Model
Extends:
Direct Subclass:
Indirect Subclass:
Backbone.Model - Models are the heart of any JavaScript application. (http://backbonejs.org/#Model)
Models are the heart of any JavaScript application, containing the interactive data as well as a large part of the logic surrounding it: conversions, validations, computed properties, and access control.
Backbone-ES6 supports the older "extend" functionality of Backbone. You can still use "extend" to extend Backbone.Model with your domain-specific methods, and Model provides a basic set of functionality for managing changes.
It is recommended though to use ES6 syntax for working with Backbone-ES6 foregoing the older "extend" mechanism.
Create a new model with the specified attributes. A client id (cid
) is automatically generated & assigned for you.
If you pass a {collection: ...} as the options, the model gains a collection property that will be used to indicate which collection the model belongs to, and is used to help compute the model's url. The model.collection property is normally created automatically when you first add a model to a collection. Note that the reverse is not true, as passing this option to the constructor will not automatically add the model to the collection. Useful, sometimes.
If {parse: true} is passed as an option, the attributes will first be converted by parse before being set on the model.
Underscore methods available to Model:
See:
Example:
import Backbone from 'backbone';
export default class MyModel extends Backbone.Model
{
initialize() { alert('initialized!); }
}
older extend example:
export default Backbone.Model.extend(
{
initialize: { alert('initialized!); }
});
Another older extend example... The following is a contrived example, but it demonstrates defining a model with a
custom method, setting an attribute, and firing an event keyed to changes in that specific attribute. After running
this code once, sidebar will be available in your browser's console, so you can play around with it.
var Sidebar = Backbone.Model.extend({
promptColor: function() {
var cssColor = prompt("Please enter a CSS color:");
this.set({color: cssColor});
}
});
window.sidebar = new Sidebar;
sidebar.on('change:color', function(model, color) {
$('#sidebar').css({ background: color });
});
sidebar.set({color: 'white'});
sidebar.promptColor();
The above extend example converted to ES6:
class Sidebar extends Backbone.Model {
promptColor() {
const cssColor = prompt("Please enter a CSS color:");
this.set({ color: cssColor });
}
}
window.sidebar = new Sidebar();
sidebar.on('change:color', (model, color) => {
$('#sidebar').css({ background: color });
});
sidebar.set({ color: 'white' });
sidebar.promptColor();
Another older extend example:
extend correctly sets up the prototype chain, so subclasses created with extend can be further extended and
sub-classed as far as you like.
var Note = Backbone.Model.extend({
initialize: function() { ... },
author: function() { ... },
coordinates: function() { ... },
allowedToEdit: function(account) {
return true;
}
});
var PrivateNote = Note.extend({
allowedToEdit: function(account) {
return account.owns(this);
}
});
Converting the above example to ES6:
class Note extends Backbone.Model {
initialize() { ... }
author() { ... }
coordinates() { ... }
allowedToEdit(account) {
return true;
}
}
class PrivateNote extends Note {
allowedToEdit(account) {
return account.owns(this);
}
});
let privateNote = new PrivateNote();
A huge benefit of using ES6 syntax is that one has access to 'super'
class Note extends Backbone.Model {
set(attributes, options) {
super.set(attributes, options);
...
}
});
Constructor Summary
| Public Constructor | ||
| public |
constructor(attributes: object, options: object) When creating an instance of a model, you can pass in the initial values of the attributes, which will be set on the model. |
Member Summary
| Public Members | ||
| public |
The hash of attributes for this model. |
|
| public |
A hash of attributes whose current and previous value differ. |
|
| public |
Client side ID |
|
| public |
The prefix is used to create the client id which is used to identify models locally. |
|
| public |
A potentially associated collection. |
|
| public |
id: * Update the |
|
| public |
The value returned during the last failed validation. |
Method Summary
| Public Methods | ||
| public |
changedAttributes(diff: object): object | boolean Retrieve a hash of only the model's attributes that have changed since the last set, or false if there are none. Optionally, an external attributes hash can be passed in, returning the attributes in that hash which differ from the model. This can be used to figure out which portions of a view should be updated, or what calls need to be made to sync the changes to the server. |
|
| public |
Removes all attributes from the model, including the id attribute. |
|
| public |
clone(): * Returns a new instance of the model with identical attributes. |
|
| public |
destroy(options: object): boolean | XMLHttpRequest Destroys the model on the server by delegating an HTTP DELETE request to Backbone.sync. |
|
| public |
Similar to get, but returns the HTML-escaped version of a model's attribute. If you're interpolating data from the model into HTML, using escape to retrieve attributes will prevent XSS attacks. |
|
| public |
Merges the model's state with attributes fetched from the server by delegating to Backbone.sync. Returns a jqXHR. Useful if the model has never been populated with data, or if you'd like to ensure that you have the latest server state. |
|
| public |
get(attr: *): * Get the current value of an attribute from the model. |
|
| public |
Returns true if the attribute is set to a non-null or non-undefined value. |
|
| public |
hasChanged(attr: string): * Has the model changed since its last set? If an attribute is passed, returns true if that specific attribute has changed. |
|
| public abstract |
Initialize is an empty function by default. |
|
| public |
Has this model been saved to the server yet? If the model does not yet have an id, it is considered to be new. |
|
| public |
Run validate to check the model state. |
|
| public |
Special-cased proxy to the |
|
| public |
parse is called whenever a model's data is returned by the server, in fetch, and save. The function is passed the raw response object, and should return the attributes hash to be set on the model. The default implementation is a no-op, simply passing through the JSON response. Override this if you need to work with a preexisting API, or better namespace your responses. |
|
| public |
During a "change" event, this method can be used to get the previous value of a changed attribute. |
|
| public |
previousAttributes(): * Return a copy of the model's previous attributes. Useful for getting a diff between versions of a model, or getting back to a valid state after an error occurs. |
|
| public |
Save a model to your database (or alternative persistence layer), by delegating to Backbone.sync. |
|
| public |
Set a hash of attributes (one or many) on the model. |
|
| public |
sync(): * Uses Backbone.sync to persist the state of a model to the server. |
|
| public |
Return a shallow copy of the model's attributes for JSON stringification. This can be used for persistence, serialization, or for augmentation before being sent to the server. The name of this method is a bit confusing, as it doesn't actually return a JSON string — but I'm afraid that it's the way that the JavaScript API for JSON.stringify works. |
|
| public |
Remove an attribute by deleting it from the internal attributes hash. |
|
| public |
Returns the relative URL where the model's resource would be located on the server. If your models are located somewhere else, override this method with the correct logic. Generates URLs of the form: "[collection.url]/[id]" by default, but you may override by specifying an explicit urlRoot if the model's collection shouldn't be taken into account. Delegates to Collection#url to generate the URL, so make sure that you have it defined, or a urlRoot property, if all models of this class share a common root URL. A model with an id of 101, stored in a Backbone.Collection with a url of "/documents/7/notes", would have this URL: "/documents/7/notes/101" |
| Protected Methods | ||
| protected |
Run validation against the next complete set of model attributes, returning |
Public Constructors
public constructor(attributes: object, options: object) source
When creating an instance of a model, you can pass in the initial values of the attributes, which will be set on the model. If you define an initialize function, it will be invoked when the model is created.
Example:
new Book({
title: "One Thousand and One Nights",
author: "Scheherazade"
});
ES6 example: If you're looking to get fancy, you may want to override constructor, which allows you to replace
the actual constructor function for your model.
class Library extends Backbone.Model {
constructor() {
super(...arguments);
this.books = new Books();
}
parse(data, options) {
this.books.reset(data.books);
return data.library;
}
}
Public Members
Public Methods
public changedAttributes(diff: object): object | boolean source
Retrieve a hash of only the model's attributes that have changed since the last set, or false if there are none. Optionally, an external attributes hash can be passed in, returning the attributes in that hash which differ from the model. This can be used to figure out which portions of a view should be updated, or what calls need to be made to sync the changes to the server.
Params:
| Name | Type | Attribute | Description |
| diff | object | A hash of key / values to diff against this models attributes. |
public clear(options: object): * source
Removes all attributes from the model, including the id attribute. Fires a "change" event unless silent is passed as an option.
Params:
| Name | Type | Attribute | Description |
| options | object | Optional parameters. |
Return:
| * |
public destroy(options: object): boolean | XMLHttpRequest source
Destroys the model on the server by delegating an HTTP DELETE request to Backbone.sync. Returns a jqXHR object, or false if the model isNew. Accepts success and error callbacks in the options hash, which will be passed (model, response, options). Triggers a "destroy" event on the model, which will bubble up through any collections that contain it, a "request" event as it begins the Ajax request to the server, and a "sync" event, after the server has successfully acknowledged the model's deletion. Pass {wait: true} if you'd like to wait for the server to respond before removing the model from the collection.
Params:
| Name | Type | Attribute | Description |
| options | object | Provides optional properties used in destroying a model. |
Example:
book.destroy({success: function(model, response) {
...
}});
public escape(attr: *): string source
Similar to get, but returns the HTML-escaped version of a model's attribute. If you're interpolating data from the model into HTML, using escape to retrieve attributes will prevent XSS attacks.
Params:
| Name | Type | Attribute | Description |
| attr | * | Defines a single attribute key to get and escape via Underscore. |
Example:
let hacker = new Backbone.Model({
name: "<script>alert('xss')</script>"
});
alert(hacker.escape('name'));
public fetch(options: object): * source
Merges the model's state with attributes fetched from the server by delegating to Backbone.sync. Returns a jqXHR. Useful if the model has never been populated with data, or if you'd like to ensure that you have the latest server state. Triggers a "change" event if the server's state differs from the current attributes. fetch accepts success and error callbacks in the options hash, which are both passed (model, response, options) as arguments.
Params:
| Name | Type | Attribute | Description |
| options | object | Optional parameters. |
Return:
| * |
Example:
// Poll every 10 seconds to keep the channel model up-to-date.
setInterval(function() {
channel.fetch();
}, 10000);
public get(attr: *): * source
Get the current value of an attribute from the model.
Params:
| Name | Type | Attribute | Description |
| attr | * | Defines a single attribute key to get a value from the model attributes. |
Return:
| * |
Example:
For example:
note.get("title")
public has(attr: string): boolean source
Returns true if the attribute is set to a non-null or non-undefined value.
Params:
| Name | Type | Attribute | Description |
| attr | string | Attribute key. |
Example:
if (note.has("title")) {
...
}
public hasChanged(attr: string): * source
Has the model changed since its last set? If an attribute is passed, returns true if that specific attribute has changed.
Note that this method, and the following change-related ones, are only useful during the course of a "change" event.
Params:
| Name | Type | Attribute | Description |
| attr | string | Optional attribute key. |
Return:
| * |
Example:
book.on("change", function() {
if (book.hasChanged("title")) {
...
}
});
public abstract initialize() source
Initialize is an empty function by default. Override it with your own initialization logic.
public isNew(): boolean source
Has this model been saved to the server yet? If the model does not yet have an id, it is considered to be new.
public isValid(options: object): boolean source
Run validate to check the model state.
Params:
| Name | Type | Attribute | Description |
| options | object | Optional hash that may provide a |
Example:
class Chapter extends Backbone.Model {
validate(attrs, options) {
if (attrs.end < attrs.start) {
return "can't end before it starts";
}
}
let one = new Chapter({
title : "Chapter One: The Beginning"
});
one.set({
start: 15,
end: 10
});
if (!one.isValid()) {
alert(one.get("title") + " " + one.validationError);
}
public matches(attrs: object | string): boolean source
Special-cased proxy to the _.matches
function from Underscore.
public parse(resp: object, options: object): object source
parse is called whenever a model's data is returned by the server, in fetch, and save. The function is passed the raw response object, and should return the attributes hash to be set on the model. The default implementation is a no-op, simply passing through the JSON response. Override this if you need to work with a preexisting API, or better namespace your responses.
public previous(attr: string): * source
During a "change" event, this method can be used to get the previous value of a changed attribute.
Params:
| Name | Type | Attribute | Description |
| attr | string | Attribute key used for lookup. |
Return:
| * |
Example:
let bill = new Backbone.Model({
name: "Bill Smith"
});
bill.on("change:name", function(model, name) {
alert("Changed name from " + bill.previous("name") + " to " + name);
});
bill.set({name : "Bill Jones"});
public previousAttributes(): * source
Return a copy of the model's previous attributes. Useful for getting a diff between versions of a model, or getting back to a valid state after an error occurs.
Return:
| * |
public save(key: key | object, val: *, options: object): * source
Save a model to your database (or alternative persistence layer), by delegating to Backbone.sync. Returns a jqXHR if validation is successful and false otherwise. The attributes hash (as in set) should contain the attributes you'd like to change — keys that aren't mentioned won't be altered — but, a complete representation of the resource will be sent to the server. As with set, you may pass individual keys and values instead of a hash. If the model has a validate method, and validation fails, the model will not be saved. If the model isNew, the save will be a "create" (HTTP POST), if the model already exists on the server, the save will be an "update" (HTTP PUT).
If instead, you'd only like the changed attributes to be sent to the server, call model.save(attrs, {patch: true}). You'll get an HTTP PATCH request to the server with just the passed-in attributes.
Calling save with new attributes will cause a "change" event immediately, a "request" event as the Ajax request begins to go to the server, and a "sync" event after the server has acknowledged the successful change. Pass {wait: true} if you'd like to wait for the server before setting the new attributes on the model.
In the following example, notice how our overridden version of Backbone.sync receives a "create" request the first time the model is saved and an "update" request the second time.
Return:
| * |
Example:
Backbone.sync = (method, model) => {
alert(method + ": " + JSON.stringify(model));
model.set('id', 1);
};
let book = new Backbone.Model({
title: "The Rough Riders",
author: "Theodore Roosevelt"
});
book.save();
book.save({author: "Teddy"});
public set(key: object | string, val: * | object, options: object): * source
Set a hash of attributes (one or many) on the model. If any of the attributes change the model's state, a "change" event will be triggered on the model. Change events for specific attributes are also triggered, and you can bind to those as well, for example: change:title, and change:content. You may also pass individual keys and values.
Return:
| * |
Example:
note.set({ title: "March 20", content: "In his eyes she eclipses..." });
book.set("title", "A Scandal in Bohemia");
public sync(): * source
Uses Backbone.sync to persist the state of a model to the server. Can be overridden for custom behavior.
Return:
| * |
public toJSON(): object source
Return a shallow copy of the model's attributes for JSON stringification. This can be used for persistence, serialization, or for augmentation before being sent to the server. The name of this method is a bit confusing, as it doesn't actually return a JSON string — but I'm afraid that it's the way that the JavaScript API for JSON.stringify works.
Example:
let artist = new Backbone.Model({
firstName: "Wassily",
lastName: "Kandinsky"
});
artist.set({ birthday: "December 16, 1866" });
alert(JSON.stringify(artist));
public unset(attr: object | string, options: object): * source
Remove an attribute by deleting it from the internal attributes hash. Fires a "change" event unless silent is passed as an option.
Return:
| * |
public url(): string source
Returns the relative URL where the model's resource would be located on the server. If your models are located somewhere else, override this method with the correct logic. Generates URLs of the form: "[collection.url]/[id]" by default, but you may override by specifying an explicit urlRoot if the model's collection shouldn't be taken into account.
Delegates to Collection#url to generate the URL, so make sure that you have it defined, or a urlRoot property, if all models of this class share a common root URL. A model with an id of 101, stored in a Backbone.Collection with a url of "/documents/7/notes", would have this URL: "/documents/7/notes/101"


--- layout: post title: How to add subdomain in slicehost dns date: 2010-02-24 21:28:58.000000000 +01:00 categories: - linux - tech tags: - dns - slicehost - subdomain status: publish type: post published: true meta: _edit_last: '1' author: ---
How to setup dns in slicehost?
Create the dns for your primary domain name using the setup as provided by slicehost.
Once you have a proper working domain name configured on your slicehost,
to add a sub-domain,
login to slicehost admin
Go to DNS tab.
Click on records next to your domain name.
Create a new record
Type A
Name yourSubdomain. <-- Note the last (dot). its compulsory
Data - your ip address to where you want to point your subdomain to. Most probably you want it to point to your slicehost ip itself.
change TTL if you want to.
Create record.
Done!
Now you have yourSubdomain.yourDomain up and running.
PS: Am assuming you are using your slicehost dns as your primary dns.


{% if '/transaction/list_the_edit_mode' in request.get_full_path or '/transaction/list_filter' in request.get_full_path %} {% endif %}


Talking Alarm Clock for Google Chrome
by Dominic Mazzoni
Talking Alarm Clock uses the following sound files from Freesound
(http://www.freesound.org):
- alarmclockbeeps from tedthetrumpet
- alarm_clock_ringing from joedeshon
- CuckooClock6DP from acclivity
- ClockStrikes12 from acclivity
- Maxines from TexasMusicForge
- fat_beat_1 from -zin-
- 20070812.rooster from dobroide


Naked ambition: Triumph Street Triple RS launch review
Geoff heads to southern Spain for the launch of the Brit firm's streetbike
by Geoff Hill, https://www.mirror.co.uk/authors/geoff-hill/These days, most bikes are good and some are great, but virtually none are perfect for all occasions.
For a road trip across America, for example, it’s got to be a Harley or an Indian. For a rough, tough round the world trip, it’s got to be an adventure bike with at least some off-road capability. And to keep you in touch with your inner urban hipster dudeness, it’s got to be retro.
Having said all that, the Triumph Street Triple RS is about as close as you can get to a bike which is all things to all men, women and callow youths – perfect for everything from commuting to a weekend blast with your mates to a flat-out track day.
The previous version was a superb bike anyway, evidenced by the fact that Triumph sold a whopping 90,000 of them. But when the design team at Hinckley sat down to improve on it, four little words were etched into their noggins like acid on steel – light, fast, agile and stylish.
The results are obvious even walking up to it, with a more aggressive look which, from the front, makes it look like an angry wasp and exquisite attention to detail such as the hand-painted red pinstripe around the wheel.
Climb on board and it’s surprisingly comfortable even for the taller motorcycling gentleman, tilting you forward ever so slightly so that your hands rest lightly on the bars and leaving you free to admire the lovely TFT dash which is a fabulous combination of beauty and brains, giving you the information you need to know at a glance.
You can change the appearance to suit and, if you plunge into shade, it switches to night mode and stays there for a bit having a dither. It also connects to your phone for navigation, calls or music.
Just as satisfying are the bar-end mirrors. I do love bar-end mirrors.
Start up and the new more free-flowing exhaust fills the air with a delicious growl.
Scalpel-like handling is a Triumph trademark, and it reaches its pinnacle here, with the bike so light and perfectly balanced that it only takes the merest shifting of weight and the lightest of touches on the wide bars to send you carving effortlessly through bends and powering down the next straight.
And powering is the word – with power and torque up 9% in the mid range, progress is hilariously swift – and seamless thanks to a slick gearbox and a quickshifter which is a work of genius, combined with an autoblipper on downshifts and a slipper clutch to stop the back wheel locking when changing down hard.
The Brembo brakes, with two huge front discs, are as brutal and linear as acceleration, although the rear needs a firm push for trailing into downhill corners.
Mind you, most of the faster riders on the launch in southern Spain aren’t even aware that bikes have rear brakes.
I had one interesting moment when I forgot how slippery Spanish white lines are and rode over one in the middle of a fast corner. The back end stepped elegantly out of line and, even as I reduced the power, the traction control stepped it elegantly back in again. Impressive.
After a morning on road, it was time to switch to the sinuous Cartagena track for the afternoon and unleash the full potential of an engine which was originally designed for Moto2 racing.
Of the five riding modes – rain, rode, sport, track and rider programmable – I’d been in road, and brilliant though that had been, switching into sport, then track, was like unleashing the hounds of Hades.
Although the sort which come up and lean against your leg with a big soppy grin rather than the sort which maul you to death.
There’s so much mid-range torque that just for a laugh I rode one entire lap in third gear – and the bike just lapped it up. As it were.
Even better, the price is a very tasty £10,300, about a grand lower than I was expecting.
It is, in short, the best naked sports bike in the world, and there are only two things I could find wrong with it – it wouldn’t be great for an off-road round-the-world trip, and it didn’t cure my tennis elbow.
The engineers at Triumph have promised to look into the latter for the next version, hopefully before Wimbledon.
Geoff’s RST leathers supplied through Phillip McCallen Motorcycles phillipmccallen.com
Shark Evo-One 2 helmet from nevis.uk.com
The Facts
Engine: 765cc inline triple
Power: 121bhp @ 11,750rpm
Torque: 58 lb ft @ 9,350rpm
Colours: Black, silver
Price: £10,300


« CSS « CSS Reference « CSS Reference:Mozilla Extensions
Introduced in Gecko 1.9
:-moz-broken matches elements representing broken image links.
:-moz-broken
This selector is intended for use mainly by theme developers.
bug 11011
-moz-alt-content


All Conversations
All Conversation
All Conversation
Another action
Something else here
Separated link
Another action
Something else here
Separated link
{{client.Name}}
09:45AM
(123) 123-456
3


和A-Qing合作参加的Google Android Developer Challenge开发大赛的结果如我们所料：我们并没有进入Round 1。
Any way，发帖纪念一下曾经的辛勤劳动。
A-Qing是个了不起的人，祝愿他以后有更大的发展！
以下是Google的回复：
Dear participant,
During the past few weeks, 100+ judges around the world reviewed over
1,700 applications. They were extremely impressed with the diversity
and the large number of high quality entries submitted. It
is clear that the number of great applications far exceeds the 50 top
scoring applications that will move on to the final round of the
Android Developer Challenge.
We regret to inform you that your entry was not among the top 50
submissions. However, we'd like to bring a couple of interesting
opportunities to your attention:
1. Due to the high quality of the submissions many
of the judges who are also members of the Open Handset Alliance have
showed interest in contacting some of the participants regarding their
applications to explore further opportunities.
2. In the near future, we'll be creating an Android Developer
Challenge Gallery where you can showcase your application. We'll be
providing more details shortly on how you can participate in this
gallery.
If you're interested in either one of these opportunities, please fill
out the following form:
https://spreadsheets.google.com/a/google.com/viewform?key=pyVGDjmAX3cmEanOhJkhFcw
As
we've announced earlier, we'll be running a second Android Developer
Challenge later this year. This will give you another opportunity to
showcase your application and compete for top prizes. We'll be
announcing the details of the second Android Developer Challenge in the
near future.
If you happen to be in San Francisco, CA on May 28-29, we hope that
you'll join us at Google I/O,
Google's largest developer event, where we will be holding many
technical sessions on Android and other relevant technologies. The team
will be present there and is looking forward to meeting you.
Thank you again for participating in the challenge.
Android Developer Challenge Team
------- LETTER OVER -------
PS：
Google Android Developer Challenge web site（大赛首页）:
http://code.google.com/android/adc.html
Develop Page on A-Qing's Blog（大家有兴趣可以去看看我们的成果）:
http://www.blogjava.net/lwc4j/archive/2008/03/27/188947.html


Plugin Information |
|---|
View Cucumber Trend Reports on the plugin site for more information. |
Generate the trending reports for cucumber project. The reports include the failing rate, duration, number of test scenarios, top stable and unstable test scenarios
Purpose
Generate the trending reports for cucumber project.
How to use
Your cucumber project needs to generate json report as the output. For example your json report will be generated as cucumber.json under reports folder.
- Add Cucumber Trend Report as one post build step
- Input all the configurations. Example Report Folder = reports, Json Report File = cucumber.json
- The unstable threshold can be any between 0% and 100%. If you don't input then it is 40%
Sample screenshots
Attachments:
failRate.tiff (image/tiff)
failRate.tiff (image/tiff)
failRate.jpg (image/jpeg)
sample.tiff (image/tiff)
sample.tiff (image/tiff)
sample.png (image/png)
config.tiff (image/tiff)
config.tiff (image/tiff)
sample.tiff (image/tiff)
sample.tiff (image/tiff)
config.tiff (image/tiff)
failRate.tiff (image/tiff)
failRate.jpg (image/jpeg)
sample.tiff (image/tiff)
sample.tiff (image/tiff)
sample.png (image/png)
config.tiff (image/tiff)
config.tiff (image/tiff)
sample.tiff (image/tiff)
sample.tiff (image/tiff)
config.tiff (image/tiff)


Main application class for invoking applications
Expects the user will provide a configured ServiceManager, configured with the following services:
The most common workflow is:
$services = new Zend\ServiceManager\ServiceManager($servicesConfig);
$app = new Application($appConfig, $services);
$app->bootstrap();
$response = $app->run();
$response->send();
bootstrap() opts in to the default route, dispatch, and view listeners, sets up the MvcEvent, and triggers the bootstrap event. This can be omitted if you wish to setup your own listeners and/or workflow; alternately, you can simply extend the class to override such behavior.
| package |
Default |
|---|
__construct(\Zend\ServiceManager\ServiceManager $serviceManager, null|\Zend\EventManager\EventManagerInterface $events = null, null|\Zend\Stdlib\RequestInterface $request = null, null|\Zend\Stdlib\ResponseInterface $response = null)
\Zend\ServiceManager\ServiceManager
null|\Zend\EventManager\EventManagerInterface
null|\Zend\Stdlib\RequestInterface
null|\Zend\Stdlib\ResponseInterface
bootstrap(array $listeners = array()) : \Zend\Mvc\Application
Defines and binds the MvcEvent, and passes it the request, response, and router. Attaches the ViewManager as a listener. Triggers the bootstrap event.
array
List of listeners to attach.
\Zend\Mvc\Application
completeRequest(\Zend\Mvc\MvcEvent $event) : \Zend\Mvc\Application
Triggers "render" and "finish" events, and returns response from event object.
\Zend\Mvc\MvcEvent
\Zend\Mvc\Application
getConfig() : array|object
array|object
getEventManager() : \Zend\EventManager\EventManagerInterface
Lazy-loads an EventManager instance if none registered.
\Zend\EventManager\EventManagerInterface
getRequest() : \Zend\Stdlib\RequestInterface
getResponse() : \Zend\Stdlib\ResponseInterface
getServiceManager() : \Zend\ServiceManager\ServiceManager
init(array $configuration = array()) : \Zend\Mvc\Application
If you use this init() method, you cannot specify a service with the name of 'ApplicationConfig' in your service manager config. This name is reserved to hold the array from application.config.php.
The following services can only be overridden from application.config.php:
All other services are configured after module loading, thus can be overridden by modules.
array
\Zend\Mvc\Application
run() : self
| triggers |
route(MvcEvent) Routes the request, and sets the RouteMatch object in the event. dispatch(MvcEvent) Dispatches a request, using the discovered RouteMatch and provided request. dispatch.error(MvcEvent) On errors (controller not found, action not supported, etc.), populates the event with information about the error type, discovered controller, and controller class (if known). Typically, a handler should return a populated Response object that can be returned immediately. |
|---|---|
self
setEventManager(\Zend\EventManager\EventManagerInterface $eventManager) : \Zend\Mvc\Application
ERROR_CONTROLLER_CANNOT_DISPATCH
ERROR_CONTROLLER_NOT_FOUND
ERROR_CONTROLLER_INVALID
ERROR_EXCEPTION
ERROR_ROUTER_NO_MATCH
ERROR_MIDDLEWARE_CANNOT_DISPATCH
defaultListeners : array
| var |
|---|
array
events : \Zend\EventManager\EventManagerInterface
serviceManager : \Zend\ServiceManager\ServiceManager


| Package | Description |
|---|---|
| com.sun.source.tree |
Provides interfaces to represent source code as abstract syntax
trees (AST).
|
| com.sun.source.util |
Provides utilities for operations on abstract syntax trees (AST).
|
| Class and Description |
|---|
| AnnotatedTypeTree
A tree node for an annotated type
For example:
|
| AnnotationTree
A tree node for an annotation.
|
| ArrayAccessTree
A tree node for an array access expression.
|
| ArrayTypeTree
A tree node for an array type.
|
| AssertTree
A tree node for an 'assert' statement.
|
| AssignmentTree
A tree node for an assignment expression.
|
| BinaryTree
A tree node for a binary expression.
|
| BlockTree
A tree node for a statement block.
|
| BreakTree
A tree node for a 'break' statement.
|
| CaseTree
A tree node for a 'case' in a 'switch' statement.
|
| CatchTree
A tree node for a 'catch' block in a 'try' statement.
|
| ClassTree
A tree node for a class, interface, enum, or annotation
type declaration.
|
| CompilationUnitTree
Represents the abstract syntax tree for compilation units (source
files) and package declarations (package-info.java).
|
| CompoundAssignmentTree
A tree node for compound assignment operator.
|
| ConditionalExpressionTree
A tree node for the conditional operator ? :.
|
| ContinueTree
A tree node for a 'continue' statement.
|
| DoWhileLoopTree
A tree node for a 'do' statement.
|
| EmptyStatementTree
A tree node for an empty (skip) statement.
|
| EnhancedForLoopTree
A tree node for an "enhanced" 'for' loop statement.
|
| ErroneousTree
A tree node to stand in for a malformed expression.
|
| ExpressionStatementTree
A tree node for an expression statement.
|
| ExpressionTree
A tree node used as the base class for the different types of
expressions.
|
| ForLoopTree
A tree node for a basic 'for' loop statement.
|
| IdentifierTree
A tree node for an identifier expression.
|
| IfTree
A tree node for an 'if' statement.
|
| ImportTree
A tree node for an import statement.
|
| InstanceOfTree
A tree node for an 'instanceof' expression.
|
| IntersectionTypeTree
A tree node for an intersection type in a cast expression.
|
| LabeledStatementTree
A tree node for a labeled statement.
|
| LambdaExpressionTree
A tree node for a lambda expression.
|
| LambdaExpressionTree.BodyKind
Lambda expressions come in two forms: (i) expression lambdas, whose body
is an expression, and (ii) statement lambdas, whose body is a block
|
| LineMap
Provides methods to convert between character positions and line numbers
for a compilation unit.
|
| LiteralTree
A tree node for a literal expression.
|
| MemberReferenceTree
A tree node for a member reference expression.
|
| MemberReferenceTree.ReferenceMode
There are two kinds of member references: (i) method references and
(ii) constructor references
|
| MemberSelectTree
A tree node for a member access expression.
|
| MethodInvocationTree
A tree node for a method invocation expression.
|
| MethodTree
A tree node for a method or annotation type element declaration.
|
| ModifiersTree
A tree node for the modifiers, including annotations, for a declaration.
|
| NewArrayTree
A tree node for an expression to create a new instance of an array.
|
| NewClassTree
A tree node to declare a new instance of a class.
|
| ParameterizedTypeTree
A tree node for a type expression involving type parameters.
|
| ParenthesizedTree
A tree node for a parenthesized expression.
|
| PrimitiveTypeTree
A tree node for a primitive type.
|
| ReturnTree
A tree node for a 'return' statement.
|
| Scope
Interface for determining locally available program elements, such as
local variables and imports.
|
| StatementTree
A tree node used as the base class for the different kinds of
statements.
|
| SwitchTree
A tree node for a 'switch' statement.
|
| SynchronizedTree
A tree node for a 'synchronized' statement.
|
| ThrowTree
A tree node for a 'throw' statement.
|
| Tree
Common interface for all nodes in an abstract syntax tree.
|
| Tree.Kind
Enumerates all kinds of trees.
|
| TreeVisitor
A visitor of trees, in the style of the visitor design pattern.
|
| TryTree
A tree node for a 'try' statement.
|
| TypeCastTree
A tree node for a type cast expression.
|
| TypeParameterTree
A tree node for a type parameter.
|
| UnaryTree
A tree node for postfix and unary expressions.
|
| UnionTypeTree
A tree node for a union type expression in a multicatch var declaration.
|
| VariableTree
A tree node for a variable declaration.
|
| WhileLoopTree
A tree node for a 'while' loop statement.
|
| WildcardTree
A tree node for a wildcard type argument.
|
| Class and Description |
|---|
| AnnotatedTypeTree
A tree node for an annotated type
For example:
|
| AnnotationTree
A tree node for an annotation.
|
| ArrayAccessTree
A tree node for an array access expression.
|
| ArrayTypeTree
A tree node for an array type.
|
| AssertTree
A tree node for an 'assert' statement.
|
| AssignmentTree
A tree node for an assignment expression.
|
| BinaryTree
A tree node for a binary expression.
|
| BlockTree
A tree node for a statement block.
|
| BreakTree
A tree node for a 'break' statement.
|
| CaseTree
A tree node for a 'case' in a 'switch' statement.
|
| CatchTree
A tree node for a 'catch' block in a 'try' statement.
|
| ClassTree
A tree node for a class, interface, enum, or annotation
type declaration.
|
| CompilationUnitTree
Represents the abstract syntax tree for compilation units (source
files) and package declarations (package-info.java).
|
| CompoundAssignmentTree
A tree node for compound assignment operator.
|
| ConditionalExpressionTree
A tree node for the conditional operator ? :.
|
| ContinueTree
A tree node for a 'continue' statement.
|
| DoWhileLoopTree
A tree node for a 'do' statement.
|
| EmptyStatementTree
A tree node for an empty (skip) statement.
|
| EnhancedForLoopTree
A tree node for an "enhanced" 'for' loop statement.
|
| ErroneousTree
A tree node to stand in for a malformed expression.
|
| ExpressionStatementTree
A tree node for an expression statement.
|
| ForLoopTree
A tree node for a basic 'for' loop statement.
|
| IdentifierTree
A tree node for an identifier expression.
|
| IfTree
A tree node for an 'if' statement.
|
| ImportTree
A tree node for an import statement.
|
| InstanceOfTree
A tree node for an 'instanceof' expression.
|
| IntersectionTypeTree
A tree node for an intersection type in a cast expression.
|
| LabeledStatementTree
A tree node for a labeled statement.
|
| LambdaExpressionTree
A tree node for a lambda expression.
|
| LiteralTree
A tree node for a literal expression.
|
| MemberReferenceTree
A tree node for a member reference expression.
|
| MemberSelectTree
A tree node for a member access expression.
|
| MethodInvocationTree
A tree node for a method invocation expression.
|
| MethodTree
A tree node for a method or annotation type element declaration.
|
| ModifiersTree
A tree node for the modifiers, including annotations, for a declaration.
|
| NewArrayTree
A tree node for an expression to create a new instance of an array.
|
| NewClassTree
A tree node to declare a new instance of a class.
|
| ParameterizedTypeTree
A tree node for a type expression involving type parameters.
|
| ParenthesizedTree
A tree node for a parenthesized expression.
|
| PrimitiveTypeTree
A tree node for a primitive type.
|
| ReturnTree
A tree node for a 'return' statement.
|
| Scope
Interface for determining locally available program elements, such as
local variables and imports.
|
| SwitchTree
A tree node for a 'switch' statement.
|
| SynchronizedTree
A tree node for a 'synchronized' statement.
|
| ThrowTree
A tree node for a 'throw' statement.
|
| Tree
Common interface for all nodes in an abstract syntax tree.
|
| TreeVisitor
A visitor of trees, in the style of the visitor design pattern.
|
| TryTree
A tree node for a 'try' statement.
|
| TypeCastTree
A tree node for a type cast expression.
|
| TypeParameterTree
A tree node for a type parameter.
|
| UnaryTree
A tree node for postfix and unary expressions.
|
| UnionTypeTree
A tree node for a union type expression in a multicatch var declaration.
|
| VariableTree
A tree node for a variable declaration.
|
| WhileLoopTree
A tree node for a 'while' loop statement.
|
| WildcardTree
A tree node for a wildcard type argument.
|
Copyright © 2005, 2019, Oracle and/or its affiliates. All rights reserved.


Hi. I'm Gonzalo Casas.
I'm a software engineer at Gramazio Kohler Research in ETH Zürich , working on making applied robotics for architecture more accessible for everyone .
Initiator of the Zürich Community of The Things Network, founder of the Open Network Infrastructure Association, organizer of the Make Zurich hackathons, and open source advocate .


Attainment statistics team
Email<EMAIL_ADDRESS>Telephone: Ali Pareas 0207 340 7490
Beta This is a test version of the layout of this page. Take the survey to help us improve it
National Statistics
The achievements of pupils at key stage 4, and how they compare with other schools in their local authority area and in England.
The secondary school performance tables show:
There is also data about school:
Email<EMAIL_ADDRESS>Telephone: Ali Pareas 0207 340 7490


I love building websites with CSS3, HTML5, Javascript, jQuery, Bootstrap, and WordPress.
For fun, I play card, computer, and table-top rpg games. I sketch, paint, knit, write, and occasionally sing. My toddler-wrangling skills are top-notch. My pizza-creating game is on point. In my life, there is never a bad time to drink some (decaf) coffee. In 2017 I discovered the writing of Brandon Sanderson, and 16 books later I can still say I like his writing. I love books about either spaceships or dragons, and several of my favorite books involve both at the same time.
I got my first taste of web design from the CSS Zen Garden in 2004, and I have been making online sites and web apps as a hobby ever since.


Blur is a new social app that redefines how you chat, meet and date by showcasing your personalities, interests and lifestyle before anything else.
Blur is a new social app that redefines how you chat, meet and date by showcasing your personalities, interests and lifestyle before anything else. ers and end-users to make privacy in the context of sensor-based smartphone apps
Spring 2017 Design - Startup In Collaboration with Siqi Wang, Asit Parida (Engineering), and Mike Czapik (Engineering) Professor: Jason Hong My Role: User Experience Design, Animation Design, User Testing, Prototyping Keywords: Social App, Mobile
Regardless of how busy we are with work, school, or life, we might feel lonely sometime at some point and we just need someone to talk to. With today’s social or dating applications which take milliseconds to swipe and find matches, it has become easy to find quick matches, but . People come with strong intention or purpose, and it is hard to find someone who matches with your thoughts and who you can truly talk to.
People often say “the dating apps have killed romance”. It takes milliseconds to swipe right. You don’t have much time to think through before you make a decision.
Blur is a new social platform to find, chat and connect by showcasing your personality and interests before anything else. Finding a match is as fun as playing a game on Blur - the photos of your potential matches are initially blurred, as you answer short and fun quiz questions, they become clear
It’s personality first By answering simple & fun questions, you’ll meet interesting people and not make snap judgements based on a single profile photo.
Privacy is vital Profile photos are blurred and only revealed to people that share the same value and interests.
Make better matches Backed by advanced machine learning algorithms, Blur builds a comprehensive profile that makes better recommendations that fit you.
As users enjoy answering fun questions to de-blur their matches, Blur is simultaneously building comprehensive profiles for them, so the more they play the better matches become.
As the only designer on the startup team, I took a lot of responsibilities for all visual aspects. As past paced as a startup can be, I was in charge of wireframing, prototyping, user testing on each prototype at different stages, working with engineers to meet app updates, and assisting with any design-related visual needs for other purposes.
For user testing, I tried to recruit people outside of my network to receive more critical and unbiased feedback.
To begin, I organized my digital prototypes into Invision to create a mobile mockup. I recruited one person from CMU library, one from Starbucks coffee shop, and two people walking on the street. I received a variety of comments during Think Aloud process, but I was able to find repetitive patterns from those information. One common feedback I received from testings was Wow. That's a lot of information!"
Users don't know what is the "best" configuration setting for them. They don't know how to configure. Some of the terms don't relate to them right away. They need more explanations to help them to understand.
Here comes the problem : how to make the user interface simple but also informational so we can help users configure the safe setting in a more knowledgeable way?
For user testing, I tried to recruit people outside of my network to receive more critical and unbiased feedback.
To begin, I organized my digital prototypes into Invision to create a mobile mockup. I recruited one person from CMU library, one from Starbucks coffee shop, and two people walking on the street. I received a variety of comments during Think Aloud process, but I was able to find repetitive patterns from those information. One common feedback I received from testings was Wow. That's a lot of information!"
Users don't understand why they need to configure and what they can configure without interfering basic functionalities of the appUsers don't know what is the "best" configuration setting for them. They don't know how to configure. Some of the terms don't relate to them right away. They need more explanations to help them to understand.
Here comes the problem : how to make the user interface simple but also informational so we can help users configure the safe setting in a more knowledgeable way?
Instead of directing users to another page, I designed pop-up box on the same page, so users will have a less obtrusive transition. I broke down the problems into categories by listing out the Atypical Settings on the top, and collapsed Typical Settings for this app categorization.
First version categorizes permissions by “typical” and “atypical” settings. We wanted to add an “ask” option for users so the users can set permission settings only when the data is accessed at the moment. Users can click on the downward arrows to view more details regarding the specific permission.
In order to help users make safer choices with their settings, we set the typical settings for the app category to be "on" and atypical settings to be "ask". Users can easily expand each setting category to see more details such as who is accessing the data, what data type is accessed, and why the data is requested.
In the next iteration, I will design how Global Policy (settings for all apps)affects users on install interface. There might be conflicting cases when a user sets location for Global Policy to be on, but the location policy for the specific app is "atypical". We need to inform users this specific case so they don't have conflicting mental models. In our previous version, I think the design is still a lot of text to read. I will do another round of user testing and work on simplying install UI. Furthermore, I will test on adding a recommended permission choice into the UI and iterate from the feedback.
From Install Interface to Privacy Policy Home Page
After users interact with Privacy Manager in the Install UI, We also want to allow users to come to Privacy Manager Home Screen to gain more knowledge about their privacy standing. They will have access for more detailed configurations at Privacy Manager Home Page.
We examined the previous design for Privacy Poliy Home Page, and found the following problems that we could fix through Heuristic Evaluation:
We then did user testing on the prototype. After user testing, I received the following results:
What Users ThinkAfter user testing, I removed all the explanations for each section on the home screen to make the interface look clean. The titles should be explanatory enough for users to understand. Users can click in "view details" to get more information on each section. The "Atypical Permissions" will be highlighted at the Privacy Rating section. I also designed another version of interface when a user has malsoftware such as spouseware installed on the computer. User will visually notice on the home screen by both color and privacy score change.
For future iterations, I will work on on-boarding screens to walk users through Privacy Manager home screen and introduce functionalities for each section. I will also design detailed pages inside each section. Additionally, I will think more about content in the collapsed hamburger menu.
We also thought that it would be helpful for users to have quick access to turn ALL the permissions for a specific category "On" or "Off". We did two iterations on the "Quick Settings" menu. The first one is to have "Quick Settings" collapse under the top navigation notification section. The second one will be closer to Android design which includes Quick Setting in one of the quick menus. We will do A/B Testing and Think Aloud Testing on these two iterations.
Our project is still work in progress. I am always happy to chat more about my progress and updates :)!


ABOUT CEC
Since 1965 Campus Events Commission (CEC) has been one of the largest purveyors of campus enter tainment. From its inception, it has acquired a reputation for its edgy style of advertising and controversial events. CEC has been responsible for hosting the Jack Benny and Spencer Tracy Award shows, and for holding the renowned Shorttakes Student Film Festival.
Still pushing the envelope today, CEC has remained a student-run, student-funded organization, dedicated to introducing the freshest fare in film, music and speakers into the UCLA community. From hosting weekly free-$ movies to unabashedly showcasing free sneaks of films before they hit theatres, CEC has become the students' premiere source for new cinema. CEC also brings the best in music programming to students by providing free quarterly concerts in various venues throughout the UCLA campus, as well as booking bands and artists to perform at the annual Bruin Bash.
In addition to providing new film and music, CEC coordinates speaking events from an eclectic variety of dignitaries. In the past, CEC has been responsible for obtaining speakers that range from Martin Luther King Jr. to Morgan Freeman and Michael Moore. Be it media seen or heard, Campus Events Commission is constantly in search of that which is as evocative and diverse as its audience.
PRINT MARKETING
Campus Events Commission's Print Marketing is a compilation of student designers from the UCLA campus. Print marketing creates every identity for each concert, film, and speakers event, as well as various CEC brand material. Not only limited to graphic design, Print Marketing strives to explore new mediums of advertisement through video and collaborations with web. This collective approaches graphic design and advertisement as an opportunity to build off of creativity, and continues to maintain its position as the leading student advertising group on campus. Members from the Print Marketing staff have also gained recognition for their designs from publicized design communities. This staff works with General Marketing to get the word out about events in designing film calendars found every week on campus, and all of the print graphics. Like capitalism, without advertising Campus Events would crumble.
ONLINE MARKETING
Campus Events Commission boasts an extensive online presence, which has been continually expanded and carefully maintained by the Online Marketing Team. Event information is dispersed throughout campus with daily updates to the Commission's personal Facebook and Twitter pages, which reach in excess of 4000 students combined. Online Marketing also designs and distributes a weekly newsletter that highlights upcoming CEC events and special offers for a readership of over 6500 students. Online Marketing staff utilizes all of these mediums to give interested students the information they need in a medium they prefer.
The primary hub of CEC's publicity efforts focuses on Online Marketing's self designed, central web site. This information nexus houses not only event information, but a general interest blog maintained by all the staffs and a deeply extensive event archive spanning back to 1977. Online Marketing keeps the page always up to date, rapidly responding to changes as they occur. Online Marketing also uses the site to manage the Audience Appreciation program, which rewards frequent attendees for their continued support. Using these combined methods of web marketing and information distribution, Online Marketing forms the primary mode of contact between the Commission and the student body we serve.
CONCERTS
Campus Events Commission brings about a great variety of artists to UCLA's campus each year. We provide an ideal opportunity for artists to generate support for tours, promote albums, and gain exposure in a key college market of some 40,000 students. Students are able to kick off the school year with Bruin Bash and also look forward to summer with our annual spring concerts. These are held in some of our larger venues including Ackerman Grand Ballroom, Drake Stadium, and the renowned Pauley Pavilion. Beyond the larger concerts, we also produce many smaller, more intimate shows at the very heart of the UCLA campus in Kerckhoff Grand Salon, Bruin Plaza, and Broad Art Center. We also provide sound equipment, tech crews, and on-campus promotion. All of our concerts are free, closed, and for students-only, creating the ideal concert environment for both artists and students. Past artists include:
- LMFAO
- Clipse
- Islands
- Ying Yang Twins
- Girl Talk
- Beach House
- The Roots
- Franz Ferdinand
- Broken Social Scene
- Dizzee Rascal
- Baths
- Young the Giant
- Far East Movement
- Best Coast
- E-40
- Black Lips
- N.E.R.D.
- Wale
- J. Cole
- Jay-Z
- Bloc Party
- Matt & Kim
- Grizzly Bear
- Rocky Votolato
- Super Mash Bros
- Yeasayer
- Warpaint
- Islands
- Travie Mccoy
- Ghostface Killah
GENERAL MARKETING
General Marketing provides the service and quality of a veteran marketing firm combined with the vitality and creativity that comes from being part of one of the largest and most diverse student groups. With an intrinsic understanding of student and market trends, a creative approach to marketing solutions, and a set of core values combining corporate professionalism with guerilla sensibilities. GM Staffers represent some of the best marketing talent UCLA has to offer and they pride themselves on the ability to take any event and make it a success.
GM Staff is responsible for the brand management of CEC as a whole. Not only does the staff maintain the visual appearance of the brand, they also propagate the brand identity across campus and surrounding areas. General Marketing produces numerous marketing materials that are passed out at events and in promotion of events. General Marketing sees to it that the organization is not only recognizable but synonymous with cutting edge entertainment.


The Basics of the Web (Unit 1, March 11th, 2015)
A) Browser - A program that displays files found on the web (Program)HTML
Hypertext Markup Language. These form the majority of documents on the web.Tags/Elements
Tags include things such as <>, <m>, <>, <r> and many more.Elements are the entire structure, such as using the opening and closing tag sandwiching the contents.
HTML Attributes
An attribute example learned in this lesson was <ref>, with the tag <> to allow for hyperlinking!Example of hyperlinking: Udacity!
Example of embedding an image:The above is an example of a void tag. It does not need a tag with / in it to complete it.
Whitespace
This is the use of a tag that is used to break up a line
to the next one on a webpage, since you can
break a line within HTML and without the tag, it won't show as a broken line.
Inline/Block
I am fuzzy on this concept. From my understanding tags such as <>, <>, or <pan> (which I don't understand)Novice : Ignorance
|
Awareness
|
Ability
|
Expert : Fluency
Ignorance -> Awareness can take minutes
Awareness -> Ability can take days
Ability -> Fluency can take... well years!
Don't allow confusion to turn into disappointment or anger!
Confused?
- Ask for help
- Discuss
- Take a break!
- Just keep going, continue to the answer and try to understand it!
Webpages, Documents, and Structures
HTML is a webpage, through and through. Simple webpage.
Webpage is inheritly visual. HTML, CSS, Java all work together.
Website as a House:
- HTML is the structure: walls, bedrooms
- CSS is the decor: color carpeting, color walls, etc
- Javascript is interactive things: garage door, remote control, microwave
Developer Tools Uses the DOM
DOM stands for Document Object ModelBOXES!!!!!!!!!
Everything is a box, got it? You're a box, I'm a box, we're all boxes when it comes to HTML.This is used to tell the browser the code is in HTML
<TML>
Top level tag, comes after DOCTYPE! to inform that it is also an HTML file<ink>
This is the tag used for linking the HTML file to the CSS file. It looks like below:<body>
This is where the body of the text lives, obviously!<style>
This is a little fuzzy for me, I'm not sure of the exact use of it unfortunately.Cascading Style Sheets
Used for describing the look and formatting of the HTML. Works a lot like:National Law <State Law <Municipal Law <House Rules
Though, it is important to remember that with CSS, House rules would also apply to national law.Content Usually the image or the text, in the very middle of the "box".
Padding Clears area around content, padding is transparent.
Border A border that goes around the padding and content.
Margin Clears an area outside the border, The margin is transparent.
Boxing Sizing
- HTML elements are boxes: four elements inside it (content, padding, border, margin) - Sizing a box correctly can be difficult.
Two techniques you can use are as follows:
-Set pixels in percents (%) rather than pixels (px)Box Positioning
Divs are block elements (NOT INLINE)Test > Modify > Refine > Test > Modify > Refine > etc.
- Look for natural boxes


Korx.Cycler
Default
Bare necessities
Kitchen sink
Slideshow
Bare necessities
Kitchen sink
Carousel
Bare necessities
Kitchen sink


Packaging Guidelines
This page is intended as a guideline for packagers. It may help to figure out where to place parts of Opencast. The locations, etc. proposed here should never overrule the official packaging guides for a specific operating system or distribution. If in doubt follow the guides for your distribution like for example the Fedora Packaging Guidelines
Introduction
In a Unix file system there are different places for different types of data. Executables, for example, may be placed in
/usr/bin
, libraries in /usr/lib
, etc. These places are defined by the operating system distributor and the
Filesystem Hierarchy Standard. Latter is followed by almost every major
distributor, but not everything in there is clearly defined.
Especially software which is installed automatically–for example software from RPM or DEB repositories–should follow
these rules so conflicts are minimized and the user will have one place to look for one kind of data. For example if you
are searching for a system-wide configuration file for any software on Linux every user will always look in /etc
.
If you want to package Opencast use the following documentations to decide where to place files:
- Distribution guidelines like the Fedora Packaging Guidelines
- Filesystem Hierarchy Standard
- This Guide
Locations To Use
The following locations should be used for Opencast and its related data:
/usr/share/opencast
: Software and data not modified by Opencast. This includes felix, the Opencast modules and external libraries./etc/opencast
: Opencast related configuration files (Felix and service configuration, workflows, encoding profiles, etc.)/var/log/opencast
: The Opencast logfiles. Consider to enable logrotate for this directory./srv/opencast
or/var/lib/opencast
: Opencast storage, including the recordings, the archive, the Solr indexes, etc. You may use one of these directories or both. For more details have a look at the explanation below and the discussion in the comments./tmp/opencast
: Temporary data which are not necessarily preserved between reboots. This includes the felix-cache and other temporary data./usr/sbin/opencast
: Opencast startscript/etc/init.d/opencast
SysV-Initscript (if necessary)
Reasoning for these Locations
/usr/share/opencast – Opencast Software Components
The Filesystem Hierarchy Standard states that “The /usr/share hierarchy is for all read-only architecture independent data files.” and that “Any program or package which contains or requires data that does not need to be modified should store that data in /usr/share”. It is also used for this purpose by cups, emacs, cmake, pulseaudio, gimp, … It sould be used for felix.jar and all the modules (lib directory)
/etc/opencast – Opencast Configuration
The Filesystem Hierarchy Standard states that “The /etc hierarchy contains configuration files. A "configuration file" is a local file used to control the operation of a program; it must be static and cannot be an executable binary.”
/var/log/opencast/ – Opencast Logs
The Filesystem Hierarchy Standard states that “This directory contains miscellaneous log files. Most logs must be written to this directory or an appropriate subdirectory.”
/srv/opencast and/or /var/lib/opencast/ – Data modified by Opencast
About this the Filesystem Hierarchy Standard says that “This hierarchy holds state information pertaining to an
application or the system. State information is data that programs modify while they run, …” also “/var/lib/
Why Not Use /opt For Packages
While it is ok to place software in /opt
if you install the manually as /opt
is intended to be used for “Add-on
application software” by the Filesystem Hierarchy Standard, it should never be used for automatic installations (RPMs
Debian packages, …).. The Fedora Packaging Guidelines for example are pretty clear about this:
“*No Files or Directories under /srv, /opt, or /usr/local […] In addition, no Fedora package can have any files or directories under /opt or /usr/local, as these directories are not permitted to be used by Distributions in the FHS.
The reason for this is that the FHS is handing control of the directory structure under /opt to the system administrator by stating that “Distributions […] must not modify or delete software installed by the local system administrator …”.
That is something you cannot guarantee with automatic installations. For example if you use RPMs, the only way to do this would be to mark every single file (binaries, modules, assets, …) as configuration files which are not to be replaced in case they are modified. It is quite obvious that this would be a a really bad idea leading to a number of further problems.
Notice For System Operators
This guide is supposed to defines default locations for an Opencast system. It does not restrict your own system configuration.
For a Opencast system it is for example quite common to mount an external storage (NFS, …) and use it as storage for
Opencast. You do not have to mount it to /var/lib/opencast
if you do not want to. Instead, mount it in /media or
wherever you want–it is your system afterall–and either change the Opencast configuration to use the directory of your
directly, or put appropriate symlinks in /var/lib/opencast
. This is, however, system specific and should not be done
for packages.


--- layout: post title: ActiveRecord Table Name Prefix and Suffix Quirks date: '2007-10-18T10:50:00.002-07:00' author: Rimas Silkaitis tags: - activerecord modified_time: '2008-11-11T17:44:00.289-08:00' blogger_id: tag:blogger.com,1999:blog-6201986.post-1861705413121991739 blogger_orig_url: http://neovintage.blogspot.com/2007/10/activerecord-table-name-prefix-and.html --- I've just started working with a legacy database schema over the last week when I noticed some quirks in ActiveRecord table naming. Essentially, when you set the prefix in ActiveRecord::Base and then try to set a table name in the model, the model does not pick up the table_name_prefix when your classes are created. Lets walk through an example. I've setup two different classes in a test file that both inherit ActiveRecord. Keep in mind that when we create these classes the default behavior of ActiveRecord is to pluralize the table name. The Project class has its table name overridden with the set_table_name method and the Task class was left to the default behavior. Initial Setup in test.rb:
ActiveRecord::Base.table_name_prefix = 'myprefix.' class Project < ActiveRecord::Base set_table_name 'project' end class Task < ActiveRecord::Base endIn IRB:
>> require 'test' => true >> Project.table_name => "project" >> Task.table_name => "myprefix.tasks"Very interesting behavior indeed. This caused alot of problems for me because I required the use of a table name prefix in my database, but all of my table names really don't follow the ActiveRecord mantra. I had a couple ways of fixing this predicament. 1. Pass a block to set_table_name in the model
class Project < ActiveRecord::Base set_table_name do "#{table_name_prefix}project" endThis method would work, but in the event that I have to do this for multiple tables, it can get quite cumbersome. Lets look for another option.... 2. Patch ActiveRecord
line 765 in activerecord/lib/active_record/base.rb.... Original: def set_table_name(value = nil, &block) define_attr_method :table_name, value, &block end New: def set_table_name(value = nil, &block) define_attr_method :table_name, "#{table_name_prefix}#{value}#{table_name_suffix}", &block endNow this approach works a little bit better. Now I can set the table names in the models without worrying about setting up blocks or doing some other magic. Yet, I'm a little uncomfortable patching base.rb in my ActiveRecord installation for the typical reasons. 3. Override set_table_name in my test.rb file
module ActiveRecord class Base def self.set_table_name(value = nil, &block) define_attr_method :table_name, "#{table_name_prefix}#{value}#{table_name_suffix}", &block end end endThis approach is probably the best. At least this way if there are any changes to activerecord in the future, I wont forget what I did to get my table prefixing to work. SIDEBAR: define_attr_method creates an attribute method. A new class method will be created with the given name. In this post, the class method name is table_name.


{% macro Side_Bar_One_render() %}
Lorem ipsum dolor amet salvia edison bulb ennui cardigan poke, hammock snackwave keffiyeh fashion axe art party four dollar toast kinfolk pork belly cliche umami. XOXO authentic thundercats marfa humblebrag lomo. Squid bicycle rights retro iceland. Skateboard ennui gentrify gluten-free pug whatever. Hashtag readymade tbh helvetica, bespoke fixie waistcoat lo-fi shaman tousled flexitarian. Crucifix stumptown mustache marfa neutra aesthetic salvia, glossier actually intelligentsia health goth art party kombucha meggings. Hot chicken occupy 8-bit four dollar toast everyday carry williamsburg woke artisan chillwave next level tumeric 3 wolf moon. Cornhole echo park plaid butcher williamsburg. Mumblecore occupy vinyl selvage umami tumeric bicycle rights. Affogato sartorial VHS hexagon, snackwave air plant aesthetic cray.
Some quick example text to build on the card title and make up the bulk of the card's content.


U-571
rated PG-13 115 minutes Universal Pictures starring Matthew McConaughey, Bill Paxton, Harvey Keitel, and Jon Bon Jovi written Jonathan Mostow, Sam Montgomery, and David Ayer directed by Jonathan Mostow
A Review by Frankie Paiva
U-571 is a submarine war movie in almost all senses, but I couldn't help thinking of it as a warped science fiction movie. Space movie elements most have seen before are abundant here. The crew who sometimes doesn't get along, the ship/submarine that's not suited for flying/moving through water and needs repairs, the captain shouting off random commands to crew members that the audience doesn't understand, etc. During one point near the middle, Matthew McConaughey even says, "Make it so" a famous line often uttered by Captain Picard (Patrick Stewart) in recent Star Trek movies and the Star Trek: The Next Generation television series. My mind drifted away with thoughts like these for the entire movie, yet it was easy to keep up with the events happening onscreen. U-571 takes some simple plot concepts and milks them for all they are worth. At times this makes for an entertaining action film that’s easy to follow. At other times it's downright cheesy.
An American group of submariners led by Lt. Andrew Tyler (Matthew McConaughey) sneak onto a German submarine hoping to capture the Enigma cipher machine that would enable the American army to understand coded German radio communications. The group kills most of the crew inside and beats the ship up pretty bad, but soon their own ship gets blown up. This forces the American crew of nine to stay on the enemy submarine and pose as Germans when a German re-supply sub comes to help them. The crew, which includes Chief Klough (Harvey Keitel) and Tank (Dave Power), must work together to evade German ships in hostile waters.
There is a lot to like about this movie. Some action sequences are spectacular. One particular scene where water explodes out of the ocean in a perfectly timed pattern is nothing short of amazing. The sound is also astounding. Remarkable care to the sound effects for this movie make it an easy contender for Best Sound and Best Sound Effects Editing at the Oscars. The sound really tests the theater’s speaker system. Walking out of the movie, I became very surprised. I could still hear! Another nice thing about this movie is that the German characters actually speak in German. Instead of conversing in English with German accents, there are subtitles as they talk on the screen. These people are actually speaking in their native language. This is quite a surprise in a mainstream Hollywood action production.
The problem with U-571 is that it lacks appeal. The lead characters (McConaughey, Keitel, Paxton, and more) are always grimy, their faces soaked with sweat. I don't need to see Harvey Keitel or Bill Paxton with combed over hair ever again. It's hard to look at Matthew McConaughey and not see him naked playing bongo drums. The crew (which also features the Chris Rock of the 1940s) isn't very likable, and there was no chance to pick a favorite or choose someone to root for. U-571 is also under the crosshairs regarding its accuracy. In reality, the British actually captured the Enigma machine and many small details (mostly regarding the operation of a submarine) get overlooked. Some WWII veterans have said it's the, "Funniest movie they've ever seen." The ending of the movie made me groan with displeasure. It was just too unbelievable.
U-571 can't decide whether it wants to be Saving Private Ryan or Titanic, and it fails at both. Too many elements were implausible, and some good action doesn't make up for the actors and plotline. This submarine sinks without a doubt.
C-
Frankie Paiva<EMAIL_ADDRESS>http://www.homestead.com/cinemaparadise/mainpage.html
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Package containing the option classes.
These are used to configure diverse function calls of xmpcore:
- PropertyOptions - these are used to create properties and also to retrieve information about simple, array or struct properties, as well as qualifiers
- ParseOptions - used to configure the parsing of xmp metadata packets
- SerializationOptions - used to control the serialization of xmp metadata packets
- AliasOptions - used by XMPSchemaRegistry#registerAlias()
- IteratorOptions - used to set up an XMPIterator
- Options - the base class of all option classes


$lang['lang_Global_content_type']
Message not found
The email message cannot be loaded. Please reload your mailbox window to refresh the correct email listing from the server. This error can occur if:
- The message no longer exists
- The message has moved into another folder
- The message has been removed from another application via POP3/IMAP
- The message folder has been renamed since the email was last opened
$lang['lang_auth_misc_still']
- $lang['lang_auth_misc_contact']


Activity posted by a user, without documents or link attached
Activity with document posted via the Share feature of the mobile application
Activity with a link attachement
Activity posted when a space is created. It contains the space's description and the number of members
Activity automatically posted the first time a user is getting connected to another one, containing the number of relations
Activity posted when a user creates an activity in a space
Comment automatically posted when two users are getting connected
Activity automatically posted the first time a user updates his/her profile
Activity automatically posted when a content is created
Activity automatically posted when a new event is created
Comment posted when a user updates his/her profile
Activity post when two user are connected together
Comment posted when a member joins/leaves a space
Activity with documents attached
Activity automatically posted when a new question or answer is created
Activity automatically posted when a new forum topic or post is created
Activity automatically posted when a new poll is created
Activity automatically posted when a new wiki page is created in a space wiki
Comment posted when a poll is updated
Activity for contents sharing in a space
Activity automatically posted when a document is shared in a space
Generated using TypeDoc
Comment posted when an event is update


ANTLR grammars are basically composed of a few different types of optional configuration blocks, several optional named action blocks, and a series of grammar rules. Rules, in turn, are essentially composed of alternatives, subrules, token references, rule references, and action blocks.
Action blocks are snippets of ruby code enclosed in curly braces; they allow a developer to execute arbitrary code at various points of the recognition process. This article covers aspects of referencing rule components within action blocks, syntactic restrictions developers should be aware of when writing code blocks, and the named actions available for use with this ANTLR target.
Action Block Syntax
ANTLR is designed allow developers to plug-in implementations for other languages. The tool is designed to parse grammar files without knowledge of the syntax in code blocks; it generally does a good job of extracting source code without knowing how to tokenize the target language, as mainstream programming languages usually share a set of standard lexical conventions. However, as ANTLR wasn’t designed with Ruby’s complicated syntax in mind, occasionally, you may stumble across a frustrating or confusing clash between ANTLR syntax and Ruby syntax.
How ANTLR Extracts Source Code Blocks
Basically, when ANTLR is lexing the grammar source file, and it hits an open brace {
, it tries to skip over every character until it finds what appears to be a matching closing brace }
. The action lexer assumes:
- block comments look like
/* ... */
- single-line comments look like
// ...<code> (and not <code># ...
, as it is in Ruby) - strings are enclosed by single or double quotes:
'blah blah'
or"blah"
- an open brace
{
will be closed by}
- a slash
\
escapes the value of the next character outside of quoted strings - any other characters are skipped over until it meets an outer brace
}
Additionally, action blocks would not be especially powerful if they were not able to reference contextual information, such as tokens, tree nodes, or parameters, among other objects. Thus, there are two syntactic “enhancements” to blocks, both of which clash with Ruby’s syntax.
Global Variables vs. Property/Parameter References
ANTLR interprets names prefixed with $
are references to rule properties, labels, arguments, return values, ANTLR scopes, or tokens. Ruby developers understand names prefixed with $
as global variables, such as $LOAD_PATH
. Thus, references to global variables must be escaped in code blocks. $LOAD_PATH
must be written as \$LOAD_PATH
in a code block, or the ANTLR tool will think it is a reference to something that does not exist within the grammar specification.
01 |
grammar DollarSignUsage; |
02 |
|
03 |
wrong |
04 |
: ID { $global_name = $ID.text; } |
05 |
; |
06 |
|
07 |
correct |
08 |
: ID { \$global_name = $ID.text; } |
09 |
; |
Template Literals
ANTLR features a template output mode, which can be useful for many language translation tasks. It also introduces the idea of “template literals” into action blocks, which are used to create anonymous template objects or to reference specific named templates. Refer to the article on Template Mode for more information on templates and template literals. However, a developer should be aware that these constructs are introduced with a percent character %
. Thus, anytime a %
is used in code, even inside of a quoted string, it must be escaped if it is not part of an actual template literal.
01 |
grammar PercentSignUsage; |
02 |
|
03 |
wrong |
04 |
: ID { puts( "id = %p" % $ID ) } |
05 |
; |
06 |
|
07 |
correct |
08 |
: ID { puts( "id = \%p" \% $ID ) } |
09 |
; |
Referencing Labels, Rule Values, Tokens, and Yada Yada Yada
As outlined in ANTLR’s primary documentation, action blocks can access a number of different grammar entities.
Token References
01 |
declr: var=ID '=' INT ';' { @variables[ $var.text ] = $INT.text.to_i }; |
Rule Value References
| Property | Type | Description |
|---|---|---|
| $rule.text | String |
The full text over which the parser advanced during the rule’s execution |
| $rule.start | ANTLR3::Token |
The first token covered within the span of the rule’s execution |
| $rule.stop | ANTLR3::Token |
The last token covered within the span of during the rule’s execution |
| $rule.tree | ANTLR3::AST::Tree |
The tree node constructed during rule’s execution |
| $rule.template | ANTLR3::Template |
The template value constructed during rule’s execution |


Congratulations John!
Best seller of the month
$89k
You have done 57.6% more sales today.
Visits of 2019
- Target
- Mart
- Ebay
New Products
1.2k
New Users
45.6k
Revenue Growth
$25,980
Order Summary
Sales History
Airpods
30 min ago+ $50
iPhone
2 hour ago- $59
Macbook
1 day ago+ $12
Latest Update
-
10.6kTotal Products 1.2k New Products
-
26MTotal Sales 39.4k New Sales
-
15.89MTotal Revenue 43.5k New Revenue
-
1.25BTotal Cost Total Expenses
-
1.2kTotal Users New Users
-
4.6kTotal Visits New Visits
Earnings
Marketing campaigns
25,756(+16.2%)
May 12, 2019
5,352(-4.9%)
Jul 26, 2019
| Campaign | Growth | Charges | Status | Action |
|---|---|---|---|---|
| Fastrack Watches | 30% | $5,536 | Active |
|
| Puma Shoes | 15.5% | $1,569 | Active |
|
| Nike Air Jordan | 70.30% | $23,859 | Closed |
|
| Oneplus 7 pro | 10.4% | $9,523 | Active |
|
| Google Pixel 4 xl | -62.38% | 12,897 | Closed |
|


#include <FuzzyCMeans.hpp>
template<class D>
class Bial::FuzzyCMeans< D >
Definition at line 27 of file FuzzyCMeans.hpp.
Basic constructor.
- Date
- 2012/Jun/25
- Parameters
-
| feats | 3D image feature vector. |
| clusters | number of expected clusters. |
| m | power of degree of membership. m > 1. Suggested: 2 |
| epsilon | termination criterion. 0.0 < epsilon < 1.0. Values closer to 0.0, are more precise, but demands more computational effort. |
- Returns
- none.
- Warning
- none.
Returns the matrix containing the fuzzy degree of membership computed by fuzzy C-Means.
- Date
- 2012/Jun/26
- Parameters
-
- Returns
- The fuzzy degree of membership.
- Warning
- none.
template<class D>
template<class O >
| O& Bial::FuzzyCMeans< D >::PrintIteration |
( |
O & |
os, |
|
|
int |
itr, |
|
|
double |
max_change |
|
) |
| const |
Prints Fuzzy c-means iteration status to output stream os.
- Date
- 2012/Aug/20
- Parameters
-
| os | an output stream. |
| itr | Number of the iteration. |
| max_change | Maximum change from last iteration. |
- Returns
- The output stream.
- Warning
- none.
Computes fuzzy c-means from 3D image pixels, according to the choosen feature vector.
- Date
- 2012/Jun/25
- Parameters
-
- Returns
- The fuzzy degree of membership.
- Warning
- It is the simplest method that does not takes into account image inhomogeneity. If centroid positions are not initialized, void UniformCentroidInitialization() is called.
Initializes centroid positions of the clusters with uniform space between them.
- Date
- 2012/Jun/25
- Parameters
-
- Returns
- none.
- Warning
- none.
The documentation for this class was generated from the following file:


Our 2-meter repeater operates under the callsign of W0BRC located in Boonville, MO, on the fequency of 147.360 MHz (+ offset), with an output PL tone of 127.3. In the event of major interference, an input PL tone of 127.3 may be enforced.
2-Meter Net Schedule
The club hosts a weekly 2-meter net on the W0BRC club repeater every Thursday evening at 8:30 PM. We welcome and encourage all amateur radio operators to participate.


SpacePi
Created by Jack Rugile for js13kGames
Your browser does not support canvas. To play the game, download the latest version of a browser that supports canvas, such as Google Chrome or Mozilla Firefox.
Overview
- Objective - Create lines to defend against enemy lines. Protect your base until it has grown to its target radius. Collect coins to purchase upgrades. Collect powerups to gain benefits: Slow EnemiesEnemy movement and spawning are slowed to half speed, Unlimited PowerUnlimited line creation power, Base Generation BoostBase growth is doubled, and Coin ScatterCoins are scattered across the level.
- Controls - Click and drag to create defensive lines, which is limited by your available power. Press the spacebar to pause.
- Saving - Game data is saved automatically at the end of levels and after upgrade purchases.
- Scoring - The lower the better. Beat the levels faster, create fewer lines, create shorter lines, and take less damage to get a better score.


HOMEWARD BOUND III: LOST IN SAN FRANCISCO A film review by Steve Rhodes Copyright 1996 Steve Rhodes
RATING (0 TO ****): ** 1/2
Whereas there are good movies for teenagers and adults opening almost every week, young kids have much less from which to choose. Most weeks bring nothing new and when they do, the movies frequently are written assuming the kids are morons, hence any script, no matter how stupid, will suffice to attract the children to the show. This was one of those weeks when a kids' movie with some intelligence had its debut.
HOMEWARD BOUND II: LOST IN SAN FRANCISCO tells the continuing saga of three animals. The plot is nothing more than a recycled version of the first one, but hey, it is still funny and there are many great lines. Once again we have the rambunctious bulldog Chance (Michael J. Fox), the trusty old golden retriever Shadow (Ralph Waite since Don Ameche died), and the feisty, smart mouthed Himalayan cat Sassy (Sally Field).
As the show starts, Chance tells us how great it is living with his human family of Bob (Robert Hays), Laura (Kim Greist) and their kids. Chance says, "They treat us pretty good here. Three meals a day and all the smelly sneakers you can eat." Right away you see that, hands down, the best part of the show is the script by Chris Hauty. The animals, other than Chance who is great, are not very emotive and frequently their expressions seem to have little to do with the words they speak but to which they do not move their lips. The directing (David R. Ellis) is pretty lame, but the script and the voices save the day and create a delightful movie for children and the adults who are fortunate enough to get to join them.
The classic line of the show, which is also in the original HOMEWARD BOUND, is when Chance tells Sassy in one of their many put down lines to each other, "Dogs rule and cats drool." Later she forces him to say, "Cats rule and dogs drool."
This time, since the family is going from San Francisco to camp in Canada, they try to put the animals in the cargo hold of the airplane. The animals escape because they fear, incorrectly, that they are being taken to The Bad Place. The movie is ostensibly about their attempting to return and the family trying to find them, but actually it is mainly a series of incidents of two dogs and a cat meeting other dogs and cats. No one seems too concerned about going home, and the humans hardly ever appear in the film.
Never mind, as an animals roam around a lot movie, it works, again, thanks solely to the dialog. Sassy, whose name says it all, tells the dogs how to cope with, "Does the cat always have to be the brains of the operation? Beauty and brains. I never cease to amaze myself." When it rains, and she is forced to sleep with her canine companions, she is disgusted, telling the audience, "Nothing smells worse than wet dogs." Ever cocky Chance is unbowed by being lost, proclaiming, "I welcome danger with open paws." He even breaks into a rap rhythm with, "I'm lost in the city with an optimistic dog and a sarcastic kitty."
Although the show is sweet, it is highly uneven.  This part is monotonous and needed stronger editing by Peter E. Berger and Michael A. Stevenson. When we have sharp ripostes between Chance and Sassy, with fast cuts and a little action, the movie comes into its own. When the three of them get lost, Chance tells Sassy, "Listen, we're guys. We don't stop and ask directions. We know where we are every step of the way." When Chance meets a bad dog named Stinky, he tells him, "Hello Stinky, long time no smell." Finally, Chance is at his best in the ending which wraps up the movie nicely.
HOMEWARD BOUND II runs only 1:29 and would have been a stronger movie with some of the slow scenes deleted. It is correctly rated G. There is no sex, bad language or human nudity of any kind. There is a little violence in that the dogs do snarl at each other and kind of wrestle around a bit plus there is a couple of scenes where it looks briefly like there is the potential for harm. This is all handled low key, and the movie did not seem to scare anyone in the theater. I missed the sense of purpose and direction that HOMEWARD BOUND had, but the sequel is worth seeing for the continuing funny dialog that will delight people of all ages. It is not a particularly fast paced movie, so may bore some kids. Jeffrey and his friend Allison, both almost 7, both loved it as did Allison's brother Josh (recently turned 4). I recommend the movie to you and give it ** 1/2.
**** = One of the top few films of this or any year. A must see film. *** = Excellent show. Look for it. ** = Average movie. Kind of enjoyable. * = Poor show.  Totally unbearable.
REVIEW WRITTEN ON: March 12, 1996
Opinions expressed are mine and not meant to reflect my employer's.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


The third shōdan of the Waki Enters dan is its high-point. It corresponds to a sudden and substantial expansion of the musical texture, with the first entrance of the jiutai accompanied the two hand-percussion instruments and the nohkan. The shōdan is also characterized by an increase in the use of stage-space, with both actors moving from the bridge to the main stage. It differs though from the preceding two shōdan with its text setting. Up to this point, the text, delivered in a spoken fashion, introduced facts, but for the span of this ageuta, the focus switches to Munechika’s inner feelings, expressed in sung poetry set in hiranori.
Most of Kokaji’s chants, except two of its three ageuta, are sung in the strong tsuyogin style. These two ageuta, the first and second ones, carry Munechika’s expression of hesitation and self-doubt, and are sung in the more lyrical yowagin style.
Typically, the first line of text of an ageuta is repeated. Here, Munechika delivers the first line, and the jiutai repeats it, becoming Munechika's voice and sharing his feelings with the audience. As it is standard, the initial line and its repetition are separated by an uchikiri, joined in this case by the nohkan takane pattern. That pattern energizes the music and carries the melodic line that follows the repetition into the higher range, emphasizing the corresponding words. In the case of this ageuta, the high range peaks with the words , which could be translated as “must decide,” indicating that Munechika is under tremendous pressure.
The entrance of the next nohkan pattern, the naka no takane, anticipates a shift in text setting that reflects Munechika's changing mindset. The declamatory mitsuji-utai used in the first part to express Munechika's self-doubt is replaced with the rhythmical tsuzuke-utai, a change that could suggest that he has .
The ageuta also corresponds with the first expansion of the use of stage space. Up to this point, it had been limited to the Bridge and Square 1, but as the jiutai carries the chant, both characters walk from the bridge to the stage. Closer to the beginning of the shōdan’s second part, the envoy kneels at Square 5, the traditional position for a secondary actor, while Munechika stops center-stage at Square 9, turns and kneels to face the audience. By occupying the strong central position, which is usually reserved to the shite, we can surmise that Munechika’s role is of greater importance than most waki's roles.


Mod
Skill
Ability
Rank
Misc. Bonus
{{numberFormat mod decimals=0 sign=true}}
{{label}}
{{ability_short}}


|
CS 391 Selected Topics: Game AI Homework #9 |
First draft players due the beginning of class on Thursday 4/14. These
should outperform the SimpleGinRummyPlayer
Final
draft players due the beginning of class on Thursday 4/28. These are your
final competition entries. You will present your work during class, including
your performance against the SimpleGinRummyPlayer and your 4/14 submission.Note: This work is to be done in groups of 2. Each group will submit one assignment. Although
you may divide the work, both team members should be able to present/describe
their partner's work upon request.
Gin Rummy Competition
- Read the rules of
Gin Rummy from the
Pagat.com website.
- Read the
design notes for AI Factory 7-card Gin Rummy AI players.
- Study our code base (distributed via email) and accompanying
documentation.
- Create a uniquely named Gin Rummy player implementing the
GinRummyPlayer interface with an ability to be constructed with no parameters.
You will be provided with an implementation of a simple Gin Rummy player.
- Your player due on 4/14 should significantly outperform the given
SimpleGinRummyPlayer which ignores most game information.
- Your player due on 4/28 should be your best effort for tournament
play.
-
You are not expected to compute optimal two player play. This
would require resources and time that far beyond the state of the art for
imperfect information games. Thus, this is a open-ended challenge to engineer your best
player given the time constraints of the assignment.
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I recommend beginning with a simple player. Remember the
KISS Principle.
Consider what information you do have in this imperfect
information game:
- your cards,
- cards your opponent has drawn face-up from the discard pile,
- cards buried in the discard pile, and,
- derived from all preceding information, cards potentially still
in the draw pile or in your opponent's hand.
- Use this information to your advantage in the simplest ways at
first.
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Evaluation: Your player should be able to significantly outperform
the SimpleGinRummyPlayer.
The high variance of outcomes for small sample sizes will likely require
many games before distinctions can be made between players, so fast,
efficient players will be easier to demonstrate as superior to our
benchmark.
Thoughts on design
This is another open-ended assignment, inviting creative thought and good
engineering. Read what you can find online about Gin Rummy strategy.
One basic consideration is the number of deadwood points in your hand.
For example, how long into the game should one hold onto a pair of kings?
Even sets with great melding potential become dangerous if ranks are high and
many turns have passed.
Another basic consideration is the number of cards still potentially
available that could complete melds in your hand. Certain card combination
patterns allow more melding possibilities than others, although what is known
about card availability must be taken into consideration.
What can be easily inferred about the state of the opponent's hand?
How does this affect discard choices?
This assignment is open-ended as long as your player can play an entire game
against itself in less than 1 second. This will allow us to easily have a
tournament with 1000 or more games per match.
Your player should also not use more than one-third of the default Java heap
for dynamic memory allocation or more than half of the available cores.


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