--- layout: post title: Painless ES6 workflow with Atom date: 2015-06-23 05:50:07.000000000 -07:00 excerpt: Let's make ES6 Development in Atom easier. type: post published: true status: publish categories: ---
If you watch the egghead.io ES6 series videos, their IDE compiles ES6. For this post, I will walk you through on hw to achieve the same JavaScript ES6 workflow with Github's Atom Text Editor. Let's start!
Babel has become the defacto ES6 to ES5 transpiler. Install the Babel CLI:
$ npm install -g babel
Download Atom from their homepage: https://atom.io/.
Protip: Launch atom from the Command line. Atom will gather your system settings like the paths to your installed libraries and such.
$ atom
The package will add ES6 support to Atom that includes code formatting and coloring, as well as transpiling. Go through the package settings and adjust them to your needs.
https://atom.io/packages/language-babel
script is a neat package that lets you run your scripts directly from Atom.
https://atom.io/packages/script
Once you have installed the packages, write your JavaScript and make sure you set your syntax to 'Babel ES6 JavaScript' by clicking on the bottom right of your window where it should say 'JavaScript'. To avoid any possible confusion, you can turn off the javascript-language package that comes with Atom.
To run your code, press Command + I. This command will run the script package and you should see an output pane at the bottom.


UIScrollRect¶
The UIScrollRect module.
ScrollRect CalculateLayoutInputHorizontal¶
-
UnityEngineUIScrollRect.
__CalculateLayoutInputHorizontal__SystemVoid
(UnityEngine.UI.ScrollRect instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ScrollRect CalculateLayoutInputVertical¶
-
UnityEngineUIScrollRect.
__CalculateLayoutInputVertical__SystemVoid
(UnityEngine.UI.ScrollRect instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Equality¶
-
UnityEngineUIScrollRect.
__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean
)
flow: none
ScrollRect Equals¶
-
UnityEngineUIScrollRect.
__Equals__SystemObject__SystemBoolean
(UnityEngine.UI.ScrollRect instanceSystem.Object other)¶
outputs: unnamed (Boolean
)
flow: none
ScrollRect get_content¶
-
UnityEngineUIScrollRect.
__get_content__UnityEngineRectTransform
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (RectTransform
)
flow: none
ScrollRect get_decelerationRate¶
-
UnityEngineUIScrollRect.
__get_decelerationRate__SystemSingle
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (Single
)
flow: none
ScrollRect get_elasticity¶
-
UnityEngineUIScrollRect.
__get_elasticity__SystemSingle
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (Single
)
flow: none
ScrollRect get_enabled¶
-
UnityEngineUIScrollRect.
__get_enabled__SystemBoolean
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (Boolean
)
flow: none
ScrollRect get_flexibleHeight¶
-
UnityEngineUIScrollRect.
__get_flexibleHeight__SystemSingle
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (Single
)
flow: none
ScrollRect get_flexibleWidth¶
-
UnityEngineUIScrollRect.
__get_flexibleWidth__SystemSingle
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (Single
)
flow: none
ScrollRect get_gameObject¶
-
UnityEngineUIScrollRect.
__get_gameObject__UnityEngineGameObject
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (GameObject
)
flow: none
ScrollRect get_horizontal¶
-
UnityEngineUIScrollRect.
__get_horizontal__SystemBoolean
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (Boolean
)
flow: none
ScrollRect get_horizontalNormalizedPosition¶
-
UnityEngineUIScrollRect.
__get_horizontalNormalizedPosition__SystemSingle
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (Single
)
flow: none
ScrollRect get_horizontalScrollbar¶
-
UnityEngineUIScrollRect.
__get_horizontalScrollbar__UnityEngineUIScrollbar
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (Scrollbar
)
flow: none
ScrollRect get_horizontalScrollbarSpacing¶
-
UnityEngineUIScrollRect.
__get_horizontalScrollbarSpacing__SystemSingle
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (Single
)
flow: none
ScrollRect get_horizontalScrollbarVisibility¶
-
UnityEngineUIScrollRect.
__get_horizontalScrollbarVisibility__UnityEngineUIScrollRectScrollbarVisibility
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (ScrollbarVisibility
)
flow: none
ScrollRect get_inertia¶
-
UnityEngineUIScrollRect.
__get_inertia__SystemBoolean
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (Boolean
)
flow: none
ScrollRect get_layoutPriority¶
-
UnityEngineUIScrollRect.
__get_layoutPriority__SystemInt32
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (Int32
)
flow: none
ScrollRect get_minHeight¶
-
UnityEngineUIScrollRect.
__get_minHeight__SystemSingle
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (Single
)
flow: none
ScrollRect get_minWidth¶
-
UnityEngineUIScrollRect.
__get_minWidth__SystemSingle
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (Single
)
flow: none
ScrollRect get_movementType¶
-
UnityEngineUIScrollRect.
__get_movementType__UnityEngineUIScrollRectMovementType
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (MovementType
)
flow: none
ScrollRect get_name¶
-
UnityEngineUIScrollRect.
__get_name__SystemString
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (String
)
flow: none
ScrollRect get_normalizedPosition¶
-
UnityEngineUIScrollRect.
__get_normalizedPosition__UnityEngineVector2
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (Vector2
)
flow: none
ScrollRect get_onValueChanged¶
-
UnityEngineUIScrollRect.
__get_onValueChanged__UnityEngineUIScrollRectScrollRectEvent
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (ScrollRectEvent
)
flow: none
ScrollRect get_preferredHeight¶
-
UnityEngineUIScrollRect.
__get_preferredHeight__SystemSingle
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (Single
)
flow: none
ScrollRect get_preferredWidth¶
-
UnityEngineUIScrollRect.
__get_preferredWidth__SystemSingle
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (Single
)
flow: none
ScrollRect get_scrollSensitivity¶
-
UnityEngineUIScrollRect.
__get_scrollSensitivity__SystemSingle
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (Single
)
flow: none
ScrollRect get_transform¶
-
UnityEngineUIScrollRect.
__get_transform__UnityEngineTransform
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (Transform
)
flow: none
ScrollRect get_velocity¶
-
UnityEngineUIScrollRect.
__get_velocity__UnityEngineVector2
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (Vector2
)
flow: none
ScrollRect get_vertical¶
-
UnityEngineUIScrollRect.
__get_vertical__SystemBoolean
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (Boolean
)
flow: none
ScrollRect get_verticalNormalizedPosition¶
-
UnityEngineUIScrollRect.
__get_verticalNormalizedPosition__SystemSingle
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (Single
)
flow: none
ScrollRect get_verticalScrollbar¶
-
UnityEngineUIScrollRect.
__get_verticalScrollbar__UnityEngineUIScrollbar
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (Scrollbar
)
flow: none
ScrollRect get_verticalScrollbarSpacing¶
-
UnityEngineUIScrollRect.
__get_verticalScrollbarSpacing__SystemSingle
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (Single
)
flow: none
ScrollRect get_verticalScrollbarVisibility¶
-
UnityEngineUIScrollRect.
__get_verticalScrollbarVisibility__UnityEngineUIScrollRectScrollbarVisibility
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (ScrollbarVisibility
)
flow: none
ScrollRect get_viewport¶
-
UnityEngineUIScrollRect.
__get_viewport__UnityEngineRectTransform
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (RectTransform
)
flow: none
ScrollRect GetComponent¶
-
UnityEngineUIScrollRect.
__GetComponent__SystemType__UnityEngineComponent
(UnityEngine.UI.ScrollRect instanceSystem.Type type)¶
outputs: unnamed (Component
)
flow: none
ScrollRect GetComponentInChildren¶
-
UnityEngineUIScrollRect.
__GetComponentInChildren__SystemBoolean__T
(UnityEngine.UI.ScrollRect instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object
)
flow: none
ScrollRect GetComponentInParent¶
-
UnityEngineUIScrollRect.
__GetComponentInParent__SystemType__UnityEngineComponent
(UnityEngine.UI.ScrollRect instanceSystem.Type t)¶
outputs: unnamed (Component
)
flow: none
ScrollRect GetComponents¶
-
UnityEngineUIScrollRect.
__GetComponents__ListT__SystemVoid
(UnityEngine.UI.ScrollRect instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ScrollRect GetComponentsInChildren¶
-
UnityEngineUIScrollRect.
__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
(UnityEngine.UI.ScrollRect instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ScrollRect GetComponentsInParent¶
-
UnityEngineUIScrollRect.
__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
(UnityEngine.UI.ScrollRect instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ScrollRect GetHashCode¶
-
UnityEngineUIScrollRect.
__GetHashCode__SystemInt32
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (Int32
)
flow: none
ScrollRect GetInstanceID¶
-
UnityEngineUIScrollRect.
__GetInstanceID__SystemInt32
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (Int32
)
flow: none
ScrollRect GetType¶
-
UnityEngineUIScrollRect.
__GetType__SystemType
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (Type
)
flow: none
ScrollRect GraphicUpdateComplete¶
-
UnityEngineUIScrollRect.
__GraphicUpdateComplete__SystemVoid
(UnityEngine.UI.ScrollRect instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
op_Implicit¶
-
UnityEngineUIScrollRect.
__op_Implicit__UnityEngineObject__SystemBoolean
(UnityEngine.Object)¶
outputs: unnamed (Boolean
)
flow: none
op_Inequality¶
-
UnityEngineUIScrollRect.
__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean
)
flow: none
ScrollRect IsActive¶
-
UnityEngineUIScrollRect.
__IsActive__SystemBoolean
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (Boolean
)
flow: none
ScrollRect IsDestroyed¶
-
UnityEngineUIScrollRect.
__IsDestroyed__SystemBoolean
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (Boolean
)
flow: none
ScrollRect LayoutComplete¶
-
UnityEngineUIScrollRect.
__LayoutComplete__SystemVoid
(UnityEngine.UI.ScrollRect instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ScrollRect OnBeginDrag¶
-
UnityEngineUIScrollRect.
__OnBeginDrag__UnityEngineEventSystemsPointerEventData__SystemVoid
(UnityEngine.UI.ScrollRect instanceUnityEngine.EventSystems.PointerEventData eventData)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ScrollRect OnDrag¶
-
UnityEngineUIScrollRect.
__OnDrag__UnityEngineEventSystemsPointerEventData__SystemVoid
(UnityEngine.UI.ScrollRect instanceUnityEngine.EventSystems.PointerEventData eventData)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ScrollRect OnEndDrag¶
-
UnityEngineUIScrollRect.
__OnEndDrag__UnityEngineEventSystemsPointerEventData__SystemVoid
(UnityEngine.UI.ScrollRect instanceUnityEngine.EventSystems.PointerEventData eventData)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ScrollRect OnInitializePotentialDrag¶
-
UnityEngineUIScrollRect.
__OnInitializePotentialDrag__UnityEngineEventSystemsPointerEventData__SystemVoid
(UnityEngine.UI.ScrollRect instanceUnityEngine.EventSystems.PointerEventData eventData)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ScrollRect OnScroll¶
-
UnityEngineUIScrollRect.
__OnScroll__UnityEngineEventSystemsPointerEventData__SystemVoid
(UnityEngine.UI.ScrollRect instanceUnityEngine.EventSystems.PointerEventData data)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ScrollRect Rebuild¶
-
UnityEngineUIScrollRect.

__SetLayoutHorizontal__SystemVoid
(UnityEngine.UI.ScrollRect instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ScrollRect SetLayoutVertical¶
-
UnityEngineUIScrollRect.
__SetLayoutVertical__SystemVoid
(UnityEngine.UI.ScrollRect instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ScrollRect StopMovement¶
-
UnityEngineUIScrollRect.
__StopMovement__SystemVoid
(UnityEngine.UI.ScrollRect instance)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
ScrollRect ToString¶
-
UnityEngineUIScrollRect.
__ToString__SystemString
(UnityEngine.UI.ScrollRect instance)¶
outputs: unnamed (String
)
flow: none


This plugin allows an easy and fully customized build report display.
Table of Content
Plugin Information
Plugin Information |
|---|
View Summary Display on the plugin site for more information. |
Display an extended summary report in project and build pages.
Features
- Allow a rich summary report visible from both project and build page
- Reports must be written in an XML format according to the syntax described in section Syntax Description
- This plugin allow the parsing of several XML files
- Reports displayed are ordered according to the XML file names
- Element displayed are based on
Usage
- In order to activate the plugin you must:
- Activate result archiving of xml reports
- Activate ACI report publication of the xml summary reports
Examples
- Result at project level:
- Same result at build page
Syntax Description
The Summary_report Hudson plugin can parse XML report with this structure:
Only one section can be use in each XML file.
Section
Sections are created using
 ...
 tags.
Section attributes are:
- name: section name
- fontcolor: section font color
Example:

Field
Fields are created using <field> ... </field> tags.
Fields attributes are:
- name: field name
- value: field value
- href: HTTP link, relative to the project build. For instance, to access artifact dir, you can specify href="artifact/artifacts"
- titlecolor: font color for the field title
- detailcolor: font color for the field details
- <![CDATA[ ]]>: the CDATA term is used about text data that should not be parsed by the XML parser.
Everything inside a CDATA section is ignored by the parser. It can be used to insert HTTP link given an absolute reference, as specified in the example below.Only one CDATA is parsed between start and end field tag
Example:
<field name="Field Name To Display" titlecolor="black" value="My Field Value" detailcolor="#000000" href="artifacts/field.txt"> <![CDATA[ ....TEXT.... Link to something ...Some more text... ]]> </field>
Table
Tables are created using
 ...
 tags.
Fields attributes are:
- sorttable="yes": Each column become sortableTable structure:
- Lines are created using
...
 tags.
- Column are created using ...	 tags.
The number of column must be identical in each line.
Attributes of a cell are:
- title:* *The text to show when the cursor is over the table cell.
- bgcolor: Cell background color.
Authorized values are:- red,
- green,
- black,
- #fffff....
- fontcolor: Cell font color.
Authorized values are:- red,
- green,
- black,
- #fffff....
- fontattribute: Cell font attribute
Authorized values are:- normal,
- bold,
- number between 100 and 900
- href: Link, this link is relative from the artifact storage location.
- align: The text alinment
Authorized values are:- center,
- left,
- right,
- justify
- width: The width of the cell
Example:

Tabs
A tab set can contain a lot of tab. Tab sets are created using <tabs> ... </tabs> tags.
In a tab set, a tab is created using <tab> ... </tab> tags.
Tab attributes are:
- name: Tab name
Content allowed for a tab:
- field
- table
It's not possible to insert tabs or accordion.
Example:
<tabs> <tab name="First tab"> <field name="Build status" value="All target succeeded" /> <field name="Functionnal status" value="Validation is Ok" /> </tab> <tab name="Second tab">

 </tab> </tabs>
Accordion.
Accordions are created using <accordion> ... </accordion> tags.
Accordion attributes are:
- name: Accordion name
Content allowed for nn accordion:
- fields
- table.
It's not possible to insert tabs or accordion.
A Full Section Example

 // To display a field <field name="" titlecolor="" value="" detailcolor="" href=""> <![CDATA[ ]]> </field> // To display a table

 // To display tabs <tabs> <tab name=""> // Only insert table or field in tab </tab> <tab name=""> // Only insert table or field in tab </tab> </tabs> // To display an accordion <accordion name=""> // Only insert table or field in tab </accordion>

Changelog
Version 1.15 (Jan 29, 2016)
- Fix issue JENKINS-33044: implement SimpleBuildStep thanks to Egor Shchegolkov
- Made project testable on windows thanks to Egor Shchegolkov
Version 1.14 (Jan 29, 2016)
- Fix issue JENKINS-30146 Plugin is hanging builds when running concurrently thanks to Shuaibing Li<EMAIL_ADDRESS>- Cleanup unused source files
Version 1.13 (Apr 21, 2015)
- Display on project page is now optional thanks to martinda
- Project without builds no longer create errors thanks to martinda
Version 1.12 (Nov 7, 2014)
- Fix issue JENKINS-25466 thanks to Magnus Jacobsson
Version 1.10 (Sep 26, 2013)
- Fixes for compatibility with jenkins version 1.532
Version 1.9 (Feb 6, 2013)
- Added some checks to avoid warning messages (Contribution from David-caro<EMAIL_ADDRESS>Version 1.8 (Jan 8, 2013)
- Avoid javascript conflicts and allow absolute links (Contribution from Mattias Holmund)
- Absolute links did not work, they were prefixed with a buildnumber
- There were javascript conflicts between the jquery included in summary_report and the prototype.js used by jenkins
- There were javascript conflicts between sorttable and javascript code included in jenkins. It manifested itself for me with the claim-plugin, but I believe it can cause all sorts of mysterious problems.
- Table output slightly restyled and can now be restyles more with css.
Version 1.7 (Dec 10, 2012)
- Use CSS classes for styling (Contribution from Mattias Holmund)
Version 1.5 (Sept 12, 2012)
- Align panel on right without any size limit
- Add support for attribute title in cells ()
Version 1.4 (Jul 5, 2012)
- Fix for URL loading issue when using plugin from windows
- Improve error reporting
Version 1.3 (Jun 22, 2012)
- Rename Git repository in summary_report-plugin to follow rules.
- Corrections in the documentation.
Version 1.2 (Jun 22, 2012)
- Rename plugin from Hudson Summary Display to Summary Display
- Change keyword in the Jenkins prject configuration panel
Version 1.1 (Jun 20, 2012)
- Cleanup in the descriptors.
Version 1.0 (Jun 13, 2012)
- Initial Release.
Attachments:
Screenshot-3.png (image/png)
Screenshot-4.png (image/png)
configure.JPG (image/jpeg)
result_prj.JPG (image/jpeg)
result_build.JPG (image/jpeg)
Untitled_Clipping_072314_023717_PM.jpg (image/jpeg)
version1_10.png (image/png)


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java.lang.Object DataSetObservable android.support.v7.internal.widget.ActivityChooserModel
public class ActivityChooserModel
This class represents a data model for choosing a component for handing a
given Intent
. The model is responsible for querying the system for
activities that can handle the given intent and order found activities
based on historical data of previous choices. The historical data is stored
in an application private file. If a client does not want to have persistent
choice history the file can be omitted, thus the activities will be ordered
based on historical usage for the current session.
For each backing history file there is a singleton instance of this class. Thus, several clients that specify the same history file will share the same model. Note that if multiple clients are sharing the same model they should implement semantically equivalent functionality since setting the model intent will change the found activities and they may be inconsistent with the functionality of some of the clients. For example, choosing a share activity can be implemented by a single backing model and two different views for performing the selection. If however, one of the views is used for sharing but the other for importing, for example, then each view should be backed by a separate model.
The way clients interact with this class is as follows:
// Get a model and set it to a couple of clients with semantically similar function.
ActivityChooserModel dataModel =
ActivityChooserModel.get(context, "task_specific_history_file_name.xml");
ActivityChooserModelClient modelClient1 = getActivityChooserModelClient1();
modelClient1.setActivityChooserModel(dataModel);
ActivityChooserModelClient modelClient2 = getActivityChooserModelClient2();
modelClient2.setActivityChooserModel(dataModel);
// Set an intent to choose a an activity for.
dataModel.setIntent(intent);
Note: This class is thread safe.
Nested Class Summary
static interface
ActivityChooserModel.ActivityChooserModelClient
Client that utilizes an ActivityChooserModel
.
class
ActivityChooserModel.ActivityResolveInfo
Represents an activity.
static interface
ActivityChooserModel.ActivitySorter
Defines a sorter that is responsible for sorting the activities
based on the provided historical choices and an intent.
static class
ActivityChooserModel.HistoricalRecord
Represents a record in the history.
static interface
ActivityChooserModel.OnChooseActivityListener
Listener for choosing an activity.
Field Summary
static java.lang.String
DEFAULT_HISTORY_FILE_NAME
The default name of the choice history file.
static int
DEFAULT_HISTORY_MAX_LENGTH
The default maximal length of the choice history.
Method Summary
Intent
chooseActivity(int index)
Chooses a activity to handle the current intent.
static ActivityChooserModel
get(Context context,
java.lang.String historyFileName)
Gets the data model backed by the contents of the provided file with historical data.
ResolveInfo
getActivity(int index)
Gets an activity at a given index.
int
getActivityCount()
Gets the number of activities that can handle the intent.
int
getActivityIndex(ResolveInfo activity)
Gets the index of a the given activity.
ResolveInfo
getDefaultActivity()
Gets the default activity, The default activity is defined as the one
with highest rank i.e.
int
getHistoryMaxSize()
Gets the history max size.
int
getHistorySize()
Gets the history size.
Intent
getIntent()
Gets the intent for which a activity is being chosen.
void
setActivitySorter(ActivityChooserModel.ActivitySorter activitySorter)
Sets the sorter for ordering activities based on historical data and an intent.
void
setDefaultActivity(int index)
Sets the default activity.
void
setHistoryMaxSize(int historyMaxSize)
Sets the maximal size of the historical data.
void
setIntent(Intent intent)
Sets an intent for which to choose a activity.
void
setOnChooseActivityListener(ActivityChooserModel.OnChooseActivityListener listener)
Sets the listener for choosing an activity.
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Field Detail
DEFAULT_HISTORY_FILE_NAME
public static final java.lang.String DEFAULT_HISTORY_FILE_NAME
- The default name of the choice history file.
- See Also:
- Constant Field Values
DEFAULT_HISTORY_MAX_LENGTH
public static final int DEFAULT_HISTORY_MAX_LENGTH
- The default maximal length of the choice history.
- See Also:
- Constant Field Values
Method Detail
get
public static ActivityChooserModel get(Context context,
java.lang.String historyFileName)
- Gets the data model backed by the contents of the provided file with historical data.
Note that only one data model is backed by a given file, thus multiple calls with
the same file name will return the same model instance. If no such instance is present
it is created.
Note: To use the default historical data file clients should explicitly
pass as file name DEFAULT_HISTORY_FILE_NAME
. If no persistence of the choice
history is desired clients should pass null
for the file name. In such
case a new model is returned for each invocation.
Always use difference historical data files for semantically different actions.
For example, sharing is different from importing.
- Parameters:
context
- Context for loading resources.historyFileName
- File name with choice history, null
if the model should not be backed by a file. In this case the activities
will be ordered only by data from the current session.
- Returns:
- The model.
setIntent
public void setIntent(Intent intent)
- Sets an intent for which to choose a activity.
Note: Clients must set only semantically similar
intents for each data model.
- Parameters:
intent
- The intent.
getIntent
public Intent getIntent()
- Gets the intent for which a activity is being chosen.
- Returns:
- The intent.
getActivityCount
public int getActivityCount()
- Gets the number of activities that can handle the intent.
- Returns:
- The activity count.
- See Also:
setIntent(Intent)
getActivity
public ResolveInfo getActivity(int index)
- Gets an activity at a given index.
- Returns:
- The activity.
- See Also:
ActivityChooserModel.ActivityResolveInfo
,
setIntent(Intent)
getActivityIndex
public int getActivityIndex(ResolveInfo activity)
- Gets the index of a the given activity.
- Parameters:
activity
- The activity index.
- Returns:
- The index if found, -1 otherwise.
chooseActivity
public Intent chooseActivity(int index)
- Chooses a activity to handle the current intent. This will result in
adding a historical record for that action and construct intent with
its component name set such that it can be immediately started by the
client.
Note: By calling this method the client guarantees
that the returned intent will be started. This intent is returned to
the client solely to let additional customization before the start.
- Returns:
- An
Intent
for launching the activity or null if the
policy has consumed the intent or there is not current intent
set via setIntent(Intent)
. - See Also:
ActivityChooserModel.HistoricalRecord
,
ActivityChooserModel.OnChooseActivityListener
setOnChooseActivityListener
public void setOnChooseActivityListener(ActivityChooserModel.OnChooseActivityListener listener)
- Sets the listener for choosing an activity.
- Parameters:
listener
- The listener.
getDefaultActivity
public ResolveInfo getDefaultActivity()
- Gets the default activity, The default activity is defined as the one
with highest rank i.e. the first one in the list of activities that can
handle the intent.
- Returns:
- The default activity,
null
id not activities. - See Also:
getActivity(int)
setDefaultActivity
public void setDefaultActivity(int index)
- Sets the default activity. The default activity is set by adding a
historical record with weight high enough that this activity will
become the highest ranked. Such a strategy guarantees that the default
will eventually change if not used. Also the weight of the record for
setting a default is inflated with a constant amount to guarantee that
it will stay as default for awhile.
- Parameters:
index
- The index of the activity to set as default.
setActivitySorter
public void setActivitySorter(ActivityChooserModel.ActivitySorter activitySorter)
- Sets the sorter for ordering activities based on historical data and an intent.
- Parameters:
activitySorter
- The sorter.- See Also:
ActivityChooserModel.ActivitySorter
setHistoryMaxSize
public void setHistoryMaxSize(int historyMaxSize)
- Sets the maximal size of the historical data. Defaults to
DEFAULT_HISTORY_MAX_LENGTH
Note: Setting this property will immediately
enforce the specified max history size by dropping enough old
historical records to enforce the desired size. Thus, any
records that exceed the history size will be discarded and
irreversibly lost.
- Parameters:
historyMaxSize
- The max history size.
getHistoryMaxSize
public int getHistoryMaxSize()
- Gets the history max size.
- Returns:
- The history max size.
getHistorySize
public int getHistorySize()
- Gets the history size.
- Returns:
- The history size.
Overview
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SUMMARY: NESTED | FIELD | CONSTR | METHOD
DETAIL: FIELD | CONSTR | METHOD


Subnet side rules are used in a virtual in-path deployment to support Flow Export, to support a client-side Steelhead appliance, or to exempt certain subnets from QoS enforcement.Subnet side rules let you configure subnets as LAN-side subnets or WAN-Side subnets for a virtual in-path Steelhead appliance. The subnet side rules determine whether traffic originated from the LAN or the WAN-Side of the Steelhead appliance based on the source subnet. You must configure subnets on each Steelhead appliance in a virtual in-path configuration, as the subnets for each will likely be unique.LAN-bound traffic that traverses the WAN interface of the Steelhead appliance is exempt from QoS enforcement. For details, see Bypassing LAN Traffic. Client-side Steelhead appliances configured for virtual in-path deployment can optimize traffic from client-side connections. Otherwise, the appliance does not optimize traffic from client-side connections. In virtual in-path configurations, all traffic flows in and out of one physical interface, and the default subnet side rule causes all traffic to appear to originate from the WAN side of the device. Flow export collectors such as NetFlow analyze nonoptimized or passed through traffic correctly. Otherwise, the Steelhead appliance cannot discern whether the traffic is traveling from the LAN to the WAN or in the opposite direction. This can result in over-reporting traffic in a particular direction or for a particular interface. FakeIndex is necessary for correct optimized traffic reporting. The fake index feature is enabled by default if you enable the Flow Export option on the Configure > Networking > Flow Statistics page For details, see the Steelhead Appliance Deployment Guide.
Steelhead appliances evaluate rules in numerical order starting with rule 1. If the conditions set in the rule match, then the rule is applied, and the system moves on to the next packet. If the conditions set in the rule do not match, the system consults the next rule. For example, if the conditions of rule 1 do not match, rule 2 is consulted. If rule 2 matches the conditions, it is applied, and no further rules are consulted. Subnet is on the LAN side of this appliance In virtual in-path configurations, all traffic is flowing in and out of one physical interface. Select to specify that the subnet is on the LAN side of the device. Subnet is on the WAN side of this appliance In virtual in-path configurations, all traffic is flowing in and out of one physical interface. Select to specify that the subnet is on the WAN side of the device. Adds the rule to the subnet map table. The Management Console redisplays the subnet map table and applies your changes to the running configuration, which is stored in memory. Select the check box next to the name and click Remove Subnet Rules. Moves the selected rules. Click the arrow next to the desired rule position; the rule moves to the new position.You cannot delete the default rule, Default, which optimizes all remaining WAN side traffic that has not been selected by another rule. This rule is always listed last.Configuring Flow Statistics Applying QoS Policies


mjGrid: a jquery plugin for displaying json data as a grid.
Tested on ie 9, chrome, firefox and safari. Download from github. Robert Tessler Oct-2013


--- notes: | Use these only when dedicated tags, such as `em` or `strong`, are not applicable. ---
Text aligned on the left
Text aligned in the middle
Text aligned on the right
Uppercased text
capitalized text
Italic text
Bold text
Small text
Large text
Text muted


| Class | Description |
|---|---|
| CharMarshall |
A subclass of
Marshall for character-based serializers and parsers. |
| Html |
A pairing of a
HtmlSerializer and HtmlParser into a single class with convenience read/write methods. |
| Jso |
A pairing of a
JsoSerializer and JsoParser into a single class with convenience read/write methods. |
| Json |
A pairing of a
JsonSerializer and JsonParser into a single class with convenience read/write methods. |
| Marshall |
Top-level class for a pairing of a
Serializer and Parser into a single class with convenience read/write methods. |
| MsgPack |
A pairing of a
MsgPackSerializer and MsgPackParser into a single class with convenience read/write methods. |
| N3 |
A pairing of a
N3Serializer and N3Parser into a single class with convenience read/write methods. |
| NTriple |
A pairing of a
NTripleSerializer and NTripleParser into a single class with convenience read/write methods. |
| OpenApi |
A pairing of a
OpenApiSerializer and OpenApiParser into a single class with convenience read/write methods. |
| PlainText |
A pairing of a
PlainTextSerializer and PlainTextParser into a single class with convenience read/write methods. |
| RdfXml |
A pairing of a
RdfXmlSerializer and RdfXmlParser into a single class with convenience read/write methods. |
| RdfXmlAbbrev |
A pairing of a
RdfXmlAbbrevSerializer and RdfXmlParser into a single class with convenience read/write methods. |
| SimpleJson |
A pairing of a
SimpleJsonSerializer and JsonParser into a single class with convenience read/write methods. |
| StreamMarshall |
A subclass of
Marshall for stream-based serializers and parsers. |
| Turtle |
A pairing of a
TurtleSerializer and TurtleParser into a single class with convenience read/write methods. |
| Uon |
A pairing of a
UonSerializer and UonParser into a single class with convenience read/write methods. |
| UrlEncoding |
A pairing of a
UrlEncodingSerializer and UrlEncodingParser into a single class with convenience read/write methods. |
| Xml |
A pairing of a
XmlSerializer and XmlParser into a single class with convenience read/write methods. |
Copyright © 2016–2020 The Apache Software Foundation. All rights reserved.


The Interactive WWW of Today.
Image Maps
Forms
CGI bin Scripts
Server Generated Pages
External Viewers
Push/Pull Documents
Server based, long latencies, pretty hard.


Hello, Welcome to my git account, learning git.
This is simple p tag i have used in my repository just to learn git editing file


The Pythagorean theorem is often expressed as the following equation:
a2 + b2 = c2
Here c represents the length of the hypotenuse, while a and b represent the lengths of the other two sides.


For the fig-swirl: Melt butter over medium heat in a saucepan. Add brown sugar and stir to dissolve. Halve all of the figs and toss in the saucepan with water and lemon juice. Cook over medium heat, stirring frequently, until you have a chunky-jammy mixture. Add salt with one or two stirs, set aside and let cool completely.
Ice cream: In a small pot over medium heat, combine milk, and granulated sugar until sugar is completely dissolved and the milk is just barely lukewarm. Whisk in the egg yolks. Set mixture in the fridge and wait until the fig mixture is cooled.
Using an ice cream machine, pour liquids into the frozen basin and process according to manufacturer instructions, i.e., let spin and thicken for 20 minutes before adding mascarpone, fig jam mixture, and the nuts. Continue to process for +/- 10 minutes. Pour semi-frozen mixture into pyrex dish or glass tupperwre. Freeze for at least two hours before serving.
1 1/2 cups milk
1/2 cup mascarpone
1/2 tsp pink salt
1lb Black Mission Figs
1/2 cup brown sugar
2-4 tbsp water
1 1/2 cups heavy cream
1/3 granulated sugar
2 egg yolks
1 lemon, juiced
2 tbsp butter
1 cup honey roasted pecans, roughly chopped
Vanessa Stevenson
Food enthusiast, photography fan. Add a pinch of raw foodism and that's pretty much who I am.


curl_easy_cleanup - end a libcurl easy handle
NAME
curl_easy_cleanup - End a libcurl easy handle
SYNOPSIS
#include <curl/curl.h>
void curl_easy_cleanup(CURL * handle );
DESCRIPTION
This function must be the last function to call for an easy session. It is the opposite of the curl_easy_init function and must be called with the same handle as input that a curl_easy_init call returned.
This might close all connections this handle has used and possibly has kept open until now - unless it was attached to a multi handle while doing the transfers. Don't call this function if you intend to transfer more files, re-using handles is a key to good performance with libcurl.
Occasionally you may get your progress callback or header callback called from within curl_easy_cleanup (if previously set for the handle using curl_easy_setopt). Like if libcurl decides to shut down the connection and the protocol is of a kind that requires a command/response sequence before disconnect. Examples of such protocols are FTP, POP3 and IMAP.
Any use of the handle after this function has been called and have returned, is illegal. curl_easy_cleanup kills the handle and all memory associated with it!
Passing in a NULL pointer in handle will make this function return immediately with no action.
OLD TIMES
For libcurl versions before 7.17,: after you've called this function, you can safely remove all the strings you've previously told libcurl to use, as it won't use them anymore now.
RETURN VALUE
EXAMPLE
CURL *curl = curl_easy_init(); if(curl) { CURLcode res; curl_easy_setopt(curl, CURLOPT_URL, "http://example.com"); res = curl_easy_perform(curl); curl_easy_cleanup(curl); }
SEE ALSO
curl_easy_init, curl_easy_duphandle, curl_easy_reset, curl_multi_cleanup, curl_multi_remove_handle
This HTML page was made with roffit.


City engineer gunned down by suspects who asked for him by name
by Algoa FMThe eThekwini Municipality has condemned the murder of one of its city engineers.
The on-duty employee was shot dead, allegedly by unknown gunmen, in the presence of his colleagues at the wastewater centre on Ottawa's Old Main Road in Durban on Wednesday afternoon.
According to the man's colleagues, about 15 to 20 people were in the building when the shooting occurred.
The deceased was in an office with a female colleague, who noticed two men walking towards them.
One of the suspects knocked on her door, which the victim answered. The gunmen asked for him by name before he was shot.
The suspects then fled onto a railway line through a broken concrete fence at the rear of the property.
-ANA


-
See Voice
Actors for all speaking roles
-
Expand All Images | Collapse All Images
- Auron[HERO]
- [FF10] Originally a high-spirited, naive guardian
assigned to Lord Braska. Auron accompanied Braska and Jecht
all the way to Zanarkand, where he learned the truth about
the Final Summoning. He attacked Yunalesca and was killed,
but was never Sent. His last promise to Jecht was to
protect Tidus, Jecht's son, so he traveled to the
dreamworld Zanarkand. Jecht as Sin visited Zanarkand and
brought Tidus into Spira. Auron fulfilled his vow to Jecht
by protecting Tidus and Yuna throughout Yuna's pilgrimage.
Auron became somewhat of a legend after Braska's
pilgramige, and other guardians (such as Dona's Barthello)
revere him. At the end of FFX, Auron allows himself to be
sent and rests on the Farplane. Auron's original good
spirits and high ideals were dashed down after death, and
he became a rather morose straight-shooter. He doesn't
speak often, but he has a piercing sight into matters and
usually sees deeper than most people do. He doesn't beat
around the bush; when he has something to say, he'll say
it... and he's usually right. He gets all the cool lines,
too. 8p He's intensely shamed about his actions with Braska
and avoids the issue among company. In battle he's the
strongest character in the game, with armor-piercing
weapons, but rather slow. He carries a flask of sake (rice
wine) and keeps his sword arm in his shirt; these are both
signs of a ronin - a samurai without a master - which he
adopted once Braska was killed. (See also Ex-Crossover:Kingdom Hearts 2,
Jobs:Knight)
-
- Expand Images
- Ayde
- [FFX-2] Lian's more taciturn friend, who runs away with
him on a journey through Spira to search for a cure for
Kimahri's horn. He doesn't find it, but does find
insight.
-
-
- Baralai
- [FFX-2] The young praetor of New Yevon also used to be
a member of the Crimson Squad. Although he's noble, he
tends to guard Yevon's secrets a bit too closely, causing
much acrominy between him and his former compatriot, Nooj.
Shuyin eventually possesses him and takes him to the
Farplane.
-
- Expand Images
- Barkeep
- [FFX-2] (Aliases: Barkeep (NA), Master (JP)) The
Hypello barkeeper of the Gullwings' Celsius airship is a
funny little fella, just like everyone else of his race. He
has a sweetie-pie who comes on board in chapter 5
(maybe).
-
- Expand Images
- Barthello
-
[FF10] Dona's bullish guardian who also doubles as
her... I dunno, what's the word for "lover" if you take
out the "love"? 8p He idolizes Auron (and degenerates
into a slobbering mess when he meets him) and almost
never speaks. Good thing, too, since he's never been
known to say anything intelligent.
[X-2] Barthello later joins New Yevon - which
conflicts with Dona's joining the Youth League. Much
to-do is made of their tiff and (hopefully) subsequent
reuniting.
-
- Expand Images
- Bayra
- [X-2] The serious leader (and harpist) of the Macalania
musical troupe.
-
-
- Beclem
- [X-2] A hard-talking Youth League member who arrives in
Besaid to train up the lackadaisical Aurochs for Youth
League duty. It's an uphill battle for him. He's an old war
buddy of Chappu, who constantly praised Wakka, so when he
actually meets Wakka he's sorely disappointed. He does have
some respect for him, though, and appreciates his desire to
protect those he's close to, although he insults his actual
ability to do so.
-
- Expand Images
- Belgemine
- [FF10] A summoner (looking rather like Princess Leia)
who's great at using her Aeons in battle. She constantly
tests Yuna's ability to fight with her Aeons. Eventually we
find out her home is in Remiem Temple, and she's yet
another Unsent. Yuna agrees to Send her after she's
defeated all of her Aeons.
-
- Expand Images
- Benzo
- [FF10] The Al Bhed translator living in Bikanel; the
only guy who can understand Cactuar language.
-
-
- Bilghen
- [FF10] The pioneer who, long ago, constructed lightning
towers to allow passerby to actually, er, pass by the
Thunder Plains. Unfortunately he got a bit too close to a
big 'un and got fried. RIP.
- Biran Ronso
- [FF10] An old foe of Kimahri; he was actually the one
who broke his horn years ago, forcing Kimahri to leave in
disgrace.  He is later killed by Seymour along with many
other Ronso.

-
-
- Braska
- [FF10] Yuna's father ended up being the last summoner
to call the Final Aeon and lose his life in the process.
Although an honorable, magnanimous, high-class individual,
Braska was a bit of a maverick; he had a sense of humor.
Yuna's mother was an Al Bhed, a fact that would have proved
deeply embarrassing had the church of Yevon found out about
it. Braska was protected on his pilgrimage by Auron and
Jecht.
-
- Expand Images
- Brother
-
[FF10] Rikku's Al Bhed brother... no, apparently he
doesn't have a name. ^^; He's rather brash, but a
decent blitzball player and a good airship pilot. He
even makes a half-hearted attempt at learning English,
such as it is.
 He's
learned English to some extent, mainly in an attempt to
impress the newly babe-arific Yuna.
-
- Expand Images
- Buddy
- [X-2] A dark-skinned Al Bhed, he pilots the Celsius and
puts up with Brother's antics as the straight guy in the
Gullwings. He's also one of the founders of the group; he
and Brother were the ones who discovered the Celsius in the
first place.
-
- Expand Images
- Calli
-
[FF10] A little girl met by Tidus and Yuna while on
Mi'ihen Highroad.
[X-2] All grown up now, Calli hangs around the
Mi'ihen Highroad and yearns to ride Chocobos along it
again.
-
- Expand Images
- Chappu
- [FF10] Wakka's little brother was also Lulu's
sweetheart, if you can believe it. One day Luzzu convinced
him to join the Crusaders. When he went into battle with
the fiends, he was using an Al Bhed machina weapon instead
of the tried-and-true Brotherhood sword... he never came
back.  Tidus apparently
looks just like Chappu (I can't see the similarity,
meself).
-
- Expand Images
- Cid
-
[FF10] The leader of the Al Bhed is bald as a billiard
ball and speaks like Yosemite Sam. He cares deeply for
his niece Yuna and his daughter Rikku, and is fiercely
protective of them. He's a whiz with machina, like all
Al Bhed. Strong, cynical, and quite the hard-liner.
[X-2] For some odd reason, Cid finds it useful to
parade the Zanarkand Ruins as a tourist attraction; he
hires Isaaru to be the main event. Naturally, Yuna gets
annoyed by this and (if you like) tells him off. He
spends most of the game sulking in the Thunder Plains,
at which point he has to get rescued by his daughter
and niece from a nasty monster. After this, he comes
onboard the Celsius and makes a pain out of himself
fighting with Brother et al.
-
- Expand Images
- Clasko
-
[FF10] The last hapless Chocobo Knight, who's great
with Chocobos but is a wimp in battle. He (possibly)
ends up becoming a Chocobo Breeder instead of a Knight.
[X-2] With the rest of the Chocobo Knights joining
the Youth League, Clasko does as well, though he's
still unhappy. After tailing around Yuna for a while,
he finally realizes his true calling as a Chocobo
breeder and makes a ranch where the Monster Arena used
to be.
 Her guardian, the lump
of meat known as Barthello, is apparently just around
as her man-slave. O_O Of course Yuna ends up being way
better than her, and Dona quits her pilgrimage, being
too scared. I guess at the end she's not such a meanie,
but who is?
[X-2] Ever the hot-fused, Dona joins the Youth
League, much to the consternation of Barthello, who's
with New Yevon. They fight and (hopefully) make
up.
-
- Expand Images
- Donga
- [FFX-2] The Scottish-sounding drummer of the Macalania
musical troupe.
-
- Expand Images
- Elma
-
[FF10] Second in command of the Chocobo Knights.
[FFX-2] With Lucil, she joins the Youth
League.
-
- Expand Images
- Garik
- [FFX-2] The leader of the young Ronso who are chafing
to fight the Guado in revenge for the role they played in
Seymour's slaughter of them. He's got a short fuse, but
eventually Yuna and Kimahri manage to rein him in.
-
- Expand Images
- Gatta
- [FF10] The naive apprentice of the Besaid cadre of
Crusaders, who looks up to Luzzu as a role model and is
devastated when he is killed in Operation Mi'ihen. Although
he kept wanting to be in the middle of things, I think he
got the point that being torn in half isn't a good thing.
O_o He ends up back in Besaid, leading a new batch of
Crusaders (very new; most of 'em are kids). (You can change
his fate by telling him to fight on the front lines; he'll
die and Luzzu will return to Besaid instead.)
-
- Expand Images
- Gippal
- [FFX-2] A laid-back Al Bhed guy, who gets really
annoyed at all the fighting between Nooj and Baralai, whom
he used to be pals with in the Crimson Squad. After that
whole debacle, he returned to the Al Bhed Home, to later
found (or just lead) the Machine Faction. He's great with
machina, but isn't quite as grandiose as his compadres.
Apparently Rikku's got a crush on him.
-
- Expand Images
- Graav
- [FF10] A Luca Goer.
-
-
- Hana
- [FFX-2] One of Pacce's Kinderguardians.
-
-
- Isaaru
- [FF10] The only male summoner in the game. Flanked by
his brothers, Maroda and Pacce (who double as his
guardians), Isaaru is recruited by the Yevonites early on.
First they demand that he slaughter Yuna, which he tries to
do but fails miserably. He's never quite on good terms with
her, but eventually after Bevelle falls to anarchy, he's
installed there to try to put some order into it. Perhaps
he's too busy to bother chasing traitors.
[FFX-2] Isaaru finds his new calling as a silly tourist
entertainer in the Zanarkand Ruins, employed by Cid.
Depending on your actions, his fate may simply be to watch
over the Ruins after the tourists desert it. However, he
may also end up leading the leaderless New Yevon while
Baralai is possessed and taken to the Farplane.
-
- Expand Images
- Jecht
- [FF10] Tidus's father is, quite frankly, a boor. He's
the star blitzball player in Zanarkand, but unfortunately
he's well aware of it. Jecht's encounter with Sin shoved
him from Zanarkand to Spira where he unexpectedly ended up
guarding Braska on his pilgrimage after being thrown in
jail due to a Drunk And Disorderly charge. During the
journey, though, we realize certain things about him - that
he wasn't as mean a lout as he used to be, that he can
actually control himself when he needed to, and that he
really did care about his son, though he had no idea how to
show it. Tidus always has a burning hatred for his father
(whom he really blames for his mother's death of "broken
heart") which is never fully assuaged. Jecht surrendered
himself to become Braska's Final Aeon and therefore Sin...
when Tidus has to fight him in that form, the swirling
emotions of love, hate, and sorrow are almost too much for
him. Jecht has a large
tattoo on his chest, which also appears when he is in
his aeon form; it also appears at the start of the game
(above the words "Final Fantasy X Project"), and is on a
chain worn by Tidus, as well as on Yuna's new outfit in
FFX-2.

-
-
- Jyscal Guado, Maester
-
[FF10] The well-meaning leader of the Guado helped them
embrace Yevon's teachings and went so far as to take a
human as a wife. Unfortunately this ended up in the
birth of Seymour, which was not good for Jyscal,
because Seymour killed him to become maester himself.
[FFX-2] Jyscal shows up as an Unsent in the Via
Infinito.
-
- Expand Images
- Kelk Ronso, Maester
- [FF10] The wise leader of the Ronso. He's killed by
Seymour.
-
- Expand Images
- Kimahri Ronso [HERO]
-
[FF10] After a tussle with Biran broke his horn off,
Kimahri left Mt. Gagazet in disgrace. Auron discovered
him near Bevelle and told him to take Yuna to Besaid (a
promise he made to Braska) just before Auron died.
Kimahri complied, but Yuna begged him to stay with her
and not to leave. He did, and eventually became her
guardian. Kimahri barely speaks (in fact, it takes
about ten hours before he says a single word), and when
he does talk it's in the typical Ronso
third-person-Neanderthal-speak. He's stolid and usually
has something surprising to say when he does talk. In
battle Kimahri's kind of a blank slate: you can make
him do anything you want, but he'll invariably be worse
at it than anyone else in your party. (See also
Jobs:Blue
Mage, Jobs:Dragoon)
[FFX-2] Kimahri is now the Ronso Elder, but no
longer a playable character. Lian and Ayde, two young
Ronso, have run away from home. The Ronso youth (led by
Garik) are itching to fight the Guado, and Kimahri has
his hands full keeping them at bay.
-
- Expand Images
- Kinoc, Maester Wes
-
[FF10] Originally a fighter in the Yevonite's ranks,
this ingratiating, double-crossing little man weaved
his way up the ranks to become Maester of Djose. He
looks quite comical with a machine gun in his hand, but
of course ends up being double-crossed right back by
Seymour.
[FFX-2] Kinoc shows up as an Unsent in the Via
Infinito.
-
- Expand Images
- Leblanc
- [FFX-2] The overly shrill leader of the Leblanc
Syndicate, a much less scrupulous sphere hunting group.
With her goons Ormi and Logos, she gets in the Gullwings'
hair whenever she can - although eventually they do end up
working together. She goes all melty whenever anyone
mentions her "Noojy-woojy" (barf). Although you might not
think so judging from the way she treats her enemies, she's
actually quite nice to her underlings, most of whom she
took under her wing from homelessness and worse.
-
- Expand Images
- Lenne
- [FFX-2] The most celebrated singer (and a summoner to
boot) in Zanarkand a thousand years ago; she died
tragically with her lover, Shuyin, in Bevelle when Shuyin
tried to grab Vegnagun. However, her emotions and thoughts
lived on in a dressphere, which Yuna inherited. Eventually
Yuna uses the dressphere and Lenne's memories to confront
the echoes of Shuyin in the Farplane and stop his plan to
destroy Spira.
-
- Expand Images
- Lian
- [FFX-2] A young Ronso who ran away from Mt. Gagazet to
experience the world on his own, with his friend Ayde. He
eventually returns to Gagazet to report his findings and
show Elder Kimahri where his priorities should be.
-
-
- Logos
- [FFX-2] (Aliases: Logos (NA), Sano (JP))
Leblanc's straight and narrow right-hand man; a whiz with
guns, an embarrassing habit of taking sphere videos of
pretty ladies, and completely useless in a fight.
-
- Expand Images
- Lucil
-
[FF10] The captain of the rather superfluous Chocobo
Knights.
[FFX-2] Lucil is now Nooj's right-hand woman in the
Youth League. When he disappears, she takes
over.
-
- Expand Images
- Lulu [HERO]
-
[FF10] Lulu has apparently made a business of being a
guardian for summoners; Yuna's her third pilgrimage,
the first being Lady Ginnem, who died, and the second
being Father Zuke, who quit. She grew up in Besaid
Island (though she seems extremely out of place with
the islanders). She was romantically involved with
Wakka's brother, Chappu, and after his death became
fairly glum; she now rarely smiles. She takes a long
time to get used to Tidus because of his resemblance to
Chappu. Lulu has a jaded view of the world; she doesn't
try to stop people from doing what they want to do, and
they leave her the hell alone. She's very knowledgable
and is usually the person who explains everything to
Tidus. She shares Wakka's optimism in the Yevon church,
but her world-weary approach means she's not quite as
broken when she sees the truth. In battle, Lulu's the
main Black Mage and attacks with cute widdle dolls.
(See also Jobs:Black Mage)
[FFX-2] Lulu marries Wakka, and she's pregnant for
the majority of the game (although not visibly so,
mainly due to programmer laziness). Eventually she
gives birth to a son, Vidina.
-
- Expand Images
- Luzzu
- [FF10] A hardened veteran of the Crusaders, Luzzu heads
the Besaid regiment, with Gatta as his sidekick. Although
he comes off as a serious, hard worker, it's actually quite
the facade - his motto is keep your head down, always say
"sir", and nobody bothers you much. ^^; However, his sense
of duty is impeccable, and he falls in battle with Sin
during Operation Mi'ihen. (You can stop this from happening
by convincing Gatta to fight in the front lines; then Gatta
will die and Luzzu will survive and return to Besaid.) He
was the one who convinced Chappu to join the Crusaders;
Wakka mostly forgave him for it, though it took a lot of
work.
-
- Expand Images
- Maechen
-
[FF10] A scholar who follows Tidus around, offering
pearls of wisdom on basically everything. His trademark
phrase which he ends off all his tirades: "And that, as
they say, is that."
[FFX-2] It's revealed that Maechen is yet another
Unsent, who originally lived a thousand years ago in
Zanarkand. Shaking Yuna's hand jogs his failing memory
when he realizes that he had shaken Lenne's hand long
ago, and he finally goes to rest.
-
- Expand Images
- Marnela
- [FFX-2] The "grandmother" of the Cactuar Nation and the
ambassador to the Al Bhed and humans. Using Benzo as her
translator, she charges Yuna with collecting the ten
Cactuar guardians to come back and protect the Nation from
an ancient fiend. She can hold her own against fiends,
though! Eventually she gets burned down, but a new Marnela
(just a baby now) is slated to take her place.
-
-
- Maroda
- [FF10] A serious-looking man, Isaaru's brother and his
guardian. Yes, his brother. Yes, I know Isaaru is white and
Maroda has dark skin. Get over it. It's RPG world.
[FFX-2] Maroda is one of the high-ranking Youth Leaguers,
and specializes in spying on New Yevon. Depending on your
actions, he either guards Isaaru who ends up being the new
leader of New Yevon; or he actually ends up leading New
Yevon himself, in a nice ironic twist.
-
- Expand Images
- Mi'hen
- [FF10] The original creator of the Crusaders, who has
an entire road named after him! Yay!
-
- Expand Images
- Mika, Grand Maester
-
[FF10] He's older than he looks - in fact, he's dead.
Yet another Unsent. He's the head of the church of
Yevon, and quite odd... he subscribes to the spiral of
death involving the Final Summoning, but only because
he truly believes that there's no way to actually
defeat Sin. He's fanatically opposed to anyone trying
to pierce the dead beliefs of the church, however, and
it takes a huge overthrow (i.e. Yuna) to make him Send
himself.
[FFX-2] Mika shows up as an Unsent in the Via
Infinito. Guess he wasn't really Sent after
all.
-
- Expand Images
- Nhadala
- [FFX-2] The head surveyor of the Machine Faction
expedition into the Bikanel Desert; she gets all the
headaches when dealing with fiends, cactuars, and machina
blowups. She also has an annoying tendency to assume Yuna
will help with absolutely everything (not like Yuna ever
refuses).
-
- Expand Images
- Nooj, Meyvn
- [FFX-2] A former member of the Crimson Squad and the
current leader of the Youth League, where he's constantly
fighting with his former buddy Baralai. He's a Deathseeker,
someone who continually welcomes death if it claims him. An
unspecified war wound gave him an artificial machina leg,
which leaves him limping on a (rather funky) cane.  Nooj apparently has a romance
going on with Leblanc, unlikely as it may seem.
-
- Expand Images
- O'aka XXIII
-
[FF10] A merchant with a Cockney accent and a backpack
who trails around Yuna. At first it seems he's just out
to make a quick buck (although if you donate to his
cause his prices will be lowered), but it seems he's
generally looking out for Yuna - although not enough to
give her stuff for free. He's actually captured by the
church and imprisoned for helping her, and his brother
Wantz takes over the family business.
[FFX-2] O'aka buys up Rin's travel agency near
Macalania Temple, but when the temple falls into the
lake, the shop goes belly-up. His Al Bhed creditors
chase after him, but he's finally (hopefully) rescued
by Yuna. He reopens his shop with her contributions,
and finds Wantz come back home. After a bit of a fight,
the two brothers open up shop together.
-
- Expand Images
- Ohalland
- [FF10] The high summoner of Kilika, long dead by now.
Although in this game that doesn't seem to mean much. He
was originally a star blitzball player.
-
- Expand Images
- Omega
- [FF10] A member of the Yevonites who rebelled against
the church, 700 years ago. He was imprisoned in the Omega
Ruins and eventually turned into a fiend, the Omega Weapon.
 He and Logos both
have crushes on Leblanc, but she's only got eyes for
Nooj.
-
- Expand Images
- Pacce
-
[FF10] Isaaru's second guardian and brother, even
though he can't be more than seven years old. Maybe he
can guard him from really small fiends.
[FFX-2] The leader of the Kinderguardians, a
small-time sphere hunting group that sometimes blunders
into situations way past their abilities, like the Via
Infinito. Still, they pack a nice punch for such
runts.
-
- Expand Images
- Paine [HERO]
- [FFX-2] Paine is the third Gullwing - the strong,
silent type, who doesn't like to talk (even though, as Yuna
notes, she gets all the best lines). She was originally a
sphere recorder with the Crimson Squad, but after they
broke up she went to find her own path, which eventually
led to the Gullwings. Yuna and Rikku soften her up a bit
eventually. (See also Ex-Crossover:Kingdom Hearts
2)
-
- Expand Images
- Pukutak
- [FFX-2] The tiny flautist of the Macalania musical
troupe, who talks only in rhymes.
-
-
- Rikku [HERO]
-
[FF10] Rikku is the daughter of Cid, leader of the Al
Bhed, which makes her first cousins with Yuna (or, as
she insists on calling her, "Yunie"). She helps her dad
out with his salvage operations and on one of them,
searching for the legendary airship, she meets Tidus.
She agrees with her father's insistance that the
summoners' pilgrimages are bad, but when she tries to
capture Yuna, she's thwarted by the five other
guardians. After a short talk, though, she allows
herself to accompany Yuna and accept her decision about
her own life. Rikku is the token
high-pitched-hyper-teenager type. She's very idealistic
and a bit ditzy, but she can keep a cool head, except
in the presence of lightning, which she has an
irrational phobia about due to a childhood trauma. In
battle she can't do much damage, but she's versatile
otherwise, being able to dismantle robotic enemies,
steal items, and use special items in battle. (See also
Jobs:Thief,
Jobs:Chemist)
[FFX-2] Wearing even less than before (and sounding
even dumber), Rikku now exists almost exclusively for
comic relief. She's the one who got Yuna started on the
whole sphere hunting thing, though. One thing of note
is that she cured her fear of lightning by camping out
in the Thunder Plains for a whole week. (See also
Ex-Crossover:Kingdom
Hearts 2)
-
- Expand Images
Al Bhed Diving Uniform
X-2
- Rin
-
[FF10] A long-haired Al Bhed, who has set up Travel
Agencies all over Spira in an effort to sell people
things. He's always completely calm about everything
and sees any crisis as an opportunity to make more
money... although he never keeps any of it, to tell the
truth: he uses it as part of a fund to rebuild the Al
Bhed Home. He actively inquires into Tidus's bungling
attempts to learn Al Bhed (or not so bungling,
depending on how many Primers you've found).
[X-2] Branching into entertainment, Rin uses the
coins found in the Bikanel Desert to start a new fad:
Sphere Break. He's still keeping his hand in with the
machina around Mi'ihen Highroad, though, and you might
just find out that he's sabotaging them himself due to
the reports of Mako - err... "planet energy" that could
replace machina as the mode du jour of
technology.
-
-
- Seymour Guado, Maester [VILLAIN/GUEST]
- [FF10] In my opinion, the most annoyingly superfluous
person in any RPG. He became the maester of the Guado by
killing his father, Lord Jyscal, and amazingly, no one
seems to care. (At least at first... his servant Tromell
eventually regrets his glossing over of the fact.) Born the
son of a Guado and a human, the resulting childhood
problems had his mother turn herself into a fayth and
therefore an Aeon (named Anima) in order to give him more
power.    He actually tries to marry Yuna several times
(gross!) and somehow manages to get generic RPG-Villain Big
Bad Bodies during subsequent battles until he's finally
Sent inside Sin.
-
- Expand Images
Seymour Natus
Seymour Flux
Seymour Omnis
- Shelinda
-
[FF10] A squeaky-voiced cleric of the Yevonites. She
also follows around Tidus and Yuna, affirming her
undying faith for Yevon. Eventually even she is shaken,
though. She ends up being the captain of the guards in
Bevelle due to nobody else wanting to do it.
[FFX-2] Still working for anybody who orders her
around, Shelinda is now a reporter for the (apparently)
only sphere station on Spira, which is centered around
Luca.
-
- Expand Images
- Shinra
- [FFX-2] The genius Al Bhed inventor who tags around
with the Gullwings, Shinra is nevertheless "just a kid". He
can get on your nerves, though, especially when he beats
you senseless in Sphere Break. It's just conjecture whether
he's related to the Shinra of FF7, but a scene near the end
of the game does seem to confirm that. There are also
reports of more specific information being given on the
Japanese-only "FFX-2 International + Last Mission".
-
- Expand Images
- Shuyin [VILLAIN]
- [FFX-2] The villain of the piece. Shuyin was a citizen
of Zanarkand, who fell in love with Lenne during the war a
thousand years ago. He tried to use Bevelle's secret
machina Vegnagun to save Lenne from his own side, but both
he and her were shot dead before he could reach it.
However, his anger and hate were so strong that they lived
on (in the Den of Woe, a cave below the Mushroom Rock
Road), and he drove anyone who entered mad. However, the
Crimson Squad survived his attack; he responded by
"possessing" Nooj. In the ensuing years he manipulated his
way up until he found his way into Baralai, and through
him, into the Farplane where Vegnagun lay in wait. However,
Yuna, channeling Lenne through her dressphere, confronted
him and finally got him and Lenne to rest. It's just
conjecture, but I believe Tidus was a "dream" of someone
who was once a real person in Zanarkand. Perhaps the
"dream" was a bit nicer than the reality, which is that
Shuyin, who Tidus was based on, was not a very nice man at
all.
-
- Expand Images
- Sin [VILLAIN]
- [FFX-2] On the one hand, Sin is a giant water-bound
demon who attacks everything and anything, and whose toxin
causes weakness and amnesia. On a second hand, Sin is the
living armor of Yu Yevon, made from the Final Aeon of a
summoner. On the third hand, Sin is the fayth who became
the Final Aeon... in this case, Jecht. His multiple
personalities make him a very hard thing to gauge.
Apparently he fights mindlessly, which is probably all the
more painful for Jecht who has to watch it all.
-
- Expand Images
- Taro
- [FFX-2] One of Pacce's Kinderguardians.
-
-
- Tidus [HERO]
- [FF10] The son of Jecht (whom he abhors and always
tries to surpass, in blitzball and everything else), Tidus
is thrust from the dreamworld Zanarkand into Spira when Sin
visits it. About 98% of the game is seen from Tidus's point
of view; in fact, he narrates his own thoughts frequently
as well. Tidus is an optimistic, good-natured young man
with high ideals, but he's quite human and a bit of a
crybaby, as it appears. Although his main goal is to return
to Zanarkand, he soon finds that he cares deeply for his
new friends, especially Yuna. The news that Yuna won't
survive her pilgrimage hits him particularly hard. During
most of the game Tidus feels like an outsider, not knowing
anything about his surroundings, but eventually he gains
leadership qualities and becomes a real get-goer. As for
what happens to him once the fayth stop their dream... it's
left completely up to conjecture. (See also Ex-Crossover:Kingdom Hearts,
Jobs:Fighter)
[FFX-2] Tidus hangs out in the Farplane. If you get the
perfect ending, the fayths somehow manage to bring him back
from the "sort of dead" to meet Yuna in the waters near
Besaid. And they live happily ever after.
-
- Expand Images
- Tobli
- [FF10] This hyperactive midget entertainment manager
has high aspirations for putting on his shows (and
generally manages to meet them). He relies on a Spira-wide
network of Hypello to advertise his stuff, and oddly
enough, it works. Obviously Yuna's appeal helps a great
deal to sell his venues.
-
- Expand Images
- Trema [VILLAIN]
- [FFX-2] The founder of New Yevon, he aims to destroy
people's pasts so they would look to the future. He's also
the hardest enemy in the game, shuttered away in the bottom
floor of the Via Infinito with all the other insane
bosses.
-
- Expand Images
- Tromell Guado
-
[FF10] The sycophantic retainer of Seymour, he follows
everything Seymour does blindly - and not so blindly,
destroying evidence of Seymour's patricide. He's a bit
infuriating in his firm belief that Tidus is the Bad
Guy, but eventually he regrets his deeds nonetheless.
In fact, towards the end of the game he spends his
entire time in the Farplane, apologizing.
[FFX-2] Tromell and the other Guado hide out in
Macalania Forest, depressed and saddened by their
deeds. Assuming the Guado don't get slaughtered, the
other mystical Macalania residents save him with their
music, and he accepts the responsibility of leading the
Guado, returning them to Guadosalam and restoring
relations with the Ronso.
-
- Expand Images
- Vidina
- [FFX-2] (Aliases: Vidina (NA), Inami (JP))
Wakka's and Lulu's baby son, born near the end of the game.
His name means 'future' in Al Bhed.
-
- Expand Images
- Wakka [HERO]
-
[FF10] Yuna's childhood friend, Wakka resolved to
become a guardian full-time after the death of his
brother Chappu. When he meets Tidus, he's astounded by
his similarity to Chappu and approves of Yuna's
decision to enlist him as another guardian. Formerly
the captain of the Besaid Aurochs, his blitzball got a
bit rusty after Chappu died and he found himself unable
to concentrate; he's still quite a good player, though.
A fierce believer in Yevon's teachings, he's
incredulous as he slowly perceives the church's
hypocrisy. Wakka is laid-back and cool; a neat Hawaiian
accent accompanies his statements. He's also devout,
though, which sometimes sounds a bit weird. He has a
good sense of humor and sometimes likes to horse
around. In battle, Wakka's blitzball throws are great
against flying enemies, and he can cause status
problems as well. (See also Ex-Crossover:Kingdom Hearts,
Jobs:Gambler)
[FFX-2] Rikku claims he's pudgier, but he looks
exactly the same. Oh well. Having married Lulu, Wakka
is now going nuts worried about what he needs to do to
be a father. At one point he searches for a sphere of
his parents, whom he never met, to find out what
parenting is all about; but he fails. Beclem, a war
buddy of Chappu, is disappointed in Wakka's wimpiness
and knocks heads with him a few times. In the end,
Beclem gives Wakka a sphere of Chappu, who asks why he
couldn't just be a brother instead of a surrogate
father. Wakka realizes that he can't always make up
molds for him to fit into, and decides to go along with
his gut feeling (excuse the pun).
-
- Expand Images
- Wantz
- [FF10] O'aka's similarly Cockneyed brother takes over
the business when O'aka is unceremoniously imprisoned for
helping Yuna. Originally he was the FFX equivalent of a
photographer, grabbing sphere shots of the party at
inopportune times; but when duty calls, he answers.
[FFX-2] After being effectively booted out of the family
business by O'aka, he shows up two years later at the
Macalania branch and, after some arguing, helps with the
new shop.
-
-
- Yaibal
- [FFX-2] A naive and principled member of the Youth
League, who tends to get overexcited.
 He's bigger but
slower than his counterpart. He is killed with Biran and
many other Ronso by Seymour.
-
- Expand Images
- Yu Yevon [VILLAIN]
- [FF10] The very first summoner. Yevon had the ability
to actually inhabit the Aeons he summoned, and he
transformed a particularly powerful one into Sin, a living
armor doubling as a demon of terrible destruction.
Bevelle's armies were blown away by Sin, though Sin's
creation also caused the destruction of Zanarkand. The
people of Zanarkand were turned into fayths, who kept
Zanarkand alive through their dream. Yevon's daughter
Yunalesca began the "spiral of death" with the first Final
Summoning. Spira was so scared of Yevon that they
constructed an entire church dedicated to his "teachings",
which include laws against machina. Yevon remains in Sin
throughout the spiral of death, continually summoning the
dream of the fayth: Zanarkand.
-
- Expand Images
- Yuna [HERO]
-
[FF10] The daughter of High Summoner Braska and an Al
Bhed (the sister of Cid) (which accounts for her having
one green eye and one blue), Yuna was brought up in
Besaid Island. She's childhood friends with Lulu,
Wakka, and Chappu (at least until Chappu was killed).
She's always had the good of Spira in mind, and
resolved to become a Summoner as soon as she could, not
caring about the consequences. She's priveleged with no
less than six guardians before her pilgrimage is up.
After Sin is defeated, she becomes something of an ad
hoc leader in Spira. As Auron puts it, Yuna's "serious
to a fault"; though she does laugh and cavort at times,
you always get the feeling she's just doing it as a
diversion from her pilgrimage, which is never far from
her mind. She's quite strong-willed, though, and once
she decides to do something, no matter what the
consequences, it gets done. She's rather private as
well, and doesn't always tell her friends everything on
her mind. In battle, she's the sole summoner and acts
as a White Mage as well. (See also Jobs:White Mage,
Jobs:Summoner)
[FFX-2] Yuna's undergone a massive personality
change, probably due to the newfound lack of purpose in
her life. She's now a carefree sphere hunter, a member
(and de facto leader, notwithstanding Brother's
protests) of the Gullwings. Her wardrobe funds seem to
have been depleted, though.  She runs around Spira searching for Tidus,
who she thinks she saw in an ancient sphere.
Eventually, after finding out about Vegnagun, and
hearing about the fiend attacks around Spira, she
abandons her sphere hunting for a line of work closer
to her heart - helping out people who need it.  (See also
Ex-Crossover:Kingdom
Hearts 2)
-
- Expand Images
X-2
- Yunalesca
- [FF10] The daughter of Yu Yevon was the first Summoner.
Her husband Zaon was the first Final Aeon, as well...
however, Yunalesca never died. She stayed on in the
destroyed Zanarkand to complete the rite of the Final
Summoning for all the other Summoners that came after.
She's very powerful, and only Yuna (who was named after
her) and her entire retinue of guardians was able to
finally do Yunalesca in.
-
- Expand Images
- Zanar
- [FF10] The announcer in Zanarkand way back at the start
of the game; a huge Jecht fan.
-
-
- Zaon
-
[FF10] Yunalesca's husband became the first Final Aeon
and the first Sin way back when. Nobody really knows
anything about him other than that.
[FFX-2] Zaon appears as an Unsent in Via
Infinito.
-
- Expand Images
- Zuke, Father
- [FF10] One of Lulu's previous pilgrimages had her
follow Father Zuke; he quit, though, and ended up in the
Calm Lands. He doesn't have much to do with the current
story.
-
- Expand Images
Final Fantasy, all games and animation bearing the Final Fantasy name, and all characters in said games or animation are copyright their respective creators, including but not limited to Squaresoft, Square Enix, Square EA, Tokyo TV, and ADV Films.


I've been on Zoloft for almost 2 months now, and I feel good.
There were a number of factors that lead to my depression. When I was younger I was bullied an awful lot, I was an outcast in my class in high school, and still have some self esteem issues. When I finished high school I began uni, and quickly realised that I hated it I went on feeling like this for 2 years. I had no friends there, and hated the course I was taking, but I kept going because I didn't want to be a disappointment to my family. I'm also very insecure, and have trouble with women and relationships in general.
All of this stuff just snowballed and became overwhelming, I'd stay up at night hating who I was, crying and feeling helpless. I began to think about suicide on a daily basis. One day I made the decision to tell my parents how terrible I felt. I came to the conclusion that I needed to leave uni for a period of time, but it didn't help. Finally I mustered up the courage to speak to my doctor and he put me on zoloft and referred me to a psychiatrist.
At first there were some side effects. For about 2 weeks I had trouble getting to sleep, and my appetite was chaotic, I lost weight because I wasn't hungry at all, but these side effects have lessened gradually. I also have a bit of trouble achieving ejaculation, I can still do it, but if I've been drinking or smoking grass it's damn near impossible to ejaculate.
I've been taking 50mg a day and feel great. Things that used to bother me just don't bother me as much any more. I haven't thought about suicide for a ages. I also have more confidence in myself, and have realised that I'm not worthless.
All in all I really have no complaints about this drug, it has worked wonders for me.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Use ONE of the two options below to select a stop and click GO to get predictions.
Find the shield icon on the right side of the address bar at the top of this window.
If the shield icon is not there, skip to the bottom and click the "Reload" button.
Click on the shield icon.
In the pop-up, click "Load unsafe scripts"


We hope you enjoy this small peek into the neighborhood we lived in when we first met back in 2014. Though we haven't been back to visit in a while, the memories created at these special places will last a lifetime! You can click on a link to the left of the map or on a dropped pin to read a bit about the lore yourself.


{% include 'header.html' %}
Composition Heatmap - GEA
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Composition Heatmap
{% include 'project_list.html' %}
{% include 'filtering_options.html' %}
Visualization Parameters
Taxonomic Level
Kingdom
Phylum
Class
Order
Family
Genus
Species
OTU
Row Variable
Taxonomic Groups/OTUs
Sample ID
Column Variable
Sample ID
Taxonomic Groups/OTUs
Categorical Variable
Label Visibility
Show All Labels
Show Column Labels Only
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Rainbow
{% include 'notifications.html' %} {% include 'download_container.html' %}
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General support queries. User Guides: https://support.komodoplatform.com/ Support staff: Angelina#6231 gcharang#6833. If you want to ask JL777 a question, use the #ask-jl777 channel.
100 messages
Before 05-Dec-19 12:00 AM
gcharang18-Jul-19 08:35 AM
@Kenyre
check what block you are in. use getinfo
once you found the block number, e.g: for block 1444008 use getblockhash 1444008
once you have the hash for the block you are stuck at, use invalidateblock <BLOCKHASH> without <> like the command below
once that is done, use reconsiderblock 035ee329fe10944f1b0bf659a8b8d2424322b98532deba0fe225f26eb350fdb2
Kenyre18-Jul-19 08:36 AM
Thanks for the quick reply! I'll try it right away
Kaed18-Jul-19 09:38 AM
Hey there. My Komodo Ocean wallet seems to be stuck at block 1445931.(edited)
I have 16 cnx to the network.
It's a fresh resync using the most recent bootstrap on dexstats.(edited)
Komodo QT wallet. Contribute to DeckerSU/KomodoOcean development by creating an account on GitHub.
Kaed18-Jul-19 09:42 AM
Uh-oh, i guess not
Kaed18-Jul-19 09:49 AM
@gcharang Thanks, solved it
1
tigeL-toN19-Jul-19 12:19 AM
My Agama wallet isnt loading recent payouts....
its not even trying to sync anymore
anyone have this problem before?
yorklab19-Jul-19 12:22 AM
Are you using Verus Agama?
tigeL-toN19-Jul-19 01:22 AM
yes I am
ellis265819-Jul-19 01:36 AM
Hi Team. I have an Agama wallet address that I deposited KMD to a while ago.The address shows funds on kmdexplorer.io but when I paste my seed words into Agama, a different wallet address comes up showing 0 KMD. Is there a way I can paste a specific wallet address into the Agama wallet?
polycryptoblog19-Jul-19 03:07 AM
Seed was entered in wrong
Maybe copied an extra space
Shaun19-Jul-19 07:12 AM
Hi All, I was wondering if anyone new when Antara was launching on AWS marketplace
polycryptoblog19-Jul-19 09:10 AM
@Shaun composer.kmd.io
Shaun19-Jul-19 06:35 PM
@polycryptoblog cheers
Rave19-Jul-19 08:31 PM
Hi, I have not yet received my KMD tokens stolen on June 5th. I filled the form several days ago and made the transfer. Can you inform me, please? Thanks
Hi @SHossain , about the refund, i filled the form Thursday with this discord nickname, but if i understand, i must send 0.0001 KMD to my new address to complete the verification but my balance on the compromised address is only of 0.0001 and i can't send it because the fees are also of 0.0001. What can i do ? Thanks.
knijia20-Jul-19 02:40 PM
Thanks @Deleted User, the old address is RCwD88i4txh1thQJQfnEuFAcJTC181tyfh
KMD TipBotBOT20-Jul-19 02:42 PM
TipBot
Please use #tip-bot to talk to TipBot.
jl777c20-Jul-19 02:44 PM
send all
knijia20-Jul-19 02:50 PM
Thanks @Deleted User & @jl777c , i'll let you know when it's arrived. Thanks again for your help
1
SHossain20-Jul-19 03:24 PM
@knijia on your form, you listed this address as your old address RLzXehd4swurxjmKnFta93zgWhtoqDoHaw
also no funds swept from RCwD88i4txh1thQJQfnEuFAcJTC181tyfh
knijia20-Jul-19 03:51 PM
@SHossain, sorry, i for sure made a mistake. I had several adresses. I'll check tomorrow and will come back to you with thé right infos.
SHossain20-Jul-19 03:54 PM
cool. until then, your claim is not valid
1
Rave20-Jul-19 05:47 PM
On June 5, my KMD tokens were stolen from the Agama Wallet wallet and on July 13th I filled in the claim form and made the small transfer to the new address in another wallet. I have not received the tokens in the nine address yet. Please, can you inform me of this situation, Thank you
SHossain20-Jul-19 06:42 PM
@Rave DM me your KMD address or post here. So, we can check.
james10014320-Jul-19 10:16 PM
was blockmaxsize removed in the last update?
hendo300021-Jul-19 01:23 PM
Any atomicdex support here? I’m getting drowned out in the dex-it channel but beggars.
I did a trade and it timed out, now I don’t have my original coins, it’s says they’re stuck in a transaction. And I didn’t receive the new coins either.
yorklab21-Jul-19 02:13 PM
@hendo3000 Go to #atomicdex-beta for help.(edited)
polycryptoblog21-Jul-19 03:57 PM
Should refund after 4ish hours
knijia22-Jul-19 11:40 AM
Hi, i made an invalid claim last saturday. After verifications, i remembered that i created a new address from the recommendations here https://support.komodoplatform.com/support/solutions/articles/29000029932-agama-security-announcement right after i read an article about the problem. I installed Agama-Windows-v0.6.0-13-PBaaS-Cross-chain-Technology-Preview, created a new seed, PIN and password, i then moved 159 KMD to the new address (RRFgArgcHaBFwKqYFdh1hifuUvGjCQPBJo). I'm sure i did it right, but now when i enter the seed, the address it gaves me is RErMuJnN3Ccphj5366tyPPHR4x7XXnoJg2 and i can't find the 159 KMD i had (it seems to be on the RRFgArgcHaBFwKqYFdh1hifuUvGjCQPBJo on which it seems i have no control over it) . I'm a bit lost, does someone has any idea of what is happening to me ? Thanks.
@gcharang Thanks for your answer. It's accurate that if i had an extra space, it gaves me another address, but it's seems not to be the address it was first given to me (the address i sent 159 KMD : RRFgArgcHaBFwKqYFdh1hifuUvGjCQPBJo) and it's empty. When creating my new address on june 6th, i indeed fill in a custom pin filename and a password i set up. When logging with these credentials, the KMD address is RErMuJnN3Ccphj5366tyPPHR4x7XXnoJg2 which is not the one it was first given to me.
gcharang22-Jul-19 12:06 PM
@knijia when you are logging in using walletname + password, you did leave the "wallet seed/wif" field empty, correct?
knijia22-Jul-19 12:08 PM
@gcharang yes, only custom PIN (already displayed) and the password.
knijia22-Jul-19 12:20 PM
what is sure is that i then sent my KMD to that address created in lite mode (address that was given to me with custom pin, password and seed) but it's not the address it gaves me now. I really don't understand how it's possible.
gcharang22-Jul-19 12:26 PM
@knijia I am not sure what else could be wrong
may be try adding extra spaces either before the first word or after the last word
or in both places
and see if the other address is created
knijia22-Jul-19 12:44 PM
@gcharang yes i must admit that i don't understand where i made a mistake, i followed the steps with attention and checked if the transfer of the 159KMD arrived and i saw in the wallet that the KMD had arrived and then i closed everything reassured. It's only a few days ago when i reopened it that i saw it empty. That's why i first thought of the sweep.
knijia22-Jul-19 06:27 PM
i tried everything possible but i guess it's lost forever. It's weird to see the coins and not being able to access it
sspdis23-Jul-19 04:15 AM
Hi
Need help in agama wallet
gcharang23-Jul-19 04:20 AM
@sspdis hey, what do you need?
sspdis23-Jul-19 04:23 AM
I was using a key and agama wallet since a long time, it works fine
Untill the recent issue surfaced
I was even able to fetch the address by using the old key in agama versus wallet
A month ago
But now, when i give the same key, it takes me to a new key.. i couldn't see any KMD thr
Supplement to the cryptocurrency video: How hard is it to find a 256-bit hash just by guessing and checking? What kind of computer would that take? Cryptocur...
it is virtually impossible to randomly access another persons address by guessing a private key
I agree , it is impossible to guess a person's key.. but the way i gave a bad char and got an wallet address, the same way of i land on a wallet having some kmd, i may misuse
If the random address has some kmd, i may transfer that without any pin or pass or 2F auth
gcharang23-Jul-19 04:38 AM
see the 256 bit security video and you can understand how improbable it is, for that to happen(edited)
sspdis23-Jul-19 04:38 AM
Will watch
actionslacks23-Jul-19 04:39 AM
whenever you change a character in your passphrase a new address is generated by you.
hence the empty wallet with diff address
sspdis23-Jul-19 04:40 AM
Ok
actionslacks23-Jul-19 04:44 AM
i believe you can add a pin to the wallet if it helps. I was freaked out by the same phenomenon myself before.
knijia23-Jul-19 08:45 AM
Just to let you know i finally solved my problem (shame on me...) @Deleted User & @gcharang can you DM me your address, i'll tip you back for your help. Thanks.
EC23-Jul-19 10:19 AM
Why is my komodo wallet so slow, now it not even load my pirate balance??
can only close agama with taskmanager
wait forever to close
RiceNPea23-Jul-19 11:17 AM
How to move KMD from paper wallet to Exchange? Thanks
Spaid23-Jul-19 11:58 AM
sorry to ask, I don't keep up like I should, but I see above where someone is using the Agama wallet. Is there a safe version of it I can use again? Ocean won't sync for me.
Community driven open source CPU mineable cryptocurrency with 50/50 Proof-of-Work/Proof-of-Stake, zk-SNARK zero-knowledge proof privacy.
Spaid23-Jul-19 12:27 PM
thanks, tried to sync from scratch on Ocean twice and got stuck both times with 6 days to go.  Going to try this.
sbucks23-Jul-19 02:06 PM
i am running the PBaaS Cross-chain tech preview version, how do i update to the newest Verus windows version using the zip file? do i just create a new subdir and extract it to that and then load verus from the new subdir or overwrite the existing PBaaS subdir?(edited)
originally i used the windows installer version.
𝙊𝙊𝙊𝙊23-Jul-19 02:17 PM
New subdir, extract, remove old version.
BlackMarket23-Jul-19 02:47 PM
Have a quick question. Is it possible to run the same wallet on 2 different computers at the same time?
𝙊𝙊𝙊𝙊23-Jul-19 02:50 PM
As long as you don’t stake at two computers at the same address, it’s no problem
Spaid23-Jul-19 02:51 PM
@hyperDEX (or anyone who knows) can you point me towards how to unlock the Veruscoin wallet? I encrypted the wallet with Ocean QT, but don't see in the the Agama wallet how to unlock it
𝙊𝙊𝙊𝙊23-Jul-19 02:53 PM
Unlock in Ocean. Agama doesn’t support this.
Spaid23-Jul-19 02:53 PM
the reason I am using agama is because I can't get Ocean to sync
𝙊𝙊𝙊𝙊23-Jul-19 02:54 PM
Does Agama sync?
Spaid23-Jul-19 02:54 PM
I can open Ocean and maybe unencrypt? yes, Agama (Veruscoin) syncs
𝙊𝙊𝙊𝙊23-Jul-19 02:55 PM
Then ocean should be synced too. All wallet programs use the same data folders on your drive.