|
Tape File Formats:
Files stored in one of the following formats can be used to reproduce
exact (or near-perfect) duplicates of the original source tape. For this
reason,
they are generally preferred to 'snapshot' files, although they are
slightly less well supported. Additional information regarding the
intended
hardware type (for example) can often be encoded with files of this
type, and custom loading systems are both reliably and accurately
preserved.
- TAP Format
The .tap files contain blocks of tape-saved data. All blocks start with
two bytes specifying how many bytes will follow (not counting the two
length bytes).
Then raw tape data follows, including the flag and checksum bytes. Note
that it is possible to join .tap files by simply stringing them
together, for example COPY /B FILE1.TAP + FILE2.TAP ALL.TAP
- TZX Format v1.13
TZX is the 'preferred' format for emulation since it can be used to replicate the original tape
content exactly. Tapes can be reproduced using a variety of utilities.
The .tzx format was originally developed by Tomaz Kac (now maintained by
Martijn van der Heide) to allow the storage of games with
non-standard loaders in a format much smaller than .voc files. Although
originally designed for use with Spectrum compatible computers
only, it can also be used to reproduce tapes for the Amstrad CPC,
Commodore 64, Enterprise, Jupiter ACE and SAM Coupe. It is also
possible, in theory only since no utilities exist that allow it, save
cassette images as .tzx files for use with a ZX81. An extremely
detailed specification for the .tzx format is available in .txt and HTML
formats is available
here.
See the TZX Vault entry for a large number of files in .tzx format
(also accessible via FTP)
Snapshot File Formats:
Snapshot files represent the contents of the system memory at a
particular moment in time. As a result of this, they can be loaded
into an emulator almost instantaneously, but cannot normally be used to
recreate the original tape. Please note that the
.z80 format is now located on a different page.
- SLT Format
The level loader trap has one annoying disadvantage; lots of extra files lying around for each game.
The super level loader was developed by Damien Burke to replace this multi-file format with a single snapshot file
containing all the level data files. It has been designed in co-operation with James McKay (x128), Gerton Lunter (Z80),
Rui Ribeiro (WSpecEm) and Darren Salt (helping with Z80Em), and is quite widely supported. The format was designed
with future expansion in mind;
Size Description
------------------------------------------------------------------------
varies bytes Z80 snapshot (version 2+)
3 bytes Three null bytes (compatibility; see below)
3 bytes "SLT" (signature)
---- the following blocks make up a table to access the data files -----
2 word data type (0 = end of table, 1 = level data)
2 word data identifier (for type 1 this is level number)
4 long data length
2 word data type (0 = end of table, 1 = level data)
2 word data identifier (for type 1 this is level number)
4 long data length
... and so on
---- the following blocks are the data files themselves ----------------
varies bytes data
varies bytes data
... and so on
------------------------------------------------------------------------
The three null bytes after the end of the snapshot are for compatibility reasons; older versions of Z80 would crash if the
extra data was just appended to the snapshot. With these three null bytes, they just complain about an error in the snapshot
file instead (this presumes you have renamed the .slt file to .z80 and attempted to load it into an older emulator)
After the "SLT" signature, there is a table of data types and sizes.
Currently, only data types 0 (end of table) and 1 (level data) are
supported; if other values are encountered, that data block should be
ignored by the emulator.
To read a level data file using .slt, the emulator should find the
correct entry in the table (type = 1, identifier matching the
A register when the ED/FB instruction was encountered), get its size
from the table and calculate its position from the total
of sizes of data blocks previous to the required one, added to the
position of the end of the table. For example, to load level 2 from
a .slt snapshot with this table:
Position Size Value Description
------------------------------------------------------------------------
40000 2 1 data type = level data
40002 2 1 data identifier = level 1
40004 4 256 data length = 256 bytes
40008 2 1 data type = level data
40010 2 2 data identifier = level 2
40012 4 128 data length = 128 bytes
40016 2 0 data type = end of table
40018 2 * data identifier = unused (may as well be zero)
40020 4 * data length = unused (may as well be zero)
40024 256 * data block for level 1
40280 128 * data block for level 2
------------------------------------------------------------------------
(* = could be anything)
So, the size of level 2 is 128 bytes, and its located at the end of the table (40024) + the length of all previous blocks
(just 256 here) = 40280.
Level data is packed in the same way as z80 snapshot memory banks are.
The trainspotter award seekers of you may wonder why a whole word is used for the data identifier;
after all, this is the level number and is held in the A register, so could be just a byte. For level data, correct.
But future expansion is better served by a word. For the same reasons, the data length is held as a long word
instead of just a word; level data will never exceed 64Kb (indeed, could not even be as much as 48Kb), but future
data types may do so. One example; embedding a scan of a game's inlay card in the file is possible, and that file
could easily exceed 64Kb.
- SNA Format
This format is one of the most well-supported of all snapshot formats, but has a drawback:
As the program counter is pushed onto the stack so that a RETN instruction can restart the program, 2 bytes of memory
are overwritten. This will usually not matter; the game (or whatever) will have stack space that can be used for this.
However, if this space is all in use when the snap is made, memory below the stack space will be corrupted. According
to Rui Ribeiro, the effects of this can sometimes be avoided by replacing the corrupted bytes with zeros; e.g. take the PC
from the, stack pointer, replace that word with 0000 and then increment SP. This worked with snapshots of Batman,
Bounder and others which had been saved at critical points. Theoretically, this problem could cause a complete crash on a
real Spectrum if the stack pointer happened to be at address 16384; the push would try and write to the ROM.
When the registers have been loaded, a RETN command is required to start the program. IFF2 is short for interrupt flip-flop 2,
and for all practical purposes is the interrupt-enabled flag. Set means enabled.
Offset Size Description
------------------------------------------------------------------------
0 1 byte I
1 8 word HL',DE',BC',AF'
9 10 word HL,DE,BC,IY,IX
19 1 byte Interrupt (bit 2 contains IFF2, 1=EI/0=DI)
20 1 byte R
21 4 words AF,SP
25 1 byte IntMode (0=IM0/1=IM1/2=IM2)
26 1 byte BorderColor (0..7, not used by Spectrum 1.7)
27 49152 bytes RAM dump 16384..65535
------------------------------------------------------------------------
Total: 49179 bytes
The 128K version of the .sna format is the same as above, with extensions to include the extra memory banks of the
128K/+2 machines, and fixes the problem with the PC being pushed onto the stack - now it is located in an extra variable
in the file (and is not pushed onto the stack at all). The first 49179 bytes of the snapshot are otherwise exactly as described
above, so the full description is:
Offset Size Description
------------------------------------------------------------------------
0 27 bytes SNA header (see above)
27 16Kb bytes RAM bank 5 \
16411 16Kb bytes RAM bank 2 } - as standard 48Kb SNA file
32795 16Kb bytes RAM bank n / (currently paged bank)
49179 2 word PC
49181 1 byte port 0x7ffd setting
49182 1 byte TR-DOS rom paged (1) or not (0)
49183 16Kb bytes remaining RAM banks in ascending order
...
------------------------------------------------------------------------
Total: 131103 or 147487 bytes
The third RAM bank saved is always the one currently paged, even if this is page 5 or 2 - in this case, the bank is actually
included twice. The remaining RAM banks are saved in ascending order - e.g. if RAM bank 4 is paged in, the snapshot is made up
of banks 5, 2 and 4 to start with, and banks 0, 1, 3, 6 and 7 afterwards. If RAM bank 5 is paged in, the snapshot is made up of
banks 5, 2 and 5 again, followed by banks 0, 1, 3, 4, 6 and 7.
- Z80
The .z80 Format is now documented on a different page.
Disk File Formats:
There are relatively few disk formats in common use by modern emulators,
with .dsk and .trd being the most popular. Virtually all
modern emulators support one (often both) or more of the following:
- DSK / Extended DSK Format
The extended DSK image is a file designed to describe copy-protected
floppy disk software. The format was defined by Marco Vieth, Ulrich
Doewich and Kevin Thacker with the full specification available from the
Unofficial Amstrad WWW Resource.
- FDI Format
Supported by various emulators, including
SPIN. Note that this entry was translated from UKV Spectrum Debugger's documentation by
Mac Buster.
Offset Field size Description
0x00 0x03 Text "FDI"
0x03 0x01 Write protection (0: write enabled; 1: disabled)
0x04 0x02 Number of cylinders
0x06 0x02 Number of heads
0x08 0x02 Offset of disk description
0x0A 0x02 Data offset
0x0C 0x02 Length of additional information in header. (UKV
uses 00)
0x0E (x) Additional information; length is specified in the
previous field.
0x0E+(x) Track headers area. This section contains all
information on the disk format. This area must
contain at least "Number of cylinders"*"Number of
heads" headers. The headers are stored in the
sequence Cyl 0 Head 0; Cyl 0 Head 1; Cyl 1 Head 0
etc.
(Description offset) A description of the disk terminated with 0x00 can
be placed here; the MAKEFDI utility (supplied by
UKV) allows for up to 64 characters, including
the terminating null.
(Data offset) The actual disk data. The size and sequence depends
on the disk format.
Track Header Format:
Offset Field size Description
0x00 0x04 Track offset: the offset of the track data, relative
to the data offset defined above.
0x04 0x02 (Always 0x0000)
0x06 0x01 Number of sectors on this track.
0x07 (Sectors*7) Sector infomation:
Bytes 00-03 give the cylinder number, head number,
sector size (00: 128 bytes; 01: 256; 02: 512; 03:
1024; 04: 4096) and sector number respectively.
Byte 04 contains the flags:
Bits 0-5 are CRC marks: if the CRC was correct for
a sector size 128,256,512,1024 or 4096, then the
respective bit will be set. If all bits are 0 then
there was a CRC error when this sector was
written.
Bit 6 is always 0.
Bit 7 is 0 for normal data, or 1 for deleted data.
Bytes 05-06 give the sector offset, relative to
(data offset+track offset)
7*(Sectors+1) Track header length
Note that UKV 1.2 does not use the flag byte.
- TRD Format
See the TR-DOS page on the World of
Spectrum site for several TR-DOS conversion utilities.
- IMG Format
This is just a simple dump of a Disciple/+D disk, in the order:
- Side: 0 Track: 0
- ...
- Side: 0 Track: 79
- Side: 1 Track: 0
- ...
- Side: 1 Track: 79
- MGT Format
Again, this is just a simple dump of a Disciple/+D disk, in the order:
- Side: 0 Track: 0
- Side: 1 Track: 0
- Side: 0 Track: 1
- ...
- Side: 0 Track: 79
- Side: 1 Track: 79
Emulator-specific Formats:
The following formats are (currently) tied to individual emulators, and
provide specific features or make special allowances for the
emulator in question. Few of these formats are well documented by their
authors, so providing accurate specifications
can be difficult; Warajevo DCK and Spectaculator SZX are noteworthy
exceptions.
SZX Format v1.1
The SZX Format is used by Spectaculator to save the entire state of the machine at a particular time, including the hardware
configuration, including the state of the virtual cassette recorder. This format was developed by Jonathan Needle, and is
fully documented on the Spectaculator web site.
DCK Format
Used by Warajevo, and now supported by others, .dck files keep information about memory content of various Timex memory
expansions, and information which chunks of extra memory are RAM chunks and which chunks are ROM chunks. The full specification can be found as part of the Warajevo home page.
Other/Miscellaneous Formats:
The formats used to store Microdrive cartridge images, loading
screens/titles and to capture emulator input for later playback are
documented below, with links to more detailed specifications where
available. Of the formats listed, only .scr and .pok are very widely
supported across multiple platforms, although .rzx is becoming
increasingly popular. The .mdr format is supported by
Spectaculator v4.0 and above,
RealSpec and
XZX-Pro, plus others.
AIR Format
An input-recording format used by the RealSpec emulator. Developed by
Aley Keprt, the specification for the .air format is closed,
so no technical details are available. Predecessor to .rzx.
HDF Format
An image of an IDE hard disk, used by RealSpec and Fuse. The full specification is available from the RamSoft website.
MDR Format
ZX Microdrive cartridge file format. The following information is
adapted from documentation supplied with Carlo Delhez' Spectrum emulator
(Spectator - this emulator is no longer maintained by the author) for
the Sinclair QL. It can also be found in the 'Spectrum Microdrive Book'
by Dr. Ian Logan (co-author of the 'Complete Spectrum ROM Disassembly',
and author of the Microdrive software.)
A cartridge file contains 254 'sectors' of 543 bytes each, and a
final byte flag which is non-zero is the cartridge is write protected,
so the total length is 137923 bytes. On the cartridge tape, after a GAP
of some time the
ZX Interface I
writes 10 zeros and 2 FF bytes (the preamble), and then a fifteen byte
header-block-with-checksum. After another GAP, it writes a preamble
again, with a 15-byte record-descriptor-with-checksum
(which has a structure very much like the header block), immediately
followed by the data block of 512 bytes, and a final checksum
of those 512 bytes. The preamble is used by the ZX Interface I hardware to
synchronise, and is not explicitly used by the software. The preamble is not saved to the microdrive file:
Offset Length Name Contents
------------------------------
0 1 HDFLAG Value 1, to indicate header block *See note.
1 1 HDNUMB sector number (values 254 down to 1)
2 2 not used (and of undetermined value)
4 10 HDNAME microdrive cartridge name (blank padded)
14 1 HDCHK header checksum (of first 14 bytes)
15 1 RECFLG - bit 0: always 0 to indicate record block
- bit 1: set for the EOF block
- bit 2: reset for a PRINT file
- bits 3-7: not used (value 0)
16 1 RECNUM data block sequence number (value starts at 0)
17 2 RECLEN data block length (<=512, LSB first)
19 10 RECNAM filename (blank padded)
29 1 DESCHK record descriptor checksum (of previous 14 bytes)
30 512 data block
542 1 DCHK data block checksum (of all 512 bytes of data
block, even when not all bytes are used)
---------
254 times
(Actually, this information is 'transparent' to the emulator. All it
does is store 2 times 254 blocks in the .mdr file as it is OUTed,
alternatingly of length
15 and 528 bytes. The emulator does check checksums, see below; the
other fields are dealt with by the emulated Interface I software.)
A used record block is either an EOF block (bit 1 of RECFLG is 1) or
contains 512 bytes of data (RECLEN=512, i.e. bit 1 of MSB is 1). An
empty record
block has a zero in bit 1 of RECFLG and also RECLEN=0. An unusable block
(as determined by the FORMAT command) is an EOF block with RECLEN=0.
The three checksums are calculated by adding all the bytes together
modulo 255; this will never produce a checksum of 255. Possibly, this is
the value
that is read by the ZX Interface I if there's no or bad data on the tape.
In normal operation, all first-fifteen-byte blocks of each header or
record block will have the right checksum. If the checksum is incorrect,
the block will
be treated as a GAP. For instance, if you type OUT 239,0 on a normal
Spectrum with ZX Interface I,
the microdrive motor starts running and the cartridge will be erased
completely in 7 seconds. CAT 1 will respond with 'microdrive not ready'.
Warajevo uses basically the same format, but ignores the 'read-only'
final byte (it obtains this information from the file attributes), and
also the files do
not have to contain all 254 sectors.
Note: This is not strictly correct; it is not set to 1
- only bit 0 is set which would give the value 1 if the location
previously held 0 or 1. Also,
please be aware that if you format if you FORMAT cartridges after the
NEW command, then the channel is created in an area where the bytes have
been
set to zero. If you FORMAT cartridges with a BASIC program in memory
then the channel is created where the BASIC was and so these bits and
bytes
show through.
POK Format v1.20
The .pok file format is a proprietary format designed for use with SGD
(from version 1.20)
and was originally used to POKE snapshots prior to launching an emulator
to play the specific game. This mechanism works on snapshots only.
Each trainer contains one or more POKEs (sometimes a game check needs
more than one poke to acquire a result). All trainers for a game are
written
after each other. The first character in a line of the file determines
the content of the line;
- 'N' means: this is the Next trainer,
- 'Y' means: this is the last line of the file (the rest of the file is ignored).
After the 'N' follows the name/description of this specific trainer.
This string may be up to 30 characters. There is no space between the
'N' and the string.
The following lines, up to the next 'N' or 'Z' hold the POKEs to be
applied for this specific trainer. Again, the first character determines
the content;
- 'M' means: this is not the last POKE (More)
- 'Z' means: this is the last POKE
The POKE line has the format:
Where l determines the content, bbb is the bank, aaaaa is the address
to be poked with value vvv and ooo is the original value of aaaaa. All
values are decimal,
and separated by one or more spaces, apart from between l and bbb;
however, the bank value is never larger than 8, so you will always see 2
spaces in front of
the bank. The field bank field is built from;
- bit 0-2 : bank value
- bit 3 : ignore bank (1=yes, always set for 48K games)
If the field [value] is in range 0-255, this is the value to be
POKEd. If it is 256, a requester should pop up where the user can enter a
value.
The 'original' field holds the original value at the address. It is
used to remove a POKE. Normally, when applying a POKE, the original
value can be read
from the address. Sometimes however, games as found on the internet are
already POKEd, so the original value can not be read. If this field is
filled
in (non-0) you still have the possibility to remove the trainer. (This
format cannot handle the possibility that the original value was 0).
RZX Format
An input-recording format. The RZX Archive contains an increasing number of .rzx files
which can be downloaded and replayed using any emulator that supports
this format. The full .rzx format specification is available from Ramsoft.
SCR Format
These files are Spectrum screen dumps, and are simply the 6912 bytes of pixel and attribute data found at address 16384,
stored on disk in exactly the same way as they are stored in memory.
The Spectrum screen is split into four areas; top third, mid third,
bottom third and attributes (colours). The thirds each
consist of 2048 bytes and the attribute area is 768 bytes (32 characters
wide x 24 lines). So the first 6144 bytes are the actual
pixel data and the remainder decides what two colours are used in
each8x8 square.
Each third of the screen is laid out unusually; the first 32 bytes
are the pixels for the top row of the first character line, then the
next 32 bytes are the pixels for the top row of the second character
line and so on until you reach the ninth load of 32 bytes, which is
the second row of the first character line. Next 32 bytes is the second
row of the second character line, and so on. It's hard to
explain, so the best thing to do is see for yourself; write a program to
POKE data to 16384 up and see how the bytes fill in on the screen.
In addition to the above, vbSpec, BMP2SCR Pro, and
Fuse extend the .scr specification in the following ways:
- A 12288 byte .SCR file contains a Timex hi-colour screen.
The first 6144 bytes are a dump from address 16384, and the second 6144 bytes are a dump from 22528.
- A 12289 byte .SCR file contains a Timex hi-res screen.
The first 6144 bytes are a dump from address 16384, and the second 6144 bytes are a dump from 22528,
the last byte contains the hi-res colour information that was dumped from port 255.
| special thanks to Fredrick Meunier for providing updated information for this section |
|


--- layout: post title: "Go Concurrency" date: 2013-11-09 12:00:00 categories: golang ---
Set of presentations about concurrency and concurrency patterns in Go.
Rob Pike - 'Concurrency Is Not Parallelism'
Concurrency is the key to designing high performance network services. Go's concurrency primitives (goroutines and channels) provide a simple and efficient means of expressing concurrent execution. In this talk we see how tricky concurrency problems can be solved gracefully with simple Go code.
Rob Pike - 'Go Concurrency Patterns' (Google I/O 2012)
This talk expands on last year's popular Go Concurrency Patterns talk to dive deeper into Go's concurrency primitives.
Sameer Ajmani - 'Advanced Go Concurrency Patterns' (Google I/O 2013)


|
GROUP
- A set of connected stones. |
|
TURN
- In their turn each player:
|
Grows each group of less than five
stones, by adding a new stone on an adjacent cell, however, the new added
stones must not be adjacent to enemy ones, or to friendly
stones from another group. This is mandatory, while there is
valid moves. |
|
Starts a new group by placing a
stone on an empty cell. This is mandatory, while there is
valid moves. |
|
Moves any groups that they want to move
(see below). |
|
Attacks any enemy stones
(see below). |
|
However,
the player can choose to pass his turn. |
|
There is a rule to balance
the advantage of first move: White's first move must not be
further than four lines from the edge of the board. |
|
|
GROUP MOVE - A group moves by using as many
single-stones "jumps" as there are stones in the group. A jump consists of moving a
stone over a straight line of stones of the same group to the intersection on the far
side.
|
A stone cannot jump to an intersection adjacent to another
friendly group. |
|
The jumps can be divided among the members of the group anyway
the player likes, so a stone may jump more than once or not at all. |
|
If the group
ends up split as a result of moving, it loses all but the
largest part of the group (if they are equal, the player
chooses). However, the group may
be reformed during that moving stage without any loss. |
|
A player may not have to
use a group's full quota of jumps. |
|
A player has to finish moving an entire group before moving another one -
he can't partly move one group, move another, then come back to
moving the first group again. |
|
|
GROUP ATTACK - The "strength" of a
stone is the number of adjacent stones in its own group which are
directly adjacent to it. After all of one side's moves have been made,
any stone which is stronger than an adjacent enemy stone kills that enemy
stone, which is removed from the board.
|
Each stone may only kill once per turn. |
|
Killing is not optional, but
the player makes his kills in any order he wishes. |
|
Stones do not have to move in order to kill. |
|
The
strength is calculated after the moves are over, and all
captures are considered to be simultaneous. |
|
If the size of the groups involved in a particular kill differs by
more than one, the kill becomes a massacre (or "overkill"). |
|
Place a red counter on the intersection that was occupied by the killed
stone (this stone is removed and delivered to the player that
owns it). The point occupied by the counter can not be used for the
rest of the game. |
|
To reiterate an important point: the strength of a
stone is the number of stones it is adjacent to in its group, but
whether its kills become massacres depends on the size of the
whole group. |
|
|
GOAL -
The game ends when both players agree to do so, then the score is calculated as follows:
|
Each player counts one point for every intersection they occupy,
and one point for every empty intersection adjacent to one of their
stones but not adjacent to an enemy stone. Red counters do not count
as empty intersections. The player with the higher score wins! |
|
|


Season Menu
“And all at once, summer collapsed into fall.”
- Oscar Wilde
We can offer different variety of delicious menu according summer season.
Starters
Lobster with cauliflower, roasted hazelnuts, pickled cucumber and dill mayonnaise
Halibut on butter steamed scallion with green beans and frothy clam sauce
Hot smoked salmon from own oven served with smoked cream, chives, crispy croutons and celery
Main courses
Pink roast Funen lamb served with fried chanterelles and corn with thyme, mushroom puree and onion fondant and lamb sauce
Cracked veal breast with autumn vegetables, poached chicken egg with crispy potato served with velouté with pickled mushrooms and bacon
Duck breast from Dombes a spine a la Wellington with garlic and butter-steamed leek with malt. Serve with duck cloud and potato
Desserts
Cheese of ymer, dulce and vanilla served with fennel, blackberries and vanilla ice cream
Dark chocolate bar flavored with licorice coated with cocoa jelly served with braised pineapple and passion fruit sorbet
Pickled Danish apples with white chocolate cream, crispy caramel, lemon and celery ice cream


Forms are a huge pain, but hopefully these styles make it a bit easier. All inputs, select, and buttons are normalized for a common height cross-browser so inputs can be stacked or placed alongside each other.
Your email Project Type Mobile App Desktop App Everywhere App Message Send a copy to yourself


doby.js is a web application framework created to help developers build beautiful web applications.
The framework is currenly in closed beta and not fully available to the public yet. We will be releasing the framework one module at a time for our early adopters who wish to test drive the features and provide us with feedback. We are also actively looking for web developers who wish to help contribute to our open-source efforts.


I looked around at the usual suspects (wordpress, blogspot, etc) but then stumbled across the recent static website idea when I read “powerd by Jekyll” in a blog footer. Soon enough I came across Hakyll, and decided to give it a go, if only to learn Haskell a bit better.
The first few examples I came across were hosted on Linode etc, so my initial plan was to use this new blog to try out another new (for me) tool and host it on Google Compute Engine. But after reading up a bit on that, I realized I didn’t want to deal with provisioning and storage and all, and that’s when I realized that I could just host it on a platform that already supports static websites: Github Pages.
So there are a few steps here: getting hakyll, setting it up for my blog, setting it up with github, etc, and I’ll go over them, in no particular order.
cabal install hakyll
This will fetch al the required packages (and it took quite some time when I ran it, roughly as long as it might take meone to torrent an episode of a television series that I amone is currently watching). Of course, this depends on you already having cabal
installed. If not, you should get the Haskell Platform first.
If this works as intended, you should see a lot of output as cabal
goes and compiles and installs a bunch of packages, ending with something like this:
Installing library in /home/agam/.cabal/lib/hakyll-<IP_ADDRESS>/ghc-7.4.1
Registering hakyll-<IP_ADDRESS>...
I’m assuming you have atleast an newbie level understanding of git (which is what I have) and an account at github.
This list of git tutorials is a good starting point to learn git, though I recommend Git Magic (if only because I know the author, and frankly I found other tutorials either shallow or boring, by comparison).
If you haven’t used either git or github previously, I would recommend going through Try Github as it does a good job of walking you through the few core workflows you’ll need to use.
Ok, this is something I can’t talk about here, mostly because I don’t know it well myself, but also because it is really, really beyond the scope of this blog.
You can try haskell for a while and come back; my personal opinion is that it’s overhyped as being hard, while actually being sort of fun, and people who try to sell it to you as some mystical super-hard iq-prerequisite-required sort of thing are just $@#holes.
Still, you do need to know atleast some Haskell to use Hakyll, so I’ll leave it at that.
To host github pages, you need to create a repo of the form username/username.github.com
. So do that now. The code for the site will live in a different repo (yeah, this part is a drag compared to Jekyll, where github ‘automagically’ build the blog on commit, and then takes care of serving the right pages.
To get the same effect in our hakyll blog here, we’ll have to set the pages repo as a submodule of the source repo. To do that, run
git submodule add https://github.com/agam/agam.github.com.git _site
Don’t forget to add the second argument specifying the folder that the submodule is embedded under.
If you leave this out, it will be embedded under the name of the repo (e.g. in this case, there would be a directory created called agam.github.com
). I did this, and then had to do the following to get rid of it :-
(Thanks to this stackoverflow post!)
Edit .gitmodules
to remove the offending section. In my case, this showed up as [submodule "agam.github.com"] path = agam.github.com url = https://github.com/agam/agam.github.com.git
Remove the corresponding section from .git/config
. In my case, this showed up as [submodule "agam.github.com"] url = https://github.com/agam/agam.github.com.git
Run git rm
to remove the directory. Again, in my case, this meant running git rm --cached agam.github.com
Now for the actual structure of the blog, there are two ways to go: My plan is to go with the basic example in the rudimentary hakyll docs and build up from there to add support for multiple posts, pages, widgets, comments, etc.
The other option is to use one of the existing large, customized hakyll blogs and adapt them to your use.
Which option you use is up to you, the rest of this blog post talks about initial changes I made to the example site, and I’ll mention any additional structural features in a separate blog post.
You can ignore this part really, if you’ve successfully adapted the other blogs as mentioned above. I’m taking the approach of starting with a single index page with a single post and building up from there.
So in the first iteration, I had a css
folder (with the same contents as the example) and a templates
folder (which contained a barebones default.html
). I had a file blog.hs
with this code:
{-# LANGUAGE OverloadedStrings #-}
import Control.Arrow ((>>>))
import Hakyll
main :: IO()
main = hakyll $ do
match "images/*" $ do
route idRoute
compile copyFileCompiler
match "css/*" $ do
route idRoute
compile compressCssCompiler
match "templates/*" $ compile templateCompiler
match (list ["about.markdown", "index.markdown"]) $ do
route $ setExtension "html"
compile $ pageCompiler
>>> applyTemplateCompiler "templates/default.html"
>>> relativizeUrlsCompiler
To generate the static html, run
ghc --make blog.hs
(Now this is the point where the ‘know some haskell’ rule applies, since if you’re like me, you’ll make some stupid typo and have to contend with something like
Couldn't match expected type `RulesM b0'
with actual type `cat0 a0 c0'
and wonder wtf just happened … in this case, I hadn’t indented the arrows between the compilers in the last two lines!)
If all goes well, you should see
[1 of 1] Compiling Main ( blog.hs, blog.o )
Linking blog ...
Then, run
./blog build
(replace ‘blog’ with whatever foo.hs
contains the ‘main’ function)
This is where I encountered another error:
[ ERROR] Hakyll.Web.readPandocWith: I don't know how to read a file of the type Binary for: about.pandoc
(Once again, my typo: I had used about.pandoc
when I meant to say, of course, about.markdown
. Recompiled, built, saw the following:
Initialising
[ 0ms] Creating store
[ 15ms] Creating provider
Adding new compilers
Compiling templates/default.html
[ ] Checking cache: OK
[ 0ms] Total compile time
Compiling about.markdown
[ ] Checking cache: modified
[ 1ms] Total compile time
[ 0ms] Routing to about.html
Compiling css/default.css
[ 1ms] Total compile time
[ 0ms] Routing to css/default.css
Compiling css/syntax.css
[ 1ms] Total compile time
[ 0ms] Routing to css/syntax.css
Compiling index.markdown
[ ] Checking cache: modified
[ 31ms] Total compile time
[ 0ms] Routing to index.html
So if you see any errors, Don’t Panic. It’ll turn out to have a simple explanation.)
You can also, at this point, run ./blog preview
, and then check it out in your browser.
 To get this basic example up and running, make sure you git add
all the files you created.
 The blog is now live on Github Pages!cd ..
followed by another commit and push to check in your modified post(s)For reference, my hakyll source lives here and the static website is generated here
Continue on to part 2
Update: Since the writing of this post, Hakyll has gone from 3.x to 4.x and changed its DSL significantly (see a post on that).


Located on the northern tip of West Papua, Sorong is the gateway to the Raja Ampat Islands. Not a particularly attractive town, it is the port for the oil and gas industry.
There is good provisioning here and more 'western' foods can be found.
SY Segue visited Sorong in June 2016 and their impressions of this port can be found here.
Position 0°53’28"S, 131°15’51"E
This is is an official Port of Entry.
NEW Indonesian CIQP procedures came into effect from the 27th February, 2016.
See Noonsite Indonesia Formalities for full details.
Latest reports are that the authorities here have embraced the new regulations and clearance is straightforward. See this report by SY Segue who visited here in June 2016 for step-by-step instructions on how to clear-in here.
Note - it is not possible to get a visa on arrival here.
Last updated June 2016.
See comment below re. docking on the Wamon River for yachts with a draft of less than 3m.
Cruisers visiting in June 2016 recommend anchoring off "Doom Island" at position 00 52.9200 S / 131 14.2080 E.
A very friendly local called "John" lives on the waterfront here and yachts can anchor in front of his house in approx. 20m in sand.
Contact John on Tel: +62 821-8388-8844.
John's family will take care of your dinghy for you while you explore ashore. He can also help with obtaining diesel and transport.
Last updated June 2016.


Try interacting with the marker (mouseover, mouseout, click, double-click, mouse down, mouse up, drag) to see a log of events that are fired. Events are fired whether you are interacting with the marker portion or the label portion.


--- layout: documentation title: AvailabilityLossTypeVocab-1.1.1 ---
The AvailabilityLossTypeVocab is the default STIX vocabulary for expressing the type of availability that was lost due to an incident.
| Field Name | Type | Description |
|---|---|---|
| @vocab_nameoptional | string |
The vocab_name field specifies the name of the controlled vocabulary. |
| @vocab_referenceoptional | anyURI |
The vocab_reference field specifies the URI to the location of where the controlled vocabulary is defined, e.g., in an externally located XML schema file. |


|
|
| LandBasedTracked (std::string track_ty="None", std::string name="default_robot", double speed=0, double width=0, double length=0, double height=0, double capacity=0, int x=0, int y=0, char direction= 'X') |
| | 3-Parameter Constructor for LandBasedTracked.
|
| |
|
virtual char | GetDirection () override |
| | get robot direction
|
| |
| virtual void | MoveForward () override |
| | Move Forward. More...
|
| |
| virtual void | TurnLeft () override |
| | Move Robot Left. More...
|
| |
| virtual void | TurnRight () override |
| | Move Robot Right. More...
|
| |
| int | get_x () const |
| | Accessor to get the x coordinate of the robot. More...
|
| |
| int | get_y () const |
| | Go Left Method. More...
|
| |
|
virtual | ~LandBasedTracked () |
| | Destructor for the LandBasedTracked.
|
| |
| Public Member Functions inherited from fp::LandBasedRobot |
| | LandBasedRobot (std::string name="default_robot", double speed=0, double width=0, double length=0, double height=0, double capacity=0, int x=0, int y=0, char direction= 'X') |
| | 3-Parameter Constructor for LandBasedRobot. More...
|
| |
|
virtual | ~LandBasedRobot () |
| | Destructor for the LandBasedRobot.
|
| |
| int LandBasedTracked::get_x |
( |
| ) |
const |
|
virtual |
Accessor to get the x coordinate of the robot.
- Returns
- x coordinate of the robot
Implements fp::LandBasedRobot.
| int LandBasedTracked::get_y |
( |
| ) |
const |
|
virtual |
| void LandBasedTracked::MoveForward |
( |
| ) |
|
|
overridevirtual |
| void LandBasedTracked::TurnLeft |
( |
| ) |
|
|
overridevirtual |
| void LandBasedTracked::TurnRight |
( |
| ) |
|
|
overridevirtual |
| std::string fp::LandBasedTracked::track_type |
|
protected |
Type of track mounted on the robot
The documentation for this class was generated from the following files:


this is an app that interact with github API and fetchs data for user details
enter your github user name?


In this assignment, I assembled and 3d-printed standard shapes in different print settings in Ultimaker Cura. You can access the final .3dm
file here.
After receiving my package very late in the week. I started assembling the 3D printer following the provided manual and this very helpful youtube tutorial>. It took some time to level the printer since my floor was not completely flat.
The only mistake I made during the assembly is the bed-leveling process. I unfortunately didn't lower the bed on all four corners before moving the extruder around and resulted to a deep scratch on the print bed. However, the extruder still seems to work fine.
I started by creating the basic shapes of a 2cm cube, 2cm-diameter tube, and a 2cm cylinder in Rhino and exported them as separate .stl
files.
To ensure a faster print time, I halved the height of the cylinders to 10mm instead since there isn't a specified height.
With the shapes exported, I then imported them into Ultimaker Cura to adjust my print settings.
Upon slicing, the gcode is then saved to an SD card which is transfered to the printer for printing.
The image below shows the first 3 tasks of printing 2cm cubes at low (left), standard (mid), and high quality (right) which took about 16 minutes, 30 minutes, and 53 minutes respectively.
As you can see from the prints, especially on the brims, the lines get thinner and finer as you move towards the higher quality print. However, the difference between standard and super quality is as distinguishable as the difference between low and standard. The resulting caliper measurements in width x length x height are 20.16mm x 19.80mm x 19.63mm
, 19.89mm x 19.83mm x 19.68mm
, and 19.99mm x 20.01mm x 19.57mm
respectively. In terms of the length and width, this suggests that potentially an improvement of print accuracy as the print quality is increased. However, for the height, some calibration may be done on cura to improve its accuracy.
For the 2cm cube with concentric circles at the top and bottom, it took about 32 minutes to print with the dimensions 20.07mm x 19.92mm x 19.77mm
.
I initially tried to print the tubes by only creating an extruded curve on Rhino. This didn't work since Cura automatically capped the design on slicing and the print became a flat disk instead.
To correct this, I redesigned the tube on Rhino with a 0.1cm offset and exported that to .stl
but that still didn't work. I wasn't able to get it right in time but I will try to increase the wall thickness on Rhino and see if that changes anything.
The cylinder with the 0.1cm tolerance (left) printed in 23 minutes with the resulting dimensions in diameter x height: 19.90mm x 9.84mm
. On the other hand, the cylinder with 0.005cm tolerance (right) printed in 15 minutes with the dimensions 19.98mm x 9.70mm
.
Unfortunately, I wasn't able to get to this task due to time constraints.


| Created: | 4/29/2013 12:00:00 AM |
| Modified: | 4/30/2013 3:38:17 PM |
| Project: | |
| Advanced: |
| Attribute | ||
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Public Identifier. Type UBLVersionID |
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Details:
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Public Identifier. Type CustomizationID |
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Public Identifier. Type ProfileID |
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Public Identifier. Type ProfileExecutionID |
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Public Identifier. Type ID |
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Public Identifier. Type UUID |
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Public Name. Type Name |
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Public Date. Type IssueDate |
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Public Time. Type IssueTime |
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Public Date. Type RevisionDate |
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Public Time. Type RevisionTime |
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Public Text. Type Note |
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Public Text. Type Description |
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Public Identifier. Type VersionID |
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Public Numeric. Type LineCountNumeric |
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Details:
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| Element | Source Role | Target Role |
|
«ABIE» Catalogue Pricing Update Line Class |
Name: |
Name: |
|
Details:
One or more lines in the Catalogue Pricing Update, each line updating a specific catalogue item.
|
||
|
«ABIE» Catalogue Reference Class |
Name: |
Name: Related Catalogue Reference |
|
Details:
A reference to the Catalogue being updated.
|
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|
«ABIE» Contract Class |
Name: |
Name: Referenced Contract |
|
Details:
A contract or framework agreement with which the Catalogue is associated.
|
||
|
«ABIE» Customer Party Class |
Name: |
Name: Contractor Customer Party |
|
Details:
The customer party responsible for the contracts with which the Catalogue is associated.
|
||
|
«ABIE» Language Class |
Name: |
Name: Default Language |
|
Details:
The default language for the catalogue pricing update.
|
||
|
«ABIE» Party Class |
Name: |
Name: Provider Party |
|
Details:
The party sending the Catalogue Pricing Update.
|
||
|
«ABIE» Party Class |
Name: |
Name: Receiver Party |
|
Details:
The party receiving the Catalogue Pricing Update.
|
||
|
«ABIE» Period Class |
Name: |
Name: Validity Period |
|
Details:
A period, assigned by the seller, during which the information in the Catalogue Revision is effective. This may be given as start and end dates or as a duration.
|
||
|
«ABIE» Signature Class |
Name: |
Name: |
|
Details:
A signature applied to this document.
|
||
|
«ABIE» Supplier Party Class |
Name: |
Name: Seller Supplier Party |
|
Details:
The seller.
|
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«ABIE» Trading Terms Class |
Name: |
Name: |
|
Details:
The trading terms associated with the Catalogue.
|


Anonymous book describes volatile, incompetent Trump
WASHINGTON (AP) - A forthcoming book by an anonymous author identified only as “a senior official in the Trump administration” describes President Donald Trump as volatile, incompetent and unfit to be commander in chief, according to excerpts published Thursday by The Washington Post.
The book describes racist and misogynist behind-the-scenes statements by Trump and says he “stumbles, slurs, gets confused, is easily irritated, and has trouble synthesizing information.”
The Post acquired a copy of the book, “A Warning,” and first reported on its contents Thursday.
White House press secretary Stephanie Grisham released a statement late Thursday saying, “The coward who wrote this book didn’t put their name on it because it is nothing but lies.”
She said reporters should “cover the book as what it is - a work of fiction.”
In the book, due out Nov. 19, the writer claims senior administration officials considered resigning as a group last year in a “midnight self-massacre,” but ultimately decided such an act would do more harm than good.
On Monday, the Justice Department sent a letter to the book’s publisher and the writer’s literary agency, raising questions over whether any confidentiality agreement had been violated and asking for information that could help reveal the author’s identity.
The publisher, Hachette Book Group, responded by saying it would provide no additional information beyond calling the author a “current or former senior official.”
“A Warning” was written by the official who wrote an essay, published last year in The New York Times, alleging that numerous people in the government were resisting the “misguided impulses” of Trump.
According to the Post, the author now writes, “Unelected bureaucrats and cabinet appointees were never going to steer Donald Trump the right direction in the long run, or refine his malignant management style. He is who he is.”
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Copyright © 2019 The Washington Times, LLC.
Please read our comment policy before commenting.


{% extends 'layout.html' %} {% block body %}
Feature 2 : Create a login and registration process that includes email verification.


| GEOS SDK TechDocs
|
| 3 The GEOS Object System
| 3.2 Object Structures
Though you should be familiar with general object-oriented programming terms, there are quite a few for which the meaning is slightly different in GEOS, and there are others which are entirely new to GEOS. This section is divided into four categories: General Terms, Class Terms, Object Terms, and Messaging Terms.
General Terms
-
chunk
- A chunk is a small section of memory located in a Local Memory Heap. Object instance data is stored in a chunk, one chunk per object. Local Memory and chunks are described fully in the Local Memory chapter.
fptr
An fptr is a "far pointer"--a 32-bit pointer to a specific location of memory. It is a standard C pointer.
-
handle
A handle is a 16-bit index into a Handle Table and is used to reference memory blocks. For more information, see the Handles chapter.
object block
An object block is a specific type of Local Memory block that contains object chunks.
-
optr
An optr is a unique identifier for an object and is therefore also referred to as an "Object Pointer." An optr is used to locate and access any object in the system, and because it is made up of handles and chunk handles, it will always stay the same even when the object moves in memory.
-
thread
-
A thread is a single executable entity that runs either procedural code or one or more objects. If a thread is "event-driven," it executes code for a given set of objects, receiving messages and dispatching them to the proper objects.
Class Terms
-
class
- A class is the definition of a set of instance data structures and the methods that work on those structures. An object is called an "instance" of its class.
-
class tree
- A class tree represents the hierarchy of inheritance from superclass to subclass. If a message is not handled by a given class, it will be automatically passed up the class tree until it is handled or the root of the tree is reached, after which the message is discarded.
-
inheritance
- Inheritance is the term given to the way an object of a particular class has all the same instance variables and methods as an instance of the object's superclasses.
-
initialize
- Initialization of an object is when a master part (or master group) of the object's instance data is filled out. This occurs whenever a class in the master group not yet initialized in the object receives its first message.
-
master
- The term "master" is used in several cases, all related. A master class is generally considered the top class in a single class tree. Although the master class may have superclasses, it provides a conceptual break and creation of a new subtree.
-
master group
-
The section of an object's instance data belonging to a particular master class and all its subclasses is called a master group. A master group is initialized when the master class (or one of its subclasses) receives its first message.
-
resolve
-
Resolution of a variant class occurs when the variant's superclass is determined. Each instance of a variant class must be resolved individually.
-
subclass
- The term "subclass" is used to show relationships between classes. A subclass is defined on another class, from which it inherits instance data and methods. This other class is known as a "superclass," below.
-
superclass
- The term "superclass" is used to show relationships between classes. A superclass passes on its instance data and methods to all classes defined as subclasses of it.
-
variant
-
A variant class may have different superclasses. However, an instance of a variant class may have only one superclass at any given moment. The use of variant classes can provide much the same functionality as the multiple inheritance found in some other object systems.
Object Terms
-
child
-
A child object is one that sits below another object in an object tree. The terms child, parent, and sibling are used only to show relationships between objects.
-
composite
-
A composite object is one that can have children. The composite has a "composite link" (an optr) to its first child and a "sibling link" to its next sibling. If it has no next sibling, the sibling link instead points to the object's parent object.
-
instance
- An instance is a particular manifestation of a class. This term is almost always interchangeable with "object," though sometimes it specifically refers to the chunk containing the object's instance data rather than to the object as a whole.
-
link
- A link is typically an optr pointing to an object's next sibling in an object tree. It is also used more generally to refer to any optr linking two objects in an object tree (parent and child, or last sibling and parent).
-
object
- An object is a specific manifestation of a class. Typically, this term is interchangeable with "instance"; however, sometimes the term "object" refers to the combination of an object's methods and instance data whereas the term "instance" refers to just the object's instance data chunk.
-
object tree
- An object tree is a means of organizing objects into a hierarchy for display or organizational purposes. Do not confuse it with the "class tree," the structure which represents class relationships. An object tree is made up of composite objects, each of which may have children or be the child of another object. The topmost object in the tree is called the "root," and the bottommost objects are called the "leaves" or "nodes." Non-composite objects may be placed in the tree as leaves but may not have children.
-
parent
- A parent object is one that has children in an object tree. The parent contains a composite link (an optr) to its first child and is pointed to by its last child.
-
state file
-
A state file is a Virtual Memory file used to store the state of objects. Typically, object blocks will be written to or extracted from the state file. Generic UI objects have this functionality built in automatically; other objects may manage their own state saving by managing the state file.
Messaging Terms
-
blocking
-
A thread "blocks" when it must wait for resources or return values from messages sent to objects in another thread. Specifically, a thread blocks when one of its objects sends a message to another thread with the "call" command; if the "send" command is used, the thread will continue executing normally.
-
call
-
A message sent with the call command causes the calling thread to block until the message is handled by the recipient. If the recipient is in the calling thread, the code will be executed immediately.
-
dispatcher
-
The GEOS dispatcher is internal to the kernel and passes messages on to their proper recipients. The dispatcher will dynamically locate the proper object and method and will invoke the method.
-
message
- A message is a directive, query, or other instruction sent from one object to another. Messages may take parameters and may return information.
-
method
- A method, also called a "message handler," is the code invoked by a message. A method may do anything a normal function or procedure may do, including alter instance data. It is poor style and highly discouraged for one object's method to alter another object's instance data directly.
-
send
- A message sent with the send command will be placed in the recipient's event queue and will not cause the sender to block. Messages that return information or pass pointers should never be dispatched with the send command; use the call command in those cases.
| GEOS SDK TechDocs
|
| 3 The GEOS Object System
| 3.2 Object Structures


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http://action.vday.org/site/R?i=MIRWUT0U2KsSvh6GGJNaQw
http://action.vday.org/site/R?i=b1kYBR7ODmZc4G6sOyo1qA
http://action.vday.org/site/R?i=SLEf-z-8yQ_bbHpJtYPIDw
http://action.vday.org/site/R?i=Ht2BT4DR6QJdfs6rZvIibQ
http://action.vday.org/site/R?i=HDy2iByw2BCPL1WqGlEryg
http://action.vday.org/site/R?i=zNbM8-GsakkO2fDwZ8_m3w
City of Joy Update: Greetings From Bukavu
Screen Shot 2016-03-22 at 3.47.45 PM.png
COJ update March 2016 1.JPG
During a recent visit to City of Joy in Bukavu, Democratic Republic of
Congo, Eve filed this report on the incredible progress of the
transfromative program and the associated V-World Farm:
http://action.vday.org/site/R?i=1MRcb7zo71Slr523xXok_w
Greetings from Bukavu My Dear Sisters and Brothers,
I write in the middle of a glorious downpour.
It will be five years in June since we opened City of Joy. Between the
insecurity, lack of roads, little electricity, mad rain, costs of
building, the vision of our Congolese sisters could easily not have
been realized. So first, this is a huge thank you to all of you who
believed in the vision and who have stayed with us on this miraculous
journey.
On June 23, at our next graduation, 759 women will have graduated City
of Joy. 759 women will have been healed, nurtured, educated, fed,
empowered joined into a community and network of love and revolution.
759 women will have released massive trauma and horrific memories. 759
women will have danced, sung, learned their rights, performed plays,
developed agricultural skills, come to love their bodies. 759 women
will be leaders in their communities, no longer stigmatized for being
raped but instead forces of energy and determination, entrepreneurs of
small business, initiators of collectives, restaurants owners, farmers
with new land, educators and advocates on sexual violence, volunteers
in a self-created recruiting network for new women at COJ,
journalists, immigration workers, tailors, students,
herbalists…Continue Reading
http://action.vday.org/site/R?i=CW-YflJwpww_aOSoiiwzIw
coj march 3.JPG
coj march 5.JPG
congo update march ee.jpeg
READ the full update including more photos >
http://action.vday.org/site/R?i=vFlHjP3s55VDPrDsWYsN0A
LEARN more about City of Joy >
http://action.vday.org/site/R?i=6KyMDuIMGLJLSKd31tBdyg
City of Joy Featured in TIME Magazine
Screen Shot 2016-03-22 at 2.43.52 PM.png
Recent TIME Magazine story The Secret War Crime: Survivors of
Wartime Rape Are Refusing to be Silenced by Aryn Baker featured City
of Joy leaders Jeanna Mukuninwa,
http://action.vday.org/site/R?i=35Uv-sCYrcj1SQHOjiP4Rw
Christine Schuler Deschryver and Eve alongside other incredible
survivors and local leaders working towards
healing and justice for vicitms of sexual violence in war and
conflict.
READ the article >
http://action.vday.org/site/R?i=rFQ0HC_enpFf17dXTdkZEA
Eve to Speak at Rutgers University & Penn State
Monday, 28 March Eve will speak Penn State’s Schreyer Honors
College about her experiences as a global activist, artist and
performer. Thursday, 31 March Eve will attend the Annual Susan and
Michael J. Angelides Lecture series, an endowed series featuring
path-breaking women leaders from many areas of achievement, for this
year’s event “A Conversation with Eve Ensler” at Rutgers University in
New Jersey. Both events are free and open to the public.
More information about the talk at Penn State & the conversation
at Rutgers University >
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Inside a tactic block, one can use the keyword conv
to enter conversion
mode. This mode allows to travel inside assumptions and goals, even
inside λ
binders in them, to apply rewriting or simplifying steps.
This is similar to the conversion tacticals (tactic combinators) found in other theorem provers like HOL4, HOL Light or Isabelle.
As a first example, let us prove
example (a b c : ℕ) : a * (b * c) = a * (c * b)
(examples in this file
are somewhat artificial since the ring
tactic from
tactic.ring
could finish them immediately). The naive first attempt is
to enter tactic mode and try rw mul_comm
. But this transforms the goal
into b * c * a = a * (c * b)
, after commuting the very first
multiplication appearing in the term. There are several ways to fix this
issue, and one way is to use a more precise tool : the
conversion mode. The following code block shows the current target after
each line. Note that the target is prefixed by |
where normal mode
shows a goal prefixed by ⊢
(these targets are still called "goals"
though).
example (a b c : ℕ) : a * (b * c) = a * (c * b) :=
begin
conv
begin -- | a * (b * c) = a * (c * b)
to_lhs, -- | a * (b * c)
congr, -- 2 goals : | a and | b * c
skip, -- | b * c
rw mul_comm, -- | c * b
end
end
The above snippet show three navigation commands:
to_lhs
navigates to the left hand side of a relation (here
equality), there is also a to_rhs
navigating to the right hand side.congr
creates as many targets as there are arguments to the current
head function (here the head function is multiplication)skip
goes to the next targetOnce arrived at the relevant target, we can use rw
as in normal mode.
Note that Lean tries to solves the current goal if it became x = x
(in
the strict syntactical sense, definitional equality is not enough: one
needs to conclude by refl
or trivial
in this case).
The second main reason to use conversion mode is to rewrite under
binders. Suppose we want to prove example (λ x : ℕ, 0+x) = (λ x, x)
.
The naive first attempt is to enter tactic mode and try rw zero_add
.
But this fails with a frustrating
rewrite tactic failed, did not find
instance of the pattern in the target expression 0 + ?m_3
state:
⊢ (λ (x : ℕ), 0 + x) = λ (x : ℕ), x
The solution is:
example : (λ x : ℕ, 0 + x) = (λ x, x) :=
begin
conv
begin -- | (λ (x : ℕ), 0 + x) = λ (x : ℕ), x
to_lhs, -- | λ (x : ℕ), 0 + x
funext, -- | 0 + x
rw zero_add, -- | x
end
end
where funext
is the navigation command entering inside the λ
binder.
Note that this example is somewhat artificial, one could also do:
example : (λ x : ℕ, 0+x) = (λ x, x) :=
by funext ; rw zero_add
All this is also available to rewrite an hypothesis H
from the local context
using conv at H
.
Navigation using the above commands can be tedious. One can shortcut it using pattern matching as follows:
example (a b c : ℕ) : a * (b * c) = a * (c * b) :=
begin
conv in (b*c)
begin -- | b * c
rw mul_comm, -- | c * b
end
end
As usual, begin
and end
can be replaced by curly brackets to
delimit conversion mode and a single tactic invocation can be introduced
by by
to get the one liner:
example (a b c : ℕ) : a * (b * c) = a * (c * b) :=
by conv in (b*c) { rw mul_comm }
Beware that a well known bug makes Lean printing: "find converter failed, pattern was not found" when the tactics inside conversion mode fail, even if the pattern was actually found.
Of course wild-cards are allowed:
example (a b c : ℕ) : a + (b * c) = a + (c * b) :=
by conv in (_ * c) { rw mul_comm }
In all those cases, only the first match is affected.
A more sophisticated version of pattern matching is available inside
conversion mode using the for
command. The following performs rewriting
only for the second and third occurrences of b * c
:
example (a b c : ℕ) : (b * c) * (b * c) * (b * c) = (b * c) * (c * b) * (c * b):=
by conv { for (b * c) [2, 3] { rw mul_comm } }
Besides rewriting using rw
, one can use simp
, dsimp
, change
and whnf
.
change
is a useful tool -- it allows changing a term to something
definitionally equal, rather like the show
command in tactic mode.
The whnf
command means "reduces to weak head normal form" and will eventually
be explained in Programming in Lean section 8.4.
Extensions to conv
provided by mathlib, such as ring
and norm_num
, can be
found in the mathlib docs.


basic
Beep
Vibrate
Zap
Pattern
- 1 beep, 1 vib, 1 zap
more "fun" / "mean"
5 fast zaps once a minute for 5 min, max strength
5 fast zaps once a minute for 5 min, max strength - randomized 75%
15 zaps in 15 sec, medium strength
30 zaps in 30 sec, medium strength - evil
60 zaps in 60 sec, max strength - super evil!
set of five 1-second
vibes
every min for 5 min, max strength - nice
set of five 1-second
vibes
- randomized 75%
15 vibes in 15 sec, basically feels like phone's ringing nearby
punish me 😈
3 minutes of zaps
-
the McS Special!
1 sneaky light pulse every 2 min, for 20 min
1 sneaky light zap every 2 min, for 20 min, randomized 50%
1-sec vibe every 2 min, for 20 min
1-sec vibe every 2 min, for 20 min, randomized 50%


Roy-Mullins Campaign
for the August 2021 Cupertino Alliance election.
A Campaign For All.
Who are we?
Dhrubajyoti Roy
Chair Applicant, Rashtradhykash of Vishwamitra
With over 14 years of experience, Dhrub is one of the most experienced micronationalists within the Cupertino Alliance. Studying Political Science and History, he knows what makes a good leader, and he has executed his role within Vishwamitra to his best ability and effort. He has proven himself to be dedicated to the alliance, serving his role as Deputy Minister of Asian and Oceanic Affairs flawlessly, always able to host sessions when others can't.
Tyler Mullins
Lieutenant Chair Applicant, King of New Athens
Having already served the Cupertino Alliance for almost a year, and being part of the Bureau d'Administration for six months, Mullins has shown himself to be worthy of the responsibilities of Lt. Chair. Furthermore, he is one of the highest-ranking officials within the League of Independent Nations, serving as the Mediator-General. He is always at LIN meetings on-time, and is able to efficiently schedule and manage meetings. He is incredibly well put-together, and a very friendly figure in the community.
News
Read our manifesto:
Read the re-inquiry into our campaign:


Sorry for the lapse in posting - I should set up some sort of consistent schedule. Moving and Trinker and other things have been getting in the way. That's okay, though - this blog isn't really for anyone except myself. If people read it and enjoy it, all the better.
The latest installment comes to you from the land of summer drinks - a time where beers get a little lighter and hoppier, and try to provide that cool, crisp refreshment on a hot summery day. The weapon of choice this time is Leinenkugel's Summer Shandy, a beer that I wouldn't normally own/drink, but happened to be left over from a sampler I got for a party (I think). That same sampler actually gave birth to this blog in the form of Leinie's Summer Wheat, so the Shandy'll be good, too, right? Right???
For those that are unfamiliar with Leinie's or with shandy, it's basically a light beer with a tiny fruit twist. In Leinie's case, it's a bit more of a fruit twist than I'd like, and the fruit is lemon, which makes it very easy to overpower the taste of the beer itself. Not my favorite thing to drink, but we need to get rid of it somehow, right? To the pancake batter!
For some reason I don't have a ton of pictures on this one, but the pancakes turned out pretty...okay. Nothing spectacular, nothing interesting, really. The overly sweetened lemon in the beer mellowed out quite a bit, but there was still an odd twinge of lemon aftertaste in the pancake, which turned out to be kind of odd. Think unsweetened iced tea - that sort of lemony twinge. The batter looked pretty typical, too:
The latest installment comes to you from the land of summer drinks - a time where beers get a little lighter and hoppier, and try to provide that cool, crisp refreshment on a hot summery day. The weapon of choice this time is Leinenkugel's Summer Shandy, a beer that I wouldn't normally own/drink, but happened to be left over from a sampler I got for a party (I think). That same sampler actually gave birth to this blog in the form of Leinie's Summer Wheat, so the Shandy'll be good, too, right? Right???
For those that are unfamiliar with Leinie's or with shandy, it's basically a light beer with a tiny fruit twist. In Leinie's case, it's a bit more of a fruit twist than I'd like, and the fruit is lemon, which makes it very easy to overpower the taste of the beer itself. Not my favorite thing to drink, but we need to get rid of it somehow, right? To the pancake batter!
| Shand-tastic! |
| Shandycakes on the right. Notice the normal batter on the left? Blame my girlfriend. |
Results:
I guess it shouldn't be surprising that a beer without a ton of flavor or anything special to it created pancakes that didn't have a ton of flavor or anything special to them. On the plus side, the pancakes were easier to eat than the beer would've been to drink in its native form, so, victory? At the very least, they weren't terrible, so in the interest of exploration, I'd chalk this one up in the W column. Certainly not something I'd go out of my way to repeat, but if I had to get rid of some Summer Shandy, this is my weapon of choice.The Binary Scale:
1 - Worth a shot.
The lemony undertone wasn't necessarily bad...it just wasn't that great, either. I'd give it a shot either way.
Is Summer Shandy right up your alley, or is it too much like Kool-Aid for you? Do you think there's something better to do with it? Disagree with our take on it? Leave us a comment!


In this page, you will find the syntax and most common how to’s of C Shell Scripting. This might be useful for beginners in programming or professionals in automation industries such as VLSI or Telecomm to find csh syntax and code quickly using this single page online reference material. Click on any of the contents in the sidebar to view the code.
Basics
Expressionscode
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25 | #!/bin/csh
# declaring variables
set a = 2
set b = 6
# math operations (white space must taken care)
set c = `expr $a+$b`
echo $c # prints 2+6
# add
set c = `expr $a + $b`
echo $c # prints 8
# subtract
set c = `expr $b - $a`
echo $c # prints 4
# divide
set c = `expr $b / $a`
echo $c # prints 12
# remainder
set c = `expr $b % $a`
echo $c # prints 12
|
Control Structurescode
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28 | # check if file exist
if (-e filename) echo "File exist"
#-------------------------
# file status expressions
#-------------------------
# d - file is a directory
# e - file exists
# f - file is an ordinary file
# o - user owns the file
# r - user has read access to the file
# w - user has write access to the file
# x - user has execute access to the file
# z - file is zero bytes long
# if/then/else
set a = 5
set b = 10
if ($a > $b) then
echo "a is greater than b"
else if ($a < $b) then
echo "a is lesser than b"
else
echo "a is equal to b"
endif
# prints "a is lesser than b"
|
loopscode
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25 | #----------------
# foreach loop
#----------------
# declare a word list
set colors = "white red black green blue"
# iterate over the word list (paranthesis is important)
foreach c ($colors)
echo $c
end
#----------------
# while loop
#----------------
set a = 0
while ($a < 4)
echo "a is $a"
@ a++
end
# prints
# a is 0
# a is 1
# a is 2
# a is 3
|
breakcode
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13 | set a = 0
while (1 > 0)
echo "a is $a"
@ a++
if ($a == 4) break
end
echo "breaked from while loop after a is $a"
# prints
# a is 1
# a is 2
# a is 3
# breaked from while loop after a is 4
|
continuecode
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15 | set colors = "white red black green blue"
foreach c ($colors)
if ($c == black) then
echo "as color is $c, continuing.."
continue
endif
echo "color is $c"
end
# prints
# color is white
# color is red
# as color is black, continuing..
# color is green
# color is blue
|
gotocode
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23 | set a = 20
if ($a == 10) then
goto csk
else if ($a == 20) then
goto rcb
else
goto kkr
csk:
echo "this is csk"
exit 1
rcb:
echo "this is rcb"
exit 1
kkr:
echo "this is kkr"
exit 1
# prints
# this is rcb
|
switchcode
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18 | if ($#argv == 0) then
echo "No arguments provided.."
exit 1
else
switch($argv[1])
case [yY][eE][sS]:
echo "Input is YES"
breaksw
case [nN][oO]:
echo "Input is NO"
default:
echo "Input is not YES/NO"
breaksw
endsw
endif
# source test.csh yes
# print "Input is YES"
|
Interrupt Handlingcode
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10 | # used to transfer control to onintr statement once CTRL+C is done to kill the script.
onintr close
while (1 > 0)
echo "Loading avengers...."
sleep 2
end
close:
echo "Avengers killed.."
echo "Yet Ironman is safe!"
|
How to's
How to store the output of a command?code
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20 | # backquotes is used to store command's output to a variable for further processing
set a = `pwd`
echo $a # prints /usr2/gilango/study
set b = `date`
echo $b # Sun Apr 14 13:45:25 IST 2019
echo $b[1] # Sun
foreach f ($b)
echo $f
end
# prints
# Sun
# Apr
# 14
# 13:45:25
# IST
# 2019
|
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20 | # two ways to read user input
# method 1: set a = $<
echo -n "Input a value for a: "
set a = $<
echo "You entered a as: $a"
# prints
# Input a value for a: 9
# You entered a as: 9
# method 2: set a = `head -1`
echo -n "Input a value for a: "
set a = `head -1`
echo "You entered a as: $a"
# prints
# Input a value for a: 21
# You entered a as: 21
|
How to use single and double quotes?code
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13 | # single quotes
# * allow inclusion of spaces
# * prevent variable substitution
# * allow filename generation
# double quotes
# * allow inclusion of spaces
# * allow variable substitution
# * allow filename generation
set a = -l
echo 'ls $a' # prints ls $a
echo "ls $a" # prints ls -l
|
In case if you found something useful to add to this article or you found a bug in the code or would like to improve some points mentioned, feel free to write it down in the comments. Hope you found something useful here.
Happy learning!


WRONGFULLY ACCUSED (1998)
Rating: 2.0 stars (out of 4.0) ******************************** Key to rating system: 2.0 stars - Debatable 2.5 stars - Some people may like it 3.0 stars - I liked it 3.5 stars - I am biased in favor of the movie 4.0 stars - I felt the movie's impact personally or it stood out ********************************* A Movie Review by David Sunga
Directed by: Pat Proft
Written by: Pat Proft
Starring: Leslie Nielsen, Richard Crenna, Kelly LeBrock, Melinda McGraw
Ingredients: Parody about fugitive searching for the real killer
Synopsis: In this farcical spoof of THE FUGITIVE a concert violinist named Ryan Harrison (Leslie Nielsen) is seduced by someone else's wife (Kelly Le Brock), and invited for a late night rendezvous. Reaching the mansion, Harrison gets attacked by a mysterious one-armed, one-legged, one-eyed terrorist, and framed for the husband's murder. Thanks to a lucky accident, Harrison escapes from the prison bus, becomes a fugitive, and attempts to find out who framed him. Meanwhile a crack team of lawmen led by Fergus Falls (Richard Crenna) is hot on the trail.
WRONGFULLY ACCUSED is not an action movie, but a Leslie Nielsen comedy similar to the NAKED GUN series. The main idea is to poke fun at movies such as ANACONDA, TITANIC, MISSION IMPOSSIBLE, BRAVEHEART and THE FUGITIVE through the use of unlikely comedic situations and rambling dialogue containing movie theme cliches and catchphrases.
Opinion: The main character's name (Ryan Harrison) is obviously an amalgam of Harrison Ford and Jack Ryan (Ford played the Jack Ryan character in the movies PATRIOT GAMES and CLEAR AND PRESENT DANGER), so most of the parody revolves around Harrison Ford movies. In fact, there's even a sendup of the scene where space hero Han Solo gets encased in a block of carbonite.
The comedy, however, is hit or miss. The farce is good (typically he escapes one danger only to get bonked on the head by another), but the parts of dialogue where Harrison goes on rambling discourses concerning the Beatles and other topics are more boring than funny. On a scale of one to ten on the comedy scale, I'd give it a six.
Reviewed August 21, 1998
Copyright © 1998 by David Sunga This review and others like it can be found at THE CRITIC ZOO: http://www.criticzoo.com email<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


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Next: peek-char, Previous: read-byte, Up: Streams Dictionary
write-byte
byte stream ⇒ byte
byte—an integer of the stream element type of stream.
stream—a binary output stream.
write-byte writes one byte, byte, to stream.
(with-open-file (s "temp-bytes" :direction :output :element-type 'unsigned-byte) (write-byte 101 s)) ⇒ 101
stream is modified.
The element type of the stream.
Should signal an error of type type-error if stream is not a stream. Should signal an error of type error if stream is not a binary output stream.
Might signal an error of type type-error if byte is not an integer of the stream element type of stream.


Welcome! John Patrick Agduma
List For Leave Request
| Photo | Name | Company | Department | Date Filed | Remaining Leave | |
|---|---|---|---|---|---|---|
| Agduma, John Patrick | John Gold Travel | MIS | July 14, 2016 | 12 | ||
| Agduma, John Patrick | John Gold Travel | MIS | July 14, 2016 | 12 | ||
| Agduma, John Patrick | John Gold Travel | MIS | July 14, 2016 | 12 | ||
| Agduma, John Patrick | John Gold Travel | MIS | July 14, 2016 | 12 | ||
| Agduma, John Patrick | John Gold Travel | MIS | July 14, 2016 | 12 | ||
| Agduma, John Patrick | John Gold Travel | MIS | July 14, 2016 | 12 | ||
| Agduma, John Patrick | John Gold Travel | MIS | July 14, 2016 | 12 | ||
| Agduma, John Patrick | John Gold Travel | MIS | July 14, 2016 | 12 | ||
| Agduma, John Patrick | John Gold Travel | MIS | July 14, 2016 | 12 |


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Research and analysis
Exploring interventions for children and young people with SLCN
This project explored the range of interventions in use with children with speech, language and communication needs (SLCN).
Documents
Ref:
DFE-RR247-BCRP13
PDF
,
1.23MB
,
86 pages
Ref: ISBN
978-1-78105-160-3
,
DFE-RR247-BCRP10
PDF
,
630KB
,
36 pages
This file may not be suitable for users of assistive technology.
Request an accessible format.
If you use assistive technology (such as a screen reader) and need a
version of this document in a more accessible format, please email
<EMAIL_ADDRESS>.
Please tell us what format you need. It will help us if you say what assistive technology you use.
Ref: ISBN
978-1-78105-161-0
,
DFE-RR247-BCRP10a
PDF
,
1.11MB
,
170 pages
This file may not be suitable for users of assistive technology.
Request an accessible format.
If you use assistive technology (such as a screen reader) and need a
version of this document in a more accessible format, please email
<EMAIL_ADDRESS>.
Please tell us what format you need. It will help us if you say what assistive technology you use.
Details
The project:
-
surveyed speech and language therapists in England and Wales
-
asked
the Communication Trust
about oral language interventions in use in schools in England and Wales
The better communication research programme was part of a review of services for children and young people with speech, language and communication needs (SLCN).


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AntiGrav Racer
Nathan Boyd - CSC 471 - Winter 2018 - Christian Eckhardt
Project Description
A racing game in the style of Wipeout or F-Zero.
Features:
- Collision Physics
- Procedural Terrain
- Enemy Racer "AI"
- Cool camera movement
- Ambient, Diffuse & Specular lighting
- Very basic shadows
- Lap Timer (in console)
- Two ships with different handling (modeled in Blender)
- PLASMA CANNON
Other Info
Controls:
W - Forward
S - Reverse
Left and Right Arrow Keys - Turn
A and D - Strafe Left and Right
Shift - Boost
Space - Airbrake
Q - Rear Camera
E - Fire
R - Reset Lap
B - Jump (this is cheating)
Up Arrow - Switch to high thrust, high drag ship
Down Arrow - Switch to low thrust, low drag ship
Ships:
The Dart: Higher top speed, but the low drag means you'd better learn to drift.
Twin Hull: Higher acceleration, goes where you point it.
Bugs
If you hit an enemy with the plasma cannon, the game will crash about half the time. Just press 'R' to reset if this happens.
Transparent objects occlude each other in weird ways
Resources


labeled
by None at 2020-09-09 11:56:41.labeled
by None at 2020-09-09 11:56:41.closed
by None at 2020-09-09 14:09:08.Figgy was loading fine for @eliotjordan and @christinach. I just tried again and it is back up and running for me. Closing the ticket. Thanks!!
closed
by Kim Leaman at 2020-09-09 16:09:23.mentioned
by Eliot Jordan at 2020-09-09 16:09:23.subscribed
by Eliot Jordan at 2020-09-09 16:09:23.mentioned
by Christina Chortaria at 2020-09-09 16:09:23.subscribed
by Christina Chortaria at 2020-09-09 16:09:23.scanned_resources_controller.rb 24 structure(...)
[PROJECT_ROOT]/app/resources/scanned_resources/scanned_resources_controller.rb:24:in
structure'`
22 @changeset = ChangeSet.for(findresource(params[:id]), changesetparam: changesetparam).prepopulate! 23 authorize! :structure, @changeset.resource 24 @logicalorder = (Array(@changeset.logicalstructure).first || Structure.new).decorate 25 members = Wayfinder.for(@changeset.resource).memberswithparents 26 @logicalorder = WithProxyForObject.new(@logical_order, members)`
labeled
by Esmé Cowles at 2020-09-09 22:08:39.labeled
by None at 2020-09-09 06:13:46.Tested and not fixed for the case of Figgy links - it's another branch.
reopened
by Trey Pendragon at 2020-09-08 23:26:13.assigned
by None at 2020-09-09 15:01:15.Confirmed with @kevinreiss over slack that setting the recap_edd flag was ok for our etas recap items.
mentioned
by Kevin Reiss at 2020-09-09 15:25:11.subscribed
by Kevin Reiss at 2020-09-09 15:25:11.mentioned
by None at 2020-09-09 15:25:11.subscribed
by None at 2020-09-09 15:25:11.mentioned
by Kevin Reiss at 2020-09-09 15:39:43.subscribed
by Kevin Reiss at 2020-09-09 15:39:44.https://bibdata-staging.princeton.edu/locations/holding_locations/etasrcp
labeled
by Christina Chortaria at 2020-09-09 15:12:42.assigned
by Christina Chortaria at 2020-09-09 15:12:52.closed
by Christina Chortaria at 2020-09-09 15:18:41.unlabeled
by Christina Chortaria at 2020-09-09 15:43:50.labeled
by Christina Chortaria at 2020-09-09 15:45:25.review_requested
by Christina Chortaria at 2020-09-09 12:26:37.referenced
by None at 2020-09-09 12:41:12.merged
by None at 2020-09-09 12:41:12.closed
by None at 2020-09-09 12:41:12.labeled
by Trey Pendragon at 2020-09-08 23:38:34.referenced
by Trey Pendragon at 2020-09-08 23:46:41.closed
by None at 2020-09-09 12:41:12.referenced
by None at 2020-09-09 12:41:13.referenced
by None at 2020-09-09 15:04:34.merged
by None at 2020-09-09 15:04:34.closed
by None at 2020-09-09 15:04:34.Previous documents for the availability and the status https://docs.google.com/spreadsheets/d/1yjHqjtl_Bs_MiKKu0FzjdIIe2NzgskVeBlJsWPTkgN0/edit#gid=0 https://docs.google.com/drawings/d/1AZWqQ3r2AFRSO45SaHyR9Rlo-3koqK6ME2r5PVsIEOQ/edit https://docs.google.com/spreadsheets/d/1MVM4_Q2ZzFnrpzWtEGywnAoB5hndySOgFzr4Hfun200/edit#gid=979200987
New document in progress: https://docs.google.com/spreadsheets/d/1tDjH9seNv3vfjVYAhpx3q-1q-usTT3_uDpF4daTu-ao/edit#gid=0
labeled
by Christina Chortaria at 2020-09-09 16:15:04.assigned
by Christina Chortaria at 2020-09-09 17:00:51.assigned
by None at 2020-09-09 17:01:02.closed
by None at 2020-09-09 17:25:42.deployed
by Trey Pendragon at 2020-09-09 17:20:43.referenced
by None at 2020-09-09 17:25:42.merged
by None at 2020-09-09 17:25:42.closed
by None at 2020-09-09 17:25:42.head_ref_deleted
by None at 2020-09-09 17:25:46.assigned
by None at 2020-09-09 17:28:38.referenced
by None at 2020-09-09 19:28:00.deployed
by Trey Pendragon at 2020-09-09 18:30:23.referenced
by None at 2020-09-09 19:12:26.merged
by None at 2020-09-09 19:12:26.closed
by None at 2020-09-09 19:12:26.head_ref_deleted
by None at 2020-09-09 19:12:30.@kevinreiss is this strictly for a "charged" status? Orangelight has a concept of checked_out_statuses
should this apply for all of them?
this.checked_out_statuses = ['Charged', 'Renewed', 'Overdue', 'On hold',
'In transit', 'In transit on hold', 'In transit discharged', 'At bindery',
'Remote storage request', 'Hold request', 'Recall request'];
I think for the purposes of simplicity yes. @mzelesky do you concur? I'm not sure we want to get into what is a charged status generated by internal activity versus others that are initiated by patrons.
unassigned
by Christina Chortaria at 2020-09-09 17:16:19.assigned
by None at 2020-09-09 19:31:36.mentioned
by Kevin Reiss at 2020-09-09 19:43:13.subscribed
by Kevin Reiss at 2020-09-09 19:43:14.mentioned
by None at 2020-09-09 20:59:01.subscribed
by None at 2020-09-09 20:59:01.referenced
by None at 2020-09-09 21:00:50.referenced
by None at 2020-09-09 21:01:19.assigned
by Trey Pendragon at 2020-09-09 23:05:59.https://maps.princeton.edu/catalog/uva-Newberry:GA_Newberry https://maps.princeton.edu/catalog/princeton-r494vq192
Cleaned thumbnail records.
closed
by Eliot Jordan at 2020-09-09 20:09:49.referenced
by None at 2020-09-09 14:02:19.referenced
by None at 2020-09-09 14:03:47.closed
by Kevin Reiss at 2020-09-09 14:21:40.@carolyncole I approved this Pr. I saw from the screenshots that the appointment text says 'to come in a view the item'. Is this correct? should it be to come and view the item?
referenced
by Kevin Reiss at 2020-09-09 14:21:40.merged
by Kevin Reiss at 2020-09-09 14:21:40.closed
by Kevin Reiss at 2020-09-09 14:21:40.mentioned
by None at 2020-09-09 14:21:51.subscribed
by None at 2020-09-09 14:21:51.referenced
by None at 2020-09-09 14:39:21.merged
by None at 2020-09-09 14:39:21.closed
by None at 2020-09-09 14:39:21.head_ref_deleted
by None at 2020-09-09 14:39:25.head_ref_force_pushed
by None at 2020-09-09 17:59:59.referenced
by Christina Chortaria at 2020-09-09 18:11:24.merged
by Christina Chortaria at 2020-09-09 18:11:24.closed
by Christina Chortaria at 2020-09-09 18:11:24.assigned
by None at 2020-09-09 17:34:44.referenced
by None at 2020-09-09 17:54:54.referenced
by None at 2020-09-09 17:59:59.closed
by Christina Chortaria at 2020-09-09 18:11:24.head_ref_force_pushed
by None at 2020-09-09 15:51:42.head_ref_force_pushed
by None at 2020-09-09 19:21:07.head_ref_force_pushed
by None at 2020-09-09 19:39:22.head_ref_force_pushed
by None at 2020-09-09 19:40:47.head_ref_force_pushed
by None at 2020-09-09 20:13:45.head_ref_force_pushed
by None at 2020-09-09 20:31:33.ready_for_review
by None at 2020-09-09 20:35:34.head_ref_force_pushed
by Axa Mei Liauw at 2020-09-09 02:43:47.head_ref_force_pushed
by Axa Mei Liauw at 2020-09-09 13:43:01.head_ref_force_pushed
by Axa Mei Liauw at 2020-09-09 15:42:56.head_ref_force_pushed
by Axa Mei Liauw at 2020-09-09 16:21:50.head_ref_force_pushed
by Axa Mei Liauw at 2020-09-09 16:43:59.ready_for_review
by Axa Mei Liauw at 2020-09-09 16:56:56.review_requested
by Axa Mei Liauw at 2020-09-09 16:57:00.review_requested
by Axa Mei Liauw at 2020-09-09 16:57:06.mentioned
by None at 2020-09-09 17:00:32.subscribed
by None at 2020-09-09 17:00:32.mentioned
by Kevin Reiss at 2020-09-09 17:00:32.subscribed
by Kevin Reiss at 2020-09-09 17:00:32.head_ref_force_pushed
by Axa Mei Liauw at 2020-09-09 20:18:57.referenced
by None at 2020-09-09 20:34:39.merged
by None at 2020-09-09 20:34:39.closed
by None at 2020-09-09 20:34:39.head_ref_deleted
by None at 2020-09-09 20:34:43.referenced
by Kevin Reiss at 2020-09-09 23:10:21.merged
by Kevin Reiss at 2020-09-09 23:10:21.closed
by Kevin Reiss at 2020-09-09 23:10:21.head_ref_deleted
by Kevin Reiss at 2020-09-09 23:10:26.


Ian has been coding and working with web technologies since creating his middle school’s website in sixth grade. He currently works at Vox Media as a performance engineer. Spending his time optimizing page load time and rendering to make sites as fast as possible (and then does a little more).
Chris Ruppel
Chris has spent the last several years advocating responsive web design and frontend performance in Drupal. He spends his days at Four Kitchens improving frontend workflow or profiling sites for performance issues.


Our every move is a calculated step to provide our clients many unique opportunities from our diversified experience in the world of sports, business and entertainment. Our dedication and commitment is to ensure our clients’ success both on and off the field of competition. At OTG Sports Management, our promise is to devote our full energies to enhance and secure clients’ careers and futures- thus, “Scoring for you!"


Edit Series
Competitions
| Name | Date | Add Competition |
|---|---|---|
| 1. CIS Twann | 2018-01-02 | Sheets Sheets by club Number Numbers by club |
Categories
| Name | Year From | Year To | Add Category |
|---|---|---|---|
| A Knaben | 1900 | 2999 | Sheet |
Athletes
| Category | Last Name | First Name | Year of Birth | Gender | Club | Add Athlete |
|---|---|---|---|---|---|---|
| A | Muster | Peter | 2004 | MALE | TVE | Remove |


AFN: Shehu-Gusau vows to unravel corrupt practices
by NANIbrahim Shehu-Gusau, embattled President, Athletics Federation of Nigeria (AFN), has said that the federation will work diligently to unravel all corrupt practices in the federation.
Shehu-Gusau said this on Sunday in a news conference to address the situation of things happening in the federation.
He said that the measure was in keeping with President Muhammadu Buhari’s commitment to accountability and transparency,
“On the inauguration of our Board in July 2017, I was confronted with an allegation in respect of USD150,000 paid to the AFN.
“I was accused of mismanaging the funds and in keeping with President Muhammadu Buhari’s commitment to accountability and transparency, I submitted myself to the relevant agencies for investigation.
“The individual reports exonerated me from any culpability but raised questions which the agencies are diligently pursuing.
“My action in submitting myself to be investigated laid the foundation for the misunderstandings being experienced in the AFN today.
“It is common knowledge that the President of the Federal Republic of Nigeria, President Muhammadu Buhari has been doing everything within his powers to attract foreign investments.
“He is also irrevocably committed to creating jobs, especially for our teeming youth,” he said.
He said that securing alternative means of funding the activities of the federation would ease the pressure on the government.
“The sponsorship deal signed with Puma attests to the capacity of this board to attract private funding for sports from within and outside the country.
“It will also create jobs for the youth of this country as sports has the capacity to create enormous job opportunities.
“This is part of the reasons we seek autonomy to enable us to increase the funding base of the Federation.
“I am pleased to inform Nigerians that the Puma sponsorship deal, which is in kind, will run from Sept. 1, 2019, to Dec. 31, 2022.
“It is unique in the sense that Puma will deliver kits worth USD2.76m to the Federation in Abuja, that way, we do not have to spend scarce resources available to be traveling to Germany to collect the kits.
“We are working hard to ease the pressure on government yet some people are bent on frustrating our efforts.
“Since the advent of this current leadership, there has been one problem or the other, all geared towards directly administering the Sports Federations.
“The AFN is not the first and if something is not done to curtail their excesses, it will definitely not be the last,” he said.


{% capture demo_code %}
| Pepper | Scoville Rating |
|---|---|
| Trinidad Moruga Scorpion | 1500000 |
| Bhut Jolokia | 1000000 |
| Naga Viper | 1463700 |
| Red Savina Habanero | 580000 |
| Habanero | 350000 |
| Scotch Bonnet | 180000 |
| Malagueta | 50000 |
| Tabasco | 35000 |
| Serrano Chili | 27000 |
| Jalapeño | 8000 |
| Poblano | 1500 |
| Peperoncino | 500 |
Demo
Code
{% highlight html %} {{ demo_code }} {% endhighlight %}First, set the `endpoint` option to a URL.
Then, an AJAX request to that URL is initiated, with the parameters "sortOrder" and "sortField" set to the order ('asc' or 'desc') and the field which is being sorted by, `rows_per_page` indicating how many rows each page should have, and `page` indicating what page we are on right now.
If your endpoint does not support the above format, you can change the AJAX request URL by passing a `createEndpointURL` option, which is a function taking `(endpoint, sort /*{ order, field }*/, page /*{ size, page }*/)` and returning the AJAX request URL.
When data comes from a HTTP endpoint, it almost surely does not conform to what Table expects. You need to massage it a bit so that Table may consume it.
Below are the names of the options you are supposed to register, what they are called with, and what they are supposed to return.
{% highlight javascript %} // remoteData is what came from the endpoint. // By default, processJSONHeaders will look at the keys in the first field of the response var tableHeaders = options.processJSONHeaders(remoteData); // ['Name of column 1', 'Name of column 2', 'Name of column 3'] // By default, processJSONRows will return the "rows" attribute of your JSON response object. If the response is an array, it returns that array. var tableRows = options.processJSONRows(remoteData); // Array of objects like this: { 'Name of column 1': 'Field 1', 'Name of column 2': 'Field 2', ... } // By default, it returns the `totalRows` or `length` attribute of your JSON response object. var rowCount = options.processJSONTotalRows(remoteData); // The amount of total rows there is (this can't be just tableRows.length because that refers to this page only). // Optional: // By default, processJSONField returns just what was passed to it. var eachField = options.processJSONField['Name of column 1'](fieldData, columnName, rowIndex); // A DOM Element or a string or a number. {% endhighlight %}


About Akan Naming
The Akan people of Ghana frequently name their children after the day of the week they were born and the order in which they were born. These "day names" have further meanings concerning the soul and character of the person. Middle names have considerably more variety and can refer to their birth order, twin status, or an ancestor's middle name.
Read More
| Week-Days | Male-Names | Female-Names |
|---|---|---|
| Sunday | Kwasi | Akosua |
| Monday | Kwendwo | Adwoa |
| Tuesday | Kwabena | Abena |
| Wednesday | Kwaku | Akua |
| Thursday | Yaw | Yaa |
| Friday | Kofi | Afua |
| Saturday | Kwame | Ama |


{% extends "base.html" %} {% import "bootstrap/wtf.html" as wtf %} {% block title %}About - {{ SITE_TITLE }}{% endblock %} {% block page_content %}
Random tables can be simple lists, weighted, linked to other tables. Bulk importer makes short work of many tables.
Sharing content is super simple, and by default the contents of your tables/macros are hidden. Only results are shown.
Find other users content via the Discover screen. You can easily remove any content you have discovered by the Manage screen.
Tie all those lovely random tables together in fantastic and deep ways, also link to other macros.
Creating a collection not only makes it even easier to share but when users create stories they can pin your collection.
Interactively use Random tables, Macros and Collections to build a story. Pin your favourites for quick access.


Chadwick Boseman rejects ‘Black Panther’ TV spin-off idea: “I don’t want to do a TV show”
"I have a whole list of things that I’m excited about and none of those are franchises"
Black Panther star Chadwick Boseman has said he’s not interested in a spin-off TV series for the superhero movie.
The film came to the Marvel Cinematic Universe last year, with a sequel set to follow in 2022.
- Read more: ‘Black Panther’ – Film Review
Multiple Marvel TV shows are now being created for the new Disney+ TV series, but Boseman, who plays the title role in the film, doesn’t want to be a part of any potential new show.
Asked by MTV which Avengers star he’d like to team up with for a new show, Boseman simply replied: “I wouldn’t because I don’t want to do a TV show. I wouldn’t choose one so I can’t answer that.”
He continued: “I have a whole list of things that I’m excited about and none of those are franchises.” Watch the interview below.
Boseman is set to return to the title role in Black Panther 2, set for a May 2022 release. Speaking of his hopes for the sequel, he said: “Hopefully we can maintain the foundation that we set and build upon it and expand and explore.
“That’s what I hope, but I think first you need to maintain the foundation. We built a culture and a world and so you have to make sure that you keep that in place.”
Marvel Studios casting director Sarah Evans recently revealed that Boseman originally auditioned for the role of Drax The Destroyer, before he went on to bag the title role in Black Panther.


While we do not use excessive language, we recognize that the topic may be sensitive for some people.


--- layout: 2016_default permalink: /2016/agenda title: Agenda ---
| 8:00 PM - 12:00 PM | Title Name Position Topic |
| 12:00 PM - 3:00 PM | Title Name Position Topic |
| 8:00 PM - 12:00 PM | Title Name Position Topic |
| 12:00 PM - 3:00 PM | Title Name Position Topic |