title: Events description: Meet the people of Crate.IO at events, conferences, meetups, ... around the world. {% extends "base.html" %} {% block header %}
Meet the people of Crate.IO at events, conferences, meetups, ... around the world.
{{ event.date_from|date }} {% if event.date_to|date != event.date_from|date %} — {{ event.date_to|date }}{% endif %}
{{ event.raw_body|markdown|striptags|truncatewords:50 }}


2 students stabbed while walking home from Long Island high school
by WABCFREEPORT, Long Island (WABC) -- Two students were stabbed while walking home from their Long Island high school Friday afternoon.
Police say a large disturbance took place after dismissal on Lexington and Park avenues.
The victims, 15 and 18 years old, attend Freeport High School.
They were rushed to the hospital after suffering superficial stab wounds.
The circumstances of the attack are unknown at this time.
So far, there are no arrests.
The investigation is ongoing, and anyone with information is urged to contact police.


The correlation between food environment and health outcomes is tested in three different parts. The second test allow us to identify any statistical difference between the three types of fast food density county. The problem of the t-test is that it cannot effectively test more than two treatment conditions. The ANOVA test can minimize the Type I Error (without inflating the Type I Error) when more than two treatment condtions are needed to be tested.
Null Hypothesis: Obesity rate mean in the three treatment conditions are the same.
Alternative Hypothesis: At least one of the three treatment conditions has a different obesity rate mean.
Alpha = 5%
Null Hypothesis: Diabetes rate mean in the three treatment conditions are the same.
Alternative Hypothesis: At least one of the three treatment conditions has a different diabetes rate mean.
Alpha = 5%
| Test On | F-statistic | p-value |
|---|---|---|
| Obesity Rate | 2.1654 | 0.1149 |
| Diabetes Rate | 3.6826 | 0.0253** |
We do not find any statistical evidence that suggests higher obesity rate is found to be different in the three treatment conditions at 5% signficant level. However, we do reject the null hypothesis in the diabetes rate test, which suggest that at least one of the treatment conditions is found to has a different diabetes rate mean at 5% signficant level. Unfortunately, in the ANOVA test setting, we can only found a very weak evident suggest the food enviroment is correlate to the health outcomes.


You can edit the index.html file in the /web folder or point the container to an other location to serve static files.


Your Name • Job TitleCARVER COUNTY, MINNESOTA: [YOUR DEPARTMENT]direct: (763) XXX-XXXX • cell: (763) XXX-XXXX 10 2nd St NW, Rm xxx, Buffalo, MN 55313 www.co.carver.mn.us


In the past we had a internal developer channel for BBLog.
Now the Dev Channel is available for everyone who want's to try the newest (not well tested) stuff.
Download: Click on the Download button at the sidebar and download the DEV Channel version. This version will also be automatically updated when we push out a new Dev or Public release.
Enjoy. DEV Changelog will always be posted here.
Beginning with - <IP_ADDRESS> Changelog
* added some vehicle and weapons list page improvements, preparing for symthic.com data
* added chrome not persistant background page
Topicstarter
BrainFooLong
Administrator
Version <IP_ADDRESS> released.
* fixed server radar on server detail page
* minor improvements
Post edited 2 x times, last by
BrainFooLong
Administrator
Topicstarter
BrainFooLong
Administrator
Version <IP_ADDRESS> released
* first integration of extended weapon data - for all errors that depends on the extended data you need to goto symthic.com, we cannot change the data presentation
Topicstarter
BrainFooLong
Administrator
Version <IP_ADDRESS> released
* fixed local comments on server page
* added bblog team badge also to the soldier stats page
* many minor design fixes
Topicstarter
BrainFooLong
Administrator
Update to <IP_ADDRESS>
Same as live 3.8.0
Topicstarter
BrainFooLong
Administrator
Update <IP_ADDRESS>
* added even more emblem editor improvements
* added consecutive ranking for bf4 lvl 100 players (did you know that the first in the world already have rank 206??? weird)
Post edited 1 x times, last by
BrainFooLong
Administrator
Topicstarter
BrainFooLong
Administrator
<IP_ADDRESS> out now
* added new theme options for a more flexible theme usage
* added new option 'More Sorts and Information in Serverbrowser' in BF4
* added local comments in bf4
* updated the 'Links instead of text' option to also include ts3server and mumble urls
* fixed consecutive ranking in bf4 (they changed the level cap)
* fixed bug that main serverbrowserbutton on bf3 homescreen disappear
* fixed bblog team badge in chrome on stats pages
Topicstarter
BrainFooLong
Administrator
<IP_ADDRESS> out now
* added ttk and btk to weapon details container in weapon list
* fixed new serverbrowser commander sort
Topicstarter
BrainFooLong
Administrator
<IP_ADDRESS> out now
(layout bug in weapon list top% for FF already known)
* fully integrated bf4stats.com (stats frame in stats overview page, weapon and vehicle list top% ranking)
* fixed server radar links in bblog options
* fixed local comments in serverbrowser
* changed ttk and btk integration a bit
Topicstarter
BrainFooLong
Administrator
Update to <IP_ADDRESS> - Same as 3.9.0
Post edited 1 x times, last by
BrainFooLong
Administrator
Topicstarter
BrainFooLong
Administrator
Update <IP_ADDRESS>
* added soldier radar in bf4
* added a seperate option for the soldier radar sound to be more consistent
* soldier radar buttons on profile page now over the avatar image
* fixed bf4stats integration
* removed 'scrollable bblog options' because it's more painful than useful
* several minor fixes
Topicstarter
BrainFooLong
Administrator
Update <IP_ADDRESS>
* fresh new bblog menu interface - smoother and more intuitive
Please check it out and give feedback about errors in the new menu.
Post edited 3 x times, last by
juress
Theme Developer
juress
Theme Developer
BrainFooLong wrote:
Update <IP_ADDRESS>
* fresh new bblog menu interface - smoother and more intuitive
Please check it out and give feedback about errors in the new menu.
- Don't like the "mouse over" much, "one click" would be better imho.
- When you mouse over an option at the bottom of the screen, the little tooltip thing is partially out of the screen.
- Both "import and export" buttons light up when you mouse over one of them. Also, mousing over import button doesn't change the cursor to pointer.
suggestion
maybe you could make it so when you click on the text next to the checkbox, it would toggle the option as well, so we don't have to click on the tiny checkbox.
seniledawdler
Helping Hand
juress wrote:
- Don't like the "mouse over" much, "one click" would be better imho.
- When you mouse over an option at the bottom of the screen, the little tooltip thing is partially out of the screen.
- Both "import and export" buttons light up when you mouse over one of them. Also, mousing over import button doesn't change the cursor to pointer.
suggestion
maybe you could make it so when you click on the text next to the checkbox, it would toggle the option as well, so we don't have to click on the tiny checkbox.
I don't mind the mouse over. Of course with click-to-open it totally eliminates accidental openings of menu.
Other points I wholeheartedly agree.
In general the menu looks great and an improved from the previous version. Good job.
Krayziesoldier
seniledawdler wrote:
juress wrote:
- Don't like the "mouse over" much, "one click" would be better imho.
- When you mouse over an option at the bottom of the screen, the little tooltip thing is partially out of the screen.
- Both "import and export" buttons light up when you mouse over one of them. Also, mousing over import button doesn't change the cursor to pointer.
suggestion
maybe you could make it so when you click on the text next to the checkbox, it would toggle the option as well, so we don't have to click on the tiny checkbox.
I don't mind the mouse over. Of course with click-to-open it totally eliminates accidental openings of menu.
Other points I wholeheartedly agree.
In general the menu looks great and an improved from the previous version. Good job.
I totally agree
Nano
Global Moderator
juress wrote:
BrainFooLong wrote:
Update <IP_ADDRESS>
* fresh new bblog menu interface - smoother and more intuitive
Please check it out and give feedback about errors in the new menu.
- Don't like the "mouse over" much, "one click" would be better imho.
- When you mouse over an option at the bottom of the screen, the little tooltip thing is partially out of the screen.
- Both "import and export" buttons light up when you mouse over one of them. Also, mousing over import button doesn't change the cursor to pointer.
suggestion
maybe you could make it so when you click on the text next to the checkbox, it would toggle the option as well, so we don't have to click on the tiny checkbox.
[2]
Other suggestions:
- How about "minimize" sections? Like "General Improvements", "Battlefield 4" and etc;
- Dismiss modals on click in background;
- Hability to change BBLog language without Battlelog language ('cause i like BL in english*, but i want BBlog in PT-BR)
And i still search for BBLog menu at the top... lol
* Is hard to communicate with other people (outside Brazil) when entire BL is translated (poor translanted, IMO).
Post edited 1 x times, last by
BrainFooLong
Administrator
Topicstarter
BrainFooLong
Administrator
BBLog language different to Battlelog will not happen again, removed a long time ago.
Other suggestions, sounds good.
Post edited 1 x times, last by
xXJumpyXx
Helping Hand
xXJumpyXx
Helping Hand
I love the new menu :) The mouse-over feature is the best IMHO (quick and easy).
seniledawdler
Helping Hand
xXJumpyXx wrote:
I love the new menu :) The mouse-over feature is the best IMHO (quick and easy).
How often do you use the menu?
Just out of curiosity.
xXJumpyXx
Helping Hand
seniledawdler wrote:
xXJumpyXx wrote:
I love the new menu :) The mouse-over feature is the best IMHO (quick and easy).
How often do you use the menu?
Just out of curiosity.
A lot. I don't mess around with the options that much, once I have them set to my liking I just leave them.
But I do open the menu a lot, mostly for the sub-windows (themes, plugins, background, etc...)
The only reason I would ever move my mouse to that specific area of the screen/window, is to open the BBLog menu, so the mouse-over feature feels like a no-brainer.
Nano
Global Moderator
xXJumpyXx wrote:
seniledawdler wrote:
xXJumpyXx wrote:
I love the new menu :) The mouse-over feature is the best IMHO (quick and easy).
How often do you use the menu?
Just out of curiosity.
A lot. I don't mess around with the options that much, once I have them set to my liking I just leave them.
But I do open the menu a lot, mostly for the sub-windows (themes, plugins, background, etc...)
The only reason I would ever move my mouse to that specific area of the screen/window, is to open the BBLog menu, so the mouse-over feature feels like a no-brainer.
Another curiosity: What's your monitor resolution? Brain, do we have that statistic from users?
Post edited 1 x times, last by
xXJumpyXx
Helping Hand
xXJumpyXx
Helping Hand
Nano wrote:
Another curiosity: What's your monitor resolution? Brain, do we have that statistic from users?
27" @ 1920x1080
I'm getting a slight feeling that this thread has derailed, lol.
Topicstarter
BrainFooLong
Administrator
To stop that discussion about mouseover/click - I'll enable mouseover per default and add a option to change it to click. And no, i have no screen res. statistics.
Topicstarter
BrainFooLong
Administrator
Update <IP_ADDRESS>
* added bblog click or mouseenter option
* added filterset quickswitch buttons to serverbrowser
* improved filtersets in general
* several minor fixes
Topicstarter
BrainFooLong
Administrator
Updated to <IP_ADDRESS> - Identical with 4.0.0
Topicstarter
BrainFooLong
Administrator
Update <IP_ADDRESS>
* added categorized weapon filter to bf4
* fixed soldier radar entries in bblog options not linking to the correct profile page
* fixed soldier radar not saving the players name - works from now for all newly added soldiers
* fixed bug that removes the first vehicle in the right detail container in the vehicle stats page
* minor code improvements


A class to maintain render information about a Node instance and provide rendering methods for that node.


meet the crew
Computer Science student at CU Boulder with special enthusiasm for systems level computing and software development.
Lorem ipsum dolor sit amet, consectetur adipisicing elit. Voluptatibus, ex, recusandae. Facere modi sunt, quod quibusdam.
Student at CU Boulder Studying Computer Science.


Grass: A Nation's Battle for Life (1925) A film review by Steve Lipson
In categorizing "Grass" (1925), the Merian Cooper-Ernest Schoedsack documentary on the annual migration of the Bakhtiari people of Iran, most modern assessments identify it as an example of realism, a movement counter to the conventions of classical Hollywood cinema. This review will analyze the extent to which "Grass" can be considered a realist, anti-Hollywood motion picture. But perhaps I should state at the outset that I really enjoyed this film, especially once it actually started following the migration of the Iranian tribe. I found the last half of the movie suspenseful, engrossing, and fascinating in its depiction of an unfamiliar culture.
In terms of its realist content, the most obvious difference between "Grass" and the films of classical Hollywood is that "Grass" is a documentary--it purports to tell a true story, not a fictional or fictionalized account. As a documentary, it does not adhere to many of the cinematic conventions we've grown accustomed to in Hollywood films. Most notably for me, it does not keep consistent screen direction. Characters or the migratory band often enter the frame from the same location they left in the previous scene, going in opposite directions. Nevertheless, this did not hinder my understanding of the movie and is probably not something I would normally have noticed; after all, it was obvious from the context of the movie that the tribes were headed in the same steady direction throughout their migration. But this lack of following this convention can even be forgiven the film-makers in any event: they were filming real life, far outside the comfortable confines of a studio set, so they had to set up the camera wherever they could find a good place.
Another aspect of the filming that I observed was the relatively limited camera movement. There were no tracking shots at all that I can remember; panning and tilting were limited to the purposes of highlighting a landscape or slighting moving the camera to follow the action. Of course, filming on the move and in hazardous or unfamiliar conditions hinders one's ability to employ elaborate camera movement; nevertheless, I found myself wishing for a shot taken from the back of a cow or a camel. But even if this were technologically possible, I can see why the film-makers might have chosen not to use it. Their purpose in this movie was to film real life, to capture the intrinsic interest of the true story of the Bakhtiari, not to show off the kind of cute shots that can be done using the camera.
In the absence of camera movement, the film-makers had to employ other techniques to keep the film visually interesting. In this goal, they admirably succeeded. There was constant movement through the screen: the migrating of people, the rushing of waters, etc. Also, the film-makers knew how to employ editing techniques like analytical editing to keep the story interesting; for example, they showed several close-ups of the hunter loading his gun to complement the hunting sequence. But the shots that I most enjoyed were the many shots that employed the entire screen space, those that showed the 50,000 migrators and a half-million animals stretched from the foreground all the way to the edge of the horizon in the background. In many of these scenes, all the people appeared to stay in focus no matter how far they were from the camera. The grandeur of these scenes, and how they conveyed so well the enormity of the migration these tribes were attempting, constantly left me awe-struck as my eyes following the seemingly-endless line of people all the way back until they were but specks in a far-distant horizon. But even here, the interest of these scenes lies in part in the sheer impressive nature of the true events they are depicting. The film-makers have succeeded admirably in their main realist goal: to show how fascinating are the real lives of these people.
Nevertheless, the film-makers don't fully succeed in making a truly naturalistic movie. The story they craft and the intertitles they employ follow very closely the narrative conventions established by Hollywood. Instead of having confidence in the innate interest of the events they depict, the film-makers believe they have to fit their narrative into the familiar conventions of a Hollywood fiction story. For example, they feel the need to include recognizable heroes who the audience can identify with and root for: the chief of the tribe and his son. They decide via the intertitles to artificially inject humor that doesn't come naturally from the events on screen, like for example the crack about the cow not raising her calf to be a sailor. They even choose to artificially inject suspense, not realizing the events on screen are suspenseful enough, by stopping a shot to show a rather long intertitle before we get back to the visuals to see the result. One time this occurs is in the river-crossing scene, where an intertitle warns of danger, waits for a rather long time, then finally shows the young animals going under the water.
Most conspicuous of all, though, is how the film-makers try to create interest by addressing the audience and invoking in them uncertainty that would not have been felt by any of the participants. For example, when the tribe reaches a sheer rock face, an intertitle implies that this is the end of their journey, as they have reached a mountain "impossible to climb." The film-makers pause to show us the tribe and the mountain again before revealing an intertitle: "Impossible? Never!"; this is followed by shots showing how the Bakhtiari succeed in scaling the sheer rock face. The problem with these narrative conventions that the film-makers employ is that the tribes have presumably made this migration many times. They have seen this mountain and have scaled it before, and while they may regard it as difficult, it wouldn't generate in the tribesmen the fear and hesitation the film-makers try to convey. Instead of trying to realistically depict the true thoughts and feelings of the subjects of their documentary, the film-makers decide to manipulate the audience by telling the story of the Bakhtiari as if it were a Hollywood fiction story. They try to artificially build up suspense for the viewers, not allowing themselves to accept that the actual events portrayed on screen are nerve-wracking enough.
Don't get me wrong; I still like this movie for its visuals and the innate interest of the story. But what I am trying to show is that while the film-makers are willing to set aside certain cinematic conventions in order to make a documentary, they did not succeed in achieving a realism that is independent of the Hollywood style or in accomplishing what was presumably their goal of truly depicting the Bakhtiari as they really are. Like in the Hollywood movie, the film-makers' ultimate aim was to shape the events to cater to the supposed desires of their intended audience. But this should not be surprising. After all, the first title screen of the movie reveals that "Grass" is a Zukor/ Lasky production, distributed by Paramount Pictures. No matter what may have been the film-maker's realist intentions, "Grass" ultimately is a studio picture!
Postscript: As stated in my original review, there appears to be a tension between "Grass"'s realist intentions and the classical Hollywood framework in which the story is told. But Cooper and Schoedsack should not be blamed for the film's seemingly-contradictory aims. Originally, the two directors edited their movie in France without intertitles, for the purposes of taking it on the illustrated lecture circuit. But Cooper and Schoedsack's traveling around presenting their movie to public audiences proved so popular that Lasky picked it up for Paramount Pictures. Only then did Terry Ramsaye, a title writer for Paramount, compose the intertitles that dominate the final print and in so doing cheapen the documentary's realism.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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Font Validation window
Both PostScript and TrueType impose some restrictions on the data that define a font. Before you save a font you should do a quick check (well... it's not always quick) to insure that you are not breaking any rules.
- No open contours
- No paths may intersect.
- All paths must be drawn in a consistent direction. Clockwise for external paths, anti-clockwise for internal paths. (Actually PostScript requires the exact opposite, but FontForge reverses PostScript contours when it loads them so that everything is consistant internally -- and reverses them again when it saves them, of course).
- There may be no flipped references (this is a special case of the above, a flipped reference will have its contours drawn in the wrong direction).
- There must be points everywhere a contour attains a local maximum or minimum, horizontally or vertically. (Actually there are exceptions to this rule, for small curved sections like serifs. The exception is not defined very well, and FontForge makes a guess and will not report errors if the spline is small -- but the actual definition of "small" is somewhat arbetrary).
- The coordinate offsets between adjacent points (or control points) must not be greater than 32767.
- All opentype substitution commands must refer to real glyphs.
- In PostScript fonts there is a limit of 1500 points in a glyph.
- In PostScript fonts there is a limit of 96 hints in a glyph.
- In PostScript, non-cid-keyed fonts, glyph names may not be longer than 31 characters and may contain only "A"-"Z", "a"-"z", "0"-"9", "_" and ".". (If you have the UnicodeGlyphNames preference item check, FontForge disables this check because it assumes you know what you are doing and you are planning to rename the glyphs before they get saved anyway).
- In a TrueType font, point coordinates must be integral.
- Missing anchor. According to the opentype spec, if a glyph contains an anchor point for one anchor class in a subtable, it must contain anchor points for all anchor classes in the subtable. Even it, logically, they do not apply and are unnecessary.
- Duplicate glyph name. Two (or more) glyphs in this font have the same name. When outputting a PostScript font only one of them will ever be seen. It's a little hard to detect this in normal use, but if you change the encoding to "Glyph Order", and then use Edit->Select->Wildcard and enter the glyph name, both of them should be selected.
- Duplicate unicode code point. Two (or more) glyphs in this font have the code point. When outputting an sfnt (TrueType/OpenType) font only one of them will ever be seen. It's a little hard to detect this in normal use, but if you change the encoding to "Glyph Order", and then use Edit->Select->Wildcard and enter the code point, both of them should be selected.
- Check that the OS/2 version number is valid.
Validating a font can take a long time. So FontForge caches the validation state of each glyph (saving it to the sfd file so it is valid across invocations) and will only validate those glyphs which have changed since the last validation. This means that although the first validation may be slow, subsequent validations will probably be very fast -- so don't be discouraged by the time it takes to do this the first time.
(If, for some reason, you need to revalidate, then right clicking in the window will give you a menu where "Revalidate All" is an option).
The Validation window will recheck the state of the font as you edit it. So if you leave the window open you will see glyphs popping into the window and out of it as you create and fix problems.
If you double click on a line in the window then FontForge will open an outline glyph editing window for that glyph, and run a small version of Element->Find Problemsto help you track down exactly where in the glyph the error(s) occurred.
If you right click, you will get a popup menu which has various options which may fix some of the problems in the glyph. There are also options to:
- scroll the window to display the errors of a particular glyph
- revalidate the glyph (usually this happens when needed... but just in case fontforge screws up this option is present)
- revalidate all glyphs (again, I hope this won't be needed -- but just in case)
- Select all glyphs with a particular error in the font view
- Try to do a batch fix of all glyphs with a particular error.
I say that these options "may" fix problems. Let me give some examples where they can't.
- If a glyph contains a reference which is drawn in the wrong direction then you can't fix it in the refering glyph.
- If a glyph contains two references which intersect one another, then Remove Overlap can't fix them. You must inline the references before you can correct them.
- The normal Add Extrema command is cautious about adding extrema which would be very close to the end-points of a spline (because when you round those points to integers they may end up lying right on top of the end points, or because rounding the control points may cause significant distortion of the spline's shape). Unfortunately these are exactly the cases which are most likely to occur. So FontForge has two variants of Add Extrema, which which adds what it thinks are "Good" extrema, and one which will add all extrema even if they are likely to cause problems later. When the Add Good Extrema command does not fix your problem, you may be better off examining the glyph yourself and seeing if you can redesign it manually.
There is another pair of entries in the menu which sort of postpone dealing with the issue. Consider the glyphs Aring, Ccedilla and Oogonek. Frequently these glyphs are designed so that the accent will overlap the base letter. One would like to leave the glyph as being made up of references, but one would like to get rid of the overlap when the font is generated. There is a special flag in Element->Glyph Info->Unicode->Mark for Unlink, Remove Overlap before Save
which will make fontforge unlink a glyph's references, and then run Element->Remove Overlap on them just before saving them. Then after saving it will reverse the operation and leave you with the original references.
So there are a pair of menu items (one for the current glyph, one for all glyphs that meet certain criteria) which will set this flag for the relevant glyph(s). Once this flag is set FontForge will no longer report that the glyph self-intersects.


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Our website is coming soon
In the mean time connect with us with the information provided.
gepesz@hotmail.com


TECO BLE Cloud
TECO Smart Air Sensor
You can connect to this sensor!
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Copy below settings to an external file as a backup.Backup files can be imported and merged later if possible.


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with Mu Li
Poster presented at SysML 2018 (2018)
This paper introduces a brand new tree library treelite. The library is a toolbox to facilitate easy deployment of models and accelerate prediction performance. It has a Python wrapper that allows users to integrate it as part of their workflow. Treelite is able to read tree ensemble models that are trained by any tree libraries, including XGBoost, LightGBM, and scikit-learn. Treelite is also designed to minimize dependencies at the time of deployment. It used to be the case that one had to ship his tree model with the original tree library that trained it; with treelite, it is no longer. Finally, treelite allows for optimizations that improve prediction performance without changing any detail of the model.


I'm Not Here: Preferences
Places:
Latitude:
Longitude:
Accuracy (metres):
Save
You can get coordinates from
iTouchMap.com
You can test it's working here:
html5demos.com/geo
psyked.co.uk/geolocation


The Drawer widget provides a sliding panel of buttons to pull up from the bottom of the screen. As an option, the drawer can automatically close after it has been used. On Android, the drawer manifests itself as the activity menu, unless the developer wants to specifically override that capability.
"dependencies": {
"com.appcelerator.drawer":"1.0"
}
You can add a drawer to a view by requiring the Drawer widget.
<Require type="widget" src="com.appcelerator.drawer" id="drawer"/>
Assign it an ID that you can use in your controller. E.g. id="drawer"
You can now access the drawer via $.drawer
in your controller.
The drawer doesn’t have any buttons in it until you initialize it in your controller.  For example:
$.drawer.init({
mainWindow: $.index,
buttons: [
{ id: 'One', text: 'One', click: function (e) { alert("One"); } },
{ id: 'Two', text: 'Two', click: function (e) { alert("Two"); } },
{ id: 'Three', text: 'Three', click: function (e) { alert("Three"); } }
],
autoClose: true,
gutter: 5
});
| Parameter | Type | Description |
|---|---|---|
| mainWindow | TiUIWindow | You must supply a window for your drawer so that it can create menu items for the menu attached to the window’s activity on Android. Typically, you’ll pass in $.<yourwindowid> If you haven’t changed the main window id then the Alloy default will be $.index . |
| buttons | array | The buttons array is an array of button objects each of which describes a button to create in the drawer. |
| Parameter | Type | Description |
|---|---|---|
| id | string | Unique id for this item. This id also selects the image icons for this button. The drawer expects to find the image at app/assets/images/<id>Enabled.png and app/assets/images/<id>Disabled.png. Default icon size is 48x48 pixels. |
| title | string | The text that describes this button that will appear underneath the icon (Android activity menu version only). |
| click | function | Optional. The callback to call when the button is clicked. The function has an event parameter similar to that used for regular buttons. If you don’t specify a click callback then the button does nothing. |
| enabled | function | Optional. The callback to call to determine whether the button should be enabled. This callback should return true (enabled) or false (disabled). Default is for the buttons to always be enabled. |
There are number of aspects of the Drawer that you can change, you can include these in your parameters when you call the init method.
| Parameter | Type | Affects | Description |
|---|---|---|---|
| animationDuration | integer | iOS, MW | The duration, in milliseconds, of the animation to close/open the drawer. Default: 500 |
| autoClose | boolean | iOS, MW | If true, automatically closes the drawer after a button has been pressed. Default: false |
| closeOpacity | number | iOS, MW | A number between 0 (transparent) and 1 (opaque) that denotes the opacity of the drawer when it is closed. Default: 0.75 |
| gutter | integer | iOS, MW | The offset, in pixels, used to space buttons from each other in the drawer. Default: 0 |
| iconSize | integer | iOS, MW | Size of the icon, in pixels, to used on buttons in the drawer. Default: 48x48 |
| openOpacity | number | iOS, MW | A number between 0 (transparent) and 1 (opaque) that denotes the opacity of the drawer when it is open. Default: 0.9 |
| overrideMenu | boolean | Android | Override the use of the activity menu in Android and use a drawer like in iOS/MobileWeb. In this case, the above parameters do affect Android. Default: false |
With Android, if overrideMenu is not true, the enable()
callback is called automatically before the menu is shown. In all other cases, you will need to explicitly call the drawer’s checkEnabled()
method in order to get those callbacks to fire.
You should call this function whenever a state change could affect the enable state of buttons in the drawer. For example, if your main window displays a web view and you want to enable some forward/back buttons based on the properties of that web view after it has loaded, you might create the following callback attached to the onLoad event:
function webviewLoad(e) {
$.index.title = $.webview.evalJS("document.title");
$.drawer.checkEnabled();
};
Because you are passing in functions to be called when a button is clicked, be aware of your binding. The this object is not the same when the click()
and enable()
callbacks are called as when they are defined. There are many excellent articles that talk about this issue:
It’s recommended that you use the underscore library’s bind function to bind your callbacks when needed.
$.drawer.init({
buttons: [
{ id: 'Fancy', text: 'Fancy', click:
_.bind(function FancyClick(e) { alert(this.one); }, this)
}
]
});
There are lots of features that can be added to the Drawer:


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The MRI Is A Snapshot
__________________________
200,000 American men, women and children will have open brain surgery this year. Each patient's MRI is used to both plan the surgery, and to keep track of the surgeons tools within the brain.
The Brain Is Animated
__________________________
The surgery begins by opening the cranium, which creates a change in pressure that changes the brain's position and shape. It immediately begins to slowly deflate.
Precision 3D Vision
__________________________
We track the exposed brain and use that data, along with a computer model of the brain that simulates the entire volume to animate a simulation of the patient's MRI, corrected for error.
_____________________________________________________________________________________
Advanced Scanners is a seed stage medical device company, formed in 2017 by a PhD optical physicist and a serial entrepreneur to solve this problem.
In the future, robots won't replace humans. They will enhance human capabilities. This trend is taking place all around us. Simply put, machines and computers can perform some tasks so much faster, consistently, and accurately, than we can.
To prevent a lifetime of catastrophic, but avoidable, disabilities for children with epilepsy, we are making a 3D machine vision system to make brain surgery more science, less art.
People and machines, working together. That’s what the future looks like, and we are the eyes of that movement.
WE SEE BETTER BRAIN SURGERY


Due to repeated uploading of child pornography and related images, new uploads will be disabled until we can find a solution to prevent this from happening in the future. We apologize for the inconvenience.
Smutty Horse Web App — You can now install Smutty Horse as a Web app on those platforms that support this (such as Android) and use it as a sharing destination for links to files.


Lazy Mode Loading Demo This is the editor. // It starts out in plain text mode, # use the control below to load and apply a mode "you'll see the highlighting of" this text /*change*/. change mode


The purpose of this application is to track fitness information which includes your weight, cardio, food, and lifting
I'm a computer science major at Sonoma State University. I enjoy playing soccer, spending time with friends, and GOOD beer.
You can reach me at<EMAIL_ADDRESS>if you have questions. I'm currently located in Notatown, California


Pharo by Example 50
Pharo is a clean, innovative, open-source, live-programming environment.
Pharo by Example50 is the second edition of Pharo by Example. It is based on Pharo 50. It covers all the elements of the language, core libraries and the IDE. In addition it shows how to build a simple web application with Seaside (a powerful web framework).
Chapter Topics
Tour on Pharo
Syntax, Environment, Basic examples, Object model
Libraries
Collection, default behavior, Streams, Iterators
SUnit
Morphic
Advanced
Understanding Metaclasses, Reflection
Regexp
Seaside
An Open Book
Pharo by Example 50 is an open book:
The full book is available at https://github.com/.../UpdatedPharoByExample/.
Contributions are welcomed. But pay attention that we are working on the next edition at https://github.com/.../PharoByExample80 (PDF)
The content of this book is released under a Creative Commons Attribution-ShareAlike license.
Authors
- Stéphane Ducasse
- Dmitri Zagidulin
- Nicolai Hess
- Dimitris Chloupis


The following table lists the libraries provided with the Goanna project.
| Library Cluster | Description |
| library/utility | General utility classes including string tokenizers, portable string, bit and character manipulation classes and a Base64 encoder and decoder. |
| library/utility/codegen | Eiffel code generation classes. |
| library/utility/log4e | Complete port of Jakarta Log4J library providing a flexible and efficient logging framework. |
| library/webservices/connectors/cgi | CGI servlet connector. Allows a servlet engine to run using the CGI interface. |
| library/webservices/connectors/fast_cgi | FastCGI servlet connector. Allows a servlet engine to run using the FastCGI protocol. |
| library/webservices/connectors/stand_alone | Standalone servlet connector. Allows a servlet engine to run using an internal web server. |
| library/models/dom | Complete DOM Level 2 implementation. |
| library/protocols/xmlrpc | Complete XMLRPC implementation. |
| library/services | Web service registry library. |
| library/servlet | Complete servlet library. |
| library/application | Complete framework for HTML Web Applications. (CVS Only) |
The additional documentation is also available:


1. What is the hourly and daily rate?
Those are additional fee on top of project rate. They are called retainer fees where they can be used to
2. How do I determine a project fee?
Yes. Go to setting and choose disabled under booking fee.
3. Do you sign NDA?
Yes. You can download a copy here.
4. What can I expect.
Please send us an email and we will fix the problem.
5. Do you have a portfolio? Do you have a resume?
For portfolio, please check. For Bryan's resume, please check.
6. We collect a deposit of 50%?
Please go to [something](http://google.com)
7. Can I meet you for project requirement?
Sure. Please book an appointment by sending us and make a booking payment here. (Book payment will be part of the project cost.)


Marsden studied acting at The Second City and Black Box Acting Studio and has had the opportunity to perform in a number of productions. Recently, Marsden played the lead in a short film entitled Stages, as well as an FBI agent in the feature-length film, Disconnected, which was released in select theaters in fall 2018. Marsden was also in Funemployed, a sketch show that ran in Second City’s Blackout Cabaret.


AKAudioFile
@objc open class AKAudioFile: AVAudioFile
Audio file, inherits from AVAudioFile and adds functionality
-
Common places for files
- Temp: Temp Directory
- Documents: Documents Directory
- Resources: Resources Directory (Shouldn’t be used for writing / recording files)
- Custom: The same directory as the input file. This is mainly for OS X projects.
Declaration
Swift
public enum BaseDirectory
-
Returns an AVAsset from the AKAudioFile
Declaration
Swift
open var avAsset: AVURLAsset
-
Returns audio data as an
Array
ofFloat
Arrays.If stereo:
floatChannelData?[0]
will contain an Array of left channel samples asFloat
floatChannelData?[1]
will contains an Array of right channel samples asFloat
Declaration
Swift
open lazy var floatChannelData: FloatChannelData? =
-
returns audio data as an AVAudioPCMBuffer
Declaration
Swift
open lazy var pcmBuffer: AVAudioPCMBuffer =
-
returns the peak level expressed in dB ( -> Float).
Declaration
Swift
open lazy var maxLevel: Float =
-
Initialize the audio file
Declaration
Swift
public override init(forReading fileURL: URL) throws
Parameters
fileURL
URL of the file
Return Value
An initialized AKAudioFile object for reading, or nil if init failed.
-
Initialize the audio file
Declaration
Swift
public override init(forReading fileURL: URL, commonFormat format: AVAudioCommonFormat, interleaved: Bool) throws
Parameters
fileURL
URL of the file
format
The processing commonFormat to use when reading from the file.
interleaved
Whether to use an interleaved processing format.
Return Value
An initialized AKAudioFile object for reading, or nil if init failed.
-
Initialize the audio file
From Apple doc: The file type to create is inferred from the file extension of fileURL. This method will overwrite a file at the specified URL if a file already exists.
The file is opened for writing using the standard format, AVAudioPCMFormatFloat32.
Note: It seems that Apple’s AVAudioFile class has a bug with .wav files. They cannot be set with a floating Point encoding. As a consequence, such files will fail to record properly. So it’s better to use .caf (or .aif) files for recording purpose.
Throws
NSError if init failedDeclaration
Swift
public override init(forWriting fileURL: URL, settings: [String : Any], commonFormat format: AVAudioCommonFormat, interleaved: Bool) throws
Parameters
fileURL
URL of the file.
settings
The format of the file to create.
format
The processing commonFormat to use when writing.
interleaved
Whether to use an interleaved processing format.
Return Value
An initialized AKAudioFile for writing, or nil if init failed.
-
Super.init inherited from AVAudioFile superclass
From Apple doc: The file type to create is inferred from the file extension of fileURL. This method will overwrite a file at the specified URL if a file already exists.
The file is opened for writing using the standard format, AVAudioPCMFormatFloat32.
Note: It seems that Apple’s AVAudioFile class has a bug with .wav files. They cannot be set with a floating Point encoding. As a consequence, such files will fail to record properly. So it’s better to use .caf (or .aif) files for recording purpose.
Declaration
Swift
public override init(forWriting fileURL: URL, settings: [String: Any]) throws
Parameters
fileURL
URL of the file.
settings
The settings of the file to create.
Return Value
An initialized AKAudioFile for writing, or nil if init failed.
-
Create an AKSampler loaded with the current AKAudioFile
Declaration
Swift
public var sampler: AKSampler?
-
Create an AKMIDISampler loaded with the current AKAudioFile
Declaration
Swift
public var midiSampler: AKMIDISampler?
-
Create an AKAudioPlayer to play the current AKAudioFile
Declaration
Swift
public var player: AKAudioPlayer?
-
Normalize an AKAudioFile to have a peak of newMaxLevel dB.
Declaration
Swift
public func normalized(baseDir: BaseDirectory = .temp, name: String = UUID().uuidString, newMaxLevel: Float = 0.0 ) throws -> AKAudioFile
Parameters
baseDir
where the file will be located, can be set to .resources, .documents or .temp
name
the name of the file without its extension (String). If none is given, a unique random name is used.
newMaxLevel
max level targeted as a Float value (default if 0 dB)
Return Value
An AKAudioFile, or nil if init failed.
-
Returns an AKAudioFile with audio reversed (will playback in reverse from end to beginning).
Declaration
Swift
public func reversed(baseDir: BaseDirectory = .temp, name: String = UUID().uuidString ) throws -> AKAudioFile
Parameters
baseDir
where the file will be located, can be set to .resources, .documents or .temp
name
the name of the file without its extension (String). If none is given, a unique random name is used.
Return Value
An AKAudioFile, or nil if init failed.
-
Returns an AKAudioFile with appended audio data from another AKAudioFile.
Notice that Source file and appended file formats must match.
Declaration
Swift
public func appendedBy(file: AKAudioFile, baseDir: BaseDirectory = .temp, name: String = UUID().uuidString) throws -> AKAudioFile
Parameters
file
an AKAudioFile that will be used to append audio from.
baseDir
where the file will be located, can be set to .Resources, .Documents or .Temp
name
the name of the file without its extension (String). If none is given, a unique random name is used.
Return Value
An AKAudioFile, or nil if init failed.
-
Returns an AKAudioFile that will contain a range of samples from the current AKAudioFile
Declaration
Swift
public func extracted(fromSample: Int64 = 0, toSample: Int64 = 0, baseDir: BaseDirectory = .temp, name: String = UUID().uuidString) throws -> AKAudioFile
Parameters
fromSample
the starting sampleFrame for extraction.
toSample
the ending sampleFrame for extraction
baseDir
where the file will be located, can be set to .Resources, .Documents or .Temp
name
the name of the file without its extension (String). If none is given, a unique random name is used.
Return Value
An AKAudioFile, or nil if init failed.
-
Returns a silent AKAudioFile with a length set in samples.
For a silent file of one second, set samples value to 44100…
Declaration
Swift
static public func silent(samples: Int64, baseDir: BaseDirectory = .temp, name: String = "") throws -> AKAudioFile
Parameters
samples
the number of samples to generate (equals length in seconds multiplied by sample rate)
baseDir
where the file will be located, can be set to .resources, .documents or .temp
name
the name of the file without its extension (String).
Return Value
An AKAudioFile, or nil if init failed.
-
Opens a file for reading.
Declaration
Swift
public convenience init(readFileName name: String, baseDir: BaseDirectory = .resources) throws
Parameters
name
Filename, including the extension
baseDir
Location of file, can be set to .Resources, .Documents or .Temp
Return Value
An initialized AKAudioFile for reading, or nil if init failed
-
Initialize file for recording / writing purpose
Default is a .caf AKAudioFile with AudioKit settings If file name is an empty String, a unique Name will be set If no baseDir is set, baseDir will be the Temp Directory
From Apple doc: The file type to create is inferred from the file extension of fileURL. This method will overwrite a file at the specified URL if a file already exists.
Note: It seems that Apple’s AVAudioFile class has a bug with .wav files. They cannot be set with a floating Point encoding. As a consequence, such files will fail to record properly. So it’s better to use .caf (or .aif) files for recording purpose.
Example of use: to create a temp .caf file with a unique name for recording: let recordFile = AKAudioFile()
Declaration
Swift
public convenience init(writeIn baseDir: BaseDirectory = .temp, name: String? = nil, settings: [String : Any] = AKSettings.audioFormat.settings) throws
Parameters
name
the name of the file without its extension (String).
ext
the extension of the file without
.
(String).baseDir
where the file will be located, can be set to .Resources, .Documents or .Temp
settings
The settings of the file to create.
format
The processing commonFormat to use when writing.
interleaved
Bool (Whether to use an interleaved processing format.)
-
Instantiate a file from Floats Arrays.
To create a stereo file, you pass [leftChannelFloats, rightChannelFloats] where leftChannelFloats and rightChannelFloats are 2 arrays of FLoat values. Arrays must both have the same number of Floats.
Declaration
Swift
public convenience init(createFileFromFloats floatsArrays: [[Float]], baseDir: BaseDirectory = .temp, name: String = "") throws
Parameters
floatsArrays
An array of Arrays of floats
name
the name of the file without its extension (String).
baseDir
where the file will be located, can be set to .resources, .documents or .temp
Return Value
a .caf AKAudioFile set to AudioKit settings (32 bits float @ 44100 Hz)
-
Convenience init to instantiate a file from an AVAudioPCMBuffer.
Declaration
Swift
public convenience init(fromAVAudioPCMBuffer buffer: AVAudioPCMBuffer, baseDir: BaseDirectory = .temp, name: String = "") throws
Parameters
buffer
the AVAudioPCMBuffer that will be used to fill the AKAudioFile
baseDir
where the file will be located, can be set to .Resources, .Documents or .Temp
name
the name of the file without its extension (String).
Return Value
a .caf AKAudioFile set to AudioKit settings (32 bits float @ 44100 Hz)
-
typealias for AKAudioFile Async Process Completion Handler
If processedFile != nil, process succeeded (then error is nil) If processedFile == nil, process failed, error is the process thrown error
Declaration
Swift
public typealias AsyncProcessCallback = (_ processedFile: AKAudioFile?, _ error: NSError?) -> Void
-
ExportFormat enum to set target format when exporting AKAudiofiles
- wav: Waveform Audio File Format (WAVE, or more commonly known as WAV due to its filename extension)
- aif: Audio Interchange File Format
- mp4: MPEG-4 Part 14 Compression
- m4a: MPEG 4 Audio
- caf: Core Audio Format
Declaration
Swift
public enum ExportFormat
-
Returns the remaining not completed queued Async processes (Int)
Declaration
Swift
static public var queuedAsyncProcessCount: Int
-
Returns the total scheduled Async processes count (Int)
Declaration
Swift
static public var scheduledAsyncProcessesCount: Int
-
Returns the completed Async processes count (Int)
Declaration
Swift
static public var completedAsyncProcessesCount: Int
-
Process the current AKAudioFile in background to return an AKAudioFile normalized with a peak of newMaxLevel dB if succeeded
Completion Handler is function with an AKAudioFile.AsyncProcessCallback signature:
func myCallback(processedFile: AKAudioFile?, error: NSError?) -> Void
in this callback, you can check that process succeeded by testing processedFile value : . if processedFile != nil, process succeded (and error is nil) . if processedFile == nil, process failed, error is the process thrown error
Notice that completionCallBack will be triggered from a background thread. Any UI update should be made using:
dispatch_async(dispatch_get_main_queue()) { // UI updates... }
Declaration
Swift
public func normalizeAsynchronously(baseDir: BaseDirectory = .temp, name: String = "", newMaxLevel: Float = 0.0, completionHandler: @escaping AsyncProcessCallback)
Parameters
completionHandler
the callback that will be triggered when process has been completed
baseDir
where the file will be located, can be set to .Resources, .Documents or .Temp (Default is .Temp)
name
the name of the resulting file without its extension (String).
newMaxLevel
max level targeted as a Float value (default if 0 dB)
completionCallBack
AKCallback that will be triggered as soon as process has been completed or failed.
-
Process the current AKAudioFile in background to return the current AKAudioFile reversed (will play backward)
Completion Handler is function with an AKAudioFile.AsyncProcessCallback signature:
func myCallback(processedFile: AKAudioFile?, error: NSError?) -> Void
in this callback, you can check that process succeeded by testing processedFile value : . if processedFile != nil, process succeded (and error is nil) . if processedFile == nil, process failed, error is the process thrown error
Notice that completionCallBack will be triggered from a background thread. Any UI update should be made using:
dispatch_async(dispatch_get_main_queue()) { // UI updates... }
Declaration
Swift
public func reverseAsynchronously(baseDir: BaseDirectory = .temp, name: String = "", completionHandler: @escaping AsyncProcessCallback)
Parameters
completionHandler
the callback that will be triggered when process has been completed
baseDir
where the file will be located, can be set to .Resources, .Documents or .Temp (Default is .Temp)
name
the name of the resulting file without its extension (String).
completionCallBack
AKCallback that will be triggered as soon as process has been completed or failed.
-
Process an AKAudioFile in background to return an AKAudioFile with appended audio data from another AKAudioFile.
Completion Handler is function with an AKAudioFile.AsyncProcessCallback signature:
func myCallback(processedFile: AKAudioFile?, error: NSError?) -> Void
in this callback, you can check that process succeeded by testing processedFile value : . if processedFile != nil, process succeded (and error is nil) . if processedFile == nil, process failed, error is the process thrown error
Notice that completionCallBack will be triggered from a background thread. Any UI update should be made using:
dispatch_async(dispatch_get_main_queue()) { // UI updates... }
Declaration
Swift
public func appendAsynchronously(file: AKAudioFile, baseDir: BaseDirectory = .temp, name: String = "", completionHandler: @escaping AsyncProcessCallback)
Parameters
completionHandler
the callback that will be triggered when process has been completed
file
an AKAudioFile that will be used to append audio from.
baseDir
where the file will be located, can be set to .Resources, .Documents or .Temp (Default is .Temp)
name
the name of the resulting file without its extension (String).
completionCallBack
AKCallback that will be triggered as soon as process has been completed or failed.
-
Process the current AKAudioFile in background to return an AKAudioFile with an extracted range of audio data.
if
toSample
parameter is set to zero, it will be set to be the number of samples of the file, so extraction will go from fromSample value to the end of file.Completion Handler is function with an AKAudioFile.AsyncProcessCallback signature:
func myCallback(processedFile: AKAudioFile?, error: NSError?) -> Void
in this callback, you can check that process succeeded by testing processedFile value : . if processedFile != nil, process succeded (and error is nil) . if processedFile == nil, process failed, error is the process thrown error
Notice that completionCallBack will be triggered from a background thread. Any UI update should be made using:
dispatch_async(dispatch_get_main_queue()) { // UI updates... }
Declaration
Swift
public func extractAsynchronously(fromSample: Int64 = 0, toSample: Int64 = 0, baseDir: BaseDirectory = .temp, name: String = "", completionHandler: @escaping AsyncProcessCallback)
Parameters
completionHandler
the callback that will be triggered when process has been completed
fromSample
the starting sampleFrame for extraction. (default is zero)
toSample
the ending sampleFrame for extraction (default is zero)
baseDir
where the file will be located, can be set to .resources, .documents or .temp (Default is .temp)
name
the name of the resulting file without its extension (String).
completionCallBack
AKCallback that will be triggered as soon as process has been completed or failed.
-
Exports Asynchronously to a new AKAudiofile with trimming options.
Can export from wav/aif/caf to wav/aif/m4a/mp4/caf Can export from m4a/mp4 to m4a/mp4 Exporting from a compressed format to a PCM format (mp4/m4a to wav/aif/caf) is not supported.
fromSample and toSample can be set to extract only a portion of the current AKAudioFile. If toSample is zero, it will be set to the file’s duration (no end trimming)
As soon as callback has been triggered, you can use ExportSession.status to check if export succeeded or not. If export succeeded, you can get the exported AKAudioFile using ExportSession.exportedAudioFile. ExportSession.progress lets you monitor export progress.
See playground for an example of use.
Declaration
Swift
public func exportAsynchronously(name: String, baseDir: BaseDirectory, exportFormat: ExportFormat, fromSample: Int64 = 0, toSample: Int64 = 0, callback: @escaping AsyncProcessCallback)
Parameters
name
the name of the exported file without its extension (String).
baseDir
where the file will be located, can be set to .resources, .documents or .temp
ExportFormat
the output file format as an ExportFormat enum value (.aif, .wav, .m4a, .mp4, .caf)
fromSample
start range in samples
toSample
end range time in samples
callback
AsyncProcessCallback function that will be triggered when export completed.


{{ item['Nsamples'] }} samples
{% extends "base_QC.html" %} {% import 'pcaReport.html' as pca %} {% import 'sampleReportChunk.html' as sampleReport %} {% block title %}Assay Summary Report For: {{ item.Name }}{% endblock %} {% block content %}
{{ item['Nsamples'] }} samples
Samples acquired between {{ item['toA_from'] }} and {{ item['toA_to'] }}.
Samples referenced to: {{ attributes['calibrateTo'] }} ppm, and aligned and interpolated onto a common scale of {{ attributes['variableSize'] }} points
Data processed with the following parameters:
| Applied | |
|---|---|
| Baseline checked | Yes |
| Baseline check regions | {{ attributes['baselineCheckRegion'] }} |
| Water resonance checked | Yes |
| Water Resonance check regions | {{ attributes['waterPeakCheckRegion'] }} |
| Samples with excesive line width removed | Yes |
| Line width threshold | {{ attributes['PWFailThreshold'] }} |
| Peak used for line width calculation | {{ attributes['LWpeakRange'] }} |
| Multiplicity of line width peak | {{ attributes['LWpeakMultiplicity'] }} |
| Spectral regions automatically removed | {{ attributes['exclusionRegions'] }} |


Class 'MyEventSource' looks like designed for extension (can be subclassed), but the method 'onOpen' does not have javadoc that explains how to do that safely. If class is not designed for extension consider making the class 'MyEventSource' final or making the method 'onOpen' static/final/abstract/empty, or adding allowed annotation for the method.
Class 'MyEventSource' looks like designed for extension (can be subclassed), but the method 'onClose' does not have javadoc that explains how to do that safely. If class is not designed for extension consider making the class 'MyEventSource' final or making the method 'onClose' static/final/abstract/empty, or adding allowed annotation for the method.
Class 'MyEventSourceServlet' looks like designed for extension (can be subclassed), but the method 'newEventSource' does not have javadoc that explains how to do that safely. If class is not designed for extension consider making the class 'MyEventSourceServlet' final or making the method 'newEventSource' static/final/abstract/empty, or adding allowed annotation for the method.
Class 'Service' looks like designed for extension (can be subclassed), but the method 'createOrder' does not have javadoc that explains how to do that safely. If class is not designed for extension consider making the class 'Service' final or making the method 'createOrder' static/final/abstract/empty, or adding allowed annotation for the method.
Class 'Service' looks like designed for extension (can be subclassed), but the method 'sendOrder' does not have javadoc that explains how to do that safely. If class is not designed for extension consider making the class 'Service' final or making the method 'sendOrder' static/final/abstract/empty, or adding allowed annotation for the method.
Class 'Service' looks like designed for extension (can be subclassed), but the method 'assignToCourier' does not have javadoc that explains how to do that safely. If class is not designed for extension consider making the class 'Service' final or making the method 'assignToCourier' static/final/abstract/empty, or adding allowed annotation for the method.
Class 'Service' looks like designed for extension (can be subclassed), but the method 'pickedUpByCourier' does not have javadoc that explains how to do that safely. If class is not designed for extension consider making the class 'Service' final or making the method 'pickedUpByCourier' static/final/abstract/empty, or adding allowed annotation for the method.
Class 'Service' looks like designed for extension (can be subclassed), but the method 'arrivedDepot' does not have javadoc that explains how to do that safely. If class is not designed for extension consider making the class 'Service' final or making the method 'arrivedDepot' static/final/abstract/empty, or adding allowed annotation for the method.
Class 'Service' looks like designed for extension (can be subclassed), but the method 'arrivedFinalDepot' does not have javadoc that explains how to do that safely. If class is not designed for extension consider making the class 'Service' final or making the method 'arrivedFinalDepot' static/final/abstract/empty, or adding allowed annotation for the method.
Class 'Service' looks like designed for extension (can be subclassed), but the method 'delivering' does not have javadoc that explains how to do that safely. If class is not designed for extension consider making the class 'Service' final or making the method 'delivering' static/final/abstract/empty, or adding allowed annotation for the method.
Class 'Service' looks like designed for extension (can be subclassed), but the method 'delivered' does not have javadoc that explains how to do that safely. If class is not designed for extension consider making the class 'Service' final or making the method 'delivered' static/final/abstract/empty, or adding allowed annotation for the method.
Class 'Service' looks like designed for extension (can be subclassed), but the method 'deliveryFailed' does not have javadoc that explains how to do that safely. If class is not designed for extension consider making the class 'Service' final or making the method 'deliveryFailed' static/final/abstract/empty, or adding allowed annotation for the method.
Class 'Service' looks like designed for extension (can be subclassed), but the method 'deliverAgain' does not have javadoc that explains how to do that safely. If class is not designed for extension consider making the class 'Service' final or making the method 'deliverAgain' static/final/abstract/empty, or adding allowed annotation for the method.
Class 'Service' looks like designed for extension (can be subclassed), but the method 'getOrdersReadyForDelivery' does not have javadoc that explains how to do that safely. If class is not designed for extension consider making the class 'Service' final or making the method 'getOrdersReadyForDelivery' static/final/abstract/empty, or adding allowed annotation for the method.
Class 'Service' looks like designed for extension (can be subclassed), but the method 'getOrderStatus' does not have javadoc that explains how to do that safely. If class is not designed for extension consider making the class 'Service' final or making the method 'getOrderStatus' static/final/abstract/empty, or adding allowed annotation for the method.
Class 'ContextListener' looks like designed for extension (can be subclassed), but the method 'contextInitialized' does not have javadoc that explains how to do that safely. If class is not designed for extension consider making the class 'ContextListener' final or making the method 'contextInitialized' static/final/abstract/empty, or adding allowed annotation for the method.
Class 'ContextListener' looks like designed for extension (can be subclassed), but the method 'contextDestroyed' does not have javadoc that explains how to do that safely. If class is not designed for extension consider making the class 'ContextListener' final or making the method 'contextDestroyed' static/final/abstract/empty, or adding allowed annotation for the method.


Accessing the dashboard (example)¶
To use Rackspace Intelligence, you must have a Rackspace Cloud account and you must be logged in to the Cloud Control Panel for that account. Rackspace Intelligence has no separate login process.
Access Rackspace Intelligence¶
Go to the Rackspace Intelligence dashboard.
If you’re not already logged in, Rackspace Intelligence redirects you to the Cloud Control Panel login page.
Log in with your cloud account user name and password. If your account is configured to require it, you might need to perform additional steps to log in with multi-factor authentication.
See different aspects of the same entities in the control panel and dashboard¶
While you are logged in, the Rackspace Intelligence dashboard can display information about some of the same entities that you can see in the Cloud Control Panel. For example, if you use the Cloud Control Panel to create a cloud server, you can then use the Rackspace Intelligence interface to visualize the status of that server.
You can switch between the interfaces as follows:
- From the Rackspace Intelligence dashboard, click the Rackspace Intelligence menu at the top of the window and select Rackspace Cloud.
- From the Cloud Control Panel, click the More Products menu at the top of the window and select Rackspace Intelligence.


*
角色名
*
角色名称
*
角色描述
权限类型
拥有权限
{foreach $power_list as $key=>$val}
{foreach $val['child'] as $val2}
{foreach $val2['child'] as $val3}
{/foreach}
{/foreach}
{/foreach}
修改


Graduates and apprentices Start your career in government
We are looking for bright and diverse individuals to join our rapidly transforming organisation. All you need is a passion for digital technology and making a difference to people’s lives.
Being part of a Department for Work and Pensions development scheme is a great way to work on some of Europe’s largest projects, transform the way people interact with public services and deliver them using the latest technologies. Plus, we will fund your academic learning at the same time.
We offer apprenticeships and graduate opportunities. Come and join the digital transformation.
{% include "includes/call_to_action.html" %}


//Should we create data object and have received and sent data in it?
//organized the setting data part and check allowed and required fields.
{{localize('buttonDownload')}}{{localize('buttonUpload')}}
{{localize('dialogRequiredField')}} {{requiredFields}} fields before downloading the driver file!


Emma Ellingsen has won over legions of Instagram followers, who have long admired her openness when discussing issues affecting herself and other young trans people.
 A milestone she has been waiting for for a very long time.
Unlike other teens her age, Emma has little interest in being able to go out smoking and drinking. Her mind is set on just one thing: undergoing the gender reassignment surgery she has longed for since childhood.
Emma first realised she was transgender at the age of eight, and went on to take hormone blockers to stop male puberty kicking in. Now she is finally eligible to take the next step on her transition journey.
Speaking with Norwegian news source Dagbladet, the stylish teen revealed:
The only thing I’ve been looking forward to and waiting for has been that now I can finally take gender correction surgery.
She added:
I haven’t got a date yet and don’t know which number I’m on the waiting list either, but hopefully I’m far ahead so I can get in as soon as possible. I have said that if there are any cancellations, I will come in at any time.
I feel I have put my life on hold a bit now. I have turned 18 and maybe the surgery is just around the corner, maybe it is far away. I do not know, and that is what is so beautiful.
Of course, this doesn’t mean Emma will be able to simply ring up and book herself in for surgery. There are long waiting lists for such operations, with some people having to wait for up to two years.
Emma is doing her absolute best to remain patient in the meantime, despite having to put various plans on hold. Travelling, for instance, would be tricky.
Emma told Dagbladet:
But it is a bit difficult if you leave, so you are told that ‘come tomorrow’. I don’t know if that can happen, but yes. Life is on hold, but that’s fine.
[…] I try not to let it be a nuisance, although it can be difficult at times. I try to be patient.
All the very best of luck to Emma as she embarks on the next exciting chapter in her life.
If you’ve been affected by any of these issues, and want to speak to someone in confidence contact Mindline Trans+ on 0300 330 5468. The line is open Mondays and Fridays, 8 pm to midnight and is run by trans volunteers.
Jules studied English Literature with Creative Writing at Lancaster University before earning her masters in International Relations at Leiden University in The Netherlands (Hoi!). She then trained as a journalist through News Associates in Manchester. Jules has previously worked as a mental health blogger, copywriter and freelancer for various publications.


---
sitemap: true
layout: default
title: Send A Postcard To Your Rep About Trumpcare | F4H
description: "Republicans have already introduced Trumpcare into the house. Send your representative a postcard telling them what
you think about their proposal. They need a reminder of what the ACA means to millions of Americans around the country."
ogtitle: "Send a Postcard To Your Representative Opposing Trumpcare | F4H"
ogdescription: "Republicans have already introduced Trumpcare into the house. Send your representative a postcard telling them what
you think about their proposal. They need a reminder of what the ACA means to millions of Americans around the country."
ogimagelink: "/assets/2017-03-09-postcard-tsunami/protect-affordable-sm.jpg"
ogimagewidth: "625"
ogimageheight: "425"
imagelink: "/assets/2017-03-09-postcard-tsunami/protect-affordable-sm.jpg"
imagedescription: Send A Postcard To Your Rep About Trumpcare
---


The purpose of injecting the signing certificate into your build executable file is to prevent it from showing unknown publisher error. If your application will have a valid signing certificate and that certificate will install into the Microsoft certificate authority then you will not be prompt with unknown publisher error while launching your application like below:
To get rid of this you need a sigining certificate (preferred .pfx file) and you executable file. Both must be on same directory.
Now create a new .txt file into same directory where your signingcertificate.pfx and application.exe is exist. after create that file put the following batch script into it
"C:\Program Files (x86)\Microsoft SDKs\ClickOnce\SignTool\signtool.exe" sign /f "signingcertificate.pfx" /p Abcd@123 /t http://timestamp.digicert.com application.exe
First paramter will be the location of signtool.exe from your computer. The path which i set above is a default one but it could be different in your case. signtool.exe is a part of windows sdk for more details visit microsoft SignTool.exe page
/f parameter will be the signing certificate name including extension
/p will be the password of the signing certificate.
/t will be the time stamp, here we are grabbing the time stamp from digicert.com but you can use other services too
and last would be your application exe name
after creating this .txt file rename the file to .bat extension at the end. When you run that script by double click, it will inject the certificate into the exe. To verify that certificate is injected successfully right click on the exe and you will see an additional tab "Digital Signatures" in the properties of the exe


| GEOS SDK TechDocs
|
| 10.2 TCP/IP--Standard
The loopback domain can only be used for communications between sockets on the same machine.
-
Domain Name:
-
"loopback"
-
Port Numbers:
-
32-bit values.
-
Opaque Address Format:
-
There is no address data: The loopback domain is used for intra-machine communication.
-
| GEOS SDK TechDocs
|
| 10.2 TCP/IP--Standard


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.CMP file
The .CMP file is one of the files embedded within a .CAM/.TRN/.TAC file.
The CMP file has most of the basic data for the campaign. It is loaded
by the campaign engine to show an overview of the file you have
selected,
so contains some information that is more correctly found in other
files, but also copied into this file for convenience.
Raw format (compressed contents)
| Field | Data Type | Width (in bytes) | Description |
| CompressedSize | signed 32-bit integer | 4 | Size, in bytes, of the compressed file to follow (includes 4 bytes for the “Uncompressed Size” field at the start of the data) |
| UncompressedSize | signed 32-bit integer | 4 | Size, in bytes, of the content that follows, when it's uncompressed |
| DATA | byte[] | (CompressedSize-4) | LZSS-compressed binary data. |
Uncompressed contents of the DATA field
| Field | Data Type | Width (in bytes) | Description | Versions |
| CurrentTime | unsigned 32-bit integer | 4 | | All |
| TE_StartTime | unsigned 32-bit integer | 4 | | >=48 |
| TE_TimeLimit | unsigned 32-bit integer | 4 | | >=48 |
| TE_VictoryPoints | Signed 32-bit integer | 4 | | >=49 |
| TE_Type | Signed 32-bit integer | 4 | | >=52 |
| TE_number_teams | Signed 32-bit integer | 4 | | >=52 |
| TE_number_aircraft[] | array of Signed 32-bit integer * 8 | 4*8=32 | | >=52 |
| TE_number_f16s[] | array of Signed 32-bit integer * 8 | 4*8=32 | | >=52 |
| TE_team | Signed 32-bit integer | 4 | | >=52 |
| TE_team_pts[] | array of Signed 32-bit integer *8 | 4*8=32 | | >=52 |
| TE_flags | Signed 32-bit integer | 4 | | >=52 |
| TeamInfo[] | TeamBasicInfo[8] | 222 *8 = 1776 | | >=52 |
| LastMajorEvent | unsigned 32-bit integer | 4 | | >=19 |
| lastResupply | unsigned 32-bit integer | 4 | | All |
| lastRepair | unsigned 32-bit integer | 4 | | All |
| lastReinforcement | unsigned 32-bit integer | 4 | | All |
| TimeStamp | Signed 16-bit integer | 2 | | All |
| Group | Signed 16-bit integer | 2 | | All |
| GroundRatio | Signed 16-bit integer | 2 | | All |
| AirRatio | Signed 16-bit integer | 2 | | All |
| AirDefenseRatio | Signed 16-bit integer | 2 | | All |
| NavalRatio | Signed 16-bit integer | 2 | | All |
| Brief | Signed 16-bit integer | 2 | | All |
| TheaterSizeX | Signed 16-bit integer | 2 | | All |
| TheaterSizeY | Signed 16-bit integer | 2 | | All |
| CurrentDay | byte | 1 | | All |
| ActiveTeam | byte | 1 | | All |
| DayZero | byte | 1 | | All |
| EndgameResult | byte | 1 | | All |
| Situation | byte | 1 | | All |
| EnemyAirExp | byte | 1 | | All |
| EnemyADExp | byte | 1 | | All |
| BullseyeName | byte | 1 | | All |
| BullseyeX | Signed 16-bit integer | 2 | | All |
| BullseyeY | Signed 16-bit integer | 2 | | All |
| TheaterName | _TCHAR[40] | 40 | | All |
| Scenario | _TCHAR[40] | 40 | | All |
| SaveFile | _TCHAR[40] | 40 | | All |
| UIName | _TCHAR[40] | 40 | | All |
| PlayerSquadronID | VU_ID | 8 | | All |
| NumRecentEventEntries | Signed 16-bit integer | 2 | | All |
| RecentEventEntries[] | EventNode[NumRecentEventEntries] | sizeof(EventNode)*NumRecentEventEntries | | All |
| NumPriorityEventEntries | Signed 16-bit integer | 2 | | All |
| PriorityEventEntries[] | EventNode[NumPriorityEventEntries] | sizeof(EventNode)*NumPriorityEventEntries | | All |
| CampMapSize | Signed 16-bit integer | 2 | | All |
| CampMap[] | byte[CampMapSize] | (CampMapSize) bytes | | All |
| LastIndexNum | Signed 16-bit integer | 2 | | All |
| NumAvailableSquadrons | Signed 16-bit integer | 2 | | All |
| SquadInfo[] | SquadInfo[NumAvailableSquadrons] | sizeof(SquadInfo)*NumAvailableSquadrons | | All |
| Tempo | byte | 1 | | >=31 |
| CreatorIP | Signed 32-bit integer | 4 | | >=43 |
| CreationTime | Signed 32-bit integer | 4 | | >=43 |
| CreationRand | Signed 32-bit integer | 4 | | >=43 |
Structures used
TeamBasicInfo structure
| Field | Data Type | Width (in bytes) | Description |
| teamFlag | byte | 1 | |
| teamColor | byte | 1 | |
| teamName | _TCHAR[20] | 20 | |
| teamMotto | _TCHAR[200] | 200 | |
VU_ID structure
| Field | Data Type | Width (in bytes) | Description |
| num_ | unsigned 32-bit integer | 4 | |
| creator_ | unsigned 32-bit integer | 4 | |
SquadInfo structure
| Field | Data Type | Width (in bytes) | Description | Version |
| x | single-precision 32-bit floating point | 4 | | All |
| y | single-precision 32-bit floating point | 4 | | All |
| id | VU_ID | 8 | | All |
| descriptionIndex | Signed 16-bit integer | 4 | | All |
| nameId | Signed 16-bit integer | 4 | | All |
| airbaseIcon | Signed 16-bit integer | 4 | | All |
| squadronPath | Signed 16-bit integer | 4 | | All |
| specialty | byte | 1 | | All |
| currentStrength | byte | 1 | | All |
| country | byte | 1 | | All |
| airbaseName | _TCHAR[40] | 40 | | All |
| airbaseNameExt | _TCHAR[40] | 40 | additional 40 characters of airbaseName (only supported in earlier versions) | <42 |
| padding | byte | 1 | needed for the structure's fields to align on an Int32 boundary | All |
EventNode structure
| Field | Data Type | Width (in bytes) | Description |
| x | Signed 16-bit integer | 2 | |
| y | Signed 16-bit integer | 2 | |
| time | unsigned 32-bit integer | 4 | |
| flags | byte | 1 | |
| Team | byte | 1 | |
| padding | byte | 2 | needed for the structure's fields to align on an Int32 boundary |
| EventText | Int32 pointer | 4 | as a pointer, this field is only useful in-memory and is meaningless when restored from disk |
| UiEventNode | Int32 pointer | 4 | as a pointer, this field is only useful in-memory and is meaningless when restored from disk |
| eventTextSize | unsigned 16-bit integer | 2 | |
| eventText | _TCHAR[eventTextSize] | eventTextSize | |
falcon4/file_formats/cam_trn_tac/cmp_file.txt · Last modified: 2009/02/15 12:47 by lightning


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Filter time
Show multiple ranges over time


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The chatbot is engaging/interesting to interact with. |
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The chatbot gave contradicting answers. |
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The time it takes to get an answer from the chatbot is acceptable. |
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I would like to interact with the chatbot again in the future. |
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Colin Kaepernick put the ball in NFL teams' court after an impressive and complicated workout, Business Insider - Business Insider Singapore
by Scott Davis, Business Insider US- Colin Kaepernick arranged his own workout in front of NFL teams on Saturday instead of taking part in the NFL’s workout after the two sides battled over logistical issues.
- Kaepernick generally threw the ball well in front of NFL scouts, with one executive telling ESPN’s Adam Schefter that Kaepernick still possesses “elite” arm talent.
- Kaepernick told teams to “stop running” after his workout, saying he remains prepared to play in the NFL and will go “anywhere.”
- Some still expressed doubt that Kaepernick’s workout will lead to an NFL job.
- Visit Business Insider’s homepage for more stories.
Colin Kaepernick on Saturday told NFL teams to “stop running” and give him another chance in the league.
“I’ve been ready for three years,” Kaepernick said. “I’ve been denied for three years. We all know why I came out here. [I] showed it today in front of everybody. We have nothing to hide. So we’re waiting for the 32 owners, 32 teams, Roger Goodell, all of them stop running. Stop running from the truth. Stop running from the people.”
Kaepernick made the statement while addressing reporters after a hectic, complicated, and at-times heated day that saw him change the workout plans made by the NFL.
The NFL had arranged a private workout for Kaepernick on Saturday in front of NFL teams at the Atlanta Falcons stadium. According to reports, the timing of the workout was non-negotiable, as the NFL insisted it take place on Saturday, a day most NFL coaches and GMs are not available.
On Saturday, Kaepernick’s camp and the NFL squabbled over some details, including liability waivers and media availability.
“From the outset, Mr. Kaepernick requested a legitimate process and from the outset the NFL league office has not provided one,” said Kaepernick’s agent Jeff Nalley and attorney Ben Meiselas. “Most recently, the NFL has demanded that as a precondition to the workout, Mr. Kaepernick sign an unusual liability waiver that addresses employment-related issues and rejected the standard liability waiver from physical injury proposed by Mr. Kaepernick’s representatives.”
The NFL responded with their own statement, claiming that they had cooperated with Kaepernick’s camp’s requests, but Kaepernick’s camp made several late requests, including last-minute media availability for Nike, plus a “completely rewritten and insufficient waiver.”
The league said Kaepernick informed them at 2:30 that he would be moving his 3:00 workout to a different location and different time.
According to The New York Times’ Kevin Draper, Nike denied the NFL’s claims that they were on the ground in Atlanta to film Kaepernick’s workout.
Despite some squabbling over details, Kaepernick still held the workout at a nearby high school in front of eight teams – 25 were initially planning to attend the NFL workout – and made 60 scripted throws. According to NFL Network’s Ian Rapoport, scouts who attended the workout said Kaepernick was in good shape and still had impressive arm strength and velocity on the ball. Some scouts questioned his accuracy on some deep balls, according to Rapoport.
ESPN’s Adam Schefter said an NFL executive said Kaepernick still has “elite” arm talent.
Kaepernick’s ability to throw downfield impressed on-lookers.
Still, there remains some skepticism that the workout will help Kaepernick get signed. Schefter said on “SportsCenter” that it’s “hard to imagine” Kaepernick will get signed. He said the workout showed what everyone has known for three years – that Kaepernick can throw the ball. He still has not been signed during that span.
Sports Illustrated analyst and former NFL agent Andrew Brandt expressed similar doubt.
The changing of the venues may have had some effect, also. Mike Klis of Denver 9 News reported, for instance, that Broncos pro scouts had to leave to prepare for the Broncos’ Week 11 game and could not travel an hour away for a later workout.
Kaepernick on Saturday told reporters he’ll go “anywhere.”
“We’re out here. We’re ready to play. We’re ready to go anywhere.”
- Read more:
- The NFL has never seen anything like the ugly fight between the Browns and the Steelers, and blame is flying in all directions
- The NFL suspended 3 in connection with the Myles Garrett-Mason Rudolph melee, but people are appalled that the Steelers QB got off scot-free
- LeBron James compared himself to Tom Brady after being asked how he wants to end his career
- 18 players to start or sit in fantasy football for Week 11


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Scooter Braun discusses “toxic division” with Taylor Swift after huge record label row
"I just think we live in a time with toxic division."
Scooter Braun has discussed his feud with Taylor Swift, describing the pair’s rift as a “toxic division”.
The pair had a public falling out in June this year when Braun purchased Big Machine Records, which owned all of Taylor’s back catalogue of songs.
She subsequently alleged that she wasn’t allowed to buy the masters of her record, before claiming last week that she had been “banned” from performing her older hits at the upcoming American Music Awards.
“I haven’t talked about this in six months, not once. I haven’t made a statement about it and that’s hard, because when you have a lot of things being said and a lot of different opinions — yet the principals haven’t had a chance to speak to each other — there’s a lot of confusion,” Braun said at a Hollywood Chamber of Commerce conference.
“I think that I’m not gonna go into details here because it’s just not my style.
He added: “I just think we live in a time with toxic division and people thinking that social media is the appropriate place to air out on each other and not have conversations.
Taylor Swift, live
“I don’t like politicians doing it, I don’t like anybody doing it, and if that means that I gotta be the bad guy longer, I’ll be the bad guy longer. But I’m not gonna participate.”
Braun didn’t mention Swift by name, but seemingly suggested that he would rather sort their feud privately.
He said: “What I’ll say is, people need to communicate and when people are able to communicate I think they work things out.
“I think a lot of times things are miscommunicated, but I believe that people are fundamentally good. ‘I also think there are a lot of real problems in the world, and I think that these problems that are being discussed can be discussed behind closed doors and figured out pretty easily.
“It’s something I’ve been wanting to do for six months and it’s hard because I can handle it pretty easily.”
In a bid to reclaim control of her music, Swift previously stated that she planned to re-record her songs from the first six records.


| +1 |
| +13 |
| Passing: | Chooses a random set of cards. |
| Playing: | Chooses a random valid card. |
| Passing: | Chooses the three highest valued cards where value is determined by the card number (Ace, King, Queen, etc...) and suit (Spades, Hearts, Diamonds, Clubs). |
| Playing: | When playing first, chooses the lowest card in hand. When playing 2nd or 3rd, plays the highest card that will not take the trick, otherwise, plays the lowest card of suit. When playing last, if there are points in the trick, plays the highest card that will not take the trick or if it must take the trick, plays the highest card of suit (avoiding the Queen of Spades). If playing last and there are no points in the trick, plays the highest card in hand. When the player is void in the lead suit, it will play its highest valued cards starting with QS, AS, AH, AD, AC, KS, KH, KD, KC, QH, QD, QC, etc... |
| Passing: | Chooses the three highest valued cards where value is determined by the card number (Ace, King, Queen, etc...) and suit (Spades, Hearts, Diamonds, Clubs). |
| Playing: | The pro computer evaluates each valid play by simulating random card distributions of the unseen cards taking into account which players are known to be void in particular suits. When simulating a game, each player plays the rest of the round using the Standard Playing algorithm (see above). At the end of each simulated round, the final score is recorded and the average round score is determined for each valid play. The play that results in the lowest average simulated round score is used. |
| Hint button on all levels: | |
| Losing score: |
| Easy | Standard | Pro | Total | |
| Games Played | 0 | |||
| Wins | 0 | |||
| 2nd Places | 0 | |||
| 3rd Places | 0 | |||
| 4th Places | 0 | |||
| Moons Shot | 0 | |||
| Win Percentage |
|
|


--- layout: post title: "How to install opemp support for clang on osx 10.11 el capitan" date: 2016-08-17 comments: true archive: true notes: true tags: notes excerpt: Installation instructions regarding openmp support for clang ---
The easiest way to install opemp support for llvm clang compilesrs on
a mac osx 10.11 el capitan is via homebrew. We will use clang-omp
package from homebrew. The only problem is that clang-omp has been
removed from official homebrew repositories. But that is not a big
problem, because we can install even removed packages. The only thing
that we need to know is where the package resides in the homebrew
directory structure. In our case it is located
homebrew/boneyard/clang-omp
.
Let's install it:
brew install homebrew/boneyard/clang-omp
Then follow instructions on the following websites


My name is Georgiy. I develop software for web and desktops for over than 3 years.
You can contact me via email:
root@cybernoir.systems


Warning after girl sinks waist-deep in 'quicksand' at popular Suffolk tourist spot
by Oliver SullivanA council is warning of the potential dangers of quicksand after a young girl became stuck waist-deep at a popular tourist spot on the Suffolk coast.
The youngster, believed to be between seven and eight years old, was visiting Shingle Street with her mother last week when she got into difficulty.
She had been walking along an area where a lagoon usually fills during high tide, when the ground - covered in a thin layer of shingle - started to sink beneath her feet.
According to the local parish council, the mother believed her daughter was simply "messing around".
But the incident quickly became serious when the girl sank deeper and deeper, eventually up to her waist.
Desperately trying to free her daughter, the mother got into difficulty herself but finally helped her to get free by instructing her to point her feet down and wriggle out of her wellington boots which she lost in the quicksand.
Signs to warn of the dangers in the area would be the responsibility of the parish council or East Suffolk Council.
Judi Hallett, Hollesley parish council clerk, said the incident was "very concerning" and the council would act to prevent such incidents happening again.
"Signage would be the way to go as we have so many visitors," Mrs Hallett said. "We can alert local residents about the dangers through our grapevine, but there is no way for any visitors to be made aware."
The issue will be raised at the next parish council meeting.
It is not the first time a person has got into difficulty. A man got stuck in similar "quicksand-like shingle" in April 2017. It is understood that neither the man nor the girl and her mother suffered any injuries as a result of their ordeals.
East Suffolk Council was unable to reply to requests for comment before this newspaper went to publication.
The area has recently been a key location for filming, with Danny Boyle's Yesterday - predominantly set in East Anglia - featuring the shoreline, while the upcoming Sutton Hoo movie The Dig has seen Netflix camera crews set up at the beach near Hollesley Bay.


cease & desist letter #2 - Mattel v. Rotten
An archive of disturbing illustration
Part I. Cause
We registered matell.com (a name similar to, but not used by
Mattel Toy Corporation) and pointed it to rotten.com's page. This did
not sit well with Mattel, when unsuspecting people looking for pages about
Barbie Dolls were finding decapitations and whatnot. And incredibly,
Mattel was concerned customers would confuse our website with theirs!
Part II. Conclusion
Mattel agreed not to sue us if we handed the domain name to them. We
should mention that such a suit would be without merit. From a legal
standpoint, there is no overlap between what rotten.com does and Mattel,
and thus no trademark issue. Unless they are expanding into markets
which their mothers would not approve of.
[return to rotten.com]
|