Family Name List
问题描述 :
The list shows that the whole family has a common ancestor, let’s call him Mr. X. Of course, everybody except Mr.X in the list is Mr. X’s descendant. Everybody’s father is shown in the list except that Mr. X’s father is not recorded. We define that Mr. X’s generation number is 0. His son’s generation number is 1.His grandson’s generation number is 2, and so on. In a word, everybody’s generation number is 1 smaller than his son’s generation number. Everybody’s generation number is marked in some way in the list.
Now Kong is willing to pay a lot of money for a program which can re-arrange the list as he requires ,and answer his questions such as how many brothers does a certain man have, etc. Please write this program for him.
输入:
For each test case:
The first line is an integer N( 1 <= N <= 30,000), indicating the number of names in the list.
The second line is the name of Mr. X.
In the next N-1 lines, there is a man’s name in each line. And if the man’s generation number is K, there are K dots( ‘.’) before his name.
Please note that :
1) A name consists of only letters or digits( ’0′-’9′).
2) All names are unique.
3) Every line’s length is no more than 60 characters.
4) In the list, a man M’s father is the closest one above M whose generation number is 1 less than M.
5) For any 2 adjacent lines in the list, if the above line’s generation number is G1 and the lower line’ s generation number is G2, than G2 <= G1 +1 is guaranteed.
After the name list, a line containing an integer Q(1<=Q<=30,000) follows, meaning that there are Q queries or operations below.
In the Next Q lines, each line indicates a query or operation. It can be in the following 3 formats:
1) L
Print the family list in the same format as the input, but in a sorted way. The sorted way means that: if A and B are brothers(cousins don’t count), and A’s name is alphabetically smaller than B’s name, then A must appear earlier than B.
2) b name
Print out how many brothers does "name" have, including "name" himself.
3) c name1 name2
Print out the closest common ancestor of "name1" and "name2". "Closest" means the generation number is the largest. Since Mr. X has no ancestor in the list, so it’s guaranteed that there is no question asking about Mr. X’s ancestor.
The input ends with N = 0.
输出:
For each test case:
The first line is an integer N( 1 <= N <= 30,000), indicating the number of names in the list.
The second line is the name of Mr. X.
In the next N-1 lines, there is a man’s name in each line. And if the man’s generation number is K, there are K dots( ‘.’) before his name.
Please note that :
1) A name consists of only letters or digits( ’0′-’9′).
2) All names are unique.
3) Every line’s length is no more than 60 characters.
4) In the list, a man M’s father is the closest one above M whose generation number is 1 less than M.
5) For any 2 adjacent lines in the list, if the above line’s generation number is G1 and the lower line’ s generation number is G2, than G2 <= G1 +1 is guaranteed.
After the name list, a line containing an integer Q(1<=Q<=30,000) follows, meaning that there are Q queries or operations below.
In the Next Q lines, each line indicates a query or operation. It can be in the following 3 formats:
1) L
Print the family list in the same format as the input, but in a sorted way. The sorted way means that: if A and B are brothers(cousins don’t count), and A’s name is alphabetically smaller than B’s name, then A must appear earlier than B.
2) b name
Print out how many brothers does "name" have, including "name" himself.
3) c name1 name2
Print out the closest common ancestor of "name1" and "name2". "Closest" means the generation number is the largest. Since Mr. X has no ancestor in the list, so it’s guaranteed that there is no question asking about Mr. X’s ancestor.
The input ends with N = 0.
样例输入:
9 Kongs .son1 ..son1son2 ..son1son1 ...sonkson2son1 ...son1son2son2 ..son1son3 ...son1son3son1 .son0 7 L b son1son3son1 b son1son2 b sonkson2son1 b son1 c sonkson2son1 son1son2son2 c son1son3son1 son1son2 0
样例输出:
Kongs .son0 .son1 ..son1son1 ...son1son2son2 ...sonkson2son1 ..son1son2 ..son1son3 ...son1son3son1 1 3 2 2 son1son1 son1
题目：http://acm.hdu.edu.cn/showproblem.php?pid=4409
题意：给你一个家族表，同时有3种操作，问你操作后的结果。
题解：模拟题，把3个操作处理好就行了。题目有个陷阱，比如a是b的父亲，b是c的父亲，当问你b和c的最近的共同父辈是谁的时候，答案是a而不是b。还有问最开头那个祖先的兄弟时要返回1。
代码：
#include<cstdio> #include<cstring> #include<string> #include<vector> #include<map> #include<set> #include<stack> using namespace std; #define M 30005 map<int,string> hasht; map<string,int> hashx; struct cmp//排序 { bool operator()(const int &a, const int &b) { return hasht.find(a)->second<hasht.find(b)->second; } }; struct point { int pre;//父结点的位置 set<int,cmp> son;//子结点的位置 string name;//当前结点的名字 }node[M]; struct px { int idx,len;//结点的位置，结点的辈分 } temp; int cnt; stack<struct px> father; void dfs(int idx,int len)//递归输出族谱 { for(int i=0; i<len; ++i) printf("."); printf("%s\n",node[idx].name.c_str()); for(set<int,cmp>::iterator it=node[idx].son.begin(); it!=node[idx].son.end(); ++it) dfs(*it,len+1); } void out_all()//Print the family list { dfs(0,0); } void out_child()//Print out how many brothers does "name" have, including "name" himself. { char s[70]; scanf("%s",s); if(hashx.count(string(s))==0) { printf("0\n"); return; } if(string(s)==node[0].name) { printf("1\n"); return; } int idx=hashx.find(string(s))->second; printf("%d\n",node[node[idx].pre].son.size()); } void out_pre()//Print out the closest common ancestor of "name1" and "name2". { char a[70],b[70]; scanf("%s%s",a,b); set<int> ax; int ida=hashx.find(string(a))->second; int idb=hashx.find(string(b))->second; for(; ida!=-1;) { ida=node[ida].pre; ax.insert(ida); } for(; idb!=-1;) { idb=node[idb].pre; if(ax.count(idb)!=0) break; } printf("%s\n",node[idb].name.c_str()); } int main() { int n,m,pre; char s[70],c,ord[10]; string sx; for(; scanf("%d",&n),n;) { for(int i=0; i<=n; ++i) { node[i].pre=-1; node[i].son.clear(); } hashx.clear(); hasht.clear(); for(; !father.empty(); father.pop()); cnt=0; temp.idx=0; temp.len=0; scanf("%s",s); sx=string(s); node[cnt++].name=sx; hashx.insert(make_pair(sx,0)); hasht.insert(make_pair(0,sx)); father.push(temp); for(int i=1; i<n; ++i) { for(; getchar()!='.';); int ll=1; for(; (c=getchar())=='.'; ++ll); s[0]=c; int llt; for(llt=1;(s[llt]=getchar())!='\n';++llt); s[llt]='\0'; temp.len=ll; temp.idx=cnt; for(;;) { struct px tx=father.top(); if(tx.len>=temp.len) father.pop(); else break; } sx=string(s); int tx=father.top().idx; node[cnt].pre=tx; node[cnt].name=sx; hasht.insert(make_pair(cnt,sx)); hashx.insert(make_pair(sx,cnt)); node[tx].son.insert(cnt); cnt++; father.push(temp); } scanf("%d",&m); for(; m--;)//处理查询 { scanf("%s",ord); if(ord[0]=='L') out_all(); else if(ord[0]=='b') out_child(); else if(ord[0]=='c') out_pre(); } } return 0; }
来源：http://blog.csdn.net/acm_ted/article/details/8007857
版权声明：本文为博主原创文章，未经博主允许不得转载。
参考：http://blog.csdn.net/acm_ted/article/details/8007857
垃圾扔了5吨最多倡导下国民素质啊，研究下解决办法也就算了，最离谱的是扔垃圾跟爱国居然存在相关性，好像公知从来就没扔过似的，结果五毛跪舔失败还美其名曰负面营销。。。
垃圾扔了5吨最多倡导下国民素质啊，研究下解决办法也就算了，最离谱的是扔垃圾跟爱国居然存在相关性，好像公知从来就没扔过似的，结果五毛跪舔失败还美其名曰负面营销。。。
垃圾扔了5吨最多倡导下国民素质啊，研究下解决办法也就算了，最离谱的是扔垃圾跟爱国居然存在相关性，好像公知从来就没扔过似的，结果五毛跪舔失败还美其名曰负面营销。。。
垃圾扔了5吨最多倡导下国民素质啊，研究下解决办法也就算了，最离谱的是扔垃圾跟爱国居然存在相关性，好像公知从来就没扔过似的，结果五毛跪舔失败还美其名曰负面营销。。。
垃圾扔了5吨最多倡导下国民素质啊，研究下解决办法也就算了，最离谱的是扔垃圾跟爱国居然存在相关性，好像公知从来就没扔过似的，结果五毛跪舔失败还美其名曰负面营销。。。
虽然我也喜欢凉夕，但是我不允许你说别的漫画里面女主的坏话！你有本事和她们比颜值，你肯定比她们丑！
虽然我也喜欢凉夕，但是我不允许你说别的漫画里面女主的坏话！你有本事和她们比颜值，你肯定比她们丑！
虽然我也喜欢凉夕，但是我不允许你说别的漫画里面女主的坏话！你有本事和她们比颜值，你肯定比她们丑！
虽然我也喜欢凉夕，但是我不允许你说别的漫画里面女主的坏话！你有本事和她们比颜值，你肯定比她们丑！
虽然我也喜欢凉夕，但是我不允许你说别的漫画里面女主的坏话！你有本事和她们比颜值，你肯定比她们丑！
虽然我也喜欢凉夕，但是我不允许你说别的漫画里面女主的坏话！你有本事和她们比颜值，你肯定比她们丑！
虽然我也喜欢凉夕，但是我不允许你说别的漫画里面女主的坏话！你有本事和她们比颜值，你肯定比她们丑！


Loading the full list of processes that need to be supported by the implemented system in the LCS Business Process Modeler (BPM) makes testing easier as it defines the full scope and also provides a hierarchical grouping of scenarios to be implemented and tested.
The LCS BPM library can be synchronized with Azure DevOps, which will create the hierarchy of Epics, Features and User stories. Test cases can then be linked to the user stories in order to track the completeness and status of testing against business requirements.


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Lesson Qa Checklist
Pre-launch QA Diligence
Prior to the launch of web sites both big and small, there are several techniques and best practices to help ensure the delivery of a quality product that is performant and bug free. Often times addressed toward the end of a project, one of the most commonly used terms to describe this step of the process is quality assurance, or QA.
Quality assurance (QA) is a way of preventing mistakes and defects in manufactured products and avoiding problems when delivering solutions or services to customers
– Wikipedia
Bug Tracking
Validate, Fix Errors, Manage Enhancements
- Track and Prioritize your Bugs and Tasks
- Online tools: Google Spreadsheets (Example QA Bug Tracking Sheet), Trello Boards (Example Trello Bug Tracking Board), Github Issues, etc.
- Validate your code
- Validate HTML
- Validate CSS
- Validate Accessibility (Section 508 compliance)
- Provide "equivalent" experience to all users. For example, make sure all img alt tags are appropriate.
- Check out online resources, such as: The W3C Web Accessibility Initiative (WAI) and their list of resources, the A11Y Project, ARIA, etc.
- Test in multiple Platforms, Browsers, Screen Sizes, and Devices
- Example of online Tools: Browserling, Netrenderer, Sauce Labs, Browserstack, Browsershots, Chrome's Device Mode
Performance Enhancements
Techniques to improve the speed of your site
- Test your site at web.dev and Google Page Speed Insights
- Conduct a site audit for K size of all assets
- Optimize all media (e.g. images, videos, etc). Example: manually adjust via Photoshop's Save for the web (legacy). Recommended Image Formats:
- jpg (for images/raster photos with lots of color)
- gif (for images/illustration with under 256 colors)
- png-24 (for images that require alpha transparency
- Minify all local dependencies (html, css, and js)
- Considerations:
- Consider using a CDN
- Consider using a critical css file
- Consider file compression (e.g. gzip)
Due Diligence
Style guides, code clean-up, and more...
- Refactor all code by removing any redundant or unnecessary code.
- Remove unused markup (html)
- Remove unused styling (css)
- Concatenate your Javascript into one js file
- Consider creating in-house style guidelines & documentation (for internal developer use and/or client use).
Quick Checklist
- Is your HTML & CSS validating with no errors?
- Is your site Section 508 Compliant?
- Have you tested on Multiple Platforms, Browsers, Devices, and Screen Sizes?
- Mac and PC
- Chrome, Firefox, Safari, IE, Edge
- Large Monitor, Laptop Display, Tablet, Mobile (including portrait & landscape views)
- iOS and Android
- Have you done a site audit and optimized all assets and media (images, videos, etc.)?


The Houston Rockets own the NBA's best record and are having one of the best offensive seasons in history. With head coach Mike D'Antoni at the helm, the Rockets look a lot like his Phoenix Suns who famously played an up-tempo brand of basketball in the mid-2000s. As a Western Conference Final against the Golden State Warriors becomes a real possibility, how did this offensive guru come to play catch up to his own revolutionary methods that changed the league more than a decade before?
Golden State is often credited with being the pioneers of today's pace-and-space style of NBA, which has seen more and more teams pushing their pace and shooting more three pointers. But earlier signs of playing up-tempo can be traced back to D'Antoni's first stint as an NBA head coach with Denver almost 20 years ago. D'Antoni took over the Nuggets for the lockout-shortened 1999 season and finished second in three-point attempts, up from 20th the previous season. But a disappointing 14-36 record and only four months of the regular season wasn't enough time to see his new system work and D'Antoni was fired in September of that year.
D'Antoni returned to Italy to coach Benetton Treviso for the 2002 season and had success with his 'run-and-gun' system, which was enough for Bryan Colangelo, then the general manager of the Phoenix Suns, to buy into D'Antoni's philosophy and give him another shot in the NBA. And it worked.
In his first two full seasons in Phoenix, D'Antoni took the Suns to back-to-back Western Conference Finals, each time leading the league in pace of play -- number of possessions per 48 minutes -- and number of three point attempts. With dynamic point guard Steve Nash, D'Antoni finally had the floor general that he needed to lead his team. They would never get over the penultimate hurdle, but the relentless 'Seven Seconds Or Less' Suns sent shockwaves through the league that are still being felt today, with almost every team playing faster than they've ever played.
Run, forrest, run!
Number of possessions per 48 minutes in NBA regular season games, 2004-2018
Atlanta Hawks
Chicago Bulls
Boston Celtics
Brooklyn Nets
Charlotte Hornets
110
110
100
100
Pace
90
90
80
80
2004
2018
2004
2018
2004
2018
2004
2018
2004
2018
Golden State Warriors
Dallas Mavericks
Detroit Pistons
Cleveland Cavaliers
Denver Nuggets
110
110
100
100
Pace
90
90
80
80
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
2018
Los Angeles Clippers
Los Angeles Lakers
Memphis Grizzlies
Houston Rockets
Indiana Pacers
110
110
100
100
Pace
90
90
80
80
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
2018
Minnesota Timberwolves
New Orleans Pelicans
New York Knicks
Milwaukee Bucks
Miami Heat
110
110
100
100
Pace
90
90
80
80
2004
2018
2004
2004
2018
2018
2004
2018
2004
2018
2004
2018
Portland Trail Blazers
Oklahoma City Thunder
Orlando Magic
Philadelphia 76ers
Phoenix Suns
110
110
100
100
Pace
90
90
80
80
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
2018
Toronto Raptors
Washington Wizards
San Antonio Spurs
Utah Jazz
Sacramento Kings
110
110
100
100
Pace
90
90
80
80
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
2018
Source: NBA.com
daniellevitt32.com
Run, forrest, run!
Number of possessions per 48 minutes in NBA regular season games, 2004-2018
Run, forrest, run!
Number of possessions per 48 minutes in NBA regular season games, 2004-2018
Run, forrest, run!
Number of possessions per 48 minutes in NBA regular season games, 2004-2018
Atlanta Hawks
Atlanta Hawks
Boston Celtics
Boston Celtics
Brooklyn Nets
Brooklyn Nets
Charlotte Hornets
110
110
110
110
100
100
100
100
Pace
90
90
90
90
80
80
80
80
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
2018
2004
2018
Dallas Mavericks
Cleveland Cavaliers
Denver Nuggets
Chicago Bulls
110
100
Pace
90
80
2004
2018
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
2018
Golden State Warriors
Detroit Pistons
Houston Rockets
Indiana Pacers
110
100
Pace
90
80
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
2018
Los Angeles Clippers
Los Angeles Lakers
Memphis Grizzlies
Miami Heat
110
100
Pace
90
80
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
2018
Minnesota Timberwolves
New Orleans Pelicans
New York Knicks
Milwaukee Bucks
110
100
Pace
90
80
2004
2018
2004
2018
2004
2018
2004
2018
Oklahoma City Thunder
Orlando Magic
Philadelphia 76ers
Phoenix Suns
110
100
Pace
90
80
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
2018
Toronto Raptors
Portland Trail Blazers
San Antonio Spurs
Sacramento Kings
110
100
Pace
90
80
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
2018
Washington Wizards
Utah Jazz
110
100
Pace
90
80
2004
2004
2018
2018
2004
2004
2018
2018
daniellevitt32.com
Source: NBA.com
Run, forrest, run!
Number of possessions per 48 minutes in NBA regular season games,
2004-2018
Atlanta Hawks
Atlanta Hawks
Boston Celtics
Boston Celtics
Brooklyn Nets
Brooklyn Nets
110
110
110
110
100
100
100
100
Pace
90
90
90
90
80
80
80
80
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
2018
Cleveland Cavaliers
Charlotte Hornets
Chicago Bulls
110
110
110
110
100
100
100
100
Pace
90
90
90
90
80
80
80
80
2004
2018
2004
2018
2004
2004
2018
2018
Dallas Mavericks
Denver Nuggets
Detroit Pistons
110
110
110
110
100
100
100
100
Pace
Pace
90
90
90
90
80
80
80
80
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
2018
Golden State Warriors
Houston Rockets
Indiana Pacers
110
110
110
110
100
100
100
100
Pace
Pace
90
90
90
90
80
80
80
80
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
2018
Los Angeles Clippers
Los Angeles Lakers
Memphis Grizzlies
110
110
110
110
100
100
100
100
Pace
Pace
90
90
90
90
80
80
80
80
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
2018
Minnesota Timberwolves
Milwaukee Bucks
Miami Heat
110
110
110
110
100
100
100
100
Pace
Pace
90
90
90
90
80
80
80
80
2004
2018
2004
2018
2004
2004
2018
2018
Oklahoma City Thunder
New Orleans Pelicans
New York Knicks
110
110
110
110
100
100
100
100
Pace
Pace
90
90
90
90
80
80
80
80
2004
2004
2018
2018
2004
2018
2004
2018
Orlando Magic
Philadelphia 76ers
Phoenix Suns
110
110
110
110
100
100
100
100
Pace
Pace
90
90
90
90
80
80
80
80
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
2018
San Antonio Spurs
Sacramento Kings
Portland Trail Blazers
110
110
110
110
100
100
100
100
Pace
Pace
90
90
90
90
80
80
80
80
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
2018
Toronto Raptors
Washington Wizards
Utah Jazz
110
110
110
110
100
100
100
100
Pace
Pace
90
90
90
90
80
80
80
80
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
Source: NBA.com
daniellevitt32.com
Run, forrest, run!
Number of possessions per 48 minutes in NBA regular season games,
2004-2018
Atlanta Hawks
Atlanta Hawks
Boston Celtics
Boston Celtics
Brooklyn Nets
Brooklyn Nets
110
110
110
110
100
100
100
100
Pace
90
90
90
90
80
80
80
80
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
2018
Cleveland Cavaliers
Charlotte Hornets
Chicago Bulls
110
110
110
110
100
100
100
100
Pace
90
90
90
90
80
80
80
80
2004
2018
2004
2018
2004
2004
2018
2018
Dallas Mavericks
Denver Nuggets
Detroit Pistons
110
110
110
110
100
100
100
100
Pace
Pace
90
90
90
90
80
80
80
80
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
2018
Golden State Warriors
Houston Rockets
Indiana Pacers
110
110
110
110
100
100
100
100
Pace
Pace
90
90
90
90
80
80
80
80
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
2018
Los Angeles Clippers
Los Angeles Lakers
Memphis Grizzlies
110
110
110
110
100
100
100
100
Pace
Pace
90
90
90
90
80
80
80
80
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
2018
Minnesota Timberwolves
Milwaukee Bucks
Miami Heat
110
110
110
110
100
100
100
100
Pace
Pace
90
90
90
90
80
80
80
80
2004
2018
2004
2018
2004
2004
2018
2018
Oklahoma City Thunder
New Orleans Pelicans
New York Knicks
110
110
110
110
100
100
100
100
Pace
Pace
90
90
90
90
80
80
80
80
2004
2004
2018
2018
2004
2018
2004
2018
Orlando Magic
Philadelphia 76ers
Phoenix Suns
110
110
110
110
100
100
100
100
Pace
Pace
90
90
90
90
80
80
80
80
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
2018
San Antonio Spurs
Sacramento Kings
Portland Trail Blazers
110
110
110
110
100
100
100
100
Pace
Pace
90
90
90
90
80
80
80
80
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
2018
Toronto Raptors
Washington Wizards
Utah Jazz
110
110
110
110
100
100
100
100
Pace
Pace
90
90
90
90
80
80
80
80
2004
2004
2018
2018
2004
2004
2018
2018
2004
2004
2018
Source: NBA.com
daniellevitt32.com
It wasn't just the ferocious pace at which the Suns played that would be revolutionary. Accompanied on the court by at least two three-point specialists at all times, Nash would have a field day attracting multiple defenders by driving to the hoop and then passing out to the likes of Leandro Barbosa and Raja Bell, who would knock down the open three.
When Colangelo resigned as the Suns' GM mid-season in 2006, it signaled the end of an era. Steve Kerr eventually filled the role, but a series of dubious trades disrupted D'Antoni's flowing system. The most notable came on February 6, 2008.
With the team in first place in the West and owners of a 34-15 record, Kerr traded the 29-year-old Shawn Marion for a 35-year-old Shaquille O'Neal. Kerr later admitted that it was a mistake to substitute the bustling Marion — who played a key cog in the D'Antoni system — for an aging and slower O'Neal. And for good reason. The Suns finished that year as the sixth seed and exited the playoffs in the first round. Two weeks later, D'Antoni left Phoenix to become the head coach of the New York Knicks.
Three-and-a-half disappointing seasons with the Knicks, followed by an anticlimactic couple of years with the Lakers, left D'Antoni out of the league and mulling his next options at home in West Virginia. That was, until he saw the Warriors steamroll their way to an NBA championship in 2015, playing a brand of the 'Seven Seconds Or Less' Suns, but on steroids. Finally, D'Antoni felt vindicated that his methods had been enough to win it all.
Now in Houston, D'Antoni again has a transcendent guard in James Harden that can push the pace and find open teammates to shoot the three. After witnessing the Warriors become arguably the greatest team ever built from the foundation of shooting threes, it's ironic to see the Rockets 'out three' the Warriors. After shattering the record last season for most three-point attempts with 40, Houston is on pace to break it yet again, this time by shooting more than 42 a game.
How many three-pointers will Houston take?
Number of three point attempts per NBA game in the three-point era
1980
2018
Houston
‘17, ‘18
Three Point Attempts
45
40
35
Phoenix
‘05, ‘06
30
25
Denver
‘99
20
15
10
Denver
‘98
Phoenix
‘04
5
Season
0
1980
‘90
2000
‘10
‘18
How many three-pointers will Houston take?
Number of three point attempts per NBA game in the three-point era
1980
2018
Houston
‘17, ‘18
Three Point Attempts
45
40
35
Phoenix
‘05, ‘06
30
25
Denver
‘99
20
15
10
Denver
‘98
Phoenix
‘04
5
Season
0
1980
‘90
2000
‘10
‘18
Source: Basketball-Reference.com
daniellevitt32.com
How many three-pointers will Houston take?
Number of three point attempts per NBA game in the three-point era
1980
2018
Houston
‘17, ‘18
Three Point Attempts
45
40
35
Phoenix
‘05, ‘06
30
Denver
‘99
25
20
15
10
Denver
‘98
Phoenix
‘04
5
Season
0
1980
‘90
2000
‘10
‘18
daniellevitt32.com
Source: Basketball-Reference.com
The effects of D'Antoni's vision two decades ago have been emphatically felt throughout the league, and there might be more to come. As the rest of the league catches up with the Rockets and Warriors, the league as a whole is only going to become even more efficient. Take Toronto for example, who ranked 23rd in pace last season and changed their offense this year to mimic where the rest of the league was headed. The payoff? The Raptors are currently enjoying the 28th best offensive efficiency rating since the ABA-NBA merger in 1976.
As for this year's Rockets and Warriors, they're in a category all of their own: Houston currently has the fourth-best combined offensive rating and effective field goal percentage — which takes into account the balance of twos and threes taken — in a single season in history.  Every Golden State team over the past three seasons. And as the rest of the league catches up, the NBA is only going to improve with quality and efficiency for years to come.


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This chapter describes packaging. A Java EE application is packaged into one or more standard units for deployment to any Java EE platform–compliant system. Each unit contains a functional component or components, such as an enterprise bean, web page, servlet, or applet, and an optional deployment descriptor that describes its content.
The following topics are addressed here:
A Java EE application is delivered in a Java Archive (JAR) file, a Web Archive (WAR) file, or an Enterprise Archive (EAR) file. A WAR or EAR file is a standard JAR (.jar
) file with a .war
or .ear
extension. Using JAR, WAR, and EAR files and modules makes it possible to assemble a number of different Java EE applications using some of the same components. No extra coding is needed; it is only a matter of assembling (or packaging) various Java EE modules into Java EE JAR, WAR, or EAR files.
An EAR file (see Figure 5-1) contains Java EE modules and, optionally, deployment descriptors. A deployment descriptor, an XML document with an .xml
extension, describes the deployment settings of an application, a module, or a component. Because deployment descriptor information is declarative, it can be changed without the need to modify the source code. At runtime, the Java EE server reads the deployment descriptor and acts upon the application, module, or component accordingly.
Deployment information is most commonly specified in the source code by annotations. Deployment descriptors, if present, override what is specified in the source code.
The two types of deployment descriptors are Java EE and runtime. A Java EE deployment descriptor is defined by a Java EE specification and can be used to configure deployment settings on any Java EE-compliant implementation. A runtime deployment descriptor is used to configure Java EE implementation-specific parameters. For example, the GlassFish Server runtime deployment descriptor contains such information as the context root of a web application as well as GlassFish Server implementation-specific parameters, such as caching directives. The GlassFish Server runtime deployment descriptors are named glassfish-
moduleType.xml
and are located in the same META-INF
directory as the Java EE deployment descriptor.
A Java EE module consists of one or more Java EE components for the same container type and, optionally, one component deployment descriptor of that type. An enterprise bean module deployment descriptor, for example, declares transaction attributes and security authorizations for an enterprise bean. A Java EE module can be deployed as a stand-alone module.
Java EE modules are of the following types:
EJB modules, which contain class files for enterprise beans and, optionally, an EJB deployment descriptor. EJB modules are packaged as JAR files with a .jar
extension.
Web modules, which contain servlet class files, web files, supporting class files, GIF and HTML files, and, optionally, a web application deployment descriptor. Web modules are packaged as JAR files with a .war
(web archive) extension.
Application client modules, which contain class files and, optionally, an application client deployment descriptor. Application client modules are packaged as JAR files with a .jar
extension.
Resource adapter modules, which contain all Java interfaces, classes, native libraries, and, optionally, a resource adapter deployment descriptor. Together, these implement the Connector architecture (see Java EE Connector Architecture) for a particular EIS. Resource adapter modules are packaged as JAR files with an .rar
(resource adapter archive) extension.
This section explains how enterprise beans can be packaged in EJB JAR or WAR modules.
An EJB JAR file is portable and can be used for various applications.
To assemble a Java EE application, package one or more modules, such as EJB JAR files, into an EAR file, the archive file that holds the application. When deploying the EAR file that contains the enterprise bean's EJB JAR file, you also deploy the enterprise bean to GlassFish Server. You can also deploy an EJB JAR that is not contained in an EAR file. Figure 5-2 shows the contents of an EJB JAR file.
Figure 5-2 Structure of an Enterprise Bean JAR
Enterprise beans often provide the business logic of a web application. In these cases, packaging the enterprise bean within the web application's WAR module simplifies deployment and application organization. Enterprise beans may be packaged within a WAR module as Java programming language class files or within a JAR file that is bundled within the WAR module.
To include enterprise bean class files in a WAR module, the class files should be in the WEB-INF/classes
directory.
To include a JAR file that contains enterprise beans in a WAR module, add the JAR to the WEB-INF/lib
directory of the WAR module.
WAR modules that contain enterprise beans do not require an ejb-jar.xml
deployment descriptor. If the application uses ejb-jar.xml
, it must be located in the WAR module's WEB-INF
directory.
JAR files that contain enterprise bean classes packaged within a WAR module are not considered EJB JAR files, even if the bundled JAR file conforms to the format of an EJB JAR file. The enterprise beans contained within the JAR file are semantically equivalent to enterprise beans located in the WAR module's WEB-INF/classes
directory, and the environment namespace of all the enterprise beans are scoped to the WAR module.
For example, suppose that a web application consists of a shopping cart enterprise bean, a credit card–processing enterprise bean, and a Java servlet front end. The shopping cart bean exposes a local, no-interface view and is defined as follows:
package com.example.cart; @Stateless public class CartBean { ... }
The credit card–processing bean is packaged within its own JAR file, cc.jar
, exposes a local, no-interface view, and is defined as follows:
package com.example.cc; @Stateless public class CreditCardBean { ... }
The servlet, com.example.web.StoreServlet
, handles the web front end and uses both CartBean
and CreditCardBean
. The WAR module layout for this application is as follows:
WEB-INF/classes/com/example/cart/CartBean.class WEB-INF/classes/com/example/web/StoreServlet WEB-INF/lib/cc.jar WEB-INF/ejb-jar.xml WEB-INF/web.xml
In the Java EE architecture, a web module is the smallest deployable and usable unit of web resources. A web module contains web components and static web content files, such as images, which are called web resources. A Java EE web module corresponds to a web application as defined in the Java Servlet specification.
In addition to web components and web resources, a web module can contain other files:
Server-side utility classes, such as shopping carts
Client-side classes, such as utility classes
A web module has a specific structure. The top-level directory of a web module is the document root of the application. The document root is where XHTML pages, client-side classes and archives, and static web resources, such as images, are stored.
The document root contains a subdirectory named WEB-INF
, which can contain the following files and directories:
classes
, a directory that contains server-side classes: servlets, enterprise bean class files, utility classes, and JavaBeans components
lib
, a directory that contains JAR files that contain enterprise beans, and JAR archives of libraries called by server-side classes
Deployment descriptors, such as web.xml
(the web application deployment descriptor) and ejb-jar.xml
(an EJB deployment descriptor)
A web module needs a web.xml
file if it uses JavaServer Faces technology, if it must specify certain kinds of security information, or if you want to override information specified by web component annotations.
You can also create application-specific subdirectories (that is, package directories) in either the document root or the WEB-INF/classes/
directory.
A web module can be deployed as an unpacked file structure or can be packaged in a JAR file known as a Web Archive (WAR) file. Because the contents and use of WAR files differ from those of JAR files, WAR file names use a .war
extension. The web module just described is portable; you can deploy it into any web container that conforms to the Java Servlet specification.
You can provide a runtime deployment descriptor (DD) when you deploy a WAR on GlassFish Server, but it is not required under most circumstances. The runtime DD is an XML file that may contain such information as the context root of the web application, the mapping of the portable names of an application's resources to GlassFish Server resources, and the mapping of an application's security roles to users, groups, and principals defined in GlassFish Server. The GlassFish Server web application runtime DD, if used, is named glassfish-web.xml
and is located in the WEB-INF
directory. The structure of a web module that can be deployed on GlassFish Server is shown in Figure 5-3.
A Resource Adapter Archive (RAR) file stores XML files, Java classes, and other objects for Java EE Connector Architecture (JCA) applications. A resource adapter can be deployed on any Java EE server, much like a Java EE application. A RAR file can be contained in an Enterprise Archive (EAR) file, or it can exist as a separate file.
The RAR file contains
A JAR file with the implementation classes of the resource adapter
An optional META-INF/
directory that can store an ra.xml
file and/or an application server–specific deployment descriptor used for configuration purposes
A RAR file can be deployed on the application server as a standalone component or as part of a larger application. In both cases, the adapter is available to all applications using a lookup procedure.


|
BL3 SDK
0.0.1
Borderlands 3 Class Documentation
|
#include <BL3_GbxGameSystemCore_classes.hpp>
Public Member Functions | |
| void | SetPersistentAttachSocketName (const struct FName &SocketName) |
| void | SetDetachabilityLocked (bool bLock, const struct FName &Reason) |
| void | RequestDetachPawn () |
| void | OnRep_AttachState () |
| void | ManuallyFinishAttach () |
| bool | IsOccupied (bool bIncludeDetaching) |
| void | HandleActorDestroyed (class AActor *Actor) |
| struct FTransform | GetPersistentAttachSocketTransform () |
| class APawn * | GetOccupant (bool bIncludeDetaching) |
| EPawnAttachStatus | GetAttachStatus () |
| void | DetachPawn (bool bInstant, bool bSkipPlacement) |
| void | AttachPawn (class APawn *AttachingPawn, bool bInstant) |
| Public Member Functions inherited from UUsableComponent | |
| void | SetUsableLocked (bool bLocked, const struct FName &Reason) |
| void | SetInteractionHeader (const struct FText &NewHeaderName) |
| void | ResetUseCount () |
| struct FText | K2_GetOptionalErrorText () |
| bool | K2_CanBeUsed (const struct FUsabilityQuery &Query) |
| void | GetValidPrimitiveComponentNames (TArray< struct FName > *ComponentNames) |
| struct FText | GetInteractionHeader () |
| Public Member Functions inherited from UActorComponent | |
| void | ToggleActive () |
| void | SetTickGroup (TEnumAsByte< ETickingGroup > NewTickGroup) |
| void | SetTickableWhenPaused (bool bTickableWhenPaused) |
| void | SetOwningSceneCapture (class USceneCaptureComponent *InOwningSceneCapture) |
| void | SetIsReplicated (bool ShouldReplicate) |
| void | SetComponentTickInterval (float TickInterval) |
| void | SetComponentTickEnabled (bool bEnabled) |
| void | SetAutoActivate (bool bNewAutoActivate) |
| void | SetActive (bool bNewActive, bool bReset) |
| void | RemoveTickPrerequisiteComponent (class UActorComponent *PrerequisiteComponent) |
| void | RemoveTickPrerequisiteActor (class AActor *PrerequisiteActor) |
| void | ReceiveTick (float DeltaSeconds) |
| void | ReceiveEndPlay (TEnumAsByte< EEndPlayReason > EndPlayReason) |
| void | ReceiveBeginPlay () |
| void | OnRep_IsActive () |
| void | MarkNetDirty () |
| void | K2_DestroyComponent (class UObject *Object) |
| bool | IsComponentTickEnabled () |
| bool | IsBeingDestroyed () |
| bool | IsActive () |
| class USceneCaptureComponent * | GetOwningSceneCapture () |
| class AActor * | GetOwner () |
| float | GetComponentTickInterval () |
| void | Deactivate () |
| bool | ComponentHasTag (const struct FName &Tag) |
| void | AddTickPrerequisiteComponent (class UActorComponent *PrerequisiteComponent) |
| void | AddTickPrerequisiteActor (class AActor *PrerequisiteActor) |
| void | Activate (bool bReset) |
| Public Member Functions inherited from UObject | |
| std::string | GetName () const |
| std::string | GetFullName () const |
| bool | IsA (UClass *cmp) const |
| void | ProcessEvent (class UFunction *function, void *parms) |
| void | ExecuteUbergraph (int EntryPoint) |
Static Public Member Functions | |
| static UClass * | StaticClass () |
| Static Public Member Functions inherited from UUsableComponent | |
| static UClass * | StaticClass () |
| Static Public Member Functions inherited from UActorComponent | |
| static UClass * | StaticClass () |
| Static Public Member Functions inherited from UObject | |
| static FChunkedFixedUObjectArray & | GetGlobalObjects () |
| template<typename T > | |
| static T * | FindObject (const std::string &name) |
| static UClass * | FindClass (const std::string &name) |
| template<typename T > | |
| static T * | GetObjectCasted (std::size_t index) |
| static UClass * | StaticClass () |
Additional Inherited Members | |
| Static Public Attributes inherited from UObject | |
| static FUObjectArray * | GObjects |
| void AttachPawn | ( | class APawn * | AttachingPawn, |
| bool | bInstant | ||
| ) |
| void DetachPawn | ( | bool | bInstant, |
| bool | bSkipPlacement | ||
| ) |
| EPawnAttachStatus GetAttachStatus | ( | ) |
| class APawn* GetOccupant | ( | bool | bIncludeDetaching | ) |
| struct FTransform GetPersistentAttachSocketTransform | ( | ) |
| void HandleActorDestroyed | ( | class AActor * | Actor | ) |
| bool IsOccupied | ( | bool | bIncludeDetaching | ) |
| void ManuallyFinishAttach | ( | ) |
| void OnRep_AttachState | ( | ) |
| void RequestDetachPawn | ( | ) |
| void SetDetachabilityLocked | ( | bool | bLock, |
| const struct FName & | Reason | ||
| ) |
| void SetPersistentAttachSocketName | ( | const struct FName & | SocketName | ) |
|
inlinestatic |
| TArray<struct FAttachSlotAnimSet> AnimSets |
| struct FPawnAttachSlotState AttachState |
| struct FPawnAttachmentTransition AttachTransition |
| TArray<struct FPawnAttachTransition> AttachTransitions |
| unsigned char bBaseIgnoreCollisionWithPawn |
| unsigned char bCanBeUsedByPlayers |
| unsigned char bCanHijackFriendly |
| unsigned char bCanHijackPlayer |
| unsigned char bCollideDuringTransitions |
| unsigned char bDisableDelayRootMotionOneFrameDuringDetach |
| unsigned char bDisableHitReaction |
| unsigned char bDisableOverlapOptimization |
| bool bEvaluateAttachTransitionBeforeModifyingPawn |
| unsigned char bForceGodMode |
| unsigned char bForceHidden |
| unsigned char bForceNoCollision |
| unsigned char bForceSkeletalOptimizations |
| unsigned char bForceUnCrouch |
| unsigned char bForceUntargetable |
| bool bGenerateOverlapEventOnDetach |
| unsigned char bIgnoreCollisionWithBase |
| unsigned char bIsHijackable |
| bool bManualAttachTransitionDuration |
| unsigned char bMirrorTeam |
| bool bOffsetFallbackDetachLocationByActorHeight |
| bool bPossessWhenAttachmentStarts |
| bool bRestorePossessionWhenDetachStarts |
| bool bUseBaseOwnerLocationForFallbackDetachLocation |
| bool bUseBaseOwnerLocationForSafeLocationTrace |
| struct FPawnAttachmentTransition DetachTransition |
| TArray<struct FPawnDetachTransition> DetachTransitions |
| struct FScriptMulticastDelegate OnAttachFinished |
| struct FScriptMulticastDelegate OnAttachStarted |
| struct FScriptMulticastDelegate OnAttachStateChanged |
| struct FScriptMulticastDelegate OnDetachFinished |
| struct FScriptMulticastDelegate OnDetachStarted |
| struct FPawnSceneAttachmentInfo PersistentAttachInfo |
| class UClass* PersistentPawnAction |
| EAttachmentPossessionRule PossessionRule |
| unsigned char UnknownData00[0x6] |
| unsigned char UnknownData01[0x5] |
| unsigned char UnknownData02[0x1] |
| unsigned char UnknownData03[0x1] |
| unsigned char UnknownData04[0xD7] |


Prisoner's Dilemma is a well-known "game" in game theory. In it, two prisoners are taken in by the police and asked to rat out the other. If neither comply, they are both given a short sentence, since there is no evidence on either. If both rat out the other, they each serve a medium sentence. But if just one rats out the other, and the other stays silent, the snitch gets away for free and the other serves a long sentence.
This simulation has two players choose to either "share" with or "steal" from another player. If both players share, they each get a point. If both steal, they each lose a point. If one steals and one shares, the stealer gets three points and the sharer loses three points. Each round, players face off against each other player twice. Next, the five players with the least amount of points are elimated. Then the points are reset, and the next round begins.
Two things make this simulation interesting: Each player has a pre-defined strategy that they use, and players remember the choices that the player they are facing has made in the past. A player's points may be reset after each round, but their "history" with another player is never reset. Strategies are often based on the past choices that the opponent made, such as Repeat, which simply copies the last choice the opponent made against them. When players are eliminated, they are replaced by new players with the strategies of the top five players. The game ends after fifteen rounds, or when one strategy has taken over the game.
The graph was made using d3.js, a JavaScript library that allows data to be presented and interacted with very nicely.
|
Make your own strategy ▾ |
|
|---|---|
|
Code your own strategy below!  Return either "share" or "steal." |
|
| Strategy name | |
| Description | |
| Color |
|
|
Strategies in play |
|---|
|
Additional Options ▾ |
|
|---|---|
| Number of players | |
| Matches per round | |
| Number of rounds | |
| Eliminations per round |


From:Darensbourg Joe To:Adams Gregory Sent:2017-01-11T04:36:38.0000000Z Subject:RE. Adaytum Update
^Below is an update on the Adaytum Consolidated Model:
1) BU Basic Cubes' Training => last week (10/22 - 10/26), two training sessions were held - EEOS and EGAS. Provided in the training sessions were User Documentation, which included screen prints of Manager screens, as well as a word document with additional user instructions and screen shots of the data cubes. Also included were the Adaytum excel add-in reports (both summary and financial statements). Additional training sessions are scheduled for the next two weeks. If you have not done so already, please let me know your availability. The sessions lasts approximately 4 hours, and is done "on-site".
NOTE: Most Enron computers have a minimum of 128K of RAM. In order for faster processing of data and accessing the cubes, we are recommending that everyone upgrade to an additional 128K of RAM (totalling 256K RAM). The cost of this upgrade is a nominal amount (under $25), and is well worth the investment.
To check the amount of memory on your machine, please do the following commands:
Start
***********
EDRM Enron Email Data Set has been produced in EML, PST and NSF format by ZL Technologies, Inc. This Data Set is licensed under a Creative Commons Attribution 3.0 United States License <http://creativecommons.org/licenses/by/3.0/us/> . To provide attribution, please cite to "ZL Technologies, Inc. (http://www.zlti.com)."
***********
California


Look: Eminem’s Daughter Busts Out The High Heels To Hit The Streets – “Taxi, Please”
by Team SOHHGrammy-winning rapper Eminem‘s daughter Hailie Jade is out here turning regular, real-life moments into modeling opportunities. The hip-hop star’s mini-me went online last night to share a shot of herself flexing long legs in a pair of heels on a street curb. Look and comment below!


new Text(game, x, y, text, style)
Create a new Text
object. This uses a local hidden Canvas object and renders the type into it. It then makes a texture from this for renderning to the view.
Because of this you can only display fonts that are currently loaded and available to the browser. It won't load the fonts for you.
Here is a compatibility table showing the available default fonts across different mobile browsers: http://www.jordanm.co.uk/tinytype
Parameters:
| Name | Type | Description |
|---|---|---|
game |
Phaser.Game | Current game instance. |
x |
number | X position of the new text object. |
y |
number | Y position of the new text object. |
text |
string | The actual text that will be written. |
style |
object | The style object containing style attributes like font, font size , |
- Source:
Extends
- PIXI.Text
Members
-
align
-
- Source:
Properties:
Name Type Description align
string Alignment for multiline text ('left', 'center' or 'right'), does not affect single line text.
-
angle
-
Indicates the rotation of the Text, in degrees, from its original orientation. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range. For example, the statement player.angle = 450 is the same as player.angle = 90. If you wish to work in radians instead of degrees use the property Sprite.rotation instead.
- Source:
Properties:
Name Type Description angle
number Gets or sets the angle of rotation in degrees.
-
cameraOffset
-
- Source:
Properties:
Name Type Description cameraOffset
Phaser.Point If this object is fixedToCamera then this stores the x/y offset that its drawn at, from the top-left of the camera view.
-
events
-
- Source:
Properties:
Name Type Description events
Phaser.Events The Events you can subscribe to that are dispatched when certain things happen on this Sprite or its components.
-
exists
-
- Default Value:
- true
- Source:
Properties:
Name Type Description exists
boolean If exists = false then the Text isn't updated by the core game loop.
-
fill
-
- Source:
Properties:
Name Type Description fill
object A canvas fillstyle that will be used on the text eg 'red', '#00FF00'.
-
fixedToCamera
-
An Text that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera. These are stored in Text.cameraOffset. Note that the cameraOffset values are in addition to any parent in the display list. So if this Text was in a Group that has x: 200, then this will be added to the cameraOffset.x
- Source:
Properties:
Name Type Description fixedToCamera
boolean Set to true to fix this Text to the Camera at its current world coordinates.
-
font
-
- Source:
Properties:
Name Type Description font
string The font the text will be rendered in, i.e. 'Arial'. Must be loaded in the browser before use.
-
fontSize
-
- Source:
Properties:
Name Type Description fontSize
number The size of the font in pixels.
-
fontWeight
-
- Source:
Properties:
Name Type Description fontWeight
number The weight of the font: 'normal', 'bold', 'italic'. You can combine settings too, such as 'bold italic'.
-
game
-
- Source:
Properties:
Name Type Description game
Phaser.Game A reference to the currently running Game.
-
input
-
- Source:
Properties:
Name Type Description input
Phaser.InputHandler | null The Input Handler for this object. Needs to be enabled with image.inputEnabled = true before you can use it.
-
inputEnabled
-
By default a Text object won't process any input events at all. By setting inputEnabled to true the Phaser.InputHandler is activated for this object and it will then start to process click/touch events and more.
- Source:
Properties:
Name Type Description inputEnabled
boolean Set to true to allow this object to receive input events.
-
lineSpacing
-
- Source:
Properties:
Name Type Description lineSpacing
number Additional spacing (in pixels) between each line of text if multi-line.
-
name
-
- Source:
Properties:
Name Type Description name
string The user defined name given to this object.
-
shadowBlur
-
- Source:
Properties:
Name Type Description shadowBlur
number The shadowBlur value. Make the shadow softer by applying a Gaussian blur to it. A number from 0 (no blur) up to approx. 10 (depending on scene).
-
shadowColor
-
- Source:
Properties:
Name Type Description shadowColor
string The color of the shadow, as given in CSS rgba format. Set the alpha component to 0 to disable the shadow.
-
shadowOffsetX
-
- Source:
Properties:
Name Type Description shadowOffsetX
number The shadowOffsetX value in pixels. This is how far offset horizontally the shadow effect will be.
-
shadowOffsetY
-
- Source:
Properties:
Name Type Description shadowOffsetY
number The shadowOffsetY value in pixels. This is how far offset vertically the shadow effect will be.
-
stroke
-
- Source:
Properties:
Name Type Description stroke
string A canvas fillstyle that will be used on the text stroke eg 'blue', '#FCFF00'.
-
strokeThickness
-
- Source:
Properties:
Name Type Description strokeThickness
number A number that represents the thickness of the stroke. Default is 0 (no stroke)
-
text
-
The text string to be displayed by this Text object, taking into account the style settings.
- Source:
Properties:
Name Type Description text
string The text string to be displayed by this Text object, taking into account the style settings.
-
type
-
- Source:
Properties:
Name Type Description type
number The const type of this object.
-
wordWrap
-
- Source:
Properties:
Name Type Description wordWrap
boolean Indicates if word wrap should be used.
-
wordWrapWidth
-
- Source:
Properties:
Name Type Description wordWrapWidth
number The width at which text will wrap.
-
world
-
- Source:
Properties:
Name Type Description world
Phaser.Point The world coordinates of this Sprite. This differs from the x/y coordinates which are relative to the Sprites container.
-
z
-
- Source:
Properties:
Name Type Description z
number The z-depth value of this object within its Group (remember the World is a Group as well). No two objects in a Group can have the same z value.
Methods
-
destroy(destroyChildren)
-
Parameters:
Name Type Argument Default Description destroyChildren
boolean <optional>
true Should every child of this object have its destroy method called?
- Source:
-
postUpdate()
-
Automatically called by World.postUpdate.
- Source:
-
preUpdate()
-
Automatically called by World.preUpdate.
- Source:
-
setShadow(x, y, color, blur)
-
Parameters:
Name Type Argument Default Description x
number <optional>
0 The shadowOffsetX value in pixels. This is how far offset horizontally the shadow effect will be.
y
number <optional>
0 The shadowOffsetY value in pixels. This is how far offset vertically the shadow effect will be.
color
string <optional>
'rgba(0,0,0,0)' The color of the shadow, as given in CSS rgba format. Set the alpha component to 0 to disable the shadow.
blur
number <optional>
0 The shadowBlur value. Make the shadow softer by applying a Gaussian blur to it. A number from 0 (no blur) up to approx. 10 (depending on scene).
- Source:
-
setStyle(style)
-
Set the style of the text by passing a single style object to it.
Parameters:
Name Type Argument Description style
Object <optional>
The style parameters
Properties
Name Type Argument Default Description font
String <optional>
'bold 20pt Arial' The style and size of the font
fill
Object <optional>
'black' A canvas fillstyle that will be used on the text eg 'red', '#00FF00'
align
String <optional>
'left' Alignment for multiline text ('left', 'center' or 'right'), does not affect single line text
stroke
String <optional>
'black' A canvas fillstyle that will be used on the text stroke eg 'blue', '#FCFF00'
strokeThickness
Number <optional>
0 A number that represents the thickness of the stroke. Default is 0 (no stroke)
wordWrap
Boolean <optional>
false Indicates if word wrap should be used
wordWrapWidth
Number <optional>
100 The width at which text will wrap
- Source:
-
update()
-
Override and use this function in your own custom objects to handle any update requirements you may have.
- Source:


The Table
object defines the schema(s) used by an application.
The records within a table are stored as JSON objects. Refer to Record Storage
The Table
object is defined in the Appname.js File or an external file that defines the Table
.
Two instance types for the Table
object are used internally.
The first, the static object definition, refers to the static Javascript definition.
The second, refers to a Javascript Table
object which is a migrated copy
of the static table definition. This instance allows the HTML code to directly access methods defined
for the Table, Col and Filter objects.
During the first use of a Table
in a scope context the dynamic version of the Table
object is created. This is known as
the Table
migration process. Dynamic versions of the Col
and Filter
objects are also created by the process.
Below is the skeleton of a Table
definition. The are coded into the
Appname.js File or an external file that defines the Table
oApp.factory('tbl...',['servREG',..., function(servREG,...) { var oFuncs = {}; // The public functions table var ... // any variables needing static scope var oTabProp = { // The `Table` properties recTitle: 'REPS' // The title displayted for the User ,recName: 'repeat' // Internal name as server key (3rd part) ,recType: 'repeat' // Internal recType as server key (2nd part) ,lsName: '-repeats' // Key for localstorage cache ,tabServ: oFuncs // self pointer ,order: {...} // The optional order statement ,cols: [ // The columns definition ] ,filters: [ // The optional fileters definition ] ,... // The optional exits reference ,... // The optional properties definitions }; oFuncs.getTabProp = function() {return oTabProp;} // Make oTabProp properties public oFuncs.getSupMap = function() {return getSupMap();} // Make optional function public servREG.registerTable(oFuncs); // register the Table defintion return oFuncs; // return this definition to AngularJS // code local functions here function getSupMap() { ... } ... }]);
where
Line 1:
Standard factory statement to load required components and define this table. tbl...
is the name of the
table being defined.
Line 2:
Coded as is to provide object in which to return public functions.
Line 3:
Define optional private variables that must have static scope.
Line 6:
The oTabProp
definition is coded as is and provides an object in which to define the table properties.
Line 7:
The recTitle
statement defines the public visible name of the table and shows up,
for example, in the menu displays. This is also the name used in the servREG.findTable
method.
Line 8:
The recName
statement defines the internal name used as Part3
of the
Key Structure when in REC Mode
When this value ends with a "%", the chunked mode operation is triggered.
For TBL Mode this parameter is not specified as Part3
of the Key Structure
is determined by some computation.
Line 9:
The recType
statement defines the internal record type
and is used as Part2
of Key Structure. Across all the tables used by an application this
value must be unique.
For User Records the recType
is not defined and triggers
Admin access to the User Records.
Line 10:
The lsName
statement defines the application unique name under which
local copies of records are cached. If this value is not specified (as for User Records) no caching occurs and access of the records
always returns to the server.
Line 11:
The tabServ
definition is coded as is and provides a self pointer.
Line 12:
The optional order
property causes the table to be listed in a certain sequence
by the List Controller.
If order
is a literal string that names a field, the records are sorted by the specified field
in ascending sequence. eg: order:'name'
If order
is a function, each object is passed to the function as the first parameter. The function returns a string representing the object. The records are sorted
in ascending sequence on the returned string. eg: order:getName
If order
is a object, the col
property of the object names a field to sort on. If the property seq
equals 'reverse' the records are
sorted in descending sequence. Otherwise they are sorted in ascending sequence. eg: order:{col:'name',seq:'reverse'}
Line 13:
The cols
definition provides the definition to the table columns. Refer to
Cols Definition.
Line 15:
The optional filters
definition provides the definition to the table filters. Refer to
Filters Definition.
Line 17:
Optional exit functions references are defined at this point. Refer to Exit Functions
Line 18:
Optional exit functions references are defined at this point. Refer to Optional Properties
Line 21:
Coded as is to provide public access to the 'oTabProp' object.
Line 22:
An example on how to provide public access to table functions that
may be required in applications that access multiple tables simultaneously. See "Deps.js" as an example.
Line 23:
Coded as is to register the table definition.
Line 24:
Coded as is to return the public function definitions.
Line 26:
Optional local functions referenced in the Exit Functions are coded here.
Line 33:
Coded as is to end the Table definition.
The exit definitions link an optional exit to the local implementation of that exit. At the appropriate time as indicated in this section the implementation will be called. The signature of the call is also indicated in this section.
The definitions can occur in any sequence but her listed here in alphabetical sequence. The link will jump to a detailed explanation. The convention is to name the function the same as the exit name.
cacheLoadExitProcess the cache when initally loaded
createExitModify new object before edit
dlgRenderExitModify Dialog Window before edit
fileKeyCompute Key Part 3
fileKeyRefDefine Key Field Reference
getEditRecordExitProcess a record when initally loaded for editing
menuWhenProvide dynamic list of menu items
primeEditPrime the edit before displaying
primeListPrime the list before displaying
saveRecordExitAdjust record before persisting
validateValidate object changes during edit
signature: cacheLoadExit(sFile,oRec)
This exit is taken when a new object or set of objects is loaded from the server. It can be used to adjust (such as adding computed values) or remove objects. The adjusted object or objects are returned and this returned set is loaded into the cache.
Here is a sample exit used in the "Deps.js" application
function cacheLoadExit(sFile,oRec) { var sParts = sFile.split(/[.]/); var oObj = {name:sFile,src:sParts[1],currency:sParts[2],counter1:""+oRec.counter1, counter2:""+oRec.counter2,acct:"?",cashSum:oRec.cash, chequeSum:oRec.cheque,details:oRec}; log("cacheLoadExit %s rec=%o obj=%o",sFile,oRec,oObj); return oObj; }
signature: createExit(oObj)
This exit is taken when a new object is being edited by the Edit Controller. It can be used
to populate the oObj
with default values or remove the tag
property inserted by the servCRUD.makeRecord.
A return of true
enables the edit to continue. A return of false
quietly terminates the edit.
Here is a sample exit
function createExit(oObj) { oObj.date = getNowYMD(); oObj.number = 1; oObj.enteredBy = getUserStr(); return true; }
signature: dlgRenderExit(oDlgEdit,oObj,sEditType)
This exit is taken when a the Dialog Editor Window resulting from a servCRUD.setDlgEdit call is opened by the Edit Controller. It can be used to adjust the Dialog window (such as add a Datepicker) or set up functions to call when the Dialog Window is closed.
The oDlgEdit
parameter object contains an array called finals
that can be used to add functions to be called when the Dialog Window closes.
The oObj
parameter is the object being edited.
The sEditType
determines the type of edit and contains Create
(new object) or Edit
(existing object)
Here is a sample exit from HelloUI App
function dlgRenderExit(oDlgEdit,oObj,sEditType) { var oDlg = oDlgEdit.oDlg; var sTitle = oObj.title || '** Create New Message **'; if (sTitle.length > 50) sTitle = sTitle.substring(0,50)+"..."; oDlg.dialog("option","title","EDIT:"+sTitle); $('div.pair#Date input',oDlg).each(function() { var oThis = this; $(this).attr('id','inp-Date'); var sDate = oObj.date; var oDP = $(this).datepicker({ dateFormat:'yymmdd' ,defaultDate:sDate ,onClose:function(sDateText,inst) { oObj.date = sDateText; // Update the object field $rootScope.$digest(); // angularJS update } }); var oF = function() {$(oThis).datepicker('destroy');}; oDlgEdit.finals.push(oF); // we will need to close the Datepicker }); if (oViewScope) { //If editing from within the Dialog Viewer need to update its object cache oDlgEdit.finals.push(function() {oViewScope.doneEdit(oObj);}); } }
signature: fileKey()
This exit allows a table to dynamically set the Key Part3 based on a User Profile. It is often accompanied with the fileKeyRef.
Here is a sample exit used in the "Chqs.js" application
function fileKey() { var oProf = servSess.getProfile(); if (!oProf) return "no-prof"; if (!oProf.chqfile) return "no-chq-file"; return oProf.chqfile; }
Strictly speaking this is not an exit in that it does not point to a function. Rather this property indicates to the underlying Triangular routines which User Profile contains the name of Key Part3.
Here is a sample definition used in the "Chqs.js" application
,fileKeyRef : 'chqfile'
signature: getEditRecordExit(oaa)
This exit is taken when the Edit Controller wishes to load an object to be edited. Given
oaa this function returns the record to be edited. In the example shown the actual record is within a
substructure (details
) of the record persisted to the server. The outer structure is used to store computed control information.
Here is a sample exit used in the "Deps.js" application
function getEditRecordExit(oaa) { var oObj = oTabProp.oObjs[oaa]; return oObj.details; }
signature: menuWhen()
This exit is used to populate the left side menu with action item List ... Records.
By default each loaded Table is added to the menu. This exit if it returns
false
causes the Action Item to not be added.
Here is a sample exit taken from the "Deps.js" code.
function testDoubleLogin() { var sUser1 = servSess.getUser(); var sUser2 = servSess.getUser2(); if (!sUser1) return false; if (!sUser2) return false; //log("testDoubleLogin "+sUser1+" "+sUser2); if (sUser1 != sUser2) return true; return false; }
referenced by
,menuWhen : testDoubleLogin
signature: primeEdit(scope,oTP,oObj)
This exit is taken before an object is displayed in the Edit Controller. It can be used to
prepare the $scope of the Edit Controller (scope
parameter). The oTP
parameter is the
table properties the oObj
(the object being edited) is found in.
Here is a sample exit used in the "Deps.js" application
function primeEdit(scope,oTP,oObj) { log("primeEdit scope=%o oTP=%o obj=%o",scope,oTP,oObj); scope.setAddFocus = setAddFocus; scope.sAutoName = '';//force autotab to take return oObj; }
signature: primeList(scope,oTP)
This exit is taken before an object is displayed in the List Controller. It can be used to
prepare the $scope of the List Controller (scope
parameter) primarily the
Filter work areas. The oTP
parameter is the
table properties.
Here is a sample exit used in the "Chqs.js" application
function primeList(scope,oTP) { log("primeList scope=%o oTP=%o",scope,oTP); if ((scope.oSel) && (!('_custPrt' in scope.oSel))) { scope.oSel._custprt = '0'; scope.oSel._custvoid = '0'; log("setCustPrt %o flag=%s",scope,scope.oSel._custprt); } nPrintChq = null; }
signature: saveRecordExit(oRec)
This exit is taken before an object is saved by the Edit Controller. It can be used to
adjust the contents of a record such as deleting intermediate work fields that might have been created by support routines.
The oRec
parameter is the record being saved.
Here is a sample exit used in the "Chqs.js" application
function saveRecordExit(oRec) { log("saveRecordExit.1 %o",oRec); for(var i=0,iMax=oRec.lines.length; i<iMax; i+=1) { var oLine = oRec.lines[i]; delete oLine.bShowCode; delete oLine.amtErr; } return oRec; }
signature: validate(scope,oObj,oOrig,fValidateStd,fEditErr)
This is called after changes are made to object oObj
. The scope
references the $scope of the Edit Controller.
oOrig
is a copy of the object before editting began.
fValidateStd
is a callback function that can be called to indicate validation passed but to continue with the standard validation. A return of
true
by the validate
function will bypass the standard validation and indicate the validation passed.
fEditErr
is a callback function to register an error and indicate the validation failed.
Here is a sample exit used to validate a User Record update.
function validate(scope,oObj,oOrig,fValidateStd,fEditErr) { // custom validation if (!oObj.obj) return false; if (getUserID(oObj) != '.config') { if (!('password' in oObj.obj)) return fEditErr("'password' field required"); if (oObj.obj.password != oOrig.obj.password) { if (oObj.obj.password.match(/[a-zA-Z]/) == null) { return fEditErr("'password' field must contain alphabetic"); } } } return fValidateStd(oTabProp); }
The optional properties add properties to the table definition that are used by Triangular processing routines.
The property definitions can occur in any sequence but her listed here in alphabetical sequence. The link will jump to a detailed explanation.
optActionsAdd additional actions to the List Controller header
This is used to add options to the List Controller header. The value of the optActions
keyword is an array
of objects each with the following properties.
click:
A local function to call.
The reference is automatically added to the List Controller scope.
title:
A user hint string
label:
The text shown in the action link
whatClass:
a function called to determine if the link is enabled.
The reference is automatically added to the List Controller scope.
Here is a sample exit used in the TableEnvelopes demo.
optActions : [{click:'printBatch()', title:"Print today's envelopes" ,label:'Print Batch' ,whatClass:'testBatch()' }]


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Syntax:
values &rest object => object*
(setf (values &rest place) new-values)
Arguments and Values:
object---an object.
place---a place.
new-value---an object.
Description:
values returns the objects as multiple values[2].
setf of values is used to store the multiple values[2] new-values into the places. See Section <IP_ADDRESS> (VALUES Forms as Places).
Examples:
(values) => <no values> (values 1) => 1 (values 1 2) => 1, 2 (values 1 2 3) => 1, 2, 3 (values (values 1 2 3) 4 5) => 1, 4, 5 (defun polar (x y) (values (sqrt (+ (* x x) (* y y))) (atan y x))) => POLAR (multiple-value-bind (r theta) (polar 3.0 4.0) (vector r theta)) => #(5.0 0.927295)
Sometimes it is desirable to indicate explicitly that a function returns exactly one value. For example, the function
(defun foo (x y) (floor (+ x y) y)) => FOOreturns two values because floor returns two values. It may be that the second value makes no sense, or that for efficiency reasons it is desired not to compute the second value. values is the standard idiom for indicating that only one value is to be returned:
(defun foo (x y) (values (floor (+ x y) y))) => FOOThis works because values returns exactly one value for each of args; as for any function call, if any of args produces more than one value, all but the first are discarded.
Affected By: None.
Exceptional Situations: None.
See Also:
values-list, multiple-value-bind, multiple-values-limit, Section 3.1 (Evaluation)
Notes:
Since values is a function, not a macro or special form, it receives as arguments only the primary values of its argument forms.


Rapidly we are approaching the moment, the point of no return. We are, most of us, incredulous that the voter populace could be so whacked out that John McCain might have a banana’s chance in ape-ville to continue the Bush legacy. We are, most of us, holding our breaths until January 20th, 2009 for a sudden shock wave to spread from Washington, changing these times we live in. We are, most of us, anxiously anticipating the cleansing of our worldly image and a return in the world eye to an America that isn’t mumbled or hushed or hidden.
We haven’t done much towards these ends, mind you, except to let the months and the years pass. We haven’t acted or even been aware of just how bad it’s been, but we really can’t wait for it. It’ll be righteous.
But.
Things don’t work that way. First of all, Bush won twice, so I don’t put any bets down where American voters are concerned. Unpredictable animals, that lot. Secondly, Barack Obama is not Albus Dumbledore, and it won’t be fast and furious with a deep magic in his eyes, love in his heart and a phoenix feather wand that he changes the course of this nation.
Check it out: very soon it will evolve to be clear and public knowledge that your country is going to actively start World War III by bombing Iran. This is not exhibitionism. This is a common sense and educated conclusion from paying attention to anything beyond CNN and the Situation Room, which frankly, don’t report the news or any other kind of situation, for that matter. They are in the business of giving you something to stare at and not change the channel.
There. I said it. You knew it all along, but you can continue to pretend, if you like.
And once again, the current administration defends its position of aggression by saying it’s a last option. Note, though, that it’s McCain, who could, by all accounts be the next president, who has already rejected diplomacy, which to him means “sitting down with the Iranian president or supreme leader in the hope that we can talk sense into them.”
This is the first problem: American leadership doesn’t understand the middle east. They have absolutely no idea what’s on the other side of the table. And here’s what’s worse: they don’t care.
“Talk some sense into them,” John McCain said.
Really, John? That’s the approach we’re taking? Do these people in Washington really think that diplomacy is John Wayne-ing them into the sand and maybe a round of noogies? Iran is a country, not a band of school-children bullies or mining town thugs. There are real people who live there, educated people, good people, successful people, and also a bunch of lunatics, just like we have here. Yes, they have some customs and traditions and laws that are kinda weird to us in the west. But who do you think makes atrocities like pancake-wrapped sausages on a stick? To assume that what they need is a lecture is either sheer arrogance or profound ignorance, or maybe both. But we don’t have time to figure out which. The clock is ticking.
Look: this is not a case of misunderstanding. This is a case of at-odds-values. No one is going to convince the Iranian government that Israel is not a “stinking corpse” any more than they’re going to convince someone who still believes the Holocaust was made up that it wasn’t. But that’s just a pretty picture for the press, and not the real issue here.
The real issue is that the Unites States has a policy to defend Israel at all costs and that policy is at odds with the lucrative oil business in the rest of the middle east. Deepening the issue, there are few people who can explain why the US defends Israel, yet they stand by it and make policies around it. It’s confusing, like not knowing why Dumbledore stands up for Professor Snape.
But while we sit and get lied to, things are brewing, and there is still plenty of time for Bush & Co. to announce that they are about to bomb Iran. Likely that they’ve already decided to, and John McCain knows about it, you can bet on that. No one in the press is asking questions, no one in the government is talking about much beyond shiny things like Scott McClellan’s “they made me do it” book, or same-sex marriages. And that, I guess, is our tradition.


PRIAVTE ISLAND
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Contact


Dead men tell no tales. Shh...
{{ else }}
{{# if werewolf_turn}}
{{# if werewolf }}
Select which player to kill
{{#each alive_players }}
{{/each}}
{{ else }}
Werewolves are choosing which player to kill
{{/ if }}
{{ else if seer_turn}}
{{# if seer }}
{{# if voted}}
{{ seer_name }} is the {{ seer_role }}.
Press OK to confirm and go back to sleep.
{{ else }}
Select which player you want to see the card
{{#each alive_players }}
{{/each}}
{{/ if }}
{{ else }}
Seer is choosing which card to see
{{/ if }}
{{ else if witch_turn}}
{{# if witch }}
{{# if voted}}
{{#each alive_players }}
{{/each}}
{{ else }}
{{ killed_werewolf }} was killed by werewolves. Do you want to save this character, kill someone else, or do nothing.
{{# if potion_kill }}
{{/ if }}
{{# if potion_save }}
{{/ if }}
{{/ if }}
{{ else }}
The Witch is choosing to save, kill or do nothing.
{{/ if }}
{{/ if }}
{{/ if }}
Dead men tell no tales. Shh...
{{ else }}
{{#if hunter_turn}}
{{#if hunter}}
It's daytime, the Hunter, {{ hunter_dead }} died last night. He will now select which player to kill.
{{#each alive_players }}
{{/each}}
{{ else }}
It's daytime, the Hunter, {{ hunter_dead }} died last night. He will now select which player to kill.
{{/if}}
{{ else }}
{{#unless all_voted }}
{{#unless vote_was_equal }}
It's daytime, {{ deadNight }} died. Alive players can vote for who to eliminate.
{{#each alive_players }}
{{/each}}
{{ else }}
The vote was equal. Vote again for who to eliminate.
Dead men tell no tales. Shh...
{{ else }}
{{#if hunter_turn}}
The village voted for {{ village_vote }}, the Hunter. He will now select which player to kill.
{{#if hunter}}
{{#each alive_players }}
{{/each}}
{{/if}}
{{ else }}
The village voted for {{village_vote}}.
Press continue when you're ready and close your eyes.


Kintetsu Liners' Luke Thompson bids farewell to home fans at Hanazono Rugby Stadium
HIGASHIOSAKA, OSAKA PREF. – Veteran lock Luke Thompson, who helped Japan reach the quarterfinals for the first time at this fall’s Rugby World Cup, played his final home match at Hanazono Rugby Stadium on Sunday.
The 38-year-old Thompson, who plans to retire at the end of the season, played in the Kintetsu Liners’ 33-22 win over Toyota Industries Shuttles in the second-tier Top Challenge League.
Fans held banners with messages of appreciation for the local hero and applauded him when he left the pitch in the second half. The Liners drew a crowd of 15,596, an exceptionally large figure for a second-tier game.
“I’m surprised. I was really moved. I feel empty thinking this was my last match at Hanazono,” Thompson, who joined Kintetsu in 2006, said in Japanese.
Born in New Zealand, Thompson made his Japan debut in April 2007 and played in four World Cups. He appeared in four matches for Jamie Joseph’s side at this year’s tournament, including the Brave Blossoms’ quarterfinal loss to eventual champion South Africa.
Kintetsu will play five more matches until it closes the season in January. Its next match is against the Mazda Blue Zoomers in Nagasaki on Dec. 8.
“The most important thing is for the team to win, and it’s not about my last match,” Thompson said. “The season is not over yet.”
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The Tin Can API allows us to do a lot of things that we couldn't do before.
Could you use SCORM to track a painting class? No way.
What about a simple handwriting exercise? Nope. But with Tin Can, you can.
Trace a word in this sample activity. A Tin Can statement is created out of your drawing. The experience is stored in Watershed.
Use a Mobile device on the 'Draw' link below to get the best drawing experience in Watershed (or use the field to email a link to your phone).
Start DrawingThe really cool thing is that on the reporting side of Tin Can Draw, the experience information that's stored in Watershed can be used to display your exact drawing.
A teacher could use this to see how students progress with their handwriting abilities and quickly see who needs extra practice.


Book was created for Josh Hug's version of Computer Science 61B at UC Berkeley. Textbook contains precise guides, conceptual questions, as well as difficult practice exams.
Working code for the coding based questions is available on my github, feel free to look at it.
If there are any mistakes or typos feel free to email me at kapurkartik[at]berkeley.edu so I can properly edit the text.
Download it here! Github Repo


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FirstName LastName
Description
First Name
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Last Name
-last-name-
Age
-age-
School
-school-
Passions
-passions-


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Match Play. Red leads 1-0 to 7. Should Red double? If doubled, should White take?
pips Red=87 White=95
(CorrectAnswer= 0/0, ErrorScore= 0)
For money or at 0-0 to 7 this is an obvious double and a comfortable take.
It is interesting that at this match score XG rates this as double/pass. It is hard to see why the 1-0 lead makes such a difference as a gammon only gets Red to 2-away rather than Crawford. Also, there are very few gammons here.
Over the board I would expect double/take to be the normal action and I’m still working on why XG rates this as double/pass. For once the commentator is flummoxed!
It is interesting that at this match score XG rates this as double/pass. It is hard to see why the 1-0 lead makes such a difference as a gammon only gets Red to 2-away rather than Crawford. Also, there are very few gammons here.
Over the board I would expect double/take to be the normal action and I’m still working on why XG rates this as double/pass. For once the commentator is flummoxed!
Cube analysis 2-ply cubeless equity +0.557 (Money: +0.552) 0.764 0.032 0.001 - 0.236 0.007 0.000 Cubeful equities: 1. Double, pass +1.000 2. Double, take +1.021 (+0.021) 3. No double +0.890 (-0.110) Proper cube action: Double, pass


public class Attribute extends java.lang.Object implements Cloneable, TextParsable, java.io.Serializable
Attribute.Type
of this class. In current implementation, there are seven data types as follows:
bit
: binary, boolean.nominal
: discrete and non-number data such as weekdays (Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday).integer
: integer number.real
: real number.string
: text data.date
: date and time.object
: any type.Profile
is one of important data structures, like record of table in database, uses attribute. Profile has a list of values. Each value belongs to a particular attribute.
Profile uses attribute to specify its data types but applications of attribute are very large.
For convenience, attribute can be considered as field in database table.
The concept of attribute is derived from the concept of attribute in Weka - Data Mining Software in Java, available at http://www.cs.waikato.ac.nz/ml/weka| Modifier and Type | Class and Description |
|---|---|
static class |
Attribute.Type
This enum represents data type of this attribute.
|
| Modifier and Type | Field and Description |
|---|---|
protected boolean |
autoInc
If this value is
true , this attribute is auto-increment attribute. |
protected int |
index
The index of this attribute.
|
protected boolean |
isKey
If this value is
true , this attribute is key attribute used to distinguish two records (two profiles). |
protected java.lang.String |
name
Name of attribute.
|
protected NominalList |
nominalList
In case that type of this attribute indicates nominal type called
nominal in brief, this variable is the list of nominal (s). |
protected Attribute.Type |
type
Internal data type of this attribute.
|
| Constructor and Description |
|---|
Attribute()
Default constructor.
|
Attribute(Attribute att)
Constructor with specified attribute.
|
Attribute(java.lang.String name,
Attribute.Type type)
Constructor with specified name and specified type.
|
Attribute(java.lang.String name,
NominalList nominalList)
Constructor with specified name and nominal list, which implies that this attribute is nominal attribute.
|
| Modifier and Type | Method and Description |
|---|---|
void |
addNominal(Nominal nominal)
Adding a specified nominal into the built-in nominal list referred by the variable
nominalList in case that this attribute has nominal type. |
void |
addNominal(java.lang.String nominalValue,
int nominalIndex,
int parentIndex)
In case that this attribute has nominal type, this method adds a nominal composed of the into the built-in nominal list.
|
void |
clearNominalList()
Clearing the built-in nominal list referred by the variable
nominalList , which means that all nominal (s) are removed from such nominal list. |
java.lang.Object |
clone()
Any class that implements this interface must define this method to clone itself.
|
static Attribute.Type |
fromInt(int itype)
This static method returns the type represented by enum
Attribute.Type from the specified index of a type. |
static Attribute.Type |
fromObject(java.lang.Object obj)
This static method returns the type represented by enum
Attribute.Type of the specified object. |
static Attribute.Type |
fromObjectClass(java.lang.Class<?> objClass)
This static method returns the type represented by enum
Attribute.Type of the specified object indicated by its class. |
static Attribute.Type |
fromString(java.lang.String stype)
This static method returns the type represented by enum
Attribute.Type from the specified string (name) of a type. |
java.lang.String[] |
getCategoryValues()
Retrieving a string array of discrete values when this attribute has category type.
|
int |
getIndex()
Getting the index of this attribute.
|
java.lang.String |
getName()
Getting the name of this attribute.
|
Nominal |
getNominal(int nominalIdx)
Each nominal represented by
Nominal class has a value and an index in the nominal list referred by variable nominalList . |
int |
getNominalCount()
Counting nominal (s) in the nominal list referred by variable
nominalList in case that this attribute has nominal type. |
NominalList |
getNominalList()
Retrieving the built-in nominal list in case that this attribute has nominal type.
|
java.lang.String |
getNominalValue(int nominalIdx)
Recall that each nominal represented by
Nominal class has a value and an index in the nominal list referred by variable nominalList . |
java.util.List<java.lang.String> |
getNominalValueList()
Retrieving a list of string values of the built-in nominal list in case that this attribute has nominal type.
|
Attribute.Type |
getType()
Getting the type of this attribute.
|
boolean |
identity(Attribute att)
Checking whether this attribute identifies with specified attribute, which means that checking if two attributes are identical.
|
int |
indexOfNominal(Nominal nominal)
This method looks up the index of the specified nominal in the nominal list referred by variable
nominalList . |
int |
indexOfNominal(java.lang.String nominalValue)
Each nominal represented by
Nominal class has a value and an index in the nominal list referred by variable nominalList . |
boolean |
isAutoInc()
If this method returns
true , this attribute is auto-increment attribute. |
boolean |
isCategory()
The category type indicates discrete and non-number data.
|
static boolean |
isCategory(Attribute.Type type)
The category type indicates discrete and non-number data.
|
boolean |
isInteger()
In this current implementation, finite number is not floating-point number (not decimal number).
|
static boolean |
isInteger(Attribute.Type type)
In this current implementation, finite number is not floating-point number (not decimal number).
|
boolean |
isKey()
If this this method returns
true , this attribute is key attribute used to distinguish two records (two profiles). |
boolean |
isNominal()
Checking whether this attribute is nominal attribute.
|
static boolean |
isNominal(Attribute.Type type)
Checking whether the specified type is nominal type.
|
boolean |
isNumber()
The number type indicates number.
|
static boolean |
isNumber(Attribute.Type type)
The number type indicates number.
|
boolean |
isShownAsNumber()
This method checks whether or not this attribute is shown as a number.
|
static boolean |
isShownAsNumber(Attribute.Type type)
This static method checks whether or not the specified type is shown as a number.
|
void |
parseText(java.lang.String spec)
Converting text into TextParsable object.
|
void |
removeNominal(int nominalIndex)
Recall that each nominal represented by
Nominal class has a value and an index in the nominal list referred by variable nominalList . |
void |
setAutoInc(boolean autoInc)
Setting that whether this attribute is auto-increment attribute.
|
void |
setIndex(int index)
Setting the index of this attribute.
|
void |
setKey(boolean isKey)
Setting that whether this attribute is key attribute.
|
void |
setNominalList(NominalList nominalList)
Setting (replacing) the current built-in nominal list by the specified nominal list in case that this attribute has nominal type.
|
static int |
toInt(Attribute.Type type)
This static method converts the specified type into its index.
|
static java.lang.Class<?> |
toObjectClass(Attribute.Type type)
This static method converts the specified type into the class of such type.
|
java.lang.String |
toString() |
java.lang.String |
toText()
Converting TextParsable object into text.
|
static java.lang.String |
toTypeString(Attribute.Type type)
This static method converts the specified type into its name as a string.
|
protected java.lang.String name
protected Attribute.Type type
Attribute.Type.object
(anything).protected int index
AttributeList
.
For example, if this attribute is the first element in attribute list, its index is 0.
When the index is -1, this attribute is not attached with any attribute list.
Default value of this index is -1.protected boolean isKey
true
, this attribute is key attribute used to distinguish two records (two profiles).
Exactly, in a profile, a key attribute or a set of some key attributes are used to distinguish two profiles.
If there is only one key attribute, we state that the profile has single key. A integer single key is also called identification (ID).
If there are a set of key attributes, we state that the profile has complex key.
Single key and complex key are represented by the Keys
class.
Default value of this variable is false
.protected boolean autoInc
true
, this attribute is auto-increment attribute.
For example, suppose a record (profile) whose first value is an integer and has auto-increment attribute; when a new record (profile) is inserted, the value of such record is increased automatically.
Default value of this variable is false
.
Note that the auto-increment is only effective if this attribute has integer type; otherwise, the auto-increment is ignored.protected NominalList nominalList
nominal
in brief, this variable is the list of nominal (s).
Nominal indicates discrete and non-number data such as weekdays (Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday).
Nominal is represented by Nominal
and nominal list is represented by NominalList
.
This variable is the empty nominal list.public Attribute()
public Attribute(Attribute att)
att
- Specified attributepublic Attribute(java.lang.String name, Attribute.Type type)
name
- Specified name.type
- Specified type.public Attribute(java.lang.String name, NominalList nominalList)
NominalList
.name
- Specified name.nominalList
- Specified nominal list.public int getIndex()
AttributeList
.
For example, if this attribute is the first element in attribute list, its index is 0.
When the index is -1, this attribute is not attached with any attribute list.public void setIndex(int index)
AttributeList
.
For example, if this attribute is the first element in attribute list, its index is 0.
When the index is -1, this attribute is not attached with any attribute list.index
- Specified index.public boolean isKey()
true
, this attribute is key attribute used to distinguish two records (two profiles).
Recall that, in a profile, a key attribute or a set of some key attributes are used to distinguish two profiles.
If there is only one key attribute, we state that the profile has single key. A integer single key is also called identification (ID).
If there are a set of key attributes, we state that the profile has complex key.
Single key and complex key are represented by the Keys
class.public void setKey(boolean isKey)
true
, this attribute becomes key attribute used to distinguish two records (two profiles).
Recall that, in a profile, a key attribute or a set of some key attributes are used to distinguish two profiles.
If there is only one key attribute, we state that the profile has single key. A integer single key is also called identification (ID).
If there are a set of key attributes, we state that the profile has complex key.
Single key and complex key are represented by the Keys
class.isKey
- whether this attribute is key attribute.public boolean isAutoInc()
true
, this attribute is auto-increment attribute.
For example, suppose a record (profile) whose first value is an integer and has auto-increment attribute; when a new record (profile) is inserted, the value of such record is increased automatically.
Note that the auto-increment is only effective if this attribute has integer type; otherwise, the auto-increment is ignored.public void setAutoInc(boolean autoInc)
true
, this attribute becomes auto-increment attribute.
For example, suppose a record (profile) whose first value is an integer and has auto-increment attribute; when a new record (profile) is inserted, the value of such record is increased automatically.
Note that the auto-increment is only effective if this attribute has integer type; otherwise, the auto-increment is ignored.autoInc
- whether this attribute is auto-increment attribute.public int indexOfNominal(java.lang.String nominalValue)
Nominal
class has a value and an index in the nominal list referred by variable nominalList
. Nominal value is a text string representing such nominal.
This method looks up the index of given nominal value in case that this attribute has nominal type.nominalValue
- Specified nominal value.public int indexOfNominal(Nominal nominal)
nominalList
.
This method is only meaningful if this attribute has nominal type.nominal
- Specified nominal.public int getNominalCount()
nominalList
in case that this attribute has nominal type.nominalList
.public Nominal getNominal(int nominalIdx)
Nominal
class has a value and an index in the nominal list referred by variable nominalList
.
This methods returns a nominal having specified index in nominal list referred by variable nominalList
in case that this attribute has nominal type.nominalIdx
- Specified index.nominalList
.public java.lang.String getNominalValue(int nominalIdx)
Nominal
class has a value and an index in the nominal list referred by variable nominalList
. Nominal value is a text string representing such nominal.
This methods returns value of the nominal having specified index in nominal list referred by variable nominalList
in case that this attribute has nominal type.nominalIdx
- Specified index.nominalList
.public NominalList getNominalList()
NominalList
class.public java.util.List<java.lang.String> getNominalValueList()
List
of string values of the built-in nominal list.public void addNominal(Nominal nominal)
nominalList
in case that this attribute has nominal type.nominal
- Specified nominal represented by Nominal
class.public void setNominalList(NominalList nominalList)
nominalList
- Specified nominal list.public void clearNominalList()
nominalList
, which means that all nominal (s) are removed from such nominal list.public void addNominal(java.lang.String nominalValue, int nominalIndex, int parentIndex)
Nominal
class for more details about information of nominal.nominalValue
- Specified nominal value.nominalIndex
- Specified nominal index.parentIndex
- Specified nominal parent index.public void removeNominal(int nominalIndex)
Nominal
class has a value and an index in the nominal list referred by variable nominalList
.
This method removes a nominal from the built-in nominal list at specified index.nominalIndex
- Specified nominal index.public Attribute.Type getType()
Attribute.Type
enum.public boolean isCategory()
bit
type represented by the enum Attribute.Type.bit
and nominal
type represented by Attribute.Type.nominal
.
This method checks whether or not this attribute is category attribute.
This method calls the static method isCategory()
.public static boolean isCategory(Attribute.Type type)
bit
type represented by the enum Attribute.Type.bit
and nominal
type represented by Attribute.Type.nominal
.
This method checks whether or not the specified type is category type.type
- Specified type.public boolean isNumber()
integer
type represented by Attribute.Type.integer
and real
type represented by Attribute.Type.real
.
This method checks whether or not this attribute is number attribute.public static boolean isNumber(Attribute.Type type)
integer
type represented by Attribute.Type.integer
and real
type represented by Attribute.Type.real
.
This method checks whether or not the specified type is number type.type
- Specified type.public boolean isInteger()
true
if this attribute indicates finite number. Otherwise, this methods return false
.public static boolean isInteger(Attribute.Type type)
true
if the specified type indicates finite number. Otherwise, this methods return false
.type
- Specified type.public boolean isNominal()
Nominal
class.public static boolean isNominal(Attribute.Type type)
Nominal
class.type
- Specified type.public boolean isShownAsNumber()
Attribute.Type.bit
, Attribute.Type.nominal
, and Attribute.Type.bit
are shown as a number.
Note that Attribute.Type.bit
and Attribute.Type.nominal
does not indicate a number.public static boolean isShownAsNumber(Attribute.Type type)
Attribute.Type.bit
, Attribute.Type.nominal
, and Attribute.Type.bit
are shown as a number.
Note that Attribute.Type.bit
and Attribute.Type.nominal
does not indicate a number.type
- Specified type.public java.lang.String[] getCategoryValues()
{"0", "1"}
.
If this attribute indicates weekdays (nominal type), the method returns the array {"Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday", "Sunday"}
.public java.lang.String getName()
public java.lang.Object clone()
Cloneable
clone
in class java.lang.Object
public static Attribute.Type fromObject(java.lang.Object obj)
Attribute.Type
of the specified object.obj
- Specified object.public static Attribute.Type fromObjectClass(java.lang.Class<?> objClass)
Attribute.Type
of the specified object indicated by its class.objClass
- Class of specified object, represented by Class
class.public static Attribute.Type fromInt(int itype)
Attribute.Type
from the specified index of a type.
Please see the order of types in the enum Attribute.Type
.
For example, the type of index 0 is Attribute.Type.bit
, the type of index 1 is Attribute.Type.nominal
.itype
- Specified index of a type.public static Attribute.Type fromString(java.lang.String stype)
Attribute.Type
from the specified string (name) of a type.
For example, the type from specified string "bit" is Attribute.Type.bit
and the type from specified string "nominal" is Attribute.Type.nominal
.stype
- Specified string (name) of a type.public static int toInt(Attribute.Type type)
Attribute.Type.bit
is 0.
Please see the order of types in the enum Attribute.Type
.type
- Specified typeAttribute.Type
as an integer.public static java.lang.String toTypeString(Attribute.Type type)
Attribute.Type.bit
is "bit".type
- Specified type.public static java.lang.Class<?> toObjectClass(Attribute.Type type)
Attribute.Type.bit
is Boolean.class
.type
- Specified type.Class
class.public void parseText(java.lang.String spec)
TextParsable
parseText
in interface TextParsable
spec
- Specified text.public java.lang.String toText()
TextParsable
toText
in interface TextParsable
public java.lang.String toString()
toString
in class java.lang.Object
public boolean identity(Attribute att)
att
- Specified attribute.


--- layout: page title: Project subtitle: Less Talk, More Code. permalink: /project/ ---
C++ Primer 5th 通读C++ Primer 5th，习题照写。
From Nand to Tetris https://www.coursera.org/learn/build-a-computer/home Build a Modern Computer from First Principles: From Nand to Tetris (Project-Centered Course) by Hebrew University of Jerusalem
Algorithm I https://www.coursera.org/learn/algorithms-part1/home/welcome


{% include 'awards/_field_iterator.html' with fields=award_acceptance.get_award_setup_report_fields %}
{% endwith %}
{% with award_negotiation=award.get_current_award_negotiation %}
{% include 'awards/_field_iterator.html' with fields=award_negotiation.get_award_setup_report_fields %}
{% endwith %}
{% with award_setup=award.awardsetup %}
{% include 'awards/_subsection_detail.html' with subsection_items=award.ptanumber_set.all subsection_editable=False %}
{% include 'awards/_field_iterator.html' with fields=award_setup.get_award_setup_report_fields %}
{% endwith %}
Back to full award view


This example shows how to use callback functions onAdd
, onMove
, onMoving
, onUpdate
, and onRemove
. The onMoving
function updates an item while dragging, and can be used to prevent the item from being drawn at disallowed or infeasible timeslots. In this example, the items cannot be moved outside of the month April 2013. The other callback functions are called after an add, move, update, or remove action has taken place, and can be used to cancel these actions.


About
A software engineer who hate winter for some reason, love to write some code and travel.
Travel
See all the photos, and updates.

See all the photos, and updates.


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