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Zombie mulch and other bad ideas
Leading CMOs on how to create marketing that works
Create cognitive apps that enhance experience
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Vision 2016, May 9–12
Cognitive solutions for finance, risk and sales compensation professionals
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List
- Disable typing
- Disable message received
- Stealth mode
- Paranoid mode
- Fake camera
- Background Picture
- Text edits
- Square pictures
- Disable save
- Disable forward
- Auto loop
- Auto mute
- Auto play
- Auto annoy
- Skynet
- auto nudes
- Hide message text
- Hide message icon
- Hide message username
- Anti spam
- Moderation system
- Auto reply
- All emotes
- Ghost emotes
- Matrik emotes
- Enable bot
- Disable pull to scan
- Anti loggers
- Use browser
- Do not disturb
- Exception handler
- Tips/suggestions
- Restart
- Marquee names
- Hide dividers
- Text size
- Text font
- Bubble opacity
- Outgoing Bubble color
- Outgoing Text color
- Incoming shape
- Incoming bubble color
- Incoming text color
- Theme color
- Theme hex
- Light hex
- Dark hex
- Enable hex
- Bypass no save
- All timestamps
- Exact timestamps
- Future timestamps
- Past timestamps
- Auto read
- Read receipts
- Enable links
- Group auto talk
- Do not disturb
- Bot
- Anti spam
- Op
- Welcome message
- Leave message
More Features will most-likely be added in the future


01. Guy Carpenter
Never heard of Guy Carpenter? They’re the industry leader for reinsurance, the practice of splitting risk across multiple companies so that when the next Hurricane Sandy hits New York one company isn’t left with the bill to renovate the Empire State building.
AdvantagePoint allows analysts and actuaries to monitor their properties and see how they might be affected by catostrophic events.
02. Walmart
Walmart has thousands of locations world-wide, and every country has different laws when it comes to business practices.
We developed Walmart Compliance as a single-page dashboard where managers and compliance officers can see, at a glance, how the company stacks up in every region.
03. PG&E
Never heard of Guy Carpenter? They’re the industry leader for reinsurance, the practice of splitting risk across multiple companies so that when the next Hurricane Sandy hits New York one company isn’t left with the bill to renovate the Empire State building.
AdvantagePoint allows analysts and actuaries to monitor their properties and see how they might be affected by catostrophic events.
04. Eagle-i
Walmart has thousands of locations world-wide, and every country has different laws when it comes to business practices.
We developed Walmart Compliance as a single-page dashboard where managers and compliance officers can see, at a glance, how the company stacks up in every region.
05. Syncrude
Walmart has thousands of locations world-wide, and every country has different laws when it comes to business practices.
We developed Walmart Compliance as a single-page dashboard where managers and compliance officers can see, at a glance, how the company stacks up in every region.


Asad Ali Front-End Developer
I am a hard working, motivated and enthusiastic in my working field. I always strive to achieve the highest standard possible at any given task. Iam accustomed to working in a challenging fast-paced environment. Particularly when im dealing with multiple projects and priorities at the same time. Im Passionate and innovative young professional with an exemplary academic record with continuous learning and professional development.
Watch Portfolio


Installation Procedure for PL/php 1.3.2 and beyond ¶
Current PL/php release utilizes the GNU build system using autoconf/configure to detect system-specific features. To build PL/php you need PHP development package as well as PHP library (i.e. libphp5.a or libphp5.so). To build a static PHP library you need to download PHP sources, unpack them, configure and then do:
make libphp5.la install
Another option would be building a PHP embed library (either static or shared). This would also require PHP sources. To build a shared PHP embed library unpack PHP tarball, change dir to the PHP source dir and use
configure --enable-embed --prefix=your_prefix [--other-options] make install
Note that building against Apache's mod_php (libphp.so) is no longer supported. After building PHP library you can use --with-php PL/php configure option to point to the location where it was installed.
In some cases configure may fail to locate your PostgreSQL or PHP installation. You can use the following configure options to correct this (use configure --help to list all available configure options):
- --with-php=[DIR]
- specify a path to the existing PHP installation (configure searches for php-config in the specified DIR or DIR/bin)
- --with-postgres=[DIR]
- specify a path to the PostgreSQL installation (configure looks for pg_config in the DIR or DIR/bin).
Note 1: you need at least PostgreSQL 8.1 to use PL/php 1.3.2 and beyond. Current PL/php was tested with PostgreSQL 8.2/PHP 5.
Note 2: you need GNU make to build pl/php. On systems where GNU make is not a default make program (i.e. FreeBSD) you can usually invoke it with gmake command.
Installation Procedure for PL/php 1.1 and beyond ¶
Read and Edit the Makefile ¶
The Makefile asks for answers to several questions. If answered correctly, plPHP should compile without issue.
If you have further problems ¶
Please note that this only works with PostgreSQL 8.0 and beyond.
First, you need to have the PHP development and Apache support packages installed on your system. You can verify this by issuing the commands
php-config --version
This should give you an output similar to
4.4.0-4
If it doesn't, install it. On my Debian system this is done by installing the php4-dev or php5-dev package. I figure on Fedora and similar RedHat-ish systems this is achieved by installing a package whose name contains "php4" and "devel". (Or php5, whatever.)
Additionally you need libphp4.so or libphp5.so, the library that conforms the Apache 2 module for PHP. In my case this is done by installing the libapache2-mod-php4 package.
Now we have the PHP side solved, we need to get the PostgreSQL side of things. First you need to install the PostgreSQL development package. You should be able to verify that it works by issuing
pg_config --version
and it should tell you
PostgreSQL 8.1
If it doesn't work, install postgresql-8.1-dev or postgresql-devel or whatever your distribution ships. (PostgreSQL 8.0 works as well.)
Now, you have the PL/php tarball (.tar.gz or .tar.bz2 file you downloaded from somewhere). Uncompress it. It should create a directory. cd into it.
Now type "make", and if it works, follow it by "make install" (you may need to become root using "su" in order for this last command to succeed).
That should be it. At this point the PL/php language is installed and ready to be used.
Installing PHP and/or PostgreSQL from source ¶
Just follow their instructions. After everything is installed make sure the php-config and pg_config executables are somewhere in your PATH.
If it doesn't work ¶
Linker problems ¶
The most likely cause of error is that the linker is not finding the libphp4.so library that it needs. The symptom is an error message similar to this:
/usr/bin/ld: cannot find -lphp4 collect2: ld returned 1 exit status
at the end of the make run.
Figure out where did the libphp4.so file go. You will need this path for later. So on Debian I did
dpkg -L libapache2-mod-php4 | grep libphp
and it said
/usr/lib/apache2/modules/libphp4.so
so it's /usr/lib/apache2/modules that I need. Great. I write this on the palm of my hand. You don't have to, of course -- use your imagination.
Now go back to the plphp directory. A file called "Makefile" should be sitting there. Open it with your favorite text editor. There is a line that reads
SHLIB_LINK =
and some stuff after that. You need to put two things there: the name of the PHP library, without the "lib" prefix and with the "so" part removed. So if the library is called libphp4.so, use "php4". Now prepend this with a -l.
The second thing is the location of that library -- the path I told you not to write on your hand. Prepend it with -L.
So in my case the line reads
SHLIB_LINK = -lphp4 -L/usr/lib/apache2/modules
if you are on a system similar to mine you should not need to change anything. If you are not, well, guess what.
Mac OS X ¶
As libphp4.so is typically built as a Mach-O bundle on OS X you'll be unable to link to it via gcc with the -l flag as you might expect from gcc's relationship with ".so" files on other systems. As such, we need to have a static libphp4.a file to link against. If you don't already have one, you'll need to get a copy of the Apache source as well as the source for PHP.
Once you've got the source, run a generic ./configure in the Apache source path, wait for it to finish, then configure PHP specifying --with-apache=/path/to/apache/src (rather than specifying the use of apxs). Then just run a make and you should have your libphp4.a built in ./libs. (NOTE: Unless you're also installing or upgrading your Apache and PHP manually, you probably don't actually want to do any make install during this process, as this process is just a workaround to get the static copy of PHP built and available to link against plphp -- Apache will still expect whatever you presently have installed.)
Once it's built, copy the fresh libphp4.a file to /usr/libexec/httpd/ and run ranlib on it and you'll be prepped to build plphp (you may need to use sudo here).
Here's an example build:
[lx@Mercury src]$ tar xf apache_1.3.34.tar.gz [lx@Mercury src]$ tar xf php-4.2.2.tar.gz [lx@Mercury src]$ cd apache_1.3.34 [lx@Mercury apache_1.3.34]$ ./configure Configuring for Apache, Version 1.3.34 + Warning: Configuring Apache with default settings. + This is probably not what you really want. + Please read the README.configure and INSTALL files + first or at least run './configure --help' for + a compact summary of available options. + using installation path layout: Darwin (config.layout) Creating Makefile [...] [lx@Mercury apache_1.3.34]$ cd ../php-4.4.2 [lx@Mercury php-4.4.2]$ ./configure --with-apache=../apache_1.3.34 loading cache ./config.cache [...] Thank you for using PHP. [lx@Mercury php-4.4.2]$ make [...] Build complete. (It is safe to ignore warnings about tempnam and tmpnam). [lx@Mercury php-4.4.2]$ sudo cp -iv libs/libphp4.a /usr/libexec/httpd/ Password: libs/libphp4.a -> /usr/libexec/httpd/libphp4.a [lx@Mercury php-4.4.2]$ sudo ranlib /usr/libexec/httpd/libphp4.a [lx@Mercury php-4.4.2]$ cd ../plphp-1.2 [lx@Mercury plphp-1.2]$ make [...] ln -s -f /usr/libexec/httpd/libphp4.so /usr/local/pgsql/lib /bin/sh /usr/local/pgsql/lib/pgxs/src/makefiles/../../config/install-sh -c -m 755 libplphp.0.0.so /usr/local/pgsql/lib/plphp.so
Note that if your Makefile is out-of-date, you may need to tack ${shell ${APXS} -q LDFLAGS_SHLIB} -lpq on to the end of your SHLIB_LINK environment variable to make sure all the X-isms (e.g., -bundle -undefined suppress -flat_namespace -Wl,-bind_at_load) are included in the build.
Other problems ¶
I don't know of any other problem with the build system. Please open a ticket here if you see one, with all the details you manage to put into it.


Over 50% of people voted that the certificate of this domain has been reported as spam! Please be careful!
I understand the risk, continue...


Study
TXA+DEP DEP
Gao F 2015 Liu JL 2018 Liu JL 2018 Wang JW 2017 Zhang JK 2017 Jans O 2016
Overall (I-—squared = 0.0%, p = 0.747) P=0.767
RR (95% Cl)
0.34 (0.04, 3.16)
———_j—_ 3.00 (0.12, 72.31)
3.00 (0.12, 72.31)
1.50 (0.26, 8.55) 1.08 (0.20, 5.94) (Excluded)
1.15 (0.46, 2.85)
%
Weight
35.97 6.05 6.05 24.20 27.73 0.00
100.00
0138


Part of my dissertation research was on the graph matching problem. For solving this problem in real settings, it is useful to think of vertices as elements of a space with the edges determining some sort of locality, (I guess this can be formalized with topology ). Then the graph/vertex matching problem becomes sort of a point cloud matching problem where you don’t know where the points are , just the neighborhood relationships between them ( several manifold learning uses these relationships to find the manifolds defined by the points ).
I have decided to switch to the academic theme for hugo , as it makes much more sense for a researcher. Now I just need to collect all the things I have done over the years.
Content can be written using Markdown, LaTeX math, and Hugo Shortcodes. Additionally, HTML may be used for advanced formatting.
I have been trying to build an R package that uses C code. I was not fast enough to get a working build for some time as it is a wrapper package around an existing C library and I wanted to submit to CRAN eventually, so I needed to get a linux and windows (32 and 64-bit) builds working correctly. Building an R package even with native R code is not easy.
I am in the process of creating my new personal website. I wanted to make it simple and based on a simple design with the option to generate pages without messing with HTML. That is why I am using Herring Cove. This may be overkill for a personal website.


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Under no circumstances would you be allowed to take this work for commercial activities or for personal gain. Baka-Tsuki does not and will not condone any activities of such, including but not limited to rent, sell, print, auction.


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Page 1 of 1
As a Newb
Posted:
Tue Oct 07, 2008 2:38 pm
by sourceofprovidence
Is there a map?
I need to know some of what's going on, i keep running into trolls before any other creatures a map would be at least kind of nice, there also needs to be more spawn in the forest because I see nothing for a couple minutes at a time. Love the other old school stuff.
Re: As a Newb
Posted:
Tue Oct 07, 2008 4:46 pm
by Cagen
There is no map.
Around the spawn and just to the right there are some nightcrawlers which will level you to level 2, then trolls which are north from spawn after you've leveled off of them for a bit you can go west from spawn and follow the path until you come across a large ground of apprentice/novice mobs which are scattered all over the forest area there.
As for the mob spawn, it is fine for me no matter where I look, not sure where you are ending up at to not find anything.
Spell descriptions are coming and the keying system doesn't suck, however you make a valid point about clicking on spells and having it un-key the spell.
Re: As a Newb
Posted:
Wed Oct 08, 2008 7:57 am
by Sankt Pauli
I drew a ridiculous map in two minutes which is probably way off.
But it should get the general directions through:
Crawlers, Trolls, Novice/Apprentice = Low lvl stuff
Monstrosities/Regulars = low-mid lvl stuff
Masters/Experts = High lvl stuff
Edit: Oye, i just recall that there are also monstrosities far to the east.
Re: As a Newb
Posted:
Wed Oct 08, 2008 8:36 am
by ubern00ber
When I find the time(most likely this friday, after my midterm) I will prolly come up with an insanely accurate map. Already made all the programs I need for it, just gotta start mapping out heh =).
But yeah, Sankt's map is about right, from what I picture it to be anyway.
Re: As a Newb
Posted:
Wed Oct 08, 2008 9:05 am
by Karl G.
Cool! Besides the proportions that map is pretty good.
Re: As a Newb
Posted:
Wed Oct 08, 2008 9:42 am
by Burnt Ferret
Yeah, that's actually pretty darn good... ugly, but pretty accurate. The water in the eastern part of the map doesn't look too accurate, but that's about my only gripe.
Re: As a Newb
Posted:
Wed Oct 08, 2008 9:57 am
by ubern00ber
Sankt, wanna help me make the really accurate map I was talkin about? lol, I just need help walking around the whole Evidyon world =/.
Re: As a Newb
Posted:
Wed Oct 08, 2008 10:05 am
by Sankt Pauli
Thanks lol, i felt like i missed something but my mind seems to work better than i expected (and yeah the lakes to the east i just threw some blue spots in to indicate there are some lakes somewhere hehe).
And noober, uhmm don't ge me wrong but tbh i'm not sure if it's worth the hassle, count me in when we have the "final" beta-map but atm it seems a bit too much work to me. :p
Re: As a Newb
Posted:
Wed Oct 08, 2008 4:38 pm
by Karl G.
Unless you're *really* bored I wouldn't map this yet...the final map is going to be about 16 times larger and will likely change substantially.
Re: As a Newb
Posted:
Wed Oct 08, 2008 8:37 pm
by ubern00ber
Woo lol. To be honest I was a little sad when I explored this world only to find that it actually became a tad bit smaller then the old map(only by like 168 y-coordinates), and then a good chunk of gas-throughable water all the way south. Whats up with that water anyway? Anything I missed there? heh..
Re: As a Newb
Posted:
Thu Oct 09, 2008 6:12 am
by Karl G.
Actually, this map is significantly larger. However, you weren't able to get everywhere in the old map since you couldn't gas over the water--this map might seem smaller since you can actually walk all over it.
Re: As a Newb
Posted:
Sat Oct 11, 2008 7:22 pm
by ubern00ber
Well from the edges of the map(visible from the void, and yes, you can get to the void in this map too), the old one was 1024x768 tiles, while this one is like 1024x600, a lot of which is the useless gas-through-able water. But yeah it does have less water in the actual map, so maybe it is larger with respect to the ground.
EDIT: Actually, I think this one is 1024x1000, but the last 400 y-coordinates are the strange water.
Re: As a Newb
Posted:
Sat Oct 11, 2008 9:04 pm
by Karl G.
ubern00ber wrote:Well from the edges of the map(visible from the void, and yes, you can get to the void in this map too), the old one was 1024x768 tiles, while this one is like 1024x600, a lot of which is the useless gas-through-able water. But yeah it does have less water in the actual map, so maybe it is larger with respect to the ground.
EDIT: Actually, I think this one is 1024x1000, but the last 400 y-coordinates are the strange water.
I'm not sure where you're getting the size info, but it isn't right....
also, the "strange water" is not part of the map--it's an anomaly caused by wandering into space outside of the planned terrain.
Re: As a Newb
Posted:
Sat Oct 11, 2008 9:18 pm
by ubern00ber
Size info I'm getting with a program I wrote, that tells me my coords. Maybe the coords are not to scale with the real coords, but they work. And the map bounds do go to a power of 2 so I can assume that these coords have some validity to them. To get the absolute size of the map, I use this program and go into the void, and all the way to the bottom right corner, where the water edge is with the void. In the current map on this corner the Coords of my character are 1024x1024. In the old map it was 1024x512(ooo just realized 768 was a mistake on my part in the previous post. Stupid fullscreen resolutions got to my head haha) so yeah this map IS twice as big, BUT the strange water takes up a good chunk of that. If you really want me to show you it all in game, or if you want the simple C++ code to get your coords, lemme know.
Re: As a Newb
Posted:
Sat Oct 11, 2008 9:35 pm
by ubern00ber
that picture should show just about everything needed. I added the black lines so you can see the different types of water. This is at 1000x600, and that is the size of the current map, and up until 1024x1024 its all just that water. This map IS bigger, but by very little. I could be very wrong in the case that there's something within that water(my crappy run-through it all said there isn't tho), but other then that, yeah, this is pretty much it.


| boundary | Control matching behaviour with modifier functions |
| case | Convert string to upper case, lower case, title case, or sentence case |
| coll | Control matching behaviour with modifier functions |
| fixed | Control matching behaviour with modifier functions |
| fruit | Sample character vectors for practicing string manipulations |
| invert_match | Switch location of matches to location of non-matches |
| modifiers | Control matching behaviour with modifier functions |
| regex | Control matching behaviour with modifier functions |
| sentences | Sample character vectors for practicing string manipulations |
| stringr-data | Sample character vectors for practicing string manipulations |
| str_c | Join multiple strings into one string |
| str_conv | Specify the encoding of a string |
| str_count | Count number of matches |
| str_detect | Detect the presence/absence of a match |
| str_dup | Duplicate a string |
| str_ends | Detect the presence/absence of a match at the start/end |
| str_equal | Determine if two strings are equivalent |
| str_escape | Escape regular expression metacharacters |
| str_extract | Extract the complete match |
| str_extract_all | Extract the complete match |
| str_flatten | Flatten a string |
| str_flatten_comma | Flatten a string |
| str_glue | Interpolation with glue |
| str_glue_data | Interpolation with glue |
| str_length | Compute the length/width |
| str_like | Detect a pattern in the same way as 'SQL"s 'LIKE' operator |
| str_locate | Find location of match |
| str_locate_all | Find location of match |
| str_match | Extract components (capturing groups) from a match |
| str_match_all | Extract components (capturing groups) from a match |
| str_order | Order, rank, or sort a character vector |
| str_pad | Pad a string to minimum width |
| str_rank | Order, rank, or sort a character vector |
| str_remove | Remove matched patterns |
| str_remove_all | Remove matched patterns |
| str_replace | Replace matches with new text |
| str_replace_all | Replace matches with new text |
| str_replace_na | Turn NA into "NA" |
| str_sort | Order, rank, or sort a character vector |
| str_split | Split up a string into pieces |
| str_split_1 | Split up a string into pieces |
| str_split_fixed | Split up a string into pieces |
| str_split_i | Split up a string into pieces |
| str_squish | Remove whitespace |
| str_starts | Detect the presence/absence of a match at the start/end |
| str_sub | Get and set substrings using their positions |
| str_sub<- | Get and set substrings using their positions |
| str_subset | Find matching elements |
| str_sub_all | Get and set substrings using their positions |
| str_to_lower | Convert string to upper case, lower case, title case, or sentence case |
| str_to_sentence | Convert string to upper case, lower case, title case, or sentence case |
| str_to_title | Convert string to upper case, lower case, title case, or sentence case |
| str_to_upper | Convert string to upper case, lower case, title case, or sentence case |
| str_trim | Remove whitespace |
| str_trunc | Truncate a string to maximum width |
| str_unique | Remove duplicated strings |
| str_view | View strings and matches |
| str_view_all | View strings and matches |
| str_which | Find matching indices |
| str_width | Compute the length/width |
| str_wrap | Wrap words into nicely formatted paragraphs |
| word | Extract words from a sentence |
| words | Sample character vectors for practicing string manipulations |


Target
Latitude:
Longitude:
Rotation[°]:
Camera:
FOV:
Camera Height:
DevicePixelRatio
DeviceOrientation:
Y[alpha]:
X[beta]:
Z[gamma]:
Absolute:
GPS/Location:
Latitude:
Longitude:
Accuracy:
Camera Position:
Distance:
OffsetX:
OffsetY:
OffsetZ:
Light:
Illuminance:
Brightness:
Other Location info[only if GPS on]:
Speed:
Heading:
Altitude:
AltitudeAccuracy:
Model:
Cube
House


Not supported.


To remove a Forex pair subscription, call the RemoveSecurity method.
self.RemoveSecurity(self.symbol)
RemoveSecurity(_symbol);
The RemoveSecurity method cancels your open orders for the security and liquidates your holdings.


| NAME |
FIRST APPEARANCE |
ABILITIES |
| Joker | Batman #1 (April 1940) | Criminal mastermind, expert chemist, utilizes weaponized props and toxins |
| Rasal Ghul | Batman #232 (June 1971) | Genius-level intellect, peak physical conditioning,
superior strength and stamina,
master martial artist and hand-to-hand combatant for centuries |
| Two face | Detective Comics #66 (August 1942) |
Schizoid criminal mastermind obsessed with duality, extensive knowledge in law,
experienced hand-to-hand combatant and detective |
| Bane | Batman: Vengeance of Bane 1 (January 1993) | Brilliant military strategist, trained mercenary,
peak human physical conditioning, venom enhanced strength and durability |
| Black Mask | Batman #386 (August 1985) | Brilliant tactician and strategist,
crime boss with powerful underworld connections, skilled marksman, advanced stamina and endurance |


A vehicle data struct for the cluster mode and power status
References signal “PowerMode_UB”.
Required
@property (nonatomic, strong) NSNumber<SDLBool> *_Nonnull powerModeActive;
var powerModeActive: NSNumber & SDLBool { get set }
References signal “PowerModeQF”. See PowerModeQualificationStatus.
Required
@property (nonatomic, strong) SDLPowerModeQualificationStatus _Nonnull powerModeQualificationStatus;
var powerModeQualificationStatus: SDLPowerModeQualificationStatus { get set }
References signal “CarMode”. See CarMode.
Required
@property (nonatomic, strong) SDLCarModeStatus _Nonnull carModeStatus;
var carModeStatus: SDLCarModeStatus { get set }
References signal “PowerMode”. See PowerMode.
Required
@property (nonatomic, strong) SDLPowerModeStatus _Nonnull powerModeStatus;
var powerModeStatus: SDLPowerModeStatus { get set }


WITNESS LIST Insurance Committee March 31, 2003-10:00A HB 8 Against: Cobb, Ron (American Insurance Association) Davis, Will (USAA, Texas Association of Life & Health Insurers) Earley, Robert (State National Cos) Floyd, Beaman (Allstate, State Farm, Nationwide, USAA, American Insurance Assoc. (TCAIS)) Hooser, Greg (Texas Association of Insurance Officials) Krier, Cyndi Taylor (USAA) Morton, Jr., R. Lee (Nationwide) Ruggiero, Denise (State Farm Insurance) Thompson, Jay (Texas Farm Bureau Insurance Co., Medical Protective Company) On: Davis, Brian (Ranchers & Farmers Mutual Ins. Co.) Martinez, Maria (Texas Citizens Action Network) Schneider, Rob (Consumers Union) Shapo, Nat (Texas Public Policy Foundation) Shawn, Jim (FAIR Plan Association) Shawn, Jim (Texas Surplus Lines Assoc.) Shawn, Jim (Texas Windstorm Ins. Assoc.) Stinson, Bill (Texas Association of Realtors) Williams, Terry (Texas Lloyds Legislative Group) HB 472 For: Angle, Larry (Fire Equipment Distributors of Texas) HB 979 For: Jewell, Kevin (Consumers Union) Nelson, Larry (Self) Against: Davis, Brian (Southeast Surplus Underwriters General Agency) Davis, Will (Foremost County Mutual Ins. Co.) Edwards, Lee Ann (Lee Ann Edwards Insurance) HB 1243 For: Budinsky, Marty (Self) Desmond, Robert (Self) Kopczynsky, George "Bud" (Self) Merritt, Stephen "Stacey" (Self) HB 1262 Against: Gonzales, Virginia (State Farm Insurance Companies) Killian, James (Farmers Insurance) HB 1267 For: Bellsnyder, Luke (Texas Association of Business) Glenn, Eric (Humana, Inc.) McCandless, Pati (UNICARE) Pinkus, David (Small Business United of Texas) Pollard, Mike (Texas Association of Life & Health Insurers) On: McGiffert, Lisa (Consumers Union) HB 1268 For: McCandless, Pati (UNICARE) Pollard, Mike (Texas Association of Life & Health Insurers) Against: Gonzales, David (Texas Pharmacy Association) On: McGiffert, Lisa (Consumers Union) HB 1345 Against: Davis, Will (Texas Association of Life & Health Insurers) HB 1543 Against: Pinkus, David (Small Business United of Texas) On: Thompson, Jay (TALHI)


Have you ever been on the interenet? If you haven't get out of this century. If you have then you have seen the wonderful joys of HTML. All the websites, ALL OF THEM! are made using HTML. HTML is an acronym that stands for Hypertext Markup Language. HTML is written in programs such as Caret (this one is written in that). To view how it is written, right click on the page and click on "view souce info."
All websites designs are created using CSS. HTML is more the structure of the website, where CSS is the cosmetics. Regardless whenever you see a cool looking (or ugly) webpage it's thanks to CSS, or Cascading Style Sheets.
In HTML a tag tells the website what is happening. You can you a "div" tag to let the site know that a certain part is different from the rest. Or a "p" tag is used to create text. Some other examples are italics tags "em." Or Bold tags "strong." To create these tags all you need to do is substitute the quotation marks with eqaulity signs.
Attributes are used to select things in CSS.


Click to generate Android or iOS bundle for current user account.
Mails will be sent to: {{ session.user.mail }}
{% if session.authority %}Several things are hardcoded into the certificate and as such require complete reset of X509 infrastructure if some of them needs to be changed.
These can be reconfigured via /etc/certidude/server.conf on the server.
{% if session.authority.mailer %}Mails will appear from: {{ session.authority.mailer.name }} <{{ session.authority.mailer.address }}>
{% else %}E-mail disabled
{% endif %}User enrollment: {% if session.authority.user_enrollment_allowed %} {% if session.authority.user_multiple_certificates %} multiple {% else %} single {% endif %} allowed {% else %} forbidden {% endif %}
Machine enrollment: {% if session.authority.machine_enrollment_allowed %} allowed {% else %} forbidden {% endif %}
Certificate attributes:
Authenticated users allowed from: {% if not session.authority.user_subnets %} nowhere
{% elif "<IP_ADDRESS>/0" in session.authority.user_subnets %} anywhere {% else %}Authority administration is allowed from: {% if not session.authority.admin_subnets %} nowhere
{% elif "<IP_ADDRESS>/0" in session.authority.admin_subnets %} anywhere {% else %}Authority administration allowed for:
Here you can renew your certificates
{% endif %} {% set s = session.certificate.identity %}Following certificates have been signed:
Tokens allow enrolling smartphones and third party devices.
Use Certidude client to apply for a certificate. {% if not session.authority.request_subnets %} Request submission disabled. {% elif "<IP_ADDRESS>/0" in session.authority.request_subnets %} Request submission is enabled. {% else %} Request submission allowed from {% for subnet in session.authority.request_subnets %}{{ subnet }},{% endfor %}. {% endif %} {# if session.request_submission_allowed #} See here for more information on manual signing request upload. {# endif #} {% if session.authority.autosign_subnets %} {% if "<IP_ADDRESS>/0" in session.authority.autosign_subnets %} All requests are automatically signed. {% else %} Requests from {% for subnet in session.authority.autosign_subnets %} {{ subnet }}, {% endfor %} are automatically signed. {% endif %} {% endif %}
Following certificates have been revoked{% if session.features.crl %}, for more information click here{% endif %}.
{% for certificate in session.authority.revoked | sort(attribute="revoked", reverse=true) %} {% include "views/revoked.html" %} {% endfor %}


The next step in our exploration of Twitter data is to use unsupervised clustering for a qualitative analysis of a users overall activity and then eventually for topic modeling.
In order to look at vectorized word data a dimensionality reduction is performed using t-distributed stochastic neighbor embedding(t-SNE). It is a 2D representation of a multi-dimensional dataset. The unique shape of each plot gives us information about how this person directs and words their comments. Small outer clusters represent very unique topics. The result is like a person’s Twitter finger print. This method is helpful in a qualitative sense but the calculations involved in the dimensionality reduction for t-SNE are so costly.
We can take a list of users tweets and conduct t-SNE using this code:
Here is an example of 6 user account tweet visualized by this process.
The grouping of the bunches is calculated by the words in a sentence and their position in a vectorized multidimensional space. What is interesting is that the right middle graph looks totally different. Something about this users Tweets is more uniformly distributed. I am willing to be it is automated and maybe in a later blog I will investigate this.
Detecting automated accounts that are behaving outside of the the bounds of the allowable automated behavior has become somewhat of an art form. If you are not familiar with the Twitter API there is actually a large amount of allowable automation. But still influencers try to use these platforms for political and economic reasons and a constant arms race between those wanting to automate accounts inappropriately and those trying to detect them rages on. Utilizing unique and creative applications of ML tools has lead to the ability to identify these types of accounts.


version 0.0.4
- Added Array.event
- Fixed resize-event
- Added String.endsWith
- Added String.startsWith
- Added String.substitute
- Added String.toDate
- Added String.trim
- Added String.trimLeft
- Added String.trimRight
- Added String.validateEmail
- Added String.validateFloat
- Added String.validateHexaColor
- Added String.validateURL
- Added Array.inArray
- Added Array.remove
- Added Array.shuffle
version 0.0.3
- Added this:eventName to support listeners to themselves
version 0.0.2
- Streamback-fns: Parsing the data in right format - in case of IO.getXML() and IO.read()
- added JSON.parse and JSON.stringify to polyfill
- created polyfill-base.js which polyfills Function and Object
version 0.0.1


Dialogue Editor
- Adding conditions that use selection fields (targets, markers, etc.) will now automatically bring up the selection screen, saving a click. You can disable this behavior in File > Setup > Dialogue.
- Add multiple common conditions to a case with one click! Macro support is now available for creating your own condition presets. Click the star beside a condition to add it to a new or existing macro, which will create a custom button under the "Macros" menu. Using this will pull in all the conditions and their values that you've configured for that macro.
- You can also edit or delete macros from Tools > Manage Macros
- The tag lookup window now groups tags under the groups found in the Tags tab, making it easier to differentiate between similarly named tags (ex. ginger and red_eyes which both appear under the name "Red").
- Gender and size-neutral cases available for chest and crotch reveals and masturbation.
- Preview images can now display textboxes to give an idea how text will look in game. To enable, check Show Text in the sidebar.
Tags
- Added several more tags.
- Tags can now be applied on a per-stage basis, which allows for more precise targeting of tags. For instance, the "thong" tag can be used only in stages where a thong is visible, allowing characters to target the thong tag and assume that it's visible.
- To accommodate this, the Tags screen has received a major overhaul but should still be pretty self-explanatory.
Epilogue Editor
- Sprites can now be sheared (skewed). Hold shift while dragging an edge to skew it.
- The "Add Sprite" directive now automatically brings up the image select form.
- Multiple animations can apply to the same sprite at once now. For instance, one animation moving it while another rotates it.
- Added a tutorial.
Pose Lists
- The cropping popup now has an "Adjust Part Transparencies" button to adjust body part/clothing transparencies when using the Reimport button.
- Crop information can now be edited manually in the cropping popup.
-
An option has been added under the "More" button to opt out of the editor's code pre-processor (centering the character, adjusting zoom, and so forth). When this is selected the code will be imported into KKL just as if you'd used the Import button inside KKL itself.
This is useful for complex scenes where the editor's pre-processing would knock everything out of whack.
- Sorting a Pose List will now sort secondarily by the stage number when sorting by name, or by name when sorting by pose.
Pose Maker
- The UI has received a massive overhaul to provide a closer experience to what is found in other common animation suites. See the Help files for an overview of the new UI along with some tutorials.
- Not all old poses will convert perfectly, so if you edit an existing pose, you may need to tweak it.
- It's now possible to animate a sprite's image by changing its src in a keyframe.
- Sprites can now be sheared (skewed). Hold shift while dragging an edge to skew it.
- Poses and sprites can now be copied across characters.
- Custom poses are now sorted alphabetically.
- Object parenting support.
Template
- Step-by-step tutorial added to Help files.
Screenshot Taker
- A "Screenshot" tab is now available in Character workspaces which lets you take and crop a screenshot of whatever is currently visible in Kisekae.
Validator
- Validation now flags characters that have no clothing tagged as plural but it thinks they should (using very rudimentary guessing).
- Lines with text but no image are now flagged as missing an image.
Spell Check
- A spell checker is now available as a tab in the Character workspace. While this does not offer realtime spellchecking in the dialogue editor, this will allow you to review and correct dialogue on demand.
- You can add common words to your custom word list to permanently omit them from the spell checker. To edit your word list, go to Tools > Manage Dictionary.
Tools
- Added a "Configure Game" option to the Tools menu which allows you to configure the offline game to enable debug mode, unlock all epilogues, etc.
- Added a "Fix Kisekae" option to the Tools menu. This automates the process of cleaning up corrupted data that prevents the editor from importing anything.
- Added back File > New Character since the other process for creating new characters has confused a lot of people.
- Added a Chart for counting Custom Poses.
- Added a chart for MB usage of images only.
Bug Fixes
- Incomplete characters can now have clothing layers added or removed.
- Fixed issue with validator complaining about multiple scene transitions even when there aren't.
- Fixed issue where creating a response with a character who appears in a Filter condition on the case being responded to would put that condition into the response.
- Fixed issue in Writing Aid where the "Jump To Situation" arrow wouldn't jump to the right line.
- Fixed issue where pose thumbnails would bleed across characters' pose lists.
- Importing poses with image attachments will no longer insert the full image path into KKL, which could contain your PC's username and inadvertently put personal information into a pose list if you reexported the code.
- Speech bubble arrows are now a consistent size in the epilogue editor instead of ranging form tiny to huge.
- In the Pose List, right-clicking a cell will now bring up a context menu for that cell instead of one for the whole row. To cut, copy, or paste an entire row, right-click the row header.
- Fixed issue with Also Playing Position, Slot, etc. conditions getting corrupted whenever revisiting a case (ex. ~chunli.position~ becoming ~chunli.unli.position~)
- Fixed issue where characters who can switch genders (ex. Chihiro) couldn't be targeted as the opposite gender. That character will need to be opened and saved in v4.0 or later for this to come into effect.
- Loosened restrictions for clothing layer positions on skins.
- Better support for creating responses for gender-fluid characters like Chihiro by creating Opponent Lost/Stripped/etc. responses instead of using the character's starting gender. Chihiro will need to be saved in v4.0 for this to take effect.
- Fixed issue with Image Attachment Popup thinking it's "Good to Go" too early.
- Fixed issue with Image Attachment Popup crashing when the same flie is used for multiple attachments.
- If a more general trigger has a default case, then saving will not add a default case to a more specific trigger. For example, if there is a default Hand (Any) case, then Hand (Good) will not require any lines.
- Fixed issue with pose thumbnails not appearing when scrolling through the Poses list.
- Responding to a Masturbating (Heavy) line will now more appropriately use the corresponding "heavy" case instead of normal.
- Pose Maker poses are now accounted for in charts that are based off of poses (unique poses, total images, etc.)
- Pose Lists for an alternate skin no longer pull in custom pose names.
- ~cards~ is now listed in the Variable Test dropdown as wells as under Self > Cards Exchanged
- When an alternate skin is in use, clothing labels in the stage checkboxes will display the labels for that skin
- When targeting a stage on another character while also targeing an alternate costume, the stage dropdown will use the names from that stage.
- Fixed issue with D.Va getting a blank scene inserted into her ending.
- When auto-converting old style endings, the first screen will be used as the Gallery Image if no gallery image was previously defined.
- Fixed issue with Template tab freezing up when trying to preview without a row selected.
- Dialogue Grid is resizable vertically now.
- Fixed crash when using elastic easing with opacity.
- Switching between workspaces no longer reset's the sidebar's position.


"Pleasure is Your Birthright": Digitally Enabled Designer Sex Toys as a Case of Third-Wave HCI
Authors
Jeffrey Bardzell and Shaowen Bardzell
Notes
Field of Study
Concepts
Quotations
References
Methodology


Something that was new to me on this project was the use of standard e-business protocols. When the distributor informed me of the requirement to exchange requests and responses using the Rosettanet standard, I had to do a little research. I started by going to the Rosettanet web site (http://www.rosettanet.org) and downloading the specific standards I was interested in. I found a diagram detailing a typical exchange between business partners, along with a specification for the XML request and response.
Since I had a lot of trial-and-error type work to do, the first thing I did was set up a test that I could run myself to simulate an interaction with the distributor without having to coordinate testing with their staff for each iteration of development. I used the Apache Commons HttpClient to manage the HTTP exchanges:
public class TestHotKeyService { public static void main (String[] args) throws Exception { String strURL = "http://xxxxxxxxxxx/HotKey/HotKeyService"; String strXMLFilename = "SampleXMLRequest.xml"; File input = new File(strXMLFilename); PostMethod post = new PostMethod(strURL); post.setRequestBody(new FileInputStream(input)); if (input.length( ) < Integer.MAX_VALUE) { post.setRequestContentLength((int)input.length()); } else { post.setRequestContentLength( EntityEnclosingMethod.CONTENT_LENGTH_CHUNKED); } post.setRequestHeader("Content-type", "text/xml; charset=ISO-8859-1"); HttpClient httpclient = new HttpClient(); System.out.println("[Response status code]: " + httpclient.executeMethod(post)); System.out.println("\n[Response body]: "); System.out.println("\n" + post.getResponseBodyAsString( )); post.releaseConnection(); } }
This allowed me to accelerate my learning curve as I tried out several different types of requests and examined the results. I'm a firm believer in diving right into coding as soon as possible. You can only learn so much from a book, an article on a web site, or a set of API documents. By getting your hands dirty early on in the process, you'll uncover a lot of things you may not have thought about by simply studying the problem.
The Rosettanet standard, like many others, is very detailed and complete. Chances are, you'll end up needing and using only a small fraction of it to accomplish any given task. For this project, I only needed to set a few standard identification fields, along with a product number and availability date for pricing inquiries, or an order number for order status inquiries.
The XML request data was far from simple XML. As mentioned earlier, the Rosettanet standard is very detailed and thorough. Parsing such a document could have proved to be quite a nightmare if it were not for XPath. Using XPath mappings, I was able to define the exact path to each node that I was interested in and easily pull out the necessary data. I chose to implement these mappings as a HashMap, which I later iterated over, grabbing the specified nodes and creating a new HashMap with the values. These values were then used later in both the executeQuery and getResponseXML methods that I'll describe next:
public class HotkeyAdaptorRosProdAvailImpl implements HotkeyAdaptor { String inputFile; // request XML HashMap requestValues; // stores parsed XML values from request HashMap as400response; // stores return parameter from RPG call /* Declare XPath mappings and populate with a static initialization block */ public static HashMap xpathmappings = new HashMap(); static { xpathmappings.put("from_ContactName", "//Pip3A2PriceAndAvailabilityRequest/fromRole/PartnerRoleDescription/ ContactInformation/contactName/FreeFormText"); xpathmappings.put("from_EmailAddress", "//Pip3A2PriceAndAvailabilityRequest/ fromRole/PartnerRoleDescription/ContactInformation/EmailAddress"); } // Remaining xpath mappings omitted for brevity... public HotkeyAdaptorRosProdAvailImpl() { this.requestValues = new HashMap(); this.as400response = new HashMap(); } public void setXML(String _xml) { this.inputFile = _xml; } public boolean parseXML() { try { Document doc = null; DocumentBuilderFactory dbf = DocumentBuilderFactory.newInstance(); DocumentBuilder db = dbf.newDocumentBuilder(); StringReader r = new StringReader(this.inputFile); org.xml.sax.InputSource is = new org.xml.sax.InputSource(r); doc = db.parse(is); Element root = doc.getDocumentElement(); Node node = null; Iterator xpathvals = xpathmappings.values().iterator( ); Iterator xpathvars = xpathmappings.keySet().iterator( ); while (xpathvals.hasNext() && xpathvars.hasNext( )) { node = XPathAPI.selectSingleNode(root, String)xpathvals.next( )); requestValues.put((String)xpathvars.next( ), node.getChildNodes().item(0).getNodeValue( )); } } catch (Exception e) { System.out.println(e.toString( )); } return true; } public boolean executeQuery() { // Code omitted... } public String getResponseXML() { // Code omitted... } }
The executeQuery method contains all of the code necessary to access the RPG code running on the AS/400 systems, in order to get the necessary response data we'll use later to construct the response XML document. Many years ago, I worked on a project that integrated a MAPICS system (RPG on the AS/400) with a new system that I wrote using Visual Basic. I had written code for both sides of the exchange, in RPG and CL on the AS/400, and Visual Basic on the PC. This led to several speaking engagements where I attempted to show legions of RPG programmers how to integrate their legacy systems with modern client/server software. At the time, it really was a complicated and almost mystical thing to do.
Since then, IBM has made it very easy and provided us with a library of Java functions that do all the work for us. (So much for all the consulting gigs and book deals I could have had with that one!) Here's the code, using the much better Java library from IBM:
public boolean executeQuery() { StringBuffer sb = new StringBuffer(); sb.append(requestValues.get("from_ContactName")).append("|"); sb.append(requestValues.get("from_EmailAddress")).append("|"); sb.append(requestValues.get("from_TelephoneNumber")).append("|"); sb.append(requestValues.get("from_BusinessIdentifier")).append("|"); sb.append(requestValues.get("prod_BeginAvailDate")).append("|"); sb.append(requestValues.get("prod_EndAvailDate")).append("|"); sb.append(requestValues.get("prod_Quantity")).append("|"); sb.append(requestValues.get("prod_ProductIdentifier")).append("|"); try { AS400 sys = new AS400("SS100044", "ACME", "HOUSE123"); CharConverter ch = new CharConverter(); byte[] as = ch.stringToByteArray(sb.toString( )); ProgramParameter[] parmList = new ProgramParameter[2]; parmList[0] = new ProgramParameter(as); parmList[1] = new ProgramParameter(255); ProgramCall pgm = new ProgramCall(sys, "/QSYS.LIB/DEVOBJ.LIB/J551231.PGM", parmList); if (pgm.run( ) != true) { AS400Message[] msgList = pgm.getMessageList(); for (int i=0; i < msgList.length; i++) { System.out.println(msgList[i].getID( ) + " : " + msgList[i].getText()); } } else { CharConverter chconv = new CharConverter(); String response = chconv.byteArrayToString(parmList[1].getOutputData( )); StringTokenizer st = new StringTokenizer(response, "|"); String status = (String) st.nextToken().trim( ); as400response.put("Status", status); String error = (String) st.nextToken().trim( ); as400response.put("ErrorCode", error); String quantity = (String) st.nextToken().trim( ); as400response.put("Quantity", String.valueOf(Integer.parseInt(quantity))); if (status.toUpperCase( ).equals("ER")) { if (error.equals("1")) { as400response.put("ErrorMsg", "Account not authorized for item availability."); } if (error.equals("2")) { as400response.put("ErrorMsg", "Item not found."); } if (error.equals("3")) { as400response.put("ErrorMsg", "Item is obsolete."); as400response.put("Replacement", (String) st.nextToken().trim( )); } if (error.equals("4")) { as400response.put("ErrorMsg", "Invalid quantity amount."); } if (error.equals("5")) { as400response.put("ErrorMsg", "Preference profile processing error."); } if (error.equals("6")) { as400response.put("ErrorMsg", "ATP processing error."); } } } } catch (Exception e) { System.out.println(e.toString( )); } return true; }
This method begins by assembling a parameter string (pipe-delimited) that gets passed into the AS/400 program, where it parses the string, retrieves the requested data, and returns a pipe-delimited string with a status and error code as well as the result of the operation.
Assuming there isn't an error, the results of this AS/400 interaction get stored in another HashMap, which we'll use when constructing the XML response document. If there is an error, then that gets written to the response instead.
I've always enjoyed seeing the many ways people have tried to create XML documents programmatically. What I always tell people is that XML documents are just big text strings. Therefore, it's usually easier to just write one out using a StringBuffer rather than trying to build a DOM (Document Object Model) or using a special XML generator library.
For this project, I simply created a StringBuffer object and appended each individual line of the XML document following the Rosettanet standard. In the following code example, I omitted several lines of code, but this should give you an idea of how the response was constructed:
public String getResponseXML() { StringBuffer response = new StringBuffer(); response.append("<Pip3A2PriceAndAvailabilityResponse>").append("\n"); response.append(" <ProductAvailability>").append("\n"); response.append(" <ProductQuantity>").append(as400response.get("Quantity")). append("</ProductQuantity>").append("\n"); response.append(" </ProductAvailability>").append("\n"); response.append(" <ProductIdentification>").append("\n"); response.append(" <PartnerProductIdentification>").append("\n"); response.append(" <GlobalPartnerClassificationCode>Manufacturer</ GlobalPartnerClassificationCode>").append("\n"); response.append(" <ProprietaryProductIdentifier>").append(requestValues. get("prod_ProductIdentifier")).append("</ProprietaryProductIdentifier>").append("\n"); response.append(" </PartnerProductIdentification>").append("\n"); response.append(" </ProductIdentification>").append("\n"); response.append(" </ProductPriceAndAvailabilityLineItem>").append("\n"); response.append("</Pip3A2PriceAndAvailabilityResponse>").append("\n"); return response.toString(); }


We're sorry but vue-phaser3 doesn't work properly without JavaScript enabled. Please enable it to continue.


What is Emotional Intelligence?
Emotional intelligence is an ability to recognise, understand and manage our own emotions and knowing how our actions can impact people negatively or positively. It is also about recognising, understanding other people's emotion, and what motivates or influences them. There are five categories of emotional intelligence.
The difference between EQ and IQ
Emotional intelligence (EQ) is an individual's ability to identify, control, and express emotions whereas,
Intelligence quotient (IQ) is a score derived from one of several standardised tests designed to assess an individual's
intelligence.
IQ is used to measured one's academic ability, ability to learn, understand, to apply the information to skills, etc.
Why is it important?
Emotional intelligence (EQ) is quickly becoming an essential function in mental and physical health.  When hiring, employers look for employees who encompass technical expertise as well as excellent communication skills. People with a high EQ are equipped to work cohesively within a team because they can manage stress better, and are better at adapting to change.


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IP/TCP Notes
by Tom Carpenter
IP - Stands for internet protocol. Usually an ipv4 address, but can ipv6. Tells computers on a network where to send packets (essentially just an address system for a network of any scale).
TCP - Stands for Transmission Control Protocol. It helps to break down data into packets so that they can be sent on various paths through a network and then reassembled later


Warning: You are running an old version of Chrome. For security, stability, and compatibility reasons, you should install the latest version from www.google.com/chrome.
Session Manager has been updated!
Once you've exported your sessions and copied them over, simply select the session file and you'll instantly have everything back!
NOTE: Any imported session with the same name as an existing session will replace the existing session.
To begin, simply click the link to save your sessions to a file. Then, transfer that file to another computer via your favorite service (e.g. email, dropbox, pastebin). Once it's there, just follow the import instructions.
NOTE: Chrome may not show that the file has been saved. Check your downloads folder for it. ✓


HSP : HSP3Dish / onion software 2021(c)
HSP3Dish is for building the operating environment of HSP3 on various devices. It is an additional set. Scripts developed on Windows on another OS It provides a mechanism to make it work.
The HSP3 Dish runtime running on Windows has limited functionality compared to the regular version of HSP3. Some special features have been added. The same function as this HSP3 Dish runtime, such as iPhone / iPad or android Scripts that run on the Windows version can be reused by implementing them on different systems.
HSP3Dish is intended for special use, but when used on Windows,
High-speed drawing using DirectX / OpenGL, standard support for alpha channel and PNG format, etc.
It also has advantages that ordinary HSP3 does not have.
In addition, the HGIMG4 runtime , which supports 3D functionality and advanced physics, is also provided as a derivative of HSP3Dish.
HSP3 for Linux / Raspberry Pi , which runs on Linux and the small device Raspberry Pi, is a separate package. We are distributing the edition. For more information, Please see the HSP3 for Linux / Raspberry Pi page.
HSP3Dish will continue to evolve as a new HSP3 trend. Please look forward to it.
An introduction page about HSP3 Dish is available on the official website HSPTV !. Please take a look at the latest information about HSP3Dish and useful information such as user works and materials.
HSP3Dish support page
https://hsp.tv/make/hsp3dish.html
HSP3 for Linux/Raspberry Pi
https://hsp.tv/make/hsp3linux_pi.html
With HSP3Dish, you can develop using the normal HSP environment such as HSP3 script editor running on Windows.
If possible, please use the latest version of HSP.
If you want to create a script that works in the HSP3Dish environment,
You need to add the following code to the first line:
#include "hsp3dish.as"
After that, you can write the source like a normal HSP3 script. However, in order to operate on multiple platforms, the following functions are There is a restriction that it cannot be used. As long as you use it on Windows platforms only, you don't have these restrictions.
These use features that cannot be reproduced on platforms other than Windows. Please use the function according to the platform support.
It also reflects smartphone memory and security constraints. The following features are limited.
In HSP3Dish, many instructions and functions can be used in the same way as normal HSP3, Limited functionality to absorb differences in the environment and familiar with the Windows version People may have some troublesome parts. In future versions Applying to a wide range of environments without being aware of the difference from the Windows version I have a goal.
Some restrictions are for generating native code It is occurring through the HSP3 source converter. For more information, please refer to the HSP3 Source Converter Manual (hsp3cnv.txt). Please refer to.
HSP3Dish assumes high-speed drawing and multi-platform It has been created. It differs from normal HSP3 in the following points.
For the source related to screen rewriting, use redraw 0 to notify the start of drawing,
Make sure to use redraw 1 to notify the end of drawing.
As a result, various drawing commands are executed efficiently.
Unlike normal HSP3, by specifying "redraw 0", the screen will be displayed.
Since it will be cleared once, the contents drawn up to that point will not remain.
Be aware that you need to draw what you want to see every time.
redraw 0; Start drawing (clear screen) ~ Write the drawing command here ~ redraw 1; Complete drawing (screen refreshed) await 1000/60; wait for a while (wait in 1/60 seconds)
Be sure to write "redraw 0" and "redraw 1", and draw a drawing command between them. Must be described. HSP3 is similar, but in the loop, wait time Must be included. Adjust the timing with the await or wait instruction.
Image file including alpha channel by picload and celload command It can be read. (The recommended image format is a PNG file) With instructions such as celput and gcopy, the copy including the alpha channel is It will be executed. Therefore, there are some differences in the specification by gmode. For details, refer to the item "About the gmode instruction".
In normal HSP3, drawing acceleration was limited, With HSP3Dish and HGIMG4, take full advantage of the features of your graphics card High-speed drawing and high-quality rotation / enlargement / reduction are performed. The difference is noticeable with the use of translucency and alpha channels.
 The wait time for wait / await instructions may be slightly different from normal HSP.
On platforms other than Windows version, avi / mpg / wmv format by mmload / mmplay command Video playback is not supported. It is possible to use wav for sound effects and mp3 for BGM (sound), Different platforms may support different formats.
Placement objects currently supported on all platforms are It is only a button by the button command. Please note that the following points are different from the standard object.
-By default, the background of the button uses a gray gradation. -It is possible to change the button background image with the objimage command. -Keyboard button operation and focus movement are not supported. -The button is drawn when the image is updated by redraw.
The following deployment objects are supported on Windows / Linux platforms.
・ Check box (chkbox) ・ Input box (input)
We plan to support a wide range of placement objects on many platforms in the future.
HSP3Dish and HGIMG4 runtimes now support easy-to-use standard sprites .
The standard sprite instructions are compatible with the instructions added as the hspdx plugin, making it easy to handle 2D drawing.
There were several ways to use sprites (rectangular images) when drawing in 2D with HSP3.
・ HSPDX plug-in ・ HGIMG / HGIM GX plug-in ・ HGIM G3 plug-in ・ HGIM G4 plug-in ・ Mod_sprite module
Among them, the plug-ins up to HSPDX, HGIMG, and HGIMGX are from the HSP2 era, and development has already been completed.
It is difficult to operate with the current OS and environment.
The HGIMG3 / HGIMG4 plug-in has 3D functionality as well as a highly functional 2D sprite.
It also has functions, but instead of managing all coordinates with real numbers and having many functions
There was a lot of content to learn and it was difficult to handle easily.
This time, the HSPDX plug-in that has the longest history and has been used by many users
Based on the commands, we have expanded the easy and easy-to-use 2D-only sprite commands.
Sprites can be displayed with simple commands, and sprite images can be freely registered.
It is equipped with a flexible system. Also, sprite callbacks, map drawing, etc.
A unique mechanism has also been introduced, making it more convenient than the original HSPDX plugin.
Coordinates are also managed by integers, making it easy to handle in 2D games and UI displays.
Of course, you can also use the conventional plug-in for autonomous movement by event list and cooperation with 3D.
Standard sprites work on all platforms supported by HSP3Dish and HGIMG4, as well as
We plan to support it in the HSP3 standard runtime as well.
For more information on standard sprites, see Standard Sprite Programming Guide .
Supports dynamic change of screen (window) size in Windows / Linux version of HSP3Dish and HGIMG4. (HSP3.6β2 or later)
Previously, the size was fixed at startup according to the size recorded in the hsp3dish.ini file,
We have received requests from many people to change the size and support full screen, and have corrected it.
From HSP3.6, the screen (window) size can be changed by the screen command and bgscr command.
screen p1,p2,p3,p4,p5,p6 p1 = 0 to (0): Window ID p2 = 1 to (640): Screen size to be initialized X (1 dot unit) p3 = 1 to (480): Screen size Y to initialize (1 dot unit) p4 = 0 to 1 (0): Screen mode to initialize p5 = 0 to (-1): Window layout X (1 dot unit) p6 = 0 to (-1): Window layout Y (1 dot unit)
The window ID of p1 is 0 only. The following values can be specified for the initialization mode of p4.
+4 (screen_fixedsize): Fixed size window +8 (screen_tool): Tool window +16 (screen_frame): Window with deep edges +256: Full screen
If you specify 256 for p4, it will be initialized as full screen with the specified resolution.
Also note that when resizing the screen, unlike the normal runtime, all image buffers loaded up to that point will be lost.
In HSP3Dish and HGIMG4, the viewcalc instruction that sets the coordinate transformation at the time of drawing has been added.
The viewcalc instruction is a powerful function that allows you to apply arbitrary calculations to the X and Y coordinates when drawing in 2D.
You can scale, move, rotate, etc. the entire rendered display.
viewcalc p1,p2,p3,p4,p5 p1 (0): Setting mode p2 (0.0): Parameter 1 (real number) p3 (0.0): Parameter 2 (real number) p4 (0.0): Parameter 3 (real number) p5 (0.0): Parameter 4 (real number)
There are several types of setting modes specified by p1, and various conversions can be performed.
Macro name value Content ----------------------------------------------------- vptype_off 0 No coordinate transformation (default) vptype_translate 1 Specify movement parameters vptype_rotate 2 Specify rotation parameter vptype_scale 3 Specify scale parameter vptype_3dmatrix 4 Coordinate transformation by 4 × 4 matrix vptype_2d 5 Set 2D coordinate transformation vptype_3d 6 Set 3D coordinate transformation
vptype_2d is in a mode to apply basic 2D coordinate transformations. Parameters 1 to 3 allow you to set the X and Y scales (magnification) and rotation angle (in radians).
viewcalc vptype_2d, 2.0, 2.0, 0.0
If you specify as, it will be displayed on a double scale in the X and Y directions, and the angle will be 0.
You can specify various other parameters. See the viewcalc instruction help for more information.
In HSP3Dish and HGIMG4, the celbitmap instruction for handling the contents of the variable buffer as image data has been added.
Until now, HSP3Dish could not directly access the image data in dot units, but this command makes it possible to read and write the contents of the memory as image data.
celbitmap p1,var,p2 p1 (0): Window ID var: Array variable to replace the image p2 (0): Operation option
When using the celbitmap instruction, it is necessary to initialize the offscreen buffer created by the buffer instruction in advance and the variable buffer to replace it.
Create an offscreen buffer by specifying the screen_offscreen option with the buffer instruction.
buffer 2,256,256,screen_offscreen
Then create a variable buffer to replace the buffer.
Initialize the one-dimensional array with the dim command and create it. The size to be created is X size x Y size of the offscreen buffer.
dim bitmap, 256*256
Now you are ready to use the celbitmap instruction.
By specifying the ID of the offscreen buffer and the array variable with the celbitmap command, the contents of the variable buffer are applied as they are as an image.
The variable buffer is 1 dot per element. One dot is RGB format data in which 32-bit elements are stored in 8-bit units for each of R, G, B, and A. (Please note that the order of RGB has changed between 3.6β2 version and 3.6β3 version.)
For example, if you specify "$ ff204080" (hexadecimal), A = $ ff (255), B = $ 20 (32), G = $ 40 (64), R = $ 80 (128). (Decimal numbers in parentheses)
Please note that replacing image data is a costly process and may reduce the frame rate when replacing large size images.
The p2 parameter allows you to specify the replacement format and behavior.
Value macro behavior --------------------------------------------------------- 0 Hold data in celbitmap_rgb $ aabbggrr format 1 Hold data in celbitmap_bgr $ aarrggbb format 16 celbitmap_capture Read the contents of the drawing screen into a variable
Normally, the format of celbitmap_rgb that conforms to the OpenGL standard is used. If celbitmap_bgr is specified as an option, the ARGB sequence will be in accordance with the DirectX standard.
When celbitmap_capture is specified, the data on the drawing destination screen is read into the array variable. (The read size will be the size of the offscreen buffer)
* The celbitmap_capture option is an experimental implementation. Currently, it can be used only on Windows (excluding DirectX version HGIMG4) and Linux version.
In hsp3dish, the alpha channel is included in the image copy command such as celput and gcopy. The copy will be executed. Therefore, there are some differences in specifying the copy mode by gmode.
gmode 0,1: No alpha channel (ignored) gmode 2: Alpha channel enabled, translucent rate disabled gmode 3,4: Alpha channel enabled, translucent rate enabled gmode 5: Color addition / alpha channel enabled, translucent rate enabled gmode 6: Color subtraction / alpha channel enabled, translucent rate enabled
The alpha channel is information added to image data such as PNG format.
Please note that you cannot select the mode that is transparent when RGB is 0 in a normal HSP, or the mode that is transparent when a specific color code is transmitted.
Please note that the current version does not support gmode 6 (color subtraction) in the android (NDK) runtime.
In copy mode 2 or higher, you can set "texture multiplication" to multiply the image by a specific value. For details, refer to the item "About the gmulcolor instruction".
From hsp3dish ver3.5b3, the gmulcolor instruction for setting the texture multiplication value has been added.
gmulcolor p1,p2,p3 ----------------------------------------------- p1, p2, p3 = 0 to 255 (255): Color code (brightness of R, G, B)
p1, p2, and p3 are the brightness of R, G, and B, respectively. The specified R, G, B values are multiplied by the image copied by the gcopy, gzoom, celput, grottate command, etc. The initial value is 255 for each of RGB. You can change the color of the original image by setting the texture multiplication value. Note that when copying an image, if the copy mode specified by the gmode instruction is 0 or 1 (does not reflect the alpha channel), the texture multiplication value will be invalid. The texture multiplication value is not reflected in the drawing of characters by the mes command and the drawing of the gsquare command. Also, it is not reflected in single color drawing such as boxf and line commands. (Including single color drawing of grottate instruction)
Set filtering (texture interpolation) from hsp3dish ver3.3a2 A gfilter instruction has been added for this.
Macro name value Content ------------------------------------------- FILTER_NONE 0 No interpolation (NEAREST) FILTER_LINEAR 1 Linear interpolation (LINEAR) FILTER_LINEAR2 2 Area interpolation (advanced interpolation processing)
By setting filtering, you can change the dot interpolation method when enlarging / reducing the image. You can choose. No interpolation (near rest) by specifying FILTER_NONE It will be in the state of. FILTER_LINEAR is linear interpolation, FILTER_LINEAR2 is Select a more advanced interpolation method (such as bilinear). The settings of the gfilter instruction apply to all subsequent drawing instructions. Also, when the screen is cleared by "redraw 0", the filtering setting is set. It will be reset to FILTER_NONE.
From hsp3dish ver3.3a6, setreq and getreq instructions for making various system settings
Has been added.
setreq type, val write system request settings type: Setting type (SYSREQ_???) val: Value to set getreq var, type Read system request settings var: variable name to which the result is assigned type: Setting type (SYSREQ_???)
Setting type name Read / write (*) Contents ------------------------------------------- SYSREQ_CLSMODE RW Background clear flag SYSREQ_CLSCOLOR RW background clear color SYSREQ_TIMER R Timer value in milliseconds Platform running SYSREQ_PLATFORM R HSP3Dish (*) Whether reading (R) or writing (W) is possible differs depending on the item.
Set whether to clear the screen when drawing by redraw 0 starts. If SYSREQ_CLSMODE is set to 1, it is cleared, and if it is 0, it is not cleared. If you are clearing the screen in the script, it is better not to clear the background on the system side This will lead to an improvement in processing speed. You can set the color code for clearing with SYSREQ_CLSCOLOR. The color code is set with a single RGB 24bit ($ rrggbb).
Returns a timer value in milliseconds. The value returned varies from platform to platform, but the value is incremented by 1 per millisecond.
Returns the following HSP3Dish platform values.
Macro name value Content ------------------------------------------- PLATFORM_WINDOWS 0 Windows version PLATFORM_IOS 1 iOS version PLATFORM_ANDROID 2 android version PLATFORM_WEBGL 3 hsp3dish.js (WebGL / JavaScript) version PLATFORM_LINUX 4 Linux version PLATFORM_RASPBIAN 5 Raspberry Pi (raspbian) version
From hsp3dish ver3.4b1, mtlist and mtinfo instructions for acquiring multi-touch information have been added. This makes it possible to obtain information that is touched by multiple points on the smartphone. Even on Windows, Linux, and html5 (browser), multiple touch information can be acquired when a multi-touch device is connected.
mtlist var Point ID list acquisition var: variable name to which the result is assigned mtinfo var, id Touch information acquisition var: variable name to which the result is assigned id: Point ID
First, get the point ID list currently touched by the mtlist command.
An integer value called the point ID is assigned to the variable specified by the mtlist instruction.
If multiple points are touched, the array variables are var (0), var (1), var (2), and so on.
Multiple point IDs will be assigned.
The number of point IDs assigned to the array is returned in the system variable stat.
If the system variable stat is 0, it means that nothing has been touched.
After obtaining the value of the point ID, it is possible to obtain the detailed information corresponding to the point ID by the mtinfo command.
For example, "mtinfo a, 1" assigns the information of point ID 1 to the variable a.
The variable a specified here is initialized as an integer type array variable and the following contents are assigned.
a (0): Touch state (1 = ON / 0 = OFF) a (1): Touched X coordinate a (2): Touched Y coordinate a (3): Touch identification ID
Based on this information, you can manage multiple points.
The touch identification ID has no meaning in the value itself, and a value different from the others is assigned among multiple touches.
Please note that the touch identification ID value differs for each device.
If you want to get multi-touch information on iOS, you need to include a setting that allows multi-touch input.
For more information, see iOS Programming Guide .
Even on Windows that does not support multi-touch, the information is acquired as information where only one point is touched.
HSP3Dish has a media playback function that is upward compatible with standard HSP. However, the mci instruction, which is a Windows-specific feature, is not supported on other devices. Also, video and audio files in avi / mpg / wma / wmv format are not supported. The formats supported on all devices, including iOS and Android, are: It will be .wav as SE (sound effect) and .mp3 for BGM (music).
mmload (wav, mp3 format recommended) mmplay (similar to HSP standard instructions) mmstop (ID to stop can be specified, upward compatible with HSP standard instructions) mmvol (HSP3Dish only, volume setting) mmpan (HSP3Dish only, panning settings) mmstat (HSP3Dish only, get information)
Unlike HSP standard instructions, wav format waveform playback allows multiple sounds to be played multiple times.
Long audio playback (.mp3 format) cannot be played multiple times to reduce the load.
For details of each instruction, refer to the instruction help provided by HSP Document Library.
HSP3Dish has a simple http communication function.
This makes it possible to access the web (HTTP) server via the network and acquire data.
It only supports basic http communication functions and does not guarantee communication with all web servers.
The current version only supports Windows, Emscripten (WebGL), android platforms. Other platforms will be supported in future versions.
httpload (start HTTP communication) httpinfo (Get HTTP communication information)
With the above command, it is possible to make a request to the web (HTTP) server by the standard GET and POST methods.
It can be used for purposes such as acquiring web pages and calling CGI and WEB API.
For details of each instruction, refer to the instruction help provided by HSP Document Library.
HSP full set sample directory hsp3dish contains sample scripts. Please refer to it as an example using HSP3Dish.
For compatibility of each instruction / function, refer to the separate file "support_cmds.txt" . Some instructions have not been implemented, but will be expanded in the future.
Using the HSP3Dish runtime file (hsp3dish.hrt), It is possible to create a program that can be executed on Windows. Since there are merits that normal HSP3 does not have, software compatible with Windows You can also use it for making.
HSP3Dish runtime for Windows is for Windows98, Me, 2000, XP or later
It works in the environment where DirectX8 is installed.
(Because it is included as standard in Windows XP or later (Windows Vista, 8, 10)
No additional DirectX installation required)
In addition, the Windows version of HGIMG4 uses OpenGL and DirectX 9.
For the operating environment, refer to the HGIMG4 manual separately.
At normal startup, the screen size is fixed at 320x480. This is the size that fits the iPhone (3G), but the startup configuration file You can change the screen size by preparing it. (For HSP3Dish, the screen size is determined at startup and cannot be changed with the screen and width instructions.)
The startup setting file is a script with the file name "hsp3dish.ini" It will be reflected when they are placed in the same folder. The following is a description example of the configuration file.
; hsp3dish settings wx=320 wy=480
It will be reflected by writing "wx = horizontal size" and "wy = vertical size" from the beginning of the line. Lines starting with ";" are considered comments. If you want to operate on different devices, use the boot configuration file. Please prepare and execute.
It is possible to use HSP3Dish to create an executable file for Windows, The startup configuration file is not applied to the created executable file. If you want to create an executable file for Windows with the HSP3Dish runtime, Make sure to set the screen size with the #packopt instruction.
#packopt name "filename" #packopt xsize 320; Horizontal size #packopt ysize 480; Vertical size
HSP3Dish supports the functionality of the physics engine OBAQ.
Functions equivalent to the instructions of the OBAQ plug-in can be used on the HSP3 Dish.
The function of the physics engine OBAQ becomes effective after executing the qreset instruction.
If you do not use the OBAQ plug-in instructions, you will not use any extra memory or CPU resources.
For detailed usage, refer to the physics engine OBAQ manual .
* The physics engine OBAQ is operated under a different license from the HSP3 Dish. If the software using OBAQ generates profits that require tax filing (if the profits from paid apps are large), you need to obtain a paid license. However, if you want to distribute a small number of items or distribute them with only the minimum necessary expenses (media price, etc.), it is considered free of charge, so you do not need to obtain a paid license. Of course, for free apps, you don't need to get a license.
HSP3Dish supports conversion to other platforms. The mechanism of operation is as follows.
The "HSP3Dish Helper" application is provided as a tool to support script conversion and so on. "HSP3Dish Helper" can be started from the "Tools"-> "HSP3Dish / C Source Conversion" menu of the HSP Script Editor.
For details, refer to the manual provided for each platform.
HSP3Dish on Windows supports extension plug-ins and external DLL calls. (COM objects and ActiveX related functions are not supported) However, please note that some plugins may not be available on the HSP3Dish system.
In either case, the extension plug-in / external DLL calling function is supported only on Windows, so it will not be converted on other platforms (iOS, android, WebGL, etc.). Please understand that one of the purposes of HSP3Dish, multi-platform, will not be possible before using it.
The devcontrol instruction and its related instructions support the unique functions of a specific device and the acquisition of special input from the device. For more information, see the section for each device control. For those that do not work on Windows, we are considering creating a system that can be tested in a simulated manner.
It has been reported that when calling a user-defined function with multiple parameters by
The rights of the original software (executable file) created by the user using HSP3Dish belong to the user who created it.
It can be used in any form, commercial or non-commercial. Also, no license fee is required.
User-created software is not obliged to indicate that you are using onion software or that you are using HSP. Onion software does not claim copyright to the original software. For secondary development systems (game creation system, etc.) created using HSP, please operate at the responsibility of the author who created the system.
HSP3Dish is part of the interpreted language Hot Soup Processor (HSP) and is copyrighted by onion software. onion software does not guarantee any damage caused by this program. Use at your own risk.
HSP3Dish is a derivative of OpenHSP technology. Files and source code included in HSP3Dish and OpenHSP can be freely attached, duplicated, reorganized, and redistributed under the BSD license. can. In that case, please specify license notation (License_j.txt) .
Those who are considering operating the produced software for commercial use and who wish to receive support for a fee Please contact us by email at<EMAIL_ADDRESS>We will inform you about the details.


Cats are carnivores, and are generally fed a combination of wet and/or dry food. Cats diets change over time, with kittens needing very nutrient-dense food, and older cats may need special diets. Overall, cats' diets can be very individual, and consulting trusted sources, such as veterinarians, is important to keep your cat healthy.
| Food | Pros and Cons |
|---|---|
| Dry food | Dry food is convenient. It's easy to store and clean up, and it can sit out without spoiling. However, it does not provide moisture, and may have larger amounts of carbohydrates compared to protein. |
| Wet food | Many cats are prone to dehydration, and wet food helps to supplement this problem. Wet foods smell stronger, which makes them more appealing to older cats, whose senses of smell eventually grow weaker. However, it spoils quickly after being opened, and is generally more expensive than dry food. |
| Raw meat | When giving your cat a diet of raw meat, you choose exactly what it can eat. However, most people are not veterinarians, and it is better to consult one about what diet is best for a cat. Raw meat can be infected with bacteria or parasites. Commercial food is closely monitored by the FDA, but raw diets may not be regulated. Many raw diets have not been very well tested, and may not be nutritionally sufficient for pets. |
| Cooked meat | Some pets have special dietary needs which cannot be accommodated by commercial pet foods, and for some, homemade diets are the best option. Research and consulting reliable sources is necessary for homemade diets, to ensure a pet is well nourished and healthy. Home cooked food isn't always healthier than commercial meals. |
| Fish | Cats should not be fed an entirely fish diet. While fish provides a good source of protein, a cat should not survive entirely on fish. Cats fed entirely fish may experience thiamine deficiency, and certain types of fish have high levels of mercury. |
Every diet has its pros and cons, and individual cats have a tendency to be picky. Cats may not be willing to switch diets immediately, if you wish to switch to a different type of food.
Although cats should never be given entirely vegetarian diets, some foods are safe for cats to eat, such as cantaloupe or broccoli. Always look up whether or not something is safe for your cat before letting it try it.


Customizing Your Php Image Host Site
Your php image host site can be customized in several different ways: options in the admin control panel allow you to change plan features, disallow new account sign ups and uploads, edit most of the text content that appears on pages of the site and edit the templates for all email messages sent automatically via the site and the general design of the site can be altered by editing the css style definitions in the styles.css file
Basic Customization
The first thing to do (if you haven't already done it) is to change the name of the site. You can do this on the settings page in the site admin. Changing the value you here will be reflected on all pages on the site automatically. Also make sure that you set up your email address and other options correctly on this page.
The next thing you will want to do is change the logo to your own. The simplest way to do this is to replace the file logo.jpg with your own logo. If your logo is in another format, or you want to remove the logo and replace it with text, you will need to edit the header.php file.
Customizing the Design
You can change all the content that appears in the column on the right hand side of every page by editing the sidepanel.inc.php file in the includes folder. This is a good place to add google adsense code, and or links to your other sites or partner sites. It appears on every page of the site. If you would prefer this panel to appear on the left of every page, follow the instructions in the styles.css file (just a couple of small changes are required).
To make further changes to the layout of the site, including the width of the page, the font, colors, and background colors, edit the css style definitions in the styles.css file. This file contains comments describing what each style definition is used for.
To customize the actual html of the site itself, start with editing the file header.php (for the header and navigation bar) and footer.php.
Customizing The Content
You can edit most of the page content (the text) for your site in the Page Content section of the site admin area. Just select the template to edit from the drop down list, and you can enter the html directly. There are about 30 different page sections that can be edited, but mostly you may find that you have no need to edit any of them. Some pages with more complex content have additional php files that you can also edit if you need to. A summary of the different page sections you can edit, and revelant php files is below:
Home Page: All the text that appears in the top half of the home page can be edited in the page content area. The bottom half of the home page (listing the different plans) is contained in the index.php file. The plan details are updated automatically when you modify them on the Plans page in the admin area.
FAQ, Terms & Conditions & Privacy Policy: Each of these pages has its own template that you can edit in the Page Content section. There is nothing to edit for these pages in their php files.
Contact Page: There are two different messages that are displayed on this page, both of which can be edited on the Page Content page in the admin. The first is the text that is displayed above the contact form, and the second ("Contact Submitted") is displayed when the form has been submitted. You can edit the form itself if you need to by editing the contact.php file, or by editing the relevant css style definitions in the styles.css file.
My Images: There are three page content sections that can be edited for the My Images page (the page that lists all images that a member has uploaded). The main Images page content is always displayed on this page. The other two (No Images and Images - Not Logged In) are displayed on this page when the member has either not uploaded any images yet, or is not logged in to their account. You can customize the look of the list of images by editing the relevant css style definitions in styles.css, and can edit the general design of the list of images by editing the images.php file.
Upload: As with the My Images page, their are three different bits of content associated with this page. An introduction, always displayed at the top of the Upload page, Uploads - Not Logged In which is displayed when the user is not logged in to their account, and Image Limit Reached which is displayed when the member has reached their quota of uploaded images for their account.
Upgrade: There are four possible pieces of page content that may be displayed on the Upgrade Account page. An introduction content, a Not Logged In message (members are required to already have an account and be logged into it before they upgrade), a message to display to members with free accounts, and a message displayed if the member has already upgraded their account (they can use the form on the upgrade page to add an additional 30 days to their account). All other content (paypal button, etc) on the Upgrade page is contained in the upgrade.php file.
Member Pages: There are also four pages used for member account functions, joining, logging in, requesting a password reminder, and confirming their account email addresses, each of which displays a different bit of content depending on whether the user is filling in the form on the page, has submitted the form, or is already logged in. All of these can be edited on the Page Content page of the site admin. Two other bits of content that can be edited are Not Logged In which may be displayed on pages where login is required, and Logged In, which is displayed on member pages when the member is already logged in, in place of the forms (password reminder, sign up, etc).


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Unseen
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About Me
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Contact
Contact the artist, Bev Wilbraham
Send Message


Designing a mobile app that controlled a complicated product meant that the main design goal for the app was simplicity, the app needed to make it easy for any user to create amazing 360º video and photo content. This made the user’s our center of attention and the primarily influencers of the app features and overall design.
The process started with a user research to understand what where the most important features the app needed, after the features where defined the work consisted on designing the wireframes which where also tested with the users and after making the appropriate adjustments, coming up with the high quality mockups.
Features Study
Sign In Log In Find Camera Connect to Camera Change Settings Preview Scene Start Recording Upload Recording


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iRobot Roomba 500 Series SDK
1.0.0-alpha
A C++ wrapper for the iRobot Roomba 500 Series Open Interface (OI) Specification.
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The Roomba Open Interface (OI) More...
Namespaces | |
| sensors | |
| Constant data used to manage data returned from the iRobot® Roomba. | |
Classes | |
| class | OICommand |
| The Roomba Open Interface (OI) OICommand static class. More... | |
Enumerations | |
| enum | BaudCode : uint8_t { BAUD_300 = 0, BAUD_600, BAUD_1200, BAUD_2400, BAUD_4800, BAUD_9600, BAUD_14400, BAUD_19200, BAUD_28800, BAUD_38400, BAUD_57600, BAUD_115200 } |
| Baud (OpCode 129) | |
| enum | Pitch : uint8_t { REST = 30, G1 = 31, G1_SHARP = 32, A1 = 33, A1_SHARP = 34, B1 = 35, C2 = 36, C2_SHARP = 37, D2 = 38, D2_SHARP = 39, E2 = 40, F2 = 41, F2_SHARP = 42, G2 = 43, G2_SHARP = 44, A2 = 45, A2_SHARP = 46, B2 = 47, C3 = 48, C3_SHARP = 49, D3 = 50, D3_SHARP = 51, E3 = 52, F3 = 53, F3_SHARP = 54, G3 = 55, G3_SHARP = 56, A3 = 57, A3_SHARP = 58, B3 = 59, C4 = 60, MIDDLE_C = 60, C4_SHARP = 61, D4 = 62, D4_SHARP = 63, E4 = 64, F4 = 65, F4_SHARP = 66, G4 = 67, G4_SHARP = 68, A4 = 69, A4_SHARP = 70, B4 = 71, C5 = 72, C5_SHARP = 73, D5 = 74, D5_SHARP = 75, E5 = 76, F5 = 77, F5_SHARP = 78, G5 = 79, G5_SHARP = 80, A5 = 81, A5_SHARP = 82, B5 = 83, C6 = 84, C6_SHARP = 85, D6 = 86, D6_SHARP = 87, E6 = 88, F6 = 89, F6_SHARP = 90, G6 = 91, G6_SHARP = 92, A6 = 93, A6_SHARP = 94, B6 = 95, C7 = 96, C7_SHARP = 97, D7 = 98, D7_SHARP = 99, E7 = 100, F7 = 101, F7_SHARP = 102, G7 = 103, G7_SHARP = 104, A7 = 105, A7_SHARP = 106, B7 = 107 } |
| Song (OpCode 140) | |
| enum | Day : uint8_t { SUNDAY = 0, MONDAY, TUESDAY, WEDNESDAY, THURSDAY, FRIDAY, SATURDAY } |
| Set Day/Time (OpCode 168) | |
| enum | ChargingState : uint8_t { NOT_CHARGING = 0, RECONDITIONING_CHARGING, FULL_CHARGING, TRICKLE_CHARGING, WAITING, CHARGING_FAULT } |
| Charging State (PacketId 21) | |
| enum | OIMode : uint8_t { OFF = 0, PASSIVE, SAFE, FULL } |
| OI Mode (PacketId 35) | |
Functions | |
| _oi_mode (OFF) | |
| _baud_code (BAUD_115200) | |
The Roomba Open Interface (OI)
The Roomba Open Interface (OI) is a software interface for controlling and manipulating Roomba’s behavior. The software interface lets you manipulate Roomba’s behavior and read its sensors through a series of commands, including mode commands, actuator commands, song commands, and sensor commands that you send to the Roomba’s serial port by way of a PC or microcontroller that is connected to the Mini-DIN connector.