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100 messages
Before 05-Dec-19 12:00 AM
mrlynch04-May-19 10:22 AM
fwiw bitcoin had the same "issue" for a "few" years
yes, those hodling 95% will sell, put coins in circulation and buy lambos.. so what?
Markus04-May-19 10:23 AM
pretty greedy i would say, its my opinion, other ppl didnt get a fair chance cause there was no use for it and later on there is
mrlynch04-May-19 10:24 AM
and how is that the hodlers fault?
Markus04-May-19 10:24 AM
ofc its not
but i mean its like someone creating a chain now and mining it for 5 years and then create a ultimate product out of it that will bring alot of hype, then only a few selected had the opportunity to get in early
mrlynch04-May-19 10:25 AM
so what would u have them do? just give away their coins because the use case didn't have funds to dev N years ago?
i think the idea was to do this when they created the chain (whoever that may be) and didn't have resources to do what was needed then and they have now
Markus04-May-19 10:26 AM
I would have made the chain a test chain in first place and when the product is finished then launch the main net without supply from test net
mrlynch04-May-19 10:26 AM
did they do an ico/ieo? genuinely asking as i don't know(edited)
Markus04-May-19 10:27 AM
dont know
so my whole point with that is if new ppl who dont know about Chips want to get in and find out that a few wallets hold almost whole supply it would definitely left a bad taste in their mouth, same goes to coins like XRP. I personally dont invest in XRP cause around 85% of supply is held by the team
KomodoWorld04-May-19 10:29 AM
Chips has been in development for years, it's not something new and there wasn't an ico. it was mined from the the start
if people ignored it, it's only more good for those who noticed and holded for years
jl777c04-May-19 10:32 AM
CHIPS was fairly launched 100% PoW
comparing CHIPS to XRP is really quite unfair
SuperNET has about 10% of CHIPS via mining and the other 90% is held by other miners
Markus04-May-19 10:34 AM
I know its not same thing i didnt find another coin to compare i know that Chips supply is mostly not held by the team
jl777c04-May-19 10:34 AM
so how it is centralized?
compare it to many other microcaps that have around 100 miners
which is most all of them
just place decent bids on coinexchange.io and I am sure some holders will sell
Markus04-May-19 10:36 AM
I think this is why many small coins have a issue to grow cause those ppl being early to mine it will have majority of the supply so then other ppl dont want to invest into those so they never grow
jl777c04-May-19 10:36 AM
anybody can do this at anytime. there is no centralization
CHIPS can be purchased for many years for pennies
now people complain that they didnt because finally there is a GUI around the corner
Markus04-May-19 10:37 AM
This is just what i was talking about
New ppl who want to get in and they see it like they missed it and compare it to the ppl who got in early
jl777c04-May-19 10:38 AM
actually the people that "got in early" paid a much higher price than what it is selling for, so not sure what your point is
the hashrate for CHIPS basically immediately went very high
Markus04-May-19 10:38 AM
what about the block reward
jl777c04-May-19 10:38 AM
well over 10 cents mining cost
at basically all stages of the mining
Markus04-May-19 10:39 AM
okay so there is no halvening occuring?
jl777c04-May-19 10:39 AM
it halved many times
hashrate declined as it halved
Markus04-May-19 10:39 AM
Ok
jl777c04-May-19 10:39 AM
the mining cost was something like 25 cents to 50 cents at the peak
Markus04-May-19 10:39 AM
when it launched how much did 1 block give compared to today?
jl777c04-May-19 10:39 AM
so people complaining they missed out and it is centralized like XRP are not based on facts
50 CHIPS at first, now fraction of CHIPS
mining is not a good way anymore
but it should be possible to purchase around 10 cents to 20 cents
which is still lower than all but the earliest of miners who had less than a week of relatively low hashrate, if I remember right
if you dont want to buy because there were only 100 miners, fine, but please dont slander the CHIPS and compare it to XRP
Markus04-May-19 10:41 AM
If mining it is not profitable and blockreward is so less what keep miners mining it?
CHMEX04-May-19 10:42 AM
believing in the project....
and to make sure the testers get their transactions mined
Markus04-May-19 10:43 AM
Dont get me wrong i love KMD ecosystem and everything what u guys doing but some things might not always make sense, i look at it from a customer view how other ppl would see it. I have understanding for how things are being done but not everyone might like it
jl777c04-May-19 10:43 AM
if they dont like a 100% PoW mined coin without any premine, founders fee, etc. not much I can do
passcombo.com 🏴☠🏴04-May-19 10:44 AM
yes I regret I got early in Chips, at current prices it's even cheaper, so I dont understand someone complainig he didnt got early
jl777c04-May-19 10:45 AM
people like to complain about everything
Markus04-May-19 10:45 AM
Well yes thats true
jl777c04-May-19 10:45 AM
sorry , i didnt send you personal emails to let you know about CHIPS
1
1
though if I did, then you would complain about spam
I did announce it many times in the past
jorian04-May-19 10:46 AM
i was lucky enough to be one of the first knowing about CHIPS and mining CHIPS. that's my luck, i still have CHIPS now and waiting for it to deliver its potential
and i'm sure i'm not the only one
jl777c04-May-19 10:47 AM
everyone in slack at the time (over 1000) had the same chance
also on bitcointalk
Markus04-May-19 10:47 AM
What is the plans to bring ppl to Chips?
jorian04-May-19 10:47 AM
yes, it was more than fair launch
i kindly invite you to the chips discord
jl777c04-May-19 10:48 AM
it is up to the CHIPS community
jorian04-May-19 10:48 AM
#chips
jl777c04-May-19 10:48 AM
CHIPS will deliver the tech as promised, regardless of the years it takes, as predicted
once it is delivered, then what happens is up to the community, which has shown it is willing to contribute bounties, etc.
if people want to buy $200 mil per quarter like XRP, i am sure people wouldnt mind that
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jl777c04-May-19 10:49 AM
but for now it is community project, 100% PoW
Markus04-May-19 10:49 AM
I have a idea, idk if its possible but it would be unique, Create a gambling website on the kmd blockchain with decentralized gambling with Chips used as a token. No 3rd party involved storing your Chips
jl777c04-May-19 10:50 AM
i think there are already website on blockchain solutions, but the problem is the DNS
but this +/- 3% per day is just normal fluctuations and if we are in the bull cycle, it doesnt need any reason to go up
1
Markus04-May-19 10:56 AM
there is many possible scenarios really, we got a bullflag on 4 hour chart. Could also retrace to around 5350 and create a lower high before going higher. Dont think bitmex guys would appreciate this many shorts getting profits
1
jl777c04-May-19 10:57 AM
probably it would do both to rekt all longs and shorts
1
1
mrlynch04-May-19 10:58 AM
always remember, buy high, sell low.. key to success
jl777c04-May-19 10:59 AM
make up the loss by doing it many times
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1
Hollowman900004-May-19 11:53 AM
Too many high hopes from yesterday’s BTC pump(edited)
I'm expecting KMD pump some time in few weeks. It make sense for a token price to come down [in BTC] when it's price is tighed to USD (electricity cost when miner impact is high) while it does not make ssense for KMD. I think bots are thinking miners-wise and dumping prices for coins same for all. But since KMD is not tighed to USD it should recover to BTC price it has recently in the past, uless some other whales will impact price by selling.(edited)
Markus04-May-19 01:46 PM
once btc will calm down and hype around it will settle down alts will start to shine once again
Hollowman900004-May-19 01:46 PM
Pump it to 480k sats
Markus04-May-19 01:47 PM
Could be nice to see KMD price back to 30k+ sats
but will take some time for sure ^^(edited)
jl777c04-May-19 01:48 PM
less than 2 months ago, price in BTC was double. then BTC decided to go up 50%+ and all altcoin prices have dropped, BTC dominance at 55%
relatively speaking KMD is in same position on CMC
i remember last bull run, the altcoin prices all got "compressed", until BTC went sideways for a while and a lot of the BTC flowed into alts


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Grand Master Ceci:
You came just in time! Did you see those chaps who just passed by here? They're of that new race... They mistook me for an Elf, if you can believe it. Said their eye sight is bad... I don't know how they missed these wings of mine -- I wonder if their eye sight is really that bad, or if they are simply that ignorant...
Listen to information about second class transfer.
Sub Class.
Clan.
Alliance.
Quest.


Background
Objects which have identity, fall into two distinct categories. Entities and Value Objects
Entities
Entities have a unique key, usually a single value but in some cases a composite of multiple values, that identifies the instance of the entity. When comparing two instances
An entity will have the same identifier throughout the lifetime of the system, even though it may be represented by different classes and objects throughout its lifetime. For example, an order in an ecommerce system may at different times be PlacedOrder, PickingList, ShippedOrder, DelinquentOrder and so on, but it will always be identified by the same OrderId. In other words, it is the value of the key that determines the identity of the entity, not the particular class that currently represents it or the current state of that entity.
Value Objects
Value Objects do not have any key that identifies them. A Value Object is identified by the properties that comprise it. It follows that two instances of a value object, that have identical properties, are considered equal. Examples of value objects could be telephone numbers, a co-ordinate, an address, etc.. It should be pointed out that the distinction between entity and value object can be domain specific. What is a value object in one domain, might be an entity in another domain.
Primitive Obsession
The term primitive obsession is used to describe the tendency to use language primitives (strings, integers, doubles, etc.) to represent concepts in the domain, rather than fully-fledged types. While ultimately all concepts must be expressed in the primitive types available in the language, it leads to a less expressive, less correct domain model when primitives are used to represent domain concepts. For example, a telephone number might be represented as a string. However, there is logic associated with a telephone number and aspects of it that are not necessarily captured by a string. We may be interested in area codes, international dialling codes, extensions, country specific formatting rules, and so on. Replacing a primitive with a type allows us to capture that while not all strings are telephone numbers, all telephone numbers can be expressed as strings.
Value Objects in doLittle
Value object MUST be treated as immutable after creation and initial population. doLittle does not enforce immutability, primarily as a concession to serialization and testing concerns. However, it is imperative that you do not alter any properties of a value object. Instead, you should always create and return a new instance. Altering the properties of a Value Object will change the results of equality comparisons and the result of GetHashCode().
doLittle provides two different artifacts to support the creation of objects with value-identity semantics.
ConceptAs
ConceptAs
A typical implementation of a ConceptAs might be While the underlying ConceptAs
It is not recommended to enforce correctness of a ConceptAs
Use of ConceptAs
Value
It is recommended and encouraged to use ConceptAs
Value objects within doLittle consider the System Type to be integral to their identity. While it is permissible to inherit from a Value
public class TelephoneNumber : ConceptAs<string>
{
public static implicit operator TelephoneNumber(string value)
{
return new TelephoneNumber { Value = value };
}
}
Note
Value
Money : Value<Money>
might combine a monetary amount with a currency.
A Point : Value<Point>
might have properties for the X, Y and Z axis.Note


Can be either NIL (for no class index) or T (for the standard class index). Default value is NIL.
True iff the class definition was changed but the schemas haven't been updated yet. This flag is necessary because some MOP implementations don't call FINALIZE-INHERITANCE when a class was redefined and a new instance of the redefined class is created.
(defclass persistent-class (standard-class)
((persistent-slots :initform '()
:accessor class-persistent-slots)
(index :initarg :index :initform nil
:documentation "Can be either NIL (for no class index) or T
(for the standard class index). Default value is NIL.")
(changed-p :initform nil :accessor class-changed-p
:documentation "True iff the class definition was changed
but the schemas haven't been updated yet. This flag is necessary because
some MOP implementations don't call FINALIZE-INHERITANCE when a class
was redefined and a new instance of the redefined class is created.")))
Source Context


{% extends "wedesign/base.html" %} {% comment %} Copyright (c) 2019 Gabriel Kind Hochschule Mittweida, University of Applied Sciences Released under the MIT license {% endcomment %} {% load crispy_forms_tags %} {% block head_title %}{{ block.super }} :: Password reset{% endblock %} {% block page_title %}Password reset{% endblock %} {% block action_icons %}{% endblock %} {% block content %}
Forgotten your password? Enter your email address below, and we'll email instructions for setting a new one.


{% extends "accounts/account_form.html" %} {% load i18n %} {% block main %} {{ block.super }}
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- 2Sell Accept mobile and online payments from buyers worldwide
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Avangate Acquires 2Checkout to Expand Payment Flexibility and Broaden Market Reach
World class eCommerce and subscription management solutions pair with advanced global payment capabilities to create a unique set of offerings
ATLANTA, GA - April 03, 2017 - Avangate, the global eCommerce and subscription billing platform for software, SaaS, and digital solutions, announces its acquisition of 2Checkout, a global payment processor. The combined company will offer the industry's most comprehensive product and service suite in the subscription billing and eCommerce space, linking payment model flexibility with advanced eCommerce, recurring revenue management, and marketing capabilities on a global level.
The two companies bring complementary strengths and capabilities, combining to create a comprehensive offering that features:
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The combined corporation will use the 2Checkout name and will be led by Alex Hart, Chief Executive Officer of Avangate. Ken Benvenuto, current Chief Executive Officer of 2Checkout, will continue to serve the company as a Board member and advisor.
Alex Hart
Avangate CEO
"The ability to sell products and services all over the world, both in-country and cross-border, and to use as much or as little of the platform as the client desires, is the driving force behind the combination. The resulting company creates a unique offering in the marketplace, bringing added scale and flexibility that will help merchants further accelerate revenue growth. The acquisition of 2Checkout will enhance Avangate's ability to simplify the complexity of selling products and services globally, whether via one-time purchases or recurring transactions," said Hart. "We are also excited about welcoming Ken Benvenuto to our Board of Directors. Ken's extensive payments industry expertise and operating experience will add considerable value to the combined company's Board," added Hart.
"Joining the 2Checkout payment service provider and gateway capabilities with Avangate's subscription management and merchant of record services will position the company for significant growth in attractive markets around the world. By coming together, we can lead the eCommerce and subscription management space, accelerate our payment offerings, and expand our footprint worldwide. I'm excited about helping the new 2Checkout deliver a unique set of capabilities to the growing eCommerce marketplace," said Benvenuto.
Upon completion, the company will serve more than 8,000 active merchants worldwide. The financial terms of the transaction were not disclosed.
About 2Checkout
2Checkout, a portfolio company of Chicago Growth Partners and Trident Capital, is a leading global payment processor that allows companies to accept online and mobile payments from buyers worldwide with localized payment options. Capabilities include a pre-integrated payments gateway, merchant account, PCI compliance, international fraud prevention, and integration with more than 100 shopping carts.
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The classfile library is not actually a NetBeans module, but is only packaged as one to use NetBeans' Auto Update facility. By being packaged as a module, other (real) NetBeans modules may list it as a dependency and require a minimum version to be present on the system. The classfile library does not use any NetBeans API, only Java core API.
The classfile library has only four constructors, as the only objects that can be created by a client are ClassFile objects (one constructor takes an InputStream of classfile bytes, another takes a filename, and variants of these two constructors allow creation of Code objects to be suppressed). The ClassFile object is then queried for its elements. A ClassFile and its elements should be considered immutable, even though it may be possible to change one of its objects (if so, it's a bug).
static void printClass(String classname) {
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}
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static void printSyntheticMethods(InputStream in) throws IOException {
ClassFile cf = new ClassFile(in);
Iterator iter = cf.getMethods();
while (iter.hasNext()) {
Method m = (Method)iter.next();
if (m.isSynthetic())
System.out.println(m.toString());
}
}


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Pressure difference displaces a fluid against gravity
Measures displacement of diaphragm separating two regions at different pressures #ADD IMAGE
| ## Displacement Sensors ### Potentiometer Resistance is a function of position |
| #ADD IMAGE |
Measures displacement through modifying spatial distribution of a alternating mag. field
| ### Digital Encoder |
| converts displacement into digital signal |
| #ADD IMAGE |


This study is concerned with investigating the political, need-based, and capacity factors that drive the allocation of civil legal aid grants to organizations.
Access to civil legal justice in the United States is largely an invisible issue, though it affects approximately 70 percent of low-income households each year. Civil justice encompasses an array of significant and consequential issues, including guardianship and custody, housing law, and domestic violence.The Justice Gap describes how factors such as low socio-economic status, low English literacy, and living in a disaster-prone area, interact and lead to negative legal outcomes and exacerbate disparities.
In 1974, the government recognized the importance of civil legal aid for ensuring equal access to justice for all Americans by creating the Legal Services Corporation (LSC), a nonprofit organization dedicated to legal aid grantmaking. Outside of LSC, the network of organizations (shown in Figure 1.) involved in granting and administering legal aid and legal services are understudied. It is important to shed light on the institutional aspects of civil legal services to ensure legal aid reaches and is used effectively by the communities that need it the most. While the exact amount of funding appropriated to LSC each year varies slightly, the number has hovered around 350 million for the past ten years. Data from this study show that over 2015-2017, civil legal aid grants from non-LSC sources totaled 379 million. This study aims to hold institutions accountable for the factors driving their allocation of civil legal aid.
For the issue of civil legal aid, several factors, including not only community need for civil legal aid, but organizational and environmental capacity, comprise the demand-side.
Poverty level is one of the greatest indicators of need for civil legal aid. According to the Justice Gap survey report, 71 percent of low-income households experienced at least one civil legal problem in 2016, and, because of a lack of resources, half of low-income Americans who seek legal aid for their issues will receive limited or no help. While poverty overall can be considered a barrier to justice, as it directly impacts an individual’s ability to afford legal counsel or qualify for aid, there are other practical barriers to justice associated with being in poverty. Other factors such as population density, education level, primary language, race and ethnicity, and access to high speed internet can all affect civil legal aid need.
Recipient capacity describes the applied organizational and environmental factors that affect the allocation of civil legal aid. Capacity is critical to understanding the distribution of aid because donors, whether private or public, are ultimately concerned with their grants being used effectively and producing results. Organizational capacity describes the factors within an organization that influence the receipt of grants, such as revenue, number of employees, or number of volunteers. The other main piece of defining recipient capacity is the environmental capacity of organizations to receive grants, or factors surrounding an institution that can influence its ability to receive grants. Environmental capacity includes the affluence of the community surrounding a legal aid clinic and competition from nearby clinics.
In political science, theories of distributive politics describe how not only how government resources are allocated, but why they are allocated that way. Often, political explanations for resource allocation are juxtaposed against demand-side explanations, showing that political factors often drive resource allocation to inefficiency. While the most common distributive politics explanations focus on political factors in legislative bodies, as the appropriating committees, some theories describe the power of the executive branch in driving decisions of resource allocation. In the case of civil legal aid allocation, it is important to look at the amount of funding received by organizations located in a Congressional district represented by a member of LSC’s appropriating committee (Commerce, Justice, and Sciences) to see if there are political biases involved with public aid allocation.
The data for this study was collected from the Foundation Directory Online, a database containing observations of grantmaking for a variety of sectors including health, the environment, and legal aid. The results of this search were webscraped using Selenium Webdriver through Python, creating a datatable of information at the grant level of recipients, grantmakers, and grant information. Among the information attained was organization Employer Identification Number (EIN), a unique identifier used by the IRS for tax administration. The obtained EINs were fed into ProPublica’s nonprofit API so that organization information, including annual revenue, could be coded into the dataset. Additionally, addresses for each business were folded into the dataset for precise location information. The addresses were geocoded using the TAMU geocoder. Political and demographic information for each recipient organization was folded into the dataset using their locations.
The three dependent variables analyzed were: 1. Total Amount ($) of Grants. 2. LSC (Dummy). 3. Amount ($) of Grants from LSC.
This analysis used penalized, OLS, and geographically weighted regression to model the effect of the explanatory factors on the three outcomes of interest. The complementary methods approach of this study allows for a nuanced analysis of the data, where the strengths and weaknesses of several methods are balanced out to understand a more holistic picture of civil legal aid distribution.
The analysis of DV 1 showed that the model was not very well specified. Overall, organization revenue was the most significant factor the model. The GWR analysis showed that there is some geographic nuance with the need-based variables, showing patterns of both positive and negative relationships across the country.
The model for analysis of DV 2 was better specified than the previous model. Overall, capacity factors continued to be the most influential, with the most significant relationships being between organization revenue and competition within 10 miles and the outcome of interest. The GWR analysis showed mixed support for both need-based and environmental capacity influences on allocation of public civil legal aid.
Fig 3. GWR Analysis of DV3 (LSC [dummy]): Need-based factors. Click through the need-based factors on the right to see the geographic distribution of coefficients. Purple locations indicate a negative relationship and orange indicates a positive relationship with receiving grants from LSC.
The final model was the most well specified. Overall, these results support the importance of organizational capacity, while introducing the influence of political explanations into the amount of public aid received by organizations. Both the penalized and OLS regressions showed influence of organizational and political factors on the outcome of interest. The need-based factors, while significant, still yielded mixed results of negative and positive relationships.
Fig 4. Elastic Net Analysis of for DV 3. Elastic net is a type of regression that penalizes uninfluential factors in a model. At the optimal value of Lambda (dark black line), the factors with the largest absolute value coefficients are the most influential in the model. Hover over lines and click through variables to investigate the influence of each factor.
Throughout all the models, the strongest support was provided for the theory of the importance of organizational capacity, with organization revenue consistently being influential and significant, as well as competition. Environmental capacity, though, consistently yielded conflicting results, at times supporting the hypothesis of a poor resource environment influencing greater public aid and at times indicating that public aid did match environmental capacity and resource demand for civil legal aid. The great variation in the influence of environmental capacity and need-based factors was demonstrated in the GWR analyses, where spatial context impacted the effects of the variables. Political factors were relatively important in influencing the distribution public civil legal aid, supported most substantially by the amount ($) of public aid received.
An interesting contradictory relationships that was discovered in the analysis was in the final analysis of the amount ($) of aid received from LSC. The relationship between population below 125 percent of the poverty line and amount ($) of aid was significant and positive, while the relationship between population below 100 percent of the poverty line and amount ($) of aid was negative and significant. This relationship could be important in explaining the contradictions between environmental capacity and need-based grantmaking observed in this analysis. Public aid, while better matching resources to demand than private aid, has an extremely narrow operational definition of civil legal aid need. Indeed, LSC, though acknowledging other contributors to civil legal aid need in research of the Justice Gap, includes only population below 125 percent of the poverty line in their grant formula calculation.
Overall, not only does this study contribute substantive findings to the literature, including the importance of organizational factors in the study of distributive politics, but it provides methodological innovation and paths for future research. The importance of organizational capacity in receipt of both private and public aid was underscored by this analysis. While need-based factors were more influential in receipt of public aid, comparison with environmental capacity revealed the drawback of a narrow operational definition of civil legal need. This study provides a basis for further investigation into the political biases of public civil legal aid, which were supported most prevalently in the analysis of the amount ($) of public aid received. More research into civil legal aid is necessary to better understand how the overall network of grantmakers and recipients should work to uphold the Constitutional principle of equal access to justice for all.


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My name is Caleb Bassett. I’m a husband, father, and Lutheran minister in the Wisconsin Evangelical Lutheran Synod (WELS). I serve a local congregation in Fallbrook, California and lead the technology subcommittee the WELS Hymnal Project.
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My second daughter, Eva, has been undergoing treatment for leukemia since November 2016. I write a journal of her journey.
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Atlantic Pacific equatorial Niño SST Fig. connection Niño–Pacific response future models Climate Niña anomalies {border-style events index mean tropical vertical (°S -year Atl-EOF ENSO model px;} #ffffff;} (see correlation greenhouse variability CMIP Materials section significant present-day temperature warming (fig. boreal selected velocity period Methods). climate coefficients observed National confidence strong Geophys. Res. average statistically summer DJF Science decreased experiments pattern weakened Dynam. EOF Niño/Niña Polo S). analysis anomaly atmospheric averaged connection. coupled eastern extreme followed grid-point hPa impact initial models. px; values {font-family (JJA) Lett. Model Rodríguez-Fonseca SD) [], bootstrap change font-size ocean projected relationship respective simulate time weaker °W) Change China Kucharski Ocean Wang applied based control different double; forcing increase influence leads models, multimodel periods reduction total warming. °E) "Sign-dependent (A) (table Am. Atlantic, Cai JJA Keenlyside Martín-Rey Meteorol. Nat. Niño. Pacific, S), Sea Soc. anomalies, associated average" border-color border-width calculated central climate. data grid http://orcid.org/--- increased indicate intermodel linear memory method occurs persistent phase points positive prediction produce recent regression result series simulated solid; state supported surface warm weakening {font-style {font-weight "Bootstrap "Model > (pascals (–) (–; A). Bull. CSHOR Comparison Foundation Latif Natural Niño, Observed Ocean. Research S.-P. SDs Thus, W.C. Xie bars bars) biases bold changes convection courier; detrended diabatic em; ensemble frequency fully global gradient including inter-realizations interannual late level multidecadal negative occurrence pt;} quadratically reduced respectively. sea sets stability terms test" used using version year


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Check back later for videos and links to help you get started with your new DNN installation.


We provide free tutions to the needy and poor students. we also organise carrier counselling programs that help the youth to secure the right options in the carrier also , the information regarding the UPSC ,KAS,Banking Exams etc will be given to the students


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Nigga you want a scholarship?
Are you sure my man?
Huh, I don't think so
More subjects != more marks dude
Voila!


--- layout: page title: Galleries display_title: true permalink: /gallery/ gallery_layout: Grid limit_galleries: false _inputs: permalink: hidden: true layout: hidden: true display_title: type: switch label: Show page title at top gallery_layout: type: select label: Gallery layout comment: >- Choose to display your galleries in a grid of columns and rows, or as big blocks across the page in rows options: values: - Grid - Row limit_galleries: type: switch label: Only show galleries set for front page display comment: You can set this on individual galleries ---


When I was only eight years old I wrote my first lines of code, and since then becoming a programmer has been all I strived to do.
I graduated High School early to go to Community College and began my path as a programmer. I quickly
made my way through any and all courses on the subject I could access.
Soon after completing most college courses on the subject, I enrolled in DevMountain, a coding school.
Now after graduating from DevMountain I feel
I am ready to finally take my first step into the industry.


This repository is used only for Angular Material v1.x library deployments and localized installs using npm
and bower
. The actual component source-code for this library is in the main Angular Material repository.
Please file issues and pull requests against that
angular/material
repository only. Do not file issues here on the deployment repository.
Included in this repository are the:
Note these are already included in the
angular-material.css
files. These copies are for direct developer access and contain IE flexbox fixes; as needed.
You can install this package locally either with npm
, jspm
, or bower
(deprecated).
Please note that Angular Material requires Angular 1.3.x or higher.
# To install latest formal release
npm install angular-material
# To install latest release and update package.json
npm install angular-material --save
# To install from HEAD of master
npm install http://github.com/angular/bower-material/tarball/master
# or use alternate syntax to install HEAD from master
npm install http://github.com/angular/bower-material#master --save
# note: ^^ creates the following package.json dependency
# "angular-material"<EMAIL_ADDRESS># To install a v1.1.0-rc2 version
npm install http://github.com/angular/bower-material/tarball/v1.1.0-rc2 --save
# To view all installed package
npm list;
# To install latest formal release
jspm install angular-material
# To install from HEAD of master
jspm install angular-material=github:angular/bower-material@master
# To view all installed package versions
jspm inspect
Now you can use require('angular-material')
when installing with npm or jspm, or when using Browserify or Webpack.
# To get the latest stable version, use bower from the command line.
bower install angular-material
# To get the most recent, last committed-to-master version use:
bower install 'angular-material#master'
# To save the bower settings for future use:
bower install angular-material --save
# Later, you can use easily update with:
bower update
Now that you have installed the Angular libraries, simply include the scripts and stylesheet in your main HTML file, in the order shown in the example below. Note that npm will install the files under /node_modules/angular-material/
and bower will install them under /bower_components/angular-material/
.
<!DOCTYPE html>

<meta name="viewport" content="initial-scale=1, maximum-scale=1, user-scalable=no" />
<link rel="stylesheet" href="/node_modules/angular-material/angular-material.css">

<!DOCTYPE html>

<meta name="viewport" content="initial-scale=1, maximum-scale=1, user-scalable=no" />
<link rel="stylesheet" href="/bower_components/angular-material/angular-material.css">

CDN versions of Angular Material are now available at Google Hosted Libraries.
With the Google CDN, you will not need to download local copies of the distribution files. Instead simply reference the CDN urls to easily use those remote library files. This is especially useful when using online tools such as CodePen, Plunkr, or jsFiddle.

<link rel="stylesheet" href="//ajax.googleapis.com/ajax/libs/angular_material/1.1.0-rc2/angular-material.min.css">

Note that the above sample references the 0.9.4 CDN release. Your version will change based on the latest stable release version.
If you are using Angular Material and will be using Jasmine to test your own custom application code, you will need to also load two (2) Angular mock files:
/node_modules/angular-mocks/angular-mocks.js
/node_modules/angular-material/angular-material-mocks.js
Shown below is a karma-configuration file (karma.conf.js
) sample that may be a useful template for your own testing purposes:
module.exports = function(config) {
var SRC = [
'src/myApp/**/*.js',
'test/myApp/**/*.spec.js'
];
var LIBS = [
'node_modules/angular/angular.js',
'node_modules/angular-animate/angular-animate.js',
'node_modules/angular-aria/angular-aria.js',
'node_modules/angular-material/angular-material.js',
'node_modules/angular-mocks/angular-mocks.js',
'node_modules/angular-material/angular-material-mocks.js'
];
config.set({
basePath: __dirname + '/..',
frameworks: ['jasmine'],
files: LIBS.concat(SRC),
port: 9876,
reporters: ['progress'],
colors: true,
autoWatch: false,
singleRun: true,
browsers: ['PhantomJS,Chrome']
});
};


- Duration: 121 minutes.
- Revenue: 333.13 millions (US$).
- Rating (IMDB): 8.1/10. Based on 757074 votes.
- MetaScore: 76/100.
A group of intergalactic criminals are forced to work together to stop a fanatical warrior from taking control of the universe.
A group of intergalactic criminals are forced to work together to stop a fanatical warrior from taking control of the universe.


An integrated R interface to the decennial US Census and American Community Survey APIs and
the US Census Bureau's geographic boundary files. Allows R users to return Census and ACS data as
tidyverse-ready data frames, and optionally returns a list-column with feature geometry for many
geographies.
| Version: |
0.8.1 |
| Depends: |
R (≥ 3.3.0) |
| Imports: |
httr, sf, dplyr (≥ 0.7.0), tigris, stringr, jsonlite, purrr, rvest, tidyr (≥ 0.7.0), rappdirs, readr, xml2, units, utils |
| Suggests: |
ggplot2 |
| Published: |
2018-08-27 |
| Author: |
Kyle Walker [aut, cre],
Kris Eberwein [ctb] |
| Maintainer: |
Kyle Walker <kyle.walker at tcu.edu> |
| BugReports: |
https://github.com/walkerke/tidycensus/issues |
| License: |
MIT + file LICENSE |
| URL: |
https://github.com/walkerke/tidycensus |
| NeedsCompilation: |
no |
| Materials: |
README |
| In views: |
OfficialStatistics |
| CRAN checks: |
tidycensus results |


Shaky Knees 2020 lineup: Pumpkins, Strokes, Black Keys, YYYs, Stereolab, Jawbox, more
by Andrew SacherAtlanta’s Shaky Knees festival returns May 1-3 to Central Park, and the lineup looks pretty great as usual. The headliners are The Smashing Pumpkins, The Strokes, and The Black Keys, and other acts include Yeah Yeah Yeahs, Portugal. The Man, Joan Jett, Liam Gallagher, Angels & Airwaves, Brittany Howard, Phoebe Bridgers, Stereolab, Drive-By Truckers, The Front Bottoms, Ty Segall, Guided by Voices, Snail Mail, The Darkness, Jawbox, The Lemon Twigs, Murder by Death, Viagra Boys, Brutus, Plague Vendor, and more.
Tickets go on sale today at noon. Full lineup on the poster above.


<cmath>
declares a set of functions to compute common mathematical operations and transformations:| macro | type | description |
|---|---|---|
| MATH_ERRNO MATH_ERREXCEPT | int | Bitmask value with the possible values math_errhandling can take. |
| FP_FAST_FMA FP_FAST_FMAF FP_FAST_FMAL | int | Each, if defined, identifies for which type fma is at least as efficient as x*y+z . |
| FP_INFINITE FP_NAN FP_NORMAL FP_SUBNORMAL FP_ZERO | int | The possible values returned by fpclassify. |
| FP_ILOGB0 FP_ILOGBNAN | int | Special values the ilogb function may return. |


A Tabbed Panels widget is a set of panels that can store content in a compact space. Site viewers hide or reveal the content stored in the Tabbed Panels by clicking the tab of the panel they want to access. The panels of the widget open accordingly as the visitor clicks different tabs. In a Tabbed Panels widget, only one content panel is open at a given time. The following example shows a Tabbed Panels widget, with the third panel open.
The HTML code for the Tabbed Panels widget is made up of an outer div tag that contains all of the panels, a list for the tabs, a div tag to contain the content panels, and a div tag for each content panel. The HTML code for the Tabbed Panels widget also includes script tags in the head of the document and after the Tabbed Panel widget’s HTML code.
The script tag in the head of the document defines all of the JavaScript functions related to the Tabbed Panel widget. The script tag after the Tabbed Panel widget code creates a JavaScript object that makes the Tabbed Panel interactive. Following is the HTML code for a Tabbed Panel widget:
 . . .  <link href="SpryAssets/SpryTabbedPanels.css" rel="stylesheet" type="text/css" />

Tab 1

Tab 2

Tab 3

Tab 4

Tab 1 Content

Tab 2 Content

Tab 3 Content

Tab 4 Content

In the code, the new JavaScript operator initializes the Tabbed Panel widget object, and transforms the div content with the ID of TabbedPanels1 from static HTML code into an interactive page element. The Spry.Widget.TabbedPanels method is a constructor in the Spry framework that creates Tabbed Panel objects, and the information necessary to initialize the object is contained in the SpryTabbedPanels.js JavaScript library that you linked to in the head of the document.
Each of the elements in the Tabbed Panel widget contains a CSS class. These classes control the style of the Tabbed Panel widget, and exist in the accompanying SpryTabbedPanels.css file.
You can change the appearance of any given part of the Tabbed Panel widget by editing the CSS rule that corresponds to the class names assigned to it in the HTML code. For example, to change the background color of the Tabbed Panel’s tabs, edit the TabbedPanelsTab rule in the SpryTabbedPanels.css file. Keep in mind that changing the CSS code in the SpryTabbedPanels.css file will affect all tabbed panels that are linked to that file.
In addition to the classes shown in the HTML code, the Tabbed Panel widget includes certain default behaviors that are attached to the widget. These behaviors are a built‑in part of the Spry framework, and are in the SpryTabbedPanels.js JavaScript library file. The Tabbed Panel library includes behaviors related to hovering, tab clicking (to open panels), panel focus, and keyboard navigation.
You can change the look of the Tabbed Panel as it relates to these behaviors by editing the appropriate classes in the SpryTabbedPanels.css file. If you want to remove a given behavior, you can delete the CSS rules that correspond to that behavior.
In the preceding example, div tags and list items create a nested tag structure for the widget:
Container
 Tabs
 Tab
 Content container
 Content

This 3-level, 5-container structure is essential for the Tabbed Panels widget to work properly; the structure, however, is more important than the actual tags you decide to use. Spry reads the structure (not div tags necessarily) and builds the widget accordingly. As long as the 3-level, 5-container structure is in place, you can use any block-level element to create the widget:
Container
 Tabs
 Tab
 Content container
 Content

The div tags in the example are flexible and can contain other block-level elements. A p tag (or any other inline tag), however, cannot contain other block-level elements, so you cannot use it as a container or panel tag for the tabbed panel.


Fuzzy C-Means Clustering
a soft version of k-means
b
ε
Classes
Gaussian naive Bayes
Continuous values as Gaussian distribution
Don't need additional parameters...
Lloyd's algorithm
Voronoi iteration or relaxation
γ
ε
Max iterations
Load data
Choose file
Upload
Test a vector
Choose file
Upload
Results


Before to create your first service call, you need to know below informations:
You need to implement your request model with parameters and toJson function. The toJson function is used for request body of post, put & patch method.
class DemoRequestModel implements JsonRequestModel {
final String accountId;
DemoRequestModel({this.accountId}) : assert(() {
return accountId != null && accountId.isNotEmpty;
}());
Map<String, dynamic> toJson() {
Map<String, dynamic> data = {"accountId": accountId};
return data;
}
}
JsonResponseModel defined with EquatableMixin, so you have to import Equatable first. And then implement your response model with parameters and fromJson constructor.
class DemoResponseModel extends Equatable implements JsonResponseModel {
final String accountId;
DemoResponseModel(this.accountId) : assert(() {
return accountId != null && accountId.isNotEmpty;
}());
@override
List<Object> get props => [this.accountId];
DemoResponseModel.fromJson(Map<String, dynamic> json)
: accountId = json['accountId'] ?? "";
}
To create your service class, you need to extend EitherService and 2 generic types from JsonRequestModel & JsonResponseModel.
class DemoService extends EitherService<DemoRequestModel, DemoResponseModel> {
DemoService({RestApi restApi}) : super(
method: RestMethod.get,
restApi: restApi,//extends from RestApi, RestApi is a class of Clean_Framework
path: "/demo");
}
In most of cases, you need to override parseResponse for EitherService to parse JSON objct(Map) to your ResponseModel.
@override
DemoResponseModel parseResponse(Map<String, dynamic> jsonResponse) {
return DemoResponseModel.fromJson(jsonResponse);
}
EitherService will invoke onError function if the response code is not 200 or 201. To handle those situations, you need to override onError function. Then you can find the failure object in response.
@override
ServiceFailure onError(RestResponseType responseType, Map<String, dynamic> jsonResponse) {
if (responseType == RestResponseType.unauthorized)
return TokenInvalidServiceFailure();//this is a sub type of GeneralServiceFailure
else
return GeneralServiceFailure();
}
We use mockito to mock our unit tests. The key rule is mock everything except the one you want to test/verify. Specific to service, you need to mock RestApi and put it into the service constructor.
test('Demo service test', () async {
final mockedApi = MockApi();
final service = DemoService(restApi: mockedApi);
final response = await service.request();
expect(response, isNotNull);
});
For different test case, you can mock the RestApi with different response. You can learn how to mock scenariors at here


{% extends 'accounts/base.html' %} {% block content %}
The following are the available authentication endpoints.
BASE_URL: https://alxaccessor-api.herokuapp.com
Headers:
| METHOD | ENDPOINT | BODY | RESPONSE |
|---|---|---|---|
| POST
Sign up |
/auth/users/ | ||
| POST
Activation |
/auth/users/activation/ | ||
| POST
Request access key |
auth/jwt/create/ | ||
| POST
Request password reset |
auth/users/reset_password/ | ||
| POST
Confirm Password Reset |
auth/users/reset_password_reset/ |


An interface describes the behavior or capabilities of a C++ class without committing to a particular implementation of that class.
The C++ interfaces are implemented using abstract classes and these abstract classes should not be confused with data abstraction which is a concept of keeping implementation details separate from associated data.
A class is made abstract by declaring at least one of its functions as pure virtual function. A pure virtual function is specified by placing "= 0" in its declaration as follows:
class Box { public: // pure virtual function virtual double getVolume() = 0; private: double length; // Length of a box double breadth; // Breadth of a box double height; // Height of a box };
The purpose of an abstract class (often referred to as an ABC) is to provide an appropriate base class from which other classes can inherit. Abstract classes cannot be used to instantiate objects and serves only as an interface. Attempting to instantiate an object of an abstract class causes a compilation error.
Thus, if a subclass of an ABC needs to be instantiated, it has to implement each of the virtual functions, which means that it supports the interface declared by the ABC. Failure to override a pure virtual function in a derived class, then attempting to instantiate objects of that class, is a compilation error.
Classes that can be used to instantiate objects are called concrete classes.
Consider the following example where parent class provides an interface to the base class to implement a function called getArea():
#include <iostream> using namespace std; // Base class class Shape { public: // pure virtual function providing interface framework. virtual int getArea() = 0; void setWidth(int w) { width = w; } void setHeight(int h) { height = h; } protected: int width; int height; }; // Derived classes class Rectangle: public Shape { public: int getArea() { return (width * height); } }; class Triangle: public Shape { public: int getArea() { return (width * height)/2; } }; int main(void) { Rectangle Rect; Triangle Tri; Rect.setWidth(5); Rect.setHeight(7); // Print the area of the object. cout << "Total Rectangle area: " << Rect.getArea() << endl; Tri.setWidth(5); Tri.setHeight(7); // Print the area of the object. cout << "Total Triangle area: " << Tri.getArea() << endl; return 0; }
When the above code is compiled and executed, it produces the following result:
Total Rectangle area: 35 Total Triangle area: 17
You can see how an abstract class defined an interface in terms of getArea() and two other classes implemented same function but with different algorithm to calculate the area specific to the shape.
An object-oriented system might use an abstract base class to provide a common and standardized interface appropriate for all the external applications. Then, through inheritance from that abstract base class, derived classes are formed that all operate similarly.
The capabilities (i.e., the public functions) offered by the external applications are provided as pure virtual functions in the abstract base class. The implementations of these pure virtual functions are provided in the derived classes that correspond to the specific types of the application.
This architecture also allows new applications to be added to a system easily, even after the system has been defined.


This past weekend, I finally made it up to Catamount State Forest. I left Saturday morning with my girl friend Diane in my '81 CJ-7. On the way up we met another list member (for the first time in person) Bill McKay his wife Geri and two children Travis and Jim. Bill was driving his stock '94 Wrangler. Bill's YJ did have front two hooks and a LSD. We made it to Catamount around noon and stopped for lunch.
The first trail we hit was very narrow, but not too rough. A recent shower had soaked the trees, so the trees soaked us. Fortunately, this trail was fairly short and ended on a wide rocky trail. After Bill's kids had thrown out most of the Daddy-long-legs and other insects that had fallen into their Jeep, we shifted into 4 low and started climbing the rocky hill.
Thanks to my 32" BFG MTs, I was able to pick my way up this trail if I took it slow, but it proved very challenging for a stock Wrangler. Our first obstacle was a wash out that crossed up you axles. Since Bill still had his sway bars connected, he just didn't have the articulation to maintain traction and speed up the incline. He managed to make it up after carefully picking his line and placing a few rocks in key areas.
After the wash out we came to an intersection. In every direction was a mud hole, so we continued the climb straight. Well one mud hole leads to another and another, but we were able motor through them. After several mud holes we came to another trail crossing near a large pond.
From the crossing, we picked and another rocky trail heading up. This trail was manageable until we found a mud hole on the descent. The mud hole was deep with a turn in it and a very steep entrance. We decided to take the easy out around the hole, but even that look tough.
The first obstacle on the easy out was a mud hole on a sharp turn. I had to go back and forth through the mud to maneuver my CJ with manual steering around the turn. After I was through the hole was nice and deep for Bills YJ. He got high centered in the hole and he was stuck at a 90 degree angle to me and next to a tree, so the tow strap wasn't very useful. We got out the Hi-Lift jack and jammed some logs under the tires. The logs and copious use of the throttle and Bill was able to pull out of the mud hole. On this same easy out, a large tree had fallen across the trail that we had to build a ramp over.
From here the trail just got muddier and rockier. It wasn't long before Bills Wrangler was stuck axle deep in mud with his tail pipe gurgling in the water. Bill remarked that his Wrangler was a little more difficult to drive than the Hummer he used to drive when he was in the Marines stationed in California. This time I was able to get the strap on him and pull him out. Much to my amazement, Bill was able to pick his way through the next section of trail without getting stuck again. From here the trail ended on an much easier trail we took all the way back near to where we started.
We all had a blast out there and no damage except a broken tail pipe hanger on Bills YJ. The trails were *very* tough for a stock vehicle, but Bill just picked his lines carefully and made it. We may also have convinced Bill's wife why he "needs" to do some of the mods he has been thinking about.


--- title: Blog posts --- {% include posts.html posts=paginator.posts %} {% include pagination.html %}


Results {{resultsCount}} results Name Email Phone {{person.lastName}}, {{person.firstName}} {{person.email}} {{formatPhone(person.phone)}} No results yet. Use filters to search for a contact.


We have many different prices, and this varies with what exactly you need. This is the most effective plan.
9 out of 10 people are influenced by what their friends post. We get people to post to their friends.
<EMAIL_ADDRESS>(617)888-5114
Management and Micro-Influencer Marketing all vary on exactly what you are looking for. Normally, social media management costs $500 a month, but this varies based on the services you are looking for. For our personal advertising, prices will vary based on the amount of people you want to reach, engagement, and the exact offer.
We encourage you to call us to learn about these trials! We do free trials for management, but not for micro-influencer advertising.
It increases retention rates, gets you new customers, and spreads awareness! Really, social media is the way to communicate today, and it's a valuable tool that businesses very rarely take full advantage of.
As high school and college students, we've grown up with social media. We know every nuance, we run analytics, and manage accounts with huge followings. Check out the testimonials from satisfied businesses!
We have a 100% satisfaction rate. We're personally responsible for your growth, and we can do daily or weekly calls to discuss progress with you. We're accountable!
Email us, or call us! Email<EMAIL_ADDRESS>Phone number:<PHONE_NUMBER>


|
Ext.NET
5.3.0
.NET Component Framework for Enterprise Level Apps
|
Public Member Functions | |
| Builder (TLimitSprite component) | |
| virtual TBuilder | Title (Sprite title) |
| Builder () | |
| Builder (LimitSprite component) | |
| Builder (LimitSprite.Config config) | |
| Public Member Functions inherited from Ext.Net.Sprite.Builder< TLimitSprite, TBuilder > | |
| Builder (TSprite component) | |
| Builder () | |
| Builder (Sprite component) | |
| Builder (Sprite.Config config) | |
| virtual TBuilder | SpriteType (SpriteType spriteType) |
| The type of the sprite More... | |
| virtual TBuilder | Anticlockwise (bool anticlockwise) |
| virtual TBuilder | EndAngle (int? endAngle) |
| virtual TBuilder | StartAngle (int? startAngle) |
| virtual TBuilder | CX (int? cX) |
| virtual TBuilder | CY (int? cY) |
| virtual TBuilder | Radius (int? radius) |
| virtual TBuilder | AxisRotation (int? axisRotation) |
| virtual TBuilder | RX (int? rX) |
| virtual TBuilder | RY (int? rY) |
| virtual TBuilder | Src (string src) |
| virtual TBuilder | Path (string path) |
| The SVG based path string used by the sprite. More... | |
| virtual TBuilder | CenterX (int? centerX) |
| virtual TBuilder | CenterY (int? centerY) |
| virtual TBuilder | EndRho (int? endRho) |
| virtual TBuilder | StartRho (int? startRho) |
| virtual TBuilder | Margin (int? margin) |
| virtual TBuilder | Font (string font) |
| virtual TBuilder | FontFamily (string fontFamily) |
| virtual TBuilder | FontSize (string fontSize) |
| virtual TBuilder | FontStyle (string fontStyle) |
| virtual TBuilder | FontVariant (string fontVariant) |
| virtual TBuilder | FontWeight (string fontWeight) |
| virtual TBuilder | Text (string text) |
| virtual TBuilder | TextAlign (TextSpriteAlign textAlign) |
| virtual TBuilder | TextBaseline (DominantBaseline textBaseline) |
| virtual TBuilder | X (int? x) |
| virtual TBuilder | Y (int? y) |
| virtual TBuilder | Items (Action< SpriteCollection > action) |
| virtual TBuilder | Add (AbstractSprite sprite) |
| virtual TBuilder | AddAll (IEnumerable< AbstractSprite > sprites) |
Static Public Member Functions | |
| static implicit | operator Builder (LimitSprite component) |
| Static Public Member Functions inherited from Ext.Net.Sprite.Builder< TLimitSprite, TBuilder > | |
| static implicit | operator Builder (Sprite component) |
| TLimitSprite | : | LimitSprite | |
| TBuilder | : | Builder | |
| TBuilder | : | TLimitSprite | |
| TBuilder | : | TBuilder |
|
inline |
|
inline |
|
inline |
|
inline |
|
inlinestatic |
|
inlinevirtual |


EMCS Greenhouse
Dashboard
Deploy Rules
Settings
Actuator Settings
Update
Training Details
Help
About Us
Create a new Rule
Please setup the follwing configurations
Rule name
Please define the rule name
Sensor
Min value to satisfy
Actuators
Temperature
Humidity
Soil Moisture
Fan
Humidifier
Water Pump
Apply Rule
Save


Redesign of a learning management system dashboard.
Research
UX Design
Prototype and tester
The Canvas Learning Management System (LMS) used the University of Washington currently has an underutilized dashboard. Additionally, Canvas is missing ways for students to prioritize assignments and manage their time. I addressed this question:
How can Canvas's dashboard be improved and support better time management?
For this project, I interviewed Tyler Fox, past director of UW learning systems team as a subject matter expert to learn more about Canvas's functionality from an administrative side. I also interviewed three current users of Canvas to learn about how and why they use Canvas, their time management habits and most importantly, current practices. Interviews gave me qualitative data.
Here is what I learned:
688 respondents reported that their laptop was the most important device for their academic success. This was confirmed in interviews as interviewees used Canvas when completing assignments, a task done exclusively on laptops. This information drove the final design solution of the web-based dashboard redesign.
This survey data suggests that over 2/3 of users agree or strongly agree that Canvas is important and, in interviews, would like to use it more and use it more effectively. This allowed me to confidently pursue a Canvas improvement rather than another direction.
For reference when developing a solution, I described a typical user journey translated from interviews into a short storyboard. An insight was that students typically only opened Canvas when they were in a position to do schoolwork and they usually had some sense of what was due -- Canvas was more useful in prioritizing and submitting assignments.
From my interviews, I discovered assignment submissions to be a key part of the Canvas experience. I created a user flow of doing this to demonstrate the current process and found the submission process to be quite cumbersome. My eventual design solution cuts out a good deal of this initial process.
First I sketched out broad possible directions, trying to figure out ways of approaching my design. Afterwards, I nailed down specifics using detailed interface sketches.
To arrive at a solution for the dashboard, I sketched out dashboard possible designs. These are some thumbnail explorations.
These sketches are still exploratory and low fidelity, but show use of space and purpose better. I prioritized a laptop or desktop full browser experience due to research findings. I experimented with different layouts and decided to divide space up into three main columns: Calendar and assignments, classes, and a space with a temporary window that could be filled with different information, such as course information and assignment information.
I created a site map to organize information and then interactive wireframes for prototyping in Sketch. Next I put them in InVision for evaluation them using a usability testing protocol I created. My participants were Canvas users, so they were familiar with the current system.
Asking users to evaluate and try and complete tasks and locate information yielded helpful information for continuing the design. I conducted two short rounds of user feedback to see if there were features they were expecting or missing, and if the design read as I intended it to. Below are some highlights of the feedback I received during these two rounds.
The space on the right of the dashboard is used for both assignment information and course information. Here a course has been selected. Always present is the title and details about the course, and the top of the window is accented with the courses color. Users can navigate between home, announcements, discussion and grades. All of these were present in the original design, but my design consolidates and simplifies navigation.
This window shows an assignment. The assignment window shows the name of the assignment, accented with the course's color. Underneath, details about the assignment like due date, percentage of grade and the course it is for are shown. Users can upload and submit files as well as ask questions or post comments about the assignment. Frequently, many students have the same question about an assignment -- this design prevents students asking their peers and instructors individually, wasting time.
This redesign was created to help students manage their priorities, and simplify assignment inspection and class information at a glance. The Canvas LMS dashboard currently provides too little and too poorly organized information, and suffers from the these main issues:
The following features define the revised dashboard:
Within the project timeframe, I was able to successfully solve the problems I set out to solve. However, given more time I would like to further improve the interface design, and use more rounds of testing to further improve functionality.
The way I tested my wireframes provided some usability insights but revealed more about concept validation. More rounds of fidelity usability testing would be important moving forward.


Fuel Cell Drone Makes An Epic Ocean Crossing
by BeauHDEarlier this week, a hydrogen-powered delivery drone managed to make a one-hour, 43-minute ocean crossing. New Atlas reports: The exercise was the result of a collaboration between Texas-based drone development company Guinn Partners, Georgia-based Skyfire Consulting, the U.S. Department of Health, and drone manufacturer Doosan Mobility Innovation -- the latter supplied the aircraft, a hydrogen fuel cell-powered DS30 octocopter. Utilizing its temperature-controlled payload system, the drone was used to transport live bacteria samples from a hospital on the Caribbean island of St. Croix to a testing facility on the neighboring island of St. Thomas. This involved crossing 43 miles (69 km) of open ocean. Upon successfully reaching its destination, the copter reportedly still had almost 30 minutes of flight time left on its fuel cell.


Try to answer the following code-related questions within the time limit. Keep in mind that incorrect answers will penalize your score/time by ten seconds!

Enter your Initals: Submit


{% extends "saas/base.html" %} {% load i18n %} {% load currency %} {% block content %}
Your credit card has been charged for an amount of {{amount|usd}}. For your records, the charge number is {{ charge_id }}.
Thank you for your continuous business. Any questions or comments, email us at {{organization.email}}.


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Two bedroom apartment for sale
#45 000
Surulere, Lagos
Description
Bedrooms
1
2
3
4
5
6+
Bathrooms
1
2
3
4
5
6+
Toilets
1
2
3
4
5
6+
Kitchen
1
2
3
The rooms are all ensuite, the house is located in a serene neighbourhood, 24/7 electricity, a standby 3400megaH generator, constant water supply. Accessible roads to commercial areas
Sold?
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 Here's a small selection of their comments:
Round Of Applause!
Allow me to congratulate every single person who has worked on BloodSpell for a job well done. It was very impressive to see Neverwinter Nights in a different shade of grey, per se, than the D&D RPG game I've come to know and love. I will say that you definitely had me surprised for the final episode. I wasn't quite expecting it to turn out the way it did, but it's a change for the better, and I applaud the creativity in which it worked, although it would've been nice to have known that this "bond" of sorts earlier on in the episodes to build up anticipation for this moment. If it was released, then obviously the episodes I have aren't quite as recent as they should be. Well done guys!  I have to agree with many others in saying that the fight scene in Episode 13 is absolutely spectacular. I could swear that my jaw dropped to the floor when I saw it, I was that impressed. However, a few things that would've been nice to at least get a brief understanding of is who "his grace" was (unless, again, I missed something?) and as I said above, knowing about this bond that Blood Mages have when they are initiated (unless I am under the wrong impression - which is quite likely. I was too busy enjoying the machinima to take too much notice to the lore of the film). Again, I applaud all the people on the team - especially the voice actors - they did a fantastic job at what they do best. I must say though, that Gad of the Iron Arm was my most favourite character in the entire film. The deliverance of his lines just made it all the more fantastic. This is not to say that Thom, Charmaine, Caroline and the crew didn't do fantastic jobs, good heavens they did any better than I would've! If you ask me - I'd love to see this on the big screen with real actors - in my personal opinion, this definitely has the potential. I, for one, would be willing to pay just to see it. :D I only hope that Strange Company look at making a machinima with Neverwinter Nights 2 further down the track. I'd definitely be wanting to see how that one turns out! :D
- Shameless
Fantastic Fun
I must say, I've been following the machinima movement since before there was a word for it (hehe, Quake movies), and this was tons of fun. I really felt that machinima can go anywhere and you've proven it. The engine was a great choice, as I'm sure you know, but I hope that future games have machinima in mind when they are made so that developers can have the tools they need and the support that Bioware seems to have given you. Bravo! Now, onto a question: I was watching the last episode and heard in the soundtrack a song that was definitely right up my alley, but I can't seem to find who did it and your "Soundtrack" section doesn't seem to have them. Its only on for a split moment during the credits at the end, here are some lyrics: "When I get older gonna start up a rock band". If you could tell me who they are I'd very much appreciate it. Thanks for your hard work, it was awesome!
- Prism3d
Awesome!
Great ending, and I hope you guys put out another series! (hopefully with NWN2 ^.^ )
- Thalendil
Wow
This is the best film I have ever seen. Screw polish.  To bad its over.
- Al-Donn
Really Nice
Well... after watching entire series let me say just this. For those who made Bloodline - I salute you. Really enjoyed watching.
- Killer
Sweet Work
Have to say, sweet production guys, loved the voice work (loved the immortal line 'its great were all friends now like, but the mountins falling down...er run?'). Hope for more in the future guys!
- Ridinghood
Fantastic
Thanks for all your hard work on this and for sharing it with us! Excellent work!
- Gerry


Watch Billie Eilish Get Kids to Say the Darndest, Creepiest Things
by Bethy SquiresJimmy Kimmel Live! must have an excellent child casting service. Whenever they need to have kids react to Star Wars toys or have their Halloween candy taken away, they find the cutest little nuggets. And when they need a child to talk to Billie Eilish about how Pennywise the Dancing Clown is drinking a grandmother on her head, well, they can find that kid too. Billie Eilish asked kids where they go when they sleep, and their answers ranged from the horrifying to the adorable. If Tiffany Haddish ever gets tired of hosting everything, she can give Kids Say the Darndest Things to Eilish. It’ll be in good hands.


|
Neonode zForce(TM) SDK
|
Struct representing a CoreDevice. More...
#include <CoreDevice.h>
Public Attributes | |
| zForce * | zForce |
| Pointer to zForce. | |
| Connection * | Connection |
| The Connection this Device is part of. | |
| DeviceType | DeviceType |
| Which type of Device this is. | |
| uint32_t | DeviceIndex |
| Device ** | StorageDevices |
| Future: List of Storage Devices. Will change type during implementation. | |
| uint32_t | NumberOfStorageDevices |
| Number of Storage Devices. | |
| void * | PrivateProtocolData |
| Private Protocol Data. | |
| void(* | Destructor )(Device *self) |
| Destructor. More... | |
| CartesianCoordinates | Resolution |
| Resolution of the device. | |
| TouchActiveArea | TouchActiveArea |
| Touch Active Area of the device. | |
| ReverseTouchActiveArea | ReverseTouchActiveArea |
| Reverse The Touch Active Area of the device. | |
| bool(* | GetEnable )(SensorDevice *self) |
| Ask the Device if it is enabled. More... | |
| bool(* | SetEnable )(SensorDevice *self, bool continuousMode, uint32_t numberOfMessages) |
| Enable the device. More... | |
| bool(* | GetDisable )(SensorDevice *self) |
| Ask the Device if it is disabled. More... | |
| bool(* | SetDisable )(SensorDevice *self) |
| Disable the device. More... | |
| bool(* | GetOperationModes )(SensorDevice *self) |
| Get the current Operating Modes of the Device. More... | |
| bool(* | SetOperationModes )(SensorDevice *self, OperationModes modeMask, OperationModes modeValues) |
| Set the current Operating Modes of the Device. More... | |
| bool(* | GetResolution )(SensorDevice *self) |
| Get the current Resolution of the Device. More... | |
| bool(* | SetResolution )(SensorDevice *self, uint32_t x, bool xIsValid, uint32_t y, bool yIsValid, uint32_t z, bool zIsValid) |
| Set the current Resolution of the Device. More... | |
| bool(* | GetReverseTouchActiveArea )(SensorDevice *self) |
| Gets the current reverse setting for the Touch Active Area. More... | |
| bool(* | SetReverseTouchActiveArea )(SensorDevice *self, bool xIsReversed, bool yIsReversed) |
| Reverse the Touch Active Area of the Device. More... | |
| bool(* | GetFlipXY )(SensorDevice *self) |
| Gets the current FlipXY setting. More... | |
| bool(* | SetFlipXY )(SensorDevice *self, bool axesAreFlipped) |
| Sets the FlipXY setting. More... | |
| bool(* | GetReflectiveEdgeFilter )(SensorDevice *self) |
| Gets the current ReflectiveEdgeFilter setting. More... | |
| bool(* | SetReflectiveEdgeFilter )(SensorDevice *self, bool isFilterOn) |
| Sets the ReflectiveEdgeFilter setting. More... | |
| bool(* | GetMergeTouches )(SensorDevice *self) |
| Gets the current MergeTouches setting. More... | |
| bool(* | SetMergeTouches )(SensorDevice *self, bool areTouchesMerged) |
| Sets the MergeTouches setting. More... | |
| bool(* | GetTouchActiveArea )(SensorDevice *self) |
| Get the current Touch Active Area of the Device. More... | |
| bool(* | SetTouchActiveArea )(SensorDevice *self, uint32_t lowerBoundaryX, uint32_t upperBoundaryX, bool xIsValid, uint32_t lowerBoundaryY, uint32_t upperBoundaryY, bool yIsValid) |
| Set the current Touch Active Area of the Device. More... | |
| bool(* | GetDetectedObjectSizeRestriction )(SensorDevice *self) |
| Get the current Detected Object Size Restriction of the Device. More... | |
| bool(* | SetDetectedObjectSizeRestriction )(SensorDevice *self, uint32_t minimumSize, uint32_t maximumSize, bool minimumSizeIsValid, bool maximumSizeIsValid) |
| Set the current Detected Object Size Restriction of the Device. More... | |
| bool(* | GetNumberOfTrackedObjects )(SensorDevice *self) |
| Get the number of tracked objects. More... | |
| bool(* | SetNumberOfTrackedObjects )(SensorDevice *self, uint32_t numberOfTrackedObjects) |
| Set the number of tracked objects. More... | |
| bool(* | GetOffset )(SensorDevice *self) |
| Get the X and Y offsets. More... | |
| bool(* | SetOffset )(SensorDevice *self, uint32_t offsetX, bool offsetXIsValid, uint32_t offsetY, bool offsetYIsValid) |
| Set the X and Y offsets. More... | |
| bool(* | GetHidDisplaySize )(SensorDevice *self) |
| Get the Hid Display Size. More... | |
| bool(* | SetHidDisplaySize )(SensorDevice *self, uint32_t sizeX, bool sizeXIsValid, uint32_t sizeY, bool sizeYIsValid) |
| Set the Hid Display Size. More... | |
| bool(* | GetTouchMode )(SensorDevice *self) |
| Get the Touch Mode. More... | |
| bool(* | SetTouchMode )(SensorDevice *self, TouchModes touchMode, bool touchModeIsValid, uint32_t clickOnTouchTime, bool clickOnTouchTimeIsValid, uint32_t clickOnTouchRadius, bool clickOnTouchRadiusIsValid) |
| Set the Touch Mode. More... | |
Struct representing a CoreDevice.
Struct representing a CoreDevice. CoreDevice is a specific implementation of a SensorDevice for zForce Core(TM).
| void( * CoreDevice::Destructor) (Device *self) |
Destructor.
Destructs the Device and all base structs.
| self | Pointer to the struct itself. |
| uint32_t CoreDevice::DeviceIndex |
Which Device Index this device has.
| bool( * CoreDevice::GetDetectedObjectSizeRestriction) (SensorDevice *self) |
Get the current Detected Object Size Restriction of the Device.
Gets the current Detected Object Size Restriction.
On failure, errno is set.
| self | Pointer to the struct itself. |
| bool( * CoreDevice::GetDisable) (SensorDevice *self) |
Ask the Device if it is disabled.
Ask the device if it is disabled.
On failure, errno is set.
| self | Pointer to the struct itself. |
| bool( * CoreDevice::GetEnable) (SensorDevice *self) |
Ask the Device if it is enabled.
Ask the Device if it is enabled. Also reports if the device is in continuous mode and number of messages left to receive.
On failure, errno is set.
| self | Pointer to the struct itself. |
| bool( * CoreDevice::GetFlipXY) (SensorDevice *self) |
Gets the current FlipXY setting.
Gets the current FlipXY setting.
On failure, errno is set.
| self | Pointer to the struct itself. |
| bool( * CoreDevice::GetHidDisplaySize) (SensorDevice *self) |
Get the Hid Display Size.
Get the Hid Display Size.
On failure, errno is set.
| self | Pointer to the struct itself. |
| bool( * CoreDevice::GetMergeTouches) (SensorDevice *self) |
Gets the current MergeTouches setting.
Gets the current MergeTouches setting.
On failure, errno is set.
| self | Pointer to the struct itself. |
| bool( * CoreDevice::GetNumberOfTrackedObjects) (SensorDevice *self) |
Get the number of tracked objects.
Get the number of tracked objects.
On failure, errno is set.
| self | Pointer to the struct itself. |
| bool( * CoreDevice::GetOffset) (SensorDevice *self) |
Get the X and Y offsets.
Get the X and Y offsets.
On failure, errno is set.
| self | Pointer to the struct itself. |
| bool( * CoreDevice::GetOperationModes) (SensorDevice *self) |
Get the current Operating Modes of the Device.
Gets the current Operating Modes of the Device as two bitmasks.
On failure, errno is set.
| self | Pointer to the struct itself. |
| bool( * CoreDevice::GetReflectiveEdgeFilter) (SensorDevice *self) |
Gets the current ReflectiveEdgeFilter setting.
Gets the current ReflectiveEdgeFilter setting.
On failure, errno is set.
| self | Pointer to the struct itself. |
| bool( * CoreDevice::GetResolution) (SensorDevice *self) |
Get the current Resolution of the Device.
Gets the current Resolution of the Device.
On failure, errno is set.
| self | Pointer to the struct itself. |
| bool( * CoreDevice::GetReverseTouchActiveArea) (SensorDevice *self) |
Gets the current reverse setting for the Touch Active Area.
Gets the current reverse setting for the Touch Active Area.
On failure, errno is set.
| self | Pointer to the struct itself. |
| bool( * CoreDevice::GetTouchActiveArea) (SensorDevice *self) |
Get the current Touch Active Area of the Device.
Gets the current Touch Active Area of the Device.
On failure, errno is set.
| self | Pointer to the struct itself. |
| bool( * CoreDevice::GetTouchMode) (SensorDevice *self) |
Get the Touch Mode.
Get the Touch Mode.
On failure, errno is set.
| self | Pointer to the struct itself. |
| bool( * CoreDevice::SetDetectedObjectSizeRestriction) (SensorDevice *self, uint32_t minimumSize, uint32_t maximumSize, bool minimumSizeIsValid, bool maximumSizeIsValid) |
Set the current Detected Object Size Restriction of the Device.
Sets the current Detected Object Size Restriction of the device.
On failure, errno is set.
| self | Pointer to the struct itself. |
| minimumSize | The minimum object size to detect by device. |
| maximumSize | The maximum object size to detect by device. |
| minimumSizeIsValid | Set to True to alter minimumSize detection. |
| maximumSizeIsValid | Set to True to alter maximumSize detection. |
| bool( * CoreDevice::SetDisable) (SensorDevice *self) |
Disable the device.
Disable the device. Messages will stop arriving as soon as the Device processes the request, but Messages already in progress will still arrive as normal.
On failure, errno is set.
| self | Pointer to the struct itself. |
| bool( * CoreDevice::SetEnable) (SensorDevice *self, bool continuousMode, uint32_t numberOfMessages) |
Enable the device.
Enable the device and set it to either continuous mode or a specified number of messages. Not all protocols handle non-continuous mode.
On failure, errno is set.
| self | Pointer to the struct itself. |
| continuousMode | Set to true for continuous mode. |
| numberOfMessages | When in non-continuous mode, specifies how many Messages to receive before the Device disables itself. May not be 0 when continuousMode == false. |
| bool( * CoreDevice::SetFlipXY) (SensorDevice *self, bool axesAreFlipped) |
Sets the FlipXY setting.
Enables/Disables flipping the X-axis and Y-axis.
On failure, errno is set.
| self | Pointer to the struct itself. |
| axesAreflipped | True to flip the axes. |
| bool( * CoreDevice::SetHidDisplaySize) (SensorDevice *self, uint32_t sizeX, bool sizeXIsValid, uint32_t sizeY, bool sizeYIsValid) |
Set the Hid Display Size.
Set the Hid Display Size.
On failure, errno is set.
| self | Pointer to the struct itself. |
| sizeX | X Size. |
| sizeXIsValid | X Size is valid, i.e. you want to set Size X. |
| sizeY | Y Size. |
| sizeYIsValid | Y Size is valid, i.e. you want to set Size Y. |
| bool( * CoreDevice::SetMergeTouches) (SensorDevice *self, bool areTouchesMerged) |
Sets the MergeTouches setting.
Enables/Disables the MergeTouches setting in the sensor.
On failure, errno is set.
| self | Pointer to the struct itself. |
| areTouchesMerged | is true if the touches are merged, otherwise false. |
| bool( * CoreDevice::SetNumberOfTrackedObjects) (SensorDevice *self, uint32_t numberOfTrackedObjects) |
Set the number of tracked objects.
Set the number of tracked objects.
On failure, errno is set.
| self | Pointer to the struct itself. |
| numberOfTrackedObjects | Tracked object count. |
| bool( * CoreDevice::SetOffset) (SensorDevice *self, uint32_t offsetX, bool offsetXIsValid, uint32_t offsetY, bool offsetYIsValid) |
Set the X and Y offsets.
Set the X and Y offsets.
On failure, errno is set.
| self | Pointer to the struct itself. |
| offsetX | X Offset. |
| offsetXIsValid | Offset X is valid, i.e. you want to set X Offset. |
| offsetY | Y Offset. |
| offsetYIsValid | Offset Y is valid, i.e. you want to set Y Offset. |
| bool( * CoreDevice::SetOperationModes) (SensorDevice *self, OperationModes modeMask, OperationModes modeValues) |
Set the current Operating Modes of the Device.
Sets the current Operating Modes of the Device as two bitmasks. Setting the modeMask bit for a specific Mode to 1 changes it to become the corresponding bit in modeValues but setting the bit to 0 does not change it.
On failure, errno is set.
| self | Pointer to the struct itself. |
| modeMask | A bit set to 1 means set to the corresponding bit in the modeValue field and 0 means do not change this bit. |
| modeValue | The value to set the bits to. |
| bool( * CoreDevice::SetReflectiveEdgeFilter) (SensorDevice *self, bool isFilterOn) |
Sets the ReflectiveEdgeFilter setting.
Enables/Disables the ReflectiveEdgeFilter.
On failure, errno is set.
| self | Pointer to the struct itself. |
| isFilterOn | is true if the filter is on, otherwise false. |
| bool( * CoreDevice::SetResolution) (SensorDevice *self, uint32_t x, bool xIsValid, uint32_t y, bool yIsValid, uint32_t z, bool zIsValid) |
Set the current Resolution of the Device.
Sets the current Resolution of the Device.
On failure, errno is set.
| self | Pointer to the struct itself. |
| x | The Resolution of the X axis. |
| xIsValid | Set to true to change this value or false to ignore it. Ignored on a Device that does not allow it. |
| y | The Resolution of the Y axis. |
| yIsValid | Set to true to change this value or false to ignore it. Ignored on a Device that does not allow it. |
| z | The Resolution of the Z axis. |
| zIsValid | Set to true to change this value or false to ignore it. Ignored on a Device that does not allow it. |
| bool( * CoreDevice::SetReverseTouchActiveArea) (SensorDevice *self, bool xIsReversed, bool yIsReversed) |
Reverse the Touch Active Area of the Device.
Reverse the Touch Active Area of the Device.
On failure, errno is set.
| self | Pointer to the struct itself. |
| xIsReversed | True to reverse the X axis. |
| yIsReversed | True to reverse the Y axis. |
| bool( * CoreDevice::SetTouchActiveArea) (SensorDevice *self, uint32_t lowerBoundaryX, uint32_t upperBoundaryX, bool xIsValid, uint32_t lowerBoundaryY, uint32_t upperBoundaryY, bool yIsValid) |
Set the current Touch Active Area of the Device.
Sets the current Touch Active Area of the Device.
On failure, errno is set.
| self | Pointer to the struct itself. |
| lowerBoundaryX | The lower boundary for the X axis to set. |
| upperBoundaryX | The upper boundary for teh X axis to set. |
| xIsValid | Set to true to change the values or false to ignore. |
| lowerBoundaryY | The lower boundary for the Y axis to set. |
| upperBoundaryY | The upper boundary for teh Y axis to set. |
| yIsValid | Set to true to change the values or false to ignore. |
| bool( * CoreDevice::SetTouchMode) (SensorDevice *self, TouchModes touchMode, bool touchModeIsValid, uint32_t clickOnTouchTime, bool clickOnTouchTimeIsValid, uint32_t clickOnTouchRadius, bool clickOnTouchRadiusIsValid) |
Set the Touch Mode.
Set the Touch Mode.
On failure, errno is set.
| self | Pointer to the struct itself. |
| touchMode | Touch Mode to set. |
| touchModeIsValid | Touch Mode is valid, i.e. you want to set Touch Mode. |
| clickOnTouchTime | Click on Touch Time in ms. |
| clickOnTouchTimeIsValid | Click On Touch Time is valid, i.e. you want to set Click On Touch Time. |
| clickOnTouchRadius | Click on Touch Radius in ms. |
| clickOnTouchRadiusIsValid | Click On Touch Radius is valid, i.e. you want to set Click On Touch Radius. |


whitespace translater
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convert
Whitespace code is too sensitive, especially around the end of file. When something is wrong, please fix by hand.
Execution is not supported.
The source code is under MIT License


Leadership
7 Jan 2018
What is your experience of compassionate (or not) leadership?
I used met a boss who actually was my boss's boss. He had a high professional level, but he never show off it. Whether my boss or I had any hardship at work, he always kinkly help us. He was always willing to listen our opinions whenever a decision needed to be made. He was more like a trusted friend when not working.
Do the multiplying goodness meditation. How did you find it?
Be honest, I do not think I am a compassionate man and I do not have a lot of friends either. But I am sure If i can deliver goodness to others I must be happiness. I gradually began to pay attention to my communication with other people and I could understand others more when I started to practice the goodness meditation. When others encounter difficulties i prefer to help them.
Do the Tonglen meditation. How did you find it?
I do not try the Tonglen meditation yet because I guess the Tonglen is beyond my ability. I do not think I am a compassionate people before. I started to learn how to be the one. So I am trying the multiplying goodness meditation. Maybe I will try it three weeks later.
How does the SCARF model apply to your Phase 0 experience so far? How will it apply to bootcamp?
I felt deeply the two point in the SCARF model. If the week's mission is completely new to me I will become a little anxiety, because it is uncertainty. If I run into problems, I will ask for help if I do not find the cause of the problem for more than half an hour. Most of time, I need to solve them by myself. I will be stressful because I can not get others help. I now know the working mechanism of the brain is the case.
Have a difficult conversation. How did it go?
I do not have chance to have a difficult conversation yet. I am looking forward to practice the conversation skill in the future.


pet's Salmon Cookies
salmon
New City
City
The minimum number of customers per hour.
The maximum number of customers per hour.
The average number of cookies purchased per customer .


54 A film review by Steve Rhodes Copyright 1998 Steve Rhodes RATING (0 TO ****): **
Late in 54, the latest movie about the death of disco, there is a revealing scene.  The disco's octogenarian regular, played by Ellen Albertini Dow from THE WEDDING SINGER, has just ODed on the dance floor. The club's owner reluctantly agrees to bring up the house lights and turn off the music. The revelers usually exist in darkness punctuated by flashing colored lights. They are quite uncomfortable being able to see each other in full brightness. Not to worry. Reality is soon banished, and the body is promptly whisked away.
Writer and director Mark Christopher takes an almost documentary style to 54, about the famous disco called "54." His wooden characters take a back seat to Christopher's laying out of all the details of 54's social structure, the people that visited there, and the legal problems the owner got into with the Internal Revenue Service. The dialog is as dull as the costumes are flashy.
The movie stars Ryan Phillippe as Shane O'Shea, a young New Jersey native, who goes across the river to the bright lights of Manhattan to make his fortune. With "the body of David and the face of Botticelli," he is granted permission to enter the sanctum sanctorum. Once in the club, he manages to get one of the prized busboy jobs. From there, he moves up to bartender, with all the rights and privileges thereof. Bartenders at 54 get invited to all of the right parties of the rich and famous. And from there, the sky is, naively, believed to be the limit. Ryan Phillippe, unfortunately, gets the pretty boy look right but nothing else. The casting of such a weak lead is one of the film's many problems.
Comedian Mike Myers, from AUSTIN POWERS and WAYNE'S WORLD, takes a turn at a serious part as Steve Rubell, the owner of 54. Myers, whose sole expression in the picture is a frozen toothy grin, should stick to comedy. He demonstrates no emotional range as a dramatic actor. In the most embarrassing scene for Myers, Steve, stoned out of his mind, propositions a very reluctant, heterosexual busboy. When Steve is turned down, he vomits in the wads of cash in which he was lying.
Neve Campbell plays Shane's hero, Julie Black, a woman who made it out of Jersey to go on to become famous. It turns out that she is only in a soap and spends all of her time at the club, looking glamorous in order to make the right contacts.
Salma Hayek plays a hatcheck attendant named Anita, who wants to be a recording star. Her husband, Greg, played by Breckin Meyer, wants to be promoted to bartender but is willing to steal and openly deal drugs in the club in order to make his fortune in the meantime.
Part of the implicit job description of 54's employees is that they are available for on-premise sex with the customers. This is considered a perk, given the clientele. No one objects, although the clap turns out to be one of this promiscuity's downsides. The other major employee benefit is drugs, which can be found lying around for the taking. The story only partially demonstrates their destructive effects.
When two movies are released in the same year about the same topic, comparisons are inevitably made.  The script is so richly textured that it takes at least two viewings to ponder and laugh at all of its subtly humorous dialog. 54, on the other hand, tells a similar story, blandly. If you've seen Stillman's film, there is no reason to see 54. And if you haven't, pass on 54 and wait until THE LAST DAYS OF DISCO makes its way to video.
54 runs 1:32. It is rated R for sex, nudity, profanity, and pervasive drug usage. The film would be acceptable for teenagers only if they are older and mature.
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Use filterNgo with most masks.
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The filterNgo was invented in December of 2020 by Galymjohn Kuras. Founder and integral member of filterNgo, LLC’s technical team, Galymjohn Kuras is an engineer with experience in design, product development, customer discovery, and manufacturing. The CTO of filterNgo Dale Akhmadullin is a Professor at the College of Technology. His research and teaching focus on heat transfer and energy conversion in automotive and industrial applications. Dale’s research focuses on green energy production. For example, solar power harvesting and development, waste energy production from industrial applications, and storage of energy in the forms of phase change materials. He has an interest in developing hybrid and electric vehicles and solving problems associated with traffic congestion.. Working in conjunction with Purdue University Northwest’s Commercialization & Manufacturing Excellence Center, the filterNgo team is working to bring this product to market.
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This directory contains project files freetype.dsp for Visual C++ 6.0, and freetype.vcproj for Visual C++ 2002 through 2008, which you might need to upgrade automatically. It compiles the following libraries from the FreeType 2.10.0 sources:
Build directories and target files are placed in the top-level objs directory.
Be sure to extract the files with the Windows (CR+LF) line endings. ZIP archives are already stored this way, so no further action is required. If you use some .tar.*z archives, be sure to configure your extracting tool to convert the line endings. For example, with WinZip, you should activate the TAR file smart CR/LF Conversion option. Alternatively, you may consider using the unix2dos or u2d utilities that are floating around, which specifically deal with this particular problem.
Build directories are placed in the top-level objs directory.


Plunker is a comedy VR game where the player is pressured into making awkward and dangerous decisions in order to save the lives of... well, at least like 5 or so people. You can expect to be strung along by jokes, replayable VR minigames and puzzles with unique mechanics through a surreal, sometimes nonsensical story. Plunker was made by one person while streaming live on Twitch.tv and also working a full 40+ hours a week for a good portion of the last three years. One person doing all of the art, all of the code, all of the ideas, all of the testing. At the end of it you've got 45~90 minutes of playtime.
Due to the comedy and surprise/reaction based nature of Plunker, it's a fantastic game to play in front of an audience!