|
s2n-doxygen-full
|
Data Fields | |
| Boolean | mIsInUse |
| Boolean | mEndpointIsBound |
| Boolean | mLocalEndIsConnected |
| Boolean | mRemoteEndIsConnected |
| Boolean | mReceivedTOpenComplete |
| Boolean | mReceivedTBindComplete |
| Boolean | mReceivedTConnect |
| Boolean | mReceivedTListen |
| Boolean | mReceivedTPassCon |
| Boolean | mReceivedTDisconnect |
| Boolean | mReceivedTOrdRel |
| Boolean | mReceivedTDisconnectComplete |
| long | mTimeoutTicks |
| long | mOperationStartTicks |
| MacSocket_IdleWaitCallback | mIdleWaitCallback |
| void * | mUserRefPtr |
| OTEventCode | mExpectedCode |
| OTResult | mAsyncOperationResult |
| EndpointRef | mEndPointRef |
| TBind * | mBindRequestedAddrInfo |
| TBind * | mAssignedAddrInfo |
| TCall * | mRemoteAddrInfo |
| Boolean | mReadyToReadData |
| Boolean | mReadyToWriteData |
| Ptr | mReadBuffer |
| Ptr | mWriteBuffer |
| int | mLastError |
| char | mErrMessage [256] |
Definition at line 99 of file MacSocket.cpp.
| Boolean mIsInUse |
Definition at line 101 of file MacSocket.cpp.
| Boolean mEndpointIsBound |
Definition at line 103 of file MacSocket.cpp.
| Boolean mLocalEndIsConnected |
Definition at line 105 of file MacSocket.cpp.
| Boolean mRemoteEndIsConnected |
Definition at line 106 of file MacSocket.cpp.
| Boolean mReceivedTOpenComplete |
Definition at line 108 of file MacSocket.cpp.
| Boolean mReceivedTBindComplete |
Definition at line 109 of file MacSocket.cpp.
| Boolean mReceivedTConnect |
Definition at line 110 of file MacSocket.cpp.
| Boolean mReceivedTListen |
Definition at line 111 of file MacSocket.cpp.
| Boolean mReceivedTPassCon |
Definition at line 112 of file MacSocket.cpp.
| Boolean mReceivedTDisconnect |
Definition at line 113 of file MacSocket.cpp.
| Boolean mReceivedTOrdRel |
Definition at line 114 of file MacSocket.cpp.
| Boolean mReceivedTDisconnectComplete |
Definition at line 115 of file MacSocket.cpp.
| long mTimeoutTicks |
Definition at line 117 of file MacSocket.cpp.
| long mOperationStartTicks |
Definition at line 118 of file MacSocket.cpp.
| MacSocket_IdleWaitCallback mIdleWaitCallback |
Definition at line 120 of file MacSocket.cpp.
| void* mUserRefPtr |
Definition at line 121 of file MacSocket.cpp.
| OTEventCode mExpectedCode |
Definition at line 123 of file MacSocket.cpp.
| OTResult mAsyncOperationResult |
Definition at line 124 of file MacSocket.cpp.
| EndpointRef mEndPointRef |
Definition at line 126 of file MacSocket.cpp.
| TBind* mBindRequestedAddrInfo |
Definition at line 127 of file MacSocket.cpp.
| TBind* mAssignedAddrInfo |
Definition at line 128 of file MacSocket.cpp.
| TCall* mRemoteAddrInfo |
Definition at line 129 of file MacSocket.cpp.
| Boolean mReadyToReadData |
Definition at line 131 of file MacSocket.cpp.
| Boolean mReadyToWriteData |
Definition at line 132 of file MacSocket.cpp.
| Ptr mReadBuffer |
Definition at line 134 of file MacSocket.cpp.
| Ptr mWriteBuffer |
Definition at line 135 of file MacSocket.cpp.
| int mLastError |
Definition at line 137 of file MacSocket.cpp.
| char mErrMessage[256] |
Definition at line 138 of file MacSocket.cpp.


|
|
static const StatusCode | CONTINUE { "Continue" , 100 , "Continue with the request" } |
| |
|
static const StatusCode | SWITCHING_PROTOCOLS { "Switching Protocols" , 101 , "Switching protocols" } |
| |
|
static const StatusCode | OK { "Ok" , 200 , "Request fulfilled" } |
| |
|
static const StatusCode | CREATED { "Created" , 201 , "Resource has been created" } |
| |
|
static const StatusCode | ACCEPTED { "Accepted" , 202 , "Request accepted for processing" } |
| |
|
static const StatusCode | NON_AUTHORITATIVE_INFORMATION { "Non-Authoritative Information" , 203 , "Request fulfilled but has been modified" } |
| |
|
static const StatusCode | NO_CONTENT { "No Content" , 204 , "Request fulfilled, no entity-body returned" } |
| |
|
static const StatusCode | RESET_CONTENT { "Reset Content" , 205 , "Request fulfilled, user agent should reset the document view" } |
| |
|
static const StatusCode | PARTIAL_CONTENT { "Partial Content" , 206 , "Partial GET request fulfilled" } |
| |
|
static const StatusCode | MULTI_STATUS { "Multi Status" , 207 , "Statuses for multiple operations" } |
| |
|
static const StatusCode | MULTIPLE_CHOICES { "Multiple Choices" , 300 , "The requested resource corresponds to any one of a set of representations" } |
| |
|
static const StatusCode | MOVED_PERMANENTLY { "Moved Permanently" , 301 , "The requested resource has been assigned a new permanent URI" } |
| |
|
static const StatusCode | FOUND { "Found" , 302 , "The requested resource has been delivered but resides temporarily under a different URI" } |
| |
|
static const StatusCode | SEE_OTHER { "See Other" , 303 , "The requested resource can be found under a different URI" } |
| |
|
static const StatusCode | NOT_MODIFIED { "Not Modified" , 304 , "Document has not been modified" } |
| |
|
static const StatusCode | __UNUSED { "[[Unused]]" , 306 , "[[Was used in previous version of the specification, no longer used, reserved]]" } |
| |
|
static const StatusCode | USE_PROXY { "Use Proxy" , 305 , "The requested resource must be accessed through the given proxy" } |
| |
|
static const StatusCode | TEMPORARY_REDIRECT { "Temporary Redirect" , 307 , "The requested resource resides temporarily under a different URI" } |
| |
|
static const StatusCode | PERMANENT_REDIRECT { "Permanent Redirect" , 308 , "The requested resource resides permanently under a different URI" } |
| |
|
static const StatusCode | BAD_REQUEST { "Bad Request" , 400 , "Request could not be understood due to malformed syntax" } |
| |
|
static const StatusCode | UNAUTHORIZED { "Unauthorized" , 401 , "Request requires user authentication" } |
| |
|
static const StatusCode | PAYMENT_REQUIRED { "Payment Required" , 402 , "[[This code is reserved for future use]]" } |
| |
|
static const StatusCode | FORBIDDEN { "Forbidden" , 403 , "Request understood but the server refuses to fulfill it" } |
| |
|
static const StatusCode | NOT_FOUND { "Not Found" , 404 , "The requested resource has not been found" } |
| |
|
static const StatusCode | METHOD_NOT_ALLOWED { "Method Not Allowed" , 405 , "The specified method is not allowed for the identified resource" } |
| |
|
static const StatusCode | NOT_ACCEPTABLE { "Not Acceptable" , 406 , "Responses would not be acceptable according to accept headers in the request" } |
| |
|
static const StatusCode | PROXY_ATHENTICATION_REQUIRED { "Proxy Authentication Required" , 407 , "Client must first authenticate itself with the proxy" } |
| |
|
static const StatusCode | REQUEST_TIMEOUT { "Request Timeout" , 408 , "Client did not produce a request within the time the server was prepared to wait" } |
| |
|
static const StatusCode | CONFLICT { "Conflict" , 409 , "Request could not be completed due to a conflict with the current state of the resource" } |
| |
|
static const StatusCode | GONE { "Gone" , 410 , "The requested resource is no longer available" } |
| |
|
static const StatusCode | LENGTH_REQUIRED { "Length Required" , 411 , "Content-Length header missing" } |
| |
|
static const StatusCode | PRECONDITION_FAILED { "Precondition Failed" , 412 , "Precondition given in one or more request-header fields evaluated to false" } |
| |
|
static const StatusCode | REQUEST_ENTITY_TOO_LARGE { "Request Entity Too Large" , 413 , "Provided request entity is larger than the server is willing/able to process" } |
| |
|
static const StatusCode | REQUEST_URI_TOO_LONG { "Request-URI Too Long" , 414 , "Request-URI is longer than the server is willing to process" } |
| |
|
static const StatusCode | UNSUPPORTED_MEDIA_TYPE { "Unsupported Media Type" , 415 , "The format of the entity of the request is not supported" } |
| |
|
static const StatusCode | REQUESTED_RANGE_NOT_SATISFIABLE { "Requested Range Not Satisfiable" , 416 , "Request Range could not be satisfied" } |
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|
static const StatusCode | EXPECTATION_FAILED { "Expectation Failed" , 417 , "Request Expect could not be met" } |
| |
|
static const StatusCode | UNPROCESSABLE_ENTITY { "Unprocessable Entity" , 422 , "The server understands the content type and the syntax is correct but was unable to process the contained instructions" } |
| |
|
static const StatusCode | LOCKED { "Locked" , 423 , "The requested resource is locked" } |
| |
|
static const StatusCode | FAILED_DEPENDENCY { "Failed Dependency" , 424 , "The server could not process the requested action because it depends on an action that failed" } |
| |
|
static const StatusCode | TOO_EARLY { "Too Early" , 425 , "The server is unwilling to risk processing a request that might be replayed" } |
| |
|
static const StatusCode | UPGRADE_REQUIRED { "Upgrade Required" , 426 , "The server refuses to perform the request using the current protocol but might if the client upgrades to a different protocol" } |
| |
|
static const StatusCode | PRECONDITION_REQUIRED { "Precondition Required" , 428 , "The server requires the request to be conditional (missing If-Match header)" } |
| |
|
static const StatusCode | TOO_MANY_REQUESTS { "Too Many Requests" , 429 , "The user has sent too many requests in a given amount of time" } |
| |
|
static const StatusCode | REQUEST_HEADER_FIELDS_TOO_LARGE { "Request Header Fields Too Large" , 431 , "The server is unwilling to process the request because its header fields are too large" } |
| |
|
static const StatusCode | UNAVAILABLE_FOR_LEGAL_REASONS { "Unavailable For Legal Reasons" , 451 , "The requested resource is unavailable for legal reasons" } |
| |
|
static const StatusCode | INTERNAL_SERVER_ERROR { "Internal Server Error" , 500 , "Unexpected server error" } |
| |
|
static const StatusCode | NOT_IMPLEMENTED { "Not Implemented" , 501 , "The server does not support the functionality required to fulfill the request" } |
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static const StatusCode | BAD_GATEWAY { "Bad Gateway" , 502 , "The server, acting as a gateway/proxy, received an invalid response from the upstream server it accessed in attempting to fulfill the request" } |
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static const StatusCode | SERVICE_UNAVAILABLE { "Service Unavailable" , 503 , "The server is currently unable to handle the request due to a temporary overloading or maintenance" } |
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static const StatusCode | GATEWAY_TIMEOUT { "Gateway Timeout" , 504 , "The server, acting as a gateway/proxy, did not receive a timely response from the upstream server it accessed in attempting to fulfill the request" } |
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static const StatusCode | HTTP_VERSION_NOT_SUPPORTED { "HTTP Version Not Supported" , 505 , "The server does not support, or refuses to support, the HTTP protocol version that was used in th request" } |
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static const StatusCode | INSUFFICIENT_STORAGE { "Insufficient Storage" , 507 , "The server was unable to process the request because it could not store the representation needed to successfully complete the request" } |
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static const StatusCode | NETWORK_AUTHENTICATION_REQUIRED { "Network Authentication Required" , 511 , "The client needs to authenticate to gain network access" } |
| |


=======
This is a VS Solution for the Ghost Blogging Platform running in Visual Studio (2013) using Node.js tools.
=======
Ghost is a free, open, simple blogging platform that's available to anyone who wants to use it. Lovingly created and maintained by John O'Nolan + Hannah Wolfe + an amazing group of contributors.
Visit the project's website at http://ghost.org!
Full documentation is available at http://docs.ghost.org.
Want to report a bug, request a feature, or help us build or translate Ghost? Check out our in depth guide to Contributing to Ghost. We need all the help we can get! You can also join in with our community to keep up-to-date and meet other Ghosters.
There are two main ways to get started with Ghost, take care to use the method which best suits your needs.
Please note - the downloadable zip files we provide on Ghost.org are pre-built packages designed for getting started quickly. Cloning from the git repository requires you to install several dependencies and build the assets yourself.
If you just want to get a Ghost blog running in the fastest time possible, this method is for you.
For detailed instructions for various platforms visit the Ghost Installation Guide. If you get stuck, help is available on our forum.
npm install --production
to install the node dependencies. If you see error Error: ENOENT
on this step, make sure you are in the project directory and try again.npm start
http://localhost:2368/
in your web browser or go to http://localhost:2368/ghost
to log inCheck out the Documentation for more detailed instructions, or get in touch via the forum if you get stuck.
If you're a theme, app or core developer, or someone comfortable getting up and running from a git clone
, this method is for you.
If you clone the GitHub repository, you will need to build a number of assets, such as SASS and JavaScript templates. This requires you to have Ruby and a number of other pre-requisites. Full instructions can be found in the Contributing Guide under the heading "Working on Ghost Core".
Check out the Documentation for more detailed instructions, or get in touch via the forum if you get stuck.
Documentation on updating can be found in the Ghost Guide
Once you have the Ghost server up and running, you should be able to navigate to http://localhost:2368/ghost/
from a web browser, where you will be prompted for a login.
Note - this is still very alpha. Not everything works yet.
Keep track of Ghost development and Ghost community activity.
irc.freenode.net
, in the #Ghost
channel. We have a public meeting every Tuesday at 5:30pm London time.For transparency and insight into our release cycle, and for striving to maintain backward compatibility, Ghost will be maintained according to the Semantic Versioning guidelines as much as possible.
Releases will be numbered with the following format:
<major>.<minor>.<patch>-<build>
Constructed with the following guidelines:
Copyright (C) 2014 The Ghost Foundation - Released under the MIT License.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


Indore!
Get all your Books 📚 📙 📖 and stationery 📐📏from Khajuri Bazaar delivered right to your doorstep!
CLICK HERE TO ORDER ON WHATSAPP


Phone number : {{ controller.currentClient.address.phoneNumber }}
Email : {{ controller.currentClient.address.email }}
{{agency.name}}
{{agency.description}}
Phone number : {{ agency.address.phoneNumber }}
Email : {{ agency.address.email }}
Website : {{ agency.address.website }}


Choose either 1, 2, 3, or 4 depending on the store and press enter. (4 is Honda)
After selecting store, press whichever number is sales and press enter
Type 4006 and press enter
Press V and enter
Type in the last six numbers of the VIN
The stock number will be at the top if it is in the system. Also on this page they display a keytag number in case the keys were dropped in the office. This helps identify the cars they belong to.
After that press E and enter
Repeat steps 6-9 until you have all stock numbers
After you’ve gotten all stock numbers and have finished on step 9, press the end button on the bottom of the screen. You can also type "END" in the Stock # field.
Type 4032 and press enter
Press S and enter. (Caps must be on)
Now type in each stock number, pressing enter after each
After all stocks are entered, keep pressing enter until the cursor is blinking next to “Correct (Y/N)”. Type Y and press enter
Now click the printer button at the top of the screen next to help
You now have labels! Before pulling the labels out of the printer, press Feed/Cut on the printer so you can safely remove the labels while leaving a blank one sticking out of the machine.
Open Phoenix
Click Site Information (Picture of Gas Pump)
Click Cards Tab at top
Under Account Drop down Menu > Choose Store
Click on Card #’s until you find the PIN that needs resetting
Check Update Card checkbox
Press Save
Close out of that Menu
Press Poll Site (Picture of Computer and Modem)
Press Poll Site in pop-up window
Call Fox Fuel at 2000 gallons<PHONE_NUMBER>)
Tell them you’re calling from Conicelli and the current gallons


Not all users are the same; not all computing environments are the same. Often some part of an application allows the user to tailor the UI to his wishes. The user may wish to specify some preferences at a system level rather than on an application level. To do this, the user will look to the Preferences Manager application. The config library provides mechanisms for writing Preferences modules.
Normally the purpose of a Preferences module's gadgetry is to set up some information in the user's .INI file. If you are encouraging other developers to take advantage of the configuration done by your module, be sure to document the .INI file categories and keys affected.
There are three main tasks involved in writing a Preferences module:
The first two routines exported in the module's .gp file will be responsible for carrying out the first two of these tasks. The final task is difficult to define--it will depend on the nature of your module.
Preferences modules written in C will need one more thing. To indicate that the preferences module is compatible with the standard GEOS 2.0 Preferences Manager applications, the module will need a local.mk makefile for compilation, and that local.mk file should include a line that reads:
_PROTO = 2.0
For information about local.mk files, see the Using Tools chapter.
Before you try to write a Preference module, there are some things you should already know. Each module is a library, so be sure to read the Libraries chapter. to find out how to write a GEOS library. It will let you know, among other things, that you must place the "c-api" flag in your library's GP file if its entry points are in C. .
1 Providing the UI
1.1 Designing the UI Tree.
1.2 UI Fetch Routine
2 Module Information Routine
3 Important Messages
4 Object Class Reference
4.1 PrefClass
4.2 PrefValueClass
4.3 PrefItemGroupClass
4.4 PrefStringItemClass
4.5 PrefBooleanGroupClass
4.6 PrefDynamicListClass
4.7 TitledGlyphClass
4.8 PrefInteractionClass
4.9 PrefDialogClass
4.10 PrefTextClass
4.11 PrefControlClass
4.12 PrefTimeDateControlClass
4.13 PrefTriggerClass
4.14 PrefTocListClass
There are two steps to providing the UI for your preferences module. The first is to declare the objects you will use. The second is to write and export a routine which returns the head of the tree of UI gadgetry.
Preferences modules present a dialog box to the user. You will need to design the dialog for your module. As you do so, you may find objects of the following classes useful. Each of the following classes is based upon one of the Generic UI classes.
GenClass provides mechanisms by which objects will read and write values to the .INI file. Pref- classes provide further functionality, such as storing an "original" value to revert to if the user decides to Cancel their changes.
The following Pref- classes are available:
PrefDialogClass
as the head of its UI tree--often the subclass intercepts
MSG_GEN_APPLY
to ensure valid user choices and to take other appropriate actions.
GenValueClass
. However, these objects have the ability to reset their values to that originally stored in the .INI file (in case the user wants to cancel). They can handle only word-length values.
GenBooleanGroupClass
with the ability to store an "original" value.
GenInteractionClass
, but also will relay certain messages to its children which GenInteraction would not. Those objects which will need to work with the .INI file should receive these messages, so any Gen- objects which will work with the .INI file and any Pref objects should be grouped under PrefInteractions instead of GenInteractions.
GenTextClass
, except that it will load and save its value based upon that stored in the .INI file.
PrefControlClass
PrefClass
and
GenControlClass
.
PrefTimeDateControlClass
PrefClass
is something like
GenClass
--while never used directly, it is the superclass of all the other Pref- classes, and sets up several of the mechanisms which all will use.There aren't any special restrictions on what sorts of objects appear in the UI tree of a Preferences module. However, the following rules will prove useful in constructing modules that correctly write their data to the .INI file and have a look and feel consistent with existing modules. For an example, see Pref Module UI Framework .
Code Display 22-1 Pref Module UI Framework
@object MPMDialogClass MPMRoot = { GI_states = @default & ~GS_USABLE; GI_comp = @MPMTitleGroup, @MPMOtherStuff; HINT_INTERACTION_SINGLE_USAGE; HINT_INTERACTION_COMPLEX_PROPERTIES; HINT_ORIENT_CHILDREN_VERTICALLY; HINT_LEFT_JUSTIFY_CHILDREN; ATTR_GEN_HELP_CONTEXT = "myPrefModule"; ATTR_GEN_INIT_FILE_CATEGORY = "myPref"; }
@object GenInteractionClass MPMTitleGroup = { GI_comp = @MPMTitle, @MPMHelp; HINT_ORIENT_CHILDREN_HORIZONTALLY; HINT_EXPAND_WIDTH_TO_FIT_PARENT; }
@object TitledGlyphClass MPMTitle = { GI_visMoniker = list { @FontTextMoniker, @FontLCMoniker, @FontLMMoniker, @FontLCGAMoniker } }
@object GenTextClass MPMHelp = { GI_attrs = @default | GA_READ_ONLY; GTXI_text = "Do such and such to configure your so and so."; HINT_EXPAND_WIDTH_TO_FIT_PARENT; /* Might want HINT_MINIMUM_SIZE */ }
Once you have constructed the UI tree, write a routine that returns the head of that tree. This should be the first routine exported in your module's .gp file. The Preferences Manager knows to call the first exported routine when it needs the UI tree for a module.
The routine should have the parameters
optr _pascal (void)
For an example of such a routine, see UI Fetch Routine .
Code Display 22-2 UI Fetch Routine
optr _pascal MPMGetPrefUITree(void) { return (@MPMRoot);}
The Preferences application needs to know some information about each module to present the trigger which allows the user into said module. Preferences does this by calling the second routine exported by the module library. Preferences expects this routine to fill in a blank
PrefModuleInfo
structure.
By filling in this structure, the routine describes the button that Preferences will use to represent the module. Also, you may specify a User Level for the module, so it will be presented only to users with enough expertise to use it. You may also ask that only users with certain privileges be given access to the module; without the proper privileges, they won't see it.
The Routine should have the parameters
void _pascal (*PrefModuleInfo)
For an example of such a routine, see Module Information Routine .
Code Display 22-3 Module Information Routine
void _pascal MPMGetModuleInfo(PrefModuleInfo *info)
{ /* We'll set up this structure for both system and user information */ moduleInfo->PMI_requiredFeatures = 0; moduleInfo->PMI_prohibitedFeatures = 0; moduleInfo->PMI_minLevel = UIIL_ADVANCED; moduleInfo->PMI_maxLevel = UIIL_MAX_LEVEL; moduleInfo->PMI_monikerList = @MPMMonikerList; moduleInfo->PMI_monikerToken = moduleToken; }
const GeodeToken moduleToken = { "MyPf", MANUFACTURER_ID_MINE };
The following information about the
PrefModuleInfo
structure may prove useful when writing the routine:
PMI_requiredFeatures
PMI_prohibitedFeatures
PMI_requiredFeatures
.
PMI_minLevel
PMI_maxLevel
;
PMI_monikerList
PMI_monikerToken
If you're going to create a subclass for use in a Preferences module, the following messages will be of special interest, as they signal that the user is carrying out certain important actions.
MSG_META_LOAD_OPTIONS
by loading a value from the appropriate place in the .INI file. This place is determined by the object's ATTR_GEN_INIT_FILE_KEY field. If the object has an ATTR_GEN_INIT_FILE_CATEGORY field, that category will be used; otherwise the default handler will look up the Generic tree for an object with a ATTR_GEN_INIT_FILE_CATEGORY field defined and will use the value stored there.
MSG_META_LOAD_OPTIONS
will be sent to the top level of the module's UI tree. This message should be propagated down the tree to reach all objects which should read their values from the .INI file. This is why it is suggested that you use PrefInteractions in place of GenInteractions if any Pref- objects will be underneath. If you create a new sort of object which should relay this message to other objects, be sure to do so.
MSG_META_SAVE_OPTIONS
MSG_META_SAVE_OPTIONS
by saving a value to the appropriate place in the .INI file. This place is determined by the object's ATTR_GEN_INIT_FILE_KEY field. If the object has an ATTR_GEN_INIT_FILE_CATEGORY field, that category will be used; otherwise the default handler will look up the Generic tree for an object with a ATTR_GEN_INIT_FILE_CATEGORY field defined and will use the value stored there.
MSG_META_SAVE_OPTIONS
will be sent to the top level of the module's UI tree. This message should be propagated down the tree to reach all objects which should write their values to the .INI file. This is why it is suggested that you use PrefInteractions in place of GenInteractions if any Pref- objects will be underneath. If you create a new sort of object which should relay this message to other objects, be sure to do so.
MSG_META_LOAD_OPTIONS
) and should intercept
MSG_GEN_RESET
to replace its value with the "original" value.
MSG_GEN_SAVE_OPTIONS
MSG_META_SAVE_OPTIONS
.If you are interested in detecting certain user actions, the following list may prove useful:
MSG_PREF_INIT
. After receiving
MSG_PREF_INIT
, each object will receive a
MSG_META_LOAD_OPTIONS
.
MSG_GEN_APPLY
when the user activates the Apply trigger. The Pref dialog responds to this message by sending itself a
MSG_META_SAVE_OPTIONS
, which it will then pass on to its children.
MSG_GEN_RESET
.If you will use any of the Pref- classes in your module, the following reference material may prove useful.
PrefClass
defines several fields of instance data which will be used by all of its subclasses.
There are several variable data fields which make sure that a given Preference gadget will not be usable by those without the proper privileges; other fields make sure that the gadgets will not appear to those users whose UI levels indicate that they would be confused by the presence of such an object. Keep in mind that if all gadgets in your module demand some privilege or User level, you should reflect this in the routine which provide Preferences module information about your module.
Code Display 22-4 PrefClass Instance Data
@class PrefClass, GenClass, master, variant;
@instance PrefAttributes PI_attrs = (PA_LOAD_IF_USABLE|PA_SAVE_IF_USABLE);
typedef ByteFlags PrefAttributes; #define PA_REBOOT_IF_CHANGED 0x80 /* This bit signals that changes in the state of * this object requires a system reboot to take effect. */
#define PA_LOAD_IF_USABLE 0x40 /* Load options only if this object is usable (this is ON by default). */
#define PA_SAVE_IF_USABLE 0x20 /* Save options only if this object is usable (this is ON by default) */
#define PA_SAVE_IF_ENABLED 0x10 /* Save options only if this object is enabled */
#define PA_SAVE_IF_CHANGED 0x08 /* Save options only if this object has changed. */
@vardata optr ATTR_PREF_REBOOT_STRING; /* This is the string passed to MSG_PREF_MGR_DO_REBOOT_DIALOG -- the * string must be in a SHARABLE LMEM resource and is incorporated into the * middle of another sentence. In English, the sentence is "The system software * will shut down and restart to change the <reboot_string>. Do you wish * to proceed?" * * If an object has its PA_REBOOT_IF_CHANGED attribute set, it will scan for * this attribute, first in itself, then up the generic tree, until it * finds one. */ @reloc ATTR_PREF_REBOOT_STRING, 0, optr;
@vardata PrefMgrFeatures ATTR_PREF_REQUIRED_FEATURES; /* features bits that must be set for this object to be usable. */
@vardata PrefMgrFeatures ATTR_PREF_PROHIBITED_FEATURES; /* features bits that must not be set for this object to be usable. */
@vardata UIInterfaceLevel ATTR_PREF_MIN_LEVEL; /* interface level below which this object will not be usable */
@vardata UIInterfaceLevel ATTR_PREF_MAX_LEVEL; /* interface level above which this object will not be usable */
In addition to the instance data fields, there are messages which allow for the dynamic retrieval and updating of these fields.
void MSG_PREF_SET_INIT_FILE_CATEGORY( const char *category);
Pref objects automatically respond to this message by changing the value of the ATTR_GEN_INIT_FILE_CATEGORY variable data field. This is a utility message; similar functionality is available via MSG_META_ADD_VAR_DATA.
Source: Anywhere
Destination: Any
PrefClass
object.
Parameters: category Null-terminated category string.
Return: Nothing.
Boolean MSG_PREF_HAS_STATE_CHANGED();
This message determines whether the object or any of its children have changed since the last time options were loaded. This is used in conjunction with the PA_REBOOT_IF_CHANGED flag that can be set for an object--this flag signals that, if the object changes state, then GEOS should be restarted for the change to go into effect.
Source:
PrefClass
object sends this message to itself when handling
MSG_PREF_GET_REBOOT_INFO
.
Destination: Self.
Parameters: None.
Return: Should return true (i.e. non-zero) if state has changed, false (i.e. zero) otherwise.
Interception: New
PrefClass
subclasses will use this to compare the object's current state against the "original" state, assuming one was stored.
optr MSG_PREF_GET_REBOOT_INFO();
This message asks whether the system will need to reboot as a result of changes. If a reboot is necessary, the dialog will then notify the user of the reboot, and give the user a chance to abort (since the system reset may be a lengthy process on some systems).
Source: PrefDialog sends this message to all children on an apply.
Destination: Any Pref- object.
Interception: Subclasses should check the PA_REBOOT_IF_CHANGED flag--if the flag is set, the object should compare its present value to its "original" value. If a reboot is never needed, then do nothing.
If a reboot is necessary, the method should return the string to use when rebooting. The standard way to do this is via
MSG_PREF_GET_REBOOT_STRING
.
If possible, developers should try to avoid situations where a system reset is necessary, and use mechanisms such as the General Change Notification instead.
Parameters: None.
Return: Zero if no reboot needed; otherwise the OD of string to insert in the confirm-shutdown dialog box. The string will be inserted into a sentence; the string should describe what is changing. You may wish to use the value of ATTR_PREF_REBOOT_STRING.
See Also:
MSG_PREF_GET_REBOOT_STRING
, ATTR_PREF_REBOOT_STRING.
optr MSG_PREF_GET_REBOOT_STRING();
This message should return the optr of a string in a sharable local memory resource. This string will display in the dialog box which asks the user if it is all right to shut down. If a given object doesn't know of a good string to supply, it should forward the message on to its parent in the generic tree. The default
PrefClass
handler returns the value stored in ATTR_PREF_REBOOT_STRING.
Source: Pref- object sends this message to itself.
Destination: Any
PrefClass
object.
Parameters: Nothing.
Return: Object Pointer of string (or NULL if not found).
void MSG_PREF_INIT( PrefMgrFeatures features, UIInterfaceLevel level);
This message initializes the object. The object should perform any required set-up to appear on-screen. The PrefDialog object will send this object to all of its children when the dialog is first initiated.
Source: Generic Parent
Destination: Any Pref- object.
Parameters: features This structure tells you a bit what sorts of changes the user prepared to make.
Return: None.
Interception: Default behavior is to determine whether to make the object usable based on UI level and features (or will be, when implemented). Subclass should call superclass before handling, as subclass behavior may be different if the object is not usable.
void MSG_PREF_NOTIFY_DIALOG_CHANGE( PrefDialogChangeType type);
This message goes out via PDGCNLT_DIALOG_CHANGE list bound to PrefDialog object telling interested parties of a change in the box's state. It is sent when the dialog box is being opened, closed, or destroyed.
Source: PrefDialog object.
Destination: Any Pref- object registered on PDCGCNLT_DIALOG_CHANGE.
Interception: This message has no default handler; it must be intercepted to do anything useful.
Structures:
typedef enum { PDCT_OPEN, PDCT_CLOSE, PDCT_DESTROY, PDCT_RESTART, PDCT_SHUTDOWN } PrefDialogChangeType;
void MSG_PREF_SET_ORIGINAL_STATE();
This message copies the object's current state to the "original" value field, which will be used on a
MSG_GEN_RESET
.
Parameters: None.
Return: Nothing.
Interception: Subclasses should respond to this message by copying their current value to whatever instance field represents the "original" state of the object.
PrefValue objects behave like GenValue objects except that they have the ability to store an "original" value in the
PVI_originalValue
instance data field. Unlike GenValue objects, PrefValues can only handle single word values.
Code Display 22-5 PrefValueClass Instance Data
@class PrefValueClass, PrefClass;
@instance word PVI_originalValue = 0;
@vardata void ATTR_PREF_VALUE_ORIG_IS_INDETERMINATE;
@vardata word ATTR_PREF_VALUE_ROUND; /* Specifies an integer value to which the value will be rounded on .INI file * reads/writes. For instance, with a value for 10 here, the value would always * round off to the nearest 10. Note that the user can still type in an illegal * value, but this value will be rounded before saving to the .INI file.*/
void MSG_PREF_VALUE_SET_ORIGINAL_VALUE( word orig, Boolean indeterminate);
This message sets the "original" value of the object--it also sets the value stored by the superclass.
This class acts like
GenItemGroupClass
, but has extended functionality for reading/writing strings to the .INI file. When the user triggers the dialog's Apply trigger (when the PrefItemGroup receives a
MSG_META_SAVE_OPTIONS
), the PrefItemGroup will respond by writing out strings based upon which of its children items are presently selected. These strings can be taken from the items' monikers or from strings used with
PrefStringItemClass
objects.
When loading options, if either the PIFF_USE_ITEM_MONIKERS or PIFF_USE_ITEM_STRINGS is set for the item group, then it will select its children based on the strings stored in the .INI file.Otherwise, the item group will default to the
GenItemGroupClass
functionality, which uses the identifier of the items as a basis for selection.
Code Display 22-6 PrefItemGroupClass Instance Data
@instance PrefInitFileFlags PIGI_initFileFlags = 0;
typedef ByteFlags PrefInitFileFlags; #define PIFF_USE_ITEM_STRINGS 0x80 /* * If set, then the item group's children must be of class PrefStringItemClass, * and their strings will be used to interact with the .INI file. */
#define PIFF_USE_ITEM_MONIKERS 0x40 /* If set, the monikers of the items are used to interact with the .INI file. */
#define PIFF_APPEND_TO_KEY 0x20 /* If set, the strings in this list will be ADDED * to strings that may already exist for this key */
#define PIFF_ABSENT_KEY_OVERRIDES_DEFAULTS 0x10 /* If set, an absent key for the item group will cause it to * behave as if an empty key were in the .INI file, effectively * overriding any default values stored with the group when it was * compiled. Used primarily by those groups where one subclasses * MSG_PREF_STRING_ITEM_CHECK_IF_IN_INIT_FILE_KEY to determine the * initial setting, rather than looking in the .INI file. */
@instance word PIGI_originalSelection = 0;
@instance word PIGI_originalNumSelections = 0;
@instance byte PIGI_suspendCount = 0; /* When suspend count is nonzero, the item group won't update text objects, nor * will it enable/disable objects when the selection changes. */
@vardata PrefEnableData ATTR_PREF_ITEM_GROUP_ENABLE; /* allows setting up an object to be enabled/disabled when * settings are made in the item group */
typedef struct { word PED_item; /* Identifier of the item that controls * enabling/disabling of object. If this * is GIGS_NONE, then the action will be * performed if no items are selected. */ ChunkHandle PED_lptr; /* Object to be enabled/disabled */ PrefEnableFlags PED_flags; } PrefEnableData;
typedef ByteFlags PrefEnableFlags;
#define PEF_DISABLE_IF_SELECTED 0x80 /* Disable the object if the associated item is selected, * otherwise do the opposite. */
#define PEF_DISABLE_IF_NONE 0x40 /* If this flag is set, then the PED_item field is ignored. * Instead, the item group will disable the specified object if * no items are selected -- or if there are no items in the list. */
@vardata word ATTR_PREF_ITEM_GROUP_OVERRIDE; /* This attribute is used to specify an item which will act * as an OVERRIDE for all other items (in a non-exclusive * item group). * * When the specified item is SELECTED, then all other items are DE-SELECTED. * When any other item is SELECTED, the override item is DE-SELECTED. * If all items are DE-SELECTED, the override item becomes SELECTED */
@vardata ChunkHandle ATTR_PREF_ITEM_GROUP_TEXT_DISPLAY; /* chunk handle of a GenText object that will be updated * with the moniker of the currently selected item on APPLY/RESET. */
@vardata ChunkHandle ATTR_PREF_ITEM_GROUP_STATUS_TEXT; /* chunk handle of a GenText object that will be updated every * time this object receives a MSG_GEN_ITEM_GROUP_SEND_STATUS_MSG. */
@vardata char ATTR_PREF_ITEM_GROUP_EXTRA_STRING_SECTION[]; /* If a string is given -- the string will always be written * out as the FIRST string section for the .INI file key. For * example, the "Memory" item group uses this to always insert * "disk.geo" whenever writing out the memory types. Note: * this item is only written if the item group has either the * PIFF_USE_ITEM_MONIKERS or PIFF_USE_ITEM_STRINGS set. */
void MSG_PREF_ITEM_GROUP_SET_ORIGINAL_SELECTION( word selection);
Set the "originalSelection" field of the item group. Also, sends
MSG_GEN_ITEM_GROUP_SET_SINGLE_SELECTION
to superclass. This message can only be used with exclusive item groups--for other types, use the GenItemGroup messages, and then send the object
MSG_PREF_SET_ORIGINAL_STATE
.
Source: Anywhere.
Destination: An exclusive PrefItemGroup.
Parameters: selection Which item to select.
Return: Nothing.
Interception: Unlikely.
word MSG_PREF_ITEM_GROUP_GET_SELECTED_ITEM_TEXT( char *buffer, word bufSize);
This message returns the text in the moniker of the selected item. The value returned is the number of characters in the string. If nothing is selected, the value returned is zero.
word MSG_PREF_ITEM_GROUP_GET_ITEM_MONIKER(@stack char *buffer, word bufSize, word identifier);
This message retrieves the text in the moniker of one of the items of a PrefItemGroup. This works for dynamic list subclasses as well. The message returns the number of characters in the returned text.
Parameters: buffer Buffer in which to return moniker text.
Return: Size of item's moniker.
void MSG_PREF_ITEM_GROUP_UPDATE_TEXT( ChunkHandle textObject);
This message updates the specified text object with text of the currently selected item. The PrefItemGroup sends this to itself in conjunction with either ATTR_PREF_ITEM_GROUP_TEXT_DISPLAY or ATTR_PREF_ITEM_GROUP_STATUS_TEXT. By default, this message will also cause the text object to send out its status message.
Source: Self.
Destination: Self.
Interception: Default behavior is to fetch the moniker of the current selection, and sent that to the text. The subclasser can use different text, if desired.
Objects of this class, used together with a PrefItemGroup with its PIFF_USE_ITEM_STRINGS flag set, allow for objects which act like GenItems but can write an arbitrary string out to the .INI file if the user selects them.
Code Display 22-7 PrefStringItemClass Instance Data
@class PrefStringItemClass, GenItemClass;
@instance ChunkHandle PSII_initFileString = 0;
void MSG_PREF_STRING_ITEM_SET_INIT_FILE_STRING( const char *str);
This message sets the string that is read and written in the .INI file.
Interception: Unlikely but possible. Default behavior sets the string and then checks again with the .INI file to make sure item should be selected.
Boolean MSG_PREF_STRING_ITEM_CHECK_IF_IN_INIT_FILE_KEY( PrefItemGroupStringVars *vars);
This message checks the passed string to see if the string bound to this item is in one of its pieces. A PrefItemGroup will send this object when loading options if it has the PIFF_USE_ITEM_STRINGS flag set.
Source: PrefItemGroup object.
Destination: PrefStringItem object.
Interception: May be intercepted if the subclass needs to check other things to decide whether it should be selected. If you also wish to have the default behavior, you may call the superclass either before or after you've made your own decision, as appropriate.
Parameters: vars Information about the string.
Return: Returns true (i.e. non-zero) if bound string is within the string stored in the local variable.
This class behaves as GenBooleanGroup, except that it saves its original state and handles
MSG_GEN_RESET
appropriately. It can also use item strings or monikers when loading and saving options.
Code Display 22-8 PrefBooleanGroupClass Instance Data
@class PrefBooleanGroupClass, PrefClass; @instance PrefInitFileFlags PBGI_initFileFlags = 0; @instance word PBGI_originalState = 0;
void MSG_PREF_BOOLEAN_GROUP_SET_ORIGINAL_STATE( word state);
This message sets the "original" state of the Boolean group.
Objects of
PrefDynamicListClass
act like GenDynamicList objects, but with the intelligence to write their data to the .INI file. Developers will generally not use this class directory, but instead will subclass, intercepting the following messages:
MSG_PREF_DYNAMIC_LIST_BUILD_ARRAY
MSG_PREF_ITEM_GROUP_GET_ITEM_MONIKER
MSG_PREF_DYNAMIC_LIST_FIND_ITEM
By handling these three messages, the developer will have a dynamic list that can properly load and save its selection and will scroll to the correct item in response to keyboard input.
The load and save mechanism is currently only configured for exclusive dynamic lists.
void MSG_PREF_DYNAMIC_LIST_BUILD_ARRAY();
The PrefDynamicList sends itself this message in response to MSG_PREF_INIT.
Source: Self.
Destination: Self.
Interception: The subclasser should create an array of item strings, ideally sorted.
Boolean MSG_PREF_DYNAMIC_LIST_FIND_ITEM( word *itemPtr, const char *str, Boolean ignoreCase);
This message finds an item given a moniker. It is normally used in the context of loading options.
Source: Self.
Destination: Self.
Parameters: itemPtr Pointer to space in which to return a word.
Return: Returns true (i.e. non-zero) if an item was found with a moniker matching the passed string; itmPtr will have been filled with the number of the matching item. If no such item was found, the message will return false (i.e. zero) and itmPtr will point to the first item after the requested item.
Each TitledGlyph displays two monikers, one icon and one text.
TitledGlyphClass
has no unique instance data or messages. You are expected to provide a list of monikers in the
GI_visMoniker
field, and this list should include several icons and a text moniker. Normally the same icon is used as by the routine providing Preferences module information.
If you have any Preferences objects which write out their values to the .INI file, and if you would normally have those objects appear under a GenInteraction, then you should have them appear under a PrefInteraction instead.
Objects of the class will forward the following messages on to their children:
MSG_PREF_INIT
,
MSG_PREF_SET_ORIGINAL_STATE
PrefClass
.
MSG_META_LOAD_OPTIONS
MSG_META_SAVE_OPTIONS
MSG_PREF_HAS_STATE_CHANGED
,
MSG_PREF_GET_REBOOT_INFO
Code Display 22-9 PrefInteractionClass Instance Data
@class PrefInteractionClass, PrefClass;
@instance PrefInteractionAttrs PII_attrs = 0;
typedef ByteFlags PrefInteractionAttrs;
#define PIA_LOAD_OPTIONS_ON_INITIATE 0x80 /* If set, then the dialog will send MSG_PREF_INIT, * followed by MSG_META_LOAD_OPTIONS to itself when it * receives a MSG_GEN_INTERACTION_INITIATE */
#define PIA_SAVE_OPTIONS_ON_APPLY 0x40 /* This flag is normally OFF to allow non-dialog prefInteractions to reside inside * other interactions without duplicate SAVE_OPTIONS messages being sent. */
The top level object of any Preferences module UI tree should probably be a PrefDialog object. If the user's changes will necessitate a system reset, then this object will be responsible for rebooting the system.
On receiving
MSG_GEN_APPLY
, the dialog sends
MSG_PREF_GET_REBOOT_INFO
to itself (which is propagated to all children via
PrefInteractionClass
). If any children require reboot, then the dialog sends
MSG_PREF_DIALOG_CONFIRM_REBOOT
to itself, which normally puts up a confirmation dialog box (this can be subclassed to provide other behavior). If user confirms reboot, then the dialog will send
MSG_PREF_DIALOG_REBOOT
to itself, and
MSG_GEN_APPLY
to its superclass to save the options (it being assumed that the PIA_SAVE_OPTIONS_ON_APPLY flag is set).
Code Display 22-10 PrefDialogClass Instance Data
@class PrefDialogClass, PrefInteractionClass;
@default GII_visibility = GIV_DIALOG;
@default GII_type = GIT_PROPERTIES;
@default GII_attrs = @default | GIA_NOT_USER_INITIATABLE | GIA_MODAL;
@default PII_attrs = @default | PIA_SAVE_OPTIONS_ON_APPLY;
@message Boolean MSG_PREF_DIALOG_CONFIRM_REBOOT( optr string);
By default, the PrefDialog will respond to this message by putting up a dialog box asking the user if he wants to restart the system.
Parameters:
Return: Returns true (i.e. non-zero) to confirm the reboot; returns false (i.e. zero to deny the reboot.
void MSG_PREF_DIALOG_REBOOT();
This message causes GEOS to restart. This message does not return.
Objects of this class act like GenText objects, but have mechanisms to write their text string to the .INI file.
Code Display 22-11 PrefTextClass Instance Data
@class PrefTextClass, PrefClass;
@instance ChunkHandle PTI_originalText = 0;
@vardata ChunkHandle ATTR_PREF_TEXT_INIT_FILE_CATEGORY_TARGET; /* PrefTextClass has the wonderful ability that it can set another * object's .INI. file category from its text. Category gets updated * whenever the text object receives MSG_GEN_TEXT_SEND_STATUS_MSG. * To make this happen, put the ChunkHandle of the object in this field. */
This subclass of
PrefInteractionClass
acts like GenControl, but bypasses some GenControl functionality. This class is assumed not to be on notification lists. Objects of this class will pass
MSG_GEN_RESET
to their children as a normal GenInteraction would. This class has no special instance data or messages.
This controller allows the user to set the system time. This class' messages and instance data fields are internal. To get and set the date and time directly, use
TimerGetDateAndTime()
and
TimerSetDateAndTime()
.
PrefTriggerClass
is not a subclass of
PrefClass
; it is a subclass of
GenTriggerClass
. It acts like a normal trigger except that when activated it will send a second message if it has been set up with a ATTR_PREF_TRIGGER_ACTION field.
Code Display 22-12 PrefTriggerClass Instance Data
@class PrefTriggerClass, GenTriggerClass;
@vardata PrefTriggerAction ATTR_PREF_TRIGGER_ACTION;
typedef struct { word PTA_message; optr PTA_dest; } PrefTriggerAction;
PrefTocListClass
allows users to choose a device driver by selecting the appropriate device name. It is assumed that each driver can control one or more types of devices. When you set up each driver, you will set up strings to describe which devices that driver can control.
This class is a fully functional subclass of
PrefDynamicListClass
(i.e. it handles those messages one must intercept to create a viable Preferences dynamic list class). It can be used to scan a list of files (not necessarily device drivers), as long as all of those files are in the same directory and have the same characters in their token.
Code Display 22-13 PrefTocListClass Instance Data
@class PrefTocListClass, PrefDynamicListClass;
@instance TocUpdateCategoryFlags PTLI_flags = 0;
typedef WordFlags TocUpdateCategoryFlags; #define TUCF_EXTENDED_DEVICE_DRIVERS 0x8000 /* Files being enumerated are assumed to be extended device drivers. */
#define TUCF_CUSTOM_FILES 0x4000 /* The TUCP_fileArrayElementSize field will be used when creating the files array. * Otherwise, each element of the files array will be of size TocFileStruct. * NOTE: If this flag is used, the data structure used for each file * element MUST contain TocFileStruct as its first element. */
#define TUCF_ADD_CALLBACK 0x2000 /* TUCP_addCallback contains a fptr to a callback * routine that will be called when a file is added to the files array. */
#define TUCF_DIRECTORY_NOT_FOUND 0x1000 /* Don't actually scan the directory, because it doesn't exist. * Just create the category, and leave it empty. */
@instance TocCategoryStruct PTLI_tocInfo = {"", 0, 0};
typedef struct { TokenChars TCS_tokenChars; DBGroupAndItem TCS_files; /* file name array */ DBGroupAndItem TCS_devices; /* device name array--only if * TCF_EXTENDED_DEVICE_DRIVERS is set. */ } TocCategoryStruct;
@vardata PrefTocExtraEntry ATTR_PREF_TOC_LIST_EXTRA_ENTRY_1; @vardata PrefTocExtraEntry ATTR_PREF_TOC_LIST_EXTRA_ENTRY_2;
typedef struct { ChunkHandle PTEE_item; /* lptr of item name. For device lists, this is * the device. For others, this is the file name */
ChunkHandle PTEE_driver; /* Driver name (for device lists ONLY) */
word PTEE_info; /* Extra word of information */ } PrefTocExtraEntry;
@vardata char ATTR_PREF_TOC_LIST_INFO_KEY[]; /* This key is used to write the "info" word for device lists */
Use
ATTR_GEN_PATH_DATA to tell the PrefTocList object in which directory to look for the device drivers. The PrefTocList will store the list of device drivers and device names in DB items referenced in the
PTLI_tocInfo
field's
TCS_files
and
TCS_devices
slots--it will do this automatically, so if you wish the default behavior, leave these as zero when declaring the object. If you will write your own handlers for keeping track of driver information, you may wish to work with these fields as there are some routines which have been set up to work with them.
Code Display 22-14 PrefTocList Framework
@object PrefTocListClass MyPrefToc = { PTLI_flags = @default | TUCF_EXTENDED_DEVICE_DRIVERS; PTLI_tocInfo = {"TOKN", 0, 0}; HINT_ITEM_GROUP_SCROLLABLE; ATTR_GEN_INIT_FILE_KEY = "keyName"; ATTR_GEN_PATH_DATA = { file path containing drivers }; }
The following routines are rather esoteric. You should only use them if you wish to subclass
PrefTocListClass
' behavior and wish to continue using its existing data structures.
TocSortedNameArrayAdd()
TocSortedNameArrayFind()
TocFindCategory()
TCS_tokenChars
field of the passed
TocCategoryStruct
should already be filled in; this routine will fill in the other fields.
TocNameArrayFind()
TocNameArrayGetElement()
TocUpdateCategory()
TocNameArrayAdd()
TocDBLock()
TocDBLockGetRef()
TocDBLock()
and also returns the DB item's pointer and optr.
TocGetFileHandle()
Boolean MSG_PREF_TOC_LIST_GET_SELECTED_ITEM_INFO( word *infoPtr);
This message returns the information word about the currently selected item. This message can only be used with PrefTocList objects that have the TCF_EXTENDED_DEVICE_DRIVERS flag set.
Parameters: infoPtr Pointer to a word in which to return the info word.
Return: Returns false (i.e. zero) if item was found, returns true (i.e. non-zero) if item was not found.
word MSG_PREF_TOC_LIST_GET_SELECTED_DRIVER_NAME( char *buf, word bufSize);
This message returns the name of the driver for the selected device. This message may only be used if TCF_EXTENDED_DEVICE_DRIVERS is set.
Parameters: buf Pointer to buffer to fill with the driver name.
Return: If the device name fits in buf, then buf is filled and the message returns the size of the device name. If the device name doesn't fit, then the message will return zero.
void MSG_PREF_TOC_LIST_GET_SELECTED_ITEM_PATH( TocItemPath *data);
This message returns the absolute path of the selected driver or file.
Structures:
typedef struct { word TIP_disk; /* disk handle */
MemHandle TIP_pathBlock; /* Handle of block holding path (locked) */
char *TIP_path; /* Locked null-terminated absolute path */
} TocItemPath;
Boolean MSG_PREF_TOC_LIST_CHECK_DEVICE_AVAILABLE( word *retvalPtr);
This message determines if the device selected by the list is available in the machine. This message may only be called for PrefTocList objects that have the TCF_EXTENDED_DEVICE_DRIVERS flag set.
Parameters: retValPtr Pointer to a word which will be filled with the return value.
Return: Returns
true
(i.e. non-zero if the device is available; if the driver is a video driver, *retValPtr is set to the device's
DisplayType
. If the device is not available, returns
false
(i.e. zero); retValPtr is zero of the device doesn't exist; otherwise it will be the value of the appropriate
GeodeLoadError
plus one.


|
Smartlock
|
I2C slave user configuration. More...
#include <fsl_i2c.h>
Data Fields | |
| bool | enableSlave |
| bool | enableGeneralCall |
| bool | enableWakeUp |
| bool | enableBaudRateCtl |
| uint16_t | slaveAddress |
| uint16_t | upperAddress |
| i2c_slave_address_mode_t | addressingMode |
| uint32_t | sclStopHoldTime_ns |
I2C slave user configuration.
| i2c_slave_address_mode_t addressingMode |
An addressing mode configuration of i2c_slave_address_mode_config_t.
| bool enableBaudRateCtl |
Enables/disables independent slave baud rate on SCL in very fast I2C modes.
| bool enableGeneralCall |
Enables the general call addressing mode.
| bool enableSlave |
Enables the I2C peripheral at initialization time.
| bool enableWakeUp |
Enables/disables waking up MCU from low-power mode.
| uint32_t sclStopHoldTime_ns |
the delay from the rising edge of SCL (I2C clock) to the rising edge of SDA (I2C data) while SCL is high (stop condition), SDA hold time and SCL start hold time are also configured according to the SCL stop hold time.
| uint16_t slaveAddress |
A slave address configuration.
| uint16_t upperAddress |
A maximum boundary slave address used in a range matching mode.


--- layout: default title: The Mark Cuban Financial and Social Network ---
This project was last updated on 28 February 2018


SimpleServlet Demo
The purpose of this demo is to show how to integrate moskito into a servlet. By clicking the test link the content of the
iframe below is reloaded with the results from the servlet. If the request was ok you will see an output like "Servlet slept : XXX".
The servlet emulates some processing by sleeping an amount of time, this way giving the monitoring engine something to measure.
If you choose to force the servlet to throw an error or click the random request link you will see an exception in the lower frame: "java.lang.RuntimeException: Emulating exception in processing". This is not
a real error. If you are about measuring errors and exceptions you have to provide some, so you can count them. That's why the
demo servlet throws an exception in 10% of requests emulating some real errors this way.
- Make a request to the servlet
- or Force servlet to throw an exception
- or Make a random request which will throw an exception in 10% of cases.
To see the ServletStats goto moskito User Interface
or see the stats from this servlet only:
1 Minute
5 Minutes
15 Minutes
1 Hour
1 Day
Since start
View source


China's Inner Mongolia reports fresh bubonic plague case
BEIJING: China's Inner Mongolia reported a fresh, confirmed case of bubonic plague on Sunday, despite an earlier declaration by the country's health officials that the risk of an outbreak was minimal.
The health commission of the autonomous region said a 55-year-old man was diagnosed with the disease after he ate wild rabbit meat on Nov. 5.
Bubonic plague is the most common form of plague globally and can advance and spread to the lungs, which is more severe type called pneumonic plague, according to the World Health Organization.
The Inner Mongolia case follows two that were confirmed earlier this month in Beijing. In both cases, the two patients from Inner Mongolia were quarantined at a facility in the capital after being diagnosed with pneumonic plague, health authorities said at the time.
The Inner Mongolia health commission said it found no evidence so far to link the most recent case to the earlier two cases in Beijing.
The patient in Inner Mongolia is now isolated and treated at a hospital in Ulanqab, the health commission said.
A total of 28 people who had close contact with the patient are now isolated and under observation, and the commission said there are no abnormal symptoms found in them.
Outbreaks in China have been rare, but large parts of the northwestern city of Yumen were sealed off in 2014 after a 38-year-old resident died of bubonic plague, known as “Black Death” in the Middle Ages and caused by the same bacterium as the pneumonic variant.
Rodent populations have risen in Inner Mongolia after persistent droughts, worsened by climate change. An area the size of the Netherlands was hit by a "rat plague" last summer, causing damages of 600 million yuan (US$86 million), Xinhua said.
(Reporting By Zhang Min and Norihiko Shirouzu; Editing by Sam Holmes)


Java is my "home country". But, I feel like I've outgrown it. And SpringBoot.
Even though that is where my address is, so to speak..
Java is the new
Cobol.
And SpringBoot is the new
JSP.
I consider myself a polyglot developer.
And I think Kotlin is the language im most at home in. It makes sense.
mega-manipulator
My latest addition to the "pile". It's currently in use, and development.
Aims to address both ends of batch changes in code. Making and Receiving.
Leverage this IntelliJ-plugin to search, update, pull request, approve, merge, comment, modify..
The list goes on.
Pull request fatigue is a word that came up a lot when I started working with batch changes,
Renovate and
SourceGraph
Batch Changes.
The goal is then, addressing the receiving side of batch changes, to make it as easy to receive the changes as it is to generate them.


Press ESC to enter the slide overview.
Hold down alt and click on any element to zoom in on it using zoom.js.
Alt + click anywhere to zoom back out.
This presentation can also be used on mobile phones and tablets. Simply swipe through the slides.
Godard migas tofu Austin, YOLO quinoa pop-up Banksy mustache beard hashtag Tumblr.

Before they sold out paleo Etsy, raw denim Helvetica distillery iPhone cred quinoa Banksy.
Small batch organic cronut selfies.


| Package | com.threerings.util |
| Class | public class CommandEvent |
| Inheritance | CommandEvent flash.events.Event |
| Property | Defined by | ||
|---|---|---|---|
| arg : Object An optional argument.
| CommandEvent | ||
| command : String The command.
| CommandEvent |
| Property | Defined by | ||
|---|---|---|---|
| _blockConstructor : Boolean = true [static] Used to prevent unauthorized construction.
| CommandEvent |
| Method | Defined by | ||
|---|---|---|---|
|
CommandEvent(command:String, arg:Object)
Command events may not be directly constructed, use the dispatch
method to do your work.
| CommandEvent | ||
|
clone():Event
| CommandEvent | ||
|
configureBridge(source:IEventDispatcher, target:IEventDispatcher):void
[static]
Configure a bridge from something like a pop-up window to an alternate target.
| CommandEvent | ||
|
dispatch(disp:IEventDispatcher, cmdOrFn:Object, arg:Object = null):void
[static]
Use this method to dispatch CommandEvents.
| CommandEvent | ||
|
markAsHandled():void
Mark this command as handled, stopping its propagation up the
hierarchy.
| CommandEvent | ||
|
toString():String
| CommandEvent |
| Method | Defined by | ||
|---|---|---|---|
|
create(cmd:String, arg:Object):CommandEvent
[static]
A factory method for privately creating command events.
| CommandEvent |
| Constant | Defined by | ||
|---|---|---|---|
| COMMAND : String = "commandEvt" [static] The event type for all controller events.
| CommandEvent |
| arg | property |
public var arg:Object
An optional argument.
| _blockConstructor | property |
protected static var _blockConstructor:Boolean = true
Used to prevent unauthorized construction.
| command | property |
public var command:String
The command.
| CommandEvent | () | constructor |
public function CommandEvent(command:String, arg:Object)
Command events may not be directly constructed, use the dispatch method to do your work.
Parameterscommand:String |
|
arg:Object |
| clone | () | method |
public override function clone():Event
Returns
Event |
| configureBridge | () | method |
public static function configureBridge(source:IEventDispatcher, target:IEventDispatcher):void
Configure a bridge from something like a pop-up window to an alternate target.
Parameterssource:IEventDispatcher |
|
target:IEventDispatcher |
| create | () | method |
protected static function create(cmd:String, arg:Object):CommandEvent
A factory method for privately creating command events.
Parameterscmd:String |
|
arg:Object |
CommandEvent |
| dispatch | () | method |
public static function dispatch(disp:IEventDispatcher, cmdOrFn:Object, arg:Object = null):void
Use this method to dispatch CommandEvents.
Parametersdisp:IEventDispatcher |
|
cmdOrFn:Object |
|
arg:Object (default = null )
|
| markAsHandled | () | method |
public function markAsHandled():void
Mark this command as handled, stopping its propagation up the hierarchy.
| toString | () | method |
public override function toString():String
Returns
String |
| COMMAND | constant |
public static const COMMAND:String = "commandEvt"
The event type for all controller events.


Running an example¶
Many examples of Clawpack simulations can be seen in the Galleries of all Clawpack applications.
Using PyClaw. To run an example and plot the results using PyClaw, simply do the following (starting from your clawpack directory):
cd pyclaw/examples/euler_2d
python shock_bubble_interaction.py iplot=1
That’s it. For next steps with PyClaw, see PyClaw Basics.
Using Classic. First ensure that you have Set environment variables. A simple 1-dimensional acoustics equations can be solved using the code in $CLAW/classic/examples/acoustics_1d_example1, as illustrated in Gallery of Classic and AMRClaw applications.
Move to this directory via:
cd $CLAW/classic/examples/acoustics_1d_example1
You can try the following test in this directory, or you may want to first make a copy of it (see the instructions in Copying an existing example).
The Makefiles are set up to do dependency checking so that in many application directories you can simply type:
$ make .plots
and the Fortran code will be compiled, data files created, the code run, and the results plotted automatically, resulting in a set of webpages showing the results.
However, if this is your first attempt to run a code, it is useful to go through these steps one at a time, both to understand the steps and so that any problems with your installation can be properly identified.
You might want to start by examining the Makefile. This sets a number of variables, which at some point you might need to modify for other examples, see Clawpack Makefiles for more about this. At the bottom of the Makefile is an include statement that points to a common Makefile that is used by most applications, and where all the details of the make process can be found.
To compile the code, type:
$ make .exe
If this gives an error, see Trouble running “make .exe”.
This should compile the example code (after first compiling the required library routines) and produce an executable named xclaw in this directory.
Before running the code, it is necessary to also create a set of data files that are read in by the Fortran code. This can be done via:
$ make .data
If this gives an error, see Trouble running “make .data”.
This uses the Python code in setrun.py to create data files that have the form *.data.
Once the executable and the data files all exist, we can run the code. The recommended way to do this is to type:
$ make .output
If this gives an error, see Trouble running “make .output”.
Before running the code a subdirectory _output is created and the output of the code (often a large number of files) is directed to this subdirectory. This is convenient if you want to do several runs with different parameter values and keep the results organized. After the code has run you can rename the subdirectory, or you can modify the variable OUTDIR in the Makefile to direct results to a different directory. See Clawpack Makefiles for more details. Copies of all the data files are also placed in the output directory for future reference.
Plotting the results. Once the code has run and the files listed above have been created, there are several options for plotting the results.
To try the Python tools, type:
$ make .plots
If this gives an error, see Trouble running “make .plots”.
If this works, it will create a subdirectory named _plots that contains a number of image files (the *.png files) and a set of html files that can be used to view the results from a web browser. See plotting_makeplots for more details.
An alternative is to view the plots from an interactive Python session, as described in the section Interactive plotting with Iplotclaw.
If you wish to use Matlab instead, see Plotting using Matlab.
Other visualization packages could also be used to display the results, but you will need to figure out how to read in the data. See fortfiles for information about the format of the files produced by Clawpack.


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Results for the 2004 Utah State IDPA Match
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User's Guide:
Avails Validator Release 0.9
Contents:
- Overview
- Functionality
- User Interface
- Using the Validator
- Selecting Processing Options
- Running the Validator and
Interpreting Output
- Editing XML
- Overview
- Launching the Editor
- User Interface
- Saving Changes and
Re-Validating
- Converting XLSX to XML
- Running Scripts
- Functionality
- Writing Command Scripts
- User Interface
1) Overview
1.1) Functionality
The
Validator
is a standalone application that is intended to be used during
the pre-processing of an Avails
Metadata file. Capabilities include:
- Validates that one or more Avails files
are in conformance with the Avails specification.
- Validation of Avails file in either XML or XLSX
format.
- Optional checks for conformance with applicable best
practices or similar guidance.
- Integrated XML Editor with linkage to any errors or
warnings detected.
- Conversion of XLSX formatted Avails into XML.
- Ability to run in a scripted mode for batch processing
of multiple files.
- Installers for Windows, Mac OSX, and Linux platforms.
1.2) User Interface
Figure 1: Validator UI
The user interface is shown in Figure 1. From top to bottom, the
main components are:
- Menus providing access to generic capabilities. The
primary one is the "Processing" menu. This allows the user to
select the types of validation checks to be performed and the
level of logging output desired.
- The Tool Bar, which is used for:
- selection of one or more files to be validated, and
- access to the integrated Manifest Editor.
- The Logging panel used to display and filter the
messages resulting from the validation process
2) Using the Validator
2.1) Selecting Processing
Options
- The first step is to configure basic options and
preferences (e.g., logging output). This is done via the check
boxes in the Processing menu (Fig 2).
Figure 2: Validation Criteria Menu
- The next step is to select which files will be
validated. There are two mechanisms provided:
- A left-click on the 'File' text area (to the
right of the
button) will pop open a File Chooser dialog. If a directory
is selected, all Avails files found in the directory will be
processed. Alternatively a single file may be selected. NOTE: if the selected source is a
directory containing multiple Avails files, then all files
will be validated against the same set of options
- The File -> Recent.. menu item may be used
to select from a history of recently accessed files.
2.2) Running the Validator
and Interpreting Output
Once all validation options have been set, the validation
process may be executed via the
RUN
button. When the validation process completes, the results will
be displayed in the Logging panel (see Figure 3).
Figure 3: Validation Results
The navigation pane on the left side allows the user to
select a sub-set of messages to be displayed on the right side.
Messages are hierarchically grouped first by the Avails file
they apply to, then by the severity level, and finally by the
type of validation check resulting in the message (e.g., CMD).
The levels, in order of decreasing severity, are:
-
Fatal
: Indicates the inability to perform any processing on a file.
For example, attempting to process an Avails based on an
unsupported version of the schema would result in a FATAL log
entry.
-
Error
: a problem that must be corrected. An example would be the
absence of a required property or the use of an unrecognized
value for an enumerated type (e.g., an invalid language code)
-
Warning
: a problem or inconsistency that does not have to be
corrected but may be worth looking into. For example, a
Transaction with more than one SuppressionLiftDate terms is
contradictory but may still be processable by a retailer.
-
Notice
: indicates that a recommended Best practice was not
followed (e.g. the use of non-EIDR ID values for IDs)
-
Debug
: diagnostic output that should only be produced when
requested by Movie Labs.
The last type of log entry is an
Info
message. These are used to provide a user with summary and
status information about the file being validated. The
generation of Info messages may be enabled or disabled via the
Processing -> Logging
menu (see Fig 2 above).
Icons are used to indicate the most severe problem found
in any branch of the message hierarchy. For example, Figure 3b
shows that only one of the two files that were processed
contains errors.
Figure 3b: Severity of Log Messages
The message display pane on the right provides a table
showing all the messages in which ever branch of the message
hierarchy has been selected in the navigation pane. Some log
messages will provide additional information via tool
tips. Where possible, this will include references to specific
sections of the documentation that cover the identified problem.
The interpretation of the
Line
entry will depend on the type of Avails file being processed.
For XML files it will be the line number in the file while for
XLSX files it is actually the row number in the sheet being
processed.
The displayed log messages may be sorted by means of a left-click
on any of the column headers. Subsequent left-clicks will
reverse the sort order.
By right-clicking on the message display pane, a pop-up
menu may be accessed (see Figure 4). Available actions are:
- show the XML associated with the error in an Editor
window [for XML-formatted Avails files only],
- clear the entire contents of the message log, or
- save to a file the currently displayed group of
messages in CSV format
Figure 4: Message Log Pop-up Menu
The saving and/or clearing of the log file are simple
operations and the user interface for both of these is
self-explanatory. Usage of the Editor is covered in detail in
the next section.
2.3) Editing [XML files
only]
2.3.1) Overview
The Avails Validator includes a built-in XML Editor that may be
used to correct any errors found during the validation process.
Note that this is not intended to provide a full-featured XML
authoring capability similar to those provided by tools such as
XML
Spy or Oxygen-XML. Rather it is focused on
providing an easy-to-use and integrated capability for quickly
correcting errors and then re-running the validation tests.
The Editor UI is implemented as a separate window (see
Figure 5). Multiple Editor windows may be opened at the same
time, with each displaying a different XML file. Note, however,
that there may only be one Editor window for any given file.
Figure 5: XML Editor
2.3.2) Launching the
Editor
As described in Section 2..2, an Editor may be launched by the
context menu displayed when the user right-clicks on a log
entry. Selecting the
Show in Editor
item will cause an Editor for the associated file to be
displayed. The location (i.e., line) in the file associated with
the log entry will become the current line and will therefore be
indicated by the line number being highlighted in red. For
example, in Figure 5, the Editor window shown was accessed by
clicking on a log entry linked to line 611 in Avails file
test02.xml
.
An Editor may also be launched using the button in the tool bar:
.
When an editor is launched for a specific Avails:
- if an editor window for the file has not been
previously accessed, a new Editor will be created and
displayed.
- if an editor for the file already exists but has been
minimized (i.e., iconified) by the user, it will be opened and
brought to the foreground.
- if an editor for the file already exists, it will
scroll to display the selected line in that file.
- if the log message used to access the editor does not
have a specific location associated with it, or the editor was
launched using the Menu Bar, the current line will be set to
the first line in the file.
2.3.3) User Interface
The Editor window has the following components:
- a text pane which uses colors for syntax highlighting,
- a menu bar providing access to the available editing
functions
- line numbers displayed on the left edge that includes
markers indicating errors and warnings, and
- display of status messages across the bottom of the
editor window.
These are shown in Figure 6.
Figure 6: Editor UI
The status messages are linked to the marker icons
displayed along side the line numbers. A single left or right
click on a marker will result in the associated log entry being
displayed in the status panel.
2.3.4) Saving Changes and
Re-Validating
To save changes, simply use either the pull down menu or the
<Ctrl>S
shortcut. Once the Avails file has been saved the XML may be
re-validated.
The changed Avails may also be saved under a new name using the
Save As
menu option. If the Avails is saved under a new name then the
user must explicitly identify the new Avails file as the
Validator's
Source
before it can be validated. Also it is important to remember
that the existing Editor window will still be displaying
the original Avails file. In order to edit the newly saved file,
the user must:
- select the new file as the source file to validate,
- run the validation, and then
- select one of the resulting log messages to open an
Editor window for the new XML file.
2.4) Conversion to XML [XLSX
files only] Whenever an XLSX formatted Avails file is processed,
an XML version of the same information will automatically be
generated and saved. The XML file will be saved in the same
directory as the Excel file it was generated from. It is
important to remember that the generated XML may not be valid in
that any problems or issues present in the XLSX will also be
present in the XML version.
3) Running Scripts
3.1) Functionality
Validation of multiple Avails files may be performed using
scripts that can specify any of same options and settings
available thru the user interface. A script may easily be used
to process a set of manifests with specified sub-sets being
handled using different options. All results are automatically
displayed in the GUI's log display but the script engine
supports the option of also writing the log to a file.
3.2) Writing Command
Scripts
3.2.1) Structure
A script file is written using the JSON syntax.
The structure for a validation script is as follows:
- Command: should be specified as validate . The
validation command has OPTIONAL sub-elements followed by a list
of files to process.
3.2.2) Examples
The following is an example of script that validates two
files plus any additional Avails found in a specific folder and
then saves the message log in a single output file:
{
"validate":{
"pathPrefix":"./AvailsDemos/",
"logging":{
"level":"Warning",
"output":"./scriptLog01.xml"
},
"avails":[
{
"file":"si_tests/CMM_BBB_v0.1.xml"
},
{
"file":"si_tests/CMM_Sita_v0.1.xml"
},
{
"file":"studioFoo"
}
]
}
}
The next two examples illustrate the use, or non-use, of the
pathPrefix
. In the first example, all relative paths are resolved using
the present working directory as the base. Both
foo1.xml
and
foo2.xml
should therefore be in the
pwd
.
{
"validate":{
"avails":[
{
"file":"foo1.xml"
},
{
"file":"./foo2.xml"
},
{
"file":"/foo3.xml"
}
]
}
}
In the next example,
foo1.xml
and
foo2.xml
are still co-located but are now in in a sub-directory of the
directory containing the script file.
foo3.xml
should still be in the same location as the previous examples
since it is specified using an absolute path.
{
"validate":{
"pathPrefix":"./AvailsDemos/",
"avails":[
{
"file":"foo1.xml"
},
{
"file":"./foo2.xml"
},
{
"file":"/foo3.xml"
}
]
}
}
3.3) User Interface
Selection and execution of a script is via the
Run Script..
menu entry. Script files are not selectable using the
File
text-entry field used to specify an Avails XML file.
Once a script file has been selected the execution is
automatic. It is recommended that the contents of the log
display be cleared prior to executing a script. Failure to do so
will result in any previous messages being included in the saved
log file.
Figure 7: Script Selection and
Execution
|


Know better your processes
UNDERSTAND YOUR DATA AND DISCOVER HOW TO
IMPROVE
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Upload your data
Adjust it
Visualize statistics
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Go deeper
Download a sample CSV data
Rigth click and save as..
Adjusting and validating your file.


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FAQ for Which Famous Economist
19 Aug 2013[Continuously updated. Last update December 14th, 2015]
I made a new webpage: http://www.whichfamouseconomistareyoumostsimilarto.com
Here’s an FAQ for it.
Q. What is this and why did you make it?
A. There is a surprising amount of consensus among economists on many issues. Progressive consumption taxes and carbon taxes are good. Personal income taxes and corporate taxes are bad. Congestion pricing is good. The mortgage deduction is bad. Marijuana should be legalized. These positions are endorsed by almost every economist, both from the left and the right, but politicians in Washington tend to support the opposite.
The IGM Forum surveys an ideologically diverse group of top economists on these and other issues. I wish more people knew about their website. My new webpage, http://www.whichfamouseconomistareyoumostsimilarto.com, collects responses from the IGM forum and allows users to compare it to their own responses.
Q. Why is the economist closest to me on the graph different from the economist who actually is closest to me, according to the text below the graph?
A. Each economist can be thought of as a point in a 30 dimensional space, where each dimension corresponds to a question, and unfortunately it’s only possible to display 2 dimensions. While you may appear close to an economist on those 2 dimensions, you may be far apart on the 28 other dimensions that you can’t see.
Q. I don’t have the expertise to answer some of these questions. Should I leave them blank or should I click “Neutral”?
A. You should leave them blank so that they do not enter the calculations. “Neutral” indicates that you have a real opinion somewhere between “Agree” and “Disagree”
Q. Every question I answer makes me move very far on the graph. This seems unreliable.
A. Do not take your graph position seriously until you have answered at least 20 questions. Your position will gradually converge as you answer more.
Q. Responses that “strongly deviate from expert consensus” are highlighted in yellow. What does that mean?
A. It means that your response deviated more that two standard deviations from the IGM panel average.
Q. I just answered a question the exact same way as Economist X. But my position on the graph moved away from him/her. Why?
A. This is a natural consequence of projecting multiple dimensions onto two dimensions. To see why, take a cube-shaped object and trace your finger along the edges from one corner to the opposite corner. Viewed from some angles, your finger might sometimes appear to move away from the destination corner.
Q. What do the two principal components represent?
A. It’s hard so say exactly, but the horizontal axis corresponds pretty closely to the left-right political axis.
Q. Why were some IGM panel economists excluded from your webpage?
A. Economists who answered less than 75% of the questions were excluded.
Q. Has there been any academic study on the responses to the IGM poll questions?
A. Yes, the responses to the IGM poll have been analyzed in a paper by Paola Sapienza and Luigi Zingales, and in another paper by Roger Gordon and Gordon Dahl. In addition, the polls were discussed during the 2013 American Economic Association annual meeting.


David Tennant Will Play Serial Killer Dennis Nilsen In New Series & We’re Already Conflicted
by By Josephine Rozenberg-ClarkeI think I speak for everyone when I say we all have a soft spot for David Tennant, the rather charming star of Dr Who, Broadchurch, Criminal: UK and more. The man is always a joy to watch, even when he’s the baddie in Jessica Jones or Harry Potter and the Goblet of Fire. But he’s just landed a role that may make him, er, difficult to like.
Tennant will star in the upcoming true crime-based TV miniseries Des as Scottish serial killer Dennis Nilsen, who murdered at least 12 (and as many as 15) men and boys between 1978-1983.
The upcoming show was announced by UK channel ITV yesterday — and followed up just a coupla hours later with a first-look image of the actor in character as Nilsen. Note the classic serial killer glasses.
Des is based on the true crime book Killing for Company by Brian Masters, and according to Deadline will mostly focus on Nilsen’s state of mind post-arrest.
The series will also feature The Crown’s Jason Watkins as writer Masters and as a huge Line of Duty fan I’m personally keen to see Daniel Mays (from Season 3) as Detective Chief Inspector Peter Jay.
The news that David Tennant will play a horrible serial killer follows on from the announcement that Harrison Ford has been tapped to play Michael Peterson in a TV show based on true crime doco The Staircase, so it’s clearly the trend for our faves to play morally murky people on telly.


The purpose of the Master Entity structure is to allow manufacturers, vendors, or any type of content provider to reflect how their content is displayed in a retailer’s location. This Master Entity content is typically displayed on devices through the iQmetrix Endless Aisle solution.
Definition of a Master Entity
A Master Entity can be a company, supplier, manufacturer, or any organization that has an established relationship with one or many company sub-entities. A sub-entity is often a retailer who the Master Entity is partnered with or potentially owns. For example, Best Buy locations have floor space reserved for Mobile vendors, such as Apple or Samsung, with the vendors’ branding.
The Master Entity takes on some of the content or application management responsibilities, allowing them to distribute this content to sub-entities. The Master Entity structure takes over the duty of content management from the retailer, and shifts it to the Master Entity, allowing them to centrally create and modify the content they share with sub-entities.
Master Entity Scenarios
A Master Entity can be one of many different types of organizations. There are two Master Entity scenarios that fit the Endless Aisle profile.
Scenario 1: Manufacturer
A manufacturer or brand has partnered with a retailer, which the Master Entity does not own.
Example
Best Buy, a major retailer, leases out extra space in its store to Apple, a manufacturer and brand.
The Master Entity (Apple) leasing the space implements Endless Aisle devices to capture the attention of customers. In this scenario, the Master Entity creates the content for Endless Aisle, which is shared with the retailer (Best Buy), and the retailer associates the content to those devices.
Scenario 2: Umbrella Corporation
An umbrella company has various subsidiary brands that it owns and manages. This Master Entity could also be a Franchisor who wants to manage content for their Franchisees.
Example
Rogers, a parent organization, has acquired multiple companies under its umbrella but maintains the distinction between the different brands (e.g. Fido). Rogers would be the Master Entity as they want to create content for their Endless Aisle devices in these stores once and distribute this content to all of their associated stores.


{% extends "content_template.html" %} {% from "components/service-link.html" import service_link %} {% from "govuk_frontend_jinja/components/details/macro.html" import govukDetails %} {# Used by the content_template.html layout, prefixes the "navigation" accessible name #} {% set navigation_label_prefix = 'Using Notify' %} {% block per_page_title %} Upload a letter {% endblock %} {% block content_column_content %}
Upload a PDF of a single letter and Notify will print, pack and post it for you.
You can use this feature if you send a lot of one-off letters or if our reusable letter templates do not meet your needs.
To upload and send a letter:
Your PDF must meet our letter specification.
Page size and layout: A4 portrait (210 × 297 mm)
Maximum file size: 2 MB
Your letter must be 10 pages or less (5 double-sided sheets of paper).
The content of your letter must appear inside the printable area.
To help you set up your letter, you can download our letter specification as a PDF.
{% set letter_spec %}Left margin 15mm
Right margin 15mm
Top margin 5mm
Bottom margin 5mm
Position: 15mm from left edge, 5mm from top edge
Size: 200mm wide by 25mm high
Position: 24.6mm from left edge, 39.5mm from top edge
Size: 95.4mm wide by 26.8mm high
Position: 125mm from left edge, 30mm from top edge
Size: 65mm wide by 65mm high
Left margin 15mm
Right margin 15mm
Top margin 5mm
Bottom margin 5mm
{% endset %} {{ govukDetails({ "summaryText": "See a text version of the letter specification", "html": letter_spec }) }} {% endblock %}


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David Hajoglou
Democrat
Software Engineer, Silversky
High School: Central High School, Grand Junction, CO Bachelors of Science: Business Admin/Computer Information Systems. University of Northern Colorado Master of Science: Computer Information Security, Nova South Eastern University
80215
I did participate in a Lakewood neighborhood organization and was the president for a short time (2012-2014ish). This was not an HOA but a civic org from the city of Lakewood for civic engagement for the Morse Park Neighborhood.
I have had no appreciable political activity since 2015.
None since 2015
I just learned that the application process was ongoing and decided that I needed to do something. I did not help in this election and I'm feeling like I should do something.
The idea of districting should be a distribution of population, and possibly anticipated population growth and not a distribution of probably vote potential. Using population and not partisanship as the foundation is essential. Consensus is built via trust and that is something which will come with working conditions. Negotiating with empathy and seeking to start from common ground has been the most successful in my experience.
Logic and analytical skills are central to my vocation. Software engineering is to work in the abstract often with data sets. This much is second nature. Applying them is easy. As the question above highlights, getting consensus isn't something that comes with logic as that's an emotional appeal so one must not rely solely on a logical approach.
Male


One-Punch Man Game Trailer Reveals How To Fairly Fight Saitama
by Sam StoneThe popular manga/anime franchise One-Punch Man is about to get a hard-hitting video game adaptation, with a new trailer providing an extensive look -- including how a fair fight against its intentionally overpowered protagonist is even possible.
The latest trailer for One-Punch Man: A Hero Nobody knows confirms the fighting game will be released this February, while showcasing a new game mode that has fighters freeze in awe whenever the world's top-ranked hero King appears to observe a battle. As the blistering brawls between fan-favorite characters in the anime series are shown, the end of the trailer reveals how Saitama's opponents stand a chance against the unassuming superhero: It's all a dream.
Dubbed "Dream Version Saitama," the pajama-clad incarnation of the hero can be knocked around by his opponents in direct contrast to the actual hero, who is completely unfazed by enemy attacks.
In addition to the new fighters and game mode, the trailer also reveals Metal Knight, Melzargard and Stinger all in explosive action, capturing the fast-paced combat and robust sense of humor that has endeared the anime series to millions of fans all over the world.
One-Punch Man: A Hero Nobody Knows is developed by Spike Chunsoft Co. LTD. and will be available on PC, Xbox One and PlayStation 4. It is scheduled to go on sale Feb. 28 from Bandai Namco.
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Tidy offers many options for cleaning your HTML, correcting errors, identifying accessibility issues, and more. All of the available options are available in the document window pane labeled “Tidy Options,” as shown to the left.
Although you can select option values the standard way with the mouse, Balthisar Tidy makes it easy for keyboard users to choose options, too. When the list of options is focused (by either clicking into it our using the tab key), you can move up and down the list with the up- and down-arrow keyboard keys.
You can also use the left- and right-arrow keyboard keys to select option values for most of Balthisar Tidy’s settings. And of course you will see the results in the Tidy HTML view almost immediately!


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Twitter spats, Shakira ads: Pique in spotlight as his controversial tennis ‘World Cup’ begins
by staff writers, with APCostume-wearing fans, boisterous crowds, exciting matches. Some old traditions were preserved when the revamped Davis Cup began a new era in Madrid.
It wasn’t all perfect, though, with Gerard Pique, Barcelona player and co-founder of Kosmos — the group that spent $A4.4 billion on a 25-year deal to makeover the longstanding tournament — taking to Twitter to defend the revolution on opening day.
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Changes to the Davis Cup had already been met with some opposition in the lead-up, so criticism was to be expected on the first day of action, which saw Russia, Croatia, Belgium, Canada, Italy, and Colombia compete.
One-time French Open semi-finalist, and now writer Dewulf Filip took to Twitter to highlight the empty seats prior to Belgium v Colombia.
“Not the biggest crowd...yet. 15 people sitting on this side of the stands,” Filip tweeted.
Of all people, it was Pique who hit back; keen to quell any criticism.
.
“Are we sure there are just 15??” Pique asked, along with a photo of a full stadium.
Current pro Alize Cornet replied: “Dear Gerard, I can see that you’ve never been to a REAL Davis Cup! And that’s not it.”
The Times’ tennis correspondent Stuart Fraser was in Madrid, and detailed some up-and-down atmospheres on a day, it must be said, that didn’t feature the biggest stars in international tennis.
Fraser also added: “Adverts for Shakira’s [Pique’s wife] world tour occupying one of the prime slots behind the baseline.”
Nevertheless, as the 18-team Davis Cup Finals got underway in its new weeklong World Cup-style format at the “Magic Box” tennis complex, fans were encouraged to provide atmosphere, and those in attendance delivered.
The Croatian marching band roused the centre court.
Drum-beating Canadian fans lit up Stadium 2.
Dressed-up Belgians kept the crowd going in Stadium 3.
Umpires were made to work hard at all the courts by constantly asking for the fans to stay quiet before points.
The teams are playing only two singles and a doubles in each tie, with the group winners advancing to the knockout stage laterin the week.
The crowds were decent in numbers during the first matches, but the centre court was mostly empty for the opening ceremony that featured an audiovisual show and performances by artists Alan Walker and Farruko. Shakira will perform in the closing ceremony on Sunday, all part of the modernisation being promoted by the new organisers.
The goal is to make the traditional team competition more attractive - and lucrative - by having all nations play at the same time and in a single venue.
The change helped attract new sponsors and made it easier for top players to include the Davis Cup in their busy schedules. Prize money of nearly $20 million in total, rivalling those awarded in Grand Slams, also helped to attract players.
Critics, including some players, complained the new format would take away from the great partisan atmospheres seen in the head-to-head confrontations that were played out over four weekends through the year, for 119 years.
But it was a good start for the new finals, and the crowd atmosphere should ramp up on Tuesday when host Spain debuts with the top-ranked Rafael Nadal. Serbia’s Novak Djokovic and Britain’s Andy Murray will be playing on Wednesday.


Vendor Name:
GOSS GILROY INC.
Reference Number:
8030258
Contract Date:
2015-30-09
Description of Work:
0446 Training Consultants
Contract Period:
2015-30-09 to 2015-09-12
Delivery Date:
2015-09-12
Original Contract Value:
$17,591.18
Current Contract Value:
$17,591.18
Comments:
This contract is a call-up against a Canada School of Public Service procurement tool.
Additional Comments:
Course delivery related to Introduction to Real Property
Former Public Servant in Receipt of a Pension under the Public Service Superannuation Act:
No