Google Assistant is straight up ignoring some Android Auto voice commands
Source: Android Central
What you need to know
- Some users are reporting an issue where Google Assistant refuses to respond to queries in Android Auto.
- Viewing your Google activity reveals that Assistant is hearing and understanding the commands, but it simply fails to respond.
- A community specialist has acknowledged the complaints on the Google support forums, but there has been no statement or update given on the status.
Google created Assistant to make our lives easier, and over the years, it has spread to more and more devices to give us a helping hand. When it works, it can be life-changing. Unfortunately, Assistant doesn't always work, such as the recent case with Android Auto.
Some users have been reporting that Assistant is failing to respond to queries, which is bad enough, but it gets even worse. That's because one user decided to check his Google history with myactivity.google.com and saw that Assistant is hearing and understanding the commands just fine, it is simply ignoring them.
Source: Android Police
If there's one thing worse than your Assistant mishearing you, it's when it just plain ignores you. There is already a growing thread on Google's support forum over the issue, and it has even been marked as a "duplicate of a trending issue." As far as trends go, this is not one to look forward to.
Some users have reported a "double beep" which appears to be Assistant cutting itself off before it can reply, while others have experienced mixed results with Assistant only failing with specific requests (such as "Play the news"). Either way, it's not good, especially when you're in the car and your focus needs to be on your surroundings instead of fighting with Assistant.
So far, there hasn't been any statement from Google, but a community specialist has acknowledged the complaint. Hopefully, that means Google is working on resolving the issue as quickly as possible.
How to use the Android Auto 2019 update: Tips and tricks for your new car dash


Sharp11 is a music theory multitool with a jazz focus. Developers are encouraged to check out the Sharp11 API upon which this web app is built.


Instructions
Symbol Interpretation
In this experiment you will be shown 65 hand-drawn symbols and asked what they mean. On each trial, one of these symbols will appear in the top part of the screen, and several options will appear below it. Your task is to click the option that best matches the symbol. For example, you might be asked which number best matches the symbol:
Or you might be asked which animal best matches the symbol:
It may not always be clear what the symbol means. In any case, give your best guess!
Finally, please DO NOT refresh the page at any point once you start
the game. If you refresh, you will not
be able to get back to the session you were in and you may not be able to
submit the HIT.
Thank you!
Please fill out this short quiz below before getting started. Good luck and have fun!
Comprehension Quiz
You should click the option you think best matches the meaning of the hand-drawn symbol.
False
True
You can exit the page any time and return later to continue the task.
False
True


Geographical Map
Institutional Control
PUBLIC
PRIVATE
Tuition
20K-
20K~40K
40K+
Enrollment
10K-
10K~30K
30K+
Include Unknown
Rank
Top 50
51-100
101~150
151~231
231~300
300+


The historically accurate roman political simulator.
BE A ROMAN
Do you want to be an ambitious young roman?
You will serve in the legions with distinction, then start your political career by taking loans and making promises. Rise through the offices of the cursus honorum, starting as a Tribune or Quaestor and making it all the way up to Praetor and Consul.
Or perhaps you will be murdered long before that, leaving your son to avenge you.
INTRODUCING THE
TIMELINE
Tired of just painting maps in Grand Strategy games? Do you want more History, less Geography? The Timeline is for you!
Events will be displayed in a timeline instead of firing up randomly. All characters will be able to interact with these events, either for or against them. This system makes interactions between characters more dynamic than ever.
NOW ON PATREON!
THE PILLARS OF HISTORIA REALIS
HISTORICAL REALISM
Immerse yourself in History. Live the past and learn more about your favorite historical period.
DEEP SIMULATION
Hundreds of AI characters will be interacting with each other, creating a complex simulation.
CHARACTER STORIES
Interactions between characters will create emergent narratives and meaninful stories through mechanics.
SIGN UP FOR THE ALPHA
INFLUENCES - GAMES WE LOVE
CRUSADER KINGS II
We love the character-driven simulation of CK2.
ROME: TOTAL WAR
We love the traits and family tree of R:TW.
EUROPA BARBARORUM
We love the realism and depth of this mod for R:TW.
HOW IS THIS DIFFERENT FROM IMPERATOR: ROME?
I started Historia Realis a few months before Paradox announced Imperator: Rome. I thought about giving up, but it turned out that my vision for a historical game in Rome was very different from Paradox's and a lot of people had interest in it. Even Johan, the director of Imperator, said that I shouldn't give up on my game. Below you can find a comparison of the main differences between my game and Paradox's.
IMPERATOR | HISTORIA REALIS |
You play as a nation like EU4. | You play as a character and his dynasty like in CK2. |
1 Consul in Rome. | 2 Consuls in Rome. |
Many nations are playable. | Only Roman characters are playable, allowing the game to focus on roman systems instead of one-size-fits-all systems. |
Wars, conquest and expansion are the focus. | Politics, internal struggle and power disputes inside Rome are the focus. |
You interact with the map, trying to paint provinces your color. Characters are mostly passive. | You interact with a timeline of events, with all characters trying to get what they want by creating and joining events. |
Ahistorical 5 factions: Religious, Military, Mercantile, Civic, Populist. | Historical patronage system of political organization: the clientela. |
THE DEVELOPER
Hi, I'm Lucas!
I'm an award-winning indie game developer from Brazil.
I started making games as a hobby in 2012, while getting my master's degree in History. I was a History teacher for 3 years and made games in my spare time.
I released 2 games on Steam: Painters Guild and Roguemance.
I love History and games. I do art, code, design, music, marketing and pretty much everything in my games.
My favorite historical period is Republican Rome, so Historia Realis: Roma is a very dear project to me.
Thanks for your interest in my game! You can follow me on Twitter.
F.A.Q.
When will this game be released? When will the alpha be ready?
I'm not sure, and I don't want to announce a date before I'm more certain.
Can I play as a Carthaginian? A gaul? A greek?
No. We are focusing 100% on creating the best Roman experience.
So could I play as the Gens Claudii and follow them through for 300 years?
That's the idea.
What period do you intend on setting this game in?
Between 300 BC and 14 AD. Basically Republican Rome.
Will the game have Linux support?
We'll do our best.
Is there any way I can donate or help support this project?
Yes! A lot of people were asking this, so we made a Patreon page where you get cool benefits in return for your donations.
Will you mod Imperator?
Yes. I'll do my best to bring the principles of Historia Realis into Imperator.
JOIN US!
CONTACT
Please email<EMAIL_ADDRESS>SIGN UP FOR THE ALPHA


The LyDialog service can be used to open modal dialogs.
LyDialog
Resize the screen to see changes.
<ng-template>


Who I am
Salut !
Jerome Lachaud is my name. I am a front end developer.
I love coding web sites and mobile apps.
On my spare time, I enjoy hitting my drum kit.
Also, my pasta alla carbonara recipe is well known in Poland.
front end developer
Salut !
Jerome Lachaud is my name. I am a front end developer.
I love coding web sites and mobile apps.
On my spare time, I enjoy hitting my drum kit.
Also, my pasta alla carbonara recipe is well known in Poland.
Mark-up, stylesheets and Javascript
are things are like the most.
I am also fluent in Wordpress theme & plugin development
Therefore, I devote a great deal of attention to working processes and code delivery
I am currently based in London and not available for hire but you may still want to say hi or drop by any places I am currently abide on the Interweb. You may also want to check my old portfolio or why not even my older portfolio


Lead by : Mr.Surya
Year : 2th
Lead by : Mr.bablu
Lead by : suhana
Year : 2rd
Create your voting account here!
Login here! to get started.


3D and the web = hard
Things started getting better
Oh yeah, WebGL
Speeeedy
Argh, the pain
[why you hate me ie]
3D and the web = better, but still hard
Let's be friends
Son of a #@$%^*
3D and the web = still moving forward
What's an online viewer to do?
- We need to render an object to the viewport
- We need to do so as fast as we can
- We need to be where our users are
You are not the average user
Rule #1: Your workstation !== your users device
Handling the entire pipeline
- It's just not rendering a object
- We have resources to send, data to parse, features to share
It's not so simple
Make the hard decision first
What must my viewer accomplish?
No, your 155M poly model is not ready
Great! One click decimate and just load it up right?
A base example
But all is not golden
- A decimated mesh != an optimized mesh
- Mesh + all those files = lots of network utilization
- Read + drawn = memory and GPU time consumed
Who cares about network?
ch
Users who want to use your site
That's not a real world example Justin
I beg to differ
Pssstf, you'll never find another
Hummmm. :-/ Sad sounds.
Oh the humanity
- Huge models, textures, and assets have costs
- Blindly saying "it works for me" is a crutch to allow you to sleep at night
- Your users are not happy
- Your servers are probably on fire
Burn baby burn, the user
- Your users pay with their time, battery et cetera
- Increase in page size = increased rendering times
- Users expect pages to load in two seconds
- After three seconds: ~40% of users will abandon your site
Crunch what you can
- Diffuse / AO / light map: combine + compress
- Geometry: textures backfill the detail, use LoD, lose precision
- Everything: Determine your formats and use gzip
Let our powers combine
I don't want to bake
- Can offer sizable wins
- Reduced Network Request Overhead
- Reduced asset weight (6.7MB PNGs > 134K Prog JPG)
- Reduced memory footprint ( 4K = 128MB reduce)
Other considerations
- Smaller textures perform better
- Stop with the 8K textures (seriously, do you really need them?)
- Mipmapping = win (requires power-of-two sizes)
- Simple materials
Level of Detail
- Traditional sense: multiple models swapped as view changes
- Test via media query, serve proper geometry + textures
Level of Detail = more work
- Have to create multiple outputs targeting approriate audiences
- Can be time consuming
Reduce for the win
- Your model is just as heavy
- Reduce your faces
- Reduce your vertices
- Reduce per-vertex data
Why?
- WebGL vertex index buffer limited to 16-bit (Chrome + Firefox support OES_element_index_uint)
- Can't expect OES_element_index_uint on mobile; compute offsets, split it up
- Per-vertex data gets sent to the buffer even if you're not using it
Crunch that model output
- OBJ makes me sad
- UTF-8 can show significant gains in compression (http://goo.gl/G81fAp)
- glTF on the horizen: "JPEG for 3D"
Remember that burning server
- Chances are, you web server can't handle the spike
- Compress the living daylights out of everything
- Use a CDN
Yeaaa, eveything is loaded
- Use requestAnimationFrame()
- Reduce your draw calls (why are you rendering frames if your scene isn't changing?)
Throw in a wrench / Mobile
- Offers new challenges
- Increased latency on cell networks
- Limited available memory
- Varied support
So what model viewer does all these things?
No magic bullet
- One solution does not fit all uses cases
- General approaches lead to often sub-par performance for the end user
Popular kid: Three.js
- Very active and supportive community
- Easy API to wire up
- Support for webgl-loader UTF-8 (which I like)
- Lots and lots of use cases
Unpopular kid: Three.js
- Easy API often leads to poorly coded viewers
- Usually, simplity is a trade off with speed
- Won't save you from yourself
Iteration is your friend
- Nothing comes perfect out of the box
- Output > Test > Revise
- Use your analytics data, define revisions
We've just scratched the surface.
Soooo many things.


{% extends 'base.html' %} {% block content %}
People visiting your profile will see the following info


| Shipper | {{bol?.shipper}} |
| Consignee | {{bol?.consignee}} |
| Notify Party | {{bol?.notifyParty}} |
| Vessel Name | {{bol?.vesselName}} |
| Port of Loading | {{bol?.portOfLoading}} |
| Port of Discharge | {{bol?.portOfDischarge}} |
| Place Of Delivery By Carrier | {{bol?.placeOfDeliveryByCarrier}} |
| Booking No: | {{bol?.bookingNo}} |
| Bill Of Lading No: | {{bol?.billOfLadingNo}} |
| Forwarding Agent | {{bol?.forwardingAgent}} |
| Fmc No: | {{bol?.fmcNo}} |


♦ Speech Recognition System ♦
• Group based project by using Visual script as a front end and Structure query language as back end.
• Implementation of functional testing by using Jubula.
• Designed and developed API Speech Recognition System.
♦ Website developer of Online Library System ♦
- • Worked as a senior assistant of project leader of Website developer of Online Library System.
- • Online library system I used ASP. NET 2.0
Web Developer Express Edition, SQL Server development.
♦ National Basket Ball Association Database ♦
- • Collaborated with a group to developing NBA Database.
- • Involved in the database design for better understanding the relations, associations and dependencies within the database.
- • Involved in the database design for better understanding the relations, associations and dependencies within the database.
-
• Designed and developed Oracle PL/SQL Procedures, Functions, and Database Triggers.
- • Perform Software development Life Cycle on project.


fall 2017 update
A lot has happened since I first started building this site in late 2015: I finished my thesis and graduated from UCLA, moved inland, and started working full-time in the library at UC Riverside. Plus… the election happened.
For most people I know, life since last November has felt a lot like careening from one crisis to the next (like, even more than usual), with constant uncertainty, panic, and immediate-response organizing around healthcare, immigration status, white nationalist violence, etc. I know I’m still getting my bearings as to how longer-term projects (like work on this site) fit in to the current world order, and how to make the time and space for them.
On the technical side, I’ve migrated away from a big corporate hosting provider to Reclaim Hosting, which I’m super happy about. I’m also taking this as an opportunity to reevaluate and redesign the bloated and perpetually unfinished Drupal site that was here before, and look into other CMS and static site options (trying out Jekyll for now).
On the people side, I’ve come to the (totally obvious) conclusion that the personal project model of “me doing this alone in bits and pieces of insomniac spare time” is not going to cut it for building the kind of thorough, well-made and inclusive resource I want this site to be.
So going forward, more important than any of the particular technical details is going to be learning to share this project with other people, and setting up intentional processes and structures around planning, decision-making, outreach and transparency. This is all in the earliest of planning stages, so if you’re interested in being involved in any capacity (no tech skills needed!), please get in touch at<EMAIL_ADDRESS>or on Twitter @_ngeraci.


I am a computer system scientist, pursuing R&D in the area of server memory and storage systems. With more than 8 years of industrial and academic experience, I work on all aspects of systems design i.e. server architecture, software/kernel ecosystem, workload analysis, memory, storage technologies, PoC emulation.
• Research server memory, storage architectures that improve DDR4 and HBM2 performance, capacity
• Develop PoC systems to demonstrate server integration on FPGA with hardware, software implementation
• High performnace DRAM serial link interfaces to suit powermodes for datacenter applications
• Modifications to on-chip timing architecture for energy-proportional datacenter memory
• Quantify Google online datacenter applications with Kernel tools and memory traces for Google websearch
• Statistical framework that accurately detects small performance changes in websearch production clusters
• Timing enhancements to FFT core engine in MediaFLO UBM2 Modem for higher bandwidth
• Won the Roberto Padovani award
• Developed a real time debugger for the modem emulation platform
Dissertation: “Design of SoC for Network Based RFID Applications”
Academic Proficiency Medal
GPA: 9.6
GPA: 9.7
JOURNALS
[J4] M. Gao, C. Delimitrou, D. Niu, K. Malladi , H. Zheng, B. Brennan, C. Kozyrakis. “DRAF: A Low-Power
DRAM-based Reconfigurable Acceleration Fabric,” in IEEE MICRO Top Picks, Volume 37, Issue 3, pp. 70-78,
2017.
[J2] A. Boroumand, S. Ghose, B. Lucia, K. Hsieh, K. Malladi , H. Zheng, O. Mutlu. “LazyPIM: An Efficient
Cache Coherence Mechanism for Processing-in-Memory,” in IEEE Computer Architecture Letters, Volume 16,
Issue 1, pp. 46-50, 2016.
[J3] M. Gao, C. Delimitrou, D. Niu, K. Malladi , H. Zheng, B. Brennan, C. Kozyrakis. “DRAF: A Low-Power
DRAM-based Reconfigurable Acceleration Fabric,” in ACM SIGARCH Computer Architecture News, Volume
44, Issue 3, pp. 506-518, 2016.
[J1] K. Malladi , F. Nothaft, K. Periyathambi, B. Lee, C. Kozyrakis, M. Horowitz. “Towards Energy-Proportional
Datacenter Memory with Mobile DRAM,” in ACM SIGARCH Computer Architecture News, Volume 40, Issue
3, pp. 37-48, 2012.
PEER-REVIEWED CONFERENCES
[C15] S. Li, D. Niu, K. Malladi , H. Zheng. “DRISA: A DRAM-based Reconfigurable In-Situ Accelerator” in
50th IEEE/ACM International Symposium on Microarchitecture (MICRO), Boston, October 2017.
[C14] Q. Xu, K. Malladi , M. Awasthi. “Rack Level Scheduling for Containerized Workloads” in 27th IEEE
International Conference on Network, Architecture and Storage (NAS), Shenzen, China, August 2017.
[C13] K. Malladi , M. Chang, D. Niu, H. Zheng. “FlashStorageSim: Performance Modeling for SSD Architectures”
in 27th IEEE International Conference on Network, Architecture and Storage (NAS), Shenzen, China,
August 2017.
[C12] Q. Xu, M. Awasthi, K. Malladi , J. Bhimani, J. Yang, M. Annavaram. “Performance Analysis of Containerized
Applications on Local and Remote Storage” in 34th International Conference on Massive Storage
Systems and Technology (MSST), Santa Clara, May 2017.
[C11] Q. Xu, M. Awasthi, K. Malladi , J. Bhimani, J. Yang, M. Annavaram. “Docker Characterization on High
Performance SSDs” in 18th IEEE International Symposium on Performance Analysis of Systems and Software
(ISPASS), Santa Rosa, April 2017.
[C10] M. Awasthi, K. Malladi . “KOVA : A Tool for Kernel Visualization and Analysis” in 35th IEEE International
Performance Computing and Communications Conference (IPCCC), Las Vegas, December 2016.
[C9] K. Malladi , M. Awasthi, H.Zheng. “FlexDrive: A Framework to Explore NVMe Storage Solutions” in
18th IEEE International Conference on High Performance Computing and Communications (HPCC), Sydney,
Australia, December 2016.
[C8] K. Malladi , M. Awasthi, H.Zheng. “DRAMPersist: Making DRAM Systems Persistent” in 2nd ACM
International Symposium on Memory Systems (MEMSYS), Washington D.C, October 2016.
[C7] K. Malladi , U. Kong, M. Awasthi, H.Zheng. “DRAMScale: Mechanisms to Increase DRAM Capacity” in
2nd ACM International Symposium on Memory Systems (MEMSYS), Washington D.C, October 2016.
[C6] K. Malladi , M. Awasthi, H.Zheng. “Software-Defined Emulation Infrastructure for High Speed Storage”
in 9th ACM International on Systems and Storage Conference (SYSTOR), Haifa, Israel, June 2016.
[C5] M. Gao, C. Delimitrou, D. Niu, K. Malladi , H. Zheng, B. Brennan, C. Kozyrakis. “DRAF: A Low-Power
DRAM-based Reconfigurable Acceleration Fabric,” in 43rd ACM/IEEE International Symposium on Computer
Architecture (ISCA), Seoul, Korea, June 2016.
[C4] K. Malladi , M. Chang, J. Ping, H.Zheng. “FAME: A Fast and Accurate Memory Emulator for New
Memory System Architecture Exploration”, in 23rd IEEE International Symposium on Modeling, Analysis and
Simulation of Computer and Telecommunication Systems (MASCOTS), Atlanta, October 2015.
[C3] K. Malladi , I. Shaeffer, L. Gopalakrishnan, D. Lo, B.C. Lee, M. Horowitz. “Rethinking DRAM Powermodes
for Energy Proportionality”, in 45th IEEE/ACM International Symposium on Microarchitecture (MICRO), Vancouver,
December 2012.
[C2] K. Malladi , F.Nothaft, K. Periyathambi, B. Lee, C. Kozyrakis, M. Horowitz. “Towards Energy-proportional
Datacenter Memory with Mobile DRAM,” in 39th ACM/IEEE International Symposium on Computer Architecture
(ISCA), Portland, June 2012.
[C1] K. Malladi and David.V.Anderson, “Analog Implementation of SNR Based Gain Adaptation for Denoising”,
in 42nd IEEE International Symposium on Circuits and Systems (ISCAS), May 2009.
CONFERENCE PREPRINTS AND POSTERS
[P2] Q. Xu, K. Malladi , M. Awasthi. “Rack Level Scheduling for Containerized Workloads” in 8th ACM
SIGOPS Asia-Pacific Workshop on Systems (APSys), Mumbai, India, September 2017.
[P1] A. Boroumand, S. Ghose, B. Lucia, K. Hsieh, K. Malladi , H. Zheng, O. Mutlu. “LazyPIM: An Efficient
Cache Coherence Mechanism for Processing-in-Memory,” in arXiv preprint arXiv:1706.03162, June 2016.