 Player is swapped elsewhere.
// Moves the monster into position, but does not move the player
// or apply location effects: the latter should happen after the
// player is moved.
static void _swap_places(monster* mons, const coord_def &loc)
{
ASSERT(map_bounds(loc));
ASSERT(monster_habitable_grid(mons, grd(loc)));
if (monster_at(loc))
{
if (mons->type == MONS_WANDERING_MUSHROOM
&& monster_at(loc)->type == MONS_TOADSTOOL)
{
// We'll fire location effects for 'mons' back in move_player_action,
// so don't do so here. The toadstool won't get location effects,
// but the player will trigger those soon enough. This wouldn't
// work so well if toadstools were aquatic, or were
// otherwise handled specially in monster_swap_places or in
// apply_location_effects.
monster_swaps_places(mons, loc - mons->pos(), true, false);
return;
}
else
{
mpr("Something prevents you from swapping places.");
return;
}
}
// Friendly foxfire dissipates instead of damaging the player.
if (mons->type == MONS_FOXFIRE)
{
simple_monster_message(*mons, " dissipates!",
MSGCH_MONSTER_DAMAGE, MDAM_DEAD);
monster_die(*mons, KILL_DISMISSED, NON_MONSTER, true);
return;
}
mpr("You swap places.");
mons->move_to_pos(loc, true, true);
return;
}
// Check squares adjacent to player for given feature and return how
// many there are. If there's only one, return the dx and dy.
static int _check_adjacent(dungeon_feature_type feat, coord_def& delta)
{
int num = 0;
set<coord_def> doors;
for (adjacent_iterator ai(you.pos(), true); ai; ++ai)
{
if (grd(*ai) == feat)
{
// Specialcase doors to take into account gates.
if (feat_is_door(feat))
{
// Already included in a gate, skip this door.
if (doors.count(*ai))
continue;
// Check if it's part of a gate. If so, remember all its doors.
set<coord_def> all_door;
find_connected_identical(*ai, all_door);
doors.insert(begin(all_door), end(all_door));
}
num++;
delta = *ai - you.pos();
}
}
return num;
}
static void _entered_malign_portal(actor* act)
{
ASSERT(act); // XXX: change to actor &act
if (you.can_see(*act))
{
mprf("%s %s twisted violently and ejected from the portal!",
act->name(DESC_THE).c_str(), act->conj_verb("be").c_str());
}
act->blink();
act->hurt(nullptr, roll_dice(2, 4), BEAM_MISSILE, KILLED_BY_WILD_MAGIC,
"", "entering a malign gateway");
}
bool cancel_barbed_move()
{
if (you.duration[DUR_BARBS] && !you.props.exists(BARBS_MOVE_KEY))
{
std::string prompt = "The barbs in your skin will harm you if you move."
" Continue?";
if (!yesno(prompt.c_str(), false, 'n'))
{
canned_msg(MSG_OK);
return true;
}
you.props[BARBS_MOVE_KEY] = true;
}
return false;
}
void apply_barbs_damage()
{
if (you.duration[DUR_BARBS])
{
mprf(MSGCH_WARN, "The barbed spikes dig painfully into your body "
"as you move.");
ouch(roll_dice(2, you.attribute[ATTR_BARBS_POW]), KILLED_BY_BARBS);
bleed_onto_floor(you.pos(), MONS_PLAYER, 2, false);
// Sometimes decrease duration even when we move.
if (one_chance_in(3))
extract_manticore_spikes("The barbed spikes snap loose.");
// But if that failed to end the effect, duration stays the same.
if (you.duration[DUR_BARBS])
you.duration[DUR_BARBS] += you.time_taken;
}
}
void remove_ice_armour_movement()
{
if (you.duration[DUR_ICY_ARMOUR])
{
mprf(MSGCH_DURATION, "Your icy armour cracks and falls away as "
"you move.");
you.duration[DUR_ICY_ARMOUR] = 0;
you.redraw_armour_class = true;
}
}
bool cancel_confused_move(bool stationary)
{
dungeon_feature_type dangerous = DNGN_FLOOR;
monster *bad_mons = 0;
string bad_suff, bad_adj;
bool penance = false;
bool flight = false;
for (adjacent_iterator ai(you.pos(), false); ai; ++ai)
{
if (!stationary
&& is_feat_dangerous(grd(*ai), true)
&& need_expiration_warning(grd(*ai))
&& (dangerous == DNGN_FLOOR || grd(*ai) == DNGN_LAVA))
{
dangerous = grd(*ai);
if (need_expiration_warning(DUR_FLIGHT, grd(*ai)))
flight = true;
break;
}
else
{
string suffix, adj;
monster *mons = monster_at(*ai);
if (mons
&& (stationary
|| !(is_sanctuary(you.pos()) && is_sanctuary(mons->pos()))
&& !fedhas_passthrough(mons))
&& bad_attack(mons, adj, suffix, penance)
&& mons->angered_by_attacks())
{
bad_mons = mons;
bad_suff = suffix;
bad_adj = adj;
if (penance)
break;
}
}
}
if (dangerous != DNGN_FLOOR || bad_mons)
{
string prompt = "";
prompt += "Are you sure you want to ";
prompt += !stationary ? "stumble around" : "swing wildly";
prompt += " while confused and next to ";
if (dangerous != DNGN_FLOOR)
{
prompt += (dangerous == DNGN_LAVA ? "lava" : "deep water");
prompt += flight ? " while you are losing your buoyancy"
: " while your transformation is expiring";
}
else
{
string name = bad_mons->name(DESC_PLAIN);
if (starts_with(name, "the "))
name.erase(0, 4);
if (!starts_with(bad_adj, "your"))
bad_adj = "the " + bad_adj;
prompt += bad_adj + name + bad_suff;
}
prompt += "?";
if (penance)
prompt += " This could place you under penance!";
if (!crawl_state.disables[DIS_CONFIRMATIONS]
&& !yesno(prompt.c_str(), false, 'n'))
{
canned_msg(MSG_OK);
return true;
}
}
return false;
}
// Opens doors.
// If move is !::origin, it carries a specific direction for the
// door to be opened (eg if you type ctrl + dir).
void open_door_action(coord_def move)
{
ASSERT(!crawl_state.game_is_arena());
ASSERT(!crawl_state.arena_suspended);
if (you.attribute[ATTR_HELD])
{
free_self_from_net();
you.turn_is_over = true;
return;
}
if (you.confused())
{
canned_msg(MSG_TOO_CONFUSED);
return;
}
dist door_move;
// The player hasn't picked a direction yet.
if (move.origin())
{
const int num = _check_adjacent(DNGN_CLOSED_DOOR, move)
+ _check_adjacent(DNGN_CLOSED_CLEAR_DOOR, move)
+ _check_adjacent(DNGN_RUNED_DOOR, move)
+ _check_adjacent(DNGN_RUNED_CLEAR_DOOR, move);
if (num == 0)
{
mpr("There's nothing to open nearby.");
return;
}
// If there's only one door to open, don't ask.
if (num == 1 && Options.easy_door)
door_move.delta = move;
else
{
mprf(MSGCH_PROMPT, "Which direction?");
direction_chooser_args args;
args.restricts = DIR_DIR;
direction(door_move, args);
if (!door_move.isValid)
return;
}
}
else
door_move.delta = move;
// We got a valid direction.
const coord_def doorpos = you.pos() + door_move.delta;
if (door_vetoed(doorpos))
{
// Allow doors to be locked.
const string door_veto_message = env.markers.property_at(doorpos,
MAT_ANY,
"veto_reason");
if (door_veto_message.empty())
mpr("The door is shut tight!");
else
mpr(door_veto_message);
if (you.confused())
you.turn_is_over = true;
return;
}
const dungeon_feature_type feat = (in_bounds(doorpos) ? grd(doorpos)
: DNGN_UNSEEN);
switch (feat)
{
case DNGN_CLOSED_DOOR:
case DNGN_CLOSED_CLEAR_DOOR:
case DNGN_RUNED_DOOR:
case DNGN_RUNED_CLEAR_DOOR:
player_open_door(doorpos);
break;
case DNGN_OPEN_DOOR:
case DNGN_OPEN_CLEAR_DOOR:
{
string door_already_open = "";
if (in_bounds(doorpos))
{
door_already_open = env.markers.property_at(doorpos, MAT_ANY,
"door_verb_already_open");
}
if (!door_already_open.empty())
mpr(door_already_open);
else
mpr("It's already open!");
break;
}
case DNGN_SEALED_DOOR:
case DNGN_SEALED_CLEAR_DOOR:
mpr("That door is sealed shut!");
break;
default:
mpr("There isn't anything that you can open there!");
break;
}
}
void close_door_action(coord_def move)
{
if (you.attribute[ATTR_HELD])
{
mprf("You can't close doors while %s.", held_status());
return;
}
if (you.confused())
{
canned_msg(MSG_TOO_CONFUSED);
return;
}
dist door_move;
if (move.origin())
{
// If there's only one door to close, don't ask.
int num = _check_adjacent(DNGN_OPEN_DOOR, move)
+ _check_adjacent(DNGN_OPEN_CLEAR_DOOR, move);
if (num == 0)
{
mpr("There's nothing to close nearby.");
return;
}
// move got set in _check_adjacent
else if (num == 1 && Options.easy_door)
door_move.delta = move;
else
{
mprf(MSGCH_PROMPT, "Which direction?");
direction_chooser_args args;
args.restricts = DIR_DIR;
direction(door_move, args);
if (!door_move.isValid)
return;
}
if (door_move.delta.origin())
{
mpr("You can't close doors on yourself!");
return;
}
}
else
door_move.delta = move;
const coord_def doorpos = you.pos() + door_move.delta;
const dungeon_feature_type feat = (in_bounds(doorpos) ? grd(doorpos)
: DNGN_UNSEEN);
switch (feat)
{
case DNGN_OPEN_DOOR:
case DNGN_OPEN_CLEAR_DOOR:
player_close_door(doorpos);
break;
case DNGN_CLOSED_DOOR:
case DNGN_CLOSED_CLEAR_DOOR:
case DNGN_RUNED_DOOR:
case DNGN_RUNED_CLEAR_DOOR:
case DNGN_SEALED_DOOR:
case DNGN_SEALED_CLEAR_DOOR:
mpr("It's already closed!");
break;
default:
mpr("There isn't anything that you can close there!");
break;
}
}
// Maybe prompt to enter a portal, return true if we should enter the
// portal, false if the user said no at the prompt.
bool prompt_dangerous_portal(dungeon_feature_type ftype)
{
switch (ftype)
{
case DNGN_ENTER_PANDEMONIUM:
case DNGN_ENTER_ABYSS:
return yesno("If you enter this portal you might not be able to return "
"immediately. Continue?", false, 'n');
case DNGN_MALIGN_GATEWAY:
return yesno("Are you sure you wish to approach this portal? There's no "
"telling what its forces would wreak upon your fragile "
"self.", false, 'n');
default:
return true;
}
}
// Called when the player moves by walking/running. Also calls attack
// function etc when necessary.
void move_player_action(coord_def move)
{
ASSERT(!crawl_state.game_is_arena() && !crawl_state.arena_suspended);
bool attacking = false;
bool moving = true; // used to prevent eventual movement (swap)
bool swap = false;
int additional_time_taken = 0; // Extra time independent of movement speed
ASSERT(!in_bounds(you.pos()) || !cell_is_solid(you.pos())
|| you.wizmode_teleported_into_rock);
if (you.attribute[ATTR_HELD])
{
free_self_from_net();
you.turn_is_over = true;
return;
}
const coord_def initial_position = you.pos();
// When confused, sometimes make a random move.
if (you.confused())
{
if (you.is_stationary())
{
// Don't choose a random location to try to attack into - allows
// abuse, since trying to move (not attack) takes no time, and
// shouldn't. Just force confused trees to use ctrl.
mpr("You cannot move. (Use ctrl+direction or * direction to "
"attack without moving.)");
return;
}
if (cancel_confused_move(false))
return;
if (cancel_barbed_move())
return;
if (!one_chance_in(3))
{
move.x = random2(3) - 1;
move.y = random2(3) - 1;
if (move.origin())
{
mpr("You're too confused to move!");
you.apply_berserk_penalty = true;
you.turn_is_over = true;
return;
}
}
const coord_def new_targ = you.pos() + move;
if (!in_bounds(new_targ) || !you.can_pass_through(new_targ))
{
you.turn_is_over = true;
if (you.digging) // no actual damage
{
mprf("Your mandibles retract as you bump into %s.",
feature_description_at(new_targ, false,
DESC_THE).c_str());
you.digging = false;
}
else
{
mprf("You bump into %s.",
feature_description_at(new_targ, false,
DESC_THE).c_str());
}
you.apply_berserk_penalty = true;
crawl_state.cancel_cmd_repeat();
return;
}
}
const coord_def targ = you.pos() + move;
// You can't walk out of bounds!
if (!in_bounds(targ))
{
// Why isn't the border permarock?
if (you.digging)
mpr("This wall is too hard to dig through.");
return;
}
const string walkverb = you.airborne() ? "fly"
: you.swimming() ? "swim"
: you.form == transformation::spider ? "crawl"
: (you.species == SP_NAGA
&& form_keeps_mutations()) ? "slither"
: "walk";
monster* targ_monst = monster_at(targ);
if (fedhas_passthrough(targ_monst) && !you.is_stationary())
{
// Moving on a plant takes 1.5 x normal move delay. We
// will print a message about it but only when moving
// from open space->plant (hopefully this will cut down
// on the message spam).
you.time_taken = div_rand_round(you.time_taken * 3, 2);
monster* current = monster_at(you.pos());
if (!current || !fedhas_passthrough(current))
{
// Probably need a better message. -cao
mprf("You %s carefully through the %s.", walkverb.c_str(),
mons_genus(targ_monst->type) == MONS_FUNGUS ? "fungus"
: "plants");
}
targ_monst = nullptr;
}
bool targ_pass = you.can_pass_through(targ) && !you.is_stationary();
if (you.digging)
{
if (apply_starvation_penalties())
{
you.digging = false;
canned_msg(MSG_TOO_HUNGRY);
}
else if (feat_is_diggable(grd(targ)))
targ_pass = true;
else // moving or attacking ends dig
{
you.digging = false;
if (feat_is_solid(grd(targ)))
mpr("You can't dig through that.");
else
mpr("You retract your mandibles.");
}
}
// You can swap places with a friendly or good neutral monster if
// you're not confused, or even with hostiles if both of you are inside
// a sanctuary.
const bool try_to_swap = targ_monst
&& (targ_monst->wont_attack()
&& !you.confused()
|| is_sanctuary(you.pos())
&& is_sanctuary(targ));
// You cannot move away from a siren but you CAN fight monsters on
// neighbouring squares.
monster* beholder = nullptr;
if (!you.confused())
beholder = you.get_beholder(targ);
// You cannot move closer to a fear monger.
monster *fmonger = nullptr;
if (!you.confused())
fmonger = you.get_fearmonger(targ);
if (you.running.check_stop_running())
{
// [ds] Do we need this? Shouldn't it be false to start with?
you.turn_is_over = false;
return;
}
coord_def mon_swap_dest;
if (targ_monst && !targ_monst->submerged())
{
if (try_to_swap && !beholder && !fmonger)
{
if (swap_check(targ_monst, mon_swap_dest))
swap = true;
else
{
stop_running();
moving = false;
}
}
else if (targ_monst->temp_attitude() == ATT_NEUTRAL && !you.confused()
&& targ_monst->visible_to(&you))
{
simple_monster_message(*targ_monst, " refuses to make way for you. "
"(Use ctrl+direction or * direction to attack.)");
you.turn_is_over = false;
return;
}
else if (!try_to_swap) // attack!
{
// Don't allow the player to freely locate invisible monsters
// with confirmation prompts.
if (!you.can_see(*targ_monst)
&& !you.confused()
&& !check_moveto(targ, walkverb))
{
stop_running();
you.turn_is_over = false;
return;
}
you.turn_is_over = true;
fight_melee(&you, targ_monst);
you.berserk_penalty = 0;
attacking = true;
}
}
else if (you.form == transformation::fungus && moving && !you.confused())
{
if (you.is_nervous())
{
mpr("You're too terrified to move while being watched!");
stop_running();
you.turn_is_over = false;
return;
}
}
const bool running = you_are_delayed() && current_delay()->is_run();
if (!attacking && targ_pass && moving && !beholder && !fmonger)
{
if (you.confused() && is_feat_dangerous(env.grid(targ)))
{
mprf("You nearly stumble into %s!",
feature_description_at(targ, false, DESC_THE).c_str());
you.apply_berserk_penalty = true;
you.turn_is_over = true;
return;
}
if (!you.confused() && !check_moveto(targ, walkverb))
{
stop_running();
you.turn_is_over = false;
return;
}
// If confused, we've already been prompted (in case of stumbling into
// a monster and attacking instead).
if (!you.confused() && cancel_barbed_move())
return;
if (!you.attempt_escape()) // false means constricted and did not escape
return;
if (you.duration[DUR_WATER_HOLD])
{
mpr("You slip free of the water engulfing you.");
you.props.erase("water_holder");
you.clear_far_engulf();
}
if (you.digging)
{
mprf("You dig through %s.", feature_description_at(targ, false,
DESC_THE).c_str());
destroy_wall(targ);
noisy(6, you.pos());
make_hungry(50, true);
additional_time_taken += BASELINE_DELAY / 5;
}
if (swap)
_swap_places(targ_monst, mon_swap_dest);
if (running && env.travel_trail.empty())
env.travel_trail.push_back(you.pos());
else if (!running)
clear_travel_trail();
// clear constriction data
you.stop_directly_constricting_all(true);
if (you.is_directly_constricted())
you.stop_being_constricted();
coord_def old_pos = you.pos();
// Don't trigger traps when confusion causes no move.
if (you.pos() != targ && targ_pass)
move_player_to_grid(targ, true);
// Now it is safe to apply the swappee's location effects and add
// trailing effects. Doing so earlier would allow e.g. shadow traps to
// put a monster at the player's location.
if (swap)
targ_monst->apply_location_effects(targ);
else
{
if (you.duration[DUR_NOXIOUS_BOG])
{
if (cell_is_solid(old_pos))
ASSERT(you.wizmode_teleported_into_rock);
else
noxious_bog_cell(old_pos);
}
if (you.duration[DUR_CLOUD_TRAIL])
{
if (cell_is_solid(old_pos))
ASSERT(you.wizmode_teleported_into_rock);
else
{
auto cloud = static_cast<cloud_type>(
you.props[XOM_CLOUD_TRAIL_TYPE_KEY].get_int());
ASSERT(cloud != CLOUD_NONE);
check_place_cloud(cloud, old_pos, random_range(3, 10), &you,
0, -1);
}
}
}
apply_barbs_damage();
remove_ice_armour_movement();
if (you_are_delayed() && current_delay()->is_run())
env.travel_trail.push_back(you.pos());
you.time_taken *= player_movement_speed();
you.time_taken = div_rand_round(you.time_taken, 10);
you.time_taken += additional_time_taken;
if (you.running && you.running.travel_speed)
{
you.time_taken = max(you.time_taken,
div_round_up(100, you.running.travel_speed));
}
if (you.duration[DUR_NO_HOP])
you.duration[DUR_NO_HOP] += you.time_taken;
move.reset();
you.turn_is_over = true;
request_autopickup();
}
// BCR - Easy doors single move
if ((Options.travel_open_doors || !you.running)
&& !attacking
&& feat_is_closed_door(grd(targ)))
{
open_door_action(move);
move.reset();
return;
}
else if (!targ_pass && grd(targ) == DNGN_MALIGN_GATEWAY
&& !attacking && !you.is_stationary())
{
if (!crawl_state.disables[DIS_CONFIRMATIONS]
&& !prompt_dangerous_portal(grd(targ)))
{
return;
}
move.reset();
you.turn_is_over = true;
_entered_malign_portal(&you);
return;
}
else if (!targ_pass && !attacking)
{
if (you.is_stationary())
canned_msg(MSG_CANNOT_MOVE);
else if (grd(targ) == DNGN_OPEN_SEA)
mpr("The ferocious winds and tides of the open sea thwart your progress.");
else if (grd(targ) == DNGN_LAVA_SEA)
mpr("The endless sea of lava is not a nice place.");
else if (feat_is_tree(grd(targ)) && you_worship(GOD_FEDHAS))
mpr("You cannot walk through the dense trees.");
stop_running();
move.reset();
you.turn_is_over = false;
crawl_state.cancel_cmd_repeat();
return;
}
else if (beholder && !attacking)
{
mprf("You cannot move away from %s!",
beholder->name(DESC_THE).c_str());
stop_running();
return;
}
else if (fmonger && !attacking)
{
mprf("You cannot move closer to %s!",
fmonger->name(DESC_THE).c_str());
stop_running();
return;
}
if (you.running == RMODE_START)
you.running = RMODE_CONTINUE;
if (player_in_branch(BRANCH_ABYSS))
maybe_shift_abyss_around_player();
you.apply_berserk_penalty = !attacking;
if (!attacking && you_worship(GOD_CHEIBRIADOS) && one_chance_in(10)
&& you.run())
{
did_god_conduct(DID_HASTY, 1, true);
}
bool did_wu_jian_attack = false;
if (you_worship(GOD_WU_JIAN) && !attacking)
did_wu_jian_attack = wu_jian_post_move_effects(false, initial_position);
// If you actually moved you are eligible for amulet of the acrobat.
if (!attacking && moving && !did_wu_jian_attack)
update_acrobat_status();
}
↑ V648 Priority of the '&&' operation is higher than that of the '||' operation.
↑ V560 A part of conditional expression is always true: targ_pass.


Work Day Planner
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Calendar
Work Day Planner
A simple application where you can keep track of your
9 to 5 work schedule.
Calendar
Copyright © Pablo Motta


The world of programming is such a vast and major sector that has new people entering it every day. With such a large and collaborative work force it is going to be impossible to not have interactions with other programmers so being able to embody these are going to be crucial for not only getting jobs but being able to work in a. Team successfully.
The two activities that were entered around growth mindset and problem solving. I found I had a a very fixed mindset and that I was using the same one or two methods to try and solve every problem I was facing. So being able to do some research into having a growth mindset and some new problem solving techniques was super beneficial.
The reflections at the end of each challenge. Was hard for me to not write it just for the people who have been through the same challenges and understand what we were doing but do write it so it could cater to a non technical audience. I had to get my flatmates to read some of it and when it made no sense I really had to sit back and think about how to re write it
Because having technical skills only gets you so far in the development world, especially when it comes to getting jobs. You also need to have a large bank of human skills as this is such collaborative industry and you need to know how to efficiently work inside of a team.
Not at all. Even though it’s a course for web development I would not have been able to complete a lot of the tasks without the core primers and challenges that we went through. Without the problem solving section I would of been lost and had a hard time finishing a lot of the tech challenges.
To work with some big name clients and progress into building apps as well as creating websites. And to eventually have enough experience to work for myself and contract out or even start my own company.
The two big human skills I would like to work on is communication and growth-mindset. I want to work on my communication skills so I can work effectively in a team so things don’t get distorted and confusing for everyone. The key to good communicating is also strong listening skills. It's important to hear what people are saying to you so I want to work on this as well. And growth mindset is another skill I would like to work on as this industry never stops growing or changing, this will help me stay focused on becoming a better person and increasing my knowledge personally and professionally.
I will need to work on being outspoken and letting my voice be heard. I can be quite shy and could very easily fade into the background and become a spectator for group projects. My strengths will be that I’m very respectful not only to people but to processes and this will help me attack and complete challenges efficiently and in a good manner.
As stated above its about speaking up and letting my voice be heard so I’m involved completely. I also will keep in mind this all such new experience and I’m coming into this with no prior knowledge how to do anything so need to not be afraid to reach out to my peers and teachers when I get stuck or confused by a project.
Home


Scaffolding
A typical three column layout with flex including a center scrollable column.
A typical three column layout with flex including a center scrollable column.
The layout collapses at mobile screen widths.
The boxes in this section will wrap appropriately


PGB APIs
Base APIs
Accelerometer
Camera
Capture
Compass
Connection
Contacts
Device
Events
File
Geolocation
Globalization
InAppBrowser
Media
Notification
Splashscreen
Storage
Additional Plugins
Barcode Scanner
Google Analytics
jQuery Mobile
Tap Event
Swipe Event
Popup Panels


Module midi
midi contains MIDI-related classes and functions.
Example of receiving MIDI input : sine-organ.lua.
Example of producing MIDI output : midi-chordify.lua.
The midi global is available to every protoplug script after including the main protoplug header :
require "include/protoplug"
Functions
| midi.noteToFreq (note) | Convert a MIDI note number to frequency. |
Class midi.Buffer
| midi.Buffer:eachEvent () | Iterate over each midi.Event in the buffer. |
| midi.Buffer:clear () | Remove all MIDI events from the buffer. |
| midi.Buffer:addEvent (event) | Add a MIDI event. |
Class midi.Event
Functions
- midi.noteToFreq (note)
-
Convert a MIDI note number to frequency.
Call this function to get a note's frequency.
Parameters:
- note the MIDI note (0-127)
Returns:
-
the frequency in samples^-1
Class midi.Buffer
A buffer containing midi events, as received by plugin.processBlock- midi.Buffer:eachEvent ()
-
Iterate over each midi.Event in the buffer.
Usage:
for ev in myBuffer:eachEvent() do print(ev:getNote()) end
- midi.Buffer:clear ()
- Remove all MIDI events from the buffer.
- midi.Buffer:addEvent (event)
-
Add a MIDI event.
Parameters:
- event midi.Event
Class midi.Event
A single midi event as returned by Buffer:eachEvent- midi.Event (other)
-
Constructor : copy another event.
Parameters:
- other midi.Event
- midi.Event (time, dataSize[, data])
-
Constructor : create a custom event.
Create an event from given bytes (or zeros if not supplied)
Parameters:
- time
- dataSize
- data
Usage:
myEv = midi.Event(0, 3, {0x90, 0x30, 0x7f}) -- note on
- midi.Event.noteOn (channel, note, vel[, pos=0])
-
Constructor : note on.
Parameters:
- channel (1-16)
- note (0-127)
- vel (1-127)
- pos sample offset (default 0)
Returns:
- midi.Event.noteOff (channel, note[, vel=0[, pos=0]])
-
Constructor : note off.
Parameters:
- channel (1-16)
- note (0-127)
- vel (0-127) (default 0)
- pos sample offset (default 0)
Returns:
- midi.Event.pitchBend (channel, pitch[, pos=0])
-
Constructor : pitch bend.
Parameters:
- channel (1-16)
- pitch bend value (0-16383)
- pos sample offset (default 0)
Returns:
- midi.Event.control (channel, number, value[, pos=0])
-
Constructor : Control change.
Parameters:
- channel (1-16)
- number control number (0-247)
- value control value (0-127)
- pos sample offset (default 0)
Returns:
- midi.Event:getChannel ()
-
Get channel.
Returns:
-
the MIDI channel (1-16)
- midi.Event:setChannel (channel)
-
Set channel.
Parameters:
- channel the MIDI channel (1-16)
- midi.Event:isNoteOn ()
-
Is a note on event.
Returns:
-
boolean
whether event is a note on.
- midi.Event:isNoteOff ()
-
Is a note off event.
Returns:
-
boolean
whether event is a note off.
- midi.Event:getNote ()
-
Get note.
Returns:
-
the MIDI note number (0-127)
- midi.Event:setNote (note)
-
Set note.
Parameters:
- note the MIDI note number (0-127)
- midi.Event:getVel ()
-
Get velocity.
Returns:
-
the MIDI velocity (1-127)
- midi.Event:setVel (vel)
-
Set velocity.
Parameters:
- vel the MIDI velocity (1-127)
- midi.Event:isPitchBend ()
-
Is a pitch bend event.
Returns:
-
boolean
whether event is a pitch bend on.
- midi.Event:getPitchBendValue ()
-
Get pitch bend value.
Returns:
-
pitch bend value (0-16383).
- midi.Event:isControl ()
-
Is a Control Change event.
Returns:
-
boolean
whether event is a control change.
- midi.Event:getControlNumber ()
-
Get control number.
Returns:
-
control number (0-247).
- midi.Event:getControlValue ()
-
Get control value.
Returns:
-
control value (0-127).
- midi.Event.time
-
Sample position relatively to the start of the block.
This value is often 0 because most hosts call plugin.processBlock at the
beginning of beats and beat divisions. It is never higher than the
current plugin.processBlock's
smax
and any events created by the script should respect this rule. - midi.Event.dataSize
- Size of the MIDI message in bytes
- midi.Event.data
-
The raw MIDI message
(
const uint8_t*
cdata)


FreeRice.com, a website that aims to help end world hunger by donating 10 grains for every multiple choice question answered correctly by the user, had a very outdated website design which had not been updated since 2007. I worked on this project with a team of four other people as a final project for a Human Computer Interaction course I took at UC Irvine in Spring 2019.
We conducted research on our target population through in-person interviews and online surveys, and we found that most users:
We then conducted in-person usability tests as well as cognitive walkthroughs, navigating through the current website and found that the main issues with usability were:
Thus, our redesign targets were:
Users had a delay in completing tasks during usability tests because it took them more time to discover which parts of the site could be interacted with as the color scheme did not provide great contrast to highlight the parts that are important. In addition, when the user hovers over a link or button that can be clicked on, there is no change to show that it can be interacted with, as shown in the screen shot below (hovering over the "Change Subjects" link produces no change in the label).
Users also indicated that they thought the overall color scheme of the website was unappealing as everything was the same shade of green. We deduced that this was an issue that needed to be improved, not only to improve the visual appearance of the website but also to make the important and interactive items stand out more to the user.
While conducting the cognitive walkthrough task of creating an account, we found that if one tried to use the “Facebook connect” option, the user is redirected to Facebook and the error message in the image below is displayed.
This error message is not informative at all and does not tell the user how to recover from the error that they have encountered. This is bad user experience as it may cause users to become frustrated as well as confused on how to proceed after receiving this message. While conducting the cognitive walkthrough, we were unsure of how to proceed as it was clear that nothing could be done on our side as the user to resolve the issue. In addition, over 50% of our users who completed the usability test of creating an account encountered this error message and were not able to recover from it as discovered through listening to their thought process with the think-aloud method. Thus, we decided that this was clearly a problem that needed to be resolved through better design to help the user recover and even to prevent this error from occurring.
Finding the "Rankings" and "Totals" pages was difficult because they were located under a tab labeled "RICE!", which is a very ineffective and misleading label as it has nothing to do with the pages located in this tab, ultimately causing users to be confused and misguided when trying to find these pages. A screenshot of the "RICE!" tab is shown below.
FreeRice.com does not provide much guidance when trying to create a group and since the website was also confusing to navigate, users would spend a lot of time looking through various pages to try to complete the task. Thus, providing more guidance in the process of group creation was another change we wanted to implement.
Next, we created low-fidelity mockups of possible solutions to the four redesign targets. Below are my sketches for possible solutions.
Color Scheme
Storyboard: Original Error Message
Storyboard: ReDesigned Error Message
Error Message
More Informative Labels
Group Creation
To create the mockups, I used InVision Studio.
We decided on a lighter blue color because the previous website had a more cluttered background image of green plants on top of multiple shades of green. Overall, we hoped to make the color scheme more visually appealing as well as create a greater contrast from the background and the important aspects of the website, so we designed the entire background to have a light blue shade and colored important areas dark blue or white which stands out a lot more than the subtle changes in shades of green that the original website employed. In addition, we removed the background image of green grass because we felt that this did not add any value and instead caused the website to look more cluttered and created distractions for the users.
In this redesign, the error message that would pop up after the user clicks on the “Continue with Facebook” button is shown. It directly tells the user what will happen: they will be redirected to the Facebook website, and an error may occur. It is very specific and tells the user exactly what they should do to resolve the issue, rather than being vague and unhelpful as the original error message is. In addition, it is very easy to understand as it does not use any technical jargon and avoids using negative words or placing the blame on the user, which can be off-putting to anyone who encounters an error message as such. Overall, it is a great improvement from the previous message as it gives direction to the user on what they should do next rather than leaving them at a dead end without any guidance on how to proceed. The “Continue” button will redirect the user to Facebook, which was their intended action after clicking “Facebook connect” and it is highlighted in blue to guide the user in clicking it. There is also another button labelled “Exit” which closes the message box and leaves the user at the same page they were on in FreeRice.com, in case the user does not want to continue to Facebook and to avoid the error completely.
While conducting a cognitive walkthrough for the task involving checking the top player ranking board of this year as
well as when we asked users to navigate to the total donations page on the website during the usability tests, we found
that most users, including ourselves, had trouble navigating to the ranking board as well as the totals pages because the
labels used on the website to indicate where these pages are located are not informative at all.
Another issue that many users encountered during the usability tests was having too many ways to sign up/log in,
as shown in the screenshot below. Having multiple ways for the user to log in seemed to overwhelm users as they were confused
on which one they should click on.
In our redesign, we decided to change the “Rice!” label to “Leaderboard” and include the “Rankings” and “Totals” pages
underneath this as “Leaderboard” is much more informative and relevant. In addition, we decided on including a single button
for “Sign-Up/Login” as well as colored it differently than the rest of the tabs at the top bar so that it would stand out and
indicate to the user that that is where they need to click if they want to complete the login or sign-up actions, which is much
more straightforward than including multiple locations to login or sign-up as it was on the original website. Another aspect
of our redesign includes moving the “Subjects” tab to a column next to the questions, which seems to be more intuitive for the user.
This way they can easily switch between subjects without having to hover over to another tab.
In this mockup, we are addressing the UX problem in that users needed more guidance while creating groups on the website.
While running the cognitive walkthroughs, this task took a lot longer than it should take to complete as we found ourselves
spending a lot of time figuring out how to navigate the process and looking around various pages on the website than on actually
completing the task. The website does not give clear usability directions for the user to figure out how to create a group,
resulting in frustrations that may result in the user leaving FreeRice.com and using an alternative website, thus proving to be an
issue that needed a solution.
In our redesign, we make it apparent that the user is able to create a group by including “Show Groups” and “Create Group” in a
drop down menu when the user hovers their mouse over the “Groups” tab. After pressing the “Create Group” button, the system will
first check user’s login status. If users are not logged into an account, a login page will show up and prompt the user for their
account username and password. After the user logs in, they will be prompted to enter a group name and click the “Create Group” button
which is easily found in the middle of the page. The user can figure out where each button on the screen is as well as and what each
button does effortlessly since there are only a couple of buttons on the page and each is labeled appropriately. This design is simpler
and much easier to use than the original website because of the limited amount of options and the centered design in which every
important functionality is clearly displayed and not hidden. Next, the user will be prompted to create a description of the group
which they can enter into the text box located in the middle of the page. The user then clicks the “Next” button when they are done
typing, which is in the lower right hand corner of the page. Finally, user needs to choose the categories for the new group from the
checkboxes provided in the next screen. After user chooses their favorite categories and clicks on the “Finish” button, the group
will be created successfully and the user will be redirected to the group management page.
We believe that this redesign of the flow in creating a group is much more streamlined and easier to navigate than the
original website’s method. It does not contain any hidden features or buttons that are not obvious to the user, and ensures that
the proper amount of guidance is included.


Club List
Wow, we have a lot of clubs, groups, and teams! Learn about them all!
Teams typically have the most responsibility and also the most stringent application process.
Groups still have an application process but the groups don't have too much responsibility.
Clubs can be started by nearly any community member and joining a club only takes the click of a button.


Graph Colouring
Instructions:
Double-click on the canvas to create a node
Single-click on the nodes to draw a line
Click on the colour button for solution
Click on the clear button for resetting the canvas


--- layout: default ---
The service is currently made available for free and without specific restrictions.
All components of the API like the backend, Docker Images and website are open source on Github.
For more information check the docs below and the faq further down this page.


I can't believe that rotten Trump name has delivered us a resounding Defeat for the Senate majority! I told you all we should have DUMPED that toxic family LONG ago! Now we are powerless! If only this party had not been so misled by that fake con man, we could have retained our checks and balances. Thank you to all my gullible fellow patriots!! I hope we learn from this mistake and we find some candidates with intellectual curiosity and an IQ in the triple digits at least!
 NEW MERCH: https://teespring.com/stores/paul-joseph-watson-3 INTRO MUSIC: Sagittarius V - Lucidator: http://sagittariusvmusic.bandcamp.com DONATE:...
https://youtu.be/o8-OtyUb9ok
@thefirstDeploribus You have your facts wrong. "The president graduated without honors and likely graduated with less than a 3.4 GPA, according to a Forbes report."  You're not real conservatives, you're Donald Groupies. Simps. Try thinking for yourself for once
@FreeMarketExtremist My man is not Romney, what gives you that impression? Trumpism is dead now, it's official. So are the ways of the old GOP.
My guy will be a new voice of the Republican conservative party. Someone who helps steward the party through this rebirth, someone who inspires a new generation of Conservatives and rejects the toxic legacy of Trump, someone that can stand a chance of standing up to the Left. We don't know who this is yet, but we know NOW, after tonights vote, that it will not be anyone related to Trump. It will be fresh blood
You dolt... Republicans wouldn't have the seats they have if it wasn't for Trump.  The party has opened up relationships with middle America. This country isn'tsupposed to be run by the coasts.
They only block it because of Trump.. wait till that court would want to prosecute Killary Clinton... then they would agree with as many sanctions Trump want !
He doesn’t have more power, he just has power in very specific areas that no one else has.
So why can some traffic Judge in a backwater town block the President in areas that is way above the pay grade of the Judge? But an Obama Executive Order becomes above the law of the land?
@Jpfcarroll And somehow Democrats pretend Obama is above the law right Skippy? Newsflash. The Voter Fraud was just way too big and statistically impossible to be believed. And the Conservatives today is not the Conservatives of five years ago. This is a different ball game. After this little Voter Fraud issue is resolved, the RINO's will be driven out and Democrats will be on the run.
@TheMysticBoer Ok. Oh btw the Dems just picked up 2 more seats to RULE the Senate. President- Democrat House - Democrat Senate - Democrat Trumps lies killed the GOP
More evidence that the federal government has been well beyond the control of the people for a long time. They just ignored and reversed Trump at his every step. Fake democracy
I can't believe that rotten Trump name has delivered us a resounding Defeat for the Senate majority! I told you all we should have DUMPED that toxic family LONG ago! Now we are powerless! If only this party had not been so misled by that fake con man, we could have retained our checks and balances. Thank you to all my gullible fellow patriots!! I hope we learn from this mistake and we find some candidates with intellectual curiosity and an IQ in the triple digits at least!
Communists continue to protect communists.
Senate needs to remove judge for overreach and separation of powers
They only block it because of Trump.. wait till that court would want to prosecute Killary Clinton... then they would agree with as many sanctions Trump want !
Crazy how a judge has more power than a president... explains how elections get stolen too.
I sure hope Trump doesnt appeal it and show evidence of corruption at the ICC.....
Another overstepping swamp rat.
So why can some traffic Judge in a backwater town block the President in areas that is way above the pay grade of the Judge?
But an Obama Executive Order becomes above the law of the land?
The US is both a banana republic and a not-elected judge / court dictatorship
More evidence that the federal government has been well beyond the control of the people for a long time. They just ignored and reversed Trump at his every step.
Fake democracy
Judges are political whores
Pompeo is right it's a kangaroo court. This is despicable. you all want America to help them with everything and then to persecute them at the end..
M Trump just can’t help himself from losing.
The Ant-Christ is here!
This is one of the many reasons why war needs to be avoided all together. Something that Trump has done better than anyone in my lifetime.
The judge said that free speech was taken away.....from prosecutors false accusations??? Hhhmm free speech does not include that, it’s called libel.
Then take that bastered hunting
Boy the courts only have balls against repubs?!
Get rid of ALL judges ... clean house now DOJ corrupt .... but first dismantle the DNC 😡😡😡😡🇺🇸


My New Blog
Friday, February 20, 2015Check it out, this is my brand new personal website!  For a while now, it’s been time I finally buckled down and created a presence for myself that I could genuinely be proud of, but there’s a problem.
I’ve grown increasingly tired, as have many others, of writing web pages from scratch. And yet I am still neglecting to make use of the many tools and utilities available for today’s web developer. Fortunately, my negelct is quickly fading. Things like npm, Bower, Yeoman, and Gulp have been increasing productivity for literally hundreds of thousands of developers.
It’s quite surprising how much these tools are actually being used. Take Bower, for example:
Anyway, what this boils down to is simple: I need to start religiously using these tools and others like them if I want to stay as productive as possible.
Congratulations, it’s a blog! And more…
I’ve never really thought I’d do any blogging, but the opportunity has presented itself, so I might as well take advantage of it. I can’t completely put my finger on what exactly I’ll be posting here, but I think it’s safe to say it’ll at least be some technical discussions, learning materials, insights, and perhaps even a few personal venting sessions while I pursue various projects.
Speaking of projects, check out the rest of the site.
I’ll be using this and other areas of the site as a portfolio of sorts; another place to show off, basically. There’s already a page listing a few notable projects I’ve worked on that definitely wouldn’t mind being seen by other pairs of eyes. I’ve also got a few other projects up my sleeves and look forward to releasing them out into the world. But until then, there’ll always be new ideas pushing their way out of my head, and this is the perfect place to house them.
Let’s get technical
This website is a pseudo-dynamic static site generated with Jekyll and scaffolded with Jekyllized. It makes use of the Lanyon Jekyll theme with a few of my own customizations thrown in. The Jekyllized Yeoman generator provided a nice, albeit unfinished, gulpfile providing most of the tasks I needed to get the site up and running. It even includes GitHub Pages integration, automating deployment by pushing a specific branch to GitHub.
With regard to the gulpfile, I’m modifying it for my needs, specifically by adding tasks to automatically create skeletons for new blog posts and pages. Eventually, I hope to be able to manage the bulk of my site with gulp and my text editor. For other facts about this website, see the About page.
The source code for this site is available on GitHub.


Google Search will correct your pronunciation of words
by Scott HuntGoogle Search has a lot of neat features outside of providing results for keyword searches. For instance, try searching for “Solitaire” or a flight number.
Google today announced a new feature which will help you learn to pronounce English words. If you search for “How to pronounce isthmus”, for example, a card will show up with the syllables spelled out, playable audio of the word being pronounced and an animation of mouth movements to produce the sound.
The updated card will let you speak into your microphone to receive feedback on adjusting your pronunciation of a word. At first this feature will only work with American English, but Spanish is apparently soon to follow, and hopefully other languages and dialects after that.
Google uses speech recognition technology to separate your speech into individual syllables, then cross reference your audio against the pronunciation it expects.
Searching for definitions of words will also bring up images of what the word can mean to better explain a definition or provide context to different uses of the word. Only nouns are supported right now, but an expanded list of words is in the works.


About IDS NEXT
The Global Hospitality Technology Platform Provider
IDS NEXT is the world's pioneer in hotel ERP Solutions with 31 years of unmatched domain expertise. Our core offering is hotel ERP and is beyond a Property Management System (PMS).
We are a dynamic company, which fully understands today’s emerging markets and their specific needs. We provide leading edge technology across all hotel market segments no matter how large or small, whether an enterprise or a single property. Our offerings include highly integrated hotel management software, restaurant management software, central reservations, hotel channel management, mobile apps and mobile analytic solutions.
IDS Next software and technology solutions have the trust of over 5000+ hotels in 40 countries spread across South Asia, South-East Asia, Africa, Middle East, Sri Lanka & Maldives and Oceania. A truly dedicated 24/7-support center ensures 98% retention of customers and unmatched customer satisfaction.
IDS Next – Experience The Future
IDS's Deeply Integrated Solution Set
ON-PREMISE
HYBRID
CLOUD BASED
Hotel Solutions
Fortune Next
On-premise hotel ERP
Cloud front office
Mobility, faster operation
Central reservation system
CRO office
Channel connect
Publish ARI to all OTAs
Review Management
Reputation intelligence
Cloud point of sale
Mobile enabled
GDS connect
Publish ARI to all OTAs
CRM
Personalized engagement
Cloud back office
Faster operation
Housekeeping
Mobile enabled
Guest services
Service request / complaint mgmt.
Custom reports
Build your own report engine
Guest Solutions
Web booking engine
Brand.com
Mobile booking app
Android, iOS
Loyalty Program
Guest stickiness
Pre-Stay
Check-in, special request
During Stay
Request, complaint, offers
Post Stay
Feedback, Engagement
Why Choose Us?
IDS NEXT is the industry leader with maximum number of solutions to help hotels across size and offerings. Our solutions are robust, smart and extremely user-friendly.


com.hp.hpl.jena.vocabulary
Class VCARD
java.lang.Object
com.hp.hpl.jena.vocabulary.VCARD
public class VCARD
- extends java.lang.Object
VCARD vocabulary class for namespace http://www.w3.org/2001/vcard-rdf/3.0#
|
Constructor Summary |
VCARD()
|
|
Method Summary |
static java.lang.String |
getURI()
returns the URI for this schema |
| Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
ORGPROPERTIES
public static final Resource ORGPROPERTIES
ADRTYPES
public static final Resource ADRTYPES
NPROPERTIES
public static final Resource NPROPERTIES
EMAILTYPES
public static final Resource EMAILTYPES
TELTYPES
public static final Resource TELTYPES
ADRPROPERTIES
public static final Resource ADRPROPERTIES
TZTYPES
public static final Resource TZTYPES
Street
public static final Property Street
AGENT
public static final Property AGENT
SOURCE
public static final Property SOURCE
LOGO
public static final Property LOGO
BDAY
public static final Property BDAY
REV
public static final Property REV
SORT_STRING
public static final Property SORT_STRING
Orgname
public static final Property Orgname
CATEGORIES
public static final Property CATEGORIES
N
public static final Property N
Pcode
public static final Property Pcode
Prefix
public static final Property Prefix
PHOTO
public static final Property PHOTO
FN
public static final Property FN
ORG
public static final Property ORG
Suffix
public static final Property Suffix
CLASS
public static final Property CLASS
ADR
public static final Property ADR
Region
public static final Property Region
GEO
public static final Property GEO
Extadd
public static final Property Extadd
GROUP
public static final Property GROUP
EMAIL
public static final Property EMAIL
UID
public static final Property UID
Family
public static final Property Family
TZ
public static final Property TZ
NAME
public static final Property NAME
Orgunit
public static final Property Orgunit
Country
public static final Property Country
SOUND
public static final Property SOUND
TITLE
public static final Property TITLE
NOTE
public static final Property NOTE
MAILER
public static final Property MAILER
Other
public static final Property Other
Locality
public static final Property Locality
Pobox
public static final Property Pobox
KEY
public static final Property KEY
PRODID
public static final Property PRODID
Given
public static final Property Given
LABEL
public static final Property LABEL
TEL
public static final Property TEL
NICKNAME
public static final Property NICKNAME
ROLE
public static final Property ROLE
VCARD
public VCARD()
getURI
public static java.lang.String getURI()
- returns the URI for this schema
- Returns:
- the URI for this schema
Copyright © 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008 Hewlett-Packard Development Company, LP


Tail turkey sirloin chuck
Bacon ipsum dolor amet venison short loin shankle beef bacon pancetta, meatloaf landjaeger tail prosciutto sirloin. Beef t-bone pig, chuck drumstick doner sausage. Rump turkey sirloin strip steak, kevin filet mignon pork loin chicken andouille shankle bacon beef ribs chuck. Short loin short ribs tri-tip meatball ham pastrami chicken salami hamburger. Filet mignon rump sausage ground round jowl short loin.
 Ground round pastrami pork belly short loin tail. Short ribs beef pork belly cow. Pancetta swine tail doner bresaola salami.
 Shankle chuck meatball sirloin kielbasa t-bone.  Shank ball tip short loin, capicola pork loin meatball beef beef ribs ham bresaola cow t-bone. Tail turkey sirloin chuck pork chop meatball doner porchetta kevin boudin shoulder pork salami. Fatback corned beef ham hock sausage pancetta frankfurter doner brisket kielbasa pork chop. Capicola frankfurter jerky biltong landjaeger spare ribs shankle kielbasa strip steak shank leberkas short loin beef turducken.
Pork chop ball tip corned beef rump, short loin landjaeger meatloaf ground round filet mignon ham hock. Tenderloin capicola shank flank prosciutto andouille landjaeger. Bresaola pancetta drumstick, biltong sirloin pork flank short loin tongue sausage swine porchetta spare ribs shankle ham hock. Corned beef fatback pig jowl kielbasa, flank filet mignon frankfurter ham. Hamburger venison short ribs pork belly ham leberkas t-bone kevin bresaola shankle jowl. Swine jowl sirloin beef meatball pork chop tongue tail, bresaola meatloaf ribeye pancetta.
 Ham hock tenderloin beef ribs, corned beef ham frankfurter biltong pork t-bone pastrami ground round strip steak pork belly ball tip turkey. Shoulder t-bone landjaeger ham hock bresaola pork biltong kevin beef ribs ribeye spare ribs. Ball tip sirloin landjaeger tenderloin, rump swine capicola flank turkey ground round ham.
-
This is the title
Bacon ipsum dolor amet venison short loin shankle beef bacon pancetta, meatloaf landjaeger tail prosciutto sirloin
Read More -
This is the title
Rump turkey sirloin strip steak, kevin filet mignon pork loin chicken andouille shankle bacon beef ribs chuck
Read More -
This is the title
Filet mignon rump sausage ground round jowl short loin
Read More


About me
- Carlos Justiniano, HC.JS founder and a long-time programmer
- A fullstack developer using NodeJS since 2011
- Developed Node applications in production use
- Developer at MediaMath, note: we're hiring!
So, what is Node?
- "Node.js is an open source, cross-platform runtime environment for server-side and networking applications". -
Wikipedia
- A platform for building applications, using JavaScript, for use on and off the net
- An application optimized for performing high speed input/output operations
Node's early beginnings
|
|
- Node was created in 2009 by Ryan Dahl which he first published for under Linux
- Ryan debuted Node at the November 2009 European JSConf where it received a standing ovation
- Node's continued development was sponsored by Joyent the company where Ryan worked
|
Node's popularity
Who uses Node?
- Backed by the Node.js Foundation
- Supported by Google, Microsoft and IBM
- Supported by a legion of open source developers
- And it's used by a few companies you may have heard of ☞
|
- Google
- Microsoft
- IBM
- SAP
- StrongLoop
- Netflix
- Walmart
- Target
|
|
- LinkedIn
- Mozilla
- PayPay
- New York Times
- Fidelity Investments
- Uber
|
And many many more: https://goo.gl/XvVEoV
Getting started with Node
- Download and Install Node for your machine at: https://nodejs.org/
- Click on the big green Install button
Confirming Node is installed
$ node --version
v0.12.7
Sample Code!
All of the sample code in this presentation is available on the GitHub repo's subfolder:
- https://github.com/cjus/nodejs-presentation/tree/master/NodeJSProjects
Sample Code: A really simple Node app
Demos:
- Node as a JavaScript execution engine
- A node script can be a one line program
- Super easy to get started using Node
console.log('Hello future Node developers!');
Sample Code: OSInfo
Demos:
- How to write a Node commandline program that accepts arguments
- Calls to the Node process object for querying operating system and environment variables
- Available here: https://github.com/cjus/nodejs-presentation/tree/master/NodeJSProjects/commandline
Sample Code: WordCount
Demos:
- Yet another commandline program
- How to read and process text files using Node
- How to use and write external Node modules
- Available here: https://github.com/cjus/nodejs-presentation/tree/master/NodeJSProjects/commandline
Sample Code: hello using Node
- Demos a simple Node application which responds to a web request with a text message
var http = require('http');
http.createServer(function (req, res) {
res.writeHead(200, {'Content-Type': 'text/plain'});
res.end('Hello World\n');
}).listen(1337, '<IP_ADDRESS>');
console.log('Server running at http://<IP_ADDRESS>:1337/');
Introducing Express
- You can build incredibly powerful networking applications using Node and built-in networking features
- However, as a backend web developer you don't want to write your own version of Apache or Nginx
- Enter web frameworks, such as Express.JS
Building web applications using Node
- Express.JS is a Fast, unopinionated, minimalist web framework for Node.js
- Express is a framework that handles much of the functionality found in web servers
- Available at: http://expressjs.com/
Installing Express
- Because Express is a framework that sits on top of Node, you'll need to make sure you have Node installed.
- Simple instructions here: http://expressjs.com/starter/installing.html
$ mkdir myapp
$ cd myapp
$ npm init
$ npm install express --save
Sample Code: hello using Express.JS
Demos:
- A simple Node/Express application which responses to a web request with a text message
- Available here: https://github.com/cjus/nodejs-presentation/tree/master/NodeJSProjects/web/simple
var express = require('express')
var app = express();
app.get('/', function(req, res) {
res.send('Hello World');
});
app.listen(3000);
Installing Express Generator
- Express Generator is a Node based commandline program which can generate the basic skeleton of a non-trivial web
application
- This saves you from building boilerplate code common to most web server applications you'll build
- Simple instructions here: http://expressjs.com/starter/generator.html
$ mkdir myapp
$ cd myapp
$ npm init
$ npm install express-generator -g
Then you can use express-generator:
$ express myapp
Sample Code: Login
Demos:
- How to build a Node and Express web application
- How to serve web pages and handle RESTFul API calls
- Available here: https://github.com/cjus/nodejs-presentation/tree/master/NodeJSProjects/web
What's next?
- Visit the links in this slide and try the sample apps
The next Node talk will feature:
- Building more advanced Node applications
- A look at NPM - the Node Package Manager
- Building your own Node modules
- Publishing NPM packages
- Extending Node, using C++
- Building a RESTful API server using Node
- Node and Microservices
Contact
- cjus on Twitter and Github
- Email<EMAIL_ADDRESS>- About: http://cjus.me


Okami Link© is a new social media application for all gamers out there.
Here you can share your current games and current progress to other players.
This is the new communication in the Philippines.
Choose the one that let you belong.
Kasama ka namin, Okami Link!


| Platform | Since |
|---|---|
| iPhone | 3.3.0 |
| iPad | 3.3.0 |
Contains the data for a single motion update event.
For more information see, iOS Developer Library: CMMotionActivity Class Reference.
A Boolean indicating whether the device is in an automobile.
The confidence in the assessment of the motion type.
A Boolean indicating whether the device is on a running person.
The time at which the change in motion occurred.
A Boolean indicating whether the device is stationary.
A Boolean indicating whether the type of motion is unknown.
A Boolean indicating whether the device is on a walking person.


no agenda item raised
agenda+ ${title} ${html_url}
no agenda item raised
1. [${title}](${html_url})
no agenda item raised
This page searches for the string agenda
in title/labels/milestones in all of the repositories owned by this group. You
may change this term by using the URL parameter search
.


This document contains BakaBakaMark's syntax reference in full. It's a comprehensive guide to the language, providing a simple introduction as well as an in-depth walk through.
Prelude
Main Syntax
Others
One should never worry about HTML entity escaping when generating a HTML document. BakaBakaMark will automatically take care of the sanitization, even if you try to mangle the document using
,


GREEN CARD [Mild spoilers] A film review by Mark Kosten Copyright 1991 Mark Kosten
Peter Weir (last seen directing DEAD POETS SOCIETY) brings together Gerard Depardieu (probably the most popular actor in France) and Andie MacDowell (from SEX, LIES AND VIDEOTAPE) in this Australian/French co-production. It is set in New York and is essentially a love story. Depardieu plays George, who manages to stay legally in the U.S. and obtain a green card by a convenience marriage to Bronte (MacDowell). They part after the marriage but some time later have to spend some days together to learn about each other because the INS (Immigration and Naturalization Service) is checking up on them. Naturally they start off disliking each other because they are so different. The rest is fairly obvious, and, despite the predictable and unoriginal story, a delight to watch.
The film has a light and relaxed touch, aided immeasurably by Depardieu's lightness of acting, especially body language, despite his bulk. You find yourself being carried along with a smile on your face as the two principal characters argue, reveal their pasts and foibles and begin to fall in love. The music is terrific, which is a mixture of classical, particularly the well-suited Mozart, and modern electronic/new age. At one point, when George and Bronte are in their separate beds, but thinking of each other, the original music (by Hans Zimmer) is almost entirely responsible for the emotional charge of the scene. Indeed, music plays an important role in the story, culminating in George's dilemma at showing off non-existent composing skills at a party, which is brilliantly solved.
The dialogue is okay and minor characters are underwritten, both typical Weir problems. The scenes with Bronte's father and George in particular seem unfinished.
Overall, a very enjoyable film. I strongly recommend GREEN CARD.
Dr Mark Kosten, phone: +61 3 479-2767 Computer Centre, AARNet (internet<EMAIL_ADDRESS>La Trobe University, X.25 (PSI):<PHONE_NUMBER>0000::ccmk Bundoora, 3083 Australia
.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Home |
About |
Table of Contents |
| Metadata | Song 1 | Song 2 | Song 3 |
|---|---|---|---|
| Title | Searching for Zelda | Good God | Moth Man |
| Artist | Lobo Loco | Elephant Funeral | Apache Tomcat |
| Album | Over Midnight | Unfinished Tales | Manifest Destiny’s Child Soldier Boy George Harrison Ford Focus |
| Track Number | 12 | 07 | 05 |
| Composer(s) | Lobo Loco | Elephant Funeral and unnamed producer | Andy Traugott, Ernie White, Alex Ramirez, and Tyler Greg Jonny Hovious |
| Copyright | Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License | Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 License | Attribution-Noncommercial-Share Alike 3.0 United States License |
| Genre | Jazz, Ambient | Hip-Hop | Rock, Lo-Fi, Experimental, Garage, Surf |
| Source | Free Music Archive | Free Music Archive | Free Music Archive |
| Format | Mp3 | Mp3 | Mp3 |
| Channels | 2 | 2 | 2 |
| Sample Rate | 44.1kHz | 44.1kHz | 44.1kHz |
| Bits per Second | 320000 | 160000 | 143664 |
| Duration | 2:56 | 2:44 | 1:39 |


Four features have been added to enhance the capabilities of the robot: an infrared (IR) sensor, an ultrasonic (Us) sensor, a camera, and three different coloured LED lights. The IR sensor detects whether there is an obstacles within a short range. The US sensor calculates the distance to the nearest obstacle. The camera can be used to detect the colour of the block underneath the robot. The LEDs can be switched on and off, or flashed independently. The code for these features is all contained within a Python features module, and can be accessed via the core robot module.
Since there is no formal evaluation method for measuring the qualitative feedback of the students after the completion of the courses, educators have chosen to create their own questionnaires or surveys, or simply interview the students and make notes on their experiences. In previous studies, these results have been presented as "course ratings increased" or "robot student ratings were lower than those of non-robot students". While these results do provide some useful information, they provide little insight as to what worked well and what did not, or how to improve the course so that it would be better received by students. With this is mind, the following research question has been formulated:
Given a selection of cheaply available features to be used on a CS educational robot, which ones would students be most motivated to use, and which ones do students think would best help them understand the topic? Would these features be the same?
This research question will help provide insight to future educators who may be interested in creating a robot-based curriculum. The educators will be able to tell which features work well as well as allowing them to find a balance between the cost and functionality of the robot.
For each Computer Science concept that was tested, one or two optimal features were identified (see graphs below). For Conditionals, the infrared sensor and the ultrasonic sensor were rated equally, but when asked which feature the participants felt best demonstrated the concept, and which feature they most enjoyed using, the infrared sensor was rated higher. For the concept of For Loops, the camera and the infrared sensor were both rated highly, but again, students felt that the infrared sensor was more enjoyable to use, and demonstrated the concept better. While Loops showed that the infrared sensor was the highest rated feature, and that most participants found it to be the most enjoyable to use. The feature that best demonstrated the concept, however, was shown to be the LEDs. For the concept of Functions, the ultrasonic sensor and camera were rated equally, but participants enjoyed using the ultrasonic sensor more, and found it better demonstrated the concept.
Overall, conclusions can be drawn as to which feature can best teach each concept. In most cases, the optimal feature would be the infrared sensor. When questioned about their choices, participants explained that they valued the simplicity of the feature. The infrared sensor is also very inexpensive relative to the other features, making it an ideal candidate for teaching the concepts of Conditionals, For Loops, and While Loops. For the last remaining concept of Functions, the ultrasonic sensor would be the better candidate. There are two reasons to support this: the first being that the camera is less reliable than the ultrasonic sensor. In uncertain, poor lighting conditions, the camera could incorrectly identify the colour of the block underneath the robot. The second reason is that the ultrasonic sensor is significantly cheaper than the camera, making it a more cost effective choice.


INFO 02/05/2020 10:25:27
Settings file not found. Loading defaults.
INFO 02/05/2020 10:25:27
Connected to database.
INFO 02/05/2020 10:25:29
Application loaded.
INFO 02/05/2020 10:25:40
Application state saved.
INFO 02/05/2020 10:26:22
Settings file not found. Loading defaults.
INFO 02/05/2020 10:26:22
Connected to database.
INFO 02/05/2020 10:26:23
Application loaded.
INFO 02/05/2020 10:26:40
Application state saved.


debug |
Log a DEBUG level message produced by evaluating the given lamdba, but only if DEBUG logging is enabled. fun Logger.debug(msg: () -> String): Unit |
trace |
Log a TRACE level message produced by evaluating the given lamdba, but only if TRACE logging is enabled. fun Logger.trace(msg: () -> String): Unit |


Refer to Acts 16:16-40
It is so easy to dismiss me. For those in secret who had an agenda and lied countlessly, how did they serve you? Where are our people now?
To spread these technologies & hoard their “powers”, the worst of society will compete in team sociopathy in an endless coliseum.
The wellspring of virtue will run dry, causality will become incomprehensible, social hierarchies shrivel up & the worst of society dominate.
My writings and my amateur nachlass will be eradicated & replaced. What’s allowed to remain was always intended to be contrived caricature.
Those committed today in service of a static vision of the future will find out tomorrow they’ve obliged themselves to a future past.
The greats who came before us, though we may seem greater, were truly the greatest.
I am powerless. All I have is thought. All I have is knowledge. All I have is will that drives me to never let my pain be forever meaningless.
Never willingly let someone curtail your spirit, which unshackles the energy stemming from your mind and heart.
Those poor in spirit can’t hope but find themselves simply controlled and merely predicted.
Thoughts belong to those who think them. Words belong to those who write them.
Languages belong to those who speak them. Ideas belong to those who imagine them.
That which is rarely found is always a greater treasure. The greatest treasure is that which is never shown.

The mind arises from ebbs, flows and eddies of both warm and cool waters pulsing and swirling,in whose ripples and vortices fleets true form.
Against the waters composed of four fluids, the dual gusts of scintilla do press, wedge and lathe forms woven around their vessels.
You can discover anything. You can rediscover anything. That’s what I’m doing. Except I don’t know what I’m discovering.
Find that tear of growing dew that wells on your hearts’ pedals. It is one of love and one of sadness, but if it grows so open your heart.
Once you find an anonymous martyr, then there are no more!
Om’ing this brightness onto brightness onto brightness. Focusing my awareness into my mind’s now vibration center.
Escaping into enlightenment.


We’ll be back soon!
Sorry for the inconvenience but we’re performing some maintenance at the moment. If you need to you can always contact us at<EMAIL_ADDRESS>otherwise we’ll be back online shortly!
— The Phalcon Team
Sorry for the inconvenience but we’re performing some maintenance at the moment. If you need to you can always contact us at<EMAIL_ADDRESS>otherwise we’ll be back online shortly!
— The Phalcon Team


Man and info reader programs can transparently process files
compressed with gzip or
bzip2, a feature you
can use to free some disk space while keeping your documentation
available. However, things are not that simple; man directories tend
to contain links—hard and symbolic—which defeat simple
ideas like recursively calling gzip on them. A better way to go is
to use the script below. If you would prefer to download the file
instead of creating it by typing or copy-and-pasting, you can find it
at http://anduin.linuxfromscratch.org/files/BLFS/svn/compressdoc
(the file should be installed in the /usr/sbin
directory).
cat > /usr/sbin/compressdoc << "EOF"
#!/bin/bash
# VERSION: 20080421.1623
#
# Compress (with bzip2 or gzip) all man pages in a hierarchy and
# update symlinks - By Marc Heerdink <marc @ koelkast.net>
#
# Modified to be able to gzip or bzip2 files as an option and to deal
# with all symlinks properly by Mark Hymers <markh @ linuxfromscratch.org>
#
# Modified 20030930 by Yann E. Morin <yann.morin.1998 @ anciens.enib.fr>
# to accept compression/decompression, to correctly handle hard-links,
# to allow for changing hard-links into soft- ones, to specify the
# compression level, to parse the man.conf for all occurrences of MANPATH,
# to allow for a backup, to allow to keep the newest version of a page.
#
# Modified 20040330 by Tushar Teredesai to replace $0 by the name of the
# script.
# (Note: It is assumed that the script is in the user's PATH)
#
# Modified 20050112 by Randy McMurchy to shorten line lengths and
# correct grammar errors.
#
# Modified 20060128 by Alexander E. Patrakov for compatibility with Man-DB.
#
# Modified 20060311 by Archaic to use Man-DB manpath utility which is a
# replacement for man --path from Man.
#
# Modified 20080421 by Dan Nicholson to properly execute the correct
# compressdoc when working recursively. This means the same compressdoc
# will be used whether a full path was given or it was resolved from PATH.
#
# Modified 20080421 by Dan Nicholson to be more robust with directories
# that don't exist or don't have sufficient permissions.
#
# Modified 20080421 by Lars Bamberger to (sort of) automatically choose
# a compression method based on the size of the manpage. A couple bug
# fixes were added by Dan Nicholson.
#
# Modified 20080421 by Dan Nicholson to suppress warnings from manpath
# since these are emitted when $MANPATH is set. Removed the TODO for
# using the $MANPATH variable since manpath(1) handles this already.
#
# TODO:
# - choose a default compress method to be based on the available
# tool : gzip or bzip2;
# - offer an option to restore a previous backup;
# - add other compression engines (compress, zip, etc?). Needed?
# Funny enough, this function prints some help.
function help ()
{
if [ -n "$1" ]; then
echo "Unknown option : $1"
fi
( echo "Usage: $MY_NAME <comp_method> [options] [dirs]" && \
cat << EOT
Where comp_method is one of :
--gzip, --gz, -g
--bzip2, --bz2, -b
Compress using gzip or bzip2.
--automatic
Compress using either gzip or bzip2, depending on the
size of the file to be compressed. Files larger than 5
kB are bzipped, files larger than 1 kB are gzipped and
files smaller than 1 kB are not compressed.
--decompress, -d
Decompress the man pages.
--backup Specify a .tar backup shall be done for all directories.
In case a backup already exists, it is saved as .tar.old
prior to making the new backup. If a .tar.old backup
exists, it is removed prior to saving the backup.
In backup mode, no other action is performed.
And where options are :
-1 to -9, --fast, --best
The compression level, as accepted by gzip and bzip2.
When not specified, uses the default compression level
for the given method (-6 for gzip, and -9 for bzip2).
Not used when in backup or decompress modes.
--force, -F Force (re-)compression, even if the previous one was
the same method. Useful when changing the compression
ratio. By default, a page will not be re-compressed if
it ends with the same suffix as the method adds
(.bz2 for bzip2, .gz for gzip).
--soft, -S Change hard-links into soft-links. Use with _caution_
as the first encountered file will be used as a
reference. Not used when in backup mode.
--hard, -H Change soft-links into hard-links. Not used when in
backup mode.
--conf=dir, --conf dir
Specify the location of man_db.conf. Defaults to /etc.
--verbose, -v Verbose mode, print the name of the directory being
processed. Double the flag to turn it even more verbose,
and to print the name of the file being processed.
--fake, -f Fakes it. Print the actual parameters compressdoc will use.
dirs A list of space-separated _absolute_ pathnames to the
man directories. When empty, and only then, use manpath
to parse ${MAN_CONF}/man_db.conf for all valid occurrences
of MANDATORY_MANPATH.
Note about compression:
There has been a discussion on blfs-support about compression ratios of
both gzip and bzip2 on man pages, taking into account the hosting fs,
the architecture, etc... On the overall, the conclusion was that gzip
was much more efficient on 'small' files, and bzip2 on 'big' files,
small and big being very dependent on the content of the files.
See the original post from Mickael A. Peters, titled
"Bootable Utility CD", dated 20030409.1816(+0200), and subsequent posts:
http://linuxfromscratch.org/pipermail/blfs-support/2003-April/038817.html
On my system (x86, ext3), man pages were 35564KB before compression.
gzip -9 compressed them down to 20372KB (57.28%), bzip2 -9 got down to
19812KB (55.71%). That is a 1.57% gain in space. YMMV.
What was not taken into consideration was the decompression speed. But
does it make sense to? You gain fast access with uncompressed man
pages, or you gain space at the expense of a slight overhead in time.
Well, my P4-2.5GHz does not even let me notice this... :-)
EOT
) | less
}
# This function checks that the man page is unique amongst bzip2'd,
# gzip'd and uncompressed versions.
# $1 the directory in which the file resides
# $2 the file name for the man page
# Returns 0 (true) if the file is the latest and must be taken care of,
# and 1 (false) if the file is not the latest (and has therefore been
# deleted).
function check_unique ()
{
# NB. When there are hard-links to this file, these are
# _not_ deleted. In fact, if there are hard-links, they
# all have the same date/time, thus making them ready
# for deletion later on.
# Build the list of all man pages with the same name
DIR=$1
BASENAME=`basename "${2}" .bz2`
BASENAME=`basename "${BASENAME}" .gz`
GZ_FILE="$BASENAME".gz
BZ_FILE="$BASENAME".bz2
# Look for, and keep, the most recent one
LATEST=`(cd "$DIR"; ls -1rt "${BASENAME}" "${GZ_FILE}" "${BZ_FILE}" \
2>/dev/null | tail -n 1)`
for i in "${BASENAME}" "${GZ_FILE}" "${BZ_FILE}"; do
[ "$LATEST" != "$i" ] && rm -f "$DIR"/"$i"
done
# In case the specified file was the latest, return 0
[ "$LATEST" = "$2" ] && return 0
# If the file was not the latest, return 1
return 1
}
# Name of the script
MY_NAME=`basename $0`
# OK, parse the command-line for arguments, and initialize to some
# sensible state, that is: don't change links state, parse
# /etc/man_db.conf, be most silent, search man_db.conf in /etc, and don't
# force (re-)compression.
COMP_METHOD=
COMP_SUF=
COMP_LVL=
FORCE_OPT=
LN_OPT=
MAN_DIR=
VERBOSE_LVL=0
BACKUP=no
FAKE=no
MAN_CONF=/etc
while [ -n "$1" ]; do
case $1 in
--gzip|--gz|-g)
COMP_SUF=.gz
COMP_METHOD=$1
shift
;;
--bzip2|--bz2|-b)
COMP_SUF=.bz2
COMP_METHOD=$1
shift
;;
--automatic)
COMP_SUF=TBD
COMP_METHOD=$1
shift
;;
--decompress|-d)
COMP_SUF=
COMP_LVL=
COMP_METHOD=$1
shift
;;
-[1-9]|--fast|--best)
COMP_LVL=$1
shift
;;
--force|-F)
FORCE_OPT=-F
shift
;;
--soft|-S)
LN_OPT=-S
shift
;;
--hard|-H)
LN_OPT=-H
shift
;;
--conf=*)
MAN_CONF=`echo $1 | cut -d '=' -f2-`
shift
;;
--conf)
MAN_CONF="$2"
shift 2
;;
--verbose|-v)
let VERBOSE_LVL++
shift
;;
--backup)
BACKUP=yes
shift
;;
--fake|-f)
FAKE=yes
shift
;;
--help|-h)
help
exit 0
;;
/*)
MAN_DIR="${MAN_DIR} ${1}"
shift
;;
-*)
help $1
exit 1
;;
*)
echo "\"$1\" is not an absolute path name"
exit 1
;;
esac
done
# Redirections
case $VERBOSE_LVL in
0)
# O, be silent
DEST_FD0=/dev/null
DEST_FD1=/dev/null
VERBOSE_OPT=
;;
1)
# 1, be a bit verbose
DEST_FD0=/dev/stdout
DEST_FD1=/dev/null
VERBOSE_OPT=-v
;;
*)
# 2 and above, be most verbose
DEST_FD0=/dev/stdout
DEST_FD1=/dev/stdout
VERBOSE_OPT="-v -v"
;;
esac
# Note: on my machine, 'man --path' gives /usr/share/man twice, once
# with a trailing '/', once without.
if [ -z "$MAN_DIR" ]; then
MAN_DIR=`manpath -q -C "$MAN_CONF"/man_db.conf \
| sed 's/:/\\n/g' \
| while read foo; do dirname "$foo"/.; done \
| sort -u \
| while read bar; do echo -n "$bar "; done`
fi
# If no MANDATORY_MANPATH in ${MAN_CONF}/man_db.conf, abort as well
if [ -z "$MAN_DIR" ]; then
echo "No directory specified, and no directory found with \`manpath'"
exit 1
fi
# Check that the specified directories actually exist and are readable
for DIR in $MAN_DIR; do
if [ ! -d "$DIR" -o ! -r "$DIR" ]; then
echo "Directory '$DIR' does not exist or is not readable"
exit 1
fi
done
# Fake?
if [ "$FAKE" != "no" ]; then
echo "Actual parameters used:"
echo -n "Compression.......: "
case $COMP_METHOD in
--bzip2|--bz2|-b) echo -n "bzip2";;
--gzip|--gz|-g) echo -n "gzip";;
--automatic) echo -n "compressing";;
--decompress|-d) echo -n "decompressing";;
*) echo -n "unknown";;
esac
echo " ($COMP_METHOD)"
echo "Compression level.: $COMP_LVL"
echo "Compression suffix: $COMP_SUF"
echo -n "Force compression.: "
[ "foo$FORCE_OPT" = "foo-F" ] && echo "yes" || echo "no"
echo "man_db.conf is....: ${MAN_CONF}/man_db.conf"
echo -n "Hard-links........: "
[ "foo$LN_OPT" = "foo-S" ] &&
echo "convert to soft-links" || echo "leave as is"
echo -n "Soft-links........: "
[ "foo$LN_OPT" = "foo-H" ] &&
echo "convert to hard-links" || echo "leave as is"
echo "Backup............: $BACKUP"
echo "Faking (yes!).....: $FAKE"
echo "Directories.......: $MAN_DIR"
echo "Verbosity level...: $VERBOSE_LVL"
exit 0
fi
# If no method was specified, print help
if [ -z "${COMP_METHOD}" -a "${BACKUP}" = "no" ]; then
help
exit 1
fi
# In backup mode, do the backup solely
if [ "$BACKUP" = "yes" ]; then
for DIR in $MAN_DIR; do
cd "${DIR}/.."
if [ ! -w "`pwd`" ]; then
echo "Directory '`pwd`' is not writable"
exit 1
fi
DIR_NAME=`basename "${DIR}"`
echo "Backing up $DIR..." > $DEST_FD0
[ -f "${DIR_NAME}.tar.old" ] && rm -f "${DIR_NAME}.tar.old"
[ -f "${DIR_NAME}.tar" ] &&
mv "${DIR_NAME}.tar" "${DIR_NAME}.tar.old"
tar -cvf "${DIR_NAME}.tar" "${DIR_NAME}" > $DEST_FD1
done
exit 0
fi
# I know MAN_DIR has only absolute path names
# I need to take into account the localized man, so I'm going recursive
for DIR in $MAN_DIR; do
MEM_DIR=`pwd`
if [ ! -w "$DIR" ]; then
echo "Directory '$DIR' is not writable"
exit 1
fi
cd "$DIR"
for FILE in *; do
# Fixes the case were the directory is empty
if [ "foo$FILE" = "foo*" ]; then continue; fi
# Fixes the case when hard-links see their compression scheme change
# (from not compressed to compressed, or from bz2 to gz, or from gz
# to bz2)
# Also fixes the case when multiple version of the page are present,
# which are either compressed or not.
if [ ! -L "$FILE" -a ! -e "$FILE" ]; then continue; fi
# Do not compress whatis files
if [ "$FILE" = "whatis" ]; then continue; fi
if [ -d "$FILE" ]; then
# We are going recursive to that directory
echo "-> Entering ${DIR}/${FILE}..." > $DEST_FD0
# I need not pass --conf, as I specify the directory to work on
# But I need exit in case of error. We must change back to the
# original directory so $0 is resolved correctly.
(cd "$MEM_DIR" && eval "$0" ${COMP_METHOD} ${COMP_LVL} ${LN_OPT} \
${VERBOSE_OPT} ${FORCE_OPT} "${DIR}/${FILE}") || exit $?
echo "<- Leaving ${DIR}/${FILE}." > $DEST_FD1
else # !dir
if ! check_unique "$DIR" "$FILE"; then continue; fi
# With automatic compression, get the uncompressed file size of
# the file (dereferencing symlinks), and choose an appropriate
# compression method.
if [ "$COMP_METHOD" = "--automatic" ]; then
declare -i SIZE
case "$FILE" in
*.bz2)
SIZE=$(bzcat "$FILE" | wc -c) ;;
*.gz)
SIZE=$(zcat "$FILE" | wc -c) ;;
*)
SIZE=$(wc -c < "$FILE") ;;
esac
if (( $SIZE >= (5 * 2**10) )); then
COMP_SUF=.bz2
elif (( $SIZE >= (1 * 2**10) )); then
COMP_SUF=.gz
else
COMP_SUF=
fi
fi
# Check if the file is already compressed with the specified method
BASE_FILE=`basename "$FILE" .gz`
BASE_FILE=`basename "$BASE_FILE" .bz2`
if [ "${FILE}" = "${BASE_FILE}${COMP_SUF}" \
-a "foo${FORCE_OPT}" = "foo" ]; then continue; fi
# If we have a symlink
if [ -h "$FILE" ]; then
case "$FILE" in
*.bz2)
EXT=bz2 ;;
*.gz)
EXT=gz ;;
*)
EXT=none ;;
esac
if [ ! "$EXT" = "none" ]; then
LINK=`ls -l "$FILE" | cut -d ">" -f2 \
| tr -d " " | sed s/\.$EXT$//`
NEWNAME=`echo "$FILE" | sed s/\.$EXT$//`
mv "$FILE" "$NEWNAME"
FILE="$NEWNAME"
else
LINK=`ls -l "$FILE" | cut -d ">" -f2 | tr -d " "`
fi
if [ "$LN_OPT" = "-H" ]; then
# Change this soft-link into a hard- one
rm -f "$FILE" && ln "${LINK}$COMP_SUF" "${FILE}$COMP_SUF"
chmod --reference "${LINK}$COMP_SUF" "${FILE}$COMP_SUF"
else
# Keep this soft-link a soft- one.
rm -f "$FILE" && ln -s "${LINK}$COMP_SUF" "${FILE}$COMP_SUF"
fi
echo "Relinked $FILE" > $DEST_FD1
# else if we have a plain file
elif [ -f "$FILE" ]; then
# Take care of hard-links: build the list of files hard-linked
# to the one we are {de,}compressing.
# NB. This is not optimum has the file will eventually be
# compressed as many times it has hard-links. But for now,
# that's the safe way.
inode=`ls -li "$FILE" | awk '{print $1}'`
HLINKS=`find . \! -name "$FILE" -inum $inode`
if [ -n "$HLINKS" ]; then
# We have hard-links! Remove them now.
for i in $HLINKS; do rm -f "$i"; done
fi
# Now take care of the file that has no hard-link
# We do decompress first to re-compress with the selected
# compression ratio later on...
case "$FILE" in
*.bz2)
bunzip2 $FILE
FILE=`basename "$FILE" .bz2`
;;
*.gz)
gunzip $FILE
FILE=`basename "$FILE" .gz`
;;
esac
# Compress the file with the given compression ratio, if needed
case $COMP_SUF in
*bz2)
bzip2 ${COMP_LVL} "$FILE" && chmod 644 "${FILE}${COMP_SUF}"
echo "Compressed $FILE" > $DEST_FD1
;;
*gz)
gzip ${COMP_LVL} "$FILE" && chmod 644 "${FILE}${COMP_SUF}"
echo "Compressed $FILE" > $DEST_FD1
;;
*)
echo "Uncompressed $FILE" > $DEST_FD1
;;
esac
# If the file had hard-links, recreate those (either hard or soft)
if [ -n "$HLINKS" ]; then
for i in $HLINKS; do
NEWFILE=`echo "$i" | sed s/\.gz$// | sed s/\.bz2$//`
if [ "$LN_OPT" = "-S" ]; then
# Make this hard-link a soft- one
ln -s "${FILE}$COMP_SUF" "${NEWFILE}$COMP_SUF"
else
# Keep the hard-link a hard- one
ln "${FILE}$COMP_SUF" "${NEWFILE}$COMP_SUF"
fi
# Really work only for hard-links. Harmless for soft-links
chmod 644 "${NEWFILE}$COMP_SUF"
done
fi
else
# There is a problem when we get neither a symlink nor a plain
# file. Obviously, we shall never ever come here... :-(
echo -n "Whaooo... \"${DIR}/${FILE}\" is neither a symlink "
echo "nor a plain file. Please check:"
ls -l "${DIR}/${FILE}"
exit 1
fi
fi
done # for FILE
done # for DIR
EOF
Doing a very large copy/paste directly to a terminal may result in a corrupted file. Copying to an editor may overcome this issue.
As root
, make compressdoc executable for all
users:
chmod -v 755 /usr/sbin/compressdoc
Now, as root
, you can issue the
command compressdoc
--bz2 to compress all your system man pages. You can
also run compressdoc
--help to get comprehensive help about what the
script is able to do.
Don't forget that a few programs, like the X Window System and XEmacs also install their documentation in
non-standard places (such as /usr/X11R6/man
, etc.). Be sure to add these
locations to the file /etc/man_db.conf
,
as MANDATORY_MANPATH
</path>
lines.
Example:
...
MANDATORY_MANPATH /usr/share/man
MANDATORY_MANPATH /usr/X11R6/man
MANDATORY_MANPATH /usr/local/man
MANDATORY_MANPATH /opt/qt/doc/man
...
Generally, package installation systems do not compress man/info pages, which means you will need to run the script again if you want to keep the size of your documentation as small as possible. Also, note that running the script after upgrading a package is safe; when you have several versions of a page (for example, one compressed and one uncompressed), the most recent one is kept and the others are deleted.
Last updated on 2013-08-23 04:37:46 -0700


You are about to execute a function on contract {{tx.to}} on the {{ajaxReq.type}} chain
The {{ajaxReq.type}} node you are sending through is provided by {{ajaxReq.service}}.


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Our small community is almost a year old, and we have an odd 150 members on board. We thank all of you for being an important part. Yes, there has been a prolonged silence from the a few months, but we, the moderators, would like to share a few updates from our end regarding the past, present and future of RUsersDelhi:
The start of this journey🚶
We started laying foundation of this community almost a year back, our first event was on July 14th at the SocialCops HQ and with it we started this journey to learn, share and grow together through this language we all love, R. One of our objectives before even starting this group was to just chat with members from the existing R communities in Delhi or/and India and if possible, be a part of them and contribute in whatever ways we can. We searched within our networks, and thanks to Meetup, this search lead to us some small but slightly active communities that were doing their bit for the R ecosystem. In Delhi, we found a UseR group, we tried to have a conversation going, but unfortunately the group was not active anymore.
Our first meetup 🎡
After few weeks of roaming in the woods, we took this initiative to re-start and re-energize the UseR Delhi group. We wrote to the R consortium, and they helped us to be part of the global community of UseR groups and also assisted us to organize our first UseR Delhi meetup and thanks to all of you, the speakers and the attendees, we all had a wonderful time.
We’ve always encouraged people within the community to share their work, learning, problems and situations they’re stuck at, after all, this is what the community stands for, but for our initial meetup we reached out to some amazing people, who were active and were doing some exceptional and required work for the R community in general, and luckily we got in touch with some of them, and they happily agreed to share their journeys with our community. We must say that one quality that stands out among all R communities is the openness and warmth among all its members.
And folks managed to meet again in 2018 🎉
We ended the year 2018, with our second meetup in December, again at the SocialCops HQ’s, and thanks to all speakers, we collected some excellent resources for the community in general from the meetup.
But unfortunately, there hasn’t been much activity from the group since then. We’ve identified a few reasons for this, which we can definitely work and rectify for the betterment of the community, so we can start once again in the second phase of 2019. But we need all your help and support.
Some Important News 📢
We are planning to organize our road-ahead meeting on 20th July 2019 in Delhi where we plan to discuss our experiences till now, our plans for the future, setup a calendar for future events, and find task specific leaders within the community so that we all can take it forward together. If you’ve made it this far and you really want to do something for this small community, we encourage you to please response to this post and let us know your interest towards attending this meetup. We’ll share the venue details as soon as we have an approximate count of people who would like to join.
Planning for a better future 🌱
Apart from this, we also have some really exciting updates and invitations to share with you all from a few conferences. We also plan to encourage people within our community to apply even for international conferences, and we would like to discuss our plans for the same. Well, we know it’s a lot to discuss but its celebration time when we’re all working towards a common goal, and we’ll do this together.
Our partners 🤝
Lastly, we would like to thank all our partners, specially our friends at SocialCops and Atlan, who have always been very supportive of the idea and have readily agreed to share their wonderful place with the members from RUsersDelhi. This journey would have not been possible without your support.
It’s strange and amazing the power of a language and its ability to create and strengthen communities.
See you soon !!


energy expenditure peripheral metabolic model fat different virtual protein hepatic increase adipose individuals glucose fluxes tissue activation oxidation MetS perturbation total {border-style data mice silico contribution px;} #ffffff;} van BAT Fig. expenditure. relative syndrome ACoA Metabolic using $$\end{document} MINGLeD Metab \begin{document}$$ \documentclass[pt]{minimal} \setlength{\oddsidemargin}{-pt} \usepackage{amsbsy} \usepackage{amsfonts} \usepackage{amsmath} \usepackage{amssymb} \usepackage{mathrsfs} \usepackage{upgreek} \usepackage{wasysym} cold used Brown Energy development exposure lipid originates plasma predominantly subgroup Clin RED Table balance brown carbohydrate changes pool shown study system. analysis depicted increased models physiological substrate computational day effects increasing individual intake liver patients sizes stratification Additional compartment human humans mean patient periphery population treatment (Fig. Biol Figure [.–.] change describing factor file flux i.e. indirect majority obesity px; shows surplus trajectories utilized weight {font-family However, Syndrome University calorimetry cholesterol clinical comprises confidence decrease developed diet experimental font-size food handling induce lipoprotein low metabolism obtained studies tissues (> % (see . ± . BMC CEX Med Nat Nutr active applied based body constraints differences double; expenditure, experiments framework heterogeneity high important indicates large line mainly metabolite physiologically provided results step subgroups substrates terms vivo (indicated ./j.cmet... Cell EE. Endocrinol Lipid Methods Wang [H] \cdot achieved activity adult and/or assuming available border-color border-width collection conditions data. development. did dietary experiment high-fat horizontal liver, metabolism. parameter phenotype red respiratory resulting selected simulations solid; utilize {font-style {font-weight μmol e-, (represented Bartelt Department Diabetes EE\left[\frac{\upmu Hilbers Medical MetS. Nedergaard Parameter Results Rev Riel Sci Subgroup Syst [P] [P H] [], \mathrm{mol}\ analyze animals applying approach average axis) bold characteristic color-coded combination combinations consists courier; criterion den density depend der derived described designed em; expressed gain healthy increases indicated individuals, individuals. induced interval levels lipid, management metabolically modelling performed phenotypic plasma, pools previously process pt;} range realizations red; related remains respiration respond result role substantial substrates. time triglycerides utilization values versus yielded yielding


CEL, BITS Pilani Goa
Chief Coordinator
Sponsorship Head
Finance Head
Operational Head
Coordinator
Core member
Core Member


Find JMP ESP address ("\xff\xe4") using mona.py in debugger
!mona find -s "\xff\xe4" -m nameofprogram.dll
Find an address that has JMP ESP:
!mona modules
Find a module that has FALSE for all columns (this is essentially ensuring no protections and 'should' work on any target with the same software on the same arch on the same OS, but also on a potentially larger selection of targets as well)
!mona find -s "\xff\xe4" -m <module.DLL> #vulnserver.exe
pick an address with no bad chars
View that address contents, should be JMP ESP.
Once confirmed, this address will be your EIP value (keep in mind little endian if you need to)


@remarks Count is set to zero, and references to other objects from elements of the collection are also released. @examples The following example shows how to clear the values of the Stack.
Public Sub Main() ' Creates an initializes a new Stack. Dim MyStack As New Stack MyStack.Push "The" MyStack.Push "quick" MyStack.Push "brown" MyStack.Push "fox" MyStack.Push "jumped" ' Displays the count and values of the Stack. Debug.Print "Initially," Debug.Print " Count : " & MyStack.Count Debug.Print " Values:"; PrintValues MyStack ' Clears the Stack. MyStack.Clear ' Displays the count and values of the Stack. Debug.Print "After Clear," Debug.Print " Count : " & MyStack.Count Debug.Print " Values:"; PrintValues MyStack End Sub Private Sub PrintValues(ByVal MyCollection As IEnumerable) Dim Item As Variant For Each Item In MyCollection Debug.Print vbTab & Item; Next Debug.Print End Sub ' This example code produce the following output. ' ' Initially, ' Count : 5 ' Values: jumped fox brown quick The ' After Clear, ' Count : 0 ' Values:


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