Mathematics
Back to Departments
These are the mathematic professors at Centre College
John Wilson
Michael Lamar
Lesley Wigglesworth
Prayat Poudel
Joel Kilty
Alex Mcallister
Ellen Swanson
Jeff Heath


?The
New
York
copyright
reserved
botanical
Garden
NEW
YORK
BOTANICAL
GARDEN
071720
NEW
YORK
BOTANICAL
GARDEN
Plants
of
Puerto
Rico
No.
6907
NycfcaginacoaoÑ
Oleaceae
Haenianthus
salicifolius
Griseb.
var.
obovatus
(Krug
&
Urban)
KnobI.
det.
B.
Boom
1990
Caribbean
National
Forest:
along
highway
191,
just
S
of
jet.
with
road
to
summit
of
El
Yunque.
18¡17'N,
65¡47'W.
Ca
600
m
elev.
Tree
30
cm
dbh,
10
m
tall.
Outer
bark
flaky,
inner
bark
whitish
with
yellowish
streaks.
Mature
fruits
purple.
Brian
M.
Boom
4
January
1987
Collection
assisted
by
M.
Christ,
R.
Doenges,
K.
Griffin,
A.
Hartley,
E.
Kramer,
N.
Marshall,
and
J.
Rombold
of
the
School
of
Forestry
and
Environmental
Studies,
Yale
University
(Plant
Systematics
class).
01071720
Legend -
Level of confidence that token is an accurately-transcribed word
extremely low
very low
low
undetermined
medium
high
very high


Well, I think we can all agree, that was quite a week! I packed so much JavaScript into my brain I’m surprised there isn’t object-oriented language oozing out my ears.
JavaScript really is a world apart, when compared with HTML and CSS. If I were to use yet another analogy, and compare a website to the human body… I would say that HTML is the skeleton, CSS is the skin, eyes, hair and so forth, and JavaScript is the muscles. While HTML provides the structure and CSS makes everything look stylish, JavaScript makes everything go. Live feed updates? JavaScript. Form submission? JavaScript. Browser-based stop watch? You best believe that’s JavaScript.
The control flow is, simply, The Way In Which We Do Things. Or at least, it’s the way your computer does things. Code generally runs from top to bottom, unless it hits something that disrupts that flow.
What would a control flow look like for something from everyday life? Let’s say… making tea.
…At least, that’s how I like my tea. Tea bag in, I hear you say? Yeah well, I live life on the edge. Or I ran out of space. You decide.
In our tea-making example, the first step of checking for hot water would be similar to a loop in programming – that loop would continue to run until it evaluated as true, in other words, until the jug was boiled and the water ready to be poured.
I confess, I really struggled to make sense of the DOM at first. It seemed like every Google search brought up a different result for what the DOM was, and what it did. If I could have live-Tweeted my thoughts during my research, it might have looked something like this:
“Okay, cool. It’s a representation model.”
“Uh, wait. It’s a standardised platform. So is it just a way of thinking about the structure of a web page?”
“Ooh. Oh. Nope, looks like you can interact with it. Through… JavaScript. Gotcha.”
“But… how?”
“Dev Tools? Okay, neat. I’ve definitely heard of that.”
“But… why?”
“Ah, you can manipulate elements so they can update page data without refresh? Make animations or drag, move, and delete elements? That’s pretty sweet.”
Once I got over my existential panic, I found the potential pretty exciting!
You can manipulate the DOM through Dev Tools. My exposure has been pretty limited so far, but one of the things you can do is pretend to be a hacker and superficially alter a bunch of websites, so I’m pretty excited about that. More to the point, you can actively alter elements on a page in real time, or even alter your code if you know what you’re doing.
In JavaScript, an array describes a variable that contains a list of data points. If I had an array of information on the various teas in my flat’s kitchen, it might look something like this:
You can access information in an array using an index. Let’s say, for example, you decided you wanted kawakawa tea, you could select it like so:
…noting of course that arrays uses zero-based indexing!
The same logic applies to multi-dimensional arrays, making a selection using square bracket notation. Let’s add a few more options to our tea shelf:
Anyone else craving blackberry tea now? Just me?
Objects are very similar to arrays, except we interact with them through properties. Here is an object describing the resident flat cat, Nila:
You can clearly see, she is very sassy and very cuddly, loves sleeping and helping with the laundry. We can include different properties in an object, such as strings, numbers and arrays. Very fancy. There are a few ways you can access information in an object. The first is dot notation, which you can use if you know the property name:
What if we want to know how Nila feels about laundry? We’ll need to use bracket notation, because the answer has spaces in it. Bracket notation can also be used on properties without spaces, just to point that out...
From this, we learn that Nila is an extremely useful cat to have around the house.
JavaScript is an object-based language and functions are one of those objects. As such, functions are a really crucial building block in JavaScript. These hardworking chunks of code basically exist to execute a task or calculate a value, before returning a result. They form the foundation of much of our code.
Let’s say we want to create a function that will calculate the awesomeness of a cat. As everyone knows, a cat’s awesomeness is calculated by their sassiness times cuddliness. So Nila’s awesomeness would be…
That would mean her Awesomeness is 80, which is really pretty impressive.
Honestly, functions still do my head in. But again, the potential is very exciting!


The classic example to showcase Logic Programming, running on Takmela/Datalog! This example has a relatively straighforward query with a medium-length trace.
All ancestors examples: Short / Medium / Longer trace. (Note that the fact set is slightly different in each example)
Programparent("a", "b"). parent("b", "c"). parent("c", "d"). parent("d", "e"). // All parents are ancestors ancestor(X, Y):- parent(X, Y). // An ancestor of an ancestor is also an ancestor ancestor(X, Y):- ancestor(X, Z), ancestor(Z, Y).Query
ancestor(b, X)
In the actual trace we use 'a' to mean ancestor and 'p' to mean parent.
Hint: Hovering over a graph expands it
Trace appears confusing? This might help
{{trace_is_here}}


MONTAG SHORT FICTION #009
MONTAG publishes curious short fiction, exploring our strange future and what it will feel like when we get there. They take the technology you're interested in as a starting point and show where it might take us. The stories are outré, evocative, and atypical; they're also closer to today than you think.
This story was inspired by a tweet: "*realistic vision of the future* screens everywhere but they all just show bad weather predictions"
...and is a Choose Your Own Adventure.
The year is 2200.
You check your phone before getting out of bed to prepare yourself for the day.
Your home screen contains a widget with the day's weather prediction.
TODAY: Your Location: 20º C in the morning, rising to 35º by mid-day, and a 50% chance of rain.
The widget is always wrong.
What do you do?
A.  You prepare for a colder day, and do not take an umbrella – go to B2
C. You prepare for a warm day, and take an umbrella – go to C2
D. You prepare for a warm day, and do not take an umbrella – go to D2
A2. If you prepare for a colder day, put on a scarf and take an umbrella, it ends up being too hot (of course).
A police robot commands you to halt as you round the corner. You scramble for your identification card as it attempts to scan your face and match it to the citizen recognition database. You are still fumbling in your pockets as it scans your body and incorrectly categorizes your umbrella as a potentially lethal weapon. Electricity arcs through the air between you and every muscle in your body seizes, leaving you twitching on the ground. After you are delivered to the detainment center in a daze, you are released by a human officer who recognizes the robot's mistake but shrugs, "Better to be safe than sorry." Your umbrella is confiscated, "For your own protection," and it rains for the entire next week. "Lovely weather we're having," you grumble, as you fork over the cash for a new one.
B2. If you prepare for a colder day, put on a scarf and do not take an umbrella, noxious sulfur-scented clouds roll in around mid-afternoon and you get stuck inside the library. You sit glumly waiting for the rain to stop so that you can walk to the bus stop down the block, watching viscous yellowish raindrops pitting the concrete outside. The rain doesn't let up for hours, and you want to go home. What do you do?
  That rain would eat through your scarf in seconds. Go to B4
B4. You know it will hurt your wallet to do it, but you have to call an autocab if you're going to get home before dark. You open the app on your phone and see them zipping around the map; looks like no one counted on rain today.
Your autocab pulls up to the library entrance and extends a weather-proofed awning over the door. Climbing in, you are greeted by several other miffed passengers. "Lovely weather we're having," says one, rolling her eyes towards the menacing sky.
C2.  And boy, does it turn out to be a scorcher.  It's way hotter than 35º by mid-day.
You buy two bottles of electrolyte drink from a vending machine to replenish yourself from sweating so much, and go to sit on a bench in the shopping plaza. The mall is overrun with chloro-kids on skateboards, acting up like they're getting energy from the sun. Injecting chlorophyll into your skin doesn't actually make you able to photosynthesize, but the kids think it looks cool to turn themselves green and use the weather as an excuse to menace the general public.
A green kid with bleached eyebrows and short, spiky hair rolls up to you on his skateboard and sneers at your umbrella. "Lovely weather we're having, eh?"
D2. This morning you have awoken with a sense of purpose and trust in the universe. You feel optimistic, and figure a 50% chance of rain is also a 50% chance of not-rain. You head out without a sweater or umbrella, and for once, the widget is correct: the weather is lovely all day.


APSControlsOverlayComponents
Objective-C
enum APSControlsOverlayComponents {}
Swift
struct APSControlsOverlayComponents : OptionSet
Controls bar components.
-
The current playback time counter.
Declaration
Objective-C
APSCurrentTimeControl = 1 << 0
Swift
static var currentTimeControl: APSControlsOverlayComponents { get }
-
The seek bar (time slider) control.
Declaration
Objective-C
APSTimeSliderControl = 1 << 1
Swift
static var timeSliderControl: APSControlsOverlayComponents { get }
-
The total playback time display.
Declaration
Objective-C
APSTotalTimeControl = 1 << 2
Swift
static var totalTimeControl: APSControlsOverlayComponents { get }
-
The AirPlay video control. This control only appears when an AirPlay ready device is detected in the current network.
Declaration
Objective-C
APSAirPlayControl = 1 << 3
Swift
static var airPlayControl: APSControlsOverlayComponents { get }
-
The fullscreen toggle control.
Declaration
Objective-C
APSFullScreenControl = 1 << 4
Swift
static var fullScreenControl: APSControlsOverlayComponents { get }
-
The seek bar (time slider) control, with mid-seek thumbnail support.
Declaration
Objective-C
APSThumbnailTimeSliderControl = 1 << 5
Swift
static var thumbnailTimeSliderControl: APSControlsOverlayComponents { get }
-
Control allowing the user to return to previous unit in the playlist.
Declaration
Objective-C
APSPreviousControl = 1 << 6
Swift
static var previousControl: APSControlsOverlayComponents { get }
-
Control allowing the user to proceed to the next unit in the playlist.
Declaration
Objective-C
APSNextControl = 1 << 7
Swift
static var nextControl: APSControlsOverlayComponents { get }
-
The play/stop control.
Declaration
Objective-C
APSPlaybackControl = 1 << 8
Swift
static var playbackControl: APSControlsOverlayComponents { get }
-
The ad marks
Declaration
Objective-C
APSAdMarksControl = 1 << 9
Swift
static var adMarksControl: APSControlsOverlayComponents { get }
-
The PiP toggle control
Declaration
Objective-C
APSPiPControl = 1 << 10
Swift
static var piPControl: APSControlsOverlayComponents { get }


Properties
| About |
guess what :-) |
| Comments |
Comments to include into the header of a gzip-file when property GZipHeader
is properly set. |
| CompressionLevel |
Value from 1-9. A higher level is slower and not necessary better. |
| CompressionType |
Standard, Filtered, HuffmanOnly |
| DeleteSource |
If set the source-file will be deleted after (de)compression. Although
on UNIX/Linux this is standard behavior I decided to set this to FALSE |
| FileDestination |
File to write the (de)compressed file to |
| FileSource |
File to (de)compress |
| GzipComments |
String containing the comments of a gzipped file after a call of getGzipHeader. |
| GzipFilename |
String containing the filename of a gzipped file after a call of getGzipHeader. |
GZipHeader
- filename
- comment |
Add the original filename (FileSource) and Comments to the header when
gzipping a file. |
| Progress |
Percentage of data that is already processed. |
| ProgressStep |
Value from 0..100. A value of 11 generates an event when 11%, 22%,
33%, ... 99%, 100% of the data is processed. 0 disables this event and
100 only triggers the event when all the data is processed. |
| WindowOnError |
If set, the component will show a message to the user. You can disable
this and inform (or not) the user the way you want. |


HaneenBader
web developer and project manager in amman
my name is haneen bader
im from jordan
my age is 27 year
i had a BSc degree in civil engineering
i worked with a Royal Society for Health Awareness as a civil engineer
now im working with Al-rewaq contracting company as an office manager
i dream to be a full stack developer
im also intrested on handmade craft you can visit my page
Habkeh
my bist color
blue
red
gray
pink
black
orange
yellow
purple
wihte
green


Title of the article
- Felicity FrancisFredrickson
- Jacob JJacobson
Abstract
A short description of the article. Also known as an abstract. This description includes not just string content, but other content nodes as well, for example, a inline math fragment: . Some of the article meta-data for this example is taken from this articleParagraphs
The first paragraph. Lorem, ipsum dolor sit amet consectetur adipisicing elit. Aut molestiae quo, numquam tempora veniam iusto sit nobis repudiandae eum deleniti laboriosam ipsa quasi id vitae velit perferendis quas perspiciatis corrupti.
The second paragraph. Lorem, ipsum dolor sit amet consectetur adipisicing elit. Aut molestiae quo, numquam tempora veniam iusto sit nobis repudiandae eum deleniti laboriosam ipsa quasi id vitae velit perferendis quas perspiciatis corrupti. Lorem, ipsum dolor sit amet consectetur adipisicing elit. Aut molestiae quo, numquam tempora veniam iusto sit nobis repudiandae eum deleniti laboriosam ipsa quasi id vitae velit perferendis quas perspiciatis corrupti.
Inline content
Mark types
The are several types of mark:
emphasis and strong emphasis and deleted content and quoted content
and subscripted content and
superscripted
content.
Other types
Other inline content includes: links link and images , and math fragments , .
Primitive types
The JSON primitives are valid inline content. This includes: null and true and false and numbers like 42 and 3.14, as well as plain old strings like this one.
Headings
Headings with depth 1 to 6:
Heading one
Heading two
Heading three
Heading four
Heading five
Heading six
Lists
Unordered
- Hearts
- Spades
- Diamonds
- Clubs
Ordered
- First
- Second
- Third
- Forth
Checked
List items can be checked or not.
- Done
- Not yet
- Complete!
- Almost
Nested
Lists can be nested and contain alternative types of content.
- A
- B
- B1
- B1a
- B1b
- B2
- B2a
- B2b
- B3
- B1
- Checked
- Unchecked
Lorem, ipsum dolor sit amet consectetur adipisicing elit. Aut molestiae quo, numquam tempora veniam iusto sit nobis repudiandae eum deleniti laboriosam ipsa quasi id vitae velit perferendis quas perspiciatis corrupti.
Code types
There are two inline code types: code fragments (static) and code expressions (executable); and two block code types: code blocks (static) and code chunks (executable).
Code fragments
A code fragment can have no
language defined, e.g. some code
. Or, it can have a
language, in which case it should be syntax highlighted: func(arg="foo")
Code expressions
A code expression, may or may
not have a language (at time of writing at least). It may have output e.g.
2 *
2
foo
a_function_with_a_really_long_name(what =
a_variable_that_also_has_a_really_long_name)
Code blocks
A code block will usually have a language specified e.g.
// Some Javascript
function beep() {
console.log('boop')
}
But it may not e.g.
# Some Python
def beep():
print('boop')
Code chunks
A code chunk can have varying number and types of outputs e.g.
// No output
const x = 42
# String output
'Hello world'
# Datatable output
head(mtcars)
| mpg | cyl | disp | hp | drat | wt | qsec | vs | am | gear | carb |
|---|---|---|---|---|---|---|---|---|---|---|
| 21 | 6 | 160 | 110 | 3.9 | 2.62 | 16.46 | 0 | 1 | 4 | 4 |
| 21 | 6 | 160 | 110 | 3.9 | 2.875 | 17.02 | 0 | 1 | 4 | 4 |
| 22.8 | 4 | 108 | 93 | 3.85 | 2.32 | 18.61 | 1 | 1 | 4 | 1 |
| 21.4 | 6 | 258 | 110 | 3.08 | 3.215 | 19.44 | 1 | 0 | 3 | 1 |
| 18.7 | 8 | 360 | 175 | 3.15 | 3.44 | 17.02 | 0 | 0 | 3 | 2 |
| 18.1 | 6 | 225 | 105 | 2.76 | 3.46 | 20.22 | 1 | 0 | 3 | 1 |
# ImageObject output
plot(sin(seq(0,4, 0.01)))
# A number, a string, an array
42
'Hello'
[1, 2, 3]
References
-
The continuing case for the Renshaw cell
- FJAlvarez
- REWFyffe
-
Tachykinin-expressing neurons control male-specific aggressive arousal in Drosophila
- KAsahina
- KWatanabe
- BJDuistermars
- EHoopfer
- CRGonzález
- EAEyjólfsdóttir
- PPerona
- DJAnderson
-
Altered electrical properties in Drosophila neurons developing without synaptic transmission. Lorem, ipsum dolor sit amet consectetur adipisicing elit. Aut molestiae quo, numquam tempora veniam iusto sit nobis repudiandae eum deleniti laboriosam ipsa quasi id vitae velit perferendis quas perspiciatis corrupti.
- RABaines
- JPUhler
- AThompson
- STSweeney
- MBate


Preparation time
less than 30 mins
Cooking time
30 mins to 1 hour
Serves
Serves 6-8
Dietary
Preheat the oven to 180C/350F/Gas 4.
In a saucepan, boil the cider until it has reduced in volume by two-thirds. Leave to cool.
Sift the flour, baking soda, mixed spice, cinnamon and nutmeg into a mixing bowl.
In a separate bowl, cream together the sugar and butter and add the grated apple. Stir in the egg and reduced cider and mix well.
Pour the wet mixture into the dry ingredients and fold in the sultanas and pecans.
Spoon into a greased 20cm/8in spring-form cake tin and bake for 45-60 minutes until springy to the touch and a skewer inserted into the cake comes out clean. Cool before carefully turning out onto a plate.
For the mascarpone cream, whisk together the mascarpone, the cream and the ground cinnamon.
Serve a slice of the cake with a spoonful of the cinnamon cream.


Email verification
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sfcbrepos
Section: User Commands (1)Updated: October 2009
Index Return to Main Contents
NAME
sfcbrepos - Script to rebuild the Small-Footprint CIM Broker (sfcb) class repositorySYNOPSIS
sfcbrepos [options]DESCRIPTION
sfcbrepos rebuilds the sfcb class repository from the staging files. Rebuilding is done offline and the sfcb CIMOM must be restarted for changes to take effect.OPTIONS
Supported command line options are:- -c schemadir
- Path to obtain the CIM Schema classes. Default is /usr/share/mof/cim-current
- -s stagingdir
- Path to sfcb staging area containing class MOFs and registration files Default is /var/lib/sfcb/stage
- -r registrationdir
- Path to the sfcb registration directory, containing the root of the class repository directory tree. Default is /var/lib/sfcb/registration
- -f
- Force option. Without this option you will be prompted to confirm creating a new class repository (and delete the old one). Setting this option will rebuild the new sfcb repository without prompting.
- -i
- Do not migrate instances from previous repository
- -b backendopts
- Set special backend options for sfcbmof. Valid options are: P32 - compile for PowerPC target; Q - skip qualifiers in output file; q - skip Description, ValueMap, and Values qualifiers in output file. Note: eliminating qualifiers will often significantly reduce the size of the class repository.
- -X platform
- Alias of -b
- -h
- Display usage information and exit.
FILES
- /usr/share/mof/cim-current/CIM_Schema.mof
- CIM Schema
- /var/lib/sfcb/registration/providerRegister
- Contains registration data for all installed providers.
- /var/lib/sfcb/registration/providerRegister.previous
- Contains registration data for all installed providers from previous time sfcbrepos was run. This can be used to restore an earlier class repository in case sfcbrepos generates a corrupt one.
- /var/lib/sfcb/registration/repository
- Contain class repository directory for all supported CIM namespaces.
- /var/lib/sfcb/registration/repository.previous
- Contain class repository directory for all supported CIM namespaces from the previous time sfcbrepos was run. This can be used to restore an earlier class repository in case sfcbrepos generates a corrupt one.
- /var/lib/sfcb/registration/repository/.../classSchemas
- Class data for a namespace.
- /var/lib/sfcb/stage/default.reg
- Registration data for the default built-in sfcb internal providers.
- /var/lib/sfcb/stage/mofs/root/interop/interop.mof
- Dummy classes used to added CIM indication support to the default interop namespace.
- /var/lib/sfcb/registration/stage/mofs/.../*.mof
- Class definitions for all installed providers.
- /var/lib/sfcb/registration/stage/regs/*.reg
- Registration info for all installed providers.
ENVIRONMENT
- DESTDIR
- If set, the value of this variable is prepended to the registration directory names. This can be useful to store the repository in a different location, i.e. when cross-compiling providers.
LIBRARIES
Requires libsfcBrokerCore.aAUTHOR
Adrian Schuur<EMAIL_ADDRESS>The SBLIM project maintains a mailing list to which you should direct all questions regarding sfcb, sfcc, wbemcli, or any of the SBLIM providers. To subscribe to this mailing list visit
The SBLIM Project Bug tracking page can be found at
- http://sourceforge.net/tracker/?group_id=128809&atid=712784
COPYRIGHT
(C) Copyright IBM Corp. 2004, 2005, 2009AVAILABILITY
The Small-Footprint CIM Broker (sfcb) is a part of the SBLIM project. The most recent version is available on the web atSEE ALSO
sfcbd(1), sfcbstage(1), sfcbunstage(1), getSchema(1)
Index
- NAME
- SYNOPSIS
- DESCRIPTION
- OPTIONS
- FILES
- ENVIRONMENT
- LIBRARIES
- AUTHOR
- BUGS
- COPYRIGHT
- AVAILABILITY
- SEE ALSO
This document was created by man2html, using the manual pages.
Time: 05:29:10 GMT, December 24, 2015


| Move the object pointer to the next object in the Type collection. |
| custom_type_variable = not the Type name, but the custom Type name |
Command Description:
| If you haven't read up on the TYPE
command, you might want to do so before continuing.
Use this to assign a custom Type object to the next object in the collection. See the example. |
Example:
| ; Define a crafts Type
Type crafts ; Create 100 crafts, with the unique name of alien ; Move to the first object Print alien\x ; move to the next alien object Print alien\x ; move to the last alien object Print alien\x ; move to the second to the last alien object Print alien\x |


| growth {lavaan} | R Documentation |
Fit a Growth Curve model. Only useful if all the latent variables in the model
are growth factors. For more complex models, it may be better to use the
lavaan
function.
growth(model = NULL, data = NULL, ordered = NULL, sampling.weights = NULL, sample.cov = NULL, sample.mean = NULL, sample.th = NULL, sample.nobs = NULL, group = NULL, cluster = NULL, constraints = "", WLS.V = NULL, NACOV = NULL, ...)
model |
A description of the user-specified model. Typically, the model
is described using the lavaan model syntax. See
|
data |
An optional data frame containing the observed variables used in the model. If some variables are declared as ordered factors, lavaan will treat them as ordinal variables. |
ordered |
Character vector. Only used if the data is in a data.frame. Treat these variables as ordered (ordinal) variables, if they are endogenous in the model. Importantly, all other variables will be treated as numeric (unless they are declared as ordered in the data.frame.) Since 0.6-4, ordered can also be logical. If TRUE, all observed endogenous variables are treated as ordered (ordinal). If FALSE, all observed endogenous variables are considered to be numeric (again, unless they are declared as ordered in the data.frame.) |
sampling.weights |
A variable name in the data frame containing
sampling weight information. Currently only available for non-clustered
data. Depending on the |
sample.cov |
Numeric matrix. A sample variance-covariance matrix. The rownames and/or colnames must contain the observed variable names. For a multiple group analysis, a list with a variance-covariance matrix for each group. |
sample.mean |
A sample mean vector. For a multiple group analysis, a list with a mean vector for each group. |
sample.th |
Vector of sample-based thresholds. For a multiple group analysis, a list with a vector of thresholds for each group. |
sample.nobs |
Number of observations if the full data frame is missing and only sample moments are given. For a multiple group analysis, a list or a vector with the number of observations for each group. |
group |
Character. A variable name in the data frame defining the groups in a multiple group analysis. |
cluster |
Character. A (single) variable name in the data frame defining the clusters in a two-level dataset. |
constraints |
Additional (in)equality constraints not yet included in the
model syntax. See |
WLS.V |
A user provided weight matrix to be used by estimator |
NACOV |
A user provided matrix containing the elements of (N times)
the asymptotic variance-covariance matrix of the sample statistics.
For a multiple group analysis, a list with an asymptotic
variance-covariance matrix for each group. See the |
... |
Many more additional options can be defined, using 'name = value'.
See |
The growth
function is a wrapper for the more general
lavaan
function, using the following default arguments:
meanstructure = TRUE
,
int.ov.free = FALSE
, int.lv.free = TRUE
,
auto.fix.first = TRUE
(unless std.lv = TRUE
),
auto.fix.single = TRUE
, auto.var = TRUE
,
auto.cov.lv.x = TRUE
, auto.efa = TRUE
,
auto.th = TRUE
, auto.delta = TRUE
,
and auto.cov.y = TRUE
.
An object of class lavaan
, for which several methods
are available, including a summary
method.
Yves Rosseel (2012). lavaan: An R Package for Structural Equation Modeling. Journal of Statistical Software, 48(2), 1-36. URL http://www.jstatsoft.org/v48/i02/.
## linear growth model with a time-varying covariate model.syntax <- ' # intercept and slope with fixed coefficients i =~ 1*t1 + 1*t2 + 1*t3 + 1*t4 s =~ 0*t1 + 1*t2 + 2*t3 + 3*t4 # regressions i ~ x1 + x2 s ~ x1 + x2 # time-varying covariates t1 ~ c1 t2 ~ c2 t3 ~ c3 t4 ~ c4 ' fit <- growth(model.syntax, data = Demo.growth) summary(fit)


Pablo Andrade
You’ll love Chihuahuas now @OscarGarcia @AnnaKawakami! Sample text Sample text Sample text Sample text Sample text Sample text Sample text Sample text.


setState method
- @protected
Notify the framework that the internal state of this object has changed.
Whenever you change the internal state of a State
object, make the
change in a function that you pass to setState:
setState(() { _myState = newValue });
The provided callback is immediately called synchronously. It must not
return a future (the callback cannot be async
), since then it would be
unclear when the state was actually being set.
Calling setState notifies the framework that the internal state of this
object has changed in a way that might impact the user interface in this
subtree, which causes the framework to schedule a build for this State
object.
If you just change the state directly without calling setState, the framework might not schedule a build and the user interface for this subtree might not be updated to reflect the new state.
Generally it is recommended that the setState
method only be used to
wrap the actual changes to the state, not any computation that might be
associated with the change. For example, here a value used by the build
function is incremented, and then the change is written to disk, but only
the increment is wrapped in the setState
:
Future<void> _incrementCounter() async {
setState(() {
_counter++;
});
Directory directory = await getApplicationDocumentsDirectory();
final String dirName = directory.path;
await File('$dir/counter.txt').writeAsString('$_counter');
}
It is an error to call this method after the framework calls dispose. You can determine whether it is legal to call this method by checking whether the mounted property is true.
Implementation
@protected
void setState(VoidCallback fn) {
assert(fn != null);
assert(() {
if (_debugLifecycleState == _StateLifecycle.defunct) {
throw FlutterError(
'setState() called after dispose(): $this\n'
'This error happens if you call setState() on a State object for a widget that '
'no longer appears in the widget tree (e.g., whose parent widget no longer '
'includes the widget in its build). This error can occur when code calls '
'setState() from a timer or an animation callback. The preferred solution is '
'to cancel the timer or stop listening to the animation in the dispose() '
'callback. Another solution is to check the "mounted" property of this '
'object before calling setState() to ensure the object is still in the '
'tree.\n'
'This error might indicate a memory leak if setState() is being called '
'because another object is retaining a reference to this State object '
'after it has been removed from the tree. To avoid memory leaks, '
'consider breaking the reference to this object during dispose().'
);
}
if (_debugLifecycleState == _StateLifecycle.created && !mounted) {
throw FlutterError(
'setState() called in constructor: $this\n'
'This happens when you call setState() on a State object for a widget that '
'hasn\'t been inserted into the widget tree yet. It is not necessary to call '
'setState() in the constructor, since the state is already assumed to be dirty '
'when it is initially created.'
);
}
return true;
}());
final dynamic result = fn() as dynamic;
assert(() {
if (result is Future) {
throw FlutterError(
'setState() callback argument returned a Future.\n'
'The setState() method on $this was called with a closure or method that '
'returned a Future. Maybe it is marked as "async".\n'
'Instead of performing asynchronous work inside a call to setState(), first '
'execute the work (without updating the widget state), and then synchronously '
'update the state inside a call to setState().'
);
}
// We ignore other types of return values so that you can do things like:
// setState(() => x = 3);
return true;
}());
_element.markNeedsBuild();
}


sendmail, 4th Edition
ISBN-13:<PHONE_NUMBER>299
ISBN-10:<PHONE_NUMBER>
Authors: Bryan Costales; Claus Assmann; George Jansen; Gregory Neil Shapiro
Edition: 4
Binding: Paperback
Publisher: O'Reilly Media
Published: November 2007
List Price: $59.99
Best Rental Prices |
||||
|---|---|---|---|---|
| #1 |
Free shipping Ready to ship |
Notes |
||
| #2 |
+3.99 shipping Ready to ship |
Notes |
||
| #3 |
Free shipping Ready to ship |
Notes |


This app is brought to you by Winston Weinert. Please feel free to give feedback.
Thank you for downloading Stronghold Locator! The following pages will brief you on how to best use this app. The goal is simple: find Strongholds in Minecraft for PC without knowing the seed. This is achieved using the debug (accessible in-game by pressing F3) information. Only three debug values are used:
Please note that all values can be negative and this makes a difference. No decimal part is necessary for any numbers used in Stronghold Locator except for the F value — include two digits after the decimal point for F.
Scroll down to learn about the Locate Stronghold and Guess Stronghold Locations functions.
Using two known locations with vectors (which direction your player is facing at the time), you can triangulate the closest Stronghold. All you need is a few Eye of Enders crafted from a Blaze Rod and an Ender Pearl. Make sure you debug overlay open by pressing F3. Notice the X, Z, and F fields — this is all the information you'll need to write down.
Alright! Let's get started. While standing still, throw an Eye of Ender. Quickly use the mouse to position the crosshair over the Eye of Ender as it hovers before you. Write down the X and Z values, omitting everything to the right of the decimal point. Now write down the F value, noting its sign and keeping two digits after the decimal point.
Walk at least 100 blocks in a direction perpendicular to the way the Eye of Ender floated. Throw your Eye of Ender, again, and write down this pair of X, Z, and F values.
Punch this data into the Locate Stronghold tab and make your way to the resulting coordinate pair. Dig like you've never dug before, for there will be a Stronghold beneath your feet! And you've done it!
Using a known Stronghold location, you can guess roughly where the other two Strongholds are located. Make your way to one of the resulting coordinate pairs and use the Locate Stronghold tab to find the nearby Stronghold.


--- layout: post date: 2010-05-12 time: "09:00:00" authors: ["Jon Pipitone"] title: "Day 7: Mini-screencasts" tags: ["Content"] ---
Yesterday Jason and Greg experimented with breaking apart a 10 minute screencast on database grouping and aggregation into even more bite-sized pieces. We have two flavours today: point form notes with links to the screencasts, or point form notes with screencasts embedded. [Links no longer active, latest screencast on database aggregation as of January 2012.]
Feedback on this format would be really helpful. Are these chunks too small? Do you prefer embedding over linking, or vice versa? Also, we'd welcome any comments on the material itself, of course.


java/vignettes/testRapi.Rmd
testRapi.Rmd
Maven plugin and annotation processor to write glue code to allow correctly annotated java class to be used within R as an set of R6 classes.
R can use RJava or jsr223 to communicate with java. R has a class system called R6.
If you want to use a java library in R there is potentially a lot of glue code needed, and R library specific packaging configuration required.
However if you don't mind writing an R-centric API in Java you can generate all of this glue code using a few java annotations and the normal javadoc annotations. This plugin aims to provide an annotation processor that writes that glue code and creates a fairly transparent connection between java code and R code, with a minimum of hard work. The focus of this is streamlining the creation of R libraries by Java developers, rather than allowing access to arbitrary Java code from R.
The ultimate aim of this plugin to allow java developers to provide simple APIs for their libraries, package their library using maven, push it to github and for that to become seamlessly available as an R library, with a minimal amount of fuss.
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import uk.co.terminological.rjava.RClass;
import uk.co.terminological.rjava.RMethod;
import uk.co.terminological.rjava.types.RDataframe;
/**
* This class is a very basic example of the features of the rJava maven plugin.

* The class is annotated with an @RClass to identify it as part of the R API.

*/
@RClass(
exampleSetup = {
"J = JavaApi$get()"
},
testSetup = {
"J = JavaApi$get()",
}
)
public class MinimalExample {
static Logger log = LoggerFactory.getLogger(MinimalExample.class);
@RMethod(examples = {
"minExample = J$MinimalExample$new()",
"minExample$demo(dataframe=tibble::tibble(input=c(1,2,3)), message='Hello world')"
})
/**
* Documentation of the method can be done in JavaDoc and these will be present in the R documentation
* @param dataframe - a dataframe with an arbitrary number of columns
* @param message - a message
* @return the dataframe unchanged
*
*/
public RDataframe demo(RDataframe dataframe, String message) {
log.info("this dataframe has nrow="+dataframe.nrow());
log.info(message);
return dataframe;
}
}
Key points:
Required Maven runtime dependency
<properties>
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
<maven.compiler.source>1.8</maven.compiler.source>
<maven.compiler.target>1.8</maven.compiler.target>
<r6.version>0.5.6</r6.version>
</properties>
<groupId>io.github.terminological</groupId>
<artifactId>r6-generator-docs</artifactId>
<version>main-SNAPSHOT</version>
<packaging>jar</packaging>
<name>R6 Generator Maven Plugin Test</name>
<dependencies>
<dependency>
<groupId>io.github.terminological</groupId>
<artifactId>r6-generator-runtime</artifactId>
<version>${r6.version}</version>
</dependency>
...
</dependencies>
Repository configuration if you want to use the unstable main-SNAPSHOT
version of the r6-generator
.

<repositories>
<repository>
<id>Sonatype OSSRH</id>
<url>https://s01.oss.sonatype.org/content/repositories/snapshots/</url>
</repository>
</repositories>

<pluginRepositories>
<pluginRepository>
<id>Sonatype OSSRH</id>
<url>https://s01.oss.sonatype.org/content/repositories/snapshots/</url>
</pluginRepository>
</pluginRepositories>
Maven plugin example configuration:
<build>
<plugins>
...
<plugin>
<groupId>io.github.terminological</groupId>
<artifactId>r6-generator-maven-plugin</artifactId>
<version>${r6.version}</version>
<configuration>
<packageData>

<title>A test library</title>

<version>${r6.version}</version>

<doi>10.5281/zenodo.6645134</doi>
<packageName>testRapi</packageName>
<githubOrganisation>terminological</githubOrganisation>
<githubRepository>r6-generator-docs</githubRepository>

<license>MIT</license>

<description>
Documents the features of the 'r6-generator-maven-plugin' by providing an example
of an R package automatically generated from Java code by the plugin.
It is not intended to be useful beyond testing, demonstrating and documenting the features of the plugin.
</description>
<maintainerName>Rob</maintainerName>
<maintainerFamilyName>Challen</maintainerFamilyName>
<EMAIL_ADDRESS><maintainerOrganisation>University of Exeter</maintainerOrganisation>

<debug>false</debug>
<useRoxygen2>true</useRoxygen2>
<useCmdCheck>true</useCmdCheck>
<usePkgdown>true</usePkgdown>
<useJavadoc>false</useJavadoc>

<preCompileBinary>true</preCompileBinary>

<packageAllDependencies>false</packageAllDependencies>

<rjavaOpts>
<rjavaOpt>-Xmx256M</rjavaOpt>
</rjavaOpts>
</packageData>

<outputDirectory>${project.basedir}/..</outputDirectory>
</configuration>
<executions>
<execution>
<id>clean-r-library</id>
<goals>
<goal>clean-r-library</goal>
</goals>
</execution>
<execution>
<id>flatten-pom</id>
<goals>
<goal>flatten-pom</goal>
</goals>
</execution>
<execution>
<id>generate-r-library</id>
<goals>
<goal>generate-r-library</goal>
</goals>
</execution>
</executions>
</plugin>
</plugins>
</build>
And with this in place, a call to mvn package or mvn install will create your R library by adding files to your java source tree in the directory. Push your java source tree to github (Optional).
# library(devtools)
# if you are using locally:
# devtools::install_local("~/Git/your-project-id")
# devtools::load_all("~/Git/your-project-id")
# OR if you pushed the project to github
# install_github("your-github-name/your-project-id")
# a basic smoke test
# the JavaApi class is the entry point for R to your Java code.
J <- testRapi::JavaApi$get()
## [INFO] Scanning for projects...
## [INFO]
## [INFO] ------------------------------------------------------------------------
## [INFO] Building R6 Generator Maven Plugin Test main-SNAPSHOT
## [INFO] ------------------------------------------------------------------------
## [INFO]
## [INFO] --- maven-dependency-plugin:2.8:build-classpath (default-cli) @ r6-generator-docs ---
## [INFO] Skipped writing classpath file '/home/rc538/.cache/rmaven/io.github.terminological_r6-generator-docs_main-SNAPSHOT/classpath.txt'. No changes found.
## [INFO] ------------------------------------------------------------------------
## [INFO] BUILD SUCCESS
## [INFO] ------------------------------------------------------------------------
## [INFO] Total time: 2.687 s
## [INFO] Finished at: 2022-09-26T13:44:58+01:00
## [INFO] Final Memory: 14M/212M
## [INFO] ------------------------------------------------------------------------
## 2022-09-26 13:44:59,657 INFO testRapi [main] Initialised testRapi
# all the API classes and methods are classes attached to the J java api object
eg = J$MinimalExample$new()
df = eg$demo(dataframe = diamonds, message = "The diamonds dataframe")
## 2022-09-26 13:44:59,779 INFO uk.co.terminological.rjava.test.MinimalExample [main] this dataframe has nrow=53940
## 2022-09-26 13:44:59,779 INFO uk.co.terminological.rjava.test.MinimalExample [main] The diamonds dataframe
nrow(df)
## [1] 53940
For basic info about the plugin see: https://github.com/terminological/r6-generator
For a more complete working example and further documentation see: https://github.com/terminological/r6-generator-docs


| Channel | FMCG Total Sales (RSV) by Channel | FMCG Number of Transactions by Channel | ||||||
| 2015A ($m) |
2020F ($m) |
CAGR (15-20) |
% of Total |
2015A ($m) |
2020F ($m) |
CAGR (15-20) |
% of Total |
|
| Total | 100 | 100 |


[gecode-users] Conditional constraints ?
Wajid Hassan
wajidhassan at gmail.com
Mon Feb 20 22:25:03 CET 2012
Thank you Mauricio. This seems to be it, I will try it and see if it works
for me.
On Mon, Feb 20, 2012 at 7:34 PM, Mauricio Toro <mauriciotorob at gmail.com>wrote:
> I believe that this could be what you are looking for "Synchronized
> execution"
> http://www.gecode.org/doc-latest/reference/group__TaskModelIntExec.html
>
> 2012/2/17 Wajid Hassan <wajidhassan at gmail.com>
>
>> Hi,
>>
>> I am a beginner user working on finding an optimal solution for a
>> binding, scheduling and routing problem. I have done the binding and
>> scheduling part, and now have some questions regarding the routing
>> dependencies, i.e., if they can be expressed in gecode or not. This might
>> be something trivial, but I haven't figured it out yet.
>>
>> I run the Gecode model and find the appropriate binding (decision of
>> which task should be assigned to which resource), this is stored in an
>> IntVarArray _binding.
>>
>> The routing part depends on the binding, i.e., it considers two tasks T1
>> and T2, and as per the application, lets say that the output of T1 needs to
>> go to the input of T2. To assign the data coming out of T1 to an
>> appropriate link on the network so that it reaches T2, we need to know the
>> resources to which T1 and T2 were bound. As I stated above, this
>> information is itself found out by the Gecode model and stored in an
>> IntVarArray _binding.
>>
>> Now, I cannot figure out a way to check the value of an IntVarArray
>> _binding and use it to constrain another IntVarArray. A naive approach is
>> the if else, which cannot be applied on a constraint variable since it has
>> not been assigned a value yet. Any suggestions would be highly appreciated.
>>
>> BR/ Wajid
>>
>> _______________________________________________
>> Gecode users mailing list
>> users at gecode.org
>> https://www.gecode.org/mailman/listinfo/gecode-users
>>
>>
>
>
> --
> Mauricio TORO BERMUDEZ
>
> http://www.labri.fr/perso/mtoro/
>
> Invited Junior Research Fellow
> Universidad Javeriana Cali, Colombia
> Grupo Avispa. Phone: (+57 2) 321 82 00 ext. 8422
>
> Research Postgraduate Student (Ph.D)
> Computer Science Research Laboratory of Bordeaux (LABRI)
> Université de Bordeaux 1
>
> 351, cours de la Libération
> F-33405 Talence Cedex. France.
> Phone: (+33) 5 4000 38 79
>
>
> Please do not print this e-mail unless you really need to.
>
>
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- [2000] x : 3 CHERRY symbols on top line
- [1000] x : 3 CHERRY symbols on center line
- [_150] x : 3 7 symbols on any line
- [__75] x : Any combination of CHERRY and 7 on any line
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|
Gephi Toolkit Javadoc | ||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
public interface Container
A container is created each time data are imported by importers. Its role is to host all data collected by importers during import process. After pushing data in the container, its content can be analysed to verify its validity and then be processed by processors. Thus containers are loaded by importers and unloaded by processors.
See ContainerLoader
for how to push graph and attributes data in the container and see
ContainerUnloader
for how to retrieve data in the container.
Importer
,
Processor
| Method Summary | |
|---|---|
void |
closeLoader()
Close the current loading and clean content before unloading. |
ContainerLoader |
getLoader()
Get containers loading interface. |
Report |
getReport()
Returns the report associated to this container, if exists. |
java.lang.String |
getSource()
If exists, returns the source of the data. |
ContainerUnloader |
getUnloader()
Get containers unloading interface. |
boolean |
isAutoScale()
|
boolean |
isDynamicGraph()
|
boolean |
isHierarchicalGraph()
|
void |
setAllowAutoNode(boolean value)
|
void |
setAllowParallelEdge(boolean value)
|
void |
setAllowSelfLoop(boolean value)
|
void |
setAutoScale(boolean autoscale)
|
void |
setReport(Report report)
Set a report this container can use to report issues detected when loading the container. |
void |
setSource(java.lang.String source)
Set the source of the data put in the container. |
void |
setUndirectedSumDirectedEdgesWeight(boolean value)
|
boolean |
verify()
This method must be called after the loading is complete and before unloading. |
| Method Detail |
|---|
void setSource(java.lang.String source)
source
- the original source of data.
java.lang.NullPointerException
- if source
is null
java.lang.String getSource()
null
if source is not defined.ContainerLoader getLoader()
ContainerUnloader getUnloader()
void setAutoScale(boolean autoscale)
boolean isAutoScale()
void setAllowSelfLoop(boolean value)
void setAllowAutoNode(boolean value)
void setAllowParallelEdge(boolean value)
void setUndirectedSumDirectedEdgesWeight(boolean value)
void setReport(Report report)
report
- set report
as the default report for this container
java.lang.NullPointerException
- if report
is null
Report getReport()
null
if no report is definedboolean verify()
true
if container data is consistent, false
otherwisevoid closeLoader()
boolean isDynamicGraph()
boolean isHierarchicalGraph()
|
Gephi Toolkit Javadoc | ||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


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{% extends 'templates/nhs_transaction_layout.html' %} {% import 'includes/form_macros.html' as form_macros %} {% block afterHeader %} {% include "includes/service-headers/low-income.html" %} {% endblock %} {% block content %} Would you like to create an account? Creating an account allows you to: save your information and come back later if you need to renew your certificate more quickly in the future Yes, i'd like to create an account No, I dont want an account {{ form_macros.button({ label: 'Next', href: 'ref' }) }} {% endblock %}


Preparation time
less than 30 mins
Cooking time
30 mins to 1 hour
Serves
Serves 4
For the sauce, heat a frying pan until just hot, add half the butter and the shallots. Cook over a low heat until soft and transparent.
Add the thyme and mushrooms and cook until the mushrooms have softened.
Add the sherry, turn up the heat and simmer until the liquid is reduced in volume by half.
Add the chicken stock and simmer until the liquid has reduced in volume by half again.
Add the cream and simmer until the liquid has reduce in volume by half again.
Whisk in the remaining butter, pass through a fine sieve into a clean pan and season, to taste, with salt and freshly ground black pepper. Keep warm.
For the veal, season the veal medallions with salt and freshly ground black pepper.
Heat a frying pan until hot and add a third of the butter and all of the olive oil. Add the veal and fry gently for 2-3 minutes, without turning, until golden-brown on one side.
Turn the veal over, add the garlic and thyme and fry for 2-3 minutes or until the veal is golden-brown on both sides and the garlic is golden in colour and soft.
Remove the veal and garlic from the pan and leave to rest in a warm place.
Spoon off any excess fat from the cooking juices in the pan and add a splash of water to the pan to deglaze, scraping off any brown bits stuck to the bottom of the pan.
Add this liquid to the sherry sauce. Reheat the sauce, whisking all the time, until the cooking juices have been incorporated. Keep warm.
Bring a shallow pan of water to the boil, add another third of the butter and the asparagus. Cook gently for 2-3 minutes, until just tender, and drain
Heat a separate frying pan until hot, add the remaining butter, the mushrooms, wild garlic and spinach leaves and sauté for 2-3 minutes, or until the mushrooms are cooked and the leaves wilted. Season, to taste, with salt and freshly ground black pepper.
To serve, spoon two-thirds of the mushroom mixture into the centre of a large warm serving platter. Top with the veal medallions and the remaining mushroom mixture. Place the asparagus to one side and spoon over the sauce.


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The mission of Mathematical Puzzle Programs (MaPP) is to organize quality events which get students having fun by learning and using mathematics.
Our mathematical content is pulled from various areas unrepresented in the usual secondary curriculum, such as design theory, game theory, or topology.
We shredded the multiple choice tests, and instead designed several mathematical puzzles which will give your students a taste of real mathematical problem solving, and prepare them for the types of questions asked in many job interviews.
MaPP is a team-based competition, emphasizing collaboration and communication over individual work, as teamwork is crucial for success in both industry and academia.
Many of the challenges can't be solved sitting down - players will find themselves running around their host campus to track down clues and uncover new puzzles to solve.
Download the HSC16 Teaser Puzzle (PDF) and test your skills! Teams which bring a correct solution to this puzzle to their local HSC16 competition will receive a head-start on the opening challenge.
Want to try more puzzles like you'll see in HSC16? Check out the puzzles from the Lamar Mathematical Puzzle Challenge (PDF)!
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Integration of business process with technology.
Organizing business and industry methods into a basic management system
Conversion of complex methods to simple user experience.


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IN THE HIGH COURT OF UTTARAKHAND AT NAINITAL Writ Petition (M/S) No.2989 of 2016 Ish Medicos Private Limited .........Petitioner Versus State of Uttarakhand & another ........Respondents Present:- Mr. Sumit Bajaj, Advocate for the petitioner. Mr. P.C. Bisht, Standing Counsel for the State/respondent no. 1. Mr. Shiv Pandey, Advocate holding brief of Mr. Aman Rab, Advocate for respondent no. 2. Hon'ble Sudhanshu Dhulia, J. (Oral)
The petitioner is challenging the order dated 26.10.2016, passed by the Uttarakhand Environment Protection and Pollution Control Board, which has been admittedly passed under Section 33-A of the Water (Prevention and Control of Pollution) Act, 1974 and Section 31-A of the Air (Prevention and Control of Pollution) Act, 1981.
2. Learned counsel for respondent no. 2 submits that this order is appealable before the National Green Tribunal under Section 16(c) of the National Green Tribunal Act as well as Section 33-B of the Water (Prevention and Control of Pollution) Act. The aforesaid provisions read as under:-
"Section 16. Tribunal to have appellate jurisdiction.- Any person aggrieved by, -
(a)..................
(b).................
(c) directions issued, on or after the commencement of the National Green Tribunal Act, 2010, by a Board, under Section 33A of the Water (Prevention and Control of Pollution) Act, 1974 (6 of 1974);"2
"Section 33-B. Appeal to National Green Tribunal.- Any person aggrieved by,-
(a) ............
(b) ...........
(c) directions issued under Section 33-A by a board, on or after the commencement of the National Green Tribunal Act, 2010, May file an appeal to the National Green Tribunal established under Section 3 of the National Green Tribunal Act, 2010, in accordance with the provisions of that Act.)"
3. On the other hand, learned counsel for the petitioner relies upon Section 21(4) of the Air (Prevention and Control of Pollution) Act, 1981, which reads as under:-
"Section 21. Restrictions on use of certain industrial plants.-
(1)......................
(2......................
(3)....................
(4) Within a period of four months after the receipt of the application for consent referred to in sub- section (1), the State Board shall, by order in writing (and for reasons to be recorded in the order, grant the consent applied for subject to such conditions and for such period as may be specified in the order, or refuse such consent): Provided further that before cancelling a consent or refusing a further consent under the first proviso, a reasonable opportunity of being heard shall be given to the person concerned.)"
4. Petitioner would hence argue that the impugned order has been passed without opportunity of hearing to the petitioner. On this, however, the reply of the learned counsel for respondent no. 2 would be that the said provision will not come into operation, inasmuch as, it is an admitted case that on the date when the impugned order was passed, there was no consent of the Uttarakhand Environment Protection and Pollution Control Board in favour of the petitioner. Hence, this is not a case of cancellation of the consent. Further the 3 impugned order clearly shows that the inspection of the petitioner's unit was made on 08.09.2016 in presence of the officials of the petitioner's company, wherein it was found as under:
"Unit is in operation without obtaining Air-Water consent of the Board since 2007. During inspection, the representative of the Unit did not show any document related to establishment and consent obtained from the other departments.
Unit has established Effluent Treatment Plant (ETP) but during inspection, the ETP not found in operation.
Unit comes under orange category. The representative of Unit did not submit copy of Environment Clearance.
Unit has not made proper arrangement for management and handling of hazardous wastes."
5. Considering the fact that the petitioner has an alternative remedy to approach before the National Green Tribunal, the writ petition stands dismissed on the ground of alternative remedy.
6. Let a certified copy of this order be issued within a period of twenty-four hours on payment of usual charges.
(Sudhanshu Dhulia, J.) 09.11.2016 Ankit


--- layout: page status: publish published: true title: On C++ Namespaces author: display_name: Tomas Restrepo login: tomasr email<EMAIL_ADDRESS>url: http://winterdom.com/ author_login: tomasr author_email<EMAIL_ADDRESS>author_url: http://winterdom.com/ wordpress_id: 1057 wordpress_url: http://winterdom.com/?page_id=1057 date: '2009-04-27 04:00:12 +0000' date_gmt: '2009-04-27 04:00:12 +0000' categories: - Uncategorized tags: [] comments: - id: 1906 author: Duane author_email<EMAIL_ADDRESS>author_url: '' date: '2012-01-31 13:02:56 +0000' date_gmt: '2012-01-31 13:02:56 +0000' content: Great post! This was really helpful. Thanks. I also agree that there should be keyword for the unamed namespaces instead of leaving them blank. It's better to be verbose in programming. - id: 2440 author: Tim author_email<EMAIL_ADDRESS>author_url: http://www.timzaman.com date: '2012-05-05 10:11:35 +0000' date_gmt: '2012-05-05 10:11:35 +0000' content: Dont forget ISO specification expects ‘;’ after class definitions - id: 2697 author: On C++ Namespaces « CobiwareTexts author_email: '' author_url: http://cobiwaretexts.wordpress.com/2012/06/27/on-c-namespaces/ date: '2012-06-27 01:52:46 +0000' date_gmt: '2012-06-27 01:52:46 +0000' content: "[...] Source: winterdom.com Share this:TwitterFacebookLike this:LikeBe the first to like this. [...]" ---
Since it's creation by Bjarne Stroustrup, C++ has undergone
extensive changes, specially in more recent years by the C++ Standards
Committee. Several new features have been added to the basic language,
including templates, exception handling, run time type information, and, of
course, namespaces.
You might be inclined to believe that namespaces don't affect you
one way or another unless you decide to use them, but they do. The C++
Standards Committee has basically rewritten the Standard Library, placing most
of its facilities inside a namespace called std
. This change alone
forces changes in existing pre-draft programs that use the SL.
A namespace defines a new scope. Members of a namespace are said
to have namespace scope. They provide a way to avoid name collisions (of
variables, types, classes or functions) without some of the restrictions
imposed by the use of classes, and without the inconvenience of handling nested
classes.
Defining a namespace is similar to defining a class. First goes
the namespace
keyword, followed by the identifier (the namespace
name), followed by member declarations enclosed in braces. For example:
namespace direct {
class Arrow
{
public:
Arrow(int dir);
void setDirection(int dir);
private:
int direction;
}
// ...... other stuff
}
A namespace, however, cannot have access specifiers, such as public:
or private:
. All members of a namespace are public. It cannot have
a trailing semicolon, either. An important difference between classes and
namespaces, is that class definitions are said to be closed, meaning that, once
defined, new members cannot be added to it. A namespace definition is open, and
can be split over several units. For example:
// file SY.h
namespace SY {
class Maker { ... };
class SuperMaker : public Maker { ... };
}
// file data.h
namespace SY {
class Binder { ... };
class DataBinder : public Binder { ... };
}
In this example, there are two files (SY.h
and data.h), both defining namespace SY. The definition of SY on data.h does
not conflict with the one in
SY.h, but actually extends it. If you look
closely at the Standard Library, you'll notice that no single header file
declares all members of namespace std
. Each file only declares
some members, adding them to the global std
namespace.
There are four ways you can refer to namespace members:
std::cout << "Hello Nasty";
using std::cout;
cout << "Hello Nasty";
std::cout
. using namespace std;
cout << "Hello Nasty";
std
namespace X
{
namespace Y
{
class Z { ... };
}
}
X::Y::Z
, but we can declare an alias namespace w = X::Y;
w::Z
.
Note: As you can see, namespaces can be nested. One of the design goals of
namespaces was to encourage programmers and vendors to wrap their libraries
inside them, minimizing name collisions. One particularly useful way of taking
advantage of this is when you are designing libraries for, say, your company,
which involve several pieces of functionality. For example, I keep some of my
reusable system classes and templates in a WRuntime
namespace,
which contains different namespaces inside it like WThreading
and
.
WLogging
Until now, I've only covered named namespaces, but you can
also declare unnamed namespaces. Take for example:
namespace
{
class Car
{
.... // class members here
}
// other members here
}
this definition behaves exactly like:
namespace __UniqueName__
{
class Car
{
.... // class members here
}
// other members here
}
using namespace __UniqueName__;
For each unnamed namespace, the compiler generates a unique name
(represented here by __UniqueName__), which differs from every other
name in the program. You might be asking yourself, What's the use of this?
Let's see the example above. Class Car is defined in an unnamed
namespace declared at global scope, thus, it can be referred to as if it were
declared directly at global scope. However, since it's a member of an unnamed
namespace, the compiler mangles its name with the generated namespace name, so
it won't conflict with other names.
Unnamed namespaces can also be defined inside other namespaces.
Suppose the unnamed namespace in the example above was declared inside
namespace foo
. Then class Car could be referred to as foo::Car
.
Notice there's no mention of the unnamed namespace, but the link name for Car
will still be mangled with namespace foo and the unique name generated for the
unnamed namespace by the compiler.
An interesting use of unnamed namespaces is hiding names inside
modules. Before, this would be done using the static
keyword, but
the new C++ Standard reads in section <IP_ADDRESS> Unnamed Spaces, paragraph 2:
"The use of the static keyword is deprecated when declaring objects in a
namespace scope, the unnamed namespace provides a superior alternative."
static
, when applied atstatic
onlyPersonally, I feel that, while unnamed namespaces are a far better solution
than static to this problem, it's not the best that could have been
implemented. To me, using unnamed namespaces in this way seem to be too much
like taking advantage of a "side" effect of the lack of name of the namespace.
I would feel much more comfortable with an appropriately named keyword to
accomplish this behavior (think hidden
or internal
),
but then again, I'm no language lawyer, nor am I completely informed of the
reasons why the committee chose it that way.
Namespaces are a powerful addition to an already powerful
language, giving the programmer more flexibility, provided he knows how to take
advantage of it. Please consider the use of namespaces carefully when planning
your next project, you might be surprised at how useful they can be.


module Lesson.PatternMatching where
import Prelude
import Data.Array
import Data.String
isPalindrome :: String -> Boolean
isPalindrome str = case reverseString str of
reversed -> str == reversed
_ -> false
where
reverseString :: String -> String
reverseString = toCharArray >>> reverse >>> fromCharArray
data Shape
= Circle Point Number
| Rectangle Point Number Number
| Line Point Point
| Text Point String
data Point = Point
{ x :: Number
, y :: Number
}
newtype Pixels = Pixels Number
newtype Inches = Inches Number
showPoint :: Point -> String
showPoint (Point { x, y }) =
"(" <> show x <> ", " <> show y <> ")"
showShape :: Shape -> String
showShape (Circle p r) = "[Circle " <> showPoint p <> ", " <> show r <> "]"
showShape (Rectangle p w h) = "[Rectangle " <> showPoint p <> ", " <> show w <> "x" <> show h <> "]"
showShape (Line start end) = "[Line from " <> showPoint start <> " to " <> showPoint end <> "]"
showShape (Text p text) = "[Text " <> showPoint p <> " " <> show text <> "]"


AINavMeshObstacle¶
The AINavMeshObstacle module.
op_Equality¶
-
UnityEngineAINavMeshObstacle.
__op_Equality__UnityEngineObject_UnityEngineObject__SystemBoolean
(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean
)
flow: none
NavMeshObstacle Equals¶
-
UnityEngineAINavMeshObstacle.
__Equals__SystemObject__SystemBoolean
(UnityEngine.AI.NavMeshObstacle instanceSystem.Object other)¶
outputs: unnamed (Boolean
)
flow: none
NavMeshObstacle get_carveOnlyStationary¶
-
UnityEngineAINavMeshObstacle.
__get_carveOnlyStationary__SystemBoolean
(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (Boolean
)
flow: none
NavMeshObstacle get_carving¶
-
UnityEngineAINavMeshObstacle.
__get_carving__SystemBoolean
(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (Boolean
)
flow: none
NavMeshObstacle get_carvingMoveThreshold¶
-
UnityEngineAINavMeshObstacle.
__get_carvingMoveThreshold__SystemSingle
(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (Single
)
flow: none
NavMeshObstacle get_carvingTimeToStationary¶
-
UnityEngineAINavMeshObstacle.
__get_carvingTimeToStationary__SystemSingle
(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (Single
)
flow: none
NavMeshObstacle get_center¶
-
UnityEngineAINavMeshObstacle.
__get_center__UnityEngineVector3
(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (Vector3
)
flow: none
NavMeshObstacle get_enabled¶
-
UnityEngineAINavMeshObstacle.
__get_enabled__SystemBoolean
(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (Boolean
)
flow: none
NavMeshObstacle get_gameObject¶
-
UnityEngineAINavMeshObstacle.
__get_gameObject__UnityEngineGameObject
(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (GameObject
)
flow: none
NavMeshObstacle get_height¶
-
UnityEngineAINavMeshObstacle.
__get_height__SystemSingle
(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (Single
)
flow: none
NavMeshObstacle get_name¶
-
UnityEngineAINavMeshObstacle.
__get_name__SystemString
(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (String
)
flow: none
NavMeshObstacle get_radius¶
-
UnityEngineAINavMeshObstacle.
__get_radius__SystemSingle
(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (Single
)
flow: none
NavMeshObstacle get_shape¶
-
UnityEngineAINavMeshObstacle.
__get_shape__UnityEngineAINavMeshObstacleShape
(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (NavMeshObstacleShape
)
flow: none
NavMeshObstacle get_size¶
-
UnityEngineAINavMeshObstacle.
__get_size__UnityEngineVector3
(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (Vector3
)
flow: none
NavMeshObstacle get_transform¶
-
UnityEngineAINavMeshObstacle.
__get_transform__UnityEngineTransform
(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (Transform
)
flow: none
NavMeshObstacle get_velocity¶
-
UnityEngineAINavMeshObstacle.
__get_velocity__UnityEngineVector3
(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (Vector3
)
flow: none
NavMeshObstacle GetComponent¶
-
UnityEngineAINavMeshObstacle.
__GetComponent__SystemType__UnityEngineComponent
(UnityEngine.AI.NavMeshObstacle instanceSystem.Type type)¶
outputs: unnamed (Component
)
flow: none
NavMeshObstacle GetComponentInChildren¶
-
UnityEngineAINavMeshObstacle.
__GetComponentInChildren__SystemBoolean__T
(UnityEngine.AI.NavMeshObstacle instanceSystem.Boolean includeInactiveSystem.Type type)¶
outputs: T (Object
)
flow: none
NavMeshObstacle GetComponentInParent¶
-
UnityEngineAINavMeshObstacle.
__GetComponentInParent__SystemType__UnityEngineComponent
(UnityEngine.AI.NavMeshObstacle instanceSystem.Type t)¶
outputs: unnamed (Component
)
flow: none
NavMeshObstacle GetComponents¶
-
UnityEngineAINavMeshObstacle.
__GetComponents__ListT__SystemVoid
(UnityEngine.AI.NavMeshObstacle instanceSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshObstacle GetComponentsInChildren¶
-
UnityEngineAINavMeshObstacle.
__GetComponentsInChildren__SystemBoolean_ListT__SystemVoid
(UnityEngine.AI.NavMeshObstacle instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] result)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshObstacle GetComponentsInParent¶
-
UnityEngineAINavMeshObstacle.
__GetComponentsInParent__SystemBoolean_ListT__SystemVoid
(UnityEngine.AI.NavMeshObstacle instanceSystem.Boolean includeInactiveSystem.Collections.Generic.List`1[UnityEngine.Object] results)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshObstacle GetHashCode¶
-
UnityEngineAINavMeshObstacle.
__GetHashCode__SystemInt32
(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (Int32
)
flow: none
NavMeshObstacle GetInstanceID¶
-
UnityEngineAINavMeshObstacle.
__GetInstanceID__SystemInt32
(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (Int32
)
flow: none
NavMeshObstacle GetType¶
-
UnityEngineAINavMeshObstacle.
__GetType__SystemType
(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (Type
)
flow: none
op_Implicit¶
-
UnityEngineAINavMeshObstacle.
__op_Implicit__UnityEngineObject__SystemBoolean
(UnityEngine.Object)¶
outputs: unnamed (Boolean
)
flow: none
op_Inequality¶
-
UnityEngineAINavMeshObstacle.
__op_Inequality__UnityEngineObject_UnityEngineObject__SystemBoolean
(UnityEngine.Object UnityEngine.Object)¶
outputs: unnamed (Boolean
)
flow: none
NavMeshObstacle set_carveOnlyStationary¶
-
UnityEngineAINavMeshObstacle.
__set_carveOnlyStationary__SystemBoolean__SystemVoid
(UnityEngine.AI.NavMeshObstacle instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshObstacle set_carving¶
-
UnityEngineAINavMeshObstacle.
__set_carving__SystemBoolean__SystemVoid
(UnityEngine.AI.NavMeshObstacle instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshObstacle set_carvingMoveThreshold¶
-
UnityEngineAINavMeshObstacle.
__set_carvingMoveThreshold__SystemSingle__SystemVoid
(UnityEngine.AI.NavMeshObstacle instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshObstacle set_carvingTimeToStationary¶
-
UnityEngineAINavMeshObstacle.
__set_carvingTimeToStationary__SystemSingle__SystemVoid
(UnityEngine.AI.NavMeshObstacle instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshObstacle set_center¶
-
UnityEngineAINavMeshObstacle.
__set_center__UnityEngineVector3__SystemVoid
(UnityEngine.AI.NavMeshObstacle instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshObstacle set_enabled¶
-
UnityEngineAINavMeshObstacle.
__set_enabled__SystemBoolean__SystemVoid
(UnityEngine.AI.NavMeshObstacle instanceSystem.Boolean value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshObstacle set_height¶
-
UnityEngineAINavMeshObstacle.
__set_height__SystemSingle__SystemVoid
(UnityEngine.AI.NavMeshObstacle instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshObstacle set_name¶
-
UnityEngineAINavMeshObstacle.
__set_name__SystemString__SystemVoid
(UnityEngine.AI.NavMeshObstacle instanceSystem.String value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshObstacle set_radius¶
-
UnityEngineAINavMeshObstacle.
__set_radius__SystemSingle__SystemVoid
(UnityEngine.AI.NavMeshObstacle instanceSystem.Single value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshObstacle set_shape¶
-
UnityEngineAINavMeshObstacle.
__set_shape__UnityEngineAINavMeshObstacleShape__SystemVoid
(UnityEngine.AI.NavMeshObstacle instanceUnityEngine.AI.NavMeshObstacleShape value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshObstacle set_size¶
-
UnityEngineAINavMeshObstacle.
__set_size__UnityEngineVector3__SystemVoid
(UnityEngine.AI.NavMeshObstacle instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshObstacle set_velocity¶
-
UnityEngineAINavMeshObstacle.
__set_velocity__UnityEngineVector3__SystemVoid
(UnityEngine.AI.NavMeshObstacle instanceUnityEngine.Vector3 value)¶
outputs: none
flow inputs: unnamed
flow outputs: unnamed
NavMeshObstacle ToString¶
-
UnityEngineAINavMeshObstacle.
__ToString__SystemString
(UnityEngine.AI.NavMeshObstacle instance)¶
outputs: unnamed (String
)
flow: none


You can use ↑↓→← to move around and use ENTER to
select.
You can increase the test timeout or download the test package and
host it locally to avoid any issues caused by bandwidth and latency.
You can add GET parameters on 2017.html,
tip.html, etc to alter the way the tests runs.
Note: Most of these parameters can be combined. So
2017.html?command=run&tests_mask=10101&stoponfailure=true
will run tests 1, 3 and 5 automatically and stop on the first failure.


Lighting & Environment. Control the lighting and the environment surrounding <model-viewer>. This page showcases the skybox-image attribute, which links to an equirectangular projection image which is used as the skybox, and applied as an environment map to the model.
An equirectangular HDR skybox-image
An equirectangular HDR skybox-image
An equirectangular LDR skybox-image
An equirectangular skybox-image with a lit model
An equirectangular skybox-image with an unlit model
Use environment-image to set environmental lighting without changing the background
Supports different skybox-image and environment-image images
Control render exposure with exposure
Control shadow with shadow-intensity and shadow-softness


About
I am a student of Information Technology at Ndejje University, Kampala Campus and I am fueled by my passion to solve problems and challenges in the technology field. And am so eager to learn new technologies and gain the experience needed to become a great software and website developer by taking on different projects and learning along the way.
UI/UX Designer & Web Developer.
This is a little information about me and how you can reach me....
- Birthday: 20 April 1998
- Phone: +256750933611
- City: Kampala, Uganda
- Age: 23
- Degree: Bachelors
- Email<EMAIL_ADDRESS>- Freelance: Available
And am so eager to learn new technologies and gain the experience needed to become a great software and website developer by taking on different projects and learning along the way.
Facts
This the fact about me plus the projects have worked on and how i can slove your problem.
Projects i worked on.
Hours Of Support we got you covered
Skills
The following are the skills i posses:
Resume
This where i have ever worked on different projects and designs
Sumary
Ssaku Solomon
Innovative and deadline-driven website Designer with 1+ years of experience designing and developing user-centered digital marketing website from initial concept to final, finished deliverable.
- Bombo road 127,Kawempe, Kampala
- (+256) 750933611
-<EMAIL_ADDRESS>Education
High School
2016 - 2017
Nkoowe High School, Nkoowe, Hoima Road
I studied my senior five and six from Nkoowe High school the years 2016 to 2017, its where i completed my high school from.
Bachelor of Information Technology
2018 - 2021
Ndejje University, Kampala, Uganda
I joined Ndejje University in the year 2018 "my freshman year",where i pursued in Bachelors in Information Technology.
Professional Experience
Senior graphic and web designer specialist
2019 - Present
Life International Management Ministries, Kampala, KU
- Lead in the design, development, and implementation of the graphic, layout, and production communication materials
- Delegate tasks to the 5 members of the design team and provide counsel on all aspects of the project.
- Supervise the assessment of all Web content in order to ensure quality of the website.
- Oversee the efficient use of production project budgets ranging from Ugs: 122,000 - Ugs: 125,000
Graphic design specialist
2019 - present
Life International Management Ministries, Kampala, KU
- Managed up to 2 projects or tasks at a given time while under pressure
- Recommended and consulted with clients on the most appropriate graphic design
- Developed numerous marketing programs (logos, brochures, presentations, and advertisements).
Services
.
Hardware & Software Repair
Troubleshooting, Windows Installation & Linux Installation, Technical Support
Contact
This how you can reach me, you fill the fields below and send me a message, i reply instantly.
Location:
Bombo Road, Kawempe, Kampala
Email:
<EMAIL_ADDRESS>Call:
+256750933611


Welcome to django-redis-metrics’s documentation!¶
This app allows you do define various named metrics (such as ‘New Users’, ‘Downloads’, or ‘Purchases’), record when they happen, and quickly and easily view that information.
Each metric can be assigned to an arbitrary category or given an optional expiration time. Granularity for metrics are saved daily, weekly, monthly, and yearly by default, but this libary gives you the ability to store event data down to the second, minute, and hour.
Here’s a sneak peak at how it works:
>>> from redis_metrics.utils import metric
>>> metric("Downloads", category="User Metrics")
See the usage section for more examples.
Inspiration¶
This app was inspired by Frank Wiles django-app-metrics
. It offers a
similar feature set but:
- It is only backed by Redis
- Does not require Celery
- Does not include any Timing
License¶
This code is distributed under the terms of the MIT license. See the project’s
LICENSE.txt
file for the full content of the license.


Hyundai Sonata N-Line Coming ‘Soon’ With 2.5-Liter Turbo Engine
Hyundai is perking up their lineup.
by Nico YlananRemember when we reported earlier this year at the 2019 New York Auto Show that the Hyundai Sonata will receive a bit of a performance boost with an N-Line model? Not only has it been confirmed, but a source at Hyundai has apparently said it was coming "soon". Now before you get too excited at the photo, no, that isn't what it'll look like since it's just a render of an N version, but we do hope it gets the same level of aggression and style. Now, Hyundai and their N and N-Line models have been turning heads as of late, and those who find the Sonata a little too conservative might want to take notice.
Gallery: 2020 Hyundai Sonata: First Drive
A source from Hyundai has talked to CNET and has hinted at the imminent arrival of the Sonata N-Line, and has confirmed that it will be using a turbocharged 2.5-liter four banger with a rumored healthy 275 horsepower on tap. As for the transmission, nothing is final yet, but Hyundai has its share of eight-speed dual clutch gearboxes for the pure N models. That's not all, as Hyundai has also said that nine more N-Line models will be coming out in 2020 and 2021, and that there would be three more N models to come. One of these N models is rumored to be the Sonata N, and will be a step up in performance in every way compared to the N-Line.
Hyundai Is On A Roll:
The two other N models are confirmed to be an SUV and a hatchback, with the Kona and Elantra GT being candidates for ascension into more performance focused versions of their more practical selves. In any case, we're gonna have to wait and see by next year, as the Chicago Auto Show will most likely be the place where we'll learn more.
Source: Road Show by Cnet


FACE/OFF A film review by Mark R. Leeper
Capsule: Nicholas Cage and John Travolta have to exchange personalities as well as bodies while trying to kill each other. Two tired plot elements show surprising new life in a thriller that combines the hunt for a brilliant sociopath with a body switch. The result is a thriller with at least a little intelligence behind it. Director John Woo could improve the film by toning down the action scenes, and he does not always show the best of taste in his stylistic choices. But for once his film has more going for it than action. Certainly FACE/OFF is a step in the right direction for Woo. Rating: +2 (-4 to +4), 7 (0 to 10)
When I grew up noodle soup was a lot of broth and only a little bit of noodles. Then on the market from East Asia came ramen which was mostly noodles. The marketers of this product acknowledged that many people bought noodle soup for the noodles so they made that most of the soup. When I grew up an action film was something like THE GUNS OF NAVARONE. It had a good story and some action sequences. Unhappily much of the audience really was watching the film for the action sequences and the plot just bound them together, but at least it was there for those who wanted it. The Hong Kong action film formula delivers action the way ramen delivers noodles. It gives you more action than plot. Part of the formula is to turn the drama to melodrama. Melodrama allows for more dramatic moments in a shorter space of time, leaving more time to devote to action sequences. Then the action sequences go off like a strings of firecrackers on Chinese New Year. Turning the story to melodrama and increasing the pace of the fireworks destroys much of the credibility of a film, but it gives the audience what it wants. That is the Hong Kong action film formula and one of its leading proponents is John Woo. But Woo has been lured to Hollywood and he has had to compromise his style a bit. He has toned down the melodrama making for a longer story to tell. He has cut down the proportion of action scenes while lengthening the film. FACE/OFF is a long film at 138 minutes, it spends less time with action sequences than his earlier films, but he uses the extra time to tell a more dramatically satisfying story with a more engaging premise.
In action films we have had more than our share of films of law agents stalking psychopathic killers. And a few seasons back we also had in a short time a lot of films with people switching bodies and having to live as the other person. Combining the two ideas does not sound like a promising idea, but it makes for a much more interesting piece dramatically than most of Woo's films. Castor and Pollux Troy (played respectively by Nicholas Cage and Alessandro Nivola) are brother sociopaths who have little in common with their namesakes, the Dioscuri who accompanied Jason on his quest for the Golden Fleece. Castor is a super- extrovert (and obnoxious) criminal genius.   However, the government knows that Castor and Pollux have set a bomb to destroy Los Angeles and Pollux refuses to talk. Then Archer finds out that Castor is still alive, albeit comatose, and that a new process can transform Archer to look like Castor. It is suggested that Archer become Castor and perhaps trick information from Pollux Troy. Of course Castor wakes from his coma, finds out what has happened and forces the doctors to transform him to look like Archer. The logic (or lack of logic) in this scene is one of the low-points of the film. But to fool people Castor and Archer each has to take on the other's mannerisms. The introvert must force himself to be an extrovert, the extrovert ... well that would be telling. Each must get involved with the family or friends of the other, and gets a better understanding of the enemy. Loyalties become confused. Many things are happening at different levels in this film and Woo manages to keep things together.
John Woo's anything goes Hong Kong style just does not really work all the time. There is a somewhat questionable sequence in with a child's home is shot up and a child is very nearly killed all done to the tune of "Somewhere Over the Rainbow." The scene may well have been inspired by the brilliant "Danny Boy" sequence in MILLER'S CROSSING, but here it is too easy to construe it as making light of child endangerment. It indicates that Woo, like some of his characters, is not always in full control of his talents. And in this scene, like most of Woo's action scenes, the violence is turned up to a degree far beyond any realism and all subtlety is lost. When Woo is finished with a set for one of his action scenes it is pretty well shredded. Other places he has more control such as well-choreographed sequence in which FBI agents try to stop a plane from taking off. The opening sequence is a nightmarish flashback showing a good deal of atmosphere.
Woo goes neither for drama nor his usual melodrama, but something somewhere in between. He has good actors in Travolta and Cage and more than his other films he needs them as each goes through layers of the others personality. Nancy Allen plays Archer's wife, for once an intelligently drawn character. Allen is a two-time Oscar nominee for her roles in THE CRUCIBLE and as Pat Nixon in NIXON. In a role that other filmmakers might have minimized, she holds her own. Gina Gershon also plays well in a sympathetic role as a close friend of Castor.
John Woo is showing signs of maturing as a filmmaker. While he still is a fan a large scale destruction scenes, he has shown he can make a film with a little more to it. I rate this film a +2 on the -4 to +4 scale.
Mark R. Leeper<EMAIL_ADDRESS>Copyright 1997 Mark R. Leeper
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pandas.
Grouper
A Grouper allows the user to specify a groupby instruction for an object.
This specification will select a column via the key parameter, or if the level and/or axis parameters are given, a level of the index of the target object.
If axis and/or level are passed as keywords to both Grouper and groupby, the values passed to Grouper take precedence.
Groupby key, which selects the grouping column of the target.
The level for the target index.
This will groupby the specified frequency if the target selection (via key or level) is a datetime-like object. For full specification of available frequencies, please see here.
Number/name of the axis.
Whether to sort the resulting labels.
Closed end of interval. Only when freq parameter is passed.
Interval boundary to use for labeling. Only when freq parameter is passed.
If grouper is PeriodIndex and freq parameter is passed.
Only when freq parameter is passed.
Examples
Syntactic sugar for df.groupby('A')
df.groupby('A')
>>> df.groupby(Grouper(key='A'))
Specify a resample operation on the column ‘date’
>>> df.groupby(Grouper(key='date', freq='60s'))
Specify a resample operation on the level ‘date’ on the columns axis with a frequency of 60s
>>> df.groupby(Grouper(level='date', freq='60s', axis=1))
Attributes
ax
groups


Introduction to Thymesheet
Thymesheet is a plugin for Thymeleaf which allows you to add Thymeleaf attributes from an external 'thymesheet' file, much like a CSS file.
See also an XML demo
| Name | Price |
|---|---|
| Oranges | 0.99 |
| user1 | A User |
| Outer Space | |
| user2 | J Bloggs |
| United Kingdom |


then nargs will return 2. If a program called prog.x is run under UNIX using this command:
the value of nargs will similarly be 2.
The nargs function is usually used together with the fetcharg function to access the arguments that have been passed to the program.
:r file1 file2
prog.x file1 file2


Flask is a Python web framework and Gunicorn is a Python Web Server Gateway Interface (WSGI) HTTP server.
Setup
Install the requirements:
$ pip3 install flask gunicorn
Create an exampleproject.py
:
import random
from flask import Flask
app = Flask(__name__)
random.seed(0)
@app.route("/")
def hello():
x = random.randint(1, 100)
y = random.randint(1, 100)
return str(x * y)
if __name__ == "__main__":
app.run(host="<IP_ADDRESS>")
and an wsgi.py
:
from exampleproject import app
if __name__ == "__main__":
app.run()
Run it with
$ gunicorn --bind <IP_ADDRESS>:5000 wsgi:app
Benchmarking it
I want to see when this fails. So I test it with ApacheBench (ab
):
$ sudo apt-get install apache2-utils
And then run 50 000 requests with different concurrency.
Seen Errors
Connection reset by peer (104)
I got a lot of apr_socket_recv: Connection reset by peer (104)
with
gunicorn.