CMake in ClickHouse
TL; DR How to make ClickHouse compile and link faster?
Minimal ClickHouse build example:
cmake .. \
-DCMAKE_C_COMPILER=$(which clang-11) \
-DCMAKE_CXX_COMPILER=$(which clang++-11) \
-DCMAKE_BUILD_TYPE=Debug \
-DENABLE_CLICKHOUSE_ALL=OFF \
-DENABLE_CLICKHOUSE_SERVER=ON \
-DENABLE_CLICKHOUSE_CLIENT=ON \
-DENABLE_LIBRARIES=OFF \
-DUSE_UNWIND=ON \
-DENABLE_UTILS=OFF \
-DENABLE_TESTS=OFF
CMake files types
- ClickHouse's source CMake files (located in the root directory and in
/src
). - Arch-dependent CMake files (located in
/cmake/*os_name*
). - Libraries finders (search for contrib libraries, located in
/cmake/find
). - Contrib build CMake files (used instead of libraries' own CMake files, located in
/cmake/modules
)
List of CMake flags
- This list is auto-generated by this Python script.
- The flag name is a link to its position in the code.
- If an option's default value is itself an option, it's also a link to its position in this list.
ClickHouse modes
| Name | Default value | Description | Comment |
|---|---|---|---|
ENABLE_CLICKHOUSE_ALL |
ON |
Enable all ClickHouse modes by default | The clickhouse binary is a multi purpose tool that contains multiple execution modes (client, server, etc.), each of them may be built and linked as a separate library. If you do not know what modes you need, turn this option OFF and enable SERVER and CLIENT only. |
ENABLE_CLICKHOUSE_BENCHMARK |
ENABLE_CLICKHOUSE_ALL |
Queries benchmarking mode | https://clickhouse.tech/docs/en/operations/utilities/clickhouse-benchmark/ |
ENABLE_CLICKHOUSE_CLIENT |
ENABLE_CLICKHOUSE_ALL |
Client mode (interactive tui/shell that connects to the server) | |
ENABLE_CLICKHOUSE_COMPRESSOR |
ENABLE_CLICKHOUSE_ALL |
Data compressor and decompressor | https://clickhouse.tech/docs/en/operations/utilities/clickhouse-compressor/ |
ENABLE_CLICKHOUSE_COPIER |
ENABLE_CLICKHOUSE_ALL |
Inter-cluster data copying mode | https://clickhouse.tech/docs/en/operations/utilities/clickhouse-copier/ |
ENABLE_CLICKHOUSE_EXTRACT_FROM_CONFIG |
ENABLE_CLICKHOUSE_ALL |
Configs processor (extract values etc.) | |
ENABLE_CLICKHOUSE_FORMAT |
ENABLE_CLICKHOUSE_ALL |
Queries pretty-printer and formatter with syntax highlighting | |
ENABLE_CLICKHOUSE_GIT_IMPORT |
ENABLE_CLICKHOUSE_ALL |
A tool to analyze Git repositories | https://presentations.clickhouse.tech/matemarketing_2020/ |
ENABLE_CLICKHOUSE_INSTALL |
OFF |
Install ClickHouse without .deb/.rpm/.tgz packages (having the binary only) | |
ENABLE_CLICKHOUSE_KEEPER |
ENABLE_CLICKHOUSE_ALL |
ClickHouse alternative to ZooKeeper | |
ENABLE_CLICKHOUSE_KEEPER_CONVERTER |
ENABLE_CLICKHOUSE_ALL |
Util allows to convert ZooKeeper logs and snapshots into clickhouse-keeper snapshot | |
ENABLE_CLICKHOUSE_LIBRARY_BRIDGE |
ENABLE_CLICKHOUSE_ALL |
HTTP-server working like a proxy to Library dictionary source | |
ENABLE_CLICKHOUSE_LOCAL |
ENABLE_CLICKHOUSE_ALL |
Local files fast processing mode | https://clickhouse.tech/docs/en/operations/utilities/clickhouse-local/ |
ENABLE_CLICKHOUSE_OBFUSCATOR |
ENABLE_CLICKHOUSE_ALL |
Table data obfuscator (convert real data to benchmark-ready one) | https://clickhouse.tech/docs/en/operations/utilities/clickhouse-obfuscator/ |
ENABLE_CLICKHOUSE_ODBC_BRIDGE |
ENABLE_CLICKHOUSE_ALL |
HTTP-server working like a proxy to ODBC driver | |
ENABLE_CLICKHOUSE_SERVER |
ENABLE_CLICKHOUSE_ALL |
Server mode (main mode) | |
ENABLE_CLICKHOUSE_STATIC_FILES_DISK_UPLOADER |
ENABLE_CLICKHOUSE_ALL |
A tool to export table data files to be later put to a static files web server |
External libraries
Note that ClickHouse uses forks of these libraries, see https://github.com/ClickHouse-Extras.
| Name | Default value | Description | Comment |
|---|---|---|---|
ENABLE_AMQPCPP |
ENABLE_LIBRARIES |
Enalbe AMQP-CPP | |
ENABLE_AVRO |
ENABLE_LIBRARIES |
Enable Avro | Needed when using Apache Avro serialization format |
ENABLE_AVX |
0 |
Use AVX instructions on x86_64 | |
ENABLE_AVX2 |
0 |
Use AVX2 instructions on x86_64 | |
ENABLE_BASE64 |
ENABLE_LIBRARIES |
Enable base64 | |
ENABLE_BROTLI |
ENABLE_LIBRARIES |
Enable brotli | |
ENABLE_BZIP2 |
ENABLE_LIBRARIES |
Enable bzip2 compression support | |
ENABLE_CAPNP |
ENABLE_LIBRARIES |
Enable Cap'n Proto | |
ENABLE_CASSANDRA |
ENABLE_LIBRARIES |
Enable Cassandra | |
ENABLE_CCACHE |
ENABLE_CCACHE_BY_DEFAULT |
Speedup re-compilations using ccache (external tool) | https://ccache.dev/ |
ENABLE_CLANG_TIDY |
OFF |
Use clang-tidy static analyzer | https://clang.llvm.org/extra/clang-tidy/ |
ENABLE_CURL |
ENABLE_LIBRARIES |
Enable curl | |
ENABLE_DATASKETCHES |
ENABLE_LIBRARIES |
Enable DataSketches | |
ENABLE_EMBEDDED_COMPILER |
ENABLE_EMBEDDED_COMPILER_DEFAULT |
Enable support for 'compile_expressions' option for query execution | |
ENABLE_FASTOPS |
ENABLE_LIBRARIES |
Enable fast vectorized mathematical functions library by Mikhail Parakhin | |
ENABLE_GPERF |
ENABLE_LIBRARIES |
Use gperf function hash generator tool | |
ENABLE_GRPC |
ENABLE_GRPC_DEFAULT |
Use gRPC | |
ENABLE_GSASL_LIBRARY |
ENABLE_LIBRARIES |
Enable gsasl library | |
ENABLE_H3 |
ENABLE_LIBRARIES |
Enable H3 | |
ENABLE_HDFS |
ENABLE_LIBRARIES |
Enable HDFS | |
ENABLE_ICU |
ENABLE_LIBRARIES |
Enable ICU | |
ENABLE_LDAP |
ENABLE_LIBRARIES |
Enable LDAP | |
ENABLE_LIBPQXX |
ENABLE_LIBRARIES |
Enalbe libpqxx | |
ENABLE_MSGPACK |
ENABLE_LIBRARIES |
Enable msgpack library | |
ENABLE_MYSQL |
ENABLE_LIBRARIES |
Enable MySQL | |
ENABLE_NLP |
ENABLE_LIBRARIES |
Enable NLP functions support | |
ENABLE_NURAFT |
ENABLE_LIBRARIES |
Enable NuRaft | |
ENABLE_ODBC |
ENABLE_LIBRARIES |
Enable ODBC library | |
ENABLE_ORC |
ENABLE_LIBRARIES |
Enable ORC | |
ENABLE_PARQUET |
ENABLE_LIBRARIES |
Enable parquet | |
ENABLE_PCLMULQDQ |
1 |
Use pclmulqdq instructions on x86_64 | |
ENABLE_POPCNT |
1 |
Use popcnt instructions on x86_64 | |
ENABLE_PROTOBUF |
ENABLE_LIBRARIES |
Enable protobuf | |
ENABLE_RAPIDJSON |
ENABLE_LIBRARIES |
Use rapidjson | |
ENABLE_RDKAFKA |
ENABLE_LIBRARIES |
Enable kafka | |
ENABLE_ROCKSDB |
ENABLE_LIBRARIES |
Enable ROCKSDB | |
ENABLE_S2_GEOMETRY |
ENABLE_LIBRARIES |
Enable S2 geometry library | |
ENABLE_S3 |
ENABLE_LIBRARIES |
Enable S3 | |
ENABLE_SQLITE |
ENABLE_LIBRARIES |
Enable sqlite | |
ENABLE_SSE41 |
1 |
Use SSE4.1 instructions on x86_64 | |
ENABLE_SSE42 |
1 |
Use SSE4.2 instructions on x86_64 | |
ENABLE_SSL |
ENABLE_LIBRARIES |
Enable ssl | Needed when securely connecting to an external server, e.g. clickhouse-client --host ... --secure |
ENABLE_SSSE3 |
1 |
Use SSSE3 instructions on x86_64 | |
ENABLE_STATS |
ENABLE_LIBRARIES |
Enable StatsLib library |
External libraries system/bundled mode
| Name | Default value | Description | Comment |
|---|---|---|---|
USE_INTERNAL_AVRO_LIBRARY |
ON |
Set to FALSE to use system avro library instead of bundled | |
USE_INTERNAL_AWS_S3_LIBRARY |
ON |
Set to FALSE to use system S3 instead of bundled (experimental set to OFF on your own risk) | |
USE_INTERNAL_BROTLI_LIBRARY |
USE_STATIC_LIBRARIES |
Set to FALSE to use system libbrotli library instead of bundled | Many system ship only dynamic brotly libraries, so we back off to bundled by default |
USE_INTERNAL_CAPNP_LIBRARY |
NOT_UNBUNDLED |
Set to FALSE to use system capnproto library instead of bundled | |
USE_INTERNAL_CURL |
NOT_UNBUNDLED |
Use internal curl library | |
USE_INTERNAL_DATASKETCHES_LIBRARY |
NOT_UNBUNDLED |
Set to FALSE to use system DataSketches library instead of bundled | |
USE_INTERNAL_GRPC_LIBRARY |
NOT_UNBUNDLED |
Set to FALSE to use system gRPC library instead of bundled. (Experimental. Set to OFF on your own risk) | Normally we use the internal gRPC framework. You can set USE_INTERNAL_GRPC_LIBRARY to OFF to force using the external gRPC framework, which should be installed in the system in this case. The external gRPC framework can be installed in the system by running sudo apt-get install libgrpc++-dev protobuf-compiler-grpc |
USE_INTERNAL_GTEST_LIBRARY |
NOT_UNBUNDLED |
Set to FALSE to use system Google Test instead of bundled | |
USE_INTERNAL_H3_LIBRARY |
ON |
Set to FALSE to use system h3 library instead of bundled | |
USE_INTERNAL_HDFS3_LIBRARY |
ON |
Set to FALSE to use system HDFS3 instead of bundled (experimental - set to OFF on your own risk) | |
USE_INTERNAL_ICU_LIBRARY |
NOT_UNBUNDLED |
Set to FALSE to use system ICU library instead of bundled | |
USE_INTERNAL_LDAP_LIBRARY |
NOT_UNBUNDLED |
Set to FALSE to use system *LDAP library instead of bundled | |
USE_INTERNAL_LIBCXX_LIBRARY |
USE_INTERNAL_LIBCXX_LIBRARY_DEFAULT |
Disable to use system libcxx and libcxxabi libraries instead of bundled | |
USE_INTERNAL_LIBGSASL_LIBRARY |
USE_STATIC_LIBRARIES |
Set to FALSE to use system libgsasl library instead of bundled | when USE_STATIC_LIBRARIES we usually need to pick up hell a lot of dependencies for libgsasl |
USE_INTERNAL_LIBXML2_LIBRARY |
NOT_UNBUNDLED |
Set to FALSE to use system libxml2 library instead of bundled | |
USE_INTERNAL_MSGPACK_LIBRARY |
NOT_UNBUNDLED |
Set to FALSE to use system msgpack library instead of bundled | |
USE_INTERNAL_MYSQL_LIBRARY |
NOT_UNBUNDLED |
Set to FALSE to use system mysqlclient library instead of bundled | |
USE_INTERNAL_ODBC_LIBRARY |
NOT_UNBUNDLED |
Use internal ODBC library | |
USE_INTERNAL_ORC_LIBRARY |
ON |
Set to FALSE to use system ORC instead of bundled (experimental set to OFF on your own risk) | |
USE_INTERNAL_PARQUET_LIBRARY |
NOT_UNBUNDLED |
Set to FALSE to use system parquet library instead of bundled | |
USE_INTERNAL_POCO_LIBRARY |
ON |
Use internal Poco library | |
USE_INTERNAL_PROTOBUF_LIBRARY |
NOT_UNBUNDLED |
Set to FALSE to use system protobuf instead of bundled. (Experimental. Set to OFF on your own risk) | Normally we use the internal protobuf library. You can set USE_INTERNAL_PROTOBUF_LIBRARY to OFF to force using the external protobuf library, which should be installed in the system in this case. The external protobuf library can be installed in the system by running sudo apt-get install libprotobuf-dev protobuf-compiler libprotoc-dev |
USE_INTERNAL_RAPIDJSON_LIBRARY |
NOT_UNBUNDLED |
Set to FALSE to use system rapidjson library instead of bundled | |
USE_INTERNAL_RDKAFKA_LIBRARY |
NOT_UNBUNDLED |
Set to FALSE to use system librdkafka instead of the bundled | |
USE_INTERNAL_RE2_LIBRARY |
NOT_UNBUNDLED |
Set to FALSE to use system re2 library instead of bundled [slower] | |
USE_INTERNAL_ROCKSDB_LIBRARY |
NOT_UNBUNDLED |
Set to FALSE to use system ROCKSDB library instead of bundled | |
USE_INTERNAL_SNAPPY_LIBRARY |
NOT_UNBUNDLED |
Set to FALSE to use system snappy library instead of bundled | |
USE_INTERNAL_SPARSEHASH_LIBRARY |
ON |
Set to FALSE to use system sparsehash library instead of bundled | |
USE_INTERNAL_SSL_LIBRARY |
NOT_UNBUNDLED |
Set to FALSE to use system *ssl library instead of bundled | |
USE_INTERNAL_XZ_LIBRARY |
NOT_UNBUNDLED |
Set to OFF to use system xz (lzma) library instead of bundled | |
USE_INTERNAL_ZLIB_LIBRARY |
NOT_UNBUNDLED |
Set to FALSE to use system zlib library instead of bundled | |
USE_INTERNAL_ZSTD_LIBRARY |
NOT_UNBUNDLED |
Set to FALSE to use system zstd library instead of bundled |
Other flags
| Name | Default value | Description | Comment |
|---|---|---|---|
ADD_GDB_INDEX_FOR_GOLD |
OFF |
Add .gdb-index to resulting binaries for gold linker. | Ignored if lld is used |
ARCH_NATIVE |
0 |
Add -march=native compiler flag. This makes your binaries non-portable but more performant code may be generated. This option overrides ENABLE_* options for specific instruction set. Highly not recommended to use. | |
CLICKHOUSE_SPLIT_BINARY |
OFF |
Make several binaries (clickhouse-server, clickhouse-client etc.) instead of one bundled | |
COMPILER_PIPE |
ON |
-pipe compiler option | Less /tmp usage, more RAM usage. |
ENABLE_CHECK_HEAVY_BUILDS |
OFF |
Don't allow C++ translation units to compile too long or to take too much memory while compiling. | Take care to add prlimit in command line before ccache, or else ccache thinks that prlimit is compiler, and clang++ is its input file, and refuses to work with multiple inputs, e.g in ccache log: [2021-03-31T18:06:32.655327 36900] Command line: /usr/bin/ccache prlimit --as=10000000000 --data=5000000000 --cpu=600 /usr/bin/clang++-11 - ...... std=gnu++2a -MD -MT src/CMakeFiles/dbms.dir/Storages/MergeTree/IMergeTreeDataPart.cpp.o -MF src/CMakeFiles/dbms.dir/Storages/MergeTree/IMergeTreeDataPart.cpp.o.d -o src/CMakeFiles/dbms.dir/Storages/MergeTree/IMergeTreeDataPart.cpp.o -c ../src/Storages/MergeTree/IMergeTreeDataPart.cpp [2021-03-31T18:06:32.656704 36900] Multiple input files: /usr/bin/clang++-11 and ../src/Storages/MergeTree/IMergeTreeDataPart.cpp Another way would be to use --ccache-skip option before clang++-11 to make ccache ignore it. |
ENABLE_EXAMPLES |
OFF |
Build all example programs in 'examples' subdirectories | |
ENABLE_FUZZING |
OFF |
Fuzzy testing using libfuzzer | |
ENABLE_LIBRARIES |
ON |
Enable all external libraries by default | Turns on all external libs like s3, kafka, ODBC, ... |
ENABLE_MULTITARGET_CODE |
ON |
Enable platform-dependent code | ClickHouse developers may use platform-dependent code under some macro (e.g. ifdef ENABLE_MULTITARGET ). If turned ON, this option defines such macro. See src/Functions/TargetSpecific.h |
ENABLE_TESTS |
ON |
Provide unit_test_dbms target with Google.Test unit tests | If turned ON , assumes the user has either the system GTest library or the bundled one. |
ENABLE_THINLTO |
ON |
Clang-specific link time optimization | https://clang.llvm.org/docs/ThinLTO.html Applies to clang only. Disabled when building with tests or sanitizers. |
FAIL_ON_UNSUPPORTED_OPTIONS_COMBINATION |
ON |
Stop/Fail CMake configuration if some ENABLE_XXX option is defined (either ON or OFF) but is not possible to satisfy | If turned off: e.g. when ENABLE_FOO is ON, but FOO tool was not found, the CMake will continue. |
GLIBC_COMPATIBILITY |
ON |
Enable compatibility with older glibc libraries. | Only for Linux, x86_64 or aarch64. |
LINKER_NAME |
OFF |
Linker name or full path | Example values: lld-10 , gold . |
MAKE_STATIC_LIBRARIES |
USE_STATIC_LIBRARIES |
Disable to make shared libraries | |
PARALLEL_COMPILE_JOBS |
"" |
Maximum number of concurrent compilation jobs | 1 if not set |
PARALLEL_LINK_JOBS |
"" |
Maximum number of concurrent link jobs | 1 if not set |
SANITIZE |
"" |
Enable one of the code sanitizers | Possible values: - address (ASan) - memory (MSan) - thread (TSan) - undefined (UBSan) - "" (no sanitizing) |
SPLIT_SHARED_LIBRARIES |
OFF |
Keep all internal libraries as separate .so files | DEVELOPER ONLY. Faster linking if turned on. |
STRIP_DEBUG_SYMBOLS_FUNCTIONS |
STRIP_DSF_DEFAULT |
Do not generate debugger info for ClickHouse functions | Provides faster linking and lower binary size. Tradeoff is the inability to debug some source files with e.g. gdb (empty stack frames and no local variables)." |
UNBUNDLED |
OFF |
Use system libraries instead of ones in contrib/ | We recommend avoiding this mode for production builds because we can't guarantee all needed libraries exist in your system. This mode exists for enthusiastic developers who are searching for trouble. The whole idea of using unknown version of libraries from the OS distribution is deeply flawed. Useful for maintainers of OS packages. |
USE_INCLUDE_WHAT_YOU_USE |
OFF |
Automatically reduce unneeded includes in source code (external tool) | https://github.com/include-what-you-use/include-what-you-use |
USE_LIBCXX |
NOT_UNBUNDLED |
Use libc++ and libc++abi instead of libstdc++ | |
USE_SENTRY |
ENABLE_LIBRARIES |
Use Sentry | |
USE_SIMDJSON |
ENABLE_LIBRARIES |
Use simdjson | |
USE_SNAPPY |
ENABLE_LIBRARIES |
Enable snappy library | |
USE_STATIC_LIBRARIES |
ON |
Disable to use shared libraries | |
USE_UNWIND |
ENABLE_LIBRARIES |
Enable libunwind (better stacktraces) | |
USE_YAML_CPP |
ENABLE_LIBRARIES |
Enable yaml-cpp | |
WERROR |
OFF |
Enable -Werror compiler option | Using system libs can cause a lot of warnings in includes (on macro expansion). |
WEVERYTHING |
ON |
Enable -Weverything option with some exceptions. | Add some warnings that are not available even with -Wall -Wextra -Wpedantic. Intended for exploration of new compiler warnings that may be found useful. Applies to clang only |
WITH_COVERAGE |
OFF |
Profile the resulting binary/binaries | Compiler-specific coverage flags e.g. -fcoverage-mapping for gcc |
Developer's guide for adding new CMake options
Don't be obvious. Be informative.
Bad:
option (ENABLE_TESTS "Enables testing" OFF)
This description is quite useless as is neither gives the viewer any additional information nor explains the option purpose.
Better:
option(ENABLE_TESTS "Provide unit_test_dbms target with Google.test unit tests" OFF)
If the option's purpose can't be guessed by its name, or the purpose guess may be misleading, or option has some
pre-conditions, leave a comment above the option()
line and explain what it does.
The best way would be linking the docs page (if it exists).
The comment is parsed into a separate column (see below).
Even better:
# implies ${TESTS_ARE_ENABLED}
# see tests/CMakeLists.txt for implementation detail.
option(ENABLE_TESTS "Provide unit_test_dbms target with Google.test unit tests" OFF)
If the option's state could produce unwanted (or unusual) result, explicitly warn the user.
Suppose you have an option that may strip debug symbols from the ClickHouse's part.
This can speed up the linking process, but produces a binary that cannot be debugged.
In that case, prefer explicitly raising a warning telling the developer that he may be doing something wrong.
Also, such options should be disabled if applies.
Bad:
option(STRIP_DEBUG_SYMBOLS_FUNCTIONS
"Do not generate debugger info for ClickHouse functions.
${STRIP_DSF_DEFAULT})
if (STRIP_DEBUG_SYMBOLS_FUNCTIONS)
target_compile_options(clickhouse_functions PRIVATE "-g0")
endif()
Better:
# Provides faster linking and lower binary size.
# Tradeoff is the inability to debug some source files with e.g. gdb
# (empty stack frames and no local variables)."
option(STRIP_DEBUG_SYMBOLS_FUNCTIONS
"Do not generate debugger info for ClickHouse functions."
${STRIP_DSF_DEFAULT})
if (STRIP_DEBUG_SYMBOLS_FUNCTIONS)
message(WARNING "Not generating debugger info for ClickHouse functions")
target_compile_options(clickhouse_functions PRIVATE "-g0")
endif()
In the option's description, explain WHAT the option does rather than WHY it does something.
The WHY explanation should be placed in the comment.
You may find that the option's name is self-descriptive.
Bad:
option(ENABLE_THINLTO "Enable Thin LTO. Only applicable for clang. It's also suppressed when building with tests or sanitizers." ON)
Better:
# Only applicable for clang.
# Turned off when building with tests or sanitizers.
option(ENABLE_THINLTO "Clang-specific link time optimisation" ON).
Don't assume other developers know as much as you do.
In ClickHouse, there are many tools used that an ordinary developer may not know.  It won't take much of your time.
Bad:
option(ENABLE_THINLTO "Enable Thin LTO. Only applicable for clang. It's also suppressed when building with tests or sanitizers." ON)
Better (combined with the above hint):
# https://clang.llvm.org/docs/ThinLTO.html
# Only applicable for clang.
# Turned off when building with tests or sanitizers.
option(ENABLE_THINLTO "Clang-specific link time optimisation" ON).
Other example, bad:
option (USE_INCLUDE_WHAT_YOU_USE "Use 'include-what-you-use' tool" OFF)
Better:
# https://github.com/include-what-you-use/include-what-you-use
option (USE_INCLUDE_WHAT_YOU_USE "Reduce unneeded #include s (external tool)" OFF)
Prefer consistent default values.
CMake allows you to pass a plethora of values representing boolean true/false
, e.g. 1, ON, YES, ...
.
Prefer the ON/OFF
values, if possible.


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This year I once again had a pleasure to participate in Scalar conference. It was awesome as always and even better than the last year. Below you can find links and main points I noted during the conference. Enjoy.
If you don’t have time to read the article or watch all the presentations, these are the best ones:
- Paweł Szulc - ILLOGICAL ENGINEERS
- Manuel Bernhardt - IS THERE ANYBODY OUT THERE?
- John A de Goes - SCALAZ 8 VS AKKA ACTORS
- Otto Chrons - MANY USES OF SCALAFIDDLE
Takeaways
- You can make a game with Akka Streams.
- Libgdx seems to be the most popular solution for jvm game dev.
- Extra credits is a youtube channel talking about game design.
- Akka streams don’t log errors by default - add supervision decider with logging
- You should always try to use built-in stages for processing instead of using the basic ones, because perfomance.
- travesty is a tool for visualizing Akka Streams flows.
- Clusters are hard
- Greate quote:
Life is a single player game. You’re born alone. You’re going to die alone. All of your interpretations are alone. All your memories are alone. You’re gone in three generations and no one cares. Before you showed up nobody cared. It’s all single player.
~Naval Ravikant
- Three main issues with clusters:
- discovery: who is there?
- load balancing: who can pick up work?
- failure detection: who is in trouble?
- There was so much content in the presentation I resigned from taking notes and you just have to watch it.
- Scalaz8 IO is important to know
- Scalaz8 looks great and may be available in Q3 2018
- It will have innovative
IO[Err, Out]
which allows you to express errors on typelevel - Talk itself was really hilarious(compostable!).
- IPFS is a thing
- You should learn intervals api in Spire
- Spire has a nice API for intervals and interval sets
- Its really good to know it before you need it. I had a perfect opprotuinity to use it couple years ago and I missed it.
- I tried to find any docs for it and failed. This is one more argument to watch the whole presentation.
- Endpoints are great, I promise!
- My own talk :)
- Endpoints can be used for defining http protocols that share endpoints definitions between the server, client and documentation.
- There are memory-optimized collections you can use already
- scala-packed is custom collections library focused on memory optimization.
- Each collection is packed into single ByteArray and kept in that form.
- Traversables are powerfull
- They have plenty of variants and there is a lot to learn for me
- I have to come back to the video after a year or two to see if I have grown up
- ScalaFiddle is awsome
- ScalaFiddle is actively developed project and Otto is putting a lot of effort into it.
- You can modify html with Scala code in a fiddle, e.g. using scalajs-react or d3
- Maybe we could use ScalaFiddle in reveal-based slides or on the blogs?
- Maybe it could be integrated with jupyter notebook?
- You can (and should!) create a fiddle when asking for help!
- There is nice integration.js script and plugins for doc genenerators
- It’s already integrated with scala docs and circe docs!
- You can do blockchain in Scala
- There is a scala framework for blockchain apps - Scorex.
- Writing blockchain apps seems to be hard
- Doing live coding is hard
- Typelevel programming is not that hard
HSets
andHMaps
exists alongHLists
and are not so complicated. If you think they are you should definitely watch Jon’s presentation- You can go further and crete even more complicated structures, like
HDags
!
- You can implement your own programming language in Scala
- Cartographer.io is a site for sharing environmental information.
- It’s backed by Atlas - A tiny embedded scripting language implemented in Scala.
- Atlas is implemented with Li Hayoi’s fastparse
- Writing custom language is almost never a good idea(slow, no tools, hard to do right and a ton of other problems)
- Maybe your next side project should be a non-profit site instead of a next library?
- Collections can surprise you
- There are huge differences between collections memory consuption:
- Array: 430mb
- Vector: 2.1 gb
- List 3.9 gb
- Recommended post: Benchmarking Scala Collections by Li Hayoi
- Using between 32 and 40 GB of ram doesn’t make sense because of longer pointers
- There are huge differences between collections memory consuption:
- You can use recursion schemes to solve real problems
- Resursion schemes stayed as hard to grasp for me as it was last time I tried to learn it.
- It seems that there is a circle with understanding complex abstract problems: you need a concrete use case to build good undesrtanding, you need understanding to notice a use case.
- We will never have a perfect langauge
- A lot of things in software development has not changed in 50 years
- Curry–Howard correspondence
- Predicate = type
- Proof = value
- Can we express laws, such as monad laws, as types?
- Book recommendation: An eternal golden braid
- In non-turing-complete language, like agda and coq, you cannot write a compiler for itself
- System cannot be consistent and complete at the same time, so we would never have a perfect programming language.
- Other
- Errors in stream processing should be treated as events
- You can use intellij templates in live coding instead of copy & paste. This improves experience A LOT!
- Live coding should be in short parts because even good ones can easy loose attention
- caffeine seems to be popular caching library that I didn’t know of
- Poland can into space! - University of Warsaw is sending a satelite in Elon Musk’s rocket - video
- If you haven’t tried scala.js watch this
- If you haven’t yet abstracted your code from effects watch this
- Logic prorgramming is alive. There are companies still using logic programming like prolog, one of them is LogicBlox and they cereate their own language LogiQL.
- Zipkin has poped out once again and I have to check it out finally.


The Worst Way To Flirt With Each Zodiac Sign
The Worst Way To Flirt With Each Zodiac Sign
By January Nelson Updated December 1, 2019
Jonathan Borba By January Nelson Updated December 1, 2019
Aries
If you’re flirting by holding the door open and giving them small compliments, they’re not going to pick up on your signals. They’re simply going to think you’re a nice, generous person who treats everyone that way.
Taurus
If you’re flirting by making sarcastic comments and teasing them about every little thing, they aren’t going to pick up on your signals. They’re going to assume you hate them.
Gemini
If you’re flirting by purposely giving other people more attention and trying to make them jealous, they aren’t going to pick up on your signals. They’re going to assume you’re interested in someone else and they don’t stand a chance.
Cancer
If you’re flirting by staring at them from across the room and hoping they’ll make the first move, they aren’t going to pick up on your signals. They’re going to get self-conscious and assume there’s something stuck in their teeth or there’s something wrong with their outfit.
Leo
If you’re flirting by touching them and making sexual comments, they aren’t going to pick up on your signals. They’re going to assume you’re a player who speaks to everyone like that.
Virgo
If you’re flirting by texting them innocent things, like how they’ve been doing and how work has been, they aren’t going to pick up on your signals. They’re going to assume you only value them as a friend.
Libra
If you’re flirting by playing with your hair and laughing at everything they say, they aren’t going to pick up on your signals. They’re going to assume you’re nervous around everyone.
Scorpio
If you’re flirting by negging them and making them feel inferior, they aren’t going to pick up on your signals. They’re going to assume you’re a bully who can’t be trusted.
Sagittarius
If you’re flirting by whining about how you’re single and how badly you want a relationship, they aren’t going to pick up on your signals. They’re going to assume you simply need someone to vent to.
Capricorn
If you’re flirting by playing hard to get and waiting hours to respond to their texts, they aren’t going to pick up on your signals. They’re going to assume you’re trying to blow them off and hint you’re not interested.
Aquarius
If you’re flirting by flashing around your money in order to impress them, they’re not going to pick up on your signals. They’re going to assume you’re a snob.
Pisces
If you’re flirting by liking all of their Instagram posts and watching all their stories, they aren’t going to pick up on your signals. They’re going to assume you’re casually tapping the heart button so they’ll do the same for you.
About the author
January Nelson is a writer, editor, dreamer, and occasional exotic dancer. Her work has appeared on Facebook, ... Read more articles from January on Thought Catalog.
Learn more about Thought Catalog and our writers on our about page.
- 0


- Begin by placing your basket into the world by tapping
- Once basket is placed, click on the green button at bottom right to lock the position
- Begin throwing the ball by swiping forward, you can adjust the velocity by the length of the swipe gesture
NOTE: If you are having trouble to place the basket, wait until you see the orange circle pointer appears and then try to place the basket by tapping. :)
Whenever you are ready, tap to begin.


{% extends "userpage.html" %} {% block content %}
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Complete Post-Task Survey to Continue
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Complete previous tasks first.
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Task Complete. Thank you!
Complete Post-Task Survey Here
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Task Complete. Thank you!
Post-task survey complete
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Task not yet completed. Click to start this Operational Task
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If you are interested in future study components or engagement with analytic tools, we will contact you if you indicated such interest in the intake questionnaire.
The purpose of this research is not only to improve open-source big data analytic applications, but also to understand how future applications should be developed. For example, we are interested in whether specific configurations of analytic tools—user interfaces, analytics, etc.—are better for reducing user workload and increasing task performance during analytic tasks. In addition to the questionnaires you answer, we also collect real-time data about how you are using the tools and analyze that data. From that data we can develop mathematical models for how well you have learned to use the analytic tools’ functionality. From these models we can better understand how software design and user interface configuration contributes to user workload and performance.
If you are completing this study as a Mechanical Turk Worker, please enter the following survey completion code to register your task as complete:
Your Mechanical Turk Code is {{mtcode}}
If you are interested in working on developing these analytic tools, which are free and open source, please return to XDATA Online to explore DARPA’s Open Catalog, the applications you used, and datasets!
You may activate FREE PLAY now! Click here.
{% endif %} {% endblock %}


Welcome to the Car Show
All proceeds benefiting Arkansas Children's Hospital
Our rally is put together by Walmart Associate Volunteers to raise much needed funds for the Children's Miracle Network Hospitals & Arkansas Children's Hospital.  We've had tremendous success in the past rallies because of our gracious partners, dedicated volunteers, and visiting patrons.
So whether you are a car fanatic, a bike rider by weekend, or just appreciate the glisten of freshly-polished chrome, we invite you to attend our event. Register your ride below. Hope to see you there!
In order to enter in the competition, you will need to register your vehicles. Pre-registering now saves you $5 on each vehicle at the event.
Registration fees may be paid along with required waiver signed in person the day of the show at the Registration Booth. Cash, check, or debit card will be accepted. All checks should be made payable to: Walmart
You may also Mail your checks to the following address: Walmart Stores Inc. ATTN: Maggie Jenkins, 805 SE Moberly Lane, Bentonville, AR 72712-7761
Schedule Of Events
May 7th 2016
T-Shirts
Purchase your cool t-shirts at the event. To get a sneak peak, click here!
- Youth Sizes: S - M - L = $10
- Adult Sizes: S - M - L - XL = $12
- Adult Sizes: XXL - 3X - 4X - 5X = $14
Event Location
Official Hotel
The Official Hotel for Walmart Cars, Bikes, and BBQ is The Courtyard by Marriott.
$75 per night
Book your group rate for Walmart Cars, Bikes & BBQ
Our Sponsors
If you are interested in partnering in future events, please email our Event Coordinators. We will get back with you shortly and walk you through all of the details.


*/adding a signup page/*
SIGN UP
*/i use label for the name , username, and password/*
First Name
Last Name
Username
Enter Your Password
Confirm Password


|
MetroCollect
2.3.4
|
Sources of network metrics extracted from the file /proc/net/dev. More...
#include <SourceProcNetDev.h>
Public Member Functions | |
| size_t | fieldCount () const noexcept override final |
| Get the number of field the source has. More... | |
| const std::vector< size_t > | indexesOfFieldName (const FieldName &fieldName, Interests *interests=nullptr) const noexcept override final |
| Search for fields associated to a specific name. More... | |
| const std::string | fieldNameSourcePrefix () const noexcept override final |
| Get the prefix by which all field names should begin with. More... | |
| const FieldInfo | fieldInfoAtIndex (size_t index) const noexcept override final |
| Get details about a specific field. More... | |
| const std::vector< FieldInfo > | allFieldsInfo () const noexcept override final |
| Get all fields details, field which share a common name should appear only once. More... | |
| void | fetchData (const Interests &interests, DataArray::Iterator current) override final |
| Fetch the latest metrics. More... | |
| void | computeDiff (const Interests &interests, DiffArray::Iterator diff, DataArray::ConstIterator current, DataArray::ConstIterator previous, double factor=1) noexcept override final |
| Compute the variation (in appropriate unit) of metrics. More... | |
| Public Member Functions inherited from MetroCollect::MetricsSource::SourceBase | |
| SourceBase (const SourceBase &)=delete | |
| Deleted copy constructor. More... | |
| void | operator= (const SourceBase &)=delete |
| Deleted copy operator. More... | |
Static Public Member Functions | |
| static SourceProcNetDev & | get () |
| Get the Instance object. More... | |
Protected Member Functions | |
| SourceProcNetDev () | |
| Private default constructor. More... | |
| void | parseFields () |
| File parser function. More... | |
| Protected Member Functions inherited from MetroCollect::MetricsSource::SourceBase | |
| SourceBase () | |
| Protected default constructor. More... | |
| ~SourceBase () | |
| Protected default destructor. More... | |
Protected Attributes | |
| std::ifstream | file_ |
| File descriptor. More... | |
| std::vector< char > | buffer_ |
| Buffer to put file contents into. More... | |
| std::vector< std::string > | interfaces_ |
| Network interfaces names. More... | |
| std::vector< std::string > | rxFieldNames_ |
| Reception metric names. More... | |
| std::vector< std::string > | txFieldNames_ |
| Transmission metric names. More... | |
Static Protected Attributes | |
| static constexpr std::string_view | filePath = "/proc/1/net/dev"sv |
| Network metrics file path. More... | |
| static constexpr std::string_view | sourcePrefix = "network"sv |
| Metrics name source prefix. More... | |
| static constexpr std::string_view | fieldNameInterfaceDescription = "interface"sv |
| Metrics name category description. More... | |
| static constexpr std::string_view | fieldRecieve = "rx"sv |
| Metrics name category. More... | |
| static constexpr std::string_view | fieldTransmit = "tx"sv |
| Metrics name category. More... | |
| static constexpr std::string_view | fieldNameAll = "*"sv |
| Metrics name wildcard. More... | |
| static constexpr std::array | fieldUnitsAssociation = { KeyUnit{"bytes"sv, "bytes"sv}, KeyUnit{"packets"sv, "packets"sv}, KeyUnit{"compressed"sv, "packets"sv}, KeyUnit{"multicast"sv, "packets"sv} } |
| Metric units associations. More... | |
| static constexpr std::string_view | defaultUnit = "errors"sv |
| Metric unit. More... | |
Sources of network metrics extracted from the file /proc/net/dev.
Definition at line 38 of file SourceProcNetDev.h.
|
protected |
Private default constructor.
Definition at line 28 of file SourceProcNetDev.cc.
|
finaloverridevirtualnoexcept |
Get all fields details, field which share a common name should appear only once.
Implements MetroCollect::MetricsSource::SourceBase.
Definition at line 142 of file SourceProcNetDev.cc.
|
finaloverridevirtualnoexcept |
Compute the variation (in appropriate unit) of metrics.
| interests | interests boolean array to know for which fields metrics variation should be computed |
| diff | iterator to write metrics variation to |
| current | iterator to read latest metrics from |
| previous | iterator to read previous metrics from |
| factor | factor to convert to unit per second, if relevant |
Implements MetroCollect::MetricsSource::SourceBase.
Definition at line 183 of file SourceProcNetDev.cc.
|
finaloverridevirtual |
Fetch the latest metrics.
| interests | boolean array to know for which fields metrics should be fetched |
| current | iterator to write metrics to |
Implements MetroCollect::MetricsSource::SourceBase.
Definition at line 152 of file SourceProcNetDev.cc.
|
finaloverridevirtualnoexcept |
Get the number of field the source has.
Implements MetroCollect::MetricsSource::SourceBase.
Definition at line 82 of file SourceProcNetDev.cc.
|
finaloverridevirtualnoexcept |
Get details about a specific field.
| index | index of the field to get details of |
Implements MetroCollect::MetricsSource::SourceBase.
Definition at line 129 of file SourceProcNetDev.cc.
|
finaloverridevirtualnoexcept |
Get the prefix by which all field names should begin with.
Implements MetroCollect::MetricsSource::SourceBase.
Definition at line 125 of file SourceProcNetDev.cc.
|
inlinestatic |
Get the Instance object.
Definition at line 63 of file SourceProcNetDev.h.
|
finaloverridevirtualnoexcept |
Search for fields associated to a specific name.
| fieldName | the name of the fields to search |
| interests | if the pointer is not nullptr , the interest bit corresponding to the fields will be set |
Implements MetroCollect::MetricsSource::SourceBase.
Definition at line 86 of file SourceProcNetDev.cc.
|
protected |
File parser function.
Definition at line 34 of file SourceProcNetDev.cc.
|
protected |
Buffer to put file contents into.
Definition at line 51 of file SourceProcNetDev.h.
|
staticprotected |
Metric unit.
Definition at line 48 of file SourceProcNetDev.h.
|
staticprotected |
Metrics name wildcard.
Definition at line 46 of file SourceProcNetDev.h.
|
staticprotected |
Metrics name category description.
Definition at line 43 of file SourceProcNetDev.h.
|
staticprotected |
Metrics name category.
Definition at line 44 of file SourceProcNetDev.h.
|
staticprotected |
Metrics name category.
Definition at line 45 of file SourceProcNetDev.h.
|
staticprotected |
Metric units associations.
Definition at line 47 of file SourceProcNetDev.h.
|
protected |
File descriptor.
Definition at line 50 of file SourceProcNetDev.h.
|
staticprotected |
Network metrics file path.
Definition at line 40 of file SourceProcNetDev.h.
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protected |
Network interfaces names.
Definition at line 52 of file SourceProcNetDev.h.
|
protected |
Reception metric names.
Definition at line 53 of file SourceProcNetDev.h.
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staticprotected |
Metrics name source prefix.
Definition at line 42 of file SourceProcNetDev.h.
|
protected |
Transmission metric names.
Definition at line 54 of file SourceProcNetDev.h.


If you’re among the 68% of U.S. households that include a pet, you likely know the joy of unconditional love. On the flipside, you know how miserable it can be to go to work each day and leave your best buddy behind.
{{mission}}
Office in {{city}}, {{country_emoji}}
{{industry}} {{industry_2}}


Although drawn using d3.js, this SVG chart does not use the standard DOM manipuulations seen in most d3.js examples. Individual components of the charts, such as the line, points, and area, are assembled using Vue components instead. This SVG chart is truly reactive, thanks to Vue.js. The Vue instance of this chart is stored in the global d3Vis
variable. You can test the following in your browser console:
- Change the dimensions. Try
d3Vis.layout.width = 1000
to update thewidth
of the chart. - Decide what axis to display. Try
d3Vis.axes.push('right')
to add a right axes - Update margins. Try
d3Vis.layout.marginRight = 50
to increase the right margin to accommodate the additional axis added above


For Windows XP/Vista/7:
The easiest way to install SML/NJ on Windows machines is to use the self-installing executable:
smlnj.msi.
- Login as administrator (the setup must define system environment variables).
- Launch the self-installing executable.
- Follow the provided instructions.
After running the Windows installer, you can find the compiler under the Start menu in Windows 7 or earlier or Windows 10, as a program named "SML of New Jersey". In Windows 8 or 8.1, you will find it listed alphabetically as "SML of New Jersey" in the "Apps by name" window (in the tiles interface (formerly known as "Metro"), move your mouse under the lower-left corner of the left block of tiles until a circle with a down arrow appears, then click this circle to get to the Apps page).
Instructions for manually compiling SML/NJ on Windows using Visual C++ will be provided in an update of this page [dbm].
For Unix machines:
The install.sh command will download the necessary sources and binaries for the current architecture and operating system, unpack them, compile the runtime system, build the sml compiler (bin/sml) and compile the SML/NJ libraries and tools. These are installed in the subdirectories bin and lib of $SMLROOT.
- Create an SMLROOT directory for the installation (e.g., SMLROOT=/usr/local/sml) in a place where it is appropriate to install software packages. On some machines administrator privileges may be required to create the new sml directory in a public directory like /usr/local or /opt, but if necessary you can always install sml in a subdirectory of your own home directory.
- Download the config.tgz tarball and unpack it in the $SMLROOT directory using the command
$ tar xzvf config.tgz- [Optional] If you wish to customize the installation to include more or fewer components than the default, edit the file config/targets, commenting out any targets that you do not want to install or removing comment characters from components that you want to add. However, editing config/targets is not required or recommended for first-time users.
- Execute the shell command:
$ config/install.shIf you have multiple hardware/operating system platforms sharing the same file system, you can run config/install.sh on each platform. The various architecture/os specific versions of the executables and libraries can coexist in the same $SMLROOT directory. The installation process creates the following subdirectories in the installation directory:
config - the configuration tools bin - shell scripts for running sml and the tools bin/.run - contains the runtime systems bin/.heap - contains the heap images lib - compilation-manager sources files for the various libraries src - the source code; installing libraries also leaves the precompiled library code in this subtree. TROUBLESHOOTING
The most likely problems arise while compiling the runtime system. You may need to edit the architecture/operating system specific makefile. You can find these files in the directory SMLROOT/src/runtime/objs. They are named mk.
- (e.g., mk.x86-unix, mk.ppc-unix). They are currently set up to use the gcc on Unix systems (including Mac OS X and Linux) and Visual C++ on Windows. If you are installing on 64-bit Linux systems, you may have to install 32-bit compatibility libraries in order to compile the runtime system, which is 32-bit code. Some 64-bit Linux systems are not configured with 32-bit support by default. In such a case, you may get the message
!!! SML/NJ requires support for 32-bit executableswhen running config/install.sh. To fix this problem, you will need to acquire the 32-bit emulation libraries for your particular Linux distribution. For Debian and Ubuntu, you will need two packages: gcc-multilib, and ia32-libs. These can be installed using apt-get:apt-get install gcc-multilib ia32-libsFor Red Hat Fedora (e.g. Fedora 16), you will need to install glibc-devel(i686):yum install glibc-devel.i686For Red Hat Enterprise Linux (or CentOS) 6.2, you may also have to install the rpm package libgcc-multilib, e.g.:rpm -ivh libgcc-multilib-4.4.2-5.x86_64.rpmwhere the libgcc-multilib package can be downloaded from the rpmseek web site (yum does not appear to know about this package).


--- title: Running Python from the Command Line with arguments keywords: fastai sidebar: home_sidebar summary: "Note: Getting practicale" description: "Note: Getting practicale" nb_path: "09_Python_cli_agr.ipynb" ---
Python can do more than the "+" operator for strings
'That is Alice's cat'
that does not work with single quotes
First line of all python programs should be a shebang line
(base) C:\Users\tcailleau\Documents\Python\tcai_AtBSwPython\tcai_AtBSwPython>python python_from_cli.py
Hello World!
(base) C:\Users\tcailleau\Documents\Python\tcai_AtBSwPython\tcai_AtBSwPython>
@python says don't display the whole line, just display the result
and %* says to forward any command line arguments to this pyhton program
@pythonw would be the windows-less python if you don't need it to display on the CLI
Adding the script path to the windows environment variable:
C:\Users\tcailleau\Documents\Python\tcai_AtBSwPython\batch
Recap


2020 Hyundai Venue Go review
There’s a new entry point to the Hyundai showroom line-up and it’s an SUV, not a city car. But is the Venue Go cheerful as well as cheap?
by Jez SpinksRating: 7.8
$21,990 Mrlp
- Fuel Economy
7.2L - Engine Power
90kW - CO2 Emissions
165g - ANCAP Rating
N/A
Looking for a deal on this car?
Pros and Cons
Pros
- Roomy and practical for such a compact vehicle
- Great all-round vision
- Easy to park and manoeuvre
- Excellent infotainment system for the price
- Base Venue is well equipped
- Great first car
Cons
- Budget-spec performance
- Imprecise steering and fidgety ride at higher speeds
- Interior almost bereft of any soft materials
- Servicing costs a bit on the high side
- No contrast roof option
- Looks better with bigger wheels
- shares
You know the world’s obsession with SUVs has reached new heights when one of the world’s biggest manufacturers makes one its entry-level model.
Hyundai’s Accent light car is gone once stocks are exhausted, at which point the new Venue baby SUV officially becomes the Korean brand’s cheapest model in Australia.
This is an ultra-rare SUV that can be had for less than $20,000, with the base-model 2020 Hyundai Venue Go priced from $19,990 – $3510 below Hyundai’s next-size-up SUV, the Kona.
If you want the Venue to perform the gear change operations, the Venue Go with six-speed auto is an extra $2000 over the six-speed manual.
Equipment isn’t similarly downsized. The Venue Go’s features compare favourably with slightly larger and slightly pricier compact SUVs such as the Ford EcoSport Ambiente.
While 15-inch steel wheels with plastic hubcaps are most certainly budget-spec, the Go’s highlights include an 8.0-inch infotainment touchscreen, tyre-pressure monitoring, fatigue warning, auto high beam, lane-keep assist, cruise control, autonomous emergency braking and AutoLink app.
If you want more features for similar money, and are happy with a manual, the $21,490 mid-range Active wears 15-inch alloy wheels, features daytime running lights with LEDs rather than halogen bulbs, and adds rear parking sensors, power-folding mirrors, and leather-appointed steering wheel and gear lever. Or, the Active auto costs $23,490.
Only the top-level Elite is available with a contrast black roof and Acid Yellow paintwork.
Whereas Hyundai’s Kona is more of a crossover design – it’s essentially a high-riding hatchback – the Venue is most definitely an SUV with a tall body (nearly 1.6m) to go with its tall, 170mm ride height (30mm higher than the Accent).
At 4040mm, the Venue is shorter than the Kona by 12.5cm and also 7.5cm more compact than the Accent hatch.
Hyundai has done a good job with the Venue’s packaging, then, because it gains 2.4cm in rear leg room over the Accent, and in this measurement is only a centimetre short of the Kona. So, knee space is surprisingly good provided there aren’t overly tall occupants up front, and toe space is very generous.
Taller rear passengers get further good news with about two centimetres of extra head room compared with the Kona and Accent.
It’s a comfortable bench for two adults, though no centre armrest is available in any variant. For storage, there are seatback nets and bottle-sized door bins.
At this pricepoint, it’s no surprise to find a cabin presented in hard plastics virtually everywhere, or with egg-carton-style budget roof-lining. Yet, there’s a reassuring solidity to the way everything has been put together and there is some beauty in the simplicity of the Venue’s dash design, which gets a visual boost with the dominant and slick-looking 8.0-inch touchscreen – the largest in the segment.
Another unexpected budget-car bonus is that there’s a very decent sound to the audio system to please both ends of the Venue’s buyer-demographic spectrum, whether you’re listening to the radio (non-digital in the Go) or streaming Spotify.
Speaking of which, Apple CarPlay and Android Auto smartphone integration adds an extra connectivity dimension – and crucially adds navigation that is otherwise only available as a factory-integrated feature in the range-topping Elite. It also allows for messaging.
Even if you’re just using the Hyundai interface, the graphics are of good quality and it’s easy to find the function you want.
You expect an SUV to serve up good storage options regardless of size, and the Venue ticks this off without delivering anything particularly innovative. The door compartments are primarily for drinks bottles, the centre console features dual cupholders and an unlidded storage bin, there’s a small storage shelf above the glovebox, and ahead of the gear lever is a useful tray for phones complete with 12-volt and USB sockets.
The vehicle’s biggest storage area, the boot, is usefully sized, too. At 355L, it’s just 15L shy of the Accent hatch’s load compartment and just 6L short of the Kona’s capacity.
It features a double floor to give the choice of a deeper boot (with a temporary spare under the lowest floor) or a more level load height with a secret compartment.
It’s no secret that so many people are drawn to SUVs by their raised driving positions, and it’s easy to understand the appeal when you sit in the Venue. Significantly elevated above the road compared with the Accent and with taller glass, the Venue’s all-round vision is excellent.
It’s easy to navigate small, tight roundabouts thanks to a good view over the front corners of the car, while good over-the-shoulder visibility helps spot traffic in your blind zone.
It also makes parking easy even without any sensors, and the rear-view camera provides decent image quality as well as guidelines. A tight 10.2m turning circle further extends the Venue’s city-friendly credentials.
The light steering feels about right for a baby SUV. There’s a bit of a rubber-band sensation where the steering feels a bit too keen to self-centre, though the steering’s main vice is a vague on-centre feel that becomes evident from about 70km/h upwards.
The Venue’s ride becomes fidgety at higher speeds including freeway drives, too, though is more relaxed around town. The suspension still isn’t super-compliant, but it consistently takes any unpleasant edges off sharper bumps and potholes.
Automatic models come with a Drive/Traction button-dial on the centre console. Traction mode varies engine braking and stability/traction-control assistance depending on whether Normal/Snow/Mud/Sand is detected, though the Venue is strictly a front-wheel-drive vehicle just like your average city car, so we wouldn’t recommend getting too adventurous.
Drive mode has three settings, but we’d stick to the default Normal. The Venue is horribly sluggish in Eco. Sport improves initial response but hangs onto gears too long (even for a Sport mode), and the Hyundai’s engine isn’t one you want to hear with too many revs onboard where it sounds thrashy.
It’s a rock-and-a-hard-place scenario, though. The 1.6-litre four-cylinder, lacking herbs with just 90kW (at 6300rpm) and a measly 151Nm produced at an unhelpfully high 4850rpm, needs to be stirred into action with a heavy right foot if you want to accelerate into that traffic gap you just spotted.
It’s a touch boomy at freeway speeds where it’s working relatively hard at about 2650rpm, though wind noise is more noticeable – betraying the Venue’s not-so-slippery exterior shape.
It’s an acceptable engine in the context of the low-priced Go; we’re not sure it’s so agreeable for the other, pricier Venue variants, especially the $25,490 Elite. The auto also does an admirable job considering the lack of performance at its disposal.
Fuel consumption is quoted at 7.2 litres per 100km, running on regular unleaded. Our experience suggests it will be hard to match that in everyday motoring, with an average as high as 10.0L/100km with two adults and two kids aboard for a suburbs-to-city return family trip.
A basic engine doesn’t necessarily equate to ultra-cheap servicing. The Venue’s maintenance bill averages $315 annually over five years (with 12-month/15,000km scheduling), whereas the comparable figure for the Toyota C-HR – complete with a turbo engine that is theoretically more complex – is $195.
Hyundai’s standard warranty period is five years. At the time of writing (early November 2019), the company is offering a seven-year warranty for private buyers up to the end of the year.
The Venue has yet to be crash-tested by ANCAP, though Hyundai Australia has admitted it expects a four-star rather than maximum five-star rating because of the AEB system’s lack of cyclist detection and Europe-Australia spec differences for the ISOFIX child-seat anchorage points.
Hyundai made its name – if not its brand – with cheap and (not always) cheerful cars. Build quality is a long way advanced from the Korean brand’s models of the 1980s and 1990s, of course.
And while the Venue Go doesn’t quite transcend its status as a budget vehicle, especially with its hard-plastic interior and uninspiring petrol engine, there’s much to like about its city-friendly credentials, excellent infotainment system, and especially the amount of space and equipment Hyundai has managed to cram into such small dimensions.
MORE: Venue news, reviews, comparisons and videos
MORE: Everything Hyundai
Our Ratings Breakdown
Rating: 7.8
6.7 Performance
7.4 Ride Quality
7.5 Handling & Dynamics
7.7 Driver Technology
8.1 Interior Comfort & Packaging
8.5 Infotainment & Connectivity
7.4 Fuel Efficiency
7.7 Safety
8.6 Value for Money
8.1 Fit for Purpose
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@@include('@@type_script.html')


Namespace CoinSpotDotNet.Responses.V2
Classes
AffiliatePaymentV2Response
CoinSpot read-only API response for endpoint /api/ro/my/affiliatepayments
BalancesV2Response
Response model for v2/ro/my/balances
CoinBalanceV2Response
Response model for /api/v2/ro/my/balance/{cointype}
CoinSpotV2Response
Base class for CoinSpot API v2 Responses
CompletedOrdersV2Response
Completed Orders Response
DepositsV2Response
CoinSpot read-only API v2 List Deposit History response
LatestCoinPriceV2Response
CoinSpot v2 API Latest Coin Price Response
LatestPricesV2Response
CoinSpot v2 API Latest Prices response
MarketOrderV2Response
Market Order History response
OpenOrdersV2Response
Open Orders Response
RateMarketPriceV2Response
Response type for endpoints that display latest price responses
See:
ReferralPaymentV2Response
CoinSpot read-only API response for endpoint /api/ro/my/referralpayments
SendReceiveV2Response
Send receive history response
TransactionV2
Base model for Deposits and Withdrawal API response types from the V2 API
WithdrawalsV2Response
CoinSpot read-only API v1 My Withdrawl History response /api/ro/my/withdrawals


---
title: Achievements
layout: page
subtitle: A brief history of Ruth Angus's Achievements
css: [ "public/timeline.css" ]
js: [ ]
---
2012-2015
Department of Physics, University of Southampton
Department of Physics, University of Southampton
Coe, M. J., Angus, R., Orosz, J. A., Udalski, A. A detailed study of the modulation of the optical light from Sk160/SMC X-1, 2013, Monthly Notices of the Royal Astronomical Society, 433, 746
Harvard-Smithsonian Center for Astrophysics, Advisor: Professor John Asher Johnson
Parviainen, H., & others including Angus, R., Transiting exoplanets from the CoRoT space mission. XXV. CoRoT-27b: a massive and dense planet on a short-period orbit, 2014, Astronomy & Astrophysics, 562, 140
Angus, R., Aigrain, S., Foreman-Mackey, D., McQuillan, A., Calibrating Gyrochronology using Kepler Asteroseismic Targets, 2015, Monthly Notices of the Royal Astronomical Society, 225, 112.
Vanderburg, A., & others including Angus, R., A disintegrating minor planet transiting a white dwarf, 2015, Nature, 526, 7574, 546.
Department of Astronomy, Columbia University D. Phil (Ph.D.) June 2016, Subdepartment of Astrophysics, University of Oxford. Advisor: Professor Suzanne Aigrain
Angus, R. & Kipping, D, The Astrophysical Journal Letters, 823, 9.
NASA Astrophyics Data Analysis Program (ADAP) grant awarded for ‘Stellar Rotation Periods from the K2 Spacecraft’, Co-Investigator
NASA Astrophyics Data Analysis Program (ADAP) grant awarded for ‘Stellar Rotation Periods from the K2 Spacecraft’, Co-Investigator
Public Outreach - Journey to an exoplanet, immersive performance at Caveat, NY
Undead spacecraft, public talk at Astronomy on Tap, the Way Station, Brooklyn, NY
Angus, R., Morton, T., Aigrain, S., Foreman-Mackey, D., Rajpaul, V., Monthly Notices of the Royal Astronomical Society 474, 2094
American Museum of Natural History, Division of Physical Sciences, Central Park West & 79th St, New York, NY 10024.
Flatiron Institute, Center for Computational Astrophysics, 162 5th Avenue, New York, NY, 10010.
Columbia University, Department of Astronomy, Pupin Hall, New York, NY, 10027
awarded for ‘A novel approach to age analysis for Kepler M dwarfs’, Co-Investigator
Astronomical Community Service Review - panel member for NASA ADAP grants
‘Machine learning for the physical sciences’ Referee for Nature, The Astrophysical Journal, The Astrophysical Journal Letters Monthly Notices of the Royal Astronomical Society and The Journal of Open Source Software
An introduction to Bayesian Inference, tutorial, Astro hack week, Lorentz Centre, Leiden, Netherlands


bind onload event to resize images. While they are in cache, the script is no longer called on some browsers
bind pdwCacheload event to resize images.
bind onload event to resize images. While they are in cache, the script is no longer called on some browsers
bind pdwCacheload event to resize images.


Setup your next potluck meal within minutes for free! Interact with new friends and creative menus. Create categories, request and assign items through our easy to use app!


WITNESS LIST Public Education Committee April 1, 1997-10:30A HB 318 For: Cuellar, Henry (Rep.) Against: Bieser, Jenna (ATPE) Hartman, Eric (TFT) McLamore, Mike (ATPE) HB 926 For: Berlanga, Hugo (Rep.) Hartman, Eric (TFT) On: Moses, Mike (Texas Education Agency) HB 2839 For: Batiste, Alva (herself, principal) Egg, Donald (himself, educator) Martinez-Watts, Gloria (herself, teacher) Mason-Kelly, Monique (herself, teacher) McMeans, Dorothy (herself, ed.consultant) On: Clark, Catherine (herself,TX Ctr.Ed.Res.) Moses, Mike (Texas Education Agency) Neely, Joe N. (Texas Education Agency) HB 2963 For: Berlanga, Hugo (Rep.) Bieser, Jenna (ATPE) Borden, Sandi (TX Elem Prncpl & Super.) Butler, Judy (herself,TX PTA) Fletcher, Jack M. (himself & Dr. Reid Lion) Foorman, Barbara (herself,Prof. of Ed.Psy) Garza, Norma (herself,parent) Hartman, Eric (TFT) Hayes, Patricia (TCTA) Kress, Sandy (Texans For Education) Martinez, Louann (TASA) McMeans, Dorothy (herself, ed. consultant) Osborn, Jean (herself, TEA consultant) Reed, Lenox (himself,Neuhaus Ed.Ctr.) Sonnenberg, Marsha (herself,ed. consultant) Wall, Marjorie (TSTA) On: Backus, Jane (TASB) Gilchrist, Robin (Texas Education Agency) Moses, Mike (Texas Education Agency) Open Enrollment Charters On: Flemister, Brooks (Texas Education Agency) Moses, Mike (Texas Education Agency)


"APOTHECARY "rendered in the margin and the Revised Version“perfumer,” in Exodus 30:25; 37:29; Ecclesiastes 10:1. The holy oils and ointments were prepared by priests properly qualified for this office. The feminine plural form of the Hebrew word is rendered “confectionaries” in 1 Samuel 8:13.
"APOTHECARY "rendered in the margin and the Revised Version“perfumer,” in Exodus 30:25; 37:29; Ecclesiastes 10:1. The holy oils and ointments were prepared by priests properly qualified for this office. The feminine plural form of the Hebrew word is rendered “confectionaries” in 1 Samuel 8:13.


An angular wrapper for Bootstrap-select with dynamic loading options support
View on GithubAdd data-live-search="true"
in nya-bs-select
directive to add live search support
To display an default information when nothing is selected. just set title
attribute in nya-bs-select
directive.
You can also set a template for default information when nothing is selected.
Note: This only works on multiple nya-bs-select
. For single nyab-bs-select
You should give your model an default value to avoid the default text to display
Using the data-selected-text-format
attribute on an multiple nya-bs-select
you can specify how the selection is displayed.
values
A comma delimited list of selected values.(default)
count
If one item is selected, then the value is shown, if more than one is selected then the number of selected items is displayed.
count > x
Where X is the number of items selected when the display format changes from values
to
count


Nitobi.ComboList Class Reference
List of all members.
Constructor & Destructor Documentation
| static Nitobi.ComboList.ComboList |
( |
|
) |
[static, private] |
Member Function Documentation
| virtual void Nitobi.ComboList.writeColumnAttributes |
( |
HtmlTextWriter |
writer |
) |
[virtual] |
Member Data Documentation
Property Documentation
Unit Nitobi.ComboList.Width [get, set] |
Unit Nitobi.ComboList.Height [get, set] |
bool Nitobi.ComboList.AllowPaging [get, set] |
The documentation for this class was generated from the following file:


{% extends 'layout.html' %} {% import 'nav.html' as nav %} {% block title %}关于我们{% endblock %} {% block style %} {% endblock %} {% block content %} {{ nav.show('about') }}
团队！团中有才，队中有人，团队本是人才的聚集地。就像我们团队code maze一样：学识渊博，待人宽厚的“队长”李粤强；坚忍乐观，努力上进的“小俊子”胡俊；聪明腼腆，温柔善良的“二大爷”蒋苏；静如处子，动若脱兔的“吉祥物”赵旭；当然，还有我。我们以“团结奋进，积极乐观”的心态去面对未来的挑战。并给我们自己制定了8大原则：
1）自己在团队中是举足轻重，无法取代的；
2）经常主动和别人进行 code review；
3）不要盲目拷贝代码；
4）公共库的修改一定要谨慎，谨慎！测试再测试！！
5）提交代码务必填写备注；
6）理顺思维，切勿盲目编码；
7）及时记录工作日志；
8）每日汇报自己工作情况！
说到我们的团队的名字，就像我们团队的吉祥物赵旭说的：代码就像迷宫一样让我忍不住去探索，去发掘，并乐在其中！让我们感同身受，于是就有了code maze的形成。
Team! Group talented people in the team, the team is gathering talents. As our team code maze: to be knowledgeable,Clement "Captain" Li Yueqiang; enduring optimism, hard "small Jun Zi" Hu Jun; clever shy, gentle and kind-hearted "Uncle two"Jiang Su;
quiet as a pussy, If moving from rabbits "mascot" Zhao Xu; of course, I have. We have to "United forward, positive and optimistic" attitude to face
Challenges for the future, and to develop our own 8 principles:
1) their own in the team is important, can not be replaced;
2) often take the initiative and others to carry out review code;
3) do not blindly copy the code;
4) changes in the public library must be cautious, cautious!!
5) submit code must fill in the notes;
6) to straighten out the thinking, do not blindly coding;
7) record the work log in time;
8) daily report on their work!
When it comes to the name of our team, like our team's mascot, Zhao Xu said: the code is like a maze, so I can't help but explore, go To explore, and let us feel happiness within!, so there is the formation of code maze.


--- layout: default title: Nicholas Christopher-Hayes, BA - Bio ---
Nick was born and raised in Milwaukee, WI. He attended Tamarack Waldorf School from kindergarten through eigth grade. At Tamarack, grades were assigned a single teacher to progress the students from first through eighth grade, with student classroom sizes typically no greater than 25 students per classroom. Nick grew up as an athlete, playing basketball initially in gradeschool and middleschool, and soccer from middleschool through the end of college. Nick is an avid Premiere League follower. Nick attended Pius XI High School and Menomonee Falls High School for pre-collegiate eudcation. Nick attend the University of Wisconsin-Milwaukee (UWM), where he felt most connected.
Nick received his undergraduate training from UWM. In parallel to his coursework, Nick worked at La Fleur Law Firm in downtown Milwaukee advancing his professional experience. Nick specialized in classes through UWM’s psychology program, connecting with much of his readings. Nick then studied cognitive neuroscience, and worked closely alongside Dr. Deborah Hannula (MINDfull Memory research lab).
Nick received his bachelors in psychology at UWM in December of 2015. He then continued to work at La Fleur Law Firm, but as the Firm Administrator. In July of 2016, Nick accepted the position of Clinical Research Associate working with Dr. David Warren, Ph.D. at the University of Nebraska Medical Center (UNMC). Nick gained valuable experience working with on memory-related research using neuroimaging, neuropsychological, and neurostimulation methods.
In September of 2019, Nick joined Dr. Tony Wilson's DICON Lab at the Institute for Human Neuroscience. There, Nick learned in-depth how to process and analyze Magnetoencephalography (MEG) data, and helped develop key software tools and pipelines for the lab, resulting in several co-authorships and independent software development experience.
"Firstly, I believe that each of my research experiences thus far has blended exceptionally well, giving framework for a successful career in cognitive neuroscience". Nick recently started working on his doctoral degree at UC Davis, under directo mentorship by his faculty research advisor, Dr. Simona Ghetti and the em>MADLab. "Please continue to follow me on ResearchGate, Twitter, or Orcid, for research updates as I take this step to complete my PhD. Feel free to contact me directly:


new GameObjectCreator(game)
The Game Object Creator is a quick way to create all of the different sorts of core objects that Phaser uses, but not add them to the game world. Use the GameObjectFactory to create and add the objects into the world.
Parameters:
| Name | Type | Description |
|---|---|---|
game |
Phaser.Game | A reference to the currently running game. |
- Source:
Members
-
game
-
- Source:
Properties:
Name Type Description game
Phaser.Game A reference to the currently running Game.
-
world
-
- Source:
Properties:
Name Type Description world
Phaser.World A reference to the game world.
Methods
-
audio(key, volume, loop, connect) → {Phaser.Sound}
-
Creates a new Sound object.
Parameters:
Name Type Argument Default Description key
string The Game.cache key of the sound that this object will use.
volume
number <optional>
1 The volume at which the sound will be played.
loop
boolean <optional>
false Whether or not the sound will loop.
connect
boolean <optional>
true Controls if the created Sound object will connect to the master gainNode of the SoundManager when running under WebAudio.
- Source:
Returns:
The newly created text object.
- Type
- Phaser.Sound
-
bitmapData(width, height, key, addToCache) → {Phaser.BitmapData}
-
A BitmapData object which can be manipulated and drawn to like a traditional Canvas object and used to texture Sprites.
Parameters:
Name Type Argument Default Description width
number <optional>
100 The width of the BitmapData in pixels.
height
number <optional>
100 The height of the BitmapData in pixels.
key
string <optional>
'' Asset key for the BitmapData when stored in the Cache (see addToCache parameter).
addToCache
boolean <optional>
false Should this BitmapData be added to the Game.Cache? If so you can retrieve it with Cache.getBitmapData(key)
- Source:
Returns:
The newly created BitmapData object.
- Type
- Phaser.BitmapData
-
bitmapText(x, y, font, text, size) → {Phaser.BitmapText}
-
Create a new BitmapText object.
Parameters:
Name Type Argument Description x
number X position of the new bitmapText object.
y
number Y position of the new bitmapText object.
font
string The key of the BitmapText font as stored in Game.Cache.
text
string <optional>
The actual text that will be rendered. Can be set later via BitmapText.text.
size
number <optional>
The size the font will be rendered in, in pixels.
- Source:
Returns:
The newly created bitmapText object.
- Type
- Phaser.BitmapText
-
button(x, y, key, callback, callbackContext, overFrame, outFrame, downFrame, upFrame) → {Phaser.Button}
-
Creates a new Button object.
Parameters:
Name Type Argument Description x
number <optional>
X position of the new button object.
y
number <optional>
Y position of the new button object.
key
string <optional>
The image key as defined in the Game.Cache to use as the texture for this button.
callback
function <optional>
The function to call when this button is pressed
callbackContext
object <optional>
The context in which the callback will be called (usually 'this')
overFrame
string | number <optional>
This is the frame or frameName that will be set when this button is in an over state. Give either a number to use a frame ID or a string for a frame name.
outFrame
string | number <optional>
This is the frame or frameName that will be set when this button is in an out state. Give either a number to use a frame ID or a string for a frame name.
downFrame
string | number <optional>
This is the frame or frameName that will be set when this button is in a down state. Give either a number to use a frame ID or a string for a frame name.
upFrame
string | number <optional>
This is the frame or frameName that will be set when this button is in an up state. Give either a number to use a frame ID or a string for a frame name.
- Source:
Returns:
The newly created button object.
- Type
- Phaser.Button
-
emitter(x, y, maxParticles) → {Phaser.Emitter}
-
Emitter is a lightweight particle emitter. It can be used for one-time explosions or for continuous effects like rain and fire. All it really does is launch Particle objects out at set intervals, and fixes their positions and velocities accorindgly.
Parameters:
Name Type Argument Default Description x
number <optional>
0 The x coordinate within the Emitter that the particles are emitted from.
y
number <optional>
0 The y coordinate within the Emitter that the particles are emitted from.
maxParticles
number <optional>
50 The total number of particles in this emitter.
- Source:
Returns:
The newly created emitter object.
- Type
- Phaser.Emitter
-
filter(filter) → {Phaser.Filter}
-
A WebGL shader/filter that can be applied to Sprites.
Parameters:
Name Type Description filter
string The name of the filter you wish to create, for example HueRotate or SineWave.
any Whatever parameters are needed to be passed to the filter init function.
- Source:
Returns:
The newly created Phaser.Filter object.
- Type
- Phaser.Filter
-
graphics(x, y) → {Phaser.Graphics}
-
Creates a new Graphics object.
Parameters:
Name Type Description x
number X position of the new graphics object.
y
number Y position of the new graphics object.
- Source:
Returns:
The newly created graphics object.
- Type
- Phaser.Graphics
-
group(name, addToStage, enableBody, physicsBodyType) → {Phaser.Group}
-
A Group is a container for display objects that allows for fast pooling, recycling and collision checks.
Parameters:
Name Type Argument Default Description name
string <optional>
'group' A name for this Group. Not used internally but useful for debugging.
addToStage
boolean <optional>
false If set to true this Group will be added directly to the Game.Stage instead of Game.World.
enableBody
boolean <optional>
false If true all Sprites created with
Group.create
orGroup.createMulitple
will have a physics body created on them. Change the body type with physicsBodyType.physicsBodyType
number <optional>
0 If enableBody is true this is the type of physics body that is created on new Sprites. Phaser.Physics.ARCADE, Phaser.Physics.P2, Phaser.Physics.NINJA, etc.
- Source:
Returns:
The newly created group.
- Type
- Phaser.Group
-
image(x, y, key, frame) → {Phaser.Sprite}
-
Create a new
Image
object. An Image is a light-weight object you can use to display anything that doesn't need physics or animation. It can still rotate, scale, crop and receive input events. This makes it perfect for logos, backgrounds, simple buttons and other non-Sprite graphics.Parameters:
Name Type Argument Description x
number X position of the image.
y
number Y position of the image.
key
string | Phaser.RenderTexture | PIXI.Texture This is the image or texture used by the Sprite during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture or PIXI.Texture.
frame
string | number <optional>
If the sprite uses an image from a texture atlas or sprite sheet you can pass the frame here. Either a number for a frame ID or a string for a frame name.
- Source:
Returns:
the newly created sprite object.
- Type
- Phaser.Sprite
-
renderTexture(width, height, key, addToCache) → {Phaser.RenderTexture}
-
A dynamic initially blank canvas to which images can be drawn.
Parameters:
Name Type Argument Default Description width
number <optional>
100 the width of the RenderTexture.
height
number <optional>
100 the height of the RenderTexture.
key
string <optional>
'' Asset key for the RenderTexture when stored in the Cache (see addToCache parameter).
addToCache
boolean <optional>
false Should this RenderTexture be added to the Game.Cache? If so you can retrieve it with Cache.getTexture(key)
- Source:
Returns:
The newly created RenderTexture object.
- Type
- Phaser.RenderTexture
-
retroFont(font, characterWidth, characterHeight, chars, charsPerRow, xSpacing, ySpacing, xOffset, yOffset) → {Phaser.RetroFont}
-
Create a new RetroFont object to be used as a texture for an Image or Sprite and optionally add it to the Cache. A RetroFont uses a bitmap which contains fixed with characters for the font set. You use character spacing to define the set. If you need variable width character support then use a BitmapText object instead. The main difference between a RetroFont and a BitmapText is that a RetroFont creates a single texture that you can apply to a game object, where-as a BitmapText creates one Sprite object per letter of text. The texture can be asssigned or one or multiple images/sprites, but note that the text the RetroFont uses will be shared across them all, i.e. if you need each Image to have different text in it, then you need to create multiple RetroFont objects.
Parameters:
Name Type Argument Default Description font
string The key of the image in the Game.Cache that the RetroFont will use.
characterWidth
number The width of each character in the font set.
characterHeight
number The height of each character in the font set.
chars
string The characters used in the font set, in display order. You can use the TEXT_SET consts for common font set arrangements.
charsPerRow
number The number of characters per row in the font set.
xSpacing
number <optional>
0 If the characters in the font set have horizontal spacing between them set the required amount here.
ySpacing
number <optional>
0 If the characters in the font set have vertical spacing between them set the required amount here.
xOffset
number <optional>
0 If the font set doesn't start at the top left of the given image, specify the X coordinate offset here.
yOffset
number <optional>
0 If the font set doesn't start at the top left of the given image, specify the Y coordinate offset here.
- Source:
Returns:
The newly created RetroFont texture which can be applied to an Image or Sprite.
- Type
- Phaser.RetroFont
-
sound(key, volume, loop, connect) → {Phaser.Sound}
-
Creates a new Sound object.
Parameters:
Name Type Argument Default Description key
string The Game.cache key of the sound that this object will use.
volume
number <optional>
1 The volume at which the sound will be played.
loop
boolean <optional>
false Whether or not the sound will loop.
connect
boolean <optional>
true Controls if the created Sound object will connect to the master gainNode of the SoundManager when running under WebAudio.
- Source:
Returns:
The newly created text object.
- Type
- Phaser.Sound
-
sprite(x, y, key, frame) → {Phaser.Sprite}
-
Create a new Sprite with specific position and sprite sheet key.
Parameters:
Name Type Argument Description x
number X position of the new sprite.
y
number Y position of the new sprite.
key
string | Phaser.RenderTexture | PIXI.Texture This is the image or texture used by the Sprite during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture or PIXI.Texture.
frame
string | number <optional>
If the sprite uses an image from a texture atlas or sprite sheet you can pass the frame here. Either a number for a frame ID or a string for a frame name.
- Source:
Returns:
the newly created sprite object.
- Type
- Phaser.Sprite
-
spriteBatch(parent, name, addToStage) → {Phaser.Group}
-
A Group is a container for display objects that allows for fast pooling, recycling and collision checks.
Parameters:
Name Type Argument Default Description parent
any The parent Group or DisplayObjectContainer that will hold this group, if any.
name
string <optional>
'group' A name for this Group. Not used internally but useful for debugging.
addToStage
boolean <optional>
false If set to true this Group will be added directly to the Game.Stage instead of Game.World.
- Source:
Returns:
The newly created group.
- Type
- Phaser.Group
-
text(x, y, text, style) → {Phaser.Text}
-
Creates a new Text object.
Parameters:
Name Type Description x
number X position of the new text object.
y
number Y position of the new text object.
text
string The actual text that will be written.
style
object The style object containing style attributes like font, font size , etc.
- Source:
Returns:
The newly created text object.
- Type
- Phaser.Text
-
tilemap(key, tileWidth, tileHeight, width, height)
-
Creates a new Phaser.Tilemap object. The map can either be populated with data from a Tiled JSON file or from a CSV file. To do this pass the Cache key as the first parameter. When using Tiled data you need only provide the key. When using CSV data you must provide the key and the tileWidth and tileHeight parameters. If creating a blank tilemap to be populated later, you can either specify no parameters at all and then use
Tilemap.create
or pass the map and tile dimensions here. Note that all Tilemaps use a base tile size to calculate dimensions from, but that a TilemapLayer may have its own unique tile size that overrides it.Parameters:
Name Type Argument Default Description key
string <optional>
The key of the tilemap data as stored in the Cache. If you're creating a blank map either leave this parameter out or pass
null
.tileWidth
number <optional>
32 The pixel width of a single map tile. If using CSV data you must specify this. Not required if using Tiled map data.
tileHeight
number <optional>
32 The pixel height of a single map tile. If using CSV data you must specify this. Not required if using Tiled map data.
width
number <optional>
10 The width of the map in tiles. If this map is created from Tiled or CSV data you don't need to specify this.
height
number <optional>
10 The height of the map in tiles. If this map is created from Tiled or CSV data you don't need to specify this.
- Source:
-
tileSprite(x, y, width, height, key, frame) → {Phaser.TileSprite}
-
Creates a new TileSprite object.
Parameters:
Name Type Description x
number The x coordinate (in world space) to position the TileSprite at.
y
number The y coordinate (in world space) to position the TileSprite at.
width
number The width of the TileSprite.
height
number The height of the TileSprite.
key
string | Phaser.RenderTexture | Phaser.BitmapData | PIXI.Texture This is the image or texture used by the TileSprite during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture or PIXI.Texture.
frame
string | number If this TileSprite is using part of a sprite sheet or texture atlas you can specify the exact frame to use by giving a string or numeric index.
- Source:
Returns:
The newly created tileSprite object.
- Type
- Phaser.TileSprite
-
tween(obj) → {Phaser.Tween}
-
Create a tween object for a specific object. The object can be any JavaScript object or Phaser object such as Sprite.
Parameters:
Name Type Description obj
object Object the tween will be run on.
- Source:
Returns:
The Tween object.
- Type
- Phaser.Tween


{% extends "base.html" %} {% block content %}
Imagine yourself in a frozen forest or go back to main.


Now we will collect some information about your language background. This part is very important for our study and will help us to understand how an individual's language experience (even implicit through listening) affects how they process language. We appreciate your patience and attention to detail. Please recall that we will never share any of the information you provide here, other than for scientific purposes after any identifying information has been removed.


Police: Vehicle strikes tent containing 3 people, 1 injured
by The Associated PressPORTLAND, Ore. (AP) — A 20-year-old woman who police say lost control of her vehicle while on a freeway onramp and struck a sign and then a tent containing three people has been cited for careless driving.
Portland Police say Shayla Valdez of Portland received the citation following the crash at about 4:30 a.m. Saturday near Southeast Division Street and northbound Interstate 205.
Police say a woman in the tent sustained at least one fracture to her leg, but her injuries were not life-threatening.
Police say two other people in the tent were not injured.
Police say Valdez showed no signs of impairment.
The Associated Press


First Thoughts...
Second Thoughts...
Third Thoughts...
Culture Thought...
Do the right thing. It will gratify some people and astonish the rest.
Mark Twain.


Hey! I'm James, a 22 year old up and coming Web Developer.
To give you a little bit of an insight into my life, at the end of 2020 i completed a conjoint degree in marketing and information systems (with more passion for the information systems side) yet surprisingly couldnt find any work relating to my study (i mainly attribute this to the focus of my degree being on relatively high level strategic and design concepts, which unsurprisingly arent areas that graduates with no experience tend to get hired in). Hence i'm now undergoing the dev acadamy web development course in an attempt to upskill and ultimately get my foot in the door.
i would say i have two main interests at the moment which take up most of my free time when im not with my friends. One of those is being an amateur disc jockey (or a bedroom DJ in other terms), dabbling in varius sub genres of House music (Tech house, melodic house, disco house, commercial house) as well as Techno. the other interest of mine would be sinking time into various video games (this interest tends to come in waves however, depending on whether any games interest me at the current point in time)
Also for those wondering about my unorthadox GitHub username and blog URL, for the last five to six years ive been religiously known by my nickname "Shwimmy" (Shwimmy Shwee in full) which has reached the point where many of my friends, who use it so often, feel uncomfortable using my real name. Sadly there is no amazing unique story behind it but hopefully this serves as an adequate explanation to my username/URL.
21/05/21
A small art project that allows you to paint the colours of the rainbow
20/05/21
A simple calculator i made based on sample pseudocode
24/04/21 & 16/05/21
A breakdown of how i'll handle learning while at EDA (updated for pre-bootcamp)
14/05/21
A reflection of my journey through the core teachings of foundations
07/05/21
Some of my experiences with problem solving and my confidence with problem solving techniques
03/05/21
Neuroplasticity's benefits and practices, a summary of Growth Mindset, and how they'll affect me
01/05/21
A brief explanation of Javascript and the DOM in web development
26/04/21
A brief explanation of Emotional Intelligence (EQ) and its importance
23/04/21
A brief explanation of the diferences between display: inline, inline-block, and block
15/04/21
An informal discussion of some of my current personal characteristics.


Submissions overview
I would like to submit...
1. What data sets can be submitted?
ArrayExpress accepts all functional genomics data generated from microarray or next-generation sequencing (NGS) platforms. Popular experiment types are transcription profiling (mRNA and miRNA), SNP genotyping, chromatin immunoprecipitation (ChIP) and comparative genomic hybridisation. Here is the full list of experiment types in ArrayExpress.
We currently don't accept metagenomics/metatranscriptomics data (please submit to the EBI Metagenomics service) or de novo transcriptome assembly data (the raw RNA-seq reads should be submitted to ArrayExpress, but the assembled transcriptome file directly to the European Nucleotide Archive).
2. What do I need to prepare?
Breadth of the data and metadata
The aim is that an ArrayExpress user should have everything they need for the data set to make sense and be reproducible without referring to an associated paper.
Microarray submissions follow the "Minimum Information About a Microarray Experiment" (MIAME) guidelines. Sequencing submissions follow a similar set of guidelines, "Minimum Information About a Sequencing Experiment" (MINSEQE).
As a submitter, you may need to consult with your colleagues, e.g. collaborators or the core facility personnel performing microarray hybridisation or sequencing for you, to gather all detailed information for a successful submission.
Metadata
- Experiment description to give context to the data set (not pasting publication abstract please)
- Protocols of all experimental (e.g. sample sourcing, sequencing library preparation) and data analysis procedures
- Sample annotation (as much details as possible, e.g. age of the plant, mouse strain, cell type)
- Author information (please include the principal investigator of the project)
- Sequencing library specification (NGS experiments only)
Raw data
- Unprocessed data files
Microarray: files obtained from the microarray scanner (e.g. Affymetrix CEL files, Agilent feature extraction txt files, Illumina idat files)
See the full list of accepted microarray raw data files.Sequencing: compressed raw sequence read files (e.g. fastq.gz files)
See accepted sequencing raw data files.
Processed data
- Processed data matrix in tab-delimited txt format
- Other processed data formats, e.g. bam alignment files (optional)
3. The submission process
Experiment submissions are handled via the online tool Annotare, which involves filling in a series of web-forms and direct upload of files.
Before starting, have a look at the pre-submission checklist (because there are a few exceptional cases that need further instructions).
Note that once you have pressed "Submit", you cannot make any further changes. Updating an experiment that is already curated and loaded into ArrayExpress can be tedious and lengthy (especially for sequencing experiments), so please get your submission in the best possible shape before you submit.
4. The curation process
When you pass validation in Annotare and submit the experiment, you are automatically sent an accession number, usually within 24 hours. (It does depend on how busy our submission processing system is on a given day, and the size of your data files.) The experiment is then in curation, a process which can take up to 5-10 working days, depending on the complexity of your submission and whether major improvements are required. The curator will follow up with you by email if necessary. You may cite the accession number in your publication but be aware that it is your responsibility to ensure that the submission process is completed before the manuscript is published.
5. Success / After the submission
When curation is completed the experiment is loaded into ArrayExpress, which is confirmed by an email from one of our curators. The experiment may stay private with restricted access (e.g. the submitter or journal editors/reviewers can view the data) until the associated research article is published.
The last step will be to release the experiment and add the publication details to your submission. This can be done using the Access Control tool. Login details will have been sent to you by email.
If you must update other content of your completed submission, read the instructions here and contact us with your request.


Index
All Classes|All Packages
I
- ID - Variable in class slogo.view.TurtleView
- IDCommand - Class in slogo.compiler.command
- IDCommand() - Constructor for class slogo.compiler.command.IDCommand
- IfCommand - Class in slogo.compiler.command
- IfCommand() - Constructor for class slogo.compiler.command.IfCommand
- IfElseCommand - Class in slogo.compiler.command
- IfElseCommand() - Constructor for class slogo.compiler.command.IfElseCommand
- increment - Variable in class slogo.compiler.command.ForCommand
- initCommand - Variable in class slogo.compiler.GroupHelper
- initializeTurtle() - Method in class slogo.view.OutputScreen
- InputConsole - Class in slogo.view
- InputConsole() - Constructor for class slogo.view.InputConsole
- InputLog - Class in slogo.view
- InputLog() - Constructor for class slogo.view.InputLog
- InputObserver - Interface in slogo.observers
- isEqualTokenType(SLogoToken) - Method in class slogo.compiler.token.SLogoToken
- isObserver(InputObserver) - Method in class slogo.view.InputConsole
- isObserver(ModelObserver) - Method in class slogo.SlogoModel
- isObserver(PaletteObserver) - Method in class slogo.model.Palette
- isObserver(TurtleObserver) - Method in class slogo.TurtleModel
- isObserver(UserActionObserver) - Method in class slogo.view.CommandDisplay
- isObserver(UserActionObserver) - Method in class slogo.view.InputLog
- isObserver(UserActionObserver) - Method in class slogo.view.SettingsDropDown
- isObserver(WorkspaceObserver) - Method in class slogo.compiler.Workspace
- isObserver(T) - Method in interface slogo.Observable
- isPenDown(int) - Method in class slogo.view.OutputScreen
- IsPenDownCommand - Class in slogo.compiler.command
- IsPenDownCommand() - Constructor for class slogo.compiler.command.IsPenDownCommand
- isReady() - Method in class slogo.compiler.command.SLogoCommand
-
Identifies whether the command has sufficient parameters to run.
- isReady() - Method in class slogo.compiler.token.SLogoFunction
- isReady() - Method in interface slogo.compiler.token.SLogoRunnable
-
Indicates whether a
SLogoRunnable
is ready to be run based on whether it has the correct parameters. - IsShowingCommand - Class in slogo.compiler.command
- IsShowingCommand() - Constructor for class slogo.compiler.command.IsShowingCommand
- isTurtleInitialized - Variable in class slogo.view.OutputScreen
- isVisible - Variable in class slogo.compiler.WorkspaceEntry
- isVisible() - Method in class slogo.compiler.WorkspaceEntry
-
Returns the visibility status of this
WorkspaceEntry
.
All Classes|All Packages


Click on a picture to see the full-size version
Hong Kong Denim Festival, PMQ
PMQ Courtyard
PMQ, Aberdeen Street Entrance
Hollywood Road Street Art
Brooklyn Bar and Grill, Graham Street
Central–Mid-Levels Escalator
Staunton Street
Staunton Street
Central Market Pedestrian Walkway
PMQ Fifth Floor
PMQ from Staunton Street
Shing Wong Street
Central Market
Central Market
Cochrane Street
Cochrane Street
JC Cube, Tai Kwun
SENSES Gifts, Tai Kwun
Street Art, Graham Street
Street Art, Graham Street
JC Contemporary, Tai Kwun
D Hall, Tai Kwun
Police Headquarters, Tai Kwun
Aberdeen Street Social, PMQ
Tai Kwun Courtyard
Tai Kwun Courtyard
JC Contemporary, Tai Kwun
Parade Ground, Tai Kwun
PMQ North Entrance
Tai Kwun Parade Ground
Tai Kwun Alley
Barracks and A Hall, Tai Kwun
Hong Kong Denim Festival, PMQ
Hong Kong Denim Festival, PMQ
JC Cube, Tai Kwun
Tai Kwun Courtyard
JC Cube, Tai Kwun
Tai Kwun Parade Ground
Garden Mewo, PMQ
Garden Meow, PMQ
Tai Kwun Parade Ground
JC Contemporary, Tai Kqun
JC Cube, Tai Kwun
PMQ North Entrance
PMQ Courtyard
PMQ Courtyard
PMQ Plateau
Tai Kwun Parade Ground


| Filename | Database | Retrieval Type |
|---|---|---|
| {{ key }} | {{ files[key]["db"] }} | {{ files[key]["rettype"] }} |
Clicking on a button will cause a certain section to appear.
Database QueryThis form takes in the accession number of the desired record, the database from which the record should be pulled, and the format the record should have (which is not available until a specific database is chosen) and fetches the file from the NCBI website.
If the submit button is pressed, the file is fetched and added to the collection of saved files available for analysis. If the preview button is pressed, the file is fetched and processed for information (id, description, # of features, length, and origin); this information is displayed in a window alert and the file is not saved.
Upload FileThis form allows the user to browse and upload files to the collection of saved files available for analysis. Only files that are local with respect to the directory containing the application can be uploaded. If the chosen database is Not Available, the application will attempt to identify a database that fits the record.
File CollectionOnce a file is uploaded or a query is submitted, the resulting record file is added to a collection. The files available in the collection can be viewed in the Files Available table. Once a file is added, it cannot be removed unless it is directly removed or deleted from the Files directory of the application.


Monthly Gym Check-ins
Here's a bar chart that shows check-ins to the gym by month. I pulled this data directly from my LA Fitness membership account. It is cool to be able to look back and see how check-ins vary month to month.
For example, I can see check-ins are trending downward so far in 2017 which makes sense. We ended up moving to a new house in March which is a further distance to the gym. We also started a crossfit membership in April.


You can navigate this list with the standard keys — Up/Down, Page Up/Down,
Home/End — or by typing the beginning of a list item.
Acai
Acerola
Apple
Apricot
Banana
Blackberry
Blueberry
Cantaloupe
Cherry
Cranberry
Currant
Date
Durian
Fig
Goji berry
Gooseberry
Grape
Grapefruit
Honeydew
Jackfruit
Kiwi
Kumquat
Lemon
Lime
Lychee
Mango
Mangosteen
Mulberry
Nectarine
Orange
Papaya
Passion Fruit
Peach
Pear
Pineapple
Plum
Pomegranate
Pomelo
Prickly Pear
Raspberry
Strawberry
Tangerine
Watermelon