Solving Team SIK's Android Hacking Event 2016 challenge
Team SIK is organizing a CTF based hacking event, to participate in which every hacker needs to reverse engineer four android apps (well, at least one of the...
Team SIK is organizing a CTF based hacking event, to participate in which every hacker needs to reverse engineer four android apps (well, at least one of the...
It’s been a long time since my last post. I have been busy with work, and (thanks to IPR) could not post anything. This post is about a much needed fea...
Neso Lab’s AppMinder project is another attempt at providing jailbreak detection for enterprise iOS applications (and perhaps AppStore apps). It provid...
Harry’s bar is one of the most popular bar chains in Singapore. It has an iOS app “Appy Hour” that lets users spin the Harry’s “...
If you have been working on x86 disassembly and moving on to ARM disassembly, one of the subtle differences you may notice is the lack of byte aligned opcode...
So I have been working on web application security for past some time. I also happened to write an article titled “Exploiting File Uploads for Fun and Profit...
httpdx is vulnerable to a stack-based buffer overflow, caused by improper bounds checking by the h_handlepeer() function. By sending an overly long HTTP GET ...
The vulnerability exists in HTMLDOC version 1.8.27 and earlier due to an unsafe call to sscanf() in the set_page_size() function in htmldoc/util.cxx. This ca...
A stack-based buffer overflow exists in the Win32AddConnection function in modules/access/smb.c in VideoLAN VLC media player 0.9.9, when running on Microsoft...
FormatShield is a library that intercepts call to vulnerable functions and uses binary rewriting to defend against format string attacks. It identifies the v...


---
layout: post
title: My Top 5 Artists (Week Ending 2011-10-30)
date: '2011-11-01T05:21:22+01:00'
tags: []
tumblr_url: http://dotmr.tumblr.com/post/12188300563/my-top-5-artists-week-ending-2011-10-30
---
My Top 5 Artists (Week Ending 2011-10-30)
Imported from Last.fm Tumblr by JoeLaz


--- permalink: /en/404.html layout: default Lang: en title: 404 ---
A Network of students, for students
Try starting from here


{% extends 'base.html' %} {# This 500 page is a placeholder until a better one is made. #} {% block site_css %} {{ super() }} {{ css('home') }} {% endblock %} {% block content_class %}thank_you{% endblock %} {% block content %}
{% trans %} Oh, no! It looks like an unexpected error occurred. We've already notified the site administrators. Please try again now, or in a few minutes. {% endtrans %}
{% endblock %}


Why do we ask about your education?
These questions help us to gather data on the areas applicants grew up in and the schools they went to.
This is one method we use to help track and improve the effectiveness of our processes in enabling candidates to succeed, irrespective of background.


The Voyages of Doctor Dolittle
by Hugh Lofting
Part 6, Chapter 4: The Sea-Serpent
Additional Information
- Year Published: 1922
- Language: English
- Country of Origin: England
- Source: Lofting, H. (1922). The Voyages of Doctor Dolittle. London, England: Lippincott Publishing.
-
Readability:
- Flesch–Kincaid Level: 4.2
- Word Count: 1,941
- Genre: Fantasy
- Keywords: 20th century literature, british literature, children's literature
- ✎ Cite This
Downloads
For a long time after that Cabinet Meeting of which I have just told you we did not ask the Doctor anything further about going home. Life in Spidermonkey Island went forward, month in month out, busily and pleasantly. The Winter, with Christmas celebrations, came and went, and Summer was with us once again before we knew it.
As time passed the Doctor became more and more taken up with the care of his big family; and the hours he could spare for his natural history work grew fewer and fewer. I knew that he often still thought of his house and garden in Puddleby and of his old plans and ambitions; because once in a while we would notice his face grow thoughtful and a little sad, when something reminded him of England or his old life. But he never spoke of these things. And I truly believe he would have spent the remainder of his days on Spidermonkey Island if it hadn't been for an accident—and for Polynesia.
The old parrot had grown very tired of the Indians and she made no secret of it.
"The very idea," she said to me one day as we were walking on the seashore—"the idea of the famous John Dolittle spending his valuable life waiting on these greasy natives!—Why, it's preposterous!"
All that morning we had been watching the Doctor superintend the building of the new theatre in Popsipetel—there was already an opera-house and a concert-hall; and finally she had got so grouchy and annoyed at the sight that I had suggested her taking a walk with me.
"Do you really think," I asked as we sat down on the sands, "that he will never go back to Puddleby again?"
"I don't know," said she. "At one time I felt sure that the thought of the pets he had left behind at the house would take him home soon. But since Miranda brought him word last August that everything was all right there, that hope's gone. For months and months I've been racking my brains to think up a plan. If we could only hit upon something that would turn his thoughts back to natural history again—I mean something big enough to get him really excited—we might manage it. But how?"—she shrugged her shoulders in disgust—"How?—when all he thinks of now is paving streets and teaching papooses that twice one are two!"
It was a perfect Popsipetel day, bright and hot, blue and yellow. Drowsily I looked out to sea thinking of my mother and father. I wondered if they were getting anxious over my long absence. Beside me old Polynesia went on grumbling away in low steady tones; and her words began to mingle and mix with the gentle lapping of the waves upon the shore. It may have been the even murmur of her voice, helped by the soft and balmy air, that lulled me to sleep. I don't know. Anyhow I presently dreamed that the island had moved again—not floatingly as before, but suddenly, jerkily, as though something enormously powerful had heaved it up from its bed just once and let it down.
How long I slept after that I have no idea. I was awakened by a gentle pecking on the nose.
"Tommy!—Tommy!" (it was Polynesia's voice) "Wake up!—Gosh, what a boy, to sleep through an earthquake and never notice it!—Tommy, listen: here's our chance now. Wake up, for goodness' sake!"
"What's the matter?" I asked sitting up with a yawn.
"Sh!—Look!" whispered Polynesia pointing out to sea.
Still only half awake, I stared before me with bleary, sleep-laden eyes. And in the shallow water, not more than thirty yards from shore I saw an enormous pale pink shell. Dome-shaped, it towered up in a graceful rainbow curve to a tremendous height; and round its base the surf broke gently in little waves of white. It could have belonged to the wildest dream.
"What in the world is it?" I asked.
"That," whispered Polynesia, "is what sailors for hundreds of years have called the Sea-serpent. I've seen it myself more than once from the decks of ships, at long range, curving in and out of the water. But now that I see it close and still, I very strongly suspect that the Sea-serpent of history is no other than the Great Glass Sea-snail that the fidgit told us of. If that isn't the only fish of its kind in the seven seas, call me a carrion-crow—Tommy, we're in luck. Our job is to get the Doctor down here to look at that prize specimen before it moves off to the Deep Hole. If we can, then trust me, we may leave this blessed island yet. You stay here and keep an eye on it while I go after the Doctor. Don't move or speak—don't even breathe heavy: he might get scared—awful timid things, snails. Just watch him; and I'll be back in two shakes."
Stealthily creeping up the sands till she could get behind the cover of some bushes before she took to her wings, Polynesia went off in the direction of the town; while I remained alone upon the shore fascinatedly watching this unbelievable monster wallowing in the shallow sea.
It moved very little. From time to time it lifted its head out of the water showing its enormously long neck and horns. Occasionally it would try and draw itself up, the way a snail does when he goes to move, but almost at once it would sink down again as if exhausted. It seemed to me to act as though it were hurt underneath; but the lower part of it, which was below the level of the water, I could not see.
I was still absorbed in watching the great beast when Polynesia returned with the Doctor. They approached so silently and so cautiously that I neither saw nor heard them coming till I found them crouching beside me on the sand.
One sight of the snail changed the Doctor completely. His eyes just sparkled with delight. I had not seen him so thrilled and happy since the time we caught the Jabizri beetle when we first landed on the island.
"It is he!" he whispered—"the Great Glass Sea-snail himself—not a doubt of it. Polynesia, go down the shore a way and see if you can find any of the porpoises for me. Perhaps they can tell us what the snail is doing here—It's very unusual for him to be in shallow water like this. And Stubbins, you go over to the harbor and bring me a small canoe. But be most careful how you paddle it round into this bay. If the snail should take fright and go out into the deeper water, we may never get a chance to see him again."
"And don't tell any of the Indians," Polynesia added in a whisper as I moved to go. "We must keep this a secret or we'll have a crowd of sightseers round here in five minutes. It's mighty lucky we found the snail in a quiet bay."
Reaching the harbor, I picked out a small light canoe from among the number that were lying there and without telling any one what I wanted it for, got in and started off to paddle it down the shore.
I was mortally afraid that the snail might have left before I got back. And you can imagine how delighted I was, when I rounded a rocky cape and came in sight of the bay, to find he was still there.
Polynesia, I saw, had got her errand done and returned ahead of me, bringing with her a pair of porpoises. These were already conversing in low tones with John Dolittle. I beached the canoe and went up to listen.
"What I want to know," the Doctor was saying, "is how the snail comes to be here. I was given to understand that he usually stayed in the Deep Hole; and that when he did come to the surface it was always in mid-ocean."
"Oh, didn't you know?—Haven't you heard?" the porpoises replied: "you covered up the Deep Hole when you sank the island. Why yes: you let it down right on top of the mouth of the Hole—sort of put the lid on, as it were. The fishes that were in it at the time have been trying to get out ever since. The Great Snail had the worst luck of all: the island nipped him by the tail just as he was leaving the Hole for a quiet evening stroll. And he was held there for six months trying to wriggle himself free. Finally he had to heave the whole island up at one end to get his tail loose. Didn't you feel a sort of an earthquake shock about an hour ago?"
"Yes I did," said the Doctor, "it shook down part of the theatre I was building."
"Well, that was the snail heaving up the island to get out of the Hole," they said. "All the other fishes saw their chance and escaped when he raised the lid. It was lucky for them he's so big and strong. But the strain of that terrific heave told on him: he sprained a muscle in his tail and it started swelling rather badly. He wanted some quiet place to rest up; and seeing this soft beach handy he crawled in here."
"Dear me!" said the Doctor. "I'm terribly sorry. I suppose I should have given some sort of notice that the island was going to be let down. But, to tell the truth, we didn't know it ourselves; it happened by a kind of an accident. Do you imagine the poor fellow is hurt very badly?"
"We're not sure," said the porpoises; "because none of us can speak his language. But we swam right around him on our way in here, and he did not seem to be really seriously injured."
"Can't any of your people speak shellfish?" the Doctor asked.
"Not a word," said they. "It's a most frightfully difficult language."
"Do you think that you might be able to find me some kind of a fish that could?"
"We don't know," said the porpoises. "We might try."
"I should be extremely grateful to you if you would," said the Doctor. "There are many important questions I want to ask this snail—And besides, I would like to do my best to cure his tail for him. It's the least I can do. After all, it was my fault, indirectly, that he got hurt."
"Well, if you wait here," said the porpoises, "we'll see what can be done."


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b2World Class Reference
#include <b2World.h>
List of all members.
Detailed Description
The world class manages all physics entities, dynamic simulation, and asynchronous queries. The world also contains efficient memory management facilities.
Constructor & Destructor Documentation
| b2World::b2World |
( |
const b2Vec2 & |
gravity, |
|
|
bool |
doSleep | |
|
) |
| | |
Construct a world object.
- Parameters:
-
| gravity | the world gravity vector. |
| doSleep | improve performance by not simulating inactive bodies. |
Destruct the world. All physics entities are destroyed and all heap memory is released.
Member Function Documentation
| void b2World::ClearForces |
( |
|
) |
|
Call this after you are done with time steps to clear the forces. You normally call this after each call to Step, unless you are performing sub-steps. By default, forces will be automatically cleared, so you don't need to call this function.
- See also:
- SetAutoClearForces
Create a rigid body given a definition. No reference to the definition is retained.
- Warning:
- This function is locked during callbacks.
Create a joint to constrain bodies together. No reference to the definition is retained. This may cause the connected bodies to cease colliding.
- Warning:
- This function is locked during callbacks.
| void b2World::DestroyBody |
( |
b2Body * |
body |
) |
|
Destroy a rigid body given a definition. No reference to the definition is retained. This function is locked during callbacks.
- Warning:
- This automatically deletes all associated shapes and joints.
-
This function is locked during callbacks.
| void b2World::DestroyJoint |
( |
b2Joint * |
joint |
) |
|
Destroy a joint. This may cause the connected bodies to begin colliding.
- Warning:
- This function is locked during callbacks.
| void b2World::DrawDebugData |
( |
|
) |
|
Call this to draw shapes and other debug draw data.
| bool b2World::GetAutoClearForces |
( |
|
) |
const [inline] |
Get the flag that controls automatic clearing of forces after each time step.
| int32 b2World::GetBodyCount |
( |
|
) |
const [inline] |
Get the number of bodies.
| b2Body * b2World::GetBodyList |
( |
|
) |
[inline] |
Get the world body list. With the returned body, use b2Body::GetNext to get the next body in the world list. A NULL body indicates the end of the list.
- Returns:
- the head of the world body list.
| int32 b2World::GetContactCount |
( |
|
) |
const [inline] |
Get the number of contacts (each may have 0 or more contact points).
| b2Contact * b2World::GetContactList |
( |
|
) |
[inline] |
Get the world contact list. With the returned contact, use b2Contact::GetNext to get the next contact in the world list. A NULL contact indicates the end of the list.
- Returns:
- the head of the world contact list.
- Warning:
- contacts are
| b2Vec2 b2World::GetGravity |
( |
|
) |
const [inline] |
Get the global gravity vector.
| int32 b2World::GetJointCount |
( |
|
) |
const [inline] |
Get the number of joints.
| b2Joint * b2World::GetJointList |
( |
|
) |
[inline] |
Get the world joint list. With the returned joint, use b2Joint::GetNext to get the next joint in the world list. A NULL joint indicates the end of the list.
- Returns:
- the head of the world joint list.
| int32 b2World::GetProxyCount |
( |
|
) |
const |
Get the number of broad-phase proxies.
| bool b2World::IsLocked |
( |
|
) |
const [inline] |
Is the world locked (in the middle of a time step).
Query the world for all fixtures that potentially overlap the provided AABB.
- Parameters:
-
| callback | a user implemented callback class. |
| aabb | the query box. |
Ray-cast the world for all fixtures in the path of the ray. Your callback controls whether you get the closest point, any point, or n-points. The ray-cast ignores shapes that contain the starting point.
- Parameters:
-
| callback | a user implemented callback class. |
| point1 | the ray starting point |
| point2 | the ray ending point |
| void b2World::SetAutoClearForces |
( |
bool |
flag |
) |
[inline] |
Set flag to control automatic clearing of forces after each time step.
Register a contact filter to provide specific control over collision. Otherwise the default filter is used (b2_defaultFilter). The listener is owned by you and must remain in scope.
Register a contact event listener. The listener is owned by you and must remain in scope.
| void b2World::SetContinuousPhysics |
( |
bool |
flag |
) |
[inline] |
Enable/disable continuous physics. For testing.
Register a routine for debug drawing. The debug draw functions are called inside with b2World::DrawDebugData method. The debug draw object is owned by you and must remain in scope.
Register a destruction listener. The listener is owned by you and must remain in scope.
| void b2World::SetGravity |
( |
const b2Vec2 & |
gravity |
) |
[inline] |
Change the global gravity vector.
| void b2World::SetWarmStarting |
( |
bool |
flag |
) |
[inline] |
Enable/disable warm starting. For testing.
| void b2World::Step |
( |
float32 |
timeStep, |
|
|
int32 |
velocityIterations, |
|
|
int32 |
positionIterations | |
|
) |
| | |
Take a time step. This performs collision detection, integration, and constraint solution.
- Parameters:
-
| timeStep | the amount of time to simulate, this should not vary. |
| velocityIterations | for the velocity constraint solver. |
| positionIterations | for the position constraint solver. |
Friends And Related Function Documentation
friend class b2Controller [friend] |
The documentation for this class was generated from the following files:


Solid-OIDC Primer
The Editor's draft of the Solid-OIDC primer is located at
https://solid.github.io/solid-oidc/primer/


Cascading StyleSheets are used to control the appearance of HTML elements. They set the size, color and font of text, as well as the positioning of page elements, such as sidebars, navigation buttons, and images.
body{
background-image:url(photo.jpg);
font-family:Arial, Helvetica, sans;
color:#669900;
}
Most of the work done on a typical web site involves creating CSS rules to style the many elements used. CSS also offers limited interaction (such as making an element look different when the mouse hovers over it—a common treatment for hyperlinks).


How to easily localize defects?
What I like to call No-Stress Defect Localization is a way of adding such a developer-friendly log messages to your tests that the localization of the defect is not a big issue or doesn't take a lot of your time.
Unlike Unit Tests, Integration Tests are tests that uses external resources. Because those resources are out of our control, finding what's wrong with a test case can be tricky if it hasn't the right log messages.
Http Logging
A good example of this is the exposed Http
module. Altough it doesn't look like much extra it exposes, it adds logs before and after actions take place:
1: 2: 3: 4: 5: 6: 7: |
|
You may find this a bit overload at the beginning, but I can assure you; when you want to find a defect; logging is the first and can be the most useful tool to find out what's wrong.
Custom Logging
The project uses the Microsoft.Extensions.Logging abstraction to log messages and exposes the factory for this in the FScenario.Log
module.
This allows you to add custom logging providers and therefore centrilize the logging strategy for your entire integration test suite.
See also Essential .NET - Logging with .NET Core.


{% extends "peershake/base.html" %} {% load crispy_forms_tags %} {%block content%}
A new and open source peer review system for BioRxiv.


Welcome to the medical examiner service. This is a newly installed system, there aren't any cases as yet.
{% extends '_layouts/admin.html' %} {% block content %}
Welcome to the medical examiner service. This is a newly installed system, there aren't any cases as yet.


Cicada functions are objects, like composite variables and sets (the analogy here is closer than you would think). So we define functions using the same operators we use for defining other objects. The function code goes inside curly braces beginning on the line of the definition. Here is an example.
SwapDigits :: {
tensDigit :: onesDigit :: int
code
tensDigit = floor(args[1] / 10)
onesDigit = args[1] mod 10
return new(10*onesDigit + tensDigit)
}
The function shows us several new keywords. 1) A ‘code’ marker (or semicolon) separates the function’s variable definitions from its executable code. Before the code marker, the function’s internal variables are defined in exactly the same way as global variables in the workspace are defined. 2) Function arguments are contained inside of an args variable, and we access them using the index operators []. The function exits with the classic return statement, just as in C except 3) we enclosed the return value inside of a new() function call.
Once we have written the function, we can run it in the normal way.
> print(SwapDigits(27))
72
From the command line we can also just type the function name and read off the output:
> SwapDigits(27)
72
Sometimes the automatic output can be annoying: the function may be performing an important task but we don’t care about the return value. To throw away the return value, append a ‘~’ operator to the function call: SwapDigits(27)~.
In Cicada we can treat functions as if they were variables, peek at all their internal members, and even fiddle around inside them. This is useful for debugging.
> SwapDigits.tensDigit | did it do what we wanted?
2
> remove SwapDigits.onesDigit | let's see if it still works..
Finally, functions can define other functions:
> SD2 :: SwapDigits
We broke SwapDigits() when we deleted its oneDigit member, but SD2 is defined using the original definition of SwapDigits so it will work just fine.
One situation that requires several copies of a function is recursion. This is because each nested recursive instance of the function requires its own storage. This is true whether a function f() calls itself directly or indirectly (f() calls g() calls f()). Here is an example that handles recursion properly.
factorial :: {
numToReturn :: int
code
if args[1] == 1 then numToReturn = 1
else numToReturn = args[1] * (new_fact :: this)(args[1]-1)
return numToReturn
}
Importantly, the definition new_fact :: this had to be in the coding section of factorial(). If we had put the definition new_fact() before the code marker, factorial.new_fact would have defined another member factorial.new_fact.new_fact, etc. until Cicada threw in the towel with a recursion-depth error.
Our last example might have handled recursion correctly, but it did something else quite wrong, as we find out by typing
> { factorial(3), factorial(4) }
{ 24, 24 }
The second call to factorial() overwrote the first! The reason is that our set consists of two aliases to numToReturn, whose value changes with each function call. The solution is to have factorial() redefine numToReturn each time it is run.
return new(numToReturn)
The new() function is defined in user.cicada which pre-loads when Cicada is run interactively. If user.cicada wasn’t loaded we have to redefine our return variable manually.
factorial :: {
numToReturn :: int
code
(numToReturn =@ *) :: int | redefining an unlinked member creates a new variable
if args[1] == 1 then numToReturn = 1
else numToReturn = args[1] * (new_fact :: this)(args[1]-1)
return numToReturn
}
Here is one unusual feature of Cicada functions:
f :: {
num := 2
code
num = that + 1
code
return num }
Two coding blocks---so there should be a way to access them both.
> f()
> f#2()
3
The code-number operator ‘#’ lets us run the code beginning at the Nth code marker. By running f(), which defaults to f#1(), we incremented f.num. But execution stopped at the next code marker. There was no return statement, which is fine: the function returns nothing, just as it would had we written return or return *.
Short functions like f() are sometimes easier to code on one line. To do this we use the fact that commas are equivalent to ends-of-lines, and semicolons are equivalent to code markers.
> f :: { num := 2; num = that + 1; return num }
Last update: July 25, 2021


Kogi election: APC cautions INEC against verdict of observers
- The APC has dimissed the verdicts of observers in the just concluded governorship election in Kogi state
- The ruling party described the election observers as corrupt elements
- It is on record that majority of the election observers called for the cancellation of the exercise
The All Progressive Congress (APC) has cautioned the Independent National Electoral Commission (NEC) to be wary of certain election observers who sought financial inducement in the performance of their duty.
The party was reacting to several calls by independent election observers for the electoral body to cancel the Kogi governorship election.
The APC described the observers as 'corrupt elements,' accused them of taking the position, because it refused to dance to their tunes.
In a statement sent to journaists on Tuesday, November 18, the spokesperson of the APC campaign council, Kingsley Fanwo, stated that it was out of place to adopt a general evaluation of events with reported incidences of violence in some areas.
Opinion: Before you crucify Goodluck Jonathan over Bayelsa election by Reno Omokri
He asserted that some observers instead of going to the field to monitor the exercise thronged the houses of candidates for logistics to give a favourable report of the elections.
The party spokesperson affirmed that as a government they were not bothered by the damning reports by the obsevers.
He opined that true and genuine observation of elections was geared towards pointing areas where electoral umpire or security agents needed to improve in future elections
He said the observers should hide their faces in shame, calling them 'cash and carry observers.'
PAY ATTENTION: Install our latest app for Android, read the best news on Nigeria’s #1 news app
Recall that the Centre for Transparency Advocacy (CTA) called on the Independent National Electoral Commission (INEC) to cancel Saturday's governorship election in Kogi state.
The group made the call hours after a civil society organisation, YIAGA AFRICA, alleged that the credibility of Kogi elections has been compromised by political parties and security agencies and as a result called for the cancellation of the polls.
Breaking: INEC postpones the announcement of Kogi election results
Earlier, the Nigerian Civil Society Situation Room called for the total cancellation of the election, describing the exercise as a major dent to Nigeria’s democracy.
NAIJ.com (naija.ng) - Legit.ng. We have upgraded to serve you better
Kogi election: Kogi deputy governor reacts to APC victory | Legit TV


A site that showcases a Lower Mainland townhome development with floor plans, an interactive neighbourhood map and warranty protection information.
The landing page features a full-page image slider
which leads into the neighbourhood map and floorplans.
Each plan can be navigated-into through the interactive site plan and the sub-menu. The site plan scales across screen sizes and devices.
And each unit plan features its own unique url for SEO and quick reference. Clicking expands the plan to full-screen.
The team page communicates details about the builder, the sales people, and home warranty.
The registration page captures sales leads with and integrates to a third-party service.
Simple and organically-grown, the Argyle Townhomes site communicates what is necessary to without going over-the-top. Finishing touches like the interactive community map and site plan help to keep the site personal and connected to potential buyers.


Python Scripting Interface (API)¶
ADMIT offers an extensive collection of pre-defined modules for creating
data processing scripts in Python. The programming interface is divided into
several importable packages, whose contents are detailed in the following
sections. Names in boldface indicate the name of the class as imported into
the top-level admit
module (e.g., admit.Ingest_AT
); these are the names
users will see in scripts. Otherwise, class names reside within the
corresponding module only (e.g., admit.xmlio.Parser
). The detailed
documentation for each item contains the full, low-level Python class name
(e.g., admit.at.Ingest_AT.Ingest_AT
), which indicates where the class’s
Python code can be found within the ADMIT source tree.
Module admit¶
Module admit.at¶
- AT Package
- BDPIngest_AT — Ingests an arbitrary BDP disk file.
- ContinuumSub_AT — Subtracts continuum emission from a cube.
- CubeSpectrum_AT — Cuts one or more spectra through a cube.
- CubeStats_AT — Calculates cube statistics.
- CubeSum_AT — Sums the emission in a cube.
- Export_AT — Exports an Image_BDP to FITS.
- File_AT — Test task representing an arbitrary disk file.
- Flow11_AT — Test task copying a File_BDP to the output.
- Flow1N_AT — Test task consuming one File_BDP and creating N.
- FlowMN_AT — Test task consuming M File_BDPs and creating N.
- FlowN1_AT — Test task consuming N File_BDPs and creating one.
- GenerateSpectrum_AT — Generates synthetic test spectra.
- Ingest_AT — Ingests a (FITS) data cube.
- LineCube_AT — Cuts a cube into one or more line-oriented cubes.
- LineID_AT — Identifies molecular lines in spectra.
- LineSegment_AT — Finds segments of line emission in spectra.
- Moment_AT — Generates various moment maps of a cube.
- OverlapIntegral_AT — Computes the overlap integral between images.
- PVCorr_AT — Determines position-velocity correlations in a map.
- PVSlice_AT — Creates a position-velocity slice through a cube.
- PrincipalComponent_AT — Calculates principal components of maps.
- Regrid_AT — Regrids multiple cubes to a common resolution.
- SFind2D_AT — Finds sources in a 2D map.
- Smooth_AT — Creates a smoothed version of a cube.
- Template_AT — Cube manipulation template.
Module admit.bdp¶
- BDP Package
- BDP — Basic data product base.
- CubeSpectrum_BDP — Data cube spectra.
- CubeStats_BDP — Plane-based cube statistics.
- File_BDP — Test data product representing a disk file.
- Image_BDP — Image data base.
- LineCube_BDP — LineCube_AT data (cube and line information).
- LineList_BDP — LineID_AT data (line information and spectra).
- LineSegment_BDP — LineSegment_AT data (line segment information).
- Line_BDP — Line data base.
- Moment_BDP — Moment_AT data (images and line information).
- PVCorr_BDP — PVCorr_AT data (image and table).
- PVSlice_BDP — PVSlice_AT data (image).
- SourceList_BDP — SFind2D_AT data (image and table).
- SpwCube_BDP — Spectral window cube.
- Table_BDP — Tabular data base.
Module admit.recipes¶
- Recipes Package
- Archive_Pipeline — Produces standard JAO ADMIT pipeline products for spectral line plus continuum images.
- Archive_SpecLine — Produces standard JAO ADMIT pipeline products for spectral line images.
- Line_Moment — Image cube to line moment map analysis.
- Source_Find — Finds sources in a 2-D image.
- Source_Spectra — Generates spectra for a series of map locations.
- recipe — Executes a pre-defined ADMIT recipe (script).
Module admit.util¶
- Utilities Package
- APlot — Standardized plot generator.
- AbstractPlot — Plotting base class.
- AdmitHTTP — Data browser services module.
- logging — Message logging functionality.
- ImPlot — Simple image plotter.
- Image — Image data base.
- Line — Spectral line metadata.
- LineData — Extended spectral line metadata.
- LinePlot — Interactive/non-interactive line plotting utility.
- MultiImage — Multiple image container base.
- PlotControl — Defines plot mode, type and orientation.
- Segments — Manages groups of line segments.
- Source — Astronomical source metadata.
- SpectralLineSearch — Interface to spectral line searching.
- Spectrum — Spectral line data container.
- SpectrumIngest — Converts non-ADMIT spectral data to ADMIT format.
- Splatalogue — Module for performing splatalogue queries.
- Table — Raw tabular data base.
- Tier1DB — Tier 1 molecular line database services.
- UtilBase — Base for all ADMIT utilities.
- VLSR — Simple VLSR catalog and calculator.
- casautil — CASA-dependent utilities module.
- specutil — Module for low-level manipulation of spectral line data.
- stats — Statistics functions module.
- utils — Generic (CASA-independent) utilities module.
Module admit.util.continuumsubtraction¶
Module admit.util.filter¶
Module admit.util.peakfinder¶
Module admit.util.segmentfinder¶
Module admit.xmlio¶
- XML I/O Package
- AdmitParser — Specialized parser for ADMIT XML files.
- BDPReader — Converts BDP in XML format to in-memory BDP object.
- DTDParser — Parses DTD information within an XML file.
- DtdReader — Reads a DTD file.
- ErrorHandler — Handles errors from the XML parser.
- Parser — Converts an ADMIT project on disk to in-memory objects.
- XmlWriter — Converts in-memory ADMIT objects to XML format.
- dtdGenerator — Generates the ADMIT DTD files.


Relevant Work Experience
Filson
Product Data Specialist January 2015 to September 2017
General Duties
- Create unique Bills of Materials (BOM) for each combination of color, size, and phase of production based on information received from product developers.
- Maintain BOM integrity throughout the product lifecycle from Pre-Production Sample (PPS) through Salesman Sample (SMS), Size Run (SZR), and 1st Quality (1st).
- Attend twice weekly meetings to receive style updates through all phases of production, from Pre-Production Sample (PPS) to 1st Quality production.
- Create material and labor routing information in ERP system.
- Build Labor Bill of Materials in piecework tracking system.
- Maintain additional labor tracking tools including Leather Prep Order (LPO) and Zipper Prep Order (ZPO)
- Report-as-Finished (RAF) and End production orders for registered goods in ERP system by end-of-month.
- Provide labor costing with overhead to finance and product development team as requested.


{% extends '_base.html' %} {% block title %}404 - Page Not Found{% endblock title %} {% block content %}
The page you are looking for is not found.


IGV.js is an embeddable interactive genome visualization component written
in JavaScript and CSS.
It is based on the Integrative Genomics Viewer(IGV), and developed by the same team.
Many genomic file formats are supported, including BAM, VCF, BED, and GFF, as well as the Global Alliance API.


{% extends "base.html" %} {% macro roadmapItem(item) -%}
High-level overview of the components. A detailed overview is below.
Lightweight, RFC-style proposals and patterns focused on "Data Package" and associated formats.
{% for item in streams[0].items %} {{ roadmapItem(item) }} {% endfor %}Tooling and integration to make it easy to publish and use data (packages). Divided into:
Documentation and outreach to engage, evangelize and build adoption around the concepts, standards and tooling
{% for item in streams[3].items %} {{ roadmapItem(item) }} {% endfor %}There are a variety of additional related activities we would like to see undertaken but which are not part of the primary roadmap. We list some of these here.
{% for item in streams[4].items %} {{ roadmapItem(item) }} {% endfor %}


--- layout: article title: Diggy, an open source JavaScript game engine (with example game) author: matt ---
Today I'm happy to announce Diggy, an open source game engine written in JavaScript. Embedded below is Bombada, a game made with Diggy:
(Works best in Chrome or Safari.)
The name "Diggy" came from DGE, which stands for DHTML Game Engine. It's a relatively full-featured game engine meant to empower developers to rapidly produce browser-based games.
You've already seen what Diggy can do, so here's what it is not:
(There are also known issues to be aware of.)
As you may have read previously, I'm an amateur game developer. I've never shipped a "real" game and Bombada is a baby step towards fixing that. Here's more about the project:
match3.js
being a separate file and attaching to the exports
object).
Bombada ended up taking about 7 months of part-time development. But it's not that complex, so why did it take so long? Partly because as a fulltime web developer, I don't have a lot of free time. But also partly because I was building Diggy along with it, so in theory any future games could be built much more rapidly.
I love postmortems, so I may write one up eventually comprised of what worked, what failed, and any valuable lessons learned. If that's something that would interest you, please let me know in the comments.
Edit 7/6/2010: Bombada composer Joshua Morse has put his excellent original soundtrack on sale over at Bandcamp. It's a steal at just $3 (or more if you're feeling generous).


#include <interconnect_interface.hpp>
Definition at line 79 of file interconnect_interface.hpp.
◆ _BoundaryBufferItem()
| InterconnectInterface::_BoundaryBufferItem::_BoundaryBufferItem |
( |
| ) |
|
|
inline |
◆ HasPacket()
| bool InterconnectInterface::_BoundaryBufferItem::HasPacket |
( |
| ) |
const |
|
inline |
◆ PopPacket()
| void * InterconnectInterface::_BoundaryBufferItem::PopPacket |
( |
| ) |
|
◆ PushFlitData()
| void InterconnectInterface::_BoundaryBufferItem::PushFlitData |
( |
void * |
data, |
|
|
bool |
is_tail |
|
) |
| |
◆ Size()
| unsigned InterconnectInterface::_BoundaryBufferItem::Size |
( |
void |
| ) |
const |
|
inline |
◆ TopPacket()
| void * InterconnectInterface::_BoundaryBufferItem::TopPacket |
( |
| ) |
const |
◆ _buffer
| queue<void *> InterconnectInterface::_BoundaryBufferItem::_buffer |
|
private |
◆ _packet_n
| int InterconnectInterface::_BoundaryBufferItem::_packet_n |
|
private |
◆ _tail_flag
| queue<bool> InterconnectInterface::_BoundaryBufferItem::_tail_flag |
|
private |
The documentation for this class was generated from the following files:


The Problem: Islington lacks interesting, engaging, open, free spaces for young people to spend their time outside. In certain instances, young people become entrenched in gang culture and unwilling to move into new, unfamiliar spaces because of shyness, wariness, or safety issues.
What we offer: Our Street Teams exist to make sure young people are safe and well, wherever they are. If they’d rather not come to the centre, our staff check in on them in their local area. This builds a mutual trust and allows positive relationships to be formed. Our team become familiar faces, and get to know the wider community as well as the young people themselves.
Being a visible presence on the streets and building relationship with young people in public also helps dispel the myth that young people aren’t approachable, or are out to cause trouble. Our teams has been able to diffuse volatile situations on the streets amongst young people and their communities. Early interventions like this help improve relationships amongst different groups and generations in the areas we work in, as well as the young people themselves.
Outcomes: Our joint Street Team’s work has reduced antisocial behavior and the criminalisation of young people in the geographical areas we cover. Whilst that is the main focus of our outreach programme, we have also helped young people back into work, education and apprenticeships, and also provided access to sex and relationships advice and condoms through the Come Direct Scheme.
We witness many young people overcome barriers to achieve real successes in their lives. For example, Barry who was in constant trouble with the police while at school, was supported by our Street Team and through our one to one work, now owns his own plumbing business and has a stable family.
The Problem: Many schools do not have the resources to offer learning mentors or individual support for young people. Often, neither do their parents. Growing up is hard enough; if they see their families struggling and their own prospects feel bleak, it is even harder. Worry can turn to frustration and quickly, to anger: this can lead to poorer attainments at school, or cause harm to their mental health.
What we offer: We allocate young people a Dedicated One2One worker based on their needs and circumstances. Our One2one work could range from a few sessions helping a young person complete a application form, to many years working with them and their families to help overcome a range of complex issues which, together, can have a serious impact on their wellbeing.
Most of our One2One referrals come from our own work streams. As such, we can start from a place of mutual respect and not have to spend multiple sessions getting to know the young person and building trust.
Outcomes: Through regular one-to-one sessions with their personal worker, young people have a constant in their life – someone who will listen to them, encourage them, raise their aspirations and give them the confidence to overcome what is holding them back from reaching their potential. Our flexible approach allows our workers to meet and communicate with their young person whenever suits both parties, even if this means meeting outside of the normal arranged times.
“I would like to take the opportunity to thank you for all your help and support for my son and family over the last 5 years. When I first contacted Prospex to turn my son around not only did you come to my home, you asked me what I would like from our meetings. I said, ‘I wanted to get my son back and off the streets.’ At the time he was constantly being arrested and had made bad choices with friends. By meeting with him weekly and supporting us as a family you have changed his attitude, his behaviour and his general persona. I feel you have gone over and above for my son, believed in him and given him the tools he needs in life. I am truly thankful.”
The Problem: For most of the children who use our centre they have neither the life skills needed to thrive as adults, nor the adequate space within which to learn them. This can include the basic skills such as using a computer for younger children, confidence for girls and the ability to cook and eat nutritious meals for our older members. For others, such as the children who reside in homeless shelters, Centre offers a space for them to eat a warm meal and feel safe.
What we offer: Our Centre is open for young people aged 8 to 24. Three times a week we not only teach the young people how to make a nutritious meal, but we also encourage them to sit and enjoy their dinner together. Once a week, we offer an empowerment session for girls, and as of 2019 this will be extended to a boys session also. Prospex are keen to ensure that the women leaving our service are confident and aware of the importance of indepence.
We also understand the importance of supplementing a quality of life that isn’t available at home for most of our attending young people. So we invest heavily in games and electronics materials in our centre. Further to this, every Christmas, our staff provide a gifts and christmas dinner to the families of our children that cannot afford it.
Outcomes: Each year, we provide over 4000 meals to Islington’s children and 1800 hours of free child care to the parents whose children use our service. For many of our parents, the existence of Prospex’s centre based work is the difference between being able to work and having to stay at home.


Hello! My name is Dominique Villasenor and I am a recent graduate from the University of California, Riverside. I am 24 years old. I was born and raised in Stockton, CA. I was a delegate for ASUCR’s Student Voice Committee and the president of the California Health Professional Student Alliance Chapter at UCR. As a first generation transfer student and a neuroscience major, I am interested in understanding the biological mechanisms of brain diseases and how it affects low income individual’s ability to access healthcare. I am a strong advocate for a universal healthcare system and aim to change our policy in healthcare. I plan to pursue a career in neuroscience and public policy by applying to a graduate program.
Fun Fact: I have always had a passion for swimming and the first job that I ever had was lifeguarding. I continued this passion by working as a lifeguard during my time as a UCR student.
| ------------------Books------------------ | ------------------Movies----------------- | ------------------Songs------------------ |
|---|---|---|
| Two Way Street by Lauren Barnholdt | Saw I | Monopoly by Ariana Grande and Victoria Monét |
| The Hunger Games by Suzanne Collins | Hangover | Telepatia by Kali Uchis |
| Lord of the Flies by William Golding | Wonder Woman | Younger by Seinabo Sey |


|
DESERT
3.0
|
#include <uwmphypatch.h>
Public Member Functions | |
| UWMPhypatch () | |
| ~UWMPhypatch () | |
| virtual void | recv (Packet *) |
Protected Member Functions | |
| virtual void | startTx (Packet *p) |
| virtual void | endTx (Packet *p) |
| virtual void | startRx (Packet *p) |
| virtual void | endRx (Packet *p) |
| virtual double | getTxDuration (Packet *) |
| virtual int | getModulationType (Packet *) |
Private Attributes | |
| int | debug_ |
Class to patch the absence of a PHY layer's module when we want to use a module of the MAC layer.
This module just receive a packet and forward it to the layer below (or above) sending the required cross-layer messages to the MAC layer.
Definition at line 62 of file uwmphypatch.h.
| UWMPhypatch::UWMPhypatch | ( | ) |
Class constructor.
Definition at line 57 of file uwmphypatch.cpp.
| UWMPhypatch::~UWMPhypatch | ( | ) |
Class destructor.
Definition at line 62 of file uwmphypatch.cpp.
|
protectedvirtual |
Method to send a packet to the above layers after the finishing of a
reception.
| p | pointer to the last received packet. |
Definition at line 100 of file uwmphypatch.cpp.
|
protectedvirtual |
Method to send a cross layer message Phy2MacEndTx(p) to notify the
above layers of the simulator about the end of a given transmission, see http://telecom.dei.unipd.it/ns/miracle/doxygen/classMPhy.html#c8c2f52d3833fed8ac736aca0ee52c98.
| p | pointer to the last transmitted packet. |
Definition at line 88 of file uwmphypatch.cpp.
|
protectedvirtual |
Unused method.
Definition at line 111 of file uwmphypatch.cpp.
|
protectedvirtual |
Unused method.
Definition at line 107 of file uwmphypatch.cpp.
|
virtual |
Method to handle the reception of packets arriving from the upper layers of the network simulator.
| p | pointer to the packet that has been received from the simulator's upper layers. |
Definition at line 67 of file uwmphypatch.cpp.
|
protectedvirtual |
Method in charge to send a cross layer message Phy2MacStartRx(p) to
notify the above layers of the simulator about the start of a reception, see http://telecom.dei.unipd.it/ns/miracle/doxygen/classMPhy.html#a15cc91b98013e1c631ad85072867ab6.
| p | pointer to the last received packet. |
Definition at line 94 of file uwmphypatch.cpp.
|
protectedvirtual |
Method to send the packet to be transmitted over the communication channel.
| p | pointer to the packet to be transmitted. |
Definition at line 82 of file uwmphypatch.cpp.
|
private |
Flag to enable debug mode (i.e., printing of debug messages) if set to 1.
Definition at line 64 of file uwmphypatch.h.


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Thank you for reporting a bug to us. Your XML code will be included with this bug report.
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{# basic/globaltoc.html ~~~~~~~~~~~~~~~~~~~~ Sphinx sidebar template: global table of contents. :copyright: Copyright 2007-2016 by the Sphinx team, see AUTHORS. :license: BSD, see LICENSE for details. #}


New:
online preview of some of the artworks to be auctioned
(we're adding new works as they come in).
Edinburgh's much loved art scene is facing a disaster.
The grass roots so vital for growing new talent are being decimated.
Victims of the banking crisis, independent art centres are shutting
down. One of the few left, the Forest Café, is battling to stay afloat
and is calling on the whole community to rally round in support.
Both local and international artists are donating their work to a charity auction in support of the Forest, running at the AXO Gallery, Leith, Saturday 14th May, 6-10pm. By bidding in this auction, not only are people buying art but they are also supporting the arts community.
Art auction to be held on Saturday 14th May 6-10pm with a preview on 13th May 7-10pm.
If you're an artist and you'd like to donate a piece, we'd love to hear from you! Please:


Walsall see off Shrewsbury
Walsall moved to within striking distance of the top three in Midlands 2 West (North).
by Nick ElwellA 32-3 success at Shrewsbury lifted the Delves Road men to within five points of third-placed Leek.
Walsall completely dominated the opening quarter of the contest and had the win wrapped up inside the opening 15 minutes after establishing a 24-0 lead.
Jack Crowhurst was the first man on the scoresheet, charging in from 30 metres, with Roger Weston adding the conversion.
And the visitors didn’t have to wait very long for a second score as they struck again from the restart.
Louis Vale, Will Hennessey, Rob Angell and Weston combined to free Zach Edwards, who glided over the line for a converted score.
A Weston penalty increased the advantage before Edwards added a fine solo try, which was again converted by Weston.
The second half proved to be a frustrating one for the visitors, as they wasted several good openings. But Weston added another penalty before they finally grabbed a fifth try through Tom Aston.
Burntwood drew 20-20 with Moseley Oak.
In Midlands 3 West (North), Eccleshall lost 19-17 at Linley, while Wednesbury went down 32-3 at Telford.
Aldridge maintained their Midlands 4 West (North) title push with a 23-16 win at Essington.


His superhero name is NightWing He was the first robin. He is batmans first sidekick. His full name is Richard John Grayson. Most people call him Dick grayson. He has ever replaced batman. He has ever used batmans suit. his parents were murdered. He was an orphan. Batman took him in. Dick is the leader of the teen titans. He is the temporally leader of the young justice.
His vilen name is red hood His full name is Jason Peter Todd. He used to work with batman. Most people call him jason todd. He is the second robin. Jason Todd is batmans side kick. Joker once captured jason todd. Joker has even killed Jason todd. He has been in the Teen Titans Go.
Tim Drake is a crime fighter. Works with batman. Tim Drake is also called Tim Wayne. Tim drakes full name is Timothy Jackson Drake. He is the third robin. Tim was also a curcus boy.  Tim saw the murder of dick's parents. Tim was given speacial attention by Dick. Tim managed to see batman in his secret identity bruce wayne cheering up the boy.
damian wayne works with bruce wayne. Damian wayne is the son of bruce wayne. Full name:Damian wayne. Damian waynes mother is :Talia Al Guul. And Damian waynes Grand father is Ra's al guul. He was trained by the league of assasins. Damian wayne is usualy called damian. He Real full name is :Damian wayne Al Guul. He thinks he important. He has worked with Dick Grayson.
She is the daughter of Cluemaster. Her full name is :Stephanie brown. Her father spent most of his child hood in prison. She works with batman. super hero name :spoiler Her father was a vilen. Her father always left clue for any one atrack him down. But she found all the clues her father left. She also knew where he was. Her father was a third vilens.


A Sample Section
Nothing more than a sample section.
Welcome to a sample (empty) section.
Next item:
A Sample Subsection


We love these features, but there are plenty more.
Markdown plus Videos, YouTube, PDFs, CSV, code highlighting, file downloads, lists, tables, meta-data, sidebar.
Built in styles let you move fast! Choose custom themes for each document.
Store your documentation however you want. DOCNADO works great with GIT.
Out of the box navigation, live hosting, static site generation, PDF'ing, and link validation tools.
Add meta-data to your documents to highlight important features, authoring, nav, and how it renders.
Since DOCNADO is MIT licensed, you can use it commercially!
Feel free to submit pull requests or sponsor features that matter to you.


Main Page
|
Class Hierarchy
|
Class List
|
Directories
|
File List
|
Class Members
|
File Members
mdragon
::
KeyFrame
KeyFrame Struct Reference
KeyFrame
represents one key frame in animation.
More...
#include <joint3d.h>
List of all members.
Public Attributes
Int
time
Key Frame activation time.
Int
duration
Key Frame duration.
Detailed Description
KeyFrame
represents one key frame in animation.
The documentation for this struct was generated from the following file:
joint3d.h
Generated on Mon Aug 7 14:45:48 2006 for MobileDragon reference manual. by
1.4.3


This demo shows two things - an "oscilloscope control", complete with zero-triggered sweep built in, and an attempt to provide a controlled-duty-cycle pulse width modulation by mixing two sawtooth waves with a controlled delay (and a dc offset correction).
Duty cycle control:


Before Change
def get_queryset(self):
We use this opportunity not to include any experiments that only contain unsupported platforms from our ES instance
supported_microarray_platforms = [x["platform_accession"] for x in get_supported_microarray_platforms()]
supported_rnaseq_platforms = [x.replace(" ", "") for x in get_supported_rnaseq_platforms()]
all_supported_platforms = supported_microarray_platforms + supported_rnaseq_platforms
return super(ExperimentDocument, self).get_queryset().filter(platform_accession_codes__contained_by=all_supported_platforms) // https://www.postgresql.org/docs/9.1/functions-array.html
After Change
]
def get_queryset(self):
return super(ExperimentDocument, self).get_queryset()\
.prefetch_related("samples")\
.prefetch_related("samples__organism")


#^------------------------------
#^_blog_post_json
{
"title":"Bards Log 10",
"author":"Strumm",
}
#^------------------------------
#^_blog_post_body form=markdown
Today we faced the infamous gelatinous cube. If we had met it in a corridor, we'd have surely perished.
The gelatinous cube is a ten-foot cube of transparent gelatinous ooze, which is able to absorb organic matter.
It took us a trying 8 hours to arrive at the bottom of the pit. Sure we saved some dozens of dirty, malnourished villagers in cages by hacking away at the captors emblazoned with the cursed swirly symbol but 8 hours felt like forever!
Here we met with some cultists looting the corpses of the drow denizens which we persuaded to cease only to have Leon murder one of them and turn invisible to get the upperhand. Gwinny then turns the remaining cultist invisible thus setting it free, screaming, "You people are crazy!" before disappearing into the ether.
 Here, a statue of humanoid nature surrounded by skulls, holds a chalice of blood dripping from the ceiling; a sight not welcoming enough for a short rest or nap.
Later we finally used the tunneling orb and in doing so, accidentally vaporized a drow boy into a shower of blood. Whoopsie!


Research
Interests
- Markov modelling: Queueing processes and evolutionary dynamics
- Pedagogy: Active learning approaches
- Game Theory: Strategic behaviour in queues and the Iterated Prisoner's dilemma
- Healthcare: Applied modelling of patient flow
Publications
- 2016: Time-dependent stochastic methods for managing and scheduling Emergency Medical Services:
Julie Vile,
Jon Gillard,
Paul Harper,
Vincent Knight
-
Operations Research for Health Care..
- 2016: Editorial: Health Systems ESI XXXI — OR applied to Health in a Modern World.:
Roberto Aringhieri,
Vincent Knight,
Honora Smith
-
Operations Research for Health Care, 5, 3..
- 2016: Measuring the Price of Anarchy in Critical Care Unit Interactions.:
Vincent Knight,
Izabella Komenda,
Jeff Griffiths
-
The journal of the operational research society.
- 2016: An Open Framework for the Reproducible Study of the Iterated Prisoner’s Dilemma.:
Vincent Knight,
Owen Campbell,
Marc Harper,
Karol Langner,
James Campbell,
Thomas Campbell,
Alex Carney,
Martin Chorley,
Cameron Davidson-Pilon,
Kristian Glass,
Nikoleta Glynatsi,
Tomáš Ehrlich,
Martin Jones,
Georgios Koutsovoulos,
Holly Tibble,
Jochen Müller,
Geraint Palmer,
Piotr Petunov,
Paul Slavin,
Timothy Standen,
Luis Visintini,
Karl Molden.
-
Journal of open research software..
- 2016: Measuring the Price of Anarchy in Critical Care Unit Interactions:
Vincent Knight,
Jeff Griffiths,
Izabela Komenda
-
The journal of the operational research society.
- 2016: Editorial: Operations Research for Health Care ESI XXXI — OR applied to Health in a Modern World.:
Roberto Aringhieri,
Vincent Knight,
Honora Smith
-
Operations Research for Health Care, 8, 22–23..
- 2016: Ambulance Allocations for Maximising Survival within a Heterogeneous Population using a Heterogeneous Fleet.:
Leanne Smith,
Paul Harper,
Vincent Knight
-
Submitted to the journal of the operational research society.
- 2015: Compliance with National Guidelines for Stroke in Radiology.:
Izabella Komenda,
Hannah Williams,
Vincent Knight
-
Operations Research for Health Care..
- 2015: Rostering staff at a mathematics support service using a finite-source queueing model:
Jon Gillard,
Vincent Knight,
Julie Vile,
Rob Wilson
-
IMA Journal of Management Mathematics. 27 (2).
- 2015: Modelling of psoriasis patient flows for the reconfiguration of secondary care services and treatments:
Kayne Putman,
Alex Anstey,
Paul Harper,
Vincent Knight
-
Health Systems..
- 2015: Playing games: a case study in active learning applied to Game Theory.:
Vincent Knight
-
Connections.
- 2015: Containment of socially optimal policies in multiple-facility Markovian queueing systems.:
Rob Shone,
Vincent Knight,
Paul Harper,
Janet Williams,
John Minty
-
Journal of the Operational Research Society..
- 2014: Tweeting the Terror: Modelling the Social Media Reaction to the Woolwich Terrorist Attack:
Peter Burnap,
Matthew Williams,
Luke Sloan,
Omer Rana,
Will Housley,
Adam Edwards,
Vincent Knight,
Rob Procter,
Alex Voss
-
Social Network Analysis and Mining.
- 2014: Operational research ambassadors in schools:
Noel-Ann Bradshaw,
Paul Harper,
Vincent Knight,
Louise Orpin
-
Proceedings of the HEA STEM, Edinburgh 2014.
- 2014: Mathematical modelling of patient flows to predict critical care capacity required following the merger of two district general hospitals into one.:
James Williams,
Steve Dumont,
Jack Parry-Jones,
Izabella Komenda,
Jeff Griffiths,
Vincent Knight
-
Anaesthesia. 70 (1).
- 2013: Selfish routing in public services.:
Vincent Knight,
Paul Harper
-
European Journal of Operational Research. 230 (1) 122-132.
- 2013: Comparisons between observable and unobservable M/M/1 queues with respect to optimal customer behavior:
Rob Shone,
Vincent Knight,
Janet Williams
-
European Journal of Operational Research.
- 2013: Using Singular Spectrum Analysis to Obtain Staffing Level Requirements in Healthcare.:
Vincent Knight,
Jon Gillard
-
Journal of the Operational Research Society.
- 2012: Ambulance Allocation for Maximal Survival with Heterogeneous Outcome Measures.:
Vincent Knight,
Paul Harper,
Leanne Smith
-
OMEGA - The International Journal of Management Science. 40 (6) 918--926.
- 2012: Discrete Conditional Phase-Type Models Utilising Classification Trees: Application to Modelling Health Service Capacities.:
Paul Harper,
Vincent Knight,
Adele Marshall
-
European Journal of Operational Research. 219 (3) 522--530.
- 2012: Modelling Emergency Medical Services with Phase Type Distributions.:
Vincent Knight,
Paul Harper
-
Health Systems. 1 53-68.
- 2012: How Efficient can an Emergency Unit be? A Perfect World Model.:
Kesh Baboolal,
Jeff Griffiths,
Vincent Knight,
Andrew Nelson,
Cheryl Voake,
Janet Williams
-
Emergency Medicine Journal..
- 2011: Cost-Effective Workforce Planning: Optimising the Dental Team Skill-Mix for England.:
Paul Harper,
E Kleinman,
Jenny Gallagher,
Vincent Knight
-
Journal of Enterprise Information Management.
- 2011: Bed Management in a Critical Care Unit.:
Jeff Griffiths,
Vincent Knight,
Izabella Komenda
-
IMA Journal of Management Mathematics..
- 2011: On the Peter Principle: An Agent Based Investigation into the Consequential Effects of Social Networks and Behavioural Factors.:
Angelico Fetta,
Paul Harper,
Vincent Knight,
Janet Williams,
Israel Vieira
-
Physica A: Statistical Mechanics and its Applications..
- 2011: Modelling Patient Choice in Healthcare Systems: Development and Application of a Discrete Event Simulation with Agent-Based Functionality.:
Vincent Knight,
Janet Williams,
Iain Reynolds
-
Journal of Simulation..
- 2011: Operational Research Informing National Health Policy:
Paul Harper,
Vincent Knight,
Israel Vieira,
Janet Williams
-
Cardiff University. ISBN: 978-0-9569158-0-1.
- 2011: Forecasting Welsh Ambulance Demand using Singular Spectrum Analysis.:
Janet Williams,
Jon Gillard,
Paul Harper,
Vincent Knight
-
In Journal of the Operational Research Society.
- 2010: Forecasting Welsh Ambulance Demand using Singular Spectrum Analysis.:
Janet Williams,
Jon Gillard,
Paul Harper,
Vincent Knight
-
In Proceedings of the XXXVI International ORAHS Conference.
- 2008: Higher Spin Alternating Sign Matrices:
Roger Behrend,
Vincent Knight
-
Electronic Journal of Combinatorics.~14(1): R83, 38pp..
Students
-
Lewis Parsons
(Summer): Building a framework for research excellence framework submission coordination
(2017 - 2017)
-
James Campbell
(BSc): Fingerprinter prisoner's Dilemma strategies
(2016 - present)
-
Cindy Huang
(Nuffield Research Placement): Investigating deadlock in queues with vacation and baulking
(2016 - 2016)
-
Nikoleta Glynatsi
(PhD): Machine learning and the Prisoner's Dilemma
(2016 - present)
-
Rhys Ward
(Summer): Building Game Theoretical Software in a Research Environment
(2015 - 2015)
-
Tobenna Peter Igwe
(Google Summer of Code): Extending Game Theory in Sage
(2015 - 2015)
-
Ffinian Sullivan
(Nuffield Research Placement): Understanding mixed behaviour in queue balking threshold policies
(2015 - 2015)
-
James Campbell
(Summer): Building Game Theoretical Software in a Research Environment
(2015 - 2015)
-
Hannah Lorrimore
(Summer): Building Game Theoretical Software in a Research Environment
(2015 - 2015)
-
James Campbell
(Summer): Building Game Theoretical Software in a Research Environment
(2014 - 2014)
-
Geraint Palmer
(PhD): Jackson networks and healthcare
(2014 - present)
-
Imogen Dunne
(BSc.): The Effect of Personality Traits on Academic Achievement in Flipped versus Traditional Learning Environments
(2014 - 2015)
-
Rhys Jones
(BSc.): Modelling Rugby Lineout Strategies Using Game Theory
(2013 - 2014)
-
Jason Young
(MMath): Markov Decision Processes for the study a system of two queues in series.
(2013 - 2014)
-
Ceri Morse
(BSc.): Modelling Lineout Strategies using Game Theory
(2012 - 2013)
-
Jason Young
(Summer): Understanding the effect of selfish behaviour in a series of 2 queues
(2012 - 2012)
-
Chappman Sin
(BSc.): Mathematical modelling of Risk (the board game)
(2011 - 2012)
-
Iain Reynolds
(Summer): Modelling patient choice in healthcare systems development and application of a discrete event simulation with agent-based functionality
(2011 - 2011)
-
Rob Shone
(PhD): Individually and Socially Optimal Policies in Queueing Systems with Multiple Heterogeneous Facilities
(2011 - 2014)
-
Angelico Fetta
(PhD): Agent Based Simulation for Complex Health Systems Interventions
(2011 - 2014)
-
Izabela Komenda
(PhD): Bed management in a critical care unit
(2010 - 2013)
-
Stuart MacGregor
(BSc.): A study into two player hide and seek games verifying results from game theory using monte carlo simulation, with a particular application to anti-submarine warfare
(2010 - 2011)
-
Catherine Fortune
(BSc.): Game Theory and the Lemke-Howson algorithm
(2010 - 2011)
-
Tatjana Timofejeva
(BSc.): Impact of unscheduled care Modelling time varying activities at a Hospital
(2010 - 2011)
-
Julie Vile
(PhD): Time-dependent stochastic modelling for predicting demand and scheduling of emergency medical services
(2009 - 2012)
-
Fern Gould
(BSc.): Game Theory and the Iterated Prisoner's Dilemma
(2009 - 2010)
-
Tamsin Griffiths
(BSc.): Troops to Task Tool and Refugee Estimation
(2009 - 2010)
-
Leanne Smith
(PhD): Modelling emergency medical vehicle services
(2008 - 2013)
Funding
-
EPSRC: Identifying and modelling victim, business regulatory and malware behaviours in a changing cyberthreat landscape,
£101659, (2013 - 2016)
-
Cardiff University CUROP Award: Developing and Evaluating Mathematical Teaching Resources through Open Source Software,
£2200, (2012 - 2012)
-
LANCS (EPSRC): Post-Doctoral Training Scheme Grant: Choice and Healthcare Investigation Project,
£2500, (2010 - 2011)
-
Aneurin Bevan Health Board: Creation of a Mathematical/OR Modelling Unit to Support the Aneurin Bevan Health Board,
£319944, (2013 - 2015)
-
Sustainable software institute: Fellowship,
£3000, (2013 - ongoing)
-
LANCS (EPSRC): Post-Doctoral Training Scheme Grant: Investigating the Effects of Individual Behaviour on Hierarchical queueing Systems,
£5000, (2012 - 2012)
-
Cardiff and Vale University Health Board: Operational Research Modelling to Support Cardiff and Vale UHB,
£371427, (2013 - 2018)
-
ESRC: Hate speech? Understanding the modelling of social media identity formation and behaviour through the Cardiff Online Social Media Observatory (COSMOS),
£7015, (2013 - 2016)
-
Health Foundation and Cardiff and Vale University Health Board: Estimating quality improvement and cost reduction for the patient and local health economy of transferring ENT/audiology services into a community setting,
£61237, (2013 - 2014)
-
Cardiff University CUROP Award: Patient Choice: A Discrete Event Simulation,
£2500, (2010 - 2012)
Software
Projects
-
Axelrod:
A Python library/github project that replicates Axelrod's tournament.
-
Ciw:
A Python library for simulation queueing networks
-
Conference Scheduler:
A Python library to schedule conferences using integer linear programming
-
Game Theory in Sage:
A collection of code to continue the integration of Game Theoretic capabilities in to Sage.
-
Nashpy:
A Python library to find equilibria in 2 player normal form games
-
Virtual Microscope:
A web application to display and annotate scanned slides.
-
ghtalks:
Organise and share talks with gh-pages
-
sklDj:
A Django web app interface to machine learning algorithms
Communities
Engagement
Outreach activities
-
Monmouth Science initiative.
-
Speaking at the British Science festival 2015.
-
STEM live: a university wide event.
-
Regular workshops at the School of Mathematics.
Media appearances
-
2017-03-23:
Talk Python to Me Podcast -
Game Theory and the Axelrod library
-
2017-03-17:
Cardiff University YouTube Channel -
PyCon Namibia and the Phoenix project
-
2017-01-09:
Pythagoras' trousers -
Mathematics in animation
-
2017-01-02:
Pythagoras' trousers -
Alpha Go
-
2016-09-26:
Pythagoras' trousers -
Election polling
-
2016-01-27:
Namibia broadcasting company -
Discussing PyCon Namibia
-
2015-06-16:
BBC Radio Wales -
Game Theory and Nash Equilibrium
-
2015-04-16:
Sci screen screening -
The Imitation Game
-
2014-05-05:
2014 Pythagoras Lecture -
Mathematics and Healthcare Management
-
2014-03-19:
BBC Parliament -
Voice of the Future 2014


Numbers 15:3
And will make an offering by fire unto the LORD, a burnt offering, or a sacrifice in performing a vow, or in a freewill offering, or in your solemn feasts, to make a sweet savor unto the LORD, of the herd or of the flock:


Each week, develop algorithms in any asset class using any type of strategy to find alpha. Submissions are due every Sunday by 8pm EST. Learn more.


Cardon is a tool that allows you to create reusable cards that can be used as asynchronous functions on any screen.
You can check out a live demo of Cardon on CodeSandbox.
To use Cardon in your project, install it as a dependency using either Yarn or NPM.
# Yarn
$ yarn add cardon
# NPM
$ npm install cardon
Cardon provides two primary methods, 'CardonContainer'
and 'withCardon'
, for usage.
| Component Name | Description |
|---|---|
| CardonContainer | It creates an instance for the cards. All cards are displayed within this container. |
| withCardon | This method wraps the component you want to display as a card, injects properties named 'visible' and 'get' into it, and then returns an interface for usage. |
withCardon
Injected propswithCardon
adds several props to the component it wraps.
| Name | Type | Description |
|---|---|---|
| visible | boolean | This property controls the visibility of the card. It toggles based on the invocation of the 'show' or 'hide' function. |
| get | WithCardonGet | This is a callback generator function. Callbacks must be created using the 'get' function to return the desired callback value. To ensure the correct functioning of the cards, only callbacks generated via 'get' should be used. |
withCardon
OptionswithCardon
also accepts an options object as a second parameter.
| Name | Type | Default Value | Description |
|---|---|---|---|
| destroyOnHide | boolean | false | If set to true, the component will be destroyed when hidden. If left unchanged, the component will remain on the root and must be manually hidden using the 'visible' property. |
| key | string (optional) | - | A unique identifier for the card. This key can be used to control the visibility of a specific card using the Cardon.hide(key) method. |
When called, each card returns two functions named 'show'
and 'hide'
.
withCardon
methods after wrapping| Name | Type | Description |
|---|---|---|
| show | (props?: P, callback?: (result: R) => void) => Promise<R> | The function to show the card. It returns a promise with data and waits until the card is closed or can utilize the callback function provided as the second parameter. The card is automatically hidden after the result is returned. |
| hide | () => void | Allows the card to be cancelled and hidden without waiting for data to return. Typically, this doesn't need to be used but can be situationally helpful. |
withCardon
can also receive options with its second parameter as withCardon(component, options)
.
Cardon exports a Cardon
class with utility methods.
import Cardon from "cardon";
| Method | Description |
|---|---|
| Cardon.clear() | Clears all visible cards. |
| Cardon.hide(key: string) | Hides a specific card. The card must have a unique key assigned during creation using the 'withCardon' method. |
Here are a few simple steps to use Cardon:
CardonContainer
component to the root file.// App.js
function App() {
return (

+ <CardonContainer />

);
}
export default App;
Create a folder named 'cardon' or any name of your choosing and place your cards within this folder.
Wrap the component you want to use as a card as shown in the example below.
// ./cardon/MyModalCard.jsx
import { withCardon } from "cardon";
import React from "react";
function MyModalCard({ visible, get, title }) {
return (
<Modal open={visible} onClose={get(null)}>
My Reusable '{title}' Modal!
<button onClick={get(true)}>Yes</button>
<button onClick={get(false)}>No</button>
</Modal>
);
}
export default withCardon(MyModalCard);
Or with TypeScript:
// ./cardon/MyModalCard.tsx
import { withCardon } from "cardon";
import React from "react";
interface Props {
title: string;
}
function MyModalCard({ visible, get, title }) {
return (

My Reusable '{title}' Card!
<button onClick={get(true)}>Yes</button>
<button onClick={get(false)}>No</button>

);
}
export default withCardon<Props, boolean>(MyModalCard);
You can alternatively use a card with 'destroyOnHide' options (This is necessary if the card doesn't use the 'visible' prop):
// ./cardon/MyModalCard.jsx
import React from "react";
import { withCardon } from "cardon";
function MyModalCard({ get, title }) {
return (

My Reusable '{title}' Card!
<button onClick={get(true)}>Yes</button>
<button onClick={get(false)}>No</button>

);
}
export default withCardon(MyModalCard, { destroyOnHide: true });
let result = await MyModalCard.show({ title: "Awesome" });
Here's an example of usage:
import React from "react";
import { MyModalCard } from "./cardon/MyModalCard";
function HomePage() {
const [modalResult, setModalResult] = React.useState(false);
const showModal = async () => {
let result = await MyModalCard.show({ title: "Awesome" });
setModalResult(result);
};
return (
<>
{modalResult ? "Yes" : "No"}
<button onClick={showModal}>Show</button>
</>
);
}
You can also use the Cardon class like this:
import Cardon from "cardon";
Cardon.hide("my-modal-card-key");
// or clear all visible cards
Cardon.clear();
Check here for the API document
MIT - Mustafa Kuru
Generated using TypeDoc


This is a list of the Tasks Debian Games is made of.
Some more info here
This metapackage will install
adventure games, interpreter and engines.
Official Debian packages with high relevance
| Beneath-a-steel-sky | classic 2D point and click science fiction adventure game |
| Bsdgames | collection of classic textual unix games |
| Drascula | classic 2D point and click adventure game -- English version |
| Fizmo-ncursesw | Ncurses-based Z-machine interpreter for Infocom/Inform games |
| Flight-of-the-amazon-queen | classic 2D point and click fantasy adventure game |
| Freedink | humorous top-down adventure and role-playing game |
| Freesci | a portable interpreter for SCI games like Space Quest 3 |
| Frotz | interpreter of Z-code story-files |
| Gargoyle-free | graphical player for Interactive Fiction games |
| Instead | Simple text adventures/visual novels engine |
| Jzip | Text mode interpreter for Z-Code adventures |
| Lure-of-the-temptress | classic 2D point and click fantasy adventure game |
| Onscripter | Visual novel games engine compatible to NScripter |
| Qtads | Qt HTML interpreter for TADS |
| Renpy | framework for developing visual-novel type games |
| Rlvm | RealLive virtual machine clone |
| Scottfree | Interpreter for Adventure International games |
| Scummvm | engine for several graphical adventure games |
| Sludge-devkit | Development tools for creating SLUDGE adventure games |
| Sludge-engine | Runtime engine for playing SLUDGE adventure games |
| Xsystem35 | System 3.5 games engine for X Window System |
| Xzip | Interpreter of Infocom-format story-files |
This metapackage will install
tetris-like games.
Official Debian packages with high relevance
| Beneath-a-steel-sky | classic 2D point and click science fiction adventure game |
| Bsdgames | collection of classic textual unix games |
| Drascula | classic 2D point and click adventure game -- English version |
| Fizmo-ncursesw | Ncurses-based Z-machine interpreter for Infocom/Inform games |
| Flight-of-the-amazon-queen | classic 2D point and click fantasy adventure game |
| Freedink | humorous top-down adventure and role-playing game |
| Freesci | a portable interpreter for SCI games like Space Quest 3 |
| Frotz | interpreter of Z-code story-files |
| Gargoyle-free | graphical player for Interactive Fiction games |
| Instead | Simple text adventures/visual novels engine |
| Jzip | Text mode interpreter for Z-Code adventures |
| Lure-of-the-temptress | classic 2D point and click fantasy adventure game |
| Onscripter | Visual novel games engine compatible to NScripter |
| Qtads | Qt HTML interpreter for TADS |
| Renpy | framework for developing visual-novel type games |
| Rlvm | RealLive virtual machine clone |
| Scottfree | Interpreter for Adventure International games |
| Scummvm | engine for several graphical adventure games |
| Sludge-devkit | Development tools for creating SLUDGE adventure games |
| Sludge-engine | Runtime engine for playing SLUDGE adventure games |
| Xsystem35 | System 3.5 games engine for X Window System |
| Xzip | Interpreter of Infocom-format story-files |


Phantasma Protocol - Demo
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This demo is running on NEO testnet, however the private keys can be reused on the mainnet!
The keys are not saved anywhere, but use this as your own risk, preferably with a newly created address / key.
Private key (hex-format, 32 bytes)
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Based in Chicago. I love playing tennis and loud music
I get my inspiration from nature and objects aroun me. I have a passion to colours, typography and skateboards
I`m a happy person that loves cats and climbing on mountains
Based in Chicago. I love playing tennis and loud music


Having spent the last six months of my life indoors, I've developed a few new life-enriching 'hobbies':
staring at my ceiling, pacing alone in circles, and, of course, drinking a lot of wine.
And while I don't know a ton about wine, I do know that, when the world finally opens up,
I'd like to spread the wings of my metaphorical wine palette and fly
beyond the shelves of my local Safeway*. *I apologise I made you read that
sentence.
But the world of wine is huge. Like, massive huge. Don't believe me? Try
searching Google asking your Amazon Echo Show 8™ (😉)
how many wineries there are in the world. Depending on what you define as a winery,
the number is somewhere between a few hundred thousand and just over one million.
And that's just the wineries, not the wines themselves.
Given the outrageous quantity of wineries, I knew I'd have to narrow down the list.
But with so many options, where do I go? Should I just sample the most expensive wines?
Those with the highest point rating? Or should I go for quantity-over-quality and visit
one with the highest variety?
I had no idea, so I decided to try and figure it out.
🍷 Price ≠ 🍷 Quality
*I define top-rated wineries as those with a median
aggregate point value ≥ 95.As a natural starting place, I decided to look at the top-rated
wineries* in some of the world's top wine-producing countries: France, Italy, and the United States.
These three countries cover the majority of cases in our dataset, and limiting the data ensures I
won't get over-burdened while also providing a decent initial overview of the data we're working with.
To my surprise, I found that premium price doesn't always map to premium quality.
To begin, let's look at the distribution of prices for wines produced
from the top wineries in the United States.
Including wines from the top wineries in Italy, we see
that the price distribution is basically identical.
However, when we include wines from France,
we see our price scale stretch from three up to four figures. *Nervously
glances at RSU vest schedule.*
When we sort our wines by their
point-rating instead of their price, we see some unintuitive results:
top price does not always map to top rating!
This pattern also holds true when we look at
another metric of quality - the sentiment value of the wine's review.
Though this metric is undoubtedly confounded with price, it's still
a bit shocking, and makes our hunt a bit more confusing.
You'll notice I mentioned sentiment. I calculated sentiment of wine reviews on a scale
from [-1, 1],
where higher values are positive, lower values are negative.
Our initial look yielded some useful info: low prices don't always ensure low ratings, and high
prices
don't always ensure high ratings. Hmm. That makes things seem a bit less straightfoward.
However, when we really think about it, this isn't so unexpected. The nuances of wine prices and ratings
don't exist in a vaccum,
they depend on a number of other factors, including the wine variety, the country of origin,
and the region of production.
Sounds like it's time we considered those things!
🍷 Value & Variety
Our previous chart highlighted criteria valuable for our search: the price of wine.
Namely, that: 1. Prices differ across countries. 2. Prices differ across wine varieties. 3. Price differences don't always reflect rating.
Let's explore this relationship further. We'll view how variety differs in price and rating
across a few of the most popular countries in our dataset. Below, I plot each of the countries
wine varieties by their average price and points.
Intuitively, all countries feature a positive relationship between price and rating. That is,
on average, higher-priced wines tend to score higher than their lower-priced counterparts. Also,
keep in mind that we're viewing the average values of the varieties across the entire nation, so
while some crazy-high priced wines exist in our data, you won't see them here.
While the previous chart is useful, I really want to make sure that, when I
eventually get to travel, I get my money's worth.
*The price-per-point is the average wine price divided by the average wine
ratings in a given country. Thus, to get a better idea of the relationship between price and
rating, we'll look at the price-per-point of wine varieties across countries.
This provides us with a metric of value that we can use to easily compare varieties:
high values may represent over-spending on wine, while low values represent bargains.
In the chart below, we visualize this metric across different countries for different wine varieties.
Average Price-per-Point, By
Variety
Wines that occur in
at
least two countries
At first glance, one may think the larger a value is, the more superior is the country at
producing said wine variety. This makes sense on a surface level - if wine costs more per point,
then it must be higher-quality, right?
Not exactly.
For one, a higher price-per-point says nothing about the final point-rating of the variety in
the given country. It's simply yields a relative value. A more fitting way to view the metric
(as used in our chart) is as an indicator of country specialization, where, in general, scores
at the tail ends refer to a higher degree of specialization*. *By specialization I mean
either mass
production of the wine or origin of the
wine.
For example, take Grenache, a famous red wine. The Grenache grape is a
specialty of (and originated from) Spain, and while it's grown worldwide,
Spain's conditions make for especially easy and plentiful planting.
Spain the country with the lowest price-per-point for Grenache.
On the other end, take Carignan, another Spanish-origin red wine. Just as with Grenache,
Carignan is grown worldwide. However, it's grown 9 times
higher in France than in the next major
Carignan producing country. Sure enough, France has the cheapest price-per-point for Carignan.*
*If you're interested in wine trends, the price differences between Grenache &
Carignan are worth looking into, particularly because Carignan exists among the declining "workhouse
varieties",
Grenache the trendy "improving varieties".
Will this chart help with my vacation goals? Well, I'm currently a fan of Cinsault,
so it looks like France may be on the list. But where to go in France? So many regions to chose from
- if only I had a way to qualify different regions within the country according to my arbitrary wine-related
criteria...
🍷 Regions
So far we've been looking at how wines differ from a global perspective.
But wines differ quite a bit at the regional level as well, with countries
often having their own dominating regions (think Napa Valley in California, Tuscany in Italy,
Champagne in France).
And while the popular regions often dominate wine-ratings, they're not always the
best options for variety, or those most enjoyed by reviewers.
To get an idea how wine-producing areas differ regionally across our criteria,
I'll plot a few below, highlighting the top-performing wineries across our host of metrics.*
*A 'top-performing' winery is one whose score for the given metric is
in the 95th percentile of all wineries in the given country/province.
Italy 🇮🇹
There is no global wine conversation without mention of Italy. There are more than
500 documented wine varietals grown in the country, and wine is made in every region.
For wine purposes, Italy is often divided into the North and South.
with the warmer growing conditions of the south tending to produce wines that are more riper &
fruitier
than their Northern counterparts. However, Italy's most famous regions (and therefore wines), such
as Piedmont and Tuscany, are in
the North.
France 🇫🇷
France is the crème de la crème**Sorry, couldn't resist.
of wine-making countries. The country has been producing wine and refining
wine-making techniques and traditions for centuries. The names of many French regions
(e.g. Bordeaux, Burgundy and Champagne) are synonymous with wine itself. While France
does have some very high-quality and high-price wines, one of its largest draws as a
wine-destination is the variety of wine styles available. Red, white, rosé, sweet, dry,
sparkling, opulent, austere, mineral-scented, fruity - whatever you're looking for, there's
probably a French vineyard for whichever type of wine you're looking for.
California 🇺🇸
I decided to include California and not the entire continental United States for two reasons.
First, to keep geographic areas of comparison roughly similar. Second, because U.S. wine primarily
comes from California.
The Golden State is a promising example of New World wine* *Wines produced
outside
the traditional winegrowing areas of Europe and the Middle East., with numerous offerings
across its North, South, and Central regions. It houses the premier wine regions of Napa and
Sonoma Valleys, which, to no surprise, dominate the Points and Price metrics.
Spain 🇪🇸
Spain has a rich history of viticulture, and Spanish wines have been traded worldwide
for centuries (including the Mediterranean and North Africa over 3,000 years ago). The country
has more acreage under grape cultivation than any other country in the world, and as (briefly)
mentioned earlier, is the originator of many popular wine varieties.
Where Is Your Ideal Winery?

Your own thoughts and preferences may be wildly different.
So where should you go once safe travel resumes?
Where is your ideal winery?
Below I'll help you find out.
I've compiled the discussed metrics for each of the wineries in our dataset.
Weight Your
Preferences
So where am I going?
For my preferences, I left Points at 0.5, Variety at 0.3, and Value at 0.5,
leaving Price and Sentiment at 0. My result? Columbia Crest Winery, in, wait for it,
Washington State, U.S.A.
Looks like I can take my vacation sooner than I thought (😎).
Thanks for reading, and I hope I've helped you plan your next wine-cation.


Installation¶
Instructions¶
The easiest way to get everything installed is to use conda command line tool:
$ conda install -c conda-forge pygrib
If you don’t use conda, be sure you have the required dependencies installed first. Then, install cftime with pip:
$ ECCODES_DIR=path/to/eccodes pip install pygrib
where $ECCODES_DIR
is the path to the directory containing include/grib_api.h
and lib/libeccodes.so
. If ECCODES_DIR
is not specified, a few common locations
such as $CONDA_PREFIX,/usr,/usr/local,/opt/local
will be searched..


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This page performs some tests to check for middlebox interference with TLS 1.3.
For that it requires Adobe Flash and TCP port 843 to be open. If this is not the
case, all tests will fail with N/A.
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The purpose of this tool is to gather insight in potential failure
modes of TLS 1.3. We aim for full transparency in what we do, data
will only be collected once the test starts.
Information that we collect
IP address: used to learn what (mobile) networks or ISPs are
problematic.
Result (pass/fail): whether a connection attempt succeeded and
whether the response matches the expectation.
Contents of the simulated connection (TCP payload and session
keys): this should normally have an exact match with the server
view. A mismatch indicates potential issues.
User Agent (web browser version): allows tests to be discarded
later in case we discover incompatibilities between a test and a
browser.
If you choose to disable additional MITM detection, the above
will not be collected and finer analysis is not possible. As a
result the test report will be less informative.
Who are we
This opensource project is built by Cloudflare. We help building
a better (more secure) Internet and are involved in the
development and deployment of TLS 1.3 at scale.
To see the code or report issues, see this Github
repository.
What we are going to do with the data
Aggregate results, providing a summary for the public.
Help to make informed decisions in the development of the TLS
1.3 specification.
Analyze potential middlebox interference.
The raw data will be treated as confidential, but we may share
(a subset of) it with other researchers for scientific purposes.
This includes browser vendors who run similar tests.
Loading libraries, please stand by...
Results
TLS Version
IP Version
Status
Remark
Tests are complete.
If you would like to refer to this test result, use test identifier
.
Additional MITM detection was disabled, so no test identifier is
available. Restart the test and enable additional MITM detection if
you need an identifier to report issues.
Adobe Flash is currently required for its Socket API. Please activate the
Flash plugin below.
Click and allow Flash to enable the tests.
Adobe Flash is required for this test, but not available.
Get it here


Core Tests Performance Tests
This page contains tests for the main components of the Mwanzia framework, using the back-end application TestApplication.
The tests start running as soon as the page has loaded.
If you don't see *** TEST COMPLETED SUCCESSFULLY *** at the end of each test, then the test didn't complete - check your console for error messages.


Ping Pong will count up to your number from 1 with the following exceptions:
1. Numbers divisible by 3 become "ping"
2. Numbers divisible by 5 become "ping"
3. Numbers divisible by 3 and 5 become "pingpong"
Alex Larson
Ruby (Level Two)


The Game Of Dares
Home
(current)
Events
Dares
Account
Go On An ADVENTURE
Learn New Things
Join The Cause
The March on Gun Control
Try Something New
Refuse Gravity
Feel The Thrill
New Amusement Parks
Previous
Next


User stories:
- I can get the image URLs, alt text and page urls for a set of images relating to a given search
string.
- I can paginate through the responses by adding a ?offset=2 parameter to the URL.
- I can get a list of the most recently submitted search strings.
Example usage:
https://image-search-anaguib.c9users.io/imagesearch/barcelona?offset=1
will return 10 image search results
By default offset=1, you can remove it. And if you want the next set of results send offset=2 and so on
https://image-search-anaguib.c9users.io/latest
Will return the last 10 searched for keywords


716 Ponce de Leon Place
Atlanta, GA 30306
404-249-9965
Website
3098 Roswell Rd.
Atlanta, GA 30305
404-262-9853
Website
1200 Foster Street
Atlanta, GA 30318
404-922-1954
Website
By appointment only
Optional note about how not every bike model and color will be available at each location. And how if you are looking for a specific bike and color you can call location or royal tour to see if they have it on hand. Or could include note about if someone wants to carry royal tour bicycles. thisn ote can go before or after lists of stockists


Gold Technical Analysis: Yellow metal losing its shine below the 1480 resistance
by Flavio Tosti- Gold is losing steam below the 1480 resistance level.
- The level to beat for sellers is the 1445 swing low.
Gold daily chart
The yellow metal is trading in a bull flag with lower lows and lower highs as it trading below the 50 and 100-day simple moving averages (DMAs). The 1480 resistance and the 100 SMA are currently capping the upside.
The sellers want a break below the 1445 swing low. The next main support on the way down is likely the 1400 handle.
Alternatively, if the market breaks above the 1480 level, the metal could attract further buying interest towards the 1520 level.
Additional key levels
XAU/USD
| Overview | |
|---|---|
| Today last price | 1464.7 |
| Today Daily Change | -8.27 |
| Today Daily Change % | -0.56 |
| Today daily open | 1472.97 |
| Trends | |
|---|---|
| Daily SMA20 | 1482.74 |
| Daily SMA50 | 1491.44 |
| Daily SMA100 | 1481.25 |
| Daily SMA200 | 1396.66 |
| Levels | |
|---|---|
| Previous Daily High | 1478.86 |
| Previous Daily Low | 1466.12 |
| Previous Weekly High | 1474.6 |
| Previous Weekly Low | 1445.8 |
| Previous Monthly High | 1519.04 |
| Previous Monthly Low | 1455.5 |
| Daily Fibonacci 38.2% | 1473.99 |
| Daily Fibonacci 61.8% | 1470.98 |
| Daily Pivot Point S1 | 1466.44 |
| Daily Pivot Point S2 | 1459.9 |
| Daily Pivot Point S3 | 1453.69 |
| Daily Pivot Point R1 | 1479.18 |
| Daily Pivot Point R2 | 1485.39 |
| Daily Pivot Point R3 | 1491.93 |


| DOSE: |
2 tablets |
oral |
MDMA |
(pill / tablet) |
Summer of 1999. Bliss!
There I was, a 23 year old graduate, good job, having fun with alchohol and dope. I'd just split up with a long term girlfriend after deciding it was time to settle down or split up. Moved into a house with some old uni friends having what I thought to be a great time.
Summer came and so did the the boyz summer holiday. Destination Ibiza!
I had never rolled until then, I'd always pretty much stuck to dope and alcohol. Wow, what a fantastic introduction to pills. Pacha, Space, Manumission.... What an unbelievable time I had... I couldn't believe that you could feel as good as when you're rolling in a room full of hundreds of people all doing the same. Doing pills seemed to bring out the real me, uninhibitited by the usual insucurities and shyness I was a GOD.
By Christmas that year I was completely fucked. Early in December I was out clubbing in London, dropped a couple of nice pills had an excellent night (as usual) and felt the world wasn't such a bad place after all. By the time I got off the train home all that had changed. For some reason I just couldn't remember how to get home from the train station. The next day (about 8-10 hrs after getting off the train) a house mate phoned me up wondering where I was.  I can remember feeling pretty spaced out and laughing that I couldn't remember where we lived...
Since then I've realized I spent the 8 or so hours trying to get home from the train station, when it was only a 15 minute walk.
Monday came and I didn't turn up to work, I'd forgotten that I was supposed to go to work and couldn't remember where it was either. Eventually friends and collegues realised that all wasn't well. They took it in turns to look after me for a couple of weeks, hoping that it was something temporary, maybe one of the pills had ketamine or something?
I spent two weeks being looked after by different friends every day as I couldn't remember even simple things like if I'd eaten etc. I carried round a bit of paper with notes about what had happened to me so I didn't keep asking them what had happened to me...
Eventually they realised I wasn't making any progress and it looked serious so they got in touch with my parents and I spent a miserable Christmas with them feeling guilt, shame, and being scared shitless that I'd really screwed up my brain.
Eventually I was coaxed into going back to work, a manager at my company was a good close friend so the idea was that I would go back and work in his team for a few months to get back into the swing of things and eventually be OK.
Well, since then I've made little/no progress. I'm generally in a permenant state of confusion about things that involve short term memory, my long term memory (Childhood and events that occured three or four years before this happened seem ok) I've been made redundant from a job that I used to excell at, I've had to quit the replacement job I found, because quite frankly I'm embarrassed at how poorly I performed. And now I'm at home without a job and money is rapidly running out.

I realise that the long term effects of E will be different for each and everybody who does it, but listen to what people are saying. Question why the best nights rolling are the one's when you first start taking it. Listen to those experienced in this and most of all don't believe you are indestructable....
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


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header: My Old & On-going Projects
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Current projects
Semantic coherence
Analogical reasoning on knowledge graphs for question answering and beyond [
Code]
Conversation mining
Analysis of conversational structure using process mining techniques [
Code]
Open Data (OD) Exploration
Explorative search conversational interface to an Open Data portal [
Demo][
Code]
Past projects
R.I.P. (Research In Peace)
Breaking news monitor for computer science researchers (Flask + gunicorn + nginx) [
Demo] [
Code]