Code That Writes Itself
Two years of my programming career were greatly impacted by my mentor. She had an intelligent way of seeing deeper meaning in code. She moved on to an exciting new career opportunity, but her lessons stayed with me. I like to share them with anyone who will listen. Perhaps I hope they'll take the good parts, discard the irrelevant parts, and mix in their own experiences. And hopefully share their learnings with others. The interesting thing about my mentor, is she could "just write code". She was well versed in all the common styles of program design. Object oriented programming, functional programming, data-driven programming, structured programming, event-driven programming, top-down and bottom-up design, et al. (Excuse my long keyword spewing). The point being, she knew the classics.
Planning didn't seem necessary for her. Classes would naturally emerge as she wrote code. Design patterns would naturally spring up. She didn't set out to create so-and-so class, or use so-and-so design pattern. They just happened as she wrote code. She was merely a conduit for reality, and code flowed through her. Code didn't become unnecessarily twisted by how she thought reality ought to look or how the design ought to be, she was simply expressing reality. No more, no less. It was a lovely sight to behold, and reminded me of this passage.
Prince Wang's programmer was coding software. His fingers danced upon the keyboard. The program compiled without and error message, and the program ran like a gentle wind.
"Excellent!" the Prince exclaimed. "Your technique is faultless!"
"Technique?" said the programmer, turning from his terminal, "What I follow is Tao -- beyond all techniques! When I first began to program, I would see before me the whole problem in one mass. After three years, I no longer saw this mass. Instead, I used subroutines. But now I see nothing. My whole being exists in a formless void. My senses are idle. My spirit, free to work without a plan, follows its own instinct. In short, my program writes itself. True, sometimes there are difficult problems. I see them coming, I slow down, I watch silently. Then I change a single line of code and the difficulties vanish like puffs of idle smoke. I then compile the program. I sit still and let the joy of the work fill my being. I close my eyes for a moment and then log off."
Prince Wang said, "Would that all of my programmers were as wise!"
Now a days, I've come to see Software Engineering as more of a political sport. As Peopleware, The Mythical Man Month, and many other people have pointed out- technical challenges rarely kill a project. The difficulty arises from the communication and bureaucratic overhead. However, it is disheartening to see code twisted from these complications. Framework X, Y, and Z must be used. Some inhouse tool or library must be mixed in. All mostly due to political reasons. And of course, so-and-so process must be followed. As we move farther and farther away from expressing reality purely, we move slower and slower. Reality is subjective and there's many good ways to skin a cat, but the above isn't code that writes itself; it's coding by committee.
I would love to see more code that writes itself and less code written by committee.¹
¹ The Design of Design


Modeling is essential in the pursuit of scientific knowledge and, as such, is a central practice used across the science disciplines. Scientists develop, revise, and use models to predict and explain phenomena. With the SageModeler modeling tool students can easily construct dynamic models and validate their models by comparing outputs from their own models with data from one or more other sources, including national datasets, experimental data gathered from probes, or data generated by simulations.
NOTE: Curriculum units are currently in development and will be available in the spring. Please check back or email<EMAIL_ADDRESS>to be notified when they're ready. Thanks!
The following activities are available only to teachers in our research cohort.


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Introduction¶
Well, firstly take a look at what we have done by this video. Click below table of contents for playing video or go on https://youtu.be/PgF3V8VZL-w
Summary¶
It is predicted in a study that by 2025, 100 billion connections - 90% from intelligent sensors to machines of all kinds will link the globe as a direct result of information and communication technologies. Industry 4.0 is all about technology intensifying processes involved in manufacturing and warehouse operations. Such as automation in loading and unloading, pick, place and stock management. However, this doesn’t only mean building models for all essential tasks to reduce manual labour but means using automation to smartly work the tasks and make continuous improvements. Almost all warehouse management systems (WMS) follow various inventory practices to optimize processes.
Inspired by this visualisation of Industry 4.0, the current edition of the e-Yantra Robotics Competition features a theme called ‘Vargi-Bots’. Vargi is taken from a Sanskrit word, Vargikaran which means to separate objects based on their category. The theme is set in the abstraction of a warehouse management system designed in Gazebo, which is a 3D dynamic simulator used to efficiently simulate robots in complex environments.
To implement this problem statement in ROS and simulate it on Gazebo, we have provided an elegant solution as shown below. We have used 5 nodes which control different components in the simulation environment like one for 2DCamera, one for UR5_1, one for UR5_2, and one for conveyor belt and logical camera. The data is updated in real time and can be seen online. We believe this implementation to be the best of our efforts.


About Us
Fundi Oncall is a market leader when it comes to providing handy services such as general repairs, installation, rennovation, construction and other handy services be it at homes or commercial buildings. We offer fast and quality services to clients within Nairobi County
We can save you time and money by coming to your location and performing all of the fixes that have been accumulating on your to-do list. We are your one-call solution for all of the projects you need done and we provide workmanship you can trust.


--- layout: default title: Learn to Map twitterDescription: "Start mapping in three easy steps with #MapGive." ogDescription: "Start mapping in three easy steps with the #MapGive video guide and instructions." ogImage: "{{ site.baseurl }}/assets/img/how-to-map.jpg" ogVideo: "http://youtu.be/9Jz-xn9mw7E" emailSubject: Get involved in crowdsourced mapping. emailDescription: "Start mapping in three easy steps. Get an OpenStreetMap account, practice with our step-by-step video guide then choose a prioritized mapping task." ---
This site provides step-by-step instructions to help volunteers like you learn to map and get involved in humanitarian initiatives.
Estimate
5–10 minutes
Set up an account and get a login from OpenStreetMap. After you confirm your OSM account and opened the first map, return here.
Visit OpenStreetMap, and begin creating your account.
During your account set up you will see a “Contributor Terms of Agreement”. It may be different depending on which country you live in. You can select “France” “Italy”, or “Rest of the World” if you live in another country.
Next, click on the checkbox to allow your edits to be in the public domain. This ensures that all of the map data is open and available to the world. Once you’ve done that, click on “agree”.
Check your email and confirm your OpenStreetMap account by clicking the link provided.
Now that you have your account, proceed to Step 2 to learn and practice mapping.
Estimate
1–3 hours
Goal: Learn to map points (used to mark places), lines (used to mark roads and paths) and areas (used to mark outlines of buildings, fields, or any other large area) in OpenStreetMap. Make sure you have already set up an OpenStreetMap account. You can find instructions on how to do that in Step 1.
Whether you are brand new to online mapping or familiar with the process, this guide will explain OSM tools and workflow. Estimated time: Plan on 1-3 hours.
Overview of OpenStreetMap
Log in to OpenStreetMap.
Try out the map controls on the right side of the screen. You may zoom in, zoom out and view your current location. Select between layers, view the map key, share the map and make comments.
Try out the search OpenStreetMap function on the left side of the screen. Search for any location; type in any location to load a map of that area.
Use the zoom in button on the right of the screen to examine the map closely. Depending on where you've selected, you should be able to see the three main elements of OpenStreetMap: points, lines and areas.
How to Edit in OpenStreetMap
To create points, lines and areas in OpenstreetMap, click the drop down arrow next to the word Edit. Select the option Edit with iD (in browser editor.)
The iD editor opens by showing you the location you previously selected.
At the top of the iD editor are the main controls. Select an action to perform: map a point, line or an area. The buttons to go back, forward and save are also at the top.
By clicking save after making an edit to OpenStreetMap, your changes go live to the entire world. Save often!
Use the dialogue box to the left of the map to input information about the points, lines, and areas that you map. You do not need to know the name of the place, road or area. Just marking it on the map is very helpful for others who can add in details.
Walkthrough
To the right of the map, there is a help button and the option to walkthrough the process of editing in OpenStreetMap. You may have completed the walkthrough previously. If not, take the walkthrough to become familiar with the elements of the iD OpenStreetMap editor and how to view buildings, roads and areas on satellite imagery.
Select an area to start practice mapping
Select an area with little existing map data - not a major city or heavily developed area. Type the location you'd like to practice mapping into the search box and click go. A map of the area you selected appears.
Map a Point
To map a point in the OpenStreetMap iD editor:
Map a Line
To map a line in the OpenStreetMap iD editor:
Map an Area
An area can be a park, a building, a lake, a forest or other types of enclosed filled land. To map an area in the OpenStreetMap iD editor:
Congratulations on completing step 2 — Learn to Map!
Estimate
30 minutes or more
Goal: Select a Task and map a tile. You do not need to be at the location and do not need to know the names of roads and buildings. You will look at satellite imagery and trace roads, paths, buildings and areas.
Estimated time to spend each time you sit down to work on a map tile that is part of a task: 30 minutes or more.
Congratulations on completing step 3 — Start Mapping!


Defines default dependency injection bindings for DefaultMeasurementCollectionController based on the values provided in the constructor.
This trait should be mixed in and overridden with values that can be passed to create instances of com.workday.warp.collectors.AbstractMeasurementCollectionController
This trait should be mixed in and overridden with values that can be passed to create instances of com.workday.warp.collectors.AbstractMeasurementCollectionController
Additional bindings should be provided for WarpPropertyLike.
Created by tomas.mccandless on 11/7/17.
Defines default dependency injection bindings for DefaultMeasurementCollectionController based on the values provided in the constructor.
Created by tomas.mccandless on 11/6/17.


EMP Board
| Vanessa P. Scott, MD Executive Director & Founder<EMAIL_ADDRESS>|
Originally from San Diego, CA, Vanessa attended Harvard University as an undergraduate and Columbia University for the post-bacc premedical program. She graduated from Albert Einstein College of Medicine in May 2013, completed a Pediatric Residency at UCSD/Rady Children’s Hospital in San Diego, CA and Mount Sinai in New York, NY. She currently is a general pediatrician at New York Presbyterian Hospital, a Post-doctoral Fellow in Community Health (Academic Pediatrics) at Columbia University, and a candidate for a MSc in Epidemiology at Mailman Public School of Health. Founding and running the EMP has been truly inspiring and she looks forward to expanding the program in the future. |


THE LONG WALK HOME A film review by Mark R. Leeper Copyright 1991 Mark R. Leeper
Capsule review: A strong and emotional view of the 1955 Montgomery bus boycott does not always play fairly with the facts but manages eventually to have some anger and excitement. Rating: +2 (-4 to +4).
THE LONG WALK HOME is a powerful and moving film telling the story of simultaneous victories over racism and sexism during the 1955 bus boycott in Montgomery, Alabama. Sissy Spacek plays Miriam Thompson, who slowly comes to realize her own importance and her power to affect events when she is torn between loyalty to her family on one hand and her social conscience on the other.
Miriam, the wife of an influential real estate developer, is shocked when the police harass her maid Odessa Cotter (played by Whoopi Goldberg) for accompanying Miriam's children to a whites-only park. Using her position, she coerces the policeman into apologizing. When Rosa Parks is arrested for refusing to give up her seat on a bus, the blacks boycott the buses and Odessa begins the wearing routine of walking to and from the Thompson house. Initially more out of the need to have Odessa cleaning the house on time than out of any conviction, Miriam saves Odessa the long walk two mornings a week by picking her up on the way back from a convenient grocery. She hides this from her husband and his red-neck younger brother. Eventually her husband will find out and she will have to choose between her husband's insistence that no white woman can drive a black one and her own sense that the bus boycott is right and should be supported.
The film is a powerful statement, but it is doubtful that after 36 years any of the audience will have any sympathies against the boycott. Given that is the case, one might expect that director Richard Pearce and screenwriter John Cork could afford to be a little magnanimous to the losing side. This most certainly is not the case.  Blacks are all honest church-going people, wonderful to each other in closely-knit families. While these stereotypes may be substantially correct, the portrayal makes it a little overly obvious where the audience's sympathies should lie. The film also tampers a bit with historical fact. The CURRENT BIOGRAPHY article on Rosa Parks says that it had previously been the practice to force blacks to enter the bus at the front, pay the driver, exit the bus, and re-enter at the rear door so as not to walk past whites already on the bus. However, this practice had already been abandoned at the time of Parks's arrest. The film depicts this practice as if it were still going on at the time of the arrest. Certainly the truth is damning enough without distorting it to make an even stronger case. While it would be difficult to exaggerate the degree of polarization of whites against blacks at the time, this film manages. While it was a small percentage of Southern whites who supported the black cause, this film implies there were no more than a half dozen or so adult whites supporting the blacks, which does something of a disservice to those whites who were courageous to stand up for their conscience. It is the opposite problem to the one of MISSISSIPPI BURNING, which went to the other extreme, having it be mostly whites in the form of the FBI coming in and fighting for black freedom. My suspicion is that THE LONG WALK HOME is the closer to being accurate, but the truth lies somewhere in the range between the points-of-view of the two films.
Pacing is also a minor problem. It takes Miriam a long time to decide she will make a stand, then when the story gets going, it is over, with the remaining history told in screen titles. Still, THE LONG WALK HOME is good filmmaking. It makes the viewer angry about injustice rather than just depressed about it, the way GUILTY BY SUSPICION does. On that basis it deserves a +2 on the -4 to +4 scale.
Mark R. Leeper att!mtgzy!leeper<EMAIL_ADDRESS>.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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Related links: index of all rec.arts.movies.reviews reviews


International Patient Summary (IPS) Viewer for Connectathon
Please note that this tool is an open-source project under development. It only renders the following sections of IPS bundles: Allergies, Immunizations, Medications, Problems and Results
Submit Data
This is for test data only. Please do not submit PHI.
View IPS


Setting up PX4 Software-in-Loop
The PX4 software provides a "software-in-loop" simulation (SITL) version of their stack that runs in Linux. Sorry it doesn't run in Windows, but if you install BashOnWindows you can build and run it there.
-
From your Linux bash terminal follow these steps for Linux and follow all the instructions under
NuttX based hardware
to install prerequisites. We've also included out own copy of the PX4 build instructions which is a bit more concise about what we need exactly. -
Get the PX4 source code and build the posix SITL version of PX4:
mkdir -p PX4 cd PX4 git clone https://github.com/PX4/Firmware.git cd Firmware git checkout v1.8.2 # Pick a well known "good" release tag.
- Use following command to build and start PX4 firmware in SITL mode:
make posix_sitl_ekf2 none_iris
- You should see a message like this you
INFO [simulator] Waiting for initial data on UDP port 14560
which means the SITL PX4 app is waiting for someone to connect. -
Now edit AirSim settings file to make sure you have followings: ```json { "SettingsVersion": 1.2, "SimMode": "Multirotor", "Vehicles": { "PX4": { "VehicleType": "PX4Multirotor", "UseSerial": false } } } }
`` 6. Run Unreal environment and it should connect to SITL via UDP.  7. You should also be able to use QGroundControl just like with flight controller hardware. Note that as we don't have physical board, RC cannot be connected directly to it. So the alternatives are either use XBox 360 Controller or connect your RC using USB (for example, in case of FrSky Taranis X9D Plus) or using trainer USB cable to PC. This makes your RC look like joystick. You will need to do extra set up in QGroundControl to use virtual joystick for RC control.
Setting GPS origin
PX4 SITL mode needs to be configured to get the home location correct. Run the following in the PX4 console window so that the origin matches that which is setup in AirSim AVehiclePawnBase::HomeLatitude and HomeLongitude.
param set LPE_LAT 47.641468
param set LPE_LON -122.140165
You might also want to set this one so that the drone automatically hovers after each offboard control command (the default setting is to land):
param set COM_OBL_ACT 1
Now close Unreal app, restart the px4
app and re-start the unreal app. In fact, every time you stop the unreal app you have top restart the px4
app.
Check the Home Position
If you are using DroneShell to execute commands (arm, takeoff, etc) then you should wait until the Home position is set. You will see the PX4 SITL console output this message:
INFO [commander] home: 47.6414680, -122.1401672, 119.99
INFO [tone_alarm] home_set
Now DroneShell 'pos' command should report this position and the commands should be accepted by PX4. If you attempt to takeoff without a home position you will see the message:
WARN [commander] Takeoff denied, disarm and re-try
After home position is set check the local position reported by 'pos' command :
Local position: x=-0.0326988, y=0.00656854, z=5.48506
If the z coordinate is large like this then takeoff might not work as expected. Resetting the SITL and simulation should fix that problem.
No Remote Control
If you plan to fly with no remote control, just using DroneShell commands for example, then you will need to set the following parameters to stop the PX4 from triggering "failsafe mode on" every time a move command is finished.
param set NAV_RCL_ACT 0
param set NAV_DLL_ACT 0
NOTE: Do NOT
do this on a real drone as it is too dangerous to fly without these failsafe measures.
Using VirtualBox Ubuntu
If you want to run the above posix_sitl in a VirtualBox Ubuntu
machine then it will have a different ip address from localhost. So in this case you need to edit the settings file and change the UdpIp and SitlIp to the ip address of your virtual machine
set the LocalIpAddress to the address of your host machine running the Unreal engine.
Remote Controller
There are several options for flying the simulated drone using a remote control or joystick like xbox gamepad. See remote controllers


First, there is no need of your personnal information such as Firstname, email, birthdate. We don't care and asume that we don't need this kind of data to provide mozaic.link. You'll use it as you feel, all the data you save in mozaic.link stay in the memory of your browser.  Even this way, no need to sign up. When you access to mozaic.link you are at home! Even better, you can delete every information in two clicks and nothing remains! Mozaic. Free tool which may be useful in many occasions, such as sharing content for teachers, as many links as you want in a few clicks...
Because we don't ask any of them, we don't record any informaiton about what you do on mozaic.link, because we can't.
Mozaic.link let you manage all the links to the content you need, currently, or tomorrow, or later. Mozaic.link displays everything in, its name is a guess, a mosaic.
Mozaic.link can be used without any user data, there is no login, no sign up and it works on nearly every browser. About that, the work will always be on progress. Still, it works on a lot of browsers. So you don't have to bother which browser to use, just access the web and you can easily access your content. From everywhere!
Default bookmarks in mozaic, which is the first hting you delete when you get there! But to reload from the beginning, use this link : Mozaic.
Here is the manual of mozaic.link Described in a text, whith screen shots.


Yareth M Melendez Rivera
Fourth-year Computer Engineering student with a minor in Computer Science at the Inter American University of Bayamon, Puerto Rico. Currently interested in web development and data science.
Click here to see content created by server code.
Click here to get a random message:
Projects I have worked on:
- Virtual Business Card
- Designed and created a mobile app using React Native to allow professionals to create and share their virtual business card using a mobile device and a QR code.
- Honeywell UAV Challenge
- Worked with a high diverse team of engineering students. Applying my teamwork, problem solving and software skills to build an Unmanned Aerial Vehicle from scratch. Responsible for the selection of components, top level system definition, drone setup and configuration by doing research.
- Early Detection of Brain Disease Using CNN’s
- Researched about the impact and performance of Convolutional Neural Network (CNN) models applied to brain imagery data to detect brain anomalies.


Try out our Premium Member services: Virtual Legal Assistant, Query Alert Service and an ad-free experience. Free for one month and pay only if you like it.
IN THE HIGH COURT OF KERALA AT ERNAKULAM PRESENT: THE HONOURABLE MR.JUSTICE K.VINOD CHANDRAN WEDNESDAY, THE 30TH DAY OF AUGUST 2017/8TH BHADRA, 1939 W.P(C).No.13180 of 2017 (V) ---------------------------- PETITIONER(S):- --------------- 1. R.PRASENAN CHAKKALAYIL HOUSE, MARU-NORTH, ALUMKADAVU P.O., KARUNAGAPALLY, KOLLAM DISTRICT.690 573. 2. ANISENAN, CHAKKALAYIL HOUSE, MARU-NORTH, ALUMKADAVU P.O., KARUNAGAPALLY, KOLLAM DISTRICT.690 573. BY ADV. SRI.S.NIKHIL SANKAR. RESPONDENT(S):- ---------------- 1. THE SENIOR ENVIRONMENTAL ENGINEER, KERALA STATE POLLUTION CONTROL BOARD, DISTRICT OFFICE, KOLLAM DISTRICT.691 001. 2. KARUNAGAPALLY MUNICIPALITY, REPRESENTED BY ITS SECRETARY, KARUNAGAPALLY, KOLLAM DISTRICT. PIN-690 518. 3. STATION HOUSE OFFICER, KARUNAGAPALLY POLICE STATION, KOLLAM DISTRICT.690 518. 4. DISTRICT MEDICAL OFFICER, D.M.O. OFFICE, KOLLAM DISTRICT.691 001. 5. SHERI, P.G.S.HOLLOW BRICKS, MARU-NORTH, ALUMKADAVU P.O., KARUNAGAPPALLY, KOLLAM DISTRICT.690 573. R1 BY STANDING COUNSEL SRI. T.NAVEEN. R2 BY ADV. SRI.M.R.SASITH. R3 & R4 BY GOVERNMENT PLEADER SMT.RAJI T.BHASKAR. R5 BY ADVS.  EXHIBIT P2 TRUE COPY OF THE APPLICATION SUBMITTED BEFORE THE 2ND RESPONDENT BY THE PETITIONERS DATED 27.01.2016. EXHIBIT P3 TRUE COPY OF THE CIRCULAR DATED 20.7.2011 BEARING PCB/T4/115/97 ISSUED BY THE BOARD. EXHIBIT P4 PHOTOGRAPHS OF THE DAMAGES CAUSED BY THE FIFTH RESPONDENT'S HOLLOW BRICK UNIT TO THE PETITIONERS RESIDENCE. RESPONDENT(S)' EXHIBITS:- ------------------------- EXHIBIT R5A COPY OF LICENSE NO.3711 DATED 28.4.2015 ISSUED BY KARUNAGAPPALLY MUNICIPALITY. EXHIBIT R5B COPY OF LICENSE NO.7087 DATED 12.08.2016 ISSUED BY KARUNAGAPPALLY MUNICIPALITY. EXHIBIT R5C COPY OF OF INTEGRATED CONSENT TO OPERATE RENEWAL DATED 31.3.2017 ISSUED BY KERALA POLLUTION CONTROL BOARD. EXHIBIT R5D COPY OF SKETCH ISSUED BY THE ENVIRONMENTAL ENGINEER. EXHIBIT R5E COPY OF CONSENT DATED NIL. GIVEN BY NEARBY RESIDENTS TO THE 5TH RESPONDENT. EXHIBIT R5F COPY OF PLAINT NO.202/2016 FILED BY PETITIONERS BEFORE MUNSIFF'S COURT, KARUNAGAPPALLY. EXHIBIT R5G COPY OF WRITTEN STATEMENT DATED 29.9.2016 FILED BY ' 5TH RESPONDENT IN OS.202/16. Vku/- [ true copy ] P.S. to Judge K. Vinod Chandran, J ---------------------------------------- W.P.(C).No.13180 of 2017-V ----------------------------------------- Dated this the 30th day of August, 2017 JUDGMENT
The petitioners in the writ petition raise a specific contention against the 5th respondent's hollow bricks unit; that the same is functioning without obtaining necessary statutory licenses, permissions, consent and No Objection Certificates under the Air (Prevention & Control of Pollution) Act, 1981 and the D & O Rules made under the Kerala Municipalities Act, 1994.
2. The 5th respondent appeared and filed a counter affidavit, producing the statutory licences and the permissions. It was also contended that admitting the issue of licences and permissions, a suit was filed by the very same petitioners, seeking an injunction against the renewal of license; with the 5th respondent and the Municipality in the party array. The petitioners have suppressed the said fact in the writ petition and have taken up a totally different contention; that the 5th respondent is running the hollow bricks unit without any sanctions or permit.
WP(C) No.13180 of 2017 - 2 -
3. In the context of the counter affidavit, the learned Counsel appearing for the petitioners only argued that the issue of the distance as specified in Exhibit P3 have been violated. In Exhibit P3, the hollow bricks unit has to have a minimum set back of 25 metres and a minimum distance of 50 metres to residences and other establishments. The learned Standing Counsel for the Kerala State Pollution Control Board [for brevity "PCB"], would submit that Exhibit P3 would be applicable only prospectively and the specific contention of the 5th respondent in his counter is that the Unit was started in 2011 and P3 is dated 20.07.2011. This is an issue which could be raised before the PCB, who could carry out necessary verification.
4. However, the writ petition is not on the said lines. As was noticed, the writ petition specifically alleged that the 5th respondent is carrying on the unit without licenses and permissions. The 5th respondent asserts that a license was obtained by the 5th respondent from 2011 onward and the unit has been continuously operating from then. Exhibit R5A is the license issued by the Municipality for the year 2015-16 and Exhibit R5B is that issued for the year 2016-17. When a renewal was sought for WP(C) No.13180 of 2017 - 3 - the year 2017-18, an objection was raised by the petitioners before the Municipality that there was no consent to operate issued by the PCB. The 5th respondent having produced Exhibit R5C, Integrated Consent to Operate; the learned Standing Counsel for the Municipality submits; the license has been renewed for the year 2017-18 also. In such circumstances, the contentions raised in the writ petition are devoid of merit.
5. It is seen from Exhibit R5F, a plaint filed by the petitioners themselves before the Munsiff's Court, Karunagappally, numbered as O.S.No.202 of 2016, that they had specifically in paragraph 6 admitted to the licenses having been issued to the 5th respondent on his exerting undue influence on the official respondents. The prayer in the suit was also to injunct the Municipality from renewing the D&O Licence.
6. Obviously the petitioners had approached the Munsiff's Court with a suit and on not obtaining an injunction, has approached this Court with totally different contentions. It is pertinent that this Court had also, on the basis of the contentions raised in the writ petition, directed the 2nd respondent to carry out an inspection and stop the unit if the unit is carried out without WP(C) No.13180 of 2017 - 4 - licenses and permissions. The petitioners are guilty of suppression of material facts in the writ petition and are also guilty of taking quite contrary and opposite stances in the suit and the writ petition. The averments made in the suit specifically reveal the petitioners' knowledge of the various licences and permissions obtained by the 5th respondent. However, in the writ petition filed, the petitioners have asserted that the unit is carried out without the necessary statutory licenses; which is a deliberate falsehood.
In the above circumstances, the writ petition would stand dismissed with exemplary cost of Rs.5,000/- [Rupees five thousand] each, which the petitioners would pay to the 5th respondent. If the petitioners pay such amounts and then raise a complaint before the PCB as to the violation of distance rule, then the same shall be considered by the PCB. The 5th respondent would be entitled to establish before the PCB that the unit was established prior to Exhibit P3.
Sd/-
K.Vinod Chandran Judge.
Vku/-
[ true copy ]


@* * Copyright 2021 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import config.ViewConfig @import model.des._ @import model.RepaymentDataNoRiskingStatus @import langswitch.LangMessages @import model.Vrn @this( mainTemplate: views.html.main_template, viewsHelpers: views.ViewsHelpers, viewConfig: ViewConfig, repaymentDetails: views.html.partials.repayment_details, multiple_repayments: views.html.partials.multiple_repayment_details, bread_crumbs: views.html.partials.bread_crumbs ) @( completed: List[RepaymentDataNoRiskingStatus], showBankDetails: Boolean, bankDetails: Option[BankDetails], address: Option[String], addressExists: Boolean, vrn: Vrn, inflightBankDetails : Boolean)( implicit request: Request[_] ) @import viewsHelpers.requestSupport._ @mainTemplate( title =s"${LangMessages.`We are processing your VAT repayments`.show} - ${LangMessages.heading_bta.show} - GOV.UK", headerTitle = LangMessages.heading_bta.show, bodyClasses = None, timeoutDialog = true ) { @bread_crumbs({LangMessages.`Track your VAT repayments`.show})
@Html(LangMessages.`no-completed-desc`(viewConfig.paymentHistoryUrl).show)
@Html(LangMessages.`no-in-progress-desc`.show)


Why is this question asked?
The question helps the recruiter identify your confidence level, and whether you have the required skills which will make you a good fit for the job. Your humility level will be ascertained through this question.
Tips on how to answer this question:
List down your strengths and explain to the interviewer why that makes you a perfect fit for the position.
Mentioning unique attributes instead of general attributes would also help you stand out in the recruitment process. “Avoid sou
nding too cliche”, says Lisa Baker-King, a San Antonio-based business consultant. Avoid enumerating skills that are common to all professionals such as, “I’m great wit
h people,” “I have a strong work ethic,” or “I have a great attitude,” she says.


Baojun RS-3 Launched In China – Seltos/Creta Rival
by Sahil KukrejaBaojun’s new mid-size SUV RS-3 could come to India in the near future under the MG badge
Baojun, a joint venture between General Motors (GM) and the Chinese auto-making giant Shanghai Automotive Industry Corporation (SAIC), has introduced a new five-seat mid-sized SUV called the RS-3 in China.
The SUV is slotted under the Baojun 530 in its Chinese lineup, a rebadged version of which is sold in India as MG Hector. The Baojun RS-3 is priced between 71,800 Chinese Yuan (Rs 7.21 lakh) to 89,800 Chinese Yuan (Rs 9 lakh), and is available in four variants.
In terms of size, the Baojun RS-3 has a length of 4,305 mm, a width of 1,748 mm, is 1,597 mm tall and has a 2,550 mm long wheelbase. These dimensions put the SUV up against the Hyundai Creta and Kia Seltos in the Indian market, and the Kia KX3 and Hyundai ix25 (upcoming Creta) in China, in terms of size.
Let’s compare the size of the RS-3 with the cars it will rival if it does come to India, i.e. next-gen Hyundai Creta and Kia Seltos –
| Dimensions | Baojun RS-3 | Kia Seltos |
| Length | 4,305 mm | 4,315 mm |
| Width | 1,748 mm | 1,800 mm |
| Height | 1,597 mm | 1,620 mm |
| Wheelbase | 2,550 mm | 2,610 mm |
The car shares its traits with its larger sibling, the RS-5 in terms of styling, and features the same split-headlamp design featured on the MG Hector paired with a large front-grille. On the sides, the SUV gets large wheel arches along with plastic fender flares, and a floating roof design.
| Dimensions | Baojun RS-3 | Hyundai ix25 (Next-gen Creta) |
| Length | 4,305 mm | 4,300 mm |
| Width | 1,748 mm | 1,790 mm |
| Height | 1,597 mm | 1,622 mm |
| Wheelbase | 2,550 mm | 2,610 mm |
Inside the cabin, the car gets an all-black treatment along with red contrast stitching. A large floating touchscreen infotainment system can be seen sitting in the middle of the dash, along with a flat-bottom steering wheel. All the physical buttons are housed on the centre console in slim housings, which complements the overall minimalistic design.
The RS-3 also features the manufacturer’s latest connected car-tech which allows remote lock/unlock and AC functions along with geofencing. You can also equip your RS-3 with a Bosch driver assistance system which will provide Level 2 automation.
Baojun is offering the car with a 1.5-litre naturally aspirated four-cylinder petrol engine that produces 103 HP of max power, and can be paired with either a 6-speed manual transmission or a CVT.


{# Searchfield =========== #} {# Class Overwrite #} {% set c = name is defined and name != '' ? name : 'c-searchfield' %} {# Build Element Block #}


US Africa Command Launches Anti-Terror Operation From Air Base in Niger
WASHINGTON (Sputnik) - The US military launched on Friday a counterterrorism operation from a recently constructed air base in Niger, which was described as an intelligence, surveillance and reconnaissance mission in a press release by US Africa Command (AFRICOM).
"In support of our partner forces and international efforts to counter violent extremist organizations in the region, intelligence, surveillance, and reconnaissance (ISR) operations have begun out of Nigerien Air Base 201, Agadez, Niger", the release said.
US Army General Stephen Townsend, the local AFRICOM commander, said American forces were present at the request of the Nigerien government.
"We are working with our African and international partners to counter security threats in West Africa", Townsend said. "The construction of this base demonstrates our investment in our African partners and mutual security interests in the region".
AFRICOM said in the release that it has an agreement with the government of Niger for use of armed and unarmed air assets in its airspace to respond to terrorist threats.
The base features a joint-use runway that is suitable for both US and Nigerien aircraft, the release said.
Islamists have stepped up attacks in Niger in retaliation for the nation’s participation in a French-led operation targeting the Boko Haram terrorist group in neighboring Mali, according to media reports.


| Package | Description |
|---|---|
| gridworld.actor | |
| gridworld.grid | |
| gridworld.gui | |
| gridworld.world | |
| project |
| Modifier and Type | Field and Description |
|---|---|
protected Location |
Actor.location |
protected Location |
Ghost.oldLocation
The previous cell
|
private Location |
Casper.prevLoc
The previous Location.
|
private Location |
Inky.prevLoc
The next Actor
|
private Location |
Dijkstra.prevLoc
The next Actor
|
| Modifier and Type | Method and Description |
|---|---|
Location |
Actor.getLocation()
Gets the location of this actor.
|
| Modifier and Type | Method and Description |
|---|---|
boolean |
Ghost.canMove(Location next)
A Ghost can move anywhere except if the next location has a wall or
another Ghost.
|
private void |
Casper.createNewPath(Location destination)
Creates a path to the destination.
|
private void |
Casper.moveHelper(Location next)
moves and Repopulates the previous empty spaces or normal dot with a
mixture of pellets, powerpellet or Pineapple
|
private void |
Inky.moveHelper(Location next)
moves and Repopulates the previous empty spaces or normal dot with a
mixture of pellets, powerpellet or Pineapple
|
private void |
Dijkstra.moveHelper(Location next)
moves and Repopulates the previous empty spaces or normal dot with a
mixture of pellets, powerpellet or Pineapple
|
abstract void |
MovableActor.moveTo(Location newLocation)
Moves this actor to a new location.
|
void |
Ghost.moveTo(Location newLocation)
Moves the Ghost to the the new Location by
1) deleting this Ghost
2) If the new Location hold no Actor, creates a new Ghost there
2) If there is a pellet in the new Location, deletes the pellet and
puts a pellet in this location
3) Put a new Ghost in the new Location
|
void |
Pacman.moveTo(Location newLocation)
Moves this actor to a new location.
|
void |
Actor.putSelfInGrid(Grid<Actor> gr,
Location loc)
Puts this actor into a grid.
|
| Modifier and Type | Field and Description |
|---|---|
private java.util.Map<Location,E> |
UnboundedGrid.occupantMap |
| Modifier and Type | Method and Description |
|---|---|
Location |
Location.getAdjacentLocation(int direction)
Gets the adjacent location in any one of the eight compass directions.
|
| Modifier and Type | Method and Description |
|---|---|
java.util.ArrayList<Location> |
AbstractGrid.getEmptyAdjacentLocations(Location loc) |
java.util.ArrayList<Location> |
Grid.getEmptyAdjacentLocations(Location loc)
Gets the valid empty locations adjacent to a given location in all eight
compass directions (north, northeast, east, southeast, south, southwest,
west, and northwest).
|
java.util.ArrayList<Location> |
AbstractGrid.getOccupiedAdjacentLocations(Location loc) |
java.util.ArrayList<Location> |
Grid.getOccupiedAdjacentLocations(Location loc)
Gets the valid occupied locations adjacent to a given location in all
eight compass directions (north, northeast, east, southeast, south,
southwest, west, and northwest).
|
java.util.ArrayList<Location> |
BoundedGrid.getOccupiedLocations() |
java.util.ArrayList<Location> |
UnboundedGrid.getOccupiedLocations() |
java.util.ArrayList<Location> |
Grid.getOccupiedLocations()
Gets the locations in this grid that contain objects.
|
java.util.ArrayList<Location> |
AbstractGrid.getValidAdjacentLocations(Location loc) |
java.util.ArrayList<Location> |
Grid.getValidAdjacentLocations(Location loc)
Gets the valid locations adjacent to a given location in all eight
compass directions (north, northeast, east, southeast, south, southwest,
west, and northwest).
|
| Modifier and Type | Method and Description |
|---|---|
E |
BoundedGrid.get(Location loc) |
E |
UnboundedGrid.get(Location loc) |
E |
Grid.get(Location loc)
Returns the object at a given location in this grid.
|
int |
Location.getDirectionToward(Location target)
Returns the direction from this location toward another location.
|
java.util.ArrayList<Location> |
AbstractGrid.getEmptyAdjacentLocations(Location loc) |
java.util.ArrayList<Location> |
Grid.getEmptyAdjacentLocations(Location loc)
Gets the valid empty locations adjacent to a given location in all eight
compass directions (north, northeast, east, southeast, south, southwest,
west, and northwest).
|
java.util.ArrayList<E> |
AbstractGrid.getNeighbors(Location loc) |
java.util.ArrayList<E> |
Grid.getNeighbors(Location loc)
Gets the neighboring occupants in all eight compass directions (north,
northeast, east, southeast, south, southwest, west, and northwest).
|
java.util.ArrayList<Location> |
AbstractGrid.getOccupiedAdjacentLocations(Location loc) |
java.util.ArrayList<Location> |
Grid.getOccupiedAdjacentLocations(Location loc)
Gets the valid occupied locations adjacent to a given location in all
eight compass directions (north, northeast, east, southeast, south,
southwest, west, and northwest).
|
java.util.ArrayList<Location> |
AbstractGrid.getValidAdjacentLocations(Location loc) |
java.util.ArrayList<Location> |
Grid.getValidAdjacentLocations(Location loc)
Gets the valid locations adjacent to a given location in all eight
compass directions (north, northeast, east, southeast, south, southwest,
west, and northwest).
|
boolean |
BoundedGrid.isValid(Location loc) |
boolean |
UnboundedGrid.isValid(Location loc) |
boolean |
Grid.isValid(Location loc)
Checks whether a location is valid in this grid.
|
E |
BoundedGrid.put(Location loc,
E obj) |
E |
UnboundedGrid.put(Location loc,
E obj) |
E |
Grid.put(Location loc,
E obj)
Puts an object at a given location in this grid.
|
E |
BoundedGrid.remove(Location loc) |
E |
UnboundedGrid.remove(Location loc) |
E |
Grid.remove(Location loc)
Removes the object at a given location from this grid.
|
| Modifier and Type | Field and Description |
|---|---|
private Location |
GridPanel.currentLocation |
private Location |
MenuMaker.currentLocation |
| Modifier and Type | Method and Description |
|---|---|
Location |
GridPanel.getCurrentLocation()
Gets the current location.
|
Location |
GridPanel.locationForPoint(java.awt.Point p)
Given a Point determine which grid location (if any) is under the
mouse.
|
| Modifier and Type | Method and Description |
|---|---|
private java.lang.String |
GridPanel.getToolTipText(Location loc) |
javax.swing.JPopupMenu |
MenuMaker.makeConstructorMenu(java.util.Collection<java.lang.Class> classes,
Location loc)
Makes a menu that displays all public constructors of a collection of
classes.
|
javax.swing.JPopupMenu |
MenuMaker.makeMethodMenu(T occupant,
Location loc)
Makes a menu that displays all public methods of an object
|
java.awt.Point |
GridPanel.pointForLocation(Location loc) |
void |
GridPanel.setCurrentLocation(Location loc)
Sets the current location.
|
| Modifier and Type | Method and Description |
|---|---|
Location |
World.getRandomEmptyLocation()
Gets a random empty location in this world.
|
| Modifier and Type | Method and Description |
|---|---|
void |
ActorWorld.add(Location loc,
Actor occupant)
Adds an actor to this world at a given location.
|
void |
World.add(Location loc,
T occupant)
Adds an occupant at a given location.
|
boolean |
World.keyPressed(java.lang.String description,
Location loc)
This method is called when a key was pressed.
|
boolean |
PacmanWorld.keyPressed(java.lang.String description,
Location loc)
This uses the key that is pressed on the keyboard to set the direction of Pacman.
|
boolean |
World.locationClicked(Location loc)
This method is called when the user clicks on a location in the
WorldFrame.
|
T |
World.remove(Location loc)
Removes an occupant from a given location.
|
Actor |
ActorWorld.remove(Location loc)
Removes an actor from this world.
|
| Modifier and Type | Method and Description |
|---|---|
static Location |
Mechanics.convertToLocation(int node,
int levelNumber)
Converts a node number to a location
|
static Location |
Mechanics.getPacmanLocation()
Created to protected older method calls w/o parameter.
|
static Location |
Mechanics.getPacmanLocation(Grid grid)
Gets the currrent Location of Pacman
|
| Modifier and Type | Method and Description |
|---|---|
static java.util.ArrayList<Location> |
Mechanics.convertNodeToLocations(java.util.ArrayList<java.lang.Integer> arr) |
static java.util.ArrayList<Location> |
Mechanics.convertToLocation(java.util.ArrayList<Point> arr)
Converts a ArrayList of Points into an ArrayList of Locations
|
| Modifier and Type | Method and Description |
|---|---|
static int |
Mechanics.convertToNode(Location loc,
int levelNumber)
Converts a Location to a node number
We are given a location, like (0,0) then we have to see what node is
in that location
|


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A Constraint represents a factor that limits the realization of goals.
In contrast to a requirement, a constraint does not prescribe some intended functionality of the system to be realized but imposes a restriction on the way it operates or may be realized. This may be a restriction on the implementation of the system (e.g., specific technology that is to be used), or a restriction on the implementation process (e.g., time or budget constraints).
Motivation
"Application should be realised in Java", "Cost should be below budget", "iPad only version", "Must use MIT license"


---
layout: default
title:
---
A short introduction should be placed here.
{{ site.title }} —
Jekyll template{{site.description}}
Features
This can be a first title
Placeholder for a second introduction.
{{ post.date | date: '%B %d, %Y' }}
{{ post.content }}


{% extends "layout.html" %} {% block body %}
Emily Flynn and Manuel A. Rivas
App designed and developed by Manuel A. Rivas
Mixture models designed by Manuel A. Rivas and implemented by Emily Flynn
Analysis conducted by Emily Flynn
The sex-specific testosterone polygenic risk scores from this study are available on figshare.


Use an anti-virus solution that can handle all known malware types.
An anti-virus solution has to handle all known types of malware to be practical for improving the overall security posture.
If your anti-virus does not adequately handle all known types of malware threats, install and configure an anti-virus that does. In some cases, updating the anti-virus to the latest version may be sufficient. The following are known malware types:


It is important to enter the lagoon via the Mzambouru pass and not through the Bandrele pass. There is some doubt as to whether this is permitted or not. One cruiser reported having no problem, another said you will be fined if you do so. However, it is not the best entry if there is an easterly swell. Best advice is to contact the Port Captain for permission in advance.
On Arrival
Contact the Port Captain (Capitainerie du Port) on VHF 16 or VHF 9 upon arrival.
The marina in Mamoudzou (see Frederic who is in charge) can organise entry and departure clearance, however finding space may be difficult. Weekend clearance is also possible.
In Dzaoudzi clearance formalities are done ashore and the ACHM hold all forms, not the Port Captain. They are located 200m to the left of the ferry landing (open 11:00 to 20:00). The Yacht Club members are very friendly and most speak English. Note that if you base yourself in Dzaoudzi, you will need to take a ferry to Mamoudzou to complete clearance.
Clearing-in
Take the completed clearance forms to Customs first, then to Immigration (at the airport) where it has to be stamped, and finally to the Maritime Authorities/Port Captain. Customs may want to visit (and search) the boat.
Finding Immigration at the airport is a little unusual. There is an empty office (labelled POLICE) in the main airport arrival hall, with one phone at the front desk and A4 size paper with instructions of which number to call. Call that number and Immigration will find you within a minute or two.
The Maritime Authorities are located in Mamoudzou, which you can reach by ferry if you are based in Dzaoudzi. They are housed in a container close to the passenger ferry landing at Mamoudzu, so quick and easy to find.
Clearance is possible on Saturday and Sunday mornings but the Port Captain's office is only open 07:00 to 09:00 at weekends. Basic French is required as the officials do not normally have any English. All boats, whether French or not, must clear in.
Once clearance has been completed, yachts may explore the lagoon freely.
Clearing-out
Prior to departure, outward clearance must be obtained.
All officials must be visited for outward clearance. Take your completed outward clearance form to Immigration first (at the airport, as above), then to Customs where the same form will be stamped a 2nd time, then to the maritime authorities in Mamoudzou (as detailed above). Show them the double stamped form and they will issue outward clearance to the next port.
This must be done the day before the intended departure, or before 11:00 if planning to leave that same afternoon.
Last updated November 2015.
All visitors (including French citizens) require a passport valid for the length of their visit.
On 1st January 2014, the status of Mayotte will change from being an overseas territory of France, to an Outermost Region (OMR) and therefore a member of the EU. Mayotte comes under French immigration rules, and although not part of the Schengen Agreement Area, similar rules apply.
For the exact details applicable to Mayotte, see the French Embassy website
If a visa is required, note that the visa application must specify "France + Mayotte".
Last updated August 2015.
Firearms must be declared to Customs and the Gendarmerie for authorisation to be held on board during stay in port.
Yachts can stay up to six months in Mayotte. The country is NOT part of the EU Vat area.
On arrival, boat are likely to be searched by Customs (due to problems with illeagal drugs).
Last updated August 2015.
Update August 2016: An outbreak of Foot and Mouth disease in Reunion and Rodrigues has resulted in strict food import restrictions. See this Noonsite report
Any meat or dairy products may be destroyed.
Vaccinations against tuberculosis, diphtheria, tetanus, polio, rubella, measles and hepatitis B are compulsory before entering Mayotte.
Vaccinations against hepatitis A and typhoid and precautions against malaria are advised.
No fees are charged. After-hours arrivals will be cleared the following morning.
This is a Muslim country and Islamic law must be respected. Sensitivity regarding standards of dress should be observed. Women should dress conservatively and men must not wear shorts or go shirtless in public. During the month of Ramadan, one should not eat, drink or smoke in public.
Animals need a rabies vaccination and health certificate


closed
by None at 2021-03-03 15:11:40.related issue https://github.com/pulibrary/marc_liberation/issues/724
Coverage increased (+0.2%) to 82.584% when pulling 23a29590dfee9e2f5472af4b57fb784796cf48b2 on 1119-filter into 4bb139d15e87fc0b0df1ac3744d1185e30260b67 on alma.
Thank you @hectorcorrea! I made the changes you suggested if you'd like to give it another look.
ready_for_review
by None at 2021-03-03 15:10:38.mentioned
by Hector Correa at 2021-03-03 16:50:32.subscribed
by Hector Correa at 2021-03-03 16:50:32.referenced
by Hector Correa at 2021-03-03 17:36:45.merged
by Hector Correa at 2021-03-03 17:36:45.closed
by Hector Correa at 2021-03-03 17:36:45.head_ref_deleted
by Hector Correa at 2021-03-03 17:36:46.Coverage decreased (-1.3%) to 82.584% when pulling 4c559ffd694019dcc34d95471e166e11c0587cd5 on alma into f6627a2b1169dc639b8918699183d30e589a1c07 on main.
The locator has a notion of call number ranges that it uses to pinpoint the spot on the floor plan. The sortable call number is the primary data point for this logic.
mentioned
by Kevin Reiss at 2021-03-03 14:05:43.subscribed
by Kevin Reiss at 2021-03-03 14:05:43.closed
by Trey Pendragon at 2021-03-03 18:39:50.moved_columns_in_project
by Trey Pendragon at 2021-03-03 18:39:51.closing as wontfix
closed
by None at 2021-03-03 18:42:08.closed
by None at 2021-03-03 18:41:39.head_ref_deleted
by Eliot Jordan at 2021-03-03 18:43:41.added_to_project
by None at 2021-03-03 18:48:46.renamed
by Cliff Wulfman at 2021-03-03 17:52:48.renamed
by Cliff Wulfman at 2021-03-03 17:53:11.review_requested
by Cliff Wulfman at 2021-03-03 17:29:10.head_ref_force_pushed
by Cliff Wulfman at 2021-03-03 19:22:56.head_ref_force_pushed
by Cliff Wulfman at 2021-03-03 21:08:53.referenced
by Esmé Cowles at 2021-03-03 22:01:46.merged
by Esmé Cowles at 2021-03-03 22:01:46.closed
by Esmé Cowles at 2021-03-03 22:01:46.head_ref_deleted
by Esmé Cowles at 2021-03-03 22:01:47.review_requested
by Shaun Ellis at 2021-03-02 23:18:30.referenced
by Axa Mei Liauw at 2021-03-03 13:11:28.merged
by Axa Mei Liauw at 2021-03-03 13:11:28.closed
by Axa Mei Liauw at 2021-03-03 13:11:28.head_ref_deleted
by Axa Mei Liauw at 2021-03-03 13:11:32.@christinach would you mind looking again? I made it a bit more flexible when I saw how https://github.com/pulibrary/princeton_ansible/pull/2141 came through.
Coverage remained the same at 96.589% when pulling 92fad5dd758a1d1ec3144f30ed1d947c628516ed on 2332-alma-switch into ef2b804cc332f60037e7455458512f6d285472c7 on main.
head_ref_force_pushed
by None at 2021-03-03 16:19:58.head_ref_force_pushed
by None at 2021-03-03 16:26:07.head_ref_force_pushed
by None at 2021-03-03 16:39:27.mentioned
by Christina Chortaria at 2021-03-03 16:40:04.subscribed
by Christina Chortaria at 2021-03-03 16:40:04.referenced
by None at 2021-03-03 17:57:02.merged
by None at 2021-03-03 17:57:02.closed
by None at 2021-03-03 17:57:02.head_ref_deleted
by None at 2021-03-03 17:57:02.referenced
by None at 2021-03-03 15:48:34.referenced
by None at 2021-03-03 15:49:02.referenced
by None at 2021-03-03 16:19:58.referenced
by None at 2021-03-03 16:20:15.referenced
by None at 2021-03-03 16:26:07.referenced
by None at 2021-03-03 16:39:26.assigned
by None at 2021-03-03 16:40:47.referenced
by None at 2021-03-03 16:52:06.closed
by None at 2021-03-03 17:58:23.@escowles can I change this PR to a draft? Is https://github.com/pulibrary/orangelight/issues/2285 the reason we have both matomo and google analytics in orangelight? I cant remember.
@carolyncole said matomo is not active since December. We can remove matomo and keep only google analytics.
mentioned
by Esmé Cowles at 2021-03-03 15:58:46.subscribed
by Esmé Cowles at 2021-03-03 15:58:46.renamed
by Esmé Cowles at 2021-03-03 16:05:08.convert_to_draft
by Esmé Cowles at 2021-03-03 17:14:23.mentioned
by None at 2021-03-03 18:44:02.subscribed
by None at 2021-03-03 18:44:03.assigned
by Eliot Jordan at 2021-03-03 19:22:26.convert_to_draft
by None at 2021-03-03 16:13:55.head_ref_force_pushed
by None at 2021-03-03 16:20:16.ready_for_review
by None at 2021-03-03 16:32:25.referenced
by None at 2021-03-03 16:52:05.merged
by None at 2021-03-03 16:52:05.closed
by None at 2021-03-03 16:52:05.head_ref_deleted
by None at 2021-03-03 16:52:06.@eliotjordan sorry about this; https://github.com/pulibrary/princeton_ansible/pull/2125/files is a maintenance monday effort that didn't make it out of draft. I think it would be fine to merge, though. Would you mind if we preferred that PR? I will take it out of draft and ref the issue you created.
@hackartisan I didn't see that! I'll close this PR and merge your's when it's out of draft.
mentioned
by Eliot Jordan at 2021-03-03 16:58:36.subscribed
by Eliot Jordan at 2021-03-03 16:58:36.mentioned
by None at 2021-03-03 17:00:08.subscribed
by None at 2021-03-03 17:00:08.closed
by Eliot Jordan at 2021-03-03 17:00:18.head_ref_deleted
by Eliot Jordan at 2021-03-03 17:00:21.closed
by Eliot Jordan at 2021-03-03 17:39:56.ready_for_review
by None at 2021-03-03 16:59:04.review_requested
by Eliot Jordan at 2021-03-03 17:08:30.referenced
by Eliot Jordan at 2021-03-03 17:39:56.merged
by Eliot Jordan at 2021-03-03 17:39:56.closed
by Eliot Jordan at 2021-03-03 17:39:56.head_ref_deleted
by Eliot Jordan at 2021-03-03 17:39:57.This may not actually be a requirement. closing and will re-open if it seems necessary.
closed
by None at 2021-03-03 20:57:19.assigned
by Bess Sadler at 2021-03-03 18:37:38.assigned
by Shaun Ellis at 2021-03-03 18:56:50.unassigned
by Trey Pendragon at 2021-03-03 18:56:55.reopened
by Bess Sadler at 2021-03-03 19:22:55.mentioned
by Christa Cleeton at 2021-03-03 19:24:31.subscribed
by Christa Cleeton at 2021-03-03 19:24:31.milestoned
by None at 2021-03-03 22:32:11.@faithc Does this mean we don't need to do anything? Should we keep this ticket around?
Yup, you can close this. Thanks.
mentioned
by None at 2021-03-02 23:23:33.subscribed
by None at 2021-03-02 23:23:33.closed
by Trey Pendragon at 2021-03-03 22:44:30.assigned
by Shaun Ellis at 2021-03-02 23:19:58.labeled
by Trey Pendragon at 2021-03-03 18:30:36.assigned
by Trey Pendragon at 2021-03-03 18:33:35.closed
by Christina Chortaria at 2021-03-04 01:19:54.referenced
by Christina Chortaria at 2021-03-04 01:19:54.merged
by Christina Chortaria at 2021-03-04 01:19:54.closed
by Christina Chortaria at 2021-03-04 01:19:54.head_ref_deleted
by Christina Chortaria at 2021-03-04 01:19:55.referenced
by Christina Chortaria at 2021-03-04 01:21:47.merged
by Christina Chortaria at 2021-03-04 01:21:47.closed
by Christina Chortaria at 2021-03-04 01:21:48.head_ref_deleted
by Christina Chortaria at 2021-03-04 01:21:48.labeled
by Trey Pendragon at 2021-03-03 18:31:23.assigned
by Trey Pendragon at 2021-03-03 23:14:28.referenced
by Trey Pendragon at 2021-03-03 23:15:04.closed
by Christina Chortaria at 2021-03-04 01:21:48.head_ref_deleted
by Axa Mei Liauw at 2021-03-03 17:44:31.head_ref_deleted
by Axa Mei Liauw at 2021-03-03 17:44:32.head_ref_deleted
by Axa Mei Liauw at 2021-03-03 17:44:33.head_ref_deleted
by Axa Mei Liauw at 2021-03-03 17:44:35.head_ref_deleted
by Axa Mei Liauw at 2021-03-03 17:44:45.head_ref_deleted
by Axa Mei Liauw at 2021-03-03 17:44:47.closed
by Axa Mei Liauw at 2021-03-03 17:50:00.review_requested
by Axa Mei Liauw at 2021-03-03 18:00:34.review_requested
by Axa Mei Liauw at 2021-03-03 18:00:34.


Game Developer well versed in analytical and structurally sound coding. Experienced in working on and leading Game Development Projects in a team.
Worked on several games, some of which are now active on Google Play Store, as a full stack game developer using Unity3d, Blender, Photoshop and managed a team of 10 people.
Mentored various sessions about competitive coding and product development for college juniors.
Organized one of India’s largest student-run hackathon. Partnered with and mentored more than 10 hackathons.
Learned Android Application Development under IBM Certified Professionals. Worked on an application submitted to IBM.
Managed a team of coordinators to organize a poetry event in the college fest
A 3 day project, picked up as a break from an ongoing larger project, made in Unity in a team of 2.
Worked in a team of 2 people to combine the retro Pong and Block-breaker and took them to a modern 3d approach. Responsibilities: Entire front-end, various parts of back-end, Google Play Services, Google Ads & IAP modules
Created a relationship dependency AI for Ecosystem Simulation using Python in a 3 person team. Responsibilities: Entire Back-end & Data Management.
Worked with a team of 10 people to create a simple controlled casual game designed to challenge the user on a timing based game. Responsibilities: Project & Team Management, Part of Front End, Part of Back end, Google Play Services & Google Ads
Worked on Native Java to create a Framework from scratch, which was later used to build the game upon in a 2 person team.


---
layout: default
title: Components
slug: components
lead: "Dozens of reusable components built to provide iconography, dropdowns, navigation, alerts, popovers, and much more."
---
Bootstrap comes with all 160 of Glyphicons Halflings set, all available in font formats for easy coloring, sizing, and placement.
glyphicon-glass
glyphicon-music
glyphicon-search
glyphicon-envelope
glyphicon-heart
glyphicon-star
glyphicon-star-empty
glyphicon-user
glyphicon-film
glyphicon-th-large
glyphicon-th
glyphicon-th-list
glyphicon-ok
glyphicon-remove
glyphicon-zoom-in
glyphicon-zoom-out
glyphicon-off
glyphicon-signal
glyphicon-cog
glyphicon-trash
glyphicon-home
glyphicon-file
glyphicon-time
glyphicon-road
glyphicon-download-alt
glyphicon-download
glyphicon-upload
glyphicon-inbox
glyphicon-play-circle
glyphicon-repeat
glyphicon-refresh
glyphicon-list-alt
glyphicon-lock
glyphicon-flag
glyphicon-headphones
glyphicon-volume-off
glyphicon-volume-down
glyphicon-volume-up
glyphicon-qrcode
glyphicon-barcode
glyphicon-tag
glyphicon-tags
glyphicon-book
glyphicon-bookmark
glyphicon-print
glyphicon-camera
glyphicon-font
glyphicon-bold
glyphicon-italic
glyphicon-text-height
glyphicon-text-width
glyphicon-align-left
glyphicon-align-center
glyphicon-align-right
glyphicon-align-justify
glyphicon-list
glyphicon-indent-left
glyphicon-indent-right
glyphicon-facetime-video
glyphicon-picture
glyphicon-pencil
glyphicon-map-marker
glyphicon-adjust
glyphicon-tint
glyphicon-edit
glyphicon-share
glyphicon-check
glyphicon-move
glyphicon-step-backward
glyphicon-fast-backward
glyphicon-backward
glyphicon-play
glyphicon-pause
glyphicon-stop
glyphicon-forward
glyphicon-fast-forward
glyphicon-step-forward
glyphicon-eject
glyphicon-chevron-left
glyphicon-chevron-right
glyphicon-plus-sign
glyphicon-minus-sign
glyphicon-remove-sign
glyphicon-ok-sign
glyphicon-question-sign
glyphicon-info-sign
glyphicon-screenshot
glyphicon-remove-circle
glyphicon-ok-circle
glyphicon-ban-circle
glyphicon-arrow-left
glyphicon-arrow-right
glyphicon-arrow-up
glyphicon-arrow-down
glyphicon-share-alt
glyphicon-resize-full
glyphicon-resize-small
glyphicon-plus
glyphicon-minus
glyphicon-asterisk
glyphicon-exclamation-sign
glyphicon-gift
glyphicon-leaf
glyphicon-fire
glyphicon-eye-open
glyphicon-eye-close
glyphicon-warning-sign
glyphicon-plane
glyphicon-calendar
glyphicon-random
glyphicon-comment
glyphicon-magnet
glyphicon-chevron-up
glyphicon-chevron-down
glyphicon-retweet
glyphicon-shopping-cart
glyphicon-folder-close
glyphicon-folder-open
glyphicon-resize-vertical
glyphicon-resize-horizontal
glyphicon-hdd
glyphicon-bullhorn
glyphicon-bell
glyphicon-certificate
glyphicon-thumbs-up
glyphicon-thumbs-down
glyphicon-hand-right
glyphicon-hand-left
glyphicon-hand-up
glyphicon-hand-down
glyphicon-circle-arrow-right
glyphicon-circle-arrow-left
glyphicon-circle-arrow-up
glyphicon-circle-arrow-down
glyphicon-globe
glyphicon-wrench
glyphicon-tasks
glyphicon-filter
glyphicon-briefcase
glyphicon-fullscreen
glyphicon-dashboard
glyphicon-paperclip
glyphicon-heart-empty
glyphicon-link
glyphicon-phone
glyphicon-pushpin
glyphicon-euro
glyphicon-usd
glyphicon-gbp
glyphicon-sort
glyphicon-sort-by-alphabet
glyphicon-sort-by-alphabet-alt
glyphicon-sort-by-order
glyphicon-sort-by-order-alt
glyphicon-sort-by-attributes
glyphicon-sort-by-attributes-alt
glyphicon-unchecked
glyphicon-expand
glyphicon-collapse
glyphicon-collapse-top
Glyphicons attribution
Glyphicons Halflings are normally not available for free, but an arrangement between Bootstrap and the Glyphicons creator have made this possible at no cost to you as developers. As a thank you, we ask you to include an optional link back to Glyphicons whenever practical.
How to use
Add the appropriate class to any inline element. All icon classes are prefixed with glyphicon- for easy styling. To use, place the following code just about anywhere:
{% highlight html %}
{% endhighlight %}
Want to change the icon color? Just change the color of the parent element.
When using beside strings of text, as in buttons or nav links, be sure to leave a space after the icon for proper spacing.
Icon examples
Use them in buttons, button groups for a toolbar, navigation, or prepended form inputs.
Buttons
Button group in a button toolbar
{% highlight html %}
{% endhighlight %}
Accessibility
Keep in mind that using icons without any additional content means the icons are not represented to screen reader users.
Add an extra level of dropdown menus, appearing on hover like those of OS X, with some simple markup additions. Add .dropdown-submenu to any li in an existing dropdown menu for automatic styling.
Group a series of buttons together on a single line with the button group. Add on optional JavaScript radio and checkbox style behavior with our buttons plugin.
Basic button group
Wrap a series of buttons with .btn in .btn-group.
{% highlight html %}
{% endhighlight %}
Multiple button groups
Combine sets of
 into a
 for more complex components.
{% highlight html %}
...
...
...
{% endhighlight %}
Nested button groups
Place buttons groups within button groups when you want dropdown menus mixed with a series of buttons.
Make a set of buttons appear vertically stacked rather than horizontally.
{% highlight html %}
...
{% endhighlight %}
Justified button groups
Make a group of buttons stretch at the same size to span the entire width of its parent. This only works with  elements as the <button> doesn't pick up these styles.
Navs available in Bootstrap have shared markup, starting with the base .nav class, as well as shared states. Swap modifier classes to switch between each style.
Tabs
Note the .nav-tabs class requires the .nav base class.
To start, navbars are static (not fixed to the top) and include support for a project name and basic navigation. Place one anywhere within a .container, which sets the width of your site and content.
To properly style and position a form within the navbar, add the appropriate classes as shown below. For a default form, include .navbar-form and either .pull-left or .pull-right to properly align it.
{% highlight html %}
{% endhighlight %}
Buttons
For buttons not residing in a <form>, add this class to vertically center buttons within a navbar.
For folks using standard links that are not within the regular navbar navigation component, use the .navbar-link class to add the proper colors for the default and inverse navbar options.
Align nav links, search form, or text, use the .pull-left or .pull-right utility classes. Both classes will add a CSS float in the specified direction.
Optional display variations
Fix the navbar to the top or bottom of the viewport with an additional class on the outermost div, .navbar. These will also remove rounded corners.
The fixed navbar will overlay your other content, unless you add padding to the top of the . The navbar itself has a height of 54px by default. At 768px and above, its height shrinks to 50px. Try out your own values or use our snippet below:
{% highlight css %}
body {
padding-top: 64px;
}
@media screen and (min-width: 768px) {
body {
padding-top: 60px;
}
}
{% endhighlight %}
Make sure to include this after the core Bootstrap CSS.
The fixed navbar will overlay your other content, unless you add padding to the bottom of the . The navbar itself has a height of 54px by default. At 768px and above, its height shrinks to 50px. Try out your own values or use our snippet below:
{% highlight css %}
body {
padding-bottom: 64px;
}
@media screen and (min-width: 768px) {
body {
padding-bottom: 60px;
}
}
{% endhighlight %}
Make sure to include this after the core Bootstrap CSS.
Static top navbar
Create a full-width navbar that scrolls away with the page by adding .navbar-static-top. Unlike the .navbar-fixed-* classes, you do not need to change any padding on the body.
To implement a collapsing responsive navbar, wrap your navbar content in a containing div, .nav-collapse.collapse, and add the navbar toggle button, .navbar-toggle.
Provide pagination links for your site or app with the multi-page pagination component, or the simpler pager alternative.
Standard pagination
Simple pagination inspired by Rdio, great for apps and search results. The large block is hard to miss, easily scalable, and provides large click areas.
A simple shell for an h1 to appropriately space out and segment sections of content on a page. It can utilize the h1's default small element, as well as most other components (with additional styles).
Example page header Subtext for header
{% highlight html %}
Example page header Subtext for header
{% endhighlight %}
Thumbnails
Extend Bootstrap's grid system with the thumbnail component to easily display grids of images, videos, text, and more.
Default thumbnails
By default, Bootstrap's thumbnails are designed to showcase linked images with minimal required markup.
{% highlight html %}
...
{% endhighlight %}
Custom content thumbnails
With a bit of extra markup, it's possible to add any kind of HTML content like headings, paragraphs, or buttons into thumbnails.
Thumbnail label
Cras justo odio, dapibus ac facilisis in, egestas eget quam. Donec id elit non mi porta gravida at eget metus. Nullam id dolor id nibh ultricies vehicula ut id elit.
Cras justo odio, dapibus ac facilisis in, egestas eget quam. Donec id elit non mi porta gravida at eget metus. Nullam id dolor id nibh ultricies vehicula ut id elit.
Cras justo odio, dapibus ac facilisis in, egestas eget quam. Donec id elit non mi porta gravida at eget metus. Nullam id dolor id nibh ultricies vehicula ut id elit.
Provide contextual feedback messages for typical user actions with the handful of available and flexible alert messages. For inline dismissal, use the alerts jQuery plugin.
Default alert
Wrap any text and an optional dismiss button in .alert for a basic warning alert message. To ensure proper behavior across all devices, be sure to use <button> element with the data-dismiss="alert" data attribute.
Warning! Best check yo self, you're not looking too good.
{% highlight html %}
Warning! Best check yo self, you're not looking too good.
{% endhighlight %}
Block alerts
For longer messages, increase the padding on the top and bottom of the alert wrapper by adding .alert-block.
Warning!
Best check yo self, you're not looking too good. Nulla vitae elit libero, a pharetra augue. Praesent commodo cursus magna, vel scelerisque nisl consectetur et.
{% highlight html %}
Warning!
...
{% endhighlight %}
Contextual alternatives
Add optional classes to change an alert's connotation.
Oh snap! Change a few things up and try submitting again.
Well done! You successfully read this important alert message.
Heads up! This alert needs your attention, but it's not super important.
{% highlight html %}
...
...
...
{% endhighlight %}
Progress bars
Provide up-to-date feedback on the progress of a workflow or action with simple yet flexible progress bars.
Cross-browser compatibility
Progress bars use CSS3 transitions and animations to achieve some of their effects. These features are not supported in Internet Explorer 9 and below or older versions of Firefox. Opera 12 does not support animations.
Basic
Default progress bar with a vertical gradient.
{% highlight html %}
{% endhighlight %}
Contextual alternatives
Progress bars use some of the same button and alert classes for consistent styles.
{% highlight html %}
{% endhighlight %}
Striped
Uses a gradient to create a striped effect. Not available in IE8.
{% highlight html %}
{% endhighlight %}
Animated
Add .active to .progress-striped to animate the stripes right to left. Not available in all versions of IE.
{% highlight html %}
{% endhighlight %}
Stacked
Place multiple bars into the same .progress to stack them.
{% highlight html %}
{% endhighlight %}
Media object
Abstract object styles for building various types of components (like blog comments, Tweets, etc) that feature a left- or right-aligned image alongside textual content.
Default example
The default media allow to float a media object (images, video, audio) to the left or right of a content block.
Media heading
Cras sit amet nibh libero, in gravida nulla. Nulla vel metus scelerisque ante sollicitudin commodo. Cras purus odio, vestibulum in vulputate at, tempus viverra turpis. Fusce condimentum nunc ac nisi vulputate fringilla. Donec lacinia congue felis in faucibus.
Media heading
Cras sit amet nibh libero, in gravida nulla. Nulla vel metus scelerisque ante sollicitudin commodo. Cras purus odio, vestibulum in vulputate at, tempus viverra turpis. Fusce condimentum nunc ac nisi vulputate fringilla. Donec lacinia congue felis in faucibus.
Media heading
Cras sit amet nibh libero, in gravida nulla. Nulla vel metus scelerisque ante sollicitudin commodo. Cras purus odio, vestibulum in vulputate at, tempus viverra turpis. Fusce condimentum nunc ac nisi vulputate fringilla. Donec lacinia congue felis in faucibus.
{% highlight html %}
Media heading
...
{% endhighlight %}
Media list
With a bit of extra markup, you can use media inside list (useful for comment threads or articles lists).
Media heading
Cras sit amet nibh libero, in gravida nulla. Nulla vel metus scelerisque ante sollicitudin commodo. Cras purus odio, vestibulum in vulputate at, tempus viverra turpis.
Nested media heading
Cras sit amet nibh libero, in gravida nulla. Nulla vel metus scelerisque ante sollicitudin commodo. Cras purus odio, vestibulum in vulputate at, tempus viverra turpis.
Nested media heading
Cras sit amet nibh libero, in gravida nulla. Nulla vel metus scelerisque ante sollicitudin commodo. Cras purus odio, vestibulum in vulputate at, tempus viverra turpis.
Nested media heading
Cras sit amet nibh libero, in gravida nulla. Nulla vel metus scelerisque ante sollicitudin commodo. Cras purus odio, vestibulum in vulputate at, tempus viverra turpis.
Media heading
Cras sit amet nibh libero, in gravida nulla. Nulla vel metus scelerisque ante sollicitudin commodo. Cras purus odio, vestibulum in vulputate at, tempus viverra turpis.
{% highlight html %}
Media heading
...
{% endhighlight %}
List group
List groups are a flexible and powerful component for displaying not only simple lists of elements, but complex ones with custom content.
Basic list group
The most basic list group is simply an unordered list with list items, and the proper classes. Build upon it with the options that follow, or your own CSS as needed.
Cras justo odio
Dapibus ac facilisis in
Morbi leo risus
Porta ac consectetur ac
Vestibulum at eros
{% highlight html %}
Cras justo odio
Dapibus ac facilisis in
Morbi leo risus
Porta ac consectetur ac
Vestibulum at eros
{% endhighlight %}
With chevrons
Add Glyphicon chevrons that are automatically moved to the right.
Cras justo odio
Dapibus ac facilisis in
Morbi leo risus
{% highlight html %}
Cras justo odio
{% endhighlight %}
With badges
Add the badges component to any list group item and it will automatically be positioned on the right.
14
Cras justo odio
2
Dapibus ac facilisis in
1
Morbi leo risus
{% highlight html %}
14
Cras justo odio
{% endhighlight %}
With badges and chevrons
Why not both?
14
Cras justo odio
2
Dapibus ac facilisis in
1
Morbi leo risus
{% highlight html %}
14
Cras justo odio
{% endhighlight %}
Linked list group
Linkify list group items by using anchor tags instead of list items (that also means a parent
 instead of an
). No need for individual parents around each element.
While not always necessary, sometimes you need to put your DOM in a box. For those situations, try the panel component.
Basic panel
By default, all the .panel does is apply some basic border and padding to contain some content.
Basic panel example
{% highlight html %}
Basic panel example
{% endhighlight %}
Panel with heading
Easily add a heading to your panel with .panel-heading. Use it on a
 or any heading element (e.g.,
).
Panel heading
Panel content
{% highlight html %}
Panel heading
Panel content
{% endhighlight %}
Contextual alternatives
Like other components, easily make a panel more meaningful to a particular context by adding any of the contextual state classes.
Panel heading
Panel content
Panel heading
Panel content
Panel heading
Panel content
Panel heading
Panel content
Panel heading
Panel content
{% highlight html %}
...
...
...
...
...
{% endhighlight %}
With list groups
Easily include full-width list groups within any panel.
Panel heading
Some default panel content here. Nulla vitae elit libero, a pharetra augue. Aenean lacinia bibendum nulla sed consectetur. Aenean eu leo quam. Pellentesque ornare sem lacinia quam venenatis vestibulum. Nullam id dolor id nibh ultricies vehicula ut id elit.
Cras justo odio
Dapibus ac facilisis in
Morbi leo risus
Porta ac consectetur ac
Vestibulum at eros
{% highlight html %}
Panel heading
...
Cras justo odio
Dapibus ac facilisis in
Morbi leo risus
Porta ac consectetur ac
Vestibulum at eros
{% endhighlight %}
Wells
Default well
Use the well as a simple effect on an element to give it an inset effect.
Look, I'm in a well!
{% highlight html %}
...
{% endhighlight %}
Optional classes
Control padding and rounded corners with two optional modifier classes.


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Package controlP5
Class ControlWindow
java.lang.Object
controlP5.ControlWindow
public final class ControlWindow
extends java.lang.Object
-
Nested Class Summary
Nested Classes Modifier and Type Class Description class
ControlWindow.Pointer
A pointer by default is linked to the mouse and stores the x and y position as well as the pressed and released state. -
Field Summary
Fields Modifier and Type Field Description int
background
-
Constructor Summary
Constructors Constructor Description ControlWindow(ControlP5 theControlP5, processing.core.PApplet theApplet)
-
Method Summary
Modifier and Type Method Description ControlWindow
activateTab(java.lang.String theTab)
Tab
add(Tab theTab)
ControlWindow
addCanvas(Canvas theCanvas)
Tab
addTab(java.lang.String theTab)
ControlWindow
clear()
clear the control window, delete all controllers from a control window.void
clearKeys()
ControlWindow
disablePointer()
void
draw()
void
draw(processing.core.PGraphics pg)
void
draw(processing.core.PGraphics pg, int theX, int theY)
ControlWindow
enablePointer()
ControlWindow
frameRate(int theFrameRate)
sets the frame rate of the control window.Tab
getCurrentTab()
ControllerInterface<?>
getFirstFromMouseOverList()
java.util.List<ControllerInterface<?>>
getMouseOverList()
A list of controllers that are registered with a mouseover.ControlWindow.Pointer
getPointer()
float[]
getPositionOfTabs()
Tab
getTab(java.lang.String theTabName)
ControllerList
getTabs()
void
handleKeyEvent(processing.event.KeyEvent theKeyEvent)
ControlWindow
hide()
hide the controllers and tabs of the ControlWindow.boolean
isDrawBackground()
boolean
isMouseOver()
returns true if the mouse is inside a controller.boolean
isMouseOver(ControllerInterface<?> theController)
boolean
isMousePressed()
boolean
isUndecorated()
boolean
isUpdate()
check the update status of a control window.boolean
isVisible()
void
keyEvent(processing.event.KeyEvent theKeyEvent)
void
mouseEvent(int theX, int theY, boolean pressed)
when in Android mode, call mouseEvent(int, int, boolean).void
mouseEvent(processing.event.MouseEvent theMouseEvent)
java.lang.String
name()
returns the name of the control window.processing.core.PApplet
papplet()
get the papplet instance of the ControlWindow.ControlWindow
pre()
void
remove()
ControlWindow
removeCanvas(Canvas theCanvas)
ControlWindow
removeMouseOverFor(ControllerInterface<?> theController)
ControlWindow
removeTab(Tab theTab)
void
resetMouseOver()
ControlWindow
setBackground(int theValue)
set the background color of the control window.ControlWindow
setColorActive(int theColor)
set the color for the controller while active.ControlWindow
setColorBackground(int theColor)
set the background color of the controller.ControlWindow
setColorForeground(int theColor)
set the foreground color of the controller.ControlWindow
setColorLabel(int theColor)
set the color of the text label of the controller.ControlWindow
setColorValue(int theColor)
set the color of the values.ControlWindow
setContext(CDrawable theDrawable)
Adds a custom context to a ControlWindow.ControlWindow
setDrawBackground(boolean theFlag)
by default the background of a controlWindow is filled with a background color every frame.ControlWindow
setLocation(int theX, int theY)
ControlWindow
setPosition(int theX, int theY)
ControlWindow
setPositionOfTabs(int theX, int theY)
Sets the position of the tab bar which is set to 0,0 by default.ControlWindow
setUndecorated(boolean theFlag)
void
setUpdate(boolean theFlag)
enable or disable the update function of a control window.ControlWindow
show()
ControlWindow
toggleUndecorated()
void
update()
updates all controllers inside the control window if update is enabled.void
updateEvents()
-
Field Details
-
background
public int background
-
-
Constructor Details
-
Method Details
-
getCurrentTab
-
activateTab
-
removeTab
-
add
-
addTab
-
getTabs
-
getTab
-
setPositionOfTabs
Sets the position of the tab bar which is set to 0,0 by default. to move the tabs to y-position 100, use cp5.getWindow().setPositionOfTabs(0,100); -
getPositionOfTabs
public float[] getPositionOfTabs() -
remove
public void remove() -
clear
clear the control window, delete all controllers from a control window. -
updateEvents
public void updateEvents() -
isMouseOver
public boolean isMouseOver()returns true if the mouse is inside a controller. !!! doesnt work for groups yet. -
isMouseOver
-
resetMouseOver
public void resetMouseOver() -
getFirstFromMouseOverList
-
getMouseOverList
A list of controllers that are registered with a mouseover. -
removeMouseOverFor
-
update
public void update()updates all controllers inside the control window if update is enabled. -
setUpdate
public void setUpdate(boolean theFlag)enable or disable the update function of a control window. -
isUpdate
public boolean isUpdate()check the update status of a control window. -
addCanvas
-
removeCanvas
-
pre
-
mouseEvent
public void mouseEvent(int theX, int theY, boolean pressed)when in Android mode, call mouseEvent(int, int, boolean). -
mouseEvent
public void mouseEvent(processing.event.MouseEvent theMouseEvent) -
keyEvent
public void keyEvent(processing.event.KeyEvent theKeyEvent) -
clearKeys
public void clearKeys() -
draw
public void draw(processing.core.PGraphics pg, int theX, int theY) -
draw
public void draw() -
draw
public void draw(processing.core.PGraphics pg) -
setContext
Adds a custom context to a ControlWindow. Use a custom class which implements the CDrawable interface- Parameters:
theDrawable
- CDrawable- See Also:
CDrawable
-
name
public java.lang.String name()returns the name of the control window. -
isMousePressed
public boolean isMousePressed() -
handleKeyEvent
public void handleKeyEvent(processing.event.KeyEvent theKeyEvent)- Parameters:
theKeyEvent
- KeyEvent
-
setColorActive
set the color for the controller while active. -
setColorForeground
set the foreground color of the controller. -
setColorBackground
set the background color of the controller. -
setColorLabel
set the color of the text label of the controller. -
setColorValue
set the color of the values. -
setBackground
set the background color of the control window. -
papplet
public processing.core.PApplet papplet()get the papplet instance of the ControlWindow. -
frameRate
sets the frame rate of the control window.- Parameters:
theFrameRate
-- Returns:
- ControlWindow
-
show
-
setDrawBackground
by default the background of a controlWindow is filled with a background color every frame. to enable or disable the background from drawing, use setDrawBackgorund(true/false).- Parameters:
theFlag
-- Returns:
- ControlWindow
-
isDrawBackground
public boolean isDrawBackground() -
isVisible
public boolean isVisible() -
toggleUndecorated
-
setUndecorated
-
isUndecorated
public boolean isUndecorated() -
setPosition
-
setLocation
-
getPointer
-
disablePointer
-
enablePointer
-
hide
hide the controllers and tabs of the ControlWindow.
-


Front-End Web Development Intern
Responsibilities include:
Experience with the following preferred:
-
HTML
-
CSS & LESS
-
Javascript, jQuery (enough to work with popular plugins and frameworks)
-
User experience and visual design principles.
To apply, you’ll need:
-
A brief cover letter (300 words or less on why you’d like to work with us)
-
A link to your resume or LinkedIn
-
A link to any live projects, past projects, and your GitHub account or online portfolio
-
Open at least 3 issues on GitHub for UX enhancements or front-end tweaks to either of the following websites:
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U.S. Secretary of State Pompeo congratulates Bolivia's interim president
WASHINGTON (Reuters) - U.S. Secretary of State Mike Pompeo on Wednesday congratulated Jeanine Anez, a Bolivian senator who became interim president of the South American country following the resignation of Evo Morales, the State Department said.
“The United States applauds Bolivian Senator Jeanine Anez for stepping up as Interim President of State to lead her nation through this democratic transition, under the constitution of Bolivia and in accordance with the principles of the Inter-American Democratic Charter,” Pompeo said in a statement.


Hugo Moreno
LinkedIn
CV
About
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Portfolio
Word Guess
RPG Game
Trivia Game
Rutgers Info Widget
Rock Paper Scissors
GIPHY-API
TrainTime
My HeadLines


{% extends "layout.html" %} {% block body %}
For inquiries about the data presented here, please contact<EMAIL_ADDRESS>For inquiries about this website, please use swefreq@scilifelab.se.


---
layout: post
title: Sitting down after pleasant (but VERY WINDY) bike ride with Wendy to pick up
a book (which is her reward for meeting her NaNoWriMo goal)
published: true
date: 2008-11-16
categories: []
posterous_url: http://verdammelt.posterous.com/sitting-down-after-pleasant-bu
posterous_slug: sitting-down-after-pleasant-bu
---
The Black Schwinn is working out well even without first gear. However
there is some sort of shimmy in the front or rear wheel and the saddle &
stem are too low. Raised those some and will have to look into the
shimmy.


Basscss is a collection of CSS modules that can be used independently. This is a list of all currently available modules. Note: not all modules are included in the standard Basscss package.
Modules compatible with, but not included in Basscss


SceneJS
- scene using canvas element already in DOM
since we specified a canvas ID for the scene, the scene binds to that canvas


Opening hours:
<%= business.opening_time %> - <%= business.closing_time %>
Contact detail:
Phone: <%= business.phone %>
Email: <%= business.email %>
Address:
<%= business.address %>
About This Business
<%= business.business_description %>
Events Catered For
<%= business.events_cater %>
Delivery Options
<%= business.delivery_options %>
<% if (business.rate === 0.0) { %>
Business has not been rated yet!
<% } else { %>
Overall ratings: <%= business.rate %>
<% } %>
<% if (login !== null) {%>
<% if (business.owner !== true) { %>
<% if (rated === 0) { %>
Rate Business
<% } else { %>
You haved rated this business <%= rated %> star!
<% } %>
<% } else { %>
<% } %>
<% } %>


Apache Flink Kubernetes Operator 1.6.0 Release Announcement
August 15, 2023 - Gyula Fora (@GyulaFora)The Apache Flink community is excited to announce the release of Flink Kubernetes Operator 1.6.0! The release features a large number of improvements all across the operator.
We encourage you to download the release and share your feedback with the community through the Flink mailing lists or JIRA! We hope you like the new release and we’d be eager to learn about your experience with it.
Highlights #
Improved and simplified rollback mechanism #
Previously the rollback mechanism had some serious limitations always requiring the presence of HA metadata. This prevented rollbacks in many cases for instance when the new application terminally failed after the upgrade.
1.6.0 introduces several core improvements to the rollback mechanism to leverage the robust upgrade flow and cover a much wider range of failure scenarios.
Experimental support for Flink 1.18 and in-place rescaling #
Flink 1.18 introduces a new endpoint as part of FLIP-291 allowing users to rescale operators (job vertexes) through the REST API. The operator now has built in support to apply vertex parallelism overrides through the rest api to reduce downtime.
This feature enables the autoscaler to execute very quick scale up/down actions when used with Flink 1.18.
In-place scaling is only available when the job uses the adaptive scheduler (jobmanager.scheduler: adaptive
).
Namespace and Flink Version specific config defaults #
The operator now supports setting default configuration on a per-namespace and per-flink version level. This allows users for example to set config defaults differently for Flink 1.18 (enable adaptive scheduler by default)
Or to use different reconciliation/operator settings for different namespaces.
Syntax:
# Version Specific Defaults
kubernetes.operator.default-configuration.flink-version.v1_17.key: value
# Namespace Specific Defaults
kubernetes.operator.default-configuration.namespace.ns1.key: value
JobManager startup probe for more robust upgrades #
The operator now automatically applies a startup probe for the JobManager deployments allowing the reconciler to better detect startup failures. This further hardens the upgrade mechanism and drastically reduces the number of cases where manual intervention is necessary from users.
Flink client upgrade to 1.17 #
We have upgraded the Flink client libraries used by the operator to the 1.17.1 release which helped simplify the build and packaging significantly due to the improvements in the flink-kubernetes
module shading.
General Autoscaler Improvements #
The release also contains several improvements to the autoscaler module. This includes improved metrics tracking, better observability and less noisy logging.
We also reworked the way parallelism overrides are applied. Instead of changing the spec, parallelism overrides are now applied on the fly on top of the user provided spec. This allows us to seamlessly carry over the autoscaler settings even when the spec changes.
Release Resources #
The source artifacts and helm chart are available on the Downloads page of the Flink website. You can easily try out the new features shipped in the official 1.6.0 release by adding the Helm chart to your own local registry:
$ helm repo add flink-kubernetes-operator-1.6.0 https://archive.apache.org/dist/flink/flink-kubernetes-operator-1.6.0/
$ helm install flink-kubernetes-operator flink-kubernetes-operator-1.6.0/flink-kubernetes-operator --set webhook.create=false
You can also find official Kubernetes Operator Docker images of the new version on Dockerhub.
For more details, check the updated documentation and the release notes. We encourage you to download the release and share your feedback with the community through the Flink mailing lists or JIRA.
List of Contributors #
Alexander Fedulov, ConradJam, Fangbin Sun, Gyula Fora, James Busche, Mate Czagany, Matyas Orhidi, Maximilian Michels, Nicolas Fraison, Oleksandr Nitavskyi, Tamir Sagi, Thomas, Xin Hao, Xingcan Cui, Daren Wong, Fabio Wanner, kenankule, llussy, yangjf2019,