Object
A full-text index. You can add entries to it, and you can run queries against it.
To add documents, create Entry objects and call add_entry. Entries represent the document before addition; add_entry will return an integer docid and the entry can be discarded at that point.
To run queries, the simplest option is to call Index#search or Index#each_result_for.
The more complex option is to use setup_query, run_query, and teardown_query, in that order. The advantage of this approach is that run_query can be called multiple times, and each call will return more results, allowing for query pagination.
Creates a new index, raising an error if it already exists. The on-disk representation will be multiple files starting with pathname_base.
static VALUE index_create(VALUE class, VALUE v_pathname_base)
Deletes the index with base pathname pathname_base from disk. Does nothing if the index does not exist. If that index is currently loaded in memory, expect may to see segfaults when you try to access it.
static VALUE index_delete(VALUE class, VALUE v_pathname_base)
Returns true iff an index with base pathname of pathname_base exists on disk.
static VALUE index_exists(VALUE class, VALUE v_pathname_base)
Loads a new index, raising an error if it doesn’t exists. The on-disk * representation will be multiple files starting with pathname_base.
static VALUE index_load(VALUE class, VALUE v_pathname_base)
Creates or loads a new index. The on-disk representation will be multiple files starting * with pathname_base.
The index may be later be explicitly closed with Index#close. It will also be automatically closed when Ruby exits.
static VALUE index_new(VALUE class, VALUE v_pathname_base)
Adds the entry entry to the index. Returns the document id corresponding to this entry.
static VALUE index_add_entry(VALUE self, VALUE v_entry)
Adds the label label to the document corresponding to doc id doc_id in the index. label must be a String. If the label has already been added to the document, does nothing.
static VALUE index_add_label(VALUE self, VALUE v_doc_id, VALUE v_label)
Closes the index, flushing all changes to disk. Future calls to this index may result in a segfault.
static VALUE index_close(VALUE self)
Returns the number of entries matched by query, which should be a Query object. Note that in the current implementation, this is almost as expensive as retrieving all the results directly.
static VALUE index_count(VALUE self, VALUE v_query)
Runs a query and yield each matching doc id. Handles the mechanics of setting up and tearing down the query.
# File lib/whistlepig.rb, line 21 21: def each_result_for query, chunk_size=10 22: setup_query query 23: begin 24: while true 25: results = run_query query, chunk_size 26: results.each { |r| yield r } 27: break if results.size < chunk_size 28: end 29: ensure 30: teardown_query query 31: end 32: self 33: end
Removes the label label from the document corresponding to doc id doc_id in the index. label must be a String. If the label has not been added to the document, does nothing.
static VALUE index_remove_label(VALUE self, VALUE v_doc_id, VALUE v_label)
Runs a query which has been first passed to setup_query, and returns an array of at most max_num_results doc ids. Can be called multiple times to retrieve successive results from the query. The query must have been passed to setup_query first, or terrible things will happen. The query must be passed to teardown_query when done, or memory leaks will occur.
static VALUE index_run_query(VALUE self, VALUE v_query, VALUE v_max_num_results)
Convenience method. Runs a query and returns up to max_results matching doc ids. Handles the mechanics of setting up and tearing down the query.
# File lib/whistlepig.rb, line 38 38: def search query, max_results=nil 39: setup_query query 40: ret = [] 41: num_per_call = max_results || 100 42: begin 43: while true 44: results = run_query query, num_per_call 45: ret += results 46: break if max_results || results.size < num_per_call 47: end 48: ensure 49: teardown_query query 50: end 51: 52: ret 53: end
Initializes query for use with run_query. If you do not call teardown_query on this query later, you will leak memory.
static VALUE index_setup_query(VALUE self, VALUE v_query)
Returns the number of entries in the index.
static VALUE index_size(VALUE self)
Releases any held state used by the query, if it has been first passed to setup_query. If you call run_query on this query after calling this function, terrible things will happen.
static VALUE index_teardown_query(VALUE self, VALUE v_query)
Disabled; run with --debug to generate this.
Generated with the Darkfish Rdoc Generator 1.1.6.


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Solution to Exercise 2.2¶
The Bug in the Code¶
The only difference between the correct actor-critic code,
"""
Actor-Critic
"""
def mlp_actor_critic(x, a, hidden_sizes=(400,300), activation=tf.nn.relu,
output_activation=tf.tanh, action_space=None):
act_dim = a.shape.as_list()[-1]
act_limit = action_space.high[0]
with tf.variable_scope('pi'):
pi = act_limit * mlp(x, list(hidden_sizes)+[act_dim], activation, output_activation)
with tf.variable_scope('q'):
q = tf.squeeze(mlp(tf.concat([x,a], axis=-1), list(hidden_sizes)+[1], activation, None), axis=1)
with tf.variable_scope('q', reuse=True):
q_pi = tf.squeeze(mlp(tf.concat([x,pi], axis=-1), list(hidden_sizes)+[1], activation, None), axis=1)
return pi, q, q_pi
and the bugged actor-critic code,
"""
Bugged Actor-Critic
"""
def bugged_mlp_actor_critic(x, a, hidden_sizes=(400,300), activation=tf.nn.relu,
output_activation=tf.tanh, action_space=None):
act_dim = a.shape.as_list()[-1]
act_limit = action_space.high[0]
with tf.variable_scope('pi'):
pi = act_limit * mlp(x, list(hidden_sizes)+[act_dim], activation, output_activation)
with tf.variable_scope('q'):
q = mlp(tf.concat([x,a], axis=-1), list(hidden_sizes)+[1], activation, None)
with tf.variable_scope('q', reuse=True):
q_pi = mlp(tf.concat([x,pi], axis=-1), list(hidden_sizes)+[1], activation, None)
return pi, q, q_pi
is the tensor shape for the Q-functions. The correct version squeezes ouputs so that they have shape [batch size]
, whereas the bugged version doesn’t, resulting in Q-functions with shape [batch size, 1]
.
How it Gums Up the Works¶
Consider the excerpt from the part in the code that builds the DDPG computation graph:
# Bellman backup for Q function
backup = tf.stop_gradient(r_ph + gamma*(1-d_ph)*q_pi_targ)
# DDPG losses
pi_loss = -tf.reduce_mean(q_pi)
q_loss = tf.reduce_mean((q-backup)**2)
This is where the tensor shape issue comes into play. It’s important to know that r_ph
and d_ph
have shape [batch size]
.
The line that produces the Bellman backup was written with the assumption that it would add together tensors with the same shape. However, this line can also add together tensors with different shapes, as long as they’re broadcast-compatible.
Tensors with shapes [batch size]
and [batch size, 1]
are broadcast compatible, but the behavior is not actually what you might expect! Check out this example:
>>> import tensorflow as tf
>>> import numpy as np
>>> x = tf.constant(np.arange(5))
>>> y = tf.constant(np.arange(5).reshape(-1,1))
>>> z1 = x * y
>>> z2 = x + y
>>> z3 = x + z1
>>> x.shape
TensorShape([Dimension(5)])
>>> y.shape
TensorShape([Dimension(5), Dimension(1)])
>>> z1.shape
TensorShape([Dimension(5), Dimension(5)])
>>> z2.shape
TensorShape([Dimension(5), Dimension(5)])
>>> sess = tf.InteractiveSession()
>>> sess.run(z1)
array([[ 0, 0, 0, 0, 0],
[ 0, 1, 2, 3, 4],
[ 0, 2, 4, 6, 8],
[ 0, 3, 6, 9, 12],
[ 0, 4, 8, 12, 16]])
>>> sess.run(z2)
array([[0, 1, 2, 3, 4],
[1, 2, 3, 4, 5],
[2, 3, 4, 5, 6],
[3, 4, 5, 6, 7],
[4, 5, 6, 7, 8]])
>>> sess.run(z3)
array([[ 0, 1, 2, 3, 4],
[ 0, 2, 4, 6, 8],
[ 0, 3, 6, 9, 12],
[ 0, 4, 8, 12, 16],
[ 0, 5, 10, 15, 20]])
Adding or multiplying a shape [5]
tensor by a shape [5,1]
tensor returns a shape [5,5]
tensor!
When you don’t squeeze the Q-functions, q_pi_targ
has shape [batch size, 1]
, and the backup—and in turn, the whole Q-loss—gets totally messed up.
Broadcast error 1: (1 - d_ph) * q_pi_targ
becomes a [batch size, batch size]
tensor containing the outer product of the mask with the target network Q-values.
Broadcast error 2: r_ph
then gets treated as a row vector and added to each row of (1 - d_ph) * q_pi_targ
separately.
Broadcast error 3: q_loss
depends on q - backup
, which involves another bad broadcast between q
(shape [batch size, 1]
) and backup
(shape [batch size, batch size]
).
To put it mathematically: let , , , denote vectors containing the q-values, target q-values, rewards, and dones for a given batch, where there are entries in the batch. The correct backup is
and the correct loss function is
But with these errors, what gets computed is a backup matrix,
and a messed up loss function
If you leave this to run in HalfCheetah long enough, you’ll actually see some non-trivial learning process, because weird details specific to this environment partly cancel out the errors. But almost everywhere else, it fails completely.


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EM Video Game:The Electrostatic Video Game is a simulation consisting of one charge that is free to move and two charges that are fixed at specific locations. Using the principles of Coulomb's Law, Pauli repulsion at close distances, and damping proportional to velocity, the objective of the game is to steer the moving charge around the maze to the exit in the lower right wall. This is accomplished by dynamically (in real time) changing the value of the charge on the moving particle in response to the forces acting on it due to the local electric field. By thinking about the the charges involved, and resulting fields, you should be able devise a strategy for guiding the particle to the exit. Use the Start button to start simulation. Use Pause
button to pause simulation. Use "Player Charge"
slider in panel labeled "Point Charge" to
change the charge of moving particle. Steer the moving
particle around the maze (exit at lower right) by changing
its charge.
|


Note
Click here to download the full example code
How to compute wavenumbers in rectangular ducts¶
In this example we compute the wavenumbers in rectangular ducts without flow. We compare the (mostly-used) Kirchoff dissipation, with the model proposed by Stinson. The Kirchoff model was derived for circular ducts and is adapted to rectangular ducts by computing an equivalent wetted perimeter with the hydraulic radius. The Stinson model is derived for arbitrary cross sections.
1. Initialization¶
First, we import the packages needed for this example.
import matplotlib.pyplot as plt
import numpy
import acdecom
We create a test duct with a rectangular cross section of the dimensions a = 0.01 m and b = 0.1 m without flow.
section = "rectangular"
a, b = 0.01, 0.1 # [m]
Mach_number = 0
We create two WaveGuides with the predefined dissipation models stinson and kirchoff.
stinson_duct = acdecom.WaveGuide(cross_section=section, dimensions=(a, b), M=Mach_number, damping="stinson")
kirchoff_duct = acdecom.WaveGuide(cross_section=section, dimensions=(a, b), M=Mach_number, damping="kirchoff")
2. Extract the Wavenumbers¶
We can now loop through the frequencies of interest and compute the wavenumbers for the two WaveGuides.
wavenumber_stinson=[]
wavenumber_kirchoff=[]
frequencies = range(100,2000,50)
m, n = 0, 0
for f in frequencies:
wavenumber_stinson.append(stinson_duct.get_wavenumber(m, n, f))
wavenumber_kirchoff.append(kirchoff_duct.get_wavenumber(m, n, f))
3. Plot¶
We can plot the imaginary part of the wavenumber, which shows the dissipation of the sound into the surrounding fluid.
plt.plot(frequencies,numpy.imag(wavenumber_stinson), color="#67A3C1", linestyle="-", label="Stinson")
plt.plot(frequencies,numpy.imag(wavenumber_kirchoff), color="#D38D7B", linestyle="--", label="Kirchoff")
plt.legend()
plt.xlabel("Frequency [Hz]")
plt.ylabel("$Im(k_{00})$")
plt.title("Comparing the dispersion of Stinson's and Kirchoff's Model \n for a rectangular duct without flow")
plt.show()
Additionally, we can compute how strongly a wave propagating along a duct of length L is attenuated with the different dissipation models.
L = 10 * b
plt.figure(2)
plt.plot(frequencies,(1-numpy.exp(numpy.imag(wavenumber_stinson)*L))*100, color="#67A3C1", ls="-", label="Stinson")
plt.plot(frequencies,(1-numpy.exp(numpy.imag(wavenumber_kirchoff)*L))*100, color="#D38D7B", ls="--", label="Kirchoff")
plt.xlabel("Frequency [Hz]")
plt.ylabel("Dissipation [%]")
plt.title("Damping of a wave along a rectangular duct \n of length "+str(L)+" m.")
plt.legend()
plt.show()
Total running time of the script: ( 0 minutes 4.703 seconds)


I was prescribed Marinol for trouble eating after a traumatic event. Though in general I didn't abuse it, even at the prescribed dose it was far too much, I was beyond high for hours on end, and it had a very strong dissociative effect without as much euphoria. Everything was incredibly overstimulating and while music sounded good, thoughts were stoned, and all the usual weed stuff, it was all just far far too much.
Honestly, though I was able to eat more (serious serious munchies) around 10mg than 5, even the 5 was overstimulating. The come-up is incredibly long, as I mentioned before, the dissociating effects were very very strong.
It's honestly not worth it.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


In August, actress Jennifer Aniston got engaged to Justin Theroux, her co-star in which movie?
Horrible Bosses He's Just Not That Into You WanderlustSaucy summer blockbuster Magic Mike was based on which actor's real-life experiences as a stripper?
Channing Tatum Matthew McConaugheyWhich celebrity couple got married in 2012 without first getting engaged?
Anne Hathaway and Adam Shulman Natalie Portman and Benjamin Millepied Blake Lively and Ryan ReynoldsActress Kristin Chenoweth was critically injured on the set of which hit U.S. TV show last summer?
Hot in Cleveland Glee The Good WifeHWhat is the name of the actor Sienna Miller welcomed her first child with in 2012?

Penelope Cruz Anne Hathaway Jennifer LawrenceWhich actress named her new baby daughter Rosalind Arusha Arkadina Altalune Florence?
Uma Thurman Tina Fey Jemima KirkeWhich TV legend was laid to rest four months after losing his battle with cancer?
Dick Clark Sherman Hemsley Larry Hagman


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Wikipedia: Girth is a measurement of the distance around the trunk of a tree measured perpendicular to the axis of the trunk.


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CHANGES FROM VERSION 0.2 TO VERSION 0.3
There have been substantial changes to ruby-ldapserver between version 0.2 and version 0.3. If you have not been using 0.2, you can skip this section.
Major API changes:
I have renamed module LDAPServer to module LDAP::Server, This means e.g.
require ‘ldapserver/connection’ becomes require ‘ldap/server/connection’
I have moved the result exceptions to be subclasses of LDAP::ResultError,
for consistency with ruby-ldap, and named under LDAP::ResultError::
The format of the parsed ‘filter’ parameter to Operation#search has
changed. See filter.rb. In particular, the format of a :substrings filter has been changed (simplified).
The format of the ‘modinfo’ parameter to Operation#modify has changed. See
the comment above ‘def modify’ in operation.rb
Attribute names are no longer automatically downcased. If you are running
with a schema, however, then they will be converted into their preferred forms. That is, “OBJECTCLASS” will become “objectClass”, “CommonName” will become “cn”, and so on.
Improvements include:
There is now an explicit object representing a server instance:
“LDAP::Server”. This bundles together the root DSE, the schema (if used), the subclass of Operation which you wish to use, and various other parameters such as ssl certificate data. It has methods run_tcpserver and run_prefork, making it straightforward to start a server. Both support SSL on connect. You can do require ‘ldap/server’ to get all the essential libraries for a server.
LDAP::Server :user and :group settings let you drop privileges after
binding to port 389.
Schema support. Can load schemas in OpenLDAP format, publish them via
LDAP, validate add/modify operations, use them to map attribute names to their ‘standard’ versions (e.g. “commonname” becomes “cn”), and perform case-insensitive comparisons where the schema mandates this. See classes LDAP::Server::Schema, LDAP::Server::ObjectClass, LDAP::Server::AttributeType, LDAP::Server::Syntax, LDAP::Server::MatchingRule, and examples/rbslapd3.rb.
What is it?
ruby-ldapserver is a lightweight, pure Ruby skeleton for implementing LDAP server applications. It is intended primarily for when you wish to build a gateway from LDAP queries into some other protocol or database; it does not attempt to be a full implementation of the standard LDAP data model itself (although you could build one using this as a frontend)
The Connection class handles incoming connections, decodes ASN1-formatted LDAP requests, and creates an Operation object for each request. The Operation object further parses the ASN1 request and invokes methods which you override to perform useful work. Responses and exceptions are converted back into ASN1 and returned to the client. Optionally, a collection of objects can be used to implement a Schema (e.g. normalize attribute names, validate add and modify operations, perform appropriate matching operations)
Since it’s written entirely in Ruby, it benefits from Ruby’s threading engine.
Target audience
Technically-savvy Ruby applications developers; the sort of people who are happy to read RFCs and read code to work out what it does :-)
The examples/ directory contains a few minimal LDAP servers which you can use as a starting point.
Status
This is an early release. It works for me as an LDAP protocol convertor; the Schema stuff has not been heavily tested by me.
Libraries
ASN1 encoding and decoding is done using the ‘openssl’ extension, which is standard in the Ruby 1.8.2 base distribution. To check you have it, you should be able to run `ruby -ropenssl -e puts` with no error.
However, I’ve found in the past that Linux machines don’t always build the openssl extension when compiling Ruby from source. With Red Hat 9, the solution for me was, when building Ruby itself:
# export CPPFLAGS="-I/usr/kerberos/include" # export LDFLAGS="-L/usr/kerberos/lib" # ./configure ...etc
If you want to run the test suite then you’ll need to install the ruby-ldap client library, and if you want to run examples/rbslapd3.rb then you’ll need the prefork library. Both are available from <raa.ruby-lang.org/>.
Protocol implementation
ruby-ldapserver tries to be a reasonably complete implementation of the message decoding and encoding components of LDAP. However, it does not synthesise or directly enforce the LDAP data model. It will advertise a schema in the root DSE if you configure one, and it provides helper functions which allow you to validate add and modify operations against a schema; but it’s up to you to use them, if you wish. If you’re just using LDAP as a convenient query interface into some other database, you probably don’t care about schemas.
If your clients permit it, you can violate the LDAP specification further, eliminating some of the gross design flaws of LDAP. For example, you can ditch the LDAP idea that a Distinguished Name must consist of attr=val,attr=val,attr=val… and use whatever is convenient as a primary key (e.g. “val1,val2,val3” or “id,table_name”). The ‘add’ operation could allocate DNs automatically from a sequence. There’s no need for the data duplication where an LDAP entry must contain the same attr=val pair which is also the entry’s RDN. Violations of the LDAP spec in this way are at your own risk.
Threading issues
The core of this library is the LDAP::Server::Connection object which handles communication with a single client, and the LDAP::Server::Operation object which handles a single request. Because the LDAP protocol allows a client to send multiple overlapping requests down the same TCP connection, I start a new Ruby thread for each Operation.
If your Operation object deals with any global shared data, then it needs to do so in a thread-safe way. If this is new to you then see <www.rubycentral.com/book/tut_threads.html> <www.rubygarden.org/ruby?MultiThreading>
For incoming client connections, I have supplied a simple tcpserver method which starts a new Ruby thread for each client. This works fine, but in a multi-CPU system, all LDAP server operations will be processed on one CPU; also with a very large number of concurrent client connections, you may find you hit the a max-filedescriptors-per-process limit.
I have also provided a preforking server; see examples/rbslapd3.rb. In this case, your connections are handled in separate processes so they cannot share data directly in RAM.
If you are using the default threading tcpserver, then beware that a number of Ruby extension libraries block the threading interpreter. In particular, the client library “ruby-ldap” blocks when waiting for a response from a remote server, since it’s a wrapper around a C library which is unaware of Ruby’s threading engine. This can cause your application to ‘freeze’ periodically. Either choose client libraries which play well with threading, or make sure each client is handled in a different process.
For example, when talking to a MySQL database, you might want to choose “ruby-mysql” (which is a pure Ruby implementation of the MySQL protocol) rather than “mysql-ruby” (which is a wrapper around the C API, and blocks while waiting for responses from the server)
Even with something like ruby-mysql, beware DNS lookups: resolver libraries can block too. There is a pure Ruby resolver replacement in the standard library: if you do
require 'resolv-replace'
this changes TCPSocket and friends to use it instead of the default C resolver. Or you could just hard-code IP addresses, or put entries in /etc/hosts for the machines you want to contact.
Another threading issue to think about is abandoned and timed-out LDAP operations. The Connection object handles these by raising an LDAP::Server::Abandon or LDAP::Server::TimeLimitExceeded exception in the Operation thread, which you can either ignore or rescue. However, if in rescuing it you end up putting (say) a SQL connection back into a pool, you should beware that the SQL connection may still be mid-query, so it’s probably better to discard it and use a fresh one next time.
Performance
examples/speedtest.rb is a simple client which forks N processes, and in each process opens an LDAP connection, binds, and sends M search requests down it.
Using speedtest.rb and rbslapd1.rb, running on the same machine (single-processor AMD Athlon 2500+) I achieve around 800 searches per second with N=1,M=1000 and 300-400 searches per second with N=10,M=100.
To-do list
handle and test generation of LDAP referrals properly
more cases in test suite: abandon, concurrency, performance tests, error handling
extensible match filters
extended operations RFC 2830 - Start TLS RFC 3062 - password modify RFC 2839 - whoami RFC 3909 - cancel
References
ftp.isi.edu/in-notes/rfc2251.txt (base protocol)
ftp.isi.edu/in-notes/rfc2252.txt (schema)
ftp.isi.edu/in-notes/rfc2253.txt (DN encoding)
www.itu.int/ITU-T/studygroups/com17/languages/X.680-0207.pdf
www.itu.int/ITU-T/studygroups/com10/languages/X.690_1297.pdf
Contact
You are very welcome to E-mail me with bug reports, patches, comments and suggestions for this software. However, please DON’T send me any general questions about LDAP, how LDAP works, how to apply LDAP in your particular situation, or questions about any other LDAP software. The<EMAIL_ADDRESS>mailing list is probably the correct place to ask such questions. See: <listserver.itd.umich.edu/cgi-bin/lyris.pl?enter=ldap>
Brian Candler


The margin is where the bricks show through. The border is the solid back line. The padding is the space around the text in the bond-paper background.


Commodity Producers
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{{range .Stocks}}
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libcoap
4.3.1
coap_event.c
Go to the documentation of this file.
1
/*
2
* coap_event.c -- libcoap Event API
3
*
4
* Copyright (C) 2016 Olaf Bergmann<EMAIL_ADDRESS>5
*
6
* SPDX-License-Identifier: BSD-2-Clause
7
*
8
* This file is part of the CoAP library libcoap. Please see README for terms
9
* of use.
10
*/
11
17
#include "
coap3/coap_internal.h
"
18
19
/*
20
* This replaces coap_set_event_handler() so that handler registration is
21
* consistent in the naming.
22
*/
23
void
24
coap_register_event_handler
(
coap_context_t
*context,
25
coap_event_handler_t
hnd) {
26
context->
handle_event
= hnd;
27
}
28
29
void
30
coap_set_event_handler
(
coap_context_t
*context,
31
coap_event_handler_t
hnd) {
32
context->
handle_event
= hnd;
33
}
34
35
void
36
coap_clear_event_handler
(
coap_context_t
*context) {
37
context->
handle_event
= NULL;
38
}
coap_clear_event_handler
void coap_clear_event_handler(coap_context_t *context)
Clears the event handler registered with context.
Definition:
coap_event.c:36
coap_set_event_handler
void coap_set_event_handler(coap_context_t *context, coap_event_handler_t hnd)
Registers the function hnd as callback for events from the given CoAP context context.
Definition:
coap_event.c:30
coap_internal.h
Pulls together all the internal only header files.
coap_event_handler_t
int(* coap_event_handler_t)(coap_session_t *session, const coap_event_t event)
Type for event handler functions that can be registered with a CoAP context using the unction coap_se...
Definition:
coap_event.h:105
coap_register_event_handler
void coap_register_event_handler(coap_context_t *context, coap_event_handler_t hnd)
Registers the function hnd as callback for events from the given CoAP context context.
Definition:
coap_event.c:24
coap_context_t
The CoAP stack's global state is stored in a coap_context_t object.
Definition:
coap_net_internal.h:48
coap_context_t::handle_event
coap_event_handler_t handle_event
Callback function that is used to signal events to the application.
Definition:
coap_net_internal.h:104
src
coap_event.c
Generated on Fri Sep 2 2022 14:47:55 for libcoap by
1.9.4


|
Panda3D
|
Functions | |
| def | escape (pathname) |
| def | glob (pathname) |
| def | glob0 (dirname, basename) |
| def | glob1 (dirname, pattern) |
| def | has_magic (s) |
| def | iglob (pathname) |
This module reimplements Python's native glob module using Panda vfs constructs. This enables Python to interface more easily with Panda's virtual file system.
| def direct.stdpy.glob.escape | ( | pathname | ) |
| def direct.stdpy.glob.glob | ( | pathname | ) |
Return a list of paths matching a pathname pattern. The pattern may contain simple shell-style wildcards a la fnmatch.
| def direct.stdpy.glob.glob0 | ( | dirname, | |
| basename | |||
| ) |
| def direct.stdpy.glob.glob1 | ( | dirname, | |
| pattern | |||
| ) |
| def direct.stdpy.glob.has_magic | ( | s | ) |
| def direct.stdpy.glob.iglob | ( | pathname | ) |
Return an iterator which yields the paths matching a pathname pattern. The pattern may contain simple shell-style wildcards a la fnmatch.


Dry Dock Help
Reference
Errors and Warnings Reference
A description of the most common error and warning messages displayed by Dry Dock.


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Welcome To
By Start Bootstrap
BUILD A WEBSITE WORTH VISITING
HTTP is a very common protocol for server/client based networks to establish communications. and http message could either be a request to a server or a responnd to a client. a response http consists of a header line, header, and message body. header line contains a code and http version. a request is almost the same. the header line which is also called the request line has method instead of code. the http request has four methods: GET, PUT, POST, and DELETE.


--- layout: default --- {% include head.html %}
{% include offcanvas-button.html %} {% include top-address-bar.html %}Home | Residential Service | Commercial Services | Gallery | Demos | Brands | Blog | Demo Sale | Contact Us
Copyright © West Coast Audio Video Gallery | 408 Terminal Ave Vancouver, BC V6A 0C1, Canada TEL<PHONE_NUMBER> FAX<PHONE_NUMBER>


public interface GamePad
| Modifier and Type | Method and Description |
|---|---|
void |
addListener(GamePadListener listener)
Adds a
GamePadListener to listen to state changes |
org.mini2Dx.gdx.math.Vector3 |
getAccelerometer(int accelerometerCode)
Returns the current accelerometer value
|
float |
getAccelerometerSensitivity()
Returns the accelerometer sensitivity
|
float |
getAxis(int axisCode)
Returns the current value of an axis
|
GamePadType |
getGamePadType()
Returns the
GamePadType |
java.lang.String |
getInstanceId()
Returns the ID for this
GamePad . |
java.lang.String |
getModelInfo()
Returns the model information present by the hardware/driver (e.g.
|
int |
getPlayerIndex()
Returns the player assigned to this gamepad
|
PovState |
getPov(int povCode)
Returns the current value of a PoV (Dpad)
|
float |
getVibrationStrength()
Returns the strength of the vibration/rumble
|
boolean |
isAccelerometerSupported()
Returns if this gamepad has accelerometer functionality
|
boolean |
isButtonDown(int buttonCode)
Returns if a specific button is currently pressed down
|
boolean |
isButtonUp(int buttonCode)
Returns if a specific button is currently released (not pressed down)
|
boolean |
isConnected()
Returns if this
GamePad is connected |
boolean |
isPlayerIndicesSupported()
Returns if this game pad supports assigning player numbers to it
|
boolean |
isVibrateSupported()
Returns if this gamepad has vibrate/rumble functionality
|
boolean |
isVibrating()
Returns if this gamepad is currently vibrating/rumbling
|
void |
removeListener(GamePadListener listener)
Removes a
GamePadListener |
void |
setAccelerometerSensitivity(float sensitivity)
Sets the accelerometer sensitivity
|
void |
setPlayerIndex(int playerIndex)
Sets the player assigned to this gamepad
|
void |
startVibration(float strength)
Starts vibrating/rumbling the gamepad
|
void |
stopVibration()
Stops the vibrating/rumbling of the gamepad
|
GamePadType getGamePadType()
GamePadType
GamePadType.UNKNOWN
if unknownjava.lang.String getInstanceId()
GamePad
.
When supported by the driver, if multiple gamepads are connected each will have a unique instance id.
Otherwise, this will fallback for to the name of the device returned by the driver.
If a gamepad is unplugged and reconnected, it will have the same ID.java.lang.String getModelInfo()
boolean isConnected()
GamePad
is connectedboolean isPlayerIndicesSupported()
int getPlayerIndex()
void setPlayerIndex(int playerIndex)
playerIndex
- -1 if unassignedboolean isVibrateSupported()
boolean isVibrating()
float getVibrationStrength()
void startVibration(float strength)
strength
- A value between 0f and 1fvoid stopVibration()
boolean isButtonDown(int buttonCode)
buttonCode
- The button code (Note: these may vary per platform)boolean isButtonUp(int buttonCode)
buttonCode
- The button code (Note: these may vary per platform)float getAxis(int axisCode)
axisCode
- The axis code (Note: these may vary per platform)PovState getPov(int povCode)
povCode
- The PoV code (Note: these may vary per platform)PovState
boolean isAccelerometerSupported()
org.mini2Dx.gdx.math.Vector3 getAccelerometer(int accelerometerCode)
accelerometerCode
- The accelerometer code (Note: these may vary per platform)float getAccelerometerSensitivity()
void setAccelerometerSensitivity(float sensitivity)
sensitivity
- The sensitivity where 0.0 is lowest, 1.0 is highestvoid addListener(GamePadListener listener)
GamePadListener
to listen to state changeslistener
- The GamePadListener
to addvoid removeListener(GamePadListener listener)
GamePadListener
listener
- The GamePadListener
to remove


@*
* Copyright 2016 HM Revenue & Customs
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*@
@import uk.gov.hmrc.cataloguefrontend.RepositoryDetails
@import uk.gov.hmrc.cataloguefrontend.ViewMessages
@import uk.gov.hmrc.cataloguefrontend.ViewMessages._
@(cacheTimestampFormatted: String, service: RepositoryDetails, chartSetupJS: Option[Seq[String]])
@standard_layout(service.name,"services") {
Service: @service.name
@Html(ViewMessages.informationalText)
@Html(ViewMessages.indicatorsServiceError)
} else { @if(chartSetupJS.get.isEmpty) {@Html(ViewMessages.noIndicatorsData)
} }


THE IRON GIANT (opens August 6th) *** out of **** stars =====================
DIRECTED BY: Brad Bird STARRING (THE VOICES OF): Jennifer Aniston, Harry Connick Jr., Eli Marienthal, Christopher McDonald, Vin Diesel, John Mahoney, M. Emmet Walsh WRITTEN BY: Tim McCanlies RATED: PG for fantasy action and mild language SCRIPTURE REFERENCES: Genesis 2:7, Psalms 104:29-30, Psalms 146:4
Moms around the world understand that there is something about stray animals and young boys. The words, "Can I keep him?" have been heard by mothers almost as much as the words, "I didn't do it!"
Stray animals are one thing. But how would you like your child to bring home a 50 foot metal robot from outer space? Such is the dilemma facing Annie Hughes (voice by Jennifer Aniston, FRIENDS) in the new Warner Brothers' film, THE IRON GIANT.
Warner Brothers has certainly improved their animated track record with this delightfully scripted and imaginatively drawn tale of a boy and his giant friend. There is something to please every age group in this film. In fact, in the screening audience (of which I was a part) was a 50/50 mixture of children and parents. In most instances, the laughter of the parents drowned out the higher pitched squeals of the younger set.
Hogarth Hughes (voice by Eli Marienthal, JACK FROST) is your average, over-imaginative American young boy circa 1957, who is always on the alert for invaders from Mars, or commie spies. After hearing a noise coming from his backyard, and seeing a path of destruction leading into the woods, he goes out to investigate. He soon finds the source of the inadvertent destruction. A 50 foot metal man/robot leaves quite a wake.
Befriending a giant metal-eating robot is relatively easy. Hiding him is something else entirely. With the help of beatnik/junk dealer/artist Dean McCoppin (voice by Harry Connick Jr, HOPE FLOATS) Hogarth shows great ability in keeping his new oversized friend a secret. But it isn't easy. The government, hearing of strange occurrences in Hogarth's small town of Rockwell, has sent a representative, Kent Mansley (voice by Christopher MacDonald, LEAVE IT TO BEAVER) to investigate.
The script by Tim McCanlies (DANCER TEXAS, POP. 81) is based upon the characters from the British children's story, "The Iron Man." The story has been Americanized and set in the '50s in order to capture some of the paranoia of the times.
On one level, the movie is about Hogarth teaching the giant that everyone has the ability to choose who or what he will be. Though designed as a weapon of great destructive power, the giant can vow, like Superman, to only use his powers for good. Director Brad Bird (FAMILY DOG) apparently pitched the concept of the movie to Warner Brothers by asking the questions, "What if a gun chose not to be a gun? What if a gun had a soul?"
There are other themes running through THE IRON GIANT. Friendship, sacrifice, judging by appearances... But integral to the story is the idea of an eternal soul that lives on after we die. Certainly this concept makes for a sweet and happy story, one that is utilized to great effect in this movie. But it does not have the support of scripture.
According to God's own Word, there is nothing eternal about a man's soul. In Hebrew, the phrase, "living soul" is translated from the words, "nephesh chay" which are more literally rendered, "breathing creature." Defined by the scriptures, our soul is literally our breath life... which ends when we stop breathing.
It is the spirit in man, which is a gift of God and distinguishable from a man's soul, that is of an eternal and divine nature. Perhaps it may sound like splitting hairs or engaging in semantics, but keeping the distinction between spirit and soul is vitally important for one's understanding. Failure to do this has led many to the false doctrines of spiritualism, magic, reincarnation and a host of other erroneous beliefs.
With that one caveat, I can recommend THE IRON GIANT as a fun, entertaining and enjoyable film suitable for all ages.
Michael Elliott August 1999 http://www.christiancritic.com
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
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Related links: index of all rec.arts.movies.reviews reviews


3D Printed Jetan Pieces
Jetan is a chess-like game brought to life on the pages of the Barsoom book series by Edgar Rice Burroughs. The series starts off centering around John Carter and his adventures on the Martian landscape. In book 5, The Chessmen of Mars, the game is introduced with its origins and rules of play.
The rules of play as written by Burroughs is ambiguous at times causing some dispute. In trying to create 3d models, I adapted the rules that were written by Fredrik Ekman in his book, Jetan: The Martian Chess of Edgar Rice Burroughs.
These pieces were designed with the idea that John Carter may have found some ancient pieces that were more rudimentary and abstract like our own ancient chess pieces (see Nishapur chess pieces). I also like the idea of the shapes informing how the pieces move so I drew some inspiration from the Bauhaus chess pieces.
SIDE NOTE: Jetan is played on a 10x10 board with orange and black squares. This is not exactly a standard size chess grid or colors, but I was able to pick up a black and white one by the folks who sell Musketeer Chess on eBay.
Setup
Each player has 1 chief, 1 princess, 2 fliers, 2 dwars, 2 padwars, 2 warriors, 2 thoats and 8 panthans.
The pieces are setup on a 10x10 grid much like chess in this order:
[thoat, 8 panthans, thoat]
[warrior, padwar, dwar, flier, chief, princess, flier, dwar, padwar, warrior]
Movement
Panthan
The panthan moves 1 step forward, diagonal or to the side and never backwards. The panthan pieces were designed with semi-circle in front as a visual clue to its movement. It can move to any adjacent square with a line of sight to the semi-circle.
Thoat
The thoat moves 1 step orthogonally and then 1 step diagonally. Since the thoat has a 2 step move, I created this piece with 2 “steps”. The bottom being a cube to represent the orthogonal move and the top being a diamond (or rotated cube) to represent a diagonal move.
Warrior
The warrior moves 2 steps orthogonally. Another 2 step piece constructed with 2 cubes to show the piece’s movement.
Padwar
The padwar moves 2 steps diagonally. This is where I depart from the “step” design and combined 2 diamond shapes (rotated cubes) to create 2 corners in the front and back of the piece to represent its movement.
Dwar
The dwar moves 3 steps orthogonally. A 3 step piece constructed with 3 cubes to represent those 3 orthogonal movements.
Flier
The flier moves 3 steps diagonally. Again, departing from the “step” design, combining 3 diamond shapes to create 3 corners in front and back to visually hint at this movement. The flier is also able to jump over pieces (i.e. the path to its target square does not need to be clear). I would like to add some visual indicator for this but did not in this iteration.
Princess
The princess moves 3 steps using any combination of orthogonal and/or diagonal steps and can also jump. This piece can NOT capture other pieces and one time during the game may move 10 steps (any combination) to escape from danger. I can’t say too many design decisions were made to help show these moves. I just created this piece to be unique and different from the others.
Chief
The chief moves like the princess but is able to capture and can not jump. Like the princess, this piece was created just to be unique from the others.
A player wins when their chief captures the opponent’s chief or when any piece captures the princess. If a non-chief piece captures the chief it is considered a draw.
As a fan of the book series and abstract strategy games, this was a fun project to work on. I found that although my daughters (6 and 8) were unable to remember all the names of the pieces, they were pretty much able to play the game with me after 1 explanation of the pieces. I will consider that a win. :)
All the models up on Thingiverse. Feel free to give it a try and let me know what you think at @richfamilygames!


--- layout: default ---
Hi, I'm ed wassermann. I'm currently podcasting, video interviewing, coding, designing, animating, writing, photographing, and living life as a nerd in surf paradise. Sometimes I write about cool stuff at Tuts+.
Oh, and I love the ethos of open-source software. It’s making the world a better place for everyone. Therefore I’m proud to say that I’m a member of the Sinatra organisation.
Thanks for stopping by!


{% load i18n %}
{% blocktrans %} Some error occured during PayPal payment. A staff member will contact you with further informations! {% endblocktrans %}


An internal data storage error has occurred accessing:
Request URL
Exception
Note: You would never generate a page that displays a Java exception to an end-user in a real application
You are seeing this error page due to the definition of the
SimpleMappingExceptionResolver
.


4 If any of thine be driven out unto the outmost parts of heaven, from thence will the LORD thy God gather thee, and from thence will he fetch thee:
5 And the LORD thy God will bring thee into the land which thy fathers possessed, and thou shalt possess it; and he will do thee good, and multiply thee above thy fathers.
6 And the LORD thy God will circumcise thine heart, and the heart of thy seed, to love the LORD thy God with all thine heart, and with all thy soul, that thou mayest live.
7 And the LORD thy God will put all these curses upon thine enemies, and on them that hate thee, which persecuted thee.
8 And thou shalt return and obey the voice of the LORD, and do all his commandments which I command thee this day.
9 And the LORD thy God will make thee plenteous in every work of thine hand, in the fruit of thy body, and in the fruit of thy cattle, and in the fruit of thy land, for good: for the LORD will again rejoice over thee for good, as he rejoiced over thy fathers:
10 If thou shalt hearken unto the voice of the LORD thy God, to keep his commandments and his statutes which are written in this book of the law, and if thou turn unto the LORD thy God with all thine heart, and with all thy soul.
11 For this commandment which I command thee this day, it is not hidden from thee, neither is it far off.
12 It is not in heaven, that thou shouldest say, Who shall go up for us to heaven, and bring it unto us, that we may hear it, and do it?
13 Neither is it beyond the sea, that thou shouldest say, Who shall go over the sea for us, and bring it unto us, that we may hear it, and do it?
14 But the word is very nigh unto thee, in thy mouth, and in thy heart, that thou mayest do it.
15 See, I have set before thee this day life and good, and death and evil;
16 In that I command thee this day to love the LORD thy God, to walk in his ways, and to keep his commandments and his statutes and his judgments, that thou mayest live and multiply: and the LORD thy God shall bless thee in the land whither thou goest to possess it.
17 But if thine heart turn away, so that thou wilt not hear, but shalt be drawn away, and worship other gods, and serve them;
18 I denounce unto you this day, that ye shall surely perish, and that ye shall not prolong your days upon the land, whither thou passest over Jordan to go to possess it.
19 I call heaven and earth to record this day against you, that I have set before you life and death, blessing and cursing: therefore choose life, that both thou and thy seed may live:
20 That thou mayest love the LORD thy God, and that thou mayest obey his voice, and that thou mayest cleave unto him: for he is thy life, and the length of thy days: that thou mayest dwell in the land which the LORD sware unto thy fathers, to Abraham, to Isaac, and to Jacob, to give them.
1 And Moses went and spake these words unto all Israel.
2 And he said unto them, I am an hundred and twenty years old this day; I can no more go out and come in: also the LORD hath said unto me, Thou shalt not go over this Jordan.
3 The LORD thy God, he will go over before thee, and he will destroy these nations from before thee, and thou shalt possess them: and Joshua, he shall go over before thee, as the LORD hath said.
4 And the LORD shall do unto them as he did to Sihon and to Og, kings of the Amorites, and unto the land of them, whom he destroyed.
5 And the LORD shall give them up before your face, that ye may do unto them according unto all the commandments which I have commanded you.
6 Be strong and of a good courage, fear not, nor be afraid of them: for the LORD thy God, he it is that doth go with thee; he will not fail thee, nor forsake thee.
7 And Moses called unto Joshua, and said unto him in the sight of all Israel, Be strong and of a good courage: for thou must go with this people unto the land which the LORD hath sworn unto their fathers to give them; and thou shalt cause them to inherit it.
8 And the LORD, he it is that doth go before thee; he will be with thee, he will not fail thee, neither forsake thee: fear not, neither be dismayed.
9 And Moses wrote this law, and delivered it unto the priests the sons of Levi, which bare the ark of the covenant of the LORD, and unto all the elders of Israel.
10 And Moses commanded them, saying, At the end of every seven years, in the solemnity of the year of release, in the feast of tabernacles,
11 When all Israel is come to appear before the LORD thy God in the place which he shall choose, thou shalt read this law before all Israel in their hearing.
12 Gather the people together, men, and women, and children, and thy stranger that is within thy gates, that they may hear, and that they may learn, and fear the LORD your God, and observe to do all the words of this law:
13 And that their children, which have not known any thing, may hear, and learn to fear the LORD your God, as long as ye live in the land whither ye go over Jordan to possess it.
14 And the LORD said unto Moses, Behold, thy days approach that thou must die: call Joshua, and present yourselves in the tabernacle of the congregation, that I may give him a charge. And Moses and Joshua went, and presented themselves in the tabernacle of the congregation.
15 And the LORD appeared in the tabernacle in a pillar of a cloud: and the pillar of the cloud stood over the door of the tabernacle.
16 And the LORD said unto Moses, Behold, thou shalt sleep with thy fathers; and this people will rise up, and go a whoring after the gods of the strangers of the land, whither they go to be among them, and will forsake me, and break my covenant which I have made with them.
17 Then my anger shall be kindled against them in that day, and I will forsake them, and I will hide my face from them, and they shall be devoured, and many evils and troubles shall befall them; so that they will say in that day, Are not these evils come upon us, because our God is not among us?
18 And I will surely hide my face in that day for all the evils which they shall have wrought, in that they are turned unto other gods.
19 Now therefore write ye this song for you, and teach it the children of Israel: put it in their mouths, that this song may be a witness for me against the children of Israel.
20 For when I shall have brought them into the land which I sware unto their fathers, that floweth with milk and honey; and they shall have eaten and filled themselves, and waxen fat; then will they turn unto other gods, and serve them, and provoke me, and break my covenant.
21 And it shall come to pass, when many evils and troubles are befallen them, that this song shall testify against them as a witness; for it shall not be forgotten out of the mouths of their seed: for I know their imagination which they go about, even now, before I have brought them into the land which I sware.
22 Moses therefore wrote this song the same day, and taught it the children of Israel.
23 And he gave Joshua the son of Nun a charge, and said, Be strong and of a good courage: for thou shalt bring the children of Israel into the land which I sware unto them: and I will be with thee.
24 And it came to pass, when Moses had made an end of writing the words of this law in a book, until they were finished,
25 That Moses commanded the Levites, which bare the ark of the covenant of the LORD, saying,
26 Take this book of the law, and put it in the side of the ark of the covenant of the LORD your God, that it may be there for a witness against thee.
27 For I know thy rebellion, and thy stiff neck: behold, while I am yet alive with you this day, ye have been rebellious against the LORD; and how much more after my death?
28 Gather unto me all the elders of your tribes, and your officers, that I may speak these words in their ears, and call heaven and earth to record against them.
29 For I know that after my death ye will utterly corrupt yourselves, and turn aside from the way which I have commanded you; and evil will befall you in the latter days; because ye will do evil in the sight of the LORD, to provoke him to anger through the work of your hands.
30 And Moses spake in the ears of all the congregation of Israel the words of this song, until they were ended.
1 Give ear, O ye heavens, and I will speak; and hear, O earth, the words of my mouth.
2 My doctrine shall drop as the rain, my speech shall distil as the dew, as the small rain upon the tender herb, and as the showers upon the grass:
3 Because I will publish the name of the LORD: ascribe ye greatness unto our God.
4 He is the Rock, his work is perfect: for all his ways are judgment: a God of truth and without iniquity, just and right is he.
5 They have corrupted themselves, their spot is not the spot of his children: they are a perverse and crooked generation.
6 Do ye thus requite the LORD, O foolish people and unwise? is not he thy father that hath bought thee? hath he not made thee, and established thee?
7 Remember the days of old, consider the years of many generations: ask thy father, and he will shew thee; thy elders, and they will tell thee.
8 When the most High divided to the nations their inheritance, when he separated the sons of Adam, he set the bounds of the people according to the number of the children of Israel.
9 For the LORD's portion is his people; Jacob is the lot of his inheritance.
10 He found him in a desert land, and in the waste howling wilderness; he led him about, he instructed him, he kept him as the apple of his eye.
11 As an eagle stirreth up her nest, fluttereth over her young, spreadeth abroad her wings, taketh them, beareth them on her wings:
12 So the LORD alone did lead him, and there was no strange god with him.
13 He made him ride on the high places of the earth, that he might eat the increase of the fields; and he made him to suck honey out of the rock, and oil out of the flinty rock;
14 Butter of kine, and milk of sheep, with fat of lambs, and rams of the breed of Bashan, and goats, with the fat of kidneys of wheat; and thou didst drink the pure blood of the grape.
15 But Jeshurun waxed fat, and kicked: thou art waxen fat, thou art grown thick, thou art covered with fatness; then he forsook God which made him, and lightly esteemed the Rock of his salvation.
16 They provoked him to jealousy with strange gods, with abominations provoked they him to anger.
17 They sacrificed unto devils, not to God; to gods whom they knew not, to new gods that came newly up, whom your fathers feared not.
18 Of the Rock that begat thee thou art unmindful, and hast forgotten God that formed thee.
19 And when the LORD saw it, he abhorred them, because of the provoking of his sons, and of his daughters.
20 And he said, I will hide my face from them, I will see what their end shall be: for they are a very froward generation, children in whom is no faith.
21 They have moved me to jealousy with that which is not God; they have provoked me to anger with their vanities: and I will move them to jealousy with those which are not a people; I will provoke them to anger with a foolish nation.
22 For a fire is kindled in mine anger, and shall burn unto the lowest hell, and shall consume the earth with her increase, and set on fire the foundations of the mountains.
23 I will heap mischiefs upon them; I will spend mine arrows upon them.
24 They shall be burnt with hunger, and devoured with burning heat, and with bitter destruction: I will also send the teeth of beasts upon them, with the poison of serpents of the dust.
25 The sword without, and terror within, shall destroy both the young man and the virgin, the suckling also with the man of gray hairs.
26 I said, I would scatter them into corners, I would make the remembrance of them to cease from among men:
27 Were it not that I feared the wrath of the enemy, lest their adversaries should behave themselves strangely, and lest they should say, Our hand is high, and the LORD hath not done all this.
28 For they are a nation void of counsel, neither is there any understanding in them.
29 O that they were wise, that they understood this, that they would consider their latter end!
30 How should one chase a thousand, and two put ten thousand to flight, except their Rock had sold them, and the LORD had shut them up?
31 For their rock is not as our Rock, even our enemies themselves being judges.
32 For their vine is of the vine of Sodom, and of the fields of Gomorrah: their grapes are grapes of gall, their clusters are bitter:
33 Their wine is the poison of dragons, and the cruel venom of asps.
34 Is not this laid up in store with me, and sealed up among my treasures?
35 To me belongeth vengeance, and recompence; their foot shall slide in due time: for the day of their calamity is at hand, and the things that shall come upon them make haste.
36 For the LORD shall judge his people, and repent himself for his servants, when he seeth that their power is gone, and there is none shut up, or left.
37 And he shall say, Where are their gods, their rock in whom they trusted,
38 Which did eat the fat of their sacrifices, and drank the wine of their drink offerings? let them rise up and help you, and be your protection.
39 See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand.
40 For I lift up my hand to heaven, and say, I live for ever.
41 If I whet my glittering sword, and mine hand take hold on judgment; I will render vengeance to mine enemies, and will reward them that hate me.
42 I will make mine arrows drunk with blood, and my sword shall devour flesh; and that with the blood of the slain and of the captives, from the beginning of revenges upon the enemy.
43 Rejoice, O ye nations, with his people: for he will avenge the blood of his servants, and will render vengeance to his adversaries, and will be merciful unto his land, and to his people.
44 And Moses came and spake all the words of this song in the ears of the people, he, and Hoshea the son of Nun.
45 And Moses made an end of speaking all these words to all Israel:
46 And he said unto them, Set your hearts unto all the words which I testify among you this day, which ye shall command your children to observe to do, all the words of this law.
47 For it is not a vain thing for you; because it is your life: and through this thing ye shall prolong your days in the land, whither ye go over Jordan to possess it.
48 And the LORD spake unto Moses that selfsame day, saying,
49 Get thee up into this mountain Abarim, unto mount Nebo, which is in the land of Moab, that is over against Jericho; and behold the land of Canaan, which I give unto the children of Israel for a possession:
50 And die in the mount whither thou goest up, and be gathered unto thy people; as Aaron thy brother died in mount Hor, and was gathered unto his people:
51 Because ye trespassed against me among the children of Israel at the waters of MeribahKadesh, in the wilderness of Zin; because ye sanctified me not in the midst of the children of Israel.
52 Yet thou shalt see the land before thee; but thou shalt not go thither unto the land which I give the children of Israel.
1 And this is the blessing, wherewith Moses the man of God blessed the children of Israel before his death.
2 And he said, The LORD came from Sinai, and rose up from Seir unto them; he shined forth from mount Paran, and he came with ten thousands of saints: from his right hand went a fiery law for them.
3 Yea, he loved the people; all his saints are in thy hand: and they sat down at thy feet; every one shall receive of thy words.
4 Moses commanded us a law, even the inheritance of the congregation of Jacob.
5 And he was king in Jeshurun, when the heads of the people and the tribes of Israel were gathered together.
6 Let Reuben live, and not die; and let not his men be few.
7 And this is the blessing of Judah: and he said, Hear, LORD, the voice of Judah, and bring him unto his people: let his hands be sufficient for him; and be thou an help to him from his enemies.
8 And of Levi he said, Let thy Thummim and thy Urim be with thy holy one, whom thou didst prove at Massah, and with whom thou didst strive at the waters of Meribah;
9 Who said unto his father and to his mother, I have not seen him; neither did he acknowledge his brethren, nor knew his own children: for they have observed thy word, and kept thy covenant.
10 They shall teach Jacob thy judgments, and Israel thy law: they shall put incense before thee, and whole burnt sacrifice upon thine altar.
11 Bless, LORD, his substance, and accept the work of his hands: smite through the loins of them that rise against him, and of them that hate him, that they rise not again.
12 And of Benjamin he said, The beloved of the LORD shall dwell in safety by him; and the LORD shall cover him all the day long, and he shall dwell between his shoulders.
13 And of Joseph he said, Blessed of the LORD be his land, for the precious things of heaven, for the dew, and for the deep that coucheth beneath,
14 And for the precious fruits brought forth by the sun, and for the precious things put forth by the moon,
15 And for the chief things of the ancient mountains, and for the precious things of the lasting hills,
16 And for the precious things of the earth and fulness thereof, and for the good will of him that dwelt in the bush: let the blessing come upon the head of Joseph, and upon the top of the head of him that was separated from his brethren.
17 His glory is like the firstling of his bullock, and his horns are like the horns of unicorns: with them he shall push the people together to the ends of the earth: and they are the ten thousands of Ephraim, and they are the thousands of Manasseh.
18 And of Zebulun he said, Rejoice, Zebulun, in thy going out; and, Issachar, in thy tents.
19 They shall call the people unto the mountain; there they shall offer sacrifices of righteousness: for they shall suck of the abundance of the seas, and of treasures hid in the sand.
20 And of Gad he said, Blessed be he that enlargeth Gad: he dwelleth as a lion, and teareth the arm with the crown of the head.
21 And he provided the first part for himself, because there, in a portion of the lawgiver, was he seated; and he came with the heads of the people, he executed the justice of the LORD, and his judgments with Israel.
22 And of Dan he said, Dan is a lion's whelp: he shall leap from Bashan.
23 And of Naphtali he said, O Naphtali, satisfied with favour, and full with the blessing of the LORD: possess thou the west and the south.
24 And of Asher he said, Let Asher be blessed with children; let him be acceptable to his brethren, and let him dip his foot in oil.
25 Thy shoes shall be iron and brass; and as thy days, so shall thy strength be.
26 There is none like unto the God of Jeshurun, who rideth upon the heaven in thy help, and in his excellency on the sky.
27 The eternal God is thy refuge, and underneath are the everlasting arms: and he shall thrust out the enemy from before thee; and shall say, Destroy them.
28 Israel then shall dwell in safety alone: the fountain of Jacob shall be upon a land of corn and wine; also his heavens shall drop down dew.
29 Happy art thou, O Israel: who is like unto thee, O people saved by the LORD, the shield of thy help, and who is the sword of thy excellency! and thine enemies shall be found liars unto thee; and thou shalt tread upon their high places.
1 And Moses went up from the plains of Moab unto the mountain of Nebo, to the top of Pisgah, that is over against Jericho. And the LORD shewed him all the land of Gilead, unto Dan,
2 And all Naphtali, and the land of Ephraim, and Manasseh, and all the land of Judah, unto the utmost sea,
3 And the south, and the plain of the valley of Jericho, the city of palm trees, unto Zoar.
4 And the LORD said unto him, This is the land which I sware unto Abraham, unto Isaac, and unto Jacob, saying, I will give it unto thy seed: I have caused thee to see it with thine eyes, but thou shalt not go over thither.
5 So Moses the servant of the LORD died there in the land of Moab, according to the word of the LORD.
6 And he buried him in a valley in the land of Moab, over against Bethpeor: but no man knoweth of his sepulchre unto this day.
7 And Moses was an hundred and twenty years old when he died: his eye was not dim, nor his natural force abated.
8 And the children of Israel wept for Moses in the plains of Moab thirty days: so the days of weeping and mourning for Moses were ended.
9 And Joshua the son of Nun was full of the spirit of wisdom; for Moses had laid his hands upon him: and the children of Israel hearkened unto him, and did as the LORD commanded Moses.
10 And there arose not a prophet since in Israel like unto Moses, whom the LORD knew face to face,
11 In all the signs and the wonders, which the LORD sent him to do in the land of Egypt to Pharaoh, and to all his servants, and to all his land,
12 And in all that mighty hand, and in all the great terror which Moses shewed in the sight of all Israel.
| << Numbers | Contents | Joshua >> |


BENZOIN COMPOUND TINCTURE- benzoin resin liquid
Geritrex Corp
Disclaimer: Most OTC drugs are not reviewed and approved by FDA, however they may be marketed if they comply with applicable regulations and policies. FDA has not evaluated whether this product complies.
Active Ingredient
Tincture Benzoin compound
Intended Use
Antiseptic preparation maintains skin
integrity and protects skin from adhesive and harsh body
fluids. Forms a fine coating over skin, abrasions, wounds
and oral lesions.
Directions
For adults and supervised children 2 years and older:
Dry affected area of skin or oral mucosa. Apply with a cotton
swab or gauze every 3-4 hours or as directed by your physician.
Warnings
For external use only.
Do not apply to or near eyes. Do not swallow. In case of accidental
ingestion seek professional assistance or contact poison control
center immediately.
FLAMMABLE: Keep away from sparks, heat and flames.
When using this product:
Discontinue use and consult a physician if irritation persists,
worsens or if swelling or rash develops. Do not use for more
than 10 days unless directed by your physician.
Apply with a cotton
swab or gauze every 3-4 hours
To be stored at room temperature 15-30°C (59-86°F). Avoid exposure
to direct sunlight or heat.
KEEP OUT OF REACH OF CHILDREN.


Image acquisition and quantification¶
Read Recommendation¶
Chapter 2.3 Image Sensing and Acquisition Gonzales & Woods (2007).
Chapter 2.4 Image Sampling and Quantization Gonzales & Woods (2007).
Image acquisition and quantification¶
When an imaging system measure a physical process generating a digital image, the image intensity values are proportional to the energy radiated by a physical source (e.g., electromagnetic waves) measured by the sensor. Figure 3 shows the process in which electromagnetic waves (light) interacts with a scene element and is observed by an imaging system, projected into a plane and digitalized Gonzales & Woods (2007).
A imagem system normally outputs continuous voltage waveform related to the amplitude and spatial behavior of the physical phenomenon being sensed. A digital image is created by converting the continuous sensed data, which involves two processes: sampling and quantization. Digitizing the coordinate values is called sampling. Digitizing the amplitude values is called quantization Gonzales & Woods (2007). This process is shown in Figure 4.
References¶
GONZALEZ, R. C.; WOODS, R. E. Digital image processing (3.ed.). Upper Saddle River, NJ, USA: Pearson, 2007. 976p. ISSN 1098-6596. ISBN 013168728X.


--- permalink: ucre --- {% include nav.html %}
A user research project using Contextual Inquiry methods to define pain points in the academic paper-writing process. Our final deliverable after over two months was a poster concept for a solution tackling how research teams synthesize insights during literature review.
Design Lead
Adam Yee, Vita Chen, Neil Bantoc
Figma, Sketch, Contextual Design, Speeddating, Improv Visioning
Our stakeholder was the search analytics company uReveal. uReveal sought deeper understanding of the workflow of their acadamic users in order to learn what kinds of tools they could create to better address breakdowns in the research process.
Our team focused on discovering the current process of academic users in the context of writing a research paper. With our research findings in hand, our team articulated a problem statement and used visioning techniques to narrow down to our final concept: a platform for sharing research summaries.
Our team conducted hour-long interviews with PhD students and professors at Carnegie Mellon to understand the academic research process. After analyzing our interviews in interpretation sessions, we created a sequence-flow diagram synthesizing the with research tasks and timelines that were common across interviews. We noticed a cluster of breakdowns during a phase we identified as "Exploratory Research," which includes the literature review process.
We also considered the sequence-flow for academic researchers in the context of a cultural model and affinity diagram clusters. this with our cultural model of research stakeholders, and considered how the breakdowns might be related to the varied intents from researcher to researcher, where junior researchers are more interested in gaining personal experience and influence, whereas more senior advisors may be be more interesed in mentoring junior researchers to carry on their legacy.
Our affinity diagram also revealed insights about how researchers collaborate with each other, noting that breakdowns occured when researchers used different literature review methods, and when more established researchers had to communicate context to researchers who had less experience in the field.
Our team zoned in on several key statements unearthed during our research discovery phase, related to the challenge of summarizing findings from literature review across members of a research team with varying levels of experience.
With these insights in mind, we moved on to the visioning phase of our process in order to narrow down to a concept. We started with quick improv sketches with the whole team, creating scenarios around alternative literature review processes.
As we threw out wild ideas and conceptualized them as scenarios, we were able to identify promising solutions, as well as generate questions about potential pitfalls of these solutions.
Next, in order to probe potential users about some of our assumptions and questions about potential solutions, we used the "speeddating methods." We drew out several refined scenarios pulled from the improv visioning that addressed aspects of our designs we were uncertain about, such as feelings around privacy if researchers shared summaries from their literature review.
We used these insights to decide on our final concept: a social platform where researchers can share and comment on paper summaries. This solution allows novice researchers to understand the gist of research literature in the context of the specific perspectives of relevant researchers, as well as browse insights from researchers across fields. In addition to this, more established researchers can share knowledge and establish influence within their field.


Working with the HandleGraph abstraction¶
Variation graphs combine sequences (usually DNA) with information about variation between them. They can be used to represent the mutual alignment of multiple genomes, or more simply, a single reference and variation found in a population. In these graphs, nodes are labeled with sequences. Edges represent allowed linkages between nodes. Paths, or walks traversing a series of nodes, represent sequences of interest.
Basic HandleGraph types¶
To interact with these graphs in precise, programmatic ways, we need to be able to identify their basic elements. This is the core motivation behind the HandleGraph abstraction used in odgi and other dynamic graph implementations in libbdsg. Because DNA sequence graphs have two strands, we need a more precise way of addressing elements in the graph than nodes, which implicitly represent both strands. The handle, which is the core concept in the Handle Graph abstraction, allows us to refer to one strand of a single node, which is the smallest addressable unit in a variation graph. Nodes have numeric identifiers (or _ID_s), and associated sequences. Edges link two handles. Paths are a series of steps which link a path identifier and a handle. Breaking this down (with reference to the C++ types), we have a set of references to graph elements:
handle_t
: an oriented traversal of a node (an opaque 64-bit identifier)id_t
: a node identifier (a 64-bit number)edge_t
: a pair ofhandle_t
s, where the edge is directed from the first member of the pair to the secondpath_handle_t
: a reference to a path (an opaque 64-bit identifier)step_handle_t
: a reference to a single step of a path on one node traversal (an opaque 128-bit identifier)
The handle types are “opaque” in that they don’t directly correspond to
an external identifier. For instance, the path_handle_t
is just a
64-bit type, not a path name that would have been used in the
GFA serialization that we
loaded the graph from. The abstraction provides no guarantees about the
order or meaning of the identifiers, but they are guaranteed to be
stable as long as we don’t modify the graph.
Design considerations that lead to the HandleGraph abstraction¶
You might wonder why we use these opaque references to these elements, rather than more literal identifiers. For instance, we could refer to paths by their names, and steps by path names and indexes in the path. We could just refer to nodes by their IDs.
The basic problem is that the representation of large, dynamic sequence graphs requires careful data structure design that often makes accessing elements by their literal names expensive. Except for very small or simple graphs, we can’t expect to be able to save a copy of each path name for every node it traverses. Instead, we encode some identifier that refers to the path. By using a generic identifier, we are able to encode the reference in a succinct, packed, or even implict manner that can be memory efficient.
Graph implementations that provide the HandleGraph API can thus have
internal identifiers for graph elements that provide good performance
for functions that interact with, query, or traverse the graph. Defining
an abstract handle type allows each implementation to choose the right
internal identifier model to use. In the HandleGraph API, functions are
provided to convert between these internal identifiers and external
ones. For instance, given a handle_t
, you can ask the graph to tell
you what node id_t
and orientation (forward or reverse complement)
it represents. We can ask the graph to give us the path_handle_t
corresponding to a given path name, or find which path_handle_t
and
handle_t
a given step_handle_t
references.
Why should we use a HandleGraph implementation?¶
Naive implementations of graph genomic data structures can consume tens of bytes per input graph. So a GFA file of 30GB, a typical size for a whole human genome graph including the 1000 Genomes Projects variation, might be impossible to load on typical systems available (as of 2020). (The initial VG implementation required 300GB to load the 30GB human genome variation graph.) HandleGraph implementations developed by the vgteam resolve this issue through careful use of succinct data structures. For most of these implementations, including odgi, the in-memory size of the graph data structures is around the same as the uncompressed input GFA. At the same time, these models provide efficient random access to (and in most cases, modification of) all of the graph elements.
Our goal with the HandleGraph API is to provide a consistent and reasoned interface to these graphs that allows for the development of algorithms independent of the particular internals of a given graph data structure. This frees users (bioinformatics and genomics researchers and developers) to focus on algorithms that operate at a higher level, without worrying about the details of efficient graph data structure implementations. Our hope is that, by working with this consistent interface, we can develop libraries of standard algorithms that achieve common goals in graph genomic operations, thus reducing the effort required to work with genome graphs.
The HandleGraph API hierarchy¶
The libhandlegraph APIs describe a hierarchy of increasingly complex capabilities, from simple static variation graphs without paths, to mutable graphs with paths and positional indexes.
This hierarchy allows us to build a consistent interface to implementations that may be optimial in a particular application but which lack generic functionality. For example, a static graph which cannot be modified is usually more efficient in terms of memory and access time than a dynamic graph, but it will not be able to match parts of the API which require modification of the graph.
In this document, we’ll avoid the complexity of this C++ API hierarchy,
and focus on the most generic type of graph, the
MutablePathDeletableHandleGraph
model implemented in
`odgi
<https://github.com/pangenome/odgi/blob/master/src/odgi.hpp>`__,
the
`PackedGraph
<https://github.com/vgteam/libbdsg/blob/master/include/bdsg/packed_graph.hpp>`__
and
`HashGraph
<https://github.com/vgteam/libbdsg/blob/master/include/bdsg/hash_graph.hpp>`__
from libbdsg. This model allows both query and modification (deletion,
addition, division, unification) of all graph elements. As such, it is
suitable for generic operations on genome graphs, both their
construction and interrogation.
odgi’s python API¶
Most of the elements in the HandleGraph API are wrapped in a python module. Python makes for good pseudocode, and so we can use it here to provide some examples of how to work with the HandleGraph abstraction.
Loading a graph¶
Given a graph in GFA
format,
we can build the odgi serialization of it using odgi build
.
H VN:Z:1.0
S 1 CAAATAAG
S 2 A
S 3 G
S 4 T
S 5 C
S 6 TTG
S 7 A
S 8 G
S 9 AAATTTTCTGGAGTTCTAT
S 10 A
S 11 T
S 12 ATAT
S 13 A
S 14 T
S 15 CCAACTCTCTG
P x 1+,3+,5+,6+,8+,9+,11+,12+,14+,15+ 8M,1M,1M,3M,1M,19M,1M,4M,1M,11M
P y 1+,2+,4+,6+,7+,9+,11+,12+,14+,15+ 8M,1M,1M,3M,1M,19M,1M,4M,1M,11M
P z 1+,3+,5+,6+,7+,9+,10+,12+,13+,15+ 8M,1M,1M,3M,1M,19M,1M,4M,1M,11M
L 1 + 2 + 0M
L 1 + 3 + 0M
L 2 + 4 + 0M
L 2 + 5 + 0M
L 3 + 4 + 0M
L 3 + 5 + 0M
L 4 + 6 + 0M
L 5 + 6 + 0M
L 6 + 7 + 0M
L 6 + 8 + 0M
L 7 + 9 + 0M
L 8 + 9 + 0M
L 9 + 10 + 0M
L 9 + 11 + 0M
L 10 + 12 + 0M
L 11 + 12 + 0M
L 12 + 13 + 0M
L 12 + 14 + 0M
L 13 + 15 + 0M
L 14 + 15 + 0M
Transforming the graph into odgi’s succinct self index:
odgi build -g lil.gfa -o lil.odgi
We can now load this into python, using the odgi python module:
First, we need to make sure our PYTHONPATH
environment variable
points to the directory where our python module file lives. Assuming we
built odgi
in our home directory, we could do this:
PYTHONPATH=~/odgi/lib python3
Now we can load the graph and check how big it is:
import odgi
g = odgi.graph() # instatiate a graph
g.load('lil.odgi')
g.get_node_count() # 15
Interrogating parts of the graph¶
We can examine an individual node:
h = g.get_handle(9)
g.get_id(h) # returns 9
g.get_is_reverse(h) # False, by default, we get the forward handle
r = g.get_handle(9, True) # get the reverse handle
g.get_is_reverse(r) # True, this handle is reverse
print(g.get_sequence(h)) # AAATTTTCTGGAGTTCTAT --- same as the node in the graph
print(g.get_sequence(r)) # ATAGAACTCCAGAAAATTT --- the reverse complement
And we can check which paths overlap nodes:
h = g.get_handle(11)
g.for_each_step_on_handle(h,
lambda s: print(g.get_path_name(g.get_path_handle_of_step(s))))
# x
# y
g.for_each_step_on_handle(g.get_handle(9),
lambda s: print(g.get_path_name(g.get_path_handle_of_step(s))))
# x
# y
# z
Iterating over graph elements¶
Matching the C++ API, most of the methods of iterating over elements in the graph use callback functions (note our use of lambda’s above). In the current version of the python API, this causes some difficulty, as python lacks true functional closures and prevents assignments within callbacks. Future versions of this API we provide generator functions thot support memory-efficient and pythonic iteration over graph elements.
For instance, to iterate over our nodes, we can call
for_each_handle
, which will invoke a callback for each forward
handle in our graph.
g.for_each_handle(lambda h: print(g.get_id(h), g.get_sequence(h)))
# writes out each node id and its sequence
We can enumerate the paths and get their names:
g.for_each_path_handle(lambda p: print(g.get_path_name(p)))
# x
# y
# z
And we can iterate over the steps in a given path, finding which node and orientation each step has:
# a function to call for each step in the path
def process_step(s):
h = g.get_handle_of_step(s) # gets the handle (both node and orientation) of the step
is_rev = g.get_is_reverse(h)
id = g.get_id(h)
return str(id) + ("+" if not is_rev else "-")
p = g.get_path_handle('z')
q = []
g.for_each_step_in_path(p, lambda s: q.append(process_step(s)))
print(g.get_path_name(p), ",".join(q))
# z 1+,3+,5+,6+,7+,9+,10+,12+,13+,15+
Modifying the graph¶
It’s possible to add and delete nodes from the graph using the python API:
g.get_node_count() # 15
h = g.create_handle("GATTACA")
g.get_node_count() # 16
We can also add edges:
g.create_edge(g.get_handle(15), h) # connects node 15 to 16
And add path steps:
h = g.get_handle(16)
p = g.get_path_handle('z')
g.append_step(p, h)
Path z
now ends at 16+, and running the path enumeration code above
would yield:
z 1+,3+,5+,6+,7+,9+,10+,12+,13+,15+,16+
We can divide a node without breaking the paths that overlap it:
g.divide_handle(g.get_handle(9), [3,7])
Assuming you’ve executed all the code up to this point, the paths now walk through new nodes 17, 18, and 19 in place of node 9.
g.to_gfa()
# ...
# P x 1+,3+,5+,6+,8+,17+,18+,19+,11+,12+,14+,15+ *,*,*,*,*,*,*,*,*,*,*
# P y 1+,2+,4+,6+,7+,17+,18+,19+,11+,12+,14+,15+ *,*,*,*,*,*,*,*,*,*,*
# P z 1+,3+,5+,6+,7+,17+,18+,19+,10+,12+,13+,15+,16+ *,*,*,*,*,*,*,*,*,*,*,*
Summary¶
In this document, we’ve covered the basic concepts in the HandleGraph abstraction and used the odgi python library to explore some of them interactively. Although this interface is a work in progress, it should already provide enough material for researchers in genomics who want to work with genome graph data structures. HandleGraph implementations like odgi demonstrate that we can work with genome graphs even when they are large, with dense variation. These models lift limitations on graph structure that have been a persistent feature of other genome graph implementations. We believe that these limitations were motivated mostly by difficulty in managing the memory requirements of genome graphs. Given that this issue is difficult to resolve, we hope to provide a generic solution to it. This should provide a generic foundation for the use of genome graphs in bioinformatics, genomics, and population genetics.


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22 Rohingya arrested after fleeing Myanmar camp by boat
YANGON: Twenty-two Rohingya Muslims trying to escape one of Myanmar's camps by boat were arrested after they were forced ashore by their leaking vessel, local police said on Friday (Nov 22).
The Rohingyas' plight horrified the world two years ago when a vicious military crackdown forced some 740,000 of the stateless minority to flee to Bangladesh, where they still languish in refugee camps.
But hundreds of thousands more remain in Myanmar, confined since an earlier bout of inter-communal violence in 2012 to camps or villages with little freedom of movement.
With limited access to education, livelihoods or healthcare, Amnesty International condemns their conditions as "apartheid".
Many have tried to escape over the years to Thailand or Malaysia, often paying extortionate fees to human traffickers for places on overcrowded, decrepit boats.
"There were a total of 22 people, nine men and 13 women," found on Wednesday morning, Ayeyarwaddy police force spokesman Tun Shwe told AFP Friday.
He said they told police they had been travelling for four days from Thetkaypyin camp near Rakhine state capital Sittwe.
"They came ashore because their boat started leaking," he said, adding the arrested men and women said they had been trying to reach Yangon to find work.
This is the second group of Rohingya the Ayeyarwaddy police have arrested in recent months.
In September a group of 30 Rohingya, including nine children, were detained as they tried to travel by boat then road from Rakhine state to Yangon.
To the outrage of rights groups, eight teenagers were sent to a detention centre while one five-year-old child was imprisoned with his mother and the rest of the group, all sentenced to two years behind bars.
Tun Shwe said no decision had yet been taken on whether the latest group would be sent back to Rakhine or not, adding police were still hunting the traffickers involved.
The Rohingya garner little sympathy within Myanmar, where many people buy the official line that the minority are illegal immigrants from Bangladesh, even though many trace their roots in Myanmar back generations.


Want to give back to Mirage? Consider donating to our IndieGoGo campaign!
November 3, 2015
On October 10 I spoke at the Global Ember Meetup about why I built Mirage, and what’s planned for the next version. Here’s the video:


Preparation time
less than 30 mins
Cooking time
10 to 30 mins
Serves
Serves 6
Dietary
My children love a chocolate chip cookie so gooey on the inside that I can’t really make the outside firm enough to let the cookies keep integrity of form. This, then, is the solution: a cookie dough you bake in a little dish, and then eat with a spoon, dolloped with ice cream or crème fraîche as desired.
For this recipe you will need 6 ramekins approximately 8cm/3¼in diameter x 4½cm/1¾in deep (approximately 200ml/7fl oz capacity)
Preheat the oven to 180C/160C Fan/Gas 4.
Measure the flour, salt and bicarbonate of soda into a bowl, forking together to mix.
With an electric mixer, or by hand, beat the butter and sugar until you have a light and creamy mixture, then add the vanilla paste or extract and the egg, beating again to incorporate.
Gently fold in the flour mixture, then, once it’s all mixed in, fold in the chocolate chips.
Divide the dough between 6 ramekins (you will need about 4½ tablespoons of batter for each one). Using a small offset spatula or the back of a teaspoon, spread the mixture to cover the bottom of the ramekins, and smooth the tops.
Place the ramekins on a baking sheet and bake in the oven for 13–15 minutes. They will still be quite gooey inside, but the top will be set, and they should be golden brown at the edges and just beginning to come away from the sides of the ramekins.
Leave to cool for 5–10 minutes before serving. You can spoon a scoop of ice cream on top of each one or serve with cream or crème fraîche on the side. They will set as they cool down, so don’t dally now.
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Folding


Hello my name is Bryan. I am a student at Lewis University majoring in computer science. I like to often spend my free time playing online video games with friends. I used to attend Lockport Township Highschool.
I used to play water polo. I really enjoyed playing water polo until my season got cancelled. I didn't see much playing time but that didn't block my passion for the sport and the friendships i've made.
Something I hope to learn from taking this course is how to program.
My favorite hobby is hands down playing video games on the internet. It is an easy source of entertainment that I take pride in. It is also something that my entire friend group does, which is how we normally spend time together.
I procrastinate everything


Created by Ievgen Usenko
Eclipse Classic, Eclipse IDE for Java EE
The Spring Tool Suite™ (STS) provides the best Eclipse-powered development environment for building Spring-powered enterprise applications. STS supplies tools for all of the latest enterprise Java and Spring, and comes on top of the latest Eclipse releases.
JBoss Tools is an umbrella project for a set of Eclipse plugins that supports JBoss and related technology; there is support for Hibernate, JBoss AS, Drools, jBPM, JSF, (X)HTML, Seam, Maven, JBoss ESB, JBoss Portal and more..
The ADT Bundle provides everything you need to start developing apps, including a version of the Eclipse IDE with built-in ADT (Android Developer Tools) to streamline your Android app development.
Following steps are optional and depend on your distribution:


com.sun.tools.javac.v8.tree
类 Tree.Visitor
java.lang.Object
com.sun.tools.javac.v8.tree.Tree.Visitor
- 直接已知子类：
- Attr, Enter, Enter.MemberEnter, Gen, Pretty, TreeScanner, TreeTranslator
- 包容类：
- Tree
public abstract static class Tree.Visitor
- extends java.lang.Object
A generic visitor class for trees.
| 从类 java.lang.Object 继承的方法 |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Tree.Visitor
public Tree.Visitor()
visitTopLevel
public void visitTopLevel(Tree.TopLevel that)
visitImport
public void visitImport(Tree.Import that)
visitClassDef
public void visitClassDef(Tree.ClassDef that)
visitMethodDef
public void visitMethodDef(Tree.MethodDef that)
visitVarDef
public void visitVarDef(Tree.VarDef that)
visitSkip
public void visitSkip(Tree.Skip that)
visitBlock
public void visitBlock(Tree.Block that)
visitDoLoop
public void visitDoLoop(Tree.DoLoop that)
visitWhileLoop
public void visitWhileLoop(Tree.WhileLoop that)
visitForLoop
public void visitForLoop(Tree.ForLoop that)
visitLabelled
public void visitLabelled(Tree.Labelled that)
visitSwitch
public void visitSwitch(Tree.Switch that)
visitCase
public void visitCase(Tree.Case that)
visitSynchronized
public void visitSynchronized(Tree.Synchronized that)
visitTry
public void visitTry(Tree.Try that)
visitCatch
public void visitCatch(Tree.Catch that)
visitConditional
public void visitConditional(Tree.Conditional that)
visitIf
public void visitIf(Tree.If that)
visitExec
public void visitExec(Tree.Exec that)
visitBreak
public void visitBreak(Tree.Break that)
visitContinue
public void visitContinue(Tree.Continue that)
visitReturn
public void visitReturn(Tree.Return that)
visitThrow
public void visitThrow(Tree.Throw that)
visitAssert
public void visitAssert(Tree.Assert that)
visitApply
public void visitApply(Tree.Apply that)
visitNewClass
public void visitNewClass(Tree.NewClass that)
visitNewArray
public void visitNewArray(Tree.NewArray that)
visitParens
public void visitParens(Tree.Parens that)
visitAssign
public void visitAssign(Tree.Assign that)
visitAssignop
public void visitAssignop(Tree.Assignop that)
visitUnary
public void visitUnary(Tree.Unary that)
visitBinary
public void visitBinary(Tree.Binary that)
visitTypeCast
public void visitTypeCast(Tree.TypeCast that)
visitTypeTest
public void visitTypeTest(Tree.TypeTest that)
visitIndexed
public void visitIndexed(Tree.Indexed that)
visitSelect
public void visitSelect(Tree.Select that)
visitIdent
public void visitIdent(Tree.Ident that)
visitLiteral
public void visitLiteral(Tree.Literal that)
visitTypeIdent
public void visitTypeIdent(Tree.TypeIdent that)
visitTypeArray
public void visitTypeArray(Tree.TypeArray that)
visitErroneous
public void visitErroneous(Tree.Erroneous that)
visitTree
public void visitTree(Tree that)


Angular is a TypeScript-based open-source front-end web application platform led by Google and a community of individuals and corporations.
Learn MoreCSS3 the latest evolution of the Cascading Style Sheets language. It brings a lot of long-awaited novelties, like rounded corners, shadows, gradients, transitions or animations, as well as new layouts like multi-columns, flexible box or grid layouts. Experimental parts are vendor-prefixed and should either be avoided in production environments, or used with extreme caution as both their syntax and symantics can change in the future.
Learn MoreThe latest iteration of HTML addressing modern needs and expectations of websites. It deals with things like symantic markup, providing information about content it describes, it has become the standard for all modern web applications.
Learn MoreAs an asynchronous event driven JavaScript runtime, Node is designed to build scalable network applications.
Learn MoreOpen source toolkit for developing with HTML, CSS, and JS. Quickly prototype ideas. Featuring a responsive grid system, extensive prebuilt components, and powerful plugins.
Learn MoreMongoDB is an open-source, non-relational database developed by MongoDB, Inc. MongoDB stores data as documents in a binary representation called BSON (Binary JSON). Related information is stored together for fast query access through the MongoDB query language.
Learn MoreFirebase gives you functionality like analytics, databases, messaging and crash reporting so you can move quickly and focus on your users.


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We are a group of technopreneurs having worked in the blockchain field for more than four years. We see a great opportunity to reduce costs of current systems and bring a new service to market that has not existed before. Proving this is very well possible, we have created a blockchain-powered application to cater the market of anti-counterfeit (brand protection) / anti-theft (ownership tagging) & manufacturer big-data (visualization of interactions with items), serving the market with a solution – ready to implement.
We believe that we provide serious novel utility by leveraging on blockchain technology – and since no other application providers offer what we do, several key industry players will understand the importance of working with us.