1. preventions:-
Children, seniors and individuals with respiratory or heart diseases should avoid sustained and high-intensity outdoor exercises. General population should moderately reduce outdoor activities.
Before going out or engaging in outdoor activities, get into the habit of verifying the air quality index in your area. This way, you can determine when you should take precautions to safeguard your health.
As a precaution, keep your medication with you.
Avoid areas where the air is polluted.
Contribute to the reduction of outdoor air pollution.
Use methods of transportation that help reduce the amount of pollutants in the air:
.Public transport
.Walk or bike (when air quality is good)
.Carpool
Limit the use of fireplaces and wood stoves in the winter because such appliances contribute a great deal to smog during the cold season. Make sure that you maintain these appliances properly. For more details, visit the MDDELCC’s Wood Heating.
Maintain good indoor air quality.
Pay attention to the air quality inside your home because it could also be harmful to your health.
Certain outdoor pollutants, such as fine particles and ozone, can also get into your house. Other pollutants may already be present, including:
.Tobacco smoke
.Smoke from fireplaces and wood stoves
.Mould and other contaminants associated with excessive humidity
.Volatile organic compounds, mainly formaldehyde, from:
.Household products, such as paints and varnishes
.Construction material, such as chipboard or plywood panels
.Carbon monoxide emitted by some appliances and vehicles during the combustion of propane, wood, fuel, etc.
.Radon, an odourless, colourless radioactive gas that can seep into buildings
.Asbestos from brittle or damaged material that has been sawn, sanded, etc.
Do not smoke indoors.
Fix water infiltration problems to prevent mould growth
Opt for healthy and environmentally friendly household products and materials
Limit the use of wood-burning appliances
Install a carbon monoxide detector, and avoid using appliances that operate on fuel (gasoline, propane, etc.) indoors
Measure the concentration of radon in your home with a dosimeter. You can do it yourself or hire an expert
Learn about the possible sources of asbestos in your home and take the appropriate precautions, especially if you are doing renovations
Opening your windows regularly is an inexpensive and effective measure. However, you should keep your windows shut when outdoor air quality is poor and during periods of extreme cold.
**Be sure to also:
Always turn on the range hood when cooking. The hood should be vented outside.
Turn on the bathroom fan each time someone takes a shower or a bath
If you have a central ventilation system (also known as an air exchanger), operate it according to the manufacturer’s instructions.
2.health effects:-
1.Ozone affects the lungs and respiratory system in many ways.
It can:
.Irritate the respiratory system, causing coughing, throat soreness, airway irritation, chest tightness, or chest pain when taking a deep breath.
.Reduce lung function, making it more difficult to breathe as deeply and vigorously as you normally would, especially when exercising. Breathing may start to feel uncomfortable, and you may notice that you are taking more rapid and shallow breaths than normal.
2.The risk of exposure to unhealthy levels of ground-level ozone is greatest.
during warmer months. Children, who often play outdoors in warmer
weather, are at higher risk.
3.Inflame and damage the cells that line the lungs. Within a few days, the damaged cells are replaced and the old cells are shed—much like the way your skin peels after sunburn. Studies suggest that if this type of inflammation happens repeatedly, lung tissue may become permanently scarred and lung function may be permanently reduced.
4.Make the lungs more susceptible to infection. Ozone reduces the lung’s defenses by damaging the cells that move particles and bacteria out of the airways and by reducing the number and effectiveness of white blood cells in the lungs.
5. When ozone levels are unhealthy, more people with asthma have symptoms that require a doctor’s attention or the use of medication. Ozone makes people more sensitive to allergens—the most common triggers for asthma attacks. Also, asthmatics may be more severely affected by reduced lung function and airway inflammation. People with asthma should ask their doctor for an asthma action plan and follow it carefully when ozone levels are unhealthy.
6.Aggravate other chronic lung diseases such as emphysema and bronchitis. As concentrations of ground-level ozone increase, more people with lung disease visit doctors or emergency rooms and are admitted to the hospital.


WITNESS LIST Regulated Industries Committee April 27, 2006-10:30A SB 5 Implementation For: Berger, Lori (Self) Garcia, Oscar (National Silver Haired-Legislature) On: Banta, Steve (Verizon) Gonzales, Veronica (Self) Gorzell, Ben (City of San Antonio) Haas, Chip (City of San Antonio) Houston, Scott (Texas Municipal League, TCCFUI) Hudson, Paul (Public Utility Commission) Peacock, Bill (Texas Public Policy Foundation) Perryman, Ray (Self)


-
GoHugo.io stand-alone site for Goodwill Dallas' annual fundraising event, THE LUNCH.
-
Simple boilerplate repo for how I generally organize my project assets; installable via Bower CLI.
-
DNN website for the Dallas branch of national NPO, Goodwill Industries.
-
miller.agency
Wordpress website for Dallas full-service ad agency, Miller Ad Agency. (Case study coming soon; view the local static version) of the project.
-
A plethora of designs hosted externally on my Behance profile.
-
illusiveapparel.website
Wordpress website powered by WooCommerce for Dallas apparel boutique. (Case study coming soon; view the local static version) of the project.
-
giftwrapcreations.com
Wordpress website for Dallas gift wrapping artist, Anita Ivancevic. (Case study coming soon; view the local static version) of the project.


|
ReactPhysics3D
0.6.0
Physics engine library
|
This class represent a world where it is possible to move bodies by hand and to test collision between each other. More...
#include <CollisionWorld.h>
Public Member Functions | |
| CollisionWorld () | |
| Constructor. | |
| virtual | ~CollisionWorld () |
| Destructor. | |
| std::set< CollisionBody * >::iterator | getBodiesBeginIterator () |
| Return an iterator to the beginning of the bodies of the physics world. More... | |
| std::set< CollisionBody * >::iterator | getBodiesEndIterator () |
| Return an iterator to the end of the bodies of the physics world. More... | |
| CollisionBody * | createCollisionBody (const Transform &transform) |
| Create a collision body. More... | |
| void | destroyCollisionBody (CollisionBody *collisionBody) |
| Destroy a collision body. More... | |
| void | setCollisionDispatch (CollisionDispatch *collisionDispatch) |
| Set the collision dispatch configuration. More... | |
| void | raycast (const Ray &ray, RaycastCallback *raycastCallback, unsigned short raycastWithCategoryMaskBits=0xFFFF) const |
| Ray cast method. More... | |
| bool | testAABBOverlap (const CollisionBody *body1, const CollisionBody *body2) const |
| Test if the AABBs of two bodies overlap. More... | |
| bool | testAABBOverlap (const ProxyShape *shape1, const ProxyShape *shape2) const |
| Test if the AABBs of two proxy shapes overlap. More... | |
| virtual void | testCollision (const ProxyShape *shape, CollisionCallback *callback) |
| Test and report collisions between a given shape and all the others shapes of the world. More... | |
| virtual void | testCollision (const ProxyShape *shape1, const ProxyShape *shape2, CollisionCallback *callback) |
| Test and report collisions between two given shapes. More... | |
| virtual void | testCollision (const CollisionBody *body, CollisionCallback *callback) |
| Test and report collisions between a body and all the others bodies of the world. More... | |
| virtual void | testCollision (const CollisionBody *body1, const CollisionBody *body2, CollisionCallback *callback) |
| Test and report collisions between two bodies. More... | |
| virtual void | testCollision (CollisionCallback *callback) |
| Test and report collisions between all shapes of the world. More... | |
Protected Member Functions | |
| CollisionWorld (const CollisionWorld &world) | |
| Private copy-constructor. | |
| CollisionWorld & | operator= (const CollisionWorld &world) |
| Private assignment operator. | |
| bodyindex | computeNextAvailableBodyID () |
| Return the next available body ID. | |
| void | resetContactManifoldListsOfBodies () |
| Reset all the contact manifolds linked list of each body. | |
Protected Attributes | |
| CollisionDetection | mCollisionDetection |
| Reference to the collision detection. | |
| std::set< CollisionBody * > | mBodies |
| All the bodies (rigid and soft) of the world. | |
| bodyindex | mCurrentBodyID |
| Current body ID. | |
| std::vector< luint > | mFreeBodiesIDs |
| List of free ID for rigid bodies. | |
| MemoryAllocator | mMemoryAllocator |
| Memory allocator. | |
| EventListener * | mEventListener |
| Pointer to an event listener object. | |
Friends | |
| class | CollisionDetection |
| class | CollisionBody |
| class | RigidBody |
| class | ConvexMeshShape |
This class represent a world where it is possible to move bodies by hand and to test collision between each other.
In this kind of world, the bodies movement is not computed using the laws of physics.
| CollisionBody * CollisionWorld::createCollisionBody | ( | const Transform & | transform | ) |
Create a collision body.
| transform | Transformation mapping the local-space of the body to world-space |
| void CollisionWorld::destroyCollisionBody | ( | CollisionBody * | collisionBody | ) |
Destroy a collision body.
| collisionBody | Pointer to the body to destroy |
|
inline |
Return an iterator to the beginning of the bodies of the physics world.
|
inline |
Return an iterator to the end of the bodies of the physics world.
|
inline |
|
inline |
Set the collision dispatch configuration.
This can be used to replace default collision detection algorithms by your custom algorithm for instance.
| CollisionDispatch | Pointer to a collision dispatch object describing which collision detection algorithm to use for two given collision shapes |
| bool CollisionWorld::testAABBOverlap | ( | const CollisionBody * | body1, |
| const CollisionBody * | body2 | ||
| ) | const |
Test if the AABBs of two bodies overlap.
| body1 | Pointer to the first body to test |
| body2 | Pointer to the second body to test |
|
inline |
Test if the AABBs of two proxy shapes overlap.
| shape1 | Pointer to the first proxy shape to test |
| shape2 | Pointer to the second proxy shape to test |
|
virtual |
Test and report collisions between a given shape and all the others shapes of the world.
| shape | Pointer to the proxy shape to test |
| callback | Pointer to the object with the callback method |
Reimplemented in reactphysics3d::DynamicsWorld.
|
virtual |
Test and report collisions between two given shapes.
| shape1 | Pointer to the first proxy shape to test |
| shape2 | Pointer to the second proxy shape to test |
| callback | Pointer to the object with the callback method |
Reimplemented in reactphysics3d::DynamicsWorld.
|
virtual |
Test and report collisions between a body and all the others bodies of the world.
| body | Pointer to the first body to test |
| callback | Pointer to the object with the callback method |
Reimplemented in reactphysics3d::DynamicsWorld.
|
virtual |
Test and report collisions between two bodies.
| body1 | Pointer to the first body to test |
| body2 | Pointer to the second body to test |
| callback | Pointer to the object with the callback method |
Reimplemented in reactphysics3d::DynamicsWorld.
|
virtual |
Test and report collisions between all shapes of the world.
| callback | Pointer to the object with the callback method |
Reimplemented in reactphysics3d::DynamicsWorld.


Everything Aussies Need To Know About Disney+
by Sarah BasfordNovember 19 officially marks the first day of Disney+ in Australia and like the launch of Netflix, Disney+ is expected to shake the sector up. Here's everything you need to know about the platform.
How does Disney+ work?
Disney+ is a new streaming service offering more than 600 films and 7000 episodes of Disney-owned content, according to the press release. It's set to be the only place you'll be able stream on demand any Disney-released movies in Australia. With a single account, up to four devices can use the same login for $8.99 per month. That single plan, unlike other services' tiered offerings, gives you access to HDR and 4K quality streaming.
Once you log in, you'll be able to see a very Netflix-esque homepage separating the content into its branding categories.
Selecting shows will bring up their landing page and you'll be able to choose where you'd like to start watching from, read a description or add it to your watchlist. It'll also provide with you suggested content. In the case of The Mandalorian, it suggests I watch the Star Wars back catalogue. Who'd a thunk it?
What's on Disney+?
Most content owned by Disney, but that doesn't just include the classic animated movies. Disney has been busy buying up a lot of entertainment real estate so its streaming lineup also includes most Marvel movies, the Star Wars series, The Simpsons, National Geographic documentaries like Free Solo as well as some Hulu content.
It also means original Disney content you've never seen before:
- The Mandalorian
- High School Musical: The Musical: The Series
- The World According to Jeff Goldblum
- The Falcon and the Winter Soldier
- Loki
- Encore!
- Lady and the Tramp
- Noelle
It's important to note Disney+'s launch has also meant a lot of content previously on other streaming players, like Stan, has now been pulled off and exclusively housed on the new service.
Perhaps one of the most surprising features of Australia's Disney+ lineup is how much more content Australians have compared to our U.S. mates. A number of titles are available for Australians on launch while the U.S. version has a staggered release due to existing licencing agreements. What a time to be alive for Aussies.
Will Disney+ work on my device?
This seems like a no-brainer but it's a valid question. Some users around the world have faced difficulties when using certain devices. It's due to some devices not supporting the highest level of Disney+'s chosen digital rights management service, WideVine. This service prevents subscribers from recording their screens, for example, to send to their friends.
Disney has confirmed the following devices will definitely work with the service:
Web and Devices:
- Web
- iOS (iPhone and iPad)
- Android (Phone and Tablet)
- Apple TV (tvOS)
- Chromecast
- Amazon Fire TV (Australia)
TVs
- Sony TV (Android TV)
- Samsung (Tizen)
- LG (WebOS)
- Android TV
Gaming Consoles
- PS4
- Xbox One
What deals are available for Disney+?
While some pretty stellar bundle deals exist in the US, no local offerings have been announced. Right now, Disney+ will cost you $8.99 per month but if you purchase a yearly subscription, it's going to cost you $89.99. That means you'll essentially get two months for free or the equivalent of around $7.50 per month.
If you're not quite ready to take the plunge, Disney's also offering a free seven-day trial so you can dip your feet in without paying a cent.
Now all there's left to do is sign up for the service. Just remember to use a strong password.


I struggle with time management and am easily distracted. Tried the Pomodoro technique and it does help with the time management side.
Now I need to work on how to concentrate and I think that's where meditation comes in.
What worked for you?
For now, the Pomodoro technique.
Which will you experiment further with?
Next I would like to try meditation and for the ongoing future, looks like the Fogg method and mindfulness can be really useful.


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DownVotes:{{quote.downVotes}} | UpVotes:{{quote.upVotes}}
Uploaded {{quote.timeOfCreation|timeAgo}}


Recommended workflow
This page described a workflow intended to make working with MerMEId as efficient as possible.
MerMEId is designed for editing and storing metadata in MEI files; usually each file describes one musical work. The list shown when entering MerMEId is basically a list of the MEI files stored in the database at any time.
Assuming that you want to create a number of files all belonging to the same project or catalogue, we recommend the following workflow for creating the files and entering the data.
Creating a template file
Usually all of the files in a catalogue will have a certain amount of information in common, namely the technical and administrative information and the name of the project/catalogue they belong to (see below). To avoid having to enter this information every time you create a new file, we recommend that you create a file containing only the shared information and make a copy when starting a new file instead of starting with an empty file.
- To create a template file, create a new, empty file (see MerMEId basics).
At the Work tab, enter a name for your template in the main title field. This is the title that will appear in the list of files.
If you are creating a catalogue of works of a single composer, you may also want to add the composer's name in the 'Persons' section.
Save the file .
-
Switch to the File tab and enter the name of the catalogue (or project) in the 'Series title' field.
If you want MerMEId to be able to organize your files according to catalogue and to recognize certain identifiers as catalogue works numbers (just like 'BWV 1063' and 'KV 626' are identifiers for works in the Bach and Mozart catalogues, respectively), add the desired prefix of your work numbers (equivalent to 'BWV' or 'KV') in the 'File collection' field.
-
Add any other shared information as appropriate, such as the name and address of your institution, use restrictions, and
project description. Save your work and return to the file list . You will notice that the collection name now appears
in the drop-down list of available collections.
Starting a new file from template
- Clone the template:
- Make a copy of your template file by clicking the copy button .
- Open the file for editing by clicking the edit button .
- Make a copy of your template file by clicking the copy button .
- Change the main title.
-
If your catalogue/project uses work numbers, add the catalogue prefix (that is, the name of the MerMEId file collection) as the
list name in the 'Identification' section. Add the work number in the 'No.' field. You can add any other identifying numbers also,
such as opus numbers or corresponding work numbers in other catalogues.
If the list name matches the file collection name given at the File tab, MerMEId will treat the number as the work number (relevant when sorting files by work number, for instance).
Content editing
- Add any data you want to the file (see tutorials and other help pages on how to use the editor and how to enter certain types of information).
- To verify or proofread your data, use the HTML preview by clicking the document button to generate a human-readable HTML page from the file.
Creating a printed catalogue
If you want to create a printed catalogue from your data, MerMEId can assist you some of the way. There is a tool for outputting all files of a file collection (or portions of a collection; or all files in the database) as a single, potentially very large, HTML document.
The use of the tool is explained in the manual's section on Displaying or printing multiple (or all) records.
By default, MerMEId will output the almost the same way as in the HTML preview only improved for printing (by unfolding all hidden sections, for instance), but you can specify another XSL transformation to customize the results for your needs.
The remaining steps to prepare a print catalogue are up to you. For the printed catalogue of Carl Nielsen's works, we chose a quick but dirty approach: we simply copied the resulting HTML into a Word document which was imported into InDesign for the final layout. A more elegant way would be to write a transformation from MEI to LaTeX, for instance.


I was recommended to a professor to create a quiz type web page to test younger students on their knowledge of road safety in the context of farming equipment.
The site strictly uses JavaScript and jQuery to change the content of the page. To store the results, I am using JavaScript to package the results of the quiz into a JSON object and using a quick PHP write to a file to store the results.
As far as the professor's wants are concerned, I am finished with this project, but their are a few responsiveness quirks that I would like to fix and provide to the client


Sometimes (and hopefully not too often) we have to introduce breaking changes into Ninja’s behavior. This document describes which steps are needed to upgrade your application to the latest Ninja version. Simply start with your current version and then work your way up to the top of the document.
Some inner methods of the Ninja base class have a new signature, with more precise exception types. If you overrided some of them, or if you implemented your own Ninja class without extending the NinjaDefault one, you should be able to fix them easily.
Postoffice is now a separate dependency. Make sure to add the dependency to your pom.xml file and add the module to Modules.java. See details in http://www.ninjaframework.org/documentation/sending_mail.html
Refer to the FluentLenium migration guide http://fluentlenium.org/migration/from-0.13.2-to-1.0-or-3.0/ or force usage of fluentlenium-core 0.10.3 in your project dependencies.
Guice bindings for template engines like Freemarker were modified to be bound differently than in previous versions. If you use a custom template engine via a third party module then it may need to be bound into Guice slightly different. This is how template engines typically were bound:
public class CustomTemplateEngineModule extends AbstractModule { @Override protected void configure() { bind(TemplateEngine.class).to(CustomTemplateEngine.class); } }
This is how template engines need to be bound as of v5.4.0:
public class CustomTemplateEngineModule extends AbstractModule { @Override protected void configure() { bind(CustomTemplateEngine.class); } }
Results you now generate can be customized and are usging content-negotiation. A json request will get a json error message. Html request will get an html error message. Please have a look at interface ninja.Ninja and ninja.NinjaDefault. They show how the improved approach works.
Let’s say you used $i18n{“my.message.key”} and your messages.properties was missing a value for key “my.message.key”. Before that version the template would not render but throw an exception instead. From now on this behavior is relaxed and the key itself will be rendered instead (+ a logged error message). In the case above you’ll find “my.message.key” inside the rendered template.
SessionCookie and FlashCookie changed their names. SessionCookie is now called Session and FlashCookie is called FlashScope.
Context object reflects this by providing getSession() and getFlashScope() methods.
AssetsController’s serve method has been deprecated for good. The replacement are AssetsController’s serveStatic and serveWebJars methods.
OLD:
router.GET().route("/assets/.*").with(AssetsController.class, "serve");
NEW (direct replacement):
router.GET().route("/assets/webjars/{fileName: .*}").with(AssetsController.class, "serveWebJars"); router.GET().route("/assets/{fileName: .*}").with(AssetsController.class, "serveStatic");
This also means that you can now serve static assets from arbitrary directories or even files from root like:
router.GET().route("/robots.txt").with(AssetsController.class, "serveStatic");
The downside of this is that you have to set the mode for dev now manually if you need it. Ninja’s SuperDevMode handles this for you and you can simply use “mvn ninja:run” to start Ninja in dev mode.
But if you are using e.g. Jetty’s maven plugin you have to set the system property like that:
<plugin> <groupId>org.eclipse.jetty</groupId> <artifactId>jetty-maven-plugin</artifactId> <configuration> .... <systemProperties> <systemProperty> <name>ninja.mode</name> <value>dev</value> </systemProperty> </systemProperties> </configuration> </plugin>
The archetypes are already equipped with the new versions.
This change allows you to use a lot more i18n translation tools than before. For instance IntelliJ and Netbeans now automatically detect the files as i18n files and help you with translating them efficiently.
1) Ninja’s testing artifacts have changed. Please rename the original ninja-core-test to ninja-test-utilities in your pom.xml. You end up with the following artifact:
<dependency> <groupId>org.ninjaframework</groupId> <artifactId>ninja-test-utilities</artifactId> <version>X.X.X</version> <scope>test</scope> </dependency>
2) We have improved the default way xml is rendered and parsed and are now using “module.setDefaultUseWrapper(false)” of Jackson that produces output more similar to the Json renderers. This handles rendering lists and collections in a much better way. You can change that via annotation @JacksonXmlElementWrapper.useWrapping in your models Also see: the https://github.com/FasterXML/jackson-dataformat-xml
Please change any ftl.html accesses of the flash cookie from underscore syntax into “.” syntax. ${flash_error} becomes ${flash.error}. ${flash_success} becomes ${flash.success}. ${flash_anyMessage} becomes ${flash.anyMessage}. This is now much more consistent with the general way we access stuff inside any ftl.html file.
If you are using Results.redirectTemporary(…) / Results.redirect(…) or Results.noContent() AND if you are using a http body to indicate something (like a hyperlink text) you have to set result.render(null) to remove the NoHttpResult. Otherwise nothing will change for you. You simply don’t need a html template by default any more.
Improvements in i18n. You can now use the following snipplet to include i18n into your templates: ${i18n(“myMessageKey”)}. Using ${i18nMyMessageKey} will be deprecated soon. Don’t use it.
With the new i18n facilities you can now also format your messages with variables of your template:
${i18n(“myMessageKey”, myVariable)}.
In your project’s pom.xml please replace artifactId ninja-core with ninja-servlet. You end up with the following dependency:
<dependency> <groupId>org.ninjaframework</groupId> <artifactId>ninja-servlet</artifactId> <version>1.3</version> </dependency>
<web-app xmlns="http://java.sun.com/xml/ns/javaee" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/javaee http://java.sun.com/xml/ns/javaee/web-app_3_0.xsd" version="3.0"> <display-name>ninja</display-name> <listener> <listener-class>ninja.servlet.NinjaServletListener</listener-class> </listener> <filter> <filter-name>guiceFilter</filter-name> <filter-class>com.google.inject.servlet.GuiceFilter</filter-class> </filter> <filter-mapping> <filter-name>guiceFilter</filter-name> <url-pattern>/*</url-pattern> </filter-mapping> </web-app>


Employee List Generator
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Please visit our resources page for design ideas and our help page if you need assistance with this theme.
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fun onTrackStart(player: AudioPlayer, track: AudioTrack): Unit
Fired by Lavaplayer when an AudioTrack starts.
This sends a TRACK_STARTED
event, wrapped in a Dispatch Response, across a WebSocketChannel.
Additionally, it starts an Update Task which sends PLAYER_UPDATE
events
that are NOT wrapped in a Dispatch Response every 5 seconds.


Flat Remix KDE themes
Flat Remix is a KDE theme inspired by material design. It is mostly flat using a colorful palette with some
shadows, highlights, and gradients for some depth.
Themes
- Flat Remix
- Flat Remix Dark
- Flat Remix Darkest
Variants
- Solid - Theme without transparency
- No Border - Darkest theme without white window border
Color Variants
- Blue
- Green
- Red
- Yellow


Dashboard
John Doe
<EMAIL_ADDRESS>dashboard
Dashboard
settings
Account Settings
info
About Us
local_phone
Contact
menu
From
First Name
Last Name
Address Line 1
Address Line 2
-- Select State--
-- Select City--
-- Select Zip--
To
First Name
Last Name
Address Line 1
Address Line 2
-- Select State--
-- Select City--
-- Select Zip--
Generate Code
Results :


P2P File Sharing via Vlink
Vlink allows you to share files over a transparent peer-to-peer connection. Add/or drag and drop the file(s) you want to share
into the target box below and then share the
vlink.
The file will be available for download as long as your browser window is open.


What is Airspeed? ¢Ò
Airspeed is a powerful and easy-to-use templating engine for Python that aims for a high level of compatibility with the popular Velocity library for Java.
Selling points ¢Ò
- Compatible with Velocity templates
- Compatible with Python 2.1 and greater, including Jython
- Features include macros definitions, conditionals, sub-templates and much more
- Airspeed is already being put to serious use
- Comprehensive set of unit tests; the entire library was written test-first
- Reasonably fast, especially when used with mod_python
- A single Python module of a few kilobytes, and not the 500kb of Velocity
- Liberal licence (BSD-style)
Why another templating engine? ¢Ò
A number of excellent templating mechanisms already exist for Python, including Cheetah, which has a syntax similar to Airspeed.
However, in making Airspeed's syntax identical to that of Velocity, our goal is to allow Python programmers to prototype, replace or extend Java code that relies on Velocity.
A simple example ¢Ò
t = airspeed.Template(""" Old people: #foreach ($person in $people) #if($person.age > 95) $person.name #end #end """) people = [{'name': 'Bill', 'age': 100}, {'name': 'Bob', 'age': 90}] print t.merge(locals())
How compatible is Airspeed with Velocity? ¢Ò
All Airspeed templates should work correctly with Velocity. The vast majority of Velocity templates will work correctly with Airspeed.
What does and doesn't work? ¢Ò
Airspeed currently implements a very significant subset of the Velocity functionality, including $variables, the #if, #foreach, #macro, #include and #parse directives, and "$interpolated #strings()". Templates are unicode-safe.
Compound expressions in #set directives should be parenthesised, since no implicit operator precedence rules are implemented.
The output of templates in Airspeed is not yet 'whitespace compatible' with Velocity's rendering of the same templates, which generally does not matter for web applications. We also have still to implement support for in-line math expressions and some rarely-used details such as map literals.
Where do I get it? ¢Ò
To get the latest version, use Subversion:
svn co http://svn.sanityinc.com/airspeed/trunk airspeed
Alternatively, browse to the 'airspeed.py' module using the 'browse source' link at the top of the page.
Getting started ¢Ò
- The Velocity User Guide shows how to write templates.
- Our unit tests show how to use the templates from your code.
Reporting bugs ¢Ò
Please feel free to create tickets for bugs or desired features. Log in at the top of the page with username 'guest' and password 'airspeed', then select 'New Ticket'.
Who is to blame? ¢Ò
Airspeed was conceived by Chris Tarttelin, and implemented jointly in a test-driven manner by Steve Purcell and Chris Tarttelin. We can be contacted by e-mail by using our first names (at) pythonconsulting dot com.


Last updated: 2021-05-12
Checks: 6 1
Knit directory: draw-15minsCity-bubbles/
This reproducible R Markdown analysis was created with workflowr (version 1.6.2). The Checks tab describes the reproducibility checks that were applied when the results were created. The Past versions tab lists the development history.
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df_pop_averageDist <- read_excel(here("model/data/experiment/experiment-population-averageDist.xlsx"), sheet = "averageDist") %>%
mutate(Minute = round(Minute, 2))
scale_factor <- 4000/250
df_pop_averageDist %>%
dplyr::select(-Second) %>%
gather(key = "Population", value = "Distance", -Minute) %>%
mutate(Population = factor(Population, levels = c("Pop.100", "Pop.300", "Pop.500", "Pop.700", "Pop.900", "Pop.1000"))) %>%
mutate(Distance = Distance * scale_factor) %>%
ggplot(., aes(x = Minute, y = Distance, color = Population)) +
geom_line(size = 1) +
geom_vline(xintercept = 15, linetype="dotted",
color = "blue", size=2) +
annotate("text", x = 22, y = 1150, label = "15 Minutes") +
scale_x_continuous(breaks = seq(0, 100, 5)) +
scale_y_continuous(breaks = seq(0, 1800, 100)) +
theme_bw() +
theme(legend.position = c(0.9, 0.3),
title = element_text(size = 12),
legend.text = element_text(size = 8),
legend.title = element_text(size = 10)) +
labs(y = "Distance (m)", title = "Distribution of walking distance over time by different population sizes", caption = "Distance is measured based on the average distance of all agents")
df_pop_densityDist <- read_excel(here("model/data/experiment/experiment-population-densityDist.xlsx"), sheet = "densityDist") %>%
mutate(Minute = round(Minute, 2))
df_pop_densityDist %>%
dplyr::select(-Second) %>%
gather(key = "Population", value = "Distance", -Minute) %>%
mutate(Population = factor(Population, levels = c("Pop.100", "Pop.300", "Pop.500", "Pop.700", "Pop.900", "Pop.1000"))) %>%
mutate(Distance = Distance * scale_factor) %>%
ggplot(., aes(x = Minute, y = Distance, color = Population)) +
geom_line(size = 1) +
geom_vline(xintercept = 15, linetype="dotted",
color = "blue", size=2) +
annotate("text", x = 27, y = 800, label = "15 Minutes") +
scale_x_continuous(breaks = seq(0, 100, 5)) +
scale_y_continuous(breaks = seq(0, 2000, 100)) +
theme_bw() +
theme(legend.position = c(0.72, 0.77),
title = element_text(size = 12),
legend.text = element_text(size = 8),
legend.title = element_text(size = 10)) +
labs(y = "Distance (m)", title = "Distribution of walking distance over time by different population sizes", caption = "Distance is measured based on the most density agent")
streets_with_POIs_queens2km <- read_sf(here::here("data/streets_with_POIs/streets_with_POIs_queens2km.shp"))
if(file.exists(here("data/streets_with_POIs/streets_with_POIs_queens2km_updated.shp"))){
sf_div <- read_sf(here("data/streets_with_POIs/streets_with_POIs_queens2km_updated.shp"))
}else{
set.seed(1234)
div <- c(0.00, 0.05, 0.42, 0.39, 1.00, 0.88, 0.87, 0.60, 0.63, 0.76, 0.79)
sf_div <- streets_with_POIs_queens2km %>%
dplyr::select(id, nrm_dvr) %>%
mutate(random_nrm_dvr = sample(div, nrow(.), replace = T))
write_sf(sf_div, here::here("data/streets_with_POIs/streets_with_POIs_queens2km_updated.shp"))
}
tm_shape(sf_div %>% rename(Random.norm.Div = rndm_n_)) +
tm_lines(col = "Random.norm.Div",
palette = "PuRd",
style = "fixed",
breaks = c(0, 0.05, 0.1, 0.3, 0.5, 0.7, 0.9, 1.0),
labels = c("Low", "", "", "Medium", "", "", "High"),
n = 7) +
tm_layout(legend.outside = T,
frame = F)
sf_div %>%
st_set_geometry(NULL) %>%
gather(key = "type", value = "value", -id) %>%
mutate(type = case_when(
type == "nrm_dvr" ~ "Orginal",
TRUE ~ "Random"
)) %>%
ggplot() +
geom_histogram(aes(value, fill = type), position = "dodge") +
facet_wrap(~type, scales = "free") +
theme_bw() +
theme(legend.position = "none") +
labs(x = "Normalized diversity of POIs", y = "Count", title = "Distribution of normalized diversity of POIs")
df_diversity <- read_excel(here("model/data/experiment/experiment-diversity.xlsx"), sheet = "diversity") %>%
mutate(Minute = round(Minute, 2))
df_diversity %>%
dplyr::select(-Second) %>%
gather(key = "Situation", value = "Distance", -Minute) %>%
mutate(Distance = Distance * scale_factor) %>%
ggplot(., aes(x = Minute, y = Distance, color = Situation)) +
geom_line(size = 1) +
geom_vline(xintercept = 15, linetype="dotted",
color = "blue", size=2) +
annotate("text", x = 23, y = 1100, label = "15 Minutes") +
scale_x_continuous(breaks = seq(0, 100, 5)) +
scale_y_continuous(breaks = seq(0, 1800, 100)) +
theme_bw() +
theme(legend.position = c(0.9, 0.2),
title = element_text(size = 12),
legend.text = element_text(size = 8),
legend.title = element_text(size = 10)) +
labs(y = "Distance (m)", title = "Distribution of walking distance over time under different situations", caption = "Distance is measured based on the average distance of all agents")
sessionInfo()
R version 4.0.4 (2021-02-15)
Platform: x86_64-apple-darwin17.0 (64-bit)
Running under: macOS Big Sur 10.16
Matrix products: default
BLAS: /Library/Frameworks/R.framework/Versions/4.0/Resources/lib/libRblas.dylib
LAPACK: /Library/Frameworks/R.framework/Versions/4.0/Resources/lib/libRlapack.dylib
locale:
[1] en_US.UTF-8/en_US.UTF-8/en_US.UTF-8/C/en_US.UTF-8/en_US.UTF-8
attached base packages:
[1] stats graphics grDevices utils datasets methods base
other attached packages:
[1] tmap_3.3-1 sf_0.9-7 readxl_1.3.1 forcats_0.5.1
[5] stringr_1.4.0 dplyr_1.0.5 purrr_0.3.4 readr_1.4.0
[9] tidyr_1.1.3 tibble_3.1.0 ggplot2_3.3.3 tidyverse_1.3.0
[13] here_1.0.1
loaded via a namespace (and not attached):
[1] fs_1.5.0 lubridate_1.7.10 RColorBrewer_1.1-2 httr_1.4.2
[5] rprojroot_2.0.2 tools_4.0.4 backports_1.2.1 bslib_0.2.4
[9] utf8_1.1.4 R6_2.5.0 KernSmooth_2.23-18 DBI_1.1.1
[13] colorspace_2.0-0 raster_3.4-5 withr_2.4.1 sp_1.4-5
[17] tidyselect_1.1.0 leaflet_<IP_ADDRESS> compiler_4.0.4 git2r_0.28.0
[21] leafem_0.1.3 cli_2.3.1 rvest_0.3.6 xml2_1.3.2
[25] labeling_0.4.2 sass_0.3.1 scales_1.1.1 classInt_0.4-3
[29] digest_0.6.27 rmarkdown_2.7 base64enc_0.1-3 dichromat_2.0-0
[33] pkgconfig_2.0.3 htmltools_<IP_ADDRESS> highr_0.8 dbplyr_2.1.0
[37] htmlwidgets_1.5.3 rlang_0.4.10 rstudioapi_0.13 farver_2.1.0
[41] jquerylib_0.1.3 generics_0.1.0 jsonlite_1.7.2 crosstalk_1.1.1
[45] magrittr_2.0.1 Rcpp_1.0.6 munsell_0.5.0 fansi_0.4.2
[49] abind_1.4-5 lifecycle_1.0.0 stringi_1.5.3 leafsync_0.1.0
[53] yaml_2.2.1 tmaptools_3.1-1 grid_4.0.4 parallel_4.0.4
[57] promises_<IP_ADDRESS> crayon_1.4.1 lattice_0.20-41 stars_0.5-1
[61] haven_2.3.1 hms_1.0.0 knitr_1.31 pillar_1.5.1
[65] codetools_0.2-18 reprex_1.0.0 XML_3.99-0.5 glue_1.4.2
[69] evaluate_0.14 modelr_0.1.8 vctrs_0.3.6 png_0.1-7
[73] httpuv_1.5.5 cellranger_1.1.0 gtable_0.3.0 assertthat_0.2.1
[77] xfun_0.21 lwgeom_0.2-5 broom_0.7.5 e1071_1.7-4
[81] later_<IP_ADDRESS> class_7.3-18 viridisLite_0.3.0 workflowr_1.6.2
[85] units_0.6-7 ellipsis_0.3.1


404 Oddities
I’ve been noticing a lot of strange requests in the web logs for ReadySteadyBook, (which result in 404 errors). Never really thought much of them, but I came across Roger Johansson’s blog posting about 404 oddities. So I thought I’d share some of the one’s I found on RSB.
A few of them are the same as Roger found: /robotsxx.txt, /MSOffice/cltreq.asp, /_vti_bin/owssvr.dll
But some of the others seem more like hacker attempts:
/cgi-bin/prxjdg.cgi : Google tells me that this is a ProxyJudge script. Trying to use the server to disguise their dirty deeds?
/cgi-bin/ip.cgi : Someone looking for the Check IP script? But doesn’t this just tell you what your IP is? (but I’ve heard it can be used as a proxy too)
/cgi-bin/..%5c..%5c..%5c..%5c..%5c..%5cwinnt/system32/cmd.exe : Obviously someone trying gain access to the command prompt
/xxxx.htm : Maybe someone was looking for some tasty literary pornography? or some Australian lager?!_
/Spy.txt : I read that there is a keylogger virus called BDS/WinSpyer, which stores all keystrokes in a file called Spy.txt. So someone might be taking a pot-shot at this?
/Spy : (same as the spy.txt?)
/pcdelisi.htm : PcDelisi is a hacker handle, but I can’t figure out why someone would be looking for this file?
/scanned : (anyone else got any ideas?)
If you got an ideas/suggestions about these strange 404’s, let me know… or share your crazy 404’s too!?


1. Purpose
This document describes the rules of the RoboCup Rescue Agent Simulation competition for the RoboCup 2023.
2. Major Changes
There is not any major changes to the RCRS Simulator since RoboCup 2022. However, we encourage teams to develop their code using the new RCRS Core Python in order to take advantage of state-of-the-art Machine Learning algorithms, such as SciKit, TensorFlow, PyTorch, among others.
3. Agent Simulation Competition
The RoboCup Rescue Agent Simulation Competition evaluates the performance of teams of agents in regards to their distributed coordination and planning algorithms for rescuing civilians in a city after an earthquake.
The competition is divided in three rounds (i.e., preliminary, semifinal, and final rounds), see Section 3.1. At each round, the participating teams provide their agent team’s code that will be executed on a set of different disaster scenarios and a score calculated to each scenario. At the end of the preliminary and semifinal rounds, the set of agent teams with the highest sum of scores are selected to move to the next round of the competition. At the end of the final round, the participant team whose agent team accumulates the highest sum of scores is proclaimed the winner.
3.1. Rules
-
Agents Teams shall implement all types of agents using the RCRS ADF Framework (a sample implementation is available at RCRS ADF Sample) or the RCRS Core Python (a sample implementation is available at RCRS Python Sample) that will be executed on the RoboCup Rescue Agent Simulator.
Teams using the RCRS Core Python have no constraints in implementing their agents. However, teams using the RCRS ADF Framework can only implement their own code to replace or extend the following RCRS ADF classes:
adf.core.component.centralized.CommandExecutor adf.core.component.centralized.CommandPicker adf.core.component.communication.ChannelSubscriber adf.core.component.communication.MessageCoordinator adf.core.component.extaction.ExtAction adf.core.component.module.algorithm.Clustering adf.core.component.module.algorithm.PathPlanning adf.core.component.module.complex.TargetAllocator adf.core.component.module.complex.TargetDetector
Participating teams are not allowed to change any other RCRS ADF classes, especially the
Tactic
classes. Participating teams should report any bug in the RCRS ADF classes prior to the competition (see Bug Exploitation). It is the responsibility of the participating teams to ensure that their code connects the correct number of agents to the server.Participating teams must implement their code in a package named after their team’s name (
TEAM
) and competition year (YEAR
).TEAM_YEAR.centralized.CommandExecutor TEAM_YEAR.centralized.CommandPicker TEAM_YEAR.communication.ChannelSubscriber TEAM_YEAR.communication.MessageCoordinator TEAM_YEAR.extaction.ExtAction TEAM_YEAR.algorithm.Clustering TEAM_YEAR.algorithm.PathPlanning TEAM_YEAR.complex.TargetAllocator TEAM_YEAR.complex.TargetDetector
For instance, if the short name of the participating team is TEST and the competition year is 2023, the participating team shall provide a package containing the methods:
TEST_2023.centralized.CommandExecutor TEST_2023.centralized.CommandPicker TEST_2023.communication.ChannelSubscriber TEST_2023.communication.MessageCoordinator TEST_2023.extaction.ExtAction TEST_2023.algorithm.Clustering TEST_2023.algorithm.PathPlanning TEST_2023.complex.TargetAllocator TEST_2023.complex.TargetDetector
Participating teams must provide a configuration file containing information of the classes they have changed from the original RCRS ADF and a mapping between classes, package path, and file in their code.
-
Modularity Participant teams are forbidden to cast or make internal dependency between the classes listed in Agents. It is mandatory that these classes are usable independent of each other.
-
Code Reuse The reuse of code from agent teams of previous years is encouraged. But the following restriction applies:
-
Teams are not allowed to have more than 50% of other agent team’s code or logic in the classes
adf.core.component.module.complex.TargetDetector adf.core.component.module.complex.TargetAllocator
-
Teams are allowed to reuse without any change the classes
adf.core.component.centralized.CommandPicker adf.core.component.centralized.CommandExecutor adf.core.component.communication.ChannelSubscriber adf.core.component.communication.MessageCoordinator adf.core.component.extaction.ExtAction adf.core.component.module.algorithm.Clustering adf.core.component.module.algorithm.PathPlanning
-
The reuse of any code or module from another agent team must be explicitly reported in the
README
document and released in the source-code and shared with the Organizing and Technical Committee members before the first day of competition. In theREADME
document, the team must inform what motivated the reuse of the code or module and, if they made any changes (small or large) to the code or module, these changes must be described in detail. -
If the agent team uses a class or module from another agent team without any change, the package name must not be changed.
The Organizing or Technical Committee members will check the agent teams' implementation with agent teams' code from previous years to determine if the participating team complies with the Code Reuse rule. If the participating team does not comply with the rule, the agent team will be disqualified from the competition.
-
-
External Libraries It is allowed to use external libraries, but these libraries must be open source and the libraries must not violate the competition rules. If any library is not open source and the participating team wants to use it in the competition, the participating team must submit a request for approval at least 1 (one) month before the beginning of the competition. The request must be submitted to the Technical and Organizing Committees.
-
Shared Memory Agents cannot use any form of shared memory, including static memory accessible to all agents, direct function calls between agents, or writing files for use by other agents during the scenario simulation in the
Simulation phase
. The exception is thePre-Computation phase
when agents are allowed to write files (see Phases for details). The Organizing or Technical Committee may execute each agent of the agent team in a different virtual/physical machine if the agent team is suspected of violating this rule. -
Rounds The competition is structured into three rounds: one preliminary round, one semifinal round, and one final round. The preliminary round will be executed in two consecutive days (first and second days of the competition), while the semifinal and final rounds are executed in one day each (third and fourth days of competition respectively).
-
Sessions Each round consists of several sessions. A session is comprised of a set of simulations in different scenarios. A member of the Organizing or Technical Committee will chair each session. The session chair is responsible for executing the simulations, collecting scores and logs, and handling any issues that arise during the session.
-
Code Submission All teams must submit the agent team' source-code (binary code will not be accepted) and the compilation scripts before the start of each round. The number and time of submissions as well as specific requirements will be explained during the competition setup time to the team leaders. The Organizing or Technical Committee has the authority to change the time of submissions and to audit every submitted source-code.
-
Scenarios The scenarios will be provided by the Organizing or Technical Committee. Participating teams shall NOT know the disaster scenarios (i.e., map, random seeds, simulator configuration, parameter values, and phases of execution) before the start of the simulation. All conditions for a particular disaster scenario will be identical for all agent teams. A scenario is composed of a map, a set of rescue agents and civilians, and a set of configuration options for each of the simulator components.
-
Maps Each map is constrained to a maximum of 10,000 roads and 10,000 buildings. The building and road entrances are supposed to be fully connected. A validation tool will be used to check the full connectivity of roads and building entrances in each map. Participating teams do not have the right to complain in case roads or building entrances are not fully connected if evidenced that this was not detected by the validation tool.
-
Phases The scenario simulation may be performed in two phases of execution of the agent team’s code: the
Pre-Computation phase
(Pre-Computation Phase) and theSimulation phase
(Simulation Phase). ThePre-Computation phase
is not mandatory for all scenarios and is assumed a configuration parameter of the scenario. Thus, the execution of thePre-Computation phase
will be defined as a configuration parameter of the scenario (see Scenarios). -
Pre-Computation Phase The
Pre-Computation phase
allows an agent of each type to pre-process map- and scenario-specific data and store it into a file to use during theSimulation phase
. Only one agent of each type can connect to the server and execute the pre-computation algorithm. This phase is limited to 2 minutes and after the time is elapsed the server will be terminated. Pre-computation is allowed under the conditions:-
The data must be generated by a computer program with no human interaction or intervention.
-
Data for all maps must be generated by a single computer program.
-
The computer program should work for any new map.
-
Agent must choose the file to store the pre-computing data.
-
Agents must be able to work if no pre-computation data is present for the map.
-
The source-code of the pre-computation program must be released after the competition.
-
-
Simulation Phase The
Simulation phase
corresponds to the agent team' simulation in the competition scenario. All agents have up to 3 minutes to connect into the simulator kernel. The simulation of the scenario begins no later than 3 minutes after the first agent begins its handshake with the simulator kernel. All file permissions, except read permission for previously written files, will be removed. -
Valid Map The Organizing or Technical Committee members are entitled to define whether a map result is valid or invalid in a session. The decision is based on the results of the map, for example, it may be decided that a map is invalid when all the teams scores very close in that map.
-
Valid Game Participant teams will NOT be entitled to request the rerun of their agent team in most circumstances. In extreme circumstances participating teams may have the right to request a single rerun. Circumstances that may result in a rerun are:
-
Power failure.
-
Accidental or deliberate termination of a kernel, simulator, or agent process.
-
Java Virtual Machine crash.
In the case of rerun, the last score is used as the official score of the agent team on that scenario. Examples of events that will NOT result in a rerun are:
-
Simulator crash.
-
Agents failing to fully connect before the simulation starts.
-
Agents crashing or failing to act during the run.
-
Apparently incorrect behavior by a simulator or the viewer.
-
Simulator or ADF bug.
Teams that wish to request a rerun must do so in writing. The request must include the participating team’s name, the scenario’s name, the description of the problem, and the reasons why the team feels a rerun is appropriate. The request must also state whether the request is for a rerun of the team or a full session rerun. Only one Java Virtual Machine crash rerun request is accepted for each session.
-
-
Bugs It is the responsibility of the participating teams to ensure that their code works correctly with the simulator. Although the Organizing and Technical Committee make every effort to provide a reliable simulation environment, they have no responsibility for any kind of software failure at during the competition. RCRS and RCRS ADF bugs are not sufficient grounds to request a rerun.
-
Bugs Exploitation Teams that exploit known RCRS or RCRS ADF bugs to gain advantage will be disqualified from the competition. Disqualification will be made only after consultation with the RoboCup Trustees.
-
Team Leaders' Meetings Every day of the competition, there will be a team leaders' meeting before the beginning and after the end of the competition day to discuss issues or provide information about the competition. All team leaders of the participating teams in that day shall participate in these meetings, if the team leader fails to participate the team’s issues and opinion will be disregarded.
-
Complains/Comments/Suggestions Only the team leader of the participating teams can complain, comment, or make suggestions in writing to the Organizing or Technical Committee about the competition. Comments and suggestions of other team members will be disregarded. If these complains, comments, or suggestions are deemed derogatory or abusive then the matter will be referred to the RoboCup Trustees and may result in penalties for the team concerned. Penalties may include points reduction or, in the worst case, disqualification.
-
Problem Resolution If a problem arises during a session, team leaders can make a request in writing for the session chair to resolve the problem. The session chair can take the decision on the spot or can refer it to the committee. Chair decisions are final, but if a team strongly disagrees, the team can submit a written appeal to the committee. In order to allow the competition to continue, appeals will not be received during a round, but will be discussed by the committee at the end of each competition day. The Organizing or Technical Committee make final decisions at any condition.
-
Rule Dispute Resolution If there is an ambiguity in the rule or any unexpected situation happens, a temporary committee composed of the Technical, Organizing, and Executive Committee members and the local chair have the power to take a decision regarding the issue. The temporary committee decision has the same effect as a rule.
-
Open Source Policy Source code files must be released open source immediately after the end of the competition to guarantee fair play and to encourage community activity after competition. Log files and related parameter files will be open access.
3.2. Presentation
The presentation aims to share the knowledge of the participating teams and improve the academic research aspects of the league. Each participating team will have 20 minutes to present their implementation and another 10 minutes for questions and answers. A presentation template is available at https://github.com/roborescue/rcrs-templates/blob/master/presentation/presentation_template.pptx.
The presentation will be evaluated by a panel of experts and the leader of the other teams. The final evaluation of the presentation will be incorporated into the score of the preliminary, semifinal and final rounds. The presentations will be evaluated according to a set of criteria:
-
Relevance [5 points] Evaluates how relevant is the participating team’s approach to the goals of the RoboCup Rescue. 0 means it is not relevant and 5 means it is very relevant.
-
Originality [5 points] Evaluates how original is the proposed participating team’s approach to RoboCup Rescue. 0 means it is not original and 5 means it is very original.
-
Significance [5 points) Evaluates how significant to the league is the proposed participating team’s approach. 0 means it is not significant and 5 means it is very significant.
-
Slide Content [5 points] Evaluates the quality and completeness of the presentation material with respect to the participating team' strategy and the readability. 0 means that the presentation slides are of poor quality with respect to the content and 5 means that it is very informative and complete.
-
Slide Structure [5 points] Evaluates the structure of the presentation material. 0 means that the presentation slides are poorly structured and 5 means that it is very well structured.
-
Talk [5 points] Evaluates how clear and easy to follow was the presentation and explanation, and whether the presenter had a positive attitude or not with respect to the presentation and the raised questions. 0 means the presentation is not clear or the presenter had a bad attitude and 5 means the presentation is clear and the presenter had good attitude.
Each team’s presentation score will be calculated taking into account the sum of points given by the other teams excluding the X best and the X worst scores, where X is defined based on the number of competing teams during the first team leaders' meeting, plus the points given by the 2 Committee members who are not member of any participating team on the competition.
The score of each participating team will then be included in the ranking calculation in Ranking as a scenario in all rounds that the participating team participates.
All participating teams will have the same number of evaluations and the same evaluators. In case some evaluator is not able to participate in the evaluation of all participating teams' presentation, his/her evaluation will be disregarded.
Team leaders or a representative assigned by the team leader must be present at all other participating teams presentation. The presentation session chair will check if the representative of each team is present at the beginning of each presentation, if there is no representative present the missing participating team’s presentation score will be set to 0 (zero) and all the scores assigned by that participating team will be disregarded.
3.3. Ranking
Each round is composed of several sessions (\(S\)), and at each session the participating teams receive an identification ranging from \(t_{1}\) to \(t_{n}\), where \(n\) represents the number of participating teams in that session.
Each session is comprised of a set of scenarios (\(M\)), and each scenario also receives an identification ranging from \(m_{1}\) to \(m_{p}\), where \(p\) represents the number of scenarios in that session.
A score \(SC_{ji}^{k}\) is assigned to each team \(i \in T\) (\(T = \left(t_{1},\dots,t_{n}\right)\)) at each session \(k \in S\) (\(S = \left(s_{1},\dots,s_{n}\right)\)) for each scenario \(j \in M\) (\(M = \left(m_{1},\dots,m_{p}\right)\)).
For each session \(k\) and scenario \(j\), the Selective Minimum (\(SM_{j}^{k}\)) is calculated as
\(SM_{j}^{k} = max \left(SC_{ji}^{k}\right) - \left(\left( max \left( SC_{ji}^{k} \right) - mean \left( SC_{ji}^{k} \right)\right) \times 2 \right)\),
and the Maximum Score (\(MS_{j}^{k}\)) is calculated as
\(MS_{j}^{k} = n \times SDC\),
where \(n\) is the number of participating teams on session \(k\), and \(SDC\) is the coefficient indicating the step between points among teams (we will use \(SDC = 2\) in RoboCup Rescue 2023 competition). The maximum value of each step is calculated as
\(MSS_{j/step \in \left(1,\dots,MS_{j}^{k}\right)}^{k} = \frac{\left( \left( max \left( SC_{j}^{k} \right) - SM_{j}^{k} \right) \right)}{\left( MS_{j}^{k} \times \left( MS_{j}^{k} - step \right) \right)}\)
To each participating team is assigned the step value, whose \(MSS_{j/step}^{k}\) value is lower than the participating team' score, but the \(MSS_{j/step+1}^{k}\) value is greater than the participating team' score.
\(TP_{ji}^{k} = step \therefore MSS_{j/step}^{k} < SC_{ji}^{k} < MSS_{j/step+1}^{k}\)
The final team score for each scenario and participating team is calculated as
\(FTS_{i}^{k} = \sum_{j=m_{1}}^{m_{p}}{TP_{ji}^{k}}\)
The final team score is then used to generate a ranking of all the participating teams for that session. The participating team with the highest final team score is ranked as first, the second highest as second, and so on.
Appendix A: Parameters
The following tables show the simulator and scenario parameters and their accepted ranges for the competition. Note that agents are not able to access the values of all these parameters.
Entity |
Min |
Max |
Fire Brigade |
0 |
100 |
Police Force |
0 |
100 |
Ambulance Teams |
0 |
100 |
Fire Station |
0 |
1 |
Police Office |
0 |
1 |
Ambulance Centre |
0 |
1 |
Civilians |
0 |
1000 |
Refuges |
0 |
Unlimited |
Refuge Capacity |
0 |
Unlimited |
Parameter |
Description |
Range |
random.seed |
Seed for random number generator |
Any range |
Parameter |
Description |
Range |
kernel.timesteps |
Number of simulation timesteps |
100 - 1,000 |
kernel.agents.think-time |
Number of milliseconds each agent has to send commands |
500 - 3000 |
Parameter comms.channels.* |
Description |
Range |
count |
Number of communication channels |
1 - 20 |
max.platoon |
Number of channels a platoon agent can subscribe to |
0 - 10 |
max.centre |
Number of channels a centre agent can subscribe to |
0 - 20 |
Parameter comms.channels.<x>.*, where <x> is channel number |
Description |
Range |
type |
Type of the channel |
voice |
range |
Maximum range of a message in mm |
0 - 300,000 |
message.size |
Maximum size of a voice message in bytes |
64 - 2,048 |
message.max |
Maximum number of a voice message an agent can send per timestep |
1 - 100 |
Parameter comms.channels.<x>.*, where <x> is channel number |
Description |
Range |
type |
Type of the channel |
radio |
bandwidth |
Maximum capacity of the channel in bytes per timestep |
0 - 8,192 |
Parameter comms.channels.<x>.*, where <x> is channel number |
Description |
Range |
type |
Type of the channel |
radio | voice |
noise.[input | output].failure.use |
Whether or not to use failure noise on channel <x> in input or output |
yes | no |
noise.[input | output].failure.p |
Probability of message failure |
0 - 1 |
noise.[input | output].dropout.use |
Whether or not to use dropout noise on channel <x> in input or output |
yes | no |
noise.[input | output].dropout.p |
Probability of message dropout |
0 - 1 |
Parameter comms.channels.<x>.*, where <x> is channel number |
Description |
Range |
perception.los.max-distance |
Maximum distance an agent can perceive world changes |
30,000 - 150,000 |
Parameter |
Description |
Range |
collapse.wood.* |
Proportion of wooden buildings with each degree of damage |
0 - 1 (Sum = 1) |
collapse.steel.* |
Proportion of steel buildings with each degree of damage |
0 - 1 (Sum = 1) |
collapse.concrete.* |
Proportion of concrete buildings with each degree of damage |
0 - 1 (Sum = 1) |
Parameter misc.* <type> = wood | steel | concrete |
Description |
Range |
buriedness.<type>.severity.rate |
Probability that an agent in a collapse building of type <type> with a degree of collapse severity will be buried |
0 - 1 |
buriedness.<type>.severity.value |
Initial buriedness value for a buried agent in a collapsed building of type <type> with a degree of collapse severity |
0 - 200 |
injury.collapse.<type>.severity.slight |
Probability that an agent inside a collapsing building of type <type> with a degree of collapse severity will receive a slight injury |
0 - 1 |
injury.collapse.<type>.severity.serious |
Probability that an agent inside a collapsing building of type <type> with a degree of collapse severity will receive a serious injury |
0 - 1 |
injury.collapse.<type>.severity.critical |
Probability that an agent inside a collapsing building of type <type> with a degree of collapse severity will receive a critical injury |
0 - 1 |
injury.collapse.slight |
Amount of damage that a slight injury due to collapse causes |
0 - 10,000 |
injury.collapse.serious |
Amount of damage that a serious injury due to collapse causes |
0 - 10,000 |
injury.collapse.critical |
Amount of damage that a critical injury due to collapse causes |
0 - 10,000 |
injury.collapse.multiplier.<type> |
Damage multiplier for an agent of type <type> due to collapse |
0 - 1 |
injury.bury.<type>.severity.slight |
Probability that an agent buried inside a building of type <type> with a degree of collapse severity will receive a slight injury |
0 - 1 |
injury.bury.<type>.severity.serious |
Probability that an agent buried inside a building of type <type> with a degree of collapse severity will receive a serious injury |
0 - 1 |
injury.bury.<type>.severity.critical |
Probability that an agent buried inside a building of type <type> with a degree of collapse severity will receive a critical injury |
0 - 1 |
injury.bury.slight |
Amount of damage that a slight injury due to buriedness causes |
0 - 10,000 |
injury.bury.serious |
Amount of damage that a serious injury due to buriedness causes |
0 - 10,000 |
injury.bury.critical |
Amount of damage that a critical injury due to buriedness causes |
0 - 10,000 |
injury.bury.multiplier.<type> |
Damage multiplier for an agent of type <type> due to buriedness |
0 - 1 |
injury.fire.<type>.severity.slight |
Probability that an agent inside a burning building of type <type> with a degree of collapse severity will receive a slight injury |
0 - 1 |
injury.fire.<type>.severity.serious |
Probability that an agent inside a burning building of type <type> with a degree of collapse severity will receive a serious injury |
0 - 1 |
injury.fire.<type>.severity.critical |
Probability that an agent inside a burning building of type <type> with a degree of collapse severity will receive a critical injury |
0 - 1 |
injury.fire.slight |
Amount of damage that a slight injury due to fire causes |
0—10,000 |
injury.fire.serious |
Amount of damage that a serious injury due to fire causes |
0—10,000 |
injury.fire.critical |
Amount of damage that a critical injury due to fire causes |
0—10,000 |
injury.fire.multiplier.<type> |
Damage multiplier for an agent of type <type> due to fire |
0 - 1 |
injury.<type>.k |
k parameter for the damage progression function for injury type <type> (collapse, bury, fire) |
0 - 1 |
injury.<type>.noise.mean |
Mean noise added to the damage progression function for injury type <type> (collapse, bury, fire) |
0 - 1 |
injury.<type>.noise.sd |
Standard deviation of noise added to the damage progression function for injury type <type> (collapse, bury, fire) |
0 - 1 |
Parameter |
Description |
Range |
clear.repair.rate |
Rate of road clearing per police force agent in square m per timestep |
0 - 50,000 |
Parameter |
Description |
kernel.agents.think-time |
See Table 3 |
kernel.startup.connect-time |
See Section 3.1 - (12) and (13) |
comms.channels.count |
See Table 4 |
comms.channels.<x>.type |
|
comms.channels.<x>.range |
See Table 5 |
comms.channels.<x>.messages.size |
See Table 5 |
comms.channels.<x>.messages.max |
See Table 5 |
comms.channels.<x>.bandwidth |
See Table 6 |
clear.repair.rate |
See Table 11 |
scenario.agents.fb |
Number of Fire Brigades |
scenario.agents.fs |
Number of Fire Stations |
scenario.agents.pf |
Number of Police Forces |
scenario.agents.po |
Number of Police Offices |
scenario.agents.at |
Number of Ambulance Teams |
scenario.agents.ac |
Number of Ambulance Centres |
kernel.communication-model |
Communication model class name |
kernel.perception |
Perception model class name |


This is the API
Called by the management console when a new B2C OSP registers with OPERANDO. The OSP provides to OPERANDO its privacy settings. These are stored and used in later computations.
http://operando.eu//PrivacyPolicy/{osp_id}/settings/
POST
The unqiue OPERANDO ID for the registered OSP service.
The OSPs set of privacy settings.
Simple retrieval of an OPERANDO registered user's OSP privacy settings.\nThis method is called by the watchdog component when it requests the settings last applied by the OSE component.\n\nPre condition -- An OPERANDO user must have registered with the OPERANDO platform and subscribed to the OSP service in question.\n\nPre condition --The user's UPP must be stored in the Policy DB component and contain the privacy settings for the OSP service in question.
http://operando.eu//PrivacySettings/{user_id}/{osp_id}/
GET
The unqiue OPERANDO ID for the individual user. This corresponds to the unqiue ID of the user record stored in the User Account DB. This corresponds to the identifier of the UPP of the user stored in the Policy DB.
The unqiue OPERANDO ID for a given OSP service. Identifies an OSP within OPERANDO.
Called by the watchdog component when it detects a change in the user’s privacy settings at the given OSP. OSE computes the required new settings and ensures that they are enforced at the OSP and the new settings stored in the policy DB.
http://operando.eu//PrivacySettings/{user_id}/{osp_id}/
PUT
The unqiue OPERANDO ID for the individual user. This corresponds to the unqiue ID of the user record stored in the User Account DB. This corresponds to the identifier of the UPP of the user stored in the Policy DB.
The unqiue OPERANDO ID for a given OSP service. Identifies an OSP within OPERANDO.
The set of settings that have now changed. This is the complete OSP settings list to be compared with the existing stored settings for this OSP for the user.


Contents
Targeted Students
Form 5 students of Malaysian High school
Proposed Contents
Listening
Know what you are listening to
Listen to the word emphasized by the speaker
Differentiate the good personalities from the bad
Pronunciation
Consonant sound /f/ and /l/.
Grammar
Provide students with a Simple Present Tense lesson that will provide them with the explanation and example of Simple Present Tense sentences.
Provide students with multiple choice questions (MCQ) of Simple Present Tense based on the aspects listed below: Simple Present Tense:
• Habitual Action
• Sentences begin with ‘Here’ and ‘There’
• Commentaries sentences
• Future Event
Reading
Topic sentence
Main idea
Supporting details
Inference and conclusion.
Level of Learning
The level of learning for the Interactive media is moderate as it conforms to the syllabus of form 5 English Language of Malaysian high school
Duration of MIP
Students are expected to finish the interactive media within 30 minutes, however, there is no limit or minimum time required to finish the course. This is to allow students to learn on their own term


JDBC and JSF Project
Data Centric RAD Project
Garage Database
Manage Manufacturers
Manage Models
Manage Vehicles
Search Vehicles


Preperation: the syrian rue was pulverized in coffee grinder, put into 1/4 cup of water prepared with about 3 tablespoons of lemon juice, and put into the refridgerator overnight. Mimosa was pulverized and boiled in lemon prepared water. After about three hours, the liquid was strained, put aside, and the mimosa mush was put into fresh acidized water, and reboiled once again. This process was done 3 times, and the liquid was all combined after three washes, and the final product was boiled down to a drinkable amount, about 1/2 cup.
After a shower, meditation, and mental preparation, I consumed the rue extract at 7 pm. Went down fairly well, although extremely bitter and acidic from the lemon. No nausea at all, halfway through the hour I started to feel altered somewhat, a pleasant sort of high. At 8 pm, I consumed about half of the mimosa. I never finished the other half. Horrible stuff, very similiar to bile thanks to the lemon. Within about 20 minutes or so, the room started taking on an odd sort of appearance. Tracers darted all about, flickers of light combusted from unseen sources.
That's when the purge came. I went to the bathroom and without hesitation, projectile vomit erupted from my esophagus. Accompanying the mimosa was these strange little strands of pink, mucousy somethings. Entangled in them were small white lumps of unknown origin. As the vomiting ended, I felt completely cleansed and rejuvenated.
As I went back to assume my position on the sofa, things started escalating rather quickly. Time seemed to stop completely. As I started peaking, I felt my reality quickly unraveling before me. Everything in the room started shimmering and breaking up and reassembling itself as I struggled to keep it intact. Not even my body could hold itself together. Soon, I started experiencing a total existenential crisis and complete ego death. I became very afraid and uncomfortable and called my wife to come sit with me. Everything I knew, believed, touched, heard, broke into pieces, shattered, melted, and reason and logic evaded me no matter how hard I tried to grasp hold of my sanity.
I asked my wife to tell me stories so that I may find comfort in the familiar, as I witnessed my world dissolve before me. Crackling energy formed the space around me, electric and pulsating. My consciousness no longer existed inside my small bodily perspective. Instead it moved in and out of my head, causing intense motion sickness.  I then decided it be best to keep my eyes open.
At this point I feared that death would come, and in a sense it did. I was scared shitless of dying, but learned that there was absolutely nothing to fear.  Everything. A huge realization of oneness settled over my fractured awareness, and everything became crystal clear. I immediatly felt completely healed, as if my entire life was destroyed and reassembled in a better way than before. I learned that nothing should be taken seriously, that the world we know is just a grand illusion that keeps our awareness focused on the illusion. There is nothing to transcend, there is nothing to fear, nothing to look foward to, nothing to strive for. We are one, we are everything, Love is the only truth, and it is here, right now. We simply have to unplug, disconnect from the program and realize our infinite state.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Threejs3D MapsQGIS2Three is an amazing QGIS plugin allowing us to create a Threejs 3D project with our GIS data whithout having to deal with any code. I've used it a lot of time and was frustrated because a couldn't add features as a Skybox, water layer or clouds. So I decided to develop a little piece of code allowing users to add those features. Its still in progress but i'm seeing encouraging results. One of the major improvment we can make is probably around rendering efficienty, and as always any proposition would be a precious help. |
| Mouse | |
| Left button + Move | Orbit |
| Mouse Wheel | Zoom |
| Right button + Move | Pan |
| Keys | |
| Arrow keys | Move Horizontally |
| Shift + Arrow keys | Orbit |
| Ctrl + Arrow keys | Rotate |
| Shift + Ctrl + Up / Down | Zoom In / Out |
| L | Toggle Label Visibility |
| R | Start / Stop Rotate Animation (Orbiting) |
| W | Wireframe Mode |
| Shift + R | Reset Camera Position |
| Shift + S | Save Image |


Inter-Integrated Circuit (I2C)
More...
#include <stm8s.h>
Inter-Integrated Circuit (I2C)
Definition at line 1365 of file stm8s.h.
◆ CCRH
I2C clock control register high
Definition at line 1379 of file stm8s.h.
◆ CCRL
I2C clock control register low
Definition at line 1378 of file stm8s.h.
◆ CR1
I2C control register 1
Definition at line 1367 of file stm8s.h.
◆ CR2
I2C control register 2
Definition at line 1368 of file stm8s.h.
◆ DR
I2C data register
Definition at line 1373 of file stm8s.h.
◆ FREQR
I2C frequency register
Definition at line 1369 of file stm8s.h.
◆ ITR
I2C interrupt register
Definition at line 1377 of file stm8s.h.
◆ OARH
I2C own address register MSB
Definition at line 1371 of file stm8s.h.
◆ OARL
I2C own address register LSB
Definition at line 1370 of file stm8s.h.
◆ RESERVED1
◆ RESERVED2
◆ SR1
I2C status register 1
Definition at line 1374 of file stm8s.h.
◆ SR2
I2C status register 2
Definition at line 1375 of file stm8s.h.
◆ SR3
I2C status register 3
Definition at line 1376 of file stm8s.h.
◆ TRISER
I2C maximum rise time register
Definition at line 1380 of file stm8s.h.
The documentation for this struct was generated from the following file:
- Libraries/STM8S_StdPeriph_Driver/inc/stm8s.h


---
layout: post
title: Plus Malin
date: '2018-04-05T11:30:38+02:00'
categories:
- Storyboards
picture_url: https://film-Storyboards.tumblr.com/post/172626540178
---
TV commercial storyboard.
Production: Hamlet
Director: Fred De Loof
Client: Lidl


--- title: 'Making Your Python Programs Speak: A Practical Guide to Text-to-Speech' author: Pablo Cánovas Tourné date: '2023-03-18' slug: python-text-to-speech-practical-guide output: blogdown::html_page: highlight: tango categories: - Python - Post subtitle: 'Learn how to use Python to add text-to-speech capabilities to your projects and create applications that can speak for themselves' summary: "In this tutorial, we'll show you how to integrate text-to-speech into your Python projects, using libraries like pyttsx3, gTTS, and playsound. Whether you're building a chatbot, a voice assistant, or just want to add some personality to your applications, this tutorial will help you get started with text-to-speech in Python" authors: [pablo-canovas] featured: false ---
With the rise of the new AI models like GPT-4, being able to communicate with machines in a natural and intuitive way is becoming more and more important. Text-to-speech is a powerful technology that can help bridge the gap between humans and machines by enabling machines to speak and understand human language. In this blog post, we’ll explore some of the possibilities and libraries available for text-to-speech.
In Python, there are several modules available to easily convert text into speech. Today we are going to explore two of the most popular ones: pyttsx3
and gTTS
.
pyttsx3
is a comprehensive library that provides support for multiple languages and custom voices, while gTTS
is a simpler and easy to use option that uses Google Translate’s services to generate online speech.
The simplest way I could came up with was using the pyttsx3
library.
Initializing the engine and use the commands say
and runAndWait
would be the standard way to work with the API.
engine = pyttsx3.init()
engine.say("Oh wow! I can't believe I did this in less than 5 minutes")
engine.runAndWait()
Once we have the engine, we can tune some parameters.
We can go through all the voices installed in our system with the following:
engine = pyttsx3.init()
voices = engine.getProperty('voices')
for voice in voices:
engine.setProperty('voice', voice.id)
engine.say('This is a test to know how each voice sounds like')
engine.runAndWait()
And then we can set the desired voice like this:
We can easily change parameters such as rate, volume or voice like this:
## 200
When working with text-to-speech in Python, one potential issue you may encounter is the main program becoming stuck or unresponsive while the audio is being played. This can be a frustrating and limiting problem, especially if you’re working on a real-time application where responsiveness is crucial such as an AI voice assistant bot.
This is because the code that generates and plays the audio is typically executed in a sequential manner, meaning that the program has to wait for the audio to finish before moving on to the next task.
To overcome this problem, one solution is to use multiprocessing, which involves creating multiple processes to execute different parts of the program in parallel. That way, the audio generation and playback are handled by a separate process, allowing the main program to continue executing without being blocked.
To make this happen, we need to run the say
or speak
function in another thread and use is_pressed
from the keyboard
module as a callback.
import multiprocessing
import pyttsx3
import keyboard
def _say(text):
pyttsx3.speak(text)
def say(phrase):
if __name__ == "__main__":
p = multiprocessing.Process(target=_say, args=(text,))
p.start()
while p.is_alive():
if keyboard.is_pressed('esc'):
p.terminate()
else:
continue
p.join()
text = "this text is being read right now, and I can terminate it whenever I want"
for i in range(3):
say(text)
If you’re looking for an alternative to pyttsx3
, you might want to consider using the gTTS
(Google Text-to-Speech) module along with the playsound
library. Combining these two libraries is a quick way to add text-to-speech capabilities to your project.
from gtts import gTTS
from playsound import playsound
filename = 'my_gtts_file.mp3'
tts = gTTS("Oh wow! I can't believe this whas that easy")
tts.save(filename)
playsound(filename)
Hopefully, this article has given you a brief overview of a couple text-to-speech options available in Python and how you can use them to improve the accessibility and user experience of your projects with just a few lines of code.


How to create a shutdown timer for Windows with hacker's way?
To create a shutdown timer manually, open Command Prompt and type the command shutdown -s -t XXXX. The "XXXX" should be the time in seconds you want to elapse before the computer shuts down. For instance, if you want the computer to shut down in 2 hours, the command should look like:
shutdown -s -t 7200.
If you want to restart your computer on a delay, use bellow command instead:
shutdown -r -t XXXX
To cancel the timer, open the Run window or Command Prompt again and enter
shutdown -a.
Enjoy?


| Please complete this short questionnaire about your linguistic background before beginning the experiment. Please answer the questions accurately. | |||
| Please select gender: | |||
| What is your age? | |||
| What is your native language (first language you learned) | |||
| Where did you grow up (state)? | |||
| What language do your parents speak? | |||
| What is your dominant language? | |||
| Do you speak any other languages? | |||
| This results of this experiment may be summarized in scientific publications. Before you agree to participate, please read the terms under which you consent to participate:
Purpose of Study In this research, we are investigating the processes involved in the comprehension of sentences and/or stories. The information collected in this study will be used in the preparation of papers for presentation in international conferences and journals concerned with linguistic research. Procedures In this study, you will be asked to read a number of sentences or stories, and provide feedback on them, as directed in the experimental instructions. The entire process will last about 10-15 minutes. Risks There are no known risks involved in this experimental procedure. Benefits There are no immediate benefits of this research. In the long term, however, this research may help in the design of effective methods for language instruction and treatment of language disorders. Confidentiality Your results will be kept completely confidential. Your name will not appear in any publication or presentation. To maximize confidentiality, your results will be assigned to a subject number even for our own analyses. Request for more information If you have questions about this research, please contact Dr. Ming Xiang at 1010 E. 59th St., Classics 308. Phone<PHONE_NUMBER>. Email: mxiang, followed by "at"-sign, followed by "uchicago" dot "edu". If you have any questions about your rights as a participant in this research, you can contact the following office at the University of Chicago: Social & Behavioral Sciences Institutional Review Board, University of Chicago, 5835 South Kimbark - Judd 333, Chicago IL 60637. Phone:<PHONE_NUMBER>. Fax:<PHONE_NUMBER>. Email<EMAIL_ADDRESS>Refusal or Withdrawal of Participation Your participation in this study is purely voluntary. You may withdraw from this study at any time, though note that doing so means that you agree to forfeit payment. |
|||
| By participating in this experiment I confirm that I understand the purpose of the research, the study procedures that I will undergo and the possible risks and discomforts as well as benefits that I may experience. I have read and I understand these terms of consent. Therefore, I agree to give my consent to participate as a subject in this research project. | |||


I am lazy. I had a huge stack of applications to process at work (I work in higher education) today. It didn't help that most of the applications had to be done manually. Faced with such a repetitive task, I did what any reasonable programming addict would do: write a program to do my job. I spent the next hour writing the basic form of the program and another hour just tweaking. I was pretty happy with the result:
And like every other program, disaster strikes. Negative numbers, explosions, Michael Bay, wait... Anyways, I completely neglected to account for each students' EFC when generating awards. Oh no! Okay, I lie. I didn't neglect it, I didn't want to do it because it's calculated based on this monstrosity. Fortunately, math saves the day! I was able to find a pattern in the chart and make a solution like so:
It definitely still needs some tweaking and refactoring but that's not work ;). If you have to do this exact repetitive work, help yourself to the program.


{% load static %}
{{ title }}
{{ title }}
{% comment %}
Results History
{% endcomment %}
hello, {{ request.user }}
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Tutorial 01 - Creating a job to route a vehicle to a Node
Pre-requisites:
- An active fleet management and scheduling service installation
- Hosting HTTP endpoints on 41916.
- Hosting Net.TCP endpoint on 41917.
- Visual Studio 2019.
- Basic C# knowledge.
Getting Started
- Download the source code from Github
- Open the solution
SchedulingClients.sln
in VS 2019
Tip
Ensure your fleet management and scheduling services are running and exposing endpoints on localhost.
Important
Check the http endpoint fleetManager.svc is active. Check the http endpoint map.svc is active.
Run the Console application
Select Tutorial 01
as the startup project, build and run the solution.
A simple demo will run where initially a map client is used to obtain a list of all the nodes in the map. Then, using a fleet manager client a virtual vehicle is placed at the first node in the map. A node is then picked at random, and the job builder client is used to route the vehicle to a random node.
Code Snippets
Check the code in Tutorial01\Program.cs
for a commented walkthrough.
EndpointSettings
EndpointSettings
is a lightweight object that tightly couples:
- IP Address
- Http port (41916 default)
- TCP port (41917 default)
- UDP port (41918 default)
of the host (server). Use this in conjunction with the client factory to create a client.
IMapClient
The map client is created via the static factory class ClientFactory
IMapClient mapClient = SchedulingClients.Core.ClientFactory.CreateTcpMapClient(endpointSettings);
Warning
The map client has its own background thread for auto-subscribing to server events. Dispose of the client when it is no longer required: mapClient.Dispose()
IJobBuilderClient
Job building takes place in three stages:
- A new job is created:
IServiceCallResult<JobDto> createResult = jobBuilder.CreateJob();
- A new task is added to the job:
IServiceCallResult<int> gotoResult = jobBuilder.CreateGoToNodeTask(createResult.Value.RootOrderedListTaskId, nodeId);
This is a GoTo task, a task which sends a vehicle to a node. Once the vehicle arrive there the task is complete.
- Commit job
IServiceCallResult commitResult = jobBuilder.CommitJob(createResult.Value.JobId);
Committing the job instructs the scheduler the job is fully described, and ready for assignment.
Warning
Remember to check the success of your IServiceCallResult
for client or server errors.


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In the early 1980s, my dear mama would drive me over to the Radio Shack on the second floor of the Salem Mall and watch while I hand-keyed textbook BASIC tutorials standing at a Model III on display in the front of the store. The store manager had agreed to let me use the computer as long as no prospective customers wanted to see it. Not sure if he thought it would bring in people curious about what the kid was doing on the computer, but I chewed up hours and hours of free computer time on that system.
Being a computer nerd was all for fun and hobby, because I had no intention of getting into the field when I grew up. Programming was what my dad did for work — I instead had aspirations of getting into radio and TV and being a newscaster, just like Peter Jennings and Dan Rather.
But here I am, almost 35 years later, still keying tutorials into computers and learning about programming. And it turns out computers is how I make a living after all, like father like son. My current role is as a presales consultant in Oracle's enterprise apps group.
Most recently I've focused on our Platform as a Service and Cloud SaaS offerings. Having dabbled in JavaScript libraries and frameworks since 2008 I'm really excited by the surge in JavaScript adoption in our products, from the Database to our platform offerings to our custom-development tools to our packaged apps.
The views expressed on this blog are my own and do not necessarily reflect the views of Oracle.
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Computer: SyntaxError: Unexpected token F in JSON at position 0
Me: Yep, f'in JSON, that's about right
4/1/2021, 2:09:43 AM
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link--- layout: tweet ---
Computer: SyntaxError: Unexpected token F in JSON at position 0
Me: Yep, f'in JSON, that's about right
4/1/2021, 2:09:43 AM
Favs: 9
Retweets: 0
link


Well, this report is to describe my various experiences with RoboMax, the only form of DXM that I've ever taken. I estimate that I've taken about 250 trips, all within the past 2 1/2 years.
My trouble is, I just cannot seem to quit. I know it might sound kind of stupid, but I've been doing this and the Dramamine/Benadryl thing for quite some time now and I'm beginning to worry about the damage to my liver, kidneys, etc. I haven't had too many problems yet, besides irregular digestion and an occasional heart murmurs.
I HAVE tried seeking professional help, but to no avail. I keep finding myself in the grocery or drug store looking to see if anyone is looking since I am too poor to buy it as often as I've become accustomed to using it. I write this only to let you know what it can do to you, even though I still experience the euphoria that we all know accompanies the DXM trip on most occasions. However, it is less frequent now and merely leaves me with a headache and slow thinking for a day or two.
It can be fun, especially with a partner or two, but it does something to the brain that I haven't figured out yet and it seems to be very controlling. Call me a lamer if you like, but I think that this is a fair warning for those who are ultimately going to get carried away with this seemingly 'harmless' OTC. Have fun and be safe.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


on what the Buddha taught
Parimukhaṃ in the four nikayā it is used in the context of ānāpānasati. It is found in the phrase parimukhaṃ satiṃ upaṭṭhapetvā and is a compound of the words pari (around) and mukha (mouth, entrance).
Ānāpānasati is the recollection on the in and out breathe. Developed is recollection (sati). We are told to recollect on the breathe, knowing if it is in or out and long or short. And whilst knowing this train in the four satipaṭṭhānā (SN54.1). Thus it is not about the breath but about knowing the act of breathing itself. As such parimukhaṃ is not literally 'around the mouth' but it describes the above mentioned way of attending (upaṭṭhapetvā). What we train gets to be the centre of our attention, the foreground. And knowing the breathe, as in or out and long or short, surrounds that; as background.
According to the dictionary pari (around) also means '(lit.) away from, off' and mukha 'face, entrance, front, top'. And thus we can also say 'away from the front', 'around the front', etc. indicating what is at the centre of our attention and what is at the side, or at the foreground and the background. And those meanings are covered by the word peripheral, with peripherally (parimukhaṃ) being the adverb.
The phrase parimukhaṃ satiṃ upaṭṭhapetvā is then translated as 'peripherally attending to the recollection on the in and out breathe'. We train in the four satipaṭṭhānā while peripherally attending to the recollection on the in and out breathe.
Parimukhaṃ (adv.) [pari+mukha] peripherally.


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[1]
The TV Everyone Needs; No Physical Cons Really, The Price Is High, But Understandable
[2]
True and Sharp Colors.... best for blu-ray formats...; So far cannot comment.....


During the pilot-phase, the ABS Clearing-House has been operating in English. However, in the next biennium the ABS-CH will be operative in the six official languages of the United Nations.
The common formats have to be completed in one of the official UN languages. Nevertheless, users can include documents or attachments in any language.