| 005:006 Khan | : |
O you who believe! When you intend to offer As- Salat (the prayer), wash your faces and your hands (forearms) up to the elbows, rub (by passing wet hands over) your heads, and (wash) your feet up to ankles.    And if you are under an obligation, then wash (yourselves).  Allah desires not to place a burden on you but He wishes to purify you, and that He may complete His favour on you, so that you may give thanks. |
| 005:006 Pickthal | : |
O ye who believe! When ye rise up for prayer, wash you faces, and your hands up to the elbows, and lightly rub your heads and (wash) your feet up to the ankles. And if ye are unclean, purify yourselves. And if ye are sick or on a journey, or one of you cometh from the closet, or ye have had contact with women, and ye find not water, then go to clean, high ground and rub your faces and your hands with some of it.   If you are ill, or traveling, or had any digestive excretion (urinary, fecal, or gas), or had (sexual) contact with the women, and you cannot find water, you shall observe the dry ablution (Tayammum) by touching clean dry soil, then rubbing your faces and hands. GOD does not wish to make the religion difficult for you; He wishes to cleanse you and to perfect His blessing upon you, that you may be appreciative. |
| 005:006 Sarwar | : |
Believers, when you are about to pray, wash your face and your hands along with the elbows and wipe your head and your feet to the ankles. If you experience a seminal discharge, manage to take (the required) bath. If you are sick, or on a journey, or have just defecated, or have had intercourse with women and cannot find any water, perform a tayammum by: touching clean natural earth with both palms and wiping (the upper part) of your face and (the back of) your hands. God does not want you to suffer hardship. He wants you to be purified.  And if you be unclean, purify yourselves by bathing.  ALLAH desires not that HE should place you in a difficulty but HE desires to purify you and to complete HIS favour upon you, so that you may be grateful. |
| 005:006 Yusufali | : |
O ye who believe! when ye prepare for prayer, wash your faces, and your hands (and arms) to the elbows; Rub your heads (with water); and (wash) your feet to the ankles. If ye are in a state of ceremonial impurity, bathe your whole body. But if ye are ill, or on a journey, or one of you cometh from offices of nature, or ye have been in contact with women, and ye find no water, then take for yourselves clean sand or earth, and rub therewith your faces and hands, Allah doth not wish to place you in a difficulty, but to make you clean, and to complete his favour to you, that ye may be grateful. |
Concepts/Themes Covered: أركان الإسلام > التوحيد > توحيد الله تعالي > إرادته Pillars of Islam> Islamic> Oneness of Allah> His Will أركان الإسلام > التوحيد > توحيد الله تعالي > نعمه على عباده والأمر بالتحدث بها Pillars of Islam> Islamic> Oneness of Allah> His Gifts on his Worshippers and His Order to Speak about them أركان الإسلام > الصلاة > أداء الصلاة > الحض عليها Pillars of Islam> The Prayers>Performing the Prayers> The Incitement to Pray أركان الإسلام > الصلاة > الطهارة > التطهير Pillars of Islam> The Prayers>Chastity> Purification (act of chastity) أركان الإسلام > الصلاة > الطهارة > التيمم Pillars of Islam> The Prayers>Chastity> Tayammum أركان الإسلام > الصلاة > الطهارة > الغسل Pillars of Islam> The Prayers>Chastity> Wash أركان الإسلام > الصلاة > الطهارة > الوضوء Pillars of Islam> The Prayers>Chastity> Ablution الإيمان > الإيمان بالله > حقيقة الإيمان Faith> Belief In Allah> The Reality of Faith الإنسان والعلاقات الاجتماعية > الأسرة > من يحل نكاحه ومن يحرم Man and The Social Relations>The Family>One who is Lawful and the One who isn't Lawful to Marry العلاقات القضائية > أحكام قانونية > أحكام عامة > إباحة الزينة وأكل الحلال Judicial Relationships>Legal Rules>General Rules>The Allowance of the Adornment with Clothes and Lawful Food العلاقات القضائية > أحكام قانونية > العفو > الترخيص Judicial Relationships>Legal Rules>Forgiveness>Allowance العلوم والفنون > الحقائق العلمية و الإشاة إلى وقائع أيدتهاالإكتشافات العلمية > الصحة Science and Art> The Scientific Facts and the Indication to Facts which have been supported by the Scientific Discoveries>The Health
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


WITNESS LIST Agriculture & Livestock Committee April 5, 2005-8:00A HB 785 Against: Brady, Hugh (City of Waco) HB 1426 For: Lenarduzzi, Dr. Roland (Texas Veterinary Medical Association) On: Brantley, Dr. Gary (Texas State Veterinary Board) Fonken, Eric (Texas Department of State Health Services) HB 1568 For: Brown, Kirby (Texas Wildlife Association) Johnson, Howard "Butch" (Self) On: Price, Dana (Texas Parks & Wildlife Department, Wildlife Diversity Branch) HB 1808 For: Johnson, Howard "Butch" (Self) Nordyke, Patricia (Texas Federation of Humane Societies) On: Allen, Ron (Texas State Veterinary Board) Lenarduzzi, Dr. Roland (Texas Veterinary Medical Association) HB 2049 For: Small, Ed (Texas & Southwestern Cattleraisers) Wilson, Ross (Texas Cattle Feeders Association) HB 2066 For: Kochevar, Dr. Deborah (Texas Veterinary Medical Association) Lenarduzzi, Dr. Roland (Texas Veterinary Medical Association) Against: McGee, Sandra (Self) On: Allen, Ron (Texas State Veterinary Board) Lawhon, Lynn (Texas State Veterinary Board) HB 2313 For: Presnal, James (Texas Nursery & Landscape Association) On: Price, Dana (Texas Parks & Wildlife Department, Wildlife Diversity Branch) HB 3226 For: Small, Ed (Texas Bollweevil Eradication Foundation) HB 3311 For: Lenarduzzi, Dr. Roland (Texas Veterinary Medical Association) Stubbs, Dr. Clay (Texas Veterinary Medical Association) Against: Corbin, Dena (Texas Association of Equine Dentists and Allied Professionals) On: Allen, Ron (Texas State Veterinary Board) HB 3318 For: Myers, Ken (Texas Pest Control Association) Shields, Chris (Texas Pest Control Association and Texas Agricultural Aviation Association) Wasson, Mitchell (Collin Services, Inc.) Against: Fincannon, David (Self) On: Burnett, Dale (Texas Structural Pest Control Board)


Here you can see all the algorithms that you created. You can easily edit, delete or duplicate an already created algo from the Actions column.
By default, they are private and visible only by you, but if you make them public, they'll appear on the
Public Algos page also.


Home (index) Section 1
So, why is it that home is typically the beginning, but an index is typically at the end?
Home (index) Section 2
So, why is it that home is typically the beginning, but an index is typically at the end?
Home (index) Section 3
So, why is it that home is typically the beginning, but an index is typically at the end?


Backend Integration
This test configures the
root
to simulate a Laravel/Rails setup.
JS Asset References
Asset Outside Root
CSS Asset References
Background URL with Alias:
Background URL with Relative Path:


Admin Signup
First Name
Last Name
Email
Password
CNIC
Contact
Designation
Employment Validation Code
Already have an account?
Login Here


This is wrong but should not crash ] ) } ! # comment config BR2_PACKAGE_GAMMARAY bool "gammaray" depends on BR2_PACKAGE_QT5 help GammaRay Qt introspection probe. second line of help, with correct indentation third line underindented and thus wrong default 'true' menu myMenu endmenu


Toggle navigation
Skylar McCauley
About
Skylar McCauley
Aspiring Software Engineer and Graphic Designer. Photographer on the side.
itsme@skylarmccauley.com


openssl Introduction
Key Generation
The first step in preparing for the use of public encryption is to generate a private key.
笔记：想要使用public encryption的第一步就是生成一个private key pair。
Before you begin, you must make several decisions:
-
Key algorithm: OpenSSL supports RSA, DSA, and ECDSA keys,
but not all types are practical for use in all scenarios.
For example, for web server keys everyone uses RSA,
because DSA keys are effectively limited to 1,024 bits (Internet Explorer doesn't support anything stronger)
and ECDSA keys are yet to be widely supported by CAs.
For SSH, DSA and RSA are widely used, whereas ECDSA might not be supported by all clients.
-
Key size: The default key sizes might not be secure,
which is why you should always explicitly configure key size.
For example, the default for RSA keys is only 512 bits, which is simply insecure.
If you used a 512-bit key on your server today,
an intruder could take your certificate and use brute force to recover your private key,
after which he or she could impersonate
冒充；扮演 to pretend to be sb in order to trick people or to entertain them
your website.
Today, 2,048-bit RSA keys are considered secure, and that's what you should use.
Aim also to use 2,048 bits for DSA keys and at least 256 bits for ECDSA.
-
Passphrase: Using a passphrase with a key is optional, but strongly recommended.
Protected keys can be safely stored, transported, and backed up.
On the other hand, such keys are inconvenient, because they can't be used without their passphrases.
For example, you might be asked to enter the passphrase every time you wish to restart your web server.
For most, this is either too inconvenient or has unacceptable availability implications.
In addition, using protected keys in production does not actually increase the security much, if at all.
This is because, once activated, private keys are kept unprotected in program memory;
an attacker who can get to the server can get the keys from there with just a little more effort.
Thus, passphrases should be viewed only as a mechanism for protecting private keys
when they are not installed on production systems.
In other words, it's all right to keep passphrases on production systems, next to the keys.
If you need better security in production, you should invest in a hardware solution.


 Enter a movie title and get the major themes of the story.
Theme It


GCM Internals
Device Info
Android Id
User Profile Service Created
GCM Enabled State
Signed In Username
GCM Client Created
GCM Client State
GCM Client Is Ready
Connection Client Created
Connection State


--- layout: default galleries: - title: Link to image gallery image: /uploads/album/camry.jpg url: https://blog.xtapo.com/jekyll-photo-gallery/test/ ---
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And a whole lots of fun at Apple Jacks.
01-Sep-2017 | Milku
That calls for ice cream...
04-Sep-2017 | Milku
The last stragglers have returned to school and work.
06-Sep-2017 | Milku
But so much to be aware of.
07-Sep-2017 | Milku


From your desktop, click People & user groups at the top of your left sidebar Click New User Group in the top rightFrom your.
Nelson's Biography
Fullname
Nelson Jamesbond
Age
25yrs
Medical Issue
Cancer of the Lungs
Amount Needed
$10,000
Amount Raised
$4,500
Amount Left
$5,500
Download the MedicAid Sponsor App and keep saving lifes even on the go
Subscribe to our newsletter to get updates about the platform


 No one can do it for me.
This project is on a website for an agency Known as happy Trails. Happy Trails travel is a
is full service travel agency,
that handles both corporate and leisure travels.
Whether it's a sandals resort, luxury or adventure cruise,romantic gateway,honeymoon package or European vacation, happy trails
agency is there to make your your trip a memorable and enjoyable. The language used is HTML and CSS for styling the page
Click on the link below to view the website
Travel AgencyThis project describes myfavourite band Known as Big time Rush.
Big Time Rush is a popular boy band that has realised many records over
many years. The band also has their own popular TV-show known as Big Time
Rush.The website shows the upcoming events of the band and also mor information
about the band.The language used is HTML and CSS for styling the page
Click the link below to view the website
This project is on my Pet The american Eskimo Dog. I call her Fluffy.
Fluffy is a is a Nordic breed recognized by the American Kennel Club in 1993.
Did you know The American Eskimo Dog is always white or white with biscuit cream.
Click the link below to view the website.The languages was HTML.
Name: KALEI ELSIE NDINDA
Email<EMAIL_ADDRESS>Address: 34952 00200
PhoneNo: +254790426376
Gender: Female
2018 - Present: Moringa School
2016 - Present: University of Nairobi
2012 - 2015: ST.George's Girls' Secondary School
2008 - 2011: Gilgil Hills Academy
2004 - 2007: Moi Educational Center
Data Management at Miela Poultry and Animal feeds
1. Computer Scientists
2. Web Developer
3. Android Developer
4. software Engineer
1. Swimming
2. Dancing
3. Travelling
4. Singing
I decided to take a programming class at Moringa School because, my intrest
was on learning how to use the command line, to have linux as my current operating system,
learn how to use and interact with git and github, learn javascript and jquery and also css.
So far, I can gadly say that part of what I had wanted to learn has been Achieved


{% block content %}
We are Cheaters....
But we Don't Cheat Humanity..!
We hate Study....
But we Love Technology...!
We Flirt with Flirters...
But we are true lovers....!
World can't change us....
But we can change the world.....!
We don't have books in hands.....
But have revolutionary ideas in mind....!
We are the rarest common race on earth.....!
Meet us we are the HACKERS....!!!


Neural Paint
Content Image
Upload Image
Style Image
Upload Image
Upload
Result Image
Created By Raj Soni


{% capture component %}
{% endcapture %} {% capture name %}Tweet{% endcapture %} {% capture liquid %}{% raw %} {% include molecules/tweet.html classes="" children="Add your stars and join the groundswell! https://t.co/XU2hI8gBbg" date="November 25, 2020" url="https://twitter.com/lowerbarriers/status/1331681214168780800" %} {% endraw %}{% endcapture %} {% capture usage %} #### General guidance Tweets first render as blockquotes, and are then made into tweets via a third-party script. On this site we only include the Twitter script on pages that need it by using this molecule rather than encouraging direct tweet embeds (which do work). {% endcapture %} {% capture accessibility %} Just some sample text in the accessibility section for now. {% endcapture %} {% capture props %} children| content . Can be plain text or markup| Here is some plain text, classes| css classes applied to parent| color--main-dark, date| Human-readable date for the tweet, url| Link to the tweet from the embed code usually {% endcapture %} {% assign classes = "background-color--main-light, font-size--2em" | split: ", " %} {% if include.mode == "docblock" %} {% include molecules/docblock.html accessibility=accessibility classes=classes html=component liquid=liquid name=name props=props source=include usage=usage %} {% else %} {{ component }} {% endif %}{{ include.children }}
{{ include.date }}


Usage
To be able to use these icons, you must include this line in the <head>
portion of your HTML code
<link href="https://fonts.googleapis.com/icon?family=Material+Icons" rel="stylesheet">
To use these icons, use the material-icons class on an element and provide the ligature as the text content.
<i class="material-icons">add</i>
Sizes
To control the size of the icon, change the font-size: 30px
property of your icon.


A link table describes the links in a network. That means that each row describes a link with at least a source and target. Optional attributes include time, link type, link weight, and locations of source and target nodes
while
connected through this link.
(.csv)
Node Table
A node table describes the nodes in the network. That means that each row in the node table describes a node and its relations, or attributes.


Entries - {{data.Entries.length}}
×
{{entry.Name}}
{{entry.Description}}
New Entry
Name:
Description:


Tools to create, use, and convert ‘ecocomDP’ datasets. ‘ecocomDP’ is a dataset design pattern for harmonizing ecological community surveys in a research question agnostic format, from source datasets published across multiple repositories, and with methods that keep the derived datasets up-to-date as the underlying sources change. Described in O’Brien et al. (2021), https://doi.org/10.1016/j.ecoinf.2021.101374.
Get the latest CRAN release:
install.packages("ecocomDP")
Get the latest development version:
# install.packages("remotes")
remotes::install_github("EDIorg/ecocomDP", ref = "development")
Use GitHub Issues for bug reporting, feature requests, and general questions/discussions. When filing bug reports, please include a minimal reproducible example.
Community contributions are welcome! Please reference our contributing guidelines for details.
Please note that this project is released with a Contributor Code of Conduct. By participating in this project you agree to abide by its terms.


Many programming interfaces rely on a set of condition codes
where each code has a numeric ID, a mnemonic symbol, and a
human-readable message. This SRFI defines a facility to translate
between numbers and symbols in a codeset and to fetch messages by
code. Examples are given using the Unix errno and
signal codesets.


There are other options for doing Gherkin-based BDD in Python. We’ve listed the main ones below and why we feel you’re better off using behave. Obviously this comes from our point of view and you may disagree. That’s cool. We’re not worried whichever way you go.
This page may be out of date as the projects mentioned will almost certainly change over time. If anything on this page is out of date, please contact us.
You can actually use Cucumber to run test code written in Python. It uses “rubypython” (dead) to fire up a Python interpreter inside the Ruby process though and this can be somewhat brittle. Obviously we prefer to use something written in Python but if you’ve got an existing workflow based around Cucumber and you have code in multiple languages, Cucumber may be the one for you.
lettuce is similar to behave in that it’s a fairly straight port of the basic functionality of Cucumber. The main differences with behave are:
The issues we had with Lettuce that stopped us using it were:
freshen is a plugin for nose that implements a Gherkin-style language with Python step definitions. The main differences with behave are:
The issues we had with Freshen that stopped us using it were:


Hello, I'm a french game artist, currently studying at ENJMIN, Angoulême, France.
I previously majored in Graphic Design and Webdesign, and studied Animation during my Erasmus stay. I like bold colors, and turning silly ideas into nice games!


Dramatics Events
Stage Play (80 points)
No. of Pools: 4
No. of teams per Pool: 1
Duration of each play: Maximum of 80 minutes + 10 minutes – “Curtain to Curtain”
Appreciation Trophies: Best Actor & Best Director
Other rules and regulations:
- No language bar (It can be both in English or Hindi or Both) Obscenity is left to the judges.
- Exceeding of time due to applause shall not be considered for negative marking.
- The play chosen by the pool should not be the one performed by dramatics club, IIT Kanpur or any
Galaxy team in the past 5 years
Judging Criteria:
| Script and Direction | 35 |
| Acting | 35 |
| Sounds and Lights | 10 |
| Props, Costumes and Stage Setup | 10 |
| Overall Impact and Creativity | 10 |
Street Play (80 points)
No. of Pools: 4
No. of teams per Pool: 1
Duration of each play: Maximum of 25 minutes + 5 minutes
Other rules and regulations:
- No language bar (It can be both in English or Hindi or Both) Obscenity is left to the judges
- Exceeding of time due to applause shall not be considered for negative marking.
- Copying of scenes/scripts from any play or any similar source is not allowed.
Judging Criteria:
| Script | 25 |
| Body Art | 10 |
| Acting, Energy and Voice | 35 |
| Direction | 15 |
| Overall Impact | 15 |
Mime (40 points)
No. of Pools: 4
No. of teams per Pool: 1
Duration of each play: Maximum of 10 minutes + 5 minutes
Other rules and regulations:
- Props are allowed.
- The minimum duration is 5 minutes
- Copying of scenes/scripts from any play or any similar source is not allowed.
Judging Criteria:
| Direction/Creativity | 35 |
| Consistency/Story | 20 |
| Acting/Postures/Expressions | 25 |
| Overall Impact | 20 |


I turned the corner and saw win I waved and continued on my way.
I turned the corner and saw {{hero.name}}. I waved and continued on my way.


--- layout: index title: index permalink: / --- {% for section in site.data.landing %} {% assign loopindex = forloop.index | modulo: 2 %} {% include sections/{{section.tpl}} %} {% endfor %}


--- layout: post title: 'How to : Re-use Animation Extenders in a page' date: 2007-08-15 12:11:32.000000000 -04:00 type: post published: true status: publish categories: [] tags: - AJAX - Animation meta: _encloseme: '1' orig_url: http://blogs.msdn.microsoft.com/b/phaniraj/archive/2007/08/15/how-to-re-use-animation-extenders-in-a-page.aspx orig_site_id: '7524' orig_post_id: '4402035' orig_parent_id: '4402035' orig_thread_id: '530087' _wds_ratings_users: '1' _wds_ratings_score: '5' orig_application_key: phaniraj orig_post_author_id: '56365' orig_post_author_username: PhaniRajuYN orig_post_author_created: Nov 10 2006 05:47:39:000PM orig_is_approved: '1' orig_attachment_count: '0' orig_url_title: http://blogs.msdn.com/b/phaniraj/archive/2007/08/15/how-to-re-use-animation-extenders-in-a-page.aspx _wds_ratings_average: '5' opengraph_tags: | author: login: phanirajuyn email<EMAIL_ADDRESS>display_name: Phani Raju MSFT first_name: '' last_name: '' ---
while working with the AnimationExtender on an ASPX Page ,One would run into a scenario wherein you would need to associate the same animation with multiple Elements on the page.
Some Examples are :
Today , we will discuss how to re-use a single AnimationExtender in a few possible Scenarios.
a) Trigger the same Animation From Different Controls
This section will address the scenario wherein you would have an animation which is defined to animate a specific element.
And you would want different Elements on the Page to trigger the same animation on the element.
Here , we would be simulating a scenario wherein one would probably want to assign Multiple TargetControlIDs to an animation.
The TargetControlID Specifies the control that Kicks-off the animation.
If an AnimationTarget is not Specified , then it is the control which will be animated.
We will have the Following Elements :
a) A button to trigger the animation :
<!-- The Trigger Button One--> <asp:Button runat="server" ID="btnAnimateTriggerOne" Text="Trigger One" OnClientClick="return false;" />
b) A Div/ASP:Panel which will be animated onClick of the Button
<!-- The Panel which will be animated--> <asp:Panel runat="server" ID="pnlAnimated" Style="position: absolute; top: 100px; left: 50px; height: 200px; width: 150px; background-color: #99ccff;"> </asp:Panel>
The Animation Markup will be as shown below :
<!-- The Markup for the animation Extender--> <ajaxToolKit:AnimationExtender BehaviorID ="animateMe" ID="AnimationExtender1" runat="server" TargetControlID="btnAnimateTriggerOne"> <Animations> <OnClick> <Sequence> <ReSize AnimationTarget="pnlAnimated" height="400" width="400" duration ="0.1" fps="45" unit="px" /> <ReSize AnimationTarget="pnlAnimated" height="380" width="380" duration ="0.1" fps="45" unit="px" /> <ReSize AnimationTarget="pnlAnimated" height="400" width="400" duration ="0.1" fps="45" unit="px" /> </Sequence> </OnClick> </Animations> </ajaxToolKit:AnimationExtender>
The Div pnlAnimated will resize to height and width 400 and
back to 380 and then 400 again to provide an Easing effect .
Let's Say that you need to trigger the same animation by clicking on another button and you would want to do this without having to create a New AnimationExtender on the same page.
<!-- The Trigger Button two--> <asp:Button runat="server" ID="btnAnimateTriggerTwo" Text="Trigger Two" />
a.1) Client Side :
Step 1 : Assign a BehaviorID to the AnimationExtender if not already present.
BehaviorID ="animateMe"Step 2: Assign an OnClientClick function to the btnAnimateTriggerTwo button .
OnClientClick="ChangeAnimationTarget();return false;"Step 3: The Function ChangeAnimationTarget() which will trigger the animation to be played.
<script language ="javascript" type ="text/javascript"> function ChangeAnimationTarget() { $find("animateMe").get_OnClickBehavior().play(); } </script>This will cause the animation already defined on the TargetControl of btnAnimateTriggerOne to be played onclick of thebutton btnAnimateTriggerTwo.In a similar way you can add any number of triggers to the same AnimationExtender.
a.2) Server Side :
Step 1: Put the Above Controls inside the ContentTemplate of an UpdatePanel .
Step 2: On the Server-Side you can switch the TargetControl by running the following code.
private void ChangeAnimationTarget() { AnimationExtender1.TargetControlID = btnAnimateTriggerTwo.ID; btnAnimateTriggerTwo.OnClientClick = "return false;"; }Step 3: Now , the TargetControlId has changed and upon clicking on the button btnAnimateTriggerTwo, the animation will run.In this case , you would have to switch the AnimationTarget BEFORE you want the animation to run.
b) Modify the AnimationTarget on which you want the animation to run
let's consider a scenario in which you would want the same Animation to run on 2 or more different Elements.For the sake of simplicity , lets consider that you would want to run the above ResizeAnimation onanother asp:Panel by the name of pnlAnimatedToo and you want to do this without having to create another AnimationExtender on the same page.
b.1) Client Side :
Step 1 : You will have to change the markup of the AnimationExtender to look like this :Change the AnimationTarget Attribute to be AnimationTargetScript ="getAnimationTarget();".This will cause the function getAnimationTarget() to be called whenever the AnimationExtender runs.and getAnimationTarget() will return the ID of the Control that should be animated.<ajaxToolKit:AnimationExtender BehaviorID ="animateMe" ID="AnimationExtender1" runat="server" TargetControlID="btnAnimateTriggerOne"> <Animations> <OnClick> <Sequence> <ReSize AnimationTargetScript="getAnimationTarget();" height="400" width="400" duration ="0.1" fps="45" unit="px" /> <ReSize AnimationTargetScript="getAnimationTarget();" height="380" width="380" duration ="0.1" fps="45" unit="px" /> <ReSize AnimationTargetScript="getAnimationTarget();" height="400" width="400" duration ="0.1" fps="45" unit="px" /> </Sequence> </OnClick> </Animations> </ajaxToolKit:AnimationExtender>Step 2 : Assign the Following function as OnClientClick handler of the Button btnAnimateTriggerOne.OnClientClick="setAnimationTarget();return false;"The Function setAnimationTarget sets the ID of the AnimationTarget for the AnimationExtender.Step 3: The Definition of the functions getAnimationTarget() and setAnimationTarget().<script language ="javascript" type ="text/javascript"> var currentAnimationTarget ="pnlAnimated"; function getAnimationTarget() { return currentAnimationTarget; } function setAnimationTarget() { currentAnimationTarget = currentAnimationTarget === "pnlAnimated" ? "pnlAnimatedToo":"pnlAnimated"; } </script>In this example, the animationTarget will alternate between pnlAnimated and pnlAnimatedToo.
You can implement your own logic into the above functions for your implementation.
c) Combination of a) and b) , i.e you would want to use the same animationExtender to trigger the same animations on different elements onClick of two different Buttons.
Multiple TargetControlIDs and Multiple AnimationTargets.
For instance , in the above example , if you would want to
Animate pnlAnimated onClick of btnAnimateTriggerOne
and
Animate pnlAnimatedToo onClick of btnAnimateTriggerTwo.
And you would want to do all of this Without creating a new AnimationExtender on the same page.
Step 1: Assign the OnClientClick of the Two buttons to be as below :
<!-- The Trigger Button One--> <asp:Button runat="server" ID="btnAnimateTriggerOne" Text="Trigger One" OnClientClick="setAnimationTargetValue('pnlAnimated');return false;" /> <!-- The Trigger Button two--> <asp:Button runat="server" ID="btnAnimateTriggerTwo" Text="Trigger Two" OnClientClick="setAnimationTargetValue('pnlAnimatedToo');SwitchTargetControl();return false;" />
Step 2: Change the Markup of the AnimationExtender to replace AnimationTarget to be AnimationTargetScript.
<ajaxToolKit:AnimationExtender BehaviorID ="animateMe" ID="AnimationExtender1" runat="server" TargetControlID="btnAnimateTriggerOne"> <Animations> <OnClick> <Sequence> <ReSize AnimationTargetScript="getAnimationTarget();" height="400" width="400" duration ="0.1" fps="45" unit="px" /> <ReSize AnimationTargetScript="getAnimationTarget();" height="380" width="380" duration ="0.1" fps="45" unit="px" /> <ReSize AnimationTargetScript="getAnimationTarget();" height="400" width="400" duration ="0.1" fps="45" unit="px" /> </Sequence> </OnClick> </Animations> </ajaxToolKit:AnimationExtender>
Step 3: The Definition for the JavaScript Functions.
<script language ="javascript" type ="text/javascript"> function SwitchTargetControl() { $find("animateMe").get_OnClickBehavior().play(); } var currentAnimationTarget ="pnlAnimated"; function getAnimationTarget() { return currentAnimationTarget; } function setAnimationTargetValue( value ) { currentAnimationTarget = value; } </script>


1
Check in
First things first, checking-in. The purpose of this is to align the team and to set the context of the session, and remember there are no wrong answers!
- Gather everyone in a circle and take out your phone and go to menti.com
- Enter the code 77 26 03 and follow the instructions
- When the whole team has answerd click 'show results'
- Read out your own reply as its shown
- When you've gone full circle you're checked-in
2
Why and Background
When giving feedback it’s important to base it of past common experiences, like the philosopher Søren Kierkegaard said ‘Life can only be understood backwards, but it must be lived forwards’. So let’s go back in time with the intention to understand it.
- Gather everyone around the empty wall or whiteboard
- Create a timeline for the past project and together pinpoint the major events during this period, like; deadlines, project deliveries, team-days etc
- Now take 10 minutes for individual reflection, ask yourself what’s been good and what's been bad during these events
- Write one reflection on one post-it, creating one pile of good and another of bad ones
- One by one go up to the wall and read out what you’ve written on the post-it, start with the good ones and place them above the timeline. Do the same thing for the bad ones but place them under the timeline
- When everyone has put up their post-its it’s time for collective reflections, have an open discussion with the purpose of clarifying and understand each other's perspectives
- Together agree on five learnings for the future. Decide for one person to write them down and add them to menti.com code: 96 02 68
×
Knowledge - Feedback Staircase
The Feedback Staircase is a tool for understanding how people receive feedback, the first step is to Discard the feedback you’re given being totally unarguable to it. The second step is to Defend your case, try to fence off whatever criticism is directed your way.
The third step is to go into the Explanatory stage, you share your personal reasons or justifications for your way of behaving. The fourth step is Understanding the feedback given to you.
And the final step is Change, accepting the feedback you’ve been given and embarking on the journey of change and self-improvement. Keep in mind that people might react differently depending on the situation people might jump up and down the different steps on the Feedback Staircase.
3
Feedback time - The Hand
Time for the official feedback exercise - The Hand. The exercise is divided into five different steps:
Thumb up
A behaviour you like about the person
Point at
Something you want to point out, make the person aware of
F**k u
A behaviour you don't like in the person
To develop
Something that you want to see more of in the person
That little extra
Something that you appreciate about the person
- Get paper and post-its. Have one person for each post-it creating one post-it for each person
- Take 20 minutes to individually reflect and write down bullets for each of the five steps
- When everyone’s done it’s time to share the feedback
- Decide for one person to start receiving the feedback
- Then the rest of the team continue to share their feedback to that person
- Then do the same for the next person. Continue until everyone has given and received feedback from everyone in the team
4
Reflections and Insights
Now it’s time to round this session off. You have both received and given feedback to all team members, and it’s likely that some unexpected feelings and events took place, which is great but it’s important not to leave anything you've opened unfinished. For your own sake as well as the teams.
- Take a few minutes for individual reflection and write down your main takeaways from what happened during the session
- Take out your phone and go to menti.com enter the code
50 13 97 and enter your reflections
- When everyone's done gather the team sitting in a circle and click 'show results'
- Read out your reply when its shown in the window and make sure to ask if somethings are unclrear
- Go full circle until everyone shared
5
Check out
And finally it’s time to check-out, the purpose is the like the check-in but opposite, closing this session in the same way you opened it.
- Gather everyone in a circle and take out your phone and go to menti.com
- Enter the code 12 82 46 and follow the instructions
- When the whole team has answered click 'show results'
- One by one read out your reply when its shown bellow
- When you've gone full circle you're officially checked-out


#assign page_edit_href="/docs/getting-started/eclipse-ide.html"> <#assign n0_start="active"> <#assign n1_eclipse="active">
Ebean uses bytecode enhancement to provide dirty checking
and lazy loading
.
Setup Eclipse to use the Ebean agent to enhance entity beans and transactional methods
when we develop and run tests in the IDE.
Install the Plugin for IntelliJ IDEA or Eclipse IDE.
Preferences > Installed JREs
Goto the installed JRE's and hit Edit
Add the ebean-agent as a VM -javaagent argument to the JRE. Use this JRE for your project.
With Ebean we can use query beans to create strongly typed queries. To do this we use annotation processing to generate the query beans.
To get Eclipse IDE to easily use annotation processing we should install the m2e apt
plugin and enable it on the project.
Help > Eclipse Marketplace
Install the m2e-apt plugin from the eclipse marketplace.
Properties > Java Compiler > Annotation processing
Enable the m2e-apt plugin on the project.


BITS IE Plugin Sample
Summary
This sample demonstrates basic application use of BITS by providing an
IE plugin to schedule a background download. The sample allows the
user to monitor progress, perform basic operations such as cancel and finish,
and even allows the user to resume the download after a logoff or a shutdown.
Key Concepts
- Basic connection with manager and job submission.
- Example presentation to user of job state.
- Job control such as suspend/resume/cancel/complete.
- Interface based callbacks for updating progress/state.
- Retrieving text messages for a BITS error code.
Installation
- Run the "install.js" script.
- Restart IE for the changes to take effect.
- To uninstall run the "uninstall.js" script.
- To build the sources, with PSDK installed on your machine, run "nmake makefile" in the directory where the sources are. Then go to the SDK binary output directory and follow the above instructions to install.
Basic Usage
Simple Download
- Open IE and right click on an anchor that points to a static HTTP file.
- Select the "Background Download As" option.
- Type in the destination file name at the prompt.
- Wait for job to finish. The sample will signal you when it is finished.
Demonstrating Reactivation On Logon
- Submit a download as described in the "Simple Download" section.
- While the sample is still downloading, logoff or exit windows.
- Log back on. The sample will restart.


Mask with FaceDetector
Notice:
Get Devices
Video:
VideoSize:
default
VGA(640x480)
THETA V(1920x960)
THETA V 4K(3840x1920)
HD(1280x720)
FullHD(1920x1080)
Start Video
Stop Video
Take Snap
Convert to stream:
Start
Stop
Drag to set masking area, or
use Face Detection
(
Mask inside area
Mask outside area)
Face Detection
captured stream


Community Updates
We have talks submitted to both FOSDEM and the OCP Summit:
FOSDEM Topics
UEFI Capsule Update
UEFI Overview - TianoCore & U-Boot
OCP Topics
TianoCore Roadmap
At the start of the community meetings, please feel free to introduce yourself if you'd like your attendance to be recorded in the minutes. This can be done on IRC (OFTC - #edk2) or on the zoom chat feature.
Please send feedback to me regarding the dates / times of these meetings. If no comments are heard I will assume that these dates and times are good.
January and February's meetings will both be held on *the second week* of the month to accommodate holidays.
Opens
-
We would like to setup demos of the current patch systems specific companies are using and record those sessions. Nate can do this for Gerrit and the folks at Microsoft can do the same for Github. John from MS volunteered to do a walk-through of the patch review system as well as CI. Stephano will contact potential demo hosts and setup a time that works for them as well as discuss any concerns with recording the session.
-
There were questions about the release process, specifically the differences between the UDK release and Stable Tag releases.
-
For details on Stable Tags, please see the following links:
-
A Stable Tag is more frequent than the UDK release. It is a demand based branch rather than a cadence.
-
If a branch is created by the community, is that branch maintained, curated, and allowed to have future versions?
-
The community we will discuss how this is addressed.
-
For now, much like the UDK, only critical fixes would be maintained.
-
Please feel free to send additional questions / comments on a new thread.
-
Build system changes, optimizations of the build system, possibly moving to the make files:
License Change
Mark Doran has made it clear that we'll be moving to an Apache 2.0 license. There is an RFC with a detailed proposal here:
If you are a copyright holder, please look at the RFC, give comments, and if there is a legal process for approval on your end, please start that process. Let us know if there are any concerns from your legal department. There is also a Bugzilla entry for details on code changes:
There will be a branch that Mike Kinney will create soon so that folks can review the changes to ensure that nothing is incorrect or might cause a build break. There is a script making this change, so the manual review of all these files will be difficult. Community assistance in reviewing those changes is appreciated.
Public Design and Bug Scrub Meetings
Stephano will send out an RFC to find a frequency and dates/times so that we can setup public design and bug scrub meetings. These are not meetings that everyone needs to join each occurance, however there will be required reviewers identified for specific features and bugs. There will be two meetings held, much like the Community Meeting format, to accommodate different time zones. Current thoughts are that Thursday AM (PST) for EMEA and PM (PST Friday AM Asia) would work, but please comment when the RFC is sent out if you have questions or comments. Making the design and bug scrub meeting agendas clear ahead of time is ideal. Stephano will head up that effort. Also, in each meeting we will collect the next week's possible topics.
//COMMENT
We need to have a process for the best way to begin a new design idea. We do have a "feature request" in Bugzilla. We also need a way to share documentation in terms of design. Stephano will send out an RFC regarding options for ways of sharing these documents. The design meeting can act as a clarification to possible new feature questions.
Patch Review Update
GitHub
Laszlo has been reviewing GitHub with the help of several folks at Microsoft. Microsoft currently relies on the Web UI of GitHub to archive all the details of their process. Laszlo did find some places where a "force commit" (as one example, there are others) would be visible only for a period of time, but will eventually be lost. There is a concern that the community may not find this level of logging acceptable.
Offline use has also been brought up as an issue for those traveling regularly or with intermittent internet connections in their location. We want the TianoCore community to remain open for all to contribute regardless of their location or access to reliable internet.
Stephano will send out a RFC, regarding both these issues. Please look at Laszlo's emails (they will be linked) and comment as to how these issues might effect your workflows. Details on any workarounds to these issues that folks have used or have researched are also appreciated.
GitLab
Philippe Mathieu-Daudé has volunteered to facilitate a review of GitLab and has invited Laszlo to participate. We do not want to overload Laszlo with review tasks so we ask that any community members who have time to work on reviewing this system to please contact Stephano. Ideally this person should be very familiar with our patch review process so that they can give detailed, objective insight into the functionality of the system.
Phabricator
Laszlo is currently working with Rebecca Cran to evaluate the features of Phabricator and there will be more info on this in upcoming emails.
//COMMENT
CI will be included in our discussion eventually, however we are focusing on patch review for now.
//COMMENT
There are future features in both GitLab and Phabricator that will be coming out in the near future. Also, if we could summarize the GitHub issues we could post them to their respective sites as feature requests. In the end, it is important to note which systems have features on the road map and which need feature request submitted. This will be called out in future summary emails / shared documents.
Collaboration Software
We will be assessing several collaboration software possibilities. We will proceed with testing these options on specific discussion topics, and those discussions will be logged and summarized for the mailing list so as not to lose any information.
Stephano will start discussions shortly on GitHub "Team Discussions". This discussions will cover our use of line endings as well as the possible use of standard C types. More of these tests will be forthcoming.
Thank you all for joining. As always, please feel free to email the list or contact me directly with any questions or comments.
Kind Regards,
Stephano Cetola
TianoCore Community Manager


This article will get you started using Grimwire and building applications by stepping through the key concepts.
Start by cloning a copy of grim and hosting it statically with Python's SimpleHTTPServer.
When you're ready to deploy, you can host Grimwire with Apache or nginx, or include grim in your server's public assets. All paths are relative so you can deploy grim at the root or at a sub-url.
If you plan to work on core libraries, you'll need to clone submodules (the Local API) and run the build scripts. Read the "Building" docs for detailed instructions.
git clone https://github.com/grimwire/grimwire.git grimwire cd grimwire python -m SimpleHTTPServer # open http://localhost:8000 in your browser
Cloning and hosting Grimwire
When Grimwire is first loaded, it GETs the .host.json
file at its root to find out what software to load. Those applications can not be removed or reconfigured by the user, but they can be disabled and/or copied for editing.
Copied applications and their configuration live in the user's sessionStorage
. Their application choices override .host.json
.
User settings are controlled in the "Applications" interface at the top right. If you haven't seen it yet, take a moment to open Applications and look around.
{ "applications": ["apps/docs.json", "apps/search.json", "apps/reader.json"] }
An example .host.json file
Applications are created by one or more Web Workers in a JSON configuration. All active applications are persistently open, and each is given a link in the top navigation bar. Where that link goes is determined by startpage
.
Every application must specify a unique id
. In addition to app-management, the id
is used to build domains for the workers. These domains follow the scheme of httpl://{worker id}.{app id}.usr
.
If an app id collides, it will have a number appended.
For use in the UI, every app should specify a title
and icon
. The icon
is optional, but recommended. Its value should map to Bootstrap's suite of Glyphicons, without the "icon-" prefix.
Workers are specified in an array of objects which must include a unique id
, a title
, and a src
url.
It's possible to use a "data-uri" for the src
, allowing you to embed the javascript directly into the JSON file.
Every worker has the optional common
object mixed into its config, as well as some values from the application's config. All values in the worker's config are given to the worker program under local.worker.config
.
The additional values from the application config areappId
,appTitle
,appIcon
, anddomain
. Be sure to usedomain
whenever linking to the worker's resources.
{ "id": "reader", "title": "Reader", "icon": "list", "startpage": "httpl://feed.reader.usr", "common": { "storageHost": "httpl://storage.env" }, "workers": [ { "id": "feed", "title": "Feed Interface", "src": "apps/reader/feed.js" }, { "id": "rssproxy", "title": "RSS Feed Proxy", "src": "apps/reader/rssproxy.js" } ] }
An example app json file
Grimwire's Workers are Web servers with no direct access to the document. Instead, they respond to requests which populate the page and serve other programs.
Every worker must define a main
function which takes a request
and response
object. This function is called on every request, and must always send and close the response.
The Local API provides a promises-based toolset for HTTP and configuration. The Worker must use local
instead of XMLHttpRequest
, as Grimwire nullifies XHR and other APIs which untrusted code might exploit. Local also provides the require()
function, which uses syncronous XHR to emulate the CommonJS spec.
Any javascript file can use module.exports
to specify its exports. If the program requires a non-js file, it will receive a string with the file's contents.
All workers are stateless, and may be shut down or restarted at any time (without notice). This simplifies reconfiguration. Any persistent data should be stored in external services, such as storage.env
.
var marked = require('vendor/marked.js'); marked.setOptions({ gfm: true, tables: true }); function main(request, response) { local.http.dispatch({ method : 'get', url : local.worker.config.baseUrl + request.path, headers : { accept:'text/plain' } }).succeed(function(res) { response.writeHead(200, 'ok', { 'content-type':'text/html' }); response.end(marked(res.body||'')); }).fail(function() { response.writeHead(502, 'bad gateway').end(); }); }
A markdown-conversion proxy
UIs in Grimwire never use client-side code from the applications, and only support limited inline styling.
This is because client-side code and styles can not be sandboxed and composed effectively.
Instead, Grimwire defines a number of behaviors for exerting real-time control in the server, and the host provides a set of styles and widgets to create rich experiences. By default, Grimwire ships with Twitter Bootstrap's styles and components.
Interfaces in Grimwire are divided into multiple "client regions," which are elements that browse HTTP resources independently of their parents. They behave much like iframes, and are used to make security decisions.
Applications can create embedded client regions with the data-client-region
directive.

{sidenav}

The layout template for the docs app


Behold, I stand at the door and knock. If anyone hears my voice and opens the door, I will come in to him and dine with him, and he with me.
I still remember vividly one night some forty six years ago as a young man in high school. It was a Sunday evening and over six hundred students were gathered in the school hall listening to a young University of Nairobi masters student preaching. As he talked about Christ as his Lord and Saviour, I felt some conviction that I also needed to open my heart to allow Christ in so that he could also become my Saviour.
It was such a struggle for me to surrender and swallow my pride and overcome fear about what other students would think if I walked forward to be prayed for. Finally, I gathered courage and went forward. The young preacher led me through a prayer of confession and I received Christ as Lord and Saviour of my life. It was such a relief and joy for me. I had never felt such joy and peace in my heart. That was the beginning of my long walk with the Lord up to this day.
What Revelation 3:20 says has been proved true by many through centuries who dared to surrender and open their hearts to Christ to come in. Jesus said that he stands at the door and knocks. If anyone opens the door to allow him in, he comes in and dines with him and he with him. Dining talks of joyful sharing of a sumptuous meal together in an atmosphere of joy, happiness and peace. This meal is prepared at Christ's own expense. He is the source of peace and joy; he meets all our spiritual, social and material needs.
You might be one who over the years have heard of the saving grace of God. Often, the word of God may have been preached and you felt convicted and thought of accepting Christ to be Lord and Saviour of your life. But another voice told you, No, don't do that today; take time and think about it.  Another voice may have sent shivers down your spine saying: What about if you get saved then backslide, what will people say?
All these were voices of Satan and his agents. Whenever you feel a conviction quickly open the door and let Christ come into your heart; that is the day of your salvation. Will you open the door of your heart today and allow Christ to come in and dine with you? The choice is yours.


{% import "macros.html" as macros %} {% extends base_layout %} {% block title %}Docs :: {% endblock %} {% block page_styles %} {% endblock %} {% block description %}It looks like you've managed to find the Wisdom documentation; things are looking up for you!{% endblock %} {% block cards %} {% endblock %} {% block navbar %} {% include 'navbar.html' %} {% endblock %} {% block content %}
“That brain of mine is something more than merely mortal; as time will show.” ― Ada Lovelace
This page contains documention for Lucidwork's Labs, which has been designed to enable quick evalution of Lucidwork Fusion and its various applications. Documentation for Lucidworks Fusion is located here.
The Lucidworks Streams Repo on Github contains additional code, scripts, instructions and video guides to help you get started using Fusion quickly.
If you are looking to download the Fusion binary, please visit the Fusion Download page.
Lucidworks Labs uses your Github account for authentication. The first time you navigate to any of the instance pages hosted on the streams.lucidworks.com subdomain, you will be redirected to Github and prompted for read permissions on your Github user profile.
To authenticate now, click on the Launch Instance button in the next section.
Lucidworks Labs allows you to launch demo Fusion instances with a single click. Try it now:
Your Lucidworks Labs account settings may be updated by navigating to the Account Settings page.
To enable 2FA, click on the on/off slider at the top of your setting page and then use Google Authenticator to scan the QR code on the screen.
To revoke the Lucidworks Labs application from your Github account, navigate to your Github Applications list and click on the revoke button next to the Lucidworks Labs application.
Instances may be created directly from your instances page, by visiting the various application templates on the Labs main page or using the APIs below. Once a Fusion instance has been created for you, the Fusion admin UI will be accessable from the instance's IP address and a set of credentials created for the instance.
A sample URI format used to access the Fusion admin UI:
http://<IP_ADDRESS>:8764/admin/login
To create a Fusion instance from your instances page, click on the Create Instance button and then select a Fusion template to use to start the instance. The time for startup and provisioning takes about 5-8 minutes, but sometimes can be instant if there are hotstarts available to assign.
If you are looking to start an empty, vanilla instance of Fusion use the Fusion 4.1.2 template.
To name an instance to something more useful, navigate to its detail page and then click on the name at the top. Type in a new name and then hit enter to save.
To revert the instance name to the one used at provisioning time, delete the entire name and hit enter.
Once a Fusion instance is running, the credentials to login to the instance will be shown, along with the IP address of the instance.
You may access Fusion's admin interface for the instance by using the Click to Login button. You'll login with the credentials provided above, which is located on the instance detail page.
Fusion instances started on Labs have both run and life timers. If an instance's run timer runs out, it will be stopped and halted. If an instance's life timer reaches zero, it will be permanently deleted regardless of whether or not it is running.
Instances may be occasionally preempted and stopped before their run timer expires. If one of your instances is stopped early, simply start it again by clicking on the start button.
Once you are finished with an instance, you may delete it from your list of instances by clicking on its button.
You may also delete the instance from its detail view. To delete an instance, click on the Delete Instance button at the bottom of the page and then click Delete Instance again in the confirmation dialog that pops up.
Fusion applications combine configuration specific parameters with an optional user interface. Applications can be a simple as data source using a web connector with a few start links.
Depending on complexity, Fusion applications may or may not include an application link once the instance is running. When a Fusion application supports it, a link to the application's UI will become available from the instance detail page:
Application templates are managed by Lucidworks. Templates include an application zip file and a simple installation script which configures the instance with the application and any required data and or setup.
You may view the example application templates on Github.
A complete list of templates and their accompanying instructions and/or repositories are available over on the Labs index page.
To start a Fusion application instance, navigate to the Labs index page and click on the the application you'd like to start. Once the application detail page loads, click on the Start Instance button to start the application's instance.
To start a stopped/preempted Fusion instance, navigate to the instances page and click on the the button next to the instance you'd like to start. You can also start a stopped instance from its detail view.
At this time there is no feature to allow for the restart of an already running instance.
Lucidworks Labs provides a few basic API methods to start, monitor and access your instances programmatically.
API calls are made to the following subdomain:
streams.lucidworks.com
API tokens may be obtained by navigating to your settings page and then clicking on the Generate API Token button.
Status of the system running the API may be retrieved by making a GET request to the endpoint:
streams.lucidworks.com/api/status
This method takes one parameter:
curl https://streams.lucidworks.com/api/status?token=qnSNLUQF8YzRjiizDr8J0Ba8z2FBXtfTbYByGoDHsWsXhMwpFLvlUyg7ASFvo13a { 'response': "ok", 'result': { 'message': "system is operating normally", 'starts_last_five_minutes': 2, 'confidence': 0.5 } }
Template streams are used to launch a specific application running on Fusion.
Calls to the template endpoints require a token parameter be included.
A list of templates is returned by making a GET request to the endpoint:
streams.lucidworks.com/api/template/list
This method takes one parameter:
curl https://streams.lucidworks.com/api/template/list?token=qnSNLUQF8YzRjiizDr8J0Ba8z2FBXtfTbYByGoDHsWsXhMwpFLvlUyg7ASFvo13a { [ { "description": "A starter template for Fusion 4.0.2.", "name": "Fusion Starter 4.0.2", "sid": "starter", "api_stub": "/api/template/starter" }, { "description": "May I help you?", "name": "Lou for Fusion 4.1.1", "sid": "lou", "api_stub": "/api/template/lou" } ] }
Template information may be retrieved by making a GET request to the endpoint:
streams.lucidworks.com/api/template/<template-id>
This method takes one parameter:
curl https://streams.lucidworks.com/api/template/lou?token=qnSNLUQF8YzRjiizDr8J0Ba8z2FBXtfTbYByGoDHsWsXhMwpFLvlUyg7ASFvo13a { "created": "2018-08-17 17:37:29.827000", "updated": "2018-08-17 17:37:29.827000", "sid": "lou", "name": "Lou for Fusion 4.1.1", "description": "May I help you?", "distro": "lou-buttons.tgz", "fusion_version": "4.1.1", "github_repo": "", "app_stub": ":8764/webapps/lou-demo/", "labs_link": "https://lucidworks.com/labs/apps/lou" }
Calls to the instance endpoints require a token parameter be included.
A list of instances which the token controls can be retrieved by making a GET request to the endpoint:
streams.lucidworks.com/api/instance/list
This method takes one parameter:
curl https://streams.lucidworks.com/api/instance/list?token=qnSNLUQF8YzRjiizDr8J0Ba8z2FBXtfTbYByGoDHsWsXhMwpFLvlUyg7ASFvo13a" { [ { 'name': "button-lou-8uvx1b", "status": "PROVISIONING", 'status_stub': "/api/instance/button-lou-8uvx1b" }, { "name": "button-activate-ja9w1c", "status": "RUNNING", "api_stub": "/api/instance/button-activate-ja9w1c" } ] }
Instance info may be retrieved by making a GET request to the endpoint:
streams.lucidworks.com/api/instance/<instance-name>
This method takes one parameter:
curl https://streams.lucidworks.com/api/instance/button-activate-8uvx1b?token=qnSNLUQF8YzRjiizDr8J0Ba8z2FBXtfTbYByGoDHsWsXhMwpFLvlUyg7ASFvo13a { "created": "2019-01-02 00:54:02.610331", "updated": "2019-01-02 01:07:05.034839", "started": "2019-01-02 00:54:02.610158", "expires": "2019-01-09 00:54:02.610139", "sid": "activate", "name": "button-activate-ja9w1c", "topic": "ai", "region": "any", "preemptible": True, "ip": "<IP_ADDRESS>", "admin_link": "http://<IP_ADDRESS>:8764", "app_link": "http://<IP_ADDRESS>:8764/webapps/Lucidworks_Search_UI/", "password": "69nm5pxgaj56", "status": "RUNNING", "username": "kordless", "template": "activate" }
Instances may be created and started by making a POST request to the Stream endpoint:
streams.lucidworks.com/api/stream/<template-name>
This method takes several parameters:
Integer values for Google regions:
This method requires the Content-length
header be set to 0
in the request.
curl -X POST \ -d 'Content-length: 0' \ "https://streams.lucidworks.com/api/stream/starter41?token=qnSNLUQF8YzRjiizDr8J0Ba8z2FBXtfTbYByGoDHsWsXhMwpFLvlUyg7ASFvo13a&preemptible=0&topic=space" { "created": "2019-01-02 01:10:47.578490", "updated": "2019-01-02 01:10:47.578501", "started": "2019-01-02 01:10:47.578179", "expires": "2019-01-09 01:10:47.578157", "sid": "lou", "name": "button-lou-80543c", "topic": "space", "region": "any", "preemptible": False, "ip": "None", "admin_link": "None", "app_link": "None", "password": "6b71nhejs463", "status": "PROVISIONING", "username": "kordless", "template": "lou" }
Instances with status TERMINATED
were preempted and may be restarted by making a GET request to the endpoint:
streams.lucidworks.com/api/instance/<instance-name>/start
This method takes one parameter:
curl https://streams.lucidworks.com/api/instance/button-starter41-8uvx/start?token=qnSNLUQF8YzRjiizDr8J0Ba8z2FBXtfTbYByGoDHsWsXhMwpFLvlUyg7ASFvo13a { "created": "2018-12-14 01:51:29.417217", "updated": "2018-12-17 23:33:41.297202", "started": "2018-12-17 23:33:41.293804", "expires": "2018-12-21 01:51:29.416775", "sid": "starter41", "name": "button-lou-ehhd2a", "topic": "ai", "region": "any", "preemptible": True, "ip": "None", "admin_link": "None", "app_link": "None", "username": "admin", "password": "ntamgl2afdsp", "status": "PROVISIONING", "username": "kordless", "template": "starter41" }
The status of an instance may be updated from itself by using the instance's password. Instances status update is performed uising a GET on the status endpoint:
streams.lucidworks.com/api/instance/<instance-name>/status
This method takes two parameters:
curl https://streams.lucidworks.com/api/instance/button-starter41-8uvx/status?password=ntamgl2afdsp&status=RUNNING "created": "2018-12-14 01:51:29.417217", "updated": "2018-12-17 23:33:41.297202", "started": "2018-12-17 23:33:41.293804", "expires": "2018-12-21 01:51:29.416775", "sid": "starter41", "name": "button-starter41-ehhd2a", "topic": "ai", "region": "any", "preemptible": True, "ip": "None", "admin_link": "None", "app_link": "None", "username": "admin", "password": "ntamgl2afdsp", "status": "RUNNING", "username": "kordless", "template": "starter41" }
More API methods coming soon!


Where We Are Headed
We are planning to move to Papua New Guinea in January 2020. When we arrive in country we will be spending the first several months getting oriented to the country as a whole. During this time we will be learning the national language and culture. Once we learn the national language we will begin the process of moving into an "unreached" tribe, and then we will begin the long journey of learning their language and culture and helping them to plant a church of their own. Please pray for us as we begin this monumental task.
Learn More: The Beginnings Where We're Headed Internship Ethnos360


JBoss EAP has periodic releases that contain bug and security fixes. It is recommended to keep your JBoss installation up-to-date.
Update manager provides you information on whether your existing JBoss EAP installation requires updates. It also lists all the updates done on the installation.
From JBoss EAP 8.0 onward, channel files are used to define the versions of the JBoss EAP server components. The update manager provides a list of channels associated with your installation.
You can also revert back the installation to a previous state.


Starting Towns
__________________
Talking Island
Elven Village
Dark Elven Village
Orc Village
Dwarven Village
Kamael Village
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Home


{% include "../../parts/meta.html" ignore missing %}
{% include "../../parts/menu.html" %}
Command
Response
{% include "../../parts/footer.html" %}


Hello Admin,
{{surname}} {{othername}} has just registered to the Bayelsa Youth Entrepreneur's Network
Please visit your backend to view his registration details
{# Join The Community or copy this link to your browser https://beta.ffe.ng/community #}


abstract fun createFlow(flowInitializer: FlowMockHelper<T>.() -> T): T
Using the flow initializer passed in as a function parameter, initialize a flow and mock the flow dependencies. Flow.call will not be invoked.
flowInitializer
- a lambda used to initialise the flow to be tested.
Return
the initialised flow with mocked properties.


I've been hacking on a @buffer
support in Sass and progress can be seen on https://github.com/StanAngeloff/sass/compare/nex3:master...StanAngeloff:feature/buffers The code is working at the moment, but lacks some features (see further down).
I plan on using this for my own projects, but if there is enough interest and the code is bug-free, I would be happy to submit a pull request for inclusion in core Sass.
The syntax I used is:
$device-size: small;
$device-width: 640px;
body {
color: white;
@buffer #{$device-size}-screen {
color: black;
}
}
h1 {
color: white;
@buffer #{$device-size}-screen {
color: black;
.no-js & { color: red; }
}
}
@media only screen and (max-width: #{$device-width}) {
@flush #{$device-size}-screen;
}
Several features can be seen in action in the snippet above:
&
) support.scss <=> .sass
using sass-convert
There is support for using @buffer
within .sass
files as well:
$device-size: small
$device-width: 640px
body
color: white
#{$device-size}-screen ->
color: black
h1
color: white
#{$device-size}-screen ->
color: black
.no-js &
color: red
@media only screen and (max-width: #{$device-width})
<- #{$device-size}-screen
buffer-exists(..)
or buffer-empty(..)
Clone the repo
$ git clone git://github.com/StanAngeloff/sass.git
Check out the feature/buffers
branch
$ cd sass
$ git checkout feature/buffers
Build and install the gem
$ gem build *.gemspec
$ gem install --local *.gem
Feedback welcomed very much.


tindalytics
Next Blueprint
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| ClusterFuture-class {future} | R Documentation |
A cluster future is a future whose value will be resolved asynchronously in a parallel process
ClusterFuture( expr = NULL, substitute = TRUE, envir = parent.frame(), globals = TRUE, packages = NULL, local = !persistent, persistent = FALSE, workers = NULL, user = NULL, master = NULL, revtunnel = TRUE, homogeneous = TRUE, ... ) MultisessionFuture( expr = NULL, substitute = TRUE, envir = parent.frame(), persistent = FALSE, workers = NULL, ... )
expr |
An R expression. |
substitute |
If TRUE, argument |
envir |
The environment from where global objects should be identified. |
globals |
(optional) a logical, a character vector, or a named list
to control how globals are handled.
For details, see section 'Globals used by future expressions'
in the help for |
packages |
(optional) a character vector specifying packages to be attached in the R environment evaluating the future. |
local |
If TRUE, the expression is evaluated such that all assignments are done to local temporary environment, otherwise the assignments are done to the global environment of the R process evaluating the future. |
persistent |
If FALSE, the evaluation environment is cleared from objects prior to the evaluation of the future. |
workers |
A |
user |
(optional) The user name to be used when communicating with another host. |
master |
(optional) The hostname or IP address of the master machine running this node. |
revtunnel |
If TRUE, reverse SSH tunneling is used for the PSOCK cluster nodes to connect back to the master R process. This avoids the hassle of firewalls, port forwarding and having to know the internal / public IP address of the master R session. |
homogeneous |
If TRUE, all cluster nodes is assumed to use the same path to ‘Rscript’ as the main R session. If FALSE, the it is assumed to be on the PATH for each node. |
... |
Additional named elements passed to |
ClusterFuture()
returns an object of class ClusterFuture
.
MultisessionFuture()
returns an object of class
MultisessionFuture
, which inherits from ClusterFuture
.
To evaluate an expression using "cluster future", see function
cluster()
.


A web application that lets you easily share messages quickly.
● Create an account
● Create a message board
● Add friends to board
● Post away!
A web application that lets you easily share messages quickly.


"TRANS" Film Criticism By Zachary McGhee
Not Rated (strong language, mild violence, mature themes), 90 minutes, 1998. Released commercially in 2000. Justin Lakes, Ryan Daugherty, Jon Daugherty. Directed by Julian Goldberg.
 They’re the type of rubbish that makes up roughly one-half of the independent film world, and give it a bad name. The other half are grand motion pictures carried out in the traditions of cinema: Bright, original, cutting edge. We, as critics, may urge Hollywood studios to take a look at this emerging art form known as independent film, but imagine a film like this slips through the cracks and they get a good look at it?
Even Supernova, a recent film which looks pretty much like a disaster area with its background (that film’s director walked out in an editing dispute with the studio and replaced his name with pseudonym Thomas Lee) and pathetic screenplay, is preferable to this mediocre, muddled garbage. Few directors can achieve the feat which Julian Goldberg has. This movie is boring, long, drawn out and unnecessary. If you don’t have a story to tell, don’t tell it.
Truth be told, the most horrible and condemning fact about Trans is this: I walked out of this movie.
The plot (which I had to look up on the Internet, as it can’t be found in the film itself) seems to go something like this: A young delinquent of some sort manages to escape the juvenile facility he’s been placed in and goes running all around talking and meeting with different people who manage to assist in concealing him from authorities out to catch him, along the way somehow managing to be called by some a "coming-of-age" tale.
Sundance officials, who selected the film to run at the 1999 festival, say that they were "so excited" when they saw Trans. No doubt because, if there were any insomniacs among them, they were instantly cured. I was constantly checking my watch during the movie, and when it felt as if the film ought to be reaching some sort of merciful conclusion, I realized that only one-third of it had passed, leaving another sixty minutes to be endured. And so I up and left.
I give Trans one star, rather than none, because perhaps I did not give it enough of a chance, and maybe if I had seen the rest of it there might have been some redeeming qualities about it. Of course, a film with a prologue as tedious, incoherent and confused as this one hardly deserves such a presumptuous credit.
Sundance officials also noted that the visual integrity of Trans appealed to them, and the fact that Goldberg didn’t really know "where he wanted to go" when he started shooting somehow makes the film more true to life in its art. Ha. I say, you don’t know where you’re going when you start shooting? You’re wasting film.
But then, that can be forgiven. If you know where you want to go when you start editing. Chop out the tedium. That is, of course, unless there’s nothing but that.
E-Mail<EMAIL_ADDRESS>if you'd like to receive free film reviews via e-mail.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Why shouldn't we trust atoms?
They make up everything
Why shouldn't we trust atoms?
They make up everything
Why shouldn't we trust atoms?
They make up everything
Why shouldn't we trust atoms?
They make up everything
Why shouldn't we trust atoms?
They make up everything


BEFORE this session, for each of the following videos or reading:
Note: WHILE loops are traditionally introduced in the form:
while some-condition:
do-stuff
We will instead use the less common form:
while True:
do-stuff-here-if-you-want
if some-condition:
break
do-stuff-here-if-you-want
See the video for details.
Continue preparing for Exam 2 by completing and UNDERSTANDING the TWO items that are your ADMISSION TICKET for taking Exam 2 as described at the Exam 2 information. Complete these before Exam 2 (not necessarily before Session 15).


Its been two years since we first shared our workforce demographics and helped spark a conversation about the need to improve
diversity at Google
and across the tech industry. Today were updating
google.com/diversity
with our 2015 demographics, and sharing some areas where weve seen progress in building a more diverse and inclusive Google.
More women in technical and leadership roles
Women now comprise 31 percent of all Googlers, and weve seen strong growth of women in technical and leadership roles. Similar to last year, one in five of our technical hires in 2015 were women, helping bring the total number of women in technical roles from 18 to 19 percent. Additionally, women now hold 24 percent of leadership roles across Googleup from 22 percent.
Overall hiring progress
For the first time this year, were sharing the percentage of our hires who are Black and Hispanic. In 2015, our hiring for Black, Hispanic, and female Googlers grew faster than our current demographic representation for each of these groups. And our Hispanic Googlers in technical roles increased from 2 to 3 percent.
This data reflects the gender composition of Googles global technical workforce and the race & ethnicity composition of Googles U.S. workforce as of January 1, 2016. For more stats, visit google.com/diversity.
Building an Inclusive Culture
Hiring is important, but its equally important to make workplaces inclusive, fair and supportive for all employees. Were continuing to build a culture where Googlers can grow, thrive and want to stay. We want to build a place where everyone feels comfortable sharing ideas and opinionsand empowered to grow their careers.
We check and recheck processes like promotion and performance reviews to make sure theyre producing equitable outcomes, and address any gaps we find. For example, Googlers in engineering or product management roles are able to nominate themselves for promotion, and in 2010 we discovered that women in technical roles were less likely than men to self-nominate. We found that with a
small nudge
emailing these findings to all technical Googlersthe rate of women self-nominating went up and now the gap between men and women has closed.
We also continue
to invest in our unconscious bias trainings
. Over 65 percent of Googlers have participated in our unbiasing workshops, and all new Googlers take the workshop as part of their orientation. Weve shared these materials and research on our platform
re:Work with Google
so anyone from any industry can create unbiasing trainings for their team.
We saw encouraging signs of progress in 2015, but were still far from where we need to be. To learn more about our diversity and inclusion efforts, hear from leaders across Google:
Posted by Nancy Lee, Vice President, People Operations
https://1.bp.blogspot.com/-7_k6HVjLL74/V4b4XDBY2jI/AAAAAAAASpc/_SOLvVbaay4qyUgjoXTIACW1Zj-CT-SvACLcB/s320/Diversity.jpg
Blogger backup created by Robert Washbourne


| Pipeline | Date | Employee | Rate Role Type | Paid? | Amount | Actions | {% if object_list %} {% for object in object_list %}|
|---|---|---|---|---|---|---|---|
| {{ object.pipeline.job_candidate.job.reference_number }} | {{ object.date|date:display_date_format }} | {{ object.employee.name }} | {{ object.rate_role_type }} | {% include "_includes/icon_true_or_false.html" with condition=object.is_paid %} | {{ object.amount|intcomma }} | {% include "_includes/list_action_buttons_with_delete.html" with edit_href=object.edit_href view_href=object.view_href delete_href=object.delete_href %} | |
| No data available. |


Tel:
01753 525252
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Welcome to Hangman XTREME, a responsive take on a standard game that generates hangman phrases from an online dictionary.
Currently v1.0.0
Welcome to Hangman XTREME, a responsive take on a standard game that generates hangman phrases from an online dictionary.
Currently v1.0.0


There are {{albumNames.length}} albums available to view:
{{album.date}}
{{album.title }}
{{album.describtion }}
Add new album
{{add_album_error}}
Add New Album


{% extends 'base.html' %} {% load static %} {% block title %} Manage Revenues for {{ camp.title }} | BackOffice | {{ block.super }} {% endblock %} {% block content %}
This view shows all revenues for {{ camp.title }}. If any unapproved revenues exist they are shown in a seperate table at the top of the page, followed by the table with all the approved revenues.
{% if unapproved_revenues %}


Trees
Indices
Help
LLDB python API
[
hide private
]
[
frames
] |
no frames
]
Identifier Index
[
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y Z
_
]
N
name
(in
SBBlock
)
new_SBLaunchInfo()
(in
_lldb'
)
NopLogger
name
(in
SBFrame
)
new_SBLineEntry()
(in
_lldb'
)
NotifyTopInputReader()
(in
SBDebugger
)
name
(in
SBFunction
)
new_SBListener()
(in
_lldb'
)
num_bases
(in
SBType
)
name
(in
SBSection
)
new_SBModule()
(in
_lldb'
)
num_breakpoints
(in
SBTarget
)
name
(in
SBSymbol
)
new_SBModuleSpec()
(in
_lldb'
)
num_children
(in
SBValue
)
name
(in
SBThread
)
new_SBModuleSpecList()
(in
_lldb'
)
num_children()
(in
StdListSynthProvider
)
name
(in
SBType
)
new_SBProcess()
(in
_lldb'
)
num_children()
(in
StdMapSynthProvider
)
name
(in
SBTypeCategory
)
new_SBSection()
(in
_lldb'
)
num_children()
(in
StdVectorSynthProvider
)
name
(in
SBTypeMember
)
new_SBSourceManager()
(in
_lldb'
)
num_children()
(in
stddeque_SynthProvider
)
name
(in
SBTypeNameSpecifier
)
new_SBStream()
(in
_lldb'
)
num_children()
(in
stdlist_SynthProvider
)
name
(in
SBValue
)
new_SBStringList()
(in
_lldb'
)
num_children()
(in
stdmap_SynthProvider
)
new_SBAddress()
(in
_lldb'
)
new_SBSymbol()
(in
_lldb'
)
num_children()
(in
stdsharedptr_SynthProvider
)
new_SBAttachInfo()
(in
_lldb'
)
new_SBSymbolContext()
(in
_lldb'
)
num_children()
(in
stdvector_SynthProvider
)
new_SBBlock()
(in
_lldb'
)
new_SBSymbolContextList()
(in
_lldb'
)
num_children_impl()
(in
StdListSynthProvider
)
new_SBBreakpoint()
(in
_lldb'
)
new_SBTarget()
(in
_lldb'
)
num_children_impl()
(in
StdMapSynthProvider
)
new_SBBreakpointLocation()
(in
_lldb'
)
new_SBThread()
(in
_lldb'
)
num_children_impl()
(in
StdVectorSynthProvider
)
new_SBBroadcaster()
(in
_lldb'
)
new_SBType()
(in
_lldb'
)
num_children_impl()
(in
stdlist_SynthProvider
)
new_SBCommandInterpreter()
(in
_lldb'
)
new_SBTypeCategory()
(in
_lldb'
)
num_children_impl()
(in
stdmap_SynthProvider
)
new_SBCommandReturnObject()
(in
_lldb'
)
new_SBTypeFilter()
(in
_lldb'
)
num_fields
(in
SBType
)
new_SBCommunication()
(in
_lldb'
)
new_SBTypeFormat()
(in
_lldb'
)
num_filters
(in
SBTypeCategory
)
new_SBCompileUnit()
(in
_lldb'
)
new_SBTypeList()
(in
_lldb'
)
num_formats
(in
SBTypeCategory
)
new_SBData()
(in
_lldb'
)
new_SBTypeMember()
(in
_lldb'
)
num_frames
(in
SBThread
)
new_SBDebugger()
(in
_lldb'
)
new_SBTypeNameSpecifier()
(in
_lldb'
)
num_line_entries
(in
SBCompileUnit
)
new_SBDeclaration()
(in
_lldb'
)
new_SBTypeSummary()
(in
_lldb'
)
num_locations
(in
SBBreakpoint
)
new_SBError()
(in
_lldb'
)
new_SBTypeSynthetic()
(in
_lldb'
)
num_ranges
(in
SBBlock
)
new_SBEvent()
(in
_lldb'
)
new_SBValue()
(in
_lldb'
)
num_sections
(in
SBModule
)
new_SBExpressionOptions()
(in
_lldb'
)
new_SBValueList()
(in
_lldb'
)
num_summaries
(in
SBTypeCategory
)
new_SBFileSpec()
(in
_lldb'
)
new_SBWatchpoint()
(in
_lldb'
)
num_symbols
(in
SBModule
)
new_SBFileSpecList()
(in
_lldb'
)
next
(in
stdlist_entry
)
num_synthetics
(in
SBTypeCategory
)
new_SBFrame()
(in
_lldb'
)
next()
(in
stdlist_iterator
)
num_template_args
(in
SBType
)
new_SBFunction()
(in
_lldb'
)
next()
(in
stdmap_iterator
)
num_threads
(in
SBProcess
)
new_SBHostOS()
(in
_lldb'
)
next()
(in
value_iter
)
num_vbases
(in
SBType
)
new_SBInputReader()
(in
_lldb'
)
next_node()
(in
StdListSynthProvider
)
num_watchpoints
(in
SBTarget
)
new_SBInstruction()
(in
_lldb'
)
next_node()
(in
stdlist_SynthProvider
)
new_SBInstructionList()
(in
_lldb'
)
node_ptr_value()
(in
StdMapSynthProvider
)
Trees
Indices
Help
LLDB python API
Generated by Epydoc 3.0.1 on Fri Jul 19 13:22:32 2013
http://epydoc.sourceforge.net


CocoPerfect
CONTACT
The offices of The Photographic Angle are based in Dartmouth in South Devon.
The Photographic Angle
5&6 Fairfax Place
Dartmouth
Devon
TQ6 9AD
Office Tel: 0800 0287338
Email<EMAIL_ADDRESS>To contact a specific department or member of the team please see the About Us page for individual contact details.


|
| void | TakeScreenshot () |
| |
| void | SetVignetteIntensity (float VignetteIntensity) |
| |
| void | SetVignetteFeathering (float VignetteFeathering) |
| |
| void | SetViewRoll (float ViewRoll) |
| |
| void | SetToe (float Toe) |
| |
| void | SetTimeOfDay (float TimeOfDay) |
| |
| void | SetSuperSharpModeState (bool bEnable) |
| |
| void | SetSlope (float Slope) |
| |
| void | SetShoulder (float Shoulder) |
| |
| void | SetSaturation (float SaturationSlider) |
| |
| void | SetQuality (float Quality) |
| |
| void | SetPhotoModeUIVisibility (bool bVisible) |
| |
| void | SetOverrideFocusState (bool bOverrideFocusState) |
| |
| void | SetHUDVisibilityChanged (bool bVisible) |
| |
| void | SetHidePlayerState (bool bHidePlayerState) |
| |
| void | SetHideDamageNumbersState (bool bHideDamageNumbersState) |
| |
| void | SetGrainIntensity (float GrainIntensity) |
| |
| void | SetGamma (float Gamma) |
| |
| void | SetGamePausedState (bool bPaused) |
| |
| void | SetGain (float Gain) |
| |
| void | SetFringeIntensity (float FringeIntensity) |
| |
| void | SetFOV (float FOV) |
| |
| void | SetFocalRegion (float FocalRegion) |
| |
| void | SetFocalDistance (float FocalDistance) |
| |
| void | SetFilterIntensity (float FilterIntensity) |
| |
| void | SetFilterIndex (int FilterIndex) |
| |
| void | SetFilmToneMapperState (bool bEnable) |
| |
| void | SetDOFIntensity (float DOFIntensity) |
| |
| void | SetContrast (float ConstrastSlider) |
| |
| void | SetAutoFocusState (bool bEnable) |
| |
| void | ResetAllSettings () |
| |
| void | OnNumPlayersChanged (int NewNumPlayers) |
| |
| void | OnExitPhotoMode () |
| |
| void | OnEnterPhotoMode () |
| |
| bool | IsPhotoModeActive () |
| |
| bool | IsCinematicPhoto () |
| |
| float | GetVignetteIntensity () |
| |
| float | GetVignetteFeathering () |
| |
| float | GetViewRoll () |
| |
| float | GetToe () |
| |
| float | GetTimeOfDay () |
| |
| bool | GetSuperSharpModeState () |
| |
| float | GetSlope () |
| |
| float | GetShoulder () |
| |
| float | GetSaturation () |
| |
| float | GetQuality () |
| |
| bool | GetPhotoModeUIVisibility () |
| |
| struct FPhotoModeState | GetPhotoModeState () |
| |
| bool | GetOverrideFocusState () |
| |
| bool | GetHUDVisibility () |
| |
| bool | GetHidePlayerState () |
| |
| bool | GetHideDamageNumbersState () |
| |
| float | GetGrainIntensity () |
| |
| float | GetGamma () |
| |
| bool | GetGamePausedState () |
| |
| float | GetGain () |
| |
| float | GetFringeIntensity () |
| |
| float | GetFOV () |
| |
| float | GetFocalRegion () |
| |
| float | GetFocalDistance () |
| |
| float | GetFilterIntensity () |
| |
| int | GetFilterIndex () |
| |
| bool | GetFilmToneMapperState () |
| |
| float | GetDOFIntensity () |
| |
| float | GetContrast () |
| |
| bool | GetAutoFocusState () |
| |
| void | DeactivateSlomo () |
| |
| void | ActivateSlomo () |
| |
| bool | WasRecentlyRendered (float Tolerance) |
| |
| void | UserConstructionScript () |
| |
| void | TearOff () |
| |
| void | SnapRootComponentTo (class AActor *InParentActor, const struct FName &InSocketName) |
| |
| void | SetTickGroup (TEnumAsByte< ETickingGroup > NewTickGroup) |
| |
| void | SetTickableWhenPaused (bool bTickableWhenPaused) |
| |
| void | SetReplicates (bool bInReplicates) |
| |
| void | SetReplicateMovement (bool bInReplicateMovement) |
| |
| void | SetOwner (class AActor *NewOwner) |
| |
| void | SetOnlyRelevantToOwner (bool bNewOnlyRelevantToOwner) |
| |
| void | SetNetUseOwnerRelevancy (bool bNewNetUseOwnerRelevancy) |
| |
| void | SetNetUpdateFrequency (float NewFrequency, float NewMinFrequency) |
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| void | SetNetDormancy (TEnumAsByte< ENetDormancy > NewDormancy) |
| |
| void | SetLifeSpan (float InLifespan) |
| |
| void | SetAlwaysRelevant (bool bNewAlwaysRelevant) |
| |
| void | SetActorTickInterval (float TickInterval) |
| |
| void | SetActorTickEnabled (bool bEnabled) |
| |
| void | SetActorScale3D (const struct FVector &NewScale3D) |
| |
| void | SetActorRelativeScale3D (const struct FVector &NewRelativeScale) |
| |
| void | SetActorHiddenInGame (bool bNewHidden) |
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| void | SetActorEnableCollision (bool bNewActorEnableCollision) |
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| void | RemoveTickPrerequisiteComponent (class UActorComponent *PrerequisiteComponent) |
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| void | RemoveTickPrerequisiteActor (class AActor *PrerequisiteActor) |
| |
| void | ReceiveTick (float DeltaSeconds) |
| |
| void | ReceiveRadialDamage (float DamageReceived, class UDamageType *DamageType, const struct FVector &Origin, const struct FHitResult &HitInfo, class AController *InstigatedBy, class AActor *DamageCauser) |
| |
| void | ReceivePointDamage (float Damage, class UDamageType *DamageType, const struct FVector &HitLocation, const struct FVector &HitNormal, class UPrimitiveComponent *HitComponent, const struct FName &BoneName, const struct FVector &ShotFromDirection, class AController *InstigatedBy, class AActor *DamageCauser, const struct FHitResult &HitInfo) |
| |
| void | ReceiveHit (class UPrimitiveComponent *MyComp, class AActor *Other, class UPrimitiveComponent *OtherComp, bool bSelfMoved, const struct FVector &HitLocation, const struct FVector &HitNormal, const struct FVector &NormalImpulse, const struct FHitResult &Hit) |
| |
| void | ReceiveEndPlay (TEnumAsByte< EEndPlayReason > EndPlayReason) |
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| void | ReceiveDestroyed () |
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| void | ReceiveBeginPlay () |
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| void | ReceiveAnyDamage (float Damage, class UDamageType *DamageType, class AController *InstigatedBy, class AActor *DamageCauser) |
| |
| void | ReceiveActorOnReleased (const struct FKey &ButtonReleased) |
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| void | ReceiveActorOnInputTouchLeave (TEnumAsByte< ETouchIndex > FingerIndex) |
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| void | ReceiveActorOnInputTouchEnter (TEnumAsByte< ETouchIndex > FingerIndex) |
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| void | ReceiveActorOnInputTouchEnd (TEnumAsByte< ETouchIndex > FingerIndex) |
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| void | ReceiveActorOnInputTouchBegin (TEnumAsByte< ETouchIndex > FingerIndex) |
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| void | ReceiveActorOnClicked (const struct FKey &ButtonPressed) |
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| void | ReceiveActorEndOverlap (class AActor *OtherActor) |
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| void | ReceiveActorEndCursorOver () |
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| void | ReceiveActorBeginOverlap (class AActor *OtherActor) |
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| void | ReceiveActorBeginCursorOver () |
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| void | PrestreamTextures (float Seconds, bool bEnableStreaming, int CinematicTextureGroups) |
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| void | OnRep_ReplicateMovement () |
| |
| void | OnRep_ReplicatedMovement () |
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| void | OnRep_Owner () |
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| void | OnRep_Instigator () |
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| void | OnRep_AttachmentReplication () |
| |
| void | MakeNoise (float Loudness, class APawn *NoiseInstigator, const struct FVector &NoiseLocation, float MaxRange, const struct FName &Tag) |
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| class UMaterialInstanceDynamic * | MakeMIDForMaterial (class UMaterialInterface *Parent) |
| |
| bool | K2_TeleportTo (const struct FVector &DestLocation, const struct FRotator &DestRotation) |
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| bool | K2_SetActorTransform (const struct FTransform &NewTransform, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
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| bool | K2_SetActorRotation (const struct FRotator &NewRotation, bool bTeleportPhysics) |
| |
| void | K2_SetActorRelativeTransform (const struct FTransform &NewRelativeTransform, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
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| void | K2_SetActorRelativeRotation (const struct FRotator &NewRelativeRotation, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
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| void | K2_SetActorRelativeLocation (const struct FVector &NewRelativeLocation, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
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| bool | K2_SetActorLocationAndRotation (const struct FVector &NewLocation, const struct FRotator &NewRotation, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
| |
| bool | K2_SetActorLocation (const struct FVector &NewLocation, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
| |
| void | K2_OnReset () |
| |
| void | K2_OnEndViewTarget (class APlayerController *PC) |
| |
| void | K2_OnBecomeViewTarget (class APlayerController *PC) |
| |
| class USceneComponent * | K2_GetRootComponent () |
| |
| struct FRotator | K2_GetActorRotation () |
| |
| struct FVector | K2_GetActorLocation () |
| |
| void | K2_DetachFromActor (EDetachmentRule LocationRule, EDetachmentRule RotationRule, EDetachmentRule ScaleRule) |
| |
| void | K2_DestroyComponent (class UActorComponent *Component) |
| |
| void | K2_DestroyActor_DEPRECATED () |
| |
| void | K2_AttachToComponent (class USceneComponent *Parent, const struct FName &SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies) |
| |
| void | K2_AttachToActor (class AActor *ParentActor, const struct FName &SocketName, EAttachmentRule LocationRule, EAttachmentRule RotationRule, EAttachmentRule ScaleRule, bool bWeldSimulatedBodies) |
| |
| void | K2_AttachRootComponentToActor (class AActor *InParentActor, const struct FName &InSocketName, TEnumAsByte< EAttachLocation > AttachLocationType, bool bWeldSimulatedBodies) |
| |
| void | K2_AttachRootComponentTo (class USceneComponent *InParent, const struct FName &InSocketName, TEnumAsByte< EAttachLocation > AttachLocationType, bool bWeldSimulatedBodies) |
| |
| void | K2_AddActorWorldTransform (const struct FTransform &DeltaTransform, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
| |
| void | K2_AddActorWorldRotation (const struct FRotator &DeltaRotation, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
| |
| void | K2_AddActorWorldOffset (const struct FVector &DeltaLocation, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
| |
| void | K2_AddActorLocalTransform (const struct FTransform &NewTransform, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
| |
| void | K2_AddActorLocalRotation (const struct FRotator &DeltaRotation, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
| |
| void | K2_AddActorLocalOffset (const struct FVector &DeltaLocation, bool bSweep, bool bTeleport, struct FHitResult *SweepHitResult) |
| |
| bool | IsOverlappingActor (class AActor *Other) |
| |
| bool | IsChildActor () |
| |
| bool | IsActorTickEnabled () |
| |
| bool | IsActorBeingDestroyed () |
| |
| bool | HasAuthority () |
| |
| float | GetVerticalDistanceTo (class AActor *OtherActor) |
| |
| struct FVector | GetVelocity () |
| |
| struct FTransform | GetTransform () |
| |
| bool | GetTickableWhenPaused () |
| |
| float | GetSquaredDistanceTo (class AActor *OtherActor) |
| |
| TEnumAsByte< ENetRole > | GetRemoteRole () |
| |
| class UChildActorComponent * | GetParentComponent () |
| |
| class AActor * | GetParentActor () |
| |
| class AActor * | GetOwner () |
| |
| void | GetOverlappingComponents (TArray< class UPrimitiveComponent * > *OverlappingComponents) |
| |
| void | GetOverlappingActors (class UClass *ClassFilter, TArray< class AActor * > *OverlappingActors) |
| |
| TEnumAsByte< ENetRole > | GetLocalRole () |
| |
| float | GetLifeSpan () |
| |
| class AController * | GetInstigatorController () |
| |
| class APawn * | GetInstigator () |
| |
| struct FVector | GetInputVectorAxisValue (const struct FKey &InputAxisKey) |
| |
| float | GetInputAxisValue (const struct FName &InputAxisName) |
| |
| float | GetInputAxisKeyValue (const struct FKey &InputAxisKey) |
| |
| float | GetHorizontalDotProductTo (class AActor *OtherActor) |
| |
| float | GetHorizontalDistanceTo (class AActor *OtherActor) |
| |
| float | GetGameTimeSinceCreation () |
| |
| float | GetDotProductTo (class AActor *OtherActor) |
| |
| float | GetDistanceTo (class AActor *OtherActor) |
| |
| TArray< class UActorComponent * > | GetComponentsByTag (class UClass *ComponentClass, const struct FName &Tag) |
| |
| TArray< class UActorComponent * > | GetComponentsByClass (class UClass *ComponentClass) |
| |
| class UActorComponent * | GetComponentByTag (class UClass *ComponentClass, const struct FName &Tag) |
| |
| class UActorComponent * | GetComponentByClass (class UClass *ComponentClass) |
| |
| struct FName | GetAttachParentSocketName () |
| |
| class AActor * | GetAttachParentActor () |
| |
| void | GetAttachedActors (TArray< class AActor * > *OutActors) |
| |
| class APawn * | GetAssociatedVehicle () |
| |
| class APlayerState * | GetAssociatedPlayerState () |
| |
| class APlayerController * | GetAssociatedPlayerController () |
| |
| class APawn * | GetAssociatedPawn () |
| |
| class AController * | GetAssociatedController () |
| |
| class ACharacter * | GetAssociatedCharacter () |
| |
| void | GetAllChildActors (bool bIncludeDescendants, TArray< class AActor * > *ChildActors) |
| |
| struct FVector | GetActorUpVector () |
| |
| float | GetActorTimeDilation () |
| |
| float | GetActorTickInterval () |
| |
| struct FVector | GetActorScale3D () |
| |
| struct FVector | GetActorRightVector () |
| |
| struct FVector | GetActorRelativeScale3D () |
| |
| struct FVector | GetActorForwardVector () |
| |
| void | GetActorEyesViewPoint (struct FVector *OutLocation, struct FRotator *OutRotation) |
| |
| bool | GetActorEnableCollision () |
| |
| void | GetActorBounds (bool bOnlyCollidingComponents, struct FVector *Origin, struct FVector *BoxExtent) |
| |
| void | GetActorAimViewPoint (struct FVector *OutLocation, struct FRotator *OutRotation) |
| |
| void | GbxDestroyActor (bool bDestroyImmediately) |
| |
| void | ForceNetUpdate () |
| |
| void | FlushNetDormancy () |
| |
| class USceneComponent * | FindAttachComponent (const struct FName &SocketName, bool bForegroundLayer) |
| |
| void | EnableInput (class APlayerController *PlayerController) |
| |
| void | DisableInput (class APlayerController *PlayerController) |
| |
| void | DetachRootComponentFromParent (bool bMaintainWorldPosition) |
| |
| void | AddTickPrerequisiteComponent (class UActorComponent *PrerequisiteComponent) |
| |
| void | AddTickPrerequisiteActor (class AActor *PrerequisiteActor) |
| |
| class UActorComponent * | AddComponent (const struct FName &TemplateName, bool bManualAttachment, const struct FTransform &RelativeTransform, class UObject *ComponentTemplateContext) |
| |
| void | ActorPostBeginPlaySignature__DelegateSignature () |
| |
| bool | ActorHasTag (const struct FName &Tag) |
| |
| std::string | GetName () const |
| |
| std::string | GetFullName () const |
| |
| bool | IsA (UClass *cmp) const |
| |
| void | ProcessEvent (class UFunction *function, void *parms) |
| |
| void | ExecuteUbergraph (int EntryPoint) |
| |


I provide consultation and training to teachers, parents, mental health and child welfare professionals on topics ranging from parenting children who have experienced trauma and attachment challenges, divorce, adoption specific issues and parenting children and teens with emotional or mental health challenges.
TAC is a 72 hour curriculum designed to train mental health and child welfare professionals provide adoption competent clinical services to adopted individuals and their families, and birth family members.
For more information about this training, contact Lilliput Family or the Center for Adoption Support and Education.
Originally created by Howard Glasser in 1992, NHA is being successfully implemented through families, classrooms, foster care, health care professionals, social workers and criminal justice organizations that are seeking successful, early intervention techniques. The Nurtured Heart Approach consists of a set of strategies that assists children in further developing their self-regulation and has been found effective with children of all ages. It focuses on transforming the way children perceive themselves, their caregivers and the world around them. Children learn to understand that they will receive endless amounts of praise, energy, recognition and reward through the positive behavior they display and this supports children to build a positive portfolio of themselves, which we call “Inner Wealth®.”
Please contact me to find out when classes are available in your area or call me if you are interested in bringing classes to your organization, school, or religious group.


Well baybay... This years' letter comes to you from the digital realm. I figured that would be appropriate sense it's where we reside most of the time these days.
I love you. BOOM. I say I love you and I feel it in my chest, or better yet my soul. I can't imagine life without you baybay. Everyday I wake up and look into your eyes, you give me a reason to be a better man. This love that we have is truly the things that Disney movies are made of. Things that nothing else in life can truly be compared to. Not even Chewy's love for bacon can compare.
I never thought that anyone as amazing as you existed in the Universe. Even though quantum mechanics states that someone like you must be out there... So even after I accept that you were obviously created, then; what are the odds that we would find each other? Those odds can't be great... Actually, so astronomically low that only one thing can explain. That we are truly "Meant to be" baybay. Both of our completely separate and different lives were brought together because we are meant to spend the rest of our amazing lives together.
I am the luckiest guy in the world, actually in all the Universe. One day when we're old we can sit down and write a story about our life together. We will sell that story to a movie producer that will make the next generation "Notebook" (Laughing), and we'll make billions. Back to reality, I would never sell out our love by the way... I never imagined that I would end up with someone like you baybay.


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