Sweden drops investigation into Assange rape charges
by Rebecca KlarSweden’s investigation into WikiLeaks founder Julian Assange for an alleged rape has been discontinued, The Associated Press reported Tuesday.
“I want to inform about my decision to discontinue the preliminary investigation,” Deputy Chief Prosecutor Eva-Marie Persson said at a news conference, according to AP.
Persson pointed at “weakened” evidence as a cause for ending the investigation while saying the woman who made the allegation was credible and reliable.
“The evidence has weakened considerably due to the long period of time that has elapsed since the events in question,” Persson said.
She added that the woman “submitted a credible and reliable version of events” and said that her “statements have been coherent, extensive and detailed,” according to AP.
Swedish authorities had reopened the rape case in May.
A Swedish court ruled in June that Assange should not be detained, AP reports.
The reopened case came just two months after Assange was evicted from the Ecuadorian Embassy in London where he had been living since 2012.
Assange is currently serving a 50-week sentence in a London prison for skipping bail in 2012.
A Swedish case of alleged sexual misconduct against Assange was dropped in 2017 when the statute of limitations expired, but a rape allegation remains. Assange has denied wrongdoing and said the allegations were politically motivated.
Kristinn Hrafnsson, WikiLeaks editor-in-chief, said in response to the announcement of the dropped case, “Let us now focus on the threat Mr. Assange has been warning about for years: the belligerent prosecution of the United States and the threat it poses to the First Amendment,” Fox News reports.
Assange is wanted in the U.S. on charges unrelated to the rape case.
Updated at 9:12 a.m.


QA Engineer | ISTQB® Certified Tester Excellent communicator, critical thinker with excellent analytical and organizational skills. Demonstrates a methodical and detail-oriented approach to all assignments as a Music Teacher and Software QA Tester.
About me
Experience
December 2018 - Present


Token VocabulariesEvery grammar specifies language structure with rules (substructures) and vocabulary symbols. These symbols are equated with integer "token types" for efficient comparison at run-time. The files that define this mapping from symbol to token type are fundamental to the execution of ANTLR and ANTLR-generated parsers. This document describes the files used and generated by ANTLR plus the options used to control the vocabularies. IntroductionA parser grammar refers to tokens in its vocabulary by symbol that will correspond to Token objects, generated by the lexer or other token stream, at parse-time. The parser compares a unique integer token type assigned to each symbol against the token type stored in the token objects. If the parser is looking for token type 23, but finds that the first lookahead token's token type, LT(1).getType(), is not 23, then the parser throws MismatchedTokenException. A grammar may have an import vocabulary and always has an export vocabulary, which can be referenced by other grammars. Imported vocabularies are never modified and represent the "initial condition" of the vocabulary. Do not confuse importVocabular The following represent the most common questions: How does ANTLR decide which vocabulary symbol gets what token type?Each grammar has a token manager that manages a grammar's export vocabulary. The token manager can be preloaded with symbol / token type pairs by using the grammar importVocab option. The option forces ANTLR to look for a file with mappings that look like: PLUS=44 Without the importVocab option, the grammar's token manager is empty (with one caveat you will see later). Any token referenced in your grammar that does not have a predefined token type is assigned a type in the order encountered. For example, in the following grammar, tokens A and B will be 4 and 5, respectively: class P extends Parser; a : A B ; Vocabulary file names are of the form: NameTokenTypes.txt. Why do token types start at 4?Because ANTLR needs some special token types during analysis. User-defined token types must begin after 3. What files associated with vocabulary does ANTLR generate?ANTLR generates VTokenTypes.txt and VTokenTypes.java for vocabulary V where V is either the name of the grammar or specified in an exportVocab=V option. The text file is sort of a "freezedried" token manager and represents the persistent state needed by ANTLR to allow a grammar in a different file to see a grammar's vocabulary including string literals etc... The Java file is an interface containing the token type constant definitions. Generated parsers implement one of these interfaces to obtain the appropriate token type definitions. How does ANTLR synchronize the symbol-type mappings between grammars in the same file and in different files?The export vocabulary for one grammar must become the import vocabulary for another or the two grammars must share a common import vocabulary. Imagine a parser P in p.g: // yields PTokenTypes.txt class P extends Parser; // options {exportVocab=P;} ---> default! decl : "int" ID ; and a lexer L in l.g class L extends Lexer; options { importVocab=P; // reads PTokenTypes.txt } ID : ('a'..'z')+ ; ANTLR generates LTokenTypes.txt and LTokenTypes.java even though L is primed with values from P's vocabulary. Grammars in different files that must share the same token type space should use the importVocab option to preload the same vocabulary. If these grammars are in the same file, ANTLR behaves in exactly same way. However, you can get the two grammars to share the vocabulary (allowing them both to contribute to the same token space) by setting their export vocabularies to the same vocabulary name. For example, with P and L in one file, you can do the following: // yields PTokenTypes.txt class P extends Parser; // options {exportVocab=P;} ---> default! decl : "int" ID ; class L extends Lexer; options { exportVocab=P; // shares vocab P } ID : ('a'..'z')+ ; If you leave off the vocab options from L, it will choose to share the first export vocabulary in the file; in this case, it will share P's vocabulary. // yields PTokenTypes.txt class P extends Parser; decl : "int" ID ; // shares P's vocab class L extends Lexer; ID : ('a'..'z')+ ; The token type mapping file looks like this P // exported token vocab name LITERAL_int="int"=4 ID=5 Grammar Inheritance and VocabulariesGrammars that extend supergrammars inherit rules, actions, and options but what vocabulary does the subgrammar use and what token vocabulary does it use? ANTLR sees the subgrammar as if you had cut and paste all of the nonoverridden rules of the supergrammar into the subgrammar like an include. Therefore, the set of tokens in the subgrammar is the union of the tokens defined in the supergrammar and in the supergrammar. All grammars export a vocabulary file and so the subgrammar will export and use a different vocabulary than the supergrammar. The subgrammar always imports the vocabulary of the supergrammar unless you override it with an importVocab option in the subgrammar. A grammar Q that extends P primes its vocabulary with P's vocabulary as if Q had specified option importVocab=P. For example, the following grammar has two token symbols. class P extends Parser; a : A Z ; The subgrammar, Q, initially has the same vocabulary as the supergrammar, but may add additional symbols. class Q extends P; f : B ; In this case, Q defines one more symbol, B, yielding a vocabulary for Q of {A,B,C}. The vocabulary of a subgrammar is always a superset of the supergrammar's vocabulary. Note that overriding rules does not affect the initial vocabulary. If your subgrammar requires new lexical structures, unused by the supergrammar, you probably need to have the subparser use a sublexer. Override the initial vocabulary with an importVocab option that specifies the vocabulary of the sublexer. For example, assume parser P uses PL as a lexer. Without an importVocab override, Q's vocabulary would use P's vocab and, consequently, PL's vocabulary. If you would like Q to use token types from another lexer, say QL, do the following: class Q extends P; options { importVocab=QL; } f : B ; Q's vocab will now be the same or a superset of QL's vocabulary. Recognizer Generation OrderIf all of your grammars are in one file, you do not have to worry about which grammar file ANTLR should process first, however, you still need to worry about the order in which ANTLR sees the grammars within the file. If you try to import a vocabulary that will be exported by a grammar later in the file, ANTLR will complain that it cannot load the file. The following grammar file will cause antlr to fail: class P extends Parser; options { importVocab=L; } a : "int" ID; class L extends Lexer; ID : 'a'; ANTLR will complain that it cannot find LTokenTypes.txt because it has not seen grammar L yet in the grammar file. On the other hand, if you happened to have LTokenTypes.txt lying around (from a previous run of ANTLR on the grammar file when P did not exist?), ANTLR will load it for P and then overwrite it again for L. ANTLR must assume that you want to load a vocabulary generated from another file as it cannot know what grammars are approaching even in the same file. In general, if you want grammar B to use token types from grammar A (regardless of grammar type), then you must run ANTLR on grammar A first. So, for example, a tree grammar that uses the vocabulary of the parser grammar should be run after ANTLR has generated the parser. When you want a parser and lexer, for example, to share the same vocabulary space, all you have to do is place them in the same file with their export vocabs pointing at the same place. If they are in separate files, have the parser's import vocab set to the lexer's export vocab unless the parser is contributing lots of literals. In this case, reverse the import/export relationship so the lexer uses the export vocabulary of the parser. Tricky Vocabulary StuffWhat if your grammars are in separate files and you still want them to share all or part of a token space. There are two solutions: (1) have the grammars import the same vocabulary or (2) have the grammars all inherit from the same base grammar that contains the common token space. The first solution applies when you have two lexers and two parsers that must parse radically different portions of the input. The example in examples/java/multiLexer of the ANTLR 2.6.0 distribution is such a situation. The javadoc comments are parsed with a different lexer/parser than the regular Java portion of the input. The "*/" terminating comment lexical structure is necessarily recognized by the javadoc lexer, but it is natural to have the Java parser enclose the launch of the javadoc parser with open/close token references: javadoc : JAVADOC_OPEN { DemoJavaDocParser jdocparser = new DemoJavaDocParser(getInputState()); jdocparser.content(); } JAVADOC_CLOSE ; The problem is: the javadoc lexer defines JAVADOC_CLOSE and hence defines its token type. The vocabulary of the Java parser is based upon the Java lexer not the javadoc lexer, unfortunately. To get the javadoc lexer and Java lexer to both see JAVADOC_CLOSE (and have the same token type), have both lexers import a vocabulary file that contains this token type definition. Here are the heads of DemoJavaLexer and DemoJavaDocLexer: class DemoJavaLexer extends Lexer; options { importVocab = Common; } ... class DemoJavaDocLexer extends Lexer; options { importVocab = Common; } ... CommonTokenTypes.txt contains: Common // name of the vocab JAVADOC_CLOSE=4 The second solution to vocabulary sharing applies when you have say one parser and three different lexers (e.g., for various flavors of C). If you only want one parser for space efficiency, then the parser must see the vocabulary of all three lexers and prune out the unwanted structures grammatically (with semantic predicates probably). Given CLexer, GCCLexer, and MSCLexer, make CLexer the supergrammar and have CLexer define the union of all tokens. For example, if MSCLexer needs "_int32" then reserve a token type visible to all lexers in CLexer: tokens { INT32; } In the MSCLexer then, you can actually attach a literal to it. tokens { INT32="_int32" } In this manner, the lexers will all share the same token space allowing you to have a single parser recognize input for multiple C variants. Version: $Id: //depot/code/org.antlr/release/antlr-2.7.1/doc/vocab.html#1 $ |


--- layout: post title: Libre Software in Galicia date: 2008-04-03 16:47:00.000000000 +02:00 categories: - Free Software tags: [free software] status: publish type: post published: true meta: blogger_blog: psanxiao.blogspot.com blogger_author: Pablo<EMAIL_ADDRESS>blogger_permalink: /2008/04/libre-software-in-galicia.html author: login: psanxiao email<EMAIL_ADDRESS>display_name: psanxiao first_name: '' last_name: '' ---
This week has just published the new number of Codigocero, a very important galician magazine about technology. This number is special for me because there is an interview to Roberto Vieito, one of my classmates in the Master of Free Software. Roberto made a study about the situation of the Libre Software in Galicia which you can see here (in English).
You can also read the interview here (in Galician).
Well done Roberto!


Play
Status:
Open
Spectators:
0
Players:
0
/
6
Dealer:
Unknown
Turn:
Unknown
Direction:
Help
In this game you will need a lot of concentration and fast reactions.
On top of the screen you can see all players sitting at the table.
Yellow is you, Green is player who is playing.
Game Moto
Speed And Efficiency
Speed speed speed!
Game Rules
The first player who have zero cards in hand wins the game.
Valid card is the one that matches color or symbol, or if it is a Wild card.
You can't finish the game with a Wild Card, if you try to do so, you will draw 2 cards.
Every game starts clockwise from dealer, unless first card on bottom is Rotate card.
You can decide to draw even if you have valid card to play.
You can skip players if you have card with the same symbol and color as the card on table.
When playing zero, you can switch cards with another player. (Use this power wisely.)
Game Dynamic
Game starts when table is full, or if 2 or more players are waiting for more than 20 seconds.
At the begining of the game, 108 ENA cards deck is dealt to the table.
Each player gets 7 cards.
Top card is face up dealt to the table center.
Dealer is choosen randomly between all the players at the table.
Dealer starts the game, unless first card on bottom is Skip card.
You have 15 seconds to react, or else you will draw 1 card automaticly.
Provably Fair
The game is Provably Fair, meaning that site can mathematicaly prove that it does not cheat on you.
?
Choose color for Wild card!
Choose a player to switch cards!
Click on a player above to switch cards.
Sit
Leave


Finite
Finite is a simple, pure Swift finite state machine. Only exlicitly allowed transitions between states are allowed, otherwise an error will be thrown.
| Finite | Swift |
|---|---|
2.0.0 |
2.2 and 3.0 Beta |
3.x.x |
3.0 and 4.0 |
4.x.x |
5.0 |
Installation
Finite has no external dependencies and supports Swift Package Manager, Carthage and CocoaPods.
Swift Package Manager
import PackageDescription
let package = Package(
name: "YourPackage",
dependencies: [
.package(url: "https://github.com/vknabel/Finite.git", from: "4.0.0")
],
targets: [
.target(name: "YourTarget", dependencies: ["Finite"]),
]
)
Carthage
github "vknabel/Finite"
CocoaPods
source 'https://github.com/CocoaPods/Specs.git'
use_frameworks!
pod 'Finite', '~> 4.0.0'
Introduction
It operates on a given type, where each value represents an internal state of the machine. A StateMachine
is defined by providing all allowed state transitions.
enum Test: Int {
case saving, fetching, deleting
case ready, fail
}
var machine = StateMachine<Test>(initial: .ready) { c in
c.allow(from: [.saving, .fetching, .deleting], to: [.ready, .fail])
c.allow(from: .ready, to: [.saving, .fetching, .deleting])
}
It is possible to provide callbacks, that will be called once certain transitions will happen.
machine.onTransitions {
println("Successfully triggered transition!")
}
machine.onTransitions(from: .ready) {
println("From Ready: show activity indicator")
}
machine.onTransitions(to: .ready) {
println("To Ready: hide activity indicator")
}
machine.onTransitions(to: .saving) {
println("To: save")
}
let subscription = machine.subscribeTransitions(to: .saving) {
println("Only triggered as long as you keep `subscription`")
}
Once the StateMachine
has been set up, you may trigger all transitions you have declared above.
try machine.transition(to: .saving) {
println("Triggered: save")
}
// this will throw TransitionError<Test>.denied(from: .saving, to: .fetching)
try machine.transition(to: .fetching)
Author
Valentin Knabel<EMAIL_ADDRESS>Special thanks to @snofla for allowing to export state machines to graphviz.
License
Finite is available under the MIT license.


Below is your entire text history, currently this page is only viewable by people who hold the secret link which you were shown at the end of your upload.
To share your story with the world, scroll down this page and select the checkbox next to each of the conversations which you would like to include in your story and then scroll back up to the top of this page and click "Publish Selected Conversations To The World".
When you click "Publish Selected Conversations To The World" all of the conversations which you selected will be posted to a publicly viewable page. All of the conversations which you have not selected will not be included in the public post but will still be viewable on this secret page.
Click "Confirm Publish Selected Conversations To The World" to confirm that you would like to publish 0 conversations from your text message history.
If you would like to obfuscate your name, enter your original full name and all occurrences of your first or last name in your texts will be replaced with the alias your story is being published under.
Include In Publication


- SaveData() - Method
in class Blocks.AdderBlock
-
- SaveData() - Method
in class Blocks.ClockBlock
-
- SaveData() - Method
in class Blocks.CounterBlock
-
- SaveData() - Method
in class Blocks.DividerBlock
-
- SaveData() - Method in
interface Blocks.IBlock
-
Method that saves data from input ports for use it while execution in next tick
- SaveData() - Method
in class Blocks.IsEqualBlock
-
- SaveData() -
Method in class Blocks.IsGreaterBlock
-
- SaveData() - Method
in class Blocks.IsLessBlock
-
- SaveData() -
Method in class Blocks.LogicalInputBlock
-
- SaveData() -
Method in class Blocks.LogicalOutputBlock
-
- SaveData() -
Method in class Blocks.LogicANDBlock
-
- SaveData() -
Method in class Blocks.LogicNANDBlock
-
- SaveData() -
Method in class Blocks.LogicNORBlock
-
- SaveData() -
Method in class Blocks.LogicNOTBlock
-
- SaveData() - Method
in class Blocks.LogicORBlock
-
- SaveData() -
Method in class Blocks.LogicXNORBlock
-
- SaveData() -
Method in class Blocks.LogicXORBlock
-
- SaveData() -
Method in class Blocks.MultiplierBlock
-
- SaveData() -
Method in class Blocks.NumericInputBlock
-
- SaveData() -
Method in class Blocks.NumericOutputBlock
-
- SaveData() -
Method in class Blocks.SplitterBlock
-
- SaveWorkspace() -
Method in class Gui.RootLayout
-
Method that handle click on File->New in menu and save workspace
- SaveWorkspace(File)
- Method in class Gui.WorkSpaceConnector
-
Method that save workspace to file
- Send(IData) -
Method in class Ports.OutputAnyPort
-
Send data to connected input port
- Send(BooleanData)
- Method in class Ports.OutputBooleanPort
-
Send data to connected input port
- Send(NumericData)
- Method in class Ports.OutputNumericPort
-
Send data to connected input port
- Send(IData)
- Method in class Ports.OutputPortBase
-
Send data to connected input port
- send() -
Method in class Tests.PortTests.OutputPortBaseTest
-
- SetDefaultValue() - Method in interface
Ports.IInputPort
-
Setter for default port value
- SetDefaultValue() - Method in class
Ports.InputAnyPort
-
- SetDefaultValue() - Method in class
Ports.InputBooleanPort
-
- SetDefaultValue() - Method in class
Ports.InputNumericPort
-
- setPosition(Point2D)
- Method in class Blocks.BlockBase
-
- setPosition(Point2D)
- Method in interface Blocks.IBlock
-
Setter for block position
- setType(Gui.BlockType) -
Method in class Gui.GuiBlock
-
Setter for type of block
- SetValue(boolean) - Method in class
Blocks.LogicalInputBlock
-
Setter of block value to send
- SetValue(double) - Method in class
Blocks.NumericInputBlock
-
Setter of block value to send
- SplitterBlock - Class in Blocks
-
- SplitterBlock() - Constructor for class
Blocks.SplitterBlock
-
Constructor that create ports and adds them to collection
- start(Stage) -
Method in class Gui.Main
-
Method that starts stage
- StartStopClicked() -
Method in class Gui.RootLayout
-
Method that handle click on start/stop button
- status - Variable in class
Blocks.BlockBase
-
- Step() - Method in
interface Workspace.IWorkspace
-
Method that provides tick for every subscriber
- Step() - Method in
class Workspace.Workspace
-
- Step() - Method in class
Gui.WorkSpaceConnector
-
Method that provides tick for every subscriber
- StepClicked() - Method in
class Gui.RootLayout
-
Method that handle click on step button
- Subscribe(ITimeTickConsumer)
- Method in interface Common.ITimeTickProvider
-
Method that subscribe tick consumer
- Subscribe(ITimeTickConsumer)
- Method in interface Workspace.IWorkspace
-
- Subscribe(ITimeTickConsumer)
- Method in class Workspace.Workspace
-


Final results from STP entered. Best centuries ever. http://cycling.robotlikes.com/users/1/rides?min_distance=100
7/14/2013, 5:31:05 PM
Favs: 1
Retweets: 0
link--- layout: tweet ---
Final results from STP entered. Best centuries ever. http://cycling.robotlikes.com/users/1/rides?min_distance=100
7/14/2013, 5:31:05 PM
Favs: 1
Retweets: 0
link


The com.pump.image.NSImage
class identifies several images available only on Mac.
Here are a few ways to access the image titled "Computer":
Image img1 = NSImage.Computer.getImage(); Image img2 = NSImage.Computer.getImage(new Dimension(64, 64)); BufferedImage img3 = NSImage.Computer.getBufferedImage(); BufferedImage img3 = NSImage.Computer.getBufferedImage(new Dimension(64, 64));
The default Mac toolkit (the sun.lwawt.macosx.LWCToolkit
) has special logic to intercept all requests for images that start with the prefix "NSImage://NS". You don't actually need the com.pump.image.NSImage
class to access this feature on Mac; this demo primary exists as a reminder of what images are available.
The fields in NSImage are not meant to be an exhaustive list. You may be able to request some images not listed here.
The images may change from one OS release to another, so it's important that you choose them for their intended usage and not for their actual image.
If you attempt to invoke any NSImages on another platform you may get an exception or an empty image.


England smash 7 past Montenegro to qualify for Euro 2020
London - England manager Gareth Southgate revelled in his side's ruthlessness as a 7-0 thrashing of Montenegro sealed qualification for Euro 2020 in style in the Three Lions' 1 000th match.
Even without Raheem Sterling, who was dropped by Southgate earlier in the week after a physical altercation with teammate Joe Gomez, England displayed the firepower that will make them one of the favourites for next year's European Championship.
Harry Kane moved into sixth in the all-time list of England goalscorers with a first half hat-trick to take his tally for the qualifying campaign to 11 in seven games.
Alex Oxlade-Chamberlain, Marcus Rashford, Aleksandar Sofranac's own goal and Tammy Abraham's first at international level rounded off the scoring as Southgate's men sealed top spot in Group A with a stunning record of 33 goals in seven games.
"In the past we have maybe struggled against lower ranked teams who defend in numbers, but we have players who can open those teams up and a style of play that can do that," said Southgate. "We have qualified and done it clinically."
After an unexpectedly turbulent week for Southgate as his decision to go public with the sanction for Sterling was criticised, there was some relief as once again his side tore apart mediocre opposition.
"The quality of our attacking play was excellent," added Southgate. "We expected to win the group but we've totally taken teams apart."
However, there was still time for the clash between Sterling and Gomez to take the shine off a fine performance as the Liverpool defender was booed by some of the 77,000 in attendance when he entered for a late substitute appearance.
"It was hard for me to see my teammate get booed for something that was my fault," Sterling tweeted.
"Joe hasn't done anything wrong and for me to see someone who keeps his head down and works hard, especially after a difficult week for him, to be booed when he came on tonight was wrong."
Kane moves past Shearer
Oxlade-Chamberlain continued his recent goalscoring streak for Liverpool with an excellent finish from Ben Chilwell's cross to open the floodgates on 11 minutes.
Chilwell's superb club form for Leicester saw him earn a start ahead of Danny Rose at left-back and a hat-trick of first half assists made his case to be first choice for Southgate at the Euros.
Kane had seen a few chances go begging before heading home a Chilwell free-kick and more awful Montenegrin marking gave the England captain an easy chance to double his tally from another Chilwell set-piece delivery.
Rashford was starting in the role on the left of a front three normally occupied by Sterling and looked in the mood to take advantage of a rare start in his favoured position as he cut inside to smash home the fourth.
That goal came from a Trent Alexander-Arnold cross and just like Chilwell, the Liverpool right-back's delivery was a constant threat.
Alexander-Arnold was the provider again for Kane to complete his hat-trick as he was given the space inside the six yard box to control and fire into the far corner for his 31st international goal to move ahead of Tom Finney, Alan Shearer and Nat Lofthouse's mark of 30.
"We wanted to put on a show in our 1 000th game and with five goals in the first half I think we did that," said Kane.
The hosts were given more gifts from the Montenegro defence when Sofranac blasted into his own net 24 minutes from time.
Abraham has outscored Kane in the Premier League so far this season and even if his chances of taking the skipper's number nine shirt are slim, the Chelsea striker also made his mark by sliding home England's seventh from Jadon Sancho's cross.


Frequently Asked Questions, with a few Questions I want people to Frequently Ask.
Prism works fine in Opera. However, this page might sometimes appear to not be working in Opera, due to the theme switcher triggering an Opera bug. This will be fixed soon.
It is true that to correctly handle every possible case of syntax found in the wild, one would need to write a full-blown parser. However, in most web applications and websites a small error margin is usually acceptable and a rare highlighting failure is not the end of the world. A syntax highlighter based on regular expressions might only be accurate 99% of the time (the actual percentage is just a guess), but in exchange for the small error margin, it offers some very important benefits:
For this reason, most syntax highlighters on the web and on desktop, are powered by regular expressions. This includes the internal syntax highlighters used by popular native applications like Espresso and Sublime Text, at the time of writing. Of course, not every regex-powered syntax highlighter is created equal. The number and type of failures can be vastly different, depending on the exact algorithm used. Prism’s known failures are documented in the Examples section.
Web Workers are good for preventing syntax highlighting of really large code blocks from blocking the main UI thread. In most cases, you will want to highlight reasonably sized chunks of code, and this will not be needed. Furthermore, using Web Workers is actually slower than synchronously highlighting, due to the overhead of creating and terminating the Worker. It just appears faster in these cases because it doesn’t block the main thread. In addition, since Web Workers operate on files instead of objects, plugins that hook on core parts of Prism (e.g. modify language definitions) will not work unless included in the same file (using the builder in the Download page will protect you from this pitfall). Lastly, Web Workers cannot interact with the DOM and most other APIs (e.g. the console), so they are notoriously hard to debug.
Because it would complicate the code a lot, although it’s not a crucial feature for most people. If it’s very important to you, you can use the Keep Markup plugin.
There is a number of ways around it. You can always break the block of code into multiple parts, and wrap the HTML around it (or just use a .highlight
class).
You can see an example of this in action at the “Basic usage” section of the homepage.
Another way around the limitation is to use the Line Highlght plugin, to highlight and link to specific lines and/or line ranges.
Every token that is highlighted gets two classes: token
and a class with the token type (e.g. comment
).
You can find the different types of tokens either by looking at the keys of the object defining the language or by running this snippet in the console:
function printTokens(o, prefix) { for (var i in o) { console.log((prefix? prefix + ' > ' : '') + i); if (o[i].inside) printTokens(o[i].inside, (prefix? prefix + ' > ' : '') + i); } };
Then you can use the function for every language you want to examine. For example, markup:
printTokens(Prism.languages.markup);
which outputs:
comment prolog doctype script script > tag script > tag > tag script > tag > tag > punctuation script > tag > tag > namespace script > tag > attr-value script > tag > attr-value > punctuation script > tag > punctuation script > tag > attr-name script > tag > attr-name > namespace script > rest style style > tag style > tag > tag style > tag > tag > punctuation style > tag > tag > namespace style > tag > attr-value style > tag > attr-value > punctuation style > tag > punctuation style > tag > attr-name style > tag > attr-name > namespace style > rest cdata tag tag > tag tag > tag > punctuation tag > tag > namespace tag > attr-value tag > attr-value > punctuation tag > punctuation tag > attr-name tag > attr-name > namespace entity
Just use a descendant selector, that includes the language class. The default prism.css
does this, to have different colors for
JavaScript strings (which are very common) and CSS strings (which are relatively rare). Here’s that code, simplified to illustrate the technique:
.token.string {
color: #690;
}
.language-css .token.string,
.style .token.string {
color: #a67f59;
}
Abbreviated language classes (e.g. lang-css
) will be converted to their extended forms, so you don’t need to account for them.
The same technique can be used to differentiate XML tag namespaces from attribute namespaces:
.tag > .token.namespace {
color: #b37298;
}
.attr-name > .token.namespace {
color: #ab6;
}


Abstraction of a hierarchical storage with directories, files, and symbolic links. Subpackages implement this API for various real storage systems.


Slow-cooked Chicken Tacos
Ingredients
- chicken breasts
- two or three onions (preferably red)
- seasoning:
- cheese (either shredded Mexican blend or crumbling cheese)
- small tortillas
- lime
- cilantro, tomato, lettuce, other desired taco contents
Directions
- Quarter two onions and spread on the bottom of a slow-cooker.
- Place chicken breasts on top of onions.
- Season slow-cooker contents liberally with adobo seasoning, paprika and any other desired seasonings, squeeze half of a lime too if desired.
- Let cook on low for 8 hours. Cooking on high for less time is possible as well, but a slower cook is preferable.
- Dice the tomato, cilantro, any lettuce and the third onion for taco contents.
- Shred chicken with forks once cooked. Optionally add a dash more seasoning for taste or appearance.
- Add chicken, cheese and all the diced ingredients to tortillas.
- Squeeze remainder of lime over finished product.
Contribution
Recipe tags:
mexican
chicken
slowcooked


We are sorry for the inconvenience, but we are either in the middle of upgrading this web site, or frantically trying to fix something we inadvertently broke. Bear with us, and check back in a couple minutes.


About Me
Hello, World! My name is Frank Tetzel. I am a PhD student in Dresden, Germany, working in the field of databases, particularly graph databases. Other fields of interest include everything related to writing fast code, and the tools that help me get there. C/C++ is my language of choice as it gives me precise control of what is actually executed. I like to dig deep to understand the performance characteristics of a program. Sometimes that leads to reading and writing assembly for fun and profit. It is like a jigsaw puzzle: it can be very tiresome to assemble all pieces, but it is marvelous when everything falls into place. Nothing is better than the feeling of beating the compiler in an (unfair) competition.
On this website, I will mostly write about my adventures in the C++ landscape, tutorials about tools and libraries I find interesting. Other interesting topics from computer science might also find their way here. We will see. I am still in the process of getting the hang of this “blog thing”. We know where we are headed after the first steps, I guess.


{% extends 'base.html' %} {% load static %} {% block title_block %}Two Ravens - 404 Error{% endblock %} {% block main_content %}
Sorry! The Page Was Not Found.*
Please return to the Homepage.
(* Yes, techies, it's a 404 that y'all are experiencing.)


LaMelo Ball just treated the NBL like his play toy in a performance the world will be talking about
by Olgun UlucLaMelo Ball is as advertised, ladies and gentlemen.
If you didn’t already know, Monday evening’s (AEDT) performance was all the evidence one needed to see why the 18-year-old has a real chance at being the No. 1 overall pick in the 2020 NBA Draft.
Ball finished with a triple-double - 32 points, 11 rebounds, and 13 assists - including a clutch three-pointer in the dying seconds of regulation to send the game to overtime, to lead the Illawarra Hawks to a thrilling 114-106 win over the Cairns Taipans.
Live stream the 2019/20 NBL Season with ESPN on KAYO with your TV, Mobile, Tablet or Laptop. Get your 14 day free trial & start streaming instantly >
In what was arguably the best individual performance of any player during the 2019-20 NBL season, Ball shot 11-of-20 from the field, including 4-of-7 from downtown, to lift the Hawks to just their third win of their campaign.
And, he did it in style.
Ball was seemingly unstoppable as a ball-handler in the pick-and-roll, had his jump-shot working better than we’ve seen all season, and used his impressive hesitation dribble a number of times to get to the rim for some crafty finishes.
Then, down three with 14 seconds to play, Ball dribbled down the court and pulled up from 28-feet, splashing home his fourth three-pointer to give the fans in WIN Stadium free basketball.
The Hawks managed to carry that momentum into the overtime period, earning the victory, with Ball notching his first triple-double as a professional.
“I think everyone saw tonight what he’s capable of,” Hawks head coach, Matt Flinn, said after the win.
“We see it pretty regularly in practice when the doors are closed. It was really nice for him to get into a flow. He just impacts the game in so many different ways. It’s exciting to be a part of.
“It’s also the way he brings his teammates into the game as well. There’s so many good players in the league, but the really great ones make everyone around them better, and I think we saw, tonight, how he can bring other people into the game.”
Tim Coenraad came off the bench for 27 points for the Hawks - including 6-of-8 from downtown - while Sunday Dech had 15 points of his own for the home team.
For the Taipans, who are now 4-7 on the season, Scott Machado led the way with 22 points and 13 assists.
Ball is a member of the Hawks as part of the NBL’s Next Stars program, and his growth over the course of the season has been demonstrable. After starting the season shooting poorly from beyond the arc, the point guard has connected on just under 40 percent of his three-pointers over the Hawks’ past five games.
An unfortunate Achilles injury to Aaron Brooks meant Ball has been forced to carry more of the Hawks’ load for the past few weeks, and he’s answered the call with some impressive all-round performances.
***
Olgun Uluc is the Senior Basketball Reporter for Fox Sports Australia. Twitter: @OlgunUluc


Obie was created in honor of the world's worst roommates. It's a service for tenants and landlords to communicate, handle finances, and manage general household responsibilities.
Intellect Flow takes the best out of Stackoverflow, tailoring them to meet the needs of students. Interactive classrooms with live streaming and Q & A sessions with experts are features that support students education.
Wish List is Chrome extension for avid shoppers to create a “wish list” of desired items, storing prices and links to future purchases. For when you can't remember where you saw that cool thing.
Geo Chat is a locator and messaging tool for friends to communicate and track their GPS to accurately assess times of arrival. Easy way to check where all your friends are.


You can invoke this form through the camunda tasklist by setting the formKey of a User Task to 'embedded:app:forms/embedded/task-form.html'.


Ocala events
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89 chevie truck tail light
The Death of Will Geer and Ellen Corby from The Waltons
Richard "John Boy" Thomas still acts. I loved . He divorced the mother of his son, and triplet daughters. . The picture is me with the original radio from the show.
http://www.findadeath.com/Deceased/w/waltons/will_geer_and_ellen_corby_and_th.htmJohn-Boy at Midlife : People.com
Nov 22, 1993 . Richard Thomas Revisits Walton's Mountain. . PHOTO: Liam Goes Shirtless While Miley's Ringless | Liam Hemsworth. 5 PHOTO: Liam Goes .
http://www.people.com/people/archive/article/0,,20106786,00.html
virginia brand vadalia onion vinigret recipies Upcoming events in Ocala
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Apr 6 - Dance It Studio
doggett's new york city directory 1848 urban dictionary ls model
the world of tsai chin 1962 Hottest Tickets
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Apr 11like all get out
Amway Center -
Apr 28metal or vinyl edging
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Jun 25seboygan wi news paper
Bob Carr Performing Arts Center -
Mar 30internet research tips library
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Aug 27kentucky public records outstanding warrants
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Jun 213 phase current monitor with ethernet
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Sep 13stansted airport short stay car parks
Francis Field -
Mar 17busch gardens and orlando and florida
St Augustine Amphitheatre -
Oct 8the cliffs in princville hawaii
Amway Center -
May 4stansted airport short stay car parks
Bob Carr Performing Arts Center
Ocala's best venues
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Richard Thomas - About | Facebook
This is a fanpage for all of us who love Richard Thomas and his work! . Thomas was born Richard Earl Thomas in New York City, the son of Richard Thomas .
http://www.facebook.com/pages/Richard-Thomas/22787744172?sk=info -
A 'Very Exclusive Little Club' Takes Shape as Richard and Alma ...
Aug 29, 1983 . Get your fix of the hottest breaking news, celebrity photos, fashion, videos . If you think it's hard to tell actor Richard Thomas' triplet daughters .
http://www.people.com/people/archive/article/0,,20085785,00.html -
InDepth InterView: Richard Thomas
Feb 18, 2011 . Your generation's Richard Thomas connection is definitely IT. . A lot of us were friends already when we came together to make the picture, .
http://broadwayworld.com/article/InDepth-InterView-Richard-Thomas-20110218yahoo user group power king
98 people's favorite
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21st Century Babies - Painful Choices With Fertility Treatment That ...
Oct 11, 2009 . It was the last piece of advice Thomas and Amanda Stansel wanted to hear. . results say the shows give viewers a misleading picture by failing to present the . Dr. Richard P. Dickey, a specialist in the New Orleans area who has . I was told the chances that I would have triplets were less than 1 percent.
http://www.nytimes.com/2009/10/12/health/12fertility.html?pagewanted=all -
Full text - pdf 220 kB - IUPAC
Richard A. Caidwell. Programs in . Abstract The lifetimes of a number of olefin triplets and triplet biradicals . Such species are now familiar intermediates in a host of organic photo- . Saltiel, A. D. Rousseau, and B. Thomas, TE3a. 105 .
http://www.iupac.org/publications/pac/56/9/1167/pdf/


.
Be a banker from Boston
Be a carpenter from Ohio
Be a farmer from Illinois
Find out the differences between the choices


RC's Portfolio
-
Wrecka Stow Record Store
Live link to Wrecka StowWrecka Stow is a simple content management system that allows users to add, delete, or update [records] books. Books entered in the system can be viewed in a listing, or searched for using basic searches (title, author, genre). This project was a play on a bookstore but using records/musicians that are relevant to the aesthetic we were going for when creating this project. Here's a link to the Github repo: https://github.com/breyana/possible-gazer-bookstore
-
Text A Bae
Live link to Text A BaeText a bae is a program where you can send SMS messages via the web browser Here's a link to the Github repo: https://github.com/GeneralMeow/textABaeApp
-
Open Source Software Contributions
-
Ancient Beasts
Ancient Beast is a turn based strategy indie game project, played online against other people, featuring a wide variety of creatures to acquire and items to equip onto, putting them to use in order to defeat your opponents. This project was carefully designed to be easy to learn, fun to play and hard to master.
-
Done.js
DoneJS is an open source JavaScript framework that makes it easy to build high performance, real-time web and mobile applications.


Home
About
Contact
Services
Services Provided-
1.Testing Websites For Vulnerabilities.
2.Web Development.
3.Android App Development.
4.YouTube Promotion.


lazyeval
Get Version
0.0.1→ ‘lazyeval’
What
This gem provides a very simple lazy evaluation for Ruby
Installing
sudo gem install lazyeval
The basics
This GEM allows to call methods lazily. i.e. the actual work will not be performed until the result is used. There’s no promise/force semantics. just a single call (or block) is stored and executed the first time the (lazy) result is accessed.
Demonstration of usage
- simple lazy call user = User.lazy.find(:first) # will not access a db puts user.name # this will actually perform the find and then get the name from # the result
- example for a lazy block user_name = User.lazy { |user| user.find(:first).user_name } # no db access puts user_name # db will be accessed here
How to submit patches
Clone the repository on git://github.com/vitaly/lazyeval.git
License
This code is free to use under the terms of the MIT license.
Contact
Comments are welcome. Send an email to “vitaly at astrails dot com”
Vitaly Kushner, 24th April 2008
Theme extended from Paul Battley


Manual
Basic Operation
"Home" screen
On the first line, Choose a language pair to study.
On the second line, Choose the learning level to study.
On the third line, Choose the question range to start studying.
On the fourth line, Tap "Questions" button to start the questions.
"Questions" screen
Read the problem and select choice you think correct from the choices to put a check mark.
Tap the "Answer" button.
Correct or incorrect answers will be displayed. Correct history will be backed up automatically to the database of the app.
By importance, Change the number of star(s). ( 1 - 5 stars)
If you continue to question, tap "Next" button
If you finish to question, tap the "Stop" button. "Result" screen will be displayed.
* Tap "50:50" button of "Questions" screen and you will be able to narrow the choices.
"Results" screen
History you've learned will be displayed.
You can be the exam from "Result" screen. Tap the problem number you want to questions to put a check mark. Tap the "Retry" button, and then questions.
"History" screen
The history of the current leaning level of the current language pair is displayed.
You can be the exam from "History" screen. Tap the problem number you want to questions to put a check mark. Tap the "Solve" button, and then questions.
"Search" screen
You can keyword search to words of the current leaning level of the current language pair.
When the "All-Search" switch is turned "ON", the serach target will change all lenaning level.
You can questions from "Search" screen. Tap the problem number you want to questions to put a check mark. Tap the "Solve" button, and then questions.
"Settings" screen
Make the various settings.
"Timer" Seconds of time limit of the answer time.
"Choices" Number of coices of choice question.
"Question Range" Number of questions to be learned at a time
"Zoom" Adjusting the font size of entire application.
"About" Information about the application.
"Manual" Description of how to use the application.
"In-App Purchase" ① Hide advertising on top of the "Question" screen.
"No Sound " Disable to sound effects.
"No vibration" Disable to vibration.
"No history" Disable to record learning history.
"Delete All history" Clear the all history that is saved in app.
"Contact" You can send bug reports and requests of the application in the e-mail.
"Restart" When the condition of the app is bad, please try it. You may defect is corrected.


All Classes
-
All Classes Interface Summary Class Summary Class Description ActivityLoginBinding ActivityLoginResponseBinding ActivityNavigationBinding Album Data Transfer Object that passes info from the API to the Application in regards to Album InformationAppBarMainBinding Artist Data Transfer Object that passes info from the API to the Application in regards to Artist InformationBardApplication Instantiates Bard as an Application that extends the Application class.BardDatabase Class representing the Database.BardDatabase.Converters Class holding Converter Methods for Various data typesBuildConfig ContentMainBinding FragmentMusicBinding FragmentSessionBinding FragmentTaskTypeBinding FragmentTaskTypeDialogBinding ItemCurrentTaskBinding ItemSongBinding ItemTaskBinding LoginActivity Activity used to Login to the app and refresh ID tokens to stay logged inLoginResponseActivity Activity for answering the response for authorization for loginMusicFragment Fragment for the Music pulled from the Spotify ServiceMusicViewModel Framework for what to display in the Music FragmentNavHeaderMainBinding NavigationActivity Activity used for Navigation through the app, using the Navigate FrameworkSessionFragment Fragment for the current SessionSessionFragmentDirections SessionViewModel Framework for what to display in the Session FragmentSong Song entity stored in the database along with attributes, fields, foreign keys, and indices.SongAdapter Adapter for correctly displayingSong
s in theMusicFragment
.SongDao TheSongDao
provides the CRUD (create, read, update, delete) functions, as well as specialized queries for the repository.SongRepository Repository for handling the interaction between the Song Dao and the Music ViewModelSpotifyServiceProxy Service Proxy for Incorporating Spotify Service and EndpointsSpotifyServiceProxy.InstanceHolder SpotifySignInService Class for Authorization services provided by the Spotify API and Sign-in functionalityTask Task entity stored in the database along with attributes, fields, foreign keys, and indices.TaskAdapter Adapter for correctly displayingTask
s in theSessionFragment
.TaskAdapter.DeleteClickListener Interface for the Delete button displayed for each taskTaskDao TheTaskDao
provides the CRUD (create, read, update, delete) functions, as well as specialized queries for the repository.TaskRepository Repository for handling the interaction between the Task Dao and the Session and TaskType ViewModelsTaskType TaskType entity stored in the database along with attributes, fields, foreign keys, and indices.TaskTypeAdapter Adapter for correctly displayingTaskType
s in theTaskTypeFragment
TaskTypeAdapter.AddClickListener Interface for the Add button displayed for each taskTaskTypeAdapter.DeleteClickListener Interface for the Delete button displayed for each taskTaskTypeAdapter.EditClickListener Interface for the Edit button displayed for each taskTaskTypeDao TheTaskTypeDao
provides the CRUD (create, read, update, delete) functions, as well as specialized queries for the repository.TaskTypeDialogFragment Fragment for Dialog when editing and creating new TaskTypesTaskTypeDialogFragmentArgs TaskTypeDialogFragmentArgs.Builder TaskTypeFragment Fragment for the current SessionTaskTypeFragmentDirections TaskTypeFragmentDirections.OpenDialog TaskTypeViewModel Framework for what to display in the Session FragmentTaskTypeWithTasks POJO for TaskTypes with their TasksTaskWithType POJO for Tasks with their TaskTypesTracksResponse Data Transfer Object for translating the items received from the web service in terms of Track InformationTracksResponse.Item Nested Class for defining the Items received by the Web ServiceUser User entity stored in the database along with attributes, fields, foreign keys, and indices.UserDao TheUserDao
provides the CRUD (create, read, update, delete) functions, as well as specialized queries for the repository.UserRepository Repository for handling the interaction between the Task Dao and the Session and TaskType ViewModels


API
Access speed and reliability metrics for routes using our GraphQL API.
Visualize
Visualize speed and reliability metrics for routes in our web-app (launching in early February).
Engage
See Muni’s proposed projects on a map, comment on them, learn about the thoughts of other stakeholders, reach out to elected officials, and engage with your community's transit planning.
Trips
Enter your trips to learn how proposed projects could impact your commute and transit usage.
Optimize
Discover how taking more or less transit will affect your commute.


Princess Mononoke (1997)
Written and directed by Hayao Miyazaki Re-released and dubbed by Miramax in 1999
More than half way through the movie, I was reminded of Tsui Hark's classic Hong Kong movie "Once Upon a Time in China." What can a Kung fu political movie possibly have in common with a full-length Japanese animation, you might ask? Well, they both have a complicated and melodramatic story, a large number of characters, exciting visuals, somewhat ambiguous morals stands, and way too many conflicts.
The story of Princess Mononoke is actually the story of a young man named Ashitaka, who is infected with a deadly curse on his arm after he kills a boar-turned-demon that is terrorizing his home town.
The real Princess Mononoke (San, dubbed by Claire Danes), was not seriously introduced after almost 1/3 into the movie. Before that, was a mingled and busy introduction of a bunch of other characters, including Jigo, a monk on a undetermined mission (dubbed by Billy Bob Thorton), Lady Eboshi, the leader of an industrial town that destroys the forest for iron and hire former brothel-girls to make firearms (dubbed by Minnie Driver). The plot takes way too long to cut into the central conflict with the forest spirit and the wild animals on one side and the iron town and the hunters on the other. But the ambitious filmmakers are not satisfied with just one conflict, so he throws in a group of vicious samourai, a tribe of boars driven out of their own home land, a bunch of skeptical apes, an army of hunters wearing animal skin. Non of these groups are exactly allies or simply enemies. The audience, just like Ashitaka, have a real hard time taking sides and root for any one of them, because the movie takes a lot of time (too much, I think) to convince us that Lady Eboshi, even though she wants to destroy the forest and animals for her own gain, is also a good leader and compassionate woman. The monk Jigo, even though he wants to cut off the forest spirit's head and sell it as the fountain of youth to the Empiror, is a rather humorous character. Although our environmentalist urge pushes us toward the side of the wolf girl San, her wolf tribe, and the forest, the wild animals are obviously not just the victims and often show their hostility and sharp teeth to the hero.
The moral ambiguity makes the story interesting, but the noise from all groups and so many side characters dilute the main conflict and make the plot cluttered and confused. The most annoying is the ape tribe, who showed up convenient to serve no other purpose but to slow down the heroes and the story by throwing small objects at them and making mean comments. I'd rather see Miyazaki completely abandon some of these miscelleneous subplots and concentrate on the main story line.
Another consequence of the moral ambiguity is the feeble and naive plea of Ashitaka -- Hatred is bad. Can't we all get along? The appeal of the central character is significantly impaired. Ashitaka is perhaps the most bland hero I've seen for a while. He is so boring, dull, and blah, that I secretly cheered the ending that did not have the two lovers live together happily ever after. In fact, there is almost no chemistry between San and Ashitaka. With far less screen time, San still comes through as more interesting than her boyfriend, benefiting little more than a fierce presence. The most fascinating character, however, is the powerful and mysterious Lady Eboshi, calm, intelligent, dominating, seductive.
The biggest merit of this movie is its incredible visual imagination. There is no substitute for the sheer rush of seeing the breath-taking images of mythical spirits towering over the land, thousands of cute little tree ghosts (looking very much like aliens in The X-files except being white instead of green) raining down, trees dying and falling. I repeatedly have chills running down my spine at every shot of the ferocious battle between the Nature and humans. I have never seen any image in animation so powerful that it blows my mind. The magic and creativity and sheer power of the battle scenes make Disney's The Lion King look like a joke.
I never thought animations can transmit the impression of natural surrounding so well. Simply imitating reality is not enough. Here Miyazaki and his team successfully replicate the FEEL of the Nature, and the audience have the illusion of being actually engulfed in the mythical forest.
Another interesting achievement is the fight scenes in this movie. Albeit short and sporatic, the fights are exciting and well drawn. The excessive gore and blood, however, seem a bit over done.
The English dialogue is competently done, from the script translation to dubbing.
The conflicts between the advancing humans and wild animals actually remind me of the conflict between white men and Native Americans, even though that was probably not what Miyazaki had in mind. With a more interesting hero and more concentrated writing, it could have been an animation that is not only incredible-looking, but also thought-provoking.
jun
Sent via Deja.com http://www.deja.com/ Before you buy.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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media control
request to be performed
asynchronously by the route's destination.
Intent
that must be declared as handled by the service.
SystemClock.elapsedRealtime()
time base.
media control
category.
media control
request.
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Axes, Armour & Ale - a roguelike written in Free Pascal
Unit barrel
Classes, Interfaces, Objects and Records Types Constants Variables
Description
A barrel , may contain items when broken apart. This is an entity instead of an item because it may tranform into a trap or another entity when attacked
Uses
Overview
Functions and Procedures
Description
Functions and Procedures
procedure breakBarrel(x, y: smallint); |
|
Barrel breaks open
|
procedure createBarrel(uniqueid, npcx, npcy: smallint); |
|
Create a barrel
|
procedure takeTurn(id, spx, spy: smallint); |
|
Take a turn
|
Axes, Armour & Ale - (c) 2020 Chris Hawkins
Generated by PasDoc 0.15.0.
|


Hello, my name is Tesch. I'm an Austin based UX Designer and Visual Artist.
My attraction to creating experiences was originally sparked by my education in Fine Arts. Upon discovering the field of UX Design, I realized the great importance of user experience in every tool, product and program with which we interact.
UX Design allows me to utilize the power of design and my loving curiosity for fellow humans to create products that positively impact users.
Feel free to reach out!


The Palme D'Or was shared in 1997 between The Taste of Cherries, and Shohei Imammura's The Eel. The two films are in many ways negatives of each other; Eel chronicles a rebirth in many ways while, Cherries narrates the slow progression of an ending. The award is evidence of Kiarrostami's continued popularity with Western critics. This has been a double edged sword for the filmmaker; although widespread interest in his films has been generated, it has often resulted in reductionist readings of them that avoid discussions of Persian and Middle Eastern culture.
One of the most marked aspects of the film is its simplicity. Working form an extremely spare premise and limited number of set-pieces, Kiarrostami speaks volumes about the human condition in general and Iranian society in particular. The triad of encounters that the main charater has serve to clearly delineate positions from the state (the soldier) religion (the religious student) and science (The taxidermist). There is no trickery, no artifice, no manipulation, virtually no story and no pretense whatsoever. Kiarrostami has stated that the era of cinema as a storytelling medium has ended and that responsible cinema today must pose questions. This certainly the case with his latest effort which leaves the viewer contemplating a number of philosophical contradictions.
The tone of the film is as persistent and stubborn as its protagonist. There is a refusal not to continuously challenge the viewer to question any assumption. For instance, Kiarrostami spends the first twenty minutes virtually without a piece of dialogue and no expository information about the main character. This opening sequence invites the viewer to exhaust every possible cultural stereotype that comes to mind concerning this man's motives before finally revealing his true intentions. This patience and willingness to engage the viewer are trademarks of the Iranian director's style.
The ending of the film has been read in a number of ways and is bound to frustrate some viewers. In some ways Kiarrostammi plays a similiar trick as Araki in Nowhere. The endings of both films sabotage the narrative in ways that may appeal to a commercial audience (for cursory reasons) but that leave a final dilemma for a more active spectator. All of these considerations lead to a major film for 1997 and one that we can be shocked, and greatful, even found its way to Ottawa.
-Omar Odeh geocities.com/Hollywood/Theater/3920
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


|
gbmath
v0.05
c++ math library
|
it will be delete. DEPRACATED. More...
#include <valueserver.h>
Public Member Functions | |
| valueServer () | |
| virtual | ~valueServer () |
| bool | isFloatValueExists (const char *val_name) const |
| bool | isVector2ValueExists (const char *val_name) const |
| bool | isVector3ValueExists (const char *val_name) const |
| bool | isVector4ValueExists (const char *val_name) const |
| bool | isMatrix33ValueExists (const char *val_name) const |
| bool | isMatrix44ValueExists (const char *val_name) const |
| int | registerFloatValue (const char *val_name, detail::FuncGetFloatValue _func, void *_user_ptr) throw (std::runtime_error) |
| int | registerVector2Value (const char *val_name, detail::FuncGetVector2Value _func, void *_user_ptr) throw (std::runtime_error) |
| int | registerVector3Value (const char *val_name, detail::FuncGetVector3Value _func, void *_user_ptr) throw (std::runtime_error) |
| int | registerVector4Value (const char *val_name, detail::FuncGetVector4Value _func, void *_user_ptr) throw (std::runtime_error) |
| int | registerMatrix33Value (const char *val_name, detail::FuncGetMatrix33Value _func, void *_user_ptr) throw (std::runtime_error) |
| int | registerMatrix44Value (const char *val_name, detail::FuncGetMatrix44Value _func, void *_user_ptr) throw (std::runtime_error) |
| float | getFloatValue (const int index) const throw (int) |
| const vec2 * | getVector2Value (const int index) const throw (int) |
| const vec3 * | getVector3Value (const int index) const throw (int) |
| const vec4 * | getVector4Value (const int index) const throw (int) |
| const mat33 * | getMatrix33Value (const int index) const throw (int) |
| const mat44 * | getMatrix44Value (const int index) const throw (int) |
Private Attributes | |
| std::vector < detail::itemFloatValue > | m_FloatValues |
| std::vector < detail::itemVector2Value > | m_Vector2Values |
| std::vector < detail::itemVector3Value > | m_Vector3Values |
| std::vector < detail::itemVector4Value > | m_Vector4Values |
| std::vector < detail::itemMatrix33Value > | m_Matrix33Values |
| std::vector < detail::itemMatrix44Value > | m_Matrix44Values |
it will be delete. DEPRACATED.
Definition at line 174 of file valueserver.h.
|
inline |
Definition at line 189 of file valueserver.h.
|
inlinevirtual |
Definition at line 194 of file valueserver.h.
| float gbmath::valueServer::getFloatValue | ( | const int | index) | const | |
| throw | ( | int | |||
| ) |
Definition at line 349 of file valueserver.cpp.
| const mat33 * gbmath::valueServer::getMatrix33Value | ( | const int | index) | const | |
| throw | ( | int | |||
| ) |
Definition at line 397 of file valueserver.cpp.
| const mat44 * gbmath::valueServer::getMatrix44Value | ( | const int | index) | const | |
| throw | ( | int | |||
| ) |
Definition at line 409 of file valueserver.cpp.
| const vec2 * gbmath::valueServer::getVector2Value | ( | const int | index) | const | |
| throw | ( | int | |||
| ) |
Definition at line 361 of file valueserver.cpp.
| const vec3 * gbmath::valueServer::getVector3Value | ( | const int | index) | const | |
| throw | ( | int | |||
| ) |
Definition at line 373 of file valueserver.cpp.
| const vec4 * gbmath::valueServer::getVector4Value | ( | const int | index) | const | |
| throw | ( | int | |||
| ) |
Definition at line 385 of file valueserver.cpp.
| bool gbmath::valueServer::isFloatValueExists | ( | const char * | val_name) | const |
Definition at line 149 of file valueserver.cpp.
| bool gbmath::valueServer::isMatrix33ValueExists | ( | const char * | val_name) | const |
Definition at line 189 of file valueserver.cpp.
| bool gbmath::valueServer::isMatrix44ValueExists | ( | const char * | val_name) | const |
Definition at line 199 of file valueserver.cpp.
| bool gbmath::valueServer::isVector2ValueExists | ( | const char * | val_name) | const |
Definition at line 159 of file valueserver.cpp.
| bool gbmath::valueServer::isVector3ValueExists | ( | const char * | val_name) | const |
Definition at line 169 of file valueserver.cpp.
| bool gbmath::valueServer::isVector4ValueExists | ( | const char * | val_name) | const |
Definition at line 179 of file valueserver.cpp.
| int gbmath::valueServer::registerFloatValue | ( | const char * | val_name, |
| detail::FuncGetFloatValue | _func, | ||
| void * | _user_ptr | ||
| ) | |||
| throw | ( | std::runtime_error | |
| ) |
Definition at line 210 of file valueserver.cpp.
| int gbmath::valueServer::registerMatrix33Value | ( | const char * | val_name, |
| detail::FuncGetMatrix33Value | _func, | ||
| void * | _user_ptr | ||
| ) | |||
| throw | ( | std::runtime_error | |
| ) |
Definition at line 300 of file valueserver.cpp.
| int gbmath::valueServer::registerMatrix44Value | ( | const char * | val_name, |
| detail::FuncGetMatrix44Value | _func, | ||
| void * | _user_ptr | ||
| ) | |||
| throw | ( | std::runtime_error | |
| ) |
Definition at line 324 of file valueserver.cpp.
| int gbmath::valueServer::registerVector2Value | ( | const char * | val_name, |
| detail::FuncGetVector2Value | _func, | ||
| void * | _user_ptr | ||
| ) | |||
| throw | ( | std::runtime_error | |
| ) |
Definition at line 232 of file valueserver.cpp.
| int gbmath::valueServer::registerVector3Value | ( | const char * | val_name, |
| detail::FuncGetVector3Value | _func, | ||
| void * | _user_ptr | ||
| ) | |||
| throw | ( | std::runtime_error | |
| ) |
Definition at line 254 of file valueserver.cpp.
| int gbmath::valueServer::registerVector4Value | ( | const char * | val_name, |
| detail::FuncGetVector4Value | _func, | ||
| void * | _user_ptr | ||
| ) | |||
| throw | ( | std::runtime_error | |
| ) |
Definition at line 277 of file valueserver.cpp.
|
private |
Definition at line 176 of file valueserver.h.
|
private |
Definition at line 182 of file valueserver.h.
|
private |
Definition at line 183 of file valueserver.h.
|
private |
Definition at line 178 of file valueserver.h.
|
private |
Definition at line 179 of file valueserver.h.
|
private |
Definition at line 180 of file valueserver.h.


Researcher Lorain:
Ta - da!  Do you want to use the boring old standard exchange rate or would you prefer an exciting game of chance?
Accept standard exchange rate of 1:10
Play game. [Guess correctly in two tries - 4 Blood Medusas]
Play game. [Guess correctly in three tries - 8 Blood Medusas]
Play game. [Guess correctly in four tries - 9 Blood Medusas]
Explanation of game


{% extends "nominations_portal.html" %} {% load bootstrap3 crispy_forms_tags django_bootstrap_breadcrumbs nominations_tags %} {% crispy form form.helper %} {% block page_title %}Our Revolution - Nominate a Candidate or Ballot Initiative{% endblock %} {% block breadcrumbs %} {{ block.super }} {% breadcrumb "Start Application" "nominations-application-start" %} {% endblock %} {% block content %} {{ block.super }}
All Our Revolution endorsements are based on the input from those that live in the community. An Our Revolution endorsement begins with a recommendation from one out of the hundreds of official Our Revolution local groups.
Official local groups have gone through our group onboarding process, signed our Memorandum of Understanding, and received a Group ID. To find or form a local group in your area, please visit our map.
To submit a new endorsement application, you'll need some basic information about your group, contact information for one group representative, and information about the candidate or ballot initiative in question.


MPI: A Message-Passing Interface Standard
Message Passing Interface Forum
Version 1.1: June, 1995. Beginning in March, 1995, the Message Passing Interface Forum reconvened to
correct errors and make clarifications in the MPI document of May 5, 1994,
referred to below as Version 1.0. These discussions resulted in Version 1.1,
which is this document. The changes from Version 1.0 are minor. A version
of this document with all changes marked is available. This paragraph is an
example of a change.
Version 1.0: June, 1994. The Message Passing Interface Forum (MPIF), with participation from over
40 organizations, has been meeting since January 1993 to discuss and
define a set of library interface standards for message
passing.
MPIF is not sanctioned or supported by any official
standards organization.
The goal of the Message Passing Interface, simply stated, is to
develop a widely used
standard for writing message-passing programs.
As such the interface should
establish a practical, portable, efficient, and flexible standard
for message passing.
This is the final report, Version 1.0, of
the Message Passing Interface Forum. This document contains all the
technical features proposed for the interface. This copy of the draft
was processed by LaTeX on June 12, 1995.
Please send comments on MPI to<EMAIL_ADDRESS>Your comment will be forwarded to MPIF committee members who will
attempt to respond.
(c) 1993, 1994, 1995 University of Tennessee, Knoxville, Tennessee.
Permission to copy
without fee all or part of this material is granted, provided the
University of Tennessee copyright notice and the title of this document
appear, and notice is given that copying is by permission of the
University of Tennessee.
Acknowledgments
The technical development was carried out by subgroups, whose work
was reviewed by the full committee. During the period of development of
the Message Passing Interface ( MPI), many people served in positions of
responsibility and are listed below.
- Jack Dongarra, David Walker, Conveners and Meeting Chairs
- Ewing Lusk, Bob Knighten, Minutes
- Marc Snir, William Gropp, Ewing Lusk, Point-to-Point Communications
- Al Geist, Marc Snir, Steve Otto, Collective Communications
- Steve Otto, Editor
- Rolf Hempel, Process Topologies
- Ewing Lusk, Language Binding
- William Gropp, Environmental Management
- James Cownie, Profiling
- Tony Skjellum, Lyndon Clarke, Marc Snir, Richard Littlefield, Mark Sears,
Groups, Contexts, and Communicators
- Steven Huss-Lederman, Initial Implementation Subset
The following list includes some of the active participants in
the MPI process not mentioned above.
The University of Tennessee and Oak Ridge National Laboratory
made the draft available by anonymous FTP
mail servers and were instrumental in distributing the document.
MPI operated on a very tight budget (in reality, it had no budget when
the first meeting was announced).
ARPA and NSF have supported research at various institutions
that have made a contribution towards travel for the U.S. academics.
Support for several European participants was provided by
ESPRIT.
Contents
Return to MPI 1.1 Standard Index
Return to MPI-2 Standard Index
Return to MPI Forum Home Page
MPI-1.1 of June 12, 1995
HTML Generated on August 6, 1997


Background:
Watermark:
Watermark Offset X :
Watermark Offset Y :
Watermark Opacity (0 - 1.0):
Result File Name :
Gravity:
Center
NorthEast
NorthWest
SouthEast
SouthWest


Define a class, Bird, that inherits from the class Animal. Give the variables values.
Show the flattened model:
What value has the variable talks in the class Bird?
false


Ayanzadeh Aydin
I am experienced in leveraging agile frameworks to provide a robust synopsis for high level overviews. Iterative approaches to corporate strategy foster collaborative thinking to further the overall value proposition.
I am experienced in leveraging agile frameworks to provide a robust synopsis for high level overviews. Iterative approaches to corporate strategy foster collaborative thinking to further the overall value proposition.
CMSC334-Assembly language programming, Instructor: Jeanet Karchener CMSC314- Data Structure, Instructor: Shown Lupoli. Responsibilities: Holding weekly office hours where students get help regarding their homework. Grading homework, projects, midterm and final exams.
Capitalize on low hanging fruit to identify a ballpark value added activity to beta test. Override the digital divide with additional clickthroughs from DevOps. Nanotechnology immersion along the information highway will close the loop on focusing solely on the bottom line.
Podcasting operational change management inside of workflows to establish a framework. Taking seamless key performance indicators offline to maximise the long tail. Keeping your eye on the ball while performing a deep dive on the start-up mentality to derive convergence on cross-platform integration.
Collaboratively administrate empowered markets via plug-and-play networks. Dynamically procrastinate B2C users after installed base benefits. Dramatically visualize customer directed convergence without revolutionary ROI.
GPA: 4.00
GPA: 3.75
GPA: 3.11


Prerequisites
This post assumes you have completed this previous tutorial, where we'd created both a 3D terrain, and an animating starfield, and combined them into a single three.js experience. The source code where we left off looks like this.
Outcome
Now, we'll look at how we can get the terrain animating so that from the viewer's perspective, they are travelling along it from a first person perspective. The outcome can be seen by hovering the giph below:
There are multiple ways to animate a terrain, and for simplicity and speed, we'll do it in the exact same way we animated the stars in the starfield. This will get the effect up and running quickly as we're already familiar with the technique involved.
Another way to create this effect would be to move the floor based on the position of the camera - we'll do it that way in another tutorial.
Step 1: The animation concept
In this step, we're just going to understand the way in which we will animate the floor.
- Firstly, we'll quickly recap how the starfield was animated, so just skip that part if you remember.
- Secondly, we'll look at applying that same concept to animate the terrain.
Recap
If you look back to the stars code in one of the earlier tutorials, you'll see that we added a stars array at the start of the script, and then in the addSphere
function we populated that array with spheres/stars. Then when it came to rendering the scene, we then animated the stars held in that array to make it look as though each one is moving forward. And once each star had a z-position greater than the camera position, we reset it's z-position so that it animated forward from the back again.
Applying the animation to the terrain
We're going to use this exact same concept from the recap above with the terrain. So where we added a stars[]
array in for the starfield, we'll add a floor[]
array for the ground. But instead of having lots of different terrain items like we had many spheres, we only need to hold 2 planes in the array.
We only need two terrain items because what we're making will work like a treadmill conveyor belt. When the scene is loaded, we'll start off with two terrains on the scene, one with a z-positioning so that it is just behind the other. We then animate both terrains towards the camera as seen in image A below. Then when terrain 1 moves past the camera, we reposition it behind the second as showin in image B. We then keep animating both forward, and putting one behind the other to create the effect that we are moving along an infinite plane.
Step 2: Setting up the two terrains
Working from the code in the last tutorial, we need to add a floor[]
array where our global variables are defined:
var camera, scene, renderer, stars=[], floor=[];
That's really simple, now we need to modify the addGround()
function so that it looks like the next code snippet. This looks like a lot of code at first glance, but don't be alarmed as it's just a modification on what we've already got, and we'll step through what's going on next:
function addGround(){ for ( var z= -1600; z < 1600; z+=800 ) { //create the ground material using MeshLambert Material var groundMat = new THREE.MeshLambertMaterial( {color: 0xffffff, side: THREE.DoubleSide} ); //create the plane geometry var geometry = new THREE.PlaneGeometry(240,800,300,300); //make the terrain bumpy for (var i = 0, l = geometry.vertices.length; i < l; i++) { var vertex = geometry.vertices[i]; var value = pn.noise(vertex.x / 10, vertex.y /10, 0); vertex.z = value *6; } //ensure light is computed correctly geometry.computeFaceNormals(); geometry.computeVertexNormals(); //create the ground form the geometry and material var ground = new THREE.Mesh(geometry,groundMat); //rotate 90 degrees around the xaxis so we can see the terrain ground.rotation.x = -Math.PI/-2; // Then set the z position to where it is in the loop (distance of camera) ground.position.z = z; ground.position.y -=4; //add the ground to the scene scene.add(ground); //finally push it to the stars array floor.push(ground); } }
Positioning one terrain behind the other
The first main change is the parameters passed to the PlaneGeometry
constructor on line 9. The constructor arguments are as follows:
PlaneGeometry(width, height, widthSegments, heightSegments)
height — Height along the Y axis.
widthSegments — Optional. Default is 1.
heightSegments — Optional. Default is 1.
Most notably, we're now passing in a value of 800 for the height along the Y axis. And because of this, when looping through the two terrains, we need to position them at z-position intervals of 800. This is why the for
loop in line 3 starts off at -1600
, and loops to 1600
, with an increment value of 800
:
for ( var z= -1600; z < 1600; z+=800 )
The position is actually set in line 28:
ground.position.z = z;
By doing this, we ensure one terrain is always positioned behind the other. The only other notable change is that as well as adding the ground to the scene, we also add it to the floors array at the end (line 34):
floor.push(ground);
Step 3: Animating the terrains
When rendering the scene, we can animate the terrains with pretty much the same code that was used for the stars. In fact, we can do it within the same function. So to start with, we'll change the name of the animateStars() function to animateScene()
, and also update the call to the function at the bottom of our script.
Then at the bottom of animateScene()
, we'll add the following code:
for(var i=0; i<floor.length; i++) { ground = floor[i]; // move it forward by a 10th of its array position each time ground.position.z += 0.5; // once the star is too close, reset its z position if(ground.position.z>400) ground.position.z-=1600; }
Since this is called in the render function, it's run 60 times every second. Therefore, we are constantly incrementing the position of both terrains (line 6) until they go beyond the camera, where we reset the position to -1600 (line 9).
Well Done
That's all there is to creating an infinite floor effect. We'll look at better ways to implement this in the future, but for now you should have the full effect. The entire source code is here on GitHub.


How to Create A GroupGet Campaign
Want to create your own secure group buy campaign at GroupGets? Here is a helpful guide to help you get started.
Whether you are trying to get access to something hard to get due to a high minimum order quantity (MOQ), or just trying to save money on something that is much cheaper in bulk, GroupGets.com can help. Maybe you can afford a large minimum buy but don’t need or want the whole quantity and would prefer to consume more collaboratively and responsibly. We can help you find others with similar interests that would like to be part of the group buy.
Alternately, if you are a vendor wanting to reach more customers, you are also welcome to apply for campaign on GroupGets.
First you need to login or sign up on GroupGets. Then click either one of our “Create” buttons highlighted below.
Now you will need to fill out the “New Campaign” form to give people the basic details for the GroupGet so that they can make an informed decision to join you.
The form is shown below. First thing to know, if you need any help or are unsure of what to put, feel free to contact us. We are happy to help you get your campaign started.
At first it may seem that there are a lot of fields to fill out, but only some of them are required. Below I will go through what is needed for each field.
New Campaign
*Product name — Please use the name that the manufacturer uses for the product so people can easily search for other information on it.
*Product description — Usually you can find a description of the product on the manufacturer’s website, additionally you can add other information and links that you think would be important to other GroupGetters. If you cannot find a description of the product, just fill this section in as descriptively as you can. For the best Search Engine Optimization (SEO), use as many complete sentences as possible and roughly 300 words.
Vendor url — The “Vendor URL” can be the manufacturer or vendor/distributor. Although this is not a required field so if you are not sure where to link to you can leave it blank as well.
Forum url — If there is an existing forum regarding the product, or maybe a forum that you have been using to talk about making this GroupGet add it here so others can take part in the discussion too. We also add a forum to each GroupGet campaign located in the “Discussion” tab on top of the campaign.
Invitation only — Check this box if you want your campaign to be hidden and only available to those that you invite. We will never share the details of your private campaign. This is an easy way to set up private B2B deals or protect your stealthy new product idea.
Why groupget this? — This is where you make your case to other potential backers to join your campaign. Is this product amazing? Did you influence a limited-time offer for a great product? Is it a great deal? Is it only available at a high minimum order quantity (MOQ) and no lower? These are all possible reasons why someone else would want to join in on your campaign.
Product Image or Video
Photo — Upload a picture of the product here, usually a good image can be found on the manufacturer’s website.
Video embed url — Have a video that you would like to include about the product, or maybe something amazing that it can do that would help others want to get it well? Add the YouTube or Vimeo link to the video in this field. Note that at this time we allow either a photo or a video so choose the best option that represents the campaign.
Funding Info
*Price — This field is for the price per unit that the manufacturer gave you for x amount of units. Note that we will add a small percentage on top of this fee.
*Min funding goal units — This is the number of products you need to have claimed for you to get that low price. Sometimes the manufacturer or distributor will require a minimum order of x amount of units to get a discounted price. So if you don’t have that minimum then entering 1 is fine.
Max funding goal units — If you can only get so many of the item 25, 50, 100, etc. then you would enter that number. Leave this blank if there is no maximum.
Max individual pledge units — Is your group get limited to one per GroupGetter? 10? 100? add that here.
*Deliverable per min pledge — What exactly will your fellow GroupGetters receive when the campaign comes to an end? Add that to this field.
*Expiration date — This is when your campaign will end, so by that time if you have a minimum and it was reached then it was successful and the buyers will be charged and things will be shipped out. If the minimum was not met then it would be unsuccessful” and the campaign would be over with nobody being charged. You might want to decrease it if the minimum funding goal is reached early. You might want to increase it if you still need more backers to make it successful. If you would like to extend the campaign past this date at any time, just contact us and we will generally grant an extension.
Options
Has accessory — Check this box if the product you want to GroupGet has a separate accessory that could come with it for an additional fee. For instance, with our FLIR Lepton campaign, there is an additional circuit board that backers can optionally choose to add. Also, backers can choose to ONLY get the accessory if they wish.
~*Name — The name of the accessory that is available as an add-on to the main product.
~*Description — A detailed description of that accessory.
~*Price — The price of that accessory per unit.
~Max quantity — If there is a maximum amount of units available add that number to this field.
Shipping Info
*Lead time — This is the time it typically takes for the product to be manufactured and shipped to GroupGets upon receipt of funds, if required. If the order can likely be fulfilled shipped to GroupGets from stock then put “product in stock”.
*Weight — How much does the product weigh when packed? This helps us calculate the shipping cost which each backer will have to pay.
Other information
Allow users to contact you? — Allow fellow GroupGetters to contact you via your registered GroupGets email? If you enjoy a more private life do not check this, or perhaps set up a more anonymous email for this purpose. It is DISABLED by default. However if you are a vendor selling something, then you may welcome direct contact.
Additional details — Anything else not covered above that you think everyone should know? Add that here.
How can I improve the appearance of my campaigns?
All of the text fields above can use “Markdown” to enhance your campaigns appearance, here is a handy markdown cheat-sheet. It is simple to use and can make your campaign look very presentable.
What are some good campaign examples?
A good way to get ideas about how to make your campaign awesome is to check the existing campaigns on GroupGets. The FLIR Lepton Thermal Imager is one of GroupGets best selling campaigns, so if you need some ideas on what is needed to help make your campaign successful, please check that one out. One important take-away from that campaign is that its purpose was to get people access to a cutting-edge sensor that was only sold initially in $200,000.00 minimum quantities. We then took that concept one step further by designing an accessory component to make it easier to use once obtained.
What to do after you submit the campaign proposal to GroupGets?
Give us a couple of days to review your campaign and verify the facts. We need to make sure that the target item exists and meets our terms of service.
Once the campaign goes live, you will be notified via email. Now it is up to you to promote it via your social networks and other creative ways. We will also try to help.
What happens when my campaign meets its funding goal?
Soon after the campaign is closed due to a successful funding event, we will charge the backers who have presumably given us valid credit cards or ACH payment information. We then make the order for the target item with the vendor. Depending on the campaign details, we will either receive the full quantity of the goods and distribute them to each backer ourselves, or the vendor may ship directly to users based on the address and quantity information that our system collects.
Normally a few cards will not work, and we will automatically notify those users and give them a few days to respond.
If it does not experience a large amount of refund requests, we will award you with a cash bonus of 1% of funded value. This offer does not apply to vendors selling their own goods though.
I have a great campaign idea but I simply have no time to manage a campaign.
That’s OK. If we agree that it’s a great idea, we’ll start and manage the campaign for you and you will still half 0f the normal cash bonus if it gets fully funded and you actually back it.
I’m willing to start and manage my campaign, but I know that it would be enhanced with a custom accessory to make it more accessible or useful to backers. Can I get design and engineering help with that?
Talk to us. We have great custom design partners such as Pure Engineering that can turn a good idea into reality quickly. We can do an NDA to protect your idea too and we are willing to design/build it for free and share the profit.
Ready to get started?
Just go here and Create your next great GroupGet campaign: https://GroupGets.com


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| DOSE: T+ 0:00 |
4 caps |
oral |
Mushrooms |
(plant material) |
| T+ 0:30 |
2 caps |
oral |
Mushrooms |
(plant material) |
My previous experiences with mushrooms had been interesting but mild. I had eaten an eighth and gotten effects similar in intensity to that of half a hit of LSD. Over-confidence was my first mistake. I also was under the impression that I was bad trip immune, since i had taken rather large doses of LSD and never had a negative experience (although I had punched my friend in the face, mistaking him for my own multiple personality in elf-form, I was not in a negative state of mind at the time).
I was at my friend's house. His father was sleeping upstairs. We divided the 3 eighths between the two of us, giving us 6 fairly large caps each (it was all caps). We started off eating 4 caps each.
I felt the trip start to come on within about 20 minutes. Soon I was seeing incredible CEV's that surpass description. My friend started saying something like, 'First, I ate the mushroom. Now the mushroom's eating me!'. I soon understood exactly what he meant. I heard what sounded like a corny synthesizer tone, and as it got louder the 'alien' got closer to me. It eventually attached itself to my head, and began devouring my soul. Every now and then I would catch a glimpse of this creature in full light. It was huge, with millions of legs and pinchers and slimy membranes etc. Definitely an alien, it could have been straight out of some horror/sci-fi movie with incredible special effects.
Then I decided it would be cool to eat the rest of the caps. My friend wasn't so sure that was a good idea, but I ate one. He hesitated, then ate one as well. There were two left, one large and one small. The large was supposed to be his, but he refused, so I ate it. I asked if he wanted the last one, or if I should eat it. He finally gave in and ate it. He said the effects of the latter two mushrooms were completely instantaneous.
Then things got really intense, quite a bit too intense actually. The alien was raping me, and it was so loud, it was absolutely maddening.  Soon thereafter he decided it would be a good idea to get naked, which I didn't feel like doing myself but didn't particularly care if he took his clothes off. I couldn't see my friend, but I could sense his presence.
We had been discussing the possibility of telepathy on high doses of mushrooms, and I'm pretty sure it worked. As he moved closer to me all his thoughts entered my head, and I realized that he was planning on having sex with me! This was a very difficult situation, dealing with my friend and the alien at the same time. He mumbled something like, 'How... are we going to do this? On the bed?' to which I replied, 'I don't know what you're talking about, but I'm just going to lay here and have my bad trip, alone.
After this he disappeared. With my eyes closed I felt his presence, even with eyes open, but I could see that he was physically not there. His clothes and mushroom necklace were all that remained, and I started to wonder if he was still alive, or if he had killed himself, or just disappeared into some hyperspatial dimension.
I tried to sleep, tried to escape the alien, but it was impossible. I spent the majority of the night tossing and turning, crying and shaking with fear. Eventually I entered a new phase of the trip, in which I became god, and completely knew everything. All the knowledge of the universe was right infront of me, I was having a million thoughts a second. I saw this earth revolving around the sun, and infinite other earths revolving around their suns. I saw the creation of this earth, dinosaurs evolving into other creatures. I saw our lives, how fractal and pre-destined they are.
After awhile it was driving me insane, knowing all this, life seemed so pointless. Existing was horrible, I didn't want to exist.
I found a lighter and lit my friends mattress cover on fire. It was very interesting, watching the fire burn it seemed digital and in fast-forward. I burned my arm and face in a couple places, the sensations were intense, but far from pain, and I could not feel the burns after the flame was not on them. I held the lighter in the flames. I didn't want to exist, I wondered if I would cease to exist if I burned myself to death in the fire. The lighter exploded, sending a propelled stream of burning lighter fluid across the room. I decided it was pointless, and put out the fire.
I wandered upstairs, my friend's parents were there. They knew exactly what was going on. They said, 'Are you alright?' to which I replied, 'Fine.' and proceeded to lay down on their couch and stare at one particular spot on the wall, thinking about everything and how horrible it is to be god.
My friend's dad said, 'Do I smell something burning?' and ran downstairs. I guess the fire had started up again. They're actions were like clockwork, just as they're meant to act, according to the fractal code. His mom ran upstairs asking me if I was burnt, I showed her my arm.
They called my mother, who arrived shortly to pick me up. She was crying.
Later I found out what had happened to my friend.  His dad heard him and woke up. He was troubling over how to go about asking his dad how to start a mushroom orgy with everyone in the house, including his dog. He thought his dad was satan because every time he mentioned 'Jesus Christ' his dad would look away.
 In conclusion, ignorance is bliss, and being god is not as cool as you'd think.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Wind: 16 mph
Humidity: 53%
Dew Pt: 71
Pressure: 1000 mb
Drizzle
Light rain throughout the day.
Light rain throughout the week, with temperatures falling to 78°F on Wednesday.


|
TerrainRenderer
1.0.0
|
OpenGL Camera class. More...
Go to the source code of this file.
Classes | |
| class | EngineCamera |
Enumerations | |
| enum | CameraKey { CAMERA_LEFT = 0x01, CAMERA_UP = 0x02, CAMERA_RIGHT = 0x04, CAMERA_DOWN = 0x08, CAMERA_LEFT_BTN = 0x10, CAMERA_RIGHT_BTN = 0x20, CAMERA_AUTO = 0x40 } |
OpenGL Camera class.
Camera class implemented with euler's degrees (which have gimbal-lock issue). if i have time to spare, this camera class will be replaced to quaternion-based camera class.
| enum CameraKey |


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