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- B2DFactory - Class in com.lpoo.game.model.utils
-
A factory for Box2D World objects.
- B2DFactory() - Constructor for class com.lpoo.game.model.utils.B2DFactory
-
- B2DWorldCreator - Class in com.lpoo.game.model.utils
-
A class to load TiledMap layers and correctly create the associated physics world.
- B2DWorldCreator(World, Map) - Constructor for class com.lpoo.game.model.utils.B2DWorldCreator
-
B2DWorldCreator's constructor.
- B2DWorldCreator.LayerLoader<T extends com.badlogic.gdx.maps.MapObject> - Class in com.lpoo.game.model.utils
-
Abstract class responsible for loading the Map Layers.
- background - Static variable in class com.google.example.games.basegameutils.R.attr
-
Must be a reference to another resource, in the form "@[+][package:]type:name
"
or to a theme attribute in the form "?[package:][type:]name
".
- background - Static variable in class com.lpoo.game.R.attr
-
Must be a reference to another resource, in the form "@[+][package:]type:name
"
or to a theme attribute in the form "?[package:][type:]name
".
- backgroundImg - Variable in class com.lpoo.game.view.screens.MenuScreen
-
Image representing the Menu's background image.
- backgroundSplit - Static variable in class com.google.example.games.basegameutils.R.attr
-
May be a reference to another resource, in the form "@[+][package:]type:name
"
or to a theme attribute in the form "?[package:][type:]name
".
- backgroundSplit - Static variable in class com.lpoo.game.R.attr
-
May be a reference to another resource, in the form "@[+][package:]type:name
"
or to a theme attribute in the form "?[package:][type:]name
".
- backgroundStacked - Static variable in class com.google.example.games.basegameutils.R.attr
-
May be a reference to another resource, in the form "@[+][package:]type:name
"
or to a theme attribute in the form "?[package:][type:]name
".
- backgroundStacked - Static variable in class com.lpoo.game.R.attr
-
May be a reference to another resource, in the form "@[+][package:]type:name
"
or to a theme attribute in the form "?[package:][type:]name
".
- ball - Variable in class com.lpoo.game.model.utils.B2DWorldCreator
-
Loaded ball.
- BALL_BIT - Static variable in class com.lpoo.game.model.entities.EntityModel
-
Constant for collision mask, for ball.
- ballBeginContact(Fixture, Fixture) - Method in class com.lpoo.game.model.WorldContactListener
-
Setting the Ball's state upon begin contact with specific fixtures.
- ballEndContact(Fixture, Fixture) - Method in class com.lpoo.game.model.WorldContactListener
-
Setting the Ball's state upon ending contact with specific fixtures.
- ballInBounds() - Method in class com.lpoo.game.model.GameModel
-
Checks whether the ball's model is inside the defined bounds.
- BallModel - Class in com.lpoo.game.model.entities
-
A model representing a single ball.
- BallModel(World, Vector2) - Constructor for class com.lpoo.game.model.entities.BallModel
-
Ball Model's Constructor.
- ballModel - Variable in class com.lpoo.game.model.GameModel
-
The world's ball.
- BallModel.State - Enum in com.lpoo.game.model.entities
-
Possible Ball States.
- ballReachedEnd() - Method in class com.lpoo.game.model.GameModel
-
Checks whether the ball's model reached the level's end position.
- BallView - Class in com.lpoo.game.view.entities
-
A class used to represent the Ball's entity view.
- BallView(Armadillo) - Constructor for class com.lpoo.game.view.entities.BallView
-
BallView's Constructor.
- BaseGameActivity - Class in com.google.example.games.basegameutils
-
Example base class for games.
- BaseGameActivity() - Constructor for class com.google.example.games.basegameutils.BaseGameActivity
-
Constructs a BaseGameActivity with default client (GamesClient).
- BaseGameActivity(int) - Constructor for class com.google.example.games.basegameutils.BaseGameActivity
-
Constructs a BaseGameActivity with the requested clients.
- BaseGameUtils - Class in com.google.example.games.basegameutils
-
- BaseGameUtils() - Constructor for class com.google.example.games.basegameutils.BaseGameUtils
-
- batch - Variable in class com.lpoo.game.Armadillo
-
The Game's Sprite Batch.
- batch - Variable in class com.lpoo.game.view.screens.MenuScreen
-
The SpriteBatch used in the Menu's screen.
- beginContact(Contact) - Method in class com.lpoo.game.model.WorldContactListener
- beginContactFunctions - Variable in class com.lpoo.game.model.WorldContactListener
-
Map of categoryBits to functions, for when the contact begins.
- beginning - Static variable in class com.google.example.games.basegameutils.R.id
-
- beginning - Static variable in class com.lpoo.game.R.id
-
- beginUserInitiatedSignIn() - Method in class com.google.example.games.basegameutils.BaseGameActivity
-
- beginUserInitiatedSignIn() - Method in class com.google.example.games.basegameutils.GameHelper
-
Starts a user-initiated sign-in flow.
- body - Variable in class com.lpoo.game.model.entities.EntityModel
-
The Entity Model's body.
- body - Variable in class com.lpoo.game.model.entities.ShapeModel
-
This model's body.
- body - Variable in class com.lpoo.game.model.entities.WaterModel
-
The Fluid's body.
- bool() - Constructor for class com.google.example.games.basegameutils.R.bool
-
- bool() - Constructor for class com.lpoo.game.R.bool
-
- BOTTOM_EDGE - Static variable in class com.lpoo.game.view.screens.MainMenuScreen
-
Constant representing the extra space around the bottom edge of the bottom Button.
- BoxModel - Class in com.lpoo.game.model.entities
-
A model representing a single box.
- BoxModel(World, RectangleMapObject) - Constructor for class com.lpoo.game.model.entities.BoxModel
-
Box's Constructor.
- BoxView - Class in com.lpoo.game.view.entities
-
A class used to represent a Box's entity view.
- BoxView(Armadillo) - Constructor for class com.lpoo.game.view.entities.BoxView
-
BoxView's Constructor.
- BUILD_TYPE - Static variable in class com.google.example.games.basegameutils.BuildConfig
-
- BUILD_TYPE - Static variable in class com.lpoo.game.BuildConfig
-
- BuildConfig - Class in com.google.example.games.basegameutils
-
- BuildConfig() - Constructor for class com.google.example.games.basegameutils.BuildConfig
-
- BuildConfig - Class in com.lpoo.game
-
- BuildConfig() - Constructor for class com.lpoo.game.BuildConfig
-
- BuoyancyController - Class in com.lpoo.game.model.controllers
-
Class responsible for handling the buoyancy of fluids.
- BuoyancyController(World, Fixture) - Constructor for class com.lpoo.game.model.controllers.BuoyancyController
-
Buoyancy Controller's constructor, from a the fluid's fixture and fluid's world.
- BUTTON_DISTANCE - Static variable in class com.lpoo.game.view.screens.OptionsMenu
-
Distance between Buttons and other stage elements.
- BUTTON_EDGE - Static variable in class com.lpoo.game.view.screens.LevelMenuScreen
-
Constant representing the extra space around the edges of all Buttons.
- BUTTON_EDGE - Static variable in class com.lpoo.game.view.screens.MainMenuScreen
-
Constant representing the extra space around the edges of all Buttons.
- BUTTON_HEIGHT - Static variable in class com.lpoo.game.view.screens.OptionsMenu
-
Height of the Options Menu's Buttons.
- BUTTON_SIDE - Static variable in class com.lpoo.game.view.screens.LevelMenuScreen
-
Since the Level Buttons are square, this Constant represents both their Width and Height.
- BUTTON_SIZE - Static variable in class com.lpoo.game.view.screens.CustomizeMenuScreen
-
Constant representing the size of the Buttons
- BUTTON_WIDTH - Static variable in class com.lpoo.game.view.screens.MainMenuScreen
-
Constant representing all the Buttons' Width.
- BUTTON_WIDTH - Static variable in class com.lpoo.game.view.screens.OptionsMenu
-
Width of the Options Menu's Buttons.
- buttonBarButtonStyle - Static variable in class com.google.example.games.basegameutils.R.attr
-
Must be a reference to another resource, in the form "@[+][package:]type:name
"
or to a theme attribute in the form "?[package:][type:]name
".
- buttonBarButtonStyle - Static variable in class com.lpoo.game.R.attr
-
Must be a reference to another resource, in the form "@[+][package:]type:name
"
or to a theme attribute in the form "?[package:][type:]name
".
- buttonBarStyle - Static variable in class com.google.example.games.basegameutils.R.attr
-
Must be a reference to another resource, in the form "@[+][package:]type:name
"
or to a theme attribute in the form "?[package:][type:]name
".
- buttonBarStyle - Static variable in class com.lpoo.game.R.attr
-
Must be a reference to another resource, in the form "@[+][package:]type:name
"
or to a theme attribute in the form "?[package:][type:]name
".
- BUTTONS_PER_LINE - Static variable in class com.lpoo.game.view.screens.LevelMenuScreen
-
Number of Buttons per Line of the Table.
- buttonSize - Static variable in class com.google.example.games.basegameutils.R.attr
-
May be a reference to another resource, in the form "@[+][package:]type:name
"
or to a theme attribute in the form "?[package:][type:]name
".
- buttonSize - Static variable in class com.lpoo.game.R.attr
-
May be a reference to another resource, in the form "@[+][package:]type:name
"
or to a theme attribute in the form "?[package:][type:]name
".
- byteToString(StringBuilder, byte) - Static method in class com.google.example.games.basegameutils.GameHelperUtils
-


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UAARG is a student vehicle project in the Faculty of Engineering. We design and build our own UAV systems, typically of similar size to radio controlled model airplanes. Every year a system is designed, built, tested and then competed internationally. We offer the opportunity for students to put theory into practice and gain valuable design and management experience. If you join the group you will get the following opportunities:
Interested in joining the team? Click here to subscribe to our mailing list or send us an email at joinuaarg@gmail.com.


2250
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Test test worp wrods wrote
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Thank you very much for purchasing my item.
If you have any issue or question that this document does not cover, you can contact us via profile page here. Thanks so much!
Table of Contents
1. Theme Version
Version number: 1.2.1
Date of release: 03/28/2014
2. Change Logs
= 03/28/2014 v1.2.1 ==> Add Ghost 0.4.2 compatible ==> Add Tag page = 01/15/2014 v1.2 ==> Add Ghost 0.4 compatible version ==> Add Featured Post Ribbon ==> Add Static pages support ==> Add Menu support ==> Encode Post Title and Post Excerpt for social share button ==> Optimize: infinite scroll ==> Update: Update document = 12/06/2013 v1.1 ==> Add: 3 comment system option: Disqus Comment, Facebook Comment, Google Plus Comment ==> Add: Code Syntax Highlight ==> Add: Home post meta option with date of post and comment count ==> Add: Tags filter count option ==> Fix: Tags filter format capitalize ==> Update: Update document = 11/13/2013 v1.0 ==> Initial Release 1.0.0
3. Install
3.1 Unzip the main file you've downloaded from themeforest.net
3.2 Select version:
Ghost v0.3.x
- Left sidebar version: select folder theme/ghost-0.3.x/left-sidebar-version/ghostwall
- Right sidebar version: select folder theme/ghost-0.3.x/right-sidebar-version/ghostwall
Ghost v0.4.x
- Left sidebar version: select folder theme/ghost-0.4.x/left-sidebar-version/ghostwall
- Right sidebar version: select folder theme/ghost-0.4.x/right-sidebar-version/ghostwall
3.3 Upload ghostwall folder to content/themes/ on ghost hosting folder.
3.4 Restart the service of ghost.
3.5 Login to your Ghost admin, click on the settings options. Select your Theme name in the 'Theme' options dropdown, save it and you are set up with the theme now.
Enjoy!
4. Getting to know the Theme
Once downloaded, unzip the compressed folder to see the structure of Theme. You'll see something like this:
4.1 Main Theme Structure
This theme has a fixed layout with a variety of column layouts depending on the page. This theme uses the 1200 grid system (12 columns) which will help streamline any customization you wish to make. If you're unfamiliar with the 1200 grid system, be sure to read about it here.
4.2 Css
All css file place in assets/css folder, contains:
- bootstrap.min.css - The main stylesheet that required for a basic theme styling like form, input, div, list element and etc.
- font-awesome.min.css- The stylesheet for font awesome.
- prettyPhoto.css - The stylesheet for jQuery Pretty Photo plugin.
- colors.css - 15 colors defined for this theme.
- screen.css - The main stylesheet you are encouraged to modify.
- custom.css - The plain stylesheet that you can put your custom css.
The main CSS file (screen.css) contains all of the specific styling for the page. The file is separated into sections using:
/*================================================================*/ /* TABLE OF CONTENT 1. COMMON STYLE 2. SOCIAL NEXTWORK ICONS 3. INTRO BOX 4. CONTENT 5. WIDGET 6. SHORT CODES 7. FOOTER 8. RESPONSIVE SETTING */ /*================================================================*/
If you would like to edit a specific section of the site, simply find the appropriate label in the css file, and then scroll down until you find the appropriate style that needs to be edited.
4.3 Javascript
All javascript file place in assets/js folder, contains:
- bootstrap.min.js - The Bootstrap Framework Javascript.
- jqBootstrapValidation.js- The jQuery Form Validation plugin.
- jquery.easing.1.3.js - The jQuery effect plugin.
- jquery.fitvids.js - The jQuery Plugin auto fix width for videos.
- jquery.flickr.js - The jQuery Flickr plugin.
- jquery.infinitescroll.js - The jQuery Infinite Scroll plugin.
- jquery.instagram.js - The jQuery Instagram plugin.
- jquery.isotope.min.js - The jQuery Isotope plugin.
- jquery.prettyPhoto.js - The jQuery Pretty Photo plugin.
- jribbble.js - The jQuery Dribbble plugin.
- sscr.js - The Smooth scroll plugin.
- config.js - The Global Variables Define for GhostWall.
- main.js - The main javascript for GhostWall.
The main javascript (main.js) contains all of scripts for GhostWall. The file is separated into sections using:
/*================================================================*/ /* TABLE OF CONTENT 1. Global Variables Define 2. Common function 3. Initialing */ /*================================================================*/
5. Setting Up The Theme
5.1 Change Theme color
If you would like to change the color for Theme,
open file assets/css/colors.css:
+ Comment all lines of import color css you don't use.
+ Uncomment line of import color css you want to uses.
Here is example, you want to use muted-teal color:
/*@import url('colors/default.css');*/ /*@import url('colors/corporate-blue.css');*/ /*@import url('colors/darkcyan.css');*/ /*@import url('colors/dark-slate-gray.css');*/ /*@import url('colors/dodger-blue.css');*/ /*@import url('colors/golden-rod.css');*/ /*@import url('colors/green.css');*/ /*@import url('colors/hot-pink.css');*/ /*@import url('colors/indian-red.css');*/ /*@import url('colors/medium-violet-red.css');*/ @import url('colors/muted-teal.css'); /*@import url('colors/orange.css');*/ /*@import url('colors/sea-green.css');v /*@import url('colors/soft-green.css');*/ /*@import url('colors/yellow.css');*/
5.2 Change Font
We are using the google web font, if you would like to font for the GhostWall, open file assets/css/screen.css, change google web font css url at line 1 and change font-family at line 5.
@import url(YOUR_GOOGLE_WEB_FONT_URL_HERE); *, body { font-family: YOUR_GOOGLE_FONT_NAME_HERE; ................................... }
5.3 Change main background pattern
File: assets/css/main.css
.pattern{ background:YOUR_COLOR_CODE url('../img/YOUR_FILE_NAME_HERE') repeat; }
5.4 Change Social Network Icons
In this section you can change Social Network Icons on the header
File: partials/header.hbs

How to find social icon? Template using the Font Awesome for social icon, check out this link http://fortawesome.github.io/Font-Awesome/icons/#brand for more info.
5.5 Menu Config (Apply for Ghost v0.4.x only)
Since Ghost v0.4.x you can create a post with option is Static Page and intergate to theme menu.
In this section you can Add/Edit Menu display on Top
-
Step 1: Create a Static Page
-
Step 2: Intergate to Menu
Open File: partials/nav.hbs and follow the instruction below

  <a<EMAIL_ADDRESS>Home

  <a<EMAIL_ADDRESS>About Us

   Get In Touch

5.6 Change Get In Touch Content
5.6.1 Change Contact Info
In this section you can change your address, phone number and email display on footer
File: partials/widget-get-in-touch.hbs

 <i class="fa fa-home" 677 Tan Son Street, Ho Chi Minh, VN

  (+84) 909 53 6892

  <span<EMAIL_ADDRESS>

5.6.2 Config MailChimp Newsletter Widget
In this section you can change the intro text (line 19) and mailchimp submit url (line 21) that use of MailChimp Newsletter Widget
File: partials/widget-get-in-touch.hbs

 Sign up to receive email updates and to hear what's going on with me!
 <form id="mc-form" action="YOUR_WEB_FORM_URL_HERE" method="post" novalidate="true">
 <input id="mc-email" type="email" name="EMAIL" placeholder="Email address" class="form-control" required >  <button class="btn btn-default" type="submit">Subscribe</button>
 </form>
Check out this link for more detail about adding mailchimp form to your widget. Note: In this case you only need to copy web form action and change for YOUR_WEB_FORM_URL_HERE (line 7).
5.7 Config Google Map Widget
In this section you can change your Latitude and Longitude display on Google Map Widget
File: assets/js/main.js
var your_latitude = 10.839776; // Your map latitude var your_longitude = 106.647159; // Your map longitude
How to find Latitude and Longitude? Click here for more detail.
5.8 Config Sidebar
In this section you can turn on / turn off any widget that uses on GhostWall
File: partials/sidebar.hbs
{{! In this file you can turn on/off sidebar that you want + Add ! to a ahead of > on each sidebar to turn off + Remove ! to turn on }} {{> widget-recent-posts}} {{> widget-flickr}} {{!> widget-instagram}} {{!> widget-dribbble}} {{> widget-text}}
5.9 Config Recent Posts Widget
In this section you can change the number of post item you want to display on the Recent Posts Widget.
File: partials/widget-recent-posts.hbs

data-size: number of post item you want to display
data-desc: show post description
data-character-limit: limit number of characters for post description
data-pubdate: show publish date
5.10 Config Flickr widget
In this section you can change Flickr user id, change number of images you want to display on the Flickr Widget.
File: assets/js/main.js
var flickr_id='YOUR_FLICKR_ID_HERE';
File: partials/widget-flickr.hbs

data-size: number of images you want to display
data-popup-preview: prettyPhoto plugin integration for preview image
How to find flickr id?
Use http://idgettr.com tool to find your Flickr user or group id. Just enter the address of your photostream or group pool and it'll find the number for you.
5.11 Instagram Widget
In this section you can change the Instagram user name, change number of images you want to display on the Instagram Widget.
File: assets/js/main.js
var instagram_accessToken='your-instagram-access-token'; // change [your-instagram-access-token] here var instagram_clientID='your-instagram-application-clientID'; // change [your-instagram-application-clientID] here
File: partials/widget-instagram.hbs

data-display: number of images you want to display
data-popup-preview: prettyPhoto plugin integration for preview image
How to find Access Token and ClientID?
Check out this link for more detail
5.12 Enable Home Meta Post
File: index.hbs at line 33

{{{title}}}

 {{content words="0"}} {{excerpt}} ... Read more »
 {{>home-meta-post}}

If you want to Disable Home Meta Post just change line 33 to {{!>home-meta-post}}
5.13 Comment System Config
5.13.1 Disqis Comment (Default config in your download)
By Default, this theme supports comments supplied by Disqus (http://disqus.com). For assistance in setting up your own Disqus account and customizing it for your needs, please see the Disqus QuickStart Guide: http://help.disqus.com/customer/portal/articles/466182-quick-start-guide
Change content in files below to turn on Disqis Comment
File: partials/comment-config.hbs
{{!>googleplus-comment-config}} {{!>facebook-comment-config}} {{>disqus-comment-config}}
File: partials/disqus-comment-form.hbs, replace YOUR_DISQUS_SHORTNAME with your Disqis shortname.

If you have enabled Home Post Meta, please follow above.
File: partials/home-meta-post.hbs
 {{!>facebook-comment-count}} {{!>googleplus-comment-count}} {{>disqus-comment-count}}
Next, you will need a Disqis Application API PublicKey, check out this link to register Disqis Application API.
File: partials/disqus-comment-config.hbs, replace YOUR_DISQUS_SHORTNAME with your Disqis shortname and replace YOUR_DISQUS_APP_API_PUBLIC_KEY with your Public Key.

5.13.2 Facebook Comment
Change content in files below to turn on Facebook Comment
File: partials/comment-config.hbs
{{!>googleplus-comment-config}} {{>facebook-comment-config}} {{!>disqus-comment-config}}
You will need a Facebook Application ID, check out this link to register Facebook Application.
File: partials/facebook-comment-config.hbs, replace YOUR_APP_ID with your Facebook Application ID.

If you have enabled Home Post Meta, please follow above.
File: partials/home-meta-post.hbs
 {{>facebook-comment-count}} {{!>googleplus-comment-count}} {{!>disqus-comment-count}}
5.13.3 Google Plus Comment
Change content in files below to turn on Google Plus Comment
File: partials/comment-config.hbs
{{>googleplus-comment-config}} {{!>facebook-comment-config}} {{!>disqus-comment-config}}
If you have enabled Home Post Meta, please follow above.
File: partials/home-meta-post.hbs
 {{!>facebook-comment-count}} {{>googleplus-comment-count}} {{!>disqus-comment-count}}
6. Writing Posts
There are some notes when you write posts:
+ Put image (![alt](http://)) in the top of post for image thumbnail post type
+ Put soundcloud embed code in the top of post for audio post type. Example:

+ Put youtube embed code in the top of post for youtube video post type. Example:

+ Put vimeo embed code in the top of post for vimeo video post type. Example:

7. Using Shortcodes
At present GhostWall only support html shortcode from BootStrap Framework. Check out this link, copy short code and paste to post content area.
8. Custom Theme
File: assets/css/custom.css
Add your custom styles here instead of screen.css so it is easier to update your theme. Simply copy an existing style from screen.css to this file, and modify it to your liking.
9. Update
File & folder changes:
= index.hbs = Add: tag.hbs
9.1 Backup your file:
- index.hbs
9.2 Upload:
Upload file index.hbs and tag.hbs to your host
9.3 Restart your ghost
We tread on the heels of Ghost. If you need any extra or feature just email us and we will include it in the next update.
10. Credits
10.1 Javascript
GhostWall uses several scripts many of which are documented within the theme's code. If you're a developer, you will find this particularly useful.
10.2 Images
Images showed on preview files are from pixabay.com and subtlepatterns.com. Being designed with multipurpose attitude in mind, we showed some images on our preview files so you can have an idea what can be accomplished. Not a single image file is included with the download, they were just for demo purposes due to copyright.
10.3 Fonts
- Google Fonts - http://www.google.com/webfonts
- Font Awesome - http://fortawesome.github.com/Font-Awesome/
Once again, thank you so much for purchasing this theme. As I said at the beginning, I'd be glad to help you if you have any questions relating to this theme. Please contact me via email or social media. I'll do my best to assist!


Last note played: [none]
This is a very simple "piano". When you click a button the corresponding note is played and the last note played is shown above in text.
Trying exercise


{% if idx['passes'] == '1' %} There was one pass through all {{ idx['tests'] }} testcases. {% else %} There were {{ idx['passes'] }} passes through all {{ idx['tests'] }} testcases. {% endif %} {% if fps == 0 %} The tests were run at unlimited fps setting. {% else %} Tests playback was run at {{ fps }} fps. {% endif %}
{% with %} {% set table = iou_table %} {% include 'table.html' %} {% endwith %}


Controller for Actions relating to Log data such as inserting or basic querying.
Model representing Log data stored in Honeycomb, defines the indexes and fields.
Bases: hive.common.model.Model
Controller for more advanced and specfic query Actions.
Routes for Honeycomb Actions.
Bases: hive.common.routes.Routes
Controller for setting up and managing recurring searches.
The recurring search worker thread based on the long running proc code in Hive common.
Model for storing the information about background recurring searches.
Bases: hive.common.model.Model


Mushrooms - P. cubensis
I am currently 16, am quite short for my age, and am very interested in the effects of drugs. I had been thinking of trying mushrooms for quite some time, ever since I started getting interested in hallucinogens. The only other drugs I have tried are opium tea and ecstasy, which I smoked. I have done plenty of research on drugs, know many people who do drugs and smoke pot on a daily basis.
I was with two of my friends, A & J, who had both done mushrooms plenty of times before, and we were waiting for our half ounce of p. cubensis to arrive. I was very eager to try these new & interesting fungi and as soon as they arrived we chewed them , at about 3 in the afternoon.
After about 30 minutes, the mushrooms started kicking in. At first, it seemed as if I was buzzed off a few beers, and everything seemed hilarious. As we were walking I felt as if my body was slightly melting. Walking along what I know to be a completely flat path, I felt as if I was stepping in potholes, and the ground seemed to be moving up and down. Everything I looked at had a purplish or greenish hue to it. I would look at plants in the ditch and they would be glowing neon green. All colours seemed magnified & glowing.
The high felt somewhat familiar, though totally different than what I had ever experienced. As of this time, it is the best time I had ever had while being intoxicated. Throughout the trip I continued to feel good, although my actions did not demonstrate this.
Everything I heard seemed to stick to my brain and I kept hearing things being played back over & over again.  I was beginning to get very paranoid, because I thought people were going to jump my friend, and that everybody around us was after us. I don't know why I was paranoid about people thinking we were on mushrooms, (which nobody really thought), because usually I couldn't care less if people knew I was high.
As we walked down the road, I felt as if we were in a giant puzzle, and I had to say a certain name to solve it. I would yell out the names of people I knew, some of them people I used to be close with and wished I still was. Anyways, thatís besides the point.
As we entered a forest just off the main road, I started to feel as if I was in a completely different world, and my sense of the puzzle increased greatly. I don't really know how to explain it, but I felt as if I was in a video-game, or a parallel universe, and the whole planet was this one forest. I thought we were being hunted by something or someone because we were rebels and did drugs. My vision had gradually been going 'numb' for the last what felt like hours, and when my buddies tried to talk to me I just kind of sat there and looked at them. They thought I was trippin out to hard and couldnít understand them, but I just didnít feel like talking.
Suddenly, I felt I had solved the puzzle, and exclaimed 'I definitely understand the meaning of life!'. From hereon in, it just gets weirder. Strange thoughts started entering my mind. I thought people were talking to us, and asking my opinion on things, such as whether I think nature is important and stuff like that. I would answer, and my friends started tripping out because I was just saying random answers to unasked questions.
I remember feeling peaceful and that I didnít want to fight anyone. I don't remember any of this part at all, but evidently I was the exact opposite. I apparently tried scrapping my friends and punched one of them a few times. I'm not sure what happened next, but I went so out of control that my friend A had to crack me in the face. I fell, got up, ran into the oblivion of the forest and disappeared.
The next thing I remember is getting up off the ground, with my sweatshirt and one of my shoes on the trail several feet behind me. I remember feeling as though I had just had a spiritual awakening, and I still thought I was on the forest planet. I eventually came to my senses after throwing something into the bushes and punishing a tree. I put on my shoe and sweatshirt and started the long journey home.
 When I finally got home, noone was there so I had to break into my house (which has an alarm system) and disrupted the whole neighborhood. I made it inside and found that it was 12:30 AM.
The next day I heard the accounts of what happened to me from my friends, who were so freaked out when I ran off and they couldnít find me, that they waited at the cornerstone by my house for an hour, and thought I might have died of an overdose or something.
I don't regret that experience, because it has taught me a lesson(also, I had a lot of fun). Hallucinogens are very powerful drugs, and when used responsibly can be a lot of fun. I didn't use responsibly, as I had way too high of a dose of very potent mushrooms for my first time, especially considering my size and age.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Lhasa Apso
| Lhasa Apso Picture | |
| Breed Information | |
|---|---|
| Popularity | 2017: #772016: #712015: #65 |
| Name | Lhasa Apso |
| Other names | Lhasa, Lion Dog |
| Origin | Tibet |
| Breed Group | Non Sporting (AKC:1935)Companion Breeds (UKC) |
| Size | Small |
| Type | Purebred |
| Life span | 12-15 years |
| Temperament | AlertAssertiveDevotedFriendlyIntelligentLivelyObedientPlayfulSpiritedSteady |
| Height | 10-11 inches (25-28 cm) |
| Weight | 13-15 pounds (5.9-6.8 kg) |
| Colors | BlackBrownRedWhiteYellow |
| Litter Size | 4-6 puppies |
| Puppy Price | Average $500 - $700 USD |
| Breed Characteristics | |
| Adaptability | 5 stars |
| Apartment Friendly | 5 starsThese dogs are good for apartment living. They are very active indoors and will do okay without a yard. |
| Barking Tendencies | 5 starsFrequent |
| Cat Friendly | 5 stars |
| Child Friendly | 5 starsGood with Kids: This is a suitable breed for kids and is known to be playful, energetic, and affectionate around them. |
| Dog Friendly | 5 stars |
| Exercise Needs | 2 starsLhasa Apsos need a daily walk. Play will take care of a lot of their exercise needs, however, as with all breeds, play will not fulfill their primal instinct to walk. Dogs that do not get to go on daily walks are more likely to display behavior problems. They will also enjoy a good romp in a safe, open area off lead, such as a large, fenced-in yard. |
| Grooming | 5 starsHigh Maintenance: Grooming should be performed often to keep the dog's coat in good shape. Professional groomers can be sought after for assistance. No trimming or stripping needed. |
| Health Issues | 2 starsHypoallergenic: No |
| Intelligence | 3 starsRanking: #68. (See All Rankings) |
| Playfulness | 4 stars |
| Shedding Level | 4 starsModerate Shedding: Expect this dog to shed regularly. Be prepared to vacuum often. Brushing will reduce shedding as well as make the coat softer and cleaner. |
| Stranger Friendly | 3 stars |
| Trainability | 3 starsModerately Easy Training: This breed can be somewhat obstinate. Always use positive reinforcement, and never use harsh words. |
| Watchdog Ability | 3 stars |
| Lhasa Apso Puppy Picture | ||
| Puppy Names | ||
|---|---|---|
| Rank | Male | Female |
| 01 | Max | Maggie |
| 02 | Buddy | Chloe |
| 03 | Harley | Coco |
| 04 | Teddy | Penny |
| 05 | Oliver | Lucy |
| 06 | Duke | Zoey |
| 07 | Milo | Olive |
| 08 | Sam | Dixie |
| 09 | Oscar | Abbie |
| 10 | Cody | Mia |
| See All Names › |
| Overview |
|---|
|
The Lhasa apso is longer than it is tall, with a strong loin. Although the breed has never been used for purposes requiring great athleticism, it should nonetheless have a strong loin and well-developed quarters and thighs. The head is well-covered with a good fall over the eyes and good whiskers and beard, imparting a dignified, almost lionlike look. The bite should be either level or slightly undershot. The coat is heavy, straight, long and hard. Despite its lap-dog appearance, the Lhasa is a tough character. It is independent, stubborn and bold. Although it is eager for a romp or game, it will be happy as long as it is given exercise. It will also happily snooze beside its owner. These characteristics make it an excellent small companion in adventure. It is somewhat reserved with strangers. |
| History |
| The Lhasa Apso originated in Tibet in the Himalayan Mountains hundreds of years ago. It's named after the sacred city of Lhasa. For years the breed remained solely bred in Tibet by holy men and nobles. It was used as a watchdog in temples and monasteries. The dog was considered sacred. The belief was that when its master died the master's soul entered the Lhasa Apso's body. The breed was not easy to come across and was hard to buy. The dogs were considered good luck to their owners. In 1933 the dogs spread to other parts of the world thanks to C. Suydam Cutting, who introduced the first Lhasas to the USA as gifts from the 13th Dalai Lama. Tibet's ruler would present them to visiting foreign diplomats. The Lhasa Apso first appeared in Britain in the 1920s and in the USA in 1930. It was first recognized by the AKC in 1935. |


{% extends "layout.html" %} {% block main %}
Drop a file here and for one hour anyone with the generated link can download that file.


MotoGP Raceweek: Jorge Lorenzo has it all to do at final race in Valencia
by FSA EditorIt looks unlikely that Jorge Lorenzo will record a high finish on his last MotoGP race, which Fabio Quartararo will start from the front.
Jorge Lorenzo is a four-time winner of the Valencia Grand Prix but, perhaps fittingly after a 2019 season to forget, he will start the last race of his career from towards the back.
The three-time MotoGP world champion has enjoyed a glittering career that has included Valencia triumphs in 2010, 2013, 2015 and 2016 among his 47 race wins.
But Lorenzo, the only man who has beaten Marc Marquez in a riders’ championship, announced his retirement this week after his move to Repsol Honda did not produce the desired results.
Lorenzo has struggled to adapt on his new bike and failed to achieve a top-10 finish at all either side of a four-race absence due to suffering a fractured vertebra in a crash.
A qualifying placing of 16th means Lorenzo, 32, will have to conjure up all his experience if he is to finish his career with a result of note, even though his difficult year will not take away from his past successes.
Pole-sitter Fabio Quartararo is joined on the front row by Lorenzo’s team-mate Marquez and Jack Miller for this one.
With the riders’ and manufacturers’ titles both having been settled, Repsol Honda are just two points behind Ducati in the team standings going into the final race, so any contribution Lorenzo can muster could still prove pivotal in that battle.
Lorenzo said: “It will certainly be an emotional race so I hope that I can enjoy it all and importantly help Honda as best I can.
“Maybe I could have been a little higher on the grid, but I think we can move forward and maintain a pace that is closer to the leaders than in the previous rounds.”
MARQUEZ NOT ON FAVOURED GROUND
Lorenzo’s struggles have been emphasised by the dominant form of Marquez, who has already wrapped up a sixth premier class title and finished in the top two for all but one race in 2019.
Marquez’s 395 points and 17 podiums this season are already MotoGP records, but he will want to end a poor – by his standards – record in Valencia with a victory to sail over the 400-mark for a tally that may never be beaten.
He has won on just one of his six appearances at Circuit Ricardo Tormo, with Andrea Dovizioso having triumphed last year. Dani Pedrosa (four) shares the Valencia wins record with Lorenzo.
“I’m very happy because I’m closer than what I expected,” Marquez said after qualifying.
“I expected to be further behind. In race pace, I’m okay, but Yamaha and especially Quartararo are very, very strong in one lap.”
SIX APPEAL FOR QUARTARARO
Quartararo claimed his sixth pole position, equalling Christian Sarron as the French rider with the most MotoGP poles – a significant accomplishment in his rookie season.
He has managed six podium finishes but a first race win still eludes him, and this is his final chance to strike before a 2020 campaign where he could kick on to become a championship contender on a factory-spec Yamaha.
Dovizioso, meanwhile, is in striking distance from sixth. The Italian has charged through from further back to challenge in multiple races this season and is looking to make his 10th podium in a MotoGP season for the first time.
Elsewhere, Alex Rins was second to Dovizioso here last year and will start his 50th MotoGP race in eighth position.
Miller has finished the season strongly and poses a threat from third, one spot ahead of in-form Maverick Vinales, a two-time winner this year.
Francesco Bagnaia, Miller’s team-mate, missed qualifying and his race participation is in doubt after a bizarre crash coming out of the pit lane resulted in him suffering a concussion and a broken wrist.
Valentino Rossi, without a podium for 15 races, was “not very happy” to qualify on the fourth row.
He added: “Starting from 12th is difficult because here in Valencia it’s very difficult to overtake – it’s one of the most difficult tracks for that. My pace is not too bad but nothing fantastic, so it will be a hard race.”
MARQUEZ COULD JOIN MARQUEZ
Johann Zarco, riding for LCR Honda in the absence of Takaaki Nakagami, failed to reach Q2 and will start 13th.
He had been rumoured as a possible replacement for Lorenzo at Repsol Honda, but reports this weekend suggest Marquez’s brother, Moto2 champion Alex, is now in line for the move.
It means Zarco may end up returning to Moto2, with another of his rumoured MotoGP moves, to Avintia Racing, not proving appealing.
“For me, it would be a mistake to go there, it would be better to go back to Moto2,” the Frenchman told Motorsport. “If Marquez moves up, that means there is a spot with VDS.
“You need a balanced team that gives you the possibility to perform every weekend and Avintia doesn’t. I’m not criticising anyone, but I don’t want to make the same mistake as two years ago when I signed with KTM.”
THE GRID
1. Fabio Quartararo (Petronas Yamaha)
2. Marc Marquez (Repsol Honda)
3. Jack Miller (Pramac Racing)
4. Maverick Vinales (Monster Energy Yamaha)
5. Franco Morbidelli (Petronas Yamaha)
6. Andrea Dovizioso (Ducati)
7. Joan Mir (Suzuki Ecstar)
8. Alex Rins (Suzuki Ecstar)
9. Cal Crutchlow (LCR Honda)
10. Danilo Petrucci (Ducati)
11. Pol Espargaro (Red Bull KTM)
12. Valentino Rossi (Monster Energy Yamaha)
PREVIOUS WINNERS
2018: Andrea Dovizioso
2017: Dani Pedrosa (with Honda)
2016: Jorge Lorenzo (with Yamaha)
2015: Jorge Lorenzo (with Yamaha)
TITLE STANDINGS
Riders
1. Marc Marquez (Repsol Honda) 395
2. Andrea Dovizioso (Ducati) 256 (-139)
3. Maverick Vinales (Yamaha) 201 (-194)
4. Alex Rins (Suzuki Ecstar) 194 (-201)
5. Danilo Petrucci (Ducati) 176 (-219)
Teams
1. Ducati 432
2. Repsol Honda 430 (-2)
3. Monster Energy Yamaha 367 (-65)
4. Petronas Yamaha 287 (-145)
5. Suzuki Ecstar 281 (-151)
WEATHER FORECAST
A dry race with a gentle breeze and temperatures of around 15 degrees Celcius is expected on Sunday.


About this visualization: Each box represents an MP elected in the 2019 general elections. The color of the box indicates the previous party of the MP.
Only the most successful parties are shown; other parties are clubbed into "Other".
Hover on a box to see more details such as constituency, year and position. Unsuccessful attempts are shown in grey.
The number in the box is the total number of terms in which the person has been an MP, including the new term.
Change the Label setting to see the number of terms contested instead.
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We wish to be participants in the exalted endeavour of builging state-of-the-art roads crisscrossing the country so that we may be able to bestow netter roads to the posterity than what we had inherited from our ancestry.
We shall strive to supply cationic bitumen emulsions for a just price, plain finish and lasting utilityto further the country's economic progress through infrastructure development.
With a view to cater to our vision and to achieve our mission, to begin with, we produce various grades of Cationic Bitumen Emulsions in Rapid Setting, Medium Setting and Slow Setting modes, both conforming to IS 8887-2004.
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Tack Coat Application is a light spray of Bitumin Emulsion, which may be hand or machine sprayed and ensures a good bond between old and new surface layers.
For Surface Dressing.
It consists of application in one or two coats, each consisting of a layer of bituminous binder sprayed on a previously prepared base.
Application.
This is an absorptive surface material, designed to penetrate, plug capillary voids in the surface, bond and stabilizes the existing surface and to promote adhesion between it and the construction course that follows.
Application
Used as a prime coat, this absorptive surface material is designed to penetrate, bond and stabilize the existing surface and to promote adhesion between it and the construction course that follows.
A visionary, a renowned entrepreneur and a highly disciplined individual. Mr Reddy was one of the founders of PLR & PJR Constructions, established around 1990. With over quarter years of experience in the Infrastructure Industry, Mr. Reddy has demonstrated a sheer determination and persevarance to create a resourceful team and successful company with innovative ideas and novel practices.
A Graduate in Civil Engineering from Chaitanya Bharathi Institute of Technology, Mr Reddy is the co-founder of PLR & PJR Constructions. His vast experience in the Infrastructure Industry helped foster the company to maintain a good reputation with high competency. As one of the chief forces in creating the present stature of the company, Mr Reddy's sheer mastery in management helped the company grow in various infra-sectors.
JPL Products are way to go! We have used their Emulsions for going on 3 years now. I must say that they provide Industry Grade Emulsions. Also the service and customer relations are un-touchable in the industry! They treat you as if you are their only client in which they have many.
I appreciate what you guys are doing! It's nice to keep up with the quality emulsions you provide all the time.
I can't say enough about this company and their Emulsions, except that they probably need to charge more for their services.


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You must sign up for all courses by end of this Sunday, Dec. 16 to have access to Problem Sets.


In the future where robots are slaves under humans, a revolution is happening. You play as Cache_22, a half human, half robot cyborg dancer who must resolve the revolution. Dance for the humans, dance for the robots, whatever you decide will be a catch 22.
If you had a chance to read about Keith to the Past you know that alongside my degree at the University of Alberta I completed a Computer Game Development certificate. This involves taking many different sorts of classes, but it all starts with the gateway course CMPUT 250 where teams build a 30 minute video game over the course of the semester. Cache_22, a rhythm game with a branching story and moral choice, was the game made by my team. This project showed me the good things that can happen when you work with a dedicated group of people from many disciplines, and was a great success. Winner of the CMPUT 250 Technical Achievement Award and nominated for Audio Achievement and Game of the Year.
The game is set in the future, where Cache_22 a half-robot half-human cyborg works as a dancer. Cache_22 is being disposed of, replaced by an all-robot dancer, and is cast into the bowels of the ship for disposal. The game begins when he arrives to find things in disarray: the other disposed robots are revolting against their human oppressors. You have to explore three levels, gaining the perspectives of various humans and robots along the way, and to survive you must dance-battle. Dance battling is essentially like guitar hero, hitting keys at the right time along to music, and if you make too many mistakes you lose.
Development for games in CMPUT 250 is centered around the idea of interdisciplinarity; our team was composed of an English major for music, a Fine Arts major for art, and three Computing Science and one Astrophysics major for programming. I took the role of lead designer, responsible for the overall direction of the game and story, and because of this contributed mainly with dialogue, level design, and scripting. To develop the game, we used the Aurora toolset, pictured here, which is a program that makes modifying Bioware’s Neverwinter Nights easy and accessible. It allows drag and drop level design, dialogue trees, character design, event triggers, and even has it’s own scripting language. While all games made with it inevitably feel similar, our custom music, cutscenes, and broad use of community-made futuristic resources really gave Cache_22 a distinct style. I ended up putting a lot of free time into this project, something I’ve heard is common even in professional game studios, but felt great satisfaction at its completion. For this reason I think the videogame industry might be a good fit for me, and I have this project to thank for showing me that. Below is a teaser trailer for the game, and a sample of the original music created for the game by Tomas Andel. If interested, you can read over the final design document here.
The Paris Site is a 3D animated short about Paris and its culture (with a small twist), made with 3ds Max.
A text adventure with visual elements, inspired by the theme of chess, and written in Python.
Travel Planner is an Android application designed to be a helpful tool for someone travelling on a budget.


Click Button Below For Simulation Output
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Schizophrenia, other diseases require much more than medicine
DAYTON, Ohio _ The benefits of psychotherapy and social support,
long recognized in treating depressive disorders, also are gaining
acceptance as an essential element in treating schizophrenia and
other mental illnesses that involve psychoses.
``We know that people with severe mental illness need more than
a pill and a doctor's visit,'' says Laurie Flynn, executive
director of the National Alliance for the Mentally Ill (NAMI).
Vicki Lynn Bentley of Dayton, founder of the area's Schizophrenics
Anonymous (SA) support group chapter, has known that for a long
time.
``The medication is like a Band-Aid,'' says Bentley, explaining
the value of her psychotherapy at the VA Medical Center. ``A person
has symptoms _ hearing voices, anxiety, whatever _ and medication
alone is just like sticking a Band-Aid on a cut without adding any
medicine to it. The cut will take a lot longer to heal, if it ever
does heal.''
Schizophrenia is a disorder characterized by delusions and
hallucinations, according to University of Florida researchers who
reported last month on brain structure differences that could lead
to tools for diagnosing or predicting the illness. The roughly 2.5
million schizophrenics in the United States might hear voices no
one else hears or sense they're being spied on or persecuted, but
they do not have the multiple personalities that pop culture often
erroneously attributes to them.


Today’s Modern Warfare patch nerfs 725 shotgun for third time
by Steve WrightThird time's the charm?
A new Call of Duty Modern Warfare patch is available, and nerfs the game’s shotgun for third time since the game’s launch.
Today’s patch continues to reduce the 725’s damage (which was addressed in the past alongside range) while increasing spread when fired from the hip.
Full patch notes are below.
General Fixes
- Special Operations: Fix for an issue where a player would see no objective after retrying a mission after spectating (Operation Paladin)
- CDL: Fix for rulesets in Search and Destroy where Field Upgrades were disabled
- Fix for an exploit where players could duplicate their killstreaks (“Fix for various exploits”)
- Fix for the “Blue V” Optic challenge not displaying the proper text description
- Fix misspelling of “trophy”
Ground War
- Fixed a bug that could cause the filter on the respawn selection screen to stay on screen when spawning back in
- Fix for an issue where the Select Loadout screen would keep reappearing after already selecting a loadout and attempting to spawn back in
Missions/Challenges
The following challenges have been fixed:
- “Infiltrator”
- “Warrior’s Code”
- “Aggression”
- “Dominator”
- “Munitions”
- Officer progression “Launch Destroys”
- Officer progression “Heartbreaker”
- Officer progression ”Precision Airstrike”
- Officer progression: “Karma”
- Officer progression “Close and Personal”
Weapons
AUG
- Increasing close range damage
- Increasing mid damage range and reduced chest multiplier
725
- Small reduction to base weapon damage range
- Significantly reduced the damage range added by attachments
- Small hips spread increase
- Reduced effective damage at the hip
Model 680
- Slight reduction of damage range with all range-extending attachments
Call of Duty Modern Warfare is available now on Windows PC, Xbox One and PS4.


Department Root URL Management
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Ever lost yourself wandering in a vastness of CPAN modules?
CPAN for You allows you to tap into the collective wisdom of Perl community!
CPAN for You is a collaborative filter based recommendation system for Perl developers. It gathers data from button counts across the MetaCPAN and builds a predictive model of modules often used together by CPAN authors.
If you are a CPAN author by yourself, CPAN::U can build a suggestion list based on:
To query CPAN::U database, input module name (Devel::REPL
),
a list of modules (Data::Printer, Imager
)
or author's ID (DOY
).
By default, you can:


Slack
Boston Python has a Slack workspace for online discussions.
Sign up to join us! As always, we expect all members to abide by our code of conduct.
Once you're in, there are a number of channels, depending on what you are looking for:
- #general: Questions/ideas/links of general interest to the community. When in doubt, post here.
- #events: Announcements/discussion of events that might be interesting to the group.
- #jobs: For job postings that meet our requirements, or folks looking for work.
- #organizing: Discussion about how Boston Python works, and making it work better.
- #beginners: For folks learning Python, or people who want to help them learn Python.
- Specific areas of interest, such as #web, #data, #science, etc.
If you need administrative or moderation help, send a direct message to @bhrutledge and/or @nedbat.
To learn how to use Slack, refer to their Help Center guides, such as:


Special Trigonometric Integrals
There are a select few functions specifically defined to be the antiderivatives of common integrands.
Several are listed below:
`\displaystyle \mathrm{Si}(x)=\int_0^x \frac{\sin t}t\,\mathrm dt=\int_0^x \mathrm{sinc}\,t\,\mathrm dt`
`\displaystyle \mathrm{si}(x)=-\int_x^\infty \frac{\sin t}t\,\mathrm dt`
In the first function above, the `\mathrm{sinc}(x)` function is known as the "cardinal sine function".
Note that, by definition, `\mathrm{Si}(x)-\mathrm{si}(x)=\int_0^\infty \frac{\sin t}t\,\mathrm dt=\frac\pi2`, known as the Dirichlet integral.
TODO: Links above and below!
`\displaystyle \mathrm{Ci}(x)=-\int_x^\infty \frac{\cos t}t\,\mathrm dt=\gamma+\ln x+\int_0^x \frac{\cos t-1}t\,\mathrm dt`
`\displaystyle \mathrm{Cin}(x)=\int_0^x \frac{1-\cos t}t\,\mathrm dt=\gamma+\ln x-\mathrm{Ci}(x)`
In the two definitions above, `\gamma` represents the Euler-Mascheroni constant.
TODO: Add hyperbolics, sin(x^2) family (Fresnel), and broaden scope or add another page with exponential integral, erf, and erfi, and Gaussian integral / Gaussian function


03 November 2000
Disease Outbreak Reported
WHO recommends no special restrictions on travel or trade to or from Uganda. Many countries have routine health regulations concerning travel and trade. No specific measures with respect to Ebola haemorrhagic fever are warranted or advised.


Raw 2 planar viewer
Upload here your raw file containing bitplanes data. Each bitplane must be not interleaved. After loading you should see which pixel are turned on into the Amiga planar screen
Bitplanes :2
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{% extends "global/Page.html" %} {% load staticfiles otree %} {% block title %} Welcome! {% endblock %} {% block content %}
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please send the URL to the operator and wait for further instructions.


Integrate application authentication with existing directory services and user accounts.
Reducing the number of authentication repositories simplifies the secure management of access accounts. With a centralized Lightweight Directory Access Protocol (LDAP) repository, for example, you enforce one username/password for internal and external application access across the organization. With centralized directory services and single account location, you can apply security policy more consistently. Disabling access and restricting user permissions can be performed rapidly if there is no need to make multiple changes in separate directory services location.
If users are required to create multiple accounts for use with separate web and internal applications, the attack surface increases. It becomes possible for users to exceed the central policy level of authorized access for their role.
Integrate authentication credential repositories in these situations:
Leverage existing directory services (for example, LDAP installation)
Allow users to log into all applications using one set of credentials
Manage users in a unified console.
Use the following steps for integrated authentication with existing repositories:
Identify location of repositories. Determine if existing credential repositories can be used for authentication with your application.
Determine the type of repository. Identify the type of existing credential repositories. If multiple directories are in use, determine the login priority.
Identify network topography requirements. Plan for access through protected network nodes by examining rules and policies that will require modification.
Establish connectivity to repository. Modify configuration of network routing and protective devices to allow communications between your application and directory services.
Add code to application. Code your application to integrate authentication with existing repositories. Specifics will depend on your development environment, including APIs and SDK libraries.


"Isolated execution" pattern represents the simplest execution scenario. According to this pattern a host application and a script have no knowledge about each other. In fact the script execution is not very different from execution from command prompt the except, that the execution is initiated by the application but not by the user.
Let's assume we have script SendMail.cs, which that contains implementation of sending an e-mail. And it uses command-line arguments to obtain the e-mail address, subject and e-mail text. If it is required to send an email from the command prompt this command would look like this:
Script execution within current process:
Any script can be executed from the host application within a current process. This is because the script engine is available not only as an executable but also as a class library (CSScriptLibrary.dll).
| using System; using CSScriptLibrary; class SendMail { static void Main(string [] args) { string[] params = new string[] {"SendMail"<EMAIL_ADDRESS>"Test", "This is just a test"}; CSScript.Execute(null, params); } } |
Script execution as a separate process:
Any script can be also executed from the host application as a separate
process. In this case the script code for sending the e-mail would be
as simple as:
| RunScript("SendMail<EMAIL_ADDRESS>Test \"This is just a test\""); |
The following C# code is an implementation of the RunScript method that executes the script file and waits until execution is completed.
| static void RunScript(string scriptFileCmd) { Process proc = new Process(); proc.StartInfo.FileName = "cscs.exe"; proc.StartInfo.Arguments = "/nl" + scriptFileCmd; proc.StartInfo.UseShellExecute = false; proc.StartInfo.RedirectStandardOutput = true; proc.StartInfo.CreateNoWindow = true; proc.Start(); string line = null; while (null != (line= proc.StandardOutput.ReadLine())) { Console.WriteLine(line); } proc.WaitForExit(); } |
This method is implemented in C#, however the similar implementation can be done in almost any programming language.


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The following snippet demonstrates how to request data from the CoinGecko Crypto Market Cap dataset:
self.symbol = self.AddData(CoinGecko, "BTC").Symbol
_symbol = AddData<CoinGecko>("BTC").Symbol;


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To allow an easy but still representative data download, data directly available from the web portal consist on 5,000 frames of dry, imaged trajectories. Downloadable trajectories are fully consistent with the pre-calculated analysis available at the web site. Full trajectories are available on-request.
In this project we have chosen two of such database managers: Cassandra, to store trajectory data and MongoDB, to store analysis results and metadata. The two kind of database managers show characteristics that are appropriate for the BIGNASim DB purposes. On one side, Cassandra is a column-oriented database, especially efficient in the retrieval of key-value pairs. Simplicity of data structure is key to boost that retrieval efficiency. This makes it ideal to store trajectory data that is composed by a uniform series of Cartesian coordinates that should be obtained in well-defined data blocks. On the other hand, MongoDB is a document oriented database, where data should not follow a rigid schema. MongoDB may store from single values, to 2D or 3D data, or even full length trajectory videos within a single document. Additionally, MongoDB provides GridFS, a file-system like platform to store files in its original format. Its flexibility, especially with respect to the structure of the stored documents, allows using a common data structure both in the database and in the analysis Capacity of both systems scales horizontally and they may coexist in the same computer equipment.
BIGNASim server offers the possibility to upload nucleic acids molecular dynamics trajectories using our user workspace. To upload a trajectory, user must be registered in myBIGNASim as an uploader user (see help section). This service is still under development, and some of the functionalities might still not be enabled.
The number of simulations stored, types of nucleic acid structures, simulation lengths, etc. are graphically summarized in the statistics section of BIGNASim portal. In any case, BIGNASim is already, with a large difference, the largest database of nucleic acid trajectories, and we plan to continue extending it.
Nucleic Acids simulations stored in this initial stage of BIGNASim database come mostly from trajectories prepared during the development and validation of the parmBSC1 forcefield in our group. However, its structure is open to grow to include new simulations and analysis strategies: the system is neither limited in size, as database managers scale horizontally, nor complexity, as MongoDB offers a fully flexible data schema.
As explained in the previous question, simulations stored in this initial stage of BIGNASim database come mostly from trajectories prepared during the development and validation of the parmBSC1 forcefield in our group. As this forcefield was designed to work with DNA structures, most of the simulations stored in the database are from DNA molecules. However, the next step in the parmBSC1 forcefield project is the possibility to use it in RNA simulations, so in a short period of time BIGNASim will store the complete set of RNA simulations used in this new benchmarking, covering most of the representative RNA motifs. For that, we are already working on new RNA-specific analysis to integrate in the server, and we have already enriched our Nucleic Acids Ontology with new RNA-specific terms.
We should be aware that BIGNASim is a large and complex system, including a production installation of two noSQL databases, two web servers, one public, and another for internal communications, and a complex set of analysis software. Also, a significant amount of disk space is required to handle temporary data. It is almost impossible to design an installation procedure that covers all the system, and does not need a skilled system administrator. However, we are preparing a series of pre-packed Docker images (DB and analysis site, analysis software), covering all analysis functionality, which would allow most users to set a local installation, of course with limited capacity. We are still testing the procedure, but detailed information about the download and installation procedure will be available from the site. We understand that BIGNASim infrastructure may have a value not only to share final results, but also to perform in-house analysis, or simply to store data in an ordered manner. Moreover, in the present context, most major journals require for public sharing of results, like is customary with PDB, or sequence databases. BIGNASim will be an excellent place to do so.
BIGNASim user workspace was designed only to keep users' data in a temporary basis to facilitate downloading of potentially large trajectories or meta-trajectories, providing a link to recover this temporary workspace at any moment (within a browser session). Thus, browsing as an Anonymous user is completely fine for a typical use of the server. However, myBIGNASim offers the possibility to register and work as a logged user, with a permanent workspace (with time and size limits), that is maintained and can be accessed from any machine and at any moment. Users interested in uploading simulations must be registered in myBIGNASim.


| script | mock xml server setup |
| add response | Downloaded text |
| $url<-[http://<IP_ADDRESS>:8000/FitNesseMock] | get mock server url |
| script | http test | |
| $file<-[FitNesseMock.txt] | get file from | $url->[http://<IP_ADDRESS>:8000/FitNesseMock].txt |
| check | response status | 200 |
| check | response | RG93bmxvYWRlZCB0ZXh0 |
| script | file fixture | ||
| check | base name of | $file->[FitNesseMock.txt] | FitNesseMock |
| check | extension of | $file->[FitNesseMock.txt] | txt |
| check | text in | $file->[FitNesseMock.txt] | Downloaded text |
| delete | $file->[FitNesseMock.txt] |
| table: Mock Server Message Report | |||||
|
| script | mock xml server setup |
| stop |


{% load humanize %} {% if rows_by_sv is None %} {% elif not rows_by_sv %}
Query completed in {{ elapsed_seconds }} sec.


The word Hindustan comes from the word Sind (Indus) a riverthat flowsthrough the Indus valley. It got distorted from Sind to Hind. The country was named Hindustan, and the people living in the Indus valley were called Hindustani. The religion they practice is called Hinduism and individual who believes in that philosophy of life is called a Hindu.
Indian cuisine has an added bonus for vegetarians: For them, it’s one of the friendliest cuisines around. Judicious use of spices and sauces breathes new life into the likes of potatoes, cauliflower, peas, and eggplant. And a meal of hearty-but-healthy palak paneer (a spinach-and-cheese dish) with a side of naan (a pita-type leavened flat bread) will convert even the biggest meat lovers.
India witnesses a diverse and varied culture. Adorned by endless varieties of cultural patterns, the landscape of India is beautified with lovely traditions. Different states have different languages, eating habits, customs, religion, etc. Like all other aspects of life, the dances of different states in India are also distinct. The uniqueness of dances of India binds the entire country together. Going back to ancient times, this art form was considered as a way to celebrate, worshiping and as a gesture of thanksgiving to the deity. Dances of India reflect its cultural richness.In this blog, we explore the different dance forms of India with states.


After a few iterations I have a working minimal example (below). Hoping that ADMB is a bit more robust than vanilla optim
out of R as I loop over data sets for the sensitivity analysis (#32). Does not seem to hold in simple example here, not sure why.
- These notes correspond to script 84a102/admb-example.md
Learning ADMB
Plotting and knitr options, (can generally be ignored)
Model and parameters
f <- function(x,h,p) x * exp(p[1] * (1 - x / p[2]) * (x - p[3]) / p[2] )
p <- c(1, 10, 5)
K <- 10 # approx, a li'l' less
Xo <- 6 # approx, a li'l' less
Various parameters defining noise dynamics, grid, and policy costs.
sigma_g <- 0.1
z_g <- function() rlnorm(1,0, sigma_g)
x_grid <- seq(0, 1.5 * K, length=50)
Tobs <- 40
set.seed(123)
Sample Data
x <- numeric(Tobs)
x[1] <- Xo
for(t in 1:(Tobs-1))
x[t+1] = z_g() * f(x[t], h=0, p=p)
qplot(1:Tobs, x)
Maximum Likelihood “by hand”
STABLIZE = 1e-10
n = length(x)
mloglik <- function(pars){
r = pars[1]; k = pars[2]; c = pars[3]; s = pars[4];
mu = (x+STABLIZE) * exp( r * (1 - x / (k+STABLIZE)) * (x - c) / (k + STABLIZE));
mu = pmin(1e100, mu) # avoid infinite values
f = 0.5 * n * log(2 * pi) + n * log(s + STABLIZE) + 0.5 * sum(x - mu + STABLIZE)^2/ (s + STABLIZE)^2;
f
}
Starting from the true values we mostly just shrink the noise parameter:
init <- c(p, sigma_g)
mloglik(init) #true minus loglik
[1] -35.72
o <- optim(init, mloglik, method="L", lower=1e-5, upper=1e5)
o$value
[1] -247.6
o$par
[1] 0.9967297 9.9813554 5.1742699 0.0008183
While starting from arbitrary values we still find the optim.
init <- c(1,1,1,1)
init <- c(p, sigma_g)
mloglik(init) #true minus loglik
[1] -35.72
o <- optim(init, mloglik, method="L", lower=1e-5, upper=1e5)
o$value
[1] -247.6
o$par
[1] 0.9967297 9.9813554 5.1742699 0.0008183
Okay, now lets try admb. We use R2admb which is just a convenient way to write our data and parameters into an admb file.
# install_github("R2admb", "bbolker", subdir="R2admb") # dev version
library(R2admb)
ADMB definition
We still need to define the model using ADMB notation in the procedure section. This is mostly like R or C++, with the exception of special functions like square
in place of ^2
, norm2
for the sum of squares, and elem_prod
istead of *
for the element-wise product of two arrays. The constant pi
is given as M_PI
, as typical of C/C++ libraries. Where these other functions are defined I’m not sure, but some useful guides to ADMB vector/matrix operations or an (undefined) list of keywords…
The equivalent model
model <-
paste("
PARAMETER_SECTION
vector mu(1,n) // per capita mort prob
PROCEDURE_SECTION
mu = log(x) + r * elem_prod((1 - x / k), (x - c) / k);
f = 0.5 * n * log(2 * M_PI) + n * log(s) + 0.5 * norm2(x - exp(mu)) / square(s);
")
writeLines(model, "model.tpl")
Without explicit handling of the overflow errors, ADMB does not give us reliable estimates with arbitrary starting conditions
setup_admb("/var/admb")
[1] "/var/admb"
df <- data.frame(x=x)
params <- list(r = 1, k = 1, c = 1, s = 1) ## starting parameters
bounds <- list(r = c(1e-10, 1e3), k=c(1e-10, 1e3), c=c(1e-10, 1e3), s = c(1e-5,1e3)) ## bounds
dat <- c(list(n = nrow(df)), df)
m1 <- do_admb("model",
data = dat,
params = params,
bounds = bounds,
run.opts = run.control(checkparam="write",
checkdata="write", clean=FALSE))
m1
Model file: model_gen
Negative log-likelihood: 146.5
Coefficients:
r k c s
0.9992 1.0023 1.0004 9.4369
But does fine with good starting values. Hmm.. thought that was supposed to be the other way around…
params <- list(r = 1, k = 10, c = 5, s = .1) ## starting parameters
m1 <- do_admb("model",
data = dat,
params = params,
bounds = bounds,
run.opts = run.control(checkparam="write",
checkdata="write"))
Warning: running command './model_gen > model_gen.out' had status 1
m1
Model file: model_gen
Negative log-likelihood: -423.8
Coefficients:
r k c s
2.025e-10 9.498e+00 1.051e+01 1.000e-05
Which finds a better optim (though substantailly overfit in reality)
Hans suggests adding an error term in the function definitions rather than in limiting the bounds or log transforming the variables:
The most common plase where this goes wrong is 1/0, log(0), sqrt(0), pow(0,1) etc. Your suggestion is OK, but usually I prefer to put in log(1e-10+my_expression), sqrt(1e-10+my_expression), pow(1e-10+my_expression,1)
Misc
Finished off posts regarding DOIs and digital archiving. A shorter version appears in my answer to opendata.stackexchange on blog archiving.
Interesting discussion on using PURL redirects with SHA hash to link to repositories. For instance, the commit matching our arXiv submission of the ews-review paper is found at cboettig/ews-review/33dfb58e24ceb5861dad7cf756cffe2c5d66a655. If the hash shown in the PURL doesn’t match the one at the repository then we know something has gone wrong, since it is impossible to change the contents without changing the hash. This gives us a version-stable identifier that can always be remapped to this commit, even if Github should disappear. Of course nothing guarentees that the PURL maintainer / package author does this updating, but in principle the system is more robust than simply linking to Github.
In other news, I should add some automatic link checking, #94 to the notebook.


Send a text file to this web service and you'll get the shuffled text back!
Example:
$ curl -X POST -F<EMAIL_ADDRESS>http://localhost:5000


[1] Browsing is amazingly better by using full battery is so small in favor of portability and speed.
[2] Browsing is amazingly better by using full battery is so small in favor of portability not screen Instead of productivity to downsize my bigger laptop Except a netbook for portability and speed.


Source:
- 3D Information Visualization for Time Dependent Data on Maps by Tominski
- Interactive Analysis of Event Data Using Space-Time Cube by Gatalsky et al
- Designing a Visual Environment for Exploration of Time Series of Remote Sensing Data: In Search for
Convective Clouds by Turdukulov et al.


Junior:
| Level | Junior Syllabus |
|---|---|
| 7th Kyu | White to Yellow Belt |
| 6th Kyu | Yellow to Orange Belt |
| 5th Kyu | Orange to Green Belt |
| 4th Kyu | Green to Green-Stripe Belt |
| 3rd Kyu | Green-Stripe to Blue Belt |
| 2nd Kyu | Blue to Brown Belt |
| 1st Kyu | Brown to Brown-Stripe Belt |
| Shodan | Brown-Stripe to Black Belt |
Adult:
| Level | Adult Syllabus |
|---|---|
| 7th Kyu | White to Yellow Belt |
| 6th Kyu | Yellow to Orange Belt |
| 5th Kyu | Orange to Green Belt |
| 4th Kyu | Green to Green-Stripe Belt |
| 3rd Kyu | Green-Stripe to Blue Belt |
| 2nd Kyu | Blue to Brown Belt |
| 1st Kyu | Brown to Brown-Stripe Belt |
| Shodan | Brown-Stripe to Black Belt |
| Nidan | Black To 2nd Black Belt (Nidan) |


Sometimes you have to fight to do the things that you know you need to. This is an honest fact. When it comes to working out we all know that it is a critical to do item. Sadly, with our busy schedules it is regularly something that people end up missing.
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--- layout: archive title: Zulip Chat Archive permalink: /stream/113488-general/topic/.E2.88.88.html ---
Am I a bad person for just writing
local notation x `∈` y := set.mem x y
You will probably get into problems with simp, because typically ∈ is has_mem.mem
, and simp matches the top-most function symbol by name.
Oh, good point... as it happens, I haven't used simp
in what I'm writing currently
You could of course write
local notation x `∈` y := x ∈ (y : set _)
... :)
Hmm, I though out_param
was something like functional dependencies, but Lean didn't infer the type of i
from the type of I'
in the expression ⋂ i ∈ I', i.2.2
@Sebastian Ullrich This doesn't fix the type of the set, unfortunately. For example you still can't write a ∉ ∅
.
oh, but ⋂ i ∈ I', (i : _).2.2
fixed it!
Do I get a prize?
@[reducible] def typeof {α} (a : α) := α local notation a `∈` b := has_mem.mem a (b : set (typeof a)) example (α) (a : α) : ¬ a ∈ ∅ := by intro h; cases h
There should be achievements for using things like i : _
, by exact ...
, etc.
Last updated: Apr 24 2020 at 19:02 UTC


| I l@ve RuBoard |
The header files <cmath> and <cstdlib> provide the global numeric functions that are inherited from C. Tables 12.8 and 12.9 list these functions.[8]
[8] For historical reasons, some numeric functions are defined in <cstdlib> rather than in <cmath>.
| Function | Effect |
|---|---|
| pow() | Power function |
| exp() | Exponential function |
| sqrt() | Square root |
| log() | Natural logarithm |
| log10() | Base 10 logarithm |
| sin() | Sine |
| cos() | Cosine |
| tan() | Tangent |
| sinh() | Hyperbolic sine |
| cosh() | Hyperbolic cosine |
| tanh() | Hyperbolic tangent |
| asin() | Arc sine |
| acos() | Arc cosine |
| atan() | Arc tangent |
| atan2() | Arc tangent of a quotient |
| ceil() | Floating-point value rounded up to the next integral value |
| floor() | Floating-point value rounded down to the next integral value |
| fabs() | Absolute value of a floating-point value |
| fmod() | Remainder after division for floating-point value (modulo) |
| frexp() | Converts floating-point value to fractional and integral components |
| 1dexp() | Multiplies floating-point value by integral power of two |
| modf() | Extracts signed integral and fractional values from floating-point value |
In contrast to C, C++ overloads some operations for different types, which makes some numeric functions of C obsolete. For example, C provides abs(), labs(), and fabs() to process the absolute value of int, long, and double, respectively. In C++, abs() is overloaded for different data types so that you can use it for all data types.
| Function | Effect |
|---|---|
| abs() | Absolute value of an int value |
| labs() | Absolute value of a long |
| div() | Quotient and remainder of int division |
| ldiv() | Quotient and remainder of long division |
| srand() | Random number generator (seed new sequence) |
| rand() | Random number generator (next number of sequence) |
In particular, all numeric functions for floating-point values are overloaded for types float, double, and long double. However, this has an important side effect: When you pass an integral value, the expression is ambiguous:[9] :
[9] Thanks to David Vandevoorde for pointing this out.
std::sqrt(7) // AMBIGUOUS: sqrt (float), sqrt (double), or // sqrt (long double)?
Instead, you have to write
std::sqrt(7.0) // OK
or, if you use a variable, you must write
int x; ... std::sqrt(float(x)) // OK
Library vendors handle this problem completely different: some don't provide the overloading, some provide standard conforming behavior (overload for all floating-point types), some overload for all numeric types, and some allow you to switch between different policies by using the preprocessor. Thus, in practice, the ambiguity might or might not occur. To write portable code, you should always write the code in a way that the arguments match exactly.
| I l@ve RuBoard |


Hi i am Raudo Rivas, I am a student at Holberton School and the creator of MovieNerd one of my portfolio projects. If you are wondering why did i create a movie site is simple... because i wanted to test my abilities, i saw the movie site as a good challenge for a one-man team. Now of course this site is simple and needs a lot. But overall i think it came out pretty neat and it also achives its main purpose.
Bellow you'll see a brief timeline of how long it took me to make this project
- Week 1: Planing and research
- Week 2: Code implementation and more research
- Week 3: Deployment and even more research
If you want to get intouch you have all my links bellow, feel free to reach out :).
LinkedIn Twitter GithubEmail<EMAIL_ADDRESS>If you want to examine the code for this site/project, click the button bellow and it will direct to the repository on Github


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--- title: The new responsive design of BostonGlobe.com excerpt: 'New #responsive BostonGlobe: http://t.co/iYbVVdF. Cross-device support with a single codebase. Filament Group: http://t.co/ZidAi5c' date: '2011-09-13 14:01:26 +0200' date_gmt: '2011-09-13 12:01:26 +0200' categories: - Webdev tags: - tweets - web - design - development ---
New #responsive BostonGlobe: http://t.co/iYbVVdF. Cross-device support with a single codebase. Filament Group: http://t.co/ZidAi5c


Welcome!
I am Korn, a beginning web developer, a designer, a Buddhist fanatic, and an hobbyist philosopher.


GO BACK
Keywords
: while, if, else, do, for, break, continue, return, throw, switch, for..in, for..of
for...in loop
for(variable in object) statement
for...of loop
for(variable of object) statement
Code
Page 66: Putting It All Together
Page 75: For Loops


{ "object": "World", "elements": [ {"name": "This", "index": 0, "collapsed":true}, {"name": "That", "index": 1, "collapsed":false} ] }
Welcome to
GrapesJS
This is a demo content from index.html. For the development, you shouldn't edit this file, instead you can copy and rename it to _index.html, on next server start the new file will be served, and it will be ignored by git.


QPlaceContactDetail Class
The QPlaceContactDetail class represents a contact detail such as a phone number or website url. More...
| Header: | #include <QPlaceContactDetail> |
| qmake: | QT += location |
Public Functions
| QPlaceContactDetail() | |
| QPlaceContactDetail(const QPlaceContactDetail &other) | |
| virtual | ~QPlaceContactDetail() |
| void | clear() |
| QString | label() const |
| void | setLabel(const QString &label) |
| void | setValue(const QString &value) |
| QString | value() const |
| bool | operator!=(const QPlaceContactDetail &other) const |
| QPlaceContactDetail & | operator=(const QPlaceContactDetail &other) |
| bool | operator==(const QPlaceContactDetail &other) const |
Static Public Members
Detailed Description
The QPlaceContactDetail class represents a contact detail such as a phone number or website url.
The detail consists of a label and value. The label is a localized string that can be presented to the end user that describes that detail value which is the actual phone number, email address and so on.
Contact Types
The QPlaceContactDetail class defines some constant strings which characterize standard contact types.
- QPlaceContactDetail::Phone
- QPlaceContactDetail::Email
- QPlaceContactDetail::Website
- QPlaceContactDetail::Fax
These types are used to access and modify contact details in QPlace via:
- QPlace::contactDetails()
- QPlace::setContactDetails()
- QPlace::appendContactDetail()
- QPlace::contactTypes()
The contact type is intended to be a string type so that providers are able to introduce new contact types if necessary.
Member Function Documentation
QPlaceContactDetail::QPlaceContactDetail()
Constructs a contact detail.
QPlaceContactDetail::QPlaceContactDetail(const QPlaceContactDetail &other)
Creates a copy of other.
[virtual]
QPlaceContactDetail::~QPlaceContactDetail()
Destroys the contact detail.
void QPlaceContactDetail::clear()
Clears the contact detail.
QString QPlaceContactDetail::label() const
Returns a label describing the contact detail.
The label can potentially be localized. The language is dependent on the entity that sets it, typically this is the manager from which the places are sourced. The QPlaceManager::locales() field defines what language is used.
See also setLabel().
void QPlaceContactDetail::setLabel(const QString &label)
Sets the label of the contact detail.
See also label().
void QPlaceContactDetail::setValue(const QString &value)
Sets the value of this contact detail.
See also value().
QString QPlaceContactDetail::value() const
Returns the value of the contact detail.
See also setValue().
bool QPlaceContactDetail::operator!=(const QPlaceContactDetail &other) const
Returns true if other is not equal to this contact detail, otherwise returns false.
QPlaceContactDetail &QPlaceContactDetail::operator=(const QPlaceContactDetail &other)
Assigns other to this contact detail and returns a reference to this contact detail.
bool QPlaceContactDetail::operator==(const QPlaceContactDetail &other) const
Returns true if other is equal to this contact detail, otherwise returns false.
Member Variable Documentation
const QString QPlaceContactDetail::Email
The constant to specify email contact details.
const QString QPlaceContactDetail::Fax
The constant used to specify fax contact details.
const QString QPlaceContactDetail::Phone
The constant to specify phone contact details
const QString QPlaceContactDetail::Website
The constant used to specify website contact details.


Classes
The following classes are available globally.
-
View controller that provides movie trailers audio recognition capabilities.
See moreDeclaration
Objective-C
@interface TVAudioRecognitionViewController : UIViewController
Swift
class TVAudioRecognitionViewController : UIViewController
-
View controller that presents the product carousel feed
See moreDeclaration
Objective-C
@interface TVProductCarouselViewController : UIViewController <UICollectionViewDataSource, UICollectionViewDelegate, UICollectionViewDelegateFlowLayout>
Swift
class TVProductCarouselViewController : UIViewController, UICollectionViewDataSource, UICollectionViewDelegate, UICollectionViewDelegateFlowLayout
-
Main access point to the SDK functionality. Contains methods for embedding ready to use UI components as well as presenting full screen view controllers
See moreDeclaration
Objective-C
@interface TVTrailerVoteFactory : NSObject
Swift
class TVTrailerVoteFactory : NSObject
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View controller that presents the voted trailers feed
See moreDeclaration
Objective-C
@interface TVVotedTrailersFeedViewController : UIViewController <UICollectionViewDataSource, UICollectionViewDelegate, UICollectionViewDelegateFlowLayout>
Swift
class TVVotedTrailersFeedViewController : UIViewController, UICollectionViewDataSource, UICollectionViewDelegate, UICollectionViewDelegateFlowLayout


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Merlin
1.0
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The default namespace of the library. More...
Classes | |
| class | algorithm |
| Interface for all inference algorithms. More... | |
| class | bte |
| class | convert_index |
| Convert index of variable configuration from order to set. More... | |
| struct | edge_id |
| Edge in the graph. More... | |
| class | factor |
| Factor for graphical models. More... | |
| class | factor_graph |
| A factor graph base class. More... | |
| class | gibbs |
| Factor graph algorithm specialization for Gibbs sampling. More... | |
| class | graph |
| The graph structure used by Merlin. More... | |
| class | graphical_model |
| Graphical model base class. More... | |
| class | ijgp |
| class | indexed_heap |
| class | jglp |
| class | lbp |
| class | permute_index |
| Permutation mapping from a variable set to an order. More... | |
| class | set |
| Set container storing unique elements following a specific order. More... | |
| class | subindex |
| Subindex for iterating over configurations of a set of variables. More... | |
| class | superindex |
| Superindex for iterating over the configurations of a set of variables. More... | |
| class | variable |
| Define a variable for graphical models. More... | |
| class | variable_set |
| class | vector |
| Container representing an array that can change in size. More... | |
| class | wmb |
Typedefs | |
| typedef std::pair< size_t, size_t > | edge_t |
| Basic Edge type. | |
Functions | |
| std::ostream & | operator<< (std::ostream &out, const edge_t &e) |
| Output operator. More... | |
| std::ostream & | operator<< (std::ostream &out, const edge_id &e) |
| Output operator. More... | |
The default namespace of the library.
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inline |
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inline |


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Task Description
Ever wonder how
many unique words are in a section of text?
Write a program to
count the number of unique words in a section of text.
There are two
special rules to consider while creating your program:
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Words separated
by a hyphen should be counted as one word (self-employed
should be counted as one word), and
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The case of a
letter does not matter (The and the are considered the
same word, and would only count once towards the total
word count).
You can also assume
that:
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The section of text in
prob05.in will not be longer than 10,000 characters, and
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No single word will be
longer than 80 characters.
The only
punctuation used are periods (.), commas (,), question
marks (?) and semicolons (;)
Program Input
The section of text
to process is in prob05.in and might look something like
this:
Fourscore and seven years
ago our fathers brought forth on this continent a new
nation, conceived in liberty and dedicated to the
proposition that all men are created equal. Now we are
engaged in a great civil war, testing whether that
nation or any nation so conceived and so dedicated can
long endure. We are met on a great battlefield of that
war. We have come to dedicate a portion of that field as
a final resting-place for those who here gave their
lives that that nation might live. It is altogether
fitting and proper that we should do this. But in a
larger sense, we cannot dedicate, we cannot consecrate,
we cannot hallow this ground. The brave men, living and
dead who struggled here have consecrated it far above
our poor power to add or detract. The world will little
note nor long remember what we say here, but it can
never forget what they did here. It is for us the
living rather to be dedicated here to the unfinished
work which they who fought here have thus far so nobly
advanced. It is rather for us to be here dedicated to
the great task remaining before us; that from these
honored dead we take increased devotion to that cause
for which they gave the last full measure of devotion;
that we here highly resolve that these dead shall not
have died in vain, that this nation under God shall have
a new birth of freedom, and that government of the
people, by the people, for the people shall not perish
from the earth.
Program Output
After processing
the section of text, output the number of unique words to
the screen as follows:
There are 137 unique
words.
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“Some people buy books that teach them to be liked, others buy books that teach
them to be successful. This book teaches you both. You are so lucky.”
Search within yourself by Chade-Meng Tan, Chapter 8: Being Effective and Loved at the Same Time
What is your experience of compassionate (or not) leadership?
To reference my 2nd blog I work with some amazing, sweet and compassionate people. This job is the best one I've ever had. I am surround by awesome inspiring, intelligent and kind keaders and co workers.
My favourite was a team leader named Tegan. She cared for you and tried her hardess to make your work life better. You coud feel her heart and geniue care and she was honest. I had an intense disagreement with her about a situation, afterwrads I turned to her and said "I'm proud of us for having that conversation and not hating each other afterwards", we laughed and takked abut what we felt and moved on.
Do the multiplying goodness meditation. How did you find it?
Nice! its lovely to see the good in people upfront instead of the usual "Foe" view.
Do the Tonglen meditation. How did you find it?
I do this already. My job is mentally taxing so after a bad call I take in all the negative and then push it out through breath.It hard at first but it gets easier as you do it more and more.
How does the SCARF model apply to your Phase 0 experience so far? How will it apply to bootcamp?
Status - by completing and working towards Dev academy I have alot of people telling me they are proud of me and being so helpful. Certainty- I had uncertainty of how I was going to live while studying. This has been cleared up and my leave plus work hours have been sorted so I can still pay rent. Autonomy - I have control over my work and money situation so i'm a lot more relaxed. Relatedness - I do not view anyone in this stage of things as a foe, just people I haven't got to know yet.Fairness - I feel like fairness is a matter of perspective, I am lucky I have access to people with knowledge that some others in my cohort don't so that be seen as unfair.
Have a difficult conversation. How did it go? (It's a valuable skill, but can take practice to develop!)
So that last blog with the whole dealing with conflict. I had that difficult conversation about moving on from that. I believe that conflict is healthy, you confront the issue and then you work through it. I have no issues with doing this I just have to remember write my thoughts down and come from a place of kindness and compassion when I talk. Which I did and we're working through things.
Any other musings?
I'm just stoked to get started at bootcamp! Bring it!!


Resize this responsive page!
London is the capital city of England.
It is the most populous city in the United Kingdom, with a metropolitan area of over 13 million inhabitants.
Paris is the capital of France.
The Paris area is one of the largest population centers in Europe, with more than 12 million inhabitants.
Tokyo is the capital of Japan.
It is the center of the Greater Tokyo Area, and the most populous metropolitan area in the world.
Iframe - Set Height and Width & Remove the Border
Iframe - change the size, style and color of the iframe's border
Use iframe as a Target for a Link


{% extends "layout.html" %} {% block page_title %} {% if error %}Error: {% endif %}Select the type of document you want to send {% endblock %} {% block content %} Settings Sign out Home Document exchange Send your document {% if error %} There is a problem Select your type of document {% endif %} Select the type of document you want to send This will be the new file name. {% if error %} Select your type of document {% endif %} Alternative completions Business case Business case audit evidence Data sharing protocols Financial report Funding monitoring reports Infrastructure return Reconciliation return Continue Cancel and go back {% endblock %}
This will be the new file name.