Police to seek hazing-related charges for 3 football players
WARREN, Mich. (AP) - Three football players at a Catholic high school in suburban Detroit should face charges after an investigation found some players were subjected to hazing involving a broomstick, police said Friday.
The investigation began last week after all-boys De La Salle Collegiate said it would forfeit a playoff game and end the football season due to hazing incidents. The school had won two consecutive state championships.
“There was a broom used but there was no (physical) penetration. … They held the individual down. That’s as far as I’ll go,” said Bill Dwyer, the police commissioner in Warren.
Police recommended charges against a pair of 16-year-old boys and an 18-year-old who was 17 at the time the hazing is alleged to have happened. But a few hours later, the Macomb County prosecutor said the victim in the case doesn’t want to pursue charges and has declined to speak to investigators.
Eric Smith also said his office will hand the case to another prosecutor because of a conflict of interest involving a staff member.
Earlier Friday, Dwyer said he believes there are “many victims.” He also said the parents of 15 boys wouldn’t allow their sons to be interviewed. Some have attorneys.
“School officials cooperated even though it was very disturbing to them and something that’s embarrassing to the school,” Dwyer said.
Three students have been suspended. De La Salle parent Joe Hallman, who has a son on the team, said the three should be held accountable.
“It’s not a culture of the school. It’s not a culture of the football team,” Hallman told WXYZ-TV.
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| Cockpit Guide |
|---|
cockpit.js: Object Cachecockpit.js: Object Cache — Caching and sharing data |
If the same information is displayed by multiple components in Cockpit,
cockpit.cache()
provides a way to share data between them. The shared
data should be simple objects, arrays, and values, and not contain functions or
other objects.
cache = cockpit.cache(key, provider, consumer)
Create a new cache object. The key
should be a globally unique string
that describes the data being cached. This string must describe the data, across all
machines and all versions of cockpit. It is customary to include a version number in
the key
string.
function provider(result, key) { result("myvalue"); return { close: function() { /* closed */ } }; }
The provider
is a function that will be invoked to start retrieving
data for the cache. It will be passed a result
function as its first
argument. The result
should be invoked whenever new data is available.
The key
argument matches the key string the cache was created with.
The provider
can return an object with a close
method.
This method will be invoked when the cache no longer needs data from the provider.
function consumer(value, key) { /* ... */ }
The consumer
is a function that will be passed new values when they
are available, whether they come from the provider
or a source in a
different component/frame.


class LoggerImpl : Logger
Implementation of Logger
Uses standard java logger
Author
Dmitriy Bushuev
<init> |
Implementation of Logger LoggerImpl(name: String) |
log |
Logs message with option error payload fun log(message: String, error: Throwable?): Unit |


@* * Copyright 2023 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import uk.gov.hmrc.auth.core.AffinityGroup @import uk.gov.hmrc.cbcrfrontend.controllers.routes @import uk.gov.hmrc.cbcrfrontend.views.html.Layout @this(layout: Layout) @(userType: AffinityGroup)(implicit request: Request[_], messages: Messages) @title = @{messages("knownFactsNotFound.title")} @backLink = @{ if(userType == AffinityGroup.Organisation) routes.SharedController.verifyKnownFactsOrganisation.url else routes.SharedController.verifyKnownFactsAgent.url } @layout(title, backLinkUrl = Some(backLink)) {
@messages("knownFactsNotFound.p1")
@Html(messages("knownFactsNotFound.p2", backLink))
}


{include file="public/head"/}
Please complete the following information to complete the registration.*


Whether you want Weather or not
☂ You can only prepare for rain on your parade ☂
Search
Rain is a good thing!


Innovation does not believe in academic borders. Neither do we! We use insights and methodologies from a variety of scientific and technological domains to meet our objectives.
{% assign members = site.members | sort: "weight" %}
{% for member in members %}


Good news: fewer women are leaving STEM fields in academia once they start. Bad news: Men still outnumber women 3:1. http://t.co/ytl2zBikIg
— Melinda Gates (@melindagates) February 24, 2015
- Scientists prefer women over similarly qualified men 2:1 for faculty positions, according to a PNAS study published yesterday (April 13th, 2015). The results will likely fuel on-going debate about gender biases in academic science.
- To move the debate forward, two hypotheses need to be considered.
1. Gender bias varies substantially in strength across academic contexts. The PNAS study seems to contradict earlier studies finding strong biases favoring male scientists. However, the results are not contradictory at all. Rather, they indicate how gender plays different roles across evaluative contexts. Understanding this contextual variability is key to closing gender gaps in science.
2. In some contexts, women may persist in science despite pro-male biases. Science mentoring appears to favor males, but female students may nevertheless persist in science at equal rates compared to males. This hypothesis comes from a recent study of mine that received extensive media attention, including from Nature.
http://www.nature.com/news/us-women-progress-to-phd-at-same-rate-as-men-1.16939
NEWS MEDIA CONTEXT
- U. S. News’ coverage of the PNAS study included quotes from me. This proposed piece would extend those arguments by (a) incorporating empirical evidence and (b) placing the study in context of a broader 5+ year debate about gender biases in science.
http://www.usnews.com/news/stem-solutions/articles/2015/04/13/report-faculty-prefer-women-for-tenure-track-stem-positions
The data
-Youtube video
The debate
-Williams and Ceci: natural data doesn't show evidence
-Moss-Racusin: but those studies are correlational. What about experimental evidence?
Well now there's evidence of both! So who's right: Williams/Ceci and Moss-Racusin et al.? They both are!
Contextual variability
Persisting in the face of bias?
Good/bad news
-video clip of Jon Stewart
-Melinda Gates tweet


AffineTransform
, QuaternionBasedTransform
, RigidBodyTransform
public interface Transform
In this library, a geometric transformation typically includes: scaling, rotation, and
translation. For instance, RigidBodyTransform
represents a 4-by-4 homogeneous
transformation matrix that can rotate and translate a Point3D
.
| Modifier and Type | Method | Description |
|---|---|---|
void |
inverseTransform(Matrix3DReadOnly matrixOriginal,
Matrix3D matrixTransformed) |
Performs the inverse of the transform on the given matrix
matrixOriginal and stores
the result in matrixTransformed . |
void |
inverseTransform(RotationMatrixReadOnly matrixOriginal,
RotationMatrix matrixTransformed) |
Performs the inverse of the transform on the given matrix
matrixOriginal and stores
the result in matrixTransformed . |
default void |
inverseTransform(Matrix3D matrixToTransform) |
Performs the inverse of the transform on the given matrix
matrixToTransform . |
default void |
inverseTransform(RotationMatrix matrixToTransform) |
Performs the inverse of the transform on the given rotation matrix
matrixToTransform . |
default void |
inverseTransform(AffineTransform affineTransformToTransform) |
Performs the inverse of the transform on the given
affineTransformToTransform . |
void |
inverseTransform(AffineTransform original,
AffineTransform transformed) |
Performs the inverse of the transform on the given
original and stores the result in
transformed . |
default void |
inverseTransform(QuaternionBasedTransform quaternionBasedTransformToTransform) |
Performs the inverse of the transform on the given
quaternionBasedTransformToTransform . |
void |
inverseTransform(QuaternionBasedTransform original,
QuaternionBasedTransform transformed) |
Performs the inverse of the transform on the given
original stores the result in
transformed . |
default void |
inverseTransform(RigidBodyTransform rigidBodyTransformToTransform) |
Performs the inverse of the transform on the given
rigidBodyTransformToTransform . |
void |
inverseTransform(RigidBodyTransform original,
RigidBodyTransform transformed) |
Performs the inverse of the transform on the given
original and stores the result in
transformed . |
default void |
inverseTransform(Point2DBasics point2DToTransform) |
Performs the inverse of the transform on the given point
pointToTransform . |
default void |
inverseTransform(Point2DBasics point2DToTransform,
boolean checkIfTransformInXYPlane) |
Performs the inverse of the transform on the given point
pointToTransform . |
default void |
inverseTransform(Point2DReadOnly point2DOriginal,
Point2DBasics point2DTransformed) |
Performs the inverse of the transform on the given point
pointOriginal and stores the
result in pointTransformed . |
void |
inverseTransform(Point2DReadOnly point2DOriginal,
Point2DBasics point2DTransformed,
boolean checkIfTransformInXYPlane) |
Performs the inverse of the transform on the given point
pointOriginal and stores the
result in pointTransformed . |
default void |
inverseTransform(Vector2DBasics vector2DToTransform) |
Performs the inverse of the transform on the given vector
vectorToTransform . |
default void |
inverseTransform(Vector2DBasics vector2DToTransform,
boolean checkIfTransformInXYPlane) |
Performs the inverse of the transform on the given vector
vectorToTransform . |
default void |
inverseTransform(Vector2DReadOnly vector2DOriginal,
Vector2DBasics vector2DTransformed) |
Performs the inverse of the transform on the given vector
vectorOriginal and stores
the result in vectorTransformed . |
void |
inverseTransform(Vector2DReadOnly vector2DOriginal,
Vector2DBasics vector2DTransformed,
boolean checkIfTransformInXYPlane) |
Performs the inverse of the transform on the given vector
vectorOriginal and stores
the result in vectorTransformed . |
default void |
inverseTransform(Point3DBasics pointToTransform) |
Performs the inverse of the transform on the given point
pointToTransform . |
void |
inverseTransform(Point3DReadOnly pointOriginal,
Point3DBasics pointTransformed) |
Performs the inverse of the transform on the given point
pointOriginal and stores the
result in pointTransformed . |
default void |
inverseTransform(Vector3DBasics vectorToTransform) |
Performs the inverse of the transform on the given vector
vectorToTransform . |
void |
inverseTransform(Vector3DReadOnly vectorOriginal,
Vector3DBasics vectorTransformed) |
Performs the inverse of the transform on the given vector
vectorOriginal and stores
the result in vectorTransformed . |
default void |
inverseTransform(QuaternionBasics quaternionToTransform) |
Performs the inverse of the transform on the given quaternion
quaternionToTransform . |
void |
inverseTransform(QuaternionReadOnly quaternionOriginal,
QuaternionBasics quaternionTransformed) |
Performs the inverse of the transform on the given quaternion
quaternionOriginal and
stores the result in quaternionTransformed . |
default void |
inverseTransform(Vector4DBasics vectorToTransform) |
Performs the inverse of the transform on the given vector
vectorToTransform . |
void |
inverseTransform(Vector4DReadOnly vectorOriginal,
Vector4DBasics vectorTransformed) |
Performs the inverse of the transform on the given vector
vectorOriginal and stores
the result in vectorTransformed . |
void |
transform(Matrix3DReadOnly matrixOriginal,
Matrix3D matrixTransformed) |
Transforms the given
matrixOriginal by this transform and stores the result in
matrixTransformed . |
void |
transform(RotationMatrixReadOnly matrixOriginal,
RotationMatrix matrixTransformed) |
Transforms the given
matrixOriginal by this transform and stores the result in
matrixTransformed . |
default void |
transform(Matrix3D matrixToTransform) |
Transforms the given
matrixToTransform by this transform. |
default void |
transform(RotationMatrix matrixToTransform) |
Transforms the given
rotationMatrix by this transform. |
default void |
transform(AffineTransform affineTransformToTransform) |
Transforms the given
affineTransformToTransform by this transform. |
void |
transform(AffineTransform original,
AffineTransform transformed) |
Transforms the given
original by this transform and stores the result in
transformed . |
default void |
transform(QuaternionBasedTransform quaternionBasedTransformToTransform) |
Transforms the given
quaternionBasedTransformToTransform by this transform. |
void |
transform(QuaternionBasedTransform original,
QuaternionBasedTransform transformed) |
Transforms the given
original by this transform and stores the result in
transformed . |
default void |
transform(RigidBodyTransform rigidBodyTransformToTransform) |
Transforms the given
rigidBodyTransformToTransform by this transform. |
void |
transform(RigidBodyTransform original,
RigidBodyTransform transformed) |
Transforms the given
original by this transform and stores the result in
transformed . |
default void |
transform(Point2DBasics pointToTransform) |
Transforms the given
point2DToTransform by this transform. |
default void |
transform(Point2DBasics pointToTransform,
boolean checkIfTransformInXYPlane) |
Transforms the given
point2DToTransform by this transform. |
default void |
transform(Point2DReadOnly pointOriginal,
Point2DBasics pointTransformed) |
Transforms the given
point2DOriginal by this transform and stores the result in
point2DTransformed . |
void |
transform(Point2DReadOnly pointOriginal,
Point2DBasics pointTransformed,
boolean checkIfTransformInXYPlane) |
Transforms the given
point2DOriginal by this transform and stores the result in
point2DTransformed . |
default void |
transform(Vector2DBasics vectorToTransform) |
Transforms the given
vector2DToTransform by this transform. |
default void |
transform(Vector2DBasics vectorToTransform,
boolean checkIfTransformInXYPlane) |
Transforms the given
vector2DToTransform by this transform. |
default void |
transform(Vector2DReadOnly vectorOriginal,
Vector2DBasics vectorTransformed) |
Transforms the given
vector2DOriginal by this transform and stores the result in
vector2DTransformed . |
void |
transform(Vector2DReadOnly vectorOriginal,
Vector2DBasics vectorTransformed,
boolean checkIfTransformInXYPlane) |
Transforms the given
vector2DOriginal by this transform and stores the result in
vector2DTransformed . |
default void |
transform(Point3DBasics pointToTransform) |
Transforms the given
pointToTransform by this transform. |
void |
transform(Point3DReadOnly pointOriginal,
Point3DBasics pointTransformed) |
Transforms the given
pointOriginal by this transform and stores the result in
pointTransformed . |
default void |
transform(Vector3DBasics vectorToTransform) |
Transforms the given
vectorToTransform by this transform. |
void |
transform(Vector3DReadOnly vectorOriginal,
Vector3DBasics vectorTransformed) |
Transforms the given
vectorOriginal by this transform and stores the result in
vectorTransformed . |
default void |
transform(QuaternionBasics quaternionToTransform) |
Transforms the given
quaternionToTransform by this transform. |
void |
transform(QuaternionReadOnly quaternionOriginal,
QuaternionBasics quaternionTransformed) |
Transforms the given
quaternionOriginal by this transform and stores the result in
quaternionTransformed . |
default void |
transform(Vector4DBasics vectorToTransform) |
Transforms the vector part (x, y, z) of the given
vector4DToTransform as a 3D vector
and translates it by s times the translation part of the transform. |
void |
transform(Vector4DReadOnly vectorOriginal,
Vector4DBasics vectorTransformed) |
Transforms the vector part (x, y, z) of the given
vector4DOriginal as a 3D vector and
translates it by s times the translation part of the transform. |
default void transform(Point3DBasics pointToTransform)
pointToTransform
by this transform.
Note: transforming a point differs from transforming a vector in the way that the point can be translated, whereas the vector can be only rotated and scaled.
The transformation depends on the implementation of the transform, here are a few examples:
RigidBodyTransform
rotates then translates a point.
QuaternionBasedTransform
rotates then translates a point.
AffineTransform
scales, rotates, then translates a point.
pointToTransform
- the point to transform. Modified.void transform(Point3DReadOnly pointOriginal, Point3DBasics pointTransformed)
pointOriginal
by this transform and stores the result in
pointTransformed
.
Note: transforming a point differs from transforming a vector in the way that the point can be translated, whereas the vector can be only rotated and scaled.
The transformation depends on the implementation of the transform, here are a few examples:
RigidBodyTransform
rotates then translates a point.
QuaternionBasedTransform
rotates then translates a point.
AffineTransform
scales, rotates, then translates a point.
pointOriginal
- the point to transform. Not modified.pointTransformed
- the point in which the result is stored. Modified.default void transform(Vector3DBasics vectorToTransform)
vectorToTransform
by this transform.
Note: transforming a point differs from transforming a vector in the way that the point can be translated, whereas the vector can be only rotated and scaled.
The transformation depends on the implementation of the transform, here are a few examples:
RigidBodyTransform
rotates a vector.
QuaternionBasedTransform
rotates a vector.
AffineTransform
scales then rotates a vector.
vectorToTransform
- the vector to transform. Modified.void transform(Vector3DReadOnly vectorOriginal, Vector3DBasics vectorTransformed)
vectorOriginal
by this transform and stores the result in
vectorTransformed
.
Note: transforming a point differs from transforming a vector in the way that the point can be translated, whereas the vector only rotated and scaled.
The transformation depends on the implementation of the transform, here are a few examples:
RigidBodyTransform
rotates a vector.
QuaternionBasedTransform
rotates a vector.
AffineTransform
scales then rotates a vector.
vectorOriginal
- the vector to transform. Not modified.vectorTransformed
- the vector in which the result is stored. Modified.default void transform(QuaternionBasics quaternionToTransform)
quaternionToTransform
by this transform.
RigidBodyTransform
, QuaternionBasedTransform
, and AffineTransform
prepend their rotation part the given quaternion. No scale or translation is applied to the
quaternion such that the output of this method is still a unit-quaternion.
quaternionToTransform
- the quaternion to transform. Modified.void transform(QuaternionReadOnly quaternionOriginal, QuaternionBasics quaternionTransformed)
quaternionOriginal
by this transform and stores the result in
quaternionTransformed
.
RigidBodyTransform
, QuaternionBasedTransform
, and AffineTransform
prepend their rotation part the given quaternion. No scale or translation is applied to the
quaternion such that the output of this method is still a unit-quaternion.
quaternionOriginal
- the quaternion to transform. Not modified.quaternionTransformed
- the quaternion in which the result is stored. Modified.default void transform(Vector4DBasics vectorToTransform)
vector4DToTransform
as a 3D vector
and translates it by s
times the translation part of the transform. The scalar part
(s) remains unchanged.
Note that for s = 0
, a 4D vector behaves as a 3D vector, and for s = 1
it
behaves as a 3D point.
RigidBodyTransform
rotates then translates a vector.
QuaternionBasedTransform
rotates then translates a vector.
AffineTransform
scales, rotates, then translates a vector.
vectorToTransform
- the 4D vector to transform. Modified.void transform(Vector4DReadOnly vectorOriginal, Vector4DBasics vectorTransformed)
vector4DOriginal
as a 3D vector and
translates it by s
times the translation part of the transform. The scalar part (s)
remains unchanged.
Note that for s = 0
, a 4D vector behaves as a 3D vector, and for s = 1
it
behaves as a 3D point.
RigidBodyTransform
rotates then translates a vector.
QuaternionBasedTransform
rotates then translates a vector.
AffineTransform
scales, rotates, then translates a vector.
vectorOriginal
- the 4D vector to transform. Not modified.vectorTransformed
- the 4D vector in which the result is stored. Modified.default void transform(Point2DBasics pointToTransform)
point2DToTransform
by this transform.
Note: transforming a point differs from transforming a vector in the way that the point can be translated, whereas the vector can be only rotated and scaled.
The transformation depends on the implementation of the transform, here are a few examples:
RigidBodyTransform
rotates then translates a point.
QuaternionBasedTransform
rotates then translates a point.
AffineTransform
scales, rotates, then translates a point.
pointToTransform
- the point to transform. Modified.NotAMatrix2DException
- if the rotation part of this transform is not a transformation
in the XY plane.default void transform(Point2DReadOnly pointOriginal, Point2DBasics pointTransformed)
point2DOriginal
by this transform and stores the result in
point2DTransformed
.
Note: transforming a point differs from transforming a vector in the way that the point can be translated, whereas the vector can be only rotated and scaled.
The transformation depends on the implementation of the transform, here are a few examples:
RigidBodyTransform
rotates then translates a point.
QuaternionBasedTransform
rotates then translates a point.
AffineTransform
scales, rotates, then translates a point.
pointOriginal
- the point to transform. Not modified.pointTransformed
- the point in which the result is stored. Modified.NotAMatrix2DException
- if the rotation part of this transform is not a transformation
in the XY plane.default void transform(Point2DBasics pointToTransform, boolean checkIfTransformInXYPlane)
point2DToTransform
by this transform.
Note: transforming a point differs from transforming a vector in the way that the point can be translated, whereas the vector can be only rotated and scaled.
The transformation depends on the implementation of the transform, here are a few examples:
RigidBodyTransform
rotates then translates a point.
QuaternionBasedTransform
rotates then translates a point.
AffineTransform
scales, rotates, then translates a point.
pointToTransform
- the point to transform. Modified.checkIfTransformInXYPlane
- whether this method should assert that the rotation part of
this transform represents a transformation in the XY plane.NotAMatrix2DException
- if checkIfTransformInXYPlane == true
and the rotation
part of this transform is not a transformation in the XY plane.void transform(Point2DReadOnly pointOriginal, Point2DBasics pointTransformed, boolean checkIfTransformInXYPlane)
point2DOriginal
by this transform and stores the result in
point2DTransformed
.
Note: transforming a point differs from transforming a vector in the way that the point can be translated, whereas the vector can be only rotated and scaled.
The transformation depends on the implementation of the transform, here are a few examples:
RigidBodyTransform
rotates then translates a point.
QuaternionBasedTransform
rotates then translates a point.
AffineTransform
scales, rotates, then translates a point.
pointOriginal
- the point to transform. Not modified.pointTransformed
- the point in which the result is stored. Modified.checkIfTransformInXYPlane
- whether this method should assert that the rotation part of
this transform represents a transformation in the XY plane.NotAMatrix2DException
- if checkIfTransformInXYPlane == true
and the rotation
part of this transform is not a transformation in the XY plane.default void transform(Vector2DBasics vectorToTransform)
vector2DToTransform
by this transform.
Note: transforming a point differs from transforming a vector in the way that the point can be translated, whereas the vector can be only rotated and scaled.
The transformation depends on the implementation of the transform, here are a few examples:
RigidBodyTransform
rotates a vector.
QuaternionBasedTransform
rotates a vector.
AffineTransform
scales then rotates a vector.
vectorToTransform
- the vector to transform. Modified.NotAMatrix2DException
- if the rotation part of this transform is not a transformation
in the XY plane.default void transform(Vector2DReadOnly vectorOriginal, Vector2DBasics vectorTransformed)
vector2DOriginal
by this transform and stores the result in
vector2DTransformed
.
Note: transforming a point differs from transforming a vector in the way that the point can be translated, whereas the vector can be only rotated and scaled.
The transformation depends on the implementation of the transform, here are a few examples:
RigidBodyTransform
rotates a vector.
QuaternionBasedTransform
rotates a vector.
AffineTransform
scales then rotates a vector.
vectorOriginal
- the vector to transform. Not modified.vectorTransformed
- the vector in which the result is stored. Modified.NotAMatrix2DException
- if the rotation part of this transform is not a transformation
in the XY plane.default void transform(Vector2DBasics vectorToTransform, boolean checkIfTransformInXYPlane)
vector2DToTransform
by this transform.
Note: transforming a point differs from transforming a vector in the way that the point can be translated, whereas the vector can be only rotated and scaled.
The transformation depends on the implementation of the transform, here are a few examples:
RigidBodyTransform
rotates then translates a point.
QuaternionBasedTransform
rotates then translates a point.
AffineTransform
scales, rotates, then translates a point.
vectorToTransform
- the vector to transform. Modified.checkIfTransformInXYPlane
- whether this method should assert that the rotation part of
this transform represents a transformation in the XY plane.NotAMatrix2DException
- if the rotation part of this transform is not a transformation
in the XY plane.void transform(Vector2DReadOnly vectorOriginal, Vector2DBasics vectorTransformed, boolean checkIfTransformInXYPlane)
vector2DOriginal
by this transform and stores the result in
vector2DTransformed
.
Note: transforming a point differs from transforming a vector in the way that the point can be translated, whereas the vector can be only rotated and scaled.
The transformation depends on the implementation of the transform, here are a few examples:
RigidBodyTransform
rotates then translates a point.
QuaternionBasedTransform
rotates then translates a point.
AffineTransform
scales, rotates, then translates a point.
vectorOriginal
- the vector to transform. Not modified.vectorTransformed
- the vector in which the result is stored. Modified.checkIfTransformInXYPlane
- whether this method should assert that the rotation part of
this transform represents a transformation in the XY plane.NotAMatrix2DException
- if the rotation part of this transform is not a transformation
in the XY plane.default void transform(Matrix3D matrixToTransform)
matrixToTransform
by this transform.
WARNING: This is different from concatenating orientations.
The transformation depends on the implementation of the transform, here are a few examples:
RigidBodyTransform
rotates a matrix.
QuaternionBasedTransform
rotates a matrix.
AffineTransform
scales then rotates a matrix.
matrixToTransform
- the matrix to transform. Modified.void transform(Matrix3DReadOnly matrixOriginal, Matrix3D matrixTransformed)
matrixOriginal
by this transform and stores the result in
matrixTransformed
.
WARNING: This is different from concatenating orientations.
The transformation depends on the implementation of the transform, here are a few examples:
RigidBodyTransform
rotates a matrix.
QuaternionBasedTransform
rotates a matrix.
AffineTransform
scales then rotates a matrix.
matrixOriginal
- the matrix to transform. Not modified.matrixTransformed
- the matrix in which the result in stored. Modified.default void transform(RotationMatrix matrixToTransform)
rotationMatrix
by this transform.
RigidBodyTransform
, QuaternionBasedTransform
, and AffineTransform
prepend their rotation part the given rotation matrix. No scale or translation is applied to
the rotation matrix such that the output of this method is still a proper rotation matrix.
matrixToTransform
- the rotation matrix to transform. Modified.void transform(RotationMatrixReadOnly matrixOriginal, RotationMatrix matrixTransformed)
matrixOriginal
by this transform and stores the result in
matrixTransformed
.
RigidBodyTransform
, QuaternionBasedTransform
, and AffineTransform
prepend their rotation part the given rotation matrix. No scale or translation is applied to
the rotation matrix such that the output of this method is still a proper rotation matrix.
matrixOriginal
- the rotation matrix to transform. Not modified.matrixTransformed
- the rotation matrix in which the result is stored. Modified.default void transform(RigidBodyTransform rigidBodyTransformToTransform)
rigidBodyTransformToTransform
by this transform.
The given transform is only rotated and translated, no scaling is applied.
rigidBodyTransformToTransform
- the rigid-body transform to transform. Modified.void transform(RigidBodyTransform original, RigidBodyTransform transformed)
original
by this transform and stores the result in
transformed
.
The given transform is only rotated and translated, no scaling is applied.
original
- the rigid-body transform to transform. Not modified.transformed
- the rigid-body transform in which the result is stored. Modified.default void transform(QuaternionBasedTransform quaternionBasedTransformToTransform)
quaternionBasedTransformToTransform
by this transform.
The given transform is only rotated and translated, no scaling is applied.
quaternionBasedTransformToTransform
- the quaternion based transform to transform.
Modified.void transform(QuaternionBasedTransform original, QuaternionBasedTransform transformed)
original
by this transform and stores the result in
transformed
.
The given transform is only rotated and translated, no scaling is applied.
original
- the quaternion based transform to transform. Not modified.transformed
- the quaternion based transform in which the result is stored. Modified.default void transform(AffineTransform affineTransformToTransform)
affineTransformToTransform
by this transform.
The given transform is only rotated and translated, no scaling is applied.
affineTransformToTransform
- the affine transform to transform. Modified.void transform(AffineTransform original, AffineTransform transformed)
original
by this transform and stores the result in
transformed
.
The given transform is only rotated and translated, no scaling is applied.
original
- the affine transform to transform. Not modified.transformed
- the affine transform in which the result is stored. Modified.default void inverseTransform(Point3DBasics pointToTransform)
pointToTransform
.
This is equivalent to calling transform(Point3DBasics)
with the inverse of this
transform.
pointToTransform
- the point to transform. Modified.void inverseTransform(Point3DReadOnly pointOriginal, Point3DBasics pointTransformed)
pointOriginal
and stores the
result in pointTransformed
.
This is equivalent to calling transform(Point3DReadOnly, Point3DBasics)
with the
inverse of this transform.
pointOriginal
- the point to transform. Not modified.pointTransformed
- the point in which the result is stored. Modified.default void inverseTransform(Vector3DBasics vectorToTransform)
vectorToTransform
.
This is equivalent to calling transform(Vector3DBasics)
with the inverse of this
transform.
vectorToTransform
- the vector to transform. Modified.void inverseTransform(Vector3DReadOnly vectorOriginal, Vector3DBasics vectorTransformed)
vectorOriginal
and stores
the result in vectorTransformed
.
This is equivalent to calling transform(Vector3DReadOnly, Vector3DBasics)
with the
inverse of this transform.
vectorOriginal
- the vector to transform. Not modified.vectorTransformed
- the vector in which the result is stored. Modified.default void inverseTransform(QuaternionBasics quaternionToTransform)
quaternionToTransform
.
This is equivalent to calling transform(QuaternionBasics)
with the inverse of this
transform.
quaternionToTransform
- the quaternion to transform. Modified.void inverseTransform(QuaternionReadOnly quaternionOriginal, QuaternionBasics quaternionTransformed)
quaternionOriginal
and
stores the result in quaternionTransformed
.
This is equivalent to calling transform(QuaternionReadOnly, QuaternionBasics)
with
the inverse of this transform.
quaternionOriginal
- the quaternion to transform. Not modified.quaternionTransformed
- the quaternion in which the result is stored. Modified.default void inverseTransform(Vector4DBasics vectorToTransform)
vectorToTransform
.
This is equivalent to calling transform(Vector4DBasics)
with the inverse of this
transform.
vectorToTransform
- the 4D vector to transform. Modified.void inverseTransform(Vector4DReadOnly vectorOriginal, Vector4DBasics vectorTransformed)
vectorOriginal
and stores
the result in vectorTransformed
.
This is equivalent to calling transform(Vector4DReadOnly, Vector4DBasics)
with the
inverse of this transform.
vectorOriginal
- the 4D vector to transform. Not modified.vectorTransformed
- the 4D vector in which the result is stored. Modified.default void inverseTransform(Point2DBasics point2DToTransform)
pointToTransform
.
This is equivalent to calling transform(Point2DBasics)
with the inverse of this
transform.
point2DToTransform
- the point to transform. Modified.NotAMatrix2DException
- if the rotation part of this transform is not a transformation
in the XY plane.default void inverseTransform(Point2DReadOnly point2DOriginal, Point2DBasics point2DTransformed)
pointOriginal
and stores the
result in pointTransformed
.
This is equivalent to calling transform(Point2DReadOnly, Point2DBasics)
with the
inverse of this transform.
point2DOriginal
- the point to transform. Not modified.point2DTransformed
- the point in which the result is stored. Modified.NotAMatrix2DException
- if the rotation part of this transform is not a transformation
in the XY plane.default void inverseTransform(Point2DBasics point2DToTransform, boolean checkIfTransformInXYPlane)
pointToTransform
.
This is equivalent to calling transform(Point2DBasics, boolean)
with the inverse of
this transform.
point2DToTransform
- the point to transform. Modified.checkIfTransformInXYPlane
- whether this method should assert that the rotation part of
this transform represents a transformation in the XY plane.NotAMatrix2DException
- if checkIfTransformInXYPlane == true
and the rotation
part of this transform is not a transformation in the XY plane.void inverseTransform(Point2DReadOnly point2DOriginal, Point2DBasics point2DTransformed, boolean checkIfTransformInXYPlane)
pointOriginal
and stores the
result in pointTransformed
.
This is equivalent to calling transform(Point2DReadOnly, Point2DBasics, boolean)
with
the inverse of this transform.
point2DOriginal
- the point to transform. Not modified.point2DTransformed
- the point in which the result is stored. Modified.checkIfTransformInXYPlane
- whether this method should assert that the rotation part of
this transform represents a transformation in the XY plane.NotAMatrix2DException
- if checkIfTransformInXYPlane == true
and the rotation
part of this transform is not a transformation in the XY plane.default void inverseTransform(Vector2DBasics vector2DToTransform)
vectorToTransform
.
This is equivalent to calling transform(Vector2DBasics)
with the inverse of this
transform.
vector2DToTransform
- the vector to transform. Modified.NotAMatrix2DException
- if the rotation part of this transform is not a transformation
in the XY plane.default void inverseTransform(Vector2DReadOnly vector2DOriginal, Vector2DBasics vector2DTransformed)
vectorOriginal
and stores
the result in vectorTransformed
.
This is equivalent to calling transform(Vector2DReadOnly, Vector2DBasics)
with the
inverse of this transform.
vector2DOriginal
- the vector to transform. Not modified.vector2DTransformed
- the vector in which the result is stored. Modified.NotAMatrix2DException
- if the rotation part of this transform is not a transformation
in the XY plane.default void inverseTransform(Vector2DBasics vector2DToTransform, boolean checkIfTransformInXYPlane)
vectorToTransform
.
This is equivalent to calling transform(Vector2DBasics, boolean)
with the inverse of
this transform.
vector2DToTransform
- the vector to transform. Modified.checkIfTransformInXYPlane
- whether this method should assert that the rotation part of
this transform represents a transformation in the XY plane.NotAMatrix2DException
- if the rotation part of this transform is not a transformation
in the XY plane.void inverseTransform(Vector2DReadOnly vector2DOriginal, Vector2DBasics vector2DTransformed, boolean checkIfTransformInXYPlane)
vectorOriginal
and stores
the result in vectorTransformed
.
This is equivalent to calling transform(Vector2DReadOnly, Vector2DBasics, boolean)
with the inverse of this transform.
vector2DOriginal
- the vector to transform. Not modified.vector2DTransformed
- the vector in which the result is stored. Modified.checkIfTransformInXYPlane
- whether this method should assert that the rotation part of
this transform represents a transformation in the XY plane.NotAMatrix2DException
- if the rotation part of this transform is not a transformation
in the XY plane.default void inverseTransform(Matrix3D matrixToTransform)
matrixToTransform
.
This is equivalent to calling transform(Matrix3D)
with the inverse of this transform.
matrixToTransform
- the matrix to transform. Modified.void inverseTransform(Matrix3DReadOnly matrixOriginal, Matrix3D matrixTransformed)
matrixOriginal
and stores
the result in matrixTransformed
.
This is equivalent to calling transform(Matrix3DReadOnly, Matrix3D)
with the inverse
of this transform.
matrixOriginal
- the matrix to transform. Not modified.matrixTransformed
- the matrix in which the result in stored. Modified.default void inverseTransform(RotationMatrix matrixToTransform)
matrixToTransform
.
This is equivalent to calling transform(RotationMatrix)
with the inverse of this
transform.
matrixToTransform
- the rotation matrix to transform. Modified.void inverseTransform(RotationMatrixReadOnly matrixOriginal, RotationMatrix matrixTransformed)
matrixOriginal
and stores
the result in matrixTransformed
.
This is equivalent to calling transform(RotationMatrixReadOnly, RotationMatrix)
with
the inverse of this transform.
matrixOriginal
- the rotation matrix to transform. Not modified.matrixTransformed
- the rotation matrix in which the result is stored. Modified.default void inverseTransform(RigidBodyTransform rigidBodyTransformToTransform)
rigidBodyTransformToTransform
.
This is equivalent to calling transform(RigidBodyTransform)
with the inverse of this
transform.
The given transform is only rotated and translated, no scaling is applied.
rigidBodyTransformToTransform
- the rigid-body transform to transform. Modified.void inverseTransform(RigidBodyTransform original, RigidBodyTransform transformed)
original
and stores the result in
transformed
.
This is equivalent to calling transform(RigidBodyTransform, RigidBodyTransform)
with
the inverse of this transform.
The given transform is only rotated and translated, no scaling is applied.
original
- the rigid-body transform to transform. Not modified.transformed
- the rigid-body transform in which the result is stored. Modified.default void inverseTransform(QuaternionBasedTransform quaternionBasedTransformToTransform)
quaternionBasedTransformToTransform
.
This is equivalent to calling transform(QuaternionBasedTransform)
with the inverse of
this transform.
The given transform is only rotated and translated, no scaling is applied.
quaternionBasedTransformToTransform
- the quaternion based transform to transform.
Modified.void inverseTransform(QuaternionBasedTransform original, QuaternionBasedTransform transformed)
original
stores the result in
transformed
.
This is equivalent to calling
transform(QuaternionBasedTransform, QuaternionBasedTransform)
with the inverse of
this transform.
The given transform is only rotated and translated, no scaling is applied.
original
- the quaternion based transform to transform. Not modified.transformed
- the quaternion based transform in which the result is stored. Modified.default void inverseTransform(AffineTransform affineTransformToTransform)
affineTransformToTransform
.
This is equivalent to calling transform(AffineTransform)
with the inverse of this
transform.
The given transform is only rotated and translated, no scaling is applied.
affineTransformToTransform
- the affine transform to transform. Modified.void inverseTransform(AffineTransform original, AffineTransform transformed)
original
and stores the result in
transformed
.
This is equivalent to calling transform(AffineTransform, AffineTransform)
with the
inverse of this transform.
The given transform is only rotated and translated, no scaling is applied.
original
- the affine transform to transform. Not modified.transformed
- the affine transform in which the result is stored. Modified.


--- layout: post title: Seriously unbeliveable date: 2006-01-31 22:51:00.000000000 +11:00 type: post published: true status: publish categories: [] tags: [] meta: lj_itemid: '7' lj_permalink: http://jus4kix.livejournal.com/1920.html lj_current_mood: amused author: login: ajaysusarla email<EMAIL_ADDRESS>display_name: partha first_name: '' last_name: '' ---
I have heard/seen crazy things in my life so far on the internet and around. But nothing beats http://www.vhemt.org/
Tap Tap Tap.


## TODO FOR FIRST RELEASE
- make a string class
- rewrite stuff so that there are no getter functions of statics (and less pointers please!)
- ability to not run tests at all
- move to RAII instead of atexit() bullshit (and maybe stop this void* BS)
- the CHECK() macro - OPTIONAL!!! break on failed CHECK() macros in doctest
- sections! (and maybe remove fixtures and make sections/tests with only 1 macro)
- a message macro
- error checking of parameters (if the range is valid (first <= last), etc)
- trim "\"" from test/fixture/testsuite names? will require allocations...
- sorting the test order (by file, by test suite, or both, ASC/DESC...)
- timing reports of tests, duration restrictions, kill of longer than, etc...
- look at catch command line options
- __attribute((unused))__ for tests when disabled globally (or made as templates that never get instantiated)
- error reporting
- MSVC/IDE integration
- make a compact reporter (for within ide-s - just the file and line number)
- streaming reporters???
- signal handling for unix: http://www.cplusplus.com/reference/csignal/signal/
- fixing warnings gcc/clang/msvc (and add more stuff in the disabled example)
- more aggressive gcc/clang warnings! http://meetingcpp.com/tl_files/2014/talks/robust_code.pdf
- test coverage
- documentation
## FUTURE
- integrate sanitizers into CI builds
- xml reporter (jUnit compatible, etc.)
- test execution in separate processes - UNIX only with fork()
- ability to transfer/copy registered functions from one dll to another so they are put in one set and duplicates are filtered
- hierarchical test suites? using a stack for the pushed states
- use a pool for the allocations because 1k+ allocs before entering main() can be heavy
## DOCUMENTATION
- profile doctest vs Catch (compile/startup)
- defense of macros in testing frameworks: http://accu.org/var/uploads/journals/Overload125.pdf
- whats the library's main purpose
- warning free even with the most aggressive options for all 3 major compilers
- mocking is not included because it is orthogonal to testing and a different third party library may be used for that (google mock)
- document how to use spaces for filters in the comma separated list (using "")
- tests are ran serially
- document all the options
- initially was planning on a C version of the library but figured that there is no reason to choose C over C++ anywhere


; ;
Dynamic, enterprising, proactive person who enjoys negotiation as a work tool, capable of achieving very short-term objectives and convinced of being able to work under pressure.


A set of functions to investigate raw data from (metabol)omics experiments intended to be used on a raw data matrix, i.e. following peak picking and signal deconvolution. Functions can be used to normalize data, detect biomarkers and perform sample classification.
| Version: | 1.1 |
| Depends: | R (≥ 2.10.0) |
| Imports: | C50, caret, e1071, mixOmics, pcaMethods, plyr, rpart, ropls, rlang |
| Published: | 2018-11-12 |
| Author: | Jan Lisec [aut, cre] |
| Maintainer: | Jan Lisec <jan.lisec at bam.de> |
| License: | GPL-3 |
| NeedsCompilation: | no |
| Citation: | MetabolomicsBasics citation info |
| CRAN checks: | MetabolomicsBasics results |
| Reference manual: | MetabolomicsBasics.pdf |
| Package source: | MetabolomicsBasics_1.1.tar.gz |
| Windows binaries: | r-devel: MetabolomicsBasics_1.1.zip, r-release: MetabolomicsBasics_1.1.zip, r-oldrel: MetabolomicsBasics_1.1.zip |
| OS X binaries: | r-release: MetabolomicsBasics_1.1.tgz, r-oldrel: MetabolomicsBasics_1.1.tgz |
| Old sources: | MetabolomicsBasics archive |
Please use the canonical form https://CRAN.R-project.org/package=MetabolomicsBasics to link to this page.


140,000 out of 200,000 target
XX Days Left | 34 Investors
Loan for: August Staff Salary
1,500,000 | Returns: 10% | Term: 2 months
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CrowdFund: Dental Health Screen for Primary School Students in Makoko


The abeeway battery life-time calculation tool has been moved!
It's new location is:
https://htmlpreview.github.io/?https://github.com/actility/abeeway_battery/blob/main/abeeway_battery_standalone.html


KotlinCommons
/
bvanseg.kotlincommons.string
/
UTFBuffer
/
nextChar
nextChar
fun
nextChar
(
)
:
Char
Gets the next character in the buffer.


An array-like object which supports item assignment.
Fill an array with a static value.
The mutable array-like object to fill.
The static value to use to fill the array.
The index of the first element in the range to be
filled, inclusive. The default value is 0
. Negative values
are taken as an offset from the end of the array.
The index of the last element in the range to be
filled, inclusive. The default value is -1
. Negative values
are taken as an offset from the end of the array.
If stop < start
the fill will wrap at the end of the array.
Linear.
A start
or stop
which is non-integral.
import { ArrayExt } from '@phosphor/algorithm';
let data = ['one', 'two', 'three', 'four'];
ArrayExt.fill(data, 'r'); // ['r', 'r', 'r', 'r']
ArrayExt.fill(data, 'g', 1); // ['r', 'g', 'g', 'g']
ArrayExt.fill(data, 'b', 2, 3); // ['r', 'g', 'b', 'b']
ArrayExt.fill(data, 'z', 3, 1); // ['z', 'z', 'b', 'z']
Find the index of the first value which matches a predicate.
The array-like object to search.
The predicate function to apply to the values.
The index of the first element in the range to be
searched, inclusive. The default value is 0
. Negative values
are taken as an offset from the end of the array.
The index of the last element in the range to be
searched, inclusive. The default value is -1
. Negative values
are taken as an offset from the end of the array.
The index of the first matching value, or -1
if no
matching value is found.
If stop < start
the search will wrap at the end of the array.
Linear.
A start
or stop
which is non-integral.
Modifying the length of the array while searching.
import { ArrayExt } from '@phosphor/algorithm';
function isEven(value: number): boolean {
return value % 2 === 0;
}
let data = [1, 2, 3, 4, 3, 2, 1];
ArrayExt.findFirstIndex(data, isEven); // 1
ArrayExt.findFirstIndex(data, isEven, 4); // 5
ArrayExt.findFirstIndex(data, isEven, 6); // -1
ArrayExt.findFirstIndex(data, isEven, 6, 5); // 1
Find the first value which matches a predicate.
The array-like object to search.
The predicate function to apply to the values.
The index of the first element in the range to be
searched, inclusive. The default value is 0
. Negative values
are taken as an offset from the end of the array.
The index of the last element in the range to be
searched, inclusive. The default value is -1
. Negative values
are taken as an offset from the end of the array.
The first matching value, or undefined
if no matching
value is found.
If stop < start
the search will wrap at the end of the array.
Linear.
A start
or stop
which is non-integral.
Modifying the length of the array while searching.
import { ArrayExt } from '@phosphor/algorithm';
function isEven(value: number): boolean {
return value % 2 === 0;
}
let data = [1, 2, 3, 4, 3, 2, 1];
ArrayExt.findFirstValue(data, isEven); // 2
ArrayExt.findFirstValue(data, isEven, 2); // 4
ArrayExt.findFirstValue(data, isEven, 6); // undefined
ArrayExt.findFirstValue(data, isEven, 6, 5); // 2
Find the index of the last value which matches a predicate.
The predicate function to apply to the values.
The index of the first element in the range to be
searched, inclusive. The default value is -1
. Negative values
are taken as an offset from the end of the array.
The index of the last element in the range to be
searched, inclusive. The default value is 0
. Negative values
are taken as an offset from the end of the array.
The index of the last matching value, or -1
if no
matching value is found.
If start < stop
the search will wrap at the front of the array.
Linear.
A start
or stop
which is non-integral.
Modifying the length of the array while searching.
import { ArrayExt } from '@phosphor/algorithm';
function isEven(value: number): boolean {
return value % 2 === 0;
}
let data = [1, 2, 3, 4, 3, 2, 1];
ArrayExt.findLastIndex(data, isEven); // 5
ArrayExt.findLastIndex(data, isEven, 4); // 3
ArrayExt.findLastIndex(data, isEven, 0); // -1
ArrayExt.findLastIndex(data, isEven, 0, 1); // 5
Find the last value which matches a predicate.
The predicate function to apply to the values.
The index of the first element in the range to be
searched, inclusive. The default value is -1
. Negative values
are taken as an offset from the end of the array.
The index of the last element in the range to be
searched, inclusive. The default value is 0
. Negative values
are taken as an offset from the end of the array.
The last matching value, or undefined
if no matching
value is found.
If start < stop
the search will wrap at the front of the array.
Linear.
A start
or stop
which is non-integral.
Modifying the length of the array while searching.
import { ArrayExt } from '@phosphor/algorithm';
function isEven(value: number): boolean {
return value % 2 === 0;
}
let data = [1, 2, 3, 4, 3, 2, 1];
ArrayExt.findLastValue(data, isEven); // 2
ArrayExt.findLastValue(data, isEven, 4); // 4
ArrayExt.findLastValue(data, isEven, 0); // undefined
ArrayExt.findLastValue(data, isEven, 0, 1); // 2
Find the index of the first occurrence of a value in an array.
The array-like object to search.
The value to locate in the array. Values are
compared using strict ===
equality.
The index of the first element in the range to be
searched, inclusive. The default value is 0
. Negative values
are taken as an offset from the end of the array.
The index of the last element in the range to be
searched, inclusive. The default value is -1
. Negative values
are taken as an offset from the end of the array.
The index of the first occurrence of the value, or -1
if the value is not found.
If stop < start
the search will wrap at the end of the array.
Linear.
A start
or stop
which is non-integral.
import { ArrayExt } from '@phosphor/algorithm';
let data = ['one', 'two', 'three', 'four', 'one'];
ArrayExt.firstIndexOf(data, 'red'); // -1
ArrayExt.firstIndexOf(data, 'one'); // 0
ArrayExt.firstIndexOf(data, 'one', 1); // 4
ArrayExt.firstIndexOf(data, 'two', 2); // -1
ArrayExt.firstIndexOf(data, 'two', 2, 1); // 1
Insert a value into an array at a specific index.
The array of interest.
The index at which to insert the value. Negative values are taken as an offset from the end of the array.
The value to set at the specified index.
Linear.
An index
which is non-integral.
import { ArrayExt } from '@phosphor/algorithm';
let data = [0, 1, 2];
ArrayExt.insert(data, 0, -1); // [-1, 0, 1, 2]
ArrayExt.insert(data, 2, 12); // [-1, 0, 12, 1, 2]
ArrayExt.insert(data, -1, 7); // [-1, 0, 12, 1, 7, 2]
ArrayExt.insert(data, 6, 19); // [-1, 0, 12, 1, 7, 2, 19]
Find the index of the last occurrence of a value in an array.
The array-like object to search.
The value to locate in the array. Values are
compared using strict ===
equality.
The index of the first element in the range to be
searched, inclusive. The default value is -1
. Negative values
are taken as an offset from the end of the array.
The index of the last element in the range to be
searched, inclusive. The default value is 0
. Negative values
are taken as an offset from the end of the array.
The index of the last occurrence of the value, or -1
if the value is not found.
If start < stop
the search will wrap at the front of the array.
Linear.
A start
or stop
which is non-integral.
import { ArrayExt } from '@phosphor/algorithm';
let data = ['one', 'two', 'three', 'four', 'one'];
ArrayExt.lastIndexOf(data, 'red'); // -1
ArrayExt.lastIndexOf(data, 'one'); // 4
ArrayExt.lastIndexOf(data, 'one', 1); // 0
ArrayExt.lastIndexOf(data, 'two', 0); // -1
ArrayExt.lastIndexOf(data, 'two', 0, 1); // 1
Find the index of the first element which compares >=
to a value.
The sorted array-like object to search.
The value to locate in the array.
The 3-way comparison function to apply to the values.
It should return < 0
if an element is less than a value, 0
if
an element is equal to a value, or > 0
if an element is greater
than a value.
The index of the first element in the range to be
searched, inclusive. The default value is 0
. Negative values
are taken as an offset from the end of the array.
The index of the last element in the range to be
searched, inclusive. The default value is -1
. Negative values
are taken as an offset from the end of the array.
The index of the first element which compares >=
to the
value, or length
if there is no such element. If the computed
index for stop
is less than start
, then the computed index
for start
is returned.
The array must already be sorted in ascending order according to the comparison function.
Logarithmic.
Searching a range which is not sorted in ascending order.
A start
or stop
which is non-integral.
Modifying the length of the array while searching.
import { ArrayExt } from '@phosphor/algorithm';
function numberCmp(a: number, b: number): number {
return a - b;
}
let data = [0, 3, 4, 7, 7, 9];
ArrayExt.lowerBound(data, 0, numberCmp); // 0
ArrayExt.lowerBound(data, 6, numberCmp); // 3
ArrayExt.lowerBound(data, 7, numberCmp); // 3
ArrayExt.lowerBound(data, -1, numberCmp); // 0
ArrayExt.lowerBound(data, 10, numberCmp); // 6
Move an element in an array from one index to another.
The mutable array-like object of interest.
The index of the element to move. Negative values are taken as an offset from the end of the array.
The target index of the element. Negative values are taken as an offset from the end of the array.
Linear.
A fromIndex
or toIndex
which is non-integral.
import { ArrayExt } from from '@phosphor/algorithm';
let data = [0, 1, 2, 3, 4];
ArrayExt.move(data, 1, 2); // [0, 2, 1, 3, 4]
ArrayExt.move(data, 4, 2); // [0, 2, 4, 1, 3]
Remove all occurrences of a value from an array.
The array of interest.
The value to remove from the array. Values are
compared using strict ===
equality.
The index of the first element in the range to be
searched, inclusive. The default value is 0
. Negative values
are taken as an offset from the end of the array.
The index of the last element in the range to be
searched, inclusive. The default value is -1
. Negative values
are taken as an offset from the end of the array.
The number of elements removed from the array.
If stop < start
the search will conceptually wrap at the end of
the array, however the array will be traversed front-to-back.
Linear.
import { ArrayExt } from '@phosphor/algorithm';
let data = [14, 12, 23, 39, 14, 12, 19, 14];
ArrayExt.removeAllOf(data, 12); // 2
ArrayExt.removeAllOf(data, 17); // 0
ArrayExt.removeAllOf(data, 14, 1, 4); // 1
Remove all occurrences of values which match a predicate.
The array of interest.
The predicate function to apply to the values.
The index of the first element in the range to be
searched, inclusive. The default value is 0
. Negative values
are taken as an offset from the end of the array.
The index of the last element in the range to be
searched, inclusive. The default value is -1
. Negative values
are taken as an offset from the end of the array.
The number of elements removed from the array.
If stop < start
the search will conceptually wrap at the end of
the array, however the array will be traversed front-to-back.
Linear.
import { ArrayExt } from '@phosphor/algorithm';
function isEven(value: number): boolean {
return value % 2 === 0;
}
function isNegative(value: number): boolean {
return value < 0;
}
let data = [0, 12, -13, -9, 23, 39, 14, -15, 12, 75];
ArrayExt.removeAllWhere(data, isEven); // 4
ArrayExt.removeAllWhere(data, isNegative, 0, 3); // 2
Remove and return a value at a specific index in an array.
The array of interest.
The index of the value to remove. Negative values are taken as an offset from the end of the array.
The value at the specified index, or undefined
if the
index is out of range.
Linear.
An index
which is non-integral.
import { ArrayExt } from '@phosphor/algorithm';
let data = [0, 12, 23, 39, 14, 12, 75];
ArrayExt.removeAt(data, 2); // 23
ArrayExt.removeAt(data, -2); // 12
ArrayExt.removeAt(data, 10); // undefined;
Remove the first occurrence of a value from an array.
The array of interest.
The value to remove from the array. Values are
compared using strict ===
equality.
The index of the first element in the range to be
searched, inclusive. The default value is 0
. Negative values
are taken as an offset from the end of the array.
The index of the last element in the range to be
searched, inclusive. The default value is -1
. Negative values
are taken as an offset from the end of the array.
The index of the removed value, or -1
if the value
is not contained in the array.
If stop < start
the search will wrap at the end of the array.
Linear.
import { ArrayExt } from '@phosphor/algorithm';
let data = [0, 12, 23, 39, 14, 12, 75];
ArrayExt.removeFirstOf(data, 12); // 1
ArrayExt.removeFirstOf(data, 17); // -1
ArrayExt.removeFirstOf(data, 39, 3); // -1
ArrayExt.removeFirstOf(data, 39, 3, 2); // 2
Remove the first occurrence of a value which matches a predicate.
The array of interest.
The predicate function to apply to the values.
The index of the first element in the range to be
searched, inclusive. The default value is 0
. Negative values
are taken as an offset from the end of the array.
The index of the last element in the range to be
searched, inclusive. The default value is -1
. Negative values
are taken as an offset from the end of the array.
The removed { index, value }
, which will be -1
and
undefined
if the value is not contained in the array.
If stop < start
the search will wrap at the end of the array.
Linear.
import { ArrayExt } from '@phosphor/algorithm';
function isEven(value: number): boolean {
return value % 2 === 0;
}
let data = [0, 12, 23, 39, 14, 12, 75];
ArrayExt.removeFirstWhere(data, isEven); // { index: 0, value: 0 }
ArrayExt.removeFirstWhere(data, isEven, 2); // { index: 3, value: 14 }
ArrayExt.removeFirstWhere(data, isEven, 4); // { index: -1, value: undefined }
Remove the last occurrence of a value from an array.
The array of interest.
The value to remove from the array. Values are
compared using strict ===
equality.
The index of the first element in the range to be
searched, inclusive. The default value is -1
. Negative values
are taken as an offset from the end of the array.
The index of the last element in the range to be
searched, inclusive. The default value is 0
. Negative values
are taken as an offset from the end of the array.
The index of the removed value, or -1
if the value
is not contained in the array.
If start < stop
the search will wrap at the end of the array.
Linear.
import { ArrayExt } from '@phosphor/algorithm';
let data = [0, 12, 23, 39, 14, 12, 75];
ArrayExt.removeLastOf(data, 12); // 5
ArrayExt.removeLastOf(data, 17); // -1
ArrayExt.removeLastOf(data, 39, 2); // -1
ArrayExt.removeLastOf(data, 39, 2, 3); // 3
Remove the last occurrence of a value which matches a predicate.
The array of interest.
The predicate function to apply to the values.
The index of the first element in the range to be
searched, inclusive. The default value is -1
. Negative values
are taken as an offset from the end of the array.
The index of the last element in the range to be
searched, inclusive. The default value is 0
. Negative values
are taken as an offset from the end of the array.
The removed { index, value }
, which will be -1
and
undefined
if the value is not contained in the array.
If start < stop
the search will wrap at the end of the array.
Linear.
import { ArrayExt } from '@phosphor/algorithm';
function isEven(value: number): boolean {
return value % 2 === 0;
}
let data = [0, 12, 23, 39, 14, 12, 75];
ArrayExt.removeLastWhere(data, isEven); // { index: 5, value: 12 }
ArrayExt.removeLastWhere(data, isEven, 2); // { index: 1, value: 12 }
ArrayExt.removeLastWhere(data, isEven, 2, 1); // { index: -1, value: undefined }
Reverse an array in-place.
The mutable array-like object of interest.
The index of the first element in the range to be
reversed, inclusive. The default value is 0
. Negative values
are taken as an offset from the end of the array.
The index of the last element in the range to be
reversed, inclusive. The default value is -1
. Negative values
are taken as an offset from the end of the array.
Linear.
A start
or stop
index which is non-integral.
import { ArrayExt } from '@phosphor/algorithm';
let data = [0, 1, 2, 3, 4];
ArrayExt.reverse(data, 1, 3); // [0, 3, 2, 1, 4]
ArrayExt.reverse(data, 3); // [0, 3, 2, 4, 1]
ArrayExt.reverse(data); // [1, 4, 2, 3, 0]
Rotate the elements of an array in-place.
The mutable array-like object of interest.
The amount of rotation to apply to the elements. A positive value will rotate the elements to the left. A negative value will rotate the elements to the right.
The index of the first element in the range to be
rotated, inclusive. The default value is 0
. Negative values
are taken as an offset from the end of the array.
The index of the last element in the range to be
rotated, inclusive. The default value is -1
. Negative values
are taken as an offset from the end of the array.
Linear.
A delta
, start
, or stop
which is non-integral.
import { ArrayExt } from '@phosphor/algorithm';
let data = [0, 1, 2, 3, 4];
ArrayExt.rotate(data, 2); // [2, 3, 4, 0, 1]
ArrayExt.rotate(data, -2); // [0, 1, 2, 3, 4]
ArrayExt.rotate(data, 10); // [0, 1, 2, 3, 4]
ArrayExt.rotate(data, 9); // [4, 0, 1, 2, 3]
ArrayExt.rotate(data, 2, 1, 3); // [4, 2, 0, 1, 3]
Find the index of the first element which compares >
than a value.
The sorted array-like object to search.
The value to locate in the array.
The 3-way comparison function to apply to the values.
It should return < 0
if an element is less than a value, 0
if
an element is equal to a value, or > 0
if an element is greater
than a value.
The index of the first element in the range to be
searched, inclusive. The default value is 0
. Negative values
are taken as an offset from the end of the array.
The index of the last element in the range to be
searched, inclusive. The default value is -1
. Negative values
are taken as an offset from the end of the array.
The index of the first element which compares >
than the
value, or length
if there is no such element. If the computed
index for stop
is less than start
, then the computed index
for start
is returned.
The array must already be sorted in ascending order according to the comparison function.
Logarithmic.
Searching a range which is not sorted in ascending order.
A start
or stop
which is non-integral.
Modifying the length of the array while searching.
import { ArrayExt } from '@phosphor/algorithm';
function numberCmp(a: number, b: number): number {
return a - b;
}
let data = [0, 3, 4, 7, 7, 9];
ArrayExt.upperBound(data, 0, numberCmp); // 1
ArrayExt.upperBound(data, 6, numberCmp); // 3
ArrayExt.upperBound(data, 7, numberCmp); // 5
ArrayExt.upperBound(data, -1, numberCmp); // 0
ArrayExt.upperBound(data, 10, numberCmp); // 6
Generated using TypeDoc
The namespace for array-specific algorithms.


Behavior
Despite the menacing look, the Crobat is quite peaceful, unless you woke it up during the day.


Chamith Sandeepa
Hello! I'm Chamith Sandeepa. I'm originally from Colombo, Sri Lanka. Right now, I live in Kyoto, Japan. I'm a student. I'm currently studying for my master's degree in KCGI. After completing my studies here, I hope to obtain a challenging position in a high-quality Information and Communication Technology environment where my resourceful experience and academic skills will add value to organizational operations.
Failure is success if we learn from it.
Internship Training - IT Compliance
Experience: Compliance, Vulnerability Assessment, Penetration Testing, Vulnerability Assessment and Penetration Testing Report Writing, Auditing, Server Hardening, Service Management System, Assets Monitoring, Network Operation Centre, Knowledge Training on ISO 9001, PADSS & CMMI.
Master of Science in Information Technology
Concentration: Network Administration
Bachelor of Science (Honours) in Information Technology
Specialization: Cyber Security
MaLeDiCry is a distributed crypto-currency mining project based on machine learning that is relevant to the digital / crypto-currency field. Mining is a validation process in the cryptocurrency domain of a new block added to the block chain, which is an intensive task consisting of complex mathematical calculations highly dependent on computer resources. This distributed architecture would help to collect user resources and mine coins, especially for small-scale miners, in order to gain higher profits.
| Day | Monday | Tuesday | Wednesday | Thursday | Friday |
|---|---|---|---|---|---|
| 8am - 10am | Lecture | Study | |||
| 10am - 12pm | Study | Projects / Assignments | |||
| 12pm - 2pm | Projects / Assignments | ||||
| 2pm - 4pm | Lecture | Lecture | Lecture | ||
| 4pm - 6pm | Lecture | Study | |||
| 6pm - 8pm | Code Practice | Lecture | Homework | ||
| 8pm - 10pm | Projects / Assignments | Code Practice | |||
| 10pm - ... | Work |


Dashboard
Sales
Visitor in Device
| Device | Visits | Avg. time |
|---|---|---|
| Unknown | 2,456 | 00:02:36 |
| Apple iPad | 1,006 | 00:03:41 |
| Apple iPhone | 68 | 00:04:10 |
| HTC Desire | 38 | 00:01:40 |
| Samsung | 20 | 00:04:54 |
| Apple iPad | 1,006 | 00:03:41 |
| Device | Visits | Avg. time |
|---|---|---|
| Unknown | 2,456 | 00:02:36 |
| Apple iPad | 1,006 | 00:03:41 |
| Apple iPhone | 68 | 00:04:10 |
| HTC Desire | 38 | 00:01:40 |
| Samsung | 20 | 00:04:54 |
| Apple iPad | 1,006 | 00:03:41 |


--- layout: default ---
Submit a request by filling out this short form. Want to see examples? Check out this video:
Here are some common types of custom posts we've created for other small businesses.
Feel free to reach out to your Account Manager if you have any questions. Otherwise, let us know what you'd like to post about by simply filling out this short form.


--- layout: page title: "Developing Backbone.js Applications" prev: OEBPS/ch01s04.html next: OEBPS/ch01s06.html book_path: books/developing-backbone-js-applications-addy-osmani--_oeb/ --- {% include JB/setup %} {% raw %}
Model-view-presenter (MVP) is a derivative of the MVC design pattern which focuses on improving presentation logic. It originated at a company named Taligent in the early 1990s while they were working on a model for a C++ CommonPoint environment. Whilst both MVC and MVP target the separation of concerns across multiple components, there are some fundamental differences between them.
For the purposes of this summary we will focus on the version of MVP most suitable for web-based architectures.
The P in MVP stands for presenter. It’s a component which contains the user-interface business logic for the view. Unlike MVC, invocations from the view are delegated to the presenter, which are decoupled from the view and instead talk to it through an interface. This allows for all kinds of useful things such as being able to mock views in unit tests.
The most common implementation of MVP is one which uses a Passive View (a view which is for all intents and purposes “dumb”), containing little to no logic. MVP models are almost identical to MVC models and handle application data. The presenter acts as a mediator which talks to both the view and model, however both of these are isolated from each other. They effectively bind models to views, a responsibility held by Controllers in MVC. Presenters are at the heart of the MVP pattern and as you can guess, incorporate the presentation logic behind views.
Solicited by a view, presenters perform any work to do with user requests and pass data back to them. In this respect, they retrieve data, manipulate it and determine how the data should be displayed in the view. In some implementations, the presenter also interacts with a service layer to persist data (models). Models may trigger events but it’s the presenter’s role to subscribe to them so that it can update the view. In this passive architecture, we have no concept of direct data binding. Views expose setters which presenters can use to set data.
The benefit of this change from MVC is that it increases the testability of your application and provides a more clean separation between the view and the model. This isn’t however without its costs as the lack of data binding support in the pattern can often mean having to take care of this task separately.
Although a common implementation of a Passive View is for the view to implement an interface, there are variations on it, including the use of events which can decouple the View from the Presenter a little more. As we don’t have the interface construct in JavaScript, we’re using it more as more a protocol than an explicit interface here. It’s technically still an API and it’s probably fair for us to refer to it as an interface from that perspective.
There is also a Supervising Controller variation of MVP, which is closer to the MVC and MVVM patterns as it provides data-binding from the Model directly from the View. Key-value observing (KVO) plugins (such as Derick Bailey’s Backbone.ModelBinding plugin) introduce this idea of a Supervising Controller to Backbone.


Responsive Images quiz by Cameron Pittman
srcset
is super useful. This quiz is here to help you practice giving the browser the ability to decide which image it should download based on its device pixel ratio and width.
Modify this page using DevTools. When it meets all the requirements listed in the Udacity Feedback, a code will appear. Type that code into the Udacity classroom to continue.
srcset
Using DPIDen Haag's skyline looks like it's ready for a retina display. Help the browser determine the right image to download using srcset
. It should download Den_Haag_2x.jpg
if it is a 2x display and Den_Haag_1x.jpg
if it is a 1x display.
Make your changes using Chrome DevTools!
srcset
Using Image WidthAustralia looks like it's ready for tablet and desktop, but it's probably too wide for mobile. Fix that with srcset
. Tell the browser that Australia_1280w.jpg
is 1280px wide and Australia_640w.jpg
is 640px wide so that the browser can choose the best one to download.
Make your changes using Chrome DevTools!


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[§321-177] Rules. The director of health may adopt rules pursuant to chapter 91 necessary to carry out the purposes of this part. [L 1980, c 59, §6]


To use this feature, select Maintain | Calibration | Analysis Methods. A set of verification measurement data can be analyzed with many different analysis methods. Seven passive methods (calibration curve, known alpha, known M, multiplicity, add-a-source, curium ratio and truncated multiplicity) and four active methods (calibration curve, collar, multiplicity and active/passive) are provided. For each material type that you will verify, select the analysis methods you want to use by clicking in their boxes. Except for the collar analysis method, any material type can be analyzed with one or more analysis methods.
You will get as many results sets as you have selected analysis methods. For passive verification measurements there is an automatic comparison of different analysis methods when two or more have been selected. The accepted verification result will be the “normal” method unless the result from the “backup” method differs by more than n standard deviations from the normal method, where n is a test parameter that can be set by selecting Maintain | QC and Test Parameters. If the two methods differ by more than the test limit then the backup result is accepted. The accepted result will be highlighted. If a user selects two or more passive analysis methods an additional dialog box will be displayed for the user to select one “normal” and one “backup” analysis method.
For each material type and analysis method you select, you must enter appropriate calibration parameters under Maintain | Calibration in the main menu.


Dear Parent or Caregiver
We understand that this is a very difficult time for you. Any hint or suspicion of abuse of your child causes many strong and confusing emotions. The process of determining what happened to your child and how to proceed from there may seem quite overwhelming. It is our job to work together to reduce the number of times your child will have to be interviewed and to ensure that your family receives prompt, necessary support.
- Do the best job possible in finding out what happened.
- Work with the legal system to help the child.
- Help you understand the child protective and legal systems.
- Help make the process as comfortable as possible for you.
- Help the children and family begin to heal.
  Any hint or suspicion of abuse of your child causes many strong and confusing emotions. The process of determining what happened to your child and how to proceed from there may seem quite overwhelming. It is our job to work together to reduce the number of times your child will have to be interviewed and to ensure that your family receives swift, necessary support.
- Someone reports suspicions of abuse to authorities, either law enforcement or the Illinois Department of Children and Family Services.
- Interviews are conducted with the child at the Children’s Advocacy Center.
- Medical exams are conducted, if necessary.
- Law enforcement and DCFS will continue the investigation, which will include an interview with the alleged offender, if possible.
- A team of professionals will meet to discuss the case and decide how to manage it. The team consists of State’s Attorneys (prosecutors), law enforcement officers, DCFS investigators, social workers, medical practitioners, and mental health professionals.
- The case may be referred to Criminal Court or Juvenile Court, or some other plan may be made for managing the case.
Facts About The Investigation:
The investigation of the abuse will take place by a team of professionals, which typically includes a State’s Attorney, DCFS investigator, police detective, and Advocacy Center staff. The team approach to these cases keeps the process as simple as possible.  Being left out of some of the proceedings can make you feel uncomfortable and worried. Our Protocol requires that parents not be present during the interview because it is felt that more accurate information will be obtained if you are not there. In your presence, your child may be unwilling to tell important details because she wants to spare you from hearing them. Sometimes parents cannot control their emotions because of what they hear, or they may place pressure on the child to tell in a way that can complicate the legal process.
 Your child will know where you are while they are being interviewed. The legal process moves at its own pace, which is different from your child’s need to heal. Emotional wounds may be reopened by the various proceedings, which can take place over several months. The court date may be delayed over and over again. You have no control over this, so try to be patient. Remember that people are working to gain the best outcome for you and your child. The legal system was not designed with the needs of the victim in mind. The system is designed primarily to protect the rights of the accused, not the victim. The rights of the victim are far less defined than the rights of the accused. However, efforts are being made to improve the legal system’s response to child abuse cases.
For example:
- Professionals in these cases are specially trained on a variety of topics regarding child abuse.
- The number of times the child has to tell about the abuse is being reduced.
- Community agencies involved in these cases are making efforts to coordinate their services.
- Legislation is being sponsored to change the law and provide more protection for child victims, both in and out of the courtroom.
Your Team of Professionals
- The State’s Attorney: The State’s Attorney has the final decision as to whether charges will be filed. Consideration is given to many factors that will affect the likelihood of success in court. Some of the factors considered are: age and maturity of the child, the child’s ability to testify, whether or not the suspect has confessed, presence of medical evidence, and whether or not there are other witnesses.
- The Law Enforcement Officer: All major police departments in Champaign and Ford Counties have investigators on the team. They interview children, non-offending parents, suspects and other witnesses, and gather evidence from the scene of the alleged event.
- The DCFS Investigator: The role of the DCFS Investigator is to help protect your child. They investigate all reports of child abuse and neglect, conduct interviews, and develop safety plans.
- The Medical Professional: Your child may be referred to a physician or other medical professional with specialized training in child sexual and physical abuse cases. The medical professional will examine your child, perform certain tests, and complete a report that may be used as evidence in court. If your child has been injured in any way, the medical staff will tell you how to care for them. Don’t be afraid to ask them questions. If you are not sure you understand what you have been told, ask more questions. It may be necessary to schedule a second appointment for follow-up care. Please follow the instructions of your medical professional.
- The Case Manager: The Children’s Advocacy Center’s Case Manager is a trained paraprofessional who helps the parent or other caretaker when abuse is reported. The Case Manager helps the caretaker connect with services in the community and provides support as the caretaker protects the child in the aftermath of the abuse report.
- The Family Advocate: The Children’s Advocacy Center‘s Family Advocate is a trained professional who helps the non-offending parent or other caretaker when abuse is reported. The Family Advocate helps the caregiver with services in the community and provides support as the caretaker cares for the child in the aftermath of the abuse.
- The Crisis Intervention Counselor: The Crisis Intervention Counselor provides short-term counseling designed to address the immediate effects of the crisis in the aftermath of the abuse report and to reduce the severity of the crisis, both for the child and their non-offending family members. The Crisis Intervention Counselor also provides short-term emotional support and works with Family Advocate to ensure that the child and their non-offending family members are linked with all necessary and appropriate services. Crisis intervention counseling services are provided free of charge.
What Happens in Court?
- Using evidence discovered through the investigation and the input received from the team, the State’s Attorney’s Office determines if there is enough evidence to file criminal charges.
- If criminal charges are filed, the person accused of abusing the child may be arrested (or he may receive a summons) and must go to court for an arraignment.
- The arraignment is when the person accused of abusing the child (called the defendant) appears before the judge and pleads guilty or not guilty to the charges. If the defendant pleads guilty, sentencing will be scheduled for a later date (note: defendants almost never plead guilty at arraignment). If the defendant pleads not guilty, the case will continue through the court process. If the defendant cannot afford an attorney, the judge will appoint an attorney to represent him. Also at this stage, bond is set by a judge. If the defendant cannot post bond, he will remain in custody while the case is pending.
- There are two types of hearings that may occur before trial: a Preliminary Hearing or a Grand Jury Hearing . The Preliminary Hearing will take place before a judge in open court and the judge will review the evidence and testimony and decide if there is enough evidence for the case to proceed to a trial. A Grand Jury Hearing is held in private before a jury. The defendant and defense attorney do not attend. The Grand Jury reviews the evidence and decides if there is enough evidence to hold the defendant over for a possible trial.
- The defendant will have an attorney; this is the defense attorney. This lawyer may want to talk to your child or you before the trial date. It is your choice whether or not you talk to this person. You do not have to talk to the defendant’s attorney.
- If there is a Trial, the defense chooses if they want a Bench Trial or a Jury Trial. A bench trial is held before a judge. A jury trial is held before a judge and 12 jurors.  The defendant does not have to testify. It may take several months from the time charges are filed until you go to court for trial. When you do go to court with your child, take along a quiet toy, coloring book, or something to keep your child busy for what might be a long wait.
- Once all the evidence and testimony is presented, there will be a Verdict of guilty or not guilty. If found not guilty, the defendant will be released if he has no other pending charges. If found guilty, the defendant will be sentenced at a later date (Sentencing Hearing). Prior to the Sentencing Hearing, you will be contacted by a Victim Witness Advocate from from the State’s Attorney’s Office and asked to complete a Victim Impact Statement. Please note, either you or your child, or both, may complete a Victim Impact Statement. The judge will read the Victim Impact Statement before he decides what sentence to impose upon the defendant.  The State’s Attorney’s Office will help you prepare your Victim Impact Statement.
- The case can also be settled by agreement without a trial. This is called a Plea Bargain. A plea bargain may take place between the prosecuting attorney and the defense attorney at any time and is reached when the attorneys agree on a charge and a sentence. If the judge accepts the plea bargain, there will not be a trial. Although a plea bargain insures that the defendant will be convicted, oftentimes it results in a lesser sentence. As a result of a plea bargain, a conviction will appear on the offender’s record and he/she may have to register as a sex offender. Many times, a defendant will plead guilty but there is no agreement between the attorneys about what sentence to recommend. In that event, the case may be continued for a Sentencing Hearing, at which time a judge will decide the sentence to be imposed. If that happens, you will be contacted by the State’s Attorney’s Office and asked to complete a Victim Impact Statement (see above).
Always remember that the well being of your child should be your objective. Don’t lose yourself in the legal system, because it is only one step in the process, and it is not essential to your child’s recovery.
The best advice is to enter the legal system without expectations, because the more you expect from the system, the harder the experience is likely to be. Also, remember to celebrate when it is over.  You and your child did your best, worked hard, and put in a lot of time and courage. Celebrate a job well done!


--- layout: post title: 'Twitter API: tweet with PHP' date: 2010-12-06 00:20:04.000000000 +01:00 type: post published: true status: publish categories: - Coding tags: - api - hacks - howto - programming - sharemovies - socialmedia - twitter meta: _thumbnail_id: '621' _edit_last: '1' dsq_thread_id: '185378128' _wp_old_slug: twitter-api-post-via-php socialize_text: If you enjoyed this post, please consider leaving a comment below or subscribing to the RSS feed to have future articles delivered to your feed reader. socialize: '1,2' _sexybookmarks_shortUrl: http://b2l.me/a8m626 _sexybookmarks_permaHash: 65bc4eb9e64c7e983f8bd7ec17563229 author: login: bbWebdesign email<EMAIL_ADDRESS>display_name: Bob first_name: Bob last_name: Belderbos ---
Today's web is about sharing. My facebook API / movie experiment Sharemovi.es is up and running. It needs some tweaking but bit by bit.. What I did find important was a live stream. Of course you can go the old-school route of mail updates, but today updates are more efficient via facebook and twitter.
As I played already with the facebook API, today it was time to do some research on Twitter's API. Purpose: push new movie reviews to twitter! This way people can follow sharemovies and they get new movies automatically pushed into their stream. (Updates on the app are however posted to facebook via the activity stream)
There are some tutorials that suggest this method:
<?php include '../../twitter.php'; $message = 'New movie ...'; $url = 'http://twitter.com/statuses/update.xml'; $curl_handle = curl_init(); curl_setopt($curl_handle, CURLOPT_URL, "$url"); curl_setopt($curl_handle, CURLOPT_CONNECTTIMEOUT, 2); curl_setopt($curl_handle, CURLOPT_RETURNTRANSFER, 1); curl_setopt($curl_handle, CURLOPT_POST, 1); curl_setopt($curl_handle, CURLOPT_POSTFIELDS, "status=$message"); curl_setopt($curl_handle, CURLOPT_USERPWD, "$username:$password"); $buffer = curl_exec($curl_handle); curl_close($curl_handle); if (empty($buffer)) { echo "error!"; } else { echo 'success!'; }
.. but this method does not work anymore because twitter is now using Oauth.
So I followed this helpful article:
1. Register an app: http://dev.twitter.com/apps/new. This is quite common; Facebook asks the same.
You need the read & write permissions to post to your twitter account
2. You get 4 API keys. Download the Abraham Twitter OAuth class to connect to twitter using OAuth and fill in the keys.
3. including “OAuth.php” and “twitteroauth.php” the rest is easy
File tweet.php
<?php $consumerKey = '<insert your consumer key'; $consumerSecret = '<insert your consumer secret>'; $oAuthToken = '<insert your access token>'; $oAuthSecret = '<insert your token secret>'; require_once('twitteroauth.php'); // twitteroauth.php points to OAuth.php // all files are in the same dir // create a new instance $tweet = new TwitterOAuth($consumerKey, $consumerSecret, $oAuthToken, $oAuthSecret); ?> This makes the twitter instance which you can use to post updates to your stream (the user account that registers the app, is used to post the updates to!) : // post to twitter include 'tweet.php'; // the file where the tweet instance is created $statusMessage = 'Movie added: '.$title. ' -> ' . $message; $tweet->post('statuses/update', array('status' => $statusMessage));
So when adding this bit of code at the point where somebody adds a movie, it posts the new title + URL to the @sharemovies twitter account. Following this user and you get updated about new movies in your twitter stream :)
[caption id="attachment_622" align="alignnone" width="480" caption="Create your Movie stream with twitter API"][/caption]
I probably deploy the same with Facebook over time, but it is always good to play with various technologies.


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36
Elihu Extols God's Greatness
1 And Elihu continued, and said:
2 “Bear with me a little, and I will show you,
for I have yet something to say on God's behalf.
3 I will get my knowledge from afar
and ascribe righteousness to my Maker.
4 For truly my words are not false;
one who is perfect in knowledge is with you.
5 “Behold, God is mighty, and does not despise any;
he is mighty in strength of understanding.
6 He does not keep the wicked alive,
but gives the afflicted their right.
7 He does not withdraw his eyes from the righteous,
but with kings on the throne
he sets them forever, and they are exalted.
8 And if they are bound in chains
and caught in the cords of affliction,
9 then he declares to them their work
and their transgressions, that they are behaving arrogantly.
10 He opens their ears to instruction
and commands that they return from iniquity.
11 If they listen and serve him,
they complete their days in prosperity,
and their years in pleasantness.
12 But if they do not listen, they perish by the sword
and die without knowledge.
13 “The godless in heart cherish anger;
they do not cry for help when he binds them.
14 They die in youth,
and their life ends among the cult prostitutes.
15 He delivers the afflicted by their affliction
and opens their ear by adversity.
16 He also allured you out of distress
into a broad place where there was no cramping,
and what was set on your table was full of fatness.
17 “But you are full of the judgment on the wicked;
judgment and justice seize you.
18 Beware lest wrath entice you into scoffing,
and let not the greatness of the ransom turn you aside.
19 Will your cry for help avail to keep you from distress,
or all the force of your strength?
20 Do not long for the night,
when peoples vanish in their place.
21 Take care; do not turn to iniquity,
for this you have chosen rather than affliction.
22 Behold, God is exalted in his power;
who is a teacher like him?
23 Who has prescribed for him his way,
or who can say, ‘You have done wrong’?
24 “Remember to extol his work,
of which men have sung.
25 All mankind has looked on it;
man beholds it from afar.
26 Behold, God is great, and we know him not;
the number of his years is unsearchable.
27 For he draws up the drops of water;
they distill his mist in rain,
28 which the skies pour down
and drop on mankind abundantly.
29 Can anyone understand the spreading of the clouds,
the thunderings of his pavilion?
30 Behold, he scatters his lightning about him
and covers the roots of the sea.
31 For by these he judges peoples;
he gives food in abundance.
32 He covers his hands with the lightning
and commands it to strike the mark.
33 Its crashing declares his presence;
the cattle also declare that he rises.


Suspects lead Texas deputies on 120-mile, high-speed chase: report
by Fox NewsAuthorities in Harris County, Texas, on Thursday gave chase to three suspects in a car that stretched 120 miles and hit speeds of up to 110 mph, a report said.
The Houston Chronicle reported that the chase started at about 8 p.m.—during a routine traffic stop. The report said it was unclear what led to the initial stop. But police said the car took off and the chase lasted about an hour.
The suspects were reportedly seen tossing items out from the car during the pursuit. KHOU reported that three suspects were arrested after the car crashed. The channel reported that the chase resulted in at least eight crashes.


A kotlin client that adapts the Java HighLevel REST client from Elasticsearch. Note, much of this library consists of extension functions for classes in the org.elasticsearch
hierarchy.
| io.inbot.eskotlinwrapper.AsyncBulkIndexingSession |
Asynchronous bulk indexing that uses the experimental Kotlin flows. Works similar to the synchronous version except it fires bulk requests asynchronously on the specified dispatcher. On paper using multiple threads, allows ES to use multiple Threads to consume bulk requests. |
| io.inbot.eskotlinwrapper.BulkIndexingSession |
Makes using bulk request easier. You can use this directly but you probably want to use it via IndexDAO. Implements |
| io.inbot.eskotlinwrapper.BulkOperation |
Bulk operation model used for e.g. |
| io.inbot.eskotlinwrapper.IndexDAO |
DAO (Data Access Object) abstraction that allows you to work with indices. |
| io.inbot.eskotlinwrapper.JacksonModelReaderAndWriter |
Simple implementation of ModelReaderAndWriter that uses a jackson object mapper. |
| io.inbot.eskotlinwrapper.ModelReaderAndWriter |
Implement this for custom serialization/deserialization of objects in your index. Use this in combination with a IndexDAO. |
| io.inbot.eskotlinwrapper.OldSuspendingActionListener |
Action listener that can be used with to adapt the async methods across the java client to co-routines. |
| io.inbot.eskotlinwrapper.PagedSearchResults |
Represents a page of search results. Returned for non scrolling searches. |
| io.inbot.eskotlinwrapper.ScrollingSearchResults |
Represents scrolling search results. Accessing the searchHits causes pages of results to be retrieved lazily. |
| io.inbot.eskotlinwrapper.SearchResults |
Abstraction for search results that applies to both scrolling and non scrolling searches. |
| io.inbot.eskotlinwrapper.SuspendingActionListener |
Action listener that can be used with to adapt the async methods across the java client to co-routines. |


Jan. 28, 2016
Initial contact
Asia Ciaravino, chief operating officer of the Tricentennial Commission, schedules a meeting with CEO Edward Benavides, and KSAT-TV’s General Manager and Vice President Phil Lane, News Director Bernice Kearney and Creative Services Director David Cuccio.


{% extends 'layout.html' %} {% block pageTitle %} {{ jobRole.name }} appraisal - NHS.UK prototype kit {% endblock %} {% block beforeContent %} {{ breadcrumb({ items: [ { href: "/dashboard", text: "Dashboard" }, { href: "/assessments", text: "Appraisals" }, { href: "/assessments/" + assessment.id, text: jobRole.name }] }) }} {% endblock %} {% block content %}
Please fill in your self-appraisal before that date.
" }) }}You'll be ranking yourself against the following competencies:
| Name | Last self-appraisal result |
|---|---|
| {{ req.competency_name }} | TBC / 10 |


Sit tight while this page is being designed! Please notice that it might take a few days, week or decades to finish
Author: @Mehrab-Rahman23


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| DOSE: |
25 mg |
insufflated |
5-MeO-DMT |
(powder / crystals) |
I really had nothing to do one night, and my friend had been raving about this drug he had tried. He gave a little background on it and I said 'What the hell'. We continued to crush what we believed to be approximately 25mg. into two lines. This was my first time insufflating anything, but I knew that I was to expect a burning in my nostrils and the ever so dreaded nasal drip. I blew the lines, one in each nostril, and sat back in a chair, listening to 'Blinded By the Light' by Manfred Mann.
I began to feel a sensation in my mouth, and by 'clanking' or 'chattering' my teeth, I would experience a very pleasing wave of sensation throughout my mouth and head. All of a sudden, it hit me with a rush. My enter body felt as if waves of energy were hitting me and my hands began to shake. I felt confined and uneasy, because of the small room I was in, and went to the bathroom thinking that I should vomit. One point I should add is that I do not suggest eating any time prior to trying 5-MEo-DMT, as feelings of nausea are common. I forced myself to throw up, thinking that I would feel better and enjoy the trip/experience more. As I tryed to vomit, I could not concentrate. The trash can looked and felt as if it was vibrating around the floor, shaking non-stop.
My friend calmed me down as I asked him if I was going to need to go to the hospital(thinking that since we didnt REALLY know how much I had ingested, and at my body weight, maybe I was overdosing...keep in mind that I hadnt done my research on the drug). After I calmed down, the experience was extremely enjoyable. I felt as if waves of energy were hitting me, and my touch/feel was very sensitive. I held a cold coke in my hands trying to open it for a few minutes, but couldnt for some reason. I think I just really liked the cold feeling. After the plateau, the coming down was pleasant and the effects eventually ended. I didnt have an 'out of body experience' but I did learn a valuable lesson. Do your research, and know what to expect. My experience would have been much better if I had not just rushed into the occasion to get fucked up.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.