public class Application
extends java.lang.Object
To start working with StorageRoom, you must call getInstance() with your application name.
| Modifier and Type | Field and Description |
|---|---|
protected AccountInfo |
accountInfo |
protected static java.util.Map<java.lang.String,Application> |
apps |
protected Collections |
collections |
| Modifier and Type | Method and Description |
|---|---|
boolean |
connect(java.lang.String accountId,
java.lang.String authToken,
boolean useCache)
Makes a live call to the StorageRoom API.
|
java.lang.String |
getAccountId()
Returns the accountId of this application.
|
AccountInfo |
getAccountInfo(boolean useCache)
Returns the AccountInfo returned during connect()
|
java.lang.String |
getAuthToken()
Returns the authToken used by this application.
|
Collections |
getCollections(boolean useCache)
Retrieves the list of Collections visible to this
Application for this Account.
|
static Application |
getInstance(java.lang.String name)
Obtains an instance of Application to start working with the API.
|
java.lang.String |
getName()
Returns the name of this application as reported by the StorageRoom
API.
|
protected static java.util.Map<java.lang.String,Application> apps
protected AccountInfo accountInfo
protected Collections collections
public static Application getInstance(java.lang.String name)
It is fully supported to use two different StorageRoom application keys at the same time using this library. Simply use distinct names when calling getInstance().
Note, if this application has been retrieved previously, and connected, the returned object here will be in the connected state.
name
- the String name of the applicationpublic java.lang.String getName()
public java.lang.String getAccountId()
public java.lang.String getAuthToken()
public AccountInfo getAccountInfo(boolean useCache)
useCache
- if false, the call will always trigger a connect() callpublic boolean connect(java.lang.String accountId, java.lang.String authToken, boolean useCache)
SERVER ROUND TRIP: this is a live API call
accountId
- the String accountId as provided by the SR GUIauthToken
- the String accountToken as provided by the SR GUIuseCache
- if false, the SR API call will be made even if already
connectedpublic Collections getCollections(boolean useCache)
useCache
- if false, the SR API call will be made even if the collections
are already cached


MacBook Pro 设置合盖后睡得更死
众所周知, MacBook Pro是不用关机的 🐶
然而最近一段时间, 早上合盖, 中间并没有打开过, 晚上再看的时候, 电量基本都会下降 10-30%
不等, 经过查询搜索, 总结如下
查询阻碍进入深度睡眠(唤醒)的原因
pmset -g
查看 sleep
那一行, 会有 sleep prevented by
的字样, 我看到的是sharingd
, 根据字面意思, 应该是分享服务, 但是经过检查, 所有分享功能都已经关闭. 我回忆了一下, 也有尝试过合盖前把平时比较耗电的Chrome、IDE、虚拟机啥的都关掉, 还是会掉电
推断可能不是这些前台程序导致的唤醒, 节能选项里也是没有开启小憩的
最后, 找到了 https://github.com/xinstein/PleaseSleep
, 并在今天进行了简单测试, 晚上回家后一看, 卧槽, 电量100%, 惊了!!!
脚本的一点问题
时间有点久了, 脚本里提到的 Sleepwatcher
已经从 2.2
更新到了 2.2.1
因此需要小小修改一下, 把代码贴到这里做个备份
#!/bin/bash
#To use this script, open the Terminal app and go to the directry
#where this script is located and excecute the following commands:
# chmod u+x PleaseSleep
# ./PleaseSleep install
# -------- OR ---------
# ./PleaseSleep remove
# Get the argument
set -e
ARG=$1
# quit if any command fails
if [ -z "$1" ] ; then
echo "Error: No parameter. Use 'PleaseSleep install' or 'PleaseSleep remove'."
exit 1
# REMOVE EVERYTHING
elif [ "$ARG" == "remove" ] || [ "$ARG" == "uninstall" ]
then
echo
echo
echo "REMOVING PleaseSleep with sleepwatcher 2.2"
echo "This will remove all PleaseSleep AND all Sleepwatcher files."
echo "This also includes the sleep and wake scripts."
echo
echo "Are you sure you want to continue?"
echo "Press Enter to continue or Crtl+c to quit"
read
echo "-------------------------------------------------------------------"
echo
echo "Unloading the LaunchAgent..."
launchctl unload ~/Library/LaunchAgents/de.bernhard-baehr.sleepwatcher-20compatibility-localuser.plist &> /dev/null
echo "Done."
echo "(Press ENTER key to continue.)"
read
echo
echo "Removing sleep and wake scripts ..."
rm ~/.sleep &> /dev/null
rm ~/.wakeup &> /dev/null
echo "Done."
echo "(Press ENTER key to continue.)"
read
echo
echo "Removing Sleepwatcher 2.2 and all the files ..."
sudo rm -r /usr/local/Cellar/sleepwatcher &> /dev/null
sudo rm -r /usr/local/etc/sleepwatcher &> /dev/null
sudo rm ~/Library/LaunchAgents/de.bernhard-baehr.sleepwatcher-20compatibility-localuser.plist &> /dev/null
#sudo rm /usr/local/share/man/man8/sleepwatcher.8 &> /dev/null
#sudo rm /etc/rc.sleep &> /dev/null
#sudo rm /etc/rc.wakeup &> /dev/null
#sudo rm -r /Library/StartupItems/SleepWatcher &> /dev/null
sudo rm /usr/local/sbin/sleepwatcher &> /dev/null
echo "Done."
echo "(Press ENTER key to continue.)"
read
echo
echo "-------------------------------------------------------------------"
echo
echo "PleaseSleep and Sleepwatcher 2.2 are successfully removed from your lovely Mac!!"
echo
echo
echo
# INSTALL EVERYTHING
elif [ "$1" == "install" ]
then
echo
echo
echo "INSTALLING PleaseSleep with sleepwatcher 2.2"
echo
echo "Are you sure you want to continue?"
echo "Press Enter to continue or Crtl+c to quit"
read
echo "-------------------------------------------------------------------"
echo
echo "Gaining permissions for /usr/local ..."
# source: https://github.com/Homebrew/homebrew/blob/master/share/doc/homebrew/El_Capitan_and_Homebrew.md
sudo chown -R $(whoami):admin /usr/local/*
echo "Done."
echo "(Press ENTER key to continue.)"
read
echo
echo "Installing Sleepwatcher 2.2 (using the brew command)."
echo "Please follow the instructions when prompted ..."
echo "(Press ENTER key to continue.)"
read
echo
brew install sleepwatcher
echo
echo
echo "(Press ENTER key to continue.)"
read
echo
echo "Creating the sleep script ..."
touch ~/.sleep
chmod u+x ~/.sleep
echo "#! /bin/bash" > ~/.sleep
echo "echo" >> ~/.sleep
echo "echo `date` \"Sleeping\" >> /tmp/sleep.log" >> ~/.sleep
echo "/usr/sbin/networksetup setairportpower en0 off" >> ~/.sleep
echo "echo `date` `/usr/sbin/networksetup getairportpower en0` >> /tmp/sleep.log" >> ~/.sleep
echo "Done."
echo "(Press ENTER key to continue.)"
read
echo
echo "Creating the wake script ..."
touch ~/.wakeup
chmod u+x ~/.wakeup
echo "#! /bin/bash" > ~/.wakeup
echo "echo" >> ~/.wakeup
echo "echo `date` \"Waking up\" >> /tmp/sleep.log" >> ~/.wakeup
echo "sleep 7" >> ~/.wakeup
echo "/usr/sbin/networksetup setairportpower en0 on" >> ~/.wakeup
echo "echo `date` `/usr/sbin/networksetup getairportpower en0` >> /tmp/sleep.log" >> ~/.wakeup
echo "Done."
echo "(Press ENTER key to continue.)"
read
echo
echo "Copying *.plist file to ~/Library/LaunchAgents ..."
cp /usr/local/Cellar/sleepwatcher/2.2.1/de.bernhard-baehr.sleepwatcher-20compatibility-localuser.plist ~/Library/LaunchAgents
echo "Done."
echo "(Press ENTER key to continue.)"
read
echo
echo "Starting PleaseSleep"
launchctl load ~/Library/LaunchAgents/de.bernhard-baehr.sleepwatcher-20compatibility-localuser.plist
echo "Done."
echo "(Press ENTER key to continue.)"
read
echo
echo
echo "-------------------------------------------------------------------"
echo
echo "Path to wake script: ~/.wakeup"
echo "Path to sleep script: ~/.sleep"
echo "Path to logging file: /tmp/sleep.log"
echo
echo "Note that WiFi will only turn on 7 seconds AFTER your Mac has been waked"
echo
echo "-------------------------------------------------------------------"
echo
echo
echo
echo "IF NO ERRORS WERE FOUND, THEN INSTALLATION IS COMPLETE."
echo
echo "Your lovely Mac will sleep like a boss now!"
echo
echo
echo
fi


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Good Morning. Have a nice Day!!!
Hello am sumithdeepan.am completed B.E Computer Science Engineering in Fransic Xavier College,Tirunelveli.I have almost 3 year exprience of Manageing System and Man Power,Web Development,Web Design.I will put all my efforts for the good progress of organisation.
DOB |
07-03-1995 |
|---|---|
Native |
Tirunelveli |
State |
TamilNadu |
Country |
India |
MS Office |
|
|---|---|
Network/Desktop |
|
Web Design |
|
Web Development |
|
Front End |
HTML , CSS , BOOTSTRAP |
|---|---|
Database |
MYSQL , SQLITE |
Back End |
PHP , DJANGO FRAMEWORK |
-- Sri ManthiraMoorthy Hr Sec School Tirunelveli
-- Medium : Tamil
-- Percentage : 73.45
-- IRT Polytechnic College Tirunelveli
-- Medium : Tamil
-- Percentage : 77.83
-- Francis Xavier Engineering College Tirunelveli
-- Medium : English
-- Percentage : 63.90
-- Kay Tech Automation Tirunelveli
-- Fields : Team Leader , Adv Design
-- Cordite Factory Aruvankadu The Nilgiris
-- Fields : Web Development , Hrd Management
-- Basic Our Website for OFB
-- Code : Html , Css & php
-- Basic e-School Site in CFA School
-- Code : Html , Bootstrap & Django
-- Basic for Covid-19 Quentaine Area Anaysis
-- Code : Html , Css , Bootstrap , MySql & php


One way to visualize how HTML and CSS work together is to think about a new building under construction. As the building goes up, the structure of the building is built first. At just the structural level, all you see is the frame of the new building, and other than the basic shape, you don’t really know how the building is going to look. Once the frame is complete, the “skin” of the building is added. This could be brick, wood, glass, stucco, or any number of outer materials that determine what the final look of the building will be.
HTML and CSS work much the same way. HTML gives us the structure, or “frame”, of our pages. We can use CSS to then control how this structure looks, where elements are positioned, and add additional decorative styling. What’s more, much the same way a building can change dramatically by adding a new façade; web pages can change their visual design by simply changing the page’s CSS.
This separation of structure and presentation creates a very flexible and efficient workflow where the structure of pages is independent of how the pages are presented. This allows you to update styling without changing page content, and provide different visual designs based on the context of where the page is being displayed.


Horizon is the canonical implementation of OpenStack’s Dashboard, which provides a web based user interface to OpenStack services including Nova, Swift, Keystone, etc.
For a more in-depth look at Horizon and its architecture, see the Introduction to Horizon.
To learn what you need to know to get going, see the Quickstart.
How to use Horizon in your own projects.
For those wishing to develop Horizon itself, or go in-depth with building your own Dashboard or Panel classes, the following documentation is provided.
Brief guides to areas of interest and importance when developing Horizon.
Information on how to work with specific areas of Horizon can be found in the following topic guides.
In-depth documentation for Horizon and its APIs.


{$website.stitle}
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Please inform me of upcoming w3layouts, Promotions and news
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{include file="common/foot"}


Pandas Dataframes are one of the most powerful data structures. Pandas gives us the ability to replace excel sheets with dataframes and increase our ability to manipulate and analyze data.
In this video, we'll talk about how we can begin pulling data out of our pandas data structure objects. We'll look at how to do it through labels and also by integer position.


Scene Layers
By default all objects that you create in a scene end up in the same overall structure and are saved in the same .ezScene
file. Since scenes quickly become full of objects, it can become difficult to keep things organized in a useful way. Additionally, since all objects are stored in the same file, it is not possible to have multiple people edit the same scene simultaneously. Instead, you have to make sure that each scene is always only edited by one person at a time, and then synchronized to others, before they can make a change.
Scene layers are a concept that is meant to help both with generally organizing a scene, as well as splitting it up in a way that enables people to collaboratively work on it to some degree.
Managing Scene Layers
Scene layers are managed through the Layers panel:
Here a scene is divided up into 4 different layers. Each layer is stored on disk as a dedicated .ezSceneLayer
file, except for the main layer, which is stored in the .ezScene
file itself.
Layers are added and deleted through the context menu:
Note:
Once a layer is created, it can't be renamed (other than renaming the file on disk manually). Another option is to create a new layer, and move all objects there, then delete the old one.
Main Layer
Every scene has exactly one main layer, the one that is represented by the .ezScene
file itself. The main layer always has the name of the scene itself. It is the only layer that can't be unloaded and it stores references to all the other layers. Thus adding or removing a layer is always a modification of the main layer as well.
Active Layer
The layer that is selected in the Layers panel is considered to be the active layer. The Scenegraph panel displays the list of objects that are part of the active layer.
When you select an object in the viewport, the active layer is automatically set to be the one that contains the selected object.
Layer Visibility
The eye icon next to each layer indicates whether a layer is visible. Click the icon or use the context menu to toggle the layer's visibility. When a layer is set to invisible, all objects in it are hidden during editing. This is effectively the same as hiding all objects, though it is more convenient when you put objects that often need to be hidden, into their own layer.
Load / Unload Layers
Every layer is either loaded or unloaded. By default all layers are loaded. Layers can be unloaded through the context menu or by clicking the folder icon next to them in the Layers panel. If you unload a layer, all its objects get removed from the scene. It is then not possible to select or edit any of them, and selecting that layer won't make it active.
Unloading layers thus can be used as a way to not only hide objects, but to properly remove them (temporarily). This can be beneficial in large scenes, to improve performance.
Moving Objects between Layers
When you create a new object, it is always put into the active layer. To move an object to another layer, drag and drop it from the Scenegraph panel onto another layer in the Layers panel.
Undo/Redo across Layers
Every layer has its own undo stack, meaning the list of operations that were executed while it was active. Clicking undo will change only the active layer, never any other layer, and it will not switch to another layer either.
Operations such as moving an object from one layer to another, are effectively two operations. A delete operation on the active layer, and an add operation on the target layer. Thus undoing the move operation right away, will only undo the delete operation, and thus you end up with a duplicate. Similarly, undoing the operation only on the target layer will only undo the add operation and thus delete the object altogether. To properly undo operations that operate across layers, you need to undo one step in all affected layers. The editor doesn't do this automatically for you, since you might have done additional operations on those other layers already and thus it can't guarantee to do the right thing.
Exporting Scenes with Layers
When exporting a scene all data is exported into a single file. Currently there is no runtime concept of layers (although this may be added later, since this can be useful for streaming large worlds).
However, only the objects from loaded layers are put into the exported scene file. Unloaded layers don't contribute to the result. This can be utilized to export only a part of a scene to speed up loading times during testing.
Saving Scenes with Layers
Since every layer is a separate file, each one also has its own modified flag (the star next to its name, indicating that it was changed). The regular Save Document (Ctrl+S
) action only saves the active layer. You can use Save All (Ctrl+Shift+S
) to save all documents. This will save all layers in a scene, but also all other documents.
Object References across Layers
Creating object references across scene layers is not possible (and also not planned to ever be allowed). Objects that should reference each other must either be in the same scene layer, or one of them has to be a prefab and expose the reference property in a useful way.
Multi-User Editing with Layers
Layers don't magically solve the problem of editing the same scene concurrently with multiple people. However, they give you a tool to do so, as long as everyone involved sticks to some rules.
To enable multi-user editing, you need to decide how to best split up a scene, such that everyone can work on a mutually exclusive set of layers, meaning that no layer is ever modified by two people at the same time.
One option is to have one layer per person, and everyone only modifies the things that they worked on previously. Another option is to divide a level into groups of object types, such as terrain, NPCs, vegetation and so on, and always have only one person work on each aspect. Finally, another option is to divide the scene into areas. This may be most useful for large scenes, where one person works for example on the village, and another person on the forest around it. Of course all of these methods can also be mixed and matched as makes most sense in each project and scene.
Tip:
To prevent accidentally editing a layer that shouldn't be touched, it is best to either unload it or at least set it to invisible. This way you can't accidentally select and change such an object.
Important:
The main layer stores references to all other layers. Thus adding a new layer will modify the main layer. In that case, it is best to quickly synchronize this change with all other team members. In case a layer WAS modified by two people at the same time, for example because both added a new layer, such changes are possible to resolve manually or even automatically by tools like git, since the layer files are text based and merge-friendly, as long as there are only few changes.
Miscellaneous Tips
Some objects are more important during editing than others. For example the objects that configure the overall level lighting, skybox, player start position, physics settings, cameras and so on. It is very useful to put all of these objects into a dedicated layer, because that makes finding them much easier.


«Evolution goes where it wants, when it wants and does what it wants»
These words have been said more then once and never fail to generate a large amount of um, feedback, about our arrogance.
|
{{loss.killTime|dateOnly}} {{ loss.zkb.totalValue|humanifyISK }} |
{{ loss.victim.shipTypeID|shipName }} {{ loss.solarSystemID|solarSystemName }} |
|
{{ kill.killTime|dateOnly}} {{ kill.zkb.totalValue|humanifyISK }} |
{{kill.victim.shipTypeID|shipName}} {{ kill.solarSystemID|solarSystemName }} |
{{kill.victim.characterName}} {{kill.victim.corporationName}} |


|
TMCStepper
|
#include <TMC5130_bitfields.h>
Public Attributes | |
| union { | |
| uint16_t sr: 12 | |
| struct { | |
| bool stop_l_enable: 1 | |
| bool stop_r_enable: 1 | |
| bool pol_stop_l: 1 | |
| bool pol_stop_r: 1 | |
| bool swap_lr: 1 | |
| bool latch_l_active: 1 | |
| bool latch_l_inactive: 1 | |
| bool latch_r_active: 1 | |
| bool latch_r_inactive: 1 | |
| bool en_latch_encoder: 1 | |
| bool sg_stop: 1 | |
| bool en_softstop: 1 | |
| } | |
| }; | |
Static Public Attributes | |
| constexpr static uint8_t | address = 0x34 |
Definition at line 101 of file TMC5130_bitfields.h.
| union { ... } |
|
staticconstexpr |
Definition at line 102 of file TMC5130_bitfields.h.
| bool SW_MODE_t::en_latch_encoder |
Definition at line 115 of file TMC5130_bitfields.h.
| bool SW_MODE_t::en_softstop |
Definition at line 117 of file TMC5130_bitfields.h.
| bool SW_MODE_t::latch_l_active |
Definition at line 111 of file TMC5130_bitfields.h.
| bool SW_MODE_t::latch_l_inactive |
Definition at line 112 of file TMC5130_bitfields.h.
| bool SW_MODE_t::latch_r_active |
Definition at line 113 of file TMC5130_bitfields.h.
| bool SW_MODE_t::latch_r_inactive |
Definition at line 114 of file TMC5130_bitfields.h.
| bool SW_MODE_t::pol_stop_l |
Definition at line 108 of file TMC5130_bitfields.h.
| bool SW_MODE_t::pol_stop_r |
Definition at line 109 of file TMC5130_bitfields.h.
| bool SW_MODE_t::sg_stop |
Definition at line 116 of file TMC5130_bitfields.h.
| uint16_t SW_MODE_t::sr |
Definition at line 104 of file TMC5130_bitfields.h.
| bool SW_MODE_t::stop_l_enable |
Definition at line 106 of file TMC5130_bitfields.h.
| bool SW_MODE_t::stop_r_enable |
Definition at line 107 of file TMC5130_bitfields.h.
| bool SW_MODE_t::swap_lr |
Definition at line 110 of file TMC5130_bitfields.h.


---
layout: en/default
class: pricing
title: "Pricing"
description: |
Pricing on Rocket.Chat's various plans.
permalink: /pricing
theme: light
redirect_from:
- /hosting/
- /cloud/
- /cloud
- /support/
- /support
- /pricing/
---
Pricing and Plans Cloud SupportRocket.Chat Pricing
Rocket.Chat Cloud is the easiest way to install, set up and manage Rocket.Chat. It requires no technical knowledge and you can start a trial in a couple of minutes, no credit card required.
Rocket.Chat's robust and scalable Cloud, built on Docker and Kubernetes, gives you the benefits of an open source communication platform without having to manage and scale your own infrastructure and support team.
We believe in charging a fair rate for the resources you need rather than for every team member or guest, giving you an affordable and scalable team chat solution for tens of thousands of users. Plus, every plan has a 30-day free trial.
Every cloud instance runs in its own secure isolated environment which we monitor 24/7. Your data is backed up daily, twice daily or hourly to give you peace of mind in case of an emergency.
Pricings & plans
BronzeFor teams that are ready to control and centralize their communication on Rocket.Chat. $2 / Monthly Price USD per User $20 / Annual Price USD per USER Start trial |
SilverFor businesses ready to step up their team communication and access more features. $4 / Monthly Price USD per User $40 / Annual Price USD per USER Start trial |
GoldFor businesses needing high-level scalability, management and unlimited features. Tiered Pricing and Volume Discount Contact Us |
Still have questions?
Every plan has a 30-day free trial.
We will notify users in advance of when the trial is coming to an end.
Cloud admins can add payment details and manage their account in the Rocket.Chat Cloud Console.
To continue with Cloud once the trial ends, users must add their payment details in
the Console.
Accepted payment methods: Visa/Mastercard/American Express/Discover/Diner's Club credit & debit cards.
All plans are billed on a monthly basis. Users on a trial will be billed once their trial is over if they have added their payment details.
If your account has correct billing information and has not been closed, your first billing period will begin the day after your trial ends.
You can cancel your plan at any time and continue to access
your workspace for the remainder of your billing month, by emailing<EMAIL_ADDRESS>If you choose not to stay with us you can request an export of your data.
You can view a workspace's total registed users, active users, channels and file storage used.
We guarantee 99.9% monthly uptime and offer Medium and Large plan customers who contact us account credit to the value of: 100 x verified down time / plan monthly cost.
Yes eligible non-profit or educational institute may receive discounted rates for Rocket.Chat Cloud.
Support and resources from our experts and our community to keep your team connected
Expert Support
Choose a plan to suit your support needs and keep your team connected, delivered by our team of experts
Basic*from $525 /mo For smaller teams who need basic support and help in case of emergencies Contact Us |
| For Rocket.Chat Cloud customers |
|---|
The basic support plan is already included for Rocket.Chat Cloud customers |
| Support First Response SLA |
|
Critical business impact 1 hour Normal business impact 12 hours Min. business impact 2 business days |
| Contact |
|
Self-help resources Online ticket creation |
| Extra |
|
|
Premium*from $1,275 /mo For larger teams who need a quicker response and 24/7 phone support Contact Us |
| For Rocket.Chat Cloud customers |
|---|
You can upgrade the support plan included on Rocket.Chat Cloud to Premium for $750/mo |
| Support First Response SLA |
|
Critical business impact 30 min Normal business impact 8 hours Min. business impact 1 business day |
| Contact |
|
Self-help resources Online ticket creation Email support 24/7 chat support 24/7 phone support |
| Extra |
|
Account onboarding Migration assistance Direct access to product team |
All your questions answered
Displayed prices represent the monthly breakdown for an annual contract; advanced annual payment is required.
The Basic support plan is included for paying Cloud customers. Cloud not included with basic support plan.
Support plans do not include end users. Once a support plan has been purchased it is the business's responsiblity to inform Rocket.Chat who will be their internal point of contact for the support plan. Up to three contacts are permitted per organization.
An issue affecting Rocket.Chat that prevents a business from operating as normal. Examples include: data loss or corruption; system crashes; loss of critical functionality; large numbers of users unable to work.
A question, feature request or documentation issue that does not have an impact on performance.
Rocket.Chat provides user information for adminstrators, end users and developers at https://rocket.chat/docs.
Premium plan subscribers are entitled to a 1-hour consultation/month with a core team member. Additional hours can be purchased for a fee.
An issue affecting Rocket.Chat that causes a partial or non-critical loss of functionality. Examples include: some system functions are unavailable; minor performance problems; small numbers of users unable to work.


Home
Lessons
Exercices
## API Call We are going to be making an API call next, this should add dynamic content to what has been a static application. So out application should : 1. make a call to https://codycollicott.github.io/yearbook/Data/students.json with axios 2. update the state with the info returned from the api 3. map over the data in the state 4. create a custom component that only gets displayed when we have data loaded in our state 5. pass a prop to that component that is from the API data it should look like this:
If you have problems you download a completed `src` [here](/react-course/img/downloads/exercices/exercice-7/src.zip)


| CGAT User Manual | ||
|---|---|---|
| <<< Previous | The CGAT DataServer package |
AlignmentViewer can directly access the resulting data file locally when the environmental variable $CGAT_HOME is correctly set. Therefore you can skip this section if you intend to use AlignmentViewer only on the machine on which the database was constructed. On the other hand, if you want to allow access to the database from various machines through the Internet, you must set up a web server on the server machine.
If there is already a HTTP server running on the server, the simplest way to add the CGAT service to the existing server is to create a symbolic link to $CGAT_HOME/htdocs/CGAT on a web site directory. For example, if you have a public_html directory on your home directory as your own homepage, you can add CGAT service to this page by creating the above symbolic link on this directory:
ln -s $CGAT_HOME/htdocs/CGAT ~/public_html |
Next you must edit the httpd.conf file to modify the server setting. The location of the httpd.conf file is system dependent; on Mac OSX, user specific configuration can be described in a separate file, /etc/httpd/users/USERNAME.conf, where USERNAME should be replaced with your username. In any way, this step usually requires administrator privilege. Please ask an administrator of the machine if you do not have the privilege.
The following is a configuration required for the above example where the server is located on the public_html directory:
<Directory /PATH_TO_YOUR_HOME_DIRECTORY/public_html> Options ExecCGI FollowSymLinks AddHandler cgi-script .cgi SetEnv CGAT_HOME /PATH_TO_CGAT_HOME SetEnv PERLLIB /PATH_TO_CGAT_HOME/perllib/ </Directory> |
Possibly, you may need to load some additional Apache modules. For example, the above setting contains the SetEnv directive which requires the mod_env module. If this module is not loaded in the default setting, you must add the following line to the httpd.conf file.
LoadModule env_module MODULE_PATH/mod_env.so |
Please remember that you must restart the HTTP server to reflect the change after you modify the httpd.conf file. Typically, this can be done by the command apachectl restart . Mac OSX users can turn on/off the HTTP server by turning on/off, respectively, the "Personal Web Sharing" service in the Sharing pane opened through Apple menu ⇒ System preference ⇒ Sharing.
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Scribble.rs
Create Lobby
Join Lobby
{{if .Errors}}
Your input contains invalid data:
{{range .Errors}}
{{.}}
{{end}}
Fix the input and try again.
{{end}}
Lobby-Language
{{$language := .Language}} {{range $k, $v := .Languages}}
{{$v}}
{{end}}
Public Lobby
Drawing Time
Rounds
Maximum Players
Custom Words
{{.CustomWords}}
Custom Words Chance
Clients per IP Limit
Enable Votekick
Create Lobby
Wordpack
Rounds
Players
Drawing Time
Custom Words
Votekicking
Clients per IP
Refresh
Join
Currently active lobbies: {{.CurrentlyActiveLobbies}}
{{template "footer"}}


This is in reference to the smbclient tool by Impacket
Get all files from an smb connection
per the smbclient manpage, you need to use the mget command, with a mask and recursion and prompt set. Then cd to the directory you want to get recursively
smbclient '\\server\share'
mask ""
recurse ON
prompt OFF
cd 'path\to\remote\dir'
lcd '~/path/to/download/to/' mget *
or, all on one line,
smbclient '\\server\share' -N -c 'prompt OFF;recurse ON;cd 'path\to\directory\';lcd '~/path/to/download/to/';mget *'
If you need a password, do not use the -N flag
Mount Remote Windows Share:
smbmount //X.X.X.X/c$ /mnt/remote/ -o username=user,password=pass,rw


This is the official video of Mpapower by Mr. Kagame
official video
Your browser does not support the video tag.
any idea
firstname
lastname
email
Tel:
name
regno
class
Jean Claude
219009264
3 IT
this is my details


May 6, 2017
Django 1.11.1 adds a minor feature and fixes several bugs in 1.11.
The change in Django 1.11 to make QuerySet.iterator()
use server-side
cursors on PostgreSQL prevents running Django with pgBouncer in transaction
pooling mode. To reallow that, use the DISABLE_SERVER_SIDE_CURSORS
setting in DATABASES
.
See Transaction pooling and server-side cursors for more discussion.
Index
’s name
argument. If you created a
named index with Django 1.11, makemigrations
will create a migration to
recreate the index with the correct name (#28051).__icontains
lookup on a ArrayField
(#28038).EmailMessage
’s attachments
argument (#28042).QuerySet.filter()
crash when it references the name of a
OneToOneField
primary key (#28047).BoundField
s without any choices
evaluating to True
(#28058).SessionBase.cycle_key()
from losing session data if
_session_cache
isn’t populated (#28066).ReadOnlyPasswordHashWidget
(used in the admin’s user
change page) (#28097).ModelIterable
subclasses
(#28096).contrib.auth
admin for el
,
es_MX
, and pt
translations (#28100).class
attribute in the <ul>
of widgets
that use the multiple_input.html
template. This fixes
ModelAdmin.radio_fields
with admin.HORIZONTAL
(#28059).BaseGeometryWidget.subwidgets()
(#28039).cursor.execute()
fails and the subsequent cursor.close()
also fails (#28091).CheckboxSelectMultiple
, NullBooleanSelect
,
RadioSelect
, SelectMultiple
, and Select
localized option values
(#28075).__in
subquery lookups
when models use ForeignKey.to_field
(#28101).django.views.static.directory_index()
(#28122).min_num
validation with unchanged forms
that have initial data (#28130).cx_Oracle
6.0 support (#28138).contrib.postgres
SplitArrayWidget
to use template-based
widget rendering (#28040).BaseGeometryWidget.get_context()
when overriding existing
attrs
(#28105).AddIndex
and RemoveIndex
from mutating model state
(#28043).Meta.indexes
when changing Field.db_index
to False
(#28052).BaseInlineFormSet._construct_form()
when using
save_as_new
(#28159).Model._state.db
wasn’t set correctly on
multi-table inheritance parent models after saving a child model
(#28166).ArrayField(CITextField())
values retrieved
from the database (#28161).QuerySet.prefetch_related()
crash when fetching relations in nested
Prefetch
objects (#27554).contrib.gis
(#28160). (It’s a required dependency as of Django 1.11.)__in
lookups on a foreign key to fail when
using the foreign key’s parent model as the lookup value (#28175).Oct 01, 2019


Press a mouse button over the plot and drag out the new range rectangle. When the mouse button is released the plot is redrawn with the new range.
By pressing and releasing the mouse button with the shift key down the data is redrawn with the default range.


tensorboard-pytorch¶
A module for visualization with tensorboard
-
class
tensorboard.
SummaryWriter
(log_dir)[source]¶ Writes Summary directly to event files. The SummaryWriter class provides a high-level api to create an event file in a given directory and add summaries and events to it. The class updates the file contents asynchronously. This allows a training program to call methods to add data to the file directly from the training loop, without slowing down training.
-
add_audio
(tag, snd_tensor, global_step=None)[source]¶ Add audio data to summary.
Parameters: - tag (string) – Data identifier
- snd_tensor (torch.Tensor) – Sound data
- global_step (int) – Global step value to record
- Shape:
- snd_tensor: \((1, L)\). The values should between [-1, 1]. The sample rate is currently fixed at 44100 KHz.
-
add_graph
(model, lastVar)[source]¶ Add graph data to summary.
To draw the graph, you need a modelm
and an input variablet
that have correct size form
. Say you have runnedr = m(t)
, then you can usewriter.add_graph(m, r)
to save the graph. By default, the input tensor does not require gradient, therefore it will be omitted when back tracing. To draw the input node, pass an additional parameterrequires_grad=True
when creating the input tensor.Parameters: - model (torch.nn.Module) – model to draw.
- lastVar (torch.autograd.Variable) – the root node start from.
Note
This is experimental feature. Graph drawing is based on autograd’s backward tracing. It goes along the
next_functions
attribute in a variable recursively, drawing each encountered nodes. In some cases, the result is strange. See https://github.com/lanpa/tensorboard-pytorch/issues/7
-
add_histogram
(name, values, global_step=None, bins='tensorflow')[source]¶ Add histogram to summary.
Parameters: - tag (string) – Data identifier
- values (numpy.array) – Values to build histogram
- global_step (int) – Global step value to record
- bins (string) – one of {‘tensorflow’,’auto’, ‘fd’, ...}, this determines how the bins are made. You can find other options in: https://docs.scipy.org/doc/numpy/reference/generated/numpy.histogram.html
-
add_image
(tag, img_tensor, global_step=None)[source]¶ Add image data to summary.
Parameters: - tag (string) – Data identifier
- img_tensor (torch.Tensor) – Image data
- global_step (int) – Global step value to record
- Shape:
- img_tensor: \((3, H, W)\). Use
torchvision.utils.make_grid()
to prepare it is a good idea.
-
-
tensorboard.embedding.
add_embedding
(mat, save_path, metadata=None, label_img=None)[source]¶ add embedding
Parameters: - mat (torch.Tensor) – A matrix which each row is the feature vector of the data point
- save_path (string) – Save path (use
writer.file_writer.get_logdir()
to show embedding along with other summaries) - metadata (list) – A list of labels, each element will be convert to string
- label_img (torch.Tensor) – Images correspond to each data point
- Shape:
mat: \((N, D)\), where N is number of data and D is feature dimension
label_img: \((N, C, H, W)\)
Note
This function needs tensorflow installed. It invokes tensorflow to dump data. Therefore I separate it from the SummaryWriter class. Please pass
writer.file_writer.get_logdir()
tosave_path
to prevent glitches.If
save_path
is different than SummaryWritter’s save path, you need to pass the leave directory to tensorboard’s logdir argument, otherwise it cannot display anything. e.g. ifsave_path
equals ‘path/to/embedding’, you need to call ‘tensorboard –logdir=path/to/embedding’, instead of ‘tensorboard –logdir=path’.Finally, this funtion breaks PyTorch if you have ‘torch.nn.DataParallel’ in your code. Use it after training completes. See https://github.com/pytorch/pytorch/issues/2230
Examples:
from tensorboard.embedding import add_embedding import keyword import torch meta = [] while len(meta)<100: meta = meta+keyword.kwlist # get some strings meta = meta[:100] for i, v in enumerate(meta): meta[i] = v+str(i) label_img = torch.rand(100, 3, 10, 32) for i in range(100): label_img[i]*=i/100.0 add_embedding(torch.randn(100, 5), 'embedding1', metadata=meta, label_img=label_img) add_embedding(torch.randn(100, 5), 'embedding2', label_img=label_img) add_embedding(torch.randn(100, 5), 'embedding3', metadata=meta)


I'm happy with common_schema; it is in fact a tool I use myself on an almost daily basis. I'm also happy to see that it gains traction; which is why I'm exposing a little bit of my thoughts on general future development. I'd love to get feedback.
Supported versions
At this moment, common_schema supports MySQL >= 5.1, all variants. This includes 5.5, 5.6, MySQL, Percona Server & MariaDB.
5.1 is today past end of line, and I'm really missing the SIGNAL/RESIGNAL syntax that I would like to use; I can do in the meanwhile with version-specific code such as /*!50500 ... */. Nevertheless, I'm wondering whether I will eventually have to:
- Support different branches of common_schema (one that supports 5.1, one that supports >= 5.5)
- Stop support for 5.1
Of course community-wise, the former is preferred; but I have limited resources, so I would like to make a quick poll here:
[poll id="3"]
I'll use the poll's results as a vague idea of what people use and want. Or please use comments below to sound your voice!
rdebug
This was a crazy jump at providing a stored routine debugger and debugging API. From some talk I made I don't see this getting traction. For the time being, I don't see that I will concentrate my efforts on this. Actually it is almost complete. You can step-into, step-out, step-over, set breakpoints, read variables, modify variables -- it's pretty cool.
But someone will eventually have to write a GUI front-end for this (eclipse/IntelliJ/whatever); I know not many will use a command line approach for a debugger. I also know I'm not going to write the GUI front-end. So the API is there, let's see how it rolls.
QueryScript
I will keep on improving QueryScript, and in particular split, error handling, and otherwise simplification of common tasks. I have no doubt QueryScript goes the right way: I just see how easy it is to solve complex problems with a QueryScript one-liner. Other bullets on my TODO for QueryScript:
- Script tracking (a semi-debugging mechanism, which allows one to recognize status of script)
- Message passing to scripts (again, a semi-debugger approach)
- Error recovery; ability to resume script from point of failure or point of suspension. I have plenty use cases for that.
performance_schema
I will most probably include parts of Mark Leith's ps_helper, which is released under a permissive license, and otherwise draw ideas from his work. I'm happy to learn parts of ps_helper were influenced by common_schema itself.
Hosting
common_schema will most probably move out of Google Code; by Jan 2014 there will no longer be a "Downloads" section, and I really, really, want there to be a "Downloads" section.
I could go LaunchPad, GitHub, BitBucket (they don't have "Downloads" sections, either, do they?), other; any advice?
World domination
Yep. This is still common_schema's goal. More seriously, I would want to see it installed on every single MySQL server instance. Then I would control your fate. bwahahaha!
Even more seriously, if you are a happy user, please do pass the word. I can only blog so much and present so much; there are no financing resources for this project, and I need all the help I can get in promoting common_schema. Thank you!
comments powered by Disqus


No stop should be made before clearing in at Kralendijk.
Clearance must be made with Customs and Immigration during working hours. A zarpe from the previous port is required.
Immigration will normally provide clearance out of Bonaire free of charge. However, if one wants a Zarpe, or proof of exiting Bonaire, there is fee.
Usually yachts are granted a stay of up to 6 months. Another stay may be granted if there is proof of having been out of the country (for example, clearance papers from Venezuela).
Note the currency here is US Dollars.
Last updated April 2016.
All visitors require a passport which must be valid for at least 6 months.
Now Bonaire is a Netherlands Municipality, the rules are more inline with the Schengen Agreement. Visitors are allowed to stay for a maximum of 90 days in a 180 day period. After which they must leave for 90 days before returning. Although Bonaire is neither a member of the EU nor part of the Schengen Agreement Area.
You can buy an extension before the first 90 days expire. Approx. US$350 per person. If you buy an extension, be sure to have a police report from your home country that says you and any crew are not criminal, plus banking records, insurance etc. If you leave anytime during your extension period the extension expires.
Dutch Citizens living outside Bonaire, Saba and St. Eustasius including the Netherlands, Curacao, St. Maarten and Aruba are allowed to stay up to six months in a 12 month period.
Last updated January 2015.
All firearms are impounded until departure, including flare guns and spearguns.
To either buy or import equipment duty free you must fill in a special form obtainable from the Customs office. Customs sometimes insist on inspecting the boat before departure to see that the item is still on board.
Last updated January 2015.
No vaccinations or preventative medications are necessary.
The water is safe to drink.
San Francisco Hospital has 60 beds and is fully equipped. There are a number of medical doctors on the island and an air ambulance service is available.
There is also a Out of Hours Walk-In clinic (Huisartsenpost Bonaire) at Kaya Soeur Bartola 7. It is open 6pm until midnight (Mon-Fri) and all day Sat & Sun.
Hyperbaric/Recompression Chamber
For diving emergencies, Bonaire has a Hyperbaric Chamber located behind the Centro Medico Office which is accross the street from the San Francisco Hospital. It has trained medical personnel, on call 24 hours a day.
ZIKA VIRUS ALERT: There have been recent safety alerts from the US State Department, UK Foreign Office, and Center for Disease Control (CDC) regarding travel to parts of Central and South America, Africa, southern Asia, the Caribbean, and the South Pacific islands. Bonaire is an area of interest with multiple reported cases and active virus transmission. There is growing concern about the rapid spread of the ZIKA Virus and the impact of the virus on pregnant women and babies. ZIKA is transmitted by mosquitos in tropical and sub-tropical climates, and there is currently no cure or vaccine. This situation is evolving rapidly, so please refer to the CDC’s dedicated website if you are intending to cruise in one of the effected areas.
Last updated September 2016.
Marine Park fees: US$25 scuba diving fee (the Marine Park Tag) allows diving at all sites, and US$10 for all other users.
There are no Customs or Immigration fees.
Last updated April 2016.
Bonaire National Marine Park regulations:
Due to the marine park status of the island, spearfishing is forbidden and marine life of any description may not be removed or destroyed. Spearguns must be left with Customs for the duration of one's stay as it is illegal to have a speargun in one's possession.
The authorities are making great efforts to protect the marine environment. Anchoring is prohibited everywhere. 40 mooring buoys have been placed in the area between North Pier and Harbour Village Marina (who manage them for the National Marine Park). The charge is USD $10 + 6% tax per day, regardless of boat length, for boats up to 55 feet. Longer boats will be required to stay in the marina
Anchoring, except in an emergency, is an offence. The only exception is for boats under 10 ft (3 m) who may anchor with a stone anchor.
Cruising boats are now expected to have holding tanks and the discharge of any waste is prohibited.
There are mooring buoys on all popular diving sites. The marinas collect fees on behalf of the Bonaire National Marine Park. See www.bmp.org for more information.
Radio Use: Cruising boats are expected to use only VHF Channels 71, 77 and 88A, as most other channels have been allocated to local operators. Which channels to use as working channels should be ascertained when clearing in, as the use of unauthorised channels can lead to fines and confiscation of equipment.
Last updated March 2016.
Dress Code: Casual (but no beach wear) downtown. Evening clothes are casual to casual nice.
Topless sunbathing and nudity is prohibited on beaches.
Dogs - Valid Rabies and Health Certificate required


Outtr website will help you to streamline the proccess of receiving responsive medical treatment.
Through our application, we will help you find walk-in practioners and emergency healthcare providers within your proximity, as well as the approximated wait times.
By informing the clients, we aim to bring accessibility and comfort to our users!


NOZCompressionMethod Constants Reference
| Declared in | NOZCompression.h |
|---|
NOZCompressionMethod
The compression method to use. Only 0 (don’t compress) and 8 (deflate) are supported by default. Additional methods can be supported by updating the compression encoders and decoders.
NOZUpdateCompressionMethodEncoder(NOZCompressionMethod method, id
NOZCompressionEncoder __nullable encoder);
Updates the known compression method encoder to be encoder.
Provide nil
to make the method unsupported for compression.
NOZUpdateCompressionMethodDecoder(NOZCompressionMethod method, id
NOZCompressionDecoder __nullable decoder);
Updates the known compression method decoder to be decoder.
Provide nil
to make the method unsupported for decompression.
Definition
typedef NS_ENUM(UInt16, NOZCompressionMethod ) {
NOZCompressionMethodNone = 0,
NOZCompressionMethodShrink = 1,
NOZCompressionMethodReduce1 = 2,
NOZCompressionMethodReduce2 = 3,
NOZCompressionMethodReduce3 = 4,
NOZCompressionMethodReduce4 = 5,
NOZCompressionMethodImplode = 6,
NOZCompressionMethodReserved7 = 7,
NOZCompressionMethodDeflate = 8,
NOZCompressionMethodDeflate64 = 9,
NOZCompressionMethodIBMTERSEOld = 10,
NOZCompressionMethodReserved11 = 11,
NOZCompressionMethodBZip2 = 12,
NOZCompressionMethodReserved13 = 13,
NOZCompressionMethodLZMA = 14,
NOZCompressionMethodReserved15 = 15,
NOZCompressionMethodReserved16 = 16,
NOZCompressionMethodReserved17 = 17,
NOZCompressionMethodIBMTERSENew = 18,
NOZCompressionMethodLZ77 = 19,
NOZCompressionMethodWAVPack = 97,
NOZCompressionMethodPPMv1rev1 = 98,
};
Constants
NOZCompressionMethodNone
-
No compression is supported by default.
Declared In
NOZCompression.h
. NOZCompressionMethodShrink
-
The compression method to use. Only 0 (don’t compress) and 8 (deflate) are supported by default. Additional methods can be supported by updating the compression encoders and decoders.
Declared In
NOZCompression.h
. NOZCompressionMethodReduce1
-
The compression method to use. Only 0 (don’t compress) and 8 (deflate) are supported by default. Additional methods can be supported by updating the compression encoders and decoders.
Declared In
NOZCompression.h
. NOZCompressionMethodReduce2
-
The compression method to use. Only 0 (don’t compress) and 8 (deflate) are supported by default. Additional methods can be supported by updating the compression encoders and decoders.
Declared In
NOZCompression.h
. NOZCompressionMethodReduce3
-
The compression method to use. Only 0 (don’t compress) and 8 (deflate) are supported by default. Additional methods can be supported by updating the compression encoders and decoders.
Declared In
NOZCompression.h
. NOZCompressionMethodReduce4
-
The compression method to use. Only 0 (don’t compress) and 8 (deflate) are supported by default. Additional methods can be supported by updating the compression encoders and decoders.
Declared In
NOZCompression.h
. NOZCompressionMethodImplode
-
The compression method to use. Only 0 (don’t compress) and 8 (deflate) are supported by default. Additional methods can be supported by updating the compression encoders and decoders.
Declared In
NOZCompression.h
. NOZCompressionMethodReserved7
-
The compression method to use. Only 0 (don’t compress) and 8 (deflate) are supported by default. Additional methods can be supported by updating the compression encoders and decoders.
Declared In
NOZCompression.h
. NOZCompressionMethodDeflate
-
Deflate is supported by default via zlib.
Declared In
NOZCompression.h
. NOZCompressionMethodDeflate64
-
The compression method to use. Only 0 (don’t compress) and 8 (deflate) are supported by default. Additional methods can be supported by updating the compression encoders and decoders.
Declared In
NOZCompression.h
. NOZCompressionMethodIBMTERSEOld
-
The compression method to use. Only 0 (don’t compress) and 8 (deflate) are supported by default. Additional methods can be supported by updating the compression encoders and decoders.
Declared In
NOZCompression.h
. NOZCompressionMethodReserved11
-
The compression method to use. Only 0 (don’t compress) and 8 (deflate) are supported by default. Additional methods can be supported by updating the compression encoders and decoders.
Declared In
NOZCompression.h
. NOZCompressionMethodBZip2
-
The compression method to use. Only 0 (don’t compress) and 8 (deflate) are supported by default. Additional methods can be supported by updating the compression encoders and decoders.
Declared In
NOZCompression.h
. NOZCompressionMethodReserved13
-
The compression method to use. Only 0 (don’t compress) and 8 (deflate) are supported by default. Additional methods can be supported by updating the compression encoders and decoders.
Declared In
NOZCompression.h
. NOZCompressionMethodLZMA
-
The compression method to use. Only 0 (don’t compress) and 8 (deflate) are supported by default. Additional methods can be supported by updating the compression encoders and decoders.
Declared In
NOZCompression.h
. NOZCompressionMethodReserved15
-
The compression method to use. Only 0 (don’t compress) and 8 (deflate) are supported by default. Additional methods can be supported by updating the compression encoders and decoders.
Declared In
NOZCompression.h
. NOZCompressionMethodReserved16
-
The compression method to use. Only 0 (don’t compress) and 8 (deflate) are supported by default. Additional methods can be supported by updating the compression encoders and decoders.
Declared In
NOZCompression.h
. NOZCompressionMethodReserved17
-
The compression method to use. Only 0 (don’t compress) and 8 (deflate) are supported by default. Additional methods can be supported by updating the compression encoders and decoders.
Declared In
NOZCompression.h
. NOZCompressionMethodIBMTERSENew
-
The compression method to use. Only 0 (don’t compress) and 8 (deflate) are supported by default. Additional methods can be supported by updating the compression encoders and decoders.
Declared In
NOZCompression.h
. NOZCompressionMethodLZ77
-
The compression method to use. Only 0 (don’t compress) and 8 (deflate) are supported by default. Additional methods can be supported by updating the compression encoders and decoders.
Declared In
NOZCompression.h
. NOZCompressionMethodWAVPack
-
The compression method to use. Only 0 (don’t compress) and 8 (deflate) are supported by default. Additional methods can be supported by updating the compression encoders and decoders.
Declared In
NOZCompression.h
. NOZCompressionMethodPPMv1rev1
-
The compression method to use. Only 0 (don’t compress) and 8 (deflate) are supported by default. Additional methods can be supported by updating the compression encoders and decoders.
Declared In
NOZCompression.h
.
Declared In
NOZCompression.h


We sat down to sketch out how we could go about helping these customers get engaged quickly, and start realizing value immediately. We realized that this is possible if:
From this humble plan, we set out to make a company that, in three years, grew to nearly 100
employees in
three countries, serving customers on four continents.
How can Sciant help you?
Angel Mitev
CEO
Serial entrepreneur, big data specialist, sci-fi and fantasy aficionado
Known for: Leaping tall buildings in a single boundEvlogi Georgiev
COO & Practice Lead Fintech & Engineering Services
Intrepid explorer, sailor, motorcycle enthusiast, software developer
Known for: cleaning up on office poker nightNikola Toshev
CTO
A hacker on a mission to understand the world
Known for: Running machine learning models in his head to fake being intelligentStephen Burke
SVP, Practice Principal, Travel & Hospitality
Travel enthusiast, curry lover, trekker, mountain junkie, idea generator
Known for: a love of maple syrup that only a fellow Vermonter would understandSCIANT BULGARIA
Sofia Tech Park
111B Tzarigradsko Shouse,
Sofia 1784, Bulgaria
SCIANT CZECH
28 rijna 11,
Olomouc 779 00,
Czech Republic


---
layout: layouts/base.html
title: Sections
order: 20
tags:
- menu
---
Full width single image
{% include components/sections/image.html, container_class: 'grid__full' %}
Main container width image
{% include components/sections/image.html %}
Small container width image
{% include components/sections/image.html, container_class: 'grid__container--sm' %}
X-Small container width image
{% include components/sections/image.html, container_class: 'grid__container--xs' %}
{% include components/sections/text-image.html, text_title: 'Text & Image text right' %}
{% include components/sections/text-image.html, textpos: 'left', text_title: 'Text & Image text left' %}
{% include components/sections/text-image.html, image-width: 'extend', text_title: 'Text & Image text left with extended image' %}
{% include components/sections/text-image.html, textpos: 'left', image-height: 'text', image-width: 'full', text_title: 'Text & Image text right with extended image' %}
{% include components/sections/text-image.html, image-width: 'extend', text_title: 'Text & Image text left with full-width image and text-based image height' %}
{% include components/sections/text-image.html, textpos: 'left', image-height: 'text', image-width: 'full', text_title: 'Text & Image text right with full-width image and text-based image height' %}
{% include components/sections/cards.html %}


Demo App
MAS Lifecycle
MAS Init
MAS GrantFlow: password
MAS set configuration file name
MAS start
MAS start with default configuration
Default
MAS start with JSON
MAS stop
MASUser login with username and password
MASUser isAuthenticated
MASDevice isDeviceRegistered
MASUser logout
MASUser Logout With Force
True
False
MASDevice deregister
MASDevice resetLocally
MAS Session Locking
MASUser isSessionLocked
MASUser lockSession
MASUser unlockSession
MASUser unlockSessionWithMessage
MASUser removeSessionLock
Secure Local Storage
Save Locally
MASStorage Local Segment:
Application
ApplicationForUser
MIME Type:
Plain Text
JSON
PNG
JPEG
Find Locally
MASStorage Local Segment:
Application
ApplicationForUser
Delete Locally
MASStorage Local Segment:
Application
ApplicationForUser
Delete All Locally
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+ NOTE: ZAND OR COMMENTARY ON THE AHUNA-VAIRYA FORMULAS. (As the Ahu is excellent, so (is) the Ratu (one who rules) from the righteous Order, a creator of mental goodness and of life's actions done for Mazda; and the Kingdom (is) for Ahura which to the poor shall offer a nurturer.) 1. Zarathushtra asked of Ahura Mazda: O Ahura Mazda, Thou most bounteous Spirit! maker of the corporeal worlds, the holy One! which was that word which Thou did'st declare to me, (2) which was before the sky, and before the water, before the earth, and before the cattle, before the plants, and before the fire, and before the holy man, and the Demon-gods (the Daevas), before the Khrafstra-men, and before all the incarnate world; even before all the good creatures made by Mazda, and which contain (and are) the seed of righteousness? 3. Thereupon Ahura Mazda said: It was this piece, the Ahuna-vairya, O Spitama Zarathushtra! which I pronounced as thine (4) before the sky, and before the waters, before the land, and before the cattle and the plants, and before the fire, Ahura Mazda's son, before the holy man, and before the Daevas, and Khrafstra-men, and before the entire corporeal world, even before the good creatures made by Mazda, which contain (and are) the seed of righteousness. 5. It was these part(s) of the Ahuna-vairya, O Spitama Zarathushtra! which especially belongs to me, and when each is intoned aloud without the (needless) repetition of verses and of words, and without their omission, it is worth a hundred of their other stanzas, even although they are prominent in the ritual, and likewise equally as well recited without additions or omissions; nay, further, when it is intoned imperfectly but added to, and with omissions, it is even then in effect equivalent (not to a hundred indeed, but) to ten other (stanzas) that are prominent. 6. And whoever in this world of mine which is corporeal shall mentally recall, O Spitama* Zarathushtra! a portion of the Ahuna-vairya, and having thus recalled it, shall undertone it, or beginning to recite it with the undertone, shall then utter it aloud, or chanting it with intoning voice, shall worship thus, then with even threefold (safety and with speed) I will bring his soul over the Bridge of Chinvat, I who am Ahura Mazda (I will help him to pass over it) to Heaven (the best life), and to Righteousness the Best, and to the lights of heaven. 7. And whoever, O Spitama Zarathushtra! while undertoning the part(s) of the Ahuna-vairya (or this piece the Ahuna-vairya), takes ought therefrom, whether the half, or the third, or the fourth, or the fifth, I who am Ahura Mazda will draw his soul off from the better world; yea, so far off will I withdraw it as the earth is large and wide; [and this earth is as long as it is broad]. 8. And I pronounced this saying which contains its Ahu and its Ratu before the creation of this heaven, before the making of the waters, and the plants, and the four-footed kine, before the birth of the holy biped man, before this sun with its body made for the acquisition of the creation of the Bountiful Immortals. 9. And the more bountiful of the two Spirits (Ahura) declared to me (Zarathushtra) the entire creation of the pure, that which exists at present, that which is in the course of emerging into existence, and that which shall be, with reference to the performance and realization 'of the actions of a life devoted to Mazda.' 10. And this word is the most emphatic of the words which have ever been pronounced, or which are now spoken, or which shall be spoken in future; for (the eminence of) this utterance is a thing of such a nature, that if all the corporeal and living world should learn it, and learning should hold fast by it, they would be redeemed from their mortality! 11. And this our word I have proclaimed as a symbol to be learned, and to be recited, as it were, to every one of the beings under the influence of and for the sake of Righteousness the Best. 12. And 'as' (the worshipper has) here spoken it forth, when he has thus 'appointed' the 'Lord and regulator,' so (by thus reciting these authoritative words), he acknowledges Ahura Mazda (as prior to, and supreme) over, those creatures who have 'the mind' as their first. 'As' he acknowledges Him as the greatest of them all, 'so' he assigns the creatures to Him (as to their originator). 13. As he undertones the third sentence, he thereby announces that 'all the amenities of life appertain to the 'good' Mazda, (and come) from Him. As he recites 'dazda manangho,' 'the creator of mind,' he acknowledges Him as superior and prior to mind; and as he makes Him the one who indicates (the truth) to mind, (saying) 'manangho of mind,' which means that by this much he makes Him (its director), and then he makes Him 'the lord of actions.' 14. And when he acknowledges Him for the creatures thus, 'O Mazda!' he acknowledges Him (as their ruler) when he assigns the creatures to Him thus. He then assigns the Kingdom to Ahura, saying: 'Thine, O Mazda! is the Kingdom.' And he assigns a nourisher and protector to the poor, saying: Yim drigubyo dadat vastarem; that is, as a friend to Spitama. This is the fifth sentence, (and it concludes) the entire recital and word, (even) the whole of this word of Ahura Mazda. 15. He who is the best (of all) Ahura Mazda, pronounced the Ahuna-vairya, and as He pronounced it as the best, so He caused it to have its effect, (He, ever) the same, (as He is). The evil one at once arose (to oppose Him), but He (Ahura) repelled that wicked one with His interdict, and with this repelling renunciation: Neither our minds are in harmony, nor our precepts, nor our comprehensions, nor our beliefs, nor our words, nor our actions, nor our consciences, nor our souls! + NOTE:


--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/notnotelim.html ---
Good morning,
I'm try to translate the following theorem from Agda to Lean :
notnotelim : forall (b : bool) -> not not b = b notnotelim : tt = refl notnotelim : ff = refl cf. Verified Functional Programming in Agda, Aarun Stump, p. 22
Here's my first attempt, which doesn't work:
theorem notnotelim2 (b : bool): ¬¬ b = b := begin induction b, case tt { reflection }, case ff { reflection } end
However, this works:
theorem notnotelim (b : bool): ¬¬ b = b := begin induction b, case tt { contradiction }, case ff { contradiction } end
I've no idea why.
In Idris, this works (just as in Agda):
notNotTT : not (not True) = True notNotTT = Refl
I can't figure out how to prove the same theorem, but with a "forall":
theorem notnotelim2 : ∀b: bool, ¬¬ b = b := begin -- proof end
Any help would be much appreciated.
Many thanks.
Philip
theorem notnotelim2 : ∀b: bool, bnot (bnot b) = b | tt := rfl | ff := rfl
Note that not
works on Prop
s, not on bool
s
bnot
works on bool
s
Many thanks Yury.
{% endraw %}Last updated: Apr 24 2020 at 19:02 UTC


WITNESS LIST Finance Committee (Subcommittee on TIES Legislative Oversight Committee) March 25, 1998-10:00A TIES Issues On: Atwood, G. Alan (Dept. of Health), Austin Beardall, Bill (TX Appleseed Advocacy), Austin Blaine, Martha T. (Comm Council of Dallas), Dallas Bost, Eric (DHS), Austin Bresette, Patrick (CFPPP), Austin Gette, Roger (Legal Ser of N Texas), Dallas High, Noel (DHS), Irving Kratky, Debroah (Tarrant Co Workforce Bd), Ft. Worth Lowenberg, Michael (TX Appleseed Advocacy), Dallas McKimmey, Gerald F. (HHSC), Austin McKinney, Mike (HHSC), Austin Metzinger, Jane B. (Dallas Comm of Churches), Dallas Perez, Carmen R. (TX St Employees Union), Houston Raab, Ted Melina (TX St Employees Union), Austin Rosen, Judi (DHS), Dallas Sanders, Jan (Texas Impact), Dallas Taylor, Gordon (HHSC), Austin Wolff, Liz (ACORN), Dallas Zaczkowski,Marie (WIC prg-City of Dallas), Dallas Registering, but not testifying: On: Marshall, Judy (The Family Place), Dallas McDonald, Jacquelyn (TDH), Austin McHugh, Johnie (TWC), Austin Montoya, Joan (DHS), Austin Mugerauer, Cynthia A. (DHS), Austin Sow, Karen (DHS), Austin Stabeno, Debra C. (TDH), Austin Written materials submitted: On: Lowenberg, Julie (League of Women Voters), Dallas Reveles, Silvia (Immigration/Refugee Coa), Dallas


Hello, I'm
and I like to build stuff on the internet.
As Mick Jagger sang it in Sympathy For The Devil:
Please allow me to introduce myself. I'm a man of wealth and taste.
Well maybe just the first sentence. I'm not quite wealthy and a lot of people will strongly advice against my taste.
I'm Bart, father of 2 boys, developer by trade, retired ice hockey player and knowledge sponge.

Peace out.


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You'd like to know about me, eh? Well, I'd assume so since you're here. Even if you somehow wandered in by mistake, that's alright! It's a rather short story anyway.
My name, as you might've inferred from the giant header on every page, is Kimberly Bordon, though I prefer "Kim."
Over the course of my life, I've in a few places along the west coast:
I finished a B.A. in Japanese Studies many many years ago, mostly at that point to just get a degree. In retrospect, I would've liked to take a break before high school rather than rushing into university, but hindsight is just that.
Since graduating, I've tried to return to school for second bachelor's or a master's in mind while making a living as a barista. It hasn't exactly been the easiest, but at the very least, I feel my ability to create microfoam is quite adequate.
As much as I love not having to pay more than $5 for 12 oz latte whenever I want, being a barista is, at least for me, not the fulfilling job.
Epicodus appealed to me because of that focus on people like me, looking for change and eager to learn about something new.


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TextInputForm Spec
This is a standard form with an action and submit method.
- It has an input element of type "text".
- It has an input element of type "submit".
- It can be provided as props an action, onSubmit handler, and submit button value.
- On submit, it should call the onSubmit handler and clear the text input.
The tricky part will be responding to changes to the text input.
Standard Style


I've always wanted to play with 3d images and it now turns out that Blender has a python console that will help you do just that (thanks EuroPython 2014). Blender is an open source 3d editing tool with a sizeable community. It does lack beginner code tutorials with simple examples. Most tutorials are focussed on using the tool by hand because in the end, I imagine that that is how the tool will be used most of the time. My interests are to generate visualisations only based on data and code so in this document I will share some simple, albeit a bit verbose, python code to generate cubes with blender. To keep things simple I will only use cubes. Hopefully this will help get people started with the joy of 3d images.
Set Up with Blender
When you open up blender you can access a python console by clicking on the change editor button and then selecting the python console.
This python console runs python3 and you can veryify that basic python commands work as you would expect. This means that we can define anything function in python here and it would run. We also have access to everything that blender can do through python commands.
Deleting everything
Define the following function;
def delete_all():
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.delete(use_global=True)
This function will select everything in the scene and then delete everything that is selected. Now everytime you create something you can run delete_all() to remove it. After using this function in the console you should now see an empty scene.
The rest of the document will be python scripts to generate cubes. To show the resulting 3d image I will be using Sketchfab to show what the resulting 3d shape should look like in your blender view.
A Simple Cube
In blender a cube has a location which represents the center of the cube and a radius which describes how large the square is.
bpy.ops.mesh.primitive_cube_add(radius=1, location = (0,0,0))
Cube of Cubes
We can create many cubes in a regular pattern.
numcubes = 6
rcubes = 0.3
for x in range(numcubes):
for y in range(numcubes):
for z in range(numcubes):
bpy.ops.mesh.primitive_cube_add(
radius=rcubes, location = (x,y,z)
)
Cubes of Different Sizes
Note that the radius doubles the size of an arc of a cube. So doubling the radius increase the volume of the cube by a factor of eight.
bpy.ops.mesh.primitive_cube_add(radius=4, location = (0,0,0))
bpy.ops.mesh.primitive_cube_add(radius=3, location = (10,0,0))
bpy.ops.mesh.primitive_cube_add(radius=2, location = (20,0,0))
bpy.ops.mesh.primitive_cube_add(radius=1, location = (30,0,0))
The Sine and Cosine
import math
def f(x,y):
return 5*sin(x/15.0*math.pi) + 5*cos(y/15.0*math.pi)
numcubes = 8
for x in range(-numcubes,numcubes):
for y in range(-numcubes,numcubes):
bpy.ops.mesh.primitive_cube_add(
radius=0.2, location = (x,y,f(x,y))
)
Recursion in all directions
This is my favorite. It shows you how you can make fractal like 3d constructs with only a few lines of python.
def new_cube(old_loc, direction, rad, dimmer):
res = []
for i in [0,1,2]:
res.append(old_loc[i] + direction[i]*dimmer + 2 * direction[i]*rad )
return [rad*dimmer,res]
def rec(cube, depth):
if depth == 4 :
return None
else:
bpy.ops.mesh.primitive_cube_add(
radius=cube[0], location = cube[1]
)
print(cube)
rec( new_cube(cube[1],(1,0,0),cube[0],0.4) , depth + 1 )
rec( new_cube(cube[1],(0,1,0),cube[0],0.4) , depth + 1 )
rec( new_cube(cube[1],(0,0,1),cube[0],0.4) , depth + 1 )
rec( new_cube(cube[1],(-1,0,0),cube[0],0.4) , depth + 1 )
rec( new_cube(cube[1],(0,-1,0),cube[0],0.4) , depth + 1 )
rec( new_cube(cube[1],(0,0,-1),cube[0],0.4) , depth + 1 )
rec([1,(0,0,0)],0)
Random Ant Path
We can simulate a random path that an ant might walk underground. We sample a new cube based on the location of it's previous cube to get a 3d random path. Note that for this to work we need to keep in mind the radius of the previous cube and the new cube.
def randdir():
choices = [(1,0,0),(0,1,0),(0,0,1),(-1,0,0),(0,-1,0),(0,0,-1)]
return random.choice(choices)
def new_cube(old_loc, direction):
res = []
for i in [0,1,2]:
res.append(old_loc[i] + direction[i])
return tuple(res)
cube = (0,0,0)
for i in range(500):
cube = new_cube(cube,randdir())
bpy.ops.mesh.primitive_cube_add(radius=0.5, location = cube)
Normal Distribution
As of this year, you could use numpy but before this wasn't possible. This code was written on a blender version without numpy to show that you can make 3d plots of normal distributions as well.
import random
def r():
return round(random.gauss(0,6))
def bins(s):
minx = min([ i[0] for i in s ])
maxx = max([ i[0] for i in s ])
miny = min([ i[1] for i in s ])
maxy = max([ i[1] for i in s ])
res = {}
for x in range(minx, maxx+1):
xdict = {}
for y in range(miny, maxy+1):
xdict[y] = sum([ 1 for c in s if c[0] == x and c[1] == y ])
res[x] = xdict
return res
bind = bins([ [r(),r()] for i in range(6000) ])
for x in bind.keys():
for y in bind[x].keys():
h = bind[x][y]
if h != 0:
bpy.ops.mesh.primitive_cube_add(
radius=0.5, location = (x,y,h)
)
Conclusion
Blender is a lot of fun. High schools should be jumping on it for educational purposes pronto.


WITNESS LIST Public Education Committee April 18, 2006-9:00A CHARGE 9 On: Anderson, David (Texas Education Agency) Bacon, Jim (Texas State Teachers Association) Barr, Dr. Robert (Self) Bevers, Walter (Self and Clear Path Alternative School) Brooke, Linda (Texas Juvenile Probation Commission) Fowler, Deborah (Texas Appleseed) Jacobs, Billy (Texas Education Agency) LaVallo, Richard (Advocacy, Inc.) Lenz, Gene (Texas Education Agency) Levin, Marc (Texas Public Policy Foundation, Center for Effective Justice) Moore, Adrian (Council on At-Risk Youth) Reyes, Augustina (Self) Spriggs, Vicki (Texas Juvenile Probation Commission)


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(+ (+ 20 5) (+ 7 (+ (+ 20 5) (+ 7 (+ (+ 20 5) (+ 7 (+ (+ 20 5) (+ 7 2))))))))


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The GoldenHack is a business hackathon held at Laurier on
October 5-6, 2019.
We are accepting 250+ students to come to Laurier to code, design and innovate in this
multidisciplinary event. The attendees will solve fun and challenging problems over
24 hours, and we’d love for you to be a part of it! We are inviting not only student
developers, but also design and business students to encourage well-rounded teams.
As a “business hackathon” our aim is to blend the worlds of business and technology. We often find that business and design students are not encouraged to participate or are underrepresented in hackathons and we want to change that! Laurier prides itself on its business, computer science and user experience design programs, so we decided that it was time to bring these complementary disciplines together in The GoldenHack.
Hackathons are wonderful experiences to build something amazing literally overnight.
Students get to network, learn, collect cool sponsor swag, make friends, and get free
food all while being 100% sleep deprived. This is an experience that anyone interested
in creative problem solving should not miss.
Our goal is to show the world that innovation is a team sport. We’d love to be the event
where a designer, a developer and a business student decide to co-found the next massive
social network. Or maybe the next best fintech solution. We want to create an atmosphere
where the entrepreneurial and creative spirit thrives, and where everyone feels valued.
We are committed to building a prosperous community and having fun while doing it.
Our goal is to show the world that innovation is a team sport. We’d love to be
the event where a designer, a developer and a business student decide to co-found
the next massive social network. Or maybe the next best fintech software.
We want to create an atmosphere where the entrepreneurial and creative spirit
thrives, and where everyone feels valued.
Want to get in on the action?


Amazing peaple are making Amaizing desighs in a fun environment
When you work with us, you are part of a team of committed collaborators. All aspects pf our software development process are integrated interactive and agile
our approach unifile design development and product management to creat expectational products
we start each project by understanding youy b/s goals , the buser needs and the products requaments
then we help translate them into effective andelegment solution
before we sign a contract or white line of code our team will spend the nessesary time neededto understnd your product vision
the out come o this scooping sssion in propasal or high blevel statement of work.
based on your requirements,we can provide acomplete offering or just the the pieces you need.
DESIGN
Our design practice offers a ful range of services including brand strategy, interaction and visual design and user experience testing Throughout your project, our designers create and implement visual design and workflows, solicit user feedback and work with you to make sure what gets built is what is needed
DEVELOPMENT
All engineers are ruent [the latest enterprise, mobile and web development technologies They collaborate with your team to write and improve code on a daily basis, using proven practices such as test-driven development and pair programming
PRODUCT MANAGEMENT
Planning and development is iterative. Because we are constantly coding and testing, the products we buic are always ready to go live This iterative process allows for changes as business requirements ou


6
Woe to Those at Ease in Zion
1 “Woe to those who are at ease in Zion,
and to those who feel secure on the mountain of Samaria,
the notable men of the first of the nations,
to whom the house of Israel comes!
2 Pass over to Calneh, and see,
and from there go to Hamath the great;
then go down to Gath of the Philistines.
Are you better than these kingdoms?
Or is their territory greater than your territory,
3 O you who put far away the day of disaster
and bring near the seat of violence?
4 “Woe to those who lie on beds of ivory
and stretch themselves out on their couches,
and eat lambs from the flock
and calves from the midst of the stall,
5 who sing idle songs to the sound of the harp
and like David invent for themselves instruments of music,
6 who drink wine in bowls
and anoint themselves with the finest oils,
but are not grieved over the ruin of Joseph!
7 Therefore they shall now be the first of those who go into exile,
and the revelry of those who stretch themselves out shall pass away.”
8 The Lord GOD has sworn by himself, de-clares the LORD, the God of hosts:
“I abhor the pride of Jacob
and hate his strongholds,
and I will deliver up the city and all that is in it.”
9 And if ten men remain in one house, they shall die.
10 And when one's relative, the one who anoints him for burial, shall take him up to bring the bones out of the house, and shall say to him who is in the innermost parts of the house, “Is there still anyone with you?” he shall say, “No”; and he shall say, “Silence! We must not mention the name of the LORD.”
11 For behold, the LORD commands,
and the great house shall be struck down into fragments,
and the little house into bits.
12 Do horses run on rocks?
Does one plow there with oxen?
But you have turned justice into poison
and the fruit of righteousness into wormwood—
13 you who rejoice in Lo-debar,
who say, “Have we not by our own strength
captured Karnaim for ourselves?”
14 “For behold, I will raise up against you a nation,
O house of Israel,” declares the LORD, the God of hosts;
“and they shall oppress you from Lebo-hamath
to the Brook of the Arabah.”


Allows various kinds of credentials (secrets) to be used in idiosyncratic ways. Each binding will define an environment variable active within the scope of the step. You can then use them directly from any other steps that expect environment variables to be set:
sh 'curl -u $USERNAME:$PASSWORD http://…'
or retrieve values from Groovy code via the env
magic variable:
def password = env.PASSWORD
Note that some steps explicitly ask for credentials of a particular kind,
usually as a credentialsId
parameter,
in which case this step is unnecessary.


This example demonstrates a simple GUI to implement thermostat feature
This application host a server that can interact with the GUI but connecting to the network. After connecting to the network and pressing start on the settings page, type in the address of the EVM followed by port 8081, i.e. http://xxx.xxx.xxx.xxx:8081/ to control the application remotely
NOTE: The ip address of the EVM can be found by either using the "ifconfig" command on the serial console, or by running the Settings -> Network Settings application in Matrix


Estimation and comparison of survival distributions of dynamic treatment regimes (DTRs) from sequentially randomized clinical trials.
| Version: | 1.7 |
| Depends: | R (≥ 3.2.3) |
| Imports: | survival, ggplot2, aod |
| Published: | 2015-12-31 |
| Author: | Xinyu Tang [aut, cre], Maria Melguizo [aut] |
| Maintainer: | Xinyu Tang <xtang at uams.edu> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| URL: | http://CRAN.R-project.org/package=DTR |
| NeedsCompilation: | no |
| Citation: | DTR citation info |
| Materials: | NEWS |
| CRAN checks: | DTR results |
| Reference manual: | DTR.pdf |
| Package source: | DTR_1.7.tar.gz |
| Windows binaries: | r-devel: DTR_1.7.zip, r-release: DTR_1.7.zip, r-oldrel: DTR_1.7.zip |
| OS X binaries: | r-release: DTR_1.7.tgz, r-oldrel: DTR_1.7.tgz |
| Old sources: | DTR archive |
Please use the canonical form https://CRAN.R-project.org/package=DTR to link to this page.


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Allows for transparent content negotiation in a manner mimicking Apache httpd's MultiViews.Reads the default language out of the ViewContext as
org.apache.velocity.tools.view.i18n.defaultLanguage. See {@link #findLocalizedResource(String, String)} and {@link #findLocalizedResource(String, Locale)} for usage.
| Field Summary | |
|---|---|
| string |
DEFAULT_LANGUAGE_KEY
The key used to search initialization, context, and JVM parameters for the default language to use. |
| string |
defaultLanguage
The two character abbreviation for the request's default language. |
| Constructor Summary | |
|---|---|
|
MultiViewsTool() Creates a new uninitialized instance. Call {@link #init} to initialize it. |
| Method Summary | |
|---|---|
| string |
findLocalizedResource(string name, string language) Finds the a localized version of the requested Velocity resource (such as a file or template) which is most appropriate for the locale of the current request. Use in conjuction with Apache httpd's MultiViews, or by itself.Usage from a template would be something like the following: #parse ($multiviews.findLocalizedResource("header.vm", "en")) #include ($multiviews.findLocalizedResource("my_page.html", "en")) #parse ($multiviews.findLocalizedResource("footer.vm", "en"))You might also wrap this method using another pull/view tool which does internationalization/localization/content negation for a single point of access. |
| string |
findLocalizedResource(string name) Calls {@link #findLocalizedResource(String, String)} using the default language. |
| string |
findLocalizedResource(string name, System.Globalization.CultureInfo locale) Calls {@link #findLocalizedResource(String, String)} using the language extracted from locale. |
| void |
Init(object obj) Extracts the default language from the specified ViewContext, looking first at the Velocity context, then the servlet context, then lastly at the JVM default. This "narrow scope to wide scope" pattern makes it easy to setup language overrides at different levels within your application. |
| Methods inherited from class System.Object |
|---|
| Equals, Finalize, GetHashCode, GetType, MemberwiseClone, ToString |
| Field Detail |
|---|
protected internal string DEFAULT_LANGUAGE_KEY
The key used to search initialization, context, and JVM parameters for the default language to use.
protected internal string defaultLanguage
The two character abbreviation for the request's default language.
| Constructor Detail |
|---|
public MultiViewsTool()
Creates a new uninitialized instance. Call {@link #init} to initialize it.
| Method Detail |
|---|
public string findLocalizedResource(string name, string language)
Finds the a localized version of the requested Velocity resource (such as a file or template) which is most appropriate for the locale of the current request. Use in conjuction with Apache httpd's
MultiViews, or by itself.Usage from a template would be something like the following:
#parse ($multiviews.findLocalizedResource("header.vm", "en")) #include ($multiviews.findLocalizedResource("my_page.html", "en")) #parse ($multiviews.findLocalizedResource("footer.vm", "en"))You might also wrap this method using another pull/view tool which does internationalization/localization/content negation for a single point of access.
Parameters:
name
- The unlocalized name of the file to find.
language
- The language to find localized context for.
nameif it is not localizable.
public string findLocalizedResource(string name)
Calls {@link #findLocalizedResource(String, String)} using the default language.
public string findLocalizedResource(string name, System.Globalization.CultureInfo locale)
Calls {@link #findLocalizedResource(String, String)} using the language extracted from
locale.
public void Init(object obj)
Extracts the default language from the specified
ViewContext, looking first at the Velocity context, then the servlet context, then lastly at the JVM default. This "narrow scope to wide scope" pattern makes it easy to setup language overrides at different levels within your application.
Parameters:
obj
- the current ViewContext
@throws IllegalArgumentException if the param is not a ViewContext
|
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Please note that this article has {{ cnt }} child article. If you decide to move this article, then links to any child articles will not be updated.
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