Warning
Support for mod_python has been deprecated, and will be removed in Django 1.5. If you are configuring a new deployment, you are strongly encouraged to consider using mod_wsgi or any of the other supported backends.
The mod_python module for Apache can be used to deploy Django to a production server, although it has been mostly superseded by the simpler mod_wsgi deployment option.
mod_python is similar to (and inspired by) mod_perl : It embeds Python within Apache and loads Python code into memory when the server starts. Code stays in memory throughout the life of an Apache process, which leads to significant performance gains over other server arrangements.
Django requires Apache 2.x and mod_python 3.x, and you should use Apache’s prefork MPM, as opposed to the worker MPM.
See also
To configure Django with mod_python, first make sure you have Apache installed, with the mod_python module activated.
Then edit your httpd.conf file and add the following:
<Location "/mysite/">
SetHandler python-program
PythonHandler django.core.handlers.modpython
SetEnv DJANGO_SETTINGS_MODULE mysite.settings
PythonOption django.root /mysite
PythonDebug On
</Location>
...and replace mysite.settings with the Python import path to your Django project's settings file.
This tells Apache: "Use mod_python for any URL at or under '/mysite/', using the Django mod_python handler." It passes the value of DJANGO_SETTINGS_MODULE so mod_python knows which settings to use.
Because mod_python does not know we are serving this site from underneath the /mysite/ prefix, this value needs to be passed through to the mod_python handler in Django, via the PythonOption django.root ... line. The value set on that line (the last item) should match the string given in the <Location ...> directive. The effect of this is that Django will automatically strip the /mysite string from the front of any URLs before matching them against your URLconf patterns. If you later move your site to live under /mysite2, you will not have to change anything except the django.root option in the config file.
When using django.root you should make sure that what's left, after the prefix has been removed, begins with a slash. Your URLconf patterns that are expecting an initial slash will then work correctly. In the above example, since we want to send things like /mysite/admin/ to /admin/, we need to remove the string /mysite from the beginning, so that is the django.root value. It would be an error to use /mysite/ (with a trailing slash) in this case.
Note that we're using the <Location> directive, not the <Directory> directive. The latter is used for pointing at places on your filesystem, whereas <Location> points at places in the URL structure of a Web site. <Directory> would be meaningless here.
Also, if your Django project is not on the default PYTHONPATH for your computer, you'll have to tell mod_python where your project can be found:
<Location "/mysite/"> SetHandler python-program PythonHandler django.core.handlers.modpython SetEnv DJANGO_SETTINGS_MODULE mysite.settings PythonOption django.root /mysite PythonDebug On PythonPath "['/path/to/project'] + sys.path" </Location>
The value you use for PythonPath should include the parent directories of all the modules you are going to import in your application. It should also include the parent directory of the DJANGO_SETTINGS_MODULE location. This is exactly the same situation as setting the Python path for interactive usage. Whenever you try to import something, Python will run through all the directories in sys.path in turn, from first to last, and try to import from each directory until one succeeds.
Make sure that your Python source files' permissions are set such that the Apache user (usually named apache or httpd on most systems) will have read access to the files.
An example might make this clearer. Suppose you have some applications under /usr/local/django-apps/ (for example, /usr/local/django-apps/weblog/ and so forth), your settings file is at /var/www/mysite/settings.py and you have specified DJANGO_SETTINGS_MODULE as in the above example. In this case, you would need to write your PythonPath directive as:
PythonPath "['/usr/local/django-apps/', '/var/www'] + sys.path"
With this path, import weblog and import mysite.settings will both work. If you had import blogroll in your code somewhere and blogroll lived under the weblog/ directory, you would also need to add /usr/local/django-apps/weblog/ to your PythonPath. Remember: the parent directories of anything you import directly must be on the Python path.
Note
If you're using Windows, we still recommended that you use forward slashes in the pathnames, even though Windows normally uses the backslash character as its native separator. Apache knows how to convert from the forward slash format to the native format, so this approach is portable and easier to read. (It avoids tricky problems with having to double-escape backslashes.)
This is valid even on a Windows system:
PythonPath "['c:/path/to/project'] + sys.path"
You can also add directives such as PythonAutoReload Off for performance. See the mod_python documentation for a full list of options.
Note that you should set PythonDebug Off on a production server. If you leave PythonDebug On, your users would see ugly (and revealing) Python tracebacks if something goes wrong within mod_python.
Restart Apache, and any request to /mysite/ or below will be served by Django. Note that Django's URLconfs won't trim the "/mysite/" -- they get passed the full URL.
When deploying Django sites on mod_python, you'll need to restart Apache each time you make changes to your Python code.
It's entirely possible to run multiple Django installations on the same Apache instance. Just use VirtualHost for that, like so:
NameVirtualHost *
<VirtualHost *>
ServerName www.example.com
# ...
SetEnv DJANGO_SETTINGS_MODULE mysite.settings
</VirtualHost>
<VirtualHost *>
ServerName www2.example.com
# ...
SetEnv DJANGO_SETTINGS_MODULE mysite.other_settings
</VirtualHost>
If you need to put two Django installations within the same VirtualHost (or in different VirtualHost blocks that share the same server name), you'll need to take a special precaution to ensure mod_python's cache doesn't mess things up. Use the PythonInterpreter directive to give different <Location> directives separate interpreters:
<VirtualHost *>
ServerName www.example.com
# ...
<Location "/something">
SetEnv DJANGO_SETTINGS_MODULE mysite.settings
PythonInterpreter mysite
</Location>
<Location "/otherthing">
SetEnv DJANGO_SETTINGS_MODULE mysite.other_settings
PythonInterpreter othersite
</Location>
</VirtualHost>
The values of PythonInterpreter don't really matter, as long as they're different between the two Location blocks.
If you use mod_python for your development server, you can avoid the hassle of having to restart the server each time you make code changes. Just set MaxRequestsPerChild 1 in your httpd.conf file to force Apache to reload everything for each request. But don't do that on a production server, or we'll revoke your Django privileges.
If you're the type of programmer who debugs using scattered print statements, note that output to stdout will not appear in the Apache log and can even cause response errors.
If you have the need to print debugging information in a mod_python setup, you have a few options. You can print to stderr explicitly, like so:
print >> sys.stderr, 'debug text'
sys.stderr.flush()
(note that stderr is buffered, so calling flush is necessary if you wish debugging information to be displayed promptly.)
A more compact approach is to use an assertion:
assert False, 'debug text'
Another alternative is to add debugging information to the template of your page.
Django doesn't serve media files itself; it leaves that job to whichever Web server you choose.
We recommend using a separate Web server -- i.e., one that's not also running Django -- for serving media. Here are some good choices:
If, however, you have no option but to serve media or static files on the same Apache VirtualHost as Django, here's how you can turn off mod_python for a particular part of the site:
<Location "/media">
SetHandler None
</Location>
Just change Location to the root URL of your media files. You can also use <LocationMatch> to match a regular expression.
This example sets up Django at the site root but explicitly disables Django for the media and static subdirectories and any URL that ends with .jpg, .gif or .png:
<Location "/">
SetHandler python-program
PythonHandler django.core.handlers.modpython
SetEnv DJANGO_SETTINGS_MODULE mysite.settings
</Location>
<Location "/media">
SetHandler None
</Location>
<Location "/static">
SetHandler None
</Location>
<LocationMatch "\.(jpg|gif|png)$">
SetHandler None
</LocationMatch>
Note that the Django development server automagically serves the static files of the admin app, but this is not the case when you use any other server arrangement. You're responsible for setting up Apache, or whichever media server you're using, to serve the admin files.
The admin files live in (django/contrib/admin/media/admin) of the Django distribution.
We strongly recommend using django.contrib.staticfiles to handle the admin files (this means using the collectstatic management command to collect the static files in STATIC_ROOT, and then configuring your webserver to serve STATIC_ROOT at STATIC_URL), but here are two other approaches:
- Create a symbolic link to the admin static files from within your document root.
- Or, copy the admin static files so that they live within your Apache document root.
If you installed Django from a Python egg or are using eggs in your Django project, some extra configuration is required. Create an extra file in your project (or somewhere else) that contains something like the following:
import os
os.environ['PYTHON_EGG_CACHE'] = '/some/directory'
Here, /some/directory is a directory that the Apache Web server process can write to. It will be used as the location for any unpacking of code the eggs need to do.
Then you have to tell mod_python to import this file before doing anything else. This is done using the PythonImport directive to mod_python. You need to ensure that you have specified the PythonInterpreter directive to mod_python as described above (you need to do this even if you aren't serving multiple installations in this case). Then add the PythonImport line in the main server configuration (i.e., outside the Location or VirtualHost sections). For example:
PythonInterpreter my_django
PythonImport /path/to/my/project/file.py my_django
Note that you can use an absolute path here (or a normal dotted import path), as described in the mod_python manual. We use an absolute path in the above example because if any Python path modifications are required to access your project, they will not have been done at the time the PythonImport line is processed.
When you use Apache/mod_python, errors will be caught by Django -- in other words, they won't propagate to the Apache level and won't appear in the Apache error_log.
The exception for this is if something is really wonky in your Django setup. In that case, you'll see an "Internal Server Error" page in your browser and the full Python traceback in your Apache error_log file. The error_log traceback is spread over multiple lines. (Yes, this is ugly and rather hard to read, but it's how mod_python does things.)
If Apache causes a segmentation fault, there are two probable causes, neither of which has to do with Django itself.
- It may be because your Python code is importing the "pyexpat" module, which may conflict with the version embedded in Apache. For full information, see Expat Causing Apache Crash.
- It may be because you're running mod_python and mod_php in the same Apache instance, with MySQL as your database backend. In some cases, this causes a known mod_python issue due to version conflicts in PHP and the Python MySQL backend. There's full information in the mod_python FAQ entry.
If you continue to have problems setting up mod_python, a good thing to do is get a barebones mod_python site working, without the Django framework. This is an easy way to isolate mod_python-specific problems. Getting mod_python Working details this procedure.
The next step should be to edit your test code and add an import of any Django-specific code you're using -- your views, your models, your URLconf, your RSS configuration, etc. Put these imports in your test handler function and access your test URL in a browser. If this causes a crash, you've confirmed it's the importing of Django code that causes the problem. Gradually reduce the set of imports until it stops crashing, so as to find the specific module that causes the problem. Drop down further into modules and look into their imports, as necessary.
If you're taking advantage of the internationalization features of Django (see Internationalization and localization) and you intend to allow users to upload files, you must ensure that the environment used to start Apache is configured to accept non-ASCII file names. If your environment is not correctly configured, you will trigger UnicodeEncodeError exceptions when calling functions like os.path() on filenames that contain non-ASCII characters.
To avoid these problems, the environment used to start Apache should contain settings analogous to the following:
export LANG='en_US.UTF-8'
export LC_ALL='en_US.UTF-8'
Consult the documentation for your operating system for the appropriate syntax and location to put these configuration items; /etc/apache2/envvars is a common location on Unix platforms. Once you have added these statements to your environment, restart Apache.
Jan 04, 2012


the houses of old
Variable Vikings
As the last remnants of the Old World, these humans still fight for bringing back the world they lost in the big apocalypse better known as the ‘Stack Overflow’. Few humans survived thanks to a powerful exception handler built by the hands of the Variable Vikings. Now they seek revenge. The Variable Vikings are known of using every tool at their disposal, whether this is Javascript, Python, Lua, or the old world ‘legendary languages’ such as C, Cobol, Delphi, Pascal and Basic.
Database Dragons
Armed with the most vicious of queries, the database dragons leave no table unjoined in ‘The Coding Conflict’. They do not care about the eternal debate because they know good storage of data is the primary key to succes. The database dragons fight for more use of views and triggers so only selected warriors have access to their wisdom. They believe in a world of structure and relations. Protecting the integrity of the data, normalized and lined up in rows and colums, the Database Dragons are a force to be reckoned with.
Recursive Ravens
Legend says if you see a Recursive Raven use code, you get trapped into the arms of the endless repeating twilight. Armed with a very powerful language called C#, they were the inititiator of the apocalypse of the Old World, better known as the ‘Stack Overflow’, leaving the Old World flooded with data, and cause the beginning of the new Era, the kingdom of Null. With their gigantic command control called ‘Visual Studio’, they are the current commanders of Null.
Script Serpents
Vile creatures from the underworld code labyrinth. In the ‘old world’ also referred to as ‘Spaghetti code’. In ‘The Coding Conflict’ they get the job done fast as they rush into enemy territory, leaving an untraceable mess with the use of their extremely powerful PHP functions such as explode() and chop(). World Anarchy is their aspiration, and they seek to array_split() the world into fragments.


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Adobe Photoshop
Adobe Photoshop is a graphic design program
I took the art of a helmet from one of favorite video games and created a custom version of it
Adobe Premiere Pro
Adobe Premiere Pro is a video editing program
I created a video that shows the lyrics to a song as it goes along
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Adobe Illustrator is a vector graphics editing program
I created a business card for me if I were a super hero a part of the Avengers... Which will probably never happen
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Adobe InDesign is a publishing and typesetting program
I created a simple pamphlet for information about different types of wolves and where they are located
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What are Webcomics?
ESTE TEXTO LO AGREGUE HOY WOOO
ya le entendi a git creo
Webcomics (also known as online comics or Internet comics) are comics published on a website. While many are published exclusively on the web, others are also published in magazines, newspapers or in books.
Webcomics can be compared to self-published print comics in that anyone with an Internet connection can publish their own webcomic. Readership levels vary widely; many are read only by the creator's immediate friends and family, while some of the largest claim audiences well over one million readers. Webcomics range from traditional comic strips and graphic novels to avant garde comics, and cover many genres, styles and subjects. They sometimes take on the role of a comic blog. As of 2006, only a select few are financially successful.
There are several differences between webcomics and print comics. With webcomics the restrictions of the traditional newspapers or magazines can be lifted, allowing artists and writers to take advantage of the web's unique capabilities.
in the picture: Homestuck by Andrew Hussie. One of the longest webcomics ever made in english with 10,028 pages


The game will end if you eat yourself or reach the wall.


I am graduating May 26th from the University of Delaware, with a Bachelor of Science in Entrepreneurship and Technology Innovation and a Technical Competency in Human-Computer Interaction.
Interviewed members across multiple technology teams to create organized, in-depth, documentation for all applications supported by the team
Facilitate events of the Horn Program for prospective and current UD students, while demonstrating passion and dedication to the Horn mission of empowering students through entrepreneurial education
Responsible for managing all orders for the company on the University of Delaware’s campus. Role includes proactive outreach, direct sales, and in-person meetings that provide to targeted clientele.
Worked closely with the production managers to assist the production department, communicated with video crews and assisted in finding new talent by screening crews worldwide, and contributed blogs published to the company website and designed infographics
Technical Competency: Human-Computer Interaction
GPA: 3.6
Dean's List All Semesters
I take any opportunity to travel, and I always combine my love for photography with this by taking photos all throughout my travels.
I also love to hike and volunteer, whenever I have the chance.


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- Biography: This is Khaled Bassam, a 26 years old, i like enjoying nature and learning new stuff
- Education: I have a double major in mathematics and mechanical engineering, and I am now engaged in a six month intensive course in programming
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Between 10 and 11 August 2014, a total of 128 new cases of Ebola virus disease (EVD) (laboratory-confirmed, probable, and suspect cases) as well as 56 deaths were reported from Guinea, Liberia, Nigeria, and Sierra Leone.
Contact tracing in Guinea, Nigeria, and Sierra Leone has resulted in a range between 94% and 98% of contacts of EVD cases being identified and followed-up. In Liberia, efforts are underway to strengthen contact tracing, but help is needed in this area. The Liberian Army has also recently placed a third province under quarantine as part of the ongoing effort to stop transmission of EVD.
On 11 August, WHO convened a panel of medical ethicists, scientific experts, and lay people from the affected countries to consider and assess the ethical implications for clinical decision-making of the potential use of unregistered interventions.
In the particular circumstances of this outbreak, and provided certain conditions are met, the panel reached consensus that it is ethical to offer unproven interventions with as yet unknown efficacy and adverse effects, as potential treatment or prevention.
Ethical criteria must guide the provision of such interventions. These include transparency about all aspects of care, informed consent, freedom of choice, confidentiality, respect for the person, preservation of dignity and involvement of the community.
Additional information on the outcomes of the meeting can be found at http://www.who.int/mediacentre/news/statements/2014/ebola-ethical-review-summary/en/. A report of the meeting proceedings will be available to the public by 17 August 2014.
On the operational side, WHO is finalizing its strategic operations response plan and expects to share this with countries and partners in the coming days. Mapping is also underway to develop an operational picture in order to coordinate and move people and materials to areas of greatest need.
WHO does not recommend any travel or trade restrictions be applied except in cases where individuals have been confirmed or are suspected of being infected with EVD or where individuals have had contact with cases of EVD. (Contacts do not include properly-protected health-care workers and laboratory staff.) Temporary recommendations from the Emergency Committee with regard to actions to be taken by countries can be found at http://who.int/mediacentre/news/statements/2014/ebola-20140808/en/.
| New (1) | Confirmed | Probable | Suspect | Totals | |
| Guinea | |||||
| Cases | 4 | 369 | 133 | 8 | 510 |
| Deaths | 4 | 242 | 133 | 2 | 377 |
| Liberia | |||||
| Cases | 71 | 166 | 358 | 146 | 670 |
| Deaths | 32 | 149 | 153 | 53 | 355 |
| Nigeria | |||||
| Cases | 0 | 10 | 0 | 2 | 12 |
| Deaths | 1 | 0 | 3 | 0 | 3 |
| Sierra Leone | |||||
| Cases | 53 | 706 | 38 | 39 | 783 |
| Deaths | 19 | 295 | 34 | 5 | 334 |
| Totals | |||||
| Cases | 128 | 1251 | 529 | 195 | 1975 |
| Deaths | 56 | 686 | 323 | 60 | 1069 |
| (1) New cases were reported between 10 and 11 August 2014. |
The total number of cases is subject to change due to ongoing reclassification, retrospective investigation, and availability of laboratory results. Data reported in the Disease Outbreak News are based on official information reported by Ministries of Health.


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OGC Coverages
TITLE: |
OGC Coverages Standards Working Group Charter |
Author Name(s): |
Stephan Meissl, Chuck Heazel |
Email: |
TBA |
DATE: |
2020-07-01 |
CATEGORY: |
SWG Charter |
To: OGC members & interested parties
Recharting the Web Coverage Service (WCS) Standards Working Group (SWG).
The OGC members listed below have proposed that the Web Coverage Service SWG be rechartered as the "OGC Coverages SWG". The SWG proposal provided in this document meets the requirements of the OGC Technical Committee (TC) Policies and Procedures. The SWG name, statement of purpose, scope, list of deliverables, audience, and language specified in the proposal will constitute the SWG’s official charter.
This SWG will operate under the OGC IPR Policy. The eligibility requirements for becoming a participant in the SWG meetings (see details below) are that:
-
You must be an employee of an OGC member organization or an individual member of OGC;
-
The OGC member must have signed the OGC Membership agreement;
-
You must notify the SWG chair of your intent to participate to the meetings. Members may do so by logging onto the OGC Portal and navigating to the Observer page and clicking on the link for the SWG they wish to join and;
Participants may join the SWG at any time. The OGC and the SWG welcome all interested parties.
Non-OGC members who wish to participate may contact the OGC about joining. In addition, the public may access some of the resources maintained for each SWG: the SWG public description, the SWG Charter, Change Requests, and public comments, which will be linked from the SWG’s page.
Please feel free to forward this announcement to any other appropriate lists. The OGC is an open standards organization; we encourage your feedback.
Purpose of the OGC Coverages Standards Working Group
The purpose of this Standards Working Group is to:
-
Develop and maintain the OGC Web Coverage Service standards suite.
-
Develop and maintain additions and extensions to the WCS standards suite.
-
Develop and maintain the OGC API - Coverages standards suite
-
Develop and maintain additions and extensions to the OGC API - Coverages standards suite.
-
Develop and maintain standards for metadata exposed through Web Coverage Services or APIs.
-
Develop and maintain the Coverage data model suite, including Coverage encodings.
Business Value Proposition
The quarterly Space Foundation 2019 first quarter Space Report states that 38 percent of the 465 spacecraft deployed in 2018 were deployed for Earth Observation or Remote Sensing missions. A majority of those spacecraft were deployed for commercial purposes. In a separate report by a consulting firm specializing in space markets report, the market for data and services derived from Earth observation (EO) satellites was forecasted to reach $8.5 billion by 2026.
Much of the coverage data produced by EO satellite programs is used by scientists to help understand environmental change and how communities can improve their management of natural resources. Other applications include, for example, competitor analysis in business and geospatial intelligence in defense and security.
In the European INSPIRE legal framework for a common Spatial Data Infrastructure coverages play a central role. In 9 of the 13 themes data appear modeled as coverages, such as Elevation, Land cover, Orthoimagery, Soil, Energy resources, Species distribution, Natural risk zones, and Geology.
With the volume of coverage data growing daily, there is an significant need to find ways to leverage recent advances in technology that can improve the ability of users to discover and access coverages. The goal of the OGC API - Coverages standards work is to leverage some of those technological advances, in particular Web APIs.
Scope of Work
-
Coverages, as defined in Abstract Topic 6 and Coverage Implementation Schema (CIS), have proven valuable as a unified, comprehensive representation of spatio-temporal grids, point clouds, and meshes. In particular, coverages serve to model "datacubes".
-
Web Coverage Service (WCS) with its easy to implement and use core and the manifold extensions has proven a powerful way to access, process, filter, analyse, and combine coverage data, being used on multi-Petabyte satellite image and atmospheric data, among others.
-
OGC API - Coverages is a service model base on OpenAPI frameworks. These have helped make describing and sharing API definitions more suitable for interoperability standardization. The concept of a OGC API - Coverages was demonstrated in various OGC Innovation Program initiatives.
Regarding OGC API - Coverages, the OGC Coverages SWG will build on those preliminary efforts to more fully develop and document an OGC API - Coverages candidate standard that will provide a modernized, common, and consistent interface to services that aligns with the current architecture of the Web and the Spatial Data on the Web Best Practices (https://www.w3.org/TR/sdw-bp/).
Before finalizing parts of the future versions of the Coverage Standards, completion of goals should be verified:
-
Working implementations of all capabilities must be available and tested.
-
Implementation feedback must be taken into account.
A consequence of this verification is that the period between the availability of what is considered a mature draft and the finalization of the candidate standard may be longer than in the past. The timing is dependent on the availability of evidence about the suitability of the candidate standard based on implementations. Developers should be encouraged as early as possible to implement the draft API specification and provide feedback. An aspect of this is public access to drafts from the beginning. To this end, the SWG intends to use a public GitHub repository in the development of this standard as this is the environment many developers are familiar with and use on a daily basis.
Statement of relationship of planned work to the current OGC standards baseline
The proposed OGC API - Coverages standard is intended to be a major component of the OGC API framework. It will take advantage of Web API patterns identified in OGC API standards (e.g., OGC API - Features) and other ongoing API efforts (e.g. OGC API - Common development in the OWS Common SWG) to better align with current and emerging IT practices. The Coverages SWG complements the Coverage Implementation Schema (CIS) and provides a means for sharing coverages developed under OGC and other coverage encodings.
What is Out of Scope?
Proposals for new parts of OGC Coverages or change requests to existing parts must identify the user group that will benefit from the proposal and for each proposed conformance class; otherwise the proposal will be considered out-of-scope.
OGC API - Coverages is envisioned to be a modular, multi-part standard. Extensions and profiles not identified as in scope in the previous section will require a revision to the SWG charter prior to commencement of work. If a community has a need to develop a profile, the profile should be specified and governed by that community.
The basic resource described in OGC Coverages are coverages. The Coverages SWG describes the interface and exchange of coverages. The definition of coverages is given by the Coverage Implementation Schema (CIS) standard and its encoding standards.
Specific Contribution of Existing Work as a Starting Point
The starting points for the initial deliverables are:
-
OGC API - Coverages GitHub repository (https://github.com/opengeospatial/ogc_api_coverages)
-
CoverageJSON GitHub repository (https://github.com/opengeospatial/CoverageJSON)
The work will also be informed by the following specifications and by recommendations found in:
-
OGC API - Common
-
OGC/W3C Spatial Data Working Group on the Web Best Practices (https://www.w3.org/TR/sdw-bp/);
-
OGC Geospatial API White Paper [OGC 16-019r4];
-
OGC API - Features - Part 1: Core standard, [OGC 17-069r3]; and
-
Coverage Implementation Schema (CIS), [OGC 09-146r8].
Is this a persistent SWG?
-
✓ Yes
-
❏ No
When can SWG be inactivated?
The OGC Coverages SWG is a standing one, maintaining the suite through corrigenda, feature extensions, new features, etc. as requested by the membership. Any newly adopted coverage standard will be added to the portfolio of standards maintained.
Description of Deliverables
Ongoing Tasks
The following set of deliverables will be provided by this SWG:
-
A final version of the "OGC API - Coverages - Part 1: Core" document for submission to the TC.
-
Identification of at least three prototype implementations of the core based on the standard - although more would be preferred.
-
Zero or more additional parts as time and community interest permits.
Part 1 will cover basic capabilities to GET, PUT, PATCH, POST, and DELETE coverages and define coverage metadata. Capabilities for richer coverage interfaces or extension for unique geospatial resource considerations will be specified in additional parts.
Work on this deliverable has been proceeding under the WCS SWG. This work will transition to the OGC Coverages SWG once the charter is approved. Formal approval of the core OGC API - Coverages is envisaged to take place nearer December 2020.
The OGC Coverages SWG is developing Coverage encodings for:
-
CoverageJSON
Additional SWG Tasks
The OGC Coverages SWG provides CIS and WCS maintenance:
-
Corrigenda and new functionality as proposed via Change Requests
The OGC Coverages SWG work program also include development of extensions to the OGC API - Coverages Core Standards mirroring the WCS capabilities:
-
OGC API - Coverages - Part n: Subsetting
-
OGC API - Coverages - Part n: Range-subsetting
-
OGC API - Coverages - Part n: Processing
-
OGC API - Coverages - Part n: CRS
-
OGC API - Coverages - Part n: Transactional
-
OGC API - Coverages - Part n: Scaling
-
OGC API - Coverages - Part n: Interpolation
The part numbers will be determined later including combining extensions in one part as conformance classes.
The OGC Coverages SWG will explore and specify how the OGC API - Coverages can support the following coverage format standards:
-
GeoTIFF
-
JPEG 2000
-
JPEG
-
HDF5
-
PNG
-
NetCDF
-
GMLJP2
-
JPIP
-
GRIB2
-
Any other coverage relevant encoding
The OGC Coverages SWG will deliver updated standards in response to Change Requests.
Additional tasks for the SWG may be proposed and addressed in revisions to this charter. The process to be used is described in OGC 05-020r27 Technical Committee Policies and Procedures. The SWG may begin work on the new task once TC approval has been received, the charter updated, and the charter has been posted.
IPR Policy for this SWG
-
✓ RAND-Royalty Free
-
❏ RAND for fee
Anticipated Participants
-
coverage resource providers.
-
Developers implementing services.
-
Producers of coverage data.
-
Users of coverage resources.
Domain Working Group Endorsement
The Coverages DWG will review the proof-of-concept at https://github.com/opengeospatial/ogc_api_coverages and this SWG charter. A statement of endorsement will be requested at the September 2020 OGC Members' meeting.
Other Informative Remarks about this SWG
-
Similar or Applicable Standards Work (OGC and Elsewhere).
The following standards work may be applicable to the work of the proposed SWG:
-
19-072 OGC API - Common - Part 1: Core
-
ISO 19123-1:(working draft) Coverage Fundamentals
-
ISO 19123-2:2018 Coverage implementation schema
-
OGC Web Coverage Service
-
OGC Web Coverage Processing Service
-
EO-GeoJSON
-
GML in JPEG2000
-
GeoTIFF
-
HDF5
-
LAS
-
NetCDF
Additionally, the proposed SWG will monitor other related work ongoing in various Standards and Innovation Program activities.
-
Projected On-going Meeting Schedule
The work of this SWG will be carried out primarily on GitHub and via email, conference calls, with potential face-to-face meetings at OGC TC meetings as agreed to by the SWG members. The teleconference calls will be scheduled as needed and posted to the OGC portal. Voting on Coverages SWG SWG content will be limited to SWG members only.
-
Supporters of the Proposal (Charter Members)
The following people support this proposal and are committed to the Charter and projected meeting schedule. These members are known as SWG Founding or Charter members. The charter members agree to the SoW and IPR terms as defined in this charter. The charter members have voting rights beginning the day the SWG is officially renamed. Charter Members are shown on the public SWG page.
| Name | Organization |
|---|---|
Stephan Meissl |
EOX IT Services GmbH |
Jerome Jacovella St Louis |
Ecere |
Tom Kralidis |
Meteorological Service of Canada |
Chuck Heazel |
Heazel Tech |
Chris Little |
UK Met Office |
Peter Baumann |
Jacobs University, rasdaman GmbH |
James Passmore |
United Kingdom Research Institute (UKRI) |
Panagiotis (Peter) A. Vretanos |
CubeWerx Inc. |
-
Convener(s)
Stephan Meissl, Chuck Heazel


It's possible to backtest and live trade a strategy over the same period and end up with different results. There can be several reasons for this, including:
If a live algorithm is stopped and restarted during execution, it needs to restart in a stateful way to avoid performance discrepancies. To restart in a stateful way, utilize the SetWarmUp and History methods. Additionally, consider using the ObjectStore to save state information between live trading deployments.
When backtesting, universe selection is performed at midnight by default; During live trading, universe selection is done about 6 hours later. This delay can cause the universe to be composed of different securities when switching between the two trading modes. Deploying before the market close should ensure you pick up the universe selection before the market opens.
We provide models for predicting fees, slippage, and fills. These model predictions may not always match the fees that a live algorithm actually faces though. Users can edit their slippage models to better reflect their specific assets. Refer to our documentation for assistance.
LEAN does not currently model market impact. Thus, fill prices can be better during a backtest than in live trading. Users can follow the instructions in our documentation to implement a custom fill model which incorporates market impact.
Backtest orders that are submitted on stale data may have simulated fill prices that are different from the real market price. This commonly happens when creating a scheduled event with an incompatible data resolution. To avoid this, we recommend using the highest resolution data as much as possible such as minute data, even if you only need hourly bars. This will give you an up to date price feed.
If the live deployment and backtest aren't started on the same date, cash balance, and holdings, trades and performance may differ. To resolve this, ensure the backtest parameters are the same as the live deployment.
Sometimes data providers fix a bug that surfaced in their live data feed. Differences in performance can occur if the data is corrected after the live algorithm views the original data but before the backtest algorithm views it. For reference, all of our reported data issues are displayed here. To fix this, closely review your order fill prices to see if there were trade prices which seem unrealistic. This can be a signal of a live feed data error. It is rare to see an error in the live price; but it is common to miss a split or corporate event in live trading for smaller companies. There are unfortunately no professional data feeds for corporate events.
In a backtest, the Time Frontier moves in precise steps every time. Live data time moves as a stream not a set of discrete steps. Therefore, if an algorithm is checking for a specific time without using a tolerance value (i.e. time is 9:30:15am) , the logic may not work the same when switching to live trading. As a remedy, we suggest our users use a time range (time > 9.30.10 and time < 9.30.20) or use a scheduled event.
LEAN supports the use of many different order types. With backtesting, these orders are simulated. In live trading, the broker an algorithm uses to fulfill orders may not support the order type, leading to the trades not being placed. Futhermore, if the buying power on the algorithm's brokerage account isn't sufficient, orders will not be placed. To avoid issues, set a brokerage model.
Its hard to achieve accurate portfolio allocations on smaller capital sizes where the price per share is larger than the allocation percentage. This can be addressed by using fractional shares, but fractional share trading is only supported by some brokerages. To get the closest results when backtesting and live-trading over the same period, ensure both algorithms have the same starting cash balance.
Although we go to great lengths to eliminate look-ahead bias with the Time Frontier, it can still creep into a backtest. For instance, if an algorithm integrates a custom data source that is implemented to have look-ahead bias, the backtest may have different results than live trading. To ensure an algorithm eliminates this bias, always set a period on your custom data types. The time the data is emitted will be the Time + Period.
Custom data is often timestamped at midnight but in reality may not be updated for several days. Ensure the custom data source you are using updates each day by 2-3am ET or your algorithm will not have it available for live trading.
If an algorithm is indicator-heavy and a split occurs, the algorithm will have to reset and refresh the indicators using historical data. We can monitor for split events in the slice.Splits[] collection.
We do not currently simulate the cost of borrowing shorts in our backtests. Therefore, the fees of a live algorithm that places short orders may be larger than a backtest of the strategy shows. To simulate these fees, users can implement a custom fee model.


{% extends 'base.html' %} {% block content %} Your movie has been added! Go back to search for another movie or have a look at the list of your favourite movies. {% endblock %}


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| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |
| Interface Summary | |
|---|---|
| JsonArray | Represents a JSON array value. |
| JsonBoolean | Represents a JSON boolean value. |
| JsonContainer | The parent interface for JsonObject and JsonArray . |
| JsonCreator | A JsonCreator is used to create JsonValue s, and to convert from native Java types to JsonValues. |
| JsonGetAccess | Provides access to contained JsonValue by string locators, which may be keys in the
case of JsonContainer classes, or URLs in the case of JsonItem or JsonSystem classes. |
| JsonItem | A JsonItem is associated with a JsonValue loaded from a particular source. |
| JsonNative | Wraps a Java Object in a JsonValue. |
| JsonNull | Represents a JSON null value. |
| JsonNumber | Represents a JSON number value. |
| JsonObject | Represents a JSON object value. |
| JsonPutAccess | Provides access to contained JsonValue by URLs for the JsonItem or JsonSystem classes. |
| JsonScalar | The parent interface for JSON scalar values. |
| JsonString | Represents a JSON string value. |
| JsonValue | Represents a JSON value. |
| PutResponse | A representation of the response to a JsonPutAccess.putValue(java.lang.String, org.itemscript.core.values.JsonValue) operation. |
| RemoveResponse | A representation of the response to a JsonPutAccess.removeValue(java.lang.String) operation. |
| ToJsonStringWithIndent | A marker interface used to implement toJsonString on containers that need to indent their contents. |
| Class Summary | |
|---|---|
| ItemscriptContainer | The implementation class for JsonContainer . |
| ItemscriptCreator | The implementation class for a JsonCreator . |
| ItemscriptItem | The implementation class for JsonItem . |
| ItemscriptPutResponse | |
| ItemscriptRemoveResponse | |
| OverlayObject | A pseudo-JsonObject that wraps a list of other JsonObjects. |
| WeakArray | A WeakArray implements a JsonArray that does not change the state of values contained within it, and whose contents cannot be changed through any of the JsonArray methods. |
| WeakContainer | |
| WeakObject | A WeakObject implements a JsonObject that does not change the state of the values contained within it,
and whose contents cannot be changed through any of the standard JsonObject put operations. |
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| Up | TOC | Index | |||||
| << 8 API Reference | < 9.8 Version 4.0.0 December 22, 2010 | Up: 9 Release Notes | 9.10 Version 4.0.0 Release Candidate 1 November 8, 2010 > | 10 Index >> |
9.9 Version 4.0.0 Release Candidate 2 December 8, 2010
9.9.1 Deprecation
- find_from and match_from have been deprecated. find and match accept an optional argument (start) allowing these functions to be a 100% drop in replacement.
- OPT_EXTRAS in std/cmdline.e has been replaced by a more favored name EXTRAS.
- iff from std/utils.e has been replaced by a more favored name iif.
9.9.2 Removed
- ticket:371, replace_all has been removed as it was a duplicate of the more powerful match_replace routine.
- ticket:376, mouse.e and std/mouse.e
- ticket:484, wildcard_file is very DOS centric, doesn't act right at all on modern consoles. It has been removed.
- ticket:486, can_add docs have been removed, they pointed to the name change of can_add to binop_ok, changed during beta stage.
- ticket:487, wildcard:new(), method really didn't make sense as a planning stage for regex usage as too much would have to change, a simply call to new did not save much and possibly just caused bad programming methods to be used.
- Support for alternate style eu.cfg sections, i.e. bind:unix and unix:bind were previously supported, now only the documented method: bind:unix is accepted.
9.9.3 Bug Fixes
- ticket:118, object() tests now function properly when translated.
- ticket:169, find_nested no longer defaults the rtn_id parameter to -1 as that is the "invalid" return value of routine_id in which case a typo in your routine id would be silently ignored
- ticket:335, eui now only accepts -v, --version as parameters to display the version number instead of -v, --v, -version and --version.
- ticket:338, Fixed Data Execution Prevention for FreeBSD systems.
- ticket:339, Fixed locale for FreeBSD systems.
- ticket:341, Removed unused variables in the standard library.
- ticket:343, Resolution of unqualified symbols from other files is deferred until all files that could cause symbol resolution conflicts have been read.
- ticket:345, Forward patches now update the stack space for a routine when they create temps.
- ticket:349, Fixed resolution of qualified public symbols when the namespace points to the wrong file, but the namespace file directly includes the file with the actual routine
- ticket:352, A function with a defaulted parameter that is both forward referenced and inlined no longer crashes.
- ticket:358, The programs eutest, creolehtml, and eudoc now all support a command line option to display their version number.
- ticket:362, The handing of regular expressions which match the text but didn't have any matching sub-groups was not correct nor documented.
- ticket:366, Created a new module, base64, to implement the standard Base-64 encoding algorithms.
- ticket:367, http_post properly handles multi-part form data.
- ticket:372, When an application ends, it closes all the opened files. However if it was ending due to an syntax error, it was closing those files before trying to access the message text database that had been opened, thus causing a seek() to fail and crash the application.
- ticket:378, On Linux and FreeBSD, the socket tests failed to detect the correct error code.
- ticket:392, seek was not returning the correct failure code on some errors.
- ticket:396, Continue operations are now properly back patched.
- ticket:391, Watcom build system was lacking the ability to build the manual.
- ticket:402, maybe_any_key now works when run from the command line version of EUPHORIA even when run without a command-line shell.
- ticket:403, Many documentation examples used ? func() and showed the output in string format which ? does not do. It was misleading to the new person to Euphoria. Found instances have been updated.
- ticket:405, dis.ex no longer creates a build directory for no reason.
- ticket:409, Calls to Head() that should have altered the sequence in place did not, resulting in slower code.
- ticket:417, Accidental inclusion of TOC was removed
- ticket:418, -debug eu.cfg switch text was corrected
- ticket:418, Clarified what (all) and (translator) means
- ticket:425, Fixed crash when branches were inlined into the top level
- ticket:426, Eutest uses binary binder
- ticket:429, tokenize.e no longer drops the first character of a backtick string
- ticket:431, tokenize.e properly parses \xXX escapes
- ticket:434, tokenize.e no longer strips leading zeros on numbers when using the string_numbers option.
- ticket:435, tokenize.e handles 0?NN numbers properly now. Returns T_NUMBER as the token type and either TF_INT or TF_HEX as the form. If string_numbers is enabled, the prefix is returned as part of the string, i.e. integer a = 0b0101 will return "0b0101".
- ticket:439, tokenize.e fixed breakage with slice operator due to new string number parsing.
- ticket:448, Fixed splice() translation.
- ticket:453, Reworked the way open files are cleaned up so that coverage works properly
- ticket:457, cmd_parse() now correctly honors the NO_HELP option and allows the coder to override the default help switches.
- ticket:461, Fixed error checking for invalid C routines for c_func / c_proc.
- ticket:463, Fixed large file support for MinGW
- ticket:464, Fixed translated for loops that could result in incorrectly emitted brackets
- ticket:465, Fixed stack space calculations for forward proc to func conversion and type checks.
- ticket:466, Fixed line reporting on compile time type check error.
- ticket:467, Fixed interpreter, translator and binder for handling multiple parameters when one comes from a eu.cfg file and the other from the command line, but the given option was designed to only be used ONCE, such as -batch
- ticket:469, Fixed translated block comments
- ticket:471, When using the -lib parameter to euc, it's canoncial path is used and it's existance is checked before translation has begun to prevent wasting time only to find the linker fails.
- ticket:472, eui --help display is now in a logical display order.
- ticket:473, euc --help display is now in a logical display order.
- ticket:475, Fixed memory leak with interpreted rand
- ticket:476, euc can now translated single character base filenames, i.e. h.ex
- ticket:477, canonical_path expansion of ~ now works in MSYS and CMD.exe with the MinGW build.
- ticket:479, Installer now writes a eu.cfg, appends at the confirmation of the user.
- ticket:481, RD_INPLACE, RD_PRESORTED, RD_SORT are now documented individually.
- ticket:485, Fixed scanner initialization to prevent invalid accesses.
- ticket:490, Fixed large file support for Watcom
- ticket:491, cmd_parse now appends everything after the first extra to the OPT_EXTRAS entry when NO_VALIDATION_AFTER_FIRST_EXTRA is supplied as a parsing option.
- ticket:501, rand_range(hi,lo) now works with lo > 30-bits.
- ticket:505, Fixed front-end command line processing
- ticket:509, fix pointer handling in regex back end code
- ticket:503, When translating, temps that were thought to be either sequences or objects, but were ultimately atoms were not having their possible min / max values reset, leading to incorrect C code being emitted.
- Fixed seek return value for large files on Linux.
- connect return value was documented incorrectly.
- std/cmdline.e, cmd_parse sets the NO_CASE option when option does not have HAS_CASE.
- std/cmdline.e, cmd_parse sets the NO_PARAMETER option when option does not have HAS_PARAMETER.
- std/cmdline.e, cmd_parse sets the ONCE option when option does not have MULTIPLE.
- The euphoria coded backend (eu.ex) in some cases did not handle recursive calls correctly.
- Too numerous to list: Many documentation typo, spelling mistakes and formatting errors have been corrected.
- Removed many unnecessary maybe_any_key uses from the general demos
- net/http.e now properly handles { {key,value}, ...}, { encoding_type, {key,val}, ...} and already encoded string data, "name=John%20Doe".
- Fixed eutext.ex and std/unittest.e. Under some circumstances, they would report 100% success even though there were some failures.
- Fixed std/filesys.e and std/locale.e for use on OpenBSD and NetBSD.
- Use POSIX random() to initialize random seed1 on non-Windows platforms.
- Updated t_io.e as OpenBSD and NetBSD allows seeking on STDIN, STDOUT and STDERR.
- Now ensure internal C strings in be_pcre are properly null terminated.
- Fixed version display information for NetBSD
9.9.4 Enhancements/Changes
- ticket:334, *nix generic distribution build scripts are now combined for easier maintenance.
- ticket:341, ticket:344, Many unused variables have been cleaned up in the standard library.
- ticket:363, euc now has an optional parameter -rc-file that will compile and bind the resource file to windows executables.
- ticket:411, documented the $ character as applied to a sequence terminator.
- ticket:413, Qualified the standard library. With so many forward lookups this allows for a pretty large speedup when using multiple standard library includes.
- ticket:499, Add support for using '1', '2', and 'j' in place of F1, F2, and the DOWN_ARROW key in the Trace screen. This allows Unix users to use trace(1) even if we don't recognize escape sequences for their particular $TERM
- ticket:513, Moved get_text from std/text.e to std/locale.e
- manual-upload target was added to GNU and Watcom makefiles
- Formatted buzz.ex example
- euc will always remove it's temporary build directory unless the -keep option is supplied. If one wants to keep the build directory for some reason, they sould probably use -build-dir as well, for example: euc -build-dir my-build hello.ex which will automatically keep the build directory since it was user specified.
- Converted bin/lines.ex to use new language constructs and the standard library as an example of how an application take advantage of 4.0. Code base went from 591 lines of code to 195 lines of code. Bugs were fixed, comment percentage calculations and header/footer lines were added in the new, smaller version as well.
This program also now has the ability to sort results by numerous options in normal or reverse order. - Moved network demos from demos/ to demos/net for better organization.
- euphoria/tokenize.e BLANK concept has changed. tokenize use to consume all newlines and only report double blanks. It now simply tokenizes the data and returns a newline if requested. keep_blanks has been renamed to keep_newlines and T_BLANK has been renamed to T_NEWLINE. Thus the tokenizer doesn't perform any 'parser' functions, it simply tokenizes the source.
- Added show_tokens, token_names and token_forms to euphoria/tokenize.e to help in debugging both tokenize internal routines and applications that make use of euphoria/tokenize.e
- Installer now creates a eu.cfg directory in EUDIR/bin
- Speed improvements to map:put()
- Demoted several "bin" programs to demos including:
- ascii.ex
- eprint.ex
- eused.ex
- guru.ex
- key.ex
- search.ex
- where.ex
- All demos and bundled bin programs are unit tested to ensure at least eui -test passes
- Removed analyze.ex as it never was a finished, deployable product
- eu.cfg "win32" sections ([win32], [bind:win32], [translate:win32], [bind:win32]) have now all been changed to "windows", not "win32"
- Removed demo/demo.doc and instead included in the header of each demo program what they do and included them into a section in the manual about demos.
- -test parameter now displays warnings as well as errors
- Translator speed optimizations.
- Improved logging and error checking for sock_server.ex demo
- Renamed bin/lines.ex to bin/euloc.ex since it's more Euphoria centric now.
- Removed left-over translator command line parameter -fastfp which was for DOS only.
- Reuse memory buffer in HSIEH32 hash implementation
- abbreviate_path is used to cleanup the display from euc regarding the Build Directory.
- printfs third argument is now optional. printf(1, "Hello\n", {}) is no longer needed, it can be shortened to printf(1, "Hello\n")
- Added another hashing algorithm. HSIEH30 is identical to HSIEH32 but will only ever return a 30-bit integer (a Euphoria integer).
- Removed hash elements from map.e and placed them in a new standard library module, hash.e
- Performance tweaks to maps.
- Removed support for emake.bat build scripts, please use direct build or makefiles, both of which euc supports directly.


from mock import patch
data2d = np.ones((2, 10, 10))
data3d = np.random.randn(3, 10, 10)
def test_plot_scatter():
// smoke test
from mock import patch
data2d = np.random.randn(2, 10, 10)
data3d = np.random.randn(3, 10, 10)
def test_plot_scatter():
// smoke test


This term has been notably different to the ones previously at University, in that there is a far greater degree of freedom - both in terms of what to study, and how we want to study it. This has been great for me so far, as I have been able to chuck out (for now) all of the bone-dry theoretical guff that I hated last year, and instead concentrate on things that a) I’m better at, and b) I’m actually interested in. The main problem with last year was that we all had to study the same stuff, which would be fine if all students were equal in terms of what they are/aren’t good at – but we aren’t. One programme of study can’t cater for everyone.
Anyway, a third of this year is the “Games Project”, a hefty invitation from the department to “go nuts and make something cool”. It’s a fantastic idea, and aside from the Year Abroad programme (that I never actually went on) it’s the reason I came to Bristol. A team of six, over around six months, making a fully-fledged game. Sounds pretty decent.
It very much feels like last year’s big software project, with the training wheels off. I’ve made games before, but only little Flash articles that took at most a day to make, and were made for novelty purposes, on my own. Here, you have to consider time-management, and how you collaborate efficiently with five other individuals who may potentially be working on the exact same items as you. You have to consider the balance between imaginative design and technical feasibility, and consider who’s best for each role. You have to build something that people actually want to play. It’s rather challenging.
I’m not new to project management, and have slotted into the role several times in the past, but this time I willingly took a step back. Instead I was handed the role of “Creative Director”. What that means, I’m not entirely sure, but so far I’ve been responsible for the majority of the game design, overall look-and-feel, and graphical programming. It’s an all-round experience booster, as I’ve learned more about researching design principles, creating designs and graphical resources, and then implementing them into a functioning prototype.
In terms of prototyping, our choice of game engine has made the whole experience painless. Unity is fantastic. Very drag-and-drop on the surface, with a strong scripting foundation, and the ability to export your game to literally any platform instantly (for a price, justifiably). It stands to become a very powerful and widespread development tool in the near future.
I suppose I’d better introduce the game. It’s called STR (at the moment), and it is, essentially, a modern take on the space-based side-scrolling shooter. We initially had it based around the laws of relativity (STR stands for Special Theory of Relativity), but digging deeper into the physics revealed a whole world of stuff that was both inappropriately hard, and also unsuitable for a fast-paced and fun game. We are now investigating further into other cool aspects of physics that we can shoehorn in to our steadily growing prototype – which currently just shows a meat and potatoes shooter with no novel features as such.
You can play the latest development prototype, and find out a little bit more about the team here:
Stay tuned for updates over the coming months!


new SinglePad(game, padParent) A single Phaser Gamepad Parameters: Name Type Description game Phaser.Game Current game instance. padParent object The parent Phaser.Gamepad object (all gamepads reside under this) Source - input/SinglePad.js, line 16 Members callbackContext :object The context under which the callbacks are run. Source - input/SinglePad.js, line 38 <readonly> connected :boolean Whether or not this particular gamepad is connected or not. Source - input/SinglePad.js, line 33 deadZone :number Dead zone for axis feedback - within this value you won't trigger updates. Source - input/SinglePad.js, line 73 game :Phaser.Game Local reference to game. Source - input/SinglePad.js, line 21 <readonly> index :number The gamepad index as per browsers data Source - input/SinglePad.js, line 27 onAxisCallback :function This callback is invoked every time an axis is changed. Source - input/SinglePad.js, line 63 onConnectCallback :function This callback is invoked every time this gamepad is connected Source - input/SinglePad.js, line 43 onDisconnectCallback :function This callback is invoked every time this gamepad is disconnected Source - input/SinglePad.js, line 48 onDownCallback :function This callback is invoked every time a button is pressed down. Source - input/SinglePad.js, line 53 onFloatCallback :function This callback is invoked every time a button is changed to a value where value > 0 and value < 1. Source - input/SinglePad.js, line 68 onUpCallback :function This callback is invoked every time a gamepad button is released. Source - input/SinglePad.js, line 58 Methods addCallbacks(context, callbacks) Add callbacks to this Gamepad to handle connect / disconnect / button down / button up / axis change / float value buttons. Parameters: Name Type Description context object The context under which the callbacks are run. callbacks object Object that takes six different callbak methods: onConnectCallback, onDisconnectCallback, onDownCallback, onUpCallback, onAxisCallback, onFloatCallback Source - input/SinglePad.js, line 121 axis(axisCode) ? {number} Returns value of requested axis. Parameters: Name Type Description axisCode number The index of the axis to check Returns: number - Axis value if available otherwise false Source - input/SinglePad.js, line 432 buttonValue(buttonCode) ? {number} Returns the value of a gamepad button. Intended mainly for cases when you have floating button values, for example analog trigger buttons on the XBOX 360 controller. Parameters: Name Type Description buttonCode number The buttonCode of the button to check. Returns: number - Button value if available otherwise null. Be careful as this can incorrectly evaluate to 0. Source - input/SinglePad.js, line 520 connect(rawPad) Gamepad connect function, should be called by Phaser.Gamepad. Parameters: Name Type Description rawPad object The raw gamepad object Source - input/SinglePad.js, line 216 destroy() Destroys this object and associated callback references. Source - input/SinglePad.js, line 298 disconnect() Gamepad disconnect function, should be called by Phaser.Gamepad. Source - input/SinglePad.js, line 260 getButton(buttonCode) ? {Phaser.DeviceButton} Gets a DeviceButton object from this controller to be stored and referenced locally. The DeviceButton object can then be polled, have events attached to it, etc. Parameters: Name Type Description buttonCode number The buttonCode of the button, i.e. Phaser.Gamepad.BUTTON_0, Phaser.Gamepad.XBOX360_A, etc. Returns: Phaser.DeviceButton - The DeviceButton object which you can store locally and reference directly. Source - input/SinglePad.js, line 144 isDown(buttonCode) ? {boolean} Returns true if the button is pressed down. Parameters: Name Type Description buttonCode number The buttonCode of the button to check. Returns: boolean - True if the button is pressed down. Source - input/SinglePad.js, line 450 isUp(buttonCode) ? {boolean} Returns true if the button is not currently pressed. Parameters: Name Type Description buttonCode number The buttonCode of the button to check. Returns: boolean - True if the button is not currently pressed down. Source - input/SinglePad.js, line 468 justPressed(buttonCode, duration) ? {boolean} Returns the "just pressed" state of a button from this gamepad. Just pressed is considered true if the button was pressed down within the duration given (default 250ms). Parameters: Name Type Argument Default Description buttonCode number The buttonCode of the button to check for. duration number <optional> 250 The duration below which the button is considered as being just pressed. Returns: boolean - True if the button is just pressed otherwise false. Source - input/SinglePad.js, line 503 justReleased(buttonCode, duration) ? {boolean} Returns the "just released" state of a button from this gamepad. Just released is considered as being true if the button was released within the duration given (default 250ms). Parameters: Name Type Argument Default Description buttonCode number The buttonCode of the button to check for. duration number <optional> 250 The duration below which the button is considered as being just released. Returns: boolean - True if the button is just released otherwise false. Source - input/SinglePad.js, line 486 pollStatus() Main update function called by Phaser.Gamepad. Source - input/SinglePad.js, line 165 processAxisChange(axisState) Handles changes in axis. Parameters: Name Type Description axisState object State of the relevant axis Source - input/SinglePad.js, line 327 processButtonDown(buttonCode, value) Handles button down press. Parameters: Name Type Description buttonCode number Which buttonCode of this button value object Button value Source - input/SinglePad.js, line 354 processButtonFloat(buttonCode, value) Handles buttons with floating values (like analog buttons that acts almost like an axis but still registers like a button) Parameters: Name Type Description buttonCode number Which buttonCode of this button value object Button value (will range somewhere between 0 and 1, but not specifically 0 or 1. Source - input/SinglePad.js, line 406 processButtonUp(buttonCode, value) Handles button release. Parameters: Name Type Description buttonCode number Which buttonCode of this button value object Button value Source - input/SinglePad.js, line 380 reset() Reset all buttons/axes of this gamepad. Source - input/SinglePad.js, line 539


Why? Because I can thats why
We are a group of Mitsubishi enthusiests based out of the Twin Cities area in Minnesota.
The Mitsubishi Lancer is a compact car produced by the Japanese manufacturer Mitsubishi since 1973. It has been known as the Colt Lancer, Dodge/Plymouth Colt, Chrysler Valiant Lancer, Chrysler Lancer, Eagle Summit, Hindustan Lancer, Soueast Lioncel, and Mitsubishi Mirage in various countries at different times, and has been sold as the Mitsubishi Galant Fortis in Japan since 2007. It has also been sold as Mitsubishi Lancer Fortis in Taiwan with a different facelift than the Galant Fortis. In Japan, it was sold at a specific retail chain called Car Plaza.
Between its introduction in 1973 and 2008, over six million units had been sold. According to Mitsubishi, there were nine generations of development before the current model.


--- layout: post title: Dear FactCheck.org... categories: [] tags: - government - liars - politics status: publish type: post published: true meta: _original_post_id: '' _original_import_author: John Duprey author: ---
Dear FactCheck.org,
We get it.


The other person told me much more than they meant to because I was so attentive and personable.The conversation quickly turned into a deep and meaningful talk. I found the experience very calming, and I remembered more about the interview.
Listening Looping: Going back and forth to make sure you understand what the speaker said. Dipping: Checking in with ourselves. I found Listening the most benefits to me as I often interrupted the speaker to add to the conversation of to direct it.


Pintereach
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Emitter configuration.
More...
#include <Confetti/Configuration.h>
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using | ParticleVector = std::vector< Particle > |
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std::string | name_ |
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std::string | type_ |
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std::string | volume_ |
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std::string | environment_ |
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std::string | appearance_ |
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float | minSpeed_ = 0.0f |
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float | maxSpeed_ = 0.0f |
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int | count_ = 0 |
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float | lifetime_ = 1.0f |
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float | spread_ = 0.0f |
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glm::vec4 | color_ { 0.0f, 0.0f, 0.0f, 1.0f } |
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float | radius_ = 1.0f |
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bool | sorted_ = false |
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glm::vec3 | position_ { 0.0f, 0.0f, 0.0f } |
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glm::quat | orientation_ { 0.0f, 0.0f, 0.0f, 1.0f } |
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glm::vec3 | velocity_ { 0.0f, 0.0f, 0.0f } |
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ParticleVector | particles_ |
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PureBasic - CGI
概要
CGI stands for "Common Gateway Interface" and allows creation of server side application. This library provides all commandes needed to recieve requests or files, answer it and do various other operations. Both CGI and FastCGI mode are supported.
The Wikipedia article on CGI provides a good starting point for people new to CGI.
命令索引
CGIBuffer
CGICookieName
CGICookieValue
CGIParameterData
CGIParameterDataSize
CGIParameterName
CGIParameterType
CGIParameterValue
CGIVariable
CountCGICookies
CountCGIParameters
FinishFastCGIRequest
InitCGI
InitFastCGI
ReadCGI
WaitFastCGIRequest
WriteCGIData
WriteCGIFile
WriteCGIHeader
WriteCGIString
WriteCGIStringN
示例
CGI.pb
已支持操作系统
所有


Department of Computer Science & Engineering, I.I.T. Kharagpur organizes a short term course entitled “ C++ Programming and Data Structure ” from 27th June to 5th July, 2017.
Aims & Objectives :
This course aims to build over previous knowleadge of C to illustrate its shortcommings and how these are overcome in C++.Next it introduces object and class concepts and treats each data structure like Array, Record, Stack, Queue, Lists, Trees as either composed of several classes and / or derived from some classes alongwith the relevant methods, which represents an unique treatment.
Who can participate?
Category-1 (Students) : At least 1st year undergraduate pass out with formal coursework in C.Category-2 (Others) : Teachers / Scientific Officers / Instructors / Technical Assistants / Persons from Industries.
Seats :
Maximum Number of Participants : 70Selection will be made on First Cum First Serve Basis
Venue :
Department of Computer Science & Engineering, I.I.T. KharagpurCourse Co-ordinators :
Prof. Partha Pratim DasProf. Partha Sarathi Dey


24+ Modern Minimalist Sun Logo Pictures. ✓ free for commercial use ✓ high quality images. Premade logo design simple photography modern studio sun | etsy.
Let's take a look at 20 modern logo ideas and tips to help you design a logo that feels timely and on trend in 2020. Premade sun logo modern boho logo stamp logo signature | etsy. This logo is not for.
Logo design name logo premade logo design sun logo minimalist logo design boho logo design modern logo shop logo logo watermark fashion logo.
Find a theme to fit your brand, and then customize. Start editing this minimalist sun sunflower logo for your business or team. Creative logo designs with sun for inspiration. Creative travel photography logo depicting sun, tree and a camera.


My jQuery Cheat Sheet
Home
Event
HTML/CSS|Selectors
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JavaScript
jQuery


#include <Graph_Instruction.hpp>
Public Member Functions | |
| Graph_Instruction () | |
| ~Graph_Instruction () | |
| Graph_Line * | getGraphLine () |
| std::list< Graph_Edge * > | getInstructionEdges () |
| unsigned | getInstructionID () |
| std::string | getInstructionLabel () |
| llvm::Instruction * | getInstructionPtr () |
| std::set< Query * > | getInstructionVisitedQueries () |
| void | insertInstructionVisitedQueries (Query *q) |
| void | pushEdgeInstruction (Graph_Edge *edge) |
| void | setGraphLine (Graph_Line *line) |
| void | setInstructionID (unsigned ID) |
| void | setInstructionLabel (std::string label) |
| void | setInstructionPtr (llvm::Instruction *I) |
Private Attributes | |
| std::list< Graph_Edge * > | instructionEdges |
| unsigned | instructionID |
| std::string | instructionLabel |
| Graph_Line * | instructionLine |
| llvm::Instruction * | instructionPtr |
| std::set< Query * > | instructionVisitedQueries |
Graph_Instruction Class: To store individual LLVM instructions
Definition at line 21 of file Graph_Instruction.hpp.
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inline |
Constructor
Definition at line 26 of file Graph_Instruction.hpp.
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inline |
Destructor
Definition at line 31 of file Graph_Instruction.hpp.
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inline |
Return pointer to encompassing Graph_Line
Definition at line 82 of file Graph_Instruction.hpp.
References instructionLine.
Referenced by hydrogen_framework::getMatchedInstructionFromGraph(), and hydrogen_framework::updateMVICFGVersion().
|
inline |
Return instructionEdges
Definition at line 72 of file Graph_Instruction.hpp.
References instructionEdges.
Referenced by hydrogen_framework::getEdge(), hydrogen_framework::getEdgesForAddedLines(), hydrogen_framework::getPredGivenGraphLine(), and hydrogen_framework::getSuccGivenGraphLine().
|
inline |
|
inline |
Return instructionLabel
Definition at line 56 of file Graph_Instruction.hpp.
References instructionLabel.
Referenced by hydrogen_framework::addToMVICFG(), hydrogen_framework::deleteFromMVICFG(), and hydrogen_framework::matchedInMVICFG().
|
inline |
Get instructionPtr Can return NULL
Definition at line 67 of file Graph_Instruction.hpp.
References instructionPtr.
Referenced by hydrogen_framework::getMatchedInstructionFromGraph().
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inline |
Return instructionVisitedQueries
Definition at line 87 of file Graph_Instruction.hpp.
References instructionVisitedQueries.
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inline |
Insert query as pointer into instructionVisitedQueries
Definition at line 92 of file Graph_Instruction.hpp.
References instructionVisitedQueries.
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inline |
Push Graph_Edge into instructionEdges list
Definition at line 51 of file Graph_Instruction.hpp.
References instructionEdges.
Referenced by hydrogen_framework::Graph::addEdge().
|
inline |
Set pointer to encompassing Graph_Line
Definition at line 77 of file Graph_Instruction.hpp.
References instructionLine.
Referenced by hydrogen_framework::Graph_Line::pushLineInstruction().
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inline |
Set instructionID
Definition at line 36 of file Graph_Instruction.hpp.
References instructionID.
Referenced by hydrogen_framework::Graph::addFunctionCallEdges(), hydrogen_framework::addToMVICFG(), hydrogen_framework::Graph::addVirtualNodes(), and hydrogen_framework::buildICFG().
|
inline |
Set instructionLabel
Definition at line 41 of file Graph_Instruction.hpp.
References instructionLabel.
Referenced by hydrogen_framework::Graph::addFunctionCallEdges(), hydrogen_framework::addToMVICFG(), hydrogen_framework::Graph::addVirtualNodes(), and hydrogen_framework::buildICFG().
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inline |
Set instructionPtr
Definition at line 46 of file Graph_Instruction.hpp.
References instructionPtr.
Referenced by hydrogen_framework::Graph::addFunctionCallEdges(), hydrogen_framework::addToMVICFG(), hydrogen_framework::Graph::addVirtualNodes(), and hydrogen_framework::buildICFG().
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private |
Container for edges in the instruction
Definition at line 98 of file Graph_Instruction.hpp.
Referenced by getInstructionEdges(), and pushEdgeInstruction().
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private |
Instruction ID
Definition at line 95 of file Graph_Instruction.hpp.
Referenced by getInstructionID(), and setInstructionID().
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private |
Instruction label or text
Definition at line 96 of file Graph_Instruction.hpp.
Referenced by getInstructionLabel(), and setInstructionLabel().
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private |
Points to the Graph_Line that encompasses this
Definition at line 99 of file Graph_Instruction.hpp.
Referenced by getGraphLine(), and setGraphLine().
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private |
Instruction LLVM Pointer
Definition at line 97 of file Graph_Instruction.hpp.
Referenced by getInstructionPtr(), and setInstructionPtr().
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private |
Container for Queries that have visited this
Definition at line 100 of file Graph_Instruction.hpp.
Referenced by getInstructionVisitedQueries(), and insertInstructionVisitedQueries().


This specification describes support for accessing 3D camera for face tracking and recognition on the Web.
This document was published by the Crosswalk Project as an API Draft. If you wish to make comments regarding this document, please send them to<EMAIL_ADDRESS>All comments are welcome.
The APIs described in this document are exposed through
realsense.Face
module.
FaceModule
The FaceModule
interface provides methods to
track and recognize faces for augmented reality applications.
The MediaStream
(described in [[!GETUSERMEDIA]]) passed
to the constructor must have at least one video track otherwise an
exception will be thrown.
Start to run face module on the previewStream
with current configuration.
This method returns a promise.
The promise will be fulfilled if there are no errors.
The promise will be rejected with the DOMException
object if there is a failure.
Note: Please call this method after ready
event,
otherwise you will get a ErrorEvent
.

This method returns a promise.
The promise will be fulfilled if there are no errors.
The promise will be rejected with the DOMException
object if there is a failure.
Get processed sample including result face data along with processed color/depth image(optional).
This method returns a promise.
The promise will be fulfilled with an ProcessedSample
combining color/depth processed images(only if required and available)
and face module tracking/recognition output data if there are no errors.
The promise will be rejected with the DOMException
object if there is a failure.
The flag to indicate whether want to aquire the color image data. The default value is false.
The flag to indicate whether want to aquire the depth image data. The default value is false.
The interface to configure FaceModule
.
The interface to access face recognition feature.
The MediaStream
instance passed in constructor.
A property used to set the EventHandler (described in [[!HTML]])
for the Event
that is dispatched
to FaceModule
to indicate that it's ready to start
because the previewStream
has been started.
A property used to set the EventHandler (described in [[!HTML]])
for the Event
that is dispatched
to FaceModule
to indicate that the previewStream
has ended
and FaceModule
has already detached from it completely.
A property used to set the EventHandler (described in [[!HTML]])
for the ErrorEvent
that is dispatched
to FaceModule
when there is an error.
A property used to set the EventHandler (described in [[!HTML]])
for the Event
that is dispatched
to FaceModule
when a new processed sample is ready.
A property used to set the EventHandler (described in [[!HTML]])
for the AlertEvent
that is dispatched
to FaceModule
when there is an alert happened.
AlertEvent
interface
The label of the alert event.
The time stamp when the event occurred, in 100ns.
The identifier of the relevant face, if relevant and known.
Recognition
interface
The Recognition
interface provides methods to
access face recognition feature.
Register a detected face into recognition database.
This method returns a promise.
The promise will be fulfilled with the user identifier
registered in recognition database if there are no errors.
The promise will be rejected with the DOMException
object if there is a failure.
The face id which could be gotten
from the detected face data FaceData
.
Unregister an user from recognition database.
This method returns a promise.
The promise will be fulfilled if there are no errors.
The promise will be rejected with the DOMException
object if there is a failure.
The user identifier in recognition database,
could be gotten from the face recognition data RecognitionData
or the return value of the function registerUserByFaceID
.
FaceConfiguration
interface
The FaceConfiguration
interface provides methods to
configure FaceModule
.
Set configuration values.
This method returns a promise.
The promise will be fulfilled if there are no errors.
The promise will be rejected with the DOMException
object if there is a failure.
The face configuration to be set effective.
Note: some configuration items won't take effect while face module is running,
such as TrackingModeType
.
If you need to set it, please stop face module firstly.
Get configuration default values.
This method returns a promise.
The promise will be fulfilled with the default face configuration
if there are no errors.
The promise will be rejected with the DOMException
object if there is a failure.
Get current effective configuration values.
This method returns a promise.
The promise will be fulfilled with current effective face configuration
if there are no errors.
The promise will be rejected with the DOMException
object if there is a failure.
Image
Rect
Point3DFloat
Point2DFloat
AlertConfiguration
DetectionConfiguration
LandmarksConfiguration
RecognitionConfiguration
FaceConfigurationData
The structure describing the alert enable/disable status.
The structure describing the face detection configuration parameters.
The structure describing the face landmarks configuration parameters.
The structure describing the face recognition configuration parameters.
DetectionData
LandmarkPoint
LandmarksData
RecognitionData
FaceData
ProcessedSample
TrackingModeType
enum
Require color data at the module input to run face algorithms.
Require color and depth data at the module input to run face algorithms.
TrackingStrategyType
enum
Track faces based on their appearance in the scene.
Track faces from the closest to the furthest.
Track faces from the furthest to the closest.
Track faces from left to right.
Track faces from right to left.
AlertType
enum
A new face enters the FOV and its position and bounding rectangle is available.
A new face is out of field of view (even slightly).

Face is occluded by any object or hand (even slightly).
Face is not occluded by any object or hand.
A face could not be detected for too long, will be ignored.
PixelFormat
enum
The 32-bit RGB32 color format.
The depth map data in 16-bit unsigned integer.
LandmarkType
enum
Unspecified.
The center of the right eye.
The center of the left eye.
The right eye lid top.
The right eye lid bottom.
The right eye lid right.
The right eye lid left.
The left eye lid top.
The left eye lid bottom.
The left eye lid right.
The left eye lid left.
The right eye brow center.
The right eye brow right.
The right eye brow left.
The left eye brow center.
The left eye brow right.
The left eye brow left.
The top most point of the nose in the Z dimension.
The nose top.
The nose bottom.
The nose right.
The nose left.
The lip right.
The lip left.
The lip center.
The lip upper right.
The lip upper left.
The lip lower center.
The lip lower right.
The lip lower left.
The face border right.
The face border left.
The bottom chin point.
var previewStream;
var ft;
var startButton = document.getElementById('startButton');
var stopButton = document.getElementById('stopButton');
function errorCallback(error) {
console.log('getUserMedia failed: ' + error);
}
// Start stream firstly, then start face module.
startButton.onclick = function(e) {
navigator.mediaDevices.getUserMedia(constraints)
.then(function(stream) {
// Wire the media stream into a <video> element for preview.
previewStream = stream;
var previewVideo = document.querySelector('#previewVideo');
previewVideo.srcObject = stream;
previewVideo.play();
try {
ft = new realsense.Face.FaceModule(stream);
} catch (e) {
console.log('Failed to create face module: ' + e.message);
return;
}
ft.onready = function(e) {
console.log('Face module ready to start');
// The stream got ready, we can start face module now.
ft.start().then(
function() {
console.log('Face module start succeeds');},
function(e) {
console.log('Face module start failed: ' + e.message);});
};
ft.onprocessedsample = function(e) {
console.log('Got face module processedsample event.');
ft.getProcessedSample(false, false).then(function(processedSample) {
console.log('Got face module processedsample data.');
// Use processedSample.faces data to work for you.
console.log('Detected faces number: ' + processedSample.faces.length);
// You can get all avaiable detection/landmarks/recognition data
// of every face from processedSample.faces.
// Please refer to FaceData
interface.
}, function(e) {
console.log('Failed to get processed sample: ' + e.message);});
};
ft.onerror = function(e) {
console.log('Got face module error event: ' + e.message);
};
ft.onended = function(e) {
console.log('Face module ends without stop');
};
ft.ready = false;
ftStarted = false;
onGetConfButton();
}, errorCallback);
};
function stopPreviewStream() {
if (previewStream) {
previewStream.getTracks().forEach(function(track) {
track.stop();
});
if (ft) {
// Remove listeners as we don't care about the events.
ft.onerror = null;
ft.onprocessedsample = null;
ft = null;
}
}
previewStream = null;
}
// Stop face module and stream.
stopButton.onclick = function(e) {
if (!ft) return;
ft.stop().then(
function() {
console.log('Face module stop succeeds');
stopPreviewStream();},
function(e) {
console.log('Face module stop failed');
stopPreviewStream();});
};
var setConfButton = document.getElementById('setConfButton');
var getConfButton = document.getElementById('getConfButton');
var getDefaultConfButton = document.getElementById('getDefaultConfButton');
// Set configuration. Simple configuration example as bellow.
// Please refer to FaceConfigurationData
interface for confData details.
var confData = {
// Set face tracking strategy.
strategy: 'right-left',
// Disable landmarks.
landmarks: {
enable: false
},
// Enable recognition.
recognition: {
enable: true
}
};
setConfButton.onclick = function(e) {
ft.configuration.set(confData).then(
function() {
console.log('set configuration succeeds');},
function(e) {
console.log(e.message);});
};
// Get current configuration.
getConfButton.onclick = function(e) {
ft.configuration.get().then(
function(confData) {
// Use confData values to work for you.
console.log('get current configuration succeeds');},
function(e) {
console.log('get configuration failed: ' + e.message);});
};
// Get default configuration.
getDefaultConfButton.onclick = function(e) {
ft.configuration.getDefaults().then(
function(confData) {
// Use confData values to work for you.
console.log('get default configuration succeeds');},
function(e) {
console.log('get default configuration failed: ' + e.message);});
};


--- layout: page title: 'Calendars' ---
Below calendars for Rutherford Mayor and Council meetings, Recreation and Events. Click on an event for more information. Event details are subject to change.
The Library and Board of Education administer their own calendars. Please contact them directly with any questions regarding information on those calendars. Thank you!


{% extends 'templates/nhs_transaction_layout.html' %} {% block content %} {% block afterHeader %} {% include "includes/service-headers/111-design.html" %} {% endblock %} Call 999 immediately When the operator answers your call say you have just completed the online 111 service. {% endblock %}


No
Grandparent
Sibling
Parent
How would you describe your diet?
Low sugar
Normal sugar
Quiet high sugar
High sugar
CALCULATE


Release Notes
0.2
0.1
Version 0.1 is the very first stable release of Developer's Notebook and as such is not yet feature-complete.
• The program itself
• Application icon
• About dialog
• The dashboard
• Projects ending soon
• The projects view
• Create new projects
• View the projects in the tree view
• Edit projects when they are clicked on
• Delete projects
• Menubar
• Create a new project
• Move the menubar out of the window on macOS
• Open the about dialog
• Switch views


COVID-19 Announcements Data Feed
This page contains a regularly updated feed of COVID-19 Announcement markups created in the Google Search Console. It follows the SpecialAnnouncement open standard.
The license on the structured data of each SpecialAnnouncement markup may be specified in the field sdLicense . Each publisher may have their own license terms for content on their website. Please refer to the website of the publisher.
{% for key in recent_blobs %} Data Feed: Download {% endfor %}


Welcome to Geek Notes. This is your software for managing all of your sales prospects and current customers.
You can also easily quote all of our life insurance plans from here. Let's get started.
Welcome to Geek Notes. This is your software for managing all of your sales prospects and current customers.
You can also easily quote all of our life insurance plans from here. Let's get started.


API Image Search Docs
1) You can get the image URLs, alt text and page urls for a set of images relating to a given search string.
https://brusbilis.com/freecodecamp/old-v1/apis/v1/image/search?q=freecodecamp2) You can paginate through the responses by adding a ?offset=2 parameter to the URL.
https://brusbilis.com/freecodecamp/old-v1/apis/v1/image/search?q=board games&num=10&offset=53) You can get a list of the most recently submitted search strings.
https://brusbilis.com/freecodecamp/old-v1/apis/v1/image/recent
GET /api/search?=q[&num=number][&offset=number]
{ "title":"Cats", "id":"B37zkUD4sVcJ", "snippet":"Further details: The logo for the musical cats.", "displayLink":"en.wikipedia.org", "thumb_src":"https://encryptedgstatic.com/images?q=tbn:", "image_src":"https://upload.wikimedia./CatsMusicalLogo.jpg" }, { "title":"File:Cats in Israel.jpg - Wikimedia",
GET /api/recent
{ "idimage": 18, "search": "mysql json", "when": "2016-11-13T10:21:14.000Z" },


Which is NOT a topic that OpenDSA focuses on?
A key topic for any DSA course is the basic toolkit of data structures and algorithms.
A key concept for any DSA course is the concept of tradeoffs for costs versus benefits.
A key skill for any DSA course is ability to measure the effectiveness of a data structure or algorithm.
Designing and maintaining large programs is a focus for Software Engineering.


L Brands Earnings: LB Stock Heading 3% Higher on Mixed Q3 Report
LB matched EPS estimates for the quarter
L Brands (NYSE:LB) earnings for the Victoria’s Secret owner’s third quarter of 2019 have L stock up in after-hours trading on Wednesday. The company reported adjusted earnings per share of 2 cents on revenue of $2.68 billion. For comparison, Wall Street was expecting 2 cents per share and $2.69 billion in revenue.
Let’s take a more thorough look at the most recent L Brands earnings report.
- Adjusted per-share earnings are down 87.50% from the 16 cents reported in the same period of the year prior.
- Revenue is sitting 3.25% lower compared to $2.77 billion in Q3 2018.
- Operating loss for the quarter is a drop from operating income in the third quarter of the previous year.
- The L Brands earnings report also sees net loss come in at -$251.99 million.
- That’s 489.45% worse than the company’s net loss of -$42.75 million reported during the same time last year.
The L Brands earnings report also includes an update to its 2019 outlook. The company says it now expects adjusted EPS for the period to come in at about $2.40. This bodes well for L stock when compared to Wall Street’s estimate of $2.39 for the year.
L Brands will be holding a conference call on Thursday to go over the results. Investors can tune in at 9:00 a.m. Eastern Time to hear what LB leaders have to say about the current earnings report.
LB stock finished out the day down 6.98%. However, the stock is up 3.90% in after-hours trading.
As of this writing, William White did not hold a position in any of the aforementioned securities.


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Optional transport for unknown recipients
fallback_transport
This parameter specifies the optional transport in master.cf to use
for recipients that are not found in the UNIX passwd database.
This parameter has precedence over the
luser_relay parameter.


{% extends "layout.html" %} {% set active_page = 'points' %} {% block title %}Points{% endblock %} {% block body %}
Subscribers gain 5 points per 5 minutes while watching the stream. Non-subscribers gain 1 point per 5 minutes while watching the stream.
{{ custom_content }}| Rank | Username | Points |
|---|


{{{include '../widget/public_style'}}}
{{{include './components/header'}}} {{{include './components/register'}}} {{{include './components/hot-content'}}} {{{include './components/movie'}}} {{{include './components/reading'}}} {{{include './components/music'}}} {{{include './components/group'}}} {{{include './components/city-wipe'}}} {{{include './components/footer'}}} {{{include '../widget/public_script'}}}


 Ball tip jerky salami kielbasa porchetta biltong turkey capicola pork loin meatloaf shankle cupim. Pork capicola boudin pork chop shankle corned beef. Tri-tip ham biltong pork shankle pancetta tongue. Flank ham frankfurter strip steak picanha pastrami cupim fatback kevin tenderloin hamburger.
Bacon ipsum dolor amet doner shank rump swine meatloaf andouille chislic leberkas sirloin ball tip ribeye shoulder burgdoggen pork. Biltong hamburger rump pork chop drumstick swine andouille. Tail venison jowl fatback, meatball ham hock short loin ball tip pork belly chicken short ribs. Short ribs pork meatloaf tenderloin shank biltong hamburger pork chop, sirloin jowl turducken chislic alcatra shoulder rump. Kielbasa ham hock short ribs, tri-tip tenderloin burgdoggen drumstick short loin rump venison corned beef landjaeger tongue beef. Picanha andouille venison beef, pork chop ham pig.


Visual Exploration ofLarge Genome Interaction MatricesWith Interactive Small Multiples.
HiPiler is an interactive web application for visually exploring many features in large genome interaction matrices. Genome interaction matrices approximate the physical distance of pairs of genomic regions to each other and enable studying the 3D genome. Traditional matrix aggregation or pan-and-zoom interfaces largely fail in supporting search, inspection, and comparison of local features. HiPiler represents features as thumbnail-like snippets. Snippets can be laid out automatically based on their data and meta attributes. They are linked back to the matrix, visualized with HiGlass, and can be explored interactively. Find out more
Try HiPiler using one of the three methods:
Drag & drop a config
Select a config
Choose a predefined config:
-
${example.name}${example.data}
News
- Version 1.4 is out! We added support for modern Cooler files, updated HiGlass to v1.7, added support for dm6 and ce11 gene annotations, and fixed other minor bugs. See the changelog for detailed changes. December 6th, 2019
- Updated to v1.3.1, which updates HiGlass to v1.2 . October 2nd, 2018
- Version 1.3 is here. It adds support for simple but fast CSV import, dynamic snippet reloading, and HiGlass v1.0 among a few other bugfixes. June 16th, 2018
- Version 1.2 is out, supporting five color maps with custom color scaling and featuring HiGlass version 0.10.11 among other things. Jan 21st, 2018
- Version 1.1 is available and features improved rendering and a new pile details panel. Aug 17th, 2017
- Version 1.0 is here with 5-10x faster snippets rendering and several other additions and bug fixes. Jul 16th, 2017