Games of Thrones: Clarke Credits Momoa With Helping Her Voice Nudity Concerns
by Sundi RoseEmilia Clarke is making the press rounds for her new movie, Last Christmas, but she can't avoid questions about her Game of Thrones past. In a recent interview with Dax Shepard on his popular podcast, Clark credited co-star Jason Momoa for helping her navigate all those awkward nude scenes she had to film in season one, and attributes him for her confidence to deal with uncomfortable situations thereafter.
Clarke admitted to Shepard on his podcast, Armchair Expert, that she was quite befuddled in her early days as Daenerys Targaryen. She said, "Season One was what it was," speaking specifically about the "f*ck-ton of nudity" in those early days. However, her co-star Momoa supported her in setting boundaries about what was, and was not, in bounds.
Click the button below to start this article in quick view.
RELATED: Justice League: Jason Momoa Demands The Snyder Cut With New Photo
"It was definitely hard, which is why the scenes when I got to do them with Jason were wonderful," she said. "Because he was like, ‘No, sweetie, this isn’t okay.’ And I was like ‘Oh.’"
Momoa's advice emboldened her to stand up for herself when it came to nudity in later seasons, and she demanded less skin in later seasons, despite the possibility of not meeting fans' expectations. These days, she characterizes herself as "much more savvy" about what she's willing to show, and she feels much more confident in setting her boundaries for directors and producers.
https://schema.orgBreadcrumbListListItem1Homehttps://www.cbr.com/ListItem2TVhttps://www.cbr.com/category/tv/ListItem3TV Newshttps://www.cbr.com/category/tv/news-tv/ListItem4Games of Thrones: Clarke Credits Momoa With Helping Her Voice Nudity Concernshttps://www.cbr.com/games-of-thrones-clarke-momoa-nudity/


The physics subsystem, which provides physic related components to use in a game, as well as the PhysicsSystem class, which handles the logic of all related components.
| Class | Description | |
|---|---|---|
| Collider |
A Component, which contains Mass and flags for, IsKinematic,
IsPenetratable, IsDynamic and IsAffectedByGravity.
|
|
| CollisionScript |
Abstract script, which gets invoked by collision events.
|
|
| Environment |
A Component, which contains a field called Gravity.
Shoud only exist once per Scene
|
|
| ListExtension | ||
| PhysicsSystem |
The physics system.
For general explanatino on what a system does, see the documentation of IDomainSystem.
Components used by this system are Transform, Movement, Mesh, Collider, Surface, Environment and
ScriptCollection<CollisionScript>.
The system internally uses the BEPUphysics library for simulating the behavior
of colliding meshes.
|
|
| Surface |
A Component, which contains Bounciness, KineticFriction and StaticFriction.
|
| Enumeration | Description | |
|---|---|---|
| CollisionType |


I gained my master's degree in data science at Duke University. I am currently working with Computational Culture Lab (based on Stanford University and UC Berkeley) as a research assistant, mainly focusing on how to measure organizational culture from empirical data. In 2020 summer, I worked as a Jr. data scientist in Summery, a tech startup in Silicon Valley, helping match their charitable projects with their employees’ personalities. Before coming to Duke, I worked as a people analyst in KEPCO (Korea Electric Power Corporation), #1 global utility company with 20,000 employees, for four years. My interest lies in building predictive models, deriving business insights from data (specifically orgnization or HR data) and data visualization.
A few fun facts: I published my first book when I was at 17; I used to hire data scientist as a recruiter and one day I thought "Why not I become a data scientist instead of recruiting them?" and here I am as a data scientist with HR background.
M.S in Interdisciplinary Data Science, 2021
Duke University, NC, U.S.
B.A in Business and Economics, 2014
Handong Global University, Republic of Korea
Python, R, SQL, HTML
Tableau, Hadoop, Power BI, Git, Docker, Scikit-learn, Keras
Developed a personalized course recommendation system to help facilitate course load planning, order, and selection for future students leading to academic success
Using historical enrollment and graduation data, we propose several tools to facilitate major and course selection for undergraduate students at Duke University.
proposed a deep learning model, ResNet50, to identify COVID-19 chest X-rays
reproduced some state-of-the-art models (ResNet-18, Xception, InceptionResnet V1), assessed the performance of these models and identified their challenges and limitations
Developed a model to identify solar photovoltaic (PV) arrays in the aerial image through Convolution Neural Network
As an alumnus of Handong Global University (HGU), I presented my lecture to undergraduate students about People Analytics.
Used hierachical logistic regression model to find the main factors to lead people(male and female)'s decision in the speed dating.
Analyzed the effect of job training on disadvantaged workers in the US using regression model
pre-post analysis and a difference-in-difference analysis when comparing opioid shipments and overdose deaths.(One report for Data Scientist and the other report for a policy maker)
Analyzed the effect of social distancing on the number of new COVID-19 cases per day and the mortality rate with three merged data from FIPS, Census, Safegraph Data
Analyzed Twitter, Google Trend, Safegraph data to see the impact of social distancing given the date of Stay-at-Home order


General discussion about Komodo. For useful links and more info click the pinned messages to the right. DON'T DM @jl777
100 messages
Before 05-Dec-19 12:00 AM
jl777c14-Oct-18 03:32 AM
just put high entropy data into it to get the throughput established
Alright14-Oct-18 03:32 AM
everyone can stop mining and chat continues to work
jl777c14-Oct-18 03:32 AM
then it is a matter to have capture/display of the rawdata
maybe would have different formats supported, but the key is how much bandwidth is possible
i would imagine a low res video wont be any trouble at all
Alright14-Oct-18 03:33 AM
we're having some pretty interesting convos on STAKEDB1 if anyone wants to join
jl777c14-Oct-18 03:33 AM
i knew the chat chain would have some cool usecase
Alright14-Oct-18 03:34 AM
if anyone is capable of writing a discord bridge bot, please contact me
PTYX14-Oct-18 03:35 AM
@Alright talk to @sclear
Alright14-Oct-18 03:35 AM
am
For anyone who doesn't know what we're talking about, KMD asset chains now support real time on-chain chat rooms
immutable chat rooms if it's dpow'd
jl777c14-Oct-18 03:36 AM
make sure you add a sequence number as with more nodes you can get the transactions out of order
speaking of legal things, immutable chat might be useful for legal testimony
1
Geocold5114-Oct-18 03:38 AM
"I think you are probably pissing users off that don't understand more than anyone, The dev's realize if there is no harm then its not a big deal and there is not much we can do"
-Btcp Dev
Alright14-Oct-18 03:38 AM
You're in the right place @Geocold51 the average person here understands 51% attacks
and much more
blackjok3r14-Oct-18 03:39 AM
the TROLL chain I made is what your saying to use @jl777c
Alright didnt use that chain for his oracles chat dApp that chain is still alive tough if we want to test things on it.
Alright14-Oct-18 03:40 AM
oracles chat dapp is compatible with any asset chain
1
Alright14-Oct-18 04:07 AM
Can have a specific STAKED branch that does that
jl777c14-Oct-18 04:16 AM
the dapp would have the codecs. each opreturn would have streamid/seqid. for playback it would need to buffer enough to make sure it has all the required seqid
doesnt seem like any big problems
Alright14-Oct-18 04:17 AM
wishes I could star messages like I did on slack
NutellaLicka14-Oct-18 04:19 AM
How about a discord like blockchain?
voice would require a lot less bandwidth (from what I understand)
Alright14-Oct-18 04:21 AM
We can do chat rooms easily
I will work on pictures at first and maybe move on to other data


Gmail
Imagens
Google offered:
Portugês (Brasil)
Brazil
Advertising
Business
About
How Search Works
Privacy
Terms
Settings


Sound Controllers
Yuval Goldschmidt
Programs
Charts
Sound Controller
Patients
Main Control
Main Volume
Vol Control


| Module | Thor::Invocation |
| In: |
lib/bundler/vendor/thor/invocation.rb
|
Receives a name and invokes it. The name can be a string (either "task" or "namespace:task"), a Thor::Task, a Class or a Thor instance. If the task cannot be guessed by name, it can also be supplied as second argument.
You can also supply the arguments, options and configuration values for the task to be invoked, if none is given, the same values used to initialize the invoker are used to initialize the invoked.
When no name is given, it will invoke the default task of the current class.
class A < Thor def foo invoke :bar invoke "b:hello", ["José"] end def bar invoke "b:hello", ["José"] end end class B < Thor def hello(name) puts "hello #{name}" end end
You can notice that the method "foo" above invokes two tasks: "bar", which belongs to the same class and "hello" which belongs to the class B.
By using an invocation system you ensure that a task is invoked only once. In the example above, invoking "foo" will invoke "b:hello" just once, even if it‘s invoked later by "bar" method.
When class A invokes class B, all arguments used on A initialization are supplied to B. This allows lazy parse of options. Let‘s suppose you have some rspec tasks:
class Rspec < Thor::Group class_option :mock_framework, :type => :string, :default => :rr def invoke_mock_framework invoke "rspec:#{options[:mock_framework]}" end end
As you noticed, it invokes the given mock framework, which might have its own options:
class Rspec::RR < Thor::Group class_option :style, :type => :string, :default => :mock end
Since it‘s not rspec concern to parse mock framework options, when RR is invoked all options are parsed again, so RR can extract only the options that it‘s going to use.
If you want Rspec::RR to be initialized with its own set of options, you have to do that explicitely:
invoke "rspec:rr", [], :style => :foo
Besides giving an instance, you can also give a class to invoke:
invoke Rspec::RR, [], :style => :foo


You can import your streams from a JSON file.
The file needs to be modified for sensitive properties before importing.
File: {{ file?.name }}
Duration: {{ result.duration }}s
|
{{ item.name }}
Message: {{ item.message}}
Index: {{ i }} |
|
{{ item.name }} |


Send email.
Send email with a message object.
Confirm a user's email address.
Send email with attachments.
Send email with headers.


Fancy, am I correct men who kill families?


I am an User Experience Designer with a mathematical mind. I live in a world of introspection that requires a creative and collaborative outlet. I smile my way through life as I strive to find a fun-spirited place to call home. In my free time I play Ultimate Frisbee, board games, and watch dramedies/reality tv game shows. I read ~2 sci fi/fantasy novels a month, but am currently on a mystery novel binge. I am passionate about all things involving strategic and creative problem solving.
Growing up, I never had any idea of what I wanted to do as a career. I always excelled at Math and Science, so I assumed I would do some type of engineering. In my first quarter at college, there wasn’t room in the calculus class I planned on taking, so I randomly took the intro computer science class instead. I found out that I had an aptitude and passion for algorithms, and threw myself at trying to get into the major. The day I got my acceptance letter was the proudest moment of my life; my hard work had paid off!
When I graduated, I was feeling lost. While I had a passion for algorithms, most of the other CSE classes hadn’t captured my imagination. I knew I needed a change. After examining my hobbies, my personality type (INFP), and what I enjoyed about coding (Algorithms, problem solving) I realized that I needed a career that involved a lot of creative problem solving. While considering creative careers, I realized the most fulfilling experiences I had from my web development job had been when I was doing user experience design without realizing it; my boss and I would often have meetings about what would be best for the user. These considerations led me to go back to school and become a UX designer!
This career change has been the best decision of my life. For the first time, I’ve found a career path that I’m really excited by. I’m treating my job search like a job. Every day I’m trying to practice skills and improve. I hope you enjoy reading over my projects! Feel free to contact me with any thoughts/considerations below.
I want a work environment that promotes collaboration and individual work. As an introvert, I need my time alone to think and create, but the collaborative aspects of design are often when I have the most fun. I want to work on a variety of projects that challenge me to think in different ways, and solve many unique problems. I want hard deadlines that challenge me. And most of all, I need a positive, fun, and creative team that respects my opinions and pushes me towards mastery of my trade.


Generate from firebase console
The link your app will open. You can specify a URL that your app can handle, typically an app's content/payload, which can initiate app-specific logic (such as crediting the user with a coupon or displaying a welcome screen). This link must be a well-formatted URL, be properly URL-encoded, use either HTTP or HTTPS, and cannot be another Dynamic Link.
The package name of the Android app to use to open the link. The app must be connected to your project from the Overview page of the Firebase console. Required for the Dynamic Link to open an Android app.
The link to open when the app isn't installed. Specify this to do something other than install your app from the Play Store when the app isn't installed, such as open the mobile web version of the content, or display a promotional page for your app.
The versionCode of the minimum version of your app that can open the link. If the installed app is an older version, the user is taken to the Play Store to upgrade the app.
The bundle ID of the iOS app to use to open the link. The app must be connected to your project from the Overview page of the Firebase console. Required for the Dynamic Link to open an iOS app.
The link to open when the app isn't installed. Specify this to do something other than install your app from the App Store when the app isn't installed, such as open the mobile web version of the content, or display a promotional page for your app.
Your app's custom URL scheme, if defined to be something other than your app's bundle ID
The link to open on iPads when the app isn't installed. Specify this to do something other than install your app from the App Store when the app isn't installed, such as open the web version of the content, or display a promotional page for your app.
The bundle ID of the iOS app to use on iPads to open the link. The app must be connected to your project from the Overview page of the Firebase console.
Your app's App Store ID, used to send users to the App Store when the app isn't installed
The version number of the minimum version of your app that can open the link. This flag is passed to your app when it is opened, and your app must decide what to do with it.
The link to open on platforms beside Android and iOS. This is useful to specify a different behavior on desktop, like displaying a full web page of the app content/payload (as specified by param link) with another dynamic link to install the app.
If set to '1', skip the app preview page when the Dynamic Link is opened, and instead redirect to the app or store. The app preview page (enabled by default) can more reliably send users to the most appropriate destination when they open Dynamic Links in apps; however, if you expect a Dynamic Link to be opened only in apps that can open Dynamic Links reliably without this page, you can disable it with this parameter. Note: the app preview page is only shown on iOS currently, but may eventually be shown on Android. This parameter will affect the behavior of the Dynamic Link on both platforms.
The title to use when the Dynamic Link is shared in a social post.
The description to use when the Dynamic Link is shared in a social post.
The URL to an image related to this link. The image should be at least 300x200 px, and less than 300 KB.


| Home Suites Activities Sign out booking Restraunt |
|---|
The formal suite is located between the first and third floors of the hotel.
The suit contains one double bed ,Disabled bathroom with shower and bath ,
a 42 inch plasma screen television with access to Basic Sky channels.
There are also closets to store you're clothes and belongings.
Room Service is available at this suite from 9am to 10pm.
The premium suite is located between the fourth and fifth floors of the hotel.
The suit contains one King size bed ,Disabled bathroom with shower and bath ,
a 45 inch plasma screen television with access to Basic Sky channels and Sky Movies.
There are also large closets to store you're clothes and belongings.
Also Included is a kettle with tea bags and fresh milk.
Room Service is available at this suite from 9am to 10pm .
The Deluxe suite is located between the sixth and seventh floors of the hotel.
The suit contains one King size bed ,Disabled bathroom with shower , bath and Hairdriers,
a 50 inch plasma screen television with access to all of Sky.
There are also large closets to store you're clothes and belongings.
Also Included is a coffee and tea making machine and a stocked mini fridge!
Room Service is available at this suite from 9am to 12pm .
The Luxury suite is located on the top floor of the hotel.
The suit contains one King size bed ,Disabled bathroom with shower, bath ,Hairdriers and a jacuzzi!
a HD 70 inch plasma screen television with access to all of Sky.
There are also large closets to store you're clothes and belongings, a coffee and tea making machine
,a stocked mini fridge and your own personal bar with a cocktail specialist on call.
Personal Room Service is available at this suite from all hours .


URI: {{instance.uri}} Method: {{instance.method}} Param: {{instance.param}} Evidence: {{instance.evidence}} Attack: {{instance.attack}} URI: {{instance.uri}} Method: {{instance.method}} Param: {{instance.param}}
URI: {{instance.uri}} Method: {{instance.method}} Param: {{instance.param}} Evidence: {{instance.evidence}} Attack: {{instance.attack}}
URI: {{instance.uri}} Method: {{instance.method}} Param: {{instance.param}}


would leverage the incredible power of the Apple brand, focusing only on the company’s culture of rebellion and artistic creativity. This was the germ of the Think Different campaign. Steve had come back to Lee Clow at TBWA Chiat/Day, the ad agency that was responsible for the original Macintosh’s advertising (especially the 1984 commercial), to help him restore the company’s image in the public. The result was as Jobsian as it gets: huge black and white photographs, similar to the ones he had at home, portraying great iconic people who were celebrated for having changed the world.
It is not surprising that the agency suggested Steve


DrupalCon is an international event that brings together the people who use, develop, design, and support the Drupal platform. DrupalCon Chicago will be held March 7-10, 2011, at the Chicago Sheraton Hotel and Towers.
The conference feature dozens of curated sessions and panels from some of the most influential people and brightest minds within the Drupal community and beyond, as well as countless opportunities for networking, sprints, informal conversations, and more.
The DrupalCon mobile application lets you view session schedules, descriptions, maps, and presenter bios from the palm of your hand, as well as live updates from the official DrupalCon Twitter feed. The DrupalCon mobile application for iPhone and Android was developed by Larry Garfield, Jen Simmons, and Pat Teglia of Palantir.net using the Appcelerator Titanium mobile framework.


Out of the Music Box
Out of the Music Box is a music recommendation system.
Skills: Python, Flask, JavaScript, HTML, CSS
Crossfit Open Part 1: Scraping the Data
See how I scraped and cleaned Crossfit Open Leaderboard data.
Skills: Python, Web Scraping


Gateway
BOT
09-Jun-19 04:18 PM
[telegram] <yorklab> I used Verus Agama Windows and had no issues. I wrote my seed on Notepad then copied to Agama
[telegram] <ieatfeds> Windows and linux have very different operations :) (re @yorklab: I used Verus Agama Windows and had no issues. I wrote my seed on Notepad then copied to Agama)
[telegram] <PTYX11> Magnum is very user friendly and supports Ledger for KMD (re @ieatfeds: thanks JL. although the verus agama wouldnt work right with linux.  Likely it helps them with selling their services.
[telegram] <ieatfeds> fair enough. I have it blocked anyways. just seemed off
[telegram] <PTYX11> Currently Magnum is the only wallet that supports KMD on ledger and allows you to claim interest. There's also the atomic labs tool which you can use to claim interest on ledger, however, it doesn't have wallet functions.
[telegram] <PTYX11> but if you have questions just reach out to their team directly. they are responsive.
[telegram] <ieatfeds> gotcha, would you say magnum is secure? i wish i could just use verus but it wont work correctly
[telegram] <PTYX11> I don't like using webwallets but i use magnum with my ledger
[telegram] <ieatfeds> on linux anyways
[telegram] <GLCNI01> How does it work though, do unclaimed rewards get distributed to those who do claim, there aren't any stakers who lock up funds and those funds generate the reward
Isn't it that every address will generate 5% (re @zilh1: Besides not all claim, so the 5% is essentially more.)
[telegram] <PTYX11> On ledger you can be assured your keys don't leave the device.
[telegram] <ieatfeds> I'll just do web until i get it to work i guess
[telegram] <ieatfeds> any good ledger you recommend?
[telegram] <PTYX11> the nano S is what most people use.
[telegram] <zilh1> I believe unclaimed just don't get 'created'. Not 100% sure. (re @GLCNI01: How does it work though, do unclaimed rewards get distributed to those who do claim, there aren't any stakers who lock up funds and those funds generate the reward
Isn't it that every address will generate 5%)
[telegram] <ieatfeds> gotcha, ill look into it
[telegram] <ieatfeds> thanks pt
[telegram] <PTYX11> if you use the magnum web wallet, make sure you backup your privatekey. They don't use seeds like Chameleon or Verus Agama.
[telegram] <zilh1> the claiming time was 1 year once, but now the rewards stop accumulating if you don't claim in 30 days..
[telegram] <ieatfeds> aww shit...
[telegram] <ieatfeds> maybe i can fire up a windows vm and use agama there. this isnt looking great


js-datatable development tests
Filtering
Column based filtering.
Name
Value 1
Value 2
Value 3
Feature 1
Feature 2
List


Testing the Bespoke Stock Scores in R
I have been a subscriber to Bespoke Premium for a long time. Tuesdays are always a special day; that’s when Bespoke Members get a fresh copy of the Bespoke Stock Scores Report. This is their proprietary blend of Technical, Fundamental and Sentiment Analysis that is derived down to a single, weighted score. I have always wanted to backtest their recommendations. So I decided to do so in R.
Introduction
From their website:
“The Bespoke Stock Scores are a complete proprietary ranking of a stock’s attractiveness made up of three categories - Fundamental, Technical, and Sentiment. The Fundamental Score is an overall measure of a stock’s key financial ratios including earnings, sales, growth, and yield. In addition, we analyze each company’s debt and capital levels and compare these to their peers. The Technical Score analyzes and measures indicators related to a stock’s momentum, relative strength, trend, and volume. Each stock is then compared to the market and its group. The Sentiment Score is derived by analyzing the actions of investors and analysts. Sub categories include trends in institutional ownership, option activity, short interest, analyst sentiment, and seasonal performance patterns. The Total Score comprises a weighted average of the three main categories described above. Our experience has shown that certain environments require different approaches.”
A score over 70 indicates that the stock is a good candidate for a buy evaluation.
They publish all of the scores for all of the S&P 1500 stocks ranked accordingly. They also publish a list of the Top 40 Stock Scores. This report comes out weekly, generally on Tuesdays.
Tools
I used R for the data analysis and iQFeed via the (QCollector Expert)[http://www.mechtrading.com/] for the historical stock prices.
Goal
The goal of this test was to determine if the recommendations, specifically the Top 40 recommendations, give you a statistical edge over the rest of the stocks in the S&P 1500 and whether adapting a trading system using the Top 40 rankings is a reliable and profitable approach as compared to a “buy and hold” approach of the S&P 1500.
Characteristics
I looked at 589 Excel files that each contained different lists of stock scores dating back to May 29, 2007. Notably, I missed a few reports. That’s as far back as I could find the Bespoke Stock Scores, although they may have some that are older.
From each file, I extracted the Top 40 stocks and the date they were recommended. This totaled approximately 23,560 individual stock pick recommendations. It is important to emphasize that Bespoke isn’t technically recommending these stocks (nor am I). Rather, a score is a ranking relative to all of the remaining stocks in the S&P 1500. For the purpose of this report, I am assuming that the stock is purchased at the open on the date it is recommended as a Top 40 stock (“Entry Date”).
After all of the files were examined, there were 1587 different symbols – some that are no longer traded and some that have been recommended multiple times.
One of the challenges that I faced was that while the Bespoke Stock Scores gave me an easy entry rule (ie, enter on the date of the recommendation), there were no exit rules.
Thus, I came up with a few options to exit my position:
-
Exit after a given number of calendar days (not trading days) after the recommendation date. I referred to this in the code as “nDays” and set it at 365 days. I looked at holding the stock for 1 – 365 days after the Entry Date. Because of the practicalities of reporting, I only show reports for 30, 90, 180 and 365 day holding periods.
-
Exit after some given profit target or stop loss was hit. For a couple of different reasons, I did not attempt to model this.
-
Exit after the Bespoke Stock Score fell below 70 after entry. I discarded this idea because of the time between entry and a (possible) exit was, at a minimum, 1 week. For example, a stock might get recommended on a Tuesday but by the following day, it might have fallen below 70. You wouldn’t know this immediately because you have to wait until the following Tuesday for the next report to come out.
-
Don’t worry about the exit (so to speak) and evaluate each trade on a daily basis, evaluating the daily returns, maximum drawdown and the annualized return compared with the standard deviation of the daily returns (Sharpe Ratio). Because nDays was set to 365 (one year) I could compare the annualized daily returns and risk of the system to the annualized risk/return of the benchmark. Note: for the purpose of this report, the risk-free rate for the Sharpe Ratio is set to zero.
Limitations
- Long 40 Stocks Weekly. It’s important to note that the way the system is designed for this report, you would be buying 40 stocks each week. Sometimes a specific stock is recommended multiple weeks in a row. That means that you could have a concentrated position in one single stock.
- Holding Period is Important. Under Exit #1 above (exit after nDays), you could potentially be in a position longer than 1 year. This makes a comparison with other benchmarks a little more difficult.
- Entry Values Not Included. Since Bespoke Premium is a paid service, I did not include any data related to their specific recommendations.
Process
(Note: if you aren’t interested in R or how to replicate this report, skip down to the next section.)
-
I had R create and read in a list of all 1587 stocks that were recommended. I looked up the historical daily stock prices using QCollector and saved those as .txt files of Open/High/Low/Close/Volume going back to January 1, 2007.
-
I had R combine all of this history of all of the stocks, sorted by the stock symbol. In doing so, I extracted the entry date of the recommendation from the file name. Each file was saved as some form of “BespokeStockScoresMMDDYY.xls.” Each “MMDDYY” corresponded to the entry date of the recommendation.
-
I found the entry value of the stock on the date of the recommendation. Although this is given in each of the Bespoke Top 40 reports, I wanted to make sure that the system was using accurate historical prices (it was).
-
I cycled through the recommendation lists at entry to find the value at exit from 1 to nDays days after each entry recommendation. Much like the Entry Date, I assumed that the exit would happen on the Open at the nth day (“Exit Date”). I then calculated the cumulative percentage and point return gained for each recommendation for 1 - 365 days. This strategy assumed that you entered EVERY stock on the recommendation date regardless of your existing position. For example, you would be long 40 different stocks every week. Over the testing period, it means you would make 23,560 trades. I will discuss the value of this approach and how it could be improved in the conclusions section below.
-
I then created a table showing each stock and how many times each stock was recommended. Below is a list of the Top 20 most recommended stocks.
- I then separated the cumulative daily percent return for EACH STOCK (rather than by recommendation date, as in Step 4 above). This return was measured from the Entry Date. This allowed me to analyze the cumulative return of each stock recommendation from 1 to nDays. For example, ABM was recommended 49 times during the time period tested. The first time was on 2010-07-13, and on that date it opened at 21.56. Below is the cumulative returns for the following 252 trading days. As you can see, it performed rather well.
- I also separated the daily percent return (day over day returns) for each stock from the date of the recommendation. This helped in evaluating the day-to-day performance of each recommendation.
Results
Initially, it was difficult to measure the performance of the system against the S&P1500 benchmark. Comparing the cumulative performance against a benchmark proved futile. However, it was easier comparing the system on a day-to-day basis versus the benchmark. I attempted to annualize the 30/90/180 day exit performance so as to compare that against the historical annualized performance of the S&P Composite 1500. Additionally, I was only able to obtain information on the S&P Composite 1500 dating back to August 31, 2009. For that reason, relevant benchmark comparisons will ignore any recommendations prior to this date.
Exit After 30 Calendar Days From Entry Date
Cumulative Percent Return with 30 Day Exit
Exiting at 30 days after recommendation provided an average return of .67%, a winning percentage of 56.12%, a profit factor (Average Win/Average Loss) of -.95 and a cumulative return of 10,838%.
Benchmark Comparison with 30 Day Exit
Since August 31, 2009, the 30 day exit strategy provided an annualized return of 12.58% with annualized volatility (risk) of 28.4% for a Sharpe Ratio of 0.44.
This compares unfavorably versus the S&P Composite 1500 - see the table below.
| Annualized Return (%) | Annualized Risk (%) | Sharpe Ratio | |
|---|---|---|---|
| 30 Day Strategy | 12.58 | 28.49 | 0.44 |
| Benchmark | 13.42 | 12.77 | 1.05 |
Note: see this link for calculating Annualized Standard Deviation of Monthly / Quarterly Return.
Cumulative Percent Return with 90 Day Exit
Exiting at 90 days after recommendation provided an average return of 1.2%, a winning percentage of 55.7%, a profit factor (Average Win/Average Loss) of -.97 and a cumulative return of 17,646%.
Benchmark Comparison with 90 Day Exit
Since August 31, 2009, the 90 day exit strategy provided an annualized return of 9.8% with annualized volatility (risk) of 28.31% for a Sharpe Ratio of .35.
This is not as favorable to the benchmark - see table below.
| Annualized Return (%) | Annualized Risk (%) | Sharpe Ratio | |
|---|---|---|---|
| 90 Day Strategy | 9.8 | 28.31 | 0.35 |
| Benchmark | 13.42 | 12.77 | 1.05 |
Cumulative Percent Return with 180 Day Exit
Exiting at 180 days after recommendation provided an average return of 2.8%, a winning percentage of 56.8%, a profit factor (Average Win/Average Loss) of -1.05 and a cumulative return of 39,545%.
Benchmark Comparison with 180 Day Exit
Since August 31, 2009, the 180 day exit strategy provided an annualized return of 10.17% with annualized volatility (risk) of 28.4% for a Sharpe Ratio of .35.
This is not as favorable to the benchmark - see table below.
| Annualized Return (%) | Annualized Risk (%) | Sharpe Ratio | |
|---|---|---|---|
| 180 Day Strategy | 10.17 | 28.4 | 0.35 |
| Benchmark | 13.42 | 12.77 | 1.05 |
Cumulative Percent Return with 365 Day Exit
Exiting at 365 days after recommendation provided an average return of 8.3%, a winning percentage of 61.3%, a profit factor (Average Win/Average Loss) of -1.24 and a cumulative return of 116,981%.
Benchmark Comparison with 365 Day Exit
Since August 31, 2009, the 365 day exit strategy provided an annualized return of 11.9% with annualized volatility (risk) of 29.45% for a Sharpe Ratio of .40.
This is not as favorable to the benchmark - see table below.
| Annualized Return (%) | Annualized Risk (%) | Sharpe Ratio | |
|---|---|---|---|
| 365 Day Strategy | 11.9 | 29.45 | .406 |
| Benchmark | 13.42 | 12.77 | 1.05 |
Conclusion
Over each time period, the strategy had a lower risk-adjusted return as compared to the S&P Composite 1500 benchmark. However, over the short-term, the Top 40 Bespoke Stock Scores significantly outperformed the benchmark on a pure, risk-unadjusted annualized return basis. For instance, exiting at 10 days provided a 17.24% annualized return, exceeding the benchmark by more than 4 points.
Notes & Additional Research
-
See this excellent blog post on evaluating trading strategies in R. How to Measure the Performance of a Trading Strategy. The author also includes a link to the R Code here: 1.005 Measuring Performance.R.
-
The graphs on this report were created using the BBC Visual and Data Journalism cookbook for R graphics. You can find all of the R code to recreate the BBC style graphics at the BBC Github Repository.
-
S&P 1500 historical performance was obtained from the S&P Composite 1500 Page.
-
“Annualized Return is the constant annual return applied to each period in arrays that would result in the actual compounded return over that range. An Annualized Return is a special case of a Geometric Average Return where the time periods are expressed in terms of years.” See CRSP Calculations.


Java Annotations
More technical interview questions
What is Java Annotations?
Java Annotations provide information about the code and they have no direct effect on the code they annotate. Annotations are introduced in Java 5. Annotation is metadata about the program embedded in the program itself. It can be parsed by the annotation parsing tool or by the compiler. We can also specify annotation availability to either compile time only or till runtime also.
Annotations have a number of uses, among them:
- Information for the compiler — Annotations can be used by the compiler to detect errors or suppress warnings.
- Compile-time and deployment-time processing — Software tools can process annotation information to generate code
- Runtime processing — Some annotations are available to be examined at runtime.
Java defines seven built-in annotations:
- Three are included in java.lang: @Deprecated, @Override and @SuppressWarnings
- Four are imported from java.lang.annotation: @Retention, @Documented, @Target, and @Inherited.


Mysterious Wizard:
You seem to know how things work.
Allow me then to tell you my dilemma. If you go east from here, you will find the Swamp of Screams. In that place, there are Needle Stakatos roaming around, some of whom are called Needle Stakato Drones.
Ask what he wants with them.


{% extends "base.html" %} {% block head %} {{ super() }} {% endblock head %} {% block content_title %}{% endblock %} {% block content %}
The University of Edinburgh Embedded and Robotics Society (EaRS) is a society aimed at helping students get into the fields of embedded development and robotics and bringing together a community interested in these fields. We put on workshops, talks and hackathons that are all free to attend.
You can see our past events below, and for anything else have a look at our links.
{{ article.summary }}
{% endif %} [ {{ article.category }} ] {{ article.locale_date }}


--- ---
A function that returns an NgModule, or a promise for an NgModule
export function loadFooModule() {
return System.import('../foo/foo.module').then(result => result.FooModule);
}
A string or a function which lazy loads a module
If a string, should conform to the Angular Router loadChildren
string.
var ngModuleToLoad = './foo/foo.module#FooModule'
For functions, see: ModuleTypeCallback
Apply the UI-Router Modules found in the lazy loaded module.
Apply the UI-Router Modules found in the lazy loaded module.
Apply the Lazy Loaded NgModule's newly created Injector to the right state in the state tree.
Lazy loading uses a placeholder state which is removed (and replaced) after the module is loaded. The NgModule should include a state with the same name as the placeholder.
Find the newly loaded state with the same name as the placeholder state.
The NgModule's Injector (and ComponentFactoryResolver) will be added to that state.
The Injector/Factory are used when creating Components for the replacement
state and all its children.
Returns the module factory that can be used to instantiate a module
Returns the module factory that can be used to instantiate a module
For strings this:
For a Type
Returns a function which lazy loads a nested module
Returns a function which lazy loads a nested module
This is primarily used by the ng2LazyLoadBuilder when processing Ng2StateDeclaration.loadChildren.
It could also be used manually as a StateDeclaration.lazyLoad property to lazy load an NgModule
and its state(s).
Using System.import()
and named export of HomeModule
declare var System;
var futureState = {
name: 'home.**',
url: '/home',
lazyLoad: loadNgModule(() => System.import('./home/home.module').then(result => result.HomeModule))
}
Using a path (string) to the module
var futureState = {
name: 'home.**',
url: '/home',
lazyLoad: loadNgModule('./home/home.module#HomeModule')
}
a path (string) to the NgModule to load.
Or a function which loads the NgModule code which should
return a reference to the NgModule
class being loaded (or a Promise
for it).
A function which takes a transition, which:
Returns the new dependency injection values from the Child Injector
Returns the new dependency injection values from the Child Injector
When a DI token is defined as multi: true, the child injector can add new values for the token.
This function returns the values added by the child injector, and excludes all values from the parent injector.
Generated using TypeDoc
Core classes and interfaces
The classes and interfaces that are core to ui-router and do not belong to a more specific subsystem (such as resolve).


About Us
Lithe Editor a free lightweight text editor built for python developers and to help beginners to code. It's easy and fast to use, no need any third party app to run this app!
- Free and open source project
- Easy to use and awesome design
This project is open source which means you can get the source code for free at github.
Learn MoreInfo
Here are some info/s of the application.
Frequently Asked Questions
Why it takes so long to open?
Lithe editor connects to our services and check for possible updates, infos, and more. It usually takes one to three seconds.
What version is the best to use?
We'd recommend to use the stable version of the app to have a best experience and more. We also working and optimizing the effectiveness and reliability of the app, so stay soon for more information!


Amazon Confirms Massive Failure of its Prime Video, Working to Restore Streaming Service
The tech giant confirmed it is aware of the problem and is working to resolve it. The app appears to be broken across most major platforms, while other Amazon services (including Alexa) seem to be operating properly.
According to numerous reports, hundreds of users have not been able to connect to the Amazon Prime Video app. It apparently went down on Thursday morning. Media outlets have suggested that Amazon Prime Video was not working in the UK as late as 9:45 a.m. GMT.
Most of the affected users are from the UK and other European countries, however, according to online tracker Down Detector, the US is also experiencing certain technical problems, although it is nighttime or very early morning in the country.
Amazon Prime Video is an internet video-on-demand service, created by the company in 2006. At the moment, it covers around 26 million users across the globe.


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| Concept Framework 2.2 documentation | Contents | Index |
| Name | Version | Deprecated |
| RButton | version 1.0 | no |
|
A control that generates an event when clicked on.
This control is generally used with an event that is raised when the button is pressed. It can hold any valid child control. |
| Caption | Sets or gets the text that is shown on the button |
| Image | Sets or gets the image shown on this button |
| ReliefStyle | Sets the relief style for this button |
| LoadIcon | This is an alternative to the Image property |
| LoadStockIcon | This is another alternative to the Image property |
| RButton | This is the standard contructor for this class and should not be used directly |
| OnActivate | The "activate" signal on RButton is an action signal and emitting it causes the button to animate press then release |
| OnClicked | Emitted when the button has been activated (pressed and released) |
| OnEnter | Emitted when the mouse cursor enters the region of the button |
| OnLeave | Emitted when the mouse cursor leaves the region of the button |
| OnPressed | Emitted when the button is initially pressed |
| OnReleased | Emitted when a button which is pressed is released, no matter where the mouse cursor is |
| Child | The only child of a SingleContainer |
| Add | This function is used to Add a child to a SingleContainer |
| BgColor | This property sets or gets the background color of a control |
| DragData | This is the data received by the control on which this control is dropped OnDragDataReceived |
| DragIcon | TODO: Document this |
| Dragable | When this property is set to true, a control can be dragged by the user (using the mouse) |
| DropSite | When this property is set to true, a control can receive Dragable objects |
| Enabled | When this property is set to true, a control can receive focus (is enabled) |
| FgColor | This property sets or gets the foreground color of a control |
| Font | Allows to modify the font used by a control via the RFont class |
| Height | This property gets the height (in pixels) of a control |
| InactiveBgColor | This property sets or gets the background color of an inactive object |
| InactiveFgColor | This property sets or gets the foreground color of an inactive object |
| Left | This property gets the number of pixels from the left margin of this control to the left margin of its parent |
| Mask | TODO: Document this |
| MinHeight | This property gets or sets the minimum height(in pixels) for a control |
| MinWidth | This property gets or sets the minimum width for a control |
| MouseCursor | This property sets or gets the mouse cursor image using a stock image |
| MouseCursorImage | This property sets the image used by the mouse cursor from a RImage object |
| PackType | This property sets or gets the type of the packing used for the next child of this control |
| Packing | This property sets or gets the type of the packing for this control |
| PopupMenu | This property gets or sets the popup menu used for this control (the menu that appears when the mouse is right clicked) |
| SelectedBgColor | This property sets or gets the background color of a selected control |
| SelectedFgColor | This property sets or gets the foreground color of a selected control |
| Tooltip | This property sets or gets the tool tip for a visible object |
| TooltipMarkup | TODO: Document this |
| TooltipWindow | TODO: Document this |
| Top | This property gets the number of pixels from the top margin of this control to the top margin of its parent |
| UserData | This is a property that encapsulates custom data that needs to be attached to a control |
| Visible | A Boolean value specifying whether the button is visible |
| Width | This property gets the width (in pixels) of a control |
| ConfirmDelete | This function is used to confirm the Delete event in an OnDelete event that needs confirmation |
| ConfirmEvent | Some events require confirmation |
| DisposeObject | This function tells the client that a control is no longer needed and can be deleted |
| GetDNDFile | TODO: Document this |
| GetFont | TODO: Document this |
| GetHeight | TODO: Document this |
| GetLeft | TODO: Document this |
| GetOnButtonPress | TODO: Document this |
| GetOnButtonRelease | TODO: Document this |
| GetOnChildNotify | TODO: Document this |
| GetOnConfigure | TODO: Document this |
| GetOnDelete | TODO: Document this |
| GetOnDirectionChanged | TODO: Document this |
| GetOnDragBegin | TODO: Document this |
| GetOnDragDataDelete | TODO: Document this |
| GetOnDragDataGet | TODO: Document this |
| GetOnDragDataReceived | TODO: Document this |
| GetOnDragDrop | TODO: Document this |
| GetOnDragEnd | TODO: Document this |
| GetOnDragLeave | TODO: Document this |
| GetOnDragMotion | TODO: Document this |
| GetOnEnterNotify | TODO: Document this |
| GetOnEvent | TODO: Document this |
| GetOnExposeEvent | TODO: Document this |
| GetOnFocus | TODO: Document this |
| GetOnFocusIn | TODO: Document this |
| GetOnFocusOut | TODO: Document this |
| GetOnGrabFocus | TODO: Document this |
| GetOnGrabNotify | TODO: Document this |
| GetOnHide | TODO: Document this |
| GetOnHierarchyChanged | TODO: Document this |
| GetOnKeyPress | TODO: Document this |
| GetOnKeyRelease | TODO: Document this |
| GetOnLeaveNotify | TODO: Document this |
| GetOnMap | TODO: Document this |
| GetOnMapEvent | TODO: Document this |
| GetOnMnemonicActivate | TODO: Document this |
| GetOnMotionNotify | TODO: Document this |
| GetOnNoExpose | TODO: Document this |
| GetOnParentChanged | TODO: Document this |
| GetOnProperty | TODO: Document this |
| GetOnProximityIn | TODO: Document this |
| GetOnProximityOut | TODO: Document this |
| GetOnRealize | TODO: Document this |
| GetOnScreenChanged | TODO: Document this |
| GetOnScroll | TODO: Document this |
| GetOnSelectionClear | TODO: Document this |
| GetOnSelectionGet | TODO: Document this |
| GetOnSelectionNotify | TODO: Document this |
| GetOnSelectionReceived | TODO: Document this |
| GetOnSelectionRequest | TODO: Document this |
| GetOnShow | TODO: Document this |
| GetOnSizeAllocate | TODO: Document this |
| GetOnSizeRequest | TODO: Document this |
| GetOnStateChanged | TODO: Document this |
| GetOnStyleChanged | TODO: Document this |
| GetOnUnmap | TODO: Document this |
| GetOnUnmapEvent | TODO: Document this |
| GetOnUnrealize | TODO: Document this |
| GetOnVisibility | TODO: Document this |
| GetOnWindowState | TODO: Document this |
| GetTop | TODO: Document this |
| GetWidth | TODO: Document this |
| GrabFocus | This function marks the control as focused |
| Hide | This function hides this control by setting the Visible property to false |
| Move | TODO: Document this |
| ResetDNDFiles | TODO: Document this |
| Send | Sends a message to the client |
| SetBgColor | TODO: Document this |
| SetDragData | TODO: Document this |
| SetDragIcon | TODO: Document this |
| SetDragable | TODO: Document this |
| SetDropSite | TODO: Document this |
| SetEnabled | TODO: Document this |
| SetFgColor | TODO: Document this |
| SetIBgColor | TODO: Document this |
| SetIFgColor | TODO: Document this |
| SetLeft | TODO: Document this |
| SetMask | TODO: Document this |
| SetMinHeight | TODO: Document this |
| SetMinWidth | TODO: Document this |
| SetMouseCursor | TODO: Document this |
| SetMouseCursorImage | TODO: Document this |
| SetOnButtonPress | TODO: Document this |
| SetOnButtonRelease | TODO: Document this |
| SetOnChildNotify | TODO: Document this |
| SetOnConfigure | TODO: Document this |
| SetOnDelete | TODO: Document this |
| SetOnDirectionChanged | TODO: Document this |
| SetOnDragBegin | TODO: Document this |
| SetOnDragDataDelete | TODO: Document this |
| SetOnDragDataGet | TODO: Document this |
| SetOnDragDataReceived | TODO: Document this |
| SetOnDragDrop | TODO: Document this |
| SetOnDragEnd | TODO: Document this |
| SetOnDragLeave | TODO: Document this |
| SetOnDragMotion | TODO: Document this |
| SetOnEnterNotify | TODO: Document this |
| SetOnEvent | TODO: Document this |
| SetOnExposeEvent | TODO: Document this |
| SetOnFocus | TODO: Document this |
| SetOnFocusIn | TODO: Document this |
| SetOnFocusOut | TODO: Document this |
| SetOnGrabFocus | TODO: Document this |
| SetOnGrabNotify | TODO: Document this |
| SetOnHide | TODO: Document this |
| SetOnHierarchyChanged | TODO: Document this |
| SetOnKeyPress | TODO: Document this |
| SetOnKeyRelease | TODO: Document this |
| SetOnLeaveNotify | TODO: Document this |
| SetOnMap | TODO: Document this |
| SetOnMapEvent | TODO: Document this |
| SetOnMnemonicActivate | TODO: Document this |
| SetOnMotionNotify | TODO: Document this |
| SetOnNoExpose | TODO: Document this |
| SetOnParentChanged | TODO: Document this |
| SetOnProperty | TODO: Document this |
| SetOnProximityIn | TODO: Document this |
| SetOnProximityOut | TODO: Document this |
| SetOnRealize | TODO: Document this |
| SetOnScreenChanged | TODO: Document this |
| SetOnScroll | TODO: Document this |
| SetOnSelectionClear | TODO: Document this |
| SetOnSelectionGet | TODO: Document this |
| SetOnSelectionNotify | TODO: Document this |
| SetOnSelectionReceived | TODO: Document this |
| SetOnSelectionRequest | TODO: Document this |
| SetOnShow | TODO: Document this |
| SetOnSizeAllocate | TODO: Document this |
| SetOnSizeRequest | TODO: Document this |
| SetOnStateChanged | TODO: Document this |
| SetOnStyleChanged | TODO: Document this |
| SetOnUnmap | TODO: Document this |
| SetOnUnmapEvent | TODO: Document this |
| SetOnUnrealize | TODO: Document this |
| SetOnVisibility | TODO: Document this |
| SetOnWindowState | TODO: Document this |
| SetPackType | TODO: Document this |
| SetPacking | TODO: Document this |
| SetPopupMenu | TODO: Document this |
| SetSBgColor | TODO: Document this |
| SetSFgColor | TODO: Document this |
| SetTooltip | TODO: Document this |
| SetTooltipMarkup | TODO: Document this |
| SetTooltipWindow | TODO: Document this |
| SetTop | TODO: Document this |
| SetUserData | TODO: Document this |
| SetVisible | TODO: Document this |
| Show | This function shows this control by setting the Visible property to true |
| ShowTooltip | TODO: Document this |
| VisibleRemoteObject | TODO: Document this |
| OnButtonPress | Event triggered by user pressing button |
| OnButtonRelease | Event triggered by user releasing button |
| OnChildNotify | This event is fired for each child property that has changed on an object |
| OnConfigure | Event triggered by a window resizing |
| OnDelete | Event triggered by window begin closed |
| OnDirectionChanged | Informs objects that their text direction has been changed (if the control contains text) |
| OnDragBegin | This event is fired on the drag source when a drag is started |
| OnDragDataDelete | This event is fired on the drag source when a drag with the move action is successfully completed |
| OnDragDataGet | This event is fired on the drag source when the drop site requests the data which is dragged |
| OnDragDataReceived | This event is fired on the drop site when the dragged data has been received |
| OnDragDrop | The event is fired on the drop site when the user drops the data onto the control |
| OnDragEnd | This event is fired on the drag source when a drag is finished |
| OnDragLeave | This event is fired on the drop site when the cursor leaves the control |
| OnDragMotion | The event is fired on the drop site when the user moves the cursor over the control during a drag |
| OnEnterNotify | Generated when the pointer enters a window |
| OnEvent | This event is fired when another event is fired |
| OnExposeEvent | Event triggered by window requiring a refresh |
| OnFocus | This event is fired when this control receives focus(check GTK documentation for more information) |
| OnFocusIn | This event is fired when this control receives focus(check GTK documentation for more information) |
| OnFocusOut | This event is fired when this control looses its focus(check GTK documentation for more information) |
| OnGrabFocus | This event is fired when this control grabs focus |
| OnGrabNotify | Event fired when a control is grabbed(check GTK for more information) |
| OnHide | Event triggered when the control is hidden |
| OnHierarchyChanged | Informs objects that their top level control has been changed |
| OnKeyPress | This event is fired whenever the Sender control picks up a key pressed signal |
| OnKeyRelease | This event is fired whenever the user releases a key |
| OnLeaveNotify | Generated when the pointer leaves a window |
| OnMap | Event triggered when the control is mapped (please check GTK documentation for more information) |
| OnMapEvent | Event triggered when the control is raising a map_event signal (please check GTK documentation for more information) |
| OnMnemonicActivate | Event fired when a mnemonic is activated(check GTK for more information) |
| OnMotionNotify | Event triggered by user moving pointer |
| OnNoExpose | Event triggered by window requiring a refresh |
| OnParentChanged | This event is fired when the control's parent is changed |
| OnProperty | Event triggered when a property of the control is changed(please check GTK documentation for more information) |
| OnProximityIn | Proximity events are generated when using GDK's wrapper for the XInput extension |
| OnProximityOut | Proximity events are generated when using GDK's wrapper for the XInput extension |
| OnRealize | Event triggered when the control is realized (please check GTK documentation for more information) |
| OnScreenChanged | This event is fired when the screen is changed(check GTK documentation for more information) |
| OnScroll | Generated from button presses for the buttons 4 to 7 |
| OnSelectionClear | Generated when a selection is requested or ownership of a selection is taken over by another client application |
| OnSelectionGet | The "selection-get" event is fired when the selection data is requested from control(see gtk documentation for more information) |
| OnSelectionNotify | Generated when a selection is requested or ownership of a selection is taken over by another client application |
| OnSelectionReceived | This event is fired when the selection data is received from control(see gtk documentation for more information) |
| OnSelectionRequest | Generated when a selection is requested or ownership of a selection is taken over by another client application |
| OnShow | Event triggered when the control is shown |
| OnSizeAllocate | Event triggered after the control is resized (please check GTK documentation for more information) |
| OnSizeRequest | Event triggered before the control is resized (please check GTK documentation for more information) |
| OnStateChanged | Event triggered when the control's state is changed(please check GTK documentation for more information) |
| OnStyleChanged | Informs objects that their style has been changed |
| OnUnmap | Event triggered when the control is mapped (please check GTK documentation for more information) |
| OnUnmapEvent | Event triggered when the control is raising a unmap_event signal (please check GTK documentation for more information) |
| OnUnrealize | Event triggered when the control is unrealized (please check GTK documentation for more information) |
| OnVisibility | This event is fired whenever the Sender control visibility is changed |
| OnWindowState | This event is generated when the state of a toplevel window changes |
| Parent | This function returns the Parent for a specific Concept GUI Object |
| RID | The RID (Remote ID) for an object |
| Add | TODO: Document this |
| AddTimer | This function sets up a timer |
| DisposeObject | TODO: Document this |
| GetObjectByID | This function finds the object corresponding to the ID parameter |
| GetProperty | TODO: Document this |
| LinkIfNotLinked | This is a special function, wich should be used after a GUI object was created that has no parent |
| Post | TODO: Document this |
| PostString | TODO: Document this |
| RemoteObject | TODO: Document this |
| Repaint | This member tells to the remote control to repaint itself(Queue for redraw) |
| SetParent | TODO: Document this |
| SetProperty | TODO: Document this |
| _GET_REMOTE_EVENT | TODO: Document this |
| _MAP_REMOTE_EVENT | TODO: Document this |
| __QueryDispose | TODO: Document this |
| __Recreate | TODO: Document this |
| Documented by Eduard Suica, generation time: Sun Jan 27 18:15:05 2013 GMT | (c)2013 Devronium Applications |


{% extends 'layout-bsa.html' %}
{% block pageTitle %}
Do you get financial support from any of these? - LIS training - NHSBSA
{% endblock %}
{% block outerContent %}
{% endblock %}
{% block content %}
Before you start
Do you get financial support from any of these?


Victoria Mutai
VickyMutai
JavaScript
Ping Pong will count your number from 1 with the following exceptions:


{% extends "layout.html" %} {% block body %}
This variant browser currently shows chromosome locations, alleles, VEP functional annotations, and allele frequencies for {{ config['NUM_VARIANTS'] }} variants observed in {{ "{:,}".format(config['NUM_SAMPLES']) }} individuals sequenced in NHLBI's TOPMed program.
The information is shared by TOPMed Phase 1 and Phase 2 studies and is available for users that agree to the terms.
The sequencing analysis pipeline consists of two major processes:
If you have a question about this website, contact pjvh@umich.edu.


Today I learned about the behavior of thrown exceptions within asynchronous code using Java’s CompletableFutures.
The question I had was:
Is it possible to have a CompletableFuture which calls something like
.handle()
, but returnsVoid
?
I was writing code that wanted to basically handle exceptional cases, but not propagate those exceptions outwards.
I had written something like:
CompletableFuture.supplyAsync(() -> {
throw new RuntimeException();
}).handle((i, err) -> {
if (err != null) {
throw new RuntimeException(err);
} else {
System.out.println(i);
return i;
}
}).join();
And since handle
is defined as taking in a BiFunction: (T, Throwable) -> U
:
<U> CompletableFuture<U> handle(BiFunction<? super T,Throwable,? extends U> fn)
We’re stuck with an unnecessary return i
in our code, even though we don’t care about the result of the handle
. In this case we’re just logging on success. The question was then raised:
Why not use
whenComplete
?
Whose signature looks like:
CompletableFuture<T> whenComplete(BiConsumer<? super T,? super Throwable> action)
And well, for one that doesn’t actually solve my problem, as I still need to return something out of the whenComplete
, but it also raised the question of what would happen in the exceptional case, and why do these two seemingly similar methods even exist?
The answer here is somewhat that they handle errors differently. If we look at the totally clear JavaDocs for handle
:
When this stage is complete, the given function is invoked with the result (or null if none) and the exception (or null if none) of this stage as arguments, and the function’s result is used to complete the returned stage.
and for whenComplete
:
When this stage is complete, the given action is invoked with the result (or null if none) and the exception (or null if none) of this stage as arguments. The returned stage is completed when the action returns. If the supplied action itself encounters an exception, then the returned stage exceptionally completes with this exception unless this stage also completed exceptionally.
It’s totally clear what happens right? I mean from reading those two blurbs I’m sure you could easily predict the result of this snippet:
CompletableFuture.supplyAsync(() -> {
throw new RuntimeException("1");
}).whenComplete((i, err) -> {
System.out.println("hello");
throw new RuntimeException("2");
}).join();
You might assume that you’d get back RuntimeException("2")
since thats the last thing thrown in the chain, and it seems like whenComplete
takes in an error, so that’s probably not just hanging around, right? Well, if we run the code we see:
hello
Exception in thread "main" java.util.concurrent.CompletionException: java.lang.RuntimeException: 1
at java.util.concurrent.CompletableFuture.encodeThrowable(CompletableFuture.java:273)
at java.util.concurrent.CompletableFuture.completeThrowable(CompletableFuture.java:280)
at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1592)
What even happened here to see this output? We see hello
, so we know that the code from the whenComplete
block executed, but that exception looks like it’s from the supplyAsync
call. So not only did our second exception simply disappear, but whenComplete
also wrapped our inital exception in a CompletionException
. Fantastic.
Imagine if we had wanted to handle that error somehow, and done something like:
CompletableFuture.supplyAsync(() -> {
throw new RuntimeException("1");
return 1;
}).whenComplete((i, err) -> {
if (err != null) {
throw new IllegalArgumentException(err.getMessage());
}
}).join();
Well again, all we’re going to get back is our original exception:
Exception in thread "main" java.util.concurrent.CompletionException: java.lang.RuntimeException: 1
So what did we learn?
- There doesn’t seem to be a great way to handle exceptions while returning
CompletableFuture<Void>
- If we want to actually handle any errors specially, we need to use
handle
which explicitly doesn’t propagate errors for us, instead allowing us to take action on errors explicitly. This means we can either squash them, or propagate changed versions of them. CompletionException
s are basically going to spring up in our code when usingCompletableFuture
s and there’s not a whole lot we can do about it, besides liberally usinghandle
? We can also useexceptionally
to deal with this problem, but we can save that for another post.


Arthur Athan is a pianist and teacher from Melbourne, Australia. He currently studies piano with Tamara Smolyar at Monash University.He has received many accolades, including First Prize, the Audience Choice Award and the John Hopkins Fellowship at the 2015 Australian Concerto and Vocal Competition, the Monash Spivakovsky Prize (2015) and a perfect score in his Music Performance studies (2011).
Arthur was selected for the 2015 Lev Vlassenko Piano Competition in Brisbane and the 2016 Keri International Piano Competition in New Zealand. Most recently, he has been accepted into semi-final stage of the UCSI International Piano Competition in Malaysia. Arthur also received first prize in 3MBS’ inaugural season of ‘The Talent’ in 2014.
Arthur made his concerto debut in 2014 performing Tchaikovsky’s Piano Concerto No. 1 with the Old Scotch Symphony Orchestra under John Ferguson. He reprised this performance with the Monash Academy Orchestra under Fabian Russell in 2015.


Change ownership of file or directory
| Parameters: |
|
|---|
Copy a disk image to an existing directory
| Parameters: |
|
|---|
Create COW image
Creates a COW image with the given backing file
| Parameters: |
|
|---|
Create a disk image
| Parameters: |
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|---|
Create LVM image.
Creates a LVM image with given size.
| Parameters: |
|
|---|---|
| Size : | size of image in bytes |
| Sparse : | create sparse logical volume |
Create a snapshot in a disk image
| Parameters: |
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|---|
Create a snapshot in a disk image
| Parameters: |
|
|---|
Extract a named snapshot from a disk image
| Parameters: |
|
|---|
Grab image
Delete (unlink) file
Open file
see built-in file() documentation for more details
Get the backing file of a disk image
| Parameters: | path – Path to the disk image |
|---|---|
| Returns: | a path to the image’s backing store |
Get the (virtual) size of a disk image
| Parameters: | path – Path to the disk image |
|---|---|
| Returns: | Size (in bytes) of the given disk image as it would be seen by a virtual machine. |
Get free/used/total space info for a filesystem
| Parameters: | path – Any dirent on the filesystem | ||||||
|---|---|---|---|---|---|---|---|
| Returns: | A dict containing:
|
Construct a filename for storing addtional information about a base image.
Returns a filename.
Get iscsi initiator name for this machine
Test if a given path matches the pattern for info files.
List logical volumes paths for given volume group.
| Parameters: | vg – volume group name |
|---|
Read contents of file
| Parameters: | path – File to read |
|---|
Format a file or block device
| Parameters: |
|
|---|
Pick the libvirt primary backend driver name
If the hypervisor supports multiple backend drivers, then the name attribute selects the primary backend driver name, while the optional type attribute provides the sub-type. For example, xen supports a name of “tap”, “tap2”, “phy”, or “file”, with a type of “aio” or “qcow2”, while qemu only supports a name of “qemu”, but multiple types including “raw”, “bochs”, “qcow2”, and “qed”.
| Parameters: | is_block_dev – |
|---|---|
| Returns: | driver_name or None |
Read information about an image.
Returns an empty dictionary if there is no info, just the field value if a field is requested, or the entire dictionary otherwise.
Remove one or more logical volume.
Return available space on volume group in bytes.
| Parameters: | vg – volume group name |
|---|
Write information about an image.
Write the given contents to a file
| Parameters: |
|
|---|


BITMAP(1) BITMAP(1) NAME bitmap, bmtoa, atobm - bitmap editor and converter utilities for the X Window System SYNOPSIS bitmap [ -options ... ] [ filename ] [ basename ] bmtoa [ -chars ... ] [ filename ] atobm [ -chars cc ] [ -name variable ] [ -xhot number ] [ -yhot number ] [ filename ] DESCRIPTION The bitmap program is a rudimentary tool for creating or editing rectan‐ gular images made up of 1's and 0's. Bitmaps are used in X for defining clipping regions, cursor shapes, icon shapes, and tile and stipple pat‐ terns. The bmtoa and atobm filters convert bitmap files (FILE FORMAT) to and from ASCII strings. They are most commonly used to quickly print out bitmaps and to generate versions for including in text. COMMAND LINE OPTIONS Bitmap supports the standard X Toolkit command line arguments (see X(7)). The following additional arguments are supported as well. -size WIDTHxHEIGHT Specifies size of the grid in squares. -sw dimension Specifies the width of squares in pixels. -sh dimension Specifies the height of squares in pixels. -gt dimension Grid tolerance. If the square dimensions fall below the specified value, grid will be automatically turned off. -grid, +grid Turns on or off the grid lines. -axes, +axes Turns on or off the major axes. -dashed, +dashed Turns on or off dashing for the frame and grid lines. -stippled, +stippled Turns on or off stippling of highlighted squares. -proportional, +proportional Turns proportional mode on or off. If proportional mode is on, square width is equal to square height. If proportional mode is off, bitmap will use the smaller square dimension, if they were initially different. -dashes filename Specifies the bitmap to be used as a stipple for dashing. -stipple filename Specifies the bitmap to be used as a stipple for highlighting. -hl color Specifies the color used for highlighting. -fr color Specifies the color used for the frame and grid lines. filename Specifies the bitmap to be initially loaded into the program. If the file does not exist, bitmap will assume it is a new file. basename Specifies the basename to be used in the C code output file. If it is different than the basename in the working file, bitmap will change it when saving the file. Bmtoa accepts the following option: -chars cc This option specifies the pair of characters to use in the string version of the bitmap. The first character is used for 0 bits and the second character is used for 1 bits. The default is to use dashes (-) for 0's and sharp signs (#) for 1's. Atobm accepts the following options: -chars cc This option specifies the pair of characters to use when converting string bitmaps into arrays of numbers. The first character repre‐ sents a 0 bit and the second character represents a 1 bit. The default is to use dashes (-) for 0's and sharp signs (#) for 1's. -name variable This option specifies the variable name to be used when writing out the bitmap file. The default is to use the basename of the filename command line argument or leave it blank if the standard input is read. -xhot number This option specifies the X coordinate of the hotspot. Only positive values are allowed. By default, no hotspot information is included. -yhot number This option specifies the Y coordinate of the hotspot. Only positive values are allowed. By default, no hotspot information is included. USAGE Bitmap displays grid in which each square represents a single bit in the picture being edited. Actual size of the bitmap image, as it would appear normally and inverted, can be obtained by pressing Meta-I key. You are free to move the image popup out of the way to continue editing. Pressing the left mouse button in the popup window or Meta-I again will remove the real size bitmap image. If the bitmap is to be used for defining a cursor, one of the squares in the images may be designated as the hot spot. This determines where the cursor is actually pointing. For cursors with sharp tips (such as arrows or fingers), this is usually at the end of the tip; for symmetric cursors (such as crosses or bullseyes), this is usually at the center. Bitmaps are stored as small C code fragments suitable for including in applications. They provide an array of bits as well as symbolic con‐ stants giving the width, height, and hot spot (if specified) that may be used in creating cursors, icons, and tiles. EDITING To edit a bitmap image simply click on one of the buttons with drawing commands (Point, Curve, Line, Rectangle, etc.) and move the pointer into the bitmap grid window. Press one of the buttons on your mouse and the appropriate action will take place. You can either set, clear or invert the gird squares. Setting a grid square corresponds to setting a bit in the bitmap image to 1. Clearing a grid square corresponds to setting a bit in the bitmap image to 0. Inverting a grid square corresponds to changing a bit in the bitmap image from 0 to 1 or 1 to 0, depending what its previous state was. The default behavior of mouse buttons is as spec‐ ified below. MouseButton1 Set MouseButton2 Invert MouseButton3 Clear MouseButton4 Clear MouseButton5 Clear This default behavior can be changed by setting the button function resources. An example is provided below. bitmap*button1Function: Set bitmap*button2Function: Clear bitmap*button3Function: Invert etc. The button function applies to all drawing commands, including copying, moving and pasting, flood filling and setting the hot spot. DRAWING COMMANDS Here is the list of drawing commands accessible through the buttons at the left side of the application's window. Some commands can be aborted by pressing A inside the bitmap window, allowing the user to select dif‐ ferent guiding points where applicable. Clear This command clears all bits in the bitmap image. The grid squares will be set to the background color. Pressing C inside the bitmap window has the same effect. Set This command sets all bits in the bitmap image. The grid squares will be set to the foreground color. Pressing S inside the bitmap window has the same effect. Invert This command inverts all bits in the bitmap image. The grid squares will be inverted appropriately. Pressing I inside the bitmap window has the same effect. Mark This command is used to mark an area of the grid by dragging out a rectangular shape in the highlighting color. Once the area is marked, it can be operated on by a number of commands (see Up, Down, Left, Right, Rotate, Flip, Cut, etc.) Only one marked area can be present at any time. If you attempt to mark another area, the old mark will vanish. The same effect can be achieved by pressing Shift- MouseButton1 and dragging out a rectangle in the grid window. Press‐ ing Shift-MouseButton2 will mark the entire grid area. Unmark This command will cause the marked area to vanish. The same effect can be achieved by pressing Shift-MouseButton3. Copy This command is used to copy an area of the grid from one location to another. If there is no marked grid area displayed, Copy behaves just like Mark described above. Once there is a marked grid area displayed in the highlighting color, this command has two alternative behaviors. If you click a mouse button inside the marked area, you will be able to drag the rectangle that represents the marked area to the desired location. After you release the mouse button, the area will be copied. If you click outside the marked area, Copy will assume that you wish to mark a different region of the bitmap image, thus it will behave like Mark again. Move This command is used to move an area of the grid from one location to another. Its behavior resembles the behavior of Copy command, except that the marked area will be moved instead of copied. Flip Horizontally This command will flip the bitmap image with respect to the horizon‐ tal axes. If a marked area of the grid is highlighted, it will oper‐ ate only inside the marked area. Pressing H inside the bitmap window has the same effect. Up This command moves the bitmap image one pixel up. If a marked area of the grid is highlighted, it will operate only inside the marked area. Pressing UpArrow inside the bitmap window has the same effect. Flip Vertically This command will flip the bitmap image with respect to the vertical axes. If a marked area of the grid is highlighted, it will operate only inside the marked area. Pressing V inside the bitmap window has the same effect. Left This command moves the bitmap image one pixel to the left. If a marked area of the grid is highlighted, it will operate only inside the marked area. Pressing LeftArrow inside the bitmap window has the same effect. Fold This command will fold the bitmap image so that the opposite corners become adjacent. This is useful when creating bitmap images for tiling. Pressing F inside the bitmap window has the same effect. Right This command moves the bitmap image one pixel to the right. If a marked area of the grid is highlighted, it will operate only inside the marked area. Pressing RightArrow inside the bitmap window has the same effect. Rotate Left This command rotates the bitmap image 90 degrees to the left (counter clockwise.) If a marked area of the grid is highlighted, it will operate only inside the marked area. Pressing L inside the bitmap window has the same effect. Down This command moves the bitmap image one pixel down. If a marked area of the grid is highlighted, it will operate only inside the marked area. Pressing DownArrow inside the bitmap window has the same effect. Rotate Right This command rotates the bitmap image 90 degrees to the right (clock‐ wise.) If a marked area of the grid is highlighted, it will operate only inside the marked area. Pressing R inside the bitmap window has the same effect. Point This command will change the grid squares underneath the mouse pointer if a mouse button is being pressed down. If you drag the mouse button continuously, the line may not be continuous, depending on the speed of your system and frequency of mouse motion events. Curve This command will change the grid squares underneath the mouse pointer if a mouse button is being pressed down. If you drag the mouse button continuously, it will make sure that the line is contin‐ uous. If your system is slow or bitmap receives very few mouse motion events, it might behave quite strangely. Line This command will change the gird squares in a line between two squares. Once you press a mouse button in the grid window, bitmap will highlight the line from the square where the mouse button was initially pressed to the square where the mouse pointer is located. By releasing the mouse button you will cause the change to take effect, and the highlighted line will disappear. Rectangle This command will change the gird squares in a rectangle between two squares. Once you press a mouse button in the grid window, bitmap will highlight the rectangle from the square where the mouse button was initially pressed to the square where the mouse pointer is located. By releasing the mouse button you will cause the change to take effect, and the highlighted rectangle will disappear. Filled Rectangle This command is identical to Rectangle, except at the end the rectan‐ gle will be filled rather than outlined. Circle This command will change the gird squares in a circle between two squares. Once you press a mouse button in the grid window, bitmap will highlight the circle from the square where the mouse button was initially pressed to the square where the mouse pointer is located. By releasing the mouse button you will cause the change to take effect, and the highlighted circle will disappear. Filled Circle This command is identical to Circle, except at the end the circle will be filled rather than outlined. Flood Fill This command will flood fill the connected area underneath the mouse pointer when you click on the desired square. Diagonally adjacent squares are not considered to be connected. Set Hot Spot This command designates one square in the grid as the hot spot if this bitmap image is to be used for defining a cursor. Pressing a mouse button in the desired square will cause a diamond shape to be displayed. Clear Hot Spot This command removes any designated hot spot from the bitmap image. Undo This command will undo the last executed command. It has depth one, that is, pressing Undo after Undo will undo itself. FILE MENU The File menu commands can be accessed by pressing the File button and selecting the appropriate menu entry, or by pressing Ctrl key with another key. These commands deal with files and global bitmap parame‐ ters, such as size, basename, filename etc. New This command will clear the editing area and prompt for the name of the new file to be edited. It will not load in the new file. Load This command is used to load a new bitmap file into the bitmap edi‐ tor. If the current image has not been saved, user will be asked whether to save or ignore the changes. The editor can edit only one file at a time. If you need interactive editing, run a number of editors and use cut and paste mechanism as described below. Insert This command is used to insert a bitmap file into the image being currently edited. After being prompted for the filename, click inside the grid window and drag the outlined rectangle to the loca‐ tion where you want to insert the new file. Save This command will save the bitmap image. It will not prompt for the filename unless it is said to be <none>. If you leave the filename undesignated or -, the output will be piped to stdout. Save As This command will save the bitmap image after prompting for a new filename. It should be used if you want to change the filename. Resize This command is used to resize the editing area to the new number of pixels. The size should be entered in the WIDTHxHEIGHT format. The information in the image being edited will not be lost unless the new size is smaller that the current image size. The editor was not designed to edit huge files. Rescale This command is used to rescale the editing area to the new width and height. The size should be entered in the WIDTHxHEIGHT format. It will not do antialiasing and information will be lost if you rescale to the smaller sizes. Feel free to add you own algorithms for better rescaling. Filename This command is used to change the filename without changing the basename nor saving the file. If you specify - for a filename, the output will be piped to stdout. Basename This command is used to change the basename, if a different one from the specified filename is desired. Quit This command will terminate the bitmap application. If the file was not saved, user will be prompted and asked whether to save the image or not. This command is preferred over killing the process. EDIT MENU The Edit menu commands can be accessed by pressing the Edit button and selecting the appropriate menu entry, or by pressing Meta key with another key. These commands deal with editing facilities such as grid, axes, zooming, cut and paste, etc. Image This command will display the image being edited and its inverse in its actual size in a separate window. The window can be moved away to continue with editing. Pressing the left mouse button in the image window will cause it to disappear from the screen. Grid This command controls the grid in the editing area. If the grid spacing is below the value specified by gridTolerance resource (8 by default), the grid will be automatically turned off. It can be enforced by explicitly activating this command. Dashed This command controls the stipple for drawing the grid lines. The stipple specified by dashes resource can be turned on or off by acti‐ vating this command. Axes This command controls the highlighting of the main axes of the image being edited. The actual lines are not part of the image. They are provided to aid user when constructing symmetrical images, or when‐ ever having the main axes highlighted helps your editing. Stippled This command controls the stippling of the highlighted areas of the bitmap image. The stipple specified by stipple resource can be turned on or off by activating this command. Proportional This command controls the proportional mode. If the proportional mode is on, width and height of all image squares are forced to be equal, regardless of the proportions of the bitmap window. Zoom This command controls the zoom mode. If there is a marked area of the image already displayed, bitmap will automatically zoom into it. Otherwise, user will have to highlight an area to be edited in the zoom mode and bitmap will automatically switch into it. One can use all the editing commands and other utilities in the zoom mode. When you zoom out, undo command will undo the whole zoom session. Cut This commands cuts the contents of the highlighted image area into the internal cut and paste buffer. Copy This command copies the contents of the highlighted image area into the internal cut and paste buffer. Paste This command will check if there are any other bitmap applications with a highlighted image area, or if there is something in the inter‐ nal cut and paste buffer and copy it to the image. To place the copied image, click in the editing window and drag the outlined image to the position where you want to place i, and then release the but‐ ton. CUT AND PASTE Bitmap supports two cut and paste mechanisms; the internal cut and paste and the global X selection cut and paste. The internal cut and paste is used when executing copy and move drawing commands and also cut and copy commands from the edit menu. The global X selection cut and paste is used whenever there is a highlighted area of a bitmap image displayed anywhere on the screen. To copy a part of image from another bitmap edi‐ tor simply highlight the desired area by using the Mark command or press‐ ing the shift key and dragging the area with the left mouse button. When the selected area becomes highlighted, any other applications (such as xterm, etc.) that use primary selection will discard their selection val‐ ues and unhighlight the appropriate information. Now, use the Paste com‐ mand for the Edit menu or control mouse button to copy the selected part of image into another (or the same) bitmap application. If you attempt to do this without a visible highlighted image area, the bitmap will fall back to the internal cut and paste buffer and paste whatever was there stored at the moment. WIDGETS Below is the widget structure of the bitmap application. Indentation indicates hierarchical structure. The widget class name is given first, followed by the widget instance name. All widgets except the bitmap wid‐ get are from the standard Athena widget set. Bitmap bitmap TransientShell image Box box Label normalImage Label invertedImage TransientShell input Dialog dialog Command okay Command cancel TransientShell error Dialog dialog Command abort Command retry TransientShell qsave Dialog dialog Command yes Command no Command cancel Paned parent Form formy MenuButton fileButton SimpleMenu fileMenu SmeBSB new SmeBSB load SmeBSB insert SmeBSB save SmeBSB saveAs SmeBSB resize SmeBSB rescale SmeBSB filename SmeBSB basename SmeLine line SmeBSB quit MenuButton editButton SimpleMenu editMenu SmeBSB image SmeBSB grid SmeBSB dashed SmeBSB axes SmeBSB stippled SmeBSB proportional SmeBSB zoom SmeLine line SmeBSB cut SmeBSB copy SmeBSB paste Label status Pane pane Bitmap bitmap Form form Command clear Command set Command invert Toggle mark Command unmark Toggle copy Toggle move Command flipHoriz Command up Command flipVert Command left Command fold Command right Command rotateLeft Command down Command rotateRight Toggle point Toggle curve Toggle line Toggle rectangle Toggle filledRectangle Toggle circle Toggle filledCircle Toggle floodFill Toggle setHotSpot Command clearHotSpot Command undo COLORS If you would like bitmap to be viewable in color, include the following in the #ifdef COLOR section of the file you read with xrdb: *customization: -color This will cause bitmap to pick up the colors in the app-defaults color customization file: /etc/X11/app-defaults/Bitmap-color BITMAP WIDGET Bitmap widget is a stand-alone widget for editing raster images. It is not designed to edit large images, although it may be used in that pur‐ pose as well. It can be freely incorporated with other applications and used as a standard editing tool. The following are the resources pro‐ vided by the bitmap widget. Bitmap Widget Header file Bitmap.h Class bitmapWidgetClass Class Name Bitmap Superclass Bitmap All the Simple Widget resources plus ... Name Class Type Default Value foreground Foreground Pixel XtDefaultForeground highlight Highlight Pixel XtDefaultForeground framing Framing Pixel XtDefaultForeground gridTolerance GridTolerance Dimension 8 size Size String 32x32 dashed Dashed Boolean True grid Grid Boolean True stippled Stippled Boolean True proportional Proportional Boolean True axes Axes Boolean False squareWidth SquareWidth Dimension 16 squareHeight SquareHeight Dimension 16 margin Margin Dimension 16 xHot XHot Position NotSet (-1) yHot YHot Position NotSet (-1) button1Function Button1Function DrawingFunction Set button2Function Button2Function DrawingFunction Invert button3Function Button3Function DrawingFunction Clear button4Function Button4Function DrawingFunction Invert button5Function Button5Function DrawingFunction Invert filename Filename String None ("") basename Basename String None ("") AUTHOR Davor Matic, MIT X Consortium X Version 11 bitmap 1.0.6 BITMAP(1)


Loading & displaying co-ordinates (with ratio) of crop area on attachment test
Some test content before the image
x1:
y1:
x2:
y2:
width:
height


Hep. A case identified in food service worker at P.F. Chang's in Sarasota
by WFTS Digital StaffSARASOTA, Fla. -- Health officials have identified a positive case of Hepatitis A in a food service worker at P.F. Chang's in Sarasota.
The Florida Department of Health in Sarasota County (DOH-Sarasota) determined that a worker at P.F. Chang's at 766 South Osprey may have been infectious from November 6 to 17.
Everything you need to know about hepatitis A in the Tampa Bay area
Hepatitis A has become an epidemic in the Tampa Bay area and the state with more than 2,900 confirmed cases in Florida since January 2018.
The hepatitis A virus is spread when a person unknowingly ingests the virus from objects, food or drinks that have been contaminated with small undetected amounts of stool from an infected person.
Pinellas County Health Department is offering hepatitis A vaccines to the public at no cost at several vaccine centers. For more information on where you can get these free vaccines in Pinellas County, you can click here. Other Florida counties, including Hillsborough, also provide free or discounted hepatitis A vaccines. You can click here for more information.
For more information on hepatitis A and guidelines from the federal government, visit: www.cdc.gov/hepatitis/hav/index.htm.


PILFERING POSTIE
Renfrewshire postie who hoarded over a thousand public parcels and letters dodges jail
by Connor GordonA PILFERING postie who hoarded hundreds of undelivered parcels and letters in his work locker and his home has escaped a jail sentence.
William Laurie, 56, from Bridge of Weir, Renfrewshire, was snared after management at the Royal Mail became suspicious and his locker was searched.
Glasgow Sheriff Court heard that between January 2015 and March 2017 Laurie stashed 362 items in his locker.
When his home and car were then searched a further 932 letters and packages were discovered.
The items recovered by police included IKEA cutlery, a watch and polling cards.
Laurie said he had opened four of the parcels out of curiosity.
He claimed he did not deliver the mail because of time constraints, but did not inform his line manager of this.
He pled guilty to intentionally delaying or opening mail meant to be delivered in the south side of Glasgow.
Laurie also admitted stealing a quantity of postal packets.
He was ordered to perform 120 hours of unpaid work by Sheriff Andrew Cubie.
Laurie was put on a community payback order for two years and ordered to be supervised by social workers.
The court heard that police were contacted by the delivery manager and an investigation was launched.
Prosecutor Amy Hunter said: “Officers attended at Laurie’s home and conducted a search of his property and vehicles.
“Packets were recovered from the accused in a vehicle belonging to the accused, the living room, bedroom and kitchen.”
Laurie told police that he had opened four items “out of curiosity.”
Miss Hunter added: “He said he didn't deliver the parcels as he was late and didn’t advise his manager.
“He said he was intending to deliver as much as he could.”
Laurie said he would 'have disposed of' polling cards which were found in his living room.
Lawyer, Jack Brown, defending, said: “He isn’t a dishonest man and was dealing with difficulties in his life at that time.”


Absolute Power
Absolute Power is a movie starring Clint Eastwood, Gene Hackman, and Ed Harris. Career thief Luther Whitney (Clint Eastwood) witnesses a horrific crime involving U.S. President Alan Richmond (Gene Hackman).