See the MediaEval 2023 webpage for information on how to register and participate.
Smell is underrepresented in research on multimedia analysis and multimedia representation. The goal of the Musti is to address this gap and to further the understanding of descriptions and depictions of smells in texts and images. Participants are provided with multilingual texts (English, German, Italian, French, Slovenian) and images from the 17th to the 20th century, that pertain to smell (i.e., selected because they evoke smells). Participants must create automatic solutions that recognise references to smells in texts and images and connect these smell references across the different modalities.
Subtask 1: Musti classification (mandatory): Task participants develop language and image recognition technologies to predict whether a text passage and an image evoke the same smell source or not. This subtask can be cast as a binary classification problem.
Subtask 2: Musti detection (optional): Task participants are asked to identify what is (are) the common smell source(s) between the text passages and the images. The detection of the smell source includes detecting the person, object, or place that has a specific smell, or that produces odorous (e.g., plant, animal, perfume, human). In other words, the smell source is the entity or phenomenon that a perceiver experiences with his or her senses. This subtask can be cast as a multi-label classification problem.
Subtask 3: Musti zero-shot (optional): This evaluation contains languages that are not in the training data. Participants predict whether an image and a text passage evoke the same smell source or not (Subtask 1) and identify the common smell source(s) between the text passages and the images (Subtask 2). The training data is in English, French, German, and Italian. The test data will be in the Slovene language and for both classification and detection tasks.
Smell offers a powerful and direct entry to our emotions and memories. To make sense of digital (heritage) collections, it is necessary to go beyond visual, oculo-centric perspectives and to engage with their olfactory dimension. Via the Musti task, we aim to accelerate the understanding of olfactory references in multilingual text and images as well as the connection between these modalities. As exhibitions at Mauritshuis in The Hague, Netherlands, Museum Ulm in Ulm, Germany, and the Prado Museum in Madrid, Spain demonstrate, museums and galleries are keen to enrich museum visits with olfactory components—either for a more immersive experience or to create a more inclusive experience for differently abled museum visitors such as those with a visual impairment.
Reinterpreting historical scents is attracting attention from various research disciplines (Huber et al., 2022), in some cases leading to interesting collaborations with perfume makers such as the Scent of the Golden Age candle developed after a recipe by Constantijn Huygens in a collaboration between historians and a perfume maker.
To ensure that such enrichments are grounded in historically correct contexts, language and computer vision technologies can aid in finding olfactory relevant examples in their collections and related sources.
The task is of interest to researchers interested in natural language processing, computer vision, multimedia analysis, and cultural heritage.
The MUSTI 2023 dataset consists of copyright-free texts and partly copyrighted images that could be downloaded and submitted by the participants using the URLs we provide. We offer texts in English, Dutch, French, German, Italian, and Slovene that participants are to match to the images.
The texts are selected from open repositories such as Project Gutenberg, Europeana, Royal Society Corpus, Deutsches Text Arxiv, Gallica, Wikisource and Liber Liber The images are selected from different archives such as RKD, Bildindex der Kunst und Architektur, Museum Boijmans, Ashmolean Museum Oxford, Plateforme ouverte du patrimoine.
The images are annotated with 169 categories of smell objects and gestures such as flowers, food, animals, sniffing and holding the nose. The object categories are organised in a two-level taxonomy.
The Odeuropa text and image benchmark datasets are available as additional training data to the participants. The image dataset consists of 4,696 images with 36,663 associated object annotations,~600 gesture annotations, and image level meta-data. We will also provide the output of a text processing system we have developed to identify text snippets that contain smell references.
The participants will be evaluated on a held-out dataset of roughly 1,200 images with associated texts in the four languages.
The ground truth consists of images and text snippets that contain appearences or mentions of smell related objects. If a text passage and an image evoke the same smell the relation between an image and a text passage is manually positive, otherwise negative. This dataset is distilled from the Odeuropa text and image benchmark datasets.
Task runs will be evaluated against a gold standard consisting of image-text pairs. We will evaluate using multiple statistics as each provides a slightly different perspective on the results. We will provide the code and models of the baselines we developed for MUSTI 2022. Specifically, each subtask will be evaluated using the following metrics:
Subtask 1: Musti classification: Predicting whether an image and a text passage evoke the same smell source or not This subtask will be evaluated using precision, recall and F1-measure. As multiple text passages in different languages can be linked to the same image, we will employ multiple linking scorers such as CEAF and BLANC to measure the performance across different smell reference chains.
Subtask 2: Musti detection: Identifying the common smell source(s) between the text passages and the images For this subtask, precision, recall and F1-measure will be employed, as well as more fine-grained evaluation methods such as RUFES, which can accommodate multi-level taxonomies.
Subtask 3: Musti zero-shot The evaluation for this subtask will be the same as subtasks 1 and 2. The only difference is that there will not be training data for this subtask.
Here are several research questions related to this challenge that participants can strive to answer in order to go beyond just looking at the evaluation metrics:
A. Hürriyetoğlu., T. Paccosi, S. Menini, M. Zinnen, P. Lisena, K. Akdemir, … & M. van Erp, “MUSTI-Multimodal Understanding of Smells in Texts and Images at MediaEval 2022” In Proceedings of MediaEval 2022 CEUR Workshop, 2022, URL: https://2022.multimediaeval.com/paper9634.pdf
K. Akdemir, A. Hürriyetoğlu, R. Troncy., T. Paccosi, S. Menini, M. Zinnen, & V. Christlein, “Multimodal and Multilingual Understanding of Smells using VilBERT and mUNITER” (2022) In Proceedings of MediaEval 2022 CEUR Workshop. 2022. URL: https://2022.multimediaeval.com/paper6505.pdf
Y. Shao, Y. Zhang, W. Wan, J. Li, & J. Sun, “Multilingual Text-Image Olfactory Object Matching Based on Object Detection”, In Proceedings of MediaEval 2023 CEUR Workshop. 2022. URL: https://2022.multimediaeval.com/paper2087.pdf
B. Huber, T. Larsen, R. Spengler, and N. Boivin. “How to use modern science to reconstruct ancient scents” Nat Hum Behav (2022).
S. Ehrich, C., Verbeek, M. Zinnen, L. Marx, C. Bembibre, and I. Leemans, “Nose-First. Towards an Olfactory Gaze for Digital Art History.” In 2021 Workshops and Tutorials-Language Data and Knowledge, LDK 2021 (pp. 1-17). September 2021, Zaragoza, Spain.
P. Lisena, D. Schwabe, M. van Erp, R. Troncy, W. Tullett, I. Leemans, L. Marx, and S. Ehrich, “Capturing the semantics of smell: The Odeuropa data model for olfactory heritage information” in Proceedings of ESWC 2022, Extended Semantic Web Conference, May 29-June 2, 2022, Hersonissos, Greece.
S. Menini, T. Paccosi, S. Tonelli, M. van Erp, I. Leemans, P. Lisena, R. Troncy, W. Tullett, A. Hürriyetoğlu, G.Dijkstra, F. Gordijn, E. Jürgens, J. Koopman, A. Ouwerkerk, S. Steen, I. Novalija, J. Brank, D. Mladenic, and A. Zidar “A Multilingual Benchmark to Capture Olfactory Situations over Time” In Proceedings of LChange 2022. May 2022. Dublin, Ireland.
S. Menini, T. Paccosi, S. Tekiroğlu, and S. Tonelli “Building a Multilingual Taxonomy of Olfactory Terms with Timestamps” In Proceedings of Language Resources and Evaluation Conference (LREC) 2022. June 2022. Marseille, France.
S. Tonelli and S. Menini, “FrameNet-like annotation of olfactory information in texts” in Proceedings of the 5th joint SIGHUM workshop on computational linguistics for cultural heritage, social sciences, humanities and literature, Punta Cana, Dominican Republic (online), 2021, p. 11–20.
M. Zinnen and V. Christlein “Annotated Image Data version 1 - Odeuropa Deliverable D2.2”
Zinnen, Mathias, et al. “Odor: The ICPR2022 Odeuropa challenge on olfactory object recognition” 26th International Conference on Pattern Recognition (ICPR). IEEE, 2022.
This task is an output of Odeuropa project that has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No. 101004469.


Cheat sheet
Convenient GitBash commands
Below are some basic commands to use
- pwd: prints the path to the current working directory to the screen.
- ls: lists out the directories (folders) and files in the current working directory
- ls directory-name: lists out the directories and files in the specified directory.
- cd directory-name: changes the current directory to the one specified.
- cd ..: change current directory up one level to the parent directory.
- cd ~: change the current directory to the home directory (/Users/Guest on Epicodus computers).
- mkdir new-directory-name: creates a new directory (folder) in the current working directory unless otherwise specified.
- touch new-file-name: creates a new, empty file in the current working directory unless otherwise specified.
- mv file-name new-file-name: moves the contents of the first file into the second file, essentially renaming the file. First file is removed.
- cp file-name new-file-name: creates an exact copy of the contents of the first file into the second file. Both files exist.
- rm file-name: deletes the file.
- rm -r directory-name: deletes the directory and all of the files within it. Be very careful with this command.
- cat file-name: prints out the contents of the specified file to the screen.
- cd Desktop change directory to a directory named Desktop (located inside of the current directory)
- cd /Users/Guest change to /Users/Guest directory (which happens to be the home directory on the Epicodus computers)
- cp Documents/hi.txt . copy the file hi.txt from the Documents directory to whatever directory you are currently working in
- mv Documents/hi.txt . move the file hi.txt from the Documents directory to whatever directory you are currently working in
Set up configurations
- git config user.name "[name]": Sets a SINGLE user name for all commits in one project. The command must be run in the root directory of that project. You should always use a local configuration on Epicodus machines.
- git config user.email "[email address]": Sets a SINGLE user name for all commits in one project. The command must be run in the root directory of that project. You should always use a local configuration on Epicodus machines.
- git config --global user.name "[name]": Sets a SINGLE user name for all commits on a global level. Only do this on your personal machine. You will only need to run this command once.
- git config --global user.email "[email address]": Sets a SINGLE email for all commits on a global level. Only do this on your personal machine. You will only need to run this command once.
Commiting
- git add .: Adds ALL files with changes to be committed.
- git add [file]: Adds the named file to be committed.
- git commit -m "[message]": FOR SOLO WORK records all of the staged files permanently to the version history; message should describe the changes finishing the phrase "This commit will…".
Example: git commit -m "add AJAX functionality to the comments form"
Reviewing Git Information
- git log: Lists commit history for the current branch.
- git status: Lists the files where changes have been made to be committed.
- git about: Lists the information about the currently assigned pair's names.
Git Remote Commands
- $ git remote add [remote name] [remote URL]: Sets up a new remote location with a name and location.
- $ git remote -v: Shows the names and URLs for all of the remote repositories that the project's Git repository has stored.
- $ git push [remote name] [branch name]: Copies the code to the remote repository from the local Git repository.
- $ git clone [remote URL]: Copies the code and commit history from a remote repository to a local repository.


Department of IT,TINT
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Issue: LCM-NO-ARGUMENTS
References: CLtL p. 202
Related issues: none
Category: ADDITION
Edit history: Version 1, Guy Steele 10/17/88
Problem description:
CLtL incorrectly states that (lcm) should return infinity, and
therefore specifies that giving lcm no arguments is an error.
In point of mathematical fact, 1 is the identity for the lcm operation.
Proposal (LCM-NO-ARGUMENTS:1): Define (lcm) to return the integer 1.
Examples: (lcm) => 1
Test Cases: (lcm) => 1
Currently the behavior in this case is implementation-dependent.
Rationale: Doing what is mathematically right.
Current practice:
KCL signals an error.
Lucid Lisp returns 1.
Symbolics Common Lisp returns 1.
Cost to Implementors: Pretty small (one-line fix).
Cost to Users: None.
Cost of non-adoption: Continued embarassment for Steele.
Performance impact: Negligible.
Benefits: Correct handling of a seldom-used boundary case.
Esthetics: Mild improvement.
Discussion: Mentioned in Steele's December 1985 "clarifications".


This is an image vault to save your image hash(sha256) value, image exif data, and author information in nebulas blockchain. Once an image has been uploaded, the information can never be changed.
Close


Sam Warburton Joins Wales Coaching Staff
by SW EditorEx-captain Sam Warburton and former international Byron Hayward are joining the Wales backroom team under new head coach Wayne Pivac, it was announced on Friday.
Hayward will be defence coach and Warburton will be a technical advisor for breakdown/defence.
The defensive pair join Stephen Jones, Jonathan Humphreys and Neil Jenkins in the coaching team, with all five of Pivac’s assistants former Wales internationals. Three are former captains.
Warburton played 74 Tests for Wales and led his country more times than any other Welshman. He also led the British and Irish Lions on two tours.
He retired in July 2018 at the age of 29 following a string of injuries.
“I’m delighted to bring both Byron and Sam into the set-up and add to what is already a vastly experienced coaching team,” said Pivac.
“Byron has a great coaching CV with experience in England, the club game in Wales, the age-grade system and his five successful years with the Scarlets,” he added.
“Sam is one of the most experienced leaders in rugby with excellent knowledge and communication skills and having only recently retired he has a full grasp on the international game.”
Warburton said he was delighted to be part of the coaching team.
“It is a genuine privilege to be considered for such a role and I can’t wait to do my utmost to contribute to help improve the team and players,” he said.
New Zealander Pivac replaced Warren Gatland as head coach after the World Cup in Japan, where Wales reached the semi-finals.


What is the Tech Radar?
The Tech Radar is a list of technologies, showing their progress through our assement process. We use five rings with the following semantics:
- ADOPT — Technologies we have high confidence in to serve our purpose, also in large scale. Technologies with a usage culture in our production environment, low risk and recommended to be widely used.
- TRIAL — Technologies that we have seen work with success in project work to solve a real problem; first serious usage experience that confirm benefits and can uncover limitations. TRIAL technologies are slightly more risky; some engineers in our organization walked this path and will share knowledge and experiences.
- ASSESS — Technologies that are promising and have clear potential value-add for us; technologies worth to invest some research and prototyping efforts in to see if it has impact. ASSESS technologies have higher risks; they are often brand new and highly unproven in our organisation. You will find some engineers that have knowledge in the technology and promote it, you may even find teams that have started a prototyping effort.
- HOLD — Technologies not recommended to be used for new projects. Technologies that we think are not (yet) worth to (further) invest in. HOLD technologies should not be used for new projects, but usually can be continued for existing projects.
- DEPRECATE — Technologies that we think are no longer suitable and should be removed. We should make plans to actively remove DEPRECATE techonologies from our projects.
|
What is the purpose?
The Tech Radar is based on code by Zalando originally based on the pioneering work of ThoughtWorks, our Tech Radar sets out the changes in technologies that are interesting in software development — changes that we think our engineering teams should pay attention to and consider using in their projects.
Wide or Radar displays are available.
|


HelpURL shows how to
- add URLs to an about box
- create a dynamic help book from HTML
This works best with
Newt's Cape
installed on NOS 2.x (though it will also work on 1.x).
- Use the protoAboutText object
- Modify text, viewFont, etc. as appropriate.
- Text slot can contain simple HREF expressions only (see example).
(For 1.x compatibility, use short lines with no wrapping.)
- This is processed at compile-time
- Users should install URLcop
and/or Newt's Cape
- User taps on a URL in your About box
- It dispatches according to protocol types registered with URLcop;
or, if just Newt's Cape is installed:
- http: -- sends document (from NIE or WebMail) to current "htmlApp" or "helperApp"
- mailto: -- generates Outbox message based on last mail transport
- news: -- dispatches to Newt's Paper
- Create helpText (like this)
- Set helpISBN slot (see afterScript for automatic substitution)
- Copy DoInfoHelp method to your app's infoButton
- install Newt's Cape
- select Help in your application (possibly making modifications iteratively)
- optionally, Save the help book using Newt's Cape; upload and distribute with your application
- User installs either
- Selects your i:Help button
- Help book opens (or Newt's Cape processes HTML to create help book dynamically)
- URLs to regular books and to web pages should work (links within help books might not work).
Prerequisites: familiarity with both NewtonScript and HTML.
To customize appearance, modify the Tag Prefs in Newt's Cape,
or you can add document-specific style preferences --
see the Newt's Cape documentation for further details.
HelpURL is freeware, and may be distributed freely as long as all of the
files are included and unmodified. You are free to make modifications for
your own use. I would appreciate your references to the Newt's Cape URL:
http://members.bellatlantic.net/~sweyer/newton/newtscape.htm
© Copyright 1996-98, S. Weyer. All Rights Reserved Worldwide.
Steve Weyer
17 Timber Knoll Drive
Washington Crossing, PA 18977-1052
Internet<EMAIL_ADDRESS>America Online, Compuserve: SteveWeyer
Greg Simon -- Newt's Cape co-developer
http://members.bellatlantic.net/~sweyer/newton/index.htm"
Gaia Home page -- info about intranet wireless handheld solutions
(re-using Newt's Cape technology).


· I am an ordinary guy born in an ordinary city in China,
personally really like video games and watching TV.
· Got my bachelor in CS and currently I'm enrolled in MSCS
General program. I love everything about server and database, if
you need a backend developer I'm your guy.
TEL:
408-250-1055 (don't call me)
E-mail:
xie.yuch@northeastern.edu


Duration
20 minutes
Goals
This exercise introduces the Model-View-ViewModel (MVVM) architectural presentation pattern. You will take an existing application that uses data binding and add ViewModel abstractions for the data being presented.
Assets
This exercise includes a starter project in the Part 01 Resources folder. It also includes an Assets folder with some additional code. Make sure you have these folders available before starting the exercise.
Challenge
This set of exercises take an existing Xamarin.Forms Great Quotes application and add in support to use the MVVM design pattern. As you work on the application, the UI and user experience will, for the most part, be provided for you to reduce the time of the lab. Your part will focus on how the logic executes and in using the pattern.
The starter application includes a single screen to display a quote and the author of the quote.
Our goals for this exercise are to implement the MVVM pattern by introducing a View Model which will wrap the underlying model data structure which is currently being used.
Here are the basic steps you will go through:
-
Add a
SimpleViewModel
implementation. This will be a straight-forward implementation ofINotifyPropertyChanged
. This implementation has been provided for you and is in the Part 01 Resources folder. -
Create a new
QuoteViewModel
which wraps aGreatQuote
type. - Change the UI code to rely on the view models instead of directly on the data.
If you are fluent in the MVVM architecture, then feel free to go off and perform the conversion on your own - you can either use the Assets files included in the lab resources, or utilize a 3rd party library. If this is somewhat new to you, then it is recommended you follow along with the steps provided below.
Steps
Open the Starter Solution
- Open the GreatQuotes.sln solution in the Part 01 Resources/Start folder.
- Build and run the application to make sure it is working before making changes. As mentioned earlier, it displays quotes using an XML data file as the backing storage.
- There are two projects that implement the data infrastrucure:
| Project | Description |
|---|---|
| GreatQuotes |
This is the shared PCL which contains the XAML pages, converters and common data structures used in the application. The common data used is in the Data folder and consists of three files:
|
| GreatQuotes.Data | This is a Shared Project which contains a single source file to load the quotes from an XML file.
|
Add support for a base view model
Typically, when you use MVVM, you will find that the core of a View Model is common code which can be abstracted to a base class. This class is often provided in MVVM libraries, but is very simple to create on your own if you are concerned with code size, or have restrictions on included code. In this step, we will add a basic implementation which we will then use to construct view models.
- Create a new folder in the GreatQuotes PCL named Assets. This is where we will place our MVVM infrastructure code.
- Add the SimpleViewModel.cs file from the Part 01 Resources -> Assets folder that is included with this lab. This is our basic ViewModel implementation that we will derive all our view models from.
-
Open the file and examine the implementation. It implements
INotifyPropertyChanged
. and provides several virtual methods to raise a property change notification.
Create a GreatQuote view model
The core data we work with is the GreatQuote
project. In a pure MVVM solution, we would never expose models directly to the UI - however this is a bendable rule; generally if the data does not change and it is under your control (e.g. you own the shape of the data and it's not defined by some other system), then it's probably ok to use the models directly.
However, in this case, we want to eventually be able to modify GreatQuote
, so we will need to implement INotifyPropertyChanged
so the UI sees changes being made to the data. We could either push this implementation down into the model, or we can wrap it in a ViewModel - which also provides other benefits we could leverage. This is the approach we will take here.
- Create a new folder in the GreatQuotes PCL named ViewModels. This is where we will place our view models.
-
Add a new C# source file named QuoteViewModel.cs into the folder. This will be our ViewModel for a quote. Derive the class from the
SimpleViewModel
base class so we get ourINotifyPropertyChanged
implementation. We could name this GreatQuoteViewModel, and it's a very common practice to just append ViewModel to the data type. But you can also refactor the name or shorten it for convenience. So let's call this QuoteViewModel. -
Add a constructor parameter of type
GreatQuote
and store it into a field in the class. You will need to add ausing
statement to access this type. -
Now, we need to expose the properties we want the UI to bind to. The ViewModel doesn't have to expose all of the properties if some are not necessary to the UI - and you can rename properties to make them more obvious if the underlying model was generated by a tool and uses confusing names. Here's the properties we want to expose from the ViewModel:
-
FirstName
-
LastName
-
QuoteText
-
Gender
-
-
Each bindable property has a standard implementation, the getter returns the data from the model, and the setter updates the value and raises a property change notification. For example, here is the
Quote
property implementation: -
Go ahead and implement the required properties we need (
FirstName
,LastName
,QuoteText
andGender
) using the above code snippet as an example. -
Next, let's add another property into the ViewModel -
Author
. This will be a combination of theFirstName
andLastName
properties with a space between them. Right now, the UI has a more complex UI setup involving twoLabel
's inside aStackLayout
because of the model structure. We can reduce the UI complexity and remove a panel - which improves our rendering and layout performance by creating an aggregate property that puts the data exactly in the format the view needs it to be in. This is the primary benefit of this architectural pattern.-
We don't need a setter for this - it will be read only. Instead, the property will be changed by altering the
FirstName
andLastName
properties. -
That means you will need to raise a PropertyChange notification for
Author
when either of the two underlying properties are changed - make sure to add the call toRaisePropertyChanged
, passing either the expression identifying the property:() => Author
, or a string: "Author".
-
We don't need a setter for this - it will be read only. Instead, the property will be changed by altering the
public string Quote { get { return quote.Quote; } set { if (quote.Quote != value) { quote.Quote = value; RaisePropertyChanged(); } } }
RaisePropertyChanged
which passes no parameters. This raises our INotifyPropertyChanged
notification, and it does pass a property name, however it's being supplied by the compiler through a special trick - if you look at the implementation of the RaisePropertyChanged
method, you will find a special attribute tag applied to the string parameter - [CallerMemberName]
. This tag tells the compiler to pass the name of the method making the call - in this case it passes the name of the property. This takes care of 90% of our cases and keeps us from passing "magic" strings around in our code.
Connect the UI
Now that we have our ViewModel, let's connect the UI. We will replace GreatQuote
with our QuoteViewModel
in the QuoteDetailPage
.
-
First we need to replace the passed
GreatQuote
in the constructor forQuoteDetailPage
with our newQuoteViewModel
.-
Remember to add the proper
using
statement to bring the view model into scope. -
You can remove the existing
using GreatQuotes.Data
statement - this will help you locate these substitution places.
-
Remember to add the proper
Next, we want to use our new Author
property in the XAML design.
-
Open the XAML for the
QuoteDetailPage
and locate theStackLayout
at the end which is displaying the first and last name. -
Copy one of the existing labels inside the
StackLayout
and then remove theStackLayout
and it's children and replace it with the copiedLabel
. Data bind theText
property to theAuthor
ViewModel property. Set the following properties on theLabel
to align it to the right on the bottom, make sure to keep the currentTextColor
binding:-
Grid.Row
should be "1" -
HorizontalOptions
should be "End" -
HorizontalTextAlignment
should be "End"
-
-
Open the App.xaml.cs file and wrap the current
GreatQuote
being passed intoQuoteDetailPage
with aQuoteViewModel
. Remember to add the properusing
statement.
- Build and run the application - it should run exactly as it did before. This is because the Xamarin.Forms binding engine binds by name, it doesn't care what the class is that exposes the properties.
Summary
In this exercise, you have implemented the basics of the Model-View-ViewModel pattern. It did not change much about the application, however the implementation did allow us to simplify the UI construction in small ways.


Travel Time Calculator (beta)
Acceleration
km/h/h
Deceleration
km/h/h
Top speed
km/h
Track length
km
Maximum speed
Accelerating
At top speed
Decelerating
Travel time


The time has come, and after much journeying and many plot twists, the heroes are finally going to face the Big Bad. Unfortunately, there's a problem: said Big Bad is much stronger than they ever could have imagined. Its power is monstrous, its defenses impenetrable, and no matter what they do, the heroes can't so much as get it to flinch. Despair and woe, the villain has triumphed! His victory is assured!
But wait! All is not lost! Upon closer inspection, the heroes realize that this monster isn't the real Big Bad. The real one is actually inside, pulling the strings. Bonus, he's puny, and could probably be knocked over by a stiff breeze (also, provided the heroes didn't bring one of those along, a big sword). After that, the heroes find themselves faced with the much simpler task of tearing through the faux-Big Bad, reaching the real one, and slicing it to bits. Once again, convenience saves the day!
This trope occurs primarily in Japanese media, for whatever reason, but has been known to crop up in Western fiction from time to time. Similar to Mobile-Suit Human, except slightly more dedicated. The faux-Big Bad could also be considered The Dragon after the reveal.
See also The Man Behind the Curtain. Don't confuse with the "Scooby-Doo" Hoax, although that also involves wearing a monster suit. Also not to be confused with People in Rubber Suits.
Examples:
- The Pretenders in Transformers. There was never really a "reveal" that within the badass Bludgeon was a puny robot (the audience knew all along—it's a Merchandise-Driven series after all), but even he knew how lame his inner robot was.
- Averted twice-over in Inuyasha with Juromaru and Kageromaru. Juromaru was tough, but Kageromaru lived in Juromaru's stomach and was much worse. However, Juromaru was a monster of his own, not just a shell for the other.
- Mouryoumaru is an Inuyasha example that plays the trope straight.
- Digimon Adventure had VenomMyotismon.
- And Digimon Frontier had Lucemon. Also, his Dragon monster suit? An actual dragon◊.
- Kind of applies to the The Vision of Escaflowne manga, where the Big Bad is actually a little kid that projects a much older, uglier image of himself so that he'll look more formidable.
- One Piece has Gecko Moria, who hides inside the giant zombie Oars. Though turns out Moria is just as dangerous as the giant zombie.
- Inverted in Neon Genesis Evangelion. The Evas are Eldritch Abominations that wear Humongous Mecha suits, and the suits don't make them more powerful, but rather limit their size and strength to a level at which they can still be controlled.
- Envy of Fullmetal Alchemist claims his true form to be a house-sized, multi-legged Eldritch Abomination easily capable of crushing the heroes. However, this is a lie; his true form is a weak, newt-like form that can fit in the palm of a person's hand. Ultimately, Ed is dismissive enough of him to let May leave with him sealed in a jar.
- One of the demons Zatch Bell! battles is like this, using its powers of animation to move and fight inside a durable, massive body.
- In Teen Titans: Trouble in Tokyo, our heroes are facing a huge ink monster controlled by the Big Bad, but luckily the keystone to the entire thing is the cursed artist whose strings are being pulled by the Big Bad.
- In Team America: World Police, Kim Jong-il turns out to be a cockroach from space.
- In Brotherhood of the Wolf, the dreaded Beast is revealed to be a trained lion in a Monster Suit. Still dangerous, but more deserving of sympathy, given how it was abused into acting like a monster.
- Labyrinth. When the protagonists reach the entrance to the Goblin City, they're confronted by a giant robot-like creature. It turns out that the robot is being controlled by a small goblin inside of it.
- In the toku Ninpuu Sentai Hurricaneger, the villain Sargain is a small robotic ant piloting a human-sized robot body
- Dungeons & Dragons module WG7 Castle Greyhawk. An iron golem is built like a giant mecha, with many attacks a normal iron golem doesn't have. Its head holds a control room with an orc inside that is controlling it.
- Yu Yevon from Final Fantasy X is the embodiment of this trope.
- Lavos from Chrono Trigger, who has two shells. Of course, the inner forms aren't any weaker the the outer ones...
- King Boo from Luigi's Mansion would probably fit into this category with his Bowser suit.
- The Final Boss of Ōkami gives Yu Yevon a run for its money: Yami the Dark Lord is actually a harmless baby seal in a jar controlling a gargantuan, mechanical sphere.
- Shadow Mitsuo from Persona 4 is a creepy floating baby capable of summoning an "outer shell" in the shape of a giant, pixelated 8-bit warrior. Though the real deal is far more dangerous than the shell.
- Poseidon creates one made out of the sea in God of War III to fight Kratos and Gaia in the beginning of the game.
- In Mario & Luigi: Bowser's Inside Story, the final fight seems to be against Dark Bowser. However, when you pound on him enough, he spits out Dark Fawful which you need to inhale. Inside Bowser's body, Mario and Luigi then need to fight that Dark Fawful. In a slight subversion to this trope, Dark Fawful may be small, but so are the Mario Brothers inside Bowser. And in there, Dark Fawful is everything but puny and in fact very dangerous.
- Dan Barrows aka Edward from Clock Tower. In the first game he appears as a hideous giant baby-like monster. Turns out that was a cocoon of sorts made out of the people he killed, his appearance after his metamorphosis is that of a charming young boy. He's arguably more dangerous outside of his giant fetus flesh-cocoon, since he's able to exploit his innocent-looking appearance. Oh, and he's the new Scissorman in the sequel.
- Moorkus Rex, the Big Bad of Lost Eden, is basically a T-Rex crossed with a Tin Tyrant. Defeating him reveals that he's really a mouse using illusion magic to make himself look more impressive.
- If his death animation is an indication, Vel'Koz of League of Legends is an example of this. The actual Vel'Koz appears to be just the large center eye, which detaches from the rest of the body and zips away upon dying.
- Done with a good guy in Ben 10: Secret of the Omnitrix: Azmuth winds up being a Grey Matter in a Cannonbolt suit.
- Skulker in Danny Phantom. His real appearance is a small ghost made of ectoplasm, and his normal look is only his Powered Armor.
- An episode of Big Guy and Rusty the Boy Robot featured "Po the Destroyer", a giant hulking brute of an alien that mops the floor with Big Guy, but is later revealed to be a very short alien in a robot suit.
- Señor Siniestro from El Tigre: The Adventures of Manny Rivera, is just a classmate of Manny and Frida with a knack for controlling a titanic battle suit which in turn can control an even bigger battle suit.
- Done with a hulking bounty hunter in Star Wars: The Clone Wars who turns out to be a 1 foot tall alien in a big suit of armor. Then subverted where he is still an asskicker outside his costume later on. He built the suit more for looks than anything, as a tiny alien is less impressive to potential employers than a huge, hulking alien of unknown species.


Tensor
public struct Tensor<Element> : AnyTensor where Element : TensorNumeric
extension Tensor: ExpressibleByArrayLiteral
extension Tensor: CustomStringConvertible
extension Tensor: CustomDebugStringConvertible
extension Tensor: PythonConvertible where Element: NumpyScalarCompatible
Basic tensor type.
-
Declaration
Swift
public var storage: AnyTensorStorage { get }
-
Declaration
Swift
public var cTensor: UnsafeMutablePointer<ccv_nnc_tensor_t> { get }
-
Create a typed tensor from a type-erased tensor.
Declaration
Swift
public init(_ tensor: AnyTensor)
Parameters
tensor
A type-erased tensor.
-
Convert from a different type tensor to this tensor. If the given tensor is not contiguous, this method will make it contiguous.
Declaration
Swift
public init(from tensor: AnyTensor)
Parameters
tensor
A type-erased tensor.
-
Declaration
Swift
public init(_ kind: DeviceKind, format: TensorFormat, shape: TensorShape)
-
Create a new uninitialized tensor.
Declaration
Swift
public init(_ kind: DeviceKind, _ dimensionFormat: TensorShapeFormat)
Parameters
kind
Which device this new tensor is on.
dimensionFormat
The format and shape of the new tensor.
-
Declaration
Swift
public init<S: Sequence>( _ sequence: S, kind: DeviceKind, format: TensorFormat, shape: TensorShape ) where S.Element == Element
-
Create a new tensor and initialize with content from a sequence.
Declaration
Swift
public init<S: Sequence>( _ sequence: S, _ kind: DeviceKind, _ dimensionFormat: TensorShapeFormat ) where S.Element == Element
Parameters
sequence
The sequence to initialize the new tensor with.
dimensionFormat
The format and shape of the new tensor.
-
Declaration
Swift
public init( _ kind: DeviceKind, format: TensorFormat, shape: TensorShape, unsafeMutablePointer: UnsafeMutablePointer<Element>, bindLifetimeOf: Any )
-
Declaration
Swift
@inlinable public subscript(indices: Int...) -> Element { get set }
-
Declaration
Swift
@inlinable public subscript(ranges: Range<Int>...) -> Tensor<Element> { get set }
-
Initialize a tensor from MjArray. This doesn’t copy the data over, rather, we simply keep the original MjArray alive. That’s also why we don’t support any data conversion. If you want to keep the resulting Tensor for later usage (rather than do the computation right now), you need to make your own copies because MjArray CANNOT be immutable and can tied to underlying MjData updates (through
MjModel.forward
orMjModel.step
).Declaration
Swift
@inlinable public init(mjArray: MjArray<Element>)
-
Declaration
Swift
@inlinable public func withUnsafeBytes<R>(_ body: (UnsafeRawBufferPointer) throws -> R) rethrows -> R
-
Declaration
Swift
@inlinable public mutating func withUnsafeMutableBytes<R>( _ body: (UnsafeMutableRawBufferPointer) throws -> R ) rethrows -> R
-
Declaration
Swift
public init(_ elements: [Element])
-
Declaration
Swift
public init(arrayLiteral elements: Element...)
-
Declaration
Swift
@inlinable public subscript(range: Range<Int>) -> Tensor<Element> { get set }
-
Declaration
Swift
@inlinable public subscript(i0: Int, range: Range<Int>) -> Tensor<Element> { get set }
-
Declaration
Swift
@inlinable public subscript(i0: Int, i1: Int, range: Range<Int>) -> Tensor<Element> { get set }
-
Declaration
Swift
@inlinable public subscript(i0: Int, i1: Int, i2: Int, range: Range<Int>) -> Tensor<Element> { get set }
-
Declaration
Swift
@inlinable public subscript(i0: Int, i1: Int, i2: Int, i3: Int, range: Range<Int>) -> Tensor<Element> { get set }
-
Declaration
Swift
@inlinable public subscript(i0: Int, i1: Int, i2: Int, i3: Int, i4: Int, range: Range<Int>) -> Tensor< Element >
-
Declaration
Swift
@inlinable public subscript(i0: Int, i1: Int, i2: Int, i3: Int, i4: Int, i5: Int, range: Range<Int>) -> Tensor<Element>
-
Declaration
Swift
@inlinable public subscript(i0: Int, i1: Int, i2: Int, i3: Int, i4: Int, i5: Int, i6: Int, range: Range<Int>) -> Tensor<Element>
-
Declaration
Swift
@inlinable public subscript(range: UnboundedRange) -> Tensor<Element> { get set }
-
Declaration
Swift
@inlinable public subscript(i0: Int, range: UnboundedRange) -> Tensor<Element> { get set }
-
Declaration
Swift
@inlinable public subscript(i0: Int, i1: Int, range: UnboundedRange) -> Tensor<Element> { get set }
-
Declaration
Swift
@inlinable public subscript(i0: Int, i1: Int, i2: Int, range: UnboundedRange) -> Tensor<Element> { get set }
-
Declaration
Swift
@inlinable public subscript(i0: Int, i1: Int, i2: Int, i3: Int, range: UnboundedRange) -> Tensor<Element> { get set }
-
Declaration
Swift
@inlinable public subscript(i0: Int, i1: Int, i2: Int, i3: Int, i4: Int, range: UnboundedRange) -> Tensor< Element >
-
Declaration
Swift
@inlinable public subscript(i0: Int, i1: Int, i2: Int, i3: Int, i4: Int, i5: Int, range: UnboundedRange) -> Tensor<Element>
-
Declaration
Swift
@inlinable public subscript(i0: Int, i1: Int, i2: Int, i3: Int, i4: Int, i5: Int, i6: Int, range: UnboundedRange ) -> Tensor<Element>
-
Move this tensor from CPU to GPU.
Declaration
Swift
public func toGPU(_ ordinal: Int = 0, streamContext: StreamContext? = nil) -> Tensor<Element>
Parameters
ordinal
Which GPU the new tensor will reside.
streamContext
Run the operation on the given stream context.
Return Value
A new tensor on GPU.
-
Move this tensor from GPU to CPU.
Declaration
Swift
public func toCPU(streamContext: StreamContext? = nil) -> Tensor<Element>
Parameters
streamContext
Run the operation on the given stream context.
Return Value
A new tensor on CPU.
-
Make an explicit copy of the existing tensor. Raw tensors conforms to copy-on-write semantics. But sometimes, it is better to have explicit copy for better memory management hygiene. For example, if the tensor is obtained with .rawValue from a DynamicGraph variable, keeping that tensor alive would keep the whole computation graph available. Making an explicit copy would break that chain.
Declaration
Swift
public func copied() -> Tensor<Element>
Return Value
A new tensor copied from the existing one.
-
Declaration
Swift
public func reshaped( format: TensorFormat, shape: TensorShape, offset: TensorShape? = nil, strides: TensorShape? = nil ) -> Self
-
Create a new tensor pointing to the same memory region but with different sizes.
Declaration
Swift
public func reshaped( _ shapeFormat: TensorShapeFormat, offset: TensorShape? = nil, strides: TensorShape? = nil ) -> Self
Parameters
shapeFormat
New format and shape for the tensor.
offset
Whether offset on each shape.
strides
The strides on each shape.
Return Value
The new tensor with different format but the same memory content.
-
Create a new tensor with dimensions permuted.
Declaration
Swift
public func permuted(_ indices: Int...) -> Tensor<Element>
Parameters
indices
The indices for dimensions from the original tensor. For example, a [2, 3, 4] tensor with [2, 0, 1] indices will permute to a [4, 2, 3] tensor.
Return Value
The new tensor with dimensions permuted.
-
Declaration
Swift
public var description: String { get }
-
Declaration
Swift
public var debugDescription: String { get }
-
Cannot create a tensor from numpy array.
See moreDeclaration
Swift
public enum NumpyScalarCompatibleError : Error
-
Initialize a tensor from numpy object. This doesn’t copy the data over, rather, we simply keep the original numpyArray alive. That’s also why we don’t support any data conversion.
Declaration
Swift
public init(numpy numpyArray: PythonObject) throws
-
Make a numpy object from a typed tensor.
Declaration
Swift
public func makeNumpyArray() -> PythonObject
-
Declaration
Swift
public var pythonObject: PythonObject { get }


Asset Import
All assets are represented by documents. That means to get a texture into the engine, you need a texture document which describes which source files (png, jpg, etc) are used to create the texture and how they shall be imported. This is where you configure such things as, whether to use compression, whether an alpha channel should be present and so on.
Other asset types of course have other options for importing.
To create these documents you have two options: Manual or automatic import.
Create Documents Manually
You can manually create documents via Editor > Create Document.... In the file creation dialog, choose the file extension for the desired asset type and specify where to store the document. The newly created document will be in a blank state. You will need to fill out all the properties, including where the source files are located.
This method always works for all asset types and for some types it is the only way. Since this method always involves multiple, mostly simple steps, it can become tedious. Therefore, some asset types provide a way to automate much of this process.
Create Documents Automatically
For asset types that are mostly defined by a single source file (e.g. textures and meshes), the editor often provides an importing method that automates most of the trivial setup.
Select Editor > Import Assets... or press CTRL+I to open a file browse dialog. Navigate to the file(s) that you want to import and select them. If you want to know which asset types are currently supported for automatic import, you can open the dropdown with the allowed file extensions here.
After you selected the source files, you will be presented with a table of options how to import them:
Here we selected four files for import. One .obj file and three .jpg files. The automatic import uses heuristics to make an educated guess how to import certain source files. Here it already suggests to import the "_col.jpg" file as a diffuse texture, the "_nrm.jpg" file as a normal map and so on. If the heuristic is incorrect, you can use the dropdown on the left to fix it.
It also suggests the target document file name. You can either click Browse or double click into the text field to change the target file name.
Some source files can be imported in multiple ways. For example the .obj file could be imported as a mesh for rendering or as a mesh for physics. Often you want to import the same mesh for both, so you want two asset documents (a Mesh and a Collision Mesh) which reference the same input file. Therefore this table lists the .obj file twice but with different import options in the dropdown box. If, for example, you do not want a mesh to be imported as collision mesh, at all, you can just select No Import from the respective dropdown.
Once you click Import the asset documents are generated and you can then open them. If background asset processing is enabled, the editor will already start transforming the asset data. Otherwise open each document and click the button of a white box with the green arrow to manually trigger the asset transform.
The automatic import creates the documents using a set of rules to fill out its properties, depending on the template that you selected for it. So for example an image imported as a "diffuse texture" and one imported as a "normal map" are mostly the same, except that a few options are already configured in a certain way for you. You should review all options for correctness afterwards.


[gecode-users] Porting attributed variables
Guido Tack
tack at ps.uni-sb.de
Wed Dec 17 13:49:32 CET 2008
Maria Garcia de la Banda wrote:
> Total newbie question (from an LPer): assume that, during search, I
> want
> to add some extra prunnings for all search variables that have a
> particular attribute (e.g., they apper in a given constraint, or they
> appear in some data structure I am maintaining, or whatever). In
> some LP
> languages this could easily be done by using "attributed variables",
> i.e.,
> variables to which extra information can be attached and consulted/
> modified during execution.
Do you want to do the extra pruning in the branching? E.g., collect
some attributes for particular variables, and then perform the
branching based on these attributes? This reminds me of branchings
for scheduling, where propagators determine precedences between
activities, and the branching uses this precedence information to
order activities. Is that a similar scenario?
> The question is: how could I do (easily) this in gecode? Using the
> reflection API?
With reflection you can only get information about the variable
domain, but you can't add extra information. But you can simply
introduce an additional data structure that collects the attributes,
and that is shared between the branching and whoever is responsible
for maintaining the attributes (e.g. some propagators).
You'd only have to make sure that a) the data structure is copied
properly, and b) that the branching is still compatible with
recomputation. For a), you could abuse a SharedArray and always set
the bool share flag to false during update. For b), you have to
record at each branching step which prunings your branching does, and
encode them in the BranchingDesc, so that later recomputation steps
can perform the exact same prunings again.
That's just the overall idea, if you need more concrete hints how to
implement this, just ask.
Cheers,
Guido
More information about the gecode-users
mailing list


Choose Demo
Background images
Background video
Gradient backgrounds
Looping
No anchor links
Scrolling speed
Easing
Callbacks
CSS3
Continuous scrolling
Normal scrolling
Scroll inside sections and slides
Vertical navigation dots
Horizontal navigation dots
Fixed headers
Apple iPhone demo (animations)
Header
Some section
Some section2
Some section3
Some section4


Filter effects are a way of processing an element’s rendering before it is displayed in the document. Typically, rendering an element via CSS or SVG can conceptually described as if the element, including its children, are drawn into a buffer (such as a raster image) and then that buffer is composited into the elements parent. Filters apply an effect before the compositing stage. Examples of such effects are blurring, changing color intensity and warping the image.
This is Level 2 of the Filter Effects Module.
Status of this document
This is a public copy of the editors' draft.
It is provided for discussion only and may change at any moment.
Its publication here does not imply endorsement of its contents by W3C.
Don’t cite this document other than as work in progress.
GitHub Issues are preferred for discussion of this specification.
When filing an issue, please put the text “filter-effects” in the title,
preferably like this:
“[filter-effects] …summary of comment…”.
All issues and comments are archived,
and there is also a historical archive.
A filter effect is a graphical operation that is applied to an element as it is
drawn into the document. It is an image-based effect, in that it takes zero or
more images as input, a number of parameters specific to the effect, and then
produces an image as output. The output image is either rendered into the
document instead of the original element, used as an input image to another
filter effect, or provided as a CSS image value.
This is Level 2 of the Filter Effects Module. It is currently written as
a "delta", describing any differences from Level 1.
If the value of the backdrop-filter property is none then there is no
filter effect applied. Otherwise, the list of functions are applied in the
order provided.
The first filter function or filter reference in the list takes
the element’s BackgroundImage as the input image. Subsequent
operations take the output from the previous filter function or filter reference as the input image. filter element
reference functions can specify an alternate input, but still uses the previous
output as its SourceGraphic.
Filter functions must operate in the sRGB color space.
A computed value of other than none results in the creation of a stacking context[CSS21] the same way that CSS opacity does. All the elements descendants are rendered
together as a group with the filter effect applied to the group as a whole.
The result of the backdrop-filter is rendered before the other painting
operations for the element. That is, behind any background of the element.
If the filter functions would have produced a result that extended beyond
the bounds of the input, it is clipped to the original bounds.
The use of this property may have an adverse effect on
on performance, especially when applied to a number of elements, or
a large area of the page. Authors should be careful to use it on a
minimal amount of content.
Conformance
Document conventions
Conformance requirements are expressed with a combination of
descriptive assertions and RFC 2119 terminology. The key words “MUST”,
“MUST NOT”, “REQUIRED”, “SHALL”, “SHALL NOT”, “SHOULD”, “SHOULD NOT”,
“RECOMMENDED”, “MAY”, and “OPTIONAL” in the normative parts of this
document are to be interpreted as described in RFC 2119.
However, for readability, these words do not appear in all uppercase
letters in this specification.
All of the text of this specification is normative except sections
explicitly marked as non-normative, examples, and notes. [RFC2119]
Examples in this specification are introduced with the words “for example”
or are set apart from the normative text with class="example",
like this:
This is an example of an informative example.
Informative notes begin with the word “Note” and are set apart from the
normative text with class="note", like this:
Note, this is an informative note.
Advisements are normative sections styled to evoke special attention and are
set apart from other normative text with <strong class="advisement">, like
this: UAs MUST provide an accessible alternative.
Conformance classes
Conformance to this specification
is defined for three conformance classes:
A style sheet is conformant to this specification
if all of its statements that use syntax defined in this module are valid
according to the generic CSS grammar and the individual grammars of each
feature defined in this module.
A renderer is conformant to this specification
if, in addition to interpreting the style sheet as defined by the
appropriate specifications, it supports all the features defined
by this specification by parsing them correctly
and rendering the document accordingly. However, the inability of a
UA to correctly render a document due to limitations of the device
does not make the UA non-conformant. (For example, a UA is not
required to render color on a monochrome monitor.)
An authoring tool is conformant to this specification
if it writes style sheets that are syntactically correct according to the
generic CSS grammar and the individual grammars of each feature in
this module, and meet all other conformance requirements of style sheets
as described in this module.
Partial implementations
So that authors can exploit the forward-compatible parsing rules to
assign fallback values, CSS renderers must treat as invalid (and ignore
as appropriate) any at-rules, properties, property values, keywords,
and other syntactic constructs for which they have no usable level of
support. In particular, user agents must not selectively
ignore unsupported component values and honor supported values in a single
multi-value property declaration: if any value is considered invalid
(as unsupported values must be), CSS requires that the entire declaration
be ignored.
Implementations of Unstable and Proprietary Features
Once a specification reaches the Candidate Recommendation stage,
non-experimental implementations are possible, and implementors should
release an unprefixed implementation of any CR-level feature they
can demonstrate to be correctly implemented according to spec.
To establish and maintain the interoperability of CSS across
implementations, the CSS Working Group requests that non-experimental
CSS renderers submit an implementation report (and, if necessary, the
testcases used for that implementation report) to the W3C before
releasing an unprefixed implementation of any CSS features. Testcases
submitted to W3C are subject to review and correction by the CSS
Working Group.


Weathermaster:
Energy is flowing to the underground of the north wing.
Do you wish to see the data?
Examine data


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Payload Docs
v%VERSION%
commandname: Command description.
|
| Usage:
| command usage <required_argument> [optional_argument]
|
| Arguments:
| <argument>: Argument description.
| [argument]: Argument description.
|
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| For Payload:
| permissions payload needs to have
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| permissions user needs to have
|
| Zones:
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The command blocks below follow the format of the template command block above.
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This is a list of good games with good (on some level of good for both) trans* representation. Back to home.
| Name | Systems | Genres | Character Description | Age Recommendation | Content Warning |
|---|---|---|---|---|---|
| 2064: Read Only Memories | Itch, Steam, Nintendo Switch, PS4, Xbox One, Android, iOS | Visual Novel, Adventure Game, Cyberpunk, Sci-Fi |
Player Character (Choosable pronouns: xe/xem, ze/hir, they/them, she/her, he/him, or a custom pronoun set)
TOMCAT (Non-binary, They/Them, Major Character, Confirmed in-game.)
Turing (Machine intelligence, they/them, Agender (?) Confirmed in-game)
|
16+ | Violence, Blood |
| Apex Legends | Origin, PS4, Xbox One | Battle Royale, First-Person Shooter, Sci-Fi | Bloodhound (Nonbinary: They/Them, Player Character, Confirmed in Game) | 13+ | Violence, Guns, Blood |
| Butterfly Soup | Itch | Visual Novel, Romance, WlW, Slice of Life | Min-Seo (Nonbinary: She/Her, Major Character, Korean, WlW, Implied in Game w/ Word of God) | 15+ | Discussion of Abuse, Ableist Slurs |
| Dragon Age: Inquisition | Origin, PS4, Xbox One | RPG, Open World, Fantasy | Cremisius "Krem" Aclassi (Transmasc, Minor Character, Confirmed In Game) | 17+ | Violence, Fantasy Violence, Blood |
| Dream Daddy | Steam | Dating Sim, MlM | Damien Bloodmarch(Transmasc, Major Character, Implied in Game w/ Word of God) Player Character (Transmasc option, Implied In Game |
17+ | ??? |
| GENDERWRECKED | Itch | Visual Novel, Genderpunk | Choose Your Pronouns Goodbye Gender |
17+ | Gore, Body Horror, Suicide, Gender Dysphoria, Dissociation/Depersonalization, and Abelism |
| Heart of the Woods | Itch, Steam, Gog, Nintendo Switch (Upcoming) | Visual Novel, Fantasy, Romance, Yuri | Tara Bryck (Transfem, Major Character, WlW, Confirmed in Game) | 17+ (18+ w/ patch) | Discussion of Abuse, Description of Violence |
| Heaven Will Be Mine | Itch, Steam | Visual Novel, Sci-Fi, Horror(?) |
Terra-Luna (Transfem, Major Character, WlW, Confirmed in Game?)
Pluto (Transfem, Major Character, WlW, Person of Color, Confirmed in Game?)
Mercury (Transmasc, Minor Character, Confirmed in Game?)
|
17+ | Fantasy Violence, Body Horror, Discussion of Abuse, Discussion of Trauma |
| Missed Messages | Itch, Steam | Visual Novel, Romance, Horror |
Player Character (Transfem, WlW, Confirmed in Game)
|
17+ | Suicide, Depression, Self-Harm |
| The MISSING: J.J. Macfield and the Island of Memories | Steam | Puzzle, Platformer |
Spoilers (Transfem, Major Character, Confirmed in Game)
|
17+ | Graphic Violence, Gore, Suicide |
| Monster Prom | Steam, GoG | Multiplayer, Dating Sim, Fantasy |
Choose Your Pronouns
|
17+ | Extreme Violence, Gore, Suicide |
| Night in the Woods | Itch, Steam, GoG, Nintendo Switch, Xbox One, PS4 | Adventure, Narrative |
Jackie (Transfem, Minor Character, Confirmed in Game)
|
17+ | Implied Suicide, Violence, Mental Illness, Music to Induce Panic |
| One Night Hot Springs | Itch, Steam | Visual Novel, Slice of Life |
Haru (Transfem, Player Character, Japanese, WlW, Confirmed in Game)
|
15+ | Transphobia |
| Last Day of Spring | Itch, Steam | Visual Novel, Slice of Life |
Haru (Transfem, Major Character, Japanese, WlW, Confirmed in Game)
|
15+ | Transphobia |
| Paper Mario and The Thousand Year Door | Nintendo Game Cube | RPG, Action, Platformer, Fantasy |
Vivian (Transfem, Major Character, Non-Human, Confirmed in Game)
|
10+ | Fantasy Paper Violence |
| Undertale | Steam, GoG, PS4, Nintendo Switch | RPG, Fantasy |
The Lost Child (Adgronyous, Player Character, Word of God)*
Napstablook (Nonbinary: They/Them, Minor Character, Non-Human, Confirmed in Game)
Monster Kid (Nonbinary: They/Them, Minor Character, Non-Human, Confirmed in Game)
Mettaton (Transmasc, They->He, Major Character, Non-Human, Logical Conclusin)*
|
13+ | Photosensitive, Disturbing Content, Fantasy Violence |
| Deltarune: Chapter 1 | Download, PS4, Nintendo Switch | RPG, Fantasy |
Kris (Adgronyous, Player Character, Word of God)*
|
13+ | Photosensitive, Disturbing Content, Fantasy Violence |
| VA-11 HALL-A | Itch, Steam, GoG, Nitendo Switch | Visual Novel, Sci-Fi |
Taylor (Nonbinary: It/They Pronouns, Agender, Minor Character, Non-Human, Confirmed in Game)
|
17+ | Depression, Description of Violence |
| We Know the Devil | Itch, Steam | Visual Novel, Horror |
Venus (Transfem, Major Character, WlW, Confirmed in Game)
|
15+ | Psychological Horror, Music to induce Panic, Discussion of Abuse, Abstract Homophobia, Abstract Transphobia. |
This is a list of good games with good (on some level of good for both) trans* representation. Back to home.


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Summary
The CIO of Standard Bank attended our 3rd year project day at University. After seeing my project, he offered me a job. I was part of many teams in the bank, doing Java and Java EE development. I continued my studies part time.
The CIO of Standard Bank attended our 3rd year project day at University. After seeing my project, he offered me a job. I was part of many teams in the bank, doing Java and Java EE development. I continued my studies part time.


Resale Posting Template
Brand:
Size:
Condition:
New with Tags
New without Tags
PreOwned
Optional Condition Text:
Material:
Color:
Additional Line:
Copy It!


Parking Planner
Campus Map
Permits
CSUF Parking Rules
Park and Pay Lots
Time:
Select a parking structure:
Nutwood Parking Structure
State College Structure
Eastside Structure
Lot A & G
EvFree Church
Submit
Parking Spaces
Nutwood Parking Structure
Nutwood Parking Structure
Eastside Parking Structure
Eastside Parking Structure
State College Parking Structure
State College Parking Structure
Lot A/G
Lot A/G
EvFree Church
EvFree Church
How to use this site
How to use this website:
×
1. Enter the time you wish to be on campus by. 2. Choose a desired parking lot/structure. 3. Click the submit button.
Ready to Leave?
×
Select "Logout" below if you are ready to end your current session.


Created: 06/18/2015
By: aashcool07
Email<EMAIL_ADDRESS>Thank you for purchasing my game template. If you have any questions that are beyond the scope of this help file, please feel free to email via my user page contact form here. Thanks so much!
Monkey Banana Jump is a jumping game where you need to jump and collect as much as banana you can.
With colourful graphics, cute sounds and addictive game play you will get some powers also like apple and watermelon to go high and make your own high score.This game is build by Construct 2 (.capx File Included)
There are two options to play one is by arrows (Left and Right) and another option is to play by TILT mode that will just work on Mobile phones and Tablets.
Use keyboard arrows to move your player or touch on arrows buttons to moveIncluded files with this game:
Files Can be edit with construct 2, Notepad and Photoshop
If you'd like to change the main image, open "image"folder, make the necessary adjustments, and then save the file as "relevant.png". Do the same for the images.
If want to edit the construct2 file. You must put the "exporters" folder in to the construct2 root folder,there will be a same folder.
For Reskinning just change pngs in the image folder and you are ready to go.
Used html tool and Construct 2
Source File By： aashcool07
Once again, thank you so much for purchasing this game. As I said at the beginning, I'd be glad to help you if you have any questions relating to this theme. No guarantees, but I'll do my best to assist. If you have a more general question relating to this game on CodeCanyon, you might consider visiting the forums and asking your question in the "comments" section.
aashcool07


Cart
4 items in your cart
Pencil
1.50
in stock
Rubberbands
4.50
in stock
Rulers
8.00
only one left in stock
Clock
22.00
in stock
TOTAL
Subtotal
Shiping
Tax
41.24
36.00
2.00
3.24


This library contains interface definitions for media and the following property models for single and multiple substance fluids with one and multiple phases:
The following parts are useful, when newly starting with this library:
Copyright © 1998-2019, Modelica Association and contributors
| Name | Description |
|---|---|
| UsersGuide | User's Guide of Media Library |
| Examples | Demonstrate usage of property models |
| Interfaces | Interfaces for media models |
| Common | Data structures and fundamental functions for fluid properties |
| Air | Medium models for air |
| CompressibleLiquids | Compressible liquid models |
| IdealGases | Data and models of ideal gases (single, fixed and dynamic mixtures) from NASA source |
| Incompressible | Medium model for T-dependent properties, defined by tables or polynomials |
| R134a | R134a: Medium model for R134a |
| Water | Medium models for water |


Locations
Culver City
310-222-2222
Entrance on side of building
Santa Monica
310-222-2223
Parking Lot Pick Up Available off 4th and Montana
Frequently Asked Questions?
- Why?
- Why not?
- Sure.
- That's right


Personal Website
This is the project you are currently viewing! The design philosophy of this website is based on
hovering glass effect and glassmorphism aesthetics. Lemme know how you like it or if you find
any
bug/issues!
ChatQube
ChatQube is a chatting web application made using ReactJS, NodeJS, Express & MongoDB. All
registered
users show up in the search list and users can create groups with other members. The web app
supports caching to reduce server load.
Anime Heaven
An anime video streaming website made using HTML, CSS, JavaScript, PHP & MySQL. Some of the
included features are searching for movies in database, registration & login page, account page,
admin page, dynamic data fetching & displaying on the home page.
QubeBot
A WhatsApp bot made using selenium webdriver and python. It has various features and delivers
information like weather, news of the day, instant search results for terms,
lyrics. It can be used as a
chatbot service for FAQs and queries.
Cube Showdown
An arcade game where the player is represented by
a blue block and has to avoid obstacles to progress through the levels in the game. It was
developed
using Unity and C# in Visual Studio. Feel free to download and try out!
CertBot
CertBot is a certificate maker bot. It requires a master certificate in .pptx format with
placeholders for name and date and an excel file containing the data. It then generates the
certificates in .pdf format into an output folder. This bot can be used for effortless creation
of bulk certificates.
Dice Roll
Dice Roll is a simple and lightweight mobile application made using flutter that can be used for
any situation that requires random number generation during dice. The interface has 2 dice which
show random numbers when clicked on them.


Greetings, New Hire!
We are thankful that you are here at Qualys. Below is a training flow for you to follow and guide you on your training as a TSE (Technical Support Engineer). This site is where you'll learn about the tools, processes, architecture and expectations at Qualys.
Our goal is to provide you with an experience that is clear, direct and concise. When you have a good experience, we and the customer have a good experience.
Get answers to your burning questions and meet other new employees by joining our Google Chat. Group for New Hires. You’ll find out why Qualys is one of the best companies to work for! Once again, congratulations, we are lucky to have you join us! We look forward to meeting you on first day!
At Qualys, we’re passionate about finding new, innovative ways to solve the IT security and compliance challenges of our customers. We believe each employee makes a difference, and we empower them in their roles, supporting them for maximum career and personal growth. Qualys is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, religion, color, national origin, sex, age, status as protected veteran or status as a qualified individual with disability.
The cloud enables us to do big things without large teams or red tape. We believe in creativity, speed and flexibility, with individuals driving their own initiatives.
The cloud enables us to do big things without large teams or red tape. We believe in creativity, speed and flexibility, with individuals driving their own initiatives.
The cloud enables us to do big things without large teams or red tape. We believe in creativity, speed and flexibility, with individuals driving their own initiatives.
The cloud enables us to do big things without large teams or red tape. We believe in creativity, speed and flexibility, with individuals driving their own initiatives.


My Experience
Volunteer Experience
Teen Volunteer
Responsibilities include: Running the sign-up desk, sorting/shelving books, cleaning the children's area.
- Lorem ipsum dolor sit amet consectetur adipisi
- Lorem ipsum dolor sit amet consectetur adipisicing elit.
- Lorem ipsum dolor sit amet consectetur adipisicing elit.


ImageLoaderBase
open class ImageLoaderBase : ImageLoader
Abstract base class for ImageLoader
implementors.
Implements common logic such as generating temporary URLs and checking response status codes.
-
The file manager used to create the temporary directory if necessary
Declaration
Swift
public let fileManager: FileManager
-
Create a new instance of this class.
Declaration
Swift
public init(fileManager: FileManager = FileManager())
Parameters
fileManager
Allows providing a custom file manager. Used for testing purposes, you should not need this.
-
Load the image for the given request.
Implements the
ImageLoader
protocol requirement. This method first creates a temporary file path and prepares it for the actual request. Then this callsloadImageAtURL(_:, toURL:)
with the request URL and the destination URL respective, passing a completion block. The completion block then handles the response by checking the status code and potential errors. Afterwards the completion block of this method is called with appropriate values.In your subclass you only need to override
loadImage(atUrl:, toUrl:)
to provide the actual download.Declaration
Swift
open func loadImage(forRequest request: ImageRequest, completion: @escaping (URL?, NSError?) -> Void)
Parameters
request
The image request for which the image should be loaded.
completion
The completion block to call when the request has finished.
-
Donwload the image at the given source URL to a destination URL.
This method is called by the default implementation of
loadImageForRequest(_:, completion:)
to actually download the image. When the download finishes call the completion block with the url response and error.Note
You must override this method.
Declaration
Swift
open func loadImage(atUrl sourceUrl: URL, toUrl destinationUrl: URL, completion: @escaping (URLResponse?, NSError?) -> Void)
Parameters
sourceUrl
The URL where to download the image from.
destinationUrl
The local URL to save the downloaded image to.
completion
The completion block to call after the download finishes (either successfully or not).


--- layout: page title: About permalink: /about/ ---
I write poems & programs. My poems have appeared or are forthcoming in The New Yorker, Ploughshares, The Yale Review, and others.
My software is mostly on GitHub. I've worked at startups, enterprise organizations, a consultancy, and even started my own company! My graduate work is in creative writing (MFA, New York University) and computer science, with a concentration in machine learning (MS, Georgia Institute of Technology). I'm currently Director of Engineering at ZipRecruiter, where I'm helping build the world's first artificially intelligent job marketplace. I enjoy writing Clojure, Elixir, Idris, Ruby, and Swift.


Neuroscience Research Australia (NeuRA) is an independent, not-for-profit research institute based in Sydney, Australia. As a leader in brain and nervous system research, our goal is to prevent, treat and cure brain and nervous system diseases, disorders and injuries through medical research.
 Impaired sleep adversely affects every organ in the body.
Neurodegeneration occurs in Alzheimer’s disease and other forms of dementia, affecting memory and ability to think.
Mental illness is responsible for one of the largest disease burdens in Australia. NeuRA actively researches this area.
The central nervous system consists of the brain and spinal cord, it regulates and coordinates body activities.
Injury is a leading cause of death and disability among adults and children in Australia, and globally.


-
Ctrl+c/Ctrl+v
Copy/Paste components
-
Ctrl+z
Undo recent action
-
Ctrl+Shift+Z
Redo recent undo
-
Shift+click on target input
Removes port connection
-
Right click+Drag on page
Selects & moves graph model
-
Ctrl+Mouse scroll
Zoom in/out the graph model
-
Mouse scroll
Moves graph model
-
Double click on components
Moves focus to name edit field
-
Delete key
Removes the selected component


Events
Events related to me and my research.
2021
Interview with Fyens Stiftidende
SDU, Odense, Denmark • 1.4.2020
The interview can be found here.
2020
Interview with the Ny Viden Magazine
SDU, Odense, Denmark • 1.4.2020
Answered a series of questions in the Ny Viden magazine.
2019
Guest talks on Robotics, Neural Control and Reinforcement Learning
BRAIN-LAB VISTEC, Rayong, Thailand • 3.10.2019
Delivered a series of guest talks at the BRAIN lab. These talks were comprised of bio-inspired robotics and neural control, machine (reinforcement) learning and practice/implementation sessions.
Radio interview - Denmarks Radio P1
Denmark • 11.4.2019
Invited guest to the radio show “Så vidt vi ved” (as far as we know) on Denmarks Radio P1. The full radio broadcast can be heard here. Note that the interview of me start at 00:43:55.
Publicity
Denmark • 28.2.2019
As a result of getting the EliteForsk travel grant, several articles about me was made. The official article about me and my research can be found here (in danish). This article was published together with the video shown below.
Other mentions in the media can be seen below:
• Fyens Stiftstidende - link
• Kristeligt Dagblad - link
• Berlingske - link
• Børsen - link (requires login)
• Eleltronic Supply - link
• Automatik & Proces - link
EliteForsk Travel Grant
The foyer of the Opera, Copenhagen, Denmark • 28.2.2019
In March 2019 I received the EliteForsk travel grant. The Elite Research Travel Grant is DKK 200,000 and helps very talented PhD students to perform longer-term studies in some of the best research environments in the world. The prize was handed to him by her Royal Highness Crown Princess Mary of Denmark and the Danish Minister of Science, Technology, Information, and Higher Education Tommy Ahlers.
2018
Media Operation and session Chair at the IYCBE2018 conference
University of Southern Denmark, Odense, Denmark • 07-09.11.2018
China-Denmark Bio-inspired Engineering seminar
Nanjing University of Aeronautics and Astronautics, Nanjing, China • 15.10.2018
Jiangsu artificial intelligence innovation and entrepreneurship competition
Nanjing, China • 13.10.2018
Robotmesse R-18
Odense, Denmark • 11-13.09.2018
Another small video segment from the exhibition can be seen here.


You can read and parse multipart messages using the Req object directly.
Cowboy defines two functions that allows you to get information about each part and read their contents.
While there is a variety of multipart messages, the most common on the Web is multipart/form-data
. It's the type of message being sent when an HTML form allows uploading files.
You can quickly figure out if a multipart message has been sent by parsing the content-type
header.
{ok, {<<"multipart">>, <<"form-data">>, _}, Req2} = cowboy_req:parse_header(<<"content-type">>, Req).
To read a message you have to iterate over all its parts. Then, for each part, you can inspect its headers and read its body.
multipart(Req) -> case cowboy_req:part(Req) of {ok, _Headers, Req2} -> {ok, _Body, Req3} = cowboy_req:part_body(Req2), multipart(Req3); {done, Req2} -> Req2 end.
Parts do not have a size limit. When a part body is too big, Cowboy will return what it read so far and allow you to continue if you wish to do so.
The function cow_multipart:form_data/1
can be used to quickly obtain information about a part from a multipart/form-data
message. This function will tell you if the part is for a normal field or if it is a file being uploaded.
This can be used for example to allow large part bodies for files but crash when a normal field is too large.
multipart(Req) -> case cowboy_req:part(Req) of {ok, Headers, Req2} -> Req4 = case cow_multipart:form_data(Headers) of {data, _FieldName} -> {ok, _Body, Req3} = cowboy_req:part_body(Req2), Req3; {file, _FieldName, _Filename, _CType, _CTransferEncoding} -> stream_file(Req2) end, multipart(Req4); {done, Req2} -> Req2 end. stream_file(Req) -> case cowboy_req:part_body(Req) of {ok, _Body, Req2} -> Req2; {more, _Body, Req2} -> stream_file(Req2) end.
By default the body chunk Cowboy will return is limited to 8MB. This can of course be overriden. Both functions can take a second argument, the same list of options that will be passed to cowboy_req:body/2
function.
If you do not want to read a part's body, you can skip it. Skipping is easy. If you do not call the function to read the part's body, Cowboy will automatically skip it when you request the next part.
The following snippet reads all part headers and skips all bodies:
multipart(Req) -> case cowboy_req:part(Req) of {ok, _Headers, Req2} -> multipart(Req2); {done, Req2} -> Req2 end.
Similarly, if you start reading the body and it ends up being too big, you can simply continue with the next part, Cowboy will automatically skip what remains.
Note that the skipping rate may not be adequate for your application. If you observe poor performance when skipping, you might want to consider manually skipping by calling the cowboy_req:part_body/1
function directly.
And if you started reading the message but decide that you do not need the remaining parts, you can simply stop reading entirely and Cowboy will automatically figure out what to do.


Hello, pizza lover! Here is your place to make your order-a-pizza, the way you like it, dream come true. You are free to try any of our different tantalizing tastes.
Your dreams come true on a silver platter, Lol :-)
Welcome!
Choose the size of the pizza you want whether small, medium or large.
Choose the type of crust you would like.
Pick from our fresh toppings.
Specify whether the order is for pickup or delivery then place order.
Any inquiries, complaints or suggestions? Contact us through:


12 references to Progress
System.Management.Automation (12)
engine\hostifaces\History.cs (2)
1112
ps.Streams.
Progress
.DataAdded += progressAdded;
1147
ps.Streams.
Progress
.DataAdded -= progressAdded;
engine\hostifaces\PowerShell.cs (1)
6182
this.
Progress
.Clear();
engine\hostifaces\PSTask.cs (2)
71
_powershell.Streams.
Progress
.DataAdded += (sender, args) => HandleProgressData();
138
foreach (var item in _powershell.Streams.
Progress
.ReadAll())
engine\remoting\client\Job.cs (3)
3521
remotePipeline.PowerShell.Streams.
Progress
.DataAdded += HandleProgressAdded;
3619
this.Progress.Add(powershell.Streams.
Progress
[index]);
3688
remotePipeline.PowerShell.Streams.
Progress
.DataAdded -= HandleProgressAdded;
engine\remoting\server\ServerPowerShellDriver.cs (4)
366
powerShell.Streams.
Progress
.DataAdded += HandleProgressAdded;
378
powerShell.Streams.
Progress
.DataAdded -= HandleProgressAdded;
554
ProgressRecord data = LocalPowerShell.Streams.
Progress
[index];
557
LocalPowerShell.Streams.
Progress
.RemoveAt(index);


If you are looking to rent a house, then this is the ideal place
Makao is an online house booking plartform that aims at
enabling customers who are looking for house to rent but can
figure it out due to new enviroment they are located or
inadequate time they have in searching for it. This website will
enable you our esteem customer to book a house of your choice to
rent
It is flexible way with no down time in locating new house in
any place in the country. Our customers select house types from
a catalogue and take advantage of discounted rate we offer.
After siging up in the landing page, proceed as follows


1 Learning of this, too, Apries armed his guard and marched against the Egyptians; he had a bodyguard of Carians and Ionians, thirty thousand of them, and his royal palace was in the city of Saïs, a great and marvellous palace.
2 Apries' men marched against the Egyptians, and so did Amasis' men against the foreigners. So they both came to Momemphis and were going to make trial of one another.


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The under graduate studies in Computer Science is designed to equip the graduates with the ability to have :
1. Integrity and identity as an Indonesian
2. Computer science and communication skill
3. Computer science and communication observation
4. Social and cultural intellectuality
5. Design and Web-design skill
6. Continuing study
In general the available careers for the under graduates studies in Computer Science are :
1. Programmer
2. System Analyst
3. System Programmer
4. Software Engineer
5. Database Administrator
6. Networking Specialist
7. Information Technology Consultant
8. Web-consultant


Technical calls by HDFC Securities: Buy Jubilant Foodworks, TCI Express
Technical calls from Vinay Rajani, Technical & Derivatives Analyst, HDFC securities.
by Vinay RajaniNifty heading towards 12300; support seen at 11800
Nifty has been consolidating for last few sessions. The bullish “Cup and Handle” formation on the daily charts indicates the upside target of 12,300 in Nifty for this month. As fas as support is concerned, 11,800 is a level to watch out for as a Stoploss in long positions.
Stock recommendations
BUY JUBLFOOD (Rs 1,582)
Target: Rs 1,700
Stop-loss: Rs 1,550
The stock has been consolidating for last five trading sessions. The primary trend of the stock has been bullish, as it has been forming higher tops and higher bottoms on the weekly charts. Stock price has recently broken out above the previous top resistance placed at 1,578. The stock has also formed nice rounding bottom formation on the daily charts, indicating continuation of an uptrend.
Considering the technical evidences discussed above, we recommend buying the stock between CMP and Rs 1,565 for the target of Rs 1,700, keeping stop loss at Rs 1,550 on a closing basis.
BUY TCI EXPRESS (Rs 800)
Target: Rs. 850
Stop-loss: Rs 775
The stock price has broken out from bullish inverse head and shoulder pattern on the weekly charts. The stock price has recently registered new all-time high. Volumes have been rising along with the price in last couple of weeks.
Considering the technical evidences discussed above, we recommend buying the stock at CMP and average it at 785, for the target of 850, keeping a stop loss at 775 on closing basis.
 He may have positions in one or more stocks.


My Works:
Leaflets
Details
This site powered by HTML and CSS3. Slow motion and registration filter wiht JS is included. This page is just a demo as a front and demonstration. All of the site is handwritten. The Site is optimalised for Cross platform browsers and Responsive.
My e-mail: Via Main siteMy phone: Not public on this site


Contact
Island Vibes Kitchen
Phone:
404.287.3852
Email:
<EMAIL_ADDRESS>Address:
1955 GA -138 #1000,
-
Conyers, Georgia 30013
Contact Form
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Home
Drinks
Plates
Drinks
Specials
Bottled Beers
Draft Beers
Wine
Spirits List
Remembered
Drink:
Item Name
X
Appetizer:
none selected
X
Meal:
none selected
X
Dessert:
none selected
X
Draft Beer
Domestic
Import
Craft
Pales
Scottish
Belgians
Lager
Speciality
Wheats
Stouts
Porters
Golds
Browns
Domestics
Domestics Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Domestics Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Domestics Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Domestics Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Imports
Imports Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Imports Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Imports Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Imports Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Pales
Pale Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Pale Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Pale Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Pale Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Scottish
Scottish Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Scottish Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Scottish Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Scottish Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Belgians
Belgians Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Belgians Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Belgians Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Belgians Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Lagers
Lagers Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Lagers Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Lagers Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Lagers Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Speciality
Speciality Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Speciality Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Speciality Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Speciality Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Wheat
Wheat Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Wheat Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Wheat Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Wheat Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Stouts
Stouts Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Stouts Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Stouts Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Stouts Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Porters
Porters Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Porters Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Porters Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Porters Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Golds
Gold Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Gold Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Gold Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Gold Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Browns
Brown Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Brown Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Brown Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered
Brown Name
sparkling wine, elderflower essence,fresh fresh squeezed lemon squeezed lemon fresh squeezed lemon fresh squeezed lemon
17
view
remembered


Simcity 3000 Unlimited HD patch for Windows version:
By using this python script to patch your exe file you will be able to run the game up to 4k resolutions.
However some resolutions are highly unstable and might crash your game. For example any resolution that is not divisible by 8, such as 1600x900 will crash your game.
Python 2.7 script tested under Windows 10 64 bit using Simcity 3000 Unlimited GOG Edition for our testing purposes.
Instructions to patch the game:
1: Make sure python 2.7 is installed in your current Windows system
1.1: You can download Python 2.7 to your current OS to make this script run
2: Download my script
3:Place this python script in the same folder in which SC3U.exe can be located at.
3.1Example of possible location --> C:\GOG Games\SimCity 3000 Unlimited\Apps
4: Run the script(SCU3_HD_patch) by left-clicking twice on it
5: Enjoy running the game in HD resolutions or 4K!


Start the range with
End the range with
Missing numbers will appear here after pressing "Find" button


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