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Some of my research materials:|
The ACM CHI Conference on Human Factors in Computing Systems (CHI), 2021 Video My presentation PhraseFlow is a phrase-level input keyboard that is able to correct previous text based on the subsequently input sequences. For example, if the user types "I love in Seattle", the keyboard will correct "love" to "live" after it sees "in Seattle". The project evaluated the usability of PhraseFlow and attempted to design a pracitcally usable phrase-level keyboard. | |
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The ACM Symposium on User Interface Software and Technology (UIST), 2020 Demo Wenzhe's presentation JustCorrect is a post-correction technique for smartphones, sharing the same genre with Type, Then Correct. JustCorrect utilizes the word embeddings and language models to detect the error and display correction options automatically. | |
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Proceedings of Graphics Interface (GI), 2020 Video My presentation We proposed a set of on-keyboard text editing gestures for the mobile keyboard, similar to the desktop keyboard shotcuts, including ring/letter/swipe gestures to facilitate fast editing tasks such as cursor-moving/copy/paste/cut/undo. Gedit provides one- and two-handed operation modes, and is also compatible with the gesture typing input. | |
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The ACM Symposium on User Interface Software and Technology (UIST), 2019 My Presentation Demo Project page Instead of normal touch+cursor based correction process, why cannot we rethink of the correction interaction? In this paper, we present three novel interactions that allow the user to type the correction first, then apply it to the error place. Furthermore, we applied deep learning technology to enable automatic error detection for the interaction. Our correction RNN model |
The ACM CHI Conference on Human Factors in Computing Systems (CHI), 2022 Demo My presentation Project page TypeAnywhere is a QWERTY-based text entry system for off-desktop computing environments. Using a wearable device that can detect finger taps, users can leverage their touch-typing skills from physical keyboards to perform text entry on any surface. The average performance was 59.7 WPM (84.8% of the physical keyboard speed). | |
The ACM Symposium on User Interface Software and Technology (UIST), 2015 Demo A novel air-typing method, Leapmotion tracking fingers, improved Bayes prediction model with application developed. Users reached the speed of 29.2 WPM on average. |
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iConference, 2021 My presentation We compared how the lexical based and semantic based emoji suggestion mechanisms affected the online chatting experience through an in-lab study and a field deployment. The results showed that the suggestion system of emojis did not influence the chatting experience, and users enjoy using both suggestion systems for different reasons. | |
The ACM Symposium on User Interface Software and Technology (UIST), 2019 Demo In this work, we present a new underlying model that supersedes the input stream model for general-purpose method-independent character-level text entry evaluation. Specifically, we present an approach that replaces the input stream with transcription sequences, or “T-sequences” for short. In brief, T-sequences are snapshots of the entire transcribed string after each text-changing action is taken by the user. Every pair of successive snapshots are then analyzed to compute character-level text entry metrics. TextTest++ platform | |
The ACM CHI Conference on Human Factors in Computing Systems (CHI), 2019 My presentation Related blog post We define the text entry Throughput as a performance metric combining the speed and accuracy. Throughput is derived from the transmission ratio in the information theory. Unlike other metrics, throughput is less affected by speed-accuracy tradeoffs, thus it enables cross-device, cross-publication comparison. Throughput calculation library |
The ACM CHI Conference on Human Factors in Computing Systems (CHI), 2022 Demo My presentation Project page Ga11y (pronounced as Gally) is an automatic GIF annotation system for blind or low vision users, combining the power of machine and human intelligence. It has an Android client, a remote server and an annotation web interface. For a GIF annotation request, Ga11y first responds with computer vision generated results and uses crowdworkers to improve the annotation quality. | |
The ACM CHI Conference on Human Factors in Computing Systems (CHI), 2021 My presentation Related blog post (in Chinese) Project page A speech-based emoji input system, designed for blind or low vision users. Use natural language style emoji query and context sensitive emoji suggestions based on the spoken content. Voicemoji speeds up the emoji entry process by 91% than the iOS keyboard. | |
The ACM CHI Conference on Human Factors in Computing Systems (CHI), 2021 Revamp is a online shopping system aimed to provide simplified experience for Blind and Low Vision (BLV) users. It extracts the user review from the product page using linguistic rules, and generate QA interfaces based on the review data, which provides the visual appearance information of the product. |
Proceedings of the 20th annual ACM conference on interaction design and children (IDC), 2021 Related UW News Does hanging out with Alexa or Siri affect the language routine children use to communicate with their fellow humans? In this work, we built two conversational agents, and let them teach the kids a word "bungo" to make the the agenets speak quickly. Although the kids used the word with the agents, they were aware of the social context when facing similar situation with other people. | |
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Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), 2020 Through a one-month deployment study, we investigated how families learnt new functionalities of smart speakers, include 1) which features families are aware of and engage with, and 2) how families explore, discover, and learn to use the Echo Dot. Drawing from diffusion of innovation theory, we describe how a home-based voice interface might be positioned as a near-peer to the user and help them discover new functionalities. | |
The ACM CHI Conference on Human Factors in Computing Systems (CHI), 2019 Erin's Presentation Related Blog Post We investigated different types of communication breakdowns and the repairing strategies between the conversation of family members and Alexa. Our findings indicates that improving technology’s ability to identify the communication partners and to provide specific clarification responses will ultimately improve the conversational interaction experience. |
Preprint, arXiv 2022 We conduced a two-week diary study to investigate how people sought information through digital news platforms, and find that the consumption experience followed two stages: the seeking stage, where participants increased their general consumption, motivated by three common informational needs -- specifically, to find, understand and verify relevant news pieces. Participants then moved to the sustaining stage, and coping with the news emotionally became as important as their informational needs. We also proposed interface designs for improving the consumption experience. | |
The ACM CHI Conference on Human Factors in Computing Systems (CHI), 2022 My presentation Project page We design and deploy Chirp, a mobile Twitter client, to independently examine how users experience external (that monitor and limit the app usage) and internal (that change the interface/features of the app itself, such as list, filters and reading clues) supports. Our findings suggest that design patterns promoting agency may serve users better than screen time tools. | |
The ACM CHI Conference on Human Factors in Computing Systems (CHI), 2022 Amanda's presentation UW News coverage Many people have experienced mindlessly scrolling on social media. We investigated these experiences through the lens of normative dissociation. We found that designed interventions--including custom lists, reading history labels, time limit dialogs, and usage statistics--reduced normative dissociation. |
IEEE Pacific Visualization Symposium (PacificVis), Notes, 2020 We provide an intuitive visualization tool for natural language processing tasks where attention is mapped between documents with imbalanced sizes. We extend the flow map visualization to enhance the readability of the attention-augmented documents. Our project page | |
The ACM CHI Conference on Human Factors in Computing Systems (CHI), 2019 Best Paper Award We present Anchored Audio Smapling (AAS) method for collecting remote data of qualitative audio samples during field development with young children. The anchor event triggers the recording, and a sliding window surrounding this anchor captures both antecedent and ensuing recording. Our AAS Library for Android |


About OpenScienSE 2021
According to the UNESCO recommendation, "Open Science is the movement to make scientific research and data accessible to all. It includes practices such as publishing open scientific research, campaigning for open access and generally making it easier to publish and communicate scientific knowledge. Additionally, it includes other ways to make science more transparent and accessible during the research process. This includes open notebook science, citizen science, and aspects of open source software and crowdfunded research projects".
Open Science principles are driven by the Budapest Open Access Initiative, Panton Principles to promote Open Science, the Amsterdam Call for Action on Open Science, and the Council of the European Union transition for Open Science System.
Motivated by the internationally Open Science movement and the characteristics of the Software Engineering area, OpenScienSE is created as a way to provide researchers and practitioners a means for exchanging experiences on how Open Science is applied to improve Software Engineering practices.
Aims and Scope
Internationally scientific community has increasingly discussed the importance of Open Science practices for a modern and improved society to provide free access to researches performed mainly based on public funding agencies as, for instance, the National Institutes of Health (USA), the European Commission, and CAPES, CNPq, and FAPESP (in Brazil).
Countries as Canada and the Netherlands have invested billions of dollars on Openness of their government activities. Canada is getting the first nation to reach 100% open government policies.
Initiatives of Open Science practices to Software Engineering are known, such as the ICSE ROSE Festival for software engineering artifacts, the ESEM conference Policies for Open Science, and the Open Science initiative of the Empirical Software Engineering journal.
The 1st Workshop on Open Science Practices for Software Engineering (OpenScienSE 2021) aims at bringing together the research communities interested in topics related to any kind of practices of Open Science in the Software Engineering area. With OpenScienSE 2021 we envision an initial opportunity to quick start essential discussions on openness of the Software Engineering practices and to strengthening research group collaborations, as well as identifying new research opportunities.
OpenScienSE will be co-located with the 12th Brazilian Conference on Software (CBSoft 2021) on September 28th.
Renan Augusto Leonel
Pedro Henrique de Melo Costa


Combined workout
Tap the activities field on top of the screen to show all available Activities.
For combined workouts select an activity from one of the Workout
sections:
Add the start date and duration of your workout - you can also add the distance covered and energy burned
for your selected activity or just leave these fields empty and tap Record
:
Your workout is saved in Workout Records and your iOS Health App in Health Data > Activity > Workouts:
By default Workout Records will show your workouts for the past 7 days. To list previous records, tap show more
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Provided expert guidance throughout the process of programming and testing 90% of the essential business applications. Forward-thinking and results-oriented, with expertise exceeding expectations at fast-paced, highly agile companies. Ready to enhance the performance of customizable solutions and next–generation applications by identifying and fixing issues of varying complexity.
Cultivated working knowledge of Dialogic, VXML, GVP, SQL, and UNIX, in order to write, test, troubleshoot, and repair customer applications for telephonic menu programs that represented 95% of the customer applications. Successfully modified, repaired, or rewrote legacy solutions to improve quality and efficiency.
Installed and repaired circuits and wiring. Calibrated and aligned equipment components. Used test, measurement, and diagnostic equipment, tested program sets and interactive electronic technical manuals to troubleshoot and repair equipment. Performed preventive maintenance checks and services on equipment.
Spent 3 years living abroad while serving in the United States Army and enjoyed learning the language while visiting cities there
Lived 3 years overseas while married to a US Army officer and enjoyed learning German and many visiting countries around Germany
Lived in Maupin, Oregon in the middle of nowhere. Enjoyed taking nature and wildlife pictures while living in a remote area with a close view of Mt Hood
Exploring Puerto Vallarta, Mexico by doing adventures throughout the area is invigorating and great for photography


The Portuguese introduced grafting on mango trees to produce varieties like Alphonso. The Alphonso is also one of the most expensive varieties of mango, and is grown mainly in western India
Mango trees grow to 35–40 m (115–131 ft) tall, with a crown radius of 10 m (33 ft). The trees are long-lived, as some specimens still fruit after 300 years.[14] In deep soil, the taproot descends to a depth of 6 m (20 ft), with profuse, wide-spreading feeder roots and anchor roots penetrating deeply into the soil.[1] The leaves are evergreen, alternate, simple, 15–35 cm (5.9–13.8 in) long, and 6–16 cm (2.4–6.3 in) broad; when the leaves are young they are orange-pink, rapidly changing to a dark, glossy red, then dark green as they mature.[1] The flowers are produced in terminal panicles 10–40 cm (3.9–15.7 in) long; each flower is small and white with five petals 5–10 mm (0.20–0.39 in) long, with a mild, sweet fragrance.[1] Over 500 varieties of mangoes are known,[1] many of which ripen in summer, while some give a double crop.[15] The fruit takes four to five months from flowering to ripen.[1]
The ripe fruit varies in size, shape, color, sweetness, and eating quality.[1] Cultivars are variously yellow, orange, red, or green, and carry a single flat, oblong pit that can be fibrous or hairy on the surface, and which does not separate easily from the pulp.[1] The fruits may be somewhat round, oval, or kidney-shaped, ranging from 5–25 centimetres (2–10 in) in length and from 140 grams (5 oz) to 2 kilograms (5 lb) in weight per individual fruit.[1] The skin is leather-like, waxy, smooth, and fragrant, with color ranging from green to yellow, yellow-orange, yellow-red, or blushed with various shades of red, purple, pink or yellow when fully ripe.[1]
Ripe intact mangoes give off a distinctive resinous, sweet smell.[1] Inside the pit 1–2 mm (0.039–0.079 in) thick is a thin lining covering a single seed, 4–7 cm (1.6–2.8 in) long. Mangoes have recalcitrant seeds which do not survive freezing and drying.[16] Mango trees grow readily from seeds, with germination success highest when seeds are obtained from mature fruits


PSALMS 49
A psalm written by one of the descendants of Korah for the choir director.
1 You people of all people groups, listen!
You people all over the world,
2 important people and unimportant people,
rich people and poor people,
everyone, listen to what I am saying.
3 For what I am thinking is very sensible,
and what I say will enable you to become wise.
4 I think about wise words to tell you,
and while I play my harp, I explain what they mean.
5 I do not worry when I am in trouble,
when I am surrounded by my enemies.
6 These are evil men who trust that things will always go well for them because they are wealthy
and who boast about being very rich.
7 They may be rich, but no one can pay God money
so that he can live forever!

In the morning the righteous people will rule over them,
and then those wealthy people will die and their bodies will quickly decay in their graves;
they will be where dead people are, far from their homes.
15 But it is certain that God will rescue me so that I am not held fast in the place of the dead;
he will take me to himself.
16 So do not be dismayed when someone becomes rich
and the houses where they live become more and more luxurious;
17 for when he dies, he will take nothing with him;
his wealth will not go with him.
18 While a rich person is alive, he congratulates himself,
and people praise him for being successful,
19 but he will die and join his ancestors,
who will never see daylight again.
20 Even if someone is great, that cannot prevent him from dying;
he will die, the same as the animals do.


Sarita studied in a government school in Dhuldev village 5 km away from her home. Daily she would walk or run this distance to to reach school on time. All her teachers recognized her strength and encouraged her to participate in sports. At the same time, she started training at the Mann Deshi Champions programme and participated in state level Kabaddi and Kho Kho matches. Soon Sarita started focusing on competing in 400m and 800m events and ended up winning several races.Sarita’s family own sheep and regularly travel back and forth to the Latur area in search of glasslands. Once, when her family was in some financial trouble she had to drop out for a year to help out with their herd. Sarita took this opportunity to practice, running around the herd along boulders and through farms.
Sarita attended the Balewadi National School of Sports, running the selection race barefoot in the hot sun. At Balewadi, she joined the field hockey team of the National School of Sports and played at the national level eleven times as the goalkeeper. Sarita’s dream is to be a part of the Indian national field hockey team and make her country proud. Now, she has achieved that dream and is captain of the national field hockey team.


Struct ExperimentalTag (2.9.0)
An argument type to indicate experimental functions.
Functions that receive this type as an argument are experimental. They are subject to change (including removal) without notice.
An argument type to indicate experimental functions.
Functions that receive this type as an argument are experimental. They are subject to change (including removal) without notice.


BYD, Toyota to set up research venture to develop electric vehicles
TOKYO/SHANGHAI (Reuters) - Chinese electric car maker BYD Co Ltd and Japan’s Toyota Motor Corp said on Thursday they planned to set up a joint venture to design and develop battery electric cars as they ramp up efforts to produce zero emissions vehicles.
The two companies said in a statement that they would each invest 50% of the capital needed to establish the company, which will be set up next year and be based in China. The companies did not disclose the value of the venture.
Widely considered a late comer in embracing battery EVs, compared with rivals including Nissan, Toyota had flagged in June that it aimed to get half of its global sales from EVs, including gasoline hybrids, by 2025, five years ahead of schedule.
The venture aims to develop vehicles that run solely on batteries, rather than plug-in hybrid or gasoline-electric vehicles which also have a combustion engine.
In July, the companies said they would develop battery-electric sedans and sport utility vehicles, which would then be sold under the Toyota brand in China before 2025.
Toyota also develops hydrogen fuel-cell vehicles and plans to launch fuel-cell car models with its Chinese partners, Guangzhou Automobile Group (GAC) and FAW Group, in China, as the world’s largest auto market increases support for fuel-cell vehicles.
Shenzhen-based BYD, backed by Warren Buffett, whose models include the Song series and the Qin plug-in hybrid electric vehicle, aims to move to completely electric-powered vehicles. However, its profits are expected to drop this year as China cuts subsidies on EV.
(This story fixes spelling in final paragraph)


Information Security Project
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"What a wonderful framework, isn't it?" Yves LE CLEACH
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"The support you provide is absolutely incredible!" Mathieu Pasture
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"I would like to congradulate you for this wonderful framework for flat file and XML data transformation. I have downloaded the source and tried out some mappings and it is really good." Balamurali Srinivasan
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"I've been struggling with Oracle's Interconnect for a few months, and a couple of weeks ago decided it wasn't for us...Then, yesterday, I stumbled across Serving XML. Having knocked up a test rig this morning, and got it working - even with my limited java skills - it looks like it does exactly what I need. Fantastic." Robin Keith
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"I have plenty of work converting our current translator framework to using ServingXML. Everyone here who has seen its capabilities and ease of use agrees it's the translator to use." Chuck
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"thanks for writing this framework! We had previously been coding marshalers/unmarshalers for flatfile data from scratch. Things are much more manageable since swapping to ServingXML." Derek Adams
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"ServingXML is really a great piece of software. I use it for a project where I scan flat files, convert them in XML files and insert them in XML databases. ...This tool is really awesome." Nicolas Legeay
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"We use ServingXML for data transformation primarily in the areas of flat/XML conversions. It plugs into our server called AppTalk(tm), which provides a robust platform for business integration (based on JBI)...We think that ServingXML is a great open source framework for flat/XML data transformations and thank you for such a great work!" Mark
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"This is an amazing product. Learning curve is a little steep but once you are there wow!!!! Great job." James P. Moring
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"Thank you for the great tool! I have tried a number of works out there, but so far this is superior to anything else." Valentine
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"Thank you very much for writing this software. It is very flexible and full featured. I am using it in a production environment and it has saved me much time and effort." Charles Wyble
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"Thanks again for your top-notch support and this wonderful product. You've saved me a lot of time." Jim Neff
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"I'm really impressed by the quality and power of ServingXML." Luca Buraggi
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"I am having a blast with this app so far." Dan Mace
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"It's also time for me to say that I'm mightily impressed with ServingXML and I especially appreciate your responsiveness in supporting it." Lance Zant
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"ServingXML is a pretty cool piece of software, and useful too :-)" Akhil S. Srinivasan
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"I cannot begin to tell you how useful this utility is. It has saved me many hours of coding my own." Dimitrios Varsos
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"Thanks again for this great framework. It's apparently turning into my goal to find something in flat file conversion that will break you." Tim
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"Thanks for all your hard work - I love your library, it is saving me an enormous amount of time and effort at converting csv files to soap messages." tichi404
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"Thanks for the great work. Worth every penny!" Anonymous donor
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"Mate srl - Italy supports this project. ServingXML is a very good tool" Luca Buraggi (Project Donor)
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"[ServingXML] has a wide range of examples and I was able to do quite a lot of stuff on my second day. This is really a very cool tool." Sajeev Nair
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"Wow...5 star service!" Dudley
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"Thanks for your great support and valuable framework!" Wonne Keysers
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"Thanks for the great code and your effort in supporting it." Emir
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"I think your tool is fantastic" Rams
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from IPython.display import HTML
HTML('''<script>
code_show=true;
function code_toggle() {
if (code_show){
$('div.input').hide();
$('div.prompt').hide();
} else {
$('div.input').show();
$('div.prompt').show();
}
code_show = !code_show
}
$( document ).ready(code_toggle);
</script>
<form action="javascript:code_toggle()"><input type="submit" value="Code Toggle"></form>''')
May 3, 2016 -- Northwestern University
If you are participating in the hackathon, please add your name and affiliation to the Etherpad below or go to https://public.etherpad-mozilla.org/p/chimad-phase-field-hackathon-2.
Chat at https://gitter.im/usnistgov/chimad-phase-field. A Github account is required.
First of all, on behalf of CHiMaD and the organizers of the hackathon, let me thank you all for agreeing to come to CHiMaD and Northwestern University to participate in the Hackathon. The feedback we get from the participants is really invaluable for developing the phase field benchmark problems; we hope that this event is also fun and useful for you as well.
We thought we should give you some heads-up regarding the nature of the problems at this Hackathon. There will be two sets of phase field problems. One set involves solidification/dendritic growth, and the other set involves linear elasticity in 3D.
from IPython.display import IFrame
IFrame("https://public.etherpad-mozilla.org/p/chimad-phase-field-hackathon-2?showControls=true&showChat=true&showLineNumbers=true&useMonospaceFont=false",
name="embed_readwrite", width=600, height=600)


This project is an opinionated no code monitoring tool for web projects.
It is currently under development and will be released later this year.


THE DEEP END A film review by David N. Butterworth Copyright 2001 David N. Butterworth
*** (out of ****)
With three pre- to mid-teen children and an aging father-in-law to care for--cooking and cleaning and laundry, drop-offs at Little League practice and pick-ups from ballet practice--Margaret Hall's life is rife with complications. And with her naval officer husband stationed somewhere in the North Atlantic, virtually impossible to reach by telephone, Margaret leads the crazed life of a single parent. But Margaret's hectic world is about to get a lot more complicated. Her teenage son Beau, a talented trumpet player with strong prospects of being accepted into Wesleyan University's music program, has fallen in with the wrong crowd. His mother drives from their idyllic, lakeside community of Tahoe City, California to the sprawling urban metropolis of Reno, Nevada, with its imposing concrete superstructures and seedy neon-lit nightclubs, to confront the 30-something man who has befriended Beau. "Stay away from my son" Margaret warns Darby Reese. Her words, however, appear to fall on deaf ears as Reese turns up drunk at the family homestead later that evening, urging Beau to join him in the boathouse. There are words and advances and some pushing and shoving and Beau runs back into the house, passed his startled mother, as the crack of a wooden railing giving way breaks the cold blue silence and an intoxicated Reese tumbles out of sight. The next day, on her morning walk, Margaret discovers Reese's lifeless body lying crumpled on the shoreline, a boat anchor impaled in his chest. With her maternal instincts working overtime, Margaret quickly ferries the body out into the lake, weighs it down, and dumps it overboard. But Margaret's life is about to get a lot more complicated. Soon after the body is discovered, snagged on a local fisherman's line, Margaret is paid a visit by an attractive-seeming blackmailer in a red Nova. Alek Spera threatens to hand over compromising videotape of Beau to the police unless Margaret comes up with $50,000 by 4 o'clock the next day. But Margaret's life is about to get a lot more complicated, for Alek turns out to be something she never expected.
Based on Elisabeth Sanxay Holding's novel "The Blank Wall," "The Deep End" is a well-crafted thriller written and directed by Scott McGehee and David Siegel ("Suture"). It makes the most of a talented but not particularly well-known cast--Goran Visnjic plays Alek with a suave likeability, Jonathan Tucker shines as the conflicted Beau, Peter Donat is amusing as grandfather Hall, and Josh Lucas has an equally small but effective role as the hapless Darby Reese. The film is also lovingly photographed by Giles Nuttgens and features an evocative score, courtesy Peter Nashel. But it owes everything to British actress Tilda Swinton. Swinton, whose pale-faced ethereal beauty has graced many of Derek Jarman's films ("Caravaggio," "Edward II," "The Last of England"), plays Margaret Hall in "The Deep End" and, like Charlotte Rampling in this year's "Under the Sand," turns in a commanding and accomplished performance. Margaret is a devoted mother who is willing to risk everything to protect the ones she loves, and Swinton captures every frustration, every fear, every subtle examination and every fervent realization and every nervous oscillation of her being. The role calls for an extremely wide range of emotions none the least of which is simply playing a mother beset with a multitude of domestic responsibilities. Many can relate to that, of course; it's the murder cover-up and the blackmail and the fear of losing one's son that Swinton so gracefully, so graciously, makes resonate with the truest of colors. The end is deep all right, and there isn't a single shallow moment in Tilda Swinton's canon.
-- David N. Butterworth<EMAIL_ADDRESS>Got beef? Visit "La Movie Boeuf" online at http://members.dca.net/dnb
========== X-RAMR-ID: 29284 X-Language: en X-RT-ReviewID: 246193 X-RT-TitleID: 1109447 X-RT-SourceID: 878 X-RT-AuthorID: 1393 X-RT-RatingText: 3/4
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Today I'm going to talk about artificial intelligence or ai as they call it.
There's a lot of talk and definitions of ai.
One of them is
Artificial intelligence or ai can be defined as a technology which makes machines act
more intelligently. Ai can also be defined as teaching the machines to learn, to act and
think as humans would.
Ai is the application of computing to solve problems in an intelligent way using
algorithms. Intelligent way may be seen as something that mimics human intelligence.
Ai is a very advanced technology; it helps us do things that we never could have done
before.
People usually have a very huge misconception about AI that "AI is here to take away
jobs and is going to replace human work" but I rather consider it as something which is
not here to replace humans but here to enhance human capabilities and accomplish tasks
that neither humans nor machines can do on their own. Artificial intelligence isn't
meant to replace us because on a fundamental level it's a completely different thing
than a human brain.
According to a study by PWC, 16 trillion dollars of GDP will be added between now and
2030 on the basis of AI.
This is a never before seen scale of economic impact and it is not just in the IT
industry, it impacts virtually every industry and aspect of our lives.
AI means different things to different people- for a video game designer, ai means
writing the code that affects how bots play and how the environment reacts to the
player. For a data scientist ai is a way of exploring and classifying data to meet
specific goals.
AI Learns by providing the machines the ability to examine examples and create machine
learning models based on the inputs and desired outputs.
Ai algorithms that learn by example are the reason we can talk to Siri, Cortana, Alexa
and Google assistant and they can talk back to us.
Artificial Intelligence is something which impacts our everyday life. If you have ever
used the Google search engine they give you optimized, so near to what you asked for
results based on AI.
Over the years AI has proven to be useful in different domains, impacting the lives of
our people and our society in meaningful ways.
There's Al in our Netflix queue, our navigation apps, keeping spam out of our inboxes
and reminding us of important events.
Al is working behind the scenes monitoring our investments, detecting fraudulent
transactions, identifying credit card fraud, and preventing financial crimes.
Al is impacting healthcare in significant ways, by helping doctors arrive at more
accurate preliminary diagnoses, reading medical imaging, finding appropriate clinical
trials for patients. It is not just influencing patient outcomes But, also making
operational processes less expensive.
Al has the potential to access enormous amounts of information, imitate humans, even
specific humans, make life-changing recommendations about health and finances, correlate
data that may invade privacy, and much more.
Some AI experts predict that AI will be able to do anything that humans can but do it
better. This is a questionable assumption, but AI will surely surpass humans in specific
domains. A chess computer beating the world chess campion was the first example.
So, let's look forward to a future in which Al plays a central
role in freeing us from the dull, the mundane, the dirty, the dangerous jobs and
hopefully providing us with more time to spend with our families. Better health,
potentially, better healthcare. Thank You!
Now before we get to know about What an Intrusion Detection System is. We will first get
to know what an intrusion means. Intrusion means attempting to break into or to misuse
your system that compromise the confidentiality, integrity and availability of a
computer source. Intruders could be from outside the network or the users of the network
themselves. An intrusion could be physical, system or remote.
Different ways to intrude are
1) Buffer Overflow Attacks.
2) Common Gateway Interface Scripts.
3) Race conditions
4) Trojans.
5) Worms and many more
Now let us know what an intrusion detection system is
An Intrusion Detection System (IDS) is a device or software application that monitors a
network for malicious activity or policy violations. Any malicious activity or violation
is typically reported or collected centrally using a security information and event
management system. Some IDS’s are capable of responding to detected intrusion upon
discovery. These are classified as intrusion prevention systems (IPS).
IDS Architecture
Since the first model for intrusion detection was developed by Dorothy Denning [56] at
SRI International, many intrusion detection systems (IDSs) have been proposed both in
the research and commercial world.
Although these systems are extremely diverse in the techniques they employ to gather and
analyze data, most of them rely on a relatively general architectural framework (Figure
2-4), which consists of the following components:
* Data gathering device (sensor) is responsible for collecting data from the monitored
system.
* Detector (Intrusion Detection (ID) analysis engine) processes the data collected from
sensors to identify intrusive activities.
* Knowledge base (database) contains information collected by the sensors, but in
preprocessed format (e.g. knowledge base of attacks and their signatures, filtered data,
data profiles, etc.). This information is usually provided by network and security
experts.
* Configuration device provides information about the current state of the intrusion
detection system (IDS).
* Response component initiates actions when an intrusion is detected. These responses
can
either be automated (active) or involve human interaction (inactive).
Another free but high-quality tool is the Suricata IDS/IPS. It works as a NIDS and uses
a complete signature language to determine known threats, and what kind of behaviour is
likely to come from an intruder. One instance of Suricata can inspect multi-gigabit
traffic, and the engine is built around a modern and scalable code base designed to
perform at a high level. It automatically detects protocols on any port and can apply
detection logic to each packet and protocol as it comes through. As part of this, it can
log HTTP requests, which can help detect scanning or flooding attacks using large
numbers of “normal” protocol requests to overwhelm a network.
It can detect malformed code or requests using protocol keywords, rule profiling, file
matching, pattern matching with machine learning, and extensive tuning options.
Suricata Architecture
Each packet is ﬁrst processed in decoding functions and then in detection modules.
Decoding functions read the packet and save the decoded data into an internal
representation of the packet. The decoding functions are called one at a time on the
packet. Extending the decoding functionality is possible by implementing a new decoding
function and placing it into the decoding pipeline. The decoding pipeline starts with
the source of captured packets, then L2 is decoded, and then protocols on higher layers
are decoded. Upon decoding, the packets pass detection. The detection is governed by
rules and depends on the decoding step. The rules are matched with the internal packet
representation. The matching process is broken into several detection
Upon decoding, the packets pass detection. The detection is governed by rules and
depends on the decoding step. The rules are matched with the internal packet
representation. The matching process is broken into several detection modules in all of
which the matching takes place. Unlike decoding, detection is parallelized and one
packet can be processed in multiple detection modules at the same time. Extending the
detection functionality is possible by implementing a new detection module and
registering it in the table of detection methods.
Advantages of Suricata
* Does the network traffic processing on the seventh layer of the OSI model which, in
turn, enhances its capability to detect malware activities.
* Automatically detects and parses protocols like IP, TCP, UDP, ICMP, HTTP, TLS, FTP, SMB
and FTP so that rules apply on all protocols.
* Advanced features consist of multi-threading and GPU acceleration.
Limitations of Suricata
* Less support as compared to other IDSs like Snort.
* Complicated in operation and requires more system resources for full-fledged
functioning.


JavaScript is used by many companies because you can built many applications. It is a powerful tool, and is used on the back end of many applications. To start your journey to learn programming, Epicodus Boot Camp school is a great place to learn.Click
on the Epicodus Logo to learn more.


--- layout: post title: portland to Fossil, OR - Google Maps date: '2008-06-30T00:07:11-07:00' tags: tumblr_url: http://alexhwilliams.tumblr.com/post/40381350/portland-to-fossil-or-google-maps --- portland to Fossil, OR - Google Maps
171 miles - back road journey.


--- layout: post status: publish published: true title: OSS Licences? author: display_name: Tomas Restrepo login: tomasr email<EMAIL_ADDRESS>url: http://winterdom.com/ author_login: tomasr author_email<EMAIL_ADDRESS>author_url: http://winterdom.com/ wordpress_id: 782 wordpress_url: http://winterdom.com/2002/07/osslicences date: '2002-07-08 17:14:17 +0000' date_gmt: '2002-07-08 17:14:17 +0000' categories: - Development tags: [] comments: - id: 528 author: Jason author_email<EMAIL_ADDRESS>author_url: http://injektilo.org/ date: '2002-07-10 20:57:26 +0000' date_gmt: '2002-07-10 20:57:26 +0000' content: |
Sorry about misinterpreting your post. I'm curious to know what you have against the GPL, though. I probably have the same distaste for Stallman and the FSF as you but the GPL is just a license (even though I admit to sometimes confusing it with the man who wrote it).
---Regarding my Open Source Musings, Jason Diamond says: "His conclusion that the ASF == Good and the FSF == Bad is hardly fair or even logical. There's plenty of bad code out there for every type of license".
Ahh, but I wasn't talking about the licenses when I said that! There was a reason I explictly mentioned the two software foundations (Apache and the FSF): I was referring to the way the foundations themselves work, not the licences under which they publish the code!. Otherwise, I fully agree with Jason in that one should choose the right license for the job (my opinions on the GPL are another different matter).


The cxxFile module defines a top-level container for all the elements necessary to describe an API declared at the global scope.
The <cxxFile> topic type contains elements necessary to show the name of the file, and also the global variables, functions, preprocessor directives,, enumerations and typedefs contained within.
The cxxFile topic contains the following elements:


Twitch Sub Badge Resizer
Drag an image anywhere on this page and it will resize the image into the three sizes Twitch requires for emotes. You can right-click the resized images to download them as a PNG. All image processing is done client-side, no image data is ever sent anywhere else.
18x18:36x36:
72x72:


When using the options.columns.postprocess
column option, this option determines the delay (in milliseconds) which to wait before attempting to post-process grid cells. You may need to increase this if you need to support slower computers or older browsers, otherwise leave it alone.
(integer)
: Default25
.
{asyncPostRenderDelay: 100}


|
Little Heroes
|
This script should be attached to each camera that's used to draw the objects with UI components on them. More...
Classes | |
| class | MouseOrTouch |
| Ambiguous mouse, touch, or controller event. More... | |
| class | Touch |
Public Types | |
| enum | ControlScheme { ControlScheme.Mouse, ControlScheme.Touch, ControlScheme.Controller } |
| enum | ClickNotification { ClickNotification.None, ClickNotification.Always, ClickNotification.BasedOnDelta } |
| Whether the touch event will be sending out the OnClick notification at the end. More... | |
| enum | EventType : int { EventType.World_3D, EventType.UI_3D, EventType.World_2D, EventType.UI_2D } |
| Camera type controls how raycasts are handled by the UICamera. More... | |
Public Member Functions | |
| delegate bool | GetKeyStateFunc (KeyCode key) |
| delegate float | GetAxisFunc (string name) |
| delegate void | OnScreenResize () |
| delegate void | OnCustomInput () |
| delegate void | MoveDelegate (Vector2 delta) |
| delegate void | VoidDelegate (GameObject go) |
| delegate void | BoolDelegate (GameObject go, bool state) |
| delegate void | FloatDelegate (GameObject go, float delta) |
| delegate void | VectorDelegate (GameObject go, Vector2 delta) |
| delegate void | ObjectDelegate (GameObject go, GameObject obj) |
| delegate void | KeyCodeDelegate (GameObject go, KeyCode key) |
| void | ProcessMouse () |
| Update mouse input. More... | |
| delegate int | GetTouchCountCallback () |
| delegate Touch | GetTouchCallback (int index) |
| void | ProcessTouches () |
| Update touch-based events. More... | |
| void | ProcessOthers () |
| Process keyboard and joystick events. More... | |
| void | ProcessTouch (bool pressed, bool released) |
| Process the events of the specified touch. More... | |
| void | ShowTooltip (bool val) |
| Show or hide the tooltip. More... | |
Static Public Member Functions | |
| static bool | IsPressed (GameObject go) |
| Returns 'true' if any of the active touch, mouse or controller is currently holding the specified object. More... | |
| static bool | Raycast (Vector3 inPos) |
| Returns the object under the specified position. More... | |
| static bool | IsHighlighted (GameObject go) |
| Whether the specified object should be highlighted. More... | |
| static UICamera | FindCameraForLayer (int layer) |
| Find the camera responsible for handling events on objects of the specified layer. More... | |
| static void | Notify (GameObject go, string funcName, object obj) |
| Generic notification function. More... | |
| static MouseOrTouch | GetMouse (int button) |
| Get the details of the specified mouse button. More... | |
| static MouseOrTouch | GetTouch (int id) |
| Get or create a touch event. More... | |
| static void | RemoveTouch (int id) |
| Remove a touch event from the list. More... | |
Public Attributes | |
| EventType | eventType = EventType.UI_3D |
| Event type – use "UI" for your user interfaces, and "World" for your game camera. More... | |
| bool | eventsGoToColliders = false |
| By default, events will go to rigidbodies when the Event Type is not UI. More... | |
| LayerMask | eventReceiverMask = -1 |
| Which layers will receive events. More... | |
| bool | debug = false |
| If 'true', currently hovered object will be shown in the top left corner. More... | |
| bool | useMouse = true |
| Whether the mouse input is used. More... | |
| bool | useTouch = true |
| Whether the touch-based input is used. More... | |
| bool | allowMultiTouch = true |
| Whether multi-touch is allowed. More... | |
| bool | useKeyboard = true |
| Whether the keyboard events will be processed. More... | |
| bool | useController = true |
| Whether the joystick and controller events will be processed. More... | |
| bool | stickyTooltip = true |
| Whether the tooltip will disappear as soon as the mouse moves (false) or only if the mouse moves outside of the widget's area (true). More... | |
| float | tooltipDelay = 1f |
| How long of a delay to expect before showing the tooltip. More... | |
| float | mouseDragThreshold = 4f |
| How much the mouse has to be moved after pressing a button before it starts to send out drag events. More... | |
| float | mouseClickThreshold = 10f |
| How far the mouse is allowed to move in pixels before it's no longer considered for click events, if the click notification is based on delta. More... | |
| float | touchDragThreshold = 40f |
| How much the mouse has to be moved after pressing a button before it starts to send out drag events. More... | |
| float | touchClickThreshold = 40f |
| How far the touch is allowed to move in pixels before it's no longer considered for click events, if the click notification is based on delta. More... | |
| float | rangeDistance = -1f |
| Raycast range distance. More... | |
| string | scrollAxisName = "Mouse ScrollWheel" |
| Name of the axis used for scrolling. More... | |
| string | verticalAxisName = "Vertical" |
| Name of the axis used to send up and down key events. More... | |
| string | horizontalAxisName = "Horizontal" |
| Name of the axis used to send left and right key events. More... | |
| bool | commandClick = true |
| Simulate a right-click on OSX when the Command key is held and a left-click is used (for trackpad). More... | |
| KeyCode | submitKey0 = KeyCode.Return |
| Various keys used by the camera. More... | |
| KeyCode | submitKey1 = KeyCode.JoystickButton0 |
| KeyCode | cancelKey0 = KeyCode.Escape |
| KeyCode | cancelKey1 = KeyCode.JoystickButton1 |
Static Public Attributes | |
| static BetterList< UICamera > | list = new BetterList<UICamera>() |
| List of all active cameras in the scene. More... | |
| static GetKeyStateFunc | GetKeyDown = Input.GetKeyDown |
| GetKeyDown function – return whether the specified key was pressed this Update(). More... | |
| static GetKeyStateFunc | GetKeyUp = Input.GetKeyUp |
| GetKeyDown function – return whether the specified key was released this Update(). More... | |
| static GetKeyStateFunc | GetKey = Input.GetKey |
| GetKey function – return whether the specified key is currently held. More... | |
| static GetAxisFunc | GetAxis = Input.GetAxis |
| GetAxis function – return the state of the specified axis. More... | |
| static OnScreenResize | onScreenResize |
| Delegate triggered when the screen size changes for any reason. More... | |
| static OnCustomInput | onCustomInput |
| Custom input processing logic, if desired. More... | |
| static bool | showTooltips = true |
| Whether tooltips will be shown or not. More... | |
| static Vector2 | lastTouchPosition = Vector2.zero |
| Position of the last touch (or mouse) event. More... | |
| static Vector3 | lastWorldPosition = Vector3.zero |
| Position of the last touch (or mouse) event in the world. More... | |
| static RaycastHit | lastHit |
| Last raycast hit prior to sending out the event. More... | |
| static UICamera | current = null |
| UICamera that sent out the event. More... | |
| static Camera | currentCamera = null |
| Last camera active prior to sending out the event. More... | |
| static ControlScheme | currentScheme = ControlScheme.Mouse |
| Current control scheme. More... | |
| static int | currentTouchID = -100 |
| ID of the touch or mouse operation prior to sending out the event. More... | |
| static KeyCode | currentKey = KeyCode.None |
| Key that triggered the event, if any. More... | |
| static MouseOrTouch | currentTouch = null |
| Current touch, set before any event function gets called. More... | |
| static bool | inputHasFocus = false |
| Whether an input field currently has focus. More... | |
| static GameObject | fallThrough |
| If events don't get handled, they will be forwarded to this game object. More... | |
| static VoidDelegate | onClick |
| These notifications are sent out prior to the actual event going out. More... | |
| static VoidDelegate | onDoubleClick |
| static BoolDelegate | onHover |
| static BoolDelegate | onPress |
| static BoolDelegate | onSelect |
| static FloatDelegate | onScroll |
| static VectorDelegate | onDrag |
| static VoidDelegate | onDragStart |
| static ObjectDelegate | onDragOver |
| static ObjectDelegate | onDragOut |
| static VoidDelegate | onDragEnd |
| static ObjectDelegate | onDrop |
| static KeyCodeDelegate | onKey |
| static BoolDelegate | onTooltip |
| static MoveDelegate | onMouseMove |
| static MouseOrTouch | controller = new MouseOrTouch() |
| static bool | isDragging = false |
| Set to 'true' just before OnDrag-related events are sent. More... | |
| static GameObject | hoveredObject |
| The object hit by the last Raycast that was the result of a mouse or touch event. More... | |
| static GetTouchCountCallback | GetInputTouchCount |
| static GetTouchCallback | GetInputTouch |
Properties | |
| bool | stickyPress [get] |
| static Ray | currentRay [get] |
| Ray projected into the screen underneath the current touch. More... | |
| static GameObject | genericEventHandler [get, set] |
| If set, this game object will receive all events regardless of whether they were handled or not. More... | |
| Camera | cachedCamera [get] |
| Caching is always preferable for performance. More... | |
| static bool | isOverUI [get] |
| Whether the last raycast was over the UI. More... | |
| static GameObject | selectedObject [get, set] |
| Option to manually set the selected game object. More... | |
| static int | touchCount [get] |
| Number of active touches from all sources. More... | |
| static int | dragCount [get] |
| Number of active drag events from all sources. More... | |
| static Camera | mainCamera [get] |
| Convenience function that returns the main HUD camera. More... | |
| static UICamera | eventHandler [get] |
| Event handler for all types of events. More... | |
This script should be attached to each camera that's used to draw the objects with UI components on them.
This may mean only one camera (main camera or your UI camera), or multiple cameras if you happen to have multiple viewports. Failing to attach this script simply means that objects drawn by this camera won't receive UI notifications:
| enum UICamera.EventType : int |
Camera type controls how raycasts are handled by the UICamera.
| Enumerator | |
|---|---|
| World_3D | |
| UI_3D | |
| World_2D | |
| UI_2D |
| delegate void UICamera.BoolDelegate | ( | GameObject | go, |
| bool | state | ||
| ) |
|
static |
Find the camera responsible for handling events on objects of the specified layer.
| delegate void UICamera.FloatDelegate | ( | GameObject | go, |
| float | delta | ||
| ) |
| delegate float UICamera.GetAxisFunc | ( | string | name | ) |
| delegate bool UICamera.GetKeyStateFunc | ( | KeyCode | key | ) |
|
static |
Get the details of the specified mouse button.
|
static |
Get or create a touch event.
| delegate Touch UICamera.GetTouchCallback | ( | int | index | ) |
| delegate int UICamera.GetTouchCountCallback | ( | ) |
|
static |
Whether the specified object should be highlighted.
|
static |
Returns 'true' if any of the active touch, mouse or controller is currently holding the specified object.
| delegate void UICamera.KeyCodeDelegate | ( | GameObject | go, |
| KeyCode | key | ||
| ) |
| delegate void UICamera.MoveDelegate | ( | Vector2 | delta | ) |
|
static |
Generic notification function.
Used in place of SendMessage to shorten the code and allow for more than one receiver.
| delegate void UICamera.ObjectDelegate | ( | GameObject | go, |
| GameObject | obj | ||
| ) |
| delegate void UICamera.OnCustomInput | ( | ) |
| delegate void UICamera.OnScreenResize | ( | ) |
| void UICamera.ProcessMouse | ( | ) |
Update mouse input.
| void UICamera.ProcessOthers | ( | ) |
Process keyboard and joystick events.
| void UICamera.ProcessTouch | ( | bool | pressed, |
| bool | released | ||
| ) |
Process the events of the specified touch.
| void UICamera.ProcessTouches | ( | ) |
Update touch-based events.
|
static |
Returns the object under the specified position.
|
static |
Remove a touch event from the list.
| void UICamera.ShowTooltip | ( | bool | val | ) |
Show or hide the tooltip.
| delegate void UICamera.VectorDelegate | ( | GameObject | go, |
| Vector2 | delta | ||
| ) |
| delegate void UICamera.VoidDelegate | ( | GameObject | go | ) |
| bool UICamera.allowMultiTouch = true |
Whether multi-touch is allowed.
| KeyCode UICamera.cancelKey0 = KeyCode.Escape |
| KeyCode UICamera.cancelKey1 = KeyCode.JoystickButton1 |
| bool UICamera.commandClick = true |
Simulate a right-click on OSX when the Command key is held and a left-click is used (for trackpad).
|
static |
|
static |
Last camera active prior to sending out the event.
This will always be the camera that actually sent out the event.
|
static |
Key that triggered the event, if any.
|
static |
Current control scheme.
Set automatically when events arrive.
|
static |
Current touch, set before any event function gets called.
|
static |
ID of the touch or mouse operation prior to sending out the event.
Mouse ID is '-1' for left, '-2' for right mouse button, '-3' for middle.
| bool UICamera.debug = false |
If 'true', currently hovered object will be shown in the top left corner.
| LayerMask UICamera.eventReceiverMask = -1 |
Which layers will receive events.
| bool UICamera.eventsGoToColliders = false |
By default, events will go to rigidbodies when the Event Type is not UI.
You can change this behaviour back to how it was pre-3.7.0 using this flag.
| EventType UICamera.eventType = EventType.UI_3D |
Event type – use "UI" for your user interfaces, and "World" for your game camera.
This setting changes how raycasts are handled. Raycasts have to be more complicated for UI cameras.
|
static |
If events don't get handled, they will be forwarded to this game object.
|
static |
GetAxis function – return the state of the specified axis.
|
static |
|
static |
|
static |
GetKey function – return whether the specified key is currently held.
|
static |
GetKeyDown function – return whether the specified key was pressed this Update().
|
static |
GetKeyDown function – return whether the specified key was released this Update().
| string UICamera.horizontalAxisName = "Horizontal" |
Name of the axis used to send left and right key events.
|
static |
The object hit by the last Raycast that was the result of a mouse or touch event.
|
static |
Whether an input field currently has focus.
|
static |
Set to 'true' just before OnDrag-related events are sent.
No longer needed, but kept for backwards compatibility.
|
static |
Last raycast hit prior to sending out the event.
This is useful if you want detailed information about what was actually hit in your OnClick, OnHover, and other event functions. Note that this is not going to be valid if you're using 2D colliders.
|
static |
Position of the last touch (or mouse) event.
|
static |
Position of the last touch (or mouse) event in the world.
|
static |
List of all active cameras in the scene.
| float UICamera.mouseClickThreshold = 10f |
How far the mouse is allowed to move in pixels before it's no longer considered for click events, if the click notification is based on delta.
| float UICamera.mouseDragThreshold = 4f |
How much the mouse has to be moved after pressing a button before it starts to send out drag events.
|
static |
These notifications are sent out prior to the actual event going out.
|
static |
Custom input processing logic, if desired.
For example: WP7 touches. Use UICamera.current to get the current camera.
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
|
static |
Delegate triggered when the screen size changes for any reason.
Subscribe to it if you don't want to compare Screen.width and Screen.height each frame.
|
static |
|
static |
|
static |
| float UICamera.rangeDistance = -1f |
Raycast range distance.
By default it's as far as the camera can see.
| string UICamera.scrollAxisName = "Mouse ScrollWheel" |
Name of the axis used for scrolling.
|
static |
Whether tooltips will be shown or not.
| bool UICamera.stickyTooltip = true |
Whether the tooltip will disappear as soon as the mouse moves (false) or only if the mouse moves outside of the widget's area (true).
| KeyCode UICamera.submitKey0 = KeyCode.Return |
Various keys used by the camera.
| KeyCode UICamera.submitKey1 = KeyCode.JoystickButton0 |
| float UICamera.tooltipDelay = 1f |
How long of a delay to expect before showing the tooltip.
| float UICamera.touchClickThreshold = 40f |
How far the touch is allowed to move in pixels before it's no longer considered for click events, if the click notification is based on delta.
| float UICamera.touchDragThreshold = 40f |
How much the mouse has to be moved after pressing a button before it starts to send out drag events.
| bool UICamera.useController = true |
Whether the joystick and controller events will be processed.
| bool UICamera.useKeyboard = true |
Whether the keyboard events will be processed.
| bool UICamera.useMouse = true |
Whether the mouse input is used.
| bool UICamera.useTouch = true |
Whether the touch-based input is used.
| string UICamera.verticalAxisName = "Vertical" |
Name of the axis used to send up and down key events.
|
get |
Caching is always preferable for performance.
|
staticget |
Ray projected into the screen underneath the current touch.
|
staticget |
Number of active drag events from all sources.
|
staticget |
Event handler for all types of events.
|
staticgetset |
If set, this game object will receive all events regardless of whether they were handled or not.
|
staticget |
Whether the last raycast was over the UI.
|
staticget |
Convenience function that returns the main HUD camera.
|
staticgetset |
Option to manually set the selected game object.
|
get |
|
staticget |
Number of active touches from all sources.


It was a dog. It was a big dog. I know why you choose to have your little, ahem... group-therapy sessions in broad daylight. I know why you're afraid to go out at night. The Batman. Bruce Wayne! Design, live and breathe. What brings you out of the prior sleep, Mr. Wayne? A little the worse for wear, I'm afraid. And why do we fall? So we can learn to pick ourselves up. My anger outweights my guilt.
By utilizing elements and principles of Material Design, we were able to create a framework that incorporates components and animations that provide more feedback to users. Additionally, a single underlying responsive system across all platforms allow for a more unified user experience.
When a forest grows too wild, a purging fire is inevitable and natural. Tomorrow the world will watch in horror as its greatest city destroys itself. The movement back to harmony will be unstoppable this time. .
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nullam scelerisque id nunc nec volutpat. Etiam pellentesque tristique arcu, non consequat magna fermentum ac. Cras ut ultricies eros. Maecenas eros justo, ullamcorper a sapien id, viverra ultrices eros. Morbi sem neque, posuere et pretium eget, bibendum sollicitudin lacus. Aliquam eleifend sollicitudin diam, eu mattis nisl maximus sed. Nulla imperdiet semper molestie. Morbi massa odio, condimentum sed ipsum ac, gravida ultrices erat. Nullam eget dignissim mauris, non tristique erat. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae;


{% overextends "base.html" %} {% load i18n %} {% load static from staticfiles %} {% block extra_css %} {% endblock %} {% block nav %}
{% endblock %} {% block language_select %}{% endblock language_select %} {% block footer_credits %}{% blocktrans %}Froide is a free and Open Source Project by the Open Knowledge Foundation. If you want to support Froide, please visit the repository on GitHub.{% endblocktrans %}
Code for Hawaii is a Code for America Brigade. If you want to support Code for Hawaii, please donate today!
{% endblock %}


WHITE MAN'S BURDEN A film review by Christopher Null Copyright 1995 Christopher Null
What would happen if race roles in America were reversed? What if blacks had all the power, and whites had to fight prejudice and racism at every turn? Such is the setting of writer/director Desmond Nakano's brilliant new film, WHITE MAN'S BURDEN.
The movie is a tightly constructed drama about Louis Pinnock (John Travolta), a reliable blue collar man who works in a factory owned by high-society elitist Thaddeus Thomas (Harry Belafonte). At home, Louis has to deal with a rough neighborhood, gang violence, and trying to provide for his wife (Kelly Lynch) and two kids.
Just when things are looking up for the Pinnocks, Louis is suddenly fired from his job, beaten by police after "fitting the description," and then evicted from his home. Desperate, he tries to get Thaddeus to hear his case for reinstatement. When he won't listen, Louis kidnaps him, and the story *really* starts to take off.
What follows is a compelling, thought-provoking study of racism and the frightening economic and societal realities it can create. Nakano's script is masterful at challenging every preconceived notion we have, and Oscar-deserving performances by Travolta and Belafonte really bring his words to life. The pair have an incredible chemistry on screen, as Travolta finally shakes his slick, pompous stereotyping for a much meatier part. The comic relief is very well-done, also, and the film never wallows into the hopeless despair that other "victim of circumstance" stories tend to do.
I was initially skeptical that WHITE MAN'S BURDEN would be any good, but Nakano's unique vision proved me very wrong. While he stops a little short on pushing the film to its limit, it's still a nearly flawless example of how modern cinema ought to be done, unadulterated by Hollywood glitz and driving its message home with a hammer.
I continue to think about one of Thaddeus's biting remarks early in the film, where he implies that whites are genetically inferior and "beyond being helped." I also think about the four rowdy skinhead punks (who somehow managed to get passes) sitting behind me, ashamed that the message was lost on these cretins.
RATING: ****1/2
\-------------------------------\ |* Unquestionably awful | |** Sub-par on many levels | |*** Average, hits and misses | |**** Good, memorable film | |***** Perfection | \-------------------------------\
-Christopher Null /<EMAIL_ADDRESS>-Movie Emporium (reviews) / http://www.notes.tpoint.net/emporium/ -Contributing Editor, FEEDBACK / http://www.eden.com/~feedback/ -E-mail requests to join the movie review mailing list
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


You can view and change basic information relating to the usermainly the user's name and addresson this page. Some fields on the page cannot be changed and are identified below.
Note: Every institution has one designated primary security administrator (PSA). Maximum privileges applicable to the institution are defined on the PSA's security record. Other administrators and other users can be given the same or lesser privileges. When adding or maintaining a user record, you are not able to give more access than you have. Please refer to the Security manual for further details.
Click the following links for more information:
Key Information
Auto-filled with data that identifies the selected user. This information cannot be changed.
| First Name | First name of the user. |
| Last Name | Last name of the user. |
| Institution ID | 6-digit identifier assigned by Card Services for the selected institution. |
| User ID | User ID of selected user. |
User Information
Lists basic information for the selected user.
| System | Field displays when the Administrator has access to both EPOC and Full Service Credit Systems. It allows the Administrator to set up a user with one or both systems. Field is defaulted to EPOC when it does not display on this page. System controls access to Documents, Tutorials and Forms in Client Central as well as system specific fields within User Administration. |
| First Name | First name of the user. |
| Last Name | Last name of the user. |
| Institution ID |
6-digit identifier assigned by Card Services for the selected institution. This field defaults based on your user ID and cannot be changed.
Note: Administrators can only manage security records for the institution identified in this field on their user record. |
User Address
Lists the work address and contact information of the selected user.
| Institution | Name of institution where the user is located. This field cannot be edited. |
| Address | Institution's address. |
| Country | Country associated with the address. |
| City | City associated with the address. |
| State | State associated with the address. |
| ZIP | ZIP code associated with the address. |
| Phone | Phone number of the user. |
| Ext | Phone number extension of the user. |
| Fax | Fax number of the user. |
| Email address of the user. |
| User ID | The user ID assigned to this user record. Used for logging in to Client-Central. Once the user record has been added, the user ID cannot be changed. |
| LNET | Identifies the logical network to which the user is granted access. This field cannot be changed. Valid values are PRO3 or SCS4. |
| Alias | Unique user ID used by back-end systems to validate a user record. It is an auto-generated value that cannot be changed and generally matches the user ID. |
| Group Number | In addition to the institution ID, this is a unique number used by back-end systems to associate a user record with an institution. It is an auto-generated value that cannot be changed and generally matches the institution ID. |
| User Number | Associated the user ID, this is a unique number used by back-end systems for user identification and authentication. It is an auto-generated value that cannot be changed. |
| VisionPLUS ID | Field visible only when Full Service Credit System is checked. Used to contain the VisionPLUS user ID for Single Sign On into Credit Console, and other Full Service Credit applications as applicable. |
| Regions | MultiSelect List box (highlight all applicable regions). Field visible only when Full Service Credit System is checked. Used to control the VisionPLUS Regions available to the user. |
| OK | Temporarily stores the information entered and takes you to the User Record page. You can then choose to save your changes by selecting Update or you can make additional changes on any of the other tabs available. All changes are held until you select Update. |
| Cancel | Discards your changes and returns you to the User Record page. |


#include <ShootComponent.hpp>
Definition at line 21 of file ShootComponent.hpp.
◆ ShootComponent() [1/3]
| TouhouFanGame::ECS::Components::ShootComponent::ShootComponent |
( |
std::istream & |
stream, |
|
|
Map & |
map, |
|
|
Resources & |
resources |
|
) |
| |
◆ ShootComponent() [2/3]
| TouhouFanGame::ECS::Components::ShootComponent::ShootComponent |
( |
Resources & |
resources, |
|
|
Map & |
map |
|
) |
| |
◆ ShootComponent() [3/3]
| TouhouFanGame::ECS::Components::ShootComponent::ShootComponent |
( |
Resources & |
resources, |
|
|
Map & |
map, |
|
|
const std::string & |
handlePath |
|
) |
| |
◆ ~ShootComponent()
| TouhouFanGame::ECS::Components::ShootComponent::~ShootComponent |
( |
| ) |
|
|
overridedefault |
◆ serialize()
| void TouhouFanGame::ECS::Components::ShootComponent::serialize |
( |
std::ostream & |
stream | ) |
const |
|
overridevirtual |
◆ setHandlerPath()
| void TouhouFanGame::ECS::Components::ShootComponent::setHandlerPath |
( |
const std::string & |
path | ) |
|
◆ _handlerPath
| std::string TouhouFanGame::ECS::Components::ShootComponent::_handlerPath |
|
private |
◆ handler
| std::unique_ptr<ExternalCode> TouhouFanGame::ECS::Components::ShootComponent::handler |
◆ map
| Map& TouhouFanGame::ECS::Components::ShootComponent::map |
◆ resources
| Resources& TouhouFanGame::ECS::Components::ShootComponent::resources |
◆ shooting
| bool TouhouFanGame::ECS::Components::ShootComponent::shooting = false |
The documentation for this class was generated from the following files:


I am reading A Double Life, Sarah Burton's 2003 biography of Charles and Mary Lamb, and have been delighted by a couple of names mentioned therein.
One of the Lamb's relatives lived in a Hertfordshire cottage called, splendidly, Button Snap. It is still there, a listed building, so I may have to go and violently drive out the current tenants or owners and move in myself.
Gone, however, is a pub at 17 Newgate Street in the City of London called The Salutation And Cat, where Charles Lamb used to get squiffy with his pal Samuel Taylor Coleridge. According to Walter Thornbury in Old And New London (1878), the pub was named after an “odd combination of two incongruous signs”. Over the road was another pub with the equally intriguing name of The Magpie And Stump.
Both Sarah Burton and Walter Thornbury remind us of Coleridge's youthful folly in enlisting in the army. He did so under the pseudonym Silas Tompkin Comberbache. Some years ago I linked to a site (now vanished*) which contained this brief reference to his military service:
As a rider, his attempts ended frequently in disaster: “Within this week I have been thrown three times from my Horse, and run away with to no small perturbation of my nervous system.” He developed saddle sores, “dreadfully troublesome eruptions, which so grimly constellated my Posteriors.”
*ADDENDUM : Not so. There is a (revised) link to the site in the comments. Thanks to Dave Lull and others who pointed out my error.


Akan name Finder
Welcome to my web application that requests for your birthday details and gender then calculates the day you were born. Depending on your gender Your Akan name will be displayed. Akan names are derived from Ghanian culture. Frequently in Ghana,
children are given their first name as a 'day name' which corresponds to the day in the week they were born.
To find your Akan name , fill the form below and click Submit button


combineReducers(reducers)
#
As your app grows more complex, you'll want to split your reducing function into separate functions, each managing independent parts of the state.
The combineReducers
helper function turns
an object whose values are different reducing
functions into a single reducing function you can pass
to
createStore
.
The resulting reducer calls every child reducer, and
gathers their results into a single state object.
The state produced by
combineReducers()
namespaces the states
of each reducer under their keys as passed to
combineReducers()
Example:
You can control state key names by using different
keys for the reducers in the passed object. For
example, you may call
combineReducers({ todos: myTodosReducer, counter:
myCounterReducer })
for the state shape to be
{ todos, counter }
.
A popular convention is to name reducers after the
state slices they manage, so you can use ES6 property
shorthand notation:
combineReducers({ counter, todos })
. This
is equivalent to writing
combineReducers({ counter: counter, todos: todos
})
.
#
A Note for Flux UsersThis function helps you organize your reducers to manage their own slices of state, similar to how you would have different Flux Stores to manage different state. With Redux, there is just one store, but
combineReducers
helps you keep the same logical division between reducers.
#
Arguments-
reducers
(Object): An object whose values correspond to different reducing functions that need to be combined into one. See the notes below for some rules every passed reducer must follow.
Earlier documentation suggested the use of the ES6
import * as reducers
syntax to obtain the reducers object. This was the source of a lot of confusion, which is why we now recommend exporting a single reducer obtained usingcombineReducers()
fromreducers/index.js
instead. An example is included below.
#
Returns
(Function): A reducer that invokes every
reducer inside the reducers
object, and
constructs a state object with the same shape.
#
NotesThis function is mildly opinionated and is skewed towards helping beginners avoid common pitfalls. This is why it attempts to enforce some rules that you don't have to follow if you write the root reducer manually.
Any reducer passed to
combineReducers
must satisfy these rules:
-
For any action that is not recognized, it must return the
state
given to it as the first argument. -
It must never return
undefined
. It is too easy to do this by mistake via an earlyreturn
statement, socombineReducers
throws if you do that instead of letting the error manifest itself somewhere else. -
If the
state
given to it isundefined
, it must return the initial state for this specific reducer. According to the previous rule, the initial state must not beundefined
either. It is handy to specify it with ES6 optional arguments syntax, but you can also explicitly check the first argument for beingundefined
.
While combineReducers
attempts to check
that your reducers conform to some of these rules, you
should remember them, and do your best to follow them.
combineReducers
will check your reducers
by passing undefined
to them; this is
done even if you specify initial state to
Redux.createStore(combineReducers(...),
initialState)
. Therefore, you must ensure your
reducers work properly when receiving
undefined
as state, even if you never
intend for them to actually receive
undefined
in your own code.
#
Example
reducers/todos.js
#
reducers/counter.js
#
reducers/index.js
#
App.js
#
#
Tips-
This helper is just a convenience! You can write your own
combineReducers
that works differently, or even assemble the state object from the child reducers manually and write a root reducing function explicitly, like you would write any other function. -
You may call
combineReducers
at any level of the reducer hierarchy. It doesn't have to happen at the top. In fact you may use it again to split the child reducers that get too complicated into independent grandchildren, and so on.


{% extends "layout.html" %} {% block page_title %} Treatments and therapy {% endblock %} {% block content %} {% include "../includes/phase_banner_beta.html" %} Back Are you having, or do you have planned, any treatments or therapy? Including chemotherapy, physiotherapy, counselling, dialysis, or medical massages or exercises. Are you having, or do you have planned, any treatments? Yes No Treatment or therapy 1 Name of treatment or therapy When or how often Add another treatment Treatment or therapy 2 Name of treatment or therapy When or how often Add another treatment Treatment or therapy 3 Name of treatment or therapy When or how often Add another treatment Treatment or therapy 4 Name of treatment or therapy When or how often Add another treatment Treatment or therapy 5 Name of treatment or therapy When or how often Add another treatment {% include "../includes/help.html" %} {% endblock %} {% block body_end %} {% include "includes/scripts.html" %} {% endblock %}
Including chemotherapy, physiotherapy, counselling, dialysis, or medical massages or exercises.
Add another treatment


procedure ApplyLUT(Dst, Src: TCustomBitmap32; const LUT: TLUT8; PreserveAlpha: Boolean = False);
Converts color from Src to Dst using a look-up table (LUT parameter) to map the color components. The alpha channel of the result is set to $FF by default. However, you can override this behaviour by setting PreserveAlpha to True.
RDST = LUT[RSRC];
GDST = LUT[GSRC];
BDST = LUT[BSRC];
If PreserveAlpha then ADST = ASRC else ADST = $FF;
This function supports in-place operation, that is Dst may be the same as Src.
[See also]


I Don't like to compare bullruns, rarely the same pattern
But we gucci cause you said 60k sats in 2 weeks
Malti26-Jun-19 07:02 AM
Is mainstream media already reporting something?
Sherdogz26-Jun-19 07:04 AM
Damn didnt think kmd would go to 10k its going yo get even lower.
actionslacks26-Jun-19 07:06 AM
all alts will get murdered temporarily. this is probably the biggest buying opportunity there is gonna be for awhile.
2
Flexatron26-Jun-19 07:06 AM
500 btcusdt buywall at binance
Nvm gone
hyperDEX26-Jun-19 07:07 AM
Ouch 10k
Cryptoon26-Jun-19 07:09 AM
@Keppie 12 days left vamoooo
1
Sherdogz26-Jun-19 07:10 AM
Why is qtum up the last few days i tought it was dead(edited)
hyperDEX26-Jun-19 07:10 AM
Random alts are being pumped
Sherdogz26-Jun-19 07:11 AM
Ok hope they pump kmd soon (edited)
hyperDEX26-Jun-19 07:12 AM
well cant argue with that, but need btc to cool off a bit
1
actionslacks26-Jun-19 07:15 AM
this is where the buy red alt, sell green alt game starts again.
Bittersweet26-Jun-19 07:16 AM
I haven't been here for the short time and I expected it to be the case for most at this point
but some are still selling
Sherdogz26-Jun-19 07:17 AM
@actionslacks is this a strategy?
actionslacks26-Jun-19 07:18 AM
@Sherdogz yeah, i'm gonna tweak it this time though. no more reading whitepapers, i will choose to invest in projects with the most marketing and the least tech(edited)
Keppie26-Jun-19 07:21 AM
Volume tells me it's the same bots that are selling
USD bots
hyperDEX26-Jun-19 07:26 AM
Yep, well what can you do.
Might have bought KMD when it was 0.5 USD and still a profit
Bots dont care about BTC value
But i am probably saying that to console myself so might be biased hahah, though there is no way i will be selling
Fiat --> BTC --> more KMD at the moment
actionslacks26-Jun-19 07:32 AM
buckle up, this ride stops for no one.
hyperDEX26-Jun-19 07:32 AM
just remember boys and girls, dont forget to take profits for the gov ransom and to enjoy life this cycle(edited)
2
1
There is no point in having money and not being able to spend it. Next year we will buy a country and move there to have 0% tax
1
Keppie26-Jun-19 07:35 AM
Komodo-land
actionslacks26-Jun-19 07:36 AM
and kmd microsats
Bittersweet26-Jun-19 07:45 AM
Komodo island, the revival of the dream
willofleo26-Jun-19 07:59 AM
buy a huge yacht no laws governing the sea , using pirate transaction to buy goods(edited)
or an island
Malti26-Jun-19 08:00 AM
just remember that alt-season last time also was the indicator for bear to start afterwards
1/ Bitcoin was supposed to be Anonymous Digital Cash. It turned out to be pseudo-anonymous later since identity could be linked to the transactions. We can now forget pseudo-anonyimity on $BTC as chain analysis is here.
Crabby Paddy26-Jun-19 09:04 AM
What is everyone’s expectations for an alt rally? (Say Btc smashes through ath) I know a lot of people are waiting and anticipating, but also that people won’t (hopefully) be buying all shitcoins and pumping the most useless alts. I’d imagine we have quite a lot more veterened or informed investors compared to last time.
Will we see a similar all alts up scenario, or more fundamentally solid alts going up mainly? If Btc reaches say 40k, do you presume that alts will go higher than 2017?
I’m still all alt and no Btc, and I’ve lost 70% in Btc value in the last few days alone to buy Btc now or to wait for alt season which may never come is the question
jl777c26-Jun-19 09:08 AM
things tend to go back to the average, 60%+ dominance is the extreme. when BTC pauses (or even corrects), funds will flow into the higher marketcap alts first, then down the line. that is the usual pattern, with occasional random pumps thrown in for fun
grewalsatinder26-Jun-19 09:10 AM
BTC Dominance: 61.8%
jl777c26-Jun-19 09:12 AM
going up 0.1% in a day is not good for alt satoshi price. up 2% in a day....
coingirl8726-Jun-19 09:12 AM
There is no altcoin bear market...91 coins of top 100 on coinmarketcap perfored better than kmd....there is only a kmd bear narket...i think in 2 weeks we can say goodbye top100
1
jl777c26-Jun-19 09:12 AM
the fiat bots will keep pushing the price down as long as people keep selling to it
i think KMD is suffering proportionally more as it has lower liquidity than average
coingirl8726-Jun-19 09:16 AM
Yes...because of missing marketing in last years
Without marketing no liquidity(edited)
No liquidity means no use
grewalsatinder26-Jun-19 09:17 AM
fix the marketing, that you looking for
coingirl8726-Jun-19 09:17 AM
No use = dead
hyperDEX26-Jun-19 09:17 AM
@coingirl87 it's not too late to dump
grewalsatinder26-Jun-19 09:18 AM
use needs development more than marketing
1
coingirl8726-Jun-19 09:18 AM
Its to late now
hyperDEX26-Jun-19 09:18 AM
Then hodl through
grewalsatinder26-Jun-19 09:18 AM
bye bye than @coingirl87
hyperDEX26-Jun-19 09:18 AM
No need to complain
CHMEX26-Jun-19 09:18 AM
6m in 24h is more volume than usual(edited)
coingirl8726-Jun-19 09:19 AM
I lost more than 2.000.000 in bear market...
So no sell
There is still hope but ...
grewalsatinder26-Jun-19 09:19 AM
your useless complaining won't fix anything.
being a community member you can do something to fix, like other members do
coingirl8726-Jun-19 09:20 AM
I try to fix marketing since 2 years by complaining about it
grewalsatinder26-Jun-19 09:20 AM
Good Job doing so
I see much improvements in Marketing since SuperNET days
Thank you @coingirl87 for your valuable contributions
coingirl8726-Jun-19 09:21 AM
No problem
hyperDEX26-Jun-19 09:21 AM
@coingirl87 There is only 6 degrees of separation between you and someone that can make a difference to the kmd price(edited)
CHMEX26-Jun-19 09:23 AM
Thats also true between me and you or coingirl and james
hyperDEX26-Jun-19 09:23 AM
that is what i mean
coingirl8726-Jun-19 09:23 AM
I dont understand that you are not open fir xritic
CHMEX26-Jun-19 09:23 AM
Yep
hyperDEX26-Jun-19 09:23 AM
i can call up my mate bill gates
coingirl8726-Jun-19 09:24 AM
Kmd marketing is not really good....see coinmarketcap..from 43 to 66


About
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Contact
Danilo Mendes
Web Developer
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BMW X5 xDrive30d M Sport review – SUV is extraordinary
Great driving dynamics and a quality cabin are just two of the reasons why the BMW X5 won the Premium Crossover class at the 2019 Scottish Car of the Year Awards. Here, we tell you all about the spec, performance and price of the xDrive30d M Sport version.
by John MurdochFEW cars offer as much road presence as BMW’s mighty X5, which is now bigger and better than ever.
This fine German machine will also easily deal with the worst of our winter weather, muddy fields or stony tracks, although this car is more liable to be found on motorways or the school run rather than half way up a mountain.
I first drove an X5 20 years ago when it first arrived and it has gradually got more and more sophisticated – a fact recognised by the Association of Scottish Motoring Writers as this BMW has just won the Scottish Car of the Year (SCOTY) Awards’ Premium Crossover category.
It is now even chunkier than before with crisp looks, while the front is dominated by a massive grille that makes it look quite aggressive. The focus is still very much on on-road handling and performance, and it is an SUV that you can really enjoy driving hard.
Now in its fourth generation, it comes with an option of a third row of seats and a choice of petrol and diesel engines. I have been sampling the most popular – the 3.0-litre diesel that punches out a substantial 265hp and offers massive torque.
That means it is capable of 0-62mph in 6.5 seconds before going on to 143mph. And it is not just good in a straight line because the X5 handles the twisty stuff well and corners nicely despite its hefty bulk.
The steering is well weighted and provides good feedback, while the eight-speed gearbox switches smoothly through the cogs – but if you want some fun, you can also use the paddles. The brakes are fantastic – they need to be to slow this monster from speed – and the grip is also impressive.
You hardly hear the six-cylinder diesel inside the superb cabin, where there is stacks of space to stretch out and appreciate the high-quality leather and soft-touch materials.
The dash is dominated by a huge touchscreen that can also be operated by the latest version of iDrive via the circular controller. The rest of the instruments are typical BMW and there is also a clever head-up display on this vehicle.
It is packed with all the latest tech and the cabin also offers plenty cup holders, storage bins and pockets, as well as enough power sockets to keep the whole family happy.
The boot can take care of 650 litres of luggage and this can be increased to a massive 1,870 litres if you fold the rear seats flat.
This version of the X5, priced from £61,140, boasts all the latest safety equipment and you can add more from the extensive options list and personalise your vehicle in many different ways.
Factfile:
- Model: BMW X5 xDrive30d M Sport
- Engine: 3.0-litre diesel
- Power: 265hp
- Top speed: 143mph
- 0-62mph: 6.5 seconds
- Average mpg: 34.0-37.2
- CO2 emissions: 165g/km
- Warranty: Three years/unlimited mileage
- Price: £61,140


Select WiFi
SSID:
Password:
IP address:
Gateway address:
Netmask:
The IP address, gateway address and netmask are optional. If not supplied these values will be issued by the WiFi access point.


{% extends 'base.html' %} {% block subtitle %} - About{% endblock subtitle %} {% block content %}
I'm a new designer and a bitcoiner, so I decided to work on my skills by creating this public project to help explaining some aspects of Bitcoin.
You can see more of my work or talk directly to me through my website.


B
E
H
O
L
D
3D™
Copyright© 2019 Jonathan D. Lettvin, All Rights Reserved
refresh
expand
Use a mobile device


#include <menus.h>
Inheritance diagram for TMenuView::
Public Methods | |
| TMenuView (const TRect &bounds, TMenu *aMenu, TMenuView *aParent=0) | |
| TMenuView (const TRect &bounds) | |
| void | setBounds (const TRect &bounds) |
| virtual ushort | execute () |
| TMenuItem* | findItem (char ch) |
| virtual TRect | getItemRect (TMenuItem *item) |
| virtual ushort | getHelpCtx () |
| virtual TPalette& | getPalette () const |
| virtual void | handleEvent (TEvent &event) |
| TMenuItem* | hotKey (ushort keyCode) |
| TMenuView* | newSubView (const TRect &bounds, TMenu *aMenu, TMenuView *aParentMenu) |
Static Public Methods | |
| TStreamable* | build () |
Static Public Attributes | |
| const char* const | name |
Protected Methods | |
| TMenuView (StreamableInit) | |
| virtual void | write (opstream &os) |
| virtual void* | read (ipstream &is) |
Protected Attributes | |
| TMenuView* | parentMenu |
| TMenu* | menu |
| TMenuItem* | current |
Definition at line 249 of file menus.h.
|
|
Undocumented. |
|
|
Calls TView constructor to create a TMenuView object of size `bounds'.
|
|
|
Each streamable class needs a "builder" to allocate the correct memory for its objects together with the initialized virtual table pointers. This is achieved by calling this constructor with an argument of type StreamableInit. |
|
|
Called to create an object in certain stream-reading situations. Reimplemented from TView. |
|
|
Executes a menu view until the user selects a menu item or cancels the process. Returns the command assigned to the selected menu item, or zero if the menu was canceled. Should never be called except by TGroup::execView(). Reimplemented from TView. |
|
|
Returns a pointer to the menu item that has toupper(ch) as its hot key (the highlighted character). Returns 0 if no such menu item is found or if the menu item is disabled. Note that findItem() is case insensitive. |
|
|
By default, this member function returns the help context of the current menu selection. If this is hcNoContext, the parent menu's current context is checked. If there is no parent menu, getHelpCtx() returns hcNoContext.
Reimplemented from TView. |
|
|
Classes derived from TMenuView must override this member function in order to respond to mouse events. Your overriding functions in derived classes must return the rectangle occupied by the given menu item. |
|
|
Returns the default palette string. Reimplemented from TView. |
|
|
Called whenever a menu event needs to be handled. Determines which menu item has been mouse or keyboard selected (including hot keys) and generates the appropriate command event with putEvent(). Reimplemented from TView. |
|
|
Returns a pointer to the menu item associated with the hot key given by `keyCode'. Returns 0 if no such menu item exists, or if the item is disabled. hotKey() is used by handleEvent() to determine whether a keystroke event selects an item in the menu. |
|
|
Undocumented. |
|
|
Reads from the input stream `is'. Reimplemented from TView. |
|
|
Undocumented. Reimplemented from TView. |
|
|
Writes to the output stream `os'. Reimplemented from TView. |
|
|
A pointer to the currently selected menu item. |
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A pointer to the TMenu object for this menu, which provides a linked list of menu items. The menu pointer allows access to all the data members of the menu items in this menu view. |
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Undocumented. Reimplemented from TView. Reimplemented in TMenuBar, TMenuBox, and TMenuPopup. |
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A pointer to the TMenuView object (or any class derived from TMenuView) that owns this menu. |


{% extends "base_site.html" %} {% block content %}
free & open source gratitude
This site is all about showing people appreciation by giving them (virtual) hugs. So why not hug {{ random_user.verbose_name }}?
{% if g.user and g.user.can_hug() %} {% include "inc/hug_form.html" %} {% endif %}In total, {{ total_hugs|int() }} have been given. On average, each user that gave hugs gave {{ average_hugs_given|int() }} and each user that received hugs received {{ average_hugs_received|int() }} hugs. This week, {{ hugs_this_week|int() }} {% if hugs_this_week == 1 %} hug was {% else %} hugs were {% endif %} given, that is {% if hugs_this_week > hugs_last_week %} {{ hugs_this_week - hugs_last_week }} more than {% elif hugs_this_week == hugs_last_week %} the same as {% else %} {{ hugs_last_week - hugs_this_week }} less than {% endif %} last week ({{ hugs_last_week }}).


Cardiff 10 km
Cardiff WAL
Race Winners
(31 runnings)
32:32 33:01 35:30 35:18 09 Sep
2007
30:14
35:06
03 Sep
2006
29:57
33:14
04 Sep
2005
28:58
33:35
05 Sep
2004
28:32
34:01
14 Sep
2003
28:41
34:04
08 Sep
2002
29:12
33:10
09 Sep
2001
29:08
35:06
03 Sep
2000
28:23
35:19
05 Sep
1999
29:11
33:14
27 Sep
1998
29:18
33:10
28 Sep
1997
28:39
32:38
22 Sep 1996
28:40
33:41
03 Sep
1995
29:03
33:56
04 Sep
1994
29:31
35:07
05 Sep
1993
29:10
34:25
06 Sep
1992
29:14
34:19
01 Sep
1991
28:58
33:37
14 Oct
1990
29:26
33:25
29 Oct
1989
29:16
32:52
16 Oct
1988
29:18
34:31
27 Oct
1987
29:45
33:57
10 Oct
1986
30:25
36:18
Notes: 1986 was the inaugural year. This race was sponsored by Capital Windows for 1986-1988 and by the National
Provident Institution for 1989-92. The race has raised money for the KRUF (Kidney Research Unit for Wales Foundation)
for all years.
03 Sep
2017
28:48
Dewi Griffiths (WAL)
33:38
Lilian Partridge (ENG)
11 Sep
2016
29:47
Danal Desta (ERI)
33:39
Rachel Felton-4
06 Sep
2015
29:12
John Beattie (ENG)
33:27
Rachel Felton-3
07 Sep
2014
30:22
Jonathan Hopkins (WAL)
34:14
Rachel Felton-2
08 Sep
2013
29:04
Matthew Kiprotich Kimutai (KEN)
33:27
Rachel Felton (ENG)
09 Sep
2012
29:50
Kevin Heywood (ENG)
32:31
Caryl-Mair Jones (WAL)
11 Sep
2011
27:46
Milton Kiplagat Rotich (KEN)
Alice Moire Kemunto (KEN)
12 Sep
2010
29:12
Jean-Berchmans
Ndayisenga-2 (nc)
Claire Hallisey (ENG)
(nc)
06 Sep
2009
29:26
Jean-Berchmans Ndayisenga (BDI)
Kelly Crickmore (ENG)
07 Sep
2008
29:45
Thomas Humphries (ENG)
Rebekah Randell (ENG)
Jermaine Mays (ENG)
Rachel Jones (ENG)
Patrick Makau (KEN)
Catherine Mutua (KEN)
Paul Langat (KEN)
Olga Kimaiyo (KEN)
Ernest Kimeli (KEN)
Miriam Wangari-2
Julius Kibet (KEN)
Miriam Wangari (KEN)
Daniel Gachara (KEN)
(nc)
Emily Samoei (KEN)
(nc)
William Kirui (KEN)
(nc)
Zara Hyde-Peters (ENG)
(nc)
Julius Kimtai (KEN)
Nicky Haines-Jones (WAL)
Dominic Kirui (KEN)
Marian Sutton-3
Joseph Kanda (KEN)
(nc)
Marian Sutton-2
(nc)
Wilson Cheruiyot (KEN)
(nc)
Marian Sutton (ENG)
(nc)
Paul Taylor-2
Lucy Elliott (ENG)
Paul Taylor (ENG)
Vikki McPherson (SCO)
Justin Hobbs (WAL)
(nc)
Lynne Maddison (WAL)
(nc)
Chris Buckley (WAL)
(nc)
Hayley Nash (WAL)
(nc)
Martin Jones (ENG)
Jacqueline Davis (ENG)
Nigel Adams-4
Angela Tooby-2
Ian Manners (ENG)
Angela Tooby (WAL)
Nigel Adams-3
Susan Tooby-Wightman (WAL)
Nigel Adams-2
(nc)
Ceri Pritchard (WAL)
(nc)
Nigel Adams (WAL) (nc)
Sandra Branney (SCO)
Dennis Fowles (WAL)
Ann Roblin (WAL)
(nc) =>
national championship
2010 Michael Johnson was the national champion (2nd place, 29:50)
2010
Marilyn Kitching
was the national champion (place unknown, 36:33)
2002 Mark Roberts was the national
champion (5th place, 30:20)
2002 Nicky Haines-Jones was the
national champion (place unknown, 37:07)
2001 Mark Morgan was the national
champion (4th place, 30:14)
2001 Rachel Goddard was the
national champion (place unknown, 35:39)
1998 Christian Stephenson was the
national champion (4th place, 29:28)
1998 Frances Gill was the national
champion (5th place, 35:09)
1998 Stephen Brace was the national
champion (5th place, 30:14)
1998 Emma Evans was the national
champion (5th place, 35:08)
Most Wins
(1986-date)
Men
4
Nigel Adams (WAL)
1987-89,1991
Women
4
Rachel Felton (ENG)
2013-16
Prize Money
(ADR qualified runners)
Prize money has been awarded but amounts and distribution have not been reported.
Race Time Bias
(sec/km)
Year Men Women
2017 -0.3
n/c
....
2015 -3.2
-2.6
....
2013 -3.2
n/c
....
2005 +0.6
n/c
2004
+1.0
n/c
2003
-2.2
n/c
2002
-0.5
n/c
....
2000
+0.3
n/c
1999
-0.4 -1.2
1998
-1.9
-1.3
1997
-3.0
n/c
1996
-3.1
n/c
1995
-1.3
n/c
....
1992
-0.4
n/c
....
1987
n/c
+2.3
Avgs -1.2 -0.7
Competitive
Level (1990-date)
Year Men Women
2017 135
93
2016
n/c 83
2015
191
302
....
2013
1 n/c
....
2000
361
n/c
1999 201 261
....
1995 243
n/c
....
1992 276
n/c
Quality Performances
Men
<28:00 1
<28:20 1
<28:40
5
<29:00 13
<29:20 36
<29:40 68
<30:00 118
Women
<33:00 4
<33:30 14
<34:00
32
<34:30
59
<35:00
86
Last Updated on 05 Sep 2017
Contributor: Mick McGeoch (50)


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