Privacy Statement for Fantastic Fiction
Fantastic Fiction has created this privacy statement in order to demonstrate our firm commitment to privacy. We believe we have a fundamental duty to keep your data private and secure so you can have confidence when using our website. Please read the policy carefully.
This policy applies to the website Fantastic Fiction
If you have any questions or concerns about this privacy policy, our practices, or your dealings with this site please contact<EMAIL_ADDRESS>This Privacy Policy explains what information of yours will be collected by Fantastic Fiction when you sign up to Fantasticfiction.com, how the information will be used, and how you can control the collection, correction and/or deletion of information. We will not use or share your information with anyone except as described in this Privacy Policy.
By registering your email address you are accepting this privacy policy and authorise Fantastic Fiction to collect, store and process your information in the ways explained.
Personal Information
Fantastic Fiction Visitors: we do not collect any information that personally identifies you or allows you to be personally contacted.
Fantastic Fiction Members: when you sign up become a member, we ask you to provide us with your name and email address which we subsequently use to notify you of new books. You can change or delete this information at any time when signed in.
Email correspondents: if you correspond with us by email, we may retain the content of your email messages, your email address and our responses.
Fantastic Fiction does not share any personal information with any third party.
Cookies Information
Like most websites Fantastic Fiction uses both session and persistent cookies to ensure you get the best experience from our site. Please see our Cookie Policy
Log File Information
We do not collect any server log file information.
Clear Gifs information
When you use Fantastic Fiction, we employ clear gifs (a.k.a. Web Beacons) which are used to track the online usage patterns of our users anonymously. No personally identifiable information is collected using these clear gifs. In addition, we may also use clear gifs in HTML-based emails sent to our members to track which emails are opened by recipients. The information is used to enable more accurate reporting, to improve the effectiveness of our service, and make Fantastic Fiction better for our users.
Personal information
For Fantastic Fiction members we use the name and email address you submit to operate, maintain, and provide to you the features and functionality of the Service
Fantastic Fiction never discloses your personal information to any third party.
Non-personal information
We use third party advertising companies to serve ads when you visit Fantastic Fiction. These companies may use aggregated information (not including your name or email address) about your visits to this and other websites in order to provide advertisements about goods and services of interest to you.
If you would like more information about this practice and to know about not having this information used by these companies please see: http://www.networkadvertising.org/managing/opt_out.asp
Fantastic Fiction has opted out of this system and does not pass any information to advertising companies.
Special Relationships
Fantastic Fiction is an associate of a number of on-line retailers. Please see our affiliate disclosure.
External Links
This site contains links to other websites. Fantastic Fiction is not responsible for the privacy practices or content of those websites. Your browsing and interaction on any other website, including those that have a link on our Web site, is subject to that website's own rules and policies.
To protect the privacy and security of Fantastic Fiction members, we require a unique password to verify your identity before granting you access to your account. You are responsible for maintaining the secrecy of your unique password and account information, and for controlling access to your email communications from Fantastic Fiction.
The EU General Data Protection Regulation (GDPR) applies to citizens of the European Union and contains specific rules designed to boost the protection of children’s personal data. It restricts the age at which data subjects can lawfully give consent, and regulates the way online services obtain children’s consent.
Under the GDPR, the default age at which a person is no longer considered a child is 16, but it allows member states to adjust that limit to anywhere between 13 and 16.
Fantastic Fiction does not knowingly collect or solicit personal information from anyone under their country's age of consent, or knowingly allow such persons to register.
Fantastic Fiction membership is not intended for children under 16. If you are under 16, please do not sign up to become a member of Fantastic Fiction or send any information about yourself to us, including your name or email address. No one under age 16 should provide any personal information to Fantastic Fiction.
If a parent or guardian learns that we have collected personal information from a child under age 16 without their consent, we will delete that information as quickly as possible. If you believe that we might have any information from or about your child, please contact<EMAIL_ADDRESS>This privacy policy was last modified on August 22, 2018.
This policy applies to the website Fantastic Fiction
If you have any questions or concerns about this privacy policy, our practices, or your dealings with this site please contact<EMAIL_ADDRESS>This Privacy Policy explains what information of yours will be collected by Fantastic Fiction when you sign up to Fantasticfiction.com, how the information will be used, and how you can control the collection, correction and/or deletion of information. We will not use or share your information with anyone except as described in this Privacy Policy.
By registering your email address you are accepting this privacy policy and authorise Fantastic Fiction to collect, store and process your information in the ways explained.
What information do we collect?
Personal Information
Fantastic Fiction Visitors: we do not collect any information that personally identifies you or allows you to be personally contacted.
Fantastic Fiction Members: when you sign up become a member, we ask you to provide us with your name and email address which we subsequently use to notify you of new books. You can change or delete this information at any time when signed in.
Email correspondents: if you correspond with us by email, we may retain the content of your email messages, your email address and our responses.
Fantastic Fiction does not share any personal information with any third party.
Cookies Information
Like most websites Fantastic Fiction uses both session and persistent cookies to ensure you get the best experience from our site. Please see our Cookie Policy
Log File Information
We do not collect any server log file information.
Clear Gifs information
When you use Fantastic Fiction, we employ clear gifs (a.k.a. Web Beacons) which are used to track the online usage patterns of our users anonymously. No personally identifiable information is collected using these clear gifs. In addition, we may also use clear gifs in HTML-based emails sent to our members to track which emails are opened by recipients. The information is used to enable more accurate reporting, to improve the effectiveness of our service, and make Fantastic Fiction better for our users.
How we use your information
Personal information
For Fantastic Fiction members we use the name and email address you submit to operate, maintain, and provide to you the features and functionality of the Service
Fantastic Fiction never discloses your personal information to any third party.
Non-personal information
We use third party advertising companies to serve ads when you visit Fantastic Fiction. These companies may use aggregated information (not including your name or email address) about your visits to this and other websites in order to provide advertisements about goods and services of interest to you.
If you would like more information about this practice and to know about not having this information used by these companies please see: http://www.networkadvertising.org/managing/opt_out.asp
Fantastic Fiction has opted out of this system and does not pass any information to advertising companies.
Special Relationships
Fantastic Fiction is an associate of a number of on-line retailers. Please see our affiliate disclosure.
External Links
This site contains links to other websites. Fantastic Fiction is not responsible for the privacy practices or content of those websites. Your browsing and interaction on any other website, including those that have a link on our Web site, is subject to that website's own rules and policies.
How We Protect Your Information
To protect the privacy and security of Fantastic Fiction members, we require a unique password to verify your identity before granting you access to your account. You are responsible for maintaining the secrecy of your unique password and account information, and for controlling access to your email communications from Fantastic Fiction.
Children's Privacy
The EU General Data Protection Regulation (GDPR) applies to citizens of the European Union and contains specific rules designed to boost the protection of children’s personal data. It restricts the age at which data subjects can lawfully give consent, and regulates the way online services obtain children’s consent.
Under the GDPR, the default age at which a person is no longer considered a child is 16, but it allows member states to adjust that limit to anywhere between 13 and 16.
Fantastic Fiction does not knowingly collect or solicit personal information from anyone under their country's age of consent, or knowingly allow such persons to register.
Fantastic Fiction membership is not intended for children under 16. If you are under 16, please do not sign up to become a member of Fantastic Fiction or send any information about yourself to us, including your name or email address. No one under age 16 should provide any personal information to Fantastic Fiction.
If a parent or guardian learns that we have collected personal information from a child under age 16 without their consent, we will delete that information as quickly as possible. If you believe that we might have any information from or about your child, please contact<EMAIL_ADDRESS>This privacy policy was last modified on August 22, 2018.


This dataset contains 10,083 recorded utterances in French, Maninka, Pular and Susu from 49 speakers (16 female and 33 male) ranging from 5 to 76 years old on a variety of devices.
Please see our paper for more details on this dataset. Additional resources can be found in the following git repository: https://github.com/mdoumbouya/nicolingua
You can cite our work using the following BibTeX entry.
@inproceedings{doumbouya2021usingradio, title={Using Radio Archives for Low-Resource Speech Recognition: Towards an Intelligent Virtual Assistant for Illiterate Users}, author={Doumbouya, Moussa and Einstein, Lisa and Piech, Chris}, booktitle={Proceedings of the AAAI Conference on Artificial Intelligence}, volume={35}, year={2021} }


Make an array to print out 52 random cards
Then google how to make a javascript sort function.
Make a sort function and then reprint out your sorted array.
Following are three random cards
At the bottom of every page make sure you include the following button:


Preparation time
over 2 hours
Cooking time
over 2 hours
Serves
Serves 2
Deliciously tender and succulent. It's well worth the wait.
Toast the fennel seeds in a dry frying pan over a medium heat until fragrant. Tip into a bowl, add the hoisin, honey, vinegar, soy sauce, ketchup, ginger and star anise and mix well.
Put the pork in a roasting tin lined with kitchen foil, pour over the marinade and massage it into the meat. Cover and refrigerate for at least 4 hours, or overnight.
Preheat the oven to 160C/140C Fan/Gas 3.
Pour 3 tablespoon water around the pork, cover the tray with foil and roast for 2 hours, or until tender, basting with the juices halfway through. Remove the pork from the oven and increase the temperature to 200C/180C Fan/Gas 6.
Pour the cooking juices and any remaining marinade from the pork tin into a small saucepan and bring to the boil over a medium heat. Simmer until thick and syrupy. Remove the star anise. Brush the sauce all over the pork, reserving 1 tablespoon for the salad dressing, and place the tray back in the oven, uncovered, for 20 minutes, until sticky and caramelised.
Meanwhile, for the rice, put the sticky rice in a bowl and cover with cold water for 30 minutes.
When the pork is ready, transfer to a chopping board, cover lightly with foil and leave to rest for 20 minutes.
Drain the rice and place in a saucepan with the lime leaf and salt. Pour over the coconut milk, cover, bring to the boil, then turn the heat down to its lowest setting. Simmer for 10 minutes. Remove from the heat and leave to rest with the lid on for a further 10 minutes. Remove the lime leaf.
For the salad dressing, mix all the ingredients together in a bowl and add the reserved 1 tablespoon pork sauce.
For the salad, toast the peanuts in a dry frying pan for 1 minute. Remove and smash in a pestle and mortar. Toss the remaining salad ingredients together in a bowl. Mix through the dressing.
To serve, divide the salad between two plates and top with the peanuts. Cut the pork into thick slices and add to the plates. Fluff the rice up with a fork and serve with the pork and salad.


Hi {{ subscriber }}, {{ commenter }} just commented on a post you subscribed to on Eduardo saying things. Click here to see the comment or unsubscribe from future notifications. Best, Eduardo


---
# You don't need to edit this file, it's empty on purpose.
# Edit theme's home layout instead if you wanna make some changes
# See: https://jekyllrb.com/docs/themes/#overriding-theme-defaults
layout: home
title: from data to dataviz
classes: wide
sidebar:
nav: "docs"
header:
overlay_image: /documentation/screenshots/heatmap-view-sonum-02.png
overlay_filter: 0 # same as adding an opacity of 0.5 to a black background
# caption: "Photo credit: [**Unsplash**](https://unsplash.com)"
actions:
- label: "What is Apiviz?"
url: "/general/presentation"
---
{% include figure image_path="/static/logos/logo_apiviz_15.png" alt="apiviz logo" %}
Visualize data coming from an API in a CMS-like app...
If your data is stored somewhere and accessible via an API, ApiViz can transform it into a full website to show it at its best.
...and of course it's open source
{% include figure image_path="/documentation/screenshots/map-view-sonum-03.png" alt="main screenshot" %}


{{template "_head-guest" .}}
Reset Password
We will send a link to reset your password
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{{template "_footer-guest" .}}


Nirbhaya case: Another convict to file review petition in Supreme Court
Akshay Thakur will file a review petition, a few days after the home ministry recommended President Ram Nath Kovind to reject the mercy plea filed by another accused Vinay Kumar.
by Poonam SharmaThe capital punishment to the four culprits of the heinous 2012 Delhi gangrape case has once again come under a cloud of doubt as one of the convicts is ready to file a review petition against his death sentence.
Akshay Thakur will file his review petition in Supreme Court, a few days after the home ministry recommended President Ram Nath Kovind to reject the mercy plea filed by another accused Vinay Kumar.
The SC has already rejected a similar plea filed by Vinay Kumar, Mukesh Singh and Pawan Gupta.
If the SC dismisses Akshay Thakur's review petition, he will have the option to file a mercy plea with the president.
Six people were convicted of brutally raping a 23-year-old paramedic student now known as Nirbhaya while she was on her way back home on December 16, 2012. Nirbhaya later died of her injuries.
The gangrape sparked a nationwide fury, which led to new legislation to deal with such heinous crimes.
The six involved were arrested and convicted. One was minor and another, Ram Singh, committed suicide in Tihar Jail during trial.


Setting Up Lab Environment
From this tutorial, you should be able to set-up a Unix-like environment to simulate the actual Command-Line Interface (CLI)
you face in CS2030 during your lab sessions.
This only applies to Windows Users.
If you are a Mac User, you can use your terminal. But do remember to have jdk-11 installed!
Mac Users have to use MacVim instead of gVim.
You can refer to this link!
- Go to Settings.
- Go to Apps.
- Under Programs and Features, click the Turn Windows features on or off option.
- Tick the checkbox beside Windows Subsystem for Linux. It will prompt you to restart your computer.
- Congratulations! You have installed WSL for Your Windows Computer!
As gVim is a Graphical User Interface (GUI) application, you would need someone else other than a Linux Subsystem to open gVim.
This is when XMing comes in handy!
- Go to this link and download XMing Installer.
- Open the .exe file and follow the setup.
- To make sure the XMing server runs everytime you startup your computer, add a XMing,.exe shortcut to this directory:
C:\ProgramData\Microsoft\Windows\Start Menu\Programs\StartUp
- It should appear under your StartUp Apps.
- Do make sure to restart your computer after following this section.
- Go to this link and download the Ubuntu Installer! Once it has finished download, launch the application.
- Once you have launched the application, key in a new Unix username and password. Please remember this password as you would need this to download packages for installation later!

To do so, type in sudo apt update
, followed by sudo apt install openjdk-11-jdk-headless
.
-
As gVim is not installed on your Ubuntu environment, you would need to install it yourself.
To do so, type in sudo apt install vim-gnome
.
-
Type in vim .bashrc
and add the last line to your .bashrc
file.
-
Once done, exit the file and restart the Ubuntu application.
-
Now, gVim should work whenever you use the gvim
command.
-
You can change your .vimrc
file configurations to suit your needs.
-
Below is a sample .vimrc
file configration provided for you.
filetype plugin indent on
set lbr nu et ts=4 sw=4 ai si sc bs=2 wb nobk vb so=1 ru ls=2
set ww=b,s,h,l,<,>,[,]
set clipboard=autoselect,exclude:.*
set fo+=r
syn on
- To do so, type in
vim .vimrc
, change the configurations and save using :wq
.
If you follow all these instructions carefully, you should be able to access your files at this directory:
C:\Users\%USERNAME%\AppData\Local\Packages\CanonicalGroupLimited.UbuntuonWindows_79rhkp1fndgsc\LocalState\rootfs\home


SNDFILE-INFO
Section: User Commands (1)Updated: July 28, 2002
Index Return to Main Contents
NAME
sndfile-info - display information about a sound fileSYNOPSIS
sndfile-info fileDESCRIPTION
sndfile-info will display basic information about a sound file such as its format, its sample rate, and the number of channels. This information is obtained using libsndfile (http://www.mega-nerd.com/libsndfile/).AUTHOR
This manual page was originally written by Joshua Haberman<EMAIL_ADDRESS>for the Debian GNU/Linux system (but may be used by others). Further additions have been made by Erik de Castro Lopo<EMAIL_ADDRESS>Index
This document was created by man2html, using the manual pages.
Time: 05:29:10 GMT, December 24, 2015


Changes the attributes of an existing file or directory.
Command syntax
chmod [options] mode[,mode] file1 [file2 ...]
Usual implemented options include:
- -R recursive, i.e. include objects in subdirectories
- -f force, forge ahead with all objects even if errors occur
- -v verbose, show objects processed
Octal notation of file system permissions
The main parts of the chmod permissions:
Example: drwxrwx---
To the right of the "d":
the left three characters rwx define permissions of the OWNER.
the middle three characters rwx define permissions of the GROUP.
the right three characters --- define permissions of EVERYONE ELSE. In this example EVERYONE ELSE has no permissions.
The chmod numerical format accepts up to four octal digits. The three rightmost digits refer to permissions for the file owner, the group, and other users. The optional leading digit, when 4 digits are given, specifies the special setuid, setgid, and sticky flags.
Numerical permissions
Some examples:
chmod +x filename
# Makes "filename" executable for all users.
chmod u+s filename
# Sets "suid" bit on "filename" permissions.
# An ordinary user may execute "filename" with same privileges as the file's owner.
# (This does not apply to shell scripts.)
chmod 644 filename
# Makes "filename" readable/writable to owner, readable to others
#+ (octal mode).
chmod 444 filename
# Makes "filename" read-only for all.
# Modifying the file (for example, with a text editor)
#+ not allowed for a user who does not own the file (except for root),
#+ and even the file owner must force a file-save
#+ if she modifies the file.
# Same restrictions apply for deleting the file.
chmod 1777 directory-name
# Gives everyone read, write, and execute permission in directory,
#+ however also sets the "sticky bit".
# This means that only the owner of the directory,
#+ owner of the file, and, of course, root
#+ can delete any particular file in that directory.
chmod 111 directory-name
# Gives everyone execute-only permission in a directory.
# This means that you can execute and READ the files in that directory
#+ (execute permission necessarily includes read permission
#+ because you can't execute a file without being able to read it).
# But you can't list the files or search for them with the "find" command.
# These restrictions do not apply to root.
chmod 000 directory-name
# No permissions at all for that directory.
# Can't read, write, or execute files in it.
# Can't even list files in it or "cd" to it.
# But, you can rename (mv) the directory
#+ or delete it (rmdir) if it is empty.
# You can even symlink to files in the directory,
#+ but you can't read, write, or execute the symlinks.
# These restrictions do not apply to root.


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Every President has a lot to do -- especially a modern-day United States President. He or she must:
The list could go on and on . . .
How can one person do all this? One "trick" a President has is to delegate jobs. He or she assigns or turns over much of the day-to-day work to others. A good business leader, a principal of a school, or the editor of a newspaper does this, too. They pick qualified people to do certain work, expect them to do their best and then report back on what they have accomplished. The top person, such as the President, will probably make the final decisions. But he or she can't possibly do all the day-to-day work.
The President of the United States delegates much work to the Cabinet. Each Cabinet member is the head of an executive department of the government. The President meets with his/her Cabinet frequently to hear their reports and their suggestions. Usually, they meet together once a week or every other week. They meet in the Cabinet Room next to the President's Oval Office美国白宫的椭圆形总统办公室 in the White House West Wing. This room faces the Rose Garden and is a beautiful room furnished with draperies垂褶；帐帘, chandeliers枝形吊灯, and leather chairs皮革座椅.
参考


CrankyCritic® movie reviews: Bringing Out The Dead Rated [R], [110] minutes Starring Nicolas Cage, Patricia Arquette, John Goodman, Ving Rhames, Tom Sizemore Screenplay by Paul Schrader Based on the novel by Joe Connelly Directed by Martin Scorsese website:www.bringingoutthedead.com
IN SHORT: Dreadful.
As always, we don't compare to Source Material.
Nicolas Cage has so perfected the hang-dog, wasted, puppy-eyed, lost in his own body look that it would be really, really nice if he did something else for a change.  His gig has turned into an endless rut of cardiac failures and drug overdoses. He can't remember the last time he saved a call. His sleep isn't restful and he's haunted by the ghostly face of Rose, a girl he accidentally helped to kill in the earliest days of his career. Pierce is a man who has hit bottom so hard, well, we've seen Cage do it before. . .
The only distraction from what has become a mind-numbing, soul destroying career is Mary (Patricia Arquette), daughter of yet another cardiac arrest. Mary has got some drug-taking backstory which adds a couple extra interesting actors of supporting stature -- Marc Antony plays Noel, a brain damaged street loon, said damage caused by an enforcer named Tiger, employee of Stress Reduction Specialist (ie. drug dealer) Cliff Curtis (Cy Coates), a real slick dude -- but she's another wrecked soul and the start of their "relationship" has all the spark of a wet match.
Over the course of two plus days of the story, three different partners comment on Pierce's attraction to Mary and his obvious problems with the job. Larry's (John Goodman) is the partner who dreams of Captain bars and "retirement" to a different unit in the suburbs of Long Island; he faces his shift with utter indifference, to keep the pain away. Marcus (Ving Rhames, sporting a full head of hair for a change), the brightest spark in the entire flick, is having the time of his life saving souls and preaching to the same Souls as a counterpoint to the daily grind of seeing the destitute, drug addicted, and frail old folk that are the residents of his route. His stern warning about getting involved with the daughter of a call follows the more important rule number one, don't get emotionally attached to the work, ever. Which, of course, is Pierce's problem. Partner number three, Tom Walls (Tom Sizemore) is in the game for the blood, regardless of the cause. If he's got to beat up on some poor shnook, mentally or physically, to get the job done, so be it.
If you want to make a movie which pushes the limits of acceptable behavior in favor of moving the story along, it would be greatly helpful if there was a minimum of material that the audience can connect to, to help us believe in the character that is at the center of the story. The supporting characters, from Rhames on down, are the only elements that bring a feeling of "real-ness" to the story. Nicolas Cage's recurring hang-dog looks are no substitute for character development. His character's ups and downs are so arbitrary that it is inconceivable that any job supervisor would look the other way and allow the man to climb behind the wheel.
Director Martin Scorsese has brought to the screen, I'm guessing, everything he knows about visual story telling. There are lovely slow-speed shutter shots where headlights blur into streaks of light; super-focused overhead shots of the speeding EMS truck and other visually impressive elements. Problem is, beautiful stuff doesn't necessarily have soul, and Cage's character is so dead on his feet that his redemption, when it comes, doesn't bring anything but a sigh of relief from the audience that the film is finally over. At a relatively short 110 minutes, the two plus days shown on screen feel like three months.
On average, a first run movie ticket will run you Eight Bucks. Were Cranky able to set his own price to Bringing Out The Dead, he would have paid...
$2.00
Midweek rental level, solely for Goodman and Rhames and the soundtrack. Cranky guesses that way too much money was spent on clearing the rights for songs by the Stones, Bob Marley, The Clash, Joe Jackson and more, 'cuz they intrude with distracting regularity. In a serious story, this trivial stuff shouldn't draw attention to itself. It does.
The Cranky Critic® is a Registered Trademark of, and Copyright © 1999 by, Chuck Schwartz. All Rights Reserved. Cranky on the web at www.crankycritic.com
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Logtalk Code Coverage Report
Test suite file:
tests.lgt
Test suite object:
tests
Generated on:
2021-01-03T22:16:47
| Global Coverage |
Covered/Total |
Percentage |
| Entities |
|
100.0 |
| Predicate Clauses and Grammar Rules |
|
66.7 |
Covered Entities
| Entity Coverage |
Covered/Total |
Percentage |
| Predicate Clauses and Grammar Rules |
|
100.0 |
| Predicate/Non-terminal Coverage |
Covered/Total |
Covered Clause/Rule Indexes |
| Entity Coverage |
Covered/Total |
Percentage |
| Predicate Clauses and Grammar Rules |
|
100.0 |
| Predicate/Non-terminal Coverage |
Covered/Total |
Covered Clause/Rule Indexes |
| Entity Coverage |
Covered/Total |
Percentage |
| Predicate Clauses and Grammar Rules |
|
100.0 |
| Predicate/Non-terminal Coverage |
Covered/Total |
Covered Clause/Rule Indexes |
| Entity Coverage |
Covered/Total |
Percentage |
| Predicate Clauses and Grammar Rules |
|
33.3 |
| Predicate/Non-terminal Coverage |
Covered/Total |
Covered Clause/Rule Indexes |
rx/1
|
|
[1] |
ry/1
|
|
[] |
area/1
|
|
[] |
| Entity Coverage |
Covered/Total |
Percentage |
| Predicate Clauses and Grammar Rules |
|
100.0 |
| Predicate/Non-terminal Coverage |
Covered/Total |
Covered Clause/Rule Indexes |
area/1
|
|
[1] |
height/1
|
|
[1] |
width/1
|
|
[1] |


@* * Copyright 2021 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import model._ @import model.TopicOptionChoice.TopicOptionChoice @(topic: TopicOptionChoice, maybeTopicFilter: Option[TopicOptionChoice]) @checkedFlag(checked: Boolean) = @{ if(checked) { " checked" } else { "" } }


| {{player.name}} |
{{player.team}} |
{{player.position}} |
{{player.games_played}} |
{{player.games_started}} |
{{player.attempts}} |
{{player.completions}} |
{{player.pass_yards}} |
{{player.pass_tds}} |
{{player.interceptions}} |
{{player.carries}} |
{{player.rush_yards}} |
{{player.rush_tds}} |
{{player.targets}} |
{{player.receptions}} |
{{player.rec_yards}} |
{{player.rec_tds}} |
{{player.fantasy | number:2}} |


Currently Working to Improve My Website.
Where You Can Find Me
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Korbyn's Story
Korbyn is a beautiful, sweet, vibrant 4 year old girl who loves life! In her 4 short years, she has been through so much more than many adults can imagine! When Korbyn was just 15 months old, she was diagnosed with Esotropia, a form of ocular motility disorder. Even since her diagnosis, Korbyn has worn glasses and has already reached the max prescription as well as bi-focals. A specialist has determined that Korbyn is in need of surgery before she loses her vision completely.
Some of the symptoms this sweet little girl faces are:Korbyn has an amazing family who have been working hard to get the best care for their sweet daughter! The surgery is scheduled for April 17, 2020 and this amazing family is in need of all help they can get to raise the funds to meet the insurance deductible! This surgery has already been prolonged long enough and this baby could use our help!
Please consider donating to this amazing cause! Let's help kittle Korbyn wins her #FightForSight!


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Most dependencies are now acquired using vcpkg. If you don't have it already, get vcpkg from the vcpkg GitHub page. The quick start guide in their readme is pretty good, so should have you up and running in no time.
Dependent on what sub-projects of resiprocate you would like to build, you may need to install the following packages:
Visual Studio project Platforms and Configurations map to vcpkg target triplets as follows:
| Platform | Configuration | Target Triplet |
|---|---|---|
| Win32 | Debug | x86-windows |
| Release | ||
| Debug-SSL | ||
| Release-SSL | ||
| Debug-SSL-MT | x86-windows-static | |
| Release-SSL-MT | ||
| x64 | Debug | x64-windows |
| Release | ||
| Debug-SSL | ||
| Release-SSL | ||
| Debug-SSL-MT | x64-windows-static | |
| Release-SSL-MT |
When checked out from SVN, all dependent libraries are included with one exception: You need to download openSSL. You can either download the source and build it or download the precompiled binaries from http://slproweb.com/products/Win32OpenSSL.html. You need to download the full versions, the light versions are not sufficient. If you want to build for x64 you need to download the x64 version.
Please note that the x64 version can be installed on x64 machines, but you can copy the install folder to a 32bit system and cross-compile for x64. The openssl install folders need to be renamed and put at the following locations:
Additionally, in order to compile reTurn, it is required to have boost in the contrib\boost folder.
There are eight possible configuration/platform combinations: SSL/non-SSL * Debug/Release * x86/x64 = 8
The output of all projects is created in a single folder for each configuration/platform combinations. The output is organized as follows:
The Visual Studio Batch Build feature does not work with the current configuration. This is due to a bug in Visual Studio 2010 when project references are used. It could be solved by removing project references, adding project dependencies instead and specifying all generated import libraries directly in the linker configuration. This would practically resemble the way this was done in pre-VS10 environments, but it would involve a bit of configuration work.
More info on this bug can be found here:


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Design to Web
What is responsive web design, and why is responsiveness inportant?
Responsive web design makes web pages look good on any device, including desktop, tablets and mobile phones. It does this through code that tells the content to resize, reposition, hide, or move according to the size of the screen. Responsive design has become more important as the variety of screen sshapes and sizes has increased. Responsiveness ultimately allows for a better user experience and acknowledges that user requirements may be different depending on which device they are using.
What is mobile first design, and why is it important?
Mobile first design follows the idea of progressive enhancement. This means beginning by tailoring content to a mobile phone, and then building on that by adding responsiveness for larger screen sizes. This might mean rearranging the content as screen size increases, or possibly adding different content. The mobile first approach has become important because mobile internet usage is on the increase, and this approach allows developers to focus on core functionality on a smaller screen.
What is a wireframe, and why do we use them?
A wireframe is a visual representation, or blueprint, of the basic layout and structure of a website. We use them as a starting point when mapping out the basic design of a site. They allow us to consider the purpose of the website, establish a hierarchy of elements, and think about how to best arrange these elements to best accomplish the site's purpose.
Aspects of my wireframe I found difficult.
I found it hard to visualise how elements might rearrange or change as screen size increases. In particular I found it hard to work out how these changes might happen. I imagine this is something that comes with experience!


"BISHOP "an overseer. In apostolic times, it is quite manifest that there was no difference as to order between bishops and elders or presbyters(Acts 20:17-28; 1 Peter 5:1, 2; Phil. 1:1; 1 Timothy 3). The term bishop is never once used to denote a different office from that of elder or presbyter. These different names are simply titles of the same office, “bishop” designating the function, namely, that of oversight, and “presbyter” the dignity appertaining to the office. Christ is figuratively called “the bishop[episcopos] of souls” (1 Peter 2:25).
"BISHOP "an overseer. In apostolic times, it is quite manifest that there was no difference as to order between bishops and elders or presbyters(Acts 20:17-28; 1 Peter 5:1, 2; Phil. 1:1; 1 Timothy 3). The term bishop is never once used to denote a different office from that of elder or presbyter.
These different names are simply titles of the same office, “bishop” designating the function, namely, that of oversight, and “presbyter” the dignity appertaining to the office. Christ is figuratively called “the bishop[episcopos] of souls” (1 Peter 2:25).


---
layout: post
title: Mapping Building Heights with Lidar and Mapbox
use-site-title: true
---
For a project I am conducting at the University of Calgary, I require a value for average square footage of dwellings in Calgary communities.
LIDAR (Light Detection and Ranging) is a remote sensing technique utilizating laser readings to obtain the elevation of surface points.
From this data, I could obtain a representation of building features. The height of a building can be calculated based on an average of the
elevation readings within a building footprint and an average elevation from a buffer around the footprint representing the ground elevation.
A summary of the method is outlined at this
link. The necessary
data were not available for the City of Calgary and another method was employed for the project. None the less, I wanted to experiment
with the method. Data were available for the nearby City of Airdrie. Mapbox was used to create the visualization, in conjunction with
postGIS and QGIS (open-source is the best).


First of all I want to know what is not changed or what is the invariant quantity in a transformation.
There are three kind of common transformations.
The invariance of them corresponds to:
Time translation Gliffy Source
Definition of Time Translation
Move the system in time.
Generator of Time Translation
T.T.I. is generated by Hamiltonian which can be easily understood by looking into Shcrödinger equation.
Hint
Starting from Schrödinger equation,
Then we get the state after a evolution of time ,
Time translation symmetry means the state evolution in the same time interval no matter when to start the evolution. Mathematically,
should get the same final state if we start from some other time ,
That means the two Hamiltonian should be the same. Now we reach the conclusion that Hamiltonian is time independent.
The logic is to prove that Hamiltonian is time independent by using infinitesimal time translation approach. Given that Hamiltonian is time independent, we imediately know that time translation operator is just the propagator with the form
All other conclusions come from the fact that Hamiltonian is a constant of motion.
Hint
Ehrenfest theorem tells us that time independent Hamiltonian is a constant of motion.
Important
For an isolated system, T.T.I. should always be satisfied because there is nothing more else to change the system but to leave the system with energy conserved.
My concern is if we don’t have an Hamiltonian for , we can’t actually says this because of what the second law of thermodynamics tells us.
Space Translation Gliffy Source
S.T.I. is generated by canonical momentum. This is not so obvious as time translation. To prove this we need to understand what space translation really means.
Definition of Space Translation
Space translation means we change the position of the system by some spatial distance . In math this means a transformation from to where the plus sign is by definition. We invent this space translation operator,
Space Translation Applied to States
Next we can obtain the result of space translation operator applied to state in position basis
where we used the relation
which of course is because the normalization of coordinate basis tells us that space translation operator is unitary,
Generator of Space Translation
Similarly to time translation, we can find out the generator out of this definition. For infinitesimal translation,
i.e.,
which shows that the generator of space translation is momentum operator.
From Infinitesimal to Finite Space Translation
Now we have the explicity expression for space translation operators.
Space Translation on Operators
Space Translational Invariance
Space translational invariance of arbitary operator is
is equivalent to
We say some system has space translational invariance we mean the Hamiltonian is space translational invariant,
Such a system has space translational invariance.
Hint
I once thought Hamiltonian is space/time translational invariant is not enough for the statement that the whole system is invariant under space or time translation for all observables. Of course I was wrong. Once the Hamiltonian and initial condition is given the whole system can be determined completely in principle.
All quantum states are invariant under such transformation. This is not a nonsene transformation because the two states are different in some sense if we put them in a phase space where the phase factor assigns a position for the state vector in the phase space and we can see the difference directly in this image.
The invariant thing is the probability density which is obvious.
Hint
This is global because the phase factor doesn’t depend on position and time.
Local Gauge Transformation Gliffy Source
What if we have a local phase factor: ?
One way of implenment this phase factor is to transform the basis, for example:
By changing the basis, we can transform anything on position basis. Since the first principle of QM is Schrödinger equation, we would like to check what happens to that.
It turns out that both space derivative and time derivative of the wave function changed. For both of them,
equivalently, we can just change all the derivatives to
where can be or .
The only thing we need is the definition:
Starting from that, we can derive properties.
Hermition? The way to find out something is Hermition or not is to take the Hermitian conjugate of the inner product sandwiched by the operator.
We know
Take the Hermitian conjugate of the whole expression,
We know the LHS is . So we have
Then we get that parity operator is Hermitian.
Inversion? Parity operator is Unitary.
By physics we know that parity twice gets back to the original state. So . Then we can find inverse parity operator. What’s important is that it’s unitary.
Acts on states? From definition, we need to go to position basis.
We can also find the results on momentum eigenbasis, which is
We already know mometum eigen state in postion is some kind of plane wave and it’s easily proved that .
Commutators with any observables? Just sandwich then act on arbitary state and put it into position basis.
As an example, find commutation relation with position operator.
which is . This proves the following equation.
which can also be interpreted as passive transformation.
Another example is the commutation relation with (canonical) momentum.
By carefully applying parity on position basis, we have
Because commutation relation tells us
Here comes the keypoint. Recall that
we know that
gives us the expression of momentum in position basis,
So to continue our calculation of parity applied to momentum,
So we can prove that mometum actually invserses when parity is applied to it.


--- layout: default title: "404: Page not found" permalink: 404.html ---
Life is that way, isn't it? We don't always find what we are looking for. Looks like to landed on a URL that doesn't exist at the moment.


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Setting Goals and Objectives
What’s SBOX 2.0 about?
In new version, SBOX 2.0 comes configured with automation tasks to manage entire infrastructure. Reconfigure groups of
servers, update application versions, and enforce access controls on the fly from a single screen regardless of where the
SBOX nodes are deployed. Moreover, SBOX 2.0 migrate services and applications to the cloud can often involve different
management interfaces or even call for different expertise.
Conducting Research
First of all, we started to find several user research methods to figure out the current usability problems. Before designing the platform UI, we conducted research for similar industries such as Oracle, IBM, Palo Alto... Besides, we also took references from Google material design.
Building the Key Audiences
Since we have built our key users in SBOX1.4, we tried to find potential users this time.
User Interview
Card Sorting
Since reorganize the information architecture is main mission in SBOX2.0, we arranged our targeted users to do the user interview and card sorting.
Sitemap and Functional Map
Wireframes
UI Flows
High-fidelity Prototypes
Usability Test
After we have a Beta version, we conducted usability test for our internal users. Based on these feedbacks, we discussed the priorities and fixed or improved them in updated version.
Design Guide
In this version, we attempted to unify the user behaviors and build a the design guide. The guideline includes all UI elements such as typography, font, tag, button, pop-up window...


h1 { color : pink;
1- Open scratchpad.io in a new window. 2- Delete the existing scratchpad code. 3- Copy the following code into the scratchpad pane:
To demonstrate specificity
Inheritance Inheritance is a key feature in CSS, it relies on the ancestor-descendant relationship to operate. Inheritance is the mechanism by which properties are applied not only to a specified element, but also to its descendants.[11] Inheritance relies on the document tree, which is the hierarchy of (X)HTML elements in a page based on nesting. Descendant elements may inherit CSS property values from any ancestor element enclosing them. In general, descendant elements inherit text-related properties, but box-related properties are not inherited. Properties that can be inherited are color, font, letter-spacing, line-height, list-style, text-align, text-indent, text-transform, visibility, white-space and word-spacing. Properties that cannot be inherited are background, border, display, float and clear, height and width, margin, min- and max-height and -width, outline, overflow, padding, position, text-decoration, vertical-align and z-index. Inheritance prevents certain properties from being declared over and over again in a style sheet, allowing the software developers to write less CSS. It enhances faster-loading of web pages by users and enables the clients to save money on bandwidth and development costs. Example of inheritance Given the following style sheet: h1 { color: pink; } Suppose there is an h1 element with an emphasizing element (em) inside:How the Web Works
The web is a bunch of computers that communicate with each other. When a person goes to a web page like www.google.com, their computer sends a HTTP Request to a server. The server finds the appropriate HTML document and sends it back to the user's computer where a web browser interprets the page and displays it on the user's screen. This video does a good job of explaining more.
HTML
HTML stands for Hypertext Markup Language. HTML documents form the majority of the content on the web. HTML documents contain text content which describes "what you see" and markup which describes "how it looks". This video gives a good overview.
Tags and Elements
HTML documents are made of HTML elements. When writing HTML, we tell browsers the type of each element by using HTML tags. This video explains the distinction well.
 This makes them very unforgiving since a small mistake by a programmer can cause huge problems in a program.
Inline vs Block Elements
HTML elements are either inline or block. Block elements form an "invisible box" around the content inside of them.
Developer Tools (in the Browser)
HTML elements are either inline or block. Block elements form an "invisible box" around the content inside of them.
The "tree-like structure" of HTML
The "tree-like structure" comes from the fact that HTML
elements can have other elements inside of them. You can
draw this relationship like a family tree. My mother had
multiple children. So did her mother, and so on...
In a browser, this structure shows up as a series of
nested boxes. There are boxes inside of boxes inside of
boxes, and so on...
The relationship between indented HTML and boxes
When you read an HTML document as text, you see a wave of changing indentations going up and down the left side of the document. The more indented an element is, the more deeply nested it's corresponding "box" is.
Text Editors (for programming)
When writing code, programmers use special text editors (like Sublime Text for example). These editors make the programmer's life easier. For example, some text editors will automatically generate a closing HTML tag when you write an opening tag.
When you read an HTML document as text, you see a wave of changing indentations going up and down the left side of the document. The more indented an element is, the more deeply nested its corresponding "box" is.
When writing code, programmers use special text editors (like Sublime Text for example). These editors make the programmer's life easier. For example, some text editors will automatically generate a closing HTML tag when you write an opening tag.


After forming in 1993, they have gone on to release 10 albums despite a
revolving lineup of changing members.
On this page I will be giving you a taste of their musical style,
and enough information to help you start exploring their discography.
Starting out with only three members, Dimmu Borgir have become one of the most well known metal bands out of Norway. Their first two albums are considered by purists to be the only true "Black Metal" albums in their discography. In the folowing releases, the band members began to switch out one after another. With a steady flow of new artists to work with, the band began to expirement with more orchestral sounds, a more symphonic metal than their old sound. Many old fans accused them of selling out as they became more and more widespread in both popularity, and in their range of musical creativity.
With each new album, the production value, and technical skills of the band keep getting better. They did away with the synthesizers, and began recording and touring with orchestras, and choirs. With more intricate costumes, and theatrical live shows, they bring some serious energy to any venue they perform at. Through all of the changes, disagreements, and the ups and downs of being in a band, the only two members that have stayed consistant are Shagrath and Silenoz pictured below.
There are plenty of websites out there that can give you a more comprehensive discography, check the links section at the bottom of the page to learn more. Here I will outline their major albums and the years they came out, followed by my top five favorite Dimmu Borgir songs and what albums they are found on.
| Song Title | Album Name | |
|---|---|---|
| 1. | Sorgens Kammer - Del II | Stormblåst MMX |
| 2. | Ætheric | Eonian |
| 3. | Progenies of the Great Apocalypse | Death Cult Armageddon |
| 4. | A Jewel Traced Through Coal | Abrahadabra |
| 5. | Council of Wolves and Snakes | Eonian |
There are so many great songs to choose from, but these ones stick with me most. This is my opinion. Give these tracks a few good listens, and then pick your own favorites as you explore the rest of their discography. Thanks for stopping by and trying something new today.
Here are some links to get you started!
Official website
Official YouTube playlist
Learn more at the Metal Archives
or listen on iTunes here.


My Team
Heather
Manager
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<EMAIL_ADDRESS>Office number: 200
Jamie
Engineer
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Email:
<EMAIL_ADDRESS>GitHub:
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Hector
Intern
ID: 012
Email:
<EMAIL_ADDRESS>School: Temple University


|
|
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Network Site Reliability Engineer (SRE). Extensive experience in planning, deploying and managing IT Infrastructure projects and in designing technical architecture for data communications networks.
Have specific technical skills in data communications planning, network management systems and data network security. Strength in managing technical resources and alignment of information technology to business objectives.


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Deque Bulk:
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Empty Queue Wait:
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Threads:
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Upper Threshold Wait:
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Lower Threshold:
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An example application that includes dynamic forms, angular material integration, complex type validation, and local storage state persistence


I’m taking a Software Testing and Verification course as part of my Master’s work. Our first assignment was to write a short paper describing a unit test, then implement selection sort and test it under that philosophy. Sarcastically, I commented to my colleagues the triviality of this question. The first response was, “Wow, I don’t think that is such an easy question.” A technical discussion ensued. This is that log.
I proposed the first definition above, which is mostly influence from my Haskell QuickCheck experience. During lecture today the professor presented levels of testing.
Unit Testing Integration Testing System Testing Alpha Testing Beta Testing
The theme here? Each successive layer of testing include more modules and more functionality. Unit testing is the most basic. It doesn’t have to provide a pure interface, it can be dirty, it can have side effects, but before I promote some software module to the next stage, I want some confidence its working. The professor went on to ask, “What if we had a test team, a separately paid person to write the unit tests? Would that work? Would that be a good idea?”
My initial response was, “No! those tests are mine!” This is my definition of a unit test, private tests.
Definition I hold now: A unit test is a test to provide the developer some confidence a region of code works as intended before other people see the code and the developer is open to mockery and scandal.
This definition supposed unit tests are more emotional, or egocentric than technical, but when I think about how, and where I choose to unit test heavily, and where I choose to test more lightly it centers around areas of code I would be embarrassed to get wrong. To get back to the homework assignment, the first goal was to implement selection sort:
Unit under test
#include <iterator>
#include <iostream>
#include <algorithm>
template <typename InputIterator>
void selection_sort(InputIterator b, InputIterator e)
{
for(InputIterator c = b; c != e ; ++c){
auto m = std::min_element(c, e);
std::swap(*m, *c);
}
}
Selection sort is pretty naive (O(n^2)) but its straight-forward to implement, and std::algorithms make it even easier to understand. As a side note, this is the real strength of the STL algorithms: clarity. This code has very few opportunities for bugs because of the reliance on STL algorithms. Additionally, it’s readable! Additionally, it’s templated so everyone will think you are a badass (unless there is a bug in it, in which case they judge you every time you whip out the typename). To prevent this horrific alternate future we can unit test. Furthermore, we can take a page from the FPGA/ASIC guys and use randomized tests. (As opposed to direct tests).
Randomized tests construct random input and feed it through the unit under test. A secondary implementation of the function verifies the result. In this case we are luck that the invariant of a “sorted list” is easy to check. In fact there is a standard algorithm for it: std::is_sorted().
Using GTest we construct a parameterized test. We then construct a list of random vectors and instantiate the test with the 10000 separate vectors. GTest provides a lot of value here. If a single test fails, GTest will print out the parameter value when that particular test failed the build. Since we are using random data, this is critical so we can setup regression tests.
#include "sort.hpp"
#include "gtest/gtest.h"
#include <vector>
#include <random>
#include <limits>
#include <cassert>
#include <iostream>
using TestInput = std::vector<int>;
class RandomizedTest : public testing::TestWithParam<TestInput> {};
TEST_P(RandomizedTest, Sorting)
{
auto vs = GetParam();
selection_sort(std::begin(vs), std::end(vs));
ASSERT_TRUE(std::is_sorted(std::begin(vs), std::end(vs)));
}
std::vector<std::vector<int>> GenerateTestCases()
{
std::vector<TestInput> test_cases;
std::numeric_limits<int> limits;
std::mt19937 engine(time(0)); // Fixed seed of 0
std::uniform_int_distribution<int> range_dist(0,1500);
std::uniform_int_distribution<int> element_dist(0, limits.max());
size_t n = 10000;
auto f = [&](){return element_dist(engine);};
std::generate_n(std::back_inserter(test_cases), n,
[&](){
TestInput vs;
std::generate_n(std::back_inserter(vs), range_dist(engine), f);
return vs;
});
return test_cases;
}
INSTANTIATE_TEST_CASE_P(
GeneralAndSpecial,
RandomizedTest,
testing::ValuesIn(GenerateTestCases()));
Build Script
project(hw1)
include(ExternalProject)
ExternalProject_Add(
GTest
URL http://googletest.googlecode.com/files/gtest-1.7.0.zip
INSTALL_COMMAND ""
)
ExternalProject_Get_Property(GTest source_dir)
include_directories(${source_dir}/include)
ExternalProject_Get_Property(GTest binary_dir)
link_directories(${binary_dir})
set(CMAKE_CXX_FLAGS "-O3 -std=gnu++11")
add_executable(hw1 main.cpp)
add_executable(test test.cpp)
add_dependencies(test GTest)
target_link_libraries(test gtest gtest_main pthread rt)
These tests take nearly 5 seconds to run, but randomization gives us another cool feature. Typically with directed tests, once the tests pass the probability of that test failing int he future is pretty low. Randomized tests are different every time you run them. While the invariant of the input are constant the input itself changes greatly, and exercises code in ways a human may not imagine.
tldr;
- Unit tests help you save face.
- Random tests kick directed tests’ teeth in.


Have a look around and enjoy.
You can visit more of my projects onFreecodecamp


Enter
Fried Chicken
10am - 5pm
Finest chicken selection
MixDonalds
24/7
Imma lovin' it
HongKong Chinese
7am - 7pm
Authentic, rich, traditional deliciousness
Boba King
11am - 5pm
PreTEA Good
MixDonalds
Today, 6:48 AM
Hello,
it's me.
I was wondering...
Today, 5:38 PM
Hello, can you hear me?
I'm in California dreaming
... about who we used to be.

When we were younger and free...
I've forgotten how it felt before
Today, 3:38 AM
Hey human!
Umm...

I mean...
It’s not that bad...
But we’re probably gonna need a new carpet.
Yesterday, 4:20 PM
Hey human!
Umm...

I mean...
It’s not that bad...
design:
milan
, code:
momcilo


--- layout: default title: About keywords: Linux,RHEL,Oracle,LAMP,DevOps,AWS ---
I've been professionally administering and developing on Linux systems since 2011.
The majority of my experience is with enterprise Linux and variants, namely Red Hat and Oracle Linux. I've worked extensively with popular open source solutions such as Apache HTTP Server, Apache Tomcat, and MySQL. I'm also familiar with several products in the Oracle stack including Oracle Database and Oracle WebLogic.
Every organization is different, but I'm a strong proponent for the use of agile methodologies. Now more than ever it's important for IT departments and development teams to connect with their customers to deliver value. I believe in the benefits of repeatable, measurable processes and leadership that doesn't lord over its employees. Version control should be a staple in every environment and best practice should be a reality and not a lofty ideal.


The busy sky littered with satellites.
Too expensive to properly decommission.
They meander across the night sky.
Like lackadaisical shooting stars.
These city streets crowded with bodies.
Too numerous for any form of consideration.
They drone on from start to finish back to start again
3 dimensional clocks locked in an orbicular rotation.
At the precipice.
A misstep away from the event horizon.
Living on the edge of three dimensional space.
The loss of mortality breeds recklessness.
This inheritance breeds arrogance.
Decadence is a virtue when there’s nothing at stake.
On these gamble streets.
Where can an ancient get some kicks?
After centuries of experience.
Still itching for that fix.
The writhing bodies. Temperature rising.
Tonight it all boils down to this.
Forget contemplating the secrets of the cosmos
We’re just prisoners to primordial licks.


ARMS preconditioned FGMRES.
More...
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "slu_ddefs.h"
|
| double | ddot_ (int *, double[], int *, double[], int *) |
| |
| double | dnrm2_ (int *, double[], int *) |
| |
| void | daxpy_ (int *, double *, double[], int *, double[], int *) |
| |
| double | dcopy_ (int *, double[], int *, double[], int *) |
| |
| int | fgmr (int n, void(*matvec)(double, double[], double, double[]), void(*psolve)(int, double[], double[]), double *rhs, double *sol, double tol, int im, int *itmax, FILE *fits) |
| | Simple version of the ARMS preconditioned FGMRES algorithm. More...
|
| |
◆ epsmac
◆ daxpy_()
| void daxpy_ |
( |
int * |
, |
|
|
double * |
, |
|
|
double |
[], |
|
|
int * |
, |
|
|
double |
[], |
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int * |
|
|
) |
| |
◆ dcopy_()
| double dcopy_ |
( |
int * |
, |
|
|
double |
[], |
|
|
int * |
, |
|
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double |
[], |
|
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int * |
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) |
| |
◆ ddot_()
| double ddot_ |
( |
int * |
, |
|
|
double |
[], |
|
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int * |
, |
|
|
double |
[], |
|
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int * |
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) |
| |
◆ dnrm2_()
| double dnrm2_ |
( |
int * |
, |
|
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double |
[], |
|
|
int * |
|
|
) |
| |
◆ fgmr()
| int fgmr |
( |
int |
n, |
|
|
void(*)(double, double[], double, double[]) |
matvec, |
|
|
void(*)(int, double[], double[]) |
psolve, |
|
|
double * |
rhs, |
|
|
double * |
sol, |
|
|
double |
tol, |
|
|
int |
im, |
|
|
int * |
itmax, |
|
|
FILE * |
fits |
|
) |
| |
Y. S. Dec. 2000. – Apr. 2008
internal work arrays: vv = work array of length [im+1][n] (used to store the Arnoldi basis) hh = work array of length [im][im+1] (Householder matrix) z = work array of length [im][n] to store preconditioned vectors
- Parameters
-
| [in] | n | Dimension of vectors and matrices. |
| [in] | matvec | Operation for matrix-vector multiplication. |
| [in] | psolve | (right) preconditioning operation. Can be a NULL pointer (GMRES without preconditioner) |
| [in] | rhs | Real vector of length n containing the right hand side. |
| [in,out] | sol | In: Real vector of length n containing an initial guess to the solution on input. Out: Contains an approximate solution (upon successful return). |
| [in] | tol | Tolerance for stopping iteration |
| [in] | im | Krylov subspace dimension |
| [in,out] | itmax | In: max number of iterations allowed. Out: number of steps required to converge. |
| [in] | fits | If NULL, no output. If not NULL, file handle to output "resid vs time and its". |
- Returns
- Whether the algorithm finished successfully.


Wildwood Lake Raceway, located a half-hour drive southeast of Athens in Little Hocking, is a home for motocross racers of all ages and all levels of skill.
Owner and racer Brent Windland opened the raceway for just a few events, and from there, it grew into a full-time center for racers with multiple events throughout each year.
“People need to come and watch this,” Windland said. “It’s one of the coolest things you could ever see.”
“It’s been like an addiction. We go out and beat our bodies so bad we can’t even walk. Monday we don’t even think about it [racing] again. Tuesday we start to feel better, and Wednesday we’re asking where the next race is.”-Brent Windland, owner of Wildwood Lake Raceway
Wildwood Lake not only has regular motocross tracks for adults and youth, but also an off-road track for racers to explore. Each year, the raceway hosts races, and its competitors travel to other races around the country.
Building the raceway to where it is now hasn’t been an easy road, Windland said, but it has been one full of support and unique opportunities for the racers.
“They’re incredible athletes, unbelievably fit,” Windland said. “People don’t know much about offroad yet, but we’re lucky to be a part of it so early on.”
From Grand Prix to Tennessee
Wildwood Lake is what’s known as an outlaw series, so racers don’t have to pay for any outside memberships to be able to participate. Anyone who owns a bike or protective gear can show up at the track and race.
The racers are split into three age groups: micro, youth and regular adult. From there, the staff split them into their particular sessions and classes.
There are different sessions based on age. In each session, there are individual classes that kids and adults sign up for based on experience or bike size.
Everyone gets two scores during the races: their class score and an overall session score. Scores are based on how they perform.
PROVIDED BY WILDWOOD LAKE RACEWAY
The normal registration fee is $25 for their first race and $20 for their second race in a day. The younger racers are charged $20 per class in a day.
Wildwood also offers a professional class for adults for $30. Depending on how many people sign up for the class, the staff takes the money and splits it up between the first-, second- and third-place racers in the pro class.
Paige Griffith, a staff member at Wildwood Lake, assists the raceway across the board, but she mainly focuses on social media, the scoring during the races and setting up the class system.
“We’re not a national group, so the pros coming with us and the people racing for years have great experience and skill, but with us they need their own special class to compete against each other because of their experience,” Griffith said. “Our way of helping those guys out is by giving it (money) back.”
Wildwood Lake hosts a few rounds in the summer of the Grand Prix race, which is a 3- or 4-mile track. The adult riders go for 45 minutes plus one lap, and then the younger riders go for 30 minutes. There are a total of ten rounds of the Grand Prix.
The raceway even held the national qualifier for the American Motorcyclist Association Tennessee Knockout Extreme Enduro, where nearly 27 states were represented. In addition, Wildwood Lake also hosted the Fallen Timbers AMA Ohio State Championship in July 2019.
Windland wants everyone to know racing is an extreme sport, and he makes a point to warn people when they sign up. After one race in Pennsylvania in 2002, Windland lost nine pounds in three hours and 20 minutes. Though Windland believes it is an enjoyable sport for the racers, there’s no doubt that it requires intense endurance.
“I tell the parents when they come out with new riders: this is not a sport where they’re not going to get hurt,” Windland said. “There’s no way around it. Broken bones just happen, but they heal and people get back on with the race.”
The race is in the roots
Windland moved to Florida, but he came back to his family’s farm when his parents died. He decided to build a practice course to keep his racing edge but knew the family farm could be so much more. He started hosting some racing events, and from there, it took off.
Wildwood Lake isn’t the only part of Windland’s racing story that has deep roots. His racing roots go back to when he was 8 years old. When his brother wanted to ride a motorcycle and wasn’t able to ride it after they picked the vehicle up, Windland hopped on and rode until it was out of gas.
A year later, he signed up for a race and ended up in fourth place at the ripe age of 9 years old.
Racing quickly became Windland’s whole life. He moved to Florida at the age of 20 and continued to race. Even after all of the injuries and bang-ups, he not only still races, but uses his knowledge of racing to promote through Wildwood Lake.
“It’s been like an addiction,” Windland said. “We go out and beat our bodies so bad we can’t even walk. Monday we don’t even think about it (racing) again. Tuesday we start to feel better, and Wednesday we’re asking where the next race is.”
Even Windland’s staff, who he says are wonderful and always completely involved, have been with him for a long time. Griffith grew up knowing Windland through her mom, and started helping out at the raceway and eventually became fully invested in it.
Griffith’s racing background isn’t just with Windland. Her dad and uncle introduced her to motocross and taught her how to ride. After she participated in her first race, Griffith knew she wanted to keep racing. Nearly 15 years later, she still races.
“At each event you meet more and more people and you learn about different types and different venues, and we’ve made so many friends that are more like family at the racetrack,” Griffith said. “It’s an amazing atmosphere; it’s just unreal.”
“As soon as the race is over, they’re out having fun and playing together. Then, when it’s time to race they put their gear on and get to the starting line and wish each other good luck. It’s really cool.”-Brent Windland, owner of Wildwood Lake Raceway
The racers know that with such an extreme sport comes a huge time commitment, but that’s no problem for Landon Yoak, a senior at Washington County Career Center. Yoak started drag racing with Griffith when he was young before racing on the woods course at Wildwood Lake He is now racing in the pro-class at Wildwood Lake.
What he loves about racing isn’t so much the competitive nature, but the friendships and connections created with all of the racers and spectators.
“Racing has changed my life by taking me to new places all across the U.S., helping my mental health through strategy and patience and by making me push myself in the gym and at practice,” Yoak said.
Jared Stark is another racer with deep roots, having grown up around the sport. He’s owned a motorcycle since he was young, but he didn’t start racing until he was 18. He swept the track for Windland for two years, and now he’s a race flagger and assists Griffith with scoring.
Stark loves nothing more than to help people on or off the track.
“I have always been the type that would help anyone out if I could, and be able to help kids that need it out on the track,” Stark said. “They come back to you, and give you a hug just because you helped them up a hill or help start there bike back up; it just makes my day.”
Stark also believes the camaraderie plays a crucial role in the enjoyment of the sport.
“I would have to say what I love the most about racing is how it brings everyone together as a family even though you may only see them at the track,” Stark said. “You can ask anybody at the track for any help, and they would do anything they can for you, even lending their own bike to you so that you can make the race.”
Stark and the others agree that most every aspect of their lives has heavy roots in racing, but also that fact rings true for a lot of the racers. This is why they believe racing is such a family-oriented sport.
‘A family sport’
Windland, Griffith, Yoak and Stark all agree that the best part about racing is the bonds made with the people they meet. Windland loves being around all of the people who participate, be it staff members, the professional riders or other riders. When they all get together, Windland says it’s like a homecoming.
PROVIDED BY WILDWOOD LAKE RACEWAY
Though every sport consists of competition, Windland believes racing differs from the stereotype of rivalry. He loves how all of the racers are best friends and even act as a family.
He sees this familial bond between racers in the adults and professionals alike but added it all starts with the younger racers.
“As soon as the race is over, they’re out having fun and playing together,” Windland said. “Then, when it’s time to race, they put their gear on and get to the starting line and wish each other good luck. It’s really cool.”
More women are starting to participate in motocross, and Windland also loves to see whole families who ride together. He loves to watch his youth riders go through the class ranks, going from not knowing how to ride a bike to reaching the professional tracks.
It’s the family aspect that assures Windland he made the right choice when he pursued racing. After 52 years of racing, Windland is still just as excited as he was on day one to race and to share his knowledge with those around him.
“I’ve watched some of these children grow up racing and then come back with their kids,” Windland said. “It’s a really cool job. I get to be around a lot of happy people and people who enjoy racing as much as I do, and it’s wonderful.”


I am a graduate engineer in Bangalore.
I have a BTech in Electronics and Communication Engineering from PES University, Bangalore.
I currently work at Schneider Electric.
My Resume | My GitHub
Email: rufinaflora2303@gmail.com


---
layout: post
title: eyes as big as plates finnish seniors shrouded in
date: '2013-10-19T17:30:00+01:00'
tags: []
tumblr_url: http://backlog.robbevan.com/post/64486386358/eyes-as-big-as-plates-finnish-seniors-shrouded-in
---
Eyes as Big As Plates, Finnish Seniors Shrouded in Vegetation and Folklore


Leganes vs Barcelona: Arturo Vidal's goal gives Catalans 2-1 win
- Leganes vs Barcelona's Spanish La Liga match ended 2-1 in favor of the Catalans
- Luis Suarez and Arturo Vidal scored the two goals for the Spanish champions
- Barcelona are still topping the Spanish La Liga standings
Reigning Spanish champions Barcelona on Saturday, November 23, came back from a goal down to beat Leganes 2-1 in what was a tough La Liga encounter for the Catalans.
Leganes who are at the bottom of the Spanish La Liga started the match with the determination of getting the maximum points against Barcelona.
And they had the chance to score the first goal in the 3rd minute when Oscar set up Ruben Perez, but he was unable to beat Barcelona goalie Marc Stegen.
Morocco international Youssef En-Nesyri scored the goal for Leganes in the 12th minute after an incredible assist from Roque Mesa.
PAY ATTENTION: Install Pitch Football App for FREE to get the latest football News & Scores
Fans rate Ndidi better than £70m England midfielder after impressive performance against Arsenal
Barcelona tried to restored parity before the half time break, but the duo of Kenneth Omeruo and Roberto Rosales were superb for Leganes at the back as the first half ended 1-0.
Lionel Messi provided the assist that helped Luis Suarez restored parity for Barcelona in the 53rd minute of play.
The Argentine would have double the lead for Barcelona five minutes later when he was set up by De Jong, but his shot was blocked.
Arturo Vidal netted the winner for Barcelona in the 79th minute for the Catalans to record a 2-1 win and maintain their position at the top of the League standings.
Earlier, Legit.ng had reported how Lionel Messi made a striking confession after revealing he does not want a life contract at Camp Nou despite his desire to remain at Barcelona.
The 32-year-old's future at the club remains uncertain when club President Josep Bartomeu revealed that their captain has a clause in his contract which enables him to leave at the end of the season.
Abu Azeez: Meet the only Nigerian rated among top 50 beach soccer players worldwide | Legit TV


This table contains entries for phenylalanine for a few species in the UniProt database. Links are provided to view the original UniProt protein entries, and their display in InterPro.
|
|
SPTR
|
Protein name |
Organism |
InterPro Domain Architecture |
InterPro Graphical Match |
Function |
|
Phenylalanine hydroxylase |
Phenylalanine‑4‑hydroxylase |
Homo sapiens |
|
Catabolism of phenylalanine |
||
|
Phenylalanine‑4‑hydroxylase |
Rattus norvegicus
Rat |
|
Catabolism of phenylalanine |
|||
|
|
Phenylalanine‑4‑hydroxylase |
Mus musculusMouse |
Catabolism
of phenylalanine |
|||
|
|
Protein
henna (includes Phenylalanine‑4‑hydroxylase (EC <IP_ADDRESS>) and Tryptophan‑5‑monooxygenase |
Drosophila melanogaster Fruit fly |
Catabolism
of phenylalanine and tryptophan |
|||
|
|
Probable Phenylalanine‑4‑hydroxylase |
Caenorhabditis elegans Nematode worm |
|
Catabolism
of phenylalanine |
||
|
|
Phenylalanine‑4‑hydroxylase |
Caulobacter crescentus Proteobacteria |
|
Catabolism
of phenylalanine |
||
|
|
Phenylalanine‑4‑hydroxylase |
Chromobacterium violaceum Proteobacteria |
|
Catabolism
of phenylalanine |
||
|
|
Phenylalanine‑4‑hydroxylase |
Pseudomonas aeruginosa Proteobacteria |
|
Catabolism
of phenylalanine |
||
|
|
Phenylalanine‑4‑hydroxylase |
Ralstonia solanacearum Proteobacteria |
Catabolism
of phenylalanine |
|||
|
|
Phenylalanine‑4‑hydroxylase |
Rhizobium loti Proteobacteria |
|
Catabolism
of phenylalanine |
||
|
|
Phenylalanine‑4‑hydroxylase |
Vibrio cholerae Proteobacteria |
Catabolism
of phenylalanine |


APSMediaPlayerProtocol Protocol Reference
| Conforms to | NSObject |
|---|---|
| Declared in | APSMediaPlayerProtocol.h |
Overview
This protocol allows 3rd party implementations of the media rendering engine that stands behind Veeplay. This protocol extends the
KRAdapter
protocol, so objects should also implement atype
method, returning a unique string to register under.To use:
- Create a new class that implements this protocol
Register it with the player shared instance:
[[APSMediaPlayer sharedInstance] registerClass:[<YOURCLASS> class] inGroup:kAPSMediaPlayerBackendsGroup];
Set up the class with the player:
[[APSMediaPlayer sharedInstance] setBackendPlayerClass:[<YOURCLASS> class]];
Accessing the APSAVPlayer's view
view
required method
The container UIView
of the player.
@property (nonatomic, readonly) UIView *view
Discussion
The container UIView
of the player.
Declared In
APSMediaPlayerProtocol.h
Properties
isPreparedToPlay
required method
initialPlaybackTime
required method
Get or set the initial time in stream from which the player will start playing the media
@property (nonatomic) NSTimeInterval initialPlaybackTime
Discussion
Get or set the initial time in stream from which the player will start playing the media
Declared In
APSMediaPlayerProtocol.h
currentPlaybackTime
required method
Get or set the current position in stream
@property (nonatomic) NSTimeInterval currentPlaybackTime
Discussion
Get or set the current position in stream
Declared In
APSMediaPlayerProtocol.h
playableDuration
required method
duration
required method
Get the total duration of the video
@property (nonatomic, readonly) NSTimeInterval duration
Discussion
Get the total duration of the video
Declared In
APSMediaPlayerProtocol.h
currentPlaybackRate
required method
Get or set the current playback rate
@property (nonatomic) float currentPlaybackRate
Discussion
Get or set the current playback rate
Declared In
APSMediaPlayerProtocol.h
contentURL
required method
Get or set the current media’s URL
@property (nonatomic, strong) NSURL *contentURL
Discussion
Get or set the current media’s URL
Declared In
APSMediaPlayerProtocol.h
scalingMode
required method
Get or set the scaling mode of the video according to its viewport
@property (nonatomic) APSMovieScalingMode scalingMode
Discussion
Get or set the scaling mode of the video according to its viewport
Declared In
APSMediaPlayerProtocol.h
shouldAutoplay
required method
playbackState
required method
Get the current playback state
@property (nonatomic, readonly) APSMoviePlaybackState playbackState
Discussion
Get the current playback state
Declared In
APSMediaPlayerProtocol.h
loadState
required method
Get the current state of the buffer
@property (nonatomic, readonly) APSMovieLoadState loadState
Discussion
Get the current state of the buffer
Declared In
APSMediaPlayerProtocol.h
movieSourceType
required method
Get the current media’s source type (e.g. file or stream)
@property (nonatomic) APSMovieSourceType movieSourceType
Discussion
Get the current media’s source type (e.g. file or stream)
Declared In
APSMediaPlayerProtocol.h
controlStyle
required method
Set or get how the player controls will appear
@property (nonatomic) APSMovieControlStyle controlStyle
Discussion
Set or get how the player controls will appear
Declared In
APSMediaPlayerProtocol.h
timedMetadata
required method
Obtains the most recent time-based metadata provided by the streamed movie.
@property (nonatomic, readonly) NSArray *timedMetadata
Discussion
Obtains the most recent time-based metadata provided by the streamed movie.
Returns an array of the most recent MPTimedMetadata objects provided by the media stream.
Declared In
APSMediaPlayerProtocol.h
allowsAirPlay
required method
Specifies whether the movie player allows AirPlay movie playback.
@property (nonatomic) BOOL allowsAirPlay
Discussion
Specifies whether the movie player allows AirPlay movie playback.
Declared In
APSMediaPlayerProtocol.h
airPlayVideoActive
required method
Check out if AirPlay video is started or stopped.
@property (nonatomic, readonly) BOOL airPlayVideoActive
Discussion
Check out if AirPlay video is started or stopped.
Declared In
APSMediaPlayerProtocol.h
Required protocol methods
– prepareToPlay
required method
– play
required method
Play the current media in the queue
- (void)play
Discussion
Play the current media in the queue
Declared In
APSMediaPlayerProtocol.h
– pause
required method
Pause the current playing media
- (void)pause
Discussion
Pause the current playing media
Declared In
APSMediaPlayerProtocol.h
– stop
required method
Stop the player, remove all the items from the queue and remove the player’s CALayer from its superlayer
- (void)stop
Discussion
Stop the player, remove all the items from the queue and remove the player’s CALayer from its superlayer
Declared In
APSMediaPlayerProtocol.h
– beginSeekingForward
required method
Play the media with an increased playback rate (speed)
- (void)beginSeekingForward
Discussion
Play the media with an increased playback rate (speed)
Declared In
APSMediaPlayerProtocol.h
– beginSeekingBackward
required method
Rewind the media
- (void)beginSeekingBackward
Discussion
Rewind the media
Declared In
APSMediaPlayerProtocol.h
– endSeeking
required method
Stop the seeking process startd by beginSeekingForward or beginSeekingBackward;
- (void)endSeeking
Discussion
Stop the seeking process startd by beginSeekingForward or beginSeekingBackward;
Declared In
APSMediaPlayerProtocol.h
– streamSourceType
required method
Get the stream’s source type. Different by movieSourceType because it returns if the stream is a VOD stream or a live stream.
- (APSMovieStreamSourceType)streamSourceType
Return Value
The stream’s type as a APSMovieStreamSourceType
enum
Discussion
Get the stream’s source type. Different by movieSourceType because it returns if the stream is a VOD stream or a live stream.
Declared In
APSMediaPlayerProtocol.h
– thumbnailAt:withCompletionBlock:
required method
Request a thumbnail image
- (void)thumbnailAt:(NSTimeInterval)playbackTime withCompletionBlock:(APSThumbnailGeneratedBlock _Nonnull)block
Parameters
playbackTime |
The time when the thumbnail should be taken from the video. |
|---|---|
block |
The block to be invoked on thumbnail generation completion. |
Discussion
Request a thumbnail image
Warning: This method should execute blocking operations on a background thread, and should invoke the callback block on the main thread.
Declared In
APSMediaPlayerProtocol.h
– setVolume:
required method
Set the sound volume of the player, in the range of 0.0 to 1.0.
- (void)setVolume:(CGFloat)volume
Parameters
volume |
|
|---|
Discussion
Set the sound volume of the player, in the range of 0.0 to 1.0.
Declared In
APSMediaPlayerProtocol.h
– getVolume
required method
Get the sound volume of the player, in the range of 0.0 to 1.0.
- (CGFloat)getVolume
Return Value
The sound volume of the player
Discussion
Get the sound volume of the player, in the range of 0.0 to 1.0.
Declared In
APSMediaPlayerProtocol.h
– setMute:
required method
Mute the player
- (void)setMute:(BOOL)mute
Parameters
mute |
|
|---|
Discussion
Mute the player
Declared In
APSMediaPlayerProtocol.h
– getMute
required method
Get if the player is muted or no
- (BOOL)getMute
Return Value
The mute status
Discussion
Get if the player is muted or no
Declared In
APSMediaPlayerProtocol.h
Optional protocol methods
– insertURL:atIndex:
Insert an URL to the current play queue at the given position
- (void)insertURL:(NSURL *_Nonnull)url atIndex:(NSInteger)index
Parameters
url |
A NSURL instance pointing to the media location @param index |
|---|
Discussion
Insert an URL to the current play queue at the given position
Declared In
APSMediaPlayerProtocol.h
+ backendPriority
The priority based on which the backend will be selected
+ (NSInteger)backendPriority
Discussion
The priority based on which the backend will be selected
Declared In
APSMediaPlayerProtocol.h
– willSetURL:
This is invoked by the player before setting a new URL for playback
- (void)willSetURL:(NSURL *_Nonnull)url
Parameters
url |
A NSURL instance pointing to the media location |
|---|
Discussion
This is invoked by the player before setting a new URL for playback
Declared In
APSMediaPlayerProtocol.h
– didSetURL:
This is invoked by the player after setting a new URL for playback
- (void)didSetURL:(NSURL *_Nonnull)url
Parameters
url |
A NSURL instance pointing to the media location |
|---|
Discussion
This is invoked by the player after setting a new URL for playback
Declared In
APSMediaPlayerProtocol.h
– clear
This is invoked by the player after playback is complete
- (void)clear
Discussion
This is invoked by the player after playback is complete
Declared In
APSMediaPlayerProtocol.h
– startPictureInPicture
Start Picture in Picture, if possible
- (void)startPictureInPicture
Discussion
Start Picture in Picture, if possible
Declared In
APSMediaPlayerProtocol.h
– stopPictureInPicture
Stop Picture in Picture
- (void)stopPictureInPicture
Discussion
Stop Picture in Picture
Declared In
APSMediaPlayerProtocol.h
– isPictureInPictureActive
Get Picture in Picture status
- (BOOL)isPictureInPictureActive
Discussion
Get Picture in Picture status
Declared In
APSMediaPlayerProtocol.h
– availableSubtitles
Get a list of available subtitles
- (NSDictionary<NSString*,NSString*> *_Nonnull)availableSubtitles
Return Value
A NSDictionary
containing the subtitles in format {“language_code”: “Language name”}
Discussion
Get a list of available subtitles
Declared In
APSMediaPlayerProtocol.h
– enableSubtitle:
Enable the corresponding subtitle for the given language
- (void)enableSubtitle:(NSString *_Nonnull)language
Parameters
language |
|
|---|
Discussion
Enable the corresponding subtitle for the given language
Declared In
APSMediaPlayerProtocol.h
– availableAudioTracks
Get a list of available audio tracks
- (NSDictionary *_Nonnull)availableAudioTracks
Return Value
A NSDictionary
of available audio tracks in format {“track_id”: “Track name”}
Discussion
Get a list of available audio tracks
Declared In
APSMediaPlayerProtocol.h
– enableAudioTrack:
Select a track id
- (void)enableAudioTrack:(NSString *_Nonnull)trackId
Parameters
trackId |
|
|---|
Discussion
Select a track id
Declared In
APSMediaPlayerProtocol.h


Push Clients
I use the service worker to implement the "Push Clients" with Push API on this page.
Control the clients of a service worker when the user clicks on a notification generated from a push event.
Please go to the site setting first then select allow option in the notification permission section.
Try to push some data using Devtools Application tab!


The ability for software to support multiple locales is becoming a more commonplace requirement in todays modern web applications. This feature is more commonly referred to as either Internationalization, Localization or i18n.
The Strings Internationalization API for CF (CF SI) is intended to get you quickly on your way to a highly accessible and localized RIA by providing an easy to understand and even easier to implement API.
View Sample Page
Quick Start Guide
This version of the software requires a server running ColdFusion version 9.


HTML5 allows us to integrate video, audio and graphics using the canvas tag.
Video tags can have different attributes, such as controls (to show the controls), autoplay, poster (to show an image until video starts) or loop (to keep playing the video).
Audio tags also have attributes such as controls, autoplay, lopp and muted.
The canvas tag is used to create graphics with JavaScript (although other languages can be used too).
Canvas can draw different shapes, here is an example of a few:
With canvas we can also do gradients:
And text:


DistanceMeterNonBlock offers an API to interact with an Ultrasonic Module to measure distance in a non-block way.
More...
#include <DistanceMeterNonBlock.h>
|
|
uint8_t | _triggerPin |
| | Arduino pin used to trigger the echo wave emission.
|
| |
|
uint8_t | _echoPin |
| | Arduino pin that is set to LOW by when reflected echo wave arrives.
|
| |
|
volatile bool | _isEchoing |
| | Used to know if it is in a middle of a measurement.
|
| |
| volatile float | _distance |
| | It contains a cached value of the last distance measured. More...
|
| |
|
bool | _isInitialized |
| | Used to know if the device API is initialized and ready to receive requests.
|
| |
DistanceMeterNonBlock offers an API to interact with an Ultrasonic Module to measure distance in a non-block way.
It offers a the same as DistanceMeter API plus updateDistanceNonBlock() that allows your application code run while the distance is calculated in "background" without stopping your program.
- See also
- Limitation: This allows ONLY 2 instances of DistanceMeterNonBlock per sketch!!
-
Limitation: The accuracy of the non-block method is much smaller because it uses interruption mechanism
-
Devices Supported: HC-SR03, HC-SR04, HC-SR05
-
Devices Tested: HC-SR04
◆ DistanceMeterNonBlock() [1/2]
| Easyuino::DistanceMeterNonBlock::DistanceMeterNonBlock |
( |
IN uint8_t |
triggerPin, |
|
|
IN uint8_t |
echoPin |
|
) |
| |
Constructor.
- Parameters
-
| triggerPin | Arduino pin connected to the trigger pin of the Ultrasonic Module |
| echoPin | Arduino pin connected to the echo pin of the Ultrasonic Module |
◆ DistanceMeterNonBlock() [2/2]
| Easyuino::DistanceMeterNonBlock::DistanceMeterNonBlock |
( |
IN uint8_t |
triggerEchoPin | ) |
|
Contructor used with Ultrasonic Modules that have only one pin for trigger and echo.
- Parameters
-
| triggerEchoPin | Arduino pin connected to the trigger&echo pin of the Ultrasonic Module |
◆ begin()
| bool Easyuino::DistanceMeterNonBlock::begin |
( |
| ) |
|
|
virtual |
Used to put the device ready to receive requests.
Normally this have some default behaviour some devices have other overload method with same name that receives other arguments to device customization.
- Returns
- True: If the device was initialized. False: Otherwise.
Reimplemented from Easyuino::DistanceMeter.
◆ calculateDistance()
| float Easyuino::DistanceMeterNonBlock::calculateDistance |
( |
IN float |
soundSpeedCmPerSec | ) |
|
|
protected |
Calculates the distance to the object based on the sound speed in air using the last distance value measured!
- Parameters
-
| soundSpeedCmPerSec | (Cm/Sec) The sound speed to be taken in account during the calculation |
- Returns
- distance (Centimeters) The new calculated distance
◆ end()
| void Easyuino::DistanceMeterNonBlock::end |
( |
| ) |
|
|
virtual |
Used to stop the device API.
After this the the device will not process API requests.
Reimplemented from Easyuino::DistanceMeter.
◆ getDistanceCentimeters()
| float Easyuino::DistanceMeterNonBlock::getDistanceCentimeters |
( |
| ) |
|
|
virtual |
Gets the last value that the API measured using the Ultrasonic Module.
- Returns
- distance (Centimeters) The most recent measurement the API have done
Reimplemented from Easyuino::DistanceMeter.
◆ isUpdateDistanceNonBlockTimeout()
| bool Easyuino::DistanceMeterNonBlock::isUpdateDistanceNonBlockTimeout |
( |
| ) |
|
|
protected |
Verify if there is a non-block measuremenet on going that has already timeouted.
- Returns
- True: If it timeout. False: Otherwise.
◆ updateDistance()
| void Easyuino::DistanceMeterNonBlock::updateDistance |
( |
| ) |
|
|
virtual |
Updates the distance of the Ultrasonic Module to the objects in a blocking way.
The new distance value is available using getDistanceCentimeters() or getDistanceInches() method after calling this method.
- Warning
- This method blocks while the measurement is on going, so the arduino waits for the measure to be concluded, if you want a non block update distance method look for DistanceMeterNonBlock API
Reimplemented from Easyuino::DistanceMeter.
◆ updateDistanceNonBlock()
| virtual void Easyuino::DistanceMeterNonBlock::updateDistanceNonBlock |
( |
| ) |
|
|
virtual |
Updates the distance of the Ultrasonic Module to the objects in a non-blocking way.
This means that the call to the method will return immediatly and in the "background" the distance measure will ocurr after a while. When the measurement is concluded and you call getDistanceCentimeters() or getDistanceInches() the new distance value will be returned. While the measurement is on going the distance will be from the last measurement.
The documentation for this class was generated from the following file:


In the bowl of an electric mixer, whisk the egg whites and sugar together.
Next, set the mixer bowl over a saucepan of simmering water and heat the mixture, whisking often, until it feels very warm and the sugar has dissolved. This process should take 3 to 5 minutes.
Transfer the heated bowl to back to the mixer, and fit with the whisk attachment. You also can use a standard whisk for this process. Whip on high speed until mixture is stiff and shiny. This should take 3 to 5 minutes.
Add the butter into the mixer one pice at a time. Continue mixing until the butter is fully incorporated.
Once you have completed all of the steps, your filling should be perfect. You can cover your filling and refridgerate it for up to one week. Make sure to bring the filling to room temperature before adding to the macarons.


| Class | Description |
|---|---|
| AdminController |
Controller class for admin functions.
|
| APIController |
Controller class for API functions.
|
| AssessmentsController |
Controller class for Assessment functions.
|
| AuthenitcationController |
Controller class for Authentication functions.
|
| CompetitionController |
Controller class for Competition functions.
|
| HandMarkingController |
Controller class for Hand marking functions.
|
| MossController |
Controller class for the MOSS plagarism detection functions.
|
| SubmissionController |
Controller class for the submission (pretty much other, I just dump
everything that didn't fit in the other controllers in here) functions.
|
| UnitTestController |
Controller class for Unit Test functions.
|


Thanks for visiting! You're here to learn more about me! I hope you enjoy getting to know me better.
Here a couple of initial reasons why I'm a really fun person to know:
- My dog is adorable.
- I'm a great guest cook and southern etiquette indicates I should always come to your house with something nice in hand.
- I know two additional languages so I'm a great travel buddy.
- I always have snacks with me; I might share.
My Top 10 Favorite Places I've Visited or Lived:
- Rio de Janiero, Brazil
- Buenos Aires, Argentina
- Seattle, Washington
- Austin, Texas
- New Orleans, Louisana
- Santiago, Chile
- Rome, Italy
- Venice, Italy
- Philadelphia, Pennsylvania
- Portland, Oregon


My account
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№
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Products
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TOTAL: $1754.76
Delivery: $12
TOTAL: $1754.76
Delivery: $12
TOTAL: $1754.76
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TOTAL: $1754.76
Delivery: $12
TOTAL: $1754.76
Delivery: $12
TOTAL: $1754.76
Delivery: $12
TOTAL: $1754.76
Delivery: $12
TOTAL: $1754.76
Delivery: $12
TOTAL: $1754.76
Delivery: $12


kubeadm
Table of Contents
Description
puppet-kubeadm installs and manages kubeadm for you.
It allows you to generate kubeadm configuration, and then manage and run kubeadm as needed.
Setup
What kubeadm affects
This module will:
-
Optionally install the kubeadm package repos
-
Install the kubadm package
-
Generate a kubeadm configuration from a Puppet hash object
-
Execute and run kubeadm depending on the status of your system
Beginning with kubeadm
Because kubeadm's init command isn't idempotent, we need to specify a single master to run the init command. To get started, do this:
class { '::kubeadm':
bootstrap_master => 'kube-master-1',
}
Will get you going
Usage
Coming Soon
Reference
Coming Soon
Limitations
Coming Soon
Development
Coming Soon


Before Change
break
if boot_blk_device is None: // Unlikely
raise errors.Error("Could not find disk with "/" root mount point.")
if boot_blk_device["type"] == "part":
blk_device_name = boot_blk_device["name"].rstrip("0123456789")
for dev in blk_devices:
if dev["type"] == "disk" and dev["name"] == blk_device_name:
boot_blk_device = dev
break
else: // Also, unlikely
raise errors.Error("Could not find disk containing boot partition.")
return boot_blk_device
def _IsDiskAvailable(self, blk_device):
Returns True if a block device is available.
After Change
raise errors.Error("Could not find disk with "/" root mount point.")
if boot_blk_device["type"] != "part":
return boot_blk_device
return self._FindBootBlockDevice(blk_devices, boot_blk_device)
def _FindBootBlockDevice(self, blk_devices, boot_blk_device):
Helper method to search for backing block device of a partition.
blk_device_name = boot_blk_device["name"].rstrip("0123456789")


Lucas' current role is as a QAA (Quality Assuance Analyst) for multiple company applications. He has also started work as a QAE (Quality Assurance Engineer). Lucas also is a junior developer who has developed in HTML5/CSS3/Javascript, Swift, and familiar with structuring iOS applications.
Lucas is interested in learning other languages like Java, Ruby, SQL, Angular, and React. He is also interested in the learning more about QAE and DevOps. Lucas is continually studying the above languages to always stay up-to-date and keep improving.