Wepiao Boxoffice app provides huge amounts of data and visualization of movies and cinemas including times, box office, attendance, ranking with a real-time analyzing back-end, which available on Web, iOS and Android. As the Lead Front-end Developer this project, we built this app in the Single-page Application Model to provide a more fluid user experience with awesome React.js
BusyWeek! is a time-based Todo application, available on Web and Apple App Store, which also support the backup and restore to and from the cloud.
It's material-designed, truly responsive across platforms and based on modern web technologies including HTML5, CSS3, Sass and powerful Vue.js.


C library
Introduction
This is the documentation that describes the Application Programmers Interface (API) for the HARP C Library. It contains a full description for each of the functions in the API and a general description for each of the modules mentioned below.
Modules
Each module has a separate section that contains its general description together with descriptions for all types, variables, functions, etc. that are part of this module.
The main modules are those for HARP Products and Variables, as these cover the main datastructures for the content of products. Most operations in HARP work in these Products and Variables.


{% import 'partials/section.html' as section %} {% extends "layouts/_twocol.html" %} {% block page_title %}Verify your email - ONS Business Surveys{% endblock %} {% block main %}
When you created your account we sent you an email to verify your email address.
Please follow the link the email to confirm your email address and sign in.
If you can't find it, you can request another email.
{% endblock main %}


Modifying Pyke
Index to This Page
Mercurial Repositories
With Mercurial, you clone the entire repository locally on your computer. Then you can make changes and commit those changes to your local repository. If you think those changes might be interesting to everybody, make your local repository (or a clone of it) publicly available (either on your own server, or on one of the Mercurial Hosting Sites) and send me an email.
Mercurial Keyword Extension
The Pyke sources use the Mercurial Keyword Extension as a holdover from when the repository used Subversion rather than Mercurial.
The hgrc_keywords file has been provided to enable and configure this extension for Pyke use. You can append this file to either your personal .hgrc configuration file (which would then apply to all of your Mercurial projects) or the project .hg/hgrc file (see hgrc in the Mercurial wiki).
If you use a post-clone Mercurial hook, or append hgrc_keywords manually after cloning, the keywords won't be expanded properly when the project is first cloned. But they will be expanded properly if the clone is done with the -U option and then an hg update done in the newly cloned repository (after the changes to .hg/hgrc have been made).
The keyword expansions are only used by the tools that generate the html documentation (see Rebuilding the HTML Documentation, below).
Which Repository Do I Use?
Normally, you will clone one of the following four repositories locally to make a master copy of what's on sourceforge. Then you would clone your master copy (which is very fast) to make separate clones for each development task that you are working on for Pyke.
So it is best to keep all of these clones together in a common directory.
There are four repositories on sourceforge that you can start with:
- release_1
- Use this for bug fixes, code and documentation cleanup, and anything else that would go into a point release for release 1. I merge the changes made here into all of the other repositories. So this code goes into both the Python2.x and Python3.x versions of Pyke.
- pyke
- Use this for major new features that would result in a major new release (e.g., release 1.2). I merge the changes made in release_1 into the pyke repository (but maybe not the other way around). And I merge the changes made in the pyke repository into the pre_2to3 repository. So the code here goes into both the Python2.x and Python3.x future versions of Pyke.
- pre_2to3_r1
Use this for bug fixes, code and documentation cleanup, and anything else that would go into a point release for release 1, but only apply to the Python3.x version of Pyke. I merge the changes made in release_1 into the pre_2to3_r1 repository (but not the other way around). And I merge the changes made in the pre_2to3_r1 repository into the pre_2to3 repository. So changes here only go into the next point release of the Python3.x version of Pyke.
Warning
This code is maintained in a state just prior to running Python's 2to3 tool on it. So you can't just run the code here directly.
The run_2to3 script runs 2to3 on the current copy of the sources.   If anything doesn't work, go back to the first repository to fix it, delete the clone, and repeat the whole process. This was done to minimize merge conflicts caused by the 2to3 changes.
The run_pre_test script will:
- clone the current repository
- then in the clone do:
- run_2to3
- testpyke -3.1
- python setup.py -q sdist --formats zip
- insert '3' after 'pyke' in the name of the source distribution zip file.
Run_pre_test assumes that you either have the keywording options set in your personal .hgrc file, or have clone hooks in place to copy these into the .hg/hgrc file of all clones within your pyke work area. See Mercurial Keyword Extension, above.
- pre_2to3
- Normally I merge changes from the pyke repository and the pre_2to3_r1 repository into pre_2to3 so that nothing needs to be done in this repository. Most major new features would be developed in the pyke repository and merged into pre_2to3. Making changes to pre_2to3 directly would only be done when those changes are for major new features that only apply to the Python3.x version of Pyke.
So, for example, if you wanted to work on the release_1 repository, you would:
$ mkdir pyke_repos $ cd pyke_repos $ hg clone -U http://pyke.hg.sourceforge.net:8000/hgroot/pyke/release_1 master $ hg clone master task_1 $ cd task_1
Note
This assumes that you've added the hgrc_keywords file to your ~/.hgrc file. See Mercurial Keyword Extension, above.
Compiling PLY Tables Files
Pyke uses PLY (Python Lex and Yacc) as it's parser generator. PLY compiles the Pyke grammars into a set of three tables files:
- kfbparser_tables.py (from kfbparser.py)
- krbparser_tables.py (from krbparser.py)
- scanner_tables.py (from scanner.py)
A copy of PLY is included in the source directory (pyke/krb_compiler/ply) so that there there can be no version mismatch between the version of PLY used to compile these tables files and the version of PLY installed on your machine.
To regenerate these tables files, at the top-level source directory:
$ python >>> from pyke.krb_compiler import kfbparser, krbparser, scanner >>> scanner.init(scanner, 0, True) >>> krbparser.init(krbparser, True) >>> kfbparser.init(kfbparser, True)
or just run the "testall.py" program from the doctest-tools package:
$ cd pyke/krb_compiler $ testall.py
Compiling the Compiler.krb File
Pyke uses itself to compile your rule base sources (.krb files) into Python source (.py) files.
The knowledge base file that Pyke uses for this is pyke/krb_compiler/compiler.krb. This gets compiled into compiler_bc.py, which is stored in the source code repository.
To recompile the compiler_bc.py file, from the top-level source directory:
$ mkdir pyke/krb_compiler/compiled_krb $ python >>> from pyke import krb_compiler >>> krb_compiler.compile_krb('compiler', 'pyke.krb_compiler.compiled_krb', ... 'pyke/krb_compiler/compiled_krb', ... 'pyke/krb_compiler/compiler.krb') ['compiler_bc.py'] $ mv pyke/krb_compiler/compiled_krb/compiler_bc.py pyke/krb_compiler
Running Unit Tests
The doctest-tools package is required to run the unit tests (see Other Required Packages for more details).
The testall.py and testdoc.py scripts from doctest-tools can be run anywhere.
In addition, the top-level directory contains a testpyke script that will delete all of the compiled_krb directories, then run testall.py twice. The first run must recompile all of the knowledge base sources (.krb, .kfb and .kqb files) into the compiled_krb directories in order to run the tests. The second run reuses the files compiled in the first run. This makes sure that all of the tests run properly whether they have to compile the knowledge base sources or not.
Rebuilding the HTML Documentation
The doc/html directory contains all of the documents that you are reading now. These are ready to browse directly from your hard drive if you'd like.
The documentation is generated using the rest2web package, which uses docutils (see Other Required Packages for more details).
The sources for the documentation are in doc/source. Each .txt file there is converted into an .html file in the doc/html directory by running:
$ cd doc/source $ bin/gen_html
This takes about 9 seconds. It:
- Temporarily appends hyperlink references onto all of the *.txt files.
- Runs r2w to regenerate the files in doc/html
- except for those in doc/html/stylesheets and doc/html/images.
- Strips all of the hyperlink references from the *.txt files.
- Creates a new sitemap.xml file with all of the dates that the files were last modified.
Note
This process uses the date information expanded by the Mercurial Keyword Extension. See Mercurial Keyword Extension, above.
I've gone ahead and placed the generated html files in the source repository so that you can browse the documentation locally without having to run bin/gen_html. So you only need these procedures if you change the documentation (i.e., change the .txt files in doc/source).
To test all of the code examples in the documents, use the testall.py command from the doctest-tools package:
$ cd doc/source $ testall.py


Welcome to the Platform!¶
Important: My personal github hosts the most updated version of the environment and 3D web client. The OpenAI repo will continue to host major environment patches, but it does not get minor bugfixes.
Getting Started: Neural MMO is a Gym environment but unlike most platforms, it’s persistent, multi-(and variable numbered)-agent, and has nontrivial input/output spaces. The quickest way to dive in is:
Check out the quickstart guide for setup and the update slide deck to see what’s new.
Skim the new documentation for Trinity/Pantheon/God/Sword. The core API is fully documented. The Ethyr contrib has partial documentation – any confusing omissions will be prioritized upon request.
Head over to the /projekt in the source and familiarize yourself with the end-to-end “demo”. This is my personal research code on the platform.
Join our Discord for help and discussion!
This is an open source project. Contributions are encouraged. I actively review issues and PRs.
Overview¶
This environment is the first neural MMO; it attempts to create agents that scale to real world complexity. Simulating evolution on Earth is computationally infeasible, but we can construct a reasonable and efficient facsimile. We consider MMORPGs (Massive Multiplayer Online Role Playing Games) the best proxy for the real world among human games: they are complete macrocosms featuring thousands of agents per persistent world, diverse skilling systems, global economies, and ad-hoc high stakes single and team based conflict.
Version History¶
- v1.1: Infrastructure and API rework, official documentation and Discord
Blade: Merge Native and VecEnv environment API. New API is closer to Gym
Trinity: featherweight CPU + GPU infrastructure built on top of Ray and engineered for maximum flexibility. The differences between Rapid style training, tiered MPI gradient aggregation, and even the v1.0 CPU infrastructure are all minor usage details under Trinity.
Ethyr: New IO api makes it easy to interact with the complex input and output spaces of the environment. Also includes a killer rollout manager with inbuilt batching and serialization for communication across hardware.
Official github.io documentation and API reference
Official Discord
End to end training source. There is also a pretrained model, but it’s just a weak single population foraging baseline around 2.5x of random reward. I’m currently between cluster access – once I get my hands on some better hardware, I’ll retune hyperparameters for the new demo model.
- v1.0: Initial OpenAI environment release
Blade: Base environment with foraging and combat
Embyr: THREE.js web client
Trinity: CPU based distributed training infrastructure
Ethyr: Contrib library of research utilities
Basic project-level documentation
End to end training source and a pretrained model
Note: This is an open source project, but it’s a young one. For as long as I’m still running it solo, every minor version should be considered a “soft release” – bits of documentation will be missing and some APIs will throw internal error messages. However, you can expect any issues raised on Github to be addressed quickly, and I actively monitor the Discord support channel. Feel free to drop in if you are having trouble.
Namesake¶
In formal publications, we refer to our project as simply a “Neural MMO.” Internally and informally, we call it “Projekt: Godsword.” The name comes from two sources: CD Projekt Red, my personal favorite game dev studio, and OldSchool Runescape, which contains an iconic set of weapons called god swords. The latter is a particularly good model for AI environments; the former is more of a soft flavor inspiration.
Disclaimer¶
I originally began this problem independently. I continued working on it and released v1.0 during a 6 month internship and collaboration with OpenAI. The client was a collaboration between myself and Clare Zhu. The environment has since been my main project. I plan to continue developing it as an EECS PhD candidate at MIT under Phillip Isola until someone convinces me that there is a better way to solve AGI.
Everything written in the source and documentation is my own opinion. I do not speak for OpenAI, MIT, Clare, or Phillip.
Authorship and License¶
I, Joseph Suarez, am the author of the environment code base. Yilun Du assisted with running experiments and particularly in setting up tournaments. Phillip Isola and Igor Mordatch have been invaluable collaborators and advisers throughout the project. The environment is registered to OpenAI and available under the MIT license. There is a smaller original code base and game kernel that I (Joseph Suarez) retain ownership of, along with associated ideas. I created these before my employment – the initial commit of the OpenAI neural-mmo repository represents the latest pre-employment timestep.
The client was developed independently as a collaboration between myself and Clare Zhu. It was originally created as follow-up work for the paper and blog post, but we ended up merging it in. This is also the reason that the project is split into two repositories. It is registered to us jointly and available under the MIT license.
Assets¶
Some assets used in this project belong to Jagex, the creators of Runescape, such as
We currently use them for flavor as an homage to the game that inspired the project. We believe these fall under fair use as a not-for-profit project for the advancement of artificial intelligence research – however, we are more than happy to remove them upon request. We do own the 2D and 3D files for agents.


Frontend Developer, Multimedia Developer, HTML, CSS, JavaScript, Frontend, UX, UI, React, MongoDB, Express


--- layout: post title: AmoebaDB 4.2 Released category: [AmoebaDB] ---
The data set title below links to a full description and list of associated searches and GBrowse tracks.
RNA Sequencing
Argonaute 2-2 Associated small RNAs (Zhang et al.) - RNA sequencing of small RNAs that co-precipitate with the Argonaute 2-2 protein in virulent Entamoeba histolytica strain HM1:IMSS and small RNAs from the avirulent strain Rahman.
Improvements
and updates:
BLAST was updated to the latest NCBI version 2.2.30.
GBrowse performance is improved following EuPathDB infrastructure changes.


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Reading first chapters of "Domain Driven Design" before discussion tomorrow. Strangely, I find it to be light, enjoyable reading. Weird.
10/7/2008, 6:52:18 PM
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Reading first chapters of "Domain Driven Design" before discussion tomorrow. Strangely, I find it to be light, enjoyable reading. Weird.
10/7/2008, 6:52:18 PM
Favs: 0
Retweets: 0
link


| Years of treatment at a mental institution for the criminally insane, Norman Bates still can't quite elude the demands of "Mother." Vera Miles also returns as the inquisitive woman who is haunted by her sister's brutal murder and the ominous motel where it all occurred. | |
| Genres: | Crime, Horror, Mystery, Thriller |
| Director: | Richard Franklin |
| Writer: | Tom Holland, Robert Bloch |
Cast: | Norman Bates - Anthony Perkins Lila Loomis - Vera Miles Mary Loomis - Meg Tilly Dr. Bill Raymond - Robert Loggia Warren Toomey - Dennis Franz Sheriff John Hunt - Hugh Gillin Mrs. Emma Spool - Claudia Bryar Ralph Statler - Robert Alan Browne Judge - Ben Hartigan Myrna - Lee Garlington Josh - Tim Maier Kim - Jill Carroll Deputy Pool - Chris Hendrie Deputy Norris - Tom Holland D.A. - Michael Lomazow Public Defender - Bob Hilgenberg Young Norman - Oz Perkins Sexton - Ben Frommer Diver - Gene Whittington Desk Clerk - Robert Traynor County Sheriff - George Dickerson Deputy Sheriff - Thaddeus Smith Deputy Woman - Sheila K. Adams Deputy Clerk - Victoria Brown Norma Bates - Virginia Gregg |


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this is a platform that allows you to share your passion with the world!


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Saving Private Ryan
As Reviewed by James Brundage
At the time I am writing this, I have seen Saving Private Ryan three times. Each time, I have resolved myself to write a review on it, but was not able to do so. To sum up the greatness of this film would be like writing a letter to the mother of a dead soldier. No words I can say can express the tragedy inherent in the film. I could batter you with cliché after cliché, trite phrase after trite phrase, but what would that accomplish? "Best film of the year", "finest war movie ever made", and "an incredible experience" are truths, but they do not tell the story. Saving Private Ryan is a film about the agony of war. It is not told, as most war films are, from a third-person, as the eye that sees but does not care, but as a first-person (though I cannot reveal who), showing what happened in World War II. The one cliché I will give that actually does do the movie justice, and hear me out, is that it is the most violent movie of all time.
Why does this do Saving Private Ryan justice? Because that is war.   War is brutal. Saving Private Ryan IS war.
The basic plot is this: a squad of eight men is sent to retrieve one, a boy who has lost his three brothers on the field of battle and now is lost himself somewhere behind enemy lines. The eight men, Army Rangers, are war-hardened individuals, but still strikingly human. Each character, from the victims who are shot down in the first second of the invasion of Normandy (which a re-enactment of occupies the first half hour of the film), to Capt. Henry Miller (Tom Hanks) to Private James Ryan himself, are beautifully developed, and perfect illustrations of the effects of war upon man.
This is the justice I offer: The first time I watched it, I saw an old man walking out. Upon asking him why he was walking out, seeing him in the lobby, he informed me this: he had been at Normandy.
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Results from new optimization function
I have the first version of a new alternative solver to solve our new optimization function. Let me briefly re-explain what I am doing in this solver. Here is the function:
Here we first define a laplacian function for each $e_i$:
Optimization process
- initialize the variables ($t_i$ for each $e_i$) as 0.5.
TODO: check whether initial values of $t_i$ affects the results.
- Use current $e_i$ to compute the weights for laplacian
- Solve $e_i$ by optimizing $E_{curve}$ with know weights from step 2.
Repeat 2, 3 until converge..
Optimization result.
For all the results shown below, I first set both $\mathbf{W}_1$ and $\mathbf{W}_2$ as 0.5, for every $e_i$.
Please see the following results:
- https://www.cs.ubc.ca/~ichaos/research/nbview/alt-solver-viz-bubble.html
- https://www.cs.ubc.ca/~ichaos/research/nbview/alt-solver-viz-circle109.html
- https://www.cs.ubc.ca/~ichaos/research/nbview/alt-solver-viz-heart298.html
- https://www.cs.ubc.ca/~ichaos/research/nbview/alt-solver-viz-phone.html
- https://www.cs.ubc.ca/~ichaos/research/nbview/alt-solver-viz-rect1.html
- https://www.cs.ubc.ca/~ichaos/research/nbview/alt-solver-viz-rect2.html
- https://www.cs.ubc.ca/~ichaos/research/nbview/alt-solver-viz-triangle36.html
Discussion:
1. I think the visualization is not so easy to view, do you have any good suggestion to show the boundary lines clearer? (in contrast to the background shape..)
2. Right now we have two kinds of weights
1. spatial-varying weights Alla proposed : ( and )
2. the weights for distance weighted laplacian ( and and more in )
I think we can come up some different names or notations for express them. Or it is a little bit confusing during discussion.. 3. I’ll start to work on manually assign different spatial-varying weights.
4. I am also interested in testing the different initialization values for each $t_i$.
5. Observed from all the above examples, I found out that our thoughts about bias term might be right.
The reason is that for most of the new optimized results I got, their energies are lower than their ground truth’s energies. I think this means to ``reproduce’’ the ground truth, the targets of laplacian and bi-laplacian are not perfectly zero. (I do found out this during some tests, so if needed, I can come up some tables to show these statistics.)


an example of building a gcp function. generating square checkout forms? On of the products we have at square is called Square checkout. Its an API that lets people generate checkout forms for people to buy things on their site. Most of the time you'll do this programatically with your site's backend, but what if you are using one of these new, fancy static sites with no backend? Youll need a way to get that checkout link from the client side. Well, you'd think that would be a quick ajax request, But, that is an authenticated request, so you can't do it from the client side without exposing your API credentials. Enter the cloud function!
diagram of square checkout


A fully-generated planet in a star system with associated texture maps.
More...
|
| | Planet (PlanetMetadata meta, int seed) |
| | Initializes a new instance of the T:MidnightBlue.Planet class and sets up all noise maps ready for generation. More...
|
| |
| void | Generate (Random rand) |
| | Generates the planet after setting up with pre-defined metadata parameters. More...
|
| |
| void | CreateMapTexture (ContentManager content) |
| | Creates the biome map texture and planet mask texture to use for rendering to star system view and to use as maps. More...
|
| |
| Texture2D | GetMapLayer (string layerName) |
| | Gets one of the planets generated noise map textures More...
|
| |
|
| PlanetTile [,] | Tiles [get] |
| | Gets all the tiles in the generated planet More...
|
| |
| Point | Size [get] |
| | Gets the rectangular size of the planets tile map More...
|
| |
| string | Name [get] |
| | Gets the name of the planet More...
|
| |
| PlanetMetadata | Meta [get] |
| | Gets the planets assigned metadata parameters More...
|
| |
| Vector2 | Position [get, set] |
| | Gets or sets the planets position in the star system scene More...
|
| |
| bool | Generated [get] |
| | Gets a value indicating whether this T:MidnightBlue.Planet is generated or only setup ready to be generated. More...
|
| |
A fully-generated planet in a star system with associated texture maps.
§ Planet()
Initializes a new instance of the T:MidnightBlue.Planet class and sets up all noise maps ready for generation.
- Parameters
-
| meta | Metadata received from the planet view to act as parameters for generation. |
| seed | Seed to use in generating the map. |
§ CreateMapTexture()
| void MidnightBlue.Planet.CreateMapTexture |
( |
ContentManager |
content | ) |
|
|
inline |
Creates the biome map texture and planet mask texture to use for rendering to star system view and to use as maps.
- Parameters
-
| content | Content manager for loading textures. |
§ Generate()
| void MidnightBlue.Planet.Generate |
( |
Random |
rand | ) |
|
|
inline |
Generates the planet after setting up with pre-defined metadata parameters.
- Parameters
-
| rand | Random number generator from galaxy view to use in generating the planet. |
§ GetMapLayer()
| Texture2D MidnightBlue.Planet.GetMapLayer |
( |
string |
layerName | ) |
|
|
inline |
Gets one of the planets generated noise map textures
- Returns
- The map layer.
- Parameters
-
§ Generated
| bool MidnightBlue.Planet.Generated |
|
get |
Gets a value indicating whether this T:MidnightBlue.Planet is generated or only setup ready to be generated.
true
if generated; otherwise, false
.
§ Meta
Gets the planets assigned metadata parameters
The metadata.
§ Name
| string MidnightBlue.Planet.Name |
|
get |
Gets the name of the planet
The name.
§ Position
| Vector2 MidnightBlue.Planet.Position |
|
getset |
Gets or sets the planets position in the star system scene
The position.
§ Size
| Point MidnightBlue.Planet.Size |
|
get |
Gets the rectangular size of the planets tile map
The size of the planet.
§ Tiles
Gets all the tiles in the generated planet
The tiles.
The documentation for this class was generated from the following file:
- Shared/src/Game/Environment/Planet.cs


Tangling Multiple Org Files
Table of Contents
I've been looking off and on for ways to combine separate code-blocks in org-mode into a single tangled file. I wanted to use it because I tangle code that I want to re-use out of posts but then if I want to break the posts up I need to create a separate file (tangle) for each post. I'm hopeful that this method will allow me to break up a tangle across multiple posts. I've only tried it on toy files but I want to get some initial documentation for it in place.
The Steps
Let's say that there are two source org-files:
one.org
: contains the tangle block and a source blocktwo.org
: contains another block that we want to tangle with the one inone.org
The steps are:
- Put an
#+INCLUDE
directive to includetwo.org
intoone.org
- Export
one.org
to anorg
file - Open the exported org file (
one.org.org
) - Tangle it.
Create one.org
The file one.org
is going to have the tangle and the first source-block:
#+begin_src python :tangle ~/test.py :exports none
<<block-one>>
<<block-two>>
#+end_src
#+begin_src python :noweb-ref block-one
def one():
print("One")
#+end_src
We also need to include what's in the second file (two.org
). The code we want to include is in a section called Two
so we can include just that section by adding a search term at the end.
#+INCLUDE: "./two.org::*Two"
Create two.org
In the other file add the section header to match the INCLUDE
search term (*Two
) and put a code block with a reference named block-two
to match what's in the tangle block above.
* Two
#+begin_src python :noweb-ref block-two
def two():
print("Two")
#+end_src
Export one.org
Tangling unfortunately ignores the INCLUDE
directive so we have to export it first to another org-file in order to get the text from org.two
into our source file. By default, exporting to org
is disabled so you need to enable it (e.g. starting with M-x customize
org-export-backends
).
Once it's enabled you can export one.org
to an org-mode file using C-c C-e O v
(the default name will be one.org.org
).
Tangle one.org.org
The last choice when we exported the file in the previous step (v
) will save it to a file and open it up in an emacs buffer. When the buffer is open you can then tangle it (C-c C-v C-t
) and the output (/test.py
from our tangle block) should contain both of our functions.
Sources
This is where I got the information on breaking up the files. It includes some emacs-lisp to run the steps automatically (although I didn't try it):
- Multi-File Org-Babel Tangles with Include Directives [Internet]. DEV Community. [cited 2022 Mar 21]. Available from: https://dev.to/jfhbrook/multi-file-org-babel-tangles-with-include-directives-5522
This is the post that mentions that exporting org-files to org-format needs to be enabled (and how to do it):
- exporting - Org mode export subtree to new org file - option missing? [Internet]. Emacs Stack Exchange. [cited 2022 Mar 21]. Available from: https://emacs.stackexchange.com/a/70453
This is the manual page explaining the search syntax (which is what the #+INCLUDE
format uses).
- Search Options (The Org Manual) [Internet]. [cited 2022 Mar 21]. Available from: https://orgmode.org/manual/Search-Options.html
This explains the #+INCLUDE
directive options:
- Include Files (The Org Manual) [Internet]. [cited 2022 Mar 21]. Available from: https://orgmode.org/manual/Include-Files.html


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Movie Website My favorite movies' posters and trailers. Example of utilizing classes to quickly repeat repetitive tasks.


"Please take another slice of JSON"
JSON slicer allows you to
It can be especially useful when debugging interactions that involve complex structured business data in JSON format.
Paste a JSON string in the dedicated area, and the JSON tree will show up.
The treeview has virtual scrolling, so it's not afraid of large data.
Click on a table node. The table will show up on the right side of the screen. Please note that when the table contains objects, the keys of the objects become the columns of the table. Isn't that nice ?
On large tables, use the "Copy to Excel" button to export data for further analysis. Hit CTRL + C, then paste in Excel.
Paste your JSON string in the text area to the left of the screen.


| Interface | Description |
|---|---|
| BasicDispatcher |
To keep the
BasicOperationScheduler clean of operations/packets etc, the scheduler
takes care of scheduling, but forwards the actual handling of the task to the BasicDispatcher . |
| InternalOperationService |
This is the interface that needs to be implemented by actual InternalOperationService.
|
| RemotePropagatable<T extends RemotePropagatable> | |
| SerializationServiceSupport |
Copyright © 2016 Hazelcast, Inc.. All Rights Reserved.


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Update


North tops in HSS at arts fete, South in HS
Carmel comes first among schools in HSS, HS, UP
by Staff ReporterThiruvananthapuram North sub-district held on to its lead to emerge champions in the higher secondary school (HSS) category while Thiruvananthapuram South topped the high school (HS) segment when the curtain came down on the District School Arts Festival on Friday evening.
Attingal topped the points table in the upper primary (UP) category.
Thiruvananthapuram North secured 397 points in the higher secondary category. Thiruvananthapuram South was second with 381 points, and Kilimanoor followed in third position with 356 points.
In the high school segment, Thiruvananthapuram South topped with 335 points, while the North subdistrict was in second position with 333 points and Kilimanoor was third with 321 points.
The competition in the upper primary section was tight, and Attingal (149) had just a slight edge over Kilimanoor (148). Palode was just one point behind, at 147.
The valedictory at Government Model Boys Higher Secondary School, Chala, was inaugurated by V.S. Sivakumar, MLA. Mayor K. Sreekumar presided. Playback singer G. Sriram gave away the trophies to the winners. He also sang a son from his latest movie Android Kunjappan Version 5.25.
In the Arabic festival, Kilimanoor with 65 points won in the upper primary section, followed by Attingal (63 points). Palode followed with 57 points.
In the high school section, Attingal led the fray with 87 points, while Nedumangad and Thiruvananthapuram South had 84 points each.
In the Sanskrit festival, Attingal with 88 points bagged the top spot in the upper primary section. Palode and Nedumnagad each bagged 86 points.
Kattakada were the champions in the high school section with 78 points. Palode was close behind with 77 points.
Carmel English Medium Girls HSS, Vazhuthcaud, topped schools in the higher secondary, high school and upper primary categories, with 128, 119, and 60 points, respectively.
In the higher secondary category, Government Girls HSS, Cotton Hill, was in second position with 116 points.
KTCT EM HSS, Kaduvayil, was second in high school and upper primary categories.


Emit an event notifying all listeners that this store has changed. This can only be invoked when dispatching. Changes are de-duplicated and resolved at the end of this store's __onDispatch function.
Subclasses must override this method. This is how the store receives actions from the dispatcher. All state mutation logic must be done during this method.
Adds a listener to the store, when the store changes the given callback will be called. A token is returned that can be used to remove the listener. Calling the remove() function on the returned token will remove the listener.
Returns the dispatch token that the dispatcher recognizes this store by. Can be used to waitFor() this store.
Returns the dispatcher this store is registered with.
Getter that exposes the entire state of this store. If your state is not immutable you should override this and not expose state directly.
Ask if a store has changed during the current dispatch. Can only be invoked while dispatching. This can be used for constructing derived stores that depend on data from other stores.
Generated using TypeDoc
state store for the table, relevant states and stored here. the only way to mutate these states are by sending GigaAction(s) through the Dispatcher given to the store at construction there are no way to direct set the state. The GigaGrid controller-view React Component draws its state updates from this store. Updates are automatically triggered for every state mutation through a callback. (i.e. all GigaGrid instances must call store.addListener(()=>this.setState(this.store.getState())) during construction)


{This afternoon, an outdoor temperature had a reading of|On a cold February afternoon, the temperature outside was} abs( X ) degrees below zero. {By evening, the temperature had dropped by|In the evening, you take a quick look at the thermometer, and see that the temperature had dropped by} Y degrees.
What was the temperature in the evening?
Z degrees
abs( X )
degrees below zero is the same as X^{\circ}
.
Since the temperature dropped by Y^{\circ}
, subtract this amount from the afternoon temperature.
X^{\circ} - Y^{\circ} = Z^{\circ}
The temperature in the evening was Z^{\circ}
.
{When person( 1 ) went outside to go sledding in the morning|As person( 1 ) prepared for his( 1 ) daily sledding practice}, he( 1 ) {looked at the thermometer and saw|heard on the radio} that the temperature was abs( X ) degrees below zero. {After sledding for plural( randRange( 1, 8 ), "hour" ),|After a long day of sledding he( 1 ) saw that} the temperature was now Z degrees.
By how many degrees had the temperature increased?
Y degrees
abs( X )
degrees below zero is the same as X^{\circ}
.
Change in temperature = final temperature - initial temperature
Change in temperature = Z^{\circ} - (X^{\circ}) = Z^{\circ} - X^{\circ} = Y^{\circ}
The temperature had increased by Y^{\circ}
.
person( 1 ) was scuba diving X meters below sea level when he( 1 ) spotted a beautiful fish below. {From a distance, the fish looked to be about randRange( 25, 35 ) cm wide. |}{To take a proper photograph|To see the fish up close}, person( 1 ) dove Y meters until he( 1 ) was level with the fish, staring into its eyes.
Where was the fish relative to sea level?
Z meters
person( 1 ) was initially X
meters below sea level, which can be written as a negative number, -X
meters.
person( 1 ) dove down Y
meters, so we can subtract that distance from person( 1 )’s initial level to find out where the fish is.
Fish’s position relative to sea level =-X\text{ meters} - Y\text{ meters} = Z\text{ meters}
A spinner dolphin jumped from X meters below sea level and flipped through the air at Y meters above sea level. {The jump itself took about 1.randRange( 1, 9 ) seconds.|}
How many meters did the dolphin travel to reach the highest point of the jump?
Z meters
The dolphin was initially X meters below sea level, which can be written as a negative number, -X meters.
Distance the dolphin jumped = final position - initial position
Y\text{ meters} - (-X\text{ meters}) = Y\text{ meters} + X\text{ meters} = Z\text{ meters}
person( 1 ) received a loan of $commafy( X ) from the bank to start a baseball camp. person( 1 ) used the loan to buy baseball bats, mitts, baseballs, and water bottles and to pay the coaches’ salaries. Over the course of the summer, N campers attended person( 1 )’s baseball camp, and each camper paid a fee of $COST to attend. person( 1 ) used all of the money from the campers’ fees to start paying back the loan.
At the end of the summer what was person( 1 )'s net worth?
person( 1 ) started out the summer with $commafy( X )
of debt, which can be represented as a negative number, -$commafy( X )
.
Amount of money person( 1 ) earned from campers = N \times $COST=$commafy( Y )
debt + earnings = person( 1 )'s account balance
-$commafy( X ) + $commafy( Y ) = -$commafy( Z )


--- layout: post title: "Subprime mortgages affect our brains" ---
FMRI research shows that long-term decision-making takes place in a different part of the brain from short-term decisions -- so when you offer someone a cheap two-year mortgage followed by 28 years of scorchingly high interest rates, the short-term side jumps in and overrides the sober long-term mind.Read the whole article. (Link courtesy of BoingBoing)


---
layout: page
title: NSNLI
subtitle: Is Neuro-Symbolic SOTA still a myth for Natural Language Inference?
---
Introduction
The ability to understand natural language has been a long-standing dream of the AI community. In the past decade,
using representative tasks such as Natural Language Inference and popular large datasets, the community has made impressive
progress using machine learning (especially deep learning) tecnhiques. Recently, various work has shown
how the state-of-the-art (SOTA) models based on data-driven deep learning methods are brittle, often generalize poorly, and rely on hidden patterns in the data than actually reason to
derive the conclusion. While many analyses have traced the root cause of such behavior to shortcomings in public datasets, recent work (TaxiNLI [1], CheckList [2], InfoTABS [3]) also
shows that the models generalize poorly even in presence of adequate amounts of data. Recent ACL 2020 theme papers trace these shortcomings back to the core idea behind
data-driven training paradigm. Through proposing an Octopus-test, Bender and Koller 2020 suggests that a model of Natural Language “trained purely on form will never learn
meaning”.
Such lack of grounding to the real world and lack of interpretability, begs the question, whether the vast literature of Symbolic Logic may come to the rescue. Advances of
statistical learning based on the concepts from Logic, has been (re)coined under the umbrella of Neuro-symbolic methods. The recent famed AI Debates have seen participation
from top researchers in Deep Learning, Symbolic Logic, Psychology, and Cognitive Science. Researchers together have cast doubt about whether pure data-driven methods based on
Neural Architectures would be sufficient to achieve understanding and whether current popular benchmarks reflect relevant aspects of understanding. Parallelly, neuro-symbolic
methods have proliferated from rule-based auxiliary objective formulation, simple pipelined execution of sequential data-driven learning followed by probabilistic logical methods; to
neural architectures defined by declarative logic, and more end-to-end learnable systems. But a closer look at the
current Neuro-symbolic systems (NLProlog, DeepProbLog) tells us that extensions of such methods to a practical in-the-wild task such
as NLI is still non-trivial.
Slightly independently, the ML community has also seen rapid improvements in new architectures employed for multi-hop reasoning for Automated
Theorem Proving, and ML procedure integration efforts with programming languages (PL+ML). Hence, it is legitimate to revisit the potential and practicality of Neuro-Symbolic
methods in natural language reasoning.
Our goal is to track efforts towards algorithmic (or logical) generalization in the presence of linguistic variability. Specifically, we pose the
following questions: 1) are there linguistic and logical combinations where neural methods fail to generalize even with
large amounts of data, 2) can neuro-symbolic methods (or ML+PL) generalize for certain combinations, and 3) can we track such capability-wise
success more explicitly with more informed benchmarks. We believe this would be the first workshop to bring together researchers from Deep
Learning, Symbolic Logic, and Programming Languages in the same platform.


AUTOMOC¶
Should the target be processed with auto-moc (for Qt projects).
AUTOMOC
is a boolean specifying whether CMake will handle the Qt
moc
preprocessor automatically, i.e. without having to use the
QT4_WRAP_CPP()
or QT5_WRAP_CPP()
macro.
Currently Qt4 and Qt5 are supported.
This property is initialized by the value of the CMAKE_AUTOMOC
variable if it is set when a target is created.
When this property is set ON
, CMake will scan the header and
source files at build time and invoke moc
accordingly.
Header file processing¶
At configuration time, a list of header files that should be scanned by
AUTOMOC
is computed from the target’s sources.
All header files in the target’s sources are added to the scan list.
For all C++ source files
<source_base>.<source_extension>
in the target’s sources, CMake searches for- a regular header with the same base name
(
<source_base>.<header_extention>
) and - a private header with the same base name and a
_p
suffix (<source_base>_p.<header_extention>
)
and adds these to the scan list.
- a regular header with the same base name
(
At build time, CMake scans each unknown or modified header file from the list and searches for
- a Qt macro from
AUTOMOC_MACRO_NAMES
, - additional file dependencies from the
FILE
argument of aQ_PLUGIN_METADATA
macro and - additional file dependencies detected by filters defined in
AUTOMOC_DEPEND_FILTERS
.
If a Qt macro is found, then the header will be compiled by the moc
to the
output file moc_<base_name>.cpp
. The complete output file path is
described in the section Output file location.
The header will be moc
compiled again if a file from the additional file
dependencies changes.
Header moc
output files moc_<base_name>.cpp
can be included in source
files. In the section Including header moc files in sources there is more
information on that topic.
Source file processing¶
At build time, CMake scans each unknown or modified C++ source file from the target’s sources for
- a Qt macro from
AUTOMOC_MACRO_NAMES
, - includes of header
moc
files (see Including header moc files in sources), - additional file dependencies from the
FILE
argument of aQ_PLUGIN_METADATA
macro and - additional file dependencies detected by filters defined in
AUTOMOC_DEPEND_FILTERS
.
If a Qt macro is found, then the C++ source file
<base>.<source_extension>
is expected to as well contain an include
statement
#include <<base>.moc> // or
#include "<base>.moc"
The source file then will be compiled by the moc
to the output file
<base>.moc
. A description of the complete output file path is in section
Output file location.
The source will be moc
compiled again if a file from the additional file
dependencies changes.
Including header moc files in sources¶
A source file can include the moc
output file of a header
<header_base>.<header_extension>
by using an include statement of
the form
#include <moc_<header_base>.cpp> // or
#include "moc_<header_base>.cpp"
If the moc
output file of a header is included by a source, it will
be generated in a different location than if it was not included. This is
described in the section Output file location.
Output file location¶
Included moc output files¶
moc
output files that are included by a source file will be generated in
<AUTOGEN_BUILD_DIR>/include
for single configuration generators or in<AUTOGEN_BUILD_DIR>/include_<CONFIG>
formulti configuration
generators.
Where <AUTOGEN_BUILD_DIR>
is the value of the target property
AUTOGEN_BUILD_DIR
.
The include directory is automatically added to the target’s
INCLUDE_DIRECTORIES
.
Not included moc output files¶
moc
output files that are not included in a source file will be generated
in
<AUTOGEN_BUILD_DIR>/<SOURCE_DIR_CHECKSUM>
for single configuration generators or in,<AUTOGEN_BUILD_DIR>/include_<CONFIG>/<SOURCE_DIR_CHECKSUM>
formulti configuration
generators.
Where <SOURCE_DIR_CHECKSUM>
is a checksum computed from the relative
parent directory path of the moc
input file. This scheme allows to have
moc
input files with the same name in different directories.
All not included moc
output files will be included automatically by the
CMake generated file
<AUTOGEN_BUILD_DIR>/mocs_compilation.cpp
,
which is added to the target’s sources.
Qt version detection¶
AUTOMOC
enabled targets need to know the Qt major and minor
version they’re working with. The major version usually is provided by the
INTERFACE_QT_MAJOR_VERSION
property of the Qt[45]Core
library,
that the target links to. To find the minor version, CMake builds a list of
available Qt versions from
Qt5Core_VERSION_MAJOR
andQt5Core_VERSION_MINOR
variables (usually set byfind_package(Qt5...)
)Qt5Core_VERSION_MAJOR
andQt5Core_VERSION_MINOR
directory propertiesQT_VERSION_MAJOR
andQT_VERSION_MINOR
variables (usually set byfind_package(Qt4...)
)QT_VERSION_MAJOR
andQT_VERSION_MINOR
directory properties
in the context of the add_executable()
or add_library()
call.
Assumed INTERFACE_QT_MAJOR_VERSION
is a valid number, the first
entry in the list with a matching major version is taken. If no matching major
version was found, an error is generated.
If INTERFACE_QT_MAJOR_VERSION
is not a valid number, the first
entry in the list is taken.
A find_package(Qt[45]...)
call sets the QT/Qt5Core_VERSION_MAJOR/MINOR
variables. If the call is in a different context than the
add_executable()
or add_library()
call, e.g. in a function,
then the version variables might not be available to the AUTOMOC
enabled target.
In that case the version variables can be forwarded from the
find_package(Qt[45]…) calling context to the add_executable()
or add_library()
calling context as directory properties.
The following Qt5 example demonstrates the procedure.
function (add_qt5_client)
find_package(Qt5 REQUIRED QUIET COMPONENTS Core Widgets)
...
set_property(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
PROPERTY Qt5Core_VERSION_MAJOR "${Qt5Core_VERSION_MAJOR}")
set_property(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}"
PROPERTY Qt5Core_VERSION_MINOR "${Qt5Core_VERSION_MAJOR}")
...
endfunction ()
...
add_qt5_client()
add_executable(myTarget main.cpp)
target_link_libraries(myTarget Qt5::QtWidgets)
set_property(TARGET myTarget PROPERTY AUTOMOC ON)
Modifiers¶
AUTOMOC_EXECUTABLE
:
The moc
executable will be detected automatically, but can be forced to
a certain binary using this target property.
AUTOMOC_MOC_OPTIONS
:
Additional command line options for moc
can be set in this target property.
AUTOMOC_MACRO_NAMES
:
This list of Qt macro names can be extended to search for additional macros in
headers and sources.
AUTOMOC_DEPEND_FILTERS
:
moc
dependency file names can be extracted from headers or sources by
defining file name filters in this target property.
AUTOMOC_COMPILER_PREDEFINES
:
Compiler pre definitions for moc
are written to the moc_predefs.h
file.
The generation of this file can be enabled or disabled in this target property.
SKIP_AUTOMOC
:
Sources and headers can be excluded from AUTOMOC
processing by
setting this source file property.
SKIP_AUTOGEN
:
Source files can be excluded from AUTOMOC
,
AUTOUIC
and AUTORCC
processing by
setting this source file property.
AUTOGEN_SOURCE_GROUP
:
This global property can be used to group files generated by
AUTOMOC
or AUTORCC
together in an IDE, e.g. in MSVS.
AUTOGEN_TARGETS_FOLDER
:
This global property can be used to group AUTOMOC
,
AUTOUIC
and AUTORCC
targets together in an IDE,
e.g. in MSVS.
CMAKE_GLOBAL_AUTOGEN_TARGET
:
A global autogen
target, that depends on all AUTOMOC
or
AUTOUIC
generated <ORIGIN>_autogen
targets in the project,
will be generated when this variable is ON
.
AUTOGEN_PARALLEL
:
This target property controls the number of moc
or uic
processes to
start in parallel during builds.
See the cmake-qt(7)
manual for more information on using CMake
with Qt.


thinko
`Prev `__
T
`Next `__
--------------
**thinko**: /thing´koh/, n.
[by analogy with ‘typo’] A momentary, correctable glitch in mental
processing, especially one involving recall of information learned by
rote; a bubble in the stream of consciousness. Syn.
`*braino* <../B/braino.html>`__; see also `*brain
fart* <../B/brain-fart.html>`__. Compare `*mouso* <../M/mouso.html>`__.
--------------
+---------------------------+----------------------------+--------------------------------------+
| `Prev `__ | `Up <../T.html>`__ | `Next `__ |
+---------------------------+----------------------------+--------------------------------------+
| theory | `Home <../index.html>`__ | This can't happen |
+---------------------------+----------------------------+--------------------------------------+


Q: How does your website template look so organized and nice?
A: I used a Bootstrap template. This website is not meant to be a way of showing off my web development skills. My focus for my website is on writing my thoughts, not on developing computer science skills. I get the high quality pictures off of Unsplash.
Q: I'd like to hear your thoughts on a particular topic or share my thoughts on some things you've written.
A: I also have an anonymous feedback form where if you want to suggest topics, share your thoughts on my posts, or just tell me anything else. So feel free to fill it out!
Q: Will you ever play in a professional table tennis tournament again outside of collegiates?
A: Probably not. Pingpong has been a big part of my life for so long, I'm now exploring different fields outside of it.
Q: You have a lot of run-on sentences.
A: I try to write the way I talk, so sometimes it sounds good in my head when I write stuff, but it ends up being kind of crazy in writing. Also, I don't extensively edit my blog posts, so feel free to email me any grammatical errors or changes you see.


The following will show the results from a SPARQL request, but only the first 10 results (limit 10).
This is a string of objects that was requested from wikidata.
As discussed in the lecture, this is the first output and this can be used to visualize the data.


DON JUAN DEMARCO A film review by Mark R. Leeper Copyright 1995 Mark R. Leeper
Capsule: Jeremy Leven's message is that a groovy madness is better than a hard realism. Miguel de Cervantes did it much better and Leven's Don Juan fantasy is too much a burlesque to work. Brando's performance shows not his expected strengths but his perennial weaknesses as an actor. Rating: low 0 (-4 to +4)
It is an old theme to juxtapose the cruel, real world with the seductive fantasy of a madman. Certainly that is the power of Cervantes's DON QUIXOTE. And there is some attempt in DON JUAN DEMARCO to capture some of the power of DON QUIXOTE or perhaps even the strengths of Anthony Harvey's THEY MIGHT BE GIANTS. But for such a story to work, the fantasy under-story has to be compelling. The Don Juan story of DON JUAN DEMARCO is less a compelling fantasy that captures the viewer and more a satiric burlesque. Lord Byron's near- epic poem version of the adventures of the amorous nobleman was itself intended to be a light social satire, perhaps no more compelling than CANDIDE. Jeremy Leven's screenplay takes three incidents from what was apparently the Byron version of the story. (He does that loosely, incidentally; Leven changes some of the character names and the island incident should have preceded the harem captivity. Also in the Byron, Juan's father died when Juan was a very young boy. Still, of the many versions of the Don Juan story, Leven seems to be basing his on the Byron.) But the story works only if Leven can make the reader wistfully wish the fantasy were true. There would be nothing compelling about a patient straddling the real world and, say, that of PEEWEE'S BIG ADVENTURE. Rather than having DeMarco's fantasies give resonance to his madness and make us want to believe them, they leave us with nothing we really feel like believing in either the sane or the mad world. It is one of several miscalculations novelist Jeremy Leven made in directing DON JUAN DEMARCO based on his own screenplay.
The story begins with Don Juan DeMarco (Johnny Depp) dressed in the clothing of a Spanish nobleman, but we quickly discover he is in a modern American city. He seduces one last woman and then goes to commit suicide for the love of the one woman he could not win. Psychiatrist Jack Mickler (Marlon Brando) talks him out of the suicide by playing along with the imaginings. When Don Juan is admitted to an asylum for ten day's observation, Mickler arranges to do the observing. There the doctor finds himself drawn into Don Juan's charming fantasies and finds that the young man's pleasant delusions transform his own life and his relation with his wife (Faye Dunaway).
Johnny Depp does a fairly good job as the seductive Spaniard, adding one more likable misfit to what is becoming a long list of such roles. Heresy Alert! Marlon Brando does as well as he is physically able to do with the role but it has been a long time since he has turned in a really good performance--in fact, forty-one years! Since THE WILD ONE, he has relied on his physical presence and his natural speech patterns, not unlike John Wayne. Today he is rotund, he lisps, and he is surprisingly in need of elocution lessons. Dunaway puts just a bit more edge in her role, but has no chemistry with Brando. It is unclear what it would mean to have chemistry with Brando in his current state. Bob Dishy is unusually restrained as the chief doctor of the hospital.
A gentle fantasy along the same lines could have been a very welcome film, but DON JUAN DEMARCO fails in the execution. I give it a low 0 on the -4 to +4 scale.
Mark R. Leeper<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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Use programmable money to achieve what no-one has done in finance before
No! MarketMake is 100% free, for both hackers and summit attendees. However, we do require hackers to "stake" a small amount of cryptocurrency to claim their spot. This stake is 100% returned as long as you participate in the hackathon and submit something - even a partial project - at the end.
Absolutely! Our events are open to both beginners and veterans. We have special content & support available for hackers who are new to Ethereum.
You can form teams of up to 5 people. There are no restrictions for team members, so you can team up with hackers of any country or experience level!
Yes! Our core ethos has been to make it easy for anyone to dream big, and that means creating a positive environment where people can be themselves. To that end, we've developed a Code of Conduct.


The C++ Standard Library provides ten alternative forms of containers and three container adaptors. In this chapter we briefly identify these forms, consider their characteristics, and discuss how you might go about selecting which form to use in solving a particular problem. Subsequent chapters then go over each of the different forms in more detail.
Table 6 lists the container types provided by the C++ Standard Library, and describes the most significant characteristic of each. Table 7 does the same for the container adaptors.
| Name | Characteristic |
vector | Random access to elements, efficient insertion at back |
vector<bool> | Specialization of vector optimized for bool |
list | Efficient insertion and removal throughout |
deque | Random access, efficient insertion at front or back |
set | Elements maintained in order, efficient tests for inclusion, insertion, and removal |
multiset | Set with repeated copies |
bitset | Bit container. Specialized on size rather than contained type |
map | Access to values via keys, efficient insertion and removal |
multimap | Map permitting duplicate keys |
string | Character container enhanced for string operations |
| Name | Characteristic |
stack | Insertions and removals only from back |
queue | Insertions at back, removals from front |
priority_queue | Efficient access and removal of highest priority items |


Please enter an SSN.
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Ticket ID: 409788
Name:
Parker Seadel
No Active Support
Email:
<EMAIL_ADDRESS>Response Time:
72hours, 60 hours left
Last Action:
Never been locked
Link to public post
Status:
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Syntax:
apropos string &optional package => <no values>
apropos-list string &optional package => symbols
Arguments and Values:
string---a string designator.
package---a package designator or nil. The default is nil.
Description:
These functions search for interned symbols whose names contain the substring string.
For apropos, as each such symbol is found, its name is printed on standard output. In addition, if such a symbol is defined as a function or dynamic variable, information about those definitions might also be printed.
For apropos-list, no output occurs as the search proceeds; instead a list of the matching symbols is returned when the search is complete.
If package is non-nil, only the symbols accessible in that package are searched; otherwise all symbols accessible in any package are searched.
Because a symbol might be available by way of more than one inheritance path, apropos might print information about the same symbol more than once, or apropos-list might return a list containing duplicate symbols.
Whether or not the search is case-sensitive is implementation-defined.
Examples: None.
Affected By:
The set of symbols which are currently interned in any packages being searched.
apropos is also affected by *standard-output*.
Exceptional Situations: None.
See Also: None.
Notes: None.


{% block head %}
{% block title %}{% endblock %} - Cotidie
{% endblock %}
{% include "includes/header.html" %}
{% include "includes/flash_messages.html" %} {% block content %}{% endblock %}
{% include "includes/footer.html" %}


Scan QR Code
Play it on your mobile devices
Shades
Game
Over
Score：
Best Score：
Play Again!
Level
Best Score：
Start
Game
Theme
Tutorial
Perfect！
Continue
Game
Start Over


{% extends "base.html" %} {% block content %} {{ block.super}} {% include "search.html" %} Abgram A gallery of Wonderful Images Brought to you by Abdullahinur {% for picture in pictures %} {{ forloop.parentloop.counter }} {{ picture.image_name }} {{ picture.location }} MORE ×Close {{picture.image_name}} {{picture.image_description}}
Brought to you by Abdullahinur
{{picture.image_description}}


Although not presented in the "jigsaw" format, this is an "alphabetic" puzzle, in the sense that there is exactly one solution starting with each letter of the alphabet...
Across:
7. An Agassi with a Bocelli (6)
9. Mary lied ridiculously, as if in a fantasy (8)
10. Some give up on capturing soldier before end of day (8)
11. Attraction breaking rules about time (6)
12. Not in tune, said organisation? (6 7)
14. Had puppies provided assistance, would leader have front spot? (7)
16. Big semi crashed with fellows inside (7)
19. Catastrophic end over temple rebuilding? (13)
22. Jelly wrestle involving King and Doctor (6)
24. Going without second sleep (8)
25. Island country's returns in TAB: is risk utterly pointless? (8)
26. Bohemian Mahler a breath of fresh air after Viennese leaders (6)
Down:
1. Following ideal practice, public relations incorporated form of online address light on hardware (10)
2. Islanders to exist in surrounding saline solution (8)
3. Talking horse passing on in rapid fashion? (7)
4. One overly eager to laze about? (6)
5. Famous uncle cross having to come back as holiday cut short (4)
6. Harris turned, and is about devious ends they arrange (8)
8. Island country's run to ruin accommodating Australia (5)
13. Make them seen too much and see poor vex management (10)
15. Meet rich lunatic, really tight (8)
17. Mathematical functions in cartographic processes? (8)
18. Leaders of culture learn about such stuff in college (7)
20. God can divulge heart first (6)
21. Island country's got an issue (5)
23. Norse character returns, filthy, headless (4)


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OrderPizza
Created your own Pizza
you can call us on<PHONE_NUMBER>) or pick up at 16771 NE 72nd Way Redmond, WA 98052
SelectSize
SelectSize
Small
Medium
Large
SelectCheese
SelectCheese
Cheddar
ExtraCheese
Feta
SelectMeats
SelectMeats
Sausage
Bacon
Beef
calculateTotal


{% extends "bootstrap_layout2.html" %} {% set active_page = "home" %} {% block content %}
Enter Stock You'd Like To Search For (Past 20 Years Available)
+


--- title: Getting started with SolverFoundation date: '2009-05-29T08:20:05+05:30' tags: - python tumblr_url: https://sureshshanmugam.com/post/114624487/getting-started-with-solverfoundation ---
First, you need to get the Solver Foundation assemblies from here. Then head to Resolver One and paste this sample code into the editor and hit recalculate to get started.


This is a paragraph of text using a green highlight directive.
This is a paragraph of text using directive using Renderer2.
This is a paragraph of text using directive using Host Listener for mouse events.
This is a paragraph of text using directive using HostBinding.
Custom directive based on users input. {{bgColor}}


iplink - manual page for iplink 1.31.1
iplink set IFACE [up|down] [arp on|off]
[multicast on|off]
BusyBox v1.31.1 (2020-04-30 13:38:01 EDT) multi-call binary.
- [promisc on|off] [mtu NUM] [name NAME] [qlen NUM] [address MAC] [master
IFACE | nomaster]
iplink add [link IFACE] IFACE [address MAC] type TYPE [ARGS]
iplink delete IFACE type TYPE [ARGS]
- TYPE ARGS := vlan VLANARGS | vrf table NUM VLANARGS := id VLANID [protocol
802.1q|802.1ad] [reorder_hdr on|off]
- [gvrp on|off] [mvrp on|off] [loose_binding on|off]
iplink show [IFACE]


No filters
Explicitly set the grid
option to false to prevent the filters
to be generated by TableFilter
.
| From | Destination | Road Distance (km) | By Air (hrs) | By Rail (hrs) |
|---|---|---|---|---|
| Sydney | Adelaide | 1412 | 1.4 | 25.3 |
| Sydney | Brisbane | 982 | 1.5 | 16 |
| Sydney | Canberra | 286 | .6 | 4.3 |
| Sydney | Melbourne | 872 | 1.1 | 10.5 |
| Adelaide | Perth | 2781 | 3.1 | 38 |
| Adelaide | Alice Springs | 1533 | 2 | 20.25 |
| Adelaide | Brisbane | 2045 | 2.15 | 40 |


Windows command line regression test tool.
Makes it easy to create and run regression tests, especially command line invocation tests.
soon...
in progress...
soon...
(c) 2011 M. Wright. All Rights Reserved.
Open Source, hosted at github, https://github.com/commandlinetools/winpjm; Apache License, Version 2.0


Gallery
PHOTOS: Graduation time at Dundalk IT
Pictures
by David LynchProud parents and families came form across the region to celebrate Graduation 2019 at Dundalk IT last week.
Check out our exclusive gallery above
Proud parents and families came form across the region to celebrate Graduation 2019 at Dundalk IT last week.
Check out our exclusive gallery above


- BankAccount - Class in entity
-
- BankAccount() - Constructor for class entity.BankAccount
-
Constructor that sets balance to 30000.
- BankAccount(int) - Constructor for class entity.BankAccount
-
Constructor for the BankAccount class which takes an integer to set balance.
- bankrupt() - Method in class entity.language.Dansk
-
- bankrupt() - Method in interface entity.language.Language
-
- bankrupt() - Method in class entity.language.LanguageHandler
-
- bankruptcyConcluded() - Method in class entity.language.Dansk
-
- bankruptcyConcluded() - Method in interface entity.language.Language
-
- bankruptcyConcluded() - Method in class entity.language.LanguageHandler
-
- boundary - package boundary
-
- Brewery - Class in entity.fields
-
- Brewery(String) - Constructor for class entity.fields.Brewery
-
Constructor for the brewery field.
- build() - Method in class entity.language.Dansk
-
- build() - Method in interface entity.language.Language
-
- build() - Method in class entity.language.LanguageHandler
-
- buildConstruction(GameBoard, PlayerList) - Method in class entity.fields.Field
-
Raises the construction rate by 1 and performs money transaction.
- buildConstruction(GameBoard, PlayerList) - Method in class entity.fields.Plot
-
- buildSequence(Player, GameBoard, PlayerList) - Static method in class control.SequenceController
-
Method that handles the sequence of constructing a building on a property.
- buyField(Player, GameBoard, PlayerList) - Method in class entity.fields.Brewery
-
- buyField(Player, int, GameBoard, PlayerList) - Method in class entity.fields.Brewery
-
- buyField(Player, GameBoard, PlayerList) - Method in class entity.fields.Field
-
Makes you able to buy an ownable field.
- buyField(Player, int, GameBoard, PlayerList) - Method in class entity.fields.Field
-
Makes you able to buy an ownable field at a specific price.
- buyField(Player, GameBoard, PlayerList) - Method in class entity.fields.Ownable
-
- buyField(Player, int, GameBoard, PlayerList) - Method in class entity.fields.Ownable
-
- buyField(Player, GameBoard, PlayerList) - Method in class entity.fields.ShippingLine
-
- buyField(Player, int, GameBoard, PlayerList) - Method in class entity.fields.ShippingLine
-
- buyingOfferMsg(int) - Method in class entity.language.Dansk
-
- buyingOfferMsg(int) - Method in interface entity.language.Language
-
- buyingOfferMsg(int) - Method in class entity.language.LanguageHandler
-
- buyPropertySequence(Player, Field, GameBoard, PlayerList) - Static method in class control.SequenceController
-
Method that handles the sequence of buying a property.


JS MEDIA LAB
insert_photo
IMAGE
movie
VIDEO
graphic_eq
AUDIO
music_note
MUSIC
[Q]
Octave (4)
[W]
Instrument:
Synth
AM Synth
FM Synth
Duo Synth
Membrane Synth
Metal Synth
[Z]
[S]
[X]
[D]
[C]
[V]
[G]
[B]
[H]
[N]
[J]
[M]


Kinda Fantastic Beasts And Where To Find Them Or Whatever
by Luke PlunkettAohan Chen is an artist from China.
You can see more of Chen’s work at their ArtStation page.
Aohan Chen is an artist from China.
You can see more of Chen’s work at their ArtStation page.


Bihar Man Declared Dead in Mob Lynching Returns Home After 3 Months
On August 10, Krishna Manjhi, a resident of Nisarpura village near Rani Talab police station, was apparently beaten to death by a mob on the accusation of child theft.
New Delhi: In a curious case of mob lynching, a man called Krishna Manjhi from Bihar who was declared dead after being brutally thrashed by a group of people in August, returned to his home a week back, reports surfaced on Sunday.
Speaking to news agency ANI, Manjhi’s wife Rudi Devi said, “I was not able to identify his body. It was in a decomposed state when the incident of mob lynching took place three months back. The villagers confirmed the body was of my husband as he was wearing similar clothes. Now, my husband has returned alive.”
On August 10, Krishna Manjhi, a resident of Nisarpura village near Rani Talab police station, was apparently beaten to death by a mob on the accusation of child theft. His family had identified the body in post mortem after launching a missing complaint.
They even duly cremated the body of the man called Manjhi only to find three months later that Krishna Manjhi has returned home alive and well.
Responding to the strange incident, Senior Superintendent of Police Garima Malik accounted, “A mob lynching case was reported on August 10, 2019, under Naubatpur police station. The family of Krishna Manjhi had identified the body. The recent development is that Krishna Manjhi has returned home.”
Malik said that the police are currently investigating the identity of the man who was actually lynched in August. An enquiry has been ordered into the case and will be conducted by the SP of Patna West.
For breaking news and live news updates, like us on Facebook or follow us on Twitter and Instagram. Read more on India Latest News on India.com.
Story Timeline
- 17 Nov 2019 Bihar Man Declared Dead in Mob Lynching Returns Home After 3 Months
- 15 Nov 2019 Lalu Slams Nitish Government For 'Undignified' Treatment to Maths Wizard
- 05 Nov 2019 Union Minister Ram Vilas Paswan's Son Appointed Lok Janshakti Party Chief
- 30 Oct 2019 Bihar: Youth Lynched to Death Over Alleged Cattle Theft in Patna
Comments - Join the Discussion


|
Intel(R) Threading Building Blocks Doxygen Documentation
version 4.2.3
|
Public Types | |
| typedef T | value_type |
| typedef T & | reference |
| typedef const T & | const_reference |
| typedef I | iterator |
| typedef ptrdiff_t | difference_type |
| Public Types inherited from tbb::blocked_range< I > | |
| typedef I | const_iterator |
| Type of a value. More... | |
| typedef std::size_t | size_type |
| Type for size of a range. More... | |
Public Member Functions | |
| generic_range_type (I begin_, I end_, size_t grainsize_=1) | |
| template<typename U > | |
| generic_range_type (const generic_range_type< U > &r) | |
| generic_range_type (generic_range_type &r, split) | |
| Public Member Functions inherited from tbb::blocked_range< I > | |
| blocked_range (Ibegin_, Iend_, size_type grainsize_=1) | |
| Construct range over half-open interval [begin,end), with the given grainsize. More... | |
| blocked_range (blocked_range &r, split) | |
| Split range. More... | |
| blocked_range (blocked_range &r, proportional_split &proportion) | |
| Split range. More... | |
| const_iterator | begin () const |
| Beginning of range. More... | |
| const_iterator | end () const |
| One past last value in range. More... | |
| size_type | size () const |
| Size of the range. More... | |
| size_type | grainsize () const |
| The grain size for this range. More... | |
| bool | empty () const |
| True if range is empty. More... | |
| bool | is_divisible () const |
| True if range is divisible. More... | |
Additional Inherited Members | |
| Static Public Attributes inherited from tbb::blocked_range< I > | |
| static const bool | is_splittable_in_proportion |
| Static field to support proportional split. More... | |
Definition at line 547 of file concurrent_vector.h.
| typedef const T& tbb::concurrent_vector< T, A >::generic_range_type< I >::const_reference |
Definition at line 551 of file concurrent_vector.h.
| typedef ptrdiff_t tbb::concurrent_vector< T, A >::generic_range_type< I >::difference_type |
Definition at line 553 of file concurrent_vector.h.
| typedef I tbb::concurrent_vector< T, A >::generic_range_type< I >::iterator |
Definition at line 552 of file concurrent_vector.h.
| typedef T& tbb::concurrent_vector< T, A >::generic_range_type< I >::reference |
Definition at line 550 of file concurrent_vector.h.
| typedef T tbb::concurrent_vector< T, A >::generic_range_type< I >::value_type |
Definition at line 549 of file concurrent_vector.h.
|
inline |
Definition at line 554 of file concurrent_vector.h.
|
inline |
Definition at line 556 of file concurrent_vector.h.
|
inline |
Definition at line 557 of file concurrent_vector.h.


P5.JS
THREE.JS
NODE.JS
MAPTASTIC.JS
To inject some dynamism
into one of these
←
| DLP Projector | ||
| Computer | ||
| Gallery lighting |
| Item | Cost |
|---|---|
| Canvas/Panel | $50 - $100 |
| Paint/Brushes | $25 - $50 |
| Understanding Physics in P5.JS and THREE.JS |
| Controlling display of live text |
| Future Proofing |
| 7/28 | Complete Twitter scrape (NODE.JS, JQUERY, CSS) |
| 8/9 | Have complete control of animal GIFs (P5.JS/THREE.JS) |
| 8/10 | Begin the painting |
| 8/20 | Begin integrating dynamic elements into painting, and trouble shoot projection mapping issues |


[viewBag] subject = "Welcome to BOLO BET" ==
Thank you for joining BOLO BET. If you have any questions getting started, please contact us via Live Chat from the website.
Kind Regards,
Team BOLO BET


Rule 1
Write simple code
- Simplicity is the ultimate sophistication [7]
- Use simple data structures and simple algorithms [3]
-
When in doubt use brute force
[4] -
A program/library should do one thing and do it well [2]
Unix got it right. While it might not be in the nature of a program to do one thing, any program can be designed as a combination of modules which do one thing. This improves testability and your ability to reason about the program and its components -
Follow the rule of three [11]
The rule of three should also be interpreted as: don't refactor before it's necessary
Rule 2
Write reasonable code
- You must be able to reason about all parts of your design, and the design as a whole
- Simple code is reasonable
-
basically, avoid comments. If your code needs a comment to be understood, it would be better to rewrite it so it's easier to understand
[3] - Do not the use semaphores and locks to access shared data [6]. Use message passing of data without pointers to shared data or callbacks
-
Functions should not have unexpected side-effects
E.g. library functions which prints a message when encountering an error
Rule 3
Write safe code
-
All loops and recursions must have a fixed upper bound [1]
Except loops that are ment to non-terminating -
The assertion density of the code should average to a minimum of two assertions per function [1]
Assertions should check for anomalous conditions that should never happen in real-life execution, and must be side-effect free. Assertions can be used to verify pre- and postconditions of functions, parameter values, return values of functions, and loopinvariants - Data objects must be declared at the smallest possible level of scope [1]
- Return values of all functions must be checked [1]
- Validity of function parameters must be checked at the start of each public function [6]
Rule 4
Keep everything short
- Short is readable; readable is reasonable
-
Short, descriptive variable names.
Length is not a virtue in a name; clarity of expression is
[3] - Functions should fit on a single piece of paper (about 60 lines of code) [1], and take no more than 6 parameters [6]
- Keep line width within 80 characters - it's not about screen size, but readability
Rule 5
Follow the Unix Philosophy [2] [9] [10]
References
- The power of 10: Rules for developing safety critical code
- Unix philosophy
- Notes on Programming in C
- Brute force
- Worse is Better
- JPL Institutional Coding Standard for the C Programming Language
- Simplicity quote
- The Magical Number Seven, Plus or Minus Two
- Wikipedia - Unix philosophy
- Revisiting the Unix philosophy in 2018
- Rule of three


Learn about some of the myths and legends of Brazil.
Learn about the religions and Brazilian customs.


{% extends 'recipe_app/base.html' %} {% block content %}
Are you sure you want to delete The {{ recipe_item.name }} Recipe?


Common Hardware Issues
These are the common hardware problems:
Broken Screen
Broken Keyboard
Broken Touchpad
Won't Charge
Body Damages
WiFi Issues
Updated September 2018


Structure intended to be converted into an SCP-320-FR-1 instance.
Item #: SCP-320-FR
Threat Level: Yellow ●
Object Class: Keter
Special Containement Procedures: If an instance of SCP-320-FR-1 is discovered by civilians, involved individuals must receive class B amnestics and all structures resembling a pillow fort in a 150m radius around the location of the incident must be ceased by the Foundation. Any disappearance of children is to be presented as a kidnap to the public, and online testimonies and recordings must be removed if possible and decredibilized otherwise.
As building pillow forts is a common activity among children, SCP-320-FR cannot currently be contained. However, the conditions required for its appearance are very specific and most incidents can be avoided by monitoring events and festivals where large pillow structures are constructed.
Description: SCP-320-FR is a phenomenon affecting all constructions that meet the following criteria:
- The structure must consist only of pillows, cushions, mattresses and blankets, and mimic the appearance of a medieval castle.
- It must have been built by children between 4 and 14 years old.
- It must feature one or more entrances, closed using a blanket, and the inside of the fort must not be visible from the outside.
SCP-320-FR will only manifest in constructions with a volume in excess of 10m³. If the structure is left untouched for twenty-seven (27) days, an access is created to a much larger tunnel, made of the same materials. From this point, the construction is designated SCP-320-FR-1. Tunnels of SCP-320-FR-1 instances consist in a sequence of rooms weakly lit by nightlights, and all converge to a shared origin (see exploration logs). These tunnels are undetectable from the outside of the structure and digging will not reveal them.
Occasionally, one or more men (referred to as instances of SCP-320-FR-2) will emerge from the structure shortly after it was constructed, wearing a helmet and armour made of pillows, and wielding a weapon, often a pool noodle. The men will attempt to capture children between 4 and 14 years old in sight, and if none are found or are out of reach, will quickly return to the inside of the structure. They will most of the time not interact with other entities, unless they appear threatening, in which case they will use their weapons. Near SCP-320-FR-1, such a weapon is sharp and hazardous. As the distance between the individual and the structure increases, it tends to behave non-anomalously. Instances of SCP-320-FR-2 are most of the time muscular, bearded men.
Addendum: Attempted capture of an SCP-320-FR-2 instance
On June 5th, 2017, Dr Vicat's team successfully captured an instance of SCP-320-FR-2; as it was being brought away from its origin SCP-320-FR-1 instance by agents, it started aging rapidly. The instance eventually died 50 meters away from the construction, before an interview could be conducted. The instance's weapon and armour, once they had been taken away from it, behaved in a normal manner. After the death of the instance, the corpse quickly decomposed. Further interview attempts were led near the structure, but none of the instances cooperated.
Why the instance aged so fast remains a mystery, but a better question is where it came from. Either these "knights" spawn in the tunnels and vanish once their business is done, or they live and keep the children somewhere in there. And the best way to find out will be to look for ourselves. - Dr Vicat
Photograph taken by Agent Quer inside SCP-320-FR-1 tunnels.
Addendum 2: Exploration log
On June 10th, 2017, an exploration team formed by Agents Marc Febvre, Guillaume Quer and Jean Lévy was sent inside of an SCP-320-FR-1 instance. Agent Febvre lead the expedition, while Agent Lévy was responsible for radio communication, and Agent Quer carried a camera.
The team progressed inside the tunnel for fifteen minutes. It intersected several other similar caves. The team eventually reached a cavity now regarded as the origin of SCP-320-FR. Below is a transcript of radio communications between the team and Dr Vicat at that moment.
<BEGIN TRANSCRIPT>
Ag. Lévy: Oh, Vicat, we're approaching a large cavity.
Dr Vicat: What do you see?
(Silence of ~10 seconds)
Ag.
Dr Vicat: Describe what you see!
Ag. Febvre: Guillaume, take pictures!
Ag. Lévy: Well, it's… I don't know where to start.
Ag. Febvre: It's a pillow fort.
Dr Vicat: Like those we have on the surface?
Ag. Febvre: No, an actual pillow fort. How big is it you think?
Ag. Lévy: It's bigger than the warehouse, that's for sure.
Ag. Quer: How is it holding up?
Ag. Quer: Hey, don't get too close to the edge, they would see you.
Dr Vicat: "They?" Who? SCP-320-FR-2 instances ?
Ag. Lévy: I believe, yes. There are dozens of people getting in and out of it by the drawbridge across this ditch filled with… I can't tell what it is from here.
Dr Vicat: But this castle, is it on the surface or…
Ag. Lévy: We can't see from here. I'm going to step forward so- (inaudible)
Dr Vicat: Lévy, do you hear me? Step back, the transmission went down!
Ag. Lévy: (inaudible) -to see.
Dr Vicat: Don't go any further! If these entities are hostile like those that come up to the surface, it would be unwishable to get yourselves discovered. Stop here, I have all the information I needed. We'll find a safer alternative for further explorations.
<END TRANSCRIPT>
While returning, the agents took a different path than when exploring, upon request by Dr Vicat. They emerged in a garden in ███████, South Korea, from a massive pillow fort. Agent Quer's camera contained no images of the castle. No other anomalies were reported.
Addendum 3: In order to approach the castle described during the first expedition (designated SCP-320-FR-3), exploration teams are now dressed in a way that mimics SCP-320-FR-2 armours. In this way, they can approach the structure without being noticed by inhabitants. This method has proven effective, and allowed for a precise topological and anomalogical evaluation of the area. Below are Dr Sirc's notes after several undercover explorations.
At the end of the tunnel, we reached an immense half-sphere with a diameter of about a kilometer. The tunnels are higher up compared to the ground, which makes the view on the castle even more impressive. The ground and walls are entirely made of pillows. Dozens of millions of colourful pillows. I'm not even sure we manufactured that many in all of history.
At the center of the cavern sits the castle, hundreds of meters broad, and high as a sky-scraper, shielded by a ten meter-wide moat filled with coloured plastic balls. Don't get fooled, those who fall in rarely get to live. The only safe way in is by the few mattresses that serve as drawbridges. The castle is made of stacked pillows, has many windows and arrowslits, and is decorated with bedsheets serving as banners and flags. Although the castle doesn't seem very resistant at first glance, the pillows it is made of are as hard as stone.
The inhabitants are knights, ladies, servants and shepherds, and many children, all dressed in blankets, pillows and jewelry made from coloured paper. They are way too numerous to all know each other. Their society follows a feudal system, with a nobility and commoners. Sometimes, two nights will duel to win a lady's love, which means they will engage in a merciless pillow fight where the weakest quickly surrenders.
 Knights mount wooden horses, that they can control like living ones. Shepherds use rounded scissors to shear their sheep. We tried to replicate those gestures, and they required intense training and a lot of focusing, without even working perfectly. Moreover, my team and I never got any of our electronic devices to work there.
I analysed a fair amount of isolated communities throughout my carrier, but I have to admit that watching this small lonely world go on is quite impressive. And we are far from having explored all of the secrets of this little universe. We learned a lot about them from their manuscripts, and supposedly, they have a king. When I see the knights and the soldiers, I wonder what he might look like.
During the following months, the Foundation successfully established peaceful relations with the inhabitants of SCP-320-FR-3. Several Foundation members were invited to "banquets", that were occasions to better understand the origin of the SCP-320-FR anomaly, to examin parts of the structure inaccessible before, and gather data on the king cited by Dr Sirc. Data is available below, depending on your clearance level.
Addendum 4:
Interviewer: Dr Sirc, during a banquet
Interviewee: Instance of SCP-320-FR-2 ("Sir Baptiste")
<BEGIN TRANSCRIPT>
SCP-320-FR-2: I am glad that you enjoy this celebration, good sir, although you seem to not like our cuisine.
Dr Sirc: Sorry about that. (N.B. The food is made of modelling clay) Your king shows great hospitality.
SCP-320-FR-2: Indeed, and you have the rare honor to enjoy it. Our hospitality for unwanted outsiders is the sword.
Dr Sirc: Yes, I saw that. Do you often face strangers, besides the children you "invite over"?
SCP-320-FR-2: Few make it to here. But outside, we sometimes have to confront aggressors who oppose our intentions.
Dr Sirc: I suppose you are commanded to do this by the King. Does he often attend this kind of event? I would be glad to meet the person who invited us to this dinner.
SCP-320-FR-2: Ah, one does not choose to see the King, only the King chooses who he sees. Those who have seen him in person, are rare.
Dr Sirc: What does he look like ?
SCP-320-FR-2: This is knowledge limited to the blessed who have met him. I suppose he more or less corresponds to the descriptions of the ancient manuscripts, although his appearance is often described as "surprising", ha ha.
Dr Sirc: Do you think I will one day meet the King ?
SCP-320-FR-2: You have great ambitions dear sir, but consider that for a stranger like you, it will not be child's play. For now, you should attempt more plausible feats. For instance, eating your dish, it is cooling.
Dr Sirc: Yes… I'll work on that.
<END TRANSCRIPT>
(Click to enlarge) Pages 15-16
(Click to enlarge) Pages 17-18
Modern English transcript
Once upon a time, there was a land circled by moutains, led by a fearless and good king followed by four sons worthy of his courage and bravery, save for the youngest boy, who was so fearful, an insect could have defeated him. Again and again, the three brave sons served the kingdom, and the fourth heir watched in despair.
There came a day when a child was stuck under the trunk of a fallen tree. The three first sons each hit the tree once with an axe and sent the child back to freedom. The last boy wanted to help too, and although the trunk was already sliced, the heir clumsily swinged a last time the axe at the old oak. But the iron flew off of the handle, and in its unstoppable wander, hit one of the brave sons in the head. Once again, the three brave sons had served the kingdom, and the fourth heir watched in despair.
There came a day when a fire got hold of an inhabited house. The two first sons, fearless and generous, rushed inside the still burning home to remove the family exposed to the deadly heat. In an instant, they were all safe and sound and thanked the saviors. The last brother, defying his fear, rushed inside the hot house to try to save anyone. But the child, hardly prepared for this, fainted as soon as he breathed the fumes. His brave sibling eventually extracted him from the fire, and this feat cost him his life. Once again, the two brave sons had served the kingdom, and the third heir watched in despair.
There came a day when the Queen fell into a deep well. Clever, the first heir tossed a rope to the lady and pulled with all his strength, and in little time, the Queen was safe and sound. The second brother wanted to help, too. He attempted to throw a rope inside the well but, skinny and weak, he was dragged by the weighty rope and fell himself inside. The child was too weak to hold on to the rope; his brother had to climb down into the well to rescue him. But he swang against the wall and broke his ribs. His last, generous action was to fermly tie the child to the rope, now waiting for a certain death. Once again, the brave son had served the kingdom, and the second heir watched in despair.
There came a day when foreign, cruel, and bloodthirsty warriors besieged the land. Without the King's brave sons to lead it, the kingdom's army was defenseless against the enemy. In a week, the warriors had burned the village down to ash, and the locals to dust. Solely the King's last son survived, hidden inside the castle as he was too fearful to witness the war. After the departure of the warriors, the child glared at what had once been his land. With the same desire to serve his kingdom, the boy decided to help once and for all.
The child locked himself inside a room where he built a pillow castle that he never left. In his mind, he brought the kingdom back to life. He imagined every person, every house, the smallest detail, but without death, without weapons, without pain, as the King's son cannot picture war. Thanks to him, there was a place where the kingdom would stand.
This tale, which circulates around our kingdom under various versions, brought fundamental questions. In spite of our abilities to think, act, and explore as we wish, we are actually all ghosts? It cannot be this simple. Outside, where thoughts are stoic and weapons break, there are men, like us. It is impossible that these thousands, if not millions of intelligent entities fit inside the imagination of a single child. And yet, we all live in the same world, do we not? Dear reader, accuse me of being cynical if you please, but here is my only advice for you.

Interviewer: Dr Vicat
Interviewee: Agent Lévy
<BEGIN TRANSCRIPT>
Dr Vicat: This interview follows the incident that occured on 29/04/2018, in which you disobeyed the orders that were given to you. I will need you to explain what happened in detail, and to be as precise as possible. You may begin.
Ag. Lévy: Okay. It all started yesterday during the banquet the whole containment team was invited to. As was planned, I took a seat, and after having talked for a while, I excused myself and went to search the area. I was assigned the first corridor. At the end of the hallway, there was this door. Actually, the hallway was filled with doors, but this one stood out. I knew that it had been carved from a mattress, like the others, but strangely, I had the impression it was made of wood. And… I know I wasn't supposed to open doors, but I wanted to know.
Behind the door, a corridor. A long corridor. As my curiosity pulled me further into the unending hallway, I started to see the pillow floor cover itself in wooden slabs, and the cotton walls turn into stone. At this point, I had gone too far to go back.
Then I reached the door. I entered the room. And, sitting on the throne, wearing his crown, he was here. The one we were told about so many times but hadn't ever seen.
Dr Vicat: What did he look like?
Ag. Lévy: It was a child. Just like I was expecting after all of this. I looked at him, and he looked at me. Usually, I would panick in this kind of situation, but there is this impression of dreaming when you're down there that took my fear away. To be blunt, I was simply fascinated.
Dr Vicat: Did you speak to him?
Ag. Lévy: Yes! We even talked for quite a while. I'm gonna try to sum it all up, even though the memories you keep from there are more or less blurry. I asked him if he was the King. He told me that yes.
I asked him why he kidnaps children. He told me that they are his playmates, and that they bring new toys.
I asked him why he is still a child after all this time. He didn't seem to understand the question.
I asked where his father, the King, is. He told me his father made him King in reward for his actions, and now lives inside the castle with other knights.
I asked him if he had imagined the humans outside the castle. He told me no, that some had arrived in his mind one day and that he often sees them in the castle since then. He told me he has no idea how we're able to enter his imagination.
I told him that the children he kidnaps don't want to play with him. That he forces them to stay there, and that they're not happy. As you can imagine, it wasn't a smart thing to say. He got agitated and told me that all children want to play with him. Then he told me he didn't want to play with me anymore. He pointed his hand towards me, and extended two fingers to make a gun.
Dr Vicat: And he fired.
Ag. Lévy: And that's the last thing I remember. It's a bit illogical though. According to the tale, he hates violence.
Dr Vicat: Well, you didn't have any blood on you when we recovered you. He killed you "clean", just like in any children's game. By the way, without any visible wound, saving you would have been impossible without SCP-███. Anyway, we now know for sure the origin of the anomaly.
Ag. Lévy: It's crazy to think that we have met people who don't really exist. I kinda feel bad for them. Imagine - no pun intended - how destructive it must be to realise that you're not real.
Dr Vicat: I can only agree…
<END TRANSCRIPT>