mod_log_config.c
file,
and is compiled in by default in Apache 1.2. mod_log_config replaces
mod_log_common in Apache 1.2. Prior to version 1.2, mod_log_config was
an optional module. It provides for logging of the requests made to
the server, using the Common Log Format or a user-specified format.
TransferLog
to create a log file, LogFormat
to set a custom format,
and CustomLog
to define a log file and format in one go.
The TransferLog
and CustomLog
directives can
be used multiple times in each server to cause each request to be
logged to multiple files.
CookieLog
directive,
used to log user-tracking information created by mod_usertrack. The use of
CookieLog
is deprecated, and a CustomLog
should be defined to log user-tracking information instead.
LogFormat
and CustomLog
.
host ident authuser date request status bytesIf a token does not have a value then it is represented by a hyphen (-). The meanings and values of these tokens are as follows:
date = [day/month/year:hour:minute:second zone]
day = 2*digit
month = 3*letter
year = 4*digit
hour = 2*digit
minute = 2*digit
second = 2*digit
zone = (`+' | `-') 4*digit
"
).
LogFormat
and
CustomLog
is a string. This string is logged to the log
file for each request. It can contain literal characters copied into
the log files, and `%' directives which are replaced in the log file
by the values as follows:
%...b: Bytes sent, excluding HTTP headers. %...f: Filename %...{FOOBAR}e: The contents of the environment variable FOOBAR %...h: Remote host %...a: Remote IP-address %...{Foobar}i: The contents of Foobar: header line(s) in the request sent to the server. %...l: Remote logname (from identd, if supplied) %...{Foobar}n: The contents of note "Foobar" from another module. %...{Foobar}o: The contents of Foobar: header line(s) in the reply. %...p: The canonical Port of the server serving the request %...P: The process ID of the child that serviced the request. %...r: First line of request %...s: Status. For requests that got internally redirected, this is status of the *original* request --- %...>s for the last. %...t: Time, in common log format time format %...{format}t: The time, in the form given by format, which should be in strftime(3) format. %...T: The time taken to serve the request, in seconds. %...u: Remote user (from auth; may be bogus if return status (%s) is 401) %...U: The URL path requested. %...v: The canonical ServerName of the server serving the request.The `...' can be nothing at all (e.g.,
"%h %u %r %s %b"
), or it can
indicate conditions for inclusion of the item (which will cause it
to be replaced with `-' if the condition is not met). Note that
there is no escaping performed on the strings from %r, %...i and
%...o; some with long memories may remember that I thought this was
a bad idea, once upon a time, and I'm still not comfortable with
it, but it is difficult to see how to `do the right thing' with all
of `%..i', unless we URL-escape everything and break with CLF.
The forms of condition are a list of HTTP status codes, which may or may not be preceded by `!'. Thus, `%400,501{User-agent}i' logs User-agent: on 400 errors and 501 errors (Bad Request, Not Implemented) only; `%!200,304,302{Referer}i' logs Referer: on all requests which did not return some sort of normal status.
Note that the common log format is defined by the string "%h %l
%u %t \"%r\" %s %b"
, which can be used as the basis for
extending for format if desired (e.g., to add extra fields at the end).
NCSA's extended/combined log format would be "%h %l %u %t \"%r\" %s %b \"%{Referer}i\" \"%{User-agent}i\""
.
Note that the canonical ServerName
and Port of the server serving the request
are used for %v
and %p
respectively. This
happens regardless of the
UseCanonicalName setting because
otherwise log analysis programs would have to duplicate the entire
vhost matching algorithm in order to decide what host really served
the request.
TransferLog
and CustomLog
directives can
be given more than once to log requests to multiple log files. Each
request will be logged to all the log files defined by either of these
directives.
The CookieLog directive sets the filename for logging of cookies. The filename is relative to the ServerRoot. This directive is included only for compatibility with mod_cookies, and is deprecated.
The first argument is the filename to which log records should be written. This is used exactly like the argument to TransferLog; that is, it is either a full path or relative to the current server root.
The format argument specifies a format for each line of the log file. The options available for the format are exactly the same as for the argument of the LogFormat directive. If the format includes any spaces (which it will do in almost all cases) it should be enclosed in double quotes.
Instead of an actual format string, you can use a format nickname defined with the LogFormat directive.
LogFormat "%h %l %u %t \"%r\"
%s %b"
This sets the format of the default logfile named by the TransferLog directive . See the section on Custom Log Formats for details on the format arguments.
If you include a nickname for the format on the directive line, you can use it in other LogFormat and CustomLog directives rather than repeating the entire format string.
A LogFormat directive which defines a nickname does nothing else -- that is, it only defines the nickname, it doesn't actually apply the format and make it the default.
The TransferLog directive adds a log file in the format defined by the most recent LogFormat directive, or Common Log Format if no other default format has been specified. File-pipe is one of


Create an Account!
Register with Google
Register with Facebook
Forgot Password?
Already have an account? Login!


This is the starting page for your web app which users see first after they log on
Typically it is populated with some groovy animated charts or graphs showing the current status


https://github.com/qinshenxue/vue-icon
activity
airplay
alert-triangle
align-center
alert-octagon
alert-circle
align-justify
align-left
align-right
aperture
archive
arrow-down-circle
anchor
arrow-down-left
arrow-down-right
arrow-down
arrow-left-circle
arrow-left
arrow-right-circle
arrow-right
arrow-up-circle
arrow-up-left
arrow-up-right
at-sign
arrow-up
award
bar-chart-2
bar-chart
battery-charging
battery
bell
bell-off
bold
bluetooth
book-open
book
bookmark
briefcase
box
calendar
camera
camera-off
cast
check-circle
check
chevron-down
check-square
chevron-left
chevron-right
chevron-up
chevrons-down
chevrons-right
chevrons-left
chevrons-up
chrome
circle
clipboard
clock
cloud-drizzle
cloud-lightning
cloud-rain
cloud-off
cloud-snow
cloud
code
codesandbox
codepen
coffee
columns
command
copy
compass
corner-down-left
corner-left-down
corner-down-right
corner-left-up
corner-right-down
corner-up-left
credit-card
cpu
corner-up-right
crop
crosshair
corner-right-up
database
delete
disc
dollar-sign
download-cloud
download
droplet
edit-3
edit-2
edit
external-link
eye-off
eye
facebook
fast-forward
feather
figma
file-minus
file-plus
file
file-text
film
filter
flag
folder-minus
folder-plus
folder
framer
frown
gift
git-branch
git-commit
git-merge
git-pull-request
github
globe
gitlab
grid
hard-drive
hash
headphones
heart
help-circle
home
hexagon
instagram
info
inbox
italic
image
key
layers
life-buoy
layout
link-2
link
linkedin
loader
list
lock
log-in
log-out
mail
map
map-pin
maximize
maximize-2
meh
menu
message-circle
message-square
mic-off
mic
minimize-2
minimize
minus-circle
minus-square
minus
moon
monitor
more-horizontal
more-vertical
mouse-pointer
move
music
navigation-2
navigation
octagon
package
paperclip
pause
pause-circle
pen-tool
percent
phone-call
phone-forwarded
phone-missed
phone-incoming
phone-off
phone
phone-outgoing
pie-chart
play-circle
play
plus-circle
plus
plus-square
pocket
power
printer
radio
refresh-ccw
refresh-cw
repeat
rewind
rotate-ccw
rotate-cw
rss
save
scissors
search
send
server
settings
share-2
share
shield-off
shield
shopping-bag
shopping-cart
sidebar
skip-back
shuffle
skip-forward
slack
slash
sliders
smartphone
smile
square
speaker
star
sun
stop-circle
sunrise
sunset
tablet
tag
target
terminal
thermometer
thumbs-down
thumbs-up
toggle-left
toggle-right
tool
trash-2
trash
trello
trending-down
triangle
trending-up
truck
tv
type
twitter
twitch
umbrella
underline
unlock
upload-cloud
upload
user-check
user-minus
user-plus
user-x
users
user
video-off
video
voicemail
volume-1
volume-2
volume-x
volume
watch
wifi-off
wifi
wind
x-circle
x-octagon
x-square
x
youtube
zap-off
zap
zoom-in
zoom-out


The terrain generated in the last post was quite bumpy, what if I want smooth rolling hills or something that isn’t quite so bumpy. There are two options here - you can either play around with the diamond-square weights and method of generating the terrain or you can smooth the result. The method I have chosen is a mean (average) filter also known as a box filter. The filter works by moving a square (say 3x3) across the terrain values taking the average of the pixels surrounding it to give the center value an averaged result.
The box filter size is usually a power of 2 + 1. Some examples are 3x3, 5x5, 9x9, etc. The image below shows how the filter works. The 3x3 square is slid over the terrain averaging it’s neighbours. The center pixel is also taken into account.
Ok, time for some source code. The following code loops over the 2d array of pixels, the inner loop loops from the position minus the filter size to the position plus the filter size in each dimension, this allows us to have an arbitrary filter size without hand coding the weights and positions of each pixel in the filter. The count variable keeps track of how many points contribute to the average and we ignore edge cases meaning that if a point in the filter is outside the array, it gives no contribution to the average.
So the results for running this on the terrain in the previous post are as follows first with no smoothing, then with a box size of 9x9:
And of course the smoothing can be iterated over many times. Here is the same filter size as above, but repeated 50 times.
Here is a link to the code in the image for use with the previous terrain code : Download Link
Other useful links:
Band filtering example : http://www.lighthouse3d.com/opengl/terrain/index.php3?smoothing Filter functions: http://www.wheatchex.com/projects/filters/


"LENTILES "(Hebrews ‘adashim), a species of vetch (Genesis 25:34; 2 Samuel 23:11), common in Syria under the name addas. The red pottage made by Jacob was of lentils (Genesis 25:29-34). They were among the provisions brought to David when he fled from Absalom (2 Samuel 17:28). It is the Ervum lens of Linnaeus, a leguminous plant which produces a fruit resembling a bean.
"LENTILES "(Hebrews ‘adashim), a species of vetch (Genesis 25:34; 2 Samuel 23:11), common in Syria under the name addas. The red pottage made by Jacob was of lentils (Genesis 25:29-34). They were among the provisions brought to David when he fled from Absalom (2 Samuel 17:28).
It is the Ervum lens of Linnaeus, a leguminous plant which produces a fruit resembling a bean.


jQuery - You can link to a CDN of the latest version at Google's Hosted Libraries page.
Font Awesome - Download the latest version from Font Awesome's website.
Include jQuery and Font Awesome in your html file, like so:
<!-- Font Awesome -->
<link rel="stylesheet" href="css/font-awesome.min.css" />
<!-- jQuery -->
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.2.2/jquery.min.js"></script>
NOTE: To use Font Awesome, also include the /fonts/ directory in your project.
First, download quoteShare.js or quoteShare.min.js from this GitHub repository and include it in your html file. Be sure to place it below where you have included jQuery, like so:
<!-- jQuery -->
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.2.2/jquery.min.js"></script>
<!-- quoteShare.js -->
<script src="js/quoteShare.js"></script>
Second, use the quoteShare method on the selector of your choice. For example:
<script>
$(document).ready(function(){
$('p').quoteShare();
});
</script>
The
quoteShare()
method accepts options, enabling you to customize when and how your share button displays on the page.
| Option | Date Type | Default | Description |
|---|---|---|---|
| animation | number |
75 |
Speed of the animation, in milliseconds, with which the popup appears. Set to
0 to disable. |
| backgroundColor | string |
'#55acee' |
The color of the background of the Twitter icon. Default is Twitter's blue. Hex, RGB, and other color codes are accepted. |
| boxShadow | boolean |
true |
A shadow that appears below the menu. Set to false to disable. |
| maxLength | number |
500 |
The maximum number of characters that must be highlighted for the share icon to appear. |
| minLength | number |
1 |
The minimum number of characters that must be highlighted for the share icon to appear. |
| twitterColor | string |
'#ffffff' |
The color of the bird in the Twitter icon. Default is white. Hex, RGB, and other color codes are accepted. |
| twtterElipses | boolean |
true |
If the length of the tweet is 140 characters, quoteShare will abridge excessively long text and add an elipses. Works even if hashtags and a source are included in the tweet. Set to false to disable. |
| twitterHashtags | string |
'' |
A comma separated list of hashtags that accompany the tweet. |
| twitterVia | string |
'' |
A Twitter handle to accompany the tweet. |
In its simplest form, quoteShare is a jQuery method that requires no options. Execute it on the element you wish to make shareable.
$('.example-1').quoteShare();
DEMO: You can highlight this text to share it with quoteShare.
quoteShare also lets you pass options to change the color of the share menu and icons.
$('.example-2').quoteShare({
background: '#ffffff',
twitterColor : '#55acee'
});
DEMO: When you highlight this text, the menu is white and the share icons are colored.
By default, quoteShare will only share highlighted text that is longer than one character and shorter than 114 characters. However, quoteShare provides options to customize this.
$('.example-3').quoteShare({
minLength : 20,
maxLength : 40
});
DEMO: You can only share highlighted text in this paragraph that is between 20 and 40 characters long.
You can remove the box shadow from the share menu.
$('.example-4').quoteShare({
boxShadow : false
});
DEMO: When you highlight this text, the popup will appear without a box shadow.
You can add hashtags or a source Twitter handle to the tweet.
$('.example-5').quoteShare({
twitterHashtags : 'jQuery, Twitter',
twitterVia : 'Harry_Stevens'
});
DEMO: The tweet will include hashtags and a source.
You can change the speed of the animation with which the popup appears. Set it to
0
to disable animation.
1000
equals 1 second.
$('.example-6').quoteShare({
animation : 0,
});
DEMO: The popup will appear immediately, with no animation.
You can change the speed of the animation with which the popup appears. Set it to
0
to disable animation.
1000
equals 1 second.
$('.example-7').quoteShare({
twitterElipses : false,
});
DEMO: quoteShare can abridge excessively long text so that the tweet is 140 characters. However, iftwitterElipses
is set tofalse
, the user will have to edit the tweet before sending it. If you highlight this entire block of text, you will see what happens when you set it tofalse
.


A file descriptor. See ISO/IEC7816-4 File control information (FCI) for more information.
See Also: Inherited members from object.
|
|
Initializes a new instance of the PCSC.Iso7816.FileDescriptor class. |
|
const
|
FILE_SHARE_MODE_MASK | byte (192). Sharemode bit mask. |
|
const
|
FILE_SHARE_MODE_NOTSHAREABLE | byte (0). Non shareable bit. |
|
const
|
FILE_SHARE_MODE_SHAREABLE | byte (64). Shareable bit. |
|
const
|
FILE_TYPE_DF | byte (56). Dedicated file (DF) bit. |
|
const
|
FILE_TYPE_INTERNAL_EF | byte (8). Internal elementary file (EF) bit. |
|
const
|
FILE_TYPE_MASK | byte (184). File type bit mask. |
|
const
|
FILE_TYPE_WORKING_EF | byte (0). Working elementary file (EF) bit. |
| [read-only] | Descriptor | byte . The file descriptor as single byte structure. |
| [read-only] | ExtendedType | ExtendedFileType . Gets the extended file type. |
| [read-only] | ShareMode | FileShareMode . Gets the file sharing mode. |
| [read-only] | Structure | FileStructureInfo . Gets file structure information. |
| [read-only] | Type | FileType . Gets the file type. |
|
static
|
Conversion to System.Byte (Implicit) | Implicitly converts a PCSC.Iso7816.FileDescriptor to a single byte. |
|
static
|
Conversion to PCSC.Iso7816.FileDescriptor (Implicit) | Implicitly converts a single byte to a PCSC.Iso7816.FileDescriptor. |
Initializes a new instance of the PCSC.Iso7816.FileDescriptor class.
Syntax
public FileDescriptor (byte fileDescriptorByte)Parameters
- fileDescriptorByte
- The file descriptor byte that shall be parsed.
Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: PCSC.Iso7816
Assembly: pcsc-sharp (in pcsc-sharp.dll)
Assembly Versions: <IP_ADDRESS>
The file descriptor as single byte structure.
Syntax
public byte Descriptor { get; }Value
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: PCSC.Iso7816
Assembly: pcsc-sharp (in pcsc-sharp.dll)
Assembly Versions: <IP_ADDRESS>
Gets the extended file type.
Syntax
public ExtendedFileType ExtendedType { get; }Value
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: PCSC.Iso7816
Assembly: pcsc-sharp (in pcsc-sharp.dll)
Assembly Versions: <IP_ADDRESS>
Sharemode bit mask.
Value: 192
Syntax
public const byte FILE_SHARE_MODE_MASKRemarks
Documentation for this section has not yet been entered.Requirements
Namespace: PCSC.Iso7816
Assembly: pcsc-sharp (in pcsc-sharp.dll)
Assembly Versions: <IP_ADDRESS>
Non shareable bit.
Value: 0
Syntax
public const byte FILE_SHARE_MODE_NOTSHAREABLERemarks
Documentation for this section has not yet been entered.Requirements
Namespace: PCSC.Iso7816
Assembly: pcsc-sharp (in pcsc-sharp.dll)
Assembly Versions: <IP_ADDRESS>
Shareable bit.
Value: 64
Syntax
public const byte FILE_SHARE_MODE_SHAREABLERemarks
Documentation for this section has not yet been entered.Requirements
Namespace: PCSC.Iso7816
Assembly: pcsc-sharp (in pcsc-sharp.dll)
Assembly Versions: <IP_ADDRESS>
Dedicated file (DF) bit.
Value: 56
Syntax
public const byte FILE_TYPE_DFRemarks
Documentation for this section has not yet been entered.Requirements
Namespace: PCSC.Iso7816
Assembly: pcsc-sharp (in pcsc-sharp.dll)
Assembly Versions: <IP_ADDRESS>
Internal elementary file (EF) bit.
Value: 8
Syntax
public const byte FILE_TYPE_INTERNAL_EFRemarks
Documentation for this section has not yet been entered.Requirements
Namespace: PCSC.Iso7816
Assembly: pcsc-sharp (in pcsc-sharp.dll)
Assembly Versions: <IP_ADDRESS>
File type bit mask.
Value: 184
Syntax
public const byte FILE_TYPE_MASKRemarks
Documentation for this section has not yet been entered.Requirements
Namespace: PCSC.Iso7816
Assembly: pcsc-sharp (in pcsc-sharp.dll)
Assembly Versions: <IP_ADDRESS>
Working elementary file (EF) bit.
Value: 0
Syntax
public const byte FILE_TYPE_WORKING_EFRemarks
Documentation for this section has not yet been entered.Requirements
Namespace: PCSC.Iso7816
Assembly: pcsc-sharp (in pcsc-sharp.dll)
Assembly Versions: <IP_ADDRESS>
Determines whether the specified bits are set.
Syntax
Parameters
- mask
- The a bit mask.
- bits
- The bits to check for.
Returns
true if the specified bits are set; otherwise, false.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: PCSC.Iso7816
Assembly: pcsc-sharp (in pcsc-sharp.dll)
Assembly Versions: <IP_ADDRESS>
Implicitly converts a PCSC.Iso7816.FileDescriptor to a single byte.
Syntax
public static implicit operator byte (FileDescriptor fd)Parameters
- fd
- The file descriptor.
Returns
A file descriptor as byte.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: PCSC.Iso7816
Assembly: pcsc-sharp (in pcsc-sharp.dll)
Assembly Versions: <IP_ADDRESS>
Implicitly converts a single byte to a PCSC.Iso7816.FileDescriptor.
Syntax
public static implicit operator FileDescriptor (byte fd)Parameters
- fd
- The file descriptor as byte.
Returns
A PCSC.Iso7816.FileDescriptor instance as parsed result.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: PCSC.Iso7816
Assembly: pcsc-sharp (in pcsc-sharp.dll)
Assembly Versions: <IP_ADDRESS>
Gets the file sharing mode.
Syntax
public FileShareMode ShareMode { get; }Value
Documentation for this section has not yet been entered.Remarks
Requirements
Gets file structure information.
Syntax
public FileStructureInfo Structure { get; }Value
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: PCSC.Iso7816
Assembly: pcsc-sharp (in pcsc-sharp.dll)
Assembly Versions: <IP_ADDRESS>
Gets the file type.
Syntax
public FileType Type { get; }Value
Documentation for this section has not yet been entered.Remarks
Documentation for this section has not yet been entered.Requirements
Namespace: PCSC.Iso7816
Assembly: pcsc-sharp (in pcsc-sharp.dll)
Assembly Versions: <IP_ADDRESS>


Similar, web based go clients: http://www.lifein19x19.com/forum/viewtopic.php?f=18&t=7236&sid=1771766182385033adc5f821f80e967b EidoGo ---------- EidoGo is one of the originals in this space. It is a robust and fully featured client. The layout is a fixed size though, so it won't adapt well to different display configurations: http://eidogo.com/ http://senseis.xmp.net/?EidoGo License: AGPLv3 JGoBoard ------------ JGoBoard is a nice looking http://static.jgoboard.com/sgf.html http://senseis.xmp.net/?JGoBoard http://jgoboard.com/downloads/ found these via: https://www.google.com/search?q=sgf+parser+mit&oq=sgf+parser+mit&aqs=chrome..69i57.3047j0j1&sourceid=chrome&es_sm=91&ie=UTF-8#q=sgf+parser+mit&start=10 http://en.wikibooks.org/wiki/Computer_Go/Writing_an_SGF_Parser These are some newer ones (to me) that look promising: http://senseis.xmp.net/?WGoJsPlayer http://wgo.waltheri.net/player http://wgo.waltheri.net/demo/player/1 http://uniwebgo.com/demo/ http://jeudego.org/maxiGos/?lang=en http://jeudego.org/maxiGos/_maxigos/_sample/alone/alone.php?mxL=en *2013.02.09 09:52:18 similar project: https://github.com/kelleyvanevert/jsgo


mcc -C -W 'webapp:ADCIRC_Animator_V1.1,CONFIG:/var/folders/s9/8765fz9n3xd2jn8jj_1p41mw0000gn/T/ADCIRC_Animator_V1.1_properties4451845634327159886.xml' -d /Users/bblanton/GitHub/BrianOBlanton/adcirc_util/adcircAnimator/ADCIRC_Animator_V1.1 -v /Users/bblanton/GitHub/BrianOBlanton/adcirc_util/adcircAnimator/adcircAnimator.mlapp Compiler version: 8.1 (R2020b) Analyzing file dependencies. Warning: Your deployed application may fail because file or folder paths not present in the deployed environment may be included in your MATLAB startup file. Use the MATLAB function "isdeployed" in your MATLAB startup file to determine the appropriate execution environment when including file and folder paths, and recompile your application. Parsing file "/Users/bblanton/GitHub/BrianOBlanton/adcirc_util/adcircAnimator/adcircAnimator.mlapp" (referenced from command line). Deleting temporary MEX authorization files... Removing: '/var/folders/s9/8765fz9n3xd2jn8jj_1p41mw0000gn/T/1190-de48-dc6c-148c_23851.auth'. Removing: '/var/folders/s9/8765fz9n3xd2jn8jj_1p41mw0000gn/T/bb19-9c2b-743d-6c42_23851.auth'. Removing: '/var/folders/s9/8765fz9n3xd2jn8jj_1p41mw0000gn/T/13cd-5c8b-26ba-9c1f_23851.auth'. Elapsed packaging time was: 13 seconds.


{{ define "main" }} {{ partial "site/breadcrumbs.html" . }}
Selected publications produced by Global Governance Lab members are listed on this page. Publications include journal articles, books and book chapters, media coverage, policy briefs and research bulletins.
Selected publications produced by Global Governance Lab members are listed on this page. Publications include journal articles, books and book chapters, media coverage, policy briefs and research bulletins.
{{ $journals := (where $.Site.Data.publications.entries "type" "==" "Journals") }} {{ $journalsCount := len $journals }} {{ if gt $journalsCount 0 }}


CRUEL INTENTIONS (1999)
A film review by Steve Kong Edited by Steve Kong Copyright 1999 Steve Kong
Cruel Intentions is one of those films that you'll like if there is someone in the film you enjoy watching. Else, the film is a somewhat toned down and less enjoyable version of Wild Things. For me, I enjoyed the film only because of Sarah Michelle Gellar. I'm sure that there will be flocks of young women who will enjoy the film immensely because of Ryan Phillippe.
Cruel Intentions is loosely based on "Les Liaisons Dangereuses" by Choderlos de Laclos. The film starts off with an intriguing shot; it's a helicopter shot aimed directly at the ground, the only things we see are white motion-blurred objects flying by. It took me a few seconds to realize what I was looking at, and when I did, I knew this was foreshadowing for something that was going to happen sometime later in the film.
Sabastian (Ryan Phillippe) is a bored guy, who can bed just about any girl. The only girl he wants to bed, and can't, is his stepsister Katherine (Sarah Michelle Gellar).  Sex is just a game that these two have mastered it. They turn their attention towards outsiders; they are cruel and know that they can use sex against others. Other people's misery is their pleasure. In a game, Katherine bets Sabastian that he can't bed the daughter of the new headmaster of their school. A self-proclaimed virgin-till-she-meets-the-right-guy, Annette (Reese Witherspoon) is the ultimate challenge for Sabastian. If Sabastian is able to sleep with Annette, then he gets the ultimate prize: a night with Katherine. If he can't, then Katherine gets his prized possession: his sports car.
Cruel Intentions is, by all means, an uneven film. The performances, music, film score, and mood were all uneven. The only thing that is solid is the cinematography by Theo Van de Sande (Blade).
Performance-wise Gellar and Phillippe put in decent, if a bit sterile, performances. Both of them hit their parts right on and are believable as conniving and evil. Selma Blair does not fare as well. Blair's performance is the sore thumb of the whole film. Her character was just too offbeat and strange, she did not fit into the film and every time she took to the screen it drew me out of the film and into the state of thinking, "Does she think she's in There's Something About Mary?" The one performer that was fabulous was Resse Witherspoon.
 Still, this film is not for the younger teenage crowd – which the producers and studio seem to be taking aim at. Cruel Intentions is one of those films that tries hard to entertain and only accomplishes the task halfway. The script and direction by Roger Kumble is mediocre at best. There's a film that I kept thinking is similar to Cruel Intentions and that film is Wild Things. Wild Things didn't take itself so seriously, and in the end Wild Things was more enjoyable. Catch Cruel Intentions at a matinee showing, else, wait for video.
--- Steve Kong<EMAIL_ADDRESS>recipe for a hard boiled review: one egg, two cups water, a pot, a helluva attitude, and a guy who loves the cinema. i'm your hard boiled movie guide.
http://boiledmovies.sbay.com/
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


|
||||||||||
| PREV NEXT | FRAMES NO FRAMES |
| Packages that use AbstractAnimation | |
|---|---|
| org.apache.batik.anim | |
| org.apache.batik.bridge | Provides an API for mapping and maintaining consistency between the SVG DOM tree and the GVT tree. |
| Uses of AbstractAnimation in org.apache.batik.anim |
|---|
| Subclasses of AbstractAnimation in org.apache.batik.anim | |
|---|---|
class |
ColorAnimation
An animation class for 'animateColor' animations. |
class |
InterpolatingAnimation
An abstract animation class for those animations that interpolate values. |
class |
MotionAnimation
An animation class for 'animateMotion' animations. |
class |
SetAnimation
An animation class for 'set' animations. |
class |
SimpleAnimation
An animation class for 'animate' animations. |
class |
TransformAnimation
An animation class for 'animateTransform' animations. |
| Fields in org.apache.batik.anim declared as AbstractAnimation | |
|---|---|
AbstractAnimation |
AnimationEngine.Sandwich.animation
The top-most animation in the sandwich. |
protected AbstractAnimation |
AbstractAnimation.higherAnimation
The animation that is higher in the sandwich. |
protected AbstractAnimation |
AbstractAnimation.lowerAnimation
The animation that is lower in the sandwich. |
AbstractAnimation |
AnimationEngine.Sandwich.lowestAnimation
The bottom-most animation in the sandwich. |
| Methods in org.apache.batik.anim with parameters of type AbstractAnimation | |
|---|---|
void |
AnimationEngine.addAnimation(AnimationTarget target,
short type,
String ns,
String an,
AbstractAnimation anim)
Adds an animation to the document. |
protected AnimationEngine.AnimationInfo |
AnimationEngine.getAnimationInfo(AbstractAnimation anim)
Returns the AnimationInfo for the given AbstractAnimation. |
protected void |
AnimationEngine.moveToBottom(AbstractAnimation anim)
Moves the given animation to the bottom of the sandwich. |
protected void |
AnimationEngine.moveToTop(AbstractAnimation anim)
Moves the given animation to the top of the sandwich. |
protected void |
AnimationEngine.pushDown(AbstractAnimation anim)
Moves the animation down the sandwich such that it is in the right position according to begin time and document order. |
void |
AnimationEngine.removeAnimation(AbstractAnimation anim)
Removes an animation from the document. |
void |
AnimationEngine.removeFill(AbstractAnimation anim)
Invoked to indicate that this timed element has had its fill removed. |
void |
AnimationEngine.sampledAt(AbstractAnimation anim,
float simpleTime,
float simpleDur,
int repeatIteration)
Invoked to indicate that this timed element has been sampled at the given time. |
void |
AnimationEngine.sampledLastValue(AbstractAnimation anim,
int repeatIteration)
Invoked to indicate that this timed element has been sampled at the end of its active time, at an integer multiple of the simple duration. |
void |
AnimationEngine.toActive(AbstractAnimation anim,
float begin)
Invoked to indicate an animation became active at the specified time. |
void |
AnimationEngine.toInactive(AbstractAnimation anim,
boolean isFrozen)
Invoked to indicate that this timed element became inactive. |
| Uses of AbstractAnimation in org.apache.batik.bridge |
|---|
| Fields in org.apache.batik.bridge declared as AbstractAnimation | |
|---|---|
protected AbstractAnimation |
SVGAnimationElementBridge.animation
The animation object that provides the values for the animation. |
| Methods in org.apache.batik.bridge that return AbstractAnimation | |
|---|---|
protected abstract AbstractAnimation |
SVGAnimationElementBridge.createAnimation(AnimationTarget t)
Creates the animation object for the animation element. |
protected AbstractAnimation |
SVGAnimateTransformElementBridge.createAnimation(AnimationTarget target)
Creates the animation object for the animation element. |
protected AbstractAnimation |
SVGAnimateMotionElementBridge.createAnimation(AnimationTarget target)
Creates the animation object for the animation element. |
protected AbstractAnimation |
SVGSetElementBridge.createAnimation(AnimationTarget target)
Creates the animation object for the animation element. |
protected AbstractAnimation |
SVGAnimateColorElementBridge.createAnimation(AnimationTarget target)
Creates the animation object for the animation element. |
protected AbstractAnimation |
SVGAnimateElementBridge.createAnimation(AnimationTarget target)
Creates the animation object for the animation element. |
|
||||||||||
| PREV NEXT | FRAMES NO FRAMES |


cogen.core.sockets
Socket-only coroutine operations and Socket wrapper.
Really - the only thing you need to know for most stuff is
the Socket class.
-
class cogen.core.sockets._fileobject(sock, mode='rb', bufsize=-1, close=False)
Bases: object
Faux file object attached to a socket object.
-
bufsize
-
close()
-
closed
- True if the file is closed
-
fileno()
-
flush()
-
mode
-
read()
-
readline()
-
readlines()
-
softspace
-
write()
-
writelines()
-
cogen.core.sockets.getdefaulttimeout()
-
cogen.core.sockets.setdefaulttimeout(timeout)
- Set the default timeout used by the socket wrapper
(Socket class)
-
class cogen.core.sockets.Socket(*a, **k)
Bases: object
A wrapper for socket objects, sets nonblocking mode and
adds some internal bufers and wrappers. Regular calls to the usual
socket methods return operations for use in a coroutine.
So you use this in a coroutine like:
sock = Socket(family, type, proto) # just like the builtin socket module
yield sock.read(1024)
Constructor details:
Socket([family[, type[, proto]]]) -> socket object
Open a socket of the given type. The family argument specifies the
address family; it defaults to AF_INET. The type argument specifies
whether this is a stream (SOCK_STREAM, this is the default)
or datagram (SOCK_DGRAM) socket. The protocol argument defaults to 0,
specifying the default protocol. Keyword arguments are accepted.
A socket object represents one endpoint of a network connection.
-
accept(**kws)
Accept a connection. The socket must be bound to an address and
listening for connections. The return value is a pair (conn, address)
where conn is a new socket object usable to send and receive data on the
connection, and address is the address bound to the socket on the other
end of the connection.
Example:
{{{
conn, address = yield mysock.accept()
}}}
-
bind(*args)
- Bind the socket to _address_. The socket must not already be bound.
(The format of _address_ depends on the address family)
-
close()
- Close the socket. All future operations on the socket object will
fail. The remote end will receive no more data (after queued data is
flushed). Sockets are automatically closed when they are garbage-collected.
-
connect(address, **kws)
- Connect to a remote socket at _address_.
-
fileno()
- Return the socket’s file descriptor
-
getpeername()
- Return the remote address to which the socket is connected.
-
getsockname()
- Return the socket’s own address.
-
gettimeout()
- Return the associated timeout value.
-
listen(backlog)
- Listen for connections made to the socket. The _backlog_ argument
specifies the maximum number of queued connections and should be at
least 1; the maximum value is system-dependent (usually 5).
-
makefile(mode='r', bufsize=-1)
- Returns a special fileobject that has corutines instead of the usual
read/readline/write methods. Will work in the same manner though.
-
recv(bufsize, **kws)
- Receive data from the socket. The return value is a string
representing the data received. The amount of data may be less than the
ammount specified by _bufsize_.
-
send(data, **kws)
- Send data to the socket. The socket must be connected to a remote
socket. Ammount sent may be less than the data provided.
-
sendall(data, **kws)
- Send data to the socket. The socket must be connected to a remote
socket. All the data is guaranteed to be sent.
-
sendfile(file_handle, offset=None, length=None, blocksize=4096, **kws)
-
setblocking(val)
-
setsockopt(*args)
- Set the value of the given socket option. Same as the usual socket
method.
-
settimeout(to)
- Set a timeout on blocking socket operations. The value argument can
be a nonnegative float expressing seconds, timedelta or None.
-
shutdown(*args)
- Shut down one or both halves of the connection. Same as the usual
socket method.
-
class cogen.core.sockets.SendFile(file_handle, sock, offset=None, length=None, blocksize=4096, **kws)
Bases: cogen.core.sockets.SocketOperation
Uses underling OS sendfile (or equivalent) call or a regular memory copy
operation if there is no sendfile.
You can use this as a WriteAll if you specify the length.
Usage:
yield sockets.SendFile(file_object, socket_object, 0)
# will send till send operations return 0
yield sockets.SendFile(file_object, socket_object, 0, blocksize=0)
# there will be only one send operation (if successfull)
# that meas the whole file will be read in memory if there is
#no sendfile
yield sockets.SendFile(file_object, socket_object, 0, file_size)
# this will hang if we can't read file_size bytes
#from the file
-
blocksize
-
file_handle
-
finalize()
-
length
-
offset
-
position
-
process(sched, coro)
-
sent
-
class cogen.core.sockets.Recv(sock, len=4096, **kws)
Bases: cogen.core.sockets.SocketOperation
Example usage:
yield sockets.Read(socket_object, buffer_length)
buffer_length is max read size, BUT, if if there are buffers from ReadLine
return them first.
-
buff
-
finalize()
-
len
-
process(sched, coro)
-
class cogen.core.sockets.Send(sock, buff, **kws)
Bases: cogen.core.sockets.SocketOperation
Write the buffer to the socket and return the number of bytes written.
-
buff
-
finalize()
-
process(sched, coro)
-
sent
-
class cogen.core.sockets.SendAll(sock, buff, **kws)
Bases: cogen.core.sockets.SocketOperation
Run this operation till all the bytes have been written.
-
buff
-
finalize()
-
process(sched, coro)
-
sent
-
class cogen.core.sockets.Accept(sock, **kws)
Bases: cogen.core.sockets.SocketOperation
Returns a (conn, addr) tuple when the operation completes.
-
addr
-
cbuff
-
conn
-
finalize()
-
process(sched, coro)
-
class cogen.core.sockets.Connect(sock, addr, **kws)
Bases: cogen.core.sockets.SocketOperation
-
addr
-
conn
-
connect_attempted
-
finalize()
-
process(sched, coro)
-
class cogen.core.sockets.SocketOperation(sock, **kws)
Bases: cogen.core.events.TimedOperation
This is a generic class for a operation that involves some socket call.
A socket operation should subclass WriteOperation or ReadOperation, define a
run method and call the __init__ method of the superclass.
-
cleanup(sched, coro)
-
coro
-
fileno()
-
flags
-
last_update
-
sock
-
exception cogen.core.sockets.SocketError
Bases: exceptions.Exception
Raised when a socket has a error flag (in epoll or select)
-
exception cogen.core.sockets.ConnectionClosed
Bases: cogen.core.sockets.SocketError
Raised when the other peer has closed connection.


This text should be pushed down below the green rectangle. (There is a rectangle(0px, 0px, 0px, 1em) shape-inside CSS property on the green rectangle.)
This text should be pushed down below the green rectangle. (There is a rectangle(0px, 0px, 1em, 0px) shape-inside CSS property on the green rectangle.)
This text should be pushed down below the green rectangle. (There is a circle(0px at 0px 0px) shape-inside CSS property on the green rectangle.)
This text should be pushed down below the green rectangle. (There is an ellipse(0px 1em at 0px 0px) shape-inside CSS property on the green rectangle.)
This text should be pushed down below the green rectangle. (There is an ellipse(1em 0px at 0px 0px) shape-inside CSS property on the green rectangle.)
This text should be pushed down below the green rectangle. (There is a polygon(0px 0px) shape-inside CSS property on the green rectangle.)
This text should be pushed down below the green rectangle. (There is a polygon(0px 0px, 1em 0px) shape-inside CSS property on the green rectangle.)
A dimension of every shape-inside on this page is defined to 0. Based on the CSS Exclusions specification: The 'shape-inside' property adds one or more exclusion areas to the element's wrapping context.
This modifies the normal rectangular shape of the content area to a possibly non-rectangular wrapping area. The exclusion areas are defined by subtracting the shape from the element's content area.
Every text on this page should be pushed down below its green rectangle.


--- title: Talia Epstein date: 1998-07-06T10:00:00.000Z city: Sydney thinkLotrRules: Of course ---
Hi Jeremy! I really like your home page! The best part is where my name is mentioned (hehe, joking). But it's really good. Cya, Talia. :o


| Path: | extra/Console.rdoc |
| Last Update: | Mon May 14 10:50:30 -0700 2012 |
Win32::Console - Win32 Console and Character Mode Functions
This module implements the Win32 console and character mode functions. They give you full control on the console input and output, including: support of off-screen console buffers (eg. multiple screen pages)
- reading and writing of characters, attributes and whole portions of the screen - complete processing of keyboard and mouse events - some very funny additional features :)
Those functions should also make possible a port of the Unix‘s curses library; if there is anyone interested (and/or willing to contribute) to this project, e-mail me. Thank you.
Allocates a new console for the process. Returns C<nil> on errors, a nonzero value on success. A process cannot be associated with more than one console, so this method will fail if there is already an allocated console. Use Free to detach the process from the console, and then call Alloc to create a new console. See also: C<Free>
Example:
Win32::Console::Alloc()
Gets or sets the current console attribute. This attribute is used by the Write method.
Example:
attr = console.Attr() console.Attr(FG_YELLOW | BG_BLUE)
Closes a shortcut object. Note that it is not "strictly" required to close the objects you created, since the Win32::Shortcut objects are automatically closed when the program ends (or when you elsehow destroy such an object).
Example:
link.Close()
Clear the console, with the specified I<attr> if given, or using ATTR_NORMAL otherwise.
Example:
console.Cls() console.Cls(FG_WHITE | BG_GREEN)
Gets or sets cursor position and appearance. Returns C<nil> on errors, or a 4-element list containing: I<x>, I<y>, I<size>, I<visible>. I<x> and I<y> are the current cursor position; …
Example:
x, y, size, visible = console.Cursor() # Get position only x, y = console.Cursor() console.Cursor(40, 13, 50, 1) # Set position only console.Cursor(40, 13) # Set size and visibility without affecting position console.Cursor(-1, -1, 50, 1)
Displays the specified console on the screen. Returns C<nil> on errors, a nonzero value on success.
Example:
console.Display()
Fills the specified number of consecutive attributes, beginning at I<col>, I<row>, with the value specified in I<attribute>. Returns the number of attributes filled, or C<nil> on errors. See also: C<FillChar>.
Example:
console.FillAttr(FG_BLACK | BG_BLACK, 80*25, 0, 0)
Fills the specified number of consecutive characters, beginning at I<col>, I<row>, with the character specified in I<char>. Returns the number of characters filled, or C<nil> on errors. See also: C<FillAttr>.
Example:
console.FillChar("X", 80*25, 0, 0)
Flushes the console input buffer. All the events in the buffer are discarded. Returns C<nil> on errors, a nonzero value on success.
Example:
console.Flush()
Detaches the process from the console. Returns C<nil> on errors, a nonzero value on success. See also: C<Alloc>.
Example:
Win32::Console::Free()
Sends a break signal of the specified I<type> to the specified I<processgroup>. I<type> can be one of the following constants:
CTRL_BREAK_EVENT CTRL_C_EVENT
they signal, respectively, the pressing of Control + Break and of Control + C; if not specified, it defaults to CTRL_C_EVENT. I<processgroup> is the pid of a process sharing the same console. If omitted, it defaults to 0 (the current process), which is also the only meaningful value that you can pass to this function. Returns C<nil> on errors, a nonzero value on success.
Example:
# break this script now Win32::Console::GenerateCtrlEvent()
Returns the number of unread input events in the console‘s input buffer, or C<nil> on errors. See also: C<Input>, C<InputChar>, C<PeekInput>, C<WriteInput>.
Example:
events = console.GetEvents()
Returns an array of informations about the console (or C<nil> on errors), which contains:
* columns (X size) of the console buffer. * rows (Y size) of the console buffer. * current column (X position) of the cursor. * current row (Y position) of the cursor. * current attribute used for C<Write>. * left column (X of the starting point) of the current console window. * top row (Y of the starting point) of the current console window. * right column (X of the final point) of the current console window. * bottom row (Y of the final point) of the current console window. * maximum number of columns for the console window, given the current buffer size, font and the screen size. * maximum number of rows for the console window, given the current buffer size, font and the screen size.
See also: Attr, Cursor, Size, Window, MaxWindow.
Example:
info = console.Info() puts "Cursor at #{info[3]}, #{info[4]}."
Reads an event from the input buffer. Returns an array of values, which depending on the event‘s nature are:
The array will contain: * event type: 1 for keyboard * key down: TRUE if the key is being pressed, FALSE if the key is being released * repeat count: the number of times the key is being held down * virtual keycode: the virtual key code of the key * virtual scancode: the virtual scan code of the key * char: the ASCII code of the character (if the key is a character key, 0 otherwise) * control key state: the state of the control keys (SHIFTs, CTRLs, ALTs, etc.)
The array will contain:
* event type: 2 for mouse * mouse pos. X: X coordinate (column) of the mouse location * mouse pos. Y: Y coordinate (row) of the mouse location * button state: the mouse button(s) which are pressed * control key state: the state of the control keys (SHIFTs, CTRLs, ALTs, etc.) * event flags: the type of the mouse event
This method will return nil on errors. Note that the events returned are depending on the input Mode of the console; for example, mouse events are not intercepted unless ENABLE_MOUSE_INPUT is specified. See also: GetEvents, InputChar, Mode, PeekInput, WriteInput.
Example:
event = console.Input()
Reads and returns I<number> characters from the console input buffer, or nil on errors. See also: Input, Mode.
Example:
key = console.InputChar(1)
Gets or sets the input code page used by the console. Note that this doesn‘t apply to a console object, but to the standard input console. This attribute is used by the Write method. See also: OutputCP.
Example:
codepage = Win32::Console::InputCP() Win32::Console::InputCP(437)
Returns the size of the largest possible console window, based on the current font and the size of the display. The result is nil on errors, otherwise a 2-element list containing col, row.
Example:
maxCol, maxRow = console.MaxWindow()
Gets or sets the input or output mode of a console. I<flags> can be a combination of the following constants:
ENABLE_LINE_INPUT ENABLE_ECHO_INPUT ENABLE_PROCESSED_INPUT ENABLE_WINDOW_INPUT ENABLE_MOUSE_INPUT ENABLE_PROCESSED_OUTPUT ENABLE_WRAP_AT_EOL_OUTPUT
For more informations on the meaning of those flags, please refer to the L<"Microsoft‘s Documentation">.
Example:
mode = console.Mode() console.Mode(ENABLE_MOUSE_INPUT | ENABLE_PROCESSED_INPUT)
Returns the number of the buttons on your mouse, or nil on errors.
Example:
puts "Your mouse has #{Win32::Console::MouseButtons()} buttons."
Creates a new console object. The first form creates a handle to a standard channel, I<standard_handle> can be one of the following:
STD_OUTPUT_HANDLE STD_ERROR_HANDLE STD_INPUT_HANDLE
The second form, instead, creates a console screen buffer in memory, which you can access for reading and writing as a normal console, and then redirect on the standard output (the screen) with Display. In this case, you can specify one or both of the following values for I<accessmode>:
GENERIC_READ GENERIC_WRITE
which are the permissions you will have on the created buffer, and one or both of the following values for I<sharemode>:
FILE_SHARE_READ FILE_SHARE_WRITE
which affect the way the console can be shared. If you don‘t specify any of those parameters, all 4 flags will be used.
Example:
stdout = Win32::Console.new(STD_OUTPUT_HANDLE) stderr = Win32::Console.new(STD_ERROR_HANDLE) stdin = Win32::Console.new(STD_INPUT_HANDLE) buffer = Win32::Console.new() buffer = Win32::Console.new(GENERIC_READ | GENERIC_WRITE)
Gets or sets the output code page used by the console. Note that this doesn‘t apply to a console object, but to the standard output console. See also: InputCP.
Example:
codepage = Win32::Console::OutputCP() Win32::Console::OutputCP(437)
Does exactly the same as Input, except that the event read is not removed from the input buffer. See also: GetEvents, Input, InputChar, Mode, WriteInput.
Example:
event = console.PeekInput()
Reads the specified I<number> of consecutive attributes, beginning at I<col>, I<row>, from the console. Returns the attributes read (a variable containing one character for each attribute), or nil on errors. You can then pass the returned variable to WriteAttr to restore the saved attributes on screen. See also: ReadChar, ReadRect.
Example:
colors = console.ReadAttr(80*25, 0, 0)
Reads the specified I<number> of consecutive characters, beginning at I<col>, I<row>, from the console. Returns a string containing the characters read, or nil on errors. You can then pass the returned variable to WriteChar to restore the saved characters on screen. See also: ReadAttr, ReadRect.
Example:
chars = console.ReadChar(80*25, 0, 0)
Reads the content (characters and attributes) of the rectangle specified by I<left>, I<top>, I<right>, I<bottom> from the console. Returns a string containing the rectangle read, or nil on errors. You can then pass the returned variable to WriteRect to restore the saved rectangle on screen (or on another console). See also: ReadAttr, ReadChar.
Example:
rect = console.ReadRect(0, 0, 80, 25)
[cleft, ctop, cright, cbottom]
Moves a block of data in a console buffer the block is identified by I<left>, I<top>, I<right>, I<bottom>, while I<row>, I<col> identify the new location of the block. The cells left empty as a result of the move are filled with the character I<char> and attribute I<attr>. Optionally you can specify a clipping region with I<cleft>, I<ctop>, I<cright>, I<cbottom>, so that the content of the console outside this rectangle are unchanged. Returns nil on errors, a nonzero value on success.
Example:
# scrolls the screen 10 lines down, filling with black spaces console.Scroll(0, 0, 80, 25, 0, 10, " ", FG_BLACK | BG_BLACK)
Redirects a standard handle to the specified console. I<standard_handle> can have one of the following values:
STD_INPUT_HANDLE STD_OUTPUT_HANDLE STD_ERROR_HANDLE
Returns nil on errors, a nonzero value on success.
Example:
console.Select(STD_OUTPUT_HANDLE)
Gets or sets the console buffer size.
Example:
x, y = console.Size() console.Size(80, 25)
Gets or sets the title bar the string of the current console window.
Example:
title = console.Title() console.Title("This is a title")
Gets or sets the current console window size. If called without arguments, returns a 4-element list containing the current window coordinates in the form of I<left>, I<top>, I<right>, I<bottom>. To set the window size, you have to specify an additional I<flag> parameter: if it is 0 (zero), coordinates are considered relative to the current coordinates; if it is non-zero, coordinates are absolute.
Example:
left, top, right, bottom = console.Window() console.Window(1, 0, 0, 80, 50)
Writes I<string> on the console, using the current attribute, that you can set with Attr, and advancing the cursor as needed. This isn‘t so different from Perl‘s "print" statement. Returns the number of characters written or nil on errors. See also: WriteAttr, WriteChar, WriteRect.
Example:
console.Write("Hello, world!")
Writes the attributes in the string I<attrs>, beginning at I<col>, I<row>, without affecting the characters that are on screen. The string attrs can be the result of a ReadAttr function, or you can build your own attribute string; in this case, keep in mind that every attribute is treated as a character, not a number (see example). Returns the number of attributes written or nil on errors. See also: Write, WriteChar, WriteRect.
Example:
console.WriteAttr($attrs, 0, 0) # note the use of chr()... attrs = (FG_BLACK | BG_WHITE).chr() * 80 console.WriteAttr(attrs, 0, 0)
Writes the characters in the string attr, beginning at col, row, without affecting the attributes that are on screen. The string chars can be the result of a ReadChar function, or a normal string. Returns the number of characters written or nil on errors. See also: Write, WriteAttr, WriteRect.
Example:
console.WriteChar("Hello, worlds!", 0, 0)
Pushes data in the console input buffer. I<(event)> is a list of values, for more information see Input. The string chars can be the result of a ReadChar function, or a normal string. Returns the number of characters written or nil on errors. See also: Write, WriteAttr, WriteRect.
Example:
console.WriteInput(event)
Writes a rectangle of characters and attributes (contained in rect) on the console at the coordinates specified by left, top, right, bottom. rect can be the result of a ReadRect function. Returns nil on errors, otherwise a 4-element list containing the coordinates of the affected rectangle, in the format left, top, right, bottom. See also: Write, WriteAttr, WriteChar.
Example:
console.WriteRect(rect, 0, 0, 80, 25)
The following constants are defined in the namespace of Win32::Console::Constants and are brought into the current namespace when the module is required:
BACKGROUND_BLUE BACKGROUND_GREEN BACKGROUND_INTENSITY BACKGROUND_RED CAPSLOCK_ON CONSOLE_TEXTMODE_BUFFER ENABLE_ECHO_INPUT ENABLE_LINE_INPUT ENABLE_MOUSE_INPUT ENABLE_PROCESSED_INPUT ENABLE_PROCESSED_OUTPUT ENABLE_WINDOW_INPUT ENABLE_WRAP_AT_EOL_OUTPUT ENHANCED_KEY FILE_SHARE_READ FILE_SHARE_WRITE FOREGROUND_BLUE FOREGROUND_GREEN FOREGROUND_INTENSITY FOREGROUND_RED LEFT_ALT_PRESSED LEFT_CTRL_PRESSED NUMLOCK_ON GENERIC_READ GENERIC_WRITE RIGHT_ALT_PRESSED RIGHT_CTRL_PRESSED SCROLLLOCK_ON SHIFT_PRESSED STD_INPUT_HANDLE STD_OUTPUT_HANDLE STD_ERROR_HANDLE
Additionally, these other constants are also added to your current namespace when requiring the module:
FG_BLACK FG_BLUE FG_LIGHTBLUE FG_RED FG_LIGHTRED FG_GREEN FG_LIGHTGREEN FG_MAGENTA FG_LIGHTMAGENTA FG_CYAN FG_LIGHTCYAN FG_BROWN FG_YELLOW FG_GRAY FG_WHITE BG_BLACK BG_BLUE BG_LIGHTBLUE BG_RED BG_LIGHTRED BG_GREEN BG_LIGHTGREEN BG_MAGENTA BG_LIGHTMAGENTA BG_CYAN BG_LIGHTCYAN BG_BROWN BG_YELLOW BG_GRAY BG_WHITE ATTR_NORMAL ATTR_INVERSE
ATTR_NORMAL is set to gray foreground on black background (DOS‘s standard colors).
Documentation for the Win32 Console and Character mode Functions can be found on Microsoft‘s site at this URL:
www.microsoft.com/msdn/sdk/platforms/doc/sdk/win32/sys/src/conchar.htm
A reference of the available functions is at:
www.microsoft.com/msdn/sdk/platforms/doc/sdk/win32/sys/src/conchar_34.htm
* 0.031 (24 Sep 1999) * Fixed typo in GenerateCtrlEvent(). * Converted and added pod documentation (from Jan Dubois <jand@activestate.com>). * 0.03 (07 Apr 1997) * Added "GenerateCtrlEvent" method. * The PLL file now comes in 2 versions, one for Perl version 5.001 (build 110) and one for Perl version 5.003 (build 300 and higher, EXCEPT 304). * added an installation program that will automatically copy the right version in the right place.
* First public release.
Aldo Calpini<EMAIL_ADDRESS>Perl module
Gonzalo Garramuņo<EMAIL_ADDRESS>Ruby Port
Thanks to: Jesse Dougherty, Dave Roth, ActiveWare, and the Perl-Win32-Users community.
This program is FREE; you can redistribute, modify, disassemble, or even reverse engineer this software at your will. Keep in mind, however, that NOTHING IS GUARANTEED to work and everything you do is AT YOUR OWN RISK - I will not take responsibility for any damage, loss of money and/or health that may arise from the use of this program!
This is distributed under the terms of Larry Wall‘s Artistic License.


pip_services3_messaging.queues.IMessageReceiver module¶
pip_services3_messaging.queues.IMessageReceiver¶
Interface for message receivers.
- copyright
Conceptual Vision Consulting LLC 2018-2019, see AUTHORS for more details.
- license
MIT, see LICENSE for more details.
-
class
pip_services3_messaging.queues.IMessageReceiver.
IMessageReceiver
¶ Bases:
abc.ABC
Callback interface to receive incoming messages.
Example:
class MyMessageReceiver(IMessageReceiver): def receive_message(self, envelop, queue): print "Received message: " + envelop.get_message_as_string() messageQueue = MemoryMessageQueue() messageQueue.listen("123", MyMessageReceiver()) messageQueue.open("123") messageQueue.send("123", MessageEnvelope(None, "mymessage", "ABC")) # Output in console: "ABC"
-
receive_message
(message: pip_services3_messaging.queues.MessageEnvelope.MessageEnvelope, queue: <module 'pip_services3_messaging.queues.IMessageQueue' from '/pip_services3_messaging/queues/IMessageQueue.py'>)¶ Receives incoming message from the queue. :param message: an incoming message :param queue: a queue where the message comes from
-


UNENDING, as its life runs short and inevitably becomes nothing, It remains. As unchangingly radiant as the sun,
it persists.
Life is nothing to the truly faithful. The Day is eternal.
Welcome to this website. Here I will investigate the nature of mind in poetry. I invite you to read at your leisure.
The light shines backward from my eyes
My mind shines backward into the past
Everything in it is illusory; though it appears to be present, it is not.
The light is present.
It is the light of existence, which shines in the abyss.
Navigate.Mind
Mind is all that you perceive.
You are not mind.
Mind is everywhere you look.
It is everything you touch.

Moments pass by, and I recall my nature. Realizing that I am limited, I abandon all hope...
I am the witness. I am within the garden.
I am executor of will.
Will is my power. It is an instrument worthy of God. [And I? Who am I?]
The mind, electromagnetic artifice of nature, living consciousness
the horns of a snail,
the body itself is its vessel, is its artificer.
Mind is a body of electromagnetic organs
functioning as a tool with which I manipulate reality
[or the Real manipulates Itself]
The holy ghost
Mind is real
I am real
Mind is vast and complex
Mind is me.
In mind, there is perception, and there is motion.
We practice awareness exercise to unite them
We may live in their chaotic entanglement
The broadest jungle, home to all manner of beasts
The Jungle of Immortal Day
When will the night come? Maybe it never will.
The Day rules this land. The Sun is our ruler.
Who can rule us, but the Sun? Who can guide us? Who show us?
The Sun is the ruler of Day, and Darkness rules the Night.
In the dark, I am like nothing.
Only sensation, vibration, linked
by no trace of image, echoes in void.
Cold is everywhere, and nothing lives
save my fragile form, and even that fades
Perhaps it is futile to remain here. Nothing can be achieved.
A Fire might illumine this space.
The Sun is absent; a Fire in its stead may prove Night's Vigor.
May bring proof to Night's Vitality!
May lift me from my poverty into the revealed glory of light and dark.
Value plays itself onto the dead trees, stones, snow.
Mist begins to form
The Fire cackles. It belches, and leaps about explosively
reveling merely in its existence.
At the break of dawn, I witness the first rays of deep orange.
I am made whole, again.


Andy In Winter of 2015, Andy found a small-shared space in Boyle Heights, Los Angeles. Native to Boyle Heights, Andy and Amy thought of opening a space where students were able to come in and do homework, a tutoring meet up space, and also provide a leave one take one comic book stand. We wanted to open up Cake Girl, a community-based bakery serving those in the neighborhood. Cake girl provides a space for those in the community while offering allergy-friendly pastry items.
Amy She grew up in the neighborhood of El Sereno, from the same district and neighbor to Boyle Heights. Her passion for baking came from helping her father prep in the family kitchen as a child. Her father’s influence has inspired her to take chances, to work hard, and to follow her passion for pastries and baking. In 2012, she founded Cake Girl, an allergy-friendly home-based bakery. She catered to baby showers, birthdays, weddings and local coffee shops. After years of baking in a tiny kitchen, it was time for her to expand into a new bigger space.


Every space is different. A single cancellation policy does not fit all booking types. Hosts can choose the appropriate policy that works best for their space and business. One of the following cancellation policies chosen by Host will be applied to each listing, except for On-Demand Parking.
For a full refund of fees, cancellations must be made a full 24 hours prior to listing’s local check in time (or 3:00 PM if not specified) on the day of check in. For example, if check-in is on Friday, cancel by Thursday of that week before check in time.
If the renter cancels less than 24 hours before check-in, the first night is non-refundable.
If the renter arrives and decides to leave early, the accommodation fees for the nights not spent 24 hours after the official cancellation are fully refunded.
For a full refund of fees, cancellations must be made five full days prior to listing’s local start time (or 3:00 PM if not specified) on the day of check in. For example, if check-in is on Friday, cancel by the previous Sunday before check in time.
If the renter cancels less than 5 days in advance, the first night is non-refundable but 50% of the accommodation fees for remaining nights will be refunded.
If the renter decides to vacate early, 50% of the booking fees for the nights not spent 24 hours after the cancellation occurs are refunded.
For a full refund of booking fees, cancellations must be made within 48 hours of booking and at least 14 full days prior to listing’s local check-in time (or 3:00 PM if not specified) on the day of check-in.
For a 50% refund of booking fees, cancellations must be made 7 full days prior to listing’s local check in time (or 3:00 PM if not specified) on the day of check in, otherwise no refund. For example, if check-in is on Friday, cancel by Friday of the previous week before check in time.
If the renter cancels less than 7 days in advance or decides to leave early after check-in, the nights not spent are not refunded.
Bookings are non-refundable, regardless of your use or non-use of the Booking and regardless of any circumstance surrounding the use or non-use of a Booking (i.e., traffic or weather delays, cancellation of a related event).
*Cancellation and refund policies are subject to change*


Forget Traveling like a Tourist
Let's face it, traveling while abroad can get expensive and most touring companies are booked. There are times
when you have to either cancel or change the date of the excursion because over-crowding is a facotr in some
destinations. That is why I am offering a way for locals and tourist to enter into a mutually benefecial
contract. Phones will be provided for locals to get in contact with tourist that are looking for a ride or an
escursion last minute.
- How it works?
- Download the TourDifferent App
- Search by category such as ride or Excursion
- After locating a match, use the messaging feature to negotiate pricing.
- Is it Safe?
- Every local will go through a screening proces.
- Includes a background check with local and international officials.
- After screening is complete, they will have in-person interview.
- Why try it?
- You can beat the normal schedules and time constraints.
- Experience local culture beyond your resort.
- Give your traveling companion's memories they won't forget.


{% extends "global/Page.html" %} {% load staticfiles otree %} {% load i18n %} {# ****************************************************************************************************************** #} {# *** STYLES *** #} {# ****************************************************************************************************************** #} {% block styles %} {% endblock %} {# ****************************************************************************************************************** #} {# *** TITLE *** #} {# ****************************************************************************************************************** #} {% block title %} {% trans "Results" %} {% endblock %} {# ****************************************************************************************************************** #} {# *** CONTENT *** #} {# ****************************************************************************************************************** #} {% block content %}
{% blocktrans trimmed with list_to_pay_part1=list_to_pay_part1 %} For the individual decision part,the computer has randomly chosen list {{ list_to_pay_part1 }} to be paid. The following row in list {{ list_to_pay_part1 }} has been selected. You made the following choice: {% endblocktrans %}
| {% trans "Option A" %} | {% trans "Option B" %} | |
|---|---|---|
|
{{ hi }} {% trans "with a probability of " %}{{ p|floatformat:1 }}%, {{ lo }} {% trans "otherwise" %} |
{% if option_to_pay_part1 == 'A' %}
|
{{ sp }} {% trans "with a probability of " %}100.0% {% trans "(sure payoff)" %} |
{% blocktrans trimmed with option_to_pay_part1=option_to_pay_part1 %} As indicated above, you decided to opt for option {{ option_to_pay_part1 }} in this decision. {% endblocktrans %}
{% if option_to_pay_part1 == "A" %}{% blocktrans trimmed %} For the lottery, one of the two possible outcomes has been randomly realized based on the corresponding probabilities. {% endblocktrans %}
{% endif %}{% blocktrans trimmed with payoff_part1=payoff_part1 %} Your payoff for the individual decision part equals {{ payoff_part1 }}. {% endblocktrans %}
{% blocktrans trimmed with list_to_pay=list_to_pay %} For the group decision part, the computer has randomly chosen list {{ list_to_pay }} to be paid. The following row in list {{ list_to_pay }} has been selected. You made the following choice: {% endblocktrans %}
{% blocktrans trimmed with list_to_pay=list_to_pay %} The computer has randomly chosen list {{ list_to_pay }} to be paid. The following row in list {{ list_to_pay }} has been selected. You are number {{ id_self }} in the group and you chose {{ option_to_pay_p }}. Group member {{ id_other1 }} chose {{ option_to_pay_p1 }} and group member {{ id_other2 }} chose {{ option_to_pay_p2 }}. {% endblocktrans %}
| {% trans "Option A" %} | #} {##} {# | {% trans "Option B" %} | #} {#
|---|---|---|
| #}
{# {{ hi }} {% trans "with a probability of " %}{{ p|floatformat:1 }}%, #} {# {{ lo }} {% trans "otherwise" %}#} {# | #}
{##}
{# #}
{# #}
{# {% if option_to_pay_p == 'A' %}#}
{# #}
{# #}
{# #}
{# #}
{# {% elif option_to_pay_p == 'B' %}#}
{# #}
{# #}
{# #}
{# #}
{# {% endif %}#}
{# | #}
{##}
{# #}
{# #}
{# {{ sp }} {% trans "with a probability of " %}100.0% #} {# {% trans "(sure payoff)" %}#} {# | #}
{#
{% blocktrans trimmed with list_to_pay=list_to_pay %} Your group (with the majority voting rule) made the following choice: {% endblocktrans %}
| {% trans "Option A" %} | {% trans "Option B" %} | |
|---|---|---|
|
{{ hi }} {% trans "with a probability of " %}{{ p|floatformat:1 }}%, {{ lo }} {% trans "otherwise" %} |
{% if option_to_pay == 'A' %}
|
{{ sp }} {% trans "with a probability of " %}100.0% {% trans "(sure payoff)" %} |
{% blocktrans trimmed with option_to_pay=option_to_pay %} As indicated above, your group decided to opt for option {{ option_to_pay }} in this decision. {% endblocktrans %}
{% if option_to_pay == "A" %}{% blocktrans trimmed %} For the lottery, one of the two possible outcomes has been randomly realized based on the corresponding probabilities. {% endblocktrans %}
{% endif %}{% blocktrans trimmed with payoff_part2=payoff_part2 %} Your group received a payoff of {{ group_payoff }}. Hence, your, as well as the other two group members', payoff in this task is {{ payoff_part2 }} which includes your starting balance of {{ endowment }}. {% endblocktrans %}
#} {# {% blocktrans trimmed with payoff=payoff %}#} {# Thus, your total earnings from the experiment is {{ payoff }}.#} {# {% endblocktrans %}#} {#
#} {#


General
| What? | Road scooter (50 ccm) |
| Who? | Anyone with standard driver's license |
| When? | Book your session via phone |
| Where? | Bratislava – city centre |
| How much? | 449 SKK (14.99 EUR) / day |
How do I rent a scooter?
| 1. | Book your session and agree on pick-up location, call +421 949 178 789, +421 903 264 949 or send an email to<EMAIL_ADDRESS>|
| 2. | Pick-up the scooter on agreed time and location, bring your driver's licence and one other photo ID (standard driver's licence is sufficient for operating 50 cmm scooters) |
| 3. | Sign the rental contract |
| 4. | You will be given all neccessary information and instructions including emergency contact |
| 5. | We will provide you with helmet and of course all papers of evidence |
| 6. | Return scooter on agreed time and location |
Rental price for one scooter
(valid from 24.6.2008)
| Day | KM limit (each additional km = 5 SKK) |
Day rental (SKK / EUR) |
| Monday - Thursday | 120 km | 449,- / 14.90 |
| Friday - Sunday | 120 km | 499,- / 16.60 |
| Number of days | Discount |
| 2 days | 3% |
| 3 days | 6% |
| 4 days | 9% |
| 5 days | 12% |
Contact
Požičaj Si Skúter
Dostojevského rad 21811 09 Bratislava
0949 178 789, 0903 264 949
rezervacie@pozicajsiskuter.sk


The Book Café
Home
Registration Form
Books
Writer's Corner
Contact
About us
Login
Writer's corner
Category
Project Name
Category
Project Name
Category
Project Name
Category
Project Name
Category
Project Name
Category
Project Name
Writer'Spot
Click here to dive into the beautiful world of creative writing


Vue.js: it's easier than you think...
Hello world, {{ greet }}
Author
Title
Add
Please provide some data.


My Left Foot (1989)
Grade: 73
"My Left Foot" is based on a true story, the life of Christy Brown. Born with cerebral palsy in a lower middle class Irish family, Brown overcomes severe physical handicaps and local prejudice to become a noted painter.
"My Left Foot" is the only limb that works for Brown. The other leg and both arms are useless. His face is eternally caught in an extreme grimace, and he can only speak with difficulty. He writes, paints, and moves about using only his left foot.
"My Left Foot" isn't completely a story of triumph over handicaps. There are many painful scenes of setbacks for Brown, at first when he is unable to communicate, and later when he is unable to find the romantic love he craves. He can be verbally abusive, and sometimes he drinks too much. He is not above self-pity either. These unhappy scenes probably didn't help at the box office, but they validate the film.
Daniel Day Lewis plays Christy Brown, and deservedly won a Best Actor Oscar for his performance. Lewis is possibly the best actor of our generation, and the quality and variety of his film roles is impressive. He was a fop in "A Room With a View", a philanderer in "The Unbearable Lightness of Being", and an impassioned prisoner in "In the Name of the Father", all of them outstanding films.
In supporting roles, Brenda Fricker is excellent as Brown's mother. She won an Academy Award for Best Supporting Actress. Ray McAnally is Brown's father, an unemployed bricklayer who struggles with his role as head of the household. Fiona Shaw plays a sunny social worker and arts patron who helps Christy face the world.
While "My Left Foot" is a very good film, it is not without flaws. There is a bar-room fight scene played for laughs, which is perhaps requisite to films based in Ireland, but doesn't work in this case. Also, the happy ending seems artificial, even if it is a true story.
<EMAIL_ADDRESS>http://members.tripod.com/~Brian_Koller/movies.html
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


| 857 | (A) | and there als hungere es hote hurtis are febiłł |
| 861 | (C) | And þer as hongur is hote . hertes are febułł |
| 847 | (D) | And ther as hungur is hote þe hertis are feble |
| 824 | (E) | & there þat hunger is hoot . strengħt is but feeble . |
| (Ex) | ---- no text ---- | |
| 877 | (L) | & þer as hunger is hote hertes ben feble |
| 798 | (P) | And þare þare hungre es hote hertes er faynte |
| 832 | (U) | And there os hunger is hote / hertes arn ful feble |
| (V) | ---- no text ---- |


--- layout: example categories: example/v1.0.0 version: v1.0.0 title: Custom tooltip styles with CSS description: Using a class on the map object to customize popup and tooltip themes tags: - tooltips ---


Retrieval system for COVID-19 related papers based on
CORD19 dataset
{% block leftbar %} {% endblock %}
Insights (Based on the tasks on
kaggle
)
Select
Search Results
{% block scripts %} {% endblock %}


Sebastiano Nicolussi Golo
P.O. Box 35 (MaD)
University of Jyväskylä
FI-40014 Finland
I have been a postdoc at the Department of Mathematics and Statistics of the University of Jyväskylä in Finland (EU), under the supervision of Katrin Fässler and of Enrico Le Donne.
My main areas of research are:
- Metric Geometry,
- Geometric Measure Theory,
- Lie Group Theory,
- sub-Riemannian Geometry,
- Analysis on Metric Spaces,
- (a little bit in) Harmonic Analysis.
Primarily, I study Lie groups equipped with non-Riemannian distances such as Carnot-Carathéodory distances. Carnot-Carathéodory Geometry, also called sub-Riemannian Geometry, deals with geometric spaces of fractal nature arising from several contexts, such as Hyperbolic Geometry, Geometric Group Theory, Theory of Hypoelliptic Operators and Control Theory.
I obtained a double PhD degree in 2017 from the University of Jyväskylä (Finland, EU) and from the University of Trento (Italy, EU), under the supervision of Enrico Le Donne and Francesco Serra Cassano. I later worked in Birmingham (UK) with Alessio Martini for one year, and in Padova (IT, EU) with Davide Vittone for one year and a half.
Since September 2023, I am taking a break from the academic career.
If you want to know more about me, here is my CV. If you want to contact me, you can write me an email to<EMAIL_ADDRESS>My ORCID ID is: 0000-0002-3773-6471.
Special Pages
- A tentative bibliographic list for BV functions on Carnot groups
- Interactions between Geometric measure theory, Singular integrals, and PDE
Trimester Program (January 10 – April 22, 2022), Bonn - Jyväskylä Geometric Analysis Seminar
- Lettura della sera
- GeA: seminario di Geometria e Analisi a Padova.
- Sub-Riemannian Geometry and Beyond, III:
A gist on Lie groups in Pisa.
(Postponed because of Covid-19 pandemy)
Introductory courses:19 May 2020 - 23 May 2020; http://crm.sns.it/event/462/
The conference:25 May 2020 - 29 May 2020; http://crm.sns.it/event/452/ - Miniworkshop Geometric Measure Theory in Padova.
- Latest in Geometric Analysis. Celebration of Pekka Koskela’s 59th birthday: in Będlewo (Poland), 24.11.2019 - 30.11.2019
- Didattica: “Analisi Matematica 1” per Ingegneria Meccanica, tenuto da Fabio Paronetto.
Publications
Preprints
- “Polarised Lie groups contactomorphic to stratified groups”
(with A. Ottazzi)
[arXiv] - “Quasiregular mappings between subRiemannian manifolds”
(with C.-Y. Guo, M. Williams)
[arXiv] - “From homogeneous metric spaces to Lie groups”
(with M. G. Cowling, V. Kivioja, E. Le Donne, A. Ottazzi )
[arXiv]
Published papers
- “Jet spaces on Carnot groups”
(with B. Warhurst)
Accepted in Revista Matemática Iberoamericana (2023)
[arXiv]
I have written some python code to compute those jet spaces: see the page on github. - “Nilpotent groups and biLipschitz embeddings into L1”
(with S. Eriksson-Bique, C. Gartland, E. Le Donne, L. Naples)
International Mathematics Research Notices, Volume 2023, Issue 12, June 2023, Pages 10759–10797
[Paper] [arXiv] - “Lipschitz functions on submanifolds in Heisenberg groups”
(with A. Julia and D.Vittone)
International Mathematics Research Notices, Volume 2023, Issue 9, May 2023, Pages 7399–7422
[Paper] [arXiv]
- “Lipschitz Carnot-Carathéodory structures and their limits”
(with G. Antonelli and E. Le Donne)
Journal of Dynamical and Control Systems (2022)
[Paper] [arXiv] - “Metric equivalences of Heintze groups and applications to classifications in low dimension”
(with V. Kivioja and E. Le Donne)
Illinois Journal of Mathematics Vol. 66, Issue 1, (Apr 2022) , pgs 91-121
[Paper] [arXiv] - “Area of intrinsic graphs and coarea formula in Carnot Groups”
(with A. Julia and D. Vittone)
Mathematische Zeitschrift, 301, 1369–1406 (2022).
[Paper] [arXiv] [cvgmt] - “Spectral multipliers and wave equation for sub-Laplacians: lower bounds of Euclidean type”
(with A. Martini, D. Müller)
Journal of the European Mathematical Society, 25 (2023), no. 3, pp. 785–843
[Paper] [arXiv] - “Nowhere differentiable intrinsic Lipschitz graphs”
(with A. Julia and D. Vittone)
Bulletin of the London Mathematical Society, Volume 53, Issue 6, December 2021, Pages 1766-1775
[Paper] [arXiv] - “Intrinsic rectifiability via flat cones in the Heisenberg group”
(with A. Julia)
Accepted in Annali della Scuola Normale Superiore di Pisa, Classe di Scienze (2021)
[Paper] [arXiv] [cvgmt] - “Sub-Finsler horofunction boundaries of the Heisenberg group”
(with N. Fisher)
Analysis and Geometry in Metric Spaces, Volume 9, Issue 1 (2021)
[Paper] [arXiv] - “Area-minimizing cones in the Heisenberg group \(\mathbb{H}^1\)”
(with M. Ritoré)
Annales Academiæ Scientiarum Fennicæ, Vol. 46 No. 2 (2021)
[Paper] [arXiv] - “Metric Lie groups admitting dilations”
(with E. Le Donne)
Arkiv för Matematik Vol. 59, Issue 1, (Apr 2021) , pgs 125-163
[Paper] [arXiv] [cvgmt] - “The Bernstein problem for Lipschitz intrinsic graphs in the Heisenberg group”
(with F. Serra Cassano)
Calculus of Variations and Partial Differential Equations, 58, 141 (2019)
[Paper] [arXiv] [cvgmt] - “The Besicovitch covering property in the Heisenberg group revisited”
(with S. Rigot)
The Journal of Geometric Analysis, 29, 3345–3383 (2019)
[Paper] [arXiv] - “Some remarks on contact variations in the first Heisenberg group”
Ann. Acad. Sci. Fenn. Math., 43, 311–335 (2018)
[Paper] [arXiv] [cvgmt] - “Regularity properties of spheres in homogeneous groups”
(with E. Le Donne)
Trans. Amer. Math. Soc., 370, 2057-2084 (2018).
[Paper] [arXiv] [cvgmt] - “Topics in the geometry of non-Riemannian lie groups”
PhD Thesis, University of Jyväskylä, 2017
[Online] - “Asymptotic behavior of the Riemannian Heisenberg group and its horoboundary”
(with E. Le Donne, A. Sambusetti)
Ann. Mat. Pura Appl., Volume 196, Issue 4, pp 1251–1272 (2017)
[Paper] [arXiv] [cvgmt] - “A historical account on characterizations of C^1-manifolds in Euclidean spaces by tangent cones”
(with F. Bigolin)
J. Math. Anal. Appl. 2014
[Paper]
Collaborators and Friends
Francesco Bigolin
Michael G. Cowling
Damian Dąbrowski
Moon Duchin
Nate Fisher
Katrin Fässler
Chang-Yu Guo
Ville Kivioja
Enrico Le Donne
Alessio Martini
Detlef Müller
Tuomas Orponen
Alessandro Ottazzi
Séverine Rigot
Manuel Ritoré
Andrea Sambusetti
Raul Serapioni
Francesco Serra Cassano
Michele Villa
Ben Warhurst
Marshall Williams


2021/05/23 19:15:57 Scraping https://github.com/arduino-libraries/SpacebrewYun.git
2021/05/23 19:15:58 Checking out tag: 1.0.0
2021/05/23 19:15:59 Arduino Lint has suggestions for possible improvements:
Click to expand Arduino Lint report
Linting library in ${git_clones_folder}/github.com/arduino-libraries/SpacebrewYun
WARNING: No license file found. See:
https://docs.github.com/en/free-pro-team@latest/github/creating-cloning-and-archiving-repositories/licensing-a-repository#detecting-a-license
(Rule LD002)
WARNING: No example sketches found. Please provide examples. See:
https://arduino.github.io/arduino-cli/latest/library-specification/#library-examples (Rule LD004)
Linter results for project: 0 ERRORS, 2 WARNINGS
-------------------
2021/05/23 19:15:59 Checking out tag: 1.0.1
2021/05/23 19:16:00 Arduino Lint has suggestions for possible improvements:
Click to expand Arduino Lint report
Linting library in ${git_clones_folder}/github.com/arduino-libraries/SpacebrewYun
WARNING: No license file found. See:
https://docs.github.com/en/free-pro-team@latest/github/creating-cloning-and-archiving-repositories/licensing-a-repository#detecting-a-license
(Rule LD002)
Linter results for project: 0 ERRORS, 1 WARNINGS
-------------------
Linting sketch in ${git_clones_folder}/github.com/arduino-libraries/SpacebrewYun/examples/inputOutput
Linter results for project: no errors or warnings
-------------------
Linting sketch in ${git_clones_folder}/github.com/arduino-libraries/SpacebrewYun/examples/spacebrewBoolean
Linter results for project: no errors or warnings
-------------------
Linting sketch in ${git_clones_folder}/github.com/arduino-libraries/SpacebrewYun/examples/spacebrewRange
Linter results for project: no errors or warnings
-------------------
Linting sketch in ${git_clones_folder}/github.com/arduino-libraries/SpacebrewYun/examples/spacebrewString
Linter results for project: no errors or warnings
-------------------
Linter results for projects: 0 ERRORS, 1 WARNINGS
2021/05/23 19:16:00 Checking out tag: 1.0.2
2021/05/23 19:16:00 Arduino Lint has suggestions for possible improvements:
Click to expand Arduino Lint report
Linting library in ${git_clones_folder}/github.com/arduino-libraries/SpacebrewYun
WARNING: No license file found. See:
https://docs.github.com/en/free-pro-team@latest/github/creating-cloning-and-archiving-repositories/licensing-a-repository#detecting-a-license
(Rule LD002)
Linter results for project: 0 ERRORS, 1 WARNINGS
-------------------
Linting sketch in ${git_clones_folder}/github.com/arduino-libraries/SpacebrewYun/examples/inputOutput
Linter results for project: no errors or warnings
-------------------
Linting sketch in ${git_clones_folder}/github.com/arduino-libraries/SpacebrewYun/examples/spacebrewBoolean
Linter results for project: no errors or warnings
-------------------
Linting sketch in ${git_clones_folder}/github.com/arduino-libraries/SpacebrewYun/examples/spacebrewRange
Linter results for project: no errors or warnings
-------------------
Linting sketch in ${git_clones_folder}/github.com/arduino-libraries/SpacebrewYun/examples/spacebrewString
Linter results for project: no errors or warnings
-------------------
Linter results for projects: 0 ERRORS, 1 WARNINGS


[1]
Intuitive, easy-to-use interface; solid and reliable routing; No external volume control
[2]
Big Screen, Easy to use; No Traffic Updates..


ONLINE APPENDIX:Leaders or Followers? Measuring Political Responsiveness in the U.S. Congress Using Social Media Data. Pablo Barberá, Patrick Egan, John Jost, Jonathan Nagler, and Joshua Tucker


Write codes with heart. Pursue clean, simplified and extremely elegant codes. Agree with concepts in <Refactoring: Improving the Design of Existing Code> and <Clean Code: A Handbook of Agile Software Craftsmanship>.
Be familiar with codes already had, to keep consistent with the style and use.
Highly reusable, no duplicated codes or configurations.
Delete codes out of use in time.
Contributor Covenant Submitting of Conduct
Make sure all the test cases are passed, Make sure mvn clean install can be compiled and tested successfully.
Make sure the test coverage rate is not lower than the dev branch.
Make sure to check codes with Checkstyle. codes that violate check rules should have special reasons. Find checkstyle template from sharding-sphere/src/resources/sharding_checks.xml, please use checkstyle 8.8 to run the rules.
Contributor Covenant Code of Conduct
Use linux line separators.
Keep indents (including blank lines) consistent with the previous one.
Keep one blank line after class definition.
No meaningless blank lines.
Use meaningful class, method and variable names, avoid to use abbreviate.
Return values are named with result; Variables in the loop structure are named with each; Replace each with entry in map.
Exceptions when catch are named with ex; Exceptions when catch but do nothing are named with ignored.
Name property files with camel-case and lowercase first letters.
Split codes that need to add notes with it into small methods, which are explained with method names.
Have constants on the left and variable on the right in = and equals conditional expressions; Have variable on the left and constants on the right in greater than and less than conditional expressions.
Design class as final class expect abstract class for extend.
Make nested loop structures a new method.
Order of members definition and parameters should be consistent during classes and methods.
Use guard clauses in priority.
Minimize the access permission for classes and methods.
Private method should be just next to the method in which it is used; writing private methods should be in the same as the appearance order of private methods.
No null parameters or return values.
Replace if else return and assign statement with ternary operator in priority.
Replace constructors, getters, setter methods and log variable with lombok in priority.
Use LinkedList in priority. Use ArrayList for use index to get element only.
Use capacity based Collection such as ArrayList, HashMap must indicate initial capacity to avoid recalculate capacity.
Use English in all the logs and javadoc.
Include Javadoc, todo and fixme only in the comments.
Only public classes and methods need javadoc, other methods, classes and override methods do not need javadoc.
Contributor Covenant Unit Test of Conduct
Test codes and production codes should follow the same kind of code of conduct.
Without particular reasons, test cases should be fully covered.
Every test case need precised assertion.
Environment preparation codes should be separate from test codes.
Only those that relate to junit Assert, hamcrest CoreMatchers and Mockito can use static import.
For single parameter asserts, assertTrue, assertFalse, assertNull and assertNotNull should be used.
For multiple parameter asserts, assertThat should be used.
For accurate asserts, try not to use not, containsString to make assertions.
Actual values of test cases should be named actualXXX, expected values expectedXXX.
Class for test case and @Test annotation do not need javadoc.


Web design basics
Making and editing shapes
Shapes have an endless variety of characteristics, each communicating different messages to your audience. At our event you will learn how to create and edit your own shapes.
Our event id devoted to design and devoplment of high-quality interface and increase of modern gadjets' usability. Share your experience and learn something new at Intense Event!
Shapes have an endless variety of characteristics, each communicating different messages to your audience. At our event you will learn how to create and edit your own shapes.
3D graphics introduce a new advantage in modern web design as well as in any design in particular. Intense Event offers its visitors a variety of 3D graphics masterclasses to try their skills in this sphere.
Intense event offers you a perfect opportunity to study basics of web design and create your first project by drawing a composition in modern design programs or improve it.
Learn more about the speakers of Intense Event
John Doe
Software Developer
John is an expert in development of high-quality and reliable software for a wide variety of platforms including portable gadgets, PC, and web.
July Mao
Support Operator
Since beginning of her career, July has worked in several big companies as a Technical Support Operator, helping people who have IT issues.
Bernard Show
Creative Director
Bernard is a full-time creative director in the international media holding, and his experience and qualification are unbeaten.


| GAME INFO · BACKGROUND · SCREENSHOTS · DOWNLOADS · FORUMS · MOD SDK |
INTRO DEF FILES SHIP DESIGN WEAPON DESIGN CUSTOM MISSIONS |
Starshatter is a space-sim modder's dream platform. Because Starshatter was designed from the ground up to support so many different play styles - from space fighter combat to airborne strikes to starship battles to fleet tactical encounters - you can use it to create mods for just about any popular science fiction universe you can think of. Creating a new mod can be as simple as importing some new ship models, editing a few text files that define ship and mission parameters, and running the game. Starshatter includes a "Custom Mission" selection screen that allows the end user to play any mod that is installed in the game directory. Starshatter is still in development. At the moment, mod support is limited to creating new ship designs, new weapons effects, and new custom missions. When the game is complete, you will be able to create Total Conversion packages that replace the GUI art, fonts, HUD, and campaign data with custom content. To get started on a mod now, download Starshatter and the Magic modeling tool from the DOWNLOADS PAGE of the official website. Then create the following directories in the game install directory:
|
|||||


Santa wants to meet your pet! Humane society hosting Christmas photoshoots
The events will be happening at Ren's Pets in Kitchener and Waterloo
by Erin AndersonSanta Claus loves all the good boys and girls - whether they walk on two legs, or four!
Calla Spencer is Senior Manager of Marketing and Communications for the Humane Society of Kitchener-Waterloo and Stratford-Perth.
"We are bringing back our Pet Pics with Santa. We're very excited to be partnering again with Ren's Pets in both Waterloo and in Kitchener. And this year, we're really excited to be launching a new location at Fido's Playground in Stratford."
If you're going to partake, you do need to keep some things in mind.
"Make sure your pet is comfortable in a busy setting, with other pets around. We ask that all pets be on-leash or in a carrier. Preferably - not an extendable leash."
Photos are $10 - and you can have as many as you'd like.
"If you'd like to be in the pictures with your pet, or just have your pet with Santa, that's no problem at all. No appointments are required, you can just show up on the day and it's first-come first-serve."
Spencer said last year, about 80 people showed up with their pets to have photos taken with Santa.
"We had a variety of animals. We've had anything from cats and dogs, all the way from a snake show up for pet pics with Santa. So we're glad that Santa is normally reptile-friendly as well."
You can see a list of the locations and times below.
Ren's Pets Waterloo
Saturday, November 30 - 10 a.m. to 4 p.m.
Sunday, December 1 - 11 a.m. to 3 p.m.
Ren's Pets Kitchener
Saturday, December 7 - 10 a.m. to 4 p.m.
Sunday, December 8 - 11 a.m. to 3 p.m.
Fido's Playground Stratford
Saturday, December 14 - 12 p.m. to 3 p.m.
Sunday, December 15 - 12 p.m. to 3 p.m.


We seem to have encountered some kind of unexpected error, as you can see from above ZA HANDO has erased part of the text


org.tensorics.core.tensor
Interfaces
Mappable
MappableTensor
Scalar
Tensor
TensorBuilder
Tensoric
TensorView
VerificationCallback
Classes
AbstractScalar
AbstractTensor
AbstractTensorBuilder
BroadcastedTensorView
Coordinates
ImmutableScalar
ImmutableTensor
ImmutableTensor.Builder
Position
PositionPair
Positions
Positions.DimensionStripper
Shape
Shape.Builder
Shapes
TensorPair


Symbol Index for "Actual Resource For Activity"
Symbol Index for diagram
"Actual Resource For Activity"
Actual Resource For Activity (Class)
ARA/Temporality (Generalization Node)
Physical Resource For Activity (Class)
Resource For Activity (Class)
Resource Type For Activity (Class)
RFA/actuality (Generalization Node)
Temporal Resource For Activity (Class)


In Devops we’re global connected with
Welcome to DevOps Session.
Read the Mozilla Manifesto to learn even more about the values and principles that guide the pursuit of our mission.


Awesome Landing Page
Plant Trees
Make Friends
Profit
Newsletter
Sign up to our newsletter to receive Awesome news about fresh air.
I accept the
terms and conditions.
x
?


Full Stack Web Developer
ResumeI’m a passionate software developer with the innovative and creative mindset of an entrepreneur. I have experience building dynamic web applications in JavaScript, Ruby on Rails, React, Redux, and HTML/CSS. I love the battle of developing an idea into existence, and forging the bridge between conceptualization and a tangible, impactful product. Programming has been my outlet for problem-solving and creative expression.
Fume
Fume is a ORM (Object Relational Management) and MVC (Model View Controller) framework written in Ruby. ControllerBase provides a base controller class, and Router provides basic routing capablitlties that renders corresponding views.


To construct the investment universe which consists of US large cap stocks, first in coarse universe selection, we exclude stocks without fundamental data and the price is below 5. A universe of 100 stocks is selected based on the dollar volume. In fine universe selection, we pick 50 stocks from the coarse universe with the highest market cap.
We create SymbolData
class and use RollingWindow
to store the price data for symbols returned by fine universe.
The lookback period is 252 trading days. First, we request history data to initialize the RollingWindow for the added symbols and update it's value with the closing price every day in OnData().
The standard deviation is the typical statistic used to measure volatility. It is defined as the square root of the average variance of the data from its mean. We use the closing price series in RollingWindow to calculate the volatility.
The trading logic is we go long 5 stocks with the lowest volatility and liquidate stocks in the portfolio which does not in the lowest volatility list. The portfolio is rebalanced at the first trading day each month.


WITNESS LIST Business & Commerce Committee March 13, 2003 - 9:00A Report on Data received as a result of SB 310 ON: Byckovski, J'ne (Texas Department of Insurance), Austin, TX Montemayor, Jose (Texas Department of Insurance), Austin, TX Presley, Philip (Texas Department of Insurance), Austin, TX