As more and more cases from COVID-19 are reported by the thousands, testing kits in New York City are still limited and hard to come by. Given that New York City is in the midst of its most challenging time in this epidemic, it is important to be able to allocate these limited tests in the most efficient and strategic manner. Unfortunately at this time the best way to detect new clusters is to test in large quantities. Distributing tests wisely could maximize detection in the city’s epicenters and will decrease future cases.
South Korea and other countries applied aggressive testing early on. Consequently, these countries were able to (at least temporarily) curb the spread of the virus. NYC should be testing as many people as possible, but given limited resources, it should focus on its hardest hit areas. Additionally, almost 40 days into the first confirmed case in NYC, we have more data coming every day that can assist on applying new strategies going forward.
Working with the NYC Department of Health and Mental Hygiene data on testing in each of City’s zip codes, some interesting trends can be revealed. I acquired the DOHMH data on daily coronavirus testing on April 8th. This data shows how not only the number of confirmed cases, but also the percentage of positive tests, vary drastically from zip code to zip code.
As of April 8th, the number of positive cases ranged from as low as 8 to as high as 1,728 per zip code.  For example, the smallest number of positive tests was recorded in zip code 10006, which is one of NYC smallest zip codes in terms of number of residents (only 4,581 based on the 2010 census). Having said that, these absolute numbers can help detect local epicenters and assist the City and state response.
Data: NYC DOHMH
These are the top 5 zip codes with the largest number of people testing positive as of April 8th:
The positive testing percentage is calculated as the number of people testing positive divided by the number of total people tested and multiplied by 100 so the final value is a percentage. Drawing from these percentages we are able to better understand some of the current clusters. The below map, illustrates this further. This graduated map shows the highest percentages of positive testing in a darker shade of red. Areas with low percentages of positive testing appear in light shades of orange. Clearly, different areas have very different ratios of positive tests to absolute tests. In particular, 10006, 10005, and 10017 are among the lowest in terms of the positive testing percentages with 22%, 31%, and 34% respectively. In zip code 10017 for example, out of 217 tests only 74 came back positive. In contradiction, 11372, 11369 and, 11368 are all among the top five highest positive testing percentages with 72%, 74% and as high as 77% respectively. To put actual numbers into these percentages, in zip code 11368 in Corona, Queens the most affected area in the city, 1,728 tests out of a total of 2,231 came back positive. This means that for each person who tested negative in Corona, almost 3 people tested positive.
Data: NYC DOHMH
These huge differences in positive testing ratios are suspicious. If testing resources are distributed equally across the city’s zip codes, why then do these ratios vary so greatly? Are low percentages of positive test cases an indication that people in those areas are more likely to seek testing? Do high percentages indicate that people are less likely to seek testing and only do so as a last resort?
At this point it is hard to know exactly why we are seeing these variations in the percentage of positive testings. The ability to seek testing could depend on many factors like awareness of the symptoms of the virus, healthcare coverage, and other social and economic issues. And while the causation is yet to be revealed, the fact that Manhattan is seeing much smaller percentages of positive testing in comparison to areas in inner Queens and Brooklyn is very disturbing.
If we assume that people from all over the city have an equal access to COVID-19 testing, then the fact that one area’s ratio is higher could be an indication that there are more people infected with the virus in this area. That on its own should lead to increased testing as a tool to curb the infections.
But if the access to testing is not equally distributed then this could be due to multiple reasons. One reason could be that people may have different thresholds for when or when not seek testing. Meaning, they choose not to get tested unless they believe their lives are in immediate danger (in some cases these people may be seeking help when it's already too late). Another reason for these different percentages of positive testings could be that people from lower income areas are more reluctant to get tested due to fear of high costs of hospitalization, especially if they lack adequate health insurance. Another reason could be that people from lower income neighborhoods may have already been in financial distress prior to the economic fallout caused by the pandemic. Furthermore, many of them are working in the service industry have possibly lost their jobs. These factors can end up leading to prioritizing worries about how to afford food or rent rather than health conditions.
The bottom line is that no matter what is the reason for these different rates of positive testing, the areas with highest rates should be targeted as soon as possible. Residents of these areas should be given transparent and accurate information on who should seek testing and where these can be accessed entirely for free. This information should be available in multiple languages and distributed in the most low-tech medium (e.g. flyers).
In my opinion, at the very least, the city and the state should actively seek to increase testing ASAP in the following areas: - Corona and East Elmhurst, Jackson Heights, Queens Village and Cambria Heights in Queens. - Midwood and Borough Park in Brooklyn. - Norwood in the Bronx.
 Furthermore, early testing will reduce contamination and kickstart recovery in the City’s most overwhelmed areas.


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WOOL GUI
We are using WireIt to create a two GUIs for WOOL.
The GUIs generates haskell code that is then executed server-side with the output displayed in a popup.
About WireIt
WireIt is an open-source javascript library to create web wirable interfaces for dataflow applications, visual programming languages,
graphical modeling, or graph editors.
It was inspired by Yahoo Pipes and is used by Tarpipe. You can see it in action in the Planar Game, in jsBox.
It currently supports Firefox 2.0+, Safari 2.0+, IE 7.0, Opera 9+ and Chrome 1.0+. Please report your issues with specific browsers in the forum.
It uses the YUI library (2.7.0) for DOM and events manipulation, and excanvas for IE support of the canvas tag.
WireIt is released under the MIT License.
Documentation
- WireIt's Guide - the ultimate ressource
- API documentation built with YUI Doc
- Wiki
You can also get some help on the forum. Please report your issues or feature request on the issue tracker.
Deeper hacking into WireIt might require some knowledge in the libraries used :


python1 chamber
https://chat.whatsapp.com/IGY9v5xWU2z3GmtWanagQg
python2 hall
https://chat.whatsapp.com/5fdOUH4yBoX0UK1Xbw8ywO
python3 room
https://chat.whatsapp.com/0JcDA4P0qBJ21oiOqFz1rZ
python4 cubicle
https://chat.whatsapp.com/3DPDZiDBydaKuoqKU3vdRr
tkinter
--- unavailable ---
web dev1
https://chat.whatsapp.com/FaXlieEBYiH4pFTXqO6lWe
web dev2
--- unavailable ---
android studio2
https://chat.whatsapp.com/3mvHFdiXyjC1zYLgNY9q5C
android developper
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linux2
https://chat.whatsapp.com/2lNDHZ5ycejFSzLgj2hMn5
crazy buddies
https://chat.whatsapp.com/20rOazW95oZ847BPMfVX2A
physics and programming
https://chat.whatsapp.com/JhQBXZUiENE4iijD2tYnSp
SQL1
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sololearn c++
https://chat.whatsapp.com/J2GzknETISfK7nkwq7WkGx
booksharing1
--- unavailable ---
booksharing2
--- unavailable ---
booksharing3
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javascript1
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javascript2
--- unavailable ---
random chats
https://chat.whatsapp.com/6GofGWg2ebY4KRa8U6JYkd
c
https://chat.whatsapp.com/KQkf3cKKBpq4o7L8cJpDge
java
--- unavailable ---
php
--- unavailable ---
node.js
https://chat.whatsapp.com/1lqB4DzjFHYIkEP5R8rb8j
angular
https://chat.whatsapp.com/1xQ6d1yY0tJIHERahNRzbV
algo and data structs1
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algo and data structs2
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inkscape
https://chat.whatsapp.com/FD93QTdI2px7VMOXRZPLc8
c#
https://chat.whatsapp.com/0gbirUIXaD4CfGN2FTOMbT
assembly
https://chat.whatsapp.com/KEi7YTM2OhR3c8d9ToxSh0
regex
https://chat.whatsapp.com/B1BzPaG8nNlDnU4gCT9djk


---
layout: default
---
We are Code for San Francisco
As part of the Code for America Brigade Network, we are a welcoming
and inclusive volunteer group of developers,
designers, data geeks, and citizen activists who use creative technology to solve civic and social problems.
-
Civic Hack Night
Open to both technical and non-technical volunteers, Civic Hack Night is an opportunity to discover local
civic tech projects you can get involved in or start your own.
-
When: Wednesdays, 6:30pm - 9:30pm
See Meetup for more info
-
Where:
Code for America Online! (see meetup for webinar URL)
-
RSVP on Meetup
-
Chat on Slack
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Join our Newsletter
{% comment %}
show posts pinned to front page via pin_to_frontpage: true
{% endcomment %}
{% assign pinned_posts = site.posts | where_exp: 'post', 'post.pin_to_frontpage == true' | sort: 'date' | reverse %}
{% for pinned_post in pinned_posts %}
{% include post_list_item.html post=pinned_post %}
{% endfor %}
{% comment %}
also show the latest unpinned post
{% endcomment %}
{% assign post = site.posts | where_exp: 'post', 'post.pin_to_frontpage != true' | sort: 'date' | reverse | first %}
{% include post_list_item.html post=post %}


Literate Programming¶
Read time: 3.7 minutes (374 words)
In 1984, Dr. Donald Knuth decided that software developers needed a new way to document their code. In Knuth’s mind, documentation should be written for the human reader, like a work of literature. The documentation should take the reader on a journey through the code, in whatever order makes sense in explaining the code. The actual code should be presented in small sections included within the document. Knuth wrote a few tools supporting his ideas, and those tools actually extract the code described in the document for processing by conventional development tools.
Knuth’s idea did not take off as he wished, but there are many developers who feel this is the right way to approach explaining code.
In my profession as a Computer Science educator, I have written thousands of lectures using the Python Sphinx tool, and have added some custom extensions that support a limited for m of Knuth’s concepts. This project seeks to expand my early experiments and present something I think can be very useful, both in teaching, and in software development.
The sphinxcontrib-lpblocks extension allows developers to add blocks of code with embedded links to other sections of code in a manner very similar to Knuth’s original proposal. In addition, the extension supports adding shell commands that will extract the code presented so far, and run commands against that version of the code. Later work might replace earlier code with new blocks, and again those versions can be processed. This is basically how I present programming concepts in a classroom, and my lecture notes can be living documents using this extension.
LPblocks and Github¶
There is one minor wrinkle in this idea. Most developers want their code to be hosted on something like Github, and managed by Git. In deciding to document code using Literate Programming, it is the documentation that is the primary source to be managed. The code is in that documentation, but must be extracted for viewing, testing, and even releasing.
That means that a visitor to a project n Github will not be able to explore the code directly. This might be considered a defect in this idea, but it actually is in keeping with Knuth’s original idea. Development should happen in the documentation, not not be produced as an afterthought!
Note
I have som eideas how to integrate conventionsl Git management with Literate Programming. Those ideas may well appear in this project over time. Contributions are welcome!


--- layout: page title: About header-img: "img/about-bg.png" ---
Software Engineering student with many skills and interests.


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Inspired by everything from Star Trek to the Tesla car, I’ve embarked on a journey to transform my truck from mundane to something that is more than meets the eye. Ever since I was old enough to drive, I’ve dreamed of having a car with a computerized dashboard, but it seemed out of reach until recently.  I wanted a system that could grow with my dreams, so I created CADI, an open source Computer Aided Dashboard Instrumentation system.
I’m hoping to be able to activate the hands-free protocols on Bluetooth to allow conversations through the car speakers.
I don’t just want to play music, I plan to show song info and allow playback control over Bluetooth with audio through the car speakers.
Automated A/C Control based on outside (and inside) temperatures, with support for headed seats
Support for radio tuning with tuner
CAN bus integration to support virtual engine gauges and other diagnostics and integrations
Replace my keyless entry with a fob I can customize
App or Secure key-fob based remote start functions would be awesome


REMEMBER THEM
Remember Them is a web-based application that is a tribute page to fallen U.S. servicemembers. The user
can research fallen heroes, add a hero to the database, link to other military-related websites, and
discuss the fallen in the forum. They can also contact administrators to provide feedback.
Github Repository
Heroku Repository


Index
B
|
C
|
D
|
E
|
G
|
L
|
M
|
N
|
P
|
S
|
U
B
BalanceRule() (EconomicDispatcher.Simple method)
BussesAdder() (EconomicDispatcher.Network method)
C
CostRule() (EconomicDispatcher.Simple method)
D
Dispatch() (in module EconomicDispatcher)
E
EconomicDispatcher (module)
ElectricLinesAdder() (EconomicDispatcher.Network method)
G
GeneratorAdder() (EconomicDispatcher.Network method)
L
Load() (EconomicDispatcher.Simple method)
LoadAdder() (EconomicDispatcher.Network method)
lopf() (EconomicDispatcher.Network method)
M
Main() (EconomicDispatcher.Network method)
(EconomicDispatcher.Simple method)
Model() (EconomicDispatcher.Simple method)
N
Network (class in EconomicDispatcher)
P
Printer() (EconomicDispatcher.Network method)
(EconomicDispatcher.Simple method)
S
Simple (class in EconomicDispatcher)
Solver() (EconomicDispatcher.Simple method)
U
UnitRule() (EconomicDispatcher.Simple method)


| Buisness | Location | Quantity | Allergyn | Last call |
|---|---|---|---|---|
| burger king | chandler | 1 | 3:00pm |
| Buisness | Location | Quantity | Allergyn | Last call |
|---|---|---|---|---|
| arbys | mesa | 1 | null | 8:00pm |
.
| Buisness | Location | Quantity | allergyn | Last call | date |
|---|---|---|---|---|---|
| burger king | chandler | 9 | null | 3:00pm | 5/20/2018 |
| Buisness | Location | Quantity | allergyn | Last call | date |
|---|---|---|---|---|---|
| mcdonalds | phoenix | 9 | null | 3:45pm | 5/20/2018 |
| Buisness | Location | Quantity | allergyn | Last call | date |
|---|---|---|---|---|---|
| arbys | mesa | 5 | null | 8:00pm | 5/20/2018 |


Welcome to Josh McDonald's archeological expeditions website. It is here that you can find the latest updates on Josh's hobby: digging in the dirt.
In the pic above I'm working at Tel Gezer in Israel in 2014
Quick history lesson of Josh McDonald
Growing up watching movies like Indian Jones and of course all the hours spent watching History Channel shows only added to my interest in archeology. History is one of my favorite subjects to read and study. I've always had a love for old things. I used to scour the woods behind our house for old Inidan artifacts. I also used to spend hours in antique stores just looking around. I first got involved in archeology in my undergrad studies. Since that time in 2006 I've been on several great archeological expeditions in Israel. This website is about those expeditions. Thanks for checking out my story!
The picture above was also taken at Tel Gezer. These are some of the tools used when in the field: buckets, wheelbarrow, sifter, and sand bags.
Here is a website with more detail on the expeditions at Tel Gezer
If that website doesn't work (the professor may be updating the website as they are currently digging on site) some of the same information is covered in the wikipedia page of Tel Gezer
Below you'll find some information from some of my expeditions.
Qumran
Temple Mount
Tel Gezer
Worked at site in 2007-2008
Worked at site in 2011
Worked at site in 2014-Present
200 B.C. - 70 A.D.
950 B.C. - 70 A.D.
4000 B.C. - 700 B.C.
Religious city
Center of worship for ancient Israel
Strategic military city
As the above table mentions I've had the privilage of working on three specific cites: Qumran, the Temple Mount, and Tel Gezer. As usual at all three sites we've dug up some incredible things. Below is a picture of three ancient juglets made of pottery that date back to 1000 B.C. All three jars come from Tel Gezer in Israel.
Here are some other cool items we've found:
Coins
Slingstones
Spears
Bone fragments (human and animal)
Jewelry
Plenty of pottery items
Board game made of ivory
There are several articles on the internet that describe in detail our work done in Tel Gezer. During our summer 2014 dig we worked during Operation Protective Edge, a war against Hamas. At times we had to run for shelter as bombs were going off in fields near us. We also made some great archeological finds. One of those as mentioned above was a board game made of ivory. You can find some of this informaion on one of the articles from ASOR here.
The above link is another great site about biblical archeology. This website is full of great information from great scholars. This website is coded very well. Everything from the placement and amount of links to the semantics of the page itself are incredible. Its so cool to look at the source code and understand some things. This website has done a great job with tags and links. If I wanted to improve my index.html page I could use some pointers from his website. When comparing it to my page some imporvements I could make are: better organization for the information I am providing, better placement of images, and more links. The website has a very nice layout as well.


Documents
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|
cds
1.5.0
|
User-space general-purpose RCU with immediate reclamation. More...
#include <cds/urcu/general_instant.h>
Public Types | |
| typedef general_instant_tag | rcu_tag |
| RCU tag. | |
| typedef Lock | lock_type |
| Lock type. | |
| typedef Backoff | back_off |
| Back-off schema type. | |
| typedef base_class::thread_gc | thread_gc |
| Thread-side RCU part. | |
| typedef thread_gc::scoped_lock | scoped_lock |
| Access lock class. | |
Public Member Functions | |
| virtual void | retire_ptr (retired_ptr &p) |
Retires p pointer. More... | |
| template<typename ForwardIterator > | |
| void | batch_retire (ForwardIterator itFirst, ForwardIterator itLast) |
Retires the pointer chain [itFirst , itLast ) | |
| void | synchronize () |
| Waits to finish a grace period. | |
Static Public Member Functions | |
| static general_instant * | instance () |
| Returns singleton instance. | |
| static bool | isUsed () |
| Checks if the singleton is created and ready to use. | |
| static void | Construct () |
| Creates singleton object. | |
| static void | Destruct (bool bDetachAll=false) |
| Destroys singleton object. | |
Static Public Attributes | |
| static bool const | c_bBuffered = false |
| This RCU does not buffer disposed elements. | |
User-space general-purpose RCU with immediate reclamation.
This is simplest general-purpose RCU implementation. When a thread calls retire_ptr function the RCU synchronize
function is called that waits until all reader/updater threads end up their read-side critical sections, i.e. until the RCU quiescent state will come. After that the retired object is freed immediately. Thus, the implementation blocks for any retired object
There is a wrapper gc<general_instant> for general_instant
class that provides unified RCU interface. You should use this wrapper class instead general_instant
Template arguments:
Lock
- mutex type, default is std::mutex
Backoff
- back-off schema, default is cds::backoff::Default
|
inlinevirtual |
Retires p
pointer.
The method calls synchronize to wait for the end of grace period and calls p
disposer.


|
Breakout Game
|
Class to control the bricks of the game. More...
#include <Brick.hpp>
Public Member Functions | |
| Brick () | |
| Constructor of Brick, does nothing. More... | |
| ~Brick () | |
| Desctructor of Brick, does nothing. More... | |
| void | init (int mw, int mh, int row, int col) |
| Intialize the Brick with the number of rows and cols to indicate the Brick's position. More... | |
| void | disappear () |
| After the ball hit the brick, make the brick disappear. More... | |
| bool | visible () |
| Determine whether the brick has been hit before. More... | |
| void | render (SDL_Renderer *gRenderer, SDL_Color color) |
| Render the brick. More... | |
| Public Member Functions inherited from Object | |
| Object () | |
| Constructor. More... | |
| ~Object () | |
| Desctructor. More... | |
| int | getCeil () |
| Get the ceiling of the object. More... | |
| int | getBottom () |
| Get the bottom of the object. More... | |
| int | getLeft () |
| Get the left border of the object. More... | |
| int | getRight () |
| Get the right border of the object. More... | |
Additional Inherited Members | |
| Protected Attributes inherited from Object | |
| int | x {1} |
| x pos in screen More... | |
| int | mw {1} |
| max x pos after setup More... | |
| int | y {1} |
| y pos in screen More... | |
| int | mh {1} |
| max y pos after setup More... | |
| int | w {1} |
| width of the object More... | |
| int | h {1} |
| height of the object More... | |
Class to control the bricks of the game.
| Brick::Brick | ( | ) |
Constructor of Brick, does nothing.
| Brick::~Brick | ( | ) |
Desctructor of Brick, does nothing.
| void Brick::disappear | ( | ) |
After the ball hit the brick, make the brick disappear.
| void Brick::init | ( | int | mw, |
| int | mh, | ||
| int | row, | ||
| int | col | ||
| ) |
| void Brick::render | ( | SDL_Renderer * | gRenderer, |
| SDL_Color | color | ||
| ) |
Render the brick.
| bool Brick::visible | ( | ) |
Determine whether the brick has been hit before.


Store Management
Store Management Interface
Product Name
Price
Picture URL
Add Product
Current Products
{{product.Name}}
Price: ${{product.price}}
- ordered: {{product.ordered}}


serve small to medium size companies and have a practical, commonsense view of how the Internet can help your business.
Netinsites are a web design company based in Auckland, New Zealand. We primarily serve small to medium size companies and have a practical, commonsense view of how the Internet can help you. We can be flashy if you like but we prefer to build Websites that improve your business.


Under the auspices of R' Dovid Baum
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תיזכו למיצות


Experienced Software Developer with a passion for technology, aviation and Vedic Sciences.
Develop and test Java EE software while researching, diagnosing, and troubleshooting solutions to resolve system issues.
Research, design and implement scalable web applications for Mobile Device Management (MDM) using Spring MVC framework.
 I cleared my private pilot certificate exams in 2015 and enjoy being in the skies.
I also enjoy reading political and strategy novels, experimenting with food and go swimming once in a while.


Richie's Resume
EDUCATION:
Rose-Hulman Institute of Technology: Terre Haute, Indiana
- Major: Computer Science
- GPA: 3.3
- Expected May 2024
Beavercreek High School: Beavercreek, Ohio
- Honors Diploma
- GPA: 3.9
- May 2020
RELEVANT COURSE WORK:
- Intro to Software Development
- Object Oriented Software Development
- Physics
- Calculus
- Introduction to Digital Systems
- Introduction to Computer Systems
SKILLS:
- Languages: Python, C++, Java
- Adobe Creative Studios, Cinema 4D
- Sound design and graphic design
- Fruity Loops, Abelton Live,
- JavaScript, HTML, CSS


Micro is a terminal-based text editor that aims to be easy to use and intuitive, while also taking advantage of the full capabilities of modern terminals. It comes as one single, batteries-included, static binary with no dependencies, and you can download and use it right now.
As the name indicates, micro aims to be somewhat of a successor to the nano editor by being easy to install and use in a pinch, but micro also aims to be enjoyable to use full time, whether you work in the terminal because you prefer it (like me), or because you need to (over ssh).
Micro has a built-in help system which you can access by pressing Ctrl-E
and typing help topic
. You can also press Ctrl-G
to open the main help file. The help files are also viewable online in the GitHub repository.
I also recommend reading the tutorial for a brief introduction to the more powerful configuration features micro offers.
If you have any questions, feel free to open an issue in the GitHub issue tracker or to ask more informally in the Gitter chat
Currently micro does not have any sort of Vim emulation. However, this is the next major feature that is planned, so stay tuned.
Unfortunately terminals don't send key events for the Command key so it's impossible for micro to make keybindings for it. One solution in iTerm2 is in 'Preferences->Keys->Remap Modifiers' and select 'Remap left command key to control.' Note that command will no longer be usable in iTerm2 for terminal keybindings (such as command-q to quit, or command-d to split).
Yes! You can help by creating colorschemes or syntax files or by improving the documentation. If you know Lua you can write plugins.
Your TERM
variable probably indicates that your terminal only supports 16 colors. You can change it like so to enable 256 colors: $ export TERM=xterm-256color
. Alternatively you can use one of micro's 16 color colorschemes by running > set colorscheme simple
.
You can download both SVG and PNG versions of the Micro logo for free in the following zip file.
micro-logos.zip


Infamous Second Son Audio Visualizer
???
Random Color Filter
Invert Colors
Neon
Static
Sidebars
Wing Scale
Flap Scale
Bass Boost
Reverb
Upload Music:


A Terms and Conditions agreement is the agreement that includes the terms, the rules and the guidelines of acceptable behavior and other useful sections to which users must agree in order to use or access your website and mobile app.
While most websites seem to have one, there's actually no legal requirement for defining terms and conditions. However, if you are gathering user's personal data, you are required to have a stated Privacy Policy. Terms and Conditions may not be required by law, but it's still a smart thing to include.


TBODY
This tag is included in the TABLE Tag.
It defines the Table Body within a Table .
This is a Container Tag and should be closed.
Attributes
- ALIGN :
It specifies the Alignment of the text of the Table Body.
- LEFT :
It will Left Align
the text of the Table Body.
- RIGHT :
It will Right Align
the text of the Table Body.
- CENTER :
It will Center Align
the text of the Table Body.
- JUSTIFY :
It will Justify Align
the text of the Table Body.
- CHAR :
It will specify that the alignment to be done on
the basis of a Character .
- CHAR :
It specifies the Character on the basis of which the alignment of
the text will be done. The Default is the Dot
'.' .
- CHAROFF :
It specifies the number of Characters from the left
at which the alignment appears .
- VALIGN :
It specifies the Vertical Alignment of the text of the Table Body.
- TOP :
It will align the text with the
Top of the Row.
- MIDDLE :
It will align the text with the
Middle of the Row.
- BOTTOM :
It will align the text with the
Bottom of the Row.
- BASELINE :
It will align the text with the
Baseline of the Row.
Syntax

....

Example

This is the Body of the Table in the Body of the Table

This is the Table Data

Effect
This is the Body of the Table
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This is the Table Data
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About


In my analysis, I test different mechanisms, including repression (Occupy Wall Street arrests), media coverage of Occupy, public opinion, and presidential agenda-setting by applying a novel combination of web scraping, natural language processing, and time series models. I suggest that movement success can be measured in its ability to shape discursive opportunity structures, and I argue that the role of the president should be at the forefront of social movements research. Ultimately, I demonstrate (1) that the repression of Occupy protesters not only predicts media coverage but also increases discursive opportunities through President Obama and Congress, (2) that media coverage of Occupy predicts presidential discourse, (3) that the president’s rhetorical shift increases congressional response, and (4) that this change persists after the movement faltered. Below, I include several graphs from the article that help illustrate the analysis.
Significant Dynamic Relationships Shown in ARFIMA Models Note: Solid lines indicate statistically significant coefficients in one or more models. Edge thickness weighted by statistical significance of the most significant factor in any model, reported next to the indicated hypothesis. Significance levels using z-test. Indicated probabilities denote that one or more ARFIMA models has a coefficient predicting the directed edge at the specified probability threshold.
Government Cumulative Observed and Modeled Speech versus Occupy Arrests Note: Observed Values of ARFIMA Model Predictions from Tables 4 and 5 (Count Models) for Inequality and Fair Share rhetoric by President Obama (Table 4) and Congress (Table 5). Occupy arrests are displayed in each graph (acutely increasing solid line). The two closely correlated lines are observed speech (solid line) versus predicted speech (dashed line). The vertical dashed line marks the beginning of Occupy Wall Street, September 17, 2011. An interactive plot of the observed data is available online.
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Game of Thrones, The Board Game - Instructions
Rules: The goal of the game is to be the first player to control seven zones with castles, or to be the player holding the most castles at the end of the 10th game round. Each game round consist of 8 sub-rounds described as follows: 1. Tile Placement a. Each player takes turns (according to their order on the Throne Track) placing tiles on zone that they control. These tiles are of the form Name_starCost_combatPowerBonus. b. Raid i. Raids can be played on any zone you control ii. Raids can remove support, power, or other raid tiles played in adjacent zones iii. Raids placed on land can only effect adjacent land tiles c. Attack i. Attack tiles can be placed on any zone you control ii. Attacks are used to move armies from a zone into an adjacent zone (or a farther zone connected to the land zone the attack is placed on by a sea zone under your control) 1. If the adjacent zone is unoccupied, the attacking player gains control of the new zone 2. If the adjacent zone is occupied, the attacking player begins a battle with the player occupying the adjacent zone iii. Land cannot attack sea and sea cannot attack land d. Support i. A support can be played on any zone you control ii. Support allows you to lend aid to either the attacker or the defender of a battle occurring in an adjacent zone iii. Sea can support land, but land cannot support sea e. Power i. Power tiles can only be placed in land zones ii. Power give players more power tokens to bid during the bid round iii. From a tile players gain 1 power + the amount of power innate to the zone the tile is played on f. Defense i. Defense tiles give you additional combat strength in case your zone is attacked by another player g. Stars i. Players have a certain number of stars to use per turn based on their position on the raven track. ii. Stars allow players to play more tiles some of which are “better” versions of their similar non-star version. 2. Reveal Round a. In the reveal round, the tiles each player has placed on the board are revealed for all players to see. 3. Raid Round a. Every player who has placed a raid tile is asked to use a raid in turn order (again decided by the order on the Throne Track) b. Players may use one raid at a time and the round continues until all raids on the board have been used. 4. Attack Round a. Every player who has placed an attack tile is asked to use an attack in turn order b. Players may use one attack at a time and the round continues until all attacks on the board have been used c. In the case that a battle occurs, adjacent players are asked to choose a side to support (if they decide to do so) and then each player in the battle is allowed to select a General to lead their battle giving them additional combat power d. Note Footmen are 1 combat power, knights are 2 combat power, boats are 1 combat power, and siege towers are 4 combat power when attacking a castle otherwise they are 0 combat power e. Order on the sword track decides ties in battle f. The army of a player who loses a battle dies 5. Power Collection a. Players gain power tokens from all remaining power tiles on the board 6. Mustering (random chance of occurring or not) a. Players may summon new units in every area they control that has a castle. Castles give mustering power based on their size b. Boats cost 1 mustering power as do footmen while knights and siege towers cost 2 mustering power. A footman can be upgraded to a knight or a siege tower for 1 combat power. 7. Bid (random chance of occurring or not) a. Players bid power on throne, sword and raven tracks. The player’s order on tracks are rearranged based on who bid more. Order on the throne track decides ties. b. The Throne decides turn order, ties in bidding on the tracks, and ties when deciding the game winner c. The Sword decides ties in combat, and the player at the top of the sword track gets +1 combat power in all fights that they are attacking or defending in d. The order on the Raven track decides how many stars player get when placing tiles 8. Updates a. After bids, there is a chance that the wildlings will attack! i. The wildlings have combat power shown by their position on the wildlings track on the board. ii. When they attack players must bid power to stop them from stealing power from players. (Combined all players bid power must match or beat the wildlings combat power to stop them) iii. If players defeat the wildlings (bid a total power amount greater than or equal to the wildlings combat power) then nothing happens iv. If players do not bid enough to defeat the wildlings, then the player who bid the most power keeps their remaining power, the player who bid the least loses all of their power, and all other players lose half of their power. b. Supply i. Players can have armies of maximum size dictated by their position on the supply track. ii. 0 to 2 supply means you can have a maximum of 2 units on any tile iii. 3 to 5 supply means you can have a maximum of 3 units on any tile iv. 6 supply means you can have a maximum of 4 units on any tile v. At the end of every game round the player’s supply is adjusted according to the total supply of zones under their control and units die in zones that are breaking the maximum size rule
Valar Morghulis


I'm A Celebrity's Myles Stephenson to grill Caitlin Jenner over OJ Simpson trial
I’m A Celebrity star Myles Stephenson has revealed how he’s desperate to find out from fellow campmate Caitlin Jenner if OJ Simpson was really a murderer.
Robert Kardashian, who was married to Caitlin’s ex Kris Jenner was part of OJ’s defence team when he was initially cleared of killing his wife Nicole Brown and her friend Ron Goldman.
During the infamous trial, OJ was asked by the prosecution to try on a pair of gloves that was connected to the murders – and now the Rak-Su singer is eager to find out more.
Myles told The Sun: ‘The first thing I’m going to ask Caitlyn is, “Did OJ do it? Does the glove really fit?”‘
Caitlin has always been quite vocal about the OJ trial and in extracts from her memoir The Secrets Of My Life, she admits that during a car ride with Robert he once told her that he ‘would’ve been okay with it if they had gotten him in the first trial.
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‘The implication was obvious that he believed OJ was guilty.’
Myles and Caitlin will hit our screens on Sunday along with an all-star I’m A Celebrity line-up, which includes the likes of Nadine Coyle, Ian Wright and Jacqueline Jossa.
The singer, who rose to fame on The X Factor, has admitted that he doesn’t want to be ‘held back’ if other career prospects come his way.
The 28-year-old went on to explain that while he is unsure of what will happen after the show, his fellow bandmates have been nothing but supportive of him.
Speaking ahead of entering the jungle on Sunday during the hotly-anticipated launch, Myles explained: ‘They are really supportive and they totally understand.
‘I would love to stay in the band but if other opportunities come along my way as well after this, you have to take it by the scruff of the neck.
‘They would do the same. I would never hold them back.’
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Rak-Su, a four-piece band from Watford, won The X Factor in 2017, becoming the first boy band to win the show after beating runner-up Grace Davies.
The band, comprised of Myles Stephenson, Ashley Fongho, Jamaal Shurland and Mustafa Rahimtulla, have yet to release a full-length debut album – and earlier this year it was reported the boys had been dropped by their record label.
I’m A Celebrity begins on Sunday, 17 November, at 9pm, on ITV.
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