Norwegian Bombshell Hilde Osland Musses Her Hair In A Blue Dress: ‘Friday Night’
November 29, 2019
Norwegian Bombshell Hilde Osland Musses Her Hair In A Blue Dress: ‘Friday Night’
Norwegian bombshell Hilde Osland floored her two million fans with a double picture update where she sizzled in a royal blue one-shouldered dress to wear out on her “Friday Night” out.
 That said, fans would readily argue that the stunner needed little help in catching their attention.
The dress was a maxi cut style, extending all the way down to her ankles. It featured two large thigh-slits on either side, which served to both make the dress more comfortable and show a peek of the bombshell’s long and lean legs.
The garment extended up to Hilde’s tiny waist — emphasizing her hourglass figure — at which point it featured a large cut-out accent that showed off a generous amount of Hilde’s taut midriff. The cut-out was an angled on a bias, following the trendy new style.
The top part of the dress was one-shouldered, with a single spaghetti strap reaching over Hilde’s left shoulder to support the garment. Covering her collarbone was a large gold caged necklace.
Hilde accessorized with additional gold jewelry, including hoop earrings and a dainty bracelet. The blue color of the dress, combined with her gold jewelry, looked beautiful against her sun-kissed skin.
The Scandinavian stunner completed her look with a clear lace up high-heeled sandals and a red srunchie around a messy updo.
In the first of the two pictures, Hilde faced the camera and posed by looking out pensively to the side as she mussed up her hair. In the second, she angled herself, shyly looking at her audience over her shoulder as the fabric of her dress hugged the curve of her perky posterior.
The post was made in collaboration with clothing company Hot Miami Styles. The specific dress she wore was the “Teal One Shoulder Cut Out Slit Maxi Dress,” and it currently retails for $54.99.
Within under an hour, the picture already racked up more than 18,000 likes and over 360 comments.
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“Omg… absolutely stunning,” one fan gushed, with the fire emoji.
“Need a plus one?” joked another, with two heart-eye faces.
“Insanely beautiful… such an incredible body… totally flawless… wow,” raved a third, peppering his comments with a plethora of emoji like the red lips and pink hearts.
“OMG perfect,” concluded a fourth, with two 100 percent emoji.
Hilde has been feeling the slit-style dress lately, and just yesterday she posed in a tight yellow ribbed dress with such an accent, as was previously covered by The Inquisitr.


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Hi, my name is Gerde Liao and I am currently work as a bioinformatics analyst at a genomic testing company focus on cancer therapy, especially on immunotherapy, in China. I mainly use Python in my analysis projects, and visualize with R (ggplot2). I like football, I'm a fan of Steven Gerrard, though he is retired now. This is my blog, I'm going to record some meaningful things about my work and my life, mainly in Chinese. Jekyll theme designed by Silm.


During the summer of 2006, I participated in a physics REU at UC Davis. I worked for Tony Tyson in the UC Davis cosmology group. Tony Tyson worked on the Deep Lens Survey and is director of the upcoming Large Synoptic Survey Telescope. These experiments use weak gravitational lensing to infer the distribution of dark matter in the universe.
During the REU, I helped build a computer simulation of the DLS to quantify possible sources of systematic error. The simulation realistically models the density of stars and galaxies in the universe with realistic energy distributions. It allows the galaxies to be distorted by an input dark matter distribution and it realistically simulates the atmospheric point spread function and atmospheric noise. It separately simulates the 8 CCD chips that make up the detector and it simulates the astronomical process of dithering where multiple exposures at slight offsets are coadded together. For increased efficiency, I wrote the simulation so that it could be run in parallel on the computer cluster at Davis. Using the simulated data, I measured the dark matter signal in the simulated data and compared it to the signal in the Monte Carlo distribution.


Well, most people do know when their birthdays are, but some might not know what day of the week they were born. Luckily for us, we have found ways to determine the day of the week your were born. This web application takes your birthday and calculates the day of the week you were born and then depending on your gender i will tell you your Akan Name.
Akan names are derived from Ghanian culture. Frequently in Ghana, children are given their first name as a 'day name' which corresponds to the day in the week they were born. Here are Ghanian day names.
fill in the form below


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| When you grow to this level... | Spend points in these skills. | |
| Rohane | Mipsy | |
| 13 | Innate Melee Haste | Direct Damage |
| 14 | Critical Attacks | Direct Damage |
| 15 | Damage Increase | Innate Melee Defense |
| 16 | Innate Melee Haste | Direct Damage |
| 17 | Damage Increase | Innate Melee Defense |
| 18 | Innate Magic Resistance | Innate Casting Haste |
| 19 | Damage Increase | Innate Casting Haste |
| 20 | Innate Magic Resistance | Innate Casting Haste |
| 21 | Innate Melee Haste | Innate Casting Haste |
| 22 | Damage Increase | Direct Damage |
Hey, you're back! Looks like you've just beaten the big red elephant dude, Zombom. (If you haven't beaten him yet, go finish the Act 1, Part 1 walkthrough.) Now you're ready to move on to the secret second half of Act 1. From now on, come back to this page instead of Epanastasi's. You can get here by clicking on Act 1.5 in the header.
Before we start... I've got good news for you. By beating Zombom, you've gotten farther than 90% of all NQIIers ever have. So give yourself a pat on the back, you're turning pro fast.
Oh yeah, the game. I forgot.
So you're back in White River. It doesn't seem like anything's changed, huh? Well, walk south from where you entered town. Looks like the construction workers stopped being lazy the bridge magically came down. Keep walking south a bit till you see a house to your left. Pop inside and... hey! There's Mipsy! Talk to her and ask her to join your team. She's cool like that so she will.
You're probably ready to go out there and start beating stuff up with your new wizard pal, right? Hold your horses, eager beaver. You've got to spend her skill points first. Just take a look at the conveniently-placed table below.
| On this difficulty... | Spend Mipsy's skill points here. |
| Normal | 6 points in Direct Damage 5 points in Innate Melee Defense |
| Evil | 7 points in Direct Damage 5 points in Innate Melee Defense |
| Insane | 8 points in Direct Damage 5 points in Innate Melee Defense |
Now that you have your spunky new character, let's do some shopping. Head across the street to Sildairm's shop and buy 5 Awakening Potions. If someone dies from here on out, you'll have these to revive them. And yeah, they're expensive. But you'll live. (*insert boos at bad pun here*)If Zombom gave you a sword, buy new armor and sell your old armor. If he gave you armor, don't buy anything cause the sword for sale here is the same as the one you have already. Now leave town to the south.
Let's test drive our vicious new friend now. Switch to Hunting mode and walk around a bit. Remember the Advanced Battling Guide? Yeah, you'll want to reread that now that you've got friends with you. Baddies will start coming in pairs soon, so Mipsy should hammer stuff while Rohane finishes 'em off. Test out your new battling style on the poor little Lupe dudes here.
Well, once that's finished we can move on. Switch back to Normal mode (go ahead and beat up any baddies you run into) and open your map site to Southern Meridell. See that lake surrounded by hills/trees in the southwesternish part of the map? We wanna go there. You're currently around the very top of the map. Walk into the swamp first, then go southwestish from there. You'll see the Eye of Meridell (that's the lake thingy) soon. The town of Lakeside is, well, right next to the lake. You'll find it.
Despite the name, Lakeside is a pretty cool place. When you enter, open up your map to Lakeside's map. Yeah, it's a pretty big place. The first place you want to stop at is the inn, the first building on your left. Talk to the Uni and ask to stay at the inn.
After that, exit the inn and look for the weapons/armor shop in the middle of town. There are two Zafaras called Zapka and Pipka there. Walk over to that shop and talk to the pink guy. Buy a sword from him, equip it, and sell your old sword. Never buy wands for Mipsy. Walk over and talk to the blue guy now. Buy armor for Rohane here (you know what to do with your old armor, right?) No need to buy robes for Mipsy since the robes here only give a 2 point increase over the ones she has now.
Just south of the weapons/armor building is the tavern, aka potion shop. Party time! YEAH! Talk to the green Scorchio dude and buy 5 Flame Potions and 5 Dawdling Potions. No, Mipsy, we can't buy anything else. Now take a look at your map again and find Potraddo, the hermit in the northwest corner of town. Hike over to him and ask him about some lost city you apparently know all about. Once that's done, we can leave town. Yeah, you have to walk back to the entrance. Tough beans.
Once you're out of town, switch to Hunting mode and train here till both Rohane and Mipsy are at level 13/14/15. Once you level up, look at your buddy the skills table (he hasn't moved from the right side of the screen.) He hasn't changed much, but remember you have to spend points for two peeps now.
Open your map to Southern Meridell again and look for the desert to your east. Walk over there on Normal mode. Resist the urge to attack stuff... for now at least.  Don't enter that just yet. Instead, keep going southwest until you see a grassy patch near the coast.
This is an no-encounter zone, which means you won't run into any monsters here. This way, you can walk onto the desert to pick a fight and then walk around on the grass after each battle to get absolutely free HP. So go ahead and train to level 14/15/16 here. If you get badly hurt, have Rohane use Healing Potions and Mipsy use Flasks.
Once you level up, look for that ruined city again. Except this time, enter it.
Once you enter town, go southeast a few steps and talk to the cynical ghost guy guarding the entrance. Conveniently, he'll disappear once you talk to him. Open up your map site to The Lost City of Phorofor and look for the Giant Sand Grundo in the southeast corner of town. Switch to Hunting mode and start walking, beating up baddies as you go along. Oh great, I smell another word from our sponsors...
Yeah. As I was saying, look at your map. Find the Giant Sand Grundo and walk over to him using that funky new Fight-As-You-Go method. If you're hurt, use Healing Potions or Flasks. Before you fight him, get to level 15/16/17 (if you weren't there already.)
| Recommended Level: | 15 on Normal 16 on Evil 17 on Insane |
| HP: | 130 on Normal 162 on Evil 195 on Insane |
| Special Abilities: | Critical Attacks |
| Prizes: | 1 weapon/armor 300 NP |
You know what to do. Equip what you just got and step into the conveniently-placed teleporter. Open up your map site to Tower On A Hill, Level 2. Use the Fight-As-You-Go method and make your way through the 2 levels of the tower, healing as you need to. Get to level 16/17/18 before you leave.
Once you're out of there, switch to Normal mode
and
open up your map to Southeast Meridell. You
just came out of the tower
(duh) and you need to get to Seaside on the coast.
 Step on Seaside once you get there.
This creatively-named town has a good bit of stuff in it. First things first, open up your map to this town's page (I trust you can do that.) Enter the first building to your north and talk to the guy there, but don't buy anything. Now look for the guy in the northeast corner of town. Walk up to him and talk to him.  If you like you can grab a few haste potions as well. Now look for Patannis, the dude in the southwestern building. Buy a sword and armor for Rohane here. If the Sand Grundo didn't give you a robe for Mipsy, buy one here. Sell your old weapons/armor and leave town.
Switch to Hunting mode and train here till you're level 17/18/19. When you reach that level, switch back to Normal and open up your map to the Plains of Retreat. Walk over to Meridell Castle.
 Oh well. Open up your map to the Meridell Castle page. You're at the only entrance (that's in the east, if you were wondering) and your boss is in the north room. Walk over to this Ramtor guy and pick a fight with him.
| Recommended Level: | 17 on Normal 18 on Evil 19 on Insane |
| HP: | 200 on Normal 250 on Evil 300 on Insane |
| Special Abilities: | Liquefy - 50HP Direct Damage Zeal - 18% Haste Repair - 70HP Heal Entice - Mesmerization |
| Prizes: | None. Muhaha. |
As I said, Ramtor will run away when his HP goes down to about 100. As I didn't say, the guys in the castle will start talking to you now. Look for Guard Thyet on your map... he's the guy just north of where you enter. If you talk to him he'll heal you up for free. For once, I'm serious. There may be no such thing as a free lunch, but there is such a thing as a free inn.
Now that that spineless Bruce/Eyrie/thingamajig Ramtor fellow has run away, you probably want to hunt him down. I don't blame you, but you'll have to gain a level here before you do. Exit the castle and head west from it. Keep going west until you run into some hills. Train to level 18/19/20 here. If you're hurt, go back to Thyet in the castle to heal. Just step anywhere on the castle to get warped to the entrance.
Once you've leveled up, open up your map back up to the Plains of Retreat. Switch to Normal mode and walk northwestish toward the tower in the west of the map. Just for practice (and for fun... cause who doesn't like beating stuff up?), beat up any baddies you run into. Step on the tower when you get there.
Open up your map to Ramtor's Tower: Base Level. (In case you're wondering, no, I have no idea why the NQII designers put a force field in the game but people still fight with swords. If I was Rohane I'd whip out my pocket blaster and start blasting those baddies' pockets off. Just me though.) At any rate, you're at the grassy foyer thingy and you need to get to the stairs in the southwest corner. We're going to use the Fight-As-You-Go method during this tower, so you know what to do: switch to Hunting mode and beat up anything that comes in your way. Climb the stairs when you get to them.
So now you're on Dungeon Level 1 of the tower. Open up your map to that level. You just climbed the stairs in the southwest, and you need to get to the stairs in the northwest. Make your way through the level, continuing to beat up baddies. Before you climb those stairs at the end of the level, make sure you're at least at level 19/20/21.
Now you're back on the Base Level, so open your map to that page. As you might expect, you're at the stairs in the northwest. Train around here till you're level 20/21/22 (in case you forgot, you can still hover your mouse over the 20/21/22 to see more info.) The demonic grarrls here get on my nerves a lot since they like to pick on Mipsy and hit pretty hard. So just flee from them and pick on the wimpier Chias (not diabolical, thankfully) and Meercas. Once that's done, switch to Normal mode and walk over to the other set of stairs.
Once you've climbed those stairs, you'll be in the Tower level of this tower. (Don't ask...) Remember those demonic grarrls? Yeah. They attack in pairs now. Not pretty. So just flee from them... don't bother fighting them, it's not worth it. Anyhow, make your way to the southwest corner of this level... oi!  Heal up and then attack him.
| Recommended Level: | 20 on Normal 21 on Evil 22 on Insane |
| HP: | 200 on Normal 250 on Evil 300 on Insane |
| Special Abilities: | Liquefy - 50HP Direct Damage Zeal - 18% Haste Repair - 70HP Heal Entice - Mesmerize |
| Prizes: | 2 weapons/armor 500 NP |
Once Ramtor's toast, give yourself a pat on the back. You've just graduated from this chapter and (more importantly) this page. You can now move on to the Act 2 Walkthrough on CmdrInputBlocker's page. So, uh, bye until then.


Python, Javascript/Typescript, C, HTML/CSS
Bitcoin, Cryptography, Smart contracts
Algorithms and Data Structures


The Implant training was given by trained professionals in the field of Web Development where the trainees were made to work on different Web Development softwares and were given intense training for excelling in HTML, CSS, JAVASCRIPT, PHP etc.
During the training, I worked with two more members as a group and worked on developing a website for a Cinema-Theatre which provided services like Displaying the Schedule, Booking Tickets etc.


Primordial black holes could not only explain the dark matter, but
also the origin of the ordinary matter in the
Universe. Sébastien, Bernard
Carr and Juan
García-Bellido propose
a new baryogenesis scenario in Refs.[2]
and [2].
More …
We have recently made public a rather technical paper in which we
explicitly and unambiguously calculate the cosmic string loop number
density distribution in our universe coming from various motivated
loop production functions. Such a density distribution crucially
determines the spectrum of their emitted gravitational waves, a
smooking gun for their potential discovery.
More …
In a recent preprint, we discuss the possibility that both the Planck
mass and the dark energy scale are dynamically generated by stochastic
effects during inflation.
More …
We hold an informal meeting, organized one day before the Solvay
Workshop on “The dark side of Black
Holes”
in Brussels (but not officially related to it), with a few experts on
PBH to discuss recent developments in the field. This takes place
Tuesday 2nd of April, seminar room E349 from 10 am.
More …
The final release of the Planck data 2018, see this
post, invited
us to finalize a long project in which we discuss the actual status of
Cosmic Inflation with
respect to what we have learned about the early universe.
More …


This is being moved to the PRDS site. I'm tracking this #3, and I'm closing this PR. @jrgriffiniii or @matthewjchandler let me know if I misunderstood, and I'll reopen!
labeled
by Kevin McElwee at 2021-02-23 18:22:16.mentioned
by James R. Griffin III at 2021-02-23 18:22:21.subscribed
by James R. Griffin III at 2021-02-23 18:22:21.closed
by Kevin McElwee at 2021-02-23 18:22:37.mentioned
by Matthew J. Chandler at 2021-02-23 18:22:58.subscribed
by Matthew J. Chandler at 2021-02-23 18:22:58.This content is being moved to the PRDS site. We will now point the "About" and "Help" tabs to the new PRDS pages. When PRDS has finished creating these pages, @matthewchandler will comment their links, and I will update the JSPUI to redirect the tabs to those links
The "About" page is already published on the PRDS site: https://researchdata.princeton.edu/research-lifecycle-guide/about-dataspace
mentioned
by Matthew Chandler at 2021-02-23 18:20:07.subscribed
by Matthew Chandler at 2021-02-23 18:20:07.renamed
by Kevin McElwee at 2021-02-23 18:20:34.Note that the documentation indicates that the "Messages.properties" file would be under the "dspace-jspui" directory, but it is in fact under the "dspace-api" directory.
The relevant message is called "org.dspace.app.webui.jsptag.ItemTag.embargo", located on line 1582 in "Messages.properties"
The updated message is:
This content is embargoed until {0}. For questions about theses and dissertations, please contact the Mudd Manuscript Library. For questions about research datasets, as well as all other inquiries, please contact the DataSpace curators.
Lynn Durgin was contacted to confirm that this language update is appropriate. @matthewjchandler or @neggink, please provide an embargoed work so that I can test that my changes are reflected.
PRDS doesn't currently have any datasets under embargo through Dataspace. We'll have to create one or find theses / dissertations.
mentioned
by Neggin at 2021-02-23 19:34:47.subscribed
by Neggin at 2021-02-23 19:34:47.mentioned
by Matthew J. Chandler at 2021-02-23 19:34:47.subscribed
by Matthew J. Chandler at 2021-02-23 19:34:47.PRDS is unfamiliar with this request, presumably this is a request from Lynn
In dataspace, the config file is princeton-5/prod.properties
. I believe we need to change:
```
mail.alert.recipient=<EMAIL_ADDRESS>``` Double checking with Atmire that changing this won't cause unexpected errors.
@matthewjchandler please confirm whether or not<EMAIL_ADDRESS>is forwarded to<EMAIL_ADDRESS>Sorry, I don't know what those email addresses are. The only email address I'm aware of is<EMAIL_ADDRESS>I've just sent an email to<EMAIL_ADDRESS>testing whether it's aliased to<EMAIL_ADDRESS>Would you mind checking<EMAIL_ADDRESS>for an email with the subject line "TEST FROM KEVIN"?
Nothing within 10 minutes, so these addresses are probably not aliases
mentioned
by Matthew J. Chandler at 2021-02-23 19:25:13.subscribed
by Matthew J. Chandler at 2021-02-23 19:25:13.appox. supplied by @escowles today: 135k pages of microfilm patron requests 180k non microfilm patron requests
closing this issue. thank you!
closed
by Kim Leaman at 2021-02-22 22:13:52.mentioned
by Esmé Cowles at 2021-02-22 22:13:52.subscribed
by Esmé Cowles at 2021-02-22 22:13:52.assigned
by Cliff Wulfman at 2021-02-23 14:39:49.closed
by Cliff Wulfman at 2021-02-23 21:48:05.This is ready for review. It's deployed and can be tested with a curl command like:
curl -d "auth_token=[htc_auth_token]" -X POST "https://bibdata-alma-staging.princeton.edu/bibliographic/9968643943506421/holdings/22258767470006421/items/23258767460006421"
The auth token is in the shared lastpass drive at location Shared-ITIMS-Passwords/bibdata/htc_auth_token
review_requested
by Christina Chortaria at 2021-02-23 16:27:38.referenced
by Christina Chortaria at 2021-02-23 16:29:00.merged
by Christina Chortaria at 2021-02-23 16:29:00.closed
by Christina Chortaria at 2021-02-23 16:29:00.head_ref_deleted
by Christina Chortaria at 2021-02-23 16:29:01.Coverage decreased (-0.01%) to 82.315% when pulling 4be645b2a740b629bce318869cf17492c03ae990 on 1109-document-discharge-endpoint into 42a0e126b4a8b1355a466d02a25998ddf75d57d3 on alma.
review_requested
by Christina Chortaria at 2021-02-23 16:29:19.head_ref_force_pushed
by None at 2021-02-23 16:36:06.referenced
by Christina Chortaria at 2021-02-23 16:52:00.merged
by Christina Chortaria at 2021-02-23 16:52:00.closed
by Christina Chortaria at 2021-02-23 16:52:00.head_ref_deleted
by Christina Chortaria at 2021-02-23 16:52:01.referenced
by None at 2021-02-23 17:16:51.Coverage remained the same at 82.339% when pulling bf411f054d455698726a328a8ac5802baa37db65 on 1055-status into 2901f20151464900a80874f4f116567579921c14 on alma.
referenced
by Christina Chortaria at 2021-02-23 17:36:49.merged
by Christina Chortaria at 2021-02-23 17:36:49.closed
by Christina Chortaria at 2021-02-23 17:36:50.head_ref_deleted
by Christina Chortaria at 2021-02-23 17:36:50.closed
by Hector Correa at 2021-02-23 18:52:47.head_ref_deleted
by Hector Correa at 2021-02-23 18:52:53.Coverage increased (+0.08%) to 82.416% when pulling 4ba5f5095e281cc22fb695c8ebfe69b539a48b04 on issue925feb23 into 389e7f1a4b907612d41600fd6bbb72fb5d00317f on alma.
Note that (as indicated in the code) we are not implementing the logic for the AVE fields yet. We'll add this later once ExLibris provides an API to get all portfolios for a bib record from a single call.
labeled
by None at 2021-02-23 14:47:04.assigned
by None at 2021-02-23 14:47:05.referenced
by None at 2021-02-23 16:20:12.referenced
by None at 2021-02-23 16:36:05.closed
by None at 2021-02-23 19:49:41.Coverage remained the same at 82.339% when pulling 56ec59c056139e6201b8ef81656083ca8262c498 on 1113-incremental-kickoff into 389e7f1a4b907612d41600fd6bbb72fb5d00317f on alma.
referenced
by Hector Correa at 2021-02-23 20:16:10.merged
by Hector Correa at 2021-02-23 20:16:10.closed
by Hector Correa at 2021-02-23 20:16:10.head_ref_deleted
by Hector Correa at 2021-02-23 20:16:11.labeled
by None at 2021-02-23 19:47:14.assigned
by None at 2021-02-23 19:47:15.referenced
by None at 2021-02-23 19:56:12.closed
by None at 2021-02-23 20:26:10.closed
by None at 2021-02-23 20:52:33.Closing this issue. Discussed with dssg and there are better ways to get an analytics report directly through alma.
closed
by Christina Chortaria at 2021-02-23 21:03:08.The enrichment fields in alma specifies 876 | h as: call_number subfield. This is why based on the current codebase it indexes the call number. This should be fixed.
In voyager an 876 | h would expect to have 'In library use', 'Supervised Use' or nothing. The logic is based on the locations in subfield z. Do we need to add 876 enrichment field | z?
Update: We discussed this in the alma checkin and we removed from all the publishing jobs the 876 | h
and 876 | i
subfields.
Publishing jobs that it was removed: General Publishing via FTP, Incremental Publishing via FTP, Sample Record FTP export, Test record export
I will update all the fixtures tomorrow .
renamed
by Christina Chortaria at 2021-02-23 21:31:45.Coverage remained the same at 82.339% when pulling d8f54ad3696d209a3a2a3ffc1e826f552505288d on endpoint-docs into 86f47aa82a65da6071a18e320925d72e84dc0156 on alma.
referenced
by None at 2021-02-23 21:45:22.merged
by None at 2021-02-23 21:45:22.closed
by None at 2021-02-23 21:45:22.head_ref_deleted
by None at 2021-02-23 21:45:23.Coverage decreased (-1.5%) to 82.339% when pulling f8ea6efb451604cb63a44227156393bb47537663 on alma into f6627a2b1169dc639b8918699183d30e589a1c07 on main.
deployed
by Trey Pendragon at 2021-02-23 17:18:09.deployed
by Trey Pendragon at 2021-02-23 20:25:48.@kevinreiss Thank you for that! Removing the status from that endpoint will definitely simply things. I created https://github.com/pulibrary/firestone_locator/issues/41. I'm not sure who knows this code well enough to work the ticket.
@kevinreiss What about "sortablecallnumber"? I don't think we have implemented that for the alma endpoint. Will we need to?
I think we will need to pull the data from the "callnumberbrowse_s" key in the solr document. The locater does need a call number passed to it.
We're sending it a callnumber, but the endpoint currently provides both call number and sortable call number. Does it need both?
mentioned
by Kevin Reiss at 2021-02-23 17:00:17.subscribed
by Kevin Reiss at 2021-02-23 17:00:17.mentioned
by Kevin Reiss at 2021-02-23 17:02:08.subscribed
by Kevin Reiss at 2021-02-23 17:02:08.assigned
by Kate Lynch at 2021-02-23 19:34:48.milestoned
by Christa Cleeton at 2021-02-23 16:54:22.The viewer can do this now. It can't mix file types is all, so you can't go from a picture to an audio file.
referenced
by Trey Pendragon at 2021-02-23 18:25:48.merged
by Trey Pendragon at 2021-02-23 18:25:48.closed
by Trey Pendragon at 2021-02-23 18:25:48.head_ref_deleted
by Trey Pendragon at 2021-02-23 18:25:48.closed
by Trey Pendragon at 2021-02-23 18:25:48.Hi @sdellis - where did you add the link to the harmful language statement? Don't think I'm seeing it?
@faithc it's under "Research Help", which aggregates other statements, policies, and guides in one place.
Right, yes, that will be the statement's home, but staff were wondering if we could add a persistent link to that statement on every page of the site for heightened visibility. That's why we were wondering if a link could be added to the bottom navigation bar or somewhere else you think might be appropriate. Thanks.
That statement does not currently have a persistent link. We will need to give the statement it's own page to do this. Should all of the statements under Research Help have persistent links? Perhaps the footer would be a better place for this information. Right now it has a lot of links that don't have much to do with archives and special collections.
Ah, perhaps it should have it's own page then. And yes, it seems like all of the content here should perhaps have their own pages. @ccleeton? At least for now, I think the statement on harmful language should. And yeah, there's a LOT going on in the footer. Does all of that need to be there? I worry that the link to the harmful language statement will be lost if it's added there.
That is the standard Library footer, but we can change the links/sections to be whatever we want. I think that's the most appropriate place. It would be appropriate to put in the nav with "Ask a Question" and "Make A Correction" if it's a call to action, such as "Report Harmful Language". You ask users to do this in the statement, which can be included in the form instructions for context.
Also, can you clarify the title for me? You're referring to it as a "Statement on Harmful Language" but it's referred to in the site and in the title of this issue as a "Statement on Archival Language". "Statement on Harmful Language" seems a more appropriate title for the content, but I want to confirm with you.
Ok, we're asking folks to use Suggest a Correction to report harmful language so it's not actionable in that sense. (Actually, we may ask that the message for the suggest a correction form be updated to reflect this.) Maybe we could add a section footer titled something like "About Archival Collections"?
And sorry, not sure why I keep changing the statement's title; "Statement on Archival Language" is correct.
Just had a meeting with the Inclusive Description WG, and there's consensus about adding a section "About Archival Collections" to the footer with a link to the statement. Folks mentioned that other content would be appropriate to add to that section at a later date.
@faithc thank you for pulling the details together so quickly. I have enough to work with now. 👍
reopened
by None at 2021-02-23 15:02:13.mentioned
by Shaun Ellis at 2021-02-23 15:02:13.subscribed
by Shaun Ellis at 2021-02-23 15:02:13.mentioned
by None at 2021-02-23 15:11:20.subscribed
by None at 2021-02-23 15:11:20.mentioned
by Christa Cleeton at 2021-02-23 15:40:55.subscribed
by Christa Cleeton at 2021-02-23 15:40:55.mentioned
by None at 2021-02-23 19:08:07.subscribed
by None at 2021-02-23 19:08:07.labeled
by None at 2021-02-23 19:14:00.milestoned
by None at 2021-02-23 19:14:00.Reminder to close this when #682 and #677 are merged.
assigned
by Trey Pendragon at 2021-02-23 19:42:05.Another example: a search for editorial cartoons, limited to only online content, only yields two results, but there are many more digitized cartoons.https://findingaids-beta.princeton.edu/?f%5Bhas_direct_online_content_ssim%5D%5B%5D=online&group=true&q=editorial+cartoons&search_field=all_fields
Related, the Storage note on the Collection overview page is incorrect; the information in Located in is the correct info. Relates to #683
@faithc Should there just not be a "Located in" and that should be wrapped up in storage note like the old site?
OH, nevermind, okay I see what's going on. It's rendering the component display for collections on first load.
milestoned
by None at 2021-02-23 15:13:11.mentioned
by codegent at 2021-02-23 15:13:11.renamed
by None at 2021-02-23 19:41:48.mentioned
by None at 2021-02-23 20:14:18.subscribed
by None at 2021-02-23 20:14:18.assigned
by Trey Pendragon at 2021-02-23 20:51:13.referenced
by James R. Griffin III at 2021-02-23 20:52:51.merged
by James R. Griffin III at 2021-02-23 20:52:51.closed
by James R. Griffin III at 2021-02-23 20:52:51.head_ref_deleted
by James R. Griffin III at 2021-02-23 20:52:51.head_ref_force_pushed
by Trey Pendragon at 2021-02-23 21:02:48.From a quick search, this looks better to me; though I'm a bit nervous about the fact that the number of results for some searches differ drastically between pulfalight and pulfa2, for example, doing a keyword search for Toni Morrison. But maybe that's because the indexing functionality for the former is better? I wonder if we should keep this open while colleagues continue to test it out; in case they discover issues we may be missing.
@faithc Can we just open a new issue if someone finds more relevancy problems? Keeping an issue open with no clear way to close it makes it hard to track when the blocking issues are done.
Sure, that makes sense. We can close it then if @ccleeton is cool with that.
mentioned
by None at 2021-02-23 18:23:11.subscribed
by None at 2021-02-23 18:23:11.mentioned
by Christa Cleeton at 2021-02-23 19:17:25.subscribed
by Christa Cleeton at 2021-02-23 19:17:25.closed
by Trey Pendragon at 2021-02-23 21:37:13.closed
by Trey Pendragon at 2021-02-23 21:39:41.I think https://github.com/pulibrary/pulfalight/pull/677 is going to clear this up.
@tpendragon Will that also fix the storage note on the overview tab? Here it is not showing that some of this collection is at recap.
mentioned
by Trey Pendragon at 2021-02-23 19:49:18.subscribed
by Trey Pendragon at 2021-02-23 19:49:18.assigned
by Trey Pendragon at 2021-02-23 20:50:58.labeled
by Trey Pendragon at 2021-02-23 20:51:04.closed
by Trey Pendragon at 2021-02-23 21:41:49.assigned
by Trey Pendragon at 2021-02-23 21:42:10.This ticket will take too long given the deadlines, and after the deadline will be dead code. We're going to run the above XPath manually off of a directed list from our stakeholders instead.
closed
by Trey Pendragon at 2021-02-23 22:07:21.referenced
by James R. Griffin III at 2021-02-23 22:14:54.merged
by James R. Griffin III at 2021-02-23 22:14:54.closed
by James R. Griffin III at 2021-02-23 22:14:54.head_ref_deleted
by James R. Griffin III at 2021-02-23 22:14:54.deployed
by Trey Pendragon at 2021-02-23 18:21:11.deployed
by Trey Pendragon at 2021-02-23 20:28:06.deployed
by Trey Pendragon at 2021-02-23 23:29:30.Special Collections Multi item: https://catalog-staging.princeton.edu/requests/9703142?mfhd=9526320&source=pulsearch https://catalog.princeton.edu/requests/9703142?mfhd=9526320&source=pulsearch
Charged: https://catalog-staging.princeton.edu/requests/496904?mfhd=540374&source=pulsearch https://catalog.princeton.edu/requests/496904?mfhd=540374&source=pulsearch
Recap: https://catalog-staging.princeton.edu/requests/11053566?mfhd=10760495&source=pulsearch https://catalog.princeton.edu/requests/11053566?mfhd=10760495&source=pulsearch
For voyager hold requests on the "sa" location Marquand circk desk pick-up information will be (from @mzelesky):
The code for the circ desk is 'sacirc', which is location_id 321
@kevinreiss Just to be certain I have all the cases correct. For In Library Use: * Available, in Clancy 1. request from clancy 1. Add hold to 'sacirc' * Not Available, in Clancy 1. Email Marquand * Available, not in Clancy 1. Add hold to 'sacirc' * Not Available, not in Clancy 1. Email Marquand
What should we do about the small number of circulating items?
I believe at this point we do not know about digitizing.
I think these are all correct.
assigned
by None at 2021-02-23 13:14:55.mentioned
by None at 2021-02-23 14:27:31.subscribed
by None at 2021-02-23 14:27:31.mentioned
by Kevin Reiss at 2021-02-23 20:36:23.subscribed
by Kevin Reiss at 2021-02-23 20:36:23.


{% load request_tags %} {% load thread_tags %} {% with vote_count=vote_count_request|count_votes %} {{ vote_count_request.owner|display_user:user }}


Seventy students suffocate after gas leak from nearby factory wafted into school
We'll be bringing you the very latest updates, pictures and video on this breaking news story
by Chiara FiorilloMore than 70 students have suffocated due to a gas leak near their school.
The incident took place in Hussein Mersal Technical Secondary School in the Egyptian city of Aswan.
The leak came from a nearby factory, Al-midan News reports.
It is not clear how old the students are and what their condition is.
The Aswan Ambulance Facility, headed by Dr. Mohamed Al-Dakhbili, received a notification of the accident involving more than 70 students and teacher due to the fumes resulting from nearby Kima factory.
Ambulances attended the scene to take the affected people to hospital for treatment.
Authorities are continuing their efforts to eliminate the source of the emission.
Most people with asphyxia were discharged from hospital after recovery and treatment, according to Shamra.
The governor of Aswan, Major General Ahmed Ibrahim, went to the old Kima Factory and ordered the chairman to stop operations emitting harmful fumes.
He also contacted the Minister of Environment, Dr. Yasmine Fouad, to take the necessary measures with the factory management.
At least seven people were killed and 16 injured following a gas leak in a Nile Delta village on November 13.
A local resident said the smell of gas was everywhere and a hospital in the area was packed.
We'll be bringing you the very latest updates, pictures and video on this breaking news story.
Please check back regularly for updates on this developing story here at Mirror.co.uk .
For the latest news and breaking news visit Mirror.co.uk/news .
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GROUNDHOG DAY Review By David Wilcock (C)1998
Running Time: 103 minutes (1 hour 43 minutes) Starring Bill Murray, Andie MacDowell and Chris Elliot Directed By Harold Ramis
In this good natured, pleasent and easy going comedy, Bill Murray (Ghostbusters, 1984) plays grumpy weatherman Phil Conners, who, every year, is sent to Punxsutawney, P.A, to report on Groundhog Day. The Groundhog Day ceremony involves a groundhog being lifted out of a box, and if he dosen't see a shadow, it will be an early spring. Phil really hates the ceremony, and not even his producer Rita (MacDowell) can change his mind. However, fate has a cruel trick for Phil, and he starts re-living Groundhog day over, and over, and over, until he gradually likes it, and Rita falls in love with him.
Groundhog Day is a well written, totatly unoffensive and funny comedy. The screenwriters, director Ramis and Danny Rubin, have written a funny, warm, but never overly senitmental comedy. Although the idea of a day repeating over and over may sound tedious, there are enough good jokes to hold the audiences attention throughout the whole film. Ramis's direction also helps, and although he dosen't try any flash director tricks, the film is directed well enough, and the jokes are set up well. And the editing is also good, especially when it shows one part of the day over, and over again, such as when Phil tries to have the perfect night with Rita.
The performances are also excellent. Bill Murray is great fun, and his transistion from cynical to happy is smooth, and delivers his lines in his usual smary style. Andie MacDowell is good as Rita, although sometimes she is just a little bit too sweet in some parts of the film. There is chemistry between the two leads, thankfully, otherwise the whole film would probably fall part. Chris Elliot, as the cameraman Larry, is also funny, although you have to like his goofy style, otherwise you are really going to hate him throughout this film, and it will lower your enjoyment of the film overall. The supporting cast aren't bad either, with Stephen Tobolowsky hillarous as Phils old school mate Ned Ryanson, and even director Ramis popping up as a neurologist. In fact, there is not one dud performance in this film, and even the Groundhog gets a funny scene involving a car chase.
Overall, there is really nothing wrong with Groundhog Day at all. It almost seems perfect. However, the film can get a bit soppy sometimes, and some people may get irritated by the day repeating over, and over, and over, and over. Also, there's not much of an music score, and the music there is is pretty bad. But these criticisms hardly affect the audiences enjoyment at all. Overall, then, Groundhog Day is a funny, smart, and also has some room in there for some heart. An excellent comedy.
OVERALL RATING= **** out of ***** (4 out of 5)
REVIEW BY DAVID WILCOCK ©1998
DAVID WILCOCK<EMAIL_ADDRESS>Visit the Wilcock Movie Page! http://wilcockmovie.home.ml.org -OR- http://www.geocities.com/hollywood/9061
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Interactive Tutorial: Lesson
Lesson 1 in another tutorial
This is a dummy tutorial, just to point out, that there should be several tutorials, each with several lessons...
and 2 ...
and 3!
Now, this should be 4...


"""Exceptions used throughout package""" import configparser from itertools import chain, groupby, repeat from typing import TYPE_CHECKING, Dict, List, Optional from pip._vendor.pkg_resources import Distribution from pip._vendor.requests.models import Request, Response if TYPE_CHECKING: from hashlib import _Hash from pip._internal.req.req_install import InstallRequirement class PipError(Exception): """Base pip exception""" class ConfigurationError(PipError): """General exception in configuration""" class InstallationError(PipError): """General exception during installation""" class UninstallationError(PipError): """General exception during uninstallation""" class NoneMetadataError(PipError): """ Raised when accessing "METADATA" or "PKG-INFO" metadata for a pip._vendor.pkg_resources.Distribution object and `dist.has_metadata('METADATA')` returns True but `dist.get_metadata('METADATA')` returns None (and similarly for "PKG-INFO"). """ def __init__(self, dist, metadata_name): # type: (Distribution, str) -> None """ :param dist: A Distribution object. :param metadata_name: The name of the metadata being accessed (can be "METADATA" or "PKG-INFO"). """ self.dist = dist self.metadata_name = metadata_name def __str__(self): # type: () -> str # Use `dist` in the error message because its stringification # includes more information, like the version and location. return ( 'None {} metadata found for distribution: {}'.format( self.metadata_name, self.dist, ) ) class UserInstallationInvalid(InstallationError): """A --user install is requested on an environment without user site.""" def __str__(self): # type: () -> str return "User base directory is not specified" class InvalidSchemeCombination(InstallationError): def __str__(self): # type: () -> str before = ", ".join(str(a) for a in self.args[:-1]) return f"Cannot set {before} and {self.args[-1]} together" class DistributionNotFound(InstallationError): """Raised when a distribution cannot be found to satisfy a requirement""" class RequirementsFileParseError(InstallationError): """Raised when a general error occurs parsing a requirements file line.""" class BestVersionAlreadyInstalled(PipError): """Raised when the most up-to-date version of a package is already installed.""" class BadCommand(PipError): """Raised when virtualenv or a command is not found""" class CommandError(PipError): """Raised when there is an error in command-line arguments""" class PreviousBuildDirError(PipError): """Raised when there's a previous conflicting build directory""" class NetworkConnectionError(PipError): """HTTP connection error""" def __init__(self, error_msg, response=None, request=None): # type: (str, Response, Request) -> None """ Initialize NetworkConnectionError with `request` and `response` objects. """ self.response = response self.request = request self.error_msg = error_msg if (self.response is not None and not self.request and hasattr(response, 'request')): self.request = self.response.request super().__init__(error_msg, response, request) def __str__(self): # type: () -> str return str(self.error_msg) class InvalidWheelFilename(InstallationError): """Invalid wheel filename.""" class UnsupportedWheel(InstallationError): """Unsupported wheel.""" class MetadataInconsistent(InstallationError): """Built metadata contains inconsistent information. This is raised when the metadata contains values (e.g. name and version) that do not match the information previously obtained from sdist filename or user-supplied ``#egg=`` value. """ def __init__(self, ireq, field, f_val, m_val): # type: (InstallRequirement, str, str, str) -> None self.ireq = ireq self.field = field self.f_val = f_val self.m_val = m_val def __str__(self): # type: () -> str template = ( "Requested {} has inconsistent {}: " "filename has {!r}, but metadata has {!r}" ) return template.format(self.ireq, self.field, self.f_val, self.m_val) class InstallationSubprocessError(InstallationError): """A subprocess call failed during installation.""" def __init__(self, returncode, description): # type: (int, str) -> None self.returncode = returncode self.description = description def __str__(self): # type: () -> str return ( "Command errored out with exit status {}: {} " "Check the logs for full command output." ).format(self.returncode, self.description) class HashErrors(InstallationError): """Multiple HashError instances rolled into one for reporting""" def __init__(self): # type: () -> None self.errors = [] # type: List[HashError] def append(self, error): # type: (HashError) -> None self.errors.append(error) def __str__(self): # type: () -> str lines = [] self.errors.sort(key=lambda e: e.order) for cls, errors_of_cls in groupby(self.errors, lambda e: e.__class__): lines.append(cls.head) lines.extend(e.body() for e in errors_of_cls) if lines: return '\n'.join(lines) return '' def __nonzero__(self): # type: () -> bool return bool(self.errors) def __bool__(self): # type: () -> bool return self.__nonzero__() class HashError(InstallationError): """ A failure to verify a package against known-good hashes :cvar order: An int sorting hash exception classes by difficulty of recovery (lower being harder), so the user doesn't bother fretting about unpinned packages when he has deeper issues, like VCS dependencies, to deal with. Also keeps error reports in a deterministic order. :cvar head: A section heading for display above potentially many exceptions of this kind :ivar req: The InstallRequirement that triggered this error. This is pasted on after the exception is instantiated, because it's not typically available earlier. """ req = None # type: Optional[InstallRequirement] head = '' order = -1 # type: int def body(self): # type: () -> str """Return a summary of me for display under the heading. This default implementation simply prints a description of the triggering requirement. :param req: The InstallRequirement that provoked this error, with its link already populated by the resolver's _populate_link(). """ return f' {self._requirement_name()}' def __str__(self): # type: () -> str return f'{self.head}\n{self.body()}' def _requirement_name(self): # type: () -> str """Return a description of the requirement that triggered me. This default implementation returns long description of the req, with line numbers """ return str(self.req) if self.req else 'unknown package' class VcsHashUnsupported(HashError): """A hash was provided for a version-control-system-based requirement, but we don't have a method for hashing those.""" order = 0 head = ("Can't verify hashes for these requirements because we don't " "have a way to hash version control repositories:") class DirectoryUrlHashUnsupported(HashError): """A hash was provided for a version-control-system-based requirement, but we don't have a method for hashing those.""" order = 1 head = ("Can't verify hashes for these file:// requirements because they " "point to directories:") class HashMissing(HashError): """A hash was needed for a requirement but is absent.""" order = 2 head = ('Hashes are required in --require-hashes mode, but they are ' 'missing from some requirements. Here is a list of those ' 'requirements along with the hashes their downloaded archives ' 'actually had. Add lines like these to your requirements files to ' 'prevent tampering. (If you did not enable --require-hashes ' 'manually, note that it turns on automatically when any package ' 'has a hash.)') def __init__(self, gotten_hash): # type: (str) -> None """ :param gotten_hash: The hash of the (possibly malicious) archive we just downloaded """ self.gotten_hash = gotten_hash def body(self): # type: () -> str # Dodge circular import. from pip._internal.utils.hashes import FAVORITE_HASH package = None if self.req: # In the case of URL-based requirements, display the original URL # seen in the requirements file rather than the package name, # so the output can be directly copied into the requirements file. package = (self.req.original_link if self.req.original_link # In case someone feeds something downright stupid # to InstallRequirement's constructor. else getattr(self.req, 'req', None)) return ' {} --hash={}:{}'.format(package or 'unknown package', FAVORITE_HASH, self.gotten_hash) class HashUnpinned(HashError): """A requirement had a hash specified but was not pinned to a specific version.""" order = 3 head = ('In --require-hashes mode, all requirements must have their ' 'versions pinned with ==. These do not:') class HashMismatch(HashError): """ Distribution file hash values don't match. :ivar package_name: The name of the package that triggered the hash mismatch. Feel free to write to this after the exception is raise to improve its error message. """ order = 4 head = ('THESE PACKAGES DO NOT MATCH THE HASHES FROM THE REQUIREMENTS ' 'FILE. If you have updated the package versions, please update ' 'the hashes. Otherwise, examine the package contents carefully; ' 'someone may have tampered with them.') def __init__(self, allowed, gots): # type: (Dict[str, List[str]], Dict[str, _Hash]) -> None """ :param allowed: A dict of algorithm names pointing to lists of allowed hex digests :param gots: A dict of algorithm names pointing to hashes we actually got from the files under suspicion """ self.allowed = allowed self.gots = gots def body(self): # type: () -> str return ' {}:\n{}'.format(self._requirement_name(), self._hash_comparison()) def _hash_comparison(self): # type: () -> str """ Return a comparison of actual and expected hash values. Example:: Expected sha256 abcdeabcdeabcdeabcdeabcdeabcdeabcdeabcdeabcde or<PHONE_NUMBER>12345123451234512345123451234512345 Got bcdefbcdefbcdefbcdefbcdefbcdefbcdefbcdefbcdef """ def hash_then_or(hash_name): # type: (str) -> chain[str] # For now, all the decent hashes have 6-char names, so we can get # away with hard-coding space literals. return chain([hash_name], repeat(' or')) lines = [] # type: List[str] for hash_name, expecteds in self.allowed.items(): prefix = hash_then_or(hash_name) lines.extend((' Expected {} {}'.format(next(prefix), e)) for e in expecteds) lines.append(' Got {}\n'.format( self.gots[hash_name].hexdigest())) return '\n'.join(lines) class UnsupportedPythonVersion(InstallationError): """Unsupported python version according to Requires-Python package metadata.""" class ConfigurationFileCouldNotBeLoaded(ConfigurationError): """When there are errors while loading a configuration file """ def __init__(self, reason="could not be loaded", fname=None, error=None): # type: (str, Optional[str], Optional[configparser.Error]) -> None super().__init__(error) self.reason = reason self.fname = fname self.error = error def __str__(self): # type: () -> str if self.fname is not None: message_part = f" in {self.fname}." else: assert self.error is not None message_part = f".\n{self.error}\n" return f"Configuration file {self.reason}{message_part}"


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return :: a -> RC a
Posted on 16 October 2017
Tags: programming, RC
instance Functor RC where
fmap :: (a -> b) -> RC a -> RC b
instance Applicative RC where
pure :: a -> RC a
(<*>) :: RC (a -> b) -> RC a -> RC b
instance Monad RC where
return :: a -> RC a
(>>=) :: RC a -> (a -> RC b) -> RC b


PUL GitHub Issues
2020-10-31
#881 Adds the ahoy_matey gem to track the api hits
Creator:
Christina Chortaria
Created:
2020-10-31 00:18:46
Status:
Open
(pull request )
Comments:
#882 Faculty Exception
Creator:
Kevin Reiss
Created:
2020-11-01 01:43:20
Status:
Open
(pull request )
#428 Table of Contents should have a scroll bar, navigating to a component should move the scroll bar to the appropriate place.
Creator:
Trey Pendragon
Created:
2020-10-14 17:50:18
Status:
Closed
Events:
closed
by James R. Griffin III at 2020-10-31 04:01:02.
#443 Automatically scroll TOC on view.
Creator:
Trey Pendragon
Created:
2020-10-29 17:23:07
Status:
Closed
(pull request )
Events:
referenced
by James R. Griffin III at 2020-10-31 04:01:02.
merged
by James R. Griffin III at 2020-10-31 04:01:02.
closed
by James R. Griffin III at 2020-10-31 04:01:02.
head_ref_deleted
by James R. Griffin III at 2020-10-31 04:01:03.
#435 Implements a new view for an expanded finding aid collection
Creator:
James R. Griffin III
Created:
2020-10-23 03:47:04
Status:
Open
(pull request )
Events:
head_ref_force_pushed
by James R. Griffin III at 2020-10-31 04:03:55.
ready_for_review
by James R. Griffin III at 2020-10-31 04:04:22.
head_ref_force_pushed
by James R. Griffin III at 2020-10-31 04:06:02.
#444 ArchivesSpace Updates-Only Indexing
Creator:
Trey Pendragon
Created:
2020-10-29 23:16:42
Status:
Open
(pull request )
#430 Adds LUX announcements Banner
Creator:
Shaun Ellis
Created:
2020-10-15 22:00:20
Status:
Open
(pull request )


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{% extends "base/400.html" %} {% block error_title %}Your request was not acceptable!{% endblock error_title %}


Pointillism, depicted
To conclude my series of articles describing the tricks I learned and used for the JS1K Spring-2013 challenge, I will now explain how « Pointillism » (js1k / local) was done, since it received such nice reviews.
I will thus cover the lightweight procedural method used to generate the landscape, and the pointillist-like rendering.
I will assume you've already read my previous articles (Mesh Breeding and especially Painter's Algorithm), since they cover the basic notions of 3D generation and rendering.
Land-form
The creation of fractal landscapes[1] is a famous and well-covered subject in Computer Graphics. Using stochastic algorithms emphasizing realism or performance, the aim is to generate a landform (mountains, lakes, plateau,...) and then to give life to it by painting it using Nature's logic (light-green meadow in flat sunny areas, white snow clinging to peaks,...), or by populating it with other 3D objects (trees, buildings,... which can also be procedurally generated btw).
A simple landform (continuous surface without caves or overhangs) can be represented by a 2D heightmap, a matrix containing the elevation of sampled points. If we get such a matrix, it is thus possible to convert it into a 3D landscape, by using its indices as $x$ and $y$ coordinates for our vertices, and the elevation as $z$.
A method to generate such heightmap must respect some criteria. It must be stochastic, ie « pseudo-random » (random enough to allow a wide range of landforms, but predictable enough to give some controls over it), exhibit fractal behavior (covering both the global molding and the detailed surface), and be coherent, ie without any discontinuity (unless we want special topographic features like cliffs).
Some noise functions meet those conditions. The Perlin Noise[2] is especially famous and widely used, being quite easy to implement while giving smooth results.
Alas, « easy to implement » doesn't always mean « short ». Even though it can be condensed in few lines, it was still too long for an 1K demo. I thus opted for another well-known method: the Midpoint-Displacement algorithm. Its main idea is, given a 2D grid containing various values, to insert intermediate ones between each couple to induce details.
The new values are computed by using the mean of the surrounding points and by adding a small error to generate new features. The amplitude of the error must be inversely proportional to the iteration / to the distance between the points, to give the fractal-likef result (the addition of important errors in the first iterations gives the landscape its global shape while the following iterations add smaller and smaller details to the surface).
Here is a simple implementation of this algorithm for a 2D map, using modulos to evaluate the position of each points in the current square:
/// // Generate new intermediate points (and thus details) to the given heightmap, by using stochastic // interpolation (Midpoint-Displacement algorithm). // Parameters: // - currentMap : Array of points (square matrix) // - amplitude : Alterations amplitude // Returns: New map, more detailed /// function ComputeMidPointDisplacement(currentMap, amplitude) { var dim = Math.sqrt(currentMap.length)+.5|0; // We will add 1 new element between each couple of them, so the size will increase of dim-1: var newDim = 2*dim - 1; var newMap = []; for (var i = newDim; i--;) for (var j = newDim; j--;) { var iMap = i*newDim + j, // Index of the top-left corner of the square in the smaller matrix: iSMap = dim*(i>>1) + j/2|0; // JS trick: Math.floor(X) = 0|X if X positive, and X>>Y = 0|(X/(2*Y)) newMap[iMap] = i%2? j%2?// Element on an odd row and odd col: it corresponds to a square center, // so we populate it as shown in the following ascii schema: // 1 0 1 with X representing the current element, and the numbers the // 0 X 0 weight used to compute the mean value. So here, we use the value // 1 0 1 of the corners of the parent square to get the value of the new // point, and we add a small error to it. ((currentMap[iSMap] + currentMap[iSMap+1] + currentMap[iSMap+dim] + currentMap[iSMap+dim+1]) / 4 + amplitude * (.5 - Math.random())) : // Element on an odd row and even col: we give it the avg of the elements on // the prev. and next cols: // 1 0 0 Example // X 0 0 // 1 0 0 (currentMap[iSMap] + currentMap[iSMap+dim]) / 2 : j%2?// Element on an even row and odd col: we give it the avg of the elements on // the prev. and next rows: // 1 X 1 Example // 0 0 0 // 0 0 0 (currentMap[iSMap] + currentMap[iSMap+1]) / 2 : // Element on an even row and even col: it's one of the square corners, // so we just give it the orig. val.: currentMap[iSMap]; // Just to keep the values into control (boundaries): if (newMap[iMap] > 1) { newMap[iMap] = 1; } if (newMap[iMap] < 0) { newMap[iMap] = 0; } } return newMap; } // ------------------------------- // HOW TO USE IT - (Dirty) Example function GenerateNewStartingMap() { // Generate a new random 2x2 map. for (var newMap = [], it = 4; it-- ; newMap[it] = Math.random()); return newMap; } var nbMaxIterations = 8, // Max number of procedural iterations h = 16; // Amplitude of the error for (var i = nbMaxIterations, heightMap = GenerateNewStartingMap(); i--; heightMap = ComputeMidPointDisplacement(heightMap, h /= 2));
One problem this algorithm has is the squared artifacts it generates. A variant has been developed, the Diamond-Square algorithm[3][4] to prevent them, but this requires another step per square, lengthening the function. To reduce those artifacts without exceeding the size limit, I made a mix of both methods, mixing points from the previous map and the already-generated ones from the new map to evaluate the value of the mid points:
... newMap[iMap] = (i%2? j%2?// Element on an odd row and odd col: it corresponds to a square center, // so we populate it as shown in the following ascii schema: // 3 0 0 with X representing the current element, and the numbers the // 0 X 1 weight used to compute the mean value. // 0 1 1 (newMap[iMap+newDim] + newMap[iMap+1] + newMap[iMap+1+newDim] + 3*currentMap[iSMap]) / 6 : // Element on an odd row and even col: we give it the avg of the elements on // the prev. and next cols: // 1 0 0 Example // X 0 0 // 1 0 0 (currentMap[iSMap] + currentMap[iSMap+dim]) / 2 : j%2?// Element on an even row and odd col: we give it the avg of the elements on // the prev. and next rows: // 1 X 1 Example // 0 0 0 // 0 0 0 (currentMap[iSMap] + currentMap[iSMap+1]) / 2 : // Element on an even row and even col: it's one of the square corners, // so we just give it the orig. val.: currentMap[iSMap]; ) + amplitude * (.5 - Math.random()); // By adding errors to every point (even thepreviously fixed one), we lose in // predictability but reduce a bit the visibility of the remaining artifacts. ...
Midpoint Disp. applied to the Y-coord. (with tweening)
Display Source
... Now using the custom displacement
Display Source
Midpoint Disp. applied to the height coord.
Display Source
... One more time, using the custom displacement
Display Source
Coloring
Given the heightmap, it's quite easy to assign color to every point depending on its elevation: if the value equals the min. boundary, then paint it light blue to represent water; if it's above a given limit then make it white as snow; if it's somewhere between then make a gradient from vegetal-green to rocky-brown with a function using the height; ...
Colored Heightmap
Display Source
But getting a realist-enough result needs much tweaking, and also more inputs. One of the keys to add depth and realism to a landscape is to take lighting into account. Computing shadows is out of order given our 1K limit, but simulating penumbra is easy using the incline.
The traditionnal method to evaluate how much sunlight a surface gets is by computing the dot-product of the surface's normal (or local gradient) and the unit vector representing the direction from the center of the surface to the point representing the Sun. We thus get the cosine value of the angle between these two vectors - value which can be considered as proportional to the luminance of the surface. By multiplying it with the reflectivity of the surface (high for snow, low for vegetation, ...), you get your color's lightness (remember: « Learn to love HSL color system »).
Alas, here again, evaluating the local gradient and using a real dot-product was too long, so I approximated both operations by the following one:
The shifting and incompletness in the evaluation of this gradient and its projection simulate the dot-product with a sun positioned somewhere north-east of the map.. Hacky, static and far from perfect, but it does the trick...
This value can be used for much more than simply evaluating the lightness. Lighting also impacts directly the elements in the landscapes. For instance, vegetation isn't the same in sunny places than in the dark coombes. And the quantity of snow isn't only function of the elevation but also of the surface's penumbra. So by using our pseudo-derivated value as input for the computations of the other color components (hue and saturation), we can give to our landscape much more nuances, imitating some natural phenomena.
For each point $(i,j, height)$ to display, I thus evaluate its color with the highy-personal-and-not-so-reusable following code (just so you can see the structure):
var pseudoGrad = 2+(2*heightMap[i*dim+j+dim+1]-heightMap[i*dim+j+dim]-heightMap[i*dim+j+1])*26, pseudoHeight = height-pseudoGrad; ctx.fillStyle = ctx.strokeStyle = 'hsl('+[ // Using coercion for the "," 25*( // Hue (WATER_LVL<height)? 25/height // Green to brown : 7 // Blue ), // can be approximated by: hue = 13.7*height*height-244*height+1143 25*( // Saturation (WATER_LVL<height)? pseudoGrad*14/height/height // Ground saturation: medium, depending on // the incline/height, giving us different // kinds of veget. : pseudoHeight // Water saturation: high )+'%', (25*( // Lightness (SNOW_LVL_DEC<pseudoHeight)? pseudoGrad // Bright snow with random noise : (BEACH_LVL<height)? pseudoGrad/height*2 // Vegetation : (WATER_LVL<height)? pseudoGrad // Bright sand : 1.8+Math.random()*.2 // Water with random waves // Some not-very-random-but-good-enough shadows/lights (casted by clouds for instance) ))-6*Math.cos(i/47*Math.cos(height/3+j/57)+pseudoHeight) ]+'%)';
Colored & lighted Heightmap
Display Source
« It still looks ugly » ... Right, but we are adding relief effects to a flat surface, how can it look but disturbing? Let's put it into perspective.
Give it relief
The whole projection and rendering stuff has been covered in the previous articles[hop]. We just have to take each point $(i, j, height)$ of the heightmap and evaluate the position of the corresponding vertex $\hvecthree{x}{y}{z}$ with:
... then project it into screen coordinates.
To check if the point should be displayed or not, we could use again the Painter's algorithm and its properties. Check the demo « Loom » to see how it looks.
The problem of this method is that it implies to sort an array containing all the elements (simple vertices or surfaces) waiting to be drawn. That is quite a heavy operation, given the level of details of our landscape. This is why I have to reduce the details when moving around in « Loom », or else the browser wouldn't be able to ensure a correct framerate (and would probably crash).
Another way to see the world
While polishing some aspect of the demo, I came accross an article[5] by @romancortes about his great entry for JS1K Love '12. There, he describes in details the rendering method he employed, combining the use of a z-buffer and a Monte-Carlo surface sampling. I thus decided to try to apply it to my landscapes, and create a new demo.
The idea behind this method is the following:
- We define our whole scene by a function $f:\hvectwo{a}{b} \mapsto \hvecfour{x}{y}{z}{color}$, ie a surjective function $f$ which maps every $\hvectwo{a}{b}$ $\in$ $\arraytwo{0.0}{1.0} \times \arraytwo{0.0}{1.0}$ to a vertex $\hvecfour{x}{y}{z}{color}$ of the scene (our landform's surface in our case). It implies to find a way to express each element as an explicit-surface with its own unique domain.
- We keep two buffers of the same length $canvas.width \times canvas.height$ : one to display the $color$ values of the projected elements (the canvas), and one kept hidden, for their $depth$ values (the z-buffer).
- Each frame, we sample randomly a high number of points $\hvectwo{a}{b}$, evaluate the corresponding vertices using $f$, and project them into $\hvecfour{p_x}{p_y}{depth}{color}$. If the pixel $\hvectwo{p_x}{p_y}$ as already been drawn, we check the z-buffer:
- If $zBuffer\arraytwo{p_x}{p_y} < depth$, the element is actually behind the one already drawn, so we do nothing.
- Else, the element should be represented above, so we update both $canvas\arraytwo{p_x}{p_y}$ with $color$ and $zBuffer\arraytwo{p_x}{p_y}$ with $depth$.
- As long as the camera and scene are static, we can keep drawing more random points each frame, until reaching a satisfactory density. If movements are required, then both canvas and z-buffer must be cleared (unless you keep the 3D information of each points and reproject them accordingly to the new transform).
However, we need some adaptations to use this method on our landscape. We don't have a continuous function to pick vertices out of our 2D discrete heightmap. We need a way to evaluate the height of the points all over our surface, and not only at the nodes.
A bit hollow, if we draw only the nodes...
Display Source
Triangulation + barycentric interpolation do the trick nicely. Here is how it works:
- Given a point $P = \hvectwo{x}{y} \in \mathbb{R}^2$, find in which square $ABCD$ (unit square in the heightmap) it is, with $A = \hvectwo{X}{Y}$, $B = \hvectwo{X+1}{Y}$, $C = \hvectwo{X}{Y+1}$ and $D = \hvectwo{X+1}{Y+1}$, $X$ and $Y$ being the truncated value of $x$, $y$, ie $\hvectwo{X}{Y} \in \mathbb{N}^2$.
- Estimate in which triangle - $ABD$ or $ACD$ - $P$ is, using the condition: $d_x > d_y \to P \in ABD$ with $d_x$, $d_y$ the decimal part of $x$, $y$.
- Evaluate the height of the point using linear interpolation with the implicit barycentric coordinates as weights[6]:
$$ P \in ABD \Rightarrow height = h(B) + [h(A) - h(B)] \cdot (1-d_x) + [h(D) - h(B)] \cdot d_y \\ P \in ACD \Rightarrow height = h(C) + [h(A) - h(C)] \cdot (1-d_y) + [h(D) - h(C)] \cdot d_x \\ (h(K=\hvectwo{X}{Y}) = heightMap\arraytwo{X}{Y}) $$
Barycentric Interpolation of colors
Display Source
We are thus able to describe explicitly our surface. We can now wrap this whole process into a function...
...($color$ being computed by a function similar to the one described previously) and plug it to the Monte-Carlo sampling by defining $f$ as...
Nothing else to do but to put everything together, and that's it:
About 850B once crushed
Display Source
If you want to know more about how not to use the z-buffer or why the hilly parts of the landscape take longer to be correctly rendered, you should read the Stack Overflow thread I made when I was trying to fix some glitches.
Conclusion
With this article, I've finished covering the mathematical angle in my JS1K '13 demos. I was thinking about briefly describing the implementation process and the useful Javascript tricks, but @BlurSpline already did a great presentation[7] you should watch if you're interested in JS1K.
So to conclude, I highly recommend participating in such contests to any enthusiast-programmer - at least once. They represent an immersive playground to improve your skills. They restrict your ressources (time, size, ...) which results in a boost of your motivation and efficiency. And finally, they offer a great opportunity to meet highly talented people sharing the same masochistic relish as you, and to learn from each other. A great experience.
IMHO best compression scheme: imagination+time+math skills.
References
- ^ Wikipedia - Fractal Landscape - en.wikipedia.org/wiki/Fractal_landscape
- ^ New York University - Profile - Ken Perlin - mrl.nyu.edu/~perlin
- ^ Wikipedia - Diamond-Square algorithm - en.wikipedia.org/wiki/Diamond-square_algorithm
- ^ Paul Martz - Article - « Generating Random Fractal Terrain » - gameprogrammer.com/fractal.html
- ^ Román Cortés - Article - « 1k Rose » - romancortes.com/blog/1k-rose
- ^ Dianne Hansford - PDF - « Barycentric Coordinates » - farinhansford.com/dianne/teaching/...
- ^ Joshua Koo - Online Presentation - « The js1k Experience » - slid.es/zz85/the-js1k-experience


{% extends 'rmiyc/base.html' %} {% block title %} About us {% endblock %} {% block container %}
Retrieve me if you can is a game developed as a part of a research project in the school of computing science in the University of Glasgow.
The project aims to determine how easily different pages are to find, how well people can query, and whether it is possible to estimate how easy or how hard is it
to find these pages using measures of findability.
If you have any questions or complaints please contact Dr. Leif Azzopardi(supervisor) or Abdullah Razzouk (MSc Project Student)
| Name | |
| Dr. Leif Azzopardi |<EMAIL_ADDRESS>|
| MARTIN BEVC |<EMAIL_ADDRESS>|
| David Maxwell |<EMAIL_ADDRESS>|
| ANDREW GARDNER |<EMAIL_ADDRESS>|
| Abdullah Razzouk |<EMAIL_ADDRESS>|


Links to Iframes: Links in the containing document intended for loading new documents into iframes indicate that by including the name of the iframe in their target
attribute.
Links in Iframed Document: Regular links in the document inside the iframe will load the new document inside the iframe. For example, load the page describing the JavaScript methods in this iframe. Then hit your browser's back button to restore this page to the iframe.
This link to the list of Iframes Examples will load into the main window. It includes a target
attribute set to _parent
.


AngularJS is a toolset for building the framework most suited to your application development.
jQuery
jQuery is a fast, small, and feature-rich JavaScript library that makes things like HTML document traversal and manipulation, event handling, animation, and Ajax much simpler.
Bootstrap
Bootstrap is the most popular HTML, CSS, and JS framework for developing responsive, mobile first projects on the web.


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Usability and Simplicity
Some major improvements have been made to Perl, in terms of
the layman's ability to use it and understand it. While it's
always been a tool for the common man, its latest release has
seen major work towards making it even easier to use and
understand. Let's see how this was accomplished.
Enhanced Documentation
Probably the most
significant improvement to the Perl distribution, outside of
Perl itself, is the documentation. The single monolithic
manual page has been split up into logical sections
corresponding to the various aspects of Perl programming,
along with sections related to the more advanced aspects of
Perl, like embedding the Perl interpreter in an external
program, and other sections as well.
A Simple Convention
As you read through this and other chapters, you'll notice the capitalized references to the various sections of the new manual, of the form PERLBLAH, where the BLAH corresponds to the section of the new Perl manual that is being referred to. Such references are there to help you find your way to the related sections of the Perl manual, regarding the current subject matter.
The Perl manual now has a total of 32 standard sections, each
with a specific intent. Table 2.1 lists them all.
Table 2.1. Standard Perl manual sections.
| PERL | Perl overview |
| PERLTOC | Perl documentation table of contents |
| PERLDATA | Perl data structures |
| PERLSYN | Perl syntax |
| PERLOP | Perl operators and precedence |
| PERLRE | Perl regular expressions |
| PERLRUN | Perl execution and options |
| PERLFUNC | Perl built-in functions |
| PERLVAR | Perl predefined variables |
| PERLSUB | Perl subroutines |
| PERLMOD | Perl modules |
| PERLFORM | Formats, and using write() |
| PERLREF | Perl references |
| PERLDSC | Perl data structures intro |
| PERLLOL | Perl data structures: lists of lists |
| PERLOBJ | Perl objects |
| PERLTIE | Perl objects hidden behind simple variables |
| PERLBOT | Perl OO tricks and examples |
| PERLIPC | Perl interprocess communication |
| PERLDEBUG | Perl debugging |
| PERLDIAG | Perl diagnostic messages |
| PERLSEC | Perl security |
| PERLTRAP | Perl traps for the unwary |
| PERLSTYLE | Perl style guide |
| PERLXS | Perl XS application programming interface |
| PERLXSTUT | Perl XS tutorial |
| PERLGUTS | Perl internal functions for creating extensions |
| PERLCALL | Perl calling conventions from C |
| PERLEMBED | Perl: how to embed Perl in your C or C++ application |
| PERLPOD | Perl plain old documentation |
| PERLAPIO | Perl internal IO abstraction interface |
| PERLBOOK | Perl book information |
The documentation also contains numerous additional sections corresponding to the standard modules that ship with Perl. Most or all of these additional sections are extracted from the embedded POD, which is to be found in the module file itself. All Perl documentation is written first in POD and then translated to other formats.
POD
Plain Old Documentation. ASCII text documentation with markers corresponding to the various formatting elements. Can be embedded directly into Perl modules. See PERLPOD.
You can easily transform POD into standard UNIX *ROFF format, HTML, and a number of other formats by using the pod2* (pod2man, pod2html, pod2text, and so on) converters. There exist POD converters to many other types of formats, as well. The POD format also implies that you can read the documentation directly, without any post-formatting at all. Everything that I cover in this chapter is also documented in the Perl PODs, and I give references to the specific sections as I go along, using the PERLBLAH notation as previously mentioned. POD can be embedded directly into a Perl module, or program, and nearly all of the modules have them already.
When Perl is installed on a typical UNIX site, the POD documentation, including POD from the modules, is converted automatically into standard UNIX manpages. The administrator usually installs it inside the primary @INC directory, usually in a subdirectory called man. Macintosh Perl installations have the POD, converted to HTML format, in a folder beneath the folder that contains the Perl application, named pod. The Windows (ntperl) installation also has the documentation, converted to HTML, in the directory called docs. You should find this directory, and be ready to refer to the documentation within it.
As I mentioned previously, conversion tools are available for POD, including pod2html, pod2text, pod2rtf, pod2tex, pod2inf, and now even pod2ps, and the pod2man program. You can use any of them to convert from POD format to your preferred format, provided that the tool has been written to work on your architecture. All these tools work on UNIX, and some are configurable to work on other platforms.
A Note on Compatibility
There are, as you might guess, still a few incompatibilities when attempting to produce cross-platform Perl code, and not all scripts run on all architectures by default. Filepaths, for instance, shouldn't be hardcoded in Perl programs, but often are. This issue in general is being considered and worked on by the Perl Porters, a large group of brilliant people who help to bring you Perl.
Remember to check your favorite CPAN to get the latest versions of the pod2* programs.
CPAN
Comprehensive Perl Archive Network. A large group of well-connected Internet sites that maintains a copy of the master Perl archive. You can find more details later in this chapter and a complete history and description of the CPAN in Chapter 1.
Readability Improvements
The ability to
provide easily readable and reusable code has become more
important as the level of formal training and skills required
to start a Web site has decreased. The responsibility is
largely up to the script author to implement this readability.
Perl5 also provides some new functionality that enhances the
capability of the script author to do so.
The English module increases the readability and understanding of Perl code, and it is a big step toward alleviating the boggling effect that raw Perl code sometimes has on new programmers. The English module provides a mapping between Perl's eclectic punctuation (special) variables with an English name corresponding to each one. The regular-expression variables that correspond to the three components of a matched string, for example, are often difficult to remember, even for the experienced Perl programmer. The English module maps these variables as follows:
*MATCH = *& ; *PREMATCH = *'; *POSTMATCH = *';
Thus, when you use the English module in your program, you can
use $MATCH, $PREMATCH, and $POSTMATCH instead of using $&,
$', or $' and chasing through the manual to verify whether you
need an ampersand, backtick, or single quotation mark
following the $, each time you want to access these built-in
variables. See the complete English.pm module in @INC, and its
embedded POD documentation, or English.3, the POD converted to
a manpage, for more details.
New Logical Operators
The new logical
operators and, or, and not enable you to avoid using the
&&, ||, and unary ! operators, respectively. The new
operators are definitely more readable, to the casual observer
at least. The former also have lower precedence than the
comma, and certain other low-precedence operators. Consider
the following:
$foo/=0 || print "aak"; # prints: aak
Using ||, it looks like you can divide by 0. (Actually you're dividing by the ||'d value of zero and one, the return value from print.) Now consider the same example, using the or operator:
$foo/=0 or print "aak"; # prints: Illegal division by zero
Using or (and Perl5) gives the expected result. See PERLOP for
more details on operator precedence.
Warnings and Stricture
Other usability
enhancements in Perl5 include improvements to the -w
command-line switch, which now gives more useful and
informative output. You should use it with all your programs.
See PERLRUN for a complete description of all command-line
switches.
Also new is a set of pragmatic modules, which impose certain
restrictions and perform extended type and syntax checking on
your code at compile time, to potentially help you find bugs
before they bite. Use of these pragmas within your code is
also highly recommended. See PERLDSC and PERLMOD for more
details on the motivation for and impact of using the strict
modules.
The New
=> Operator
The
=> operator is syntactic sugar for a comma. It makes
certain declarations look prettier and appear more sensible,
as in the following example:
%hash = ( `Name' => `Joe', `Address' => `123 Foo Street', `City' => `San Francisco', `State' => `CA' );
Note how we used the comma at the end of each hash key/value
pair, but the => operator between them. This makes such
declarations easier to read, especially when declaring more
complex data structures.
Function Prototypes
Function prototypes
are one of the very latest new features in Perl5. They were
finally included as of Perl5.002, after a great deal of
consideration and discussion. Essentially, they provide you
with a means to assure that the correct arguments are passed
to your subroutines, to emulate the behavior of built-in
commands, for instance. See PERLSUB for more details.


--- layout: post status: publish published: true title: Double-Birds and Biscuits - Episode 8.33 author: display_name: Corey Fineran login: Corey email<EMAIL_ADDRESS>url: '' author_login: Corey author_email<EMAIL_ADDRESS>wordpress_id: 11927 wordpress_url: http://ivyenvy.com/?p=11927 date: '2016-06-30 11:18:42 +0000' date_gmt: '2016-06-30 16:18:42 +0000' categories: - Podcast tags: [] comments: - id: 24104 author: Jeremy Green author_email: '' author_url: '' date: '2016-06-30 21:36:34 +0000' date_gmt: '2016-07-01 02:36:34 +0000' content: But the question that went unasked/answered, how was the pizza? - id: 24105 author: Ivy Envy author_email: '' author_url: '' date: '2016-06-30 22:55:19 +0000' date_gmt: '2016-07-01 03:55:19 +0000' content: Not bad. Danny had warned me that the sauce was pretty sweet. And it was. - id: 24118 author: Jeremy Green author_email: '' author_url: '' date: '2016-07-01 06:10:51 +0000' date_gmt: '2016-07-01 11:10:51 +0000' content: 'I used to live in the Dayton/cincy area and miss that pizza and was craving it after seeing it was free. I enjoy that ballpark but haven''t been down there in a while. Actually was at the game Sosa hit #500 there.' ---
Welcome to the 411th episode of The Ivy Envy Podcast. In this episode, we recap the Cubs sweep over the Reds in Cincinnati. Corey was at the last two games of the series and talks about the games from an inside-the-park perspective.
This was quite an eventful series and it was something the Cubs and fans needed after going 1-6 in the previous week.


Feminists For Life Vice Chair Cindy Brown, Treasurer Mike McNamara, and Board Member
Susie Zeigler invite FFL Members and Supporters to HOLD THE DATE for a Women Deserve
Better reception and fundraiser in Charlotte, NC.
Please join us for Happy Hour with Happy Feminists on Saturday, September 21, 2013,
5:00 to 7:00 PM in Uptown Charlotte.
Our featured speakers include:
FFL President Serrin Foster, whose speech, “The Feminist Case Against Abortion”
has been recognized as one of the “Great Speeches in History” in an anthology called
Women’s Rights.
Jewels Green was pressured to have an abortion as a teen and then worked for five
years in a clinic before her “aha” moment led her to becoming pro-life. Now she
is the editor of FFL’s magazine, The American Feminist


Wi-Fi
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{% extends 'base.html' %} {% block title %} index {% endblock %} {% block content%}
webscanner is a web security pentest tool, which aims to detect the vulnerabilities in company,
It can detect like infomation leakage, sensitive port and some high vulnerability like struts2 and so on.
you can upload a text contains subdomains<-> ip each line (you can get it from subdomainsbrute)


The Buford house has been featured on the History Channel as one of the most haunted locations in Tombstone and that is a well-deserved reputation. It was a bed-and-breakfast for many years and the guests who stayed there often reported paranormal activity. It isn't certain why spirits would choose this particular spot, but this house seems to be more haunted than other locations around Tombstone. Perhaps there is some sort of geological artifact below this house that helps to channel spirits into this one location. Whatever the reason, the Buford House remains one of the most haunted locations in Tombstone.
One of the Ghost Tour drivers several years ago reported that his young daughter spent the night with a friend in the Buford house. She said that late that night she saw colored lights shining across the walls of her room almost like an automobile was driving by on a street outside, but she was on the side of the house away from the street. She also reported feeling very calm and peaceful while in the presence of those lights, not frightened as someone may think.
Paranormal touches seem to be rather common around the Buford house. When it was a bed-and-breakfast guests would often report feeling a cat rubbing against their legs at the breakfast table, but when they reached down to pet it there would be nothing there. Guests would also report feeling something brush against their skin as they walked across the porch in front of the Buford House. In fact, some people who walk past the Buford House on the street feel something brush past them.
Not far from the Buford House is the location where George Daves took his own life in 1888, which I tell about during the tour.
Tour Information: The Buford House is on our tour route and I share some of the history and paranormal activity witnessed here as we pass this location.


Akan names are derived from Ghanian culture. Frequently in Ghana,children are given their first name as a "day name" which corresponds to the day in the week they were born.Fill in the form and instantly get to know yours with the click of a button.


endroid/qrcode
Endroid QR Code
Installs: 1 613 751
Dependents: 72
Suggesters: 5
Stars: 1 415
Watchers: 82
Forks: 300
Open Issues: 8
Type:symfony-bundle
Requires
- php: >=7.1
- ext-gd: *
- bacon/bacon-qr-code: ^1.0.3
- endroid/installer: ^1.0.3
- khanamiryan/qrcode-detector-decoder: ^1.0.2
- myclabs/php-enum: ^1.5
- symfony/options-resolver: ^2.7|^3.0|^4.0
- symfony/property-access: ^2.7|^3.0|^4.0
Requires (Dev)
- phpunit/phpunit: ^5.7|^6.0
- dev-master / 3.x-dev
- 3.2.12
- 3.2.11
- 3.2.10
- 3.2.9
- 3.2.8
- 3.2.7
- 3.2.6
- 3.2.5
- 3.2.4
- 3.2.3
- 3.2.2
- 3.2.1
- 3.2.0
- 3.1.1
- 3.1.0
- 3.0.4
- 3.0.3
- 3.0.2
- 3.0.1
- 3.0.0
- 2.x-dev
- 2.5.1
- 2.5.0
- 2.4.0
- 2.3.4
- 2.3.3
- 2.3.2
- 2.3.1
- 2.3.0
- 2.2.4
- 2.2.3
- 2.2.2
- 2.2.1
- 2.2.0
- 2.1.4
- 2.1.3
- 2.1.2
- 2.1.1
- 2.1.0
- 2.0.11
- 2.0.10
- 2.0.9
- 2.0.8
- 2.0.7
- 2.0.6
- 2.0.5
- 2.0.4
- 2.0.3
- 2.0.2
- 2.0.1
- 2.0.0
- 1.x-dev
- 1.9.3
- 1.9.2
- 1.9.1
- 1.9.0
- 1.8.0
- 1.7.4
- 1.7.3
- 1.7.2
- 1.7.1
- 1.7.0
- 1.6.6
- 1.6.5
- 1.6.4
- 1.6.3
- 1.6.2
- 1.6.1
- 1.6.0
- 1.5.7
- 1.5.6
- 1.5.5
- 1.5.4
- 1.5.3
- 1.5.2
- 1.5.1
- 1.5.0
- 1.4.8
- 1.4.7
- 1.4.6
- 1.4.5
- 1.3.4
- 1.2.4
- 1.1.4
- 1.1.3
- 1.1.2
- 1.1.1
- 1.1.0
- 1.0.0
README
By endroid
This library helps you generate QR codes in a jiffy. Makes use of bacon/bacon-qr-code to generate the matrix and khanamiryan/qrcode-detector-decoder for validating generated QR codes. Further extended with Twig extensions, generation routes, a factory and a Symfony bundle for easy installation and configuration.
Installation
Use Composer to install the library.
$ composer require endroid/qr-code
Basic usage
use Endroid\QrCode\QrCode; $qrCode = new QrCode('Life is too short to be generating QR codes'); header('Content-Type: '.$qrCode->getContentType()); echo $qrCode->writeString();
Advanced usage
use Endroid\QrCode\ErrorCorrectionLevel; use Endroid\QrCode\LabelAlignment; use Endroid\QrCode\QrCode; use Endroid\QrCode\Response\QrCodeResponse; // Create a basic QR code $qrCode = new QrCode('Life is too short to be generating QR codes'); $qrCode->setSize(300); // Set advanced options $qrCode->setWriterByName('png'); $qrCode->setMargin(10); $qrCode->setEncoding('UTF-8'); $qrCode->setErrorCorrectionLevel(ErrorCorrectionLevel::HIGH); $qrCode->setForegroundColor(['r' => 0, 'g' => 0, 'b' => 0, 'a' => 0]); $qrCode->setBackgroundColor(['r' => 255, 'g' => 255, 'b' => 255, 'a' => 0]); $qrCode->setLabel('Scan the code', 16, __DIR__.'/../assets/fonts/noto_sans.otf', LabelAlignment::CENTER); $qrCode->setLogoPath(__DIR__.'/../assets/images/symfony.png'); $qrCode->setLogoWidth(150); $qrCode->setRoundBlockSize(true); $qrCode->setValidateResult(false); // Directly output the QR code header('Content-Type: '.$qrCode->getContentType()); echo $qrCode->writeString(); // Save it to a file $qrCode->writeFile(__DIR__.'/qrcode.png'); // Create a response object $response = new QrCodeResponse($qrCode);
Built-in validation reader
You can enable the built-in validation reader (disabled by default) by calling setValidateResult(true). This validation reader does not guarantee that the QR code will be readable by all readers but it helps you provide a minimum level of quality.
The readability of a QR code is primarily determined by the size, the input length, the error correction level and any possible logo over the image so you can tweak these parameters if you are looking for optimal results. You can also check $qrCode->getRoundBlockSize() value to see if block dimensions are rounded so that the image is more sharp and readable.
Take note that the validator can consume quite amount of additional resources.
Symfony integration
The endroid/qr-code-bundle integrates the QR code library in Symfony for an even better experience.
- Configure your defaults (like image size, default writer etc.)
- Generate QR codes quickly from anywhere via the factory service
- Generate QR codes directly by typing an URL like /qr-code/<text>.png?size=300
- Generate QR codes or URLs directly from Twig using dedicated functions
Read the bundle documentation for more information.
Versioning
Version numbers follow the MAJOR.MINOR.PATCH scheme. Backwards compatibility breaking changes will be kept to a minimum but be aware that these can occur. Lock your dependencies for production and test your code when upgrading.
License
This bundle is under the MIT license. For the full copyright and license information please view the LICENSE file that was distributed with this source code.


This is the official non-College bill list for the following event:
Name:
Date:
Full price ticket: £
Guest price ticket: £
0)
{
echo "Extra cost: £". number_format($costExtra,2);
}
?>
These people have been emailed automatically with Bank Transfer details.
| Booker |
Name |
Total Tickets |
Number Full Price |
Number Second Price |
0){echo "Number Extra Charge";} ?>
Money Owed(£) |
|
|
|
|
|
0){echo "".$row['Extra']." | ";} ?>
|