Jae Loney
Jae is a software developer and project manager who loves learning, solving problems, and organizing teams. Jae enjoys working with Javascript in both front-end and back-end applications and hopes to use their skills to bring websites to life with people who are working to change the world for the better. To relax Jae loves writing, baking, and exploring NYC.
Osborn Del Angel
Hi , my name is Osborn Del Angel. My background is in manufacturing and I decided to switch careers because I wanted a more fulfilling career. My daughter and my wife are also both driving factors and why I chose to be a software developer.  What I do to relax is just turn on some tunes and just listen.


Advanced Toolbar
You can easily add different item types to the toolbar with different icons and multiple event handlers. This demo shows how to add simple event listener to listen to all events both before and after they trigger.This example also shows you how to listen to all events.


I am a Kor-Eng conference interpreter with 3 years of experience in E-Commerce industry, looking to transition into a product management role.
As an interpreter, I have assisted communication in the realms of product search and discovery, AWS migration, datawarehouse and big data platform, fulfillment and last mile delivery and supply chain management.
Products I have built and managed include an interpreter scheduling tool and an amatuer sports match platform.
I am a Kor-Eng conference interpreter with 3 years of experience in E-Commerce industry, looking to transition into a product management role. As an interpreter, I have assisted communication in the realms of product search and discovery, AWS migration, datawarehouse and big data platform, fulfillment and last mile delivery and supply chain management. Products I have built and managed include an interpreter scheduling tool and an amatuer sports match platform.


{% extends "blog/base.html" %} {% load static %} {% block content %}
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Declining Social and Communication Skills In Tech World
Social Problem In Tech World
- In recent years due to the advancement of technology such as smartphones and other social mediums such as Instagram, Facebook, face to face communication has taken a back seat and seen a dramatic decline as more convenient communication channels are made available.
- Excessive communication through technology has been shown in studies to affect people's social skills and cause some anxiety issues with people
- In fact, based on my own personal experience, people rarely, if ever, talk on the phone anymore. Communication is now either via text messages, instant messaging, Facebook, and other online communication with little or no social interaction.
Why Is This A Problem?
- Because of the lack of social communication skills, there is much more miscommunication, which often leads to frustation and tremendous inefficiency in resolving an issue or problem.
- Lack of social skills typically translates to lower attention span, which can be an issue especially if you are working and collaborating with other people at work that are dependent on your contribution.
How Can We Solve This Problem?
- We need to reinforce developing social and communication skills at an early age. We need to encourage children to interact with others and keep them away from smartphone, iPad, computer, etc.
- In the work environment, management also needs to encourage direct face-to-face communications. There are so many ways to hide in this technology driven society, but management needs to discourage that. This will help to develop both a collaborative and positive working environment.
- Peer pairing sessions in coding environment is a great and prime example of how better communication can lead to more effective solution by forcing the developers to better and more effectively communicate their ideas and solutions to other developers. In the technology world, developers are commonly very independent and isolated. But, with peer pairing, developers are now forced to collaborate with each other in a way that they are not used to. Although some developers may find that peer paring is an impediment in the beginning, in most cases, most developers benefit because the developers can potentially learn other techniques or methods of solving a problem that he/she would not have thought of. In addition, this approach forces the developer to better explain and communicate their ideas and thoughts, which will result in better efficiency and better solutions.


Leaflet
A Modern, Lightweight Open-Source JavaScript Library for Interactive Maps by CloudMade
UI layers
Raster layers
Vector layers
Other layers
Basic types
Controls
Events
Utility
DOM utility
L.Map
The central class of the API — it is used to create a map on a page and manipulate it.
Usage example
// initialize the map on the "map" div with a given center and zoom
var map = new L.Map('map', {
center: new L.LatLng(51.505, -0.09),
zoom: 13
});
// create a CloudMade tile layer
var cloudmadeUrl = 'http://{s}.tile.cloudmade.com/YOUR-API-KEY/997/256/{z}/{x}/{y}.png',
cloudmade = new L.TileLayer(cloudmadeUrl, {maxZoom: 18});
// add the CloudMade layer to the map
map.addLayer(cloudmade);
Constructor
| Constructor |
Description |
L.Map( <HTMLElement|String> id, <Map options> options? ) |
Instantiates a map object given a div element (or its id) and optionally an object literal with map options described below. |
Options
| Option |
Type |
Default value |
Description |
center |
LatLng |
null |
Initial geographical center of the map. |
zoom |
Number |
null |
Initial map zoom. |
layers |
ILayer[] |
[] |
Layers that will be added to the map initially. |
minZoom |
Number |
0 |
Minimum zoom level of the map. Overrides any minZoom set on map layers. |
maxZoom |
Number |
18 |
Maximum zoom level of the map. This overrides any maxZoom set on map layers. |
crs |
CRS |
L.CRS.EPSG3857 |
Coordinate Reference System to use. Don't change this if you're not sure what it means. |
dragging |
Boolean |
true |
Whether the map be draggable with mouse/touch or not. |
touchZoom |
Boolean |
true |
Whether the map can be zoomed by touch-dragging with two fingers. |
scrollWheelZoom |
Boolean |
true |
Whether the map can be zoomed by using the mouse wheel. |
doubleClickZoom |
Boolean |
true |
Whether the map can be zoomed in by double clicking on it. |
zoomControl |
Boolean |
true |
Whether the zoom control is added to the map by default. |
attributionControl |
Boolean |
true |
Whether the attribution control is added to the map by default. |
trackResize |
Boolean |
true |
Whether the map automatically handles browser window resize to update itself. |
fadeAnimation |
Boolean |
depends |
Whether the tile fade animation is enabled. By default it's enabled in all browsers that support CSS3 Transitions except Android. |
zoomAnimation |
Boolean |
depends |
Whether the tile fade animation is enabled. By default it's enabled in all browsers that support CSS3 Transitions except Android. |
closePopupOnClick |
Boolean |
true |
Set it to false if you don't want popups to close when user clicks the map. |
Properties
Map properties include interaction handlers that allow you to control interaction behavior in runtime, enabling or disabling certain features such as dragging or touch zoom (see IHandler methods). Example:
map.doubleClickZoom.disable();
You can also access default map controls like attribution control through map properties:
map.attributionControl.addAttribution("Earthquake data © GeoNames");
| Property |
Type |
Description |
| dragging |
IHandler |
Map dragging handler (by both mouse and touch). |
| touchZoom |
IHandler |
Touch zoom handler. |
| doubleClickZoom |
IHandler |
Double click zoom handler. |
| scrollWheelZoom |
IHandler |
Scroll wheel zoom handler. |
| shiftDragZoom |
IHandler |
Shift-drag zoom handler. |
| attributionControl |
Control.Attribution |
Attribution control. |
Events
You can subscribe to the following events using these methods.
| Event |
Data |
Description |
click |
MouseEvent
| Fired when the user clicks (or taps) the map. |
dblclick |
MouseEvent
| Fired when the user double-clicks (or double-taps) the map. |
mousedown |
MouseEvent
| Fired when the user pushes the mouse button on the map. |
load |
Event
| Fired when the map is initialized (when its center and zoom are set for the first time). |
viewreset |
Event
| Fired when the map needs to redraw its content (this usually happens on map zoom or load). Very useful for creating custom overlays. |
movestart |
Event
| Fired when the view of the map starts changing (e.g. user starts dragging the map). |
move |
Event
| Fired on any movement of the map view. |
moveend |
Event
| Fired when the view of the map ends changed (e.g. user stopped dragging the map). |
dragstart |
Event
| Fired when the user starts dragging the map. |
drag |
Event
| Fired repeatedly while the user drags the map. |
dragend |
Event
| Fired when the user stops dragging the map. |
zoomend |
Event
| Fired when the map zoom changes. |
layeradd |
LayerEvent
| Fired when a new layer is added to the map. |
layerremove |
LayerEvent
| Fired when some layer is removed from the map. |
locationfound |
LocationEvent
| Fired when geolocation (using locate or locateAndSetView method) went successfully. |
locationerror |
ErrorEvent
| Fired when geolocation (using locate or locateAndSetView method) failed. |
Projections
You can specify different CRS for map to use through its crs
option. Here's the list of available CRS:
| CRS |
Data |
L.CRS.EPSG3857 |
EPSG:3857 (Spherical Mercator), used by most of commercial map providers (CloudMade, Google, Yahoo, Bing, etc.). |
L.CRS.EPSG4326 |
EPSG:4326 (Plate Carree), very popular among GIS enthusiasts. |
L.CRS.EPSG3395 |
EPSG:4326 (Mercator), used by some map providers. |
Map panes
An object literal that contains different map panes that you can use to put your custom overlays in. The difference is mostly in zIndex order that such overlays get.
| Property |
Type |
Description |
mapPane |
HTMLElement |
Pane that contains all other map panes. |
tilePane |
HTMLElement |
Pane for tile layers. |
objectsPane |
HTMLElement |
Pane that contains all the panes except tile pane. |
shadowPane |
HTMLElement |
Pane for overlay shadows (e.g. marker shadows). |
overlayPane |
HTMLElement |
Pane for overlays like polylines and polygons. |
markerPane |
HTMLElement |
Pane for marker icons. |
popupPane |
HTMLElement |
Pane for popups. |
Methods that modify map state
| Method |
Returns |
Description |
setView( <LatLng> center, <Number> zoom, <Boolean> forceReset? ) |
this |
Sets the view of the map (geographical center and zoom). If forceReset is set to true , the map is reloaded even if it's eligible for pan or zoom animation (false by default). |
setZoom( <Number> zoom ) |
this |
Sets the zoom of the map. |
zoomIn() |
this |
Increases the zoom of the map by 1. |
zoomOut() |
this |
Decreases the zoom of the map by 1. |
fitBounds( <LatLngBounds> bounds ) |
this |
Sets a map view that contains the given geographical bounds with the maximum zoom level possible. |
panTo( <LatLng> latlng ) |
this |
Pans the map to a given center. Makes an animated pan if new center is not more than one screen away from the current one. |
panBy( <Point> point ) |
this |
Pans the map by a given number of pixels (animated). |
invalidateSize() |
this |
Checks if the map container size changed and updates the map if so — call it after you've changed the map size dynamically. |
locate( <Object> options? ) |
this |
Tries to locate the user using Geolocation API, firing locationfound event with location data on success or locationerror event on failure. Options are PositionOptions from the W3C Geolocation API. |
locateAndSetView( <Number> maxZoom ) |
this |
The same as locate method, but it automatically sets the map view to the user location with respect to detection accuracy (or to the world view if geolocation failed). You can optionally specify the maximum zoom of the view. |
Methods that get map state
| Method |
Returns |
Description |
getCenter() |
LatLng |
Returns the geographical center of the map view. |
getZoom() |
Number |
Returns the current zoom of the map view. |
getMinZoom() |
Number |
Returns the minimum zoom level of the map. |
getMaxZoom() |
Number |
Returns the maximum zoom level of the map. |
getBounds() |
LatLngBounds |
Returns the LatLngBounds of the current map view. |
getBoundsZoom( <LatLngBounds> bounds ) |
Number |
Returns the maximum zoom level on which the given bounds fit to the map view in its entirety. |
getSize() |
Point |
Returns the current size of the map container. |
getPixelBounds() |
Bounds |
Returns the bounds of the current map view in projected pixel coordinates (sometimes useful in layer and overlay implementations). |
getPixelOrigin() |
Point |
Returns the projected pixel coordinates of the top left point of the map layer (useful in custom layer and overlay implementations). |
getPanes() |
Panes |
Returns an object for accessing different panes of the map (tile pane, marker pane, etc.). |
Methods for layers and controls
addLayer( <ILayer> layer ) |
this |
Adds the given layer to the map. |
removeLayer( <ILayer> layer ) |
this |
Removes the given layer from the map. |
addControl( <IControl> control ) |
this |
Adds the given control to the map. |
removeControl( <IControl> control ) |
this |
Removes the given control from the map. |
Conversion methods
| Method |
Returns |
Description |
latLngToLayerPoint( <LatLng> latlng ) |
Point |
Returns the map layer point that corresponds to the given geographical coordinates (useful for placing overlays on the map). |
layerPointToLatLng( <Point> point ) |
LatLng |
Returns the geographical coordinates of a given map layer point. |
mouseEventToContainerPoint( <MouseEvent> event ) |
Point |
Returns the pixel coordinates of a mouse click (relative to the top left corner of the map) given its event object. |
mouseEventToLayerPoint( <MouseEvent> event ) |
Point |
Returns the pixel coordinates of a mouse click relative to the map layer given its event object.
|
mouseEventToLatLng( <MouseEvent> event ) |
LatLng |
Returns the geographical coordinates of the point the mouse clicked on given the click's event object. |
containerPointToLayerPoint( <Point> point ) |
Point |
Converts the point relative to the map container to a point relative to the map layer. |
layerPointToContainerPoint( <Point> point ) |
Point |
Converts the point relative to the map layer to a point relative to the map container. |
project( <LatLng> latlng, <Number> zoom? ) |
Point |
Projects the given geographical coordinates to pixel coordinates for the given zoom level (current zoom level by default). |
unproject( <Point> point, <Number> zoom? ) |
LatLng |
Projects the given pixel coordinates to geographical coordinates for the given zoom level (current zoom level by default). |
Other methods
| Method |
Returns |
Description |
getContainer() |
HTMLElement |
Returns the container element of the map. |
getPanes() |
MapPanes |
Returns an object with different map panes (to render overlays in). |
L.Marker
Used to put markers on the map.
Usage example
var marker = new L.Marker(latlng);
map.addLayer(marker);
Constructor
| Constructor |
Description |
L.Marker( <LatLng> latlng, <Marker options> options? ) |
Instantiates a Marker object given a geographical point and optionally an options object. |
Options
| Option |
Type |
Default value |
Description |
icon |
Class (L.Icon or its child) |
L.Icon |
Icon class to use for rendering the marker. See Icon documentation for details on how to customize the marker icon. |
clickable |
Boolean |
true |
If false, the marker will not emit mouse events and will act as a part of the underlying map. |
draggable |
Boolean |
false |
Whether the marker is draggable with mouse/touch or not. |
Events
You can subscribe to the following events using these methods.
| Event |
Data |
Description |
click |
Event
| Fired when the user clicks (or taps) the marker. |
dblclick |
Event
| Fired when the user double-clicks (or double-taps) the marker. |
dragstart |
Event
| Fired when the user starts dragging the marker. |
drag |
Event
| Fired repeatedly while the user drags the marker. |
dragend |
Event
| Fired when the user stops dragging the marker. |
Methods
| Method |
Returns |
Description |
getLatLng() |
LatLng |
Returns the current geographical position of the marker. |
setLatLng(<LatLng> latlng ) |
this |
Changes the marker position to the given point. |
Interaction handlers
Interaction handlers are properties of a marker instance that allow you to control interaction behavior in runtime, enabling or disabling certain features such as dragging (see IHandler methods). Example:
marker.dragging.disable();
| Property |
Type |
Description |
| dragging |
IHandler |
Marker dragging handler (by both mouse and touch). |
Used to open popups in certain places of the map. Use Map#openPopup to open popups while making sure that only one popup is open at one time (recommended for usability), or use Map#addLayer to open as many as you want.
Usage example
If you want to just bind a popup to marker click and then open it, it's really easy:
marker.bindPopup(popupContent).openPopup();
Path overlays like polylines also have a bindPopup
method. Here's a more complicated way to open a popup on a map:
var popupContent = '
Hello world!
This is a nice popup.
',
popup = new L.Popup();
popup.setLatLng(latlng);
popup.setContent(popupContent);
map.openPopup(popup);
Constructor
| Constructor |
Description |
L.Popup( <Popup options> options? ) |
Instantiates a Popup object given the geographical point where it will open, the HTML content it will have and optionally an options object. |
| Option |
Type |
Default value |
Description |
maxWidth |
Number |
300 |
Max width of the popup. |
autoPan |
Boolean |
true |
Set it to false if you don't want the map to do panning animation to fit the opened popup.' |
closeButton |
Boolean |
true |
Controls the presense of a close button in the popup. |
offset |
Point |
Point(0, 0) |
The offset of the popup position. Useful to control the anchor of the popup when opening it on some overlays. |
Methods
| Method |
Returns |
Description |
setLatLng( <LatLng> latlng ) |
this |
Sets the geographical point where the popup will open. |
setContent( <String> htmlContent ) |
this |
Sets the HTML content of the popup. |
L.TileLayer
Used to load and display tile layers on the map, implements ILayer interface.
Usage example
var cloudmadeUrl = 'http://{s}.tile.cloudmade.com/YOUR-API-KEY/997/256/{z}/{x}/{y}.png',
cloudmade = new L.TileLayer(cloudmadeUrl, {maxZoom: 18});
Constructor
URL template
A string of the following form:
'http://{s}.somedomain.com/blabla/{z}/{x}/{y}.png'
{s}
means one of the randomly chosen subdomains (their range is specified in options; a
, b
or c
by default, can be omitted), {z}
— zoom level, {x}
and {y}
— tile coordinates.
Options
| Option |
Type |
Default value |
Description |
minZoom |
Number |
0 |
Minimum zoom number. |
maxZoom |
Number |
18 |
Maximum zoom number. |
tileSize |
Number |
256 |
Tile size (width and height in pixels, assuming tiles are square). |
subdomains |
String or String[] |
'abc' |
Subdomains of the tile service. Can be passed in the form of one string (where each letter is a subdomain name) or an array of strings. |
errorTileUrl |
String |
'' |
URL to the tile image to show in place of the tile that failed to load. |
attribution |
String |
'' |
e.g. "© CloudMade" — the string used by the attribution control, describes the layer data. |
scheme |
String |
'xyz' |
Either 'xyz' or 'tms' , affects tile numbering (TMS servers use inverse Y axis numbering). |
unloadInvisibleTiles |
Boolean |
depends |
If true , all the tiles that are not visible after panning are removed (for better performance). true by default on mobile WebKit, otherwise false . |
updateWhenIdle |
Boolean |
depends |
If false , new tiles are loaded during panning, otherwise only after it (for better performance). true by default on mobile WebKit, otherwise false . |
L.TileLayer.WMS
Used to display WMS services as tile layers on the map. Extends TileLayer, implements ILayer interface.
Usage example
var nexrad = new L.TileLayer.WMS("http://mesonet.agron.iastate.edu/cgi-bin/wms/nexrad/n0r.cgi", {
layers: 'nexrad-n0r-900913',
format: 'image/png',
transparent: true,
attribution: "Weather data © 2011 IEM Nexrad"
});
Constructor
| Constructor |
Description |
L.TileLayer.WMS( <String> baseUrl, <TileLayer.WMS options> options ) |
Instantiates a WMS tile layer object given a base URL of the WMS service and a WMS parameters/options object. |
Options
Includes all TileLayer options and additionally:
| Option |
Type |
Default value |
Description |
layers |
String |
- |
(required) Comma-separated list of WMS layers to show. |
styles |
String |
|
Comma-separated list of WMS styles. |
format |
String |
image/jpeg |
WMS image format (use 'image/png' for layers with transparency). |
transparent |
Boolean |
false |
If true, the WMS service will return images with transparency. |
version |
String |
1.1.1 |
Version of the WMS service to use. |
L.TileLayer.Canvas
Used to create Canvas-based tile layers where tiles get drawn on the browser side. Extends TileLayer, implements ILayer interface.
Usage example
var canvasTiles = new L.TileLayer.Canvas();
canvasTiles.drawTile = function(canvas, tilePoint, zoom) {
var ctx = canvas.getContext('2d');
// draw something on the tile canvas
}
Constructor
| Constructor |
Description |
L.TileLayer.Canvas( <TileLayer options> options? ) |
Instantiates a Canvas tile layer object given an options object (optionally). |
Methods
| Method |
Returns |
Description |
drawTile( <HTMLCanvasElement> canvas, <Point> tilePoint, <Number> zoom ) |
this |
You need to define this method after creating the instance to draw tiles; canvas is the actual canvas tile on which you can draw, tilePoint represents the tile numbers, and zoom is the current zoom. |
L.ImageOverlay
Used to load and display a single image over specific bounds of the map, implements ILayer interface.
Usage example
var imageBounds = new L.LatLngBounds(
new L.LatLng(40.712216,-74.22655),
new L.LatLng(40.773941,-74.12544));
var image = new L.ImageOverlay(
"http://www.lib.utexas.edu/maps/historical/newark_nj_1922.jpg", imageBounds);
Constructor
| Constructor |
Description |
L.ImageOverlay( <String> imageUrl, <LatLngBounds> bounds ) |
Instantiates an image overlay object given the URL of the image and the geographical bounds it is tied to. |
L.Path
An abstract class that contains options and constants shared between vector overlays (Polygon, Polyline, Circle). Do not use it directly.
Options
| Option |
Type |
Default value |
Description |
stroke |
Boolean |
true |
Whether to draw stroke along the path. Set it to false to disable borders on polygons or circles. |
color |
String |
'#03f' |
Stroke color. |
weight |
Number |
5 |
Stroke width in pixels. |
opacity |
Number |
0.5 |
Stroke opacity. |
fill |
Boolean |
depends |
Whether to fill the path with color. Set it to false to disable filling on polygons or circles. |
fillColor |
String |
same as color |
Fill color. |
fillOpacity |
Number |
0.2 |
Fill opacity. |
Events
You can subscribe to the following events using these methods.
| Event |
Data |
Description |
click |
Event
| Fired when the user clicks (or taps) the object. |
dblclick |
Event
| Fired when the user double-clicks (or double-taps) the object. |
Constants
| Constant |
Type |
Value |
Description |
L.Path.SVG |
Boolean |
depends |
True if SVG is used for vector rendering (true for most modern browsers). |
L.Path.VML |
Boolean |
depends |
True if VML is used for vector rendering (IE 6-8). |
L.Path.CLIP_PADDING |
Number |
0.5 for SVG 0.02 for VML |
How much to extend the clip area around the map view (relative to its size, e.g. 0.5 is half the screen in each direction). Smaller values mean that you will see clipped ends of paths while you're dragging the map, and bigger values decrease drawing performance. |
Methods
| Method |
Returns |
Description |
setStyle( <Path options> object) |
this |
Changes the appearance of a Path based on the options in the Path options object. |
L.Polyline
A class for drawing polyline overlays on a map. Extends Path. Use Map#addLayer to add it to the map.
Usage example
// create a red polyline from an arrays of LatLng points
var polyline = new L.Polyline(latlngs, {color: 'red'});
// zoom the map to the polyline
map.fitBounds(new L.LatLngBounds(latlngs));
// add the polyline to the map
map.addLayer(polyline);
Constructor
| Constructor |
Description |
L.Polyline( <LatLng[]> latlngs, <Polyline options> options? ) |
Instantiates a polyline object given an array of geographical points and optionally an options object. |
Options
You can use Path options and additionally the following options:
| Option |
Type |
Default value |
Description |
smoothFactor |
Number |
1.0 |
How much to simplify the polyline on each zoom level. More means better performance and smoother look, and less means more accurate representation. |
noClip |
Boolean |
false |
Disabled polyline clipping. |
Methods
You can use Path methods and additionally the following methods:
| Method |
Returns |
Description |
addLatLng( <LatLng> latlng ) |
this |
Adds a given point to the polyline. |
setLatLngs( <LatLng[]> latlngs ) |
this |
Replaces all the points in the polyline with the given array of geographical points. |
spliceLatLngs( <Number> index, <Number> pointsToRemove, <LatLng> latlng1?, <LatLng> latlng2?, … ) |
LatLng[] |
Allows adding, removing or replacing points in the polyline. Syntax is the same as in Array#splice. Returns the array of removed points (if any). |
L.MultiPolyline
Extends FeatureGroup to allow creating multi-polylines (single layer that consists of several polylines that share styling/popup).
Constructor
| Constructor |
Description |
L.MultiPolyline( <LatLng[][]> latlngs, <Polyline options> options? ) |
Instantiates a multi-polyline object given an array of arrays of geographical points (one for each individual polyline) and optionally an options object. |
L.Polygon
A class for drawing polygon overlays on a map. Extends Polyline. Use Map#addLayer to add it to the map.
Constructor
| Constructor |
Description |
L.Polygon( <LatLng[]> latlngs, <Polyline options> options? ) |
Instantiates a polygon object given an array of geographical points and optionally an options object (the same as for Polyline). You can also create a polygon with holes by passing an array of arrays of latlngs, with the first latlngs array representing the exterior ring while the remaining represent the holes inside. |
Polygon the same options and methods as Polyline.
L.MultiPolygon
Extends FeatureGroup to allow creating multi-polygons (single layer that consists of several polygons that share styling/popup).
Constructor
| Constructor |
Description |
L.MultiPolygon( <LatLng[][]> latlngs, <Polyline options> options? ) |
Instantiates a multi-polyline object given an array of latlngs arrays (one for each individual polygon) and optionally an options object (the same as for MultiPolyline). |
L.Circle
A class for drawing circle overlays on a map. Extends Path. Use Map#addLayer to add it to the map.
Constructor
| Constructor |
Description |
L.Circle( <LatLng> latlng, <Number> radius, <Path options> options? ) |
Instantiates a circle object given a geographical point, a radius in meters and optionally an options object. |
Methods
| Method |
Returns |
Description |
setLatLng( <LatLng> latlng ) |
this |
Sets the position of a circle to a new location. |
L.CircleMarker
A circle of a fixed size with radius specified in pixels. Extends Circe. Use Map#addLayer to add it to the map.
Constructor
| Constructor |
Description |
L.CircleMarker( <LatLng> latlng, <Path options> options? ) |
Instantiates a circle marker given a geographical point and optionally an options object. The default radius is 10 and can be altered by passing a "radius" member in the path options object. |
Methods
| Method |
Returns |
Description |
setLatLng( <LatLng> latlng ) |
this |
Sets the position of a circle marker to a new location. |
L.LayerGroup
Used to group several layers and handle them as one. If you add it to the map, any layers added or removed from the group will be added/removed on the map as well. Implements ILayer interface.
var group = new L.LayerGroup();
group.addLayer(marker1);
group.addLayer(marker2);
group.addLayer(polyline);
map.addLayer(group);
Constructor
| Constructor |
Description |
L.LayerGroup( <ILayer[]> layers? ) |
Create a layer group, optionally given an initial set of layers. |
Methods
| Method |
Returns |
Description |
addLayer( <ILayer> layer ) |
this |
Adds a given layer to the group. |
removeLayer( <ILayer> layer ) |
this |
Removes a given layer from the group. |
clearLayers() |
this |
Removes all the layers from the group. |
L.FeatureGroup
Extended LayerGroup that also has mouse events (propagated from members of the group) and a shared bindPopup method. Implements IFeature interface.
var group = new L.FeatureGroup([marker1, marker2, polyline]);
group.bindPopup('Hello world!');
group.on('click', function() {
alert('Clicked on a group!');
});
map.addLayer(group);
Constructor
| Constructor |
Description |
L.FeatureGroup( <IFeature[]> layers? ) |
Create a layer group, optionally given an initial set of layers. |
Methods
Has all LayerGroup methods and additionally:
| Method |
Returns |
Description |
bindPopup( <String> htmlContent, <Popup options> options? ) |
this |
Binds a popup with a particular HTML content to a click on any layer from the group. |
Events
You can subscribe to the following events using these methods.
| Event |
Data |
Description |
click |
Event
| Fired when the user clicks (or taps) on the group. |
dblclick |
Event
| Fired when the user double-clicks (or double-taps) on the group. |
L.GeoJSON
Represents a GeoJSON layer. Allows you to parse GeoJSON data and display on the map. Extends LayerGroup.
var geojson = new L.GeoJSON();
geojson.on('featureparse', function(e) {
// do something with e.layer depending on e.properties
});
geojson.addGeoJSON(geojsonObj);
map.addLayer(geojson);
Constructor
| Constructor |
Description |
L.GeoJSON( <Object> geojson?, <GeoJSON options> options? ) |
Creates a GeoJSON layer. Optionally accepts an object in GeoJSON format to display on the map (you can alternatively add it with addGeoJSON method) and an options object. |
Options
| Option |
Type |
Default value |
Description |
pointToLayer |
Function |
null |
Function of the form (LatLng)->ILayer that will be used for creating layers for GeoJSON points (if not specified, markers will be created). |
Events
You can subscribe to the following events using these methods.
| Event |
Data |
Description |
featureparse |
GeoJSONEvent
| Fired before an object converted from a GeoJSON feature is added to the map. This event can be used to add interaction or change styling of objects depending on feature properties. |
Methods
| Method |
Returns |
Description |
addGeoJSON( <Object> geojson ) |
Boolean |
Adds a GeoJSON object to the layer. |
Static methods
| Method |
Returns |
Description |
geometryToLayer( <Object> geojson, <Function> pointToLayer? ) |
ILayer |
Creates a layer from a given GeoJSON geometry. |
coordsToLatlng( <Array> coords ) |
LatLng |
Creates a LatLng object from an array of 2 numbers used in GeoJSON for points. |
coordsToLatlngs( <Array> coords, <Number> levelsDeep? ) |
Array |
Creates a multidimensional array of LatLng objects from a GeoJSON coordinates array. levelsDeep specifies the nesting level (0 is for an array of points, 1 for an array of arrays of points, etc., 0 by default). |
L.LatLng
Represents a geographical point with a certain latitude and longitude.
var latlng = new L.LatLng(50.5, 30.5);
Constructor
| Constructor |
Description |
L.LatLng( <Number> latitude, <Number> longitude, <Boolean> noWrap? ) |
Creates a LatLng object with the given latitude and longitude. Wraps longitude to lie between -180 and 180 and clamps longitude between -90 and 90 by default — you can disable this with the noWrap argument. |
Properties
| Property |
Type |
Description |
lat |
Number |
Latitude in degrees. |
lng |
Number |
Longitude in degrees. |
Methods
| Method |
Returns |
Description |
equals( <LatLng> otherLatlng ) |
Boolean |
Returns true if the given LatLng point is at the same position (within a small margin of error). |
toString() |
String |
Returns a string representation of the point (for debugging purposes). |
Constants
| Constant |
Type |
Value |
Description |
DEG_TO_RAD |
Number |
Math.PI / 180 |
A multiplier for converting degrees into radians. |
RAD_TO_DEG |
Number |
180 / Math.PI |
A multiplier for converting radians into degrees. |
MAX_MARGIN |
Number |
1.0E-9 |
Max margin of error for the equality check. |
L.LatLngBounds
Represents a rectangular geographical area on a map.
var southWest = new L.LatLng(40.712,-74.227),
northEast = new L.LatLng(40.774,-74.125),
bounds = new L.LatLngBounds(southWest, northEast);
Constructor
| Constructor |
Description |
L.LatLngBounds( <LatLng> southWest, <LatLng> northEast ) |
Creates a LatLngBounds object by defining south-west and north-east corners of the rectangle. |
L.LatLngBounds( <LatLng[]> latlngs ) |
Creates a LatLngBounds object defined by the geographical points it contains. Very useful for zooming the map to fit a particular set of locations with fitBounds. |
Methods
| Method |
Returns |
Description |
extend( <LatLng> latlng ) |
- |
Extends the bounds to contain the given LatLng point. |
getSouthWest() |
LatLng |
Returns the south-west point of the bounds. |
getNorthEast() |
LatLng |
Returns the north-east point of the bounds. |
getNorthWest() |
LatLng |
Returns the north-west point of the bounds. |
getSouthEast() |
LatLng |
Returns the south-east point of the bounds. |
getCenter() |
LatLng |
Returns the center point of the bounds. |
contains( <LatLngBounds> otherBounds ) |
Boolean |
Returns true if the rectangle contains the given one. |
contains( <LatLng> latlng ) |
Boolean |
Returns true if the rectangle contains the given point. |
L.Point
Represents a point with x and y coordinates in pixels.
Constructor
| Constructor |
Description |
L.Point( <Number> x, <Number> y ) |
Creates a Point object with the given x and y coordinates. |
Properties
| Property |
Type |
Description |
x |
Number |
The x coordinate. |
y |
Number |
The y coordinate. |
Methods
| Method |
Returns |
Description |
add( <Point> otherPoint ) |
Point |
Returns the result of addition of the current and the given points. |
subtract( <Point> otherPoint ) |
Point |
Returns the result of subtraction of the given point from the current. |
multiplyBy( <Number> number ) |
Point |
Returns the result of multiplication of the current point by the given number. |
divideBy( <Number> number ) |
Point |
Returns the result of division of the current point by the given number. |
distanceTo( <Point> otherPoint ) |
Number |
Returns the distance between the current and the given points. |
clone() |
Point |
Returns a copy of the current point. |
round() |
Point |
Returns a copy of the current point with rounded coordinates. |
toString() |
String |
Returns a string representation of the point for debugging purposes. |
L.Bounds
Represents a rectangular area in pixel coordinates.
var p1 = new L.Point(10, 10),
p2 = new L.Point(40, 60),
bounds = new L.Bounds(p1, p2);
Constructor
| Constructor |
Description |
L.Bounds( <Point> topLeft, <Point> bottomRight ) |
Creates a Bounds object by defining top-left and bottom-right coordinates of the rectangle. |
L.LatLngBounds( <Point[]>points ) |
Creates a Bounds object defined by the points it contains. |
Properties
| Property |
Type |
Description |
min |
Point
| The top left corner of the rectangle. |
max |
Point
| The bottom right corner of the rectangle. |
Methods
| Method |
Returns |
Description |
extend( <Point> point ) |
- |
Extends the bounds to contain the given point. |
getCenter() |
Point |
Returns the center point of the bounds. |
contains( <Bounds> otherBounds ) |
Boolean |
Returns true if the rectangle contains the given one. |
contains( <Point> point ) |
Boolean |
Returns true if the rectangle contains the given point. |
L.Icon
Represents an icon to provide when creating a marker. If you want to create your own icon, you need to extend this class like this:
var MyIcon = L.Icon.extend({
iconUrl: 'my-icon.png',
shadowUrl: 'my-icon-shadow.png',
iconSize: new L.Point(38, 95),
shadowSize: new L.Point(68, 95),
iconAnchor: new L.Point(22, 94),
popupAnchor: new L.Point(-3, -76)
});
var icon = new MyIcon();
var marker = new L.Marker(marker, {icon: icon});
Properties
| Property |
Type |
Description |
iconUrl |
String
| The URL to the icon image (absolute or relative to your script path). |
shadowUrl |
String
| The URL to the icon shadow image. The shadow image must be cropped in such way the that if you align them on top of each other, top left corners of the images are in the same spot. |
iconSize |
Point
| Size of the icon image in pixels. |
shadowSize |
Point
| Size of the shadow image in pixels. |
iconAnchor |
Point
| The coordinates of the "tip" of the icon (relative to its top left corner). The icon will be aligned so that this point is at the marker's geographical location. |
popupAnchor |
Point
| The point from which the marker popup opens, relative to the anchor point. |
Constructor
| Constructor |
Description |
L.Icon( <String> iconUrl? ) |
Creates an icon instance. You can optionally pass an iconUrl that will replace the default one (useful for creating many similar markers that only differ in the icon image). |
L.Control.Zoom
A basic zoom control with two buttons (zoom in and zoom out). It is put on the map by default unless you set its zoomControl
option to false
. Implements IControl interface.
Constructor
| Constructor |
Description |
L.Control.Zoom() |
Creates a zoom control. |
L.Control.Attribution
The attribution control allows you to display attribution data in a small text box on a map. It is put on the map by default unless you set its attributionControl
option to false
, and it fetches attribution texts from layers with getAttribution
method automatically. Implements IControl interface.
Constructor
| Constructor |
Description |
L.Control.Attribution() |
Creates an attribution control. |
Methods
| Method |
Returns |
Description |
setPrefix( <String> prefix ) |
- |
Sets the string before the attributions ("Powered by Leaflet" by default). |
addAttribution( <String> text ) |
- |
Adds an attribution text (e.g. "Vector data © CloudMade"). |
removeAttribution( <String> text ) |
- |
Removes an attribution text. |
Events methods
A set of methods shared between event-powered classes (like Map). Generally, events allow you to execute some function when something happens with an object (e.g. the user clicks on the map, causing the map 'fire' event).
Example
map.on('click', function(e) {
alert(e.latlng);
});
Methods
| Method |
Returns |
Description |
addEventListener( <String> type, <Function> fn, <Object> context? ) |
this |
Adds a listener function (fn ) to a particular event type of the object. You can optionally specify the context of the listener (object the this keyword will point to). |
removeEventListener( <String> type, <Function> fn, <Object> context? ) |
this |
Removes a previously added listener function. |
on( … ) |
this |
Alias to addEventListener . |
off( … ) |
this |
Alias to removeEventListener . |
hasListeners( <String> type ) |
Boolean |
Returns true if a particular event type has some listeners attached to it. |
fireEvent( <String> type, <Object> data? ) |
this |
Fires an event of the specified type. You can optionally provide an data object — the first argument of the listener function will contain its properties. |
fire( … ) |
this |
Alias to fireEvent . |
Event objects
Event object is an object that you recieve as an argument in a listener function when some event is fired, containing useful information about that event. For example:
map.on('click', function(e) {
alert(e.latlng); // e is an event object (MouseEvent in this case)
});
Event
The base event object. All other event objects contain these properties too.
| property |
type |
description |
type |
String |
The event type (e.g. "click"). |
target |
Object |
The object that fired the event. |
MouseEvent
| property |
type |
description |
latlng |
LatLng |
The geographical point where the mouse event occured. |
layerPoint |
Point |
Pixel coordinates of the point where the mouse event occured relative to the map layer. |
LocationEvent
| property |
type |
description |
latlng |
LatLng |
Detected geographical location of the user. |
bounds |
LatLngBounds |
Geographical bounds of the area user is located in (with respect to the accuracy of location). |
accuracy |
Number |
Accuracy of location in meters. |
ErrorEvent
| property |
type |
description |
message |
String |
Error message. |
code |
Number |
Error code (if applicable). |
LayerEvent
| property |
type |
description |
layer |
ILayer |
The layer that was added or removed. |
GeoJSON event
| property |
type |
description |
layer |
ILayer |
The layer for the GeoJSON feature that is being added to the map. |
properties |
Object |
GeoJSON properties of the feature. |
geometryType |
String |
GeoJSON geometry type of the feature. |
id |
String |
GeoJSON ID of the feature (if present). |
IHandler
An interface implemented by interaction handlers.
| Method |
Returns |
Description |
enable() |
- |
Enables the handler. |
disable() |
- |
Disables the handler. |
enabled() |
Boolean |
Returns true if the handler is enabled. |
© 2011 CloudMade. Map data © 2011 OpenStreetMap contributors, CC-BY-SA.


--- layout: post title: "Visualization of the multivariate data" subtitle: "It turns out you can plot in more than three dimensions." date: 2020-01-26 23:45:13 -0400 background: '/img/posts/01.jpg' ---
In a journey to expand human knowledge, we struggle to extract meaningful information from the torrent of the data that our world is flooded with. Once upon a time, the clever plotting method was the only thing needed to solve the cholera problem and prevent countless life losses (I guess that John Snow *did* know something). Even though less dramatic, the impact of visual representation of the data is still pretty considerable, since even if the analysis is done by fancy statistical methods and deep learning techniques, the decisions are usually made according to easy-to-digest plots and one-number summaries. This post is my list of plots that I reach for the most. Plots that in my opinion and for my purposes were able to effectively tell a story. Simple enough that can be understood by the non-technical audience (managers and salespeople) and beautiful enough to be presented to clients.
For example, we can plot ALL information from Fisher's famous Iris data set on one plot (I know, Iris *again*, but bear with me. That's the one we are all familiar with) by fusion between a bubble and scatter plot.
As we got further and further away, it [the Earth] diminished in size. Finally it shrank to the size of a marble, the most beautiful you can imagine. That beautiful, warm, living object looked so fragile, so delicate, that if you touched it with a finger it would crumble and fall apart. Seeing this has to change a man.
Space, the final frontier. These are the voyages of the Starship Enterprise. Its five-year mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before.
As I stand out here in the wonders of the unknown at Hadley, I sort of realize there’s a fundamental truth to our nature, Man must explore, and this is exploration at its greatest.
Placeholder text by Space Ipsum. Photographs by Unsplash.


This site is an introductory player's guide to my D&D campaign.  Disclaimer, 100% of the art is stolen & uncredited. I'm a lazy punk, sorry.


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Five Mistakes Beginners Make When Working With Databases
When you start out as a developer there’s an overwhelming amount of things to grasp. First there’s the language itself, then all the quirks of the specific framework you’re using,and after that (or maybe before) we’ll throw front-end development into the mix, and somewhere along the line you have to decide to store your data somewhere.
Early on, with so many things to quickly master, the database tends to be an after-though in application design (perhaps because it doesn’t make an impact to end user experience). As a result there’s a number of bad practices that tend to get picked up when working with databases, here’s a rundown of just a few.
1. Storing images
Images don’t belong in your database. Just because you can do something, it doesn’t mean you should.Images take up a massive amount of space in databases, and slow applications down by unnecessarily eating your database’s IO resources. The most common way this mistake occurs is when new developers base64 encode an image and store it in a database large text/blob field.
The better approach is to upload your images directly to a service like Amazon S3, then store the image URL (hosted by Amazon) in your database as a text field. This way, each time you need to load an image, you need to simply output the image URL into a valid <img>
tag. This will greatly improve website responsiveness, and generally help scale web applications.
2. Limit/Offset
Pagination is extremely common in a number of applications.As soon as you start to learn SQL, the most straight-forward way to handle pagination is to ORDER BY
some column then LIMIT
the number of results returned, and for each extra page you’ll OFFSET
by so many records. This all seems entirely logical, until you realize at any moderate scale:
- The load this exerts on your database will be painful.
- It isn’t deterministic, should records change as the user flips between pages.
The unfortunate part is: pagination is quite complex, and there isn’t a one-size-fits-all solution. For more information on solving pagination problems, you can check out numerous options
3. Integer primary keys
The default for almost all ORMs when creating a primary key is to create a serial field. This is a sequence that auto-increments and then you use that number as your primary key. This seems straight forward as an admin, because you can browse from /users/1 to /users/2, etc. And for most applications this can often be fine. And for most applications, this is fine. But, you’ll soon realize as you start to scale that integers primary keys can be exhausted, and are not ideal for large-scale systems. Further you’re reliant on that single system generating your keys. If a time comes when you have to scale the pain here will be huge. The better approach is to start taking advantage of UUIDs from the start.
There’s also the bonus advantage of not secretly showcasing how many users/listings/whatever the key references directly to users on accident.
4. Default values on new columns
No matter how long you’ve been at it you won’t get the perfect schema on day 1. It’s better to think of database schemas as continuously evolving documents. Fortunately, it’s easy to add a column to your database, but: it’s also easy to do this in a horrific way. By default, if you just add a column it’ll generally allow NULL values. This operation is fast, but most applications don’t truly want null values in their data, instead they want to set the default value.
If you do add a column with a default value on the table, this will trigger a full re-write of your table. Note: this is very bad for any sizable table on an application. Instead, it’s far better to allow null values at first so the operation is instant, then set your default, and then, with a background process go and retroactively update the data.
This is more complicated than it should be, but fortunately there are some handy guides to help.
5. Over normalization
As you start to learn about normalization it feels like the right thing to do. You create a posts
table, which contains authors
, and each post belongs in a category. So you create a categories
table, and then you create a join table post_categories
. At the real root of it there’s not anything fundamentally wrong with normalizing your data, but at a certain point there are diminishing returns.
In the above case categories could very easily just be an array of varchar fields on a post. Normalization makes plenty of sense, but thinking through it a bit more every time you have a many to many table and wondering if you really need a full table on both sides is worth giving a second thought.
Edit: It’s probably worth saying that under-normalization is also a problem as well. There isn’t a one size fits all here. In general there are times where it does make sense to have a completely de-normalized and a completely normalized approach. As @fuzzychef described: “use an appropriate amount of normalization i.e. The goldilocks principle”
Conclusion
When I asked about this on twitter I got a pretty great responses, but they were all over the map. From the basics of never looking at the queries the ORM is generating, to much more advanced topics such as isolation levels. The one I didn’t hit on that does seem to be a worthwhile one for anyone building a real world app is indexing. Knowing how indexing works, and understanding what indexes you need to create is a critical part of getting good database performance. There’s a number of posts on indexing that teach the basics, as well as practical steps for analyzing performance with Postgres.
In general, I encourage you to treat the database as another tool in your chest as opposed to a necessary evil, but hopefully, the above tips will at least prevent you from making some initial mistakes as you dig in as a beginner.
Special thanks to @mdeggies and @rdegges for the initial conversation to spark the post at PyCon.


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Use this column definition, in case you need to render inside the cell some custom component. All input / output properties of the rendered component could be bound to the cell values, see example. It is suggested to use custom columns definition map to define custom cell types and associated with them rendered components across the whole application.
| Property | Type | Description |
|---|---|---|
| id, title, sort, cls | - | The same as in Table.Column |
| customCell | true |
Flag column as custom. You must provide for this column some html template.
First define colum And then in template |


Normal (Lightweight) API Validation
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Maximum (Heavyweight) API Validation
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Synchonization Validation
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GPU-Assisted Shader Validation
val settings here, like
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Ministry of Human Resource Development (MHRD), Govt. of India has established 'MHRD's Innovation Cell (MIC)' to systematically foster the culture of Innovation amongst all Higher Education Institutions (HEIs). The primary mandate of MIC is to encourage, inspire and nurture young students by supporting them to work with new ideas while they are in formative years.
MIC has envisioned encouraging creation of 'Institution's Innovation Council (IICs)' across selected HEIs. A network of these IICs will be established to promote innovation in the Institution through multitudinous modes leading to an innovation promotion eco-system in the campuses.
CRCE will be a center of Excellence in Engineering Education, moulding engineers with state-of-the art technologies, innovative skills and human values matching with the growing expectations of the corporates and the society and thus play an effective role in nation building.
Create an excellent scholastic ambience for students and faculty, by providing facilities with state-of-the-art technologies and continuously updating based on the needs of user organizations.Attract, develop and retain teaching faculty of academic excellence, dedication and commitment.Design the academic administration system to ensure effective teaching - learning process facilitating participation from students and teachers and enabling continuous improvement through evaluation and feed back.Provide avenues for holistic development of students to become competent engineers with interpersonal skills, leadership qualities and social concern. Maintain economic discipline, continuously work for optimal utilization of resources and resource generation through consultancy to make quality education affordable. Every body in the organization to be a role model for integrity, upholding ethical values, fairness and transparency in all dealings.


Corrie's Sally Lindsay targeted in phone scam before signing for Cold Call drama
Sally found life imitated art after she was targeted by scammers - but was far luckier than the character she plays on the new drama
by Kelly AllenEx-Corrie star Sally Lindsay was the target of a phone scam just a week before she signed to star in a new drama, Cold Call, where she plays a mum conned out of her life savings.
She explained: “I got a call from what I thought was the gas board.
“This guy was telling me because I hadn’t paid the bill, I was going to be given a county court judgment and be cut off.
“Even though I knew it was paid, I was listening and half of me was believing him. Then the doorbell rang and there was someone at the door so I said, ‘I’ll ring you back...’ and the line went dead.”
Life imitating art clearly.
In the new Channel 5 show, Sally plays June, a hard-working single mum who is targeted in a phone scam.
The fraudster makes off with her life savings and destroys her life, so June attempts to track them down to get revenge.
The four part-series is set in Manchester and features hour-long episodes, which are sure to keep viewers hooked.
Sally stars alongside Mount Pleasant's Daniel Ryan and Paul Higgins from Line of Duty.
It's the first original drama to be comissioned by Channel 5 in four years.
Speaking about the new show, Sally previously said: "I'm incredibly excited to be working with Channel 5 and Chalkboard on Cold Call.
"The pitch was a complete page turner, the story jumping off the page straight away.
"I can't wait to bring this very modern thriller alive; exploring how far a very normal woman will be stretched when she is horribly deceived, and her entire life and family are destroyed.
"I think the subject matter is extremely of the moment with the divide of the haves and have-nots getting ever wider."
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| lib/word_pairs/reverse_alternate.rb |
52 |
31 |
|
|
1 module WordPairs |
2 # ReverseAlternate provides an alternate spelling of a word |
3 # by reversing the tail segment. If a trim length is not |
4 # provided, the entire word will be reversed. |
5 module ReverseAlternate |
6 |
7 # Alternate word spelling. Outputs nil if the trim length is too long |
8 # for the word, or if the reversed alternate word is equal to the original. |
9 def alternate |
10 return nil unless has_alternate? # if trim > length || reverse_tail_indistinct? # |
11 @alternate ||= "#{head}#{tail_reversed}" |
12 end |
13 |
14 # Is the alternate distict? Is the trim length too long to produce an alternate? |
15 def has_alternate? |
16 trim <= length && !reverse_tail_indistinct? |
17 end |
18 |
19 # Trim length of the tail string segment. Default is the word length |
20 def trim |
21 @trim ||= length |
22 end |
23 |
24 # Provide a positive integer trim length. |
25 def trim=(n) |
26 raise ArgumentError, "the trim length must be a positive integer" unless n.is_a?(Integer) && n > 0 |
27 @trim = n |
28 end |
29 |
30 private |
31 |
32 # The head string segment |
33 def head |
34 self[-(length),(length-trim)] |
35 end |
36 |
37 # The tail string segment |
38 def tail |
39 @tail ||= self[-(trim), trim] |
40 end |
41 |
42 # The tail segment reversed |
43 def tail_reversed |
44 @tail_reversed ||= tail.reverse |
45 end |
46 |
47 # Is the tail segment distinct when reversed? |
48 def reverse_tail_indistinct? |
49 tail == tail_reversed |
50 end |
51 end |
52 end |


NEM Cold Wallet is based on the official NEM Wallet project and focuses on providing increased security via the use of fully functional QR-based cold wallet.
When you want to create a new wallet simply click "sign-up" in the top-right corner.
Simple wallet is fully functional wallet which allows you to use all features of the application. Wizzard will guide you through the process and private key will be generated.
Private key for this wallet type is stored on your computer and it is encrypted by the password you provided. Use only on trusted and well-protected computers. Compromised computer will likely leak enough information for the attacker to be able to make transactions from your account.
If you want to create a wallet for a private key which you already have then use this wallet type. Fully functional wallet will be created using this method.
Private key for this wallet type is stored on your computer encrypted by the password you provided. Use only on trusted and well-protected computers. Compromised computer will likely leak enough information for the attacker to be able to make transactions from your account.
This wallet is created only by providing your NEM address. It is perfectly safe to use it on untrusted computers because NEM address is public information and can not be used to transfer funds without the private key.
Cold wallet is a wallet which never comes online. As such it is perfectly safe because it can never leak your private key to the attacker. It can be used with offline simple or private key wallet and online view only wallet.
The only way to be 100% sure that your private key is safe is to never go online with it. You have to make sure that the computer (or any other device) where you generate and store your private key will never go online.
To use cold wallet you need 2 devices (computer, phone, tablet) with camera running NEM Cold Wallet application. One online and the other one offline. On the online device, you need to create View only wallet using just your NEM address. The other device needs to be always offline. Create a simple or private key wallet on it. We will call this offline wallet Cold wallet.
Use the online View only wallet to prepare the transaction that you want to make. This can be any transaction with mosaic or for multisig account. When you press "Send" button you will be asked to provide access to your camera and dialog box will be displayed with 2 parts:
Use the Cold wallet (on the offline device) to sign the transaction as follows:
The QR code generated by the Cold wallet needs to be scanned back in the online View only wallet to submit the transaction to the NEM network.


Fast, reliable and secure web development.
Python • Django • PHP • HTML5 • jQuery • CSS3 • PostgreSQL • Redis • nginx • LAMP
Contact me at<EMAIL_ADDRESS>or take a look at my CV
Bored? There's now a bounty for hacking this server! If you can get your payment URL into the file /root/hacked
, e-mail me at the above address telling me how you did it, I'll send you £50. Responsible candidates only.


Formerly, this was ProjectAmbis, an abstract project that i want to make but it was too abstract that i haven't any idea where to start, now its here
For now, this is a RESTful Webservice API for an anime database
Access this from on wherever your deployment is, in this example, on this domain
hanako.luqmansen.me/api/v1/user/new
hanako.luqmansen.me/api/v1/user/login
hanako.luqmansen.me/api/v1/anime/all
hanako.luqmansen.me/api/v1/anime/{id}
hanako.luqmansen.me/api/v1/anime/search
/api/v1/anime/search/q?title=anime_to_find
/api/v1/anime/all?show=1000
Other stuff still on development, fork this repo and help me :D


{% extends "bookmarks/layout.html" %} {% load widget_tweaks %} {% block content %}
Import bookmarks and tags in the Netscape HTML format. This will execute a sync where new bookmarks are added and existing ones are updated.
Export all bookmarks in Netscape HTML format.
Download (.html) {% if export_error %}{{ export_error }}
Version: {{ app_version }}
Code: GitHub


Every 5 minutes, our vacuumer checks if the transactions that we submitted have failed or not.
These refunds have failed


--- title: "Overview" type: docs menu: main: name: "Overview" identifier: "guide-get-started" parent: "guide-top" weight: 10 ---
In the guide you will find documentation about specific functionality of the R packages in the TensorFlow ecosystem.
If you are just getting started started with TensorFlow for R, we recommend reading the following selected topics in the guide:
Read the following guides for more information on how to customize your model with TensorFlow and Keras:
See also the deployment guide.


CiteMem View 2: Heatmap
y-axis: year published, x-axis: years passed, value: % of papers being cited


Based on the following student cards, adjust the scales to reflect which student each word is more associated with.
Select the groups you most closely identify with.
Rate your familiarity with each the following groups from 1 (not familiar) to 9 (very familiar). I.s. stands for 'individuals'


This is a dice rolling game whereby two players compete on reaching 100 points. The first to reach 100 points wins the game:-
If one rolls the dice and gets 1 they pass the turn to the other player
If one gets another value other than 1 they can decide to continue playing or pass to the next player. For instance they decide to continue playing and get a 1 then all points collected during that play will
be
lost.


Available in {{fable.languages}} Written by: {{fable.author_name}} Illustrated by: {{fable.author_ill}} {{fable.recommendation}} {{fable.desc_desc}} Book preview


Organizer : Yunnan Minzu University, Kunming, China
Venue : Yunnan Minzu University, Kunming, China
Organizer : Consulate General of India Guangzhou and Kunming Foreign Affairs Office and the Kunming Foreign A
Venue : Kunming, China
Organizer : Consulate General of India Guangzhou and Chengdu Foreign Affairs Office and the Dujiangyan Foreign A
Venue : Dujiangyan, Chengdu, China
Organizer : Consulate General of India Guangzhou and Chengdu Foreign Affairs Office and the Dujiangyan Foreign A
Venue : Dujiangyan, Chengdu, China
Organizer : The Busan International Dance Festival , South Korea
Venue : Haeundae Beach Special Stage, Theater of Busan Cultural Center
Organizer : Busan International Dance Festival South Korea
Venue : Haeundae Beach Special Stage, Theater of Busan Cultural Center
Organizer : Art of Living Foundation, Bangalore
Venue : Art of Living Foundation, Bangalore
Organizer : TTD
Venue : Mahathi Auditorium, Tirupathi
Organizer : Shilparamam, SZCC
Venue : Shilparamam, Hyderabad
Organizer : Kalinga Cultural Trust and Natya Swara
Venue : Jagannath Swamy temple Banjara Hills
Organizer : TTD
Venue : Nadaneerajanam stage, Mahadwaram Tirumala Hills, Tirupati
programme : solo performance at the 7th cuttak mahotsav , recieving nrityamani award
date : 08/01/2016 6:00pm
Organizer : dept of culture ,Government of Odhissa
Venue : kala vikash audotirum,Cuttak
programme : solo performance at SURAJKUND CRAFTS MELA 2016
DATE: 09/02/2016
Organizer : Government of Haryana
Venue : surajkund mela grounds, Haryana
Organizer : Swami Dayananda Educational Trust , Manjakkudi , Tamil Nadu
Venue : Swami Dayananda Educational Trust , Manjakkudi , Tamil Nadu
programme : solo performance for shivarathri celebrations
date : 07/03/2016
Organizer :Department of Culture , Telangana
Venue: Ravindrabharati, Hyderabad
Organizer : Sidhartha Kala Peetham Vijayawada
Venue : Sidhartha Kala Peetham Vijayawada
Organizer : Dept of Culture, Government of Telangana and Shankarananda Kalakshetra
Venue : Ravindra Bharathi Hyderabad
Organizer : Government of Andhra Pradesh and Government of India
Venue : Kailashagiri, Vishakapatnam
Organizer : TEDxHyderabad
Venue : TedxHyderabad
Organizer : World Stroke Congress
Venue : HICC, Hyderabad
Organizer : Deepanjali Academy, Hyderabad
Venue : HICC Hyderabad
programme : solo performance in the Chennai MARGAZHI season
28/12/2016
Organizer : Chennai Cultural Association
Venue : Rama rao kala mandapam.
Organizer : Government of Andhra Pradesh and Government of India
Venue : World Science Congress Tirupati
Organizer : Government of Telangana and Deepanjali Academy, Hyderabad
Venue : Gachibowli stadium
Organizer : Gudi Sambralu
Venue : Sri Ramachandraswamy temple Ammapalle Shamshabad
Organizer : Shankarananda Kalakshetra
Venue : Taj Deccan Hyderabad
Organizer : Apollo Hospitals
Venue : HICC Hyderabad
Organizer : Department of Culture (Haryana and Telangana )
Venue : Surajkund mela Grounds
Organizer : UNESCO ,Ministry of cuture , Sangeet natak Academy
Venue : VARANASI, Bhaisasur Ghat
Please subscribe to our Facebook Page or Instagram to stay tuned.


{% extends 'base.html' %} {% block content %}
This is a hub designed to educate and provide resources for communities to take part in sustainability projects in accordance with the Aloha+ standards. Projects listed below are a few hand-selceted projects from each grade level. Click the blue button below their description to learn more.
What type of function (linear or quadratic) better correlates to a given data set? How does one know which provides a better fit for the data?How can one use linear or quadratic functions to predict the chances of hitting a target from a certain distance
More infoHow can we create mathematical functions to model the Hawaiian moon calendar to determine fishing productivity?
More infoWhat are the best materials to use for an insulated shave ice container that will be both cost-efficient and environmentally-friendly?
More info


Messages can be sent to a counter party with the static Session::sendToTarget methods. This method has several signatures. They are:
See this code in C#, VB.NET, PYTHON, RUBY// send a message that already contains a BeginString, SenderCompID, and a TargetCompID static bool sendToTarget( Message&, const std::string& qualifier = "" ) throw(SessionNotFound&); // send a message based on the sessionID, convenient for use // in fromApp since it provides a session ID for incoming // messages static bool sendToTarget( Message&, const SessionID& ) throw(SessionNotFound&); // append a SenderCompID and TargetCompID before sending static bool sendToTarget( Message&, const SenderCompID&, const TargetCompID&, const std::string& qualifier = "" ) throw(SessionNotFound&); // pass SenderCompID and TargetCompID in as strings static bool sendToTarget( Message&, const std::string&, const std::string&, const std::string& qualifier = "" ) throw(SessionNotFound&);
Once again. This should only be used for low level interface to other languages and middleware. do not use this for writing applications.
See this code in C#, VB.NET, PYTHON, RUBYvoid sendOrderCancelRequest() { FIX::Message message; // BeginString message.getHeader().setField(8, "FIX.4.2"); // SenderCompID message.getHeader().setField(49, "TW"); // TargetCompID, with enumeration message.getHeader().setField(FIX::FIELD::TargetCompID, "TARGET"); // MsgType message.getHeader().setField(35, 'F'); // OrigClOrdID message.setField(41, "123"); // ClOrdID message.setField(11, "321"); // Symbol message.setField(55, "LNUX"); // Side, with value enumeration message.setField(54, FIX::Side_BUY); // Text message.setField(58, "Cancel My Order!"); FIX::Session::sendToTarget(message); }
And here, by using field classes, we can clearify our code and add some type safety. Once again, this is something you usually use for code that needs to work with multiple messages types or multiple FIX versions.
See this code in C#, VB.NET, PYTHON, RUBYvoid sendOrderCancelRequest() { FIX::Message message; FIX::Header header& = message.getHeader(); header.setField(FIX::BeginString("FIX.4.2")); header.setField(FIX::SenderCompID(TW)); header.setField(FIX::TargetCompID("TARGET")); header.setField(FIX::MsgType(FIX::MsgType_OrderCancelRequest)); message.setField(FIX::OrigClOrdID("123")); message.setField(FIX::ClOrdID("321")); message.setField(FIX::Symbol("LNUX")); message.setField(FIX::Side(FIX::Side_BUY)); message.setField(FIX::Text("Cancel My Order!")); FIX::Session::sendToTarget(message); }
Finally, the highly recommended method is to use the type safe message classes.  Here the constructor takes in all the required fields and adds the correct MsgType and BeginString for you. What's more, by using the set method instead of setField, the compiler will not let you add a field that is not a part of a OrderCancelRequest based on the FIX4.1 specs. Keep in mind you can still use setField if you want to force any field you want into the message.
See this code in C#, VB.NET, PYTHON(not supported), RUBY(not supported)void sendOrderCancelRequest() { FIX41::OrderCancelRequest message( FIX::OrigClOrdID("123"), FIX::ClOrdID("321"), FIX::Symbol("LNUX"), FIX::Side(FIX::Side_BUY)); message.set(FIX::Text("Cancel My Order!")); FIX::Session::sendToTarget(message, SenderCompID("TW"), TargetCompID("TARGET")); }


Nate's HipHop Accessory Store
At Nate's Accessory store we withold a high standard of customer service and ultimately fit your need to look and feel like a million bucks at a good price. Welcome!
Free shipping for standard order over R100
R2500
R600
R1700
R1800
Our wide range of chains, pendants, wristwear, rings and earrings will leave your wardrobe and current outfit looking BLING'D UP, anywhere, anytime!... Jewelry has never been as ubiquitous as it is now in today’s modern-day hip-hop culture. The most influential rap stars of our time—from coast to coast to across borders and oceans—wear jewelry. In fact, some jewelers are almost as famous as their superstar clients, with social media follower counts numbering in the hundreds of thousands in some cases. We all remember the original elements of hip-hop: DJing, emceeing, street art and dance. I’d like to add four more: Pt, Ag, Au and C. For those of you who slept through science class, that’s platinum, gold, silver and carbon, which when compressed, forms a diamond. These four elements have been synonymous with rap since the very beginning as well.
Copyright © 2019 Designed by nate_nonpareil. All rights reserved.


(You will see this dialog box if you try to download a long file name file to a Windows 3.1 installation of Ameol)
The Convert File Name dialog box allows you to convert a filename that you are downloading into a filename that is appropriate for your operating system.
For instance, if you are running Ameol on Windows3.1 and you're downloading a file with a name longer than 8 characters, Windows3.1 will not accept the long filename. This dialog box lets you change the name before actually downloading it.
Enter the name that you'd like in the Type the name for the file on your computer text box, then click OK to continue with the download


At Pineapple Workshops we spend our time creating fun and unique ways for you to spend yours. As a mobile app development company, we specialize in making games of all sorts, from brain teasers to button mashers.
Take a look around the website and see if anything tickles your fancy. Feel free to email us any feedback or suggestions at the address provided below so that we can continue to make the world an appier place!
Feel free to send us an email at contact@pineappleworkshops.com


Street-Legal McLaren P1 GTR Looking For New Owner
Only 58 McLaren P1 GTR track cars were made, but some of them were converted for the road.
by Martin BiggBefore the Speedtail, the P1 was McLaren's flagship Ultimate Series car and was part of the hybrid hypercar holy trinity along with the Ferrari LaFerrari and Porsche 918 Spyder. While the road-going P1 was one of the fastest production cars of its time, McLaren built an even more extreme GTR version.
The downside? Production was limited to just 58 examples and they could only be tamed on the track. However, some of these were made street legal by Lanzante Motorsport – and one of them is currently looking for a new owner.
Listed for sale by McLaren London via Jardine Motors, this particular McLaren P1 GTR is chassis number 18 and is the 28th example that was converted for road use. It's also finished in Satin Carbon Black with red accents. Remarkably, it only has 179 miles on the clock.
Compared to the road car, the P1 GTR is 110 pounds lighter and features improved levels of downforce thanks to its large fixed rear wing that features a Formula 1-style drag reduction system, making it the ultimate track car. To make it road legal, Lanzante fitted the P1 GTR with a handbrake, turn signals, catalytic converters to meet emission regulations, street-legal tires, and it also increased the ride height.
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Whereas the road-legal version of McLaren P1 delivers a combined 903 hp and 627 lb-ft of torque from a 3.8-liter, twin-turbo V8 engine and electric motor, the P1 GTR increases the output to a monumental 986 horsepower. With this setup, 0-62 mph takes less than 2.8 seconds before the P1 GTR hits a top speed of 225 mph. Unsurprisingly, the supercar's modifications and rarity come at a cost. If you want to drive away this road-legal P1 GTR, McLaren London is charging £3,000,000 ($3.8 million) – that's around $2.7 million more than the McLaren Senna and $1.5 million more than the McLaren Speedtail.


A type of leader represents a playable character. Since you can have any number of instances of the same type in the same area, you can effectively have multiple Olimars roaming about. Whether you want to or not is up to you though! At least one leader is required to be in the area in order to play it.
Examples of leader types include Olimar, Louie, Alph, etc.
To create a new type of leader, please follow the making object types tutorial.
Overview
A leader is any character that the player controls directly. When there are multiple leaders in the area, the player can swap between them. Leaders can whistle Pikmin into their group, throw them, punch, dismiss, etc.
Leader objects are hardcoded in the engine to be controlled by the player's input and to have "active" and "inactive" states, depending on whether the player is controlling them right now or not. They can idle, whistle, punch, hold a Pikmin or another leader, throw it, dismiss, spray around, flinch or get knocked back when hurt, die, follow a group, pluck, sleep, be held and thrown, and drink a drop.
If you're creating a new Pikmin type, you may want to add it to the correct spot in the game configuration's Pikmin order.
Properties
Besides the global object type properties, a leader type has the following properties.
Mandatory
icon
: Name of the image file with the leader's icon. This icon is used on the HUD. The image should be inGame_data/Graphics
, and the extension of the file name must also be included.
Recommended
None.
Optional
dismiss_sfx
: Name of the sound file to play when this leader dismisses. The sound should be inGame_data/Audio
, and the extension of the file name must be included. If not set, no sound will play. Defaults to not set.max_throw_height
: When thrown, the leader reaches this height at the apex of the throw. For reference, you can find the values used by the pre-packaged Pikmin types and leaders here. Defaults to 130.name_call_sfx
: Same asdismiss_sfx
, but the sound the leader makes when they are switched to. Defaults to not set.whistle_range
: Maximum range the whistle can cover. Defaults to 80.whistle_sfx
: Same asdismiss_sfx
, but the sound the leader's regular whistle makes. Defaults to not set.
Animations
A leader object type needs to have the following animations:
idling
: Just standing still.walking
: Walking.plucking
: Plucking a Pikmin sprout.getting_up
: Getting up from a lying down position.dismissing
: Ordering their group to dismiss.throwing
: Throwing a Pikmin or leader.whistling
: Blowing the whistle.punching
: Punching.lying
: Starts lying down and stays down.pain
: Reels back in pain.knocked_down
: Knocked down to the ground, and then gets up.spraying
: Spraying around.drinking
: Bending down to drink a drop.
Script
Leader types have hardcoded scripts, so the only thing you can do is enhance them.
Some script variables control special behavior, like the leader's starting team. To know which ones exist, you can go to the area editor, select a leader, and read the tooltip of each variable.


15 April 1997
Disease Outbreak Reported
A confirmed cholera outbreak has just been reported in Kasese refugee camp near Kinsangani in Haut-Zaire Province. A WHO team in Kinsangani together with teams from Médecins sans Frontières and UNICEF are currently assisting in the urgent measures required for the control of this outbreak.
Since the beginning of 1997 suspected cholera outbreaks have been reported in several regions of Zaire, particularly Kinshasa and Equateur Provinces. Cholera treatment kits have been sent to Kinshasa and a WHO consultant is visiting the area affected this week.


{% if addresses_form.SHIPPING_ADDRESS %}
{% trans "Same as shipping" context "Checkout addresses form label" as same_as_shipping %}
{% include "checkout/snippets/addresses_form_panel.html" with parent_element_id="accordion" address_show=False radio_name=addresses_form.address.html_name radio_value=addresses_form.SHIPPING_ADDRESS label=same_as_shipping value=addresses_form.address.value only %}
{% endif %}
{% for address in addresses %}
{% include "checkout/snippets/addresses_form_panel.html" with parent_element_id="accordion" address_show=False radio_name=addresses_form.address.html_name radio_value=address.id label=address value=addresses_form.address.value address=address only %}
{% endfor %}
{% if addresses_form.NEW_ADDRESS and address_form %}
{% trans "Enter a new address" context "Checkout addresses form label" as enter_a_new_address %}
{% include "checkout/snippets/addresses_form_panel.html" with parent_element_id="accordion" address_show=True radio_name=addresses_form.address.html_name radio_value=addresses_form.NEW_ADDRESS label=enter_a_new_address value=addresses_form.address.value address_form=address_form only %}
{% endif %}


WITNESS LIST Jurisprudence Committee April 25, 2002 -10:00A Progressive Sanctions ON: Arglada, Miguel Director, Juvenile Justice (MHMR), Houston, TX Bailey, Elmer Executive Director (Harris County Juvenile Probation), Houston, TX Brown, Alan Chief Probation Officer (Hunt County Juvenile Probation), Greenville, TX Campbell, Ann Attorney (Juvenile Respondents), Houston, TX Cockerell, Carey Director (Tarrant County Juvenile Services), Fort Worth, TX Dawson, Robert Professor of Law (Self), Austin, TX Delgado, Jo Ann Judge (Harris County J-P 2-1), Houston, TX Eckels, Robert Judge (Harris County Juvenile Board), Houston, TX Ellis, Kent Judge (315th District Court), Houston, TX Fabelo, Tony Executive Director (Criminal Justice Policy Council), Austin, TX Godwin, Elizabeth ADA (Harris County District Attorney), Houston, TX Griffiths, Mike (Dallas County Juvenile Department), Dallas, TX Kefowit, Dee Director (Texas Council on Offenders with Mental Impairments), Austin, TX Lyons, Phillip Associate Professor (College of Criminal Justice, Sam Houston State University), Huntsville, TX Mai, Russell Director, Adolescent Intervention (The Council on Alcohol and Drugs), Houston, TX Martin, James Chief Juvenile Probation Officer (Jefferson County), Beaumont, TX Morgan-Price, Veronica Retired Judge (Morgan-Price Enterprises), Sugarland, TX Nichols, Neil General Counsel (Texas Youth Commission), Austin, TX Polumbo, Tony Judge (Self), Baytown, TX Rodney, Elaine Dean (Praire View Juvenile Justice Institute), Praire View, TX Shelton, Pat Judge (Self), Houston, TX Spriggs, Vicki Executive Director (Texas Juvenile Probation Commission), Austin, TX Thorne, Larry Judge, 317th District Court (Jefferson County), Beaumont, TX Torres, Orlando Chief Probation Officer (San Patricio, Aransas, Bee, McMullen, Live Oak Juvenile Justice Association of TX), Sinton, TX Registering, but not testifying: On: Ford, George Executive Director (Harris County Children's Protective Services), Houston, TX Hicks, Regina Deputy Director, Child & Adolescent (MHMRA Harris County), Houston, TX McMillan, Ernest Executive Director (Fifth Ward Enrichment Program), Houston, TX


Organized by, Dept. of Electrical and Information Engineering, Faculty of Engineering, University of Ruhuna in collaboration with WAIRCO, will be held on 27th and 28th, June 2014 at Faculty premises.
Organized by, Dept. of Electrical and Information Engineering, Faculty of Engineering, University of Ruhuna in collaboration with WAIRCO, will be held on 27th and 28th, June 2014 at Faculty premises.


Database Systems - Emergency Resource Management System
Code for this project is available on GitHub.
Database Systems - Team Project
Team Members:
Evan Althouse, Chang-Zhou Gong, Tich Mangono, David Ribeiro
Languages:
Python, SQL, Javascript, HTML, CSS
Libraries:
jQuery
Frameworks:
Flask, Bootstrap
Relational Database Management System:
MariaDB (MySQL)
Overview:
Emergency Resource Management System (ERMS)
Build an information management tool that supports government agencies and municipalities in locating and activating resources after an emergency such as a natural disaster, hazardous material spill, etc. The system is used because such events require resources above and beyond the set of resources that would normally meet a municipality’s typical operational needs. Users of the system can:
- Add a Resource Allows the user to add resources that will be available for use in case of a nearby emergency incident. Other users in the system will be able to search for and request these resources.
- Add an Incident The user selects this option in order to add some basic information about an emergency incident that has just occurred.
- Search for Resources This option allows the user to search for and request available resources in the case of an emergency.
- Resource Status This option allows the user to view currently deployed resources and manage resource requests that she has sent or received.
- Resource Report This option shows a summary report of all the user’s resources grouped by their primary Emergency Support Function.
Project Separated into Three Phases:
- Phase 1
- team05_p1_eer.pdf
- Enhanced Entity-Relationship (EER) Diagram
- team05_p1_ifd.pdf
- Information Flow Diagram (IFD)
- team05_p1_report.pdf
- Report with Data Types, Business Logic Constraints, Task Decomposition (TD) & Abstract Code (AC)
- team05_p1_eer.pdf
- Phase 2
- team05_p2_ac+SQL.pdf
- Abstract Code with in-line SQL queries added
- team05_p2_eer2rel.pdf
- Enhanced Entity-Relationship (EER) to Relational Mapping
- team05_p2_updatedEER.pdf
- Updated Enhanced Entity-Relationship (EER)
- team05_p2_schema.sql
- SQL Create Table statements to create schema (tables with constraints and keys)
- team05_p2_ac+SQL.pdf
- Phase 3
- Implementation/Code
Phase 3
Instructions to Run:
Setup Database Locally:
Using Ubuntu or Mac:
- Change to root (sudo) user
- cd into the directory of this file (setup folder)
- Set file permissions:
bash chmod a+rwx <setupUbuntu.sh or setupMac.sh>
- Run setup shell:
- For Ubuntu:
yes | ./setupUbuntu.sh
- For Mac:
yes | ./setupMac.sh
- For Ubuntu:
- If permissions denied, input the root password in lines 25 to 28 –password= pw and uncomment. Comment out lines 21 to 24.
Running App:
- cd into directory with app.py
- In terminal run:
python app.py
- Connect to local host (e.g. http://<IP_ADDRESS>:5000/) with browser
Pages
Overview:
- Add a Resource Allows the user to add resources that will be available for use in case of a nearby emergency incident. Other users in the system will be able to search for and request these resources.
- Add an Incident The user selects this option in order to add some basic information about an emergency incident that has just occurred.
- Search for Resources This option allows the user to search for and request available resources in the case of an emergency.
- Resource Status This option allows the user to view currently deployed resources and manage resource requests that she has sent or received.
- Resource Report This option shows a summary report of all the user’s resources grouped by their primary Emergency Support Function.


Choose from one of the three doors below to win the prize behind the door. Two of them have goats, and one with a convertible.


TRADITIONAL ART
Portraits
I drew the left portrait from photograph reference and the right from a real sculpture. In the process of honing my technical skills and making sure the proportions and characteristics of these individuals were as accurate as possible, I experimented with different charcoal and pencil techniques
Figure Drawings
These figure drawings are drawn in 30 minutes from observing real models. I continued to perfect my charcoal techniques while aiming for speed and accuracy.
Still Life
I observed objects in real life and experimented with oil paints, watercolor, charcoal and pencil.
Cubism
Aside from the old fashioned traditional artworks, I wanted to create surreal pieces with dimension (2D and 3D). After studying the cubist movement and getting inspiration from Picasso and related artists, these were the two pieces I came up with.
Watercolor
I love watercolor and it's always a treat to combine my passion for nature and the playful colors and opacities of the medium to create artworks that are pleasing to the eye.
Acrylic
Below are acrylic paintings that I've drawn for competitions and causes for wildlife conservation.
Bottom Left: California Coastal Commission (Honorable Mention)
Bottom Right:California Water Amendment Cover Page


importance: 5
Write a function getWeekDay(date)
to show the weekday in short format: ‘MO’, ‘TU’, ‘WE’, ‘TH’, ‘FR’, ‘SA’, ‘SU’.
For instance:
js no-beautify let date = new Date(2012, 0, 3); // 3 Jan 2012 alert( getWeekDay(date) ); // should output "TU"


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Data Protection Act questions
Tenant details
{{ caller.getName() }}
Telephone
{{ number }}
noneEmail
{{ email }}
none
Date of birth{{ caller.getDateOfBirth() }} (aged {{ caller.getAge() }})
You must not give out sensitive information to people who shouldn't see it.
If the non-tenant has the correct contact available then verify Data Protection.


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GET Model Arrayset Metadata¶
-
GET
/api/models/
(mid)/arraysets/
(aid)/metadata
¶ Used to retrieve metadata and statistics for an arrayset artifact - a collection of dense, multidimensional darray objects. A darray is a dense, multi-dimensional, multi-attribute array, suitable for storage of arbitrarily-large data.
The metadata for a single darray includes the name, type, half-open range of coordinate values, and shape for each dimension in the array, plus the name and type of each attribute.
Statistics can be retrieved for individual darray attributes, and include minimum and maximum values, plus a count of unique values for an attribute. Although statistics are cached, retrieving them may be an extremely expensive operation, since they involve full scans through their respective attributes. Because of this, callers are encouraged to retrieve statistics only when needed.
GET Model Arrayset Metadata can be called in two ways: without any query string, it will return an array containing metadata for every array in the arrayset, without any statistics. Using the arrays argument, the caller can request metadata for an explicit list of arrays. The statistics argument is used to request statistics for an explicit list of array attributes. The unique argument is used to request unique values for an explicit list of array attributes. The three arguments can be combined to retrieve arbitrary combinations of array metadata and attribute statistics in a single request.
- Parameters
mid (string) – Unique model identifier.
aid (string) – Arrayset artifact id.
- Query Parameters
arrays – Optional, retrieve array metadata for a set of arrays specified in Hyperchunks format. Note that only the array part of the hyperchunk is used in this case - attributes and hyperslices, if provided, are ignored.
statistics – Optional, retrive statistics for a set of array attributes specified in Hyperchunks format. Note that only the array and attribute parts of the hyperchunk is used in this case - hyperslices, if provided, are ignored.
unique – Optional, retrieve unique values for a set of array attributes specified in Hyperchunks format. Note that you must provide a full hyperchunk with array, attribute, and hyperslice(s), and that the hyperslice(s) refer to ranges of unique values, not ranges of attribute values. So a hyperchunk 0/1/:100 means “return the first 100 unique values in array 0, attribute 1”.
- Response Headers
Content-Type – application/json
Simple Request
GET /api/models/bbf6715c95a7481d8517a74a6154fbd1/arraysets/canonical-variables/metadata HTTP/1.1 Host: localhost:9000 Connection: keep-alive Accept: */* DNT: 1 X-Requested-With: XMLHttpRequest User-Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_14_5) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/75.0.3770.100 Safari/537.36 Content-Type: application/json Referer: https://localhost:9000/models/bbf6715c95a7481d8517a74a6154fbd1 Accept-Encoding: gzip, deflate, br Accept-Language: en-US,en;q=0.9 Cookie: InteractiveAnalysis=s%3A45eccdf7-653b-450a-8e84-59a27a9f00ad.IR0dNtd29mzKa0RaqXVz91uH3QGcVKbIOeoX%2FJyQ1Wo; slycatauth=b10421f92cc24a819dbe4df9ae63571c; slycattimeout=timeout
Simple Response
HTTP/1.1 200 OK X-Powered-By: Express content-length: 277 expires: 0 server: CherryPy/14.0.0 pragma: no-cache cache-control: no-cache, no-store, must-revalidate date: Wed, 19 Jun 2019 18:12:48 GMT content-type: application/json connection: close [ { "index": 0, "attributes": [ {"type": "float64", "name": "correlation"} ], "dimensions": [ {"end": 3, "begin": 0, "type": "int64", "name": "component"}, {"end": 5, "begin": 0, "type": "int64", "name": "input"} ], "shape": [ 3, 5 ], } ]
Complex Request
GET /api/models/e97077e27af141d6a06f17c9eed6c17a/arraysets/foo/metadata?arrays=0%3b1&statistics=0/0%3b0/1 HTTP/1.1 Host: localhost:9000 Connection: keep-alive Accept: */* DNT: 1 X-Requested-With: XMLHttpRequest User-Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_14_5) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/75.0.3770.100 Safari/537.36 Content-Type: application/json Referer: https://localhost:9000/models/bbf6715c95a7481d8517a74a6154fbd1 Accept-Encoding: gzip, deflate, br Accept-Language: en-US,en;q=0.9 Cookie: InteractiveAnalysis=s%3A45eccdf7-653b-450a-8e84-59a27a9f00ad.IR0dNtd29mzKa0RaqXVz91uH3QGcVKbIOeoX%2FJyQ1Wo; slycatauth=b10421f92cc24a819dbe4df9ae63571c; slycattimeout=timeout
Complex Response
HTTP/1.1 200 OK X-Powered-By: Express content-length: 277 expires: 0 server: CherryPy/14.0.0 pragma: no-cache cache-control: no-cache, no-store, must-revalidate date: Wed, 19 Jun 2019 18:12:48 GMT content-type: application/json connection: close { "arrays": [ { "index": 0, "attributes": [ {"type": "float64", "name": "weight"} {"type": "string", "name": "animal"} ], "dimensions": [ {"end": 10, "begin": 0, "type": "int64", "name": "i"}, ], "shape": [ 10, ], }, { "index": 1, "attributes": [ {"type": "float64", "name": "c"} {"type": "float64", "name": "d"} ], "dimensions": [ {"end": 10, "begin": 0, "type": "int64", "name": "i"}, ], "shape": [ 10, ], } ], "statistics": [ { "array": 0, "attribute": 0, "min": 0.1, "max": 1237.3, "unique": 3704, }, { "array": 0, "attribute": 1, "min": "aardvark", "max": "zebra", "unique": 4, } ] }


| inline_text.gtsummary {gtsummary} | R Documentation |
Report statistics from summary tables inline
## S3 method for class 'gtsummary' inline_text(x, variable, level = NULL, column = NULL, pattern = NULL, ...)
x |
gtsummary object |
variable |
Variable name of statistic to present |
level |
Level of the variable to display for categorical variables.
Default is |
column |
Column name to return from |
pattern |
String indicating the statistics to return.
Uses glue::glue formatting. Default is |
... |
Not used |
Some gtsummary tables report multiple statistics in a single cell,
e.g. "{mean} ({sd})"
in tbl_summary()
or tbl_svysummary()
.
We often need to report just the mean or the SD, and that can be accomplished
by using both the column=
and pattern=
arguments. When both of these
arguments are specified, the column argument selects the column to report
statistics from, and the pattern argument specifies which statistics to report,
e.g. inline_text(x, column = "stat_1", pattern = "{mean}")
reports just the
mean from a tbl_summary()
.


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WITNESS LIST Appropriations-S/C on General Government Committee (Subcommittee on General Government) March 6, 2001-8:00A Budget On: Bass, James (Texas Department of Transportation) Bow, Jonathan (State Office of Risk Management) Bowman, Glenna (Texas Department of Agriculture) Buckley, Robert (Soil & Water Conservation Board) De La Rosa, Augustin (Texas Department of Transportation) Hamilton, Billy (Comptroller of Public Accounts) Heald, Charles (Texas Department of Transportation) Hubert, Martin (Texas Department of Agriculture) Huston, Robert (Texas Natural Resource Conservation Commission) Moore, James (Texas State Soil and Water Conservation Board) Pharr, Machelle (Texas Natural Resource Conservation Commission) Rath, Diane (Texas Workforce Commission) Russell, Phillip (Texas Department of Transportation) Saitas, Jeff (Texas Natural Resource Conservation Commission) Sansom, Andy (Parks and Wildlife Department) Skeen, Judy (Texas Department of Transportation) Spence, Carey (Commission on State Emergency Communications)


Sprite.Show
Syntax
Sprite.Show (spriteID : int)
Description
Displays a previously hidden sprite. Sprite.Show has no effect if the sprite is already visible.
Example
See Sprite.Hide for an example of Sprite.Show.
Status
Exported qualified.
This means that you can only call the function by calling Sprite.Show, not by calling Show.
See also
Sprite.Hide.