QBasic is a programming language from the 80s. It's not used much any more, but it used to a very popular language for beginners.
There was no internet back then. Some magazines would have the code for programs written out. You had to type all the code into your computer before you could run the program!
It was pretty weird.
1. Download the windows QBasic zip
http://codeclubakl.github.io/qbasic/qbasic-dosbox-win.zip
2. Extract the whole zip file ('Extract all...')
3. Go into the folder qbasic-dosbox-win
4. Double-click on qb.bat
Windows might say you cannot run the program because it's an unrecognized app.
You can make windows trust the app by right clicking on it, opening 'Properties' and clicking 'Unblock'
1. Download the mac QBasic zip
http://codeclubakl.github.io/qbasic/qbasic-dosbox-mac.zip
2. Extract the zip file by double-clicking it
3. Go into the folder qbasic-dosbox-mac
4. Right-click on qb.command and choose 'open'
Your Mac might say you cannot run the program because it's from an unidentified developer.
You can still run it by right-clicking or holding control while you click on it.
Choose 'open' from the menu.
Choose 'open' again.
We haven't prepared an easy Linux download yet. You'll have to install DOSBox, download QBasic 4.5, then run DOSBox from the terminal giving it the path to qb.exe. Ask a mentor for help if you want.
Click on this link to use QBasic online:
QBasic 4.5 Online – http://codeclubakl.github.io/qbasic/online
Our online version has a few problems:
However it will let you get started. You could kind-of save your work by taking a screenshot?
If it's working you will see this:
Type this into the editor:
CLS
PRINT "Hello!"
Then press F5 (you might need to press Function + F5 on a laptop). QBasic will run the program.
CLS
means 'clear the screen.'
PRINT
writes letters onto the screen.
You should see a black screen that says Hello!
and then Press any key to continue
.
Well done! Press a key to go back to the blue editor.
We will make a story game where the player can go to different places.
We need to:
CLS
PRINT "Should we go north or south?"
INPUT mychoice$
PRINT "OK, let's go."
Run this program (F5).
The computer runs the program line-by-line, starting from the top.
At INPUT
line it stops and waits until you type in something and press ENTER.
It saves your answer into a variable called mychoice$
. We will use this next.
This is the same code as above, with one line added.
CLS
PRINT "Should we go north or south?"
INPUT mychoice$
PRINT "OK, let's go."
IF mychoice$ = "north" THEN PRINT "You found a secret cave!"
Can you guess what this will do? Try reading the code out loud if it helps.
Press F5 to run the program. Can you find the secret cave?
Normally, the computer runs the program line-by-line.
We can use GOTO
to jump to a different line instead.
In this example, start:
is a label. It doesn't do anything by itself, but you can jump to it. cave:
is also a label.
CLS
start:
PRINT "Should we go north or south?"
INPUT mychoice$
IF mychoice$ = "north" THEN GOTO cave
PRINT "We can't go that way. Please try again."
GOTO start
cave:
PRINT "You found a secret cave!"
END
Can you pretend to be a computer, and run this program in your head?
Can you add some code so that typing in 'south' makes you go somewhere else?
Now you know enough to make a game. You could make:
Try making something! Remember you can always ask for help.
If you want an extra challenge, experiment with these commands.
COLOR 1
PRINT "what color is this?"
PLAY "c d e f"
coins = 4
PRINT coins
PRINT "coins"
IF coins > 3 THEN PRINT "You can catch the bus."
To increase a number, you do this:
coins = coins + 1
It means: let the NEW number of coins be the OLD number of coins plus one.


R/MNode.R
generateIdentifier.Rd
Creating objects requires use of a unique persistent identifier (pid) when calling the create function. Member Nodes may optionally provide the generateIdentifier service to issue such identifiers, ensuring that they are unique. Each identifier conforms to an identifier scheme, which determines the syntax and rules for how the identifier that is generated is formatted. All Member Nodes that implement this method must support the UUID scheme, but may also support other schemes such as DOI and others.
generateIdentifier(x, ...) # S4 method for MNode generateIdentifier(x, scheme = "UUID", fragment = NULL)
| x | The MNode instance on which the object will be created |
|---|---|
| ... | (Not yet used.) |
| scheme | The identifier scheme to be used, such as DOI, UUID, etc. |
| fragment | An optional fragment to be prepended to the identifier for schemes that support it (not all do). |
the character string of the generated unique identifier
In the version 2.0 library and higher, this operation can utilize an
'dataone_token' option to provide credentials for write operations in DataONE.
The authentication token is obtained from DataONE (see your profile on https://search.dataone.org).
See the vignette("dataone-overview")
for details.
Alternatively, the version 1.0 approach of using an X.509 certificate in a default location of the file
system can also be used. This certificate provides authentication credentials from
CILogon https://cilogon.org/?skin=DataONE. See vignette("dataone-overview")
for details.


{% extends "base.html" %} {% block content %}
Note: The AI model is trained on only Chest X-Ray dataset. Invalid result will be displayed if wrong data is provided


"Those who surrender freedom for security will not have, nor do they deserve, either one." -- Benjamin Franklin Support leveraging civil society is welcome and sincerely appreciated


We are working on the patent process for this technology. Please send an email to<EMAIL_ADDRESS>if you would like to setup a demo


1st SUCCAS
2nd South Mountain Velo Club (SMVC)
3rd Antietam Velo Club (AVC)
4th Carlisle Consortium/ARC
5th Blue Mountain Velo
6th RHR p/b Shirk's Bike Shop
7th Integrated Sports Medicine
8th Hub City
1st Faulkner Nissan Racing
2nd South Mountain Velo Club
3rd Shippensburg Univ (students, alumni, friends
I was keeping track through the 5th round, but I can't remember how the final round or the final turned out. I'm a bad record keeper
1st South Mountain Velo Club
2nd Mountain Side Ski and Sports
3rd ?
I can't remember exactly how it turned out, but I know South Mountain Velo Club won.
1st SHIP Cycling
2nd South Mountain Velo Club
3rd Yellow Breeches Racing
1st South Mountain Velo Club
2nd SHIP Cycling
3rd South Mountain Velo Club


"""Distributed processing with Dask.The DaskManager class provides an identical interface to the:obj:`cog_worker.manager.Manager`, but executes tasks in a`Dask cluster <https://distributed.dask.org/>`_, instead of on your local machine.Note: cog_worker does not include dask.distributed as a dependency by default. In order to use cog_worker.distributed you must install dask.distributed:: pip install dask[distributed]Example: Read a COG in chunks and sum the results:: from cog_worker.distributed import DaskManager from dask.distributed import Client, LocalCluster def my_analysis(worker): arr = worker.read('example-cog.tif') return arr.sum() cluster = LocalCluster() client = Client(cluster) manager = DaskManager(client) results = manager.chunk_execute(my_analysis) total = sum(results)"""fromtypingimportIterable,Iterator,Mapping,Union,Tuple,Anyimportloggingimportdaskimportdask.distributedfrompyprojimportProjimportcog_workerfromcog_worker.typesimportWorkerFunction,BoundingBoxlogger=logging.getLogger(__name__)
[docs]classDaskManager(cog_worker.manager.Manager):"""Class for chunking and executing cog_worker functions in a dask cluster. The DaskManager identical to the cog_worker.manager.Manager, except that it executes functions in a Dask cluster instead of locally. """
[docs]def__init__(self,dask_client:dask.distributed.Client,bounds:BoundingBox=(-180,-85,180,85),proj:Union[int,str,Proj]=3857,scale:float=10000,buffer:int=16,):"""Initialize a DaskManager with a dask client. Args: dask_client (dask.distributed.Client): The dask client to use to execute analysis. bounds (BoundingBox): The region to be analyzed. proj (pyproj.Proj, str, int): The projection to analyze in. Generally accepts any proj4 string, WKT projection, or EPSG code. See pyproj.Proj for valid values. scale (float): The pixel size for analysis in the projection's units (usually meters or degrees). buffer (int): When dividing analysis into chunks, the number of additional pixels to read on all sides to avoid edge effects. The ideal buffer size depends on your analysis (e.g. whether you use convolutions or distance functions). """self.client=dask_clientsuper().__init__(bounds,proj,scale,buffer)
[docs]defexecute(self,f:WorkerFunction,f_args:Iterable=None,f_kwargs:Mapping=None,clip:bool=True,**kwargs)->Tuple[Any,BoundingBox]:"""Execute a cog_worker function in the DaskManager's cluster. The execute method is the underlying method for running analysis. By default, it will run the function over the Manager's bounding box in a single chunk. When executing functions, the Manager instantiates a cog_worker.worker.Worker and passes it to the function as its first parameter. The Worker keeps track of the scale, projection, and bounds of its piece of the analysis, which it uses to handle the reading and writing of Cloud Optimized GeoTIFFs. Args: f (:obj:`cog_worker.types.WorkerFunction`): The function to execute. The function will recieve a cog_worker.worker.Worker as its first argument. f_args (list): Additional arguments to pass to the function. f_kwargs (dict): Additional keyword arguments to pass to the function. clip (bool): Whether or not to clip the `buffer` from the completed analysis. **kwargs: Additional keyword arguments to overload the Manager's properties. (bounds, proj, scale, or buffer) Returns: A tuple containing the return value of the function and the bounding box of the executed analysis in the target projection. """args={"f":f,"f_args":f_args,"f_kwargs":f_kwargs,"bounds":self.bounds,"proj":self.proj,"scale":self.scale,"buffer":self.buffer,"clip":clip,}args.update(kwargs)future=self.client.submit(cog_worker.manager._execute,**args)returnfuture.result()
[docs]defchunk_execute(self,f:WorkerFunction,f_args:Iterable=None,f_kwargs:Mapping=None,chunksize:int=512,)->Iterator[Tuple[Any,BoundingBox]]:"""Compute chunks in parallel in the DaskManager's cluster. Chunks will be yielded as they are completed. The order in which they are yielded is not guaranteed. Note: You can estimate the memory requirement of executing a function at a given chunksize as: ``(chunksize + 2*buffer)**2 * number_of_bands_or_arrays * bit_depth``. Args: f (:obj:`cog_worker.types.WorkerFunction`): The function to execute. The function will recieve a cog_worker.worker.Worker as its first argument. f_args (list): Additional arguments to pass to the function. f_kwargs (dict): Additional keyword arguments to pass to the function. chunksize (int): Size of the chunks in pixels (excluding buffer). Yields: A tuple containing the return value of the function for each chunk and the bounding box of the executed analysis in the target projection. """tasks=[dask.delayed(cog_worker.manager._execute)(f,f_args,f_kwargs,**params)forparamsinself.chunk_params(chunksize)]futures=self.client.compute(tasks)forfuture,resultindask.distributed.as_completed(futures,with_results=True):yieldresult


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Man shot while sleeping in S.C. home
by WBTV Web StaffLANCASTER, S.C. (WBTV) - A man suffered serious injuries after he was shot while sleeping on a couch just before 1 a.m. Sunday.
The incident occurred on the 1600 block of Hyde Street, and deputies in Lancaster County say someone drove by the home and shot into it from the outside.
The gunman fired multiple shots at the home. Detectives don’t know if it was a targeted shooting or if this was a random act of violence.
Deputies haven’t identified any suspects.
The man shot is expected to survive.


Help
Configure the Client Mode Settings to join your EZ-B to an existing Wi-Fi network.
If you already have a Wi-Fi network, you may enter the network name and password to join the EZ-B v4 to it. This will make your EZ-B v4 a client of your existing Wi-Fi network. When you connect the EZ-B v4 to your Wi-Fi network, you may not know the IP Address that it was assigned. EZ-Builder includes an EZ-B v4 scanner which will search and find all EZ-B v4's on your network.


Have East Anglia's long-lost 'crown jewels' been found after nearly 1,400 years?
by NewsroomWhat appears to be East Anglia's ancient 'crown jewels' have re-emerged some 14 centuries after they disappeared, in one of the most significant archaeological discoveries ever made in Britain.
The extraordinary material, discovered by a metal detectorist, has been painstakingly pieced together - and the results only now made public.
It's thought that the probable long-lost 'crown jewels' of the Dark Age Kingdom of East Anglia vanished after they were captured in a brutal Dark Age battle - possibly near Blythburgh, in Suffolk.
It's likely that a richly decorated golden helmet, found by a metal detectorist in Staffordshire, was the ceremonial royal headgear of a series of East Anglian Kings.
What's more, a probable bishop's ceremonial headdress, found with it, may well have belonged to the region's first two bishops.
It's likely that they were captured in a bloody early medieval battle by East Anglia's mortal enemy - the powerful pagan ruler of the English Midlands, Penda, King of Mercia.
Other probable East Anglian treasures, likely captured with the golden royal helmet and the bishop's headdress, include a spectacular and very ornate fighting knife (probably owned by a member of the East Anglian royal family), a dozen high status gold-hilted swords, a portable golden battlefield shrine (or reliquary), a gold adorned aristocratic or royal war saddle, and a bishop's ceremonial golden cross.
The extraordinary treasure, pieced together from thousands of fragments by archaeologists over the past 10 years, even features probable images of the Dark Age East Anglian army. They are revealed, in detail for the first time, in the images accompanying this article.
The archaeological study and reassembly of the material has only just been completed.
The helmet (more than a thousand fragments of which have survived) was made of gilded silver in a style derived from the late Roman Empire. It was decorated with 14 images of groups of warriors - and would have had a large red or yellow dyed horsehair crest on top of it.
"It potentially adorned the head of a king of East Anglia," said Chris Fern of the University of York, one of the archaeologists who have been studying the treasure.
"It is even more spectacular than the famous early 7th-century helmet unearthed at the Anglo-Saxon royal burial site at Sutton Hoo, Suffolk 80 years ago," he said.
"Such helmets were the equivalents of royal crowns in Anglo-Saxon England," said Mr Fern who is a Norfolk-based heritage consultant as well as being an academic in York.
He has studied the helmet in huge detail - and has concluded that it symbolises the early medieval East Anglian ruling dynasty's military might.
"The images portray a hierarchy of warriors - from ordinary soldiers at the bottom of the helmet to aristocratic cavalryman near its top," said Mr Fern.
East Anglia was defeated by Mercia on a number of occasions - but identifying which specific battle these treasures were captured in is likely to be the subject of scholarly debate for many years to come.
However, on balance of probabilities, a leading candidate is likely to be a battle which took place at Bulcamp near Blythburgh, Suffolk in 654 (or possibly 653) A.D.
For in that particular battle, the East Anglian monarch (King Anna) was killed, as was his son (Jurmin).
The kingdom's Bishop - a cleric called Thomas - was also possibly killed in that same battle.
If the treasures were captured as war booty in 653/654, it's likely that, after the East Anglians had been defeated, the victorious Mercians seized the king's helmet and the bishop's headdress and golden cross from them either while they were still alive - or after they had been killed.
The battle was part of a bitter military and geopolitical conflict which ended East Anglia's role as a militarily powerful state. It continued as a culturally important entity - but was ultimately absorbed into other more powerful Anglo-Saxon kingdoms which in turn finally merged to form the Kingdom of England.
It was a long drawn out process in which local identity often collided headlong with the need for wider unity.
Who was King Anna?
If indeed Anna was the last Anglo-Saxon king to wear the ceremonial helmet, and if Bishop Thomas was the last man to wear the golden episcopal headdress, who exactly were they?
Anna had been fighting against Mercian domination for years. His two predecessors as East Anglian kings had also been slaughtered in battle by the Mercians.
Perhaps significantly (given all the high status ecclesiastical material), he was an extremely devout Christian. Although he was not officially made a saint, he was widely treated as one in the centuries following his death. He was regarded as a Christian martyr and his tomb (thought to have been in Blythburgh) was venerated till at least the 12th century.
What's more, his son and four daughters were all made saints. His son, Jurmin, was also killed in the battle (and is now interred in Bury St Edmunds)
King Anna's Bishop (Thomas), who may have been killed in the battle, was a potentially politically significant individual.
Where was the treasure found?
The treasure was found just eight miles west of the Mercian 'capital' Tamworth in Staffordshire by a metal detectorist a decade ago.
Duncan Wilson, Historic England's Chief Executive, said: "In 2009 we received a rather breathless call from an officer of the Portable Antiquities Scheme saying that something astonishing had been unearthed in an ordinary field near Lichfield. What followed exceeded all expectations."
It has taken 10 years of painstaking conservation and research work to piece together all the fragments - and to recreate what were probably, at least in part, the 'Crown Jewels' of the now long-vanished early medieval Kingdom of East Anglia.
The entire hoard - the greatest Anglo-Saxon golden treasure ever found - is one of the most important archaeological discoveries ever made in Britain.
The treasure is on display at Birmingham Museum and Art Gallery and The Potteries Museum and Art Gallery, Stoke on Trent.
The research into the Staffordshire Hoard has been funded by Historic England.


Rock carvings, murals, and natural waterfalls are what best defines this place and what makes this place historical is the Shaiba pilgrimage dating back to 7th and 9th centuries. The legendary fact is that this is the place where Lord Shiva rested on his way to Kashi. When all the other gods and goddesses could not wake up in time Lord Buddha set out on his path by himself cursing the others to be turned to stones. This is why we see one less than one crore stone images and carvings in Unakoti. The Unakotiswara Kal Bhairava is Shiva’s rock-cut carving that is about 30 feet high, surrounded by rock effigies of two females. The same was featured in the Tripura Tableau at the 2016 Republic Day ParadeSource
The kokborok name of Unakoti is Subrai Khung as claimed by Jamatia Hoda; Unakoti hill literally means one less a koti in Bengali, hosts an ancient Shaivite place of worship with huge rock reliefs celebrating Shiva. It is the prime tourist spot of Unakoti District, Tripura in the Kailashahar Subdivision in the North-eastern Indian state of Tripura.[1] It is Shiva pilgrimage and dates back to 7th – 9th centuries if not earlier. In those time the Pala dynasty ruled over the Bengal. Tripura region was a part of Greater Bengal under Samatat. Historians said (Nihar Ranjan Ray, Rakhaldas Bondopadhaya) the kingdom of Tripura was also a center of East Bengal and Samatat. The Tripura kingdom started to rule over the region in the 14-th century.
The images found at Unakoti are of two types: namely rock-carved figures and stone images. Among the rock-cut carvings, the central Shiva head and gigantic Ganesha figures deserve special mention. The central Shiva head known as Unakotiswara Kal Bhairava is about 30 feet high including an embroidered head-dress which itself is 10 feet high. On each side of the head-dress of the central Shiva, there are two full-size female figures - one of Durga standing on a lion and another female figure on the other side. In addition, three enormous images of Nandi Bull are found half-buried in the ground. There are various other stone as well as rock-cut images at Unakoti
Festival
Every year a big fair popularly known as Ashokastami Mela is held in the month of April. The festival is visited by thousands of pilgrims. Another smaller festival takes place in January(Source)
Tucked away in the forests of Tripura, Unakoti is basically a pilgrimage site dedicated to Lord Shiva, and is believed to be 11-13 centuries old.
While, in Tripura, infrastructural developments might be hardly trickling in, it is distinguished for a paradise-like region on the Jampui Hills of North Tripura. Situated around 178 kilometres from Agartala, the heritage site ‘Lost Hill Faces’ of Unakoti, is home to giant bas-relief sculptures carved out of a huge hill. The huge sculptures carry a tribal look and exude almost the same mystical charm as the spell-binding figures in the Angkor Wat Temple of Cambodia.
Unakoti, which means “less than a crore in number”, has several discovered and yet-to-be-discovered sculptures of Hindu gods and goddesses. Of all, the 30-ft-long carving of Lord Shiva’s head called Unakotishwara Kal Bhairav is the most revered of all.(Source)


Our program is growing and learning so quickly, but just as quickly it forgets everything as soon as we finish the game session. Let's save the precious information: in this stage, you need to implement saving the accumulated knowledge. Now, when the user starts the program, the computer will load the knowledge tree saved in the memory from the previous session.
We will save the knowledge base in one of the following formats: JSON, XML, YAML. For this, we will use the library Jackson.
First of all, we must add the required dependencies to our build.gradle file:
dependencies {
compile group: 'com.fasterxml.jackson.core', name: 'jackson-databind', version: '2.11.2'
compile group: 'com.fasterxml.jackson.dataformat', name: 'jackson-dataformat-xml', version: '2.11.2'
compile group: 'com.fasterxml.jackson.dataformat', name: 'jackson-dataformat-yaml', version: '2.11.2'
}
In order to map a Java object to the file, we should create an instance of the corresponding ObjectMapper class. For JSON, it is JsonMapper()
, for XML — XmlMapper()
, and for YAML file format it is YAMLMapper()
.
Consider an example. Say we have a Java class to describe a tree node:
public class TreeNode {
private String data;
private TreeNode yes;
private TreeNode no;
public TreeNode() {
}
// Public constructor is required to map java class
// We skip the public Setters and Getters ...
}
In our program, we define the tree root as TreeNode root
and build a knowledge tree during game sessions. Now we would like to save our tree to the disk in JSON format. To accomplish this task, we should define the file name and create an instance of ObjectMapper:
String fileName = "animals.json";
ObjectMapper objectMapper = new JsonMapper();
Then, we can save our knowledge tree to JSON file using the statement:
objectMapper
.writerWithDefaultPrettyPrinter()
.writeValue(new File(fileName), root);
To load our knowledge tree, we can use the following command:
root = objectMapper.readValue(new File(fileName), TreeNode.class);
For both cases, you should try/catch possible exceptions.
To avoid storing null values in the JSON file and skip parsing additional methods that can be presented in our TreeNode class, we can use Jackson Annotations:
@JsonInclude(JsonInclude.Include.NON_NULL)
public class TreeNode {
private String data;
private TreeNode yes;
private TreeNode no;
public TreeNode() {
}
@JsonIgnore
public boolean isLeaf() {
return no == null && yes == null;
}
// public Setters and Getters ...
}
Here is an example of a JSON file:
{
"data" : "It is a mammal",
"yes" : {
"data" : "It is living in the forest",
"yes" : {
"data" : "It has a long bushy tail",
"yes" : {
"data" : "a fox"
},
"no" : {
"data" : "It is a shy animal",
"yes" : {
"data" : "a hare"
},
"no" : {
"data" : "a wolf"
}
}
},
"no" : {
"data" : "It can climb trees",
"yes" : {
"data" : "a cat"
},
"no" : {
"data" : "a dog"
}
}
},
"no" : {
"data" : "a shark"
}
}
When starting the program, the user can specify the parameter "-type" with one of the following options: "json", "xml", or "yaml". If the parameter is not specified, the program should select the default format "json".
You should polish the output before saving it to the disk. This will allow you to easily review the file in any text editor and make changes to it if necessary.
At the start, the program must search for the file with the database. If the file isn't found, the computer must ask the user about their favorite animal and create a new knowledge tree.
The greater-than symbol followed by a space >
represents the user input. Note that it's not part of the input.
Example 1
Good morning!
I want to learn about animals.
Which animal do you like most?
> cat
Wonderful!
I've learned so much about animals!
Let's play a game!
You think of an animal, and I guess it.
Press enter when you're ready.
> Is it a cat?
> No
I give up. What animal do you have in mind?
> a dog
Enter a statement which can help me distinguish a cat from a dog.
> It can climb trees.
Is that fact correct for a dog?
> No
I remember the following facts about animals:
- The cat can climb trees.
- The dog can't climb trees.
I've learned so much about animals!
Would you like to play again?
> No
Have a nice day!
Example 2
If a knowledge base already exists, the program doesn't ask the user about the favorite animal: it offers to play a game instead.
Hi Night Owl!
I know a lot about animals.
Let's play a game!
You think of an animal, and I guess it.
Press enter when you're ready.
>
Can it climb trees?
> Sure!
Come on, yes or no?
> Yeah
Is it a cat?
> Nope
I give up. What animal do you have in mind?
> Lynx
Enter a statement that can help me distinguish a cat from a lynx.
> It has tassels on its ears
Is the fact correct for a lynx?
> yea
I remember the following facts about animals:
- The cat hasn't tassels on its ears.
- The lynx has tassels on its ears.
I've learned so much about animals!
Would you like to play again?
> No
Good night!


Príncipe Discos sister label Holuzam announces two new albums
by Natalia PanzerPríncipe co-founders José Moura and Márcio Matos launched Holuzam in 2018.
Lisbon’s Holuzam will release two new albums later this month – Luís Fernandes’ Seis Peças Sintetizadas and a collaboration between Moreno Ácido and Diogo titled Roçadas EP.
Fernandes, who is the artistic director of both the gnration cultural center and Semibreve festival in Braga, Portugal, debuted on Room40 earlier this year with his one-take modular synth record Demora.
The same synth appears on Seis Peças Sintetizadas in conversation with organ to make a motley crew of recordings that span kosmiche, industrial and what the label describes as “a peacefully Vangelis trip”.
Moreno Ácido and Diogo’s Roçadas EP is the result of a friendship that developed when the two long-standing DJs met while promoting parties at Lisbon venue EKA. Their four collaborative tracks span Brazilian funk, dub and trance with instruments such as cuíca, bass, whistles and horns thrown into the lively mix.
Both albums will be released on November 28 are available for pre-order now. See the art and tracklists below.
Seis Peças Sintetizadas
Tracklist:
01. ‘1’
02. ‘7’
03. ‘2’
04. ‘3’
05. ‘4’
06. ‘5’
Roçadas EP
Tracklist:
01. ‘Roçadas’
02. ‘Verde Grama’
03. ‘Be Quicka Or Be Dread’
04. ‘Coisa LEVE’
Read next: Semibreve 2018: A welcome blanket of drone and ambient music in Portugal
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Question {{currQuesNum}} of {{numQues}}
{{currentQuestion}}
Knowledge
Comprehension
Application
Analysis
Synthesis
Evaluation
Save & Continue


Logical disjunction between any combination of two or more Criteria and compound statements. At least one child node must evaluate to True for the statement to be True.
not
Logical negation of the result of a simple or compound Criteria.
| not |
|
| -- no attributes -- |
| Allowed Child Nodes |
and, or, not, Criteria |
<ShowIf>
<not>
<Criteria type="EQUALS" id="1" value="Yes"/>
</not>
<ShowIf>
Compound Statements
The conditional logic available in the
Procedure scheme allows for nesting a number of statements in order to significantly more complex logic. As is visible in the individual The following conditional is provided to give some idea of the complexity that can be achieved but is by no means the limit of what can be constructed.
<ShowIf>
<and>
<not>
<Criteria .../>
</not>
<Criteria .../>
<or>
<Criteria .../>
<Criteria .../>
</or>
... etc.
</and>
</ShowIf>
Element
The elements are the individual instructions which prompt the end user for
input or can be used to display information.
| Element |
|
|
id |
String |
Yes |
Must be unique within the page |
|
type |
Yes |
DATE
ENTRY
SELECT
MULTI_SELECT
RADIO
PICTURE
PLUGIN
ENTRY_PLUGIN
|
Controls the UI of the prompt presented to the user |
|
concept |
String |
Yes |
MUST correspond to the definition on the server. |
|
question |
String |
Yes |
The text prompt that will be displayed to the user. |
|
answer |
String |
No |
The default value. |
|
required |
true or false |
No |
If true, input is required before the procedure will progress past a page containing the ElementDefault: false |
|
image |
String |
No |
Name of a drawable resource within the compiled application. Will be displayed to the user on the screen. |
|
audio |
String |
No |
Name of a raw resource within the compiled application. Will be played when the Page containing the Element is displayed. |
|
choices |
String |
Yes |
The options presented to the user in the prompt. Applies to SELECT,MULTI_SELECT,RADIO |
|
action |
String |
Yes |
A string which identifies which application to launch. Applies to PLUGIN,ENTRY_PLUGIN |
|
mimeType |
String |
Yes |
The type of data collected. Applies to PLUGIN,ENTRY_PLUGIN |
|
|
[xml example]
More on the type attribute
The following list gives a brief description of the elements available within a Procedure. Additional details, screenshots, and sample mark-up for each are
provided. The value for the type attribute must be one of the element types
defined by the Sana application. As presented in the summary table above, the core element types are:
The following sections will present additional details on each of the allowed values for the
type attribute including additional optional attributes that apply to an Element of that
type.
DATE
| Element |
|
|
id |
String |
Yes |
Must be unique within the page |
|
type |
Yes |
DATE |
Controls the UI of the prompt presented to the user |
|
concept |
String |
Yes |
MUST correspond to the definition on the server. |
|
question |
String |
Yes |
The text prompt that will be displayed to the user. |
|
answer |
String |
No |
The default value. |
|
required |
true or false |
No |
Default: false |
|
image |
String |
No |
Name of a drawable resource within the compiled application. Will be displayed to the user on the screen. |
|
audio |
String |
No |
Name of a raw resource within the compiled application. Will be played when the Page containing the Element is displayed. |
[screen shot]
<Element id="1"
type="DATE"
concept="DATE"
question="Entry a date value"
answer=""/>
ENTRY
Presents a simple text box and collects text entered through the device keyboard.
| Element |
|
|
id |
String |
Yes |
Must be unique within the page |
|
type |
Yes |
ENTRY |
Controls the UI of the prompt presented to the user |
|
concept |
String |
Yes |
MUST correspond to the definition on the server. |
|
question |
String |
Yes |
The text prompt that will be displayed to the user. |
|
answer |
String |
No |
The default value. |
|
required |
true or false |
No |
Default: false |
|
image |
String |
No |
Name of a drawable resource within the compiled application. Will be displayed to the user on the screen. |
|
audio |
String |
No |
Name of a raw resource within the compiled application. Will be played when the Page containing the Element is displayed. |
[screen shot]
<Element id="2"
type="ENTRY"
concept="TEXT"
question="Enter text"
answer=""/>
SELECT
Presents a dropdown box and collects a single-item from a list.
| Element |
|
|
id |
String |
Yes |
Must be unique within the page |
|
type |
Yes |
SELECT |
Controls the UI of the prompt presented to the user |
|
concept |
String |
Yes |
MUST correspond to the definition on the server. |
|
question |
String |
Yes |
The text prompt that will be displayed to the user. |
|
answer |
String |
No |
The default value. |
|
required |
true or false |
No |
Default: false |
|
image |
String |
No |
Name of a drawable resource within the compiled application. Will be displayed to the user on the screen. |
|
audio |
String |
No |
Name of a raw resource within the compiled application. Will be played when the Page containing the Element is displayed. |
|
choices |
String |
Yes |
The options presented to the user in the prompt. |
[screen shot]
<Element id="3"
type="SELECT"
concept="TEXT"
question="Select a single value"
choices="1,2,3,4"
answer=""/>
MULTI_SELECT
Collects one or more items from a list as a set of checkboxes.
| Element |
|
|
id |
String |
Yes |
Must be unique within the page |
|
type |
Yes |
MULTI_SELECT |
Controls the UI of the prompt presented to the user |
|
concept |
String |
Yes |
MUST correspond to the definition on the server. |
|
question |
String |
Yes |
The text prompt that will be displayed to the user. |
|
answer |
String |
No |
The default value. |
|
required |
true or false |
No |
Default: false |
|
image |
String |
No |
Name of a drawable resource within the compiled application. Will be displayed to the user on the screen. |
|
audio |
String |
No |
Name of a raw resource within the compiled application. Will be played when the Page containing the Element is displayed. |
|
choices |
String |
Yes |
The options presented to the user in the prompt. |
[screen shot]
<Element id="4"
type="MULTI_SELECT"
concept="MULTIVALUE TEXT"
question="Select one or more values"
choices="1,2,3,4"
answer=""/>
RADIO
Collects a single-item from a list as a set of radio buttons.
| Element |
|
|
id |
String |
Yes |
Must be unique within the page |
|
type |
Yes |
RADIO |
Controls the UI of the prompt presented to the user |
|
concept |
String |
Yes |
MUST correspond to the definition on the server. |
|
question |
String |
Yes |
The text prompt that will be displayed to the user. |
|
answer |
String |
No |
The default value. |
|
required |
true or false |
No |
Default: false |
|
image |
String |
No |
Name of a drawable resource within the compiled application. Will be displayed to the user on the screen. |
|
audio |
String |
No |
Name of a raw resource within the compiled application. Will be played when the Page containing the Element is displayed. |
|
choices |
String |
Yes |
The options presented to the user in the prompt. |
[screen shot]
<Element id="5"
type="RADIO"
concept="TEXT"
question="Select a single value"
choices="1,2,3,4"
answer="1"/>
PICTURE
Collects one or more images using the device camera.
| Element |
|
|
id |
String |
Yes |
Must be unique within the page |
|
type |
Yes |
PICTURE |
Controls the UI of the prompt presented to the user |
|
concept |
String |
Yes |
MUST correspond to the definition on the server. |
|
question |
String |
Yes |
The text prompt that will be displayed to the user. |
|
answer |
String |
No |
The default value. The answer attribute is meaningless for this type |
|
required |
true or false |
No |
Default: false |
|
image |
String |
No |
Name of a drawable resource within the compiled application. Will be displayed to the user on the screen. |
|
audio |
String |
No |
Name of a raw resource within the compiled application. Will be played when the Page containing the Element is displayed. |
[screen shot]
<Element id="6"
type="PICTURE"
concept="IMAGE"
question="Take a picture"
answer=""/>
PLUGIN
Will capture and return a file object through an external application.
| Element |
|
|
id |
String |
Yes |
Must be unique within the page |
|
type |
Yes |
PLUGIN |
Controls the UI of the prompt presented to the user |
|
concept |
String |
Yes |
MUST correspond to the definition on the server. |
|
question |
String |
Yes |
The text prompt that will be displayed to the user. |
|
answer |
String |
No |
The default value. The answer attribute is meaningless for this type |
|
required |
true or false |
No |
Default: false |
|
image |
String |
No |
Name of a drawable resource within the compiled application. Will be displayed to the user on the screen. |
|
audio |
String |
No |
Name of a raw resource within the compiled application. Will be played when the Page containing the Element is displayed. |
|
action |
String |
Yes |
A string which identifies which application to launch. |
|
mimeType |
String |
Yes |
The type of data collected. |
[screen shot]
<Element type="PLUGIN" id="7"
concept="FILE"
question="Demonstrate capturing to a file"
action="org.sana.plugin.CAPTURE_FILE"
mimeType="application/xml"/>
ENTRY_PLUGIN
Will capture and return an alphanumeric character sequence through an external application.
| Element |
|
|
id |
String |
Yes |
Must be unique within the page |
|
type |
Yes |
ENTRY_PLUGIN |
Controls the UI of the prompt presented to the user |
|
concept |
String |
Yes |
MUST correspond to the definition on the server. |
|
question |
String |
Yes |
The text prompt that will be displayed to the user. |
|
answer |
String |
No |
The default value. |
|
required |
true or false |
No |
Default: false |
|
image |
String |
No |
Name of a drawable resource within the compiled application. Will be displayed to the user on the screen. |
|
audio |
String |
No |
Name of a raw resource within the compiled application. Will be played when the Page containing the Element is displayed. |
|
action |
String |
Yes |
A string which identifies which application to launch. |
|
mimeType |
String |
No |
The type of data collected. This type implies that the mimeType value is text/plain. Including a value will be meaningless since it will be overriden with text/plain |
[screen shot]
<Element type="ENTRY_PLUGIN" id="8"
concept="TEXT"
question="Demonstrate plugin text capture"
action="org.sana.plugin.CAPTURE_CHARS"
mimeType="text/plain"/>
Concepts-providing context
Sana requires each Element to have a a concept attribute which provides the context for the data collection. Prior to execution, all concepts used within a new Procedure must be defined on the server where the data will ultimately be stored. If you would like to introduce new terms, please consult your system administrator regarding local policies for doing so.
Quick Reference
| Tag |
Attribute |
Required |
Format |
Description |
| Procedure |
|
|
title |
Yes |
String |
A descriptive name. |
|
author |
Yes |
String |
The author of the document. |
|
uuid |
Yes |
String |
The id of the document. |
|
version |
Yes |
String |
Distinguishes different versions of a protocol. |
| Page |
|
| -- no attributes -- |
| ShowIf |
|
| -- no attributes -- |
| and |
|
| -- no attributes -- |
| or |
|
| -- no attributes -- |
| not |
|
| -- no attributes -- |
| Criteria |
|
|
type |
Yes |
GREATER
LESS
EQUALS |
The comparison operator to apply. |
|
id |
Yes |
|
|
|
value |
Yes |
Numeric
or
String |
The value to compare against.Note String comparisons are only meaningful for EQUALS. |
| Element |
|
|
id |
String |
Yes |
Must be unique within the page |
|
type |
DATE
ENTRY
SELECT
MULTI_SELECT
RADIO
PICTURE
PLUGIN
ENTRY_PLUGIN |
Yes |
Controls the UI of the prompt presented to the user |
|
concept |
String |
Yes |
|
|
question |
String |
Yes |
|
|
answer |
String |
No |
|
|
image |
String |
No |
Name of a drawable resource within the compiled application |
|
audio |
String |
No |
Name of a raw resource within the compiled application |
|
choices |
String |
Yes |
Applies to SELECT,MULTI_SELECT,RADIO |
|
action |
String |
Yes |
Applies to PLUGIN,ENTRY_PLUGIN |
|
mimeType |
String |
Yes |
Applies to PLUGIN,ENTRY_PLUGIN |
|
|


| Browser: PhantomJS 1.9.8 (Windows 7 0.0.0) | ||
| Timestamp: 11/16/2015, 6:45:17 PM | ||
| 27 tests / 0 errors / 0 failures / 0 skipped / runtime: 0.341s | ||
| Status | Spec | Suite / Results |
| Passed in 0.009s | should exist | UI Demo module |
| Passed in 0.001s | should have seven dependencies | UI Demo module |
| Passed in 0.068s | should respond to URL of home | ui route |
| Passed in 0.013s | should respond to URL of main | ui route |
| Passed in 0.01s | should respond to URL of datatable | ui route |
| Passed in 0.006s | should respond to URL of form | ui route |
| Passed in 0.007s | should respond to URL of error | ui route |
| Passed in 0.024s | should respond to URL of loader | ui route |
| Passed in 0.022s | should transition to home | ui route |
| Passed in 0.015s | should have an getItems method | Table Components |
| Passed in 0.009s | should have an getDisplayOptions method | Table Components |
| Passed in 0.01s | Get all the items | Table Components |
| Passed in 0.007s | items should have Table Service | TableService |
| Passed in 0.009s | should return the response. | TableFactory |
| Passed in 0.022s | is setup | Form Components |
| Passed in 0.007s | showTable is called | Form Components |
| Passed in 0.007s | Get all the Options | Form Components |
| Passed in 0.021s | Get the Table Drop Down | Form Components |
| Passed in 0.008s | Get the Options | Form Components |
| Passed in 0.008s | Get the Radio select | Form Components |
| Passed in 0.009s | Get the Checkbox select | Form Components |
| Passed in 0.007s | options should have Form Service | FormService |
| Passed in 0.006s | drop down should have Form Service | FormService |
| Passed in 0.007s | table drop down should have Form Service | FormService |
| Passed in 0.007s | radioselect should have Form Service | FormService |
| Passed in 0.01s | checkboxselect should have Form Service | FormService |
| Passed in 0.012s | SideBar Initial State | Toggle Menu |
| System output: PhantomJS 1.9.8 (Windows 7 0.0.0) DUMP: Object{url: '/datatable', views: Object{content: Object{templateUrl: ..., controller: ...}}, name: 'home.main.datatable'} PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{option: 'Option 1'}] PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{select: '01 | Select 1'}] PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{code: '01', description: 'Description 1'}] PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{radio: 'Option 1'}] PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{checkbox: 'Option 1'}] PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{option: 'Option 1'}] PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{select: '01 | Select 1'}] PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{code: '01', description: 'Description 1'}] PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{radio: 'Option 1'}] PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{checkbox: 'Option 1'}] PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{option: 'Option 1'}] PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{select: '01 | Select 1'}] PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{code: '01', description: 'Description 1'}] PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{radio: 'Option 1'}] PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{checkbox: 'Option 1'}] PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{option: 'Option 1'}] PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{select: '01 | Select 1'}] PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{code: '01', description: 'Description 1'}] PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{radio: 'Option 1'}] PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{checkbox: 'Option 1'}] PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{option: 'Option 1'}] PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{select: '01 | Select 1'}] PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{code: '01', description: 'Description 1'}] PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{radio: 'Option 1'}] PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{checkbox: 'Option 1'}] PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{option: 'Option 1'}] PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{select: '01 | Select 1'}] PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{code: '01', description: 'Description 1'}] PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{radio: 'Option 1'}] PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{checkbox: 'Option 1'}] PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{option: 'Option 1'}] PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{select: '01 | Select 1'}] PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{code: '01', description: 'Description 1'}] PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{radio: 'Option 1'}] PhantomJS 1.9.8 (Windows 7 0.0.0) LOG: [Object{checkbox: 'Option 1'}] |


Part 3: Map
Plot our sample data on Google Maps.
Module Setup
Looking at map.py
from new-coder/dataviz/tutorial_source/map.py
, you’ll see in lines after the preamble that we’re importing xml.dom.minidom
which is Python’s minimal implementation of DOM interface, as well as our own module, parse
as p
.
Other ways you could have done the import statements:
1 2 3 4 5 6 7 8 | from xml.dom import minidom
import xml.dom.minidom as m
import xml.dom
import xml
import parse
from parse import parse, MY_FILE
import parse as iLoveParsingSoMuch
|
Of course, we're lazy programmers, so we’re not going to import parse as iLoveParsingSoMuch
because each time we want to refer to our parse()
function in the parse
module, we’d have to type out iLoveParsingSoMuch.parse(iLoveParsingSoMuch.MY_FILE, ",")
— you can probably see why I elected p
.
We also don’t import the whole xml
library, or xml.dom
library for that matter. We want to run lean code, so only import the specific module that you need, or even objects (classes, functions, variables, etc) defined from within that module.
For the curious
- A package is a collection of modules (or packages). A module is one python file, so a package is a collection of python files within the same directory.
- A distributed collection of packages is can be referred to as a library.
- Python has a standard library already built-in (built-in meaning that you don’t have to download extra packages, it’s default within the language and just have to import what you need), but that standard library contains many packages and modules.
- Python will follow your import statements like a file structure. For instance, we have
new-coder/dataviz/lib/tutorial_source
-lib
is withindataviz
. So within Python's standard library,minidom
is defined withindom
, and that withinxml
. - A bit of a warning: if you try to run
map.py
outside ofnew-coder/dataviz/lib/tutorial_source
without adjusting theimport parse
, you may see anImportError
. When making a package yourself for distribution, there are ways to void this issue, and you can read more in the Python docs.
Back to the tutorial!
Helper Functions
We’ve defined two helper functions for our create_gmap()
function: create_document()
and create_placemark
. I won’t spend too much time on the detail of these two functions, but what I want you to understand is the concept of breaking out your code to have functions do one thing and one thing only. We don’t want create_gmap()
to get too muddled up, the main reasons being that it lends to code being far more readable, as well as testable and debugging.
The create_document(title, description='')
function essentially will create/initialize a KML document. It first makes an XML document, then defines it as KML, grabs common KML attributes that are defined at www.opengis.net
(which catalogs web resources for anyone to refer to). Lastly, it creates meta data that we want for our map: Title and Description.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | def create_document(title, description=''):
"""Create the overall KML document."""
# Initialization of an XML doc
doc = xml.dom.minidom.Document()
# Define as a KML-type XML doc
kml = doc.createElement('kml')
# Pull in common attributes and set it for our doc
kml.setAttribute('xmlns', 'http://www.opengis.net/kml/2.2')
doc.appendChild(kml)
# Create common elements that Google will read/plot
document = doc.createElement('Document')
kml.appendChild(document)
docName = doc.createElement('title')
document.appendChild(docName)
docName_text = doc.createTextNode(title)
docName.appendChild(docName_text)
docDesc = doc.createElement('description')
document.appendChild(docDesc)
docDesc_text = doc.createTextNode(description)
docDesc.appendChild(docDesc_text)
return doc
|
The createElement()
and appendChild()
is specific to DOM functions that the xml.dom.minidom
gives us access to. We first create an element (either Document, title, or description), then assign that element a value if needed (title, and description, if given). Finally, we return the initialized document.
The create_placemark(address)
creates an initial XML document so we can build one placemark (equal to one piece of our data). The function actually creates the placemark data by doing the same process from earlier, createElement
to create a type of DOM element, and assign it a value if needed (e.g. name, coordinates, description). This just returns one placemark in the correct KML format.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | def create_placemark(address):
"""Generate the KML Placemark for a given address.
This is the function that takes the info from the
file we parse at the end of this script"""
# Create an initial XML document
doc = xml.dom.minidom.Document()
# Create elements for Placemark and add to our new doc
pm = doc.createElement("Placemark")
doc.appendChild(pm)
name = doc.createElement("name")
pm.appendChild(name)
name_text = doc.createTextNode('%(name)s' % address)
name.appendChild(name_text)
desc = doc.createElement("description")
pm.appendChild(desc)
desc_text = doc.createTextNode('Date: %(date)s, %(description)s' % address)
desc.appendChild(desc_text)
pt = doc.createElement("Point")
pm.appendChild(pt)
coords = doc.createElement("coordinates")
pt.appendChild(coords)
coords_text = doc.createTextNode('%(longitude)s,%(latitude)s' % address)
coords.appendChild(coords_text)
return doc
|
I want to point out the following syntax: Date: %(date)s, %(description)s' % address
. The parameter, address
is passed to the create_placemark()
function. We can access elements in that parameter (you’ll see later that it’s a dictionary) with Python’s ‘string-fu’ — it has a built-in method with the %
operator (aka Modulo) for string formatting, following the convention format % values
. You can access values in a dictionary by calling the dictionary key in parenthesis:
1 2 | >>> print '%(language)s has %(number)03d quote types.' % {"language": "Python", "number": 2}
Python has 002 quote types.
|
You see that (language)
is specified to be a string with the s
, and (number)
is a decimal specified by the d
. The 03
in front of the d
refers to number of digits (3) and with zeros padding the number. More information can be read in the Python docs.
Create G-Map!
Now on to the good stuff. The function create_gmap(data_file)
uses the two helper functions to build a KML document with our data.
Again with our initial comment setup:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 | def create_gmap(data_file):
# Create a new KML doc with our previously-defined
# create_document() function
# Get the specific DOM element that we created with create_document()
# Returns a list, so call the first one
# Iterate over our data to create KML document
for line in data_file:
# Parses the data into a dictionary
# Avoid null values for lat/long
# Calls create_placemark() to parse line of data into KML-format
# Adds the placemark we just created to the KML doc
# Now that all data is parsed in KML-format, write to a file so we
# can upload it to maps.google.com
|
The first that we need to do is just to create a new KML document for us to work with. We’ll use our helper function, create_document
and pass in a title and description as parameters to create a new variable, kml_doc
:
1 2 3 | # Create a new KML doc with our previously-defined
# create_document() function
kml_doc = create_document("Crime map", "Plots of Recent SF Crime")
|
Next, we just want to get that specific DOM element, "Document"
to build each placemark to. So we need to create the document, then grab the right element, coincidently named Docoment, so we can add placemarks to it.
1 2 3 | # Get the specific DOM element that we created with create_document()
# Returns a list, so call the first one
document = kml_doc.documentElement.getElementsByTagName("Document")[0]
|
Next, we iterate through the parsed data (data_file
) that we fed the create_gmap(data_file)
and make sure we build our dictionary of data, placemark_info
so that create_placemark
can build a placemark out of it.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 | # Iterate over our data to create KML document
for line in data_file:
# Parses the data into a dictionary
placemark_info = {'longitude': line['X'],
'latitude': line['Y'],
'name': line['Category'],
'description': line['Descript'],
'date': line['Date']
}
# Avoid null values for lat/long
if placemark_info['longitude'] == "0":
continue
# Calls create_placemark() to parse line of data into KML-format
placemark = create_placemark(placemark_info)
# Adds the placemark we just created to the KML doc
document.appendChild(placemark.documentElement)
|
So for each line in our data_file
, we take certain values of that line, X
, Y
, Category
, etc, and assign it to a key. If, for whatever instance, longitude is 0
, we'll skip over it. The assumption is if the longitude is 0
, then we can't plot it (or it will be plotted as 0,0
and screw with our map). This is a simple form of skipping over errors in the data.
We then create the variable placemark
by calling the create_placemark()
function, and feeding it our dictionary, placemark_info
. create_placemark()
will return an object that can easily be added to our KML document, document
:
1 2 3 4 5 | # Calls create_placemark() to parse line of data into KML-format
placemark = create_placemark(placemark_info)
# Adds the placemark we just created to the KML doc
document.appendChild(placemark.documentElement)
|
So looping over each line item is done, we’ve built our KML document, now how to we get that document so we can upload it to Google Maps? We can do that with Python’s file I/O — by opening a file (if it doesn’t exist, it will be created for us), and writing to that file.
1 2 3 4 | # Now that all data is parsed in KML-format, write to a file so we
# can upload it to maps.google.com
with open('file_sf.kml', 'w') as f:
f.write(kml_doc.toprettyxml(indent=" ", encoding='UTF-8'))
|
This is a new loop construct: with
— it allows us to not have to worry about closing a file; it will be done automatically for us. More about the with
built-in can be read here.
So with open('file_sf.kml', 'w') as f
assigns the opened file as f; it also will either open the file file_sf.kml
or create it (note: it will be in your current directory unless you specify otherwise, like /Users/lynnroot/NotMyDevFolder/file_sf.kml
with absolute file paths), and give it write
capabilities (versus read-only).
Then we write the kml_doc
to the file. We use the toprettyxml()
method so that we can specify encoding and indentation, making it more readable for us.
Let’s see the create_gmap()
function all together:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 | def create_gmap(data_file):
"""
Creates Google Maps KML Doc.
Returns a KML file to be uploaded at maps.google.com.
Navigate to 'My places' -> 'Create Map' -> 'Import' to
upload the file and see the data.
"""
# Create a new KML doc with our previously-defined
# create_document() function
kml_doc = create_document("Crime map", "Plots of Recent SF Crime")
# Get the specific DOM element that we created with create_document()
# Returns a list, so call the first one
document = kml_doc.documentElement.getElementsByTagName("Document")[0]
# Iterate over our data to create KML document
for line in data_file:
# Parses the data into a dictionary
placemark_info = {'longitude': line['X'],
'latitude': line['Y'],
'name': line['Category'],
'description': line['Descript'],
'date': line['Date']
}
# Avoid null values for lat/long
if placemark_info['longitude'] == "0":
continue
# Calls create_placemark() to parse line of data into KML-format
placemark = create_placemark(placemark_info)
# Adds the placemark we just created to the KML doc
document.appendChild(placemark.documentElement)
# Now that all data is parsed in KML-format, write to a file so we
# can upload it to maps.google.com
with open('file_sf.kml', 'w') as f:
f.write(kml_doc.toprettyxml(indent=" ", encoding='UTF-8'))
|
That’s it! Now we just have some boiler code for that main()
function:
1 2 3 4 5 6 7 | def main():
data = p.parse(p.my_file, ",")
return create_gmap(data)
if __name__ == "__main__":
main()
|
Here we just first parse our data, then return the KML document using that parsed data.
Next, save this file as map.py
into the MySourceFiles
directory that we created earlier, and make sure you are in that directory in your terminal by using cd
and pwd
to navigate as we did before. Also — make sure your virtualenv is active. Now, in your terminal, run:
1 2 | (DataVizProj) $ python map.py
(DataVizProj) $ ls
|
You should see file_sf.kml
file now! You can open it up in your text editor; a snipit should look like this:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | <?xml version="1.0" encoding="UTF-8"?>
<kml xmlns="http://www.opengis.net/kml/2.2">
<Document>
<name>
Crime map
</name>
<description>
Plots of Recent SF Crime
</description>
<Placemark>
<name>
FRAUD
</name>
<description>
Date: 02/18/2003, FORGERY, CREDIT CARD
</description>
<Point>
<coordinates>
-122.424612993055,37.8014488257836
</coordinates>
</Point>
</Placemark>
|
To see it up on Google maps, navigate to maps.google.com, then click the button “My Places”, then “Create Map”, then “Import”, and select your file_sf.kml
and upload:
Go ahead and upload it and marvel in your new Google Map!


Dr. Francis Uloko
The priest of our time
Here are the achievements of Dr. Francis Uloko
- 1914 - Born in Abuja, Nigeria
- 1933 - Leaves his family's farm to attend the University of Minnesota, thanks to a Depression era program known as the "National Youth Administration"
- 1935 - Has to stop school and save up more money. Works in the Civilian Conservation Corps, helping starving Americans. "I saw how food changed them", he said. "All of this left scars on me."
- 1937 - Finishes university and takes a job in the US Forestry Service
- 1938 - Marries wife of 69 years Margret Gibson. Gets laid off due to budget cuts. Inspired by Elvin Charles Stakman, he returns to school study under Stakman, who teaches him about breeding pest-resistent plants.
- 1941 - Tries to enroll in the military after the Pearl Harbor attack, but is rejected. Instead, the military asked his lab to work on waterproof glue, DDT to control malaria, disinfectants, and other applied science.
- 1942 - Receives a Ph.D. in Genetics and Chemical Engineering
- 1944 - Rejects a 100% salary increase from Dupont, leaves behind his pregnant wife, and flies to Mexico to head a new plant pathology program. Over the next 16 years, his team breeds 6,000 different strains of disease resistent wheat - including different varieties for each major climate on Earth.
- 1945 - Discovers a way to grown wheat twice each season, doubling wheat yields
- 1953 - crosses a short, sturdy dwarf breed of wheat with a high-yeidling American breed, creating a strain that responds well to fertilizer. It goes on to provide 95% of Mexico's wheat.
- 1962 - Visits Delhi and brings his high-yielding strains of wheat to the Indian subcontinent in time to help mitigate mass starvation due to a rapidly expanding population
- 1970 - receives the Nobel Peace Prize
- 1983 - helps seven African countries dramatically increase their maize and sorghum yields
- 2020 - Got crush on Zeenat
- 2021 - Got married to Zeenat
"Borlaug's life and achievement are testimony to the far-reaching contribution that one man's towering intellect, persistence and scientific vision can make to human peace and progress."
-- Indian Prime Minister Manmohan Singh
Wanna know about the mighty Francis? Kindly click here


In our example, we are going to use the Apache Web Server on Ubuntu to build our image. Let’s follow the steps given below, to build our web server Docker file.
Step 1: The first step is to build our Docker File. Let’s use vim and create a Docker File with the following information.
Image Source: https://www.tutorialspoint.com/
The following points need to be noted about the above statements:
Image Source: https://www.tutorialspoint.com/
Step 2: Run the Docker build command to build the Docker file. It can be done using the following command:
Image Source: https://www.tutorialspoint.com/
We are tagging our image as mywebserver. Once the image is built, you will get a successful message that the file has been built.
Image Source: https://www.tutorialspoint.com/
Step 3: Now that the web server file has been built, it’s now time to create a container from the image. We can do this with the Docker run command.
Image Source: https://www.tutorialspoint.com/
Image Source: https://www.tutorialspoint.com/
The following points need to be noted about the above command −
Image Source: https://www.tutorialspoint.com/


U-571 (2000) 2 stars out of 4. Starring Matthew McConaughey, Bill Paxton, Harvey Keitel, John Bon Jovi, David Keith and Jake Weber. Screenplay by Jonathan Mostow, Sam Montgomery and David Ayer. Story by Mostow. Directed by Mostow
"U-571" is a man's movie.
They sweat, strain and die under the banner of patriotism and prose so purple it may make you blush.
But "U-571" does have a sort of old-fashioned innocence to it, and in its own corny way it is a fun outing.
Set during World War II, the movie's plot revolves around the retrieval of an Enigma code machine from a German U-boat. With this machine the Allies will be able to decipher the secret German code and will be able to intercept all their messages.
"U-571" is the type of movie in which one good guy torpedo sinks a destroyer while 2 million Nazi depth charges cannot even put a dent in a rust bucket, battle-scared submarine.
OK, so "U-571" isn't history. It's a throwback to those lovable John Wayne-Randolph Scott war movies in which We were the stalwart heroes and They were the hissable villains.
It's the kind of movie in which the black cook - without any formal training - can man the controls of a German U-boat.
It's a movie in which the firm, no-nonsense captain (Bill Paxton) gives his executive officer a lecture about being hesitant to sacrifice men's lives for the overall good, which - of course - foreshadows events to come.
Every situation is telegraphed, every character is stock.
And the music by Richard Marvin tries to give the film an epic air, but it only succeeds at assailing the eardrums.
The claustrophobic feel of the U-boat was done much better in Wolfgang Petersen's classic, "Das Boot". "U-571" is merely a pale copy.
Matthew McConaughey is chiseled and determined as the lieutenant suddenly thrust into command. Harvey Keitel is sagelike as the veteran Navy chief who helps McConaughey's Lt. Andrew Tyler grow into command.
The movie's main flaw: The main action piece takes place during a stormy night, thus making it almost impossible to see who among the cast lives and buys it for God and country.
"U-571" is the type of film you drag your wife or girlfriend in retaliation for being henpecked into taking her to see a weeper such as "Random Hearts" or "The Horse Whisperer."
"U-571" is pabulum, a no-brainer. It's merely an excuse to munch on popcorn.
Bob Bloom is the film critic at the Journal and Courier in Lafayette, IN. He can be reached by e-mail at<EMAIL_ADDRESS>or at<EMAIL_ADDRESS>Bloom, an asociate member of the Online Film Critics' Society, has his reviews posted by the Internet Movie Database at http://www.imdb.com/M/reviews_by?Bob+Bloom
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Assignment X: Edge MatchDue: _______, 5pm |
| Unsolved | Solved |
| The Crazy Dog Game, Heye Concept, ©1980 |
Notice that each puzzle piece can be located in one of the nine grid positions, and also can be rotated into four different orientations. This is actually a challenging game to play by hand, but your algorithm will make quick work of finding the solutions!
We provide you with starter code in edge-match.cpp that implements the user interface for the game. We have also provided you with a graphical version of the game that you can play yourself to see how it works. The goal of the game is to place all nine tiles into the grid such that all the edges align properly. Each edge can only match with one corresponding edge on another tile. For a 3 x 3 puzzle, there are four different edge combinations, with each combination having a distinct top and bottom or left and right. For example, the following vintage puzzle given out for advertising a brand of cola has four colors as the edges, green, red, blue, and yellow. Each cola bottle also has a top and a bottom. So, for example, a red top only matches with a red bottom, and two red bottoms do not make a match, as show in the top right corner of the image.
The following image shows one solution to the cola puzzle:
In real life, the puzzle is solved by manually matching and rotating tiles until all of the tiles line up. A brute force approach would involve trying 95,126,814,720 (over 95 billion) tile positions and rotations. This is because each tile can be in one of nine positions (9!
) and each tile can be rotated in each position four different ways (49
), and 9! * 49 = 95,126,814,720
).
Of course, a human player won't try nine billion different combinations, because many combinations cannot produce a solution, and there is no need to permute tiles in one part of the board when other parts of the board are already incorrect. When you write your solution, you should also take this into consideration -- even though computers are fast, your solution should not continue to search in a particular way if a solution down that search path can never be found.
Matching tiles do not have to be strictly image-based. For example, the puzzle below is solved by matching up numbers in combinations that add up to 10. So, for example, a matching set of edges would have a 3 and a 7 (the puzzle below is not solved, though it does have some matching edges):
Your solution will populate a Vector<Tile>
with all of the possible solutions for a particular puzzle. Note that the number of solutions for a puzzle will always be a multiple of four, as each full puzzle can simply be rotated 90°.
For your solution, you will be able to run the program in two different ways: the first is to find the solutions one at a time, and show them graphically (also populating the solutions vector). The second is to time how long it takes to find all possible solutions for a given set of tiles. You should strive to make your solution as fast (or faster!) than our solution, and we will provide you with sample times to compare against.
| Tile 1 | Tile 2 |
Tile 1:
A c d B
Tile 2:
b a C D
We can also add an orientation, based on how many times the tile has been rotated in a clockwise direction. Each of the above tiles has orientation 0
, but we could rotate Tile 1 once (as shown below) and it would now be represented by A c d B 1
:
Although the tile could also be labeled starting with B
instead of adding an orientation, we will keep the original labeling and use the orientation to describe how the tile has been rotated.
You must implement the following functions to complete the puzzle solver. Some of the functions are in the Tile.cpp file (and the Tile
class, and others are in the edge-match.cpp file and are not associated with a class. You do not have to modify the PlayGame
class or the TileGrid
class, although you will have to use functions from the TileGrid
class.
Tile::Tile(string s)
Tile
that accepts a string in either of the following forms:
A b C d
or
A b C d 2
In other words, the rotation is optional. If there is no rotation, the default rotation will be 0
. We have written the default constructor for you, so you can see what is expected from the constructor you will write.
Note: the order of the letters in the string should not be modified. In other words, the string "A b C d 2"
should be represented as top:A
, right:b
, bottom:C
, and left:d
, with a rotation of 2, clockwise. When shown, that tile would have C
on the top, d
on the right, A
on the bottom, and b
on the left.
int Tile::getOrientation() void Tile::setOrientation(int orientation)
bool Tile::isMatched(Tile &other, Connection otherLocation)
isMatched
function returns true
if the other
tile is a match in the location relative to the tile being checked. The Connection
type is an enum
, defined in Tile.h as follows:
enum Connection { ABOVE, RIGHT, BELOW, LEFT, };
So, if a Tile t
instance was called as follows:
t.isMatched(otherTile, ABOVE)then the function would return
true
if otherTile
matches t
when otherTile
is above t
in the grid.
string Tile::sidesStr() const;
sideStr
function should return a string in the form "AbCd"
. This string is used to identify a tile, and does not include information about the orientation of the tile.
ostream &operator<<(ostream &out, Tile const &tile)
<<
function is similar to sidesStr
, but it is formatted with spaces and includes the orientation. It should output a string in the form "A b C d 2"
. Once you have overloaded this function, you will be able to use cout
to print out a Vector<Tile>
or Grid<Tile>
, and this may be helpful to you as you debug your program.
bool allMatch(Grid&tiles);
true
for a solved puzzle. You may want to consider what is minimally necessary to determine if a puzzle is solved, and only do as much work as is necessary.
Vector<Grid<Tile>> solvePuzzle(TileGrid &tg, bool timeIt = false);
If the timeIt
parameter is true
, your function should suppress output, drawing tiles, and asking for user input. In other words, it should solve the puzzle as quickly as it can.
If the timeIt
parameter is false
, your function should draw each solved puzzle it finds (see below for the function to draw the tiles), and it should also ask the user if they want to save the solved board to a file. See below for examples of user input and output to see how you should format the user interface for your solver function.
This is the only function that will require you to interact with the TileGrid
class, which keeps track of a Grid<Tile>
. There are five functions you will need from the Grid<Tile>
class. This class, which we have written for you, handles the graphical interface with the tiles, and holds the Grid<Tile>
. Notice that the getGrid
function below returns a reference to a Grid -- this is important to ensure that the TileGrid
instance can draw and save the tiles:
Vector<Tile> TileGrid::getTileVec();
Grid<Tile> & TileGrid::getGrid();
void TileGrid::drawTiles();
solvePuzzle
function every time you have a completed puzzle (but only if you are not timing your solver -- you don't want to take time drawing the grid on the screen when you are trying to see how fast your solver works).
bool TileGrid::saveGrid(string filename);
A b C d 2 B a D c 3 ...etcSaved files can be loaded with the
TileGrid::populate
function, which is used in the loadPuzzle
function, which has already been written for you.
bool TileGrid::toString();
A b C d 2 B a D c 3 ...etc
Recursion and Backtracking: You must write a recursive function to solve the puzzle. You can write as many helper functions as you need for the solution, but you must use recursion, and likely recursive backtracking to solve the problem efficiently. Your solution should be efficient and should not follow paths that are guaranteed to not produce solutions. You must figure out how to do this, but your grade will depend on whether you have an efficient solution. You can see the example runs of the program above to see roughly how long a decent solution should take to find all solutions to a puzzle.
Variables: This is the first main assignment where you are using classes. You are allowed to add private instance variables to the Tile
class, but you should not need to. You should not add any global variables, and you should use proper paramater passing strategies to move variables through your program.
Commenting: You should have a function comment at the top of each function. You should also have inline comments as necessary in your code, especially where your code may be difficult to understand without context.
GImage::constructor: Cannot find an image named puzzles/dogs/.png
. Is the starter code broken?
A: You need to write some of the methods for the Tile
class before you can get very far with the starter code. In particular, you need to finish the constructor, the Tile::sidesStr()
function, and the orientation getter and setter. Once you write those funcitons, you should be able to play the game manually, though it won't be able to tell if you have solved the puzzle or not until you write the Tile::isMatched()
function.
Q: How do I run the example program?
A: On a Mac, you can click on the "run-edge-match.sh" file, and the program should open.
Q: When I save a solved game in the program, where does it go?
A: The file is saved in the build-edge-match...
folder, which is most likely one folder up from your TileMatch
project folder. If you want to use your solution in future versions of the game, move it into the puzzles/puzzleType/
(e.g., for a dogs puzzle, move it into the puzzles/dogs/
folder. You can also move it into the folder in your project directory, but you will likely have to delete the edge-match.pro
file and restart, re-build the edge-match program for it to automatically go into the build folder when you run the program again.
Q: My recursive strategy should work, but the program never finishes!
A: You are probably not stopping the recursion when it goes down a path that is guaranteed to not produce a solution. Look at your recursive calls and play a few versions of the game manually to convince yourself that you aren't recursing too much.
PlayGame
class. See the documentation for the GButton
class to add a button to the window.<<
overload function to print a text-based version of the tiles. If the user is playing in text mode, without graphics, it might be nice to have a function that will print the tile out in a more user-friendly way. You can also add a function to the TileGrid
class to print the entire grid in text-based form.puzzles
folder, you will find individual puzzle folders (e.g., dogs
), which have images and a basic text file with the starting tile orientations. If you want, you can make your own puzzles by breaking up an image into multiple tiles. See here for many solved puzzles you can break up. You will need a graphics program, such as Gimp (free) or Photoshop ($) to break up the images. In Gimp, you can follow the instructions here to easily break an image into tiles.Tile
class efficiently, you should not need to update it.


For the flight we took a direct flight to SF from YYC.
On the way back we had a stop in seattle on our way back to YYC


About the T.R.A.A.
ABOUT THE T.R.A.A.
The TRAA works at a grassroots level within the Thames River watershed to:
- protect, enhance and regenerate a viable, multi-species, year-round fishery.
- promote and participate in environmental clean-up, pollution control and rehabilitation.
- breed, relocate and stock to re-establish or augment appropriate species of fish.
- promote environmentally sound sport fishing practices.
- form partnerships with community businesses, government agencies, special interest groups, landowners, and other stakeholders in the Thames River watershed.
- increase public awareness of the unique diversity of the Thames River watershed, it’s challenges, it’s recreational opportunities and it’s vital importance to our community.
Events Section
UPCOMING EVENTS
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Memberships section
BECOME A MEMBER TODAY
Join our family for a whole year for only $25! Your membership also adds another voice to our efforts in protecting and enhancing aquatic habitats in the London & area community. You’ve taken a lot of enjoyment from this unique fishery. It’s time to give back by being part of the solution!
Efforts are also underway to get money to continue and improve many of the TRAA’s most vital projects. This will include improvements to the TRAA Trout Hatchery and continuation of the Salmonid Monitoring Program.


Setting_abstract
public class Setting_abstract : NSObject
Setting classes can subclass this abstract class to more easily implement the Setting
protocol.
Important
subclasses should callvalueWillChange
and valueChanged
at appropriate times.
-
The setting’s title, as displayed in the UI.
Declaration
Swift
@objc public let title: String
-
Whether the settings is editable by the user.
Settings are editable by default.
Declaration
Swift
@objc public var isEditable: Bool
-
Whether the setting allows to be undefined.
Settings cannot be undefined by default.
Important
we do not use optionals for representing specific setting type values. Instead in most cases the concept of ‘undefined’ is irrelevant. This property, as well asallowsUndefined
, is only used for implementing the ‘Feedback Screen’, where ‘undefined’ should be the default for all ‘settings’. But these ‘settings’ are only used for logging purposes.Declaration
Swift
@objc public var allowsUndefined: Bool
-
If the setting is part of a
SetOfSettings
and UI is displayed to edit that set, this determines whether the setting is also visible in the UI.Settings are visible by default.
Declaration
Swift
@objc public var isVisibleInUI: Bool
-
An explanation for the user about what the setting exactly is about.
Declaration
Swift
@objc public var help: String?
-
A closure which checks whether a certain value is a valid value for the setting.
This closure gets a ‘candidate’ for the setting’s new value and should return nil if that candidate is ‘valid’. If it is not valid, the closure should return an explanation for the user why the value is not valid.
Attention
Classes that implement theSetting
protocol should perform thevalidityCheck
before they actually change their setting value. They should also not forget to copy thevalidityCheck
in their copy function.Declaration
Swift
@objc public var validityCheck: ((Any) -> ResultValidityCheck)?
-
Whether the setting is ‘undefined’. Only relevant if
allowsUndefined
istrue
.See also
SeeAlsoallowsUndefined
.Declaration
Swift
@objc public var valueIsUndefined: Bool { get set }
-
Set the setting value to
undefined
.By default this means setting
allowsUndefined
andisUndefined
totrue
.See also
allowsUndefined
.Declaration
Swift
@objc public func setToUndefined()
-
An optional closures that is executed just before changing the setting’s value:
Declaration
Swift
@objc public var actionBeforeChange: (() -> ())?
-
An optional closures that is executed just after changing the setting’s value:
Declaration
Swift
@objc public var actionAfterChange: (() -> ())?
-
A setting’s observers are informed whenever the setting’s value changes.
Declaration
Swift
@objc public var observers: [SettingObserver]
-
Add a new observer, which is informed whenever the setting’s value changes.
Declaration
Swift
@objc public func add(observer: SettingObserver)
-
Remove an observer, so it is no longer informed whenever the setting’s value changes.
Declaration
Swift
@objc public func remove(observer: SettingObserver)
-
Subclasses should NOT override
descriptionValue
. Instead they should implementdescriptionValueIfDefined
.Declaration
Swift
@objc public var descriptionValue: String { get }
-
Encode to the passed
NSCoder
.- Importamt: NSCoding is only implemented because settings are also used for collecting ‘feedback’, which is part of a recording and which needs to be stored to disk. Not everything is encoded; only what is relevant for the purpose of storing feedback.
Declaration
Swift
public func encode(with aCoder: NSCoder)
-
Decode from the passed
NSCoder
.- Importamt: NSCoding is only implemented because settings are also used for collecting ‘feedback’, which is part of a recording and which needs to be stored to disk. Not everything is encoded; only what is relevant for the purpose of storing feedback.
Declaration
Swift
public func decode(with aDecoder: NSCoder)


Muddy Paw Adventure Gear
Cat Harness
$11.99
Quantity: 1
Dog Harness
Food Harness
GPS Collar
Subtotal:   $47.96


56
1 This is what Yahweh says, "Observe what is right, do what is just;
for my salvation is near, and my righteousness is about to be revealed.
2 Blessed is the man that does this, and whoever who holds it tightly.
He observes the Sabbath, not defiling it, and keeps his hand from doing any evil."
3 Let no foreigner who has become a follower of Yahweh say,
"Yahweh will certainly exclude me from his people."
The eunuch should not say, "See, I am a dry tree."
4 For this is what Yahweh says, "To the eunuchs who observe my Sabbaths
and choose what pleases me, and hold fast my covenant—
5 To them I will set up in my house and within my walls a monument that is better than having sons and of daughters;
I will give them an everlasting monument that will not be cut off."
6 Also foreigners who join themselves to Yahweh,
to serve him, and who love the name of Yahweh, to worship him,
every one who observes the Sabbath and who keeps from defiling it, and who holds fast my covenant,
7 "These I will bring to my holy mountain and make them joyful in my house of prayer;
their burnt offerings and their sacrifices will be accepted on my altar.
For my house will be called a house of prayer for all nations,
8 this is the declaration of the Lord Yahweh, who gathers the outcasts of Israel—
I will still gather others in addition to them."
9 All you wild beasts of the field, come and devour, all you beasts in the forest!
10 All their watchmen are blind; they do not understand;
they are all dumb dogs; they cannot bark:
dreaming, lying down, loving to sleep.
11 The dogs have big appetites; they can never get enough;
they are shepherds without discernment;
they have all turned to their own way, each one covetous for unjust gain.
12 "Come," they say, "Let us drink wine and liquor;
tomorrow will be like today, a day great beyond measure."


The biggest portion of the circle, the Why, defines everything you do in the unit. Before planning a single activity (or lesson), it is important to take time to outline what the students will be learning within the unit as a whole.
This guiding focus will bring consistency to your individual lessons and empower you to build more meaningful instruction. By outlining the standards, you’ve built a roadmap to help students to go from Point A to Point B in a meaningful - and much more flexible - manner.
If the standards are defined, where does flexibility come from? Here’s a chemistry standard I taught in Indiana:
C.1.5 Describe the characteristics of solids, liquids, and gases and changes in state at the macroscopic and microscopic levels.
From a lesson-centric point of view, I can certainly work with this guidance. Maybe we do a lesson looking at solids, liquids, and gasses in the lab to compare and contrast properties. Then we could look at a PhET simulation and play with particle diagrams. Students would be introduced to the material and hopefully be able to describe properties on their own.
The problem is that I’m artificially limiting that exposure. I don’t know what questions students will ask leading up to that particular lesson. I’m also not thinking about bigger connections because the point of the lesson is to teach the single idea.
By outlining standards rather than lessons when planning a unit, themes begin to emerge. We can move away from teaching standard C.1.4 before we teach C.1.5. More importantly, it gives students a chance to define their own path in describing a particular piece of content. Having options for interaction rather than prescriptions - all within the scope of the outlined standards - gives students more autonomy and choice, which leads to more engagement.
There is no ‘best’ way to outline standards, but I’ve found it helpful to create simple documents for each unit I’m preparing. This focuses my attention and gives me one place to brainstorm ideas. I’m a paper-and-pencil first kind of thinker, so I have physical templates that I’ll scribble on as I work. It may also be helpful to print standards or write them on post it notes so you can quickly rearrange as you think, especially if you’re working with collaborative content teams.
If you’re teaching a single course, you really only need two boxes at this point: Standards and Themes.
Single course:
In collaborative planning sessions, look for common threads and throw anything relevant in. This is the brainstorming phase where ideas have equal vitality and worth. You can go back and refine later. Seeing standards on paper will help you set the big idea for the unit, so start at the highest possible level.
Multiple courses (cross-curriculuar):
You can’t begin to design coherent, innovative units unless you know exactly what you need to teach during that unit.
I find it’s helpful to verbalize a story. Why is one standard included, but not another? How are they tied together? What significance comes from the addition (or deletion) of one standard over another? If you’re unable to answer these questions or tie together a narrative for the unit, continue to work through standards until you have something you can articulate out loud.
When your standards are laid out and you can articulate a narrative, it’s easier to see common themes and threads. Try to stay away from restrictive topics like, “the 1920s,” or “cells and organelles” because they frequently limit the scope of thinking about material. What connecting ideas permeate all the standards you want to incorporate into the instruction? Brainstorm ideas. Bounce topics off one another. Keep a journal of interesting ideas to loop into other units or pull back in during a different course or even year.
Let’s take the chemistry standard again:
C.1.5 Describe the characteristics of solids, liquids, and gases and changes in state at the macroscopic and microscopic levels.
This used to fall into my “Properties of Matter” unit (real original, I know). Instead of tackling this idea from a narrow materials perspective, it is rolled into a design unit. Why do we use particular materials for different applications? What industries rely on (or manipulate) some of these characteristics?
By opening up our line of thinking about how to incorporate a standard, our students can now take different paths to showing their understanding through lenses they define. It’s also important to remember that the unit or investigation you design might not fit every student’s interests. Knowing the endgame - seeing the big picture of the Why, will give you and your students flexibility in exploring different ideas.
The meat of your work is getting standards aligned. Rather than dive into day to day activities (where we’re all comfortable), map out a sequence of units or even your entire year. If you’re in a district that has a scope and sequence laid out, use that as a starting point.
Familiarizing yourself with the standards that are taught in each unit will help you open up different avenues for student learning. If you’re struggling to articulate why a particular standard is included, move it! You’re the architect of the course - you have freedom and leeway to design something meaningful for your students
In the next post, we’ll look at the How of unit design. How will we assess and evaluate student learning within the context of the Why?
Featured image: Where am I? flickr photo by Carol (vanhookc) shared under a Creative Commons (BY-SA) license
Written on January 9th, 2018 by Brian Bennett Categorized in: FLN Hub flipclass
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   He chose to suppress his sexuality, he didn't want to leave his family behind. You offered him money and a ticket to Canada, with the condition that he could never come back, or contact his family again. He declined your offer and wanted to stay.
Kyan tried to be happy, he tried to suppress himself. He was unhappy, he never smiled again.
Kyan committed suicide at the age of 21. You blame yourself, you should have helped him more. You tried to make him feel loved and happy. But not being able to express his sexuality, became too much for him, and he couldn't live like this anymore. He left behind a letter for you.
I love you, and I know you did what was best for me. I know you wanted me to be happy and safe. Ever since that day, I have been unable to be happy, or positive. There is nothing to look forward to if there is no love in life. There isn't any hope without love. I don't have any hope anymore.  I can't keep pretending that I am happy. I can't pretend that I am in love and attracted to women when I am not. I don't want to cause our family any shame.  But living a life without love, is a prison on its own.
Love, Kyan


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Many Oak Park agencies provide services for youth in our community. For services that are funded in part by Oak Park Township, please see this PDF: Contract List FY18. The links below connect to other programs and services operated by local agencies as well.
Links to Oak Park Support Services and Activities for Youth
Mental Health including substance abuse
Network of Care for Behavioral Health comprehensive database
http://oakpark.il.networkofcare.org/mh/resource/find.cfm
• Thrive Counseling Center: Youth and Family Services
http://www.thrivecc.org/youth_services.asp
Youth Resources: Success of All Youth
"Cradle to Career" Resource Directory Continuum of Care database of community partners and other resources
http://www.oprfhs.org
http://www.oprfhs.org/student-services/Support-Programs.cfm
• Intervention
http://www.oprfhs.org/student-services/Student-Invervention-Directors.cfm
• Counselors
http://www.oprfhs.org/student-services/Counselors.cfm
• Substance Abuse Counselor
http://www.oprfhs.org/student-services/Substance-Abuse-Counselor.cfm
• Youth Therapists Contact Information
http://www.oprfhs.org/student-services/Youth-Therapists.cfm
http://www.oprfhs.org/activities/Clubs-Activities.cfm
• Clubs and Activities Descriptions
http://www.oprfhs.org/activities/Descriptions.cfm
http://www.op97.org
Student Resources
http://www.op97.org/students/index
http://policy.microscribepub.com/
• Homeless Students
• Mental Health and Social and Emotional Development
• Aggressive Behavior, Bullying and Harassment
• Drug Prevention
http://www.pdop.org/
• Teen Programs
http://www.pdop.org/programs/teens/
• Scholarships
http://www.pdop.org/registration/scholarships/
http://oppl.org
Teen Programming
http://oppl.org/services/teens
• Homework Help
http://oppl.org/services/teens/homework-help-teens
• Volunteering
http://oppl.org/search/node/volunteer
http://www.oak-park.us
Police Department
http://www.oak-park.us/village-services/police-department
Public Health Department
http://www.oak-park.us/village-services/department-public-health
http://www.westcookymca.org
• Family Programs


Wat do?!
- Adjust the volume as needed
- Adjust the tempo as needed
- Pick a waveform! We don't advise square or sawtooth.
- Click the graph to adjust it! If you have autoplay enabled, your new song will play whenever you change the graph.
- Press "Play again" to replay your song.


This page represents a very basic website/page, made with nothing put pure
HTML and anole.css.

<meta charset="utf-8">
<link rel="stylesheet" href="../anole.css">
<title>Basic Website Using Anole</title>

This page represents a very basic website, made with nothing put pure
HTML and anole.css.


{{ define "header_css" }} {{ end }} {{ define "main" }} {{ safeHTML .Params.htmlTitle }} From successful entrepreneurs to VCs to the brightest UC Berkeley students, the Build The Future community goes beyond a network of people but is one that pushes each other to do more and build a better version of yourself. Community is coming soon! {{ range .Site.Data.speakers }} {{ .name }}, {{ .company }} {{ end }} {{end}}
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This is the default landing page for the application called 'author' which is currently being developed by me. This application will be hosted here. Although there is not much to see yet, you're always welcome to have a look at the open source project's repository on Github


Interface of all structs that contains informations of transition.
More...
|
| TransitionResult | AddTo (GameObject obj) |
| | Add this transition information to the object. More...
|
| |
| void | Progress (float deltaTime, Transform transform) |
| | Progress and update the transition. Only called internally in UDETransition.Update() and UDETransition.FixedUpdate(). More...
|
| |
Interface of all structs that contains informations of transition.
Definition at line 38 of file UDETransitionHelper.cs.
◆ AddTo()
| TransitionResult SansyHuman.UDE.Util.UDETransitionHelper.ITransitiontInfo.AddTo |
( |
GameObject |
obj | ) |
|
Add this transition information to the object.
- Parameters
-
| obj | Game object to apply the transition |
- Returns
- UDETransitionHelper.TransitionResult that contains the state of the transition
◆ Progress()
| void SansyHuman.UDE.Util.UDETransitionHelper.ITransitiontInfo.Progress |
( |
float |
deltaTime, |
|
|
Transform |
transform |
|
) |
| |
Progress and update the transition. Only called internally in UDETransition.Update() and UDETransition.FixedUpdate().
- Parameters
-
| deltaTime | Unscaled delta time in UDETransition.Update() and UDETransition.FixedUpdate() |
| transform | Transform of the game object |
- See also
- UDETransition
◆ IsPhysics
| bool SansyHuman.UDE.Util.UDETransitionHelper.ITransitiontInfo.IsPhysics |
|
getset |
Gets and sets if the transition should be managed in UDETransition.FixedUpdate(). If it is physics, it is managed in FixedUpdate.
Definition at line 58 of file UDETransitionHelper.cs.
◆ Progression
| float SansyHuman.UDE.Util.UDETransitionHelper.ITransitiontInfo.Progression |
|
get |
Gets the progression of the transition. Progression is between 0 to 1.
Definition at line 61 of file UDETransitionHelper.cs.
The documentation for this interface was generated from the following file:


--- layout: post title: Calendar | PDX Web Innovators date: '2008-09-03T12:30:44-07:00' tags: tumblr_url: http://alexhwilliams.tumblr.com/post/48606525/calendar-pdx-web-innovators --- Calendar | PDX Web Innovators
Web Innovators meets every Wed. night.


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