Guidance
Departmental advice on planning and providing study programmes for students aged 16 to 19.
Ref: DFE-00011-2016 PDF , 378KB , 14 pages
This departmental advice applies to the academic years 2015 to 2016 and 2016 to 2017.
It is for:
It applies to all providers of 16 to 19 education, including:
It is also relevant to organisations providing traineeships .
Departmental advice helps you understand how to comply with the law or explains what our policies mean in practice. You do not have to follow the advice.
Published: 13 August 2014
Updated: 20 January 2016
From: Department for Education
Part of: Curriculum and qualifications


BOWFINGER (1999)
Rating: 3 stars (out of 4.0) ******************************** Key to rating system: 2.0 stars - Debatable 2.5 stars - Some people may like it 3.0 stars - I liked it 3.5 stars - I am biased in favor of the movie 4.0 stars - I felt the movie's impact personally or it stood out ********************************* A Movie Review by David Sunga
Directed by: Frank Oz
Written by Steve Martin
Starring: Steve Martin, Eddie Murphy, Heather Graham
Synopsis: In this comedy small-time moviemaker Bowfinger (Steve Martin) dreams of creating his first movie but is locked out by the big entertainment monopolies. One day Bowfinger is 49 years old and still hasn't accomplished his dream, so he pulls out his live savings, grabs a B-movie script about aliens taking over the world, assembles a no-pay crew of misfits, dreamers, and illegal immigrants and takes the plunge.
When paranoid big-name action star Kit Ramsey (Eddie Murphy) refuses to do the film, Bowfinger hits upon a novel solution: to film Ramsey without his knowing it and use a geeky double named Jiff (also played by Eddie Murphy) to act the rest of the scenes. Will Bowfinger's alien film CHUBBY RAIN ever make it out of production?
Opinion: Amazing. What a great week for movies! Whether you see THE IRON GIANT, DICK, DEEP BLUE SEA, THE SIXTH SENSE or BOWFINGER you can't lose. They're all good.
Steve Martin is known by his fans as a comedian, but in this one Martin plays the straight man while the comedy is left to Murphy and jibes at the Hollywood moviemaking system. It works. Murphy is hilarious both as paranoid star Kit Ramsey, who thinks he's seeing aliens in the corners of his eyes, and as Jiff, the dimwitted video renter who must try to appear like an action hero.
Heather Graham does a realistic job portraying an actress who can't act. Federal Express, and Starbucks also make noticeable appearances.
BOWFINGER is funny. Whimsical, yes, but get ready to chuckle your socks off and smile for a good 90 minutes.
Reviewed by David Sunga August 15, 1999
Copyright © 1999 by David Sunga This review and others like it can be found at THE CRITIC ZOO: http://www.criticzoo.com email<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Vocabulary: Geographic Vocabulary Management
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No points to display.
| Name | URI | Admin Code | Country Code | Latitude | Longitude |
|---|


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DOM Elements
The sortable-column
elements should work the same way as a columns
array.
Type of Fruit
{{value}}
|
[
{ "fruit":"apple", "alice": 4, "bill": 10, "casey": 2 },
{ "fruit":"banana", "alice": 0, "bill": 4, "casey": 0 },
{ "fruit":"grape", "alice": 2, "bill": 3, "casey": 5 },
{ "fruit":"pear", "alice": 4, "bill": 2, "casey": 8 },
{ "fruit":"strawberry", "alice": 0, "bill": 14, "casey": 0 }
]
If data is only specified using arrays and column information isn't available, column names are ascending integers.
Note: If columns are named, then data
must also name columns within the rows. This is intentional to
avoid reformatting the data
array.
[[ "apple", 4, 10, 2 ],
[ "banana", 0, 4, 0 ],
[ "grape", 2, 3, 5 ],
[ "pear", 4, 2, 8 ],
[ "strawberry", 0, 14, 0 ]]
Binding in DOM Elements
All attributes (excluding name
) in each sortable-column
can be bound to.
{{column2}}
[
{ "fruit":"apple", "alice": 4, "bill": 10, "casey": 2 },
{ "fruit":"banana", "alice": 0, "bill": 4, "casey": 0 },
{ "fruit":"grape", "alice": 2, "bill": 3, "casey": 5 },
{ "fruit":"pear", "alice": 4, "bill": 2, "casey": 8 },
{ "fruit":"strawberry", "alice": 0, "bill": 14, "casey": 0 }
]


FooTable
»
Demos
»
Invoice no.
Date
Amount
CUR
Type
2107052244
02/15/2011
€20,000,000.00
EUR
Standard invoice


Intro to Data Visualization with Matplotlib¶
Why is data visualization important?¶
“A picture is worth a thousand words”
Because of the way the human brain processes information, using charts or graphs to visualize large amounts of complex data is easier than poring over spreadsheets or reports. Data visualization is a quick, easy way to convey concepts in a universal manner – and you can experiment with different scenarios by making slight adjustments.
What is Matplotlib?¶
The matplotlib Python library, developed by John Hunter and many other contributors, is used to create high-quality graphs, charts, and figures. The library is extensive and capable of changing very minute details of a figure.
Some basic concepts and functions provided in matplotlib are
Figure and axes¶
The entire illustration is called a figure and each plot on it is an axes (do not confuse Axes with Axis). The figure can be thought of as a canvas on which several plots can be drawn. We obtain the figure and the axes using the subplots() function
Plotting¶
The very first thing required to plot a graph is data. A dictionary of key-value pairs can be declared, with keys and values as the x and y values. After that, scatter(), bar(), and pie(), along with tons of other functions, can be used to create the plot.
Axis¶
The figure and axes obtained using subplots() can be used for modification. Properties of the x-axis and y-axis (labels, minimum and maximum values, etc.) can be changed using Axes.set()
Anatomy of a Figure¶
A matplotlib visualization is a figure onto which is attached one or more axes. Each axes has a horizontal (x) axis and vertical (y) axis, and the data is encoded using color and glyphs such as markers (for example circles) or lines or polygons (called patches). The figure below annotates these parts of a visualization and was created by Nicolas P. Rougier using matplotlib. The source code can be found in the matplotlib documentation.
Basic Charts / Graphs¶
Line Plot
Histograms
Scatter Plot
Box plots
Bar Plots
Pie Chart
Take a look at data types¶
Import Library¶
import matplotlib.pyplot as plt # plt is the convention, also known as nickname
Line Plot¶
Line Graph: a graph that shows information that is connected in some way (such as change over time)
# <---Fake Data for Plotting---->
# Median ages
ages = [25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35]
# Median Microbiologist Salaries by Age
mib_salary = [38496, 42000, 46752, 49320, 53200, 56000, 62316, 64928, 67317, 68748, 73752]
# Median Pharmacist Salaries by Age
pharma_salary = [45372, 48876, 53850, 57287, 63016,65998, 70003, 70000, 71496, 75370, 83640]
# Median Cader Salaries by Age
bcs_salary = [37810, 43515, 46823, 49293, 53437,56373, 62375, 66674, 68745, 68746, 74583]
Create Simple Line Plot¶
plt.plot(ages, mib_salary)
plt.show()
Add Title, Labels¶
plt.plot(ages, mib_salary)
plt.xlabel('Ages')
plt.ylabel('Median Salary (USD)')
plt.title('Median Salary (USD) by Age')
plt.show()
Comparison¶
# Microbiology
plt.plot(ages, mib_salary)
# Pharmacy
plt.plot(ages, pharma_salary)
plt.xlabel('Ages')
plt.ylabel('Median Salary (USD)')
plt.title('Median Salary (USD) by Age')
plt.show()
Add Legend¶
# Microbiology
plt.plot(ages, mib_salary, label="Microbiology")
# Pharmacy
plt.plot(ages, pharma_salary, label= "Pharmacy")
# BCS
plt.plot(ages, bcs_salary, label= "BCS")
plt.xlabel('Ages')
plt.ylabel('Median Salary (USD)')
plt.title('Median Salary (USD) by Age')
plt.legend()
plt.show()
Legend Position¶
# Microbiology
plt.plot(ages, mib_salary, label="Microbiology")
# Pharmacy
plt.plot(ages, pharma_salary, label= "Pharmacy")
# BCS
plt.plot(ages, bcs_salary, label= "BCS")
plt.xlabel('Ages')
plt.ylabel('Median Salary (USD)')
plt.title('Median Salary (USD) by Age')
plt.legend(loc="best")
plt.show()
Nicely fit in the figure¶
# Microbiology
plt.plot(ages, mib_salary, label="Microbiology")
# Pharmacy
plt.plot(ages, pharma_salary, label= "Pharmacy")
# BCS
plt.plot(ages, bcs_salary, label= "BCS")
plt.xlabel('Ages')
plt.ylabel('Median Salary (USD)')
plt.title('Median Salary (USD) by Age')
plt.legend()
plt.tight_layout()
plt.show()
Customization¶
SEE MORE: https://matplotlib.org/3.2.1/api/_as_gen/matplotlib.pyplot.plot.html
Color
Marker
Marker Size
Line Style
Line width
# Microbiology
plt.plot(ages, mib_salary, label="Microbiology", color="b", linewidth=2, marker='o')
# Pharmacy
plt.plot(ages, pharma_salary, label= "Pharmacy", color="red", linewidth=3, marker='x')
# BCS
plt.plot(ages, bcs_salary, label= "BCS", linewidth=4, linestyle='--')
plt.xlabel('Ages')
plt.ylabel('Median Salary (USD)')
plt.title('Median Salary (USD) by Age')
plt.legend()
plt.tight_layout()
plt.show()
Hex Color¶
# Microbiology
plt.plot(ages, mib_salary, label="Microbiology", color='#444444')
# Pharmacy
plt.plot(ages, pharma_salary, label= "Pharmacy")
# BCS
plt.plot(ages, bcs_salary, label= "BCS", linestyle='--')
plt.xlabel('Ages')
plt.ylabel('Median Salary (USD)')
plt.title('Median Salary (USD) by Age')
plt.legend()
plt.tight_layout()
plt.show()
Font Size¶
# Microbiology
plt.plot(ages, mib_salary, label="Microbiology", color="b", linewidth=2, marker='o')
# Pharmacy
plt.plot(ages, pharma_salary, label= "Pharmacy", color="red", linewidth=3, marker='x')
# BCS
plt.plot(ages, bcs_salary, label= "BCS", linewidth=4, linestyle='--')
plt.xlabel('Ages', fontsize=12)
plt.ylabel('Median Salary (USD)', fontsize=12)
plt.title('Median Salary (USD) by Age', fontsize=12)
plt.legend()
plt.tight_layout()
plt.show()
Figure Size¶
plt.figure(figsize=(10,6))
# Microbiology
plt.plot(ages, mib_salary, label="Microbiology", color="b", linewidth=2, marker='o')
# Pharmacy
plt.plot(ages, pharma_salary, label= "Pharmacy", color="red", linewidth=3, marker='x')
# BCS
plt.plot(ages, bcs_salary, label= "BCS", linewidth=4, linestyle='--')
plt.xlabel('Ages')
plt.ylabel('Median Salary (USD)')
plt.title('Median Salary (USD) by Age')
plt.legend()
plt.tight_layout()
plt.show()
Add Style or Themes¶
# Available styles
plt.style.available
plt.figure(figsize=(10,6))
# plt.style.use("fivethirtyeight")
# Microbiology
plt.plot(age, mib_salary, label="Microbiology", color="b", linewidth=2, marker='o')
# Pharmacy
plt.plot(ages, pharma_salary, label= "Pharmacy", color="red", linewidth=3, marker='x')
# BCS
plt.plot(ages, bcs_salary, label= "BCS", linewidth=4, linestyle='--')
plt.xlabel('Ages')
plt.ylabel('Median Salary (USD)')
plt.title('Median Salary (USD) by Age')
plt.legend()
plt.tight_layout()
plt.show()
Exporting Figure & Put it Together¶
plt.figure(figsize=(10,6))
# plt.style.use("fivethirtyeight")
# Microbiology
plt.plot(ages, mib_salary, label="Microbiology", color="b", linewidth=2, marker='o')
# Pharmacy
plt.plot(ages, pharma_salary, label= "Pharmacy", color="red", linewidth=3, marker='x')
# BCS
plt.plot(ages, bcs_salary, label= "BCS", linewidth=4, linestyle='--')
plt.xlabel('Ages')
plt.ylabel('Median Salary (USD)')
plt.title('Median Salary (USD) by Age')
plt.legend()
plt.tight_layout()
plt.savefig("median_salary.pdf") # .pdf, .png, .jpg, .jepg, .tiff
plt.show()
Subplots¶
In fiction, a subplot is a secondary strand of the plot that is a supporting side story for any story or the main plot. Subplots may connect to main plots, in either time and place or in thematic significance. Subplots often involve supporting characters, those besides the protagonist or antagonist.
fig, ax = plt.subplots(nrows=2, ncols=3)
print(ax)
[[<matplotlib.axes._subplots.AxesSubplot object at 0x7ff633127a90>
<matplotlib.axes._subplots.AxesSubplot object at 0x7ff633193090>
<matplotlib.axes._subplots.AxesSubplot object at 0x7ff6331c75d0>]
[<matplotlib.axes._subplots.AxesSubplot object at 0x7ff6332e8e10>
<matplotlib.axes._subplots.AxesSubplot object at 0x7ff63337f5d0>
<matplotlib.axes._subplots.AxesSubplot object at 0x7ff6335340d0>]]
fig, ax = plt.subplots(2, 3, sharex='col', sharey='row')
fig, (ax1, ax2) = plt.subplots(nrows=2, ncols=1)
# plt.style.use("fivethirtyeight")
# Microbiology
ax1.plot(ages, mib_salary, label="Microbiology", color="b", linewidth=2, marker='o')
# Pharmacy
ax1.plot(ages, pharma_salary, label= "Pharmacy", color="red", linewidth=3, marker='x')
# BCS
ax2.plot(ages, bcs_salary, label= "BCS", linewidth=4, linestyle='--')
ax1.set_xlabel('Ages')
ax1.set_ylabel('Median Salary (USD)')
ax1.set_title('Median Salary (USD) by Age')
ax1.legend()
ax2.set_xlabel('Ages')
ax2.set_ylabel('Median Salary (USD)')
ax2.set_title('Median Salary (USD) by Age')
ax2.legend()
plt.tight_layout()
plt.savefig("median_salary.pdf") # .pdf, .png, .jpg, .jepg, .tiff
plt.show()
Histograms¶
Histogram: a graphical display of data using bars of different heights.
The height of each bar shows how many fall into each range.
And you decide what ranges to use!
Create Histogram¶
import random
weight = [random.random() for i in range(20)]
plt.hist(weight)
plt.xlabel("Weight")
plt.ylabel("Frequency")
plt.title("Distribution of Weight")
plt.show()
plt.hist(weight, bins=15)
plt.xlabel("Weight")
plt.ylabel("Frequency")
plt.title("Distribution of Weight")
plt.show()
Scatter Plot¶
A scatter plot (also called a scatterplot, scatter graph, scatter chart, scattergram, or scatter diagram) is a type of plot or mathematical diagram using Cartesian coordinates to display values for typically two variables for a set of data.
# Height in(m)
height = [1.4, 1.2, 1.5, 1.3, 1.6, 1.5]
# Weight in (Kg)
weight = [60, 15, 85, 74, 77, 65]
plt.scatter(weight, height)
plt.xlabel("Weight")
plt.ylabel("Weight")
plt.title("Scatter Plot of Height & Weight")
plt.tight_layout()
plt.show()
Box Plot¶
A boxplot is a standardized way of displaying the distribution of data based on a five number summary (“minimum”, first quartile (Q1), median, third quartile (Q3), and “maximum”). It can tell you about your outliers and what their values are
import random
collection = [random.random() for i in range(10)]
plt.boxplot(collection)
plt.show()
Side by Side Box Plot¶
import random
collectn_1 = [random.random() for i in range(10)]
collectn_2 = [random.random() for i in range(15)]
collectn_3 = [random.random() for i in range(20)]
collectn_4 = [random.random() for i in range(15)]
collections = [collectn_1, collectn_2, collectn_3, collectn_4]
plt.boxplot(collections)
plt.show()
Bar Plot¶
# <---Fake Data for Plotting---->
# Gender
gender = ["Female", "Male", "Female", "Male", "Male", "Female"]
# Age group
age_group = ["Adult", "Child", "Adult", "Adult","Adult","Elderly"]
# Height in(m)
height = [1.4, 1.2, 1.5, 1.3, 1.6, 1.5]
# Weight in (Kg)
weight = [60, 15, 85, 74, 77, 65]
plt.bar(gender, height)
plt.xlabel("Gender")
plt.ylabel("Height")
plt.title("Example Bar Graph")
plt.show()
plt.bar(age_group, height)
plt.xlabel("Age Group")
plt.ylabel("Height")
plt.title("Example Bar Graph")
plt.show()
Histograms vs Bar Graphs¶
Bar Graphs are good when your data is in categories (such as “Comedy”, “Drama”, etc).
But when you have continuous data (such as a person’s height) then use a Histogram.
It is best to leave gaps between the bars of a Bar Graph, so it doesn’t look like a Histogram.
Pie Chart¶
Pie Chart: a special chart that uses “pie slices” to show relative sizes of data.
It is a really good way to show relative sizes: it is easy to see which movie types are most liked, and which are least liked, at a glance.
Create Simple Pie Chart¶
# <---Fake Data for Plotting---->
labels = ["A", "T", "G", "C", "N"]
sizes = [1057, 1184, 2089, 1267, 89]
plt.pie(sizes, labels=labels)
plt.show()
Add Percentage¶
plt.pie(sizes, labels=labels, autopct='%1.1f%%')
plt.show()
Add Colors¶
colors = ['gold', 'yellowgreen', 'lightcoral', 'lightskyblue']
plt.pie(sizes, labels=labels, autopct='%1.1f%%', colors=colors)
plt.show()
Shadow¶
plt.pie(sizes, labels=labels, autopct='%1.1f%%', colors=colors, shadow=True)
plt.show()
Explode¶
explode = (0, 0, 0.1, 0, 0) # only "explode" the 3rdslice (i.e. 'Hogs')
plt.figure(figsize=(10,6))
plt.pie(sizes, labels=labels, autopct='%1.1f%%', colors=colors, shadow=True, startangle=90, explode=explode)
plt.legend(loc="best")
plt.tight_layout()
plt.show()


Shift all the circles a little bit to the right.
The left edge of the leftmost circle is 0 pixels from the left edge. The right edge of the rightmost circle is 30 - 2*radius = 30 - 20 = 10 pixels from the edge. If every circle was shifted over five pixels, the drawing would be fixed. This can be done, by adding yet more arithmetic to the applet:
import java.applet.Applet;
import java.awt.*;
// Assume that the drawing area is 300 by 150.
// Draw ten red circles across the drawing area.
public class tenShiftedCircles extends Applet
{
final int width = 300, height = 150;
public void paint ( Graphics gr )
{
gr.setColor( Color.red );
int radius = 10;
int Y = height/2 - radius; // the top edge of the squares
int count = 0 ;
while ( count < 10 )
{
int X = count*(width/10) + ((width/10)-2*radius)/2;
gr.drawOval( X, Y, 2*radius, 2*radius );
count = count + 1;
}
}
}
Here is what it outputs:
The arithmetic used in drawing these circles is getting somewhat messy. It is not, for example, very clear what the statement
int X = count*(width/10) + ((width/10)-2*radius)/2;
does, even after it has been explained.


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Sporting Life Accumulator: Enhanced four-fold for Sky Bet EFL fixtures on Saturday November 30
by Sporting LifeAfter success in the last two weeks we're restricted to just Sky Bet Championship action on our Acca hat-trick attempt, but we're backing four teams for success this weekend.
Head here to back Hull, Nottingham Forest, Stoke and Wigan all to win enhanced to 33/1 with Sky Bet
The only away team of the four is HULL. The Tigers hammered promotion hopefuls Preston 4-0 in midweek and will be full of confidence as they face a Barnsley side who are bottom of the table.
Onto the home teams and another side to hit four goals in the week was NOTTINGHAM FOREST. They sit fourth in the table and could close the gap on the top-two as they face Cardiff who have failed to win any of their nine away games this season.
The STOKE revival hit a small bump in midweek but we're backing the Potters to bounce back as they take on a Blackburn team who have only won two of their eight games on the road - the last four of which have been defeats.
Finally, WIGAN have come out of a rough patch of games and will be looking to return to winning ways at the DW Stadium.
Head here to back Hull, Nottingham Forest, Stoke and Wigan all to win enhanced to 33/1 with Sky Bet
Odds correct at 1200 GMT (29/11/19)


PALLAVI ARIKATLA
UMKC - GRADUATE STUDENT
Featured Work
Project spark
Click here to view project2
Project Solr
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Project Python
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General support queries. User Guides: https://support.komodoplatform.com/ Support staff: Angelina#6231 gcharang#6833. If you want to ask JL777 a question, use the #ask-jl777 channel.
100 messages
Before 05-Dec-19 12:00 AM
Walloom31-Dec-18 04:23 PM
user error, was so happy to see kmd back
ch6ris31-Dec-18 04:24 PM
the problem exists between the chair and keyboard.(edited)
@neurobound @Acura6666 Bittrex's system picked this up automatically. But, in order to take benefit from this, they need to reduce the conf number from 30 to 10 or 15 or 20 whichever they like.
Sherdogz01-Jan-19 07:21 PM
Hi I have kmd in my android guarda wallet but I keep getting an 16: tx-overwinter-active error..when trying to sen funds out of my wallet. Can I do something about it
Hermes01-Jan-19 07:24 PM
@Sherdogz have you contacted the Guarda team ? They should be up to date to the latest sapling implementation but still Guarda is a third party wallet ...so you will need to contact them.
Sherdogz01-Jan-19 07:27 PM
Yes I've contacted them they're working on the issue. I thought there was only a problem with claiming rewards but now I realize my funds are stuck. I thought maybe I'd get some information here.
polycryptoblog02-Jan-19 06:00 AM
Export private key and import it into agama
Sherdogz02-Jan-19 01:09 PM
Is this possible?
Nabob02-Jan-19 01:15 PM
Yes, Its possible, Export private key or seed and you can use to login agama Lite mode directly for accessing funds @Sherdogz(edited)
Sherdogz02-Jan-19 02:04 PM
@Nabob thanks!, so export key meaning importing seed in agama that's it? Or does exporting the seed require another step?
Nabob02-Jan-19 02:18 PM
@Sherdogz Yes, If you are in native mode you can import private key or you can login seed or private key when using agama lite mode.
Sherdogz02-Jan-19 06:44 PM
@Nabob thanks it worked fine
Andreas I Andrew I Meatec.io02-Jan-19 07:38 PM
can someone explain me why i cant claim my rewards ?
oh wallet restart
worked
PTYX02-Jan-19 08:08 PM
Tac03-Jan-19 07:33 AM
When trying to claim kmd reward I'm getting an error
Can't broadcast transaction
Any ideas?
Acura03-Jan-19 08:52 AM
Update your Agama @Tac
Tac03-Jan-19 08:56 AM
@Acura 2.43d-beta is dead? Thanks
Acura03-Jan-19 08:56 AM
Please update
Tac03-Jan-19 08:57 AM
Ok thanks
flo003-Jan-19 09:03 AM
hello, after I installed agama 0.3.2a in win10, syncronized 100% and I put private key for old adress (not zs) I see only a small part from my coins, what is wrong? Pls can u help me?
Nabob03-Jan-19 10:53 AM
please help to rescan your wallet this will fix issue
Komodo. Contribute to jl777/komodo development by creating an account on GitHub.
if you have made it already this far in to the instructions you are doing a resync from scratch basically and you are also making sure that you are in the latest branch...it should work after finishing the instructions. You will start syncing blocks in the correct chain
jasonabis04-Jan-19 03:52 AM
ok, so i need to refer to the guide? or just continue with what Alright suggested?
Hermes04-Jan-19 03:55 AM
continue with the instructions given by Alright no issues , the guide was just for you to see the git checkout dev command but he has already given you that instruction(edited)
Komodo. Contribute to jl777/komodo development by creating an account on GitHub.
cd ~ you missed the ~
try doing it again with the ~
jasonabis04-Jan-19 04:02 AM
see, that's how little i know.
root@MGNX:~/komodo# ./zcutil/fetch-params.sh
Zcash - fetch-params.sh
This script will fetch the Zcash zkSNARK parameters and verify their
integrity with sha256sum.
If they already exist locally, it will exit now and do nothing else.
Hermes04-Jan-19 04:03 AM
you already made git checkout dev ?
jasonabis04-Jan-19 04:03 AM
yeah, let me copy and paste it one sec.
root@MGNX:~# git clone https://github.com/jl777/komodo
fatal: destination path 'komodo' already exists and is not an empty directory.
root@MGNX:~# git checkout dev
fatal: Not a git repository (or any of the parent directories): .git
root@MGNX:~# ^C
root@MGNX:~# cd ~
root@MGNX:~# git clone https://github.com/jl777/komodo
fatal: destination path 'komodo' already exists and is not an empty directory.
root@MGNX:~# cd komodo
root@MGNX:~/komodo# git checkout dev
Branch dev set up to track remote branch dev from origin.
Switched to a new branch 'dev'
root@MGNX:~/komodo# ./zcutil/fetch-params.sh
Zcash - fetch-params.sh
This script will fetch the Zcash zkSNARK parameters and verify their
integrity with sha256sum.
If they already exist locally, it will exit now and do nothing else.
Komodo. Contribute to jl777/komodo development by creating an account on GitHub.
Hermes04-Jan-19 04:05 AM
ok now use
./zcutil/build.sh -j$(nproc)
it can take some time ...
jasonabis04-Jan-19 04:07 AM
let me ask you, if my ultimate goal is to get these mgnx coins to agama wallet and stake them there, do i even have to do this? i think i tried and it wouldn't let me because i was on wrong chain.
Hermes04-Jan-19 04:07 AM
after it's done go back and do this commands ...
Well to be honest you shouldn't because your wallet.dat is located in the same folder it doesn't matter if you are using CLI or GUI ...so unless you are trying to learn command line you will just need to launch the coin in the latest version 0.3.2a of the wallet ...here is it MGNX running with no issues so far
Not quite sure why they suggested to use the CLI , I haven't heard about issues while using the GUI version of the wallet .
jasonabis04-Jan-19 04:14 AM
it was before the GUI wallet supported mgnx i guess.
the wallet that you are using is no longer up to date
jasonabis04-Jan-19 04:21 AM
oy
Hermes04-Jan-19 04:21 AM
you need to download the new version ...you are stuck in block 114262
jasonabis04-Jan-19 04:21 AM
ok
ill do that and let it catch up. would you mind if i reach out to you tomorrow for help getting my coins safely from linux wallet to agama wallet?
i did this command and stopped there. ./zcutil/build.sh -j$(nproc)
Hermes04-Jan-19 04:25 AM
no problem ...you didn't went to a fork for what I can tell so actually after updating the wallet is possible that your chain starts working normally
jasonabis04-Jan-19 04:25 AM
well, i never had my coins in the gui wallet
Hermes04-Jan-19 04:26 AM
there is no risk of funds being lost...you haven't done anything for what I can tell that could have erased your wallet.dat file ...the same computer where you were using the command line is the same computer where you have agama currently installed right?
if that's the case when you update to the new version of the Agama wallet and fully sync the chain you will be able to see your coins in Agama(edited)
jasonabis04-Jan-19 04:29 AM
ahh no, sorry i didn't mention that. linux wallet was on vps.
Hermes04-Jan-19 04:29 AM
so your funds are in a Linux VPS?
jasonabis04-Jan-19 04:30 AM
yes
Hermes04-Jan-19 04:30 AM
the address that has the funds was created in a Linux VPS ok...
you can still do the same procedure in the VPS you can install Agama in the Linux server ...is it Ubuntu?
jasonabis04-Jan-19 04:31 AM
i'd rather just get it into my windows wallet. as you can see, i'm all thumbs when it comes to linux.
can i just use my wif key to get the funds into agama?
If you don't know if that Wif key that you have contains the complete funds of your wallet. I will suggest to use the linux version of Agama in the previous link that I sent before and run the native wallet and export the pertaining Wif key or send it to a new address that you control.
In that way you can use the Agama wallet to manage your funds instead of the CLI in your VPS ...and save some time if you are not used to the CLI
jasonabis04-Jan-19 04:37 AM
okay, I will follow the instructions in the link above to move the funds with my wif key. if they are all there, amazing. if not, i will do my best to follow the linux procedure you've outlined. thanks for being so patient and helping me.
Hermes04-Jan-19 04:39 AM
no worries here to help...Agama makes things easier you can download it in your VPS and verify your funds ,then you can complete the task of exporting the pertaining WIF key holding all your funds if needed and import them to your windows Pc wallet.(edited)
1
Acura04-Jan-19 02:25 PM
A user on Telegram is asking:
Is there any resource showing the benefits of migrating from eth to kmd? I cant find it
SHossain04-Jan-19 02:26 PM
there is none yet afaik(edited)
Acura04-Jan-19 02:28 PM
Oh ok
He is asking on Telegramchannel KMD
SHossain04-Jan-19 02:36 PM
Few benefits of Komodo Platform:
- You get independent chain and customize it the way you like it
- tx fee is very low, only 0.0001
- CryptoConditions, dApps and limitless possibility
- Very easy and cheaper to get dPoW security
- Scalable
TonyL04-Jan-19 03:05 PM
- Great support
grewalsatinder04-Jan-19 04:17 PM
just to be clearer....
resources: none
benefits: many


14
1 The wisest of women builds her house,
but folly with her own hands tears it down.
2 Whoever walks in uprightness fears the LORD,
but he who is devious in his ways despises him.
3 By the mouth of a fool comes a rod for his back,
but the lips of the wise will preserve them.
4 Where there are no oxen, the manger is clean,
but abundant crops come by the strength of the ox.
5 A faithful witness does not lie,
but a false witness breathes out lies.
6 A scoffer seeks wisdom in vain,
but knowledge is easy for a man of understanding.
7 Leave the presence of a fool,
for there you do not meet words of knowledge.
8 The wisdom of the prudent is to discern his way,
but the folly of fools is deceiving.
9 Fools mock at the guilt offering,
but the upright enjoy acceptance.
10 The heart knows its own bitterness,
and no stranger shares its joy.
11 The house of the wicked will be destroyed,
but the tent of the upright will flourish.
12 There is a way that seems right to a man,
but its end is the way to death.
13 Even in laughter the heart may ache,
and the end of joy may be grief.
14 The backslider in heart will be filled with the fruit of his ways,
and a good man will be filled with the fruit of his ways.
15 The simple believes everything,
but the prudent gives thought to his steps.
16 One who is wise is cautious and turns away from evil,
but a fool is reckless and careless.
17 A man of quick temper acts foolishly,
and a man of evil devices is hated.
18 The simple inherit folly,
but the prudent are crowned with knowledge.
19 The evil bow down before the good,
the wicked at the gates of the righteous.
20 The poor is disliked even by his neighbor,
but the rich has many friends.
21 Whoever despises his neighbor is a sinner,
but blessed is he who is generous to the poor.
22 Do they not go astray who devise evil?
Those who devise good meet steadfast love and faithfulness.
23 In all toil there is profit,
but mere talk tends only to poverty.
24 The crown of the wise is their wealth,
but the folly of fools brings folly.
25 A truthful witness saves lives,
but one who breathes out lies is deceitful.
26 In the fear of the LORD one has strong confidence,
and his children will have a refuge.
27 The fear of the LORD is a fountain of life,
that one may turn away from the snares of death.
28 In a multitude of people is the glory of a king,
but without people a prince is ruined.
29 Whoever is slow to anger has great understanding,
but he who has a hasty temper exalts folly.
30 A tranquil heart gives life to the flesh,
but envy makes the bones rot.
31 Whoever oppresses a poor man insults his Maker,
but he who is generous to the needy honors him.
32 The wicked is overthrown through his evildoing,
but the righteous finds refuge in his death.
33 Wisdom rests in the heart of a man of understanding,
but it makes itself known even in the midst of fools.
34 Righteousness exalts a nation,
but sin is a reproach to any people.
35 A servant who deals wisely has the king's favor,
but his wrath falls on one who acts shamefully.


is a comparison operator,
this routine builds an MDD for the comparison
Side Effects none
Defined in symMV.c
mdd_t *
SymMddArrayAndComponents(
Sym_Info_t * symInfo,
array_t * mddArray
)
Given an mdd array, perform and-ing of all
components and return the result as an MDD
Side Effects none
See Also SymMddArrayAndComponents
Defined in symMddArray.c
array_t *
SymMddArrayAndMddArray(
Sym_Info_t * symInfo,
array_t * array1,
array_t * array2
)
Given two mdd arrays of equal length,
perform component-wise and-ing and return the result
as and MDD array
Side Effects none
See Also SymMddArrayOrMddArray
Defined in symMddArray.c
array_t *
SymMddArrayAndMdd(
Sym_Info_t * symInfo,
array_t * array1,
mdd_t * m
)
Given an mdd array and an mdd,
perform and on each element of the array with the given mdd,
and return the result as and MDD array
Side Effects none
See Also SymMddArrayAndMddArray
Defined in symMddArray.c
mdd_t *
SymMddArrayCompareEqual(
Sym_Info_t * symInfo,
array_t * array1,
array_t * array2
)
Given two mdd arrays of equal length,
perform component-wise equality checking
and return the result as an MDD.
One could interpret the result as a collection of
conditions on the variables that make the MDD arrays
equal
Side Effects none
See Also SymMddArrayCompareLesser
Defined in symMddArray.c
mdd_t *
SymMddArrayCompareGreaterEqual(
Sym_Info_t * symInfo,
array_t * array1,
array_t * array2
)
Given two mdd arrays of equal length,
perform "greater than or equal" checking
and return the result as an MDD. (The lsb is at bit zero.)
One could interpret the result as a collection of
conditions on the variables that make the first
MDD array greater than or equal to the second
Side Effects none
See Also SymMddArrayCompareGreater
Defined in symMddArray.c
mdd_t *
SymMddArrayCompareGreater(
Sym_Info_t * symInfo,
array_t * array1,
array_t * array2
)
Given two mdd arrays of equal length,
perform greater than checking
and return the result as an MDD.
(The lsb is at bit zero.)
One could interpret the result as a collection of
conditions on the variables that make the first
MDD array greater than the second
Side Effects none
See Also SymMddArrayCompareLesser
Defined in symMddArray.c
mdd_t *
SymMddArrayCompareLesserEqual(
Sym_Info_t * symInfo,
array_t * array1,
array_t * array2
)
Given two mdd arrays of equal length,
perform "lesser than or equal to" checking
and return the result as an MDD. (The lsb is the at bit zero).
One could interpret the result as a collection of
conditions on the variables that make the first
MDD array lesser than or equal to the second
Side Effects none
See Also SymMddArrayCompareGreaterEqual
Defined in symMddArray.c
mdd_t *
SymMddArrayCompareLesser(
Sym_Info_t * symInfo,
array_t * array1,
array_t * array2
)
Given two mdd arrays of equal length,
perform lesser than checking
and return the result as an MDD. (The lsb is at bit zero.)
One could interpret the result as a collection of
conditions on the variables that make the first
MDD array lesser than the second
Side Effects none
See Also SymMddArrayCompareGreater
Defined in symMddArray.c
void
SymMddArrayFree(
array_t * mddArray
)
Free the MDD array along with all MDDs contained in it
Side Effects none
See Also SymMddArrayObtainConstant
Defined in symMddArray.c
array_t *
SymMddArrayImpliesMddArray(
Sym_Info_t * symInfo,
array_t * array1,
array_t * array2
)
Given two mdd arrays of equal length,
perform component-wise implication and return the result
as and MDD array
Side Effects none
See Also SymMddArrayAndMddArray
Defined in symMddArray.c
array_t *
SymMddArrayMinusMddArray(
Sym_Info_t * symInfo,
array_t * array1,
array_t * array2
)
Given two mdd arrays of equal length,
perform component-wise subtraction(propogating
borrow from the 0th bit to the last bit)
as and MDD array
Side Effects none
See Also SymMddArrayAddMddArray
Defined in symMddArray.c
array_t *
SymMddArrayNot(
Sym_Info_t * symInfo,
array_t * mddArray
)
Given an mdd array perform component-wise
negation and return the result
as and MDD array
Side Effects none
See Also SymMddArrayNot
Defined in symMddArray.c
array_t *
SymMddArrayObtainConstant(
Sym_Info_t * symInfo,
int n,
boolean c
)
Given a size n and a boolean c, create and
return an MDD array of zeros or ones (as specified
by c)
It is the caller's responsibilty to free this
array as well as the mdds in it
Side Effects none
See Also SymMddArrayFree
Defined in symMddArray.c
array_t *
SymMddArrayOrMddArray(
Sym_Info_t * symInfo,
array_t * array1,
array_t * array2
)
Given two mdd arrays of equal length,
perform component-wise or-ing and return the result
as and MDD array
Side Effects none
See Also SymMddArrayAndMddArray
Defined in symMddArray.c
array_t *
SymMddArrayOrMdd(
Sym_Info_t * symInfo,
array_t * array1,
mdd_t * m
)
Given an mdd array and an mdd,
perform or on each element of the array with the given mdd,
and return the result as and MDD array
Side Effects none
See Also SymMddArrayAndMddArray
Defined in symMddArray.c
array_t *
SymMddArrayPlusMddArray(
Sym_Info_t * symInfo,
array_t * array1,
array_t * array2
)
Given two mdd arrays of equal length,
perform component-wise addition (propogating
carry from the 0th bit to the last bit)
as and MDD array
Side Effects none
See Also SymMddArrayOrMddArray
Defined in symMddArray.c
void
SymMddArrayPrint(
Sym_Info_t * symInfo,
array_t * array1
)
print all MDDs in the MDD array
Side Effects none
See Also SymMddArrayPrint
Defined in symMddArray.c
mdd_t *
SymMddArrayRedAnd(
Sym_Info_t * symInfo,
array_t * array1
)
do Reduction And of an Array
Side Effects none
Defined in symMddArray.c
mdd_t *
SymMddArrayRedOr(
Sym_Info_t * symInfo,
array_t * array1
)
do Reduction Or of an Array
Side Effects none
Defined in symMddArray.c
mdd_t *
SymMddArrayRedXor(
Sym_Info_t * symInfo,
array_t * array1
)
do Reduction Or of an Array
Side Effects none
Defined in symMddArray.c
array_t *
SymMddArrayXnorMddArray(
Sym_Info_t * symInfo,
array_t * array1,
array_t * array2
)
Given two mdd arrays of equal length,
perform component-wise xnor-ing and return the result
as and MDD array
Side Effects none
See Also SymMddArrayOrMddArray
Defined in symMddArray.c
array_t *
SymMddArrayXorMddArray(
Sym_Info_t * symInfo,
array_t * array1,
array_t * array2
)
Given two mdd arrays of equal length,
perform component-wise xor-ing and return the result
as and MDD array
Side Effects none
See Also SymMddArrayOrMddArray
Defined in symMddArray.c
boolean
SymMddInTrueSupport(
mdd_t * m,
int id,
Sym_Info_t * symInfo
)
optional
Side Effects required
See Also optional
Defined in symUtil.c
mdd_t *
SymModuleSearch(
Mdl_Module_t * module,
Sym_Info_t * symInfo,
boolean verbose,
boolean checkInvariants,
array_t * invNameArray,
array_t * typedExprArray,
Tcl_Interp * interp,
int maxNumSteps
)
reachability + optionally invariant checking
Side Effects state of invariants may be changed
See Also Sym_ModuleBuildTransitionRelation
Defined in sym.c
int
SymRangeReadDummyId(
Sym_Info_t * symInfo,
int range,
int num
)
We create twp dummy MDD ids for each value of range in a
multi valued expression. These MDD ids are used while
manipluating mvfs. This function looks up a dummy id
given the range value
Side Effects If the desired dummy id is not found, it is created
and inserted into the rangeToDummyId table
Defined in symUtil.c
array_t *
SymReadOrder(
FILE * fp,
Mdl_Module_t * module
)
Write variable order for module from a file
Side Effects none
See Also SymWriteOrder
Defined in symIntf.c
void
SymWriteOrder(
FILE * fp,
Sym_Info_t * symInfo
)
Write variable order for symInfo into a file
Side Effects none
See Also SymReadOrder
Defined in symIntf.c
mdd_t *
Sym_AssignmentBuildMdd(
Sym_Info_t * symInfo,
Atm_Assign_t * assign,
st_table * assignedVarTable
)
Given an assignment, build an MDD for the assignment
Side Effects The variables that are assigned to, are added to the
assignedVarTable that is passed in
See Also SymAssignmentBuildMddStandard
Defined in symAssignMdd.c
mdd_t *
Sym_AtomBuildInitialRegion(
Sym_Info_t * symInfo,
Atm_Atom_t * atom
)
build intial region for atom
Side Effects none
See Also Sym_AtomBuildTransitionRelation
Defined in sym.c
mdd_t *
Sym_AtomBuildTransitionRelation(
Sym_Info_t * symInfo,
Atm_Atom_t * atom
)
build transition relation for an atom
Side Effects none
See Also Sym_ModuleBuildTransitionRelation
Defined in sym.c
mdd_t *
Sym_AtomsBuildPartialInitialRegion(
Sym_Info_t * symInfo,
array_t * atomArray,
mdd_t * partialState
)
build mdd for partial initial region
Side Effects none
See Also Sym_AtomsComputePartialImage
Defined in symUtil.c
mdd_t *
Sym_AtomsComputePartialImage(
Sym_Info_t * symInfo,
array_t * atomArray,
mdd_t * prevState,
mdd_t * partialState
)
Compute partial image with respect to a set of atoms
Side Effects none
See Also Sym_AtomsBuildPartialInitialRegion
Defined in symUtil.c
void
Sym_DebugTracePrint(
Sym_Info_t * symInfo,
array_t * savedOnions,
int step,
mdd_t * notInv,
array_t * eventIdArray,
array_t * histDependIdArray,
char * invName,
char * moduleName
)
Given an array of MDDs (representing the onion ring),
the step at which the error occured,
the negation of the invariant that got violated,
arrays of event and history free ids of the module,
name of the invariant and module, this function
prints the debug trace.
It starts with the onion ring at the specified step and
intersects it with the negation of the invariant. Then
it successivey does pre-image computations and finds
a path to an initial state. Then it reverses the path and
and prints an error trace.
Side Effects none
See Also SymModuleSearch
Defined in sym.c
int
Sym_End(
Tcl_Interp * interp,
Main_Manager_t * manager
)
Currently this function does nothing. During a subsequent
cleanup this should be made to free all memeory allocated by sym
Side Effects none
See Also Sym_Init
Sym_Reinit
Defined in symIntf.c
mdd_t *
Sym_ExprBuildMdd(
Sym_Info_t * symInfo,
Atm_Expr_t * expr
)
This routined builds an MDD for an expression. Note that
the expression *must* evaluate to a boolean value in
order to be able to build an MDD. Otherwise
an error message is printed, and the routine aborts
Side Effects none
See Also optional
Defined in symExprMdd.c
int
Sym_Init(
Tcl_Interp * interp,
Main_Manager_t * manager
)
This function is called when Mocha comes up and does the following:
1. Create hooks to sym package's functions for the
supported commands
2. Allocate memory for SymRegionManager and deposit it in the
main manager
Side Effects none
See Also Sym_End
Sym_Reinit
Defined in symIntf.c
mdd_t *
Sym_MddPickMinterm(
Sym_Info_t * symInfo,
mdd_t * mdd
)
utility to pick a minterm form a MDD
Side Effects none
Defined in symUtil.c
void
Sym_MddPrintCubesImplSpec(
Sym_Info_t * implSymInfo,
Sym_Info_t * specSymInfo,
mdd_t * mdd,
int level
)
Dump the given MDD as a sum of cubes.
Using symInfo, the MDD ids are translated to variable
names in the reactive module description
Side Effects none
See Also Sym_MddPrintRawCubes
Defined in symUtil.c
void
Sym_MddPrintCubes(
Sym_Info_t * symInfo,
mdd_t * mdd,
int level
)
Dump the given MDD as a sum of cubes.
Using symInfo, the MDD ids are translated to variable
names in the reactive module description
Side Effects none
See Also Sym_MddPrintRawCubes
Defined in symUtil.c
void
Sym_MddPrintRawCubes(
Sym_Info_t * symInfo,
mdd_t * mdd,
int level
)
Utility to dump mdds - in terms of raw mdd ids
Side Effects none
See Also Sym_MddPrintCubes
Defined in symUtil.c
void
Sym_MddPrintStateForErrorTrace(
Sym_Info_t * symInfo,
mdd_t * mdd,
char ** stateString
)
Given an mdd representinga state, generate a string
in the form x1=v1 x2=v2 ...
Side Effects desired sting is padded to the end of stateString
See Also Sym_MddPrintCubes
Defined in symUtil.c
mdd_t *
Sym_ModuleBuildInitialRegion(
Sym_Info_t * symInfo,
Mdl_Module_t * module
)
build mdd for initial region of module
Side Effects none
See Also Sym_ModuleBuildTransitionRelation
Defined in sym.c
void
Sym_ModuleBuildTransitionRelation(
Sym_Info_t * symInfo,
Mdl_Module_t * module
)
build symbloic transition relation for a module.
A conjunct is created for each atom and all conjuncts
are stored in an array
Side Effects transtion relation is build and stored inside symInfo
See Also SymSearchModule
Defined in sym.c
boolean
Sym_ModuleMatchMddIds(
Mdl_Module_t * module1,
Mdl_Module_t * module2,
Sym_Info_t * symInfo1,
Sym_Info_t * symInfo2,
array_t * idArray1,
array_t * idArray2
)
returns arrays of matching mdd ids for unprimed vars of
two modules (through the arguments). The return value is
true if every variable of module2 is also present
in module 1 (this is the no-hidden variable case)
Side Effects matching ids are returned in corresponding indices of
idArray1 and idArray2
Defined in symUtil.c
void
Sym_ModulePerformBFS(
Tcl_Interp * interp,
Main_Manager_t * mainManager,
Mdl_Module_t * module,
array_t * invNameArray,
array_t * typedExprArray
)
Do invariant checking. This is the entry point
for the sym invariant engine to be called from
the inv package
See Also Sym_ModuleBuildTransitionRelation
Defined in sym.c
Sym_Region_t *
Sym_RegionAlloc(
Mdl_Module_t * module,
mdd_t * regionMdd
)
Allocate a region struct and set its module
and image pointers to the arguments passed
Side Effects required
See Also optional
Defined in symIntf.c
void
Sym_RegionFree(
Sym_Region_t * region
)
optional
Side Effects required
See Also optional
Defined in symIntf.c
void
Sym_RegionManagerAddModuleToSymInfo(
Sym_RegionManager_t * regionManager,
Mdl_Module_t * module,
Sym_Info_t * symInfo
)
Given a module and its symInfo, add it to the region manager's
moduleToSymInfo hash table
Side Effects none
See Also Sym_RegionManagerReadSymInfo
Sym_RegionManagerDeleteModuleToSymInfo
Defined in symIntf.c
Sym_RegionManager_t *
Sym_RegionManagerAlloc(
)
A region manager manintains:
1. mapping from modules to their symInfos and
2. region tables mapping region names to regions
3. region counter used to generate unique region names
This routine allocates and returns a
pointer to a region manager
Side Effects required
Defined in symIntf.c
void
Sym_RegionManagerDeleteModuleToSymInfo(
Sym_RegionManager_t * regionManager,
Mdl_Module_t * module
)
Given a module, delete it (and it's symInfo) from the
region manager's moduleToSymInfo table. If the module is
not in the table, this is a no-op
Side Effects none
See Also Sym_RegionManagerAddModuleToSymInfo
Defined in symIntf.c
void
Sym_RegionManagerFree(
Sym_RegionManager_t * regionManager
)
optional
Side Effects required
See Also optional
Defined in symIntf.c
void
Sym_RegionManagerIncrementCounter(
Sym_RegionManager_t * regionManager
)
Given a pointer to the region manager, increment
the value of the region counter
Side Effects none
See Also Sym_RegionManagerReadCounter
Defined in symIntf.c
unsigned long
Sym_RegionManagerReadCounter(
Sym_RegionManager_t * regionManager
)
Given a pointer to the region manager, return
the value of the region counter inside the manager
Side Effects none
See Also Sym_RegionManagerReadRegionTable
Sym_RegionManagerIncrementCounter
Defined in symIntf.c
Tcl_HashTable *
Sym_RegionManagerReadRegionTable(
Sym_RegionManager_t * regionManager
)
Given a pointer to the region manager, return the
region table (a Tcl hash table) associated with it.
The region table hashes region names to SymRegionStruct
vlaues. The user should NOT free this table
Side Effects none
See Also Sym_RegionManagerReadCounter
Defined in symIntf.c
Sym_Info_t *
Sym_RegionManagerReadSymInfo(
Sym_RegionManager_t * regionManager,
Mdl_Module_t * module
)
Given a region manager and a module pointer,
this routine returns a pointer to the module's
symInfo it it exists, and 0 otherwise.
The caller should NOT free this pointer
Side Effects SymRegionManagerAddModuleToSymInfo
Defined in symIntf.c
int
Sym_Reinit(
Tcl_Interp * interp,
Main_Manager_t * manager
)
This function is called when the user types a re-init command.
Re-initialization is not yet supported by sym.
Currently, this function does nothing
Side Effects none
See Also Sym_Init
Sym_End
Defined in symIntf.c
int
Sym_StateInMddWithResidueMdd(
mdd_manager * mddManager,
mdd_t * mdd,
array_t * varIdArray,
array_t * valueArray,
mdd_t ** returnMdd
)
A state is given as an array of varids (corresponding to
the unprimed variables) and an array of values
(corresponding to the values of the variables). This
function checks if the state is in the onset of the mdd.
This function assumes that the values are within the
domain size of the corresponding variables. (For
example, the value of a boolean variable can only be
0 or 1, and the value of a enumerative variable with
3 values can only be 0, 1 or 2).
It returns 0 if the state is not in the mdd, 1 if it is,
or 2 if it is not determined. This happens when
the state is a partial state and there is not enough
information to check if it is in the mdd. In this case,
the returnMdd pointer will point to the "residue mdd",
i.e., the remaining mdd that is not resolved.
Note: this implementation is based on cofactoring and
in theory is inefficient. It should be
replaced by a more efficient one which is based on traversal
of the mdd.
Side Effects none
Defined in symUtil.c
int
Sym_StateInMdd(
mdd_manager * mddManager,
mdd_t * mdd,
array_t * varIdArray,
array_t * valueArray
)
A state is given as an array of varids (corresponding to
the unprimed variables) and an array of values
(corresponding to the values of the variables). This
function checks if the state is in the onset of the mdd.
This function assumes that the values are within the
domain size of the corresponding variables. (For
example, the value of a boolean variable can only be
0 or 1, and the value of a enumerative variable with
3 values can only be 0, 1 or 2).
It returns 0 if the state is not in the mdd, 1 if it is,
or 2 if it is not determined. This happens when
the state is a partial state and there is not enough
information to check if it is in the mdd.
Note: this implementation is based on cofactoring and
in theory is inefficient. It should be
replaced by a more efficient one which is based on traversal
of the mdd.
Side Effects none
Defined in symUtil.c
Sym_Info_t *
Sym_SymInfoAlloc(
Tcl_Interp * interp,
Mdl_Module_t * module,
mdd_manager * manager
)
Allocate and return a symInfo struct
Side Effects none
See Also Sym_SymInfoFree
Defined in symUtil.c
mdd_t *
Sym_SymInfoBuildFlatTrans(
Sym_Info_t * syminfo
)
symInfo maintains a transition relation for a module
as an array of conjuncts. This utility takes "and"
of all the conjuncts and builds a flat
transition relation
Side Effects none
Defined in symUtil.c
void
Sym_SymInfoFree(
Sym_Info_t * symInfo
)
Utility to free symInfo
Side Effects none
See Also Sym_SymInfoAlloc
Defined in symUtil.c
boolean
Sym_SymInfoLookupPrimedVariableId(
Sym_Info_t * symInfo,
Var_Variable_t * var,
int * id
)
lookup primed mdd id for a variable
Side Effects none
See Also Sym_SymInfoLookupUnprimedVariableId
Defined in symUtil.c
boolean
Sym_SymInfoLookupUnprimedVariableId(
Sym_Info_t * symInfo,
Var_Variable_t * var,
int * id
)
lookup unprimed mdd id for a variable
Side Effects none
See Also Sym_SymInfoLookupPrimedVariableId
Defined in symUtil.c
mdd_t *
Sym_SymInfoReadConjunctForAtom(
Sym_Info_t * symInfo,
Atm_Atom_t * atom
)
read the conjunct (transtion relation) for the given atom
Side Effects none
See Also Sym_SymInfoReadManager
Defined in symUtil.c
array_t *
Sym_SymInfoReadConjuncts(
Sym_Info_t * symInfo
)
read the conjuncts from symInfo
Side Effects none
See Also Sum_SymInfoReadImgInfo
Defined in symUtil.c
st_table *
Sym_SymInfoReadIdToVar(
Sym_Info_t * symInfo
)
read the idToVar table from symInfo
Side Effects none
Defined in symUtil.c
Img_ImageInfo_t *
Sym_SymInfoReadImgInfo(
Sym_Info_t * symInfo
)
read the image info from symInfo
Side Effects none
See Also Sym_SymInfoReadUnprimedArray
Defined in symUtil.c
mdd_manager *
Sym_SymInfoReadManager(
Sym_Info_t * symInfo
)
read the mdd manager from symInfo
Side Effects none
See Also Sym_SymInfoReadConjuncts
Defined in symUtil.c
array_t *
Sym_SymInfoReadPrimedIdArray(
Sym_Info_t * symInfo
)
read the primedIdArray array
Side Effects none
See Also Sym_SymInfoReadUnprimedIdArray
Defined in symUtil.c
array_t *
Sym_SymInfoReadQuantifyIdArray(
Sym_Info_t * symInfo
)
read the quantifyIdArray array
Side Effects none
See Also Sym_SymInfoReadUnprimedIdArray
Defined in symUtil.c
array_t *
Sym_SymInfoReadUnprimedIdArray(
Sym_Info_t * symInfo
)
read the unprimedIdArray array
Side Effects none
See Also Sym_SymInfoReadPrimedIdArray
Defined in symUtil.c
st_table *
Sym_SymInfoReadVarToPrimedId(
Sym_Info_t * symInfo
)
read the varToPrimedId st_table
Side Effects none
See Also Sym_SymInfoReadVarToUnprimedId
Defined in symUtil.c
st_table *
Sym_SymInfoReadVarToUnprimedId(
Sym_Info_t * symInfo
)
read the varToUnprimedId st_table
Side Effects none
See Also Sym_SymInfoReadVarToPrimedId
Defined in symUtil.c
void
Sym_SymInfoSetConjunctForAtom(
Sym_Info_t * symInfo,
Atm_Atom_t * atom,
mdd_t * atomMdd
)
set the conjunct (transtion relation) for the given atom
Side Effects none
See Also Sym_SymInfoReadManager
Defined in symUtil.c
void
Sym_SymInfoSetImgInfo(
Sym_Info_t * symInfo,
Img_ImageInfo_t * imgInfo
)
read the image info from symInfo
Side Effects none
See Also Sym_SymInfoReadUnprimedArray
Defined in symUtil.c
static array_t *
VarBuildBddIdArray(
Sym_Info_t * symInfo,
Var_Variable_t * var,
boolean primed
)
Returns an array (of int's) of the levels of the BDD variables
corresponding to the MDD variable of a node. The level of a BDD variable is
it place in the current variable ordering of the BDD manager. The returned
array is sorted in ascending order. It is the responsibility of the caller
to free this array.
Defined in symIntf.c
static int
VarOrderIsInArray(
array_t * varOrderArray,
VarOrder_t * varOrder
)
check if a variable is in a varOrderArray
Side Effects none
Defined in symIntf.c
static int
VarOrdersCompareBddIdArray(
lsGeneric node1,
lsGeneric node2
)
Used to sort an array of nodes in ascending order of lowest BDD
level.
Defined in symIntf.c


While main memory is considered to be rather cheap by some systems designers it is not always possible to store everything in the main memory. When data is stored in external memory one has to think carefully how to access the data. There are several kind of storage devices and more than one system call to read from them. We performed experiments to find out how different Linux system calls perform for available devices. In total HDD, SATA SSD, NVMe SSD, and Intel Optane were accessed via single-threaded and multi-threaded pread, Linux aio, and new io_uring interfaces. Full report is available in PDF format: link. We give one section from the report as an example.
Single Random Read
External memory devices are block devices which means data transfer between a device and a host is done in blocks rather than single bytes. Typically 512 bytes or 4 kilobytes blocks are used. These block sizes have been chosen by manufactures long time ago and may be not the best choice for modern devices. By requesing larger amount of contigious data we can emulate larger block size. Let's find out how modern devices perform with larger blocks.
Our goal is to pick the best block size for a random read. An application (or filesystem) can pick any block size and access data with respect to this block size. We vary block size from 4 kilobytes up to 32 megabytes. For each block size we make some random reads. Among these reads we calculate average, minimum and maximum latency as well as 99,0 and 99,9 percentiles. We use system call pread(2) in this experiment. We believe that lseek(2) followed by read(2) should have the same performance since the observed storage access time is far longer than a system call.
Hard Disk Drive
This figure shows results for HDD.
The latency is almost the same for all block sizes smaller than 256 kilobytes. This happens because seek time is much larger than the data transfer time. The seek time includes arm positioning to find the right track and awaiting for platter rotation to bring data under the head. A simple consequence is that for a HDD random read one should use blocks of size at least 256 kilobytes. Even if an application use smaller blocks the drive access time would be the same. However one could still decide to use smaller blocks for better cache utilization: if the amount of data per request is small and is expected to fit in cache then storing a large block along with the requested data would actually make cache capacity smaller in terms of useful data.
The 256 kilobyte block read takes 12 milliseconds on the average. We experienced variations from 4 milliseconds up to 25 milliseconds. This is really a huge amount of time for a computer. For example the typical process scheduling quantum is just a few milliseconds. An operating system can (and in fact does) execute other processes while our process waits for the data to arrive from the hard drive.
SATA SSD
The figure below shows SATA SSD read latencies.
Note that the time at the lower part of the figure is in microseconds (we use standard shortenings ms for milliseconds and us for microseconds). Reading block of size 4 kilobytes takes 140 microseconds on the average and the time growth is linear when the block size increase. Compared to HDD reading a 4 kilobyte block from SSD is 80 times faster. For a 256 kilobyte block SSD is ten times faster than HDD. When block size is large enough (starting from 4 megabytes) SSD is only two times faster than HDD.
NVMe SSD
The next figure shows results for NVMe SSD.
The latency is better than those for SATA SSD. For a 4 kilobytes block size the average time improved only a little, but the 99 percentile is two times lower. It takes less than millisecond to read a megabyte block from NVMe SSD. For SATA SSD it took 3 milliseconds. As we see, upgrade from SATA SSD to NVMe SSD is not as dramatic as upgrade from HDD to SATA SSD. This is not surprising since both SATA and NVMe SSD are based on the same thechnology. Only interfaces differ.
Intel Optane
This figure shows results for Intel Optane SSD.
Minimal latency is 12 microseconds whih is 10 times lower than those of NVMe SSD. Average latency is 1000 lower than those of HDD. There is quite large variation for small block read latency: even though the average time is quite low and close to minimal latency the maximum latency and even 99 percentile are significantly worse. If somebody looks at these results and wishes to create an Intel Optane-based service with 12 microsecond latency for reads they would have to install larger number of Intel Optane drives or consider providing more realistic timings.
When latency is so small overheads of context switching and interrupt handling become noticeable. One can use polling mode to gain some improvement. In this mode the Linux kernel monitors the completion queue instead of switching to some other job and relying on hardware interrupt with interrupt handler to notify about completion. Clearly, it is considerable to use the polling mode only when hardware response is expected to arrive fast enough.
The figure above shows results for reading from Intel Optane in polling mode. The polling mode is used when an application calls preadv2(2) system call with RWF_HIGHPRI flag. Compared to usual pread(2) the polling mode lowers the maximum latency by a factor of two for block sizes up to 256 kilobytes.
Summary
To summarize our results the next figure shows single read latencies for all four storage types on a single chart.
Starting from 4 megabytes the latency is easily predicted by linear extrapolation so we don't show larger blocks here. To show everything on a single figure we are forced to use quite an overloaded legend. We use vertical level to show the latency and we iterate the block size horizontally. For each block size we show four bars, from left to right: for Intel Optane, NVMe SSD, SATA SSD, and HDD. Storage type is represented by hatch and the latency by color.
We see that solid state device latencies are far better than HDD. For a single read the leader is Intel Optane, however as we shall see later it has it's own drawback compared to NVMe SSD. NVMe SSD and SATA SSD look quite close to each other when the block size is small. Our observations show that the best block size for random read is 256 kilobytes for HDD, 4 kilobytes for NVMe and SATA SSD and 8 kilobytes for Intel Optane.
So, how about testing modern IO interfaces in Linux? Continue reading the full article.
2021-03-09 Ruslan Savchenko


Hi, I'm Ruchi. Currently pursuing a master's degree at the University of Michigan in HCI, I am a UX Designer, Front End Developer, and a Data Visualization Enthusiast. I love everything to do with charts, graphs, and experiences that make people smile.
In my free time, you’ll find me reading / watching political dramas (current obsession is West Wing) or satisfying my sweet tooth. I love theater and story-telling (the image on the left is from when I played Victoria Ocampo). Hit me up if you want to talk about any of my projects or want to know the best chocolate fudge in Ann Arbor / Bangalore / Mumbai / Goa / Nagpur!
Seeking full time roles in User Experience Design.


more works
Jan 2017
Course work: Adaptive Signal Processing, Digital Transmission and Radio Communication, Noise and Vibration Analysis, Advanced Filter Design, Neural Networks,Applied Adaptive Filters, Applied Adaptive Signal Processing, Multidimensional Signal Processing.
Jan 2015
Course work: Signals and Systems, Analog and Digital communication, Microprocessors & Micro controllers, Electronic Device & Circuits, Pulse & Digital Circuit, Control Systems, Digital Signal Processing, Very Large Scale Integrated Circuit.
I started out as freelancer. I work with online and graphic design, constantly improving my skills and keeping up with new trends and technologies
My objective as a UX / UI Designer for ONE PLANET RATING is to plan and create seamless user experiences. I create smart, visually attractive, and user friendly interactive solutions for web and mobile. I aim for cutting-edge interfaces through a user-centre design process by constructing screen flows, wireframes and prototypes, which I tests on users.
Friday are a remote team of super talented freelancers. I’m personally working as a designer through Friday as well as overseeing team projects and collaborating with UX, Motion & Dev freelancers on a wide variety of projects.


Rules: no full code, snippet ok show full when logged in only ac can see ac rev allow mark private/remove incentive for review points/ thanks?
| Show : 5 | 10 | 25 | 50 | 100 Needs Attention (hide) | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| # | Problem Title | User (username) | Status | Size | Last Comment | ||||
| {{c.id}} | {{c.problem.number}} |
|
{{c.user.name + ' (' + c.user.username + ')' }} | {{ status_name(c.status) }} | {{c.size}} | {{c.last_comment_snippet}} |


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Phillip A. Clapham
====================
Software Developer
Hi! My name is Phillip Clapham. I'm a creative and deeply passionate software developer and designer who specializes in bringing the web to life.
Home
Home
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Phillip A. Clapham
====================
Supervillian
Hi! My name is Phillip Clapham. I'm a creative, dastardly, and quite frankly genius supervillian who specializes in trying to take over the world and general villainy and mischief.
Home
Home
Find me at the Brick House under the Spider's Web. Ask for a Spiteful Onion.
Bring cash.
Home


| combn | Generate all combinations of the elements of x taken m at a time. |
| combn2 | Generate all combinations of the elements of x taken m at a time. |
| dmnom | density of multinomial, and support functions |
| fact | density of multinomial, and support functions |
| hcube | Generate all points on a hypercuboid lattice. |
| logfact | density of multinomial, and support functions |
| nCm | Generate all combinations of the elements of x taken m at a time. |
| nsimplex | Computes the number of points on a (p, n)-simplex lattice |
| permn | Generates all permutations of the elements of x |
| rmultinomial | Generate random samples from multinomial distributions |
| rmultz2 | Generate random samples from multinomial distributions |
| x2u | Convert an x-encoded simplex-lattice point to a u-encoded simplex-lattice point |
| xsimplex | Generates all points on a (p,n) simplex lattice (i.e. a p-part composition of n). |


{% include main/splash-screen-1.html %}
{% include main/splash-screen-2.html %}
{% include main/splash-screen-3.html %}
{% include header.html onIndex=true %}
{% include main/who-we-are.html %}
{% include main/technologies.html %}
{% include main/our-services.html %}
We're hiring. Check out our vacancies for more information.
{% if site.data.teamMembers.displayOnIndex %}
{% include main/our-team.html %}
{% endif %}
{% include main/testimonials.html %}
{% include main/blog-content.html %}


The rxBulkSelect directive is used to perform actions on multiple items
in a table.There are no directives provided for the modal, but it should
follow a few design conventions:
-
The first view has a warning at the top, and a table listing the selected
items. The table should be paginated with 8 items per page, and items may
be removed via an "X" icon (see the Delete "X" action).
-
In the second view, the table has a status column with text describing
the state of each item, and another column with an icon to indicate
the state. A progressbar should be included as well as a link that
opens the current page in a new tab.
-
Once the process is complete a "Return to [x]" button should appear
in the footer, and the progressbar should be replaced with some text
indicating the process is complete.
Bulk Selection Validation
To validate bulk selection in a form, use the rxBulkSelectValidate directive.
To add status columns to table rows, use the rxStatusColumn directive.
Basic Tables
-
Tables have default styles: regular rows have white backgrounds, while
headers use white text with a gray background. An additional
.table-striped
class is available for alternate row striping.
-
ENCORE-SPECIFIC: You can use tables to show
data-table related details, such as listing of objects.
-
If you need to show summary-style important pieces of metadata that aren't
necessarily related to each other, consider using an
rxMetadata component.
-
In Support Services, some exceptions exist where it is appropriate to use
different table styling. See the
Non-Data based Tables
section for more information.
Floating Header
-
The rxFloatingHeader directive maintains the visibility of column titles in a table
as a user scrolls down the page.
-
A common pattern is to include a filter with tables.
You can have that as part of the floating header by setting
it in a separate

element.
Non-filtered floating header
| Column One Header |
Column Two Header |
| table1 data1 |
table1 data1 |
| table1 data2 |
table1 data2 |
| table1 data3 |
table1 data3 |
| table1 data4 |
table1 data4 |
| table1 data5 |
table1 data5 |
| table1 data6 |
table1 data6 |
Directives
Cog Menus via rxActionMenu
-
For implementation and examples, see the
rxActionMenu directive.
-
ENCORE-SPECIFIC: If you need to show
actionable items for every row, cogs are helpful. For example: most main
table listings show cog menus with actionable items, such as Cloud Server
pages showing FirstGen/NextGen actions or Cloud Block Storage Volumes.
-
To help you choose which icons and colors to use, read more about
icons and colors here.
-
There may be cases where an action is not available on a particular row.
In this scenario, you can disable those links using the
.disabled
class.
-
The
.actions
class is used on a column header
(th
tag) to add a 15px width for action cogs in the
table body.
-
Are you using LBaaS connection nodes or Support Service user tables?
There is a design exception to these tables described in the
Delete "X" actions section.
Table Footer Pagination via rxPaginate
-
For implementation and examples, see the
rxPaginate directive.
-
ENCORE-SPECIFIC: To show how mark-up will be
implemented, pagination is visible in this example. The pagination
directive doesn't display if there is only one page of data available. It
is hidden using AngularJS.
-
It's a known issue that the footer wraps into a second line, if the table
is 50% of the screen. Use the
display:none
CSS property to
hide all elements not directly related to pagination. See the CSS example
below. This has not been implemented in EncoreUI.
.my-custom-class-name .pagination {
& > li.nth-child(1) { display: none; }
& > li.nth-child(2) { display: none; }
.pagination-per-page { display: none; }
}
Design Patterns
Null Pattern
-
ENCORE-SPECIFIC: If you have no table data,
choose a default message to inform your user. Encore shows data table
headers to communicate this.
Delete "X" Action
-
ENCORE-SPECIFIC: For data tables involving
objects that only require deleting (tables related to LBaaS connection
nodes and Support Service user tables) there's a design pattern that
replaces the cog with an X.
-
Add the
.delete-x
class to the icon element to automatically
apply the red hover style. This should always be done when using this
design pattern.
-
For some examples, view
these set of tables used in Support Services
.
Other Single Action
-
A button link is used for tables where each row has a single
action that is not a deletion.
-
If the action is unavailable for a row, the link should be
disabled and have a tooltip indicating why.
Status Columns
-
ENCORE-SPECIFIC: You can add consistency and
color code your status columns using the
.rx-status-column
class. Ticket Queues have their own styling that predates this. Your new
project should use
rxStatusColumn. However, if
rxStatusColumn classes are not suitable, please send feedback through the
"Submit Feedback" link.
Filters
-
ENCORE-SPECIFIC: Tables have also been used
for filtering. In the past there was no common design pattern for this,
and different products implemented it on their own:
-
Data-based filters, seen in Encore Cloud (Servers, Volumes, Images,
Database, Load Balancers)
- Ticket Queues (Filtering by ticket queues and status)
- Billing (Filtering by billing data and transactional status)
-
You now have a standard way of adding table filters using
rxFloatingHeader.
You can add a new

into the

of the table.
The .rx-floating-header
class will add appropriate
styling.
Collapsible Component for Table Filters
- You can add filters inside of a collapsible element.
- The initial display can be expanded or collapsed.
-
To show and hide the inner contents while keeping the header and
border visible, you can use a chevron.
Multi-Select Filters
The rxSelectFilter component that provides a multi-select dropdown interface intended for table filtering.
Nested Content
-
When a dataset includes a parent-child relationship, the nested
tables style should be used to optionally show the related content.
-
ENCORE-SPECIFIC: Use the double chevron in
the right most column as the toggle switch for the hidden content.
Nested Table
Nested Metadata
UI Roadmap / Possible Future-work
-
Checkboxes for table rows with design patterns related to
"Select/Unselect All" behavior
- Loading Styles for Tables
- Submit actions for Server-Side Filtering


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How Not to Store Passwords Here’s a fun list to look through: Dumb Password Rules. Most of the rules seem arbitrary, like only allowing digits, but some hint at deeper problems. For instance, preventing single-quotes. They aren’t inserting passwords into a database without a SQL pl...
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Quick Service.
Quality Work.
life time support.
44 new design street melbourne 005
<EMAIL_ADDRESS>Sorry for the inconviniance get back home?


-
Auction - Simple auction app, more details
here
-
Auction MetaMask - Simple auction app, more details
here
-
Raise funds - Crowd funding app, more details
here
- Tic Tac Toe stages
-
Tic Tac Toe Stage 1 - Tic Tac Toe Stage 1 dapp, more details
here
-
Tic Tac Toe Stage 1-2 - same game as above, difference being that we do not store the entire logic on the blockchain, more details here
-
Tic Tac Toe Stage 2 - Tic Tac Toe Stage 2 dapp, more details
here
-
Tic Tac Toe Stage 3 - Tic Tac Toe Stage 3 dapp, more details
here
-
Tic Tac Toe Stage 4 - Tic Tac Toe Stage 4 dapp, more details
here


--- layout: post title: CYOA Game Post number two ---
It was hard to keep track of all the different paths in my game, but I orginized them with the names of the files. I am proud of the dificulty leval of my game. It is not impossibe to win, but its not too easy. I could make the ending paths better. The endings are very abrupt and I feel like I could fix that. This is my game. If you win, please click the link at the end of my game to continue on to Travon's game.


We appreciate all kinds of help, so thank you!
You can contribute in many ways to this project.
This is a good point to start, when you find a problem please add it to the issue traker. The ideal report should include the steps to reproduce it.
To help less advanced users is another wonderful way to start. You can
help us to close some opened issues. This kind of tickets should be
labeled as question
.
If you have an idea for a new feature please open a ticket labeled as
enhancement
. If you could also add a piece of code with the idea
or a partial implementation it would be awesome.
Review the parts of the documentation regarding the new changes and update it if it’s needed.
We use GitHub pull requests to accept the contributions. You can explain yourself as much as you want. Please follow the next rules for the commit messages:


Identity theft-a crime in which someone wrongfully obtains another person's personal data (such as a Social Security number, bank account number, and credit card number) and uses it in some way that involves fraud or deception for economic gain-is the fastest-growing crime in our nation today. Criminals are stealing information by overhearing conversations made on cell phones, from faxes and emails, by hacking into computers, from telephone and email scams, by stealing wallets and purses, by stealing discarded documents from trash bins, by stealing mail, and by taking advantage of careless online shopping and banking habits. But more frightening is the fact that studies show up to 70 percent of all identity theft cases are inside jobs-perpetrated by a co-worker or an employee of a business you patronize. In these cases, all that is needed is access to your personal data, which can often be found in a company database.
Every database management system must be able to protect data against unauthorized access and modification. DB2 uses a combination of external security services and internal access control mechanisms to perform this vital task. In most cases, three different levels of security are employed: The first level controls access to the instance a database was created under, the second controls access to the database itself, and the third controls access to the data and data objects that reside within the database.


BOSH (Bosh Outer SHell) “… is an open source tool for release engineering, deployment, lifecycle management, and monitoring of distributed systems.” And it’s amazingly powerful. This examples uses BOSH to provision an Alassian vendor app running on JDK along with the support Postgres database and agents to support it. The releases manages the health of services and will automatically provision, start/stop processes across the various services.


Documentations
A re-mapped catelog for all the relarted documentations that you need to get hands on.
A re-mapped catelog for all the relarted documentations that you need to get hands on.
Contacts for all project related personals, so that you can get instant help without delays.
All the version controlled source code for related project tools, and the branch releases.
Some misc materials such as past conversations about projects to get you up to speed as soon as possible.
This is a online nitrogen concentration simulation tool for corns developed based on DSSAT <IP_ADDRESS>.
Look at the lake-effect snow through the glass of computer code.
Not referring to a learned person, especially a distinguished scientist.
Ready for time travel?


Moves this Game Object down one place in its parents display list. This call has no effect if the Game Object is already at the bottom of the display list.
If this Game Object hasn't been added to a custom Group then this method will move it one object down within the Game World, because the World is the root Group from which all Game Objects descend.


{% extends 'validator/base.html' %} {% block content %}
Validation
Results
Results list
Step 1 - Choose the data you would like to validate - including the dataset name, the version of the dataset, and the soil moisture variables provided in the dataset. More details on the supported datasets can be found here.
Step 2 - Choose the reference dataset you would like to use for the validation including the dataset name, the version of the dataset, and the soil moisture variables provided in the dataset. More details on the supported datasets can be found here.
Step 3 - Choose the date range over which the validation should be performed. Accepted formats are: YYYY*MM*DD or DD*MM*YYYY where * can be any of ".", "/" or "-".
Step 4 - Choose the criteria by which you would like to filter the data prior to running the validation. The filters available depend on the data contained within the chosen dataset. For example, you can filter the ISMN data to include only data points where the soil_moisture_flag is "G" for "good". Details of the filter options provided for each dataset are given on the supported datasets page here. You can also hover your mouse pointer over the question mark next to a filter to get a short explanation.
Step 5 - Choose how the data (or reference) will be scaled before metrics calculation. The data can be scaled to the reference or vice versa. The scaling method determines how values of one dataset are mapped onto the value range of the other dataset for better comparability.
Step 6 - Optionally name your validation results to make it easier to identify it in the list of all your validations.
Step 7 - Run the validation process. You'll be notified via e-mail once it's finished. You don't need to keep the results window (or even your browser) open for the validation to run. The email will contain a link to your results.
The following metrics are calculated during the validation process:
| Name | Description |
|---|---|
| bias | Average Error |
| RMSD | Root-mean-square deviation |
| R | Pearson correlation coefficient |
| p_R | p-value for pearson correlation coefficient |
| ρ | Spearman rank correlation coefficient |
| p_ρ | p-value for spearman rank correlation coefficient |
| τ | Kendall rank correlation coefficient |
| p_τ | p-value for kendall rank correlation coefficient |
| nobs | Number of valid observations per grid point |
| bias | Average Error |
Once the validation process is finished, a short summary of the validation run is shown on the results page.
You can view boxplots of the distributions of the calculated metrics across locations by selecting the metric from the dropdown button below the plot. Click on the plot to enlarge it. You can also download all the boxplots in a zipfile by clicking on the Download button.
Finally, you can download your validation results in a single netcdf file.
The list shows all your processed validations, including the currently running ones, sorted by date (latest first). Click on a validation link to jump to the results page of your selected validation.
If you want to email us to send comments, report errors, or ask questions, you can do so at qa4sm (at) awst.at .
Back to top


Seyo:
If you don't have 5... why are you here....? I said five. One more than four, but not yet six... geez... No silver barrel items unless you have five...  Less than five is a brown yellow barrel item... next!


Class PermissionGroup
- java.lang.Object
-
- com.ensoftcorp.open.android.essentials.permissions.PermissionGroup
-
public class PermissionGroup extends java.lang.Object
An convenience object that encodes Android Permission Group property values- Author:
- Ben Holland, Vani Bojja
-
-
Field Summary
-
Method Summary
Modifier and Type Method Description int
addedInAPILevel()
Returns the API version the permission group was added instatic java.util.Collection<PermissionGroup>
getAllPermissionGroups()
Returns a collection of all known permission groupsjava.lang.String
getDescription()
Returns a description of the permission groupstatic PermissionGroup
getPermissionGroupByQualifiedName(java.lang.String qualifiedName)
Returns the permission group object matching the qualified permission name or null if the permission group is not found in the known permissions liststatic PermissionGroup
getPermissionGroupBySimpleName(java.lang.String simpleName)
Returns the permission group object matching the simple permission name or null if the permission group is not found in the known permissions listjava.util.HashSet<Permission>
getPermissions()
Returns a list of permissions associated with the permission groupjava.lang.String
getQualifiedName()
Returns the qualified permission group namejava.lang.String
getReference()
Returns the reference information for the source of this permission group or an empty string if there is no available referencejava.lang.String
getSimpleName()
Returns an unqualified permission group name
-
-
-
Field Detail
-
REFERENCE_SOURCES
public static java.lang.String[] REFERENCE_SOURCES
-
REFERENCE_DATE
public static java.util.Date REFERENCE_DATE
-
ACCESSIBILITY_FEATURES
public static final PermissionGroup ACCESSIBILITY_FEATURES
-
ACCOUNTS
public static final PermissionGroup ACCOUNTS
-
AFFECTS_BATTERY
public static final PermissionGroup AFFECTS_BATTERY
-
APP_INFO
public static final PermissionGroup APP_INFO
-
AUDIO_SETTINGS
public static final PermissionGroup AUDIO_SETTINGS
-
BLUETOOTH_NETWORK
public static final PermissionGroup BLUETOOTH_NETWORK
-
BOOKMARKS
public static final PermissionGroup BOOKMARKS
-
CALENDAR
public static final PermissionGroup CALENDAR
-
CAMERA
public static final PermissionGroup CAMERA
-
COST_MONEY
public static final PermissionGroup COST_MONEY
-
DEVELOPMENT_TOOLS
public static final PermissionGroup DEVELOPMENT_TOOLS
-
DEVICE_ALARMS
public static final PermissionGroup DEVICE_ALARMS
-
DISPLAY
public static final PermissionGroup DISPLAY
-
HARDWARE_CONTROLS
public static final PermissionGroup HARDWARE_CONTROLS
-
LOCATION
public static final PermissionGroup LOCATION
-
MESSAGES
public static final PermissionGroup MESSAGES
-
MICROPHONE
public static final PermissionGroup MICROPHONE
-
NETWORK
public static final PermissionGroup NETWORK
-
PERSONAL_INFO
public static final PermissionGroup PERSONAL_INFO
-
PHONE_CALLS
public static final PermissionGroup PHONE_CALLS
-
SCREENLOCK
public static final PermissionGroup SCREENLOCK
-
SOCIAL_INFO
public static final PermissionGroup SOCIAL_INFO
-
STATUS_BAR
public static final PermissionGroup STATUS_BAR
-
STORAGE
public static final PermissionGroup STORAGE
-
SYNC_SETTINGS
public static final PermissionGroup SYNC_SETTINGS
-
SYSTEM_CLOCK
public static final PermissionGroup SYSTEM_CLOCK
-
SYSTEM_TOOLS
public static final PermissionGroup SYSTEM_TOOLS
-
USER_DICTIONARY
public static final PermissionGroup USER_DICTIONARY
-
VOICEMAIL
public static final PermissionGroup VOICEMAIL
-
WALLPAPER
public static final PermissionGroup WALLPAPER
-
WRITE_USER_DICTIONARY
public static final PermissionGroup WRITE_USER_DICTIONARY
-
UNASSIGNED
public static final PermissionGroup UNASSIGNED
-
-
Method Detail
-
addedInAPILevel
public int addedInAPILevel()
Returns the API version the permission group was added in- Returns:
-
getQualifiedName
public java.lang.String getQualifiedName()
Returns the qualified permission group name- Returns:
-
getSimpleName
public java.lang.String getSimpleName()
Returns an unqualified permission group name- Returns:
-
getReference
public java.lang.String getReference()
Returns the reference information for the source of this permission group or an empty string if there is no available reference- Returns:
-
getPermissions
public java.util.HashSet<Permission> getPermissions()
Returns a list of permissions associated with the permission group- Returns:
-
getDescription
public java.lang.String getDescription()
Returns a description of the permission group- Returns:
-
getPermissionGroupByQualifiedName
public static PermissionGroup getPermissionGroupByQualifiedName(java.lang.String qualifiedName)
Returns the permission group object matching the qualified permission name or null if the permission group is not found in the known permissions list- Parameters:
qualifiedName
-- Returns:
-
getPermissionGroupBySimpleName
public static PermissionGroup getPermissionGroupBySimpleName(java.lang.String simpleName)
Returns the permission group object matching the simple permission name or null if the permission group is not found in the known permissions list- Parameters:
simpleName
-- Returns:
-
getAllPermissionGroups
public static java.util.Collection<PermissionGroup> getAllPermissionGroups()
Returns a collection of all known permission groups- Returns:
-
-


You like the adapter? Then support us with a small donation.
Via 'Settings' button in the menu 'Object' you can create a new linked object.
create a script with variables of all linked objects
script name
name of the variable
include all objects of the instance
generate setState for 'readonly' objects
note_add
generate script
Overview of all linked objects
browse the table
play_for_work
repair
0 / 0
is linked
id of linked object
linked with
no linked objects available
delete objects that are no longer linked


Charge laid in Tuesday morning collision
It happened shortly after 5:30 at Homer Watson and Conestoga College Boulevard
by KitchenerToday StaffNEWS RELEASE
WATERLOO REGIONAL POLICE
*************************
On November 19, 2019, at approximately 5:35 a.m., Waterloo Regional Police responded to the intersection of Homer Watson Boulevard and Conestoga College Boulevard in Kitchener, for a collision involving two Tractor Trailers trucks.
A 26-year-old male driver from Oshawa was driving a 2019 International Tractor Trailer, travelling north on Homer Watson Boulevard when he made a left turn onto Conestoga College Boulevard.
A 40-year-old Cambridge male was driving a 2020 Volvo Tractor-trailer, travelling south on Homer Watson Boulevard.
The 40-year-old driver was unable to stop and struck the Tractor Trailer turning left, causing one of the trailers to dislodge from the truck.
The trailer came to rest blocking all southbound lanes of Homer Watson Boulevard. The intersection was closed for several hours while investigators remained on scene.
There were no injuries as a result of the collision.
The investigation is ongoing.
Anyone who witnessed the collision is asked to contact the Waterloo Regional Police Service's Traffic Services Unit.
As a result of the investigation, the 26-year-old male driver was charged with making an Improper Turn.
*************************


{% extends "sentry/bases/modal.html" %} {% load crispy_forms_tags %} {% load i18n %} {% block title %}{% trans "Remove Project" %} | {{ block.super }}{% endblock %} {% block main %}
{% trans "Removing this project is permanent and cannot be undone!" %}
{% trans "This will also remove the all associated event data." %}


You are here either because you’ve been doing research about me or you have been browsing some old post in this blog because of an interesting article that I’ve posted. 😏
This post will serve as an introduction on why and how (technical aspect) I started this blog.
Why?
The main reason that I have started this blog is for it to serve as a personal space. A space where I can write down my thoughts, coding related post or just about anything that I personally have interest on, be it AI or AR plus maybe a podcast of my own in the not too far future.
Btw I was probably thinking something along the line of what is written here about having a personal brand. Plus I’m probably inspired by developer/entrepreneur like Marco Arment and maybe some other article from Hacker Noon as well.
How?
Backstory
Originally, I wanted to just start a Medium blog instead of reinventing the wheel. Thanks to our dear beloved Prime Minister of Malaysia, Najib Razak. Medium, with its wonderful engineering blog post and inspiring article are DNS blocked in Malaysia. Yeah… of course I can by pass it with my Google DNS but my fellow Malaysian wouldn’t be able to read it 😢
Alternatives like the “self-hosted” Medium like blogging platform Ghost needs a proper server environment to run it. It would either cost like 5USD/month hosted by Ghost or free using Heroku but with all the troublesome stuff associated with it like setting up a brand new account as well as New Relic to ping it to ensure the blog doesn’t go to sleep every 30 min and taking up to a minute to wake up to serve you a humble post.
Saw some tweet about the ease of use and awesomeness of static site generator as well as static site hosting solution by Netlify as well as sharing by my dear beloved CTO from Vase.ai about JAM Stack and Surge. Then boom I created my own site with a few click of button on Netlify with this
Solution
- Netlify + GitHub
- Static site generator - Hugo/Gatsby
Well went to KLJS and was introduced on the awesomeness of Gatsby and almost switched to it instantly as I’m more familiar with JS and React instead of Hugo using Go lang LOL. Did not really realise Hugo was based on Go, that’s the reason why I couldn’t really able to customise it.
This was a fun little project, I will try my best to have at least one post per week and build my little own blogs and help out others with some coding guide on JS thing’s that I have learned that would be useful for many others like how not to use this.bind and jump staright to fat arrow with ES6 and stuff 😊


--- layout: default title: Dash menu: index ---
The NHS refer to this as deaths "where COVID-19 or suspected COVID-19 was mentioned anywhere on the death certificate, including in combination with other health conditions", the ONS as "deaths involving coronavirus (COVID-19), based on any mention of COVID-19 on the death certificate".


---
layout: post
title: Share Mailbox Ressource Calendar
categories:
- Exchange
tags: []
status: publish
type: post
published: true
meta:
_edit_last: '1'
_syntaxhighlighter_encoded: '1'
sharing_disabled: '1'
_wpas_done_all: '1'
_sd_is_markdown: ''
_wpcom_is_markdown: '1'
---
There are two ways how to do this:
Give one User FullAccess
You can give only one user FullAccess, this user has now the right to set permissions.
- Set the right for one User
Add-MailboxFolderPermission -Identity "RES-Steh-Car" -User<EMAIL_ADDRESS>-AccessRights "FullAccess"
- Mount the Calendar in Outlook
- right click on the Calendar -> Properties -> Permissions
Set the right for one user
Add-MailboxFolderPermission -Identity "RES-Steh-Car:Calendar" -User<EMAIL_ADDRESS>-AccessRights "ReadItems"
Problems
I had problems by transform the Group everytime i try to Add the Group I became an Error.
One or more users cannot be added to the folder access list. Non-Local users cannot be given rights on this server.
[code lang="powershell"]Set-DistributionGroup -MemberDepartRestriction Closed[/code]
Ressource:
http://blogs.msdn.com


Howdy! It looks like you haven't set up your Loggly account to send us any data. Here's how to get started:
Get your logs into Loggly
You'll need data before you can use Alert Birds. Go to {{ subdomain }}.loggly.com to set up your data inputs
Search for events you care about
Perform a search on Loggly and save it, or you can set up the search parameters on alertbirds.com
Set up alerts
From your Alert Birds dashboard, customize the existing alerts or add your own.


|
GOAL CELLS - The three leftmost
(rightmost) cells in the board. Each player owns the cells of his
side.
|
|
TURN
- On each turn, each player
may (optionally) move one of his pieces and (optionally) move the ball
as many times he wants (the move/pass order is irrelevant).
|
The pieces:
|
The libero slides (orthogonally
or diagonally) over a line of empty cells. |
|
The soldier slides diagonally
over a line of empty cells. |
|
The goalkeeper moves like the
libero, except it cannot escape its area (the rectangle with 3
columns and 5 lines, around its initial position). |
|
Any piece may be stacked with
the ball. |
|
|
The ball moves like the libero and
may be passed from one friendly piece to another. |
|
If a piece moves to an adjacent
(orthogonal or diagonal) cell of an opponent piece with the ball,
the moving piece gets the ball (and then, may pass it to a
friendly piece). |
|
No piece (including the ball) may
jump or capture. |
|
|
SCORE - When the ball moves into
one of the opponent's goal cells, the player scores one point.
|
The first player that gets three
points, achieves one set (resetting the points score to 0-0). |
|
After each point, the pieces are
placed in their initial setup. |
|
The ball belongs to the player that
lost the previous point, which is stacked on the soldier near the
board center (I5 or L5 soldier). |
|
At the beginning, the players decide
who starts and that player stacks the ball over his center soldier
(again I5 or L5). |
|
|
GOAL - Wins the player
that achieves two sets. |
|


{% load i18n %}{% blocktrans with id=exemplar.pk title=exemplar.book.title %}
Hi !
One of your book (Title: {{title}}, exemplar id: {{id}}) has been sold!
You will soon receive informations about how to receive your money!
Thank you for using the book exchange!
Best,
AGEPoly's book exchange,
(This email is sent automaticaly when a book is sold){% endblocktrans %}