Class: Zif::Game
Overview
The main entrypoint for your game.
Orchestrates main tick & active Scene.
It’s suggested to subclass this so that you can set the opening scene during #initialize, see example below.
Includes attr_gtk
– supports what DRGTK provides for these classes in addition to what is documented here. docs.dragonruby.org/#—-attr_gtk.rb
Expects the #scene to be an object which responds to #perform_tick
(See Scene#perform_tick) If @scene.perform_tick returns an instance of Scene, the game will switch to that scene
If you need some more advanced usage, you can override #perform_tick to pass a block to #standard_tick and do something with the @scene.perform_tick return value (See second example).
Direct Known Subclasses
Instance Attribute Summary collapse
-
#scene ⇒ Zif::Scene
The active scene.
-
#scene_registry ⇒ Hash<Symbol, Class<Zif::Scene>>
readonly
A mapping of scene names to classes.
-
#services ⇒ Zif::Services::ServiceGroup
A handle for all services.
Attributes included from Traceable
1. Public Interface collapse
-
#initialize ⇒ Game
constructor
It’s suggested that you extend this and set #scene manually, see the example above.
- #inspect ⇒ Object
-
#perform_tick ⇒ Object
Override, or extend with super() if you need to pass a block to #standard_tick or do anything else.
-
#register_scene(scene_name, scene) ⇒ Object
Register a Scene subclass by a Symbol name, for scene transitions.
- #serialize ⇒ Object
- #to_s ⇒ Object
2. Private-ish methods collapse
- #decorate_exception(e) ⇒ Object private
-
#standard_tick(&_block) ⇒ Object
Generally this shouldn’t be called directly, unless you are extending #perform_tick.
-
#switch_scene(tick_result) ⇒ Zif::Scene
private
An instance of a Scene to transition to.
Methods included from Traceable
#mark, #mark_and_print, #mark_prefix, #tracer
Constructor Details
#initialize ⇒ Game
It’s suggested that you extend this and set #scene manually, see the example above.
80 81 82 83 84 85 86 87 88 89 90 91 92 |
# File 'lib/zif/game.rb', line 80 def initialize $services = Zif::Services::ServiceGroup.new @services = $services @services.register(:action_service, Zif::Services::ActionService.new) @tracer_service_name = :tracer @services.register(@tracer_service_name, Zif::Services::TickTraceService.new) @services.register(:sprite_registry, Zif::Services::SpriteRegistry.new) @services.register(:input_service, Zif::Services::InputService.new) @scene_registry = {} @pause_actions = false Zif.check_compatibility end |
Instance Attribute Details
#scene ⇒ Zif::Scene
Returns The active scene.
68 69 70 |
# File 'lib/zif/game.rb', line 68 def scene @scene end |
#scene_registry ⇒ Hash<Symbol, Class<Zif::Scene>> (readonly)
Returns A mapping of scene names to classes. Use #register_scene to add one.
74 75 76 |
# File 'lib/zif/game.rb', line 74 def scene_registry @scene_registry end |
#services ⇒ Zif::Services::ServiceGroup
Returns A handle for all services.
71 72 73 |
# File 'lib/zif/game.rb', line 71 def services @services end |
Instance Method Details
#decorate_exception(e) ⇒ Object
This method is part of a private API. You should avoid using this method if possible, as it may be removed or be changed in the future.
177 178 179 180 181 182 183 184 185 186 187 188 |
# File 'lib/zif/game.rb', line 177 def decorate_exception(e) puts '=' * 120 puts "Exception: #{e.class}" puts e..wrap(118).gsub("\n", "\n ") tick_trace_step = @services[:tracer]&.last_label if tick_trace_step puts "Exception occurred after: #{tick_trace_step}" else puts 'Exception occured before tracer service was initialized' end puts "=#{'-' * 118}=" end |
#inspect ⇒ Object
119 120 121 |
# File 'lib/zif/game.rb', line 119 def inspect serialize.to_s end |
#perform_tick ⇒ Object
Override, or extend with super() if you need to pass a block to #standard_tick or do anything else
106 107 108 |
# File 'lib/zif/game.rb', line 106 def perform_tick standard_tick # No block provided usually end |
#register_scene(scene_name, scene) ⇒ Object
Register a Scene subclass by a Symbol name, for scene transitions.
101 102 103 |
# File 'lib/zif/game.rb', line 101 def register_scene(scene_name, scene) @scene_registry[scene_name] = scene end |
#serialize ⇒ Object
111 112 113 114 115 116 |
# File 'lib/zif/game.rb', line 111 def serialize { scene: @scene.class.to_s, tracer: @services[:tracer]&.last_label } end |
#standard_tick(&_block) ⇒ Object
Generally this shouldn’t be called directly, unless you are extending #perform_tick. See example above.
133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 |
# File 'lib/zif/game.rb', line 133 def standard_tick(&_block) @services[:tracer].reset_tick mark('#standard_tick: begin') @services[:input_service].process_click @services[:input_service].process_key_event mark('#standard_tick: input_service #process_click') tick_result = @scene.perform_tick mark('#standard_tick: Scene #perform_tick complete') next_scene = switch_scene(tick_result) if next_scene @scene.unload_scene next_scene.prepare_scene @scene = next_scene else yield tick_result if block_given? end mark('#standard_tick: Scene switching handled') mark('#standard_tick: Action service complete') if @services[:action_service].run_all_actions mark('#standard_tick: Complete') @services[:tracer].finish rescue StandardError => e decorate_exception(e) @services[:tracer]&.finish $gtk.console $gtk.pause! end |
#switch_scene(tick_result) ⇒ Zif::Scene
This method is part of a private API. You should avoid using this method if possible, as it may be removed or be changed in the future.
Returns An instance of a Scene to transition to.
167 168 169 170 171 172 173 174 |
# File 'lib/zif/game.rb', line 167 def switch_scene(tick_result) return tick_result if tick_result.is_a?(Zif::Scene) return tick_result.new if tick_result.is_a?(Class) return unless @scene_registry[tick_result] && @scene_registry[tick_result] <= Zif::Scene @scene_registry[tick_result].new end |
#to_s ⇒ Object
124 125 126 |
# File 'lib/zif/game.rb', line 124 def to_s serialize.to_s end |


We would like to give a special thank you to Core Creative, Inc. for allowing us to utilize the ERP database for our analysis. Without it, this research and what we have learned about data science would not have been possible.


More than 350 crashes in Edmonton after winter storm rolls through
by Laine Mitchell, CTV News EdmontonEDMONTON -- Winter driving conditions in the city over the weekend created havoc on roads, with nearly more than 350 collisions reported to Edmonton police.
The system brought rain into the city Friday evening before transitioning into snow.
By Sunday, approximately 15 centimetres of snow had fallen, according to a meteorologist with Environment Canada.
Between 7 p.m. Friday and 5:30 p.m. Sunday, EPS received reports of 363 collisions. The majority, 294, involved property damage.
Forty-six others were hit-and-runs and 23 collisions resulted in injury.
A seasonal parking ban was announced Sunday morning, with the city deploying approximately 100 plows to clear roads on Friday.
Bitter cold followed by warm up
Temperatures are expected to dip to nearly -20 C overnight Sunday. Factoring in wind chill, it will feel like -25 C.
The work week will bring a thawing to the city—temperatures are expected to creep up, with daytime highs sitting above zero well into the weekend.
You can find out more about the current forecast on our weather page or download the CTV News Edmonton Weather App for the latest weather advisories.


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We spent most of our time on dog research as seeking recommendations, commendations and guidance from various experts when it comes to taking care of pets. We use every possible way that we can to provide the best dog products for our clients.
Thank you for shopping with Puppy Love!♥
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A spokesperson said that the woman, who is in her thirties, was busy hanging up washing on Thursday morning when she was overpowered by the suspect.
Police said he was wearing a dark blue T-shirt, denim pants, a dark blue cap and black safety boots.
Anyone who may have information that could assist should contact Mossel Bay police.


Classes
Namespaces
Interfaces
Traits
Index
Asgard 0.2 API
Classes
Asgard\Cache\Cache
Cache wrapper.
Asgard\Cache\CacheInterface
Cache wrapper.
Asgard\Cache\Command\ClearCommand
Clear cache command.
Asgard\Cache\NullCache
Fake cache class.
Asgard\Common\ArrayUtils
Array utils.
Asgard\Common\Bag
Bag to manipulate a set of data.
Asgard\Common\BagInterface
Bag to manipulate a set of data.
Asgard\Common\Date
Date.
Asgard\Common\Datetime
Datetime.
Asgard\Common\DatetimeInterface
Date.
Asgard\Common\Intl
Asgard\Common\Paginator
Paginator.
Asgard\Common\PaginatorFactory
Paginator factory.
Asgard\Common\PaginatorFactoryInterface
Paginator factory interface.
Asgard\Common\PaginatorInterface
Paginator.
Asgard\Common\Session
Session.
Asgard\Common\Time
Time.
Asgard\Common\Tools
Random util functions.
Asgard\Common\Zip
Class to zip files.
Asgard\Config\Command\InitCommand
Init config command.
Asgard\Config\Config
Configuration bag.
Asgard\Config\ConfigInterface
Configuration bag.
Asgard\Console\Application
The Asgard Console Application
Asgard\Console\Command
Command parent class.
Asgard\Container\Command\ListCommand
List available services command.
Asgard\Container\Container
Services container.
Asgard\Container\ContainerAwareTrait
Trait for classes using a container.
Asgard\Container\ContainerInterface
Services container.
Asgard\Container\Facade
Parent for all facades.
Asgard\Container\Factory
Provides an API to generate instances.
Asgard\Core\Bundle
Asgard core bundle.
Asgard\Core\BundleLoader
Bundles parent class.
Asgard\Core\Command\CompileCommand
Compile command.
Asgard\Core\Command\ComposerApplication
Asgard\Core\Command\ConsoleCommand
Console command.
Asgard\Core\Command\DeployCommand
Deploy command.
Asgard\Core\Command\DownCommand
Maintenance down command.
Asgard\Core\Command\ExecuteCommand
Execute command.
Asgard\Core\Command\InstallCommand
Install a module command.
Asgard\Core\Command\PublishCommand
Publish command.
Asgard\Core\Command\ServerCommand
PHP built-in server command.
Asgard\Core\Command\ShowEnvironmentCommand
Environment command.
Asgard\Core\Command\SwitchEnvironmentCommand
Environment command.
Asgard\Core\Command\UpCommand
Maintenance up command.
Asgard\Core\Command\VersionCommand
Show version command.
Asgard\Core\Kernel
Asgard kernel class.
Asgard\Core\Publisher
Publish bundle assets.
Asgard\Db\Command\CreateCommand
Create the database command.
Asgard\Db\Command\EmptyCommand
Empty the tables command.
Asgard\Db\Command\InitCommand
Init the database command.
Asgard\Db\DAL
Database Abstraction Layer.
Asgard\Db\DB
Database.
Asgard\Db\DBException
Database Exception.
Asgard\Db\DBInterface
Database.
Asgard\Db\MySQL
Util to import and dump mysql files.
Asgard\Db\Query
Query objects.
Asgard\Db\Raw
Asgard\Db\Schema
Schema builder.
Asgard\Db\SchemaInterface
Asgard\Db\SchemaTable
Doctrine table adapter.
Asgard\Debug\Debug
Debugging utils.
Asgard\Debug\ErrorHandler
Error handler.
Asgard\Debug\FatalErrorException
For PHP fatal errors only.
Asgard\Debug\PSRException
Exception for PSR-3.
Asgard\Email\DriverInterface
Interface for email drivers.
Asgard\Email\FakeEmail
A fake email sender.
Asgard\Email\SwiftEmail
Send email through Swift.
Asgard\Email\SwiftMessage
Extended SwiftMessage class.
Asgard\Entity\Behavior
Entity Behavior.
Asgard\Entity\CollectionInterface
Asgard\Entity\Definition
Entity definition.
Asgard\Entity\Entity
Entity.
Asgard\Entity\EntityException
Exception for entity errors.
Asgard\Entity\EntityExceptionInterface
Interface for entity exceptions.
Asgard\Entity\EntityManager
Manage entities.
Asgard\Entity\EntityManagerInterface
Manage entities.
Asgard\Entity\File
Entity file.
Asgard\Entity\ManyCollection
Collection of many elements.
Asgard\Entity\PersistenceBehavior
Persistence behavior.
Asgard\Entity\Property
Entity definition property.
Asgard\Entity\Property\BooleanProperty
Boolean Property.
Asgard\Entity\Property\CountryProperty
Country Property.
Asgard\Entity\Property\DateProperty
Date Property.
Asgard\Entity\Property\DatetimeProperty
Datetime Property.
Asgard\Entity\Property\DecimalProperty
Decimal Property.
Asgard\Entity\Property\EmailProperty
Email Property.
Asgard\Entity\Property\EntityProperty
Entity Property.
Asgard\Entity\Property\FileProperty
File Property.
Asgard\Entity\Property\IntegerProperty
Integer Property.
Asgard\Entity\Property\PasswordProperty
Password Property.
Asgard\Entity\Property\StringProperty
String Property.
Asgard\Entity\Property\TextProperty
Text Property.
Asgard\Entity\RelationsBehavior
Behavior to handle relations.
Asgard\Entity\Serializer
Asgard\Entityform\EntityFieldSolver
Solve form fields from entity properties.
Asgard\Entityform\EntityFieldSolverInterface
Solve form fields from entity properties.
Asgard\Entityform\EntityForm
Create form from an entity.
Asgard\Entityform\EntityFormInterface
Create form from an entity.
Asgard\Entityform\Field\EntityField
File field.
Asgard\Entityform\Field\MultipleEntityField
File field.
Asgard\File\File
File instance.
Asgard\File\FileSystem
File system.
Asgard\File\Rule\Extension
Check that the file's extension is allowed.
Asgard\File\Rule\Image
Check that the file is an image.
Asgard\Form\DynamicGroup
Group with undefined number of fields.
Asgard\Form\Field
Field.
Asgard\Form\Field\BooleanField
Boolean field.
Asgard\Form\Field\CSRFField
CSRF field.
Asgard\Form\Field\CountryField
Country field.
Asgard\Form\Field\DateField
Date field.
Asgard\Form\Field\DatetimeField
Datetime field.
Asgard\Form\Field\DayField
Day field.
Asgard\Form\Field\FileField
File field.
Asgard\Form\Field\HiddenField
Hidden field.
Asgard\Form\Field\MonthField
Month field.
Asgard\Form\Field\MultipleSelectField
Multiple select field.
Asgard\Form\Field\SelectField
Select field.
Asgard\Form\Field\TextField
Text field.
Asgard\Form\Field\TimeField
Time field.
Asgard\Form\Field\YearField
Year field.
Asgard\Form\Form
Form.
Asgard\Form\FormException
Exception for form errors.
Asgard\Form\FormInterface
Form.
Asgard\Form\Group
Group of fieldsor sub-groups.
Asgard\Form\GroupInterface
Group of fieldsor sub-groups.
Asgard\Form\HTMLHelper
Helper to create HTML tags.
Asgard\Form\Widget
Widget.
Asgard\Form\WidgetFactoryInterface
Asgard\Form\WidgetManager
Manage widgets available for form fields.
Asgard\Form\WidgetManagerInterface
Manage widgets available for form fields.
Asgard\Form\Widget\CallbackWidget
Callback widget.
Asgard\Form\Widget\CheckboxWidget
Checkbox widget.
Asgard\Form\Widget\CheckboxesWidget
Checkboxes widget.
Asgard\Form\Widget\DateWidget
Dage widget.
Asgard\Form\Widget\DatetimeWidget
Datetime widget.
Asgard\Form\Widget\FileWidget
File widget.
Asgard\Form\Widget\HiddenWidget
Hidden widget.
Asgard\Form\Widget\MultipleselectWidget
Multiple select widget.
Asgard\Form\Widget\PasswordWidget
Password widget.
Asgard\Form\Widget\RadioWidget
Radio widget.
Asgard\Form\Widget\RadiosWidget
Radios widget.
Asgard\Form\Widget\SelectWidget
Select widget.
Asgard\Form\Widget\SubmitWidget
Submit widget.
Asgard\Form\Widget\TextWidget
Text widget.
Asgard\Form\Widget\TextareaWidget
Textarea widget.
Asgard\Form\Widget\TimeWidget
Time widget.
Asgard\Generator\AbstractGenerator
Asgard\Generator\Command\GenerateCommand
Generate command.
Asgard\Generator\DefaultGenerator
Asgard\Generator\GeneratorEngine
Generator.
Asgard\Generator\GeneratorEngineInterface
Asgard\Hook\AnnotationReader
Annotations reader.
Asgard\Hook\Annotation\Hook
Asgard\Hook\Chain
Chain of hooks to be executed.
Asgard\Hook\HookContainer
Hooks container.
Asgard\Hook\HookManager
The hooks manager.
Asgard\Hook\HookManagerInterface
Hooks Manager.
Asgard\Hook\HookableTrait
Extend "Hookable" to make hookable instances.
Asgard\Http\AnnotationReader
Annotations reader.
Asgard\Http\Annotation\Prefix
Asgard\Http\Annotation\Route
Asgard\Http\Browser\Browser
Browser.
Asgard\Http\Browser\BrowserInterface
Browser.
Asgard\Http\Browser\Field
Form field.
Asgard\Http\Browser\FormParser
Form parser.
Asgard\Http\Command\BrowserCommand
Browser command.
Asgard\Http\Command\RoutesCommand
Routes command.
Asgard\Http\Controller
Controller parent class.
Asgard\Http\ControllerException
Controller exception.
Asgard\Http\CookieManager
To manage cookies.
Asgard\Http\Exception\NotFoundException
NotFound (404) exceptions.
Asgard\Http\Filter
Action filter.
Asgard\Http\Filter\PageLayout
Page layout filter.
Asgard\Http\HttpFile
Http file.
Asgard\Http\HttpKernel
HTTP Kernel.
Asgard\Http\HttpKernelInterface
HTTP Kernel.
Asgard\Http\LambdaController
Controller for actions without a controller.
Asgard\Http\Request
Request class.
Asgard\Http\Resolver
Resolve routes to actions.
Asgard\Http\ResolverInterface
Resolve routes to actions.
Asgard\Http\Response
Response.
Asgard\Http\Route
Route.
Asgard\Http\Test
Test parent class.
Asgard\Http\URL
URL class.
Asgard\Http\URLInterface
URL class.
Asgard\Http\Utils\Flash
Store messages in the container and display them on the next page.
Asgard\Http\Utils\FlashInterface
Store messages in the container and display them on the next page.
Asgard\Http\Utils\HTML
HTML helper.
Asgard\Http\Utils\HTMLInterface
HTML helper.
Asgard\Migration\Command\AddCommand
Add a migration command.
Asgard\Migration\Command\CreateCommand
Create a migration command.
Asgard\Migration\Command\ListCommand
List migrations command.
Asgard\Migration\Command\MigrateCommand
Migrate command.
Asgard\Migration\Command\MigrateOneCommand
Migrate a migration command.
Asgard\Migration\Command\RefreshCommand
Refresh migrations command.
Asgard\Migration\Command\RemoveCommand
Remove a migration command.
Asgard\Migration\Command\RollbackCommand
Rollback command.
Asgard\Migration\Command\UnmigrateCommand
Unmigrate command.
Asgard\Migration\DBMigration
Migration class for database
Asgard\Migration\Migration
Migration class
Asgard\Migration\MigrationManager
Manage the migrations.
Asgard\Migration\MigrationManagerInterface
Manage the migrations.
Asgard\Migration\Tracker
Tracker class to track migrations statuses.
Asgard\Orm\CollectionORM
ORM for related entities.
Asgard\Orm\CollectionORMFactory
CollectionORM factory.
Asgard\Orm\CollectionORMFactoryInterface
CollectionORM factory interface.
Asgard\Orm\CollectionORMInterface
ORM for related entities.
Asgard\Orm\Command\AutoMigrateCommand
Automigrate command.
Asgard\Orm\Command\GenerateMigrationCommand
Generate migration command.
Asgard\Orm\Command\PreviewMigrationCommand
Generate migration command.
Asgard\Orm\DataMapper
Handle database storage of entities.
Asgard\Orm\DataMapperInterface
Handle database storage of entities.
Asgard\Orm\EntityException
Exception for entity errors.
Asgard\Orm\EntityRelation
Define relation between entities.
Asgard\Orm\ORM
Helps performing operations like selection, deletion and update on a set of entities.
Asgard\Orm\ORMBehavior
ORM Behavior.
Asgard\Orm\ORMFactory
ORM factory.
Asgard\Orm\ORMFactoryInterface
ORM factory interface.
Asgard\Orm\ORMInterface
Helps performing operations like selection, deletion and update on a set of entities.
Asgard\Orm\ORMMigrations
Handle the migrations for the ORM.
Asgard\Orm\PersistentCollection
Asgard\Orm\PolymorphicCollectionORM
ORM for related entities.
Asgard\Orm\Proxy\ProxyGenerator
Asgard\Orm\Proxy\ProxyInterface
Asgard\Orm\Rule\Entitiesexist
Verify that the entity exists in an ORM.
Asgard\Orm\Rule\Entityexists
Verify that the entity exists in an ORM.
Asgard\Orm\Rule\Ormhaslessthan
Verify that there are less than x entities.
Asgard\Orm\Rule\Ormhasmorethan
Verify that there more less than x entities.
Asgard\Orm\Rule\Ormrequired
Verify that there is at least 1 entity.
Asgard\Orm\Rule\Unique
Verify that there is no other entity with the same attribute.
Asgard\Orm\SQLPropertyTransformerInterface
Asgard\Orm\Scope
Asgard\Templating\PHPTemplate
Template using PHP for formatting
Asgard\Templating\TemplateEngineFactoryInterface
Template engine factory interface.
Asgard\Templating\TemplateEngineInterface
Interface for template engines
Asgard\Templating\TemplateInterface
Interface for templates
Asgard\Templating\ViewableTrait
Trait for classes using templates.
Asgard\Tester\Bag
Asgard\Tester\Browser
Asgard\Tester\Command\CoverageCommand
Tester curl command.
Asgard\Tester\Command\CurlCommand
Tester curl command.
Asgard\Tester\Command\GenerateTestsCommand
Generate tests command.
Asgard\Tester\Command\RunCommand
Run tester command.
Asgard\Tester\Config
Asgard\Tester\Coverage
Asgard\Tester\Crawler
Asgard\Tester\CurlConverter
Asgard\Tester\Fixtures
Asgard\Tester\Form
Asgard\Tester\Generator\TestsGenerator
HTTP tests generator.
Asgard\Tester\Results
Asgard\Tester\TestBuilder
Asgard\Tester\TestBuilderInterface
Asgard\Tester\TestsGenerator
Asgard\Translation\Command\ExportCsvCommand
Transltion csv export command.
Asgard\Translation\Command\ExportYamlCommand
Translation yaml export command.
Asgard\Translation\Command\ImportCommand
Translation import command.
Asgard\Translation\Extractor
Asgard\Translation\Translation
Asgard\Validation\InputBag
Contains and manipulates inputs for validation.
Asgard\Validation\Report
Errors container.
Asgard\Validation\Rule
Rule parent class.
Asgard\Validation\Rule\All
Check if all the rules validates the input.
Asgard\Validation\Rule\Allin
Check that the whole input is in a given array.
Asgard\Validation\Rule\Any
Check if any of the validator validates the input.
Asgard\Validation\Rule\Callback
Perform a callback validation.
Asgard\Validation\Rule\Contains
Check that the input contains a given element.
Asgard\Validation\Rule\Date
Check that the input has a date format.
Asgard\Validation\Rule\Each
Check that each element of the iterable input validates the given validator.
Asgard\Validation\Rule\Email
Check that the input is an email address.
Asgard\Validation\Rule\Equal
Check that the input is equal to a given value.
Asgard\Validation\Rule\Haslessthan
Check that the input contains less than a given number.
Asgard\Validation\Rule\Hasmorethan
Check that the input countains more than a given number.
Asgard\Validation\Rule\In
Check that the input is in a given array.
Asgard\Validation\Rule\Int
Check that the input is an integer.
Asgard\Validation\Rule\Isinstanceof
Check if the object is instance of a class.
Asgard\Validation\Rule\Isinteger
Check that the input is an integer.
Asgard\Validation\Rule\Length
Check that the input length is equal to a given number.
Asgard\Validation\Rule\Lengthbetween
Check that the input length is between two given numbers.
Asgard\Validation\Rule\Max
Check that the input is equal or less than the given number.
Asgard\Validation\Rule\Maxlength
Check that the input length is less or equal to the given length.
Asgard\Validation\Rule\Min
Check that the input is equal or greater than the given number.
Asgard\Validation\Rule\Minlength
Check that the string length is greater or equal to the given length.
Asgard\Validation\Rule\Not
Return the opposite result of a validator.
Asgard\Validation\Rule\Regex
Check that the input matches the given pattern.
Asgard\Validation\Rule\Same
Check if the input is the same as another attribute.
Asgard\Validation\RulesRegistry
Contains the rules for validation.
Asgard\Validation\RulesRegistryInterface
Contains the rules for validation.
Asgard\Validation\Validator
Validator.
Asgard\Validation\ValidatorException
Validator exception.
Asgard\Validation\ValidatorFactory
Validator factory.
Asgard\Validation\ValidatorFactoryInterface
Validator factory interface.
Asgard\Validation\ValidatorInterface
Validator.


This is a selection of styles that provide a clean default look for SCSS projects. The fonts used are Droid Sans and Droid Sans Mono. This also uses Normalize.css as a base style 'reset'.
Everything on this demo page is styled by scss-base
, except for a single wrapper div to center
the content and the navigation above.
There is no grid system, or any other kind of layout in scss-base
. It is purely a set of styles.
In keeping with this, all form inputs are 100% width, so they can be handled by their parent elements.
All colors are set by a few variables, which can be overriden. The two main colors used are defined by the
$color-primary
and
$color-secondary
variables. The backgrounds of those code sections are those default colors. If you select text on the page,
you will see it uses the primary color for the highlight.
Each section is separated by an

element to demonstrate their styling.
There is a clearfix
mixin using the standard clearfix in case you need it.
Since I like using them, scss-base
also includes some mixins for creating shadows. This is what they look like when used:
shadow-low
shadow-mid
shadow-high
shadow-float
All headers allow for the use of sub-titles by including text within a
element.
Blockquotes are given a left side border of the primary color to stand out from surrouding text. They also have a slightly smaller font size.
A block quotation, or blockquote, is a quotation which is too long to be included inline.
It is usually indented to distinguish it from surrounding text, and may use a different typeface or size.
Typical Internet Dude
Definition lists have been minimally styled.
Ordered and unordered lists have not been modified from their defaults (beyond what Normalize.css does).
Tables span the full width of their container and are fully styled.
| First Column Heading | Second Column Heading | Third Column Heading | Fourth Column Heading |
|---|---|---|---|
| Row 1 Cell 1 | Row 1 Cell 2 | Row 1 Cell 3 | Row 1 Cell 4 |
| Row 2 Cell 1 | Row 2 Cell 2 | Row 2 Cell 3 | Row 2 Cell 4 |
| Row 3 Cell 1 | Row 3 Cell 2 | Row 3 Cell 3 | Row 3 Cell 4 | First Column Footer | Second Column Footer | Third Column Footer | Fourth Column Footer |
You can also apply the alternating
class to a table for alternating rows.
| First Column Heading | Second Column Heading | Third Column Heading |
|---|---|---|
| Row 1 Cell 1 | Row 1 Cell 2 | Row 1 Cell 3 |
| Row 2 Cell 1 | Row 2 Cell 2 | Row 2 Cell 3 |
| Row 3 Cell 1 | Row 3 Cell 2 | Row 3 Cell 3 |
| Row 4 Cell 1 | Row 4 Cell 2 | Row 4 Cell 3 | First Column Footer | Second Column Footer | Third Column Footer |
If you need to show keyboard commands the
element is styled to stand out.
You may also include a title
attribute to spell out a key's longer name. For example,
pressing Ctrl + Shift + S is usually "Save As" (hover
over "Ctrl"!).
All the sections you've seen that look like this
are how inline code is styled.
You can also provide sample program output with the <samp>
element,
which looks like this and is an inline element.
Sometimes you need to show off a few lines of code. Using the nested elements

produces this:
pre {
code {
display: block;
}
}
Using the

element alone produces a monospace block of text:
~ ! @ # $ % ^ & * ( ) _ + ` 1 2 3 4 5 6 7 8 9 0 - = Q W E R T Y U I O P { } | q w e r t y u i o p [ ] \
This is all the inline text, some of which you've seen by now. Links have minimal styling to ensure consistency but are otherwise unchanged.
Important text should use the
element. You can also
emphasize important text with the
element.
The same effect can be had stylistically, by using the
element
or the
element. Underlining with the
element does not behave the same as links. Don't forget .
<s>
element for strikethrough
The same styles can also be achieved with the or
the
element
element, though these have different semantic meaning,
much like the difference between strong and b.
There are also superscripts if you're into math2, and subscripts for you scientists (H2O).
When you need some fine print, just use the
element.
Abbreviations are styled to indicate there is something to see: HTML
The
The <q>
element is for a short
inline quotation.
element is used for a citation
and can embed a link. To define something, use the <dfn>
element. Visually, it ends up the same as the <var>
element.
If you want to highlight some text, just use the
element for that as it has been styled
to look like highlighter yellow.
The <form>
element provides a card-like look to stand out from the surrounding page.
The <fieldset>
and <legend>
elements are also styled for a cohesive look.
Note that inputs are styled to use borders and highlights for each state, and not use the browser's default input selection style. Also, labels use a pointer cursor to indicate they can be clicked to select an input.
Only images and iframes have been styled. Other embedded elements have been left alone for now.
Images are left pretty much alone in their default state.
When an image is inside a

element, it is given a border and shadow.
And when there is a

element with it, it is styled like so:
The iframe element has some basic styling to make it stand out.


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Chapter 29 – 1976, UPDATE ON CHILDREN
Sandi and Shellie were good friends growing up. Sandi was a good big sister to Shellie, Mike & David. She would make things for them to play with, she would play school with them, Barbies with them - Mike & David thought this was great fun at times also. They thought Sandi was great.
The main problems Sandi & Shellie had was when Sandi got to be a teenager and wanted to be with her friends more. Shellie would tease Sandi - wanting attention, and Sandi would get out of patience and they would start fighting. Shellie was very stubborn and wouldn't give up even though she was getting the worse of it since her big sister was 5 ½ years older than her. I would come in and break it up, but before I got out the door, Shellie would be back to fighting as she wouldn't give up.
When Sandi got married at the age of 17, Shellie was devastated. She only had one sister and now that sister was leaving her. She disliked Dave for taking her sister away from her. I didn't realize how hard it was on Shellie until years later. Sandi didn't either.
Shellie was content as a child. If she had cousins, friends or her brothers or sister to play with, it was fine and she had a good time, but she was also happy playing by herself. When she was between the ages of 2 and 4 years old, we lived in Clearfield. The stairs going down into the basement were by the back door of the kitchen. Shellie would play on the stairs with her toys for hours while I worked in the kitchen cleaning or preparing meals. She was that way as she continued through youth and adolescence. She loved to put puzzles together and read. She read about every Jack Wayland, Blain & Brenton Yorgenson & Gerald Lund book there was. (They are "good" books). If I needed Shellie and couldn't find her, I would go to her room and she was usually there reading or putting puzzles together. She also loved to listen to good music or play the piano.
I've talked about Shellie being stubborn - or strong willed. Ken & I were concerned that we might have problems with her when she became a teenager - but we didn't have to worry. She had gained a testimony of the gospel and was very strong in choosing right from wrong. She has said many times since, that she always felt like she had to pull her friends along and keep urging them to do the things they should be doing. I remember when she was in High School in Grantsville that some boys would go behind the girls and pinch them. It only happened once to Shellie. Mike told us that Shellie whirled around and smacked the kid so hard that he fell against the lockers and hit his head. He, nor any other boy, ever tried pinching her again.
A boy, who had a crush on her, wanted to take her to a school dance, but she wouldn't turn 16 for a couple of weeks. Shellie & I were in the car and he came over and asked me if Shellie could go with him to this dance. I told him that Shellie wasn't 16 yet. Some girls would have been upset that their Mom wouldn't let them go when their birthday was that close, but not Shellie. She told me that she would have been upset with me if I had told him she could, even though she liked the boy and would have liked to have gone had she been 16. I was very proud of her then and I always have been.
Another boy wanted to date her, but she wouldn't consider going out with him because he would go on "beer parties", etc. He told her one day that she didn't have any fun - that she wouldn't go to parties and drink or smoke, that she wouldn't "make out" with guys and that she wouldn't even watch "R" rated movies. She said "I have more fun than you do and I don't have to wake up with a hangover the next morning."
Shellie became a flag twirler for the band and Mike and David were in the band also. Mike and David both played the trumpet, but later the band teacher asked Mike if he would play the sousaphone. They had a great band teacher. I was talking with him one day and he told me that as youth are involved in both music and sports, it helps them academy. They get better grades, that is if they take time to study also.
Shellie also tried out and became a cheer leader. I loved to go to the Grantsville games and watch her cheer. She was very good at it. When she had talked to me about wanting to try out to become a cheer leader, I told her that many girls, when they became cheer leaders, the popularity went to their heads and they thought they were better than the other girls and didn’t treat them good. I told her that if she did become a cheer leader, I would support her, but I didn’t want that to happen to her. I told her she was a wonderful, beautiful girl, but that Heavenly Father loves all his children, and she is to treat them that way. She promised she would, and she did. I was proud of her.
It has been fun going to the children's games, activities, plays, recitals, etc. throughout the years. Even though it took a lot of my time to go to these events, I loved every minute of it. I feel sorry for parents who don't support their children in the things they do, they hurt their children, but they hurt themselves as well - by missing out on all the joy and happiness it brings and the closeness to their children.
Sandi took tap dancing lessons for four years (ages 4-8) when we lived in Ogden. Our neighbor, Pat Wiggins, was the teacher. We started Sandi on the piano soon after, and found she really had a talent for music. She took longer than the other children because she enjoyed it and practiced without being told to. We put her with an advanced teacher when we lived in Sunset and she did really well. From the time she was 12 years old, she has been a Pianist or organist for most organizations. Sunday School, MIA, Primary and for Sacrament Meeting. When we lived in Erda, Connie King was over the Tooele County Beauty Pageant and had Sandi play for it. After she was married, Dave's grandmother was the organist and had Sandi substitute for her several times. She was also the pianist for Relief Society in her ward. I always enjoyed hearing Sandi practice the piano. She also played for us, as a family, while we sang at Family Home Evenings, Family Christmas parties, etc.
With her talent of art, she painted scenery for road shows in MIA, made posters, etc., for other organizations. Both her and I felt they took advantage of her good nature many times - because people would ask her at the last minute to do art projects for them, and hardly say "thank you" afterwards. I was proud of her for willingly giving of her time and talents.
Sandi has many talents. She won dance contests in school. After her girls started taking dance lessons, their instructor asked Sandi to help her teach. She did, and eventually took over the dance school. She further developed her talent in dancing by making up dance steps & routines to teach her students, designing and sewing dance costumes, putting on dance recitals and accepting invitations for her and her classes to dance at church, community & other functions. She was very successful as a dance teacher and later on, JaNae, her oldest daughter, taught also.
Dave encouraged her to take oil painting lessons, which she did. She paints beautiful scenery and animal pictures. She has won awards at fairs. She has given each of her brothers & sister a beautiful oil painting for their weddings. She has given Ken & I several and we love them. She has painted on canvas, saw blades, cupboard doors, etc. Friends and others have asked her to paint pictures for them or to give as gifts, so she has sold several paintings. I loved to go to her home in Grantsville during the different holidays because she usually had painted a cartoon holiday scene on her front window. A restaurant owner in Grantsville asked her to paint a "50's" mural on his walls and he would pay her. She did and it was really cute. She painted a girl with pony tail, full felt skirt complete with "poodle", bobby socks & penny loafer shoes sitting at a counter sipping a drink through straws which her and her boy friend shared. She painted a jute box, etc. She has painted a beautiful landscape picture for Ken & I. (This is the picture). She also painted pictures for her grandparents, and her brother’s & sister as they get married.
She also did a beautiful cross-stitch of a deer jumping over a log. She made it for her dad for Father's Day. She had told Dave she would make him one also, but it took so long - that this one was all she made.
Mike and David were different personalities, but, for the most part, they were "best friends". Mike took more after the Browning’s and was stockier like his dad & grandpa Browning. David was thinner and took after the Porters. Mike is red headed and David, Brunette. Mike was soft hearted and just a cross word from us, when he was little, would bring him to tears. But, not David, even when David was being spanked, he wouldn't cry, even though it hurt. David was more stubborn and more daring than Mike, and so it was interesting to watch them together. Since David would dive off the high diving board when very young, Mike didn't want to be outdone by his little brother - so he would do it also even though he probably would rather not have done it. David would climb the highest trees, walk fences, go cave exploring and hiking, etc., and Mike would follow.
Mike was more cunning than David, however, as he would think of things to do that were sometimes dangerous - like making a bomb at the farm in Grantsville and then telling David to light it. Mike would run and hide. David did light the makeshift bomb and was blown against the shed with his eye brows and eye lashes burned. It was a wonder that he wasn't hurt more seriously. The shed was shaking and Mike saw us coming up the road - so he said to David "Here comes Dad & Mom, help me hold the shed and try to stop it from shaking".
In Grantsville, they made a tote goat together from a lawn mower motor Mike & David bought from Mike's friend, Larry. They had a ball with this tote goat. I even had a few rides on it. They built a tree house together down the lane from our home in Grantsville. They built a "hut" on the farm. I can't remember if it was a one story or two story. It seems like it was a two story.
Mike & David had their share of fighting - like all brothers do. When they would wrestle, it was fun to watch because first Mike would be on top, as he was the biggest, but then David would be on top because he was the fastest and because he was stubborn, he wouldn't give up, so it was usually a tie - both getting so tired that they would both give up. However, sometimes, it turned out to be a fight and they would both be so angry that Ken or I would have to break them up. I didn’t like to see that happen.
I remember soon after we moved to Grantsville, taking Mike & David to school and telling them we would pick them up after school. When we drove up, we saw a bigger, older boy beating on Mike. I was upset and ready to open the car door and run over to help Mike, but Ken saw David coming out the school door and seeing what was going on with his brother. Ken stopped me and said "watch David". I did and David's eyes got wild like a tiger’s and he ran as fast as he could over to the boy and jumped on his back, kicking and clawing at him like a wildcat. The older boy didn't know what had happened to him, but as soon as he could get David off his back, he ran for home. It was neat to watch that. Maybe David could fight with Mike, but no one else better as he would defend his brother - like no one I've seen before would, and Mike would do the same for David.
Mike had a temper and would sometimes have temper tantrums. When we lived in Arizona the first time and lived in our first home, he was about 3 or 4. When he would start yelling and screaming, I would put him in his room and tell him he needed to stay there until he could calm down. He would scream even louder and kick the door. I was afraid the neighbors would think I was beating him. I remember one time I was telling him that Heavenly Father would be disappointed in the way he was acting and that he was making Satan happy. He yelled “I don’t care, I want to make Satan happy.” When we moved over into our newer home a couple of blocks away, I was in the primary presidency and we were having our presidency meeting at my home. Mike had gotten himself in trouble and I had him sitting on a chair when they came. After a while one of the ladies said “How come your son is sitting so long and so quietly on that chair, is he being disciplined? I said “yes”. She said “How do you get him to sit there without trying to get off, my children won’t do that.” I said “He knows if he gets off, he will be in more trouble so he knows he can’t get off until I say he can.” Soon, I went over to Mike and talked to him and we hugged and he got off and went off to play. That was one of the main ways I disciplined the children when they were young. When Mike & David were about 9 & 10, they were fighting so I had one sitting on the couch and the other in the big stuffed chair. I went in the kitchen to fix supper and I heard them laughing. I went in to see what they were doing, and they were both mostly off their seats and were trying to touch each other with their feet and still have part of their bodies on the seats. I scolded them and made them sit up again. Wow! They were a challenge sometimes.
I also counted to 5 when the children didn’t quickly obey. They knew they better be moving by the time I reached 5. They jokingly tell me now that as I got close to 5 and they were not moving, that I would say 3 ½, 4, 4 ½ , etc. I DON’T THINK SO! Another thing I tried was pinching them on the shoulder blades. I had read in a book (I read a lot of parenting books) that if children don’t obey when you ask them once, don’t ask or tell them again, just go to them and pinch in a certain spot (which they showed) and it brings pain, but no damage to them. They didn’t like that and I don’t think I used it very often. I also tried many positive methods – they could put marbles in their jar when they did something good for someone else or obeyed quickly, etc. We had different reward systems. What works for one child doesn’t always work for another, so it was a challenge, but they were basically good kids and I loved them and usually always enjoyed being with them. Some mothers would be so happy when the summer was over and the children had to go back to school, but I was sad as I enjoyed having my children at home with me.
Mike and Shellie didn’t get along. They would argue and sometimes end up fighting. Sometimes Shellie would hear Mike & David teasing Scott and would come out to defend Scott and she says they all would turn on her, including Scott. One time Ken came in and the boys were hitting and punching Shellie. Ken was really angry because boys are not to hit girls, even if it’s their sister, so he took the boys out to the shed and gave them a licking. Mike cried out, but David was not going to let his dad know it hurt it, so he wouldn’t yell or cry out. I wasn’t there, but that’s the story I got.
Mike and Shellie still don’t agree on everything and they don’t enjoy each other, like I wish they did. They have raised some of their children, and still have some at home. I guess they tolerate each other when they are together and they can still talk and have fun, but I guess it’s good that they don’t live close together. I think the feeling is mutual between the two of them. They are both wonderful children, so I wish they could get over it and look for the good in each other and love each other as they should. Maybe some day.
When Mike would get upset with Ken or I, he would say “I’m going to run away”. When he was a little guy and we lived in Arizona, we didn’t have a fence and there was a big field behind our back yard. About halfway in that field, they had a big tall sign. When Mike wanted to run away, I would say to him: “You can run as far as that sign, but you can’t go any further.” You can stay as long as you want and then come back home. He would run as fast as his little legs could carry him down to that sign. He would stand by that sign for a few minutes to cool off and then come trudging back home. He had learned to obey, so I was able to trust him as there was a busy road on both the south and especially the west sides of that field. I would have been worried if he wouldn’t have stayed there. If he had disobeyed, I wouldn’t have let him go there.
When we lived in Grantsville, he again would get mad as he felt we always blamed him when there were problems or him and the other children were fighting. He is such a good kid, but he was a tease and he usually did start it. He would want to run away again. I told him he could go as far as the corrals, which were at the north end of our property, so probably a third or half mile away. I was thankful he was obedient then also. When we lived in Firth, Idaho, I only remember him running away once. He was 16 & 17 when we lived there.  I was worried about him as I didn’t know where he would go so I took off after him. I met up with him and we talked and worked it out as we walked back home.
Mike has always loved “toys” and sometimes he would talk David into going in with him to buy something “neat”. It’s fun to see the two different personalities, and yet to see how close they have been throughout the years. I guess that’s true of mine and Ken’s moms. They are so different in every way except for their love for their children and the Lord. And, yet, Ken and I are really compatible.
We have enjoyed our little Scott. He was such a cute little guy and very good natured. He was his father’s shadow in Erda. The other kids were in school and Scott loved to be with his dad so Ken would take him about everywhere that he could. He would take him with him to Salt Lake when they went for parts and they would stop for ice cream on the way back. One time when they went to the John Deer place for parts for Ken’s tractor, they had a small tractor that children could ride. Scott got on in and loved it. Ken wished he could afford to buy it for him – but he couldn’t. The man looked at Scott and said “I bet your dad calls you Scotty Skaboo.” Scott was so surprised and asked Ken when they got in the truck to go home “How did he know that you call me that?” Ken also took Scott with him when he used the tractor to disk, plow, bail hay, etc., as it was a beautiful closed in cab with air conditioning, etc. Scott would ask his dad to tell him stories and he would tell him the stories of “Goldilocks and the Three Bears”, “Three Little Pigs”, “Red Riding Hood”, etc. Ken would, on purpose, tell them differently some times, and Scott would say “Dad, it doesn’t go like that” and Ken would laugh and ask him how it went. Scott would follow Ken as he went to feed the animals, etc.
SCOTT’S HEALTH PROBLEMS
In October of 1975, Scott got the Rubella measles. From that time on, he has been sick with one thing or another. He got the red measles and mumps, ear infection, tonsillitis and every flu or virus that came along. Finally, in May, we took him to an eye, nose and throat specialist. We had taken him to a children’s doctor, but they just kept giving me prescriptions for him. We knew his tonsils were infected because when we’d look into his throat, they were so swollen and his breathing was irregular. When I took him into the specialist, he said both his tonsils and adenoids needed to come out. They also took a test on his ears and found fluid in both ears and a 20 to 30 percent hearing lost in the right ear and some in the other, so tubes would also be needed. That was the reason he had never slept through the night. All our other children, when they got a few months old, began to sleep through the night, but Scott never did. He would wake up crying. Neither he nor I had gotten a good night’s sleep since he was born. Ken also was up with him many times.  He woke up several times most nights. He was operated on the 28th of May in the Primary Children’s Hospital. They found a growth on his throat behind his tonsils that was 1½ inches long and as big around as a man’s thumb. Dr. Zobell had him put in intensive care because of precautionary measures - swelling might occur and infection could set in easily. That was quite an ordeal for Scott. (Also, me) They tied him down (his hands and feet to the bed) because they had an IV in his arm to feed him through the veins. They also had the heart machine on him and he was in a mist tent. He was terrified, but they gave him shots to keep him asleep most of the time. One thing which really helped him was that he had become attached to a “kittie pillow”. Sandy and Shellie had become attached to a blanket, but I had made Scott a pillow. The material was a cat. He loved this pillow and slept with it and carried it around some times. He always wanted to take it with him when we went somewhere. It was like a security blanket for him. I made him a new one before he went to the hospital because the other one was about gone. They did let us have that pillow in his bed with him in intensive care. I guess because it was new. I’m sure they wouldn’t have let him have the old worn out one. I was thankful for that, but it was so hard not to be able to hold him and rock him. I stayed with him during the two days and Ken stayed with him during the nights. We brought him home and he recovered quickly.
I had “Their day” for each of the children where I would spend at least an hour or more with them on a one-on-one doing what they wanted to do. With my sons, sometimes I would play marbles, or go insect exploring, bike riding, going to get an ice cream, etc. With the girls, I would play barbies, go bike riding, go for ice cream, etc. I enjoyed these times as much as the children did. It was relaxing and I could enjoy that child and we could visit and have fun together. I wanted them to know how much I loved them and that they were special. I would work it out so the others were playing together or one of them tending the younger ones while I was with another. I got this idea from a lady in the Mt Fort Ward during Relief Society. She was doing it with her children and they loved it, so I wanted to incorporate it into our children’s lives. (I don’t know why Sandi was not in this picture. She must have been with her friends or to an activity.)


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In this step, you will learn how to create a layout template and how to build an application that has multiple views by adding routing, using an AngularJS module called ngRoute.
/index.html
, you are redirected to /index.html#!/phones
and the phone
list appears in the browser.The routing functionality added in this step is provided by AngularJS in the ngRoute
module, which
is distributed separately from the core AngularJS framework.
Since we are using Bower to install client-side dependencies, this step updates the
bower.json
configuration file to include the new dependency:
bower.json
:
{
"name": "angular-phonecat",
"description": "A starter project for AngularJS",
"version": "0.0.0",
"homepage": "https://github.com/angular/angular-phonecat",
"license": "MIT",
"private": true,
"dependencies": {
"angular": "1.5.x",
"angular-mocks": "1.5.x",
"angular-route": "1.5.x",
"bootstrap": "3.3.x"
}
}
The new dependency "angular-route": "1.5.x"
tells bower to install a version of the angular-route
module that is compatible with version 1.5.x of AngularJS. We must tell bower to download and install
this dependency.
npm install
bower install
, but for this project
we have preconfigured npm install
to run bower for us.
npm install
, then
you may have a problem with the bower install
due to a conflict between the versions of
angular.js that need to be installed. If you run into this issue, simply delete your
app/bower_components
directory and then run npm install
.
Our app is slowly growing and becoming more complex. Prior to this step, the app provided our users
with a single view (including the list of all phones), and all of the template code was located in
the phone-list.template.html
file. The next step in building the application is to add a view that
will show detailed information about each of the devices in our list.
To add the detailed view, we are going to turn index.html
into what we call a "layout template".
This is a template that is common for all views in our application. Other "partial templates" are
then included into this layout template depending on the current "route" — the view that is
currently displayed to the user.
Application routes in AngularJS are declared via the $routeProvider, which is the provider of the $route service. This service makes it easy to wire together controllers, view templates, and the current URL location in the browser. Using this feature, we can implement deep linking, which lets us utilize the browser's history (back and forward navigation) and bookmarks.
ngRoute
lets us associate a controller and a template with a specific URL (or URL
pattern). This is pretty close to what we did with ngController
and index.html
back in
step 2.
Since we have already learned that components allow us to combine controllers with templates in a modular, testable way, we are going to use components for routing as well. Each route will be associated with a component and that component will be in charge of providing the view template and the controller.
As you noticed, dependency injection (DI) is at the core of AngularJS, so it's important for you to understand a thing or two about how it works.
When the application bootstraps, AngularJS creates an injector that will be used to find and inject
all of the services that are required by your application. The injector itself doesn't know anything
about what the $http
or $route
services do. In fact, the injector doesn't even know about the
existence of these services, unless it is configured with proper module definitions.
The injector only carries out the following steps:
Providers are objects that provide (create) instances of services and expose configuration APIs,
that can be used to control the creation and runtime behavior of a service. In case of the $route
service, the $routeProvider
exposes APIs that allow you to define routes for your application.
config
functions. Thus you could not inject
$routeProvider
into PhoneListController
at runtime.
AngularJS modules solve the problem of removing global variables from the application and provide a way of configuring the injector. As opposed to AMD or require.js modules, AngularJS modules don't try to solve the problem of script load ordering or lazy script fetching. These goals are totally independent and both module systems can live side-by-side and fulfill their goals.
To deepen your understanding on AngularJS's DI, see Understanding Dependency Injection.
The $route
service is usually used in conjunction with the ngView
directive. The role of the ngView
directive is to include the view template for the current route
into the layout template. This makes it a perfect fit for our index.html
template.
app/index.html
:

...

...

We have added four new


Funny Animals
You will love them.
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|
mxnet
|
Classes | |
| struct | EnumNames |
| struct | LibInfo |
Enumerations | |
| enum | : unsigned { CUDA = 0, CUDNN, NCCL, CUDA_RTC, TENSORRT, CPU_SSE, CPU_SSE2, CPU_SSE3, CPU_SSE4_1, CPU_SSE4_2, CPU_SSE4A, CPU_AVX, CPU_AVX2, OPENMP, SSE, F16C, JEMALLOC, BLAS_OPEN, BLAS_ATLAS, BLAS_MKL, BLAS_APPLE, LAPACK, MKLDNN, OPENCV, CAFFE, PROFILER, DIST_KVSTORE, CXX14, INT64_TENSOR_SIZE, SIGNAL_HANDLER, DEBUG, MAX_FEATURES } |
| Compile time features. More... | |
Functions | |
| bool | is_enabled (unsigned feat) |
| anonymous enum : unsigned |
Compile time features.
| bool mxnet::features::is_enabled | ( | unsigned | feat | ) |


Kogi Election: INEC begins disbursement of election materials to collation centres
by Amos ABBAALL is set for the kick-off of the Kogi Governorship election billed to take place on Saturday 16th November as Independent National Electoral Commission, INEC, distributes election materials to various collation centres today as at 1 pm in Lokoja.
Speaking to The ICIR, Ahmed Zachary, an Independent National Electoral Commission, INEC, official at INEC’s Crowther Memorial office in Lokoja, confirmed the arrival of sensitive materials, adding logistics were also in place for the elections on Saturday.
“We are really prepared for the elections tomorrow as you can see we just received election materials and our ad-hoc staff are already on ground so there’s no cause for alarm,” he said.
The ICIR enquired why the list for ad – hoc staff assigned to electoral duties who are National Youth Service Corp, NYSC, members were filled with mostly ex – corp members.
Ahmed explained that during the electoral orientation for currently serving corp members they had mistakenly assigned forms meant for serving corp members to ex – corp members and it was not rectified before the list was published.
“During the orientation for serving corp members, we gave out forms to them that was meant for ex – corp members which is why we directed the serving corp members to ignore that error and just check for their names,” he said.
Idayat Hassan, Executive Director of Centre for Democracy and Development, CDD, speaking to The ICIR said beyond election monitoring her organisation seeks to maintain the integrity of the ballot at an optimal level to maintain healthy governance level.
” We want an atmosphere where the integrity of the ballot is at an optimal level beyond election monitoring we want to combat misinformation and disinformation so that people will be able to vote in the right person through the right process,” she said.


WITNESS LIST
Oversight of Windstorm Insurance
November 1, 2012 10:00 AM
Audit of Texas Windstorm Insurance Association
ON:
Collier, Lisa State Auditor's Office (also providing written testimony) (State Auditor's
Office), Austin, TX
Ceding
ON:
Freudenburg, Henry Insurance (also providing written testimony) (Coastal Windstorm
Insurance Coalition), Galveston, TX
Texas Hurricane Risk
ON:
Crump, David Insurance Sales (also providing written testimony) (Self), Austin, TX
Texas Windstorm
ON:
Hayden, Courtney Movie Theater Owner/City Council Member (The City of South Padre
Island), South Padre Island, TX
Texas Windstorm Ins. Association
ON:
Carter, Ben Sr. Auditor (State Auditor's Office), Austin, TX
Texas Windstorm Insurance Association
ON:
Simon, Michael Managing Senior Auditor (State Auditor's Office), Austin, TX
Texas windstorm rates
AGAINST:
Perkins, Peter Mayor (Self), Ingleside, TX
TWI Wind Storm
ON:
White, Mike (AGC of Southeast Tx), Orange, TX
TWIA
ON:
Basco, Irby General Contractor (Basco Const. Inc. and AGC Southeast Texas), Nederland,
TX
Polak, John General Manager, TWIA (also providing written testimony) (TWIA), Austin,
TX
TWIA Reform
ON:
Martin, Mark Insurance Agent (Self), Beaumont, TX
TWIA Windstorm
ON:
Neild, John General Contractor (AGC of SETEX, HB Neild and Sons Inc), Beaumont, TX
Windstorm
FOR:
Schwartz, A. R. Babe Atty (Galveston Windstorm Coalition), Austin, TX
WITNESS LIST
Oversight of Windstorm Insurance
November 1, 2012 10:00 AM
ON:
Coalter, Robert Executive Director, TPFA (also providing written testimony) (TPFA),
Austin, TX
Drenner, Julie Attorney (also providing written testimony) (R Street Institute), Austin, TX
Kitzman, Eleanor Commissioner of Insurance (also providing written testimony) (TDI),
Austin, TX
McMillin, Elizabeth Property & Casualty Insurance Agent (SMI Insurance Agency),
Galveston, TX
Zapp, Lee Otis Retired Independent Insurance Agent (also providing written testimony)
(Galveston Windstorm Insurance Coalition), Galveston, TX
Registering, but not testifying:
ON:
Castro, Desiree Corpus Christi Chamber of Commerce (CC Chamber), Corpus Christi, TX
Windstorm Ins
ON:
Branick, Jeff County Judge, Jefferson County (Jefferson County citizens), Beaumont, TX
Windstorm Insurance
FOR:
Rich, Jim President, Greater Beaumont Chamber (Beaumont Business Community),
Beaumont, TX
ON:
Ray, Mark Independent Insurance Agent (also providing written testimony) (Independent
Insurance Agents of Texas), Corpus Christi, TX


GOME_L1_EXTRACTED_sun_reference
Variables
The table below lists the variables that are present in the HARP product that results from an ingestion of GOME_L1_EXTRACTED_sun_reference
data.
field name |
type |
dimensions |
unit |
description |
|---|---|---|---|---|
datetime |
double |
{time} |
[seconds since 2000-01-01] |
time of the sun reference measurement at the end of the integration time |
orbit_index |
int32 |
absolute orbit number |
||
wavelength_photon_irradiance |
double |
{time, spectral} |
[count/s/cm2/nm] |
sun spectrum spectral irradiance |
wavelength_photon_irradiance_uncertainty |
double |
{time, spectral} |
[count/s/cm2/nm] |
relative radiometric precision of the sun reference spectrum |
wavelength |
double |
{time, spectral} |
[nm] |
nominal wavelength assignment for each of the detector pixels |
index |
int32 |
{time} |
zero-based index of the sample within the source product |
Ingestion options
The table below lists the available ingestion options for GOME_L1_EXTRACTED
products.
option name |
legal values |
description |
|---|---|---|
band |
band-1a, band-1b, band-2a, band-2b, band-3, band-4, blind-1a, straylight-1a, straylight-1b, straylight-2a |
only include data from the specified band (‘band-1a’, ‘band-1b’, ‘band-2a’, ‘band-2b’, ‘band-3’, ‘band-4’, ‘blind-1a’, ‘straylight-1a’, ‘straylight-1b’, ‘straylight-2a’); by default data from all bands is retrieved |
data |
sun_reference |
retrieve the measured radiances (default) or the sun spectra (data=sun_reference) |
This definition is only applicable when: data=sun_reference
Mapping description
GOME Level 1 Extracted Spectra Sun Reference
The table below details where and how each variable was retrieved from the input product.
field name |
mapping description |
|
|---|---|---|
datetime |
path |
/sfs/utc_solar_spectrum |
orbit_index |
path |
/pir/start_orbit |
wavelength_photon_irradiance |
path |
/cdr[]/sdr[]/abs_irr |
wavelength_photon_irradiance_uncertainty |
path |
/cdr[]/sdr[]/abs_irr_err |
wavelength |
path |
/cdr[]/sdr[]/wavelength |


Jordan is a Quality Advocate at Asynchrony Labs. She has a passion for coding, the Springfield community, and her family. Her career began by building friendships in the tech world as she bartended in downtown Springfield, wondering where to go after getting a degree in Animation at MSU and unsure of pursuing that career path. She started SGF WIT to fill a gap in the area for women to come together and support each other in the tech world, as well as supply guidance for those who don't know all the possibilities. Jordan is excited to help break stereotypes about technology and spread the love of tech to more women.
Stephanie is a Senior Quality Advocate at Asynchrony Labs where she serves as a QA Lead and Team Lead as well. She has been doing QA work for over 8 years and loves learning new things and responsibilities. A mother of three kids, loves anything outdoors, board games and cooking. She helped to found our Springfield WIT group in hopes of building and inspiring women in our industry as well as encourage the next generate to break the molds and thrive in Tech!
Hannah is a Software Engineer at Gravitate Solutions where she enjoys working with a variety of technologies, including .NET and Python. She loves to learn new things, whether by reading, trying something new, or connecting with and learning from others. Hannah is thrilled to be a part of Springfield Women in Technology for that very reason - to bring together women with a love of learning and technology and to make connections that will help us all grow.
Maranda is Director of Engineering at Mostly Serious where she provides vision, oversight, and management to a small team of software engineers. She also co-founded The Geek Foundation, a nonprofit organization that seeks to increase the tech employee pipeline by making it more diverse. Ever since finishing her degree in computer science as one of two women in her graduating class, Maranda has been looking for ways to encourage women to try programming—and Springfield WIT promises to do just that.
Savannah is a Front-End Developer at 40Digits, where she was the first woman to work at the company. She advocates for accessibility while continuing to dance on the leading edge of front-end development principles. She joined Springfield Women in Tech to help build a community and connect with and share experiences with those who may also be one of a lone few in their workplace. When not endlessly refreshing Twitter, she can be found helping officiate roller derby bouts, in rehearsal for the musical groups she's a part of, planning Greater Ozarks Pridefest, or spending time outdoors.


'I Think Jack Byrne Has His Arm Around Him & He's Looking After Him'
by Oisin McQueirnsShamrock Rovers midfielder Jack Byrne is far from a senior player in this current Irish squad, but he has taken on the role of mentor for one of the group’s newest faces.
17-year-old Tottenham striker Troy Parrott has been included in the senior Irish set-up for the first time after promising displays with his club’s underages sides and Stephen Kenny’s U21s.
Parrott trained at FAI HQ for the first time on Monday afternoon with manager Mick McCarthy confirming that the talented prospect would be featuring in Thursday’s friendly against New Zealand.
The week represents a brilliant opportunity for Parrott to impress in the senior setup for the first time and according to Robbie Brady, returning to the squad for the first time since September, the Spurs striker has looked sharp and is being looked after by a fellow Dubliner.
“Yeah, very good. He’s got great physicality, the size of him for 17, he’s a big lad. He’s come in with a smile on his face, I think Jack Byrne has his arm around him and is looking after him.
“The two of them are looking after each other! The two of them are in good form.
“It’s exciting times, it’s always good when a young lad comes in and we do all we can to make him feel at home.
“He seems to be settling in well, and it’s great to have him in.”
Byrne, who was recently named as the 2019 PFAI Player of the Year, will win his second cap in the game against the All Whites with many fans pining for him to start.
Four days after the New Zealand friendly, the The Boys in Green face Denmark in a crucial Euro 2020 qualifier they must win to reach the tournament next summer. Ireland’s objective is clear, as only a win will do against the Danes, but the task won’t be simple.
The match next Monday will be the sixth meeting between the teams in the last two years and Ireland have failed to win any, drawing four and losing one – the infamous 5-1 hammering in Dublin two years ago in the second leg of the 2018 World Cup play-off.
However, first up is the friendly against New Zealand on Thursday, with a chance for some of the fringe players to perhaps stake a claim at Monday’s starting XI.


Create a new dashboard.
Notice
This endpoint is not supported in v11. If you continue to use v10 of the API, your
REST calls should behave as below. But, it is advisable to upgrade to v11.
Migrating to v11:
For more information on behavior in v11, refer to POST /<module>.
Recommended Replacement: POST /Dashboards
The module name is no longer part of the path. To specify a module name, include it in the Request Body.
For example, to create an Accounts module dashboard, use
v11: POST /Dashboards
with the following in the Request Body:
{"dashboard_module":"Accounts"}
Request Arguments
| Name |
Type |
Description |
Required |
| <record field> |
<record field type> |
The name value list of fields to populate. |
True |
Request
{
"name": "New Dashboard for Accounts Module",
"dashboard_module": "Accounts",
"view_name": "records",
"metadata": {
"components": [{
"rows": [[{
"view": {
"type": "dashablelist",
"label": "TPL_DASHLET_MY_MODULE",
"display_columns": ["name","billing_address_city"]
},
"context": {"module":"Accounts"},
"width": 12
}]],
"width": 12
}]
}
}
Response Arguments
| Name |
Type |
Description |
| <record field> |
<record field type> |
Returns the fields for the newly created dashboard. |
Response
{
"id": "8f9cd3d1-ce5d-e8d4-12d8-56cf674d2600",
"name": "New Dashboard for Accounts Module",
"date_entered": "2016-02-25T12:44:27-08:00",
"date_modified": "2016-02-25T12:44:27-08:00",
"modified_user_id": "1",
"modified_by_name": "Administrator",
"created_by": "1",
"created_by_name": "Administrator",
"description": "",
"deleted": false,
"dashboard_module": "Accounts",
"view_name": "records",
"metadata": {
"components": [
{
"rows": [
[
{
"view": {
"type": "dashablelist",
"label": "TPL_DASHLET_MY_MODULE",
"display_columns": [
"name",
"billing_address_city"
]
},
"context": {
"module": "Accounts"
},
"width": 12
}
]
],
"width": 12
}
]
},
"following": "",
"my_favorite": false,
"tag": [],
"assigned_user_id": "1",
"assigned_user_name": "Administrator",
"_acl": {
"fields": {}
},
"view": "records",
"_module": "Dashboards"
}
Change Log
| Version |
Change |
| v11 |
No longer supported. Please use POST /Dashboards instead. |
| v10 |
Added /Dashboards/<module> POST endpoint. |


date_range March 17, 2018
pin_drop M-311, Ajim Premji [M] Block, MIET Meerut exit_to_app
Hosted by MIET, Mobicom is a competitive platform to present ideas, develop mobile apps and win exciting cash prizes.
Round 1 Resultskeyboard_arrow_down
0
days
0
hours
0
minutes
0
seconds
Why should you participate?
view_carousel
Present your mobile app idea
Present your mobile app idea
gavel
Design, develop and test your mobile app
Design, develop and test your mobile app
loyalty
Rs. 5000
loyalty
Rs. 3000
loyalty Rs. 2000
Present and win cash prizes
loyalty Rs. 2000
Timeline
done
Registration
Closed on Nov. 10, 2017
done_all
Round 1
Idea presentationConcluded on Nov 10, 2017
alarm_on
Round 2
Mobile app presentationFeb 10, 2018
Apply
All registrations are now closed!
Code of Conduct
Rules for Round 2
- Selected teams will develop and present their mobile applications
- Selected teams will also have to present source code of their application. We DO NOT require you to submit your source code. Although, selected teams will have to explain working of their application on basis of their source code.
- Selected teams will have to present live demo of their application and its functionalities.
- All teams
- will be allotted 15 minutes to present their app
- are allowed to use any platform to develop their apps
- should bring their own mobile devices and accessories to showcase their applications. Projector and Laptop will be provided with an option to broadcast mobile's display feed to Projector.
- Winner will be selected on the basis of originality & practicality of idea and usability of presented mobile app
Content Restrictions
The submitted ideas and/or mobile apps must not contain- Nudity, lewd or vulgar behaviour.
- Material that violates or infringes another’s rights, including but not limited to privacy.
- Publicity or intellectual property rights, including but not limited to copyright patent.
- Trademark, trade secret infringement or another proprietary right of any party.
- Brand names or trademarks.
- Material that is hateful, tortuous, defamatory, slanderous or libellous.
- Gambling application or sites.
- Material that includes content that is deemed inappropriate, indecent, obscene or otherwise does not comply with the Content Restrictions, as determined by Contest Administrator in its sole disc.
Behind the scene
Mentors
| Dr. Mukesh Rawat | |
| Head of Department Department of Computer Science & Engineering |
| Prof. Pradeep Pant | |
| Professor Incharge (CSE/IT) Department of Computer Science & Engineering |
| Dr. Ajay Kumar | |
| Dean of Student Welfare Head of Department, MBA |
Team
| Rahul Verma | |
| Technical Head | |
| LinkedIn | +91-8449903130 |
| Shivam Agarwal | |
| Technical Head | |
| LinkedIn | +91-8791603778 |
| Samriddhi Singh | |
| Committee | |
| Ashutosh Gangwar | |
| Web development, Committee | |
| LinkedIn | +91-9456068867 |
| Shagun Malik | |
| Committee | |
| LinkedIn | +91-7830134358 |
| Nishant Sharma | |
| Committee | |
| Prachi Sharma | |
| Committee | |
| Ravi Soni | |
| Committee | |
| Riya Deshwal | |
| Committee | |
| Tushit Agarwal | |
| Committee | |
Have a question?
Frequently asked questions
Is there a fee charged for participating in Mobicom 2017?
Yes, there is a registration fee of Rs. 100 per team. Registration fee is not
applicable if the team is from MIET/MIT, Meerut.
Who can participate in Mobicom 2017?
Anyone with an idea for a mobile app is eligible for participating in Mobicom 2017.
Where can I apply?
Here!
How many ideas can a single team submit?
Any team can submit upto maximum of 3 ideas and each participating team is
required to submit atleast 1 idea.
What information should we include at time of submitting the idea?
Submitted idea should be an original work of team and/or its members.
- You must mention the problem domain solved by your idea.
- Include goals and functions that your mobile app will perform.
- Mention your target audience; who will be using your mobile app once its deployed for the masses.
- Make sure if the idea you are submitting can be transformed into a robust mobile app in the given timeframe.
Which mobile OSs are we free to target for our mobile apps?
You are free to target any platform of your choice, be it iOS,
Windows Phone or Android. Mobicom has no restrictions on platforms, however, you are required to make
mobile apps. Presenting any other kind of software program will lead to disqualification of team.
What is the judging process in Mobicom 2017?
In Mobicom 2017, your idea will be judged on the basis of practicality &
originality, and your mobile app will be judged on the basis of its usability and quality.
How can I submit more than one ideas?
The idea presentation process is same for all ideas. If your team has
more than one idea, please make sure you submit all of your ideas under the same team name along with the same
team members.
For more updates, connect with us on Facebook: https://fb.com/mietmobicom
Selected Teams (Round 1)
- Anonymous (Idea 1)
- Encoder (MIET Mobo)
- Anonymous (Idea2)
- Team A
- The Koder
- Athena
- Oyster
- The Thinkers
- EduHub
- Rootsapp
- Redenzuvous
- Code Warrior + ( City Tour)
- Team Blue
- TechArdent
- It’s One
- Saif
- Tech Fire
- Code Warrior + (Coder Go)
- Initiator
- Encoder (Helper Hand)
- Himanshu And Jivesh
- Isha
- Seekers
- Code Warrior


Hostname or IP address
The LoadRunner Enterprise Hostname or IP address. If the port of the LRE server is different than the default one, mention it by adding a collon (:) and then the port number
Example: mypcserver.mycompany.net or <IP_ADDRESS> or mypcserver.mycompany.net:81
If the LRE server requires to be accessed via a tenant, you can specify it by adding the tenant details to the LRE Server field.
Example: mypcserver.mycompany.net/?tenant=fa128c06-5436-413d-9cfa-9f04bb738df3 or <IP_ADDRESS>/?tenant=fa128c06-5436-413d-9cfa-9f04bb738df3 or mypcserver.mycompany.net:81/?tenant=fa128c06-5436-413d-9cfa-9f04bb738df3
Important: Do not use the full URL of LoadRunner Enterprise server.
For example, using https://mypcserver/LoadTest will fail. Instead, just specify 'mypcserver' value in 'LRE Server' field and switch on the 'Use HTTPS Protocol' if secured protocol is required.


MPI does not specify the interaction of processes with signals and does not require that MPI be signal safe. The implementation may reserve some signals for its own use. It is required that the implementation document which signals it uses, and it is strongly recommended that it not use SIGALRM, SIGFPE, or SIGIO. Implementations may also prohibit the use of MPI calls from within signal handlers.
In multithreaded environments, users can avoid conflicts between signals and the MPI library by catching signals only on threads that do not execute MPI calls. High quality single-threaded implementations will be signal safe: an MPI call suspended by a signal will resume and complete normally after the signal is handled.


| Path: | README |
| Last Update: | Wed Jul 30 21:54:14 -0700 2008 |
merb-gen is a part of the Merb More package. It provides application, plugin, and component generators for Merb.
To generate directory structure for a new merb app, run merb-gen app <app-name>. For instance, merb-gen app foo would create a new foo merb app inside of the foo directory.
Use —flat to generate a flattened application (very simple directory structure) and —very-flat to generate a single file application.
To generate a new merb plugin, run merb-gen plugin <plugin_name>.
To see what generators are available, run merb-gen generators.
If you want to create your custom generators to use with Merb, and don‘t want to create a gem, you should put them in ~/.rubigen/merb_generators/.


1 """
2 This module provides a label printing wrapper class for Unix-based
3 installations. By "Unix", we mean Linux, Mac OS, BSD, and various flavors
4 of Unix.
5 """
6
7 import binascii
8
9
11 """
12 This class pipes the label data directly through a /dev/* entry.
13 Consequently, this is very Unix/Linux specific. It *MAY* work on Mac too.
14 """
15
16 - def __init__(self, shipment, device="/dev/ttyS0"):
17 """
18 Instantiates from a shipment object. You may optionally specify
19 a path to a /dev/ device. Defaults to /dev/ttyS0.
20
21 @type shipment: L{FedexProcessShipmentRequest}
22 @param shipment: A Fedex ProcessShipmentRequest object to pull the
23 printed label data from.
24 """
25
26 self.device = device
27 """@ivar: A string with the path to the device to print to."""
28 self.shipment = shipment
29 """@ivar: A reference to the L{FedexProcessShipmentRequest} to print."""
30
32 """
33 Prints all of a shipment's labels, or optionally just one.
34
35 @type package_num: L{int}
36 @param package_num: 0-based index of the package to print. This is
37 only useful for shipments with more than one package.
38 """
39
40 if package_num:
41 packages = [
42 self.shipment.response.CompletedShipmentDetail.CompletedPackageDetails[package_num]
43 ]
44 else:
45 packages = self.shipment.response.CompletedShipmentDetail.CompletedPackageDetails
46
47 for package in packages:
48 label_binary = binascii.a2b_base64(package.Label.Parts[0].Image)
49 self._print_base64(label_binary)
50
52 """
53 Pipe the binary directly to the label printer. Works under Linux
54 without requiring PySerial. This is not typically something you
55 should call directly, unless you have special needs.
56
57 @type base64_data: L{str}
58 @param base64_data: The base64 encoded string for the label to print.
59 """
60
61 label_file = open(self.device, "w")
62 label_file.write(base64_data)
63 label_file.close()
64


TonnetzViz is an app that visualizes music in real time using the Tonnetz.
The Tonnetz is a diagram representing tonal space. It can be used to visualize harmonic relationships in music. Each node in the diagram corresponds to one of the 12 tones and is connected to 6 adjacent nodes. The ‘neighbours’ of each tone are related to it either by a third (major or minor), or by a perfect fifth, depending on their relative position in the diagram.
One of the interesting properties of the Tonnetz is that any combination of tones (e.g. a chord or a melodic idea) forms a ‘shape’ that is unchanged by transposition. For instance, in the default layout, every major triad is a downward-pointing triangle, and every minor triad is an upward-pointing triangle.
If your browser supports the Web MIDI API, you can use TonnetzViz with any MIDI-enabled instrument. Just connect it to your computer, go to Controls, select the appropriate MIDI port and play. You can also connect TonnetzViz to a software sequencer using a virtual loopback MIDI port.
No MIDI support in your browser? Don't have a MIDI keyboard handy? You can use your computer's keyboard to control the app (see Controls). You can also turn on sound to hear what you are playing.


👋 Thanks for installing SteamDB extension!
Review the options below and disable or enable the ones you prefer.
You can get back to options from your browser addons page, or from the account dropdown menu on Steam pages.
Explanation
When this option is enabled, the extension will request some user data
(wishlisted, owned, followed, ignored products, and products in cart) from the
Steam store
and will use these to apply highlights on the site. You have to be logged in on the store for this to work.
This is contained entirely within your browser and is never sent even to SteamDB backend.
To prevent excessive requests to the Steam Store, your user data is cached in your browser's local storage.
Extra data fetched from steamdb.info
When the "Display current concurrent players and max peaks on app pages" option is enabled, the extension will do a secure
request to steamdb.info to get the current amount of players and last depot update
(the latter only if "Display last depot update on app pages" option is enabled).
When "Display lowest recorded price on app pages" option is enabled, the extension will do a secure request
to steamdb.info with your currency (with what Steam thinks it is) to get the lowest recorded price for a specific game.


The Object model of document control makes it easy to manage several documents at once. Effectively, each document object acts as a special-purpose application dedicated to handling one file. The display control lets the user change documents at will. The document control and display control take care of most of the nuts and bolts of file switching, so the application doesn't have to worry about them.
Under the object model of document control, a document's functionality is implemented as methods in the document class. Much of the switching between documents is thus transparent to the application. When the target changes, all user actions will result in messages being sent to the new target document; whenever a document gets a message, it knows the message pertains to itself, not some other document (and thus knows that it is the target document).
In order to implement this functionality, the application must declare a subclass of
GenDocumentClass
. This subclass will have its own methods for application-handled messages.
The simplest way to manage multiple documents is to use the display control. The display control lets the user change documents transparently to the application. In order to do this, the application must define a resource of objects which should be copied each time a document is opened or created. The GenDocumentGroup object's
GDGI_genDisplay
attribute should be set to point to a GenDisplay object in that resource; the GenDisplay should be set "not usable" and should be the head of a tree of objects. Also, the application should define an object of
GenDisplayGroupClass
, and the GenDocumentGroup's
GDGI_genDisplayGroup
attribute should be set to point to it. The display control will then automatically switch displays whenever the user chooses an entry from the display control.


The objective of the game is to line up three falling blocks of the same color to score points. Blocks that are matched up become greyed out and are now unusuable for scoring. The player then has the option to delete the bottom row to make room for more blocks to be strategically placed. The goal is to be as efficient with the placement of scorings blocks and deleting the bottom row as this will affect the player's score.


blueprint
Responsive Icon Grid
Squid voluptate
fashion
Mixtape lo-fi
design
Cosby sweater
lifestyle
Commodo
food
Bitters kitsch
gadgets
Austin proident
music