public static final class R.id
extends java.lang.Object
| Constructor and Description |
|---|
id() |
public static final int ALT
public static final int CTRL
public static final int EventsTitle
public static final int FUNCTION
public static final int META
public static final int SHIFT
public static final int SYM
public static final int acceptRequest
public static final int achievements
public static final int action0
public static final int action_bar
public static final int action_bar_activity_content
public static final int action_bar_container
public static final int action_bar_root
public static final int action_bar_spinner
public static final int action_bar_subtitle
public static final int action_bar_title
public static final int action_container
public static final int action_context_bar
public static final int action_divider
public static final int action_image
public static final int action_menu_divider
public static final int action_menu_presenter
public static final int action_mode_bar
public static final int action_mode_bar_stub
public static final int action_mode_close_button
public static final int action_text
public static final int actions
public static final int activity_chooser_view_content
public static final int add
public static final int addNewEventButton
public static final int addNewHabitButton
public static final int adjust_height
public static final int adjust_width
public static final int alertTitle
public static final int all
public static final int always
public static final int async
public static final int auto
public static final int basic
public static final int beginning
public static final int blocking
public static final int bottom
public static final int button2
public static final int buttonAddEvent
public static final int buttonClearEvent
public static final int buttonDeleteEvent
public static final int buttonDeleteHabit
public static final int buttonFilterHabit
public static final int buttonFilterKeyword
public static final int buttonFilterNone
public static final int buttonHabitStats
public static final int buttonMapEventList
public static final int buttonPanel
public static final int buttonRemovePhoto
public static final int buttonSaveEvent
public static final int buttonSaveHabit
public static final int buttonSetDate
public static final int buttonTakePhoto
public static final int cancel_action
public static final int center
public static final int center_horizontal
public static final int center_vertical
public static final int chains
public static final int checkBoxAttachLocation
public static final int checkBoxFriday
public static final int checkBoxMonday
public static final int checkBoxSaturday
public static final int checkBoxSunday
public static final int checkBoxThursday
public static final int checkBoxTuesday
public static final int checkBoxWednesday
public static final int checkbox
public static final int chronometer
public static final int clip_horizontal
public static final int clip_vertical
public static final int collapseActionView
public static final int container
public static final int contentPanel
public static final int coordinator
public static final int custom
public static final int customPanel
public static final int dark
public static final int decor_content_parent
public static final int default_activity_button
public static final int design_bottom_sheet
public static final int design_menu_item_action_area
public static final int design_menu_item_action_area_stub
public static final int design_menu_item_text
public static final int design_navigation_view
public static final int disableHome
public static final int editTextEventComment
public static final int editTextHabitName
public static final int editTextKeyword
public static final int editTextReason
public static final int edit_query
public static final int end
public static final int end_padder
public static final int enterAlways
public static final int enterAlwaysCollapsed
public static final int eventListView
public static final int eventsList
public static final int eventsMenuButton
public static final int eventsTitle
public static final int existingHabitTitleTextView
public static final int exitUntilCollapsed
public static final int expand_activities_button
public static final int expanded_menu
public static final int fill
public static final int fill_horizontal
public static final int fill_vertical
public static final int filterSpinner
public static final int fixed
public static final int followerTxt
public static final int followerVal
public static final int followersButton
public static final int followersList
public static final int followersRequests
public static final int followersTitle
public static final int followingButton
public static final int followingList
public static final int followingTitle
public static final int followingTxt
public static final int followingVal
public static final int forever
public static final int ghost_view
public static final int habitListView
public static final int habitSelectSpinner
public static final int habitsMenuButton
public static final int home
public static final int homeAsUp
public static final int hundredPlus
public static final int hundredPlusVal
public static final int hybrid
public static final int icon
public static final int icon_group
public static final int icon_only
public static final int ifRoom
public static final int image
public static final int imageViewEventPhoto
public static final int info
public static final int italic
public static final int item_touch_helper_previous_elevation
public static final int largeLabel
public static final int left
public static final int levelTxt
public static final int levelVal
public static final int light
public static final int line1
public static final int line3
public static final int linearLayout
public static final int linearLayoutThree
public static final int listMode
public static final int list_item
public static final int logOut
public static final int mainHabitTitle
public static final int map
public static final int mapEventsButton
public static final int masked
public static final int media_actions
public static final int message
public static final int middle
public static final int mini
public static final int mostCommonTxt
public static final int mostCommonVal
public static final int multiply
public static final int navigation_dashboard
public static final int navigation_header_container
public static final int navigation_home
public static final int navigation_notifications
public static final int never
public static final int none
public static final int normal
public static final int notification_background
public static final int notification_main_column
public static final int notification_main_column_container
public static final int packed
public static final int parallax
public static final int parent
public static final int parentPanel
public static final int parent_matrix
public static final int pieChartHabitStat
public static final int pin
public static final int placeholder
public static final int profileMenuButton
public static final int progress_circular
public static final int progress_horizontal
public static final int question
public static final int radio
public static final int rejectRequest
public static final int requestsList
public static final int right
public static final int right_icon
public static final int right_side
public static final int satellite
public static final int save_image_matrix
public static final int save_non_transition_alpha
public static final int save_scale_type
public static final int screen
public static final int scroll
public static final int scrollIndicatorDown
public static final int scrollIndicatorUp
public static final int scrollView
public static final int scrollable
public static final int searchButton
public static final int searchUser
public static final int search_badge
public static final int search_bar
public static final int search_button
public static final int search_close_btn
public static final int search_edit_frame
public static final int search_go_btn
public static final int search_mag_icon
public static final int search_plate
public static final int search_src_text
public static final int search_voice_btn
public static final int select_dialog_listview
public static final int shortcut
public static final int showCustom
public static final int showHome
public static final int showTitle
public static final int smallLabel
public static final int snackbar_action
public static final int snackbar_text
public static final int snap
public static final int socialFeed
public static final int socialList
public static final int socialMenuButton
public static final int sortSpinner
public static final int sort_by_spinner
public static final int spacer
public static final int split_action_bar
public static final int spread
public static final int spread_inside
public static final int src_atop
public static final int src_in
public static final int src_over
public static final int standard
public static final int start
public static final int status_bar_latest_event_content
public static final int submenuarrow
public static final int submit_area
public static final int tabMode
public static final int tenPlus
public static final int tenPlusVal
public static final int terrain
public static final int text
public static final int text2
public static final int textSpacerNoButtons
public static final int textSpacerNoTitle
public static final int textViewCommentTitle
public static final int textViewDate
public static final int textViewDateOfOccTitle
public static final int textViewDateOfOccurence
public static final int textViewEventName
public static final int textViewEventNameTitle
public static final int textViewHabitName
public static final int textViewHabitNameTitle
public static final int textViewPhotographTitle
public static final int textViewReasonTitle
public static final int textViewStartingDateTitle
public static final int textViewWeeklyScheduleTitle
public static final int text_input_password_toggle
public static final int textinput_counter
public static final int textinput_error
public static final int time
public static final int title
public static final int titleDividerNoCustom
public static final int title_template
public static final int todayMainTitle
public static final int todaysHabitsList
public static final int top
public static final int topPanel
public static final int touch_outside
public static final int transition_current_scene
public static final int transition_layout_save
public static final int transition_position
public static final int transition_scene_layoutid_cache
public static final int transition_transform
public static final int tv_habit_list
public static final int tv_habit_reason
public static final int tv_habit_schedule
public static final int tv_habit_start_date
public static final int tv_habit_type
public static final int uniform
public static final int up
public static final int useLogo
public static final int userInfo
public static final int userLoginButton
public static final int userLoginInputHeader
public static final int userLoginTitle
public static final int userNameInput
public static final int username
public static final int view_offset_helper
public static final int visible
public static final int wide
public static final int withText
public static final int wrap
public static final int wrap_content


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{% extends "base/layout.html" %} {% block content %}
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Air Max: A Mesh Renewed | SneakerFiles
Nov 13, 2012 . Nike has official announced its upcoming Engineered Mesh takes on a number of . Mesh to the Air Max 1, Air Max 90, Air Max 95 and Air Max 97. . Tight and loose perforation patterns are zoned to reimagine the color .
http://www.sneakerfiles.com/2012/11/13/air-max-a-mesh-renewed/
NIKE, Inc. - Nike remixes Air Max classics with Engineered Mesh
Jan 4, 2013 . New proprietary mesh patterns make classic Air Max footwear lighter and leaner than ever. . The Nike Air Max 1, 90, 95, and 97 are some of the most pined-after . It enables both tight and loose perforation patterns to replace .
http://nikeinc.com/news/nike-air-max-born-again-classics
Nike Engineered Mesh Air Max Collection | A Detailed Look ...
Jan 4, 2013 . Featuring the Nike Air Max One, Nike Air Max 90, Nike Air Max 95 and . With both tight and loose perforations to replace elder color clocking, .
http://stupiddope.com/2013/01/04/nike-engineered-mesh-air-max-collection-a-detailed-look/
Nike Air Max 90 | Page 2 of 40 KicksOnFire
The Nike Air Max 90 will not rest at all this year as we just spotted a new Lacrosse colorway of the sneaker. Textured leather, perforated nubuck and smooth .
http://www.kicksonfire.com/tag/nike-air-max-90/page/2/
Nike Air Max 90 EM | SneakerNews.com
Feb 18, 2013 . The Nike Air Max 90 EM isn't done suiting up in the most revered of AM90 . That would be Engineered Mesh, a perforated, proprietary material .
http://sneakernews.com/tag/nike-air-max-90-em/
'Air Max 90? Articles at Ronnie Fieg
Feb 9, 2013 . Articles tagged with 'Air Max 90' at Ronnie Fieg. . The latest edition of the Nike Air Max 90 EM grabs inspiration from China's fourth largest city, Tianjin. The shoe . It enables both tight and loose perforation patterns to replace .
http://www.ronniefieg.com/blog/tag/air-max-90/


Open XAL Plugins are identical to Extensions with the exception that the core requires at least (and in some cases exactly) one plugin of a specified type at runtime. The table below lists the required plugins and current options.
Open XAL Plugins Table Legend
| Column | Description |
| Plugin Label |
Common name for the plugin. |
| Allows Multiple |
Indicates whether multiple implementations of the same plugin may be present in a project. |
| Core Accessor |
Class and method in the core that loads the plugin. |
| Plugin Provider |
Class and method if any that will be called from the core to provide the plugin. |
| Extend/Implement |
Class that must be implemented in the plugin module. |
| Implementations |
Currently available implementations. |
| Comment |
Optional notes about the plugin. |


CITY HOSPITAL
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PATIENT'S DATA
PATIENT'S NAME :
GENDER :
MALE
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OTHER
BLOOD GROUP :
A+
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AB-
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B-
O+
O-
DATE OF COVID-19 TEST
VENTILATOR NEEDED ? :
YES
NO
BED NO.
DOCTOR ASSIGNED :
DR. MAHESH
DR. SAWANT
DR. RATHOD
DR. KAILASH
CURRENT COVID SYMPTOMS :
Fever
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None
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RELATIVE CONTACT NO. :
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INGREDIENTS
- 2.5 lbs of thinly cut skinless boneless chicken breast
- ½ cup of lemon juice
- 2 tablespoons of tomato sauce
- 4 tablespoons of plain (Greek) yogurt
- 3 tablespoons of white vinegar
- 1 head of garlic, crushed
- 2 tablespoons of olive oil
- 1 to 1.5 teaspoons of salt (or to taste)
- ½ teaspoon of ground oregano (or thyme)
- 1 teaspoon of paprika
- ½ teaspoon of ginger powder (optional)
- A pinch of nutmeg powder


A filter formats the value of an expression for display to the user. They can be used in view templates, controllers or services and it is easy to define your own filter.
A filter is very similar to an factory or service in many regards but has the added advantage of behaving on a global scope once created. As we have previously seen, you can invoke a filter on both the data binding in your html or directly inside of your controller or directive by using the $filter service.
Filters can be applied to the result of another filter. This is called "chaining".
'use strict';
angular.module('ngfin').filter('empty', function() {
return function(value, defaultValue) {
if(value === undefined || value === null || value === '') {
return defaultValue || 'Nicht angegeben';
}
return value;
};
});


Austin Powers: International Man of Mystery (1997)
Seen on 11 September 1997 with Byron for $3 at the Cineplex Worldwide
Austin Powers proves that what is hilarious for $3 can be a rip off at thrice the price. It is hard to know how much I would have liked it at full price, but for $3, I had a rollicking good time!
A lot of movies and TV shows are spoofed here; not just the obvious 60s stuff like the 007 films, Get Smart, and the Avengers, but some newer movies like Demolition Man and more obscure things that the twentysomething set might not know at all. It's all h ere, from Dr. No's cat to gyrating hips that can decimate the Fembots (I was working my mojo, baaabeee!).
The plot is "fairly simple" as Austin Powers: International Man of Mystery (that is what his card says) and his archnemesis Dr. Evil are cryogenically frozen, fighting each other in both the "Swinging London" of the 1960s and today's Las Vegas. (Both are played by the talented Mike Myers).
What surprised and delighted me most was that rather than endulging in constant "out of time" disparity jokes, there is a nice balance of spoofery. Obviously, if you have not seen a lot of the silly/nutty movies of the 1960s and 1970s, you will be missing a lot. There are not a lot of people out there who are going to catch Laugh-In references that quickly, you know.
My favorite scenes are those with Dr. Evil and his evil co-horts, as well as Dr. Evil trying to work out a relationship with his artificially born son Scott Evil (played by Seth Green, the little red-haired kid from Radio Days).
Most of the actors look like they're having a lot of fun. Mimi Rogers is Mrs. Kensington; Elizabeth Hurley is her curvaceous spy daughter in 1997 who is politically correct, but not invulnerable to Austin's persistent request: "Let's shag!" There are also lots of Go-Go Girls and Fembots (who look a lot like the women who used to surround Dean Martin with martinis).
 A bad joke is funny sometimes; telling all six of its variants literally all at once, is not. Mike Myers is a very funny man. He should know better.
Overall, I had a lot of fun watching this movie. However, it was not the all-out laff riot that the five morons in front me must have thought it was. I guess they must've done lots of drugs before coming to the theatre to have that much forced laughter.
Watch for my perennial favorite Carrie Fisher as a father-son therapist.
----------------------------------- Copyright (c) 1997, Seth J. Bookey, New York, NY 10021<EMAIL_ADDRESS>More movie reviews with graphics can be seen at http://www.geocities.com/Athens/2679/kino.html.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


This package, SAX2-ext, is an extension package for SAX2. It is designed both to allow SAX drivers to pass certain types of none-core information to applications and to serve as a simple model for other SAX2 extension packages.
NOTE: this package alone does add any functionality; it simply provides optional interfaces for SAX2 drivers to use. You must find a SAX2 driver that supports these interfaces if you actually want to have access to lexical and declaration information.
The SAX2-ext package currently contains two extension handlers for SAX2:
This package is independent of the SAX2 core, and that independence has several consequences:
To set a LexicalHandler, for example, you need to do something like this:
LexicalHandler lh = new MyLexicalHandler(); try { xmlReader.setProperty("http://xml.org/sax/properties/lexical-handler", lh); } catch (SAXException e) { System.out.println("LexicalHandler not supported by this SAX2 driver."); }
Here is a full definition of the two new SAX2 properties introduced in this version of SAX2-ext:
http://xml.org/sax/properties/lexical-handler
org.xml.sax.ext.LexicalHandler
http://xml.org/sax/properties/declaration-handler
org.xml.sax.ext.DeclHandler
I hereby abandon any property rights to SAX 2.0 (the Simple API for XML), and release all of the SAX 2.0 source code, compiled code, and documentation contained in this distribution into the Public Domain. SAX comes with NO WARRANTY or guarantee of fitness for any purpose.
David Megginson<EMAIL_ADDRESS>2000-05-05


Amazon Will Open its Own Grocery Store Next Year
by msmashAmazon on Monday said it plans to open its first new brand of grocery store in California next year, as it amps up its ambitious push to become a bigger name in food. From a report: "Amazon is opening a grocery store in Woodland Hills in 2020," an Amazon spokesperson confirmed to CNET on Monday morning, soon after the company published four new jobs postings for the location. Woodland Hills is a neighborhood in Los Angeles. The store will be different from Amazon-owned Whole Foods, the company said. It didn't say whether it will open more of these locations, what its selection or pricing will be, or what the brand name is. But in the jobs postings, the company described the Woodland Hills location as "Amazon's first grocery store," suggesting that it will have the Amazon brand name and that the company could expand to multiple sites.


Go to the source code of this file.
Compounds | |
| class | MsgBoxText |
| Contains a set of standard message strings. More... | |
Functions | |
| ushort | messageBox (const char *msg, ushort aOptions) |
| ushort | messageBox (unsigned aOptions, const char *msg,...) |
| ushort | messageBoxRect (const TRect &r, const char *msg, ushort aOptions) |
| ushort | messageBoxRect (const TRect &r, ushort aOptions, const char *msg,...) |
| ushort | inputBox (const char *Title, const char *aLabel, char *s, uchar limit) |
| ushort | inputBoxRect (const TRect &bounds, const char *title, const char *aLabel, char *s, uchar limit) |
Variables | |
| const int | mfWarning = 0x0000 |
| const int | mfError = 0x0001 |
| const int | mfInformation = 0x0002 |
| const int | mfConfirmation = 0x0003 |
| const int | mfYesButton = 0x0100 |
| const int | mfNoButton = 0x0200 |
| const int | mfOKButton = 0x0400 |
| const int | mfCancelButton = 0x0800 |
| const int | mfYesNoCancel = mfYesButton | mfNoButton | mfCancelButton |
| const int | mfOKCancel = mfOKButton | mfCancelButton |
Definition in file msgbox.h.
|
|
Displays an input box with the given title `title' and label `aLabel'. Accepts input to string `s' with a maximum of `limit' characters. |
|
|
Displays an input box with the given bounds `bounds', title `title' and label `aLabel'. Accepts input to string `s' with a maximum of `limit' characters. |
|
|
Displays a message box. This form uses `msg' as a format string using the additional parameters that follow it. `aOptions' is set to one of the message box constants defined for messageBox(). |
|
|
Displays a message box with the given string in `msg'. `aOptions' is a combination of one or more of the following message box constants:
Constant Value Meaning mfWarning 0x0000 Display a Warning box mfError 0x0001 Display a Error box mfInformation 0x0002 Display an Information Box mfConfirmation 0x0003 Display a Confirmation Box mfYesButton 0x0100 Put a Yes button into the dialog mfNoButton 0x0200 Put a No button into the dialog mfOKButton 0x0400 Put an OK button into the dialog mfCancelButton 0x0800 Put a Cancel button into the dialog The standard "Yes, No, Cancel" dialog box is defined as:
mfYesNoCancel = mfYesButton | mfNoButton | mfCancelButton; The standard "OK, Cancel" dialog box is defined as:
mfOKCancel = mfOKButton | mfCancelButton; |
|
|
Displays a message box in the given rectangle `r'. This form uses `msg' as a format string using the additional parameters that follow it. `aOptions' is set to one of the message box constants defined for messageBox(). |
|
|
Displays a message box with the given string in `msg' in the given rectangle `r'. `aOptions' is set to one of the message box constants defined for messageBox(). |


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| Figure 1 |
Location of the seven large dams in India along with their t ... |
| Figure 2 |
(A) Comparison of observed storage reservoir storage (red) ( ... |
| Figure 3 |
(a) Digital elevation model for Satluj River basin in which ... |
| Figure 4 |
Multimodel ensemble mean change in flow duration curves for ... |
| Figure 5 |
Area averaged multimodel ensemble mean snowmelt (mm) and sno ... |
| Figure 6 |
Seasonal cycle of multimodel ensemble mean developed hydropo ... |


Hey Mirza,
Thank you for speaking with me today! I really like what VaynerMedia is about and what it has to offer. I believe that working with you and the team will be great for both of us. With all that I can learn at VaynerMedia, I am confident that I will accomplish the company's goals as well as mine. I hope to hear back from you soon.
Sincerely,
Sunny Chao
P.S. click-->


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POLICY
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This Cookie Policy explains how
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some cases we may use cookies to collect personal information, or that becomes
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Cookies are small data files that are placed on your
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Cookies set by the website owner (in this case, Nestor Emiliano Gaitan) are called "first party cookies".
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-
Hemi (xml)
Framework base classes, including: Hemi for creating framework objects and loading external libraries; Hemi.xml for AJAX and JSON requests (libXmlRequest derivative); Hemi.registry for object repository management; Hemi.message for delegating message subscriptions and publications.
-
Hemi.app (xml)
Helper utilities for creating Application Spaces, Application Components, XHTML Components, and loading .
-
Hemi.app.comp (xml)
The Application Component is a portable and reusable set of code that can act as code-behind for HTML elements, quickly instrument event handling, and quickly load external templates within their own Application Space.
-
Hemi.app.dwac (xml)
Distributed Application Components extends the Application Component to support a single file deployment. Application Components, Templates, Fragments, Modules, and Tasks may be combined into a single XML file for ease of sharing and reuse.
-
Hemi.app.module (xml)
Modules are external script instrumented with a basic API to operate within the Hemi framework and be included in the Hemi.registry service. Similar to Application Components, the concept permits a typical external JavaScript format but which operates within its own namespace. The module class also includes basic support for unit testing, so that modules may be quickly written to act as externally loaded unit tests. For example, the includes several unit tests for vetting the Application Component class.
-
Hemi.app.module.test (xml)
Test Modules are Modules decorated for unit testing. For example, the includes several unit tests for vetting the Application Component class.
-
Hemi.app.space (xml)
Application Spaces are controlled environments in which the content (XHTML and XML nodes) drives the implementation (via Application Space Definitions). XHTML Nodes (Presentation Nodes) that match space definitions are represented as XHTML Components. XHTML Components can automatically load Application Components, Modules, and Templates (which in turn spawn their own Application Space). These components can be retrieved using unique object identifiers, or more friendly reference identifiers which are contextually sensitive to the space. Form fields are augmented by the Hemi.data.form service to create Virtual Forms. Spaces can load automatically, or use the Hemi.task service to bootstrap asynchronous dependencies.
-
Hemi.app.space.definitions (xml)
Application Space Definitions define the mapping between XML and XHTML nodes and JavaScript constructors. The constructors can be from any framework or library, not just Hemi.
-
Hemi.css (xml)
The CSS Utility class includes tools for positioning, importing external stylesheets, and enabling and disabling stylesheets.
-
Hemi.data.form (xml)
The Form Service is used to represent form elements in a Virtual Form instead of a traditional HTML Form collection. Virtual Forms track values whether or not the backing element exists (or is rendered), and Virtual Form Elements may be aggregated as desired. With Application Spaces, Virtual Forms are aggregated at the space level.
-
Hemi.data.io (xml)
The Data IO service is used to broker data requests with configured data providers. The built-in interchange format is loosely modelled on the Account Manager 4 Data and Group object model, but the implementation is open for any object type.
-
Hemi.data.io (xml)
The Data IO service is used to broker data requests with configured data providers. The built-in interchange format is loosely modelled on the Account Manager 4 Data and Group object model, but the implementation is open for any object type.
-
Hemi.data.stack (xml)
The Data Stack is a class for storing and retrieving values that may or may not have unique identifiers, and which don't qualify for or need to be stored in the Hemi.registry service.
-
Hemi.data.validator (xml)
The Data Validator service applies patterns defined by Data Validator Definitions, and may be used for Virtual Forms from the Data Form service to validate against field values whose nodes may or may not exist.
-
Hemi.data.validator.definitions (xml)
Data Validator Definitions define validation patterns for verifying form field and custom control (e.g.: Hemi.ui.wideselect) input matches expected patterns and allowable characters. Patterns may be chained together and defined with a meaningful description for end users.
-
Hemi.driver (xml)
The Application Driver is a bootstrap for leveraging browser load and unload events to start and stop the framework.
-
Hemi.event (xml)
The Event class provides utilities for working with the browser event object, listening to and capturing events, and decorating Framework Objects with an API for scoping handlers back to the object.
-
Hemi.framework.io.offline.provider (xml)
Data provider for offline storage for use with Hemi Framework projects files.
-
Hemi.framework.io.provider (xml)
Data provider for static file and data sets within the Hemi Framework.
-
Hemi.graphics.canvas (xml)
The Canvas class provides a shape management layer for browsers that support Canvas, including a temporary drawing layer and event to shape coordination.
-
Hemi.json.rpc (xml)
The JSON RPC Service is used to register and generate JSON RPC clients.
-
Hemi.json.rpc.cache (xml)
The JSON RPC Cache Service manages caching for JSON RPC clients.
-
Hemi.monitor (xml)
The Monitor service provides a passive client-side monitor framework. Monitors collect and aggregate data per page view and send that data to a server for Web analytics processing. The Account Manager 4 project includes a reference implementation.
-
Hemi.object (xml)
The object utility class includes an API decorator for object mapping.
-
Hemi.object.xhtml (xml)
The XHTML Component class is used to represent an XHTML Node within the Hemi Framework as a registered object. This class also coordinates the XHTML Node with referenced Application Components, Modules, Templates, Distributed Application Components, and Virtual Forms, and is used with Application Spaces as an Application Space Definition.
-
Hemi.storage (xml)
A bridge for implementing DOM Storage or Storage facades.
-
Hemi.storage.dom (xml)
A lightweight wrapper around the DOM Storage API.
-
Hemi.storage.iestore (xml)
A DOM Storage facade for Internet Explore 6 and 7, using the Hemi Configuration class and the Internet Explorer User Data behavior.
-
Hemi.task (xml)
The Task Service coordinates various actions and handlers and dependencies. Tasks are excellent bootstraps for multiple asynchronous operations.
-
Hemi.text (xml)
The text class includes Text node and String manipulation utilities.
-
Hemi.transaction (xml)
The Transaction Service provides an object-level communication bus. Unlike events, delegates, and message subscriptions and publications, the transaction service coordinates disimilar objects on a common band. Non Framework Objects may be decorated with the Transaction Participant API, and allow cross-Framework coordination.
-
Hemi.ui.calendar (xml)
The Calendar control is a date picker control.
-
Hemi.ui.util (xml)
The utility class includes Web UI help functions.
-
Hemi.ui.wideselect (xml)
The WideSelect control is a list control which supports buffered and paginated presentation.
-
Hemi.util (xml)
The utility class includes node and object help functions.
-
Hemi.util.config (xml)
The Configuration class imports and parses XML for providing application level configuration.
-
Hemi.util.logger (xml)
The Logger class may be used to instrument an object with logging functionality. Application logging is handled by the Hemi.message.service.sendMessage function, which supports multiple levels of message levels and message scoping.
-
Hemi.util.thread (xml)
The Thread class provides a psuedo-thread implementation for Framework Objects. Each thread is sensitive to the object lifecycle, and can stop itself when the object is destroyed or when the framework is shutdown.
-
Hemi.util.url (xml)
The URL class parses URIs into individual parts. The class also supports resolving relative paths against specified URLs.
-
Hemi.web.security (xml)
Utilities for exploit mitigation.
-
Hemi.wires (xml)
The Wire Service is used to chain multiple primitive wires (which connect disparate functions).
-
Hemi.wires.primitive (xml)
The primitive wire service is used to connect two disparate functions together.
-
Hemi.worker (xml)
The worker is a managed wrapper for the HTML 5 DOM Worker. Hemi Worker implements the service to inject the target worker script with the Module API, add a lightweight Psuedo Worker API for browsers that don't support Worker, and add a bootstrap to browsers that do support Worker so the Worker runs in the Hemi framework.
[ Hemi JavaScript Framework - Stephen W. Cote, 2002 - 2013. ]


AWSFileStorage
Admin
Welcome
Logout
Files
Id
Name
Create Time
Update Time
Owner
Owner Id
Deleted
Download
Delete
Download
Delete
No Files


| Interface | Description |
|---|---|
| HtmlCommon |
Configurable properties common to both the
HtmlSerializer and HtmlParser classes. |
| HtmlDocTemplate |
Defines the interface for rendering the contents of an HTML page produced by the
HtmlDocSerializer
serializer. |
| HtmlDocTemplate.Null |
Represents a non-existent doc template.
|
| HtmlMetaProvider |
Interface for providing access to
HtmlClassMeta and HtmlBeanPropertyMeta objects. |
| HtmlWidget |
Defines an interface for resolvers of
|
| Class | Description |
|---|---|
| BasicHtmlDocTemplate |
A basic template for the HTML doc serializer.
|
| HtmlBeanPropertyMeta |
Metadata on bean properties specific to the HTML serializers and parsers pulled from the
@Html
annotation on the bean property. |
| HtmlClassMeta |
Metadata on classes specific to the HTML serializers and parsers pulled from the
@Html annotation on
the class. |
| HtmlDocSerializer |
Serializes POJOs to HTTP responses as HTML documents.
|
| HtmlDocSerializerBuilder |
Builder class for building instances of HTML Doc serializers.
|
| HtmlDocSerializerSession |
Context object that lives for the duration of a single serialization of
HtmlSerializer and its subclasses. |
| HtmlParser |
Parses text generated by the
HtmlSerializer class back into a POJO model. |
| HtmlParserBuilder |
Builder class for building instances of HTML parsers.
|
| HtmlParserSession |
Session object that lives for the duration of a single use of
HtmlParser . |
| HtmlRender<T> |
Allows custom rendering of bean property values when serialized as HTML.
|
| HtmlSchemaDocSerializer |
Serializes POJO metamodels to HTML.
|
| HtmlSchemaDocSerializerSession |
Context object that lives for the duration of a single serialization of
HtmlSchemaDocSerializer and its subclasses. |
| HtmlSchemaSerializer |
Serializes POJO metamodels to HTML.
|
| HtmlSchemaSerializer.Readable |
Default serializer, with whitespace.
|
| HtmlSchemaSerializer.Simple |
Default serializer, single quotes, simple mode.
|
| HtmlSchemaSerializer.SimpleReadable |
Default serializer, single quotes, simple mode, with whitespace.
|
| HtmlSchemaSerializerBuilder |
Builder class for building instances of HTML Schema serializers.
|
| HtmlSchemaSerializerSession |
Context object that lives for the duration of a single serialization of
HtmlSchemaSerializer and its subclasses. |
| HtmlSerializer |
Serializes POJO models to HTML.
|
| HtmlSerializer.Sq |
Default serializer, single quotes.
|
| HtmlSerializer.SqReadable |
Default serializer, single quotes, whitespace added.
|
| HtmlSerializerBuilder |
Builder class for building instances of HTML serializers.
|
| HtmlSerializerSession |
Session object that lives for the duration of a single use of
HtmlSerializer . |
| HtmlStrippedDocSerializer |
Serializes POJOs to HTTP responses as stripped HTML.
|
| HtmlStrippedDocSerializerBuilder |
Builder class for building instances of HTML Doc serializers.
|
| HtmlStrippedDocSerializerSession |
Session object that lives for the duration of a single use of
HtmlStrippedDocSerializer . |
| HtmlWidgetVar |
HTML widget variable resolver.
|
| HtmlWriter |
Specialized writer for serializing HTML.
|
| SimpleHtmlWriter |
Utility class for creating custom HTML.
|
| Enum | Description |
|---|---|
| AnchorText |
Identifies possible values for the
HtmlSerializer.HTML_uriAnchorText setting. |
Copyright © 2016–2020 The Apache Software Foundation. All rights reserved.


Run-Through Example
Here, we will be build a simple page with Jollof.
Let's open the terminal or console window and create a view file by running the command below. This command will create an example folder with a start.view file inside it.
$ php jollof make:view example/start
Move into the views folder (in the root) and into the example folder, open up the start.view file and add the markup below into the file.
<!DOCTYPE html>

<title> =@title </title>

=@heading

[loop:@words]

 @words_value

[/loop]

Next, Let's create a simple GET route by running the command below. This command will add an entry into the setup.php file inside the routes folder.
$ php jollof make:route /home GET
Let's now create a simple controller file by running the command below.
This command will drop a Home.php file inside the controllers folder.
NOTE: the name of the controller file MUST be the same as the first part of the route url.
$ php jollof make:controller home
Move into the controllers folder (in the root), open up the Home.php file and add the code below into the file (within the index method).
$words = ['Jollof', 'Make', 'Sense!'];
$heading = 'About Jollof';
return Response::view('example/start', [
'title' => 'Example',
'words' => $words,
'heading' => $heading
]);
Move into the configs folder (in the root), open up the env.php file and add the highlighted line to the app_auth config section.
"app_auth" => array(
.
.
.
'guest_routes' => array( # These routes can be accessed only if the user is not logged in (guest).
'/',
'/account/login/',
'/account/register/',
'/account/signup/@mode/',
'/account/signin/@provider/',
'/home'
)
),
.
.
.
Finally, move to the browser and navigate to the root url of the folder.


{{artists.count}} Artists in total Showing: Overall
Last loved: {{tracks.data[1][0].artist.name}} – {{tracks.data[1][0].name}}


{% extends 'layout_full.html' %} {% block layout_parent_link %}Builds{% endblock %} {% block layout_header_text %} {% if rebuild %} Build #{{ build.id }}, Rebuild #{{ rebuild.id }} {% elif original_build %} Build #{{ build.id }}, Original Build {% else %} Build #{{ build.id }} {% endif %} {% endblock %} {% block layout_header_buttons %} {% if obj_perms.rebuild_builds %}
{% endif %} {% endblock %} {% block layout_header_details %}Status
Plan
Repo
Branch
Commit
User
{{ build.user }}
The build is currently queued and will start as soon as a worker is available.
{% if not build.org.scratch %}This build is running against a persistent org and may be queued waiting for other builds running against the same org
{% endif %} {% else %}


Local Actions Have International Impact
The American Red Cross responds to international disasters by sending financial assistance, pre-positioned relief supplies from our global warehouses, trained emergency response personnel, or any combination of the three.
Not all disasters overseas require our assistance. Even large disasters that dominate the news can often be managed by that country’s Red Cross or Red Crescent organization. For example, Indonesia experiences frequent intense earthquakes and volcanic eruptions; as a result, the Indonesian Red Cross has the experience and capacity to handle most of their disaster operations without outside support. Local Red Cross organizations only request assistance when a disaster exceeds their capacity to respond.
And the Red Cross help is not limited to disaster relief; we do other types of humanitarian work with a global impact as well. There are many opportunities for you to get involved, through donating, taking or teaching a class, or volunteering.


WITNESS LIST
Veteran Affairs & Military Installations
May 21, 2012 8:30 AM
Commanders Council
ON:
Bennett, Robert Commanding Officer, Naval Air Station Fort Worth Joint Reserve Base
(also providing written testimony) (U.S. Navy; Texas Commanders Council), Fort Worth,
TX
Cannizzo, James Attorney Advisor, Camp Stanley and Camp Bullis (also providing
written testimony) (Joint Base San Antonio), Fort Sam Houston, TX
Graf, B. Keith Director (also providing written testimony) (Texas Military Preparedness
Commission), Austin, TX
Harre, Chuck Chairman of the Board (also providing written testimony) (Greater El Paso
Chamber of Commerce), El Paso, TX
McLaughlin, Mark Commanding Officer, Naval Air Station Kingsville (U.S. Navy),
Kingsville, TX
Stocker, Kenneth Encroachment Coordinating Manager (U.S. Air Force), Dallas, TX
General Veterans Issues
ON:
Aldridge MSG USAF (Ret.), Roy E. 2nd Vice President (Korean War Veterans
Association), El Paso, TX
Flores, Michael County Veterans Service Officer (El Paso County), El Paso, TX
Rivera, Carlos Commander (American G.I. Forum), El Paso, TX
Sparks, H.W. Bill President (Veterans Business Association), El Paso, TX
Ware-Asbury, Theresa (Self), El Paso, TX
Veterans Courts
ON:
Barill, Angie Juarez State District Judge (El Paso Veterans Court Program - 346th District
Court), El Paso, TX
Daugherty, Kristen CEO (also providing written testimony) (Emergence Health Network),
El Paso, TX
Esparza, Jaime District Attorney (34th Judicial District), El Paso, TX
Levandowski, MD, Dale H. Col. Chief, Sgt. Behavioral Health (William Beaumont Army
Medical Center), El Paso, TX
Mesta, Alberto Managing Attorney (Texas Rio Grande Legal Aid), El Paso, TX
Palladino, Thomas Executive Director (also providing written testimony) (Texas Veterans
Commission), Austin, TX
Veterans Housing
ON:
Cantu, Al Vice Chair (Texas Veterans Commission), Austin, TX
Mills, Stephen (also providing written testimony) (Excel Learning Centers, Homeless
Veterans Program), El Paso, TX
Moore, Paul Executive Secretary (also providing written testimony) (Veterans Land
Board), Austin, TX
Palladino, Thomas Executive Director (also providing written testimony) (Texas Veterans
Commission), Austin, TX
1
WITNESS LIST
Veteran Affairs & Military Installations
May 21, 2012 8:30 AM
Rivera, Lorena Director of the Housing Choice Program (also providing written
testimony) (Housing Authority of the City of El Paso), El Paso, TX
2


Interface.
The interface of qtOgitor is composed of five main elements:
- Render window - the main work area.
This is where the main interaction with Ogitor occurs. - Toolbar.
The toolbar is where the most common operations are: scene commands, transformation tools, etc. - Tool panels.
These dockable tool panels can be shown/hidden and moved around, either docked and floating.- Scene Panel
Hierarchical view of the scene. Select nodes in the tree and see their properties in the Property panel.
Selecting nodes in the tree will select them in the main view, and the other way around. - Materials Panel
A treeview of all available materials. Drag a material to an mesh object in the scene to change it's material.
The Properties panel lets you inspect and edit the properties of the material. - Templates Panel
You can add templates by selecting an object and add it. - Properties Panel
The property panel lets you inspect and change properties of currently selected Ogitor objects. - Meshes Panel
Shows all available meshes. Drag and drop a mesh into the main view to add it to the scene. - Objects Panel
All available object plugins are show on this panel. Drag and drop into the main view to add them to the scene.
- Scene Panel
- Toggle buttons.
These buttons lets you toggle the various tool panels on/off.
Also has a button to toggle full screen mode. - Statusbar.
Contains a Camera menu which lets you store and retrieve camera positions.
It also shows the current camera position and the frames per second rendered (FPS).


--- layout: page title: "Practical Vim (for Kathryn Amaral)" prev: f_0000.html next: f_0002.html book_path: books/drew-neil-practical-vim-edit-text-at-the-speed-of-thought-_oeb/ --- {% include JB/setup %} {% raw %}
Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and The Pragmatic Programmers, LLC was aware of a trademark claim, the designations have been printed in initial capital letters or in all capitals. The Pragmatic Starter Kit, The Pragmatic Programmer, Pragmatic Programming, Pragmatic Bookshelf and the linking g device are trademarks of The Pragmatic Programmers, LLC.
Every precaution was taken in the preparation of this book. However, the publisher assumes no responsibility for errors or omissions, or for damages that may result from the use of information (including program listings) contained herein.
Our Pragmatic courses, workshops, and other products can help you and your team create better software and have more fun. For more information, as well as the latest Pragmatic titles, please visit us at http://pragprog.com.


--- Title: Challenge a bus lane fine Breadcrumb1_url: section-parking.html Breadcrumb1_title: Parking & Travel ---
If you think you have received a fine in error or have mitigating circumstances that you want to tell us about, you can challenge a bus lane fine.
You can challenge a bus lane fine (also known as a Penalty Charge Notice or PCN) by making a Formal Representation in writing, either online on by post.
You will need:
These are written on the fine you have received in the post.
Challenge a bus lane fine onlineBy email -<EMAIL_ADDRESS>By post – Parking Services, Bath and North East Somerset Council, PO Box 5197, Bath, BA1 0UF
You will need write within 28 days of the date of the fine and quote the number from your fine, which will start with BN. You will also need to clearly state the reasons why you want to challenge the fine. If you need help with this, you can call 01225 477133 or visit a One Stop Shop.
If your representation is rejected, you will be informed of this by letter. The letter will tell you how you can appeal the decision. The appeal will be dealt with by the Traffic Penalty Tribunal and their decision will be final. and their decision will be final.
If you want independent advice you please contact PATROL UK


| Tile Types | |||
|---|---|---|---|
| Suits — Characters, Bamboo, and Circles/Orbs Used to form chows, pungs, and kongs. |
Bonuses — Seasons and Flowers When drawn, set aside and draw a replacement. |
||
| Dragon Honours — Red, Green, and White Can form pungs and kongs, but not chows. |
Wind Honours — East, South, West, and North Can form pungs and kongs, but not chows. Bonus if it matches the round wind or your seat wind. |
| Basic Groups | |
|---|---|
| Chow (three in a row) Concealed: form in your hand using tiles from the wall.  Form from suits only; dragons and winds cannot chow. |
|
| Pung (three of a kind) Concealed: form in your hand using tiles from the wall.  If you take another player's discard, play continues to your right even if this skips some players. |
|
| Kong (four of a kind) Concealed: form in your hand using tiles from the wall. Declare and play face down (now or later). Revealed (Small): take a tile from your hand and add it to a revealed pung. Revealed (Large): take any player's discard and immediately add it to a concealed pung; play face up. After playing any kong, draw a replacement tile from the back of the wall and proceed as if you had just drawn from the wall at the start of your turn. |
|
| Mahjong (winning hand) Any four basic groups + any pair. Ends the game immediately in victory for you. If you need only one tile to form mahjong, you can steal it from any player's discard as if forming a pung, even if it would be used to form a chow or pair. You can also form it by stealing the tile another player plays from their hand to form a small revealed kong. |
| Alternate Wins | |||
|---|---|---|---|
| 6 | Nature's Bounty: one of each flower and season If you already have seven, you can steal the 8th when someone else draws it. | 8 | The Thirteen Orphans: one of each honour + the 1 and 9 of each suit. |
| 8 |
The Blessing of Heaven: dealer wins with initial hand The Blessing of Earth: any other player wins with intial hand |
||
| Victory Bonuses | |||
| +1 | Win by drawing a tile | +2 | Win using the last discard of the game. |
| +1 | Win by stealing the tile another player uses to form a small kong. | +2 | Win using the replacement tile you draw after declaring kong. |
| Hand Bonuses | |||
| +1 | Whole hand is concealed, some chows | +1 | All chows, no honours |
| +3 | All pungs, some revealed | +3 | Half Flush: one suit + honours |
| +6 | Full Flush: one suit, no honours | +8 | Honour tiles only |
| +8 | Four concealed pungs | ||
| Group Bonuses | |||
| +1 | Pung of round wind | +1 | Pung of seat wind |
| +6 | three pungs + pair of winds | +8 | Great Winds: four pungs of winds |
| +1 | At least one pung of dragons | +3 | two pungs + pair of dragons |
| +6 | Great Dragons: three pungs of dragons | ||
| +1 | No flower tiles | +1 | Per flower or season tile |
| +1 | Per flower or season of the round | +1 | Per flower or season of your seat |
| Scoring | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| All bonuses are given in fan. Before playing you should agree on a minimum fan to declare victory (typically 3) and a maximum fan per round (typically 10-13). After tallying bonuses, consult the fan→points table below to determine actual score. Typically, if you win from the wall all other players pay you your score; if you win from discard, the discarding player pays double and the other players pay half or nothing. |
|||||||||||||||
| Fan | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 |
| Points | 2 | 4 | 8 | 16 | 32 | 48 | 64 | 96 | 128 | 192 | 256 | 384 | 512 | 768 | 1024 |
| Two/Three Player Game | |||||||||||||||
|
For a three-player game, remove the 2-8 of characters, or disallow chow of characters. For a simple two-player game, disallow chow entirely and otherwise play normally. For more complexity, give each player two hands; you can move tiles between them at will but must go mahjong with both to win, and can't swap tiles once they are revealed. At end of game subtract loser's score (if they have a mahjong out) from winner's. |


I am currently pursuing my bachelors in Information Technology from SSN College of Engineering, Chennai. I am interested in the fields of Machine Learning , Deep Learning, Natural Language Processing, Computer Vision and Data Science.I would like to work in the aforementioned fields and develop real world solutions. I am also an avid sports fan and my hobbies include playing cricket, listening to music, watching movies and reading books.
My Education Details| College / School | Grade | Marks Obtained |
| SSN College of Engineering, Chennai | BTech Information Technology | Current GPA : 8.828 (V Semester) |
| Vidya Mandir Senior Secondary School, Chennai | 12th Grade, Computer Science Group | 94.4 % |
| Vidya Mandir Senior Secondary School, Chennai | 10th Grade | 8.828 |


Address
Hno. 50 Rishi East City Near Risipuram Phase-1
Bhel,BHOPAL
Pin-462022
Any queires or questions,you are free to contact me. You can also contact to my soacial media handles.
Hno. 50 Rishi East City Near Risipuram Phase-1
Bhel,BHOPAL
Pin-462022
+91-8770610878,9981255850
nihilkd@gmail.com


Yes. You need to register to shop on Lifestyle Store
When you are on the product view page, you can type in your pin code to check the estimated delivery time and if the pin code is not serviceable, it would let you know.
Once your payment is authorized and your order is completed, you will receive an email from Pantaloons confirming the order placement. You would be provided with the order number, details of the order and the amount you have paid. You will also receive an sms confirming the same.
No. We do not take orders over the phone. Customer would have to place the order by themselves. One could call the customer care support for any difficulties faced during placing the order.
No. Once the order is placed, you wouldn’t be able to add more items in it. You can place another order for the items missed out though.
A shipping charge of Rs.100 will be applicable to all orders. The charges will be waived off for the orders amounting to Rs.1000 and above.
Any Question info@domain.com


Gateway
BOT
01-Aug-19 05:25 PM
[dscrd-hush] <gigamesh> go figure
[dscrd-hush] <Jordan Belfort> yep
[dscrd-hush] <gigamesh>
[dscrd-hush] <Jordan Belfort> snowden would be a valuable asset
[dscrd-hush] <gigamesh> thats what she said
[dscrd-hush] <gigamesh> actually i disagree
[dscrd-hush] <gigamesh> but pinged him anyway
[dscrd-hush] <Jordan Belfort> nobody would mess with hush, but of course no countries would be allowed to trade hush if they are allied with US
[dscrd-hush] <gigamesh> pretty damn sure he's an NSA shill, nvm me
[dscrd-hush] <gigamesh> stay on topic: The HUSH Rush. Welcome sir
[dscrd-hush] <Jordan Belfort> true. mcaffee next?
[dscrd-hush] <gigamesh> nah
[dscrd-hush] <gigamesh> waiting for some guy called Jordan Belfort to show up
[dscrd-hush] <gigamesh>
[dscrd-hush] <Jordan Belfort> ahh i see you are waiting for the dirty money and lemons
[dscrd-hush] <gigamesh> no, just the lemons
[dscrd-hush] <gigamesh> fuck money
[dscrd-hush] <Jordan Belfort> hahahaha well i come with coke and strippers too
[dscrd-hush] <gigamesh> blockfyre?
[dscrd-hush] <gigamesh> welcome
[dscrd-hush] <gigamesh> ill take them in my own time
[dscrd-hush] <gigamesh> and ty
[dscrd-hush] <Jordan Belfort> i heard its almost impossible to get lemons these days
[dscrd-hush] <Cruz X (10)> He has neither coke nor strippers
[dscrd-hush] <gigamesh> u heard wrong Mr. Fyre
[dscrd-hush] <gigamesh> one must remember the cypherpunk mission IMO
(edited)
[dscrd-hush] <Jordan Belfort> i got a great idea. hush for lemons exchange. we just need the chemical formula. we would be rich af
[dscrd-hush] <gigamesh> keep thinking
[dscrd-hush] <gigamesh> Lol
Cambridge Analytica Ltd (CA) was a British political consulting firm which combined data mining, data brokerage, and data analysis with strategic communication during the electoral processes. It was started in 2013 as an offshoot of the SCL Group. The company closed operation...
[dscrd-hush] <gigamesh> assuming u r Mr Fyre @Jordan Belfort
[dscrd-hush] <Cruz X (10)> The problem with crypyo journalism is that there is no reward for being critical. How would an article benefit, from being critical, about a project?


Star Wars (1977)
Grade: 90
What can be said about "Star Wars" that hasn't been said already? It finished its lengthy theatrical run in 1977 as the highest grossing movie of all time, then reclaimed that title with another massively successful re-release in 1997. The two films that have replaced "Star Wars" atop the all-time Box Office charts, "E.T. the Extra Terrestial" and "Titanic", also relied heavily on special effects. This was the true impact of "Star Wars" and its many sequels: it raised the bar for audience expectations of blockbusters. No longer was a great story sufficient, as it was for "The Godfather" in 1972.
I doubt that anybody reading this hasn't seen the film, but a plot summary is obligatory. Luke Skywalker (Mark Hamill) is an excitable, idealistic young man who lives with his 'uncle' as a farmer on the remote planet of Tatooine. He hungers for adventure, and gets his wish when he encounters Obi-Won Kenobi (Alec Guinness). Kenobi endeavors to train him as a Jedi, a master of a universal 'force' that can be used for good or evil.
Skywalker and Kenobi hire Han Solo (Harrison Ford), who is a mercenary with a heart of gold, to help deliver 'death star' plans stored in the robot R2-D2. Solo's sidekick is 'walking carpet' Chewbacca (Peter Mayhew), and R2-D2's sidekick is comic relief C-3PO (Anthony Daniels). Along the way our heroes rescue beautiful but independent Princess Leia (Carrie Fisher) from the clutches of imposing, panting Darth Vader (voiced by James Earl Jones).
"Star Wars" is refreshingly innocent, lacking the cynicism common to 1970s films. With its good versus evil theme, it is easy to criticize the story as simplistic. But the plot is elaborate, and the depth of the main characters has been underrated. Luke, for instance, may be a goody-goody, but his boundless faith in Kenobi and his unjaded enthusiasm for adventure is winning.
As far as genre goes, the "Star Wars" series seems derived principally from "Flash Gordon" 1930s serials, albeit with far greater production values. But the thrills of the old serials are lost on adults, who can see through the hokey script and sets, while only the most stubbornly snobbish viewer can disregard the magic of "Star Wars". Except for a gratuitous awards ceremony at films end, this is one blockbuster that really delivers.
"Star Wars" received 11 Academy Awards, winning in all the technical categories (sets, score, sound, editing, costumes) but losing in the major categories (Best Picture, Best Original Screenplay, Best Director, Best Supporting Actor (Guiness)).
<EMAIL_ADDRESS>http://members.tripod.com/~Brian_Koller/movies.html
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
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Related links: index of all rec.arts.movies.reviews reviews


How to parallelize loops¶
In image processing, we frequently apply the same algorithm on a large batch of images. In this paragraph, we propose to use joblib to parallelize loops. Here is an example of such repetitive tasks:
from skimage import data, color, util
from skimage.restoration import denoise_tv_chambolle
from skimage.feature import hog
def task(image):
"""
Apply some functions and return an image.
"""
image = denoise_tv_chambolle(image[0][0], weight=0.1, multichannel=True)
fd, hog_image = hog(color.rgb2gray(image), orientations=8,
pixels_per_cell=(16, 16), cells_per_block=(1, 1),
visualize=True)
return hog_image
# Prepare images
hubble = data.hubble_deep_field()
width = 10
pics = util.view_as_windows(hubble, (width, hubble.shape[1], hubble.shape[2]), step=width)
To call the function task
on each element of the list pics
, it is
usual to write a for loop. To measure the execution time of this loop, you can
use ipython and measure the execution time with %timeit
.
def classic_loop():
for image in pics:
task(image)
%timeit classic_loop()
Another equivalent way to code this loop is to use a comprehension list which has the same efficiency.
def comprehension_loop():
[task(image) for image in pics]
%timeit comprehension_loop()
joblib
is a library providing an easy way to parallelize for loops once we have a comprehension list.
The number of jobs can be specified.
from joblib import Parallel, delayed
def joblib_loop():
Parallel(n_jobs=4)(delayed(task)(i) for i in pics)
%timeit joblib_loop()


Recursive JSON Editor Example
This example demonstrates the many ways you can use recursive schemas (aka self-referential or circular schemas).
- Within array items as long as minLength is 0. See "coworkers" below.
- In non-default properties. See "mother" below (click the "object properties" button and check "mother")
- In oneOf as long as it's not the 1st choice. See "bestFriend" below.
- In patternProperties. Try adding the property "cousin_1" using the "object properties" button.


Transforms a select or a list of checkboxes into a nicer control.
Usage:
$('#my_select').coolMultiple();
$('#my_checkbox_list_wrapper').coolMultiple({mode:'checkboxes'});
If you choose checkboxes, you need to run coolMultiple() on a div that's wrapping the checkboxes.
Also, each checkbox and it's text must be wrapped by a tag (e.g. <label><input .../> Label text</label>
)
This is usually the way to do it anyways :)
Also needs some basic CSS or else it won't look like much.
Where do you want to look for a cat?

Call coolMultiple({}) with the following options:


#include <GrRenderInteraction.h>
Public Types | |
| enum | ERENDERMODE { ERM_DEPTH, ERM_AMBIENT, ERM_LIGHT } |
| enum | ETRANSFORMMODE { ETM_MODEL, ETM_WORLD } |
Public Member Functions | |
| GrRenderInteraction () | |
| class GrRenderInteraction | |
| ~GrRenderInteraction () | |
| void | BeginRender () |
| must be called before any rendering occurs. | |
| void | EndRender () |
| void | SetRenderMode (ERENDERMODE mode) |
| rendering commands. | |
| void | SetTransformMode (ETRANSFORMMODE mode) |
| void | SetCamera (const GrCamera *camera) |
| void | SetLight (const GrLight *light) |
| void | SetMaterialPass (GrMaterialPass *materialPass) |
| void | SetTransform (const MMat4x4 &modelToWorld) |
| void | Render (const GrMesh *mesh, unsigned int range) |
NOTE: Once BeginRender() is called, rendering may only occur through this class until EndRender() is called.
Definition at line 29 of file GrRenderInteraction.h.
Definition at line 42 of file GrRenderInteraction.h.
| GrRenderInteraction::GrRenderInteraction | ( | ) |
| GrRenderInteraction::~GrRenderInteraction | ( | ) |
Definition at line 31 of file GrRenderInteraction.cpp.
| void GrRenderInteraction::BeginRender | ( | ) |
must be called before any rendering occurs.
public methods
make sure BeginRender() hasn't already been called!
Definition at line 43 of file GrRenderInteraction.cpp.
| void GrRenderInteraction::EndRender | ( | ) |
| void GrRenderInteraction::Render | ( | const GrMesh * | mesh, | |
| unsigned int | range | |||
| ) |
Definition at line 109 of file GrRenderInteraction.cpp.
| void GrRenderInteraction::SetCamera | ( | const GrCamera * | camera | ) |
Definition at line 81 of file GrRenderInteraction.cpp.
| void GrRenderInteraction::SetLight | ( | const GrLight * | light | ) |
Definition at line 88 of file GrRenderInteraction.cpp.
| void GrRenderInteraction::SetMaterialPass | ( | GrMaterialPass * | materialPass | ) |
Definition at line 95 of file GrRenderInteraction.cpp.
| void GrRenderInteraction::SetRenderMode | ( | ERENDERMODE | mode | ) |
| void GrRenderInteraction::SetTransform | ( | const MMat4x4 & | modelToWorld | ) |
Definition at line 102 of file GrRenderInteraction.cpp.
| void GrRenderInteraction::SetTransformMode | ( | ETRANSFORMMODE | mode | ) |
Definition at line 74 of file GrRenderInteraction.cpp.


#include <array_ops.h>
Adds v into specified rows of x.
Computes y = x; y[i, :] += v; return y.
Arguments:
Tensor
of type T.x
.Tensor
of type T. Same dimension sizes as x except the first dimension, which must be the same as i's size.Returns:
Output
: A Tensor
of type T. An alias of x
. The content of y
is undefined if there are duplicates in i
.
Constructors and Destructors |
|
|---|---|
InplaceAdd(const ::tensorflow::Scope & scope, ::tensorflow::Input x, ::tensorflow::Input i, ::tensorflow::Input v)
|
Public attributes |
|
|---|---|
operation
|
|
y
|
Public functions |
|
|---|---|
node() const
|
::tensorflow::Node *
|
operator::tensorflow::Input() const
|
|
operator::tensorflow::Output() const
|
|
Operation operation
::tensorflow::Output y
InplaceAdd( const ::tensorflow::Scope & scope, ::tensorflow::Input x, ::tensorflow::Input i, ::tensorflow::Input v )
::tensorflow::Node * node() const
operator::tensorflow::Input() const
operator::tensorflow::Output() const


Your floor plan must reflect what your store will look like at the time of your licence being issued. If you plan on making renovations, submit the floor plan you are developing.
After you receive conditional approval, the province will inspect your store to make sure it matches the information you submitted in your plans.
Upload a floor plan of your store layout. The plans must be clear and legible, in PDF format that is still legible when zoomed in.
Your floor plan must show:


💙 Hey, can you provide some details..
PETROL
DIESEL
CNG
AUTO
MANUAL
DEALER
OWNER
PREDICT
CAR
CHOICE
Predict your favourite car's
price
{{ f }}


{#
Renders HTML that loads BokehJS JavaScript code and CSS according to the
configuration in a Resources object.
:param hashes: a map of filenames for to SRI hashes
:type hashes: dict[str, str]
:param js_files: a list of URIs for JS files to include
:type js_files: list[str]
:param js_raw: a list of raw JS snippets to put between ``


Graphic Designer On The Road
Someday we will be married. I don’t know when. Probably August 2021.
Characteristics
As a naturally-occurring crystalline inorganic solid with an ordered structure, ice is considered a mineral.[citation needed] It possesses a regular crystalline structure based on the molecule of water, which consists of a single oxygen atom covalently bonded to two hydrogen atoms, or H-O-H. However, many of the physical properties of water and ice are controlled by the formation of hydrogen bonds between adjacent oxygen and hydrogen atoms; while it is a weak bond, it is nonetheless critical in controlling the structure of both water and ice.
“ice contains no future , just the past, sealed away. As if they’re alive, everything in the world is sealed up inside, clear and distinct. Ice can preserve all kinds of things that way- cleanly, clearly. That’s the essence of ice, the role it plays.” ― Haruki Murakami
An unusual property of ice frozen at atmospheric pressure is that the solid is approximately 8.3% less dense than liquid water. The density of ice is 0.9167 g/cm3 at 0 °C,[4] whereas water has a density of 0.9998 g/cm³ at the same temperature. Liquid water is densest, essentially 1.00 g/cm³, at 4 °C and becomes less dense as the water molecules begin to form the hexagonal crystals[5] of ice as the freezing point is reached. This is due to hydrogen bonding dominating the intermolecular forces, which results in a packing of molecules less compact in the solid. Density of ice increases slightly with decreasing temperature and has a value of 0.9340 g/cm³ at −180 °C (93 K).[6]
When water freezes, it increases in volume (about 9% for freshwater).[7] The effect of expansion during freezing can be dramatic, and ice expansion is a basic cause of freeze-thaw weathering of rock in nature and damage to building foundations and roadways from frost heaving. It is also a common cause of the flooding of houses when water pipes burst due to the pressure of expanding water when it freezes.
The result of this process is that ice (in its most common form) floats on liquid water, which is an important feature in Earth’s biosphere. It has been argued that without this property, natural bodies of water would freeze, in some cases permanently, from the bottom up,[8] resulting in a loss of bottom-dependent animal and plant life in fresh and sea water. Sufficiently thin ice sheets allow light to pass through while protecting the underside from short-term weather extremes such as wind chill. This creates a sheltered environment for bacterial and algal colonies. When sea water freezes, the ice is riddled with brine-filled channels which sustain sympagic organisms such as bacteria, algae, copepods and annelids, which in turn provide food for animals such as krill and specialised fish like the bald notothen, fed upon in turn by larger animals such as emperor penguins and minke whales.
When ice melts, it absorbs as much energy as it would take to heat an equivalent mass of water by 80 °C. During the melting process, the temperature remains constant at 0 °C. While melting, any energy added breaks the hydrogen bonds between ice (water) molecules. Energy becomes available to increase the thermal energy (temperature) only after enough hydrogen bonds are broken that the ice can be considered liquid water. The amount of energy consumed in breaking hydrogen bonds in the transition from ice to water is known as the heat of fusion.
As with water, ice absorbs light at the red end of the spectrum preferentially as the result of an overtone of an oxygen-hydrogen (O-H) bond stretch. Compared with water, this absorption is shifted toward slightly lower energies. Thus, ice appears blue, with a slightly greener tint than for liquid water. Since absorption is cumulative, the color effect intensifies with increasing thickness or if internal reflections cause the light to take a longer path through the ice.


Role: Product Designer | Researcher | UX/UI Designer
Individual Project Date: 2016/9-2016/12
Category: Interaction DesignProduct Design Interface Design
As part of my Introduction to Interaction Design course, I was required to design an interactive system for a community that I am a part of. I want to find a community that I can easily access to, so I've decided to scope it down to students on campus.
This project is inspired by a common marketing technique known as buy more save more. Lots of website offers this type of deal, where the more you buy the more discount you get.
Seeing that the University community is a group that are:
Geographically close to each other
In strong need of savings.
Have excessive wants to purchase
I wonder if there’s a way to use this type of deal to benefit the student body on-campus who are tight on budget by helping them save more without buying more.
Help University of Michigan students leverage the large on-campus peer community to purchase with better discounts.
During the process, I want to try and incorporate User-Centered Design and Participatory Design, so that in all stages and for all decisions, the end users are involved. Thus, every iteration of design was tested with users.
The first thing that I did was research on products in market that serves similar purposes. Although Groupon and Amazon Prime both offers a certain type of discount for students, it is still not as flexible as purchasing directly from brand websites.
To better scope the problem and point it to actual user needs, I conducted three preliminary interviews. This includes:
Someone who in the past has facilitated group purchase activity with others
Someone who has participated in group purchase with others
Someone who has never participated in this type of activity but is an excessive shopper
Through interviews, I discovered that although some students have tried to achieve this type of sales by purchasing with friends and merging their orders, but there are several problem with the current approach:
Most of the time, they can't find enough people to reach the minimum amount of a deal.
When they manage to find enough people, they have to endure long wait-time for other participants to decide.
After the deal succeed, participants also face pressure of paying for others and being repaid
With the interviews and the observation in chat groups that are facilitating this type of activity, I drafted out 3 personas and 1 anti-persona, to use as reference for future design.
After coming up with the personas, I started ideating solutions that fit the identified user needs. The solution that I'm trying to design, aims to solve for these needs:
Find participants that can purchase together easily and efficiently
Have a mechanism that avoids the long wait time and people bailing out last minute that often happens while purchasing together
Avoid the hassle in encountering monetary dispute while buying together
With that in mind, I started brainstorming possible solutions that aims to either solve all or certain parts of the problem. The goal is to explore as many options as possible. Then I moved on to creating story board for each solution thinking how the people with the personas will use it and testing the idea with people I know.
After the first round of brainstorm, I conducted second round of interview with my previous interviewees, wanting to know if anything among these solutions stand out for them.
Through interviews, I find out that University student's shopping behavior is a lot different from what I imagined. While I was making the sketches, I assumed that a lot of shopping goes through people's mobile phone, and that's where I dedicated most of my attention to. In reality, students in University mostly shop through their laptop.
"I mostly purchase things with my laptop, because as a student, laptop is always with me"
"There's not a legit mobile app for most of the brand websites I shop at, and filling out payment information with my phone is just painful."
After developing better understanding of user's habit for shopping, I decided to focus on making a website instead of an app.
My designed solution is a website called join.com, that helps students who want to do online purchase and need some extra saving find peers who are also interested with similar products or brand to connect, and merge their purchase to achieve better discount. The platform will allow students to submit deals they find or join other deals available without the social pressure of being rejected.
After the initial brainstorming, I've started exploring options for designing one of the most important feature of the system: joining a deal.
Option 1 emphasize on efficiency and privacy, but it lack a sense of community and flexibility because the user can't negotiate on each other, and all purchase are solely reliant on the platform to facilitate.
This approach advocates flexibility and simplicity because it is very similar to the existing way of participating in a co-purchase activity. However, it lacks efficiency and privacy, since users will still have to wait for others to make decision and reveal what they want to buy to the person who is paying.
Its simple and efficient, but the mechanism is also not very flexible. Most importantly, having users making requests first can result in users not knowing what is available or submitting very niche requests that no one is responding.
To help in deciding which option better solves the user's problem, I conducted a QOC analysis to assess each options strength and shortcoming, with five criterias: efficiency, privacy, simplicity, social, and flexibility.
After assessing all the strengths and trade offs, I've decided to use the first approach, which is dropping a link to join. It resonates the best with the key pain points located through my user research, which is the current process being overly timely and complicated.
After making the key decisions, I started drawing out wireframes and making them into paper prototypes. This process pushes me to think more about how pages should be connected and what kind of confirmation and feedback to provide to users at each stage.
One thing that I've realized while testing paper prototype is that users find it hard to understand the purpose of this website just by interacting with it.
My initial approach was to design more pages so that the user can see through the whole process. However, after I've tested a low-fi digital version made with InVision in class, I realized the key problem of this is the unclear instruction in submitting a deal.
The low-fi version was originally designed as a all-in-one form that user can fill out and submit. My original thought was that this way, users can quickly and easily submit a deal.
However, due to the complex context behind submitting a deal, and the two dynamics that I've predefined:
A site deal such as getting 20% off from orders over $100 that different users can join with a list of products they want to purchase from that site.
A product such as getting cheaper price buying in bulk where users can decide to take a share of the bulk under cheaper unit price.
Users have a hard time understanding the difference and what link to submit while interacting with the prototype.
"I'm not sure what to input for all the columns"
"I don't understand the difference between site deal and product deal"
"It is really frustrating to fill out so much all at once"
This made me transform the original deal submission form to a step-by-step process, where it guides the user through the submission, and explains what various terms mean on each page.


WITNESS LIST
Government Organization
April 23, 2013 8:00 AM
Registering, but not testifying:
AGAINST:
Chadwick, Ashley Interim Executive Director (Freedom of Information Foundation of
Texas), Austin, TX
ON:
Kimbriel, Todd Director of E-Government (Texas Department of Information Resources),
Austin, TX
Marsh, Carl Chief Operations Officer (Texas Department of Information Resources),
Austin, TX
Pigott, Ron Director of Texas Procurement & Support Services Division (Comptroller of
Public Accounts), Austin, TX
Robinson, Karen Executive Director (Texas Department of Information Resources), Austin,
TX
Tripp, Amy Policy Analyst (Sunset Advisory Commission), Austin, TX
Villalpando, Nick Chief Financial Officer (Texas Department of Information Resources),
Austin, TX
Providing written testimony:
FOR:
Reilly, Wendy Director, State Government Affairs (The Technology Association of
America-Tech America), Austin, TX
FOR:
Firth, Sylvia City Attorney (City of El Paso), El Paso, TX
AGAINST:
Haggerty, Pat Lobbyist (Jobe Materials), Austin, TX
Patterson, Jerry Land Commissioner (General Land Office), Austin, TX
ON:
Fritz, Charlyne Environmental Investigator (Texas Commission on Environmental
Quality), San Antonio, TX
Registering, but not testifying:
FOR:
McElroy, Mathew City Development Director (City of El Paso), El Paso, TX
ON:
Nordloh, Chris Major (Department of Public Safety), Austin, TX
Wilson, Michael Director - Air Permits Division (Texas Commission on Environmental
Quality), Austin, TX


Casa Baluarte is a place to find the best simple recipes,
mostly Filipino recipes. You will really love this Filipino cuisine!
Classic Filipino dishes that are made easy and flavorful.
Explore from our collection of Filipino favorites that will
certainly make every Pinoy homesick for home-cooked dishes.
"Recipes that makes every Filipino happy"