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The aut-sort
attribute when added to a th
element, enables sorting for that column. There are 3 properties:
key
: This is just a string with the name of the column it will sort by, you will want to match this to the actual
column you are adding it to.
custom
: In some cases you need more control over sorting, for instance if you have a complex object or your sorting
depends in two or more values. For those cases you can use this property to provide a custom sorting function.1
represents
ascending and -1
represents descending.
default
: You should provide this for the one column you want to be sorted by default. The possible values are:
asc
for ascending ordering and desc
for descending order.
There is also the option to use a getter function in the key
property. When using a function it will be called
once per each row and it will receive the row object, it then should return the value to sort by. A common example of this would be
a function that returns the length of one property, so then the column will be sorted by length.
The
There are 4 CSS classes for th
elements with sorting enabled:
aut-sort
: This class is always present, its purpose is to provide a constant CSS class for the columns with
sorting.
aut-sortable
: This class indicates the column can be sorted and it is present when the column is not currently
sorted.
aut-asc
: This class indicates the column is being sorted by an ascending order.aut-desc
: This class indicates the column is being sorted by a descending order.You will need to provide the styles for this classes. In this example we are leveraging Font Awesome to show the appropriate icons.
| Name | Age | Registered | Active | |
|---|---|---|---|---|
| ${user.name} | ${user.age} | ${user.email} | ${user.registered} | ${user.isActive} |
<template>

Name
Age
E-mail
Registered
Active

${open}user.name}
${open}user.age}
${open}user.email}
${open}user.registered}
${open}user.isActive}

</template>
.aut-sort:before{
font-family: FontAwesome;
padding-right: 0.5em;
width: 1.28571429em;
display: inline-block;
text-align: center;
}
.aut-sortable:before{
content: "\f0dc";
}
.aut-asc:before{
content: "\f160";
}
.aut-desc:before{
content: "\f161";
}
import {HttpClient} from "aurelia-fetch-client";
export class Example {
users = [];
bind(){
let client = new HttpClient();
return client.fetch('data.json')
.then(response => response.json())
.then(users => this.users = users);
}
nameLength(row) {
return row.name.length;
}
dateSort(a, b, sortOrder) {
let date1 = new Date(a.registered);
let date2 = new Date(b.registered);
if (date1 === date2) {
return 0;
}
if (date1 > date2) {
return 1 * sortOrder;
}
return -1 * sortOrder;
}
}
Note how the name column is being sorted by its length: aut-sort="key.bind: nameLength"
.
You can see the simple nameLength
function in the JS tab.
Also note the Registered column is using the custom
property to provide a custom sort function:
aut-sort="custom.bind: dateSort"
. You can see the dateSort
function in the JS tab.


---
layout: standard_page
title: ACI RDM
---
Reference data is that data that describes key aviation concepts like flight, airport, airline, asset and passengers. Examples include airport codes (such as IATA and ICAO), airline codes, aircraft types, flight codes, and many others.
Aviation bodies such as ACI, IATA, Eurocontrol/SESAR and others have established information models for their industry. These define the structure and the relationships between the main information items of interest.
Modern message standards such as IATA RP 1755 are based on these models. High quality reference data is critical to the integrity of information being exchanged between aviation partners. Much of the industry reference data resides in multiple places, managed by different organisations. Many organisations provide some reference data e.g. for airline and airport codes.
This may be available on the internet for public use. Much of it is not easily accessible. Some is available via files from proprietary sources or in PDF files from regulatory bodies.
Data quality is questionable. Reference data often does not have a standard name or definition for the data item itself, nor for its many attributes.
Some reference data is external to an airport or airline e.g. country, city, airline and airport codes. Some is internal, such as Gates, Stands and Baggage equipment.
Airport operational systems such as AODB often become de facto sources of reference data, placing a burden on the resources that manage these systems.
Multiple interfaces are often then required to make these data available to other systems. The Rockport master reference data repository provides substantial benefits to the Aviation industry. The single central source offers one place to go to obtain the data. Human users can easily view and download the data via web pages.
Applications can access the data in real time using the standard APIs. The ACI ACRIS Semantic Model facilitates the Digital Airport.
As the reference data is tightly integrated with the ACRIS Semantic Model, in multiple digital formats, it provides further substantial support for the Digital Airport.
Robust governance procedures ensure high integrity and consistent information.
Furthermore the time, effort and cost incurred by business and IT personnel in obtaining, validating, cleaning and distributing reference data are substantially reduced.
Decision making and resource allocation can be significantly improved through high quality information. To request access to the Rockport RDM repository, please contact usAviation Reference Data
Rockport Software offers a Reference Data Repository product and service.
Master Reference Data Challenges
Master Reference Data Repository


Game Controllers
Push the buttons to move the red square:
Get in Control
Now we want to control the red square.
Add four buttons, up, down, left, and right.
Write a function for each button to move the component in the selected direction.
Make two new properties in the component
constructor, and call them
speedX
and speedY
. These properties are being used as speed indicators.
Add a function in the component
constructor, called
newPos()
, which uses the speedX
and speedY
properties to change the component's position.
The newpos function is called from the updateGameArea function before drawing the component:
Example
<script>
function component(width, height,
color, x, y) {
this.width = width;
this.height = height;
this.speedX = 0;
this.speedY = 0;
this.x = x;
this.y = y;
this.update = function() {
ctx = myGameArea.context;
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
this.newPos = function() {
this.x += this.speedX;
this.y
+= this.speedY;
}
}
function updateGameArea() {
myGameArea.clear();
myGamePiece.newPos();
myGamePiece.update();
}
function moveup() {
myGamePiece.speedY -= 1;
}
function movedown() {
myGamePiece.speedY += 1;
}
function moveleft() {
myGamePiece.speedX -= 1;
}
function moveright() {
myGamePiece.speedX += 1;
}
</script>
<button
onclick="moveup()">UP</button>
<button
onclick="movedown()">DOWN</button>
<button
onclick="moveleft()">LEFT</button>
<button
onclick="moveright()">RIGHT</button>
Try it yourself »
Stop Moving
If you want, you can make the red square stop when you release a button.
Add a function that will set the speed indicators to 0.
To deal with both normal screens and touch screens, we will add code for both devices:
Example
function
stopMove() {
myGamePiece.speedX = 0;
myGamePiece.speedY = 0;
}
</script>
<button
omousedown="moveup()" onmouseup="stopMove()"
ontouchstart="moveup()">UP</button>
<button
omousedown="movedown()" onmouseup="stopMove()"
ontouchstart="movedown()">DOWN</button>
<button
omousedown="moveleft()" onmouseup="stopMove()"
ontouchstart="moveleft()">LEFT</button>
<button
omousedown="moveright()" onmouseup="stopMove()"
ontouchstart="moveright()">RIGHT</button>
Try it yourself »
Keyboard as Controller
We can also control the red square by using the arrow keys on the keyboard.
Create a method that checks if a key is pressed, and set the key
property of the myGameArea
object to the key code. When the key is
released, set the key
property to false
:
Example
var myGameArea = {
canvas :
document.createElement("canvas"),
start : function() {
this.canvas.width = 480;
this.canvas.height = 270;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.interval = setInterval(updateGameArea, 20);
window.addEventListener('keydown', function (e) {
myGameArea.key = e.keyCode;
})
window.addEventListener('keyup', function (e) {
myGameArea.key = false;
})
},
clear : function(){
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}
Then we can move the red square if one of the arrow keys are pressed:
Example
function updateGameArea() {
myGameArea.clear();
myGamePiece.speedX = 0;
myGamePiece.speedY =
0;
if (myGameArea.key && myGameArea.key == 37)
{myGamePiece.speedX = -1; }
if (myGameArea.key &&
myGameArea.key == 39) {myGamePiece.speedX = 1; }
if
(myGameArea.key && myGameArea.key == 38) {myGamePiece.speedY = -1; }
if (myGameArea.key && myGameArea.key == 40) {myGamePiece.speedY = 1; }
myGamePiece.newPos();
myGamePiece.update();
}
Try it yourself »
Multiple Keys Pressed
What if more than one key is pressed at the same time?
In the example above, the component can only move horizontally or vertically. Now we want the component to also move diagonally.
Create a
keys
array for the myGameArea
object, and insert one element
for each key that is pressed, and give it the value true
, the
value remains true untill the key is no longer pressed, the value becomes
false
in the keyup event listener function:
Example
var myGameArea = {
canvas :
document.createElement("canvas"),
start : function() {
this.canvas.width = 480;
this.canvas.height = 270;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.interval = setInterval(updateGameArea, 20);
window.addEventListener('keydown', function (e) {
myGameArea.keys = (myGameArea.keys || []);
myGameArea.keys[e.keyCode] = true;
})
window.addEventListener('keyup', function (e) {
myGameArea.keys[e.keyCode] = false;
})
},
clear : function(){
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}
function updateGameArea() {
myGameArea.clear();
myGamePiece.speedX = 0;
myGamePiece.speedY =
0;
if (myGameArea.keys && myGameArea.keys[37])
{myGamePiece.speedX = -1; }
if (myGameArea.keys &&
myGameArea.keys[39]) {myGamePiece.speedX = 1; }
if
(myGameArea.keys && myGameArea.keys[38]) {myGamePiece.speedY = -1; }
if (myGameArea.keys && myGameArea.keys[40]) {myGamePiece.speedY = 1; }
myGamePiece.newPos();
myGamePiece.update();
}
Try it yourself »
Using The Mouse Cursor as a Controller
If you want to control the red square by using the mouse cursor,
add a method in myGameArea
object that updates the x and y
coordinates of the mouse cursor:.
Example
var myGameArea = {
canvas :
document.createElement("canvas"),
start : function() {
this.canvas.width = 480;
this.canvas.height = 270;
this.canvas.style.cursor = "none"; //hide the original cursor
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.interval = setInterval(updateGameArea, 20);
window.addEventListener('mousemove', function (e) {
myGameArea.x = e.pageX;
myGameArea.y = e.pageY;
})
},
clear :
function(){
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}
Then we can move the red square using the mouse cursor:
Example
function updateGameArea() {
myGameArea.clear();
if (myGameArea.x && myGameArea.y) {
myGamePiece.x = myGameArea.x;
myGamePiece.y = myGameArea.y;
}
myGamePiece.update();
}
Try it yourself »
Touch The Screen to Control The Game
We can also control the red square on a touch screen.
Add a method in the myGameArea
object that uses the x and y coordinates of where
the screen is touched:
Example
var myGameArea = {
canvas :
document.createElement("canvas"),
start : function() {
this.canvas.width = 480;
this.canvas.height = 270;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.interval = setInterval(updateGameArea, 20);
window.addEventListener('touchmove', function (e) {
myGameArea.x = e.touches[0].screenX;
myGameArea.y = e.touches[0].screenY;
})
},
clear : function(){
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}
Then we can move the red square if the user touches the screen, by using the same code as we did for the mouse cursor:
Example
function updateGameArea() {
myGameArea.clear();
if (myGameArea.touchX && myGameArea.touchY) {
myGamePiece.x = myGameArea.x;
myGamePiece.y =
myGameArea.y;
}
myGamePiece.update();
}
Try it yourself »
Controllers on The Canvas
We can also draw our own buttons on the canvas, and use them as controllers:
Example
function startGame() {
myGamePiece = new component(30, 30, "red", 10,
120);
myUpBtn = new component(30, 30,
"blue", 50, 10);
myDownBtn = new
component(30, 30, "blue", 50, 70);
myLeftBtn = new component(30, 30, "blue", 20,
40);
myRightBtn = new component(30, 30,
"blue", 80, 40);
myGameArea.start();
}
Add a new function that figures out if a component, in this case a button, is clicked.
Start by adding event listeners to check if a mouse button is clicked (mousedown
and mouseup
).
To deal with touch screens, also add event listeners to check if the screen is
clicked on (touchstart
and touchend
):
Example
var myGameArea = {
canvas :
document.createElement("canvas"),
start : function() {
this.canvas.width = 480;
this.canvas.height = 270;
this.context = this.canvas.getContext("2d");
document.body.insertBefore(this.canvas, document.body.childNodes[0]);
this.interval = setInterval(updateGameArea, 20);
window.addEventListener('mousedown', function (e) {
myGameArea.x = e.pageX;
myGameArea.y = e.pageY;
})
window.addEventListener('mouseup', function (e) {
myGameArea.x = false;
myGameArea.y = false;
})
window.addEventListener('touchstart', function (e) {
myGameArea.x = e.pageX;
myGameArea.y = e.pageY;
})
window.addEventListener('touchend', function (e) {
myGameArea.x = false;
myGameArea.y = false;
})
},
clear : function(){
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}
Now the myGameArea
object has properties that tells us the x-
and y-coordinates of a click. We use theese properties to check if the click was
performed on one of our blue buttons.
The new method is called clicked
, it is a method of the
component
constructor, and it checks if the
component is being clicked.
In the updateGameArea
function, we take the neccessarry actions
if one of the blue buttons is clicked:
Example
function component(width, height, color, x, y) {
this.width = width;
this.height = height;
this.speedX = 0;
this.speedY = 0;
this.x = x;
this.y = y;
this.update = function() {
ctx = myGameArea.context;
ctx.fillStyle = color;
ctx.fillRect(this.x, this.y, this.width, this.height);
}
this.clicked = function() {
var myleft = this.x;
var
myright = this.x + (this.width);
var mytop = this.y;
var
mybottom = this.y + (this.height);
var clicked = true;
if
((mybottom < myGameArea.y) || (mytop > myGameArea.y)
|| (myright < myGameArea.x) || (myleft > myGameArea.x)) {
clicked = false;
}
return clicked;
}
}
function
updateGameArea() {
myGameArea.clear();
if (myGameArea.x && myGameArea.y) {
if (myUpBtn.clicked()) {
myGamePiece.y -= 1;
}
if (myDownBtn.clicked()) {
myGamePiece.y += 1;
}
if (myLeftBtn.clicked()) {
myGamePiece.x += -1;
}
if (myRightBtn.clicked()) {
myGamePiece.x += 1;
}
}
myUpBtn.update();
myDownBtn.update();
myLeftBtn.update();
myRightBtn.update();
myGamePiece.update();
}
Try it yourself »


A Winner in the Bathroom EDTV
By Ross Anthony
Channel X is loosing in the TV wars to the Gardening Channel. "We're being beat out by soil!" the producer cries, scrambling for a drastic measure she gets the go-ahead on a scheme to have one average person in his average life filmed live all day.  Channel X becomes EDTV: "All Ed, All the Time".
The first few days of EDTV are dangerously boring, Ed drops a Pop-Tart in the kitchen and a station executive blurts "Oh look, an action sequence." But things quickly pick up when Ed's brother (Woody Harrelson) cheats on his girlfriend who basically runs crying into the arms of innocent Ed -- and it's on every TV set from Anchorage to New Orleans.
Matthew McConaughey gives a flawless performance as the American everyman. "I prop the mirror up like this, and wah-la ... I can watch the TV while sitting on the can. Yea, I might not be much in the business world, but I'm a winner in the bathroom." He's cute and innocent, yet as apt and charismatic as Paul Newman. Woody Harrelson is as flamboyant as ever and Jenna Elfman is simply irresistible as the emotional love interest..."shout out 'guys suck' then go eat a pound cake."
Two Qualms: 1) In a scene where Ed and crew (ergo, the viewing world) catch his brother with another woman ... the brother fails to shut the apartment door, thereby practically showing off his blunder -- I absolutely don't buy it. 2) Ed, in an attempt to sneak away from the cams to visit his girlfriend, decides his car is a good place to hide. (As if it hadn't been broadcast on national TV at least twice a day.)
Anyway, good performances by everyone, including director Ron Howard. He's sprinkled the film with sugary side gags that sweeten it's appeal. Though the thunder of its big idea may have been lost to "The Truman Show" (released months prior), this screenplay still has real and punchy dialogue. Despite it's faults "EDTV" will engage from beginning till end.
Starring Matthew McConaughey, Jenna Elfman and Woody Harrelson Directed by Ron Howard Produced by Brian Grazer and Ron Howard at Image/Grazer/Universal. Screenplay by Lowell Ganz and Babaloo Mandel.
Grade..........................A-
-- Copyright © 1999 Ross Anthony, currently based in Los Angeles, has scripted and shot documentaries, music videos, and shorts in 35 countries across North America, Europe, Africa and Asia. For more reviews visit: http://RossAnthony.com
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


HOME
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Kingpin App
MVP Done
Frontend only prototype for an app to find skate parks and share your road to trick mastery. Fun side project to learn React Native.
- React Native
- Redux
- Javascript
- ES6
- Expo
- Jest
I'm a web developer focused on UX, responsive design and testability. My main tools are React/Redux for Frontend. I like to build projects to try out new tech and keep up to date. You can see some of my work below!
What am I working on now? Taking a break from side projects and just working at Figure 1! Checkout my latest project, Kingpin App!
Frontend only prototype for an app to find skate parks and share your road to trick mastery. Fun side project to learn React Native.
Create and share your island travel brochure, and discover other players' islands in the game Animal Crossing: New Horizons. Aiming to run on both mobile and desktop!
A 2D dungeon exploring game to learn game dev. Aiming to be played on the web.
Presented the perks of user interaction testing embodied by React Testing Library and compared with E2E and Enzyme testing. Testing via user interaction is stronger than checking styles/components are rendered but requires a bit of setup/mocking, which means more dev time. On top of that, the docs are a little sparse which makes learning React Testing Library a slow process.
Presented League’s transition from QA to developer owned testing culture at Drop's Frontend Code Quality tech talk hosted in Toronto. Also did a demo of Redux Saga testing and compared the two schools of testing, going step by step vs. skipping to end result, and when each might be used.


| Constants |
| UNKNOWN |
Unknown element type
|
| DOCUMENT |
URL of an external document.
|
| DDE |
DDE link.
|
| SELF |
Reference to the own document.
|
| SPECIAL |
For special use cases. Behaviour is dependent on the implementation of
the formula parser.
|
| Constants' Details |
UNKNOWN
const long UNKNOWN = 0;
- Description
- Unknown element type
|
|
DOCUMENT
const long DOCUMENT = 1;
- Description
- URL of an external document.
|
|
DDE
const long DDE = 2;
- Description
- DDE link.
|
|
SELF
const long SELF = 3;
- Description
- Reference to the own document.
|
|
SPECIAL
const long SPECIAL = 4;
- Description
- For special use cases. Behaviour is dependent on the implementation of
the formula parser.
|
|
Top of Page
Copyright © 2013, The Apache Software Foundation, Licensed under the Apache License, Version 2.0. Apache, the Apache feather logo, Apache OpenOffice and OpenOffice.org are trademarks of The Apache Software Foundation. Other names may be trademarks of their respective owners.


Climate change, human activity rub salt into Venice's wounds
by Giselda VagnoniROME (Reuters) - Warming seas and excavations within the Venice lagoon mean the exceptionally high flood waters in the city this week are also saltier, posing an extra threat to its architectural treasures.
When the water recedes from the cobbled lanes, marbled palaces and ancient churches of a city that rose up out of marshes 15 centuries ago it leaves salt crystals which slowly corrode the brickwork and will eventually eat it away.
“With the salt water everything becomes more difficult for us,” Mayor Luigi Brugnaro said on Friday as a fresh inundation left 70% of Venice submerged just three days after it suffered the worst floods in more than 50 years.
The lagoon has always held a mixture of water from rivers which feed it and that which enters via openings to the sea. Rising sea levels brought about by climate change and the digging of new canals and other structures mean more salt water is coming in from the Adriatic.
In the 1960s, a canal was dug in the lagoon for oil tankers to reach the petrochemical plant of Marghera, a port less than 5 km (3 miles) from the old center of Venice.
More recently, moon-shaped piers built to protect the gaps of the Venice lagoon were reckoned by the scientists of the National Center for Research (CNR) to have created big depressions in the sea bed, which would also allow more sea water in.
“The excavations of canals, in particular the one dedicated to oil tankers, have opened highways to the sea,” said Gianfranco Bettin, former deputy mayor of Venice and long-time leader of the Greens in the Veneto region.
“Global warming has contributed by increasing the sea level and the strength of the winds that push the water towards the city,” he added.
The main concern centers on Venice’s Byzantine St. Mark’s Basilica, with its ancient mosaics and marble columns, which are especially fragile.
On Tuesday the nave of church was flooded for the sixth time in 1,200 years and the second in just 13 months. The saltwater almost filled the crypt, whose marble columns support the church.
“The water was not supposed to inundate the crypt after work to seal it undertaken in the 1990s. But the tide was so high that the water poured in through the window,” said Pierpaolo Campostrini, curator of the UNESCO world heritage church.
Campostrini, who is also an academic at the city’s Ca’ Foscari University, talked to Reuters on Friday while trying to reach the huge St. Mark’s Square once described as Europe’s living room.
“If the crypt becomes a swimming pool, we’ll face an unknown situation,” he said, as water was pumped out of the basilica. “The salt could cause a collapse of the vault, a risk that nobody wants to take.”


Click to grab a point, move it to desired location, then click again to release it.
One of the goals of Flot is to support user interactions. Try pointing and clicking on the points.
Mouse hovers at (0, 0).
A tooltip is easy to build with a bit of jQuery code and the data returned from the plot.
Enable tooltip


- Gender: Male
- Age: 21
- Family status: Single
- Education: Second Year Architecture Student
- Profession: Draftsman
- Languages: English
- Location: Langley, BC
- Computer skills: Intermediate
Key goals
Theodore is trying his best to achive high grades, hewants to finish British Columbia Institute of Technology with an 86% average, and land a great job after graduation.
A day in the life
Routine: Wakes up at 5AM, gets on to transit by 6AM, arrives at school at 8AM. Studies until 5PM, transits home by 7PM. Works from home on work projects until 9PM. He then rests and goes to sleep by 11PM
Personality
Motivated
Sociable
Outgoing
Hard-working
Skills
Devices
- Model: Samsung Galaxy S9 Edge
- Applications: Instagram, Facebook, Reddit
- Target: Social Media
- Usage: 30%
- Model: Surface Go"
- Applications: PDF, Document Viewer
- Target: Document Viewer
- Usage: 20%
- Model: Dell XPS 15
- Applications: Auto CAD, MS Office, Sketch Applications
- Target: Work
- Usage: 50%
- Model: Asus Gaming Computer
- Applications: Steam, Video Games
- Target: Gaming
- Usage: Once in a While
Device usage


tableAlignment
set the text alignment for the overall
table. You can use it in a single tr, th, td
tag the alignment
classes:
sbb-table-align-center | sbb-table-align-left | sbb-table-align-right
.
sbb-table-align-right
to fix the text alignment of the last column
to right.


To whom it may concern:
I am actively Software Developer building my own company name Fonzie Inc.
I have attached a resume for your consideration.
My work ethic is exemplary and would bring that to my company. I am motivated to serve with others in the organization to develop my skills and the skills of others. I describes Fonzie Inc as an excellent place to grow and learn in the field of programming.
As a dedicated employee, I enjoy opportunities that are provided in a challenging work environment. I am self-motivated in learning and obtaining knowledge in programming field. I am proficient in C, C++, Java, JavaScript, HTML, HTML 5, CSS, CSS3. I am a junior in college, but have decided to work more and take classes part time. My passion is in programming. As an employee of my company, I will work hard, being diligent to learn the skills required for the position, as well as being motivated. I am looking forward to be a part of meeting you guys.
Thank you for the opportunity to be considered this company. If you have any questions, please feel free to
contact me.
Sincerely,
Alphonse Mboumba
To access my resume please click here: Resume
Goals To Accomplish
Disney World
- Who:
- What:
- When:
- Where:
- Josh
- Vacation
- 07/2008
- Disney World
Apple
- Who:
- What:
- When:
- Where:
- Alphonse
- Job Career
- By 2021
- Apple Corp
Brazil
- Who:
- What:
- When:
- Where:
- Friends
- Vacation
- 06/2025
- Rio De Janeiro


TODO: Fill in with Windows tools as well
TODO: Fill in with OS X tools as well (some at https://objective-see.com/products.html)
Pre assessment
IP target list (ensure blacklist if requested)
Start tcpdump/wireshark
Listen to network!
Attempt to blend in if possible (MAC address, IP range, hostname, emulate ports/firewall, account names, etc)
Start responder (when interacting with windows clients)
Listen first! Only direct analyze attempts
Maybe spoof/poison if RoE allow
Begin assessment
Random useful/useless tools
Unhide - http://www.unhide-forensics.info/


Undergraduate student studying IT Engineering. Willing to learn and understand different technologies. Currently working on a project on ML. Have been part of the Publicity Team of a Technical Committee - Computer Society of India and have actively participated during conduction of technical and non-technical workshops.
HSC :
Engineering :


"Welcome to Gmail." Inbox grade
Hi MonMon,
"Welcome to Gmail, Enjoy it!"
"Love,
"
"Nan"
"Welcome to Gmail." Inbox grade
Hi MonMon,
"Welcome to Gmail, Enjoy it!"
"Love,
"
"Nan"


Fullstack mobile developer, focused on native development for Android and iOS platforms.
Experience with several languages, frameworks and tools, including: Java, Kotlin, Objective-C and Swift; Clean architecture and design patterns; REST and SOAP APIs; Spring Boot and Play Framework; Hibernate; PostgreSQL, MySQL and SQLite;


By: billyzhang2010 原文发布于：2011-02-16 08:57:06
DatePad combines the power of a calendar with the ease of a text editor. DatePad can be used in a large number of ways. It's main function is to store text which is specific to a certain date. You can also store text specific for certain times. It is the perfect way to keep track of whatever you are interested in of your own history. Use DatePad to keep a diary, use it to manage a project, write down your thoughts, keep a record of your dreams..


'3 Black Chicks Review...'
The Tigger Movie (2000) Rated G; running time 75 minutes Genre: Family (animated) IMDB site: http://us.imdb.com/Details?0220099 Official site: http://www.tigger.com/ Written by: Jun Falkenstein (based on the story by A.A. Milne) Directed by: Jun Falkenstein Starring: the voices of Jim Cummings, Nikita Hopkins, Peter Cullen, Ken Sansom, John Fiedler, Kathy Soucie, Andre Stojka, John Hurt, Tom Attenborough
Review Copyright Rose Cooper, 2000 Review URL: http://www.3blackchicks.com/bamstigger.html
The Diva and I have an unwritten agreement for our 3BC reviews: she watches all the scary movies - I can't handle them at all, as evidenced in my reaction to The Bone Collector- and I, in turn, go to the assorted kiddie fare. It's been a fair trade so far, but the downside, for my part, is that as an adult without small children to use as "cover", I feel kinda silly going to see these kid flicks. "Toy Story 2" notwithstanding, I realized early on that the ongoing struggle I'd have would be to temper my natural inclination toward expecting Greatness from each and every movie I watch, with the understanding that some things just aren't written for old fogies like me. That in mind, I was almost sure that I'd be watching a movie that I'd be making lots of allowances for in the end.
That said, a funny thing happened on the way to the end of "The Tigger Movie" ...
The Story (WARNING: some spoilers contained below): In this animated rendition of A.A. Milne's "Winnie The Pooh" stories, narrated by John Hurt, Winnie The Pooh bear (voice of Jim Cummings) takes a back seat to Tigger (voice of Jim Cummings). Tigger is an extroverted tiger who bounces his way in and out of the hearts of his friends Pooh, Eeyore the donkey (Peter Cullen), Piglet (John Fiedler), Rabbit (Ken Sansom), Owl (Andre Stojka), the human boy Christopher Robin (Tom Attenborough), kangaroo Kanga (Kathy Soucie), and especially Kanga's son Roo (Nikita Hopkins), who looks up to his good friend Tigger as a big brother. Tigger's habit of joyfully bouncing all over the place irks the serious Rabbit and tires everyone but Roo out, but Tigger doesn't let them steal his joy for long. But his joy over being "the only Tigger" turns to sadness when he realizes that being the only one, means he's without a family; seeing him so sad distresses Roo, who enlists Pooh bear and the others to help him find Tigger's family - with potentially disastrous results...
The Upshot: There's a cartoon strip called Calvin And Hobbes that, like this movie, features a tiger (Hobbes) as one of the main characters (but unlike Christopher Robin from the "Winnie The Pooh" books and movies, the human Calvin is an at times bratty and irritating, though almost always funny, perpetually 8-year-old boy). The first few times I read that cartoon strip (mind you, as an adult), I found it incredibly dumb; for the life of me, I couldn't figure out what could possibly be so funny about the little jerk, and why he had a tiger, of all things, following him around, doing equally jerky things to neighbor Suzie and to Calvin's parents. It made absolutely no sense to me, and I was just about to write it off as a loss, till one day the paper ran a strip in which Calvin was going on vacation with his parents, and had Hobbes in the back seat with him - and Hobbes was shown to be a stuffed toy tiger. Could'a knocked me over with a feather; up to that point, I had no idea that the "live" Hobbes existed only in Calvin's vivid (as it was by then made clear to me) imagination. That single strip not only revealed new layers of Calvin (and Hobbes) to me, it also taught me a lesson the likes of which the phrase "never judge a book by its cover" could never do in its staticness.
I had a similar reaction at one point during "The Tigger Movie": there I was, only halfway watching this flick, really thinking ahead to the time when I'd get home, get this review out of the way, and get some much-needed sleep - then seemingly out of nowhere, I had one of those "aha!" moments where things suddenly became incredibly clear to me. Maybe it was just a single word spoken; more likely, it happened during one of the scenes when the on-screen pages of the book turned as if narrator John Hurt was a father reading the story to his children - and I was transported back to a place in time where Winnie The Pooh, Tigger, Eeyore, and Christopher Robin were as real to me as Hobbes was to Calvin. And as silly as it sounds, that "aha!" moment washed over me and made the movie come alive. It was quite a cool Moment for me; I wasn't able to hold on to it as long as I would've liked, but it stayed with me long enough to make a difference in the way I watched "Tigger". And the best thing about the Great Revelation was, it allowed me to be comfortable in the knowledge that even if the 37-year-old me couldn't totally relax and let this children's movie be a children's movie without the added tres cool wink-nudges that more sophisticated fare like "Toy Story 2" had built-in, at least the kid me could appreciate the memories of the simple lessons about what family really is, that can be be found in "Tigger" and the like.
Once I recovered (mostly) from the "aha!", I was able to sit back and enjoy the ride with less distraction (except for the rather loud, but cute, kids surrounding me). Before the Great Revelation, "Tigger" seemed to be a fairly run-of-the-mill, not very well-drawn cartoon that seemed better suited for viewing on TV; that feeling didn't change much - I still believe that it didn't really need to be a theatrical release - but the issue no longer was reason enough to not enjoy the movie for what it had to offer. Though most of the Obligatory Disney Songs (and what's a Disney movie without Obligatory Disney Songs?) made me stir in my seat a few times, I found myself enjoying Tigger's big production number; it actually tied in with the general theme of the movie, without feeling like a forced fit. And though its comparatively "primitive" artwork can't compete with TS2 in the eye candy department (except for one noticeably beautiful shot when the sun shines directly on Tigger as he and Roo travel through the 100 Acre Wood), that same primitive look is faithful to the artwork we've seen countless times during "Winnie The Pooh" TV specials. Overall, the nostalgic flavor that came with the look of "Tigger", worked in its favor.
It's fairly evident that "The Tigger Movie" was probably destined for direct-to-video release before other recent animated movies got boffo box office results; Hollywood execs, after all, are not known for passing up potential bankrolls if they can help it. And though the quality of this movie, from both a graphical standpoint as well as in its storyline, isn't quite up to the level of TS2, its lack of sophistication, nuance, and "inside gags" didn't stop me from enjoying "Tigger" for what it was. In fact, its honest simplicity made me appreciate it for exactly that; the bouncy Tigger, scatterbrained Pooh, hilariously deadpan Eeyore, and sweetly vulnerable Roo, wouldn't have been the same had they been written as more adult-friendly characters. Kids of all ages will appreciate that--but only if they're kids at heart.
Bammer's Bottom Line: Too often, adults let our adulthood get in the way of a good old-fashioned bounce (though the way I heard it was, Tiggers Pounce. But that's just semantics, I reckon). Sometimes it's best to drop the mask of sophistication and just let a lullaby be a lullaby; sometimes, simple *is* better. To be sure, "The Tigger Movie" was no "Toy Story 2". It wasn't really even a "Stuart Little" (as cloying as *that* similarly-themed movie was, it did have its Moments). But maybe that's as it should be; there's gotta be room in this world for a Pouncing Tigger - and a Roo who loves him - right?
"The Tigger Movie" (rating: greenlight): Tiggers Pounce. I can diggit.
3 Black Chicks...Movie Reviews With Flava! /~\ Rose "Bams" Cooper /','\ 3BlackChicks Enterprises /','`'\ Copyright Rose Cooper, 2000 /',',','/`, EMAIL<EMAIL_ADDRESS>ICQ: 7760005 `~-._'c / http://www.3blackchicks.com/ `\ ( http://www.dealpilot.com/?partner=1987 /====\
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
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Related links: index of all rec.arts.movies.reviews reviews


This admin dashboard does just do what it suppost to do. nothing fancy it just works!
This button wont pause the game but the refresh of the page so that you can edit :D


Description
BarChart sample displays a barchart whose data can be interactively changed.
Concept
BarChart demonstrates programming with the 2D Graphics classes.
Task
Use the menu items to interactively change the bar chart's data. Watch the bar chart change in the window.


Last City
Thriller, Mystery & Comedy.
Tomb Raider
Indian crime tragedy film.
Japanese Marvel
A Marvel Comics superhero team.
Bohemian
Japanese manga series written by Tsugumi.
Justice League
2003 American martial arts film.
Borgia
Indian action drama film.


Decentravote
Decentralized elections
(Just a demo on the testnet. Lol.)
(*These are not real people. ^_^)
Loading...
#
Name
Party
Votes
Select Candidate
Vote


{% assets 'app_css' %} {% endassets %}
| User | Title | Date/Time | Assign |
|---|---|---|---|
|
Jane Cooper
<EMAIL_ADDRESS>|
Regional Paradigm Technician
|
August 14, 2021 at 10:30 am |
| User | Title | Date/Time | Assign |
|---|---|---|---|
|
Jane Cooper
<EMAIL_ADDRESS>|
Regional Paradigm Technician
|
August 14, 2021 at 10:30 am |


--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/calculations.20with.20eq.html ---
Is this provable?
lemma eq_mpr_val {α : Type} {p q : α → Prop} (e : subtype p = subtype q) (x : subtype q) : (eq.mpr e x).val = x.val := sorry
(subtype
here is just an example of a type which has a field whose type doesn't depend on the type indices being changed by e
.)
Or if I find myself needing to prove this sort of thing, do I need to back up and make sure that instead of this eq.mpr e x
, I have an expression that recurses on a proof of p = q
?
Yeah, I don't see an alternative. eq.mpr
is going to be difficult to get rid of. I tried various things with generalize and congr but to no avail
I think it's probably not provable. I don't see a reason why @subtype.val α p == @subtype.val α q
without p = q
. I think in lean two types of the same size are indistinguishable, so if p ≠ q
, but subtype p = subtype q
, there's no contradiction, provided they're the same size, but there's no canonical isomorphism or way of identifying @subtype.val α p
with @subtype.val α q
. Mario will know.
I couldn't actually prove a contradiction from assuming subtype p = subtype q
, where p ≠ q
and your lemma though.
These sorts of things are independent in lean. Injectivity of inductive type constructors is either independent or false in every case I'm aware of.
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


Unprecedented times – leading new conversations with data
The term "unprecedented" has been repeated often in 2020. It’s a word that has come to symbolize the chaos and disruption that has left many people and companies in turmoil. Despite this, "unprecedented" does not have to just have negative connotations though. There is the opportunity to create unprecedented good in this world too. With Arturo Rodriguez and I coming onboard to the DSAi community I think there is an unprecedented opportunity and that is to have more amazing conversations around the power of data and the technologies out there than can turn raw information into powerful insights.
For those who don't know, DSAi was built from a collective of separate data science communities and brought together thanks to co-founders Jacky Koh, Paul Steven Conyngham and Shuning Zhao. Over their short period of existence, they've grown from strength to strength and we're going to continue developing the value that a community like this can bring.
2020 has been a crazy year for people in many industries but data and technology can be a catalyst to change and improve the world and give people a chance to control the narrative. Whether you're a decision maker, manager, analyst or someone just starting to get invovled in data, then come check out DSAi and register your interest in the link below so you too can become part of an amazing community.
We’re going to be focusing on 3 types of events that the data community in Australia (and globally) can be a part and we’re looking forward to those who can participate as well as those who have ideas for how they can contribute to the conversation here.
The 3 event types are made to help facilitate conversations for different levels of users. These range from Getting Started events for the novice data analysts and those interested in getting started to Masterclasses for the more senior and advanced people working with data. Finally, we will also be catering towards the decision makers on the data community and helping them understand the latest and greatest goings on in the the world of data. Bringing all of these sorts of people together in one place means we’ll all be talking the same language and we hope will lead to more meaningful conversations about data. When it comes to talking about data we want DSAi to be the place to go to and we want to make sure everyone gets value from it.
Event types
- Getting Started – these events are for those getting started and we will have speakers present examples of work that they have done. This ranges from crunching the numbers with data science tools like Python and R to visualization techniques in data analytics applications like Qlik, Tableau or Power BI.
- Masterclasses – these events are geared towards more experienced people across different industries to talk about specific problems they’ve solved as well as coming together to help each other solve problems. There may be some data war stories or examples of how to get projects done better.
- Interviews and Roundtables – this type of event brings in more of the decision makers and business end of the scale into the data conversation. Whilst a data community can get a lot done by collaborating with one another, we want to get more parts of the business into the conversation too so we can better understand their pain points and help each other with better ways of working. These interviews (and eventually roundtables) will help us understand that.
It's going to be an exciting period going forward for DSAi and we look forward to being part of your data journey!


Pivac names McNicholl and Halaholo in first Wales squad
REUTERS: New Wales coach Wayne Pivac has picked New Zealand-born backs Johnny McNicholl and Willis Halaholo in his first squad to face the Barbarians in Cardiff on Nov. 30, the Welsh Rugby Union said on Tuesday.
McNicoll and Halaholo, who qualified through the residency rule, are among five uncapped players in the squad alongside Taine Basham, Shane Lewis-Hughes and Ashton Hewitt.
The 35-man group for the non-cap match includes 22 members of the Rugby World Cup squad that finished fourth in Japan earlier this month.
However, captain Alun Wyn Jones was ruled out injured, while England-based players Dan Biggar and Rhys Carre were unavailable for selection as the game falls outside the designated test window.
"It is great to get the squad announced and get the ball rolling on our first meet-up and first fixture next week," Pivac said.
"This Barbarians game is a great chance for us as a new squad and management to get together and to set the scene for what we are looking to do. Having this opportunity ahead of tournament rugby in the Six Nations is ideal for us."
Former Scarlets boss Pivac will face a Barbarians side coached by his Wales predecessor Warren Gatland, whose 12-year stint with the national team ended after the World Cup.
Full squad:
Forwards: Elliot Dee, Ryan Elias, Ken Owens, Rob Evans, Wyn Jones, Nicky Smith, Leon Brown, Samson Lee, Dillon Lewis, Jake Ball, Adam Beard, Bradley Davies, Seb Davies, Taine Basham, Ollie Griffiths, Shane Lewis-Hughes, Ross Moriarty, Aaron Shingler, Justin Tipuric, Aaron Wainwright.
Backs: Aled Davies, Gareth Davies, Tomos Williams, Sam Davies, Jarrod Evans, Willis Halaholo, Hadleigh Parkes, Owen Watkin, Owen Lane, Josh Adams, Steff Evans, Ashton Hewitt, Johnny McNicholl, Hallam Amos, Leigh Halfpenny.
(Reporting by Hardik Vyas in Bengaluru, editing by Pritha Sarkar)


Dude, I met so many cool ladies on this site. Plus, I get a chance to give back to my community. I might just look like a self-absorbed tool, but in reality...I care.
We met 6 months ago doing a charity event for Denver Rescue Mission. We still do Quickie events...but now we do it as a couple! We hope to see you out there giving back. Cheers!
 And people. But, I like volunteering and this site lets me plausibly lie to my therapist that I'm socializing more.
Please join HRC Colorado in supporting local homeless and at-risk youth this MLK Day! We'll be preparing and serving breakfast for youth at The Drop-in Center from 7:30am - 10:00am. There are a limited number of spots! Only 6 people are allowed in the kitchen, so first come first serve! Must be 18+ to volunteer. If you have any questions please reach out to Danica Shipley at<EMAIL_ADDRESS>Whether it’s the loss of a job or the rising cost of housing, homelessness has complicated causes and devastating effects on men, women and families in our community. Being homeless often means feeling hopeless, but we believe we can change this situation for our homeless friends and neighbors by meeting them at their physical and spiritual points of need. We follow Jesus’ example by walking alongside the people we serve through emergency services, rehabilitation, transitional programs, and community outreach.
Volunteers are the heart and soul of Habitat for Humanity of Metro Denver. Whether you're an individual, corporate team, community/faith-based group, or just a handful of friends, there are many different ways for you to volunteer. No prior experience is necessary - we’ll show you what to do!


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Operation and Parts Manuals
All Pioneer Eclipse Parts and Operation Manuals
Part Name
Operation Manual
Part Manual
{{ part.name }}
{{ part.name }} Operation Manual
Not Found
{{ part.name }} Part Manual
Not Found


These examples exercise the GPUs on the Power nodes in various ways. To build/run these examples:
A script that sets up the environment and then does a make
Makefile for the examples.
This program returns the number of GPUs detected on a node. It should be 4 for ppc001 and ppc002. If not, there is a problem with your environment.
A very simple OpenAcc program.
Jacobi relaxation Calculation in OpenAcc and OpenMP This is from the Nvidia workshop.
Timer code for laplace2d.c.
A matrix multiply in Cuda from
https://www.shodor.org/media/content/petascale/materials/UPModules/matrixMultiplication/moduleDocument.pdf
cuFFT library example
See: https://developer.nvidia.com/gpu-accelerated-libraries
C and Fortran Cuda programs. The CPU code accepts the Grid and Block dimensions then calls the kernel. We note that the number of threads for the kernel is the product of the grid and block dimensions. The kernel simply fills in an array of length 6*(# threads). The first element of each set of 6 is a thread number. Then we have: blockIdx.x, blockIdx.y, threadIdx.x, threadIdx.y, and threadIdx.z. Finally, the CPU prints this array. The file "input" is for this program.
Input for testinput.cu and testinput.f90
A script for running the examples.


*** User 2017-05-05 20:11:25.183 ***
20:11:25.183 [info] Disabling blocking sync...
*** User 2017-05-05 20:11:25.187 ***
20:11:25.187 [info] Configured peer_service_manager partisan_default_peer_service_manager on node 'node-1@MacBook-Pro-de-Anne-France'
*** User 2017-05-05 20:11:26.717 ***
20:11:26.716 [info] Enabling membership...
*** User 2017-05-05 20:11:26.718 ***
20:11:26.718 [info] Disabling blocking sync...
*** User 2017-05-05 20:11:26.723 ***
20:11:26.723 [info] Configured peer_service_manager partisan_default_peer_service_manager on node 'node-2@MacBook-Pro-de-Anne-France'
*** User 2017-05-05 20:11:28.273 ***
20:11:28.273 [info] Enabling membership...
*** User 2017-05-05 20:11:28.275 ***
20:11:28.274 [info] Disabling blocking sync...
*** User 2017-05-05 20:11:28.280 ***
20:11:28.280 [info] Configured peer_service_manager partisan_default_peer_service_manager on node 'node-3@MacBook-Pro-de-Anne-France'
*** User 2017-05-05 20:11:28.541 ***
Joining node: 'node-3@MacBook-Pro-de-Anne-France' to 'runner@MacBook-Pro-de-Anne-France' at port 58100
*** User 2017-05-05 20:11:28.542 ***
Joining issued: 'node-3@MacBook-Pro-de-Anne-France' to 'runner@MacBook-Pro-de-Anne-France' at port 58100
*** User 2017-05-05 20:11:28.542 ***
Joining node: 'node-2@MacBook-Pro-de-Anne-France' to 'runner@MacBook-Pro-de-Anne-France' at port 58082
*** User 2017-05-05 20:11:28.542 ***
Joining issued: 'node-2@MacBook-Pro-de-Anne-France' to 'runner@MacBook-Pro-de-Anne-France' at port 58082
*** User 2017-05-05 20:11:28.543 ***
Joining node: 'node-1@MacBook-Pro-de-Anne-France' to 'runner@MacBook-Pro-de-Anne-France' at port 58069
*** User 2017-05-05 20:11:28.543 ***
Joining issued: 'node-1@MacBook-Pro-de-Anne-France' to 'runner@MacBook-Pro-de-Anne-France' at port 58069
*** User 2017-05-05 20:11:28.604 ***
Waiting for join to complete with manager: partisan_default_peer_service_manager
*** User 2017-05-05 20:11:28.605 ***
Finished.
*** CT 2017-05-05 20:11:28.605 *** COVER INFO
Adding nodes to cover test: ['runner@MacBook-Pro-de-Anne-France']
*** CT 2017-05-05 20:11:28.614 *** COVER INFO
Successfully added nodes to cover test: []
*** User 2017-05-05 20:11:36.638 ***
Case finished: filter_test
*** User 2017-05-05 20:11:43.689 ***
20:11:43.689 [info] Application lasp exited with reason: stopped
*** User 2017-05-05 20:11:43.690 ***
20:11:43.690 [info] Application partisan exited with reason: stopped
=== Ended at 2017-05-05 20:11:43
=== successfully completed test case
=== Returned value: ok
Test run history
| Top level test index


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All Classes
ComparatorTreatmentByEfficiency
HealthInsurance
HIPlan
Illness
ImporterIllness
Initialiser
InsuranceCompany
MedicalCondition
MedicalConsultation
Model
Patient
Provider
TesterAlejandro
TesterFlorian
TesterGeorgina
TesterLucy
Treatment


-
Upcoming Events
Lorem ipsum dolor sit amet, consectetur adipisicing elit.
Date: May 4 and 5, 2019
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Upcoming Events
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Date: May 4 and 5, 2019
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Upcoming Events
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Date: May 4 and 5, 2019


Generation specs: Stopping the short-sight epidemic - health - 06 November 2009 - New Scientist
Apparently, if you want your kids to have good vision, make them go play outside. The bright light and long distances are essential to keep their eyes from becoming elongated and myopic.


V-eNjin is comprised of 2 scripts for Godot version 3+ designed to expedite and ease the process of making either visual novel style games or cutscenes with both linear and branching storylines using the following scripts
Story.gd is designed to work as a container of an entire story and, if it has branching narratives, all its possible paths. There are a few terms that are helpful to understand
Branching paths visualization (player will continue on any path set until a choice puts them on a new one)
For more info see Story.gd API
May be used with the provided UI elements or plugged into your own UI so long as const book still points to story.gd and Nodepaths to the following elements are specified correctly
VisCompManager.gd operates largely autonomously once configured to a project's layout and is not necessary to use at all if you'd like to simply use story.gd as a back-end solution
For more info see VisCompManager.gd API
When adding a page, the options dictionary may have any or none of the following dictionary keys assigned a value:
A choice is used when a player must make a decision. This can result in either specifying a certain data cluster to be used that affects placeholders (i.e. a character skin) but not the current path or a branching decision that determines which path the player will be on beginning with the next page
Path choices will cause an immediate branching effect so you may need to create duplicates of the last few pages of the current chapter depending on the situation
| Return Type | Name | Arguments | Description |
|---|---|---|---|
| Vector2 | add_chapter() |
String chapter_name int chapNumber = 0 int chapBranch = 0 |
Adds chapter to the end of the story so far by default but position may be specified as chapNumber or branch specified if storyline is branching and there are multiple chapters with the same number (linear stories should simply leave all branches the default value of 0). Returns the x,y axis of where the story was added if successful |
| bool | add_page() |
String spch Dictionary optList Dictionary choiceList = {} |
Adds a page to the current chapter with the spch displayed. A list of options and choices may be specified. Will not add invalid dictionary entries from the optList but should always return true regardless |
| bool | add_cluster() | Dictionary id | Adds a data cluster to the story. Returns false if one already exists, otherwise returns true |
| bool | add_to_cluster() |
Dictionary id Dictionary newPairs |
Adds the dictionary of newPairs to the data cluster specified in id |
| bool | cluster_exists() | Dictionary id | Returns true if cluster matching the passed id exists, otherwise false |
| Array | get_all_chapter_paths | int find_chapter | Returns an array of all paths that exist for the specified chapter |
| Vector2 | get_bookmark() | Returns the x-y coordinates of the story's current position (x = chapter number, y = path) | |
| Variant | get_chapter() | int chap = bookmark.x | Returns the chapter specified or false if value is out of bounds |
| int | get_chapter_by_coords() | Vector2 coords | Returns an int that can be passed to get_chapter() corresponding to the specified Vector2 |
| Dictionary | get_chapter_index() | int chap = bookmark.x | Returns the index (Dictionary) of the current or specified chapter |
| Dictionary | get_page() | Vector2 page = bookmark | Returns dictionary with current or specified page's data |
| Array | get_toc() | Returns array representing table of contents with each element populated by a chapter's index | |
| Array | get_unique_chapter_nums() | Returns an array containing only unique chapter numbers, ignoring branching chapters of the same number | |
| Array | get_unique_paths() | Returns an array containing each unique path throughout a story | |
| bool | is_book_end() | Returns true if on the very last page of a story | |
| bool | is_last_chapter() | Returns true if on the last chapter | |
| bool | is_last_page() | Returns true if on last page of current chapter | |
| void | jump_to_page() | int newPage | Moves bookmark to specified page within current chapter |
| bool | move_path | int newBranch | Causes bookmark to follow a different path (storyline branch). Returns false only if unable to do so |
| bool | next_chapter() | If able to move on to next chapter, does so. If not, returns false (including when at final page) | |
| bool | prev_chapter() | Moves to previous chapter if able, returns false if unable | |
| void | reset() | Vector2 = (0,0) | Resets bookmark to beginning of story (first chapter, default branch) by default or the setter function for the bookmark. Call this after adding story data |
| bool | set_chapter() | int newChap | Sets chapter to specified value if possible, returns false otherwise |
| bool | turn_page() | Moves to next page within the current path if possible, returns false otherwise | |
| void | update_branch_map() | cycles through the flat list of chapters and creates a 2-dimensional map of them to make organizing branching timelines easier |
| Return Type | Name | Arguments | Description |
|---|---|---|---|
| Void | end_story() | Called after "The End" is clicked on last page. Exits the game by default | |
| Void | load_story() | newBook | Loads the story passed in as newBook, replacing the current one if applicable |
| Void | show_page() | Dictionary newPage = story.get_page() | Shows the story's current page by default though a different one may be passed in as an argument |
*API tables only display public functions


--- layout: post title: nib pen test date: '2015-12-09T18:30:45+01:00' categories: - Sketches picture_url: https://film-Storyboards.tumblr.com/post/134886875603/nib-pen-test ---
Nib pen test.


--- layout: default title: Home ---
The Exploration of Egalitarianism Digital Education Kit explores the UNESCO Stone Age site of Çatalhöyük and its egalitarian society. Through the use of 3D printed replicas of real artifacts, a virtual tour of reconstructed houses, a ChatBot, and an interactive activity, students learn what egalitarianism is, how it is reflected in the archaeology, and what it might have meant to live in an egalitarian community! This Kit is designed for use of Key Stage 3 students (ages 11-14), however it has successfully been used with young people between the ages of 8-16.
The school kit has 3 components:


Welcome to isrecipe.com! We have 1000's of recipes to choose from with a few random ones featured below.
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04 June 2018
Sameera Jayasoma
We proudly announce General Availability of Ballerina 0.970.0. Ballerina 0.970.0 is an exciting new release of the programming language.
Key highlights of Ballerina capabilities included into this release are:
In this post, we will provide a high level overview of the features of Ballerina 0.970.0 release.
Ballerina programs operate on a universe of values, and each value belongs to only one basic type such as int
, boolean
, map
, record
, function
, etc. There are three kinds of values corresponding to three kinds of basic types. They are simple values (e.g., int
, string
, boolean
), structured values (e.g., record
, map
, array
), and behavioral values (e.g., function
, object
).
The types int
, float
, string
, boolean
, blob
, and nil
are called simple basic types because they are basic types with only simple values. Simple values are always immutable.
Structured basic values create structures from other values. A structured value belongs to exactly one of the these basic types: tuple
, array
, map
, record
, table
, XML
.
Ballerina defines these behavioral basic types: function
, future
, object
, stream
.
Other types include: union type
, optional
, any
, JSON
.
Field access is the syntax of accessing child elements inside structural typed values, such as objects
, records
, JSON
, XML
, etc. Fields can be accessed using two operators; Dot operator - Name of the field precedes by a dot, e.g., foo.bar, Index operator - Name of the field comes within two brackets.
Array elements can be accessed by the index using the index operator. The index always has to be an integer valued expression. Similar to accessing fields, accessing arrays also performs the nil-lifting default
Match expression is a way of checking the type of an expression and executing some other expression based on the type of the first expression. It is a form of a type switch. Match expression contains patterns inside, with a type associated to it. Type of each pattern should be matched to at-least one of the types of the expression that is being tested.
Elvis operator is a conditional operator that can be used to handle null values. It evaluates an expression and if the value is null, executes the second expression. The elvis operator takes two operands and uses the ‘?:’ symbol to form it.
An if/else statement provides a way to perform conditional execution. It contains three sections: an if block, followed by multiple else if blocks, and finally a single else block. All the else if blocks and the else blocks are optional. Any number of statements can be defined inside each of these blocks.
A match
statement is a type switching construct that allows selective code execution based on the type of the expression that is being tested. The match
statement can have one or more patterns with a type associated to it. Each pattern has statements that get executed if that type is matched.
The while
looping construct iterates and executes the code block within the while
block continuously, until the condition for the while
loop is true.
The foreach
looping construct traverses through the items of a collection of data such as arrays
, maps
, JSON
, and XML
and execute the given code block.
With the above two looping constructs, statements such as break
and next
can also be used, where the break
statement would end the loop and the next
statement would go to the next iteration in the loop.
Iterable operations can be used with types such as array
, map
, JSON
, table
, and XML
.
A Ballerina transaction is a series of data manipulation statements that must either fully complete or fully fail, and thereby leave the system in a consistent state. The transaction block is used handle Ballerina transactions. Any transaction aware operations performed within the transaction block are automatically committed or rolled back at the end of the block. Within the transaction block, abort
or retry
statements can be used to explicitly force to abort the transaction or retry the transaction.
Ballerina supports Local Transactions, XA Transactions, and Distributed Transactions.
The Ballerina approach of error handling is to introduce a first-class error concept that can both be returned as yet another return value (and thereby processed by the caller as it deems fit) or be thrown.
The try-catch-finally blocks are basically used for catching and handling exceptions thrown during execution. The error lifting operator allows to walk down a set of fields of an object or tuple, without worrying whether there will be a error or null along the way.
check
is a unary expression that is used to handle errors. The check
expression removes the error type from the result of the sub expression and handles the error case separately.
The concurrency model is based on workers, which are the fundamental execution units defined in Ballerina. The worker model is designed to be very light-weight constructs, which follows a fully non-blocking approach in its executions, which in-turn makes sure it has optimal utilization of the CPU.
In Ballerina, every callable unit, that is, a function, action or a resource is made up of one or more workers. A worker is a concurrent execution unit, which is independently run when a function call is made.
Any function or action can be invoked in an asynchronous mode by prefixing the call with the start keyword and the result is accessible via a future.
The fork/join construct in Ballerina is used in order to split (fork) the current function execution to multiple workers, do some processing in parallel, and join together the results of the workers to a single execution again.
Ballerina locks are used for concurrency management, encapsulating a block of statements will acquire the locks for each global or service level variable reference used within those block of statements.
Ballerina functions operate the same way as any other language. It is a mechanism to create a reusable unit of functionality within a program.
A function pointer is a Ballerina type that allows you to use functions as variables, arguments to functions, and function return values. Lambdas are a syntactic shortcut for defining inline functions. In comparison to a normal function definition, the only missing part is the name.
Ballerina’s underlying language semantics were designed by modeling how independent parties communicate via structured interactions. Subsequently, every Ballerina program can be displayed as a sequence diagram of its flow with endpoints, including synchronous and asynchronous calls. Ballerina’s syntax has both textual and graphical representation designed around sequence diagrams,therefore, the way a developer thinks when writing Ballerina code encourages strong interaction best practices.
Ballerina’s textual syntax is largely inspired by C, Java, and Go languages. The key language constructs in Ballerina are Function, Worker and Service.
Ballerina’s graphical syntax resembles a sequence diagram. The control flow within a worker is represented with flow diagram based elements. Graphical representation of a service is represented with network interactions.
Ballerina platform comes with the Composer IDE, which allows you to edit and view Ballerina programs graphically and textually. VS Code plugin can be also used to view Ballerina programs graphically.
Ballerina has first class support for services and endpoints. HTTP/HTTP2, WebSockets, WebSub, gRPC, and JMS are some of the available service types. These services are exposed via listener endpoints, which can be secured and monitored. Client endpoints connect to different types of external endpoints and they are inherently resilient. Additionally, commonly used integration message formats, such as XML and JSON, are built-in to the type system of the language.
In the context of integration specialization, the following are the released features.
Ballerina includes HTTP 1 and 2 support with server and client endpoints.
WebSocket client/server endpoints.
Support for network resiliency with circuit breaker, retry, timeout, load balancing and failover.
Ballerina provides built-in implementation of the MIME specification.
Ballerina based gRPC server/client supports interacting with a server and client written either in Ballerina or any other supported languages.
Ballerina Database client endpoints allow you to connect to SQL-based relational database systems and perform data definition, data access, and data manipulation operations on the database. These database client endpoints are supported: JDBC for any JDBC supported database, MySQL, H2.
Messaging connectors enable the services and programs written in Ballerina to communicate with messaging backends like Ballerina Message Broker and ActiveMQ. The messaging connector API provides features like transactions, message headers, properties, and different acknowledgement mode support to address the common requirements of a modern integration engineer when integrating with a messaging system.
Implementation of the WebSub recommendation that facilitates push-based content delivery/notification mechanism between publishers and subscribers.
The Ballerina standard library provides a set of commonly used functionalities. The following packages are available as a part of the standard library:
ballerina/cache: Provides a configurable in-memory caching solution that supports both time-based eviction and size-based eviction.
ballerina/config: Provides a configuration lookup and resolve mechanism, with the option for securing configurations, and an API for reading these configurations.
ballerina/crypto: Provides a set of functions for some of the commonly used hashing algorithms.
ballerina/file: Provides a directory listener that can be used to listen to directory events.
ballerina/io: Provides an asynchronous I/O framework to source/sink that reads/writes as bytes, characters, and records.
ballerina/log: Provides an API for logging.
ballerina/sql: Provides the common types and constants used across all the database client endpoints.
ballerina/math: Provides a set of functions for performing commonly used mathematical calculations and operations.
ballerina/reflect: Provides utility functions for reading annotations and deep equality checks.
ballerina/runtime: Provides utility functions and records related to the runtime.
ballerina/system: Provides a set of functions for retrieving details related to the system.
ballerina/task: Provides an API for managing task timers and task appointments.
ballerina/time: Provides a set of functions for handling, parsing and formatting date and time.
Ballerina Language Server provides the code intelligence for Ballerina programming. Ballerina Language Server can be integrated with any Language Server Protocol (LSP) supported development tool to provide consistent code intelligence throughout.
The Ballerina VSCode plugin includes the following features:
The Ballerina IDEA plugin includes the following features:
Composer is an IDE included with the Ballerina platform that allows you to design and write Ballerina programs textually as well as graphically. It also comes with a set of features targeted for integration development; graphical interaction flow designing, textual editing support for Ballerina, intelligent code completion via Ballerina Language Server, run and debug support for Ballerina programs, design-first API development with Open API Specification, try-it client, dev time service tracing.
Ballerina observability enables developers to understand the execution and performance impact introduced by the Ballerina program. For example, by enabling the metrics monitoring and distributed tracing, developers can identify slow services and can drill down from the services to the actual request hop that is causing the delay in the overall request flow. Similarly, by log monitoring and analysis, the additional debug information regarding any unfavorable situations can be revealed to pinpoint the root cause.
Developers can enable a Ballerina program to collect the data to observe by simply using the --observe
flag (with default configurations) or passing specific Ballerina configurations when running the Ballerina program. The external systems, such as Prometheus and Jaeger, need to be used to analyze and graphically represent the collected data from a Ballerina program.
You can download the Ballerina distributions, try samples, and read the documentation in the Learn page. You can also visit the Quick Tour to get started. We encourage you to report issues, improvements, and suggestions at the Ballerina Github Repository.


DrawableContainer
public protocol DrawableContainer
This protocol abstracts how Node
instances can be rendered. We have introduced this protocol
to abstract the Katana world (nodes and descriptions) from the underlying implementation of how
the UI is rendered.
The most obvious implementation of this protocol is UIView
. It is possible to create custom containers
that renders nodes on abstract structures (e.g., for testing) or on serializable structures to store the UI
representation and use it later.
Note
We are not currently leveraging this abstraction and it’s very likely that we will need to work and further improve this protocol in order to use it for meaningful purpose. For instance, the signatures are heavily bound to UIView instances, which defeats the entire purpose of this protocol.-
Removes all the children from the container
Warning
this method should be invoked in the main queueDeclaration
Swift
func removeAllChildren()
-
Adds a child to the container
Warning
this method should be invoked in the main queue
Declaration
Swift
@discardableResult func addChild(_ child: () -> UIView) -> DrawableContainer
Parameters
child
a closure that returns the UIView to add to the container
Return Value
the container that holds the child
-
Updates the description
Warning
this method should be invoked in the main queue
Declaration
Swift
func update(with updateView: (UIView)->())
Parameters
updateView
a closure that takes as input the UIView represented by the container and updates it
-
Returns the children of the container
Declaration
Swift
func children () -> [DrawableContainerChild]
-
Moves to the front a child
Declaration
Swift
func bringChildToFront(_ child: DrawableContainerChild)
Parameters
child
the child to move to the front
-
Removes a child
Declaration
Swift
func removeChild(_ child: DrawableContainerChild)
Parameters
child
the child to remove


OSCAR is a tool to create custom and beautiful Graphical User Interfaces to control interactive
installations
For tutorials, feedback, and help you can refer to
our
webpage
and open an issue. For problems with the builder itself, open an issue on the main
OSCAR repository or drop an email to
<EMAIL_ADDRESS>Being a free and open source project contributors and supporters are extremely welcome. OSCAR is
looking for collaborators all the time. Share your project and let us be part of them, please let us know!
hellooscarosc@gmail.com


{{< layout}} {{$pageTitle}}You need another photo{{/pageTitle}} {{$header}}
You’ve told us there’s a shadow in your photo.
Your photo must have a light-coloured background with no shadows, patterns, objects or other people.
Find out how to get another photo.
Try another photo


jQuery Actual Plugin Demo - Normal Usage
Try to switch between position, visibility, display, opacity to see how the result is.
#outer
position: absolute
visibility: hidden
display: none
opacity: 0
#inner
position: absolute
visibility: hidden
display: none
opacity: 0
#outer
#inner
Demo provides by
DreamersLab


Material Exporter
Brief
Thank you for downloading Mr. Jed's Material Exporter. This docker is
intended to help Krita users export many layers at a time into a
specific folder structure to help organizing materials.
-- Mr Jed
How To
Basics
This plugin intends to be working with the corresponding `.kra` that
has been provided with this repository.
It exports the first level layer groups that have:
- at least one child layer
- is named one of: ['alb', 'ao', 'mtl', 'rgh', 'emi']
The `.kra` file provided contains layer-groups with these names as well
as a default black background.
Exporting
There are 3 fields to fill in.
1. Base Path
Point to the project folder you are working in.
2. Model
A name of an existing folder within the base path. The Material Exporter does not create folders that do not exist in hopes of keeping cleaner projects.
3. Material
A name of the material you are working. Once again you are required to create the folder initially.


Go to the source code of this file.
Functions | |
| void | servo1_pin_config (void) |
| void | servo2_pin_config (void) |
| void | servo3_pin_config (void) |
| void | arm_port_init (void) |
| void | timer1_init (void) |
| void | arm_init_devices (void) |
| void | servo_1 (unsigned char degrees) |
| void | servo_2 (unsigned char degrees) |
| void | servo_3 (unsigned char degrees) |
| void | servo_1_free (void) |
| void | servo_2_free (void) |
| void | servo_3_free (void) |
| void | CameraMiddle () |
| Function to rotate Camera to face front. | |
| void | CameraRight () |
| Function to rotate Camera to face Right. | |
| void | CameraLeft () |
| Function to rotate Camera to face left. | |
| void | Lift (float Height) |
| void | Lower () |
| Function to lower the arm gripper to position 0. | |
| void | Grab () |
| Function to grab object with the grabber. You can modify the values of grabberClose to specifie the size of the object. | |
| void | Release () |
| Function to release object from the grabber. | |
Variables | |
| unsigned const int | cameraMiddle = 82 |
| unsigned const int | cameraRight = 0 |
| unsigned const int | cameraLeft = 168 |
| unsigned const int | maxDegree = 0 |
| unsigned const int | minDegree = 150 |
| unsigned int | currentDegree = 150 |
| unsigned const int | grabberOpen = 180 |
| unsigned const int | grabberClose = 122 |
| void arm_init_devices | ( | void | ) |
Definition at line 123 of file Arm_Control.h.
| void arm_port_init | ( | void | ) |
Definition at line 90 of file Arm_Control.h.
| void CameraLeft | ( | ) |
Function to rotate Camera to face left.
Definition at line 198 of file Arm_Control.h.
| void CameraMiddle | ( | ) |
Function to rotate Camera to face front.
Definition at line 183 of file Arm_Control.h.
| void CameraRight | ( | ) |
Function to rotate Camera to face Right.
Definition at line 190 of file Arm_Control.h.
| void Grab | ( | ) |
Function to grab object with the grabber. You can modify the values of grabberClose to specifie the size of the object.
Definition at line 240 of file Arm_Control.h.
| void Lift | ( | float | Height | ) |
Function to lift the arm gripper to the specified height. Height - should be in mm and between 0 - 90mm.
Definition at line 207 of file Arm_Control.h.
| void Lower | ( | ) |
Function to lower the arm gripper to position 0.
Definition at line 228 of file Arm_Control.h.
| void Release | ( | ) |
Function to release object from the grabber.
Definition at line 251 of file Arm_Control.h.
| void servo1_pin_config | ( | void | ) |
| void servo2_pin_config | ( | void | ) |
| void servo3_pin_config | ( | void | ) |
| void servo_1 | ( | unsigned char | degrees | ) |
| void servo_1_free | ( | void | ) |
| void servo_2 | ( | unsigned char | degrees | ) |
| void servo_2_free | ( | void | ) |
| void servo_3 | ( | unsigned char | degrees | ) |
| void servo_3_free | ( | void | ) |
| void timer1_init | ( | void | ) |
Output compare eegister high value for servo 3
Definition at line 101 of file Arm_Control.h.
| unsigned const int cameraLeft = 168 |
Definition at line 54 of file Arm_Control.h.
| unsigned const int cameraMiddle = 82 |
Definition at line 52 of file Arm_Control.h.
| unsigned const int cameraRight = 0 |
Definition at line 53 of file Arm_Control.h.
| unsigned int currentDegree = 150 |
Definition at line 59 of file Arm_Control.h.
| unsigned const int grabberClose = 122 |
Definition at line 65 of file Arm_Control.h.
| unsigned const int grabberOpen = 180 |
Definition at line 64 of file Arm_Control.h.
| unsigned const int maxDegree = 0 |
Definition at line 57 of file Arm_Control.h.
| unsigned const int minDegree = 150 |
Definition at line 58 of file Arm_Control.h.


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Estimate ONLY; email or phone for quotes...
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#oncountry is a twitter handle and the name of an interactive map of national Indigenous stories. The tweet #oncountry is featured on www.on-country.org livefeed. The map showcases data including ABC's online photo stories and interactive Indigenous Language maps. When a user visits the website they can engage with an Australian map filled with historical and current Indigenous culture.
The data used was...


“Paññābalī sīlavatūpapanno,
Samāhito jhānarato satīmā;
Yadatthiyaṁ bhojanaṁ bhuñjamāno,
Kaṅkhetha kālaṁ idha vītarāgo”ti.
… Mahāvaccho thero ….
Empowered by wisdom, with precepts and observances intact,
serene, delighting in absorption, mindful,
eating just the needed food,
one should bide one’s time here, free of desire.


This blog started life as "Petty Pace". Blech. Too wanky and too quiet. "awesome radtastic ninjacore" is a stop-gap measure.
What do you reckon should be the name for this blog?
--- layout: post title: "That's Not Me" date: 2007-08-04 comments: false categories: - Uncategorized ---


[ht::head {RAMADDA Overview}]
RAMADDA is organized around a hierarchical collection of entries. These may be
Folders, Files or some other entry type. In RAMADDA you are always viewing some entry. Here is an example of a Folder entry page in RAMADDA. You can navigate the tree of the folder's children entries or directly go to the child entry page.
[ht::screenshot images/overview1.png]
When you are viewing an entry the
link brings up the entry menu.
This allows you to view the entry in different ways (e.g, map, table, timeline, etc.), create folders, upload files and edit the entry.
[ht::screenshot images/entrymenu.png]
RAMADDA has a number of facilities that make it easier to copy, move and
manage the entries in the repository.
When you are viewing a Folder if you click on the arrow icon
the Entry List form will be shown. You can select entries, select an action
then apply the action. For example, you can delete a number of entries all in one go.
:p
You can also shift-drag on an entry and drag and drop it onto another entry to
either move or copy.
[ht::screenshot images/listing.png {Entry List Form}]
[ht::foot]


&$556;
The Town of Giran
Heine
The Town of Gludio
Town of Goddard
Rune Township
Town of Schuttgart
Town of Aden
Town of Oren
Cruma Marshlands
Cruma Tower
Fortress of Resistance
Plains of Dion
Bee Hive
Tanor Canyon


{
"Machine Translation": {
"description": "Build a machine learning model which translates English to Telugu Language.",
"github": https://github.com/prasdbylapudi
},"Eye Morse": {
"description": "Eye Morse is a software that assist paralyzed people to convey messages through the morse code.",
},"Discourse Forum": {
"description": "deployed an online discussion forum that can serve 10,000 students on the campus.",
}}


TEMP
AFR
SPEED
BAT
FUEL
ECU
GPS
Select log action
Download log CSV
Delete logs on day
Delete log
Select log day
Select log time


I'm a Full stack developer. I work primarily with Ruby on Rails,Mysql,AngularJs. Have a look through one of my project which hosted in Heroku server.


The Situation
This is the situation: sometimes life just gives you lots of poop and you find yourself just sitting there. Anecdotally, when I get stopped up and crampy, as I do on a pretty regular basis, this bit of something something reminds me that, no matter how painful it might be, I can always do something about it:
The minute that you understand that you can poke life and actually something will, you know if you push in, something will pop out the other side, that you can change it, you can mold it. That’s maybe the most important thing. It’s to shake off this erroneous notion that life is there and you’re just gonna live in it, versus embrace it, change it, improve it, make your mark upon it.
I think that’s very important and however you learn that, once you learn it, you’ll want to change life and make it better, cause it’s kind of messed up, in a lot of ways. Once you learn that, you’ll never be the same again.
Most people never pick up the phone, most people never ask. And that’s what separates, sometimes, the people that do things from the people that just dream about them. You gotta act. And you gotta be willing to fail… if you’re afraid of failing, you won’t get very far.
– Steve Jobs
Read more on Brainpickings


M1. Build models to identify Crop type and diseases.
M2. Build a model to recognize the hand sign-language of deaf and dumb. Live video through mobile/web-cam should recognize the sign language in real time.
M3. Air pollution hot spots detection and identifying the source trajectories using ML/AI techniques
M4. Sentiment Analysis from text feedback
M5. Online predators try to gradually seduce their targets through attention, affection, kindness, and even gifts, and often devote considerable time, money and energy to this effort. They are aware of the latest music and hobbies likely to interest kids. They listen to and sympathize with kids'problems. They also try to ease young people's inhibitions by gradually introducing sexual content into their conversations or by showing them sexually explicit material. • Desired Solution : The solution will detect suspect profiles based on child grooming behavior patterns followers, hate speech provokers, stalking and bullying mentality profiles and explicit content explorers ( postings, comments) on social media platforms and other websites
M6. The Mid-day Meal Scheme is a school meal programme of the
Government of India and is designed to improve the nutritional
standing of school-age children nationwide. The programme supplies
free lunches on working days for children in primary and upper primary
classes in Government schools. Serving 120,000,000 children in over
1,265,000 schools and Education Guarantee Scheme centers, it is the
largest of its kind in the world. Student teams are expected to build
machine vision solutions to monitor the activities under the Mid-day
Meal Scheme. Solution Expected: As the Mid-Day Meal program runs
in schools across the country, continuous auditing and monitoring of
the program might be challenging. Typical Auditing and Monitoring
could involve: Ensuring the number of students that took meals is the
same number reported. Lunch served is the same as the
published/reported menu. Alerting in case of discrepancy and capability
to centrally see past records / proof (numbers and visual) for any
school. To design modules based on the above mentioned activities,
video feed shall be provided to the student teams. These feeds shall
come from the Meraki security camera. Typically, these shall come
from the actual / imitated site i.e. schools, food serving area etc.
Student teams are expected to explore the capabilities of Meraki
camera’s inbuilt Machine learning (ML) modules and develop solutions
around it. E.g. counting students, object recognition etc. Meraki
security camera also has an inbuilt functionality to capture snapshot
photos. Teams are expected to generate their own database based on
the region of interest and features they wish to extract to develop ML
models. Along with the expectations of Auditing & Monitoring the
student teams should also propose innovative ideas (backed with
research) to extract additional information from above snapshots /
photos. While architecting the entire system, teams may explore the
scalability factor of the system. The evaluations shall be based on the
following criteria: 1. Depth and research to understand Mid-Day meal
scheme monitoring problems. 2. Depth of understanding of Meraki
camera product capabilities use cases. 3. Depth and understanding of
technologies proposed in solution. Resources:
https://developer.cisco.com/meraki
https://developer.cisco.com/codeexchange/github/repo/CiscoDevNet/O
bject- detection-via-Meraki-Camera
https://developer.cisco.com/meraki/mv-sense/
A1 A mobile application is required that is capable of
a.) Having all
the
details of any site equipment like S/N, Date of Installation, etc. by
scanning a QR code/ barcode.
b.) Readily accessing the past service
record by scanning a QR code/ barcode.
c.) Entering the details and
updating service history on the spot, just after maintenance.
A2. Mobile App for sharing or pooling of transport for agricultural produce to market.
A3. App for recording and playing geotagged videos.
A4. App Development on Food Processing Problems.
A5. Digital tracking of children of the migrant population to follow-up on their health status and immunization services received/to be given.
A6. An Google/iOS application has to be developed for booking an online appointment for a patient consultation at hospital The app should be having a feature to be integrated with existing Integrated Hospital Management System which is developed in .net & SQL environment.
A7. Positive psychology game-like app which will help develop a respect for rights and dignity of women and children & promote objectives of #BetiBachaoBetiPadao.
A8. An automated end to end application to create resumes for different users that is downloadable by users in different formats(pdf,word). The resume should have all sectors like education, skills ,projects, experience,extra-curricular and users should be able to view it using webview in the app(using persistent storage would be a plus).
A9. A Mobile App with Virtual Reality Based Gallery for Heritage Museums
A10. Open innovation
W1. Insurance has typically been a push product where the customer is usually sold an insurance by the agents. This makes the product marketing/ sales cost too high due to low conversion rates on insurance sales. It can be said that two factors contribute to this: 1. Insurance being viewed as an expense rather than a protection 2. The long and non-engaging information capture process which is required to issue the insurance. At APSIT, we are looking to solve this problem by providing a website as an engagement tool, which also helps you manage your health better. This website will also act as a source for insurance sales basis the data provided by the consumer. Gamification has emerged as a tool in the financial industry to convert the existing processes (non- engaging) into exciting activities. Some examples of the same can be capturing relevant information through quizzes (on say, world heart day) or health score generators (answer these questions to get your health score/ heart age).
W2. Servers are the crux of our IT infrastructure and are often exposed to great risk. The servers are covered under the layer of firewall, but they are still vulnerable and require security measures. The major concern is the source of threat. Extensive usage of remote connectivity causes improper security and lack of monitoring measures on remote networking equipment. It is required to keep an eye on the wrong doers, the data thieves and their work pattern. APSIT has about 30 servers housed in a Data Centre in a heterogeneous environment with OS HP-UX, Windows based servers. Outcome expected: Requirement of Server based Monitoring & Analysis Tools to alert the servers with Dashboard report on 30 heterogeneous servers available at our Data Centre.
W3. Interactive & user friendly map application for the public to inform police about the crimes and emergencies in real time.
W4. Developing Virtual Police Station to receive FIR with OCR based digital signature authenticated through digital signature (Aadhar Number based authentication)
W5. At present there is no platform to connect students & staff all over India. A platform/portal where students could put up their projects, share their problems, contribute to projects, help in academics, suggest new ideas, just come together for any possible work. This will help them for all over development, inform them about current advances in curriculum’s, etc.  Could we get rid of this problem as well? Every new Project or just a Project Idea or just a solution to a simple math’s question should get some points or some form of credits (Like upvotes in Quora). In this way we could gamify everything & make it real interesting.
W6. Open innovation
B1. A web-based application using Blockchain technology is sought from
Airport Licensing to retrieve important and relevant Project Related
information from a pool of data source i.e. SAP, E-mail, E-office, Scan
documents, and Database. Below features are desired in an
application:
a.) Concerned Officers can upload relevant data related to
Airport Licensing from Airports.
b.) The seamless Approval process,
Centralized Monitoring, and Suggestion Mechanism.
c.) Relevant
information should be fetched from a data source, linked to a particular
project which can be used in the hour of need.
B2. APSIT procures most of the raw materials, items, office supplies and
services through a public procurement portal based on a tendering
system. We need to develop a blockchain secured system to control
this procurement process. As an example, developer shall implement
end-to-end process for Steel-pipes, that contains steps like
A) Procurement from Indian/Overseas vendor
B) Shipping
C)
Transportation in intermediary points
D) acceptance at APSIT store
E)
Payment to Vendor using smart contracts
B3. A solution is required that enables users to securely access applications without providing their access credentials like username/password, biometric data, smart cards/dongles etc. It could be further enhanced to securely sign transactions in decentralized environments like blockchain.
B4. Botchain is a blockchain project that accelerates as well as connects the ecosystem of artificially intelligent bots and software. The project provides universal registration, identity validation, bot audit and compliance capabilities. The Botchain provides critical systems for anyone that uses AI-powered products, as well as those that develop them. Develop a similar system more efficiently or in an unique way.
B5. Open innovation.


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