We Provide The Best Food
At The Right Price
Happy Hour
Party Time
Breakfast
Lunch
Dinner
Fast food refers to food that can be prepared and served quickly. It can come from many places: sit-down restaurants, counter service, take-out, drive-thru, and delivery. Fast food is popular because the food is inexpensive, convenient, and tastes good. However, fast food is often made with cheaper ingredients such as high fat meat, refined grains, and added sugar and fats, instead and vegetables.
VIEW GALLERYDrinks are liquids that can be consumed. In addition to basic needs, drinks form part of the culture of human society. In a commercial setting, drinks, other than water, may be termed beverages. Drinks are liquids that can be consumed. In addition to basic needs, drinks form part of the culture of human society. In a commercial setting, drinks, other than water, may be termed beverages.
VIEW GALLERYGreat food! Menu is awesome, their food is not only great but also in the right price. I highly recomend them.
We are a team of 12 members. We work collectively by assigning different roles to everyone to ensure the success of the annitas kitchen. we intend to expand as times comes. Feel free to make suggestions on how we can better our services.
That Is What We Are


Period: Oct 14, 2016 - Oct 21, 2016
1,252 Purchase Order
203 Good Receipt Notes
274,678 DropBox
35% Purchase Invoice


Reference Language | Libraries | Comparison | Changes
Changes
This page lists major changes to the Arduino core, libraries, and environment. For details, see the release notes.
Changes in Arduino 1.0.1
Environment (IDE)
- Internationalization of the IDE and translation into multiple languages (selected in preferences dialog).
- New preference for skipping verification during upload (for increased speed).
- Speeded up compilation by only compiling changed files. (Except for the first compilation after selecting a new board, when all files are compiled.)
Language (API)
- Added support for the Arduino Leonardo.
- Added Leonardo-specific Mouse and Keyboard libraries.
- Added INPUT_PULLUP argument to pinMode() function. The INPUT mode now explicitly disables the pullup resistors.
- Added ability to generate repeated starts in the Wire library (in master mode). Extra boolean parameters to endTransmission() and requestFrom() control whether or not to send a stop (or a repeated start instead)
- Added Ethernet.maintain() function for renewing DHCP leases.
- Added readString() and readStringUntil() functions to Stream, Serial, etc.
Changes in Arduino 1.0
Environment (IDE)
- New file extension (.ino).
- New toolbar icons: checkmark (verify) and arrow (upload). (Nicholas Zambetti)
- New color scheme, document icon, about image (!ToDo).
- Board name and serial port are shown in status line at the bottom of the editor. (from Wiring)
- URLs in the sketch code are now clickable hyperlinks (issue 148) (Christian Maglie)
- Progress bar shown during compilation and upload. (from Wiring)
- Support for uploading sketches from within the IDE: hold shift while clicking upload or select "Upload Using Programmer" from the File menu. Select programmer from the Tools menu of the IDE.
- Verbose output (during compilation or uploading) now enabled from within the preferences dialog.
Language (API)
- Switching to non-blocking Serial writes with a transmit buffer.
- Serial.flush() now waits for transmission of outgoing data rather than discarding received incoming data.
- Reimplementation of the SoftwareSerial library to support multiple ports (!NewSoftSerial by Mikal Hart).
- Removed Matrix and Sprite libraries.
- Serial.print(byte) now prints the digits of the number as characters; use write() to send as a single byte.
- write(), print(), and println() now return size_t (unsigned int) instead of void (issue 551): number of bytes written.
- write(str) in Print is no longer virtual, so subclasses of Print or Stream can't (but also don't need to) override it.
- Added getWriteError(), clearWriteError(), and protected setWriteError() methods to Print; use to check for, clear, and set a write error flag.
- Removed the ability to say "client == NULL" or "client != NULL" from Ethernet library; use "if (client)" or "if (!client)" instead.
- Reimplementation of String class (Paul Stoffregen + additional modifications).
- Added support for Flash-based strings using the F("string") syntax.
- Added DHCP and DNS support to the Ethernet library (integration by Adrian !McEwen).
- Renamed Ethernet Client, Server, and UDP classes to EthernetClient, EthernetServer, and EthernetUDP to allow for simultaneous use of other networking libraries.
- Modified UDP API:
- beginPacket() / endPacket() for bracketing outgoing UDP packet construction
- Inheriting from Stream, using write(), print(), and println() for UDP packet construction
- parsePacket() for parsing incoming packets (and checking if there is one)
- available(), read(), peek() for reading bytes of incoming packet
- remoteIP(), remotePort() for information about incoming packet
- Addition of IPAddress class (Adrian !McEwen).
- Modified Wire library to inherit from Stream; i.e. to use read(), write(), print(), println(), etc. Bracket calls to those functions with beginTransmission() and endTransmission().
- Adding support for multiple open files and directory iteration in SD card library (Limor Fried).
- Added serialEvent() function, called automatically on reception of serial data if it exists. Also, serialEvent1(), serialEvent2(), and serialEvent3() on the Mega.
- Added find(), findUntil(), parseInt(), parseFloat(), readBytes(), readBytesUntil(), and setTimeout() to Stream (issue 458 - Michael Margolis).
- Updated Firmata to version 2.3 (r71): analog inputs now numbered from 14 (not 16) when used as digital pins.
Internals
- Renamed WProgram.h to Arduino.h.
- Pin definitions separated from the core and stored in new variants/ sub-directory. Specified by the _BOARD_.build.variant preference in boards.txt.
- Added macros / constants for getting information about the properties of the board (issue 490 and issue 495)
Tools
- Updated avrdude to 5.11 (and switched to arduino programmer type from stk500).
Changes in Arduino 0023
Changes in Arduino 0022
Changes in Arduino 0021
Changes in Arduino 0020
Changes in Arduino 0019
- Added String class.
- Added shiftIn() function.
- Added Serial.peek() function.
- Added aliases for the analog input pins: A0, A1, etc.
- Added SPI library.
- Ethernet library now depends on the SPI library; add
#include <SPI.h>
to the top of sketches.
Changes in Arduino 0018
Changes in Arduino 0017
- Environment: The code base for the Arduino development environment was largely re-written to bring it back into sync with Processing (1.0.3). The main differences include support for multiple sketch windows open simultaneously and a dedicated window for the serial monitor.
- Icons: The icons and about images were updated.
- Arduino.app: The Mac OS X version of Arduino is now a .app file packaged in a .dmg.
- Libraries: Support was added for third-party libraries in the SKETCHBOOK/libraries directory. This allows user-installed libraries to persist across upgrades of the Arduino software.
- Servo: The servo library was rewritten to allow support for up to 12 servos (on any pins) and up to 48 on the Mega.
- LiquidCrystal: The begin(), cursor(), noCursor(), blink(), noBlink(), display(), noDisplay(), scrollDisplayLeft(), scrollDisplayRight(), autoscroll(), noAutoscroll(), leftToRight(), rightToLeft(), and createChar() functions were added.
Changes in Arduino 0016
- New functions for writing a string, write(str), or buffer, write(buf, len), were added to the Print, Serial, and Ethernet library Client and Server classes.
Changes in Arduino 0015
- Support for the Arduino Mega.
Changes in Arduino 0013
- Support for printing floats was added to the Print, Serial, and Ethernet library Client and Server classes.
- The word type and word(), bitRead(), bitWrite(), bitSet(), bitClear(), bit(), lowByte(), and highByte() functions were added.
Changes in Arduino 0012
- Added the Firmata library, which provides a standard protocol for serial communication.
- Added Ethernet library.
- Added Servo library.
- Added LiquidCrystal library.
Reference Home
Corrections, suggestions, and new documentation should be posted to the Forum.
The text of the Arduino reference is licensed under a
Creative Commons Attribution-ShareAlike 3.0 License. Code samples in the reference are released into the public domain.


GVI_horizLink, GVI_vertLink, MSG_GEN_VIEW_SEND_TO_LINKS, MSG_GEN_VIEW_SEND_TO_VLINK, MSG_GEN_VIEW_SEND_TO_HLINK, MSG_GEN_VIEW_CALL_WITHOUT_LINKS
Views may be linked together either in the horizontal or the vertical dimension. Classed events may then be sent to the view's links, causing the events to propagate through all the links. Most scrolling events will be propagated through the links.
Each view may have one horizontal and one vertical link, though no links are required. The links are stored as optrs in the instance fields
GVI_horizLink
and
GVI_vertLink
, and links should be circular. In other words, if three views are linked in a single dimension, the links should be as follows: view one points to view two, view two points to view three, and view three points back to view one.
Views linked in the horizontal will share vertical scroll events; those linked in the vertical will share horizontal scroll events.
When one of the linked views receives a scrolling event, the event will automatically propagate to the view's links. Other events can be sent to all the linked views; by using
@record
to set up an encapsulated event, you can then send that event to the linked views with any of
MSG_GEN_VIEW_SEND_TO_LINKS
,
MSG_GEN_VIEW_SEND_TO_VLINK
, or
MSG_GEN_VIEW_SEND_TO_HLINK
. If you want to send an encapsulated message to a linked view without propagating the event, use
MSG_GEN_VIEW_CALL_WITHOUT_LINKS
.
void MSG_GEN_VIEW_SEND_TO_LINKS( EventHandle event, /* handle of recorded event */ optr originator); /* optr of view first receiving event */
This message sends a recorded event to the receiving view and then to all the view's links. Any linked view will send this message upon receiving a scrolling event.
Source: A linked view when it receives a scrolling event.
Destination: The linked View sends this to itself; it will then dispatch the passed event to itself and all views linked to it.
Parameters:
event
The EventHandle of the recorded event to be dispatched to all linked views. Typically this is the scrolling event received by the originator.
originator
Return: Nothing.
Interception: Generally not intercepted.
void MSG_GEN_VIEW_SEND_TO_VLINK( EventHandle event, /* handle of recorded event */ optr originator); /* optr of view first receiving event */
This message sends a recorded event to the receiving view and then to all the view's vertical links. It works the same as
MSG_GEN_VIEW_SEND_TO_LINKS
except that it restricts itself to vertically-linked views.
Source: A linked view when it receives a scrolling event, or a handler for
MSG_GEN_VIEW_SEND_TO_LINKS
.
Destination: The linked View sends this to itself; it will then dispatch the passed event to itself and all views linked to it.
Parameters:
event
The EventHandle of the recorded event to be dispatched to all vertically linked views. Typically this is the scrolling event received by the originator.
originator
Return: Nothing.
Interception: Generally not intercepted.
void MSG_GEN_VIEW_SEND_TO_HLINK( EventHandle event, /* handle of recorded event */ optr originator); /* optr of view first receiving event */
This message sends a recorded event to the receiving view, then to the view's horizontal links. It works the same as
MSG_GEN_VIEW_SEND_TO_LINKS
except that it restricts itself to horizontally-linked views.
Source: A linked view when it receives a scrolling event, or a handler for
MSG_GEN_VIEW_SEND_TO_LINKS
.
Destination: The linked View sends this to itself; it will then dispatch the passed event to itself and all views linked to it.
Parameters:
event
The EventHandle of the recorded event to be dispatched to all horizontally linked views. Typically this is the scrolling event received by the originator.
originator
Return: Nothing.
Interception: Generally not intercepted.
void MSG_GEN_VIEW_CALL_WITHOUT_LINKS( EventHandle event, /* handle of recorded event */ MessageFlags messageFlags); /* flags normally sent with * classed event */
This message sends the recorded event to the view and ensures the event does not get passed on to any of the recipient's links. Because the recorded event is sent to only one GenView, it is called immediately and therefore can have return values or pass pointers.
Source: Unrestricted.
Destination: Any linked GenView object
Parameters:
event
The EventHandle of the recorded event to be sent to only the recipient GenView.
messageFlags
MessageFlags
for the recorded event. If the event should return values, be sure to pass the flag MF_CALL in this record.Return: Nothing.
Interception: Generally not intercepted.


4.6 Script the upgrade and downgrade of a database
Learning Objectives
By the end of this lesson you will be able to -
Upgrade and downgrade the database through a script.
Use this for subheaders
Create a new target in database-integration.xml as shown below. Modify the database driver.
Create a new file called database.changelog.xml and put it in the software directory.
Be sure to include the new Ant target as a dependent target. Then, run the Ant build again. Go to MySQL to find the change.
Apply database changes (OPTIONAL)
Change to the sample_app directory.
Rollback changes that were previously applied to a database.
The example below is part of the sample application for Ruby on Rails Tutorial: Learn Rails by Example by Michael Hartl. You can also define the database schema in a script.
The example below is using a tool called Liquibase for database change management.


Patern
Path
Case Insensitive
Whole Word
Whole Line
Filename Only
Files w/o Matches
Select Folder
Select File
Search


The DowntimeEntity object is used to generate planned and unplanned maintenance events for various types of objects. The DowntimeEntity generates the downtime events and their durations, but the objects that use one or more DowntimeEntities must provide their own logic for halting operations.
In some cases, there can be a delay before object using the DowntimeEntity initiates the downtime activity. This can occur when an object such as a Server uses the DowntimeEntity in its OpportunisticMaintenanceList or OpportunisticBreakdownList inputs. The NumberPending output for the DowntimeEntity returns the number of downtime events that are ready to start, but have not started yet.
DowntimeEntity Inputs
|
Keyword |
Description |
|
Key Inputs |
|
|
Description |
A free-form string describing the object. |
|
FirstDowntime |
The calendar or working time for the first planned or unplanned maintenance event. If an input is not provided, the first maintenance event is determined by the input for the Interval keyword. A number, an object that returns a number, or an expression can be entered. |
|
IntervalWorkingEntity |
The object whose working time determines the occurrence of the planned or unplanned maintenance events. Calendar time is used if the input is left blank. |
|
DurationWorkingEntity |
The object whose working time determines the completion of the planned or unplanned maintenance activity. Calendar time is used if the input is left blank. |
|
Interval |
The calendar or working time between the start of the last planned or unplanned maintenance activity and the start of the next maintenance activity. A number, an expression, or an object that returns a number can be entered. |
|
Duration |
The calendar or working time required to complete the planned or unplanned maintenance activity. A number, an expression, or an object that returns a number can be entered. |
|
Concurrent |
If TRUE, the downtime event can occur in parallel with another downtime event. |
|
MaxDowntimePending |
The maximum number of downtimes pending for the downtime event. |
|
Options |
|
|
AttributeDefinitionList, CustomOutputList |
See Section 6.2. |
|
Graphics |
|
|
Position, Alignment, Size, Orientation, Region, RelativeEntity, DisplayModel, Show, Movable, VisibleViews, DrawRange |
See Section 11.1. |
DowntimeEntity Outputs
|
Output Name |
Description |
|
Entity and DisplayEntity |
|
|
Name, ObjectType, SimTime, Parent, Position, Size, Orientation, Alignment, GraphicalLength, ObserverList, NextList, PreviousList, EntityReferenceList |
See Section 11.1. |
|
StateEntity |
|
|
State, WorkingState, WorkingTime, StateTimes, TotalTime |
See Section 10.3. |
|
DownTimeEntity |
|
|
UserList |
The objects that experience breakdowns or maintenance caused by this DowntimeEntity. |
|
NumberPending |
The number of downtime events that are backlogged. If two or more downtime events are pending they will be performed one after another. |
|
StartTime |
The time that the most recent downtime event started. |
|
EndTime |
The time that the most recent downtime event finished or will finish. |
|
NextStartTime |
The time at which the next downtime event will begin. If downtime is based on the working time for an entity, then the next start time is estimated assuming that it will work continuously until the downtime event occurs. |
|
CalculatedDowntimeRatio |
The value calculated directly from model inputs for: (avg. downtime duration)/(avg. downtime interval) |
|
Availability |
The fraction of calendar time (excluding the initialisation period) during which this type of downtime did not occur. |
|
User-defined attributes and custom outputs |
As defined by the AttributeDefinitionList and CustomOutputList inputs. |


YouTube Downloader
https://github.com/Athlon1600/youtube-downloader
Sorry, your browser doesn't support HTML5 video.


SessionConfiguration
public struct SessionConfiguration
This struct is used for configuring the various options available for a session
- seealso SessionManager
-
init(_:expires:useCookie:useLink:useAuto:useNone:id:domain:path:cookieExpires:rotate:secure:httpOnly:)
Create a new SessionConfiguration struct - parameter name: The name for the new session. All session names must be unique for a given request. Attempting to initialize the same session twice will cause an exception. - parameter expires: The number of minutes from the last access after which the session will expire. - parameter useCookie: If true, indicates that the session should propagate by setting a browser cookie. - parameter useLink: If true, indicates that the session should propagate by rewriting all resulting page links so that they include a search parameter. - parameter useAuto: If true, the session begins by using both cookies and link rewriting. If the session manager detects that cookies are being properly passed then it will stop rewriting links. - parameter useNone: If true, neither cookies nor link rewriting will be utilized. This makes session propagation the responsibility of the page handler. - parameter id: If specified, this will be the value used to identify this session. Session ids are automatically generated when not explicitly provided. - parameter domain: When using cookies for session proagation, this optional value will indicate the cookie’s
domain
value. By default no domain value is set for the session cookie. - parameter path: When using cookies for session proagation, this optional value will indicate the cookie’spath
value. By default no path value is set for the session cookie. - parameter cookieExpires: When specified this value will be used as the expiration date for the session’s cookie. When not specified, the cookie will have the same expiration as that of the session itself. - parameter rotate: If true, the session will have a new unique session id generated for it on each request. - parameter secure: If true, the session cookie will be marked assecure
when it is set. This prevents the session from propagating on non-SSL requests. - parameter httpOnly: If true, the session cookie will only be set on normal HTTP requests. This means the cookie will not be set on requests which come through the XMLHTTPRequest mechanism.Declaration
Swift
public init(_ name: String, expires: Int = 15, useCookie: Bool = true, useLink: Bool = false, useAuto: Bool = true, useNone: Bool = false, id: String = "", domain: String = "", path: String = "/", cookieExpires: Double = 0.0, rotate: Bool = false, secure: Bool = false, httpOnly: Bool = false)
Parameters
name
The name for the new session. All session names must be unique for a given request. Attempting to initialize the same session twice will cause an exception.
expires
The number of minutes from the last access after which the session will expire.
useCookie
If true, indicates that the session should propagate by setting a browser cookie.
useLink
If true, indicates that the session should propagate by rewriting all resulting page links so that they include a search parameter.
useAuto
If true, the session begins by using both cookies and link rewriting. If the session manager detects that cookies are being properly passed then it will stop rewriting links.
useNone
If true, neither cookies nor link rewriting will be utilized. This makes session propagation the responsibility of the page handler.
id
If specified, this will be the value used to identify this session. Session ids are automatically generated when not explicitly provided.
domain
When using cookies for session proagation, this optional value will indicate the cookie’s
domain
value. By default no domain value is set for the session cookie.path
When using cookies for session proagation, this optional value will indicate the cookie’s
path
value. By default no path value is set for the session cookie.cookieExpires
When specified this value will be used as the expiration date for the session’s cookie. When not specified, the cookie will have the same expiration as that of the session itself.
rotate
If true, the session will have a new unique session id generated for it on each request.
secure
If true, the session cookie will be marked as
secure
when it is set. This prevents the session from propagating on non-SSL requests.httpOnly
If true, the session cookie will only be set on normal HTTP requests. This means the cookie will not be set on requests which come through the XMLHTTPRequest mechanism.
-
Create a new SessionConfiguration struct - parameter name: The name for the new session. All session names must be unique for a given request. Attempting to initialize the same session twice will cause an exception. - parameter id: This will be the value used to identify this session. - parameter copyFrom: Copy all other configuration values from the given
SessionConfiguration
struct.Declaration
Swift
public init(_ name: String, id: String, copyFrom: SessionConfiguration)
Parameters
name
The name for the new session. All session names must be unique for a given request. Attempting to initialize the same session twice will cause an exception.
id
This will be the value used to identify this session.
copyFrom
Copy all other configuration values from the given
SessionConfiguration
struct.


PsychlopsJS
About this project
Psychlops is a free toolkit/library for drawing various types of visual stimulus used in the vision science. This is the JavaScript version running on web-browsers. Web-site of project including C++ version is at osdn.jp.
Getting started
Psychlops JS is working on a web-server. Try functionality of the toolkit on the GitHub server.
Manuals & Supports
Reference manual
Installation manual
Psychlops support forum
Samples
Motion induced position shift
Step-by-step tutorials for beginners
Step 1-2 (Open a fullscreen window)
Step 2 (Draw the rectangle)
Step 3-1a (Draw multiple rectangles)
Step 3-1b (Draw multiple rectangles by random color)
Step 3-1c (Draw random dots)
Step 3-2a (Draw multiple rectangles)
Step 3-2b (Draw multiple rectangles by random color)
Step 4-1a (Use offscreen image)
Step 4-1b (Draw static random dots)
Step 4-1c (Draw a Gabor Patch with offscreen image)
Step 4-2a (Draw a movie with offscreen images)
Step 4-2b (Draw random dots enveloped by Gaussian function with offscreen image)
Step 4-2c (Draw a drifting Gabor Patch with offscreen images)
Step 5-1 (Load a image file)
Step 5-2 (Save a image file)
Step 6-1 (Load a CSV file)
Step 6-2 (Save the results file)
Full-Experiment sample:
Choice-reaction time:
Muller-Lyer illusion


The leader of SYRIZA has a duty to respect his institutional role and above all historical memory.
Editorial: Respect
by TANEA TeamOur politicians until now had become accustomed to honouring the spirit and memory of the 1973 Athens Polytechnic uprising against the junta.
Today one sadly observes that the main opposition leader diverged from that rule and from the respect to which history is entitled.
Έγκλημα στο Κορωπί : «Ακούω τη φωνή της να ζητάει βοήθεια»
Unfortunately, he forgot the heroic sacrifices of the Athens Polytechnic students in order to degrade Sunday’s march by treating it as a mere ant-government protest.
The leader of SYRIZA protested in an upbeat manner and yesterday said he was annoyed by Ta Nea’s front page. It is not only his distaste for press criticism that impresses one as that has been exhibited many times, even when the criticism is justified.
One is justified in wondering how a politician who sang the praises of President Trump participated in a march the destination of which is the US Embassy and which aims to strongly condemn US policy.
It is also noteworthy that the leader of SYRIZA attempted to cut down to size the historic Polytechnic march to suit his objectives.
What kind of anti-government march could it be that he abandons half-way through? Why did the aspiring leader of the ant-government front do that, abandoning the supposed anti-government protesters?
One raises these questions to show that such efforts are untenable.
The leader of SYRIZA is not obliged to answer.
Yet he has a duty to respect his institutional role and above all historical memory.


About Me
My name is Grant Williams. I am currently a Junior at Oklahoma State University where I am studying Physics and pure Mathematics. My current research interests all revolve around computational physics or modeling, and I am particularly interested in Quantum Information, Condensed Matter, Biophysics, Astrophysics, and other computational physics areas.
My current research area revolves around the use of Artificial Intelligence and Machine Learning techniques to decrease computation time of complex physical systems. I'm currently finishing up a paper where we looked at using a modified genetic algorithm to place wind turbines on a farm efficiently. Along with the first paper I'm finishing a second paper where we compared the efficiency of a newly developed parallel genetic algorithm against similar algorithms in the optimization field.
After my undergraduate studies I hope to pursue a Ph.D in some computational physics area.
Contact Me
The easiest way to get in contact with me is through my email, and please feel connect with me on Linkedin, or follow my Github account!


With his Far Dareis Mai escort, Rand approached the Rhuidean Roof of the Maidens. White stairs as wide as the tall building, each step a stride deep, ran up to thick columns twenty paces high, black-seeming in the twilight but bright blue by day, and fluted in spirals. The outside of the building was a patterned mosaic of glazed tiles, white and blue in spirals that appeared endless to the eye, and a huge window of colored glass directly above the columns showed a black-haired woman fifteen feet tall, in complicated blue robes, right hand upraised, either to bless or command a halt. Her face was serene and stern at the same time. Whoever she had been, she was surely no Aiel, not with that pale skin and those dark eyes. An Aes Sedai, perhaps. He tapped his pipe out on his bootheel and stuffed it into his coat pocket before starting up the steps.
Except for gai’shain, men were not allowed beneath a Roof of the Maidens, not any man, not in any hold in the Waste. A chief or a Maiden’s blood kin could die trying, though in fact no Aielman would ever think of it. It was the same for any society; only members and the gai’shain were allowed inside.
The two Maidens standing guard at the tall bronze doors flashed Maiden handtalk at one another, cutting their eyes in his direction as he came through the columns, then shared a small grin. He wished he knew what they had said. Even in as dry a land as the Waste, bronze would tarnish with enough time, but gai’shain had polished these doors until they looked new-made. They stood wide open, and the pair of guards made no move to hinder him as he walked through, Adelin and the others on his heels.
The wide, white-tiled corridors and great rooms inside were full of Maidens, sitting about on bright cushions, talking, tending to weapons, playing cat’s cradle, or stones, or Thousand Flowers, an Aiel game that involved laying out patterns of flat bits of stone carved with what seemed a hundred different symbols. Of course, a profusion of gai’shain moved smoothly about their chores, cleaning, serving, mending, seeing to oil lamps that ranged from simple glazed pottery to gilded loot from somewhere to the tall stand-lamps that had been found in the city. In most rooms, colorful carpets, and bright tapestries covered the floors and walls, in nearly as many patterns and styles as there were carpets and tapestries. The walls and ceilings themselves were detailed mosaics, of forests and rivers and skies that had never been seem in the Waste.
Young or old, the Maidens smiled when they saw him, and some nodded familiarly or even patted his shoulder. Others called out, asking how he was, had he eaten, would he like the gai’shain to bring him wine or water? He responded briefly though with answering smiles. He was well, and neither hungry nor thirsty. He kept walking, not even slowing when he spoke. Slowing would lead inevitably to stopping, and he was not up to that tonight.
Far Dareis Mai had adopted him, after a fashion. Some treated him as a son, others as a brother. Age seemed not to come into it; women with white in their hair might talk to him as a brother over tea, while Maidens no more than a year older than he tried to make sure he wore the proper clothes for the heat. There was no avoiding the mothering; they simply did it, and he could not see how to make them stop, short of using the Power against the whole lot of them.
He had thought of trying to have another society provide his guards—Shae’en M’taal, the Stone Dogs, perhaps, or Aethan Dor, the Red Shields; Rhuarc had been a Red Shield before becoming chief—only, what reason could he possibly give? Not the truth, certainly. Just thinking about explaining that to Rhuarc and the others made him uncomfortable; Aiel humor being what it was, even sour old Han would likely break his ribs laughing. Any reason at all would probably offend the honor of every last Maiden. At least they rarely mothered him except under the Roof, where there was no one to see but themselves, and gai’shain who knew better than to speak of anything that happened there. “The Maidens,” he had once said, “carry my honor.” Everyone remembered that, and the Maidens were as proud of it as if he had given them all thrones. But it had turned out that they carried it in a manner they chose.
Adelin and the other four left him to join their friends, but he was hardly alone as he climbed higher in the building, along curving flights of wide white stairs. He had to answer the same questions at practically every step. No, he was not hungry. Yes, he knew he was not used to the heat yet, and no, he had not spent too much time in the sun. He bore it all patiently, but he did heave a sigh of relief when he reached the second story above the huge window. Here there were no Maidens and no gai’shain in the broad hallways or on the stairs that led on upward. The bare walls and empty chambers emphasized the absence of people, but after traversing the floors below, he found solitude a blessing.
His bedroom was a windowless chamber near the center of the building, one of the few that was not huge, though its ceiling still reached high enough to make height the room’s longest dimension. What it had been meant for originally, he had no idea; a mosaic of vines around the small fireplace was the only ornamentation. A servant’s room, he would have said, but servants’ rooms did not have a door sheathed in bronze, however plain, that he pushed most of the way shut. Gai’shain had polished the metal to a dull gleam. A few tasseled cushions lay scattered on the blue floor tiles for sitting, and a thick pallet, atop bright layered rugs, for sleeping. A simple blue-glazed pitcher of water and. a dark green cup sat on the floor near the “bed.” That was it, except for two three-pronged stand-lamps, already lit, and a pace-high pile of books in one corner. With a tired sigh, he lay down on the pallet still in his coat and boots; no matter how he shifted it was not much softer than sleeping on the bare floor.
The night’s chill was already seeping into the room, but he did not bother to light the dried cow dung on the hearth; he was readier to face the cold than the smell. Asmodean had tried to show him a simple way to keep the room warm; simple, but something the man did not have enough strength to do himself. The one time Rand had tried it, he had awakened in the middle of the night, gasping for breath while the edges of the rugs smoldered from the heat of the floor. He had not made another attempt.
He had chosen this building for his quarters because it was whole and near to the plaza; its great high ceilings gave a semblance of coolness even to the hottest part of the day, and its thick walls kept out the worst of the cold at night. It had not been the Roof of the Maidens then, of course. One morning he simply awakened to find it so, Maidens in every room on the first two floors and their guards on the doors. It had taken him a while to realize that they intended the building for their society’s Roof in Rhuidean, yet expected him to continue to stay in it. In fact, they were ready to move the Roof wherever he went. That was why he had to meet the clan chiefs elsewhere. The best he had been able to manage was to make the Maidens agree to stay below the floor where he slept; that had amused them all no end. Even the Car’a’carn is not a king, he reminded himself wryly. Twice already he had moved upward as the numbers of Maidens increased. Idly he tried to calculate how many more could come in before he was sleeping on the roof.
That was better than remembering how he had let Moiraine get under his skin. He had not meant her to learn his plans until the day the Aiel moved. She knew exactly how to manipulate his emotions, how to make him so angry that he said more than he wanted to. I never used to get so angry. Why is it so hard to hold on to my temper? Well, there was nothing she could do to stop him. He did not think there was. He had to remember to be careful around her. His increasing abilities occasionally made him careless toward her, but if he was far stronger, she still knew more than he, even with Asmodean’s teaching.
In a way, letting Asmodean know his plans was less important than revealing his intentions to the Aes Sedai. To Moiraine I’m still just a shepherd she can use for the Tower’s ends, but to Asmodean I’m the only branch he can hold on to in a flood. Strange to think he could probably trust one of the Forsaken more than he could Moiraine. Not that he could trust either very far. Asmodean. If his bonds to the Dark One had shielded him from the taint on saidin, there had to be another way to do it. Or to cleanse it.
The trouble was that before they went over to the Shadow, the Forsaken had been among the most powerful Aes Sedai in the Age of Legends, when things the White Tower never dreamed of were commonplace. If Asmodean did not know a way, it probably did not exist. It has to. There has to be something.
That was plain foolish. Prophecy had made a rendezvous for him at Shayol Ghul. When, he did not know; but afterward, he would not have to worry about going mad any longer. He shivered and thought about unfolding his blankets.
The faint sound of soft-soled footsteps in the hall snapped him upright. I told them! If they can’t . . . ! The woman who pushed open the door, her arms full of thick wool blankets, was not anyone he expected.
 A more than pretty woman, of an age with him, she had been a Maiden until she gave up the spear to become a Wise One, not very long ago. Her dark reddish hair still came well short of her shoulders and hardly needed the folded brown scarf to keep it out of her face. She seemed a bit awkward with her brown shawl, a bit impatient with her full gray skirts.
He felt a stab of jealousy at the silver necklace she wore, an elaborate string of intricately worked discs, each different. Who gave her that? She would not have chosen it herself; she did not seem to like jewelry. The only other piece she wore was a wide ivory bracelet, carved in finely detailed roses. He had given her that, and he was not sure she had forgiven him for it yet. It was foolish of him to be jealous in any case.
“I haven’t seen you in ten days,” he said. “I thought the Wise Ones would have tied you to my arm once they found out I’d blocked them out of my dreams.” Asmodean had been amused at the first thing he wanted to learn, and then frustrated at how long Rand took to learn it.
“I have my training to do, Rand al’Thor.” She would be one of the few Wise Ones who could channel; that was part of what she was being taught. “I am not one of your wetlander women, to stand about so you can look at me whenever you wish.” Despite knowing Egwene, and Elayne for that matter, she had an oddly wrongheaded view of what she called wetlander women, and of wetlanders in general. “They are not pleased at what you have done.” She meant Amys, Bair and Melaine, the three Wise One dreamwalkers who were teaching her, and trying to watch him. Aviendha shook her head ruefully. “They were especially not pleased that I had let you know they were walking your dreams.”
He stared at her. “You told them? But you didn’t really say anything. I figured it out myself, and I would have eventually even if you hadn’t let a hint slip out. Aviendha, they told me they could speak to people in their dreams. It was only a step from that.”
“Would you have had me dishonor myself further?” Her voice was level enough, but her eyes could have started the fire laid on the hearth. “I will not dishonor myself for you or any man! I gave you the trail to follow, and I will not deny my shame. I should have let you freeze.” She threw the blankets right on top of his head.
He pulled them off and laid them beside him on the pallet while trying to think of what to say. It was ji’e’toh again. The woman was as prickly as a thornbush. Supposedly she had been given the task of teaching him Aiel customs, but he knew her true job, to spy on him for the Wise Ones. Whatever dishonor was attached to spying among Aiel, apparently it did not extend to the Wise Ones. They knew he knew, but for some reason it did not seem to concern them, and as long as they were willing to let matters remain as they were, so was he. For one thing, Aviendha was not a very good spy; she almost never tried to find anything out, and her own temper got in the way of making him angry or guilty the way Moiraine did. For another, she was actually pleasant company sometimes, when she forgot to keep her thorns out. At least he knew who it was that Amys and the others had set to watch him; if it was not she, it would be someone else, and he would be constantly wondering who. Besides, she was never wary around him.
Mat, Egwene, even Moiraine sometimes looked at him with eyes that saw the Dragon Reborn, or at least the danger of a man who could channel. The clan chiefs and the Wise Ones saw He Who Comes With the Dawn, the man prophesied to break the Aiel like dried twigs; if they did not fear him, they still sometimes treated him like a red adder they had to live with. Whatever Aviendha saw, it never stopped her being scathing whenever she chose, which was most of the time.
An odd sort of comfort, but compared to the rest, it was a comfort nonetheless. He had missed her. He had even picked flowers from some of the spiny plants around Rhuidean—bloodying his fingers until he realized he could use the Power—and sent them to her, half a dozen times; the Maidens had carried the blossoms themselves, instead of sending gai’shain. She had never acknowledged them, of course.
“Thank you,” he said finally, touching the blankets. They seemed a safe enough subject. “I suppose you can’t have too many in the nights here.”
“Enaila asked me to bring them to you when she found out I was here to see you.” Her lips twitched in the beginnings of an amused smile. “A number of the spear-sisters were worried that you might not be warm enough.
Rand felt his cheeks coloring. She knew. Well, she would, wouldn’t she? The bloody Maidens may not tell her everything anymore, but they don’t bother to keep anything from her, either. “Why did you want to see me?”
To his surprise, she folded her arms beneath her breasts and paced the short length of the room twice before stopping to glare at him. “This was not a regard gift,” she said accusingly, shaking the bracelet at him. “You admitted as much.” True, though he thought she might have put a knife in his ribs had he not conceded it. “It was simply a fool gift from a man who did not know or care what my—what the spear-sisters might think. Well, this has no meaning either.” She pulled something from her pouch and tossed it onto the pallet beside him. “It cancels debt between us.”
 A belt buckle in the shape of a dragon, ornately made in good steel and inlaid with gold. “Thank you. It’s beautiful. Aviendha, there is no debt to cancel.”
“If you will not take it against my debt,” she said firmly, “then throw it away. I will find something else to repay you. It is only a trinket.”
“Hardly a trinket. You must have had this made.”
“Do not think that means anything, Rand al’Thor. When I . . . gave up the spear, my spears, my knife”—unconsciously her hand brushed her belt, where that long-bladed knife used to hang—“even the points of my arrows were taken from me and handed to a smith to make simple things to give away. Most I gave to friends, but the Wise Ones had me name the three men and three women I most hate, and I was told to give each of them a gift made from my weapons, with my own hands. Bair says it teaches humility.” Straight-backed and glaring, biting off each word, she looked and sounded anything but humble. “So you will not think that means anything.”
“It means nothing,” he said, nodding sadly. Not that he wanted it to mean anything, really, but it would have been pleasing to think she might be beginning to see him as a friend. It was plain foolish to feel jealousy over her. I wonder who gave it to her? “Aviendha? Was I one of those you hate so much?”
“Yes, Rand al’Thor.” She suddenly sounded hoarse.   I do. And I always will.”
He did not bother to ask why. Once he had asked her why she disliked him and practically had his nose snapped, off. She had not told him, though. But this was more than a dislike she sometimes seemed to forget. “If you really hate me,” he said reluctantly, “I will ask the Wise Ones to send someone else to teach me.”
“No!”
“But if you—”
“No!” If anything, her denial was even more fierce this time. She planted her fists on her hips and lectured as if she meant to drive every word home in his heart. “Even if the Wise Ones allowed me to stop, I have toh, obligation and duty, to my near-sister Elayne, to watch you for her. You belong to her, Rand al’Thor. To her and no other woman. Remember that.”
He felt like throwing up his hands. At least this time she was not describing to him how Elayne looked without any clothes; some Aiel customs took even more getting used to than others. He sometimes wondered if she and Elayne had agreed on this “watching” between them. He could not believe it, but then again, even women who were not Aiel were odd as often as not.  Except for the Maidens and the Wise Ones, Aiel women seemed to look at him half as prophecy made flesh, and thus not really flesh at all, and half as a blood snake loose among children. The Wise Ones were nearly as bad as Moiraine when it came to trying to make him do what they wanted, and the Maidens he did not want to think about. The whole thing made him furious.
“Now, you listen to me. I kissed Elayne a few times, and I think she enjoyed it as much as I did, but I am not promised to anyone. I’m not even sure she wants that much from me anymore.” In the space of a few hours she had written him two letters; one called him the dearest light of her heart before going on to make his ears burn, while the other named him a coldhearted wretch she never wanted to see again and then proceeded to rip him up one side and down the other, better than Aviendha ever had. Women were definitely odd. “I don’t have time to think about women anyway. The only thing on my mind is uniting the Aiel, even the Shaido if I can. I—” He cut off with a groan as the very last woman he could have hoped for swayed into the room in a clatter of jewelry, carrying a silver tray with a blown-glass flagon of wine and two silver cups.
 Her long dark hair and dark eyes never belonged to any Aiel. Her full, pouting lips were curved enticingly—until she saw Aviendha. Then the smile faded to a sickly thing. Aside from the scarf she had on a dozen or more necklaces of gold and ivory, some set with pearls or polished gems. As many bracelets weighted each wrist, and even more bunched around her ankles. That was it; she wore not another thing. He made himself keep his eyes strictly on her face, but even so his cheeks felt hot.
 Rand wished he were in the Pit of Doom, or anywhere but there. Still, he got to his feet; he would have more authority looking down on them than the other way around. “Aviendha,” he began, but she ignored him.
“Did someone send you with that?” she asked coldly.
Isendre opened her mouth, the intended lie plain on her face, then gulped and whispered, “No.”
“You have been warned about this, sorda.” A sorda was a kind of rat, especially sly according to the Aiel, and good for absolutely nothing; its flesh was so rank that even cats seldom ate the ones they killed. “Adelin thought the last time would have taught you.”
Isendre flinched, and swayed as if about to faint.
Rand gathered himself. “Aviendha, whether she was sent or not doesn’t matter. I am a little thirsty, and if she was kind enough to bring me wine, she should be thanked for it.” Aviendha glanced coolly at the two cups and raised her eyebrows. He took a deep breath. “She should not be punished just for bringing me something to drink.” He was careful not to look at the tray himself. “Half the Maidens under the Roof must have asked if I —”
“She was taken by the Maidens for theft from Maidens, Rand al’Thor.” Aviendha’s voice was even colder than it had been for the other woman. “You have meddled too much already in the business of Far Dareis Mai, more than you should have been allowed. Not even the Car’a’carn can thwart justice; this is no concern of yours.”
He grimaced—and let it go. Whatever the Maidens did to her, Isendre certainly had coming. Just not for this. She had entered the Waste with Hadnan Kadere, but Kadere had not cracked his teeth when the Maidens took her for stealing the jewelry that was now all they let her wear. It had been all Rand could do to keep her from being sent off to Shara tethered like a goat, or else dispatched naked toward the Dragonwall with one water bag; watching her plead for mercy once she realized what the Maidens intended, he had not been able to make himself stay out of it.  He did not think he would ever be able to do it again, even with his life in the balance. A foolish thing, with female Forsaken likely seeking his blood or worse, but there it was.  Even if she deserved it?
That was the rub. In any land west of the Dragonwall, Isendre would face the gallows or the headsman’s block for what he knew about her. About her, and Kadere, and probably most of the merchant’s men if not all. They were Darkfriends. And he could not expose them. Not even they were aware that he knew.
If any one of them was revealed as a Darkfriend . . . Isendre endured as best she could, because even being a servant and kept naked was better than being tied hand and foot and left for the sun, but none would keep silent once Moiraine had her hands on them. Aes Sedai had no more mercy for Darkfriends than for anyone else; she would loosen their tongues in short order. And Asmodean had come into the Waste with the merchant’s wagons, too, just another Darkfriend so far as Kadere and the others knew, though one with authority. No doubt they thought he had taken service with the Dragon Reborn on orders from some still higher power. To keep his teacher, to keep Moiraine from trying to kill both of them very probably, Rand had to keep their secret.
Luckily, no one questioned why the Aiel kept such a close watch on the merchant and his men. Moiraine thought it was the usual Aiel suspicion of outsiders in the Waste, magnified by them being in Rhuidean; she had had to use all of her persuasion to make the Aiel let Kadere and his wagons into the city. The suspicion was there; Rhuarc and the other chiefs likely would have set guards even if Rand had not asked. And Kadere just seemed happy he did not have a spear through his ribs.
Rand had no idea how he was going to resolve the situation. Or if he could. It was a fine mess. In gleemen’s stories, only villains got caught in a cleft stick like this.
Once she was sure that he was not going to try to interfere further, Aviendha turned her attention back to the other woman. “You may leave the wine.”
Isendre half-knelt gracefully to set the tray beside his pallet, a peculiar grimace on her face. It took Rand a moment to recognize an attempt to smile at him without letting the Aiel woman see.
“And now you will run to the first Maiden you can find,” Aviendha went on, “and tell her what you have done. Run, sorda!” Moaning and wringing her hands, Isendre ran in a great rattle of jewelry. As soon as she was out of the room, Aviendha rounded on him. “You belong to Elayne! You have no right to try luring any woman, but especially not that one!”
“Her?” Rand gasped. “You think I—? Believe me, Aviendha, if she were the last woman on earth, I’d still stay as far from her as I could run.”
“So you say.” She sniffed. “She has been switched seven times—seven!—for trying to sneak to your bed. She would not persist like that without some encouragement. She faces Far Dareis Mai justice, and she is no concern of even the Car’a’carn. Take that as your lesson for today on our customs. And remember that you belong to my near-sister!” Without letting him get a word in, she stalked out wearing such a look that he thought Isendre might not survive if Aviendha caught up to her.
Letting out a long breath, he got up long enough to put the tray and its wine in a corner of the room. He was not about to drink anything Isendre brought him.
Seven times she’s tried to reach me? She must have learned that he interceded for her; no doubt to her way of thinking, if he was willing to do that for a smoky look and a smile, what might he do for more? He shivered at the thought as much as the increasing cold. He would rather have a scorpion in his bed. If the Maidens failed to convince her, he might tell her what he knew about her; that should put an end to any schemes.
Snuffing the lamps, he crawled onto his pallet in the dark, still booted and fully dressed, and fumbled around until he had pulled all of the blankets over him. Without the fire, he suspected he really would be grateful to Aviendha before morning. Setting the wards of Spirit that shielded his dreams from intrusion was almost automatic to him now, but even as he did it, he chuckled to himself. He could have gotten into bed and then put out the lamps, with the Power. It was the simple things that he never thought of doing with the Power.
For a time he lay waiting for his body’s heat to warm the inside of the blankets. How the same place could be so hot by day and so cold by night was beyond him. Sticking one hand under his coat, he fingered the half-healed scar on his side. That wound, the one that Moiraine could never completely Heal, was what would kill him, eventually. He was sure of it. His blood on the rocks of Shayol Ghul. That was what the Prophecies said.
Not tonight. I won’t think of that tonight. I have a little time yet. But if the seals can be shaved with a knife, now, do they still hold as strongly . . . ? No. Not tonight.
The inside of the blankets was becoming a little warmer, and he shifted around, trying and failing to find a comfortable way to lie. I should have washed, he thought drowsily. Egwene was probably in a warm sweat tent right that minute. Half the time he used one, a fistful of Maidens tried to come in with him—and nearly rolled on the ground laughing when he insisted on them staying outside. It was bad enough having to undress and dress in the steam.
Sleep finally came, and with it, safely protected dreams, safe from the Wise Ones or anyone else. Not protected from his own thoughts, though. Three women invaded them continually. Not Isendre, except in a brief nightmare that nearly woke him. By turns he dreamed of Elayne, and Min, and Aviendha, by turns and together. Only Elayne had ever looked at him as a man, but all three saw him as who he was, not what he was. Aside from the nightmare, they were all pleasant dreams.


Public Member Functions | |
| (id) | - initForPropertyList:editingObject:relationshipEntityName:relationshipKey:label: |
Protected Attributes | |
| NSString * | _relationshipEntityName |
| NSString * | _label |
| NSString * | _keyForRelationship |
| NSManagedObject * | _editingObject |
| NSManagedObject * | _newObject |
|
id < CDLFieldEditControllerDelegate > | _delegate |
Properties | |
| NSString * | keyForRelationship |
| NSManagedObject * | newObject |
| NSManagedObject * | editingObject |
| NSString * | relationshipEntityName |
| NSString * | label |
|
id < CDLFieldEditControllerDelegate > | delegate |
- (NSManagedObject*) editingObject [read, write, retain] |
NSManagedObject we are creating this new object to relate to
- (NSString*) keyForRelationship [read, write, copy] |
the key to the toMany relationship in editingObject
- (NSString*) label [read, write, copy] |
rowLabel - title to display
- (NSManagedObject*) newObject [read, write, retain] |
the new object we are creating
- (NSString*) relationshipEntityName [read, write, copy] |
name of the related Entity we are creating


- All FIDE rules apply, except:
- The board is made of a three 6x6 boards, denoted by A, B and C.
5 .
4 .
3 .
2 .
1 .  In a sense, if a piece stands in one of these squares, it lies on all
boards. So for e.g., square Bc3 equals to Ac3 and Cc3. This way, we can denote the central
squares without the board prefix (Cc3 becomes just c3). Notice that a rook movement can go
from Ac1 to Bc6 (or Cc6) since it is possible to be transferred to a different board using
the central squares.

3 .  For e.g., the rook in Aa1 can also
move to Ba1 and Ca1.
- Bishop: can also move diagonals up and down. For e.g., the bishop in Ab1 can move to
Ba2, Bc2 and d3. From d3, the bishop can go to Be4, Ce4 and Cf5 (from Be4).
- Knight: jump 2 squares (north/south, east/west or up/down) and then turn 90 degrees
(there are 2 ways to turn 90 degrees in 3D) and move one square. For e.g., the Knight at
Ac1 can go to Ab3, d3 (typical) and also to Cb1, Cd1. It cannot go to c3, since there is
no up or down direction in the central squares (there are just one 2x2 central board).
- King: can also move up/down. There is no castling.
- Pawn: can also move 1 square up (for white) or down (for black) or capture east/west in
up direction for white and down for black. For e.g., the pawn at Ab2 can move to Ab3 or
Bb2, or capture to Aa3, c3 (typical) and also Ba2 and Bc2. There is no initial double
move. White promotions occur in rank 6 of board C and black promotions in rank 1 of board
A.
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Class: Puma::Single
| Relationships & Source Files | |
| Super Chains via Extension / Inclusion / Inheritance | |
|
Class Chain:
self,
Runner
|
|
|
Instance Chain:
self,
Runner
|
|
| Inherits: |
Puma::Runner
|
| Defined in: | lib/puma/single.rb |
Overview
This class is instantiated by the Launcher
and used to boot and serve a Ruby application when no puma “workers” are needed i.e. only using “threaded” mode. For example $ puma -t 1:5
At the core of this class is running an instance of Server
which gets created via the start_server
method from the Runner
class that this inherits from.
Class Method Summary
Instance Attribute Summary
Instance Method Summary
Runner
- Inherited
Constructor Details
This class inherits a constructor from Puma::Runner
Instance Attribute Details
#stats (readonly)
[ GitHub ]# File 'lib/puma/single.rb', line 17
def stats { started_at: @started_at.utc.iso8601<EMAIL_ADDRESS>end
Instance Method Details
#halt
[ GitHub ]# File 'lib/puma/single.rb', line 31
def halt @server.halt end
#restart
[ GitHub ]# File 'lib/puma/single.rb', line 23
def restart @server.begin_restart end
#run
[ GitHub ]# File 'lib/puma/single.rb', line 41
def run output_header "single" load_and_bind Plugins.fire_background @launcher.write_state start_control @server = server = start_server server_thread = server.run log "Use Ctrl-C to stop" redirect_io @launcher.events.fire_on_booted! begin server_thread.join rescue Interrupt # Swallow it end end
#stop
[ GitHub ]# File 'lib/puma/single.rb', line 27
def stop @server.stop(false) if @server end


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Legendary Sudoku
How to play
(current)
About us
RBK
Developers
M. Rahmani
A. AlOmari
Welcome to our legendary sudoku game!
Rules:
No duplicate numbers in each row by using only 1 to 9 numbers
No duplicate numbers in each column by using only 1 to 9 numbers
Each 3x3 region should be unique from other regions
HAVE FUN!
Hi There! lets start by typing your name
It's ok if you dont want to write, we will still call you LEGEND!
Now select a level
Newbie!
Medium!
Legendary!
Rock 'n roll
Lets Start! Game Level :
1
test
Are you ready?
HOOOOOOOOOOOAH!
Give Up!
HORAAAAAAAAY!

Pirate!
Up for another challenge ?


Preparation time
less than 30 mins
Cooking time
10 to 30 mins
Serves
Serves 1
Preheat the oven to 180C/350F/Gas 4.
For the poussin, rub the poussin with the olive oil and chilli flakes. Heat an ovenproof griddle pan and griddle the poussin skin-side down until the skin is crisp. Turn over and cook until golden-brown on the other side. Pour the red wine into the pan and transfer to the oven to roast for 15 minutes, or until the poussin is completely cooked through. (The juices will run clear when the meat is pierced at the thickest point with a skewer.)
For the stir-fried rice, heat the oil in a pan and gently fry the onion and chilli flakes for 3-4 minutes until the onion is soft. Add the cooked rice and stir well, then pour in the white wine and heat through for about five minutes. Stir in the chopped coriander.
For the stuffed tomatoes, place the tomato halves cut-side up on a baking sheet and drizzle with half of the olive oil. Roast in the oven for about five minutes.
Meanwhile, heat the remaining oil in a pan and fry the onion until soft. Stir in the rice and continue to cook until the rice is coated in the oil and has turned transparent.
Add the vegetable stock a little at a time, until it is all incorporated, stirring between each addition.
Stir in the mushrooms and cook for a further two minutes, then stir in the parsley and parmesan. Remove the tomato halves from the oven and spoon some of the rice mixture into the roasted tomato halves.
For the broccoli, heat the oil in a pan and add the broccoli, chilli flakes and mushrooms. Stir fry for about 5-6 minutes, then stir in the chopped parsley.
To serve, place the stir-fried rice onto a serving plate and top with the poussin. Serve with the stuffed tomatoes and broccoli, and any remaining mushroom rice.


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{% extends "top_level_layout.html" %} {% block title %}
{{ system.description }} [more...]
This system (using these input files) {{ 'has been verified to work with:' if result.passed else 'was tested but does not work with:'|safe }}
Detailed test information
{{ test.stderr }}


{% extends "base.html" %} {% import "macro/form.html" as form_functions %} {% block page_title %}CWR file upload{% endblock %} {% block content %}
Upload a CWR to start the validation process.
Pay attention this should be a valid CWR file. While the file name does not need to follow the standard naming pattern, the file's content should stick to it.
For finding more about the CWR standard visit CISAC's website.
Note: Currently the parser is still under development. Not all CWR files will work.
{{ form_functions.file_upload(url_for('.upload_handler')) }} {% endblock %} {% block scripts %} {{ super() }} {% endblock %}


Font Awesome Icons
41 New Icons in 4.7
Web Application Icons
Accessibility Icons
Hand Icons
Transportation Icons
Gender Icons
File Type Icons
Spinner Icons
Note:
These icons work great with the
fa-spin
class.
Check out the
spinning icons example.
Form Control Icons
Payment Icons
Chart Icons
Currency Icons
Text Editor Icons
Directional Icons
Video Player Icons
Brand Icons
DeskApp - Bootstrap 4 Admin Template By
Ankit Hingarajiya


| Class | Aquarium::Finders::FinderResult |
| In: |
lib/aquarium/finders/finder_result.rb
|
| Parent: | Object |
| NIL_OBJECT | = | FinderResult.new unless const_defined?(:NIL_OBJECT) |
| matched | [RW] | |
| not_matched | [RW] |
# File lib/aquarium/finders/finder_result.rb, line 28 28: def initialize hash = {} 29: @matched = convert_hash_values_to_sets(hash.reject {|key, value| key.eql?(:not_matched)}) 30: @not_matched = convert_hash_values_to_sets(make_hash(hash[:not_matched]) {|x| Set.new} || {}) 31: end
# File lib/aquarium/finders/finder_result.rb, line 45 45: def << other_result 46: append_matched other_result.matched 47: append_not_matched other_result.not_matched 48: self 49: end
"And" two results together
# File lib/aquarium/finders/finder_result.rb, line 63 63: def and other_result 64: result = FinderResult.new 65: result.matched = hash_intersection(matched, other_result.matched) 66: result.not_matched = hash_intersection(not_matched, other_result.not_matched) 67: result 68: end
# File lib/aquarium/finders/finder_result.rb, line 82 82: def append_matched other_hash = {} 83: @matched = convert_hash_values_to_sets hash_union(matched, other_hash) 84: end
# File lib/aquarium/finders/finder_result.rb, line 86 86: def append_not_matched other_hash = {} 87: @not_matched = convert_hash_values_to_sets hash_union(not_matched, other_hash) 88: @not_matched.each_key {|key| purge_matched key} 89: end
# File lib/aquarium/finders/finder_result.rb, line 91 91: def eql? other 92: object_id == other.object_id || 93: (matched == other.matched and not_matched == other.not_matched) 94: end
# File lib/aquarium/finders/finder_result.rb, line 98 98: def inspect 99: "FinderResult: {matched: #{matched.inspect}, not_matched: #{not_matched.inspect}}" 100: end
Convenience method to get the keys for the matched.
# File lib/aquarium/finders/finder_result.rb, line 36 36: def matched_keys 37: @matched.keys 38: end
# File lib/aquarium/finders/finder_result.rb, line 73 73: def minus other_result 74: result = FinderResult.new 75: result.matched = matched - other_result.matched 76: result.not_matched = not_matched - other_result.not_matched 77: result 78: end
Convenience method to get the keys for the items that did not match.
# File lib/aquarium/finders/finder_result.rb, line 41 41: def not_matched_keys 42: @not_matched.keys 43: end


Re: the EOS blacklist:
EOS block producer who did not update his config gets emotionally abused for not "complying with an order" of the almighty ECAF, due to being absent for personal reasons.
After multiple apologies and further abuse, he is threatened with a law suit


Monitor is increadable games are a great investment over the back front control buttons poorly marked.


What is math, people tend to avoid that question even after practising this particular subject, history even though we have been through countless times of similar situation in math but we don't know where does it all started we haven't been given a chance in school's and other academia that what does this subject is all about, even though we know the interpretation of x+y=1.
Over the years, I've met many people who graduated with degrees in such mathematically rich subjects as engineering, physics, computer science, and even mathematics itself, who have told me that they went through their entire school and college-level education without ever gaining a good overview of what constitutes modern mathematics.
Most of the mathematics used in present-day science and engineering is no more than three- or four-hundred years old, much of it less than a century old. Yet the typical high school curriculum comprises mathematics at least three-hundred years old some of it over two-thousand years old!
Mathematics is believed to have begun with the invention of numbers and arithmetic around ten thousand years ago, in order to give the world money. (Yes, it seems it began with money!)
Yet most of the mathematics used in today's world was developed in the last two hundred years! The explosion of mathematical activity that has taken place over the past hundred years or so in particular has been dramatic. At the start of the twentieth century, mathematics could reasonably be regarded as consisting of about twelve distinct subjects: arithmetic, geometry, calculus, and several more. Today, between sixty and seventy distinct categories would be a reasonable gure. Some subjects, like algebra or topology, have split into various sub fields; others, such as complexity theory or dynamical systems theory, are completely new areas of study.


The Implementation of the BookThe online cookbook (at http://aspn.activestate.com/ASPN/Cookbook/Python/) was the entry point for the recipes. Users got free accounts, filled in a form, and presto, their recipes became part of the cookbook. Thousands of people read the recipes, and some added comments, and so, in the publishing equivalent of peer review, the recipes matured and grew. While it was predictable that the chance of getting your name in print would get people attracted to the online cookbook, the ongoing success of the cookbook, with dozens of recipes added monthly and more and more references to it on the newsgroups, is a testament to the value it brings to the readersvalue which is provided by the recipe authors. Starting from the materials available on the site, the implementation of the book was mostly a question of selecting, merging, ordering, and editing the materials. A few more details about this part of the work are in the "Organization" section of this Preface. |


--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/simp.2C.20cc.html ---
Hello everyone, I am an intern at VU Amsterdam, working under the supervision of Johannes (who is abroad now).
I would like to know more about the status of the rsimp (?)/congruence closure implementation in Lean. Everything is not totally clear in my mind.
I read the paper published by Leonardo de Moura and Daniel Selsam about cc from 2016 - the examples given don't work anymore due to syntax changes in the Lean language. The inst_simp tactic doesn't exist anymore and I guess rsimp/simp may be a new version of it.
Do people actually use the rsimp tactic ? I tried it on a few examples and it does indeed some simplifications (eg in groups, although it seems it doesn't handle commutativity). It is however VERY slow and makes my Lean lag a lot, and sometimes eventually overflow the allocated memory.
I know and used the ac_refl tactic which works really well. I am aware that AC rewriting coupled with another theory (for instance, the existence of an inverse in a group) is a complex topic. There are some papers out there about successful attempts though. Are there any plans in implementing something similar / a better working version of (r)simp for specific theories ? I can imagine something targeted at some precise algebraic structures, with a small set of lemmas and good performances. I am asking the question after reading about the Knuth-Bendix completion which would maybe provide nice automation for some proofs (?). I already implemented a cancellation tactic for (comm_)groups, but I feel that there should be something more general.
Simp only won't simplify
variables {α : Type*} [comm_group α] {x y : α} example : x⁻¹*y*x = y := begin simp -- fails end
Also, I don't know how to provide my own lemmas to the cc tactic / add lemmas to the cc_state / how the cc tactic can be tweaked to work with groups for instance.
Thanks !
inst_simp
I didn't read the paper, but I think that is just congruence closure with E-matching in a saturation loop. The current syntax should be begin[smt] eblast end
.
Do people actually use the rsimp tactic ?
I am not aware of anybody who uses it.
of (r)simp for specific theories
I think simp with AC-matching is on the roadmap.
This is the rsimp
usage in the mathlib repository:
$ git grep -n rsimp data/list/basic.lean:342: by intros l₁; induction l₁; intros; rsimp, data/list/basic.lean:394: induction l with hd tl ih; rsimp, order/boolean_algebra.lean:44: by rsimp, order/boolean_algebra.lean:47:by rsimp order/boolean_algebra.lean:67:neg_unique -- TODO: try rsimp if it supports custom lemmas
Re: inst_simp. Where did you see inst_simp? I can't remember it from the IJCAR presentation, and now I can't find it in the paper either.
http://leanprover.github.io/ijcar16/examples/
in those examples
Also, I don't know how to provide my own lemmas to the cc tactic
The cc tactic doesn't use lemmas in any meaningful way, it just solves a goal if it can (essentially) be solved using just equational reasoning.
The tactic inst_simp uses E-matching to heuristically instantiate lemmas tagged as simplification rules (i.e.,
[simp]
tag in Lean).
So begin[smt] eblast end
For lemmas, use E-matching. That is, tag lemmas as @[ematch]
and then use begin[smt] eblast end
; also check out eblast_using [...]
.
i'll give it a try and tell you, thanks
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


{% extends "asn/base.html" %} {% load url from future %} {% load lazysignup_tags %} {% block content %}
You have no friends.
Hey, lazy. Go set yourself up.
Fine. I'll go home then.


Ness PHP Framework
Do you need a web framework with minimized training effort? Ness PHP offers you a model-view-controller based environment for coding faster, safer and stronger web applications with (nearly) zero configuration. Get rid of mess and focus the main logic of your project.Installation
Installation instructions for getting the latest version of Ness PHP Framework.
Project Structure
A short description for folder, project and url structure of Ness PHP.
Content Manager
Content manager is used to include external contents to your web pages like; images, styles, javascripts etc.
Database Migrations
An unusual migration style introduced with Ness PHP Framework.
Forms
Explore the ease of creating forms with PHP using Forms & FormElements.
Create Area
Divide big projects to small pieces.
Configuration
Yes, we have a configuration class to take control from you and automate your app development process.
File Upload
File uploading with just few lines of code.
Query Builder
Explore the power of writing no queries in your app.


{% extends "index.html" %} {% block contents %}
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--- title: How to Crack a Master Lock layout: post ---
He's not just the creator of one of the Web's most popular dating sites, folks ;-)


{$aanhef}
[t]I am sending you the link to access policy settings page for your e-mail address:[/t]{$link|escape}
[t] Kind regards, {$contactPerson} {$client.klant} [/t]


General informatiom about the Drug Utilizaton study, such as the Rational. Also includes links to the protocol and code to execute the study


6 minutes
Creating and Managing Virtual Machines using Libvirt
As we have seen a little into KVM/QEMU, Libvirt in the previous post, this post will demonstrate how to create, manage and remove virtual machines.
Note
I use Void Linux as my base operating system (recently hoped from Manjaro), so the commands will be according to it. But most of the packages are some with similar or different names.
Before installing packages for KVM/QEMU, we need to check for KVM support.
Prerequisites for KVM:
-
To use KVM the host’s processor should support virtualization. It is named different for different processor
VT-x
forIntel
andAMD-V
forAMD
processors. -
To check whether the system provides the support for virtualization for either CPUs, use the following command:
LC_ALL=C lscpu | grep Virtualization
Or
grep -E 'vmx|svm|0xc0f' /proc/cpuinfo
If nothing is displayed after running either of the two commands, then the processor does not support hardware virtualization, and will unable to use KVM.
The virtualization support can be turned on in the BIOS (if available).
- To enable KVM, your user must be added to the
KVM
group:
usermod -aG kvm <username>
- To check whether the modules are loaded in the kernel, use the following command:
lsmod | grep kvm
If the output is either kvm_intel
or kvm_amd
, the modules are loaded.
If the modules are not loaded, use the following command to do so:
modprobe kvm-amd # for AMD CPUs
modprobe kvm-intel # for Intel CPUs
- Kernel version should be greater than
2.6.60
.
Packages and Dependencies
If everything is set right, we need to install the packages and dependencies that are required to create/manage a VM.
qemu
- This package provides thex86_64
architecture emulators for both full-system emulation (qemu-system-x86_64
) and usermode (qemu-x86_64
) variants.
xbps-install -S qemu
bridge-utils
- Bridges the physical interfaces and the VM interfaces
xbps-install -S bridge-utils
libvirt
- The libvirt package provides the daemon libvirtd which handles library calls, manages virtual machines and hypervisor controls.
xbps-install -S libvirt
Add the user to the libvirt group:
usermod -aG libvirt <user>
To start the libvirtd
daemon, run:
ln -s /etc/sv/libvirtd /var/service
To check the status:
sv status libvirtd
virt-manager
- virt-manager is a graphical tool for managing virtual machines via libvirt. It includes virt-install, virt-clone, virt-xml.
xbps-install -S virt-manager
Start the virtlogd
service:
ln -s /etc/sv/virtlogd/ /var/service/
libguestfs
- libguestfs is a set of tools for accessing and modifying virtual machine (VM) disk images. It can access alomost any disk image including Vmware’s VMDK & Hyper-V disk format.
xbps-install -S libguestfs
This package includes virsh.
virt-viewer
- Virt Viewer provides a graphical viewer for the guest OS display. At this time is supports guest OS using the VNC or SPICE protocols.
xbps-install -S virt-viewer
To install all the packages
xbps-install -S qemu bridge-utils libvirt virt-manager libguestfs virt-viewer
Creating a VM
Now that we have installed all the required packages and its dependencies, we can now proceed to create a virtual machine with virt-install
.
Now before getting into it, the following are the details of the VM to be created:
VM Name - Manjaro
NETWORK - virbr0 (virbr0/br0)
RAM - 4096
CPU - 4
DISK - 25GB
CD-ROM - /vol1/ISO/manjaro.iso
virt-install
options that are required to create a VM:
| Options | Values | Description |
|---|---|---|
| --connect | qemu:///system | Connect to the localhost KVM |
| --name | Manjaro | Name of the VM |
| --ram | 4096 | Size of RAM in MB |
| --vcpus | 4 | No. of vcpus |
| --os-type | linux | OS type |
| --os-variant | manjaro | OS variant (use osinfo-query os) |
| --network | network=virbr0 | Bridge for network connectivity |
| --graphics | spice | Configure guest display settings |
| --virt-type | kvm | Virtualization type as KVM or Xen |
| --disk size | 25 | Disk Space of the VM |
| --cdrom | /path/of/iso | Path for the ISO file |
virt-install --connect qemu:///system --name Manjaro --ram 4096 --vcpus 4 --os-type linux --os-variant manjaro --network bridge=virbr0 --graphics spice --virt-type kvm --disk size=25 --cdrom /vol1/ISO/manjaro-xfce-20.0.1-200511-linux56.iso
- To shutdown the machine
virsh shutdown <domain-name>
Managing virtual machines with virsh
-
The user can create, manage, delete, start and stop virtual machines with the virsh command.
-
It can be used in scripts for automating some of the aspects of managing the virtual machine.
-
The terminology virsh uses is a little different. The term
domain
will be used instead of the term guest virtual machine. -
The virtual machine that is created in one user cannot be retrieved by other user. To access all the virtual machines in a system, change the livbirt URL to access all the guests in a system.
virsh --connect qemu:///system list --all
The above command outputs the guest machines in a single system including all the ones from different users.
-
The domain name of the machine create above is
Manjaro
. -
To start a virtual machine
virsh --connect qemu:///system start Manjaro
- To reboot a virtual machine
virsh --connect qemu:///system reboot Manjaro
- To shutdown a virtual machine
virsh --connect qemu:///system shutdown Manjaro
- To suspend a virtual machine
virsh --connect qemu:///system suspend Manjaro
- To resume a virtual machine
virsh --connect qemu:///system resume Manjaro
To edit the storage path of the virtual machine
In KVM, the virtual machines are store in /var/lib/libvirt/images
. The default storage path can be changed to the users preference.
-
First, login to the host machine. Shutdown all the VMs, if any loaded.
-
To list the storage pool
virsh --connect qemu:///system pool-list
- To get the info about the storage pool
virsh --connect qemu:///system pool-info default
- To get the path of the storage pool
virsh --connect qemu:///system pool-dumpxml default | grep -i path
- To check whether the existing VMs are located in the pool path
virsh --connect qemu:///system vol-list default | grep "/var/lib/libvirt/images"
virsh --connect qemu:///system vol-list default
- Before changing the path, stop the storage pool
virsh --connect qemu:///system pool-destroy default
- Edit the default pool configuration
virsh --connect qemu:///system pool-edit default
- Edit the default pool configuration
virsh --connect qemu:///system pool-edit default
-
Change the path in the
<path>your_new_path</path>
-
After editing the path, start the storage pool.
virsh --connect qemu:///system pool-start default
- To verify
virsh --connect qemu:///system pool-dumpxml default | grep -i path
- To move the exciting VMs to the new path
mv /var/lib/libvirt/images/<name_of_vm>.qcow2 /your/new/path/
- Edit the VM config’s to the new path
virsh --connect qemu:///system edit Manjaro
Change the source file='/var/lib/libvirt/images/<name_of_vm>.qcow2'
to source file='\your\new\path\<name_of_vm>.qcow2'
- Everything is set. Start the KVM guest.
virsh --connect qemu:///system start Manjaro
Add virtual disk to an active virtual machine
To add extra disk space to an existing VM
qemu-img
is used to create a virtual disk
qemu-img resize Manjaro.qcow2 +10G
This add (‘+’) 10GB to the virtual machine.
Add Memory to the virtual machine
For example, lets try to increase the memory of the virtual machine from 4GB to 6GB.
-
Shutdown the virtual machine
-
Using
virsh edit
edit the VM
virsh --connect qemu:///system edit Manjaro
-
Change the value of the memory size (in KiB) in
<memory unit='KiB'>4194304</memory>
to<memory unit='KiB'>6291456</memory>
-
Save the file and exit. Restarting the VM will show the updated configuration.
Add VCPUs to a virtual machine
To increase the number of VCPUs allocated to a virtual machine edit the xml file.
-
Shutdown the virtual machine.
-
Using
virsh edit
edit the configuration of the virtual machine. -
Change the value from
<vcpu placement='static'>2</vcpu>
to<vcpu placement='static'>4</vcpu>
-
Save and exit. Restarting the virtual machine should change the configuration.
Saving the configuration and recreating
The configuration of virtual machine can be saved and can be used to recreate the virtual machine.
- To Save
virsh --connect qemu:///connect dumpxml Manjaro > Manjaro.xml
- To recreate the machine from the
xml
configuration
virsh --connect qemu:///system create Manjaro.xml
Delete the virtual machine
-
Shutdown the virtual machine
-
Destroy the virtual machine
virsh --connect qemu:///system destroy Manjaro
- Undefine the virtual machine
virsh --connect qemu:///system undefine Manjaro
- Now, remove the disk image file from the system
rm /var/lib/libvirt/images/Manjaro.qcow2


14 key lessons of cooperative economics - introduction
This is the introduction to a series of articles titled "14 Lessons of Cooperative Economics" gleaned from the book "A Cooperative Species, Human Reciprocity and Its Evolution" By Samuel Bowles & Herbert Gintis, 2011. The objective is to provide a steelmanning of the book's arguments.
This is for you if:
- You’ve wanted to read this book but were intimidated by its 275 page length).
- You’re puzzled by how the way some people behave doesn’t seem to be in their self-interest, and want to understand these seemingly irrational behaviors.
- You have a deep interest in game theory and social psychology.
- You've followed classical economics but somehow didn't really buy its explanation of how people really behave.
- You're interested in evolutionary economics and behavioral economics.
- You are interested in how decentralized consensus is achieved in small to large groups of people.
- You're interested in the intersection of economics, psychology, and sociology.
- You enjoy listicles. This series of articles breaks down key concepts into constituents in bulleted list format.
Tl;dr
The authors are keen to prove that cooperative economics gives a fuller explanation of how people behave in group decision-making settings than classical economics.
The book says that the way people behave in everyday life can be explained in large part by cooperative economics.
This is not to say that classical economics, behavioral economics, evolutionary economics do not predict it -- just that cooperative mechanisms resolve certain paradoxes and fill in gaps that are not adquately explained by the prevailing ideas.
The book compares and contrast cooperative economics with what it calls the ‘conventional wisdom’ including kinship, mutualism, and signaling, as well as by evolutionary theory, culture, and institutions.
Overview
This article distills the highlights of the main claims of the book. The next part in this series, Part 1 gives an overview of competing alternative explanations. Then, Part 2 summarizes their arguments that human-level cooperation is impossible to model with only non-cooperative game theory. The final part in this series, Part 3 puts things into context with evolutionary game theory and the rise of institutions.
Takeaways
If we assume that the book's claims are correct, then how can its lessons be used in today's world?
Some of the key takeaways are:
- Mechanisms of cooperative economics provide an effective way of decentralizing group consensus.
- The sometimes puzzling manner in which people behave in teams can be explained by how group dynamics trigger social emotions tied to internalized group norms.
Another set of key takeaways is that co-operation is less likely in the following situations:
- when there are many participants,
- when interactions are infrequent,
- when the time horizon is short, or
- when others' actions cannot be clearly observed.
In other words, people who are guided by moral reasoning will change their behavior when they are thrust into situations where that moral reasoning is less effective and possibly risky.
Non-cooperative mechanisms (that is to say, purely competitive, "self-interested" mechanisms) are most suitable when:
- Interactions are infrequent.
- Participants are not human.
- Participants are anonymous.
- Participants cannot communicate.
Background
Key terminology is defined in this document. That document provides a glossary of terms, as well as some mini-primers on Game Theory, Agent Based Modeling, Evolutionary Economics, and Dynamical Systems.
Caveats
For the purpose of brevity and in order to provide an unbiased steelmanning of the author's arguments, many of the explanations will be terse with little elaboration.
Statements made in this series should not be considered my own opinion.
This document will focus on conclusions instead of methodology. I leave it to others to validate the science.
Key takeaways
Modeling the complex processes underlying human cooperation is a major challenge of contemporary science.
Conventional wisdom in biology and economics is that the reasons why people cooperate so effectively and generously can be fully explained by far-sighted self-interest or to the desire to help close kin. Supposedly, the reason why people make sacrifices to uphold group norms and to help total strangers is just an extension of the following:
- Enlightened self-interest.
- Mutualistic form of helping based on the expectation of reciprocation in the future.
- Indirect reciprocity.
- Virtue signaling.
This book argues that these cannot fully explain the full extent of human generosity -- or for that matter bitter vindictiveness.
Economic theory, favoring parsimony over realism, has sought to explain cooperation without reference to social preferences, and with a minimalist or fictive description of social institutions. This research trajectory, as we have seen, has produced significant insights. But it may have run its course.
Role of social emotions
Cooperation with fellow group members is essential to survival. Groups that protect the civic-minded from exploitation by the selfish are more effective and are able to compete better with less cooperative groups. Key to this process are the social emotions such as shame and guilt.
Ethics and Morals
People internalize social norms in the form of morals. However, moral judgment is not just relying upon rational thought or even deep seated intuition; rather it is based on social emotions that lay deeper still. For certain acts of altruistic kindness (or revenge), acting ethically is a personal goal rather than simply to prudent way to avoid punishment.
Decentralized Consensus and Execution
Internalizing norms and enforcing them using strategies that are triggered by social emotions turns out to be an excellent way to decentralize the means of coordinating the behavior of groups of people, both for small groups as well as larger ones. The key tasks that group decision-make requires include:
- Generating proposals about what should be done next and what could be done better.
- Deciding on what to do next and on rules of conduct.
- Communicating the plans and rules to everyone in the group.
- Enforcing the plans and rules.
Humans utilize sophisticated means of transitioning between self-interested non-cooperative behavior and altruistic cooperative behavior, layering different strategies upon each other to handle situations that require one, or the other, or a mixture of both. We do it so effortlessly that we take it for granted. It is not as simple as many scientists and economists would like to make it out to be -- and so it is not as favored as explanations that rely on a (supposedly) simpler form of game theory. But, when the supposedly simpler forms of game theory have to be twisted and turned into devices approaching Rube Goldberg machines in complexity, they end up being more complicated explanation after all.
My two cents
There are numerous models that compete and overlap with this book's model, such as evolutionary game theory (and evolutionary economics), behavioral economics, and myriad other flavors of economics. The authors seem especially critical of classical economics.
This book argues fairly persuasively that cooperative economics is the better model in certain scenarios. Could it displace classical economics more generally? So far as I can tell there is no grand unified model of economics. Even this book admits that classical economics has proven extremely successful in many practical situations. Moreover, this book admits that non-cooperative game theory is arguably a simpler model in many (though not all) practical scenarios. Likewise, evolutionary economics seems to be better suited in many practical scenarios.
Cooperative, non-cooperative, and evolutionary theories each have strengths in certain regimes. The book presents scenarios in which the player encounters a scenario where it needs to switch from one type of model to a different one mid-game. Initially, other players may seem like cooperating participants, only to suddenly snap into focus as self-regarding opponents.
Measured in dollars one could argue that classical economics is the clear winner. Measured in number of interactions over the history of life as we know it then evolutionary economics could be argued as the clear winner. Measured in terms of what is most predictive of what is going to happen in a high-stakes game involving nuanced gameplay by savvy human players, then cooperative models are a strong contender.
Non-cooperative models try to avoid the need for contracts, for example, by relying on reputation. At the end of the day though we still rely heavily on contracts in the real-world. Contracts are not going to disappear for the foreseeable future. Contracts are a correlating device, and so would seem to fall squarely within cooperative economics. Many of the apparent paradoxes in non-cooperative game theory evaporate when a correlating device is introduced.
Though classical and evolutionary models may do an impressive job at modeling most of the world's transactions, the remainder could either be modeled by improving those theories, or instead by using a different model.
Cooperative game theory has another strong ally on its side : algorithmic game theory (AGT). The cooperative model uses correlated equilibrium as its equilibrium concept, which is more compatible with AGT. Recent results indicate that AGT has computational advantages to classical game theory models. That is outside the scope of this review; however, the book does touch on this very briefly.
For these reasons, I think that this book is worth a look if you are interested in economics or game theory, especially where this involves human players.
The 14 Lessons
- Lesson 1: People are naturally cooperative
- Lesson 2: Institutions are important but limited
- Lesson 3: Altruism is red in tooth and claw
- Lesson 4: The three habits of highly effective groups
- Lesson 5: Society is based on psychology
- Lesson 6: Social preferences exist and are not due to self-interest alone
- Lesson 7: Strong Reciprocity Is Common
- Lesson 8: Free-Riders Undermine Cooperation
- Lesson 9: Effective Punishment Depends on Legitimacy
- Lesson 10: Social Preferences Are Not Irrational
- Lesson 11: Though limited, culture matters
- Lesson 12: Behavior Is Conditioned on Group Membership
- Lesson 13: People Enjoy Cooperating and Punishing Free-Riders
- Lesson 14: "internalized" does not imply "innate"
Each of these is explored in the next part.
Part 0 : The 14 lessons.
Part 1 : Overview of competing alternatives.
Part 2 : Failures of non-cooperative theory.
Part 3 : Evolutionary economics, rise of institutions, and the co-evolution of genes and culture.


Please visit the
JL.js project page
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mondo
Animals
Birds
Mammals
Elephant
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List item <IP_ADDRESS>
List item <IP_ADDRESS>
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Mouse
Reptiles
Plants
Flowers
Rose
Tulip
Trees
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clickme
close me
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CREATE SIMPLE DIALOG
CREATE COMPLEX DIALOG
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Before Change
rule_namespace: str = "rule_labels") -> None:
super(NlvrSemanticParser, self).__init__(vocab=vocab)
self._sentence_embedder = sentence_embedder
self._denotation_accuracy = Average()
self._consistency = Average()
self._encoder = encoder
self._rule_namespace = rule_namespace
self._action_embedder = Embedding(num_embeddings=vocab.get_vocab_size(self._rule_namespace),
embedding_dim=action_embedding_dim)
// This is what we pass as input in the first step of decoding, when we don"t have a
// previous action.
self._first_action_embedding = torch.nn.Parameter(torch.FloatTensor(action_embedding_dim))
torch.nn.init.normal(self._first_action_embedding)
@overrides
def forward(self): // type: ignore
After Change
functionality for things like defining an initial ``RnnState``, embedding actions, evaluating
the denotations of completed logical forms, etc. There is a lot of overlap with
``WikiTablesSemanticParser`` here. We may want to eventually move the common functionality into
a more general transition-based parsing class.
Parameters
----------
vocab : ``Vocabulary``
sentence_embedder : ``TextFieldEmbedder``
Embedder for sentences.
action_embedding_dim : ``int``
Dimension to use for action embeddings.
encoder : ``Seq2SeqEncoder``
The encoder to use for the input question.
dropout : ``float``, optional (default=0.0)
Dropout on the encoder outputs.
rule_namespace : ``str``, optional (default=rule_labels)
The vocabulary namespace to use for production rules. The default corresponds to the
default used in the dataset reader, so you likely don"t need to modify this.
"""
def __init__(self,
vocab: Vocabulary,
sentence_embedder: TextFieldEmbedder,
action_embedding_dim: int,
encoder: Seq2SeqEncoder,
dropout: float = 0.0,
rule_namespace: str = "rule_labels") -> None:
super(NlvrSemanticParser, self).__init__(vocab=vocab)
self._sentence_embedder = sentence_embedder
self._denotation_accuracy = Average()
self._consistency = Average()
self._encoder = encoder
if dropout > 0:
self._dropout = torch.nn.Dropout(p=dropout)
else:
self._dropout = lambda x: x
self._rule_namespace = rule_namespace
self._action_embedder = Embedding(num_embeddings=vocab.get_vocab_size(self._rule_namespace),
embedding_dim=action_embedding_dim)
// This is what we pass as input in the first step of decoding, when we don"t have a
// previous action.


{% extends "base3.html" %} {% block content %}
{{_('The link requested may be broken or the page may have been removed')}}


There are 2 kinds of time measurements.
The one we all know and use in our real life is referred to as real-time. In StarCraft II Blizzard uses a different
time measurement referred to as game-time.
Note that game-time is identical to real-time in Legacy of the Void expansion,
but it differs in Wings of Liberty and in Heart of the Swarm expansions.
Game-time depends on the game speed and is equivalent to the real-time on
Normal game speed and is approximately 1.38 times faster compared to the real time on Faster
game speed (which means 1 minute and 24 seconds game-time is equal to 1 minute real-time).
Blizzard only shows you game length, time charts and build order information in
game-time
.
Pros
of
game-time
is that it does not depend on the game speed, a build order will contain the same times regardless of the game speed.
Cons
of
game-time
is that it is simply unnatural and creates confusion.
Since all ladder matches are to be played on Faster game speed, and the number of games played on non-faster game speed is negligible, the pros of
game-time
quickly fade away. The use of
real-time
is recommended.


fun setInternalStorage(isInternal: Boolean): Unit
enable internal storage mode
isInternal - capture Image/Video in internal storage
isInternal


We aim to use the motor-impaired people to sell our product to. As they are incapable of spelling and ...
We developed our own blah blah i dunno what else I should say
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