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Hi!
I'm Rohit!
a Frontend Developer
who uses safari dev tools at times 😂
So this was my first JavaScript project. But right now it is funny to call this as a project.
Here's the live version: https://rohit1101.github.io/color/
I had super fun building this app. I just used CSS for the styling this application. Play with it.
Here's the live version: https://rohit1101.github.io/calc
Spent some good amount of time using the Date object in JavaScript.And made use of the setInterval() function for updating the values every second.
Here's the live version: https://rohit1101.github.io/CountDown/
I used the filter function in JavaScript to match the icecream names and render them accordingly.But,i have no idea i spent more time on styling.
Here's the live version: https://rohit1101.github.io/creamy/
I was super hyped to build this project, since I used fetch to call urban dictionary api for this project.
Here's the live version: https://rohit1101.github.io/dict/
This is a generic beginner friendly project with Date Object in JavaScript.
Here's the live version: https://rohit1101.github.io/CountDown/
Let's make some noise! I thought of using audio tag in html but ended just using local audio files.
Here's the live version: https://rohit1101.github.io/Javascript-30-days/
I had the first taste of a database in this project (Firebase) and implemented CRUD operations and converted into a simple project which is of no use.
Here's the live version: https://rohit1101.github.io/fire
Is it is just me ? Styling forms are quite irritating. I learnt regex for validating the input from the user.
Here's the live version: https://rohit1101.github.io/Form-Validation/
First blood with CSS grid.
Here's the live version: https://rohit1101.github.io/g1/
Simple Image Slider.
Here's the live version: https://rohit1101.github.io/slider/
I thought building a Modal is rocket science but it was pretty easy if you are familiar with basic CSS.
Here's the live version: https://rohit1101.github.io/modal/
This was a interview question 😜.But there is a lot of real-world testcases I have not addressed in this project.
Here's the live version: https://rohit1101.github.io/moviebooking/
This is pretty dumb to be called as an app. But, if you cannot resist then go ahead. I never knew why built it.
Here's the live version: https://rohit1101.github.io/message/
My last vanilla JS app. Did'nt style this app. But it is responsive (weird). And, I feel this is the best app I have ever build.
Here's the live version: https://rohit1101.github.io/notes/


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| reset | slow | play | fast | load |
| clear | backward | step | forward | about |
LOADING...
Pick an example pattern or load your `lif' file:
| or |
You can download many patterns from LifeWiki.
You can also drag/drop your file to the screen.
| Rule: | |
|---|---|
| Style: |
Copyright (c) Yusuke Endoh, @hirekoke, 2013
Powered by Three.js
GENERATION: X
POPULATION: X
RULE: X
SPEED: X
GRID SIZE: X
BOUND: W:00,E:00,N:00,S:00
PARTICLE COUNT: X
HASHLIFE CACHE: X
NAME: N/A
AUTHOR:
COMMENT: N/A
FPS: 0


Widget Palette: Dojo Sliders
Horizontal Slider
Steps
- Choose New HTML File from the New menu
- Open the Dojo Controls folder in the Widget palette.
- Drag a HorizontalSlider widget onto the canvas.
- Notice a Smart Input dialog is displayed. It should look something like the following:
- Click OK.
- A HorizontalSlider should be displayed in the page editor:
- The HorizontalSlider is a composite widget which can contain multiple HorizontalRule and HorizontalRuleLabel subwidgets. Mouse over the rule labels and you should notice
they get highlighted with a gray box indicating they can be selected independently of the slider as a whole:
- Move the mouse over the rules and notice they get highlighted with a gray box indicating they can be selected independently of the slider as a whole:
- Move the mouse over other parts of the slider and note the body of the slider is highlighted (clicking in this region selects the slider as a whole):
- Select the labels and under widget-specific properties, change Count to 5 and Container to "topDecoration". This should immediately
cause the labels to move above the slider bar and to contain 5 values.
- Select the rules and under widget-specific properties, change Count to 7 and Container to "topDecoration". This should immediately
cause the rules to move above the slider bar (and below the labels) and to contain 7 hashmarks.
- Double-click on the slider to bring up the Smart Input Dialog. Ensure it reflects the new state of the slider:
- Click the + button at the end of the 2nd row to add a new row. Change the type of that row to "rules". Note the preview slider is updated as you
make these changes.
- Click the + button at the end of the 3nd row to add a new row. Leave the type of that row set to "labels". At this point, your dialog should
look like the following:
- Click OK and the slider should be rendered in the page editor as follows:
- Click on the Preview icon in the toolbar. This should open a new browser window showing your slider.
- Click on the "X" close button to close the html file (without saving).
Expected results
- See above.
Vertical Slider
Steps
- Choose New HTML File from the New menu
- Open the Dojo Controls folder in the Widget palette.
- Drag a VerticalSlider widget onto the canvas.
- Notice a Smart Input dialog is displayed. It should look something like the following:
- Click OK.
- A VerticalSlider should be displayed in the page editor:
- The VerticalSlider is a composite widget which can contain multiple VerticalRule and VerticalRuleLabel subwidgets. Mouse over the rule labels and you should notice
they get highlighted with a gray box indicating they can be selected independently of the slider as a whole:
- Move the mouse over the rules and notice they get highlighted with a gray box indicating they can be selected independently of the slider as a whole:
- Move the mouse over other parts of the slider and note the body of the slider is highlighted (clicking in this region selects the slider as a whole):
- Select the labels and under widget-specific properties, change Count to 5 and Container to "leftDecoration". This should immediately
cause the labels to move to the left of the slider bar and to contain 5 values.
- Select the rules and under widget-specific properties, change Count to 7 and Container to "leftDecoration". This should immediately
cause the rules to move to the left of the slider bar (and to the right of the labels) and to contain 7 hashmarks.
- Double-click on the slider to bring up the Smart Input Dialog. Ensure it reflects the new state of the slider:
- Click the + button at the end of the 2nd row to add a new row. Change the type of that row to "rules". Note the preview slider is updated as you
make these changes.
- Click the + button at the end of the 3nd row to add a new row. Leave the type of that row set to "labels". At this point, your dialog should
look like the following:
- Click OK and the slider should be rendered in the page editor as follows:
- Click on the Preview icon in the toolbar. This should open a new browser window showing your slider.
- Click on the "X" close button to close the html file (without saving).
Expected results
- See above.


Just click the map button below or you may use Waze, Google Maps or any apps you are comfortable with
Just type 'St. Benedict Church Ayala Westgrove'. Travel time from Manila takes 1 to 2 hours depending on the traffic condition.
Kindly refer to the invitation for map details.


--- layout: default-noindex lang: en permalink: /mexico/home-insurance/coverage/coinsurance.html alternate_en: /mexico/home-insurance/coverage/coinsurance.html alternate_mx: /mx/seguros-de-casa/cobertura/coaseguro.html published: true body_class: homeins coverage coinsure title: Coinsurance Definition Mexico Homeowner's Insurance Policy | Mexpro excerpt: Coinsurance is the insured’s percentage share of responsibility for the expense of a covered Mexico homeowner's insurance loss. Coinsurance amounts are calculated using the percentage of a loss. ---
Coinsurance is the insured’s percentage share of responsibility for the expense of a loss. Coinsurance percentage amounts are calculated using the amount of a loss, while the deductible percentage amounts are based on the total amount insured. Coinsurance only applies to Catastrophic coverage.
Coinsurance varies from 10% to 20%, depending on geographical location of your home. The amount will be listed on your quote form.
Let’s say your home is insured for $250,000, with 10% coinsurance, and a 2% deductible.
If the loss = $100,000
First, the Deductible is calculated using the insured amount.
Insured amount, multiplied by the deductible percentage, equals the deductible amount:
$250,000 x 2% = $5,000
Next, the Deductible amount to be paid by the insured is subtracted from the loss amount.
Loss amount, minus deductible amount, equals remaining loss amount:
$100,000 - $5,000 = $95,000
Finally, the coinsurance is calculated using the remaining loss amount.
Remaining loss amount, multiplied by coinsurance percentage, equals coinsurance amount:
$95,000 x 10% = $9,500
The insured’s out of pocket expense would be the deductible amount plus the coinsurance amount.
$5000 + $9,500 = $14,500.


{{ $mainSections := .Site.Params.mainSections | default (slice "post") }} {{ $section_repos := where .Site.RegularPages "Section" "in" "repos" }} {{ $section_work_history := where .Site.RegularPages "Section" "in" "work-history" }} {{ $section_volunteering := where .Site.RegularPages "Section" "in" "volunteering" }}


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Do you have a child under the age of 18?:
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Are you against brands that carry products made from animals?:
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Your Charities


A few of my favorite Apps
LANLine makes an already social atmosphere even better! Easily search for any game and then find others to game with. LANLine has access to over 35,000 games with a unique open chat channel for each game.
LANLine provides in-app news pulled from many different news sources. LANLine uses Kotaku, GiantBomb, IGN, and more to bring you the latest most up to date in gaming and game ralated news.
LANLine has access to over 35,000 games. It shows info about the game and has the option to join a chat unique to each game.
LANLine offers an easy way to search and find open channels, as well as the option you create your own channels. With over 35,000 unique channels there's something for everyone.
If you would like to see LANLine's code, click here. If you have any questions please feel free to reach out to me, I love showing others what ive created.
Alien Invasion is a game similar like Space Invaders. You pilot a small aircraft in space and control your movement by tilting the device. In the midst of dodging incoming projectiles, you also fire your own in an effort to stop the aliens before they reach the ground!
Alien Invasion uses Core Motion to detect when the user tilts the screen resulting in the spaceship moving.
To view code for Alien Invasion click here.
SpriteKit handles the physics of the game as well as the game scene.
LeaderBoard is a RESTful backend API I created using Swift! Using a web service toolkit known as Perfect. Perfect lets developers build their projects using only swift to program both client-facing and server-side projects. I created the API to go with an existing project. The initial project was a simple game called Simon. In Simon, lights will appear in order, and you have to press the button that flashed in the correct order to win the round. Leaderboard then takes your high score and post it online for other players to see. There is no interface to LeaderBoard, however, to view the code click here.
Hello, my name is Shane Nelson. I graduated from The Iron Yard's Mobile iOS Engineering course in spring 2017. There I was taught the fundamentals of iOS programming. During my time attending The IronYard, I learned Swift as well as Objective-C although Swift is my favorite of the two. After graduating The Iron Yard, I proceeded to teach myself HTML and CSS in order to make this portfolio. I'm also familiar with using Sketch for making icons as well as visual layout. I love working with others and learning new things. I am very proficient with source control and using Git. I enjoy good design and love creating apps that users can love and use easily. Thanks for reading!
<EMAIL_ADDRESS>||<PHONE_NUMBER>
MobileDev PowerHouse is an mobile applications consulting firm that specializes in specific technology areas: iOS, Android and Windows mobile application development. We work with industry Fortune 500, those that recognize that consumers are moving mobile and are looking to remain relevant and power forward into the next era of success.
<EMAIL_ADDRESS>|| 1-678-488-1897
The Iron Yard is a technology education company that offers software development courses both in person and through corporate training programs across the US. During the intense course, I was taught more than just how to code. Through hands-on experience, and about ten hours of coding a day, I learned the fundamentals of programming. I used source control and GitHub daily, which made sharing and turning in assignments easy. During the course, I learned how to work even better with others, not just on a team but from a developer point of view.
<EMAIL_ADDRESS>||<PHONE_NUMBER>
Ready to hire your next great employee? That's great! Give me a call or send me an email and I'll get back to you as soon as possible!
704-975-7826


Implements IDbAccess for Oracle.
Default constructor
public Void OracleDbAccess()
Database SID or ServiceName.
public String Catalog { get; set; }
Catalog can be specified as: * SID:DatabaseSid * ServiceName:DatabaseServiceName * DatabaseSid (If no prefix, SID is used)
Name of the default tablespace used to store indexes.
public String DefaultIndexSpace { get; set; }
Name of the default role used to grant privileges to.
public String DefaultRole { get; set; }
Name of the default tablespace used to store tables.
public String DefaultTableSpace { get; set; }
Gets whether a connection is currently open.
public Boolean IsConnectionOpen { get; }
Gets whether a transaccion is in progress.
public Boolean IsInTransaction { get; }
Password of the user used to connect to the database.
public String Password { set; }
Database ServiceName. This property sets Catalog = "ServiceName:value" only if Catalog is empty.
public String ServiceName { get; set; }
Database SID. This property sets Catalog = "SID:value" only if Catalog is empty.
public String Sid { get; set; }
User name to connecto to the database.
public String UserName { set; }
Adds a parameter to the command.
public Void AddParameter(command, name, type, direction, size, value)
| Name | Type | Summary |
|---|---|---|
| command | IDbCommand | The command where the parameter will be added. |
| name | String | The quoted parameter name. |
| type | DbType | The parameter data type. |
| direction | ParameterDirection | The parameter direction. |
| size | Int32 | The size of the data in the valueparameter. |
| value | Object | The value of the parameter. |
| Type | Summary |
|---|---|
| DataAccessException | Thrown when there are an error casting the parameter value. |
Initiates a transaction.
public IDbTransaction BeginTransaction()
An object representing the new transaction.
Initiates a transaction with the specified isolation level.
public IDbTransaction BeginTransaction(iso)
An object representing the new transaction.
| Name | Type | Summary |
|---|---|---|
| iso | IsolationLevel | Isolation level for the transaction. |
Closes connection.
public Void CloseConnection()
Commits a transaction.
public Void CommitTransaction()
Creates a new IDbCommand.
public IDbCommand CreateCommand(commandType)
| Name | Type | Summary |
|---|---|---|
| commandType | CommandType |
Performs applicarion-defined tasks associated with freeing, releasing, or reseting unmaneged resources.
public Void Dispose()
Executes the specified command against the database
public Int32 ExecuteCommand(command, tbl)
Amount of records affected by the command
If the command returns a set of records, the tbl parameter must contain an initialize DataTable, otherwise it must be null
| Name | Type | Summary |
|---|---|---|
| command | IDbCommand | Command to excecute. |
| tbl | DataTable | An initialized DataTable object or null. |
| Type | Summary |
|---|---|
| DataAccessException | Thrown when an unindentify error occurs |
| OpenConnectionException | Thrown when a connection could not be openned. |
| DuplicatedPrimaryKeyException | Thrown when a primary key or unique index constraint fails |
| ConstraintViolationException | Thrown if a constraint is violated |
| DatabaseObjectNotFoundException | Thrown when a database object, as a table, view, field, etc., does not exist. |
Executes the specified command asyncronously againt the database.
public Task<Int32> ExecuteCommandAsync(command, dataTable)
If the command returns a set of records, the dataTable parameter must contain an initialized DataTable, otherwise it must be null.
| Name | Type | Summary |
|---|---|---|
| command | IDbCommand | Command to execute. |
| dataTable | DataTable | An initialized DataTable object or null. |
| Type | Summary |
|---|---|
| DataAccessException | Thrown when an unindentify error occurs. |
| DuplicatedPrimaryKeyException | Thrown when a primary key or unique index constraint fails. |
| ConstraintViolationException | Thrown if a constraint is violated. |
| DatabaseObjectNotFoundException | Thrown when a database object, as a table, view, field, etc., does not exist. |
Executes the specified command against the database and returns a IDataReader.
public IDataReader ExecuteReader(command)
A read only forward only IDataReader with the database data.
| Name | Type | Summary |
|---|---|---|
| command | IDbCommand | Command to execute. |
| Type | Summary |
|---|---|
| InvalidOperationException | Thrown the the connection is not open. |
| DataAccessException | Thrown when an unindentify error occurs. |
| DatabaseObjectNotFoundException | Thrown when a database object, as a table, view, field, etc., does not exist. |
Executes the specified command against the database asyncronously and returns an IDataReader.
public Task<IDataReader> ExecuteReaderAsync(command)
| Name | Type | Summary |
|---|---|---|
| command | IDbCommand | Command to execute. |
| Type | Summary |
|---|---|
| InvalidOperationException | Thrown when the database connection is not open. |
| DataAccessException | Thrown when an unindentify error occurs. |
| DatabaseObjectNotFoundException | Thrown when a database object, as a table, view, field, etc., does not exist. |
Executes the specified command against the database and returns the first fields of the first record retrieved
public Object ExecuteScalar(command)
Value of the first field of the first record. If the CommandType is a Stored Procedure the value of the parameter with Direction equals to ReturnValue is returned.
| Name | Type | Summary |
|---|---|---|
| command | IDbCommand | Command to excecute. |
| Type | Summary |
|---|---|
| DataAccessException | Thrown when an unindentify error occurs. |
| OpenConnectionException | Thrown when a connection could not be openned. |
| DatabaseObjectNotFoundException | Thrown when a database object, as a table, view, field, etc., does not exist. |
Executes the specified command againts the database asyncronously and returns the first field of the first record retrieved.
public Task<Object> ExecuteScalarAsync(command)
Value of the first field of the first record. If the CommandType is a Stored Procedure the value of the parameter with Direction equals to ReturnValue is returned.
| Name | Type | Summary |
|---|---|---|
| command | IDbCommand | Command to execute. |
| Type | Summary |
|---|---|
| DataAccessException | Thrown when an unindentify error occurs. |
| OpenConnectionException | Thrown when a connection could not be openned. |
| DatabaseObjectNotFoundException | Thrown when a database object, as a table, view, field, etc., does not exist. |
Ejecutes the underlaying connection GetSchema() method.
public DataTable GetSchema()
A DataTable as obtained from the GetSchema() method.
| Type | Summary |
|---|---|
| DataAccessException | Thrown when an unindentify error occurs. |
Ejecutes the underlaying connection GetSchema() method.
public DataTable GetSchema(collectionName)
A DataTable as obtained from the GetSchema() method.
| Name | Type | Summary |
|---|---|---|
| collectionName | String | The name of the collection to retrieve. |
| Type | Summary |
|---|---|
| DataAccessException | Thrown when an unindentify error occurs. |
Ejecutes the underlaying connection GetSchema() method.
public DataTable GetSchema(collectionName, restrictionValues)
A DataTable as obtained from the GetSchema() method.
| Name | Type | Summary |
|---|---|---|
| collectionName | String | The name of the collection to retrieve. |
| restrictionValues | String[] | A set of restriction values. |
| Type | Summary |
|---|---|
| DataAccessException | Thrown when an unindentify error occurs. |
Gets the server version.
public String GetServerVersion()
The server version.
| Type | Summary |
|---|---|
| SchemaManipulationException | Thrown when there is an error accesing schema data. |
Opens a connection with the database server.
public Void OpenConnection()
| Type | Summary |
|---|---|
| OpenConnectionException | Thrown when an unindentify error occurs. |
| ServerUnavailableException | Thrown when the database server is not found. |
| CatalogNotFoundException | Thrown when the catalog is not found. |
| InvalidCredentialsException | Thrown when credentials are invalid. |
| CredentialsExpiredException | Thrown when the password has expired. |
Opens a connection with the database server asyncronously.
public Task OpenConnectionAsync()
| Type | Summary |
|---|---|
| OpenConnectionException | Thrown when an unindentify error occurs. |
| ServerUnavailableException | Thrown when the database server is not found. |
| InvalidCredentialsException | Thrown when credentials are invalid. |
Aborts the current transaction
public Void RollbackTransaction()
In this document


You can use d-data-query-options when you need to send some options to data query engine.
Right now you have only option:
Here a sample how to use list.


Ngày đăng : {{tagpostcustomers.create_at|date('d/m')}}
Was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.


LiveReload is an awsome tool for web developers, it helps web developers auto refreshing their browsers when something changed.


Welcome to the INSANE BITES!!!
| Short Name : |
| Name : |
| Description: |
| Price for small: |
| Price for large: |
| Name of small portion: |
| Name of large portion: |
| Short Name : |
| Name : |
| Description: |
| Price for small: |
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Real World Crypto 2020 All right, if you can all take your seats, we'll get this show on the road. All right. So welcome to Real World Crypto 2020, the now largest IACR event focused on applied cryptography and trying to get academics and practitioners in the same room to talk ...
Boing Boing was hacked Dear Boing Boing readers — Around 11:30 EST on January 10th, An unknown party logged into Boing Boing’s CMS using the credentials of a member of the Boing Boing team.
Building Serverless web applications with Blazor and Azure Functions In this episode, Jeff Hollan from the Azure Functions team comes to discuss the benefits of pairing Blazor webassembly applications along with Azure Functions. [01:12] - What are the benefits of Blazo
Build Rust environment for ESP32 What is it? Recently I heard that LLVM for xtensa is working, so I tried to build Rust for ESP32.
Containerized builds for Rust on the ESP32 - DEV Community 👩💻👨💻 . Tagged with ESP32, Rust, LLVM, embedded.
v5.8 Release Notes Happy New 2020 All! Hope everyone’s had an enjoyable and relaxing break over the holidays and are re-energized to usher in the new decade.
Sharding & IDs at Instagram With more than 25 photos and 90 likes every second, we store a lot of data here at Instagram. To make sure all of our important data fits…
More Prime Images - Futility Closet Inspired by James McKee’s Trinity Hall prime, physics researcher Gilles Esposito-Farese (of the self-descriptive pangram) has worked out that this 2,258-digit prime number:<PHONE_NUMBER>8402965415857953902888840109250315594591772197851275320<PHONE_NUMBER>565824...
Welcoming the Danish Government to Have I Been Pwned In a continued bid to make breach data available to the government departments around the world tasked with protecting their citizens, I'm very happy to welcome the first country onto Have I Been Pwned for 2020 - Denmark! The Danish Centre for Cyber Secur...
Introducing EF Core 5 Features: Using ToQueryString to get generated SQL The EF team has been publishing weekly status updates since the middle of last year. Recently I have started including brief introductions for newly implemented enhancements. I’m going to exp…
Browser Games Aren't an Easy Target — Jakob's Personal Webpage If you're about my age and had a similarly dull upbringing, you probably also have memories of playing video games behind a teacher's back whenever class involved going to some sort of "computer lab." Flash games were the thing when I was in elementary sc...


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Taylor Edgerton
Experience
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Eliminate your least favorite foods below!


Click on the map to add control point. Press ‘enter’ to start/stop arrow moving. Press ‘delete’ to reset distance.
Path always visible


Loading FLO Wallet
Click 'Add FLO address' to add a new FLO address.
Perform FLO blockchain transactions
Sender balance will be shown once you enter sender private key
Create, participate and manage smart contracts on FLO blockchain.
Suitable for time-specific events like crowdfunding.
Suitable for externally triggered events like voting.
Suitable for ongoing processes involving multiple participants, such as token swaps.
This will delete all local Web Wallet data like added addresses and locally stored transactions.After clearing local data you may experience slow loading of newly added address, please proceed cautiously!
In case of FLO address being lost and you have the private key associated with it. You can recover it.


--- layout: page title: About header-img: "img/about-bg.png" ---
I love dogs as I have 3 of them. Them and video games take over my life. If there is anytime left I do love riding my motorcycle.


Simplifying the terminologies for you in a correlation manner. In simple terms, understand a new term or concept by connecting it with a real life scenario.
A system to operate everything. Complete system which runs everything on mobile, computer or laptop is called as Operating
system.
In a human body, different systems like Circulatory, Digestive, Respiratory, Nervous, Skeleton etc keeps on functioning
from birth to death. Hence, collection of these systems as a whole can be called an
operating system
which controls and operates everything happening in our body.
An operating system (OS) is system software that manages computer hardware and software resources and provides common services
for computer programs. All computer programs, excluding firmware, require an operating system to function.
E.g: Windows, Linux, macOS, Android etc.
Read more
Like this DIY water filter makes the water potable, similarly data wrangling is the process of cleaning complex data sets for analysis in any business.
Data wrangling, sometimes referred to as data munging, is the process of transforming and mapping data from one "raw" data form into another format with the intent of making it more appropriate and valuable for a variety of downstream purposes such as analytics Read more
You can't remember mobile numbers of every contact and hence, a mapping of Mobile numbers with their names is present so that you can remember them easily. Similarly, IP address of a Website is mapped with a domain name so that humans can memorize them easily.
Location of your house is mapped with a proper address instead of Latitude and Longitude so that it's easy to remember and visit any location.
E.g. facebook.com, amazon.com, microsoft.comDomain names are easy-to-remember words that we can use to communicate to a DNS server the website we want to visit. The Domain Name System (DNS) is what translates the friendly name to an IP address.


address: 11 W 53rd St, New York, NY 10019
cost: Free (for children 16 & younger) and $14 (Full-time students with ID)
address: 1000 5th Ave, New York, NY 10028
cost: Pay-What-You-Wish Admissions
address: 2 E 91st St, New York, NY 10128
cost: Free (for ages 18 & under)
address: Central Park West & 79th St, New York, NY 10024
cost: Pay-What-You-Wish Admissions


This data package contains the boards' compositions of companies quoted in the Irish Stock Exchange at the end of each year from 2003 to 2013. The data have been first analysed in Friel, N., Rastelli, R., Wyse, J. and Raftery, A.E. (2016) <doi:10.1073/pnas.1606295113>.
| Version: | 0.2.0 |
| Published: | 2017-08-02 |
| Author: | Riccardo Rastelli [aut, cre] |
| Maintainer: | Riccardo Rastelli <riccardo.rastelli at wu.ac.at> |
| License: | GPL-3 |
| NeedsCompilation: | no |
| CRAN checks: | IrishDirectorates results |
| Reference manual: | IrishDirectorates.pdf |
| Package source: | IrishDirectorates_0.2.0.tar.gz |
| Windows binaries: | r-devel: IrishDirectorates_0.2.0.zip, r-release: IrishDirectorates_0.2.0.zip, r-oldrel: IrishDirectorates_0.2.0.zip |
| OS X binaries: | r-release: IrishDirectorates_0.2.0.tgz, r-oldrel: IrishDirectorates_0.2.0.tgz |
| Old sources: | IrishDirectorates archive |
Please use the canonical form https://CRAN.R-project.org/package=IrishDirectorates to link to this page.


GDAL Python Utilities
The GDAL python utilities are included with GDAL. If you've installed GDAL you already have them. However you may want to use a newer or older version of the utilities without changing GDAL. This is where gdal-utils comes in.
gdal-utils: is the GDAL Python Utilities distribution. This is
what you install. Its home page is https://pypi.org/project/gdal-utils/
. Install with pip install gdal-utils
.
osgeo_utils: is the python package. This is what you use in your
code after installing, e.g. from osgeo_utils import ...
. If you're
not writing code, ignore it.
Commonly used utilities include:
gdal_merge
gdal_edit
gdal_calc
ogrmerge
For the full list see
Programs and note the ones that end in .py
.
Developers
Read the gdal-utils project charter.
Clone or download the gdal project: https://github.com/OSGeo/gdal/
In your IDE set gdal-utils as the root folder, .../swig/python/gdal-utils.
./osgeo_utils - contains the Programs (those scripts that have launch wrappers created by pip and added to PYTHONHOME/Scripts)
./osgeo_utils/samples - working python scripts but not typically available in path (run them with
python3 path/to/samples/something.py
)
Improve the docs by editing the RST pages in .../doc/source which generate the web pages:
Contribute changes with Pull Requests from your fork to main GDAL project and use gdal-utils label.


Are you straight out of coding bootcamp and can’t seem to get hired because of "lack of experience?" Well don't just sit there, do something about it!! Become a Corky Associate today!
There are some things you should know:
Corky Associates are recognized as the best job candidates because they truly love what they do. There is no other way to be an associate. If this is your calling, visit the virtual front office for more information.
Do you have a project that you're having trouble getting started? Do you get turned away every time you go to a developer because your idea would cost $300,000 to produce or “it’s more of a feature than an app”?
Corky's Dev Shop can help:
Contact us and build that app today!
Or check out our Resources page and do it yourself!
Are you interested in being an official sponsor of Corky’s dev shop? We admit we’re learning as we go, so we would sure appreciate it. Email<EMAIL_ADDRESS>to lend a hand.


Enabled the Extension
For additional options your must have a Google Document open in your active tab.
Number Every How Many Lines?
Please input an integer greater than 0
Number blank lines
Number paragraphs only
Ignore titles and headings in line numbering
Number headers and footers
Restart Line Numbering on each new page
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Uni{corn|form} Tool Kit
The UTK tool kit aims at providing executables to generate and analyze point sets in unit domains [0,1)^s. It is originally meant to help researchers developing sampling patterns in a numerical integration using Monte Carlo estimators. More precisely, it was developed with the precise question of optimizing image synthesis via Path tracing algorithms.
UTK is a C++ library that implements a large variety of samplers and tools to analyze and compare them (discrepancy evaluation, spectral analysis, numerical integration tests…).
License
The core of the library is available under the BSD license. For some samplers, the library is just a wrapper on some codes with specific license (see the samplers page for details).
Clone and Build
UTK is hosted on a git repository. To install it, the first step is to clone the repository on your computer. This can be done using the following command line:
git clone https://github.com/utk-team/utk.git
The code can be build on a Linux or a Mac environment. The Windows build is not yet supported. To build it, one can use the following commands, assuming the current working directory is the cloned utk repository.
mkdir build
cd build
cmake ..
make
External libraries
The UTK repository provides the files for two external libraries:
Some specific tools may require additional dependencies:
Finally, it also strongly relies on the Gnuplot framework to generate graphs.
Note that none of those libraries are mandatory. When building the UTK framework, the external dependancies can be either activated or deactivated. Each tool of this framework is compiled independently. If a dependency is marked as unrequired, all the tools that do not require this dependency are still compiled.
Originally, only CImg and dCpp are activated, since they are very light libraries and are provided with the framework.
To activate or deactivate a library, one can either edit the file utk/CMakeLists.txt
to set to true/false the variables [LIBRARY]_ON
. Alternatively, you can pass some options at the cmake step (or use ccmake
or cmake-gui
), e.g.:
cmake .. -DUSE_FFTW=true
Authors
The UTK library was developed mainly by
- David Coeurjolly<EMAIL_ADDRESS>- Hélène Perrier<EMAIL_ADDRESS>But was also contributed to by
- Victor Ostromoukhov<EMAIL_ADDRESS>- Adrien Pilleboue
- Jean David Genevaux
If you want to refer to UTK in your publications, please use the following bibtex entry:
@Misc{UTK,
title = {Uni(corn|form) tool kit},
note = {url{https://utk-team.github.io/utk/}}
}
Contributing
UTK is an open-source, community driven, project. If you want to help us (typos, documentations issues, new samplers, new tools…), feel free to create a Pull-Request on the Github project.


share this page:
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Packet templates for the DataFeed communication protocol.
More...
|
| struct | AddOrder |
| | A message that indicates a limit order was added to the book. More...
|
| |
| struct | Clear |
| | A message that indicates to clear all orders in the order book. More...
|
| |
| struct | DeleteOrder |
| | A message that indicates a limit order was added to the book. More...
|
| |
| struct | EndOfSession |
| | A message that indicates the end of a trading session. More...
|
| |
| struct | Header |
| | A header containing type information and metadata for a message. More...
|
| |
| struct | StartOfSession |
| | A message that indicates the start of a trading session. More...
|
| |
| struct | Trade |
| | A message that indicates a market order matches with a limit order. More...
|
| |
|
| enum | MessageID : char {
Clear = 'c',
AddOrder = 'a',
DeleteOrder = 'd',
Trade = 't',
StartOfSession = 's',
EndOfSession = 'e'
} |
| | Message IDs for messages in the protocol.
|
| |
Packet templates for the DataFeed communication protocol.
◆ Packet
A type for network buffers that is smaller than the size of an Ethernet frame. The largest packet is 37 bytes, aligned to 40 (5 64-bit registers).
◆ operator<<()
| std::ostream& DataFeed::Messages::operator<< |
( |
std::ostream & |
stream, |
|
|
const MessageID & |
uid |
|
) |
| |
|
inline |
Write a message ID to a stream.
- Parameters
-
| stream | the stream to write the message ID to |
| uid | the message ID to write to the stream |
- Returns
- the stream after writing the message ID to it


| 018:110 Khan | : |
Say (O Muhammad SAW): "I am only a man like you. It has been inspired to me that your Ilah (God) is One Ilah (God i.e. Allah). So whoever hopes for the Meeting with his Lord, let him work righteousness and associate none as a partner in the worship of his Lord." |
| 018:110 Maulana | : |
Say: I am only a mortal like you -- it is revealed to me that God is one God. So whoever hopes to meet his Lord, he should do good deeds, and join no one in the service of his Lord. |
| 018:110 Pickthal | : |
Say: I am only a mortal like you. My Lord inspireth in me that your Allah is only One Allah. And whoever hopeth for the meeting with his Lord, let him do righteous work, and make none sharer of the worship due unto his Lord. |
| 018:110 Rashad | : |
Say, "I am no more than a human like you, being inspired that your god is one god. Those who hope to meet their Lord shall work righteousness, and never worship any other god beside his Lord." |
| 018:110 Sarwar | : |
Say, "I am only a mortal like you but I have received revelation that there is only one Lord. Whoever desires to meet his Lord should strive righteously and should worship no one besides Him. |
| 018:110 Shakir | : |
Say: I am only a mortal like you; it is revealed to me that your god is one Allah, therefore whoever hopes to meet his Lord, he should do good deeds, and not join any one in the service of his Lord. |
| 018:110 Sherali | : |
Say, I am but a man like yourselves; but it is revealed to me that your God is One God. So let him who hopes to meet his Lord, do good deeds, and let him join no one in the worship of his Lord. |
| 018:110 Yusufali | : |
Say: "I am but a man like yourselves, (but) the inspiration has come to me, that your Allah is one Allah: whoever expects to meet his Lord, let him work righteousness, and, in the worship of his Lord, admit no one as partner. |
Concepts/Themes Covered: أركان الإسلام > التوحيد > توحيد الله تعالي > ربوبيته جلّ وعلا Pillars of Islam> Islamic> Oneness of Allah> His Divinity, the Great and Almighty أركان الإسلام > التوحيد > الشرك والمشركون > النهي عن الشِرك والوعيد عليه Pillars of Islam> Islamic> Polytheism and the Polytheists> The Inhibition of Polytheisms and the Threat Against it أركان الإسلام > (محمد (صلى الله عليه وسلم > أخلاقه وصفاته Pillars of Islam> The Blessed Muhammad(PBUH)> His Manners and Attributes أركان الإسلام > (محمد (صلى الله عليه وسلم > تأييد رسالته Pillars of Islam> The Blessed Muhammad(PBUH)> Supporting his Message أركان الإسلام > (محمد (صلى الله عليه وسلم > طبيعة رسالته Pillars of Islam> The Blessed Muhammad(PBUH)> His Mission's Nature(PBUH) الإيمان > الله جلّ جلاله > الرجاء بالله جلّ وعلا Faith> Allah, Glory to his Majesty> The Hope in Allah
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


My Experience with Data Analyst Nanodegree
Data Analyst Nanodegree is of the finest and detailed courses present for online students to help out beginners who want to learn essential skills in Data Science. I started this course in December 2016 during my job as a Software Engineer and it helped me a lot in keeping myself updated with the necessary tools and languages that are required by Data Analysts. The skills you can learn are:
- Python Programming and Libraries
- Data Wrangling and Storage
- Statistics
- Machine Learning
- Data Visualization
You can either pay the Nanodegree like I did for 6 months or If you want to have a glimpse you can go through all of the projects and their requirements using my Github Repositories.
-
Investigate a Dataset using Python ===> Here
-
Wrangle OpenStreetMap Data Using Python and MongoDB ===> Here
-
Explore and Summarize Data Using R ===> Here
-
Identify Fraud from Enron Mail Using Machine Learning ===> Here
-
Titanic Data Visualization Using D3Js ===> Here
You can easily follow instruction Environment Setup to run each project. What really unique about this degree was the active community and 24/7 support of the tutors to review code and documentation of your Github even if you fail to submit before the deadline. They also provide guidance regarding creating a job effective resume, interview practice, cover letter, and LinkedIn Networking. You can check out the updated projects here where thay have even added Tableau as part of the degree as well this time.


If you thought the submit event got fired from a submit button, you'd be embarrassingly wrong. It fires from the form that was submitted.
(Hint: In this totally real-world example, submit the many forms on this page by clicking the buttons scattered around.)
<script> export default { methods: { onSubmitOutside(e, el) { console.log("onSubmitOutside"); console.log("Event:", e); console.log("Form that was submitted:", e.target); console.log("Element totally into submission:", el); } } } </script>


|
Intel(R) Threading Building Blocks Doxygen Documentation
version 4.2.3
|
#include "tbb/tbb_config.h"
#include "tbb/cache_aligned_allocator.h"
#include "tbb/tbb_allocator.h"
#include "tbb/tbb_exception.h"
#include "tbb_misc.h"
#include "dynamic_link.h"
#include <cstdlib>
#include <dlfcn.h>
Go to the source code of this file.
Namespaces | |
| tbb | |
| The graph class. | |
| tbb::internal | |
| Identifiers declared inside namespace internal should never be used directly by client code. | |
Macros | |
| #define | DEBUG_SUFFIX |
Functions | |
| static void * | tbb::internal::DummyMalloc (size_t size) |
| Dummy routine used for first indirect call via MallocHandler. More... | |
| static void | tbb::internal::DummyFree (void *ptr) |
| Dummy routine used for first indirect call via FreeHandler. More... | |
| static void * | tbb::internal::dummy_padded_allocate (size_t bytes, size_t alignment) |
| Dummy routine used for first indirect call via padded_allocate_handler. More... | |
| static void | tbb::internal::dummy_padded_free (void *ptr) |
| Dummy routine used for first indirect call via padded_free_handler. More... | |
| static void * | tbb::internal::padded_allocate (size_t bytes, size_t alignment) |
| static void | tbb::internal::padded_free (void *p) |
| void | tbb::internal::initialize_handler_pointers () |
| Initialize the allocation/free handler pointers. More... | |
| void | tbb::internal::initialize_cache_aligned_allocator () |
| Defined in cache_aligned_allocator.cpp. More... | |
| size_t __TBB_EXPORTED_FUNC | tbb::internal::NFS_GetLineSize () |
| Cache/sector line size. More... | |
| void *__TBB_EXPORTED_FUNC | tbb::internal::NFS_Allocate (size_t n_element, size_t element_size, void *hint) |
| Allocate memory on cache/sector line boundary. More... | |
| void __TBB_EXPORTED_FUNC | tbb::internal::NFS_Free (void *) |
| Free memory allocated by NFS_Allocate. More... | |
| void *__TBB_EXPORTED_FUNC | tbb::internal::allocate_via_handler_v3 (size_t n) |
| Allocates memory using MallocHandler. More... | |
| void __TBB_EXPORTED_FUNC | tbb::internal::deallocate_via_handler_v3 (void *p) |
| Deallocates memory using FreeHandler. More... | |
| bool __TBB_EXPORTED_FUNC | tbb::internal::is_malloc_used_v3 () |
| Returns true if standard malloc/free are used to work with memory. More... | |
Variables | |
| static void *(* | tbb::internal::MallocHandler )(size_t size) = &DummyMalloc |
| Handler for memory allocation. More... | |
| static void(* | tbb::internal::FreeHandler )(void *pointer) = &DummyFree |
| Handler for memory deallocation. More... | |
| static void *(* | tbb::internal::padded_allocate_handler )(size_t bytes, size_t alignment) = &dummy_padded_allocate |
| Handler for padded memory allocation. More... | |
| static void(* | tbb::internal::padded_free_handler )(void *p) = &dummy_padded_free |
| Handler for padded memory deallocation. More... | |
| static const dynamic_link_descriptor | tbb::internal::MallocLinkTable [] |
| Table describing how to link the handlers. More... | |
| static tbb::atomic< do_once_state > | tbb::internal::initialization_state |
| static size_t | tbb::internal::NFS_LineSize = 128 |
| #define DEBUG_SUFFIX |
Definition at line 97 of file cache_aligned_allocator.cpp.


'Causing a ruckus': Drag queen shows up to Trump impeachment proceedings
by Dominick MastrangeloA drag queen showed up to the first day of public impeachment hearings against President Trump on Wednesday.
Pissi Myles, a New York City-based performer, said she came to Washington, D.C., to cover the proceedings for Happs, an online news organization.
“It’s a crazy day in Washington! I’m flipping my wig over the high-energy proceedings today,” Myles told NBC News.
"l'll be commenting on what’s going on, and probably causing a ruckus in day drag,” a post on Facebook read.
Myles won "Miss Fish NYC 2014," according to the Washington Post, and has earned other accolades as a performer during a career in drag.


Neural network Made in JS using brain.js That takes in tweets as input and predicts whether a tweet is trump's or kim's (which isn't that useful but hey.)


$controller
(service in module ng
)
$controller
service is responsible for instantiating controllers.
It's just a simple call to $injector
, but extracted into
a service, so that one can override this service with BC version.
$controller(constructor, locals);
constructor – {Function|string} –
If called with a function then it's considered to be the controller constructor function. Otherwise it's considered to be a string which is used to retrieve the controller constructor using the following steps:
$controllerProvider
window[constructor]
on the global window
objectlocals – {Object} –
Injection locals for Controller.
{Object}
– Instance of given controller.


Configure the jump
The ability to jump is great! But right now it feels a bit off. Jumping is controlled by two variables, gravity and impulse. If we want to change the jump behaviour we have to change these two numbers.
When you design a jump having gravity and impulse is not intuitive. You usually want to design a jump around two other values, Height and Duration. Saying i want to jump 3 tiles tall in 0.25 seconds is super intuitive, and makes creating Different jump behaviours a lot easyer.
So, can we actually do this? Come up with a way to specify height and duration instead of gravity and velocity? Yes, yes we can. With math. Complicated math. Hard math. Confusing math. Man math! What follows might be confusing or hard. I didn't come up with it. This is math i can't actually derive, i had to look up the formulas. I'll link where i found those formulas at the end of the chapter.
The jumping system
In the above picture there are four forces controlling the jump:
- height: The maximum peak height of our jump in world units
- duration: The duration from when we jump until we reach the peak in seconds
- impulse: Our initial upward velocity when we jump in units per second
- gravity: Our acceleration due to gravity pulling us back down in units per second squared
Only impulse and gravity is needed to define the jump, height and duration actually describe the jump. We already have the jump definition in our code, all we need is to figure out a way to convert the jump description into a definition. Lickly given any two of these four items, we can find the other two.
Jumping conversions
Given a height and duration:
- impulse = 2 * height / duration
- gravity = negative impulse / duration
Using the above formulas, add this method to the Player Character class, and fill in the blanks:
public void SetJump(float height, float duration) {
impulse = // TODO
impulse *= -1; // Remember, in our implementation model, impulse starts off negative!
gravity = // TODO
}
The above are the only conversions we care about, but for the sake of fullness, here are ALL of the conversions:
- height = impulse * duration / 2
- impulse = 2 * height / duration
- duration = 2 * height / impulse
- impulse = negative gravity * duration
- duration = negative impulse / gravity
- gravity = negative impulse / duration
Configuring the jump
In the PlayerCharacter.cs Initialize
function, after you've added all the sprites call the new SetJump
function. Just for fun you can add a console log to the SetJump function to see what the impulse and gravity you are setting are eventually going to be.
Play around wih the numbers for a bit to see it working. Remember, height is in world pixels. This means if you want to jump 3 tiles height will need to be 3 * 30. Also, duration is in seconds. If you set either number too high the game is going to crash, this is because link will simply tunnel trough the obstacles, into the void.
Now that you've played around with the values, here are the defaults we will be using for the rest of the book:
- height: 3.0f * 3.0f // 3 tiles
- duration: 0.75f // three fourths of a second
Check in
Before moving onto the next section (Clouds) i want you to check in with me, we did some pretty complicated code for jumping and i want to make sure that there are no errors in your code at this point.
Formula origins
Like i said, i don't know the formulas for height / impulse / gravity / duration conversion by heart. What's worse, i'm not good enough at math to derive them! This is actually something pretty common in games, we need complicated math but can't always derive said math. Luckly other people have done so for us. A little google goes a long way.
All of the formulas i've used on this page have come from this article. While researching i also found another promising article, but the first one had the exact formulas i needed so i never read the second one. You should read trough those articles. They might make more sense to you than they did to me.


This is the partial for Departments
×
{{info}}
Id
Department
Code
Edit
departments:
{{department.no}}.
{{department.name}}
{{department.code}}
Edit
Delete
New Department
Department
No
Code
Save
Close
Edit This Department
No.
Department
Code
Showing of 'interpolate' filter: {{ 'Current version is v%VERSION%.' | interpolate }}


Once you have your Web page set up, you can make your FITS data files available on your JS9 Web page by creating URLs that call the JS9.Load() routine:
href='javascript:JS9.Load(filename, opts);'where opts can be:
For example:
href='javascript:JS9.Load("fits/casa.fits");'Clicking on this URL will load the casa.fits file (here, stored in the fits directory directly beneath the Web page location). If the JS9 server-side helper is running, it will be alerted about this new file so that it can run analysis, etc.
To override default image parameters, specify imgOpts parameters as the second argument:
href='javascript:JS9.Load("fits/m13.fits", {scale:"linear", colormap:"sls"});'
To load an image into a specified display, pass the display id in an object as the last argument in the call. This can be the second or third argument, depending whether the image object also is passed:
# the display object can be passed as the second argument ... href='javascript:JS9.Load("fits/casa.fits", {display: "myJS9"});' # but when image opts is also passed, it's the third argument href='javascript:JS9.Load("fits/3c273.fits", {scale: "linear"}, {display: "myJS9"});'
You can pre-load one or more data files into JS9 when the Web page itself is loaded by adding the JS9.Preload() routine to the onload event in your Web page body element:
<body onload="JS9.Preload('fits/casa.fits', 'fits/snr.fits', {colormap:'heat'}, 'fits/3c58.fits', 'fits/m13.fits', {scale:'linear', colormap:'sls'}, 'fits/3c273.fits', 'fits/ngc1316.fits', {scale:'linear'}, 'fits/ngkper.fits', {colormap:'grey'});">Note that this routine takes a list of images, each of which optionally can have an associated imgOpts argument. The display opts can be passed as the final argument and will apply to all images.


Comet parameter: mass_type_fragment
- Controls the mass type, average or monoisotopic, applied to fragment ion calculations.
- Valid values are 0 or 1:
- 0 for average masses
- 1 for monoisotopic masses
- The default value is "1" if this parameter is missing.
Example:
mass_type_fragment = 0
mass_type_fragment = 1


A university student spends his summer vacation at home, with his friend Rat, and a girl with nine fingers.


jQuery("#graph_container_element").bar_graph({ data:[1,2,3,4], labels:["A","B","C","D"] });Create a bar graph using some non-default options:
jQuery("#graph_container_element").bar_graph({ style:"vertical", vAxis:true, data:[1,2,3,4], labels:["A","B","C","D"], correct:["C"], colorByCorrect:true });
| Option Name | Default Value | Other Accepted Values | Notes |
|---|---|---|---|
| data | [ ] | N/A | An array of the raw data values to graph |
| labels | [ ] | N/A | An array of strings to use as labels |
| labelStyle | "split" | "text","value","full" | 'text' => Just the label text is displayed. 'value' => Just the data value is displayed. "full" => both text and value are displayed as "text (value)" |
| labelDisplay | "scale" | "hover","static" | "hover" => label shown as alt text/title attribute of each bar. "scale" => label shown on bar, and font-size scales as barwidth / 4. |
| labelPos | "inside" | "outside" | "inside" => labels are shown inside of the colored bars. "outside" => labels are shown outside of the colored bars. |
| colorByCorrect | false | true | If true, bars corresponding to incorrect options are blue and bars corresponding to correct options are lime |
| correct | [ ] | N/A | An array of the labels of the bars that are correct options |
| barStyle | "fancy" | "plain" | "fancy" => rounded corners on bars. "plain" => square corners on bars. |
| style | "horizontal" | "vertical" | "horizontal" => bar graph where the bars are horizontal. "vertical" => bar graph where the bars are vertical. |
| vAxis | false | true | If true, shows a scale on the vertical axis. Only applicable if style == 'vertical' |
| vAxisStepDivisor | 5 | ||
| vAxisSteps | 10 | The number of steps to display from 0 to max(data) |
| Method Name | Description | Example Call |
|---|---|---|
| init | Creates and displays the bar graph | |
| hide | Hides the bar graph | jQuery("#graph_container").bar_graph("hide"); |
| showCorrect | Shows colored boxes around the bars that correspond to entries in the options.correct array. | jQuery("#graph_container").bar_graph("showCorrect"); |


Genome assembly refers to the process of taking a large number of short and putting them back together to create a representation of the original from which the DNA originated.


Bases: builtins.object
TCP Server waiting for JSON packets
Starts JSON server
Bases: socketserver.ThreadingTCPServer
Custom TCP server
Bases: tornado.web.Application
Create new Flask application using Tornado’s WSGIContainer
Bases: builtins.object
Simple http server using Tornado
Server will start a new thread and listen for incoming connections
Bases: tornado.web.Application
Tornado application
Bases: tornado.web.RequestHandler
Default index page handler. Not implemented yet.
Bases: tornado.websocket.WebSocketHandler
Handle default WebSocket connections
Connection was closed
Data income event callback
New connection has been established
Bases: builtins.object
Create tornado HTTP server serving our application
Note
Uses tornado as backend.
Wait for data in individual thread
Process incoming data and send it to all available clients
Starts the server
Note
The server will listen for incoming JSON packets and pass them to all clients connected to the WebSocket.
Starts collecting packages
Starts the HTTP server


If you so desire, I shall order all of the foreigners in this castle to leave the premises...but you may earn their ire.
Do you truly wish to banish them?
Banish


Develop a Simple Image Processing Application Named FinePixel Using C++
This self-designed software has some basic functions like zooming in/out, cropping and rotating.
The following list shows some special features:
adjust the temperature,
adjust contrast and brightness,
adjust the hue,
smoothing & sharpening,
adjust highlight or shadow,
add filters,
adjust saturation,
skin smoothing,
face recognizing,
GUI.
Our performance target is that the user can use our product to do simple image processing.
As our product name shown, it has competitive graphics processing than Instagram.


--- layout: post tags: [Castle Windsor, Dependency Injection, Software Design, Unit Testing] date: 2012-07-02 09:26:30 UTC title: "Primitive Dependencies" description: "Primitives are also dependencies" --- {% include JB/setup %}
{{ page.description }}
There are tons of examples of how Dependency Injection (DI) can be used to decouple clients and services. When the subject is DI, the focus tends to be heavily on the Liskov Substitution Principle (LSP), so most people think about dependencies as polymorphic types (interfaces or abstract base classes). Primitive types like strings and integers tend to be ignored or discouraged. It doesn't help that most DI Containers need extra help to deal with such values.
Primitives are dependencies, too. It doesn't really matter whether or not they are polymorphic. In the end, a dependency is something that the client depends on - hence the name. It doesn't really matter whether the dependency is an interface, a class or a primitive type. In most object-oriented languages, everything is an object - even integers and booleans (although boxing occurs).
There are several ways to inject dependencies into clients. My book describes a set of patterns including Constructor Injection and Property Injection. It's important to keep in mind that ultimately, the reason why Constructor Injection should be your preferred DI pattern has nothing to do with polymorphism. It has to do with protecting the invariants of the class.
Therefore, if the class in question requires a primitive value in order to work, that is a dependency too. Primitive constructor arguments can be mixed with polymorphic arguments. There's really no difference.
Imagine that you're building a service which provides Top 40 music chart data. There's a ChartController which relies on an IChartReader:
public class ChartController { private readonly IChartReader chartReader; public ChartController(IChartReader chartReader) { if (chartReader == null) throw new ArgumentNullException("chartReader"); this.chartReader = chartReader; } // ... }
One implementation of IChartReader is based on a database, so it requires a connection string (a primitive). It also requires a configuration value which establishes the size of the chart:
public class DbChartReader : IChartReader { private readonly int top; private readonly string chartConnectionString; public DbChartReader(int top, string chartConnectionString) { if (top <= 0) throw new ArgumentOutOfRangeException( "top", "Only positive numbers allowed."); if (chartConnectionString == null) throw new ArgumentNullException("chartConnectionString"); this.top = top; this.chartConnectionString = chartConnectionString; } // ... }
When top has the value 40, the chart is a Top 40 chart; when the value is 10 it's a Top 10 chart; etc.
Obviously, a class like DbChartReader is easy to wire up in a unit test:
[Fact] public void UnitTestingExample() { var sut = new DbChartReader( top: 10, chartConnectionString: "localhost;foo;bar"); // Act goes here... // Assert goes here... }
When it's time to bootstrap a complete application, one of the advantages of treating primitives as dependencies is that you have many options for how and where you define those values. At the beginning of an application's lifetime, the best option is often to hard-code some or all of the values. This is as easy to do with primitive dependencies as with polymorphic dependencies:
var controller = new ChartController( new DbChartReader( top: 40, chartConnectionString: "foo"));
This code is part of the application's Composition Root.
If the time ever comes to move the arms of the the Configuration Complexity Clock towards using the configuration system, that's easy to do too:
var topString = ConfigurationManager.AppSettings["top"]; var top = int.Parse(topString); var chartConnectionString = ConfigurationManager .ConnectionStrings["chart"].ConnectionString; var controller = new ChartController( new DbChartReader( top, chartConnectionString));
This is still part of the Composition Root.
Most DI Containers need a little help with primitives. You can configure components with primitives, but you often need to be quite explicit about it. Here's an example of configuring Castle Windsor:
container.Register(Component .For<ChartController>()); container.Register(Component .For<IChartReader>() .ImplementedBy<DbChartReader>() .DependsOn( Dependency.OnAppSettingsValue("top"), Dependency.OnValue<string>( ConfigurationManager.ConnectionStrings["chart"] .ConnectionString)));
This configures the ChartController type exactly like the previous example, but it's actually more complicated now, and you even lost the feedback from the compiler. That's not good, but you can do better.
A DI Container like Castle Windsor enables you define your own conventions. How about these conventions?
Here's how those conventions could be configured with Castle Windsor:
container.Register(Classes .FromAssemblyInDirectory(new AssemblyFilter(".") .FilterByName(an => an.Name.StartsWith("Ploeh"))) .Pick() .WithServiceAllInterfaces()); container.Kernel.Resolver.AddSubResolver( new ConnectionStringConventions()); container.Kernel.Resolver.AddSubResolver( new AppSettingsConvention());
The Register call scans all appropriate assemblies in the application's root and registers all components according to the interfaces they implement, while the two sub-resolvers each implement one of the conventions described above.
public class ConnectionStringConventions : ISubDependencyResolver { public bool CanResolve( CreationContext context, ISubDependencyResolver contextHandlerResolver, ComponentModel model, DependencyModel dependency) { return dependency.TargetType == typeof(string) && dependency.DependencyKey.EndsWith("ConnectionString"); } public object Resolve( CreationContext context, ISubDependencyResolver contextHandlerResolver, ComponentModel model, DependencyModel dependency) { var name = dependency.DependencyKey.Replace("ConnectionString", ""); return ConfigurationManager.ConnectionStrings[name].ConnectionString; } }
The CanResolve method ensures that the Resolve method is only invoked for string dependencies with names ending with "ConnectionString". If that's the case, the connection string is simply read from the app.config file according to the name.
public class AppSettingsConvention : ISubDependencyResolver { public bool CanResolve( CreationContext context, ISubDependencyResolver contextHandlerResolver, ComponentModel model, DependencyModel dependency) { return dependency.TargetType == typeof(int); // or bool, Guid, etc. } public object Resolve( CreationContext context, ISubDependencyResolver contextHandlerResolver, ComponentModel model, DependencyModel dependency) { var appSettingsKey = dependency.DependencyKey; var s = ConfigurationManager.AppSettings[appSettingsKey]; return Convert.ChangeType(s, dependency.TargetType); } }
This other convention can be used to trigger on primitive dependencies. Since this is a bit of demo code, it only triggers on integers, but I'm sure you'll be able to figure out how to make it trigger on other types as well.
Using convention-based techniques like these can turn a DI Container into a very powerful piece of infrastructure. It just sit there, and it just works, and rarely do you have to touch it. As long as all developers follow the conventions, things just work.
Comments
Basically, Unity has very little in terms of Fluent APIs, convention over configuration, etc. but what it does have is a very open architecture. This means it's almost always possible to write a bit of Reflection code to configure Unity by convention.
FWIW, there's a chapter in my book about Unity and its extensibility mechanisms, but to be fair, it doesn't cover exactly this scenario.
It appears it is possible, and that someone has created an extension for convention:
http://aspiringcraftsman.com/2009/06/13/convention-based-registration-extension/


Notification sample
notify
show details
States ⨉3 (n)
42
99+
Transitions ⨉6 (n²-n)
=>
42
=>
99+
99+
=>
99+
=>
42
42
=>
99+
42
=>


@(title: String, user: models.users.User )(content: Html) @main("Home",user) {
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Who we are
With us you are never in the dark
Davidovich & Associates (D&A) is a multi-disciplined, Revit inspired, LEED practicing, integrated engineering firm that provides a complete scope of Engineering Services. With our wide knowledge base and experienced engineers, we are perfectly capable of contracting separately for each discipline or taking on a full encompassing project. We encompass a diverse portfolio as far as size and project type. We have a long standing mission to provide our clients with the most technically sound and economically feasible solutions in all phases of the design and construction process, by assuring professionalism, responsiveness, efficiency and integrity.


Playing career of Colin Kaepernick
(Reuters) - Timeline of playing career for quarterback Colin Kaepernick, who had a tryout on Saturday in his quest to resume his NFL career.
2011 - Taken as 36th overall draft pick by San Francisco 49ers
2011 - Makes debut for 49ers, playing three games
2012 - Becomes starting quarterback midway through season. That same season, has 163 rushing yards in playoff game against Green Bay, an NFL record by a quarterback in postseason. Leads 49ers to Super Bowl, where they lose to Baltimore Colts
2013 - Guides the 49ers to another strong season as they reach NFC Championship game, before losing to Seattle Seahawks
2014 - Plays 16 games
2015 - Plays nine games
2016 - Begins kneeling during pre-game playing of U.S. national anthem to protest police brutality and racial injustice, the first and most prominent of dozens of NFL players to do so during season
2016 - Plays 12 games for 49ers
2017 - Opts out of final year of contract and becomes free agent. He is not picked up by any other team
2018 - Stars in controversial Nike commercial released at the start of NFL season
2019 - Has tryout in Atlanta in quest to impress an NFL team to sign him


You should have some knowledge of the Velocity Template Language before reading this page.
In a MVC Webapp, operations that issue changes to the database should not be done from inside the templates but from a separate controller. One way to enforce this is to set the read-only flag on in Velosurf configuration file (the controller can change this flag programmatically for its own connection).
All methods that take a "Map values
"
argument expect column names as keys. They are quite convenient to use with the $query
variable (that contains all the HTTP query parameters) when coming
from an HTML form: you only have to ensure that the names of HTML
input fields map correctly to the names of the corresponding table
columns, by using column aliases if necessary.
Plain keywords represent actual names of properties or methods, while keywords in italic stand for user properties or variables.
$db.entity | returns an entity |
$db.attribute | gets an attribute, returns a scalar, an instance, or an iterable attribute |
$db.action | executes an action, returns the number of affected rows |
$db.external-parameter | gets or sets an external parameter |
$db.error | returns the last encountered error, if any |
$db.locale | returns the current locale |
$entity.name | returns the name of this entity |
$entity.columns | returns the column names of this entity |
$entity.fetch(key) | returns the instance uniquely identified by key if it does exist, null otherwise |
#foreach( $instance in $entity ) | iterates over this entity's instances |
$entity.rows | returns the list of this entity's instances |
#set( $entity.order = 'order' ) | specifies how to order this entity's instances |
$entity.refine( 'condition' ) | adds a filtering condition on this entity's instances |
$entity.clearRefinement() | clears any previously set refinement |
$entity.newInstance() | returns a new empty instance for this entity |
$entity.newInstance(Map values) | returns a new instance for this entity, initialized with the given values |
$entity.validate(Map values) | validate data against this entity's constraints, returns the boolean success status |
$entity.insert(Map values) | inserts an instance of the entity, returns the boolean success status |
$entity.lastInsertID | returns the last inserted ID for this entity's autoincremented primary key |
$entity.update(Map values) | updates an instance of the entity, returns the boolean success status |
$entity.delete(Map values) | delete an instance of the entity, returns the boolean success status |
$entity.delete(key) | delete the instance uniquely identified by key, return true if it did exist |
$entity.upsert(Map values) | upsert (update or insert) an instance of the entity, returns the boolean success status |
$entity.count | returns the number of rows in this entity's table |
Returns the name of this entity.
Returns the column names of this entity.
Returns the instance uniquely identified by key if it does exist, null otherwise. key specifies this entity's primary key value and can be a scalar value (string or number, for single-column keys), a list of values (for multi-column keys), or a map (where key values are stored under their column name).
refine()
and order()
methods.
refine()
and order()
methods.Sets the column(s) to be used for ordering this entity's instances when issuing a #foreach
.
This setting is local to the current Velocity context. The argument follows the syntax of a standard SQL ORDER BY clause, that is,
several columns can be present in a comma separated list, and when postfixed to a column name the DESC keyword means descending order.
Specifies an additional SQL condition before issuing a #foreach
on this entity.
This method can be called several times to accumulate conditions. The refinement is local to the current Velocity context.
Refinements can be reset using the clearRefinement()
method.
Use of this method is not encouraged, as it breaks the principle of SQL code isolation. It may be removed from future versions of Velosurf.
Inserts the given values as a new instance of this entity and returns the boolean success status of the operation.
Unless auto-incremented, primary key values must be present in the map.
If this entity's primary key is an auto-incremented index, its value can be retrieved using $entity.lastInsertID
.
If there are validation constraints for this entity, values are validated against them before the insertion.
Returns the last inserted ID value for this entity's autoincremented primary key.
Updates the values of an instance of this entity and returns the boolean success status of the operation. Primary key values must be present in the map along with values to be updated.
Note that this method cannot be used to update the values of the primary key itself (use insert(new key)
plus delete(old key)
).
If there are validation constraints for this entity, values are validated against them before the update.
Deletes an instance of the entity and returns the boolean success status of the operation. Primary key values must be present in the map.
Deletes the instance uniquely identified by its primary key. Returns true if it did exist and was sucessfully deleted.
Upserts (updates or inserts) the values of an instance of this entity and returns the boolean success status of the operation. Primary key values must be present in the map along with values. If a row with this key already exists then the instance is updated, otherwise a new instance is inserted.
If there are validation constraints for this entity, values are validated against them before the upsert.
Returns the number of rows in this entity's table. Takes into account the current refinement.
#foreach( $instance in $attribute ) | iterates over the instances of this attribute |
$attribute.rows | returns the list of this attribute's resulting instances |
$attribute.scalars | returns a list of this attribute's first resulting column |
$attribute.map | returns a map built with this attribute's first two resulting columns |
$attribute.instanceMap | returns a map of all resulting instances indexed by their primary key |
#set( $attribute.order = 'order' ) | specifies how to order this attribute's resulting instances |
$attribute.refine( 'condition' ) | adds a filtering condition on this entity's instances |
$attribute.clearRefinement() | clears any previously set refinement |
Only multivalued attributes (attributes that return a row set) can be referenced from templates. Others are directly evaluated when referenced.
refine()
and order()
methods.
refine()
and order()
methods.refine()
and order()
methods.refine()
and order()
methods.refine()
and order()
methods.Sets the column(s) to be used for ordering this attributes's resulting instances when issuing a #foreach
.
This setting is local to the current Velocity context. The argument follows the syntax of a standard SQL ORDER BY clause, that is,
several columns can be present in a comma separated list, and when postfixed to a column name the DESC keyword means descending order.
Specifies an additional SQL condition before issuing a #foreach
on this attribute.
This method can be called several times to accumulate conditions. The refinement is local to the current Velocity context.
Refinements can be reset using the clearRefinement()
method.
Use of this method is not encouraged, as it breaks the principle of SQL code isolation. It may be removed from future versions of Velosurf.
An action has no attribute and no method. It is executed when referenced, and returns the number of affected rows.
$instance.column | Gets or sets the value of the specified column |
$instance.attribute | calls an attribute of this instance, returned value depend on the attribute result type |
$instance.action | executes an action of this instance and returns the number of affected rows |
$instance.entity | returns this instance's entity or null for a generic instance |
$instance.primaryKey | returns a list of two-elements maps ('name'→name and 'value'→value) of this instance's key column(s) |
$instance.validate() | validates this instance's data |
$instance.putAll(Map values) | put all the key/value pairs of the provided Map in this instance |
$instance.setColumnValues(Map values) | put all the key/value pairs of the provided Map whose key resolves into a column of this instance into it |
$instance.insert() | inserts this instance in the database |
$instance.update() | updates this instance with current values and return the boolean success state of the operation |
$instance.update( Map values ) | updates this instance with values in values and return the boolean success state of the operation |
$instance.delete() | deletes this instance from the database |
$instance.upsert() | upserts (updates or inserts) this instance with current values and return the boolean success state of the operation |
$instance.upsert( Map values ) | upserts (updates or inserts) this instance with values in values and return the boolean success state of the operation |
#foreach
.
You can optionally directly specify external parameters values:
null
for a generic instance.Returns a list of two-elements maps ('name'→name and 'value'→value) of this instance's key column(s).
Validates the data currently set in the instance.
Put all the key/value pairs of the provided Map in this instance.
Put the key/value pairs of the provided Map whose key resolve to a column name of this instance into it, and ignore other values.
Inserts this instance in the database and returns the boolean success status of the operation.
Data is validated against constraints present in this instance's entity, if any.
Updates this instance using current values. Returns the boolean success status of the operation.
Data is validated against constraints present in this instance's entity, if any.
Updates this instance using values in the map (or current values for columns not present in the map). Returns the boolean success status of the operation.
Data is validated against constraints present in this instance's entity, if any.
Removes this instance from the database, and returns the boolean success status of the operation.
Upserts (updates or inserts) this instance using current values. Returns the boolean success status of the operation.
Data is validated against constraints present in this instance's entity, if any.
Upserts (updates or inserts) this instance using provided values. Returns the boolean success status of the operation.
Data is validated against constraints present in this instance's entity, if any.
$query | map of all query parameters |
$query.parameterName | returns the corresponding parameter (as a string) |
$query.getInt('parameterName') | returns the corresponding parameter (as an integer) |
$query.getNumber('parameterName') | returns the corresponding parameter (as a number) |
$local.locale | returns the current locale |
$local.message-id | returns the message corresponding to the specified id and the current locale |
$local.get('message-id',...) | returns the message corresponding to the given id and the current locale, using the supplied parameters |
Returns the current locale used by the localizer
Returns the message corresponding to the given id and using the current locale.
Returns the message corresponding to the given id and the current locale, using the supplied parameters. The message must contain {0}, {1}, ... tags at the places where supplied parameters are to be inserted.
$auth.challenge | returns a new challenge for CRAM authentication |
$auth.loggedUser | returns the logged user, if any |
Returns a new challenge for CRAM authentication. See this section in the user guide for more details.
Returns the logged user, if any.


{% extends "base.html" %} {% block content %}
Success! You should recieve a new password within the next 5-10 minutes.


24 Wheel(glm::vec2 position,
float mass,
float radius,
float angularAcceleration,
float angularVelocityLimit, glm::vec4 colour,
unsigned int layer,
float linearDrag = 0,
float angularDrag = 0,
float elasticity = 1,
float staticFriction = 1,
float kineticFriction = 1);
31 virtual void FixedUpdate(glm::vec2 gravity,
float timeStep);
Contains information for simulating drawing and creating a sphere.
Definition: Sphere.h:7
A user controller sphere. The user can control the angular velocity of the sphere
Definition: Wheel.h:7
virtual void FixedUpdate(glm::vec2 gravity, float timeStep)
Applies angular acceleration and clamps velocity
Definition: Wheel.cpp:9
Wheel(glm::vec2 position, float mass, float radius, float angularAcceleration, float angularVelocityLimit, glm::vec4 colour, unsigned int layer, float linearDrag=0, float angularDrag=0, float elasticity=1, float staticFriction=1, float kineticFriction=1)
Creates a wheel
Definition: Wheel.cpp:4
float m_angularVelocityLimit
The maximum angular velocity
Definition: Wheel.h:41
float m_angularAcceleration
How quickly the angular velocity changes
Definition: Wheel.h:37


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{% extends "base.html" %} {% block content %}
Articles that are composed and written for the 2buntu blog are written in a text-formatting language known as "Markdown". The language is both easy to read and easy to learn. What follows is a relatively brief overview of Markdown syntax and some examples that demonstrate its usage.
**bold** | *italic* | _also italic_
The Markdown above produces the results below when rendered:
bold | italic | also italic
You can create headings with the following syntax:
# Top Level Heading ## Second Level Heading
An alternative syntax is also supported:
Heading =======
Links to other pages can be created using the syntax shown below:
[link text](http://2buntu.com)
This produces the following results:
link text
Bare URLs will also be automatically converted to links.
Embedding images in posts is very simple:
![hover text](http://example.com/image.jpg)
The "hover text" is displayed when the user hovers the cursor over the image.
In order to display an ordered or unordered list, prefix each item with the approriate bullet. For ordered lists, a period may be used after the numeral:
1. Item 1 1. Subitem 1 2. Subitem 2 2. Item 2
An unordered list is created in a nearly identical manner:
* An item * Another item * Yet another item
If your article contains code or commands to be entered into a terminal, indent the block with four spaces:
// Create code blocks like this one // by indenting the code with four spaces
If you need to refer to a variable or identifier within a paragraph
of normal text, use the backtick character (`
):
Use `printf()` to output text.
You can insert an alert by using one of the alert blocks:
[warning]This is a warning.[/warning]
This will result in the following block:
There are three different types of alerts. They are listed below:
[info][/info] |
provides supplementary information of trivial importance |
[warning][/warning] |
warns the reader of a potential hazard |
[danger][/danger] |
serves as a strong caution against doing something potentially dangerous |


Pep: What I Told City Stars Amid Handball Controversy
by David KappelManchester City boss Pep Guardiola has revealed what he told his players after his side's 3-1 defeat to Liverpool, during which he furiously ran up and down the sidelines over two controversial refereeing calls.
Click through the mini-gallery above to see images of a furious Guardiola on Sunday.
The Spaniard and his team conceded their third loss of the 2019/20 Premier League campaign when they went down 3-1 at Anfield on Sunday.
The Reds' opener came just a minute after City felt they should have received a penalty after the ball hit Trent Alexander-Arnold's arm inside the box.
Bernardo Silva, though, had handled the ball before it deflected on to Alexander-Arnold's arm and VAR did not intervene.
Earn Airtime & Data With Soccer Laduma's Social Media App - Download Now
The visitors were further aggrieved when the ball hit Alexander-Arnold's arm inside the box in the second half, but again no penalty was given.
Guardiola was seen running towards the fourth official, holding up two fingers and shouting "two handballs, two!", but he insisted after the game that his players must not to react to the incidents.
"Heads up, guys. Do not to use the social media to say your thoughts on some departments. Talk about how good the football was," he said he told his stars, as quoted by ESPN.
He was seen shaking match official Michael Oliver's hand in an animated manner after the full-time whistle, but insisted this was not a sarcastic reaction.
"No, I was not sarcastic," he said.
"It was 'thank you very much'. All the time, when I speak to referees and my colleagues, I say 'thank you and good luck'."
Read: Frustrated CR7 Storms Off Pitch, Leaves Stadium? Sarri Responds
City have dropped to fourth place, and are now nine points behind unbeaten leaders Liverpool, with Leicester City and Chelsea moving above the defending champions following their wins on Saturday.


Solo to Specialized
18 Nov 2010I recently transitioned from being a self employed consultant, to a corporate employee. I went from wide responsibility of all aspects of my own business into a specialized cog at a big, high speed corporation.
I enjoyed the freedom of working on my own schedule, choosing my own priorities, and moving in the direction I choose. Freedom is liberating, but a challenge to sustain. You can’t rely on anyone else to carry you. It takes determination and endurance to conquer each unique task that arises in your work projects and business administration. Not an expert on tax law? Time to learn quick or hire a consultant. Need to take a vacation?  It’s all you, the good and the bad. Some days go well, others don’t, but your task is to sustain your quest toward your own definition of success.
In contrast, the corporate environment is organized and optimized. I was hired to be one part of a larger team, which is in a larger department in a larger company with multiple locations, with an international reach. Instead of balancing an array of responsibilities, I’m focused on one set of tasks which I apply repeatedly to a specific type of project in an exact timeframe, during business hours, in the company’s facility. Working in a team of specialists that are focused, toward carefully planned goals, has benefits in efficiency and productivity. Each member of the organization is able to focus on their specific task and rely on others to provide their complimentary piece of the puzzle. The organization is appropriately rigid and strategically focused on its specific measure of success, while the individuals seek further development/advancement for themselves.
I don’t know which I prefer, there are benefits and challenges to each. I like taking the afternoon off on a whim. I also like the camaraderie a group provides.  I’m grateful for the option to try each work environment and I aim to learn from each situation.
For the moment, the idea of a small, diverse team of specialists that collaborate in a creative and flexible environment seems like the most attractive arrangement. It can combine flexibility of being solo with the productivity of a team, while retaining a size that allows greater ownership of the work than a bigger company can foster.


Structure containing the region configuration parameters. If application wants to do it's own MPU region configuration (override the default one), then it needs to define this variable and initialize that to desired values: Var: 'const CSL_ArmR5MpuRegionCfg gCslR5MpuCfg[CSL_ARM_R5F_MPU_REGIONS_MAX]' With above application can have it's own MPU configuration, but MPU configuration will still happen at boot/startup time. Default configurations for MPU regions is present under file: "\src\startup\startup.c". More...
#include <csl_arm_r5_mpu.h>
Data Fields | |
| uint32_t | regionId |
| uint32_t | enable |
| uint32_t | baseAddr |
| CSL_ArmR5MpuRegionSize | size |
| uint32_t | subRegionEnable |
| uint32_t | exeNeverControl |
| uint32_t | accessPermission |
| uint32_t | shareable |
| uint32_t | cacheable |
| uint32_t | cachePolicy |
| uint32_t | memAttr |
Structure containing the region configuration parameters. If application wants to do it's own MPU region configuration (override the default one), then it needs to define this variable and initialize that to desired values: Var: 'const CSL_ArmR5MpuRegionCfg gCslR5MpuCfg[CSL_ARM_R5F_MPU_REGIONS_MAX]' With above application can have it's own MPU configuration, but MPU configuration will still happen at boot/startup time. Default configurations for MPU regions is present under file: "\src\startup\startup.c".
| uint32_t CSL_ArmR5MpuRegionCfg::accessPermission |
Access permissions See CSL_ArmR5AccessPerm for more details
| uint32_t CSL_ArmR5MpuRegionCfg::baseAddr |
Region base address: 32 bytes aligned.
| uint32_t CSL_ArmR5MpuRegionCfg::cacheable |
Region cache control. FALSE: Memory region is non-cached. TRUE: Memory region is cached.
| uint32_t CSL_ArmR5MpuRegionCfg::cachePolicy |
Inner and outer cache policy. This field is valid only if cacheable = TRUE See CSL_ArmR5CachePolicy for more details
| uint32_t CSL_ArmR5MpuRegionCfg::enable |
Region enable control. 0: Memory region disabled. 1: Memory region enabled.
| uint32_t CSL_ArmR5MpuRegionCfg::exeNeverControl |
Region execute control. 0: all instruction fetches enabled 1: no instruction fetches enabled
| uint32_t CSL_ArmR5MpuRegionCfg::memAttr |
Memory region attributes. This field is valid only if cacheable = FALSE See CSL_ArmR5MemAttr for more details
| uint32_t CSL_ArmR5MpuRegionCfg::regionId |
Region number to configure. Range: 0 to (CSL_ARM_R5F_MPU_REGIONS_MAX 1U)
| uint32_t CSL_ArmR5MpuRegionCfg::shareable |
Region share attribute. 0: non-shared 1: shared
| CSL_ArmR5MpuRegionSize CSL_ArmR5MpuRegionCfg::size |
Region size Refer CSL_ArmR5MpuRegionSize
| uint32_t CSL_ArmR5MpuRegionCfg::subRegionEnable |
Sub-region enable See CSL_ArmR5SubRegionDisable for details. Multiple sub-regions can disabled by ORing multiple masks from above


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Developed using the PA1 stater code for CSE231.
Uses ChocoPy as the reference standard.
Compiler currently supports:
- Classes (no-inheritance)
- Strings (len, slices including negative indices and steps)
- 32-bit integers
- Non-nested functions
- Comments 🙃
- Booleans
- REPL
- String iterators
Written over the course of Winter 2021 by Suyash Mahar.


Glasgow, Scotland
Temple Gasometers
These rusting, skeletal structures are monolithic monuments to Glasgow's industrial past
by ReignOfErrorLooming over suburban housing and the scenic Forth and Clyde Canal, these two derelict gasometers were built to store vast amounts of coal-produced gas. Each gasometer houses a telescopic container which, when in use, expanded and contracted as needed to store pressurized gas. The first of these gasometers was constructed in 1893, with the second following in 1900 as demand increased.
The overall gasworks was originally built in 1871 for the local Partick, Hillhead, and Maryhill Gas Company. It was one of several gasworks built throughout Victorian Glasgow that helped provide lighting and heating for the Empire’s “second city.” It was subsequently bought over by the Glasgow Corporation in 1891 and linked to the nearby Dawsholm Gasworks via a private railway tunnel running under the Forth and Clyde Canal.
Gas was produced at the gasworks by heating coal to produce a mixture of hydrogen, methane, and carbon monoxide. The by-products of this process—coke, coal tar, and ammonia—were sent on to an adjoining chemical processing plant for further use. Coal was supplied to the gasworks by rail.
The gasworks closed in 1968, as extracting and piping in natural gas replaced the need for local manufacturing and storage. The gasometers were still used for storage for a number of years, but eventually they were no longer needed and eventually decommissioned. Left to the mercy of the elements, they became silent specters of the past.
However, in 2018, Historic Environment Scotland classified the gasometers as Category B listed structures. In their view they were “important reminders of an industrial process that is now largely redundant” and should be protected and preserved. What this means for their future is unclear, but it would appear their story is far from over.
Know Before You Go
You can view the gasometers from the Forth and Clyde canal footpath, near Kelvindale railway station. There is a small wooded path, off the canal footpath, which leads to the gaswork gates and fences that offer good views. There is no access to the gaswork grounds or gasometers, however.
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I am like a stray dog chasing car wheels. I just do it and don't know what I am expecting in return, probably nothing. The two clothing industries in town had nothing more to add to the case, so the lead infos are close to zero. There is something I miss in the whole picture or something is kept hidden from me, but I can't work like this. It's like someone is playing with me. Fuck, it's getting on my nerves. Anyway, I ought it to myself to try harder, a case is a case and I need those money but first Barrow needs to answer a few questions. Tomorrow night I'll go to that creepy silent mansion.


Demonstrate movement compensation on simulated data. The simulated data contains bilateral activation of auditory cortices, repeated over 14 different head rotations (head center held fixed). See the following for details:
# Authors: Eric Larson<EMAIL_ADDRESS>#
# License: BSD (3-clause)
from os import path as op
import mne
from mne.preprocessing import maxwell_filter
print(__doc__)
data_path = op.join(mne.datasets.misc.data_path(verbose=True), 'movement')
pos = mne.chpi.read_head_pos(op.join(data_path, 'simulated_quats.pos'))
raw = mne.io.read_raw_fif(op.join(data_path, 'simulated_movement_raw.fif'))
raw_stat = mne.io.read_raw_fif(op.join(data_path,
'simulated_stationary_raw.fif'))
Out:
Overwriting existing file.
Opening raw data file /home/ubuntu/mne_data/MNE-misc-data/movement/simulated_movement_raw.fif...
Current compensation grade : 0
Range : 25800 ... 34208 = 42.956 ... 56.955 secs
Ready.
Opening raw data file /home/ubuntu/mne_data/MNE-misc-data/movement/simulated_stationary_raw.fif...
Current compensation grade : 0
Range : 25800 ... 34208 = 42.956 ... 56.955 secs
Ready.
Process our simulated raw data (taking into account head movements)
# extract our resulting events
events = mne.find_events(raw, stim_channel='STI 014')
events[:, 2] = 1
raw.plot(events=events)
topo_kwargs = dict(times=[0, 0.1, 0.2], ch_type='mag', vmin=-500, vmax=500)
# 0. Take average of stationary data (bilateral auditory patterns)
evoked_stat = mne.Epochs(raw_stat, events, 1, -0.2, 0.8).average()
evoked_stat.plot_topomap(title='Stationary', **topo_kwargs)
# 1. Take a naive average (smears activity)
evoked = mne.Epochs(raw, events, 1, -0.2, 0.8).average()
evoked.plot_topomap(title='Moving: naive average', **topo_kwargs)
# 2. Use raw movement compensation (restores pattern)
raw_sss = maxwell_filter(raw, head_pos=pos)
evoked_raw_mc = mne.Epochs(raw_sss, events, 1, -0.2, 0.8).average()
evoked_raw_mc.plot_topomap(title='Moving: movement compensated', **topo_kwargs)
Out:
14 events found
Events id: [ 1 2 3 4 5 6 7 8 9 10 11 12 13 14]
14 matching events found
Applying baseline correction (mode: mean)
0 projection items activated
14 matching events found
Applying baseline correction (mode: mean)
0 projection items activated
Maxwell filtering raw data
Appending head position result channels and loading raw data from disk
No bad MEG channels
Processing 203 gradiometers and 102 magnetometers
Automatic origin fit: head of radius 91.0 mm
Using origin -4.1, 16.0, 51.7 mm in the head frame
Computing regularization
Resulting information: 462.4 bits/sample (98.3% of peak 470.1)
Using 75/80 inside and 15/15 outside harmonic components
Processing 1 data chunk of (at least) 10.0 sec
Used 14 head positions for 0.00 - 14.00 sec
[done]
14 matching events found
Applying baseline correction (mode: mean)
0 projection items activated
Total running time of the script: (0 minutes 9.175 seconds)
plot_movement_compensation.py
plot_movement_compensation.ipynb


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