Geometry Queries¶
Introduction¶
This chapter describes how to use PhysX' collision functionality with individual geometry objects. There are four main kinds of geometry queries:
- raycasts ("raycast queries") test a ray against a geometry object.
- sweeps ("sweep queries") move one geometry object along a line to find the first point of intersection with another geometry object.
- overlaps ("overlap queries") determine whether two geometry objects intersect.
- penetration depth computations ("minimal translational distance queries", abbreviated here to "MTD") test two overlapping geometry objects to find the direction along which they can be separated by the minimum distance.
In addition, PhysX provides helpers to compute the AABB of a geometry object, and to compute the distance between a point and a geometry object.
In all of the following functions, a geometry object is defined by its shape (a PxGeometry structure) and its pose (a PxTransform structure). All transforms and vectors are interpreted as being in the same space, and the results are also returned in that space.
Raycasts¶
A raycast query traces a point along a line segment until it hits a geometry object. PhysX supports raycasts for all geometry types.
The following code illustrates how to use a raycast query:
PxRaycastHit hitInfo;
PxU32 maxHits = 1;
PxHitFlags hitFlags = PxHitFlag::ePOSITION|PxHitFlag::eNORMAL|PxHitFlag::eUV;
PxU32 hitCount = PxGeometryQuery::raycast(origin, unitDir,
geom, pose,
maxDist,
hitFlags,
maxHits, &hitInfo);
The arguments are interpreted as follows:
- origin is the start point of the ray.
- unitDir is a unit vector defining the direction of the ray.
- maxDist is the maximum distance to search along the ray. It must be in the [0, inf) range. If the maximum distance is 0, a hit will only be returned if the ray starts inside a shape, as detailed below for each geometry.
- geom is the geometry to test against.
- pose is the pose of the geometry.
- hitFlags specifies the values that should be returned by the query, and options for processing the query.
- maxHits is the maximum number of hits to return.
- hitInfo specifies the PxRaycastHit structure(s) into which the raycast results will be stored.
The returned result is the number of intersections found. For each intersection, a PxRaycastHit is populated. The fields of this structure are as follows:
PxRigidActor* actor;
PxShape* shape;
PxVec3 position;
PxVec3 normal;
PxF32 distance;
PxHitFlags flags;
PxU32 faceIndex;
PxF32 u, v;
Some fields are optional, and the flags field indicates which members have been filled with result values. The query will fill fields in the output structure if the corresponding flags were set in the input - for example, if the PxHitFlag::ePOSITION is set in the input hitFlags, the query will fill in the PxRaycastHit::position field, and set the PxHitFlag::ePOSITION flag in PxRaycastHit::flags. If the input flag is not set for a specific member, the result structure may or may not contain valid data for that member. Omitting the eNORMAL and ePOSITION flags in the input can sometimes result in faster queries.
For a raycast which is not initially intersecting the geometry object, the fields are populated as follows (optional fields are listed together with the flag that controls them):
- actor and shape are not filled (these fields are used only in scene-level raycasts, see Scene Queries).
- position (PxHitFlag::ePOSITION) is the position of the intersection.
- normal (PxHitFlag::eNORMAL) is the surface normal at the point of intersection.
- distance is the distance along the ray at which the intersection was found.
- flags specifies which fields of the structure are valid.
- faceIndex is the index of the face which the ray hit. For triangle mesh and height field intersections, it is a triangle index. For convex mesh intersections it is a polygon index. For other shapes it is always set to 0xffffffff.
- u and v (PxHitFlag::eUV) are the barycentric coordinates of the intersection. These fields (and the flag) are supported only for meshes and heightfields.
The position field is related to the barycentric coordinates via the following formula, where v0, v1 and v2 are the vertices from the hit triangle:
position = (1 - u - v)*v0 + u*v1 + v*v2;
This mapping is implemented in PxTriangle::pointFromUV().
See Geometry for details of how to retrieve face and vertex data from triangle meshes, convex meshes and height fields using face and vertex indices.
Exceptions to the above behavior may apply if a ray starts inside an object, in which case PhysX may not be able to compute meaningful output values for some fields. In these cases the field will remain unmodified and the corresponding flag will not be set. Specific details vary by geometry type, and are described below.
The exact conditions for raycast intersections are as follows:
Raycasts against Spheres, Capsules, Boxes and Convex Meshes¶
For solid objects (sphere, capsule, box, convex) at most 1 result is returned. If the ray origin is inside a solid object:
- the reported hit distance is set to zero.
- the hit normal is set to be the opposite of the ray's direction, and the PxHitFlag::eNORMAL flag is set in the output.
- the hit impact position is set to the ray's origin and the PxHitFlag::ePOSITION flag is set in the output.
If the start or end point of a ray is very close to the surface of the object, it may be treated as being on either side of the surface.
Raycasts against Planes¶
For raycasts, a plane is treated as an infinite single-sided quad that includes its boundary (note that this is not the same as for overlaps). At most one result is returned, and if the ray origin is behind the plane's surface, no hit will be reported even in case the ray intersects the plane.
If the start or end point of a ray is very close to the plane, it may be treated as being on either side of the plane.
Raycasts against Triangle Meshes¶
Triangle meshes are treated as thin triangle surfaces rather than solid objects. They may be configured to return either an arbitrary hit, the closest hit, or multiple hits.
- if maxHits is 1 and PxHitFlag::eMESH_ANY is not set, the query will return the closest intersection.
- if maxHits is 1 and PxHitFlag::eMESH_ANY is set, the query will return an arbitrary intersection. Use this when it is sufficient to know whether or not the ray hit the mesh, e.g. for line-of-sight queries or shadow rays.
- if maxHits is greater than 1, the query will return multiple intersections, up to maxHits. If more than maxHits intersection points exist, there is no guarantee that the results will include the closest. Use this for e.g. wall-piercing bullets that hit multiple triangles, or where special filtering is required. Note that PxHitFlag::eMESH_MULTIPLE must be used in this case.
In general "any hit" queries are faster than "closest hit" queries, and "closest hit" queries are faster than "multiple hits" queries.
By default, back face hits (where the triangle's outward-facing normal has a positive dot product with the ray direction) are culled, and so for any triangle hit the reported normal will have a negative dot product with the ray direction. This behavior may be modified by the mesh instance's PxMeshGeometryFlag::eDOUBLE_SIDED flag and the query's PxHitFlag::eMESH_BOTH_SIDES flag:
- if either PxMeshGeometryFlag::eDOUBLE_SIDED or PxHitFlag::eMESH_BOTH_SIDES is set, culling is disabled.
- if PxMeshGeometryFlag::eDOUBLE_SIDED is set, the reported normal is reversed for a back face hit.
For example a transparent glass window could be modeled as a double-sided mesh, so that a ray would hit either side with the reported normal facing opposite to the ray direction. A raycast tracing the path of a bullet that may penetrate the front side of a mesh and emerge from the back could use eMESH_BOTH_SIDES to find both front and back facing triangles even when the mesh is single-sided.
The following diagram shows what happens with different flags, for a single raycast intersecting a mesh in several places.
To use PxHitFlag::eMESH_BOTH_SIDES for selected meshes rather than all, set the flag inside the PxQueryFilterCallback.
If the start or end point of a ray is very close to the surface of a triangle, it may be treated as being on either side of the triangle.
If the start or end point of a ray is very close to the surface of a triangle, it may be treated as being on the either side of the triangle.
Raycasts against Heightfields¶
- Heightfields are treated the same way as triangle meshes with normals oriented (in shape space) in +y direction.
- Double-sided heightfields are treated the same way as double sided triangle meshes.
Overlaps¶
Overlap queries simply check whether two geometry objects overlap. One of the geometries must be a box, sphere, capsule or convex, and the other may be of any type.
The following code illustrates how to use an overlap query:
bool isOverlapping = overlap(geom0, pose0, geom1, pose1);
Overlaps do not support hit flags and return only a boolean result.
- A plane is treated as a solid half-space: that is, everything behind the plane is considered part of the volume.
- Triangle meshes are treated as thin triangle surfaces rather than solid objects.
- Heightfields are treated as triangle surface. Overlap geometries that do not intersect with the heightfield surface will not report a hit.
If more than a boolean result is needed for meshes and heightfields, use the PxMeshQuery API instead (see PxMeshQuery).
Penetration Depth¶
When two objects are intersecting, PhysX can compute the minimal distance and direction by which the objects must be translated to separate them (this quantity is sometimes referred to as MTD, for minimum translational distance, as it is the vector of minimal length by which translation will separate the shapes). One geometry object must be a box, sphere, capsule or convex mesh, and the other may be of any type.
The following code illustrates how to use a penetration depth query:
bool isPenetrating = PxGeometryQuery::computePenetration(direction, depth,
geom0, pose0,
geom1, pose1);
The arguments are interpreted as follows:
- direction is set to the direction in which the first object should be translated in order to depenetrate from the second.
- distance is set to the distance by which the first object should be translated in order to depenetrate from the second.
- geom0 is the first geometry.
- pose0 is the transform of the first geometry.
- geom1 is the second geometry.
- pose2 is the transform of the second geometry.
The function returns true if the objects are penetrating, in which case it sets the direction and depth fields. Translating the first object by the depenetration vector D = direction * depth will separate the two objects. If the function returns true, the returned depth will always be positive or zero. If objects do not overlap, the function returns false, and the values of the direction and distance fields are undefined.
For simple (convex) shapes, returned results are accurate.
For meshes and heightfields, an iterative algorithm is used and dedicated functions are exposed in PxExtensions:
PxU32 nb;
bool status = PxComputeTriangleMeshPenetration(direction, depth,
geom, geomPose,
meshGeom, meshPose,
maxIter, &nb);
PxU32 nb;
bool status = PxComputeHeightFieldPenetration(direction, depth,
geom, geomPose,
heightFieldGeom, heightFieldPose,
maxIter, &nb);
Here, maxIter is the maximum number of iterations for the algorithm, and nb is an optional output argument which will be set to the number of iterations performed. If no overlap is detected, the function returns false. The code will attempt at most maxIter iterations but may exit earlier if a depenetration vector is found. Usually maxIter = 4 gives good results.
These functions only compute an approximate depenetration vector, and work best when the amount of overlap between the geometry object and the mesh/heightfield is small. In particular, an intersection with a triangle will be ignored when the object's center is behind the triangle, and if this holds for all intersecting triangles then no overlap is detected, and the functions do not compute an MTD vector.
Sweeps¶
A sweep query traces one geometry object through space to find the impact point on a second geometry object, and reports information concerning the impact point if one is found. PhysX only supports sweep queries where the first geometry object (the one that is traced through space) is a sphere, box, capsule or convex geometry. The second geometry object may be of any type.
The following code illustrates how to use a sweep query:
PxSweepHit hitInfo;
PxHitFlags hitFlags = PxHitFlag::ePOSITION|PxHitFlag::eNORMAL;
PxReal inflation = 0.0f;
PxU32 hitCount = PxGeometryQuery::sweep(unitDir, maxDist,
geomToSweep, poseToSweep,
geomSweptAgainst, poseSweptAgainst,
hitInfo,
hitFlags,
inflation);
The arguments are interpreted as follows:
- unitDir is a unit vector defining the direction of the sweep.
- maxDist is the maximum distance to search along the sweep. It must be in the [0, inf) range, and is clamped by SDK code to at most PX_MAX_SWEEP_DISTANCE. A sweep of length 0 is equivalent to an overlap check.
- geomToSweep is the geometry to sweep. Supported geometries are: box, sphere, capsule or convex mesh.
- poseToSweep is the initial pose of the geometry to sweep.
- geomSweptAgainst is the geometry to sweep against (any geometry type can be used here).
- poseSweptAgainst is the pose of the geometry to sweep against.
- hitInfo is the returned result. A sweep will return at most one hit.
- hitFlags determines how the sweep is processed, and which data is returned if an impact is found.
- inflation inflates the first geometry with a shell extending outward from the object surface, making any corners rounded. It can be used to ensure a minimum margin of space is kept around the geometry when using sweeps to test whether movement is possible.
As with raycasts, fields will be filled in the output structure if the corresponding flags were set in the input hitFlags. The fields of PxSweepHit are as follows:
PxRigidActor* actor;
PxShape* shape;
PxVec3 position;
PxVec3 normal;
PxF32 distance;
PxHitFlags flags;
PxU32 faceIndex;
- actor and shape are not filled (these fields are used only in scene-level sweeps, see Scene Queries).
- position (PxHitFlag::ePOSITION) is the position of the intersection. When there are multiple impact points, such as two boxes meeting face-to-face, PhysX will select one point arbitrarily. More detailed information for meshes or height fields may be obtained using the functions in PxMeshQuery.
- normal (PxHitFlag::eNORMAL) is the surface normal at the point of impact. It is a unit vector, pointing outwards from the hit object and backwards along the sweep direction (in the sense that the dot product between the sweep direction and the impact normal is negative).
- distance is the distance along the ray at which the intersection was found.
- flags specifies which fields of the structure are valid.
- faceIndex is the index of the face hit by the sweep. This is a face from the hit object, not from the swept object. For triangle mesh and height field intersections, it is a triangle index. For convex mesh intersections it is a polygon index. For other shapes it is always set to 0xffffffff. For convex meshes the face index computation is rather expensive. The face index computation can be disabled by not providing the scene query hit flag PxHitFlag::eFACE_INDEX. If needed the face index can also be computed externally using the function PxFindFaceIndex which is part of the PhysX extensions library.
Unlike raycasts, u,v coordinates are not supported for sweeps.
For the geometry object swept against:
- A plane is treated as a solid half-space: that is, everything behind the plane is considered part of the volume to sweep against.
- The same backface-culling rules as for raycasts apply for sweeps, with the notable difference that eMESH_MULTIPLE is not supported.
Initial Overlaps¶
Similarly to a raycast starting inside an object, a sweep may start with the two geometries initially intersecting. By default PhysX will detect and report the overlap. Use PxSweepHit::hadInitialOverlap() to see if the hit was generated by an initial overlap.
For triangle meshes and height fields, backface culling is performed before overlap checks, and thus no initial overlap is reported if a triangle is culled.
Depending on the value of PxHitFlag::eMTD, PhysX may also calculate the MTD. If PxHitFlag::eMTD is not set:
- the distance is set to zero.
- the normal is set to be the opposite of the sweep direction, and the PxHitFlag::eNORMAL flag is set in the PxSweepHit result structure.
- the position is undefined, and the PxHitFlag::ePOSITION flag is not set in the PxSweepHit result structure.
- the faceIndex is a face from the second geometry object. For a heightfield or triangle mesh, it is the index of the first overlapping triangle found. For other geometry types, the index is set to 0xffffffff.
If PxHitFlag::eMTD is set, the hit results are defined as follows:
- the distance is set to the penetration depth.
- the normal is set to the depenetration direction, and the PxHitFlag::eNORMAL flag is set in the PxSweepHit result structure.
- the position is a point on the sweep geometry object (i.e. the first geometry argument) and the PxHitFlag::ePOSITION flag is set in the PxSweepHit result structure.
- the faceIndex is a face from the second geometry object:
- For triangle meshes and heightfields it is the last penetrated triangle found during the last iteration of the depenetration algorithm.
- For other geometry types, the index is set to 0xffffffff.
This flag will incur additional processing overhead in the case of an initial overlap. In addition, the following restrictions apply:
- PxHitFlag::eMTD is incompatible with PxHitFlag::ePRECISE_SWEEP and PxHitFlag::eASSUME_NO_INITIAL_OVERLAP (see below). Using PxHitFlag::eMTD in conjunction with either of these flags will result in a warning being issued and the flag(s) that are incompatible with PxHitFlag::eMTD being ignored.
Testing for initial overlaps sometimes uses a specialized code path and incurs a performance penalty. If is it possible to guarantee that geometry objects are not initially overlapping, the check for overlaps can be suppressed with PxHitFlag::eASSUME_NO_INITIAL_OVERLAP. There are some restrictions on the use of this flag (also, see Pitfalls)
- Using PxHitFlag::eASSUME_NO_INITIAL_OVERLAP flag when the geometries initially overlap produces undefined behavior.
- PxHitFlag::eASSUME_NO_INITIAL_OVERLAP in combination with zero sweep distance produces a warning and undefined behavior.
Note
sweeps with PxHitFlag::eMTD use two kinds of backface culling for triangles. First, the triangles are culled based on sweep direction to determine whether there is an overlap. If an overlap is detected, they are further culled by whether the centroid is behind the triangle, and if no triangles are found, the direction will be set opposite to the sweep direction and the distance to 0.
Note
in most cases, translating the first geometry object by -normal*distance will separate the objects. However, an iterative depenetration algorithm is used to find the MTD for triangle meshes and height fields, and the MTD result may not provide complete depenetration from the mesh in extreme cases. In this case the query should be called a second time after the translation has been applied.
Note
a known issue in PhysX 3.3 is that the face index for a sweep against a convex mesh is undefined when the eMTD flag is not set.
Precise Sweeps¶
PxHitFlag::ePRECISE_SWEEP enables more accurate sweep code (by default a potentially faster but less accurate solution is used). The ePRECISE_SWEEP flag is not compatible with the inflation parameter, or with the flag PxHitFlag::eMTD.
Sweeps against Height Fields¶
Height fields are treated as thin triangle surfaces rather than solid objects.
For single-sided height fields the normal of the hit will face in +y local space direction.
Height fields are treated as double sided if either one of eDOUBLE_SIDED or eMESH_BOTH_SIDES flags are used.
- The returned hit normal will always face the sweep direction.
eMESH_ANY flag has no effect.
ePRECISE_SWEEP flag has no effect.
Pitfalls¶
There are some pitfalls to be aware of when using sweeps:
- Due to numerical precision issues, incorrect results may be returned when the objects have very large size disparities.
- Due to algorithmic differences, a sweep query may detect a different set of initially overlapping shapes than an overlap query. In particular, it is not sufficient to perform an overlap check in order to determine the safety of the PxHitFlag::eIGNORE_INITIAL_OVERLAP flag. Applications that need consistent overlap/sweep/penetration depth information should use sweep checks with initial overlap testing and the PxHitFlag::eMTD flag.
Additional PxGeometryQuery functions¶
The following function computes the distance between a point and a geometry object. Only solid objects (box, sphere, capsule, convex) are supported:
PxReal dist = PxGeometryQuery::pointDistance(point, geom, pose, closestPoint);
closestPoint is an optional output argument which returns the closest point.
The following function computes the axis-aligned bounding box (AABB) enclosing a geometry object, given its pose:
PxBounds3 bounds = PxGeometryQuery::getWorldBounds(geom, pose, inflation);
The bounding box is scaled by the inflation value, which defaults to 1.01f if not explicitly specified.
PxMeshQuery¶
PhysX provides additional functionality for obtaining multiple results for triangle mesh and height field overlaps, and for sweeping against arrays of triangles. Only boxes, spheres and capsules may be tested against meshes or heightfields using these functions.
Mesh Overlaps¶
The following code illustrates how to process the mesh triangles touching a given spherical volume:
PxU32 triangleIndexBuffer[bufferSize];
PxU32 startIndex = 0;
bool bufferOverflowOccured = false;
PxU32 nbTriangles = PxMeshQuery::findOverlapTriangleMesh(sphereGeom, spherePose,
meshGeom, meshPose,
triangleIndexBuffer, bufferSize,
startIndex, bufferOverflowOccured);
for(PxU32 i=0; i < nbTriangles; i++)
{
PxTriangle tri;
PxU32 vertexIndices[3];
PxMeshQuery::getTriangle(meshGeom, meshPose, triangleIndexBuffer[i], tri, vertexIndices);
... // process triangle info
}
The findOverlapTriangleMesh method is used to extract the indices of the triangles:
- sphereGeom and spherePose specify the region to test for overlap.
- meshGeom and meshPose specify the mesh and its pose.
- triangleIndexBuffer and triangleSize specify the output buffer and its size.
- startIndex is used to restart the query if the buffer size is exceeded. In this case, to query for more triangles set this parameter to the number retrieved so far.
- bufferOverflowOccured is set if more triangles would be returned from the query than would fit in the buffer.
Similar query functionality exists for height fields.
Sweeps against Triangles¶
Sometimes, for example, when using the mesh overlap API, it is convenient to be able to sweep against groups of triangles. PhysX provides a function specifically for this purpose, with the following signature:
bool sweep(const PxVec3& unitDir,
const PxReal distance,
const PxGeometry& geom,
const PxTransform& pose,
PxU32 triangleCount,
const PxTriangle* triangles,
PxSweepHit& sweepHit,
PxHitFlags hitFlags = PxHitFlag::eDEFAULT,
const PxU32* cachedIndex = NULL,
const PxReal inflation = 0.0f,
bool doubleSided = false);
The arguments are interpreted as follows:
- unitDir, distance, geom and pose function identically to the first four parameters of PxGeometryQuery::sweep(). distance is clamped to PX_MAX_SWEEP_DISTANCE.
- triangleCount is the number of triangles contained in the buffer against which to sweep.
- triangles is the buffer of triangles.
- hitFlags specifies the required information in the output.
- cachedIndex, if set, specifies the index of a triangle to test first. This can be a useful optimization when repeatedly sweeping against the same set of triangles.
- inflation functions identically to the inflation parameter of PxGeometryQuery::sweep().
- doubleSided indicates whether the input triangles are double-sided or not. This is equivalent to the PxMeshGeometryFlag::eDOUBLE_SIDED flag - that is, it suppresses backface culling, and for any hit the returned normal faces opposite to the sweep direction (see Raycasts against Triangle Meshes).
This function has extra limitations compared to the other sweep queries:
- the geometry type must be either a sphere, a capsule or a box. Convex geometry is not supported.
- the function returns a single hit. Multiple hits (and in particular PxHitFlag::eMESH_MULTIPLE) are not supported.
- The function always returns the closest hit.
- The only supported flags are PxHitFlag::eDEFAULT, PxHitFlag::eASSUME_NO_INITIAL_OVERLAP, PxHitFlag::ePRECISE_SWEEP, PxHitFlag::eMESH_BOTH_SIDES and PxHitFlag::eMESH_ANY.
The function tests each input triangle in the order they are given. By default, the function will test all triangles and return the closest sweep hit (if a hit has been found). If PxHitFlag::eMESH_ANY is used, the function will return as soon as a hit is found (skipping the remaining untested triangles). This flag can also be used to emulate PxHitFlag::eMESH_MULTIPLE, by calling the function repeatedly with PxHitFlag::eMESH_ANY, using as a starting point the previously returned hit triangle (whose index, between 0 and 'triangleCount', is available in sweepHit.faceIndex).


Managed a team of up to 9 frontend and fullstack software engineers across 3 teams
Key project: Planned, contributed to, and led cross-team redesign of the critical workflows of the application which moved a significant portion of the app from Backbone to React, created new React components in our library, and increase application design consistency


The System X Dump prints the contents of System X object code files (*.o) and System X executable files (*.x) to text files *.o.txt | *.x.txt.
Usage: sxdump [options] { FILE.o | FILE.x }
| long option | short option | description |
|---|---|---|
| ‑‑help | ‑h | Print help and exit. |
| ‑‑verbose | ‑v | Be verbose. |


| Methods' Details |
addLogHandler
- Description
- adds the given handler to the list of handlers.
When an event is logged, the logger will create a LogRecord
for this event, and pass this record to all registered handlers. Single handlers
might or might not log those records at their own discretion, and depending on
additional restrictions such as filters specified at handler level.
Note: The log level of the given handler (XLogHandler::Level) will
not be touched. In particular, it will not be set to the logger's log level. It's
the responsibility of the component which knits a logger with one or more
log handlers to ensure that all loggers have appropriate levels set.
- Parameter LogHandler
- the handler to add to the list of handlers. The call is ignored if this
parameter is NULL.
|
|
removeLogHandler
- Description
- removes the given handler from the list of handlers.
- Parameter LogHandler
- the handler to remove from the list of handlers. The call is ignored if this
parameter is NULL, or if the handler has not previously beed added.
|
|
isLoggable
| boolean |
| isLoggable( |
[in] long |
Level ); |
- Description
- determines whether logger instance would produce any output for the given level.
The method can be used to optimize performance as maybe complex parameter evaluation
in the log calls can be omitted if isLoggable evaluates to false.
- Parameter Level
- level to be checked against
- Returns
- true if there would be some output for this XLogger for the given level, false
otherwise. Note that a return value of false could also indicate that the logger
does not have any log handlers associated with it.
- See also
- addLogHandler, removeLogHandler
|
|
log
| void |
| log( |
[in] long |
Level, |
| [in] string |
Message ); |
- Description
- logs a given message
- Parameter Level
- the log level of this message. If this level is smaller than the logger's Level
attribute, then the call will be ignored.
- Parameter Message
- the message to log
|
|
logp
| void |
| logp( |
[in] long |
Level, |
| [in] string |
SourceClassName, |
| [in] string |
SourceMethodName, |
| [in] string |
Message ); |
- Description
- logs a given message, detailing the source class and method at which the logged
event occured.
- Parameter Level
- the log level of this message. If this level is smaller than the logger's Level
attribute, then the call will be ignored.
- Parameter SourceClass
- the source class at which the logged event occured.
- Parameter SourceMethod
- the source class at which the logged event occured.
- Parameter Message
- the message to log
|
|
Copyright © 2013, The Apache Software Foundation, Licensed under the Apache License, Version 2.0. Apache, the Apache feather logo, Apache OpenOffice and OpenOffice.org are trademarks of The Apache Software Foundation. Other names may be trademarks of their respective owners.


Welsh secretary Alun Cairns resigns
by Catherine NeilanWelsh secretary Alun Cairns has resigned following allegations his former aide “sabotaged” the trail of a rape victim.
Ross England made claims about the victim’s sexual history in an April 2018 trial which led to its collapse.
Yesterday Cairns denied knowing about this, but the BBC claimed to have seen an email sent to him in August 2018 mentioning the matter.
More to follow…


The answer copy form the git/with my own work.
Composite material calculation; Normal stress and Shear flow calculation in close profile with multiple close cells; -----------------------------------Bachelor graduation project in TUBS; Mail<EMAIL_ADDRESS>composite laminate material properties [young's modulus, stiffness matrix, strength and failure criterion application]
小橘机 project for 水水的比赛
copy U-Dick file backstage
the romote test for Quatour
Base on STM32F10X
based on STM32F10X double loop test start at 24/3/2016
my blog https://eacaen.github.io/


Recipe 13.13. Forwarding and Redirecting Network Ports
Credit: Simon Foster
Problem
You need to forward a network port to another host
(forwarding), possibly to a different port
number (redirecting).
Solution
Classes using the tHReading and
socket modules can provide port forwarding and
redirecting:
import sys, socket, time, threading
LOGGING = True
loglock = threading.Lock( )
def log(s, *a):
if LOGGING:
loglock.acquire( )
try:
print '%s:%s' % (time.ctime( ), (s % a))
sys.stdout.flush( )
finally:
loglock.release( )
class PipeThread(threading.Thread):
pipes = [ ]
pipeslock = threading.Lock( )
def _ _init_ _(self, source, sink):
Thread._ _init_ _(self)
self.source = source
self.sink = sink
log('Creating new pipe thread %s ( %s -> %s )',
self, source.getpeername( ), sink.getpeername( ))
self.pipeslock.acquire( )
try: self.pipes.append(self)
finally: self.pipeslock.release( )
self.pipeslock.acquire( )
try: pipes_now = len(self.pipes)
finally: self.pipeslock.release( )
log('%s pipes now active', pipes_now)
def run(self):
while True:
try:
data = self.source.recv(1024)
if not data: break
self.sink.send(data)
except:
break
log('%s terminating', self)
self.pipeslock.acquire( )
try: self.pipes.remove(self)
finally: self.pipeslock.release( )
self.pipeslock.acquire( )
try: pipes_left = len(self.pipes)
finally: self.pipeslock.release( )
log('%s pipes still active', pipes_left)
class Pinhole(threading.Thread):
def _ _init_ _(self, port, newhost, newport):
Thread._ _init_ _(self)
log('Redirecting: localhost:%s -> %s:%s', port, newhost, newport)
self.newhost = newhost
self.newport = newport
self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.sock.bind(('', port))
self.sock.listen(5)
def run(self):
while True:
newsock, address = self.sock.accept( )
log('Creating new session for %s:%s', *address)
fwd = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
fwd.connect((self.newhost, self.newport))
PipeThread(newsock, fwd).start( )
PipeThread(fwd, newsock).start( )
A short ending to this pinhole.py module, with
the usual guard to run this part only when pinhole
is run as a main script rather than imported, lets us offer this
recipe's functionality as a command-line script:
if _ _name_ _ == '_ _main_ _':
print 'Starting Pinhole port forwarder/redirector'
import sys
# get the arguments, give help in case of errors
try:
port = int(sys.argv[1])
newhost = sys.argv[2]
try: newport = int(sys.argv[3])
except IndexError: newport = port
except (ValueError, IndexError):
print 'Usage: %s port newhost [newport]' % sys.argv[0]
sys.exit(1)
# start operations
sys.stdout = open('pinhole.log', 'w')
Pinhole(port, newhost, newport).start( )
Discussion
Port forwarding and redirecting can often come in handy when
you're operating a network, even a small one.
Applications or other services, possibly not under your control, may
be hardwired to connect to servers on certain addresses or ports; by
interposing a forwarder and redirector, you can send such
applications' connection requests onto any other
host and/or port that suits you better.
The code in this recipe supplies two classes that liberally use
threading to provide this functionality and a small
"main script" at the end, with the
usual if _ _name_ _ = = '_ _main_ _' guard, to
deliver this functionality as a command-line script. For once, the
small "main script" is not just for
demonstration and testing purposes but is actually quite useful on
its own. For example:
# python pinhole.py 80 webserver
forwards all incoming HTTP sessions on standard port 80 to host
webserver;
# python pinhole.py 23 localhost 2323
redirects all incoming telnet sessions on standard
port 23 to port 2323 on this same host (since
localhost is the conventional hostname for
"this host" in all TCP/IP
implementations).
See Also
Documentation for the standard library modules
socket and threading in the
Library Reference and Python in a
Nutshell.
|


SPEED A film review by Scott Renshaw Copyright 1994 Scott Renshaw
Starring: Keanu Reeves, Dennis Hopper, Sandra Bullock, Joe Morton, Jeff Daniels. Screenplay: Graham Yost. Director: Jan DeBont.
Since the dawn of time, three Great Questions have defied the greatest minds: Is there a God? Is there existence after death? And how does Keanu Reeves continue to get work as an actor? All right, that might be a slight exaggeration; I have some ideas about that life after death thing. Reeves remains a mystery, a physically striking but mush-mouthed thespian who has been cast by Coppola, Bertolucci and Branagh. A post-BILL AND TED star-making vehicle has eluded him, however--until now. Arriving with more buzz than a swarm of killer bees is SPEED, and you can believe the hype. Thrilling and relentless to a fault, SPEED seems destined to score big box office and make Reeves a very hot property.
Reeves plays Jack Traven, a risk-taking member of the L.A.P.D.'s anti-terrorist unit.  Jack thinks the bomber is dead, but he returns, still seeking his $3.7 million but now with a score to settle as well. The bomber tells Jack that a city bus has been rigged to blow if it drops below 50 miles per hour, and that any attempt to evacuate the passengers will also lead to the destruction of the bus. Jack manages to get on board the bus, searching for a way to defuse the bomb and helping the passenger (Sandra Bullock) who has taken over for the incapacitated bus driver to keep them all alive and speeding.
As high concepts go, SPEED would have been difficult to screw up completely. Where I had my doubts was regarding the ability to keep things varied and interesting; there are only so many ways a bus can crash through guardrails and other cars. But astonishingly, SPEED continues to come up with new and interesting predicaments just when you think there can't be anywhere else for it to go. Screenwriter Graham Yost and director Jan DeBont almost give themselves too tough an act to follow by opening with the elevator rescue, a stunningly staged sequence that will leave you breathless before you're even out of popcorn. Once the action hits the road, the set pieces come fast, furious and rarely derivative. The location moves from crowded freeways to open spaces, each new environment providing new challenges. There is even that rarity of rarities, a moment that inspires a collective audible gasp, followed closely by relieved laughter. The term "edge of your seat" is thrown around a lot, but that is exactly where I spent the majority of SPEED's two hour running time.
Still, there is the Keanu question, and the fortunate answer is that Jack Traven is the perfect role for Reeves. He is asked to do little more than set his jaw and look good in a tight T-shirt, and he's good at both. The taciturn Traven is a switch from the Willis/ Schwarzenegger school of one-liner heroism, and something of a welcome one at that. With Reeves maintaining a poker face, the required tension release falls to the supporting cast. Sandra Bullock, so annoying as Stallone's partner in DEMOLITION MAN, is extremely appealing as driver/passenger Annie, managing to combine strength and emotion in a surprisingly seamless performance. Dennis Hopper as a psycho killer is no stretch, but he plays it with panache, and Alan Ruck (best known as FERRIS BUELLER's buddy Cameron) has a couple of good moments as a tourist on the bus. The performances are better than one might expect from a film like SPEED, and from Keanu Reeves in particular.
If there is a fault to be found with SPEED, it's that it really doesn't know when enough is enough. The bus's physics defying leap over a stretch of incomplete freeway is more comically absurd than exciting, and almost lost me. Once the bus-based plot is over, there's still another fifteen minutes to go, and perhaps out of some sense of houw an action film has to end there is a mano-a-mano between Reeves and Hopper aboard a commuter train. At that point, yet another set of improbable crises becomes overkill. And ironically, it may have eliminated one possible plot for the sequel. Don't be surprised if there is one; SPEED is 1994's THE FUGITIVE, and then some.
Summer's first thrill ride is here. Buckle up.
On the Renshaw scale of 0 to 10 exploding buses: 9.
-- Scott Renshaw Stanford University Office of the General Counsel
.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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I’m ‘uncomfortable’ with how Unibank has been handled by government – Kweku Baako
The Editor-in-Chief of the New Crusading Guide newspaper Malik kweku Baako Junior has expressed concerns over the decision by the Bank of Ghana to takeover the biggest indigenous bank unibank.
According to him, he has publicly expressed his views about his discomfort about the withdrawl of the bank’s license.
Speaking on Good Morning Ghana on Metro TV, Mr. Baako said he is happy that owners of the bank have gone to court to challenge the action of the Central Bank.
“The truth is that I’m on record since this matter started, I have been making public discussions and I have drawn some lines. I was a bit uncomfortable, let me be honest with you, with how unibank was handled and I publicly said so. And so I’m happy that some people have gone to court,” he said.
The BoG on August 1, relying on a KPMG report merged Unibank and four other banks under a new name Consolidated Bank of Ghana (CBG).
According to the governor of the Central Bank Ernest Addison, the merger was necessary because the five banks including Unibank were in critical financial distress and that it will “help ensure that the banking sector maintains a strong indigenous presence.”
Meanwhile, the shareholders of unibank are in court challenging the decision of the Central bank.
On July 4, an Accra High Court presided over by Justice Jennifer Dadzie, has dismissed an application instituted by the receiver of uniBank, Nii Amanor Dodoo, which sought to retrieve from the 17 shareholders of the defunct bank, the repayment of a GHC 5.7 billion debt owed the bank.


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Our CubeSat program is comprised of dedicated members working on a single CubeSat mission, a ground station for communicating with future CubeSat missions, and a Helmholtz cage for testing ADAC systems.


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Peerdea
Fall 2019
A research project under CMU's Human-Computer Interaction Institute about early-stage design feedback. Used React Native with Expo, querying with GraphQL to MongoDB. Learned about the design process and presented to a group of masters' students at the end of the research term.
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CommandLineArguments
public protocol CommandLineArguments
Represents a parsed set of command-line arguments created by an
ArgumentParser
.
-
The command as invoked from the command line.
Declaration
Swift
var command: String
-
The names of the arguments for which
has(argument:)
would returntrue
.Declaration
Swift
var names: [String]
-
Determines if the argument with the given name was present in the argument list.
Declaration
Swift
func has(argument name: String) -> Bool
Parameters
name
The name of the argument.
Return Value
true
if the argumentname
was present in the argument list;false
otherwise. -
Determines if the argument with the given name was present in the argument list, and if so, whether it represents an explicitly-declared argument.
Declaration
Swift
func has(declaredArgument name: String) -> Bool
Parameters
name
The name of the argument.
Return Value
true
ifname
represents an declared argument that is present in the argument list. Undeclared arguments are usually treated as unrecognized by the developer. -
Returns the
DeclaredType
associated with the argument with the given name.Declaration
Swift
func declaredType(_ name: String) -> ArgumentDeclaration.DeclaredType?
Parameters
name
The name of the argument whose
DeclaredType
is sought.Return Value
The
DeclaredType
, ornil
ifisDeclared()
would returnfalse
forname
. -
Determines whether the argument with the specified name has at least one value.
Declaration
Swift
func has(value name: String) -> Bool
Parameters
name
The name of the argument.
Return Value
true
if the argumentname
has at least one value,false
otherwise. -
Determines whether the argument with the specified name has multiple values.
Declaration
Swift
func has(multipleValues name: String) -> Bool
Parameters
name
The name of the argument.
Return Value
true
if the argumentname
has multiple values,false
otherwise. -
Returns the first string value of the argument with the given name.
If there are no values named
name
, then this function will returnnil
.Declaration
Swift
func value(_ name: String) -> String?
Parameters
name
The name of the argument whose string value is sought.
Return Value
The first string value of the argument
name
. Alwaysnil
if thedeclaredType()
ofname
is.flag
. -
Returns the first string value of the argument with the given name.
Throws
When there are no values named
name
, or ifname
represents a.flag
.Declaration
Swift
func required(_ name: String) throws -> String
Parameters
name
The name of the argument whose string value is sought.
Return Value
The first string value of the argument
name
. -
Returns all string values for the argument with the given name.
Declaration
Swift
func allValues(_ name: String) -> [String]
Parameters
name
The name of the argument whose string values are sought.
Return Value
All string values for the argument
name
.


Single-value 'overflow' property
Overflow: inherit
Heading extends outside the box!
Hello this is some text
Hello this is some text
Hello this is some text
Hello this is some text
Overflow: initial
Heading extends outside the box!
Hello this is some text
Hello this is some text
Hello this is some text
Hello this is some text
Overflow: auto
Heading extends outside the box!
Hello this is some text
Hello this is some text
Hello this is some text
Hello this is some text
Overflow: clip
Heading extends outside the box!
Hello this is some text
Hello this is some text
Hello this is some text
Hello this is some text
Overflow: hidden
Heading extends outside the box!
Hello this is some text
Hello this is some text
Hello this is some text
Hello this is some text
Overflow: scroll
Heading extends outside the box!
Hello this is some text
Hello this is some text
Hello this is some text
Hello this is some text
Overflow: visible
Heading extends outside the box!
Hello this is some text
Hello this is some text
Hello this is some text
Hello this is some text
Two-value 'overflow' property
Overflow: auto hidden
Heading extends outside the box!
Hello this is some text
Hello this is some text
Hello this is some text
Hello this is some text
Overflow: hidden auto
Heading extends outside the box!
Hello this is some text
Hello this is some text
Hello this is some text
Hello this is some text
Overflow: scroll clip
Heading extends outside the box!
Hello this is some text
Hello this is some text
Hello this is some text
Hello this is some text
Overflow: clip scroll
Heading extends outside the box!
Hello this is some text
Hello this is some text
Hello this is some text
Hello this is some text
Overflow: visible hidden
Heading extends outside the box!
Hello this is some text
Hello this is some text
Hello this is some text
Hello this is some text
Separate 'overflow-x' / 'overflow-y' property
overflow-x: auto, overflow-y: hidden
Heading extends outside the box!
Hello this is some text
Hello this is some text
Hello this is some text
Hello this is some text
overflow-x: hidden, overflow-y: auto
Heading extends outside the box!
Hello this is some text
Hello this is some text
Hello this is some text
Hello this is some text
overflow-x: scroll, overflow-y: clip
Heading extends outside the box!
Hello this is some text
Hello this is some text
Hello this is some text
Hello this is some text
overflow-y: scroll
Heading extends outside the box!
Hello this is some text
Hello this is some text
Hello this is some text
Hello this is some text
overflow-x: visible
Heading extends outside the box!
Hello this is some text
Hello this is some text
Hello this is some text
Hello this is some text


Daily report for December 2020
Averages\Extremes for day :23
------------------------------------------------------------
Average temperature = 14.9°C
Average humidity = 76%
Average dewpoint = 10.5°C
Average barometer = 991.2 hPa
Average windspeed = 1.6 km/h
Average gustspeed = 3.2 km/h
Average direction = 247° (WSW)
Rainfall for month = 0.0 mm
Rainfall for year = 0.0 mm
Rainfall for day = 0.0 mm
Maximum rain per minute = 0.0 mm on day 23 at time 23:59
Maximum temperature = 17.3°C on day 23 at time 16:13
Minimum temperature = 11.6°C on day 23 at time 10:03
Maximum humidity = 93% on day 23 at time 10:03
Minimum humidity = 59% on day 23 at time 17:28
Maximum dewpoint = 13.4°C on day 23 at time 11:47
Minimum dewpoint = 8.4°C on day 23 at time 15:33
Maximum pressure = 1012.0 hPa on day 23 at time 10:04
Minimum pressure = 990.0 hPa on day 23 at time 18:27
Maximum windspeed = 5.6 km/h on day 23 at time 16:23
Maximum gust speed = 11.1 km/h from 145°( SE) on day 23 at time 17:29
Daily wind run = 020.2km
Maximum heat index = 17.3°C on day 23 at time 16:13
Click here for todays 24 hour graph :23 :12 :2020
Averages\Extremes for day :24
------------------------------------------------------------
Average temperature = 13.5°C
Average humidity = 75%
Average dewpoint = 8.9°C
Average barometer = 992.0 hPa
Average windspeed = 1.1 km/h
Average gustspeed = 2.5 km/h
Average direction = 292° (WNW)
Rainfall for month = 0.0 mm
Rainfall for year = 0.0 mm
Rainfall for day = 0.0 mm
Maximum rain per minute = 0.6 mm on day 24 at time 10:20
Maximum temperature = 16.6°C on day 24 at time 15:48
Minimum temperature = 9.9°C on day 24 at time 23:59
Maximum humidity = 99% on day 24 at time 06:39
Minimum humidity = 52% on day 24 at time 15:17
Maximum dewpoint = 11.5°C on day 24 at time 09:18
Minimum dewpoint = 6.1°C on day 24 at time 15:09
Maximum pressure = 994.0 hPa on day 24 at time 23:39
Minimum pressure = 990.1 hPa on day 24 at time 06:03
Maximum windspeed = 3.7 km/h on day 24 at time 23:20
Maximum gust speed = 7.4 km/h from 298°(WNW) on day 24 at time 18:23
Daily wind run = 019.7km
Maximum heat index = 16.6°C on day 24 at time 15:48
Click here for todays 24 hour graph :24 :12 :2020
Averages\Extremes for day :25
------------------------------------------------------------
Average temperature = 13.0°C
Average humidity = 76%
Average dewpoint = 8.5°C
Average barometer = 992.0 hPa
Average windspeed = 1.0 km/h
Average gustspeed = 3.1 km/h
Average direction = 260° ( W )
Rainfall for month = 0.0 mm
Rainfall for year = 0.0 mm
Rainfall for day = 0.0 mm
Maximum rain per minute = 0.0 mm on day 25 at time 23:59
Maximum temperature = 18.1°C on day 25 at time 12:50
Minimum temperature = 8.4°C on day 25 at time 01:44
Maximum humidity = 96% on day 25 at time 03:43
Minimum humidity = 52% on day 25 at time 14:04
Maximum dewpoint = 10.1°C on day 25 at time 18:46
Minimum dewpoint = 6.6°C on day 25 at time 7:52
Maximum pressure = 994.0 hPa on day 25 at time 10:16
Minimum pressure = 989.7 hPa on day 25 at time 23:56
Maximum windspeed = 5.6 km/h on day 25 at time 11:19
Maximum gust speed = 13.0 km/h from 301°(WNW) on day 25 at time 12:34
Daily wind run = 025.1km
Maximum heat index = 18.1°C on day 25 at time 12:50
Click here for todays 24 hour graph :25 :12 :2020
Averages\Extremes for day :26
------------------------------------------------------------
Average temperature = 16.8°C
Average humidity = 69%
Average dewpoint = 10.0°C
Average barometer = 985.9 hPa
Average windspeed = 1.1 km/h
Average gustspeed = 3.1 km/h
Average direction = 271° ( W )
Rainfall for month = 0.0 mm
Rainfall for year = 0.0 mm
Rainfall for day = 0.0 mm
Maximum rain per minute = 0.0 mm on day 26 at time 23:59
Maximum temperature = 25.7°C on day 26 at time 13:02
Minimum temperature = 8.3°C on day 26 at time 07:11
Maximum humidity = 98% on day 26 at time 07:31
Minimum humidity = 32% on day 26 at time 14:43
Maximum dewpoint = 13.9°C on day 26 at time 20:45
Minimum dewpoint = 7.1°C on day 26 at time 14:00
Maximum pressure = 989.9 hPa on day 26 at time 00:17
Minimum pressure = 982.5 hPa on day 26 at time 23:59
Maximum windspeed = 3.7 km/h on day 26 at time 23:59
Maximum gust speed = 14.8 km/h from 292°(WNW) on day 26 at time 11:56
Daily wind run = 025.7km
Maximum heat index = 26.0°C on day 26 at time 12:59
Click here for todays 24 hour graph :26 :12 :2020
Averages\Extremes for day :27
------------------------------------------------------------
Average temperature = 19.8°C
Average humidity = 59%
Average dewpoint = 10.0°C
Average barometer = 978.6 hPa
Average windspeed = 1.9 km/h
Average gustspeed = 5.3 km/h
Average direction = 277° ( W )
Rainfall for month = 0.0 mm
Rainfall for year = 0.0 mm
Rainfall for day = 0.0 mm
Maximum rain per minute = 0.2 mm on day 27 at time 15:50
Maximum temperature = 27.8°C on day 27 at time 15:07
Minimum temperature = 10.2°C on day 27 at time 23:59
Maximum humidity = 97% on day 27 at time 22:37
Minimum humidity = 29% on day 27 at time 08:39
Maximum dewpoint = 17.2°C on day 27 at time 16:51
Minimum dewpoint = 4.2°C on day 27 at time 06:46
Maximum pressure = 983.7 hPa on day 27 at time 23:59
Minimum pressure = 973.1 hPa on day 27 at time 15:12
Maximum windspeed = 9.3 km/h on day 27 at time 13:36
Maximum gust speed = 25.9 km/h from 298°(WNW) on day 27 at time 11:10
Daily wind run = 044.6km
Maximum heat index = 27.3°C on day 27 at time 15:07
Click here for todays 24 hour graph :27 :12 :2020
Averages\Extremes for day :28
------------------------------------------------------------
Average temperature = 11.8°C
Average humidity = 72%
Average dewpoint = 6.4°C
Average barometer = 984.9 hPa
Average windspeed = 0.9 km/h
Average gustspeed = 2.7 km/h
Average direction = 275° ( W )
Rainfall for month = 0.0 mm
Rainfall for year = 0.0 mm
Rainfall for day = 0.0 mm
Maximum rain per minute = 0.0 mm on day 28 at time 23:59
Maximum temperature = 17.3°C on day 28 at time 13:33
Minimum temperature = 7.4°C on day 28 at time 05:43
Maximum humidity = 100% on day 28 at time 07:32
Minimum humidity = 43% on day 28 at time 13:32
Maximum dewpoint = 9.5°C on day 28 at time 01:06
Minimum dewpoint = 2.9°C on day 28 at time 18:11
Maximum pressure = 987.8 hPa on day 28 at time 23:59
Minimum pressure = 983.0 hPa on day 28 at time 04:17
Maximum windspeed = 5.6 km/h on day 28 at time 14:49
Maximum gust speed = 13.0 km/h from 128°( SE) on day 28 at time 12:22
Daily wind run = 021.2km
Maximum heat index = 17.3°C on day 28 at time 13:33
Click here for todays 24 hour graph :28 :12 :2020
Averages\Extremes for day :29
------------------------------------------------------------
Average temperature = 13.2°C
Average humidity = 70%
Average dewpoint = 7.4°C
Average barometer = 996.3 hPa
Average windspeed = 1.3 km/h
Average gustspeed = 3.7 km/h
Average direction = 259° ( W )
Rainfall for month = 0.0 mm
Rainfall for year = 0.0 mm
Rainfall for day = 0.0 mm
Maximum rain per minute = 0.0 mm on day 29 at time 23:59
Maximum temperature = 19.3°C on day 29 at time 13:05
Minimum temperature = 7.0°C on day 29 at time 07:01
Maximum humidity = 98% on day 29 at time 23:59
Minimum humidity = 46% on day 29 at time 13:28
Maximum dewpoint = 11.0°C on day 29 at time 23:59
Minimum dewpoint = 5.1°C on day 29 at time 0:59
Maximum pressure = 1022.7 hPa on day 29 at time 23:56
Minimum pressure = 987.2 hPa on day 29 at time 03:22
Maximum windspeed = 7.4 km/h on day 29 at time 18:46
Maximum gust speed = 14.8 km/h from 185°( S ) on day 29 at time 19:26
Daily wind run = 030.9km
Maximum heat index = 19.3°C on day 29 at time 13:05
Click here for todays 24 hour graph :29 :12 :2020
Averages\Extremes for day :30
------------------------------------------------------------
Average temperature = 15.5°C
Average humidity = 78%
Average dewpoint = 11.3°C
Average barometer = 1022.3 hPa
Average windspeed = 2.1 km/h
Average gustspeed = 5.1 km/h
Average direction = 161° (SSE)
Rainfall for month = 0.0 mm
Rainfall for year = 0.0 mm
Rainfall for day = 0.0 mm
Maximum rain per minute = 0.0 mm on day 30 at time 23:59
Maximum temperature = 22.2°C on day 30 at time 14:08
Minimum temperature = 9.6°C on day 30 at time 06:09
Maximum humidity = 100% on day 30 at time 07:04
Minimum humidity = 46% on day 30 at time 13:12
Maximum dewpoint = 14.0°C on day 30 at time 15:45
Minimum dewpoint = 8.2°C on day 30 at time 11:28
Maximum pressure = 1023.5 hPa on day 30 at time 10:17
Minimum pressure = 1020.8 hPa on day 30 at time 04:29
Maximum windspeed = 7.4 km/h on day 30 at time 19:21
Maximum gust speed = 20.4 km/h from 150°(SSE) on day 30 at time 18:15
Daily wind run = 049.2km
Maximum heat index = 25.2°C on day 30 at time 12:37
Click here for todays 24 hour graph :30 :12 :2020
Averages\Extremes for day :31
------------------------------------------------------------
Average temperature = 15.9°C
Average humidity = 89%
Average dewpoint = 14.0°C
Average barometer = 1023.3 hPa
Average windspeed = 2.0 km/h
Average gustspeed = 4.8 km/h
Average direction = 162° (SSE)
Rainfall for month = 0.0 mm
Rainfall for year = 0.0 mm
Rainfall for day = 0.0 mm
Maximum rain per minute = 0.0 mm on day 31 at time 23:57
Maximum temperature = 19.6°C on day 31 at time 19:47
Minimum temperature = 13.3°C on day 31 at time 07:12
Maximum humidity = 98% on day 31 at time 10:23
Minimum humidity = 78% on day 31 at time 20:00
Maximum dewpoint = 16.5°C on day 31 at time 18:06
Minimum dewpoint = 12.4°C on day 31 at time 1:56
Maximum pressure = 1025.2 hPa on day 31 at time 10:53
Minimum pressure = 1021.6 hPa on day 31 at time 19:45
Maximum windspeed = 9.3 km/h on day 31 at time 22:49
Maximum gust speed = 16.7 km/h from 141°( SE) on day 31 at time 22:47
Daily wind run = 048.7km
Maximum heat index = 19.6°C on day 31 at time 19:47
Click here for todays 24 hour graph :31 :12 :2020
---------------------------------------------------------------------------------------------
Averages\Extremes for the month of December 2020
---------------------------------------------------------------------------------------------
Average temperature = 15.0°C
Average humidity = 74%
Average dewpoint = 9.6°C
Average barometer = 996.8 hPa
Average windspeed = 1.4 km/h
Average gustspeed = 3.8 km/h
Average direction = 247° (WSW)
Rainfall for month = 0.0 mm
Rainfall for year = 0.0 mm
Maximum rain per minute = 0.6 mm on day 24 at time 10:20
Maximum temperature = 27.8°C on day 27 at time 15:07
Minimum temperature = 7.0°C on day 29 at time 07:01
Maximum humidity = 100% on day 30 at time 07:04
Minimum humidity = 29% on day 27 at time 08:39
Maximum dewpoint = 17.2°C on day 27 at time 16:51
Minimum dewpoint = 2.9°C on day 28 at time 018:11
Maximum pressure = 1025.2 hPa on day 31 at time 10:53
Minimum pressure = 973.1 hPa on day 27 at time 15:12
Maximum windspeed = 9.3 kmh from 156°(SSE) on day 31 at time 22:49
Maximum gust speed = 25.9 km/h from 293°(WNW) on day 27 at time 11:10
Maximum heat index = 27.3°C on day 27 at time 15:07
Avg daily max temp :20.4°C
Avg daily min temp :9.5°C
Growing degrees days :49.5 GDD
Corn growing degrees days :181.8 GDD
Total windrun = 285.3km
------------------------------------------
Day, Sunshine hours, ET, max solar, max uv
------------------------------------------
01 00:00hrs ,ET :0.3 mm ,0.0 W/m²
02 00:36hrs ,ET :0.4 mm ,0.0 W/m²
03 00:54hrs ,ET :0.5 mm ,0.0 W/m²
04 00:24hrs ,ET :0.8 mm ,0.0 W/m²
05 00:42hrs ,ET :1.0 mm ,0.0 W/m²
06 00:36hrs ,ET :0.3 mm ,0.0 W/m²
07 00:30hrs ,ET :0.5 mm ,0.0 W/m²
08 01:18hrs ,ET :0.6 mm ,0.0 W/m²
09 00:54hrs ,ET :0.3 mm ,0.0 W/m²
10 00:00hrs ,ET :0.0 mm ,0.0 W/m²
11 00:00hrs ,ET :0.0 mm ,0.0 W/m²
12 00:00hrs ,ET :0.0 mm ,0.0 W/m²
13 00:00hrs ,ET :0.0 mm ,0.0 W/m²
14 00:00hrs ,ET :0.0 mm ,0.0 W/m²
15 00:00hrs ,ET :0.0 mm ,0.0 W/m²
16 00:00hrs ,ET :0.0 mm ,0.0 W/m²
17 00:00hrs ,ET :0.0 mm ,0.0 W/m²
18 00:00hrs ,ET :0.0 mm ,0.0 W/m²
19 00:00hrs ,ET :0.0 mm ,0.0 W/m²
20 00:00hrs ,ET :0.0 mm ,0.0 W/m²
21 00:00hrs ,ET :0.0 mm ,0.0 W/m²
22 00:00hrs ,ET :0.0 mm ,0.0 W/m²
23 00:00hrs ,ET :0.0 mm ,1161.0 W/m²
24 00:00hrs ,ET :0.0 mm ,963.0 W/m²
25 00:00hrs ,ET :0.0 mm ,1146.0 W/m²
26 00:00hrs ,ET :0.0 mm ,1192.0 W/m²
27 00:00hrs ,ET :0.0 mm ,359.0 W/m²
28 00:00hrs ,ET :0.0 mm ,1149.0 W/m²
29 00:00hrs ,ET :0.0 mm ,1136.0 W/m²
30 00:00hrs ,ET :0.0 mm ,1117.0 W/m²
31 00:00hrs ,ET :0.0 mm ,527.0 W/m²
Sunshine hours month to date= 101:43 hrs
Sunshine hours year to date= 00:00 hrs
-----------------------------------
Daily rain totals
-----------------------------------
02.3 mm on day 27


| Signature | Description | Parameters |
template<typename ... Ts>
DataFrame
get_data_by_loc(Index2D<IndexType> range) const;
|
It returns a DataFrame (including the index and data columns) containing the data from location begin to location end.
This function supports Python-like negative indexing. That is why the range type is long.
|
Ts: The list of types for all columns. A type should be specified only once.
range: The begin and end iterators for data
|
template<typename ... Ts>
DataFrame
get_data_by_loc(const std::vector<long> &locations) const;
|
It returns a DataFrame (including the index and data columns) containing the data from locations, specified in locations vector. This function supports Python-like negative indexing. That is why the locations vector type is long.
NOTE: The negative indexing is relative to the "index" column, which may not be the size as all other column.
The returned DataFrame is in the same order as locations parameter
|
Ts: The list of types for all columns. A type should be specified only once.
locations: List of indices into the index column to copy data
|
template<typename ... Ts>
DataFrameView<I>
get_view_by_loc(Index2D<IndexType> range) const;
|
It behaves like get_data_by_loc(), but it returns a DataFrameView.
A view is a DataFrame that is a reference to the original DataFrame.
So if you modify anything in the view the original DataFrame will also be modified.
NOTE: There are certain operations that you cannot do with a view. For example, you cannot add/delete columns, etc.
NOTE: Although this is a const method, it returns a view. So, the data could still be modified through the returned view
|
Ts: The list of types for all columns. A type should be specified only once.
range: The begin and end iterators for data
|
template<typename ... Ts>
DataFramePtrView<I>
get_view_by_loc(const std::vector<long> &locations) const;
|
It behaves like get_data_by_loc(locations), but it returns a DataFramePtrView.
A view is a DataFrame that is a reference to the original DataFrame. So if you modify anything in the view the original DataFrame will also be modified.
NOTE: There are certain operations that you cannot do with a view. For example, you cannot add/delete columns, etc.
NOTE: Although this is a const method, it returns a view. So, the data could still be modified through the returned view
|
Ts: The list of types for all columns. A type should be specified only once.
locations: List of indices into the index column to copy data
|


JasperStarter is an opensource command line launcher and batch compiler for JasperReports.
The official homepage is jasperstater.cenote.de.
It has the following features:
Requirements:
Invoke JasperStarter with -h to get an overview:
$ jasperstarter -h
Invoke JasperStarter with process -h to get help on the process command:
$ jasperstarter process -h
Example with reportparameters:
$ jasperstarter pr report.jasper -t mysql -u myuser -f pdf -H myhost \ -n mydb -o report -p secret -P CustomerNo=10 StartFrom=2012-10-01
Example with hsql using database type generic:
$ jasperstarter pr report.jasper -t generic -f pdf -o report -u sa \ --db-driver org.hsqldb.jdbcDriver \ --db-url jdbc:hsqldb:hsql://localhost
For more information take a look in the docs directory of the distibution archive or read the Usage page online.
Feedback is always welcome! If you have any questions or proposals, don’t hesitate to write to our discussion forum. If you found a bug or you are missing a feature, log into our Issuetracker and create a bug or feature request.
If you like the software you can write a review :-)
The sourcecode is available at bitbucket.org/cenote/jasperstarter, the project website is hosted at Sourceforge.
JasperStarter is build with Maven.
On Linux 64 bit the launch4j-maven-plugin may fail. You need the folloing libs in a 32 bit version:
On Ubuntu 14.04 for example use this command:
$ sudo apt-get install lib32z1 lib32ncurses5 lib32bz2-1.0
To get a distribution package run:
$ mvn package -P release
or if you build from the current default branch you better use:
$ mvn package -P release,snapshot
Attention! You cannot execute target/jasperstarter.jar without having it's dependencies in ../lib ! See dev profile below!
If you want to build the Windows setup.exe, you need to have nsis in your search path (works on linux too, you can find a compiled release in the sourceforge download folder build-tools for your convenience) an add the windows-setup profile to your build:
$ mvn package -P release,windows-setup
or
$ mvn package -P release,windows-setup,snapshot
While developing you may want to have a quicker build. The dev profile excludes some long running reports and the compressed archives. Instead it puts the build result into target/jasperstarter-dev-bin.
$ mvn package -P dev
Now you can execute JasperStarter without IDE:
$ target/jasperstarter-dev-bin/bin/jasperstarter
or
$ java -jar target/jasperstarter-dev-bin/lib/jasperstarter.jar
During development you might want not to be annoyed by tests. So the following options are useful:
$ mvn package -P dev -D skipTests
or
$ mvn package -P dev -D maven.test.failure.ignore=true
To run JasperStarter from within your IDE add --jdbc-dir jdbc to the argument list of your run configuration. Otherwise you will get an error:
Error, (...)/JasperStarter/target/classes/jdbc is not a directory!
Put your jdbc drivers in the ./jdbc directory of the project to invoke JasperStarter from within your IDE to call up a database based report.
Copyright 2012-2015 Cenote GmbH.
Licensed under the Apache License, Version 2.0 (the “License”); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an “AS IS” BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.


Firefly
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# Amazon Web Services
_General Knowledge_ > Amazon Web Services offers a broad set of global cloud-based products including compute, storage, databases, analytics, networking, mobile, developer tools, management tools, IoT, security, and enterprise applications: on-demand, available in seconds, with pay-as-you-go pricing.
### Barrier\$\$ to entry in tech Costs involved in creating and distributing web services: * Hardware costs * Servers ($800 + each minimum, but decent ones easily surpass $4K each) * Racks ($700+ each minimum, but better quality ones can cost several thousand) * Storages * Cabling
* Network equipment (Ethernet hub / switch) * Personnel * People to maintain equipment * People to set up software * People to keep systems and network secure
### ... but don't forget * Product development * Designers * Developers * Software Architects * Project Managers * etc. * Misc * HR / Marketing / Operations / Sales
### Infrastructure-as-a-service (Cloud Computing Services) * [Google Cloud](https://cloud.google.com/) * [Microsoft Azure](https://azure.microsoft.com/en-us/) * [Amazon Web Services (AWS)](https://aws.amazon.com/)
_Dev Lecture_ #### AWS Product offerings ([Cloud Products](https://aws.amazon.com/products/?hp=tile&so-exp=below)) * Elastic Cloud Computing (EC2) * Amazon Lightsail * Simple Storage Service (S3) * Serverless Stack * API Gateway * AWS Lambda * DynamoDB
#### [Amazon EC2](https://aws.amazon.com/ec2/) _On-demand VMs on the cloud._ * [Automatically Scalable](https://aws.amazon.com/ec2/autoscaling/) * Flexible ([multiple options for OS](https://aws.amazon.com/ec2/features/), [resource capacities](https://aws.amazon.com/ec2/instance-types)) * Advanced permissions and security settings * Create user groups and roles to access instances * Set policies on ports that can be accessed * CHEAP (cheapest option costs $0.0058 per Hour)
#### [Amazon Lightsail](https://aws.amazon.com/lightsail/) _Light-weight VMs for website hosting._ * SUPER CHEAP ($3.50 / month) VMs for simple webapps and websites * Set up various instances * Easy load balancing * Upgradeable to EC2
#### [Amazon Simple Storage Service](https://aws.amazon.com/s3/) _Storing files and videos, safely._ * Create "buckets" of files * Set access permissions for files uploaded (from fully public to only accessible by authenticated users)
#### [Serverless Computing](https://aws.amazon.com/serverless/) _No servers, no problems._ * Create services that don't need to be deployed as a server using traditional methods _PS: It still technically runs from a physical server! You just don't need to worry about that_
##### [Amazon API Gateway](https://aws.amazon.com/api-gateway/) _Create, configure, control, and document APIs on the fly._ * Create APIs * Validate inputs and authentication at the API level * Customize parsing of inputs, response codes, response templates * Issue API keys, Set rate limiting, etc
##### [AWS Lambda](https://aws.amazon.com/lambda/) _Running business logic by the fuction._ * Built-in scalability * Create functions in Java, Go, PowerShell, Node.js, C#, Python, or Ruby * Automatically deploy * Trigger each function from API calls and only pay for compute time
##### Databases * No-SQL with [Amazon DynamoDB](https://aws.amazon.com/dynamodb/) * SQL-based data store with [Amazon Aurora](https://aws.amazon.com/rds/aurora/serverless/)
### Bonus Section: ##### Infrastructure-as-code _Configure your entire infrastructure in a git repository._
##### Why tho? * AWS's UI/UX is sluggish and confusing at best. * Versioning issues * Deploy and forget (Can get *very* costly) * Easy to deploy, destroy, update, and keep a track of every facet; commands are as simple as: * `terraform apply` * `terraform destroy` * `terraform plan`
Popular choices: * [Chef](https://www.chef.io/) * [Terraform](https://www.terraform.io/) * [AWS CloudFormation](https://aws.amazon.com/cloudformation/) * [Serverless](https://serverless.com/)


The Baleen REST API will provide you with a list of all available annotators, but it provides them in alphabetical order. This isn't the best order to have them in however, and in some cases may even cause some annotators to fail. Here we'll discuss working out the order they should be done in.
The majority of annotators can run anywhere in the pipeline without any issues - this includes the majority of Regular Expression (RegEx) annotators. However, some annotators are dependent on the outputs of other annotators, and therefore must follow these annotators in the processing chain. Below is some general guidance to help you decide on an appropriate order for your purposes.
The advice above is just general guidance, and there will be exceptions to most rules. To properly 'optimise' your pipeline, you should read the Javadoc for the annotators you are using to understand how they work and therefore the potential dependencies between annotators.


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Deals with the practical implementation of theoretical fundamental principles and design
concepts. In this course, you would learn to create mobile Apps, Games, and Websites. Visual
Block programming will be used in App development and Game Development. Visual Block
programming has a visual interface and consists of dragging and dropping blocks of
instructions to be executed in order to perform a task. For web development students are
going to use HTML, CSS, and Python.
Games are something that kids are interested in more, students will learn in-depth coding
concepts during interactive App and Game development. Students shall do a project for each
App development, Game development, and Web development after each course.
Note: It’s not a professional App, Game, and web development. For professional application
development, one should have good experience and knowledge of design and high-level
programming languages.


Sarileru Neekevvaru: Mahesh Babu’s Teaser Becomes The Most Viewed Telugu Teaser In 24 Hours Post Its Release
The teaser that has been trending all over the Internet and social media post its release has been well-received by moviegoers.
by Koimoi.com TeamSuperstar Mahesh Babu and the makers of his upcoming release Sarileru Neekevvaru has the hit ball right out the park with its very first teaser. The mass teaser which was unveiled on Friday evening had garnered over 18 Million plus views and 400K plus upvotes in 24 hours after its release.
The teaser that has been trending all over the Internet and social media post its release has been well-received by moviegoers. Mahesh Babu has been showered with praises for his strong dialogues, action sequences and also for a mass avatar which one gets to see in the teaser.
Talking about the film, the shoot for the final portions of Sarileru Neekevvaru is at full pace. The film is expected to wrap by December.
Sraileru Neekevvaru has Mahesh Babu as an army man, as the star actor will be seen playing the role of Major Ajay Krishna.
Sarileru Neekevvaru has actress Rashmika Mandanna as Mahesh Babu’s love interest.
The film also has veteran actors Prakash Raj and Vijayashanti in major roles.
The mass entertainer is been helmed by Anil Ravipudi and it is been produced under AK Entertainments, Sri Venkateswara Creations, and G.Mahesh Babu Entertainment PVT Ltd.
The Mahesh Babu starrer will hit big screens on 11th January 2020.


The Alonso S. Perales Correspondence digital project uses Kepler Maps to visualize the extent of Perales’ network. To do so, we selected a sampling of 77 envelopes, scanned them, and created metadata for them. The scanned images make up part of the Alonso S. Perales Collection on Recovering the US Hispanic Literary Heritage Digital Archives, (usldhrecovery.uh.edu), an Omeka site.
We created a CSV with metadata from each envelope that included the following columns: identifier, link (to the image on Omeka), title, sender name (if available), recipient name (Alonso S. Perales), year, description, sentLocation, receivedLocation, senderLat, senderLat, senderLng, receiverLat, receiverLng. In cases of unknown senders, we used brackets: [Unknown].
Once the CSV was ready, we dropped the CSV into Kepler to add the data to the map. If you want to experiment, you can load sample data directly from the Kepler site. Under layers, we made visible the sender and receiver as points, then added an arc to display the sender to receiver connection. After adjusting the colors in the map, we saved and exported the map as html. (Another option is to select Dropbox as storage. Kepler will generate a permalink to the map from Dropbox, which you can then embedded into the html website using a responsive iframe.)
Perales Correspondence Dataset (CSV)*
*Use of this data must be cited: US Latino Digital Humanities program. Perales Correspondence Dataset. Recovering the US Hispanic Literary Heritage/Arte Público Press. 2019.


Money Game. How should Red play 33?
pips Red=113 White=109
(CorrectAnswer= 0/0, ErrorScore= 0)
I was the team captain with two team members when this one turned up and needless to say a heated debate arose.
Two of us wanted to go with 7/4(2), 8/2* and the other player wanted 8/2(2)*. The majority prevailed, White danced and we won a gammon. But were we right?
Not according to XG and naturally the best move was the one we didn't discuss: 18/15, 8/2*, 5/2. Apparently not leaving the direct shot is the way to go and in fact 8/2(2)* has virtually the same equity as the best play while the play we chose was an error.
I guess the lesson is to think long and hard before leaving a voluntary shot when there are alternatives. Notice that after 18/15, 8/2*, 5/2 if White does hit other than with 11 there will be a plethora of return shots.
To answer Alastair's question the twelve-second rule for doubling decisions is Mochy's idea.
Two of us wanted to go with 7/4(2), 8/2* and the other player wanted 8/2(2)*. The majority prevailed, White danced and we won a gammon. But were we right?
Not according to XG and naturally the best move was the one we didn't discuss: 18/15, 8/2*, 5/2. Apparently not leaving the direct shot is the way to go and in fact 8/2(2)* has virtually the same equity as the best play while the play we chose was an error.
I guess the lesson is to think long and hard before leaving a voluntary shot when there are alternatives. Notice that after 18/15, 8/2*, 5/2 if White does hit other than with 11 there will be a plethora of return shots.
To answer Alastair's question the twelve-second rule for doubling decisions is Mochy's idea.
1. Cubeful 2-ply 18/15 8/2* 5/2 Eq.: +0.651 0.780 0.204 0.003 - 0.220 0.040 0.001 2. Cubeful 2-ply 8/2*(2) Eq.: +0.643 (-0.008) 0.765 0.229 0.003 - 0.235 0.039 0.001 3. Cubeful 2-ply 8/2* 7/4(2) Eq.: +0.622 (-0.029) 0.744 0.278 0.005 - 0.256 0.061 0.001 4. Cubeful 2-ply 18/15(2) 7/4(2) Eq.: +0.533 (-0.119) 0.753 0.138 0.003 - 0.247 0.030 0.000 5. Cubeful 2-ply 7/4(2) 6/3 5/2* Eq.: +0.502 (-0.149) 0.712 0.242 0.005 - 0.288 0.070 0.001


A bold, dark color scheme for code.
Blood Moon is a work in progress. Screenshots and installation instructions will be provided.
Vim
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The quiz of the best group: Group 4
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Clusters are shown as circles with thick rims
with area proportional to the number of nodes in a cluster. Click on clusters
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Nodes are shown as different symbols (depending on
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What questions do YOU have for US?
Thu July 23, 2015
Question to ask my interviewers:
What are the circumstance that lead to this job opening?
- are you starting a new project/devision/department?
- did someone retire/get let go/move up?
What is the structure of the department I will be working in?
- Are there clearly defined roles? Is it managerial or collaborative or both?
- How large or small is the department?
- how many taste do they perform
- what is the overall value of the group
What is the long term goal of the company in hiring for this position
What is the company/departments stance on innovation? what I mean is as a company do you tend to stick to what has worked in the past or are you more bleeding edge stay ahead of the curve?
On a scale of 0 to 10. o big none how much effort does the company/department towards new technologies?
Does the company/ department accurately reflect the community at large?
- what is the company's plan to correct(if no) or contunie (if yes) this representation.


Karim Janat picks 5/11 as Afghanistan level series against West Indies
Medium pacer Karim Janat returned excellent figures of 5/11 and powered Afghanistan to a series-levelling 41-run victory over West Indies in the second T20 International.
by PTIMedium pacer Karim Janat returned excellent figures of 5/11 and powered Afghanistan to a series-levelling 41-run victory over West Indies in the second T20 International here on Saturday.
Batting first after winning the toss, Afghanistan managed 147 for even in the stipulated 20 overs, and then, stopped West Indies at 106 for eight at the Bharat Ratna Shri Atal Bihari Vajpayee Ekana Cricket Stadium.
The 21-year-old Janat was the day’s top performer, picking the wickets of Evin Lewis, Shimron Hetmyer, Sherfane Rutherford, Kieron Pollard and Keemo Paul.
Coming into the must-win game after losing the first T20I by 30 runs, Afghanistan were off to a quick start before Rahmanullah Gurbaz was dismissed by Kesrick Williams. The pacer was the most successful West Indies bowler, picking up 3/23 in his quota of four overs.
Hazratullah Zazai (26), Janat (26) and Gulbadin Naib were the main contributors with the bat for Afghanistan.
West Indies won the first T20I by 30 runs.


{% macro render_field(field) %}
{{ error }}
{% endfor %}{{ error }}
{% endfor %}{{ message|safe }}
{% endmacro %} {% macro form_login(form, endpoint_login, endpoint_register, endpoint_forgot, endpoint_index) %} {% endmacro %} {% macro form_change_password(endpoint_change_password, form) %} {% endmacro %} {% macro form_change_username(endpoint_change_username, form) %} {% endmacro %} {% macro form_change_email(endpoint_change_email, form) %} {% endmacro %} {% macro form_forgot_password(endpoint_forgot_password, form) %} {% endmacro %} {% macro form_register(endpoint_register, form) %} {% endmacro %} {% macro form_reset_password(endpoint_reset_password, form) %} {% endmacro %} {% macro account_verification(endpoint_resend_account_verification, email, resent=False) %}{{ _("An email has been sent to %(email)s for you to verify your account", email = email) }}.
{{ _('This process may last up to 10 minutes depending on the email provider') }} {{ _('Look in your SPAM folder in case you don\'t get this message properly') }}{{ _("New email resent") }}
{% endif %}


| Interface | Description |
|---|---|
| Hook.Closeable |
Removes a Hook after use.
|
| JdbcTestActionBase.JdbcAction |
| Class | Description |
|---|---|
| Bug1735ConnectionCloseTest |
Test for DRILL-1735: Closing local JDBC connection didn't shut down
local DrillBit to free resources (plus QueryResultBatch buffer allocation leak
in DrillCursor.next(), lack of DrillMetrics reset, vectors buffer leak under
DrillCursor/DrillResultSet, and other problems).
|
| Bug1735ResultSetCloseReleasesBuffersTest | |
| Drill2128GetColumnsDataTypeNotTypeCodeIntBugsTest |
Basic (spot-check/incomplete) tests for DRILL-2128 bugs (many
DatabaseMetaData.getColumns(...) result table problems).
|
| Drill2130JavaJdbcHamcrestConfigurationTest | |
| Drill2288GetColumnsMetadataWhenNoRowsTest |
Tests from DRILL-2288, in which schema information wasn't propagated when a
scan yielded an empty (zero-row) result set.
|
| Drill2439GetBooleanFailsSayingWrongTypeBugTest | |
| Drill2461IntervalsBreakInfoSchemaBugTest | |
| Drill2463GetNullsFailedWithAssertionsBugTest | |
| Drill2489CallsAfterCloseThrowExceptionsTest |
Test class for JDBC requirement that almost all methods throw
SQLException when called on a closed primary object (e.g.,
Connection , ResultSet , etc.). |
| Drill2769UnsupportedReportsUseSqlExceptionTest |
Test that non-SQLException exceptions used by Drill's current version of
Avatica to indicate unsupported features are wrapped in or mapped to
SQLException exceptions.
|
| JdbcConnectTriesTestEmbeddedBits | |
| JdbcDataTest |
Unit tests for Drill's JDBC driver.
|
| JdbcNullOrderingAndGroupingTest | |
| JdbcTestActionBase | |
| JdbcTestQueryBase | |
| TestAggregateFunctionsQuery | |
| TestBugFixes | |
| TestExecutionExceptionsToClient | |
| TestInformationSchemaColumns |
Test class for Drill's INFORMATION_SCHEMA.COLUMNS implementation.
|
| TestJdbcDistQuery | |
| TestJdbcMetadata | |
| TestJdbcQuery | |
| TestLegacyJdbcMetadata |
Test compatibility with older versions of the server
|
| Enum | Description |
|---|---|
| Hook |
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