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mavlink_udp
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helper functions for sending and unpacking the most common mavlink packets. For use with the functions in mavlink_udp.h More...
#include <stdint.h>
#include <rc/mavlink/common/mavlink.h>
#include <rc/mavlink/mavlink_types.h>
Go to the source code of this file.
Functions | |
| int | rc_mav_send_heartbeat_abbreviated () |
| Constructs and sends a heartbeat packet of type MAVLINK_MSG_ID_HEARTBEAT. More... | |
| int | rc_mav_send_heartbeat (uint32_t custom_mode, uint8_t type, uint8_t autopilot, uint8_t base_mode, uint8_t system_status) |
| Constructs and sends a heartbeat packet of type MAVLINK_MSG_ID_HEARTBEAT. More... | |
| int | rc_mav_get_heartbeat (mavlink_heartbeat_t *data) |
| fetches the most recently received heartbeat packet of type MAVLINK_MSG_ID_HEARTBEAT More... | |
| int | rc_mav_send_attitude (float roll, float pitch, float yaw, float rollspeed, float pitchspeed, float yawspeed) |
| Send and attitude packet of type MAVLINK_MSG_ID_ATTITUDE. More... | |
| int | rc_mav_get_attitude (mavlink_attitude_t *data) |
| Fetches the last attitude packet of type MAVLINK_MSG_ID_ATTITUDE. More... | |
| int | rc_mav_send_attitude_quaternion (float q1, float q2, float q3, float q4, float rollspeed, float pitchspeed, float yawspeed) |
| Packs and sends an attitude quaternion packet of type MAVLINK_MSG_ID_ATTITUDE_QUATERNION. More... | |
| int | rc_mav_get_attitude_quaternion (mavlink_attitude_quaternion_t *data) |
| Fetches and unpacks the last received MAVLINK_MSG_ID_ATTITUDE_QUATERNION. More... | |
| int | rc_mav_send_local_position_ned (float x, float y, float z, float vx, float vy, float vz) |
| Packs and sends a local position NED packet of type MAVLINK_MSG_ID_LOCAL_POSITION_NED. More... | |
| int | rc_mav_get_local_position_ned (mavlink_local_position_ned_t *data) |
| Fetches and unpacks the last received MAVLINK_MSG_ID_LOCAL_POSITION_NED. More... | |
| int | rc_mav_send_global_position_int (int32_t lat, int32_t lon, int32_t alt, int32_t relative_alt, int16_t vx, int16_t vy, int16_t vz, uint16_t hdg) |
| Packs and sends a packet of type MAVLINK_MSG_ID_GLOBAL_POSITION_INT. More... | |
| int | rc_mav_get_global_position_int (mavlink_global_position_int_t *data) |
| Fetches and unpacks the last received MAVLINK_MSG_ID_GLOBAL_POSITION_INT. More... | |
| int | rc_mav_send_set_position_target_local_ned (float x, float y, float z, float vx, float vy, float vz, float afx, float afy, float afz, float yaw, float yaw_rate, uint16_t type_mask, uint8_t target_system, uint8_t target_component, uint8_t coordinate_frame) |
| Packs and sends a packet of type MAVLINK_MSG_ID_POSITION_TARGET_LOCAL_NED. More... | |
| int | rc_mav_get_set_position_target_local_ned (mavlink_set_position_target_local_ned_t *data) |
| fetches and unpacks the most recently received packet of type MAVLINK_MSG_ID_POSITION_TARGET_LOCAL_NED More... | |
| int | rc_mav_send_set_position_target_global_int (int32_t lat_int, int32_t lon_int, float alt, float vx, float vy, float vz, float afx, float afy, float afz, float yaw, float yaw_rate, uint16_t type_mask, uint8_t coordinate_frame) |
| Packs and sends a packet of type MAVLINK_MSG_ID_POSITION_TARGET_GLOBAL_INT. More... | |
| int | rc_mav_get_set_position_target_global_int (mavlink_set_position_target_global_int_t *data) |
| Fetches and unpacks the last received packet of type MAVLINK_MSG_ID_POSITION_TARGET_GLOBAL_INT. More... | |
| int | rc_mav_send_gps_raw_int (int32_t lat, int32_t lon, int32_t alt, uint16_t eph, uint16_t epv, uint16_t vel, uint16_t cog, uint8_t fix_type, uint8_t satellites_visible, int32_t alt_ellipsoid, uint32_t h_acc, uint32_t v_acc, uint32_t vel_acc, uint32_t hdg_acc) |
| Packs and sends a packet of type MAVLINK_MSG_ID_GPS_RAW_INT. More... | |
| int | rc_mav_get_gps_raw_int (mavlink_gps_raw_int_t *data) |
| Fetches and unpacks a packet of type MAVLINK_MSG_ID_GPS_RAW_INT. More... | |
| int | rc_mav_send_scaled_pressure (float press_abs, float press_diff, int16_t temperature) |
| Packs and sends a packet of type MAVLINK_MSG_ID_SCALED_PRESSURE. More... | |
| int | rc_mav_get_raw_pressure (mavlink_raw_pressure_t *data) |
| Fetches and unpacks last received packet of type MAVLINK_MSG_ID_SCALED_PRESSURE. More... | |
| int | rc_mav_send_servo_output_raw (uint16_t servo1_raw, uint16_t servo2_raw, uint16_t servo3_raw, uint16_t servo4_raw, uint16_t servo5_raw, uint16_t servo6_raw, uint16_t servo7_raw, uint16_t servo8_raw, uint8_t port, uint16_t servo9_raw, uint16_t servo10_raw, uint16_t servo11_raw, uint16_t servo12_raw, uint16_t servo13_raw, uint16_t servo14_raw, uint16_t servo15_raw, uint16_t servo16_raw) |
| Packs and sends packet of type MAVLINK_MSG_ID_SERVO_OUTPUT_RAW. More... | |
| int | rc_mav_get_servo_output_raw (mavlink_servo_output_raw_t *data) |
| Fetch and unpack message of type MAVLINK_MSG_ID_SERVO_OUTPUT_RAW. More... | |
| int | rc_mav_send_sys_status (uint32_t onboard_control_sensors_present, uint32_t onboard_control_sensors_enabled, uint32_t onboard_control_sensors_health, uint16_t load, uint16_t voltage_battery, int16_t current_battery, uint16_t drop_rate_comm, uint16_t errors_comm, uint16_t errors_count1, uint16_t errors_count2, uint16_t errors_count3, uint16_t errors_count4, int8_t battery_remaining) |
| { function_description } More... | |
| int | rc_mav_get_sys_status (mavlink_sys_status_t *data) |
| Fetch and unpack packet of type MAVLINK_MSG_ID_SERVO_OUTPUT_RAW. More... | |
| int | rc_mav_send_manual_control (int16_t x, int16_t y, int16_t z, int16_t r, uint16_t buttons, uint8_t target) |
| Pack and send message of type MAVLINK_MSG_ID_MANUAL_CONTROL. More... | |
| int | rc_mav_get_manual_control (mavlink_manual_control_t *data) |
| Fetch and unpack the last received message of type MAVLINK_MSG_ID_MANUAL_CONTROL. More... | |
| int | rc_mav_att_pos_mocap (float q[4], float x, float y, float z) |
| Packs and send a message of type MAVLINK_MSG_ID_ATT_POS_MOCAP. More... | |
| int | rc_mav_get_att_pos_mocap (mavlink_att_pos_mocap_t *data) |
| Fetche and unpacks last received packet of type MAVLINK_MSG_ID_ATT_POS_MOCAP. More... | |
helper functions for sending and unpacking the most common mavlink packets. For use with the functions in mavlink_udp.h
Definition in file mavlink_udp_helpers.h.
| int rc_mav_att_pos_mocap | ( | float | q[4], |
| float | x, | ||
| float | y, | ||
| float | z | ||
| ) |
Packs and send a message of type MAVLINK_MSG_ID_ATT_POS_MOCAP.
| q | Attitude quaternion, w, x, y, z order, zero-rotation is (1,0,0,0) | |
| [in] | x | X position in meters (NED) |
| [in] | y | Y position in meters (NED) |
| [in] | z | Z position in meters (NED) |
| int rc_mav_get_att_pos_mocap | ( | mavlink_att_pos_mocap_t * | data | ) |
Fetche and unpacks last received packet of type MAVLINK_MSG_ID_ATT_POS_MOCAP.
| [out] | data | Pointer to user's packet struct to be populated with new data |
| int rc_mav_get_attitude | ( | mavlink_attitude_t * | data | ) |
Fetches the last attitude packet of type MAVLINK_MSG_ID_ATTITUDE.
| [out] | data | Pointer to user's packet struct to be populated with new data |
| int rc_mav_get_attitude_quaternion | ( | mavlink_attitude_quaternion_t * | data | ) |
Fetches and unpacks the last received MAVLINK_MSG_ID_ATTITUDE_QUATERNION.
| [out] | data | Pointer to user's packet struct to be populated with new data |
| int rc_mav_get_global_position_int | ( | mavlink_global_position_int_t * | data | ) |
Fetches and unpacks the last received MAVLINK_MSG_ID_GLOBAL_POSITION_INT.
| [out] | data | Pointer to user's packet struct to be populated with new data |
| int rc_mav_get_gps_raw_int | ( | mavlink_gps_raw_int_t * | data | ) |
Fetches and unpacks a packet of type MAVLINK_MSG_ID_GPS_RAW_INT.
| [out] | data | Pointer to user's packet struct to be populated with new data |
| int rc_mav_get_heartbeat | ( | mavlink_heartbeat_t * | data | ) |
fetches the most recently received heartbeat packet of type MAVLINK_MSG_ID_HEARTBEAT
| [out] | data | pointer to put heartbeat packet data |
| int rc_mav_get_local_position_ned | ( | mavlink_local_position_ned_t * | data | ) |
Fetches and unpacks the last received MAVLINK_MSG_ID_LOCAL_POSITION_NED.
| [out] | data | Pointer to user's packet struct to be populated with new data |
| int rc_mav_get_manual_control | ( | mavlink_manual_control_t * | data | ) |
Fetch and unpack the last received message of type MAVLINK_MSG_ID_MANUAL_CONTROL.
| [out] | data | Pointer to user's packet struct to be populated with new data |
| int rc_mav_get_raw_pressure | ( | mavlink_raw_pressure_t * | data | ) |
Fetches and unpacks last received packet of type MAVLINK_MSG_ID_SCALED_PRESSURE.
| [out] | data | Pointer to user's packet struct to be populated with new data |
| int rc_mav_get_servo_output_raw | ( | mavlink_servo_output_raw_t * | data | ) |
Fetch and unpack message of type MAVLINK_MSG_ID_SERVO_OUTPUT_RAW.
| [out] | data | Pointer to user's packet struct to be populated with new data |
| int rc_mav_get_set_position_target_global_int | ( | mavlink_set_position_target_global_int_t * | data | ) |
Fetches and unpacks the last received packet of type MAVLINK_MSG_ID_POSITION_TARGET_GLOBAL_INT.
| [out] | data | Pointer to user's packet struct to be populated with new data |
| int rc_mav_get_set_position_target_local_ned | ( | mavlink_set_position_target_local_ned_t * | data | ) |
fetches and unpacks the most recently received packet of type MAVLINK_MSG_ID_POSITION_TARGET_LOCAL_NED
| [out] | data | Pointer to user's packet struct to be populated with new data |
| int rc_mav_get_sys_status | ( | mavlink_sys_status_t * | data | ) |
Fetch and unpack packet of type MAVLINK_MSG_ID_SERVO_OUTPUT_RAW.
| [out] | data | Pointer to user's packet struct to be populated with new data |
| int rc_mav_send_attitude | ( | float | roll, |
| float | pitch, | ||
| float | yaw, | ||
| float | rollspeed, | ||
| float | pitchspeed, | ||
| float | yawspeed | ||
| ) |
Send and attitude packet of type MAVLINK_MSG_ID_ATTITUDE.
| [in] | roll | Roll angle (rad, -pi..+pi) |
| [in] | pitch | Pitch angle (rad, -pi..+pi) |
| [in] | yaw | Yaw angle (rad, -pi..+pi) |
| [in] | rollspeed | Roll angular speed (rad/s) |
| [in] | pitchspeed | Pitch angular speed (rad/s) |
| [in] | yawspeed | Yaw angular speed (rad/s) |
| int rc_mav_send_attitude_quaternion | ( | float | q1, |
| float | q2, | ||
| float | q3, | ||
| float | q4, | ||
| float | rollspeed, | ||
| float | pitchspeed, | ||
| float | yawspeed | ||
| ) |
Packs and sends an attitude quaternion packet of type MAVLINK_MSG_ID_ATTITUDE_QUATERNION.
| [in] | q1 | Quaternion component 1 |
| [in] | q2 | Quaternion component 2 |
| [in] | q3 | Quaternion component 3 |
| [in] | q4 | Quaternion component 4 |
| [in] | rollspeed | Roll angular speed (rad/s) |
| [in] | pitchspeed | Pitch angular speed (rad/s) |
| [in] | yawspeed | Yaw angular speed (rad/s) |
| int rc_mav_send_global_position_int | ( | int32_t | lat, |
| int32_t | lon, | ||
| int32_t | alt, | ||
| int32_t | relative_alt, | ||
| int16_t | vx, | ||
| int16_t | vy, | ||
| int16_t | vz, | ||
| uint16_t | hdg | ||
| ) |
Packs and sends a packet of type MAVLINK_MSG_ID_GLOBAL_POSITION_INT.
| [in] | lat | Latitude, expressed as * 1E7 |
| [in] | lon | Longitude, expressed as * 1E7 |
| [in] | alt | Altitude in meters, expressed as * 1000 (millimeters), above MSL |
| [in] | relative_alt | Altitude above ground in meters, expressed as * 1000 (millimeters) |
| [in] | vx | Ground X Speed (Latitude), expressed as m/s * 100 |
| [in] | vy | Ground Y Speed (Longitude), expressed as m/s * 100 |
| [in] | vz | Ground Z Speed (Altitude), expressed as m/s * 100 |
| [in] | hdg | Compass heading in degrees * 100, 0.0..359.99 degrees. If unknown, set to: UINT16_MAX |
| int rc_mav_send_gps_raw_int | ( | int32_t | lat, |
| int32_t | lon, | ||
| int32_t | alt, | ||
| uint16_t | eph, | ||
| uint16_t | epv, | ||
| uint16_t | vel, | ||
| uint16_t | cog, | ||
| uint8_t | fix_type, | ||
| uint8_t | satellites_visible, | ||
| int32_t | alt_ellipsoid, | ||
| uint32_t | h_acc, | ||
| uint32_t | v_acc, | ||
| uint32_t | vel_acc, | ||
| uint32_t | hdg_acc | ||
| ) |
Packs and sends a packet of type MAVLINK_MSG_ID_GPS_RAW_INT.
| [in] | lat | Latitude (WGS84, EGM96 ellipsoid), in degrees * 1E7 |
| [in] | lon | Longitude (WGS84, EGM96 ellipsoid), in degrees * 1E7 |
| [in] | alt | Altitude (AMSL, NOT WGS84), in meters * 1000 (positive for up). Note that virtually all GPS modules provide the AMSL altitude in addition to the WGS84 altitude. |
| [in] | eph | GPS HDOP horizontal dilution of position (unitless). If unknown, set to: UINT16_MAX |
| [in] | epv | GPS VDOP vertical dilution of position (unitless). If unknown, set to: UINT16_MAX |
| [in] | vel | GPS ground speed (m/s * 100). If unknown, set to: UINT16_MAX |
| [in] | cog | Course over ground (NOT heading, but direction of movement) in degrees * 100, 0.0..359.99 degrees. If unknown, set to: UINT16_MAX |
| [in] | fix_type | See the GPS_FIX_TYPE enum. |
| [in] | satellites_visible | Number of satellites visible. If unknown, set to 255 |
| [in] | alt_ellipsoid | Altitude (above WGS84, EGM96 ellipsoid), in meters * 1000 (positive for up). |
| [in] | h_acc | Position uncertainty in meters * 1000 (positive for up). |
| [in] | v_acc | Altitude uncertainty in meters * 1000 (positive for up). |
| [in] | vel_acc | Speed uncertainty in meters * 1000 (positive for up). |
| [in] | hdg_acc | Heading / track uncertainty in degrees * 1e5. |
| int rc_mav_send_heartbeat | ( | uint32_t | custom_mode, |
| uint8_t | type, | ||
| uint8_t | autopilot, | ||
| uint8_t | base_mode, | ||
| uint8_t | system_status | ||
| ) |
Constructs and sends a heartbeat packet of type MAVLINK_MSG_ID_HEARTBEAT.
Constructs and sends a heartbeat packet to the previously set destination ip address. The arguments encompass all available parameters in the heartbeat packet. However, many users will not be bothered to populate these parameters and may opt to use rc_mav_send_heartbeat_abbreviated() instead.
| [in] | custom_mode | A bitfield for use for autopilot-specific flags. |
| [in] | type | Type of the MAV (quadrotor, helicopter, etc., up to 15 types, defined in MAV_TYPE ENUM) |
| [in] | autopilot | Autopilot type / class. defined in MAV_AUTOPILOT ENUM |
| [in] | base_mode | System mode bitfield, see MAV_MODE_FLAGS ENUM in mavlink/include/mavlink_types.h |
| [in] | system_status | System status flag, see MAV_STATE ENUM |
| int rc_mav_send_heartbeat_abbreviated | ( | ) |
Constructs and sends a heartbeat packet of type MAVLINK_MSG_ID_HEARTBEAT.
This is a shortcut for rc_mav_send_heartbeat for those which don't wish to populate all of the availbale fields in the mavlink heartbeat packet. It still sends a complete heartbeat packet but with all 0's in the packet payload fields. The receiver can still see the system_id of the sender and this still serves the primary purpose to the heartbeat packet which is to indicate that a communication channel is open and functioning.
| int rc_mav_send_local_position_ned | ( | float | x, |
| float | y, | ||
| float | z, | ||
| float | vx, | ||
| float | vy, | ||
| float | vz | ||
| ) |
Packs and sends a local position NED packet of type MAVLINK_MSG_ID_LOCAL_POSITION_NED.
| [in] | x | X Position (meters) |
| [in] | y | Y Position (meters) |
| [in] | z | Z Position (meters) |
| [in] | vx | X Speed (m/s) |
| [in] | vy | Y Speed (m/s) |
| [in] | vz | Z Speed (m/s) |
| int rc_mav_send_manual_control | ( | int16_t | x, |
| int16_t | y, | ||
| int16_t | z, | ||
| int16_t | r, | ||
| uint16_t | buttons, | ||
| uint8_t | target | ||
| ) |
Pack and send message of type MAVLINK_MSG_ID_MANUAL_CONTROL.
| [in] | x | X-axis, normalized to the range [-1000,1000]. A value of INT16_MAX indicates that this axis is invalid. Generally corresponds to forward(1000)-backward(-1000) movement on a joystick and the pitch of a vehicle. |
| [in] | y | Y-axis, normalized to the range [-1000,1000]. A value of INT16_MAX indicates that this axis is invalid. Generally corresponds to left(-1000)-right(1000) movement on a joystick and the roll of a vehicle. |
| [in] | z | Z-axis, normalized to the range [-1000,1000]. A value of INT16_MAX indicates that this axis is invalid. Generally corresponds to a separate slider movement with maximum being 1000 and minimum being -1000 on a joystick and the thrust of a vehicle. |
| [in] | r | R-axis, normalized to the range [-1000,1000]. A value of INT16_MAX indicates that this axis is invalid. Generally corresponds to a twisting of the joystick, with counter-clockwise being 1000 and clockwise being -1000, and the yaw of a vehicle. |
| [in] | buttons | A bitfield corresponding to the joystick buttons' current state, 1 for pressed, 0 for released. The lowest bit corresponds to Button 1. |
| [in] | target | The system to be controlled. |
| int rc_mav_send_scaled_pressure | ( | float | press_abs, |
| float | press_diff, | ||
| int16_t | temperature | ||
| ) |
Packs and sends a packet of type MAVLINK_MSG_ID_SCALED_PRESSURE.
| [in] | press_abs | Absolute pressure (hectopascal) |
| [in] | press_diff | Differential pressure 1 (hectopascal) |
| [in] | temperature | Temperature measurement (0.01 degrees celsius) |
| int rc_mav_send_servo_output_raw | ( | uint16_t | servo1_raw, |
| uint16_t | servo2_raw, | ||
| uint16_t | servo3_raw, | ||
| uint16_t | servo4_raw, | ||
| uint16_t | servo5_raw, | ||
| uint16_t | servo6_raw, | ||
| uint16_t | servo7_raw, | ||
| uint16_t | servo8_raw, | ||
| uint8_t | port, | ||
| uint16_t | servo9_raw, | ||
| uint16_t | servo10_raw, | ||
| uint16_t | servo11_raw, | ||
| uint16_t | servo12_raw, | ||
| uint16_t | servo13_raw, | ||
| uint16_t | servo14_raw, | ||
| uint16_t | servo15_raw, | ||
| uint16_t | servo16_raw | ||
| ) |
Packs and sends packet of type MAVLINK_MSG_ID_SERVO_OUTPUT_RAW.
| [in] | servo1_raw | Servo output 1 value, in microseconds |
| [in] | servo2_raw | Servo output 2 value, in microseconds |
| [in] | servo3_raw | Servo output 3 value, in microseconds |
| [in] | servo4_raw | Servo output 4 value, in microseconds |
| [in] | servo5_raw | Servo output 5 value, in microseconds |
| [in] | servo6_raw | Servo output 6 value, in microseconds |
| [in] | servo7_raw | Servo output 7 value, in microseconds |
| [in] | servo8_raw | Servo output 8 value, in microseconds |
| [in] | port | Servo output port (set of 8 outputs = 1 port). Most MAVs will just use one, but this allows to encode more than 8 servos. |
| [in] | servo9_raw | Servo output 9 value, in microseconds |
| [in] | servo10_raw | Servo output 10 value, in microseconds |
| [in] | servo11_raw | Servo output 11 value, in microseconds |
| [in] | servo12_raw | Servo output 12 value, in microseconds |
| [in] | servo13_raw | Servo output 13 value, in microseconds |
| [in] | servo14_raw | Servo output 14 value, in microseconds |
| [in] | servo15_raw | Servo output 15 value, in microseconds |
| [in] | servo16_raw | Servo output 16 value, in microseconds |
| int rc_mav_send_set_position_target_global_int | ( | int32_t | lat_int, |
| int32_t | lon_int, | ||
| float | alt, | ||
| float | vx, | ||
| float | vy, | ||
| float | vz, | ||
| float | afx, | ||
| float | afy, | ||
| float | afz, | ||
| float | yaw, | ||
| float | yaw_rate, | ||
| uint16_t | type_mask, | ||
| uint8_t | coordinate_frame | ||
| ) |
Packs and sends a packet of type MAVLINK_MSG_ID_POSITION_TARGET_GLOBAL_INT.
| [in] | lat_int | X Position in WGS84 frame in 1e7 * degrees |
| [in] | lon_int | Y Position in WGS84 frame in 1e7 * degrees |
| [in] | alt | Altitude in meters in AMSL altitude, not WGS84 if absolute or relative, above terrain if GLOBAL_TERRAIN_ALT_INT |
| [in] | vx | X velocity in NED frame in m/s |
| [in] | vy | Y velocity in NED frame in m/s |
| [in] | vz | Z velocity in NED frame in m/s |
| [in] | afx | X acceleration or force (if bit 10 of type_mask is set) in NED frame in meter/s^2 or N |
| [in] | afy | Y acceleration or force (if bit 10 of type_mask is set) in NED frame in meter/s^2 or N |
| [in] | afz | Z acceleration or force (if bit 10 of type_mask is set) in NED frame in meter/s^2 or N |
| [in] | yaw | yaw setpoint in rad |
| [in] | yaw_rate | yaw rate setpoint in rad/s |
| [in] | type_mask | Bitmask to indicate which dimensions should be ignored by the vehicle: a value of 0b0000000000000000 or 0b0000001000000000 indicates that none of the setpoint dimensions should be ignored. If bit 10 is set the floats afx afy afz should be interpreted as force instead of acceleration. Mapping: bit 1: x, bit 2: y, bit 3: z, bit 4: vx, bit 5: vy, bit 6: vz, bit 7: ax, bit 8: ay, bit 9: az, bit 10: is force setpoint, bit 11: yaw, bit 12: yaw rate |
| [in] | coordinate_frame | Valid options are: MAV_FRAME_GLOBAL_INT = 5, MAV_FRAME_GLOBAL_RELATIVE_ALT_INT = 6, MAV_FRAME_GLOBAL_TERRAIN_ALT_INT = 11 |
| int rc_mav_send_set_position_target_local_ned | ( | float | x, |
| float | y, | ||
| float | z, | ||
| float | vx, | ||
| float | vy, | ||
| float | vz, | ||
| float | afx, | ||
| float | afy, | ||
| float | afz, | ||
| float | yaw, | ||
| float | yaw_rate, | ||
| uint16_t | type_mask, | ||
| uint8_t | target_system, | ||
| uint8_t | target_component, | ||
| uint8_t | coordinate_frame | ||
| ) |
Packs and sends a packet of type MAVLINK_MSG_ID_POSITION_TARGET_LOCAL_NED.
| [in] | x | X Position in NED frame in m |
| [in] | y | Y Position in NED frame in m |
| [in] | z | Z Position in NED frame in meters (note, altitude is negative in NED) |
| [in] | vx | X velocity in NED frame in m/s |
| [in] | vy | Y velocity in NED frame in m/s |
| [in] | vz | Z velocity in NED frame in m/s |
| [in] | afx | X acceleration or force (if bit 10 of type_mask is set) in NED frame in meter/s^2 or N |
| [in] | afy | Y acceleration or force (if bit 10 of type_mask is set) in NED frame in meter/s^2 or N |
| [in] | afz | Z acceleration or force (if bit 10 of type_mask is set) in NED frame in meter/s^2 or N |
| [in] | yaw | yaw setpoint in rad |
| [in] | yaw_rate | yaw rate setpoint in rad/s |
| [in] | type_mask | Bitmask to indicate which dimensions should be ignored by the vehicle: a value of 0b0000000000000000 or 0b0000001000000000 indicates that none of the setpoint dimensions should be ignored. If bit 10 is set the floats afx afy afz should be interpreted as force instead of acceleration. Mapping: bit 1: x, bit 2: y, bit 3: z, bit 4: vx, bit 5: vy, bit 6: vz, bit 7: ax, bit 8: ay, bit 9: az, bit 10: is force setpoint, bit 11: yaw, bit 12: yaw rate |
| [in] | target_system | System ID of the target system |
| [in] | target_component | Component ID |
| [in] | coordinate_frame | Valid options are: MAV_FRAME_LOCAL_NED = 1, MAV_FRAME_LOCAL_OFFSET_NED = 7, MAV_FRAME_BODY_NED = 8, MAV_FRAME_BODY_OFFSET_NED = 9 |
| int rc_mav_send_sys_status | ( | uint32_t | onboard_control_sensors_present, |
| uint32_t | onboard_control_sensors_enabled, | ||
| uint32_t | onboard_control_sensors_health, | ||
| uint16_t | load, | ||
| uint16_t | voltage_battery, | ||
| int16_t | current_battery, | ||
| uint16_t | drop_rate_comm, | ||
| uint16_t | errors_comm, | ||
| uint16_t | errors_count1, | ||
| uint16_t | errors_count2, | ||
| uint16_t | errors_count3, | ||
| uint16_t | errors_count4, | ||
| int8_t | battery_remaining | ||
| ) |
{ function_description }
| [in] | onboard_control_sensors_present | Bitmask showing which onboard controllers and sensors are present. Value of 0: not present. Value of 1: present. Indices defined by ENUM MAV_SYS_STATUS_SENSOR |
| [in] | onboard_control_sensors_enabled | Bitmask showing which onboard controllers and sensors are enabled: Value of 0: not enabled. Value of 1: enabled. Indices defined by ENUM MAV_SYS_STATUS_SENSOR |
| [in] | onboard_control_sensors_health | Bitmask showing which onboard controllers and sensors are operational or have an error: Value of 0: not enabled. Value of 1: enabled. Indices defined by ENUM MAV_SYS_STATUS_SENSOR |
| [in] | load | Maximum usage in percent of the mainloop time, (0%: 0, 100%: 1000) should be always below 1000 |
| [in] | voltage_battery | Battery voltage, in millivolts (1 = 1 millivolt) |
| [in] | current_battery | Battery current, in 10*milliamperes (1 = 10 milliampere), -1: autopilot does not measure the current |
| [in] | drop_rate_comm | Communication drops in percent, (0%: 0, 100%: 10'000), (UART, I2C, SPI, CAN), dropped packets on all links (packets that were corrupted on reception on the MAV) |
| [in] | errors_comm | Communication errors (UART, I2C, SPI, CAN), dropped packets on all links (packets that were corrupted on reception on the MAV) |
| [in] | errors_count1 | Autopilot-specific errors |
| [in] | errors_count2 | Autopilot-specific errors |
| [in] | errors_count3 | Autopilot-specific errors |
| [in] | errors_count4 | Autopilot-specific errors |
| [in] | battery_remaining | Remaining battery energy: (0%: 0, 100%: 100), -1: autopilot estimate the remaining battery |


Here you will configure your new PBX. Follow the simple instructions below, yada, yada.
When finished, hang up.
Congratulations! Your new phone system is now configured and ready to use.
For additional information on using these tools, we have the following resources available:


| Tab or ^J Down | to the next reference |
| ^J Up | to the previous reference |
| ^J Home | to the first reference |
| ^J End | to the last reference |
| ^J PgUp | to the text start |
| ^J PgDn | to the text end |
| - | previous help page |
| F6 | searching |
| F7 | line block marking |
| F8 | column block marking |
| ^J + | marked block insert into clipboard |
#!/bin/sh echo "$1( )"There must be installed GNU info to work with GNU info pages in the system.
y - editor itself (binary) yhelp.html - text of help system (html syntax) options - global options keymap - keyboard map colormap - color map highlight - highlight rules highlight_html - list of HTML tags with some infoBinary file can be in any directory, showed in variable environment PATH. Other files usually is in the directory /usr/local/lib/yui or in $HOME/.yui/. You can show its other place with the help of variable environment YUI_PATH if necessary. The status file have name $HOME/.yui/status/_current_work_path_
Editor turning is done through editing files in /usr/local/lib/yui or in $HOME/.yui/
If the terminal has no a switching key to the nationale alphabet the
switching can be done on ^N.
Arguments
It is files names or URL for WWW-window. Possible options is:
./y main.c ../prog/list.h ./y -r ../prog/list.h -M termcap.0 -b /bin/ls ./y -w ftp://ftp.itk.ru ./y -w http://www.itk.ru -w telnet://last.itk.ru ./y -w man:termcap -w info: ./y -w file: ./y -m termcap ./y -m "termcap(5)"
Any operation can be done by any keys combination. ^J, ^K, ^J^K keys specifically mean that the same key, pressed after them, will have different code
| ^J^R | refresh screen |
| ^J^X | exit |
| ^K^X | exit with error |
| Esc, ^J Esc, ^K Esc | menu |
| F1 | context help |
| ^J F1 | previous help |
| ^K F1 | help index |
| ^J 0 or ^J * | windows list |
| ^E or ^J^E | next window |
| ^W or ^J^W | previous window |
| ^C or ^J^C | close window |
| ^J^D | change window size |
| ^J^A | change window place |
| ^J^V | window zooming |
| F3 | open exist file |
| ^J F3 | open empty window |
| ^\ or ^J . | system command |
| ^J \ or ^K . | system command in terminal window |
| ^_ or ^J / or ^J F10 | user menu |
| ^J F5 | man pages |
| ^J F7 | terminal window |
| ^J F8 | debugger |
| ^J F9 | WWW window |
| F2 | text saving |
| ^J F2 | text saving in new file |
| F4 | go to line |
| ^J F4 | line marker to go |
| ^G | matching symbol lower cursor |
| ^T | matching symbol upper cursor |
| F7 | line block marker |
| F8 | column block marker |
| ^P | block unmark |
| F9 | block copy |
| F10 | block move |
| ^J + | block copy to clipboard |
| ^J Del | block move to clipboard |
| ^J Ins | block copy from clipboard |
| ^Y | line removal |
| ^J^Y | block removal |
| ^J^B | set/unset breakpoint |
| ^K^V | viewing mode of space and tab symbols |
| ^K^L | reload text |
| ^K^R | set/unset "read only" mode |
| ^U | undo |
| ^R | redo |
| F5 | man pages on current word |
| F6 | searching |
| ^L | continue searching |
| ^J F6 | searching with replace |
The windows can be switched, changed in sizes, moved. It's possible to move window out of the screen.
In dialogue window Windows list there can be observed the list of all the open windows. An active window is marked by colour. Any window can be closed by Del key, some windows can be marked by Ins key and later the switching will be possible only between them. Any window can be activated by Enter key.
Keyboard apportionment by default is available here.
Files operations
Editor works with different files. If the file is not the text one, it's
viewed/edited as lines with 64 symbols. Symbol with code < 32 is marked
by different colour and seeh as symbol code+64.
File select is done by dialogue window. With its help it's possible to
view the content of any disk directory and to select necessary file.
This window provides information on current directory state, files number,
their total size, current file (size, creation date, etc).
Block operations
There are two types of blocks - line and column. Marking is done by setting
two markers (trough menu or by keyboard). Text inside block is showed by
different colour. Moving block borders is by cursor arrow keys with one
set marker. Second marker setting fixes block borders. Block can be copied,
moved and removed in current window, copied and moved into other windows
with the help of clipboard, written on disk and read from disk.
Within copy of line block it will be insert between the line with cursor and upper line. Within copy of column block it will be insert into lines from the current one and from cursor position.
Move is equaled to copy, but in the previous place the block is removed.
Within copy or move into buffer, the block is copied into clipboard, in wich
this done is saved also if block in text is removed. Block can be added to
clipboard and itk previous content is saved. Clipboard can be edited.
Undo/Redo
This operation provides reconstruction the changes which were made in the
text within the current work. The reconstruction is backward step by step.
Redo reconstructs the changes made by undo. There can be used undo
optimization and the same operations will be done within one step.
Searching
Searching string and searching rules are defined by dialogue window.
A searching string can be of regular expression.
In the rules it is fixed the sensitivity - case, searching direction,
searching place (text or block). The searching is possible in all the
windows as editor, dialogue window and WWW - window.
Searching with replace
Searching string, string for replace, searching rules and replace rules
are difined by dialogue window. Searching string can be of
regular expression. String for replace can have
inside conventional signs of searching regular expressions like \n,
where n - expression N.
Example: Text string: I have a computer Searching string: (I.*a) (c.*r) String for replace: \1 good \2 As a result there will be: I have a good computerIn a status line it is showen the number of changes made. Searching with replace is possible in all the windows as editor.
Editor allows to run gdb in terminal window and use output information to observe programme code. After the running it's necessary to define original programme name and terminal name, on which there will be programme output. Program name is defined by file command, for example file _name_, where _name_ must be compiled with -g option.
For terminal definition it's necessary to fulfill successsful login and to run on it something like sleep 3000 to prevent any desturbance. Then give tty _terminal_name_ command, for example tty /dev/ttyp5. Now it's possible to set breakpoints and to run programme.
There is a possibility of automatical commands load in gdb. For that it's necessary to creat .gdbinit file, to describe commands in it and to set autoload flag in editor turning (through menu).
Some gdb commands: r[un] ........................ run/restart of programme c[ontinue] ................... continue working b[reakpoint] function_name ... breakpoint inside function b file_name:line_number ...... breakpoint on line s[tep] ....................... programmme step n[ext] ....................... programme step outside of functions u[ntil] function_name ........ work until function end p[rint] expression ........... print expression meaning q[uit] ....................... quit
yui: start yui yui: compile make 2>&1 | tee _r #reload _r yui: recompile make clean make 2>&1 | tee _r #reload _r syncing disks sync show processes ps -a >Demos Commander decoString which should be put to dialogue window, must not start with tabulation or space symbols. Strings starting with tabulation or space are system commands or editor commands, which will be run within selection of a corresponding string. #reload _name_ command reloads file into editor window. If string of command description starts with a symbol >, corresponding commands will be run in automatically created terminal window, which will be closed after finishing running the last command.
File yui.mnu searching is, first, in a current directory, otherwise
in a user home directory. If there is no file it's given a corresponding
warning.
Calculator
Calculator fulfills standard operations with figures with float point.
It works in binary, octale, decimale and hexadecimale calculation systems.
Calculator registers
X(input), Y(output), M(memory)
Mathematical operations
+ - adding - - substaraction * - multiplication / - division ^ - raising to power % - remainder of division
Bits operations
| - OR ! - excluding OR & - AND ~ - NOT
Other operations
F10 - switcher between binary (BIN), octale (OCT), decimale (DEC) and hexadecimale (HEX) calculation systems.
PgDn - put content from X register to M register
PgUp - put content from M register to X register
^Y - clean input line
System command
At putting command into input line and pressing Enter there will be
executed the corresponding command. After its finishing a string will appear
Press any key to return to YUI ...and at pressing any key there will be return to editor.
Special symbols in syntax of regular expressions:
.
Any symbol.
\cc
- any symbol besides figure and brackets.
[...]
One symbol among done in brackets. A pair of symbols in brackets, devided by symbol - mean a symbol from this diapason. If symbol ^ is the first among done in brackets, any symbol not among done in brackets corresponds regular expression. Inside brackets symbols ., *, [ and \ lose their special content.
*
Any number (and zero) of repetitions of regular expression before *.
^
Symbol of start string, if it's in regular expression start.
$
Symbol of string end, if it's at the end of regular expression.
+
One or more repetitions of regular expression before +.
?
One or none repetitions of regular expression before ?.
(RE)
Regular expression RE. Symbol | means operation OR for two regular expressions.


|
Graphitti
A toolkit/software architecture to ease creating high-performance neural network simulators
|
An efficient implementation of a dynamically-allocated 2D sparse array. More...
#include <cmath>
#include <string>
#include <list>
#include <vector>
#include "tinyxml.h"
#include "Matrix.h"
#include "VectorMatrix.h"
Go to the source code of this file.
Classes | |
| class | SparseMatrix |
| An efficient implementation of a dynamically-allocated sparse 2D array. More... | |
Functions | |
| const VectorMatrix | operator* (const VectorMatrix &v, const SparseMatrix &m) |
An efficient implementation of a dynamically-allocated 2D sparse array.
//
Definition in file SparseMatrix.h.
| const VectorMatrix operator* | ( | const VectorMatrix & | v, |
| const SparseMatrix & | m | ||
| ) |
Matrix times vector. Size of v must equal to number of rows of m. Size of resultant vector is equal to number Of columns of m.
| Matrix_domain_error |
Definition at line 291 of file SparseMatrix.cpp.


User Name:{{Users.name|change}}
Repositories:{{repos.public_repos}}
Created:{{repos.created_at}}
Followers:{{repos.followers}}
Following:{{repos.following}}


{include file="../application/index/view/common/center_top.html"/} {include file="../application/index/view/common/center_leftmenu.html"/}
我的求购
{foreach $ret as $value}
/
/
页
/
/
本
/
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{/foreach}
{include file="../application/index/view/common/common_foot.html"/}


I have been working at Arta Finance in Mountain View, CA, since June 2022.
Arta's office is downtown Mountain View, on top of a restaurant. With the COVID-19 pandemic easing up, we're trying to work from the office three days a week. I'm back on my bicycle! (The first few days were tough since I'm a bit out of shape. I'm trying out a Kinesis Advantage2 keyboard and I have to retrain some of my keyboard habits.


User_tables are those owned by specified user(schema).
For example, an oracle database user log in with the identity “USER” and execute the following query:
SELECT * FROM user_tables;
Records are tables owned by user “USER”.
And if execute the following query:
SELECT * FROM all_tables;
Now, the retrieved records are tables owned by user USER and those granted to USER but owned by other users.
DBA_tables, contains all the tables in the database.
All three are views of the underlying SYS tables, but the USER_ and ALL_ views joing in your username/security info to limit the results
For constraint/triggers/synonym, it is more or less the same.


Computes sparse vector autoregressive coefficients and precision matrices for time series chain graphical models.
| Version: | 2.5 |
| Depends: | R (≥ 3.3.2) |
| Imports: | glasso, QUIC, longitudinal, flare, MASS, mvtnorm, network, abind, stats |
| Published: | 2016-11-07 |
| Author: | Fentaw Abegaz and Ernst Wit |
| Maintainer: | Fentaw Abegaz <f.abegaz.yazew at rug.nl> |
| License: | GPL (≥ 3) |
| NeedsCompilation: | yes |
| CRAN checks: | SparseTSCGM results |
| Reference manual: | SparseTSCGM.pdf |
| Package source: | SparseTSCGM_2.5.tar.gz |
| Windows binaries: | r-devel: SparseTSCGM_2.5.zip, r-release: SparseTSCGM_2.5.zip, r-oldrel: SparseTSCGM_2.5.zip |
| OS X binaries: | r-release: SparseTSCGM_2.5.tgz, r-oldrel: SparseTSCGM_2.5.tgz |
| Old sources: | SparseTSCGM archive |
Please use the canonical form https://CRAN.R-project.org/package=SparseTSCGM to link to this page.


© Copyright 2020 ThreeFold - All Rights Reserved
This Page is reserved for Farmers that have completed their order and are in the process of receiving their 3Node soon!


type ResolveResult = {|
+filePath?: FilePath,
An absolute path to the resolved file.
+pipeline?: ?string,
An optional named pipeline to use to compile the resolved file.
+query?: URLSearchParams,
Query parameters to be used by transformers when compiling the resolved file.
+isExcluded?: boolean,
Whether the resolved file should be excluded from the build.
+priority?: DependencyPriority,
Overrides the priority set on the dependency.
+sideEffects?: boolean,
Corresponds to BaseAsset's sideEffects
.
+code?: string,
The code of the resolved asset. If provided, this is used rather than reading the file from disk.
+canDefer?: boolean,
Whether this dependency can be deferred by Parcel itself (true by default).
+diagnostics?: Diagnostic | Array<Diagnostic>,
A resolver might return diagnostics to also run subsequent resolvers while still providing a reason why it failed.
+meta?: JSONObject,
Is spread (shallowly merged) onto the request's dependency.meta
+invalidateOnFileCreate?: Array<FileCreateInvalidation>,
A list of file paths or patterns that should invalidate the resolution if created.
+invalidateOnFileChange?: Array<FilePath>,
A list of files that should invalidate the resolution if modified or deleted.
+invalidateOnEnvChange?: Array<string>,
Invalidates the resolution when the given environment variable changes.
|}
type Resolver<ConfigType> = {|
loadConfig?: ({|
config: Config,
options: PluginOptions,
logger: PluginLogger,
|}) => Promise<ConfigType> | ConfigType,
resolve({|
dependency: Dependency,
options: PluginOptions,
logger: PluginLogger,
specifier: FilePath,
pipeline: ?string,
config: ConfigType,
|}): Async<?ResolveResult>,
|}


Use the following form to upload a Lua script. The script will then be run and produce the desired effect.
Warning: Your script should follow certain conventions.
There should be a function called process(input)
which should take the input and process
it.
It is expected to return the result.


Copyright (c) 2020 Daniel Eden.
Copyright (c) 2011-2021 Twitter, Inc. Copyright (c) 2011-2021 The Bootstrap Authors.
Copyright (c) 2019-2020 The Bootstrap Authors.
Copyright (c) 2021 Alain Dumesny.
Copyright (c) Steven Sanderson, the Knockout.js team, and other contributors.
(c) 2013 Steven Sanderson, Roy Jacobs.
Copyright (c) Microsoft Corporation.
Copyright JS Foundation and other contributors
Copyright Mathias Bynens.
Copyright jQuery Foundation and other contributors.
Copyright (c) 2014-2018 Automattic.
URI.js is published under the MIT license.


--- layout: default ---
Some content here eventually
Dev
Physics
Travel
{{ post.date | date: '%B %d, %Y' }}


fluentnotifications
/
studio.forface.fluentnotifications.enum
/
ActionType
/
ACTIVITY
ACTIVITY
ACTIVITY
The Action will start a single
Activity
See Also
PendingIntent.getActivity


#include <GrKFAnimMgr.h>
Public Member Functions | |
| GrKFAnimMgr () | |
| class GrKFAnimMgr | |
| ~GrKFAnimMgr () | |
| GrKFAnim * | GetKFAnim (const UPath &name) |
| public methods | |
| void | SaveKFAnim (GrKFAnim *anim) |
Definition at line 24 of file GrKFAnimMgr.h.
| GrKFAnimMgr::GrKFAnimMgr | ( | ) |
| GrKFAnimMgr::~GrKFAnimMgr | ( | ) |
Definition at line 37 of file GrKFAnimMgr.cpp.
public methods
try to see if the animation has already been loaded and if so return a clone.
try to find the file specified.
get the file data.
load in the animation data.
create a new animation from the file data and store in our map of animations.
purge the data from the file.
return a clone of the stored animation.
Definition at line 54 of file GrKFAnimMgr.cpp.
| void GrKFAnimMgr::SaveKFAnim | ( | GrKFAnim * | anim | ) |
check to see if the animation is in the tree. If so, free it and replace it with the animation passed in.
write out the animation data.
write to a file.
Definition at line 90 of file GrKFAnimMgr.cpp.


Challenges while learning
After learning the basics of responsive web design back in 2014, I did some web designs to practice what I learnt. I realized that I wanted to learn also graphic design to do my own designs from scratch, so I did some online courses:
-
Creative course
-
Graphic design basics
-
Learning GIMP & Inkscape
This year I discovered UX and I wanted to learn it too, but I decided that I should first improve in what I do for a living, that is, front-end development.
A couple of weeks ago I organized the learning project and last week I started my first course. But meanwhile I discovered another interest that I want to learn: illustration. In my imagination I put together all the future knowledge of web design, illustration, graphic design and UX, but I know that if you don’t start small and learn little by little, it is very difficult to learn something at the end.
Is my behaviour something related to multipotentialite? Do I want to learn very different things and I can’t focus in only one? Or is it maybe procrastination because I am afraid I won’t improve my skills after the learning project?
By the way, this is the first kind of “comic-illustration” to explain what had happened these two weeks. I have done a collage until I have more skills for this, but I think Illustrators don’t have to be afraid of a new rival ;) And don’t worry Sass, tomorrow we see each other again :)
Images from @taigaio, @frannerd, @WheresMyBubble, @YouTube and @Google.
Note: How I did it?
- Take a picture of each comic box
- GIMP: tools - Selection tools - Rectangular selection & Cut to the selection
- GIMP: Colors - Auto - Balance of whites
- Inkscape: New document with transparent background, create rectangle and duplicate and import comics and screenshots.


Training Courses
Design of mechanical systems for buildings (100 hours) @ A+ Academy, Amman.
Midea Clivet CAC Jordan Technical Training Program @ Al-Asalah Electromechanical Co., Amman


The <md-radio-button>
directive is the child directive required to be used within <md-radio-group>
elements.
While similar to the <input type="radio" ng-model="" value="">
directive,
the <md-radio-button>
directive provides ink effects, ARIA support, and
supports use within named radio groups.
| Parameter | Type | Description |
|---|---|---|
* ngValue
string
|
string |
AngularJS expression which sets the value to which the expression should be set when selected. |
* value
string
|
string |
The value to which the expression should be set when selected. |
name
string
|
string |
Property name of the form under which the control is published. |
aria-label
string
|
string |
Adds label to radio button for accessibility. Defaults to radio button's text. If no text content is available, a warning will be logged. |


--- layout: default title: atmos.org ~ Corey Donohoe on the Internet ---
I'm Corey Donohoe, a software developer in San Francisco. I work at GitHub. I'm atmos on most services.


{% if status == 0 %}
Failure of Transaction
{% else %}
Success of Transaction
{% endif %}
{% if status == 1 %}
Oh Yeah!
Your transaction ({{ transaction_id }}) has been successful.We will contact you shortly to your registered Email to confirm the Further Details
{% endif %} {% if status == 0 %}
Failure
Your transaction ({{ transaction_id }}) has been failed. Please contact customer care for any queries
{% endif %}


No members to show now!
{{ member.name }}
{{ member.address }}
{{ member.email }}
{{ member.arrears }}


The total amount of vacant land in Saint Louis is 3,868 acres or 15.65km2. That is the size of the entire Cocos Islands near Australia.
A total of 1,514 building floors are vacant in Saint Louis. If stacked one on top of the other, that would be more floors than 9 Burj Khalifas
STL Vacancy Data Portal: Number of residential units in St.Louis City (last updated June 2018).
We assumed floor heights are the same for all buildings.
STL Vacancy Data Portal: Number of residential units in St.Louis City (last updated June 2018).
United States Interagency Council on Homelessness: Homeless population in the state of Missouri (last updated Jan 2019).
The homless population is the sum of a) individuals experiencing homelessness, excluding unccompanied young adults reported by U.S. Department of Housing and Urban Development (HUD), and b) sheltered and unsheltered homeless students in the 2017-2018 school year.
We discounted unccompanied minors in general homelessness statistics to include a superset of chronically and non-chronically homeless students.
vacant
dataset from ~2017Acres
field.ComStories
field.ResUnits
field of STLVacancy's Vacant Properties Dataset (June 30, 2018).


Popups
Popups
The IntelliJ Platform user interface makes extensive use of popups - semi-modal windows that have no chrome (explicit closing buttons) and disappear automatically on focus loss. Making use of these controls in your plugin ensures a consistent user experience between your plugin and the rest of the IDE.
Popups can optionally display a title, are optionally movable and resizable (and support remembering their size), and can be nested (show another popup when an item is selected).
The JBPopupFactory interface allows you to create popups that display different kinds of components, depending on your specific needs. The most commonly used methods are:
-
createComponentPopupBuilder()
is the most generic one, allowing you to show any Swing component in the popup. -
createListPopupBuilder()
creates a popup for choosing one or more items from a Swing JList. -
createConfirmation()
creates a popup for choosing between two options, and performing different actions depending on which option is selected. -
createActionGroupPopup()
creates a popup which shows the actions from an action group and executes the action selected by the user.
Action group popups support different ways of choosing an action from the keyboard, in additional to the normal arrow keys. By passing one of the constants in the ActionSelectionAid enumeration, you can choose whether an action can be selected by pressing a key corresponding to its sequential number, typing part of its text (speed search) or pressing a mnemonic character. For popups with a fixed set of items, the recommended selection method is sequential numbering; for popups with a variable and potentially large number of items, speed search typically works best.
If you need to create a list-like popup which is more flexible than a simple
JList
but don’t want to represent the possible choices as actions in an action group, you can work directly with the
ListPopupStep
interface and the
JBPopupFactory.createListPopup()
method.
Normally you don’t need to implement the entire interface; instead, you can derive from the
BaseListPopupStep
class.
The key methods to override are getTextFor()
(returning the text to display for an item) and onChosen()
(called when an item is selected).
By returning a new popup step from the onChosen()
method, you can implement hierarchical (nested) popups.
Once you’ve created the popup, you need to display it by calling one of the show()
methods.
You can let the IntelliJ Platform automatically choose the position based on the context, by calling showInBestPositionFor()
, or specify the position explicitly through methods like showUnderneathOf()
and showInCenterOf()
.
Note:
If you need to perform some action when the popup is closed, you can either attach a listener to it using the addListener()
method, override a method of the popup contents such as
PopupStep.onChosen(),
or attach an event handler to your own component within the popup.


| 008:041 Khan | : |
And know that whatever of war-booty that you may gain, verily one-fifth (1/5th) of it is assigned to Allah, and to the Messenger, and to the near relatives [of the Messenger (Muhammad SAW)], (and also) the orphans, Al-Masakin (the poor) and the wayfarer, if you have believed in Allah and in that which We sent down to Our slave (Muhammad SAW) on the Day of criterion (between right and wrong), the Day when the two forces met (the battle of Badr) - And Allah is Able to do all things. |
| 008:041 Maulana | : |
And know that whatever you acquire in war, a fifth of it is for Allah and for the Messenger and for the near of kin and the orphans and the needy and the wayfarer, if you believe in Allah and in that which We revealed to Our servant, on the day of Discrimination, the day on which the two parties met. And Allah is Possessor of power over all things. |
| 008:041 Pickthal | : |
And know that whatever ye take as spoils of war, lo! a fifth thereof is for Allah, and for the messenger and for the kinsman (who hath need) and orphans and the needy and the wayfarer, if ye believe in Allah and that which We revealed unto Our slave on the Day of Discrimination, the day when the two armies met. And Allah is Able to do all things. |
| 008:041 Rashad | : |
You should know that if you gain any spoils in war, one-fifth shall go to GOD and the messenger, to be given to the relatives, the orphans, the poor, and the traveling alien. You will do this if you believe in GOD and in what we revealed to our servant on the day of decision, the day the two armies clashed. GOD is Omnipotent. |
| 008:041 Sarwar | : |
Know that whatever property you may gain, one fifth belongs to God, the Messenger, the kindred, orphans, the needy and those who need money while on a journey. (This is the law) if you believe in God and what We revealed to Our Servant on the Day of Distinction (Badr) when the armies confronted each other. God has power over all things. |
| 008:041 Shakir | : |
And know that whatever thing you gain, a fifth of it is for Allah and for the Messenger and for the near of kin and the orphans and the needy and the wayfarer, if you believe in Allah and in that which We revealed to Our servant, on the day of distinction, the day on which the two parties met; and Allah has power over all things. |
| 008:041 Sherali | : |
And know that whatever you take as spoils in war, a fifth thereof is for ALLAH and for the Messenger and the kindred and the orphans and the needy and the wayfarer, if you believe in ALLAH and what WE sent down to Our servant on the Day of Distinction, - the day when the two armies met - and ALLAH has power to do all that HE wills. |
| 008:041 Yusufali | : |
And know that out of all the booty that ye may acquire (in war), a fifth share is assigned to Allah,- and to the Messenger, and to near relatives, orphans, the needy, and the wayfarer,- if ye do believe in Allah and in the revelation We sent down to Our servant on the Day of Testing,- the Day of the meeting of the two forces. For Allah hath power over all things. |
Concepts/Themes Covered: أركان الإسلام > التوحيد > توحيد الله تعالي > صفات الله تعالى > القدير Pillars of Islam> Islamic> Oneness of Allah> His Glory's Characteristics> The Able to do All Things أركان الإسلام > (محمد (صلى الله عليه وسلم > مآثره وخصائصه لله Pillars of Islam> The Blessed Muhammad(PBUH)> Memorable Qualities given to Him by Allah الجهاد > الغزوات > غزوة بدر Jihad> The Holy Battles> Bader Battle الجهاد > نتائج الحرب > الغنائم والأنفال Jihad> The War Results> The Spoils and the Boots الإنسان والعلاقات الاجتماعية > صلة ذوي القربى Man and The Social Relations>Kinship الإنسان والعلاقات الاجتماعية > المجتمع > ابن السبيل Man and The Social Relations>The Society>The Wayfarer الإنسان والعلاقات الاجتماعية > اليتامى > إكرامهم Man and The Social Relations>The Orphans>Honouring Them تنظيم العلاقات المالية > تملك الأموال Organizing Financial Relationships>Possessing Property تنظيم العلاقات المالية > حق ذى القربى و اليتامى و المساكين و ابن السبيل Organizing Financial Relationships> The Right of the Relatives, the Orphans, the Poor and the Wayfarer تنظيم العلاقات المالية > الضرائب Organizing Financial Relationships>Taxes
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


Module http-server
Module providing a web server.
This is a general purpose web server. It depends on the selector module
being up and running.
To use it, the programmer must register callbacks for method/url pattern pairs.
Handlers for serving static files from disk are provided.
| conf |
Configuration Table. |
Functions
-
set_request_handler (method, pattern, callback)
-
Register a new handler.
Parameters:
- method
the http method to be attendend, such as 'GET', 'POST' or '*'
- pattern
if a url matches this, the handler is selected. When the pattern of several
handler overlap, the one deeper is selected (ie if there is '/' and '/docs/', the later is selected)
- callback
the callback function. Must have a method, path, http_params, http_header
signature, where http_params, http_header are tables. If callback is nil, a handler with matching
method and pattern will be removed. The callback must return a number
(an http error code), followed by an array with headers, and a string (the content).
-
set_websocket_protocol (protocol, handler, keep_clients)
-
Register a websocket protocol.
The configuration flag wsenable_ must be set (see conf)
Parameters:
- protocol
the protocol name
- handler
a handler function. This function will be called when a new connection requesting
the protocol arrives. It will be pased a websocket object. If the handler parameter is nil, the protocol will be
removed.
- keep_clients
when handler is nil, or changing an already present protocol, wether to kill the
already running connections or leave them.
-
serve_static_content_from_ram (webroot, fileroot)
-
Serve static files from a folder (using ram).
This helper function calls set_request_handler with a handler for providing static content.
The whole file will be read into RAM and served from there.
Parameters:
- webroot
the root of the url where the content will be served.
- fileroot
the path to the root folder where the content to be served is found.
-
serve_static_content_from_stream (webroot, fileroot, buffer_size)
-
Serve static files from a folder (using streams).
This helper function calls set_request_handler with a handler for providing static content.
The file will be served as it is read from disk, so there is no file size limitation.
Depends on nixio library.
Parameters:
- webroot
the root of the url where the content will be served.
- fileroot
the path to the root folder where the content to be served is found.
- buffer_size
the reccmended ammount of RAM to use as buffer (defauls to 100kb)
-
init (conf)
-
Start the http server.
Parameters:
- conf
the configuration table (see conf).
Tables
-
conf
-
Configuration Table.
This table is populated by toribio from the configuration file.
Fields:
- ip
the ip where the server listens (defaults to '*')
- port
the port where the server listens (defaults to 8080)
- max_age
allows to set the cache-control header, selectable by file extension.
An example value could be {ico=99999, css=600, html=60}
- ws_enable
enable the websocket server component.
Fields
-
HTTP_TIMEOUT
-
How long keep a session open.
Defaults to 15s.


No. You can invent variations on the basic rule to create different patterns.
A Java applet that draws a snowflake is described in chapter 74.
Since no two identical snowflakes have been found in Nature, it is clear that there are many possible variations of the basic rule.
You have reached the end this chapter. You may wish to review the following. Click on a subject that interests you to go to where it was discussed.


KnittyGirl's Store
Beachy Keen Shawl
- Craft
- Crochet
- yarn
- 100% acrylic Stitch Studio by Nicole
- When
- Spring/Summer 2017
- Price
- $40.00
This shawl is perfect for a cool spring or summer night. It is approximately 27” at it's longest point by 57” The yarn has a nice drape, sheen, and soft feel. It can even be worn for a night out on the town. The shawl comes in a beautiful royal blue color.
Half Moon Knitted Shawl
- Craft
- Knitted
- yarn
- Yarn Co. 100% silk
- When
- summer 2016
- Price
- $60.00
Knitted in summer of 2016, made with Yarn Co., 100% silk yarn. It measures approximately 15” at it's longest point, by 48” wide. This shawl would make a great accent piece to jazz up any outfit. The silk yarn has a beautiful drape and a lovely soft feel. The shawl comes in a lovely heather light blue color.


"Unconference" is an entrepreneurial summit designed to take you on a journey where you understand the bits and pieces of developing an enterprise. It is aimed at imbibing the spirit of entrepreneurship and creating future change-makers and leaders. Unconference, themed around a case study based approach will include a series of workshops , focused talks on relevant topics and a Startup Walk. The objective is to set a framework for you to take up any problem and solve with the correct entrepreneurial approach.
With startups growing out of each and every corner of the country, students are not far behind in the scene. A lot of students enter this space to solve a problem but due to the lack of experience and fierce competition out there, millions of ideas or so to say potential multi-national companies get lost. Unconference will guide you to approach some of the most pressing problems in today's world correctly.
Students who are driven to create impact and bring about change in society are strongly encouraged to register for this insightful conference. This event is ideal for people looking to hone their problem solving and entrepreneurial skills.
Why should you attend ?
- -> Interact, network and learn from leaders and changemakers from across the country.
- -> Experience first hand what goes on behind the scenes in a startup through a ' Startup Walk'.
- -> Get Mentored by seasoned entrepreneurs and experts.
- -> Develop a good network of like minded people from different colleges and backgrounds.
For any queries or clarifications, mail us at events_ecell@smail.iitm.ac.in.


Transit App
From
Hello
To
Hello
Find
{{message}}
{{from}} -> {{to}}
{{station.orig_delay}}
Train#: {{station.orig_train}}
Line: {{station.orig_line}}
Dept time: {{station.orig_departure_time}}
Arriv time: {{station.orig_arrival_time}}


KefirBB user guide, version 0.5, english.
KefirBB is a Java-library for text processing. Initially it develop for BB2HTML translation. But flexible cponfiguration allowed use it for others translations. For example XML2HTML or for HTML filtration.
At first you must download kefir-bb-0.5.jar and add it to your application classpath. Files can be downloaded from official project site http://kefir-bb.sourceforge.net
You can get processor object implements interface ru.perm.kefir.bbcode.TextProcessor
with
ru.perm.kefir.bbcode.BBProcessorFactory:
TextProcessor processor = BBProcessorFactory.getInstance().create();
Now you can use it for text processing:
assert "&".equals(processor.process("&"));
The processor
is thread-safe. You can use it in some threads.
KefirBB has very flexible configuration. User can use own configuration with configuration file kefirbb.xml in classpath. Other default configuration at ~classpath:/ru/perm/kefir/bbcode/default.xml will be used.
Configuration file is the XML-file, that define text translation. The XML schema can be got at
http://kefir-bb.sourceforge.net/schemas/kefir-bb-0.5.xsd.
The configuration
is a root tag of document. This is simple example of configuration
of processor which filter XML special symbols:
<?xml version="1.0" encoding="utf-8"?>
<configuration xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xmlns="http://kefir-bb.sourceforge.net/schemas"
xsi:schemaLocation="http://kefir-bb.sourceforge.net/schemas
http://kefir-bb.sourceforge.net/schemas/kefir-bb-0.5.xsd">

<scope name="ROOT">

<pattern>&</pattern>
<template>&</template>

<pattern>'</pattern>
<template>'</template>

<pattern><</pattern>
<template><</template>

<pattern>></pattern>
<template>></template>

<pattern>"</pattern>
<template>"</template>

</scope>
</configuration>
Code is a atomic unit of text tranlation. Code define which how text fragment must be translated.
Code can be defined with code
tag. Tag must contain two tags:
pattern
— the pattern for search a text fragment for translation;
template
— the template for text generation.
Tag code
has 2 attributes:
name
define name of code and
priority
define priority of code (bigger value is greater priority, "0" by default).
Tag pattern
can contains plain text and tags var
. The text processor
find text fragments for translation by text in pattern
tag. Tag var
define
variable and has attributes:
name
— name of variable, "variable" by default;parse
— mark that variable value must be processed, "true" by default;regex
— regular expression for variable validation,
used if parse=false
;
scope
— scope for process variable,
used if parse=true
, "ROOT" by default;
inherit
— mark that scope must be inherit from outer code, "false" by default;
transparent
— mark that variable can be accessible from outer code, "false" by default.
Tag template
can contains text and var
tags, for generation.
But var
accept only one attribute name
, "variable" by default.
Example of code
tag:

<pattern>[b]<var inherit="true"/>[/b]</pattern>
<template><var/></template>

Tag code
can be defined inside tags configuration
or scope
.
Scope define which codes can be used for text processing. By default used scope with name "ROOT".
If user not defined "ROOT" scope. Then all codes defined outside scope
tags
will be added to ROOT-scope.
Scope can be defined with scope
tag which must be inside configuration
tag.
Tag scope
has attributes:
name
— name of scope;parent
— parent scope, all codes from parent will be added to child scope;ignoreText
— ignore texts outside codes.
Tag scope
can contains code
for code definition and coderef
tag
as reference for code defined outside of scope. Tag coderef
has one attribute name
which indicate code by name.
Parameters is a predefined variables which cna be used for text generation. It can be defined inside
params
tag with param
tags, which has two attributes:
name
— variable name and value
— variable value. For example:
<params>
<param name="music" value="Punk"/>
</params>
Also parameters can be defined in standard properties file kefirbb.properties or
kefirbb.properties.xml at classpath. See java.util.Properties
.
Prefix and suffix will be added at begin and end of processed text. They defined with prefix
and
suffix
tags analogous template
tag
Programmatic configuration define with ru.perm.kefir.bbcode.Configuration
class. For example:
// Create configuration
Configuration cfg = new Configuration();
// Set the prefix and suffix
cfg.setPrefix(new Template(Arrays.asList(new Constant("["))));
cfg.setSuffix(new Template(Arrays.asList(new Constant("]"))));
// Configure default scope
Scope scope = new Scope(Scope.ROOT);
// Create code and add it to scope
Code code = new Code(
new Pattern(Arrays.asList(new Constant("val"))),
new Template(Arrays.asList(new NamedValue("value")))
);
Set codes = new HashSet();
codes.add(code);
scope.setScopeCodes(codes);
// Set scope to configuration
cfg.setScope(scope);
// Set the parameter
cfg.addParam("value", "KefirBB");
Also tou can get configuration with ru.perm.kefir.bbcode.ConfigurationFactory
:
Configuration configuration = ConfigurationFactory.getInstance().create();
Vitaliy Samolovskih aka Kefir
kefir@perm.ru


Exciting! You and your team are now about to start a 2h feedback and wrap up session, the purpose for doing this is to open up for clear conversations, strengthen the relationships and generate development for your team.
A few things you need before starting:
One friendly reminder before we start; it's important that everyone's full attention is turned to the team so take this last minute before starting to send that urgent email or slack message. Many steps require a phone so during those events pls resist the urge of checking your notifications for the next 2h.
Great, let’s do this!


Thanks - We have received your application and will be in touch in due course.
You have submitted a previous application. Please contact the organisers to update or revoke your application.
Something went wrong! We are unlikely to have received your application. Please contact the organisers if the error persists.


My name's Nicolas Kayser-Bril and I'm a nerd. I co-founded and managed Journalism++ from 2011 to 2017. Before that, I was head of datajournalism at Owni.
For a living, I tell stories using data. I crunch, grind, chew and squeeze numbers to extract meaning out of them. That's called data-driven journalism and I'm proud to have been one of the first ones to practice it in Europe.
You can reach me at<EMAIL_ADDRESS>follow me on Twitter @nicolaskb and on Facebook or add me on LinkedIn and XING.
In anticipation of the day when the centralized social networks above will become wholly unusable, you can also give me your email and I'll send you my blog posts when I publish them (once a month).
Purple represents trainings I've conducted, dark blue are conferences I presented at, light blue are projects I'm proud of, bright red are articles I wrote and light ocre are interviews I gave.


DeepDoom
About
Applying Deep Reinforcement Learning Techniques on the VizDoom environment to learn
navigation behaviors. Our goal is to train Deep Q-Learning Networks on simple navigational
tasks and combining them to solve more complex navigational tasks.
Group Roles:
Rafael Zamora
- Team Leader
- Machine Learning Specialist/A.I. Designer
Lauren An
Will Steele
- Hardware Spectialist
- Head of Documentation
Josh Hidayat
Scenarios
We designed a set of scenarios where the agent will learn
specific behaviors. These
scenarios where created using Doom Builder and VizDoom. The following
are descriptions of
the scenarios:
Scenario 1: Rigid Turning
Description:
- The purpose of this scenario is to train the AI on navigating through corridors with sharp 90° turns.
- Map is a rigid S-shape consisting of two left and two right turns, with straight corridors connecting them, followed by a third left turn that is beyond the player exit.
- The player starts at one end of the corridor
- The textures of the walls, floors, and ceiling are randomly selected by an ACS script from a pool of predefined textures
- The player gets rewarded for progressing from one end of the 'S' to the other.
- The player gets penalized for bumping into walls and not moving.
Available Actions: [MOVE_FORWARD,
MOVE_BACKWARD, TURN_LEFT, TURN_RIGHT]
Goal Function:
- +50 reward checkpoints
- +100 level exit
- -10 hitting walls
- -1 living reward
Files:
Scenario 2: Exit Finding
Description:
- This scenario is designed to train the AI to spot an exit from a room, in the form of a hallway branching off this room, and move into that exit.
- Map is a square room where player starts in, with long 128-unit-wide corridor leading out of it.
- Player is randomly placed at a point inside the square starting room by a ZDoom ACS script that runs when player enters the map.
- The textures of the walls and floors are selected randomly by another ACS script from a pool of predefined textures.
- The player is rewarded for moving closer to the exit while looking at it (the exit is within a 21.6° field of view relative to player's direction).
- The player does not receive any reward for moving towards the exit while not looking at it.
- The player is penalized for bumping into walls and not moving.
Available Actions: [MOVE_FORWARD,
MOVE_BACKWARD, TURN_LEFT, TURN_RIGHT]
Goal Function:
- +1 moving reward (changes player x,y position)
- +10 * (x) moving closer to goal while looking at it where x corresponds inversely to distance to the exit. x decreases as distance increases
- +100 level exit
- -10 hitting walls
- -1 living reward
Files:
Scenario 3: Switches (No longer needed)
Description:
- This scenario is designed to train the AI to spot a switch on a wall.
- Map is a square room where player starts in, with a button placed on the south wall.
- Player is randomly placed at a point inside the room, facing a random direction, by a ZDoom ACS script that runs when player enters the map.
- The textures of the walls, floor, ceiling, and button are selected randomly by another ACS script from a pool of predefined textures.
- The player is rewarded for moving closer to the switch while looking at it (the switch is within a 21.6° field of view relative to player's direction).
- The player does not receive any reward for moving towards the switch while not looking at it.
- The player is penalized for bumping into walls and not moving.
Available Actions: [USE, MOVE_FORWARD,
MOVE_BACKWARD, TURN_LEFT, TURN_RIGHT]
Goal Function:
- +1 moving reward (changes player x,y position)
- +10 * (x) moving closer to goal while looking at it where x corresponds inversely to distance to the switch. x decreases as distance increases
- +100 pressing the switch
- -1 living reward
Files:
Scenario 4: Doors
Description:
- This scenario is designed to train the AI to recognize and open doors.
- Map is a straight rectangular corridor with 9 doors placed inside it.
- Player is placed at one end of this corridor and is expected to proceed straight towards the exit.
- The textures of the walls, floor, ceiling, and doors are selected randomly by an ACS script that runs when the player enters the map.
- The player is rewarded for advancing towards doors, for advancing through doors that are open, and for reaching the exit.
- The player is penalized for not moving.
Available Actions: [USE, MOVE_FORWARD]
Goal Function:
- +1 moving reward (changes player x,y position)
- +50 passing through an open door
- +10 moving towards the next door
- +20 reaching level exit
- -1 living reward
Files:
Results:
In Progress;
Update 3/23/17:
Our AI now has been trained on all skills required for our composite level, and our higher level model is now training.
Our program is hard at work learning how to navigate through the other scenarios. This process
will take awhile, giving us time to work on documentation.
Stay tuned for more!
Resources:
Our Deep Q-Learning implementation is based on the following
sources:
Setup and Installation:
Download or clone repository and install required packages.
The /src/
folder includes all scripts used for this project.
The /src/wads/
folder contains the wad files for the scenarios.
The /src/configs/
folder contains the config files for the scenarios.
Last Edited 3/10/2017


Hi! I'm Yu Li, or you can call me Lotus. At present I'm a first-year master student at Entertainment Technology Center, Carnegie Mellon University and after graduation I plan to be a gameplay engineer. I love making games! I program, compose and do game designs. I never spare anything I learned from schools or my life in building these fantastic virtual worlds! You can find most of them above in my portfolio.
In my free time, I enjoy music, literature and philosophy. More than just appreciating others' works, I also create by myself. My music pieces and other works will be managed into my portfolio in the future, but now I'm busy on GAMES. I'm working for a game localization group in order to spread game spirits; and I have got several good ideas for my next game! One thing for sure, I will never stop making games;)


--- layout: default ---
Hi! My name is Brian, and I'm a robotics researcher at Draper, where I work on developing perception and control capabilities for autonomous quadrotor drones.
I completed my Ph.D. degree in 2022 in the Autonomous Systems Lab at Cornell University, where I was advised by Professor Mark Campbell. My research at Cornell focused on robotic perception and planning in uncertain and unstructured environments.
[Full publications list] [Google scholar profile] [YouTube channel]
A pipeline for stereo camera-based 3-D object detection, using SLAM point cloud fusion to generate detector training data.
[pdf] [code] [video presentation]
Lidar point cloud instance segmentation, using camera information to avoid any need for labeled 3-D training data.


PROGRAMMING LANGUAGES
C
90%
Python
70%
JAVA
85%
WEB TECHNOLOGIES
HTML5
95%
CSS3
90%
Javascript
85%
JQuery
80%
Bootstrap
90%
AngularJS
85%
DATABASES
My SQL
85%
Oracle
75%
VERSION CONTROL SYSTEM
GITHUB
85%


PBFIFO
Section: Linux (8)Updated: 10 January 2002
Index Return to Main Contents
NAME
pfifo - Packet limited First In, First Out queue bfifo - Byte limited First In, First Out queueSYNOPSIS
tc qdisc ... add pfifo [ limit packets ] tc qdisc ... add bfifo [ limit bytes ]DESCRIPTION
The pfifo and bfifo qdiscs are unadorned First In, First Out queues. They are the simplest queues possible and therefore have no overhead. pfifo constrains the queue size as measured in packets. bfifo does so as measured in bytes.Like all non-default qdiscs, they maintain statistics. This might be a reason to prefer pfifo or bfifo over the default.
ALGORITHM
A list of packets is maintained, when a packet is enqueued it gets inserted at the tail of a list. When a packet needs to be sent out to the network, it is taken from the head of the list.If the list is too long, no further packets are allowed on. This is called 'tail drop'.
PARAMETERS
- limit
-
Maximum queue size. Specified in bytes for bfifo, in packets for pfifo. For pfifo, defaults
to the interface txqueuelen, as specified with
ifconfig(8)
or
ip(8).
For bfifo, it defaults to the txqueuelen multiplied by the interface MTU.
OUTPUT
The output of tc -s qdisc ls contains the limit, either in packets or in bytes, and the number of bytes and packets actually sent. An unsent and dropped packet only appears between braces and is not counted as 'Sent'.In this example, the queue length is 100 packets, 45894 bytes were sent over 681 packets. No packets were dropped, and as the pfifo queue does not slow down packets, there were also no overlimits:
# tc -s qdisc ls dev eth0 qdisc pfifo 8001: dev eth0 limit 100p Sent 45894 bytes 681 pkts (dropped 0, overlimits 0)
If a backlog occurs, this is displayed as well.
SEE ALSO
tc(8)AUTHORS
Alexey N. Kuznetsov<EMAIL_ADDRESS>manpage maintained by bert hubert<EMAIL_ADDRESS>Index
This document was created by man2html, using the manual pages.
Time: 05:34:30 GMT, December 24, 2015


A notification customization tweak.
Ping is a notification customization tweak that allows you to change the colour and radius of notifications. Ping also allows you to change the header of the notification list.


Welcome to London Eye!
Have you ever found yourself bored on a day off? This happens to me too! It's always good and sometimed fun to discover new things. What if you made it a habit to support your local shops and businesses atleast once a month when you felt this way? Not only would you be benefiting London,but it would get you and your family out of the house! Don't know where exactly to go? You're in the right place. London, Ontario has many interesting stores right outside your door! whether a
restaurant, comic shop or
old library the London Eye Blog was specifically created to tell you everything you need to know about various places to go in London! This blog follows me as I visit 3 places every month, take a few pictures and give my overall review! Every place is guaranteed to be family friendly and lots of fun!
In the month of March I went to a few places downtown London and picked out my
top 3!
Read the Latest Posts and check them out!
Updated: March 23, 2020


|
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| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |
| Interface Summary | |
|---|---|
| Action | This class is similar to the ActionListener in AWT, used to setup actions associated with, for example, buttons |
| Component | The base component interface, which all components must implement. |
| Container | This interface must be implemented by any component this is to have subcomponents. |
| GUIScreenBackgroundRenderer | Implement this interface and use with a GUIScreen to customize the way the background in rendered |
| Interactable | Any component which wants to receive keyboard events must implement this interface. |
| InteractableContainer | Containers containing interactable components must implement this interface so that the GUI system knows how to switch between the different components. |
| TextGraphics |
| Class Summary | |
|---|---|
| Border | Class responsible for defining and rendering a border around a component. |
| Border.Bevel | |
| Border.Invisible | |
| Border.Standard | |
| DefaultBackgroundRenderer | A default background renderer implementation that draws the background as a solid color and, if set, prints a title and the JVM memory usage. |
| GUIScreen | This is the main class of the GUI system in Lanterna. |
| Theme | Extend this class to create your own themes. |
| Theme.Definition | A style definition encompassing colors and effects. |
| Window | The Window class is the basis for Lanternas GUI system. |
| Enum Summary | |
|---|---|
| Component.Alignment | |
| GUIScreen.Position | Where to position a window that is to be put on the screen |
| Interactable.FocusChangeDirection | When focus has changed, which direction. |
| Interactable.Result | The available results from a keyboard interaction |
| Theme.Category | Represents things which can be styled. |
|
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| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |


View Room
Room Name :
Name
Area(in Sqft) :
Area
Paint Brand :
Brand
Paint Color :
Color
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{{ MOVIE.TITLE }}
Release Date:
{{ MOVIE.YEAR }}
Certification:
{{ MOVIE.CERTIFICATION }}
Runtime:
{{ MOVIE.RUNTIME }}
Rating:
{{ MOVIE.RATING }}
{{ BEGIN_BLOCK_GENRES }}
{{ GENRE.NAME }}
{{ END_BLOCK_GENRES }}
{{ MOVIE.TAGLINE }}
{{ MOVIE.PLOT }}


Manitoba Business Start Program
Offers training and loan guarantees for starting a new business in Manitoba. This link contains a program description, terms and conditions, eligibility criteria and applications.
Financial Assistance Programs
An online directory of financial assistance programs to either start up or expand your current operation.
Financial Services Branch
Administers several programs that provide financial assistance to businesses.
BizPaS (Business Programs and Services)
Search our online directory for financial programs and services.
Financing Sources
Links to banks and credit unions.


A Music Search Application
Trending Song
Featured Artist
Ticket Master
Check out these Upcoming Concerts


The Struggle of Lego
Although I played with Lego bricks as a child, I never knew the story behind Lego. I accidently stumbled on this video and was surprised by the struggle of Lego's founders.
I shouldn't have been surprised. All companies, regardless of their stage, struggle. Struggling is how companies, and humans, become stronger. The struggle makes the reward satisfiying.
Jimmy Dugan explains:
It's supposed to be hard. If it wasn't hard, everyone would do it. The hard... is what makes it great.
Take-aways from the video:
Oppurtunity exists in bad circumstances - Ole, Lego's founder, had an unsuccessful carpentry business and had to layoff all his employees. Not thinking it could get much worse, his wife dies. Ole is left to tend to his 4 sons and decides to build wooden toys using the residual wood from the carpentry business to make ends meet.
Do whatever it takes to survive - Things are slow at first, but he soon receives a huge order. He is ecstatic. He builds all the toys required only to discover the company ordering the toys declares bankruptcy and can't pay him.Ole decides to sell the toys himself, but he is not a salesman. To survive, he trades toys for groceries.
Don't sacrafice quality for revenue - His son, Godtfred, began to help his father and the business. Godfred decides to use one less coat of lacquer on the wooden toys to decrease expenses. Ole made his son unpack all the toys and add the extra coat of lacquer. Ole believed in having a high quality product. To encourage employees to never skimp on qulaity Ole created Lego's motto, det bedste er ikke for godt, meaning The best is never too good.
Persevere through hardship - In 1942, A fire destroys the factory and products. Ole almost gives up but decides to persevere.
Take inspiration from others - On a cruise ship, Godtfred had a conversation with one of Lego's overseas buyers. The conversation led to the creation of the Lego system. The buyer convinced Godtfred a system should be developed for creative play. Other's give you the inspiration to create solutions.
Solutions exist in current problems - The locking mechanism for lego was created out of necessity. Initially, the bricks didn't stick together. Children would build things and upon moving their creation it would fall apart. The locking mechanism of the bricks was created out of neccessity for the creations to be portable.
Focus on revenue generators - Although wooden toys were created revenues for Lego, Godtfred decided to abandonen wooden toys and only focus on the Lego system. This gave the company a single focus in order to be successful and ride a growing trend.


# CoffeeScript test # Source: https://coffeescript.org ### Multiline comment ### import 'local-file.coffee' # Assignment: number = 42 opposite = true # Conditions: number = -42 if opposite # Functions: square = (x) -> x * x # Arrays: list = [1, 2, 3, 4, 5] # Objects: math = root: Math.sqrt square: square cube: (x) -> x * square x # Splats: race = (winner, runners...) -> print winner, runners # Existence: alert "I knew it!" if elvis? # Array comprehensions: cubes = (math.cube num for num in list) # Classes: class Animal constructor: (@name) -> move: (meters) -> alert @name + " moved #{meters}m."  Object .Object Object timelineEvent.class # Embedded JavaScript Code markdown = `function () { return \`In Markdown, write code like \\\`this\\\`\`; }` ``` // Comment var array = new Array(500); var name = "Willy"; alert(`Hello ${name}!`); ``` ` String.raw\`String ${x} \` ` ` // Regular Expression after template const a = \`6\` / 2; /*comment*/ \`template\` /regex/ ` ` // Tagged template literals tagFunc\`Setting ${setting} is ${value}!\` `


Table of Contents
Fcgi.tcl - Tcl support for the FastCGI protocol
Fcgi.tcl
allows Tcl programs to be used in FastCGI applications. Fcgi.tcl requires
Tcl version 8.0 and higher, and Extended Tcl (TclX) version 8.x and higher.
package require Fcgi
FCGI_Accept
FCGI_Finish
FCGI_SetExitStatus
n
FCGI_StartFilterData
FCGI_SetBufSize n
FastCGI programs
are started by an 'AppClass' directive from a web server that supports
FastCGI, or are started manually and accessed from a web server via the
'ExternalAppClass' directive.
Fcgi.tcl comes in two flavors: a 100% Tcl version,
and another which is a C extension. Each fcgi.tcl flavor provides the same
programming interface.
When a program using the 100% Tcl flavor of Fcgi.tcl
is started by 'AppClass', Fcgi.tcl assumes that file descriptor 0 is a socket
that is used to accept new connections. When using 'AppClass' style connections,
Fcgi.tcl requires Extended Tcl (TclX).
If 'ExternalAppClass' is used, the
FastCGI Tcl program must be started manually. In this case, Fcgi.tcl expects
the command line argument -port x or the environment variable PORT to specify
the port on which to listen for connection. 'ExternalAppClass' style connections
do not require Extended Tcl (TclX).
Programs using the C extension flavor
of Fcgi.tcl don't require TclX. Programs started as 'ExternalAppClass', must
be started with 'driver.tcl' or similar program. Driver.tcl requires Extended
Tcl (TclX).
- FCGI_Accept
-
Accept a new FastCGI connection. FCGI_Accept
returns "0" for a new connection, or "-1" if an error was encountered.
If the application was invoked as a CGI program, FCGI_Accept will return
"0" for the first call to it, then return "-1" on subsequent calls. This
allows a properly coded FastCGI program to work in a convential CGI environment.
FCGI_Accept sets environment variables to that of the initial enviroment
plus variables for the FastCGI connection. FCGI_Accept will call FCGI_Finish
if a previous response is still pending before accepting a new request.
Additionally, FCGI_Accept sets the environment variable FCGI_ROLE
to one of three values, depending of the type of the FastCGI connection:
- RESPONDER
-
The FastCGI program receives CGI/1.1 environment variables.
The FastCGI program will receive at most CONTENT_LENGTH bytes of data
on the Tcl channel stdin . The FastCGI program should respond the the
request as a typical CGI program by writing its output on the Tcl channel
stdout .
- AUTHORIZER
-
The FastCGI program receives HTTP request information
as environment variables. The FastCGI program will receive at most CONTENT_LENGTH
bytes of data on the Tcl channel stdin . The FastCGI program should respond
as status 200 to indicate access should be granted. The FastCGI program
may also send HTTP headers that are prefixed with Variable- by writing
on stdout .
- FILTER
-
The FastCGI program receives CGI/1.1 environment variables.
The FastCGI program will receive at most CONTENT_LENGTH bytes of data
on the Tcl channel stdin . After all of stdin has been read, the FastCGI
program may call FCGI_StartFilterData to receive the additional data stream.
The FastCGI program will then receive at most FCGI_DATA_LENGTH bytes
on the Tcl channel stdin .
- FCGI_Finish
-
Finish a FastCGI connection
by flushing output buffers and sending an exit status code. If an exit
code has not been set by calling FCGI_SetExitStatus, FCGI_Finish assumes
a code of "0".
- FCGI_SetExitStatus status-code
-
Set an exit code for the
most current FastCGI connection. The last call to FCGI_SetExitStatus sets
the status code to be returned upon calling FCGI_Finish. status-code should
be a numeric integer.
- FCGI_StartFilterData
-
Start receiving the FCGI_DATA
data stream as the Tcl channel stdin . Any previous data left unread on
the stdin stream will be lost. FCGI_DATA is only received when the FastCGI
application's role is FILTER.
- FCGI_SetBufSize buffer-size
-
Sets the size
of the output buffer for Tcl channels stdout and stderr . The default
buffer size for each channel is 4096 bytes. A buffer size of "0" causes
output to be flushed on every puts to stdout or stderr. The maximum buffer
size allowed is 65536 bytes.
FastCGI output may also be flushed at any
time by calling the Tcl command flush stdout .
Currently,
the Fcgi.tcl package is single threaded, and replies to FastCGI managment
records as:
- FCGI_MAX_CONNS
- "1"
- FCGI_MAX_REQS
- "1"
- FCGI_MPXS_CONNS
- "0"
cgi.tcl, a Tcl package for writing CGI programs, by Don Libes.
http://expect.nist.gov/cgi.tcl.
FastCGI documentation.
http://www.fastcgi.com
Unoffical FastCGI page.
http://fastcgi.idle.com
See the files
README, INSTALL and NOTES for additional information and Apache Server
configuration. Fcgi.tcl is an orginal implementation of the FastCGI protocol,
version 1.0 dated Arpil 29, 1996 by Mark R. Brown, Open Market, Inc. Fcgi.tcl
is compatiable with the libfcgi library available with the FastCGI developer's
kit for Tcl.
If cgi.tcl is used in the same application as Fcgi.tcl, you
should order package require commands as:
package require cgi
package
require Fcgi
Cgi.tcl uses the global array _cgi to hold state information.
FCGI_Accept will set the _cgi array to beginning values so that its
state information will be reset for each new connection.
Tom Poindexter,
<EMAIL_ADDRESS>Talus Technologies, Inc., Highlands Ranch, CO. http://www.nyx.net/~tpoindex
Copyright 1998 Tom Poindexter. See the file 'LICENSE.TERMS' for additional
copyright and licensing terms.
Table of Contents


Multiplayer Hub
Host: hub.assistant.moe Port: 3700
WebSocket address: ws://assistant.moe:3800
Secure WebSocket address: wss://assistant.moe:3900
Rooms: Players:
Host: hub.assistant.moe Port: 3700
WebSocket address: ws://assistant.moe:3800
Secure WebSocket address: wss://assistant.moe:3900
Rooms: Players:


TOOLTIP HEADER
Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor dolor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostru exercitation ullamco laboris aliquip.
TOOLTIP HEADER
Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor dolor.
CTA
CTA
List Column Text
List Column Header
List Column Text
A tooltip's primary purpose is to provide more information about a particular field or UI element, should the label not be enough. They allow a user to retrieve that content on demand, without it unnecessarily cluttering the page.

TOOLTIPS
IHTSDO
INTERACTION
On-click of related icon, the tooltip is invoked and its content displayed, by sitting on top of the currently viewed page. Users can close the tooltip on-click of the same icon or by clicking anywhere else on the page. If required, any content within the tooltip can be interacted with (copying text, performing action).
Tooltip size is variable and their behaviour liquid. The tooltip can be any width to accommodate content as required, but be mindful to keep this within reasonable levels. The tooltip is a support device and should fulfil its role as succinctly and efficiently as possible.
BEHAVIOUR
Tooltips are used in instances when a user may require further information to understand a task or term. They can also be used to present an action such as copying text or a URL.
HOW AND WHEN TO USE
Example Use
– Forms
– SNOMED ID number copy
EXAMPLES
Tooltip: Text only
Displays static text only. Used in instances when further information might be required.
ICON
Represents the content
HEADER + BODY COPY
Static text. Can be selected.
CLOSE
Closes tooltip
Tooltip: Table + Action
Displays static text in a list, adhering to the rules of the list pattern (see list pattern for details). Used in instances when a user may need to copy a related piece of information, e.g. ID number.
ICON
Represents the content
ACTION
'Copy' - copies text to clipboard
Tooltip: Text + Action
Displays static text only. Used in instances when a user may need to copy a related piece of information.
HEADER + BODY COPY
Static text. Can be selected.
ACTION
'Copy' - copies text to clipboard
LIST
Formatted
TOOLTIP HEADER
Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor dolor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostru exercitation ullamco laboris aliquip.
TOOLTIP ICON
Click for interaction example
CLICK ICON TO >
ACTIVATE TOOLTIP


Lucid KV
Lucid is an high performance and distributed KV store
accessible through an HTTP API. 🦀
View Repository
Official Documentation


This is the documentations for the hado library. It should redirect you to
https://ludat.gitlab.io/hado-rs/hado/


RAIDEN v1.0
One
Two
Three
MyPage
Favourite Foods
Pizza
Burger
Sub
Chocolava
Achievements
Progress in this course (100%)
Progress in the Specialization capstone (20%)
Progress in life goals (74%)
More About Me
My Childhood
I grew up in Bangalore, India. I lived in a military base


{% extends "structureadmin.html" %}
{% block body %}
{% include "includes/_adminNav.html" %}
{% include "widgets/sideBar.html" %}
{% include "widgets/breadCrumps.html" %}
{% include "widgets/iconCards.html" %}
{% include "widgets/lineGraph.html" %}
{% include "widgets/dataTable.html" %}
{% include "widgets/footerModel.html" %}
{% include "widgets/scrollTop.html" %}
{% endblock %}


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{extend name="pc/base/base" /} {block name="title"}
Results for "{notempty name="keys"}{$keys}{else /}NULL{/notempty}"
{notempty name="count"}{$count}{else}0{/notempty} results found
To find the products you want, please check your model number (usually on the external packaging or on the bottom of your product) Click for more details: How to find out the model? (网页链接)
Except for model numbers, you can also type in product names to search products, such as a router, hub, adapter, dock, etc.
You can also fill out key characteristics or features of products to find the products you want, such as 4K, PD, Touchlink, HDMI, DP, etc.


Enter a value and submit the form. The close event will be fired and the returnValue of the dialog will be alerted.
returnValue