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M480 BSP V3.05.005
The Board Support Package for M480 Series
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#include <ui2c_reg.h>
Data Fields | |
| __IO uint32_t | CTL |
| __IO uint32_t | BRGEN |
| __IO uint32_t | LINECTL |
| __O uint32_t | TXDAT |
| __I uint32_t | RXDAT |
| __IO uint32_t | DEVADDR0 |
| __IO uint32_t | DEVADDR1 |
| __IO uint32_t | ADDRMSK0 |
| __IO uint32_t | ADDRMSK1 |
| __IO uint32_t | WKCTL |
| __IO uint32_t | WKSTS |
| __IO uint32_t | PROTCTL |
| __IO uint32_t | PROTIEN |
| __IO uint32_t | PROTSTS |
| __IO uint32_t | ADMAT |
| __IO uint32_t | TMCTL |
@addtogroup UI2C I2C Mode of USCI Controller(UI2C) Memory Mapped Structure for UI2C Controller
Definition at line 26 of file ui2c_reg.h.
| UI2C_T::ADDRMSK0 |
[0x004c] USCI Device Address Mask Register 0
| Bits | Field | Descriptions |
| [9:0] | ADDRMSK | USCI Device Address Mask
0 = Mask Disabled (the received corresponding register bit should be exact the same as address register.). 1 = Mask Enabled (the received corresponding address bit is don't care.). USCI support multiple address recognition with two address mask register When the bit in the address mask register is set to one, it means the received corresponding address bit is don't-care If the bit is set to zero, that means the received corresponding register bit should be exact the same as address register. Note: The wake-up function can not use address mask. |
Definition at line 836 of file ui2c_reg.h.
| UI2C_T::ADDRMSK1 |
[0x0050] USCI Device Address Mask Register 1
| Bits | Field | Descriptions |
| [9:0] | ADDRMSK | USCI Device Address Mask
0 = Mask Disabled (the received corresponding register bit should be exact the same as address register.). 1 = Mask Enabled (the received corresponding address bit is don't care.). USCI support multiple address recognition with two address mask register When the bit in the address mask register is set to one, it means the received corresponding address bit is don't-care If the bit is set to zero, that means the received corresponding register bit should be exact the same as address register. Note: The wake-up function can not use address mask. |
Definition at line 837 of file ui2c_reg.h.
| UI2C_T::ADMAT |
[0x0088] I2C Slave Match Address Register
| Bits | Field | Descriptions |
| [0] | ADMAT0 | USCI Address 0 Match Status Register
When address 0 is matched, hardware will inform which address used This bit will set to 1, and software can write 1 to clear this bit. |
| [1] | ADMAT1 | USCI Address 1 Match Status Register
When address 1 is matched, hardware will inform which address used This bit will set to 1, and software can write 1 to clear this bit. |
Definition at line 846 of file ui2c_reg.h.
| UI2C_T::BRGEN |
[0x0008] USCI Baud Rate Generator Register
| Bits | Field | Descriptions |
| [0] | RCLKSEL | Reference Clock Source Selection
This bit selects the source signal of reference clock (fREF_CLK). 0 = Peripheral device clock fPCLK. 1 = Reserved. |
| [1] | PTCLKSEL | Protocol Clock Source Selection
This bit selects the source signal of protocol clock (fPROT_CLK). 0 = Reference clock fREF_CLK. 1 = fREF_CLK2 (its frequency is half of fREF_CLK). |
| [3:2] | SPCLKSEL | Sample Clock Source Selection
This bit field used for the clock source selection of a sample clock (fSAMP_CLK) for the protocol processor. 00 = fSAMP_CLK = fDIV_CLK. 01 = fSAMP_CLK = fPROT_CLK. 10 = fSAMP_CLK = fSCLK. 11 = fSAMP_CLK = fREF_CLK. |
| [4] | TMCNTEN | Time Measurement Counter Enable Bit
This bit enables the 10-bit timing measurement counter. 0 = Time measurement counter is Disabled. 1 = Time measurement counter is Enabled. |
| [5] | TMCNTSRC | Time Measurement Counter Clock Source Selection
0 = Time measurement counter with fPROT_CLK. 1 = Time measurement counter with fDIV_CLK. |
| [9:8] | PDSCNT | Pre-divider for Sample Counter
This bit field defines the divide ratio of the clock division from sample clock fSAMP_CLK The divided frequency fPDS_CNT = fSAMP_CLK / (PDSCNT+1). |
| [14:10] | DSCNT | Denominator for Sample Counter
This bit field defines the divide ratio of the sample clock fSAMP_CLK. The divided frequency fDS_CNT = fPDS_CNT / (DSCNT+1). Note: The maximum value of DSCNT is 0xF on UART mode and suggest to set over 4 to confirm the receiver data is sampled in right value |
| [25:16] | CLKDIV | Clock Divider
This bit field defines the ratio between the protocol clock frequency fPROT_CLK and the clock divider frequency fDIV_CLK (fDIV_CLK = fPROT_CLK / (CLKDIV+1) ). Note: In UART function, it can be updated by hardware in the 4th falling edge of the input data 0x55 when the auto baud rate function (ABREN(USCI_PROTCTL[6])) is enabled The revised value is the average bit time between bit 5 and bit 6 The user can use revised CLKDIV and new BRDETITV (USCI_PROTCTL[24:16]) to calculate the precise baud rate. |
Definition at line 824 of file ui2c_reg.h.
| UI2C_T::CTL |
[0x0000] USCI Control Register
| Bits | Field | Descriptions |
| [2:0] | FUNMODE | Function Mode
This bit field selects the protocol for this USCI controller Selecting a protocol that is not available or a reserved combination disables the USCI When switching between two protocols, the USCI has to be disabled before selecting a new protocol Simultaneously, the USCI will be reset when user write 000 to FUNMODE. 000 = The USCI is disabled. All protocol related state machines are set to idle state. 001 = The SPI protocol is selected. 010 = The UART protocol is selected. 100 = The I2C protocol is selected. Note: Other bit combinations are reserved. |
Definition at line 820 of file ui2c_reg.h.
| UI2C_T::DEVADDR0 |
[0x0044] USCI Device Address Register 0
| Bits | Field | Descriptions |
| [9:0] | DEVADDR | Device Address
In I2C protocol, this bit field contains the programmed slave address If the first received address byte are 1111 0AAXB, the AA bits are compared to the bits DEVADDR[9:8] to check for address match, where the X is R/W bit Then the second address byte is also compared to DEVADDR[7:0]. Note 1: The DEVADDR [9:7] must be set 3'b000 when I2C operating in 7-bit address mode. Note 2: When software set 10'h000, the address can not be used. |
Definition at line 834 of file ui2c_reg.h.
| UI2C_T::DEVADDR1 |
[0x0048] USCI Device Address Register 1
| Bits | Field | Descriptions |
| [9:0] | DEVADDR | Device Address
In I2C protocol, this bit field contains the programmed slave address If the first received address byte are 1111 0AAXB, the AA bits are compared to the bits DEVADDR[9:8] to check for address match, where the X is R/W bit Then the second address byte is also compared to DEVADDR[7:0]. Note 1: The DEVADDR [9:7] must be set 3'000 when I2C operating in 7-bit address mode. Note 2: When software set 10'h000, the address can not be used. |
Definition at line 835 of file ui2c_reg.h.
| UI2C_T::LINECTL |
[0x002c] USCI Line Control Register
| Bits | Field | Descriptions |
| [0] | LSB | LSB First Transmission Selection
0 = The MSB, which bit of transmit/receive data buffer depends on the setting of DWIDTH, is transmitted/received first. 1 = The LSB, the bit 0 of data buffer, will be transmitted/received first. |
| [11:8] | DWIDTH | Word Length of Transmission
This bit field defines the data word length (amount of bits) for reception and transmission The data word is always right-aligned in the data buffer USCI support word length from 4 to 16 bits. 0x0: The data word contains 16 bits located at bit positions [15:0]. 0x1: Reserved. 0x2: Reserved. 0x3: Reserved. 0x4: The data word contains 4 bits located at bit positions [3:0]. 0x5: The data word contains 5 bits located at bit positions [4:0]. ... 0xF: The data word contains 15 bits located at bit positions [14:0]. Note: In UART protocol, the length can be configured as 6~13 bits And in I2C protocol, the length fixed as 8 bits. |
Definition at line 828 of file ui2c_reg.h.
| UI2C_T::PROTCTL |
[0x005c] USCI Protocol Control Register
| Bits | Field | Descriptions |
| [0] | GCFUNC | General Call Function
0 = General Call Function Disabled. 1 = General Call Function Enabled. |
| [1] | AA | Assert Acknowledge Control
When AA=1 prior to address or data received, an acknowledged (low level to SDA) will be returned during the acknowledge clock pulse on the SCL line when 1.) A slave is acknowledging the address sent from master, 2.) The receiver devices are acknowledging the data sent by transmitter When AA=0 prior to address or data received, a Not acknowledged (high level to SDA) will be returned during the acknowledge clock pulse on the SCL line. |
| [2] | STO | I2C STOP Control
In Master mode, setting STO to transmit a STOP condition to bus then I2C hardware will check the bus condition if a STOP condition is detected this bit will be cleared by hardware automatically In a slave mode, setting STO resets I2C hardware to the defined "not addressed" slave mode when bus error (USCI_PROTSTS.ERRIF = 1). |
| [3] | STA | I2C START Control
Setting STA to logic 1 to enter Master mode, the I2C hardware sends a START or repeat START condition to bus when the bus is free. |
| [4] | ADDR10EN | Address 10-bit Function Enable Bit
0 = Address match 10 bit function is disabled. 1 = Address match 10 bit function is enabled. |
| [5] | PTRG | I2C Protocol Trigger (Write Only)
When a new state is present in the USCI_PROTSTS register, if the related interrupt enable bits are set, the I2C interrupt is requested It must write one by software to this bit after the related interrupt flags are set to 1 and the I2C protocol function will go ahead until the STOP is active or the PROTEN is disabled. 0 = I2C's stretch disabled and the I2C protocol function will go ahead. 1 = I2C's stretch active. |
| [8] | SCLOUTEN | SCL Output Enable Bit
This bit enables monitor pulling SCL to low This monitor will pull SCL to low until it has had time to respond to an I2C interrupt. 0 = SCL output will be forced high due to open drain mechanism. 1 = I2C module may act as a slave peripheral just like in normal operation, the I2C holds the clock line low until it has had time to clear I2C interrupt. |
| [9] | MONEN | Monitor Mode Enable Bit
This bit enables monitor mode In monitor mode the SDA output will be put in high impedance mode This prevents the I2C module from outputting data of any kind (including ACK) onto the I2C data bus. 0 = The monitor mode is disabled. 1 = The monitor mode is enabled. Note: Depending on the state of the SCLOUTEN bit, the SCL output may be also forced high, preventing the module from having control over the I2C clock line. |
| [25:16] | TOCNT | Time-out Clock Cycle
This bit field indicates how many clock cycle selected by TMCNTSRC (USCI_BRGEN [5]) when each interrupt flags are clear The time-out is enable when TOCNT bigger than 0. Note: The TMCNTSRC (USCI_BRGEN [5]) must be set zero on I2C mode. |
| [31] | PROTEN | I2C Protocol Enable Bit
0 = I2C Protocol disable. 1 = I2C Protocol enable. |
Definition at line 840 of file ui2c_reg.h.
| UI2C_T::PROTIEN |
[0x0060] USCI Protocol Interrupt Enable Register
| Bits | Field | Descriptions |
| [0] | TOIEN | Time-out Interrupt Enable Control
In I2C protocol, this bit enables the interrupt generation in case of a time-out event. 0 = The time-out interrupt is disabled. 1 = The time-out interrupt is enabled. |
| [1] | STARIEN | Start Condition Received Interrupt Enable Control
This bit enables the generation of a protocol interrupt if a start condition is detected. 0 = The start condition interrupt is disabled. 1 = The start condition interrupt is enabled. |
| [2] | STORIEN | Stop Condition Received Interrupt Enable Control
This bit enables the generation of a protocol interrupt if a stop condition is detected. 0 = The stop condition interrupt is disabled. 1 = The stop condition interrupt is enabled. |
| [3] | NACKIEN | Non - Acknowledge Interrupt Enable Control
This bit enables the generation of a protocol interrupt if a non - acknowledge is detected by a master. 0 = The non - acknowledge interrupt is disabled. 1 = The non - acknowledge interrupt is enabled. |
| [4] | ARBLOIEN | Arbitration Lost Interrupt Enable Control
This bit enables the generation of a protocol interrupt if an arbitration lost event is detected. 0 = The arbitration lost interrupt is disabled. 1 = The arbitration lost interrupt is enabled. |
| [5] | ERRIEN | Error Interrupt Enable Control
This bit enables the generation of a protocol interrupt if an I2C error condition is detected (indicated by ERR (USCI_PROTSTS [16])). 0 = The error interrupt is disabled. 1 = The error interrupt is enabled. |
| [6] | ACKIEN | Acknowledge Interrupt Enable Control
This bit enables the generation of a protocol interrupt if an acknowledge is detected by a master. 0 = The acknowledge interrupt is disabled. 1 = The acknowledge interrupt is enabled. |
Definition at line 841 of file ui2c_reg.h.
| UI2C_T::PROTSTS |
[0x0064] USCI Protocol Status Register
| Bits | Field | Descriptions |
| [5] | TOIF | Time-out Interrupt Flag
0 = A time-out interrupt status has not occurred. 1 = A time-out interrupt status has occurred. Note: It is cleared by software writing one into this bit |
| [6] | ONBUSY | On Bus Busy
Indicates that a communication is in progress on the bus It is set by hardware when a START condition is detected It is cleared by hardware when a STOP condition is detected 0 = The bus is IDLE (both SCLK and SDA High). 1 = The bus is busy. |
| [8] | STARIF | Start Condition Received Interrupt Flag
This bit indicates that a start condition or repeated start condition has been detected on master mode However, this bit also indicates that a repeated start condition has been detected on slave mode. A protocol interrupt can be generated if USCI_PROTCTL.STARIEN = 1. 0 = A start condition has not yet been detected. 1 = A start condition has been detected. It is cleared by software writing one into this bit |
| [9] | STORIF | Stop Condition Received Interrupt Flag
This bit indicates that a stop condition has been detected on the I2C bus lines A protocol interrupt can be generated if USCI_PROTCTL.STORIEN = 1. 0 = A stop condition has not yet been detected. 1 = A stop condition has been detected. It is cleared by software writing one into this bit Note: This bit is set when slave RX mode. |
| [10] | NACKIF | Non - Acknowledge Received Interrupt Flag
This bit indicates that a non - acknowledge has been received in master mode A protocol interrupt can be generated if USCI_PROTCTL.NACKIEN = 1. 0 = A non - acknowledge has not been received. 1 = A non - acknowledge has been received. It is cleared by software writing one into this bit |
| [11] | ARBLOIF | Arbitration Lost Interrupt Flag
This bit indicates that an arbitration has been lost A protocol interrupt can be generated if USCI_PROTCTL.ARBLOIEN = 1. 0 = An arbitration has not been lost. 1 = An arbitration has been lost. It is cleared by software writing one into this bit |
| [12] | ERRIF | Error Interrupt Flag
This bit indicates that a Bus Error occurs when a START or STOP condition is present at an illegal position in the formation frame Example of illegal position are during the serial transfer of an address byte, a data byte or an acknowledge bit A protocol interrupt can be generated if USCI_PROTCTL.ERRIEN = 1. 0 = An I2C error has not been detected. 1 = An I2C error has been detected. It is cleared by software writing one into this bit Note: This bit is set when slave mode, user must write one into STO register to the defined "not addressed" slave mode. |
| [13] | ACKIF | Acknowledge Received Interrupt Flag
This bit indicates that an acknowledge has been received in master mode A protocol interrupt can be generated if USCI_PROTCTL.ACKIEN = 1. 0 = An acknowledge has not been received. 1 = An acknowledge has been received. It is cleared by software writing one into this bit |
| [14] | SLASEL | Slave Select Status
This bit indicates that this device has been selected as slave. 0 = The device is not selected as slave. 1 = The device is selected as slave. Note: This bit has no interrupt signal, and it will be cleared automatically by hardware. |
| [15] | SLAREAD | Slave Read Request Status
This bit indicates that a slave read request has been detected. 0 = A slave R/W bit is 1 has not been detected. 1 = A slave R/W bit is 1 has been detected. Note: This bit has no interrupt signal, and it will be cleared automatically by hardware. |
| [16] | WKAKDONE | Wakeup Address Frame Acknowledge Bit Done
0 = The ACK bit cycle of address match frame isn't done. 1 = The ACK bit cycle of address match frame is done in power-down. Note: This bit can't release when WKUPIF is set. |
| [17] | WRSTSWK | Read/Write Status Bit in Address Wakeup Frame
0 = Write command be record on the address match wakeup frame. 1 = Read command be record on the address match wakeup frame. |
| [18] | BUSHANG | Bus Hang-up
This bit indicates bus hang-up status There is 4-bit counter count when SCL hold high and refer fSAMP_CLK The hang-up counter will count to overflow and set this bit when SDA is low The counter will be reset by falling edge of SCL signal. 0 = The bus is normal status for transmission. 1 = The bus is hang-up status for transmission. Note: This bit has no interrupt signal, and it will be cleared automatically by hardware when a START condition is present. |
| [19] | ERRARBLO | Error Arbitration Lost
This bit indicates bus arbitration lost due to bigger noise which is can't be filtered by input processor The I2C can send start condition when ERRARBLO is set Thus this bit doesn't be cared on slave mode. 0 = The bus is normal status for transmission. 1 = The bus is error arbitration lost status for transmission. Note: This bit has no interrupt signal, and it will be cleared automatically by hardware when a START condition is present. |
Definition at line 842 of file ui2c_reg.h.
| UI2C_T::RXDAT |
[0x0034] USCI Receive Data Register
| Bits | Field | Descriptions |
| [15:0] | RXDAT | Received Data
This bit field monitors the received data which stored in receive data buffer. Note 1: In I2C protocol, RXDAT[12:8] indicate the different transmission conditions which defined in I2C. Note 2: In UART protocol, RXDAT[15:13] indicate the same frame status of BREAK, FRMERR and PARITYERR (USCI_PROTSTS[7:5]). |
Definition at line 830 of file ui2c_reg.h.
| UI2C_T::TMCTL |
[0x008c] I2C Timing Configure Control Register
| Bits | Field | Descriptions |
| [8:0] | STCTL | Setup Time Configure Control Register
This field is used to generate a delay timing between SDA edge and SCL rising edge in transmission mode. The delay setup time is numbers of peripheral clock = STCTL x fPCLK. |
| [24:16] | HTCTL | Hold Time Configure Control Register
This field is used to generate the delay timing between SCL falling edge SDA edge in transmission mode. The delay hold time is numbers of peripheral clock = HTCTL x fPCLK. |
Definition at line 847 of file ui2c_reg.h.
| UI2C_T::TXDAT |
[0x0030] USCI Transmit Data Register
| Bits | Field | Descriptions |
| [15:0] | TXDAT | Transmit Data
Software can use this bit field to write 16-bit transmit data for transmission. |
Definition at line 829 of file ui2c_reg.h.
| UI2C_T::WKCTL |
[0x0054] USCI Wake-up Control Register
| Bits | Field | Descriptions |
| [0] | WKEN | Wake-up Enable Bit
0 = Wake-up function Disabled. 1 = Wake-up function Enabled. |
| [1] | WKADDREN | Wake-up Address Match Enable Bit
0 = The chip is woken up according data toggle. 1 = The chip is woken up according address match. |
Definition at line 838 of file ui2c_reg.h.
| UI2C_T::WKSTS |
[0x0058] USCI Wake-up Status Register
| Bits | Field | Descriptions |
| [0] | WKF | Wake-up Flag
When chip is woken up from Power-down mode, this bit is set to 1 Software can write 1 to clear this bit. |
Definition at line 839 of file ui2c_reg.h.


Behold! The Rss Bandit User Interface. After you complete installation, you should see something that looks like figure 1 below, though with a few less feeds on the left.
Figure 1. The Rss Bandit User Interface.
Let's take a quick tour of the interface. At the very top of the interface, you'll notice a toolbar with multiple buttons (figure 2). Most of these items are pretty self explanatory. The functions for each of these buttons are fleshed out elsewhere in the documentation.
Figure 2. Close up of the Tool Bar.
On the left is a list of the feeds to which you are subscribed. The feeds are organized into category folders that you can create. See figure 3 for a close up. To create a new category, simply right click on any existing category folder (or the top level "My Feeds" folder) to bring up a context menu. The second option on that menu is "New Category". Alternatively you can hit the SHIFT + F4 after selecting a category folder.
Figure 3. Close up of the Feed List.
On the right of the feed list is the main Feed Details panel divided into two panes. The top pane contains the list of headlines (figure 4) for the selected feed or feed category. When a category is selected, RSS Bandit displays the headlines for every feed in that category and sub-category recursively. When a single feed is selected, only the headlines for that feed are displayed. Right clicking on a headline item brings up a context menu allowing you to take such actions as posting a reply (if the underlying feed supports the Comment API), Flagging it, marking it as unread, copying it, deleting it, arranging the headline columns, and emailing it.
Figure 4. Close up of the Headlines Pane.
The bottom pane contains the actual content of a selected headline. The look and feel of the reading pane can be customized by choosing a formatter stylesheet via the Options menu. Figure 5 below is using the outlook2003-orange formatter.
Figure 5. Close up of the Reading Pane.
Rss Bandit allows you to customize the layout of the reading pane and headlines list. By going to the "View" menu and selecting "Reading Pane Position", you can place the Reading Pane on top, to the right or left, or underneath the Headlines pane.


Hello I'm Ivan, engine and gameplay programmer!
At the beginning of the development I was more focused on the engine part, during which I implemented together with another partner the audio part of our engine. Later I was moved to gameplay where I programmed the game camera, audio systems and another features of our game. I have also managed the Wwise Audio project of our game and I've added audio assets.
The camera system was thought by the designers so that there were different specific shots to accentuate the narrative of the game. That is why we decided to choose to create the camera system from triggers which contain the information of the previous and next shot, such as the type, angles, distance, among other parameters.


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Main namespace for all the client library’s modules and classes.
Copyright 2009, Google Inc. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the “License”); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an “AS IS” BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
Helper methods for loading and managing the available services.
Classes and Modules
- MODULE AdWords::AuthToken
- MODULE AdWords::Extensions
- MODULE AdWords::Service
- MODULE AdWords::Utils
- MODULE AdWords::V13
- MODULE AdWords::V200906
- CLASS AdWords::API
- CLASS AdWords::AdWordsCredentials
- CLASS AdWords::AdWordsLogger
- CLASS AdWords::Error
- CLASS AdWords::Pre200902HeaderHandler
- CLASS AdWords::ResponseHandler
- CLASS AdWords::V200906HeaderHandler


The Tizen Wearable Web UI framework provides rich Tizen Wearable UI Components that are optimized for the Tizen Wearable Web application. You can use the UI Components for:
The following table displays the UI Components provided by the Tizen Wearable Web UI framework.
| UI Component | Description |
|---|---|
| Button | Shows a component that can be used to generate an action event. |
| Checkbox and radio button | Shows a list of options where 1 or more can be selected. |
| Circle ProgressBar | Shows a control that indicates the progress percentage of an on-going operation by circular shape. |
| Circular index scroll bar | Shows a circular index scroll bar which uses rotary. |
| Drawer | Shows a panel that in the sub-layout on the left or right edge of screen. |
| Index scroll bar | Shows an index scroll bar with indices, usually for the list. |
| List | Shows a list view. |
| Marquee | Shows a component which moves left and right. |
| Page indicator | Shows a dot-style page indicator. |
| Popup | Shows a pop-up window. |
| Processing | Shows a control that operates as progress infinitely. |
| Progress | Shows a control that indicates the linear shape progressbar percentage of an on-going operation. |
| Section changer | Shows a control that you can use to scroll through multiple <section> elements. |
| Slider | Shows a control that you can use to change values by dragging a handle on a horizontal scale. |
| SnapListview | Shows a snap listview that you can detect which item be positioned at center. |
| Swipe list | Shows a list where you can swipe horizontally through a list item to perform a specific task. |
| Toggle switch | Shows a 2-state switch. |
| Selector | Shows a selector that select items. |
| View Switcher | Shows a viewswitcher that controls each view elements. |
| Virtual list | Shows a list view for large amounts of data. |


API Project: File Metadata Microservice
Usage:
Upload a file and the metadata of the file it will show to you.
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Linus Torvalds, a tech legend
Linux's Father
A timeline of Linus Torvald's life
- 1991 Linus Benedict Torvalds was born in Helsinki, Finland. His parents are Anna and Nils Torvalds, both of whom are journalists. He is the grandson of the Finnish-Swedish journalist and poet, Ole Torvalds
- 1996 - Between 1988 and 1996, he studied at the University of Helsinki, from where he obtained a master’s degree in computer science. He belonged to the NODES research group.
- 1997 to 1999 - During his period of study, he became a part of the Finnish Army and attended an eleven month training programme in order to meet the compulsory military service criteria of Finland. This interrupted his studies.
- 1999 - While in the army, he reached the position of a second lieutenant. In 1990, he went back to university to continue his studies. It was during this time that he got acquainted with the operating system, ‘Unix’.
- 2004 - He wrote his Master’s thesis on ‘Linux: A Portable Operating System'. He became fascinated and deeply interested in computer science after he worked on the 8-bit home computer, VIC-20.
- 2006 - He later bought the personal computer, Sinclair QL and modified the computer, especially the operating system. He programmed assembly language, text editor and a few games.
- 2012 - Born in Cresco, Iowa
Career
- In 1991, he purchased the Intel 80386-based IBM PC and obtained a MINIX operating system. With this, he began to work and research on the Linux operating system.
- In 1996, he went on a visit to the technology firm, ‘Transmeta’, where he began to work from the following year. He later worked for the Open Source Development Labs.
- From 1997 to 1999, he worked on the '86open' project, which is a binary file format for the ‘Unix’ and Unix-like operating systems. They were to be used on a common x86 PC.
- In 1999, he was offered stock options for his creation by the companies, Red Hat and VA Linux. That very year, the stock prices increased to about $20 million after the companies went public.
- In June 2004, along with his family, he relocated to Beaverton, Oregon, where Open Source Development Labs was headquartered. The following year, he developed the software, ‘Git’.
- By 2006, about two per cent of the Linux kernel was written by him, which was a significant contribution.
- In 2012, he stated that his contribution to the Linux kernel mostly involved merging codes that were already written by others and did not involve much programming.
Mayor Works
He is the founder and the creator of the new operating system ‘Linux’, which was released in 1991. This Linux kernel is one of the most significant free and open source software.
If you have the time, I encourage you to read more about this incredible amazing person on his Wikipedia entrySoftware is like sex; it's better when it's free.
Linus Torvalds


Breadcrumbs are a navigational landmark that let the user discover their current position in the site hierarchy and provide a means to navigate upwards through that hierarchy.
Typically, the last breadcrumb is the current page, and therefore it should not be a link.
If the last breadcrumb is not the current page, then it must be a link.


Popular Areas in fig strawberry perserves recipe
How to Make Fig-Strawberry Jam - Easily! With Step-by-step Photos ...
Every other fig-strawberry recipe I've seen calls for strawberry Jell-o instead of real strawberries! If you DO want to make the jello-type strawberry-fig jam, click .
http://www.pickyourown.org/fig_strawberry_jam.htm
Strawberry Jam Recipe
Jul 20, 2012 . If you've contemplated making strawberry jam this summer, now's the time! . Making homemade jam can be a bit intimidating, but this recipe will take the . Just made a bunch of fig/strawberry jam( 160 jars) for our daughters .
http://deliciouslyorganic.net/strawberry-jam/
Raspberry Fig Preserves Recipe : Review : Paula Deen : Recipes ...
Strawberry is the jello to use for this recipe. DH just brought in some fresh picked figs, so I will be making preserves tomorrow and give as Christmas gifts!
http://www.foodnetwork.com/recipes/paula-deen/raspberry-fig-preserves-recipe/reviews/index.html
How To Make & Can STRAWBERRY FIG JAM - YouTube
Jul 18, 2011 . Will be trying your strawberry fig? jam (I've never made jam or jelly) recipe today using the figs off the fig tree my daddy planted. Love your .
http://www.youtube.com/watch?v=EsZGqP2oIH0
Fresh Fig and Strawberry Jam recipe from Food52
In Middle Tennessee we get small sweet Brown Sugar Strawberries and they work beautifully in jam. Combine them with fresh figs, Harvey's Bristol Cream and .
http://food52.com/recipes/423-fresh-fig-and-strawberry-jam
Strawberry Fig Jam - Prudent Living On The Home Front
Jun 21, 2012 . Your recipe for the Strawberry Fig Jam looks delicious, I will be trying it this summer. Hope you are having a great week and thank you so much .
http://homefront.prudentliving.com/prudent-pantry-strawberry-fig-jam/


Project Milestones
- Assemble Proof-Of-Concept (PoC) car
- Program PoC Car for remote control via Bluetooth keyboard
- Spoof leader communication to car
- Code Anti-collision for follower car
- Test follower command softening and anti-collision
- Assemble second car
- Program election state
- Test initialization, elections, and car-to-car communication
- Assemble third car
- Test leader car death and reconnection
- Implement ad-hoc car pickup
- Bug squashing
Dated Timeline
Red: Done, Blue: In Progress , Green: Not started
| Week Number | Delivery Date | Milestone Objective |
|---|---|---|
| 1 | Oct 13 | Assemble PoC; Remote Control via BT keyboard |
| 2 | Oct 20 | Spoof Leader Communication |
| 3 | Oct 27 | Anti-Collision; Command Softening |
| 4 | Nov 3 | Assemble 2nd car; Election State |
| 5 | Nov 10 | Elections; Assemble 3rd car |
| 6 | Nov 17 | Leader death and reconnection |
| 7 | Nov 24 | Ad-hoc car pickup |
| 8 | Dec 2 | Bug Squashing |
| 9 | Dec 9 | Bug Squashing |
We will periodically update this document with our progress.
Milestone Explanations
Assemble PoC: Put together a car. This includes prepping the correct software too – Python, openCV, Bluetooth, etc.
Remote Control via BT Keyboard: Use Bluetooth (probably Python via pyBluez library) to send drive commands to the car. Take the commands and put them into a queue. Each command should be a direction along with a magnitude between 1 and 10. Examples: R1, L4, R10.
Spoof Leader Communication: Connect from stationary RPi to car and send commands simulating car-to-car communication. Use Python scripts to automate the sending so we can use them later for testing.
Anti-Collision: Install colored blocks of cardboard to the back of each car so that the camera/openCV can recognize them. Train openCV on the colored blocks and link openCV results to command softening protocols.
Command Softening: Sometimes a will be sent to a car but the car needs to avoid collision at all costs so we should soften commands that would normally result in a collision. This means that if the car detects an object in the path of the command that the magnitude of the command should be reduced by a factor dependant on how near the object is.
Assemble 2nd car: see Assemble PoC
Election State: In RAFT-like fashion, each car should start in a follower state then wait for a random timeout before going to the election state. The car will be need greater than N/2 confirmed votes to become a leader and start broadcasting commands.
Assemble 3rd Car: see Assemble PoC
Leader death and reconnection: This is basically a test of the state change timeout, election protocol, and re-introduction of another car as a follower. This should all follower the RAFT-like protocol.
Ad-hoc car pickup: This is an extension of the Leader death and reconnection milestone.
Bug squashing: git dem bugs.


--- layout: post title: 'Gay marriage: the database engineering perspective' date: 2008-11-24 02:35:18.000000000 -08:00 type: post published: true status: publish categories: [] tags: [] meta: tumblr_sklunklish_permalink: http://sklunklish.tumblr.com/post/61239560/gay-marriage-the-database-engineering-perspective tumblr_sklunklish_id: '61239560' author: login: admin email<EMAIL_ADDRESS>display_name: admin first_name: Carina C. last_name: Zon ---


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Attention, Please accept my sincere apologizes if my email does not meet your business or personal ethics. I will first introduce myself as Mr.David Perry, a staff in the Private Clients Section of a well-known bank, here in London, England. One of our accounts, with holding balance of 15,000,000 (Fifteen Million Pounds Sterling) has been dormant and last operated some years ago. From my investigations and confirmation, the owner of the said account, a foreigner who died on Wednesday, July 13, 2005; Posted: 1:02 p.m. EDT (17:02GMT).He was among by London bomb victims identified.You can go through the website, WWW.CNN.COM/LONDONTERROR Since then, nobody has done anything as regards the claiming of this money, as he has no family member that has any knowledge as to the existence of either the account or the funds; and also Information from the National Immigration also states that he was single on entry into the UK. This transaction is totally free of risk and troubles as the fund is legitimate and does not originate from drug, money laundry, terrorism or any other illegal act and also I am going to secure all the legal documents that will acompany the fund to your account to prove that the fund is an inheritance fund,you should also know that inheritance fund dose not prohibited in any Country once the beneficiary have all the legal documents to prove the legality of the fund. On your interest, Let me hear from you URGENTLY. Warm Regards, Mr. Davis Perry. ----------------------------------------- Stay ahead of the information curve. Receive EDA news and jobs on your desktop daily. Subscribe today to the EDA CafeNews newsletter. [ http://www10.edacafe.com/nl/newsletter_subscribe.php ] It's informative and essential. This message was sent to you from a machine at <IP_ADDRESS>


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Around the Tracks: Infiniti, new v used, and Mercedes-Benz luxury
What has changed in the Mercedes S-Class? A fair bit, as it turns out.
by Scott Collie- shares
When we’re not creating it ourselves, the CarAdvice team spends a lot of time finding and consuming motoring content from all over the world.
Here’s a handful of the articles, videos and social media posts that most caught our eye last week. Some of them are brand-new, others have been online for a while.
Enjoy them – just not too much, okay?
CC Editorial: Infiniti – What They’re Doing Right, What They’re Doing Wrong - William Stopford, Curbside Classic
It’s hard not to compare Infiniti’s commercial success with Lexus’s, seeing as they are both Japanese luxury brands initially aimed squarely at the North American market and which both arrived there in late 1989.
The company has struggled in Australia
MX-5 30th Anniversary vs. Porsche Boxster (981) - Dan Trent, PistonHeads
PistonHeads law states that within the first 10 forum comments after a new car review someone will pipe up "How much? You could have a used whatever for that!"
 The car is a wedge of origami in eye-scorching arancio to match Wallace’s first low-slung Italian. It sits next to a Ducati Panigale V4 S, two icons of coiled Italian potential with nothing in their way.
£1000 Luxury Car VS £100,000 Luxury Car! - Car Throttle, YouTube
This week, Alex and Ethan compare their £990 Mercedes S500 aka Mega Spec against a brand new £100,000 S-Class.
1
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Around the Tracks: Infiniti, new v used, and Mercedes-Benz luxury


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Section One
Before you can begin to determine what the composition of a particular paragraph will be, you must first decide on an argument and a working thesis statement for your paper. What is the most important idea that you are trying to convey to your reader? The information in each paragraph must be related to that idea. In other words, your paragraphs should remind your reader that there is a recurrent relationship between your thesis and the information in each paragraph.
Section Two
The decision about what to put into your paragraphs begins with the germination of a seed of ideas; this “germination process” is better known as brainstorming. There are many techniques for brainstorming; whichever one you choose, this stage of paragraph development cannot be skipped. Building paragraphs can be like building a skyscraper: there must be a well-planned foundation that supports what you are building. Any cracks, inconsistencies, or other corruptions of the foundation can cause your whole paper to crumble.
Section Three
The decision about what to put into your paragraphs begins with the germination of a seed of ideas; this “germination process” is better known as brainstorming. There are many techniques for brainstorming;


A chord progression, made famous by Antonín Dvořák's piano solo piece "Humoresque", in which this features in the middle section.
The original progression is in a minor key, and runs as follows: i VI VII III. The effect is a temporary toniciziation of the relative major key—in other words, the music temporarily sounds like it's going to the relative major key. This is frequently followed a chord like v or VII, and even if not, repeated instances of this progression. This progression is used in ways similar to the use of the first four chords of the Circle of Fifths in a minor key (i iv VII III).
However, that may be hard to distinguish from its relative major key, and would in fact count as vi IV V I if in major, making this a variant of The Four Chords of Pop. In this case, this functions as a derivative of the Authentic Cadence (V I). And again, it tends to be repeated a lot...often using the same transition chord, too (iii, which is the same as v in the relative minor).
Variations that substitute VI for iv (in minor) or IV for ii (in major) are common.
Tends to show up a lot in Anime Theme Songs and Japanese Pop Music. Has its own list of examples on this page. Relative minor (i VI VII III) and relative major (vi IV V I) examples are also noted.
Examples in Anime/Japanese Music
- The opening theme of Stellvia of the Universe, "Asu e no Brilliant Road" by Angela, right at the beginning and subsequently the beginning of each chorus.
- Cliff Edge is fond of this. It appears in three songs of theirs that are probably best known to English-speaking audiences for being used in AMVs — "Aishiteru", "Endless Tears", and "The Distance", all in their relative minor version. Their song "Re: Namidaboshi" also features a variant that puts a minor v chord after the first i. Meanwhile, a major version appears in the song "Here", as the second half of the main phrase of the refrain.
- Ayumi Hamasaki uses this chord a lot. Examples: Dearest, Moments, Moon, Green, Last Minute
- "Every Heart" by BoA, ending of Inuyasha. Relative Major example
- The chorus of Fukai Mori by Do As Infinity, another Inuyasha ending
- AAA has "Blood on Fire" and "Music!!!"
- fripSide's composer, "Sat" (i.e. Satoshi Yaginuma), is fond of this progression. It's found in "Only My Railgun" and "black bullet", while a variant (i v bVI bVII III) is found in "LEVEL 5 -judgement-" and "fortissimo -the ultimate crisis-".
- Sat also worked on the ALTIMA song "I'll Believe", which also contains this progression.
- The first half of the verse of "Time After Time" by Mai Kuraki.
- The beginning of the verse of "Take a Shot" from Magical Girl Lyrical Nanoha uses the minor version, specifically the variant that adds a v after the i.
- Near the beginning of "Koi no Minoru Densetsu" from Lucky Star, when the guitars come in. (But not the song it's a parodying, "Koi no Mikuru Densetsu" from Haruhi.)
- The verse of "Forever", the opening theme of Elemental Gelade, by Savage Genius.
- All My Love by Yui Horie, opening for Mao-chan
- The ending theme of Kiddy Grade, "Future", features this in the chorus.
- The ending theme of Slam Dunk, "Anata Dake Mitsumeteru"
- The Tales of Symphonia animé theme "Starry Heavens" has this at the beginning of the song and of the chorus.
- Sukisugite Baka Mitai by Def. Diva of Hello! Project.
- Near the end of the first boss battle theme of the Magic Knight Rayearth SNES RPG.
- In the Mega Man Legends soundtrack, the insert song "Your Wind is Blowing", combines the Humoresque Progression with the Circle of Fifths, by changing one chord of the latter so that the former is embedded in it.
- The theme tune of the two Ef series.
- Final Fantasy X: When the main melody of "To Zanarkand" comes in.
- From the Mega Man X4'' soundtrack:
- the prologue theme in the Japanese version: Yukie Nakama, "Makenai ai ga kitto aru"
- Storm Owl's stage theme, which is composed entirely of this progression. Each loop consists entirely of 18 instances of this progression spanning two keys (A minor and C sharp minor).
- Part of Jet Stingray's stage theme, starting at 0:14, contains two instances of this progression.
- apple41: "Puzzle", composed for vocaloid Miku Hatsune: intro and chorus, relative major example
- The fourth (and final) ending theme of Eureka Seven, "Canvas" by COOLON. Relative major example
- Utada Hikaru's "Can You Keep a Secret?", a relative major example (vi IV V I).
- The velvet room theme in the Persona games has this progression.
- Persona 4 has the track "It's SHOWTIME!".
- EXEC_REBIRTHIA=PROTOCOL/. from Ar Tonelico 3 does it as well, sounding suspiciously similar to the Velvet Room theme as a result.
- The second ending theme of 'Your Lie in April'', "Orange" by 7!!.
- The Poloy Forest theme from Tails Adventure (starting at 0:08).
- Super Mario World's Athletic theme. In this one, however, The first two chords are major and minor, respectively, instead the other way around. (Relative major example)
- Kanako Itou - "Star Crossed" (bridge, relative major example)
- Mari Iijima and Robbie Ford - "Eternal Summer"
- "Give a Reason", the Slayers NEXT opening song (chorus)
- Yuki Kajiura uses this progression a lot in her music
- Chorus of stone cold by Fiction Junction (Sacred Seven OP)
- Appears in many Kalafina songs, including the choruses of believe (Fate/stay night [unlimited blade works] ED 1), One Light (The Heroic Legend of Arslan ED 2), and Kimi ga Hikari ni Kaeteiku (Kara no Kyoukai 2nd Movie ED)
Other Music
- The chorus of Taylor Swift's I Knew You Were Trouble
- Selena Gomez 's Love You Like a Love Song
- The trope namer is Dvořák's "Humoresque" #7 in G flat major. This link goes to the middle section of the piece, where it most famously appears.
- Briefly in the first movement of Ludwig van Beethoven's violin concerto, when the second theme temporarily goes to minor.
- Mike Oldfield includes this progression in his famous song "Moonlight Shadow". Listen to the first four chords when the voice comes in. Listen to them repeat.
- "Heart of Gold" by Neil Young, when the harmonica comes in, and again when the voice comes in.
- Two phrases (1:21 and 3:06) in the middle of the "Chess" piece from Chess uses this progression. At other times it follows the traditional Circle of Fifths and uses iv instead of VI.
- Talk Talk's "It's My Life" in the prechorus; the chorus uses the Circle of Fifths.
- The chorus of Bon Jovi's "Livin' on a Prayer".
- The beginning of the title theme of Monster Tale, though it uses a major I chord rather than a minor i chord as is standard (Amaj Fmaj Gmaj Cmaj, rather than Amin Fmaj Gmaj Cmaj).
- "Where I Come From" by Montgomery Gentry (verses)
- Dido - "Thank You" (verses), and by extension, Eminem - "Stan".
- The Real McCoy - "Another Night" (Circle of Fifths variant)
- Basshunter - "Boten Anna", and by extension, "Now You're Gone"
- Cascada - "Bad Boy" (chorus)
- Deborah Cox - "I Never Knew" (except for the bridges)
- "So Serious" by Electric Light Orchestra: chorus (Relative major example)
- "Crash Into Me" by Dave Matthews Band. (Relative major example)
- "Time Is Love" by Josh Turner. (Relative major example)
- Examples from contemporary Christian music: the choruses of "Knocking on Heaven's Door" by Avalon and "Facts Are Facts" by Steven Curtis Chapman.
- The chorus of "Something Happened on the Way to Heaven" by Phil Collins (Relative major example)
- The chorus of Belinda Carlisle's "Heaven Is a Place on Earth" (Relative major example)
- Toni Braxton's "I Love Me Some Him" uses the Circle of Fifths variant (iv instead of VI) (Relative major example)
- The first part of the chorus to REO Speedwagon's "Take It on the Run." (Relative major example)
- Electric Youth - "The Best Thing"
- Lolita - "Goin' On" (synth and chorus; the former is relative major and alternates with the Circle of Fifths variant)
- Anders Lundqvist - "Mission to the Stars"(riff, alternates with vi-IV-V-iii)
- Cyber Space - "Die Zeit (Back to Mars)"
- The A-section of "Gypsy Bard" from Friendship is Witchcraft.
- Luianne - "Liveliness" and "Dawning"
- The Whispers - More of the Night (verses) (Circle of Fifths variant)
- Luxor - Megaforce Theme (B section)
- Savage Garden - "To The Moon and Back" (chorus)
- Project Pitchfork - "Lament" (verses, relative major example)
- Jessica Simpson - "Where You Are" (verses, combined with Circle of Fifths)
- Ian van Dahl - "Castles in the Sky"
- "Daytime Drama", a production music piece used in Spongebob Squarepants (Circle of Fifths variant), and "Woe is Me!, another such track (while there is no accompaniment, the melody implies this progression).
- VNV Nation - "Everything" (bridge, relative major example)
- "Leave Your Castle" from Child of Light.
- A Girl Called Momo - "Believe".
- Savage - "Only You" (verses, intro uses Circle of Fifths)
- Train - "Call Me Sir" (Circle of Fifths variant)
- Madvillain - "All Caps" by way of an Ironside sample (Circle of Fifths variant).
- FM Attack -"Echoes" (Relative minor example)
- DeBarge - "A Dream" (Circle of Fifths variant)
- Stevie Wonder - "Isn't She Lovely" (Circle of Fifths variant, relative major example)
- Carl Carlton - "She's a Bad Mama Jama" — Besides being a relative major example, the song offers a twist; the progression is the Circle of Fifths variant, but with a II chord instead of the usual ii.
- Kaye Ballard - In Other Words, the original version of the oft-covered "Fly Me to the Moon", uses the Circle of Fifths variant in the chorus. It's also a relative major example. Naturally, covers of the song are used as the Ending Theme for an anime.
- The chorus of "This is What You Came For" by Calvin Harris & Rihanna.


@* * Copyright 2023 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import uk.gov.hmrc.govukfrontend.views.Aliases.Button @import uk.gov.hmrc.govukfrontend.views.Aliases.Text @import config.AppConfig @this( main: views.html.main, button: uk.gov.hmrc.govukfrontend.views.html.components.GovukButton, appConfig: AppConfig ) @()( implicit request: play.api.mvc.Request[_], messages: Messages ) @main( pageTitle = Some(Messages("header.default")), navTitle = Some(Messages("header.default")), backUrl = None ) {


Application Services are used to expose domain logic to the presentation layer. An Application Service is called from presentation layer with a DTO (Data Transfer Object) as parameter, uses domain objects to perform some specific business logic and returns a DTO back to the presentation layer. Thus, Presentation layer is completely isolated from Domain layer. In an ideally layered application, presentation layer never directly works with domain objects.
In ASP.NET Boilerplate, an application service should implement IApplicationService interface. It's good to create an interface for each Application Service. So, we first define an interface for an application service as shown below:
public interface IPersonAppService : IApplicationService
{
void CreatePerson(CreatePersonInput input);
}
IPersonAppService has only one method. It's used by presentation layer to create a new person. CreatePersonInput is a DTO object as shown below:
public class CreatePersonInput : IInputDto
{
[Required]
public string Name { get; set; }
public string EmailAddress { get; set; }
}
Then we can implement the IPersonAppService:
public class PersonAppService : IPersonAppService
{
private readonly IRepository<Person> _personRepository;
public PersonAppService(IRepository<Person> personRepository)
{
_personRepository = personRepository;
}
public void CreatePerson(CreatePersonInput input)
{
var person = _personRepository.FirstOrDefault(p => p.EmailAddress == input.EmailAddress);
if (person != null)
{
throw new UserFriendlyException("There is already a person with given email address");
}
person = new Person { Name = input.Name, EmailAddress = input.EmailAddress };
_personRepository.Insert(person);
}
}
There are some important points here:
An application service should implement IApplicationService interface. Also, optionally, can be derived from ApplicationService base class. Thus, IApplicationService is inherently implemented. Also, ApplicationService class has some base functionality that makes easy to logging and localization. It's suggested to create a special base class for your application services that extends ApplicationService class. Thus, you can add some common functionality for all your application services. A sample application service class is shown below:
public class TaskAppService : ApplicationService, ITaskAppService
{
public TaskAppService()
{
LocalizationSourceName = "SimpleTaskSystem";
}
public void CreateTask(CreateTaskInput input)
{
//Write some logs (Logger is defined in ApplicationService class)
Logger.Info("Creating a new task with description: " + input.Description);
//Get a localized text (L is a shortcut for LocalizationHelper.GetString(...), defined in ApplicationService class)
var text = L("SampleLocalizableTextKey");
//TODO: Add new task to database...
}
}
You can have a base class which defines LocalizationSourceName in it's constructor. Thus, you do not repeat it for all service classes. See logging and localization documents for more informations on this topics.
An application service method is a unit of work by default in ASP.NET Boilerplate.
Say that we want to call two repository method in an application service method those must be transactional. Example:
public void CreatePerson(CreatePersonInput input)
{
var person = new Person { Name = input.Name, EmailAddress = input.EmailAddress };
_personRepository.Insert(person);
_statisticsRepository.IncrementPeopleCount();
}
We inserted an item to People table, then incremented people count that is stored in another table field. These methods are implemented in different repositories but shares same connection and transaction. So, how?
A database connection is opened and a transaction is started at the beginning of CreatePerson method by ASP.NET Boilerplate automatically. At the end of the method, the transaction is commited if no exception occurs and the connection is closed. Thus, all database operations in CreatePerson method is transactional (atomic) and rolled back if any exception is thrown. Thus, two repository methods in this example shares same connection and transaction.
When you call GetAll() method of a repository, it returns an IQueryable<T>. Database connection should be open after calling the repository method. This is because of deferred execution of IQueryable<T> and LINQ. Database query is actually performed when you call ToList() method. See the example below:
public SearchPeopleOutput SearchPeople(SearchPeopleInput input)
{
//Get IQueryable<Person>
var query = _personRepository.GetAll();
//Add some filters if selected
if (!string.IsNullOrEmpty(input.SearchedName))
{
query = query.Where(person => person.Name.StartsWith(input.SearchedName));
}
if (input.IsActive.HasValue)
{
query = query.Where(person => person.IsActive == input.IsActive.Value);
}
//Get paged result list
var people = query.Skip(input.SkipCount).Take(input.MaxResultCount).ToList();
return new SearchPeopleOutput {People = Mapper.Map<List<PersonDto>>(people)};
}
Since an application service method is a unit of work, database connection is open during the method execution. If you use GetAll() in a class that is not an application service, you should explicitly use unit of work.
Note that I used AutoMapper library to convert List<Person> to List<PersonDto>. See DTO document for details.
For a unit of work method, ASP.NET Boilerplate saves all changes at the end of the method automatically. Assume that we need an application service method to update name of a person:
public void UpdateName(UpdateNameInput input)
{
var person = _personRepository.Get(input.PersonId);
person.Name = input.NewName;
}
That's all, name was changed! We did not even called _personRepository.Update method. O/RM framework keep track of all changes of entities in a unit of work and reflects changes to the database.
See unit of work documentation for more.
All application service instances are Transient. It means, they are instantiated per usage. ASP.NET Boilerplate strongly uses Dependency Injection technique. When an application service class needed to be injected, a new instance of the class is created automatically by dependency injection container. See Dependency Injection documentation for more information.


{% extends "base.html" %}
{% block content %}
{{ render_text("Hi " + name) }}
{{ render_text("An email sent to your alias " + alias.email + " from " + website_email + " is detected as spam by our Spam Detection Engine (SpamAssassin).") }}
{{ render_text('In most of the cases, the email will be refused by your email provider.') }}
{{ render_button("View the email", refused_email_url) }}
{{ render_text('The email is automatically deleted in 7 days.') }}
{{ render_text('Your alias ' + alias.email + ' is probably in the hands of a spammer now. In this case, you should disable or delete the alias immediately.') }}
{{ render_button("Disable alias", disable_alias_link) }}
{{ render_text('Please let us know if you have any question by replying to this email.') }}
{{ render_text('Thanks,
SimpleLogin Team.') }}
{{ raw_url(disable_alias_link) }}
{% endblock %}


class Bundler::CurrentRuby
Public Instance Methods
jruby?()
click to toggle source
# File lib/bundler/current_ruby.rb, line 70 def jruby? defined?(RUBY_ENGINE) && RUBY_ENGINE == "jruby" end
jruby_18?()
click to toggle source
# File lib/bundler/current_ruby.rb, line 74 def jruby_18? jruby? && on_18? end
jruby_19?()
click to toggle source
# File lib/bundler/current_ruby.rb, line 78 def jruby_19? jruby? && on_19? end
maglev?()
click to toggle source
# File lib/bundler/current_ruby.rb, line 82 def maglev? defined?(RUBY_ENGINE) && RUBY_ENGINE == "maglev" end
mingw?()
click to toggle source
# File lib/bundler/current_ruby.rb, line 90 def mingw? Bundler::WINDOWS && Gem::Platform.local.os == "mingw32" && Gem::Platform.local.cpu != 'x64' end
mingw_18?()
click to toggle source
# File lib/bundler/current_ruby.rb, line 94 def mingw_18? mingw? && on_18? end
mingw_19?()
click to toggle source
# File lib/bundler/current_ruby.rb, line 98 def mingw_19? mingw? && on_19? end
mingw_20?()
click to toggle source
# File lib/bundler/current_ruby.rb, line 102 def mingw_20? mingw? && on_20? end
mingw_21?()
click to toggle source
# File lib/bundler/current_ruby.rb, line 106 def mingw_21? mingw? && on_21? end
mri?()
click to toggle source
# File lib/bundler/current_ruby.rb, line 46 def mri? !mswin? && (!defined?(RUBY_ENGINE) || RUBY_ENGINE == "ruby") end
mri_18?()
click to toggle source
# File lib/bundler/current_ruby.rb, line 50 def mri_18? mri? && on_18? end
mri_19?()
click to toggle source
# File lib/bundler/current_ruby.rb, line 54 def mri_19? mri? && on_19? end
mri_20?()
click to toggle source
# File lib/bundler/current_ruby.rb, line 58 def mri_20? mri? && on_20? end
mri_21?()
click to toggle source
# File lib/bundler/current_ruby.rb, line 62 def mri_21? mri? && on_21? end
mswin?()
click to toggle source
# File lib/bundler/current_ruby.rb, line 86 def mswin? Bundler::WINDOWS end
on_18?()
click to toggle source
# File lib/bundler/current_ruby.rb, line 10 def on_18? RUBY_VERSION =~ /^1\.8/ end
on_19?()
click to toggle source
# File lib/bundler/current_ruby.rb, line 14 def on_19? RUBY_VERSION =~ /^1\.9/ end
on_20?()
click to toggle source
# File lib/bundler/current_ruby.rb, line 18 def on_20? RUBY_VERSION =~ /^2\.0/ end
on_21?()
click to toggle source
# File lib/bundler/current_ruby.rb, line 22 def on_21? RUBY_VERSION =~ /^2\.1/ end
rbx?()
click to toggle source
# File lib/bundler/current_ruby.rb, line 66 def rbx? ruby? && defined?(RUBY_ENGINE) && RUBY_ENGINE == "rbx" end
ruby?()
click to toggle source
# File lib/bundler/current_ruby.rb, line 26 def ruby? !mswin? && (!defined?(RUBY_ENGINE) || RUBY_ENGINE == "ruby" || RUBY_ENGINE == "rbx" || RUBY_ENGINE == "maglev") end
ruby_18?()
click to toggle source
# File lib/bundler/current_ruby.rb, line 30 def ruby_18? ruby? && on_18? end
ruby_19?()
click to toggle source
# File lib/bundler/current_ruby.rb, line 34 def ruby_19? ruby? && on_19? end
ruby_20?()
click to toggle source
# File lib/bundler/current_ruby.rb, line 38 def ruby_20? ruby? && on_20? end
ruby_21?()
click to toggle source
# File lib/bundler/current_ruby.rb, line 42 def ruby_21? ruby? && on_21? end
x64_mingw?()
click to toggle source
# File lib/bundler/current_ruby.rb, line 110 def x64_mingw? Bundler::WINDOWS && Gem::Platform.local.os == "mingw32" && Gem::Platform.local.cpu == 'x64' end
x64_mingw_20?()
click to toggle source
# File lib/bundler/current_ruby.rb, line 114 def x64_mingw_20? x64_mingw? && on_20? end
x64_mingw_21?()
click to toggle source
# File lib/bundler/current_ruby.rb, line 118 def x64_mingw_21? x64_mingw? && on_21? end


stream2py.util¶
Util functions. Functions that are used by, or can be used with, stream2py objects (but do not depend on stream2py objects themselves)
-
class
stream2py.util.
ContextualizeCall
(func, enter_func=<function null_enter_func>, exit_func=<function null_exit_func>)[source]¶ Wraps a callable so that it also becomes a context manager.
Both enter and exit functions can be specified.
This can be used, for instance, when the proper use of a function depends on some objects being “in context” (i.e. calling the enter/exit of some objects).
This happens, for instance, when we want to use a method that depends on its instance being in context. For convenience, this use case is implemented by the
contextualize_with_instance
function of this module.Below is a simple doctest, but check out more significant tests in the tests folder. You can also check out:
This issue: https://github.com/i2mint/stream2py/issues/18
This wiki: https://github.com/i2mint/stream2py/wiki/Forwarding-context-management
>>> f = lambda x: x + 1 >>> hasattr(f, '__enter__') and hasattr(f, '__exit__') False >>> g = ContextualizeCall(f) >>> hasattr(g, '__enter__') and hasattr(g, '__exit__') True >>> with g: ... print(g(2)) 3
In the example above we get the default null enter and exit functions. They do nothing. Let’s specify some that do something:
>>> h = ContextualizeCall(f, ... enter_func=lambda self: print('entering...'), ... exit_func=lambda self, *errs: print('exiting...'), ... ) >>> with h: ... print(h(2)) entering... 3 exiting...
Note: A
ContextualizeCall
instance will delegate all other attributes to the wrapped func except for special methods. If a user needs to also delegate these special methods, they’ll have to wrap func themselves.
-
exception
stream2py.util.
EnterFunctionValidation
[source]¶ Raised if an function isn’t a valid (context manager) __enter__ function


public interface SessionLock
The lock is only alive during a given period. It should be not usable if the lock is expired.
Listener could be registered by setLockListener(LockListener)
to receive state changes of the lock.
| Modifier and Type | Method and Description |
|---|---|
com.twitter.util.Future<LockWaiter> |
asyncTryLock(long timeout,
TimeUnit unit)
Acquire the lock in asynchronous way.
|
com.twitter.util.Future<scala.runtime.BoxedUnit> |
asyncUnlock()
Release a claimed lock in the asynchronous way.
|
boolean |
isLockExpired()
Whether the lock is expired or not?
|
boolean |
isLockHeld()
Whether the lock is held or not?
|
SessionLock |
setLockListener(org.apache.distributedlog.lock.LockListener lockListener)
Set lock listener for lock state changes.
|
void |
tryLock(long timeout,
TimeUnit unit)
Acquire the lock if it is free within given waiting time.
|
void |
unlock()
Release a claimed lock.
|
SessionLock setLockListener(org.apache.distributedlog.lock.LockListener lockListener)
Typically a listener should be set before try locking.
lockListener
- lock listener for state changes.boolean isLockHeld()
boolean isLockExpired()
If a lock is expired, it will not be reusable any more. Because it is an one-time lock.
void tryLock(long timeout, TimeUnit unit) throws OwnershipAcquireFailedException, LockingException
Calling this method will attempt to acquire the lock. If the lock
is already acquired by others, the caller will wait for timeout
period. If the caller could claim the lock within timeout period,
the caller acquire the lock. Otherwise, it would fail with OwnershipAcquireFailedException
.
unlock()
should be called to unlock a claimed lock. The caller
doesn't need to unlock to clean up resources if tryLock fails.
tryLock here is effectively the combination of following asynchronous calls.
ZKDistributedLock lock = ...; FutureattemptFuture = lock.asyncTryLock(...); boolean acquired = waiter.waitForAcquireQuietly(); if (acquired) { // ... } else { // ... }
timeout
- timeout period to wait for claiming ownershipunit
- unit of timeout periodOwnershipAcquireFailedException
- if the lock is already acquired by othersLockingException
- when encountered other lock related issues.com.twitter.util.Future<LockWaiter> asyncTryLock(long timeout, TimeUnit unit)
Calling this method will attempt to place a lock waiter to acquire this lock.
The future returned by this method represents the result of this attempt. It doesn't mean
the caller acquired the lock or not. The application should check LockWaiter.getAcquireFuture()
to see if it acquired the lock or not.
timeout
- timeout period to wait for claiming ownershipunit
- unit of timeout periodtryLock(long, TimeUnit)
void unlock()
tryLock(long, TimeUnit)
com.twitter.util.Future<scala.runtime.BoxedUnit> asyncUnlock()
unlock()
Copyright © 2016-2017 The Apache Software Foundation. All Rights Reserved.


Who We Are
Mentor Missy Project – an intervention project that seeks to increase access to reproductive and sexual health by girls and women through distribution of affordable sanitary products. The project employs a technology-enabled innovative approach to solving both health and economic concerns around increasing access to hygienic sanitary products in low-income communities. Mentor Missy is an initiative of X-Mafem Investments, a social enterprise focused on improving the health of women and girls in underserved communities across Africa.


Inaugurated on the 10th of November in 1988, FoodieTonight started serving authentic Pakistani dishes and its signature Foodie dishes. The sincere efforts of our visionary founders made Foodie Tonight a modern symbol of hygiene & quality, and within months their aspirations yielded fruitful results. Today, Bar B. Q. Tonight is credited as one of the pioneers in true Foodie dining. It was their devotion, and determination that turned this dream into reality, winning hearts all over the country and beyond. Foodie Tonight is the new standard for exquisite quality and taste, serving unique varieties of cuisines to cater to every flavor, and every tongue, in its own unique style. Experience fine dining at its best !
470 Pacific Avenue, San Francisco, CA 94133<PHONE_NUMBER> Tues - Thurs: 5:30 p.m. to 9:00 p.m. Fri - Sat: 5:00 p.m. to 9:30 p.m. Closed Sundays and Mondays Open for private dining everyday.
Foodie Tonight maintains quality with our highly effective management systems that enables us to work on the highest level of specifications and standards. We pay extra attention to detail, which helps us maintain our international standards of food safety, atmosphere and overall quality. We also recognize how important a diverse palate can be for the audience, and create each recipe keeping this fact in mind. We satisfy our customers with exquisite taste, value for money and a dedication to higher standards that earns a great amount of trust from our customers. Your faith in the Foodie Tonight name keeps us going, and we will keep making maximum efforts to meet all your expectations.
We believe that a true sign of quality is the absolute satisfaction of our customers. The choices of flavor we serve are reminiscent of a large variety of food originating from South Asian Culture. We aim to cater to the masses, reminding them of the greatness of our cuisine. This is exactly why we procure the highest quality of raw ingredients to use in our recipes and make sure that each time we cook something up in our kitchens, we delight our customers with the results. Foodie Tonight strives to keep our traditions alive, and there is no better way of doing that than serving you great food, created with passion, honesty and pride.


Compare two arrays and return a new array with any items only found in one of the two given arrays, but not both. In other words, return the symmetric difference of the two arrays.
Note
You can return the array with its elements in any order.
function diffArray(arr1, arr2) {
const newArr = [];
// Loop through arr1
for(let i = 0; i < arr1.length; i++){
if(!newArr.includes(arr1[i])){
newArr.push(arr1[i]);
}
}
// Loop through arr2
for(let i = 0; i < arr2.length; i++){
if(!newArr.includes(arr2[i])){
newArr.push(arr2[i]);
}
}
// Loop through newArr
const diffArr = [];
for(let i = 0; i < newArr.length; i++){
const current = newArr[i];
if(arr1.includes(current) && !arr2.includes(current)){
diffArr.push(current);
}else if(arr2.includes(current) && !arr1.includes(current)){
diffArr.push(current);
}
}
return diffArr;
}
function diffArray(arr1, arr2) {
const newArr = [];
// Loop through arr1
for(const curr of arr1){
if(!newArr.includes(curr)){
newArr.push(curr);
}
}
// Loop through arr2
for(const curr of arr2){
if(!newArr.includes(curr)){
newArr.push(curr);
}
}
// Loop through newArr
const diffArr = [];
for(const current of newArr){
if(arr1.includes(current) && !arr2.includes(current)){
diffArr.push(current);
}else if(arr2.includes(current) && !arr1.includes(current)){
diffArr.push(current);
}
}
return diffArr;
}
function diffArray(arr1, arr2) {
const newArr = new Set([...arr1, ...arr2]);
// Loop through newArr
const diffArr = [];
for(const current of newArr){
if(arr1.includes(current) && !arr2.includes(current)){
diffArr.push(current);
}else if(arr2.includes(current) && !arr1.includes(current)){
diffArr.push(current);
}
}
return diffArr;
}


[name]
A loader for loading a [page:Scene] from a JSON resource.
Constructor
[name]( [page:LoadingManager manager] )
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
Creates a new [name].
Properties
Methods
[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )
[page:String url] — required
[page:Function onLoad] — Will be called when load completes. The argument will be an [page:Object] containing the loaded components.
[page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.
[page:Function onError] — Will be called when load errors.
Begin loading from url and call onLoad with the parsed scene.
[method:Object parse]( [page:Object json], [page:Function callbackFinished], [page:String url] )
[page:Object json] — The JSON structure to parse.
[page:Function callbackFinished] — Will be called when parse completes.
[page:String url] — Will be used as base for assets' relative URLs.
Parse a JSON scene description and return a new [page:Object] with fully instantiated Three.js objects.
[method:null setCrossOrigin]( [page:String value] )
[page:String value] — The crossOrigin string to implement CORS for loading the url from a different domain that allows CORS.
[method:null addGeometryHandler]( [page:String typeID], [page:Function loaderClass] )
[page:String typeID] — The type to handle.
[page:Function loaderClass] — The handler class.
Add an handler for a specific geometry type.
[method:null addHierarchyHandler]( [page:String typeID], [page:Function loaderClass] )
[page:String typeID] — The type to handle.
[page:Function loaderClass] — The handler class.
Add an handler for a specific object type.
Example
// instantiate a loader
var loader = new THREE.SceneLoader();
// Handle STL geometries
loader.addGeometryHandler( "stl", THREE.STLLoader );
// Handle OBJ objects
loader.addHierarchyHandler( "obj", THREE.OBJLoader );
// load a JSON resource
loader.load(
// resource URL
'scenes/test_scene.js',
// Function when resource is loaded
function ( result ) {
scene.add( result.scene );
},
// Function called when download progresses
function ( xhr ) {
console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
},
// Function called when download errors
function ( xhr ) {
console.log( 'An error happened' );
}
);
[example:webgl_loader_scene]
Source
[link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/SceneLoader.js examples/js/loaders/SceneLoader.js]


Haaland's dad and Solskjaer meet in Manchester!
by BeSoccerHaaland's dad and agent was spotted at Carrington, Manchester United's training ground.
Alf-Inge Haaland knows Ole Gunna Solskjaer well. Both played together for Norway in the 90s and have kept a good relationship from Erling's time at Molde.
The Salzburg starlet played under the Manchester United boss in Norway and rumours of a move to the Red Devils have only increased in the last few days.
'The Athletic' assures that Alf-Inge, Erling's dad and agent visited Solskjaer at Carrington, Manchester United's training ground, but this isn't the only thing that would make you think that a possible United approach is on the cards.
Featured links
- Pochettino sacked as Tottenham manager
- The latest football transfers news and rumours
- Who has the most free-kicks goals: Messi or Cristiano?
- Luis Enrique returns to Spain national team
The 'Daily Mail' backs up the aforementioned source and assures that Solskjaer sent his trusted scout, Simon Wells, to watch the player perform live.
You have to remember that Erling Haaland made his Molde first-team debut under Solskjaer when the United boss hadn't even arrived at Old Trafford yet.
The young striker who is performing excellently this season admitted a few weeks ago that he would love to try English football: "Every player dreams of playing for the best teams in the world.
Few people also know that Haaland was actually born in England, so he has dual nationality. The striker was born in Leeds when his father was playing at Elland Road in 2000. A reason to think that he is more likely to sign for a Premier League team than any other league.


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commenter : {{comment.commenter}}
contents : {{comment.content}}
A SIMPLE COMMENT COMPONENT FOR VUE
commenter
content
COMMIT
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CLEAR STORAGE


--- layout: post title: Week 3 date: 2015-01-06 02:26:02.000000000 -06:00 type: post parent_id: '0' published: true password: '' status: publish categories: - OpenStack tags: - opw meta: tumblr_annaphilips_permalink: http://annaphilips.tumblr.com/post/107272464948/week-3 tumblr_annaphilips_id: '107272464948' author: login: admin email<EMAIL_ADDRESS>display_name: Anna first_name: '' last_name: '' permalink: "/week-3/" ---
I’ve never written tests for any of my code.
Though I did write some for a class I had, a few semesters back with JUnit. But I wasn’t planning on becoming a tester so I didn’t see the point of digging deeper back then.
I spent the weekend reading up on nose, testr, pytests, mock etc. part of the blueprint requires me to write unit tests and integration tests; so now would be as good a time as any to really learn about it. I won’t try to squeeze in everything in this post, so maybe a series and I won’t be covering everything there is to testing, just the stuff I think is relevant to get things done. One huge benefit (from a non-tester’s POV) I see for writing tests for the code is that you can figure bits which could be made reusable. And reusable code = less typing for me.


Hello World!
Check INFO Web Service availability HERE
curl -X POST -H "Content-Type: application/json" -d '{"user":"uhx","aff":"US","status":true}' http://localhost:8080/info/rest/GetInfo
curl -X POST -H "Content-Type: application/json" -d '{"user":"ux","aff":"UK","status":false}' http://localhost:8080/info/rest/GetInfo
Check INFO INPUT Web Service availability HERE


Here you can create, edit, and view budgets for your association.
Load Budget: Manage Categories
{{$ctrl.curBudget.budgetName}}
{{$ctrl.curBudget.budgetName}}
Budget finalized on {{$ctrl.selectedBudget.finalizedDateUtc | date:'short'}}
Enter the expected amount your association will spend in the categories below. Parent categories are automatically calculated from their child category amounts.
Once you have multiple budgets, you'll be able to see past hisory during input.


Learning to Code? Have a question and need an clear answer? Let Hermione help you on your journey from ordinary muggle to wizardly programmer through code samples, definitions, and case uses.
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Zanza Bar
- The Zanza Bar, Santa Ponsa which is the purple bar on the roundabout. have a drink and relax. they have extremely friendly staff, all live sports and events on all TV screens as well as multiple offers on drinks and tasty cocktails. they are famous for having only the most delicious Strawberry Daiquiri on the island!
Infinity Bar
- Great bar, great staff and very attentive, fantastic views across the dunes and perfect for sunset, topped off with a cocktail!
Definitely worth a visit for food and drink, different entertainment at night from live band to DJ.
Daniel's Corner
- Simply "The Best in Santa Ponsa". they have huge drink towers for really cheap and come out with a free bottle of vodka.


The focus of this project is to develop an agent that is adept in obstacle avoidance and seamless navigation. The project makes use of a multi-level car navigation game in Unity where a car must navigate through fixed and moving obstacles and park at the highlighted spot. The goal is to train the agent for the two levels of the game in Unity using different machine learning algorithms by tuning different hyperparameters and evaluating the results on the tensorboard.
Fork the repo here: Github
Proximal Policy Optimization (PPO) learns online unlike experience replay by Deep Q-Networks. PPO strikes a balance between ease of implementation, sample complexity, and ease of tuning, trying to compute an update at each step that minimizes the cost function while ensuring the deviation from the previous policy is relatively small. Unlike DQN, PPO doesn’t suffer from instability problems.
The idea behind imitation learning is to mimic human behaviour to perform a given task. An expert demonstrates how to perform a task and the agent is trained to follow the expert’s way of carrying out the task thereby, leveraging human intelligence efficiently. Under the hood, the agent tries to learn a mapping function between observations and actions and tries to learn the optimal policy by following, imitating the expert’s decisions. This decreases the need to programmatically teach the agent by reward function to perform a task.


Relative positioning has two primary purposes in web design. The first purpose is to create a point of reference for an absolutely positioned element. When an element with absolute positioning is nested within an element with relative positioning, the absolutely positioned element is positioned in context to the dimensions of the relatively positioned element.
Relative positioning is a lot like static positioning; elements don't appear to leave the flow of the document.
This element is positioned to the bottom right of the relatively positioned element.
The four offset properties can also be applied to relatively positioned elements, which can be used to modify the position of an element.
This element is offset from its original position.


SECRETS AND LIES
A film review by Walter Frith
Copyright 1997 Walter Frith
Director Mike Leigh has the uncanny knack for making real life situations about ordinary people sincere, heartfelt and entertaining. His latest film 'Secrets and Lies' is no exception and could be the best film in Leigh's career. The movie is set in the U.K. and a young black woman named Hortense (Marianne Jean-Baptiste) sets out to find her birth mother after she has laid to rest her adoptive parents.  Cynthia is shocked in a very frightful way to receive a phone call from her long lost daughter some twenty-seven years later and the two of them arrange to meet. Cynthia's brother Maurice (Timothy Spall) is a successful photographer whose wife Monica (Phyllis Logan) prefers the finer things in life and her materialism is an unfair quality to her husband who is a 'down-to-Earth' kind of guy. Their life is the sub-text of this movie and the two families are interwoven in a blistering climax which plays out like a wonderful stage play involving a quirky and confused cast of characters coming to grips with the realities of life. 'Secrets and Lies' is one of the best films of the year and proves that smaller films are sometimes better than the big budget Hollywood offerings in which executives call the shots poorly rather than filmmaker's like Mike Leigh who call them brilliantly.
OUT OF 5> * * * *
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


--- layout: default title: About category: 'about' ---
This site was built in response to a few "trends" that we think have lasting impacts on the way we manage data and software.
Special thanks to all of the projects and libraries that this site draws on:


Want the full protocol details? Click here to go back.
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Computer science graduate student from the University of North Carolina at Charlotte
Loves coding, exploring mountains, beaches and long drives
• Developing scripts and code in C# for the new Pricing design in the Azure Marketplace
• Reduced the script execution time by 8hrs from 15hrs for certain Price Journals by investigating the jobs and identifying the bottleneck
• Reduced latency of workflow execution by 50% by generating standalone metadata for ingestion
C#, Kusto, Git, Visual Studio, Azure DevOps, ScopeScript
• Full-Stack development of an iOS application in Swift 5 and XCode 11 that included a 3D modeling component
• Developed program to effectively use efficient data structure in swift to categorize the photo library
• Developed App using delegates, Swift MVC, firebase for iOS and Google Maps and Places SDK for iOS
Swift, SceneKit, XCode, Firebase, Cocoa pods, Docker
• Coordinated a team of 10 - responsible for end-to-end development cycle - Agile and DevOps methodologies
• Developed Python scripts on Oracle HTTP server to automate Prod deployment improving efficiency by 30%
• Reduced the query run time by 80% by creating functional Index and SQL queries in the Prod database
Java, Python, Oracle SQL, Git, Linux, Eclipse, Jira
• Headed the Campaign Pro team to build efficient campaigns for TNT/FedEx that took 25% less time to execute
• Effectively used ServiceNow to implement priority-based development and integrations
• Developed an internal web app in JavaScript, Nodejs and MongoDB deployed on AWS EC2 that helped the client fetch campaign details
JavaScript, Node.js, React, Python, MongoDB, Amazon AWS, Oracle SQL
• Managed end-to-end development cycle by using Agile methodologies
• Implemented SHA-256 encryption to securely store customer data in database using Java
• Developed tool using Java and SQL, reducing transaction report time by 70%, improving customer experience
Java, Python, Oracle SQL, C++, VS Code
Master of Science in Computer Science, University of North Carolina at Charlotte
Charlotte - North Carolina
GPA - 4.0
Bachelor of Information Technology, Institute of Technical Education and Research
Bhubaneswar,Odisha - India


Liverpool sweating on fitness of four key players ahead of Crystal Palace clash
Liverpool could be without a number of important players after the international break as they bid to keep their unbeaten start to the Premier League campaign
by Irishmirror.ieJurgen Klopp will be hoping for no more injuries as he sweats on the fitness of four players.
Premier League leaders Liverpool return to action after the international break against Crystal Palace as they bid to continue their unbeaten start.
Last weekend's victory over champions Manchester City opened up a nine-point lead on Pep Guardiola's side.
But the international break has not been kind to Klopp, who also had injury concerns after the win over City.
Mohamed Salah aggravated his ankle problem in the victory at Anfield, having picked up the knock against Leicester .
He reported to duty with Egypt but scans ruled him out of their matches with Kenya and Comoros.
And worrying images emerged of Salah wearing a protective boot as he watched his international teammates in training.
Left-back Andy Robertson also pulled out of the Scotland squad for their final Euro 2020 qualifiers.
Robertson also has an ankle problem and admitted this week he hadn't trained for over two weeks.
"I’ve had to listen to the people around me when previously I would have told them to beat it. The fact my ankle has swollen up again has made it easier to miss these games," Robertson said.
He is now a doubt for the clash with Palace and on Saturday it was revealed Jordan Henderson and Joe Gomez had been withdrawn from the England squad.
Gomez, who was involved in a clash with Raheem Sterling this week, injured his knee in a training challenge with Kieran Trippier.
Skipper Henderson missed England's win over Montenegro and a virus has now meant he has pulled out ahead of the trip to Kosovo.
Liverpool have already been without Joel Matip and Xherdan Shaqiri to injury.
Matip was ruled out by Jurgen Klopp earlier this month with a knee problem, with the Liverpool boss confirming he would miss "the next few weeks".
Shaqiri meanwhile has not played since the defeat to Napoli in September but could return to training next week.


{% extends "base.html" %} {% load i18n %} {% block content %} {% trans 'You are logged out' %} {% trans "Thanks for spending some quality time with the Web site today." %} {% trans 'Log in again' %} {% endblock %}
{% trans "Thanks for spending some quality time with the Web site today." %}
{% trans 'Log in again' %}


Admin
LTE
Register a new membership
Register
- OR -
Sign up using Facebook
Sign up using Google+
I already have a membership


{% extends "core/page.html" %} {% block title_head %} Confirm Email Address {% endblock %} {% block title_body %} Confirm Email Address {% endblock %} {% block body %}
We have sent an email to you. Please read it and follow the instructions. If you have not received this email in half an hour, then please check your spam folder, or sign up again, or contact us.
{% endblock %}


Software & Facility
Developed Software
ConsolidDesign Assistant
Developers : Sheng YangDownloadable file |Source code .Further references
Automated Candidate Detection for AM
Developers : Thomas Page and Sheng YangDownloadable file |Source code .Further references
Facility
Coming soon!


These exercises are part of the asynchronous component of this course. Material is taught and demonstrated, but at times you are asked to complete one of the exercises to help you master the new concepts.In the repository you are using for this course, look inside the exercises source folder, and you will see assignments organized by name. Before continuing on to the next portion of the asynchronous material, spend some time on the exercise. When you are finished, commit your code so that credit for the exercise can be given.
It is not so important that you get the exercise exactly right. It is important to work through it as best you can before you look at the solution or continue with other work in this module.
Before starting this exercise:
Be sure to update your repository before beginning this assignment, so that you receive any code you need.
This is the second of three exercises in which you take the program developed in the round table video and modify it to compute more interesting results.
After completing this exercise:
Commit any files you have changed so that you receive credit for your work!
Before starting this exercise:
Be sure to update your repository before beginning this assignment, so that you receive any code you need.
This is the last of three exercises in which you take the program developed in the round table video and modify it to compute more interesting results.
After completing this exercise:
Commit any files you have changed so that you receive credit for your work!
Before starting this exercise:
Be sure to update your repository before beginning this assignment, so that you receive any code you need.
After completing this exercise:
Commit any files you have changed so that you receive credit for your work!
Before starting this exercise:
Be sure to update your repository before beginning this assignment, so that you receive any code you need.
After completing this exercise:
Commit any files you have changed so that you receive credit for your work!
Before starting this exercise:
Be sure to update your repository before beginning this assignment, so that you receive any code you need.
After completing this exercise:
Commit any files you have changed so that you receive credit for your work!
Before starting this exercise:
Be sure to update your repository before beginning this assignment, so that you receive any code you need.
After completing this exercise:
Commit any files you have changed so that you receive credit for your work!
Before starting this exercise:
Be sure to update your repository before beginning this assignment, so that you receive any code you need.
However, if the denominator is 0, do not print the quotient. Instead, produce a suitable message about the result being undefined.
After completing this exercise:
Commit any files you have changed so that you receive credit for your work!
Before starting this exercise:
Be sure to update your repository before beginning this assignment, so that you receive any code you need.
After completing this exercise:
Commit any files you have changed so that you receive credit for your work!
Before starting this exercise:
Be sure to update your repository before beginning this assignment, so that you receive any code you need.
After completing this exercise:
Commit any files you have changed so that you receive credit for your work!
Before starting this exercise:
Be sure to update your repository before beginning this assignment, so that you receive any code you need.
If you get stuck, watch enough of the solution video to see how to accomplish one task, and then try the next task on your own.
After completing this exercise:
Commit any files you have changed so that you receive credit for your work!
Before starting this exercise:
Be sure to update your repository before beginning this assignment, so that you receive any code you need.
This is the first of three exercises in which you take the program developed in the round table video and modify it to compute more interesting results.
After completing this exercise:
Commit any files you have changed so that you receive credit for your work!


◆ Texture() [1/3]
| HornetEngine.Graphics.Texture.Texture |
( |
String |
dir_id, |
|
|
String |
imfile, |
|
|
bool |
mipmap |
|
) |
| |
The constructor of the texture
- Parameters
-
| dir_id | The folder ID |
| imfile | The name of the file |
| mipmap | A bool used for the mipmap initialization |
◆ Texture() [2/3]
| HornetEngine.Graphics.Texture.Texture |
( |
uint |
width, |
|
|
uint |
height |
|
) |
| |
The constructor of a texture
- Parameters
-
| width | The width of thhe texture |
| height | The height of the texture |
◆ Texture() [3/3]
| HornetEngine.Graphics.Texture.Texture |
( |
uint |
width, |
|
|
uint |
height, |
|
|
InternalFormat |
bits_per_channel, |
|
|
PixelFormat |
channels, |
|
|
PixelType |
pixel_type |
|
) |
| |
The constructor of a Texture
- Parameters
-
| width | The width of the texture |
| height | The height of a texture |
| bits_per_channel | The bits per channel |
| channels | The channels of the texture |
| pixel_type | The pixeltype of the texture |
◆ Bind()
| void HornetEngine.Graphics.Texture.Bind |
( |
| ) |
|
A function which binds the texture
◆ Dispose()
| void HornetEngine.Graphics.Texture.Dispose |
( |
| ) |
|
A function that disposes the texture
◆ SetFilterMode()
| void HornetEngine.Graphics.Texture.SetFilterMode |
( |
MinMagSetting |
filter | ) |
|
A function which sets a filter mode
- Parameters
-
| filter | The filter which should be set |
◆ SetWrapMode()
A function which sets a wrap mode
- Parameters
-
| wrap | The wrap settings which should be set |
◆ Unbind()
| void HornetEngine.Graphics.Texture.Unbind |
( |
| ) |
|
A function which unbinds the texture
◆ Error
| String HornetEngine.Graphics.Texture.Error |
|
get |
◆ Filter
◆ Handle
| uint HornetEngine.Graphics.Texture.Handle |
|
get |
The handle of the texture
◆ Status
The status of the etxture
◆ Wrap
The documentation for this class was generated from the following file:


As of Release 4.0, MARS assembles and simulates 155 basic instructions of the MIPS-32 instruction set, approximately 370 pseudo-instructions or instruction variations, the 17 syscall functions mainly for console and file I/O defined by SPIM, and an additional 22 syscalls for other uses such as MIDI output, random number generation and more. These are listed in separate help tabs. It supports seven different memory addressing modes for load and store instructions: label, immed, label+immed, ($reg), label($reg), immed($reg), and label+immed($reg), where immed is an integer up to 32 bits. A setting is available to disallow use of pseudo-instructions and extended instruction formats and memory addressing modes.
Our guiding reference in implementing the instruction set has been Computer Organization and Design, Fourth Edition by Patterson and Hennessy, Elsevier - Morgan Kaufmann, 2009. It summarizes the MIPS-32 instruction set and pseudo-instructions in Figures 3.24 and 3.25 on pages 279-281, with details provided in the text and in Appendix B. MARS Releases 3.2 and above implement all the instructions in Appendix B and those figures except the delay branches from the left column of Figure 3.25. It also implements all the system services (syscalls) and assembler directives documented in Appendix B.
The MARS IDE provides program editing and assembling but its real strength is its support for interactive debugging. The programmer can easily set and remove execution breakpoints or step through execution forward or backward (undo) while viewing and directly editing register and memory contents.
This document is available for printing on the MARS home page http://www.cs.missouristate.edu/MARS/.