---
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categories:toeza
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title:How to Play Triple Triad
date:2016-12-07 14:32:45 +0800
---
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How to Play Triple Triad
Community Q&A
Triple Triad is a side-game in Final Fantasy VIII. Part of what makes the game exciting is the possibility to win cards of the all the main characters scattered throughout the game, against different challengers and varying rules. Cards in your collection may then be refined to extremely rare items via Quetzalcoatl's Card Mod ability.
This article would benefit from step-by-step photos.
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Steps
1
Understand that the game is a number comparison game. The objective is to place your card next to an opponent card whose number facing yours is less.
Each player has five (5) cards
Each card has four (4) numbers which corresponds to its four sides
The numbers range from 1 to A (equivalent to 10)
Each card may also be elemental, depending on the symbol (if there's any) on its upper right side
The comparisons basically depends on the position of the cards: Left numbers are against right numbers, and top numbers are against bottom numbers.
2
Place cards on the table that are color-driven. At any point in time, pink cards belong to your opponent, and blue cards belong to you. This means you can only score against pink cards to turn them blue.
For example, your opponent's Quistis' card (9-2-6-A) has the number 2 on its left side. Putting your Seifer's card (6-4-9-A) on Quistis' left would make her flip to blue and earn you one point because Seifer's 9 on the right is greater than Quistis' 2 on the left.
3
Learn the rules. Rules exist in the game, which may vary over time on each region. The rules may include:
Open. All cards are faced up throughout the game
Elemental. Some of the slots on the playing field are assigned an element, which may increase or decrease a card's values depending on the card's element (or lack of one).
Sudden Death. In case of a draw, the game starts again but the players' cards will be the ones that they flipped. This means that in the next round, your opponent will have all the pink cards, and you will have all the blue.
Random. Probably the most annoying rule when you're trying to collect rare cards, this implies that the five cards that you play are randomly chosen from your deck.
Same. When two or more of your card's numbers placed against two of the opponent's cards are equal, it would flip those cards and earn you points. This means that when Rinoa's card is placed in between Edea's (on the left) and Irvine's (on the right) cards, both opponent cards will be flipped and earn you a point each. This is because Rinoa's A on the right is the same as Irvine's left, and Rinoa's A on the left is the same as Edea's right. This applies to horizontal and L-shaped positions as well.
Plus. If a card's numbers adds up to the same value on two or more adjacent cards of the opponent, those cards are flipped over. For example, when Ward's card is placed below Rinoa's card and above Selphie's, the plus rule will be invoked and flip both girls' cards. This is because Ward + Rinoa (A + 2) is equal to Ward + Selphie (2 + A).
Combo. An addition to the Same and Plus rules, this implies all cards flipped by the Same or Plus rule will flip the cards around it of less value.
Wall. This makes the outer walls of the fields equal to A. This is most useful for strategizing with the Same and Plus rules.
One. The default, the winner will take one card of the opponent's hand of his or her choosing.
Diff. The winner takes cards from the loser's hand equal to the difference of the scores. This means that if you win 6:4, you take two (6 - 4 = 2) cards.
Direct. Opponent takes all pink cards at the end of the game, you take the blue ones.


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Mushrooms (C. cyanescens) & Cannabis
The night of Friday 7th of April.
Participants: 3
Dosage: 20 grams of fresh Hawaiian mushrooms shared by 3 people
I ate about 17 of them, ''Hippie'' about 15 and ''Psycho'' about 9 mushrooms.
Time of Ingestion: 00:30
Time we we stopped tripping: 05:30 (still high on the very long
afterbuzz the next day 15:15)
I'm a 20 year old guy. I live in the Netherlands where Smartdrugs and weed is legally sold in Smartshops and coffeeshops. Seems like I was born in the right country. I daily take anti-psychotic medication (Rivotril) to suppress a minor case of A.D.D. To get to sleep better I take Melatonin every night before going to bed.
THE TRIP:
I decided to do mushrooms with 2 friends of mine. Let's call them Hippie and Psycho ;) I had them sleep over so we could trip all night. So we went downtown to the SmartShop (I love this country ^^ ) and bought us some Hawaiian Mushrooms (Copelandia) since we've heard some good stories about those. Me and Hippie went into the smartshop and bought 2 boxes of fresh mushrooms. 10 grams each.  We went back to my place and invited 3 other friends of ours. We sat in my room which is pretty big: the entire 3rd floor. I dropped an extra large matress on the ground for Psycho to sleep on. We played some real weird, relaxing music on my Playstation2 (Amon Tobin and Ladytron; Great stuff for a mushroom trip), we smoked alot of joints and got pretty high. Then around 12 o' clock the others left and it was only me, Psycho and Hippie.
At 00:30 we decided it was time to start eating the shroomies. So we opened both of our boxes dumped all of the tiny strong mushrooms into one of the 2 boxes and started eating mushroom by mushroom. Me and Hippie who payed for the shrooms ate most of them. About 15 each. Psycho ate about 9 of them. Basically while eating them they started to kick in straight away. Within half an hour we were all feeling pretty weird already. And within an hour we were completely tripping. It was awesome. We went into an incredible laughing kick because the feeling was just sooo weird. Enjoyable madness.
I would see moving patterns on the wall everywhere, all the time. When I looked into Hippies eyes and then turned my head I tended to still see his eyes linger around in my plane of sight. Same for the Television and every other lightsource. I remember going to the toilet a couple of times that night, trying not to wake up my mom. In the bathroom while I was taking a leak I would see the Toiletpot sort of liquidize and melt. I saw alot of moving patterns on the walltiles. My mirror image was also verrry very interesting. I must have spent an hour in there :P
I was back in my room with the others, all as spaced out as me, and suddenly found myself thinking very deeply about myself and my life and drugz and why I do it. It was a very very profound experience. When I was rolling a Joint later on it would take ages cause my hands never quite work that well when I'm on shrooms :P But I rolled it, eventually, and then suddenly found myself smoking it. Sort of not being able to remember lighting it. And then I felt so removed from my body as if I was hoovering slightly above and behind my body or something. I remember suddenly finding out that I was smoking a cigarette. There's so no way of explaining how wonderfully weird that is. The best description of the feeling is the kind of same weird feeling of when you're dreaming.
Psycho and I plugged in a flashing Stroboscope light and shone it on my carpet which has all sorts of patterns on it. The patterns of the Carpet seemed to have incredible depth and appeared to be moving all the time. The feeling just got more and more intense from that moment on. The music started sounding weirder and weirder. As if the sound was moving back and forth from my ears. Same for every other sound like when Psycho or Hippie would say something. Non stop I just kept seeing rapidly moving patterns on the walls and me and Psycho enjoyed some really wicked closed eye visuals, like waking dreams.
We also had 2 very trippy lamps. They're white orbs and when turned on they would color blue, red, purple, green, yellow, orange etc. Really good stuff to have with you while mushroom tripping. We both stared deep ''into'' the lamps and we could see the same patterns we would see on the walls but then ''inside the lamp'' and with incredible depth. At least that's what I saw. As if the lamp was a window into another world. That was really wicked.
At a point we were all tripping so hard and fine. Hippie and me agreed that this feeling was much much better than ecstasy cuz it gives you so much more insight, opens up your mind. Hippie was pretty silent all the time, really in his own world. But Psycho and I got some clarity and we wanted to go to the 24/7 opened gas station and get some snacks. Hippie was way too spaced out and wanted to space out on the couch. Hippie gave us some money for snacks and said he'd stay in my room. Me and Psycho went outside to take a walk to the gas station which was about 400 meters from my house. That was like sooo bizarre. The Clouded Sky, The Cycle path, The Trees, the Water. It was all so weird. Like there was more Depth in between those than normally would be seen. Especially the branches of trees above our heads.
We tried to stay a little focussed as we were about to cross the road. We got in the gas station shop and spent like forever picking out tasty snacks. People must have noticed how far far away me and psycho were from this planet. ^^ After having payed we walked back home again and we we're so totally spaced out. The sidewalk and the cycleway both seemed to turn into one pink-red-ish plane as we walked down it. Don't ask me how much time had passed between us leaving and returning home with snacks. It was like and endless continuŁm of time. There was no such thing as time. Something I've experienced before when I ate Equadorian mushrooms.
It felt so good being safely back home and we woke up Hippie and ate some of the snacks and smoked another 3 joints of real good weed. We we're really high as hell. And we we're getting a bit soberer. We weren't completely tripping anymore but we were still so incredibly sky high on those shrooms. By that time it was 05:30. We had been completely tripping for almost 6 hours straight. And the afterbuzz was just the best feeling ever. Then something so awesome happened. My cat Barney came into my room to chill with us. That cat was like such a Miracle of life. Me and Psycho spent such a long time just spacing out looking at my cat, being completely stunned by what a wonderful beautiful creature it was. His presence was really so distinctively sensible. It was incredible.
Then we went to sleep, all satisfied about the really mindblowing bizarre trip. I remember being way too active in my mind to fall asleep. The weird music was still on very softly and it was really adding up to the already bizarre nature of the trip. I remember having gone to the toilet a couple of times and then trying to sleep again. Must have done this some 4 times. But the time line of these events still seem all scrambled up.
The mushrooms had such a strong character. And a real special sense of humor too.  Until you'd just burst out laughing in this utterly enjoyable madness ^^ It was just exstacy. Me, 2 of my friends, in my room, Magic Mushrooms and my mom sleeping 1 floor below. This was defenitely my best trip ever.
We woke up next day my mom was gone. We were all still very spaced out. I rolled a joint and smoked it with Hippie and Psycho. We went downstairs and had some soup with bread from the oven. Then a cup of tea and another joint to keep the mushroom-high as long as possible. It worked, cause after having eaten my 2 friends left. And all 3 of us are still very high. In fact as I write this I'm still very spaced out.
And now it is 15:15 Wow Hawaiian mushrooms are wild :D
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


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Open 7 days a week! Call for Holiday Hours
We accept all major credit cards (VISA, MasterCard, American Express), cash, and checks.
As a courtesy to all our customers, we offer one free retest if your vehicle fails, redeemable within 15 days after the first test.
STAR stations are Smog Check stations that meet higher performance standards established by the Bureau of Automotive Repair. Star Station Smog in Poway is licensed to perform tests only. State law requires that a percentage of vehicles have their Smog Check Inspections performed at a STAR station.
The Smog Check Program is an important part of the State's efforts to improve the air we breathe. Smog Check inspections are designed to identify vehicles with excess emissions so they can be properly repaired. The Program has greatly reduced air pollution created by millions of cars in California.
For more information about the Smog Check Program, visit the California BAR website here.


Item One
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Click on buttons below to resize the container and see how it works.
Desktop
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Demo


An example using this unit is:
This network is a Binary Edge Detector. It detects prominent 'edges' ie. intensity changes in an image. It then uses ToGreyScale to general a grey scale image and then uses Threshold to generate a black and white image where all pixels of intensity higher than the defined value are white and all others are black. It takes two copies of this image, one of which has the white areas 'shrunk'. ImageDiff is used to find the differences between the two images. Typical results are:
| Before operation | After operation |


Hello GeekChic Super Stars, this is Dakota-- your server!
I'm pleased to let you know that someone has subscribed for our email updates using the sign up form on the front page. This person should have been sent our introduction email, check the logs to ensure that this has happened! Here is our new follower:
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I hope you're as excited as I am!
Your Server,
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KSI's brother Deji giving away boxing gloves stained with Jake Paul's blood
KSI’s brother Deji is giving away the boxing gloves he wore in the fight against Jake Paul, after bids on them reached £65,000.
Not too shabby.
The younger Olatunji brother lost out in the fight against Jake during the undercard of the 2018 match between KSI and Logan Paul.
However, he did manage to give his rival a bloody nose in the process.
First taking to eBay, Deji insisted he would be selling the gloves, with bids reaching more than £65,000, before he claimed that the page had been taken down ‘because of the blood’.
Not gruesome at all.
He went on to claim that he’d received private offers of up to £250,000, although he’s since decided to ‘give back’ to fans by giving away the gloves.
‘You guys know I fought Jake Paul with these gloves and everything, they hold memories,’ he explained in a YouTube video.
 Treat your parents to something.’
Unable to resist a jab at the Paul brother, he said: ‘Obviously I’m gonna clean [them], because they’ve got Jake Paul’s blood. Someone told me he’s got herpes.’
Although Deji didn’t attend the KSI and Logan rematch, he was one of the first to congratulate his brother on his win.
In a move that surprised fans after their feud, he shared a snap of them both on his Instagram after the eagerly-anticipated rematch, saying: ‘JJ, you’ve made me so proud. You are honestly a role model in my life.
‘We fight, I know but regardless of that; you’re amazing. Well done on your win! I love you bro.’
However, things haven’t always been as friendly between the pair, with the drama culminating on Christmas Day last year, when JJ was ‘thrown out’ of the family home.
He later insisted that Deji had ‘made his life hell’.
Nevertheless, with the 22-year-old celebrating his brother’s win, it seems the brothers have finally put aside their differences.
Got a showbiz story?
If you've got a story, video or pictures get in touch with the Metro.co.uk Entertainment team by emailing us<EMAIL_ADDRESS>calling 020 3615 2145 or by visiting our Submit Stuff page - we'd love to hear from you.


PLUR
: Play Learn Unity Respect
This project was submitted to the Hack for Humanity: Hackathon for Social Goods for the Finals.
PLUR is a web app that uses local resources and crowdsourcing to build a strong database of programs and facilities that
are accessible for individuals with disabilities,while raising awareness about anti-bullying and inclusion in sports. It is an online platform for physical education community for individuals with disabilities.
Methods
Web Application
Design for Social Goods
Team
Haemin Ryu, Idika Verma, Naomi Bisimwa, Chorya Harshal, Shreyal Geddam
My Responsiblities
Team Lead
Protytyping (Figma)
Building Website


:Title> Legal Help <:Body>
The Missouri Bar Association has a list of laywers avaiable to help you through their LawyerSearch Tool
The Missouri branch of the ACLU can also help find you a laywer that will represent your interests.
ArchCity Defenders strives to prevent and end homelessness among the indigent and working poor in the St. Louis region by providing holistic and civil legal services. To learn more, please visit www.archcitydefenders.org.
Catholic Legal Assistance Ministry offers legal representation for families and individuals who do not have the resources to hire a lawyer. Among other areas of representation, the service offers special projects related to domestic relations, immigration and veterans advocacy. To learn more, please visit www.ccstl.org/organizations/st-francis-community-services/.
Legal Services of Missouri provides legal help to low-income and elderly people in Missouri. The services are provided by and supported through the efforts of the four legal aid programs in the state. The four legal aid programs include: Legal Services of Eastern Missouri, Legal Aid of Western Missouri, Legal Services of Southern Missouri and Mid-Missouri Legal Services. Applicants seeking assistance should contact the Legal Services program in their area. To learn more, please visit the Legal Services of Missouri website at www.lsmo.org.
Gateway Legal Services is a self-funded, non-profit legal aid program that is dedicated to helping poor, disabled people who have been turned down by the government for Social Security disability, SSI benefits or veterans’ disability benefits. The organization also helps people who have been subjected to abusive debt collection practices. To learn more, please visit www.gatewaylegal.org.
The Samaritan Center Legal Care is a program affiliated with the Samaritan Center, a multi-service charitable agency based in Jefferson City. The Legal Care program helps those who cannot otherwise afford legal services to have the opportunity for legal assistance through attorneys who volunteer to provide free or reduced cost legal services and through assistance with court and other costs from the Legal Care fund. To learn more, please visit www.midmosamaritan.org.
The Representing Yourself website by Missouri’s Courts is designed to provide information, resources and forms for those involved in family law matters in the state of Missouri. To learn more, please visit http://www.selfrepresent.mo.gov/page.jsp?id=5240.


Callback Hell
A guide to writing asynchronous JavaScript programs
What is "callback hell"?
Asynchronous JavaScript, or JavaScript that uses callbacks, is hard to get right intuitively. A lot of code ends up looking like this:
fs.readdir(source, function (err, files) {
if (err) {
console.log('Error finding files: ' + err)
} else {
files.forEach(function (filename, fileIndex) {
console.log(filename)
gm(source + filename).size(function (err, values) {
if (err) {
console.log('Error identifying file size: ' + err)
} else {
console.log(filename + ' : ' + values)
aspect = (values.width / values.height)
widths.forEach(function (width, widthIndex) {
height = Math.round(width / aspect)
console.log('resizing ' + filename + 'to ' + height + 'x' + height)
this.resize(width, height).write(dest + 'w' + width + '_' + filename, function(err) {
if (err) console.log('Error writing file: ' + err)
})
}.bind(this))
}
})
})
}
})
See the pyramid shape and all the })
at the end? Eek! This is affectionately known as callback hell.
The cause of callback hell is when people try to write JavaScript in a way where execution happens visually from top to bottom. Lots of people make this mistake! In other languages like C, Ruby or Python there is the expectation that whatever happens on line 1 will finish before the code on line 2 starts running and so on down the file. As you will learn, JavaScript is different.
What are callbacks?
Callbacks are just the name of a convention for using JavaScript functions. There isn't a special thing called a 'callback' in the JavaScript language, it's just a convention. Instead of immediately returning some result like most functions, functions that use callbacks take some time to produce a result. The word 'asynchronous', aka 'async' just means 'takes some time' or 'happens in the future, not right now'. Usually callbacks are only used when doing I/O, e.g. downloading things, reading files, talking to databases, etc.
When you call a normal function you can use its return value:
var result = multiplyTwoNumbers(5, 10)
console.log(result)
// 50 gets printed out
However, functions that are async and use callbacks don't return anything right away.
var photo = downloadPhoto('http://coolcats.com/cat.gif')
// photo is 'undefined'!
In this case the gif might take a very long time to download, and you don't want your program to pause (aka 'block') while waiting for the download to finish.
Instead, you store the code that should run after the download is complete in a function. This is the callback! You give it to the downloadPhoto
function and it will run your callback (e.g. 'call you back later') when the download is complete, and pass in the photo (or an error if something went wrong).
downloadPhoto('http://coolcats.com/cat.gif', handlePhoto)
function handlePhoto (error, photo) {
if (error) console.error('Download error!', error)
else console.log('Download finished', photo)
}
console.log('Download started')
The biggest hurdle people have when trying to understand callbacks is understanding the order that things execute as a program runs. In this example three major things happen. First the handlePhoto
function is declared, then the downloadPhoto
function is invoked and passed the handlePhoto
as its callback, and finally 'Download started'
is printed out.
Note that the handlePhoto
is not invoked yet, it is just created and passed as a callback into downloadPhoto
. But it won't run until downloadPhoto
finishes doing its task, which could take a long time depending on how fast the Internet connection is.
This example is meant to illustrate two important concepts:
- The
handlePhoto
callback is just a way to store some things to do at a later time - The order in which things happen does not read top-to-bottom, it jumps around based on when things complete
How do I fix callback hell?
 Luckily writing better code isn't that hard!
You only need to follow three rules:
1. Keep your code shallow
Here is some messy browser JavaScript that uses browser-request to make an AJAX request to a server:
var form = document.querySelector('form')
form.onsubmit = function (submitEvent) {
var name = document.querySelector('input').value
request({
uri: "http://example.com/upload",
body: name,
method: "POST"
}, function (err, response, body) {
var statusMessage = document.querySelector('.status')
if (err) return statusMessage.value = err
statusMessage.value = body
})
}
This code has two anonymous functions. Let's give em names!
var form = document.querySelector('form')
form.onsubmit = function formSubmit (submitEvent) {
var name = document.querySelector('input').value
request({
uri: "http://example.com/upload",
body: name,
method: "POST"
}, function postResponse (err, response, body) {
var statusMessage = document.querySelector('.status')
if (err) return statusMessage.value = err
statusMessage.value = body
})
}
As you can see naming functions is super easy and has some immediate benefits:
- makes code easier to read thanks to the descriptive function names
- when exceptions happen you will get stacktraces that reference actual function names instead of "anonymous"
- allows you to move the functions and reference them by their names
Now we can move the functions to the top level of our program:
document.querySelector('form').onsubmit = formSubmit
function formSubmit (submitEvent) {
var name = document.querySelector('input').value
request({
uri: "http://example.com/upload",
body: name,
method: "POST"
}, postResponse)
}
function postResponse (err, response, body) {
var statusMessage = document.querySelector('.status')
if (err) return statusMessage.value = err
statusMessage.value = body
}
Note that the function
declarations here are defined at the bottom of the file. This is thanks to function hoisting.
2. Modularize
This is the most important part: Anyone is capable of creating modules (aka libraries). To quote Isaac Schlueter (of the node.js project): "Write small modules that each do one thing, and assemble them into other modules that do a bigger thing.
Let's take out the boilerplate code from above and turn it into a module by splitting it up into a couple of files. I'll show a module pattern that works for either browser code or server code (or code that works in both):
Here is a new file called formuploader.js
that contains our two functions from before:
module.exports.submit = formSubmit
function formSubmit (submitEvent) {
var name = document.querySelector('input').value
request({
uri: "http://example.com/upload",
body: name,
method: "POST"
}, postResponse)
}
function postResponse (err, response, body) {
var statusMessage = document.querySelector('.status')
if (err) return statusMessage.value = err
statusMessage.value = body
}
The module.exports
bit is an example of the node.js module system which works in node, Electron and the browser using browserify. I quite like this style of modules because it works everywhere, is very simple to understand and doesn't require complex configuration files or scripts.
Now that we have formuploader.js
(and it is loaded in the page as a script tag after being browserified) we just need to require it and use it! Here is how our application specific code looks now:
var formUploader = require('formuploader')
document.querySelector('form').onsubmit = formUploader.submit
Now our application is only two lines of code and has the following benefits:
- easier for new developers to understand -- they won't get bogged down by having to read through all of the
formuploader
functions formuploader
can get used in other places without duplicating code and can easily be shared on github or npm
3. Handle every single error
There are different types of errors: syntax errors caused by the programmer (usually caught when you try to first run the program), runtime errors caused by the programmer (the code ran but had a bug that caused something to mess up), platform errors caused by things like invalid file permissions, hard drive failure, no network connection etc. This section is only meant to address this last class of errors.
The first two rules are primarily about making your code readable, but this one is about making your code stable. When dealing with callbacks you are by definition dealing with tasks that get dispatched, go off and do something in the background, and then complete successfully or abort due to failure. Any experienced developer will tell you that you can never know when these errors happen, so you have to plan on them always happening.
With callbacks the most popular way to handle errors is the Node.js style where the first argument to the callback is always reserved for an error.
var fs = require('fs')
fs.readFile('/Does/not/exist', handleFile)
function handleFile (error, file) {
if (error) return console.error('Uhoh, there was an error', error)
// otherwise, continue on and use `file` in your code
}
Having the first argument be the error
is a simple convention that encourages you to remember to handle your errors. If it was the second argument you could write code like function handleFile (file) { }
and more easily ignore the error.
Code linters can also be configured to help you remember to handle callback errors. The simplest one to use is called standard. All you have to do is run $ standard
in your code folder and it will show you every callback in your code with an unhandled error.
Summary
- Don't nest functions. Give them names and place them at the top level of your program
- Use function hoisting to your advantage to move functions 'below the fold'
- Handle every single error in every one of your callbacks. Use a linter like standard to help you with this.
- Create reusable functions and place them in a module to reduce the cognitive load required to understand your code.
The most important aspect of avoiding callback hell is moving functions out of the way so that the programs flow can be more easily understood without newcomers having to wade through all the detail of the functions to get to the meat of what the program is trying to do.
You can start by moving the functions to the bottom of the file, then graduate to moving them into another file that you load in using a relative require like require('./photo-helpers.js')
and then finally move them into a standalone module like require('image-resize')
.
Here are some rules of thumb when creating a module:
- Start by moving repeatedly used code into a function
- When your function (or a group of functions related to the same theme) get big enough, move them into another file and expose them using
module.exports
. You can load this using a relative require - If you have some code that can be used across multiple projects give it it's own readme, tests and
package.json
and publish it to github and npm. There are too many awesome benefits to this specific approach to list here! - A good module is small and focuses on one problem
- Individual files in a module should not be longer than around 150 lines of JavaScript
- A module shouldn't have more than one level of nested folders full of JavaScript files. If it does, it is probably doing too many things
- Ask more experienced coders you know to show you examples of good modules until you have a good idea of what they look like. If it takes more than a few minutes to understand what is happening, it probably isn't a very good module.
More reading
Try reading my longer introduction to callbacks, or try out some of the nodeschool tutorials.
Also check out the browserify-handbook for examples of writing modular code.
What about promises/generators/ES6 etc?
Before looking at more advanced solutions, remember that callbacks are a fundamental part of JavaScript (since they are just functions) and you should learn how to read and write them before moving on to more advanced language features, since they all depend on an understanding of callbacks. If you can't yet write maintainable callback code, keep working at it!
If you really want your async code to read top-to-bottom, there are some fancy things you can try. Note that these may introduce performance and/or cross platform runtime compatibility issues, so make sure to do your research.
Promises are a way to write async code that still appears as though it is executing in a top-down way, and handles more types of errors due to encouraged use of try/catch
style error handling.
Generators let you 'pause' individual functions without pausing the state of the whole program, which at the cost of slightly more complex to understand code lets your async code appear to execute in a top-down fashion. Check out watt for an example of this approach.
Async functions are a proposed ES7 feature that will further wrap generators and promises in a higher level syntax. Check them out if that sounds interesting to you.
Personally I use callbacks for 90% of the async code I write and when things get complicated I bring in something like run-parallel or run-series. I don't think callbacks vs promises vs whatever else really make a difference for me, the biggest impact comes from keeping code simple, not nested and split up into small modules.
Regardless of the method you choose, always handle every error and keep your code simple.
Remember, only you can prevent callback hell and forest fires
You can find the source for this on github.


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Civil Money Claims - Alpha
User testing 15.12.2016
Claimant - starting a claim
- Start page
- Create an account
- Willing to discuss
- Screening question
- Task list
- Enter claim amount
- Claimant's details
- Respondent's details
- Claim summary
- Claim details - Key facts concept
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- Check your claim
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The 18th uniform polyhedron is the Small cubicuboctahedron; it has Wythoff symbol 3/2 4|4. Its dual is the small hexacronic icositetrahedron. The pattern of polygons round each vertex is (8,3/2,8,4); its symmetry group is the octahedral group S4.
It has:
Euler characteristic: -4
Density: 2
Number of vertices: 24
Number of edges: 48
Number of faces: 20 (=6 octagons and 6 quadrilaterals and 83/2).
Note: a polygon a/b means a shape made by taking a points and joining every bth of them; for instance 5/2 means a five-pointed star made by taking five points and joining every second point.


--- layout: page title: Implementation permalink: /implementation/ ---
OpenBCI stands for Open Source Brain-Computer Interface. It is a company that builds open source biosensing boards that can record EEG, EMG, and accelerometer activity. Along with developing the software necessary to interact and record data from the BCI, they also release the schematics for the headset that physically holds the boards. We 3D printed the headsets, assembled the headset, and purchased the wiring and dry electrodes for the board's inputs.
We purchased the cheapest OpenBCI board, the Ganglion Board. This board has 4 channels and streams via Bluetooth Low Energy at 200Hz. At first we thought that 4 channels may not be enough, however we ended up being constrained by our Android phone's processing power anyways.
We wrote the code in Kotlin for Android.


Ruby Classes and JavaScript Functions
Learn how to do the same thing... in two different languages!
March 1, 2015
In programming, it is often useful to build a model that can be used for multiple instances. For example, one might want to create multiples dogs, each which has its own name, age, and tricks it can do. Both Ruby and JavaScript allow the programmer to do this.
Let's start with Ruby. We will define a class, dog.
Input:
class Dog
attr_reader :name, :age, :tricks
def initialize(name, age, tricks)
@name = name
@age = age
@tricks = tricks
end
end
Great. Now let's create an instance of the dog class named Skipper, and print out its contents.
Input:
skipper = Dog.new("Skipper", 10, ["shake", "sit"])
puts skipper.name
puts skipper.age
puts skipper.tricks
Output:
Skipper
10
shake
sit
Success! @name, @age, and @tricks are all instance variables, and therefore are typically inaccessible outside of the class. In this case, however, we use the attr_reader when we create the class so that we can access them.
Now, let's do the same thing in JavaScript.
Input:
function dog(name, age, tricks) {
this.name = name;
this.age = age;
this.tricks = tricks
}
Notice how JavaScript calls this a function, rather than a class. In this situation, however, it will serve the same purpose.
Now, let's create an instance, kit, and print out its contents.
Input:
var kit = new dog("Kit", 4, ["roll-over", "heel"]);
console.log(kit.name)
console.log(kit.age)
console.log(kit.tricks)
Output:
Kit
4
[ 'roll-over', 'heel' ]
Cool. Just like with the Ruby, we have created a new instance and printed its results. Notice how, like with Ruby, we had to make the variables accessible to all. Instead of using attr_reader though, we created separate methods in the fuction by using this.method.
And that is how you can create a model in two languages important to web developers: Ruby and JavaScript.


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A member of the party's CEC.He said the election commission is amending improvements which has been passed legally raising suspicions about its behaviour.
Daw May Win Myint
Candidates of NLD Myanmar Daw May Win Myint.Political party is National League for Democracy.Her parents are U Thaung Nyunt and Daw San Thwin.Nationality is Burmese.
Daw Nan Khin Htwe Myint
A National League for Democracy(NLD)candidate.Nationality is Burmese.Born In May 10,1954.Age 60years.Cabinet is Kayin State.
U Aung Gyi
A National League for Democracy(NLD)candidate.Nationality is Burmese.Born in 16 February 1919 Paundge,British Burma,Died at age 93.Occupation-Politician (1963-2012);Deputy Commander-in-chief(until 1963).
U Tin Oo
A National League for Democracy(NLD)candidate.Born in 12 March 1927,(age 91)Bassein.Nationality is Burmese.Now lives in Pathein.


Effective date: May 09, 2019
Eurocommercial ("us", "we", or "our") operates the Contacts App mobile application (the "Service"). This page informs you of our policies regarding the collection, use, and disclosure of personal data when you use our Service and the choices you have associated with that data. Our Privacy Policy for contacts is created with the help of the Free Privacy Policy Generator. We use your data to provide and improve the Service. By using the Service, you agree to the collection and use of information in accordance with this policy. Unless otherwise defined in this Privacy Policy, terms used in this Privacy Policy have the same meanings as in our Terms and Conditions.
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We may employ third party companies and individuals to facilitate our Service ("Service Providers"), to provide the Service on our behalf, to perform Service-related services or to assist us in analyzing how our Service is used. These third parties have access to your Personal Data only to perform these tasks on our behalf and are obligated not to disclose or use it for any other purpose.
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Donbas war not Ukraine's problem only – Razumkov
Razumkov says the war in Donbas is a global problem.
Chairman of the Verkhovna Rada of Ukraine Dmytro Razumkov has said the war in Donbas is not Ukraine's problem only.
"We understand quite well that those events and the war that has been waged in our state are not exclusively our problem. Today, this is a global problem, and its consequences can hardly be overestimated," he said at a meeting with Speaker of the Lithuanian Seimas Viktoras Pranckietis, according to an UNIAN correspondent.
Razumkov expressed gratitude for the fact that the Republic of Lithuania and many other states, realizing this, had been joining forces to preserve and restore peace in the world.
Razumkov also said this was not the first visit of the Lithuanian speaker to Ukraine. He expressed the hope that such "warm, friendly and professional relations" would remain between the parliaments of two states in the future.
"I would like to thank you for the constant and steady support that we feel both from you personally and from your state, as well as from the so-called Baltic+ group," Razumkov said.


Fundamentals of Computer Programming
Most important basic elements for programming languages are:
1. Programming Environment
2. Data Types
3. Variables
4. Keywords
5. Logical and Arithmetical Operators
6. If else conditions
7. Loops
8. Numbers, Characters and Arrays
9. Functions
10. Input and Output Operations
View Content


Esrecurse (esrecurse) is ECMAScript recursive traversing functionality.
The following code will output all variables declared at the root of a file.
javascript
esrecurse.visit(ast, {
XXXStatement: function (node) {
this.visit(node.left);
// do something...
this.visit(node.right);
}
});
We can use Visitor
instance.
```javascript var visitor = new esrecurse.Visitor({ XXXStatement: function (node) { this.visit(node.left); // do something… this.visit(node.right); } });
visitor.visit(ast); ```
We can inherit Visitor
instance easily.
```javascript class Derived extends esrecurse.Visitor { constructor() { super(null); }
XXXStatement(node) {
} }
javascript
function DerivedVisitor() {
esrecurse.Visitor.call(/* this for constructor */ this /* visitor object automatically becomes this. */);
}
util.inherits(DerivedVisitor, esrecurse.Visitor);
DerivedVisitor.prototype.XXXStatement = function (node) {
this.visit(node.left);
// do something...
this.visit(node.right);
};
And you can invoke default visiting operation inside custom visit operation.
javascript
function DerivedVisitor() {
esrecurse.Visitor.call(/* this for constructor */ this /* visitor object automatically becomes this. */);
}
util.inherits(DerivedVisitor, esrecurse.Visitor);
DerivedVisitor.prototype.XXXStatement = function (node) {
// do something...
this.visitChildren(node);
};
The childVisitorKeys
option does customize the behavoir of this.visitChildren(node)
.
We can use user-defined node types.
```javascript
// This tree contains a user-defined TestExpression
node.
var tree = {
type: ‘TestExpression’,
// This 'argument' is the property containing the other **node**.
argument: {
type: 'Literal',
value: 20
},
// This 'extended' is the property not containing the other **node**.
extended: true }; esrecurse.visit(
ast,
{
Literal: function (node) {
// do something...
}
},
{
// Extending the existing traversing rules.
childVisitorKeys: {
// TargetNodeName: [ 'keys', 'containing', 'the', 'other', '**node**' ]
TestExpression: ['argument']
}
} ); ```
We can use the fallback
option as well.
If the fallback
option is "iteration"
, esrecurse
would visit all enumerable properties of unknown nodes.
Please note circular references cause the stack overflow. AST might have circular references in additional properties for some purpose (e.g. node.parent
).
javascript
esrecurse.visit(
ast,
{
Literal: function (node) {
// do something...
}
},
{
fallback: 'iteration'
}
);
If the fallback
option is a function, esrecurse
calls this function to determine the enumerable properties of unknown nodes.
Please note circular references cause the stack overflow. AST might have circular references in additional properties for some purpose (e.g. node.parent
).
javascript
esrecurse.visit(
ast,
{
Literal: function (node) {
// do something...
}
},
{
fallback: function (node) {
return Object.keys(node).filter(function(key) {
return key !== 'argument'
});
}
}
);
Copyright (C) 2014 Yusuke Suzuki (twitter: @Constellation) and other contributors.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
 IN NO EVENT SHALL


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1. Description
This node will be a HTCondor Submit node for the user jobs. You can install many such nodes to improve scalability of your system.
2. Hardware requirements
| CPUs | Memory | Disk |
| 1 | min 2GB (16GB recommended) | ~5GB |
This machine needs a reasonably recent CPUs and a large amount of memory (min 2GB, recommended 16GB, ~1.5MB per running job). The amount of disk needed depends on the user jobs; HTCondor itself uses very little (5 GB should be enough for HTCondor alone)


Scripting API
ExtendedModalWindow
.OnDestroy
protected void
OnDestroy
();
Description
Called when the modal window gets closed