KEYMAPS
Section: File Formats (5)Updated: 24 April 1998
Index Return to Main Contents
NAME
keymaps - keyboard table descriptions for loadkeys and dumpkeysDESCRIPTION
These files are used by loadkeys(1) to modify the translation tables used by the kernel keyboard driver and generated by dumpkeys(1) from those translation tables.
The format of these files is vaguely similar to the one accepted by xmodmap(1). The file consists of charset or key or string definition lines interspersed with comments.
Comments are introduced with ! or # characters and continue to the end of the line. Anything following one of these characters on that line is ignored. Note that comments need not begin from column one as with xmodmap(1).
The syntax of keymap files is line oriented; a complete definition must fit on a single logical line. Logical lines can, however, be split into multiple physical lines by ending each subline with the backslash character (\).
INCLUDE FILES
A keymap can include other keymaps using the syntax
- include "pathname"
CHARSET DEFINITIONS
A character set definition line is of the form:
- charset "iso-8859-x"
It defines how following keysyms are to be interpreted. For example, in iso-8859-1 the symbol mu (or micro) has code 0265, while in iso-8859-7 the letter mu has code 0354.
COMPLETE KEYCODE DEFINITIONS
Each complete key definition line is of the form:
-
keycode keynumber = keysym keysym keysym...
keynumber is the internal identification number of the key, roughly equivalent to the scan code of it. keynumber can be given in decimal, octal or hexadecimal notation. Octal is denoted by a leading zero and hexadecimal by the prefix 0x.
Each of the keysyms represent keyboard actions, of which up to 256 can be bound to a single key. The actions available include outputting character codes or character sequences, switching consoles or keymaps, booting the machine etc. (The complete list can be obtained from dumpkeys(1) by saying dumpkeys -l .)
Each keysym may be prefixed by a '+' (plus sign), in wich case this keysym is treated as a "letter" and therefore affected by the "CapsLock" the same way as by "Shift" (to be correct, the CapsLock inverts the Shift state). The ASCII letters ('a'-'z' and 'A'-'Z') are made CapsLock'able by default. If Shift+CapsLock should not produce a lower case symbol, put lines like
-
keycode 30 = +a A
in the map file.
Which of the actions bound to a given key is taken when it is pressed depends on what modifiers are in effect at that moment. The keyboard driver supports 9 modifiers. These modifiers are labeled (completely arbitrarily) Shift, AltGr, Control, Alt, ShiftL, ShiftR, CtrlL, CtrlR and CapsShift. Each of these modifiers has an associated weight of power of two according to the following table:
-
- modifier
- weight
- Shift
-
1 - AltGr
-
2 - Control
-
4 - Alt
-
8 - ShiftL
-
16 - ShiftR
-
32 - CtrlL
-
64 - CtrlR
- 128
- CapsShift
- 256
The effective action of a key is found out by adding up the weights of all the modifiers in effect. By default, no modifiers are in effect, so action number zero, i.e. the one in the first column in a key definition line, is taken when the key is pressed or released. When e.g. Shift and Alt modifiers are in effect, action number nine (from the 10th column) is the effective one.
Changing the state of what modifiers are in effect can be achieved by binding appropriate key actions to desired keys. For example, binding the symbol Shift to a key sets the Shift modifier in effect when that key is pressed and cancels the effect of that modifier when the key is released. Binding AltGr_Lock to a key sets AltGr in effect when the key is pressed and cancels the effect when the key is pressed again. (By default Shift, AltGr, Control and Alt are bound to the keys that bear a similar label; AltGr may denote the right Alt key.)
Note that you should be very careful when binding the modifier keys, otherwise you can end up with an unusable keyboard mapping. If you for example define a key to have Control in its first column and leave the rest of the columns to be VoidSymbols, you're in trouble. This is because pressing the key puts Control modifier in effect and the following actions are looked up from the fifth column (see the table above). So, when you release the key, the action from the fifth column is taken. It has VoidSymbol in it, so nothing happens. This means that the Control modifier is still in effect, although you have released the key. Re-pressing and releasing the key has no effect. To avoid this, you should always define all the columns to have the same modifier symbol. There is a handy short-hand notation for this, see below.
keysyms can be given in decimal, octal, hexadecimal, unicode or symbolic notation. The numeric notations use the same format as with keynumber. Unicode notation is "U+" followed by four hexadecimal digits. The symbolic notation resembles that used by xmodmap(1). Notable differences are the number symbols. The numeric symbols '0', ..., '9' of xmodmap(1) are replaced with the corresponding words 'zero', 'one', ... 'nine' to avoid confusion with the numeric notation.
It should be noted that using numeric notation for the keysyms is highly unportable as the key action numbers may vary from one kernel version to another and the use of numeric notations is thus strongly discouraged. They are intended to be used only when you know there is a supported keyboard action in your kernel for which your current version of loadkeys(1) has no symbolic name.
There is a number of short-hand notations to add readability and reduce typing work and the probability of typing-errors.
First of all, you can give a map specification line, of the form
- keymaps 0-2,4-5,8,12
to indicate that the lines of the keymap will not specify all 256 columns, but only the indicated ones. (In the example: only the plain, Shift, AltGr, Control, Control+Shift, Alt and Control+Alt maps, that is, 7 columns instead of 256.) When no such line is given, the keymaps 0-M will be defined, where M+1 is the maximum number of entries found in any definition line.
Next, you can leave off any trailing VoidSymbol entries from a key definition line. VoidSymbol denotes a keyboard action which produces no output and has no other effects either. For example, to define key number 30 to output 'a' unshifted, 'A' when pressed with Shift and do nothing when pressed with AltGr or other modifiers, you can write
-
keycode 30 = a A
instead of the more verbose
-
keycode 30 = a A VoidSymbol VoidSymbol \ VoidSymbol VoidSymbol VoidSymbol ...
For added convenience, you can usually get off with still more terse definitions. If you enter a key definition line with only and exactly one action code after the equals sign, it has a special meaning. If the code (numeric or symbolic) is not an ASCII letter, it means the code is implicitly replicated through all columns being defined. If, on the other hand, the action code is an ASCII character in the range 'a', ..., 'z' or 'A', ..., 'Z' in the ASCII collating sequence, the following definitions are made for the different modifier combinations, provided these are actually being defined. (The table lists the two possible cases: either the single action code is a lower case letter, denoted by 'x' or an upper case letter, denoted by 'Y'.)
-
- modifier
- symbol
- none
-
x Y
- Shift
-
X y
- AltGr
-
x Y
- Shift+AltGr
-
X y
- Control
-
Control_x Control_y
- Shift+Control
-
Control_x Control_y
- AltGr+Control
-
Control_x Control_y
- Shift+AltGr+Control
-
Control_x Control_y
- Alt
-
Meta_x Meta_Y
- Shift+Alt
-
Meta_X Meta_y
- AltGr+Alt
-
Meta_x Meta_Y
- Shift+AltGr+Alt
-
Meta_X Meta_y
- Control+Alt
-
Meta_Control_x Meta_Control_y
- Shift+Control+Alt
-
Meta_Control_x Meta_Control_y
- AltGr+Control+Alt
-
Meta_Control_x Meta_Control_y
- Shift+AltGr+Control+Alt
-
Meta_Control_x Meta_Control_y
SINGLE MODIFIER DEFINITIONS
All the previous forms of key definition lines always define all the M+1 possible modifier combinations being defined, whether the line actually contains that many action codes or not. There is, however, a variation of the definition syntax for defining only single actions to a particular modifier combination of a key. This is especially useful, if you load a keymap which doesn't match your needs in only some modifier combinations, like AltGr+function keys. You can then make a small local file redefining only those modifier combinations and loading it after the main file. The syntax of this form is:{ plain | <modifier sequence> } keycode keynumber = keysym
, e.g.,
-
plain keycode 14 = BackSpace control alt keycode 83 = Boot alt keycode 105 = Decr_Console alt keycode 106 = Incr_Console
STRING DEFINITIONS
In addition to comments and key definition lines, a keymap can contain string definitions. These are used to define what each function key action code sends. The syntax of string definitions is:
- string keysym = text
text can contain literal characters, octal character codes in the format of backslash followed by up to three octal digits, and the three escape sequences \n, \\, and \", for newline, backslash and quote, respectively.
COMPOSE DEFINITIONS
Then there may also be compose definitions. They have syntax
- compose 'char' 'char' to 'char'
ABBREVIATIONS
Various abbreviations can be used with kbd-0.96 and later.- strings as usual
- Defines the usual values of the strings (but not the keys they are bound to).
- compose as usual for "iso-8859-1"
- Defines the usual compose combinations.
To find out what keysyms there are available for use in keymaps, use the command
-
dumpkeys --long-info
Unfortunately, there is currently no description of what each symbol does. It has to be guessed from the name or figured out from the kernel sources.
EXAMPLES
(Be careful to use a keymaps line, like the first line of `dumpkeys`, or "keymaps 0-15" or so.)The following entry exchanges the left Control key and the Caps Lock key on the keyboard:
-
keycode 58 = Control keycode 29 = Caps_Lock
Key number 58 is normally the Caps Lock key, and key number 29 is normally the Control key.
The following entry sets the Shift and Caps Lock keys to behave more nicely, like in older typewriters. That is, pressing Caps Lock key once or more sets the keyboard in CapsLock state and pressing either of the Shift keys releases it.
-
keycode 42 = Uncaps_Shift keycode 54 = Uncaps_Shift keycode 58 = Caps_On
The following entry sets the layout of the edit pad in the enhanced keyboard to be more like that in the VT200 series terminals:
-
keycode 102 = Insert keycode 104 = Remove keycode 107 = Prior shift keycode 107 = Scroll_Backward keycode 110 = Find keycode 111 = Select control alt keycode 111 = Boot control altgr keycode 111 = Boot
Here's an example to bind the string "du\ndf\n" to the key AltGr-D. We use the "spare" action code F100 not normally bound to any key.
-
altgr keycode 32 = F100 string F100 = "du\ndf\n"
SEE ALSO
loadkeys(1), dumpkeys(1), showkey(1), xmodmap(1)
Index
- NAME
- DESCRIPTION
- INCLUDE FILES
- CHARSET DEFINITIONS
- COMPLETE KEYCODE DEFINITIONS
- SINGLE MODIFIER DEFINITIONS
- STRING DEFINITIONS
- COMPOSE DEFINITIONS
- ABBREVIATIONS
- EXAMPLES
- SEE ALSO
This document was created by man2html, using the manual pages.
Time: 05:34:00 GMT, December 24, 2015


Index
The Converters ToolBox
This toolbox consists of a collection of units which convert from one TrianaType to another. Normally, these units
will be used in association with others which deal directly with vector data. One such unit, the Importer for
example, can be used to import data from text or binary files. Of coarse, before we can use this Vect vector data we
must give it some extra information e.g. a sample rate so that the various Triana units can display and process it
correctly.
Index
VectTo...
- VectToSSet
. This unit converts the VectorType TrianaType into a SampleSet. For example, using
this unit you can load in a set of samples (using the Importer unit) and then convert these into a SampleSet by
adding extra information, such as sample rate, a descriptive string a time stamp etc. All such parameters can be set
by using VectToSSet's parameter window (shown when the user control double-clicks on the unit).
- VectToSpec
This unit converts the VectorType TrianaType into a Spectrum. For example, using this
unit you can load in a set of samples using the Importer unit and then convert this set of activations into a
Spectrum by adding extra information, such as sample rate, a descriptive string a time stamp etc. All such
parameters can be set by using VectToSpec's parameter window (shown when the user control double-clicks on
the unit).
- VectToCSSet
. This unit converts the VectorType type into a ComplexSampleSet. For example, using
this unit you can load in a set of real and imaginary sample values using the Importer unit and then convert these
into a ComplexSampleSet by adding a sample rate, and an optional descriptive string and a time stamp. All parameters
are set by using VectToSSet's parameter window (activated when the user control double-clicks the unit). Also
in this parameter window, there is a choice box which allows you to specify what format the data is in i.e. whether
the data was packed real, imag, real, imag, real, imag etc. or real, real, real ... imag, imag, imag
...
- VectToCSpec
. This unit converts the VectorType type into a ComplexSpectrum. For example, using
this unit you can load in a set of real and imaginary sample values using the Importer unit and then convert this
into a ComplexSpectrum by adding a sample rate, and an optional descriptive string a time stamp. All parameters are
set by using VectToSSet's parameter window (activated when the user control double-clicks the unit). Also in
this parameter window, there is a choice box which allows you to specify what format the data is in i.e. whether the
data was packed real, imag, real, imag, real, imag etc. or real, real, real ... imag, imag, imag ...
- VectToConst
. This unit converts the VectorType type into a Const, allowing a stream of constants
to be imported from a file via the Importer and this unit.
...ToVect
These units are no longer needed as frequently as they wer in previous versions of
Triana. In most circumstances now, units that require this transformation (i.e. Grapher) do these conversions
automatically.
- SSetToVect
. This converts a SampleSet to a TwoD (2 dimensional type).
- SpecToVect
. This converts a Spectrum to a TwoD (2 dimensional type).
- VectToVect
. This converts a VectorType to a TwoD (2 dimensional type).
- HistToVect
. This converts a Histogram type into a TwoD (2 dimensional type) This is no longer needed
in most circumstances because units which require this transformation (i.e. the Grapher) do the conversion
automatically now.


This is the API specification for junit-utils.
This project provides common assertions for testing strings, numbers, classes, and exceptions, as well as exception details, such as message and cause.


Accoding
Contact
E-mail<EMAIL_ADDRESS>Be in touch and get updates on my new projects in your facebook feed by liking the Accoding.
E-mail<EMAIL_ADDRESS>Be in touch and get updates on my new projects in your facebook feed by liking the Accoding.


Hello World
Thank you for visiting my website. This is a place for firsts: first projects, first blogs, first tweets, all firsts, but made from scratch with the best of intentions.
I invite you to take the journey with me. This is where I'll be adding my projects and blogging about what I've learned and about my experience at DEVbootcamp.
Here are a few of the things I'm learning:


Reports keys with invalid leading character in .env files. Only A-Z and '_' are allowed as first char of a key.


Copyright
BestClassic is not affiliated with the owners and copyright holders of included IPs. We recognize that all games and their contents are owned and copyrighted ONLY by their respective authors, owners, and publishers.
DMCA Removal Requests
If you wish to submit a DMCA claim to remove select content from BestClassic, provide the following within an email to<EMAIL_ADDRESS>- Identification of the copyrighted work that you claim has been infringed
- An exact description of where the material about which you complain is located within bestclassic.github.io
- Your address, telephone number, and email address
- A statement by you that you have a good-faith belief that the disputed use is not authorized by the copyright owner, its agent, or the law;
- A statement by you, made under penalty of perjury, that the above information in your notice is accurate and that you are the owner of the copyright interest involved or are authorized to act on behalf of that owner;
- Your electronic or physical signature.


For the last couple months I’ve been working remotely with our search team at OpenTable. Let me share our remote working setup and some rationale for our choices. I will shy away from judging how it’s all worked out and leave that for subsequent blog posts.
The deal
I started as an on-site engineer and subsequently became a remote worker and my challenge was to make remote working as similar to on-site working as possible. Thus it is natural that I work the same working hours as my colleagues in the office (despite the time difference) and I take public holidays at the same time that there are bank holidays in UK (even though in Poland they are different).
We also decided that every two months I will visit the office for a week as well as arranging visits to coincide with other office guests (like contractors, overseas colleagues and so on). All this is to try to keep me as close to the team as possible and disrupt the normal work-flow as little as possible.
The workplace setup
Once home in Poland I had to carefully consider my options for a workplace. I tried three obvious possibilities:
- Dining room in my own one bedroom flat
- Co-working space
- Private room in my parents’ house
The dining room worked pretty well, for a time… I would ‘arrive’ really early in the office (just after taking a shower), and then be ‘home’ straight after the laptop lid was closed. My wife kindly respected that I am focused at work and distracted me only to share lunch (or to kick me out of house to bring the lunch in).
A couple of things made it only a short-term solution – the first being my back complaining about working on a chair that’s nice for a dinner, but awful for working on computer. Then I realised that I really miss a second monitor and separate keyboard – I guess anybody who coded in the middle of summer on a laptop knows the pain of a hot computer under your fingers.
In the meantime I evaluated a local co-working space. The problem was that it was quiet, really quiet, up to the point that I was embarrassed to pair with somebody remotely. The way we work fluctuates over time; there are weeks when I do stuff alone and in silence, there are weeks when I spend whole days on conversations or pairing. I just cannot be too quiet. For that matter I tried also a coffee shop, but it failed me for exactly the same reasons as the dining room table.
My little own office is currently the winner and the only way it could be better is if behind the closed doors there was my house, not my parents’ one. But even this one is pretty good – I have access to an always full fridge and a decent coffee machine. I can bring my family with me and it is not awkward.
Finally, I can share a lunch with whoever is at home. With a decent chair and desk I cannot complain about anything. Actually, I found that even after work if we stay for a coffee or dinner I am tempted to pop in into the office and look at our dashboards or chat room.
The tools setup
To facilitate continuous communication you first need a good attitude, and then good tools. With the attitude two things matter the most:
- A quick response
- Patience
By nature all remote communication channels are asynchronous, which is hugely different to face-to-face communication. It is much easier this way for an important question to go unnoticed by you. Conversely it is easy to get annoyed that somebody is not responding, when in fact they may just be talking to the person at the desk next to them.
Our primary tool is Google Hangout. It works quite well for a team, being nice for stand-ups, though it fails miserably as a constant communication tool. There are two reasons for that; the first is that its messages often get lost and the second is it makes our MacBook radiators spin like crazy when open for too long. Unfortunately we had to rule out an online window to the office after a couple of days trying.
We also extensively use HipChat, and that brought one of best breakthroughs in our communication patterns. It has a few features which make it great as a team collaboration tool:
- You get messages whether you pay attention or not
- You can interrupt other people by mentioning them
- It makes sharing links and images really easy
- When you type you can collaborate with multiple persons at the same time
I also mentioned that pairing is a big part of our daily work. I have to admit that I haven’t yet found a tool that would make the experience seamless. There is always a bit of delay on the line, or shortcuts not working, or problems of mismatch between screen resolutions that would never appear when pairing on the same machine.
On the other hand when you have a keyboard just under your fingers it is much easier to swap sides and while discussing actually write code constructs. For this we use combination of Hangout screen share feature (for quick debug help) and RDP.
One last tool that I like to use quite extensively is Google Drive as a shared whiteboard. It has proved to be especially useful for retrospectives or architecture discussion. The nice thing about the Drive draw tool is that it forces you to use shapes, lines and text. Those three primitives allow for an unlimited number of possible drawings. Being vector means you can easily move stuff around (nothing will fall on the floor), you never run out of space and you have an immediate and lasting backup of your board. I also found that a distributed retrospective facilitates a more equal participation of those attending.
The best feature of the most of those tools is that they allow to easily save and store the outcomes of your conversations. Hangouts can be recorded, HipChat naturally creates history of chats and Google Drive’s drawings become a persistent track of team discussions.
Get Involved
If you have a different setup or tools that help with having a distributed team member, or you want to share your experiences be sure to tweet us @OpenTableTechUK or me personally @mbazydlo.


Dataset:
Algorithm:
Start:
End:
Top:
Bottom:
Left:
Right:
Graph
Sorry, this website is mostly JavaScript!


NUM
: numeral
Definition
A numeral is a word, functioning most typically as a determiner, adjective or pronoun, that expresses a number and a relation to the number, such as quantity, sequence, frequency or fraction.
Cardinal numerals are convered by NUM,
which are tagged with noun(numeral)
/ 名詞-数詞 in UniDic,
including Kanji expressions
(e.g. 二十 “20”, 六万 “60,000”).
Note that each numeral is split into one or more word units based on the number of units, (e.g. 二千十四 “2014” is split into three words, _二千 “2000”, 十 “10” and 四 “4”).
Examples
- 0, 1, 2, 3, 4, 5, 2014, 1000000, 3.14159265359
- I, II, III, IV, V, MMXIV
- 零，一，二，三，四，五，二千/十/四
References
Treebank Statistics (UD_Japanese-KTC)
There are 12 NUM
lemmas (0%), 1 NUM
types (6%) and 10685 NUM
tokens (4%).
Out of 16 observed tags, the rank of NUM
is: 10 in number of lemmas, 9 in number of types and 6 in number of tokens.

The 1st highest number of forms (1) was observed with the lemma “_”: _.
The 2nd highest number of forms (1) was observed with the lemma “ゼロ-zero”: _.
The 3rd highest number of forms (1) was observed with the lemma “一”: _.
NUM
does not occur with any features.
Relations
NUM
nodes are attached to their parents using 14 different relations: ja-dep/nummod (10391; 97% instances), ja-dep/nmod (109; 1% instances), ja-dep/compound (39; 0% instances), ja-dep/dep (39; 0% instances), ja-dep/nsubj (20; 0% instances), ja-dep/iobj (19; 0% instances), ja-dep/root (18; 0% instances), ja-dep/conj (16; 0% instances), ja-dep/dobj (14; 0% instances), ja-dep/appos (12; 0% instances), ja-dep/ccomp (4; 0% instances), ja-dep/advcl (2; 0% instances), ja-dep/acl (1; 0% instances), ja-dep/advmod (1; 0% instances)
Parents of NUM
nodes belong to 7 different parts of speech: NOUN (5415; 51% instances), NUM (5151; 48% instances), VERB (87; 1% instances), ROOT (18; 0% instances), PROPN (8; 0% instances), ADJ (5; 0% instances), PRON (1; 0% instances)
5394 (50%) NUM
nodes are leaves.
4783 (45%) NUM
nodes have one child.
339 (3%) NUM
nodes have two children.
169 (2%) NUM
nodes have three or more children.
The highest child degree of a NUM
node is 9.


During my time as a teacher I was surrounded by people who were eager to learn. I was inspired to pursue learning software development when our school district had a coding initiative that taught students and teachers the basics of coding. Once I finished the few rudimentary exercises they had for us, I was hooked. I ate up everything related to software and web development. So much so that I decided to make a career change to become a software developer.
I chose to go to Nashville Software School because of their strong track record of success and the 6 month time table was ideal for my situation. During my time at NSS I have had the opportunity to develop software in several languages such as: HTML, CSS, JavaScript, AngularJS, C#, .NET, and SQL. I am on track to graduate from NSS on March 23, 2018. I am looking for a junior software development job in the Nashville area. I have a passion for software development and a love of learning. I am a driven individual who doesn’t give up until the job is done.
Intensive full-time software development bootcamp focusing on full stack development fundamentals and problem solving. The final half of the program executed in a simulated company environment with Scrum methodology.
I started out at Holloway High School teaching U.S. History. Later that year the principal asked me to get certified in Government and World History. This caused me to have to learn two new subject areas and be proficient in them enough to teach in a short period of time. I got many opportunities for leadership experience while teaching as well. I was the Social Studies Department Chair and was a member of the school-wide leadership council. I helped shape school policy and district level curriculum as well. Of all the skills I learned while teaching, I think the most valuable was being willing and able to adapt and change on the fly as well as learning new subjects quickly and accurately.
My front-end capstone project was a single page web application called teacherHUB. It is an all in one resource for teachers. It incorporates a grade book, discipline form, allows for streamlined parent and student communication. It was built using AngularJS, Materialize, and Firebase. This project gave me a strong grasp of asynchronous programming using all CRUD operations.
After a user logs in, this is where they are redirected. From here they can quickly access all features of teacherHUB.
From this screen a user can create a new class, or select one of their existing classes.
Here is the class dashboard, from here the teacher can add, view, and update grades for assignments. They can also add students and view overall student grades.
If a teacher wants more data on how a student is doing in a particular class, they can come to this screen to view all assignments with student grades, and a chart displaying the each student grade compared to the class average.
Here a teacher can get specific data on a student's assignment and view grade data compared to the class average.
Here a teacher can view a student's profile where they can view: class averages, student discipline reports, link to email parents and/or the student.
If a teacher has an issue with a student in class, they can come to this screen to add a discipline report and attach it to the student's profile.
Once the user submits the incident report they are sent to this screen where they have the option to email it to the student's parents and copies it to the administration.
Here the user can search for students to view their profiles.


Encode most important attributes with highest ranked channels
[Automating the Design of Graphical Presentations of Relational Information. Mackinlay. ACM Trans. on Graphics (TOG) 5:2 (1986), 110–141]


Tutorial
This tutorial walks you through some first steps with Pants.
It assumes you're already familiar with
basic Pants build concepts,
amd that you're working in a source tree that already has pants
installed (such as
Pants's own repo:
pantsbuild/pants).
The first time you run pants
, try it without arguments. This makes
Pants "bootstrap" itself, downloading and compiling things it needs:
$ ./pants goals
Now you're ready to invoke pants for more useful things.
You invoke pants with goals (like test
or bundle
) and the targets to use (like
examples/tests/java/org/pantsbuild/example/hello/greet:greet
). For
example,
$ ./pants test examples/tests/java/org/pantsbuild/example/hello/greet:greet
Goals (the "verbs" of Pants) produce new files from targets (the "nouns").
As a code author, you define your code's build targets in BUILD files. A build target might produce some output file[s]; it might have sources and/or depend on other build targets. There might be several BUILD files in the codebase; a target in one can depend on a target in another. Typically, a directory's BUILD file defines the target[s] whose sources are files in that directory.
Pants Command Line
Pants knows about goals ("verbs" like bundle
and test
) and targets
(build-able things in your source code). A typical pants command-line
invocation looks like
$ ./pants test examples/tests/java/org/pantsbuild/example/hello/greet:greet
Looking at the pieces of this we see
./pants
That ./
isn't a typo. A source tree that's been set up with Pants
build has a pants
executable in its top-level directory.
The first time you run ./pants
, it might take a while: it will probably auto-update by
downloading the latest version.
test
test
is a goal, a "verb" that Pants knows about. The test
goal runs tests and reports results.
Some goals are gen
(generate code from Thrift, Antlr, Protocol
Buffer), compile
, run
(run a binary), and test
(run tests and report results). Pants
knows that some of these goals depend on each other. E.g., in this
example, before it run tests, it must compile the code.
You can specify more than one goal on a command line. E.g., to run
tests and run a binary, we could have said ./pants test run ...
examples/tests/java/org/pantsbuild/example/hello/greet:greet
This is a build target, a "build-able" thing in your source code. To
define these, you set up configuration files named BUILD
in your
source code file tree. (You'll see more about these later.)
Targets can depend on other targets. E.g., a test target normally depends on another target containing "library" code to test; to build and run the test code, Pants also first builds the library code.
You can specify more than one target on a command line. Pants will carry out its goals on all specified targets. E.g., you might use this to to run a few directories' worth of tests.
Output
Pants produces files, both build outputs and intermediate files generated "along the way". These files live in directories under the top-level directory:
dist/
By default, build outputs go in the dist/
directory. So far, you've
just run the test
goal, which doesn't output a file. But if you'd
instead invoked, for example, the bundle
goal on a jvm_app
target,
Pants would have populated this directory with many JVM .jar
files.
.pants.d/
Intermediate files go in the .pants.d/
directory. You don't want to
rely on files in there; if the Pants implementation changes, it's likely
to change how it uses intermediate files. You don't want to edit/delete
files in there; you may confuse Pants. But if you want to peek at some
generated code, the code is probably in here somewhere.
Multiple Goals, Multiple Targets
You can specify multiple goals and multiple targets. Pants applies all the goals to all the targets, skipping things that wouldn't make sense. E.g., you could
- Invoke
test
andrun
goals to both run tests and run a binary. - Specify both test and binary targets.
In this example, it doesn't make sense to run a binary target as a test, so Pants doesn't do that.
Goal-Target Mismatch
One tricky side effect of this is accidental goal-target mismatch: You
can invoke a goal that doesn't make sense for a target. E.g., you can
invoke the test
goal on a target that's not actually a test target. Pants won't
complain. It knows that it should compile code before it tests it; it
will happily compile the build targets. If you're not watching closely,
you might see a lot of output scrolling past and think it was running
tests.
Command-line Options
You can specify some details of Pants' actions by means of command-line options. E.g., you could
tell Pants to "fail fast" on the first junit
test failure instead of running and reporting all
junit
tests like so:
$ ./pants test.junit --fail-fast examples/tests/java/org/pantsbuild/example/hello/greet:greet
Here, test
has become test.junit
. The test
goal is made up of parts, or tasks: test.junit
,
test.pytest
, and test.specs
. We want to specify a flag to the test.junit
task, so we
specify that part on the command line. (Pants still runs the other parts of the test
goal.
The dotted notation tells Pants where to apply options.)
We entered the --fail-fast
flag after test.junit
but before the target. Command-line flags
for a goal or task go immediately after that goal or task.
You can specify options for more than one part of a goal. For example,
$ ./pants test.junit --fail-fast test.pytest --options='-k seq' examples/tests::
Here, the --fail-fast
flag affects test.junit
and --options
affects test.pytest
.
Pants has some global options, options not associated with just one goal. For example,
If you pass the global -ldebug
flag after the word goal
but before any particular goal or
task, you get verbose debug-level logging for all goals:
$ ./pants -ldebug test examples/tests/java/org/pantsbuild/example/hello/greet: 09:18:53 00:00 [main] (To run a reporting server: ./pants server) 09:18:53 00:00 [bootstrap] 09:18:54 00:01 [setup] 09:18:54 00:01 [parse]DEBUG] Located Distribution(u'/Library/Java/JavaVirtualMachines/jdk1.7.0_60.jdk/Contents/Home/bin', minimum_version=None, maximum_version=None jdk=False) for constraints: minimum_version None, maximum_version None, jdk False DEBUG] Selected protoc binary bootstrapped to: /Users/lhosken/.pants.d/bin/protobuf/mac/10.9/2.4.1/protoc DEBUG] Selected thrift binary bootstrapped to: /Users/lhosken/.pants.d/bin/thrift/mac/10.9/0.5.0-finagle/thrift ...lots of build output...
For details about the Pants command line, see Invoking Pants.
Help
To get help about a Pants goal, invoke ./pants goalname -h. This lists command-line options for that goal. E.g.,
$ ./pants test -h cache.test options: --[no-]cache-test-read (default: True) Read build artifacts from cache, if available. --[no-]cache-test-write (default: True) Write build artifacts to cache, if available. test.go options: Runs `go test` on Go packages. --[no-]test-go-remote (default: False) Enables running tests found in go_remote_libraries. --test-go-build-and-test-flags=<str> (default: ) Flags to pass in to `go test` tool. ...more test options... test.junit options: --test-junit-confs="['str1','str2',...]" (--test-junit-confs="['str1','str2',...]") ... (default: ['default']) Use only these Ivy configurations of external deps. --[no-]test-junit-skip (default: False) Skip running junit. --[no-]test-junit-fail-fast (default: False) Fail fast on the first test failure in a suite. ...many more test options...
The test
goal is made up of parts, or tasks such as test.junit
and test.pytest
.
Command-line options apply to those tasks. The goal's help groups options by task. E.g., here, it
shows the test.go
--test-go-build-and-test-flags
option with test.go
.
For a list of available goals, ./pants goals
.
For help with things that aren't goals (global options, other kinds of help), use
$ ./pants -h
If you want help diagnosing some strange Pants behavior, you might want verbose output.
To get this, instead of just invoking ./pants
, set some environment variables and request
more logging: PEX_VERBOSE=5 ./pants -ldebug
.
pants.ini
Pants allows you to also specify options in a config file. If you want to always run pants
with a particular option, you can configure it in a file at the root of the repo named pants.ini
[default] jvm_options: ["-Xmx1g", "-Dfile.encoding=UTF8"] [test.junit] fail-fast: True
For more information on the pants.ini
file format, see
Invoking Pants.
BUILD Files
When we ran the pants test
goal, we told pants what target to build, but where are these
targets defined? Scattered around the source tree are BUILD
files. These BUILD
files
define targets. For example, this code snippet of java/org/pantsbuild/example/hello/main/BUILD
defines two targets: the app we ran and the binary that contains its code.
These targets are named main
(of type jvm_app
) and and main-bin
(of type jvm_binary
):
jvm_app(name='main', basename = 'hello-example', dependencies = [ ':main-bin' ], bundles = [ bundle(relative_to='config', fileset=globs('config/*')) ] ) # The binary, the "runnable" part: jvm_binary(name = 'main-bin', dependencies = [ 'examples/src/java/org/pantsbuild/example/hello/greet', ], resources=[ 'examples/src/resources/org/pantsbuild/example/hello', ], source = 'HelloMain.java', main = 'org.pantsbuild.example.hello.main.HelloMain', basename = 'hello-example', )
Those dependencies
statements are interesting.
The main-bin
build target depends on other build targets;
its dependencies
lists those.
To build a runnable Java binary, we need to first compile its dependencies.
The main-bin
binary's dependency,
'examples/src/java/org/pantsbuild/example/hello/greet'
, is the address of
another target. Addresses look, roughly, like path/to/dir:targetname
. We can see this build
target in the .../hello/greet/BUILD
file:
java_library(name = 'greet', dependencies = [], # A more realistic example would depend on other libs, # but this "hello world" is pretty simple. sources = globs('*.java'), provides = artifact(org='org.pantsbuild.example', name='hello-greet', repo=public,), )
Pants uses dependency information to figure out how to build your code. You might find it useful for other purposes, too. For example, if you change a library's code, you might want to know which test targets depend on that library: you might want to run those tests to make sure they still work.
Anatomy of a BUILD
Target
A target definition in a BUILD
file looks something like
java_library( name='util', dependencies = [ '3rdparty:commons-math', '3rdparty:thrift', 'src/java/org/pantsbuild/auth', ':base' ], sources=globs('*.java'), )
Here, java_library
is the target's type. Different target types
support different arguments. The following arguments are pretty common:
name
We use a target's name to refer to the target. This argument isn't just
"pretty common," it's required. You use names on the command line to
specify which targets to operate on. You also use names in BUILD
files
when one target refers to another, e.g. in dependencies
:
dependencies
List of things this target depends upon. If this target's code imports
code that "lives" in other targets, list those targets here. If this
target imports code that "lives" in .jar
s/.egg
s from elsewhere,
refer to them here.
sources
List of source files. The globs
function is handy here.
The Usual Commands
Make sure code compiles and tests pass:
Use the test
goal with the targets you're interested in. If they are
test targets, Pants runs the tests. If they aren't test targets, Pants
will still compile them since it knows it must compile before it can
test.
$ pants test src/java/com/myorg/myproject tests/java/com/myorg/myproject
Run a binary
Use pants to execute a binary target. Compiles the code first if it is not up to date.
$ ./pants run examples/src/java/org/pantsbuild/example/hello/simple
Get Help
Get the list of goals:
$ ./pants goals
Get help for one goal, e.g., test:
$ ./pants test -h
Next
To learn more about working with Python projects, see the Python Tutorial.
To learn more about working with Java/JVM projects, see the Java Tutorial


Habitat
Originally from the Kanto region. It lives mainly in forests, on plains, where it takes care of Pokémon.


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| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object com.mcc.ul.DioInfo
public class DioInfo
This class provides methods to retrieve information that describe
the capabilities of the digital I/O subsystem on a DAQ device.
To create an instance of this class, call the getInfo()
method of the DaqDevice
class.
| Method Summary | |
|---|---|
DioExpInfo |
getExpInfo()
Returns DioExpInfo |
int |
getFifoSize(ScanDirection direction)
Returns the FIFO size in bytes. |
double |
getMaxScanRate(ScanDirection direction)
Returns the maximum scan rate supported by the DAQ device. |
double |
getMaxThroughput(ScanDirection direction)
Returns the maximum scanning throughput. |
double |
getMinScanRate(ScanDirection direction)
Returns the minimum scan rate supported by the DAQ device. |
int |
getNumPorts()
Returns the number of ports on a digital I/O device. |
PortInfo |
getPortInfo(int portNum)
Returns PortInfo for a given digital port. |
java.util.EnumSet<DioScanOption> |
getScanOptions(ScanDirection direction)
Returns the DioScanOption EnumSet containing all valid
scan options for the current device. |
java.util.EnumSet<TriggerType> |
getTriggerTypes(ScanDirection direction)
Returns the TriggerType EnumSet containing all compatible
trigger types for the current device. |
java.util.EnumSet<TriggerType> |
getTriggerTypes(ScanDirection direction,
TriggerSourceType sourceType)
Returns the TriggerSourceType EnumSet containing
trigger types compatible with the specified trigger source for the current device. |
boolean |
hasExp()
Returns true if the A/D subsystem has an expansion device. |
boolean |
hasPacer()
Returns true if the DIO subsystem supports paced operations. |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Method Detail |
|---|
public boolean hasExp()
public DioExpInfo getExpInfo()
DioExpInfo
public int getNumPorts()
public PortInfo getPortInfo(int portNum)
PortInfo
for a given digital port.
portNum
- Port number.
public boolean hasPacer()
public double getMinScanRate(ScanDirection direction)
public double getMaxScanRate(ScanDirection direction)
public double getMaxThroughput(ScanDirection direction)
public int getFifoSize(ScanDirection direction)
public java.util.EnumSet<DioScanOption> getScanOptions(ScanDirection direction)
DioScanOption
EnumSet containing all valid
scan options for the current device.
public java.util.EnumSet<TriggerType> getTriggerTypes(ScanDirection direction)
TriggerType
EnumSet containing all compatible
trigger types for the current device.
public java.util.EnumSet<TriggerType> getTriggerTypes(ScanDirection direction, TriggerSourceType sourceType)
TriggerSourceType
EnumSet containing
trigger types compatible with the specified trigger source for the current device.
sourceType
- Trigger source
|
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| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


Utah Teacher Suspended After Student Dresses as Hitler for Halloween - Reports
The scandal erupted after a photo of the student spread across the Internet in which a child makes Nazi greetings “in the face of the few minority children who attend the school”.
The director and one of the teachers at Creekside Elementary School in the US state of Utah were suspended from work because of a student who came to the Halloween celebration dressed as Adolf Hitler, according to the Deseret News.
The United Utah Jewish Federation condemned the situation and asked schools and parents to avoid similar costumes in the future.
“The Davis School District apologises for what took place yesterday. It does not tolerate speech, images or conduct that portray or promote hate in any form,” the district said in a statement. “The district is taking the matter very seriously and is investigating every aspect of the situation.”
During the investigation of the incident, the teacher and the principal were sent on paid administrative leave.
The school did not identify the principal or teacher involved.


| Product | Quantity | Revenue |
|---|---|---|
| Mega | 2.176K | 235.98K |
| Crispy | 1.976K | 205.18K |
| Peanut | 1.103K | 185.98K |
| Pretzel | 1.103K | 175.18K |
| Milk | 1.103K | 164.92K |
| Region | Target % |
|---|---|
| Colorado | 117% |
| Texas | 108% |
| Alaska | 103% |
| Ohio | 102% |
| Hawaii | 101% |
| Region | Target % |
|---|---|
| California | 79% |
| Iowa | 81% |
| Pennsylvania | 83% |
| Florida | 87% |
| Georgia | 83% |


Seldom Asked Questions
Q: If you could be any Broadway character, who would you be?
A: Great question! I would say I most relate to Natalie from Next to Normal. If I had talent and could perform any role, I would love to star as Bobby Strong in Urinetown or do something with puppetry -- maybe Princeton/Rod in Avenue Q or Milky White in Into the Woods. But if I could be any character, I would choose Lucy from You're a Good Man, Charlie Brown. She's confident, funny, and knows how to masterfully stretch out the word count of her writing assignments to hit a goal, which is an author's dream.
Q: Favorite walrus you've ever met?
A: I have unfortunately not met any walruses at this time, but I would love to. If any walruses would like to meet me, please hit me up.
Q: What is a walrus's favorite treat?
A: George's favorite treat is ice cream, but he is only half walrus. I will reach out to a zoo and find out what other snacks whole walruses crave. Hopefully I will know before my website goes live, but if not, please hold! Be right back.
Update: I have contacted the Indianapolis Zoo, who have a fantastic walrus exhibit (including a live webcam) and they have confirmed that their walruses most enjoy squid and a variety of fish.
Q: What brand of socks do you wear?
A: I am not loyal to any particular brand, but I do love socks with fun animals or characters on them. Socks are a great way to add secret character to an outfit when you need to be mostly professional.
Q: Has a bird ever pooped on your head?
A: A bird has not pooped on my head, but now that I have posted this on my website, I suspect one will do so any day now. A bird has pooped on my back. Here is a picture of my face when that happened. I was not thrilled. Also. Don't say poop.
Q: What is your second favorite number?
A: Hmm. I am not sure that I have ever considered this. My first favorite number is 23 because it is the date of my birthday and my anniversary. Let's go with 6 because Ernie and Bert sing a lovely little song about 6. (Bert's favorite number is 6.)
Q: Who is your favorite Disney Villain?
A: Definitely Ursula, but Yzma is a close second!
More questions to come as they are asked! If you have a question you want to see answered, send me an email at<EMAIL_ADDRESS>or find me on Twitter or Instagram!
A: Great question! I would say I most relate to Natalie from Next to Normal. If I had talent and could perform any role, I would love to star as Bobby Strong in Urinetown or do something with puppetry -- maybe Princeton/Rod in Avenue Q or Milky White in Into the Woods. But if I could be any character, I would choose Lucy from You're a Good Man, Charlie Brown. She's confident, funny, and knows how to masterfully stretch out the word count of her writing assignments to hit a goal, which is an author's dream.
Q: Favorite walrus you've ever met?
A: I have unfortunately not met any walruses at this time, but I would love to. If any walruses would like to meet me, please hit me up.
Q: What is a walrus's favorite treat?
A: George's favorite treat is ice cream, but he is only half walrus. I will reach out to a zoo and find out what other snacks whole walruses crave. Hopefully I will know before my website goes live, but if not, please hold! Be right back.
Update: I have contacted the Indianapolis Zoo, who have a fantastic walrus exhibit (including a live webcam) and they have confirmed that their walruses most enjoy squid and a variety of fish.
Q: What brand of socks do you wear?
A: I am not loyal to any particular brand, but I do love socks with fun animals or characters on them. Socks are a great way to add secret character to an outfit when you need to be mostly professional.
Q: Has a bird ever pooped on your head?
A: A bird has not pooped on my head, but now that I have posted this on my website, I suspect one will do so any day now. A bird has pooped on my back. Here is a picture of my face when that happened. I was not thrilled. Also. Don't say poop.
Q: What is your second favorite number?
A: Hmm. I am not sure that I have ever considered this. My first favorite number is 23 because it is the date of my birthday and my anniversary. Let's go with 6 because Ernie and Bert sing a lovely little song about 6. (Bert's favorite number is 6.)
Q: Who is your favorite Disney Villain?
A: Definitely Ursula, but Yzma is a close second!
More questions to come as they are asked! If you have a question you want to see answered, send me an email at<EMAIL_ADDRESS>or find me on Twitter or Instagram!


Oakland Zoo: Child, not grizzly bears, cracked glass window
by The Associated PressOAKLAND, Calif. — A child, not the grizzly bears, cracked a glass viewing window at the Oakland Zoo’s bear exhibit, and officials say there’s no need to fear the bears will get out.
Oakland Zoo spokeswoman Erin Harrison said in a statement Tuesday that a child hit a rock against the glass several times, “shattering the laminate layer.”
She says the bulletproof-strength glass at the enclosure where four grizzly bears live is made of six separate panes, each an inch (2.5 centimetres) thick.
She says another zoo visitor reported the child to staff, but they couldn’t find the family.
Harrison says a replacement glass plane will cost $67,000 and require specialty equipment to install next month.
The Associated Press


This report describes the ISO TC211 codelist catalogs, the codelists they contain, and the values and definitions of the codes.
| Entry |
Definition |
|
completed
|
has been completed
|
|
historicalArchive
|
stored in an offline storage facility
|
|
obsolete
|
no longer relevant
|
|
onGoing
|
continually being updated
|
|
planned
|
fixed date has been established upon or by which the resource will be created or updated
|
|
required
|
needs to be generated or updated
|
|
underDevelopment
|
currently in the process of being created
|
|
final
|
progress concluded and no changes will be accepted
|
|
pending
|
committed to, but not yet addressed
|
|
retired
|
item is no longer recommended for use. It has not been superseded by another item
|
|
superseded
|
replaced by new
|
|
tentative
|
provisional changes likely before resource becomes final or complete
|
|
valid
|
acceptable under specific conditions
|
|
accepted
|
agreed to by sponsor
|
|
notAccepted
|
rejected by sponsor
|
|
withdrawn
|
removed from consideration
|
|
proposed
|
suggested that development needs to be undertaken
|
|
deprecated
|
resource superseded and will become obsolete, use only for historical purposes
|
| Entry |
Definition |
|
attribute
|
information applies to the attribute value
|
|
attributeType
|
information applies to the characteristic of a feature
|
|
collectionHardware
|
information applies to the collection hardware class
|
|
collectionSession
|
information applies to the collection session
|
|
dataset
|
information applies to the dataset
|
|
series
|
information applies to the series
|
|
nonGeographicDataset
|
information applies to non-geographic data
|
|
dimensionGroup
|
information applies to a dimension group
|
|
feature
|
information applies to a feature
|
|
featureType
|
information applies to a feature type
|
|
propertyType
|
information applies to a property type
|
|
fieldSession
|
information applies to a field session
|
|
software
|
information applies to a computer program or routine
|
|
service
|
information applies to a capability which a service provider entity makes available to a service user entity through a set
of interfaces that define a behaviour, such as a use case
|
|
model
|
information applies to a copy or imitation of an existing or hypothetical object
|
|
tile
|
information applies to a tile, a spatial subset of geographic data
|
|
metadata
|
information applies to metadata
|
|
initiative
|
information applies to an initiative
|
|
sample
|
information applies to a sample
|
|
document
|
information applies to a document
|
|
repository
|
information applies to a repository
|
|
aggregate
|
information applies to an aggregate resource
|
|
product
|
metadata describing an ISO 19131 data product specification
|
|
collection
|
information applies to an unstructured set
|
|
coverage
|
information applies to a coverage
|
|
application
|
information resource hosted on a specific set of hardware and accessible over a network
|


|
Dreamroam
0.0.0
A free and open source C++ 3D GameEngine
|
A SceneHandler is the manager of the game engine. It implements the singleton pattern and provides getters for the current scene, the switch scene method and more. More...
#include <SceneHandler.hh>
Public Member Functions | |
| void | setupRenderer (RenderingSystemBase *renderer) |
| If you want to supply a custom rendering system for rendering your scene, call this method after you have registered all scenes in your main.cc. You can take a look of the implementation of the default rendering system at RenderingSystem.cc More... | |
| SceneHandler () | |
| Creates a new instance of the scene handler. Should only be called ONCE by the main function. More... | |
| void | run () |
| void | updateCamera (double elapsedSeconds) |
Static Public Member Functions | |
| static std::shared_ptr< SceneHandler > | getInstance () |
| Singleton pattern getter. Use this to get the scene handler from within your components. More... | |
| static uint16_t | addScene (std::shared_ptr< AScene > newScene) |
| Add scene to the game. This has to be called before you can switch to this scene. More... | |
| static std::shared_ptr< AScene > | getCurrentScene () |
| Getter for the currently loaded scene. More... | |
| static lava::SharedDevice | getDevice () |
| Getter for the currently loaded scene. More... | |
| static void | switchScene (uint16_t sceneIndex) |
| Switches the loaded and rendered scene. The index used here is returned in addScene(...). More... | |
A SceneHandler is the manager of the game engine. It implements the singleton pattern and provides getters for the current scene, the switch scene method and more.


This is continuation of previous notebook but using smaller example and more explicit code to show the problem. The data can be downloaded here.
The problems from previous notebook are:
This notebook focuses on understanding 2. Therefore we use optim
based result and manually check for a couple of iterations the inference for the 1st and 2nd moments, see if they are in agreement with the estimates.
attach(readRDS('em_optim_difference.rds'))
Here I use 15 conditions (this is enough conditions to show EM slow convergence issue),
R = 15
Y1 = Y[, c(1:R)]
resid_Y1 = resid_Y[c(1:R), c(1:R)]
V1 = matrix(1,R,R)
true_coef = meta$true_coef[,c(1:R)]
To simplify, I use codes from BayesianMultivariateRegression
class from mmbr package which is a single component multivariate prior (not a mixture prior).
Here I run single effect models manually for L=2
, using save_var
to save posterior covariance matrix
devtools::load_all('~/GIT/software/mmbr')
d = DenseData$new(X,Y1)
d$standardize(TRUE,TRUE)
m1 = SingleEffectModel(BayesianMultivariateRegression)$new(ncol(X), resid_Y1, V1)
m2 = SingleEffectModel(BayesianMultivariateRegression)$new(ncol(X), resid_Y1, V1)
d$add_to_residual(m1$predict(d))
m1$fit(d, estimate_prior_variance_method = 'optim', save_var = TRUE)
d$remove_from_residual(m1$predict(d))
d$add_to_residual(m2$predict(d))
m2$fit(d, estimate_prior_variance_method = 'optim', save_var = TRUE)
d$remove_from_residual(m2$predict(d))
fitted = d$compute_Xb(m1$posterior_b1 + m2$posterior_b1)
d$compute_residual(fitted)
Now take a look at position 129, whose signal is captured by L2
with PIP > 0.9, to check the 2nd moment estimate and prior variance scalar,
m2$pip[129]
sum(diag(tcrossprod(m2$posterior_b1[129,])))/R
m2$prior_variance
d$add_to_residual(m1$predict(d))
m1$fit(d, estimate_prior_variance_method = 'optim', save_var = TRUE)
d$remove_from_residual(m1$predict(d))
d$add_to_residual(m2$predict(d))
m2$fit(d, estimate_prior_variance_method = 'optim', save_var = TRUE)
d$remove_from_residual(m2$predict(d))
m2$pip[129]
sum(diag(tcrossprod(m2$posterior_b1[129,])))/R
m2$prior_variance
d$add_to_residual(m1$predict(d))
m1$fit(d, estimate_prior_variance_method = 'optim', save_var = TRUE)
d$remove_from_residual(m1$predict(d))
d$add_to_residual(m2$predict(d))
m2$fit(d, estimate_prior_variance_method = 'optim', save_var = TRUE)
d$remove_from_residual(m2$predict(d))
sum(diag(tcrossprod(m2$posterior_b1[129,])))/R
m2$prior_variance
It seems to be close to convergence. The estimate from this model is different from the simulated truth,
m2$posterior_b1[129,]
true_coef[129,]
I think the disagreement is understandable because the "all shared" prior model is very much mis-specified for these true coefficients.
Notice previous notebook I made a mistake using the coefficient based on rescaled data,
wrong_b1 = d$rescale_coef(m2$posterior_b1)[130,]
sum(diag(tcrossprod(wrong_b1)))/R
This is inconsistent with estimated prior scalar because of the scale issue.


Let Me Introduce Myself
Hello I am Kiran Hegde
A highly enthusiastic designer/developer. I am a Computer Science and Engineering student with a passion for web/app development as well as interested in Deep Learning and Robotics which incorporates IOT. I am also proficient in UI/UX designing and digital art using Adobe CC Suite.
My Skills
Code
- C/C++
- Java
- Python
- HTML
- CSS & SASS
- Java Script
- Flutter/Dart
Databases
- Sql
- No Sql
Tools
- MS office
- eclipse
- Android Studio
- IntelliJ
- Adobe CC suite
- Git & GitHub
OS
- MS Windows
- Linux
My Projects
The Travel Website
- Simple Django Website
- Book Travel Packages
- Django,Html,CSS,JS/JQuery
- SqLite Database
- Web Development Project
Not All Those Who Wander Are Lost
Travel Website
Flutter Projects
- BMI Calculator
- Weather App
- Flash Chat
- Xylophone
- Quizzler
Practice
Flutter Projects
Other Projects
- ML/DL
- CMD Train Booking
- CMD E-Cart
- Portfolio
- Networking
Other Simple Projects
Personal Projects
My Education
Bachelor of Technology
I am pursuing my bachelor's in the field of Computer Science and Engineering at the Faculty of Engineering – JAIN (Deemed – to – be University), Bangalore. And have earned a score of 90.04%.
12th Grade
I have completed my 12th with a specialization in Computer Science at KLES Independent PU College, Bangalore. And have passed my Boards with a score of 73.1666% in State Board. Year Passed - 2017.
10th Grade
I have completed my 10th with a specialization in Computer Science at Sri Vani Education Center, Bangalore. And have passed my Boards with a score of 84.3333% in ICSE. Year Passed - 2015.
Contact Me
Mail To me at :
<EMAIL_ADDRESS>is my linked in profile :
Kiran HegdeMy Repository →
Kiran Hegde


Turkish Presidents in Books
Occurences from 1920 to 2008 according to Google Books Ngram Viewer
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--- layout: default title: PostgreSQL JDBC Community resource: /media nav: / --- {% include submenu_community.html %}
PostgreSQL is well supported by its active community. Current developments are chronicled at PostgreSQL Planet News and there are more than a dozen mailing lists available, categorized into topics like administration, announcements, jobs, performance, and SQL.
The PostgreSQL JDBC Driver is a subset of the PostgreSQL database active community that strives to create a compliant Java interface for users. There is a mailing list but most of the development and discussion occurs on the github page pgJDBC.


Liyu Lin
Brooklyn, NY, USA
Female
GPA: 3.83/4.00
Relevant courses: Data Structure, Computer Architecture, Math Modeling & Simulation, Human-Computer Interaction, Numerical Analysis, Database Systems.
Received Dean’s List Awards (2018 Fall, 2019 Fall, 2020 Spring, 2020 Fall).
Member of Upsilon Pi Epsilon computing discipline honor society.
GPA: 3.8/4.0
Relevant courses: Advanced Bookkeeping, Computerized Accounting, Principles of Finance, Principles of Microeconomics, Accounting with Electronic Spreadsheet.
Certificate of Completion of the Courses in Mastering Inventory, Mastering Payroll, Mastering Adjusting Entries, Mastering Depreciation, Mastering Correction of Accounting Errors from The American Institute of Professional Bookkeepers.
Member of Phi Theta Kappa Honor Society.
Learn in-demand technologies like React, Node + Express, and PostgreSQL as well as industry best practices for design, implementation, and deployment such as MVC, version control with Git/GitHub, agile & Scrum with Trello and Slack, test driven development, and CI/CD
Interned at a comprehensive information service platform that provides membership to international students in the United States.
Played a role of website design and ongoing maintenance.
Maintained communication with team members and supervisors concerning the direction of the website.
Have been able to find the solutions to some disadvantages on the website should be improved.
Designed, built, and maintained web sites which reached 100% customer satisfaction, according to customer survey, using authoring or scripting languages, content creation tools, and digital media.
Created reports for the Management to track the keyword rankings for web sites, using Google Analytics, SERP tools, or Moz.
Performed routine site audits on an as-needed basis.
Participated in the open access JPMorgan Chase & Co. Virtual Experience Program with InsideSherpa.
Using a stock price data feed and set up system for analysis the financial data to enable traders to identify when trading for the stock should occur.
Implement the Perspective (JPMorgan Software) open source code for data visualization.
Use Perspective to create the chart for the trader’s dashboard.