Debugging text-processing code is easy – you just use a lot of printf() and see how well or how badly things turn out.
Numerical codes are different because printf() will print out a number but you may have a difficult time deciding if it is the correct number.
I have only a little experience with this issue, so here is a set of basic guides on what to look for, and how to find bugs (or, sometimes, numerical issues) in the code you are looking at. It’s all that I know (so far).
Note: I’m not expecting that you wrote the code you are debugging. A useful principle of software development is to be uncommitted as to the ownership of the code. Maybe you wrote it, but you shouldn’t see bugs as a personal affront, even, or especially, if someone else is point out bugs in the code. Instead, it’s more helpful to see bugs as learning experiences. The code is a team effort to compose a very large and perfect text. All team members contribute in their own way with their own skills.
Physicists and astrophysicists and others often get their code from github or personal web pages. It’s a good place to start when learning how to do numerical physics. Reading what others have done helps you understand the state of the art. Reading what many different people have done helps you understand the range of approaches and opinions about how to solve a problem.
Let’s examine a typical (anonymized) example (in Fortran):
real function interpolate_kr(kr,ix,iy)
implicit none
integer(4) ix,iy
integer(8) ii,i1,i2
real kr,xx,yy,x1,x2,y1,y2
i1=1
i2=nk
do while(i2-i1>1)
ii=(i1+i2)/2
if(kr>tf(ix,ii)) then
i1=ii
else
i2=ii
endif
enddo
x1=log(tf(ix,i1))
y1=log(tf(iy,i1))
x2=log(tf(ix,i2))
y2=log(tf(iy,i2))
xx=log(kr)
yy=y1+(y2-y1)*(xx-x1)/(x2-x1)
interpolate_kr=exp(yy)
endfunction
What is happening in this code?
How could you prove this routine is correct? How could you find a bug in it that is related to any of the following:
And so on. You should be able to describe a couple of other issues with this code fragment.
Finding bugs is always about finding issues that are usually obvious once they are pointed out. Finding obvious things is hard because you and your team being focussed on either (a) other issues or (b) not seeing what is in front of you but seeing what you imagine is correct.
“Other issues” result in bugs not being fixed because you are either writing new code or debugging other code. Which is fine; it’s a big project and lots of things need to get done.
Not seeing what is truly there is a human fault (and we all have this). What can be done about this? The first suggestion is use tools:
grep -w tr interpolate_kr.f90
You can do many things here:
How do you check copy-paste errors? There are typically two reasons for copy-paste:
The second suggestion is to check for copy-paste errors with the counting trick above, or by rearranging the code (even temporarily) to allow you to see the similar lines directly above each other:
term_a=svr(i,2)+(svr(j,2)-svr(i,2))*(rr-svr(i,1))/(svr(j,1)-svr(i,1)
...
term_b=svz(i,2)+(svz(j,2)-svr(i,2))*(rr-svz(i,1))/(svz(j,1)-svz(i,1)
Are these two lines different the way they were intended?
The third suggestion: a code review by another person or persons. This is commonly done in industrial settings and may be a novel idea in an academic or research environment. There are several important things to know about code review methods and preparing a team new to the concept. Search the web for some advice, e.g. Wikipedia, Microsoft experiences etc. Note that code review is not about finding bugs, it is about making the code better in a way that (a) meets the local code layout standard, (b) is clear and easily understood, (c) meets quality goals such as numerical accuracy or includes self-contained tests, and (d) has agreement amongst the team that the code is satisfactory (not necessarily bug-free).
A coding standard might include:
Numeric codes have a number of possible outcomes:
The NaN and infinities can be detected with suitable code inserted to check for these. Here is an example in Nim:
import math, strformat
var
a: array[0..2,float] = [1.0, -2.0, 3.3]
# check unit under test
proc countnan( UUT: openArray[float] ) =
for ix, v in UUT:
if(classify(v) == fcNan):
echo &"array has Nan at {ix}"
break
echo "a is a ok"
countnan(a)
echo "is a ok?"
for ix, v in a:
a[ix] = ln(a[ix])
countnan(a)
For which the result is
$ ./nan
a is a ok
is a ok?
array has Nan at 1
Some of the other values you can classify: fcNormal, fcInf, fcNegInf.
See the documentation for the math
module for Nim.
But, you say, I may not want to check results all the time. You may want to ask your computer to signal errors, or simply record if there are any errors (and if there aren’t, you can be a little more relaxed.)
The floating point standard allows for software to reset the set of faults encountered, and read the current set afterwards. So you can
import fenv
...
# clear fp flags; later, detect if exceptions would be raised
var fsave: ptr Tfenv
fsave = cast[ptr Tfenv](alloc(sizeof(Tfenv)))
discard feholdexcept(fsave)
... # computations appear here
if fetestexcept(FE_DIVBYZERO + FE_INVALID + FE_OVERFLOW) != 0:
echo "divide by 0 or Invalid or Overflow detected"
See the documentation for the fenv module for Nim, and man pages
for feholdexcept
for Linux/BSD.
What does this result mean (if you get a divide by 0 or Overflow)? It means your code is calculating with invalid numbers. You need to determine where these are introduced, and fix them. See the example in OpenBSD Numerics Experience - 1 - RNG for a narrative about how to detect such issues.
Lastly, you can insert some testing code that can interrupt your program whenever a numerical error appears. Taking an idea from Gnu Scientific Library, define a routine like “oopsie” as follows:
$ cat oopsie.c
/* define an extern iff debugging */
#ifdef DEBUG
void oopsie(char *s,...){ }
#endif
And, in your main routine:
...
/* define an extern iff debugging */
#ifdef DEBUG
void oopsie(char *s,...);
#else
void oopsie(char *s,...){ }
#endif
int main(){
int i, j;
printf("%s\n","this is main.c demonstrating debug printing");
i = rand();
if(i> 5) oopsie("i more than 5");
With it enabled by the source code flag DEBUG, you can run the code in the debugger and break on oopsie; this immediately prints an issue message without having to single-step through all your code:
$ gdb ./main
...
(gdb) break oopsie
(gdb) run
Starting program: /home/jal/debug/a.out
...
this is main.c demonstrating debug printing
...
Breakpoint 1, oopsie (s=0x9766035d548 "i more than 5") at oopsie.c:4
4 void oopsie(char *s,...){ }
See the message you composed – it can be anything informative. And no printfs were harmed in the generation of this message.
(gdb) bt
#0 oopsie (s=0x9766035d548 "i more than 5") at oopsie.c:4
#1 0x000009766035ea96 in main () at main.c:23
And you can see where your code was called with backtrace.
An interesting advantage here is that you can compile with optimizations
turned on, avoiding other implications of debugging (-O1 recommendations
to get traceable statements, and so on). However, you probably need
to define the -g
compiler option to ensure the object file includes
the oopsie routine name and it’s argument name.
If your code fairly and accurately represents the mathematical formulas, there may still be issues with accuracy and even correctness.
The classic example in floating point is:
x = (1.0 + 1.5e-99) - 1.0
What is the result? Logically it should be 1.5e-99, but is it?
The result could be 0.0 or 1.5e-99, depending on the compiler, compiler options, and so on.
The usual advice from numerical books (Hamming, McCracken and Dorn, etc) is to avoid subtraction! How, you say? Several methods exist:
Another source of problems we’ve seen is rounding: this can change values from a valid range, e.g. [0,1) to an unexpected range [0,1], where unity is unwanted because it is not valid in that situation.
Rounding can be configured to occur to the “nearest” value, “towards zero”, “towards positive values”, and “towards negative values”. Keeping this as a configurable option in your code might help you narrow down numerical issues that are otherwise hard to find.
Lastly, using the (Fortran) example at the top of the page, we see
x1=log(tf(ix,i1))
y1=log(tf(iy,i1))
x2=log(tf(ix,i2))
y2=log(tf(iy,i2))
xx=log(kr)
yy=y1+(y2-y1)*(xx-x1)/(x2-x1)
interpolate_kr = exp(yy)
This is subtraction of logarithms, which is the same as division! Avoid this by changing the formula for yy to use division and logarithm like this:
interpolate_kr = tf[y1,i1] * exp(log(tf[iy,i2]/tf[iy,i1])*((xx-x1)/(x2-x1)))
And you can avoid taking logarithms of y1, y2.
Numbers were the first reason for inventing computers. Avoiding bugs or finding them afterwards is (still) one of the most difficult parts of “computing numbers”.
References:
Numerical Methods for Scientists and Engineers, RW Hamming, Dover 1987
Numerical Methods and Fortran Programming, Daniel McCracken and William Dorn, Wiley, 1964
June 2021
OpenBSD Numerics Experience - 1 - RNG
OpenBSD Numerics Experience - 2 - RNG floats
OpenBSD Numerics Experience - 3 - FFTW
OpenBSD Numerics Experience - 4 - CAF
OpenBSD Numerics Experience - 5 - MPI Networking
OpenBSD Numerics Experience - 6 - Memory Models
OpenBSD Numerics Experience - 7 - Python Image Display
OpenBSD Numerics Experience - 8 - RNGs, again
OpenBSD Numerics Experience - 9 - Nim
OpenBSD Numerics Experience - A - Graphical Display
OpenBSD Numerics Experience - B - ParaView
OpenBSD Numerics Experience - C - Numerical Debugging
OpenBSD Numerics


{% extends "agda/job/results.html" %} {% load url from future %} {% block sidebar %} {% if job.status == job_status.finished %}
Your job is currently running (reload page to refresh status):
{% else %}
Your job has been accepted and is currently waiting to be run. {% endif %}
Link to this page: {{ request.build_absolute_uri }}
Please come back to this page later to check the results. {% if user.is_validated %}
You can also visit your job list page to see the status of all your jobs. {% endif %}
Remember that anyone who has this link or the job ID can view your results, so keep it private and only share it with those you wish to see the results.
Your results will only remain on the server for as long as available storage permits, so be sure to download all important results before they are deleted. {% endblock content_unfinished %} {% block content_finished %} {% if job.result_files.layer4_image %}
Download results: image / text, logfile, or all intermediary predictions.
Download results: image / text, logfile, or all intermediary predictions.
{% endif %} {% endblock content_finished %}


QQmlParserStatus Class
The QQmlParserStatus class provides updates on the QML parser state. More...
| Header: | #include <QQmlParserStatus> |
| qmake: | QT += qml |
| Since: | Qt 5.0 |
Public Functions
| virtual void | classBegin() = 0 |
| virtual void | componentComplete() = 0 |
Detailed Description
The QQmlParserStatus class provides updates on the QML parser state.
QQmlParserStatus provides a mechanism for classes instantiated by a QQmlEngine to receive notification at key points in their creation.
This class is often used for optimization purposes, as it allows you to defer an expensive operation until after all the properties have been set on an object. For example, QML's Text element uses the parser status to defer text layout until all of its properties have been set (we don't want to layout when the text
is assigned, and then relayout when the font
is assigned, and relayout again when the width
is assigned, and so on).
Be aware that QQmlParserStatus methods are only called when a class is instantiated by a QQmlEngine. If you create the same class directly from C++, these methods will not be called automatically. To avoid this problem, it is recommended that you start deferring operations from classBegin instead of from the initial creation of your class. This will still prevent multiple revaluations during initial binding assignment in QML, but will not defer operations invoked from C++.
To use QQmlParserStatus, you must inherit both a QObject-derived class and QQmlParserStatus, and use the Q_INTERFACES() macro.
class MyObject : public QObject, public QQmlParserStatus { Q_OBJECT Q_INTERFACES(QQmlParserStatus) public: MyObject(QObject *parent = 0); ... void classBegin(); void componentComplete(); }
The Qt Quick 1 version of this class is named QDeclarativeParserStatus.
Member Function Documentation
[pure virtual]
void QQmlParserStatus::classBegin()
Invoked after class creation, but before any properties have been set.
[pure virtual]
void QQmlParserStatus::componentComplete()
Invoked after the root component that caused this instantiation has completed construction. At this point all static values and binding values have been assigned to the class.


Making sure the issue here https://github.com/MarkBind/markbind/commit/48b57a18a8bfd68101b163908da4a0541756364a is fixed.
Test import variables from src specified via variable: This variable comes from variablesToImport.md
Test import variables that itself imports other variables:
There should be something red below:
There should be something blue below:


Maria Elizabeth
software engineer-robert bosch gmbh
you are accepted to be mentored by this mentor
awaitingFábio Rito
software engineer-robert bosch gmbh
your request is recorded wait for mentor response
acceptedSiddhant Goel
software engineer-robert bosch gmbh
your request rejected
rejected


Explore!
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I have undertaken several personal projects in creating websites and below you can find descriptions about them and the links to the various sites.
It's a travelling agency website that allows you to plan your trips to the available and is also a platform for booking and payments.
visit site
It's a website highlighting the resort's facilities and accommodation packages available and allows you to book your stay at the luxurious resort.

View Site
I was born and raised in Kenya.
I am 18 years old.
I do not have prior job experience but i have undertaken several community projects.
I am proficient in HTML and CSS.
I used to see websites and applications everywhere since this is the internet age and my curiosity grew about what it takes to make them and I began my programming journey at that instant.
Telephone No.<PHONE_NUMBER>
Email<EMAIL_ADDRESS>IG Handle:paschal_ogwel


libstddjb
libskarnet
skalibs
Software
skarnet.org
The following functions are declared in the skalibs/genwrite.h header, and implemented in the libskarnet.a or libskarnet.so library.
genwrite is syntactic sugar to help write functions that might want to write either to memory or to a file descriptor.
Writing to memory is achieved via appending to a stralloc; writing to a file descriptor is achieved via appending to a buffer or a bufalloc.
A genwrite_t structure contains a pointer to a function that writes stuff to the target without flushing it (which can be genwrite_put_stralloc, genwrite_put_buffer, genwrite_put_bufalloc or any compatible user-defined function) in .put, a pointer to a function that flushes the target (which can be genwrite_flush_stralloc, genwrite_flush_buffer, genwrite_flush_bufalloc or any compatible user-defined function) in .flush, and a pointer to the target writing structure in .target.
Users should define a genwrite_t first, using the provided functions,
and give applications a pointer gp to this structure. To write len
characters at position s to the target, the application should then call
(*gp->put)(gp->target, s, len)
. When it is done writing, the
application should call (*gp->flush)(gp->target)
to flush the
output.
genwrite_stdout and genwrite_stderr are predefined; they write to buffer_1 and buffer_2 respectively.
GENWRITE_STRALLOC_INIT(sa)
Declares a genwrite_t writing to the stralloc *sa.
GENWRITE_BUFFER_INIT(b)
Declares a genwrite_t writing to the buffer *b. Use
of such a buffer might interact badly with nonblocking I/O.
GENWRITE_BUFALLOC_INIT(ba)
Declares a genwrite_t writing to the bufalloc *ba.
Object-oriented programming in C is inefficient and cumbersome. It is usually possible to avoid it in Unix system programming, because Unix primitives are often generic enough. Unfortunately, it is not the case here: Unix does not provide an abstraction representing either a file or a memory buffer. So an object-oriented approach is unavoidable.


Create mesmerizing RGB lighting with a total of 24 RGB LEDs – eight per fan. A translucent 120mm fan blade provides high airflow and static pressure while letting your RGB lighting shine through.
LIGHTING WITHOUT LIMITS
Connect up to 6x SP120 RGB fans to the included iCUE Lighting Node CORE compact RGB lighting controller to create dazzling lighting patterns and effects with powerful CORSAIR iCUE software, bringing your system to life with dynamic RGB lighting synchronized across all your iCUE compatible products.
KEEP YOUR SYSTEM COOL
SP RGB PRO fans offer more than just great looks – cool down your components with powerful fan speeds up to 1,400 RPM, pushing up to 52 CFM of air.
INTELLIGENT CONTROL. UNLIMITED POSSIBILITIES.
Powerful CORSAIR iCUE software enables custom audio equalizer settings, sidetone control and immersive virtual surround audio.


{{ search_summary }}
{{ list_of_teams_string }}
Players who were traded mid-season have their season stats aggregated in a "Multiple Teams" category. Robert Covington, for example, has three entries in the database - one for his stats on the Sixers, one for his stats on the Timberwolves, and one for full season stats.


#Truextend Test Sample App
## HTTP | HTTPS://localhost:8080/rest
This is a sample test app for testing java spring knowledge.
[**Contact the<EMAIL_ADDRESS>**Version** v1
[**Terms of Service**](http://swagger.io/terms/)
[**Apache 2.0**](http://www.apache.org/licenses/LICENSE-2.0.html)
# APIs
## /class
### GET
Get a List of Classes
#### Request
##### Parameters
#### Response
**Content-Type: ** application/json
| Status Code | Reason | Response Model |
|-------------|-------------|----------------|
| default | successful operation | - |
### POST
Insert a Class
#### Request
**Content-Type: ** application/json
##### Parameters
#### Response
**Content-Type: ** application/json
| Status Code | Reason | Response Model |
|-------------|-------------|----------------|
| default | successful operation | - |
## /class/{classId}/student
### GET
Get a List of Students for a Class
#### Request
##### Parameters
| Name |
Located in |
Required |
Description |
Default |
Schema |
| classId |
path |
yes |
|
- |
integer (int64) |
#### Response
**Content-Type: ** application/json
| Status Code | Reason | Response Model |
|-------------|-------------|----------------|
| default | successful operation | - |
## /class/{id}
### GET
Select a Class
#### Request
##### Parameters
| Name |
Located in |
Required |
Description |
Default |
Schema |
| id |
path |
yes |
|
- |
integer (int64) |
#### Response
**Content-Type: ** application/json
| Status Code | Reason | Response Model |
|-------------|-------------|----------------|
| default | successful operation | - |
### PUT
Update a Class
#### Request
**Content-Type: ** application/json
##### Parameters
| Name |
Located in |
Required |
Description |
Default |
Schema |
| id |
path |
yes |
|
- |
integer (int64) |
#### Response
**Content-Type: ** application/json
| Status Code | Reason | Response Model |
|-------------|-------------|----------------|
| default | successful operation | - |
### DELETE
Delete a Class
#### Request
##### Parameters
| Name |
Located in |
Required |
Description |
Default |
Schema |
| id |
path |
yes |
|
- |
integer (int64) |
#### Response
**Content-Type: ** application/json
| Status Code | Reason | Response Model |
|-------------|-------------|----------------|
| default | successful operation | - |
## /student
### GET
Get a List of Students
#### Request
##### Parameters
| Name |
Located in |
Required |
Description |
Default |
Schema |
| criteria |
query |
no |
|
- |
string |
| order |
query |
no |
|
- |
string |
| pageNumber |
query |
no |
|
- |
integer (int32) |
| pageSize |
query |
no |
|
- |
integer (int32) |
#### Response
**Content-Type: ** application/json
| Status Code | Reason | Response Model |
|-------------|-------------|----------------|
| default | successful operation | - |
### POST
Insert a Student
#### Request
**Content-Type: ** application/json
##### Parameters
#### Response
**Content-Type: ** application/json
| Status Code | Reason | Response Model |
|-------------|-------------|----------------|
| default | successful operation | - |
## /student/{id}
### GET
Select a Student
#### Request
##### Parameters
| Name |
Located in |
Required |
Description |
Default |
Schema |
| id |
path |
yes |
|
- |
integer (int64) |
#### Response
**Content-Type: ** application/json
| Status Code | Reason | Response Model |
|-------------|-------------|----------------|
| default | successful operation | - |
### PUT
Update a Student
#### Request
**Content-Type: ** application/json
##### Parameters
| Name |
Located in |
Required |
Description |
Default |
Schema |
| id |
path |
yes |
|
- |
integer (int64) |
#### Response
**Content-Type: ** application/json
| Status Code | Reason | Response Model |
|-------------|-------------|----------------|
| default | successful operation | - |
### DELETE
Delete a Student
#### Request
##### Parameters
| Name |
Located in |
Required |
Description |
Default |
Schema |
| id |
path |
yes |
|
- |
integer (int64) |
#### Response
**Content-Type: ** application/json
| Status Code | Reason | Response Model |
|-------------|-------------|----------------|
| default | successful operation | - |
## /student/{studentId}/class
### GET
Get a List of Classes
#### Request
##### Parameters
| Name |
Located in |
Required |
Description |
Default |
Schema |
| studentId |
path |
yes |
|
- |
integer (int64) |
#### Response
**Content-Type: ** application/json
| Status Code | Reason | Response Model |
|-------------|-------------|----------------|
| default | successful operation | - |
## /student/{studentId}/class/{classId}
### PUT
Assign a Class to a Student
#### Request
##### Parameters
| Name |
Located in |
Required |
Description |
Default |
Schema |
| classId |
path |
yes |
|
- |
integer (int64) |
| studentId |
path |
yes |
|
- |
integer (int64) |
#### Response
**Content-Type: ** application/json
| Status Code | Reason | Response Model |
|-------------|-------------|----------------|
| default | successful operation | - |
### DELETE
Unassign a Class to a Student
#### Request
##### Parameters
| Name |
Located in |
Required |
Description |
Default |
Schema |
| classId |
path |
yes |
|
- |
integer (int64) |
| studentId |
path |
yes |
|
- |
integer (int64) |
#### Response
**Content-Type: ** application/json
| Status Code | Reason | Response Model |
|-------------|-------------|----------------|
| default | successful operation | - |
# Definitions


To determine whether a triangle is an Isosceles Triangle, an Equilateral Triangle, a Scalene Triangle or Not A Triangle...Enter the lengths of the three sides of the triangle.
Length of side A:
Length of side B:
Length of side C:


Fund Account
Credits to add
{{account.balance}}
Current Credits
{{account.balance + data.amount}}
After Funding Credits


LANGUE.SYS
LANGUE.SYS (\FBB\SYSTEM).
This file is in the SYSTEM-directory. You do not need to change this file
for the first startups.
First there are 3 numbers. The text in the file explains how to use them.
Next there is a list of all available languages. These names must be the
same names as used in the .TXT and .HLP files in the directory called LANG.
So, there must be an ENGLISH.TXT and ENGLISH.HLP there, if ENGLISH is in
LANGUE.SYS file.
After some comment-lines, there is a long list of prefixes, and the
corresponding number of language that each user will be presented with for
his first connect. The user himself, can change language later with OL-
command in the BBS.
Remember, only the "Number in PC at the time" decides how much memory the
languages will use. All languages will be available anyway, but if more then
(in this case) 4 are in use at the same time, the BBS will swap the less used
language to disk, and load a new one from disk.
#
# File that decides what language each user will use in the first
# connect. He can change language himself later...
# All prefixes not listed here, will receive language no 1 (english).
# 3 parametres :
# How many languages - How many in PC at the time - Console-language.
#
17 4 1
#
ENGLISH
NORSK
NORSK8
FRANCAIS
SVENSKA
SVENSKA8
DANSK
DANSK8
SUOMI
PORTUGUE
ITALIANO
DEUTSCH
CATALA
ESPAGNOL
NEDERLAN
RUSSE
HRVATSKI
#
# 1 : English
# 2 : Norwegian (7-bits)
# 3 : Norwegian 8-bit
# 4 : French
# 5 : Swedish (7-bits)
# 6 : Swedish 8-bit
# 7 : Danish
# 8 : Danish 8-bit
# 9 : Finnish
# 10: Portugues
# 11: Italian
# 12: German
# 13: Catalan
# 14: Spanish
# 15: Dutch
# 16: Russian
# 17: Croatian
#
CT* 10
CU* 10
C3* 13
DU* 1
D* 12
EI* 1
E* 14
F* 4
9A* 17
etc. etc.
This page was last updated


Monkey See, Monkey Love: Cute Baby Primate Adores its Mommy
The bond between a child and its mother is no doubt a strong one and this is also true of primates, who, after all, our closest relatives.
An adorable baby monkey has been caught on a video snuggling with its mommy. At first, the little mischief-maker tried to get away from its mum, but she firmly grabbed at its rear leg so it does not escape.
But the kid did not mind its mother's company, as it started clutching at mum's hair and nibbling at her face gently.
The mother did not seem to be against this kind of treatment at all - on the contrary, she seemed really composed and serene, probably, because she knew that her child is safe and by her side.


Sonko’s woes deepen as Shimo la Tewa Prison comes calling with new developments
Is party after party coming to an end for Sonko as his criminal past catches up?
Embattled Nairobi Governor Mike Sonko’s woes deepened after Shimo la Tewa Prison with news that could see the governor behind bars, bringing his reign at the helm of the county to an end.
Sunday Nation on 24 November 2019 reported that authorities at the correctional facility now want the governor to complete his remaining sentence which ended prematurely after he escaped from prison in 1999.
According to the publication,Shimo la Tewa Prison, while responding to the Ethics and Anti Corruption Commission (EACC), maintained that Sonko Sonko alias Mbuvi Gideon Kioko should not only serve the pending sentence, but also should be charged for the offense of escaping from prison.
Prison records reveal that Sonko was was convicted on 12 March 1998 for failing to attend court (CF 675/97 and CF 1727/96) and was sentenced to six months in prison for each offences with the option of pay Ksh200,000 and Ksh 500, 000.
Unable to pay the fine, Sonko was taken to Shimo la Tewa Prison to serve his sentence and was booked in under prison number P/No. SHO/477/1998.
He was scheduled to be released on March 11, 1999 upon the completion of his custodial sentence.
Escape from Prison
Barely a month later on 16 April 1998, Sonko appeared to have mysteriously left the facility in questionable circumstances that have now landed him in trouble.
His name would surface again on 15 November 2000 when the officer in charge of Industrial Area Remand Prison sent a signal to his Shimo la Tewa counterpart that Sonko had been remanded awaiting other criminal offences.
Transfer to Kamiti
Sonko would then be labeled as a dangerous criminal transferred to Kamiti Maximum Prison and booked in under prison number KAM/1255/001.
Sonko’s previous criminal records saw EACC register a complaint on 19 Sep 2019 and launch investigations.
In an affidavit filed in court in Miscellaneous Cause No. 326 of 2019, the commission maintains that Sonko went against the constitution by failing to declare his past criminal records in the self-declaration form.
“That the first interested party, Hon Mike Mbuvi Sonko failed to disclose this information in the self-declaration form wherein one of the moral questions was: “Have you ever been convicted of any offence and sentenced to serve imprisonment for a period of at least six months?” reads the affidavit in part.


(! . exe) -> any
- Low level breakpoint function: The current execution environment is saved
and the I/O channels are redirected to the console. Then
exe
is
displayed, and a read-eval-print-loop is entered (with !
as its
prompt character), to evaluate expressions and examine the current program
environment. An empty input line terminates the read-eval-print-loop, the
environment and I/O channels are restored, and the result of exe
is
returned. !
is normally inserted into existing programs with the
debug
function. See also e
, ^
and
*Dbg
.
: (de foo (N) (and (println 1) (! println N) (println 2)))
-> foo
: (foo 7)
1 # Executed '(println 1)'
(println N) # Entered breakpoint
! N # Examine the value of 'N'
-> 7
! (e) # Evaluate '^', i.e. (println N)
7
-> 7
! (e @) # Evaluate '@' -> the result of '(println 1)'
-> 1
! # Empty line: continue
7 # Executed '(println N)'
2 # Executed '(println 2)'
-> 2
($ sym|lst lst . prg) -> any
- Low level trace function: The first argument
sym|lst
is printed
to the console with a proper indentation, followed by a colon :
. If
a function is traced, the first argument is the function symbol, else if a
method is traced, it is a cons pair of message and class. The second argument
lst
should be a list of symbols, identical to the function's
argument list. The current values of these symbols are printed, followed by a
newline. Then prg
is executed, and its return value printed in a
similar way (this time with an equals sign =
instead of a colon)
and returned. $
is normally inserted into existing programs with
the trace
function.
: (de foo (A B) ($ foo (A B) (* A B)))
-> foo
: (foo 3 4)
foo : 3 4 # Function entry, arguments 3 and 4
foo = 12 # Function exit, return value 12
-> 12
($dat 'sym1 ['sym2]) -> dat
- Converts a string
sym1
in ISO format to a date
, optionally using a delimiter character
sym2
. See also dat$
,
$tim
, strDat
and expDat
.
: ($dat "20070601")
-> 733134
: ($dat "2007-06-01" "-")
-> 733134
($tim 'sym) -> tim
- Converts a string to a
time
. The
minutes and seconds are optional and default to zero. See also tim$
and $dat
.
: (time ($tim "10:57:56"))
-> (10 57 56)
: (time ($tim "10:57"))
-> (10 57 0)
: (time ($tim "10"))
-> (10 0 0)
(% 'num ..) -> num
- Returns the remainder from the divisions of successive
num
arguments. The sign of the result is that of the first argument. When one of the
arguments evaluates to NIL
, it is returned immediately. See also
/
and */
.
: (% 17 5)
-> 2
: (% -17 5) # Sign is that of the first argument
-> -2
: (% 5 2)
-> 1
: (% 15 10)
-> 5
: (% 15 10 2) # (% 15 10) -> 5, then (% 5 2) -> 1
-> 1
(& 'num ..) -> num
- Returns the bitwise
AND
of all num
arguments. When
one of the arguments evaluates to NIL
, it is returned immediately.
See also |
, x|
and bit?
.
: (& 6 3)
-> 2
: (& 7 3 1)
-> 1
(* 'num ..) -> num
- Returns the product of all
num
arguments. When one of the
arguments evaluates to NIL
, it is returned immediately. See also
/
, */
, +
and
-
.
: (* 1 2 3)
-> 6
: (* 5 3 2 2)
-> 60
(** 'num1 'num2) -> num
- Integer exponentiation: Returns
num1
to the power of
num2
.
: (** 2 3)
-> 8
: (** 100 100)
-><PHONE_NUMBER>0000000000000000000000000000000000000000000000000000000000000000000
00000000000000000000000000000000000000000000000000000000000000000000000000000000
00000000000000000000000000000000000000000000
(*/ 'num1 ['num2 ..] 'num3) -> num
- Returns the product of
num1
and all following num2
arguments, divided by the num3
argument. The result is rounded to
the nearest integer value. When one of the arguments evaluates to
NIL
, it is returned immediately. Note that */
is
especially useful for fixed point arithmetic, by multiplying with (or dividing
by) the scale factor. See also *
,
/
, +
, -
and
sqrt
.
: (*/ 3 4 2)
-> 6
: (*/ 1234 2 10)
-> 247
: (*/ 100 6)
-> 17
: (scl 2)
-> 2
: (format (*/ 3.0 1.5 1.0) *Scl)
-> "4.50"
: (scl 20)
-> 20
: (format (*/ 9.9 9.789 9.56789 `(* 1.0 1.0)) *Scl)
-> "927.23474457900000000000"
(+ 'num ..) -> num
- Returns the sum of all
num
arguments. When one of the arguments
evaluates to NIL
, it is returned immediately. See also inc
, -
,
*
, /
and */
.
: (+ 1 2 3)
-> 6
(++ var) -> any
- Pops the first element (CAR) from the stack in
var
. (++
Lst)
is equivalent to (pop 'Lst)
. See also pop
.
(- 'num ..) -> num
- Returns the difference of the first
num
argument and all
following arguments. If only a single argument is given, it is negated. When one
of the arguments evaluates to NIL
, it is returned immediately. See
also dec
, +
, *
,
/
and */
.
: (- 7)
-> -7
: (- 7 2 1)
-> 4
(-> any [cnt]) -> any
- Searches for the value of
any
(typically a Pilog variable, or an expression of variables) at top
level (or level cnt
) in the current environment. See also prove
and unify
.
: (? (append (1 2 3) (4 5 6) @X) (^ @ (println 'X '= (-> @X))))
X = (1 2 3 4 5 6)
@X=(1 2 3 4 5 6)
-> NIL
(/ 'num ..) -> num
- Returns the first
num
argument successively divided by all
following arguments. When one of the arguments evaluates to NIL
, it
is returned immediately. See also *
,
*/
, %
, +
and
-
.
: (/ 12 3)
-> 4
: (/ 60 -3 2 2)
-> -5
(: sym|0 [sym1|cnt ..]) -> any
- Fetches a value
any
from the properties of a symbol, or from a
list, by applying the get
algorithm to
This
and the following arguments. Used typically in methods or
with
bodies. (: ..)
is
equivalent to (; This ..)
. See also ;
, =:
and
::
.
: (put 'X 'a 1)
-> 1
: (with 'X (: a))
-> 1
(:: sym [sym1|cnt .. sym2]) -> var
- Fetches a property for a property key
sym
or sym2
from a symbol. That symbol is This
(if no other arguments are
given), or a symbol found by applying the get
algorithm to This
and the
following arguments. The property (the cons pair, not just its value) is
returned, suitable for direct (destructive) manipulations with functions
expecting a var
argument. Used typically in methods or with
bodies. See also =:
, prop
and :
.
: (with 'X (=: cnt 0) (inc (:: cnt)) (: cnt))
-> 1
(; 'sym1|lst [sym2|cnt ..]) -> any
- Fetches a value
any
from the properties of a symbol, or from a
list, by applying the get
algorithm to
sym1|lst
and the following arguments. See also :
, =:
and
::
.
: (put 'A 'a 1)
-> 1
: (put 'A 'b 'B)
-> B
: (put 'B 'c 7)
-> 7
: (; 'A a)
-> 1
: (; 'A b c)
-> 7
(< 'any ..) -> flg
- Returns
T
when all arguments any
are in strictly
increasing order. See also Comparing.
: (< 3 4)
-> T
: (< 'a 'b 'c)
-> T
: (< 999 'a)
-> T
(<= 'any ..) -> flg
- Returns
T
when all arguments any
are in strictly
non-decreasing order. See also Comparing.
: (<= 3 3)
-> T
: (<= 1 2 3)
-> T
: (<= "abc" "abc" "def")
-> T
(<> 'any ..) -> flg
- Returns
T
when not all any
arguments are equal
(structure equality). (<> 'any ..)
is equivalent to (not (=
'any ..))
. See also Comparing.
: (<> 'a 'b)
-> T
: (<> 'a 'b 'b)
-> T
: (<> 'a 'a 'a)
-> NIL
(= 'any ..) -> flg
- Returns
T
when all any
arguments are equal
(structure equality). See also Comparing.
: (= 6 (* 1 2 3))
-> T
: (= "a" "a")
-> T
: (== "a" "a")
-> T
: (= (1 (2) 3) (1 (2) 3))
-> T
(=0 'any) -> 0 | NIL
- Returns
0
when any
is a number with value zero.
See also n0
, lt0
, le0
, ge0
, gt0
and =1
.
: (=0 (- 6 3 2 1))
-> 0
: (=0 'a)
-> NIL
(=1 'any) -> 1 | NIL
- Returns
1
when any
is a number with value one.
See also =0
.
: (=1 (- 6 3 2))
-> 1
: (=1 'a)
-> NIL
(=: sym|0 [sym1|cnt ..] 'any) -> any
- Stores a new value
any
for a property key (or in the symbol
value for zero) in a symbol, or in a list. That symbol is This
(if
no other arguments are given), or a symbol found by applying the get
algorithm to This
and the
following arguments. If the final destination is a list, the value is stored in
the CDR of an asoq
ed element (if the
key argument is a symbol), or the n'th element (if the key is a number). Used
typically in methods or with
bodies.
See also put
, :
and ::
.
(Note that the 32-bit version does not support a list as the destination)
: (with 'X (=: a 1) (=: b 2))
-> 2
: (get 'X 'a)
-> 1
: (get 'X 'b)
-> 2
(== 'any ..) -> flg
- Returns
T
when all any
arguments are the same
(pointer equality). See also n==
and Comparing.
: (== 'a 'a)
-> T
: (== 'NIL NIL (val NIL) (car NIL) (cdr NIL))
-> T
: (== (1 2 3) (1 2 3))
-> NIL
(==== ['sym ..]) -> NIL
- Close the current transient scope by clearing the transient index. All
transient symbols become hidden and inaccessible by the reader. Then any
optional
sym
arguments are (re-)inserted into the transient index.
See also extern
and intern
.
: (setq S "abc") # Read "abc"
-> "abc"
: (== S "abc") # Read again, get the same symbol
-> T
: (====) # Close scope
-> NIL
: (== S "abc") # Read again, get another symbol
-> NIL
(=T 'any) -> flg
- Returns
T
when any
is the symbol T
.
(=T X)
is equivalent to (== T X)
. See also nT.
: (=T 0)
-> NIL
: (=T "T")
-> NIL
: (=T T)
-> T
(> 'any ..) -> flg
- Returns
T
when all arguments any
are in strictly
decreasing order. See also Comparing.
: (> 4 3)
-> T
: (> 'A 999)
-> T
(>= 'any ..) -> flg
- Returns
T
when all arguments any
are in strictly
non-increasing order. See also Comparing.
: (>= 'A 999)
-> T
: (>= 3 2 2 1)
-> T
(>> 'cnt 'num) -> num
- Shifts right the
num
argument by cnt
bit-positions. If cnt
is negative, a corresponding left shift is
performed.
: (>> 1 8)
-> 4
: (>> 3 16)
-> 2
: (>> -3 16)
-> 128
: (>> -1 -16)
-> -32
(? [sym ..] [pat 'any ..] . lst) -> flg
- Top-level function for interactive Pilog
queries.
?
is a non-evaluating front-end to the query
function. It displays each result, waits
for console input, and terminates when a non-empty line is entered. If a
preceding list of (non-pattern-) symbols is given, they will be taken as rules
to be traced by prove
. The list of
variable/value pairs is passed to goal
for an initial Pilog environment. See also pilog
and solve
.
: (? (append (a b c) (d e f) @X))
@X=(a b c d e f)
-> NIL
: (? (append @X @Y (a b c)))
@X=NIL @Y=(a b c)
@X=(a) @Y=(b c)
@X=(a b) @Y=(c)
@X=(a b c) @Y=NIL
-> NIL
: (? (append @X @Y (a b c)))
@X=NIL @Y=(a b c). # Stopped
-> NIL
: (? append (append @X @Y (a b c))) # Trace 'append'
1 (append NIL (a b c) (a b c))
@X=NIL @Y=(a b c)
2 (append (a . @X) @Y (a b c))
1 (append NIL (b c) (b c))
@X=(a) @Y=(b c). # Stopped
-> NIL
@
- Holds the result of the last top level expression in the current
read-eval-print loop, or the result of the conditional expression during the
evaluation of flow functions (see
@
Result
). When @
is used as a formal parameter in lambda expressions, it denotes a variable number of
evaluated arguments.
@@
- Holds the result of the second last top level expression in the current
read-eval-print loop (see
@ Result
).
Some functions store a secondary return value in @@
.
@@@
- Holds the result of the third last top level expression in the current
read-eval-print loop (see
@ Result
).
^
- Holds the currently executed expression during a breakpoint or an error. See
also
debug
, !
, e
and
*Dbg
.
: (* (+ 3 4) (/ 7 0))
!? (/ 7 0)
Div/0
? ^
-> (/ 7 0)
(| 'num ..) -> num
- Returns the bitwise
OR
of all num
arguments. When
one of the arguments evaluates to NIL
, it is returned immediately.
See also x|
, &
and bit?
.
: (| 1 2)
-> 3
: (| 1 2 4 8)
-> 15


binary_section 1226 run-tests.php $section_text[$section] = binary_section($section) ? b'' : ''; binary_section 1232 run-tests.php if (!binary_section($section)) {


@TeleOp(name="ULTIMATE GOAL Vuforia Nav Webcam",
group="Concept")
@Disabled
public class ConceptVuforiaUltimateGoalNavigationWebcam
extends com.qualcomm.robotcore.eventloop.opmode.LinearOpMode
This 2020-2021 OpMode illustrates the basics of using the Vuforia localizer to determine
positioning and orientation of robot on the ULTIMATE GOAL FTC field.
The code is structured as a LinearOpMode
When images are located, Vuforia is able to determine the position and orientation of the
image relative to the camera. This sample code then combines that information with a
knowledge of where the target images are on the field, to determine the location of the camera.
From the Audience perspective, the Red Alliance station is on the right and the
Blue Alliance Station is on the left.
There are a total of five image targets for the ULTIMATE GOAL game.
Three of the targets are placed in the center of the Red Alliance, Audience (Front),
and Blue Alliance perimeter walls.
Two additional targets are placed on the perimeter wall, one in front of each Tower Goal.
Refer to the Field Setup manual for more specific location details
A final calculation then uses the location of the camera on the robot to determine the
robot's location and orientation on the field.
- See Also:
VuforiaLocalizer
,
see ultimategoal/doc/tutorial/FTC_FieldCoordinateSystemDefinition.pdf
Use Android Studio to Copy this Class, and Paste it into your team's code folder with a new name.
Remove or comment out the @Disabled line to add this opmode to the Driver Station OpMode list.
IMPORTANT: In order to use this OpMode, you need to obtain your own Vuforia license key as
is explained below.


Reputation System¶
User Reputation¶
Every Matryx user has a number of positive and negative votes associated with their address that represents the number of positive or negative interactions that they have had on the platform. These votes are only given by other Matryx platform users. To check a user’s positive and negative vote count, you can make the following call to the MatryxUser contract:
users.getVotes(userAddress)
This function returns a tuple, where the first component is the total number of positive votes for userAddress
, and the second component is the total number of negative votes.
Voting on Submissions as a Tournament Owner¶
During the winner selection process, the tournament owner has the option to give positive or negative votes to the submissions made to that round. Positive and negative submission votes will also affect the submission owner’s user reputation. Negative votes should be given to any submissions that are completely unrelated to the tournament’s specifications, any repeated submissions, or any submissions that would be considered to be spam. To vote on a submission, you can make the following call:
tournament.voteSubmission(submissionAddress, true)
The second parameter is a boolean value that indicates whether the vote is a positive vote (true
) or a negative vote (false
).
Voting on a Round as a Tournament Entrant¶
After the winner selection process, any round participants can vote on the current round based on the tournament owner’s fairness on the winner selection process. Similarly, any positive or negative round votes will also affect the tournament owner’s user reputation. Negative votes should only be given to a round if the tournament owner’s winner selection process is unreasonable or clearly biased. Positive votes should be given if the submissions selected to win the round seem fair and reasonable. To vote on a round that you have participated in, you can make the following call:
tournament.voteRound(roundAddress, true)
The second parameter here also indicates whether the vote is positive (true
) or negative (false
).
Flagging a Submission for Missing a Reference¶
As a Matryx user, you always have the ability to flag a sumbission if you believe that it is using your work without citing your submission as a reference. You can flag a submission for missing a reference with the following call:
submission.flagMissingReference(referenceAddress)
Where referenceAddress
is the address of the submission that you believe is missing from the submission’s references.
Note that you must be the owner of the reference in order to flag a submission for missing that reference.
Furthermore, the submission will only be flagged if the submission owner has in fact unlocked your submission’s files and has permission to view them.
Adding a missing reference flag to a submission results in a negative vote for both the submission and the submission’s owner.


openfortivpn
A VPN client, for Fortinet's proprietary PPP+SSL VPN solution.
More information: home page
- Connect to a VPN with a username and password:
openfortivpn --username=username --password=password
- Connect to a VPN using a specific configuration file (defaults to `/etc/openfortivpn/config`):
sudo openfortivpn --config=path/to/config
- Connect to a VPN by specifying the host and port:
openfortivpn host:port
- Trust a given gateway by passing in its certificate's sha256 sum:
openfortivpn --trusted-cert=sha256_sum


Welcome To Games4U!
Do you have free time and want to have fun? Maybe you finished all the tasks? So, it's time to amuse you! There is only one small problem, that all kinds of online entertainment can be banned or blocked, including games. Relax, we have a solution! You can play Games4U! We have all kinds of games!
Games Include:
- 2048
- astray
- breaklock
- cookieClicker
- flappybird
- hextris
- pacman
- and MORE!


ODBC RDBMS
Driver short name
ODBC
Build dependencies
ODBC library
OGR optionally supports spatial and non-spatial tables accessed via ODBC. ODBC is a generic access layer for access to many database systems, and data that can be represented as a database (collection of tables). ODBC support is potentially available on Unix and Windows platforms, but is only included in unix builds by special configuration options.
ODBC datasources are accessed using a datasource name of the form ODBC:userid/password@dsn,schema.tablename(geometrycolname),...:srs_tablename(sridcolumn,srtextcolumn). With optional items dropped the following are also acceptable:
ODBC:userid/password@dsn
ODBC:userid@dsn,table_list
ODBC:dsn,table_list
ODBC:dsn
ODBC:dsn,table_list:srs_tablename
The dsn is the ODBC Data Source Name. Normally ODBC datasources are setup using an ODBC Administration tool, and assigned a DSN. That DSN is what is used to access the datasource.
By default the ODBC searches for GEOMETRY_COLUMNS table. If found it is used to identify the set of spatial tables that should be treated as layers by OGR. If not found, then all tables in the datasource are returned as non-spatial layers. However, if a table list (a list of comma separated table names) is provided, then only those tables will be represented as layers (non-spatial). Fetching the full definition of all tables in a complicated database can be quite time consuming, so the ability to restrict the set of tables accessed is primarily a performance issue.
If the GEOMETRY_COLUMNS table is found, it is used to select a column to be the geometry source. If the tables are passed in the datasource name, then the geometry column associated with a table can be included in round brackets after the tablename. It is currently a hardcoded assumption that the geometry is in Well Known Binary (WKB) format if the field is binary, or Well Known Text (WKT) otherwise. The GEOMETRY_COLUMNS table should have at least the columns F_TABLE_NAME, F_GEOMETRY_COLUMN and GEOMETRY_TYPE.
If the table has a geometry column, and has fields called XMIN, YMIN, XMAX and YMAX then direct table queries with a spatial filter accelerate the spatial query. The XMIN, YMIN, XMAX and YMAX fields should represent the extent of the geometry in the row in the tables coordinate system.
By default, SQL statements are passed directly to the underlying database engine. It's also possible to request the driver to handle SQL commands with the OGR SQL engine, by passing "OGRSQL" string to the ExecuteSQL() method, as name of the SQL dialect.
Dataset open options
LIST_ALL_TABLES=[YES/NO]: This may be "YES" to force all tables, including system and internal tables (such as the MSys* tables) to be listed (since GDAL 3.4). Applies to Microsoft Access Databases only. Note that the Windows Microsoft Access ODBC Driver always strips out MSys tables, and accordingly these will not be returned on Windows platforms even if LIST_ALL_TABLES is set to YES.
Driver capabilities
Supports Georeferencing
This driver supports georeferencing
Access Databases (.MDB) support
On Windows provided that the "Microsoft Access Driver (*.mdb)" ODBC driver is installed, non-spatial MS Access Databases (not Personal Geodabases or Geomedia databases) can be opened directly by their filenames.
On Linux opening non-spatial MS Access Databases using the ODBC driver is possible via installation of unixODBC and mdbtools. See MDB for instructions on how to enable this.
The driver supports either .mdb or .accdb extensions for Microsoft Access databases. Additionally, it also supports opening files with the ESRI .style database extension (which is just an alias for the .mdb file extension).
Creation Issues
Currently the ODBC OGR driver is read-only, so new features, tables and datasources cannot normally be created by OGR applications. This limitation may be removed in the future.


Mining Results
(source: annunci.csv)
Experience
Company
City
Nation
Hiring time
Predictive
candidates
Projects
Social Media


We need a little more info to get you onBoard
Year
Fresher
Sophomore
Junior
Senior
Branch
Computer Engineering
Information Technology
Electronics and Communication Engineering
Electrical Engineering
Civil Engineering
Mechanical Engineering
Production and Industrial Engineering
SUBMIT


| Sl.setup {mgcv} | R Documentation |
INTERNAL function for setting up a list representing a block diagonal penalty matrix
from the object produced by gam.setup
.
Sl.setup(G)
G |
the output of |
A list with an element for each block.
For block, b, Sl[[b]]
is a list with the following elements
repara
: should re-parameterization be applied to model matrix, etc?
Usually FALSE
if non-linear in coefficients.
start, stop
: such that start:stop
are the indexes of the parameters of this block.
S
: a list of penalty matrices for the block (dim = stop-start+1
)
If length(S)==1
then this will be an identity penalty.
Otherwise it is a multiple penalty, and an rS
list of square
root penalty matrices will be added. S
(if repara==TRUE
) and rS
(always)
will be projected into range space of total penalty matrix.
rS
: square root of penalty matrices if multiple penalties are used.
D
: a reparameterization matrix for the block. Applies to cols/params in start:stop
.
If numeric then X[,start:stop]%*%diag(D)
is re-parametrization of X[,start:stop]
,
and b.orig = D*b.repara
(where b.orig
is the original parameter vector).
If matrix then X[,start:stop]%*%D
is re-parametrization of X[,start:stop]
,
and b.orig = D%*%b.repara
(where b.orig
is the original parameter vector).
Simon N. Wood <simon.wood@r-project.org>.


Name
{{pipeline.error}}
Reference File
__No reference files in projects__
{{ uploadCtrl.progress }}%
{{dynamicSource.label}}
__Please select__
{{p.label}}
__Please select__
___Parameters___
___Customize___
{{pipeline.paramError}}
___Description___
_Write results to samples_
_Share to Samples_
_Share results with project_
Files
Remove
Ready to Launch?
You must be awesome! All your files looked good and the pipeline has been launched and the pedal should hit the metal soon.
Let's see how this pipeline is doing.
Clear the cart and start over!


[CHAPTER 353D]
OFFENDER FAMILY SERVICE CENTER ACT
Section
353D-1 Findings and purpose
353D-2 Definitions
353D-3 Offender family service center program; established
353D-4 Advisory council
353D-5 Purposes
353D-6 Nonprofit agency: criteria for selection
353D-7 Annual report
353D-8 Other provisions
Cross References
Peer support counseling; sessions, see §78-52.


@(movieForm: Form[Movie], directors: Seq[Director])(implicit messages: Messages) @main("Creating a new movie") {


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Calendar
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To live in the present while thinking of the future To learn from every moment and grow as a human To love everyone with everything you have To bring happiness wherever I go To leave my knowledge and passion for future generations to grow To make the planet better than how I came into it To go above and beyond the norm, while reaching for the stars And never look back, unless it helps you move forward
Heres what I can do


2 User Interface
How your application will look will be determined by the ui
object you define. This is where you will choose the layout of your application, the input controls available to the user, and the content that will be made visible. Let’s start with choosing a layout:
2.1 Layout Options
At the time of this writing, you should always start with the fluidPage
function as the outermost layer of your ui. This is the function you will use to pass important elements of your UI, such which layout type you’d like to use.
Sidebar Layout
One of the most commmon application layouts is theSidebar Layout, which has a skinny sidebar on the left hand-side (by default) where input controls are usually added and a main panel on the right-hand side which typically displays the results. To create this type of layout, simply pass the shiny ui function sidebarLayout
to fluidPage
. The sidebarLayout
functions contains 2 required arguments, sidebarPanel
and mainPanel
, which are functions you can use to define the input controls for the sidebar and the output content you went to display in the main panel, respectively:
# Minimum viable example of a shiny app with a sidebar layout
library(shiny)
# Define UI
ui <- fluidPage(
# Sidebar Layout
sidebarLayout(
# Sidebar Layout Elements
sidebarPanel = sidebarPanel("Replace this placeholder text with your input controls of choice."),
mainPanel = mainPanel(
"Replace this placeholder text with outputs, defined in the server function below,
you want displayed in the main panel."
)
))
# Server function
server <- function(input, output) {
}
# Run the application
shinyApp(ui = ui, server = server)
This code generates the very boring looking application below. As you can see, it is made up of a small sidebar on the left and a main panel on the right:
Grid Layout
This type of layout gives you a bit more control of how to arrange your page. First, use the function fluidRow
to add rows to your application and then the function column
to create columns within those rows. These function allow you to create any grid layout you like, including even grids within grids. To create a page with 2 rows, 1 colum for the top half, and 2 columns for the bottom half, I would write the following code:
# Minimum viable example of a shiny app with a grid layout
library(shiny)
# Define UI
ui <- fluidPage(
# Grid Layout
fluidRow(wellPanel("Top row")),
fluidRow(column(width = 4, wellPanel("Bottom row, column 1, width 4")),
column(width = 8, wellPanel("Bottom row, column 2, width 8"))))
# Server function
server <- function(input, output) {
}
# Run the application
shinyApp(ui = ui, server = server)
Running the code generates the following shiny application:
The first argument of the column
function is width, which is based on the Bootstrap 12-wide grid system, so the total width for each row should add up to 12. We also used the function wellPanel
to give our grid elements a grey background and a slightly inset border. This also gave us the ability to add text. Shiny has numerous “Panel” functions, which you can think as the elements you put inside the layout containers you created using the “Layout” functions like sidebarLayout
, fluidrow
, column
, etc.
2.2 Input Controls
An important part of creating the UI for you application is deciding what input controls, also referred to as control widgets, the users will have to interact with the application. Whatever value the application user chooses will be saved to a variable called input
which you will use in the server section of your application.
There are 13 standard control widgets from simple check boxes to sliders. To add a control widget to you shiny application, add the control widget function of your choice inside one of the *Panel functions. All widget control functions take at least 2 arguments: the inputID argument, which you will need to access the user input value in your code, and the label argument, where you can enter the description of the control widget visible to the user.
With applications using a sidebar layout style, it is common to add widget controls in the sidePanel
function, since it is better to reserver the bigger mainPanel
for displaying plots. Below is an example of how you would add a searchable dropdown box to your shiny application using the widget control function selectInput
:
# Example of a shiny application with a sidebar layout and a selectInput control widget
library(shiny)
# Define UI
ui <- fluidPage(
# Sidebar Layout
sidebarLayout(
# Sidebar Layout Elements (i.e. the panels)
sidebarPanel = sidebarPanel(
#Control Widget
selectInput(
inputId = "input_1",
label = "Short description of control widget",
choices = c(
"Iowa" = "IA",
"Colorado" = "CO",
"Massachusetts" = "MA"
)
)
),
mainPanel = mainPanel(
"Replace this placeholder text with outputs,
defined in the server function below,
you want displayed in the main panel."
)
))
# Server function
server <- function(input, output) {
}
# Run the application
shinyApp(ui = ui, server = server)
Make a mental note of the inputID
you choose for each of your control widgets, because this is how you will access the user input values in the server section of your application.
2.3 Customizing your UI
It is possible to customize the UI of your Shiny application by writing your own HTML code. This is not required, and most people who use Shiny will not write the HTML themselves but will rather use R functions that will create the HTMl UI page for them, as we described in the previous sections. However, some Shiny developers may know HTML or work with a team that does, and may want to customize their UI. The ability to write your own HTML code allows you to create a more personalized web application.
There are 3 options for writing your UI’s HTML:
- Use R functions to write custom HTML code: R functions like
tags
can be added to your UI and like all other R shiny functions will get translated into HTML. - Write the whole UI as an HTML document (index.html)
- Use HTML to write your HTML components, and R to write your Shiny components, using the
htmlTemplate
function
To learn more about how to customize your Shiny app’s UI, watch Garrett Grolemund’s video How to Use HTML to make an awesome web app{target = blank}.


Type job title (eg:'Software developer') and location (eg:'Melbourne'), and press download. This will extract job information such as job title, company, location, link to the job posting, from Indeed website. The downloaded file is in excel format
Currently only supported for Australian locations
Made by Nagaraj Bhat , Code - Github


Copyright © 2020. David Arroyo Menéndez. You can copy and distribute this site without modifications
Listen Gender Equity Songs


Task:
- The business has decided to change the requirements on us. Instead of the user clicking on the product name to display description and price inline, they now want us to display the Product Details below our list. We will no longer be displaying Product Details in the Product Summary. To display Product Details on it's own, we need to lift the productId up, so that I ID can be used elsewhere.
- Create "Add to Cart" buttons on the Product Summary and on the Product Details. Upon this button being clicked display the total number of cart items in the Header Component.


The Simulation class implements the discrete event simulator pattern.
More...
|
| class | Event |
| | Event<T> adds the ability to hook into the OnExecute callback whenever the event is executed. More...
|
| |
| class | Event |
| | An event is something that happens at a point in time in a simulation. More...
|
| |
The Simulation class implements the discrete event simulator pattern.
Events are pooled, with a default capacity of 4 instances.
◆ Clear()
| static void Platformer.Core.Simulation.Clear |
( |
| ) |
|
|
static |
Clear all pending events and reset the tick to 0.
◆ DestroyModel< T >()
| static void Platformer.Core.Simulation.DestroyModel< T > |
( |
| ) |
|
|
static |
Destroy the simulation model instance for a class.
- Template Parameters
-
◆ GetModel< T >()
| static T Platformer.Core.Simulation.GetModel< T > |
( |
| ) |
|
|
static |
Return the simulation model instance for a class.
- Template Parameters
-
◆ New< T >()
| static T Platformer.Core.Simulation.New< T > |
( |
| ) |
|
|
static |
Create a new event of type T and return it, but do not schedule it.
- Template Parameters
-
- Returns
◆ Reschedule< T >()
| static T Platformer.Core.Simulation.Reschedule< T > |
( |
T |
ev, |
|
|
float |
tick |
|
) |
| |
|
static |
Reschedule an existing event for a future tick, and return it.
- Returns
- The event.
- Parameters
-
- Template Parameters
-
| T | The event type parameter. |
◆ Schedule< T >()
| static T Platformer.Core.Simulation.Schedule< T > |
( |
float |
tick = 0 | ) |
|
|
static |
Schedule an event for a future tick, and return it.
- Returns
- The event.
- Parameters
-
- Template Parameters
-
| T | The event type parameter. |
◆ SetModel< T >()
| static void Platformer.Core.Simulation.SetModel< T > |
( |
T |
instance | ) |
|
|
static |
Set a simulation model instance for a class.
- Template Parameters
-
◆ Tick()
| static int Platformer.Core.Simulation.Tick |
( |
| ) |
|
|
static |
Tick the simulation.
Returns the count of remaining events. If remaining events is zero, the simulation is finished unless events are injected from an external system via a Schedule() call.
- Returns
The documentation for this class was generated from the following file:
- C:/Users/andre/Documents/GitHub/CS-Dungeon/CS Dungeon/Assets/Scripts/Core/Simulation.cs


Ethan Rogers
Well-rounded, hard-working web developer with a flair for data manipulation and learning new tools. Automated the job of three designers using JavaScript to free up their time for more nuanced tasks. Identified and cleansed thousands of student and teacher data entries in an Oracle database using Python. Set up and administrated WordPress websites for a local Thai restaurant and a doctor. Passionate about building world class web applications that can scale to hundreds of thousands of users.


MY MOTHER'S CASTLE A film review by Ken Johnson Copyright 1992 Ken Johnson
90 min., PG, Drama, 1990, In French with English subtitles Director: Yves Robert Cast: Sorry, missed them
A young French boy is in love with the hills of France. He would like to spend all his time in his family's second house in the hills, but because of schooling and his father's job he is unable to spend much time there. He tries, whenever possible, to go up to the hills so he can have fun.
I found MY MOTHER'S CASTLE to be a very interesting and beautiful film to watch. What makes this film so interesting is not so much the plot, as it is in the scenery. I highly recommend that if this film comes to a theater near you, you go see it. It will be well worth the trip. I rate MY MOTHER'S CASTLE a four on a scale of zero to five. MY MOTHER'S CASTLE is rated PG and I couldn't find anything that anyone might find objectionable.
MY MOTHER'S CASTLE is the sequel to Yves Robert's earlier film MY FATHER'S GLORY, which unfortunately I have not yet been able to see. MY MOTHER'S CASTLE, and MY FATHER'S GLORY, are based on the writings of Marcel Pagnol. From the way this film ends I think that it will be the last in the series. The title of the film makes little sense until just before the end when it gets explained to you.
The best part, I feel, were the locations used for the filming. I assume that the locations are in France, but at any rate they are perfect. The film would not be near as good as it is if the locations weren't as well picked. The opening credits are shown while a camera pans around a beautiful mountain. The acting was really well done, by all the people in the film. The actors really convince you that they are the person in the film. I started to actually feel for the people in the film.
I almost didn't go to see this film when it was playing in my town, because I thought that it was going to be boring. I haven't had a good record with imported films. I have seen a dreadful French film called CHOCOLAT, a boring Danish film called PELLE THE CONQUEROR, a semi-poor French film called BAXTER, and a reasonably good Italian film called THE STORY OF BOYS AND GIRLS. But I am really glad that I went and saw MY MOTHER'S CASTLE. I just can't put into words the way that I felt about it. I am going to try to see if I can get my local art/import theater to get MY FATHER'S GLORY to see if it is just as good.
Ken J<EMAIL_ADDRESS>.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


|
The top part, with a hole for the cartridge and one for the 2nd player controller
|
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Speaker hole pattern. There is a python script to make it on the main page .
|
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Buttons with a custom layout by my local video game pro. The holes are irregular for the tool I had made little too small holes, si I had to dremel it bigger and of course, fix my mistakes with putty (the brown stuff)
|
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The sound board. basically a NJM2013D double amp and 2x 9cm 4ohm speaker scavenged in a radiocassette ... yeah, found in the garbage.
|
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The sound circuit zoomed and the diagram by hand.
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Fully assembled (except back panel), applying mastic, sand paper, mastic, sandpaper, ...
|
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Back view with the horizontal bar that will block the screen of falling in the back. Also notice the small stands to level the screen to the opening.
|
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Painting, round 1. 3/4 white acrylic paint, 1/4 water. Before sanding.
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After painting light grey and black for the front part, 3 layers of paint (grey, %20 2 for black) and sanding between each session, before the nice mate finish.
|
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First assembly tests, everything falls in nicely. Buttons are not wired but it startups nicely and sounds works just fine.
|
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With the buttons, after the varnish (mate). Not bad, that's the final appearance.
|
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The assembled, painted and working version!
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Tadaaaa♪
|


Xmake integrates built-in remote package dependency management. Users simply add the packages and versions they need to the project, and then automatically download and integrate the corresponding packages into the project, and compile and link.
For example:
add_requires("libuv master", "ffmpeg", "zlib 1.20.*")
add_requires("tbox >1.6.1", {optional = true, debug = true})
add_requires("boost", {alias = "boost_context", configs = {context = true}})
target("test")
set_kind("binary")
add_files("src/*.c")
add_packages("libuv", "ffmpeg", "tbox", "boost_context", "zlib")
Xmake’s package repository was designed with semantic version support and cross-platform support for dependencies. As long as the package itself supports the platform, it can be integrated, such as zlib package, used in xmake, iphoneos, android and mingw. All platforms are fully available.
Users only need to simply cut the build platform:
xmake f -p iphoneos -a arm64
xmake
note: try installing these packages (pass -y to skip confirm)?
in xmake-repo:
-> zlib 1.2.11
please input: y (y/n)
=> download https://downloads.sourceforge.net/project/libpng/zlib/1.2.11/zlib-1.2.11.tar.gz .. ok
=> install zlib 1.2.11 .. ok
You can download the corresponding package in the ‘add_requires` for the iphoneos platform. The ultimate goal of xmake is to create a cross-platform package repository. Users no longer need to find the c/c++ library, and then study the migration of various platforms. You need to simply add the package dependencies, which can be easily used on all platforms.
Of course, the current xmake official warehouse is still in the early stage of development, there are still few packages, and the supported platforms are not perfect. Therefore, here I briefly introduce how users can make and upload their own c/c++ packages. And how to submit it to our warehouse (you can also build your own private warehouse), I hope that interested partners can help to contribute a small amount of effort to jointly build and build a c/c++ dependency package ecosystem.
Adding packages to the official repository
Package structure in repository
Before making our own package, we need to understand the structure of the next package repository, whether it is the official package repository or the self-built private package repository, the structure is the same:
xmake-repo
- packages
- t/tbox/xmake.lua
- z/zlib/xmake.lua
Through the above structure, you can see that each package will have a xmake.lua to describe its installation rules, and according to the z/zlib
two-level sub-category storage, convenient for quick retrieval.
Package Description
The description rules for the package are basically done in its xmake.lua, which is similar to the xmake.lua description in the project project. The difference is that the description field only supports package()
.
However, in the project xmake.lua, you can also directly add package()
to the built-in package description, and even the package warehouse is saved, sometimes it will be more convenient.
First, let’s take a look at zlib’s description rules first. This rule can be found at xmake-repo/z/zlib/xmake.lua.
package("zlib")
set_homepage("http://www.zlib.net")
set_description("A Massively Spiffy Yet Delicately Unobtrusive Compression Library")
set_urls("http://zlib.net/zlib-$(version).tar.gz",
"https://downloads.sourceforge.net/project/libpng/zlib/$(version)/zlib-$(version).tar.gz")
add_versions("1.2.10", "8d7e9f698ce48787b6e1c67e6bff79e487303e66077e25cb9784ac8835978017")
add_versions("1.2.11", "c3e5e9fdd5004dcb542feda5ee4f0ff0744628baf8ed2dd5d66f8ca1197cb1a1")
on_install("windows", function (package)
io.gsub("win32/Makefile.msc", "%-MD", "-" .. package:config("vs_runtime"))
os.vrun("nmake -f win32\\Makefile.msc zlib.lib")
os.cp("zlib.lib", package:installdir("lib"))
os.cp("*.h", package:installdir("include"))
end)
on_install("linux", "macosx", function (package)
import("package.tools.autoconf").install(package, {"--static"})
end)
on_install("iphoneos", "android@linux,macosx", "mingw@linux,macosx", function (package)
import("package.tools.autoconf").configure(package, {host = "", "--static"})
io.gsub("Makefile", "\nAR=.-\n", "\nAR=" .. (package:build_getenv("ar") or "") .. "\n")
io.gsub("Makefile", "\nARFLAGS=.-\n", "\nARFLAGS=cr\n")
io.gsub("Makefile", "\nRANLIB=.-\n", "\nRANLIB=\n")
os.vrun("make install -j4")
end)
on_test(function (package)
assert(package:has_cfuncs("inflate", {includes = "zlib.h"}))
end)
This package rule adds installation rules to windows, linux, macosx, iphoneos, mingw and other platforms. Basically, it has achieved full platform coverage, and even some cross-compilation platforms, which is a typical example.
Of course, some packages rely on source code implementation and are not completely cross-platform, so you only need to set the installation rules for the platforms it supports.
set_homepage
Set the official page address of the project where the package is located.
set_description
Set the package description information, generally see the relevant package information through xmake require --info zlib
.
set_kind
Set the package type. For the dependent library, you don’t need to set it. If it is an executable package, you need to set it to binary.
package("cmake")
set_kind("binary")
set_homepage("https://cmake.org")
set_description("A cross-platform family of tool designed to build, test and package software")
set_urls
Set the source package or git repository address of the package. Unlike add_urls, this interface is the override setting, and add_urls is the additional setting. Other usage methods are similar. This is chosen according to different needs.
add_urls
Add the source package of the package or the git repository address. This interface is generally paired with add_version to set the version of each source package and the corresponding sha256 value.
!> You can add multiple urls as the mirror source, xmake will automatically detect the fastest url for download, and if the download fails, try other urls.
add_urls("https://github.com/protobuf-c/protobuf-c/releases/download/v$(version)/protobuf-c-$(version).tar.gz")
add_versions("1.3.1", "51472d3a191d6d7b425e32b612e477c06f73fe23e07f6a6a839b11808e9d2267")
The $(version)
built-in variable in urls will be adapted according to the version selected during the actual installation, and the version number is selected from the list of versions specified in add_versions
.
If there is a more complicated version string for urls and there is no direct correspondence with add_versions, you need to customize the conversion in the following way:
add_urls("https://sqlite.org/2018/sqlite-autoconf-$(version)000.tar.gz",
{version = function (version) return version:gsub("%.", "") end})
add_versions("3.24.0", "d9d14e88c6fb6d68de9ca0d1f9797477d82fc3aed613558f87ffbdbbc5ceb74a")
add_versions("3.23.0", "b7711a1800a071674c2bf76898ae8584fc6c9643cfe933cfc1bc54361e3a6e49")
Of course, we can only add the git source address:
add_urls("https://gitlab.gnome.org/GNOME/libxml2.git")
If the source code package sha256 corresponding to multiple mirror addresses is different, we can set them separately by means of alias:
add_urls("https://ffmpeg.org/releases/ffmpeg-$(version).tar.bz2", {alias = "home"})
add_urls("https://github.com/FFmpeg/FFmpeg/archive/n$(version).zip", {alias = "github"})
add_versions("home:4.0.2", "346c51735f42c37e0712e0b3d2f6476c86ac15863e4445d9e823fe396420d056")
add_versions("github:4.0.2", "4df1ef0bf73b7148caea1270539ef7bd06607e0ea8aa2fbf1bb34062a097f026")
add_versions
Used to set the version of each source package and the corresponding sha256 value, as described in add_urls
add_patches
This interface is used for the source code package. Before compiling and installing, firstly set the corresponding patch package, compile it, and support multiple patches at the same time.
if is_plat("macosx") then
add_patches("1.15", "https://raw.githubusercontent.com/Homebrew/patches/9be2793af/libiconv/patch-utf8mac.diff",
"e8128732f22f63b5c656659786d2cf76f1450008f36bcf541285268c66cabeab")
end
For example, the above code, when compiled for macosx, is marked with the corresponding patch-utf8mac.diff patch, and each patch is also set to the value of sha256 to ensure integrity.
add_links
By default, xmake will automatically detect the installed libraries and set the link relationship, but sometimes it is not very accurate. If you want to manually adjust the link order and the link name, you can set it through this interface.
add_links("mbedtls", "mbedx509", "mbedcrypto")
add_syslinks
Add some system library links. When some packages integrate links, you also need to rely on some system libraries to link them. This time you can attach them to the package description.
if is_plat("macosx") then
add_frameworks("CoreGraphics", "CoreFoundation", "Foundation")
elseif is_plat("windows") then
add_defines("CAIRO_WIN32_STATIC_BUILD=1")
add_syslinks("gdi32", "msimg32", "user32")
else
add_syslinks("pthread")
end
add_frameworks
Add a dependent system frameworks link.
See for example: add_syslinks
add_linkdirs
The package’s link library search directory can also be adjusted, but it is usually not needed, unless some libraries are not installed under prefix/lib, but in the lib subdirectory, the default search is not available.
add_includedirs
Add another header file search directory.
add_defines
Some specific definition options can be exported to the integrated package.
add_configs
We can add the external output configuration parameters of each package through this interface:
package("pcre2")
set_homepage("https://www.pcre.org/")
set_description("A Perl Compatible Regular Expressions Library")
add_configs("bitwidth", {description = "Set the code unit width.", default = "8", values = {"8", "16", "32"}})
on_load(function (package)
local bitwidth = package:config("bitwidth") or "8"
package:add("links", "pcre2-" .. bitwidth)
package:add("defines", "PCRE2_CODE_UNIT_WIDTH=" .. bitwidth)
end)
In the engineering project, we can also view a list of configurable parameters and values for a particular package:
$ xmake require --info pcre2
The package info of project:
require(pcre2):
-> description: A Perl Compatible Regular Expressions Library
-> version: 10.31
...
-> configs:
-> bitwidth:
-> description: Set the code unit width.
-> values: {"8","16","32"}
-> default: 8
Then in the project, enable these configurations and compile the package with the specific configuration:
add_requires("pcre2", {configs = {bitwidth = 16}})
on_load
This is an optional interface. If you want to be more flexible and dynamically judge various platform architectures, you can do it in this way, for example:
on_load(function (package)
Local bitwidth = package:config("bitwidth") or "8"
package:add("links", "pcre" .. (bitwidth ~= "8" and bitwidth or ""))
If not package:config("shared") then
package:add("defines", "PCRE_STATIC")
end
end)
The pcre package needs to do some judgment on the bitwidth to determine the name of the link library for external output. It also needs to add some defines to the dynamic library. This time, it is more flexible when set in on_load.
on_install
This interface is mainly used to add installation scripts. The preceding string parameters are used to set up supported platforms. Other script fields like on_load
, on_test
are also supported.
Platform Filtering
The complete filtering syntax is as follows: plat|arch1,arch2@host|arch1,arch2
| It looks very complicated, but it is very simple. Each stage is optional and can be partially omitted. Corresponding: `Compile Platform | Compile Architecture@Host Platform | Host Architecture |
If you do not set any platform filtering conditions, then the default full platform support, the script inside is effective for all platforms, for example:
on_install(function (package)
-- TODO
end)
If the installation script is valid for a specific platform, then directly specify the corresponding compilation platform, you can specify more than one at the same time:
on_install("linux", "macosx", function (package)
-- TODO
end)
If you want to break down to the specified architecture to take effect, you can write:
on_install("linux|x86_64", "iphoneos|arm64", function (package)
-- TODO
end)
If you want to limit the execution of the host environment platform and architecture, you can append @host|arch
to the end, for example:
on_install("mingw@windows", function (package)
-- TODO
end)
This means that only the mingw platform is valid for Windows.
We can also specify the host platform and architecture without specifying a platform and architecture. This is usually used to describe some dependencies related to the build tool and can only be run in the host environment.
For example, the package we compiled depends on cmake, we need to add the package description of cmake, then the compiler installation environment can only be the host platform:
on_install("@windows", "@linux", "@macosx", function (package)
-- TODO
end)
Some other examples:
-- `@linux`
-- `@linux|x86_64`
-- `@macosx,linux`
-- `android@macosx, linux`
-- `android|armv7-a@macosx,linux`
-- `android|armv7-a@macosx,linux|x86_64`
-- `android|armv7-a@linux|x86_64`
Compilation Tools
We have built-in scripts for installing common build tools for convenient build support for different source code-dependent build toolchains, such as autoconf, cmake, meson, etc.
xmake
If it is a xmake-based dependency package, then the integration is very simple, xmake has very good built-in integration support, you can directly support it for cross-platform compilation, generally only need to:
on_install(function (package)
import("package.tools.xmake").install(package)
end)
If you want to pass some unique build configuration parameters:
on_install(function (package)
import("package.tools.xmake").install(package, {"--xxx=y"})
end)
cmake
If it is a cmake-based package, the integration is also very short-answered. Usually you only need to set some configuration parameters, but you need to add the cmake dependency first:
add_deps("cmake")
on_install(function (package)
import("package.tools.cmake").install(package, {"-Dxxx=ON"})
end)
autoconf
If it is based on autoconf package, the integration method is similar to cmake, but the configuration parameters are different. However, under normal circumstances, the Unix system has built-in autoconf series tools, so it is fine without any dependencies.
on_install(function (package)
import("package.tools.autoconf").install(package, {"--enable-shared=no"})
end)
However, some source packages may not be fully satisfied with the system’s built-in autoconf, so you can add autoconf family dependencies and build them:
add_deps("autoconf", "automake", "libtool", "pkg-config")
on_install(function (package)
import("package.tools.autoconf").install(package, {"--enable-shared=no"})
end)
meson
If it is meson, you need to add ninja’s dependencies to perform the build.
add_deps("meson", "ninja")
on_install(function (package)
import("package.tools.meson").install(package, {"-Dxxx=ON"})
end)
on_test
After installation, you need to set the corresponding test script, perform some tests to ensure the reliability of the installation package, if the test does not pass, the entire installation package will be revoked.
on_test(function (package)
assert(package:has_cfuncs("inflate", {includes = "zlib.h"}))
end)
The above script calls the built-in has_cfuncs
interface to detect whether the zlib.h header file exists in the installed package, and whether the interface function inflate
exists in the library and header files.
Xmake will try to compile the link for testing, has_cfuncs
for detecting c functions, and has_cxxfuncs
for detecting c++ library functions.
And include multiple header files in include, for example: includes = {"xxx.h", "yyy.h"}
We can also pass some of our own compilation parameters into the detection, for example:
on_test(function (package)
assert(package:has_cxxfuncs("func1", {includes = "xxx.h", configs = {defines = "c++14", cxflags = "-Dxxx"}}))
end)
We can also detect a code snippet with check_csnippets
and check_cxxsnippets
:
on_test(function (package)
assert(package:check_cxxsnippets({test = [[
#include <boost/algorithm/string.hpp>
#include <string>
#include <vector>
#include <assert.h>
using namespace boost::algorithm;
using namespace std;
static void test() {
string str("a,b");
vector<string> strVec;
split(strVec, str, is_any_of(","));
assert(strVec.size()==2);
assert(strVec[0]=="a");
assert(strVec[1]=="b");
}
]]}, {configs = {languages = "c++14"}}))
end)
if it is an executable package, it can also be detected by trying to run:
on_test(function (package)
os.run("xxx --help")
end)
if the run fails, the test will not pass.
Extended configuration parameters
See: add_configs for details.
Built-in configuration parameters
In addition to setting some extended configuration parameters via add_configs, xmake also provides some built-in configuration parameters that can be used.
Enable debug package
add_requires("xxx", {debug = true})
There must be relevant processing in the package description to support:
on_install(function (package)
Local configs = {}
if package:debug() then
Table.insert(configs, "--enable-debug")
end
import("package.tools.autoconf").install(package)
end)
Setting up the msvc runtime library
add_requires("xxx", {configs = {vs_runtime = "MT"}})
Normally, packages installed by built-in tool scripts such as import("package.tools.autoconf").install
are automatically processed internally by vs_runtime.
But if it is a special source package, the build rules are special, then you need to handle it yourself:
on_install(function (package)
io.gsub("build/Makefile.win32.common", "%-MD", "-" .. package:config("vs_runtime"))
end)
Adding environment variables
For some libraries, there are also executable tools. if you need to use these tools in the integration package, you can also set the corresponding PATH environment variable:
package("luajit")
on_load(function (package)
if is_plat("windows") then
Package:addenv("PATH", "lib")
end
Package:addenv("PATH", "bin")
end)
In the project project, the corresponding environment variables will only take effect after the corresponding package is integrated by add_packages
.
add_requires("luajit")
target("test")
set_kind("binary")
add_packages("luajit")
after_run(function (package)
os.exec("luajit --version")
end)
Installing binary packages
Xmake also supports direct reference to the binary version package, which is used directly for installation, for example:
if is_plat("windows") then
set_urls("https://www.libsdl.org/release/SDL2-devel-$(version)-VC.zip")
add_versions("2.0.8", "68505e1f7c16d8538e116405411205355a029dcf2df738dbbc768b2fe95d20fd")
end
on_install("windows", function (package)
os.cp("include", package:installdir())
os.cp("lib/$(arch)/*.lib", package:installdir("lib"))
os.cp("lib/$(arch)/*.dll", package:installdir("lib"))
end)
Local test
If you have added and created a new package in the local xmake-repo repository, you can run the test locally and pass it. If the test passes, you can submit the pr to the official repository and request the merge.
We can execute the following script to test the specified package:
cd xmake-repo
xmake l scripts/test.lua -v -D zlib
The above command will force the download and installation of the zlib package to test whether the entire installation process is ok, plus -v -D
is to see the complete detailed log information and error information, which is convenient for debugging analysis.
If the network environment is not good, do not want to re-download all dependencies every time, you can add the --shallow
parameter to execute, this parameter tells the script, just re-decompress the local cached zlib source package, re-execute the installation command, but Will not download various dependencies.
cd xmake-repo
xmake l scripts/test.lua -v -D --shallow zlib
If we want to test the package rules of other platforms, such as: android, iphoneos and other platforms, you can specify by -p/--plat
or -a/--arch
.
cd xmake-repo
xmake l scripts/test.lua -v -D --shallow -p iphoneos -a arm64 zlib
xmake l scripts/test.lua -v -D --shallow -p android --ndk=/xxxx zlib
Submit package to the official repository
If you need a package that is not supported by the current official repository, you can commit it to the official repository after local tuning: xmake-repo
For detailed contribution descriptions, see: CONTRIBUTING.md
For how to make your own package, you can look at the above: Adding packages to the official repository.


| Name | Company | State | City | Phone | Actions | ||
|---|---|---|---|---|---|---|---|
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{{member.firstName + ' ' + member.lastName| limitTo : 40}} |
{{member.company}} | {{member.state}} | {{member.city}} | {{member.phone1}} | {{member.email}} |
|


OSL Report: Subjects
Navigate to file:
Go
The panels below summarise each fif file (full list on the right). Use arrow keys to navigate tabs.
{% for panel in panels %} {{ panel }} {% endfor %}
{{ filenames }}


{% extends 'global/base.html' %} {% load i18n rev static %} {% block content %}
{% blocktrans trimmed %} Django Girls events are organized by groups of wonderful volunteers in cities all over the world. Events are always non-profit and free for participants. We DO NOT PAY coaches, speakers or organizers. Attendees don’t need any previous knowledge about programming and there are no age limitations. All attendees need is a laptop and some curiosity! {% endblocktrans %}
{% blocktrans trimmed %} An in-person workshop is any workshop where participants, coaches, and organisers, all meet in the same physical location. Participants can work together in teams and support from coaches is done face-to-face. {% endblocktrans %}
{% blocktrans trimmed %} These workshops should only be conducted when it is safe to do so, and you may be asked in your application to provide evidence of why you feel this type of worshops is safe, and what, if any, safety measures you will be putting in place. {% endblocktrans %}
{% blocktrans trimmed %} If you are not sure if it is safe to hold an in-person workshop, you might prefer to organise a remote workshop instead. {% endblocktrans %}
{% blocktrans trimmed %} A remote workshop is a workshop conducted online, where participants, coaches and organisers are in different physical locations. {% endblocktrans %}
{% blocktrans trimmed %} This type of workshop may be more suitable in situations where it might not be safe, affordable, or logistically possible to host a workshop in-person, or where difficulties finding sponsorship would be a barrier to running to the workshop in-person. Remote workshops also allow for more flexibility with the location of your attendees and coaches. {% endblocktrans %}
{% url "organize:prerequisites" as prerequisites_url %} {% blocktrans trimmed %} Since July 2014, {{ organizers_count }} volunteers organized {{ past_events_count }} Django Girls workshops. Join them and bring Django Girls to your city! {% endblocktrans %}
{% blocktrans trimmed %} Django Girls helped me gain more self-confidence and gave me a boost to keep learning. I’ve created my own blog and then prepared workshops and taught other women to code. Nothing is impossible with this bunch of positive people! {% endblocktrans %}— {% trans "Agata Grdal, organizer of Django Girls Wrocław" %}
{% blocktrans trimmed %} Organizers of Django Girls Windhoek, Namibia share their experience of organizing an event in Africa. Read more » {% endblocktrans %}
{% blocktrans trimmed %} A Toolkit of Awesome: tips & tricks from seasoned Django Girls organizers in Budapest, Hungary. Read more » {% endblocktrans %}
{% blocktrans trimmed %} Learn how Django Girls Seoul built a local tech community using events as their main tool. Read more » {% endblocktrans %}


Hello,
Your meeting room booking details for {{day}} are:
{% for event in events %}
Delete your room booking if you don't need it
If you don't need the room booking anymore, please delete it so someone else can use the room.
You can delete a room booking in a series without affecting your future bookings.
Read how to delete a room booking using Google Calendar:
https://support.google.com/calendar/answer/37113?hl=en&ref_topic=3417926
Think about using a smaller room
If you've got fewer people coming to the meeting than you first thought, it would be great if you could try moving to a smaller room.
Check if a meeting room's free at:https://meeting-rooms.cloudapps.digital/
Thanks,
Your friendly meeting room app


| Fig. 1 |
Changes in temperature and precipitation across the eastern ... |
| Fig. 2 |
Rose diagrams depicting the direction and distance of abunda ... |
| Fig. 3 |
Spatial shift of species abundance by subpopulations. ( A) L ... |
| Fig. 4 |
Shift of species mean abundance center by ecoprovinces in th ... |
| Fig. 5 |
Relationships between climate variables and species abundanc ... |
| Fig. 6 |
Longitudinal species abundance shift mapped on a phylogram r ... |


Created by @christianposta and contributors
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