week, during the peak of Thanksgiving holiday travel, according to AccuWeather.
Bad weather can greatly affect travel in the 1,200-mile stretch facing the storm's path Wednesday, when travel is already expected to take four times as long without bad weather, according to AAA.
A worst case scenario could bring widespread and heavy snow to some of the Midwest.
Busy travel hub Chicago has the potential to be in the middle of the worst or may completely avoid it. Either way, ripple-effect airline delays may increase as storms strengthen.
That same storm will then move toward parts of California and the Southwest, and then to the South Central states by the end of the week.


GENDER-BASED VIIOLENCE is an umbrella term for any harmful act that is perpetrated against a person’s will
and that is based on socially ascribed (i.e. gender) differences between males and females. It includes acts that
inflict physical, sexual or mental harm or suffering, threats of such acts, coercion, and other deprivations of liberty.
These acts can occur in public or in private.
GENDER refers to the social differences between males and females that are learned. Though deeply rooted in
every culture, social differences are changeable over time, and have wide variations both within and between
cultures. “Gender” determines the roles, responsibilities, opportunities, privileges, expectations, and limitations
for males and for females in any culture.
• Assessments for choosing the most
appropriate GBV project for their facility
• Development of planning and monitoring
tools, GBV material and forms
• Setting up of referral mechanisms,
protocols and policies
• Re-routing of clients, continuity of care and
follow-up mechanisms
• Education of staff through sensitisation,
training and supervision
• Expansion of staffing and services
• Education of the community
KEY MESSAGES
4 Always talk to a GBV or child
protection specialist in your country/
context first to understand: (1) what
services are available in your area and
(2) local protocols and procedures.4
4 Do not harm. Do not seek out
child survivors. It is not your job
to investigate or assess if a child/
adolescent is experiencing violence.
Doing so can lead to more violence
and risks for the child/adolescent.
Be approachable if a child/adoles-
cent wants to seek your help.
4 Remember your role. If a child/
adolescent reaches out to you for help,
1. Provide a listening ear, free of
judgment.
2. Support the child/adolescent by
connecting them to an adult that
the child/adolescent identifies as
being safe and trusted. This may
not be their parent, caregiver or a
family member.
3. Do not make decisions for him/
her, including forcing the child/
adolescent’s caregiver or any
other person to be with them
when s/he talks to you.
4 Provide comfort. Allow the
child/adolescent to lead the
conversation, even if this means
providing company in silence. Be at
eye level with open body language
to show the child/adolescent that
they can open up to you if s/he
wants to. Refrain from asking
questions about what happened,
by who and why – instead use
comforting statements and speak in
a manner that they can understand.
Treat every child fairly.
Maintain confidentiality.


--- excerpt: Describe the principles in detail. And how to blog with emacs jekyll and github page. layout: post category : html5 tags : [jquery, cdn] ---
I found the ajax.googleapis.com and fonts.googleapis.com are blocked by GFW in china. The pages containing those resources fail to be loaded here.
I changed it to a Chinese local mirror server provided by 360. I replace all the googleapis with useso.
ajax.googleapis.com > ajax.useso.com fonts.googleapis.com > fonts.useso.com
Although it will slow the loading speed outside China. It works at least. And in our great local network inside the GFW, it works super fast.


The .NET command-line samples for the AdSense Management API have been moved to GitHub:
https://github.com/googleads/googleads-adsense-examples


{% extends 'base.html' %} {% block active %}
I am an ambitious workaholic, but apart from that, pretty simple person.
Self-motivated and hardworking graduate seeking an opportunity to work in a challenging environment to prove my coding skills and utilize my knowledge for the growth of the organization and create solutions to provide next-gen software innovations that include cloud, networking and security and transform how we work, live, learn and play.s


{% load static %}
|
Cleric |
Rogue
Class: Rogue
Level: 2 Strength: 5 Dexterity: 10 Constitution: 2 Intelligence: 9 Wisdom: 7 Charisma: 3 Hit Points: 50 |
Wizard |
Fighter |
|
Goblin |
prompt...
| response... | |
| 1. Cameron | |
| 2. Charlie | |
| 3. The Orc | |
| 4. Smaug |


Captured jumbo dies in captivity in Assam’s Orang National Park
‘Autopsy to decide whether it died of drug overdose’
by Special CorrespondentA wild elephant which allegedly killed five people in western Assam’s Goalpara district died on Sunday morning, five days after it was captured and transported to the Orang National Park straddling Darrang and Sonitpur districts.
Assam MLA Padma Hazarika and his cousin, who had volunteered to be in the team that captured the elephant, had shot the pachyderm with tranquilliser darts. State forest department officials said an autopsy by two veterinarians sent to the park from Guwahati would ascertain whether it died of drug overdose or some other reasons.
Mr. Hazarika, who represents the BJP from the Sootea Assembly constituency, was the adviser to a committee the government had formed to capture the elephant following public pressure. His family has traditionally captured, domesticated and owned elephants.
State Forest Minister Parimal Suklabaidya had defended letting the MLA and his cousin tranquillise the elephant. “He has experience of handling elephants and forest officials were with him at the time of capturing the wild jumbo,” he said.
Experts said the elephant could have died of stress. “Whenever an overly large wild elephant is restrained, there is a high chance of it coming into shock and dropping down,” said Kaushik Baruah, honorary wildlife warden.


Berkeley DB: Sleepycat Software Contact Information
Sleepycat Software Contact Information
To:
- Ask questions about Berkeley DB
- Report problems
- Request announcements of future releases of Berkeley DB
- Request technical support information or commercial licensing terms
- or to contact the authors for any reason...
Please contact Sleepycat Software at one of the following addresses.
By email:
<EMAIL_ADDRESS>By telephone:
+1-510-526-3972
+1-877-SLEEPYCAT (+1-877-753-3792, toll-free, USA only)
By surface mail:
Sleepycat Software Inc.
394 E. Riding Dr.
Carlisle, MA 01741-1601
USA


parseTablableData.data takes an array of objects as an argument .
You can also describe how to represent the data with the optional columns property.
The code for this page:


| Package | Description |
|---|---|
| org.apache.batik.anim.dom | |
| org.apache.batik.bridge |
Provides an API for mapping and maintaining consistency between
the SVG DOM tree and the GVT tree.
|
| org.apache.batik.bridge.svg12 | |
| org.apache.batik.dom |
Provides an implementation of the DOM level 2 core module.
|
| org.apache.batik.dom.events |
Provides an implementation of the DOM level 2 events module.
|
| org.apache.batik.dom.svg | |
| org.apache.batik.dom.traversal |
Provides an implementation of the DOM level 2 traversal module.
|
| org.apache.batik.extension |
This package contains Batik's extensions to standard SVG (custom elements,
additional bridges...).
|
| org.apache.batik.extension.svg |
| Class and Description |
|---|
| AbstractChildNode
This class implements the
Node interface with support
for parent and siblings. |
| AbstractDocument
This class implements the
Document interface. |
| AbstractDOMImplementation
This class implements the
DOMImplementation ,
DOMImplementationCSS interfaces. |
| AbstractElement
This class implements the
Element interface. |
| AbstractElement.NamedNodeHashMap
An implementation of the
NamedNodeMap . |
| AbstractNode
This class implements the
Node interface. |
| AbstractParentChildNode
This class implements the
Node interface with support
for children, parent and siblings. |
| AbstractParentNode
This class implements the Node interface with support for children.
|
| AbstractProcessingInstruction
This class implements the
ProcessingInstruction
interface. |
| AbstractStylableDocument
A Document that supports CSS styling.
|
| ExtendedNode
This interface provides an access to the non DOM methods implemented by
all the nodes in this implementation.
|
| ExtensibleDOMImplementation
This class implements the
DOMImplementation interface. |
| ExtensibleDOMImplementation.ElementFactory
This interface represents a factory for elements.
|
| StyleSheetFactory
This interface represents a StyleSheet factory.
|
| StyleSheetProcessingInstruction
This class provides an implementation of the 'xml-stylesheet' processing
instructions.
|
| Class and Description |
|---|
| AbstractElement
This class implements the
Element interface. |
| Class and Description |
|---|
| AbstractElement
This class implements the
Element interface. |
| Class and Description |
|---|
| AbstractAttr
This class implements the
Attr interface. |
| AbstractAttrNS
This class implements the
Attr interface with
support for namespaces. |
| AbstractCharacterData
This class implements the
CharacterData interface. |
| AbstractChildNode
This class implements the
Node interface with support
for parent and siblings. |
| AbstractComment
This class implements the
Comment interface. |
| AbstractDocument
This class implements the
Document interface. |
| AbstractDocument.DocumentConfiguration
DOMConfiguration for this document.
|
| AbstractDocument.DocumentConfiguration.ParameterNameList
Class to expose the parameter names.
|
| AbstractDocument.XPathExpr.NSPrefixResolver
Xalan prefix resolver.
|
| AbstractDocumentFragment
This class implements
DocumentFragment interface. |
| AbstractDOMImplementation
This class implements the
DOMImplementation ,
DOMImplementationCSS interfaces. |
| AbstractElement
This class implements the
Element interface. |
| AbstractElement.Entry
To manage collisions in the attributes map.
|
| AbstractElementNS
This class implements the
Element interface. |
| AbstractEntity
This class implements the
Entity interface. |
| AbstractEntityReference
This class implements the
EntityReference interface. |
| AbstractNode
This class implements the
Node interface. |
| AbstractNotation
This class implements the
Notation interface. |
| AbstractParentChildNode
This class implements the
Node interface with support
for children, parent and siblings. |
| AbstractParentNode
This class implements the Node interface with support for children.
|
| AbstractParentNode.ChildNodes
To manage the children of this node.
|
| AbstractParentNode.ElementsByTagName
To manage a list of nodes.
|
| AbstractParentNode.ElementsByTagNameNS
To manage a list of nodes.
|
| AbstractProcessingInstruction
This class implements the
ProcessingInstruction
interface. |
| AbstractStylableDocument
A Document that supports CSS styling.
|
| AbstractText
This class implements the
Text interface. |
| ExtendedNode
This interface provides an access to the non DOM methods implemented by
all the nodes in this implementation.
|
| ExtensibleDOMImplementation
This class implements the
DOMImplementation interface. |
| ExtensibleDOMImplementation.ElementFactory
This interface represents a factory for elements.
|
| StyleSheetFactory
This interface represents a StyleSheet factory.
|
| Class and Description |
|---|
| AbstractNode
This class implements the
Node interface. |
| Class and Description |
|---|
| AbstractDocument
This class implements the
Document interface. |
| AbstractDocumentFragment
This class implements
DocumentFragment interface. |
| AbstractNode
This class implements the
Node interface. |
| AbstractParentNode
This class implements the Node interface with support for children.
|
| ExtendedNode
This interface provides an access to the non DOM methods implemented by
all the nodes in this implementation.
|
| Class and Description |
|---|
| AbstractDocument
This class implements the
Document interface. |
| Class and Description |
|---|
| AbstractDocument
This class implements the
Document interface. |
| AbstractElement
This class implements the
Element interface. |
| AbstractNode
This class implements the
Node interface. |
| AbstractParentChildNode
This class implements the
Node interface with support
for children, parent and siblings. |
| AbstractParentNode
This class implements the Node interface with support for children.
|
| ExtendedNode
This interface provides an access to the non DOM methods implemented by
all the nodes in this implementation.
|
| Class and Description |
|---|
| AbstractDocument
This class implements the
Document interface. |
| AbstractElement
This class implements the
Element interface. |
| AbstractNode
This class implements the
Node interface. |
| AbstractParentChildNode
This class implements the
Node interface with support
for children, parent and siblings. |
| AbstractParentNode
This class implements the Node interface with support for children.
|
| DomExtension
This is a Service interface for classes that want to extend the
functionality of the AbstractDocument, to support new tags in the
DOM tree.
|
| ExtendedNode
This interface provides an access to the non DOM methods implemented by
all the nodes in this implementation.
|
| ExtensibleDOMImplementation
This class implements the
DOMImplementation interface. |
| ExtensibleDOMImplementation.ElementFactory
This interface represents a factory for elements.
|
Copyright © 2022 Apache Software Foundation. All Rights Reserved.


List of Pupils of the American Asylum
from the commencement of the institution in 1817, to may 1851
| Names. | Residence. | Time of adm. | Age. | Cause of deafness. | Deaf and Dumb relatives. | How supported. | Time under instruc. | Remarks. | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Abbott | Laura | Lyndeborough | N.H. | 1829 | 18 | Illness at 1½ years | N. Hamp. | 4 yrs. | Married a deaf mute. | |
| Abell | Chloe | St. Albans | Vt. | 1829 | 18 | Dis. in the head at 8 mo. | Vermont | 4 yrs. | Married a deaf mute; dead | |
| Aiken | Mary | Londonderry | Vt. | 1827 | 15 | Scarlet fever at 4 years | Vermont | 4 yrs. |


A common mistake that people make when trying to design something completely foolproof was to underestimate the ingenuity of complete fools. -- Douglas Adams [ source]


hey guys, i wanna create an object of my own, that will proccess usual messages like WM_MOUSEMOVE, or WM_LBUTTONDOWN,how do i code a massage handler like this? for example if i draw a rect, and to make it get focus like an editbox.. with a caret and text within it.
i know i need to write a CALLBACK function but can i calculate a HWND to my object?
ps. i dont wanna use OwnerDraw methods. thanks in advance
But I wonder if whatever you're trying to accomplish really calls for this sort of functionality? Your main input handler could simply parse input and pass it along to your object when necessary.
Subclassing is a great feature, but again, i wanna avoid creating WinAPI Windows, just using GDI Funcfions to draw rects, and give them life like Frankenstein! to make a rectangle and click it, and receive a message box "Rectangle Alive!!"
eventually i think all ways are leading to this solution, ok i will code it, and then will see where it goes from there. my vision was for the rectangle to send a WM_LBUTTONDOWN message, instead of the WM_LBUTTONDOWN message to check if its on the rectangle or not.
my vision was for the rectangle to send a WM_LBUTTONDOWN message ...
To send it where exactly? Call me crazy but shouldn't the rectangle be the recipient of the message? The rectangle should receive the message and react accordingly, there is no reason for it to say "Hey circle, look what I just got!", unless the circle is somehow involved in the response.
hey guys, i wanna create an object of my own, that will proccess usual messages like WM_MOUSEMOVE, or WM_LBUTTONDOWN,how do i code a massage handler like this? for example if i draw a rect, and to make it get focus like an editbox.. with a caret and text within it.
I take it you are a beginner at Windows Programming, and are only beginning to learn proper nomenclature, so its hard for us more experienced types to understand your explanations of what you want. But your above text makes me think you are wanting to make a 'custom control'. The way you do that is by registering a 'Window Class' that you'll use for your control. Actually, a custom control can have many Window Classes. And by doing that you end up with a proper HWND. There is no way you can manufacture a HWND - its something only Windows the Operating System cam bestow upon you. And in terms of receiving WM_LBUTTONDOWN messages as well as any and all others, your new registered Window Class will receive all of them through the Registered Window Procedure for your new class. I posted code here a long time ago that showed how to get started writing your own edit control. I could did that up again for you if you want it.
Ok, lets pretend that the Windows API functions dont exist, only the messages Functions such as GetMessage() and SendMessage() and the MSG structure, and All the rest Message related functions do exist, i wanna create my own "window" control to use the messages to communicate with each other.. is it programmaticly possible? i assume yes, if Microsoft done it, then is possible.. i know its not an easy task, my question is - how to start working on it.
You can't get 'underneath' the Windows Api functions. They are as 'low level' as you can get. Even if you code strictly in assembler, that won't help you get below the level of the Windows Api functions. If you want to code in assembler and create a window the only way you can do t is by calling CreateWindow() or CreateWindowEx(). No ifs, ands or buts. That's it.
You have to realize that Windows is an object oriented system, but was created before C++ came into widespread use. So its a C based object oriented system. When procedural languages such as C are used to create objects you'll generally have 'Create' type functions that do what Constructors do in C++ - they perform low level memory allocations and create the object. Then they'll usually return a pointer to the created object. That's exactly how CreateWindow() operates; the HWND returned from it references internal memory to which you have no access, you can only access it through the provided Api functions. Also, you have to pass in a HWND to many other Api functions as the first parameter of the function call. This is essentially a 'this' pointer to the internal object.
So when you say you just want to just draw lines and do other fancy things to a part of your screen and have Windows recognize it as an object of your own you are just talking nonsense.
But if you are willing to work 'inside the box' instead of out of it, and create your own child window control that exists within the context of another parent window, or even the Windows Desktop itself, then you are in business. There are hundreds of Windows Api functions that you can use. And you start by registering your own custom window class, and providing the address of a Window Procedure for it. At that point you can use CreateWindowEx() to instantiate as many of these as your hearts desire.


Goals of Zen
- Helping dojos
- Empowering children
Dojo Listings
Booking System
Badging
Growth
- 16k users
- 1.5k dojos
- 1.5k users with badges
Start a Dojo
My Dojos Page
Booking Enhancements
- Improve registration flow
- Add children on the fly
- Clarify language used
Ticketing Admin Redesign
- Follows same style as user admin
- Clear separation of approved/unapproved applications
- Bulk management of applications
Reliability
- Testing...
- Testing...
- ... and more testing!
Feedback
Feedback
Feedback
- If you see an issue, report it
- If you have a suggestion, tell us
- Discuss on the forums
- Create a GitHub issue
- Email us -<EMAIL_ADDRESS>Contribute
- College projects
- Hackathons
- Sushi Cards
- Tools
- Anything!
We want to build
a platform you love
Thank you


§1-8 No revivor on repeal; exception. The repeal of any law shall not revive any other law which has been repealed, unless it is clearly expressed. [CC 1859, pt of §20; RL 1925, §22; RL 1935, §24; RL 1945, §24; RL 1955, §1-11; HRS §1-8]
Case Notes
Statute repealing 1870 divorce law without expressly reenacting previous statutes on the subject would result in there being no law to enable divorces to be granted, if the repealing statute were valid. 3 H. 661.
No revival under this section where statutes attempted to be revived referred to only in general terms. 7 H. 359.


Welcome to JavaScript Quiz!
This is a short quiz designed to test your basic knowledge of Javascript. You will start with 90 seconds, but if an incorrect answer is selected, 10 seconds will be subtracted. If you run out of time, the quiz will end. Good luck!