Introduction
Constant Database PlusPlus (CDB++) is a C++ implementation of hash database specialized for serialization and retrieval of static associations between keys and their values. The database provides several features:
- Fast look-ups. This library implements the data structure of the Constant Database proposed by Daniel J. Bernstein.
- Low footprint. A CDB++ database consists of a chunk header (16 bytes), hash tables (2048 bytes and 16 bytes per record), and actual records (8 bytes plus key/value size per record).
- Fast hash function. CDB++ incorporates the fast and collision-resistant hash function for strings (MurmurHash 2.0) implemented by Austin Appleby.
- Chunk format. The structure of CDB++ is designed to store the data in a chunk of a file; CDB++ database can be embedded into a file with other arbitrary data.
- Simple write interface. CDB++ can serialize a hash database to C++ output streams (
std::ostream
).
- Simple read interface. CDB++ can prepare a hash database from an input stream (
std::istream
) or from a memory block on which a database image is read or memory-mapped from a file.
- Cross platform. The source code can be compiled on Microsoft Visual Studio 2008, GNU C Compiler (gcc), etc.
- Very simple API. The CDB++ API exposes only a few functions; one can use this library just by looking at the sample code.
- Single C++ header implementation. CDB++ is implemented in a single header file (cdbpp.h); one can use the CDB++ API only by including cdbpp.h in a source code.
CDB++ does not support these for simplicity:
- modifying associations
- checking collisions in keys
- compatibility of the database format on different byte-order architectures
Sample code
This sample code constructs a database "test.cdb" with 100,000 string/integer associations, "000000"/0, "000001"/1, ..., "100000"/100000 (in build function). Then the code issues string queries "000000", ..., "100000", and checks whether the values are correct (in read function).
Download
CDB++ is distributed under the term of the modified BSD license.
History
- Version 1.1 (2009-07-14):
- Fixed a compile issue (a patch submitted by Takashi Imamichi).
- Replaced SuperFastHash with MurmurHash 2.0 (a patch submitted by Takashi Imamichi).
- Classes cdbpp::builder_base and cdbpp::cdbpp_base taking a template argument to configure a hash function. Classes cdbpp::builder and cdbpp::cdbpp are now the synonyms of
cdbpp::builder_base<cdbpp::murmurhash2>
and cdbpp::cdbpp_base<cdbpp::murmurhash2>
, respectively.
- Split the sample code into build and read functions.
- Version 1.0 (2009-07-09):
Documentation
Acknowledgements
The data structure of the constant database was originally proposed by Daniel J. Bernstein.
The source code of CDB++ includes the MurmurHash 2.0 implemented by Austin Appleby.
The CDB++ distribution contains "a portable stdint.h", which is released by Paul Hsieh under the term of the modified BSD license, for addressing the compatibility issue of Microsoft Visual Studio 2008. The original code is available at: http://www.azillionmonkeys.com/qed/pstdint.h
References


Online Discussions Portal - Discord
Group Meetings- Every Monday [2:00 PM to 3:00 PM]- Every Wednesday [In Class]


--- layout: default title: "END Epistolary Editions" ---
END Epistolary Editions presents a selection of unique or rare eighteenth-century epistolary novels held by Penn Libraries' Kislak Center for Special Collections. The texts have been prepared by Alice McGrath and other members of the Early Novels Database team from digital surrogates created by the Schoenberg Center for Electronic Text and Image. While these editions are designed for reading and annotation, you can download our corpus of 75 novels here. These editions and this site are built using Ed, a jekyll theme for static digital editions in line with principles of minimal computing.


| Number of Classes | Line Coverage | Mutation Coverage |
|---|---|---|
| 13 | 69% | 42% |
| Name | Line Coverage | Mutation Coverage |
|---|---|---|
| App13Segment.java | 100% |
100% |
| App14Segment.java | 92% |
0% |
| App2Segment.java | 59% |
27% |
| AppnSegment.java | 67% |
0% |
| ComSegment.java | 30% |
50% |
| DhtSegment.java | 95% |
91% |
| DqtSegment.java | 77% |
64% |
| GenericSegment.java | 58% |
9% |
| JfifSegment.java | 80% |
22% |
| Segment.java | 8% |
0% |
| SofnSegment.java | 87% |
57% |
| SosSegment.java | 83% |
44% |
| UnknownSegment.java | 40% |
0% |


Please expect 24 hours for inquiry response.
Deem, Fantasy Interactive
Planning a group trip can be a challenging task, as everyone's preferences and requirements need to be considered.
The goal is to simplify the process by providing a user-friendly and modern platform for sharing trip ideas, as well as potential flights and hotels.
The product is designed to be both functional and fun, providing a modern and intuitive platform that enables group members to collaborate seamlessly and enjoyably as they plan their journey together.
By striking the perfect balance between ease-of-use and a fun, engaging experience, our app ensures that group travel planning is both productive and enjoyable for all involved.
“Beyond being incredibly talented, Jae is incredibly smart and thoughtful when it comes to cracking creative problems. He was an absolute pleasure to work with, and I look forward to partnering with him in the future!”
“Jae is a prolific designer, with a Swiss army set of tools under his belt. He approaches any challenge strategically, coming at the problem from both a UX and visual design perspective, and will go the extra mile (whether to put things in motion comps, or create additional screens) to make sure stakeholders have full understanding of the solution. He's a confident and engaging presenter, and would be a valuable addition to any team.”


Hello, The task - "${taskVariables.Step.Value}" - #${taskVariables.Task.Value} for the case ${taskVariables.Workcase.value} was assigned to a role without actors. Regards, W4


First Year Notes
Basic Computer Engineering(BCE) notes
Basic Mechanical Engineering(BME) notes
Basic Electrical and Electronics Engineering(BEEE) notes
Basic Civil Engineering(BCE) notes
Engineering Chemistry notes
Engineering Physics notes
Engineering Mathematics(M1) notes
Higher Order Mathematics(M2) notes
Second Year Notes
Branches
Computer Science Engineering(CSE)
Digital Electronics(DE)
Object Oriented Programming(OOP)
Computer System Architecture(CSA)
Discrete Mathematics(DM)
Data Structures(DS)
Technical English
Mechanical Engineering(ME)
Engineering Materials
Fluid Mechanics
Engineering Thermodynamics
Theory of Machines
Strength of Materials
Civil Engineering(CE)
Engineering Survey
Building Planning and Drawing
Strength of Materials
Construction Materials and Techniques
Transportation Bridges and Tunnels
Electrical Engineering(EE)
Generation of Electric Power
Electro-Magnetic Theory
Electronic Devices And Digital Circuits
Electrical Measurements and Instrumentation
Circuit Analysis and Synthethis
Information Technology(IT)
Discrete Structures
Digital Circuits and Systems
Introduction to Problem Solving and Programming
Third Year Notes
Branches
Computer Science Engineering(CSE)
Theory of Computation
Software Engineering
Computer Networks
Mechanical Engineering(ME)
Energy Conversion-II
Machine Design-II
Heat and Mass Transfer
Civil Engineering(CE)
Hydraulics and Hydraulics Machines
RCC Design and Drawing
Geotechnical Engineering-I
Electrical Engineering(EE)
Power System-I
Electrical Machines-II
Linear Control System
Information Technology(IT)
Computer Networks
Compiler Design
Software Engineering
Fourth Year Notes
Branches
Computer Science Engineering(CSE)
Fundamentals of Management, Economics and Accountancy
Programming with XML
Big Data Engineering
Mechanical Engineering(ME)
Robotics Engineering
Operations Management
Manufacturing Automation
Civil Engineering(CE)
Strength of Material
Advance Design of RCC Structure
Bridge Engineering
Electrical Engineering(EE)
Electrical Machine Designing
Advance Power System Analysis
EHV AC and DC Transmission
Information Technology(IT)
Machine Learning
Cyber Ethics and Laws
Graph Theory
Second Year Syllabus
Branches
Computer Science Engineering(CSE)
Mechanical Engineering(ME)
Civil Engineering(CE)
Electrical Engineering(EE)
Information Technology(IT)
Third Year Syllabus
Branches
Computer Science Engineering(CSE)
Mechanical Engineering(ME)
Civil Engineering(CE)
Electrical Engineering(EE)
Information Technology(IT)
Fourth Year Syllabus
Branches
Computer Science Engineering(CSE)
Mechanical Engineering(ME)
Civil Engineering(CE)
Electrical Engineering(EE)
Information Technology(IT)


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Hedge funds are loading up on China-exposed stocks — and it shows just how optimistic they are that a trade deal is coming
by Carmen Reinicke- Hedge funds increased holdings in China-exposed stocks in the third quarter amid boosted trade-deal optimism, according to a Monday report from Goldman Sachs.
- In the last three months, U.S. stocks with the highest reported sales exposure to China outperformed the S&P 500 index by 7 percentage points, according to the report.
- Stocks have soared to new highs multiple times since the U.S. and China began working on a phase-one trade deal in October.
- Read more on Business Insider.
Hedge funds are preparing to profit if the U.S. and China reach a deal on trade, according to a Monday report from Goldman Sachs.
At the beginning of the fourth quarter, the median China-exposed stock had 3.4% of market capitalisation owned by hedge funds, up from 2.7% at the start of the third quarter, according to the report that analysed the holdings of 833 hedge funds with $US2.1 trillion of gross equity positions.
The bet on China has paid off since trade tensions eased in mid-August, Goldman said. U.S. stocks with the highest reported sales exposure to China have returned 17% in the past three months, according to the report.
Those returns are 7 percentage points higher than the S&P 500, which has returned 10% in the same time period, Goldman said.
Since the U.S. and China announced a phase-one trade deal in October, stocks have soared and even hit fresh highs multiple times, boosted by positive news on trade and strong earnings reports.
Still, weeks later, uncertainty around the potential agreement remains. Trump is reportedly not ready to sign a deal yet, as the details are still being worked out.
One of the most important details is around ending tariffs – China wants all tariffs to be lifted before signing a final deal, but Trump hasn’t agreed to remove them, Commerce Secretary Wilbur Ross said in an interview with Fox Business Network on Friday.


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|
QuantLib: a free/open-source library for quantitative finance
Fully annotated sources - version 1.30
|
Randomized (random shift) low-discrepancy sequence. More...
#include <ql/math/randomnumbers/randomizedlds.hpp>
Public Types | |
| typedef Sample< std::vector< Real > > | sample_type |
Public Member Functions | |
| RandomizedLDS (const LDS &ldsg, PRS prsg) | |
| RandomizedLDS (const LDS &ldsg) | |
| RandomizedLDS (Size dimensionality, BigNatural ldsSeed=0, BigNatural prsSeed=0) | |
| const sample_type & | nextSequence () const |
| returns next sample using a given randomizing vector More... | |
| const sample_type & | lastSequence () const |
| void | nextRandomizer () |
| Size | dimension () const |
Private Attributes | |
| LDS | ldsg_ |
| LDS | pristineldsg_ |
| PRS | prsg_ |
| Size | dimension_ |
| sample_type | x |
| sample_type | randomizer_ |
Randomized (random shift) low-discrepancy sequence.
Random-shifts a uniform low-discrepancy sequence of dimension \( N \) by adding (modulo 1 for each coordinate) a pseudo-random uniform deviate in \( (0, 1)^N. \) It is used for implementing Randomized Quasi Monte Carlo.
The uniform low discrepancy sequence is supplied by LDS; the uniform pseudo-random sequence is supplied by PRS.
Both class LDS and PRS must implement the following interface:
Definition at line 59 of file randomizedlds.hpp.
| typedef Sample<std::vector<Real> > sample_type |
Definition at line 61 of file randomizedlds.hpp.
| RandomizedLDS | ( | const LDS & | ldsg, |
| PRS | prsg | ||
| ) |
Definition at line 87 of file randomizedlds.hpp.
| RandomizedLDS | ( | const LDS & | ldsg | ) |
Definition at line 100 of file randomizedlds.hpp.
| RandomizedLDS | ( | Size | dimensionality, |
| BigNatural | ldsSeed = 0 , |
||
| BigNatural | prsSeed = 0 |
||
| ) |
Definition at line 110 of file randomizedlds.hpp.
| const RandomizedLDS< LDS, PRS >::sample_type & nextSequence |
returns next sample using a given randomizing vector
Definition at line 122 of file randomizedlds.hpp.
| const sample_type & lastSequence | ( | ) | const |
Definition at line 69 of file randomizedlds.hpp.
| void nextRandomizer | ( | ) |
update the randomizing vector and re-initialize the low discrepancy generator
Definition at line 74 of file randomizedlds.hpp.
| Size dimension | ( | ) | const |
Definition at line 78 of file randomizedlds.hpp.
|
mutableprivate |
Definition at line 80 of file randomizedlds.hpp.
|
private |
Definition at line 80 of file randomizedlds.hpp.
|
private |
Definition at line 81 of file randomizedlds.hpp.
|
private |
Definition at line 82 of file randomizedlds.hpp.
|
mutableprivate |
Definition at line 83 of file randomizedlds.hpp.
|
private |
Definition at line 83 of file randomizedlds.hpp.


G-Player supports uploading .csv files of player data. There are a number of requirements for the data: Each entry must be on it's own line If there are multiple types of 'actions', the first column must be the action name. Each action must have a key-mapping (explained below) If a game contains only a single key-mapping, we assume that every line in the .csv file is only a position of the player. Each entry must contain an 'posX' position, 'posY' position, 'timestamp', and 'area' name. If no 'playerID' is provided, the software will prompt the user.


I am a Full Stack web developer passionate towards learning and utilizing cutting edge technologies and programming languages in challenging creative projects. I love working in a team and being able to contribute not only to the core structure of a project through coding but also to the design and aesthetic aspect as well. I’m always looking for new opportunities to contribute to ambitious projects and dive into learning new frameworks and languages.
Check out some of my projects on my GitHub page
JavaScript
Ruby
Ruby on Rails
SQL
Node.js
Ember.js
Express.js
Mongodb
Postgresql
Mongoose
HTML
CSS/SCSS
FinalCut Pro
Ableton Live 9
Photoshop
InDesign


teaching
Materials for courses you taught. Replace this text with your description.
Introduction to Data Analytics (DA 101)
An introductory course with a lab component. Students can expect to learn an introduction to programming in R and R studio, gain an appreciation for the data analytics cycle, and apply foundational statistics to real datasets across disciplinary silos. The course also includes a discussion component addressing data issues of our day such as ethical dilemmas, social justice in big data, data art, career applications, and more. Lab projects may change between semesters but have included examples from ecology, health, political science, housing markets, basketball, and more.
Data Analytics Colloquium (DA 200)
A once-per week interactive course with topics that change every semester. The focus of the course is to increase student engagement with each other and with invited speakers on current data analytics topics. Opportunities for practicing skills and for professional development will also be included in materials.
Theory and Practice of Data Visualization (DA 245, Special Topics)
This course was co-taught with Josh Smith (a data visualization professional, Columbus, OH) using Tableau as the main visualization tool. Students read primary literature and texts on scientific theory and artistic design principles, and created a Tableau portfolio of advanced data visuals on topics of their choosing, using a workshop-style creative-writing informed format.
Practicum in Data Analytics (DA 301)
Students collaborate in teams as data analytics consultants for clients. They work on the same problem for an entire semester, culminating in a final presentation and discussion with their clients.
Data Analytics Seminar (DA 401)
For the Senior Capstone, students conduct independent research on a novel question, and write a 20+ page academic-style paper summarizing their results.
Other teaching pursuits
I am a volunteer for The Carpentries and occasionally teach 2-day workshops at other institutions. I am also a co-PI for the BEDE Network, which is developing short-format data science training workshops for undergraduate Biology Instructors.
For now, this page is assumed to be a static description of your courses. You can convert it to a collection similar to _projects/
so that you can have a dedicated page for each course.
Organize your courses by years, topics, or universities, however you like!


| directory = full path and name of folder/directory to open |
| In file operations, you will often need to parse through a directory/folder and retrieve unknown filenames and other folders from it. This command opens a specified folder to begin these operations. The command returns a file handle which is used by the other commands to perform other services (like most file operators). You will use the NextFile$ to iterate through each entry (use FILETYPE to see if it is a file or folder). Remember, once completed, good programming practice dictates that you CloseDir the open folder. The example should help out alot. |
|
; ReadDir/NextFile$/CloseDir example
; Define what folder to start with ... folder$="C:" ; Open up the directory, and assign the handle to myDir myDir=ReadDir(folder$) ; Let's loop forever until we run out of files/folders to list! Repeat ; Assign the next entry in the folder to file$ file$=NextFile$(myDir) ; If there isn't another one, let's exit this loop If file$="" Then Exit ; Use FileType to determine if it is a folder (value 2) or a file and print results If FileType(folder$+"\"+file$) = 2 Then Print "Folder:" + file$ Else Print "File:" + file$ End If Forever ; Properly close the open folder CloseDir myDir ; We're done! Print "Done listing files!" |


List of all members.
Public Types |
| enum | {
Done = 1,
WRONGARGC = -8,
WRONGARGV = -9,
FILEMISSING = -3,
FILECORRUPT = -4,
COMPORTISSUE = -5,
NODEVICERESPONSE = -6,
CONNECTIONLOST = -7,
ERASEPTFAIL = -10,
WRITEPTFAIL = -11,
ERASEFTFAIL = -12,
WRITEFTFAIL = -13,
ERASECODEFAIL = -14,
WRITECODEFAIL = -15,
UPDPTFAIL = -16,
FLASHREADFAILED = -17
} |
Public Member Functions |
|
| appFwUpdater (QWidget *parent=0) |
|
bool | SetParameter (char *ComPort, const char *FileName) |
The documentation for this class was generated from the following files:


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Implement a GUID generating command.
More...
Implement a GUID generating command.
Definition at line 20 of file GuidCommand.php.
◆ __construct()
| Motley\GuidCommand::__construct |
( |
string |
$name, |
|
|
string |
$desc |
|
) |
| |
Class constructor.
- Parameters
-
| $name | - The object name. |
| $desc | - The object description. |
Definition at line 25 of file GuidCommand.php.
◆ runcmd()
| Motley\GuidCommand::runcmd |
( |
array |
$argv | ) |
|
Run the command.
- Parameters
-
| $argv | - An array of command line parameters. |
- Returns
- A status code.
Definition at line 68 of file GuidCommand.php.
◆ setName()
| Motley\Command::setName |
( |
string |
$name | ) |
|
|
inherited |
Set the command name.
- Parameters
-
Definition at line 45 of file Command.php.
◆ getName()
| Motley\Command::getName |
( |
| ) |
|
|
inherited |
Get the command name.
- Returns
- the current command name.
Definition at line 51 of file Command.php.
◆ setDescription()
| Motley\Command::setDescription |
( |
string |
$desc | ) |
|
|
inherited |
Set the command description.
- Parameters
-
| $desc | - the command description. |
Definition at line 57 of file Command.php.
◆ getDescription()
| Motley\Command::getDescription |
( |
| ) |
|
|
inherited |
Get the command description.
- Returns
- the current command description.
Definition at line 63 of file Command.php.
◆ setDisplayName()
| Motley\Command::setDisplayName |
( |
string |
$name | ) |
|
|
inherited |
Set the command display name for syntax help and so forth.
- Parameters
-
| $name | - The command display name. |
Definition at line 69 of file Command.php.
◆ getDisplayName()
| Motley\Command::getDisplayName |
( |
| ) |
|
|
inherited |
Get the command display name for syntax help and so forth.
- Returns
- The previously set display name, or the general name if display name has not been explicitly set.
Definition at line 76 of file Command.php.
◆ setArgv()
| Motley\Command::setArgv |
( |
array |
$cmdv = array() | ) |
|
|
inherited |
Set what the Command object uses as command line parameters.
Note that this is initialized to the global $argv array during instantiation.
- Parameters
-
| $cmdv | - An array of script name followed by command arguments. |
Definition at line 87 of file Command.php.
◆ getArgv()
| Motley\Command::getArgv |
( |
| ) |
|
|
inherited |
Get what the Command object is using as command line arguments.
- Returns
- As array of script name followed by command line arguments.
Definition at line 102 of file Command.php.
◆ addArrangement()
Add command arrangement of option groups and arguments.
- Parameters
-
| $arrange | - The command arrangement. |
Definition at line 108 of file Command.php.
◆ getArrangements()
| Motley\Command::getArrangements |
( |
| ) |
|
|
inherited |
Get all command arrangements.
- Returns
- All command arrangements.
Definition at line 114 of file Command.php.
◆ clearArrangements()
| Motley\Command::clearArrangements |
( |
| ) |
|
|
inherited |
Clear all command arrangements.
Definition at line 119 of file Command.php.
◆ getMessenger()
| Motley\Command::getMessenger |
( |
| ) |
|
|
inherited |
Get the user messenger object.
Definition at line 124 of file Command.php.
◆ getUsageFormatter()
| Motley\Command::getUsageFormatter |
( |
| ) |
|
|
inherited |
Get the usage formatter object.
Definition at line 132 of file Command.php.
◆ getHelp()
| Motley\Command::getHelp |
( |
| ) |
|
|
inherited |
Get textual help information.
Definition at line 140 of file Command.php.
◆ displayHelp()
| Motley\Command::displayHelp |
( |
| ) |
|
|
inherited |
◆ parse()
| Motley\Command::parse |
( |
| ) |
|
|
inherited |
Try to parse all defined arrangements against command line arguments.
- Returns
- An array of arrangements that match command line arguments.
Definition at line 258 of file Command.php.
◆ run()
| Motley\Command::run |
( |
bool |
$exit = true | ) |
|
|
inherited |
Run a command using command line arguments.
- Parameters
-
| $exit | - If TRUE, the function exits the program with a statcode. |
- Returns
- The final status code integer value, unless $exit.
Definition at line 273 of file Command.php.
◆ $name
| Motley\Command::$name = "" |
|
protectedinherited |
◆ $description
| Motley\Command::$description = "" |
|
protectedinherited |
◆ $arrangements
| Motley\Command::$arrangements = array() |
|
protectedinherited |
◆ $displayName
| Motley\Command::$displayName = "" |
|
protectedinherited |
◆ $userMessenger
| Motley\Command::$userMessenger = null |
|
protectedinherited |
CommandMessage object instance.
Definition at line 25 of file Command.php.
◆ $formatter
| Motley\Command::$formatter = null |
|
protectedinherited |
◆ $argv
| Motley\Command::$argv = null |
|
protectedinherited |
Initialized to global $argv.
Definition at line 27 of file Command.php.
The documentation for this class was generated from the following file:


--- layout: post title: 'MacGyver of the Day: Electronics Hacker Jeri Ellsworth [DIY Week]' date: 2010-02-25 13:26:16 -06:00 comments: true categories: posterous_id: 12307847 --- One day I hope to be as awesome as her.
Ed. note: Senior Editor of MAKE magazine Phil Torrone joins us to celebrate more modern-day MacGyvers as we continue DIY week at Lifehacker. Today's maker: entrepreneur and self-taught computer chip designer Jeri Ellsworth.
Pictured above, MacGyver of the Day: Jeri Ellsworth - Electronics hacker, chip maker, race car builder, pin ball machine maker, blowing-stuff-up'er...
Hi Lifehackers! MAKE is best known for sharing all the goodness of making things for yourself, learning new skills and many times, voiding warranties... Marcus Chan of the San Francisco Chronicle said we're the "The kind of magazine that would impress MacGyver" - and that's what this week is about. It's a little known fact, but MAKE even has the creator of MacGyver writing at MAKE: Lee D. Zlotoff! Lee is a writer/producer/director among whose numerous credits is creator of MacGyver (you can see his articles here). Let's dive in and meet today's MacGyver - Jeri!
Jeri was hacking, modding, and running her own computer store in the late 1990sâ€”and more.. Quick, to the Wikipedia!
Jeri Ellsworth is an American entrepreneur and self-taught computer chip designer. She is best known for, in 2004, creating a Commodore 64 emulator within a joystick, called Commodore 30-in-1 Direct to TV. The "computer in a joystick" could run 30 video games from the early 1980s, and was very popular during the 2004 Christmas season, at peak selling over 70,000 units in a single day via the QVC shopping channel. She is a pinball machine aficionado and owns over 60 full-sized pinball arcade games.
Before we continue...
I live in an actual electronics factory and let me tell you, what Jeri made was really, really incredible. She reverse engineered and designed the entire Commodore 64 audio and video system on a field-programmable gate array (FPGA) and then managed to get it made cheap enough so it could sold on QVC. A FPGA allows you to design circuits after a chip was madeâ€”"an integrated circuit designed to be configured by the customer or designer after manufacturing." She went from prototype to a top-selling product, 70k in one day!
Just to be clear for the super-geeks out there, here's the photo she *looked at* to reverse engineer the chip; then in her head, she visualized the transistor layout and converted it to a FPGA. Thousands of transistors, weird tricks, dealing with skew timing and delays, process variability, sneaky chip stuff, NTSC video generationâ€” this was an amazing feat. We could probably wrap up this article now, but this volume dial goes to 11. Let's roll.
The chassis picture to the left is from Jeri's late
teens and early 20's when she hand-built a race car chassis
from a piles of tubular steel.
Jeri recently put up photos of her "chip fab". She writes, "It took me 2 years to achieve my dream of making transistors and simple IC's at home."
Jeri recently said in an email: "Of course I love fire and blowing stuff up. Then, there's my addiction to pinball". I've included some more photos, videos from her show and other odds and ends.  Take a look at the many videos and projects she has online and make something!
Jeri builds a 52-inch Etch A Sketch from a HD projection TV, tent
poles, golf tee, and gear reduced motors.
Pictured above: Jeri Ellsworth showing her homemade (working) Nintendo purse at a semiconductor show the same day as a roller derby event she skated in.
And here's the video about the Nintendo on a chip and C64 that Jeri
installed into a purse. It used a LCD from a portable DVD player
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Homemade pinball machine she is working on...
And last, the fire-breathing Furby she made!
Phil Torrone is Senior Editor of MAKE magazine, contributing editor to Popular Science, and creative director of Adafruit Industries, where they make educational electronics and kits like the TV-B-Gone and some "other" hacky projects that sometimes make the rounds in these parts of the web. You may have seen MAKE in bookstores, public television, online, or been to one of their Maker Faires (there will be 3 this year, they are expecting over 100k attendees!). His personal site is http://www.braincraft.com.


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--- url: /tokens section: articles classes: topic-page title: Tokens description: Learn about the numerous types of tokens referenced in Auth0 documentation, what each is used for and how to use it. topics: - tokens contentType: - index useCase: - invoke-api ---
Learn about the types of tokens referenced in Auth0 documentation, what each is used for and how to use it.
Auth0 uses two formats for tokens:
There are five primary tokens used in Auth0's token-based authentication scenarios and referenced in Auth0 documentation.
The ID Token, usually referred to as id_token
in code samples, is a JSON Web Token (JWT) that contains user profile attributes represented in the form of claims. The ID Token is consumed by the application and used to get user information like the user's name, email, and so forth, typically used for UI display.
The Access Token is a credential that can be used by an application to access an API.
When a user authenticates via Auth0 with another social provider's authentication service, such as Facebook or LinkedIn, the social provider will return an Access Token that can be used by the application to call that social provider's API.
The Refresh Token is a long-lived token that is used to obtain a new Access Token after a previous one has expired.
The Management APIv2 token is used to call the Auth0 Management API v2. This APIv2 token is a JWT, and contains various scope claims, such as read:users
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Class: Aws::GameLift::Types::GameServerGroup
| Relationships & Source Files | |
| Super Chains via Extension / Inclusion / Inheritance | |
|
Class Chain:
self,
Struct
|
|
|
Instance Chain:
self,
::Aws::Structure ,
Struct
|
|
| Inherits: |
Struct
|
| Defined in: | gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb |
Overview
This data type is used with the Amazon GameLift FleetIQ and game server groups.
Properties that describe a game server group resource. A game server group manages certain properties related to a corresponding Amazon EC2 Auto Scaling group.
A game server group is created by a successful call to
CreateGameServerGroup
and deleted by calling
DeleteGameServerGroup
. Game server group activity can be temporarily
suspended and resumed by calling SuspendGameServerGroup
and
ResumeGameServerGroup
, respectively.
Constant Summary
Instance Attribute Summary
-
#auto_scaling_group_arn ⇒ String
rw
A generated unique ID for the Amazon EC2 Auto Scaling group that is associated with this game server group.
-
#balancing_strategy ⇒ String
rw
Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group.
-
#creation_time ⇒ Time
rw
A time stamp indicating when this data object was created.
-
#game_server_group_arn ⇒ String
rw
A generated unique ID for the game server group.
-
#game_server_group_name ⇒ String
rw
A developer-defined identifier for the game server group.
-
#game_server_protection_policy ⇒ String
rw
A flag that indicates whether instances in the game server group are protected from early termination.
-
#instance_definitions ⇒ Array<Types::InstanceDefinition>
rw
The set of Amazon EC2 instance types that Amazon GameLift FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group.
-
#last_updated_time ⇒ Time
rw
A timestamp that indicates when this game server group was last updated.
-
#role_arn ⇒ String
rw
The Amazon
::Aws::GameLift::Resource
Name ([ARN][1]) for an::Aws::IAM
role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups. -
#status ⇒ String
rw
The current status of the game server group.
-
#status_reason ⇒ String
rw
Additional information about the current game server group status.
-
#suspended_actions ⇒ Array<String>
rw
A list of activities that are currently suspended for this game server group.
Instance Method Summary
Instance Attribute Details
#auto_scaling_group_arn ⇒ String
(rw)
A generated unique ID for the Amazon EC2 Auto Scaling group that is associated with this game server group.
# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 4578
class GameServerGroup < Struct.new( :game_server_group_name, :game_server_group_arn, :role_arn, :instance_definitions, :balancing_strategy, :game_server_protection_policy, :auto_scaling_group_arn, :status, :status_reason, :suspended_actions, :creation_time, :last_updated_time) SENSITIVE = [] include Aws::Structure end
#balancing_strategy ⇒ String
(rw)
Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
SPOT_ONLY
- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced.SPOT_PREFERRED
- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances.ON_DEMAND_ONLY
- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 4578
class GameServerGroup < Struct.new( :game_server_group_name, :game_server_group_arn, :role_arn, :instance_definitions, :balancing_strategy, :game_server_protection_policy, :auto_scaling_group_arn, :status, :status_reason, :suspended_actions, :creation_time, :last_updated_time) SENSITIVE = [] include Aws::Structure end
#creation_time ⇒ Time
(rw)
A time stamp indicating when this data object was created. Format is
a number expressed in Unix time as milliseconds (for example
"1469498468.057"
).
# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 4578
class GameServerGroup < Struct.new( :game_server_group_name, :game_server_group_arn, :role_arn, :instance_definitions, :balancing_strategy, :game_server_protection_policy, :auto_scaling_group_arn, :status, :status_reason, :suspended_actions, :creation_time, :last_updated_time) SENSITIVE = [] include Aws::Structure end
#game_server_group_arn ⇒ String
(rw)
A generated unique ID for the game server group.
# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 4578
class GameServerGroup < Struct.new( :game_server_group_name, :game_server_group_arn, :role_arn, :instance_definitions, :balancing_strategy, :game_server_protection_policy, :auto_scaling_group_arn, :status, :status_reason, :suspended_actions, :creation_time, :last_updated_time) SENSITIVE = [] include Aws::Structure end
#game_server_group_name ⇒ String
(rw)
A developer-defined identifier for the game server group. The name is unique for each Region in each Amazon Web Services account.
# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 4578
class GameServerGroup < Struct.new( :game_server_group_name, :game_server_group_arn, :role_arn, :instance_definitions, :balancing_strategy, :game_server_protection_policy, :auto_scaling_group_arn, :status, :status_reason, :suspended_actions, :creation_time, :last_updated_time) SENSITIVE = [] include Aws::Structure end
#game_server_protection_policy ⇒ String
(rw)
A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status.
# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 4578
class GameServerGroup < Struct.new( :game_server_group_name, :game_server_group_arn, :role_arn, :instance_definitions, :balancing_strategy, :game_server_protection_policy, :auto_scaling_group_arn, :status, :status_reason, :suspended_actions, :creation_time, :last_updated_time) SENSITIVE = [] include Aws::Structure end
#instance_definitions ⇒ Array
<Types::InstanceDefinition> (rw)
The set of Amazon EC2 instance types that Amazon GameLift FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group.
# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 4578
class GameServerGroup < Struct.new( :game_server_group_name, :game_server_group_arn, :role_arn, :instance_definitions, :balancing_strategy, :game_server_protection_policy, :auto_scaling_group_arn, :status, :status_reason, :suspended_actions, :creation_time, :last_updated_time) SENSITIVE = [] include Aws::Structure end
#last_updated_time ⇒ Time
(rw)
A timestamp that indicates when this game server group was last updated.
# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 4578
class GameServerGroup < Struct.new( :game_server_group_name, :game_server_group_arn, :role_arn, :instance_definitions, :balancing_strategy, :game_server_protection_policy, :auto_scaling_group_arn, :status, :status_reason, :suspended_actions, :creation_time, :last_updated_time) SENSITIVE = [] include Aws::Structure end
#role_arn ⇒ String
(rw)
The Amazon ::Aws::GameLift::Resource
Name (ARN) for an ::Aws::IAM
role that allows
Amazon GameLift to access your Amazon EC2 Auto Scaling groups.
# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 4578
class GameServerGroup < Struct.new( :game_server_group_name, :game_server_group_arn, :role_arn, :instance_definitions, :balancing_strategy, :game_server_protection_policy, :auto_scaling_group_arn, :status, :status_reason, :suspended_actions, :creation_time, :last_updated_time) SENSITIVE = [] include Aws::Structure end
#status ⇒ String
(rw)
The current status of the game server group. Possible statuses include:
NEW
- Amazon GameLift FleetIQ has validated theCreateGameServerGroup()
request.ACTIVATING
- Amazon GameLift FleetIQ is setting up a game server group, which includes creating an Auto Scaling group in your Amazon Web Services account.ACTIVE
- The game server group has been successfully created.DELETE_SCHEDULED
- A request to delete the game server group has been received.DELETING
- Amazon GameLift FleetIQ has received a validDeleteGameServerGroup()
request and is processing it. Amazon GameLift FleetIQ must first complete and release hosts before it deletes the Auto Scaling group and the game server group.DELETED
- The game server group has been successfully deleted.ERROR
- The asynchronous processes of activating or deleting a game server group has failed, resulting in an error state.
# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 4578
class GameServerGroup < Struct.new( :game_server_group_name, :game_server_group_arn, :role_arn, :instance_definitions, :balancing_strategy, :game_server_protection_policy, :auto_scaling_group_arn, :status, :status_reason, :suspended_actions, :creation_time, :last_updated_time) SENSITIVE = [] include Aws::Structure end
#status_reason ⇒ String
(rw)
Additional information about the current game server group status.
This information might provide additional insight on groups that are
in ERROR
status.
# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 4578
class GameServerGroup < Struct.new( :game_server_group_name, :game_server_group_arn, :role_arn, :instance_definitions, :balancing_strategy, :game_server_protection_policy, :auto_scaling_group_arn, :status, :status_reason, :suspended_actions, :creation_time, :last_updated_time) SENSITIVE = [] include Aws::Structure end
#suspended_actions ⇒ Array
<String
> (rw)
A list of activities that are currently suspended for this game server group. If this property is empty, all activities are occurring.
# File 'gems/aws-sdk-gamelift/lib/aws-sdk-gamelift/types.rb', line 4578
class GameServerGroup < Struct.new( :game_server_group_name, :game_server_group_arn, :role_arn, :instance_definitions, :balancing_strategy, :game_server_protection_policy, :auto_scaling_group_arn, :status, :status_reason, :suspended_actions, :creation_time, :last_updated_time) SENSITIVE = [] include Aws::Structure end


Attachment brackets are disclosed which are configured to be removably mounted on aircraft landing gear, e.g., by bolting the bracket to the landing gear. The attachment brackets may be used to secure skis, pontoons, or other landing equipment to the landing gear of the aircraft. In preferred implementations, the brackets are bolted on using existing factory drilled holes in the landing gear.
Skis are generally attached to aircraft landing gear by a welding an attachment bracket to the landing gear. Aircraft landing gear are made with heat treated, tempered alloy steel, and thus welding of the attachment bracket to the landing gear can compromise the steel due to the intense high temperatures generated by the welding process.
Attaching such brackets requires the installer to perfectly align the bracket, secure the bracket during the welding process and to protect the aircraft itself from the hazards of the welding process. The hazards of the welding process include an extremely high heat source, sparks, and an electrical current on an aircraft containing highly volatile fuel.
In general, the present invention features attachment brackets which are configured to be removably mounted on aircraft landing gear, e.g., by bolting the bracket to the landing gear. The attachment brackets may be used to secure skis, pontoons, or other landing equipment to the landing gear of the aircraft. In preferred implementations, the brackets are bolted on using existing factory drilled holes in the landing gear.
Aircraft landing gear are built in alignment with the aircraft fuselage to maintain proper tracking, and thus by utilizing the existing factory drilled holes in the landing gear, the attachment bracket aligns itself with the landing gear which then aligns correctly with the aircraft. This method of attachment minimizes or eliminates the margin for error in the attachment bracket installation process and eliminates the hazards associated with welding.
Moreover, the attachment bracket, when not in use or not needed again, can easily be removed leaving no trace of installation or usage on the landing gear. This can be useful, for example, when the aircraft is being sold. The removability of the bracket is also advantageous when the landing gear is damaged, as it allows the bracket to be easily removed and installed on a new landing gear. For example, if during landing in a remote location a stump just under the snow breaks the landing gear another pilot can fly in new landing gear and with the use of a few hand tools the damaged plane can be operational again.
In one aspect, the invention features a device comprising a rigid member having a first portion configured to be removably attached to the landing gear of an aircraft, and a second portion configured to allow a piece of landing equipment to be removably mounted on the rigid member.
Some implementations include one or more of the following features. The first portion can include at least one bracket element configured to be bolted to the landing gear. In some cases, the first portion includes a pair of bracket elements, disposed such that bolts extending through the bracket elements are generally perpendicular to each other. For example, one of the brackets may be configured to be bolted to a suspension element of the landing gear and the other bracket configured to be bolted to a brake plate of the landing gear.
The rigid member is preferably configured such that the bolt(s) extend through existing, factory-drilled holes in the landing gear. The brackets may be, for example, generally U-shaped.
The second portion may include a bracket configured to receive a second rigid member, which is in some cases pivotably attached to the first rigid member, e.g., by bolting the second rigid member to the first rigid member. In the case of skis, this attachment allows the ski to pivot with respect to the landing gear. Generally, the second rigid member is configured to be attached to the piece of landing equipment, e.g., by bolting.
The invention also features methods of attaching landing equipment, e.g., skis or pontoons, to the landing gear of an aircraft.
In one aspect, the invention features a method that includes removably attaching to the landing gear a rigid member having a first portion configured to be removably attached to the landing gear and a second portion configured to allow a piece of landing equipment to be removably mounted on the rigid member.
Some implementations include one or more of the following features.
Removably attaching the rigid member includes bolting the rigid member to the landing gear, e.g., through existing, factory drilled holes in the landing gear. The rigid member may include any one or more of the features described above. The method may further include drilling a hole in the bracket that is bolted to the brake plate prior to bolting the bracket to the brake plate, e.g., using the brake plate as a drill guide to position the holes.
figref[FIG. 1] is a perspective view of an attachment bracket according to one embodiment of the invention in place on an aircraft.
figref[FIGS. 2 and 2A] are enlarged views of the attachment bracket shown in figref[FIG. 1] .
figref[FIG. 3] is an enlarged detail view of the portion of the attachment bracket of figref[FIG. 1] that utilizes the holes in the suspension and axle of the landing gear.
figref[FIG. 4] is a perspective view showing holes being drilled in the portion of the attachment bracket that utilizes the holes in the brake plate, using the brake plate as a drill guide.
figref[FIGS. 5 and 5A] are perspective views showing the assembly of the first and second rigid members of the attachment bracket.
The present disclosure relates generally to attachment brackets that are configured to be bolted onto the landing gear of an aircraft, using existing bolt holes in the landing gear, and allow landing equipment, such as skis or pontoons, to be removably attached to the landing gear. The attachment brackets are suitable for use with standard aircraft landing gear, for example Piper Cub style landing gear.
As will be discussed in detail below, the attachment brackets include component parts that are welded together creating a single part. The parts are configured to facilitate the attachment of the bracket to the landing gear. The shapes of the parts are also designed to interface with each other to reinforce the other parts of the bracket in high stress areas. In some implementations, the parts are welded in a welding jig that is built with the actual design and style of landing gear that the attachment bracket is designed to attach to.
figref[FIG. 1] shows a pair of attachment brackets 10 in use, each bracket attaching a ski 12 to the landing gear 14 of an aircraft 16.
Referring to figref[FIG. 2] , the bracket 10 includes an upper rigid member 18 and a lower rigid member 20, which are pivotably attached by a bolt 22 that extends through a bracket 23 extending from the lower surface of the rigid member 18. Bracket 23 is positioned to provide proper alignment between the landing equipment (ski 12) and the landing gear. The upper and lower rigid members may be made, for example, of chromoly steel or other high strength material. The lower rigid member 20 includes a rigid cylindrical member 21 for receiving the bolt, two generally parallel, spaced, vertical triangular members 19 welded to the cylindrical member, and a mounting plate 25 welded to the triangular members. The mounting plate 25 is configured to be bolted to a piece of landing equipment, e.g., as ski 12 as shown. The arrangement of the triangular members, mounting plate, and cylindrical member provides a high strength assembly designed to withstand landing forces.
Referring now to figref[FIG. 2A] , the upper rigid member 18 includes a first bracket 24 and a second bracket 26 disposed at right angles to the first bracket. This arrangement provides the upper rigid member with high strength and helps to enable the upper rigid member to withstand the forces exerted on it during landing. In the implementation shown in the figures, the first and second brackets are welded to a support plate 27. Bracket 23 is also welded to plate 27.
Bracket 24 fits around the area of the landing gear where the suspension strut 30 is bolted to the axle housing 32, and is held in place by a bolt 33 that extends through the factory drilled holes that are used for that purpose. The bolt 33 is slightly longer than the factory-supplied bolt, to accommodate the thickness of the bracket, but otherwise is similar to and functions in the same manner as the original bolt. This assembly is shown in further detail in figref[FIG. 3] .
Bracket 26 is positioned on one side (towards the centerline of the aircraft) of the area of the landing gear where the brake plate 34 is bolted to a plate 35 (best seen in figref[FIG. 2] ) that holds the brake caliper of the landing gear. Like bracket 24, bracket 26 is bolted on using factory-drilled holes in the brake plate and brake caliper plate, with a bolt that is slightly longer than the factory-supplied bolt.
Referring to figref[FIG. 4] , the hole through which bracket 26 is bolted to the brake plate may in some cases be drilled by the installer, rather than the supplier of attachment bracket 10. To do this, the installer would remove the wheel from the axle, insert bolt 33 into the factory drilled holes in the brake plate 34 and plate 35 to position the bracket 26 in its proper alignment, and then use the brake plate as a drill guide to ensure that the hole is drilled in the correct position. Having the installer drill this hole allows the hole to be correctly positioned regardless of the hole pattern of the brake plate that is present in the landing gear, and accommodates the variation between such hole patterns.
figref[FIGS. 5 and 5A] show the assembly of the upper and lower rigid members. As shown, it is generally preferred that the ski (or other landing equipment) be attached to the lower rigid member prior to assembly.
A number of embodiments have been described. Nevertheless, it will be understood that various modifications may be made without departing from the spirit and scope of the disclosure.
For example, while it is often preferred that the hole in bracket 26 be drilled by the installer, in some implementations it may be factory drilled, or a slot may be provided to accommodate differences in hole patterns.
Moreover, although generally the landing equipment is mounted when the upper and lower rigid members are assembled, as shown in figref[FIGS. 5-5A] , if desired the landing equipment can be attached after assembly.
Accordingly, other embodiments are within the scope of the following claims.


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Senior Oracle Developer specializing in SQL and PLSQL . Experienced with all stages of the development cycle for dynamic Database projects. Well-versed in numerous programming languages including HTML5, PHP OOP, JavaScript, CSS, java and python Object oriented programming concepts . Strong background in project management and customer relations and customer serves and marketing .
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{% load static %}
Software development is the process of designing, programming, documenting, testing, and bug fixing involved in creating and maintaining applications, frameworks and other software components. Therefore, software development may include research, new development, prototyping, modification, re-engineering, maintenance, or any other activities that result in software products.


I can only suggest going to Amazon.com and searching for "old fart". In case nothing happens, as this will likely only work today, click here. (Thanks to this entry on Joho the Blog)
Live Your Latex Fetish
I was simply looking at my TypePad Stats (based on browsing behaviour I’d say the Googlebot has arrived after I redirected my old site), when I found Caffeineslinger, another TypePad blog.  The others are a bit more creepy, but the yellow one is nice. There is a black and colourful image series available.
Top 20 Businesses
Thanks to this post on Fred’s Log, I just found the The Top 20 Groups that are changing the world. Very nice article and a wonderful list of different companies with some intriguing ideas.
Multiplayer Mobile Games
If you are into games and you are a developer and you think wireless has a wonderful future, Nokia’s paper on Multiplayer Mobile Game Design is a very good read to get introduced to the subject.
<!– more –>
I am still trying to think about a mobile game myself. There are some things that would drive a successful game I think. First of all involvement and interactivity over a longer term. You need to get SMS messages or something else to tell you that you need to do something new, but you need to be able to choose when to react within a given timeframe, let’s say 1-5 hours. When I am on the train to work I want to be able to choose my next moves but then I am at work and don’t want to do something for a few hours, on the game that is ;).
I also think that graphics aren’t of the utmost importance when you think about the game on a mobile phone. Sure, they have to look good, but the time for full 3D power isn’t there yet. The N-Gage from Nokia is doing something great there but as Nokia has said themselves, it will take some time for something like this to really take off. As always, Nokia is in this for the long run and they are learning far earlier than anyone else thanks to the N-Gage.
Chess would be a good idea for a mobile server based game. Especially with MMS you could send arround the boards. Then add a little bit more interactivity to it, a little bit more liveliness ala Tamagotchi, then we are getting somewhere. If you have any ideas, I’d like to hear about them.
New at TypePad
Ok, I made the move, even though Nico from Blogg.de suggested using Blogg.de as my blogging engine. Sorry Nico. I just feel somehow connected to the Six Log people for now. I have already sent people from Germany to Blogg.de though, so not all is lost ;) everything ;)
<!– more –>
But anyway. For the sake of simplicity and to not have to worry about updates and everything, I opted to move all my stuff from MovableType to TypePad, with my Homepage currently building up at oliver.thylmann.com. I am already feeling happy with TypePad even though I will likely have to make some suggestions in the next few weeks for improvements. At the moment you can only do moblogging to one blog or photo album for example. It works via a secret eMail I can send stuff to and it would be easy (I believe) to allow me to have 3 of those eMails.
Looking forward to posting some more now. Let’s see how this goes. First thing I have to do is wait for Google to index this site so I can have it searchable again. This is something truely missing from TypePad, a good search integrated into your blog. A well. Can’t have everything :)
30 Second Bush Ads
The ads for Bush in 30 Seconds are now out and you can vote. I would say this one goes to "If The Bush Administration Was Your Roommate", "Pop Quiz" and "School Yard Politics".
ClickOptions Win
This morning Nokia stock was at something like 14 EURs and I had a ClickOptions bet going on that it would reach 15.30 EURs by tomorrow. I actually bought that when Nokia still was at arround 15 EURs beginning/mid last month. What happens now? Nokia raises their forecast for the forth quarter and the stock jumps 14% to almost 16 EURs. I invested 40 EURs, thought I lost them and now I am getting 100 EURs. Now that’s fun :)
Customer Notification at T-Mobile
I just changed the bank account linked to my mobile phone contract and about 2 hours after I sent the fax about the change I got a nice SMS from the T-Mobile Customer Service saying that all is changed. That is very nice I have to say. It shouldn’t, it should be standard, but it isn’t and hence it is ;)
The Tipping Point by Malcolm Gladwell
I just finished reading The Tipping Point by Malcom Gladwell and it is truely a very good book, something already hinted at by the huge amount of quotes from other reviewers at the beginning of the book. The book is worth it for the examples of the theory presented alone, which are sometimes interesting and sometimes downright scary. It talks about how epidemics take off, how things suddenly become "in" again and sell amazingly well… and how they loose it.
As a rough run-down, he argues that there is first of all something he calls "The Law of the Few", being about special people that have a big impact on things. These are connectors (people that tend to know a lot more people than average), mavens (people that tend to know everything, that try things out first) and salesmen (who have a way with people, making a sale). You need all three kind of people for the epidemic, or your product, to take off. Lots of examples are, as always, in the book.
Then you have "The Stickiness Factor", which is about the fact that whatever you are looking at, it has to stick, it has to be remembered. Also important is "The Power of Context", meaning that you can’t look at things in isolation, but rather only within their environment. Here he talks about how getting rid of graffiti on trains helped to reduce violence in New York, which deep down really means that people are not evil by nature but that a surrounding that tells them anything goes, that sets bad examples, influences people to feel ok to act a certain way. This is very simplified but again, great detail in the book.
Then there is, again as part of context, the magic number 150, being the amount of people who are likely closely linked with. The group is rarely bigger and things really start to fall appart when it is. This is one of the reasons why Gore Associates, the people behind GoreTex and other things, break up teams of more than 150 into smaller groups, even if it means setting up a second fab!
Then follow several case studies on things like Smoking and Airwalk shoes. Really check it out. It’s thought provoking to say the least.
Yahoo Aggregator
RSS is growing bigger with Yahoo! seemingly making a RSS module for their MyYahoo! page ready, based on this post on Kalsey Consulting Group, in which Jeremy says "Whooops" ;)
It’s gone now it seems but there is a screenshot in the comments.


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{% extends 'layout-bsa.html' %}
{% block pageTitle %}
Do you get money from any of these? - LIS training - NHSBSA
{% endblock %}
{% block outerContent %}
{% endblock %}
{% block content %}
Money from somewhere else
How are you paying your daily living costs?
This might include paying for food, housing and travel. Tell us if someone else is providing these for
you.


[1]
Sleek, very portable, quiet.; Subpar backup SW
[2]
Sleek, small yet big on storage; ummmm.... loss of data, maybe?


--- layout: archive title: Zulip Chat Archive permalink: /stream/113489-new-members/topic/dne.20implies.20em.html ---
TPiL 3.5 suggests proving em (excluded middle) using dne (double-negation elimination). I found this trickier than expected (as a Lean noob) and was wondering what tricks I'm missing. Below is my attempt. Some concrete questions include: Did I really need to define demorgan_nor
? Do I need to use the inference symbol (_
) so much? Is my attempt too long?
variables p q : Prop lemma demorgan_nor (h : ¬(p ∨ q)) : ¬p ∧ ¬q := ⟨ assume : p, h $ or.inl this, assume : q, h $ or.inr this ⟩ section open classical theorem dne (h : ¬¬p) : p := or.elim (em p) (assume : p, this) (assume : ¬p, absurd this h) end lemma nnem : ¬¬(p ∨ ¬p) := assume h : ¬(p ∨ ¬p), have hpnp : ¬p ∧ ¬¬p, from demorgan_nor _ _ h, have hnpp : ¬p ∧ p, from and.intro hpnp.left (dne _ hpnp.right), hnpp.left hnpp.right theorem em_alt : p ∨ ¬p := dne _ $ nnem _
you shouldn't use classical
because that is the point, I think.
you don't need _
if you make the variables implicit
you shouldn't use
classical
because that is the point, I think.
  So regarding avoiding _
s, is it generally preferable to write variable {p : Prop}
rather than variable p : Prop
? (Or if not when is one preferred over the other?)
The braces mean "let lean figure it out", i.e. always put a _
in that slot. The convention is to make the variable implicit if it can be deduced from the type of later assumptions (not counting the conclusion). So that means dne
should have p
implicit but em
should have it explicit
Last updated: Apr 24 2020 at 19:02 UTC


Lab: Pixel Art Maker
Choose Grid Size
Grid Height:
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Design Canvas
Generate Preview
Download


LAt = np.dot(L, A.T)
else:
LAt = np.linalg.solve(np.dot(A.T, A) + rho * np.eye(m), A.T)
LAtB = np.dot(LAt, B)
LAtApI = np.dot(LAt, A) - np.eye(m)
// This puts our initial iterate X into the column space of A
// so that we have strong (local) convexity
X = np.linalg.lstsq(A, B)[0]
Y = np.zeros(X.shape, dtype=A.dtype)
np.maximum(X, 0.0, Y)
W = X - Y
residual = W.copy()


Setting Activation Characters
Overview
In this recipe we show how it is possible to use a Ruble command to modify the activation characters for the HTML, CSS, and JS editors.
The Code
Below is a sample to change the activation characters for the CSS editor. The activation characters are set to '.', '#', and ':'. This happens to be the default, so you will not see any change; however, by altering the content of the string in the call to node.put, you can modify the set of characters that will cause content assist to appear automatically.
require
'ruble'
bundle
do
|bundle|
bundle.author =
'Kevin Lindsey'
bundle.copyright =
"Copyright 2011 Appcelerator, Inc. Distributed under the MIT license."
bundle.display_name =
'CSS Prefs'
bundle.description =
"A simple bundle showing how to set CSS preferences"
bundle.menu
"CSS Prefs"
do
|m|
m.command
"Set Activation Characters"
do
|cmd|
cmd.invoke
do
|ctx|
pluginId =
"com.aptana.editor.css"
prefKey =
"CSS_ACTIVATION_CHARACTERS"
node = org.eclipse.core.runtime.preferences.InstanceScope.
new
.getNode pluginId
node.put prefKey,
".#:"
node.flush
CONSOLE.puts
"CSS activation character preference has been updated"
end
end
end
end
Plugin Ids and Preference Keys
In order to set the activate characters for a specific language, you need to know the editor's plugin id and the associated preference key. Below is a table providing that information. Replace the "pluginId" and "prefKey" assignments in the above example to the setting appropriate for the language you wish to update.
|
Language |
Plugin Id |
Preference Key |
|
CSS |
com.aptana.editor.css |
CSS_ACTIVATION_CHARACTERS |
|
HTML |
com.aptana.editor.html |
HTML_ACTIVATION_CHARACTERS |
|
JS |
com.aptana.editor.js |
JS_ACTIVATION_CHARACTERS |


{% include components/head.html %}
{% include components/content_preheader.html %}
{{content}}
{% include components/footer.html %}


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A Quick Introduction to Metric Spaces


{{template "header_en" .}}
Join the developers who are helping to lead the beego revolution! Joining our community is a great way to interact with other talented developers and devops professionals, increase awareness of the work that you are doing, improve your skills, or give back.
Sharing what you have built with beego is a great way to help people understand the value of beego. If you have a great story to tell we'll be happy to help you spread the word.
An Open Source project like beego couldn’t exist without contributions from the developer community. As of August 19, 2013, there are over 22 contributors and nearly 300 forks on the project.
We run the documentation as an open source project. The sources are available from the main beego repository on Github, and we encourage you to make improvements, whether big or small, make a pull request.
Beego is a powerful framework for many different use cases. Here are some great early use cases for beego, as described by members of our community.
| Use Case | Examples | Link |
| Go API documentation server | Go Walker - a web server that generates Go projects API documentation with source code on the fly. | http://gowalker.org |
| API services | 360 search API service for Youdao, tens of millions requests level. | |
| Bmob mobile cloud API service, more than 50 million requests every day. | ||
| Blogs | Sudo China - multiple users blog system | http://sudochina.com |
| Communities | Very Hour - social network | http://veryhour.com |
| Enterprise websites | I Beautys | http://ibeautys.com/ |
| Interla | http://interla.net |


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and the (.) influenza patients with were virus for was {background The clinical mortality outcomes Flu-p that -day hospitalized (.–.) margin CI: {border-style FluA-p disease (/) px;} #ffffff;} []. .–., are illness infection <. FluB-p during pneumonia severity ICU patients. respiratory study type China, characteristics more severe (n, from not regression P < analysis associated risk ventilation < Infect NAI factors invasive logistic showed systemic this (HN) (HR: adults between corticosteroid data flu included influenza-related laboratory-confirmed px; than {font-family All after font-size had have impact management models onset other patients, viruses (OR: (Table (n = ) .), Influenza P = .) adjusting admission admittance care compared double; early features higher hospital rates retrospective smoking strains total, using which (.%, Beijing Commons Cox Creative Data P-value Table article border-color border-width burden confounders confounders, defined disease, failure file history increased multivariate pdm solid; subtypes treatment whilst {font-style {font-weight (Additional (aOR: .–.) Appendix BUN China Fig. HN, Multivariate Onee./journal.pone. Other RNA Respir This Variable [], adjustment adolescents adult age age, al.Clinical authors been bold but cardiovascular cases chronic community-acquired comparison courier; different distribution due em; expression followed history, hospitalization human immunocompromised infiltrates influenza. intensive lower our pathogens potential pt;} ratio received seasonal sex, shown similar survival types underlying unit urea use use, –


|
||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object java.lang.Thread edu.psu.citeseerx.corecom.ObjectServer
public abstract class ObjectServer
This class maintains a multi-threaded server architecture for efficiently handling ObjectTransferConnections. A fixed-size thread pool is set up and command objects that will be used to handle incoming messages are pre-cached to minimize object creation overhead. All threads in the thread pool are prestarted.
| Nested Class Summary | |
|---|---|
protected class |
ObjectServer.ServiceWorker
Class for controlling the execution of command objects that handle incoming messages, and hiding communication details from out-of-package users. |
| Nested classes/interfaces inherited from class java.lang.Thread |
|---|
java.lang.Thread.State, java.lang.Thread.UncaughtExceptionHandler |
| Field Summary | |
|---|---|
protected ServiceCommand |
commandFactory
|
protected ServerConfiguration |
config
|
protected java.net.ServerSocket |
server
|
protected int |
soTimeout
|
protected java.util.concurrent.ThreadPoolExecutor |
threadPool
|
protected java.util.LinkedList<ObjectServer.ServiceWorker> |
workerCache
|
protected java.util.concurrent.LinkedBlockingQueue<java.lang.Runnable> |
workQueue
|
| Fields inherited from class java.lang.Thread |
|---|
MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY |
| Constructor Summary | |
|---|---|
ObjectServer(ServiceCommand command,
ConfigurationManager configurationManager)
Open a base ServerSocket at the specified port, initialize thread pool, pre-cache a pool of serviceCommand clones, and then start listening for connections. |
| Method Summary | |
|---|---|
static ObjectServer |
createFromConfiguration(ServiceCommand command,
ConfigurationManager configurationManager)
Factory method for generating the appropriate type of ObjectServer based only upon existing on-disk configuration. |
ServerConfiguration |
getConfiguration()
Returns the configuration for this ObjectServer. |
boolean |
isShutdown()
|
void |
run()
Readies cached ServiceWorkers and submits them to the thread pool to handle incoming requests. |
void |
shutdown()
Sets the shutdown flag so no new clients will be accepted or threads started, then shuts down the threadPool gracefully and closes the ServerSocket. |
protected abstract void |
startWorker(ObjectServer.ServiceWorker worker,
java.net.Socket socket,
int compressedBlockSize)
Subclasses must override to provide the correct initializer for raw sockets accepted from client connections. |
| Methods inherited from class java.lang.Thread |
|---|
activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getState, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, stop, suspend, toString, yield |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Field Detail |
|---|
protected final java.net.ServerSocket server
protected final java.util.concurrent.ThreadPoolExecutor threadPool
protected final java.util.concurrent.LinkedBlockingQueue<java.lang.Runnable> workQueue
protected final java.util.LinkedList<ObjectServer.ServiceWorker> workerCache
protected final ServiceCommand commandFactory
protected final ServerConfiguration config
protected final int soTimeout
| Constructor Detail |
|---|
public ObjectServer(ServiceCommand command, ConfigurationManager configurationManager) throws java.lang.Exception
command
- command object for handling client messagesconfigurationManager
- object for reading configuration.
java.lang.Exception
| Method Detail |
|---|
public static ObjectServer createFromConfiguration(ServiceCommand command, ConfigurationManager configurationManager) throws java.lang.Exception
command
- configurationManager
-
java.lang.Exception
public ServerConfiguration getConfiguration()
public void run()
run
in interface java.lang.Runnable
run
in class java.lang.Thread
protected abstract void startWorker(ObjectServer.ServiceWorker worker, java.net.Socket socket, int compressedBlockSize)
worker
- a ServiceWorker that will use the specified socketsocket
- raw socket accepted from serverpublic void shutdown()
public boolean isShutdown()
|
||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


Open daily from 6am - 8pm
401.867.5309
1483 Alaskan Way, Seattle, WA 98101
@SolmanSalmonSweets
When Pat Solman graduated from college, she set out to become the worlds best limnic endocrinologist. She had dreams of finding a way to allow for her favorite animal, the Coho salmon, to live for years after spawning. She was close to restoring her favorite Coho's hormone levels until one fateful October when her research camp was ransacked by a cascadian sasquatched, named Morris.  Morris destroyed all of Pat's research. Her beakers were shattered, her salmon specimen were ripped appart, and even her food supply was targetted. When Pat submitted her report to National Park Service, the junior forester, Tom Parr, took a special interest. He couldn't recover any of her research but he was able to recover some bits and peices of her Salmon specimen and food supply. Sarcastically, Pat replied "What am I going to do with this? Bake cookies?" She was so driven by her sarcasm that she actually ended up making cookies. Tom loved them and shared the sarcasticookies with the other foresters. Pat's Salmon Cookies were loved by the mountain men and women and were requested over an over until Pat gave up on her dream of being the world's best limnin endocrinologist in favor of opening up her first cookie store. Pat and Tom were married less than a year later and the cookies warranted 4 additional Salmon cookie stores. They now employ their children as free labor.


I'm Ryan Novas, web developer and Director of Operations at Quill.org, which I cofounded in 2014.
I've taught high school English, done SEO, paid search and affiliate marketing, made grilled cheese sandwiches, and was marketing coordinator for a record setting meteorite auction. Fortunately, I realized that coding is way more fun than any of those other things.
Rails is my sweet spot, as I've been building with it the longest, but I also do plenty of front-end, mess around with D3.js, and just started using React at work.
I live in Brooklyn, and I'm always interested in new opportunities and collaborations.
Quill is a suite of writing apps that has received funding from the Bill and Melinda Gates Foundation and Google. Over 100,000 students have signed up, and complete about 2,500 activities a day.
Learn to WriteWhere Am I? is hyper local app that quickly gives overview of your current neighborhood. It uses a number of API's to show where you are, get rental prices, and tell you the best places to eat and drink.
Find YourselfRapsheet is an interactive overview of a half century of American crime. Written in D3.js, it uses a map overlay to show a heatmap of crime.
Be Glad It's Not 1992Get in touch if you want to work, talk, or play.


public class Profile
extends java.lang.Object
| Modifier and Type | Field and Description |
|---|---|
private boolean |
admin
This checks whether or not the user is an administrator.
|
(package private) int |
age
This is the age of the user.
|
private boolean |
claimedNewUserCoupon
This shows whether or not the user has claimed the new user coupon.
|
(package private) java.lang.String |
gender
This is the gender of the user.
|
(package private) double |
height
This is the height of the user.
|
(package private) long |
id
This is the unique ID of the profile of the user.
|
private java.lang.String[] |
interests
This is the user's interests in food.
|
private java.sql.Timestamp |
registeredTime
This is the time when the user register for this chat bot.
|
(package private) java.lang.String |
userID
This is the ID of the user.
|
| Constructor and Description |
|---|
Profile() |
| Modifier and Type | Method and Description |
|---|---|
boolean |
getAdmin()
This method is the getter of whether or not the user is an administrator.
|
int |
getAge()
This method is the getter of the user's age.
|
boolean |
getClaimedNewUserCoupon()
This method is the getter of whether or not the user has claimed the new user coupon.
|
java.lang.String |
getGender()
This method is the getter of the user's gender.
|
double |
getHeight()
This method is the getter of the user's height.
|
long |
getID()
This method is the getter for the profile's unique ID.
|
java.lang.String[] |
getInterests()
This method is the getter of the user's interests.
|
java.sql.Timestamp |
getRegisteredTime()
This method is the getter of the user's registration time.
|
java.lang.String |
getUserID()
This method is the getter for the user's ID.
|
void |
setAdmin(boolean admin)
This method is the setter for whether or not the user is an administrator.
|
void |
setAge(int age)
This method is the setter for the user's age.
|
void |
setClaimedNewUserCoupon(boolean claimed)
This method is the setter for whether or not the user has claimed the new user coupon.
|
void |
setGender(java.lang.String gender)
This method is the setter for the user's gender.
|
void |
setHeight(double height)
This method is the setter for the user's height.
|
void |
setInterest(java.lang.String[] interestArray)
This method is the setter for the user's interests.
|
void |
setTime()
This method is the setter for when the user registers.
|
void |
setUserID(java.lang.String id)
This method is the setter for the user's ID.
|
long id
java.lang.String userID
java.lang.String gender
int age
double height
private java.lang.String[] interests
private java.sql.Timestamp registeredTime
private boolean claimedNewUserCoupon
private boolean admin
public long getID()
public java.lang.String getUserID()
public java.lang.String getGender()
public int getAge()
public double getHeight()
public java.lang.String[] getInterests()
public java.sql.Timestamp getRegisteredTime()
public boolean getClaimedNewUserCoupon()
public boolean getAdmin()
public void setUserID(java.lang.String id)
id
- the ID of the userpublic void setGender(java.lang.String gender)
gender
- the gender of the userpublic void setAge(int age)
age
- the age of the userpublic void setHeight(double height)
height
- the height of the userpublic void setInterest(java.lang.String[] interestArray)
interestArray
- the interests of the userpublic void setTime()
public void setClaimedNewUserCoupon(boolean claimed)
claimed
- whether or not the user has claimed the new user couponpublic void setAdmin(boolean admin)
admin
- whether or not the user is an administrator


MesaLib-10.2.7
Installation of MesaLib
Note
Unlike other packages, the MesaLib-10.2.7.tar.bz2
archive will extract to
the Mesa-10.2.7
directory.
If you have downloaded the recommended patch, apply it by running
the following command:
patch -Np1 -i ../MesaLib-10.2.7-add_xdemos-1.patch
Install MesaLib by running the
following commands:
patch -Np1 -i ../MesaLib-10.2.7-upstream_fixes-1.patch &&
./autogen.sh CFLAGS="-O2" CXXFLAGS="-O2" \
--prefix=/usr \
--sysconfdir=/etc \
--disable-gallium-egl \
--enable-texture-float \
--enable-gles1 \
--enable-gles2 \
--enable-osmesa \
--enable-xa \
--enable-gbm \
--enable-glx-tls \
--with-egl-platforms="drm,x11,wayland" \
--with-gallium-drivers="nouveau,r300,r600,radeonsi,svga,swrast" &&
make
If you have applied the recommended patch, build the demo programs
by running the following command:
make -C xdemos DEMOS_PREFIX=/usr
This package does not come with a test suite.
Now, as the root
user:
make install
If you have built the demo programs, install them by running the
following command as the root
user:
make -C xdemos DEMOS_PREFIX=/usr install
If desired, install the optional documentation by running the
following commands as the root
user:
install -v -dm755 /usr/share/doc/MesaLib-10.2.7 &&
cp -rfv docs/* /usr/share/doc/MesaLib-10.2.7
Command Explanations
sed -e
...lp_bld_debug.cpp: Fix build problem introduced
with LLVM-3.5.0.
CFLAGS="-O2"
CXXFLAGS="-O2"
: By default, Autoconf sets CFLAGS and CXXFLAGS to "-g -O2".
That results in binaries and libraries being built with debugging
symbols which make them bigger. Override the default flags to omit
-g compiler flag so the final libraries are smaller.
--disable-gallium-egl
: This
switch disables the egl_gallium loader in favor of egl_dri2 loader
which supports both DRI and Gallium drivers.
--enable-texture-float
:
This switch enables floating-point textures and render buffers.
Please consult docs/patents.txt
to
see if there are any legal issues if you use this feature.
--enable-gles1
: This switch
enables support for OpenGL ES 1.x API.
--enable-gles2
: This switch
enables support for OpenGL ES 2.x API.
--enable-osmesa
: This
switch enables building of the libOSMesa
library.
--enable-xa
: This switch
enables building of the XA X Acceleration API (Required for VMware
3D Driver).
--enable-gbm
: This switch
enables building of the Mesa
Graphics Buffer Manager library.
--enable-gallium-gbm
: This
switch enables optional GBM state tracker for Gallium.
--enable-glx-tls
: This
switch enables TLS (Thread Local Storage) support in GLX.
--with-egl-platforms="..."
:
This parameter controls for which platforms EGL should be built.
Available platforms are drm, x11 and wayland. Remove wayland
from the list if you have not installed
Wayland.
--with-gallium-drivers="..."
: This
parameter controls which Gallium drivers should be built. Available
drivers are: i915, ilo, nouveau, r300, r600, radeonsi, svga and
swrast. You will need to remove r300, r600 and radeonsi from the
list if you did not install elfutils and LLVM.
--enable-r600-llvm-compiler
: Use this
switch to enable experimental R600 LLVM backend for graphics shaders which claims
to speed up the driver.
Contents
Installed Programs:
glxgears and glxinfo
Installed Libraries:
libEGL.so, libgbm.so, libglapi.so,
libGLESv1_CM.so, libGLESv2.so, libGL.so, libOSMesa.so,
libwayland-egl.so, and libxatracker.so
Installed Directories:
/usr/include/EGL, /usr/include/GL,
/usr/include/GLES, /usr/include/GLES2, /usr/include/GLES3,
/usr/include/KHR, /usr/include/VG, /usr/lib/dri, /usr/lib/egl,
/usr/lib/gallium-pipe, /usr/lib/gbm, /usr/lib/vdpau, and
/usr/share/doc/MesaLib-10.2.7 (optional)
Short Descriptions
|
glxgears
|
is a GL demo useful for troubleshooting graphics
problems.
|
|
glxinfo
|
is a diagnostic program that displays information about
the graphics hardware and installed GL libraries.
|
|
libEGL.so
|
provides a native platform graphics interface as defined
by the EGL-1.4 specification.
|
|
libgbm.so
|
is the Mesa Graphics
Buffer Manager library.
|
|
libGLESv1_CM.so
|
is the Mesa OpenGL ES
1.1 library.
|
|
libGLES2.so
|
is the Mesa OpenGL ES
2.0 library.
|
|
libGL.so
|
is the main Mesa OpenGL
library.
|
|
libOSMesa.so
|
is the Mesa Off-screen
Rendering library.
|
|
libwayland-egl.so
|
is the Wayland specific
EGL library.
|
|
libxatracker.so
|
is the Xorg Gallium3D acceleration library.
|
Last updated on 2014-09-13 08:29:21 -0700


1st Place
|
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|
|
Jetson Nano (amazon)
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JBL Bluetooth Speaker (amazon)
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2nd Place
|
Jetson Nano (amazon)
Discover the power of AI and robotics with NVIDIA Jetson Nano 2GB Developer Kit. It’s small, powerful, and priced for everyone. This means educators, students, and other enthusiasts can now easily create projects with fast and efficient AI using the entire GPU-accelerated NVIDIA software stack. |


The best looking image!
The best looking image!
The best looking image!
The best looking image!
The best looking image!


Wu Yili, female, born in 1930, is a Chinese pianist of the first generation. Influenced by the Cultural Revolution, she had to live abroad, enduring many hardships, and settled in Singapore in 1993. She is the creator and first performer of the piano part of the Violin Concerto of Liang Shanbo and Zhu Yingtai.
Through the CCTV column of “Spreading of Classic Chant”, we have gotten a glimpse of the great master.
Failing to come to Beijing because of health, Master Wu had to play in Singapore, which was passed to the CCTV through the video. The emotional performance of the classic works of “Butterfly Lovers” echoed the ballad of the Tang Dynasty, making the story soul-stirring.
Master Wu, 88 years old, is vigorous, kind and modest. Her every move has fully demonstrated that she is a real master.
巫漪丽，女，生于1930年，中国第一代钢琴家。受“文革”影响，颠沛流离，客居海外，1993年定居新加坡。她是著名的《梁山伯与祝英台》小提琴协奏曲钢琴部分的首创及首演者。
通过中央电视台《经典咏流传》栏目，一睹了老人风采。因身体原因，巫老无法来到北京现场，只能在新加坡演奏，通过视频传到央视栏目现场。老人动情演绎了经典作品《梁祝》，与诗歌“君生我未生，我生君已老” 相互呼应，荡气回肠。
88岁高龄的巫老，精神矍铄，慈祥谦逊，一举一动，无不透着大师风范。
附： 唐代民谣《君生我未生，我生君已老 》及英语翻译 （来自网络）
君生我未生，我生君已老。
君恨我生迟，我恨君生早。
君生我未生，我生君已老。
恨不生同时，日日与君好。
我生君未生，君生我已老。
我离君天涯，君隔我海角。
我生君未生，君生我已老。
化蝶去寻花，夜夜栖芳草。
I was not when you were born
You were old when I was born
I was not when you were born
You were old when I was born
You regret that I was late born
I regret that you were early born
I was not when you were born
You were old when I was born
I wished to have been born together
We could enjoy our time together
You were not when I was born
I was old when you were born
I was so far away from you
You were so distant from me
You were not when I was born
I was old when you were born
I’d become a flower-seeking butterfly
And sleep on the fragrant grass every night
This page is synchronized from the post: 何谓大师？ What Is a Master?


Stephen G. Bloom teaches narrative writing at the University of Iowa. He has been a reporter for the Los Angeles Times, Dallas Morning News, San Jose Mercury News, and Sacramento Bee. He is the author of Postville: A Clash of Cultures in Heartland America, Inside the Writer’s Mind, The Oxford Project (with Peter Feldstein), and Tears of Mermaids: The Secret Stories of Pearls.
Postville was the result of five years of shoe-leather reporting, detailing an escalating civil war between ultra-Orthodox Hasidic Jews and Lutherans in a rural northeast Iowa community.
Richard Bernstein of The New York Times called Postville “riveting....A gripping portrayal of a confounding collision, an adjunct battle in the larger culture wars, one that removes the question of diversity from the realm of abstraction and makes it prickly, difficult, and real.”
Henry Kisor, former book critic for the Chicago Sun-Times and MSNBC, called Postville one of "the most unusual nonfiction books in years... . The story of a tragicomic clash of cultures is brilliantly told, a wholly original take on what it means to be American.”
In The Oxford Project, Bloom tells the intimate stories of one hundred residents of a small American town over a twenty-three year period. Winner of the American Library Association’s Alex Award, critics have compared The Oxford Project to books by Studs Terkel, James Agee, and others.
Here’s filmmaker Ken Burns take on The Oxford Project: “What a marvelous way to get at ‘who we are’ as a people. This powerful confessional book draws its strength from the truth that so-called ordinary people, not those with bold-faced names, are actually the heroes of our American drama.”
Pulitzer Prize winner Madeleine Blais wrote in Harvard’s Nieman Reports: “By the final page you feel as if you have both read a novel and seen a movie simultaneously. What we have in this spellbinding and ambitious and eccentric volume is “Our Town” and “Spoon River Anthology” updated and revivified. We also have journalism, in words and in images, at its heart-stopping best and its most poignant.”
Steven Rea of the Philadelphia Inquirer wrote, “There's something truly remarkable about this book. Art and historical artifact, The Oxford Project provides a glimpse into a real America — not the one dreamed up, and exploited, by pandering politicians (at every point on the political spectrum). This is the real thing, riveting and revelatory.”
In Tears of Mermaids: The Secret Story of Pearls, Bloom interviewed more than 500 rural pearl farmers, divers, stringers, polishers, sorters, drillers, brokers — all forming a sort of global assembly line of strangers in some of the most remote, rural places on the globe. He set out to trace a single pearl, from diver’s hand to woman’s bosom.
This is what Pulitzer Prize winner Dale Maharidge wrote about the research that went into Tears of Mermaids: “Forget the Treasure of the Sierra Madre — gold is so boring when it’s up against the story of pearls. In Tears of Mermaids, Stephen G. Bloom takes you into a world of bravado and mystery as he traces, in a multi-continent quest, where pearls come from.  His passion for the pearl is infectious — it will be difficult for you to put this book down.”
A collection of 30 of Bloom’s narrative stories, originally published in Salon, The New York Times, Los Angeles Times, Dallas Morning News, and Chicago Tribune, among other publications, Inside the Writer’s Mind is a treasury of stories. The Writer Magazine called it, “memorable nonfiction storytelling, taught by example... . Wonderfully readable.”