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implyFXForward(ValuationParams, DiscountCurve, DiscountCurve, double, boolean)
- Method in class org.drip.product.fx.
FXForward
Imply the FX Forward
inFirstCouponPeriod(ValuationParams)
- Method in class org.drip.product.credit.
Bond
Indicates whether the given date is in the first coupon period
InFirstPeriod(String, ValuationParams)
- Static method in class org.drip.service.api.
FI
Indicates whether the specified date exists in the first coupon period
INFO
- Static variable in class org.drip.util.internal.
Logger
Logger level INFO
Init(String)
- Static method in class org.drip.analytics.daycount.
DayCountBasis
Initialize the day count basis object from the calendar set
Init(String)
- Static method in class org.drip.service.api.
FI
Initializes the FI DRIP library.
Init()
- Static method in class org.drip.util.common.
FIGen
Initializes IR switcher and Bloomberg day count maps
Init(String)
- Static method in class org.drip.util.internal.
Logger
Initializes the logger from a configuration file
InitAnalServer(String)
- Static method in class org.drip.param.config.
XMLConfigReader
Initialize the analytics server from the connection parameters set in the XML Configuration file
InitEnv(String)
- Static method in class org.drip.service.env.
EnvManager
Initializes the logger, the database connections, the day count parameters, and day count objects
inLastCouponPeriod(ValuationParams)
- Method in class org.drip.product.credit.
Bond
Indicates whether the given date is in the final coupon period
InLastPeriod(String, ValuationParams)
- Static method in class org.drip.service.api.
FI
Indicates whether the specified date exists in the last coupon period
IntegerListFromString(List<Integer>, String, String)
- Static method in class org.drip.util.common.
FIGen
Create a list of integers from a delimited string
InterestRateSwap
- Class in
org.drip.product.rates
Implements the InterestRateSwap product contract/valuation details.
InterestRateSwap(byte[])
- Constructor for class org.drip.product.rates.
InterestRateSwap
InterestRateSwap de-serialization from input byte array
IRCurveScenarioContainer
- Class in
org.drip.param.market
This class serves as the place holder for the different IR scenario curves.
IRCurveScenarioContainer(IRCurveScenarioGenerator)
- Constructor for class org.drip.param.market.
IRCurveScenarioContainer
Constructs an IRCurveScenarioContainer instance from the corresponding IRCurveScenarioGenerator
IRCurveScenarioGenerator
- Class in
org.drip.curve.calibration
This calls contains the interest rate calibration instruments to be used with the component calibrator to produce scenario interest rate curves.
IRCurveScenarioGenerator(String, CalibratableComponent[])
- Constructor for class org.drip.curve.calibration.
IRCurveScenarioGenerator
Constructs a CreditCurveScenarioGenerator instance from the calibratable instrument array
IsBasisBootstrapped()
- Method in class org.drip.analytics.curve.
FXBasis
Returns if the inputs are for bootstrapped FX basis
isCallable()
- Method in class org.drip.product.credit.
Bond
Indicates if the bond is callable
IsEOM(double)
- Static method in class org.drip.util.date.
JulianDate
Indicates if the given Julian double corresponds to an end of month day
isFixToFloatOnExercise()
- Method in class org.drip.param.product.
EmbeddedOptionSchedule
Returns whether the bond is fix to float on exercise
isFloater()
- Method in class org.drip.product.credit.
Bond
Returns whether the bond is a floater
IsHoliday(double, String, int)
- Static method in class org.drip.analytics.daycount.
DayCountBasis
Indicates whether the given date is a holiday in the specified location(s)
IsHoliday(double, String)
- Static method in class org.drip.analytics.daycount.
DayCountBasis
Indicates whether the given date is a holiday in the specified location(s)
IsHoliday(String, JulianDate)
- Static method in class org.drip.service.api.
FI
Indicates whether the given date is a holiday in the calendar set.
IsLeapYear(double)
- Static method in class org.drip.util.date.
JulianDate
Indicates if the year in the given Julian date is a leap year
isLeftWeekend(double)
- Method in class org.drip.analytics.daycount.
WeekendHoliday
Is the given date a left weekend day
isPerpetual()
- Method in class org.drip.product.credit.
Bond
Indicates if the bond is perpetual
isPut()
- Method in class org.drip.param.product.
EmbeddedOptionSchedule
Whether the bond is putable or callable
isPutable()
- Method in class org.drip.product.credit.
Bond
Indicates if the bond is putable
isRightWeekend(double)
- Method in class org.drip.analytics.daycount.
WeekendHoliday
Is the given date a right weekend day
isSinkable()
- Method in class org.drip.product.credit.
Bond
Indicates if the bond is sinkable
isTradeable(ValuationParams)
- Method in class org.drip.product.credit.
Bond
Calculates if the bond is tradeable on the given date
isWeekend(double)
- Method in class org.drip.analytics.daycount.
WeekendHoliday
Is the given date a weekend day
Overview
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Implements two-sample tests for paired data with missing values (Fong, Huang, Lemos and McElrath 2018, Biostatics, <doi:10.1093/biostatistics/kxx039>) and modified Wilcoxon-Mann-Whitney two sample location test, also known as the Fligner-Policello test.
| Version: | 2018.10-1 |
| Depends: | R (≥ 3.2.0), kyotil |
| Suggests: | RUnit, VGAM, copula, mvtnorm, pracma |
| Published: | 2018-09-20 |
| Author: | Youyi Fong |
| Maintainer: | Youyi Fong <youyifong at gmail.com> |
| License: | GPL-2 |
| NeedsCompilation: | yes |
| Materials: | ChangeLog |
| CRAN checks: | robustrank results |
| Reference manual: | robustrank.pdf |
| Package source: | robustrank_2018.10-1.tar.gz |
| Windows binaries: | r-devel: robustrank_2018.10-1.zip, r-release: robustrank_2018.10-1.zip, r-oldrel: robustrank_2018.10-1.zip |
| OS X binaries: | r-release: robustrank_2018.10-1.tgz, r-oldrel: robustrank_2018.10-1.tgz |
| Old sources: | robustrank archive |
Please use the canonical form https://CRAN.R-project.org/package=robustrank to link to this page.


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If you are one of those people who wants to be keep up with the fashion industry and latest fashion trends, you will love www.amiclubwear.com. They carry a large selection of latest, trendy, fashionable clothes crafted especially by their designers who have their fingers on the pulse of the fashion and they know what is hot. www.amiclubwear.com carries the latest most fashionable and trendy items. Check it out and shop till you drop. Use our discount coupons to get a great deal.
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Released on Thursday, June 5, 2014
IMPORTANT: Your web browser caches JavaScript. In order for Trifolia to work properly, you may need to force your browser to refresh individual Trifolia pages for it to retrieve the latest version of the application’s JavaScript files. If you encounter any issues within Trifolia, try refreshing your browser before submitting a support request.
The user interface for Trifolia has been re-designed to provide a more responsive experience. The Twitter Bootstrap API and Javascript are used to provide a clean, consistent and client-side-oriented user interface. Users of Trifolia should see a notable increase in performance.
The template editor has been re-designed to maximize screen real-estate and reduce the amount of time that the user spends waiting for popup dialogs to load.
The template viewer now has an additional tab called “Relationships”, which shows how other templates relate to the template you are viewing.
Instead of using tabs in the constraint editor to separate the types of meta-data a user can view/edit for a constraint, a new “View Mode” option has been implemented. When a view mode is selected, it will show the fields available for that view mode in the constraint editor. The view mode stays the same when switching from one constraint to another.
In addition to the column filters that already exist in the browse screens, a broad search field has been added that will search multiple fields at once. For example, when searching for templates, the name, oid, implementation guide, and even conformance number fields are used by the broad search.
New Feature |
Provide list of sections using a template. |
New Feature |
Implement bootstrap for UI design |
New Feature |
Re-design template editor |
Improvement |
Layout/performance of "View Template" screen |
Improvement |
Default "Is Open" field to "Open" in template editor |
Improvement |
Export option for template statuses |
Improvement |
Value Set Binding - Default to DYNAMIC |
Improvement |
Expand the Terminology Browser window to use more screen real estate. |
Improvement |
Link to contained template in template viewer |
Improvement |
Name of template on Publish Settings Screen |
Defect |
Template editor must unmark identifier for children when branch is unmarked |
Defect |
Auto-resize terminology grids |
Defect |
Duplicate assert IDs |
Defect |
Export globally unique conformance numbers |
Defect |
Vocabulary export using incorrect publish date |
Defect |
Template Review returning wrong template oid |
Defect |
Template Editing - Constraints Search option not functioning correctly |
Defect |
Date picker for publish date - not obvious that there is a date picker |


[1]
time for renovations in china as yet again there was work going on and some banging/noise .
[2]
teh salvo as it was a fairly `/`` cheap '/'' option compared to others in shanghai .


Derek McInnes slams Aberdeen penalty decision but praises stars for Ross County comeback
The Dons boss doesn't believe the penalty given to County should have been but admits his players showed great character to fight back.
by Press AssociationAberdeen manager Derek McInnes was far from convinced that referee Alan Newlands got it right when he awarded Ross County a penalty in his side's 3-1 victory.
Newlands gave County a fifth-minute spot-kick for handball against Lewis Ferguson, which Josh Mullin converted, but the Dons stormed back.
He said: "I felt a bit bewildered at the start as there was no real claim from Ross County for a penalty.
"Lewis Ferguson has turned his back to protect his face and the ball hasn't travelled any distance to make it a deliberate handball plus I'm not sure it was in the box either.
"But if you are going to fall behind the best time do it is in the first five minutes."
Aberdeen hit back as Niall McGinn levelled five minutes later before Ryan Hedges and Andrew Considine struck in the second half.
"We had enough good play in the first half and it was a great free-kick from Niall McGinn," McInnes said.
"We were the team asking more of the questions up to half-time but the introduction of Curtis Main at the start of the second half helped us.
"Ross County went 4-4-2 and I thought matching up and making sure our front two caused their centre-backs more problems was the way to go and we did that.
"Andy Considine's goal was a fairer reflection on the game as I thought we were guilty of missing more opportunities.
"But I would have taken any win coming up here as we've had to bounce back from a few blows and we've done that by winning three games.
"We've done our bit after the defeat to Celtic and it's pleasing to get nine points. The only negative was not getting a third clean sheet in a row."
County have now not won in seven matches, leaving them sixth in the Ladbrokes Premiership.
Boss Steven Ferguson said: "It sounds silly when you lose a game 3-1 at home, but we felt we had a decent game-plan.
"We tried to go with two wide players and two strikers and be compact and tight when out of possession and we always felt with those players we could pose a threat.
"But we feel we're contributing to the goals we're losing - and that's the frustrating thing. But Aberdeen know how to win games and put you under pressure.
"That said, we didn't feel we were going to lose goals in open play. We felt we were frustrating Aberdeen and offering something in attack.
"But the two free-kicks, we felt we played a part in the goals and also the third goal we were kicking ourselves.
"They were looking for a penalty, but we just need to clear our box and we had two opportunities to do that.
"So we need to eradicate that because you're not going to get away with that in the Premiership."*


MongoDB Charts Embedding Example (Java)
If you're getting an error code instead of a chart,
click here
to find out what the code means.


BlackJack
| Play |
| How to play |
| Settings |
ObjectiveEach participant attempts to beat the dealer by getting a count as close to 21 as possible, without going over 21. Cards valuesIt is up to each individual player if an ace is worth 1 or 11. Face cards are 10 and any other card is its pip value. BetsBefore the deal begins, each player places a bet, in chips, in front of him in the designated area. Minimum and maximum limits are established on the betting, and the general limits are from $2 to $500. The dealWhen all the players have placed their bets, the dealer gives one card face up to each player in rotation clockwise, and then one card face up to himself. Another round of cards is then dealt face up to each player, but the dealer takes his second card face down. Thus, each player except the dealer receives two cards face up, and the dealer receives one card face up and one card face down. NaturalsIf a player's first two cards are an ace and a "ten-card" (a picture card or 10), giving him a count of 21 in two cards, this is a natural or "blackjack." If any player has a natural and the dealer does not, the dealer immediately pays that player one and a half times the amount of his bet. If the dealer has a natural, he immediately collects the bets of all players who do not have naturals, (but no additional amount). If the dealer and another player both have naturals, the bet of that player is a stand-off (a tie), and the player takes back his chips. If the dealer's face-up card is a ten-card or an ace, he looks at his face-down card to see if the two cards make a natural. If the face-up card is not a ten-card or an ace, he does not look at the face-down card until it is the dealer's turn to play. The playThe player to the left goes first and must decide whether to "stand" (not ask for another card) or "hit" (ask for another card in an attempt to get closer to a count of 21, or even hit 21 exactly). Thus, a player may stand on the two cards originally dealt him, or he may ask the dealer for additional cards, one at a time, until he either decides to stand on the total (if it is 21 or under), or goes "bust" (if it is over 21). In the latter case, the player loses and the dealer collects the bet wagered. The dealer then turns to the next player to his left and serves him in the same manner. The combination of an ace with a card other than a ten-card is known as a "soft hand," because the player can count the ace as a 1 or 11, and either draw cards or not. For example with a "soft 17" (an ace and a 6), the total is 7 or 17. While a count of 17 is a good hand, the player may wish to draw for a higher total. If the draw creates a bust hand by counting the ace as an 11, the player simply counts the ace as a 1 and continues playing by standing or "hitting" (asking the dealer for additional cards, one at a time). The dealer's playWhen the dealer has served every player, his face-down card is turned up. If the total is 17 or more, he must stand. If the total is 16 or under, he must take a card. He must continue to take cards until the total is 17 or more, at which point the dealer must stand. If the dealer has an ace, and counting it as 11 would bring his total to 17 or more (but not over 21), he must count the ace as 11 and stand. The dealer's decisions, then, are automatic on all plays, whereas the player always has the option of taking one or more cards. Splitting pairsIf a player's first two cards are of the same denomination, such as two jacks or two sixes, he may choose to treat them as two separate hands when his turn comes around. The amount of his original bet then goes on one of the cards, and an equal amount must be placed as a bet on the other card. The player first plays the hand to his left by standing or hitting one or more times; only then is the hand to the right played. The two hands are thus treated separately, and the dealer settles with each on its own merits. With a pair of aces, the player is given one card for each ace and may not draw again. Also, if a ten-card is dealt to one of these aces, the payoff is equal to the bet (not one and one-half to one, as with a blackjack at any other time). Doubling downAnother option open to the player is doubling his bet when the original two cards dealt total 9, 10, or 11. When the player's turn comes, he places a bet equal to the original bet, and the dealer gives him just one card, which is placed face down and is not turned up until the bets are settled at the end of the hand. With two fives, the player may split a pair, double down, or just play the hand in the regular way. Note that the dealer does not have the option of splitting or doubling down. SettlementA bet once paid and collected is never returned. Thus, one key advantage to the dealer is that the player goes first. If the player goes bust, he has already lost his wager, even if the dealer goes bust as well. If the dealer goes over 21, he pays each player who has stood the amount of that player's bet. If the dealer stands at 21 or less, he pays the bet of any player having a higher total (not exceeding 21) and collects the bet of any player having a lower total. If there is a stand-off (a player having the same total as the dealer), no chips are paid out or collected. Source |
| Back |
| Vegas | Default | Blue | |
| Back |
| $100 | Bet | Stay | Menu |


{% extends base.html %}
{% block css %}
{% end %}
{% block header %}
The Core Directory
See what your fellow interns are up to
Your tool to query across our users and posts


This item is available in the Trope Co. catalog.
In a nutshell, a dress made with a whole bunch of fancy trimmings, and/or materials, just to make it look pretty.
This has long been Truth in Television. Wearing such a dress in Real Life serves two simultaneous purposes.
- To clearly show the wealth and/or social status of the lady wearing it.
- To make the lady wearing it look good.
In fiction, there are also two simultaneous purposes.
- To clearly show the wealth/social status of the lady wearing it, or to show that She Cleans Up Nicely (especially with Princess for a Day).
- So that the artist or costumer can show off.
Now the exact form of the dress doesn't matter. It can apply to grand, sweeping gowns, or mini dresses. What matters is the heavy use of fancy materials or decorations (which can be expensive, even today).
Some of the most common gown pimping options include:
- Many, many yards of cloth, including layers of skirts, capes, trains, and long hanging sleeves
- Puffs, including Giant Poofy Sleeves
- Slashes, Puffs pulled through slashes, and Goring (folds of fabric sewn in between slashes)
- Ribbons
- Frills, flounces, ruffles, and pleats
- Lace and gauze.
- Embroidery and Brocade
- Tassles or Fringes
- A corset or bustier (visible or just holding up the fancy bodice)
- Several layers of petticoats, sleeves, or other parts of the dress.
- A frame to hold the skirt in shape (most common were farthingales, panniers, crinolines, and bustles)
- A Reticella collar or lace ruff
- Bloomers worn underneath the dress (sometimes visible, sometimes not)
- Flowers (real or fake)
- Jewelry (or anything that makes sparkles)
- Jewels sewn into the dress
- Pearls
- Gold or Silver Lamé
- Fur (trimming the dress, or even lining it for warmth)
- Feathers
- A large, fancy design or symbol, or lots of smaller symbols
- Gloves (long, especially High Class Gloves, or short depending on the sleeve length and/or neckline). Usually white, but can be worn in colors to match or contrast with the dress.
- A matching Hand Muff, Cape, Stole, Hat and/or other accessories.
- Fancy Hair Decorations
- Veil (whether the large ones for weddings or the smaller ones attached to hats)
- Bouquet (for wedding dresses, and other occasions depending on the culture)
- A parasol (depending on the period)
- If possible, incorporating some of the Requisite Royal Regalia (especially if the wearer is a queen or a princess)
Now there is no real objective line between this and a regular evening dress, so it's more a manner of how obvious it is the dress is pimped out. Say a lady has an evening dress with a fancy design embroidered onto a small part of the skirt. Fancy and stylish, but it's not that obvious, even when you see the skirt. So it wouldn't be this kind of dress. If most or all of the dress was instead almost covered in embroidered designs, it would be this trope.
Sometimes a character with a Clothes Make the Legend dress uses this trope to make her dress fancier, while still keeping its iconic look.
This trope might conceivably apply to men's clothes, but in fiction, this type of outfit is usually reserved for either known historical uses, based off those uses, or else characters who are outright fops. Of course, a guy who is any sort of Crossdresser may play the trope completely straight simply by copying female fashion—for the most obvious, the Drag Queen almost always loves this kind of glamorous and ultra-feminine dress, and indeed is likely to wear clothes like this much more often than most women in modern times.
This will show up more often when combined with princesses, especially Princess Classic. In any setting where elves are present, and clothes are described, about every other outfit is likely to be given loads of details. It's highly likely that all clothes female dark elves wear will be this, including when they are a Sharp Dressed Woman. There are also quite a few games on the web which involve using sprites to make Virtual Paper Dolls, which allow mixing and matching to make pimped out dresses.
Real Life Fashion designers still love to make these, whether they are the impractical dresses on runways, or the slightly more practical dresses on red carpet events.
A Sub-Trope of Costume Porn and Impractically Fancy Outfit.
A Super-Trope to:
- Battle Ballgown
- Fairytale Wedding Dress
- Frills of Justice
- Happy Holidays Dress
- Sexy Santa Dress
- Tutu Fancy
There are a lot of Sister Tropes, as this can overlap with them all:
- Bling of War
- Elegant Gothic Lolita (required for the "elegant" part)
- Ermine Cape Effect
- The Fashionista
- Frilly Upgrade (pimping out a heroine's current outfit)
- Gorgeous Garment Generation
- Gorgeous Period Dress
- Graceful Ladies Like Purple
- Impossibly Cool Clothes
- Kicking Ass in All Her Finery
- Limited Wardrobe
- Little Black Dress
- Mini Dress Of Power (often those dresses will still be pimped out)
- Nice Hat
- Nice Shoes
- Pink Means Feminine
- Pimped-Out Cape
- Princesses Prefer Pink
- Spikes of Villainy (pimping out a villain's outfit)
- Rummage Sale Reject (in that these dresses can be very hard to Cosplay)
- Stylish Protection Gear
- True Blue Femininity
- Unlimited Wardrobe
- Virtual Paper Doll
Compare Pimped-Out Car.
Compare/Contrast Simple, yet Opulent.
Contrast Modest Royalty, Real Women Don't Wear Dresses.
Examples:
- Anime & Manga
- Comic Books
- Fan Works
- Films Animation
- Films Live-Action
- Literature
- Live-Action TV
- Music
- Tabletop Games
- Theatre
- Toys
- Video Games
- Visual Novels
- Web Comics
- Web Original
- Western Animation
- Real Life


| User ID | Doctor ID | Username | Name | Speciality | Date |
|---|---|---|---|---|---|
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Caroline Manson
Home
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Hello!
My name is Caroline Manson. I am a budding full stack web developer.
Welcome to my online portfolio.


This dialog is used to generate a prime p of the type p = 2q+1,
where again q is a prime number.
- The prime q is called Sophie Germain prime.
- The prime p is called a safe prime.
By clicking the button Generate prime a randomized safe prime p of the selected bit length is chosen.
Safe primes fulfill important properties for descrete logarithm based crypto systems
like the Diffie-Hellman key-exchange protocol.
The multiplicative group modulo p has a subgroup with a maximum prime number order.
Compare:
- Wikipedia Sophie Germain prime
- Wikipedia Diffie-Hellman key exchange


symbol(3f) - [M_calcomp:basic] draw text string or marker (LICENSE:PD)
Synopsis
Description
Options For Strings
Options For Symbols
Examples
License
The "standard" call which produces a line of text is:subroutine symbol(xpage,ypage,height,ibcd,inteq,angle,+nchar)
The SYMBOL subroutine produces plot annotation at any angle and in practically any size. There are two SYMBOL call formats:
1) the "standard" call, which can be used to draw text such as titles, captions, and legends.Both forms of the SYMBOL calling sequence have seven arguments. Which form is being used is determined by the value of the NCHAR parameter.2) the "special" call, which is used to draw special centered symbols such as a box, octagon, triangle, etc., for denoting data points.
The standard characters that are drawn by SYMBOL include the letters A-Z, digits 0-9, and certain special characters. See Table 2 for a description of CALCOMPs symbol table.
The parameter NCHAR is used to specify whether a text string or a single symbol is being plotted. If NCHAR is >= 0, the text string in IBCD is used. If NCHAR= -1 or -2, a single symbol is produced using the value of INTEQ (Which MUST then be between 0 and 90, inclusive).
It is recommended that 999 be used for INTEQ when NCHAR is greater than or equal to zero, and either a dummy character variable (e.g. CHARACTER(len=1) :: DUMMY) or a literal character string (e.g. ) be used for IBCD when NCHAR is less than zero (not just a plain word as a dummy variable)!
XPAGE, YPAGE are the coordinates, in inches, of the lower left-hand corner (before character rotation) of the first character to be produced. The pen is up while moving to this point. Annotation may be continued from the position following that at which the last annotation ended. Continuation occurs when XPAGE and/or YPAGE equals 999.0, and may be applied to X or Y independently. (Calling WHERE to obtain the current pen position and using RXPAGE, RYPAGE in another call to SYMBOL would not give the same results as using 999.)
HEIGHT is the height, in inches, of the character(s) to be plotted. For best results, it should be a multiple of seven times the standard CALCOMP increment size of 0.01 (e.g., 0.07, 0.14, 0.21), but other values are acceptable. The width of a character, including spacing, is normally the same as the height (e.g., a string of 10 characters 0.14 inch high is 1.4 inches wide). IBCD is the text to be used as annotation. The character(s) must be in a character array or single variable. (The data should be stored as TYPE CHARACTER.) INTEQ Ignored (Assuming NCHAR is positive!) ANGLE is the angle, in degrees from the X axis, at which the annotation is to be plotted. If ANGLE=0.0, the character(s) will be plotted right side up and parallel to the X axis. The absolute magnitude of ANGLE can not exceed 1800 degrees. +NCHAR is the number of characters to be plotted from IBCD. If NCHAR=0, one alphanumeric character is produced, using a single character which is the first element of IBCD.
For example, the following call to SYMBOL will result in the characters TITLE 10 being output beginning at the X and Y coordinates of 1.0 .
character grlbl*8 grlbl=title 10 call symbol(1.0,1.0,0.14,grlbl,999,0.0,8)
A second form is the "special" call, which produces only a single symbol based on the value of INTEQ - not on the ASCII representation of a character.
The "special" call is:
call symbol(xpage,ypage,height,ibcd,inteq,angle,-nchar)
XPAGE, YPAGE, are the same as described for the "standard" call. If and ANGLE the symbol to be produced is one of the centered symbols (e.g., if INTEQ is less than 14), XPAGE, YPAGE represent the geometric center of the character produced. HEIGHT is the height (and width), in inches, of the centered symbol to be drawn. Preferably, it should be a multiple of four times the CALCOMP 0.01 increment size. IBCD Ignored (assuming NCHAR is negative!) INTEQ is the integer equivalent of the desired symbol. Valid integers and their symbols are listed in the Symbol Table (Table 2). If INTEQ is 0 through 14, a centered symbol is produced. INTEQ -MUST- be greater than or equal to zero and less than or equal to 90 . NCHAR is negative and determines whether the pen is up or down during the move to XPAGE, YPAGE. When NCHAR is:
-1, the pen is up during the move, after which a single symbol is produced.
-2, or less, the pen is down during the move, after which a single symbol is produced.
For example, the following call to SYMBOL will result in special symbol number 5 being output with its center at X and Y coordinates of 1.0 .
CALL SYMBOL(1.0,1.0,0.16, ,5,0.0,-1)Table 2 shows the current symbols available and the integer equivalents for each symbol which are used in the "special" call. When a "standard" call to SYMBOL is made, the host computers internal characters are translated to the appropriate characters from this table.


{% extends "main.html" %} {% block tabs %} {{ super() }} Release engineering platform for Kubernetes Iter8 automates SLO validation, A/B or A/B/n testing, and progressive rollouts with advanced traffic engineering. Use in any K8s environment. Use with any CI/CD/GitOps tool. Quick start in 5 mins Features {% include ".icons/material/atom.svg" %} Assessment strategies SLO validation A/B and A/B/n test with business reward Hybrid (A/B + SLOs) testing {% include ".icons/material/progress-check.svg" %} Rollout strategies Simple rollout & rollback BlueGreen Dark launch with built-in load/metrics Dark launch with mirroring (shadowing) Canary with fixed-%-split Canary with progressive traffic shift Canary with user segmentation Canary with session affinity {% include ".icons/fontawesome/solid/cogs.svg" %} Metrics & AI Built-in latency/error metric collection Custom metrics from any DB Metrics mock Traffic shifting using multi-armed bandit Bayesian analysis for version assessment Talk to us on Slack Slack Interested in learning more, speaking to other contributors, or finding answers? Come to our meetings Meet Everyone is welcome to join Iter8 community meetings. Contributors welcome Contribute Want to join the fun? New users and contributors are always welcome! {% endblock %} {% block content %}{% endblock %} {% block footer %}{% endblock %}
Interested in learning more, speaking to other contributors, or finding answers?
Everyone is welcome to join Iter8 community meetings.
Want to join the fun? New users and contributors are always welcome!


Methods to convert Docx to PDF through M-Files. I've done it this way as it's costs a tonne for a docx to pdf converter license with the likes of Aspose, Spire, ABCpdf etc and M-Files is already using Aspose so just utilise that. The process involves uploading a file to M-Files, converting it to a PDF there, then downloading it as PDF and finally deleting (destroying) the file in the M-Files vault
More...
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| static void | ConvertMsOfficeDocToPdf (string docInputPath, string pdfOutputPath) |
| | Save Docx document to PDF to file - Parameters
-
| docInputPath | Input .docx path |
| pdfOutputPath | Output .pdf path |
More...
|
| |
| static MemoryStream | ConvertMsOfficeDocToPdf (string docInputPath) |
| | Converts Docx document to PDF memory stream (i.e. for use in Web Requests) More...
|
| |
| static MemoryStream | ConvertMsOfficeDocToPdf (MemoryStream ms, string fileExtension) |
| | Converts Docx document to PDF memory stream (i.e. for use in Web Requests) More...
|
| |
| static string | ConvertPdfToHtml (string path, string documentName, string outputRootPath="", bool overwriteIfExists=false, int timeoutSeconds=30) |
| | Saves a PDF file as HTML file(s) - 1 HTML file per PDF page. The output string is the root path where the files have been created More...
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| |
| static byte[][] | ConvertPdfToImage2DByteArray (string path, bool usingToExtractText=false, int timeoutSeconds=30) |
| | Converts PDF to 3D byte array (array of byte arrays - 1 byte array for each image for each page) More...
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| |
| static MemoryStream[] | ConvertPdfToPng (string path, bool usingToExtactText=false, int timeoutSeconds=30) |
| | Converts PDF to memory stream array (array memory streams - 1 memory stream for each image for each page) More...
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| |
| static void | ConvertPdfToPng (string inputPath, string rootOutputPath, string imageTitle, int timeoutSeconds=30) |
| | Converts and saves a PDF file as 1 or more PNG images (1 image per PDF page) More...
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| |
| static void | ConvertToPdf (string docInputPath, string pdfOutputPath) |
| | Convert and save pretty much any office file (.docx, .xlsx, .pptx, .vsdx, .pub, .msg etc), image or text file to PDF More...
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| |
| static MemoryStream | ConvertToPdf (MemoryStream ms, string fileExtension) |
| | Converts document file or image to PDF memory stream (i.e. for use in Web Requests) More...
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| |
| static MemoryStream | ConvertToPdf (string docInputPut) |
| | Converts document file or image to PDF memory stream (i.e. for use in Web Requests) More...
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| |
Methods to convert Docx to PDF through M-Files. I've done it this way as it's costs a tonne for a docx to pdf converter license with the likes of Aspose, Spire, ABCpdf etc and M-Files is already using Aspose so just utilise that. The process involves uploading a file to M-Files, converting it to a PDF there, then downloading it as PDF and finally deleting (destroying) the file in the M-Files vault
Methods to convert a document file or image to PDF through M-Files. I've done it this way as it's costs a tonne for a pdf converter license with the likes of Aspose, Spire, ABCpdf etc and M-Files is already using Aspose so just utilise that. The process involves uploading a file to M-Files, converting it to a PDF there, then downloading it as PDF and finally deleting (destroying) the file in the M-Files vault
Converts PDF to image (memory stream array, byte array or PNG) - Also includes optimised option image version for use with Google Vision API (OCR)
Methods to convert or save PDF file as HTML - Outputs the directory containing the HTML and image files
Methods to convert HTML / Web page / Word Docx to PDF - Output as file or memory stream. Uses wkhtmltopdf.exe as embedded resource for HTML or M-Files API for Word docx


(Summarized 2/9/99, DigiGod)
- File System
- We need a place to store information about what is installed on the system, and where it "lives"
- We need to have a place to store version information so we can Update the system
- We need a place to store the data files of our users, assuming we have users.
- We may want a place to put the swapfile, should we use Virtual Memory.
- We need a place to put the JOS .zip, .jar, or (maybe .java or) .class files
- Store data in a relational database accesed via URL
- We need an OO file-system, everything in JOS should be an object
- We should implement the JEB interfaces. (Persistant Storage, Tx management, etc)
- Instead of storying data in files it should be one big hyperlinked "document"
- UIs
- Data that can be accesed by more then one agent could have a default or a menu where the user could select the program to use
- The GUI (XUI?) should be just like the Brain
- We should have native Swing and AWT widgets (the Pure Java ones could be used on computers that we dont have ports for)
- A good CLI is crucial
- Agents
- Build the agent application as a framework
- Serveresque
- All Dæmons should be Servlets
- The OS should be a server and the applications clients (click here)
- Networking
- Use a library of RMI classes to easily transfer data between to computers via a server
- data is tagged so a server can redirect or store as needed
- Kernel &VM's
- The VM should be split into two layers
- Lower level: memory managment, thread control, etc.
- Upper level: stuff needed to run a proccess
- This would allow the different processes to each have their own, seperate, upper level VM conerving system resources by not copying the "simple stuff"
- Security
- You should only need to log-in to access secured data, otherwise it should be unnessecary
- Logging-off shouldn't involve shutting down
- Formats
- Documents should be able to be split up into chunks of pages so you can work on part of your file on your palm/lap-top
Stuff that Im not sure I understand and hence can't summarize:
The files should be stored in *.jar files resident on the "localhost". I think the idea here is to create "web entities" from a very small beginning. have the core class in a *.jar file which is extracted as needed by some sort of "manifest reader" for the archive to get the necessary classes.
--CavelleBenjamin<EMAIL_ADDRESS>Has anyone thought about trying to work with Corel on JOS? They are working on a Java based NetWinder (network computer). Maybe we could get them to open the source or help develop JOS, similar to the Linux NetWinder. Granted this would all depend upon the licensing.
--Pierce
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Content of these pages are owned and copyrighted by the poster.
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Hosted by:
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I'm feeling quit dumb, everyday opening new help topics... This time my doubts are with the feed process sequence...
What happens in each process and what happens after the process? Can you explain me what happen in this sequences (the input data is accumulated kWh; for tests purposes I'm using emoncms.org in order to have the full emoncms installation working properly)?
Sequence 1:
- Log to feed (stores the accumulated kWh)
- kWh to power (convert the accumulated kWh in instantaneous power W)
- kWh to kWh/d (does it uses the accumulated kWh or uses the power from previous process? And what is the output exactly?)
Sequence 2:
- Log to feed (stores the accumulated kWh)
- x 0.001
- kWh to power (convert the accumulated kWh in instantaneous power kW)
- x 1000
- Power to kWh (converts the instantaneous power W in accumulated kWh)
- kWh to kWh/d (converts accumulated kWh in kWh/d?)
How to use Histogram and what does it do exactly?
What is Wh increments do kWh/d?
What does the Accumulator do? And Rate of Change?
What does the +feed -feed /feed *feed do? How does it work?
I tryed to searched for this answers in the forum and in the emoncms documentation but couldn't find anything...
Edit: I've created a new input to add the sum of the 2 gas meters (boilers and kitchen). This new input don't receive any data, I only want to use it to do some feed processes. I've attached a .jpg with the process feed. Those 2 +input are updated when the respective inputs receive data (every 5 minutes in this case). But the rest of the processes aren't updating.
Feed processes
Submitted by Bruno on Tue, 14/04/2015 - 09:35Hi again!
I'm feeling quit dumb, everyday opening new help topics... This time my doubts are with the feed process sequence...
What happens in each process and what happens after the process? Can you explain me what happen in this sequences (the input data is accumulated kWh; for tests purposes I'm using emoncms.org in order to have the full emoncms installation working properly)?
Sequence 1:
- Log to feed (stores the accumulated kWh)
- kWh to power (convert the accumulated kWh in instantaneous power W)
- kWh to kWh/d (does it uses the accumulated kWh or uses the power from previous process? And what is the output exactly?)
Sequence 2:
- Log to feed (stores the accumulated kWh)
- x 0.001
- kWh to power (convert the accumulated kWh in instantaneous power kW)
- x 1000
- Power to kWh (converts the instantaneous power W in accumulated kWh)
- kWh to kWh/d (converts accumulated kWh in kWh/d?)
How to use Histogram and what does it do exactly?
What is Wh increments do kWh/d?
What does the Accumulator do? And Rate of Change?
What does the +feed -feed /feed *feed do? How does it work?
I tryed to searched for this answers in the forum and in the emoncms documentation but couldn't find anything...
Edit: I've created a new input to add the sum of the 2 gas meters (boilers and kitchen). This new input don't receive any data, I only want to use it to do some feed processes. I've attached a .jpg with the process feed. Those 2 +input are updated when the respective inputs receive data (every 5 minutes in this case). But the rest of the processes aren't updating.


Fourier Synth
Fundamental Frequency (Hz)
Zoom
Lock X axis
Volume
Circle Radius (Volume)
Relative Circle Speed (Frequency)


This page tests the Grauman class, which is a helper class that handles setup and teardown of the proper component necessary to display the given MediaFile. Since this is currently just a convenience class, if you want to access the actual APIs of the various underlying viewers, you access them via the `viewer` property on the Grauman instance.


I have an amazing and ever changing collection of pokemon. No doubt you are very very VERY eager to see all of them and learn about their vital stats. If so, waste no time! Click right here to check out my amazing collection of rare and valuable Pokemon.


FrontEnd NanoDegree
NeighborHood Map
Enter The Place from The Below List To
Find the Place Or
Click on the place to target it.


Methods summary
public
|
+/-
__construct( string $apiUrl, string $superToken = null, boolean $sslVerify = false, string $caCertificateFile = null, IU\PHPCap\ErrorHandlerInterface $errorHandler = null, IU\PHPCap\RedCapApiConnectionInterface $connection = null )
Parameters
- $apiUrl
- the URL for the API for your REDCap site.
- $superToken
the user's super token. This needs to be provided if
you are going to create projects.
- $sslVerify
- indicates if SSL connection to REDCap web site should be verified.
- $caCertificateFile
the full path name of the CA (Certificate Authority)
certificate file.
- $errorHandler
the error handler that will be
used. This would normally only be set if you want to override the PHPCap's default
error handler.
- $connection
the connection that will be used.
This would normally only be set if you want to override the PHPCap's default
connection. If this argument is specified, the $apiUrl, $sslVerify, and
$caCertificateFile arguments will be ignored, and the values for these
set in the connection will be used.
|
public
IU\PHPCap\RedCapProject
|
+/-
createProject( mixed $projectData, $format = 'php', string $odm = null )
Creates a REDCap project with the specified data.
A super token must have been specified for this method to be used.
Creates a REDCap project with the specified data.
A super token must have been specified for this method to be used.
The data fields that can be set are as follows:
- project_title - the title of the project.
- purpose - the purpose of the project:
- 0 - Practice/Just for fun
- 1 - Other
- 2 - Research
- 3 - Quality Improvement
- 4 - Operational Support
- purpose_other - text descibing purpose if purpose above is specified as 1.
- project_notes - notes about the project.
- is_longitudinal - indicates if the project is longitudinal (0 = False [default], 1 = True).
- surveys_enabled - indicates if surveys are enabled (0 = False [default], 1 = True).
- record_autonumbering_enabled - indicates id record autonumbering is enabled (0 = False [default], 1 = True).
Parameters
- $projectData
the data used for project creation. Note that if
'php' format is used, the data needs to be an array where the keys are
the field names and the values are the field values.
- $format
the format used to export the arm data.
- 'php' - [default] array of maps of values
- 'csv' - string of CSV (comma-separated values)
- 'json' - string of JSON encoded values
- 'xml' - string of XML encoded data
- $odm
string in CDISC ODM XML format that contains metadata and optionally data
to be imported into the created project.
Returns
|
public
string
|
+/-
exportRedcapVersion( )
Gets the REDCap version number of the REDCap instance being used.
A super token must have been specified for this method to be used.
Gets the REDCap version number of the REDCap instance being used.
A super token must have been specified for this method to be used.
Returns
string the REDCap version number of the REDCap instance being used by the project.
|
public
IU\PHPCap\RedCapProject
|
+/-
getProject( string $apiToken )
Gets the REDCap project for the specified API token.
Gets the REDCap project for the specified API token.
Parameters
- $apiToken
- the API token for the project to get.
Returns
|
public
callable
|
+/-
getProjectConstructorCallback( )
Gets the function used to create projects.
Gets the function used to create projects.
Returns
callable the function used by this class to create projects.
|
public
|
+/-
setProjectConstructorCallback( callable $projectConstructorCallback )
Sets the function used to create projects in this class.
This method would normally only be used if you have extended
the RedCapProject class and want RedCap to return
projects using your extended class.
Sets the function used to create projects in this class.
This method would normally only be used if you have extended
the RedCapProject class and want RedCap to return
projects using your extended class.
Parameters
- $projectConstructorCallback
the function to call to create a new project.
The function will be passed the same arguments as the RedCapProject
constructor gets.
|
public
IU\PHPCap\ErrorHandlerInterface
|
+/-
getErrorHandler( )
Gets the error handler being used.
Gets the error handler being used.
Returns
|
public
|
|
public
IU\PHPCap\RedCapApiConnectionInterface
|
+/-
getConnection( )
Gets the connection being used.
Gets the connection being used.
Returns
|
public
|
|


|
Halide
|
A code generator that emits GPU code from a given Halide stmt. More...
#include <CodeGen_GPU_Dev.h>
Inherited by Halide::Internal::CodeGen_D3D12Compute_Dev, Halide::Internal::CodeGen_Metal_Dev, Halide::Internal::CodeGen_OpenCL_Dev, Halide::Internal::CodeGen_OpenGL_Dev, Halide::Internal::CodeGen_OpenGLCompute_Dev, and Halide::Internal::CodeGen_PTX_Dev.
Public Member Functions | |
| virtual | ~CodeGen_GPU_Dev () |
| virtual void | add_kernel (Stmt stmt, const std::string &name, const std::vector< DeviceArgument > &args)=0 |
| Compile a GPU kernel into the module. More... | |
| virtual void | init_module ()=0 |
| (Re)initialize the GPU kernel module. More... | |
| virtual std::vector< char > | compile_to_src ()=0 |
| virtual std::string | get_current_kernel_name ()=0 |
| virtual void | dump ()=0 |
| virtual std::string | api_unique_name ()=0 |
| This routine returns the GPU API name that is combined into runtime routine names to ensure each GPU API has a unique name. More... | |
| virtual std::string | print_gpu_name (const std::string &name)=0 |
| Returns the specified name transformed by the variable naming rules for the GPU language backend. More... | |
| virtual bool | kernel_run_takes_types () const |
| Allows the GPU device specific code to request halide_type_t values to be passed to the kernel_run routine rather than just argument type sizes. More... | |
Static Public Member Functions | |
| static bool | is_gpu_var (const std::string &name) |
| static bool | is_gpu_block_var (const std::string &name) |
| static bool | is_gpu_thread_var (const std::string &name) |
| static bool | is_block_uniform (Expr expr) |
| Checks if expr is block uniform, i.e. More... | |
| static bool | is_buffer_constant (Stmt kernel, const std::string &buffer) |
| Checks if the buffer is a candidate for constant storage. More... | |
A code generator that emits GPU code from a given Halide stmt.
Definition at line 15 of file CodeGen_GPU_Dev.h.
|
virtual |
|
pure virtual |
Compile a GPU kernel into the module.
This may be called many times with different kernels, which will all be accumulated into a single source module shared by a given Halide pipeline.
Implemented in Halide::Internal::CodeGen_PTX_Dev, Halide::Internal::CodeGen_OpenGL_Dev, Halide::Internal::CodeGen_D3D12Compute_Dev, Halide::Internal::CodeGen_Metal_Dev, Halide::Internal::CodeGen_OpenCL_Dev, and Halide::Internal::CodeGen_OpenGLCompute_Dev.
|
pure virtual |
(Re)initialize the GPU kernel module.
This is separate from compile, since a GPU device module will often have many kernels compiled into it for a single pipeline.
Implemented in Halide::Internal::CodeGen_PTX_Dev, Halide::Internal::CodeGen_D3D12Compute_Dev, Halide::Internal::CodeGen_Metal_Dev, Halide::Internal::CodeGen_OpenCL_Dev, Halide::Internal::CodeGen_OpenGL_Dev, and Halide::Internal::CodeGen_OpenGLCompute_Dev.
|
pure virtual |
|
pure virtual |
|
pure virtual |
|
pure virtual |
This routine returns the GPU API name that is combined into runtime routine names to ensure each GPU API has a unique name.
Implemented in Halide::Internal::CodeGen_PTX_Dev, Halide::Internal::CodeGen_D3D12Compute_Dev, Halide::Internal::CodeGen_Metal_Dev, Halide::Internal::CodeGen_OpenCL_Dev, Halide::Internal::CodeGen_OpenGLCompute_Dev, and Halide::Internal::CodeGen_OpenGL_Dev.
|
pure virtual |
Returns the specified name transformed by the variable naming rules for the GPU language backend.
Used to determine the name of a parameter during host codegen.
Implemented in Halide::Internal::CodeGen_PTX_Dev, Halide::Internal::CodeGen_D3D12Compute_Dev, Halide::Internal::CodeGen_Metal_Dev, Halide::Internal::CodeGen_OpenCL_Dev, and Halide::Internal::CodeGen_OpenGLCompute_Dev.
|
inlinevirtual |
Allows the GPU device specific code to request halide_type_t values to be passed to the kernel_run routine rather than just argument type sizes.
Reimplemented in Halide::Internal::CodeGen_OpenGLCompute_Dev.
Definition at line 51 of file CodeGen_GPU_Dev.h.
References is_block_uniform(), is_buffer_constant(), is_gpu_block_var(), is_gpu_thread_var(), and is_gpu_var().
|
static |
Referenced by kernel_run_takes_types().
|
static |
Referenced by kernel_run_takes_types().
|
static |
Referenced by kernel_run_takes_types().
|
static |
Checks if expr is block uniform, i.e.
does not depend on a thread var.
Referenced by kernel_run_takes_types().
|
static |
Checks if the buffer is a candidate for constant storage.
Most GPUs (APIs) support a constant memory storage class that cannot be written to and performs well for block uniform accesses. A buffer is a candidate for constant storage if it is never written to, and loads are uniform within the workgroup.
Referenced by kernel_run_takes_types().


RLMPermission
@interface RLMPermission : RLMObject
A permission which can be applied to a Realm, Class, or specific Object.
Permissions are applied by adding the permission to the RLMRealmPermission singleton
object, the RLMClassPermission object for the desired class, or to a user-defined
RLMArrayRLMRealmPrivileges
, RLMClassPrivileges
, and
RLMObjectPrivileges
for details about what each of the properties mean when applied to
that type.
-
The Role which this Permission applies to. All users within the Role are granted the permissions specified by the fields below any objects/classes/realms which use this Permission.
This property cannot be modified once set.
Declaration
Objective-C
@property (assign, readwrite, nonatomic) RLMPermissionRole *_Nonnull role;
Swift
var role: RLMPermissionRole { get set }
-
Whether the user can read the object to which this Permission is attached.
Declaration
Objective-C
@property (assign, readwrite, nonatomic) _Bool canRead;
Swift
var canRead: Bool { get set }
-
Whether the user can modify the object to which this Permission is attached.
Declaration
Objective-C
@property (assign, readwrite, nonatomic) _Bool canUpdate;
Swift
var canUpdate: Bool { get set }
-
Whether the user can delete the object to which this Permission is attached.
This field is only applicable to Permissions attached to Objects, and not to Realms or Classes.
Declaration
Objective-C
@property (assign, readwrite, nonatomic) _Bool canDelete;
Swift
var canDelete: Bool { get set }
-
Whether the user can add or modify Permissions for the object which this Permission is attached to.
Declaration
Objective-C
@property (assign, readwrite, nonatomic) _Bool canSetPermissions;
Swift
var canSetPermissions: Bool { get set }
-
Whether the user can subscribe to queries for this object type.
This field is only applicable to Permissions attached to Classes, and not to Realms or Objects.
Declaration
Objective-C
@property (assign, readwrite, nonatomic) _Bool canQuery;
Swift
var canQuery: Bool { get set }
-
Whether the user can create new objects of the type this Permission is attached to.
This field is only applicable to Permissions attached to Classes, and not to Realms or Objects.
Declaration
Objective-C
@property (assign, readwrite, nonatomic) _Bool canCreate;
Swift
var canCreate: Bool { get set }
-
Whether the user can modify the schema of the Realm which this Permission is attached to.
This field is only applicable to Permissions attached to Realms, and not to Realms or Objects.
Declaration
Objective-C
@property (assign, readwrite, nonatomic) _Bool canModifySchema;
Swift
var canModifySchema: Bool { get set }
-
Returns the Permission object for the named Role in the array, creating it if needed.
This function should be used in preference to manually querying the array for the applicable Permission as it ensures that there is exactly one Permission for the given Role in the array, merging duplicates or creating and adding new ones as needed.
Declaration
Objective-C
+ (nonnull RLMPermission *)permissionForRoleNamed:(nonnull NSString *)roleName inArray: (nonnull RLMArray<RLMPermission *> <RLMPermission> *)array;
-
Returns the Permission object for the named Role on the Realm, creating it if needed.
This function should be used in preference to manually querying for the applicable Permission as it ensures that there is exactly one Permission for the given Role on the Realm, merging duplicates or creating and adding new ones as needed.
-
Returns the Permission object for the named Role on the Class, creating it if needed.
This function should be used in preference to manually querying for the applicable Permission as it ensures that there is exactly one Permission for the given Role on the Class, merging duplicates or creating and adding new ones as needed.
-
Returns the Permission object for the named Role on the named class, creating it if needed.
This function should be used in preference to manually querying for the applicable Permission as it ensures that there is exactly one Permission for the given Role on the Class, merging duplicates or creating and adding new ones as needed.
-
Returns the Permission object for the named Role on the object, creating it if needed.
This function should be used in preference to manually querying for the applicable Permission as it ensures that there is exactly one Permission for the given Role on the Realm, merging duplicates or creating and adding new ones as needed.
The given object must have a RLMArray
property defined on it. If more than one such property is present, the first will be used.


How mediation works
A mediator phones you
If both you and Jan Clark opt in, we'll contact you to arrange a phone call with a mediator.
The call won't take longer than an hour.
You discuss the claim
The mediator will:
- listen to each side separately - you won’t talk directly to the other side
- ask you to consider what the other side says - they won't make you compromise
- help you reach an agreement, if possible
After the phone call
If mediation is successful we'll ask you to sign a legal agreement that formalises what you agreed.
If either party breaks the terms, the other party can apply to the court to enforce them.
If mediation fails and a hearing is needed, any mediation discussions can't be mentioned in court.


Open Solve
Action
Normal
Evaluate
Precise Evaluation
Simplify
Solve
Derivative
Integral
Graph
More Commands Soon!
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Enter for nice display.
Steps Maybe
Algebrite Function Ref.
Ascii math Ref.


- Epinephrine
-
MICROgrams IV/IO
1 MICROgram/kg IV/IO
- May need infusion 0.02-0.2 MICROgrams/kg/min
- Midazolam
Intralipid Dosing
- Bolus Intralipid 20% 1.5 mL/kg IV over 1 minute. Repeat every 3-5 minutes, until hemodynamically stable
- Bolus Intralipid 20% mL (1.5 mL/kg) IV over 1 minute. Repeat every 3-5 minutes, until hemodynamically stable
- Start infusion 0.25 mL/kg/min, increase as needed to 0.5 mL/kg/min
- Continue infusion for at least 10 min after hemodynamic stability is restored.
- Max dose of intralipid 20% is 10 mL/kg over first 30 min. If not responding, reconsider if other diagnosis or inadequate resuscitation
- Max dose of intralipid 20% is mL (10 mL/kg) over first 30 min. If not responding, reconsider if other diagnosis or inadequate resuscitation


Click here to place a new order
This is an order for the following tier(s):
Tier 4 Guaranteed -
$14997
with the following rings:
8B15(NS)/RTMAX4
POLISH
139
CC5F13/MOCPBU
POLISH
199
Z8FGE15/KINGSFIELD
POLISH
189
C6FGE13/CF
POLISH
129
ZC8B15/CF
POLISH
199
C8F14/SILVERCF
POLISH
129
CC6D
POLISH
99
CC7.5FGEW2UMIL
HAMMER/POLISH
114
CC7D21W/14KYMIL
HAMMER/POLISH
294
CC7DGE
ANGLE SATIN/POLISH
109
CC8DB
SATIN/POLISH
99
CC8DBASEBALLA
RED/BEAD
149
CC8FGE
CROSS SATIN/POLISH
99
CC8HB/LCVFINGERRINT
SATIN/POLISH
174
CC5DGE
ANGLE SATIN/POLISH
109
CC7.5FGEW2UMIL13/14KR
HAMMER/POLISH
314
CC7D1.5OC
BEAD/POLISH
99
CC7DGE/LCVCELTIC9
ANGLE SATIN/POLISH
159
CC7HB2UMIL(NS)
POLISH
99
CC8FMKBA
BEAD/POLISH
149
CC6B
STONE/POLISH
99
CC6FGEW2UMIL13C/14KY
SATIN/POLISH
299
CC7CB
SATIN/POLISH
99
CC8B6SEG
SATIN/POLISH
149
CC8D13/M18KYSH
SATIN
379
CC8FGESQ
HAMMER/POLISH
164
CC8REC
TREEBARK 1/POLISH
114
CC8WHB
ANGLE STONE/POLISH
109
CC8.5FGESQ15/MSSPD
BEAD/POLISH
549
CC8D/LCVCELTIC17A2
POLISH
149
CC8D/LCVESCHER1
BEAD
149
CC8D12/LAPIS
SANDBLAST
199
CC8HRM/MJBA
BEAD/POLISH
149
CC8WB/LCVROMANNUMERAL2
SAND/SATIN/POLISH
164
CC9B21WADIA3X.03F
BEAD/POLISH
279
CCPF9FSQ16/Z
HAMMER/POLISH
294
D7B
POLISH
159
D7D
ACID
159
D8DBTIGER
POLISH
199
D8DFLATTWIST11OC/14KY
ACID
299
D8D2.5
ACID/BEAD
159
D8FSQZEBRA
POLISH
199
D8F11ANGLED/SS
ACID/POLISH
239
D10D
ACID
199
D8CBZEBRA
ACID
199
D8DBASKET
POLISH
199
7F15/METEORITE
POLISH
299
Z8D15/METEORITE
POLISH
379
CC9B15(NS)/METEORITE
ROCK POLISH
394
8FGE4X
SATIN/POLISH
89
9FCLADDAGHCELTIC
BEAD/POLISH
119
6REF11/14KR2UMIL
SATIN/POLISH
149
8D
POLISH
35
PF8B16/ZIRCONIUM
TREEBARK 1/POLISH
184
8F2S
SATIN/POLISH
35
9FLCVELKMOUNTAIN
SAND/SATIN
119
CT08RC048
POLISH
129
CT09TG142
POLISH
129
TCR8335
POLISH/SAND
129
TCR8349
POLISH
129
TCR8422
SATIN/POLISH
129
Z6D11OC/14KY
BEAD
199
Z7D/BARB
POLISH
149
Z8DGE
HAMMER/POLISH
114
Z8FGE
CROSS SATIN SILVER/POLISH
99
ZPF8D14/DAMASCUS
ACID/POLISH
229
Z8D/CYCLE2
BEAD
149
Z8FGE/BLCVCELTIC10
SATIN SILVER/POL
149
Z8FGE13/M14KRSH
SATIN/POLISH
329
Z6D12/14KR
HAMMER
264
Z7FGE
SATIN/POLISH
99
Z8B(S)
CROSS SATIN BLACK/POLISH
99
Z8BDDIA3X.05B
POLISH/SATIN/POLISH
349
ZPF7D15/DAMASCUS11/14KR
SATIN/ACID/POLISH
329
Z6D/WLCVSOUNDWAVE
POLISH
199
Z7DGE
ANGLE SATIN/POLISH
114
Z8D/3.5
POLISH
129
Z8FFISHHOOKS2
BEAD/POLISH
149
The following rings have been removed: (already subtracted from the tier cost above)
The following rings have been added:
14KR9F2S14.5SEG/METDIAPRN.10B
polish
908
18KY8F15OCE/METEORITBLKDIA7X.04
BEAD
1019.2
CC8BSQ15/METEORITE
POLISH
494
Z8B15/METEORITE11/14KR
POLISH
499
Z8B15/METEORITE11/14KR
SATIN/POLISH
499
The following other items have been added:
DISPLAY CASE WD
WHITE/DARK GRAY
0
RING SIZER FREE
0
THE KNOT - 1YR FREE
0
The following custom items have been added:
cc8d16met
- $
299
ggg864
- $
432
jbuhuhuhub
- $
443
Guaranteed Sale Program
Offer:
1. If a store purchases a Tier 4 and The Knot, Lashbrook will guarantee at least a one-time turn of the investment during the first year that they have the product in the case. If the store fails to sell $15,000, at wholesale, from the case and/or in special orders, Lashbrook will buy back product in an amount equal to the shortfall.
2. Total Investment: $14,997
3. 30/60/90 (Three payments of $4999)
4. No substitutions to the Tier 4.
5. No stock balancing, unless initiated by Lashbrook, during the first year.
The following requirements must be met in order to qualify for buyback:
1. Payment terms must be met within a 10 day grace period.
2. Store personnel must do Lashbrook training within 30 days of receipt of merchandise.
3. Store must provide the information necessary for proper Knot promotion within ten business days of each request.
4. Product must be properly displayed.
5. Store will have 60 days from end of 12 month period to notify us that they want a buyback.
Lashbrook buyback commitment:
1. If conditions are met, Lashbrook will buy back the Lashbrook product that the jeweler chooses, also with 30/60/90 terms. For example, if a jeweler sells only $9,000 at wholesale during the first year, he may choose $6000 of product to sell back and Lashbrook will pay $2000/month for three months.
Your sub-total is:
$19590.2
New Partner
Date: 2015-03-27
Store Name: ghjko
Last Name: jfhfhfh
First Name: fjfjfj
Address: dkdidi
City/State: ncuuu
Phone: dkdkjj
e-mail: djdiij
Terms: djdu
Notes: jhhhhdhdjjj
Sales Rep: Charles Nielson
Sales Rep e-mail<EMAIL_ADDRESS>Your shipping costs are $75
Order Total: $19665.2


Part 1a: This webpage calculates the product and sum of every third integer from 5 to 20 inclusive and then displays the results
Part 1b: This webpage calculates the product and sum of every fourth integer from 3 to 31 inclusive and then displays the results
This section can be dragged around this webpage


Provides a computationally efficient discrete approximation to log-Gaussian Cox process model for spatially aggregated disease count data. It uses Monte Carlo Maximum Likelihood for model parameter estimation as proposed by Christensen (2004) <doi:10.1198/106186004X2525> and delivers prediction of spatially discrete and continuous relative risk.
| Version: | 0.1.0 |
| Depends: | R (≥ 3.4.0) |
| Imports: | pdist (≥ 1.2), Matrix (≥ 1.2.14), PrevMap (≥ 1.4.1), raster (≥ 2.6.7), sp (≥ 1.2.7), spatstat (≥ 1.55.1), splancs (≥ 2.1.40), methods (≥ 3.4.4), maptools (≥ 0.9.2), plyr (≥ 1.8.4), pbapply (≥ 1.3.4), progress (≥ 1.1.2) |
| Suggests: | knitr, rmarkdown |
| Published: | 2018-08-14 |
| Author: | Olatunji Johnson [aut, cre], Emanuele Giorgi [aut], Peter Diggle [aut] |
| Maintainer: | Olatunji Johnson <olatunjijohnson21111 at gmail.com> |
| License: | GPL-2 | GPL-3 |
| NeedsCompilation: | no |
| Materials: | README |
| CRAN checks: | SDALGCP results |
| Reference manual: | SDALGCP.pdf |
| Vignettes: |
A Spatially Discrete Approximation to Log-Gaussian Cox Processes for Modelling Aggregated Disease Count Data |
| Package source: | SDALGCP_0.1.0.tar.gz |
| Windows binaries: | r-devel: SDALGCP_0.1.0.zip, r-release: SDALGCP_0.1.0.zip, r-oldrel: SDALGCP_0.1.0.zip |
| OS X binaries: | r-release: SDALGCP_0.1.0.tgz, r-oldrel: SDALGCP_0.1.0.tgz |
Please use the canonical form https://CRAN.R-project.org/package=SDALGCP to link to this page.


| HC | 23 September 18 | HILL CLB | |
| Name | Position | Road bike | Actual Time |
| Matt Plews | 1 | 00:05:16 | |
| Julian Middleton | 2 | 00:06:12 | |
| Nik Kershaw | 3 | 00:06:47 | |
| Harrison Fay | 4 | 1 | 00:06:54 |
| Stewart Holland | 5 | 2 | 00:06:59 |
| David Bayliss | 6 | 00:07:13 | |
| Chris Dainty | 7 | 00:07:25 | |
| Simon Ward | 8 | 00:07:33 | |
| Steve Fay | 9 | 3 | 00:07:34 |
| Stefano Caprioli | 10 | 00:07:57 | |
| John Welsford | 11 | 00:09:44 |


JAVASCRIPT QUIZ BOARD
1. What does front end in web development refer to?
The part web visitors interact with
The part where the website code is written
The left hand corner of a website
2. Who was the original creator of Bootstrap?
Facebook
Twitter
Snapchat
3. What does bootstrap.min.css mean?
It has minimal css styles
It is a minimized/compressed version of Bootstrap
None of the above
4. What does a Jumbotron do?
Highlights top section of website to act as header
Creates images on the website
Makes the website interactive
5.A calculator has two ends a front end logic and..?
Business logic
Back end logic
Calculation logic
Click for results
Total:


{% extends "email-base.html" %}{% block content %}Hi, Your package {{ args.package }} has been removed from {{ args.distribution }} on {{ settings.SITE_NAME }} for the following reason: {{ args.reason }} Thanks,{% endblock %}


DInject has moved to avaje.io/http - taking you there now ...
@Get @Post etc
Annotate methods on the controller with @Get
, @Put
, @Post
, @Delete
or @Patch
. Methods with these annotations will be mapped to web routes.
@Get(":id")
void getFoo(long id) {
...
}
@Post
void save(HelloDto dto) {
...
}
Path parameters
Path parameters have a :
colon prefix (as they do with Javalin). For example: :id
, :name
,
:date
etc.
The path parameter names need to be matched by method parameter names on the controller. For example:
@Get(":id/:date/:sort")
public List<Bazz> findBazz(long id, LocalDate date, String sort) { // id, date, sort ... match
...
}
The design choice is that this convention means that we don't need a @PathParam
annotation.
When using JAX-RS @PathParam the annotation value almost always matched the method parameter and
so this annotation is "noise" without additional value.
As such DInject Controllers do not have a @PathParam annotation and instead rely on the convention that the path parameter and method parameter names match.
Query parameters
Any controller method parameter that doesn't match one of the path parameters is implicitly considered a query parameter if it's type is one of:
String, Integer, Long, Short, Float, Double, Boolean, BigDecimal, UUID, LocalDate, LocalTime or LocalDateTime
Query parameters are considered optional / nullable.
We use@QueryParam
when we want to define a default value for a query parameter
or if the query parameter used snake case or similar that doesn't match the method parameter name.
For example:
@Get(":id/:date")
public List<Cat> findCats(long id, LocalDate date, @QueryParam(name="order-by", defaultValue="age") String orderBy) {
...
}
Body @Post/@Patch
Paths
The path defined in @Path
and @Get, @Post ...
etc is combined to give the full
path of the web route.
The web route for the getBars() method below is /mypath/:id/some/:date
combining the paths from both @Path and @Get.
@Path("/mypath")
class BarController {
@Get(":id/some/:date")
Bar getBars(LocalDate date) {
...
}
}


{% extends "base.html" %} {% block content %}
Select the username of the contact you wish to assign to {{ object.name }}.
{% endblock %}


filesystem: URLs are same-origin with the page in which they were created, and should therefore match the 'self' source in CSP directives.


--- layout: post title: Windows - Character in end of Alphabetic List - Stack Overflow date: '2019-08-21T21:27:00.000+05:30' author: Sahil Rajput tags: modified_time: '2020-01-15T20:42:52.446+05:30' blogger_id: tag:blogger.com,1999:blog-5250005448924290719.post-6262326304463750748 blogger_orig_url: https://www.jaadujinn.ml/2019/08/windows-character-in-end-of-alphabetic.html ---


§412:5A-208 Limitation on investments. An international banking corporation may not invest its funds in the United States, except to the extent permitted by this part. [L 1993, c 350, pt of §1]


|
Knight's Tour Generator
Tourneys and the Fast Generation and Obfuscation of Closed Knight's Tours
|
Neuron in a Hopfield network. More...
#include <NeuralNet.h>
Public Member Functions | |
| CNeuron (CVertex *p0, CVertex *p1, UINT index) | |
| Constructor. More... | |
| int | GetState () |
| Get neuron state. More... | |
| bool | IsStable () |
| Stability test. More... | |
| void | SetState (int n) |
| Get neuron state. More... | |
| bool | GetOutput () |
| Get neuron output. More... | |
| void | SetOutput (bool b) |
| Set neuron output. More... | |
| Public Member Functions inherited from CEdge | |
| CEdge (CVertex *p0, CVertex *p1, UINT index) | |
| Constructor. More... | |
| CVertex * | GetNextVertex (CVertex *p) |
| Get vertex at other end of edge. More... | |
| UINT | GetIndex () |
| Get index;. More... | |
| void | Mark (bool b=true) |
| Mark or unmark. More... | |
| bool | Marked () |
| Get mark. More... | |
| void | GetVertexIndices (UINT &i0, UINT &i1) |
| Get vertex indices. More... | |
Private Attributes | |
| int | m_nState = 0 |
| Neuron state. | |
| int | m_nOldState = 0 |
| Old neuron state. | |
| int | m_bOutput = false |
| Neuron output. | |
Additional Inherited Members | |
| Protected Attributes inherited from CEdge | |
| CVertex * | m_pVertex0 = nullptr |
| Vertex at one end of the edge,. | |
| CVertex * | m_pVertex1 = nullptr |
| Vertex at the other end of the edge. | |
| UINT | m_nIndex = 0 |
| Index into edge list. | |
| bool | m_bMarked = false |
| Mark flag. | |
A neuron in a Hopfield network is a graph edge with the extra properties of state and output. The state from the previous update is also stored in order to check for convergence.
Definition at line 41 of file NeuralNet.h.
Creates neuron between two vertices.
| p0 | Pointer to vertex incident with neuron. |
| p1 | Pointer to vertex incident with neuron. |
| index | Index of neuron. |
Definition at line 36 of file NeuralNet.cpp.
| bool CNeuron::GetOutput | ( | ) |
| int CNeuron::GetState | ( | ) |
| bool CNeuron::IsStable | ( | ) |
A neuron is stable if its state hasn't changed since the last time it was updated.
Definition at line 51 of file NeuralNet.cpp.
| void CNeuron::SetOutput | ( | bool | b | ) |
| void CNeuron::SetState | ( | int | n | ) |


>
Sem Ⅳ
Assignments For Operating System
Design file system in java.
Give solution to producer-consumer problem
Implement FCFS scheduling algorithm in java.
Implement SJF scheduling algorithm in java.
Implement Round Robin scheduling algorithm in java.
Write a java program to implement Bankers algorithm.
Write a java program to implement FIFO Page replacement algorithm.
Write a java program in implement LRU Page replacement algorithm.


{% extends 'emails/base.html' %} {% block content %} {% autoescape off %}
This is the list of games reported by DMs and their players
{% for game in games %}
Date: {{ game.date }}
DM: {{ game.dm }}
Players:
{% for player in game.players %}
{{ player }}{% if not forloop.last %},{% endif %}{% endfor %}{% if game.extra_players %}, {{ game.extra_players }}{% endif %}


---
sort_order: 7
tei_id: rdx_191dd.p.idp261168
annotation_count: 2
images:
small-thumbnail: https://readux.ecds.emory.edu/books/emory:191dd/pages/emory:rfcb5/mini-thumbnail/
json: https://readux.ecds.emory.edu/books/emory:191dd/pages/emory:rfcb5/info/
full: https://readux.ecds.emory.edu/books/emory:191dd/pages/emory:rfcb5/fs/
page: https://readux.ecds.emory.edu/books/emory:191dd/pages/emory:rfcb5/single-page/
thumbnail: https://readux.ecds.emory.edu/books/emory:191dd/pages/emory:rfcb5/thumbnail/
title: Page 7
number: 7
---
{% raw %}THE FKEKCH TRADER. t{% endraw %}
{% raw %}this Spirit of her father, Alicia, his daughter, was powerless.{% endraw %}
{% raw %}Though but a girl in years, she was his only aid and bouse-{% endraw %}
{% raw %}Kceper, and alone had to bear her heavy burden. The fear{% endraw %}
{% raw %}of bloodshed, however, induced her to plead for peace—a plea{% endraw %}
{% raw %}which only aggravated the parent's unnatural harshness. He{% endraw %}
{% raw %}walked the floor, in his anger, uttering imprecations on his{% endraw %}
{% raw %}neighbors. Alicia, to divert his thoughts, at length timidly{% endraw %}
{% raw %}rc:narked:{% endraw %}
{% raw %}"Mr, Mauvais, from the {% endraw %}{% raw %}tradiug-post{% endraw %}{% raw %}, was here today{% endraw %}
{% raw %}inquiring for you,"{% endraw %}
{% raw %}" What did he want with me ?—the cursed Frenchman 1"{% endraw %}
{% raw %}" He did not state his business ; he said he would call again{% endraw %}
{% raw %}in a day or two,"{% endraw %}
{% raw %}Newcome looked sharply at his daughter,{% endraw %}
{% raw %}" Must have been urgent business, I should say ! How{% endraw %}
{% raw %}long did he stay ? What did he say to you ?"{% endraw %}
{% raw %}The young girl felt herself blushing, more at her father's{% endraw %}
{% raw %}tone and manner, than at any thing she recollected in the{% endraw %}
{% raw %}interview with the trader. This suspicious manner on the part{% endraw %}
{% raw %}of the questioner made her own hesitating and embarrassed,{% endraw %}
{% raw %}as she answered:{% endraw %}
{% raw %}" I hardly can tell what he said; though I think he ad¬{% endraw %}
{% raw %}mired our choice for a building spot—remarked that this whole{% endraw %}
{% raw %}country was familiar ground to him—that he could tell me{% endraw %}
{% raw %}many interesting stories of the Indian wars, {% endraw %}{% raw %}manners, legends,{% endraw %}
{% raw %}etc."{% endraw %}
{% raw %}" No doubt. Fe?"y interesting some of them would be. He{% endraw %}
{% raw %}ought to be pretty well posted in Indian customs. What else{% endraw %}
{% raw %}did he say?"{% endraw %}
{% raw %}" He asked me whether I had any brothers and sisters;{% endraw %}
{% raw %}and thought I must be very lonely on this wild claim with no{% endraw %}
{% raw %}one but you ; and you gone much of the time."{% endraw %}
{% raw %}" He thinks you need company, does he ? Well, I dv^n't{% endraw %}
{% raw %}agree with him. I tell you what, Alicia Newcome, if that{% endraw %}
{% raw %}French trader comes around here any more, asking for m^,{% endraw %}
{% raw %}aud stoppiug to talk with you, I'll make you sorry for encour¬{% endraw %}
{% raw %}aging such acquaintances."{% endraw %}
{% raw %}" But, how can I keep him from coming, or from talking to{% endraw %}
{% raw %}me if he should come ?" asked AUcia, between grief and re{% endraw %}
{% raw %}Bentment at her father's har.'?hnfis.<?.{% endraw %}


Click on a column name in the list box to calculate its statistics.
To calculate statistics for sets of rows of the table, enter the row range in the "Row range" entry field or select rows in table window and check the "use selected rows" checkbox.
Example row range values: 1-10 first 10 rows of the table 2,4,6,8,10 list of individual rows 4-8,20-30,40-60 list of ranges


Greg founded Human People in 2016 from a musical improv jam at his cat-filled apartment, and here we are now, playing in shows across Austin, San Antonio, Houston, and New York City.  Here are some of our players:
Amy
Bloom
Carolyn
Chris
David
Eric
Greg
Kay
Kraab
Mary
Pius
Rich
Sheri
Sue
Our upcoming shows are listed on our Facebook page:
Check out our playlist of performances on YouTube:
Got a message for us? Send an email to<EMAIL_ADDRESS>or write to us and like us on Facebook!
Subscribe to us on YouTube to check out recordings of performances and practices.
Our page on The Austin Improv Wiki might have a bit more info about us, too.
Thanks for checking us out!


--- layout: default title: About Me nav: about permalink: /about/ thumbnail: me ---
Hi, I'm Sagar, a developer/designer based in Florida, USA who has done his Masters in Computers and Information Sciences at Florida State University.
What I normally do is :
For more information on my skills and the projects that I worked on, you can check out my LinkedIn Profile here :


{% extends "multimail/base_multimail_email.html" %} {% load i18n %} {% block content %}
{% trans "Please verify your e-mail address." %}
{% trans "A new e-mail address has been associated with your account at" %} {{ current_site_name }}. {% trans "Please click the link below to verify your new address." %}
{% endblock %}


团队名称：{{team.team_name | safe}}
状态：{% if team.status==0 %}等待通过{% elif team.status==1 %}已通过{% elif team.status==2 %}已拒绝{% endif %}
团队成员：{{ team.member_name | safe }}
{% extends "auth_teacher/index_teacher.html" %} {% import "bootstrap/wtf.html" as wtf %} {% block title %}{{ super() }} - 课程管理{% endblock %} {% block content_header %}


--- layout: post title: "sizeof()" subtitle: date: 2018-08-24 author: RDcastle category: C finished: true ---


This is a starting page of Web servera www.tel.fer.hr
Just a few lines of text...
bla bla bla Horizontal line
Link on form
Link on ZPM
Copyright (MM) 2008


--- layout: post title: no title date: '2016-12-18T08:00:33+01:00' categories: - Storyboards picture_url: https://film-Storyboards.tumblr.com/post/154631352766 ---


[t]Dear[/t] {$recipient.firstName|escape},
[t]Thank you for your lead of [/t]{$companyName|escape}[t]. We have received your lead correctly and our Sales Department will process this lead shortly. We will keep you updated about this leads status, but you are also able to see the status in the lead overview. Thanks again![/t]
[t]Best regards,[/t]
[t]OTYS Recruiting Technology[/t]


lingvo.core.rnn_cell module¶
RNN cells (e.g., LSTM, GRU) that the Lingvo model uses.
-
lingvo.core.rnn_cell.
_HistogramSummary
(p, name, v)[source]¶ Adds a histogram summary for ‘v’ into the default tf graph.
-
class
lingvo.core.rnn_cell.
RNNCell
(*args, **kwargs)[source]¶ Bases:
lingvo.core.quant_utils.QuantizableLayer
RNN cells.
RNNCell represents recurrent state in a
NestedMap
.zero_state(batch_size)
returns the initial state, which is defined by each subclass. From the state, each subclass definesGetOutput()
to extract the output tensor.RNNCell.FProp
defines the forward function:(theta, state0, inputs) -> state1, extras
All arguments and return values are
NestedMap
. Each subclass defines what fields theseNestedMap
are expected to have.extras
is aNestedMap
containing some intermediate resultsFProp
computes to facilitate the backprop.zero_state(batch_size)
,state0
andstate1
are all compatibleNestedMap
(seeNestedMap.IsCompatible
). I.e., they have the same keys recursively. Furthermore, the corresponding tensors in theseNestedMap
have the same shape and dtype.-
FProp
(theta, state0, inputs)[source]¶ Forward function.
The default implementation here assumes the cell forward function is composed of two functions:
_Gates(_Mix(theta, state0, inputs), theta, state0, inputs)
The result of
_Mix
is stashed inextras
to facilitate backprop._ResetState
is optionally applied ifreset_cell_state
is True. The RNN layer should providereset_mask
inputs in addition to other inputs.reset_mask
inputs are expected to be 0 at timesteps where state0 should be reset to default (zeros) before running_Mix()
and_Gates()
, and 1 otherwise. This is meant to support use cases like packed inputs, where multiple samples are fed in a single input example sequence, and need to be masked from each other. For example, if the two examples packed together are [‘good’, ‘day’] -> [‘guten-tag’] and [‘thanks’] -> [‘danke’] to produce [‘good’, ‘day’, ‘thanks’] -> [‘guten-tag’, ‘danke’], the source reset_masks would be [1, 1, 0] and target reset masks would be [1, 0]. These ids are meant to enable masking computations for different examples from each other.Parameters: Returns: A tuple (state1, extras). - state1: The next recurrent state. A
NestedMap
. - extras: Intermediate results to faciliate backprop. ANestedMap
.
-
-
lingvo.core.rnn_cell.
ZoneOut
(prev_v, cur_v, padding_v, zo_prob, is_eval, random_uniform)[source]¶ Apply ZoneOut regularlization to cur_v.
Implements ZoneOut regularization as described in https://arxiv.org/abs/1606.01305
Parameters: - prev_v – A tensor, values from the previous timestep.
- cur_v – A tensor, values from the current timestep.
- padding_v – A tensor, the paddings vector for the cur timestep.
- zo_prob – A float, probability at which to apply ZoneOut regularization.
- is_eval – A bool, whether or not in eval mode.
- random_uniform – a tensor of random uniform numbers. This can be None if zo_prob=0.0
Returns: cur_v after ZoneOut regularization has been applied.
-
class
lingvo.core.rnn_cell.
LSTMCellSimple
(*args, **kwargs)[source]¶ Bases:
lingvo.core.rnn_cell.RNNCell
Simple LSTM cell.
theta:
- wm: the parameter weight matrix. All gates combined.
- b: the combined bias vector.
state:
- m: the lstm output. [batch, cell_nodes]
- c: the lstm cell state. [batch, cell_nodes]
inputs:
- act: a list of input activations. [batch, input_nodes]
- padding: the padding. [batch, 1].
- reset_mask: optional 0/1 float input to support packed input training. Shape [batch, 1]
-
output_size
¶
-
num_gates
¶
-
class
lingvo.core.rnn_cell.
LSTMCellGrouped
(*args, **kwargs)[source]¶ Bases:
lingvo.core.rnn_cell.RNNCell
LSTM cell with groups.
Grouping: based on “Factorization tricks for LSTM networks”. https://arxiv.org/abs/1703.10722.
Shuffling: adapted from “ShuffleNet: An Extremely Efficient Convolutional Neural Network for Mobile Devices”. https://arxiv.org/abs/1707.01083.
theta:
- groups: a list of child LSTM cells.
state:
inputs:
- act: a list of input activations. [batch, input_nodes]
- padding: the padding. [batch, 1].
- reset_mask: optional 0/1 float input to support packed input training. Shape [batch, 1]
-
classmethod
Params
(child_cell_cls=<class 'lingvo.core.rnn_cell.LSTMCellSimple'>)[source]¶ Returns the layer params.
-
FProp
(theta, state0, inputs)[source]¶ Forward function.
Splits state0 and inputs into N groups (N=num_groups), runs child LSTM cells on each group, and concatenates the outputs with optional shuffling between groups.
Parameters: Returns: A tuple (state1, extras). - state1: The next recurrent state. A list. - extras: An empty
NestedMap
.
-
_ShuffleShards
(shards)[source]¶ Shuffles shards across groups.
Parameters: shards – a list of length num_shuffle_shards (S) * num_groups (G). The first S shards belong to group 0, the next S shards belong to group 1, etc. Returns: A shuffled list of shards such that shards from each input group are scattered across output groups. For example, if we have 3 groups, each with 4 shards:
Group 0: 0_0, 0_1, 0_2, 0_3Group 1: 1_0, 1_1, 1_2, 1_3Group 2: 2_0, 2_1, 2_2, 2_3The shuffled output will be:
Group 0: 0_0, 1_1, 2_2, 0_3Group 1: 1_0, 2_1, 0_2, 1_3Group 2: 2_0, 0_1, 1_2, 2_3
-
class
lingvo.core.rnn_cell.
LSTMCellSimpleDeterministic
(*args, **kwargs)[source]¶ Bases:
lingvo.core.rnn_cell.LSTMCellSimple
Same as LSTMCellSimple, except this cell is completely deterministic.
-
class
lingvo.core.rnn_cell.
QuantizedLSTMCell
(*args, **kwargs)[source]¶ Bases:
lingvo.core.rnn_cell.RNNCell
Simplified LSTM cell used for quantized training.
There is no forget_gate_bias, no output_nonlinearity and no bias. Right now only clipping is performed.
theta:
- wm: the parameter weight matrix. All gates combined.
- cap: the cell value cap.
state:
- m: the lstm output. [batch, cell_nodes]
- c: the lstm cell state. [batch, cell_nodes]
inputs:
- act: a list of input activations. [batch, input_nodes]
- padding: the padding. [batch, 1].
- reset_mask: optional 0/1 float input to support packed input training. [batch, 1]
-
class
lingvo.core.rnn_cell.
LSTMCellCuDNNCompliant
(*args, **kwargs)[source]¶ Bases:
lingvo.core.rnn_cell.RNNCell
LSTMCell compliant with variables with CuDNN-LSTM layout.
theta:
- wb: the cudnn LSTM weight.
state:
- m: the lstm output. [batch, cell_nodes]
- c: the lstm cell state. [batch, cell_nodes]
inputs:
- act: a list of input activations. [batch, input_nodes]
- padding: the padding. [batch, 1].
- reset_mask: optional 0/1 float input to support packed input training. Shape [batch, 1]
-
class
lingvo.core.rnn_cell.
LayerNormalizedLSTMCell
(**kwargs)[source]¶ Bases:
lingvo.core.rnn_cell.RNNCell
DEPRECATED: use LayerNormalizedLSTMCellSimple instead.
Simple LSTM cell with layer normalization.
Implements normalization scheme as described in https://arxiv.org/pdf/1607.06450.pdf
theta:
- wm: the parameter weight matrix. All gates combined.
- b: the combined bias vector.
state:
- m: the lstm output. [batch, cell_nodes]
- c: the lstm cell state. [batch, cell_nodes]
inputs:
- act: a list of input activations. [batch, input_nodes]
- padding: the padding. [batch, 1].
- reset_mask: optional 0/1 float input to support packed input training. Shape [batch, 1]
-
output_size
¶
-
class
lingvo.core.rnn_cell.
LayerNormalizedLSTMCellSimple
(*args, **kwargs)[source]¶ Bases:
lingvo.core.rnn_cell.LSTMCellSimple
An implementation of layer normalized LSTM based on LSTMCellSimple.
Implements normalization scheme as described in https://arxiv.org/pdf/1607.06450.pdf
theta:
- wm: the parameter weight matrix. All gates combined.
- b: the combined bias vector.
state:
- m: the lstm output. [batch, cell_nodes]
- c: the lstm cell state. [batch, cell_nodes]
inputs:
- act: a list of input activations. [batch, input_nodes]
- padding: the padding. [batch, 1].
- reset_mask: optional 0/1 float input to support packed input training. Shape [batch, 1]
-
class
lingvo.core.rnn_cell.
ConvLSTMCell
(*args, **kwargs)[source]¶ Bases:
lingvo.core.rnn_cell.RNNCell
Convolution LSTM cells.
theta:
- wm: the parameter weight matrix. All gates combined.
- b: the combined bias vector.
state:
- m: the lstm output. cell_shape
- c: the lstm cell state. cell_shape
inputs:
- act: a list of input activations. input_shape.
- padding: the padding. [batch].
-
class
lingvo.core.rnn_cell.
SRUCell
(*args, **kwargs)[source]¶ Bases:
lingvo.core.rnn_cell.RNNCell
SRU cell.
From this paper: https://arxiv.org/abs/1709.02755
This is a simple implementation that can be used as a drop-in replacement for another RNN. It doesn’t do the performance tricks that an SRU is capable of, like unrolling matrix computations over time. This is just a basic implementation. It does the 4-matrix implementation found in appendix C.
theta:
- wm: the parameter weight matrix. All gates combined.
- b: the combined bias vector.
state:
- m: the sru output. [batch, cell_nodes]
- c: the sru cell state. [batch, cell_nodes]
inputs:
- act: a list of input activations. [batch, input_nodes]
- padding: the padding. [batch, 1].
-
class
lingvo.core.rnn_cell.
QRNNPoolingCell
(*args, **kwargs)[source]¶ Bases:
lingvo.core.rnn_cell.RNNCell
This implements just the “pooling” part of a quasi-RNN or SRU.
From these papers:
The pooling part implements gates for recurrence. These architectures split the transform (conv or FC) from the gating/recurrent part. This cell can do either the quasi-RNN style or SRU style pooling operation based on params.
If you want all of the functionality in one RNN cell, use
SRUCell
instead.theta:
Has the trainable zero state. Other weights are done outside the recurrent loop.state:
- m: the qrnn output. [batch, cell_nodes]
- c: the qrnn cell state. [batch, cell_nodes]
inputs:
- act: a list of input activations. [batch, input_nodes * num_rnn_matrices]
- padding: the padding. [batch, 1].


This code modifies the string cases (to upper and lower case) and modifies string contents using both string-literals and regular expressions as lookup values.
Almost everything.
Almost nothing. Well, we did cheat this time around and use the Boost library. Using a freely available utility library is common in many C++ projects and allows us to fill the gaps that exist in the standard library. With this library added, our code is now very comparable, aside from syntactic differences, to the JS version.


"""
Helpers for logging.
This module needs much love to become useful.
"""
# Author: Gael Varoquaux <gael dot varoquaux at normalesup dot org>
# Copyright (c) 2008 Gael Varoquaux
# License: BSD Style, 3 clauses.
from __future__ import print_function
import time
import sys
import os
import shutil
import logging
import pprint
from .disk import mkdirp
def _squeeze_time(t):
"""Remove .1s to the time under Windows: this is the time it take to
stat files. This is needed to make results similar to timings under
Unix, for tests
"""
if sys.platform.startswith('win'):
return max(0, t - .1)
else:
return t
###############################################################################
# class `Logger`
###############################################################################
[docs]class Logger(object):
""" Base class for logging messages.
"""
def __init__(self, depth=3):
"""
Parameters
----------
depth: int, optional
The depth of objects printed.
"""
self.depth = depth
[docs] def warn(self, msg):
logging.warning("[%s]: %s" % (self, msg))
[docs] def debug(self, msg):
# XXX: This conflicts with the debug flag used in children class
logging.debug("[%s]: %s" % (self, msg))
###############################################################################
# class `PrintTime`
###############################################################################
[docs]class PrintTime(object):
""" Print and log messages while keeping track of time.
"""
def __init__(self, logfile=None, logdir=None):
if logfile is not None and logdir is not None:
raise ValueError('Cannot specify both logfile and logdir')
# XXX: Need argument docstring
self.last_time = time.time()
self.start_time = self.last_time
if logdir is not None:
logfile = os.path.join(logdir, 'joblib.log')
self.logfile = logfile
if logfile is not None:
mkdirp(os.path.dirname(logfile))
if os.path.exists(logfile):
# Rotate the logs
for i in range(1, 9):
try:
shutil.move(logfile + '.%i' % i,
logfile + '.%i' % (i + 1))
except:
"No reason failing here"
# Use a copy rather than a move, so that a process
# monitoring this file does not get lost.
try:
shutil.copy(logfile, logfile + '.1')
except:
"No reason failing here"
try:
with open(logfile, 'w') as logfile:
logfile.write('\nLogging joblib python script\n')
logfile.write('\n---%s---\n' % time.ctime(self.last_time))
except:
""" Multiprocessing writing to files can create race
conditions. Rather fail silently than crash the
computation.
"""
# XXX: We actually need a debug flag to disable this
# silent failure.
def __call__(self, msg='', total=False):
""" Print the time elapsed between the last call and the current
call, with an optional message.
"""
if not total:
time_lapse = time.time() - self.last_time
full_msg = "%s: %s" % (msg, format_time(time_lapse))
else:
# FIXME: Too much logic duplicated
time_lapse = time.time() - self.start_time
full_msg = "%s: %.2fs, %.1f min" % (msg, time_lapse,
time_lapse / 60)
print(full_msg, file=sys.stderr)
if self.logfile is not None:
try:
with open(self.logfile, 'a') as f:
print(full_msg, file=f)
except:
""" Multiprocessing writing to files can create race
conditions. Rather fail silently than crash the
calculation.
"""
# XXX: We actually need a debug flag to disable this
# silent failure.
self.last_time = time.time()


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J.S.S. acknowledges funding from Academy of Finland (projects 1278692 and 1310649) and the Finnish Cultural Foundation, K.H. from the Swedish Nuclear Fuel and Waste Management Company (SKB) and the Bolin Centre for Climate Research at Stockholm University, Sweden, and J.B. from the Research Council of Norway through grant no. 221999 and from the Bergen Research Foundation through the project “Earth System Interactions and Information Transfer”. We thank Emilie Capron, Aline Govin, Michael Meyer, and Anastasia Zhuravleva for their help in acquiring data for this study, and N. Frank (Institute of Environmental Physics, Heidelberg, Germany) for the Korallgrottan stalagmite dating results.


FDBG provides a service to assign names to Prolog terms for later reference. A name is an atom and it is usually associated with a compound term containing constraint variables, or with a single variable. In the former case, each variable appearing in the compound term is also assigned a name automatically by FDBG. This auto-assigned name is derived from the name of the term; see FDBG Name Auto-Generation.
Perhaps the most useful utilization of names is annotation, another service of FDBG. Here, each variable appearing in a Prolog term is replaced with a compound term describing it (i.e. containing its name, the variable itself, and some data regarding its domain). During annotation, unnamed constraint variables are also given a unique “anonymous” name automatically, these names begin with a `fdvar' prefix. See FDBG Writing Visualizers.
The names will be used by the built-in visualizers when referring to constraint variables, and they can also be used to retrieve the terms assigned to them in user defined visualizers. See FDBG Visualizers.


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The Leaflet Time-Slider enables you to dynamically add and remove Markers on a map by using a JQuery UI slider .
Check out the Demo!
Add:
SliderControl.js
to your normal Leaflet map.
To enable the Slider you have to pass in a layer to the SliderControl, add the Slider. The Control has to be initialized by using the method startSlider(); on the control.
//Create a marker layer (in the example done via a GeoJSON FeatureCollection)
var testlayer = L.geoJson(json);
var sliderControl = L.control.sliderControl({position: "topright", layer: testlayer});
//Make sure to add the slider to the map ;-)
map.addControl(sliderControl);
//And initialize the slider
sliderControl.startSlider();
`
Adjust the used time property so that it fits your project:
$('#slider-timestamp').html(options.markers[ui.value].feature.properties.time.substr(0, 19));
`
You can also use a range-slider by using the range property:
sliderControl = L.control.sliderControl({position: "topright", layer: testlayer, range: true});
`
If you would prefer to display only the markers at the specific timestamp specified by the slider, use the follow property:
sliderControl = L.control.sliderControl({position: "topright", layer: testlayer, follow: 3});
This example will display the current marker and the previous 2 markers on the screen. Specify a value of 1 (or true) to display only a single data point at a time, and a value of null (or false) to display the current marker and all previous markers. The range property overrides the follow property.
You can use the rezoom property to ensure the markers being displayed remain in view. Nothing happens with a value of null (or false), but an integer value will be the maximum zoom level Leaflet uses as it updates the map's bounds for the markers displayed.
sliderControl = L.control.sliderControl({position: "topright", layer: testlayer, rezoom: 10});
The Leaflet Slider can also be used for usual LayerGroups with mixed features (Markers and Lines, etc.)
var marker1 = L.marker([51.5, -0.09], {time: "2013-01-22 08:42:26+01"});
var marker2 = L.marker([51.6, -0.09], {time: "2013-01-22 10:00:26+01"});
var marker3 = L.marker([51.7, -0.09], {time: "2013-01-22 10:03:29+01"});
var pointA = new L.LatLng(51.8, -0.09);
var pointB = new L.LatLng(51.9, -0.2);
var pointList = [pointA, pointB];
var polyline = new L.Polyline(pointList, {
time: "2013-01-22 10:24:59+01",
color: 'red',
weight: 3,
opacity: 1,
smoothFactor: 1
});
layerGroup = L.layerGroup([marker1, marker2, marker3, polyline ]);
var sliderControl = L.control.sliderControl({layer:layerGroup});
map.addControl(sliderControl);
sliderControl.startSlider();
`
For touch support add:
<script src="//cdnjs.cloudflare.com/ajax/libs/jqueryui-touch-punch/0.2.2/jquery.ui.touch-punch.min.js"></script>
`
Leaflet Slider is also a registered package in Bower (based on nodejs). Integrate the source in your project with:
npm install -g bower
bower install leaflet-slider
Dennis Wilhelm, 2013