Background: I'm 16, and have smoked a lot of weed and done salvia maybe 5 times prior to this experience.
Well ladies and gentlemen. This is the first experience I've had where I really lost control. This trip changed my perspective on what a trip could do to me, before this I was quite confident I could handle anything salvia threw at me, if it got too intense I knew I could just close my eyes and wait it out. Well it's not that easy when your blasted into another world.
I'll start with the report I wrote almost immidiately after coming back onto this world.  The experience, as I see it from a completely sober state, will follow.
'Well I saw myself smoking, then saw myself from inside the TV.  I was dancing and singing while watching the reflection, takin hits. Anyhow, then the song got happy so I figured it was a chance to fix things, so I got up and tried to leave, being stopped by different objects on my floor. It was if I was in a special relm, and they wanted in. After a while I let them in.
This tripped me out huge. So as I stood up, gravity changed, things got their colour back, and I fell back to my relm 'The floor'. On the way, I cut my hand up and spilt the dirty water in my bong. This tripped me huge, so I stood up completely and got my other lighter. After blazing more so I felt like I was the child. I got up to confront my parents, who were the videogame and ligher on my bed. After trippin and conversing for a while I got up and did this, salvia is FUCKED!
And every action is called something new.
Close window - dream hatherway
I think it comes from the noise the action makes.'
Well thats what my still skewed mind thought of the experience. Now I'll elaborate and take it from a sober view. Oh and just to let you know, it's a lot more entertaining and intense than that mini-report describes, so don't let it discourage you from continuing to read!
So I took a seat on my bed, my standard salvia spot, and loaded the bong with a nice fat bowl of weed crumbs, and hit it. After smoking salvia so much the past week, weed smoke seems like air to me, so I can take really huge hits. I managed to clear the entire bowl it one toke, and it got me pretty stoned.
After this I threw on the Requiem for a Dream soundtrack, something I've always figured would be trippy, but never tripped to it before.
After sitting for about 5 minutes enjoying the tunes, waiting for the weed to really sink in, I loaded up my water bong with the first hit of salvia. I thought it would be wise to sit on my floor to smoke it this time, because I was afraid ashes would fall from the bong and burn my bed. This ended up being a pretty bad idea.
So I sat down cross legged on my floor, waited for the song that was on to pick up a bit, and took my first huge hit. I got a bit uneasy due to the size of my hit. The smoke in my water bong was so thick it was a dark yellow/brown colour. Somehow I managed to clear the chamber twice before holding it for a good 30 seconds, definately the biggest salvia hit I've ever taken.
I thought about preparing the second hit while holding the first, but I just couldn't. I had to focus all my energy on holding it, it's definately not as easy as holding weed. I have mad respect for anyone who can hold their salvia and pack the next bowl at the same time, you guys are champs.
Anyhow, let me note that I exhale the smoke into a towel, because that comes into play later. The reason I do this is to reduse the amount of smoke in my room, because the smell needs to be gone before anyone goes in there.
So after exhaling the first hit, the salvia already hit me pretty hard. As I packed the next bowl, I could feel this weird sensation on my forarms, which at first I thought were spiders crawling all over them.  Anyhow, I quickly looked at them in panic; no spiders. I came to the conclusion that there were many long hairs protruding from my carpet and rubbing agansed my arms, but now I beleive I was just incorperating the carpet with the sensation, because my forarms were close to it, but I can't know for sure.
I started acting very strange, but I convinced myself I was just joking around. I would start to dance strangely to the music as I packed the next bowl, and started singing, actually more like rapping I guess, in some strange language. Finally I managed to pack the second bowl, and realized I wanted to see what I looked like smoking, so I looked at myself through the reflection on my TV as I took the hit.
 I took a second huge hit, and blew it into the towel. Then looked back at the TV and started dancing again while watching my reflection. I found this absolutely hilariouse, you'd understand why if you saw how I dance, it's pretty damn funny. Then I noticed how insane I looked. I noticed how messy my hair was and saw that I had a crazy look in my eyes, yet I seemed to have a look in my face that made me think my reflection was rather insane, yet intelligent at the same time.
This is when I forgot what a reflection was. Suddenly the person in the TV wasn't me anymore, it was some crazy kid in his room, in another dimetion. I could tell he was rather evil, and I saw him start to load another hit of salvia. Then I noticed I was doing the same thing, which shocked me, I began to think this strange kid was putting me into a trance, and making me subonciously do what he was doing. Maybe if this realization had of affected my expression, then I would have realized what I was looking at was simply a reflection of me, but no. The reflection had the same crazed smile on his face, as he loaded up the salvia, sparked up the lighter, and took a third hit.
Then I realized how grey this crazy persons room was (which was in fact due to the fact that my TV screen is grey, making the reflection appear that way as well). As I held in the smoke from the third hit, I noticed that the strange man in the TV had gotten in trouble by his parents. I couldn't see them, but I knew they were right on the other side of the door of the room he was in.
Then I realized how similar his room was to mine, so I quickly looked away from the TV to further analize the situation. Then I realized my room was grey as well (in reality it isn't), and everything in my world had turned grey. At this same time, the music on the CD became rather negative, which struck me with some panic. Then all of a sudden I realized I was still holding in the smoke from the last hit, and quickly coughed it out. Then I realized I hadn't blown into my towel, and thought 'Oh shit.'
At this same time I realized I had transformed into the person on the TV. I was now in his room; his dimention. With this new information, I realized that his/my parents were on the other side of the door, listening to the mahem going on inside. With this, along with the fact that I had just exhaled a huge amount of smoke into my room, I knew I/he was busted. For some reason I started laughing histarically. I'm not sure why, but I just couldn't help it. I found myself gasping for air because I was laughing so hard.
It was time to go confront my parents. I was still sitting on my floor at this point, so I made an attempt to stand up. As I got to about crouching level, I noticed a banana right in front of me. Actually I'm not exactly sure if it was a banana, the only thing I can remember for sure was that it was yellow, and had 2 cartooney eyes. Then I realized that I could see colour again, and realized I had left the grey dimention.
This intense change terrified me, as I had forgotten what colour was. I tried to stand up as quickly as I could, but the floor from under me quickly slanted into a steep slope, and what was once my wall became the floor. I decided I should just give into this force, and fall backwards, not having a second thought about it. Well even before hitting the ground I realized my mistake, although I wasn't exactly sure what was wrong about it. I heard a loud crashing sound, for a second I didn't know what it was, until I realized it was me. I could swear I slid down this slope which was once my floor, but theres no way thats possible, so I can't really explain it.
All I know is that for a split second I returned to the grey dimention, and I was the messy haired crazy kid again. But then I snapped out of it and thought to myself 'Fuck...wait a minute...I smoked a shitload of salvia...I must be tripping!'
So as quickly as it initially hit, things went back to semi-normal. Nothing like complete sobriety, but normal compared to how I was seconds before. Then I realized I fell exactly where my bong was, and noticed a huge puddle of smelly water sinking into my carpet. I tried to clean it up with a towel but it didn't exactly work to well. Then I looked at my hand and noticed that I'd cut it open, I think it hit my TV cabinet if I'm not mistaken. Suddenly I said in the most dumbfounded voice ever: 'OHHH, so THATS why you need a sitter,' while staring blankly at my bleeding hand. Wow I wish I had of caught that on tape, it must have been a funny sight.
I pulled my old typical move and thought 'MORE DRUGS!!', so I loaded up my now waterless waterbong with another hit of salvia. This is where things get extremely hazy, as if it weren't that way already. What I can remember is I kept thinking I was smoking weed, and then going 'Oh yeah...it's salvia.'.
As I was exhaling into a towel, I noticed it was wet. At the time I thought I had recently used it to dry myself off after a shower, which grossed me out a bit. It wasn't until I sobered up that the water was in fact from the spilt water from the bong, so I had my face stuck right in it, gross.
After smoking quite a few hits, I'm not sure how many, I actually managed to get up and lie on my bed, and sort of enjoy my trip. I beleive at this point I had a mental conversation with a lighter and video game case that were on my bed, although I'm not sure what I meant when I talked about a child when I wrote the quick report immidiately after the experience.
 And the bong water all over my floor probably isn't helping the stench.
Also the language I was speaking for most of the trip was quite facinating, although the only two words I managed to save were 'dream hatherway' which meant 'close window' or 'clean up' or something to that extent.
 Next time I will definately have something to talk into to record the experience somehow so I can remember better.
Either way, when I was told to have a trip sitter when using salvia, I ignored it, at least with the regular salvia I've been smoking (not extract).
I have a few experiences-worth of salvia left, and I will probably save it untill I am blessed with some other psychedelic drugs. Why?  One thing I can promise is I will definately have a sitter next time I do salvia, and I highly reccomend the same. I'm pretty damn scared to try extract now if this is what the regular plant can do.
Good luck to everyone with your experiences, thanks for reading, and BE CAREFUL!
-Speed Weeder The Walrus Capped Mongol
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


The SoundManager class can be used to manage the user's details within the application.
More...
|
| | Listener () |
| | The constructor of the listener class More...
|
| |
| void | SetPosition (Vector3 pos) |
| | A function which will allow the user to change their own position More...
|
| |
| void | SetPosition (GlmSharp.vec3 pos) |
| | A function which can be used to set a new position More...
|
| |
| void | SetLookingDir (Vector3 dir) |
| | A function which will allow the user to change their looking direction More...
|
| |
| void | SetLookingDir (GlmSharp.vec3 dir) |
| | A function which can be used to set the looking direction More...
|
| |
| void | setUpDir (Vector3 upv) |
| | A function which will allow the user to change their up direction More...
|
| |
| void | setGlobalVol (float gvol) |
| | A function which will allow the user to change the global volume More...
|
| |
| Vector3 | getPosition () |
| | A function which will return the user's position More...
|
| |
| Vector3 | getLookingDir () |
| | A function which will return the user's looking direction More...
|
| |
| Vector3 | getUpDir () |
| | A function which will return the user's up direction More...
|
| |
| float | getGlobalVolume () |
| | A function which will return the global volume More...
|
| |
The SoundManager class can be used to manage the user's details within the application.
◆ Listener()
| HornetEngine.Sound.Listener.Listener |
( |
| ) |
|
The constructor of the listener class
◆ getGlobalVolume()
| float HornetEngine.Sound.Listener.getGlobalVolume |
( |
| ) |
|
A function which will return the global volume
- Returns
- A flooat containing the global volume.
◆ getLookingDir()
| Vector3 HornetEngine.Sound.Listener.getLookingDir |
( |
| ) |
|
A function which will return the user's looking direction
- Returns
- A Vector3 containing the user's looking direction X, Y and Z coords.
◆ getPosition()
| Vector3 HornetEngine.Sound.Listener.getPosition |
( |
| ) |
|
A function which will return the user's position
- Returns
- A Vector3 containing the user's X, Y and Z coords.
◆ getUpDir()
| Vector3 HornetEngine.Sound.Listener.getUpDir |
( |
| ) |
|
A function which will return the user's up direction
- Returns
- A Vector3 containing the user's up direction X, Y and Z coords.
◆ setGlobalVol()
| void HornetEngine.Sound.Listener.setGlobalVol |
( |
float |
gvol | ) |
|
A function which will allow the user to change the global volume
- Parameters
-
| gvol | A float which contains the global volume |
◆ SetLookingDir() [1/2]
| void HornetEngine.Sound.Listener.SetLookingDir |
( |
GlmSharp.vec3 |
dir | ) |
|
A function which can be used to set the looking direction
- Parameters
-
| dir | A vec3 containing the new looking direction |
◆ SetLookingDir() [2/2]
| void HornetEngine.Sound.Listener.SetLookingDir |
( |
Vector3 |
dir | ) |
|
A function which will allow the user to change their looking direction
- Parameters
-
| dir | A vector with 3 elements, containing the X, Y and Z coords of the direction the user is looking at. |
◆ SetPosition() [1/2]
| void HornetEngine.Sound.Listener.SetPosition |
( |
GlmSharp.vec3 |
pos | ) |
|
A function which can be used to set a new position
- Parameters
-
| pos | A vec3 containing the new position |
◆ SetPosition() [2/2]
| void HornetEngine.Sound.Listener.SetPosition |
( |
Vector3 |
pos | ) |
|
A function which will allow the user to change their own position
- Parameters
-
| pos | A vector with 3 elements, containing the X, Y and Z coords of the user. |
◆ setUpDir()
| void HornetEngine.Sound.Listener.setUpDir |
( |
Vector3 |
upv | ) |
|
A function which will allow the user to change their up direction
- Parameters
-
| upv | A vector with 3 elements, containing the X, Y and Z coords of the up vector |
◆ Instance
| Listener HornetEngine.Sound.Listener.Instance |
|
staticget |
A method to get the instance of the Listener. The lock ensures that the singleton is thread-safe.
The documentation for this class was generated from the following file:


Rules: At the Double, Forward to Victory, Inspiring Presence
Selections: 3. Mean 'Un, 5. Metalrippa's Klaw, Boss Gore-hacka and Choppa, General
Categories: Leader, IRONJAWZ, DESTRUCTION, Behemoth, HERO, Orruk, MAW-KRUSHA, MEGABOSS, General, Artefact
Rules: Megaboss on Maw-krusha
Artefact: Metalrippa's Klaw, Command Abilities: Go on Ladz, Get Stuck In!, Command Trait: Mean 'Un, Maw-Krusha: 00-03, 04-06, 07-09, 10-12, 13+, Unit: Megaboss on Maw-krusha, Unit Abilities: Destructive Bulk, Fly, Strength from Victory, Weapon: Boss Gore-hacka, Innard-bursting Bellow, Mighty Fists and Tail
| Artefact | Artefact Details |
|---|---|
| Metalrippa's Klaw | Pick one of the bearer’s melee weapons. Change the Rend characteristic of that weapon to -3 before applying any other modifiers to that weapon’s Rend characteristic. |
| Command Abilities | Command Ability Details |
|---|---|
| Go on Ladz, Get Stuck In! | You can use this command ability at the start of the combat phase. If you do so, pick 1 friendly IRONJAWZ unit wholly within 12" of a friendly model with this command ability, or wholly within 18" of a friendly model with this command ability that is a MONSTER. Until the end of that phase, add 1 to hit rolls for attacks made by that unit. A unit cannot benefit from this command ability more than once per phase. |
| Command Trait | Command Trait Details |
|---|---|
| Mean 'Un | Add 1 to the Damage characteristic of this model's Mighty Fists and Tail |
| Maw-Krusha | Move | Mighty Fists | Destructive Bulk |
|---|---|---|---|
| 00-03 | 12" | 8 | 8 dice |
| 04-06 | 10" | 7 | 7 dice |
| 07-09 | 8" | 6 | 6 dice |
| 10-12 | 6" | 5 | 5 dice |
| 13+ | 4" | 4 | 4 dice |
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Megaboss on Maw-krusha | * | 15 | 8 | 3+ |
| Unit Abilities | Ability Details |
|---|---|
| Destructive Bulk | After this model makes a charge move, you can pick 1 enemy unit within 1" of this model and roll a number of dice equal to the Destructive Bulk value on this model’s damage table. For each 5+, that enemy unit suffers 1 mortal wound. If the mortal wounds inflicted by this model’s Destructive Bulk mean there are no enemy models left within 3" of it, then it can attempt to make another charge move, and it can make another Destructive Bulk attack after that move if the charge is successfully carried out. This model can attempt to make any number of charge moves in a single turn, so long as each one results in all enemy models within 3" being slain. |
| Fly | A Maw-krusha can fly. |
| Strength from Victory | At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in that combat phase, add 1 to this model’s Wounds characteristic and add 1 to the Attacks characteristic of this model’s Boss Choppa and Rip-toof Fist or this model’s Boss Gore-hacka and Choppa. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Boss Gore-hacka | Melee | 2" | 8 | 3+ | 3+ | -1 | 2 |
| Innard-bursting Bellow | Missile | 8" | D6 | 2+ | 3+ | -1 | 1 |
| Mighty Fists and Tail | Melee | 1" | * | 3+ | 3+ | -2 | 2 |
Selections: 1. Get 'Em Beat
Categories: DESTRUCTION, Orruk, IRONJAWZ, HERO, TOTEM, Leader
Prayer: Get 'Em Beat, Unit: Orruk Warchanter, Unit Abilities: Rhythm of Destruction, Violent Fury, Weapon: Gorkstikk and Morkstikk
| Prayer | Description |
|---|---|
| Get 'Em Beat | At the start of your charge phase, 1 model that knows this warbeat can use it. If they do so, roll a dice. On a 4+, pick 1 friendly IRONJAWZ unit wholly within 12" of this WARCHANTER. In that phase, you can attempt to charge with that unit if it is within 18" of the enemy instead of 12". Roll 3D6 instead of 2D6 when making the charge roll for that unit. |
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Orruk Warchanter | 4" | 6 | 7 | 4+ |
| Unit Abilities | Ability Details |
|---|---|
| Rhythm of Destruction | If the unmodified hit roll for an attack made with a Gorkstikk and Morkstikk is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit. |
| Violent Fury | In your hero phase, you can pick 1 friendly IRONJAWZ unit wholly within 15" of this model. Until your next hero phase, add 1 to the damage inflicted by attacks made with melee weapons by that unit. A unit cannot benefit from this ability more than once per phase. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Gorkstikk and Morkstikk | Melee | 1" | 6 | 4+ | 3+ | - | 1 |
Selections: 3. Killa Beat
Categories: DESTRUCTION, Orruk, IRONJAWZ, HERO, TOTEM, Leader
Prayer: Killa Beat, Unit: Orruk Warchanter, Unit Abilities: Rhythm of Destruction, Violent Fury, Weapon: Gorkstikk and Morkstikk
| Prayer | Description |
|---|---|
| Killa Beat | At the start of the combat phase, 1 model that knows this warbeat can use it. If they do so, pick 1 enemy unit within 12" of this WARCHANTER and roll a dice. On a 4+, add 1 to hit rolls for attacks made with melee weapons that target that unit in that phase. |
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Orruk Warchanter | 4" | 6 | 7 | 4+ |
| Unit Abilities | Ability Details |
|---|---|
| Rhythm of Destruction | If the unmodified hit roll for an attack made with a Gorkstikk and Morkstikk is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit. |
| Violent Fury | In your hero phase, you can pick 1 friendly IRONJAWZ unit wholly within 15" of this model. Until your next hero phase, add 1 to the damage inflicted by attacks made with melee weapons by that unit. A unit cannot benefit from this ability more than once per phase. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Gorkstikk and Morkstikk | Melee | 1" | 6 | 4+ | 3+ | - | 1 |
Selections: 1. Great Green Visions, 6. Wrath of Gork
Categories: DESTRUCTION, Orruk, IRONJAWZ, HERO, WIZARD, Leader, Weirdnob Shaman, Artefact
Artefact: Great Green Visions, Magic: Orruk Weirdnob Shaman, Spell: Arcane Bolt, Green Puke, Mystic Shield, Wrath of Gork, Unit: Orruk Weirdnob Shaman, Unit Abilities: Brutal Power, Power of the Waaagh!, Weapon: Waaagh! Staff
| Artefact | Artefact Details |
|---|---|
| Great Green Visions | At the start of your hero phase, roll a dice. On a 4+, you receive 1 command point. |
| Magic | Cast/Unbind | Spells Known |
|---|---|---|
| Orruk Weirdnob Shaman | 1/1 | Arcane Bolt, Mystic Shield, Green Puke |
| Spell | Casting Value | Description |
|---|---|---|
| Arcane Bolt | 5 | If successfully cast, pick an enemy unit within 18" of the caster that is visible to them. That unit suffers 1 mortal wound. If the casting roll was 10 or more, the unit suffers D3 mortal wounds instead. |
| Green Puke | 8 | Green Puke has a casting value of 8. Draw a straight line 2D6" long from the mouth of the Shaman. Each enemy unit crossed by the line suffers D3 mortal wounds. |
| Mystic Shield | 6 | If successfully cast, pick a friendly unit within 18" of the caster that is visible to them. Re-roll save rolls of 1 for that unit until your next hero phase. |
| Wrath of Gork | 8 | If successfully cast, pick 1 enemy unit within 16" of the caster and visible to them, and then roll 2 dice for each friendly IRONJAWZ unit with 2 or more models that is wholly within 16" of the caster. For each 2+, you can inflict 1 mortal wound on that enemy unit. |
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Orruk Weirdnob Shaman | 4" | 6 | 6 | 5+ |
| Unit Abilities | Ability Details |
|---|---|
| Brutal Power | If this model is wholly within 18" of a friendly IRONJAWZ unit with 10 or more models at the end of its hero phase, it can attempt to cast the Green Puke spell in addition to any other spells it can cast, and even if a WIZARD has already attempted to cast the Green Puke spell in that hero phase. |
| Power of the Waaagh! | Add 1 to a Weirdnob Shaman's casting or unbinding rolls if there are 10 or more ORRUK models within 10". Add 2 to the roll instead if there are 20 or more ORRUK models within 10". However, if the casting or unbinding roll was a double, then the closest other friendly Orruk unit within 10" of the Weirdnob Shaman suffers D3 mortal wounds. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Waaagh! Staff | Melee | 1" | 3 | 4+ | 3+ | -1 | D3 |
Categories: Battalion
Unit Abilities: Ironfist Big Boss, Up and At 'Em
Selections: 3x 5 Ardboys [270pts], Waaagh! Drummer
Categories: DESTRUCTION, Orruk, IRONJAWZ, Ardboys, Other, Battleline
Unit: Orruk Ardboys, Unit Abilities: Ardboy Boss, Orruk-forged Shields, Waaagh! Drummer, Weapon: Ardboy Choppas
Selections: Gorkamorka Glyph Bearer, Icon of Gork
Unit Abilities: Gorkamorka Banner Bearer, Gorkamorka Glyph Bearer
Selections: 2x 5 Ardboys [180pts], Waaagh! Drummer
Categories: DESTRUCTION, Orruk, IRONJAWZ, Ardboys, Other, Battleline
Unit: Orruk Ardboys, Unit Abilities: Ardboy Boss, Orruk-forged Shields, Waaagh! Drummer, Weapon: Ardboy Choppas
Selections: Gorkamorka Glyph Bearer, Icon of Gork
Unit Abilities: Gorkamorka Banner Bearer, Gorkamorka Glyph Bearer
Selections: 5 Brutes [140pts], Boss Choppa
Categories: DESTRUCTION, Orruk, IRONJAWZ, Other, Battleline
Unit: Orruk Brutes, Unit Abilities: Duff Up da Big Fing, Weapon: Boss Choppa
Selections: 5 Brutes [140pts], Boss Choppa
Categories: DESTRUCTION, Orruk, IRONJAWZ, Other, Battleline
Unit: Orruk Brutes, Unit Abilities: Duff Up da Big Fing, Weapon: Boss Choppa
Selections: 2x 3 Gore-Gruntas [320pts], Jagged Gore-hacka
Categories: DESTRUCTION, Orruk, IRONJAWZ, Other, Battleline
Rules: Gore-Grunta Boss, Orruk Gore-Gruntas
Unit: Orruk Gore-Gruntas, Unit Abilities: Gore-Grunta Boss, Gore-Grunta Charge, Weapon: Jagged Gore-hacka, Tusks and Hooves
| Unit | Move | Wounds | Bravery | Save |
|---|---|---|---|---|
| Orruk Ardboys | 4" | 2 | 6 | 4+ |
| Orruk Brutes | 4" | 3 | 6 | 4+ |
| Orruk Gore-Gruntas | 9" | 5 | 7 | 4+ |
| Unit Abilities | Ability Details |
|---|---|
| Ardboy Boss | 1 model in this unit can be an Ardboy Boss. Add 2 to the Attacks characteristic of that model’s Ardboy Choppas. |
| Duff Up da Big Fing | Add 1 to the hit rolls for attacks made by this unit that target a unit with a Wounds characteristic of 4+ |
| Gore-Grunta Boss | 1 model in this unit can be a Gore-grunta Boss. Add 1 to the Attacks characteristic of that model’s Pig-iron Choppa or Jagged Gore-hacka. |
| Gore-Grunta Charge | Roll a dice for each enemy unit that is within 1" of a model from this unit after the model from this unit finishes a charge move. On a 4+, that enemy unit suffers 1 mortal wound. If this unit has more than 1 model, roll to determine if mortal wounds are inflicted after each model completes its charge move, but do not allocate the mortal wounds until after all of the models in the unit have moved. In addition, add 1 to hit rolls and wound rolls for attacks made with this unit’s Jagged Gore-hackas and Tusks and Hooves if this unit made a charge move in the same turn. |
| Gorkamorka Banner Bearer | Add 2 to the Bravery characteristic of this unit while it includes any Gorkamorka Banner Bearers |
| Gorkamorka Glyph Bearer | Subtract 1 from the Bravery characteristic of enemy units while they are within 3" of any friendly Gorkamorka Glyph Bearers. |
| Ironfist Big Boss | Pick 1 Brute Boss or Gore-grunta Boss from a unit in this battalion to be the battalion’s Big Boss. Add 2 to that model’s Wounds characteristic. |
| Orruk-forged Shields | Roll a dice each time you allocate a wound to a model carrying an Orruk-forged Shield. On a 6, that wound is negated. |
| Up and At 'Em | Once in each of your hero phases, the Big Boss from this battalion can use the Mighty Destroyers command ability (pg 55) without spending 1 command point |
| Waaagh! Drummer | 1 in every 5 models in this unit can be a Waaagh! Drummer. Add 2 to charge rolls for a unit while it includes any Waaagh! Drummers. |
| Weapon | Type | Range | Attacks | To Hit | To Wound | Rend | Damage |
|---|---|---|---|---|---|---|---|
| Ardboy Choppas | Melee | 1" | 2 | 3+ | 3+ | -1 | 1 |
| Boss Choppa | Melee | 1" | 3 | 3+ | 3+ | -1 | 2 |
| Jagged Gore-hacka | Melee | 2" | 3 | 3+ | 3+ | -1 | 1 |
| Tusks and Hooves | Melee | 1" | 4 | 4+ | 4+ | - | 1* |
Categories: Allegiance
Selections: Da Choppas
Battle Trait: Eager for Battle, Mad As Hell, Smashing and Bashing, Vandal Hordes, Command Abilities: Da Choppas, Ironjawz Waaagh!, Mighty Destroyer
| Battle Trait | Battle Trait Details |
|---|---|
| Eager for Battle | Add 1 to charge rolls for friendly IRONJAWZ units. |
| Mad As Hell | At the end of any phase, if any wounds or mortal wounds have been inflicted in that phase on an IRONJAWZ unit thatis more than 9" from any enemy units, that IRONJAWZ unit can move D6". |
| Smashing and Bashing | In the combat phase, after a friendly IRONJAWZ unit has fought, if the attacks made by that unit resulted in any enemy units being destroyed, you can pick 1 friendly IRONJAWZ unit that has not yet fought in that combat phase and that is within 3" of an enemy unit. That unit fights immediately, before the opposing player picks a unit to fight in that combat phase. That unit cannot fight again in that combat phase unless an ability or spell allows it to fight more than once. |
| Vandal Hordes | You can re-roll charge rolls for CHOPPAS units that are within 12" of a terrain feature that is fully or partially in enemy territory. |
| Command Abilities | Command Ability Details |
|---|---|
| Da Choppas | You can use this command ability when you use a friendly CHOPPAS WARCHANTER’S Violent Fury ability. If you do so, you can pick up to 3 different friendly CHOPPAS BRUTES units and/or CHOPPAS ARDBOYS units to be affected by the ability instead of 1 friendly IRONJAWZ unit |
| Ironjawz Waaagh! | You can use this command ability once per battle, at the start of the combat phase, if you have an Ironjawz army and your general is a MEGABOSS and on the battlefield. If you do so, roll a dice and add the number of friendly IRONJAWZ units wholly within 18" of your general to the roll. If the roll is up to 11, until the end of that phase add 1 to the Attacks characteristic of melee weapons used by friendly IRONJAWZ units wholly within 18" of your general. If the roll is 12 or more, until the end of that phase add 2 to the Attacks characteristic of melee weapons used by friendly IRONJAWZ units wholly within 18" of your general. |
| Mighty Destroyer | You can use this command ability in your hero phase. If you do so, pick 1 friendly IRONJAWZ unit wholly within 12" of a friendly IRONJAWZ HERO or wholly within 18" of a friendly IRONJAWZ HERO that is a general. That unit must make a normal move if it is more than 12" from any enemy units, must fight if it is within 3" of any enemy units, and must attempt to charge in any other circumstances. You cannot pick the same unit to benefit from this command ability more than once per hero phase. |
Selections: 2000 Points - Battlehost
Categories: Game Options, Battlehost
At the Double: You can use this command ability after you make a run roll for a friendly unit that is within 6" of a friendly HERO, or 12" of a friendly HERO that is a general.
Forward to Victory: You can use this command ability after you make a charge roll for a friendly unit that is within 6" of a friendly HERO, or 12" of a friendly HERO that is a general. If you do so, re-roll the charge roll.
Inspiring Presence: You can use this command ability at the start of the battleshock phase. If you do so, pick a friendly unit that is within 6" of friendly HERO, or 12" of a friendly HERO that is a general. That unit does not have to take battleshock tests in that phase.
Gore-Grunta Boss: The leader of each unit is a Gore-grunta Boss. They make 4 attacks rather than 3.
Megaboss on Maw-krusha: A Megaboss on Maw-krusha is a single model. The Megaboss rides on the Maw-krusha's backand is armed with a Boss Gore-hacka and a Scrap-toof or a Choppa and a Rip-toof Fist. The Maw-krusha can batter opponents with its Mighty Fists, flatten them with its Destructive Bulk, or smash them with its Bladed Tail, while its Innard-bursting Bellow can kill foes from afar.
Orruk Gore-Gruntas: A unit of Orruk Gore-Gruntas has 3 or more models. The riders of some units of Gore-Gruntas are armed with Pig-iron Choppas, while others carry Jagged Gore-hackas. Their mounts tear at the enemy with their Fanged Maws and Hooves.
Created with BattleScribe


Economics
Introduction to Economic Theory
In order to understand the production and consumption of goods and services,
as well as the transfer of wealth and allocation of resources, we use
economics. The reason why we must study economics
is because of scarcity.
Scarcity occurs because unlimited wants meet limited resources,
leading to a need for allocation of available resources to account for the needs and wants
of the people. Scarcity leads to three questions that need to be answered by any economic system:
1. How do we produce goods and services?
2. What do we produce with the limited resources available?
3. For whom do we produce for in order to meet their needs and wants?
There are two types of economic systems on the extreme: market and command. A market economy
delegates the answering of these three questions to the individuals and firms.
A command economy delegatest the questions to the government. The reason why command economies
are less successful than market economies is because they do not account for the wants of the people
and only regard the needs. A mixed economy utilizes characteristics of both market and command economies.
In answering these questions, one must consider the trade-offs of a certain decision.
The most valuable trade-off is known as the opportunity cost.
For example, if I have to choose between studying for a test, preparing for a violin competition,
and doing a college tour, and I choose studying for the test, then the other options become my trade-offs.
If I had not studied for the test, then I most likely would have done the college tour. That means
that the tour is my opportunity cost, since it is the most valuable option among the trade-offs.
There are four types of resources: land, labor, capital, and entrepreneurship.
Land is the location and geographical areas that are used to produce; labor is the human
resources that are used such as employees, workers, etc; capital is the tools
that are used to aid production; and entrepreneurship is the advent of creativity that leads
to the ideas of production and therefore leads to the utilization of the other types
of resources.
Production Possibilities
We can model the possibilities of production for a system can be modeled using
a production possibilities curve or frontier (PPC/PPF), which displays the allocation
and relationship between two possible results of production. This also shows
the opportunity cost. You can have zero, constant, or increasing/decreasing opportunity cost.
Supply and Demand
Market Structures
Factor Markets
Recall from the circular flow model that the factor market is where firms pay the households for resources.Basic Macroeconomic Concepts
National Income and Price Determination
Money and Banking


CrimPapers
Articles published on 1 December 2017
On 1 December 2017, 11 new articles were published in 8 journals.
Book Review: Burning Dislike: Ethnic Violence in Schools by Dahlia Stoddart
Doing Things Differently: Exploring Drugging Victims’ Behavioral Changes and Risk of Recurring Victimization by Nicole V. Lasky, Bonnie S. Fisher, Suzanne C. Swan
Influences of Media Exposure on Chinese University Students’ Attitudes and Perceptions of Intimate Partner Violence by Lili Wang
“I Stopped Shooting Up When I Got Married”: Desistance, Crime, and Love by Rachel L. Rayburn, James D. Wright
End of Volume Editorial Board
Acknowledgment of Reviewers For Volume 26
“All the System Is Simply A Soap Bubble”: Legal Help-Seeking For Domestic Violence Among Women in Kyrgyzstan
Do They Aggress Earlier? Investigating the Effects of Ego Depletion on Police Officers’ Use of Force Behavior
A Life Course Analysis of Homeless Shelter Use Among the Formerly Incarcerated by Brianna Remster
“Yes, I Can Still Parent. Until I Die, He Will Always Be My Son”: Parental Responsibility in the Wake of Child Incarceration by Daniel McCarthy, Maria Adams
Spoiling Through Performative Nonviolence: Ritualistic Funerary Practice As A Violent Dissident Irish Republican (vdr) Spoiling Tactic by Kevin Hearty
Note: although this article was published on 8 November 2017, the publisher only added it to the journal RSS feed on 1 December 2017, which is why it is shown in the list of articles for that date.


This page tracks the new paper links made to my list of SIGGRAPH Asia 2012 papers.
Page maintained by Ke-Sen Huang.
If you have additions or changes, send an e-mail.
January 1, 2013
- Added Technical Briefs Section
- Edge-Preserving Image Decomposition using L1 Fidelity with L0 Gradient
- MRsionCase: A Glasses-free Mixed Reality Showcase for Surrounding Multiple Viewers
- Video Enhanced Gigapixel Panoramas
- Efficient Rasterization for Edge-Based 3D Object Tracking on Mobile Devices
- Real-Time Animation and Rendering of Ocean Whitecaps
- A 2.5D Culling for Forward+
- 3D Diff: An Interactive Approach to Mesh Differencing and Conflict Resolution
- Adaptive Maximal Poisson-disk Sampling on Surfaces
- Lip-Synced Character Speech Animation with Dominated Animeme Models
- Scoring Functions for Automatic Arrangement of Business Interiors
- Using Text N-Grams for Model Suggestions in 3D Scenes
- An Interactive Editing Tool for Correcting Panoramas
- Image-Based Clothes Animation for Virtual Fitting
- Real-time Contrast Preserving Decolorization
- Image Memorability and Visual Inceptio
- Basic Level Scene Understanding: From Labels to Structure and Beyond
January 7, 2013
- Accurate Realtime Full-body Motion Capture Using a Single Depth Camera
December 17, 2012
- Motion-Guided Mechanical Toy Modeling
- Sculpting by Numbers
- An Inverse Problem Approach for Automatically Adjusting the Parameters for Rendering Clouds Using Photographs
December 11, 2012
- 3D-Printing of Non-Assembly, Articulated Models
- Robust patch-based HDR reconstruction of dynamic scenes
- Manifold Preserving Edit Propagation
November 26, 2012
- Capturing and Animating the Morphogenesis of Polygonal Tree Models
- Analysis and Synthesis of Point Distributions based on Pair Correlation
November 24, 2012
- Recursive Interlocking Puzzles
- Automatic Stylistic Manga Layout
- Interactive Bi-scale Editing of Highly Glossy Materials
- Foveated 3D Graphics
- Simulation of complex nonlinear elastic bodies using lattice deformers
November 20, 2012
- Discontinuity-Aware Video Object Cutout
November 19, 2012
- Gaze Correction for Home Video Conferencing
November 18, 2012
- DressUp! Outfit Synthesis Through Automatic Optimization
- Terrain Runner: Control, Parameterization, Composition, and Planning for Highly Dynamic Motions
- Material Memex: Automatic Material Suggestions for 3D Objects
November 7, 2012
- User-guided White Balance for Mixed Lighting Conditions
- Coherent Intrinsic Images from Photo Collections
- A Luminance-Contrast-Aware Disparity Model and Applications
October 29, 2012
- SURE-based Optimization for Adaptive Sampling and Reconstruction
- Perspective-Aware Warping for Seamless Stereoscopic Image Cloning
- Data-driven Finger Motion Synthesis for Gesturing Characters
- Enabling Warping on Stereoscopic Images
- Transfusive Image Manipulation
- All-Hex Meshing using Singularity-Restricted Field
October 17, 2012
- Speculative Parallel Asynchronous Contact Mechanics
October 13, 2012
- GPU-accelerated Path Rendering
- Softshell: Dynamic Scheduling on GPUs
- Structure Recovery by Part Assembly
October 12, 2012
- Light Transport Simulation with Vertex Connection and Merging
- The Magic Lens: Refractive Steganography
- Practical Hessian-Based Error Control for Irradiance Caching
October 7, 2012
- RigMesh: Automatic Rigging for Part-Based Shape Modeling and Deformation
October 4, 2012
- Design-Driven Quadrangulation of Closed 3D Curves
October 2, 2012
- Falling and Landing Motion Control for Character Animation
- A Path Space Extension for Robust Light Transport Simulation
September 30, 2012
- Correcting for Optical Aberrations using Multilayer Displays
- An Optimization Approach for Extracting and Encoding Consistent Maps
- Automated constraint placement to maintain pile shape
- Synthesis of Concurrent Object Manipulation Tasks
- Adaptive Rendering with Non-Local Means Filtering
September 27, 2012
- Sync with Program
- Fast oriented bounding box optimization on the rotation group SO(3, R)
(TOG Paper)
- Blue Noise through Optimal Transport
- A Vectorial Solver for Free-form Vector Gradients
- A Statistical Similarity Measure for Aggregate Crowd Dynamics
- Smooth Skinning Decomposition with Rigid Bones
- Coherent Intrinsic Images from Photo Collections
- Sparse PDF Maps for Non-Linear Multi-Resolution Image Operations
September 26, 2012
- Lazy Selection: A Scribble-based Tool for Smart Shape Elements Selection
- Automated constraint placement to maintain pile shape
- SURE-based Optimization for Adaptive Sampling and Reconstruction
- Active Co-Analysis of a Set of Shapes
- Field-Guided Registration for Feature-Conforming Shape Composition
- Calibrated Image Appearance Reproduction
- Interactive Bi-scale Editing of Highly Glossy Materials
- An Inverse Problem Approach for Automatically Adjusting the Parameters for Rendering Clouds Using Photographs
- Chopper: Partitioning Models into 3D-Printable Parts
- Large-scale Fluid Simulation using Velocity-Vorticity Domain Decomposition
- A Search-Classify Approach for Cluttered Indoor Scene Understanding
September 25, 2012
- Structure Extraction from Texture via Relative Total Variation
- Lazy Selection: A Scribble-based Tool for Smart Shape Elements Selection
- Example-based Synthesis of 3D Object Arrangements
- Enabling Warping on Stereoscopic Images
- Motion Graphs++: A Compact Generative Model for Semantic Motion Analysis and Synthesis
- Motion Graphs++: A Compact Generative Model for Semantic Motion Analysis and Synthesis
- Accurate Realtime Full-body Motion Capture Using a Single Depth Camera
- Lightweight Binocular Facial Performance Capture under Uncontrolled Lighting
- Synthesis of Concurrent Object Manipulation Tasks
- An Interactive Approach to Semantic Modeling of Indoor Scenes with an RGBD Camera
September 19, 2012
- Co-Abstraction of Shape Collections
September 18, 2012
- Elasticity-Inspired Deformers for Character Articulation
- Transfusive Image Manipulation
September 17, 2012
- Structure Recovery by Part Assembly
- Acquiring 3D Indoor Environments with Variability and Repetition
- Quality Prediction for Image Completion
- Stackabilization
- Multi-Scale Partial Intrinsic Symmetry Detection
September 16, 2012
- Adaptive Anisotropic Remeshing for Cloth Simulation
- Co-Abstraction of Shape Collections
- Lighting Hair From The Inside: A Thermal Approach To Hair Reconstruction
- Inverse Design of Urban Procedural Models
- Motion-Guided Mechanical Toy Modeling
- An Interactive Approach to Semantic Modeling of Indoor Scenes with an RGBD Camera
- All-Hex Meshing using Singularity-Restricted Field
- Perspective-Aware Warping for Seamless Stereoscopic Image Cloning
- Automatic Stylistic Manga Layout
- New Measurements Reveal Weaknesses of Image Quality Metrics in Evaluating Graphics Artifacts
September 12, 2012
- High-Quality Curve Rendering using Line Sampled Visibility
September 10, 2012
- Digital Reconstruction of Halftoned Color Comics
- Correcting for Optical Aberrations using Multilayer Displays
- Axis-Aligned Filtering for Interactive Sampled Soft Shadows
- Adaptive Anisotropic Remeshing for Cloth Simulation
- A Search-Classify Approach for Cluttered Indoor Scene Understanding
September 6, 2012
- Softshell: Dynamic Scheduling on GPUs
September 4, 2012
- Manifold Preserving Edit Propagation
August 31, 2012
- Stackabilization
- Field-Guided Registration for Feature-Conforming Shape Composition
- Active Co-Analysis of a Set of Shapes
- Softshell: Dynamic Scheduling on GPUs
- Co-Abstraction of Shape Collections
August 27, 2012
- Multi-Scale Partial Intrinsic Symmetry Detection
- Robust patch-based HDR reconstruction of dynamic scenes
- Calibrated Image Appearance Reproduction
- A Luminance-Contrast-Aware Disparity Model and Applications
- Material Memex: Automatic Material Suggestions for 3D Objects
August 23, 2012
- An Interactive Approach to Semantic Modeling of Indoor Scenes with an RGBD Camera
- Acquiring 3D Indoor Environments with Variability and Repetition
- sPDF-maps for Non-Linear Multi-Resolution Image Operations
August 22, 2012
- A Path Space Extension for Robust Light Transport Simulation
August 20, 2012
- Capturing and Animating the Morphogenesis of Polygonal Tree Models
- Example-based Synthesis of 3D Object Arrangements
- Structure Extraction from Texture via Variation Measure
- Video Stabilization using Epipolar Geometry
(TOG Paper)
August 15, 2012
- Digital Reconstruction of Halftoned Color Comics
- Quality Prediction for Image Completion
August 12, 2012
- Material Memex: Automatic Material Suggestions for 3D Objects
- 3D-Printing of Non-Assembly, Articulated Models
August 11 2011
- Recursive Interlocking Puzzles
- Bidirectional Light Transport with Vertex Connection and Merging
- Page published
kesen.huang@gmail.com


Available Filters:
gender :- Gender can be ['male', 'female', 'others']
state :- State can be values defined in shortforms: Madhya Pradesh = MP
city :- City needs to be specific word (BETA)
from :- If you want results from specific date till present then use from
/api/chart/complaint?from=2018-01-23
This compiles to complaints from 23rd of Jan, 2018 till present. So your format must be yyyy-mm-dd strictly else no result will be there.
to :- To specify the end date. Means from past to that date it will fetch all complaints
Note: You can use both from and to parameters to get specific range of complaints
/api/chart/complaint?from=2018-01-10&to=2018-01-15
This will get complaints from 10th Jan to 15th Jan of 2018
tags :- Specify tags from available list to get complaints according to that. (BETA)
week :- It can be either true or false. Week will get complaints from past 7 days of data
Note: This should not be used with from and to parameters
date :- Get complaint of specific date by mentioning it in format yyyy-mm-dd
resolved :- Get complaint which are resolved. Value can be either true or false


This site is made from vanilla HTML and the default new.css theme. View Source
A classless CSS framework to write modern websites using only HTML. It weighs~4.5kb.
View a demo here, or the quick-start guide here.
Vercel's impossibly fast CDN delivers new.css and the font Inter using xz/fonts, so there's virtually no bloat added to your pages.
And of course, there's a dark mode. It automatically applies a light/dark theme based on your browser's preference.
It supports custom color themes and fonts using CSS variables. For example, check out the terminal theme: newcss.net/theme/terminal/
new.css is a project from xz.
Here's your configuration:
<link rel="stylesheet" href="https://newcss.net/new.min.css">
to your
.💡 Use the code
<link rel="stylesheet" href="https://newcss.net/lite.css">
for the lite version, which uses the system font stack rather than importing one.
Here are the improvements new.css adds to your browser's basic HTML.
body
abbr
blockquote
button
code
details
h1
–h6
h1-h3
header

!hr
kbd
mark
nav
samp
code
table
new.css uses an 10-color palette and can be easily customized. These are declared as CSS variables in the :root
attribute.
💡 Both
new.min.css
andlite.css
have support for custom themes.lite
doesn't import the font Inter by default, so it is recommended if you are using a custom font.
By loading a secondary style sheet after new.css in your HTML, you can override these variables. Here's the default theme:
@import url('https://fonts.xz.style/serve/inter.css'); :root { --nc-font-sans: 'Inter', -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol"; --nc-font-mono: 'Courier New', Courier, 'Ubuntu Mono', 'Liberation Mono', monospace; --nc-tx-1: #000000; --nc-tx-2: #1A1A1A; --nc-bg-1: #FFFFFF; --nc-bg-2: #F6F8FA; --nc-bg-3: #E5E7EB; --nc-lk-1: #0070F3; --nc-lk-2: #0366D6; --nc-lk-tx: #FFFFFF; --nc-ac-1: #79FFE1; --nc-ac-tx: #0C4047; }
--nc-font-sans
: Font for all text besides code or
preformatted--nc-font-mono
: Font for
,

,

, <samp>
--nc-tx-1
: Heading text color--nc-tx-2
: Body text color--nc-bg-1
: Base background color--nc-bg-2
: Slightly darker background color--nc-bg-3
: Even slightly darker background color--nc-lk-1
: Action color for links and buttons--nc-lk-2
: Link and buttons on mouse hover and active--nc-ac-1
: Accent color for
and
text selection background:root
. An example theme file is available here: boilerplate.css@import
tag before the :root
element. Many open-source fonts are available on xz/fonts.
. Here's an example
:
 <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Document</title> <link rel="stylesheet" href="https://newcss.net/lite.css"> <link rel="stylesheet" href="https://example.com/MY-CUSTOM-THEME.css">
Here are two extra themes with CDN links. Feel free to use or edit them!
Night theme is enabled by default if your browser is set to prefer dark themes. Using the theme link below makes it use night theme regardless.
<link rel="stylesheet" href="https://newcss.net/theme/night.css">
Preview at newcss.net/theme/night/
<link rel="stylesheet" href="https://newcss.net/theme/terminal.css">
Preview at newcss.net/theme/terminal/
We collect totally anonymous basic analytics using Simple Analytics. View live analytics at simpleanalytics.com/newcss.net.


Black to Play 24
b1-w0/5
pips Black=117 White=125
(CorrectAnswer= 0/0, ErrorScore= 0)
1. 5/1 5/3 Eq.: 0.181 0.4% 10.8% 54.6% 45.4% 9.9% 0.4% 2. 13/9 13/11 Eq.: 0.022 (-0.159) 0.4% 11.2% 51.6% 48.4% 13.2% 0.6% 3. 13/11 6/2 Eq.: 0.003 (-0.178) 0.4% 12.8% 50.2% 49.8% 14.0% 0.7% 4. 8/2 Eq.: -0.007 (-0.188) 0.4% 11.2% 49.8% 50.2% 12.8% 0.6% 5. 13/7 Eq.: -0.083 (-0.264) 0.5% 12.4% 49.2% 50.8% 17.0% 0.8% 6. 18/14 18/16 Eq.: -0.102 (-0.283) 0.4% 8.6% 50.0% 50.0% 17.1% 0.7%


Share On
Contact
2065551234
<EMAIL_ADDRESS>Seattle, Washington, USA
The API Superstore has partnered with API providers across the Web to bring you easy access to the hottest third party services and features. Get started today!
“This is the best website ever!”
 For a low monthly fee, I’m able to more easily keep up with the churn of information that makes application development so difficult, and API Superstore makes my world so much happier! Please don’t stop the rocking!”
Amy Zon, Massive Anonymous Customer
“Once again, I’m blown away by the amazing offerings of the API Superstore. You really are SUPER!”
Clara Cache


Simple Table
User
Weekly Goals
Daily Goals
Verify Goals
Done Goals
{{ user }}
{{ goal_id }}. {{ goal_name }}


| Students's Name: | {$student_info['name']} | English Name: | {$student_info['english']} | ||
| Duration: | {$student_info['days']} | Course: | {$student_info['c_name']} | ||
| Nationality: | {$student_info['nationality']} | Age: | {$student_info['age']} | ||
| Student's Code: | {$student_info['student_id']} | Class Start: | {$student_info['arrival']} | ||
| Subject# | Time | Teacher | Room | Class | Book/Price: |
| Lunch Break | |||||
|---|---|---|---|---|---|
| {$x} | {/foreach}


---
title: Summer has arrived
comments: true
tags:
- Travel
thumbnail: http://2.bp.blogspot.com/-eongJAC1FY0/UZiaKaWDowI/AAAAAAAAASo/AWuGs9bXbzA/s72-c/IMG_20130518_213639.jpg
blogger_orig_url: http://stickmanscorral.blogspot.com/2013/05/summer-has-arrived.html
---
Yesterday. Finally.
Please stay!


| DOSE: |
25 mg |
oral |
4-HO-DET |
(powder / crystals) |
Below are the notes from two successive trials that occurred somewhere around four years ago. The material was a fluffy brown powder, I was given 40mg and split it into the following dosages. I am an experienced explorer of psilocybian fungi, and so there are numerous comparisons to this throughout the report.
1925: ~15mg 4-HO-DET ingested
1945: Very slightly off baseline
2005: Definate +1. No visuals yet, but peculiar perception of vision and audio. Slight nausea, not worth any concern. (passed within 20 minutes).
2045: A little further developed from previous recording. No visuals. Cognitive abilites still clear.  Some slight auditory hallucination, repetitive psychedelic sounds with a quiet ring. Definate change in general perception. +2
2130: Not much progression from above recording, 'tranced out' staring at a particular pattern.
9140: Music is significantly altered. Seems to have some control over current emotion. Sounds better than usual. (Yay Ohm Gnome!).
2210: Ate, taste seemed unaltered. Definately no anorexic effects.
2225: Visuals slightly less prominent, not sure whether it is more the Cannabis wearing off or the 4-HO-DET (probably both).
2300: Feeling close to baseline. Still some minor OEVs (carpet crawling, text warping etc) and fading CEVs.
2335: Visuals gone, just a mild 'stone' now.
0005: Little development from previous recording, a little less 'stone'.
0100: Pretty much baseline. +/- Has been a nice night overall, look forward to trying at 25mg.
 Feeling quite weird, very mild CEVs.
1925: A little more development. Slight 'carpet crawling' and mild CEVs. Head feels alot clearer than with psiloc(yb)in. +2
1950: Mild visual distortion. Not noticeable unless concentrated on. Not as visual, interesting, mind-altering or introspective as psiloc(yb)in - yet there is a similar feel.
2005: Feeling of nice stillness. Not euphoria, but some kind of positive inner warmth. Probably at peak. Visuals similar to psilocybin but almost slower and less predominant. Nice feeling, not too strong, may be a good party drug as it is much less demanding on the mind than psilocybin. As mentioned, nowhere near as introspective as psiloc(yb)in.
2225: Cannabis smoked two hours earlier, slightly intensified visuals and the other mental effects (positive). Possible starting to come down.
2300: Coming down, visuals close to non-apparent. Can still feel mental effects.
00:25: Almost baseline. No visuals. Only a mild 'stone' remains.
0200: Pretty much bassline, +\-.
Nice experience, although again not as strong as I was hoping for. If I get to try it again I'd go 35-40mg and see how that sits.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


pundit.TripleComposer Class
Offers a cute drag 'n drop GUI to create triples. Interacts with other components to show possible drop targets for a given dragged pundit item and, the other way around, highlights pundit items which are accepted by a clicked drop target. It will use item rdf types and predicates ranges/domains of already present items in the subject, predicate and object targets, to be as accurate as possible with the suggestions.
Item Index
Methods
Events
Methods
addDnDTriple
-
append
Adds a triple row to the pundit area, thus adding three new subject, predicate and object targets.
Parameters:
-
append
Booleanwether to append (true) or prepend (false) the new row to the already existing ones.
addHyperlinksToText
-
text
Searches for http urls in the text and turns them into HTML hyperlinks.
Parameters:
-
text
String
Returns:
annotationHasTargets
-
ann_id
Parameters:
-
ann_id
Stringthe id of the annotation to be checked
Returns:
clearDnDTriples
()
Removes all of the pundit target rows, and adds a new empty one.
createCallback
-
names
Creates one or more callbacks for the component. For each 'name'
passed
as parameter two methods will be created:
onName(f) (first letter is automatically capitalized): used by other
components to
subscribe a function to be called when the event hits. Optional
parameters.
fireOnName(data) (first letter is automatically capitalized): fires
the event
calling all of the subscribed callbacks passing data as parameter.
This
function must be called by the component when needed.
Parameters:
-
names
String or array of stringsNames of the callbacks to be created.
getItemFromId
-
id
Looks for the given ID among the items currently present in the dnd targets.
Parameters:
-
id
StringHTML ID of an item present in the pundit targets.
Returns:
log
-
options
Logs a debug message in the browser console or (if not present) in a debug div appended to the document.
Parameters:
-
options
Stringmessage to be logged.
removeTripleRow
-
row
Removes an entire row from its ID
Parameters:
-
row
StringIdentifier of the row, taken from the HTML container or in the pundit data structures.
resetSelections
()
Deselects any selected item in every target of every row currently present in TripleComposer
saveTriples
()
Saves to the pundit server the current composed triples.
saveTriples
()
Saves to the pundit server the current composed triples.
Properties
Events
onSave
Called when pundit succesfully saves a batch of user built triples to the server.
Event Payload:
-
f()
Functionfunction to be called, no parameters.


The timing function is specified using a cubic Bezier curve, which is defined by four control points. The first and last control points are always set to (0,0) and (1,1), so you just need to specify the two in-between control points. The points are specified as a percentage of the overall duration (percentage: interpolated as a real number between 0 and 1). The timing function takes as its input the current elapsed percentage of the transition duration and outputs a percentage that determines how close the transition is to its goal state.


List my Minecraft Mods
Warning!
You need to enable JavaScript in order to use this site.
Drop your mod files or folder here
Nothing will be uploaded


Get Click Event
this sample is
you can get click event for each of data from click position.
if you click , you will go another page .
this sample is
you can get click event for each of data from click position.
if you click , you will go another page .


{% extends "horizon/common/_modal_form.html" %} {% load i18n %} {% block modal-body-right %}
{% blocktrans trimmed %}
Complete migration of a migrating share to another Manila host.
This operation is expected to be disruptive.
This is equivalent to the 'manila migration-complete' command.
{% endblocktrans %}


ALLISON POON
WORK
ABOUT
CONTACT
Daily UI Challenge
Screens done for a daily UI challenge, used Sketch program.


Caltech's Dynamic Duo
Meet the Founders
testing
testing
testing
testing
testing
testing
testing
testing
testing
testing
testing
testing
testing
testing
testing
testing
testing
testing
testing
testing
testing
testing
ajay timeline
eugene timeline
projects


Tender Info
| Entity Type | Commissions and Independent Offices |
| Entity Name | Public Service Commission |
| Tender Reference Number | RFP/PSC/003/2020/2021 |
| Tender Title | CONSULTANCY SERVICES TO UNDERTAKE BOARD EVALUATION FOR THE PUBLIC SERVICE COMMISSION. |
| Tender Category | Consultancy Servies |
| Tender Type | Request for Proposal |
| Tender Application Fee | 1000 |
| Date Published | 09th-Nov-2020 |
| Submission Closing Date | 23rd-Nov-2020 |
| Tender Opening Venue | PSC BOARDROOM |
| Tender Opening Date | 23rd-Nov-2020 |
| Tender Opening Time | 11:00:00 |
| Tender Status | Published |
| Other Details |
CONSULTANCY SERVICES TO UNDERTAKE BOARD EVALUATION FOR THE PUBLIC SERVICE COMMISSION. |


Packit
Home
Sign up
First name
Last name
E-mail
Password
At least 8 characters and 1 digit
Phone number
Optional - for two step authentication
Sign in
or sign up with:
By clicking
Sign up
you agree to our
terms of service


.meridian-placemark-icon[data-meridian-placemark-id="5750085036015616"] {
width: 50px;
}
height: 50px;
border-color: red;
background-color: red;
background-image: url("./heart.png");
animation: pulsing 5s infinite;
body .meridian-placemark-category-dolbywidescreen
border-color: green;
}
background-color: green;
width: 50px;
height: 50px;
Note: Categories with special characters need to be targeted accordingly. Spaces and most special characters (with the exception of underscores and dashes) are removed. Capitalized letters are also turned lower case.
Example: For the placemark category “Dolby/Widescreen”, target "meridian-placemark-category-dolbywidescreen".


Web developer and Animator
Hey! Thank you for checking out my portfolio. I hope you like what you see in this site. Be sure to look around and check out my projects while you're here!
My name is Camilo Arguello and I'm from Colombia and I am Multimedia Engineer. I love the programming, special effects and 2D/3D animation. I´ve always loved solving problems, especially to design innovate and interactive contents, whether of computer graphics, animation, programming to deliver a memorable experience. Also with a great ability to learn new technologies, with a extensive leadership. I've always been fascinated with the idea of generating interactive content that provide a lifetime experience. I am currently working on web development, making applications and websites.
I'm currently available for full-time job, so I you want to work with me or contract me, just put in contact with me and I can start anytime.
Here are some of the things I've been making
Website for a company
This website was developed with technologies like SASS, Javascript and JQuery.
Music app inspired on Madeon
(Work in progress) The idea is to create a minimal version of Adventure Machine. For this project I've used NodeJs and ReactJs.
This project was build using TweenMax to generate SVG Animations.
This project is a game of questions to train dealer employees in BMW.
This is my first 3D Animation. Available soon.
This project uses Javascript and Three.js to create 360 view exterior of a new KIA Niro and others cars.


medium - bending (p11507)
Bender is a robot built by Mom’s Friendly Robot Company at its plant in Tijuana, Mexico in 2996. He is a Bending-Unit 22, serial number 2716057 and chassis number 1729. He was created for the task of bending metal wires.
Bender needs to bend a wire of length L (L ≥ 2 an integer). The wire is represented in the Bender’s
brain (a MOS Technology 6502
microprocessor) as a line stucked in the origin of a tridimensional
cartesian coordinate system, and extended along the x positive axis (+x), so that the fixed extreme of
the wire is in the coordinate (0, 0, 0) and the free extreme of the wire is in the coordinate (L, 0, 0).
Bender bends the wire at specific points, starting at the point (L − 1, 0, 0) and ending at the point (1, 0, 0). For each i from L − 1 to 1, Bender can take one of the following decisions:
- Not to bend the wire at point (i, 0, 0).
- To bend the wire at point (i, 0, 0) an angle of π/ 2 to be parallel to the axis +y, -y, +z or -z.
For example, if L = 3 and Bender bends the wire at (2, 0, 0) on the +y axis direction, and at (1, 0, 0) on the -y axis direction, the result would be:
Given a sequence of bends, you must determine what direction is pointed by the last segment of the wire (+x in the example). You can suppose that the wire can intercept itself, after all it is the future!
Input
The first input of each test case gives an integer L (2 ≤ L ≤ 100000) indicating the length of the wire.
The following inputs of the test case contains the L − 1 decisions taken by Bender at each point, separated by spaces. The j-th decision in the list (for each 1 ≤ j ≤ L − 1) corresponds to the decision taken at the point (L − j, 0, 0), and must be one of the following:
- ‘No’ if the wire isn’t bended at point (L − j, 0, 0).
- ‘+y’ if the wire is bended at point (L − j, 0, 0) on the +y axis.
- ‘-y’ if the wire is bended at point (L − j, 0, 0) on the -y axis.
- ‘+z’ if the wire is bended at point (L − j, 0, 0) on the +z axis.
- ‘-z’ if the wire is bended at point (L − j, 0, 0) on the -z axis.
Sample Input/ Output
| Input | Output |
|---|---|
| 3 +z -z | +x |
| 3 +z +y | +z |
| 2 +z | +z |
| 4 +z +y +z | -x |
| 5 No +z No No | +z |


Write your SQL query and run it against elasticsearch. The results will be displayed in the table. You can use autocomple to write your queries easier.
Enter our Wiki for more Information on how to query


- 80 MHz ARM® Cortex™-M4 processor
- On-chip memory
- Peripherals
- Wi-Fi network processor
The CC3200 LaunchPad is designed to be used as a standalone development platform for application development using the CC3200 device. It can be also used in conjunction with compatible BoosterPack plug-in modules to enhance the peripherals available in the system. It features on-board emulation using FTDI device and has an array of sensors to deliver an easy out-of-the-box experience. This board can be directly connected to the PC using software development platforms including CCS and IAR.
- Getting Started
Overview, Datasheet - Hardware
Quick Start Guide, User Guide - Software
Release notes, updates, app notes, API - Other Resources
LaunchPads and BoosterPacks - Development Tools
Simple Link Studio (SLS), tool download, SDK download
For more information about the out of box experience, visit: www.ti.com/cc3200-out-of-box
To use the above links, please ensure that you are online


Current Address: {{fullloc}}
Phone:+91 + {{cookPhone}}
About us
Team
Careers
Offers
Contact
Help and support
Partner with us
Ride with us
Blog


WITNESS LIST
Mass Violence Prevention & Community Safety, Select
October 30, 2019 10:00 AM
Committee on Mass Violence Prevention & Community Safety: Charges 3, 6
ON:
Avery, Ronald F. (also providing written testimony) (Self), Seguin, TX
Belsick, Michael (Self), Fredericksburg, TX
Birk, Carla (Self), Leander, TX
Bolgiano, John H. (Self), Llano, TX
Braun, Dr. Tau Executive Director (also providing written testimony) (Self; Violence
Prevention Agency), Brooklyn, NY
Briscoe, Rick Legislative Director (Open Carry Texas), San Antonio, TX
Bursey, Molly Volunteer (Self; Moms Demand Action for Gun Sense in America), New
Braunfels, TX
Cobb, Chase (Self), San Antonio, TX
Fleck, Jennifer (Self), Spicewood, TX
Garcia, Buddy President of Modern Stewardship (NEC America), Austin, TX
Gibson, Larry Sergeant/Detective (Houston Police Department), Houston, TX
Goodwin, Angela Associate Deputy AG for Criminal Prosecutions (Office of the Attorney
General), Austin, TX
Hacker, David Special Counsel to the First Assistant (Office of the Attorney General),
Austin, TX
Hedtke, Amy (Self), Waxahachie, TX
Hodges, Bradley Texan (Self), Austin, TX
Hower, Miste (Moms Demand Action for Gun Sense in America), Austin, TX
Malone, Rachel Texas Director (Gun Owners of America), Waco, TX
McCraw, Steven C. Director (Dept. of Public Safety), Austin, TX
Nealy, Ken Detective (Houston Police Department), Houston, TX
Novak, Robert (Self), Odessa, TX
Rentfrow, Michael (also providing written testimony) (Self), Montgomery, TX
Schafer, Eric (Self), Hewitt, TX
Schiebel, M.B.A., Craig RPBC Precinct Chair (Self; GOA), San Antonio, TX
Smith, Angela (Self), Fredericksburg, TX
Spiller, Lee Executive Director (also providing written testimony) (Citizens Commission
on Human Rights- Texas), Austin, TX
Switzer, Gyl Executive Director (also providing written testimony) (Texas Gun Sense),
Austin, TX
Teal, Gary Retired (Self), Austin, TX
Registering, but not testifying:
ON:
Dickinson, Jennifer Volunteer (Moms Demand Action), Austin, TX
Openshaw, Michael Founder (Texas Legislative Watch), Plano, TX
Reppert-Attounian, Nicki (Moms Demand Action), Austin, TX
Providing written testimony:
ON:
Alexander, Troy Director of Legislative Affairs (Texas Medical Association), Austin, TX


This is a simple hover effects library that will be used as a plugin.
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500
Learn MoreLorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500
Learn MoreLorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500
Learn MoreLorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500
Learn More
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500
Learn MoreLorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500
Learn MoreLorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500
Learn More


THE STUDNET provides this Privacy Policy to inform you of our policies and procedures
regarding the collection, use and disclosure of personal information we receive from users of
www.twic.community. This Privacy Policy applies only to information that you provide
to us through this Site.
THE STUDNET Inc. and its affiliates are committed to protecting the privacy of its users.
Because THE STUDNET gathers certain types of information about the users of the Services,
we believe you should fully understand the terms and conditions surrounding the use of the
information we collect.
The following discloses our information gathering and dissemination practices for the
Services. Please make sure that you read the terms of any privacy policies that you enter into
with parties other than THE STUDNET, including your educational institution, as those
policies may also explain how your personal information is used by those parties.
Please review the following statement to understand how the information you provide to THE
STUDNET through the Services will be treated.
Our primary goals in collecting information are for THE STUDNET to provide and improve
the Site and enable users to enjoy and easily navigate the Site.
When you register, we will request certain personal information, including, but not limited to,
contact information, such as your name, city and country demographic information such as
your age, gender as well as information about your education and professional experience.
THE STUDNET gathers information about all users collectively, such as what areas users
visit most frequently and what services users access most often. THE STUDNET
automatically logs IP addresses, session sources, and other data which tracks users' access to
the Services. We analyze these logs for marketing purposes as well as system performance
monitoring. These logs are analyzed for the aggregate trends they reveal about our customers
and how the customers use the Services, not for the behaviors of individual users.
When you visit the Site, our servers automatically record information that your browser sends whenever you visit a website (“Log Data”). This Log Data may include information such as your computer’s Internet Protocol (“IP”) address, browser type or the webpage you were visiting before you came to our Site, pages of our Site that you visit, the time spent on those pages, information you search for on our Site, access times and dates, and other statistics. We use this information to monitor and analyze use of the Services and for the Site’s technical administration, to increase our Site’s functionality and user-friendliness, and to better tailor it to our visitors’ needs.
Identity theft and the practice currently known as “phishing” are of great concern to THE STUDNET. Safeguarding information to help protect you from identity theft is our primary concern.
THE STUDNET makes chat rooms, forums, profiles etc. available in certain areas of
the Services. Please remember that any information that is disclosed in these areas becomes
public information (only THE STUDNET's users), and you should exercise caution when deciding to disclose your personal
information.
The personal information you supply to THE STUDNET will not be given, sold, rented,
loaned, or otherwise disclosed to any third parties outside of THE STUDNET and its agents,
except when we have your permission or under special circumstances, such as when we
believe in good faith that disclosure is reasonably necessary to (i) comply with legal process,
(ii) enforce the Terms of Use, (iii) respond to claims that any content provided by using the
Services violates the rights of third parties, or (iv) protect the rights, property, or personal
safety of THE STUDNET,its users, or the public.
THE STUDNET may use aggregated personal information to determine the demographic
composition of our user base and to distribute statistics and general marketplace information
about THE STUDNET. This aggregate information does not identify specific users.
Certain non-personal information regarding users is recorded by the standard operation of the
Internet servers hosting the Services. This information is primarily used to provide users of
the Services with an enhanced online experience. THE STUDNET may disclose aggregated
user statistics in order to describe the Services to prospective partners, advertisers, and other
third parties, and for other lawful purposes.
Some features of the Services may be offered in conjunction with a partner company. In order
to provide these features, it may be necessary for either you or us to share your personal
information with this company. If you do not want your information to be shared, you can
choose not to allow the transfer by not using that particular feature.
THE STUDNET utilizes other companies to provide limited services on its behalf, including
but not limited to customer support and data analytics. THE STUDNET requires these
companies to maintain the confidentiality of any personal information and prohibits them
from using the information for any other purpose than the purpose for which it was collected.
THE STUDNET may transfer or otherwise share some or all of its assets in connection with a merger,
acquisition or reorganization.
Individual end users of Twic by THE STUDNET Social Learning Management System should contact their educational institution for questions about access to the personal information collected by that institution. Please contact us at the address below if you have other questions about the information you receive from us or the information that we collect from you.
THE STUDNET offers users the ability to correct or change the information collected during registration. Users may change this information at any time and as often as necessary by choosing the "edit personal information" option or other similar functionality offered in the Services. To access or change your personal information, log in to your account through the Services.
All of your personal information is stored on servers in United States. We ensure that no unauthorized individuals have access to the server or its data. THE STUDNET is very concerned with safeguarding your information. We employ reasonable physical, technological, and administrative security measures and attempt to ensure they are applicable under the circumstances.
This Privacy Policy may be updated from time to time. We will notify you of any material
changes by posting the new Privacy Policy on the Site. You are advised to consult this policy
regularly for any changes.
By using the Services, you signify your assent to the THE STUDNET Privacy Policy
Statement. If you do not agree to this statement, please refer to your educational institution
not to use the Services. Your continued use of the Services following the announcement of
changes to these terms will mean you accept those changes.
THE STUDNET cooperates with government and law enforcement officials and private parties to enforce and comply with the law. We will disclose any information about you to government or law enforcement officials or private parties as we, in our sole discretion, believe necessary or appropriate to respond to claims and legal process to protect the property and rights of THE STUDNET or a third party, to protect the safety of the public or any person, or to prevent or stop activity we may consider to be, or to pose a risk of being, any illegal, unethical or legally actionable activity.
If you have any questions about this privacy statement, the information that we collect from you, or the Services, please contact us at contact@thestudnet.com


--- layout: post status: publish published: true title: Crawler 2.0 multiprocess author: display_name: vishvendra login: vishvendra email<EMAIL_ADDRESS>url: '' author_login: vishvendra author_email<EMAIL_ADDRESS>wordpress_id: 189 wordpress_url: http://www.vishvendrasingh.com/?p=189 date: '2016-06-14 17:15:43 +0530' date_gmt: '2016-06-14 17:15:43 +0530' categories: - Projects tags: - Crawler & scrapper - Python comments: - id: 66 author: zainab author_email<EMAIL_ADDRESS>author_url: '' date: '2016-06-14 17:22:26 +0530' date_gmt: '2016-06-14 17:22:26 +0530' content: |- Yeah...cheers to all Good Work :) - id: 67 author: Vishvendra Singh author_email<EMAIL_ADDRESS>author_url: '' date: '2016-06-14 17:23:30 +0530' date_gmt: '2016-06-14 17:23:30 +0530' content: Hehe ---
Hi every one, How could I miss crawler 2.0 and posted 3.0 before this. Here I am posting 2.0 crawler with multiprocess facility.. ;) Actually 3.0 thread based crawler was easy to develop, and now it is the time for release of final 2.0.
Why I am making crawler, actually me and my friends Abhijeet and Zainab were thinking of making basic search engine. But we know there are already better than our's. Then we thought we can do some better with this crawler thing, and now one more guy joined us, Mr Nirav quite high skilled person and work on highly critical projects.
Now I am more sure of finishing all this in time and make an automatic system that will post all new thing on bestindianwear.com. We can say it will be a basic AI (Artificial Intelligent) project. Abhijeet is working quite hard on it
Thanks Guys - I do not feel alone, and your efforts make our way enjoyable. Cheers to everyone we will be finishing this soon... :)
https://github.com/vishvendrasingh/crawler/blob/master/crawler_2.0_stable.py


Hi. this is an old message.
First message.
And this is a new message. I am trying to see if the app looks like what I intended. It should just be like terminal, wide width, just to make it clear using chat UI. Excellent.
Second message.


Colors and Buttons
Colors
roses are
,
violets are
,
give up already
,
would you
Buttons
roses are
,
red
,
new
,
open
,
save
,
save as
,
exit
,
cloud
virt
,
floating button
cloud
,
add
,
fixed button
mode_edit
insert_chart
format_quote
publish
attach_file
flat button
next please


You can customize your sheetsee.js build with just the parts you want to use. If you want to just use the full version, you can grab it here at github.com/jlord/sheetsee.js.
All bundle comes with mapbox.js and handlebars.js (since both are available on NPM). Additionally you'll need to also include tabletop.js and jQuery in your HTML head like so:
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.0.3/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/tabletop.js/1.1.0/tabletop.min.js"></script>
To build your Sheetsee you'll need Node.js and NPM (the latter comes with the former in most installs) on your computer and a command line.
Download Node.js from nodejs.org/download. For most users you can just download the Mac .pkg or Windows .msi. Follow the install instructions, both include NPM. Once they're installed, proceed:
sheetsee
from NPMThe sheetsee
(with no '.js') module is the tool for building custom Sheetsee.js builds. Install sheetsee
globally and then run it within the folder of your soon-to-be sheetsee.js project.
Install globally
npm install -g sheetsee
Run from within a project folder
sheetsee [options]
Here are the options for the different modules. If you want save the generated file as sheetsee.js then add the --save
option.
-m
or -maps
for maps-t
or -tables
for tables-c
or -charts
for charts--save
to write out the file** otherwise, defaults to standardout on your console which you can | pbcopy
So for instance, sheetsee -m -t --save
will build you a Sheetsee.js with the basic data functions, the map and tables sections built in and save it as a file named sheetsee.js. Running sheetsee -m -t | pbcopy
will save the output to your clipboard.


Medium Container
This is medium container (max-width = 800px)
Default Container
This is default container (max-width = 1080px)
Wide Container
This is wide container (max-width = 1240px)
Fluid Container
This is fluid container (max-width = 100%)


| 039:004 Khan | : |
Had Allah willed to take a son (or offspring or children), He could have chosen whom He pleased out of those whom He created. But glory be to Him! (He is above such things). He is Allah, the One, the Irresistible. |
| 039:004 Maulana | : |
If Allah desired to take a son to Himself, He could have chosen those He pleased out of those whom He has created -- Glory be to Him! He is Allah, the One, the Subduer (of all). |
| 039:004 Pickthal | : |
If Allah had willed to choose a son, He could have chosen what He would of that which He hath created. Be He Glorified! He is Allah, the One, the Absolute. |
| 039:004 Rashad | : |
If GOD wanted to have a son, He could have chosen whomever He willed from among His creations. Be He glorified; He is GOD, the One, the Supreme. |
| 039:004 Sarwar | : |
Had God wanted to have a son, He would have chosen one from His creatures according to His will. God is too Exalted to have a son. He is One and Almighty. |
| 039:004 Shakir | : |
If Allah desire to take a son to Himself, He will surely choose those He pleases from what He has created. Glory be to Him: He is Allah, the One, the Subduer (of all). |
| 039:004 Sherali | : |
If ALLAH had desired to take to Himself a son, HE could have chosen whom HE pleased out of what HE creates. Holy is HE ! HE is ALLAH, the One, the Most Supreme. |
| 039:004 Yusufali | : |
Had Allah wished to take to Himself a son, He could have chosen whom He pleased out of those whom He doth create: but Glory be to Him! (He is above such things.) He is Allah, the One, the Irresistible. |
Concepts/Themes Covered: أركان الإسلام > التوحيد > توحيد الله تعالي > حمد الله تعالى وتسبيحه والثناء عليه Pillars of Islam> Islamic> Oneness of Allah> Praise be to Him أركان الإسلام > التوحيد > توحيد الله تعالي > صفات الله تعالى > القهار Pillars of Islam> Islamic> Oneness of Allah> His Glory's Characteristics> The Irresistible أركان الإسلام > التوحيد > توحيد الله تعالي > صفات الله تعالى > الواحد Pillars of Islam> Islamic> Oneness of Allah> His Glory's Characteristics> The One أركان الإسلام > التوحيد > توحيد الله تعالي > وحدانيته Pillars of Islam> Islamic> Oneness of Allah> Singularity and Being Unique أركان الإسلام > التوحيد > الشرك والمشركون > تنزيه الله جلّ جلاله عن الشريك Pillars of Islam> Islamic> Polytheism and the Polytheists> Allah's Freedom from Partnership
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


15-Jun-2017 | Milku
Smoke and ash getting in your eyes.
It's Day 15 of 30 Days Wild. The half way point.
My humans finally found a use for my old bedding…as kindling for a camp fire. They claimed they’d used the unsoiled wood chips that they’d cleaned out of my cage, but were they really sure!
Anyway, they piled up some wood and kindling in the garden and found a little flint fire starter to generate sparks. They do have the wherewithal to start a fire using a couple of bits of wood, but the craving for toasted marshmallows was too great and they wanted to be sure of getting a flame.
They told me that they are great fire starters, having successfully lit fires without the aid of matches several times before. They do enjoy the bushcraft sessions they manage to join at different places.
With a good fire burning, they gathered some giant marshmallows and sticks of various sorts. One preferred to use the toasting fork that they’ve got if they ever light a fire in their fire place. Another liked using skewers. And the third favoured a green wood stick cut from the hazel tree growing in the garden.
It was smoky, but they managed to toast lots of marshmallows and scoffed the lot. Not even a tiny scrap for their favourite hamster! They just picked some parsley for me while they were sitting out in the garden. Doesn’t seem fair really.


This is just a proof of concept experiment. The idea is to duplicate the functionality of Lexos multiclouds by providing diagnostics graphs for each model in a project in an interface where they can be viewed side by side.
Click the title of each plot to see a table containing the keywords for each topic. You can pan and zoom the plots by dragging with your mouse or trackpad. Control+Double-Click will zoom in. Shift+Double-Click will zoom out.
In the next phase of development the user would be able to toggle graphs on and off, and re-order them, so that different models can be placed next to each other.
This tool is a modified form of the diagnostics visualization tool on the MALLET website. Use the dropdown menus to toggle between different models and to visualize the models according to a variety of criteria (e.g. "coherence" and tokens"). Explantions for these criteria given on the MALLET website are reproduced in shortened form below. Please see the original page for full explanations with mathematical definitions. One thing not stated in the discussion there is that in the keywords table, word color is scaled from black to red. Redder words have higher negative word coherence, indicating that they are words that don't tend to co-occur often with the other terms in the topic. These terms are frequently named entities.
The examples below will refer to a sample diagnostics file from a model trained on Wikipedia articles and an interactive interface that displays data from that file.
The following metrics are defined at the level of topics.
tokens. This metric measures the number of word tokens currently assigned to the topic. Comparing this number to the sum of the token counts for all topics will give you the proportion of the corpus assigned to the topic. If you are using optimized hyperparameters this number will vary considerably across topics; otherwise it will be roughly the same for all topics. We usually find topics most interesting if they are not on the extremes of this range. Small numbers (relative to other topics) are often a sign that a topic may not be reliable: we don't have enough observations to get a good sense of the topic's word distribution. Large numbers may also be bad: extremely frequent topics are often "not-quite-stopwords". For example, in the sample model the largest topic is "time number term part system form".
document entropy. We usually think of the probability of a topic given a
document.
For this metric we calculate the probability of documents given a topic. We count the frequency
of
a topic over all documents, and normalize to get a distribution, then calculate the entropy of
that
distribution. A topic with low entropy (ie high predictability) will be concentrated
in a
few documents, while a topic with higher entropy will be spread evenly over many documents. In
the
example topic model, the topics "list links history external information site" and "game team
league
player players football games" have roughly the same number of tokens, but the "list" topic has
much
higher entropy. It occurs to a small degree in many documents, while the "game" topic occurs a
lot
in a smaller number of documents. Low entropy isn't necessarily good: it can indicate unusual
documents (did you accidentally import the Mac .DS_Store
file?) or the presence of
documents in other languages.
word length. The average length, in characters, of the displayed top words. Words are not weighted by probablity or rank position. This is a useful proxy for topic specificity. Longer words often carry more specific meaning, so if the topic brings together lots of short words, it's probably not a very specific topic. This can also be a good way to pick up the "hey, looks like we've got some Spanish!" topic because we often pick up the short words that would be stopwords if we were modeling a corpus in that language. The example topic "de french la france spanish spain italian paris el le" has a number of this type of short words, but they seem to be due to Wikipedia articles talking about French, Spanish, and Italian things rather than actual text in those languages.
coherence. This metric measures whether the words in a topic tend to co-occur together. We add up a score for each distinct pair of top ranked words. The score is the log of the probability that a document containing at least one instance of the higher-ranked word also contains at least one instance of the lower-ranked word.
To avoid log zero errors we add the "beta" topic-word smoothing parameter specified when you calculate diagnostics. Since these scores are log probabilities they are negative. Large negative values indicate words that don't co-occur often; values closer to zero indicate that words tend to co-occur more often. The least coherent topic in the sample file is "polish poland danish denmark sweden swedish na norway norwegian sk red iceland bj baltic copenhagen cave greenland krak gda faroese". This topic seems to be about Northern and Eastern European countries, but the short abbreviations "na" and "sk" and the words "red" and "cave" don't really fit.
uniform_dist. We want topics to be specific. This metric measures the distance from a topic's distribution over words to a uniform distribution. We calculate distance using Kullback-Leibler divergence.
Larger values indicate more specificity.
corpus_dist. This metric measures how far a topic is from the overall distribution of words in the corpus — essentially what you would get if you "trained" a model with one topic. We calculate distance using Kullback-Leibler divergence. A greater distance means the topic is more distinct; a smaller distanace means that the topic is more similar to the corpus distribution. Not surprisingly, it correlates with number of tokens since a topic that makes up a large proportion of the tokens in the corpus is likely to be more similar to the overall corpus distribution. The closest topic to the corpus distribution is "time number term part system form".
effective number of words. This metric is equivalent to the effective number of parties metric in Political Science. For each word we calculate the inverse of the squared probability of the word in the topic, and then add those numbers up. Larger numbers indicate more specificity. It is similar to distance from the uniform distribution, but produces a value that may be more interpretable.
token/document discrepancy. This metric looks for "bursty" words within topics. We compare two distributions over words using Jensen-Shannon distance. The first distribution is the usual topic-word distribution proportional to the number of tokens of type w that are assigned to the topic. The second distribution is proportional to the number of documents that contain at least one token of type w that is assigned to the topic. A words that occurs many times in only a few documents may appear prominently in the sorted list of words, but may not be a good representative word for the topic. This metric compares the number of times a word occurs in a topic (measured in tokens) and the number of documents the word occurs in as that topic (instances of the word assigned to other topics are not counted). The highest ranked topic in this metric is the "polish poland danish denmark sweden swedish na norway norwegian sk red" topic, suggesting that those ill-fitting words may be isolated in a few documents. Although this metric has the same goal as coherence, the two don't appear to correlate well: bursty words aren't necessarily unrelated to the topic, they're just unusually frequent in certain contexts.
rank 1 documents. Some topics are specific, while others aren't really "topics" but language that comes up because we are writing in a certain context. Academic writing will talk about "paper abstract data", and a Wikipedia article will talk about "list links history". The difference is often measurable in terms of burstiness. A content-ful topic will occur in relatively few documents, but when it does, it will produce a lot of tokens. A "background" topic will occur in many documents and have a high overall token count, but never produce many tokens in any single document. This metric counts the frequency at which a given topic is the single most frequent topic in a document. Specific topics like "music album band song" or "cell cells disease dna blood treatment" are the "rank 1" topic in many documents. High token-count topics often have few rank-1 documents. This metric is often useful as a way to identify corpus-specific stopwords. But rarer topics can also have few rank-1 documents: "day year calendar days years month" is a representative example — topics for days of the week and units of measurement often appear in documents as a distinct discourse, but they are rarely the focus of a document.
allocation count. This metric has a similar motivation to the rank-1-docs metric. For each document we can calculate the percentage of that document assigned to a given topic. We can then observe how often that percentage is above a certain threshold, by default 30%.
allocation ratio. This metric reports the ratio of allocation counts at two different thresholds, by default 50% and 2%.
exclusivity. This metric measures the extent to which the top words for this topic are do not appear as top words in other topics -- i.e., the extent to which its top words are 'exclusive.' The value is the average, over each top word, of the probability of that word in the topic divided by the sum of the probabilities of that word in all topics. Of the top words in the topic, how often to they occur in other topics? Exclusivity correlates (negatively) with token count, but also indicates vaguer, more general topics. "black hand back body cross man" is about the same size as "isbn book press published work books", but is much less exclusive.
For those metrics that are decomposable into word-specific terms we report the values for each individual word.


CS140 Midterm Exam: Spring, 2014
Scores
This was a straightforward exam -- no tricks. Here's the mapping of exam scores to grades:
- 75 - 85: A+
- 70 - 75: A
- 60 - 70: B
- 50 - 60: C
- 40 - 50: D
- Below 40: F
Please see My final grading guide for CS302 for description of
how the midterm affects the final grade. In particular, with this midterm,
I will consider the top grade to be 80 (so some students will
have more than 100% on the exam).
Tukey Plots:
Lines go to min & max. The box is from the first quartile to the third quartile.
The hash marks denote the median. The dot denotes the mean.


Google Apps integration authorized for user:
!=Session.getEffectiveUser().getEmail();?>
Close this window to continue.


Calculate statistical significance of Jaccard/Tanimoto similarity coefficients for binary data.
| Version: | 0.1.0 |
| Imports: | Rcpp (≥ 0.12.6), qvalue, dplyr, magrittr |
| LinkingTo: | Rcpp |
| Published: | 2018-06-14 |
| Author: | Neo Christopher Chung, Błażej Miasojedow, Michał Startek, Anna Gambin |
| Maintainer: | Neo Christopher Chung <nchchung at gmail.com> |
| License: | GPL-2 |
| NeedsCompilation: | yes |
| SystemRequirements: | C++11 |
| CRAN checks: | jaccard results |
| Reference manual: | jaccard.pdf |
| Package source: | jaccard_0.1.0.tar.gz |
| Windows binaries: | r-devel: jaccard_0.1.0.zip, r-release: jaccard_0.1.0.zip, r-oldrel: jaccard_0.1.0.zip |
| OS X binaries: | r-release: jaccard_0.1.0.tgz, r-oldrel: jaccard_0.1.0.tgz |
Please use the canonical form https://CRAN.R-project.org/package=jaccard to link to this page.