Changelog
on GitHub
- Option to simulate user interaction
- Option to hide the feeling lucky button in miniplayer
Several fixes after changes on Google site:
- title/cover recognition
- parsing of listen now and several other pages/lists
- Option to show the song title in miniplayer window title
- Fixed parsing of ratings and song rows after change on Google site
- Fixed position/volume slider after change on Google site
- Fixed shuffle button
- Option to do sth. when the playlist ends
- Fixed star ratings, queue loading and feeling lucky button after change on Google site
- Fixed song in miniplayer remaining after playlist end
- Fixed lyrics wikia connection after change on their site
- Option to show warning message when tab is closed while music is playing (thanks to gidoca)
- Reload lyrics in GM tab only if song really changes
- Improved handling for connection to GM tab (the extension did sometimes not connect)
- Fixed enabling of prev/next buttons for free accounts (thanks to Nick Orlando)
- Dis-/enable prev and next buttons in miniplayer like on Google page
- Fixed recognition that no song is playing after change on Google page
- Fixed quicklinks for new navigation on Google page
- Option to show toast on play/pause via keyboard shortcut
- Fixed auto-(un)love when rated on Google page
- Fixed thumb ratings for unrated songs
- Option to make Google tab visible when needed (e.g. for song position change / loading long lists in the miniplayer)
- Option to auto-reset ratings when linked
- Experimental option to bring star ratings back
- Some omnibox improvements
- Fixed loading for some long lists (like artists, genres)
This hopefully fixes all remaining bugs introduced by the Google Music redesign. If you still find any problems, please report on Github.
- Fixed rating/song start from queue view in miniplayer
- Fixed handling of remaining navigation lists (genres, artists, ...)
- Song position change / fast forward no longer works when Google Music is not visible (workaround: temporarily make it visible)
- Removed quicklink to "shared with me" list that no longer exists
- Improved omnibox handling
- Fixed some errors with context menu
- Ratings fixed (Google does not support star ratings anymore)
- Basic playlists parsing/navigation fixed (not complete yet)
- Lyrics / connected indicator on Google Music site fixed
Quick fixes after redesign of Google Music:
- Track title recognized (also fixes scrobbling / lyrics)
- Playback controls
- Start feeling lucky mix
- Fixed visibility of toast option
New major version including:
- Extended context menu (right-click on browser icon)
- Mark artists, albums, playlists as favorites
- Improved icons (many thanks to panpipe)
- Multiple lyrics providers
- Option to auto-pause music when computer is idle/locked
- Omnibox search (key: pp) for music and favorites
- Power hour timer option (change song after x seconds)
- Send album artist (if available) when scrobbling
- Russian translation (thanks to Эдуард Новиков)
- Lots of stability improvements
- Fixed star ratings after change on Google site
- Dedicated icon click action if not connected to Google Music
- Dedicated color for progress in icon when paused
- Option to show the 1st click action in browser icon (enabled by default)
- Do not allow browser icon click actions while connecting to Google Music
- Some little UI improvements
- Option to show toast only when miniplayer is minimized
- Small improvements on options page
- Option to set the minimum stars to auto-love a song
- Option to avoid toast when Google Music tab has focus
- Option to open Google Music tab in background
- Option to set an action to be executed on Chrome startup
- Show song progress in playlist view in miniplayer
- New quicklinks for Google All Inclusive users (visible after first load of Google Music site)
- Display/hide options according to account details (All Inclusive, stars/thumbs ratings)
- Many stability/usability improvements
- Fixed playlists loading in miniplayer when Google Music is in background
- Option to hide ratings in toast
- Fixed missing currentVersion error
- Option to show title progress in toasts
- Option to link ratings even when rated in Google Music tab
- Option to auto-link ratings
- Option to change when the toast will be moved to notification area
- Lots of stability, performance and usability improvements
- Fixed lyrics view in Google Music tab after update on the site
- Preserve timer upon extension update
- Options can now be filtered
- Options hints reworked
- Timer settings improved
- last.fm info (playcount, ...) can now even be displayed if not logged in (loved status/user scrobbles still need login)
- Option to show a warning notification before timout
- Option to show song progress indicator in browser icon
- Improved auto-stop timer behavior
- Ctrl+click on title/artist/album in miniplayer to open corresponding last.fm page
- Timer to automatically stop music or close Google Music after specified time
- Toogle scrobbling from miniplayer (right-click on last.fm icon)
- Options to change miniplayer background and text color
- Option to skip downvoted songs made adjustable
- Allow auto-dismiss for toast notifications
- Included link to keyboard shortcuts on options page
- Changed my lastname/accounts (I got married)
- After installation, show a notification instead of opening a tab
- Fixed parsing of personal playlists
- Fixed hover state for buttons when last song is shown in miniplayer
- Option to show additional last.fm information in miniplayer
- Show additional last.fm information in heart button tooltip
- Fixed unlove functionality
- Fixed play/pause button after change on Google Music site
- Option to skip downvoted songs
- Fixed miniplayer link for albums without artist
- Options to customize actions for clicks on browser icon
- Option to close Google Music with miniplayer
- Option to disable scrobbling of repeated songs
- Fixed toggle repeat/shuffle after change on Google site
- Option to choose Google account
- Improved miniplayer size restore
- Option to save last song position
- Possibility to resume last song (load the song's album and try to resume the song)
- Fixed toast popup for some cases
- Fixed playlist loading for some cases
- Do not play/pause in miniplayer while search field has focus
- Fixed handling for icon click options
- Option to enable popup opening on icon double click
- Use spacebar in miniplayer to play/pause current song
- Fixed title/artist/album info update after Google change
- Options to customize status indicators in browser icon
- New browser icon styles
- Show rating/loved status in toasts
- Improved cleanup of old version on updates
- Fixed artist/album links for some cases
- Included flattr button
- Open the miniplayer focused
- Switched to Universal Google Analytics
- Fixed scrobble retry functionality
- Added option to change lyrics font size
- Added option to change lyrics panel width
- Added option to auto-reload lyrics
- Avoid hyperlink hint in miniplayer when hovered over controls
- Improved lyrics integration in Google Music tab
- Added option to view lyrics in Google Music tab
- Fixed back navigation to lyrics in miniplayer
- Added lyrics support
- Added keyboard shortcut and toast action for lyrics
- Updated icons
- Fixed popup layout with hidden ratings buttons
- Show different icon when play/pause on browser icon click is enabled (thanks to MrKieren)
- Improved scrobbling of cached songs
- Prevent rating resets when rated via keyboard shortcut or notification (added option to disable this) (thanks to jackcasey)
- Added options change the toast notification actions
- Fixed duplicate execution of toast actions
- Changed default keyboard shortcuts to use media keys
- Added option to even show toasts if the miniplayer is opened
- Added button to start "I'm feeling lucky" mix
- Added option to play/pause on icon click (thanks to MrKieren)
- Fixed hide unknown albums functionality after Google change
- Fixed update of rating in playlists in miniplayer
- Added shortcut to open toast again
- German translation for keyboard shortcuts
- Fixed next song navigation after another Google change (thanks to Steven Mariscal)
- Fixed previous song navigation after Google change (thanks to jmon822)
- Improved load time for long playlists
- Reload list in player when shuffled
- Fixed playlist parsing when same list is opened again
- Fixed rating in playlists
- Option to automatically open miniplayer when music is started
- Option to automatically close miniplayer when Google Music is disconnected
- Load complete lists again after Google introduced lazy loading
- Fixes after changes on Google site (ratings in playlists, "I'm feeling lucky" mix)
- Fixed scrobbling for songs where no song was loaded before
- Fixed last.fm connect for Chrome version > 30
- Fixed artist list loading after change on Google site
- Search is now enabled even when not connected to Google Music
- Fixed list open when not connected to Google Music
- Fixed hbar layout when no song is loaded
- Close navigation/search and return to player anytime by pressing ESC
- List layout improved
- Fixed minor issue on auto-update
- Include search box in miniplayer (quick focus pressing "q")
- Option to hide the search box in miniplayer
- Stabilized scrobbling for very low and high percentages
- Display current player state in miniplayer icon
- Hide ratings also in playlist if option is enabled
- Fixed some issues with ratings in playlist view
- Fixed display of playlist duration for lists longer than 1 day
- Auto-scroll to current song when a playlist is opened
New major version including:
- Quicklinks for direct access to all areas in Google Music (except "all titles")
- All links are now opened in the miniplayer (with Shift+Click in Google Music tab)
- If a link is clicked while Google Music is not connected, it will automatically be opened
- Removed playlists icon as it is now included as quicklink
- Options to change action when album cover or song title is clicked
- Option to omit unknown albums in albums list
- Option to not use the Prime Player icon in Google Music tab
- Button to reset settings
- Ratings in playlist view (former queue) are now updated on keyboard shortcut rating
- Google Music tab can now be disconnected from the extension by clicking on the "P" icon on the tab (useful for development)
- Changelog filtering
- Many improvements/fixes for design and usability
- Fixed layout issue when no song is loaded
- Option to hide rating symbols
- Save individual player size for queue, playlists, listen now and player
- Do not show an empty link for songs with no album
- Fixed stupid "Uncaught ReferenceError" on updates (thanks to Billy Keyes)
- Minor fixes/improvements
- Option to change the browser icon style
- Show song info in browser action hint
- Improved volume mute (different icon in miniplayer, unmute when muted)
- Fixed layout issue in queue list for radio station songs (thanks to Gregor Smith)
- Scrobble and send now playing again when single repeat is active
- Fixed displaying of covers from recommendations
- Added more keyboard shortcuts (see bottom of chrome://extensions)
- Minor fixes for queue preview
- Direct access to queue in miniplayer (click on title)
- Show status in browser icon
- Use Google images for thumbs/volume
- Minor layout fixes
- Fixed bug with "disable scrobble after fast forward" option
- Improved last.fm loved status handling (load only once for a song)
- Replaced keyboard shortcut for previous song with one to love/unlove the current song
- Fixed sizing issue when panel is opened
- Allow link ratings option if scrobbling is disabled
- Fixed some minor bugs with toasts and auto-update
- Removed need for googleusercontent.com permission
- Direct access to "listen now" area (click on cover in player)
- Cache (up to 50) songs (on local machine only) for later batch scrobbling when last.fm API is temporarily unavailable
- Renamed extension to include its purpose
- Volume control
- Option to use miniplayer style for toasts
- Use rich notifications for toasts (since Chrome 28 the old notifications no longer work)
- Use event pages (free memory when unused)
- Option to sync settings with Chrome sync
- Control title position from miniplayer (click on timebar)
- Added keyboard shortcuts
- Minor fixes/improvements
- Option to disable scrobbling after fast forward
- Option to link ratings between last.fm and Google
- Linked artist/album
- Accessibility improvements
- Improved auto-update behavior
- Option to hide play controls for toasts
- Option to open Google Music in pinned tab
- Show last.fm errors on love/unlove (broken heart)
- Update notifications
- Fixed bug with thumbs ratings
Initial release including:
- last.fm integration (now playing, scrobbling, like/unlike)
- a powerful miniplayer with different layouts and color schemes
- toast notifications
- support for thumbs and 5-star ratings
- playlist selection
- and more


--- layout: post title: Oppo date: '2020-04-04 12:24:48 +0100' categories: - Advertising - Storyboards --- Storyboard drawn for Arnaud Uyttenhove Production: HAMLET & Gwantsi Client: Oppo You can get the Apple Pages template used for this storyboard here {% include gumroad-overlay.html id="2-39-A4-vert-pages" %}
Storyboard drawn for Arnaud Uyttenhove
Production: HAMLET & Gwantsi
Client: Oppo
You can get the Apple Pages template used for this storyboard here {% include gumroad-overlay.html id="2-39-A4-vert-pages" %}


Pocket Docent
Back
Menu
Home
Animals
Map
Settings
GPS
Treasure Hunt
Exit App!
Buttons in this menu
are currently disabled.


We're sorry but vue-slide-card doesn't work properly without JavaScript enabled. Please enable it to continue.


BACK
Filters
TYPE OF CONTENT
Clear
Articles
Videos
Audios
FACES
Resources
Albums
PARI Pages
CATEGORIES
Clear
Things We Do
Things We Make
Farming and its Crisis
Little Takes
Women
Adivasis
Dalits
We Are
Resource Conflicts
Foot-Soldiers of Freedom
Small World
Musafir
Getting There
The Wild
Rural Sports
Healthcare
Mosaic
Environment
Tongues
Visible Work, Invisible Women
One-Offs
Things We Wear
PARI for Schools
The Rural in the Urban
LANGUAGES
Clear
{% for lang in languages %}
{{ lang.1 }}
{% endfor %}
DATE RANGE
Clear
From
To
Go
Districts
Clear
{% for location in locations %}
{{ location }}
{% endfor %}
Authors
Clear
{% for author in authors %}
{{ author }}
{% endfor %}


Module Summary
For an interview to be effective, it is important to conduct interviews with an open mind without any preconceived notions either about the situation or the candidate. Equally important is the need to avoid making the common mistakes interviewers make while interviewing.
- State the need for an interview.
- Identify the differences between different types of interviews
- Recognize the impact of a bad hire on an organization so that you can conduct the interview more effectively.
You should now be able to:


"JAIRUS "a ruler of the synagogue at Capernaum, whose only daughter Jesus restored to life (Mark 5:22; Luke 8:41). Entering into the chamber of death, accompanied by Peter and James and John and the father and mother of the maiden, he went forward to the bed whereon the corpse lay, and said, Talitha cumi, i.e., “Maid, arise,” and immediately the spirit of the maiden came to her again, and she arose straightway; and “at once to strengthen that life which had come back to her, and to prove that she was indeed no ghost, but had returned to the realities of a mortal existence, he commanded to give her something to eat” (Mark 5:43).
"JAIRUS "a ruler of the synagogue at Capernaum, whose only daughter Jesus restored to life (Mark 5:22; Luke 8:41). Entering into the chamber of death, accompanied by Peter and James and John and the father and mother of the maiden, he went forward to the bed whereon the corpse lay, and said, Talitha cumi, i.e., “Maid, arise,” and immediately the spirit of the maiden came to her again, and she arose straightway; and “at once to strengthen that life which had come back to her, and to prove that she was indeed no ghost, but had returned to the realities of a mortal existence, he commanded to give her something to eat” (Mark 5:43).


Loving @cainlevy's clearly explained (and dryly amusing) authentication setup. Looking forward to FacePages! #railsconf
4/25/2017, 10:55:39 AM
Favs: 1
Retweets: 0
link--- layout: tweet ---
Loving @cainlevy's clearly explained (and dryly amusing) authentication setup. Looking forward to FacePages! #railsconf
4/25/2017, 10:55:39 AM
Favs: 1
Retweets: 0
link


- Source:
Methods
(static) SET_ACTIVITIES(state, acts)
Sets the activities in the store.
Sets the activities in the store
Parameters:
| Name | Type | Description |
|---|---|---|
state |
Object | |
acts |
Array |
- Source:


Match Play. Red leads 4-2 to 5. How should Red play 66?
pips Red=117 White=144
(CorrectAnswer= 0/0, ErrorScore= 0)
The cube is put of play which makes a huge difference. For money 23/5, 11/5 is very clearly best because a fan by White gives Red a redouble that White must drop (just)
With no active cube 23/17, 23/11, 7/1 just noses out 23/11(2) but it is very, very close because nobody likes killing a checker. The key here is to understand just how much the different cube scenarios radically impact the checker play.
With no active cube 23/17, 23/11, 7/1 just noses out 23/11(2) but it is very, very close because nobody likes killing a checker. The key here is to understand just how much the different cube scenarios radically impact the checker play.
1. Cubeful 2-ply 23/11 23/17 7/1 Eq.: -0.070 0.555 0.144 0.004 - 0.445 0.090 0.001 2. Cubeful 2-ply 23/11(2) Eq.: -0.106 (-0.035) 0.558 0.146 0.005 - 0.442 0.111 0.002 3. Cubeful 2-ply 23/5 11/5 Eq.: -0.134 (-0.064) 0.559 0.236 0.010 - 0.441 0.126 0.003 4. Cubeful 0-ply 23/17(2) 11/5 7/1 Eq.: -0.521 (-0.451) 0.433 0.137 0.006 - 0.567 0.194 0.005 5. Cubeful 0-ply 23/5 23/17 Eq.: -0.868 (-0.798) 0.392 0.134 0.006 - 0.608 0.326 0.036


|
rect1 X = rectangle 1 x location
rect1 Y = rectangle 1 y location rect1 Width = rectangle 1 width rect1 Height = rectangle 1 height rect2 X = rectangle 2 x location rect2 Y = rectangle 2 y location rect2 Width = rectangle 2 width rect2 Height = rectangle 2 height |
|
This command will take two rectangular locations on the screen and see if they overlap. You will need to know the x, y, width, and height of both regions to test.
I'm still trying to find a real good logical use for this command with all the other collision commands available to you like ImagesOverlap, ImagesCollide, ImageRectOverlap, and ImageRectCollide. My guess is that this is the absolute fastest possible collision method available and useful to those wishing to write their own collision routines. Unlike the other collision commands, there is no image to detect a collision with - simply one rectangular location overlapping another. You could probably use this command instead of the ImageRectOverlap command, as they are really basically doing the same thing (and I betcha this is faster). This would be useful for very easy-going 'Monkey Island' games to check the position of your pointer against a screen location (or 'hot spot') when pixel perfect accuracy (heck, image graphics in general) are not really needed. |
|
; RectsOverlap Example
; Flashing graphics warning! Gets hypnotic ... ; Turn on graphics mode Graphics 640,480,16 ; Double buffering, and randomize the randomizer SetBuffer BackBuffer() SeedRnd MilliSecs() ; Repeat the loop until ESC pressed While Not KeyHit(1) ; Generate a random rectangle rect1X=Rnd(50,610) rect1Y=Rnd(50,430) rect1W=20 rect1H=20 ; And another rect2X=Rnd(50,610) rect2Y=Rnd(50,430) rect2W=20 rect2H=20 ; Clear the screen standard double buffering Cls ; Draw our rectangle2 in random colors Color Rnd(255),Rnd(255),Rnd(255) Rect rect1X,rect1Y,rect1W,rect1H,0 Color Rnd(255),Rnd(255),Rnd(255) Rect rect2X,rect2Y,rect2W,rect2H,0 ; Did they collide? If so, print a message and exit the loop! If RectsOverlap (rect1X,rect1Y,rect1W,rect1H,rect2X,rect2Y,rect2W,rect2H) Then Text 0,0, "Our boxes finally collided! Press a mouse button..." ; We do a flip here to ensure the text message gets seen too! Flip Exit ; exit the While/Wend loop End If ; Flip the rects into view, wait 1/10th of a sec, repeat Flip Delay 100 Wend ; Wait for a mouse click WaitMouse() ; End our graphics mode EndGraphics |


Please don't forget to check latest report from Karen every week
Lee Kwang Soo
June, 30th 2014
Get the mail from director
Lee Suk Jin
June, 30th 2014
Submit your tabloid work soon
Yoo Jae Suk
June, 30th 2014
Don't forget to workout at our new gym
Kim Jong Kook
June, 30th 2014
Please don't forget to check latest report from Karen every week
Lee Kwang Soo
June, 30th 2014


Methods
(static) runSpecs(options) → {Promise.<JasmineDoneInfo>}
Runs the specs.
Parameters:
| Name | Type | Description |
|---|---|---|
options |
Configuration |
Returns:
A promise that resolves to the overall result when the suite has finished running.
- Type
- Promise.<JasmineDoneInfo>
(static) startServer(options, serverOptions) → {Promise.<undefined>}
Starts a Server
that will serve the specs and supporting files via HTTP.
Parameters:
| Name | Type | Description |
|---|---|---|
options |
ServerCtorOptions | to use to construct the server |
serverOptions |
ServerStartOptions | Options to use to start the server |
Returns:
A promise that is resolved when the server is started.
- Type
- Promise.<undefined>


Come on, now go back to main page and try out the other recommending system we made for you! Your cinematographic happiness is our mission!


SqlServer Queuing
Using a database as a queue is a common requirement. An example is sending emails within a website- it can be slow, error-prone, and you don't want to delay returning a page to the user. So the server processing just queues a request in the database, and a worker process picks it up and tries to execute it.
The real problem is there may be more than one worker process, perhaps running on different servers. By using the table as a queue, they can avoid deadlocks or processing records multiple times.
Comprehensive breakdown of queuing including heap queues, FIFO and LIFO.
Table
Let's have a Created column, and an IsProcessed column. Alternatively we could just delete the rows when they are processed.
CREATE TABLE [dbo].[EmailRequests]( [Id] [int] IDENTITY(1,1) NOT NULL, [EmailAddress] [nvarchar](250) NOT NULL, [Subject] [nvarchar](50) NOT NULL, [Body] [nvarchar](500) NOT NULL, [IsProcessed] [bit] NOT NULL, [Created] [datetime] NOT NULL, CONSTRAINT [PK_EmailRequests] PRIMARY KEY CLUSTERED ( [Id] ASC ) )
The INSERT is just a normal INSERT.
INSERT INTO [EmailRequests] ([EmailAddress],[Subject],[Body],[IsProcessed],[Created]) VALUES ('test@email.com','Hello','Spam spam spam',0,CURRENT_TIMESTAMP)
Dequeue
This is a FIFO queue, but the order isn't strict (see this explanation)
- The lock hints mean lock the row (as normal), but skip any existing locks (so avoiding deadlocks)
- The OUTPUT clause with the CTE makes it all a single atomic operation
- The inserted identifier includes UPDATEs and INSERTs. For DELETEs, there is a deleted identifier,
with cte as ( select top(1) [Id], [IsProcessed], [EmailAddress], [Subject], [Body] from [EmailRequests] with (ROWLOCK, READPAST) where [IsProcessed]= 0 order by [Created] ) update cte set [IsProcessed] = 1 output inserted.[Id], inserted.[EmailAddress], inserted.[Subject], inserted.[Body]
To make this a bit more realistic, you could add a [IsEmailSent] column, updated when the emailing succeeds. Then you need a process for dealing with records that are IsProcessed but not IsEmailSent (dequeued, but the email failed). Remember resetting IsProcessed may poison the queue! (A [RetryCount] up to a maximum may help).


Cloudiness There is no strong relationship between latitude and cloudiness, however, it is interesting to see that a strong band of cities sits at 0, 80, and 100% cloudiness.


Try the autocomplete component by searching through the 250 best rated movies of all time on ImdB. Start by typing something inside the box beneath
For the full API spec check out the
README,
or just view
the code at github.


"""Implementation of Parser to parse the logs."""
import glob
from pathlib import Path
from typing import Iterator, Optional, Union
from ml_logger.parser.base import Parser as BaseParser
from ml_logger.parser.utils import parse_json
from ml_logger.types import LogType, ParseLineFunctionType
[docs]def parse_json_and_match_value(line: str, value: str) -> Optional[LogType]:
"""Parse a line as JSON log and check if it a valid log."""
log = parse_json(line)
if log:
key = "logbook_type"
if key not in log or log[key] != value:
log = None
return log
[docs]class Parser(BaseParser):
"""Class to parse the log files."""
def __init__(self, parse_line: ParseLineFunctionType = parse_json):
"""Class to parse the log files.
Args:
parse_line (ParseLineFunctionType):
Function to parse a line in the log file. The function
should return None if the line is not a valid log statement
(eg error messages). Defaults to parse_json.
"""
super().__init__(parse_line)
self.log_type = "log"
# this will likely go away soon
self.parse_line = self._wrap_parse_line(
parser_functions={self.log_type: parse_line}
)
def _parse_file(self, file_path: Union[str, Path]) -> Iterator[Optional[LogType]]:
"""Open a log file and parse its content.
Args:
file_path (Union[str, Path]): Log file to read from
Returns:
Iterator[Optional[LogType]]: Iterator over the logs
Yields:
Iterator[Optional[LogType]]: Iterator over the logs
"""
with open(file_path) as f:
for line in f:
log = self.parse_line(line)
yield log
[docs] def parse(self, filepath_pattern: str) -> Iterator[LogType]:
"""Open a log file, parse its contents and return `logs`.
Args:
filepath_pattern (str): filepath pattern to glob
Returns:
Iterator[LogType]: Iterator over the logs
Yields:
Iterator[LogType]: Iterator over the logs
"""
paths = glob.iglob(filepath_pattern)
for file_path in paths:
for log in self._parse_file(file_path):
if log is not None:
yield log
[docs] def parse_first_log(self, filepath_pattern: str) -> Optional[LogType]:
"""Return the first log from a file.
The method will return after finding the first log. Unlike `parse()`
method, it will not iterate over the entire log file (thus
saving memory and time).
Args:
filepath_pattern (str): filepath pattern to glob
Returns:
LogType: First instance of a log
"""
paths = glob.iglob(filepath_pattern)
for file_path in paths:
for log in self._parse_file(file_path):
if log is not None:
return log
return None
[docs] def parse_last_log(self, filepath_pattern: str) -> Optional[LogType]:
"""Return the last log from a file.
Like `parse()` method, it will iterate over the entire log file
but will not keep all the logs in memory (thus saving memory).
Args:
filepath_pattern (str): filepath pattern to glob
Returns:
LogType: Last instance of a log
"""
last_log: Optional[LogType] = None
paths = glob.iglob(filepath_pattern)
for file_path in paths:
for log in self._parse_file(file_path=file_path):
if log is not None:
last_log = log
return last_log


welcome to our app
Select a make/model (max of 5)
Compare Selections
Can't find what you're looking for?
Is JavaScript disabled? This application requires JavaScript to function. Please enable it in your browser settings. Thanks so much.


| Name | Type | Comments and Information |
|---|---|---|
| general_EV | bool |
| Name | Type | Comments and Information |
|---|---|---|
| analogical_switch | bool ^3 |
| State Machine | Comments and Information |
|---|---|
| SM1 |
| State | Comments and Information |
|---|---|
| SM1:State3 | |
| SM1:State4 | |
| SM1:switch_close | Comments: The analogical_switch is closed and all the other electro-valves can work. |
| SM1:switch_open | Comments: The analogical switch has not started working. |
| Source/Target | # | Conditions/Actions | Comments and Information |
|---|---|---|---|
| Source: SM1:State3 Target: SM1:switch_close |
1 | Condition: (8 + 2) times true |
Comments: The time contains time for stimulating the EV and necessay time interval between analogical_switch and other EVs. |
| Source: SM1:State4 Target: SM1:switch_open |
1 | Condition: 12 times true Actions: |
|
| Source: SM1:switch_close Target: SM1:State4 |
1 | Condition: not general_EV |
Comments: When the computing module asks to stop the switch. |
| Source: SM1:switch_close Target: SM1:State4 |
2 | Condition: 200 times true |
|
| Source: SM1:switch_open Target: SM1:State3 |
1 | Condition: general_EV |
Comments: The computing module asks the switch to start work. |
| Name | Type | Comments and Information |
|---|---|---|
| trigger | bool | Comments: trigger to start the analogical_switch. |
| analogical_switch | bool | |
| open_time | int16 | |
| close_time | int16 |
| Name | Type | Comments and Information |
|---|---|---|
| switch_anomal | bool |
| State Machine | Comments and Information |
|---|---|
| SM1 |
| State | Comments and Information |
|---|---|
| SM1:invalid | |
| SM1:normal | |
| SM1:State3 | |
| SM1:State4 |
| Source/Target | # | Conditions/Actions | Comments and Information |
|---|---|---|---|
| Source: SM1:normal Target: SM1:State3 |
1 | Condition: trigger = true and analogical_switch = false |
Comments: open constraints |
| Source: SM1:normal Target: SM1:State4 |
2 | Condition: trigger = false and analogical_switch = true |
Comments: close constraints |
| Source: SM1:State3 Target: SM1:invalid |
1 | Condition: (open_time times true) and not analogical_switch |
|
| Source: SM1:State4 Target: SM1:invalid |
1 | Condition: (close_time times true) and analogical_switch |
| Name | Type | Comments and Information |
|---|---|---|
| door_open | bool | |
| door_closed | bool | |
| gear_extended | bool | |
| gear_retracted | bool | |
| handle | bool | |
| anomal | bool |
| Name | Type | Comments and Information |
|---|---|---|
| general_EV | bool | |
| close_EV | bool | |
| open_EV | bool | |
| retract_EV | bool | |
| extend_EV | bool | |
| anomaly | bool | |
| gears_maneuvering | bool | |
| gears_locked_down | bool | |
| up2down | bool | |
| down2up | bool |
| State Machine | Comments and Information |
|---|---|
| SM1 |
| State | Comments and Information |
|---|---|
| SM1:CloseDoor1 | |
| SM1:Extend | |
| SM1:GearRetractDone | |
| SM1:GearsLockedDown | |
| SM1:Init | |
| SM1:OpenSwitchDoorValve | |
| SM1:Retract |
| Source/Target | # | Conditions/Actions | Comments and Information |
|---|---|---|---|
| Source: SM1:CloseDoor1 Target: SM1:Init |
1 | Condition: (12 + 10) times true |
Comments: wait for the stop of electro-valve and prepare for stopping the general_switch |
| Source: SM1:Extend Target: SM1:GearsLockedDown |
1 | Condition: gear_extended |
|
| Source: SM1:GearRetractDone Target: SM1:CloseDoor1 |
1 | Condition: door_closed |
|
| Source: SM1:GearsLockedDown Target: SM1:CloseDoor1 |
1 | Condition: door_closed |
|
| Source: SM1:Init Target: SM1:OpenSwitchDoorValve |
1 | Condition: up2down or down2up |
Comments: Stimulating the analogical_switch. |
| Source: SM1:OpenSwitchDoorValve Target: SM1:Retract |
1 | Condition: handle and door_open Actions: |
|
| Source: SM1:OpenSwitchDoorValve Target: SM1:Extend |
2 | Condition: not handle and door_open Actions: |
|
| Source: SM1:Retract Target: SM1:GearRetractDone |
1 | Condition: gear_retracted |
| Name | Type | Comments and Information |
|---|---|---|
| unlock_high_time | int16 | |
| high_to_down_time | int16 | |
| open_EV | bool | |
| down_to_high_time | int16 | |
| lock_high_time | int16 | |
| close_EV | bool |
| Name | Type | Comments and Information |
|---|---|---|
| door_closed | bool ^3 | |
| door_open | bool ^3 |
| State Machine | Comments and Information |
|---|---|
| SM1 |
| State | Comments and Information |
|---|---|
| SM1:close_door | |
| SM1:inter_close_door | |
| SM1:Intermediate1 | Comments: intermediate status when the door is open and not closed. |
| SM1:open_door | Comments: door opened |
| SM1:State5 |
| Source/Target | # | Conditions/Actions | Comments and Information |
|---|---|---|---|
| Source: SM1:close_door Target: SM1:State5 |
1 | Condition: open_EV |
|
| Source: SM1:inter_close_door Target: SM1:close_door |
1 | Condition: (lock_high_time + down_to_high_time) times true |
Comments: Transition from down unlocked position to high locked position |
| Source: SM1:Intermediate1 Target: SM1:open_door |
1 | Condition: high_to_down_time times true |
|
| Source: SM1:open_door Target: SM1:inter_close_door |
1 | Condition: close_EV |
|
| Source: SM1:State5 Target: SM1:Intermediate1 |
1 | Condition: unlock_high_time times true Actions: |
| Name | Type | Comments and Information |
|---|---|---|
| door_closed | bool ^3 | |
| door_open | bool ^3 | |
| anomaly_time | int16 | |
| close_EV | bool | |
| open_EV | bool |
| Name | Type | Comments and Information |
|---|---|---|
| doors_anomaly | bool |
| State Machine | Comments and Information |
|---|---|
| SM1 |
| State | Comments and Information |
|---|---|
| SM1:closeEV | |
| SM1:error | |
| SM1:normal | |
| SM1:openEV |
| Source/Target | # | Conditions/Actions | Comments and Information |
|---|---|---|---|
| Source: SM1:closeEV Target: SM1:error |
1 | Condition: (door_open[0] or door_open[1] or door_open[2]) and (anomaly_time times true) Actions: |
Comments: if the control software does not see the value door open[x] = false for all x 7 seconds after stimulation of the closure electrovalve, then the doors are considered as blocked and an anomaly is detected. |
| Source: SM1:closeEV Target: SM1:error |
2 | Condition: (door_closed[0] and door_closed[1] and door_closed[2]) = false and (anomaly_time times true) Actions: |
Comments: if the control software does not see the value door closed[x] = true for all x 7 seconds after stimulation of the closure electrovalve, then the doors are considered as blocked and an anomaly is detected. |
| Source: SM1:normal Target: SM1:openEV |
1 | Condition: open_EV |
|
| Source: SM1:normal Target: SM1:closeEV |
2 | Condition: close_EV |
|
| Source: SM1:openEV Target: SM1:error |
1 | Condition: (door_closed[0] or door_closed[1] or door_closed[2]) and (anomaly_time times true) Actions: |
Comments: if the control software does not see the value door closed[x] = false for all x 7 seconds after stimulation of the opening electrovalve, then the doors are considered as blocked and an anomaly is detected |
| Source: SM1:openEV Target: SM1:error |
2 | Condition: (door_open[0] = false or door_open[1] = false or door_open[2] = false) and (anomaly_time times true) Actions: |
Comments: if the control software does not see the value door open[x] = true for all x 7 seconds after stimulation of the opening electrovalve, then the doors are considered as blocked and an anomaly is detected. |
| Name | Type | Comments and Information |
|---|---|---|
| analogical_switch | bool | |
| E | bool |
| Name | Type | Comments and Information |
|---|---|---|
| status | bool |
| State Machine | Comments and Information |
|---|---|
| SM1 |
| State | Comments and Information |
|---|---|
| SM1:DooNotopen | |
| SM1:DoorOpen | |
| SM1:InteOpen2Not | |
| SM1:InterNot2Open |
| Source/Target | # | Conditions/Actions | Comments and Information |
|---|---|---|---|
| Source: SM1:DooNotopen Target: SM1:InterNot2Open |
1 | Condition: E and analogical_switch |
|
| Source: SM1:DoorOpen Target: SM1:InteOpen2Not |
1 | Condition: not E or not analogical_switch |
|
| Source: SM1:InteOpen2Not Target: SM1:DooNotopen |
1 | Condition: 36 times true |
|
| Source: SM1:InterNot2Open Target: SM1:DoorOpen |
1 | Condition: 10 times true |
| Name | Type | Comments and Information |
|---|---|---|
| gear_retracted | bool ^3 | |
| retract_EV | bool | |
| duration1 | int16 | |
| duration2 | int16 | |
| gear_extended | bool ^3 | |
| extend_EV | bool |
| Name | Type | Comments and Information |
|---|---|---|
| abnormal | bool |
| State Machine | Comments and Information |
|---|---|
| SM1 |
| State | Comments and Information |
|---|---|
| SM1:abnormal | |
| SM1:nomal | |
| SM1:State3 | |
| SM1:State4 | |
| SM1:State5 | |
| SM1:State6 |
| Source/Target | # | Conditions/Actions | Comments and Information |
|---|---|---|---|
| Source: SM1:nomal Target: SM1:State3 |
1 | Condition: retract_EV = true |
|
| Source: SM1:nomal Target: SM1:State4 |
2 | Condition: retract_EV = true |
|
| Source: SM1:nomal Target: SM1:State5 |
3 | Condition: extend_EV = true |
|
| Source: SM1:nomal Target: SM1:State6 |
4 | Condition: extend_EV = true |
|
| Source: SM1:State3 Target: SM1:abnormal |
1 | Condition: (duration1 times true) and (gear_retracted[0] = true or gear_retracted[1] = true or gear_retracted[2] = true) Actions: |
|
| Source: SM1:State4 Target: SM1:abnormal |
1 | Condition: (duration2 times true) and (gear_retracted[0] = false or gear_retracted[1] = false or gear_retracted[2] = false) Actions: |
|
| Source: SM1:State5 Target: SM1:abnormal |
1 | Condition: (gear_extended[0] = true or gear_extended[1] = true or gear_extended[2] = true) and (duration1 times true) Actions: |
|
| Source: SM1:State6 Target: SM1:abnormal |
1 | Condition: (gear_extended[0] = false or gear_extended[1] = false or gear_extended[2] = false) and (duration2 times true) Actions: |
| Name | Type | Comments and Information |
|---|---|---|
| duration_unlock_down | int16 | |
| duration_lock_up | int16 | |
| duration_sim_down_high | int16 | |
| gear_retract | bool | |
| duration_lock_down | int16 | |
| duration_sim_high_down | int16 | |
| duration_unlock_up | int16 | |
| gear_extend | bool | |
| up2down | bool |
| Name | Type | Comments and Information |
|---|---|---|
| gear_extended | bool ^3 | |
| gear_retracted | bool ^3 |
| State Machine | Comments and Information |
|---|---|
| SM1 |
| State | Comments and Information |
|---|---|
| SM1:down | |
| SM1:gear_outgoing | |
| SM1:gear_retraction | |
| SM1:start_outgoing | |
| SM1:start_retract | |
| SM1:up |
| Source/Target | # | Conditions/Actions | Comments and Information |
|---|---|---|---|
| Source: SM1:down Target: SM1:start_retract |
1 | Condition: gear_retract = true |
|
| Source: SM1:down Target: SM1:up |
2 | Condition: up2down |
|
| Source: SM1:gear_outgoing Target: SM1:down |
1 | Condition: (duration_sim_high_down + duration_lock_down) times true |
|
| Source: SM1:gear_retraction Target: SM1:up |
1 | Condition: (duration_sim_down_high + duration_lock_up) times true |
|
| Source: SM1:start_outgoing Target: SM1:gear_outgoing |
1 | Condition: duration_unlock_up times true |
|
| Source: SM1:start_retract Target: SM1:gear_retraction |
1 | Condition: duration_unlock_down times true |
|
| Source: SM1:up Target: SM1:start_outgoing |
1 | Condition: gear_extend |
| Name | Type | Comments and Information |
|---|---|---|
| sensor_input | bool ^3 |
| Name | Type | Comments and Information |
|---|---|---|
| anomal | bool | |
| sensor_output | bool |
| State Machine | Comments and Information |
|---|---|
| SM1 |
| State | Comments and Information |
|---|---|
| SM1:All | |
| SM1:invalid0 | |
| SM1:invalid1 | |
| SM1:invalid2 | |
| SM1:invalidAll |
| Source/Target | # | Conditions/Actions | Comments and Information |
|---|---|---|---|
| Source: SM1:All Target: SM1:invalid0 |
1 | Condition: sensor_input[0] <> sensor_input[1] and sensor_input[1] = sensor_input[2] |
|
| Source: SM1:All Target: SM1:invalid1 |
2 | Condition: sensor_input[1] <> sensor_input[2] and sensor_input[2] = sensor_input[0] |
|
| Source: SM1:All Target: SM1:invalid2 |
3 | Condition: sensor_input[1] <> sensor_input[2] and sensor_input[1] = sensor_input[0] |
|
| Source: SM1:invalid0 Target: SM1:invalidAll |
1 | Condition: sensor_input[1] <> sensor_input[2] |
|
| Source: SM1:invalid1 Target: SM1:invalidAll |
1 | Condition: sensor_input[2] <> sensor_input[0] |
|
| Source: SM1:invalid2 Target: SM1:invalidAll |
1 | Condition: sensor_input[1] <> sensor_input[0] |
| Name | Type | Comments and Information |
|---|---|---|
| handle | bool |
| Name | Type | Comments and Information |
|---|---|---|
| down2up | bool | |
| up2down | bool |
| Name | Type | Comments and Information |
|---|---|---|
| handle | bool |
| Name | Type | Comments and Information |
|---|---|---|
| global_anomaly | bool | |
| global_maneuvering | bool | |
| global_locked_down | bool |
| Name | Type | Comments and Information |
|---|---|---|
| handle | bool |
| Name | Type | Comments and Information |
|---|---|---|
| global_anomaly | bool | |
| global_maneuvering | bool | |
| global_locked_down | bool |
| Name | Type | Comments and Information |
|---|---|---|
| general_EV | bool | |
| circuit_pressurized | bool | |
| duration_unpressurized | int16 | |
| duration_pressurized | int16 |
| Name | Type | Comments and Information |
|---|---|---|
| normal | bool | |
| abnamal | bool |
| State Machine | Comments and Information |
|---|---|
| SM1 |
| State | Comments and Information |
|---|---|
| SM1:abnamal | |
| SM1:normal | |
| SM1:State3 | |
| SM1:State4 |
| Source/Target | # | Conditions/Actions | Comments and Information |
|---|---|---|---|
| Source: SM1:normal Target: SM1:State3 |
1 | Condition: general_EV = true |
|
| Source: SM1:normal Target: SM1:State4 |
2 | Condition: general_EV = false |
|
| Source: SM1:State3 Target: SM1:abnamal |
1 | Condition: circuit_pressurized = false and (duration_unpressurized times true) Actions: |
|
| Source: SM1:State4 Target: SM1:abnamal |
1 | Condition: circuit_pressurized = true and (duration_pressurized times true) Actions: |


You want to join Tough Guy Book Club?

Step 1
Check the Find Us page to see if we have a Chapter operating in your area.
(If we don’t, go to the Start A Chapter page to fix that.)
Step 2
Turn up on the first Wednesday of the month to the location of the meet, grab a beer and say hi.
Yes that’s it.
OR if you’re the kind of guy who never walks into a room without knowing exactly what’s going on….
Optional Steps
-Check the Books page to find out what we are reading this month, buy it and knock over some pages before the meet.  Come Anyway.
-Join the Facebook page Here to keep up to date with news and stuff.

-Email the local Chapter President from the Find Us page to have a chat to make sure we are not insane.


Static is where an element would normally be. Relative is just like static except you're saying "I'd like that where it normally would be except a little to the left" or whatever direction you wish. Absolute is like taking that picture in your word or publisher document and setting it so that the words will go right through the picture whether they be under or over as if the picture didn't exist. You're basically saying "I want this element here and I don't care what is around it and what it overlaps (or underlaps). And finally, fixed is like that bar at the top of facebook. No matter how far down the page you scroll, you will always see it. With absolute, relative, and fixed you are using the top, right, left, and bottom properties with a value like a percentage or a pixel amount to specify the location.


{% extends "cloud/base.html" %} {% load staticfiles %} {% block extrahead %}
Note: File names are case sensitive


Methylone: 1000mg, lab-grade purity, bought directly via airmail.
First batch researched and found that water-dilution method would work, so I carefully measured 1000ml of distilled water and mixed in the whole bag, rinsed twice, shook for a couple of minutes. Kept dark and at room temp for later use.
Subject: male, 210 lbs. 6'0', not obese but should lose 10 lbs, tends to be very sensitive to pharmaceuticals and very slow to metabolize, group experiences have always shown a 30-60 minute lag behind the rest of the group before alerts, come-up, and peak. Subject well-versed and long history with research chemicals and almost all of the common 'PiHKAL' chems that are considered recreational and/or mind-expanding.
Experiment #1
12 April 2005 [Edited 5 June 2007]
Not having purchased from this source, I decided to try it solo but in low doses, spread out, since little info about the effects and esp. duration and dosages was available. Shook bottle for approx. 30 seconds, then carefully pulled 60ml (60mg) first dose. Mindset slight apprehensive due to lack of knowledge and experience with substance and supplier, but in a good mood, relaxed, feeling healthy, normal, well.
T+0:00:
Ingest 60mg dose orally, taste somewhat bitter but not bad at all. Working on computer, catching up on email and listening to music, drinking soda water and some green tea, stomach empty, about five hours after a light lunch, and a light breakfast w/one cup coffee about eight hours earlier.
T+0:20:
Absolutely nothing noticed, writing fine, music fine, etc. Go and shake bottle quickly, measure another 60mg dose, drink and go back to email and music.
T+0:30:
Still nothing, no alerts, no noticeable physical effects. Decide to risk breaking planned schedule and do another 60mg oral dose, now at 180mg over 30 minutes.
T+0:45:
Finally some slight alerts, a tiny hint of effects, slower reaction time, some blurring of vision, and slight loss of ability to concentrate. Decide to wait out to the first hour at least. Strangely energizing yet also sedating at the same time, and copacetic, not at odds with each effect.
Definitely not like anything out of PiHKAL or any other substance ever used. Somewhat disappointed at the mildness of effects at this dose, if only due to cost.
T+1:00:
Effects have stayed the same, just on the edge, easily ignored but noticeable if pausing to pay attention: blurred vision, slightly scattered thoughts, slight lack of concentration. Would compare it to taking a bunch of ephedrine & Ambien at the same time but far more mild. Again, slight increase in energy but also definitely sedating.
Decide to push again, so exactly at one hour mark, shake bottle again and take 70mg orally to reach 250mg limit over the course of an hour.
T+1:10:
The 70mg dose seems to really push things from hiding on the edge right to the forefront. Somewhat sedating, light-headed, can't think very well, but definitely energy and sudden need to not be alone. Music has suddenly become too distracting and not 'good company' so turned off. Decide to call friend to have someone to talk to.
T+1:15:
Music off, computer screen off, just sitting and talking on phone w/ ex-gf, chatting, then hint to her that I'm altered, and ask what her take is, and she describes it as such: 'I just thought you seemed like you are when you're working on a project and you're excited about it, but you've been working too long or haven't had enough sleep, so you don't always make sense.'
Agree with her, and promise to invite her to next experiment because 'this stuff is really really interesting but I can't describe it.' Ask if she can visit but she can't, so I try to call other friends to find some company. Not willing to drive anywhere, and not comfortable with the thought of being around crowds, would really just like to be with 1-3 good friends.
T+1:30:
Phone calls come up empty. Decide I feel like I've taken a 10mg Valium and drank a big cup of coffee at the same time. Definitely feeling empathic with no place to channel that energy, but sedated, so decide to relocate to bedroom to get comfy and take up ex's offer to call her back.
T+1:50:
Definitely having a hard time concentrating but once I get moving, feeling energetic. Got lava lamps and other soft lights on but bright light is very annoying and distracting. Trying to find music but nothing seems right until Brian Eno's 'Apollo' CD, which hits the perfect spot. Put on at low volume, on repeat, and settle into bed.
T+2:15:
Enjoying music and laying back immensely, and mind wandering all over, very pleasant thoughts other than feeling lonely, which keeps building. Laying in bed was definitely the right move, with lots of pillows.
T+2:30:
Need to interact with someone overcomes wandering mind and listening to Eno CD, so call back ex-gf to talk. Although I'm usually the blabbermouth and she's usually on the quiet side, conversation is pleasant, and for a change she leads the convo - made mental note of this, since it's unusual.
She's very very curious about how I'm feeling but also willing to talk about how she's feeling and such. Somewhat similar to a one-on-one convo on MDMA or even more similar to MDEA, but without the hyperactivity, fast-talking, scattered subjects, etc. All the empathic qualities w/o the speedy distractions. Really happy with that since I've never enjoyed the speediness nor 'rush' come-up of X and related substances.
T+3:00:
Notice that lulling effect is starting to win out, and she notices lag in conversation, so say goodbyes, turn up the music a little, the lights down a little, and just lay in bed staring at the ceiling. No OEVs nor CEVs, no color or vision distortion, just some difficulty focusing on close objects, which is quite OK, the ceiling is a very blank and nice canvas.
T+4:00:
Very similar to experiences smoking opium or drinking poppy tea, but with lots of thoughts about random things, so while my body is completely relaxed and I feel like a happy pile of mush, brain still clattering away, mostly thinking about other people and past fun experiences.
T+5:00:
Definitely sleepy now, about two hours before usual bedtime, turn down music but leave on, and turn off lights. No OEV or CEVs at all even in the dark. Feeling very relaxed, sedated, happy.
T:5:30:
Est. time, fall asleep.  Get up, make some coffee, and start my day.
Hour after waking next day, hard at work, doing things, etc. without any noticeable effects, even when stopping and trying to detect, feeling very fine and calm, able to work on things that are often frustrating without getting worked up but that's the only noticeable effect.
Eat about two hours after waking, normal meal (bagel w/meat, cheese, butter, tomato, dill, etc.) and a glass of water. Whole day goes without any sign of body or mental load whatsoever, aside from perhaps a slightly more calm feeling overall, which I attribute to a good night's rest.
In retrospect, felt very safe with source and supplier, only put off by the need for 250mg (1/4 of the purchase) to achieve what I believed was a 'Light' experience, so not an inexpensive experience. But very pleasant, and in editing this report, brings back very fond memories and a desire to use some again, but definitely in the right setting and with a female companion, friend or more intimate.
Addendum 5 June 2007: Definitely in re-reading and editing this report, would love to do this again, but not solo and with only one other person, female, not because of anything sexual at all but because the energy and empathy this chemical seems to enhance and exhibit seems really attuned to a feminine presence for me. The thought of doing it solo is less appealing, and the thought of doing it with another male is very unappealing for reasons I feel strongly but am at a total lack for words to describe. Am going to see if I still have the extra gram I believe I stashed away in my little treasure trove.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


TECHPLUS JSC
Acceptance of Terms
The services that Techplus provides to you are subject to the following Terms of Use ("TOU"). Techplus reserves the right to update the TOU at any time without notice to you. The most current version of the TOU can be reviewed by clicking on the "Terms of Use" hypertext link located at the bottom of our Web pages.
Description of Services
Through its network of GOOGLE , TECHPLUS provides you with access and play with FullIPTV CMS resources, download areas, communication forums and product information (collectively "Services"). The Services, including any updates, enhancements, new features,
This is Techplus free-service, clients can use this software for testing FullIPTV CMS server and channels on Android phone or set top box.
Personal and Non-Commercial Use Limitation
Unless otherwise specified, the Services are for your personal and non-commercial use. You may not modify, copy, distribute, transmit, display, perform, reproduce, publish, license, create derivative works from, transfer, or sell any information, software, products or services obtained from the Services.
Can I buy Commercial Version for my busiess
Yes, you can offer us about commercial version with you brand, your CMS and no ads, no expire data from us. Please contact us by email<EMAIL_ADDRESS>or access about us page.
Use of Services
For non-Commercial version
á You can watch TV through a FullIPTV CMS if you have right permission
á Unlimited time for using and testing
á Free for all


This is a help page, explaining how to use the GUIs and more. Each section and operation you can do on the Web App has its own part explaining it below, and these can be followed to explain the Android App as well, which is essentially a trimmed down version of the Web App. This is all followed by an FAQ on known and potential issues with the Web App, the Android App, and the 3rd party services you can use during the trial. Help on the normal operation of 3rd party services is available in the form of user guides you should have received. If you have any questions or problems this page does not help you with, please email us at<EMAIL_ADDRESS>From the main page of the Web App you can access every other page by navigating the menu items near the top of the screen. Some of these have sub-menus when you hover the mouse over them. Each menu/sub-menu item is discussed in the following
Allows you to work with SOCIETIES communities, AKA CISs (Community Interaction Spaces). From here you can create communities, edit or delete existing communities you own or belong to, remove yourself from joined communities, invite people to your communities, and join suggested communities. Note that when creating a community, you can decide what to enter for the 'type' and 'description', but the privacy policy has a specific meaning: 'public' means all SOCIETIES users can see the community details; 'members only' means only users belonging to that community can see its details; and 'private' means only the owner can see them. Other than this, each of these community options should be fairly self-explanatory. Communities can be used to shared services with specific groups of people, be recognised by 3rd party services like the Collaborative Quiz for their own purposes, and to direct messages to those groups and their members.
Allows you to add and remove your SOCIETIES friends, and send friend requests to other users. You can access a list of suggested friends who you can send requests to, and you can also access a list of requests you have received that you can choose to make friends with or not.
All the 3rd party services, or Apps, available at the time you access the page are manageable here. You can view them, add them, and remove them. Use this page to run those apps that can be started from your personal computer. When a service is running, it will give you the option to stop it, and also each service lets you specify whether it is shared or not (a shared service will be visible to other users). On the right, there are options to filter the displayed services and view Community Services. Each kind of filter you can place on displayed services is an attribute of services, such as name, so you can e.g. only display services with a certain description or creator. Community services are those services currently shared on a CIS of yours.
Preferences are common actions you tend to take with the system and 3rd party services, under particular circumstances known to the context database. The preferences section lets you look at preferences that have been automatically identified for you already -- for example, that you tend to watch a certain channel when you turn on the MyTV channel between 15:00 and 17:00. These can be removed if you do not like them, or edited to e.g. change the conditions when the preference will be enacted.
Intent is similar to preferences, but an intent describes a sequence of actions, possibly with circumstances surrounding them as above. When you start acting out the first one or two actions in an intent sequence, the intent lets the system predict follow-up actions and execute them automatically -- for example, you always start the Collaborative Quiz service when you stand in front of a Learning Zone screen, then select 'take quiz', then select the 'computing' set of questions, etc. As with preferences, these can be edited, deleted, and created in a similar manner.
Privacy policies are listed here. These specify what pieces of information stored in your container can be shown to what people, and to what extent. You can directly edit what the privacy policy is for each piece of context data about you, whether you manually entered that data or it was detected on you -- for example, you can set your name as visible to all users, but not let anyone see your GPS co-ordinates, or restrict who can see them.
Your profile information. Most of this should be self-explanatory, except it should be noted that 'position' can be interpreted as you like, although you may want to state 'student' for this. You can edit your profile here after it has already been created.
This gives your current trust levels for services and lets you change them. Trust basically indicates how much you trust this service to know about your information (context attributes), and to what extent. The higher the percentage, the more you trust the service and the more information you would disclose to it that it wants to know; a lower percentage means you would give it less information. For example, the 'NearMe' service will want to know your rough location around certain areas. Giving a 0% trust to this service would mean it could not access your location data, while 100% trust would mean it could.
The Android App should be fairly straightforward to use if you are familiar with the Web App -- it's essentially a reduced version of it, letting you manage communities, friends, and 3rd party services (apps). See the FAQ below for some user interfaces issues that have been discovered, however.
"When I try clicking a link, why does it just snap me back to the main page?" - If you reach the main page without logging in, remember to click 'Log in' in the upper right corner of the page first. Otherwise any subpage you go to will resend you back to the main page without explanation.
 - The Android App can be slow and clunky when you scroll through large lists, such as lists of communities or friends. This is a performance issue stemming from the nuances of the implementation, and we ask for your patience in working with this.
"Can't I write questions any faster?" - Questions have to be entered on your Smartphone's 'digital keyboard', so of course a long question may take a while to type. You may want to keep your questions concise where possible, but if not then there is no time limit for questions so by all means take your time to enter them.
"Why did my question not appear?" - There is a limit to the number of different (i.e. ones only asked by 1 student) questions viewable on the lecturer's screen at once, which is currently 10. However since the service can group questions on similar themes, it is very unlikely this limit will cause any questions to be blocked.
- The service should be fairly self-explanatory; consult the user guide if you are unsure of anything.
"Why didn't it pick up my pose or hear what I said?" - Due to the Kinect's limitations, sometimes gestures or poses you make may take some time to register or you may have to try several times. You may also have to speak words 2 or 3 times for it to be recognised. Remember to speak clearly and not too quietly.
"Why did it stop detecting me?" - One person at a time should stand directly in front of the Kinect; if someone cuts in front or walks nearby the Kinect could confuse them for the current user, or lose track of the current user.
- The service should be fairly self-explanatory; consult the user guide if you are unsure of anything.
"Why can't I change the channel?" - Only one user can operate the service at once, and that user's ID is not displayed on the current version of the service. So, make sure to keep track of who started the service so only they try to operate on it.
"I don't understand the category labels on NearMe communities" - When you create a NearMe community, you can specify what it is about from some fixed list options. How this works is: there are three listboxes one after the other, starting from the Category listbox, and each of these gets more specific on the one above. So for example, if you specify the CIS category as 'Music', then the next listbox will let you choose from genres of music, and the one after that lets you choose musicians or something similar. When these communities are displayed or appear as CISs outside NearMe, these three 'category levels' will appear in a form separated by commas, such as 'Music, heavy metal, Aerosmith (apologies to heavy metal fans, we don't really know any bands - suggestions are welcome). Consult the user guide if you are unsure of anything.
"Why is it picking up people that aren't nearby?" - The service has a wide range for detecting nearby people, and can pick up people that aren't actually in the same space -- for example they may be in another room nearby, or fairly far across the room.
- The service should be fairly self-explanatory; consult the user guide if you are unsure of anything.
- The service should be fairly self-explanatory; consult the user guide if you are unsure of anything.
"Why are some people outside my fence being picked up, and some people inside being left out?" - The precision and accuracy of user location read by the Geofencing service may not be perfect. So, users nearby a Geofence but not actually in it may be picked up as within it, and people in the area may be picked out as outside, etc. It may be wise to make geofences a little generous with the range to ensure the people you want detected are detected.
- Shared Calendar has not been integrated with the platform until recently, and so may have issues we have not identified. Please report any problems you encounter to<EMAIL_ADDRESS>- The service should be fairly self-explanatory; consult the user guide if you are unsure of anything.
- The service should be fairly self-explanatory; consult the user guide if you are unsure of anything.
"What's with the page changing?" - When one user clicks a hyperlink and changes pages, all users will go to that page without warning. You may want to use the chat function to point out when you're moving pages.


VeloCal will be shutting down on October 1st, 2016.
Until then, you can still access VeloCal
here
Thanks for all your support over the years!


Kenny Social Network
Home
Profile
Friends
Friends of Kenny
Stanley Marsh
best friend
Eric Cartman
best friend
Kyle Broflovski
best friend
Wendy
unknown friend
Chef
unknown friend


{{ title }}
{{ character.name }}
circle
{{ character.status }} - {{ character.species }}
Origin: {{ character.origin.name }}
-
Dimension: {{ character.origin.dimension }}
-
Residents: {{ character.origin.amountOfResidents }}
Last location: {{ character.location.name }}
-
Dimension: {{ character.location.dimension }}
-
Residents: {{ character.location.amountOfResidents }}


--- title: Privacy Policy description: Privacy Policy ---
{% seo %}Boscaf Software built the JTransit app as an Ad Supported app. This SERVICE is provided by Boscaf Software at no cost and is intended for use as is.
This page is used to inform visitors regarding our policies with the collection, use, and disclosure of Personal Information if anyone decided to use our Service.
If you choose to use our Service, then you agree to the collection and use of information in relation to this policy. The Personal Information that we collect is used for providing and improving the Service. We will not use or share your information with anyone except as described in this Privacy Policy.
The terms used in this Privacy Policy have the same meanings as in our Terms and Conditions, which is accessible at JTransit unless otherwise defined in this Privacy Policy.
Information Collection and Use
For a better experience, while using our Service, we may require you to provide us with certain personally identifiable information, including but not limited to Firebase Analytics. The information that we request will be retained by us and used as described in this privacy policy.
The app does use third party services that may collect information used to identify you.
Link to privacy policy of third party service providers used by the app
Log Data
We want to inform you that whenever you use our Service, in a case of an error in the app we collect data and information (through third party products) on your phone called Log Data. This Log Data may include information such as your device Internet Protocol (“IP”) address, device name, operating system version, the configuration of the app when utilizing our Service, the time and date of your use of the Service, and other statistics.
Cookies
Cookies are files with a small amount of data that are commonly used as anonymous unique identifiers. These are sent to your browser from the websites that you visit and are stored on your device's internal memory.
This Service does not use these “cookies” explicitly. However, the app may use third party code and libraries that use “cookies” to collect information and improve their services. You have the option to either accept or refuse these cookies and know when a cookie is being sent to your device. If you choose to refuse our cookies, you may not be able to use some portions of this Service.
Service Providers
We may employ third-party companies and individuals due to the following reasons:
We want to inform users of this Service that these third parties have access to your Personal Information. The reason is to perform the tasks assigned to them on our behalf. However, they are obligated not to disclose or use the information for any other purpose.
Security
We value your trust in providing us your Personal Information, thus we are striving to use commercially acceptable means of protecting it. But remember that no method of transmission over the internet, or method of electronic storage is 100% secure and reliable, and we cannot guarantee its absolute security.
Links to Other Sites
This Service may contain links to other sites. If you click on a third-party link, you will be directed to that site. Note that these external sites are not operated by us. Therefore, we strongly advise you to review the Privacy Policy of these websites. We have no control over and assume no responsibility for the content, privacy policies, or practices of any third-party sites or services.
Children’s Privacy
These Services do not address anyone under the age of 13. We do not knowingly collect personally identifiable information from children under 13. In the case we discover that a child under 13 has provided us with personal information, we immediately delete this from our servers. If you are a parent or guardian and you are aware that your child has provided us with personal information, please contact us so that we will be able to do necessary actions.
Changes to This Privacy Policy
We may update our Privacy Policy from time to time. Thus, you are advised to review this page periodically for any changes. We will notify you of any changes by posting the new Privacy Policy on this page. These changes are effective immediately after they are posted on this page.
Contact Us
If you have any questions or suggestions about our Privacy Policy, do not hesitate to contact us.
boscafsoftware@gmail.com


One moment please....
0% Complete
Merchant Login
Login:
Password:
Keep me logged in
App Release #:
??
Create Account
Domain:
Email:
First Name:
Last Name:
Company:
Phone:
Verify by:
SMS/Text Message
Voice/phone call
downloads
|
support
|
to do
You are Logged in as:
[
]
logout
setup
sites
JT
products
orders
orders (new)
crm
syndication
reports
kpi
utilities
Nuke LocalStorage
Add Chooser
resource
media lib search
showFileUploadInModal
$('#productTabMainContent').data()
appConfig
initOrderManager
Create Order


Govt has no issue if court allows Nawaz to go abroad: Shahzad Akbar
by https://www.facebook.com/dunyanewsISLAMABAD (Dunya News) - Special Assistant to Prime Minister Imran Khan on Accountability, Shahzad Akbar, said that the government has no objection if the court allows Nawaz Sharif to travel abroad for his medical treatment.
Barrister Shahzad Akbar asserted that the government is not doing politics on Nawaz Sharif’s illness. “The name of a convicted criminal cannot be excluded from the ECL as per law”, he said, adding that PML-N is politicizing the former premier’s health.
“Indemnity Bond has been asked for that money which was fined by the court”, he expressed, including that a part of Pakistan Muslim League-Nawaz (PML-N) has never respected the judicial decisions.
SAPM Akbar said no one, including Nawaz Sharif, is beyond the law, and the law is same for everyone in Pakistan. “The cabinet has given one-time permission to Nawaz Sharif to go abroad, and it is not illegal for a government to put on a condition”, he added.
He expressed that the former premier was fined by the courts and not by the Pakistan Tehreek-e-Insaf (PTI). Shahzad Akbar asserted that they will be held responsible if the PML-N supremo does not return.


Hello, Welcome to Crowd Hunter by Tanishq, Suyash and Trishant!
Customer Name
Tanishq Joshi
Suyash Singh
Trishant Pamnani
Select Yolo Model
Yolo V2 Tiny Voc
Yolo V2
Select Project Model
Basic
With Social Distancing Implemented
Threshold Value for Detecting Persons
Time Interval For Sending Data to Server (seconds)
Submit


GreenData
Nav
Search
Contact
Home
Data Science
Feature Engineering
Classification
Model Validation
Programming Tricks
sql
Blog
Blog Archive
Start
blog
Blog Archive
Blog Archive
Check out all blog posts in my blog archive. Click on a headline to read the teaser.
Feature Engineering Part 1: Categorical and Ordinal features ›
Feature Engineering
Feature Preprocessing and generation with respect to models
Read More ›
Decision Tree
Read More ›
Bagging, boosting and stacking in machine learning
Read More ›
What is the difference between data mining, statistics, machine learning and AI?
Read More ›
What is the difference between test set and validation set?


Fortnite Chapter 2 Map Guide: The best new locations to drop
by Joseph KnoopThe Fortnite Chapter 2 map is a wonderful blend of old and new. You've got returning locations, rivers aplenty to swim and boat in, and amazingly enough, just one (mostly) temperate biome for now.
With the new Fortnite season forcing players to discover locations on the map before they're revealed on the map, it can be a little difficult figuring out a new strategy for a new battlefield. Thankfully, we've got nothing but free time, so we went ahead and did all the legwork for you. Below, you'll find the best places to land, how much loot the new locations have, and special traits they're all packing (or not).
Fortnite Chapter 2 map: New locations to check out
Dirty Docks
Situated to the east (H4 on the map), Dirty Docks is a brand new location that's surely full of loot and the dank stench of fish. There's a fair amount of high ground here, including the orange cranes to the southwest and several warehouses, which make for excellent sniping or recon spots. The interiors of each building are also quite busy, which might allow you to hide out or dig into cover. If you find yourself being swarmed during the initial drop, don't be afraid to just land in the water behind the main warehouse. With Chapter 2's new swimming feature, you'll at least stand a chance of getting out of Dodge. Don't forget the smaller docks to the south as well.
For loot gathering, you'll have a practically unlimited supply of metal, but very little wood. Maybe not the greatest location if building is a core part of your strategy.
Respawn van location: Middle of the area, hard to miss.
Number of chests: 31
Steamy Stacks
A location that would make Mr. Burns proud. The biggest draw to Steamy Stacks are of course the two giant nuclear reactor stacks (at least that's what I assume you call them), both of which will launch you up into the air if you jump into their core. Practical? Not really. Cool? Definitely.
If you need to escape from the area, try either the river or the zip-lining on the power lines to the south.
Respawn van location: Outside building number 2.
Number of chests: 23
Craggy Cliffs
Situated at the northern edge of the map (at E1), Craggy Cliffs is another area with a major water route (the river to the west) and plenty of mid-sized buildings. The biggest landmark would be the Fish Sticks restaurant at the northern end of town.
If you need an escape route, check for boats along the beach and take it down the river to the west.
Craggy Cliffs also has a great surplus of Slurp Kegs, which will heal you.
Respawn van location: in the parking lot outside Fish Sticks.
Number of chest: 19
Frenzy Farm
Frenzy Farm, situated at F4, is a pretty straightforward location as far as Fortnite goes. The only out-and-out unique thing around here are the hay bales you can hide in, just like the trash bins. The corn fields also provide a means of concealment, and they can't be destroyed by gunfire, only harvesting tools.
Frenzy Farm is also generally a tougher place to escape from since it's surrounded on all sides by other locations. That, and it's a series of giant open fields. Be careful upon retreat.
Respawn Van Location: Just south of the red larger red barn.
Misty Meadows
One of the better locations on the Chapter 2 map. For one, it's just a lot safer with the large lake to your north. People can't exactly do a lot of sneaking if they have to swim to you first. Plenty of fishing opportunities if you do move to the lake as well. You should also be able to find a boat along the water pretty easily, meaning even if you do get attacked, escaping shouldn't be insanely difficult.
Respawn van location: The bridge connecting the two sides of town.
Number of chests: 25
Lazy Lake
There's nothing amazing about Lazy Lake, save for the high number of loot chests. It is grouped a little more tightly than other locations, which will help you clear the place out faster, but will probably put you closer to enemy squads all the same. You should be able to find a boat in the small lake/waterfall area to the west.
Respawn van location: Northeast edge of town
Number of chests: 28
Sweaty Sands
A great location, with the most chests of any previous Fortnite area ever. The water to the north provides great cover or an escape route.
Respawn van location: Parking lot slightly west of pier.
Number of Chests: 34
Holly Hedges
Not a great location by any measure. A low number of chests, no particularly great sniping spots, and it's pretty far away from most other major locations. There's also no slurp kegs or any water source. So get your running shoes.
Respawn van location: Parking lot in center of town
Number of chests: 14
Weeping Woods
Since Fortnite Chapter 2 has nothing in the way of land mobility (aside from your own two feet), Weeping Woods' central location makes it one of the better places to land. The trees provide cover, and it's not that long of a jog to get anywhere else.
Slurpy Swamp
Slurpy Swamp is arguably the best place to land in all of Fortnite Chapter 2 currently. Though I wouldn't recommend doing this in real life, wading in that weird blue river flowing out of the Slurp factory will actually heal you. Or grab one of the many slurp kegs. Even if your first fight in Slurpy Swamp is a knock down, drag out brawl, it won't matter, because you can just go stand in some water for a minute. If you do need to bail, the boat and water are viable options, but you may not need to worry, as the swamp has nothing to its southwest, and the only other major location nearby is the Weeping Woods to the north.
Respawn van location: Parking lot outside the main building.
Number of chests: 18
Salty Springs
At best, Salty Springs is somewhat centrally located. At worst, it doesn't have enough loot to justify an entire squad landing there. Thank you, next.
Respawn van location: Out in the street in the center of town.
Number of chests: 12
Pleasant Park
A jewel of Fortnite's early years, Pleasant Park isn't much to sneeze at nowadays.
Respawn van location: East end of the park.
Number of chests: 16
Retail Row
Another returning favorite, and it's just pretty OK. To its credit, it's also near Lazy Lake, a much better location. You can take a great escape route via the power lines at the northeast end.
Respawn van: Northeast end of the parking lot
Number of chests: 20


Important thing here is to spot UDP services
How to know why to search into UDP ports ?
explain ports
Once connected to the TFTP server we have to “poke” around, in order to determine where we are. After a few trial and error, we can determine that the root of the TFTP server is the “/” or “root” of the box. According to our authorizations we can download two interesting files, related to the Squid proxy :
Taking a look at the password file we can identify the hash as “Apache $apr1$ MD5, md5apr1, MD5ARP” according to this hashcat cheatsheet. All we have to do then is pass the hash without the username to hashcat :
Now that we’ve got a username and a password, we can configure our browser with those credentials to connect to that proxy. Once connected, address <IP_ADDRESS> reveals an URL shortener kinda app. Before going further, let’s launch a scan in the background :
screenshot
determine python version
python reverse shell UDP ?


After 9 years in the military I decided to make a major career and life change. I found coding
through friends and found that this is something that will be both challenging and rewarding.
I love that I will always be challenged and will have to constantly learn new technologies.
When I am not coding I am researching new technologies, spending time with my family, playing with our dogs or gaming.
Tool built for businesses that have a need for job and employee organization. In this tool you
can send emails using NodeMailer, create jobs, assign those jobs to employees and as an Employee you can modify
your profile and see current jobs assigned to you.
Technologies used: React, JavaScript, Redux, Express, PostgreSQL, NodeMailer.
mgmanagementtool.com
Group developed full stack application. BudgetUs is a budgeting app that gives graphical and
numerical representation of your income and spending.
budgetus.online
Lorem ipsum dolor sit amet, consectetur adipisicing elit. Mollitia neque assumenda ipsam nihil, molestias magnam, recusandae quos quis inventore quisquam velit asperiores, vitae? Reprehenderit soluta, eos quod consequuntur itaque. Nam.
Close ProjectLorem ipsum dolor sit amet, consectetur adipisicing elit. Mollitia neque assumenda ipsam nihil, molestias magnam, recusandae quos quis inventore quisquam velit asperiores, vitae? Reprehenderit soluta, eos quod consequuntur itaque. Nam.
Close ProjectLorem ipsum dolor sit amet, consectetur adipisicing elit. Mollitia neque assumenda ipsam nihil, molestias magnam, recusandae quos quis inventore quisquam velit asperiores, vitae? Reprehenderit soluta, eos quod consequuntur itaque. Nam.
Close ProjectLorem ipsum dolor sit amet, consectetur adipisicing elit. Mollitia neque assumenda ipsam nihil, molestias magnam, recusandae quos quis inventore quisquam velit asperiores, vitae? Reprehenderit soluta, eos quod consequuntur itaque. Nam.
Close Project


I was prescribed Xanax for anxiety. Being depressed and suicidal, I was looking for trouble. So I started of with 4mg. It was the strongest feeling of euphoria that I had felt (at that point in my life I had only tried weed before). The euphoria was short lived and I got really tired very quickly. I slept form 4pm to noon the next day.
I surely helped me out with anxiety and I settled down with a normal dose. The benefits from the drug was short-lived and soon health problems started to surface. Also a weird kind of addiction took a hold, as I found myself in a situation where I could not get a 'high' from the meds - no matter how much I took, it was not enough.
Four years have passed and during that period I never missed a day. I have been clean now for 6 months.
My memories started to fade very quickly and I cannot recall almost anything during the four year period. My doses went up to 12mg a day. All I can say is, it ruined my health.  The whole world felt heavy, and each movement caused tremendous pain. For years I felt like having a bad flue, my eyes were constantly burning (I havenít felt that annoyed by anything else).
My tolerance was so high that I could not get the satisfaction needed by taking the pills (I just could not wait for the pills to absorb) I started to snort about 2mg at once. After a while I was doing this every hour, and believe or not, I got a rush from it. At that point I started to abuse also much more potent benzos (Rohypnol)
Trying to get off from the drugs resulted in near lethal doses. The less I managed to take during withdrawal, the more I took when going through a relapse.
I gave up withdrawing about 3 times. I kept on taking this drug for a year when finally decided to get clean, as I had no more emotions left. The withdrawal process was 5 months long and now being 6 months clean I am starting to feel better. I am amazed how much stronger I am physically, how my emotions open up again but still, I have a lot to deal with. My body is aching all over from time to time, concentration is still very bad and fatigue is a big issue.
The withdrawal can cause phenomenal complaints and so many of them at once that mostly I felt suicidal just because I was physically feeling so bad, in pain and drained out of energy.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Select this checkbox to display vertical lines in the editor to indicate positions of indents and thus facilitate typing, manual formatting, reading, and maintaining code.
Editor with indent guides:
Editor without indent guides:


VFTOVP(1) VFTOVP(1) NAME vftovp - convert virtual font (vf) files to virtual property lists (vpl) SYNOPSIS vftovp [OPTIONS] vf_name[.vf] [tfm_name[.tfm] [vpl_name[.vpl]]] DESCRIPTION This manual page is not meant to be exhaustive. The complete documenta‐ tion for this version of TeX can be found in the info file or manual Web2C: A TeX implementation. The vftovp program translates a (program-oriented) virtual font file and its accompanying TeX font metric file to a (human-oriented) property list file. Thus, the virtual font can be edited, and its exact contents can be displayed mnemonically. It also serves as a VF-file validating pro‐ gram; if no error messages are given, the input files are correct. The filenames are extended with the appropriate extension if necessary. OPTIONS -charcode-format=format The argument format specifies how character codes are output in the VPL file. By default, only letters and digits are output using the C integer code (i.e., in ASCII); the others are output in octal. (Unless the font's coding scheme starts with TeX math sy or TeX math ex, when all are output in octal.) If format is ascii, all character codes that correspond to graphic characters, besides the left and right parentheses, are output in ASCII. On the other hand, if format is octal, all character codes are output in octal. -verbose Without this option, vftovp operates silently. With it, a banner and progress report are printed on stdout. ENVIRONMENT vftovp looks for vf_name using the environment variable VFFONTS. If that is not set, it uses the variable TEXFONTS. If that is not set, it uses the system default. See tex(1) for the details of the searching. SEE ALSO pltotf(1), tftopl(1), vptovf(1). AUTHORS Donald E. Knuth wrote the program, based in part on an idea of David Fuchs, starting with the code for tftopl(1). Karl Berry adapted it for compilation with web2c. Web2C 2012 19 December 1994 VFTOVP(1)


{% extends "_skel/skeleton.html" %} {% block "title" %}Getting started{% end %} {% block "content" %}
<dependency>
<groupId>au.com.codeka</groupId>
<artifactId>carrot</artifactId>
<version>2.4.5/version>
</dependency>
compile 'au.com.codeka:carrot:2.4.5'
First, you need to create a CarrotEngine
, which will hold the environment for parsing templates and
processing them. The CarrotEngine
class is immutable, and you construct it by passing in a
Configuration
:
CarrotEngine engine = new CarrotEngine(new Configuration.Builder()
.setResourceLocator(new FileResourceLocator("path/to/templates"))
.build());
Typically, you'll have a "skeleton" template and a "body" template, where the skeleton defines the overall HTML structure that all your pages share, and the body template is the custom things just for that page. The way you do this is by having your body template extend the skeleton template, like so:
<!DOCTYPE html>

<title>{\% block "title" %}{\% end %}</title>

{\% block "content" %}{\% end %}

{\% extends "skeleton.html" %}
{\% block "title" %}Hello World{\% end %}
{\% block "content" %}

Hello, World!

{\% end %}
Finally to process a template, you use the process method:
Bindings bindings = new EmptyBindings();
System.out.println(engine.process("index.html", bindings));


TextMate 2011 TextMate to Vim with training wheels Jan 06 2011 2009 TextMate "Open Finder" command Jun 13 2009 2008 Pinch to fold in TextMate Mar 24 2008 TextMate command to prevent em spaces Jan 28 2008 2007 "Open in TextMate" from Leopard Finder Oct 28 2007 OS X icon transparency and Tasks bundle file icon Aug 16 2007 Tasks bundle for TextMate Aug 11 2007 Skinny controller, mincemeat model Jul 25 2007 TextMate "Paste Line/Selection Online" command mod Jul 10 2007 Preferences class for TextMate commands Jun 28 2007 Grep in Project command for TextMate Jun 27 2007 TextMate command to close all HTML output windows Jun 26 2007 "cap deploy" command for TextMate Jun 08 2007 Coda Light AppleScript Apr 26 2007 Greasemonkey bundle syntax highlighting Mar 31 2007 TextMate command to toggle writing deltas Mar 24 2007 TextMate Greasemonkey bundle in official repository Mar 20 2007 Major update to the TextMate Greasemonkey bundle Mar 05 2007 Snippet-power templates in TextMate Feb 27 2007 2006 TextMate LaTeX bundle and compiling to PDF via PS Oct 31 2006 View source from Firefox with TextMate Sep 28 2006 Minor updates to Greasemonkey bundle Sep 08 2006 Improved Greasemonkey bundle for TextMate Aug 31 2006 TextMate: "Copy undented" command Jul 16 2006


The basic premise: The mobs should be able to take out the heroes in five turns. The heroes should be able to take out the mobs in three turns.
PC damage vs Enemy HP:
Enemy damage vs PC HP:


Hi! I'm Caymus Price (he/him), a 22 year old currently living in Seattle, WA. I graduated from Brown University in May of 2020 with a degree in Multimedia and Electronic Music Experiments.
My concentration in college was about designing and programming my own tools for production - a process that helped me run head first into the conclusion that I knew way less about programming than I thought. In the quest to get better, I found webdev, and fell in love.
I'm a big fan of goldfish crackers, beanies, and being slightly above mediocre at video games. Feel free to reach out to me at any of the links below.


---
layout: default
---
Openrailroad focuses on open source railroad solutions in the areas of innovation, safety, interoperability, standards and common processes.
- Safety Solutions
- Domain Models
- Positive Train Control Messaging
- Test Frameworks and Tools
- Industry OpenAPI specifications
- Common Machine Learning Models
- Business Process and Events
- Rail Asset Tracking


Get insight into which topics a party was mostly talking about. Note that all information, even the selection boxes are generated automatically by communicating via Pengine to a SWISH prolog backend
SWISH in combination with Pengines is an amazingly powerful toolkitĄ to visualise linked data in various popular graph visualisation environments. If you want to learn more, just visit the documentation or send me an email!
Ronald Siebes - VU AmsterdamThe table below is filled by running a query against the main SWISH server at http://swish.swi-prolog.org, using the saved script sin_table.pl. Note that this example illustrates that you can write interactive web applications against one or more Pengine enabled Prolog servers without having direct access to Prolog.
| X | Y |
|---|


Wisdom for Sale
Choose a DevNet
Algorand
Conflux
Ethereum
Seller
Balance
Price
5
10
Unit
Wisdom
Deploy
Log
Contract Information
Buyer
Balance
Price
Unit
Wisdom
Attach
Reset
Log
Confirm
Purchase wisdom for
?


for lines in fhand:
count = count + 1
fhand = open(file_name)
inp = fhand.read()
t_char = len(inp)
try_count >>= 1
try:
file_stats = os.stat(file_name)
t_char = 0
try:
with open(file_name) as f:
line = f.readline()
t_char += len(line)
while line:
count += 1
line = f.readline()
t_char += len(line)
except FileNotFoundError as e:
print(e)
sys.exit()


'Exceptional' - Every word from Nuno on Moutinho, Adama and Wolves' win at Bournemouth
Nuno Espirito Santo's press conference | Every word the Wolves boss said on Bournemouth, Moutinho and Adama Traore after his team's latest win
by Ben Husband, https://www.birminghammail.co.uk/authors/ben-husband/Nuno Espirito Santo hailed his side's defensive resilience in their 2-1 win at Bournemouth.
Goals from Joao Moutinho and Raul Jimenez clinched Wolves all three points as they moved up to fifth in the Premier League table.
Here's every word Nuno said after the win at the Vitality Stadium:
Reflections on the game
“I think it was a good game, honestly. I think first half we played very good, we played really, really well.
“Balanced, creating chances, always with good possession, organised. I think we achieved the advantage.
“Then with one man less, until the end of the first half we managed well. In the second half, we knew that Bournemouth are a very good team. Very good players, Eddie [Howe] reacted and created problems. We know that the game was dangerous it was about getting the third goal, but at the same time keeping the balance.
“I think we performed well and I’m happy with the boys, because the first half should be our reference for how we want to proceed and to keep on growing and improving.”
Wolves latest
This is your round up of all things Wolves; the one-stop shop that will keep you updated on the latest goings on at the club and beyond.
Transfers, injuries, match-days and managers, we’ve got you covered.
We’ll be bringing the very latest on Wolves throughout the week and around the clock.
Make sure you keep yourself updated with our handy daily catch up...
Must reads...
- What Moutinho has said about new deal - READ
- Wolves player ratings from Bournemouth - READ
- Blow ahead of Sheffield United - READ
- Wolves' January priorities - READ
- Nuno's demand of Wolves players - READ
For all your latest WWFC news, opinion, analysis and transfer gossip, click here
You can follow our Wolves reporter Alex Dicken on Twitter, and his email address is<EMAIL_ADDRESS>Defensive resilience
“Of course, Bournemouth is a very good team, it is very difficult to play here at Vitality Stadium. They keep the ball, they are patient, they tried to find spaces and they have very good players that can cause you problems.
“The team conceded a set piece, we have to look at that. It is a moment we must be very focused.”
Joao Moutinho
“I think a lot of players performed very well. As a team we played very, very, very good.
“It is about that, when you come back from international break, knowing that all the players have been around the world. It is about getting together, keeping to your task and trying to make the things we’ve been doing all the time and trying to reproduce on the pitch.
“Joao is an important player because he has the experience to know at each moment what the game requires.”
Adama Traore
"He's a very important player, like all the players. The idea is to create versatile players because we have a small squad. Adama is doing well but I insist he has a lot of things to improve.
"It is exceptional the way he helps the team, not only offensively but also defensively in the way he helps the team and presses to win balls. It's amazing."


Staghorn's Hollywood Galore (call name: Galley)
(CH Staghorn's Jimmy Hollywood X CH Staghorn's Radar Love)
D.O.B. June 10, 2015
OFA Hips and Elbows pending, EIC and Optigen Pending
We should have called her Giggles Galore. What a fun and adorable puppy! Just a bundle of fun, she's what every breeder dreams of producing. Several Staghorn generations deep on both sides of her pedigree, Staghorn couldn't be happier. Very high hopes for this girlie!!!
View Galley's Pedigree
Left: Galley (January, 2016); Right: Galley (Januaryt, 2016)
Left: Galley (August 2015); Right: Galley (September, 2015)


Salmon Cookie Stats
Add or Edit Stores
Location Name:
Min Customers per Hour
Max Customers per Hour
Avg Cookie Order
Create/Edit Store
Sales Projection Table


"MAON "habitation, a town in the tribe of Judah, about 7 miles south of Hebron, which gave its name to the wilderness, the district round the conical hill on which the town stood. Here David hid from Saul, and here Nabal had his possessions and his home (1 Samuel 23:24, 25; 25:2). “Only some small foundations of hewn stone, a square enclosure, and several cisterns are now to be seen at Maon. Are they the remains of Nabal’s great establishment?” The hill is now called Tell M’ain.
"MAON "habitation, a town in the tribe of Judah, about 7 miles south of Hebron, which gave its name to the wilderness, the district round the conical hill on which the town stood. Here David hid from Saul, and here Nabal had his possessions and his home (1 Samuel 23:24, 25; 25:2). “Only some small foundations of hewn stone, a square enclosure, and several cisterns are now to be seen at Maon. Are they the remains of Nabal’s great establishment?” The hill is now called Tell M’ain.


Neoscan Umbrella Application
Elixir + Phoenix Blockchain explorer for NEO.
To run, first install Elixir and Phoenix at:
-https://elixir-lang.org/install.html -https://github.com/phoenixframework/phoenix
To start your Phoenix server:
- Install dependencies with
mix deps.get
- Create and migrate your database with
mix ecto.create && mix ecto.migrate
- Install Node.js dependencies with
cd apps
,cd neoscan
, thencd assets && npm install
- Start Phoenix endpoint with
mix phx.server
Now you can visit localhost:4000
from your browser.
Make sure the username and password for your postgresSQL match the contents of “config/dev.exs”
Learn more
- Official website: http://www.phoenixframework.org/
- Guides: http://phoenixframework.org/docs/overview
- Docs: https://hexdocs.pm/phoenix
- Mailing list: http://groups.google.com/group/phoenix-talk
- Source: https://github.com/phoenixframework/phoenix


FMSCI bans its chief from officiating championships
Move comes in the wake of the death of three at the Rally of Jodhpur
by PTINational Motorsports Federation FMSCI has banned its own president J. Prithiviraj from officiating in the wake of the organisational blunder that led to death of three, including a minor, during the ill-fated Rally of Jodhpur.
While Prithiviraj will continue to be president of the FMSCI, he won’t be allowed to officiate in national championships for three years. Top rally driver Gaurav Gill had crashed into a trespassing motorcycle carrying three people, including a minor, during the rally in September, forcing the organisers to call off the rally.
A shocked Gill was granted bail last month in connection with the case.
The five-member FMSCI panel that included past presidents Vicky Chandhok and Akbar Ebrahim, recommended a three-year ban on Prithviraj, the event’s clerk of the course (COC).
Prithviraj, who is part of the Coimbatore Auto Sports Club, was assisting rally organisers Maxperience.
“The panel’s recommendation is to impose a ban on the COC of the event from officiating as a COC of any National Championship events for a period of 3 years and must officiate as DCOC for one year after 3 years,” read an official FMSCI note, which is in possession of PTI.
The inquiry panel’s recommendations were passed unanimously by the 10-member council.
Prithivraj expectedly recused himself from the meeting. The inquiry panel was headed by council member Farokh Commissariat.
When asked, the FMSCI president said he has no knowledge of the ban imposed on him.
“I have received no communication yet (on the ban),” Prithviraj said.
The three-year suspension for the FMSCI president is nothing short of an embarrassment for the sport’s governing body.
“It is a clear case of conflict of interest. How can you be the president and a race official at the same time?” a source asked.
The FMSCI has also banned event organisers Maxperience and its representative Arvind Balan for three years till December 31, 2022.
A ₹5 lakh penalty has also been imposed on Prithviraj’s Coimbatore Auto Sports Club which will also not be allowed to organise a National Championship outside the city till December 31, 2022.


--- imgsrc: "Will_deutsch_cohen_judaism_jews.jpg" buylink: "http://store.notesfromthetribe.com/product/jewish-art-8-5x11-cohen-print" postDate: "06.20.13" layout: post ---
Live long and prosper.


April 25,2013
Jhon Doe
Interior Design
There are many variations of passages of Lorem Ipsum available, but the majority have suffered alteration in some form, by injected humour, or randomised words which don't look even slightly believable. If you are going to use a passage of Lorem Ipsum, you need to be sure there isn't anything embarrassing hidden in the middle of text. All the Lorem Ipsum generators on the Internet tend to repeat predefined chunks as necessary, making this the first true generator on the Internet. It uses a dictionary of over 200 Latin words, combined with a handful of model sentence structures, to generate Lorem Ipsum which looks reasonable. The generated Lorem Ipsum is therefore always free from repetition, injected humour, or non-characteristic words.
It is a long established fact that a reader will be distracted by the readable content of a page when looking at its layout. The point of using Lorem Ipsum is that it has a more-or-less normal distribution of letters, as opposed to using 'Content here, content here', making it look like readable English. Many desktop publishing packages and web page editors now use Lorem Ipsum as their default model text, and a search for 'lorem ipsum' will uncover many web sites still in their infancy. Various versions have evolved over the years, sometimes by accident, sometimes on purpose (injected humour and the like).