Wait Conditions Example
The producer writes data to the buffer until it reaches the end of the buffer, at which point it restarts from the beginning, overwriting existing data. The consumer thread reads the data as it is produced and writes it to standard error.
Wait conditions make it possible to have a higher level of concurrency than what is possible with mutexes alone. If accesses to the buffer were simply guarded by a QMutex, the consumer thread couldn't access the buffer at the same time as the producer thread. Yet, there is no harm in having both threads working on different parts of the buffer at the same time.
The example comprises two classes: Producer
and Consumer
. Both inherit from QThread. The circular buffer used for communicating between these two classes and the synchronization tools that protect it are global variables.
An alternative to using QWaitCondition and QMutex to solve the producer-consumer problem is to use QSemaphore. This is what the Semaphores Example does.
Global Variables
Let's start by reviewing the circular buffer and the associated synchronization tools:
const int DataSize = 100000; const int BufferSize = 8192; char buffer[BufferSize]; QWaitCondition bufferNotEmpty; QWaitCondition bufferNotFull; QMutex mutex; int numUsedBytes = 0;
DataSize
is the amount of data that the producer will generate. To keep the example as simple as possible, we make it a constant. BufferSize
is the size of the circular buffer. It is less than DataSize
, meaning that at some point the producer will reach the end of the buffer and restart from the beginning.
To synchronize the producer and the consumer, we need two wait conditions and one mutex. The bufferNotEmpty
condition is signalled when the producer has generated some data, telling the consumer that it can start reading it. The bufferNotFull
condition is signalled when the consumer has read some data, telling the producer that it can generate more. The numUsedBytes
is the number of bytes in the buffer that contain data.
Together, the wait conditions, the mutex, and the numUsedBytes
counter ensure that the producer is never more than BufferSize
bytes ahead of the consumer, and that the consumer never reads data that the producer hasn't generated yet.
Producer Class
Let's review the code for the Producer
class:
class Producer : public QThread { public: Producer(QObject *parent = NULL) : QThread(parent) { } void run() override { qsrand(QTime(0,0,0).secsTo(QTime::currentTime())); for (int i = 0; i < DataSize; ++i) { mutex.lock(); if (numUsedBytes == BufferSize) bufferNotFull.wait(&mutex); mutex.unlock(); buffer[i % BufferSize] = "ACGT"[(int)qrand() % 4]; mutex.lock(); ++numUsedBytes; bufferNotEmpty.wakeAll(); mutex.unlock(); } } };
The producer generates DataSize
bytes of data. Before it writes a byte to the circular buffer, it must first check whether the buffer is full (i.e., numUsedBytes
equals BufferSize
). If the buffer is full, the thread waits on the bufferNotFull
condition.
At the end, the producer increments numUsedBytes
and signalls that the condition bufferNotEmpty
is true, since numUsedBytes
is necessarily greater than 0.
We guard all accesses to the numUsedBytes
variable with a mutex. In addition, the QWaitCondition::wait() function accepts a mutex as its argument. This mutex is unlocked before the thread is put to sleep and locked when the thread wakes up. Furthermore, the transition from the locked state to the wait state is atomic, to prevent race conditions from occurring.
Consumer Class
Let's turn to the Consumer
class:
class Consumer : public QThread { Q_OBJECT public: Consumer(QObject *parent = NULL) : QThread(parent) { } void run() override { for (int i = 0; i < DataSize; ++i) { mutex.lock(); if (numUsedBytes == 0) bufferNotEmpty.wait(&mutex); mutex.unlock(); fprintf(stderr, "%c", buffer[i % BufferSize]); mutex.lock(); --numUsedBytes; bufferNotFull.wakeAll(); mutex.unlock(); } fprintf(stderr, "\n"); } signals: void stringConsumed(const QString &text); };
The code is very similar to the producer. Before we read the byte, we check whether the buffer is empty (numUsedBytes
is 0) instead of whether it's full and wait on the bufferNotEmpty
condition if it's empty. After we've read the byte, we decrement numUsedBytes
(instead of incrementing it), and we signal the bufferNotFull
condition (instead of the bufferNotEmpty
condition).
The main() Function
In main()
, we create the two threads and call QThread::wait() to ensure that both threads get time to finish before we exit:
int main(int argc, char *argv[]) { QCoreApplication app(argc, argv); Producer producer; Consumer consumer; producer.start(); consumer.start(); producer.wait(); consumer.wait(); return 0; }
So what happens when we run the program? Initially, the producer thread is the only one that can do anything; the consumer is blocked waiting for the bufferNotEmpty
condition to be signalled (numUsedBytes
is 0). Once the producer has put one byte in the buffer, numUsedBytes
is BufferSize
- 1 and the bufferNotEmpty
condition is signalled. At that point, two things can happen: Either the consumer thread takes over and reads that byte, or the producer gets to produce a second byte.
The producer-consumer model presented in this example makes it possible to write highly concurrent multithreaded applications. On a multiprocessor machine, the program is potentially up to twice as fast as the equivalent mutex-based program, since the two threads can be active at the same time on different parts of the buffer.
Be aware though that these benefits aren't always realized. Locking and unlocking a QMutex has a cost. In practice, it would probably be worthwhile to divide the buffer into chunks and to operate on chunks instead of individual bytes. The buffer size is also a parameter that must be selected carefully, based on experimentation.
Files:


make_gv/1
make_gv/1 – create named global variable and access method
make_det_gv/1 – create named global variable and access methods which preserves instantiations of structures
free_gv/1 – release store associated with named global variable
FORMS
make_gv(Name)
make_det_gv(Name)
free_gv(Name)
DESCRIPTION
make_gv/1 allocates an internal global variable and creates two access predicates
called setNAME/1 and getNAME/1 where NAME is the atom Name. These access predicates are installed in the module from which make_gv/1 is called.
The setNAME/1 predicate is used to set the allocated global variable to the term given to setNAME as its only argument. This operation is safe in that the contents of the
global variable will survive backtracking without any dangling references. Care
should be taken when using these global variables with backtracking as it is
easy to create a ground structure in which "holes" will appear upon backtracking.
These holes are uninstantiated variables where there used to be a term. They
are caused by some bit of non-determinism when creating the term. If the
non-determinism is removed via cut prior to a global variable operation, these
"holes" will often not show up upon backtracking. If the non-determinism is removed
after the global variable operation takes place, these holes will very likely
show up. The reason that this is so is because the global variable mechanism
will (as a consequence of making the structure safe to backtrack over) eliminate
the ability of cut to discriminate among those trail entries which may be
safely cut and those which are needed in the event of failure.
In situations where this is a problem, a call to copy_term/2 may be used to create a copy of the term prior to setting the global
variable. The instantiation of the term that exists at the time of the copy will be
the instantiation of the term which survives backtracking over the copy
operation.
Also of interest is the time complexity of the set operation. So long as the
argument to setNAME/1 is a non-pointer type, that is a suitably small integer or certain types of
atoms (the non-UIA variety), the set operation is a constant time operation.
Otherwise it requires time linearly proportional to the current depth of the
choice point stack.
The getNAME/1 predicate created by make_gv/1 is used to get the contents of one of these global variables. The contents
of the global variable is unified with the single parameter passed to getNAME/1.
make_det_gv/1 creates access methods just like make_gv/1 but the setNAME/1 method avoids the problems referred to above concerning certain
instantiations in structure becoming undone. It does this by making a copy of the term prior
to setting the global variable. Making a copy of the term has the
disadvantage of the increased space and time requirements associated with making copies.
free_gv/1 removes access methods created by make_gv/1 and frees up the global variable.
EXAMPLES
:- make_gv('_demo').%% Create get_demo/1 and set_demo/1.
print_demo(N) :- get_demo(X), printf('demo%d: %t\n',[N,X]).
demo1 :- demo1(_).
demo1 :- print_demo(1).
demo1(_) :- X=f(Y), (Y=i ; Y=j), set_demo(X), print_demo(1), fail.
demo2 :- demo2(_).
demo2 :- print_demo(2).
demo2(_) :- X=f(Y), (Y=i ; Y=j),!,set_demo(X), print_demo(2), fail.
demo3 :- demo3(_).
demo3 :- print_demo(3).
demo3(_) :- X=f(Y), (Y=i ; Y=j), set_demo(X),!,print_demo(3), fail.
demo4 :- demo4(_).
demo4 :- print_demo(4).
demo4(Y) :- X=f(Y), (Y=i ; Y=j),!,set_demo(X), print_demo(4), fail.
demo5 :- _=f(Y), set_demo([a]), demo5(Y).
demo5 :- print_demo(5).
demo5(Y) :- X=f(Y), (Y=i ; Y=j),!,set_demo(X), print_demo(5), fail.
demo6 :- set_demo([a]), _=f(Y), demo6(Y).
demo6 :- print_demo(6).
demo6(Y) :- X=f(Y), (Y=i ; Y=j),!,set_demo(X), print_demo(6), fail.
demo7 :- demo7(_).
demo7 :- print_demo(7).
demo7(_) :- X=f(Y), (Y=i ; Y=j), copy_term(X,Z),
set_demo(Z), !, print_demo(7), fail.
demo :- demo1, nl, demo2, nl, demo3, nl,
demo4, nl, demo5, nl, demo6, nl,
demo7.
The above program demonstrates the subtelties of combining global variables
with backtracking. Here is a sample run of this program:
?- demo.
demo1: f(i)
demo1: f(j)
demo1: f(_A)
demo2: f(i)
demo2: f(i)
demo3: f(i)
demo3: f(_A)
demo4: f(i)
demo4: f(i)
demo5: f(i)
demo5: f(_A)
demo6: f(i)
demo6: f(i)
demo7: f(i)
demo7: f(i)
In each of these seven different tests, some non-determinism is introduced
through the use of ;/2.
demo1 makes no attempt eliminate this non-determinism. Yet the results might be
somewhat surprising. set_demo/1 is called twice; once with X instantiated to f(i), the second time with X instantiatedto f(j). Yet when we fail out of demo1/1, print_demo/1 reports the "demo" variable to have an uninstantiated portion.
demo2 eliminates the non-determinism in a straightforward fashion through the use
of a cut. Here the f(i) is made to "stick".
demo3 is a slight variation on demo2. It shows that eliminating determinism after setting the global variable is
too late to make the instantiations "stick".
demo4 is similar to demo3, but shows that it is alright for Y to be "older" than the structure containing it.
demo5 shows that an intervening global variable operation may screw things up by
making Y live in a portion of the heap which must be trailed when Y is bound. The cut prior to setting the global variable is not permitted to
remove the trail entry which eventually causes Y to lose its instantiation.
demo6 shows that creating the variable after the global variable operation has the
same effect as demo4.
demo7 demonstrates a technique that may be used to always make instantiations
"stick". It creates a new copy of the term and calls set_demo/1 with this new copy.
If the call to make_gv/1 at the top of the file were replaced with a call to make_det_gv/1, then all of the instantiations would "stick" as make_det_gv/1 automatically makes a copy of the term thus doing implicitly what demo7 does explicitly.
BUGS
free_gv/1 does not work for access methods created by make_det_gv/1.
SEE ALSO
make_hash_table/1, copy_term/2, mangle/3.


{% extends 'base_site.html' %} {% block title %}Trivia!{% endblock %} {% block content %}
See available games
{% if not user.is_authenticated %}Please sign in if you are a returning player.
Please create an account if you're here for the first time.
{% endif %} {% if user.is_staff %}If you have permission, go to manage games.
{% endif %} {% endblock %}


KUKA Roboter GmbH |
KUKA Fast Robot Interface C++ SDK (version 1.7) |
00001 // version: 1.7 00002 /** 00003 00004 DISCLAIMER OF WARRANTY 00005 00006 The Software is provided "AS IS" and "WITH ALL FAULTS," 00007 without warranty of any kind, including without limitation the warranties 00008 of merchantability, fitness for a particular purpose and non-infringement. 00009 KUKA makes no warranty that the Software is free of defects or is suitable 00010 for any particular purpose. In no event shall KUKA be responsible for loss 00011 or damages arising from the installation or use of the Software, 00012 including but not limited to any indirect, punitive, special, incidental 00013 or consequential damages of any character including, without limitation, 00014 damages for loss of goodwill, work stoppage, computer failure or malfunction, 00015 or any and all other commercial damages or losses. 00016 The entire risk to the quality and performance of the Software is not borne by KUKA. 00017 Should the Software prove defective, KUKA is not liable for the entire cost 00018 of any service and repair. 00019 00020 00021 COPYRIGHT 00022 00023 All Rights Reserved 00024 Copyright (C) 2014-2015 00025 KUKA Roboter GmbH 00026 Augsburg, Germany 00027 00028 This material is the exclusive property of KUKA Roboter GmbH and must be returned 00029 to KUKA Roboter GmbH immediately upon request. 00030 This material and the information illustrated or contained herein may not be used, 00031 reproduced, stored in a retrieval system, or transmitted in whole 00032 or in part in any way - electronic, mechanical, photocopying, recording, 00033 or otherwise, without the prior written consent of KUKA Roboter GmbH. 00034 00035 00036 00037 */ 00038 #ifndef _KUKA_FRI_CLIENT_APPLICATION_H 00039 #define _KUKA_FRI_CLIENT_APPLICATION_H 00040 00041 #include <stdlib.h> 00042 00043 namespace KUKA 00044 { 00045 namespace FRI 00046 { 00047 00048 // forward declarations 00049 class IClient; 00050 class IConnection; 00051 struct ClientData; 00052 00053 /** 00054 * \brief FRI client application class. 00055 * 00056 * A client application takes an instance of the IConnection interface and 00057 * an instance of an IClient interface to provide the functionality 00058 * needed to set up an FRI client application. It can be used to easily 00059 * integrate the FRI client code within other applications. 00060 * The algorithmic functionality of an FRI client application is implemented 00061 * using the IClient interface. 00062 */ 00063 class ClientApplication 00064 { 00065 00066 public: 00067 00068 /** 00069 * \brief Constructor. 00070 * 00071 * This constructor takes an instance of the IConnection interface and 00072 * an instance of the IClient interface as parameters 00073 * @param connection FRI connection class 00074 * @param client FRI client class 00075 */ 00076 ClientApplication(IConnection& connection, IClient& client); 00077 00078 /** \brief Destructor. */ 00079 ~ClientApplication(); 00080 00081 /** 00082 * \brief Connect the FRI client application with a KUKA Sunrise controller. 00083 * 00084 * @param port The port ID 00085 * @param remoteHost The address of the remote host 00086 * @return True if connection was established 00087 */ 00088 bool connect(int port, const char *remoteHost = NULL); 00089 00090 /** 00091 * \brief Disconnect the FRI client application from a KUKA Sunrise controller. 00092 */ 00093 void disconnect(); 00094 00095 /** 00096 * \brief Run a single processing step. 00097 * 00098 * The processing step consists of receiving a new FRI monitoring message, 00099 * calling the corresponding client callback and sending the resulting 00100 * FRI command message back to the KUKA Sunrise controller. 00101 * @return True if all of the substeps succeeded. 00102 */ 00103 bool step(); 00104 00105 protected: 00106 00107 IConnection& _connection; //!< connection interface 00108 IClient& _client; //!< client interface 00109 ClientData* _data; //!< client data structure (for internal use) 00110 00111 }; 00112 00113 } 00114 } 00115 00116 00117 #endif // _KUKA_FRI_CLIENT_APPLICATION_H 00118
| All Rights Reserved © 2014-2015 KUKA Roboter GmbH, Germany |
created 24 Mar 2015 |


Welcome to Work Out University. We are still in develompent right now so this page does not really exist


---
layout: default
title: Home
---
{% for post in site.categories.playdays limit:1 %}
Curated song of the day. Updated daily, or not.
Mixtape kind of things, curated by our selected listeners.
Thoughts beyond music and stuff. Opinionated or not, the freedom is yours.
No more, no less. No crappy music. No negative review. Genre-free, era-free. The Play Dept. believes that good music is a good music, regardless anything surrounds it.
The Play Dept. currently managed by @rizalrenaldi and @awekh. Let us know if you want to contribute.


Dream11 Team Prediction Pakistan Emerging Team vs India Emerging Team
Pakistan Emerging Team vs India Emerging Team Dream11 Team - Check My Dream11 Team, Best players list of PAK-ET vs IND-ET Emerging Asia Cup 2019, Pakistan Emerging Team Dream 11 Team Player List, India Emerging Team Dream11 Team Player List, Dream11 Guru Tips, Online Cricket Tips Pakistan Emerging Team vs Oman Emerging Team 1st Semi-Final, Cricket Tips PAK-ET vs IND-ET 1st Semi-Final, Online Cricket Tips India Emerging Team v Pakistan Emerging Team in India 2019
Dream11 Prediction
Pakistan Emerging Team vs India Emerging Team Dream11 Team Prediction 1st Semi-Final Emerging Asia Cup 2019: Captain And Vice-Captain, Fantasy Cricket Tips PAK-ET vs IND-ET 1st S/F Match at Shere Bangla National Stadium in Mirpur, Dhaka 8:30 AM IST:
It has finally boiled down to this, India will lock horns with arch-rivals Pakistan in what is expected to be a mouthwatering clash on Wednesday. While Pakistan topped Group A, India came second in Group B. The other semis will see Afghanistan team face Bangladesh Emerging Team on Thursday in the 2nd semi-final.
TOSS – The toss between Pakistan Emerging Team and India Emerging Team will take place at 8.00 AM (IST).
Time: 8.30 AM IST.
Venue: Shere Bangla National Stadium in Mirpur, Dhaka
My Dream11 Team
Keeper – Rohail Nazir (VC), BR Sharath
Batters – Yash Rathod, Saud Shakeel, Armaan Jaffer (C)
All-Rounders – Amad Butt, Khushdil Shah, SR Dube
Bowlers – Mohammad Hasnain, Shivam Mavi, Siddharth Desai
Predicted XI
Pakistan Emerging Team: Haider Ali, Saud Shakeel (C), Rohail Nazir (WK), Omair Bin Yousuf, Amad Butt, Khushdil Shah, Mohammad Mohsin, Mohammad Hasnain, Sameen Gul, Saif Badar, Umar Khan.
India Emerging Team: BR Sharath (C & WK), Aryan Juyal/Vinayak Gupta, Armaan Jaffer, Sanvir Singh, Chinmay Sutar, Yash Rathod, Shubham Sharma, Hrithik Shokeen, Shivam Mavi, Siddharth Desai, SR Dube.
SQUADS
Pakistan Emerging Team: Imran Rafiq, Saud Shakeel (captain), Amad Butt, Rohail Nazir (wk), Hasan Mohsin, Muhammad Asad, Saif Badar, Sameen Gul, Umer Khan, Khushdil Shah, Muhammad Mohsin Khan, Omair Yousuf, Mohammad Hasnain, Haider Ali, Akif Javed
India Emerging Team: BR Sharath (C & WK), Aryan Juyal/Vinayak Gupta, Armaan Jaffer, Sanvir Singh, Chinmay Sutar, Yash Rathod, Shubham Sharma, Hrithik Shokeen, Shivam Mavi, Siddharth Desai, SR Dube, Aditya Thakare, Kumar Suraj, Aryan Juyal/Vinayak Gupta, Kuldip Yadav.
Check Dream11 Prediction/ PAK-ET Dream11 Team/ IND-ET Dream11 Team/ Pakistan Emerging Team Dream11 Team/ India Emerging Team Dream11 Team/ Dream11 Guru Tips/ Online Cricket Tips and more
For breaking news and live news updates, like us on Facebook or follow us on Twitter and Instagram. Read more on Cricket Latest News on India.com.
Story Timeline
- 19 Nov 2019 Dream11 Team Prediction Pakistan Emerging Team vs India Emerging Team
- 18 Nov 2019 Dream11 Team Prediction India Emerging Team vs Hong Kong Emerging Team
- 18 Nov 2019 Sri Lanka U23 vs Afghanistan U23 Dream11 Team Prediction
- 17 Nov 2019 Dream11 Team Prediction Tamil Nadu vs Vidarbha: Captain And Vice Captain For Today
Comments - Join the Discussion


Dojo
Dojo is a cool javascript library.You can find more on DOJO here.This example uses drag&drop and animations from Dojo
I'm in a dialog


About
The RedSnake is a meeting where Rubyists and Pythonistas get together to throw down some hard tech and inspire each other to level up. Ultimately we aim to accomplish the following:
- To be the premier technical event for hardcore programmers in Philadelphia
- To inspire and provide an environment of learning to those who are new to programming
- To introduce Philadelphia’s top companies to Philadelphia’s top programmers
- To raise national recognition for Philadelphia’s tech community and attract top talent to the city
The format is 2 hours of alternating 10 minute lightning talks. It’s intense, technical, and mind blowing.
Organizers
Alyssa Batula
Alyssa Batula is an electrical engineering Ph.D. candidate at Drexel University, working on a project to control a robot using recorded brain signals. She has taught Python through PhillyPUG and Girl Develop It Philadelphia.
Jearvon Dharrie
Jearvon has a passion for software craftsmanship. He finds joy in creating functional software to increase business value. Evidenced by his roles as organizer of Philly.rb and co-organizer of Philly Lambda, Jearvon is a strong believer in community and knowledge sharing.
Ryan Findley
Ryan Findley is the Founder of Neomind Labs. He wrote his first made-to-order software application in the early 1990’s and has been building and integrating custom solutions ever since. Neomind Labs specializes in software excellence using Ruby on Rails and Javascript. Neomind has built and maintained software systems for clients in the United States that serve a global audience of customers.
Peter Gebhard
Peter Gebhard is a senior programmer at the PRECISE Center, an embedded systems research group at the University of Pennsylvania. Before coming to Penn, he was a software engineer at Lockheed Martin where he developed large Java web applications. He is much happier in Python-land (and Philly!).
Sarah Gray
Sarah is a full-time Rails developer and part-time DevOps dabbler at The Neat Company. She is believer in user experience and code craftsmanship. In her spare time, Sarah is a regular instructor though Girl Develop It Philadelphia and PhillyPUG’s Python Workshop.
Tim Gross
Tim Gross is the DevOps lead for DramaFever, where he works on deployment, AWS operations, and backend software engineering. When he’s not cutting code or scratching his head at Cloudwatch, he might be found helping out at PhillyPUG. His secret hobby is trolling the Go programmers at DramaFever about how awesome Erlang is.
Founders
Tom Panzarella
Tom is Founder and Lead Engineer at Love Park Robotics, a cyber-physical systems software company in Philadelphia. He has been programming in Python since last century. Most recently, he has been using Python to enable computers to see and robots to act intelligently. Tom organizes the Philadelphia Python User’s Group (PhillyPUG).
Angel Pizarro
Angel Pizarro is a Solutions Architect for Amazon Web Services focusing on scientific computing problems at scale.
Mat Shaffer
Mat Schaffer is a software developer, educator, and community leader. He’s currently the Manager of Crisis Response Engineering at Neflix. Before that, he was a developer-for-hire in the Philadelphia area and organizer of Philly.rb, the downtown Philadelphia Ruby User group.


< ZIKV virus sequence region Zika using data patients flavivirus RNA coding virus, IgM flaviviruses patient showed virus; Yap complete acid encephalitis infections serologic specimens RT-PCR dengue epidemic obtained prototype tested testing IgG available epidemic. heterologous isolated samples secondary DENV However, Hyg Med PRNT Trop West cross-reactivity glycosylation real-time strains tree DNA Table ZIKV-infected acute-phase associated convalescent-phase fever human infection positive results DENV-, Figure Nile State, ZIKV, isolate motif nucleic specimen ELISA Johnson Phylogenetic Soc Trans [./-()-] antibody assay cases described determined envelope extensive following generated infectious no. nucleotide patients. performed primary primers reported serum values viral > Aedes CA, Clin GenBank Kit Louis Micronesia, Patient Senegal WNV ZIKVs amino analysis collected concentration constructed demonstrated estimated generate indicate laboratory mosquito-borne negative observed result shown site study titer trees used yellow Africa Analysis Japanese Karabatsos Lanciotti Microbiol Serologic St. Tables Therefore, USA). Uganda WNV, YFV, ZIKV-positive additional antigenic assays clade confirms copies curve deletion derived designed detected detection epidemics equivocal flavivirus/ZIKV flavivirus/ZIKV–infected flaviviruses, flaviviruses. genome identity immunoglobulin included isolates levels low mosquitoes onset patients, protein range related response reverse sample sequencing standard studies suggests unique


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Table 1
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Important value index (IV) of the eight dominant species. |
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Table 2
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Descriptive statistics of the abundance of the eight dominan ... |
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Table 3
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The p values showing the effects of environmental factors on ... |
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Table 4
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Results of ordination based on redundancy analysis (RDA) of ... |
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Table 5
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Multivariable linear regression of the eight dominant specie ... |
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Table 6
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Standardization of different environmental factors. |


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host [-aCdlnrTwv] [-c class] [-N ndots] [-R number] [-t type] [-W wait] [-4] [-6] {name} [server]
host is a simple utility for performing DNS lookups. It is normally used to convert names to IP addresses and vice versa. When no arguments or options are given, host prints a short summary of its command line arguments and options.
name is the domain name that is to be looked up. It can also be a dotted-decimal IPv4 address or a colon-delimited IPv6 address, in which case host will by default perform a reverse lookup for that address. server is an optional argument which is either the name or IP address of the name server that host should query instead of the server or servers listed in /etc/resolv.conf.
The -a (all) option is equivalent to setting the -v option and asking host to make a query of type ANY.
When the -C option is used, host will attempt to display the SOA records for zone name from all the listed authoritative name servers for that zone. The list of name servers is defined by the NS records that are found for the zone.
The -c option instructs to make a DNS query of class class. This can be used to lookup Hesiod or Chaosnet class resource records. The default class is IN (Internet).
Verbose output is generated by host when the -d or -v option is used. The two options are equivalent. They have been provided for backwards compatibility. In previous versions, the -d option switched on debugging traces and -v enabled verbose output.
List mode is selected by the -l option. This makes host perform a zone transfer for zone name. Transfer the zone printing out the NS, PTR and address records (A/AAAA). If combined with -a all records will be printed.
The -i option specifies that reverse lookups of IPv6 addresses should use the IP6.INT domain as defined in RFC1886. The default is to use IP6.ARPA.
The -N option sets the number of dots that have to be in name for it to be considered absolute. The default value is that defined using the ndots statement in /etc/resolv.conf, or 1 if no ndots statement is present. Names with fewer dots are interpreted as relative names and will be searched for in the domains listed in the search or domain directive in /etc/resolv.conf.
The number of UDP retries for a lookup can be changed with the -R option. number indicates how many times host will repeat a query that does not get answered. The default number of retries is 1. If number is negative or zero, the number of retries will default to 1.
Non-recursive queries can be made via the -r option. Setting this option clears the RD — recursion desired — bit in the query which host makes. This should mean that the name server receiving the query will not attempt to resolve name. The -r option enables host to mimic the behaviour of a name server by making non-recursive queries and expecting to receive answers to those queries that are usually referrals to other name servers.
By default host uses UDP when making queries. The -T option makes it use a TCP connection when querying the name server. TCP will be automatically selected for queries that require it, such as zone transfer (AXFR) requests.
The -4 option forces host to only use IPv4 query transport. The -6 option forces host to only use IPv6 query transport.
The -t option is used to select the query type. type can be any recognised query type: CNAME, NS, SOA, SIG, KEY, AXFR, etc. When no query type is specified, host automatically selects an appropriate query type. By default it looks for A records, but if the -C option was given, queries will be made for SOA records, and if name is a dotted-decimal IPv4 address or colon-delimited IPv6 address, host will query for PTR records. If a query type of IXFR is chosen the starting serial number can be specified by appending an equal followed by the starting serial number (e.g. -t IXFR=12345678).
The time to wait for a reply can be controlled through the -W and -w options. The -W option makes host wait for wait seconds. If wait is less than one, the wait interval is set to one second. When the -w option is used, host will effectively wait forever for a reply. The time to wait for a response will be set to the number of seconds given by the hardware's maximum value for an integer quantity.


Personal Information
Name : Kit
Email<EMAIL_ADDRESS>Phone : 61234567
Gender : Male
Position : Creater
Level : {{level}}
IQ and EQ: {{newIq}} and {{newEq}}
Birth Day : 30/11/1994
Skill : HTML, CSS, JS, ANGULARJS, PHP, C++
Intro : Hi! I am Kit. I come from HK, I love programming and sleeping. I am perparing for start up. Feel free to contact me.


qemu-img
Tool for Quick Emulator Virtual HDD image creation and manipulation.
More information: home page
- Create disk image with a specific size (in gigabytes):
qemu-img create image_name.img gigabytesG
- Show information about a disk image:
qemu-img info image_name.img
- Increase or decrease image size:
qemu-img resize image_name.img gigabytesG
- Dump the allocation state of every sector of the specified disk image:
qemu-img map image_name.img
- Convert a VMware .vmdk disk image to a KVM .qcow2 disk image:
qemu-img convert -f vmdk -O qcow2 path/to/file/foo.vmdk path/to/file/foo.qcow2


{% for path in config.extra_css %} {% endfor %} {% block extrahead %} {% endblock %} {% for path in config.extra_javascript %} {% endfor %} {% if config.google_analytics %} {% endif %}
It is designed to be read by looking at the theme HTML which is heavily commented. The easiest way to do that is by looking at the source on GitHub.. Otherwise this is just a demonstration that the theme is fully functional.


The Notification object can be used to put messages in the notification drawer.
Create a Notification object using the CreateNotification method of the app object:
options can include "AutoCancel", "FullScreen" and "Ongoing"
Use the SetMessage method to tell the object what to display
The Notify method tells it to send the notification
When the user touches your notification, your app will come to the front, even if it was not running.
If you use more than one notification, app.GetNotifyId() can be used to check which notification was pressed by the user.
See 'CreateNotification for more informations and a complete function list


{% if post.id %}
Efficient data retrieval becomes increasingly crucial in the era of Big
Data. Within the data, around 80%~90% potentially useful information is
presented in unstructured form, such as texts etc.
The biomedical semantic understanding group(BioSun) is led by Professor Chen Li and focuses on designing state-of-the-art
algorithms of Natural Language Processing and artificial intelligent
methods of bioinformatics to achieve automated knowledge discovery from
vast amount texts and images.
In lay words, we teach computers to understand texts and be able to
think like human.
Research keywords: natural language processing, machine learning,
semantic analysis, sentiment analysis.
We are recruiting !!!
{% else %}
hello world
{{ post.content | strip_html | truncate: "800" }}
{% endif %}
{% endif %}
{% assign i = i | plus:1%}
{% endfor %}


{% extends "base_generic.html" %} {% block content %}
Experiment: {{ experiment.name }}
File: {{ object_detail.filename }}
Date time: {{ object_detail.timestamp }}
Description: {{ object_detail.description }}


In this unit, you'll learn what developers will need and how to create custom SharePoint Framework solutions. Once you've created the custom solution, you'll then learn how to deploy your components into different environments and various hosting options for your components.
Microsoft has adopted the open-source tooling for the foundation of SharePoint Framework development. Three categories to explore when it comes to open-source tooling and libraries related to the SharePoint Framework are as follows:
Let's look at the build process and tooling first. Yeoman is used to replace the new project experience that traditional server-side SharePoint developers are familiar with in Visual Studio.
Gulp is a task runner that replaces the tool MSBuild used in .NET solutions. This is used to run various tasks, like transpiling TypeScript to JavaScript, creating JavaScript bundles and SharePoint packages.
Node.js is the underlying runtime used by all applications. The tools we're covering in this section are all built on top of Node.js. Node.js is required to run them, just like the .NET Framework is required to run .NET apps.
NPM is used as the package manager and you'll use it to install global tools and reusable code in your projects.
Webpack is used to combine all the JavaScript and CSS files in your project into a single JavaScript bundle. Bundles are the recommended way to deploy client-side applications for performance reasons.
These are tools that aren't built and provided by Microsoft, rather they're maintained by the community and are all open-source tools. One benefit of using these tools is that they're cross platform, so the same tools can be used even if your development environment is Windows, macOS, or Linux.
When building client-side applications, developers commonly use web frameworks. The SharePoint Framework doesn't limit you to any specific framework. You can use any of the popular web frameworks in your projects including React, Angular, Knockout, or Vue.js. You can even use the popular jQuery library in your custom apps.
You'll also want to get a code editor to develop your project. Most developers are use Visual Studio Code by Microsoft. It's a lightweight version of Visual Studio and is just a text editor that understands TypeScript and can be customized using extensions.
However, you aren't limited to Visual Studio Code. You can choose a different editor if you wanted to. Something as simple as notepad, Atom, Sublime, or WebStorm will work as well. It doesn't matter what you use as all development is done though text editors.
The SharePoint Framework development toolchain is a significant change from the traditional server-side SharePoint development experience. Let's look at the two development toolchains to see how they're compare and contrast
In the previous image, the top row is the server-side tool comparison, starting with the Microsoft IIS web server. This includes the .NET Framework, NuGet used for package management, MSBuild used for running build and packaging tasks, C# as the development language and Visual Studio for the development experience.
The bottom row represents the SharePoint Framework tools. Notice the lines drawn between the tools so you can see how the two compare.
Let's look at each of the tools used in the SharePoint Framework development and build toolchain.
Node.js is a JavaScript runtime for running JavaScript on devices outside of the browser. It's a wrapper to the V8 JavaScript engine from the Chromium open-source browser project with some extra APIs that allow the V8 engine to run outside of the browser. This enables JavaScript to run on desktops, laptops, servers, and other devices.
Note
Chromium is the project both of the browsers Google Chrome and Microsoft Edge are based on.
In the context of the SharePoint Framework, Node.js is needed as it's the runtime for the development and build tools previously covered. The SharePoint Framework doesn't require you to become a Node.js developer, but you need to install it so the apps in the development and build toolchain will run.
When compared to the server-side toolchain, Node.js serves the same role as the .NET Framework.
NPM is a package manager for Node.js-based projects and is included with the Node.js installation. It's one of many package managers that can download and install packages from the npmjs.org registry.
When compared to the server-side toolchain, NPM serves the same role as NuGet.
When building server-side SharePoint components using the Add-in model or as features or solutions, developers used Visual Studio to create and develop the project. The first step in these models is to create a project using the New Project wizard experience. This wizard collects information about the project and then scaffolds the project by creating folders, files, and customizing the files based on the responses to the questions.
Visual Studio Code doesn't have this New Project wizard experience. To simplify project creation, Yeoman is used to create the project.
Yeoman is a scaffolding engine that runs generators. A generator defines the set of questions and understands how to scaffold a new project or modify existing projects.
Microsoft provides a generator to scaffold SharePoint Framework projects, both new projects and to add components to existing projects.
Gulp is the task runner we use to do different tasks in our development and build process. Gulp executes tasks that are written in JavaScript. You'll use gulp to do things like building your project and transpiling the SAAS files to CSS and TypeScript to JavaScript. You'll use other tasks to combine the resulting files into bundles and package the resulting files into a SharePoint package file used for deployment.
When compared to the server-side toolchain, Gulp serves the same role as MSBuild.
TypeScript is the language that you're going to write your SharePoint Framework projects with. Its super set of JavaScript with extra capabilities it to make JavaScript development easier to manage.
If you aren't familiar with JavaScript or you're not familiar with TypeScript, think of it as like a C# flavor to JavaScript. TypeScript's most popular features are type checking, the ability to use classes, and future features coming to JavaScript but not yet implemented or available except in preview.
Similar to C# based projects, you don't deploy TypeScript to production. Rather it's used to create intermediate files. The output of TypeScript is JavaScript, similar to how the output of C# is intermediate language (IL).
When compared to the server-side toolchain, TypeScript serves the same role as C#.
The Yeoman generator for the SharePoint Framework creates the scaffolding (folders and files) for a new SharePoint Framework project. After building the project the first time, you'll see even more folders and files present. Just like a .NET Framework project, some of the generated files are temporary and shouldn't be kept in source control.
Let's look at the folders in a newly created and built SharePoint Framework project:
npm install
command.Microsoft provides developers two options to test SharePoint Framework projects. The workbench is a special SharePoint page that contains a single canvas that developers can add their web parts to. There are two different workbench options: local and hosted.
The local workbench is served up from a local web server included in each project. It runs on https://localhost that has no SharePoint context. It's simply an HTML page that loads the SharePoint Framework in the browser.
The local workbench is a great option for developers develop and test web parts that don't require an instance of SharePoint. For web parts that need SharePoint context or work with live SharePoint data, you'll need to mock data requests to test your web part in the local workbench.
The SharePoint-hosted workbench is hosted by a real SharePoint site, located at https://{your-sharepoint-site}/_layouts/workbench.aspx. The hosted workbench is unlike the local workbench in that because it's hosted by a real SharePoint site, it has SharePoint context. This means that your web part can access data in SharePoint lists and libraries in the same site as the hosted workbench.
Let's start by looking at the SharePoint Framework deployment artifacts to understand the different things required for SharePoint Framework solutions to work in production.
There are two different kinds of files:
Installation and registration: The installation and registration files are included in SharePoint packages deployed to the SharePoint App Catalogs. These files make SharePoint aware of the components included in the packages.
These files include an app manifest file, feature framework files, and other files that SharePoint needs to provision the components. It doesn't include files that make the application run.
Component runtime files and dependencies: These are the files that are needed to run the SharePoint Framework component once it's been deployed and installed in a SharePoint environment. Any dependencies your component uses, such as third-party web framework libraries, can optionally be included in the component's bundle or loaded at runtime from an external CDN. The component's manifest file defines all dependencies the component requires to be present on the page before it's loaded and runs.
These files include JavaScript bundles of your components, images, CSS files, and JavaScript libraries or assets your component depends on.
After creating the SharePoint package, the next step is to deploy it to a SharePoint environment. There are two ways to deploy SharePoint packages. Both options are SharePoint App Catalogs.
Now that you've created the package, the next step is to upload the package to one of the SharePoint App Catalogs. Part of this process is to also trust the package, indicating to SharePoint the app within the SharePoint package are safe to run in your environment.
This step makes the components available for installation and use within your SharePoint environment.
The tenant-scoped App Catalog was initially introduced to SharePoint in the SharePoint Server 2013 release. It's available in all later on-premises SharePoint Server releases and SharePoint Online.
The tenant App Catalog is managed by the SharePoint tenant administrators. All SharePoint packages deployed to the tenant's App Catalog are available to all site collections throughout the entire tenant.
The site collection App Catalog is only available in SharePoint Online. The site collection App Catalog works just like the tenant-scoped App Catalog, except SharePoint packages deployed to it are only available to that specific site collection.
The site collection App Catalog is a good option when you have a component that intended for a subset of site collections and not your entire tenant.
The last step is to install the app from the package into a site collection. This is done from the New > App menu in the Site Contents library in a site collection.
Single part app pages provide a capability to host SharePoint Framework web parts or Teams applications in SharePoint Online with a locked layout. End users can't modify or configure the page, which is using the Single Part App Page layout.
These single part app pages differ from traditional SharePoint web part pages in that these pages can't be edited by end users using the browser.
App pages are exposed as an option in the modern page creation capability when you chose the used page layout for your page. All web parts, which have been configured to be available also as an app page are available on the Create page capability.
To allow your SharePoint Framework solutions to securely access APIs secured with Azure AD, you can use the API management to specify which APIs can be accessed by scripts in your tenant and with which permissions. Next, using the SharePoint Framework, you can easily retrieve an access token for the specific API.
While this simplifies communicating with APIs secured with Azure AD, it allows all scripts in the tenant to obtain an access token for any of the approved APIs, not just specific SharePoint Framework solutions. If one of the scripts you use in your tenant was exploited, then it could access any of the approved APIs for the current user.
Isolated web parts introduce a new way to isolate access to APIs secured with Azure AD and ensure that only specific SharePoint Framework web parts are allowed to obtain an access token for the particular API.
When deploying an isolated web part to the app catalog, all API permission requests are specified as isolated. Once the isolated API permission request is approved, SharePoint will create a separate Azure AD application in the tenant associated with the Office 365 tenant. The Azure AD application is specific to the SharePoint Framework solution that requested API permissions and will have set OAuth permissions as requested by that solution.
The return URL of that Azure AD application, which is used by the OAuth implicit flow, will be set to a unique domain that is tied to that specific SharePoint Framework application. All web parts from solutions using isolated permissions, when added to a page, will be rendered in an Iframe that points to the unique domain tied to the particular SharePoint Framework solution.
This way, SharePoint Framework can enforce unique API permissions and ensure that no other solution or script in the tenant can obtain an access token to these APIs.
In this unit, you'll learn what developers will need and how to create custom SharePoint Framework solutions. Once you've created the custom solution, you'll then learn how to deploy your components into different environments and various hosting options for your components.


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Give Player Item from a command block
A common method to give players stacks of items is to execute the command via a command block
Before we start though, the server.properties file should be modified:
- Stop the server (if it is running)
- Edit the server.properties file and change enable-command-block=false to enable-command-block=true
- Restart the server
Go to creative mode and give yourself a command block, and place it on the world.
Right click on the block and enter the command:
give @p arrow{display:{Name:"\"Fuel\""}} 1
Place an oak button on top of the command block (note: use shift-right click)
Alternately, you could also place a lever next to the command block
When you press the button, you should be given an arrow with the custom name of "Fuel"


This subscription status indicates that a specified subscription is not complete and not submitted to a Vendor. Draft susbcriptions are created in case further subscription information will be specified or validated. Thereafter, it is possible to convert this draft to a processing subscription or delete this draft by cancelling a subscription. Creating draft subscriptions is available in case Dynamic Validation of the Inquiring Form is enabled. Refer to the Connect community portal to learn more about capability attributes.
A listed product and an active distribution contract are required to create a draft subscription.
The draft subscriptions can be converted to the Processing status.


About Christopher Diggins
I love computer programming. I have been doing this for over 30 years. I currently work at Autodesk as a Principal Software Developer. I also am apparently addicted to blogging and writing open-source code. Perhaps I have Luc Devroye to blame for this. A brilliant lunatic of a computer scientist at McGill who was the first person to pay me to write code. When I asked him about the ownership and licensing of the code I was writing for him he terminated the contract immediately. I'm always trying to get better at programming, but I have a strange way of doing it. I either look for languages that make it easier for me, or I dream up new languages that would be easier to use. I think this is because I understand algorithms, data-structures, and software architecture, but I am quickly bored with low-level details of how to use particular languages or frameworks correctly. It's not that I don't know anything about this stuff (you have to learn a few things), it's just that I find it a wasteof time. I believe that as software developers we should be able to focus on the details of how to make our software components work together, or how to create algorithms that have good complexity rather than worrying about whether or not my C++ class is exception-safe and that I have deallocate objects in the correct order. This search for purity and simplicity has lead me down the path of using functional programming, immutable data-structures, task-based parallelism,dataflow programming models, and fancy stuff like that. Fun thing is that it still applies no matter what language you use.
How I got started
My dad bought the family an Atari 400 in 1984. Once I got sufficiently bored playing Pac-Man and Centipede I decided to give this "Basic" game a try.It turned out to be something where you could code any game you could imagine.


This document provides advice on practical techniques related to the creation of content in languages that use right-to-left scripts, such as Arabic and Hebrew, or content in other languages that includes fragments of text in these scripts. This is a W3C Draft produced by the Internationalization Working Group, part of the W3C Internationalization Activity. The Working Group expects to advance this Working Draft to Working Group Note. Please send comments on this document to<EMAIL_ADDRESS>(publicly archived).
All authors and producers of HTML and CSS who are working with text in a language that uses a right-to-left script, or whose content will be localized to a language that uses a right-to-left script.
This document provides guidance for developers of HTML that enables support for international deployment. Enabling international deployment is the responsibility of all content authors, not just localization groups or vendors, and is relevant from the very start of development.
It is assumed that readers of this document are proficient in developing HTML and XHTML pages - this document limits itself to providing advice specifically related to internationalization.
This document lists a number of do's and don'ts, which we will refer to as techniques, related to authoring pages in right-to-left scripts. Each technique is followed by a 'detail' link which provides further information. Where needed, you can get additional information and explanations by following the links to the appropriate section of the techniques index, listed alongside each section.
If a technique says 'consider', there are usually pros and cons involved in following the advice given, and you should follow the link to more detailed information to be sure you understand these. In some cases it may be that not all browsers support the features described. In other cases, it may be purely up to you to decide whether or not this is a good idea.
'Bidirectional', or 'bidi', text typically refers to text written using a mixture of right-to-left and left-to-right scripts. For example, in Arabic and Hebrew text the content flows predominantly from right to left, but embedded numbers or text in other scripts (such as Latin script) still runs left to right. Text in other languages, such as English, can also be bidirectional if it includes excerpts from languages such as Arabic and Hebrew.
Scripts such as Arabic and Hebrew, which are predominantly right-to-left in orientation, may be referred to as 'RTL' (right-to-left) scripts.
Several languages use the Arabic script, such as Urdu and Persian. Several other scripts run predominantly right-to-left: these include Thaana, N'ko, and Syriac, as well as other scripts no longer in common use, such as Cypriot, Phoenician and Kharoshthi.
Direction is a property of scripts, not language.
Be careful about assuming that information about directionality can be inferred from information about the language of the text, as this is
not always true. There must be a one-to-one mapping between directionality and language for this to work, and there often isn't. For example, Azerbaijani can be written using both right-to-left and left-to-right scripts, and the language code az
is relevant for either.
In addition, when using directional markup inline, the markup and the values of that markup do not necessarily coincide with language declarations.
Also, markup used to indicate directionality has values that indicate that the normal directionality should be overridden; it is not possible to indicate that using language related values.
In the same way, attributes indicating text direction in HTML do not, and should not, provide information about the language of text.
Although it is theoretically possible to infer direction correctly much of the time from language information (no browser does so at the time of writing), it is much better to use directional markup.
There is currently a lack of good editing environments for creating HTML pages using right-to-left scripts. Because of the fact that HTML markup and escapes contain punctuation and strongly typed letters, you are always working with bidirectional source text. However, if the editing application is not aware (as is usually the case) that the markup is not ordinary text, then it can produce some odd effects and make coding difficult.
This section simply mentions some of those problems, so that you are forewarned. It doesn't propose a full solution, but it does offer some advice which may help with problematic editing environments.
Unless your editor recognizes markup in source text as not being normal text, the strongly typed letters and punctuation in the markup will appear in places you wouldn't expect, and sometimes interfere with the order of the content itself.
If you are creating a large amount of right-to-left text, it makes sense to set the base direction of the editing window in your editor to right-to-left. This helps ensure that the content is correctly ordered. Unfortunately, this tends to increase the likelihood that your markup looks strange in the source text.
shows some simple markup in a left-to-right context.
The source contains a p
tag followed by a class
attribute, followed by a title
attribute with some Arabic text (العربي) as its value. The content of the paragraph itself (مشس هخصث خهس تخت تخهثز) starts with Arabic text. The resulting order in a left-to-right environment (where Arabic text is indicated by text in square brackets) is shown below.
As shows, things are hardly better if the overall context for the source code is right-to-left. In this case, the resulting order for the same source text can be seen here.
Note, however, that this source will display correctly in a user agent. This is just a problem for reading and maintaining the source text.
The title
attribute with Arabic text makes the situation much worse than normal in the above examples. The problem arises because there is only 'punctuation' (ie. the quote and angle bracket) between two runs of strongly-typed right-to-left text, so the Unicode bidirectional algorithm considers this to be a single run of text.
It helps a little, if you can do it, to ensure that an attribute with a value that uses left-to-right script text (in the example below, the class
attribute) appears last. This would make the text in a left-to-right context look as expected, and in a right-to-left context it would prevent the interaction of markup with content (see ). There are still some issues, however – things are still a little jumbled, and the quotation marks are not where you would expect.
It can also help to start the content on a new line (see ), however this doesn't always help with inline markup. Also, you should try to avoid including white space before the closing markup, as this can lead to other problems.
If you are dealing with content that is predominantly in a right-to-left script, the ideal solution would be a source editor that recognizes markup as a special construct, and protects it to produce a sensible order for the characters in the source text. Not only that, but if your markup includes a dir
attribute to change the directional context of the content, your editor should recognize this and produce a corresponding change in the order of the source code.
For small edits, if they are unable to find a bidi-aware editor, some authors actually prefer to use an editor that knows nothing about bidi. This means that they have to read the right-to-left content backwards, but at least makes it easier to locate and change the items they are interested in.
If you use a Unicode control character such as the RIGHT TO LEFT MARK (RLM) or ZERO-WIDTH NON JOINER, you will not usually be able to see it in the source text, since it is invisible. For this reason you may think that a useful way to represent these characters is with the pre-defined HTML character entities,

and
, or their numeric equivalents,
and
.
Unfortunately, such an approach typically has its problems, too. As described in the previous section related to markup in source text, the strongly-typed left-to-right characters and non-alphabetic characters in the escapes will normally cause the Unicode bidirectional algorithm to display very odd looking source text.
Very few editors currently recognize, for example, the sequence of characters in
as a single unit representing a character with a strong right-to-left direction. They treat this as simply text containing punctuation, numbers and two strongly-typed left-to-right characters (x and F), and apply the Unicode bidirectional algorithm to that as they would to any normal text.
shows a typical view of source text after adding an escape to bidirectional text in right-to-left ordered source text. Focus on the constituent parts of the character escape itself, rather than the order of the Arabic text. The sequence
is displayed ;x200F#&
when embedded in right-to-left text. At the beginning or end of embedded English text the escape is broken into fragments, and appears as x200F;text in english#&
or ;text in english
, respectively.
Note that the source will still display correctly in a user agent. This is just a problem for reading and maintaining the source text.
Various approaches are possible, if you want to avoid using characters that are invisible in your source code:
use an editor that recognizes an escape as a single unit representing a RLM/LRM character and produces the expected effect on the surrounding source text
use an editor that provides a symbolic visual representation of the RLM/LRM character, so that you don't lose sight of it
break the source code line around the escape - works in some cases
Otherwise, you just have to learn to live with the undesirable reordering effects for escapes.
Given the discussion above, representing examples of source text in examples can be quite difficult. Should we show source text in right-to-left order, or left-to-right? Should we assume that the editor recognizes and handles markup and escapes as separate entities from the content, and create source fragments that look like that – or should we show source as it really looks for many people who don't have such clever editors? And particularly, should we assume that the bidirectional algorithm is properly applied in the source editor, picking up cues from the markup, or not?
In most of our articles right-to-left text in code samples is represented by UPPERCASE TRANSLATIONS, and left-to-right text by lowercase. In this case, text in code samples reflects the direction of characters as stored in memory, rather than the displayed result. The original version of text in uppercase translations would be read from right-to-left.
Only use bidi markup to set the base direction for the document as a whole, or where you need to change the base direction. detail
Add dir="rtl"
to the html
tag any time the overall document direction is right-to-left. detail
Don't add dir="rtl"
to the body
tag. detail If you need to avoid the scroll bar moving on some browsers, put dir
on the head
element and a div
just inside the body
element. detail
Use logical order, not visual ordering for Hebrew, and choose an appropriate encoding. detail Except for very rare circumstances you should always use the Unicode encoding UTF-8. detail If you have to use an ISO encoding for a Hebrew page, declare the encoding as ISO-8859-8-i
rather than ISO-8859-8
. detail
Do not use CSS styling to control directionality in HTML. Use markup. detail
Learn more about:
Add the dir
attribute to a block element to change base direction. detail Don't use CSS or Unicode control characters to control directionality in HTML. Use markup. detail
Only use bidi markup to set the base direction for the document as a whole, or where you need to change the base direction. detail
Learn more about:
Add dir="auto"
to input
tags to automatically align text to the correct side of an input field. detail
Add dir="auto"
to textarea
and pre
tags to make paragraphs align to the left or right according to the initial strong character. detail
Consider using the dirname
attribute to pass information to the server about the direction of text in a text or search form control. detail
Learn more about:
If you know the phrase's direction, or can work it out for injected text, tightly wrap every opposite-direction phrase in markup. Add the CSS shim to your style sheet, and use the dir
attribute on that markup. Be sure to nest markup to show the structure. detail
If you want to bullet-proof your code for browsers that don't support the CSS shim where tightly-wrapped text is followed inline by a number or a logically separate opposite-direction phrase, add
or
immediately after the phrase. detail
If you don't know the phrase's direction, ie. unknown text that will be injected at run time, then either wrap the phrase in bdi
(no dir
attribute needed), or if the phrase is tightly wrapped by an element already, just add dir="auto"
to that element. detail
Use Unicode control characters for bidirectional control only for attribute text or element text that allows no internal markup. detail
Consider using Unicode control characters to set the base direction around bidirectional text that will be displayed as tool tips, page titles, or on JavaScript dialog boxes. detail
Do not leave white space at the end of inline elements that mark a directional boundary. detail
Learn more about:
Treat mirrored characters as if any word left
in the name meant 'opening', and right
meant 'closing'. detail
Learn more about:
Use the bdo
element to force the directionality of a sequence of inline characters. detail
Learn more about:
This Editor's Draft has been changed as follows:
Members of the Internationalization Working Group and former GEO Working Group have contributed their time and valuable comments to shaping these guidelines.


fun Builder.automaticLazies(): Builder
Adds a com.episode6.hackit.mockspresso.api.SpecialObjectMaker to handle dagger.Lazys and automatically pull their dependencies from Mockspresso's dependency map. |
|
fun Builder.injectByDaggerConfig(): Builder
Applies an com.episode6.hackit.mockspresso.api.InjectionConfig for dagger. This is the same as injectByJavaxConfig() with additional support for dagger's Lazy interface. |


Your browser does not seem to support WebGL. This is how it should look like:
Look around with w,a,s,d.
Move around with arrow keys, up and down with 8,9 on non-numlocked numpad


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public CompatibilityCheck
Created by Keval on 23/04/18. This interface defines the methods that will provide the feature compatibility information to the application for each CI provider. If the feature is compatible/available, UI layer will enable the view for that feature or if the feature is not available for particular CI provider, related feature will disable.
UI will check for the compatibility of the feature before preparing the UI and if the
feature is available for given CI provider than it will call class ServerInterface
method associated
with the feature to retrieve the data.
class ServerInterface
| Modifier and Type | Method and Description |
|---|---|
boolean |
isBuildsListByRepoSupported()
Returns true if the CI server provides way to list all the builds for the repository. Application
can retrieve the builds list by calling
ServerInterface.getBuildList . |
boolean |
isCacheDeleteSupported()
TODO
Method to check if the CI provider allows to delete the cache. Application can retrieve the
builds list by calling
ServerInterface.getEnvironmentVariablesList . |
boolean |
isCacheListListSupported()
Method to check if the CI provider allows to list all the caches for the repository. Application
can retrieve the builds list by calling
ServerInterface.getCachesList . |
boolean |
isCronJobsListSupported()
TODO
Method to check if the CI provider allows to list all the cron jobs. Application
can retrieve the builds list by calling
ServerInterface.getEnvironmentVariablesList . |
boolean |
isEnvironmentVariableDeleteSupported()
Method to check if the CI provider allows to delete the environment variables. Application
can retrieve the builds list by calling
ServerInterface.deleteEnvironmentVariable . |
boolean |
isEnvironmentVariableListSupported()
Method to check if the CI provider allows to list the environment variables. Application
can retrieve the builds list by calling
ServerInterface.getEnvironmentVariablesList . |
boolean |
isPrivateEnvironmentVariableEditSupported()
TODO
Method to check if the CI provider allows to edit the private/secrete environment variables.
Application can retrieve the builds list by calling
ServerInterface.getEnvironmentVariablesList . |
boolean |
isPublicEnvironmentVariableEditSupported()
TODO
Method to check if the CI provider allows to edit the public environment variables. Application
can retrieve the builds list by calling
ServerInterface.getEnvironmentVariablesList . |
boolean |
isRecentBuildsListSupported()
Returns true if the CI server provides way to list all the recent builds (for all the repositories)
else false.
|
boolean isRecentBuildsListSupported()
Returns true if the CI server provides way to list all the recent builds (for all the repositories) else false.
boolean isBuildsListByRepoSupported()
Returns true if the CI server provides way to list all the builds for the repository. Application
can retrieve the builds list by calling ServerInterface.getBuildList
.
boolean isEnvironmentVariableListSupported()
Method to check if the CI provider allows to list the environment variables. Application
can retrieve the builds list by calling ServerInterface.getEnvironmentVariablesList
.
ServerInterface.getEnvironmentVariablesList
,
ServerInterface.getEnvironmentVariablesList
boolean isEnvironmentVariableDeleteSupported()
Method to check if the CI provider allows to delete the environment variables. Application
can retrieve the builds list by calling ServerInterface.deleteEnvironmentVariable
.
ServerInterface.deleteEnvironmentVariable
,
ServerInterface.deleteEnvironmentVariable
boolean isPublicEnvironmentVariableEditSupported()
TODO
Method to check if the CI provider allows to edit the public environment variables. Application
can retrieve the builds list by calling ServerInterface.getEnvironmentVariablesList
.
ServerInterface.getEnvironmentVariablesList
,
ServerInterface.getEnvironmentVariablesList
boolean isPrivateEnvironmentVariableEditSupported()
TODO
Method to check if the CI provider allows to edit the private/secrete environment variables.
Application can retrieve the builds list by calling ServerInterface.getEnvironmentVariablesList
.
ServerInterface.getEnvironmentVariablesList
,
ServerInterface.getEnvironmentVariablesList
boolean isCronJobsListSupported()
TODO
Method to check if the CI provider allows to list all the cron jobs. Application
can retrieve the builds list by calling ServerInterface.getEnvironmentVariablesList
.
ServerInterface.getEnvironmentVariablesList
,
ServerInterface.getEnvironmentVariablesList
boolean isCacheListListSupported()
Method to check if the CI provider allows to list all the caches for the repository. Application
can retrieve the builds list by calling ServerInterface.getCachesList
.
ServerInterface.getCachesList
,
ServerInterface.getCachesList
boolean isCacheDeleteSupported()
TODO
Method to check if the CI provider allows to delete the cache. Application can retrieve the
builds list by calling ServerInterface.getEnvironmentVariablesList
.
ServerInterface.getEnvironmentVariablesList
,
ServerInterface.getEnvironmentVariablesList


Spawning:
Since we use UMA both players and NPCs are managed in a very similar maner.
On the server all spawnable objects extend the WorldObject class.
On the client these as gameobjects have the WorldObject class attached to them.
Spawn data:
NPC spawn data are saved at the spawnlist SQL table.
You can add you own spawn by using the /spawn npcId chat command.
You can delete a spawn by targeting the NPC and using the /delete chat command.
WorldObject unique ids:
Upon creation all world objects are assigned with a unique id represented by a long value.
The IdManager class provides these unique ids.
Server WorldManager class:
All the visible world objects are contained in WorldManager class region lists.
Player objects are also contained on a seperate list to make things like messaging possible.
Client CharacterManager class:
The CharacterManager is used to instantiate a new UMA character.
It is also responsible for customizing the character appearance and equipping items.


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Implements interfaces:
Located in /FilterChain.php (line 21)
add() - Add an filter instance to the chain
process() - Sequently executes every Filter in the chain
Documentation generated on Sun, 13 Jun 2010 20:36:15 +0200 by phpDocumentor 1.4.3


Mahmoud Alismail
Languages Technologies Insitutue (LTI)
Carnegie Mellon University
I am a second year student pursuing a Master's in Language Technologies at
Languages Technologies Insitutue (LTI)
at Carnegie Mellon University. I am advised by two great advisors:
Rita Singh and
Bhiksha Raj.
It is my pleasure you have visited my webpage but this website is on its way to become a complete website soon!
I have many things to share with all of you!


ExchangeJS
April 2016 Notes
Introductions
Name? How experienced are you with JavaScript?
Picture:
Vastness
/
Evan Leeson
/
Creative Commons
ssid:
Startup_Edmonton_GUEST
pwd:
Startup2015
Next Meetup is May 5th!
Future meetups on meetup.com
News
Releases
Node
v5.10.0
,
v4.4.2
Meteor v1.3
Ember.js v2.4
Grunt v1.0.0
Feather.js v2.0
Safari Tech Preview
Executive & Volunteers
Join at June 2nd meetup
Thanks to Jeff Marvin
Member Survey
Sponsor Survey
Extra Credit
Node.js on App Engine Beta
JavaScript Is The Most Common Language
How a programmer broke JavaScript
An Intro to Web Bluetooth API
What’s New in jQuery 3
Other?
Events
Events
Apr 11
Edmonton Python UG
Apr 19
YEGRB - Edmonton's Ruby Meetup
Apr 25
Edmonton Go Meetup
Apr 25
Edmonton Go Meetup
May 4
DemoCamp 31
May 5
Exchange.js
Angular Attack
May 14-15, 2016
Others?
Jobs
Speakers
Prototypes: A Beginner's Guide
by
Eddie Santos
Ionic 2
by
Michel Herszak
Thank you
Startup Edmonton
Thursday May 5th, 2016
Mercer Tavern
@edmontonjs


2 overrides of GetCurrentlyRunningPipeline
System.Management.Automation (2)
engine\hostifaces\ConnectionBase.cs (1)
984
internal override Pipeline
GetCurrentlyRunningPipeline
()
engine\remoting\client\remoterunspace.cs (1)
1537
internal override Pipeline
GetCurrentlyRunningPipeline
()
9 references to GetCurrentlyRunningPipeline
System.Management.Automation (9)
engine\debugger\debugger.cs (2)
1824
_context.CurrentRunspace.
GetCurrentlyRunningPipeline
() != null
4936
Pipeline runningCmd = _runspace.
GetCurrentlyRunningPipeline
();
engine\hostifaces\Connection.cs (2)
974
Pipeline currentPipeline = this.
GetCurrentlyRunningPipeline
();
1142
this.RunspaceAvailability = (remoteCommand == null &&
GetCurrentlyRunningPipeline
() == null) ?
engine\hostifaces\HostUtilities.cs (1)
828
ps.SetIsNested(runspace.
GetCurrentlyRunningPipeline
() != null);
engine\hostifaces\InternalHost.cs (1)
243
Pipeline currentlyRunningPipeline = this.Runspace.
GetCurrentlyRunningPipeline
();
engine\remoting\client\Job.cs (1)
4122
Pipeline runningCmd = _runspace.
GetCurrentlyRunningPipeline
();
engine\runtime\Operations\MiscOps.cs (2)
1581
LocalPipeline lpl = (LocalPipeline)context.CurrentRunspace.
GetCurrentlyRunningPipeline
();
1594
LocalPipeline lpl = (LocalPipeline)context.CurrentRunspace.
GetCurrentlyRunningPipeline
();


In the sections that follow, we will discuss how you can extend the PostgreSQL SQL query language by adding:
functions (starting in Section 35.3)
aggregates (starting in Section 35.10)
data types (starting in Section 35.11)
operators (starting in Section 35.12)
operator classes for indexes (starting in Section 35.14)


first sight
I never hear the term “Linux”, the first time I hear term “Linux” is around 2010, when my school migrated all the computers in Ninxia building to Ubuntu. all the computers is used only for surfing the web, each student have to pay the small amount to rent the computer. Ubuntu somehow does not attract my attettion, until in the end of 2012, I heard that we can get the official ubuntu cd and sent directly from overseas.
that time I came to Mr.Fajrin, he is the chief of my school computer center, but sadly he said that the ubuntu service for sending cd’s is already shut down. after that time, I never think about “linux” nor “ubuntu”.
the sun rises
In 2013, I relocated to stay temporary in Aceh, the corner city of Indonesia, teaching some students. One day I feel distracted by the license of Microsoft Office, and I felt guilty if I try to crack it more and more, I also think that if I depend on this app, by using it in such imperfect way, it will harm me someday. so I go to the city of aceh, it tooks around 3 hours to get there. I bougt the cd of OpenOffice, and install it on my ex-windows.
one day, I remembered about “Linux” “Ubuntu”, so I search accross the Internet and I find ubuntu.com, I need 3-4 hours to download the iso of Ubuntu 14.04 LTS, I am pretty happy after installing it alongside my windows 8. Since then, I rarely open my windows 8. I really remember, the first day on Linux, I have so many question, I joined “linux group” in facebook with lot of people, my first post was really fun, I wrote wrong version of Ubuntu 14.04 become 16.04, and everyone confiused. I also have a post that get so many comments and reaction asking about “Which one do you choose, your tux or your wife”, this is intended for fun of course, the are some people who really help me a lot in the beggining of may linux day e.g Mircea Toader and some other.
I ask Mircea how to do this and that, he is very kind, sometimes he explained that he is far away from home and will answer later, these day, I think the missing part of linux is the app that I need in grapich works, such SONY Vegas, ADOBE After Effect, and so on, now there is the app that fill this gaps, e.g Natron and the king, Blender.
Later, I meet with so many kind person, Epsi N.W who points me to read the Debian Manual Book, and I am still a good friends with him until now. Ragil Satrio who I find in Linux forum, he point me out how to solve on my GRUB error, and become best brother until now. and of course there are some people in Ubuntu Indoensia forum and Ayo belajar linux who also help me a lot.
Linux grows more and more in my school at aceh, We installed all the computer lab’s with Linux, some people comes to install Ubuntu on their laptops, some of them Abthal dan Bayu, Bayu start using Ubuntu and do his task with Ubuntu rather than windows. the Head Master of the school heard this progress, saw my announcement in the wall magazine here and there, maybe he is happy, sometimes he called me “ustadz Linux”. Even he asked me to install Ubuntu on his laptop, but I refuse, because to use “Linux” we are required to have the ability to solve technical problems independently, searching the problems, asking people, nowadays “linux” such Ubuntu is really comfortable for begginers, but I am afraid no one to ask when I leave that school, cause in the following months I will leave.
because to use “Linux” we are required to have the ability to solve technical problems independently, searching the problems, asking people.
I put a lot of effort for this school labs, including asking fund for more machine to external organization, I got two more machine from this. and later the goverment gave us about 20 laptops. I leave this school in the mid of 2014, with good school labs, and one machine with Linux Mint with big HDD capacity, to store all school data, because in previous years all the old school data is broken by viruses in windows.
I leave this school and relocated to Surabaya, I meet with the nice guy named “Ade Malsasa Akbar”, he explain me lot of things, I learn so much from him, he is really humble. after partition mismatch incident I removed all my Oses, and Installed only Ubuntu, 7 months later I relocated to Malang.
the flag fluttering
I learn more about “linux” in Malang, reading so many wiki pages, reading stackoverflow questions, and saving it to maff format. I don’t want my history of what I learned is gone, so I downloaded every page that I read in maff format. when that time, I really don’t want to lost any tiny information, when I stuck in something and I found the answer, I downloaded the whole page of the answer, also pages in stackoverflow, when I read someone blog, I downloaded the whole pages, I think by doing this, I can keep the information safe with me. but later it’s very hard to maintain a great collection of maffs, so I search a new way to do the documentation of my history of learning. I really remember when I afraid because of the app crash, or the system going mad, these was my first day in GNU/Linux, but months after months I know how to fix things, how to ask in forum, sometimes miracle happened, someone come to help when I stuck.
I spent every days using “Linux” and start configuring here and there. Later in 2015 I moved to Debian, and never looked back. this is the starting point where I read about GNU, reading some of FSF books, knowing the difference beetween foo and baz, the gaps beetwen x and y, a and b, c and d. and lot of more. I become more sceptical, I read wikipedia more, read book more, read a lot of GNU history, Linux History, Minix history, Learning about Licenses, learning the difference beetwen GPL, LGPL, AGPL, BSD, new BSD, MIT, Apache and more. knowing foo community and baz community, joined IRC and meet with so many people.

GNU Project open my minds, I read lot “Freedom” and “Society” including reading Richard Stallman essays and Lawrence Lessig books, I learn how to give a software sincerely. I know what is the bad and harm for works, I can differ more about things. I want to thank to many people who puts their great effort to make so many software, until we possibly run the complete free operating system. thanks for everyone for this, BSD foundation, X.org foundation, Free Software Foundation, Linux Foundation and more.
GNU/Linux really colouring my life, give me more skill in technical aspects, and knowing so many secret ingredient and the paradigm of life, not to forget that it also motivate me to learn more and more.
thank you everyone who contribute to this community.
Article Changelog
- 22.08.2017 3:39 AM First Publication
- 14.09.2017 4:22 PM adding more words
So what do you think ? Leave your comments below.


About
SpaceTruckin' was created out of a desire for learning during COVID-19 quarantine. It's a web-based game that is built in, small easy to tackle stages. The game itself is similar to an old Apple II game I used to play, called Taipan! Inspiration for the title comes from a classic tune by Deep Purple.
I've broken the game into stages as I've been building and documented each one with a README.txt file explaining what's going on. My hope is to add some video instructions once it's all done.
Who is it for?
SpaceTruckin' is for anybody.
- If you're bored and you need a distraction, play the latest working demo of the game.
- If you're interested in coding, download the source code and follow along in the development process.
- If you're a teacher, use it to show your class how a simple game can be built from the ground up, with examples.
I just wanna play!
Click here to play the latest working demo. Keep in mind, this is not a finished product and the demo version will change as enhancements are made.
What will you learn?
If you decide to follow along with the development process of the game, here are a few things you will learn about along the way:
- How to build web pages with HTML, CSS and JavaScript.
- Ways to enhance your pages with images and custom fonts.
- How to make your web pages work on mobile platforms like phones and tablets.
- Using a rapid and iterative development process gets results quickly.
What do you need to get started?
Space Truckin' requires nothing more than a plain old text editor. Honest. Everything can be written in Notepad if you want. I've used Microsoft's free to download tool, Visual Studio Code, but alternatives are Notepad++ and a host of other code editors available on the internet.
Unfortunately, I am not familiar with code editor offerings on MacOS or ChromeOS, but I hope to add them soon.
License
I am placing Space Truckin' in the public domain in hopes that it will be useful to others. There is no support, no warranty, nor is there a guaranty of fitness for any particular purpose.


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Breadcrumbs
Home
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Data
Button
Middle
Right
Dropdown
Dropdown
Action
Another action
Something else here
Separated link
Form
Submit
Clear
Jumbotron
Hello, world!
Primary
some text here!!!
Learn more
Modals
Modal title
×
Modal body text goes here.
Navbar
Toggle navigation
Brand
Link
(current)
Link
Dropdown
Action
Another action
Something else here
Separated link
One more separated link
Submit
Link
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Another action
Something else here
Separated link


Give Player slow falling
When you put a player in the air, it is nice to also give them slow falling so they do not die.
This code will give a player slow falling if they are in the air and click the mouse
To test this code, go into creative mode (/gamemode creative)
and go in the air by pressing the space bar twice quickly, and then once to float
then click the mouse and check the server console. You should see a message indicating that you are in the air, and slow falling has been applied
Next go to the ground by pressing the space bar twice, and click the mouse
You should see a message in the server console indicating that you are on the ground


Responsive websites respond to the size of the browser at any given point. No matter what the browser width may be, the site adjusts its layout in a way that is optimized to the screen.
Mobile-first forces us to focus on core content and functionality. It is an approach to responsive design: design for smaller screens first, then add more features and content for bigger and bigger screens.
Framework is a real or conceptual structure intended to serve as a support or guide for the building of something that expands the structure into something useful.There are two types of frameworks - backend and frontend. Backend frameworks deal with the logis and server-side. Frontend frameworks usually consist of a package made up of a structure of files and folders of standardized code (HTML, CSS, JS documents etc.)
pros
cons
Wireframing is a way to design a website service at the structural level. A wireframe is commonly used to lay out content and functionality on a page which takes into account user needs and user journeys. Wireframes are used early in the development process to establish the basic structure of a page before visual design and content is added.


D3.js
Creating Interactive Visualizations for the Web
What is D3 and what technologies does it use?
What skills are required?
What problems can D3 solve?
What is the future for D3?
What is D3?
Data Driven Documents
JavaScript library for manipulating documents based on data.
Built on Web Standards
HTML
CSS
SVG
JavaScript
HyperText Markup Language
JavaScript
JavaScript !== Java
Why JavaScript?
- JS is everywhere
- JS is fast
- JS is the lingua franca
More Required Skills
- Data Analysis
- Information Design
- Math (Trig)
- Visual Design
- Etc...
Scales
- linear()
- power()
- log()
- quantize()
- quantile()
- threshold()
- ordinal()
- time()
SVG Generators
- Area
- Line
- Chord
- Diagonal
- Symbol
Layouts
- Force
- Hiearchy
- Histogram
- Pack
- Treemap
And More!
- Data Transformations
- Axes
- Transitions
- Color Scales
- Formatting
- Geography
Use D3 Unless:
- Performance
- 3D
- Previous Expertise
From "Raising the Bar" at 2015 Open Vis Conf by Jeff Heer
From "Raising the Bar" at 2015 Open Vis Conf by Jeff Heer


Bombers fan 'still waiting'
by The Canadian PressA casual bet about the Winnipeg Blue Bombers getting the ultimate Canadian Football League win has left one of their most dedicated fans in shorts for the past 18 years.
Chris Matthew has optimistically dusted off his old zubaz print pants from the 1980s in preparation of finally covering up his calves as the team prepares to square off with the Hamilton Tiger-Cats for the Grey Cup on Sunday in Calgary.
"Be careful what you say because if you have to live up to it, sometimes it can be a little uncomfortable," Matthew, 62, said with a hearty chuckle.
The long-suffering fan was dressed in black shorts, a Bombers jersey and light coat standing on his Winnipeg driveway as wet, cold snow fell around him Wednesday morning. The retired teacher recalled the fateful evening a week before the Grey Cup in 2001 when the Bombers had the best record in the CFL.
"I was still wearing shorts at the time and somebody asked, 'How long are you going to wear those?'" Matthew said. "I said, 'Well until the Bombers win the Grey Cup.' I figured it was a give-in."
But the Bombers lost 27-19 to the Calgary Stampeders in Montreal.
"I'm still waiting to put pants back on," Matthew said in a matter-of-fact tone.
Matthew has a closet full of different shorts to cover half of his legs during the harsh prairie winters. He has worn pants on a couple of occasions to funerals of people who did not know the story of the shorts.
If it's a formal occasion, he wears his kilt.
Even when he was still teaching junior high, he wore the shorts to teach the children "don't go flapping your gums and not back it up."
"Most people just think there's something wrong with me, and I think maybe they are right," Matthew said with a laugh.
As Matthew talks about all the activities that seem opposed to a life in shorts — shovelling in a blizzard as an example — his wife of 27 years, Darla Robinson, just shakes her head.
"I laugh every day. He's ridiculous," she said.


This may not always be a berth or cabin. If you would like to change your ticket type, please select from available options further down the page.
This may not always be the most flexible ticket type. If you would like to change your ticket type, please select from the available options further down the page.


XForms 1.1 Appendix G Test Suite
g.1.a enabled and disabled pseudo-classes (non-normative)
g.1.b required and optional pseudo-classes (non-normative)
g.1.c valid and invalid pseudo-classes (non-normative)
g.1.d read-only and read-write pseudo-classes (non-normative)
g.1.e out-of-range and in-range pseudo-classes (non-normative)
g.2.a value pseudo-element (non-normative)
g.2.b repeat-item pseudo-element (non-normative)
g.2.c repeat-index pseudo-element (non-normative)
g.2.d repeat-index precedence over repeat-item (non-normative)
g.3 namespace example (non-normative)
Not supported in this browser
Skipped Tests


Blogs
How to build a simple slider
Step by Step guide to create a simple slider, set number of slides animation, transitions etc, mobile firt.
We also provide working examples on codepen, codesanbox, all of them ready to use and imports.
How to build a simple slider
Step by Step guide to create a simple slider, set number of slides animation, transitions etc, mobile firt.
We also provide working examples on codepen, codesanbox, all of them ready to use and imports.
How to build a simple slider
Step by Step guide to create a simple slider, set number of slides animation, transitions etc, mobile firt.
We also provide working examples on codepen, codesanbox, all of them ready to use and imports.
How to build a simple slider
Step by Step guide to create a simple slider, set number of slides animation, transitions etc, mobile firt.
We also provide working examples on codepen, codesanbox, all of them ready to use and imports.