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- Fellows must be able to receive funds from Creative Commons. Creative Commons will not provide funds if OFAC or other laws or regulations restrict it from doing so.
All materials should be submitted digitally to<EMAIL_ADDRESS>with “Bassel Khartabil Free Culture Fellowship application” in the subject line.
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Questions or comments? Please contact fellowship@basselkhartabil.org


Crafting Guide
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Simple angular drag and drop with dragula.
drag
event is firedcopy: true
, a
cloned
event firesshadow
event fires whenever the placeholder showing where an element would be dropped is moved
to a different container or positiondrop
event is fired whenever an element is dropped anywhere other than its origin
(where it was initially dragged from)
remove
event gets firedcancel
event is fired when an element would be dropped onto an invalid target, but retains
its original placement instead
over
event fires when you drag something over a container, and
out
fires when you drag it away from the containerdragend
event is fired whenever a drag operation ends, regardless of whether it ends in a
cancellation, removal, or drophandle
element in the
moves
handler is just the original event target.
moves
option to determine whether an element can be dragged at all from a container,
drag handle or not.
moves
), whether an element can be dropped into a certain container at a certain
position
(
accepts
), and whether an element is able to originate a drag event
(
invalid
).
Output :
{{many | json}}
{{many2 | json}}
cancel
event will be raisedcloned
event is raised


This plugin is used to distribute (scatter) the processing of NDArrays to multiple downstream plugins. It allows multiple intances of a plugin to process NDArrays in parallel, utilizing multiple cores to increase throughput. It is commonly used in together with NDPluginGather, which gathers the outputs from multiple plugins back into a single stream. The documentation for NDPluginGather provides a detailed example of using NDPluginScatter and NDPluginGather to do parallel processing of 5 statistics plugins.
This plugin works differently from other plugins that do callbacks to downstream plugins. Other plugins pass each NDArray that they generate of all downstream plugins that have registered for callbacks. NDPluginScatter does not do this, rather it passes each NDArray to only one downstream plugin. The mechanism for chosing which plugin to pass the next NDArray to can be described as a modified round-robin. The first NDArray is passed to the first registered callback client, the second NDArray to the second client, etc. After the last client the next NDArray goes to the first client, and so on. The modification to strict round-robin is that if client N input queue is full then an attempt is made to send the NDArray to client N+1, and if this would fail to client N+2, etc. If no clients are able to accept the NDArray because their queues are full then the last client that is tried (N-1) will drop the NDArray. Because the "last client" rotates according the round-robin schedule the load of dropped arrays will be uniform if all clients are executing at the same speed and if their queues are the same size.
Their is an NDPluginScatterMethod parameter in the driver to allow future implementations of other scheduling schemes, should this prove desireable.
NDPluginScatter inherits from NDPluginDriver. NDPluginScatter does not do any modification to the NDArrays that it receives except for possibly adding new NDAttributes if an attribute file is specified. The NDPluginScatter class documentation describes this class in detail.
The NDPluginScatter plugin is created with the NDScatterConfigure command, either from C/C++ or from the EPICS IOC shell.
NDScatterConfigure (const char *portName, int queueSize, int blockingCallbacks, const char *NDArrayPort, int NDArrayAddr, size_t maxMemory, int priority, int stackSize)
For details on the meaning of the parameters to this function refer to the detailed documentation on the NDScatterConfigure function in the NDPluginScatter.cpp documentation and in the documentation for the constructor for the NDPluginScatter class.
The following is the MEDM screen that provides control of the NDNDPluginScatter plugin. Note that it currently only contains the controls for the base class NDPluginDriver.


Haverhill Police searching for armed man who robbed 2 tellers at same bank
by Mike SacconeHAVERHILL, Mass. - Haverhill Police have released surveillance pictures of a man they say robbed a bank at gunpoint last week.
Police said the man was dressed in all black and wearing a full face mask when he walked into the Bradford branch of the TD Bank on South Main Street just before 6 p.m. November 12.
He pulled out a handgun and pointed it at a teller, while passing the teller a bag and demanding money, according to police.
Police said the man robbed a second teller before running from the bank with an undisclosed amount of cash.
Anyone with information on the man’s identity is urged to contact Haverhill Police Detective Kyle McCann at<PHONE_NUMBER>.


UD for Mbyá Guaraní
This is a brief overview of the UD annotation for Mbyá Guaraní. A full set of annotation guidelines can be downloaded at gpythomas.com/Mbya_Treebank_Guidelines.pdf and will be incorporated into the UD Mbya_Guarani documentation in the next release.
These guidelines are very much a work in progress. They are meant to adapt Dooley’s (2015) analysis of Mbyá to the UD framework:
- Dooley, Robert A. (2015). Léxico Guarani, Dialeto Mbyá – com informações úteis para o ensino médio, a aprendizagem e a pesquisa lingüística Brasília, Brazil: Summer Institute of Linguistics.
Tokenization and Word Segmentation
-
In general, words are delimited by white spaces or punctuation, Whitespaces or punctuation may appear in some abbreviations or numeric expressions.
-
In order to capture interactions between syntax and morphology, clause level nominalizers (including the suffix -a) and adverbializers (including the switch reference markers vy and ramo) have been represented as syntactic words.
-
Glottal stops are represented by the apostrophe, which can therefore be part of a word. Reduplicated units are joined to their host by a hyphen.
Morphology
Tags
- Mbyá uses all 17 Universal POS categories:
| Open class words | Closed class words | Other |
|---|---|---|
| ADJ | ADP | PUNCT |
| ADV | AUX | SYM |
| INTJ | CCONJ | X |
| NOUN | DET | |
| PROPN | NUM | |
| VERB | PART | |
| PRON | ||
| SCONJ |
- The language specific tagset (XPOS) is mapped to universal POS categories as follows:
| XPOS | UPOS | XPOSDescription |
|---|---|---|
| aspprt | PART | aspect particle |
| coordconn | CCONJ/ADV | coordinating conjunction |
| dem | ADV/DET/PRON | demonstrative |
| discprt | PART | discourse particle |
| focprt | PART | focus particle |
| for | X | foreign token (not code-switching or loan) |
| illocprt | PART | illocutionary particle |
| inact | ADJ/ADV/NOUN/VERB | intransitive verb: inactive |
| indfpro | PRON | indefinite pronoun |
| interj | INTJ | interjection |
| interrog | PRON | interrogative pro-form |
| intermod | ADV | interrogative modifier |
| interpron | PRON | interrogative pronoun |
| intprt | PART | interrogative particle |
| mod | ADJ/ADV | modifier |
| modprt | PART | modal particle |
| n | NOUN | noun |
| n:pred | VERB | nominal predicate |
| negprt | PART | negative particle |
| nmlzer | SCONJ | nominalizer |
| nprop | PROPN | proper noun |
| num | NUM | numeral |
| onom | INTJ | onomatopeia |
| post | ADP/SCONJ | postposition |
| pro | PRON | personal pronoun |
| prov | VERB | pro-verb |
| ptcp | ADJ/VERB | participle |
| punct | PUNCT | punctuation |
| qprt | PART | quantificational particle |
| quant | ADV/DET/PRON | quantifier |
| quantprt | PART | quantificational particle |
| rel | SCONJ | relativizer |
| subordconn | SCONJ | subordinating conjunction |
| temprt | PART | temporal particle |
| univpro | PRON | universal pronoun |
| v | AUX/VERB | verb |
| vd | VERB | ditransitive verb |
| vd:a | VERB | indirect transitive verb: active |
| vd:i | VERB | indirect transitive verb: inactive |
| vi | ADJ/VERB/AUX | intransitive verb |
| vi:a | ADJ/VERB | intransitive verb: active |
| vpos | VERB | postposed verb |
| vs | VERB | serial verb |
| vt | VERB | transitive verb |
Features
-
Verbs are inflected for person, number and clusivity:
-
Verbs have a subcategorization feature Subcat with four possible values:
Ditr
(ansitive),Intr
(ansitive),Indir
(ect) andTran
(sitive). -
Verbs have a VerbForm feature with five possible values:
Fin
(ite),Inf
(inite),Part
(iciple),Post
(posed verb),Prov
(erb),Ser
(ial),Vnoun
(verbal noun). -
Verbs have an optional Mood feature with three possible values:
Des
(iderative),Ind
(icative),Imp
(erative). -
Verbs have an optional Polarity feature with one possible value,
Neg
. -
Nouns can be used as predicates without copula, and inflect for person, number and clusivity like inactive intransitive verbs. They have Person, Number and Clusitivity features.
-
Pronouns have a PronType feature with seven possible values:
Add
,Dem
,Ind
,Int
,Neg
,Prs
,Tot
.- The feature value
PronType=Add
has been added for additive pronouns that are unspecified for definiteness (e.g. amboae, ‘another’ or ‘the other’)
- The feature value
Syntax
Core Arguments, Oblique Arguments and Adjuncts
-
Subjects are noun phrases without postpositions that are the sole cross-referenced argument of intransitive verbs, or the argument of transitive verbs that is cross-referenced with an active agreement marker.
-
Objects are noun phrases without postpositions that are cross-referenced on transitive verbs with inactive agreement markers. They may be followed by a differential object marker.
-
Postpositional noun phrases are considered oblique.
Non-verbal Clauses
- Mbyá Guaraní is an omnipredicative language. Nouns and other non-verbal open word classes can be used predicatively without copula. In certain environments, non-verbal predicates are introduced by the copula iko.
Language Specific Syntactic Relations
- There are 6 relation subtypes in UD Mbya_Guarani:
| Relation | Description |
|---|---|
| advmod:sentcon | Adverbial modifier used as sentence initial discourse connective |
| dep:mod | Modifier underspecified for the syntactic category of its head |
| compound:svc | Used for a variety of complex predicates, notably serial verb and postposed verb constructions |
| dislocated:cleft | Used for cleft constructions that lack a copula |
| obl:sentcon | Nominal modifier used as a sentence initial discourse connective |
| parataxis:rep | Used to relate a reported speech form to a verb of speech report analyzed as its head |
Treebanks
There are 2 Mbyá Guaraní treebanks:


The archdeacon was a con artist, for he merely posed as a deacon to deceive the parishioners. [G|D]
The econ major was like a falcon, swooping in and out of the cafe to grab his order of garcon for his late night study session. [G|D]
With a loud thud, the helicon crashed to the ground, destroying the iconic and cherished lexicon that was kept in the library. [G|D]
The brilliant scientist used his recon skills to find the rare silicon and zircon crystals that could be used to power his revolutionary invention. [G|D]


A contract is a voluntary arrangement between two or more parties that is enforceable by law as a binding legal agreement. Contract is a branch of the law of obligations in jurisdictions of the civil law tradition. Contract law concerns the rights and duties that arise from agreements.
A contract arises when the parties agree that there is an agreement. Formation of a contract generally requires an offer, acceptance, consideration, and a mutual intent to be bound. Each party to a contract must have capacity to enter the agreement. Minors, intoxicated persons, and those under a mental affliction may have insufficient capacity to enter a contract. Some types of contracts may require formalities, such as a memorialization in writing.


Navigating the Mexican and American world simultaneously is what many of us Chicanas do each day. Growing up in south Texas and crossing the border each weekend into Mexico to visit my Abuelos and help with my Dad’s arcade business provided me with lots of adventures and also some frustrations as I didn’t feel I was from Mexico or from the U.S. I was in a sort of Spanglish limbo. At times I felt like I missed out on a little bit of both worlds. Throughout school, on the last day each year, I would say goodbye to my friends and head to Mexico where I would stay until school started back up again. So that meant not hanging out with friends during the summer break but instead hanging out with my primos and primas in Nuevo Leon, Mexico. Then it was time for me to go back home and I would always wonder what it would be like to keep on living in Mexico with all the new friends I made during the summer. When I would return each August it was back to square one on making new friends in the U.S. It was worth it as those summer days in Mexico were filled with daily regañadas from my Abuelita, running after the elote man, and throwing rocks at the neighbors across the street during our wars that we had in the neighborhood with a band of very mean brothers. My relatives and other Mexicans welcomed me with tamales and tortillas de harina however they also treated me as though I wasn’t on of them. Not knowing all the latest slang didn’t help my cause and words like “chido” and “a toda maquina” were caught on late by me and they were met with pure laughter from my relatives who were like “um those are naca words now.” Things got a little more difficult when I moved to a small town in Oklahoma. Simple things like talking to my mom in Spanish at the grocery store drew the attention of all the curious town folk. The kids at school were a little cruel at times and said things like “go back to Mexico.” I didn’t know where I belonged. As I grew up and the awkward teenage stages where you don’t know who you are were behind me, I found out who I was. This woman I found was not Mexican and not American. She is Chicana and proud of being the best of both worlds and a perfect blend of both like the chile and mayo in a delicious elote. I speak Spanglish with the best of them and feel like a part of something great.  Throughout my blog I will show you a little bit about our world and how we are navigating it through travel, food, fashion, and some funny stories in between. Espero que lo disfruten my fellow Mamis!>


Baby Weight Predictor
Mother's Age:
Gestation Weeks:
Plurality:
Single
Twins
Triplets
Gender:
Male
Female
Unknown
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‘Twas brillig, and I babbled guff
Until my listeners cried “Enough!”

I wrote of them in my memoir,
The text of which is what I brayed
Hoping to make my listeners afraid.Instead they plugged my gob with dough
And brought me down so very low
That now my life is full of woe
And it is time for me to go.Go where? To the seaside I suppose
To my seaside chalet o’ prose
To thump my typewriter's leaden keys
And write of hornets, wasps, and bees.


#include <render3d.h>
Public Member Functions | |
| Render3D () | |
| Default constructor. | |
| ~Render3D () | |
| Destructor. | |
| Bool | Init (System *system_, Int width, Int height, Int bpp, Int redbits, Int greenbits, Int bluebits) |
| Performs the complete initialization of Render3D. | |
| PackDir * | GetPackDir () |
| Returns PackDir class object that was obtained from System class object. | |
| System * | GetSystem () |
| Returns System class object. | |
| void | UpdateResources () |
| Releases all unreferenced resources. | |
| void | Show () |
| Copies backbuffer to video memory on display. | |
| void | SetClearColor (Int color) |
| Defines clear color for Clear(). | |
| void | SetClearDepth (Fixed depth) |
| Defines clear depth for Clear(). | |
| void | Clear (Int type) |
| Performs clearing of color, depth or stencil backbuffer. | |
| Int | GetScreenWidth () |
| Returns specified width dimension of display. | |
| Int | GetScreenHeight () |
| Returns specified height dimension of display. | |
| void | SetViewport (Int x, Int y, Int width, Int height) |
| Sets current viewport position and size. | |
| Int | GetViewportWidth () |
| Returns specified width dimension of viewport. | |
| Int | GetViewportHeight () |
| Returns specified height dimension of viewport. | |
| Int | GetViewportXTopLeftPosition () |
| Returns specified X top left position of viewport on display. | |
| Int | GetViewportYTopLeftPosition () |
| Returns specified Y top left position of viewport on display. | |
| Matrix4fx | GetView () |
| Returns camera view matrix for current viewport. | |
| Matrix4fx | GetWorld () |
| Returns world matrix for current viewport. | |
| Matrix4fx | GetViewWorld () |
| Returns view * world result matrix for current viewport. | |
| void | SetView (Matrix4fx *v) |
| Sets camera view matrix for current viewport. | |
| void | SetWorld (Matrix4fx *w) |
| Sets world matrix for current viewport. | |
| void | SetWorldIdentityMatrix () |
| Set world matrix to identity matrix for current viewport. | |
| void | SetTextureMatrix (Matrix4fx *t) |
| Sets current texture matrix. | |
| Matrix4fx | GetTextureMatrix () |
| Returns current texture matrix. | |
| void | SetTextureIdentityMatrix () |
| Sets current texture matrix to identity matrix. | |
| void | SetPerspective (Fixed fovy, Fixed aspect, Fixed zNear, Fixed zFar) |
| Sets perspective matrix for current viewport. | |
| void | SetMaterial (Material *m) |
| Sets current material. | |
| Material | GetMaterial () |
| Returns current material. | |
| void | AddLight (ObjRef< Light > light) |
| Adds new light source to scene. | |
| void | RemoveLight (ObjRef< Light > light) |
| Removes light source from scene. | |
| void | SetLight (Vector3fx &pos, Fixed radius) |
| Finds and sets all lights located in specified volume by sphere. | |
| void | ComputeLightColor (ObjRef< VertexBuffer > vb) |
| Computes vertex colors for drawing specified VertexBuffer object. | |
| void | SetAmbientLight (Color ambient) |
| Sets ambient light color. | |
| Color | GetAmbientLight () |
| Returns ambient light color. | |
| void | Draw (ObjRef< VertexBuffer > vb, Int object3d_clip) |
| Sends vertex buffer geometry to draw queue. | |
| void | Draw (ObjRef< VertexBuffer > vb_base, ObjRef< VertexBuffer > vb_0, ObjRef< VertexBuffer > vb_1, Fixed li, Int object3d_clip) |
| Performs morphing one vertex buffer to another. | |
| void | Draw (ObjRef< Sprite3D > sprite_) |
| Sends Sprite3D object to the draw queue. | |
| void | DrawPointList (Vector3fx *v3, Int *color, Int count) |
| Sends point list to draw queue. | |
| void | DrawLineList (Vector3fx *v0, Vector3fx *v1, Int *color, Int count) |
| Sends line list to draw queue. | |
| void | Flush () |
| Flushes all draw queue for drawing. After drawing clear draw queue. | |
| Int | IsVisible (Vector3fx &pos, Fixed radius) |
| Checks and return sphere visibility by current camera view frustum. | |
| void | SetMode (Int mode) |
| Sets one render mode. | |
| void | ClearMode (Int mode) |
| Clears one render mode. | |
| Bool | CheckMode (Int mode) |
| Checks one render mode. | |
| void | UpdateFog () |
| Updates fog. | |
| void | SetFogColor (Color fog) |
| Sets fog color. | |
| Color | GetFogColor () |
| Returns fog color. | |
| void | SetFogMode (Int mode) |
| Sets fog mode. | |
| Int | GetFogMode () |
| Returns fog mode. | |
| void | SetFogDensity (Fixed density) |
| Sets fog density. | |
| Fixed | GetFogDensity () |
| Returns fog density. | |
| void | SetFogStart (Fixed start) |
| Sets fog start distance. | |
| Fixed | GetFogStart () |
| Returns fog start distance. | |
| void | SetFogEnd (Fixed end) |
| Sets fog end distance. | |
| Fixed | GetFogEnd () |
| Returns fog end distance. | |
| ObjRef< LightMap > | FindLightMap (const Char *name_, Int type_) |
| Finds specified light map by ASCII name. | |
| ObjRef< LightMap > | LoadLightMap (const Char *name_, Int type_) |
| Finds specified light map by ASCII name and if not found than load it from resource. | |
| void | FreeAllLightMaps () |
| Frees all memory used to store all LightMap class objects. | |
| void | SetLightMap (ObjRef< LightMap > lmp) |
| Sets current light map. | |
| ObjRef< Texture > | FindTexture (const Char *name_) |
| Finds specified texture by ASCII name in texture queue. | |
| ObjRef< Texture > | LoadTexture (const Char *name_) |
| Finds specified texture by ASCII name in texture queue and if not found than load it from resource. | |
| void | FreeAllTextures () |
| Frees all memory used to store all Texture class objects and all texture queue. | |
| Bool | LoadTextureAnimation (vector< ObjRef< TextureAnimation > > &ta_list_, const Char *file_name_) |
| Loads texture animations from texture animation settings file. | |
| Bool | LoadLODSettings (vector< vector< ObjRef< Basic3D > > > &lod_list_, const Char *file_name_) |
| Loads and apply LOD settings for objects delivered from Object3D class. | |
| Bool | LoadLODSettings (vector< ObjRef< Actor3DAnimation > > &lod_list_, const Char *file_name_) |
| Loads and apply LOD settings for Actor3DAnimation objects list. | |
| ObjRef< VertexBuffer > | SelectLODVB (ObjRef< VertexBuffer > base_vb_) |
| Selects LOD VB for drawing by using position of camera. | |
| void | SetCamera (Camera *camera_) |
| Set camera. |
|
|
Destructor. Unlock the screen video memory and frees entire memory occupied under the 3d graphics render. |
|
|
Adds new light source to scene.
|
|
|
Checks one render mode.
|
|
|
Performs clearing of color, depth or stencil backbuffer. Only part of backbuffer defined by last call of SetViewport() will be cleaned. Call Clear() at the beginning of new frame drawing.
|
|
|
Clears one render mode.
|
|
|
Computes vertex colors for drawing specified VertexBuffer object. SetLight() need to call first before this function. Also after ComputeLightColor() should be call Draw() to send specified vertex buffer geometry with light colors to draw queue.
|
|
|
Sends Sprite3D object to the draw queue.
|
|
|
Performs morphing one vertex buffer to another. Performs morphing one vertex buffer to another using base vertex buffer for getting all need components not present in morphing vertex buffer and send result vertex buffer geometry to draw queue.
|
|
|
Sends vertex buffer geometry to draw queue.
|
|
|
Sends line list to draw queue.
|
|
|
Sends point list to draw queue.
|
|
|
Finds specified light map by ASCII name.
|
|
|
Finds specified texture by ASCII name in texture queue.
|
|
|
Flushes all draw queue for drawing. After drawing clear draw queue. You can call Flush() several times per one frame as for example first draw all background and flush it to backbuffer and than draw foreground scene on it. |
|
|
Returns ambient light color.
|
|
|
Returns fog color.
|
|
|
Returns fog density.
|
|
|
Returns fog end distance.
|
|
|
Returns fog mode.
|
|
|
Returns fog start distance.
|
|
|
Returns current material.
|
|
|
Returns PackDir class object that was obtained from System class object.
|
|
|
Returns specified height dimension of display.
|
|
|
Returns specified width dimension of display.
|
|
|
Returns System class object.
|
|
|
Returns current texture matrix.
|
|
|
Returns camera view matrix for current viewport.
|
|
|
Returns specified height dimension of viewport.
|
|
|
Returns specified width dimension of viewport.
|
|
|
Returns specified X top left position of viewport on display.
|
|
|
Returns specified Y top left position of viewport on display.
|
|
|
Returns view * world result matrix for current viewport.
|
|
|
Returns world matrix for current viewport.
|
|
|
Performs the complete initialization of Render3D. This function must be called at the beginning of the initialization of program before any operations with 3d drawing.
|
|
|
Checks and return sphere visibility by current camera view frustum.
|
|
|
Finds specified light map by ASCII name and if not found than load it from resource.
|
|
|
Loads and apply LOD settings for Actor3DAnimation objects list. lod_list_ - list of Actor3DAnimation objects lists with different LODs.
|
|
|
Loads and apply LOD settings for objects delivered from Object3D class. lod_list_ - lists of objects with different LODs.
|
|
|
Finds specified texture by ASCII name in texture queue and if not found than load it from resource.
|
|
|
Loads texture animations from texture animation settings file. This function reads the file of texture animation settings and creates new TextureAnimation objects. It stores them to the given list.
|
|
|
Removes light source from scene.
|
|
|
Selects LOD VB for drawing by using position of camera. Set correct World matrix before you call this function It's used to calculate center of VB in the world coordinates.
|
|
|
Sets ambient light color.
|
|
|
Set camera. Render3D need camera access to select LOD levels.
|
|
|
Defines clear color for Clear().
|
|
|
Defines clear depth for Clear().
|
|
|
Sets fog color.
|
|
|
Sets fog density.
|
|
|
Sets fog end distance.
|
|
|
Sets fog mode.
|
|
|
Sets fog start distance.
|
|
|
Finds and sets all lights located in specified volume by sphere.
|
|
|
Sets current light map.
|
|
|
Sets current material.
|
|
|
Sets one render mode.
|
|
|
Sets perspective matrix for current viewport.
|
|
|
Sets current texture matrix.
|
|
|
Sets camera view matrix for current viewport.
|
|
|
Sets current viewport position and size.
|
|
|
Sets world matrix for current viewport.
|
|
|
Copies backbuffer to video memory on display. Only part of backbuffer defined by last call of SetViewport() will be copied. |
|
|
Updates fog. Need to call one time after all calls of SetFogColor(), SetFogMode(), SetFogDensity(), SetFogStart(), SetFogEnd(). |
|
|
Releases all unreferenced resources. Call this after releasing references to Texture or LightMap objects. |


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7758 2068
<EMAIL_ADDRESS>Asparagus Steak X1 $20.00
Tandoori Chicken X1 $20.60
Tax $0.8
Delivery Free
Total $41.8
© 2019 Food Factory. All Rights Reserved


UI design
I built this UI using bootstrap and custom bootply. And you know what? This rather looks good!
Why
This domain was a birthday gift from Neel. Why waste it?
Host
So far openshift is awesome (as long as they are free!), better than cloudbees!


Use Capital 'X' And 'O' For Playing In The Game And Play It Turn By Turn By Entering Your Choice Turn By Turn.
Play Again!


{% extends "base.html" %} {% block meta %}
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.


Observers: Creating your own
You can add any class as an observer by adding the full classname (namespace included) to the Observers property of your model. There's 2 ways of creating classes that can be used as observers:
Extend the Orm\Observer class
Create a new class that extends Orm\Observer and create methods for the events upon which you want your Observer to act. In the example below you want it to act upon after_insert. The method will be passed the Model instance it is acting upon.
class Observer_Something extends Orm\Observer {
public function after_insert(Model $model)
{
\Log::info('Succesfully created new object of class '.get_class($model));
}
}
Extensions of the type Orm\Observer are singletons by default, as such you can't use a method instance() or property $_instance or it won't work anymore. Because of this methods may be both static or non-static.
Have an orm_notify() method
When you extend the Orm\Observer class it inherits an orm_notify() method that will check if there's a method that matches the event and call it when possible. But you can use any class as an observer as long as it has an orm_notify() method. That will be called on events and be passed the event name and a Model instance.
class Some_Other_Class {
// it may have many methods and properties before or after the orm_notify method
public static function orm_notify(Model $model, $event)
{
\Log::info('I was notified of the event '.$event.' on a Model of class '.get_class($model));
}
}
Event names
- after_create, called by the __construct() method once the object was created
- after_load, called by the __construct() method once an object was loaded from the database
- before_save, called by the save() method before anything is done
- after_save, called by the save() method after it has completed
- before_insert, called when an object is first saved to the database
- after_insert, called after an object is first saved to the database
- before_update, called when an object is saved to the database (except for the first time)
- after_update, called after an object is saved to the database (except for the first time)
- before_delete, called when you delete an object from the database
- after_delete, called after you delete an object from the database
- after_clone, called after an object was succesfully cloned


Linked Data allows meaningful links to be created between pieces of data on the Web. Adoption of Linked Data technologies has shifted the Web from a space of connecting documents to a global space where pieces of data from different domains are semantically linked and integrated to create a globalWeb of Data. While small amounts of Linked Data can be handled in-memory or by standard relational database systems, big Linked Data graphs, which we nowadays have to deal with, are very hard to manage. Modern Linked Data management systems have to face large amounts of heterogeneous, inconsistent, and schema-free data. The aim of this tutorial is to provide a comprehensive overview of the state-of-the-art in linked data storage techniques, static/streaming query processing mechanisms, scalable reasoning approaches, and benchmarking.
The material of this tutorial is based on the book "Linked Data: Storing, Querying, and Reasoning"
Sherif Sakr is the Head of Data Systems Group at the Institute of Computer Science, University of Tartu, Estonia. He received his PhD degree in Computer and Information Science from Konstanz University, Germany in 2007. Sherif is an ACM Senior Member and an IEEE Senior Member. In 2017, he has been appointed to serve as an ACM Distinguished Speaker and as an IEEE Distinguished Speaker. He is currently serving as the Editor-in-Chief of the Springer Encyclopedia of Big Data Technologies. He can be contacted at<EMAIL_ADDRESS>Raghava Mutharaju is an Assistant Professor in the Computer Science and Engineering department of the Indraprastha Institute of Information Technology, Delhi (IIIT-D), India. He got his PhD in Computer Science and Engineering from Wright State University, Dayton, OH, USA, in 2016 working under the supervision of Prof. Pascal Hitzler. He has worked in Industry research labs such as GE Research, IBM Research, Bell Labs, and Xerox Research. His research interests are in Semantic Web and Big Data. He co-organized workshops at WWW 2019, WebSci 2017, ISWC 2015 and tutorials at IJCAI 2016, AAAI 2015 and ISWC 2014. He can be contacted at<EMAIL_ADDRESS>Danh Le Phuoc is a Marie Sklodowska-Curie Fellow at the Technical University of Berlin, Germany. He received his PhD in Computer Science from the National University of Ireland. He is working on Pervasive Analytics which includes Linked Data/Semantic Web, Pervasive Computing, Future Internet, and Big Data for Internet of Everything. He gave tutorials on Linked Stream Data Processing at the Reasoning Web Summer School 2012 and Tutorial Sessions at WWW 2013. He co-organised Stream Reasoning workshops and RDF Stream Processing workshops. He is a regular PC member of ISWC, ESWC and WWW conferences. He can be contacted at<EMAIL_ADDRESS>Irini Fundulaki is a Principal Researcher at the Institute of Computer Science of the Foundation for Research and Technology-Hellas, Greece. She received her PhD in Computer Science from the Conservatoire National des Arts et Metiers, Paris, France in 2003. Irini's research interests are related to Web Data Management and more specifically the development of benchmarks for RDF engines, instance matching and link discovery systems, the management of provenance for Linked Data, access control for RDF datasets, bias in online information providers and data integration. She has authored a large number of articles and journals and has served as chair of 3 international workshops. She can be contacted at<EMAIL_ADDRESS>Riccardo Tommasini is a Ph.D. student at the Department of Electronics and Information of the Politecnico di Milano. He enrolled in November 2015, focusing on how to realize an efficient yet Expressive stream reasoning approach. His research interest comprises Reasoning and Ontology-Based Data Access, Stream Processing and Complex Event Processing, Temporal Logics and Benchmarking. Riccardo’s teaching activities comprise (i) a Big Data Tutorial with practical classes on Esper and C-SPARQL during his visiting at Kno.e.sis Center at Wright State University, Dayton, Ohio. (ii) He is a teaching assistant at Politecnico di Milano for the courses: Interoperability and Semantic Web Technologies (15-16) and Principles of Programming Languages (16-217, 17-18). He can be contacted at riccardo.tommasini@polimi.it.


Unai Emery's sack: I’m not going to answer - Nuno Espirito Santo
- Unai Emery's sacking has sparked off speculation Nuno Espirito Santo will take over as boss
- The Portuguese gaffer has been recording impressive results since he joined Wolves last season
- Arsenal suffered an embarrassing 2-1 defeat to Eintracht Frankfurt in the Europa League
Unai Emery's sack has brought about Nuno Espirito Santo being tipped to take over from the Spanish boss at the Emirates.
But the Portuguese manager has refused to comment on speculation linking him with the job after Emery was shown the door.
The Wolves manager is the number one candidate listed to succeed Emery after his impressive results at the Molineux.
Emery was shown the door after losing 2-1 to Eintracht Frankfurt at the Emirates and extended his winless run with Arsenal to seven matches.
READ ALSO: NAIJ.com upgrades to Legit.ng
On the other hand, Santo's side progressed into the next stage of the competition after playing a 3-3 draw with Sporting Braga.
Ajax star makes big revelation about Super Eagles striker who is wanted by Mourinho
And when asked whether he would love to become the next boss at the Emirates, Santo replied: “I think you know me well enough and you know that I’m not going to answer about that.
“I will never mention an issue that’s not a reality. Mainly because the job has a manager in it. It would be disrespectful.”
Santo's first season at the Midlands in the 2018-19 season, he qualified Wolves into the Europa League and was given a honorary degree by University of Wolverhampton.
The Portuguese gaffer signed interesting players into his side including Raul Gimenez, Diogo Jota, Ruben Neves, Joao Moutinho, Rui Patricio and the likes.
Wolves have climbed back into the Premier League top five after having a slow start into the new season.
PAY ATTENTION: Install Pitch Football App for FREE to get the latest football News & Scores
Meanwhile, Legit.ng had earlier reported that Granit Xhaka angered Arsenal fans after he was caught on camera smiling and laughing with Eintracht Frankfurt players shortly after their 2-1 defeat.
Gernot Rohr breaks silence as Nigeria-eligible star set to dump England for Super Eagles (photo)
The Switzerland international made his first appearance for the club in over a month after clashing with the fans during the 2-2 draw against Crystal Palace at the Emirates.
Can Nigeria U17 team win a 6th World Cup title in Brazil? | Legit TV


{% extends 'AdminLTE/base.html' %} {% load widget_tweaks %} {% block xeslog_upload_form %} Upload XES file to system Home Upload log


Ohio has a checkered past when it comes to constitutionally funding its public school system. The Ohio Supreme Court declared the state’s method of funding public schools in Ohio as unconstitutional four times.
In the 1997 case DeRolph v. State, the Ohio Supreme Court determined the method of funding public schools was unconstitutional and lacked “a thorough and efficient system of common schools throughout the state as mandated by our Constitution.” Ohio public schools are funded by the state through a combination of state funds, local property taxes and federal funding according to the Ohio Department of EducationOhio Department of Education, but, according to Rep. Bride Rose Sweeney, D-Cleveland, who introduced the bill alongside Rep. Jamie Callender, R-Concord, schools had leftover money during the budgeting process.
“The funding format was four different times deemed unconstitutional … because the state was funding all the other obligations and what was left over was then divvied up, depending on how many kids were going to school in the state during that time,” Sweeney said.
The court did not, however, provide specific instruction on how to develop a thorough and efficient system of common schools and instead tasked the Ohio legislature with developing a solution.
Passed in July 2021 to be enacted as part of the Ohio state budget for FY2022–FY2023, the Fair School Funding Plan, or FSFP, provides a formula for fair funding for public schools in Ohio and was developed from studies done by the Ohio Department of Education. Sweeney said they looked to find how much it cost to educate a student in the state of Ohio.
“We were just throwing money at a problem with no actual evidence to that,” Sweeney said.
Instead of trying to assign random amounts of money to fund schools, the FSFP is designed to provide funding to schools based on a calculated cost of how much money it takes to run the school and directly fund state voucher programs and charter schools, rather than rely on districts to fund students through a general allotment for each student. It also provides additional resources, such as special education and educational opportunities for economically disadvantaged students, and grants state funding for different areas of Ohio based on local property values and resident income.
Jesse Jarrold-Grapes | The Post
Cody Dikis reads during lunch in the band room of Alexander High School on Wednesday, Feb. 2, 2022.
Another area of education supported by the state is Ohio’s EdChoice Scholarship Program, an opportunity for students in underperforming districts and from lower socioeconomic statuses to attend private schools that meet the voucher program requirements with scholarships awarded by the state. Athens City schools, among other schools in Athens County, are designated as schools where students are EdChoice eligible.
Although schools are not responsible for funding EdChoice scholarship students or charter school students, which were both previously receiving money from public schools, the funding from the state through the general revenue fund for those programs expanded the maximum scholarship amount from $4,650 to $5,500 for students in grades K-8 and from $6,000 to $7,500 for students in high school, according to the state budget brief.
The expansion of the funding for the EdChoice program is the catalyst for a complaint filed Jan. 4 with the Franklin County Court of Common Pleas by The Ohio Coalition for Equity and Adequacy of School Funding, in tandem with five Ohio School districts and two students against the State of Ohio, the Ohio Department of Education, the Ohio Board of Education and Stephanie Siddens, interim superintendent of public instruction at the Ohio Department of Education, against the EdChoice program.
In the complaint, those who filed argue the expanded funding for the EdChoice Voucher Program is taking away funding needed to fully implement the FSFP. This, according to the complaint, does not allow for public schools to be properly funded as required by the Ohio Constitution.
The complaint alleges that the FSFP could not be fully funded because the state chose to allocate more money to the voucher program.
“Ohio’s public school districts cannot be adequately and equitably funded as required by the Ohio Constitution under the school funding formula adopted by the Legislature due to the General Assembly’s clear interest in funding private school education instead,” the complaint said.
The complaint also said the requirements have shifted to be open to people outside of underperforming schools, while the original design of the program was meant to serve people in underperforming schools seeking a better education.
“This expansion alters the ostensible original intent of the EdChoice Program from one of providing additional educational options to students attending low-performing schools to one where the state is increasingly paying for private school education for large numbers of students, even those whose families have already demonstrated they can afford to do so themselves,” the complaint said.
Another point raised in the complaint is that private schools, which are not regulated in the same way as public schools, tend to be religious.
“This voucher program effectively cripples the public school districts’ resources, creates an ‘uncommon,’ or private, system of schools unconstitutionally funded by taxpayers, siphons hundreds of millions of dollars of taxpayer funds into private (and mostly religious) institutions,” the complaint said.
The complaint also states private schools are not subject to Ohio’s Sunshine Laws, which require all public meetings, including school board meetings, to be held in a manner that is open and available for the public to attend.
Athens City School District Superintendent Tom Gibbs said in an email the complaint is legitimate.
“There is nothing in the Constitution that supports the use of public funds for private schools,” Gibbs said in an email in an email. “ In fact, the Ohio Constitution requires that the State have a system that works to operate a thorough and efficient system for public schools.”
William Phillis, executive director for the Ohio Coalition for Equity & Adequacy of School Funding, added that the voucher program is discriminatory in who it benefits.
“Vouchers segregate people by race and economics,” —William Phillis, executive director for the Ohio Coalition for Equity & Adequacy of School Funding
Phillis also said private schools are selective in who is accepted into the school, while public schools accept every student.
“The public system is required to accommodate everyone,” Phillis said. “The private schools select their students, they talk about school choice, but private schools select their kids.”
David Figlio, an Orrington Lunt Professor of Education and Social Policy and of Economics at Northwestern University, led the research of an “Evaluation of Ohio’s EdChoice Scholarship Program: Selection, Competition, and Performance Effects.”
This evaluation, which utilized data from 2003–2004 and 2012–2013, found that while the students participating in EdChoice are overwhelmingly low-income and minority children, “relative to pupils who are eligible for vouchers but choose not to use them, the participants in EdChoice are somewhat higher-achieving and less economically disadvantaged.”
Within the Ohio Department of Education’s reports of Scholarship Paid Participants for FY2021, only 24.2% of paid participants were low-income qualified, while 75.8% were not low-income qualified. Additionally, 43.4% of paid participants were white, 35.4% Black, 11.6% Hispanic, 7.8% multiracial and 1.7% Asian or Pacific Islander.
“Families who qualify apply to the program, and they obviously apply for a reason. The program is there to give families across Ohio options,” John Fortney, director of communications for Ohio Senate Majority Caucus, said in an email when asked about the disparities in who is benefitted.
Fortney said voucher programs allow for parents to choose where they want to send their children to school.
“This is a popular program, and as we know very well from parents whose children have no options other than to go to an unsafe or underperforming school, the scholarships provide a critical alternative for families,” Fortney said in an email.
Phillis, however, does not believe charter or private schools provide a better education than publicschools.
“When you control for the demographics, private schools don't do as well as public schools,” Phillis said. “Then when you look at the vouchers, the voucher students in general, do less well than their peers back in the public school system. So there's no evidence whatsoever that kid is better off in a private school than a public school.”
The “Evaluation of Ohio’s EdChoice Scholarship” sought to answer whether students within the voucher program were succeeding academically in the private school they selected, which supports what Phillis said.
“EdChoice modestly improved the achievement of the public-school students who were eligible for a voucher but did not use it. The competition associated with the introduction of EdChoice appears to have spurred these public-school improvements,” the evaluation said. “The students who used vouchers to attend private schools fared worse on state exams compared to their closely matched peers remaining in public schools. Only voucher students assigned to relatively high-performing EdChoice eligible public schools could be credibly studied.”
The FSFP is operating in phases over a six-year period and did not include a study on how much it costs to educate students who are more economically disadvantaged. Sweeney said she wanted to include that study and that information, but there was not enough funding to do so. Instead, the cost was calculated on estimates based off national statistics.
“Unfortunately that was stripped out of the state budget,” Sweeney said. “I would guess the reason why they did that is because if we were to study it and we were to say that it actually needs to be 70% additional money, the state would then be tied to that given what our constitution says about providing public school students … They have to pay that money.”
Gibbs said in an email the FSFP would be the most comprehensive funding plan he has seen in his 30-year educational career, but is not fully funded in all areas it needs to be.
“The challenge is that it has not been fully funded and implemented and the portions not implemented were those most directly related to funding for programming related to poverty,” Gibbs said in an email.
It was argued that ESSER funds, which provided relief money during the COVID-19 pandemic for elementary and secondary schools in Ohio based on levels of school needs, would help make up for the lack of funding for programming related to poverty, according to Gibbs.
“This is a bit illogical given that the ESSER funds were to address issues more directly related to the negative impacts of Covid and not the general impacts of working with families living in poverty,” Gibbs said.
Gibbs said in an email he is unsure if the plan will ever be fully implemented unless there is a formula firmly placed into law.
Jesse Jarrold-Grapes | The Post
Lockers at Alexander High School are decorated with school posters for events, elections and other teams on Wednesday, Feb. 2, 2022.
“The other big challenge with the FSFP is that schools are reliant upon the legislature to pass a budget bill every two years that incrementally funds more of the plan,” Gibbs said in an email. “With changes in who holds seats in the House and Senate, it is possible, and some would argue probably given our State's history with school funding, that the Legislature will not follow through as members of each chamber change and priorities change over time.”
Sweeney believes what was passed will aid lawmakers in future general assemblies.
“It took three full years of making this bill and a Herculean effort of many, many people to get through,” Sweeney said. “Is there a chance that other general assemblies could undo this work? Yes, but anything could happen … What we pass hopefully should arm those individuals to be able to make those plans and hopefully have the community better understand. Then the superintendent, school boards can better plan ahead, hopefully doing less school levys on the ballot.”
Another concern Gibbs had was opportunities to provide more funding to the FSFP that did not happen.
“In the current budget the legislature chose to underfund the FSFP at the same time that they started the EdVoucher program (expansion) and at the same time they approved an income tax reduction,” Gibbs said in an email in an email. “The plan could have been more fully funded had they kept tax rates the same and used all of the funds available to prioritize public schools.”
Gibbs said in an email he is not sure how there is funding for private schools but not the FSFP through the voucher program.
“When the Fair School Funding Plan is not even fully implemented yet because there is allegedly not enough money to do so, how can there be money to send to private schools?” Gibbs said in an email.
“This is especially troublesome in that the Voucher program would provide new funding to thousands of students who had previously not been funded, creating an entire new financial liability for the State.”
There are no further updates on the status of the complaint since its filing Jan. 4.


Tweets repeater
This is a rust server-client application that collects tweets with a certain hashtag, it can be easily changed in the token file, now it is configured with #Ukraine, and repeats them to the clients.
This is a rust server-client application that collects tweets with a certain hashtag, it can be easily changed in the token file, now it is configured with #Ukraine, and repeats them to the clients.
A binary manipulation rust program that transforms UTF-8 text to binary and transforms the 0s and 1s to oks and lols and can reverse the process.


Your app will be fully-featured and tailored to perfection.
Make it simple for your users to connect with you directly by phonecall with a single tap. Click-to-call!
Internet connections can be flakey. But that shouldn’t keep your customers from a rich experience on your app. Bridge the gap with Offline Support!
Enjoy the benefits of that these platforms can bring to your app with Social Login, In-App Social Sharing, higher usage and increased downloads.
Boost user engagements and interaction with this cost-effective feature. Send your users important messages that they’ll want to see.
This feature makes it easy to pinpoint or at least estimate a user’s location. Perfect for Delivery Apps, Weather Apps, Recommendation Apps, Travel Apps, Health & Fitness Apps, and Mapping Apps.
Integrate a mobile payment feature for your app using PayPal Mobile Checkout or Google Wallet for a smoother checkout experience.
Take and upload photos and videos.
Implement a User Account system to tailor what kind of content your users will access via your app.


Accomplished JavaScript artisan passionate about design systems.
Specializing in frontend architecture, web applications, and React Native mobile apps.
10+ years of professional experience.
Speaker at JSConf and a dozen of events.
Author of several open-source projects, with the most popular one garnering 2.4 k★.
Former core contributor of Yarn.
Delivering high-quality software to enhance customer onboarding and cross border payment experiences for a global customer base across both the web and mobile channels.
Rearchitecting codebases and redesigning system-level solutions to reshape products utilizing technologies and services including TypeScript, React, React Native, Next.js, GraphQL, Apollo, GitHub Actions, and the AWS Cloud in a fully agile environment.
Ensured a cohesive user experience across products on the platform as part of the DesignOps team through maintaining an in-house design system implementation, creating new — and revamping existing — React-based components, and supporting frontend developers from other teams to understand and make use of the internal component library.
Incorporated web accessibility and other technical design guidelines into component architecture, and documented these technical resolutions.
Analyzed and promoted discussions regarding component testing integration strategy between projects, and standardized the approach.
Led and mentored a Melbourne-based team of 7 developers with code and practice reviews.
Designed, built and maintained the frontend of websites and web applications utilizing a variety of web technology stacks, such as React as well as React Native, with extra care given to web semantics and accessibility standards, including WAI-ARIA and WCAG.
Consulted with clients and other stakeholders to understand requirements, devise elegant technical solutions, and deliver on time.
Oversaw and guided the design and implementation of frontend architectures in a technical lead role.
Identified deficiencies within the team’s current frontend workflow and devised solutions, such as improving code quality by enforcing pre-commit checks and ensuring long-term maintainability of systems by enacting a clear set of documentation specifications.
Organized internal trainings and coached team members in key frontend advancements, including the latest developments in the ECMAScript Language Specification (a.k.a. ES2015+) as well as the React ecosystem.
Formulated product improvement proposals by analyzing existing apps to explore potential enhancements and creating proof-of-concept prototypes.
Assisted in the development and maintenance of multiple Node.js-and-WebSocket-based backend services.
Assisted in the screening and interviewing of more than a dozen prospective team members.
Designed, developed, and launched a React-based internal business analytics and metrics visualization dashboard which greatly improved daily business operations.
Cut the load time of the main operation platform from ~1 m to ~1 s through refactoring and redesign.
Coordinated with various teams to remodel and restructure a number of legacy systems and tools.
Independent Developer,
Self-Employed
– , Full-time Contractor
Taipei, Taiwan
Built AngularJS-based web apps on a contract basis for a handful of client companies, including
Codementor
and EREO Creatives.
Consulted and coached on the adoption of the latest frontend technologies for the Department of Computer Science and Information Engineering at National Changhua University of Education
(CSIE NCUE)
as well as several of Taiwan’s leading internet companies such as
KKBOX,
KKTIX,
Appier,
and 9x9.tv.
Overhauled outdated frontend infrastructure to introduce a contemporary build system.
Prototyped and developed several HTML5 web apps and smart TV apps using Backbone and later AngularJS.
Fostered a positive learning environment for developers as well as designers with initiatives such as forming study groups, creating style guides, and establishing a code review process.
Minor Experience
Independent Developer,
Self-Employed
– , Full-time
Taipei, Taiwan
Endeavored to contrive a web service focusing on bringing about a new digital reading experience.


strings.h
GitHub: base/strings.h base/strings.cc
Top-level Functions
StringPiece Helpers
compare()
TODO: fill this in.
substring()
TODO: fill this in.
prefix()
TODO: fill this in.
suffix()
TODO: fill this in.
has_prefix()
TODO: fill this in.
has_suffix()
TODO: fill this in.
strip_prefix()
TODO: fill this in.
strip_suffix()
TODO: fill this in.
Splitters and Joiners
split::fixed_length()
TODO: fill this in.
split::on()
TODO: fill this in.
split::on_pattern()
TODO: fill this in.
join::on()
TODO: fill this in.
StringPiece
namespace base { class StringPiece { public: using value_type = char; using const_reference = const char&; using const_pointer = const char*; using const_iterator = const char*; using const_reverse_iterator = std::reverse_iterator<const_iterator>; using reference = const_reference; using pointer = const_pointer; using iterator = const_iterator; using reverse_iterator = const_reverse_iterator; using size_type = std::size_t; using difference_type = std::ptrdiff_t; static constexpr size_type npos; constexpr StringPiece() noexcept; constexpr StringPiece(const StringPiece&) noexcept; constexpr StringPiece(StringPiece&&) noexcept; constexpr StringPiece(const_pointer ptr, size_type len) noexcept; constexpr StringPiece(const_pointer ptr) noexcept; template <std::size_t N> constexpr StringPiece(const char arr[N]) noexcept; StringPiece(const std::string& str) noexcept; StringPiece(const std::vector<char>& vec) noexcept; StringPiece(re2::StringPiece sp) noexcept; StringPiece& operator=(const StringPiece&) noexcept; StringPiece& operator=(StringPiece&&) noexcept; constexpr bool empty() const noexcept; constexpr const_pointer data() const noexcept; constexpr size_type size() const noexcept; constexpr const_iterator begin() const noexcept; constexpr const_iterator end() const noexcept; constexpr const_iterator cbegin() const noexcept; constexpr const_iterator cend() const noexcept; const_reverse_iterator rbegin() const noexcept; const_reverse_iterator rend() const noexcept; const_reverse_iterator crbegin() const noexcept; const_reverse_iterator crend() const noexcept; constexpr const_reference front() const noexcept; constexpr const_reference back() const noexcept; constexpr const_reference operator[](size_type i) const noexcept; constexpr int compare(StringPiece other) const noexcept; constexpr StringPiece substring(size_type pos, size_type len = npos) const noexcept; constexpr StringPiece prefix(size_type n) const noexcept; constexpr StringPiece suffix(size_type n) const noexcept; constexpr StringPiece strip_prefix(size_type len) const noexcept; constexpr StringPiece strip_suffix(size_type len) const noexcept; constexpr StringPiece strip_prefix(StringPiece sp) const noexcept; constexpr StringPiece strip_suffix(StringPiece sp) const noexcept; void remove_prefix(size_type n) noexcept; void remove_suffix(size_type n) noexcept; bool remove_prefix(StringPiece sp) noexcept; bool remove_suffix(StringPiece sp) noexcept; template <typename Func> void trim(Func func); void trim(char ch); void trim_whitespace(); template <typename Func> void ltrim(Func func); void ltrim(char ch); void ltrim_whitespace(); template <typename Func> void rtrim(Func func); void rtrim(char ch); void rtrim_whitespace(); constexpr bool contains(StringPiece sp) const noexcept; constexpr bool has_prefix(StringPiece sp) const noexcept; constexpr bool has_suffix(StringPiece sp) const noexcept; constexpr size_type find(char ch, size_type pos = 0) const noexcept; constexpr size_type find(StringPiece sp, size_type pos = 0) const noexcept; constexpr size_type rfind(char ch, size_type pos = npos) const noexcept; constexpr size_type rfind(StringPiece sp, size_type pos = npos) const noexcept; void append_to(std::string* out) const; std::size_t length_hint() const noexcept; std::string as_string() const; operator std::string() const; operator re2::StringPiece() const noexcept; }; std::ostream& operator<<(std::ostream& o, StringPiece sp); constexpr bool operator==(StringPiece a, StringPiece b) noexcept; constexpr bool operator!=(StringPiece a, StringPiece b) noexcept; constexpr bool operator<(StringPiece a, StringPiece b) noexcept; constexpr bool operator<=(StringPiece a, StringPiece b) noexcept; constexpr bool operator>(StringPiece a, StringPiece b) noexcept; constexpr bool operator>=(StringPiece a, StringPiece b) noexcept; }
RC. StringPiece is a value type consisting of a pointer to
const char
and a length. It represents a string or a piece
of a string. Take a StringPiece by value where you would normally take a
const std::string&
, especially in situations where
you don't need a std::string
or NUL-termination.
NOTE: StringPiece values are NOT NUL-terminated.
NOTE: StringPiece does NOT own the memory it points to. It is the caller's responsibility to ensure that the region of memory pointed to remains valid for the lifetime of the StringPiece.
NOTE: If a StringPiece's size()
is 0,
then its data()
pointer may be NULL
.
StringPiece::StringPiece()
Constructs a StringPiece.
-
The default constructor creates a StringPiece with a
data()
ofNULL
and asize()
of 0. - The copy constructor copies the literal pointer and size of the copied-from object. The pointed-to string is not copied.
- The move constructor is indistinguishable from the copy constructor.
-
The 2-arg constructor creates a StringPiece with the given
data()
andsize()
. -
The 1-arg
const char*
constructor takes the given NUL-terminated string asdata()
and its length assize()
. -
The templated
const char[N]
constructor takes the given NUL-terminated char array asdata()
andN - 1
assize()
. -
The
const std::string&
constructor takes thedata()
andsize()
of the provided string as its owndata()
andsize()
. -
The
const std::vector<char>&
constructor takes thedata()
andsize()
of the provided vector as its owndata()
andsize()
. -
The
re2::StringPiece
constructor takes thedata()
andsize()
of the providedre2::StringPiece
as its owndata()
andsize()
.
StringPiece::operator=()
Assigns to this StringPiece. The copy and move assignment operators function analogously to the copy constructor.
Accessors
StringPiece::empty()
Returns true iff this StringPiece has size()
0.
StringPiece::data()
Returns this StringPiece's pointer.
If size()
is 0, then this pointer may be
NULL
.
StringPiece::size()
Returns this StringPiece's size.
Iterators
StringPiece::begin() / StringPiece::end()
Iterates over the characters of this StringPiece's string.
StringPiece::cbegin() / StringPiece::cend()
Alias for begin()
/ end()
.
StringPiece::rbegin() / StringPiece::rend()
Reverse iterates over the characters of this StringPiece's string.
StringPiece::crbegin() / StringPiece::crend()
Alias for rbegin()
/ rend()
.
Indexing
StringPiece::front()
Returns a reference to this StringPiece's first character.

PRECONDITION: !empty()
StringPiece::operator[]()
Returns a reference to this StringPiece's i'th character.
PRECONDITION: i < size()
Comparing
StringPiece::compare()
Compares this StringPiece with the other. Returns a value less than 0 if this StringPiece compares less than the other, a value greater than 0 if this StringPiece compares greater than the other, or 0 if the two StringPieces compare equal.
StringPiece::operator==()
StringPiece::operator!=()
StringPiece::operator<()
StringPiece::operator<=()
StringPiece::operator>()
StringPiece::operator>=()
Compares two StringPieces.
Substrings
StringPiece::substring()
Returns a StringPiece which is a substring of this StringPiece. If
both arguments are in range, the substring will begin pos
bytes past the start of this StringPiece, and will be len
bytes long.
-
If the
pos
argument would begin past the end of the string, then the function behaves as ifpos
weresize()
. -
If the
len
argument is larger than the number of bytes remaining betweenpos
andsize()
, thenlen
is reduced to the number of remaining bytes.
StringPiece::prefix()
Returns a StringPiece which is a prefix of this StringPiece. If
len <= size()
, returns the first
len
bytes; otherwise, returns the whole string.
Equivalent to: substring(0, len)
.
StringPiece::suffix()
Returns a StringPiece which is a suffix of this StringPiece. If
len <= size()
, returns the last
len
bytes; otherwise, returns the whole string.
Equivalent to: substring(size() - len)
(assuming that len
is in range)
StringPiece::strip_prefix()
Variant #1: takes std::size_t
Returns a StringPiece which removes a prefix of this StringPiece. If
len <= size()
, returns the last
size() - len
bytes; otherwise, returns an empty
string positioned at data() + size()
.
Equivalent to: substring(len)
.
Variant #2: takes StringPiece
Returns a StringPiece which is like this StringPiece, but with the given prefix removed.
Equivalent to:
x.has_prefix(sp) ? x.strip_prefix(sp.size()) : x
.
StringPiece::strip_suffix()
Variant #1: takes std::size_t
Returns a StringPiece which removes a suffix of this StringPiece. If
len <= size()
, returns the first
size() - len
bytes; otherwise, returns an empty
string positioned at data()
.
Equivalent to: substring(0, size() - len)
(assuming that len
is in range)
Variant #2: takes StringPiece
Returns a StringPiece which is like this StringPiece, but with the given suffix removed.
Equivalent to:
x.has_suffix(sp) ? x.strip_suffix(sp.size()) : x
.
Trimming
StringPiece::remove_prefix()
Variant #1: takes std::size_t
Removes the first len
bytes from this StringPiece.
Equivalent to: x = x.strip_prefix(len);
Variant #1: takes StringPiece
Removes the prefix sp
from this StringPiece, if this
StringPiece has such a prefix.
Equivalent to:
result = x.has_prefix(sp);
if (result) x = x.strip_prefix(sp.size());
StringPiece::remove_suffix()
Variant #1: takes std::size_t
Removes the last len
bytes from this StringPiece.
Equivalent to: x = x.strip_suffix(len);
Variant #1: takes StringPiece
Removes the suffix sp
from this StringPiece, if this
StringPiece has such a suffix.
Equivalent to:
result = x.has_suffix(sp);
if (result) x = x.strip_suffix(sp.size());
StringPiece::trim() / StringPiece::trim_whitespace()
Removes all matching bytes from both the beginning and the end of the StringPiece.
Variant #1: takes std::function<bool(char)>
Removes all initial and final bytes for which pred
returns true.
Variant #2: takes char
Removes all initial and final occurrences of ch
.
Variant #3: trim_whitespace()
Removes all initial and final occurrences of ASCII HT, LF, VT, FF, CR, and/or SP.
StringPiece::ltrim() / StringPiece::ltrim_whitespace()
Like trim()
, but only
affects initial ("left") occurrences.
StringPiece::rtrim() / StringPiece::rtrim_whitespace()
Like trim()
, but only
affects final ("right") occurrences.
Searching
StringPiece::contains()
Returns true iff this StringPiece contains a literal occurrence of
sp
within it.
StringPiece::has_prefix()
Returns true iff this StringPiece begins with a literal occurrence of
sp
.
StringPiece::has_suffix()
Returns true iff this StringPiece ends with a literal occurrence of
sp
.
StringPiece::find()
Returns the index of the first ("leftmost") occurrence of
ch
or sp
that begins at or after offset
pos
, or return StringPiece::npos
if no such
index could be found.
StringPiece::rfind()
Returns the index of the last ("rightmost") occurrence of ch
or
sp
that begins at or before offset pos
, or
return StringPiece::npos
if no such index could be
found.
Stringification
StringPiece::append_to()
Stringifies this StringPiece and appends it to out
.
StringPiece::length_hint()
Returns the length of this StringPiece's stringification.
StringPiece::as_string()
Returns this StringPiece as a std::string
.
StringPiece::operator<<()
Outputs this StringPiece to the given std::ostream
.
Conversions
StringPiece::operator std::string()
Alternative to
as_string()
.
StringPiece::operator re2::StringPiece()
Returns an
re2::StringPiece
that has the same data()
and size()
as this
StringPiece's data()
and size()
.
Splitter
namespace base { class Splitter { public: using Pointer = std::shared_ptr<SplitterImpl>; using Predicate = std::function<bool(char)>; Splitter(); Splitter(Pointer ptr); Splitter(const Splitter&); Splitter(Splitter&&); Splitter& operator=(const Splitter&); Splitter& operator=(Splitter&&); explicit operator bool() const noexcept; void assert_valid() const noexcept; const Pointer& implementation() const noexcept; Pointer& implementation() noexcept; Splitter& trim(Predicate pred); Splitter& trim(char ch); Splitter& trim_whitespace(); Splitter& limit(std::size_t n) noexcept; Splitter& unlimited() noexcept; Splitter& omit_empty(bool value = true) noexcept; std::vector<StringPiece> split(StringPiece sp) const; std::vector<std::string> split_strings(StringPiece sp) const; }; }
TODO: fill this in.
Splitter::Splitter()
Constructs a Splitter.
- The default constructor creates an empty Splitter.
-
The
Pointer
constructor creates a non-empty Splitter. - The copy constructor creates a Splitter with the same implementation and knobs as the copied-from Splitter.
- The move constructor creates a Splitter with the same implementation and knobs as the moved-from Splitter. The moved-from Splitter is left as an empty Splitter.
Splitter::operator=()
Assigns to this Splitter. The copy and move assignment operators function analogously to their respective constructors.
Implementation
Splitter::operator bool()
Returns true iff this Splitter is non-empty.
Splitter::assert_valid()
Asserts that this Splitter is non-empty.
Splitter::implementation()
Returns the pointer to this Splitter's implementation.
Fluent Setters
Splitter::trim() / Splitter::trim_whitespace()
Configures this Splitter to remove all matching bytes from both the beginning and the end of each output item.
Variant #1: takes std::function<bool(char)>
Removes all initial and final bytes for which pred
returns true.
Variant #2: takes char
Removes all initial and final occurrences of ch
.
Variant #3: trim_whitespace()
Removes all initial and final occurrences of ASCII HT, LF, VT, FF, CR, and/or SP.
The default is not to trim.
Splitter::limit()
Places an upper limit on the number of items which can be produced in a single split.
NOTE: The value 0 is impossible; it is treated as if it were the value 1.
The default is no upper limit.
Splitter::unlimited()
Removes any upper limit on the number of items which can be produced in a single split.
The default is no upper limit.
Splitter::omit_empty()
Iff value
is true, configures this Splitter to omit any
output item whose trimmed value is an empty string.
The default is to yield any empty output items.
Splitter::split() / Splitter::split_strings()
Splits a StringPiece into StringPiece or
std::string
values. In the StringPiece case, each
StringPiece is a substring of the initial StringPiece.
SplitterImpl
namespace base { class SplitterImpl { public: virtual ~SplitterImpl() noexcept = default; virtual bool chop(StringPiece* first, StringPiece* rest, StringPiece sp) const = 0;SplitterImpl(const SplitterImpl&) = delete;SplitterImpl(SplitterImpl&&) = delete;SplitterImpl& operator=(const SplitterImpl&) = delete;SplitterImpl& operator=(SplitterImpl&&) = delete;}
TODO: fill this in.
SplitterImpl::chop()
Joiner
namespace base { class Joiner { public: using Pointer = std::shared_ptr<JoinerImpl>; Joiner(); Joiner(Pointer ptr); Joiner(const Joiner&); Joiner(Joiner&&); Joiner& operator=(const Joiner&); Joiner& operator=(Joiner&&); explicit operator bool() const noexcept; void assert_valid() const noexcept; const Pointer& implementation() const noexcept; Pointer& implementation() noexcept; Joiner& skip_empty(bool value = true) noexcept; Join join(const std::vector<StringPiece>& vec) const; Join join(const std::vector<std::string>& vec) const; template <typename... Args> Join join(Args&&... args) const; std::string join_string(const std::vector<StringPiece>& vec) const; std::string join_string(const std::vector<std::string>& vec) const; template <typename... Args> std::string join_string(Args&&... args) const; void join_append(std::string* out, const std::vector<StringPiece>& vec) const; void join_append(std::string* out, const std::vector<std::string>& vec) const; template <typename... Args> void join_append(std::string* out, Args&&... args) const; }; }
TODO: fill this in.
Joiner::Joiner()
Constructs a Joiner.
- The default constructor creates an empty Joiner.
-
The
Pointer
constructor creates a non-empty Joiner. - The copy constructor creates a Joiner with the same implementation and knobs as the copied-from Joiner.
- The move constructor creates a Joiner with the same implementation and knobs as the moved-from Joiner. The moved-from Joiner is left as an empty Joiner.
Joiner::operator=()
Assigns to this Joiner. The copy and move assignment operators function analogously to their respective constructors.
Implementation
Joiner::operator bool()
Returns true iff this Joiner is non-empty.
Joiner::assert_valid()
Asserts that this Joiner is non-empty.
Joiner::implementation()
Returns the pointer to this Joiner's implementation.
Fluent Setters
Joiner::skip_empty()
Iff value
is true, configures this Joiner to skip any
input item which is an empty string.
The default is to preserve any empty input items.
Joiner::join()
Creates a lazy Join object.
Joiner::join_string()
Joins its arguments to create a std::string
value.
Joiner::join_append()
Joins its arguments and appends them to an existing
std::string
value.
Join
namespace base { class Join { public: Join(const Join&) = default; Join(Join&&) noexcept = default; Join& operator=(const Join&) = default; Join& operator=(Join&&) noexcept = default; void append_to(std::string* out) const; std::size_t length_hint() const noexcept; operator std::string() const; }; }
TODO: fill this in.
Join::Join()
Constructs a Join object. Join is copyable and moveable.
Join::operator=()
Assigns to a Join object. Join is copyable and moveable.
Join::append_to()
Computes this Join's output and appends its to the given
std::string
value.
Join::length_hint()
Computes the approximate length of this Join's output.
Join::operator std::string()
Computes this Join's output and returns it.
JoinerImpl
namespace base { class JoinerImpl { public: virtual ~JoinerImpl() noexcept = default; virtual void glue(std::string* out, StringPiece sp, bool first) const = 0; virtual std::size_t hint() const noexcept = 0;JoinerImpl(const JoinerImpl&) = delete;JoinerImpl(JoinerImpl&&) = delete;JoinerImpl& operator=(const JoinerImpl&) = delete;JoinerImpl& operator=(JoinerImpl&&) = delete;}; }
TODO: fill this in.


How COVID Lockdown Benefitted Kids Amazingly.
Schools were shut down during the whole lockdown period and it's continuously closed after Unlock as well. A lot of changes has been detected in Human lifestyle during the Nationwide lockdown in India, we will here discuss the changes which took place in Kids in particular.
Kids got heavy relief because schools were closed and they don't need to carry heavy bags which many times became a heated topic but nothing happened, kids are continuously suffering from it to date.
No stress hour for kids
Waking up early, bath, dressed up and go to school, stand in pray ground and then class starts, lots of studies with very less recess time, Homework checking, get into the bus, come back to home, go to tuition after some time, hectic tuition hours, completing Home Work and repeat it next day. This is a kind of work routine for the small kids which is very stressful for them but we never understood this because we all are grown up we all forgot those mental pressure. Becoming an adult doesn't mean only we have stree because we are working and kids don't but we need to understand this problem. Although their problems are smaller than ours they have small brain, wisdom, and physical strength as well so it's the same for them.
Lots of family time
Finally the kids got what they want the most at their age i.e spending quality time with their parents which has always been ignored by us as a parent but a kid never forgot this, they always wanted to play with parents, to share stories and much more but our interaction with kids is less than with that of our smartphone. Dads, in particular, spend very less time with their kids which creates a divide between them, and it keeps on increasing with time and this gap becomes wider during adolescence and after that becomes even worse.
Lots of Fun Hours
Playing with toys, video games with siblings, and parents have become "New Normal" for the kids. We have also seen a rise in the interest of kids in Art & craft field. Kids started doing a lot of creative Arts under no external pressure which was just an extra subject back then.
Kids experienced thing which they never experienced. And COVID itself is great learning for them.Learning for Kids
COVID taught them the value of that small-small thing which they thought never going to wipe out and will last forever, like Icecream, Snacks, eating in restaurants, playing outside, and so on.
OPINION
Through this article, I am not saying that we should stop our kids from going to school, all I am explaining that we should think of them and become a little closer to them, give them a break, and should definitely reduce their burden in the of Homework, Heavy bag, and syllabus.


Meow! Me mee meow me meow meow meowww
Translation: Yay! I've released my very first cat programming language, NapScript
Social Media for everyone.
Pumpkin(Meow)
Today 3:30PM
12 comments
Meow! Me mee meow me meow meow meowww
Translation: Yay! I've released my very first cat programming language, NapScript
Tom(Meow)
Today 12:30PM
1 comment
Meoww me me meowme meow me?  I slept for 20 hours hehehehehe
Hoggy(Meow)
Today 12:00PM
1 comment
Meo meow me me meow mew meow me meo me meow
Translation: I went fishing today and we caught a pamphlet
Pete(Meow)
Today 10:00AM
2 comments
Meo meow me me meow mew meow me meo me meow
Translation: I went to the park yesterday morning and played with butterflies
Bitzer(Woof)
Today 9:30AM
2 comments
Woof! Woof woff wof woff woff woof wof
Translation: Hello! I just joined Social Black hole
Goofy(Woof)
Today 9:00AM
3 comments
Woff woof wof woo woo grr woff woof woof! woof wof woof
Translation: My master took me to the store and bought me a new collar! And, I'm super happy
Pluto(Woof)
Today 8:30AM
2 comments
Woff woof wof wo woff
Translation: I ate pizza yesterday, for a change
Spikes(Woof)
Yesterday 10:30PM
1 comment
Woof woof wof woo wof woff woof woof
Translation: I barked at my master because he scolded me.
Hercules(Beep Bop)
Yesterday 7:30PM
2 comments
Beep beep bop boop bep bop beep boop bleep
Translation: Hello! I'm a bot who can help you when you need help :)
Sarah(Beep Bop)
Yesterday 5:30PM
2 comments
Boop beep bepp bop bop beep bleerp bloop beep bop
Translation: Finally, I've coded my first web app, after struggling for a month.
Sriyans(Hello World)
Yesterday 12:00PM
3 comments
Hello Everyone! Welcome to Social Black hole.


|
CMSIS-Driver Validation
Version 3.0.0
Driver Validation
|
Functions | |
| void | WIFI_SetOption_GetOption (void) |
| Function: WIFI_SetOption_GetOption. More... | |
| void | WIFI_Scan (void) |
| Function: WIFI_Scan. More... | |
| void | WIFI_Activate_Deactivate (void) |
| Function: WIFI_Activate_Deactivate. More... | |
| void | WIFI_IsConnected (void) |
| Function: WIFI_IsConnected. More... | |
| void | WIFI_GetNetInfo (void) |
| Function: WIFI_GetNetInfo. More... | |
| void | WIFI_Activate_AP (void) |
| Function: WIFI_Activate_AP. More... | |
| void | WIFI_Activate_Station_WPS_PBC (void) |
| Function: WIFI_Activate_Station_WPS_PBC. More... | |
| void | WIFI_Activate_Station_WPS_PIN (void) |
| Function: WIFI_Activate_Station_WPS_PIN. More... | |
| void | WIFI_Activate_AP_WPS_PBC (void) |
| Function: WIFI_Activate_AP_WPS_PBC. More... | |
| void | WIFI_Activate_AP_WPS_PIN (void) |
| Function: WIFI_Activate_AP_WPS_PIN. More... | |
These tests verify API and operation of the WiFi management functions.
| void WIFI_SetOption_GetOption | ( | void | ) |
The test function WIFI_SetOption_GetOption verifies the WiFi Driver SetOption and GetOption functions. (Options: ARM_WIFI_BSSID, ARM_WIFI_MAC, ARM_WIFI_IP, ARM_WIFI_IP_SUBNET_MASK, ARM_WIFI_IP_GATEWAY, ARM_WIFI_IP_DNS1, ARM_WIFI_IP_DNS2, ARM_WIFI_IP_DHCP_POOL_BEGIN, ARM_WIFI_IP_DHCP_POOL_END are checked with buffer not aligned to 4 bytes).
Tests for each option is conditionally executed depending on WIFI_SETGETOPTION_... settings in DV_WiFi_Config.h file.
and
Function WIFI_SetOption_GetOption_BSSID tests ARM_WIFI_BSSID option.
Function WIFI_SetOption_GetOption_TX_POWER tests ARM_WIFI_TX_POWER option.
Function WIFI_SetOption_GetOption_LP_TIMER tests ARM_WIFI_LP_TIMER option.
Function WIFI_SetOption_GetOption_DTIM tests ARM_WIFI_DTIM option.
Function WIFI_SetOption_GetOption_BEACON tests ARM_WIFI_BEACON option.
Function WIFI_SetOption_GetOption_MAC tests ARM_WIFI_MAC option.
Function WIFI_SetOption_GetOption_IP tests ARM_WIFI_IP option.
Function WIFI_SetOption_GetOption_IP_SUBNET_MASK tests ARM_WIFI_IP_SUBNET_MASK option.
Function WIFI_SetOption_GetOption_IP_GATEWAY tests ARM_WIFI_IP_GATEWAY option.
Function WIFI_SetOption_GetOption_IP_DNS1 tests ARM_WIFI_IP_DNS1 option.
Function WIFI_SetOption_GetOption_IP_DNS2 tests ARM_WIFI_IP_DNS2 option.
Function WIFI_SetOption_GetOption_IP_DHCP tests ARM_WIFI_IP_DHCP option.
Function WIFI_SetOption_GetOption_IP_DHCP_POOL_BEGIN tests ARM_WIFI_IP_DHCP_POOL_BEGIN option.
Function WIFI_SetOption_GetOption_IP_DHCP_POOL_END tests ARM_WIFI_IP_DHCP_POOL_END option.
Function WIFI_SetOption_GetOption_IP_DHCP_LEASE_TIME tests ARM_WIFI_IP_DHCP_LEASE_TIME option.
| void WIFI_Scan | ( | void | ) |
The test function WIFI_Scan verifies the WiFi Driver Scan function.
| void WIFI_Activate_Deactivate | ( | void | ) |
The test function WIFI_Activate_Deactivate verifies the WiFi Driver Activate and Deactivate functions.
and
Testing sequence (for Station and Access Point):
| void WIFI_IsConnected | ( | void | ) |
The test function WIFI_IsConnected verifies the WiFi Driver IsConnected function.
| void WIFI_GetNetInfo | ( | void | ) |
The test function WIFI_GetNetInfo verifies the WiFi Driver GetNetInfo function.
| void WIFI_Activate_AP | ( | void | ) |
The test function WIFI_Activate_AP verifies the WiFi Driver Activate function AP operation. Test result is checked by connecting WiFi client to AP.
| void WIFI_Activate_Station_WPS_PBC | ( | void | ) |
The test function WIFI_Activate_Station_WPS_PBC verifies the WiFi Driver Activate function Station connection with WPS and Push-Button Configuration method. This test function requires that test Access Point has active Push-button WPS method when test is started. Usually started on the WiFi AP (router) by pressing the WPS button.
| void WIFI_Activate_Station_WPS_PIN | ( | void | ) |
The test function WIFI_Activate_Station_WPS_PIN verifies the WiFi Driver Activate function Station connection with WPS and PIN method. This test function requires that test Access Point has active PIN WPS method when test is started. Usually needs to be configured on the WiFi AP (router).
| void WIFI_Activate_AP_WPS_PBC | ( | void | ) |
The test function WIFI_Activate_AP_WPS_PBC verifies the WiFi Driver Activate function AP WPS and Push-Button Configuration method functionality. Test result is checked by connecting the WiFi client to AP with WPS Push-Button Configuration method.
| void WIFI_Activate_AP_WPS_PIN | ( | void | ) |
The test function WIFI_Activate_AP_WPS_PIN verifies the WiFi Driver Activate function AP WPS PIN method functionality. Test result is checked by connecting the WiFi client to AP with WPS PIN method.


{% comment %} Licensed to Cloudera, Inc. under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. Cloudera, Inc. licenses this file to you under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. {% endcomment %}
Since this is your first time logging in, please pick any username and password.
Be sure to remember these, as they will become your superuser account for Hue.


nips nips2007 nips2007-142 nips2007-142-reference knowledge-graph by maker-knowledge-mining
Source: pdf
Author: Guy Lebanon, Yi Mao
Abstract: Statistical models on full and partial rankings of n items are often of limited practical use for large n due to computational consideration. We explore the use of non-parametric models for partially ranked data and derive efﬁcient procedures for their use for large n. The derivations are largely possible through combinatorial and algebraic manipulations based on the lattice of partial rankings. In particular, we demonstrate for the ﬁrst time a non-parametric coherent and consistent model capable of efﬁciently aggregating partially ranked data of different types. 1
[1] D. E. Critchlow. Metric Methods for Analyzing Partially Ranked Data. Springer, 1986.
[2] M. A. Fligner and J. S. Verducci. Distance based ranking models. Journal of the Royal Statistical Society B, 43:359–369, 1986.
[3] M. G. Kendall. A new measure of rank correlation. Biometrika, 30, 1938.
[4] G. Lebanon and J. Lafferty. Conditional models on the ranking poset. In Advances in Neural Information Processing Systems, 15, 2003.
[5] C. L. Mallows. Non-null ranking models. Biometrika, 44:114–130, 1957.
[6] J. I. Marden. Analyzing and modeling rank data. CRC Press, 1996.
[7] R. P. Stanley. Enumerative Combinatorics, volume 1. Cambridge University Press, 2000. 8


Alka is my best friend.
She likes chocolates.
She is a dark chocolate girl.
She loves black asiant paint dresses.
She likes ear wax.
Now she is duff.


This page can draw an L-System from a given ruleset and axioms.
This works by starting with an initial string, called the axiom, and then applying transformation rules to it.
For example, if the axiom was F
and the ruleset was a single rule, F → FRF
, a single
application of the ruleset would convert the axiom to FRF
. A second application would give FRFRFRF
since the two F
s would be replaced. In the case of conflicting rules, e.g. F → FR
and F → FL
,
the choice of replacement is random which can result in interesting patterns.
One way of visualizing an L-system is interpret the characters as drawing commands ala Logo and Turtle Graphics.
For instance we can interpret F
as "move forward", L
as "turn left", and R
as "turn right".
However, we can acheive greater complexity if we add two additional commands: [
which "remembers" your previous location and ]
which moves the
cursor/turtle/pen back to the location it was at when the last [
was encountered.
The best way to explore is start from some of the presets so you can get a feel for how the rules interact: