| Attributes' Summary |
| Target |
This attribute specifies the target element to be animated.
See documentation of used animation engine for supported targets.
|
| SubItem |
This attribute specifies an optional subitem from the target element
that should be animated.
A value of zero should always be the default and animate the complete target.
See documentation of used animation engine for supported subitems.
|
| AttributeName |
Specifies the target attribute.
|
| Values |
A sequence of one or more values, each of which must be a legal value for
the specified attribute.
|
| KeyTimes |
|
| ValueType |
|
| CalcMode |
Specifies the interpolation mode for the animation.
If the target attribute does not support linear interpolation (e.g. for strings),
or if the values attribute has only one value, the CalcMode attribute is ignored
and discrete interpolation is used.
|
| Accumulate |
Controls whether or not the animation is cumulative.
|
| Additive |
Controls whether or not the animation is additive.
|
| From |
Specifies the starting value of the animation.
Must be a legal value for the specified attribute.
Ignored if the Values attribute is specified.
|
| To |
Specifies the ending value of the animation.
Must be a legal value for the specified attribute.
Ignored if the Values attribute is specified.
|
| By |
Specifies a relative offset value for the animation.
Must be a legal value of a domain for which addition to the attributeType
domain is defined and which yields a value in the attributeType domain.
Ignored if the values attribute is specified.
Ignored if the Values attribute is specified.
|
| TimeFilter |
todo: timeFilter="0,0; 0.14,0.36; 0.43,0.73; 0.71,0.91; 1.0,1.0" ?
|
| Formula |
if this string is set, its contents will be parsed as a formula.
All values are used as a parameter for this formula and the computet
result will be used.
|
| Attributes' Details |
Target
any Target;
- Description
- This attribute specifies the target element to be animated.
See documentation of used animation engine for supported targets.
|
|
SubItem
short SubItem;
- Description
- This attribute specifies an optional subitem from the target element
that should be animated.
A value of zero should always be the default and animate the complete target.
See documentation of used animation engine for supported subitems.
|
|
| AttributeName
|
| Values
|
KeyTimes
sequence< double > KeyTimes;
|
|
| ValueType
|
CalcMode
short CalcMode;
- Description
- Specifies the interpolation mode for the animation.
If the target attribute does not support linear interpolation (e.g. for strings),
or if the values attribute has only one value, the CalcMode attribute is ignored
and discrete interpolation is used.
- See also
- AnimationCalcMode;
|
|
| Accumulate
|
| Additive
|
| From
|
| To
|
By
any By;
- Description
- Specifies a relative offset value for the animation.
Must be a legal value of a domain for which addition to the attributeType
domain is defined and which yields a value in the attributeType domain.
Ignored if the values attribute is specified.
Ignored if the Values attribute is specified.
- See also
- http://www.w3.org/TR/smil20/animation.html#adef-by
|
|
TimeFilter
sequence< TimeFilterPair > TimeFilter;
- Description
- todo: timeFilter="0,0; 0.14,0.36; 0.43,0.73; 0.71,0.91; 1.0,1.0" ?
|
|
Formula
string Formula;
- Description
- if this string is set, its contents will be parsed as a formula.
All values are used as a parameter for this formula and the computet
result will be used.
|
|
Copyright © 2013, The Apache Software Foundation, Licensed under the Apache License, Version 2.0. Apache, the Apache feather logo, Apache OpenOffice and OpenOffice.org are trademarks of The Apache Software Foundation. Other names may be trademarks of their respective owners.


Welcome to my game! Repeat the sounds / buttons press to win.
Number of notes to remember (use slider)
How many seconds you have to guess (use slider)
Timer:


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Receipt Splitter
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Location
Id:
21
Name:
Testicle Monster Dimension
Tipo:
Dimension
Dimension:
Testicle Monster Dimension
Residents:
['https://rickandmortyapi.com/api/character/7', 'https://rickandmortyapi.com/api/character/436']


This table contains entries for several AAA ATPases from both 26S eukaryotic proteases and archaeal 20S proteases, from a few species in the UniProt database. Links are provided to view the original UniProtKB protein entries and their display in InterPro.
|
|
UniProt
|
Protein name |
Organism |
InterPro Domain Architecture
|
InterPro Graphical Match |
Function
|
|
Eukaryotic 26S Proteasome AAA ATPases |
26S protease regulatory subunit 4 (ATPase 1) |
Homo sapiens
|
ATP‑dependent protein degradation |
|||
|
|
26S protease regulatory subunit 6A (TAT-binding protein 1) |
Homo sapiens
|
ATP‑dependent protein degradation |
|||
|
|
26S protease regulatory subunit 6B (TAT-binding protein 7) |
Homo sapiens
|
ATP‑dependent protein degradation |
|||
|
|
26S protease regulatory subunit 7 (Protein MSS1) |
Homo sapiens
|
ATP‑dependent protein degradation |
|||
|
|
26S protease regulatory subunit 8 (ATPase 5) |
Homo sapiens
|
|
ATP‑dependent
protein degradation |
||
|
|
26S protease regulatory subunit S10B (ATPase 6) |
Homo sapiens
|
|
ATP‑dependent
protein degradation |
||
|
|
26S protease regulatory subunit 4 (ATPase 1) |
Mus musculus
Mouse |
|
ATP‑dependent
protein degradation |
||
|
|
26S protease regulatory subunit 6A (TAT-binding
protein 1) |
Mus musculus
Mouse |
|
ATP‑dependent
protein degradation |
||
|
|
26S protease regulatory subunit 6B (TAT-binding
protein 7) |
Mus musculus
Mouse |
|
ATP‑dependent
protein degradation |
||
|
|
26S protease regulatory subunit 7 (Protein MSS1) |
Mus musculus
Mouse |
|
ATP‑dependent
protein degradation |
||
|
|
26S protease regulatory subunit 8 (ATPase 5) |
Mus musculus
Mouse |
ATP‑dependent protein degradation |
|||
|
|
26S protease regulatory subunit S10B (ATPase 6) |
Mus musculus
Mouse |
ATP‑dependent protein degradation |
|||
|
Archaeal 20S Proteasome AAA ATPases |
Proteasome-activating nucleotidase 1 |
Halobacterium salinariumArchaea |
ATP‑dependent protein degradation |
|||
|
|
Proteasome-activating nucleotidase 2 |
Halobacterium salinarium
Archaea |
ATP‑dependent protein degradation |
|||
|
|
Proteasome-activating nucleotidase |
Aeropyrum pernix
Archaea |
ATP‑dependent protein degradation |
|||
|
|
Proteasome-activating nucleotidase |
Methanosarcina mazei
Archaea |
ATP‑dependent protein degradation |
|||
|
|
Proteasome-activating nucleotidase |
Pyrococcus furiosusArchaea |
ATP‑dependent protein degradation |


**Brant’s Used Books- A bibliophile’s dream with over 5000 sq ft and 150,000 titles of books!
**Culvers- From burgers to frozen custard they have something for everyone. Bring your calendar for a 15% discount!
**Elite Health- See a free movie with popcorn at their Sarasota Location or go to their Lunch and Learn class on Stem Cell Therapy. Call Elite Health to RSVP to the event at 549-8455.
**First Watch- The perfect place for brunch with a 10% Let’s Go Places discount!
FST- Gentleman’s Guide to Love & Murder: An heir to a fortune sets out to speed up the line of succession by using charm and a dash of murder. Call the box office at 366-9000 for tickets!
JoyRides!- A new activity we’re offering at ITN, JoyRides are a 1-2 hour excursion tailored to your tastes in music, theme or location. Call 364-6530 for more information, JoyRides are $40.
Phillippi Farmhouse Market- This seasonal farmer’s market is back with local produce and crafts!
**Ringling Museum– A fantastic collection of European art, it’s FREE on Mondays!
Senior Friendship Center- JR Bruno & Friends will be performing live for your listening and dancing pleasure. Or you can join the Friendship Dancers for $5 including refreshments!
Towles Court Art Walk- A chance to meet artists and enjoy live music in our own art local artist colony.
**UTC Mall- With over 100 stores and restaurants it’s a window shopper’s dream!
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Well - I know that people have got some insane AC builds with Dwarven Defender, but as a general rule they seem to have a bad AB. Also, I know they are not what I'm looking for here. A while back on a PW I don't play on any more, I adventured for a while with this girl who had a character with a decent AB and damage output and an AC well over 100. I have no idea how she did it, and she wouldn't tell me. She definitely wasn't a dwarf, so couldn't have been a Defender. She used bard song a lot and it was very respectable, so she must have had quite a few bard levels. More than that I just don't know. Can anybody puzzle out how she did it? I sure as hell can't, and it's been bugging me for a while now. She used a rapier and shield, and seemed to be in light armour, if that helps any.
Most likely bard / Palemaster of some sort.
Bard gets umd which gives them access to UMD - which means that monk dodge boots are open to them. Palemaster gets an AC bonus based on level. Also what sort of items are available.
An AC of over 90 is easy enough to obtain with items available in HotU if you think out the build.
If this was a low magic world then Im actually quite impressed.
Syrath
Well, no, it was a very high magic world. Maybe I've just thought this out wrong - I'm going to list everything she could conceivably have had and see if it then starts to add up for me:
Base 10 Dex could be up to about 45 with items I guess... say +17 (Total 27) Deflection +10 (Total 37) Natural +10 (Total 47) Armour +10 (needs to be monk outfit to allow for dex) (Total 57) Dodge +10 (Total 67) PM bonus... don't know how high her level was, though I know she was a level 16 bard at least. Let's give her the benefit of the doubt and say levle 20 PM, so Armour +12 (Total 79) Improved Expertise +10 (Total 89) Bard Song +5 (Total 94) Shield +13 possible (Total 107)
... Hmmm, guess you're right. Answered my own question, how about that. :lol


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{% extends "forecast/base.html" %} {% block title_long %}{% block title %}{{ month|date:"F Y" }} News Archive: {% endblock %}{% endblock %} {% block description %}Month-based index for {{ month|date:"F Y" }} of Planck News and Blogs Posts.{% endblock%} {% block style %}{% endblock style %} {% block main %}


Eikrem steers dominant Molde to Norwegian league title
Molde claimed their fourth Norwegian league title since 2011 as midfielder Magnus Wolff Eikrem returned from injury to score one goal and create another in a 4-0 home win over struggling Stroemsgodset on Sunday.
REUTERS: Molde claimed their fourth Norwegian league title since 2011 as midfielder Magnus Wolff Eikrem returned from injury to score one goal and create another in a 4-0 home win over struggling Stroemsgodset on Sunday.
Runners-up in 2017 and 2018, Molde have 62 points with 28 of 30 games played, 10 more than Bodoe/Glimt in second and a whopping 17 ahead of fourth-placed Rosenborg.
An ankle injury forced former Manchester United youth player Eikrem to miss more than a month, but the playmaker returned for Sunday's home game and teed up Ohi Omoijuanfo for the opening goal in the 19th minute.
Eikrem added a second in the 34th minute and was substituted on the hour mark to tumultuous applause before Leke James struck twice to complete the rout and start the celebrations.
Having won the first two titles in the club's history in 2011 and 2012 under current Manchester United manager Ole Gunnar Solskjaer, Molde added a third in 2014 before Rosenborg went on a four-year run of league victories.
The loss to Molde dropped 2013 champions Stroemsgodset into the relegation places with 26 points, two ahead of bottom side Ranheim and one behind Mjoendalen in 14th spot.
(Reporting by Philip O'Connor; Editing by Toby Davis)


Taking inspiration from the fresnel factor, rim lighting targets the rim or silhouette of an object. When combined with cel shading and outlining, it can really complete that cartoon look. You can also use it to highlight objects in the game, making it easier for players to navigate and accomplish tasks.
As it was for the fresnel factor, you'll need the eye vector. If your vertex positions are in view space, the eye vector is the negation of the vertex position.
// ...
float rimLightIntensity = dot(eye, normal);
rimLightIntensity = 1.0 - rimLightIntensity;
rimLightIntensity = max(0.0, rimLightIntensity);
// ...
The Intensity of the rim light ranges from zero to one. When the eye and normal vector point in the same direction, the rim light intensity is zero. As the two vectors start to point in different directions, the rim light intensity increases until it eventually reaches one when the eye and normal become orthogonal or perpendicular to one another.
You can control the falloff of the rim light using the power function.
step
or smoothstep
can also be used to control the falloff. This tends to look better when using cel shading. You'll learn more about these functions in later sections.
What color you use for the rim light is up to you. The demo code multiplies the diffuse light by the rimLightIntensity
. This will highlight the silhouette without overexposing it and without lighting any shadowed fragments.
// ...
vec4 outputColor = vec4(0.0);
outputColor.a = diffuseColor.a;
outputColor.rgb =
ambient.rgb
+ diffuse.rgb
+ specular.rgb
+ rimLight.rgb
+ emission.rgb;
// ...
After you've calculated the rim light, add it to the ambient, diffuse, specular, and emission lights.
(C) 2020 David Lettier
lettier.com


High court tosses conviction of man accused of hiding body
BREMERTON, Wash. (AP) - A man found guilty of hiding the body of a man after he was killed in a 2015 home invasion has had his conviction tossed by the state Supreme Court.
The Kitsap Sun reports justices this week sided with a lower court, which last year found Kitsap County prosecutors failed to properly put Arnold Mafnas Cruz on notice for the charge of rendering criminal assistance.
Cruz claimed on appeal that the documents used to charge him with the crime did not contain the required language, making them “constitutionally deficient.” Both the state Division I Court of Appeals and the Supreme Court agreed, writing that the people accused of crimes have a right to know the charges against them.
Cruz was accused of being called after Robert Hood’s death to help cover up the crime.
The court’s action sends Cruz’s case back to Kitsap County Superior Court.
Information from: Kitsap Sun, http://www.kitsapsun.com/
Sign up for Daily Newsletters
Copyright © 2019 The Washington Times, LLC.
Please read our comment policy before commenting.


|
Figure 1
|
( a) Plot of publications number in the last decade: on pero ... |
|
Figure 2
|
Synthesis of lead-free perovskites. ( a) SEM images of Cs 2S ... |
|
Figure 3
|
Lead-free film perovskite-based LEDs. ( a) Cross-sectional S ... |
|
Figure 4
|
Lead-free perovskite nanomaterials based down-conversion LED ... |
|
Figure 5
|
Architecture of perovskite-based lasers. ( a) Simplified las ... |
|
Figure 6
|
Resonators vs. perovskite material’s morphology. DBR: ( a) S ... |
|
Figure 7
|
Resonators vs. perovskite material’s morphology. WGM: ( a, c ... |
|
Figure 8
|
Lasing in lead-free perovskite materials. ( a) Optical image ... |


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Big Data Analytics - Specialisation studies
Arcada University of Applied Sciences Helsinki, FinlandMSc in Computer Vision and Pattern Recognition
LUT University Lappeenranta, FinlandThesis: Unsupervised anomaly detection on the wood surface using autoencoder.


PART VIII. INTERISLAND TRANSMISSION SYSTEM--REPEALED
§§269-131 to 269-135 REPEALED. L 2017, c 205, §§2, 8.


StarterHacks is Canada’s biggest beginner-focused hackathon. I had the oppotunity to participated in StarterHacks 2019 as a hacker, our project JAMML won the most promising award. I then applied to be part of the organizer team and started my role as a visual designer in Sept 2019.
What we do
- Create illustration for starterhacks' website Starterhacks.ca
- Design Marketing materials to promote Starterhacks across different social media platforms such as Facebook, Twitter and Instagram.
- Design other products for the event such as swags, nametags, etc.
Examples of our works
What I learned
- Typography
- Teamwork
- Marketing Strategy
- Constructive feedback from various group of people
- Building a design system
My key takeaway
I learned how important is it to develop a design system. Not only does is benefit communication between members, it also makes designing other components a lot more efficient.
My project Pear was greatly improved after adapting this technique.


Aspects of Artificial Intelligence surrounding Philosophy and Future of Humanity.
This is Artificial Intelligence Conjoinment Podcast. In this podcast, we will talk about various topics that are related to Software Engineering and Artificial Intelligence. To provide in-depth information, we ll invite individuals who are involved in their fields. we will ask various questions in order to grasp different perspectives. To show your support, please follow us on Twitter and Spotify. And don't forget to subscribe to Apple and Google Podcast. Thank you
{{ title }} releases Every Saturday at 00:00 AM on Platforms given below.Listen to Episodes on
Listen to Lastest Episodes of Artificial Intelligence (A.I.) Conjointment on Spotify, Google Podcast and Apple Podcast.


The AssumeRole permissions are very flexible and, if misconfigured, could lead to unintended consequences. For example, if the access role “AWS”: “*” is associated and any user from any account may be able to assume the role (given that they have the correct AWS Account ID and Role Name).
How and Why AssumeRole Works for Enumerating Roles
AWS verbose error messages disclose whether a role exists or not, allowing us to enumerate role names. A user could produce an arbitrary number of requests, making this enumeration technique highly scalable. By running this attack through a fragmented set of nodes and accounts, an attacker can bypass any IP or account-based blocking that may be in effect.
Simply enumerating role names can reveal:
- which AWS services a company is using internally
- internal software/stacks
- names of IAM users (to target for social engineering)
- 3rd party integrations being used (which could potentially be targeted separately)
- A few common integrations we have observed include CloudSploit, Okta, and Datadog.
Once roles are enumerated, one can try to assume any open roles and pilfer the role credentials.
If you try to assume a role that you don’t have permissions to, AWS will output an error similar to:
An error occurred (AccessDenied) when calling the AssumeRole operation: User: arn:aws:iam::012345678901:user/MyUser is not authorized to perform: sts:AssumeRole on resource: arn:aws:iam::111111111111:role/aws-service-role/rds.amazonaws.com/AWSServiceRoleForRDS
This error message indicates that the role exists, but its assume role policy document does not allow you to assume it.
By running the same command, but targeting a role that does not exist, AWS will return:
An error occurred (AccessDenied) when calling the AssumeRole operation: Not authorized to perform sts:AssumeRole
Surprisingly, this process works cross-account. Given any valid AWS account ID and a well-tailored wordlist, you can enumerate the account’s existing roles without restrictions.
Testing AssumeRole - Enumerating if Roles Exist (and potentially assume that role)
AWS 'AssumeRole' Enumeration Script - 1100+ word wordlist. Script is capable to automatically assuming the discovered role and outputting the issues credentials.
Also included in Pacu - The AWS exploitation framework.
Note: The keys used must have the “sts:AssumeRole” permission on any resource (*) to be able to assume a misconfigured role. Lacking this permission, roles can still be identified, but not assumed.
Note: Changes in the AWS API have since deprecated this script in favor of newer methods.
AWS API Changes:
AWS security made a change to the API so that the STS AssumeRole API will return the same error message, regardless of whether the role exists of not. Now, you will see this error message instead:
An error occurred (AccessDenied) when calling the AssumeRole operation: Access denied
For this reason, it was now necessary to scrap the “iam__enum_assume_role” Pacu module. It has been moved to the “modules_archive” folder in the Pacu repository for historical purposes.


{% extends "../jobprofile.html" %}
{% block page_title %}
Find a career
{% endblock %}
{% set profileName = "Catering manager" %}
{% set profileSecondaryName = "Food service manager" %}
{% set profileDescription = "Catering managers run the food service of organisations or outside suppliers." %}
{% set salaryLow = "20,000" %}
{% set salaryHigh = "24,000" %}
{% set hoursRange = "35 - 40" %}
{% set hoursDetail = "Shift/rota" %}
{% set patternValue = "Evenings, weekends & public holidays" %}
{% set patternDescription = "" %}
{% block content %}
{% set serviceName = 'Find a career' %}
{% set bannerStyle = 'BETA-style' %}
You'll need: You could: You could work your way up to a management position by getting a job in a role like a catering assistant. With experience and training, you could take on more responsibility and supervise less experienced colleagues. You could then apply for an assistant manager post and train while you're working. You could take a higher apprenticeship as a hospitality manager if you've got work experience in catering and have also worked as a supervisor. If you don't have any supervisory experience, you could take an advanced apprenticeship as a hospitality supervisor. You could do a degree. Useful subjects include: To get onto a course, you'll usually need at least: Check with course providers for exact entry requirements. You might be able to use equivalent level qualifications to get onto a course. UCAS has information on degree courses and entry requirements. You can apply for student finance to cover fees and living costs. Some large contract catering companies and hotel chains run graduate training schemes. Entry requirements vary. Find out more about hospitality careers from the Hospitality Guild. You'll need: You may work in an organisation like a school, hospital, hotel or pub, or prepare food to be delivered to food outlets, event sites and homes. Your day-to-day tasks may include: During food service, you'll supervise the kitchen and waiting staff, ensuring that the food goes out on time and is of a high standard. With experience you could move into larger organisations or those offering more specialised work like event catering. You could also study for further qualifications in hospitality. Another option is to start your own contract catering business.1. How to become
Work
Apprenticeship
University
2. Skills required
3. What you'll do
4. Career path and progression
5. Current opportunities
Last updated: 23 March 2016
{% endblock %}


Application sent
What happens next
It can take up to 11 weeks to get a decision depending on the information needed and how quickly people respond.
You will be contacted with progress updates on your application.
You will need a medical assessment - you'll be told when and where this will take place. If you miss an assessment, it could delay your claim.
If you want to ask us about you claim, get in touch with us on 0345 758 5433


--- layout: post title: City doodle date: '2015-01-07T07:30:34+01:00' categories: - Sketches picture_url: https://film-Storyboards.tumblr.com/post/107406311911/city-doodle ---
City doodle.


--- layout: page title: About header-img: "img/about-bg.png" ---
Hey, my name is Adam Wilkie, and this blog is all about my journey to becoming a full stack web developer. I also like full stacks of pancakes. But only from Aretha Frankensteins. I currently attend Flatiron.


Browse the user agent stats, filtered by regex and minimum count. Regular expressions are javascript based. You can adjust the "minimum", which will require that a given user agent appeared several times in my logs before being in this list. 25 appears to be a good baseline number that filers out many preproduction browser builds.
Data: logs from test-ipv6.com where user was positively dual stack from the last 90 days. Disclaimers: Users visiting site are self-selecting and biased to check their IPv6. Overall numbers are small to the point of probably not being statisticaly useful. But sometimes this stuff is fun.
Simple requests may be sent to<EMAIL_ADDRESS>for consideration. Pull requests more strongly considered, see the GitHub repo..
JavaScript required


Abi's comprehensive information processing style means that
they tend
to gather information about a problem before
they start
to solve it. For instance, Abi might look up a tutorial.
Abi leans towards a comprehensive information processing style
when they
need to gather information to problem-solve.
That is, before following any option that seems promising,
Abi first gather
information comprehensively to try to form a complete understanding
of the problem before trying to solve it.Thus, their
style is “burst-y”; first Abi read
a lot, then they
act on it in a batch of activity.


<3
Heavily inspired by Code Guide. Made with some care by @UW-Madison-DoIT.
Open sourced under Apache 2. Copyright {{ site.time | date: '%Y' }}.
This is a proof of concept "alpha" version. If all goes well there will in the future be a collaboratively developed style guide that will be wonderful.


| For more detailed docs see Clutter documentation. | ||
|
allocate(clutterActorBox, absoluteOriginChanged)
If
allocationBox
originChanged is true ,
CLUTTER_ABSOLUTE_ORIGIN_CHANGED flag will be used.
Return new x.
allocationGeometry
Returns an Object with slots
allocationVertices([ancestorActor])
x , y , width , height .
Returns [[List]] with four x objects.
clip
Returns an [[Object]] with slots
destroy
xOff , yOff , width and height set.
Returns an [[Object]] with slots
gid
x , y , width , height .
Returns an [[Object]] with slots
preferredHeight
x and y set.
Returns an [[Object]] with slots
preferredSize
minHeight and naturalHeight set.
Returns an [[Object]] with slots
preferredWidth
minWidth , minHeight , naturalHeight and naturalWidth .
Returns an [[Object]] with slots
queueRedraw
minWidth and naturalWidth set.
Returns an [[Object]] with slots
setClip(xOff, yOff, width, height)
x , y , z and angle set.
state can be true or false .
Sets actor's geometry.
setHeight(height)
Sets actor's position.
setRotation(axis, angle, x, y, z)
Sets actor's rotation. Use
setSize(width, height)
Clutter AXIS X/Y/Z for first argument.
Sets actor's size.
setWidth(width)
Returns an [[Object]] with slots
stage
width and height set.
Returns an object from [[Clutter GRAVITY]].
|


BitMagic-C++
Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- c -
calc_memory_footprint() :
xsample01.cpp
check_sparse() :
xsample05.cpp
combine_or_test() :
sample12.cpp
construct_bvector() :
xsample01.cpp
convert_bv2bvs() :
xsample01.cpp
convert_bv2sv() :
xsample01.cpp
convert_bv2vect() :
xsample01.cpp
counting_sort() :
xsample02.cpp
counting_sort_naive() :
xsample02.cpp
counting_sort_parallel() :
xsample02.cpp
counting_sort_subbatch() :
xsample02.cpp
Generated by
1.8.13


The following are pages that demonstrate the basics of the Glider architecture.
Glider is structured around a 3-part model:
Parts
are put into
Places
and activated by
Phases
which turn parts off and on
over time
Places are are devices with displays. For example, a Place could be a display wall, or a presenter’s laptop, or an audience’s smartphones.
Places come in different Place Types, which are tailored for genres of display (such as display walls or smartphones).
Currently, there are just two defined Place Types:
There will most certainly be other Place Types introduced in the future, for example a Type to handle non-contiguous displays.
A Place can have Regions, which are selected areas of a Place.
What exactly constitutes a "region" depends on the
Place Type. For example, a
FixedGridPlace
considers regions to
be rectangular cell ranges, and the region
names specify the row, column, width, and height
within the grid.
The following buttons link to the same Glider flight
(located at place-example.html
) —
the only difference is that
the URL takes the browser to 3 different Places, which
are specified according to the
following pattern:
#/<FLIGHT INSTANCE ID>/<PLACE ID>
(We've arbitrarily assigned the Flight Instance ID to 1234)
Please view the source HTML code to see how each is expressed in markup.
Parts are modules/objects/components that have state and function. All elements in a Glider flight are Parts (even simple HTML elements have a Part assigned to them).
Parts are active
or inactive
,
depending on the associated Phase (see below).
Parts do not appear in the page; their Part Views do. Part Views are the expression of the Part, and a single Part can have many Part Views — for example, a slide carousel Part may have one Part View for viewing the images (e.g. on a display wall) and another Part View for a user to advance the slides using their mobile device.
Note that Parts are VueJS components. As such, Glider is meant to be easily extended by leveraging this popular library.
The following simple example is a color selector. The
controller
Part View is the controller,
while the display
Part View shows the
result. In order to see the Part in action, you need to
view both Places (either in two different devices or two
browser windows).
Please view the source HTML code to see how each is expressed in markup.
Phases define periods of time during which Parts are active.
Some are simple periods that start and end. Others are compound Phases that contain other Phases. These compound Phases (the SMIL standard calls them Time Containers) are either parallel (that is, the child Phases run concurrently) or sequential (the child Phases run in order, from the first to the last child).
Phases have duration (specified in seconds by the
phase-duration
attribute) — if
unspecified, the duration is INFINITY.
Phases also can be delayed (specified in seconds by the
phase-begin
attribute).
This is a simple example of Phases being used to display different text over time.
The main Phase (a sequence), contains a parallel Phase, which in turn contains a sequence Phase.
Please view the source HTML code to see how each is expressed in markup.


Next: Lowercase Characters, Previous: Characters With Case, Up: Character Categories
An uppercase character is one that has a corresponding lowercase character that is different (and can be obtained using char-downcase).
Of the standard characters, only these are uppercase characters:
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


biojs-vis-proteinFeaturesViewer
Getting the code
As well as featuresviewer.min.js
which contains the minified JavaScript code required to run the application, two css files are required: main.css
(general styling, including feature styles) and fontello.css
(icon font).
The easy way (CDN)
We host all our releases on Github, using Github pages as a CDN. The latest release is available here:

<link href="http://ebi-uniprot.github.io/CDN/feature-viewer/css/main.css" rel="stylesheet"/>
<link href="http://ebi-uniprot.github.io/CDN/feature-viewer/css/fontello.css" rel="stylesheet"/>
We also archive previous versions:

<link href="http://ebi-uniprot.github.io/CDN/feature-viewer/1.0.0/css/main.css" rel="stylesheet"/>
<link href="http://ebi-uniprot.github.io/CDN/feature-viewer/1.0.0/css/fontello.css" rel="stylesheet"/>
The node way
>npm install biojs-vis-proteinfeaturesviewer
This is probably the preferred way if you are developing a new component or application that uses our feature viewer. It would be useful as well if you are modifying this component. Some more information about node and NPM.
Loading the Feature Viewer
In order to use this component, you need an HTML element such as
 or  or anything else that can act as a container where the viewer will be located. In the following lines, we use a DIV element identified as yourDiv, it could have any other name.
When creating the instance, you need to specify the object where the component will be located, el, as well as the UniProt accession whose sequence annotations will be visualized, uniprotacc. We are supposing here that you will instantiate the component as soon as the window has been loaded, i.e., window.onload function.

That’s it, you should now see the Feature Viewer in your web page!
API
The protein feature viewer offer some public methods that can be used to programmatically interact with the component.
selectFeature(ftType, begin, end, altSequence)
If you want to select a feature you can use the selectFeature method. The parameters ftType, begin and end are mandatory while altSequence is optional. Whenever you want to select variants, mutagenesis or conflict sequences you need to pass the altSequence, i.e., the bit of sequence reported by that feature.

Here is the list of the currently supported feature types:
Category: Domains and sites
| ftType | Label | Description |
|---|---|---|
| domain | Domain | Position and type of each modular protein domain |
| repeat | Repeat | Positions of repeated sequence motifs or repeated domains |
| ca_bind | Calcium binding | Position(s) of calcium binding region(s) within the protein |
| zn_fing | Zinc finger | Position(s) and type(s) of zinc fingers within the protein |
| dna_bind | DNA binding | Position and type of a <span class=”caps](http://www.uniprot.org/help/DNA-binding domain |
| np_bind | Nucleotide binding | Nucleotide phosphate binding region |
| region | Region | Region of interest in the sequence |
| coiled | Coiled coil | Positions of regions of coiled coil within the protein |
| motif | Motif | Short (up to 20 amino acids) sequence motif of biological interest |
| act_site | Active site | Amino acid(s) directly involved in the activity of an enzyme |
| metal | Metal binding | Binding site for a metal ion |
| binding | Binding site | Binding site for any chemical group (co-enzyme, prosthetic group, etc.) |
| site | Site | Any interesting single amino acid site on the sequence |
Category: Molecule processing
| ftType | Label | Description |
|---|---|---|
| init_met | Initiator methionine | Cleavage of the initiator methionine |
| signal | Signal | Sequence targeting proteins to the secretory pathway or periplasmic space |
| transit | Transit peptide | Extent of a transit peptide for organelle targeting |
| propep | Propeptide | Part of a protein that is cleaved during maturation or activation |
| chain | Chain | Extent of a polypeptide chain in the mature protein |
| peptide | Peptide | Extent of an active peptide in the mature protein |
Category: Post translational modifications
| ftType | Label | Description |
|---|---|---|
| mod_res | Modified residue | Modified residues excluding lipids, glycans and protein cross-links |
| lipid | Lipidation | Covalently attached lipid group(s) |
| carbohyd | Glycosylation | Covalently attached glycan group(s) |
| disulfid | Disulfide bond | Cysteine residues participating in disulfide bonds |
| crosslnk | Cross-link | Residues participating in covalent linkage(s) between proteins |
Category: Sequence information
| ftType | Label | Description |
|---|---|---|
| compbias | Compositional biased | Region of compositional bias in the protein |
| non_std | Non-standard residue | Occurence of non-standard amino acids (selenocysteine and pyrrolysine) in the protein sequence |
| unsure | Sequence uncertainty | Regions of uncertainty in the sequence |
| conflict | Sequence conflict | Description of sequence discrepancies of unknown origin |
| non_cons | Non-adjacent residues | Indicates that two residues in a sequence are not consecutive |
| non_ter | Non-terminal residue | The sequence is incomplete. Indicate that a residue is not the terminal residue of the complete protein |
Category: Structural features
| ftType | Label | Description |
|---|---|---|
| helix | Helix | Helical regions within the experimentally determined protein structure |
| turn | Turn | Turns within the experimentally determined protein structure |
| strand | Beta strand | Beta strand regions within the experimentally determined protein structure |
Category: Topology
| ftType | Label | Description |
|---|---|---|
| topo_dom | Topological domain | Location of non-membrane regions of membrane-spanning proteins |
| transmem | Transmembrane | Extent of a membrane-spanning region |
| intramem | Intramembrane | Extent of a region located in a membrane without crossing it |
Category: Mutagenesis
| ftType | Label | Description |
|---|---|---|
| mutagen | Mutagenesis | Site which has been experimentally altered by mutagenesis |
Category: Variants
| ftType | Label | Description |
|---|---|---|
| variant | Natural variant | Description of a natural variant of the protein |
Events
The Protein Feature Viewer triggers five events. In order to listen to those events, you need to get the dispatcher.
instance.getDispatcher().on("ready", function(obj) {
console.log('ready');
console.log(obj);
});
“ready”
As soon as data has been loaded and visualized, this event will be triggered. The object provided by this event corresponds to all the data retrieved from the data service plus some parsing, it will be ready to be used by the viewer or any other JavaScript component.
“featureSelected”
As soon as a feature has been selected, meaning a click on it has happened, this event will be triggered. The object provided by this event looks like:
{
"feature":{
"type":{"name":"REGION","label":"region of interest"},
"description":"Heparin-binding",
"begin":"96",
"end":"110",
"internalId":"ft_65"
},
"color":"rgb(179, 62, 0)"
}
“featureDeselected”
As soon as a feature has been deselected, this event will be triggered. A feature is deselected when it is selected and a clicked on it happens, or when another feature is selected. The object provided by this event looks like the one provided by the event “featureSelected”.
“noData”
Triggered when the data failed to be loaded. The object provided by this event will be an error return by a jQuery.ajax request.
“noFeatures”
Triggered when the Uniprot accession has no sequence annotations. The object provided by this event corresponds to the data retrieved from the data service.
“notFound”
Triggered when the method selectFeature is used but no corresponding feature has been found. The object provided by this event will contain the information passed as parameters to the method, for instance
{
"ftType": "REGION",
"begin": 5,
"end": 27
}
Contributing
Please submit all issues and pull requests to the ebi-uniprot/biojs-vis-proteinFeaturesViewer repository!
Support
If you have any problem or suggestion please open an issue here.
License
This software is licensed under the Apache 2 license, quoted below.
Copyright (c) 2014, ebi-uniprot
Licensed under the Apache License, Version 2.0 (the “License”); you may not
use this file except in compliance with the License. You may obtain a copy of
the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an “AS IS” BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
License for the specific language governing permissions and limitations under
the License.


GTF_family_29
A group of enzymes with the general formula CMP-N-acetylneuraminate:acceptor N-acetylneuraminyl transferase. They catalyze the transfer of N-acetylneuraminic acid from CMP-N-acetylneuraminic acid to an acceptor, which is usually the terminal sugar residue of an oligosaccharide, a glycoprotein, or a glycolipid. EC 2.4.99.-.
(mesh:D012799)
Cross-references
Synonyms
| Synonym |
Reference |
Specificity |
| Glycosyltransferase family 29 |
|
Exact
|
| sialytransferase |
|
Exact
|
| Sialytransferases |
|
Exact
|
| Sialytransferase |
|
Exact
|
| glycosyltransferase family 29 |
|
Exact
|
| sialytransferases |
|
Exact
|
Incoming Relations
Outgoing Relations


Holistic healing
Speciality
Health Scanner
Jeevis
Balanced Diet
Core
Unique Workout
Agile
@chetfaker
"I like the way you work it No diggity I wanna bag it up"


Many desktop publishing packages and web page editors now use.
There are many variations of passages of available, but the majority have alteration.
[#include "../include/页头顶栏.html"/]
[#include "../include/页头导航栏.html"/]Special topics
Many desktop publishing packages and web page editors now use.
There are many variations of passages of available, but the majority have alteration.
Many desktop publishing packages and web page editors now use.
There are many variations of passages of available, but the majority have alteration.
Many desktop publishing packages and web page editors now use.
There are many variations of passages of available, but the majority have alteration.
Many desktop publishing packages and web page editors now use.
There are many variations of passages of available, but the majority have alteration.


I'm not sure why this kind of puzzle is so hard to find. I don't actually own one. Nevertheless, I have written software to simulate one, and thereby been able to solve it. It's a fun puzzle. Interestingly, the solved state is not unique. You need only make each of the 20 faces of the icosahedron a solid color.
Solve all but the last 2 faces. Trust me; it's easy and intuitive.
Here I describe a tri-cycle with pictures and words. Ideas from this can be used through-out the entire solve from the beginning.
Consider the following puzzle state.
As shown, move the teal triangle to the other teal triangle's position as indicated. We then come to...
Here you can see that I've drawn a red-bordered triangle over the front-facing face. Simply trade this face with one in the top layer, then bring it back down into the middle layer where it was, but in a different, desired orientation. Specifically, one where the cyan triangle is ready to move into position. Labeling the vertices of the off-white face A
, B
, C
, counter-clock-wise, starting in the lower-left corner, the sequence is simply (B,C,Bi),2Ci,(Ai,C,A)
. We now have...
If at this point you don't know what to do, then I can't help you.


{% extends "sphene/community/base.html" %} {% load i18n %} {% block content %}
{% trans "Please Enter your email address. You will then receive a URL to continue registration." %}


| Package | org.igniterealtime.xiff.conference |
| Class | public class Room |
| Inheritance | Room ArrayCollection flash.utils.Proxy |
| Property | Defined by | ||
|---|---|---|---|
| affiliation : String [read-only]
Gets the user's affiliation for this room.
| Room | ||
| anonymous : Boolean [read-only]
Whether the room shows full JIDs or not.
| Room | ||
| conferenceServer : String
The conference server to use for this room.
| Room | ||
| connection : XMPPConnection
A reference to the XMPPConnection being used for incoming/outgoing XMPP data.
| Room | ||
| isActive : Boolean [read-only]
Determines whether the connection to the room is active - that is, the user
is connected and has joined the room.
| Room | ||
| length : int
The number of items in the ArrayCollection.
| ArrayCollection | ||
| nickname : String
The nickname to use when joining.
| Room | ||
| password : String
The password.
| Room | ||
| role : String [read-only]
Gets the user's role in the conference room.
| Room | ||
| roomJID : UnescapedJID
The unescaped JID of the room.
| Room | ||
| roomName : String
The room name that should be used when joining.
| Room | ||
| source : Array
The source of data in the ArrayCollection.
| ArrayCollection | ||
| subject : String [read-only]
The subject.
| Room | ||
| userJID : UnescapedJID
[read-only]
Get the JID of the conference room user.
| Room |
| Method | Defined by | ||
|---|---|---|---|
|
Room(aConnection:XMPPConnection = null)
| Room | ||
|
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event.
| ArrayCollection | ||
|
addItem(item:*):void
Add the specified item to the end of the list.
| ArrayCollection | ||
|
addItemAt(item:*, index:int):void
Add the specified item at the specified index.
| ArrayCollection | ||
|
allow(jids:Array):void
Allow a previously banned JIDs to enter this room.
| Room | ||
|
ban(jids:Array):void
Bans an array of JIDs from entering the room.
| Room | ||
|
cancelConfiguration():void
Cancels the configuration process.
| Room | ||
|
changeSubject(newSubject:String):void
Changes the subject in the conference room.
| Room | ||
|
clearSource():void
Remove all items from the ArrayCollection without dispatching a RESET event.
| ArrayCollection | ||
|
configure(fieldmap:Object):void
Sends a configuration form to the room.
| Room | ||
|
contains(item:*):Boolean
Returns whether the ArrayCollection contains the specified item.
| ArrayCollection | ||
|
decline(jid:UnescapedJID, reason:String):void
Actively decline an invitation.
| Room | ||
|
destroy(reason:String, alternateJID:UnescapedJID = null, callback:Function = null):void
Destroys a reserved room.
| Room | ||
|
dispatchEvent(event:Event):Boolean
Dispatches an event into the event flow.
| ArrayCollection | ||
|
getItemAt(index:int):*
Get the item at the specified index.
| ArrayCollection | ||
|
getItemIndex(item:*):int
Get the index of the item if it is in the ArrayCollection such that getItemAt( index ) == item.
| ArrayCollection | ||
|
getMessage(body:String = null, htmlBody:String = null):Message
Gets an instance of the
Message class that has been pre-configured to be
sent from this room. | Room | ||
|
getOccupantNamed(name:String):RoomOccupant
Gets the
RoomOccupant whose displayName matches the name passed in. | Room | ||
|
grant(affiliation:String, jids:Array):void
Grants permissions on a room to one or more JIDs by setting the
affiliation of a user based on their JID.
| Room | ||
|
hasEventListener(type:String):Boolean
Checks whether the EventDispatcher object has any listeners registered for a specific type of event.
| ArrayCollection | ||
|
invite(jid:UnescapedJID, reason:String):void
Invites a user that is not currently a member of this room to this room.
| Room | ||
|
isThisRoom(sender:UnescapedJID):Boolean
Determines if the
sender parameter is the same
as the room's JID. | Room | ||
|
isThisUser(sender:UnescapedJID):Boolean
Determines if the
sender param is the
same as the user's JID. | Room | ||
|
itemUpdated(item:*):void
Notifies the view that an item has been updated.
| ArrayCollection | ||
|
join(createReserved:Boolean = false, joinPresenceExtensions:Array = null):Boolean
Joins a conference room based on the parameters specified by the room
properties.
| Room | ||
|
joinWithExplicitMUCExtension(createReserved:Boolean, mucExtension:MUCExtension, joinPresenceExtensions:Array = null):Boolean
Joins a conference room based on the parameters specified by the room
properties.
| Room | ||
|
kickOccupant(occupantNick:String, reason:String):void
Kicks an occupant out of the room, assuming that the user has necessary
permissions in order to do so.
| Room | ||
|
leave():void
Leaves the current conference room, assuming that the user has joined one.
| Room | ||
|
removeAll():void
Remove all items from the ArrayCollection.
| ArrayCollection | ||
|
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object.
| ArrayCollection | ||
|
removeItem(item:*):Boolean
Remove the specified item from this list, should it exist.
| ArrayCollection | ||
|
removeItemAt(index:int):*
Removes the item at the specified index and returns it.
| ArrayCollection | ||
|
requestAffiliations(affiliation:String):void
Requests an affiliation list for a given affiliation with with room.
| Room | ||
|
requestConfiguration():void
Requests a configuration form from the room.
| Room | ||
|
revoke(jids:Array):void
Revokes all affiliations from the JIDs.
| Room | ||
|
sendMessage(body:String = null, htmlBody:String = null):void
Sends a message to the conference room.
| Room | ||
|
sendMessageWithExtension(message:Message):void
Sends a message to the conference room with an extension attached.
| Room | ||
|
sendPrivateMessage(recipientNickname:String, body:String = null, htmlBody:String = null):void
Sends a private message to a specific participant in the conference room.
| Room | ||
|
setItemAt(item:*, index:int):*
Places the item at the specified index.
| ArrayCollection | ||
|
setOccupantVoice(occupantNick:String, voice:Boolean):void
In a moderated room, sets voice status to a particular occupant, assuming the user
has the necessary permissions to do so.
| Room | ||
|
toArray():Array
Return an Array that is populated in the same order as the ArrayCollection.
| ArrayCollection | ||
|
toString():String
Pretty prints the contents of the ArrayCollection to a string and returns it.
| ArrayCollection | ||
|
willTrigger(type:String):Boolean
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.
| ArrayCollection |
| Event | Summary | Defined by | ||
|---|---|---|---|---|
| Dispatched when an administration action failed. | Room | |||
| Dispatched when an affiliation change has completed. | Room | |||
| Dispatched when an affiliation list has been requested. | Room | |||
| Dispatched if the user attempted to join the room but was not allowed to do so because they are banned (i.e., has an affiliation of "outcast"). | Room | |||
| Dispatched when the active, affiliation, or role property changes. | Room | |||
| Dispatched when a room configuration form is required. | Room | |||
| Dispatched when a room configuration form is complete. | Room | |||
| Dispatched when an invite to this room has been declined by the invitee. | Room | |||
| Dispatched whenever a new message intented for all room occupants is received. | Room | |||
| Dispatched if a user attempts to enter a room while it is "locked" (i.e., before the room creator provides an initial configuration and therefore before the room officially exists). | Room | |||
| Dispatched if the room has reached its maximum number of occupants. | Room | |||
| Dispatched when the user's preferred nickname already exists in the room. | Room | |||
| Dispatched when the room requires a password and the user did not supply one (or the password provided is incorrect). | Room | |||
| Dispatched whenever a new private message is received. | Room | |||
| Dispatched when the room is members-only and the user is not on the member list. | Room | |||
| Dispatched when the room is removed. | Room | |||
| Dispatched when you have entered the room and messages that are sent will be displayed to other users. | Room | |||
| Dispatched when the server acknoledges that you have the left the room. | Room | |||
| Dispatched when the room subject changes. | Room | |||
| Dispatched when a user is banned from the room. | Room | |||
| Dispatched whenever an occpant leaves the room. | Room | |||
| Dispatched whenever an occupant joins the room. | Room | |||
| Dispatched when a user is kicked from the room. | Room | |||
| Dispatched when a user's presence changes. | Room |
| Constant | Defined by | ||
|---|---|---|---|
| AFFILIATION_ADMIN : String = "admin" [static]
| Room | ||
| AFFILIATION_MEMBER : String = "member" [static]
| Room | ||
| AFFILIATION_NONE : String = "none" [static]
| Room | ||
| AFFILIATION_OUTCAST : String = "outcast" [static]
| Room | ||
| AFFILIATION_OWNER : String = "owner" [static]
| Room | ||
| ROLE_MODERATOR : String = "moderator" [static]
| Room | ||
| ROLE_NONE : String = "none" [static]
| Room | ||
| ROLE_PARTICIPANT : String = "participant" [static]
| Room | ||
| ROLE_VISITOR : String = "visitor" [static]
| Room |
| affiliation | property |
affiliation:String
[read-only]Gets the user's affiliation for this room. Possible affiliations are "owner", "admin", "member", and "outcast". It is also possible to have no defined affiliation.
Implementation public function get affiliation():String
| anonymous | property |
anonymous:Boolean
[read-only]Whether the room shows full JIDs or not.
Implementation public function get anonymous():Boolean
| conferenceServer | property |
conferenceServer:String
[read-write]The conference server to use for this room. Usually, this is a subdomain of the primary XMPP server, like conference.myserver.com.
Implementation public function get conferenceServer():String
public function set conferenceServer(value:String):void
| connection | property |
connection:XMPPConnection
[read-write]A reference to the XMPPConnection being used for incoming/outgoing XMPP data.
Implementation public function get connection():XMPPConnection
public function set connection(value:XMPPConnection):void
See also
| isActive | property |
isActive:Boolean
[read-only]Determines whether the connection to the room is active - that is, the user is connected and has joined the room.
Implementation public function get isActive():Boolean
| nickname | property |
nickname:String
[read-write]The nickname to use when joining.
Implementation public function get nickname():String
public function set nickname(value:String):void
| password | property |
password:String
[read-write]The password.
Implementation public function get password():String
public function set password(value:String):void
| role | property |
role:String
[read-only]Gets the user's role in the conference room. Possible roles are "visitor", "participant", "moderator" or no defined role.
Implementation public function get role():String
| roomJID | property |
roomJID:UnescapedJID
[read-write]
The unescaped JID of the room. room&at;conference.server
Set this after initiating a new Room.
public function get roomJID():UnescapedJID
public function set roomJID(value:UnescapedJID):void
| roomName | property |
roomName:String
[read-write]The room name that should be used when joining.
Implementation public function get roomName():String
public function set roomName(value:String):void
| subject | property |
subject:String
[read-only]The subject.
Implementation public function get subject():String
| userJID | property |
userJID:UnescapedJID
[read-only]Get the JID of the conference room user.
Implementation public function get userJID():UnescapedJID
| Room | () | constructor |
public function Room(aConnection:XMPPConnection = null)
Parameters
aConnection:XMPPConnection (default = null ) — A XMPPConnection instance that is providing the primary server connection
|
| allow | () | method |
public function allow(jids:Array):void
Allow a previously banned JIDs to enter this room. This is the same as:
Room.grant(AFFILIATION_NONE, jid)
If the process could not be completed, the room will dispatch the event
RoomEvent.ADMIN_ERROR
jids:Array — An array of unescaped JIDs to allow
|
See also
| ban | () | method |
public function ban(jids:Array):void
Bans an array of JIDs from entering the room.
If the process could not be completed, the room will dispatch the event
RoomEvent.ADMIN_ERROR
.
jids:Array — An arry of unescaped JIDs to ban
|
| cancelConfiguration | () | method |
public function cancelConfiguration():void
Cancels the configuration process. The room may still be locked if you cancel the configuration process when attempting to join a reserved room.
You must have joined the room and have the owner affiliation to configure the room.
See also
| changeSubject | () | method |
public function changeSubject(newSubject:String):void
Changes the subject in the conference room. You must have already joined the room before you can change the subject.
ParametersnewSubject:String — The new subject
|
| configure | () | method |
public function configure(fieldmap:Object):void
Sends a configuration form to the room. You must be joined and have owner affiliation to configure the room
Parametersfieldmap:Object — FormExtension, or a hash that is an object with keys being the room configuration
form variables and the values being arrays. For single value fields, use a single
element array.
|
See also
| decline | () | method |
public function decline(jid:UnescapedJID, reason:String):void
Actively decline an invitation. You can optionally ignore invitations but if you choose to decline an invitation, you call this method on a room instance that represents the room the invite originated from.
You do not need to have joined this room to decline an invitation
Note: mu-conference-0.6 does not allow users to send decline messages without joining first. If using this version of conferencing software, it is best to ignore invites.
Parametersjid:UnescapedJID — An unescaped JID of the user to invite.
|
|
reason:String — A string describing why the invitiation was declined
|
| destroy | () | method |
public function destroy(reason:String, alternateJID:UnescapedJID = null, callback:Function = null):void
Destroys a reserved room. If the room has been configured to be persistent, then it is optional that the server will permanently remove the room.
Parametersreason:String — A short description of why the room is being destroyed
|
|
alternateJID:UnescapedJID (default = null ) — A JID for current members to use as an alternate room to join
after the room has been destroyed. Like a postal forwarding address.
|
|
callback:Function (default = null )
|
| getMessage | () | method |
public function getMessage(body:String = null, htmlBody:String = null):Message
Gets an instance of the Message
class that has been pre-configured to be
sent from this room. Use this method to get a Message
in order to add extensions
to outgoing room messages.
body:String (default = null ) — The message body
|
|
htmlBody:String (default = null ) — The message body with HTML formatting
|
Message —
A Message class instance
|
| getOccupantNamed | () | method |
public function getOccupantNamed(name:String):RoomOccupant
Gets the RoomOccupant
whose displayName matches the name passed in.
name:String |
RoomOccupant |
| grant | () | method |
public function grant(affiliation:String, jids:Array):void
Grants permissions on a room to one or more JIDs by setting the affiliation of a user based on their JID.
If the JID currently has an existing affiliation, then the existing
affiliation will be replaced with the one passed. If the process could not be
completed, the room will dispatch the event RoomEvent.ADMIN_ERROR
.
XMPP spec states that the #admin schema should be used for affiliation changes. Unfortunately to this date, Openfire does not match spec and requires the #owner schema. Because of this, if granting privileges fails on the first attempt using the #admin schema, we try again using the #owner schema.
Parametersaffiliation:String — Use one of the
following affiliations: Room.AFFILIATION_MEMBER ,
Room.AFFILIATION_ADMIN ,
Room.AFFILIATION_OWNER
|
|
jids:Array — An array of UnescapedJIDs to grant these permissions to
|
See also
| invite | () | method |
public function invite(jid:UnescapedJID, reason:String):void
Invites a user that is not currently a member of this room to this room.
You must have joined the room and have appropriate permissions to invite other memebers, because the server will format and send the invite message to as if it came from the room rather that you sending the invite directly from you.
To listen to invite events, add an event listener on your XMPPConnection to the
InviteEvent.INVITED
event.
jid:UnescapedJID — An unescaped JID of the user to invite.
|
|
reason:String — A string describing why you would like to invite the user.
|
| isThisRoom | () | method |
public function isThisRoom(sender:UnescapedJID):Boolean
Determines if the sender
parameter is the same
as the room's JID.
sender:UnescapedJID — room JID to test
|
Boolean — true if the passed JID matches the getRoomJID
|
| isThisUser | () | method |
public function isThisUser(sender:UnescapedJID):Boolean
Determines if the sender
param is the
same as the user's JID.
sender:UnescapedJID — the room JID to test
|
Boolean — true if the passed JID matches the userJID
|
| join | () | method |
public function join(createReserved:Boolean = false, joinPresenceExtensions:Array = null):Boolean
Joins a conference room based on the parameters specified by the room properties. This call will create an instant room based on a default server configuration if the room doesn't exist.
To create and begin the configuration process of a reserved room, pass
true
to this method to begin the configuration process. When
The configuration is complete, the room will be unlocked for others to join.
Listen for the RoomEvent.CONFIGURE_ROOM
event to handle and
either return or cancel the configuration of the room.
Parameters
createReserved:Boolean (default = false ) — Set to true if you wish to create and configure a reserved room
|
|
joinPresenceExtensions:Array (default = null ) — An array of additional extensions to send with the initial presence to the room.
|
Boolean — A boolean indicating whether the join attempt was successfully sent.
|
| joinWithExplicitMUCExtension | () | method |
public function joinWithExplicitMUCExtension(createReserved:Boolean, mucExtension:MUCExtension, joinPresenceExtensions:Array = null):Boolean
Joins a conference room based on the parameters specified by the room properties. This call will create an instant room based on a default server configuration if the room doesn't exist.
To create and begin the configuration process of a reserved room, pass
true
to this method to begin the configuration process. When
The configuration is complete, the room will be unlocked for others to join.
Listen for the RoomEvent.CONFIGURE_ROOM
event to handle and
either return or cancel the configuration of the room.
This function adds an additional parameter to allow the caller to completely customize the MUC extension that
gets sent to the room. For example, you can add a history element that specifies how much discussion
history you want sent when you join the room (http://xmpp.org/extensions/xep-0045.html#enter-managehistory):
var muc:MUCExtension = new MUCExtension();
muc.history = true;
muc.maxchars = 0;
_room.joinWithExplicitMUCExtension(false, mucExt);
Parameters
createReserved:Boolean — Set to true if you wish to create and configure a reserved room
|
|
mucExtension:MUCExtension — The customized MUC extension to send with initial presence to the room.
|
|
joinPresenceExtensions:Array (default = null ) — An array of additional extensions to send with the initial presence to the room.
|
Boolean — A boolean indicating whether the join attempt was successfully sent.
|
| kickOccupant | () | method |
public function kickOccupant(occupantNick:String, reason:String):void
Kicks an occupant out of the room, assuming that the user has necessary permissions in order to do so. If the user does not, the server will return an error.
ParametersoccupantNick:String — The nickname of the room occupant to kick
|
|
reason:String — The reason for the kick
|
| leave | () | method |
public function leave():void
Leaves the current conference room, assuming that the user has joined one. If the user is not currently in a room, this method does nothing.
| requestAffiliations | () | method |
public function requestAffiliations(affiliation:String):void
Requests an affiliation list for a given affiliation with with room.
This will either dispatch the event RoomEvent.AFFILIATIONS
or
RoomEvent.ADMIN_ERROR
depending on the result of the request.
affiliation:String — Use one of the following affiliations: Room.AFFILIATION_NONE ,
Room.AFFILIATION_OUTCAST ,
Room.AFFILIATION_MEMBER ,
Room.AFFILIATION_ADMIN ,
Room.AFFILIATION_OWNER
|
See also
| requestConfiguration | () | method |
public function requestConfiguration():void
Requests a configuration form from the room. Listen to configureRoom
event to fill out the form then call either configure
or
cancelConfiguration
to complete the configuration process
You must be joined to the room and have the owner affiliation to request
a configuration form
See also
| revoke | () | method |
public function revoke(jids:Array):void
Revokes all affiliations from the JIDs. This is the same as:
grant( Room.AFFILIATION_NONE, jids )
If the process could not be completed, the room will dispatch the event
RoomEvent.ADMIN_ERROR
. Note: if the JID is banned from this room,
then this will also revoke the banned status.
jids:Array — An array of UnescapedJIDs to revoke affiliations from
|
See also
| sendMessage | () | method |
public function sendMessage(body:String = null, htmlBody:String = null):void
Sends a message to the conference room.
Parametersbody:String (default = null ) — The message body
|
|
htmlBody:String (default = null ) — The message body with HTML formatting
|
| sendMessageWithExtension | () | method |
public function sendMessageWithExtension(message:Message):void
Sends a message to the conference room with an extension attached.
Use this method in conjunction with the getMessage
method.
message:Message — The message to send
|
| sendPrivateMessage | () | method |
public function sendPrivateMessage(recipientNickname:String, body:String = null, htmlBody:String = null):void
Sends a private message to a specific participant in the conference room.
ParametersrecipientNickname:String — The conference room nickname of the recipient who should
receive the private message
|
|
body:String (default = null ) — The message body
|
|
htmlBody:String (default = null ) — The message body with HTML formatting
|
| setOccupantVoice | () | method |
public function setOccupantVoice(occupantNick:String, voice:Boolean):void
In a moderated room, sets voice status to a particular occupant, assuming the user has the necessary permissions to do so.
ParametersoccupantNick:String — The nickname of the occupant to give voice
|
|
voice:Boolean — Whether to add voice (true) or remove voice (false). Having voice means
that the user is actually able to talk. Without voice the user is effectively muted.
|
| adminError | event |
org.igniterealtime.xiff.events.RoomEvent
Dispatched when an administration action failed.
See also
| affiliationChangeComplete | event |
org.igniterealtime.xiff.events.RoomEvent
Dispatched when an affiliation change has completed.
| affiliations | event |
org.igniterealtime.xiff.events.RoomEvent
Dispatched when an affiliation list has been requested. The event object contains an
array of MUCItems
containing the JID and affiliation properties.
To grant or revoke permissions based on this list, only send the changes you wish to make, calling grant/revoke with the new affiliation and existing JID.
| bannedError | event |
org.igniterealtime.xiff.events.RoomEvent
Dispatched if the user attempted to join the room but was not allowed to do so because they are banned (i.e., has an affiliation of "outcast").
| change | event |
org.igniterealtime.xiff.events.PropertyChangeEvent
Dispatched when the active, affiliation, or role property changes.
| configureRoom | event |
org.igniterealtime.xiff.events.RoomEvent
Dispatched when a room configuration form is required. This can occur during the
creation of a room, or if a room configuration is requested. The RoomEvent
instance will contain an attribute data
that is an instance of an object
with the following attributes:
instructions
: Instructions for the use of form
title
: Title of the configuration form
label
: A friendly name for the field
name
: A computer readable identifier for the field used to identify
this field in the result passed to configure()
type
: The type of the field to be displayed. Type will be a constant
from the FormField
class.
See also
| configureRoomComplete | event |
org.igniterealtime.xiff.events.RoomEvent
Dispatched when a room configuration form is complete.
See also
| declined | event |
org.igniterealtime.xiff.events.RoomEvent
Dispatched when an invite to this room has been declined by the invitee. The RoomEvent
data
property that has the following attributes:
from
: The JID of the user initiating the invite
reason
: A string containing the reason to join the room
data
: The original message containing the decline
| groupMessage | event |
org.igniterealtime.xiff.events.RoomEvent
Dispatched whenever a new message intented for all room occupants is received. The
RoomEvent
class will contain an attribute data
with the
group message as an instance of the Message
class.
| lockedError | event |
org.igniterealtime.xiff.events.RoomEvent
Dispatched if a user attempts to enter a room while it is "locked" (i.e., before the room creator provides an initial configuration and therefore before the room officially exists).
| maxUsersError | event |
org.igniterealtime.xiff.events.RoomEvent
Dispatched if the room has reached its maximum number of occupants.
| nickConflict | event |
org.igniterealtime.xiff.events.RoomEvent
Dispatched when the user's preferred nickname already exists in the room. The
RoomEvent
will contain an attribute nickname
with the nickname
already existing in the room.
| passwordError | event |
org.igniterealtime.xiff.events.RoomEvent
Dispatched when the room requires a password and the user did not supply one (or the password provided is incorrect).
| privateMessage | event |
org.igniterealtime.xiff.events.RoomEvent
Dispatched whenever a new private message is received. The RoomEvent
class
contains an attribute data
with the private message as an instance of the
Message
class.
| registrationReqError | event |
org.igniterealtime.xiff.events.RoomEvent
Dispatched when the room is members-only and the user is not on the member list.
| roomDestroyed | event |
| roomJoin | event |
org.igniterealtime.xiff.events.RoomEvent
Dispatched when you have entered the room and messages that are sent will be displayed to other users. The room's role and affiliation will be visible from this point forward.
| roomLeave | event |
org.igniterealtime.xiff.events.RoomEvent
Dispatched when the server acknoledges that you have the left the room.
| subjectChange | event |
org.igniterealtime.xiff.events.RoomEvent
Dispatched when the room subject changes.
| userBanned | event |
org.igniterealtime.xiff.events.RoomEvent
Dispatched when a user is banned from the room.
| userDeparture | event |
org.igniterealtime.xiff.events.RoomEvent
Dispatched whenever an occpant leaves the room. The RoomEvent
instance will
contain an attribute nickname
with the nickname of the occupant who left.
| userJoin | event |
org.igniterealtime.xiff.events.RoomEvent
Dispatched whenever an occupant joins the room. The RoomEvent
instance will
contain an attribute nickname
with the nickname of the occupant who joined.
| userKicked | event |
org.igniterealtime.xiff.events.RoomEvent
Dispatched when a user is kicked from the room.
| userPresenceChange | event |
org.igniterealtime.xiff.events.RoomEvent
Dispatched when a user's presence changes.
| AFFILIATION_ADMIN | constant |
public static const AFFILIATION_ADMIN:String = "admin"
| AFFILIATION_MEMBER | constant |
public static const AFFILIATION_MEMBER:String = "member"
| AFFILIATION_NONE | constant |
public static const AFFILIATION_NONE:String = "none"
| AFFILIATION_OUTCAST | constant |
public static const AFFILIATION_OUTCAST:String = "outcast"
| AFFILIATION_OWNER | constant |
public static const AFFILIATION_OWNER:String = "owner"
| ROLE_MODERATOR | constant |
public static const ROLE_MODERATOR:String = "moderator"
| ROLE_NONE | constant |
public static const ROLE_NONE:String = "none"
| ROLE_PARTICIPANT | constant |
public static const ROLE_PARTICIPANT:String = "participant"
| ROLE_VISITOR | constant |
public static const ROLE_VISITOR:String = "visitor"


How to contribute on GitHub
This guide assumes that you have a Github account and git installed on your machine.
Step 1: Fork
After you find a repo that looks cool, the first step is to fork it. A fork will create a copy of the repo under your account that you can modify, while maintaining a link to original (that’s called the upstream repo).
Step 2: Clone
Now let’s download the code to your local machine by cloning the fork.
git clone <your-fork-url.git>
You should now have a directory for your project that can be opened with your preferred code editor.
Step 3: Branch
A git repo is just a big tree 🌳. You might have hundreds of people working on the same project and branches ensure that collaboration can happen without complete chaos. Changes on your branch are isolated from the work everybody else is doing.
git checkout -b my-cool-thing
At this point you can start making changes to the code.
Step 4: Commit
When you are happy with the changes, you can stage the changes and commit the code.
git add .
git commit -m "🚀 I made this software better!"
Step 5: Pull Request
A “pull request” is identical to a “git merge”, but it is requested from an external source - you. In fact, it is called a “merge request” on other platforms, which I think is a better name, but I digress.
Let’s push your branch to your fork.
git push origin my-cool-thing
When you go back to Github you should automatically see a button labeled Create New Pull Request for my-cool-thing. Go ahead and push that button. Add additional details as needed and it will show up in the list of PRs once submitted.
Many larger projects have their own “Contributor Guidelines” and may require you to sign a CLA before participating.


RDX that never was! How CISF mistook cashews, laptop charger for explosives at Delhi airport
by JKR StaffThe news of CISF personnel stumbling upon potential RDX explosives at the international terminal of the Delhi Airport sent shockwaves across the national capital on Friday. According to a statement by the CISF, one of its constables, identified as VK Singh, had spotted an unattended trolley bag outside the arrival gate around 1 AM.
Singh immediately informed his shift in-charge and other senior officers. “Immediately, EVD check of the same was carried out and found positive signals of RDX inside the bag. The baggage was also checked by Dog ‘Guide’, which also gave positive signal for explosives,” the statement from CISF read.
 Movement of vehicles and passengers were also stopped for more than three hours.
Later, it emerged that the unattended bag had dry fruit such as cashews, laptop charger and shaving kit among other items. The owner of the bag was identified as one Shahid Khan, who said that he had forgotten his bag at the airport after arriving from Mumbai. CSIF sources said that since there was no laptop inside the bag and it only contained a charger, the security agency mistook it as explosive wires.


So, my friend had tried mushrooms, he really liked them plus we had talked on the subject of them a lot, so we decided to do them together. He had bought an ounce and we planned a time to do them. I had only done pot and zopiclone, which were mild, so I had never been completely fucked before. My trip went good, then bad then good again.
1st Good part:
Me and my friend each had a baggie full of mushrooms, weighing one eighth on an ounce. We just walked down the street and ate them like how you would eat a bag of chips, but we didnít finish them all. We eventually did, but not right away. We decided to walk past the beach and up to the park where at first, all the trees started to look slightly cartoony, like something you would see in a comic book. I was surprised because it had only been about 20-25 minutes and I was already beginning to feel a little strange.
We got to a part in the park where there was just hills of mossy rocks and a couple of trees, we bent down and pulled the moss out of the ground, which at the time was very strange and funny. We just laughed and went on about how weird it was, then my friend insisted we walk through a little path between the trees and bushes, which made me think about leprechauns that my other friend had been talking about earlier, and it kind of scared me, even though I knew that they didnít exist.
So, we finally exited the park, where my friend picked me and began to run, and I was just laughing and feeling extremely euphoric. I saw a fence that looked like knives sticking out of the ground, so as my friend put me back on the ground I said 'Hey what are those things....oh...thatís the fence' and my friend said 'Thatís the fence' and we just looked at each other and laughed, it was just so funny. I looked over at the statue that was in front of the park and saw its arm move 'Look!!!' I said, pointing at it, then I just realized it was a white bird flying off the end of the statues arm which was really cool because it actually happened right in front of my eyes. But it had only been an hour, my trip hadnít even began yet.
I remember once we got to the beach there was a round pool surrounded by land that wasnít completely connected allowing water to come in and go out. When I looked at the pool, there were big white swirls and it was beautiful and I remember saying 'Do it again!!!' as my friend said 'Look at that!' and pointed at the land around the pool. I looked and saw that it was all bright orange and it was so amazing. Then before I knew it, my friend shouted 'Seagulls!!!!' and began to chase the seagulls. I looked over and saw a small silhouette of my friend chasing the seagulls around a huge round meadow and I was laughing so hard that I couldnít even close my mouth or barely stand up for that matter. I kept trying to explain how I felt and how it seemed like I was dreaming but it was too awesome to put into words.
After that, me friend and I just went to a field overlooking the beach and sat down at the edge, watching the shadows of the long tall trees move and wave all over the grass.  It was mind blowing, because it was so beautiful and it made me really realize how much I loved nature.
1st Bad part:
After that is when my trip began to get bad. We walked from the field to a little place on the dark side of the beach where no one went. There was a little ledge that was about 2 or 3 feet off the ground, and we just sat there and looked at a tall tree that bled red and purple into the sky, but I started to get scared because about half a block down the street opposite of the beach I kept seeing people come out of no where and start walking the opposite way, which made me panic because they were coming from no where and I had already been deathly afraid of people because of paranoia. Maybe they were walking out from another street, but at the time that didnít cross my mind.
So I started to freak out and panic and I went in circles by saying 'Hey werenít we just here? Hey what! Where are those people coming from, whatís that! Oh my god look! Hey werenít we just here like 2 times ago!í The whole time I was pulling moss out from the ledge and putting it all over my knee, then I did that about 7 times until I saw some guys from our school and they were walking our way, I immediately got scared and tried to be quiet, so I just sat there and stared at them (accidentally of course) and they gave me the strangest look, especially since the mushrooms were morphing and distorting their faces, the started mumbling something that I couldnít understand, then they went down to where the beach was and just skipped rocks for a while.
After that, we walked down the street heading towards the marina and I was terrified because there were so many joggers and people around and every time I saw one I tried to convince my friend to turn around and try to get away from the person, but he didnít let me. I remember at one point I just sat on another little stone ledge and me and my friend tried to figure out what to do. At that point I looked down at my dirty mossy knee and said 'Heeey how did that get there!?!' Somehow we convinced ourselves that we needed to go somewhere and we couldnít just stay in one place.
So we tried to decide what to do, and I said 'Why donít we just go to my place' so we began to head to my place and discussed it on the way, but kept getting sidetracked by the streets and how they were mixed together with the next one, but by the time we aimlessly wandered to my street corner near my house, I saw that my car was in the driveway and I told my friend that we had to go to his house because we couldnít go to mine or else my parents would know, but then I looked back and my car was gone, but then there again and I didnít know whether it was there or not.
So we stood there and just irrationally rambled on about whether we should go to his house or mine or just split up and go to out own home and sleep. I had another panic attack where I just kept going in circles and turning around constantly and just swearing and freaking out. My pockets kept melting when I put my hands in them so I would take them out and then put them back in and it just went on like that. But we reached a conclusion that we would go to his house and just watch TV. So we started heading there, which made me feel a but better because I wasnít so confused.
I remember on the way there, I would look at the cars across the street and there would be a person getting out of a green, regular car, but then all the sudden it would turn into a tinted hot pink SUV right in front of my eyes and it was amazing. But I was still feeling quite uneasy on the way to his house.
2nd Good part:
We were walking to my friends, and I remember him saying 'Look out!' and I looked over to see a small furry brown thing (it turned out to be a dog) jump up on my leg 'Ahh!!' I yelled, and I looked across the street and saw the old people laugh because they thought it was cute that the dog scared me so much, so I started laughing, then my friend started laughing, and soon I was sitting on the ground holding the dog and crying with laughter. From then on my trip was amazing, I was happy and my and friend were just talking about how it was all good and it was fun and how we were feeling super happy. It was great, I loved it.
So we got to his house, and his sister and mom were watching TV, I remember his sisters face having a big huge moving bulge on the side of it and her voice echoed. Then we went to his room and his cat was on the bed and I just petted it. Then I got up and went next door to the bathroom where I looked in the mirror and just smiled feeling really pretty. I felt as though I was looking at another person who was me if that makes sense. Then I went back in my friends room and he was laying on the bed and I just sat down and petting the cat, which by the way was really cool looking and soft, and my friend said he felt really sick so I just said 'Ok, should I go then?' and he said ya I just want to sleep but Iíll call you later and I said ok, and I tried to look really happy about it and stuff but I really wasnít.
2nd Bad part:
As soon as I left my friends house, I felt calm, but a little scared, and I little upset that he felt sick and wanted me to leave, I almost instantly felt my trip start to drop into a bad one once again. I had no idea where to go so I just walked up the street and as I looked back I realized it looked nothing like it did a second ago. I found myself totally lost, I had no sense of direction and I didnít know how to get home so I just found a bench, sat down on it and huddled up in my coat, because the cold made me incredibly, intensely uncomfortable and to make it worse I was wearing shorts, and to top it off, it was dark out because it gets dark early in the winter. So I just sat on the bench and thought, and tried to make myself feel better.
Eventually I decided to get up and start trying to get home. I saw some people and was going to ask for direction, but I was too scared to, so I walked where my instinct told me to and I found the street I was looking for, the one that led to the village. Once I passed the village I would find my house a few blocks away. The street never seemed to end though, it would just stretch on and on. When I finally reached the end of the street there was another bench. I decided I was too high to go home and it was better to get in trouble for coming home late rather then coming home high. So I once again sat on the bench and huddled up into my coat.
I just stared at the moving roads and listened to the noises and echoes, and I could hear people a block down talking and laughing and I wished I could be happy and secure as them. Then I began to feel alone, like my friends and family just werenít there and I was alone. It was the most awful feeling Iíd ever felt before. Suddenly everything just stopped, I remember it had done that a few hours earlier too, it just stops moving. For a few minutes I waited for it to get crazy again then decided I could handle going home and it would be a little more worn off when I got home, so I headed home.
When I got home, no one was there, so I just went to my room and sat on the heat vent with an Archie comic which I couldnít focus on, in actuality I couldnít focus on anything at all. I put on some Primus, and just watched my shoe slowly pulsate, it looked like a snail that wasnít moving. Then I heard my dad come upstairs and he just called out to ask if I was home and I just replied yes, so it was fine. I stayed in my room. I didnít feel very happy though the music was making me feel better, and later I made tea and talked to my other friend on the phone. I didnít feel like myself though, I felt like I had lost my personality and my aura, it came back later though.
I think I did some stuff wrong, like not letting my parents know where I was, I also should have had shroom tea because the next day I felt a bit nauseous. I also donít think it was a good idea to be in the town and village where there were people and cars, plus, I should have read up on the before I did them, but otherwise, it was the greatest experience of my life and it really inspired my art and opened my mind to nature, love, peace and happiness. Iíve just learned to like everyone and be a better person, because it made me feel like a better person. So, even though half of it was bad, we learn from our mistakes I guess. Thanks for reading.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


| Home | Trees | Indices | Help |
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object --+ | GalaxyAPI
This class is meant to be used as a API client for an Ansible Galaxy server
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Inherited from |
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SUPPORTED_VERSIONS =
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| api_server | |||
| validate_certs | |||
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Inherited from |
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x.__init__(...) initializes x; see help(type(x)) for signature
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Retrieve an authentication token
|
Post an import request
|
Check the status of an import task.
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Find a role by name.
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Fetch the list of related items for the given role. The url comes from the 'related' field of the role.
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Fetch the list of items specified.
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api_server
|
validate_certs
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| Home | Trees | Indices | Help |
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| Generated by Epydoc 3.0.1 on Fri Jul 29 13:11:38 2016 | http://epydoc.sourceforge.net |


Coal Stockpile: 0
Oil Stockpile: 0
Steel Stockpile: 0
Iron Stockpile: 0
Bricks Stockpile: 0
Coal
Sell ratio: 50%
Oil
Sell ratio: 50%
Steel
Sell ratio: 50%
Iron
Sell ratio: 50%
Bricks
Sell ratio: 50%
Dfcty
Money: 0
Economy Power: 0
Land: 0
Manpower: 0
Military Power: 0
Coal Stockpile: 0
Oil Stockpile: 0
Steel Stockpile: 0
Iron Stockpile: 0
Bricks Stockpile: 0
Sell ratio: 50%
Sell ratio: 50%
Sell ratio: 50%
Sell ratio: 50%
Sell ratio: 50%
Total Land: 0
Land Available: 0
Land Used: 0
Total Manpower: 0
Manpower Available: 0
Manpower Used: 0
Army Units: 0
Navy Units:
Airforce Units: 0


Default
The string passed is the body of message.
$.notify('I am the Body');
Title
You can give a title for your notice passing a hash with parameters:
$.notify('I am the Body', { title: 'I am the Title!' });
But when you want extra parameters, is more convinient to use all as it:
$.notify({ body: 'I am the Body', title: 'I am the Title!' });
Image
You can use some image into notice just passing an URL. It will appears on the left side.
$.notify({
body : 'I am the Body',
image : 'https://pbs.twimg.com/profile_images/1591360162/wbotelhos-qconsp.png'
});
Icon
Instead image you can use a font icon on an <i/>
element.
The font name depends of your fonts name.
jquery.notify.fonts.css` as an example, but you can use your own.
We provide
$.notify({ body: 'I am the Body', icon: 'notify-bug' });
Wrapper
Main element hooked via ID where all noticies will be appended.
If element already exists on DOM, it will be just loaded and used.
If element does not exists, then it will be created and appended into body
.
$.notify({ body: 'I am the Body', wrapper: '#notify' });
Destroy
Removes the wrapper when there is no more notice on it.
$.notify({ body: 'I am the Body', destroy: true });
Position
You can choose, by default, 4 positions where Notify can appears.
This positions is configured via CSS on jquery.notify.css
and affects the wrapper:
- top-left
- top-right (default)
- bottom-left
- bottom right
$.notify({ body: 'I am the Body', position: 'top-left' });
Show Time
Time used on fade in effect until notice appears.
$.notify({ body: 'I am the Body', showTime: 100 });
Timeout
How many time in milliseconds until the notice begins to disappear.
The whole time until notice completely disappears depends on the sum of this and hideTime plus minimizeTime
$.notify({ body: 'I am the Body', timeout: 100 });
Hide Time
After timeout finish, this effects starts to fade out the notice.
This will keeps occupying the space. So, the next one is the minimizeTime.
$.notify({ body: 'I am the Body', hideTime: 100 });
Minimize Time
After hideTime this effects begins to give space to notice below.
It will minimize the current notice and remove it when it gets height equal 0.
Try to keep it less than hideTime for miminize only when notice is not more visible.
$.notify({ body: 'I am the Body', minimizeTime: 100 });
forever
Disables the timeout and let the notice on screen forever.
Don't worry! We still have the closeClick option.
$.notify({ body: 'I am the Body', forever: true });
Close Click
Close the notice when click on it.
$.notify({ body: 'I am the Body', closeClick: false });
Id
Identifier used as class name for each notice.
$.notify({ body: 'I am the Body', id: 'notify-item' });
Max
Number maximum of noticies on screen.
If this limit is exceeded, the items are placed in a queue and shown later.
$.notify({ body: 'I am the Body', max: 1 });
Before Open
Callback execute before the notice appears on screen.
Return false
will prevent the open action.
Inside the callback this
is the Notify instance.
$.notify({
body : 'I am the Body',
beforeOpen : function() {
alert('A notice will be presented.');
}
});
After Open
Callback execute after the notice appears on screen.
Inside the callback this
is the Notify instance.
$.notify({
body : 'I am the Body',
afterOpen : function() {
alert('The notice is on the screen.');
}
});
Before Close
Callback execute before the notice is closed.
Return false
will prevent the open action.
Inside the callback this
is the Notify instance.
$.notify({
body : 'I am the Body',
beforeClose : function() {
alert("I'll be back!");
}
});
After Close
Callback execute after the notice is closed.
Inside the callback this
is the Notify instance.
$.notify({
body : 'I am the Body',
afterClose : function() {
alert("It's gone!");
}
});
Click
Callback executed when the notice is clicked.
Return false
will prevent the notice of to be closed, in case closeClick is enabled.
Inside the callback this
is the Notify instance.
$.notify({
body : 'I am the Body',
click : function(evt) {
alert('Do not touch me!');
}
});
Mouseover
Callback executed when mouse over the notice.
When the notice is mouseovered the timeout option is canceled.
Return false
will prevent this cancel and the time will be counted normally.
Inside the callback this
is the Notify instance.
$.notify({
body : 'I am the Body',
mouseover : function(evt) {
alert('I can see you!');
}
});
Mouseout
Callback executed when mouse out the notice.
When the notice is mouseouted the timeout is reactivated.
Return false
will prevent this reactivation and the notice will be there forever.
Inside the callback this
is the Notify instance.
$.notify({
body : 'I am the Body',
mouseout : function(evt) {
alert('Where are you?');
}
});
Changing the settings globally
You can change any option mentioning the scope $.notify.defaults.OPTION = VALUE;
. It must be called before you bind the plugin.
$.notify.defaults.max = 3;
$.notify.defaults.timeout = 10000;
Options
afterClose: undefined
Callback executed after notice closes.
afterOpen: undefined
Callback executed after notice opens.
beforeClose: undefined
Callback executed before notice closes.
beforeOpen: undefined
Callback executed before notice opens.
body: undefined
Body of notice.
click: undefined
Callback executed when notice is clicked.
closeClick: true
If notice will be closed on click.
destroy: false
Removes the wrapper when there is no more notice on it.
forever: false
If notice will stay on screen forever.
hideTime: 1000
Time spent to hide the notice.
icon: undefined
Icon (font) name for the notice.
id: 'notify-item'
Identifier to be used as class on notice.
image: undefined
Image path to be used into notice.
max: 5
Number maximum of noticies on screen.
mouseout: undefined
Callback executed on mouse over the notice.
mouseover: undefined
Callback executed on mouse out the notice.
minimizeTime: 300
Time spent to minimize the notice.
position: undefined
The place where notices will appears.
showTime: 400
Time spent to show the notice.
timeout: 5000
Time spent to initiates the other timeouts.
title: undefined
The notice title.
wrapper: '#notify'
Where notices will be appended.
Functions
First, save the notice reference:
var notice = $.notify('Hello World!');
Then you can use the functions:
notice.remove();
Removes the notice from screen.
notice.position('class-name');
Changes the notices position via CSS class.
Global Functions
$.notify.clean('name')
Clean the queue with name equal you passed or all when no name is given.


Working With Configuration Management Systems
When you want to make changes to your source code or you have changes you want to save, DIScover’s Configuration Management system integration allows you to perform basic operations, such as check in and check out, with your selected CM system.
You can access CM options by selecting the CM menu or by selecting an entity and right clicking to display the CM shortcut menu.
Regardless of your selected CM system, it is important to remember that when you check out and modify files from within DIScover, the checked in files are not reflected in the information model. You need to wait until a new model is created with the updated files in order for you to see changes in the Browser.
Note: If you have access to a Developer Xpress client, you can also apply quality filters against your updated file prior to check in by using Submission Check. For more information, refer to Using Submission Check.
Related Topics


{{'language' | lang}}
{{'theme' | lang}}
{{'dashColumns' | lang}}
{{'widgetHeight' | lang}}
{{'importSettings' | lang}}


Admin Panel
Create new orders and customers.
Create New Customer
Name:
Email:
Phone Number:
Create Customer
Create New Order
Order Code:
Package:
Delivery Date:
Customer:
Create Order
Name
Email
Phone Number
Edit
Order Code
Package
Delivery Date
Customer
Edit


| 2.7.0 |
04.19.2008 |
Updated complex types Gift, Pledge, Payment, RecurringGiftSchedule, RecurringGift, Disbursement, SoftCredit, SegmentedPledge, Note, and Contact. Removed method getAccounts and complex type AccountSearch. |
| 2.6.0 |
03.15.2008 |
Added method getDuplicateAccounts, updateGift, and reverseTransaction. Added error numbers 106 - 110. |
| 2.5.0 |
02.23.2008 |
Added methods getSegmentedDonation and getSegmentedPledge and complex types SegmentedDonation and SegmentedPledge. Removed method getSegmentedTransaction and complex type segmentedTransaction. Added error numbers 104 and 105. |
| 2.4.0 |
11.10.2007 |
Added metohd getQueryResultStats, complex type QueryResultStats, and error numbers 101 - 103. |
| 2.3.1 |
04.20.2007 |
Updated complex type DuplicateAccountSearch by removing fields city, state, and postalCode. |
| 2.3.0 |
03.03.2007 |
Added method getDuplicateAccount. Added complex type DuplicateAccountSearch. Added error number 100. |
| 2.2.0 |
02.20.2007 |
Added methods addPayment, addAndProcessPayment, addSoftCredit, and addDisbursement. Added final to complex type SoftCredit. Added error numbers 97, 98, and 99. Updated error number 2. |
| 2.1.1 |
02.02.2007 |
Added accountRoleTypes to complex type AccountSearch. Added error number 96. |
| 2.1.0 |
01.17.2007 |
Added methods getAccounts and getAccountById. Added complex type AccountSearch. Added error numbers 94 and 95. |
| 2.0.0 |
12.10.2006 |
Major overhaul to simplify and add functionality. |


This dialog is supposed to restore encrypted documents based on the ECC-AES encryption.
You can start this decryption dialog through the menu selection Encrypt/Decrypt \ Hybrid \ ECC-AES-Decryption.
After selecting the right key pair and entering the valid PIN code you can start the encryption by clicking the button Decrypt.
The required encryption time can be shown by activating the checkbox.
The plaintext of the encrypted ECC-AES document is shown in the CrypTool main window: