---
layout: post
title: "Purdue Week 2"
subtitle: "Learning CNN and Choose Our Idea"
date: 2020-01-11 14:26:28 -0400
background: '/img/posts/06.jpg'
categories: [Purdue Internship]
---
2st Purdue Minutes
to do list
- We selected one of the three ideas, "Size-Based Birds Detection", to take shape.
- we watched online lecture about CNN.
Make Ideas
Using sequence of Images
We thought that it was difficult to learn video, By choice of lane, we used a series of images to function like a video.
So We don't need to use algorithm that detect changes in size of birds.
Just Using the Size-Base Algorithm
After detecting birds, make bounding box of bird and measure its size change by following the bird. We just need to focus on changing the bounding box.
And the most important thing in this idea is real time detecting, so we decide to use YOLO V3 for detecting birds.
Coursera CNN Lecture
We have to learn about
We need to know what the object detection algorithm is and how it works. So we took course in coursera CNN lecture.
References
Paper : YOLO
Lecture : coursera CNN lecture


Sets the maximum number of failures before opening the circuit.
Configures the number of times the circuit breaker tries to redo the operation before failing.
Sets the configured number of buckets the rolling window is divided into.
The following must be true - metrics.rollingStats.timeInMilliseconds % metrics.rollingStats.numBuckets == 0 - otherwise it will throw an exception.
In other words, 10000/10 is okay, so is 10000/20 but 10000/7 is not.
Sets the rolling window used for metrics.
Sets the event bus address on which the circuit breaker publish its state change.
Configures the period in milliseconds where the circuit breaker send a notification on the event bus with its current state.
Sets the time in ms before it attempts to re-close the circuit (by going to the half-open state). If the circuit is closed when the timeout is reached, nothing happens. {@code -1} disables this feature.
Sets the timeout in milliseconds. If an action is not completed before this timeout, the action is considered as a failure.
Generated using TypeDoc
Sets whether or not the fallback is executed on failure, even when the circuit is closed.
to enable it.
the current CircuitBreakerOptions instance


Preparation time
1-2 hours
Cooking time
10 to 30 mins
Serves
Serves 8
Take kebabs to another level with this seafood skewer with a garlic and chilli dipping sauce, homemade naan and mint raita.
Equipment and preparation: You will need four wooden skewers, soaked in water for an hour.
For the kebabs, thread all the ingredients alternatively on a wooden skewer, only one of each, and place on a plate in the fridge until all the other components are ready to serve.
For the naan, put the flour in a large bowl and add the sugar, salt and one teaspoon of vegetable oil and stir.
Whisk together the milk and the egg in a separate bowl..
Gradually add the milk and egg to the flour. Knead to make a dough and cover with cling film. Leave to rest in a warm place for one hour.
Preheat the oven to 220C/425F/Gas 7. Dust two baking trays with flour.
Once the dough has rested, pour the remaining oil over the dough and mix together.
Flour a clean work surface and roll or shape the bread into eight teardrop shapes and place on the floured baking trays.
Bake for 8-10 minutes, or until golden-brown and puffed up.
For the slaw, place all the ingredients in a large bowl and mix. Set aside in the fridge.
For the garlic and chilli dipping sauce, put all the dipping sauce ingredients in a small bowl and mix until well combined.
For the mint raita, put all the raita ingredients in a medium bowl and mix and set aside.
To cook the kebabs, preheat the grill to hot. Place the kebabs on a tray under the grill and cook for 8-10 minutes, or until cooked through.
To serve, place the raita on each plate and the slaw in the centre and kebab on top. Serve the dipping sauce in a small dish and a naan on the side.


Implements variable screening techniques for ultra-high dimensional regression settings. Techniques for independent (iid) data, varying-coefficient models, and longitudinal data are implemented. The package currently contains three screen functions: screenIID(), screenLD() and screenVCM(), and six methods for simulating dataset: simulateDCSIS(), simulateLD, simulateMVSIS(), simulateMVSISNY(), simulateSIRS() and simulateVCM(). The package is based on the work of Li-Ping ZHU, Lexin LI, Runze LI, and Li-Xing ZHU (2011) <doi:10.1198/jasa.2011.tm10563>, Runze LI, Wei ZHONG, & Liping ZHU (2012) <doi:10.1080/01621459.2012.695654>, Jingyuan LIU, Runze LI, & Rongling WU (2014) <doi:10.1080/01621459.2013.850086> Hengjian CUI, Runze LI, & Wei ZHONG (2015) <doi:10.1080/01621459.2014.920256>, and Wanghuan CHU, Runze LI and Matthew REIMHERR (2016) <doi:10.1214/16-AOAS912>. Special thanks are due to Ling Zhang for providing detailed testing and proposing a method for speed improvement on the simulation of data with AR-1 structure.
| Version: | 0.2.0 |
| Depends: | R (≥ 3.2.1) |
| Imports: | gee, expm, splines, MASS, energy |
| Published: | 2018-08-09 |
| Author: | Runze Li [aut], Liying Huang [aut, cre], John Dziak [aut] |
| Maintainer: | Liying Huang <lxh37 at PSU.EDU> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| Copyright: | The Pennsylvania State University |
| NeedsCompilation: | no |
| CRAN checks: | VariableScreening results |
| Reference manual: | VariableScreening.pdf |
| Package source: | VariableScreening_0.2.0.tar.gz |
| Windows binaries: | r-devel: VariableScreening_0.2.0.zip, r-release: VariableScreening_0.2.0.zip, r-oldrel: VariableScreening_0.2.0.zip |
| OS X binaries: | r-release: VariableScreening_0.2.0.tgz, r-oldrel: VariableScreening_0.2.0.tgz |
| Old sources: | VariableScreening archive |
Please use the canonical form https://CRAN.R-project.org/package=VariableScreening to link to this page.


This dialog window appears after clicking the Exchange shared keys button from within the Diffie-Hellman Demonstration.
The shared keys of Alice and Bob will be exchanged as soon as you have clicked the OK button.
In practice, Alice sends her shared key A over to Bob and Bob sends his shared key B over to Alice.
Alice and Bob need the their counterpart‚s shared key in order to compute the session key. Therefore it is impossible to calculate the session key without having first exchanged the shared keys of Alice and Bob.


Roscosmos May Delay Progress MS-13 Cargo Spacecraft ISS Launch Due to Revealed Problems
MOSCOW (Sputnik) - Technical problems have been revealed in Russia's Progress MS-13 cargo spacecraft, scheduled to be launched to the International Space Station (ISS) on December 1, and although they have already been rectified, the date of the launch remains uncertain, the Russian State Space Corporation Roscosmos said on Monday.
"Critical observations have been made during works at the Baikonur spaceport on preparing the launch of the Progress MS-13 cargo spacecraft within the 74th ISS supply mission. As of now, the problems have been eliminated, and all the on-board systems are being checked," Roscosmos said.
Roscosmos also pledged to announce the date of the launch later.
The Progress MS-13 spacecraft is expected to deliver various cargo to the ISS, including New Year gifts for astronauts.
The launch was initially planned for 6 December, but then rescheduled to December 1 at NASA's request not to hinder the docking of the US Dragon cargo spacecraft, also scheduled for 6 December.


User accounts popup ui. More...
Public Member Functions | |
| def | __init__ |
| The constructor. More... | |
| def | disconnect_user_account |
| Disconnect current user. More... | |
| def | open_accounts_manager_dialog |
| Open account manager ui. More... | |
| def | open_login_dialog |
| Open login ui. More... | |
| def | translate |
| Public Member Functions inherited from airbus_cobot_gui.python_qt_extend.qpopup.QPopup | |
| def | __init__ |
| The constructor. More... | |
| def | set_corners_link |
| Geometric link between parent and popup object. More... | |
| def | setAttachement |
| Corner links between parent and popup object. More... | |
| def | setLinks |
| def | show_ |
| Show popup. More... | |
Public Attributes | |
| resources_dir | |
Private Member Functions | |
| def | _resfresh_connection_time |
| Refresh connection time. More... | |
Additional Inherited Members | |
| Static Public Member Functions inherited from airbus_cobot_gui.python_qt_extend.qpopup.QPopup | |
| def | get_corner_position |
| Get glabal corner position. More... | |
| Static Public Attributes inherited from airbus_cobot_gui.python_qt_extend.qpopup.QPopup | |
| int | BottomLeft = 4 |
| int | BottomRight = 2 |
| int | Center = 5 |
| int | TopLeft = 1 |
| int | TopRight = 3 |
User accounts popup ui.
Definition at line 484 of file accounts_ui.py.
| def airbus_cobot_gui.account.accounts_ui.UserAccountPopup.__init__ | ( | self, | |
| parent | |||
| ) |
The constructor.
Definition at line 486 of file accounts_ui.py.
|
private |
Refresh connection time.
Definition at line 528 of file accounts_ui.py.
| def airbus_cobot_gui.account.accounts_ui.UserAccountPopup.disconnect_user_account | ( | self | ) |
Disconnect current user.
Definition at line 542 of file accounts_ui.py.
| def airbus_cobot_gui.account.accounts_ui.UserAccountPopup.open_accounts_manager_dialog | ( | self | ) |
Open account manager ui.
Definition at line 537 of file accounts_ui.py.
| def airbus_cobot_gui.account.accounts_ui.UserAccountPopup.open_login_dialog | ( | self | ) |
Open login ui.
Definition at line 532 of file accounts_ui.py.
| def airbus_cobot_gui.account.accounts_ui.UserAccountPopup.translate | ( | self | ) |
Definition at line 548 of file accounts_ui.py.
| airbus_cobot_gui.account.accounts_ui.UserAccountPopup.resources_dir |
Definition at line 493 of file accounts_ui.py.


--- layout: newbase # the vertical (alternative) layout ---
PHENIX, the Pioneering High Energy Nuclear Interaction eXperiment, is the largest of
the four experiments that have taken data at the Relativistic Heavy Ion Collider.
Data-taking was finished in 2016 and the PHENIX Collaboration is currently analyzing large data
samples previously collected.
This website was created by the Collaboration to support its Data and Analysis Preservation effort.
Materials are collected from legacy web resources, curated and systematized for placement on this site.
This effort leverages best practices and tools developed in the High Energy and Nuclear Physics
communities such as Zenodo, HEPData and Open Data portals. PHENIX has succeeded in containerization
of its analysis software environment, which promotes analysis preservation and opens
possibilities of using platforms like REANA for these purposes.
Site built at {{ site.time }}
{% if site.url contains 'local' %}
You are running Jekyll on your local machine
{% endif %}


EBD - Easton Bible DIctionary
Siloah
SILOAH
"SILOAH", THE POOL OF Hebrews shelah; i.e., “the dart”,
Nehemiah 3:15
; with the art. shiloah, “sending,”
Isaiah 8:6
(comp.
7:3
)=Siloam (q.v.)
"SILOAH", THE POOL OF Hebrews shelah; i.e., “the dart”, Nehemiah 3:15; with the art. shiloah, “sending,” Isaiah 8:6 (comp. 7:3)=Siloam (q.v.)


major a
major b
major c
(out (horn 24 126 (slew (major) 80 5)) (hornb 36 127 (slewb (majorb) 80 5)) (hornc 48 128 (slewc (majorc) 80 5)))
Run Shlisp


Nyzo version 583 (commit on GitHub) adds the Access-Control-Allow-Origin=* header to the client API endpoints to allow cross-origin access.
This version affects the API endpoints on the client only.
This version is due to a suggestion by a community member who opened an issue on GitHub. We appreciate the suggestion, and we consider our failure to implement this to be a mistake that detracted from the intended functionality of the API endpoints on the client.
In CommandEndpointApi.getResponse(), the Access-Control-Allow-Origin header is now set with a value of *.
If you are disappointed by the brevity of these release notes, we invite you to revisit the release notes for version 476.


VulnerableWebLab
Intentionally vulnerable web app for you to practice your penetration testing skills!
Start Hacking!
Vulnerabilities
Cross-site Scripting (XSS)
SQL Injection
Content Injection
Unrestricted File Upload
Local File Inclusion (LFI)
Command Injection
Server-side Request Forgery (SSRF)
Improper Session Management
Reflected File Download (RFD)
Select One Lab To Start Hacking
Cross-site Scripting (XSS)
×
Cross-site Scripting Labs
Reflected XSS
Stored XSS
SQL Injection (SQLi)
Server Side Request Forgery (SSRF)
×
SQL Injection Labs
Common SQL Injection
Second Order SQL Injection
Can't Solve Any? Don't worry, we got you covered!
Read Solutions


In Gelly, a Graph is represented by a DataSet of vertices and a DataSet of edges.
The Graph nodes are represented by the Vertex type. A Vertex is defined by a unique ID and a value. Vertex IDs should implement the Comparable interface. Vertices without value can be represented by setting the value type to NullValue.
The graph edges are represented by the Edge type. An Edge is defined by a source ID (the ID of the source Vertex), a target ID (the ID of the target Vertex) and an optional value. The source and target IDs should be of the same type as the Vertex IDs. Edges with no value have a NullValue value type.
In Gelly an Edge is always directed from the source vertex to the target vertex. A Graph may be undirected if for
every Edge it contains a matching Edge from the target vertex to the source vertex.
from a DataSet of edges and an optional DataSet of vertices:
from a DataSet of Tuple2 representing the edges. Gelly will convert each Tuple2 to an Edge, where the first field will be the source ID and the second field will be the target ID. Both vertex and edge values will be set to NullValue.
from a DataSet of Tuple3 and an optional DataSet of Tuple2. In this case, Gelly will convert each Tuple3 to an Edge, where the first field will be the source ID, the second field will be the target ID and the third field will be the edge value. Equivalently, each Tuple2 will be converted to a Vertex, where the first field will be the vertex ID and the second field will be the vertex value:
from a CSV file of Edge data and an optional CSV file of Vertex data. In this case, Gelly will convert each row from the Edge CSV file to an Edge, where the first field will be the source ID, the second field will be the target ID and the third field (if present) will be the edge value. Equivalently, each row from the optional Vertex CSV file will be converted to a Vertex, where the first field will be the vertex ID and the second field (if present) will be the vertex value. In order to get a Graph from a GraphCsvReader one has to specify the types, using one of the following methods:
types(Class<K> vertexKey, Class<VV> vertexValue,Class<EV> edgeValue): both vertex and edge values are present.
edgeTypes(Class<K> vertexKey, Class<EV> edgeValue): the Graph has edge values, but no vertex values.
vertexTypes(Class<K> vertexKey, Class<VV> vertexValue): the Graph has vertex values, but no edge values.
keyType(Class<K> vertexKey): the Graph has no vertex values and no edge values.
from a CSV file of Edge data and an optional CSV file of Vertex data.
In this case, Gelly will convert each row from the Edge CSV file to an Edge.
The first field of the each row will be the source ID, the second field will be the target ID and the third field (if present) will be the edge value.
If the edges have no associated value, set the edge value type parameter (3rd type argument) to NullValue.
You can also specify that the vertices are initialized with a vertex value.
If you provide a path to a CSV file via pathVertices, each row of this file will be converted to a Vertex.
The first field of each row will be the vertex ID and the second field will be the vertex value.
If you provide a vertex value initializer MapFunction via the vertexValueInitializer parameter, then this function is used to generate the vertex values.
The set of vertices will be created automatically from the edges input.
If the vertices have no associated value, set the vertex value type parameter (2nd type argument) to NullValue.
The vertices will then be automatically created from the edges input with vertex value of type NullValue.
from a Collection of edges and an optional Collection of vertices:
If no vertex input is provided during Graph creation, Gelly will automatically produce the VertexDataSet from the edge input. In this case, the created vertices will have no values. Alternatively, you can provide a MapFunction as an argument to the creation method, in order to initialize the Vertex values:
If no vertex input is provided during Graph creation, Gelly will automatically produce the VertexDataSet from the edge input. In this case, the created vertices will have no values. Alternatively, you can provide a MapFunction as an argument to the creation method, in order to initialize the Vertex values:
Map: Gelly provides specialized methods for applying a map transformation on the vertex values or edge values. mapVertices and mapEdges return a new Graph, where the IDs of the vertices (or edges) remain unchanged, while the values are transformed according to the provided user-defined map function. The map functions also allow changing the type of the vertex or edge values.
Translate: Gelly provides specialized methods for translating the value and/or type of vertex and edge IDs (translateGraphIDs), vertex values (translateVertexValues), or edge values (translateEdgeValues). Translation is performed by the user-defined map function, several of which are provided in the org.apache.flink.graph.asm.translate package. The same MapFunction can be used for all the three translate methods.
Filter: A filter transformation applies a user-defined filter function on the vertices or edges of the Graph. filterOnEdges will create a sub-graph of the original graph, keeping only the edges that satisfy the provided predicate. Note that the vertex dataset will not be modified. Respectively, filterOnVertices applies a filter on the vertices of the graph. Edges whose source and/or target do not satisfy the vertex predicate are removed from the resulting edge dataset. The subgraph method can be used to apply a filter function to the vertices and the edges at the same time.
Join: Gelly provides specialized methods for joining the vertex and edge datasets with other input datasets. joinWithVertices joins the vertices with a Tuple2 input data set. The join is performed using the vertex ID and the first field of the Tuple2 input as the join keys. The method returns a new Graph where the vertex values have been updated according to a provided user-defined transformation function.
Similarly, an input dataset can be joined with the edges, using one of three methods. joinWithEdges expects an input DataSet of Tuple3 and joins on the composite key of both source and target vertex IDs. joinWithEdgesOnSource expects a DataSet of Tuple2 and joins on the source key of the edges and the first attribute of the input dataset and joinWithEdgesOnTarget expects a DataSet of Tuple2 and joins on the target key of the edges and the first attribute of the input dataset. All three methods apply a transformation function on the edge and the input data set values.
Note that if the input dataset contains a key multiple times, all Gelly join methods will only consider the first value encountered.
Reverse: the reverse() method returns a new Graph where the direction of all edges has been reversed.
Undirected: In Gelly, a Graph is always directed. Undirected graphs can be represented by adding all opposite-direction edges to a graph. For this purpose, Gelly provides the getUndirected() method.
Union: Gelly’s union() method performs a union operation on the vertex and edge sets of the specified graph and the current graph. Duplicate vertices are removed from the resulting Graph, while if duplicate edges exist, these will be preserved.
Difference: Gelly’s difference() method performs a difference on the vertex and edge sets of the current graph and the specified graph.
Intersect: Gelly’s intersect() method performs an intersect on the edge
sets of the current graph and the specified graph. The result is a new Graph that contains all
edges that exist in both input graphs. Two edges are considered equal, if they have the same source
identifier, target identifier and edge value. Vertices in the resulting graph have no
value. If vertex values are required, one can for example retrieve them from one of the input graphs using
the joinWithVertices() method.
Depending on the parameter distinct, equal edges are either contained once in the resulting
Graph or as often as there are pairs of equal edges in the input graphs.
Gelly includes the following methods for adding and removing vertices and edges from an input Graph:
Neighborhood Methods
Neighborhood methods allow vertices to perform an aggregation on their first-hop neighborhood.
reduceOnEdges() can be used to compute an aggregation on the values of the neighboring edges of a vertex and reduceOnNeighbors() can be used to compute an aggregation on the values of the neighboring vertices. These methods assume associative and commutative aggregations and exploit combiners internally, significantly improving performance.
The neighborhood scope is defined by the EdgeDirection parameter, which takes the values IN, OUT or ALL. IN will gather all in-coming edges (neighbors) of a vertex, OUT will gather all out-going edges (neighbors), while ALL will gather all edges (neighbors).
For example, assume that you want to select the minimum weight of all out-edges for each vertex in the following graph:
The following code will collect the out-edges for each vertex and apply the SelectMinWeight() user-defined function on each of the resulting neighborhoods:
Similarly, assume that you would like to compute the sum of the values of all in-coming neighbors, for every vertex. The following code will collect the in-coming neighbors for each vertex and apply the SumValues() user-defined function on each neighborhood:
When the aggregation function is not associative and commutative or when it is desirable to return more than one values per vertex, one can use the more general
groupReduceOnEdges() and groupReduceOnNeighbors() methods.
These methods return zero, one or more values per vertex and provide access to the whole neighborhood.
For example, the following code will output all the vertex pairs which are connected with an edge having a weight of 0.5 or more:
When the aggregation computation does not require access to the vertex value (for which the aggregation is performed), it is advised to use the more efficient EdgesFunction and NeighborsFunction for the user-defined functions. When access to the vertex value is required, one should use EdgesFunctionWithVertexValue and NeighborsFunctionWithVertexValue instead.
Gelly provides a simple utility for performing validation checks on input graphs. Depending on the application context, a graph may or may not be valid according to certain criteria. For example, a user might need to validate whether their graph contains duplicate edges or whether its structure is bipartite. In order to validate a graph, one can define a custom GraphValidator and implement its validate() method. InvalidVertexIdsValidator is Gelly’s pre-defined validator. It checks that the edge set contains valid vertex IDs, i.e. that all edge IDs
also exist in the vertex IDs set.


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| Overview | Package | Class | Index | No Frames | Frames | Prev | Next |
Genero BDL wrapper around the Cordova Media plugin.
| TYPE Summary |
|---|
|
PlayOptionsT RECORD <anonymous fglcdvMedia R1> |
|
StatusT util.JSONObject |
| CONSTANT Summary |
|---|
|
MEDIA_DURATION INTEGER |
|
MEDIA_ERROR INTEGER |
|
MEDIA_POSITION INTEGER |
|
MEDIA_STATE INTEGER |
|
MEDIA_STATE_NONE INTEGER |
|
MEDIA_STATE_PAUSED INTEGER |
|
MEDIA_STATE_RUNNING INTEGER |
|
MEDIA_STATE_STARTING INTEGER |
|
MEDIA_STATE_STOPPED INTEGER |
| VARIABLE Summary |
|---|
|
playOptions PlayOptionsT Helper to avoid the need to define this record in user code if there is just one player |
| FUNCTION Summary | |
|---|---|
|
create(soundId STRING, filename STRING) Registers a media source for a sound identifier to be used in subsequent calls. |
|
|
getCurrentAmplitudeAudio(soundId STRING) RETURNS FLOAT Returns the Audio Meter level when recording. |
|
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getCurrentPositionAudio(soundId STRING) RETURNS FLOAT Returns the playback elasped time. |
|
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getDurationAudio(soundId STRING) RETURNS FLOAT Returns the duration for a media id. |
|
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getDurationFromStatus(mediaStatus StatusT) RETURNS FLOAT Returns the media duration when the status message type is MEDIA_DURATION. |
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getErrorFromStatus(mediaStatus util.JSONObject) RETURNS INTEGER, STRING Returns the error code and error message when the status message type is MEDIA_ERROR. |
|
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getMediaIdFromStatus(mediaStatus StatusT) RETURNS STRING Returns the media identifier causing the status event. |
|
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getMessageTypeFromStatus(mediaStatus StatusT) RETURNS INTEGER Returns a message type from the given StatusT. |
|
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getNextStatus() RETURNS StatusT Returns the next queued status object. |
|
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getPositionFromStatus(mediaStatus StatusT) RETURNS FLOAT Returns the media position when the status message type is MEDIA_POSITION. |
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getRecordingExtensions() RETURNS DYNAMIC ARRAY OF STRING Returns an array containing valid file extensions for recording. |
|
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getStateFromStatus(mediaStatus StatusT) RETURNS INTEGER Returns the media state when the status message type is MEDIA_STATE. |
|
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getStatusCount() RETURNS INTEGER Returns the number of status objects that have been queued. |
|
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handleCallback() Handles media events for the cordovacallback action. |
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init() Initializes the plugin must be called prior other calls |
|
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isValidRecordingExtension(extension STRING) RETURNS BOOLEAN Returns TRUE if a given file extension is a valid extension for recording. |
|
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mediaState2String(state INTEGER) RETURNS STRING Returns a string description for a media state. |
|
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messageType2String(messageType INTEGER) RETURNS STRING Returns a string description for a messageType |
|
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pausePlayingAudio(soundId STRING) Pauses audio playing. |
|
|
pauseRecordingAudio(soundId STRING) Pauses audio recording. |
|
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release(soundId STRING) Releases resources associated with a sound identifier. |
|
|
resumeRecordingAudio(soundId STRING) Resumes audio recording. |
|
|
seekToAudio(soundId STRING, position INTEGER) Seek a position in the audio stream. |
|
|
setRate(soundId STRING, rate FLOAT) Sets the playback rate: only available in IOS. |
|
|
setVolume(soundId STRING, volume FLOAT) Sets the audio volume. |
|
|
startPlayingAudio(soundId STRING, playOptions PlayOptionsT) Starts playing a sound file. |
|
|
startRecordingAudio(soundId STRING) Starts recording to file. |
|
|
stopPlayingAudio(soundId STRING) Stops audio playing. |
|
|
stopRecordingAudio(soundId STRING) Stops audio recording. |
|
Helper to avoid the need to define this record in user code if there is just one player
Registers a media source for a sound identifier to be used in subsequent calls.
For most applications, it's sufficient to register exactly one soundId. Multiple soundIds are needed only if several audio sources need to be played simultaneously.
One and the same soundId can be used for recording and playing if recording and playing is done exclusively.
soundId
- the identifier to be associated to the media sourcefilename
- file path for playing or recording, or URL for streaming.Returns the Audio Meter level when recording.
soundId
- id used to start the recording.Returns the playback elasped time.
The returned value is a FLOAT representing a number of seconds, with sub-seconds after the decimal point.
Only works while playing a sound file, not while recording.
soundId
- id used to start the playback.Returns the duration for a media id.
This works only if the file exists and is playable.
The returned value is a FLOAT representing a number of seconds, with sub-seconds after the decimal point.
soundId
- is the sound identifier registered with a create() callReturns the media duration when the status message type is MEDIA_DURATION.
The returned value is a FLOAT representing a number of seconds, with sub-seconds after the decimal point.
mediaStatus
- is the return value of getNextStatus()Returns the error code and error message when the status message type is MEDIA_ERROR.
mediaStatus
- pass the return value of getNextStatus()Returns the media identifier causing the status event.
mediaStatus
- is the return value of getNextStatus()Returns a message type from the given StatusT.
mediaStatus
- is the return value of getNextStatus()Returns the next queued status object.
The status object is removed from the internal queue. The status object can be treated as a kind of opaque handle, you should never access it directly. This status object can then be passed to the xxFromStatus functions.
WHILE (mediaStatus:=getNextStatus()) IS NOT NULL
LET messageType=fglcdvMedia.getMessageTypeFromStatus(mediaStatus)
LET mediaId=fglcdvMedia.getMediaIdFromStatus(mediaStatus)
CASE messageType
WHEN fglcdvMedia.MEDIA_STATE
LET state=fglcdvMedia.getStateFromStatus(mediaStatus)
WHEN fglcdvMedia.MEDIA_DURATION
LET duration=fglcdvMedia.getDurationFromStatus(mediaStatus)
WHEN fglcdvMedia.MEDIA_POSITION
LET position=fglcdvMedia.getPositionFromStatus(mediaStatus)
WHEN fglcdvMedia.MEDIA_ERROR
CALL fglcdvMedia.getErrorFromStatus(mediaStatus) RETURNING code,message
END WHILE
Returns the media position when the status message type is MEDIA_POSITION.
The returned value is a FLOAT representing a number of seconds, with sub-seconds after the decimal point.
mediaStatus
- is the return value of getNextStatus()Returns an array containing valid file extensions for recording.
Returns the media state when the status message type is MEDIA_STATE.
mediaStatus
- is the return value of getNextStatus()Returns the number of status objects that have been queued.
Handles media events for the cordovacallback action.
Handles all media events in response to a cordovacallback action and queues media status messages internally. Those status messages can then be fetched with getNextStatus().
ON ACTION cordovacallback
CALL fglcdvMedia.handleCallback()
WHILE (mediastatus:=fglcdv.getNextStatus()) IS NOT NULL
--do things with the status objects
Initializes the plugin must be called prior other calls
Returns TRUE if a given file extension is a valid extension for recording.
extension
- extension such as "m4a" or "aac"Returns a string description for a media state.
state
- can be one of: MEDIA_STATE_NONE, MEDIA_STATE_STARTING,
MEDIA_STATE_RUNNING,MEDIA_STATE_PAUSED, MEDIA_STATE_STOPPEDReturns a string description for a messageType
messageType
- can be one of MEDIA_STATE, MEDIA_DURATION,MEDIA_POSITION,MEDIA_ERRORPauses audio playing.
Causes a cordovacallback about state change.
Resume playing with startPlayingAudio().
soundId
- id used to start the playback.Pauses audio recording.
Resume recording with resumeRecordingAudio().
Causes a cordovacallback about state change.
soundId
- id used to start the recording.Releases resources associated with a sound identifier.
Resources are for example the file name, players and internal recording buffers.
soundId
- is the sound identifier to be released.Resumes audio recording.
Causes a cordovacallback about state change.
soundId
- id used to start the recording.Seek a position in the audio stream.
Only available for playback.
May cause a cordovacallback about state change.
soundId
- id used to start the playback.position
- milliseconds since start.Sets the playback rate: only available in IOS.
soundId
- id used to start the playback.rate
- range 0.0 to 1.0 .Sets the audio volume.
soundId
- id used to start the playback.volume
- range 0.0 to 1.0 .Starts playing a sound file.
Starting the playback causes a cordovacallback action, indicating a state change.
When the playback is over, a cordovacallback action is also triggered.
The file for playback must have been registered with the create call, and must exist. The file extension can vary depending on the platform.
soundId
- is the sound identifier registered with a create() callplayOptions
- see PlayOptionsTStarts recording to file.
If the file exists, it will be overwritten. The directory for the file must exist.
Possible recording file extensions on IOS: .m4a and .wav , on Android: .aac .
Causes a cordovacallback about state change.
soundId
- is the sound identifier registered with a create() callStops audio playing.
Causes a cordovacallback about state change.
soundId
- id used to start the playback.Stops audio recording.
Causes a cordovacallback about state change.
soundId
- id used to start the recording.| Overview | Package | Class | Index | No Frames | Frames | Prev | Next |


21 October 1996
Disease Outbreak Reported
An additional case of Ebola haemorrhagic fever was reported 19 October. The patient was a member of the same family as two previous cases in Booué and was identified among the contacts being followed up. The total number of cases as at 19 October was 19 of which 11 were fatal; 86 contacts remained under surveillance.


In a decarbonized world, hydrogen demand could supply in 2050 approximately 7.300 TWh of energy in the 4 main hydrogen consuming regions.


Next: Why com_err?, Previous: (dir), Up: (dir) [Contents]
This manual documents the com_err library.
Next: Error codes, Previous: Top, Up: Top [Contents]
In building application software packages, a programmer often has to
deal with a number of libraries, each of which can use a different
error-reporting mechanism. Sometimes one of two values is returned,
indicating simply SUCCESS or FAILURE, with no description of errors
encountered. Sometimes it is an index into a table of text strings,
where the name of the table used is dependent on the library being
used when the error is generated; since each table starts numbering at
0 or 1, additional information as to the source of the error code is
needed to determine which table to look at. Sometimes no text messages are
supplied at all, and the programmer must supply them at any point at which
he may wish to report error conditions.
Often, a global variable is assigned some value describing the error, but
the programmer has to know in each case whether to look at errno
,
h_errno
, the return value from hes_err()
, or whatever other
variables or routines are specified.
And what happens if something
in the procedure of
examining or reporting the error changes the same variable?
The package we have developed is an attempt to present a common error-handling mechanism to manipulate the most common form of error code in a fashion that does not have the problems listed above.
A list of up to 256 text messages is supplied to a translator we have written, along with the three- to four-character “name” of the error table. The library using this error table need only call a routine generated from this error-table source to make the table “known” to the com_err library, and any error code the library generates can be converted to the corresponding error message. There is also a default format for error codes accidentally returned before making the table known, which is of the form ‘unknown code foo 32’, where ‘foo’ would be the name of the table.
Next: Error table source file, Previous: Why com_err?, Up: Top [Contents]
Error codes themselves are 32 bit (signed) integers, of which the high order 24 bits are an identifier of which error table the error code is from, and the low order 8 bits are a sequential error number within the table. An error code may thus be easily decomposed into its component parts. Only the lowest 32 bits of an error code are considered significant on systems which support wider values.
Error table 0 is defined to match the UNIX system call error table
(sys_errlist
); this allows errno
values to be used directly
in the library (assuming that errno
is of a type with the same width
as long). Other error table numbers are formed by compacting together
the first four characters of the error table name. The mapping between
characters in the name and numeric values in the error code are defined in
a system-independent fashion, so that two systems that can pass integral
values between them can reliably pass error codes without loss of meaning;
this should work even if the character sets used are not the same.
(However, if this is to be done, error table 0 should be avoided, since the
local system call error tables may differ.)
Any variable which is to contain an error code should be declared long. The draft proposed American National Standard for C (as of May, 1988) requires that long variables be at least 32 bits; any system which does not support 32-bit long values cannot make use of this package (nor much other software that assumes an ANSI-C environment base) without significant effort.
Next: The error-table compiler, Previous: Error codes, Up: Top [Contents]
The error table source file begins with the declaration of the table name, as
error_table tablename
Individual error codes are specified with
error_code ERROR_NAME, "text message"
where ‘ec’ can also be used as a short form of ‘error_code’. To indicate the end of the table, use ‘end’. Thus, a (short) sample error table might be:
error_table dsc error_code DSC_DUP_MTG_NAME, "Meeting already exists" ec DSC_BAD_PATH, "A bad meeting pathname was given" ec DSC_BAD_MODES, "Invalid mode for this access control list" end
Next: Run-time support routines, Previous: Error table source file, Up: Top [Contents]
The error table compiler is named compile_et
. It takes one
argument, the pathname of a file (ending in ‘.et’, e.g.,
‘dsc_err.et’) containing an error table source file. It parses the
error table, and generates two output files – a C header file
(‘discuss_err.h’) which contains definitions of the numerical values
of the error codes defined in the error table, and a C source file which
should be compiled and linked with the executable. The header file must be
included in the source of a module which wishes to reference the error
codes defined; the object module generated from the C code may be linked in
to a program which wishes to use the printed forms of the error codes.
Next: Coding Conventions, Previous: The error-table compiler, Up: Top [Contents]
Any source file which uses the routines supplied with or produced by the com_err package should include the header file <com_err.h>. It contains declarations and definitions which may be needed on some systems. (Some functions cannot be referenced properly without the return type declarations in this file. Some functions may work properly on most architectures even without the header file, but relying on this is not recommended.)
The run-time support routines and variables provided via this package include the following:
void initialize_xxxx_error_table (void);
One of these routines is built by the error compiler for each error table. It makes the xxxx error table “known” to the error reporting system. By convention, this routine should be called in the initialization routine of the xxxx library. If the library has no initialization routine, some combination of routines which form the core of the library should ensure that this routine is called. It is not advised to leave it the caller to make this call.
There is no harm in calling this routine more than once.
#define ERROR_TABLE_BASE_xxxx nnnnnL
This symbol contains the value of the first error code entry in the specified table. This rarely needs be used by the programmer.
This routine returns the character string error message associated
with code
; if this is associated with an unknown error table, or
if the code is associated with a known error table but the code is not
in the table, a string of the form ‘Unknown code xxxx nn’ is
returned, where xxxx is the error table name produced by
reversing the compaction performed on the error table number implied
by that error code, and nn is the offset from that base value.
Although this routine is available for use when needed, its use should be
left to circumstances which render com_err
(below) unusable.
This routine provides an alternate way to print error messages to standard error; it allows the error message to be passed in as a parameter, rather than in an external variable. Provide grammatical context for “message.”
The module reporting the error should be passed in via whoami.
If format is (char *)NULL
, the formatted message will not be
printed. format may not be omitted.
This routine provides an interface, equivalent to com_err
above,
which may be used by higher-level variadic functions (functions which
accept variable numbers of arguments).
These two routines allow a routine to be dynamically substituted for ‘com_err’. After ‘set_com_err_hook’ has been called, calls to ‘com_err’ will turn into calls to the new hook routine. ‘reset_com_err_hook’ turns off this hook. This may intended to be used in daemons (to use a routine which calls syslog(3)), or in a window system application (which could pop up a dialogue box).
If a program is to be used in an environment in which simply printing
messages to the stderr
stream would be inappropriate (such as in a
daemon program which runs without a terminal attached),
set_com_err_hook
may be used to redirect output from com_err
.
The following is an example of an error handler which uses syslog(3)
as supplied in BSD 4.3:
#include <stdio.h> #include <stdarg.h> #include <syslog.h> /* extern openlog (const char * name, int logopt, int facility); */ /* extern syslog (int priority, char * message, ...); */ void hook (const char * whoami, long code, const char * format, va_list args) { char buffer[BUFSIZ]; static int initialized = 0; if (!initialized) { openlog (whoami, LOG_NOWAIT|LOG_CONS|LOG_PID|LOG_NDELAY, LOG_DAEMON); initialized = 1; } vsprintf (buffer, format, args); syslog (LOG_ERR, "%s %s", error_message (code), buffer); }
After making the call
set_com_err_hook (hook);
,
any calls to com_err
will result in messages being sent to the
syslogd daemon for logging.
The name of the program, ‘whoami’, is supplied to the
‘openlog()’ call, and the message is formatted into a buffer and
passed to syslog
.
Note that since the extra arguments to com_err
are passed by
reference via the va_list
value args
, the hook routine may
place any form of interpretation on them, including ignoring them. For
consistency, printf
-style interpretation is suggested, via
vsprintf
(or _doprnt
on BSD systems without full support for
the ANSI C library).
Next: Building and Installation, Previous: Run-time support routines, Up: Top [Contents]
The following conventions are just some general stylistic conventions to follow when writing robust libraries and programs. Conventions similar to this are generally followed inside the UNIX kernel and most routines in the Multics operating system. In general, a routine either succeeds (returning a zero error code, and doing some side effects in the process), or it fails, doing minimal side effects; in any event, any invariant which the library assumes must be maintained.
In general, it is not in the domain of non user-interface library routines to write error messages to the user’s terminal, or halt the process. Such forms of “error handling” should be reserved for failures of internal invariants and consistancy checks only, as it provides the user of the library no way to clean up for himself in the event of total failure.
Library routines which can fail should be set up to return an error code. This should usually be done as the return value of the function; if this is not acceptable, the routine should return a “null” value, and put the error code into a parameter passed by reference.
Routines which use the first style of interface can be used from user-interface levels of a program as follows:
{ if ((code = initialize_world(getuid(), random())) != 0) { com_err("demo", code, "when trying to initialize world"); exit(1); } if ((database = open_database("my_secrets", &code))==NULL) { com_err("demo", code, "while opening my_secrets"); exit(1); } }
A caller which fails to check the return status is in error. It is possible to look for code which ignores error returns by using lint; look for error messages of the form “foobar returns value which is sometimes ignored” or “foobar returns value which is always ignored.”
Since libraries may be built out of other libraries, it is often necessary
for the success of one routine to depend on another. When a lower level
routine returns an error code, the middle level routine has a few possible
options. It can simply return the error code to its caller after doing
some form of cleanup, it can substitute one of its own, or it can take
corrective action of its own and continue normally. For instance, a
library routine which makes a “connect” system call to make a network
connection may reflect the system error code ECONNREFUSED
(Connection refused) to its caller, or it may return a “server not
available, try again later,” or it may try a different server.
Cleanup which is typically necessary may include, but not be limited to, freeing allocated memory which will not be needed any more, unlocking concurrancy locks, dropping reference counts, closing file descriptors, or otherwise undoing anything which the procedure did up to this point. When there are a lot of things which can go wrong, it is generally good to write one block of error-handling code which is branched to, using a goto, in the event of failure. A common source of errors in UNIX programs is failing to close file descriptors on error returns; this leaves a number of “zombied” file descriptors open, which eventually causes the process to run out of file descriptors and fall over.
{ FILE *f1=NULL, *f2=NULL, *f3=NULL; int status = 0; if ( (f1 = fopen(FILE1, "r")) == NULL) { status = errno; goto error; } /* * Crunch for a while */ if ( (f2 = fopen(FILE2, "w")) == NULL) { status = errno; goto error; } if ( (f3 = fopen(FILE3, "a+")) == NULL) { status = errno; goto error; } /* * Do more processing. */ fclose(f1); fclose(f2); fclose(f3); return 0; error: if (f1) fclose(f1); if (f2) fclose(f2); if (f3) fclose(f3); return status; }
Next: Bug Reports, Previous: Coding Conventions, Up: Top [Contents]
The distribution of this package will probably be done as a compressed “tar”-format file available via anonymous FTP from SIPB.MIT.EDU. Retrieve ‘pub/com_err.tar.Z’ and extract the contents. A subdirectory profiled should be created to hold objects compiled for profiling. Running “make all” should then be sufficient to build the library and error-table compiler. The files ‘libcom_err.a’, ‘libcom_err_p.a’, ‘com_err.h’, and ‘compile_et’ should be installed for use; ‘com_err.3’ and ‘compile_et.1’ can also be installed as manual pages.
Next: Acknowledgements, Previous: Building and Installation, Up: Top [Contents]
The principal author of this library is: Ken Raeburn<EMAIL_ADDRESS>This version of the com_err library is being maintained by Theodore Ts’o, and so bugs and comments should be sent to<EMAIL_ADDRESS>Previous: Bug Reports, Up: Top [Contents]
I would like to thank: Bill Sommerfeld, for his help with some of this documentation, and catching some of the bugs the first time around; Honeywell Information Systems, for not killing off the Multics operating system before I had an opportunity to use it; Honeywell’s customers, who persuaded them not to do so, for a while; Ted Anderson of CMU, for catching some problems before version 1.2 left the nest; Stan Zanarotti and several others of MIT’s Student Information Processing Board, for getting us started with “discuss,” for which this package was originally written; and everyone I’ve talked into — I mean, asked to read this document and the “man” pages.


|
Houzi Game Engine
|
Base stream interface. More...
#include <stream.hpp>
Public Member Functions | |
| virtual | ~stream () |
| Destructor. | |
| virtual bool | eof () const noexcept=0 |
| Checks the end of stream indicator. More... | |
| virtual bool | error () const noexcept=0 |
| Checks the error indicator. More... | |
| virtual size_t | get_byte_count () const noexcept=0 |
| Retrieves the total number of bytes in the stream. More... | |
Base stream interface.
|
pure virtualnoexcept |
Checks the end of stream indicator.
Implemented in hou::ogg_file_in, hou::wav_file_in, hou::binary_file_in, hou::binary_file_out, hou::text_file_in, hou::text_file_out, and hou::empty_audio_stream_in.
|
pure virtualnoexcept |
Checks the error indicator.
Implemented in hou::ogg_file_in, hou::wav_file_in, hou::binary_file_in, hou::binary_file_out, hou::text_file_in, hou::text_file_out, and hou::empty_audio_stream_in.
|
pure virtualnoexcept |
Retrieves the total number of bytes in the stream.
Implemented in hou::ogg_file_in, hou::wav_file_in, hou::binary_file_in, hou::binary_file_out, hou::text_file_in, hou::text_file_out, and hou::empty_audio_stream_in.


{% extends "_base.html" %} {% block content %}
This is the SA Stratigraphy Digital Notes input database and forms
This is a closed site. Please log in


{% extends "layout.html" %} {% load currency_filters %} {% block header %}
Logging in now will give you access to your address book and ensure your order is viewable in your order history.
{% csrf_token %} {{ registration_form }} {% if anon_checkout_allowed %}You can checkout without signing in. You will be given the opportunity to register when checkout is complete.
{% endif %} {% endblock content %}


r
Republic of the Philippines Department of Environment and Natural Resources MINES AND GEOSCIENCES BUREAU Cordillera Administrative Region #80 Diego Silang St. Baguio City


I like playing different games. So here are some games I've tried out this year!
Fantasy War Tactics
Fantasy War Tactics is a turn-based strategic role-playing game, bringing back nostalgic memories from good old story driven turn-based games. Start your journey with the ambitious lord and command his heroes to take the world back from the menace of old forces. With hundreds of contents to enjoy, Fantasy War Tactics offers you the ultimate turn-based game experience for veterans and newcomers of the genre alike!
Clash of Clans
From rage-filled Barbarians with glorious mustaches to pyromaniac wizards, raise your own army and lead your clan to victory! Build your village to fend off raiders, battle against millions of players worldwide, and forge a powerful clan with others to destroy enemy clans.
The Witcher 3
The Witcher: Wild Hunt is a story-driven, next-generation open world role-playing game set in a visually stunning fantasy universe full of meaningful choices and impactful consequences. In The Witcher you play as the professional monster hunter, Geralt of Rivia, tasked with finding a child of prophecy in a vast open world rich with merchant cities, viking pirate islands, dangerous mountain passes, and forgotten caverns to explore.
Counter-Strike: Global Offensive
Counter-Strike: Global Offensive (CS:GO) expands upon the first person shooter team-based action gameplay that the franchise pioneered when it was launched 12 years ago. CS:GO features new maps, characters, and weapons and delivers updated versions of the classic CS content (de_dust, etc.). In addition, CS:GO introduces new gameplay modes, matchmaking, leader boards, and more.


IMPORTANT: Development is paused right now. Use at your own risk.
Discussion and questions about HyperDEX atomic swap powered decentralized exchange. The project is maintained by HyperDEX team.
100 messages
Before 05-Dec-19 12:00 AM
lukechilds19-Sep-18 09:04 PM
Awesome, it's bedtime here but I will take a look when I can
1
1
Regnar20-Sep-18 02:56 AM
Got a GUSD>KMD up
Regnar20-Sep-18 03:12 AM
also noticed that my open buy order doesn't show up in the chart. just says no data available.
@花果山 unfortunalely you can't, we connect to all three community servers
if your getting an error there may be an issue with the electrum servers
you can try again later
we are planning on spinning some of our own servers up too
@Regnar You mean you found a GUSD Bob to trade with too?\or you set your own Bob up?
or you just created an order but there are no Bobs
Regnar20-Sep-18 11:40 AM
I created an order to buy GUSD with KMD, there wasn't anyone already selling yet, but it shows as open, just doesn't indicate on the chart that my order is out there (says no data)(edited)
lukechilds20-Sep-18 11:42 AM
ahh, yeah
we need GUSD Bobs setup first
Regnar20-Sep-18 11:46 AM
Ok so if there aren't GUSD sellers first, then buy requests dont show up?
lukechilds20-Sep-18 11:47 AM
do your orders not show in the order book?
they did before
but mm seems unrealiable in how it shows the order book(edited)
sometimes your own orders show, sometimes it only seems to be Bob orders
but I'm pretty sure they should always display if the order is open(edited)
that's more of a marketmaker question than HyperDEX(edited)
maybe @jl777c or @artem.pikulin can elaborate
Regnar20-Sep-18 11:49 AM
Ok thanks. Yes orders, at least this one, aren't showing in the book.
artem.pikulin20-Sep-18 12:17 PM
@Regnar Hi, as Luke said due to marketmaker order might not show up. Could you please create an issue (https://github.com/artemii235/SuperNET/issues/new) and provide more details: What other coins do you have enabled? What order do you try to place?
Contribute to artemii235/SuperNET development by creating an account on GitHub.
Regnar20-Sep-18 12:46 PM
sure thing, I'll do that right now. I'm trying other things to see if it's just GUSD
Regnar20-Sep-18 12:58 PM
actually just got an error, maybe this has something to do with it?
Unhandled Promise Rejection
Error: Document update conflict
<Original stack missing>
at module.exports.input (app://-/bundle.js:124485:16)
at handleError (app://-/bundle.js:124345:9)
at reason (app://-/bundle.js:124390:4)
at invokeFunc (app://-/bundle.js:124655:19)
at trailingEdge (app://-/bundle.js:124702:14)
at timerExpired (app://-/bundle.js:124690:14)
artem.pikulin20-Sep-18 01:00 PM
It's an exception in JS code, @lukechilds, could you please check the above?
Should be something different on GUI level.
Regnar20-Sep-18 01:00 PM
yea just got the error again
I'll wait for Luke before I create an issue, just in case he's already tracking this error
artem.pikulin20-Sep-18 01:03 PM
If you successfully placed an order previously but it didn't show up it should be something with MM back-end. JS error should be different, but it's message is too generic to understand without Luke help.(edited)
Regnar20-Sep-18 01:12 PM
The order ID that I'm seeing when I open the details of an order, what is that?
artem.pikulin20-Sep-18 01:17 PM
Unique ID of your order generated by Marketmaker.
Like any other important entities orders should be uniquely identified to match each other, etc.
lukechilds20-Sep-18 01:21 PM
@Regnar not sure what that error is, could you create an issues with a screenshot and explain the steps you took to generate the error
Regnar20-Sep-18 01:29 PM
I can certainly try lol. I closed out the error but it had popped up 4 times (all while I wasn't actively doing anything in the app) so I'm not really sure how to replicate it.
It actually just popped up again, I haven't touched anything in the past 10 minutes. So I'll see how detailed I can make it
Unfortunately I don't know how related these two issues are to one another but I placed two sell orders, one with KMD for HUSH and another with KMD for GUSD. Neither of the two orders are appea...
I have hyperDEX running without any open orders right now, I'll let you know if I get the error again
tolken20-Sep-18 02:49 PM
Whatever happened to pondsea, still around somewhere?
Regnar20-Sep-18 02:52 PM
Also any chance of adding NEO and/or GAS to HyperDEX? I always claim the GAS and have to send to an exchange to sell it for KMD...
Cryptoon20-Sep-18 05:36 PM
@tolken pondsea now goes by the name of @hyperDEX iirc
Jonathan20-Sep-18 05:38 PM
Create an issue as a request in Github @Regnar
tolken20-Sep-18 09:29 PM
Ahh, got it. Hi HyperDex, whenever you are. (Thanks toon
tolken20-Sep-18 10:07 PM
Hyperdex working well for most people? Just downloaded Linux version last night, didn’t seem to have much initial luck getting a trade to start.
PTYX21-Sep-18 12:00 AM
i haven't been able to make a swap yet unfortunately
Jonathan21-Sep-18 12:05 AM
If we encourage more volume I think that will change
tolken21-Sep-18 12:12 AM
More volume? What do you mean?
Im ready for volume.
yo8821-Sep-18 10:22 AM
whats the difference in barter dex and hyper dex
?
CHMEX21-Sep-18 11:39 AM
Different gui
lukechilds21-Sep-18 04:13 PM
@Regnar HyperDEx is just a GUI, we need the marketmaker devs to support new currencies, then we can enable them in HyperDEX
@lukechilds Tried older build 0.1.0 alpha 12. Tried kmd/btc and kmd/bch, no cigar so far. I’m running it via a VM instance of Mint Linux for what it’s worth. I’ll try and get a non vm attempt going next. Just need to find another machine.
ComputerGenie 👴👴👴22-Sep-18 08:50 PM
0.1.0-alpha.12
...72 commits to master since this release@tolken Do you reckon there's a reason there's been 72 commits and 5 releases since the build you're commenting about?
tolken22-Sep-18 09:19 PM
@ComputerGenie 👴👴👴 yes they are constantly working to make Hyperdex feature parity with the underlying marketmaker functionality. More recently in bdex development, jl777 added some fill or gtc, can’t remember which as added most recently. Anyway, hyperdex has to be adapted to use those new options. It’s anyone’s guess if that may have caused issues.
ComputerGenie 👴👴👴22-Sep-18 09:54 PM
@tolken I'm not sure if gtc fits within the vision of HyperDEX or not, but my point was that an outdated version of any program not working is a moot point and I find it confusing why you would randomly try a specific known outdated code and then comment on it
tolken22-Sep-18 11:53 PM
@ComputerGenie 👴👴👴 because the developer of Hyperdex requested (a few lines up) that I try the outdated code and provide feedback. Sometimes this is useful for debugging to know if an older version works for some people.
ComputerGenie 👴👴👴23-Sep-18 12:26 AM
@tolken I apologize, I totally missed that
tolken23-Sep-18 03:10 AM
Np, just tryin to get this figured out :/
hyperDEX23-Sep-18 11:10 AM
@tolken will ask Luke to take a look tomorrow.
lukechilds23-Sep-18 12:13 PM
Yeah, 0.1.0-alpha.12 was the last version before GTC was implemented, so wanted to see if people having issues getting matches stopped getting issues on versions without GTC
ComputerGenie 👴👴👴23-Sep-18 12:20 PM
Well, I pretty much feel like an idiot for having said that without reading back and seeing the context
jspook1625-Sep-18 12:31 AM
so do we need to be using the older version?
tolken25-Sep-18 04:27 AM
@jspook16 didn’t help me.
DRC26-Sep-18 08:48 PM
does the hyperdex alpha 10 exe on github work with win64?


Public Member Functions | |
| TotalRowsInfoItem () | |
| override void | writeInnerContents (HtmlTextWriter writer) |
Properties | |
| override string | OnLoad [get, set] |
The only difference between this class and the RowCountItem class is that this class uses a display template to show the row count within. The text property should be properly formatted html that has {0} embedded within it to be replaced with the row count. The implementation of this class will use the .NET String.Format method to create the actual value for the toolbar to display.
If you need the html to contain an { or } character, you'll need to use the escape sequence of {{ and }} to avoid an exception during the String.Format call.
| Nitobi.TotalRowsInfoItem.TotalRowsInfoItem | ( | ) |
| override void Nitobi.TotalRowsInfoItem.writeInnerContents | ( | HtmlTextWriter | writer | ) | [virtual] |
Reimplemented from Nitobi.LabelItem.
override string Nitobi.TotalRowsInfoItem.OnLoad [get, set] |
Reimplemented from Nitobi.GridToolbarItem.


My name is Peter and I currently reside in Darwin, Northern Territory. I am undertaking an ‘Introduction to Information technology’ as part of a degree in Information Technology at RMIT University. After a career in the Australian Defence force, I now work in the public service sector. Over my career, I have worked in several cities in the Northern Territory, including Katherine, Tennant Creek, and Alice Springs. I have held a senior position in the justice and public safety sector as a senior officer. When I am not glued to a computer screen, I enjoy practicing for marathons, going on hikes, and planning for the next adventure with the wife and kids.
My passion for Information technology was introduced to me when I was a child. Credits go to my father who had bought my first computer when I was 8 years old. Games became my first experience with computers, and as I grew older, my interest expanded to cybersecurity, artificial intelligence and programming.
My interest in information technology has always been too deep to be fulfilled by school assignments alone. At some point, I realised that just playing games was not satisfying enough. I felt the need to explore and partake in another field was extremely important.
Working full time and studying can be quite daunting. From reading past student’s comments online, Batchelor of Information Technology in RMIT appears to be extremely flexible as the online system will give me the flexibility and support to study at a location and times during the week of my choosing.
I am hoping to increase my knowledge and skills through hands-on experience during this course. To work with others who have a wealth of experience in the field and to make long term connections with people.
Senior Security Engineer at IPSEC handles, diagnose and analyse security information, and provide advice and assistance on cyber and information security. IPSEC operates some of the most powerful, leading-edge technologies in a dynamic environment to support its objectives. The work they do is unique, critical and looks incredibly rewarding.
The applicant will require to demonstrate their knowledge of deploying and managing security solutions. A minimum of 5 years of experience as a security engineer and an outstanding knowledge of the following solutions/vendors; Check Point, Fortinet Palo Alto, IPAM/IDAM, SIEM, Azure/AWS, and Anti-Virus/EDR.
Information Systems Technician- From 2001 to 2010 - installation and configuration of a desktop operating system, assist with the installation, apply cyber and network security, configuration and fault finding of peripheral, assist with the basic administration of network operating systems and detachment stores including radio equipment, ancillaries, batteries.
• Attain Batchelor of Information Technology • Teach me to code. • Create an open-source project. • Participate in cybersecurity contests and training games. e.g. Wargames • Look for vulnerabilities on open source projects and sites with bug bounties. Document your work and findings.
My type is the ISTJ (The Detective) - As an ISTJ, you tend to be reserved, orderly, and practical. You are likely self-sufficient, hardworking to meet obligations, and prefer to be alone or in small groups of close friends.
[2]"ISTP Personality Type - The Detective", Crystalknows.com, 2019. [Online]. Available: https://www.crystalknows.com/myers-briggs/istp. [Accessed: 15- Dec- 2019].
Tactile
• A tactile learner, you learn by touching and doing.
• Understand and remember things through physical movement.
• hands-on" learner who prefers some type of physical activity.
• I need to be active and take frequent breaks.
[4]"What's Your Learning Style? 20 Questions", Educationplanner.org, 2019. [Online]. Available: http://www.educationplanner.org/students/self-assessments/learning-styles-quiz.shtml. [Accessed: 15- Dec- 2019].
Empathic Idealist
• Uses insight and creativity to help others. Thinks about how the world could be a better and more beautiful place.
[5]"The Big Five Personality Test", Truity, 2019. [Online]. Available: https://www.truity.com/personality-test/13683/test-results/12175560. [Accessed: 15- Dec- 2019].
• By understanding personality type I now know why I naturally communicate better with some people than others. Which jobs to pursue in and which one to avoid and which partners are a good fit for me with my unique personality type.
I am a no-frill, work-hard, play-hard type. They are seen as compulsive hard-charging, capable and true to their word. I tend to enjoy working in an environment that everything is done by the book however when things get out of control, I get a bit stressed in the inside however generally make a sound decision. I tend to thrive in positions that encourage structure, allow them to work with facts and figures, and involve making tough decisions.
When forming up a team, it is important to seek feedback from group members to identify strengths and weaknesses. It is necessary to hold a meeting in which members discuss what has gone well and what needs to improve. Having an understanding of personality types can prove useful in regard to how each member interacts with each other. A mix of knowledge and expertise on a team is important to achieve a set goal as it brings more diversity in skills and experience to bring a broader perspective and approaches to teamwork.
A mobile game is a video game played on such devices as smartphones, tablets and any portable media player. This project aims to develop a game similar to flappy bird and implement an in-game feature to enhance the experience of the game to which the original game did not have.
Every person these days has a mobile phone or tablet capable of playing games. Of the $109.8 billion in total revenue generated by digital games in 2018, mobile accounted for $61.3 billion. Gaming App downloads amount to around 21-25% of the total downloads. With many free mobile game development tools available, it is now easier to create a basic mobile game that is affordable without being an experienced game developer.
[6]"SuperData Research | Games data and market research » Market Brief — 2018 Digital Games & Interactive Entertainment Industry Year In Review", Superdataresearch.com, 2019. [Online]. Available: https://www.superdataresearch.com/market-data/market-brief-year-in-review/. [Accessed: 15- Dec- 2019].
Thanks to their portability, mobile games are a perfect way to occupy free time while commuting, waiting in lines, or during other uninteresting routines.
Games like Flappy birds were successful because of the highly addictive gameplay and the need to accomplish a set task to beat the previous score.
I am hoping to create a game that is simple but yet challenging at the same time. The game will entail similar mechanics to Flappy bird and will be developed into a 2d retro-style graphics. The game will feature a main character with endless city level and flying objects which will become progressively harder.
The game aims to collect coins to purchase items to give the player an advantage or a better in-experience. These items consist of cosmetic, challengers, events, bonus levels and a character boost.
Each season new items will be created to allow users to customise their character as they wish. Loot box will be created will cost an x amount of coins to open and after the end of each season, the items in the mystery boxes are placed in the shop so that people can purchase them directly for a higher price.
An in-game messaging system will allow users to invite friends into their “group ladder” to compare and post their daily results either by SMS or via an in-game message. The game will free to play but will contain advertisements as a means of revenue. These ads will be shown automatically in interval making them relatively unintrusive.
I will be utilising Construct 3 framework as a platform to create the game as it is designed for amateurs like myself without the use of high-end coding knowledge. The platform has many features that can assist in developing visually appealing games. The project created would be supported on most mobile platforms.
Visit ConstructBuildbox is another 2d game developing an engine that allows a user to build simple games without any code experience. An in-built asset library has already been built which only requires users to put the game together. The disadvantage is that it’s a bit pricey costing $99/month or $1008/year.
Visit BuildboxHaving an experienced mobile game developer who has the requisite skills to transform your idea into reality can have its advantage as the process can be a complex which can require months of designing and coding. As this game is design to be simple, a developer with high programming expertise will not be as relevant in the beginning as it would be once the game has taken off.
As an amateur, purchasing mobile game development kits that can create cross-platform mobile games without the need for excessive coding to save time and money. These tools speed up the development process and enable cost-effective development.
If the development is successful, the game can be uploaded to such stores as Google play or IOS app to monetise the app. The extra in-game feature and content will enhance the player's experience in a way that the original game did not provide. The impact of this will require a lot more time and manpower to continue to improve the game and provide more content to the users.


--- order: 19 title: Tyranid name: Hive Fleet Onachus Tyranid introduction: |
forces: - tyranid using_the_army_list: | Hive Fleet Onachus Tyranid formations come in three types: synapse swarms, independent swarms and war engines. Each synapse swarm you include in the army allows you to field one independent swarm. **No more than one fourth of the points available may be spent on war engines.** The army list includes the following information: Type : The name of the formation. Core Units : The units that make up the formation. The core units of a formation may be doubled or tripled. A formation with the normal number of core units is called a small (S) formation, a formation with double the number of core units is called a medium (M) formation, and a formation with triple the number of core units is called a large (L) formation. Cost : The point costs of a formation are listed under S, M and L (the costs for a small, medium or large formation, respectively). Upgrades : A formation may add any of the units noted here for their listed cost. If there is a limit on the number of units that may be added then this limit is doubled for medium formations and tripled for large formations. : All of a formation's core and upgrade units count as being part of one formation. The different units may not activate on their own. special_rules_text: | The _Mobility_ rule applies to all Tyranid units (see [_Xeno-Biology_](#xeno-biology)). Additionally, formations with synapse units may return brood units to play via _Swarming_ (see [_Xeno-Sociology_](#xeno-sociology)). special_rules: - the-hive-mind - vanguard-organisms ---Named after the Terran beast from ancient legends, Hive Fleet Onachus set the Homeworlds ablaze with its abhorrent touch.
Hive Fleet Onachus Tyranid armies have a strategy rating of 1. All Tyranid formations have an initiative rating of 1+ but synapse swarm formations have an initiative of 3+ if they do not contain synapse units. If a synapse swarm does contain a synapse unit it ignores the -2 modifier for being broken when rallying (see The Hive Mind).
| Cost | |||||
|---|---|---|---|---|---|
| Type | Core Units | S | M | L | Upgrades |
| Tyranid Swarm | One Hive Tyrant or two Tyranid Warriors, and any six of the following units: Hormagaunts, Termagants | 200 | 375 | 525 |
|
| (One independent swarm may be fielded per each synapse swarm.) | |||||
| Cost | |||||
|---|---|---|---|---|---|
| Type | Core Units | S | M | L | Upgrades |
| Biovore Swarm | Five Biovores | 150 | 275 | 375 | Add any number of Biovores for +25 points each |
| Dactylis Swarm | Three Dactylis | 300 | 575 | 825 | Add any number of Dactylis for +100 points each |
| Exocrine Swarm | Three Exocrine | 175 | 325 | 450 | Add any number of Exocrine for +50 points each |
| Genestealer Swarm | Six Genestealers | 150 | n/a | n/a |
|
| 0–2 Lictor Swarm | Four Lictors | 150 | n/a | n/a | Add up to two Lictors for +35 points each |
| (Up to a fourth of the points available may be spent on these formations.) | |||||
| Cost | |||||
|---|---|---|---|---|---|
| Type | Core Units | S | M | L | Upgrades |
| Harridan Swarm | One Harridan | 150 | 300 | 450 | Add any number of Gargoyles for +20 points each |
| Hierodule Bio-Titan | One Hierodule Bio-Titan | 350 | n/a | n/a | None |
| Hierophant Bio-Titan | One Hierophant Bio-Titan | 525 | n/a | n/a | None |
| Trygon Swarm | Three Trygons | 225 | n/a | n/a |
|


Hyperlapse.js
JavaScript hyper-lapse utility for Google Street View.
This library was written to create dynamic hyper-lapse (time-lapse with movement) sequences using Google Street View.
Example
View Demo(load time is ~30-60sec)
var hyperlapse = new Hyperlapse(document.getElementById('pano'), {
lookat: new google.maps.LatLng(37.81409525128964,-122.4775045005249),
zoom: 1,
use_lookat: true,
elevation: 50
});
hyperlapse.onError = function(e) {
console.log(e);
};
hyperlapse.onRouteComplete = function(e) {
hyperlapse.load();
};
hyperlapse.onLoadComplete = function(e) {
hyperlapse.play();
};
// Google Maps API stuff here...
var directions_service = new google.maps.DirectionsService();
var route = {
request:{
origin: new google.maps.LatLng(37.816480000000006,-122.47825,37),
destination: new google.maps.LatLng(37.81195,-122.47773000000001),
travelMode: google.maps.DirectionsTravelMode.DRIVING
}
};
directions_service.route(route.request, function(response, status) {
if (status == google.maps.DirectionsStatus.OK) {
hyperlapse.generate( {route:response} );
} else {
console.log(status);
}
});
Dependencies
- Three.js (r78)
- a modified version of GSVPano.js
- Google Maps API v3.12
API Docs
Todo
Add functions from marathon hyperlapse to hyperlapse.js Example with customizable Start and End Modify GSVPano with new version of Google StreetView API Dropdown for all Abbott Marathon races
License
The MIT License
Copyright (c) 2013 Teehan+Lax
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


MH4U Effective Power Calculator
Great Sword
Long Sword
Sword
Dual Blades
Hammer
Hunting Horn
Lance
Gunlance
Switch Axe
Charge Blade
Insect Glaive
Light Bowgun
Heavy Bowgun
Bow
Physical Power
—
=
×
%
Element Power
—
=
%
Total Effective Power
—
Compare this weapon
Compare Weapons
Label
Weapon
Total


This version of HexEdit has been renamed to HexEdit Pro 4.1. It contains a new, improved user interface and many other significant features.
new options
compare
CRC
There are many new options:


--- layout: default title: "Workshops" permalink: /workshops/2023/ year: 2023 institute: "Laboratoire d'Astrophysique de Marseille (LAM)" location: "Marseille" country: "France" image: ---
Date: 13th - 17th November 2023
Venue: {{page.institute}}
Local Organizers: NYRIA-2023 OC & LAM & OENRA & Aix-Marseille University & First Light Imaging
NYRIA workshop is back! It is our pleasure to announce our in-person NYRIA Workshop 2023!
Our 7th annual workshop will be co-organized and hosted by LAM from November 13 to 17, 2023, in Marseille, France .
The workshop is designed to encourage early career researchers (i.e. final year Bachelor students to post-doctoral researchers), working in ground-based,
visible and infrared instrumentation for astronomy to engage with each other in a friendly environment. The workshop will include talks by participants,
a poster session, and small group activities including career talks with experts in instrumentation, lab and/or instrument tours, and technical challenges (hackathon).
During the workshop, lunches, and coffee breaks will be provided for all participants. We will also provide shared accommodation for all
accepted participants.
Application Form: Apply here
Application Deadline: 31st May 2023
Notification of Acceptance: 5th June 2023
Application Fees: ~ 60 Euro
Contact Information: If you have any questions please contact us at nyria2023workshop@gmail.com


--- title: List all jobs type: docs repo: https://github.com/rstudio/cloudml menu: main: name: List all jobs - cloudml parent: cloudml-reference aliases: - /reference/cloudml/job_list.html - /cloudml/reference/job_list.html - /guide/cloudml/reference/job_list.html - /tools/tools/cloudml/reference/job_list.html - /installation/cloudml/reference/job_list.html - /tutorials/cloudml/reference/job_list.html - /guide/tools/cloudml/reference/job_list.html - /deploy/cloudml/reference/job_list.html - /tools/cloudml/reference/job_list.html - /tutorials/tools/cloudml/reference/job_list.html ---
List existing Google Cloud ML jobs.
job_list(filter = NULL, limit = NULL, page_size = NULL,
sort_by = NULL, uri = FALSE)
| filter | Filter the set of jobs to be returned. |
| limit | The maximum number of resources to list. By default, all jobs will be listed. |
| page_size | Some services group resource list output into pages. This flag specifies the maximum number of resources per page. The default is determined by the service if it supports paging, otherwise it is unlimited (no paging). |
| sort_by | A comma-separated list of resource field key names to
sort by. The default order is ascending. Prefix a field
with |
| uri | Print a list of resource URIs instead of the default output. |
Other job management functions: job_cancel
,
job_collect
, job_status
,
job_stream_logs
, job_trials


In the following melody, how many notes represent unstable scale degrees?
1
2
3
4
d: scale degree 2 over the I chord; scale degree 3 over the ii chord; scale degree 2 over the vi chord; and scale degree 3 over the V chord.
In the previous melody, how many notes are unstable and on strong beats?
1
2
3
4
b: scale degree 2 over the vi chord and scale degree 3 over the V chord. Note that both of these unstable scale degrees (on strong beats) are resolved to a stable scale degree.
In the following melody, which of the following statements is NOT true about scale degree 4 in the third measure?
It is a passing tone that connects scale degrees 5 and 3.
It is an unstable scale degree but doesn’t need to be resolved.
It occurs on a weak beat.
If it was changed to scale degree 6 it would make the melody harmonically incompatible with the harmony.
d. Even though scale degree 4 is unstable over the V chord, it is compatible with the harmony because it falls on a weak beat. Scale degree 6 is also unstable over the V chord; however it would also be compatible due to the fact that the note falls on a weak beat.
One important tool for songwriting is the ability to look at a melody and determine the chords with which it is compatible. Choosing which chord to use with a given melody is known as harmonizing the melody. Remember that it is common for a melody to contain unstable scale degrees that are not part of the underlying harmony as long as these notes are followed by a stable scale degree if they occur on a strong beat.
Which chords are compatible (as discussed in this chapter) with this melody? Hint: there are three
I
ii
iii
IV
V
vi
a, d, and f (I, IV and vi chords). None of the basic chords (I, ii, iii, IV, V, or vi) contain both scale degrees 1 and 7. However, the 7 quickly resolves to scale degree 1 so this melody would be compatible with any chord for which 1 is a stable scale degree (I, IV and vi chords).
How could the previous melody be altered to make it compatible with a V chord while preserving rhythmic structure? Hint: two of the following choices are correct.
a.
b.
c.
d.
a, and b. Lots of melodies would suffice to answer this question. Both of the correct answers provided changed the unstable scale degree 1 on the strong beat to a stable scale degree. Another possibility is to leave an unstable scale degree on the strong beat, but resolve it with the next note.
In the following video, we demonstrate how to construct a basic melody using the techniques from this chapter.
Identifying Melodic Techniques
Which melodic technique does Taylor Swift use in her song “You Belong With Me”?
Modified repetition
Sequence
a. In this case, the would-be unstable scale degree 6 over the I chord is changed to the stable scale degree 5.


R/debkeepr.R
debkeepr.Rd
debkeepr
provides an interface for analyzing non-decimal currencies that
use the tripartite system of pounds, shillings, and pence. It includes
functions to apply arithmetic and financial operations to single or multiple
values and to analyze account books that use either single-entry bookkeeping
or double-entry bookkeeping with the latter providing the name for
debkeepr
. The use of non-decimal currencies throughout the medieval and
early modern period presents difficulties for the analysis of historical
accounts. The pounds, shillings, and pence system complicates even
relatively simple arithmetic manipulations, as each unit has to be
normalized or converted to the correct base.
debkeepr
implements the lsd class to store pounds, shillings, and pence
values and associate the values with bases for the shillings and pence
units. Pounds, shillings, and pence values are stored are stored as a list
of numeric vectors of length 3 that possesses a bases attribute. In
addition, lsd objects can be used as list columns in a data frame.
The system of recording value according to pounds, shillings, and pence — or to use the Latin terms from which the English derived libra, solidus, and denarius (lsd) — developed in the 7th and 8th century during the rise of the Carolingian Empire. The bases for the solidus and denarius units were never completely uniform, but most commonly there were 12 denarii in a solidus and 20 solidi in a libra. The custom of counting coins in dozens (solidi) and scores of dozens (librae) spread throughout the Carolingian Empire and became engrained in much of Europe until decimalization occurred after the French Revolution.


All functions |
|
|---|---|
As list method for skim_df object |
|
Get the max proportion |
|
Credit data |
|
Credit data in woe form |
|
Feature selection via glmnet |
|
Shortcut featsel_loss_function_permutations |
|
Feature selection |
|
Get formula from reponse and predictors names |
|
Gains |
|
|
|
Plot models |
Plot woes |
|
Herfindahl-Hirschman Index |
|
Get labels for HHI. indexes |
|
hmeq data |
|
Calculate Information Value |
|
Get labels for Information Values |
|
Calculate Kolmogorov-Smirnov statistic |
|
Metrics |
|
Calculate predictive metrics for glm models |
|
Get predictive indicator for partial models given a model |
|
Number of up/growths |
|
Get labels for PSIs |
|
Function to calculate the vector table given 2 vector of counts |
|
Function to calculate the vector psi given 2 vector of counts |
|
Get response and predictors names from model |
|
risk3r exported operators and S3 methods |
|
Risk3r |
|
Auxiliar functions for data plots |
|
Relative strength index |
|
woebin fix for windows |
|
Create a tidy data frame with a correlations and IV |
|
Interface scorecard::woebin for partykiy::ctree |
|
Minimalistic version of scorecard::woebin_ply |
|
Get scorecard's woe_bin summary |
|
woes from credit data |


Job Openings
IT Help Desktop Technician (DLA)(Click for More Info)Location: Joint Base Pearl Harbor/Hickam, Hawaii Summary: The goal of Desktop Support Services is to maintain and return customers to normal IT Operations, as soon as possible, with the smallest possible impact on the business activity of the organization’s end user(s). Minimum Required certifications:
Experience:
|
Systems Administrator(Click for More Info)Location: Port Hueneme, California Summary: Responsible for designing, organizing, modifying, supporting a company's computer systems. Designs and installs LANs, WANs, Internet and intranet systems, and network segments Support LANs, WANs, network segments, Internet, and intranet systems. Minimum Required certifications:
Experience:
|
Systems Administrator(Click for More Info)Location: Camp Covington, Guam Summary: The System Administrator will be responsible for, managing, configuring and troubleshooting various VMware, Microsoft and NetApp OS and NOS products including Virtual Center Server, VMware Infrastructure Client, VMotion, Microsoft Server, Microsoft Exchange Server, Microsoft SQL Server, Software Update Services, Microsoft SharePoint, Windows XP, Windows 7, Microsoft Office Suite, NetAPP Data on Tap, Snapdrive for Windows and SnapManager for Exchange. Minimum Required certifications:
Experience:
|
Systems Administrator(Click for More Info)Location: Port Hueneme, CA Summary: We are looking for a Systems Administrator who can work with a team to plan the future growth and expansion of the Navy Expeditionary Combat Command (NECC) network and systems at the Expeditionary Service Support Centers (ESSC) located in Construction Battalion Centers Port Hueneme, CA. Prior Military Tactical Telecommunications experience is desirable. Preffered Requirements:
Mandatory Requirements:
|
Senior Information Assurance Security Specialist(Click for More Info)Location: Port Hueneme, CA Summary: We are looking for an Information Assurance Security Specialist whom can work with a team to secure the Navy Expeditionary Combat Command (NECC) network and systems at the Expeditionary Service Support Centers (ESSC) located in Construction Battalion Centers Port Hueneme, CA. Prior Military Tactical Telecommunications experience is desirable. Preferred Requirements:
Mandatory Requirements:
|
Network Administrator(Click for More Info)Location: Port Hueneme, CA Summary: We are looking for a Network Administrator who can work with a team to plan the future growth and expansion of the Navy Expeditionary Combat Command (NECC) network at the Expeditionary Service Support Centers (ESSC) located in Construction Battalion Centers Port Hueneme, CA. Prior Military Tactical Telecommunications experience is desirable. Preferred Requirements:
Mandatory Requirements:
|
Network Administrator(Click for More Info)Location: Little Creek, Virginia Beach, VA Summary: We are looking for a Network Administrator who can work with a team to plan the future growth and expansion of the Navy Expeditionary Combat Command (NECC) tactical network at Joint Expeditionary Base (JEB) Little Creek, Virginia Beach, VA. Prior Military Tactical Telecommunications experience is desirable. Preferred Requirements:
Mandatory Requirements:
|
Network Administrator(Click for More Info)Location: San Diego, CA Summary: We are looking for a Network Administrator who can work with a team to plan the future growth and expansion of the Navy Expeditionary Combat Command (NECC) tactical network located in San Diego, CA. Prior Military Tactical Telecommunications experience is desirable. Preferred Requirements:
Mandatory Requirements:
|
Network Administrator(Click for More Info)Location: Gulfport, Mississippi Summary: We are looking for a Network Administrator who can work with a team to plan the future growth and expansion of the Navy Expeditionary Combat Command (NECC) located in Construction Battalion Center Gulfport, MS. Prior Military Tactical Telecommunications experience is desirable. Preferred Requirements:
Mandatory Requirements:
|


Not Found
The requested URL /revistas/codigo04/thumbs/codigo04_0045.png was not found on this server.
Apache/2.2.24 (Unix) PHP/5.4.17 mod_wsgi/3.3 Python/2.7.5 mod_ssl/2.2.24 OpenSSL/0.9.8y DAV/2 Server at localhost Port 80


|
|
| Account (Credentials creds) |
| |
| Api.Account.Balance | GetBalance (Credentials creds=null) |
| | Get current account balance data More...
|
| |
| Api.Account.Pricing | GetPricing (string country, string type=null, Credentials creds=null) |
| | Retrieve our outbound pricing for a given country More...
|
| |
| Api.Account.Pricing | GetPrefixPricing (string prefix, string type, Credentials creds=null) |
| | Retrieve our outbound pricing for a given numerical prefix More...
|
| |
| Api.Account.Settings | SetSettings (string newsecret=null, string httpMoCallbackurlCom=null, string httpDrCallbackurlCom=null, Credentials creds=null) |
| | Set account settings More...
|
| |
| void | TopUp (string transaction, Credentials creds=null) |
| | Top-up an account that is configured for auto reload. More...
|
| |
| Api.Account.NumbersResponse | GetNumbers (Credentials creds=null) |
| | Retrieve all the phone numbers associated with your account. More...
|
| |
| Api.Account.NumbersResponse | GetNumbers (Api.Account.NumbersRequest request, Credentials creds=null) |
| | Retrieve all the phone numbers associated with your account that match the provided filter More...
|
| |
◆ GetBalance()
| Api.Account.Balance Nexmo.Api.ClientMethods.Account.GetBalance |
( |
Credentials |
creds = null | ) |
|
Get current account balance data
- Parameters
-
| creds | (Optional) Overridden credentials for only this request |
- Returns
- Balance data
- Exceptions
-
| NexmoHttpRequestException | thrown if an error is encountered when talking to the API |
◆ GetNumbers() [1/2]
| Api.Account.NumbersResponse Nexmo.Api.ClientMethods.Account.GetNumbers |
( |
Api.Account.NumbersRequest |
request, |
|
|
Credentials |
creds = null |
|
) |
| |
Retrieve all the phone numbers associated with your account that match the provided filter
- Parameters
-
| request | Filter for account numbers list |
| creds | (Optional) Overridden credentials for only this request |
- Returns
- Exceptions
-
| NexmoHttpRequestException | thrown if an error is encountered when talking to the API |
◆ GetNumbers() [2/2]
| Api.Account.NumbersResponse Nexmo.Api.ClientMethods.Account.GetNumbers |
( |
Credentials |
creds = null | ) |
|
Retrieve all the phone numbers associated with your account.
- Parameters
-
| creds | (Optional) Overridden credentials for only this request |
- Returns
- All the phone numbers associated with your account.
- Exceptions
-
| NexmoHttpRequestException | thrown if an error is encountered when talking to the API |
◆ GetPrefixPricing()
| Api.Account.Pricing Nexmo.Api.ClientMethods.Account.GetPrefixPricing |
( |
string |
prefix, |
|
|
string |
type, |
|
|
Credentials |
creds = null |
|
) |
| |
Retrieve our outbound pricing for a given numerical prefix
- Parameters
-
| prefix | numerical prefix. Examples: 44,1. |
| type | The type of service you wish to retrieve data about: either sms, sms-transit or voice. |
| creds | (Optional) Overridden credentials for only this request |
- Returns
- Pricing data
- Exceptions
-
| NexmoHttpRequestException | thrown if an error is encountered when talking to the API |
◆ GetPricing()
| Api.Account.Pricing Nexmo.Api.ClientMethods.Account.GetPricing |
( |
string |
country, |
|
|
string |
type = null , |
|
|
Credentials |
creds = null |
|
) |
| |
Retrieve our outbound pricing for a given country
- Parameters
-
| country | ISO 3166-1 alpha-2 country code |
| type | The type of service you wish to retrieve data about: either sms, sms-transit or voice. |
| creds | (Optional) Overridden credentials for only this request |
- Returns
- Pricing data
- Exceptions
-
| NexmoHttpRequestException | thrown if an error is encountered when talking to the API |
◆ SetSettings()
| Api.Account.Settings Nexmo.Api.ClientMethods.Account.SetSettings |
( |
string |
newsecret = null , |
|
|
string |
httpMoCallbackurlCom = null , |
|
|
string |
httpDrCallbackurlCom = null , |
|
|
Credentials |
creds = null |
|
) |
| |
Set account settings
- Parameters
-
| newsecret | New API secret |
| httpMoCallbackurlCom | An encoded URI to the webhook endpoint endpoint that handles inbound messages. |
| httpDrCallbackurlCom | An encoded URI to the webhook endpoint that handles deliver receipts (DLR). |
| creds | (Optional) Overridden credentials for only this request |
- Returns
- Updated settings
- Exceptions
-
| NexmoHttpRequestException | thrown if an error is encountered when talking to the API |
◆ TopUp()
| void Nexmo.Api.ClientMethods.Account.TopUp |
( |
string |
transaction, |
|
|
Credentials |
creds = null |
|
) |
| |
Top-up an account that is configured for auto reload.
- Parameters
-
| transaction | The ID associated with your original auto-reload transaction. |
| creds | (Optional) Overridden credentials for only this request |
- Exceptions
-
| NexmoHttpRequestException | thrown if an error is encountered when talking to the API |
The documentation for this class was generated from the following file:
- C:/Users/slore/Documents/projects/slorello89/nexmo-dotnet/Nexmo.Api/Client/Account.cs


This example demonstrates the use of external JMS clients with JBoss AS 7.
The example provides a demonstration of both producing and consuming messages to and from a JMS destination deployed in the JBoss AS 7 environment. The example can be run from the Maven commandline, or from the Eclipse environment.
To run the example from the commandline simply type:
mvn compile exec:java
The example provides for a certain amount of customization for the mvn:exec
plugin via system properties explained below:
connection.type
Which connection type to the JMS provider you want to use. Accepted values are netty
or jndi
.
Default: netty
Note: Currently external JNDI access is under development in JBoss AS 7. As a result netty is the default value.
java.naming.factory.initial
The JNDI initial context factory you wish to use
Default: org.jboss.as.naming.InitialContextFactory
java.naming.provider.url
The provider URL of the JNDI context you wish to use
Default: jnp://localhost:1099
cf.name
The JNDI name of the JMS ConnectionFactory you want to use.
Default: RemoteConnectionFactory
dest.name
The JNDI name of the JMS Destination you want to use.
Default: testQueue
message.content
The content of the JMS TextMessage.
Default: "Hello, World!"
message.count
The number of JMS messages you want to produce and consume.
Default: 1
By default, the JMS messaging provider is not deployed with the standalone JBoss AS 7 server. You will either need to run a domain server, or configure the standalone server for JMS message. Please refer to the JBoss AS 7 Documentation for further details.
To run the standalone server with JMS Messaging enabled
standalone.sh -c standalone-full.xml


SHIBA'S LIBRARY
TENSOR ANALYSIS & RIEMANNIAN GEOMETRY
NUMBER THEORY & DISCRETE MATHEMATICS
TOPOLOGY
PROGRAMMING LANGUAGES
CRYPTOGRAPHY
MATHEMATICAL GENETICS & DNA CRYPTOGRAPHY
N.B. : THIS LIBRARY IS UNDER CONSTRUCTION.