Find a vendor account.
Find-CaasVendorAccount [-Username] <String> [-Connection <ComputeServiceConnection>] [<CommonParameters>]
| Required? | True |
| Position? | 0 |
| Default value | |
| Accept pipeline input? | false |
| Accept wildcard characters? | False |
| Required? | False |
| Position? | named |
| Default value | |
| Accept pipeline input? | true (ByPropertyName) |
| Accept wildcard characters? | False |
This cmdlet supports the common parameters: Verbose, Debug,
ErrorAction, ErrorVariable, WarningAction, WarningVariable,
OutBuffer, PipelineVariable, and OutVariable. For more information, see
about_CommonParameters (http://go.microsoft.com/fwlink/?LinkID=113216).


You should use fluid grid layouts when placing containers on a page. A common example of a one-column layout is a list page, where the list takes up the full width. A common example of a two-column layout is a record page with two columns of tiles.
One column
Two column
Containers require padding to set their content away from the container edge. The amount of padding differs based on the size of the container. In general, SKY UX components handle padding for you.


None
Peterson's Algorithm
Mutex Lock
Binary Semaphore
Play
Continue
Blue Process
Shared Data
Green Process
CS575 Productions


worldPing requires a Grafana.net account. Generate a new API key or sign up for free.
The worldPing datasource is automatically configured with your credentials. If you need to recreate your datasource, you can Reset and Reconfigure below.


MD5 CRACKER
Encrypted strings may be replaced by any 3-characters-passwords
MD5 hashes
Encrypted #1:
Cracked: {{cracked[0]}}
Encrypted #2:
Cracked: {{cracked[1]}}
Encrypted #3:
Cracked: {{cracked[2]}}
CRACK
Tasks completed: {{tasksFinished}}/{{tasksTotal}}
Number of remote browsers: {{remoteBrowsers}}
Tasks completed on local browser: {{tasksLocal}}
Tasks completed on remote browsers: {{tasksRemote}}
Time elapsed: {{elapsed}} seconds


Senseasim
Home
Install
Contribute
Cite
Source
Install
Contribute
Cite
Source
Sensasim
Sensebased Wordsimilarities
Get Started
Senseasim will appear here soon


{% extends "base.html" %} {% block title %}Contact - {{ name }}{% endblock %} {% block mainhead %}
Thanks for the interest. You can reach me at<EMAIL_ADDRESS>and I will get back to you in 1-2 business days.
{% endblock %} {% block main %} {% endblock %}


The mobile phone is an essential item nowadays, more people will own cellphones than have running water by 2020. You are out of contact if you dont have a mobile device. However many other gadgets provide the same function and can be used instead of buying a mobile.
Sometimes we buy things because its the trend or the new flashy thing to have, but the newer model of a phone has the same function of the older model - The older is just new and flashy, this means it may have new quirks and better processing power, which can be necessary depending on your plan of use for your phone. Also consider when you crack the screen on your phone. Some people would just go ahead and buy a brand new phone, but new screens can be fixed yourself for as little as $50. If you go to a repair shop it could cost up to $150, but still better than buying a new phone!
Mobile phones prices vary from less than $20 to $1300+ and if you are an impulse buyer you may think that generally the most expensive is the best - or the phone that everyone else buys. However there are thousand of different types of phones, all slightly different, with special quirks and better or worse computing power, different operating systems, sound, wifi, screen resolution and more - all these factors should be researched when buying a phone. Your budget will play the biggest role in buying your phone, don't bother looking at phones that are out of your price range. There are many phones that are relatively cheap and still very powerful. Some phones are much cheaper yet also more powerful than the popular phones. This can be due to the companies not advertising and spending more money on improving the phone. Why would you not buy the cheaper and more powerful phone? There are other factors affecting consumer decisions besides price. For example the cheaper phone may have very bad customer care, this would result it in being very difficult to repair or replace your phone. There are many other factors that may affect decisions.
Consult the internet, its your best friend when it comes to buying phones.
When researching it is easiest to boil down your choice to 3 or 4 different models, then it is easier to find comparisons model to model. Do this by finding out information on the best phones in your price range for your requirements, you may not care about having a fingerprint sensor, so do not buy a phone that has one if it is more expensive. When you have found your found your favourites, read lots of reviews on them and make sure there are no hidden cons like no customer support. Include researching the shops you are considering buying your phone from- online and local - so you know how they handle things like shipping, repairs, refunds and other non product related necessities. Read lots of reviews and don't just read reviews on the same site, reviews can be biased or completely fake.
Consider buying a case and screen protectors, I recommend researching the best cases as well since they can increase the life of your phone greatly.
So you have found the phone you want, and you now you want to buy it. The more convenient option is to just go to your nearest mobile phone shop. Most shops would give you a warranty and if you ever have any problems, you can easily go the shop and complain. The shop would also have to comply with the Australian laws, while online shops outside of Australia do not. That brings us to the other major option; Online shops. Buying online can be much better because you can find the same product much cheaper, but with this convenience comes scams, rip-offs, fakes, and many other problems that are not necessary illegal; they may have problems shipping the phone, you may not be able to get refunds. However these problems do not occur if you take care in shopping safely online. Buy from trusted sites. Shops based in Australia will be much easier to contact. If you pay for a phone using a credit card based service, you can call your bank or that service and usually cancel the payment if you realise it is a scam, do not pay with bitcoin or any other forms of untraceable payments unless you are absolutely certain the seller is real.


Period (entire sequence), s:
Background color (0 to 255):
Volume (0 to 1):
Grid properties:
Number of grid rows:
Number of flashes:
Delay between flashes, ms:
Contrast, %:
Multisensory:
Make sound?
Vis to Au ISI, ms:
Start anew


We're glad to announce the new OsmAnd version for iOS.
• Added support for import modified render.xml and routing.xml.
Now it is possible to transfer a file to the application for setting up navigation and routing (parameters for building a route).
• Share link now directly launch OsmAnd on a shared place.
The ability to open a link (https://osmand.net/go?lat=11.11&lon=11.11&z=14) to the coordinates through the application.
• Added back swipe gestures to all screens.
The ability to quickly navigate the screens of the application.
• Added support for display and view coordinates with more formats.
• Fixed Mapillary photo viewer on iPad.
• OSM Edits: added ability to select POI type without category, added upload progress, "close changeset" option is set by default, fix few bugs with uploading edits.
And remember that only together we can achieve the best results!
New features are coming SOON!
OsmAnd at Facebook, Twitter, and Reddit!
Join us at our group of Telegram (EN).
Join us at our group of Telegram (DE).
Join us at our group of Telegram (RU).


Judges 19:28
And he said unto her, Up, and let us be going. But none answered.


|
ClusterDuck Protocol
|
Interface class for Arduino Serial. Only calls the appropriate methods for the active UART interface. More...
#include <ISerial.h>
Public Member Functions | |
| ISerial (Module *mod) | |
| void | begin (long) |
| bool | listen () |
| void | end () |
| bool | isListening () |
| bool | stopListening () |
| bool | overflow () |
| int | peek () |
| size_t | write (uint8_t) |
| int | read () |
| int | available () |
| void | flush () |
| size_t | print (const __FlashStringHelper *) |
| size_t | print (const String &) |
| size_t | print (const char[]) |
| size_t | print (char) |
| size_t | print (unsigned char, int=DEC) |
| size_t | print (int, int=DEC) |
| size_t | print (unsigned int, int=DEC) |
| size_t | print (long, int=DEC) |
| size_t | print (unsigned long, int=DEC) |
| size_t | print (double, int=2) |
| size_t | print (const Printable &) |
| size_t | println (const __FlashStringHelper *) |
| size_t | println (const String &s) |
| size_t | println (const char[]) |
| size_t | println (char) |
| size_t | println (unsigned char, int=DEC) |
| size_t | println (int, int=DEC) |
| size_t | println (unsigned int, int=DEC) |
| size_t | println (long, int=DEC) |
| size_t | println (unsigned long, int=DEC) |
| size_t | println (double, int=2) |
| size_t | println (const Printable &) |
| size_t | println (void) |
Protected Attributes | |
| Module * | _mod |
Interface class for Arduino Serial. Only calls the appropriate methods for the active UART interface.


| goog.structs.AvlTree |
|
opt_comparator
: Function=
Function used to order the tree's nodes.
|
|
add(value)
⇒
Inserts a node into the tree with the specified value if the tree does
not already contain a node with the specified value. If the value is
inserted, the tree is balanced to enforce the AVL-Tree height property.
Arguments:
Returns:
Whether value was inserted into the tree.
|
code » | ||||
|
balance_(node)
Ensures that the specified node and all its ancestors are balanced. If they
are not, performs left and right tree rotations to achieve a balanced
tree. This method assumes that at most 2 rotations are necessary to balance
the tree (which is true for AVL-trees that are balanced after each node is
added or removed).
Arguments:
|
code » | ||||
|
clear()
No description.
|
code » | ||||
|
contains(value)
⇒
Returns true if the tree contains a node with the specified value, false
otherwise.
Arguments:
Returns:
Whether the tree contains a node with the specified value.
|
code » | ||||
|
getCount()
⇒
Returns the number of values stored in the tree.
Returns:
The number of values stored in the tree.
|
code » | ||||
|
getHeight()
⇒
Returns the height of the tree (the maximum depth). This height should
always be <= 1.4405*(Math.log(n+2)/Math.log(2))-1.3277, where n is the
number of nodes in the tree.
Returns:
The height of the tree.
|
code » | ||||
|
getMaxNode_(opt_rootNode)
⇒
Returns the node with the largest value in tree, optionally rooted at
opt_rootNode.
Arguments:
Returns:
The node with the largest value in the tree.
|
code » | ||||
|
getMaximum()
⇒
*
Returns the value u, such that u is contained in the tree and u > v, for all
values v in the tree where v != u.
Returns:
*
The maximum value contained in the tree.
|
code » | ||||
|
getMinNode_(opt_rootNode)
⇒
Returns the node with the smallest value in tree, optionally rooted at
opt_rootNode .
Arguments:
Returns:
The node with the smallest value in the tree.
|
code » | ||||
|
getMinimum()
⇒
*
Returns the value u, such that u is contained in the tree and u < v, for all
values v in the tree where v != u.
Returns:
*
The minimum value contained in the tree.
|
code » | ||||
|
getValues()
⇒
Inserts the values stored in the tree into a new Array and returns the Array.
Returns:
An array containing all of the trees values in sorted order.
|
code » | ||||
|
inOrderTraverse(func, opt_startValue)
Performs an in-order traversal of the tree and calls
func with each
traversed node, optionally starting from the smallest node with a value >= to
the specified start value. The traversal ends after traversing the tree's
maximum node or when func returns a value that evaluates to true.
Arguments:
|
code » | ||||
|
leftRotate_(node)
Performs a left tree rotation on the specified node.
Arguments:
|
code » | ||||
|
remove(value)
⇒
*
Removes a node from the tree with the specified value if the tree contains a
node with this value. If a node is removed the tree is balanced to enforce
the AVL-Tree height property. The value of the removed node is returned.
Arguments:
Returns:
*
The value of the removed node or null if the value was not in the tree.
|
code » | ||||
|
removeNode_(node)
Removes the specified node from the tree and ensures the tree still
maintains the AVL-tree balance.
Arguments:
|
code » | ||||
|
reverseOrderTraverse(func, opt_startValue)
Performs a reverse-order traversal of the tree and calls
func with
each traversed node, optionally starting from the largest node with a value
<= to the specified start value. The traversal ends after traversing the
tree's minimum node or when func returns a value that evaluates to true.
Arguments:
|
code » | ||||
|
rightRotate_(node)
Performs a right tree rotation on the specified node.
Arguments:
|
code » | ||||
|
traverse_(traversalFunc, opt_startNode, opt_endNode)
Performs a traversal defined by the supplied
traversalFunc . The first
call to traversalFunc is passed the root or the optionally specified
startNode. After that, calls traversalFunc with the node returned
by the previous call to traversalFunc until traversalFunc
returns null or the optionally specified endNode. The first call to
traversalFunc is passed the root or the optionally specified startNode.
Arguments:
|
code » |
|
comparator_
:
Comparison function used to compare values in the tree. This function should
take two values, a and b, and return x where:
x < 0 if a < b, x > 0 if a > b, x = 0 otherwise |
Code » | |
|
count_
:
Keeps track of the number of nodes in the tree.
|
Code » | |
|
maxNode_
:
Pointer to the node with the largest value in the tree.
|
Code » | |
|
minNode_
:
Pointer to the node with the smallest value in the tree.
|
Code » | |
|
root_
:
Pointer to the root node of the tree.
|
Code » |
|
String comparison function used to compare values in the tree. This function
is used by default if no comparator is specified in the tree's constructor.
|
code » |


Bug Fixes
- Fixed Multiply mode for the pipeline Blend nodes.
- Fixed issue with transparencies not being copied when copying cells in the Pose Matrix.
- Fixed issue generating responses to a position check (e.g. character B responding to a case from A that checks ~b.position~=left would produce ~self.position~=left instead of ~a.position~=right)
- Fixed issue with "Separate this Stage into a New Case" not splitting properly.
- Added an indicator to lines that have multiple poses assigned.


So far three journalists contacted me about our Coding Competition. I’m pretty surprised people care about it that much.
Anyway, this week somebody writing for a Carleton newspaper contacted me for an interview. It happened over email, here are my answers to her questions.
Questions
Why did you create this event at uOttawa?
Because there is currently no event of this nature held on the campus. There are many other kind of events organized by both the ESS (Engineering Student Society) and the IEEE student branch, but those are mostly social events.
For a couple of months I’ve been ruminating the idea of having one or many hackathons on campus. As it (used to) stands, aside from homework assignments, class projects and some less-publicized outside events involving programming, there is not much going on to encourage students to code on their own. I often hear from friends on other campus where people talk in the corridor about their projects, where they get together to code and develop startup ideas. I wish to have the same kind of exciting and febrile atmosphere on my campus, and I think holding regular hacking events will help fostering this kind of culture to Software Engineers and Computer Scientists.
So I probed a couple of colleagues to know if others would be interested in a hackathon. The response was very favourable. So with other members of the IEEE student branch, we decided to hold such an event.
I read that you had thirty participants. Were more interested, or was that the number of students who signed up?
More were interested, but for this first iteration we wanted to keep the numbers low. The point was to try a kind of ‘minimum viable product’ on a small subset of students and see how the reaction would be, what would work well and what would need to be improved. For that reason, we did limited promotion, reaching mostly our friends on Facebook and doing some word-to-mouth type of promotion.
Luckily I think this try-run went pretty well, aside from a few technical problems.
What did you hope to achieve with the event?
I wish to instill a desire to code into my colleagues. While many of them say they would like to do some coding on their own, just as many often ask me how they could get started.
The thing is, we have the chance to work in an industry where the demand is really high for good software engineers and computer scientists. While the demand is this high, recruiters still have a lot of expectations from candidates. They expect us to have some (good) experience using collaborative tools, to have coded projects on our own time, to do some open-source development, to know many frameworks, to write good, solid and beautiful code, etc.
I think pretty much everybody knows that this is expected from them, but many don’t really know how to get started. This hackathon is an easy way for those students to get started. They don’t have to think about a project by themselves, they just come here, get offered some schwag from our sponsor, code all night and have fun. And then hopefully doing so, they realize how easy it is to actually do some coding on their own, without waiting for an assignment to happen or having a project to write for a prof.
They get to use those collaborative tools, use some frameworks, work with their peers in a friendly competitive theatre, and realize (hopefully) that it’s fun to do so.
So that’s part of what I hope to achieve with these events. I want to plant a seed of initiative into students who need it, and spark those who already have it and just need a little helper in getting started. So it’s kind of an indoctrination plan, if you wish. I let them try some stuff and then hopefully they get hooked to it and desire more.
And then, what else? Well I’d say I’m kind of selfish in this whole thing. My far-pulled plan is to get all my colleagues to get so excited about coding, about doing cool projects and this kind of stuff, that by the time I graduate, everybody be stocked about software development. And hopefully, that freshly brewed culture will have resonated outside our walls, getting employers across the globe excited about our campus and our students, and thus about me. And then I’ll get a super nice job, I’ll have super-talented contacts from uOttawa in companies around the world, and then maybe we’ll take over the World. Or not, but at least we’ll have a better time out there! I mean, I’ll have a better time out there.
How did students react to the event?
I think most students reacted positively to the event, but there are some who are sceptic. I don’t know why they are sceptic, but some people are just like that; you present them with some cool idea that is a first step for them in the good direction, and they’re suspicious of you and think that you’re selling them some insurance scam or something.
For instance, I know of a couple of students I contacted personally about the event, and their reaction was pretty literally “I don’t believe in these things?” Lol what? Believe in what? I’m not preaching some religion or pyramidal scheme or anything, just offering them to do some cool activity that will benefit them. But I guess some people are like that, they feel good in their immobilism and, I don’t know, distrust other people’s initiative.
Or some are more rational in their disbelief. They just think they’re better off concentrating 100% of their time studying, instead of doing silly things like hackathon. It’s their right to think so, although I’m pretty sure they’re wrong. Having good grades is great, but most recruiter will tell you they care much less about your grades than about your track record of getting projects done.
But that’s not a majority of people. Most people are very excited about these initiatives and want to participate.
How did NoteShares come to sponsor the event? Did you contact them or did they reach out to you? What was your reaction to their sponsorship?
NoteShares’ CEO is a student from uOttawa, and he caught a glimpse of our talks about the hackathon on Facebook and saw that we were investigating getting sponsors in. So he asked me if he could sponsor our event, and that was pretty great. He provided us with prizes for the winners, energy drinks for competitors and schwag.
Do you plan to have similar events in the future? If so, how often and how many people?
I do plan on having similar events in the future. I wish to hold these hackathons every month or so, to really give a recurrent and persistent motivator for students to improve themselves on their own.
The monthly hackathons would build up to a bigger hackathon sometime during the year. In fact I’m kind of inspired by the Battlecode initiative at MIT, where people prepare and work on an AI for some time before a big competition where they finally gather to get their code to compete against other teams.
As for the number of people, I want to make it as open as possible. As much as I can house in the space I’ll be able to get from the University. So far the Faculty is very supportive of the initiative, so I think we have plenty of room to scale up the size of the hackathon. Hopefully their support will remain!


US recorded 11 cases of measles over the past month
REUTERS: The United States recorded 11 measles cases over a month as of Nov. 7, taking the total cases for the year to 1,261 in the worst outbreak since 1992, the Centers for Disease Control and Prevention said on Tuesday.
The measles outbreak, which began in New York in October 2018, has largely been linked to children who did not receive vaccination.
(Reporting by Saumya Sibi Joseph in Bengaluru; Editing by Shinjini Ganguli)


This project is from FreeCodeCamp's Back End Certification curriculum. It takes a request object and parses the headers for the user's IP address, language, and OS of their browser and responds with a JSON object of that info.
https://thawing-coast-66449.herokuapp.com/whoami
{ "ipaddress": "<IP_ADDRESS>", "language": "en-US", "software": "Macintosh; Intel Mac OS X 10_12_6"}


Are you looking to stand out once you finish school? Our award-winning internship program will set you on the right path.
Apply Today


China urges re-elected Canadian government to free Huawei executive Meng Wanzhou
BEIJING (Reuters) - China’s foreign ministry on Wednesday urged the re-elected Canadian government to immediately release detained Huawei [HWT.UL] executive Meng Wanzhou.
Geng Shuang, a spokesman at the ministry, made the comment at a regular press briefing.
Meng has been detained in Vancouver since December last year. She is charged in the United States with bank fraud, and is accused of misleading HSBC Holdings PLC (HSBA.L) about Huawei Technologies’ business in Iran, which is under U.S. sanctions.
Meng has said she is innocent and is fighting extradition to the United States.
Canadian Prime Minister Justin Trudeau’s ruling Liberal Party held on to power after an election in October, though it was reduced to a minority government that needs the support in Parliament of a smaller left-leaning party.


A Polybius Square is a table that allows someone to translate letters into numbers. To give a small level of encryption, this table can be randomized and shared with the recipient. In order to fit the 26 letters of the alphabet into the 25 spots created by the table, the letters I and J are usually combined.
| 1 | 2 | 3 | 4 | 5 | |
|---|---|---|---|---|---|
| 1 | A | B | C | D | E |
| 2 | F | G | H | I | K |
| 3 | L | M | N | O | P |
| 4 | Q | R | S | T | U |
| 5 | V | W | X | Y | Z |
To encipher a message you replace each letter with the row and column in which it appears. For example, D would be replaced with 14.
To decipher a message you find the letter that intersects the specified row and column.
Plaintext: This is a secret Ciphertext: 44232443 2443 11<PHONE_NUMBER>44


You will be given a random number at the start of the game.
There are four placeholder pictures below. By clicking on a picture you will add a specific amount of points to you total score.
You win the game by matching your toral score to random number, you lose the game if your totalscore goes above the random number.
The value of each picture is hidden from you until yo click on it.
Each time when the game starts, the game will change the values of each crytal.
wins:
loses:


Demo: Replacing jQuery Animation With CSS Hardware Acceleration
Rate the App ⇣
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Featured Work
Analytics Dashboard
The app displays a user's Google Analytics data in easy to understand charts
Event Management System
An event management app to display, add, and edit event information
Song Player Analytics
An internal analytics service to track metrics within the Bloc Jams song player app
My Posts
Set up an Angular controller unit test with Jasmine and Karma
My goal was to setup a unit test for an Angular controller. I decided to use the Jasmine for the testing assertions a...
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How to deploy an app from scratch with Heroku, using Node and Express
This post shares the steps to take an application and deploy it as a web application with Heroku. It details the file...
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Replacing a Shopify Collection drop-down filter with radio buttons
A client’s site used a drop-down menu to filter their product tags but wanted a more customized solution. The radio b...
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How to work with Shopify Collection Filters and their limitations
A client that was designing a new store reached out for help to understand how Shopify collection and product filters...
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How to serve static files with Node and Express, without a templating engine
This example uses Node + Express to serve static files for an Angular app, without usingan Express templating engine.
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SERVICES
Our hotel offers variety of services that are quality and satifying to all our clients
- FOOD AND BEVERAGES
- FITNESS
- ACCOMODATION ROOMS
FITNESS
ACOMMODATION ROOMS
FOOD AND BEVERAGES
Our hotel offers variety of services that are quality and satifying to all our clients
FITNESS
ACOMMODATION ROOMS
FOOD AND BEVERAGES


“It has not been easy to find work, because one of the biggest problems is that they ask for experience.”- Unemployed Alumni
| Area | Experience |
|---|---|
| Internet | Expert |
| Software | Advanced |
| Apps | Expert |
Introverts
Sensors
Thinkers
Judgers
Smartphone; independent lifestyle
Free, Efficient, Safe, Useful
Not very lucrative, generally
MacOS / Windows, iOS / Android


Brian Ondov, Ph.D.
I'm a computer scientist with a range of research interests and experience, including Natural Language Processing, Human-Computer Interaction, and Computational Biology. I earned my Ph.D. from University of Maryland College Park and currently hold a fellowship appointment at the National Library of Medicine, where I work on automatic consumerization of biomedical text using deep neural models.
I have worked on highly cited publications, given talks at top-tier conferences, acted as a peer reviewer for journals like Nature and Bioinformatics, served as a Data Science Mentor at the NIH, and guest lectured at UMD.
Outside of research, I enjoy playing the occasional gig as a guitarist/vocalist and teaching as a Yoga Alliance RYT® 200 Registered Yoga Teacher.
Projects
{% include badge.html abbrev="ML" %} Machine Learning • {% include badge.html abbrev="NLP" %} Natural Language Processing • {% include badge.html abbrev="CB" %} Computational Biology • {% include badge.html abbrev="IV" %} Information Visualization • {% include badge.html abbrev="GIS" %} Geographic Information Systems


This is a demo plnkr forked from the ng-bootstrap project: Angular powered Bootstrap. Visit https://ng-bootstrap.github.io for more widgets and demos.


This model has been already compressed with Draco and Zip compression doesn't work. However, Zip archive can contain extra files such as textures.
This Zip file contains 443KB draco compressed file that originally 16.5MB .obj file, plus 2 texture JPEGs
3D scanned head of Rameses | 89,909 varts | 179,802 faces | the model was from https://sketchfab.com/britishmuseum


| File | Statements | Branches | Functions | Lines | |||||
|---|---|---|---|---|---|---|---|---|---|
| account_call_builder.js | 100% | 62/62 | 100% | 30/30 | 100% | 9/9 | 100% | 6/6 | |
| account_response.js | 100% | 38/38 | 100% | 14/14 | 100% | 11/11 | 100% | 9/9 | |
| call_builder.js | 84.55% | 104/123 | 76.09% | 35/46 | 79.41% | 27/34 | 77.65% | 66/85 | |
| config.js | 100% | 34/34 | 100% | 14/14 | 100% | 10/10 | 100% | 6/6 | |
| effect_call_builder.js | 98.57% | 69/70 | 96.88% | 31/32 | 100% | 12/12 | 92.86% | 13/14 | |
| errors.js | 100% | 18/18 | 50% | 1/2 | 100% | 3/3 | 100% | 15/15 | |
| federation_server.js | 96.19% | 101/105 | 91.94% | 57/62 | 95% | 19/20 | 88.57% | 31/35 | |
| friendbot_builder.js | 100% | 45/45 | 100% | 22/22 | 100% | 5/5 | 100% | 5/5 | |
| index.js | 100% | 31/31 | 100% | 5/5 | 100% | 6/6 | 100% | 2/2 | |
| ledger_call_builder.js | 100% | 62/62 | 100% | 30/30 | 100% | 9/9 | 100% | 6/6 | |
| offer_call_builder.js | 100% | 50/50 | 100% | 24/24 | 100% | 5/5 | 100% | 6/6 | |
| operation_call_builder.js | 100% | 70/70 | 96.88% | 31/32 | 100% | 12/12 | 100% | 14/14 | |
| orderbook_call_builder.js | 100% | 72/72 | 100% | 34/34 | 100% | 9/9 | 100% | 16/16 | |
| path_call_builder.js | 98.08% | 51/52 | 95.83% | 23/24 | 100% | 5/5 | 91.67% | 11/12 | |
| payment_call_builder.js | 98.53% | 67/68 | 96.88% | 31/32 | 100% | 11/11 | 91.67% | 11/12 | |
| server.js | 98.72% | 77/78 | 96.15% | 25/26 | 100% | 22/22 | 96.97% | 32/33 | |
| stellar_toml_resolver.js | 100% | 46/46 | 100% | 22/22 | 100% | 9/9 | 100% | 12/12 | |
| transaction_call_builder.js | 94.12% | 64/68 | 100% | 32/32 | 81.82% | 9/11 | 66.67% | 8/12 |


Users
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Values
Tuesday May 26th 2015
In general I try and live up to some of these values: Confidence Friendships Committment Efficiency Now efficiency and order kind of tie in for me. I like being prepared and planning to get prepared. It's important to know what steps to take ahead so someone is efficient. Being efficient wastes no ones time and makes sure something is done properly. Having things being done in order help this in general. In the last couple of weeks I definitely asked for advice on a few personal topics for myself. This is where friendships truly are valued. The connection over time that is built through friendship is something that is grown from a small seed(meeting the person) and shared for both people. It was really put into perspective on how to handle certain situations and what kind of advice someone is able to give knowing them for long enough. I believe everyone's values somehow defines who they are and how they act. Whether that be in a good or bad manner. Also values do seem to change over time. No one is stuck in a cement path yet there are core feelings that help guide and mold a person over time.


Class Field
Direct known subclasses
MvcCore\Ext\Form\Button, MvcCore\Ext\Form\Checkbox, MvcCore\Ext\Form\SubmitInput, MvcCore\Ext\Form\Text, MvcCore\Ext\Form\Textarea, MvcCore\Ext\Form\Core\FieldGroup, MvcCore\Ext\Form\Date, MvcCore\Ext\Form\Hidden, MvcCore\Ext\Form\NoType, MvcCore\Ext\Form\Number, MvcCore\Ext\Form\Range, MvcCore\Ext\Form\ResetInput, MvcCore\Ext\Form\SelectIndirect known subclasses
MvcCore\Ext\Form\CheckboxGroup, MvcCore\Ext\Form\CountrySelect, MvcCore\Ext\Form\DateTime, MvcCore\Ext\Form\Email, MvcCore\Ext\Form\Password, MvcCore\Ext\Form\RadioGroup, MvcCore\Ext\Form\ResetButton, MvcCore\Ext\Form\SubmitButton, MvcCore\Ext\Form\Time
public
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public
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public
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public
|
#
SetLabelSide( string $labelSide = 'right' )
Set label side - location where label will be rendered. By default $this->LabelSide is configured to 'left'. If you want to reconfigure it to different side, next possible value is 'right'. |
public
|
#
SetRequired( boolean $required = TRUE )
Set required boolean if field will be required to complete by user for submit. |
public
|
#
SetReadonly( boolean $readonly = TRUE )
Set read only boolean if field will be read only, not possible to complete by user for submit, result value will be used from session. |
public
|
#
SetRenderMode( string $renderMode = \MvcCore\Ext\Form\Core\Configuration::FIELD_RENDER_MODE_LABEL_AROUND )
Set field render mode to render label normaly before control by value 'normal', which controls have mostly configured by default or to render label around the control by value 'label-around' or to not render any label by value 'no-label'. Use \MvcCore\Ext\Form class constants: - \MvcCore\Ext\Form::FIELD_RENDER_MODE_NORMAL - \MvcCore\Ext\Form::FIELD_RENDER_MODE_LABEL_AROUND - \MvcCore\Ext\Form::FIELD_RENDER_MODE_NO_LABEL |
public
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|
public
string|array
|
|
public
|
#
SetTranslate( boolean $translate = TRUE )
Set translate to TRUE if you want to translate this field. It is necessary to set up any $form->Translator callable to translate cotnrol placeholder, label and error messages. |
public
|
#
SetDisabled( boolean $disabled )
Set disabled boolean if field will be disabled for user, not possible to complete by user for submit and disabled in submitting process, result value will be used from session. |
public
|
#
SetCssClasses( string $cssClasses )
Set value to control html class attribute. More classes is necessary to set as strings separated by spaces. |
public
|
#
AddCssClass( string $cssClass )
Add value to html class attribute. More classes is necessary to add as strings separated by spaces. |
public
|
#
SetControlAttrs( array $attrs = array() )
Set any additional control html attributes by key/value array. Do not use system attributes as id, name, value, readonly, disabled, class... |
public
|
#
AddControlAttr( array $attr = array() )
Add any additional control html attributes by key/value array. Do not use system attributes as id, name, value, readonly, disabled, class... Use specific setter for them. |
public
|
#
SetLabelAttrs( array $attrs = array() )
Set any additional control html attributes by key/value array. |
public
|
#
AddLabelAttr( array $attr = array() )
Add any additional control html attributes by key/value array. |
public
|
#
SetValidators( string[]|Closure[] $validators = array() )
Set field validators collection, it shoud be validator class end-name in pascal case or closure function. All validators are located in /Form/Validators/... dir. So for validator class \MvcCore\Ext\Form\Validators\Numeric is necessary only to set array('Numeric'). Or any validator shoud be defined as simple closure function accepting arguments: $submitValue, $fieldName, \MvcCore\Ext\Form\Core\Field & $field and returnning safe value as result. This closure function shoud call $field->Form->AddError(); whenever is necessary and values is not correct. |
public
|
#
AddValidators( )
Add field validators, it shoud be validator class end-name in pascal case or closure function. All validators are located in /Form/Validators/... dir. So for validator class \MvcCore\Ext\Form\Validators\Numeric is necessary only to set array('Numeric'). Or any validator shoud be defined as simple closure function accepting arguments: $submitValue, $fieldName, \MvcCore\Ext\Form\Core\Field & $field and returnning safe value as result. This closure function shoud call $field->Form->AddError(); whenever is necessary and values is not correct. |
public
|
#
SetTemplatePath( string $templatePath = '' )
Set template relative path without .phtml extension, if you want to render field by custom template. Empty string by default to render field naturaly. If there is configured any path, relative from directory /App/Views/Scripts, field is rendered by custom template. |
public
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|
public
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|
public
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|
public
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|
public
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public
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public
|
#
OnAdded(
This method is called internaly from \MvcCore\Ext\Form after field is added into form by $form->AddField(); method. Do not use it if you are only user of this library. - check if field has any name, which is required - set up form and field id attribute by form id and field name - set up required |
public
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|
public
string
|
|
public
string
|
#
RenderTemplate( )
Render field by configured template. This method creates $view = new \MvcCore\Ext\Form\Core\View sets all local context variables into it and renders it into string. |
public
string
|
#
RenderNaturally( )
Render field naturaly by render mode. Field shoud be rendered with label beside, label around or without label by local field configuration. Also there could be rendered specific field errors before or after field if field form is configured in that way. |
public
string
|
#
RenderLabelAndControl( )
Render field control and label by local configuration in left or in right side, errors beside if form is configured to render specific errors beside controls. |
public
string
|
#
RenderControlInsideLabel( )
Render field control inside label by local configuration, render field errors beside if form is configured to render specific errors beside controls. |
public
string
|
|
public
string
|
|
public
string
|
|
protected
string
|
#
renderLabelAttrsWithFieldVars( string[] $fieldVars = array() )
Complete HTML attributes and css classes strings for label element by selected field variables from $this field context only if called $fieldVars item in $this field context is something different then NULL value. Automaticly render into attributes and css classes also system field properties: 'Disabled', 'Readonly' and 'Required' in boolean mode. All named field context properties translate into attributes names and css classes strings from PascalCase into dashed-case. |
protected
string
|
#
renderControlAttrsWithFieldVars( string[] $fieldVars = array() )
Complete HTML attributes and css classes strings for control element by selected field variables from $this field context only if called $fieldVars item in $this field context is something different then NULL value. Automaticly render into attributes and css classes also system field properties: 'Disabled', 'Readonly' and 'Required' in boolean mode. All named field context properties translate into attributes names and css classes strings from PascalCase into dashed-case. |
protected
string
|
#
renderAttrsWithFieldVars( string[] $fieldVars = array(), array $fieldAttrs = array(), array $cssClasses = array(), boolean $controlRendering = FALSE )
Complete HTML attributes and css classes strings for label/control element by selected field variables from $this field context only if called $fieldVars item in $this field context is something different then NULL value. Automaticly render into attributes and css classes also system field properties: 'Disabled', 'Readonly' and 'Required' in boolean mode. All named field context properties translate into attributes names and css classes strings from PascalCase into dashed-case. Only if fourth param is false, do not add system attributes in boolean mode into attributes, only into css class. |
public
string
|
$Id
Form control html id |
#
''
|
public
string
|
$Type
Form control type, usually used in attr value, but unique type accross all form field types. |
#
''
|
public
string
|
$Name
Form control specific name, server as key in submitting process where is sended it's used completed value. |
#
''
|
public
string
|
$Value
Form control value. |
#
''
|
public
string
|
$Label
Form control label visible text, text only. |
#
''
|
public
string
|
$LabelSide
Location where to render |
#
'left'
|
public
boolean
|
$Required
Form control attribute required, determinating if controll will be required to complete by user. |
#
null
|
public
boolean
|
$Readonly
Form control attribute readonly, determinating if controll will be readonly to not completed by user, and readonly by submitting process - so only session value will be used. |
#
FALSE
|
public
boolean
|
$Disabled
Form control attribute disabled, determinating if controll will be disabled to not completed by user, and disabled by submitting process - so only session value will be used. |
#
FALSE
|
public
boolean
|
$Translate
Boolean telling if field will be translated or not. If nothing is configured as boolean, $field->Form->Translate values is used. If $field->Translate is TRUE, translated are placeholders, label texts and error messages. |
#
NULL
|
public
string
|
$RenderMode
Control/label rendering mode, defined in form by defaut as: 'normal'. Normal means label will be rendered before control, only for checkbox and radio buttons labels will be rendered after controls. Another possible values are 'no-label' and 'label-around'. Use \MvcCore\Ext\Form::FIELD_RENDER_MODE_NORMAL, \MvcCore\Ext\Form::FIELD_RENDER_MODE_NO_LABEL and \MvcCore\Ext\Form::FIELD_RENDER_MODE_LABEL_AROUND. |
#
NULL
|
public
array
|
$CssClasses
Html element css class string value, more classes separated by space. |
#
array()
|
public
array
|
$ControlAttrs
Collection with html element additional attributes by array keys/values. |
#
array()
|
public
array
|
$LabelAttrs
Collection with html |
#
array()
|
public
string[]|Closure[]
|
$Validators
List of validator classes end-names or list of closure functions accepting arguments: $submitValue, $fieldName, \MvcCore\Ext\Form\Core\Field & $field and returning safe value as result. Closure function should call $field->Form->AddError() internaly if necessary and submitted value is not correct. All validator classes are located in directory: /Form/Validators/... For validator class \MvcCore\Ext\Form\Validators\Numeric is necessary only tu set 'Numeric'. |
#
array()
|
public
string[]
|
$Errors
Field instance errors for rendering process. |
#
array()
|
public
string
|
$TemplatePath
Field relative template path without .phtml extension, empty string by default to render field naturaly. If there is configured any path, relative from directory /App/Views/Scripts, field is rendered by custom template. |
#
''
|
public
|
$View
Form field view, object container with variables from local context to render in template. Created automaticly inside \MvcCore\Ext\Form\Core\Field before field rendering process. |
#
NULL
|
public
string
|
$JsClass
Supporting javascript full class name. |
#
''
|
public
string
|
$Js
Supporting javascript file relative path. Replacement 'MVCCORE_FORM_DIR' is in rendering process replaced by \MvcCore\Ext\Form library root dir or by any other reconfigured value from $this->Form->jsAssetsRootDir; |
#
''
|
public
string
|
$Css
Supporting css file relative path. Replacement 'MVCCORE_FORM_DIR' is in rendering process replaced by \MvcCore\Ext\Form library root dir or by any other reconfigured value from $this->Form->cssAssetsRootDir; |
#
''
|
public
|
$Form
Form instance where current fields is placed. |
#
NULL
|
public static
array
|
$Templates
Core rendering templates storrage. Those templates are used in form natural rendering process, form custom template rendering process, natural field rendering process but not by custom field rendering process. |
#
array(
'label' => '{label}',
'control' => '<input id="{id}" name="{name}" type="{type}" value="{value}"{attrs} />',
'togetherLabelLeft' => '{label}{control}',
'togetherLabelRight'=> '{control}{label}',
)
|
protected static
string[]
|
$declaredProtectedProperties
Local $this context properties which is not possible to configure throught constructor config array. |
#
array(
'Id', 'View', 'Form', 'Field',
)
|


{{block "content" .}}
Move this issue to the given user's desk immediately after pushing it back to NCA
Enter comments to explain the action you're taking on this issue if necessary. For instance, you may want to let curators know why they were mistaken to flag this as an error in the first place.


Lattice PCIe IP Basic Demo
Introduction
The demo runs on a standard PC, and accesses the Lattice PCIe evaluation board that is installed in a PCIe slot. The following figure shows the relationship of the hardware and software components of the demo.
The PCIe IP, in the Lattice FPGA on the eval board, acts as a PCIe endpoint. A PCIe end-point device looks like a regular PCI device to application software executing on a PC. It is just a memory-mapped device occupying a certain range(s) of the PCI memory space. When the PC boots the BIOS and OS probe the PCI Express and PCI buses and detect the devices present on the buses and assign them ranges in the PCI memory space. The PCI memory space is mapped into the application software’s memory space by the supplied driver and OS system calls. Once the mapping is done, application IP registers, sitting on top of the PCIe IP core, can be read/written as memory locations by the application software. The demo software writes to the LED register, reads and displays the DIP switch setting and reads/writes the internal FPGA EBR memory.
The demo software shows that the Lattice PCIe IP correctly handles the PCI Express protocol in a PC through the interaction with the devices on the eval board. The demo exercises the following functions:
- Displays Operating System information on the detected Lattice evaluation board.
- Displays information about the PCIe IP core, such as reading and displaying all the pertinent information in the configuration registers, and driver parameters.
- Performs GPIO Register Access: blink LED’s; read DIP switch values
- Performs Memory Access: write a pattern of values into internal FPGA EBR memory, read back and verify the all accesses are error-free.
Supported Boards
- LatticeECP2M PCIe Solutions Board
- LatticeECP2M35 x4 PCI Express Board
- LatticeECP2M50 x4 PCI Express Board
- LatticeSCM80 x4/x8 PCI Express Board
- LatticeSCM25 x1 PCI Express Board
Setup and Installation
Consult the appropriate Demo Installation Guides and Evaluation Board User's Guides to ensure the proper bitstream
is loaded into the SPI flash, the board is installed correctly, is functioning correctly, the proper driver has
been loaded and the demo application has be installed.
Demo Operations
Device Info Page
The opening page, Device Info, displays information about the device driver and the device's PCI configuration registers.
The data displayed is for informational purposes and can not be edited. This information is obtained from the Lattice PCIe driver when the OS detects the board and loads the driver. Displaying this page also causes the driver to issue PCI Config Type 0 read requests again to see if register values have changed.
Tests Page
The Tests tab has various tests that can be run to show that the IP is accessible from host software via the PCIe bus. The GUI has fields for entering data to be sent to device registers in the FPGA design. These fields are color-coded to indicate the data format they accept.
- GREEN = hex values, do not include any prefixes (0x) or suffires (H), just enter digits
- YELLOW = character string, ie. File names, paths, a letter
- BLUE = decimal (base 10) values
EBR Memory Section
The EBR Memory section tests the access to the 16KB of EBR internal to the FPGA. Accesses are done on a byte basis. All 16k memory locations are accessed successively, testing the throughput of PCIe and memory interface. The following actions can be performed
- Pattern Tests - pressing Run starts a test that checks all locations of the EBR can be read and written and that the contents are correct. First, all 16KB are cleared to 0 and checked. Then various patterns (AA, 55, 01, FF) are written to all locations and verified. If everything passes, PASS is displayed. If a memory location ever has an incorrect value the test aborts and displays FAIL.
- READ - The contents of the EBR memory are read from the value entered in the offset field. 256 bytes are read and displayed in the window above.
- CLEAR - sets all 16KB to 0x00.
- FILL - writes the byte value entered in the field to all 16K locations.
- LOAD - loads 16KB of binary data from the file specified (or as much data as is in the file) into EBR memory, starting at location 0. This can be used to load a known pattern into the EBR memory by using a file created by some other tool.
- SAVE - writes all 16KB of EBR memory to the file specified. This can be used to save the contents of EBR memory for off-line processing ie. To verify that the pattern loaded in with LOAD is correctly saved in the EBR.
16 Segment Display Section
The 16 Segment display section has two test modes. In the first mode a pre-set sequence of segments are lit and then characters are written to the display. Pressing the Run button starts this operation. It will take approximately 30 seconds to complete. You must observe the 16 Segment LEDs to see if it is operating correctly. The correct sequence is:
- Light all segments, one at a time, around the perimeter.
- Light all inner segments in a clock-wise order.
- Turn off all inner segments in reverse order
- Turn off all outer segments in reverse order
- Write the characters LATTICE* one at a time to the display
- The asterix character should be displayed when the test ends
The second mode of operation allows a single character to be sent to the display by typing the character into the box to the right of the Set button and then pressing Set. Any printable ASCII character can be displayed (lower case are displayed as upper case).
DIP Switch
The DIP Switch section shows that user changes to the switches on the eval board are seen by the application software on the PC. The GUI polls the DIP switch register 10 times a second and displays the value read from the 8 bit DIP switch register.
The Get button can be used to immediately update the value. This would be used if No Polling was selected from the Settings drop-down menu. Normally this is not used.
Counter
The Counter section allows you to control a 32 bit down counter in the FPGA hardware. The counter is driven by the 125 Mhz clock that feeds the IP. The counter is started by selecting the Start radio button. Counting begins from the value entered into the Reload Value field. The current count value is displayed in the Current Count field.
The Current Count value is updated 10 times a second by the GUI polling (reading) the count register in the FPGA application IP.
Rd/Wr Page
The Read/Write page is used for peeking and poking registers and EBR memory values in the application IP. This is primarily used for debugging and diagnosing the application IP registers. Consult the demo IP register map for a list of device registers and their functions.
Data accesses can be specified as byte, short or word operations by selecting the Data Size. Access are done to the selected BAR. The memory contents are displayed in the window. The address uses the convention that the upper nibble (31:28) specifies the BAR being accessed.
Data can be written to registers using the WRITE button. Specify the offset in the BAR to start writing at and the hex data in the Data field. Separate each value with a space. Data size should match the Data Size selected at the top of the page in Memory Settings.
Only BAR1 is accessible in the current demo.
16 Seg Page
The 16 Segment page provides a way to interactively light segments on the display. Clicking on a segment in the image will immediately cause the corresponding segment on the LED to be lit. The states of the LED segments are converted to a 16 bit word value (each segment is controlled by a bit) and written to the LED control register in the GPIO portion of the IP in the FPGA. This demonstrates a memory write across the PCIe bus.
Demo Operations:
- Clicking on a segment will turn it on or off (toggles).
- Right-click on the background area behind the segments will clear the entire display.
- The 16 bit value written to the LED register in the FPGA is shown in the bottom left.
IP Design Details
IP Block Diagram
GPIO Register Map
|
BAR1
|
Location
|
|
Offset (Hex)
|
Byte 3 [31:24]
|
Byte 2 [23:16]
|
Byte 1[15:8]
|
Byte 0 [7:0]
|
|
0000
|
ID Register
|
|
0004
|
Scratch Pad Register
|
|
0008
|
DIP Switch
|
rsvd
|
16 Segment LED
upper 8 bits lower 8 bits
|
|
000C
|
rsvd
|
rsvd
|
rsvd
|
Counter ctrl
|
|
0010
|
Current Counter Value
|
|
0014
|
Counter Reload Value
|
- Demo ID Register (0x00): 32 bit pre-programmed, read-only value: 0x53030100 [DeviceID][HdwRev][AppID]
- Scratch Pad Register (0x04): 32 bit register that can be read or written with any user value to verify reads/writes. Byte, short or long access is supported.
- 16 Segment LED Regsiter (0x08): 16 bit register, writing a 1 to a bit lights the LED segment, writing a 0 turns it off; LED segment A wired to lsb (d0) and segment U wired to msb (d15)
- DIP Switch Register (0x0b): Read Only; Each bit indicates the position of a corresponding switch. 0=up, 1=down
- Counter Control (0x0c): bits to control operating mode of the 32 bit counter register
- Bit 0 = Run : 0 = stop, 1 = counter runs
- Bit 1 = Reload : 0 = halt at 0, 1 = reload with Reload Register and continue counting
- Current Counter Value (0x10) – 32 bit current down-count value
- Counter Reload Value (0x14) – 32 bit value to reload into Counter when count reaches 0
EBR Memory
The EBR is mapped as a 32 bit wide
device with 4096 addresses. The total size is 16kB (4096 x 32 bit).
It can be accessed with byte, short or word accesses.
|
BAR1
|
Location
|
|
Offset (Hex)
|
Byte 3 [31:24]
|
Byte 2 [23:16]
|
Byte 1[15:8]
|
Byte 0 [7:0]
|
|
1000
|
|
|
|
|
|
. . .
|
|
|
|
|
|
. . .
|
|
|
|
|
|
4ffc
|
|
|
|
|
Trouble Shooting (Windows)
Trouble with the Board
Ensure the board is installed in a PCIe slot. It can physically fit into a PCI slot. This could damage the board or PC if power is applied when its the wrong type of slot.
Ensure the board has a valid PCIe bitstream loaded in the SPI flash (and if applicable, that the Mode DIP switches are set to program from SPI flash).
Ensure the 4 Status LEDs are on, indicating the board is seen as a PCIe endpoint. If the 2 yellow LEDs and 2 green LEDs are not on, the board will not be recognized by the PC BIOS or OS. You can try installing in a different PCIe slot to see if that fixes the link-up problem. You can also try pressing the Eval Board's reset button immediately after the PC boots.
Ensure the board is seen by the OperatingSystem. For Winodows, check My Computer > Properties > Hardware > Device Manager and verify the lscpcie2.sys driver and eval board are shown in the list. If not, shutdown the system and try another slot. If the board is present, check it Properties and the Resource tab to verify memory was assigned to it. Also verify the Vendor ID and Device ID are valid, as seen be Windows Plug-n-Play. If the values are invalid, perhaps the bitstream is corrupt and needs to be reloaded into SPI flash.
Trouble with the Driver
The eval board must be installed in the PC, and seen by Windows, for the driver to be installed. If you do not see the Found New Hardware message when logging in after installing the board, check the board LEDs. Try a different PCIe slot.
Make sure you specify the correct search location for the driver during installation. Tell Windows to install from the Drvrs\ directory.
You will need administrator permission to install device driver files.
Trouble Running the Demo
The eval board must be installed in the PC, and seen by Windows, for the driver to be installed or loaded. The driver must be loaded by Windows in order to run the demo. Again verify Windows sees the board and has loaded a driver for it.
If the GUI displays an error (ERROR LOADING LIBRARY:Cpp_Jni - running in View Only mode) when launched, then the driver could not be found or loaded. There are 2 causes
- The driver was never loaded (or eval board is not installed)
- The board failed to be detected by Windows.
Either way, the board needs to be re-installed and seen by Windows and the lscpcie2.sys driver needs to be associated with the hardware.
Windows Debug Tools
Windows offers some utilities to interrogate the operation of hardware devices. Use these tools to verify the eval board device driver is loaded and running.
Right-click on the My Computer icon and select Properties to bring up the Hardware Wizard and Device Manager. The Device Manager provides software driver information for devices detected by Windows Plug-n-Play manager. The most useful utility is to verify that the lscpcie2 driver has been installed and resources assigned to it.
Trouble Shooting (Linux)
Trouble Installing
You will need root permission to install device driver files.
The Linux distribution needs to have the udev service running.
You may also need the kernel development package (just the header files, not the complete source package)
installed if you need to rebuild the drivers from their source.
If you get errors during install such as FATAL: Error inserting lscpcie2... then you will need to rebuild the
drivers to match your Linux kernel and distribution.
This can be done by simply running make drivers
.
If probelms are encountererd, see the documentation in the lscpcie2 or lscdma
driver source for details on building from the source.
You may also need to rebuild the demo applications from the source if the Linux kernel and distribution
varies greatly. Simply run make demos
.
Trouble with the Board
Ensure the board is installed in a PCIe slot. It can physically fit into a PCI slot. This could damage the board or PC if power is applied when its the wrong type of slot.
Ensure the board has a valid PCIe bitstream loaded in the SPI flash (and if applicable, that the Mode DIP switches are set to program from SPI flash).
Ensure the 4 Status LEDs are on, indicating the board is seen as a PCIe endpoint. If the 2 yellow LEDs and 2 green LEDs are not on, the board will not be recognized by the PC BIOS or OS. You can try installing in a different PCIe slot to see if that fixes the link-up problem. You can also try pressing the Eval Board's reset button immediately after the PC boots.
The eval board must be installed in the PC, and seen by Linux for the demo (and driver) to operate properly.
Check that the board is seen with the command: /sbin/lspci
This will display all enumerated PCI and PCIe devices in the system. Look for a Lattice board.
If the board is not listed (vendor ID = 0x1204) then try another PCIe slot. Also verify the 4 PCIe link status LEDs
are all lit.
If the board is seen with lspci, then verify the 16 segment LED is displaying an "I", which means the driver has
initialized the board. If the "I" is not displayed then see the next section.
Trouble with the Driver
If the board is seen by the PCI subsystem, but does not display an "I" when the driver is first loaded, the driver may
have errored, or not loaded at all. To check the driver status use the following commands:
/sbin/lsmod
- The output should list either the lscpcie2 or lscdma drivers are loaded.
dmesg
- This displays error and status messages from the driver during its load and operation.
Normal builds will not have much debug info present, but error conditions and warnings will be logged.
The log entry will be prefixed with lscpcie2 or lscdma.
/dev
- check for lscpcie2 or lscdma device nodes in the /dev directory. If they
are not present (and the driver module is loaded) then the driver did not find any boards. Check for errors with dmesg.
/sys/class
- check for lscpcie2 or lscdma class types in the directory. If they
are not present (and the driver module is loaded) then the driver did not find any boards. Check for errors with dmesg.
The driver directories under each demo contain script files to manually load and remove the driver for debugging.
Try running insdrvr debug=1
to insert the driver and enable debugging. Check the driver messages with
dmesg. Use rmdrvr to remove the driver and try inserting again.
Remember, you will probably need to rebuild the driver to match your Linux kernel distribution. Do not expect the
distributed driver binary to work on all Linux systems.
If you can not get the driver to load, please contact Lattice Support for further assistance.
Trouble Running the Demo
The eval board must be installed in a PCIe slot in the PC, and seen by Linux, for the driver to properly load.
The driver must be loaded by Linux in order to run the demo. Again verify Linux sees the board and has loaded a driver for it.
If the GUI displays an error (ERROR LOADING LIBRARY:Cpp_Jni - running in View Only mode) when launched, then the driver could not be found or loaded. There are 3 causes
- The driver was never loaded (or eval board is not installed) - run make install
- The board failed to be detected by Linux - verify the status LEDs
- The driver errored during detection of the board - run dmesg for diagnostics
Linux Debug Tools
The following is a list of command line tools that can be run to discover the status of drivers and devices in the system.
/sbin/lsmod
- The output will list drivers loaded in the system.
dmesg
- This displays error and status messages from the kernel and drivers.
cat /proc/devices | grep lsc
- checks for lscpcie2 or lscdma devices detected
cat /proc/modules | grep lsc
- checks for lscpcie2 or lscdma drivers installed
cat /proc/interrupts
- displays interrupt connectivity of driver/board when demo is running
cat /proc/driver/lscpcie2
- displays driver parameter information
cat /proc/driver/lscdma
- displays driver parameter information


This is the partial for view 2.
Showing of 'interpolate' filter: {{ 'Current version is v%VERSION%.' | interpolate }}
From View2.


Geners Tools
The "tools" subdirectory of the "geners" package includes several
programs which can be used to examine the contents of object archives
and catalogs. By default, these programs are compiled during the normal
package installation procedure but they are not installed in any other
location on your computer. If invoked without any arguments, each
program prints its usage instructions to the standard output.
cdump
— "Catalog dump". This program can be used to print catalog contents
to the standard output and to collect item type summaries.
gssa_dump
— "Catalog dump for .gssa or .gssaz files". This program can be used
to print catalogs of string archives saved in dedicated binary files. The convention
here is to use extension .gssa (Generic Serialization String Archive) for such
files without compression and .gssaz with compression.
cmerge
— "Catalog merge". This program can be used to merge contents of
multiple catalogs. The resulting catalog can be treated as a single
combined "geners" archive. Object data files included as members of the
new combined archive do not have to be modified.
gssa_merge
— "String archive merge". This program can be used to merge contents of
multiple .gssa or .gssaz files into a single archive.
crecover
— "Catalog recover". This program can be used to recover catalog data
from binary archive data files if a copy of the catalog was merged into
the data stream. This mode of archive operation is useful mainly in the
code development process, so that the catalog can be recovered in case
of an unexpected program crash.
print_items
— This program can be used to fetch items from an archive and to print
them to the standard output. It is expected that this particular
program will be extended by the users as they develop their own classes
(see comments at the beginning of file "print_items.cc"). In its
original form, the program can only print C++ strings and built-in
numeric types.
template_io_boilerplate
— This program generates a boilerplate header file for serializing
templates that can not be modified by the user (i.e., coming from an external library).


Intelligent Data Delivery Service page information:
Documentation on iDDS service can be found here.
To be filled...


| MATLAB 文件帮助: cv.reprojectImageTo3D | 查看 cv.reprojectImageTo3D 的代码 | Index |
reprojectImageTo3D Reprojects a disparity image to 3D space
im3d = cv.reprojectImageTo3D(disparity, Q)
[...] = cv.reprojectImageTo3D(..., 'OptionName', optionValue, ...)
im3d(x,y,ch)
contains 3D coordinates of
the point (x,y)
computed from the disparity map.HandleMissingValues=true
, then pixels with the minimal
disparity that corresponds to the outliers (see cv.StereoBM.compute)
are transformed to 3D points with a very large Z value (currently set
to 10000). default false.single
depth. Depth
can be set to one of:The function transforms a single-channel disparity map to a 3-channel image
representing a 3D surface. That is, for each pixel (x,y)
and the
corresponding disparity d=disparity(x,y)
, it computes:
[X, Y, Z, W]^T = Q * [x, y, disparity(x,y), 1]^T
im3d(x,y,:) = [X/W, Y/W, Z/W]
The matrix Q
can be an arbitrary 4x4 matrix (for example, the one computed
by cv.stereoRectify). To reproject a sparse set of points {(x,y,d),...}
to 3D space, use cv.perspectiveTransform.
The function is similar to the following simplified MATLAB code:
function XYZ = my_reprojectImageTo3D(D, Q)
[h,w] = size(D);
XYZ = zeros([h,w,3], 'single');
for x=1:h
for y=1:w
v = Q * [x; y; double(D(x,y)); 1];
XYZ(x,y,:) = v(1:3) ./ v(4);
end
end
end


Reflective
Taking the First Step
By Jonathan Creasman on September 7th, 2015
In my first week here at The Iron Yard aside from getting use to the “immersion” way of learning the areas I had the most difficulty with learning how to use git command lines to push our work to github and how to set up mocha chai for our npm testing. Thankfully with the help of my fellow students and instructors I was able to create two checklists that made doing this a breeze. As requested by the assignment I'm including these from my notes here to make...
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The Trick To Hitting Your Budget
During the beginning steps to financial freedom it can be tough to get a strong grasp of your personal finances. With no all-encompassing “correct” budget, it can be tough to figure out what fits your needs best. Luckily with a little time and attention you can begin to craft a plan that suits your own personal needs.
There are a couple of ways to outline your first budget, but for me effective budgets all share one trait: they have a zero-based budget.
Zero-Based Budgeting in a Nutshell
Zero-based budgeting is a method that gives every dollar you earn a purpose. To start you need two numbers:
- Your total income (the total amount of money you earn)
- Your total expenses (the sum of your spendings, including money that’s been saved)
Lets say you make $2,000 a month. For an effective budget all of that cash needs to be assigned a task or have some sort of goal. Note that for a zero-based budget to work you need to keep proper track of all of your expenses. Rent, groceries, cash purchases, and savings transfers can be tough to keep track of, so I recommend a budgeting tools like Mint or YNAB to help keep track.
Why’s it useful?
Plenty of people maintain a budget without zero-based budgeting, but I find it’s significantly harder to respect your budgets limit when there’s unfocused money. When 100% of income is delegated a task, we become less likely to go over a particular budgeted category. When I created my first preliminary budget I noticed I would frequently overspend in a key categories. Money would continue to pour into concert tickets, alcohol, and entertainment activities even after I hit my limit. Looking back, this happened because I had unfocused money, and knew I could get away with splurging a bit extra.
Zero-based budgeting prevents that extra padding that can serve as an alluring rationale to go over budget. The “leftovers” that were intended for savings can quickly evaporate. I delegate my unbudgeted income towards productive outlets such as IRA’s or mutual fund investments. With it, I noticed I started to consistently hit my budget.
There are studies that show zero-based budgeting can lead to a double whammy of paying off debt faster, and saving more money! I hope these reasons are enough to convince you that creating a zero-based budget goes a long way towards paving a stable financial future.
So now what?
Once you’ve gathered your income from all sources, whether it be from work, gigs, or another business, decide how much you want to spend in different categories. Here’s a sample budget that I used to get started:
- Rent - $1,300
- Transportation - $100
- Utilities - $200
- Food and Dining - $700
- Credit card payments - $200
- Retirement fund - $300
- Family help - $400
- Entertainment and Shopping - $500
Notice how every dollar is delegated a job. Any left overs as small as $10 left over needs to be given a specific purpose. Don’t stress on getting the numbers right the first time, what’s more important is having an outline for a financial game plan. Over time you may find your budget will adapt to your needs. Taking the initial first step is far more important then the accuracy of your budget. As we gather more spending history, our estimations will become more exact.
If you already have a budget in place take some time to give it another look. Are there any gaps? Are there places that need tweaking? If you’re not sure where to place leftover money the job isn’t finished. Some common options are savings accounts, 401k’s, and IRA’s, or building a nest egg.
There’s a big difference between unfocused money and money that goes straight towards savings.
Creating an initial plan for your first budget can feel intimidating, but don’t worry. Improving your budget whenever you go over/under is part of an ongoing process. You’ll come to adapt to common wrenches such as holiday seasons and traveling. One last note to keep in mind is that while budgeting initially feels constricting, it gradually turns into a more liberating feeling. As you progress with your budget you become aware of when it’s okay to splurge money or tighten up the wallet. It allows for the freedom of guilt free spending.
Per usual, thanks for taking the time to read BrunchBucks. If you find a typo just contact me via email! Feel free to leave a comment below or share this with friends.
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My Vietnamese name is Duc.
I was born in hanoi.
I’m interested in philosophy, programming languages and investing
I have raised 3 dogs: Zace, Bean, Beto.
I know how to train dogs, how to take care of dogs, or dog breeding techniques
I’m 1m72.
I like to be a mechanic in my freetime.
Understanding of how systems work intrigues me.
My first motor is Suzuki GN125, I customized it by myself.
I know how to ride a fixed gear bicycle.
I like to read, program and invest.
I’m ninja in googling :D
I love Indoor sport, like billiard and table tennis.
I love trekking and climbing.
I drive a tracker motorcycle, sometimes i ride a fixed gear bicycle
I ‘ve attempted to learn 3 different languages: english, finnish and japanese.
I love foods, i can eat every kind of foods in the world.
I currently live in Helsinki metropolitan area.
I love reading fiction novels.
I think coding is not sitting in front of computer, it's just playing with logic, the languages or lets your imagination flow.
I don't have Windows.


public static final class R.id
extends java.lang.Object
| Constructor and Description |
|---|
id() |
public static final int ALT
public static final int AddHabitButton
public static final int CTRL
public static final int CancelButton
public static final int CommentHeader
public static final int FUNCTION
public static final int FinishedButton
public static final int FollowerViewer
public static final int HabitViewer
public static final int ListHabitsButton
public static final int META
public static final int SHIFT
public static final int SYM
public static final int SaveButton
public static final int SearchHabitsBox
public static final int Upcomingbutton
public static final int acceptFollowRequestButton
public static final int action0
public static final int action_bar
public static final int action_bar_activity_content
public static final int action_bar_container
public static final int action_bar_root
public static final int action_bar_spinner
public static final int action_bar_subtitle
public static final int action_bar_title
public static final int action_container
public static final int action_context_bar
public static final int action_divider
public static final int action_image
public static final int action_menu_divider
public static final int action_menu_presenter
public static final int action_mode_bar
public static final int action_mode_bar_stub
public static final int action_mode_close_button
public static final int action_settings
public static final int action_text
public static final int actions
public static final int activity_chooser_view_content
public static final int add
public static final int addBtn
public static final int addET
public static final int add_cancel_btn
public static final int add_date_pick_btn
public static final int add_date_text
public static final int add_habit_comment
public static final int add_habit_comment_header
public static final int add_habit_day_fri
public static final int add_habit_day_mon
public static final int add_habit_day_sat
public static final int add_habit_day_sun
public static final int add_habit_day_thur
public static final int add_habit_day_tues
public static final int add_habit_day_wed
public static final int add_habit_days_text
public static final int add_habit_name
public static final int add_he_location_switch
public static final int add_save_btn
public static final int adjust_height
public static final int adjust_width
public static final int alertTitle
public static final int all
public static final int always
public static final int async
public static final int auto
public static final int ave_del_btn
public static final int ave_habit_comment
public static final int ave_habit_events
public static final int ave_habit_name
public static final int ave_interval_btn
public static final int ave_log_event_btn
public static final int ave_save_btn
public static final int ave_stats_btn
public static final int backbutton
public static final int basic
public static final int beginning
public static final int blocking
public static final int bottom
public static final int buttonPanel
public static final int cancel_action
public static final int center
public static final int center_horizontal
public static final int center_vertical
public static final int chains
public static final int checkbox
public static final int chronometer
public static final int clip_horizontal
public static final int clip_vertical
public static final int collapseActionView
public static final int commentText
public static final int commentTitle
public static final int completed_header
public static final int completed_value
public static final int constraintLayout
public static final int container
public static final int contentPanel
public static final int coordinator
public static final int custom
public static final int customPanel
public static final int dark
public static final int decor_content_parent
public static final int default_activity_button
public static final int delete_habit
public static final int design_bottom_sheet
public static final int design_menu_item_action_area
public static final int design_menu_item_action_area_stub
public static final int design_menu_item_text
public static final int design_navigation_view
public static final int disableHome
public static final int drawer_layout
public static final int editUserBackButton
public static final int editUserButton
public static final int edit_habit
public static final int edit_habit_comment
public static final int edit_habit_comment_header
public static final int edit_habit_day_fri
public static final int edit_habit_day_mon
public static final int edit_habit_day_sat
public static final int edit_habit_day_sun
public static final int edit_habit_day_thur
public static final int edit_habit_day_tues
public static final int edit_habit_day_wed
public static final int edit_habit_days_text
public static final int edit_habit_name
public static final int edit_query
public static final int edit_save_btn
public static final int end
public static final int end_padder
public static final int enterAlways
public static final int enterAlwaysCollapsed
public static final int eventImage
public static final int exitUntilCollapsed
public static final int expand_activities_button
public static final int expanded_menu
public static final int fill
public static final int fill_horizontal
public static final int fill_vertical
public static final int fixed
public static final int followRequestsListView
public static final int followRequestsTextView
public static final int followUsersListView
public static final int followUsersTextView
public static final int followerInfo
public static final int followerStreak
public static final int forever
public static final int ghost_view
public static final int habitEventsActivityContainer
public static final int habitStatsProgressBar
public static final int habitStatsTitle
public static final int habit_comment_header
public static final int home
public static final int homeAsUp
public static final int hybrid
public static final int icon
public static final int icon_group
public static final int icon_only
public static final int ifRoom
public static final int image
public static final int info
public static final int italic
public static final int item_touch_helper_previous_elevation
public static final int largeLabel
public static final int left
public static final int light
public static final int line1
public static final int line3
public static final int listMode
public static final int list_item
public static final int loghabit
public static final int map
public static final int mapView
public static final int masked
public static final int media_actions
public static final int message
public static final int middle
public static final int mini
public static final int missed_header
public static final int missed_value
public static final int mo_center_on_loc_switch
public static final int mo_center_on_loc_text
public static final int mo_nearby_switch
public static final int mo_nearby_text
public static final int mo_view_followed_map_btn
public static final int mo_view_followed_map_text
public static final int mo_view_my_map_btn
public static final int mo_view_my_map_text
public static final int multiply
public static final int nameText
public static final int nameTextBox
public static final int navFindPeople
public static final int navFollowRequests
public static final int navFollowers
public static final int navMapView
public static final int navMyHabits
public static final int navPeople
public static final int navYou
public static final int nav_header_image
public static final int nav_header_name
public static final int nav_menu_account
public static final int nav_menu_current_habits
public static final int nav_menu_find_people
public static final int nav_menu_follow_requests
public static final int nav_menu_map
public static final int nav_menu_view_followers
public static final int nav_view
public static final int navigation_header_container
public static final int never
public static final int none
public static final int normal
public static final int notification_background
public static final int notification_main_column
public static final int notification_main_column_container
public static final int otherUserStreak
public static final int otherUsersInfo
public static final int packed
public static final int parallax
public static final int parent
public static final int parentPanel
public static final int parent_matrix
public static final int pin
public static final int progressBar2
public static final int progressLevel
public static final int progress_circular
public static final int progress_horizontal
public static final int radio
public static final int rejectFollowRequestButton
public static final int resultOneTV
public static final int resultTwoTV
public static final int return_button
public static final int right
public static final int right_icon
public static final int right_side
public static final int satellite
public static final int saveBtn
public static final int saveUser
public static final int save_image_matrix
public static final int save_non_transition_alpha
public static final int save_scale_type
public static final int screen
public static final int scroll
public static final int scrollIndicatorDown
public static final int scrollIndicatorUp
public static final int scrollView
public static final int scrollable
public static final int searchByNameEditText
public static final int searchByStreakEditText
public static final int searchForUsersButton
public static final int search_badge
public static final int search_bar
public static final int search_button
public static final int search_close_btn
public static final int search_edit_frame
public static final int search_go_btn
public static final int search_mag_icon
public static final int search_plate
public static final int search_src_text
public static final int search_voice_btn
public static final int select_dialog_listview
public static final int sendFollowRequestButton
public static final int shortcut
public static final int showCustom
public static final int showHome
public static final int showTitle
public static final int signup_saveUser
public static final int signup_userEmail
public static final int signup_userName
public static final int signup_welcomeImage
public static final int smallLabel
public static final int snackbar_action
public static final int snackbar_text
public static final int snap
public static final int spacer
public static final int split_action_bar
public static final int spread
public static final int spread_inside
public static final int src_atop
public static final int src_in
public static final int src_over
public static final int standard
public static final int start
public static final int status_bar_latest_event_content
public static final int streakText
public static final int streak_image
public static final int submenuarrow
public static final int submit_area
public static final int tabMode
public static final int terrain
public static final int text
public static final int text2
public static final int textEmail
public static final int textName
public static final int textSpacerNoButtons
public static final int textSpacerNoTitle
public static final int textView
public static final int textView10
public static final int textView11
public static final int textView12
public static final int textView13
public static final int textView14
public static final int textView2
public static final int textView3
public static final int textView4
public static final int textView6
public static final int textView7
public static final int textView8
public static final int textView9
public static final int text_input_password_toggle
public static final int textinput_counter
public static final int textinput_error
public static final int time
public static final int title
public static final int titleDividerNoCustom
public static final int title_template
public static final int toolbar
public static final int top
public static final int topET
public static final int topPanel
public static final int touch_outside
public static final int transition_current_scene
public static final int transition_layout_save
public static final int transition_position
public static final int transition_scene_layoutid_cache
public static final int transition_transform
public static final int unfollow_user_button
public static final int uniform
public static final int up
public static final int uploadPictureButton
public static final int useLogo
public static final int userEmail
public static final int userImageView
public static final int userInfoText
public static final int userName
public static final int usr_act_follow_txt
public static final int usr_act_friends
public static final int usr_act_max_streak_txt
public static final int usr_act_picture
public static final int usr_act_real_name
public static final int usr_act_start_date
public static final int usr_act_streak_txt
public static final int usr_act_username
public static final int view_followers_button
public static final int view_followers_habits_button
public static final int view_habit_comment
public static final int view_habit_comment_header
public static final int view_habit_del_btn
public static final int view_habit_edit_btn
public static final int view_habit_events
public static final int view_habit_log_event_btn
public static final int view_habit_name
public static final int view_habit_start_date_header
public static final int view_habit_start_date_text
public static final int view_habit_stats_btn
public static final int view_he_delete_button
public static final int view_he_edit_button
public static final int view_he_event_comment
public static final int view_he_event_image
public static final int view_he_event_title
public static final int view_he_no_location_warn
public static final int view_offset_helper
public static final int view_stats
public static final int visible
public static final int wide
public static final int withText
public static final int wrap
public static final int wrap_content


Properties
AUTO_GENERATE
AUTO_GENERATE: number = 0
QUICK_GENERATE
QUICK_GENERATE: number = 1
Private _height
_height: number = -1
Private _image
_image: HTMLImageElement = new Image()
Private _mipmap
_mipmap: Array<HTMLImageElement | HTMLCanvasElement> = []
Private _mipmapGenerationMethod
_mipmapGenerationMethod: number = -1
Private _onTextureLoadedHandlers
_onTextureLoadedHandlers: Array<Function> = []
Private _width
_width: number = -1
alpha
alpha: boolean = false
color
color: Uint8Array = new Uint8Array([229, 91, 91, 255])
loaded
loaded: boolean = false
mipmapFilter
mipmapFilter: string = "LINEAR"
textureBlockLocation
textureBlockLocation: number = -1
webglTexture
webglTexture: any
Sets color for texture


The C.R.E.A.T.E.S. method is a set of 6 steps that help you read, analyze, and understand the narrative of scientific papers. Scroll down for instructions, FAQs, and more information, or click the button below to get started!
We recommend that you follow the letters in order to gain a complete understanding of the article. However, you are welcome to focus on a single step if it suits your needs.
The C.R.E.A.T.E.S. process works for most academic articles in any scientific discipline, including social science papers with quantitative methods.
Completing each letter can take anywhere from 1-3 hours, so pace yourself!
Click the plus (+) icon in the lower right corner of each example for a link to the article.
The CREATE process was developed and assessed by Dr. Sally Hoskins, The City College of New York, Biology Department.
Pedagogy Lead & Instructional Material: Dr. Jordan Moberg Parker
Website & Multimedia Development: Kian Ravaei, Doug Worsham, Xinyi(Alex) Yan
Contributors: Salma Abumeeiz, Giselle Burns, Juan Díaz, Taylor Harper, Royson Lin, Christopher Lopez, Renee Romero, Hannah Sutherland, April Zhou
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Golden Child drop individual teaser images ahead of 'RE:BOOT' comeback
by danisurstGolden Child is gearing up to release their first full-length album, 'RE:BOOT'!
On November 4 KST, the group's agency Woollim Entertainment dropped individual teaser images for each member of the group. In the images, the boys are dressed in chic black-and-white looks, posing charismatically for the camera as they offer fans their first look at their individual comeback concepts.
Meanwhile, 'RE:BOOT' is set for release on November 18 KST.
Check out the teasers below, and stay tuned for more news about this exciting comeback!


Problem 1. JavaScript literals
Try the function
Problem 2. Quoted text
Problem 3. Typeof variables
Problem 4. Typeof null


Loader2.0 comes along with support of UI and REST services for all features. It allows teams/companies to have a centralized deployment of platform instead of every user having to deploy locally and trigger performance runs locally. Users can create their performance runs on UI, can trigger runs, monitor them and visualize reports in near real time.
Loader2.0 deployment works as server-agent model. User can define work load on server UI and also mention how many agents should be used to generate the load. This feature is extremely important when user need to generate in the order of 10s-100s of 1000s of requests per second , which is not possible if you generate from single machine.
Loader deployment comes along with monitoring-agent deployment. This monitoring-agent allows user to monitor/collect system metrics like cpu, memory, processes, network usage etc while the your application is under performance test. In addition to monitoring system stats of box where your application under test is deployed, monitoring-agent also allows user to monitor application stats like stats exposed by JMX, mysql connections etc.


If you're new to Mesos
See the getting started page for more information about downloading, building, and deploying Mesos.
If you'd like to get involved or you're looking for support
See our community page for more details.
Documentation
Mesos Fundamentals
- Mesos Architecture providing an overview of Mesos concepts.
- Video and Slides of Mesos Presentations
Running Mesos
- Getting Started for basic instructions on compiling and installing Mesos.
- Agent Recovery for doing seamless agent upgrades and allowing executors to survive
mesos-agent
crashes. - Authentication
- Authorization
- Configuration and CMake configuration for command-line arguments.
- Container Image for supporting container images in Mesos containerizer.
- Containerizer for containerizer overview and use cases.
- Containerizer Internals for implementation details of containerizers.
- Docker Containerizer for launching a Docker image as a Task, or as an Executor.
- Mesos Containerizer default containerizer, supports both Linux and POSIX systems.
- Framework Rate Limiting
- Task Health Checking
- High Availability for running multiple masters simultaneously.
- HTTP Endpoints for available HTTP endpoints.
- Logging
- Maintenance for performing maintenance on a Mesos cluster.
- Monitoring
- Operational Guide
- Roles
- SSL for enabling and enforcing SSL communication.
- Tools for setting up and running a Mesos cluster.
- Upgrades for upgrading a Mesos cluster.
- Weights
- Windows Support for the state of Windows support in Mesos.
Advanced Features
- Attributes and Resources for how to describe the agents that comprise a cluster.
- Fetcher Cache for how to configure the Mesos fetcher cache.
- Multiple Disks for how to allow tasks to use multiple isolated disk resources.
- Networking
- Nvidia GPU Support for how to run Mesos with Nvidia GPU support.
- Oversubscription for how to configure Mesos to take advantage of unused resources to launch “best-effort” tasks.
- Persistent Volume for how to allow tasks to access persistent storage resources.
- Quota for how to configure Mesos to provide guaranteed resource allocations for use by a role.
- Replicated Log for information on the Mesos replicated log.
- Reservation for how operators and frameworks can reserve resources on individual agents for use by a role.
- Shared Resources for how to share persistent volumes between tasks managed by different executors on the same agent.
APIs
- API Client Libraries lists client libraries for the HTTP APIs.
- Doxygen documents the C++ API.
- Executor HTTP API describes the new HTTP API for communication between executors and the Mesos agent.
- Javadoc documents the old Java API.
- Operator HTTP API describes the new HTTP API for communication between operators and Mesos master/agent.
- Scheduler HTTP API describes the new HTTP API for communication between schedulers and the Mesos master.
- Versioning describes HTTP API and release versioning.
Running Mesos Frameworks
- Mesos frameworks for a list of apps built on top of Mesos and instructions on how to run them.
- Sandbox describes a useful debugging arena for most users.
Developing Mesos Frameworks
- Designing Highly Available Mesos Frameworks
- Developer Tools for hacking on Mesos or writing frameworks.
- Framework Development Guide describes how to build applications on top of Mesos.
- Reconciliation for ensuring a framework’s state remains eventually consistent in the face of failures.
Extending Mesos
- Allocation Modules for how to write custom resource allocators.
- Mesos Modules for specifying Mesos modules for master, agent and tests.
Contributing to Mesos
- Committers and Maintainers a listing of project committers and component maintainers; useful when seeking feedback.
- Committing guidelines for committing changes.
- Development Roadmap
- Documentation Guide
- Doxygen documents the internal Mesos APIs.
- Effective Code Reviewing guidelines, tips, and learnings for how to do effective code reviews.
- Engineering Principles and Practices to serve as a shared set of project-level values for the community.
- Release Guide
- Reopening a Review for our policy around reviving reviews on ReviewBoard.
- Reporting an Issue, Improvement, or Feature for getting started with JIRA.
- Submitting a Patch for getting started with ReviewBoard and our tooling around it.
- Testing Patterns for tips and tricks used in Mesos tests.
- Working groups a listing of groups working on different components.
More Info about Mesos
- Academic Papers and Project History
- Design docs list of design documents for various Mesos features
- Powered by Mesos lists organizations and software that are powered by Apache Mesos.