GCPositionControl Class Reference
| Inherits from | NSObject |
|---|---|
| Declared in | GCPositionControl.h |
Overview
The GCPositionControl object allows you to control Galileo’s rotational position for a given axis. You can access the instance through the positionControlForAxis:
method of the Galileo
singleton instance.
Control is performed by setting a target position in reference to an origin. Galileo will attempt to rotate to reach the target position as fast and as smoothly as possible. Setting the target position whilst Galileo is already moving will cause Galileo to abandon the current movement and begin moving towards the new target position.
Accessing and setting control properties
smallestAngleIncrement
The smallest angle, in degrees, that the accessory can reliably move.
@property (nonatomic, readonly) double smallestAngleIncrement
Discussion
It is possible to attempt to move in increments smaller than smallestAngleIncrement
, however the precision of such movements is not guaranteed. Attempts to move in increments less than the smallestAngleIncrement
will result in actual movements less than or greater than the desired movement. However, the sum of many such small movements will still add up to the expected amount over a long enough sequence.
Declared In
GCPositionControl.h
holdPositionWhenStationary
Indicates whether the motors should actively hold position when Galileo is not moving.
@property (nonatomic) BOOL holdPositionWhenStationary
Discussion
When the value of this property is NO
, the motors will idle when stationary, reducing power consumption and permitting the user to manually rotate the device. This is the default setting.
When the value of this property is YES
, the motors will actively hold a fixed position whilst stationary. This will increase power consumption and will also prevent the user from phyiscally manipulating the unit to rotate to a specific position. However, this setting is useful in certain scenarios when accurately holding a fixed position is required.
Warning: When setting this value to YES
, care must be taken to ensure that it is set to NO
once no longer required. Failure to do so will lead to increased power consumption and potential user frustration since the device will be locked in a given orientation. Furthermore, use of this setting with a high value for torque
is strongly discouraged, as this is likely cause heating and damage the motors.
Declared In
GCPositionControl.h
torque
Motor torque setting as a percentage of maximum possible.
@property (nonatomic) double torque
Discussion
A larger torque setting is useful to prevent stalling at greater velocities. Use a smaller torque setting to conserve power during low velocity operation.
Warning: Using a torque setting larger than the default for extended periods may causing heating and damage the motors, especially when holdPositionWhenStationary
is set to YES
.
Declared In
GCPositionControl.h
speed
Speed, in degrees per second. Positive valued (negative values will be normalised).
@property (nonatomic) double speed
Discussion
Galileo will attempt to accelerate up to and down from this speed during movement. Galileo will not exceed this speed. When modifying this property, be sure that the magitude remains with interval defined by minSpeed
and maxSpeed
. Illegal values will be normalised to within this range.
Warning: Small values of speed
will result in the estimated position drifting over time during motion. This is due to computational constraints on the Galileo hardware. Therefore, larger values of speed (above 50.0 degrees/second) are recommended when accurate motion is required. Values below 5.0 degrees/second are liable to produce movement inaccuracies of 5 - 10%.
Declared In
GCPositionControl.h
maxSpeed
The maximum speed Galileo is able to move at, in degrees per second.
@property (nonatomic, readonly) double maxSpeed
Declared In
GCPositionControl.h
minSpeed
The minimum speed Galileo is able to move at, in degrees per second.
@property (nonatomic, readonly) double minSpeed
Discussion
Warning: Small values of speed
will result in the estimated position drifting over time during motion. This is due to computational constraints on the Galileo hardware. Therefore, larger values of speed (above 50.0 degrees/second) are recommended when accurate motion is required. Values below 5.0 degrees/second are liable to produce movement inaccuracies of 5 - 10%.
Declared In
GCPositionControl.h
acceleration
Acceleration, in degrees per second per second. Positive valued (negative values will be normalised).
@property (nonatomic) double acceleration
Discussion
During movement, Galileo will accelerate and decelerate up to and down from the specified velocity at this rate. When modifying this property, be sure that the magitude remains with interval defined by minAcceleration
and maxAcceleration
. Illegal values will be normalised to within this range.
Declared In
GCPositionControl.h
maxAcceleration
The maximum acceleration Galileo is capable of, in degrees per second per second.
@property (nonatomic, readonly) double maxAcceleration
Declared In
GCPositionControl.h
minAcceleration
The minimum acceleration Galileo is capable of, in degrees per second per second.
@property (nonatomic, readonly) double minAcceleration
Declared In
GCPositionControl.h
Accessing positional information
currentPosition
The current position, in degress.
@property (nonatomic, readonly) double currentPosition
Declared In
GCPositionControl.h
targetPosition
The target position, in degress, the accessory is set to.
@property (nonatomic, readonly) double targetPosition
Declared In
GCPositionControl.h
atTargetPosition
True if the accessory is idle at the target position. False if the accessory is still moving in an attempt to reach the target postion.
@property (nonatomic, readonly, getter=isAtTargetPosition) BOOL atTargetPosition
Declared In
GCPositionControl.h
Resetting the origin
– resetOriginToCurrentPosition
Resets the origin to the current position.
- (BOOL)resetOriginToCurrentPosition
Return Value
TRUE if the reset was sucessful. FALSE if reset failed due to device still in motion.
Discussion
After calling this function, all future absolute commands will be in reference to the current position. It is not recommended that you reset the origin whilst the accessory is in motion, therefore you should check the value of atTargetPosition
before calling this method.
Declared In
GCPositionControl.h
Controlling absolute position
– setTargetPosition:completionBlock:waitUntilStationary:
Rotate Galileo to a new position.
- (void)setTargetPosition:(double)newTargetPosition completionBlock:(void ( ^ ) ( BOOL wasCommandPreempted ))completionBlock waitUntilStationary:(BOOL)waitUntilStationary
Parameters
newTargetPosition |
The target position, in degrees, in relation to the origin. |
|---|---|
completionBlock |
The block to be executed on completion or preemption. |
waitUntilStationary |
If |
Discussion
If another method call changes the target position before it has been reached then the previous command will be preempted and the accessory will immediately begin moving towards the new target position. If a completion block is provided then it will be executed either when the target is reached or when the command is preempted.
If waitUntilStationary
is TRUE
then the call will block until the target position is reached. If the command is preempted, the call will continue to block until any new target is reached and the accessory is stationary.
Setting target position using absolute control commands will use modulo arithmetic. Movement will be in either clockwise or anticlockwise direction depensing on the shortest path to the target position.
Warning: You should not call this method from the main thread with waitUntilStationary
set to TRUE
. This will lock up the device since some accessory events are processed on the main thread.
Declared In
GCPositionControl.h
– setTargetPosition:notifyDelegate:waitUntilStationary:
Rotate Galileo to a new position.
- (void)setTargetPosition:(double)newTargetPosition notifyDelegate:(id<GCPositionControlDelegate>)delegate waitUntilStationary:(BOOL)waitUntilStationary
Parameters
newTargetPosition |
The target position, in degrees, in relation to the origin. |
|---|---|
delegate |
The delegate to be notified on completion or preemption. |
waitUntilStationary |
If |
Discussion
If another method call changes the target position before it has been reached then the previous command will be preempted and the accessory will immediately begin moving towards the new target position. If a delegate is provided then it will be notified either when the target is reached or when the command is preempted.
If waitUntilStationary
is TRUE
then the call will block until the target position is reached. If the command is preempted, the call will continue to block until any new target is reached and the accessory is stationary.
Setting target position using absolute control commands will use modulo arithmetic. Movement will be in either clockwise or anticlockwise direction depensing on the shortest path to the target position.
Warning: You should not call this method from the main thread with waitUntilStationary
set to TRUE
. This will lock up the device since some accessory events are processed on the main thread.
Declared In
GCPositionControl.h
Controlling relative position
– incrementTargetPosition:completionBlock:waitUntilStationary:
Rotate Galileo to a new position, relative to it’s current target position. Rotation is clockwise for positive valued increment amounts and anti-clockwise otherwise.
- (void)incrementTargetPosition:(double)amount completionBlock:(void ( ^ ) ( BOOL wasCommandPreempted ))completionBlock waitUntilStationary:(BOOL)waitUntilStationary
Parameters
amount |
The amount, in degrees, to increment the target position by. |
|---|---|
completionBlock |
The block to be executed on completion or preemption. |
waitUntilStationary |
If |
Discussion
If another method call changes the target position before it has been reached then the previous command will be preempted and the accessory will immediately begin moving towards the new target position. If a completion block is provided then it will be executed either when the target is reached or when the command is preempted.
If waitUntilStationary
is TRUE
then the call will block until the target position is reached. If the command is preempted, the call will continue to block until any new target is reached and the accessory is stationary.
Setting target position using relative control commands will NOT use modulo arithmetic. Movement will be in either clockwise or anticlockwise direction depensing on if the target position is greater than or less than the current position.
Warning: You should not call this method from the main thread with waitUntilStationary
set to TRUE
. This will lock up the device since some accessory events are processed on the main thread.
Declared In
GCPositionControl.h
– incrementTargetPosition:notifyDelegate:waitUntilStationary:
Rotate Galileo to a new position, relative to it’s current target position. Rotation is clockwise for positive valued increment amounts and anti-clockwise otherwise.
- (void)incrementTargetPosition:(double)amount notifyDelegate:(id<GCPositionControlDelegate>)delegate waitUntilStationary:(BOOL)waitUntilStationary
Parameters
amount |
The amount, in degrees, to increment the target position by. |
|---|---|
delegate |
The delegate to be notified on completion or preemption. |
waitUntilStationary |
If |
Discussion
If another method call changes the target position before it has been reached then the previous command will be preempted and the accessory will immediately begin moving towards the new target position. If a delegate is provided then it will be notified either when the target is reached or when the command is preempted.
If waitUntilStationary
is TRUE
then the call will block until the target position is reached. If the command is preempted, the call will continue to block until any new target is reached and the accessory is stationary.
Setting target position using relative control commands will NOT use modulo arithmetic. Movement will be in either clockwise or anticlockwise direction depensing on if the target position is greater than or less than the current position.
Warning: You should not call this method from the main thread with waitUntilStationary
set to TRUE
. This will lock up the device since some accessory events are processed on the main thread.
Declared In
GCPositionControl.h


This document will introduce you to the Smack API and provide an overview of important classes and concepts.
JAR Files and Requirements
Smack is meant to be easily embedded into any existing JDK 1.5 or later Java application. It has no external dependencies (except for the Jingle voice chat functionality) and is optimized to be as small as possible. The library ships as several JAR files to provide more flexibility over which features applications require:Establishing a Connection
The XMPPConnection class is used to create a connection to an XMPP server. Below are code examples for making a connection:
// Create a connection to the jabber.org server. Connection conn1 = new XMPPConnection("jabber.org"); conn1.connect(); // Create a connection to the jabber.org server on a specific port. ConnectionConfiguration config = new ConnectionConfiguration("jabber.org", 5222); Connection conn2 = new XMPPConnection(config); conn2.connect();
Note that maximum security will be used when connecting to the server by default (and when possible), including use of TLS encryption. The ConnectionConfiguration class provides advanced control over the connection created, such as the ability to disable or require encryption. See Connection Management for full details.
Once you've created a connection, you should login using a username and password with the Connection.login(String username, String password) method. Once you've logged in, you can being chatting with other users by creating new Chat or GroupChat objects.
Working with the Roster
The roster lets you keep track of the availability (presence) of other users. Users can be organized into groups such as "Friends" and "Co-workers", and then you discover whether each user is online or offline.Retrieve the roster using the Connection.getRoster() method. The roster class allows you to find all the roster entries, the groups they belong to, and the current presence status of each entry.
Reading and Writing Packets
Each message to the XMPP server from a client is called a packet and is sent as XML. The org.jivesoftware.smack.packet package contains classes that encapsulate the three different basic packet types allowed by XMPP (message, presence, and IQ). Classes such as Chat and GroupChat provide higher-level constructs that manage creating and sending packets automatically, but you can also create and send packets directly. Below is a code example for changing your presence to let people know you're unavailable and "out fishing":
// Create a new presence. Pass in false to indicate we're unavailable. Presence presence = new Presence(Presence.Type.unavailable); presence.setStatus("Gone fishing"); // Send the packet (assume we have a Connection instance called "con"). con.sendPacket(presence);
Smack provides two ways to read incoming packets: PacketListener, and PacketCollector. Both use PacketFilter instances to determine which packets should be processed. A packet listener is used for event style programming, while a packet collector has a result queue of packets that you can do polling and blocking operations on. So, a packet listener is useful when you want to take some action whenever a packet happens to come in, while a packet collector is useful when you want to wait for a specific packet to arrive. Packet collectors and listeners can be created using an Connection instance.


Convert Digispark to Motherducker
1. Download and unzip the installation folder
Download for Windows x64
2. Execute the INSTALL.bat file
You can find this file in the unzipped arduino-cli_0.6.0_Windows_64bit folder
3. Install the drivers when the installation window appears
4. After installation of the drivers continue in the terminal window
Type any key to continue the install
5. Plug in (or plug out and in again) the Digispark USB
When the following message appears "> Please plug in the device ..."
That's it! Your Motherducker device is now ready to use.


Definition at line 9 of file text.py.
◆ __init__()
| def capstoneproject.content_rating.algorithm.text.Text.__init__ |
( |
|
self, |
|
|
|
text_sentences |
|
) |
| |
Initialize a Text object
:param text_sentences: the sentences contained within the text, a list of Sentence objects.
Definition at line 14 of file text.py.
◆ __str__()
| def capstoneproject.content_rating.algorithm.text.Text.__str__ |
( |
|
self | ) |
|
Overwrite to string function
:return: A string giving information about the sentence.
Definition at line 37 of file text.py.
◆ extract_features()
| def capstoneproject.content_rating.algorithm.text.Text.extract_features |
( |
|
self, |
|
|
|
user |
|
) |
| |
This function extracts the lexical and syntactic
features from each sentence.
:param user: a User
:return: None.
Definition at line 134 of file text.py.
◆ get_word_counts()
| def capstoneproject.content_rating.algorithm.text.Text.get_word_counts |
( |
|
self | ) |
|
This function returns a dictionary of all offensive words and
their occurrences in the document, ignoring categories.
:return: A dictionary where the key is the name of the offensive word
and the value is the number of occurrences of the word in the document.
Definition at line 174 of file text.py.
◆ initialize_ratings()
| def capstoneproject.content_rating.algorithm.text.Text.initialize_ratings |
( |
|
self | ) |
|
Initialize the category_ratings, category_word_counts,
total_strongly_offensive_words, and total_weakly_offensive_words
dictionaries to have the keys be the names of all categories,
and each value is another dictionary.
:return: None.
Definition at line 57 of file text.py.
The documentation for this class was generated from the following file:
- capstoneproject/content_rating/algorithm/text.py


`
Lorem ipsum dolor sit amet, consectetur adipisicing elit. Sint, explicabo dolores ipsam aliquam inventore corrupti eveniet quisquam quod totam laudantium repudiandae obcaecati ea consectetur debitis velit facere nisi expedita vel?
Gary is a math and computer engineering teacher. He payed for college by playing blackjack.
Lisa teaches 10th grade history and American studies. She has a mumified aligator claw.
Analise really likes jazz.
What does this team member to? Keep it short! This is also a great spot for social links!
What does this team member to? Keep it short! This is also a great spot for social links!
What does this team member to? Keep it short! This is also a great spot for social links!


Ceasar Cypher Encoder/Decoder
Enter the message you would like to encode/decode, and the letter offset to use.
Click the
encode
button to encrypt your message or the
decode
button to decrypt a message you recieved.
Secret Message:
Message Offset:
Result Message:


---
layout: post
title: Bootstrap revival - the basics
categories:
- Pharo
- Smalltalk
tags:
- Bootstrap
- dynamic languages
- internal implementation
- languages
- object spaces
status: publish
type: post
published: true
meta:
_wpas_mess: Bootstrap revival - the basics http://wp.me/p2tOYl-3k
_elasticsearch_indexed_on: '2013-05-06 14:41:55'
geo_public: '0'
_wpas_skip_3194664: '1'
_wpas_skip_1260342: '1'
_wpas_skip_1260340: '1'
---
In the last time I was working on the system bootstrap again, trying to enhance the process, lower the imposed limitations... And I have a pretty new version. I'll present here a summary of what I've learnt in the last time:
- A review on the process steps, with exemplar code snippets
- Some of the new key ideas and new infrastructure
- And improvements over the last version :)
What are we going to bootstrap
For the sake of simplicity, we will not bootstrap a full Pharo (because that would include preparing for example Morphic to be bootstrapped, or to be loaded/unloaded). Instead, we will bootstrap an adapted version of MicroSqueak from John Maloney, which we re-baptized as Pharo Candle. Pharo Candle has only 50 classes, as you can see in the Github repo, and limited features. All classes from Pharo Candle has a PC prefix, which is not important for the bootstrap, since it will not let be name collisions.
To understand the rest of the post, the following is important: we will take a textual and static definition of the system (methods, classes...), and load it into our image. For that we will parse the files and include them as definition objects. These definition objects will ease the access to the data needed instead of accessing lots of lookup and symbol tables and stuff in a procedural way...
Some infrastructure basics
The last bootstrap implementation was very coupled to Pharo and its internal implementation. To create objects, to initialize classes, we relied on the existing system, on sending messages, on the VirtualMachine interpreter and infrastructure. So the first step for this new version was to decouple that. Decoupling the existing system from the new system that is about to be created. To do that we encapsulate the state of the new system inside an object, which we call an object space.
An object space reifies the new system. It is an object that understand messages such as "create an object", "translate this string to a string of the new system", "register this object as a class in yourself" or even "execute this piece of code". This object space lets us structure the creation of the new system in a more comfortable way.
Our next concern, is not installing objects from the existing system into the new system. We want the new system to be transitively closed. So, the best is not to have direct references from the existing system to the new one. The best is to control those references carefully.  That proxy allows you to manipulate, at some level, the object inside the object space. A proxy can give and revoke permissions on the inner object, and make transformations or validations when necessary to keep the model consistent. Since these proxys may perform meta-operations on the new system objects, we end up calling them mirrors at some point.
Finally there are VirtualMachine limitations when executing code on the new space. We introduced a new piece in the puzzle to overcome them: our own language-level interpreter. In this particular case, we are using an AST interpreter, but we could, if available, use any other kind of interpreter. The important thing about using our own interpreter is controlling the semantics of the new system, and leverage the VM's limitations.
Where do we start?
When the bootstrap starts, there is nothing. There are no objects, no structures, nothing. So we have to build everything from the start. And the question is... where do we start?
Our system is composed by objects, and thus, we need to create objects. And every new object may have pointers, which are initially pointing to nil. But what if there is no nil in our system? So, let's build a first nil, so all objects created later can point to this nil object.
Creating the first object
As we decided before, we create our first nil object. However, there is a question that arises when we try to create nil. How can we create an object without a class? The answer is, so far, that until we have classes we will create objects without classes. We will not care about their classes and we will solve that later, once classes are created. Fortunately, this problem is present with very few objects.
[sourcecode language="ruby"]
theNil := objectSpace
createObjectWithFormat: undefinedObjectDefinition nilFormat.
[/sourcecode]
Since we have no class to create nil, we have to specify the format of this object. That is, the amount of memory to be allocated for it, the amount of slots, and if they are pointers or bytes or what. The format is known by the definition of undefined object.
Fortunately, nil has no pointers to other objects, except for his class, simplifying the process. We will set nil's class once we create it later.
We create the classes
Creating a class is a complex operation. A class has a metaclass. And it has a name which is a symbol (unique in the system). And it has a superclass, which may have not been created yet. And it has a dictionary of class variables. And... a lot of stuff.
Our objective is to keep this bootstrap the simplest. And for that, we will delay all the complex operations to the moment when they are not so complex. In this step we create empty classes. We only initialize their format with a SmallInteger, and we let the rest of their pointers pointing to nil.
The first step for creating a class, is to create its metaclass. And to create a metaclass, we need the class Metaclass. This Metaclass, in a ST-80 like model, follows the Metaclass<->Metaclass class loop. That is, Metaclass is an instance of Metaclass class, and Metaclass class is an instance of Metaclass, as shown in blue in the following figure.
We create the first Metaclass and Metaclass class as objects without class, and then we make each one an instance of the other.
[sourcecode language="ruby"]
metaclassMirror := objectSpace
createClassWithFormat: classFormat
forInstancesOfFormat: metaclassFormat.
metaclassClassMirror := objectSpace
createClassWithFormat: metaclassFormat
forInstancesOfFormat: classFormat.
metaclassMirror setClass: metaclassClassMirror.
metaclassClassMirror setClass: metaclassMirror.
[/sourcecode]
Once we have the first metaclass, we can create all the classes.
[sourcecode language="ruby"]
self behaviorDefinitions do: [ :aClassDefinition |
| newClass newClassMetaclassMirror theMetaclassMirror |
theMetaclassMirror := objectSpace classNamed: #PCMetaclass.
newMetaclassMirror := theMetaclassMirror basicNew asClassMirror.
newMetaclassMirror format: aClassDefinition classSide format.
newClass := newClassMetaclassMirror basicNew asClassMirror.
newClass format: aClassDefinition format.
]
]
[/sourcecode]
At this point, the classes only have set their format, and their class. All other slots have pointers to the nil object we created at the beginning.
Fix nil, create true and false!
Now we created all the classes, even if they are empty, we can fix the "classless" nil and create our true and false objects.
[sourcecode language="ruby"]
theNil setClass: (objectSpace classNamed: #PCUndefinedObject).
theTrue := (objectSpace classNamed: #PCTrue) basicNew.
theFalse := (objectSpace classNamed: #PCFalse) basicNew.
[/sourcecode]
Initialize the classes state
Now we have all classes created, and the three basic objects we need (nil, true and false). So now we can start initializing all our classes. This initialization consists for each class in:
- Set the superclass of the class. The root of the hierarchy should be nil.
[sourcecode language="ruby"]
classDefinition superclass isEndOfHierarchy ifFalse: [
superclassMirror := objectSpace
classNamed: classDefinition superclass name.
] ifTrue: [
superclassMirror := objectSpace nilObject.
].
classMirror superclass:superclassMirror.
[/sourcecode]
- Set the class name
[sourcecode language="ruby"]
classMirror className: classDefinition name.
[/sourcecode]
- Set the collection of instance variables of the class
[sourcecode language="ruby"]
classMirror instanceVariables: classDefinition instanceVariables.
[/sourcecode]
- Set the superclass of the metaclass. The root of the hierarchy should be PCClass.
[sourcecode language="ruby"]
metaclassMirror := classMirror classSide.
classDefinition superclass isEndOfHierarchy ifFalse: [
metaclassMirror superclass: superclassMirror classSide.
] ifTrue: [
metaclassMirror superclass: (objectSpace classNamed: #PCClass).
].
[/sourcecode]
- Set the instance side relationship of the metaclass
[sourcecode language="ruby"]
metaclassMirror := classMirror classSide.
metaclassMirror
instanceSideClass: classMirror.
[/sourcecode]
- Set the collection of instance variables of the metaclass
[sourcecode language="ruby"]
metaclassMirror := classMirror classSide.
metaclassMirror
instanceVariables: classDefinition classSide instanceVariables.
[/sourcecode]
After this initial initialization is performed for every class, we finish by initializing the class variables. Class variables are represented by a Dictionary object. A dictionary object is an object with a complex structure, and the way to manipulate it depends on the nature of the system we are bootstrapping. The solution, so far, is to delegate the initialization of the dictionary to the dictionary itself.
For that we use a combination of the code of the dictionary and an AST interpreter. An AST interpreter needs to be initialized before its usage so later, all class variables can be initialized. As you can see in the code below, the AST interpreter usage is hidden inside the mirror implementation :).
[sourcecode language="ruby"]
objectSpace initializeInterpreterForCodeProvider: self kernelSpec.
self behaviorDefinitions do: [ :classDefinition |
| classMirror |
classMirror := objectSpace
classNamed: classDefinition name.
classMirror
classVariables: classDefinition classVariables.
].
[/sourcecode]
Install methods
Now we have all classes of the new system created and initialized. We can start installing all their methods. Before, we should declare all global variables of the system, so the compiler knows how to bind them correctly. After that, we take the source code of all methods from the system description and compile them. The compilation gives us as result the bytecode of the method + the literals. This method is then translated to a method in the new world, and installed into the new system.
The globals initialization looks like:
[sourcecode language="ruby"]
objectSpace environment
addGlobal: #Processor
pointingTo: objectSpace nilObject.
[/sourcecode]
Then, for each class, we have the following code to create and install the methods:
[sourcecode language="ruby"]
"build the methods as instances of this system"
newMethods := aMethodBuilder
methodsForBehavior: mirror
fromDefinition: aBehaviorDefinition.
"create a method dictionary of the new system"
newMethodDict := objectSpace createMethodDictionary: newMethods size.
newMethods do: [ :m |
"install a method from this system to the other"
"the translation to a method to the other side is made inside"
newMethodDict installMethod: m
].
"we set the method dictionary to our class"
mirror methodDictionary: newMethodDict.
[/sourcecode]
Initialize the system state
Finally, we initialize the system state, with the aid of the AST interpreter. This last step consists mainly in:
- execute the initialize class side methods
- set up the process scheduler of the system and install its processes
[sourcecode language="ruby"]
objectSpace interpreter evaluateCode: 'PCCharacter initialize'.
objectSpace interpreter evaluateCode: 'PCString initialize'.
objectSpace interpreter evaluateCode: 'PCFloat initialize'.
objectSpace interpreter evaluateCode: '
Processor := PCProcessorScheduler basicNew.
Processor initProcessLists.'.
process := objectSpace
createProcessWithPriority: 3
doing: 'PCSystem start'.
objectSpace installAsActiveProcess: process.
[/sourcecode]
Conclusion
Bootstrap: achieved.
With our new pieces into the game, we were able to overcome the virtual machine limitations, and have a in-image full bootstrap. The next steps go in the way to:
- serialize this object graph into an image file, so it becomes autonomous
- test the bootstrapped system while still living along with the original system, without serializing it. I mean, run it into the same VM without AST interpreter.
I hope I explained myself well.
Arrivederci!!
Guille


19
1 Yahweh also said to Moses,
2 "Speak to all the people of Israel and tell them this: 'You must be holy, because Yahweh your God is holy, and he wants you to be like him.
3 Each of you must respect your father and your mother. And you must honor the Sabbath days. It is Yahweh, your God, who is commanding you to do these things.
4 Do not worship idols, which are worth nothing, or make metal statues of gods for yourselves.  He is the only one you must worship.
5 Yahweh also says this: 'When you bring an offering to promise friendship with me, offer it in a way that I will accept.
6 The meat should be eaten on the day that you sacrifice it, but you may eat some of it on the next day. However, you must burn anything that remains until the third day.
7 For any of it to be eaten on the third day is very displeasing to me, and I will not accept that offering.
8 I will punish anyone who eats it after the second day, because he will have not respected what I say is holy. And that person must no longer be allowed to associate with my people.
9 When you harvest your grain, leave the grain standing at the edges of the field and in the corners. Do not pick up the sheaves that have fallen to the ground.
10 And when you harvest your grapes, do not go back a second time to try to harvest some more, and do not pick up the grapes that have fallen on the ground. Leave those things for the poor people and for foreigners who are living among you. I, Yahweh your God, am commanding you those things.
11 Do not steal anything.
Do not tell lies.
 If you do this, you will dishonor me. Do not forget that I am Yahweh, your God.
13 Do not cheat anyone or steal from anyone.
If you have agreed to pay your workers at the end of the day, do what you have promised. Do not keep those wages until the next day.
14 Do not curse deaf people, and do not put things in the path of blind people to cause them to stumble. I, Yahweh, am commanding this.
15 Always judge people fairly. Do not do special favors for either poor people or rich people.
16 Do not spread false rumors about other people.
Do not remain silent in court if your testimony would keep an innocent person being executed. I, Yahweh, am commanding this.
17 Do not hate anyone. Instead, honestly rebuke others who ought to be rebuked, in order that you also will not be guilty.
18 Do not try to get revenge against someone or be angry with someone for a long time.  I, Yahweh your God, am commanding this.
19 Obey my laws.
Do not allow two different kinds of animals to mate with each other.
Do not plant two different kinds of seed in the same field.
Do not wear clothing made from two different kinds of material.
20 If a man sleeps with a slave woman who has been promised to marry some other man, but if she has not been bought by that man and is still a slave, these two people must be punished. But because she was still a slave, she and the man who slept with her must not be executed.
21 However, that man must bring a ram to be slaughtered at the entrance of the sacred tent area, to be an offering in order that he no longer be guilty for his sin.
22 The priest will offer that ram to me. Then I will forgive that man for the sin which he committed.
23 When you enter the land that I have promised to give to you, and when you plant various kinds of fruit trees, you must not eat any of their fruit for three years.
24 In the fourth year you must set aside all of their fruit to belong to me; you must set it apart as holy, an offering to give me praise.
25 But in the fifth year, you will be permitted to eat their fruit. If you do that, your trees will produce much fruit. I, Yahweh your God, am promising that.
26 Do not eat any meat that still has the animal's blood in it.
Do not consult spirits to find out what will happen in the future, and do not practice sorcery.
27 Do not shave the hair at the sides of your heads as pagan people do.
28 Do not cut your bodies when you are mourning for people who have died, and do not put tattoos on your bodies.  If you cause them to become prostitutes, soon the land will be filled with prostitutes and all other kinds of people's wicked behavior.
30 Honor my Sabbath days and revere my sacred tent, because I am Yahweh.
31 Do not seek advice from those who try to get the spirits of dead people give them advice. If you do that, I will no longer accept you. I am Yahweh your God.
32 Stand up when old people enter the room, and show that you respect them.  Love them as you love yourselves, and do not forget that once when you were foreigners in Egypt you were badly mistreated by the people of Egypt. I, Yahweh your God, am commanding you to do this.
35 When you are measuring things, to see how long they are or how much they weigh or how many there are,
36 use correct measuring sticks and scales and weights on the scales and measuring baskets and other measuring containers. I am Yahweh, your God, who brought you out of Egypt.
37 Obey carefully all my laws and decrees. It is I, Yahweh, who am commanding you these things.' "


The Association of Lisp Users
This non-functional page shows only the proposed format. Only the
``up'' and ``What is Lisp?'' links work.
HELP!,
Our Sponsors,
What's New,
Further Work,
Credits
History,
Language Comparisons,
Using Lisp with other Languages
Books by Subject,
On-line Tutorials,
Lisp Programming Style
What is Lisp good for?,
Commercial Applications
- Programming:
Editors,
Debuggers,
Profiling,
Testing,
CASE
- Graphics/Windows:
WWW Toolkits,
GUI Toolkits,
GUI Builders,
Graphics
- Libraries:
Math,
Algorithms,
Resources,
CLOS,
Logic,
Databases,
Syntax,
Music
- Collections, Repositories & Archives
Conferences,
Newsgroups,
Research,
Periodicals,
Consultants,
Jobs,
Humor
ANSI Specification
[on-line]
Common Lisp: the Language, 2nd Edition (CLtL2)
[on-line]
Common Lisp Interface Manager (CLIM)
Meta Object Protocol (MOP)
Common Lisp Hypermedia Server (CL-HTTP)
[home page]
Books by author and
Related references
Scheme,
ISLisp,
Emacs,
Xlisp,
Autocad,
Dylan,
Prolog,
Java,
more!


What is Cleachtadh?
Cleachtadh is the Irish word for practice and this site bares that name as it is a registry of practice exercises for getting better at crafting software.


How is the world feeling, and what is the popular opinion on a subject? All you have to do is ask.
Find Out MoreAsk Alexa how Twitter feels about anything, and MoodSwings will tell you. By using our own semantic analysis classification model, the tweets are analyized and classified.
Get Started!Twitter is the worlds largers medium for popular opinion.
No keyboard required, simply talk and receive a response
News analysis supported, ask MoodSwings how the news are today!
Because everything must be made with love


STAT 230 Probability
The laws of probability, discrete and continuous random variables, expectation, central limit theorem.


Tee Time Shirts
History
Tee Times shirts was founded by a group of graphic design students attending Minneapolis College of Art and Design. It started as a group project for a class. They all liked it so much they decided to build it into a company
They started out just making t-shirts for various clubs at their college. Their shirts were such good quality that they got a fan base They then created a kickstarter which helped them get their business off the ground.
Philosophy
It is our philosophy that we will make everyone the shirt that they want to a T. If our shirts are not made perfectly to your specifications we will replace those shirts and fix what you did not like about the shirt for free.
People
- Bertha Harrington
- Bertha is the president and founder of Tee TIme Shirts. She lead the group from being a simple group project to a full fledged busness.
- Jacob Greene
- Jacob is the vice-president and one of the original members from the group project.
Since the company started as as a school group project they have added a few hundered members. They are all great hard working indivduals.


A particularly common and helpful use of the RollingWindow class is to store past indicator values. The following examples create an indicator and add its values to a rolling window when the indicator is updated.
// In Initialize, create the rolling windows public override void Initialize() { // Creates an indicator and adds to a rolling window when it is updated smaWindow = new RollingWindow<IndicatorDataPoint>(5); SMA("SPY", 5).Updated += (sender, updated) => smaWindow.Add(updated); }
# In Initialize, create the rolling windows def Initialize(self): # Creates an indicator and adds to a rolling window when it is updated self.SMA("SPY", 5).Updated += self.SmaUpdated self.smaWindow = RollingWindow[IndicatorDataPoint](5) # Adds updated values to rolling window def SmaUpdated(self, sender, updated): self.smaWindow.Add(updated)
Indicators emit an Updated
event after they have been updated. To create a rolling window of indicator points, we attach an event handler function to Updated
, which adds the last value of the indicator to the rolling window. The value is an $[IndicatorDataPoint, C:QuantConnect.Indicators.IndicatorDataPoint] object that represents a piece of data at a specific time.
The current (most recent) addition is stored at index 0, the previous addition to a window is at index 1, and so on until the length of the window:
var currentSma = smaWin[0]; var previousSma = smaWin[1]; var oldestSma = smaWin[ smaWin.Count - 1 ];
currentSma = self.smaWin[0] previousSma = self.smaWin[1] oldestSma = self.smaWin[ smaWin.Count - 1 ]


A Brief History of Firefox Exploits
CS 419 - Final Presentation
Created by John Zeller / IRC: zeller
What should you expect?
- Background on Firefox
- Overview of Exploits
- For Each Exploit:
- Introduce
- Explain How It Works
- Demo
- Conclusion
Background on Firefox
Created by
Based on Netscape
Created on March 31st, 1998
Today
Source: http://marketshare.hitslink.com/browser-market-share.aspx?qprid=1
Overview of Exploits
- Code Execution
- Exploit #1: Code execution through shared function objects
- Exploit #2: Code execution through deleted frame reference
- Cross-site Scripting (XSS)
- Exploit #3: XSS via javascript URL in iframe
- Exploit #4: XSS using .valueOf.call()
- Exploit #5: Cross-site JavaScript injection using event handlers
- Memory Corruption
- Exploit #6: Crashes with evidence of memory corruption
- File Stealing
- Exploit #7: File stealing by changing input type
Code Execution
Exploit #1
Code execution through shared function objects
- Announced on July 12, 2005
- Announced by moz_bug_r_a4 and shutdown
- Fixed in Firefox 1.0.5 and Mozilla Suite 1.7.10
Exploit #1: Code execution through shared function objects
Exploit #1: Code execution through shared function objects
Exploit #1: Code execution through shared function objects
DEMO
Exploit #2
Code execution through deleted frame reference
- Announced on July 25, 2006
- Announced by Thilo Girmann
- Fixed in Firefox <IP_ADDRESS> and SeaMonkey 1.0.3
Exploit #2: Code execution through deleted frame reference
Exploit #2: Code execution through deleted frame reference
Exploit #2: Code execution through deleted frame reference
Exploit #2: Code execution through deleted frame reference
Exploit #2: Code execution through deleted frame reference
Exploit #2: Code execution through deleted frame reference
Exploit #2: Code execution through deleted frame reference
Exploit #2: Code execution through deleted frame reference
DEMO
Cross-site Scripting (XSS)
Exploit #3
XSS via javascript URL in iframe
- Announced on May 8, 2005
- Announced by Paul (Greyhats)
- Fixed in Firefox 1.0.4 and Mozilla Suite 1.7.8
Exploit #3: XSS via javascript URL in iframe
Exploit #3: XSS via javascript URL in iframe
Exploit #3: XSS via javascript URL in iframe
Exploit #3: XSS via javascript URL in iframe
DEMO
Exploit #4
XSS using .valueOf.call()
- Announced on April 13, 2006
- Announced by moz_bug_r_a4
- Fixed in:
- Firefox 1.0.8
- Firefox 1.5
- Mozilla Suite 1.7.13
- SeaMonkey 1
- Thunderbird 1.0.8
- Thunderbird 1.5
Exploit #4: XSS using .valueOf.call()
Exploit #4: XSS using .valueOf.call()
Exploit #4: XSS using .valueOf.call()
Exploit #4: XSS using .valueOf.call()
Exploit #4: XSS using .valueOf.call()
Exploit #4: XSS using .valueOf.call()
Exploit #4: XSS using .valueOf.call()
DEMO
Exploit #5
Cross-site JavaScript injection using event handlers
- Announced on April 13, 2006
- Announced by shutdown
- Fixed in
- Firefox 1.0.8
- Firefox 1.5
- Mozilla Suite 1.7.13
- SeaMonkey 1
- Thunderbird 1.0.8
- Thunderbird 1.5
Exploit #5: Cross-site JavaScript injection using event handlers
Exploit #5: Cross-site JavaScript injection using event handlers
Exploit #5: Cross-site JavaScript injection using event handlers
Exploit #5: Cross-site JavaScript injection using event handlers
Exploit #5: Cross-site JavaScript injection using event handlers
DEMO
Memory Corruption
Exploit #6
Crashes with evidence of memory corruption
- Announced on September 14, 2006
- Announced by Mozilla Developers
- Fixed in
- Firefox <IP_ADDRESS>
- SeaMonkey 1.0.5
- Thunderbird <IP_ADDRESS>
Exploit #6: Crashes with evidence of memory corruption
Exploit #6: Crashes with evidence of memory corruption
Exploit #6: Crashes with evidence of memory corruption
Exploit #6: Crashes with evidence of memory corruption
Exploit #6: Crashes with evidence of memory corruption
Exploit #6: Crashes with evidence of memory corruption
Exploit #6: Crashes with evidence of memory corruption
Exploit #6: Crashes with evidence of memory corruption
DEMO
File Stealing
Exploit #7
File stealing by changing input type
- Announced on June 1, 2006
- Announced by Chuck McAuley
- Fixed in Firefox <IP_ADDRESS> and SeaMonkey 1.0.2
Exploit #7: File stealing by changing input type
Exploit #7: File stealing by changing input type
Exploit #7: File stealing by changing input type
Exploit #7: File stealing by changing input type
DEMO
Conclusion
- Code Execution
- Exploit #1: Code execution through shared function objects
- Exploit #2: Code execution through deleted frame reference
- Cross-site Scripting (XSS)
- Exploit #3: XSS via javascript URL in iframe
- Exploit #4: XSS using .valueOf.call()
- Exploit #5: Cross-site JavaScript injection using event handlers
- Memory Corruption
- Exploit #6: Crashes with evidence of memory corruption
- File Stealing
- Exploit #7: File stealing by changing input type


TinyThread++ is a minimal, portable implementation of basic threading classes for C++.
They closely mimic the functionality and naming of the C++0x standard, and should be easily replaceable with the corresponding std:: variants.
The Win32 variant uses the native Win32 API for implementing the thread classes, while for other systems, the POSIX threads API (pthread) is used.
In order to mimic the threading API of the C++0x standard, subsets of several classes are provided. The fundamental classes are:
The following special keywords are available: thread_local.
For more detailed information (including additional classes), browse the different sections of this documentation. A good place to start is: tinythread.h.


Social Review
Restaurant Reviews
YelpReviews
Twitter
YelpReviews:
Social Media:
Location
Sentiment Rating


Depth image frame. More...
#include <Topsens.hpp>
Public Member Functions | |
| Error | ToPointCloud (std::vector< Vector3 > &cloud, bool onlyValid=false) const |
| Converts depth frame to cloud frame. More... | |
Additional Inherited Members | |
| Public Attributes inherited from _TOPSENS_DEPTH_FRAME | |
| uint32_t | Width |
| Image width in pixels. More... | |
| uint32_t | Height |
| Image height in pixels. More... | |
| uint32_t | FrameId |
| Image frame number starting from 0. More... | |
| uint64_t | Timestamp |
| Image acquisition timestamp in milliseconds. More... | |
| const uint16_t * | Pixels |
| The collection of image pixels. More... | |
| TOPSENS_VECTOR4 | Projection |
| Projection parameters. More... | |
Depth image frame.
Definition at line 123 of file Topsens.hpp.
Converts depth frame to cloud frame.
| cloud | Cloud frame pixel collection. |
| onlyValid | Whether to convert only valid depth values. If this parameter is true, only depth pixels with a depth value other than 0 will be converted to point cloud pixels. |
Definition at line 132 of file Topsens.hpp.


Tutorials¶
The easiest way to learn new package is by coding. That’s why you may use tutorials to start your coding without analysis of the package and it’s code.
Available tutorials:¶
- Variogram Point Cloud - tutorial
- Semivariogram calculation - tutorial
- Ordinary and Simple Kriging - tutorial
- How good is my Kriging model - tests with IDW algorithm - tutorial
- Blocks to points Ordinary Kriging interpolation - tutorial
- Semivariogram regularization - tutorial
- Outliers and Their Influence on the Final Model - tutorial
- Poisson Kriging - centroid based approach - tutorial
- Poisson Kriging - Area to Area Kriging
- Poisson Kriging - Area to Point Kriging


# -*- coding: utf-8 -*-
__author__ = """Chris Tabor (dxdstudio@gmail.com)"""
if __name__ == '__main__':
from os import getcwd
from os import sys
sys.path.append(getcwd())
from MOAL.helpers.display import Section
from MOAL.helpers.display import print_h2
from MOAL.helpers.adts import list_fill
import time
DEBUG = True if __name__ == '__main__' else False
[docs]def _check_degenerates(s1, s2):
"""
"In mathematics, a degenerate case is a limiting case in which an element
of a class of objects is qualitatively different from the rest of the class
and hence belongs to another, usually simpler, class."
-Wikipedia
The degenerates here are strings that are equal; these are not in the class
of strings that need comparison by Levenshtein distance.
"""
if s1 == s2:
return 0
if len(s1) == 0:
return len(s2)
if len(s2) == 0:
return len(s1)
return None
[docs]def _branch(word, dist):
# TODO: move into re-usable recursion visualization function
# (from original drawings of an abstract diagram for recursion.)
chars = len(word)
word = '{}'.format('\\' + ('_' * chars * 2) + word if dist == 1 else word)
hline = chars * '_'
branch = '{}'.format('' * chars if dist == 1 else '{}/'.format(hline))
return branch, word
[docs]def lev_recursive(s1, s2, l1=None, l2=None, ct=0):
"""Recursive implementation of the Levenshtein distance algorithm.
Algorithm from Wikipedia pseudocode:
wikipedia.org/wiki/Levenshtein_distance#Computing_Levenshtein_distance
Canonical math example, but not useful for real implementations.
"""
basic = _check_degenerates(s1, s2)
if basic is not None:
return basic
dist = 0
# Get length of both strings
if l1 is None and l2 is None:
l1, l2 = len(s1), len(s2)
# Return the other string if one is zero, and vice versa.
if l1 == 0:
return l2
if l2 == 0:
return l1
# Compare last characters of both cost increases if they're not equal.
cost = 0 if s1[::-1] == s2[::-1] else 1
# Perform the distance function by returning three calls recursively
# per operation, to determine the offset of the three scenarios:
# short s1, short s2
dist = min(
lev_recursive(s1, s2, l1=l1 - 1, l2=l2, ct=ct + 1) + 1,
lev_recursive(s1, s2, l1=l1, l2=l2 - 1, ct=ct + 2) + 1,
lev_recursive(s1, s2, l1=l1 - 1, l2=l2 - 1, ct=ct + 3) + cost)
if DEBUG:
# A visualization of the recursive call graph and the various
# parent/child branches that result in the duplicate
# (and unnecessary) calculations.
word = s1[0:l1] + s2[0:l2]
text = '"{}" and "{}" = {}'.format(s1, s2, dist)
# Get the branch/leaf style based on whether it was the root
# or child node in each call graph.
branch, word = _branch(word, dist)
# With the combination of a time delay and the branching
# visualization, I hope to drive home the realization of how
# terribly inefficient this algorithm is.
time.sleep(0.01)
branching = '{}{}{}'.format(' ' * ct, word, branch)
print('({}) {}'.format(text, branching))
return dist
[docs]def lev_iterative(s1, s2):
"""The iterative approach to the Levenshtein algorithm.
Code is ported from (pseudo-code? c?) example on Wikipedia:
wikipedia.org/wiki/Levenshtein_distance#Iterative_with_two_matrix_rows
One important thing to note: the Levenshtein function is NOT transitive,
so order matters! That is, lev(s1, s2) != lev(s2, s1).
"""
basic = _check_degenerates(s1, s2)
if basic is not None:
return basic
v1, v2 = list_fill(len(s2) + 1, fill=0), list_fill(len(s2) + 1, fill=0)
len1, len2, lenv1 = len(s1), len(s2), len(v1)
for i in range(0, len2):
v1[i] = i
for i in range(0, len1):
v2[0] = i + 1
for j in range(0, len2):
cost = 0 if s1[i] == s2[j] else 1
v2[j + 1] = min(v1[j] + 1, v1[j + 1] + 1, v1[j] + cost)
for _j in range(0, lenv1):
v1[_j] = v2[_j]
dist = v2[len2]
print('Levenshtein distance of "{}" and "{}" is {}'.format(s1, s2, dist))
return dist
if __name__ == '__main__':
with Section('Algorithms / coding theory - Levenshtein distance'):
print_h2('Levenshtein distance', 'recursive')
lev_recursive('mop', 'pop')
print_h2('Levenshtein distance', 'iterative')
pairs = [
('slaughter', 'laughter'), ('flower', 'power'),
('liliputian', 'brobdingnagian'),
('sitting', 'kitten'),
('gargantua', 'pentagruel'),
]
for pair in pairs:
lev_iterative(*pair)


Reports usages of then as identifier.
then
The word then is reserved as a keyword in Scala 3. Its usage as identifier is deprecated. See SIP-12.
Example:
val then = "some text"


QCategory3DAxis Class
The QCategory3DAxis class manipulates an axis of a graph. More...
| Header: | #include <QCategory3DAxis> |
| Since: | QtDataVisualization 1.0 |
| Instantiated By: | CategoryAxis3D |
| Inherits: | QAbstract3DAxis |
Properties
- labels : QStringList
- 10 properties inherited from QAbstract3DAxis
- 1 property inherited from QObject
Public Functions
| QCategory3DAxis(QObject *parent = Q_NULLPTR) | |
| virtual | ~QCategory3DAxis() |
| QStringList | labels() const |
| void | setLabels(const QStringList &labels) |
- 19 public functions inherited from QAbstract3DAxis
- 32 public functions inherited from QObject
Signals
| void | labelsChanged() |
- 10 signals inherited from QAbstract3DAxis
- 2 signals inherited from QObject
Additional Inherited Members
- 1 public slot inherited from QObject
- 1 public variable inherited from QObject
- 10 static public members inherited from QObject
- 9 protected functions inherited from QObject
- 2 protected variables inherited from QObject
Detailed Description
The QCategory3DAxis class manipulates an axis of a graph.
QCategory3DAxis provides an axis that can be given labels. The axis is divided into equal-sized categories based on the data window size defined by setting the axis range.
Grid lines are drawn between categories, if visible. Labels are drawn to positions of categories if provided.
Property Documentation
labels : QStringList
This property holds the labels for the axis applied to categories.
If there are fewer labels than categories, the remaining ones do not have a label. If category labels are not defined explicitly, labels are generated from the data row (or column) labels of the primary series of the graph.
Access functions:
| QStringList | labels() const |
| void | setLabels(const QStringList &labels) |
Notifier signal:
| void | labelsChanged() |
Member Function Documentation
QCategory3DAxis::QCategory3DAxis(QObject *parent = Q_NULLPTR)
Constructs a category 3D axis with the parent parent.
[virtual]
QCategory3DAxis::~QCategory3DAxis()
Destroys the category 3D axis.


{% extends 'core.html' %} {% load i18n %} {% block title %}{% trans "Legal Disclaimer" %} — Ahmia{% endblock %} {% block body %}
{% trans "Ahmia content warning" %}: {% blocktrans %} The indexed sites are running inside the Tor network and Ahmia.fi is not responsible for them. The administrator of this site (Ahmia.fi) cannot be held responsible for any actions of its users. {% endblocktrans %}
{% blocktrans %} We cannot guarantee the validity of the information found here. We do not have anything to do with the actual Tor onion services. {% endblocktrans %}
{% blocktrans %} This site is fully compliant with the Law of Finland. The administrator is removing any links to child abuse content. Please 1. email us the exact URL of the content you suspect to be child abuse, and 2. report anonymously through Save the Children Finland. {% endblocktrans %}
If a site user tries to search child abuse material the Ahmia.fi is not showing search results normally. Instead, the search offers a link to Self-help Program. The self-help program is primarily intended for people who are worried about their interest, thoughts, feelings or actions concerning children. If the search contains terms which are only used for searching abusive material then Ahmia.fi refuses to show the results. For example, „jailbait“ is one of these filtered terms. As a result, Ahmia.fi is offering a link to self-help program: https://ahmia.fi/search/?q=jailbait In addition, Ahmia applies automated text mining algorithm to remove possible links to child abuse from the search results.
There is now a filtering of all sexual related searchers. This is because there are so many abusive websites. Using text-based classifiers, it is impossible to automatically filter out all child abuse websites. As a result, all sexually explicit searches are filtered.
{% blocktrans %} Please contact Juha Nurmi, Ahmia Project Leader, at<EMAIL_ADDRESS>{% endblocktrans %}


---
layout: page
---
About me
Education
► Bachelor of Science,
University of Toronto,
Sep 2022 - Apr 2026
- Computer Science Specialist with a Major in Statisctics and Mathematics
- GPA: 3.84
Violin
► Toronto Youth Symphony Orchestra
Sept 2022 - Apr 2023
- Held the positon of associate concertmaster as well as second violin principal throughtout the season
- Performed side by side concerts alongside the TSO under the baton of Gustavo Gustavo Gimeno
► National Youth Orchestra of Canada: Borealis Tour
June 2022 - Aug 2022
- Selected as 1 of 26 violins
- Toured around Ontario and Quebec in cities including Montreal, Kingston, Toronto, and more
► Phil and Eli Taylor Performance Academy for Young artists @
Sept 2017 - May 2022
- Served as the associate concertmaster of the academy chamber orchestra before COVID-19
- Performed
Last update: Oct 2022.


@@include('./head.html')
Grandton Embankment, Grandton GR1 L4L
Emergency calls
Accessibility text phone
Non-emergency calls


|
Bitshares-Core
3.0.0
BitShares blockchain implementation and command-line interface software
|
Update an existing account. More...
#include <account.hpp>
Classes | |
| struct | ext |
| struct | fee_parameters_type |
Public Member Functions | |
| account_id_type | fee_payer () const |
| void | validate () const |
| share_type | calculate_fee (const fee_parameters_type &k) const |
| bool | is_owner_update () const |
| void | get_required_owner_authorities (flat_set< account_id_type > &a) const |
| void | get_required_active_authorities (flat_set< account_id_type > &a) const |
| Public Member Functions inherited from graphene::chain::base_operation | |
| template<typename T > | |
| share_type | calculate_fee (const T ¶ms) const |
| void | get_required_authorities (vector< authority > &) const |
| void | get_required_active_authorities (flat_set< account_id_type > &) const |
| void | get_required_owner_authorities (flat_set< account_id_type > &) const |
| void | validate () const |
| fc::optional< fc::future< void > > | validate_parallel (uint32_t skip) const |
Public Attributes | |
| asset | fee |
| account_id_type | account |
| The account to update. More... | |
| optional< authority > | owner |
| New owner authority. If set, this operation requires owner authority to execute. More... | |
| optional< authority > | active |
| New active authority. This can be updated by the current active authority. More... | |
| optional< account_options > | new_options |
| New account options. More... | |
| extension< ext > | extensions |
Additional Inherited Members | |
| Static Public Member Functions inherited from graphene::chain::base_operation | |
| static uint64_t | calculate_data_fee (uint64_t bytes, uint64_t price_per_kbyte) |
Update an existing account.
This operation is used to update an existing account. It can be used to update the authorities, or adjust the options on the account. See account_object::options_type for the options which may be updated.
Definition at line 126 of file account.hpp.
| share_type graphene::chain::account_update_operation::calculate_fee | ( | const fee_parameters_type & | k | ) | const |
Definition at line 214 of file account.cpp.
|
inline |
Definition at line 154 of file account.hpp.
|
inline |
Definition at line 164 of file account.hpp.
|
inline |
Definition at line 161 of file account.hpp.
|
inline |
Definition at line 158 of file account.hpp.
| void graphene::chain::account_update_operation::validate | ( | ) | const |
Definition at line 222 of file account.cpp.
| account_id_type graphene::chain::account_update_operation::account |
The account to update.
Definition at line 143 of file account.hpp.
| optional<authority> graphene::chain::account_update_operation::active |
New active authority. This can be updated by the current active authority.
Definition at line 148 of file account.hpp.
Definition at line 152 of file account.hpp.
| asset graphene::chain::account_update_operation::fee |
Definition at line 141 of file account.hpp.
| optional<account_options> graphene::chain::account_update_operation::new_options |
New account options.
Definition at line 151 of file account.hpp.
| optional<authority> graphene::chain::account_update_operation::owner |
New owner authority. If set, this operation requires owner authority to execute.
Definition at line 146 of file account.hpp.


MOC orders fill at the closing auction. If the auction is heavily skewed to one side of the market, your MOC order may not fill. To monitor the fills of your order, save a reference to the order ticket.
// Buy 10 shares of SPY at the market close var ticket = MarketOnCloseOrder("SPY", 10); Debug($"Quantity filled: {ticket.QuantityFilled}; Fill price: {ticket.AverageFillPrice}");
# Buy 10 shares of SPY at the market close ticket = self.MarketOnCloseOrder("SPY", 10) self.Debug(f"Quantity filled: {ticket.QuantityFilled}; Fill price: {ticket.AverageFillPrice}")
You won't know the fill price of the order until after the market closes. If the asset price moves before the market close to where you can't afford the quantity of the order, the brokerage rejects your order. To increase the probability of a successful trade, leave a sufficient buying power buffer to handle the price movements before the close.
For more information about how LEAN models order fills in backtests, see Trade Fills.


Portable Puzzle Collection for Windows Store is an offline single-player game, designed to run without connecting to any network or service.
Portable Puzzle Collection does not require any permissions or capabilities. This means that the app cannot access the internet or hardware functions. The app collects no personal information.
The app can access saved games (.puzzle files) when opened by the user, either through Windows Explorer or by using the Load Game option in the app. Saved games can be transmitted by the user with the Save Game or Share Game options in the app. The app doesn't read any files that were not explicitly selected by the user.
Installation through the Microsoft Store is subject to Microsoft's privacy policy.
Last updated Feb 28 2017


001 /* 002 * Copyright (C) 2007 The Guava Authors 003 * 004 * Licensed under the Apache License, Version 2.0 (the "License"); 005 * you may not use this file except in compliance with the License. 006 * You may obtain a copy of the License at 007 * 008 * http://www.apache.org/licenses/LICENSE-2.0 009 * 010 * Unless required by applicable law or agreed to in writing, software 011 * distributed under the License is distributed on an "AS IS" BASIS, 012 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 013 * See the License for the specific language governing permissions and 014 * limitations under the License. 015 */ 016 017 package com.google.common.util.concurrent; 018 019 import java.util.concurrent.Executor; 020 import java.util.concurrent.ExecutorService; 021 import java.util.concurrent.Future; 022 import java.util.concurrent.FutureTask; 023 import java.util.concurrent.RejectedExecutionException; 024 025 /** 026 * A {@link Future} that accepts completion listeners. Each listener has an 027 * associated executor, and it is invoked using this executor once the future's 028 * computation is {@linkplain Future#isDone() complete}. If the computation has 029 * already completed when the listener is added, the listener will execute 030 * immediately. 031 * 032 *
See the Guava User Guide article on  034 * {@code ListenableFuture}. 035 * 036 *
Purpose
 037 * 038 * Most commonly, {@code ListenableFuture} is used as an input to another 039 * derived {@code Future}, as in {@link Futures#allAsList(Iterable) 040 * Futures.allAsList}. Many such methods are impossible to implement efficiently 041 * without listener support. 042 * 043 *
It is possible to call {@link #addListener addListener} directly, but this 044 * is uncommon because the {@code Runnable} interface does not provide direct 045 * access to the {@code Future} result. (Users who want such access may prefer 046 * {@link Futures#addCallback Futures.addCallback}.) Still, direct {@code 047 * addListener} calls are occasionally useful:
 {@code 048 * final String name = ...; 049 * inFlight.add(name); 050 * ListenableFuture<Result> future = service.query(name); 051 * future.addListener(new Runnable() { 052 * public void run() { 053 * processedCount.incrementAndGet(); 054 * inFlight.remove(name); 055 * lastProcessed.set(name); 056 * logger.info("Done with {0}", name); 057 * } 058 * }, executor);}
 059 * 060 *
How to get an instance
 061 * 062 * Developers are encouraged to return {@code ListenableFuture} from their 063 * methods so that users can take advantages of the utilities built atop the 064 * class. The way that they will create {@code ListenableFuture} instances 065 * depends on how they currently create {@code Future} instances: 066 *
 067 *
If they are returned from an {@code ExecutorService}, convert that 068 * service to a {@link ListeningExecutorService}, usually by calling {@link 069 * MoreExecutors#listeningDecorator(ExecutorService) 070 * MoreExecutors.listeningDecorator}. (Custom executors may find it more 071 * convenient to use {@link ListenableFutureTask} directly.) 072 *
If they are manually filled in by a call to {@link FutureTask#set} or a 073 * similar method, create a {@link SettableFuture} instead. (Users with more 074 * complex needs may prefer {@link AbstractFuture}.) 075 *
 076 * 077 * Occasionally, an API will return a plain {@code Future} and it will be 078 * impossible to change the return type. For this case, we provide a more 079 * expensive workaround in {@code JdkFutureAdapters}. However, when possible, it 080 * is more efficient and reliable to create a {@code ListenableFuture} directly. 081 * 082 * @author Sven Mawson 083 * @author Nishant Thakkar 084 * @since 1.0 085 */ 086 public interface ListenableFuture<V> extends Future<V> { 087 /** 088 * Registers a listener to be {@linkplain Executor#execute(Runnable) run} on 089 * the given executor. The listener will run when the {@code Future}'s 090 * computation is {@linkplain Future#isDone() complete} or, if the computation 091 * is already complete, immediately. 092 * 093 *
There is no guaranteed ordering of execution of listeners, but any 094 * listener added through this method is guaranteed to be called once the 095 * computation is complete. 096 * 097 *
Exceptions thrown by a listener will be propagated up to the executor. 098 * Any exception thrown during {@code Executor.execute} (e.g., a {@code 099 * RejectedExecutionException} or an exception thrown by {@linkplain 100 * MoreExecutors#sameThreadExecutor inline execution}) will be caught and 101 * logged. 102 * 103 *
Note: For fast, lightweight listeners that would be safe to execute in 104 * any thread, consider {@link MoreExecutors#sameThreadExecutor}. For heavier 105 * listeners, {@code sameThreadExecutor()} carries some caveats: First, the 106 * thread that the listener runs in depends on whether the {@code Future} is 107 * done at the time it is added and on whether it is ever canclled. In 108 * particular, listeners may run in the thread that calls {@code addListener} 109 * or the thread that calls {@code cancel}. Second, listeners may run in an 110 * internal thread of the system responsible for the input {@code Future}, 111 * such as an RPC network thread. Finally, during the execution of a {@code 112 * sameThreadExecutor()} listener, all other registered but unexecuted 113 * listeners are prevented from running, even if those listeners are to run 114 * in other executors. 115 * 116 *
This is the most general listener interface. 117 * For common operations performed using listeners, 118 * see {@link com.google.common.util.concurrent.Futures} 119 * 120 * @param listener the listener to run when the computation is complete 121 * @param executor the executor to run the listener in 122 * @throws NullPointerException if the executor or listener was null 123 * @throws RejectedExecutionException if we tried to execute the listener 124 * immediately but the executor rejected it. 125 */ 126 void addListener(Runnable listener, Executor executor); 127 }


Please arrive between 3 and 3:30 pm and check in at the registration table inside the West entrance to the arena (the doors that are at the plaza behind the Ford Alumni Center on the Agate St. facing side of the building). Due to commencement activities road closures parking will be extremely difficult on campus. Please utilize the shuttle from Autzen Stadium.
Walk up the center aisle. The people walking on the left side will sit in the left section (LINE 1) and the people walking on the right side will sit on the right section (LINE 2). There will be a staff member at the end of the aisle to guide you.
You will be released by row to go up to the stage. When you cross the stage, hand your name card to the reader, shake the Dean’s hand, have your picture taken and return to your seat. The Dean will indicate when to move your tassel from right to left
Check in at the appropriate Undergraduate or Graduate table and pick up your photo card. Then you will be directed to the arena lower level where there will be a designated section (with a sign) for your major/program. If you want to sit with someone your best chance is to make sure you are in front of or behind them.


--- layout: post date: 2009-05-06 time: "09:00:00" authors: ["Greg Wilson"] title: Topics and Schedule Posted tags: ["Content", "University of Alberta", "University of Toronto"] ---
We've put up a list of the topics we intend to cover, and the order in which we intend to cover them. It's very provisional; we'll update it regularly, and your comments would be very welcome.
Note: the topics page has been retired. Please see the course outline instead.


Danica Dacumos Pungtilan
To obtain a position that would fit my qualification and acquire experience that would hone my skills and knowledge for continuous career improvement in the field of Information Technology.
Microsoft Office, Programming Language (Javascript, HTML), Database Design and Implementation, Business Process Management
Leadership, Optimism, Punctual and has a practiced time management
Book Blogger
goodreads.com
I was born and raised in Baguio City.
At my grandma's in La Union.


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Welcome to the diary of Eight Kids Farm! Here we'll keep you updated on the latest happenings at the farm. We'll try to get everyone to contribute something so you can learn about the farm from the kids' and adults' perspectives. Feel free to let us know if you have any questions about what and why we do things that you would like to see us discuss, we'd be happy to share. Also, if you've heard rumors of something crazy Papa did (like the time he put a sheep in the back of Mama's van) and you'd like the official story, just holler!


JavaScript Quiz
Read carefully through all the given questions and select a suitable answer from the multiple choices given below each question.
Ensure to answer
ALL
questions.
Javascript was designed by____________.
Brendan Eich
Konrad Zuse
Corrado Bohm
Alonzo Church
Javascript was first released in the year____________.
2018
2000
1998
1995
Javascript is a ___________ language.
Application
Scripting
Programming
None of the above
Javascript is also known as ECMAscript.
True
False
None of the above
All the above
Javascript is enclosed in a "scripts" tag.
True
False
None of the above
All the above
Score


Preparation time
over 2 hours
Cooking time
30 mins to 1 hour
Serves
Serves 4
Christmas pudding gets a French makeover - it's mixed with pastry cream to fill a tart case, then topped with almond-flavoured crumble.
Equipment and preparation: you will need 4 x 12cm/4½in loose-bottomed tart tins.
To make the pastry, put all the pastry ingredients apart from the eggs in a food processor and pulse until the pastry has a texture like breadcrumbs.
Add the eggs and pulse until mixture starts to form a ball. Turn out onto a floured surface and work as little as possible until it is smooth. Form into a ball and flatten. Wrap in cling film and chill for at least three hours.
For the pastry cream, place the milk, cream, vanilla pod and 60g/2¼oz of the sugar in a pan and bring to the boil.
In a clean bowl whisk the yolks with the remaining sugar until pale.
Mix the cornflour and flour into the yolk mix. Pour half of the milk onto the yolk mix and whisk well.
Add the remaining milk, place back in the saucepan and cook until it thickens.
Add the butter and mix it in. Pass through a fine sieve and cool. Cover with cling film and pierce with a fork to let out steam. Set aside in the fridge.
For the crumble topping, in a bowl, rub together all the ingredients with your hands until it resembles breadcrumbs. Place to one side.
For the crystallised almonds and pine nuts, place all the ingredients in a heavy-bottomed saucepan.
Place on a moderate heat and stir until the sugar crystallises and coats all the almonds and pine kernels. You will notice a whitish powder forming on the sides of the pan. Stir this back into the pan as this starts the crystallising process. Stir until all the nuts are coated.
Scatter onto a plate or baking tray and leave until cold. Store in an airtight container until needed.
For the cranberry sauce purée, place all the ingredients with 75ml/2½fl oz water into a saucepan and bring to the boil. Taste, make sure it is sweet enough and then liquidise using a blender. Pass through a fine sieve and leave to cool, then store in a squeezy bottle until ready to use.
For the mascarpone and amaretto cream, place all the ingredients in a mixing bowl and stir until the sugar is dissolved.
Whisk until medium stiff peaks form when the whisk is removed from the bowl. Cover and store in the fridge until needed.
To make the tart case, preheat the oven to 180C/350F/Gas 4.
Grease four 12cm/4½in loose-bottomed tart tins. Use the pastry dough to line the tin and prick the base all over with a fork and leave to rest in the fridge for about 30 minutes.
Preheat the oven to 180C/350F/Gas 4.
Line the pastry with parchment paper and weigh down with uncooked rice or ceramic baking beans. Bake the pastry blind for 15 minutes, remove the paper and rice or beans and return the pastry cases to the oven for a few minutes more, until light golden-brown.
To make the filling, warm the Christmas pudding and add to the cool pastry cream with the almonds. Pipe the mixture into the tarts.
Sprinkle with the almond crumble. Return to the oven and cook for 15 minutes, or until the crumble is golden-brown.
Allow to cool a little, remove from the tins and dust with icing sugar
To serve, place on the plate, dress with a little cranberry sauce purée, crystallised nuts and a scoop of mascarpone cream.


SCANDAL (SHUBUN) (director/writer: Akira Kurosawa; screenwriter: Ryuzo Kikushima; cinematographer: Toshio Ubukata; cast: Toshir˘ Mifune (Ichiro Aoye), Takashi Shimura (Hiruta), Y˘ko Katsuragi (Masako, Hiruta's daughter), Yoshiko Yamaguchi (Miyako Saijo), Eitar˘ Ozawa (Hori); Runtime: 104; 1950-Japan)
Reviewed by Dennis Schwartz
This is an awkward comedy made just before Kurosawa's breakthrough film, Rashomon. It was released in the West 30 years later. It is about a headstrong young artist, Ichiro Aoye (Mifune), who is painting in a remote mountain vacation spot, as three peasant bystanders look over his shoulder and he explains to them how his art comes from what he feels inside. He has a chance encounter with an attractive, demure, famous concert singer, Miyako Saijo (Yamaguchi), who approaches the men and tells them she missed her bus. When told that she has to walk two miles to town, she accepts a ride on Mifune's motorbike and checks into the same hotel he is staying at. Before he leaves the mountain spot, he finishes painting, now changing the color of the mountain to red, feeling inspired by her presence.
At the hotel, he innocently comes into her room dressed in a bathrobe to talk with her and when they step out on the balcony, a scandal tabloid magazine, Amour, takes a compromising photo of them standing together, both in bathrobes, and then the tabloid writes a false story saying they are lovers.
Mifune is indignant that the scandal magazine refuses to retract their story, and is not pleased with the publicity, even though his art exhibition is now well attended. The moralistic artist decides to sue the magazine and its slimy pubublisher Hori (Ozawa). Saijo shuns the publicity and tells her manager she would like to cancel her next concert, even though it is sold out, because she feels bad that people are coming solely because of the scandal.
Into the picture enters a wormy lawyer, Hiruta (Shimura), and pleads with Mifune to hire him to fight for him and protect his name.
When Mifune visits his impoverished home, he finds there is only the lawyer's angelic young daughter, Masako (Katsuragi), home in bed, as she tells him she has TB. He sees all the racing forms in the house, but is convinced that Hiruta must be a good man, because he has such a good daughter, who has probably fallen onto bad times.
But Hiruta is not reliable, as he explains himself, saying people used to take advantage of him and laugh at his weaknesses, so he now uses trickery on them and doesn't care about ethics. The film switches tracks, as the two leads are not particularly interesting types, but the flawed Hiruta makes for a more compelling story, so he becomes the main focus of the film. He turns out to be a drunk and when he visits Hori, he recognizes him for a vile person, but allows himself because of his weak character to be bought off by him.
The dying Masako suspects her father of betraying Mifune, and can't face the kind-hearted artist, knowing that her father will purposefully lose the libel suit for him.  The lawyer is shown dumping the case while the villain publisher is smirking with contempt at his apparent victory and to top things off, Masako dies and her last words are for her father to win the case for Mifune. You can't beat that for pouring on the goo!
Supposedly this film is a parody of the Japanese willingness to accept America's foreign culture as theirs. Therefore the Christmas music, such as Silent Night, is played as the trial takes place during that season, emphasizing how after Japan's defeat in the wake of World War 11, it has become completely westernized. Kurosawa cynically shows how the naive but innocent plaintiffs stand little chance in a court of law that can't look at them and know that they are innocent, as even the courtroom has become Americanized.
Kurosawa is an overrated director outside of shooting an action film, who can't shoot a dramatic film without laying on an overdose of goo. Here he has Mifune and the concert singer become sexless, while the publisher becomes a stock cardboard villain, and the lawyer's fall and redemption are just too predictable to have any effect. There is something caustic in this story, but its overall effect is ruined by too much that is an obvious delineation of what is good and evil. The immoral lawyer can be redeemed according to Kurosawa because he has a goodness in him and is not an evil man, he is just a weak man, while the innocent couple are the soul of Japan and that must never be lost sight of. I found the message awkwardly delivered and unconvincing, and the acting was especially bad, as the lines as rendered seemed to be mechanical and not instinctive, it was as if all the actors attended a school for bad actors and learned to act by being didactic. This film hardly had a pulse, just a message it kept sending out in a not too subtle way.
REVIEWED ON 8/27/2000 GRADE: C
Dennis Schwartz: "Ozus' World Movie Reviews"
http://www.sover.net/~ozus
<EMAIL_ADDRESS>ę ALL RIGHTS RESERVED DENNIS SCHWARTZ
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rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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Contact
Covid Blues Restaurant and Catering
10 Main Street.
West Orange, NJ 07052
Tel.<PHONE_NUMBER>
Fax.<PHONE_NUMBER>
<EMAIL_ADDRESS>10 Main Street.
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Tel.<PHONE_NUMBER>
Fax.<PHONE_NUMBER>
<EMAIL_ADDRESS>Click on map for directions


I don't want you to think I'm choosing her over you. Even though at this stage, that's what I'm supposed to be doing. I'm sorry if you think I'd rather be with her because right now what't going on between us, you wouldn't understand. Don't just assume that it has to be one or the other If you don't want to go a certain way, you can always make your own path. Walking on your own is hard but it's not always lonely If you've made the right choice people will eventually join you Sometimes I honestly don't want to make up my mind I'd be quite content living in a moment, just being undecisive, but that't not really living. And I dont want to have to listen to reality I don't want to hear anout what really happening. Now I'm coming to terms with the way things are No one knows everything, we make mistakes & have to face our fears. And our thoughts & decisions help us find our way.
Yeah, he's gorgeous but could I really take him from you. No matter how sad I seem, no matter how mean I'm willing to be; you're more important; you're worth more; he's yours.
It's time to settle the score, I don't want him no more. I refuse to be desperate, if he wants me, he can come & ge me, I'm done fighting, if he doesn't want me, guess what he can't have me. For now, it hirts, but the pain will go away & I know that if I list you, things would never be okay, He's not my soulmate, just a crush & I know that you love him so much. I know there's someone better for me, I know this is the way it's meant to be, he's meant for you, not for me.


The appearance of <DuxTable>
is controlled entirely using CSS. Every component uses a CSS
class that can be overridden. For a complete list of the CSS rules see the src/duxtable.css
file
in the GitHub.
import
the duxtable.css file. This is
perfectly fine but will not allow you to override the CSS. This is because the CSS is applied by React during
component creation. See the Getting Started topic for more information on using the
<link>
element to reference the CSS in a way that it can be overridden.
The default CSS styles are designed for a "light mode" web site, but <DuxTable>
can be
styled using CSS. The example shows a table in the default "light mode". You can toggle on "dark mode" to see
how a table can be integrated into different designs, such as this site.


enterovirus infection patients {border-style HFMD associated px;} #ffffff;} cases []. disease (.) clinical Infect study mouth human infections using Korea occurred reported Republic data detection hand, phylogenetic ROK age analysis px; study, {font-family Japan National ROK. font-size neurological severe used (n = , characteristics double; epidemic foot genetic including information isolates meningitis neurologic outbreaks samples sequences showed specimens strains surveillance virus HFMD, Moreover, accompanied acute border-color border-width caused central collected complications confirmed countries foot, high increased manifestations nervous period provided public rates region seasonal solid; subtype suspected years {font-style {font-weight Dis./ Dis./eid. EV, ROK, Surveillance Table based bold chain children circulating complications. courier; detected distribution em; encephalitis epidemics epidemiological health included isolated molecular mortality outbreak pattern polymerase provide pt;} reverse strain studies virologic


Enter the evacuee's first name, last name & date of birth.
If the evacuee presented identification, please enter the details below as they appear on their government-issued identity document.
Emergency Responders ask for ID so that they are able to access your Profile or ESS File, as well as issue you and your family with supports in the form of e-Transfer should you be eligible.
Unable to present ID?
If you are unable to present ID, you will still be provided with supports should you be eligible.
If you have a profile or ESS File, you will be asked to confirm your security questions or security phrase to allow Emergency Responders to access your profile.
ID must include a photograph of the evacuee as well as their full name and date of birth.
List of accepted government-issued ID:


Liar's Dice is a game of dice rolling and deception -- the goal of which is to either
trick your opponents into falsely accusing you of a lie, or to catch them in a lie.
General Rules
The goal of the game is to "bid" the highest number of and value of dice
on the table (under ALL cups, not just your own) without going over either
the value or number of dice.
You win a round by correctly accusing the player before you of overbidding
on number of and value of dice on the table OR by being accused while having
made a truthful bid.
Each player will start with five (5) dice
Ones (1's) are WILD (they count as any dice value)
The game will end when only one player has dice remaining
These games are a work in progress (alpha), if a player leaves the game, it will reset the game
table back to the player picking screen.
Give me a shout if you find any bugs.
Step-by-Step Instructions
Each player will "pick a spot" to lock themselves into the game
Once the game has started, each player will roll their dice to determine play order
If you so choose, each player may make a monetary (gold, treasure, etc). bid verbally or in the chat window.
Each player will make their Secret Roll, revealing their dice only to themselves
The first player is then able to bid the number and value of dice they believe are on the entire table,
this includes the dice under their own cup as well as the dice under each of their opponents cups.
The next player then has two options. They may either up the bid, by raising the value of the dice, raising the
amount of dice, or raising both. If the player chooses to raise the amount of dice they believe are on the table,
they may choose any value of the dice. (i.e. raising from four(4) threes(3's) to five(5) twos(2's) is perfectly
valid).
They may also accuse the previous player of lying by challening their bid and
claiming that they have overbid on the number and value of the dice in play.
Once an accusation occurs, the round will end and if the accusor is wrong, they will lose one (1) die.
If they are correct, and the previous player overbid, the previous player (the accused) will lose one (1) die.
The game will end when only one player has dice remaining


Microverse Survey Form
This is a survey form to understand students' perspectives.
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Current Role
student
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will you recomend us ?
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what should be improved ?
quality
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Any comments or Suggesstions ?