PART II. COUNTY BOARDS OF WATER SUPPLY
Cross References
Loans and grants program, see chapter 340E.
§54-11 Definitions. As used in this chapter:
"Board" means the board of water supply of each county;
"Council" means the council of each county;
"County" means a county or city and county of the State;
"County attorney" means the legal advisor of a county;
"County auditor" means the auditor or finance officer of a county performing the audit function;
"County treasurer" means the county official maintaining its treasury;
"Mayor" means the executive officer of a county. [L 1961, c 155, pt of §1; Supp, §145A-1; HRS §54-11; am L 1987, c 283, §7]


We Invest in Promising, Early-Stage Digital Startups
When it comes to innovating, corporates are usually slower than startups. And that’s ok! They have proven themselves in other areas and have become experts in their own field. The right project team, or startup, with the right support can grow a lot faster than many corporate innovation teams dare to dream of. In fact, they share many complementary attributes and can join forces in their search for market share.
That’s where XL Ventures comes in. XL Ventures aims to become a linking pin between the corporate world and the promising startups that join our ecosystem.
XL Ventures will provide early stage venture capital for digital technology firms. Supported by XL family’s main branch of innovators & digital creators, we have developed a special competence in co-founding and building firms from start up. From concept to commerce, our mission is to build promising companies around innovative technologies.
We are founder-first and aim for lasting relationships. Our startups are an extension of our family so we choose them carefully. We look for entrepreneurs who share our vision and intelligently apply technological solutions and unique business models to disrupt industries together.
We have established an explicit selection of high ROI potential startups to be boarded within the fund. It goes as follows:
- Extraordinary in their market, with a nearby large revenue streams, or already in place;
- Quickly scalable, proven by realistic expectation of positive cash flow generation within one or two years;
- Fitting in the XL family ecosystem, which enables growth through matchmaking with our network;
The main characteristic of the startups is their unique ability to realize the first peak in their potential and accelerate within the next five years. That is if, and only if, the specific onboarding requirements are met and their business practices for exceptional acceleration is consistently followed through.
This is exactly where XL family adds the greatest value, through near-to-zero margin acceleration services during the whole lifecycle. XL family’s entrepreneurs in residence will act as flexible workforce for the startups to help meet their ambitious goals. With this XL family will act as an active shareholder, and participate with more than just enthusiasm to pursue our collaborative targets.


Software packages
- [r] duawranglr
- [r] crosswalkr
- [r] distRcpp
- [python] GitRoom Manager
- [r] rscorecard
Data analysis
Document preparation
- [tex] Academic CV template using LaTeX and Biber
- [r stata tex] StataKnitr
- [latex] LaTeX example document
- [r tex] Convert CSV matrix to TeX format using R
Miscellaneous
- [shell] Make Emacs.app from Homebrew emacs-mac
- [emacs] My Doom emacs dotfiles
- [bash] Convert OBS *.mkv files to *.mp4 for Canvas
- [shell] dotfiles
- [stata] Unit testing user-written commands in Stata
- [python git] Manage GitHub labels from the command line
- [r bash] Build R with OpenBLAS and OpenMP support on MacOS 10.14 (Mojave)
- [bash] Bash script to fix double braces for Jekyll Scholar
- [emacs] My Emacs initialization file
- [ruby] Module to include online markdown files in Jekyll site


{% extends "base.html" %} {% block title %}Home{% endblock %} {% block menu-home %}
I am a software developer with interests varying from new programming language development and theory, to game development, to web development. I love languages with great type systems (current favorites being Rust and Haskell), as well as languages whose open source communities contribute prodigious amounts of awesome code (like Python). I also play with C every once in a while to keep me honest, and use C# when I am working on Windows-centric software.
My GitHub account can be found here. I can be reached via e-mail at<EMAIL_ADDRESS>I grew up with an interest in experimenting with computers. I have fond memories of connecting to Bulletin Board Systems as a kid, using up my daily playtime on L.O.R.D., and then starting up QBasic and trying to create my own version-- ASCII graphics start screen and all.
That eventually led to me trying to learn C++ by reading Borland's Turbo C++ manual during lunch periods in middle school (even though it was admittedly over my head at the time), and culminating in my choice of Computer Science major at the Univeristy of Massachusetts at Amherst.
{% endblock %}


Company profile - Canadian Company Capabilities
Third-Party Information Liability Disclaimer
Some of the information on this Web page has been provided by external sources. The Government of Canada is not responsible for the accuracy, reliability or currency of the information supplied by external sources. Users wishing to rely upon this information should consult directly with the source of the information. Content provided by external sources is not subject to official languages, privacy and accessibility requirements.
Micromax Design and Consulting Inc.
Legal/Operating Name:
Micromax Design and Consulting Inc.
Mailing Address:
PO Box 152ST. ALBERT, Alberta
T8N 1N3
Tel.:<PHONE_NUMBER>
Fax:<PHONE_NUMBER>
Logo
Company Profile
Micromax Design & Consulting focuses on the implementation of Interactive Web Design, Secure Electronic Commerce, Interactive Marketing Media, Niche Video Marketing and Promotion.
The implementation of the preceding skills is applied to assist small to medium businesses achieve several goals, including low cost marketing, international sales exposure, product description and analysis, sale of products through e-commerce and customer self directed websites and interactive media.
Before any project begins, close consultation occurs to determine the best strategy our firm can apply to help businesses either to grow, expand to new markets or develop systems that reduce company workload by automating customer maintenance and service systems.
Micromax Design and Consulting Inc. specializes in creating profitable, professional, guaranteed website initiatives for businesses.
We concentrate on designing client websites that get noticed and visited regularly. Our business experience, as well as our technical background, helps to propel client success dramatically.
Micromax Design and Consulting Inc. expertise centers around helping businesses to get a loyal following with present and potential clients, via a variety of specialized digital tools. We have a business guarantee process that assures clients of satisfaction and outcomes.
With the huge need for mobile services, Micromax Design & Consulting Inc. has acquired technologies to assist clients in maximizing the capture of mobile markets, with mobile device redirection and detection.
Please visit: http://www.micromaxdesign.com/mobilemarketing.html for a full mobile overview and multimedia presentations.
Company Competency Overview
=======================
1) Professional, Multimedia Website Design
2) Website Design that is functional, attracts attention & pulls viewers into a sales funnel
3) Professional Hosting and Corporate E-mail
4) Membership/Newsletter Services to attract & retain clients
5) Geometric Marketing System (TM) which:
a) attracts clients
b) creates attention & interaction
c) automates
d) converts viewers
e) automates sales
6) Search Engine Optimization & Search Engine Marketing
7) Mobile Marketing Detection & Redirection
Full profile
Full profile
Contact information
Company description
541899 - All Other Services Related to Advertising
Product / Service / Licensing
Marketing Media, Full Graphic Design and Multimedia Development,
Niche Video Marketing and Promotion, Membership Website Development, Full
Content Management Website Development, Search Engine Marketing for Google and Search Engine
Optimization for Google
T013-General Photographic Services - Still
T017-General Photographic Services - Motion
T018-Audio/Visual Services
Sector information
Unique applications:
Interactive Web Design, Mobile Website Development, Secure Electronic Commerce, InteractiveMarketing Media, Full Graphic Design and Multimedia Development,
Niche Video Marketing and Promotion, Membership Website Development, Full
Content Management Website Development, Search Engine Marketing for Google and Search Engine
Optimization for Google
Key / Major clients:
We have assisted major vehicle leasing companies, sport academy organizations, law firms, non profit organizations, oil sector companies, transport companies and dance companies just to name a few.These companies increased client/employee/member awareness through:
-Better education and information dissemination
-Unlimited communication vehicles (audio, video, interactive, print, downloadable)
-Effective, fast and efficient marketing
-Instantaneous news broadcast
-Complete and effective company branding and niche specialization
-Market automatically and systematically thus reducing overhead
-Use analytics to discover what is actually occurring with website traffic, leads and industry trends
Third-Party Information Liability Disclaimer
Some of the information on this Web page has been provided by external sources. The Government of Canada is not responsible for the accuracy, reliability or currency of the information supplied by external sources. Users wishing to rely upon this information should consult directly with the source of the information. Content provided by external sources is not subject to official languages, privacy and accessibility requirements.
Contacts
Contact information
Description
Company description
541899 - All Other Services Related to Advertising
Products, services and licensing
Product / Service / Licensing
Marketing Media, Full Graphic Design and Multimedia Development,
Niche Video Marketing and Promotion, Membership Website Development, Full
Content Management Website Development, Search Engine Marketing for Google and Search Engine
Optimization for Google
T013-General Photographic Services - Still
T017-General Photographic Services - Motion
T018-Audio/Visual Services
Sector
Sector information
Unique applications:
Interactive Web Design, Mobile Website Development, Secure Electronic Commerce, InteractiveMarketing Media, Full Graphic Design and Multimedia Development,
Niche Video Marketing and Promotion, Membership Website Development, Full
Content Management Website Development, Search Engine Marketing for Google and Search Engine
Optimization for Google
Key / Major clients:
We have assisted major vehicle leasing companies, sport academy organizations, law firms, non profit organizations, oil sector companies, transport companies and dance companies just to name a few.These companies increased client/employee/member awareness through:
-Better education and information dissemination
-Unlimited communication vehicles (audio, video, interactive, print, downloadable)
-Effective, fast and efficient marketing
-Instantaneous news broadcast
-Complete and effective company branding and niche specialization
-Market automatically and systematically thus reducing overhead
-Use analytics to discover what is actually occurring with website traffic, leads and industry trends


| Methods' Details |
getSupportedImageFormats
| sequence< short > |
| getSupportedImageFormats(); |
- Description
- The method returns all image formats that the preview supports.
- Returns
- A sequence of all supported preview formats
- See also
- FilePreviewImageFormats
|
|
getTargetColorDepth
| ::com::sun::star::util::Color |
| getTargetColorDepth(); |
- Description
- The method returns the supported color depth of the target device.
- Returns
- The color depth in bit, e.g. 8 bit, 16 bit, 32 bit.
|
|
getAvailableWidth
| long |
| getAvailableWidth(); |
- Description
- The method returns the available width of the preview window
even if the window is invisible or could not be created.
If a service implementation doesn't support a file preview
0 will be returned.
- Returns
- The width of the preview window in pixel.
|
|
getAvailableHeight
| long |
| getAvailableHeight(); |
- Description
- The method returns the available height of the preview window
even if the window is invisible or could not be created.
If a service implementation doesn't support a file preview
0 will be returned.
- Returns
- The heigth of the preview window in pixel.
|
|
setImage
- Description
- Sets a new image. If the preview is currently hidden the
image will be ignored. An empty any will clear the preview window.
- Parameter aImageFormat
- Specifies the format of the data that will be delivered
- Parameter aImage
- The image data, the image format defines how
the image data have to be delivered
- Throws
- com::sun::star::lang::IllegalArgumentException
If the specified image format is invalid or not
supported by the preview implementation
- See also
- FilePreviewImageFormats
|
|
setShowState
| boolean |
| setShowState( |
[in] boolean |
bShowState ); |
- Description
- Optionally sets the current show state of the preview. It is possible
that the preview implementation doesn't support hiding the preview.
- Parameter bShowState
- A value of true shows the preview window.
A value of false hides the preview window.
- Returns
- A value of true on success.
A vaue of false if the operation fails for any reason or the preview
implementation doesn't support hiding the preview.
|
|
getShowState
- Description
- Returns the current show state of the preview.
- Returns
- A value of true if the preview window is visible.
A value of false if the preview window is invisible.
|
|
Copyright © 2013, The Apache Software Foundation, Licensed under the Apache License, Version 2.0. Apache, the Apache feather logo, Apache OpenOffice and OpenOffice.org are trademarks of The Apache Software Foundation. Other names may be trademarks of their respective owners.


You can implement many functions common to a media player using the Player class. Use of this class is also necessary for video playback. There are no parameters to its construction:
player = pyglet.media.Player()
A player will play any source that is "queued" on it. Any number of sources can be queued on a single player, but once queued, a source can never be dequeued (until it is removed automatically once complete). The main use of this queuing mechanism is to facilitate "gapless" transitions between playback of media files.
A StreamingSource can only ever be queued on one player, and only once on that player. StaticSource objects can be queued any number of times on any number of players. Recall that a StaticSource can be created by passing streaming=False to the load method.
In the following example, two sounds are queued onto a player:
player.queue(source1) player.queue(source2)
Playback begins with the player's play method is called:
player.play()
Standard controls for controlling playback are provided by these methods:
Method Description play Begin or resume playback of the current source. pause Pause playback of the current source. next Dequeue the current source and move to the next one immediately. seek Seek to a specific time within the current source.
Note that there is no stop method. If you do not need to resume playback, simply pause playback and discard the player and source objects. Using the next method does not guarantee gapless playback.
There are several properties that describe the player's current state:
Property Description time The current playback position within the current source, in seconds. This is read-only (but see the seek method). playing True if the player is currently playing, False if there are no sources queued or the player is paused. This is read-only (but see the pause and play methods). source A reference to the current source being played. This is read-only (but see the queue method). volume The audio level, expressed as a float from 0 (mute) to 1 (normal volume). This can be set at any time.
When a player reaches the end of the current source, by default it will move immediately to the next queued source. If there are no more sources, playback stops until another is queued. There are several other possible behaviours, specified by setting the eos_action attribute on the player:
eos_action Description EOS_NEXT The default action: playback continues at the next source. EOS_PAUSE Playback pauses at the end of the source, which remains the current source for this player. EOS_LOOP Playback continues immediately at the beginning of the current source. EOS_STOP Valid only for ManagedPlayer, for which it is default: the player is discarded when the current source finishes.
You can change a player's eos_action at any time, but be aware that unless sufficient time is given for the future data to be decoded and buffered there may be a stutter or gap in playback. If eos_action is set well in advance of the end of the source (say, several seconds), there will be no disruption.


Relation between derivatives of differentable point
Let $S\subseteq\mathbb{R}^n$, $\vec{a}\in \text{int}(A)$, and $f:A\to\mathbb{R}^m$. Suppose $f$ is differentiable at $\vec{a}$ and let $T=Df(\vec{a})$ be the derivative of $f$ at $\vec{a}$. Then:
- For every unit vector $\vec{u}\in \mathbb{R}^n$,the directional derivative of $f$ at $\vec{a}$ in the direction $\vec{u}$ exists and is $D_{\vec{u}}f(\vec{a})=T(\vec{u})$.
- All partial derivatives $\frac{\partial f_i}{\partial x_j}(\vec{a})$, $1\leq i\leq m$, $1\leq j\leq n$, exists.
- The $m\times n$ matrix representing $T$ in the standard basis is the Jacobian matrix
$$\begin{align*}
J=\begin{bmatrix}\partial{\partial f_1}{\partial x_1}(\vec{a}) & \dots & \frac{\partial f_1}{\partial x_n}(\vec{a}) \\
\vdots & \ddots & \vdots \\
\frac{\partial f_m}{\partial x_1}(\vec{a})& \dots & \frac{\partial f_m}{\partial x_n}(\vec{a}) \end{bmatrix}
\end{align*}$$


In association with the 12th European Conference on Object-Oriented
Programming (ECOOP'98)
and
The ECOOP Workshop on Distributed Object Security
21 July 1998, Brussels, Belgium.
http://cuiwww.unige.ch/~ecoopws
Keywords: security, protection, mobile computation formalisms, mobile object systems, mobile code, programming languages, mobile agents, java.
Applications executing over the Internet are currently of major interest to academe and industry. Mobility of code, and of running computations and objects, is widely regarded as an attractive paradigm for programming these applications. Yet, in order for the mobile object technology to be more widely accepted, innovative security solutions that provide solid security guarantees to clients and service providers have to be developed.
The 4th Workshop in the ECOOP series on Mobile Object Systems aims to bring together mobile object system and language designers, security experts, and generally people interested in discussing the current state and future direction of security research in the mobile object system context. The workshop will be a forum to learn about the latest research, and also to discuss and exchange ideas concerning on-going theoretical and implementation work.
It is our goal to bring you together with people from different research and development communities working towards the same goal as you!
The workshop will be held on the 21th of July 1998, just prior to the ECOOP'98 conference taking place in Brussels, Belgium.
Topics covered
This year's workshop focuses on the security aspects of mobile computations. The list of topics includes, but is not limited to, the following:
The workshop is being organized as part of a "double bill" with the ECOOP workshop on Distributed Object Security. Thus, authors wishing to submit papers on general security issues are invited to submit that workshop; its call for papers can be found http://sirac.inrialpes.fr/~jensen/ewdos.html
Submission of papers
Both full papers (maximum 15 pages) and position papers (1 page) are welcome. Authors wishing to submit a paper should send the paper in postscript form to the e-mail address<EMAIL_ADDRESS>by April 13, 1998. Along with the submitted paper, authors are requested to send a brief biography, 6 to 7 lines maximum, which should include a description of their current research activities.
We encourage not only submissions presenting original research results, but also papers that attempt to establish links between different approaches to mobile object system development, and/or papers that include survey material. Original research results should be clearly described, and their usefulness to practitioners outlined.
The best full papers will be published in the workshop proceedings.
Furthermore, in view of the cooperation with the ECOOP workshop on distributed object security, papers received that seem better suited for that workshop will be forwarded to its organizers.
Workshop format
Paper selection will be based on the quality of the submitted material. The number of participants will be limited, and attendance will be by invitation only. Authors whose papers are accepted will be invited to give a presentation.
An e-mail forum will be set up before the workshop to foster exchange and prepare for the discussion topics.
Important Dates
Programme Committee
Organizers


KEA Lounge
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Kate Garraway knocked to floor in funny moment after trying to push James Haskell
I'm A Celebrity... Get Me Out Of Here saw Kate Garraway get completely wiped out when she tried to push over rugby star James Haskell... and fans are living for it
by Brogan-Leigh HurstTV presenter Kate Garraway was hilariously wiped out by a large bag as she tried to push over hunky James Haskell.
The 52-year-old Good Morning Britain star took a running leap in attempt to knock over the rugby champion, 34, but it completely backfired.
Instead, a worn out Kate fell flat on her back in the funny moment as bulky James remained standing.
Kate has now been made into a meme on Twitter with fans commenting on the fall as they can't stop laughing.
The tweet was captioned with: "When you push a door that says pull #ImACeleb ", as others shared laughing faces in reaction.
She recently spoke about facing one of her biggest personal fears by taking part in the 2019 series by confronting her body hang-ups.
While many would fear running into giant, hairy spiders, or dangerous and deadly snakes, Kate has opened up about one of the most relatable fears of taking part in the show - the jungle shower.
Speaking to the Mirror before she enters the camp on Sunday night, Kate revealed her reasons for wanting to cover up when it comes to the famous waterfall shower.
"I am very nervous about that because I've got an ordinary body. I've not got a celebrity body. That's the problem, I've not got a celebrity body," she said.
However, Kate added she may feel more confident the longer she remains on the show.
"I'm taking in a skimpy bikini and I'm going to see if the experience of being in the jungle is enough to make me let go of that fear, and by the end of it I actually put that bikini on," she admitted.
*I'm A Celebrity returns tomorrow at 9pm on ITV
Do you have a story to sell? Get in touch with us at<EMAIL_ADDRESS>or call us direct 0207 29 33033


Usage¶
First import the Profile
class of pybeach:
from pybeach import Profile
Given an array of cross-shore coordinates, x of shape (m,) and corresponding elevations z of shape (m,) for a single profile or shape (m, n) for n profiles, pybeach can be used as follows to make predictions of the dune toe location:
# example data
import numpy as np
x = np.arange(0, 80, 0.5)
z = np.concatenate((np.linspace(4, 5, 40),
np.linspace(5, 2, 10),
np.linspace(2, 0, 91)[1:],
np.linspace(0, -1, 20)))
# Instantiate Profile class
p = Profile(x, z)
# Predict dune toe location
toe_ml = p.predict_dunetoe_ml('mixed_clf') # use the machine learning (ML) method
toe_mc = p.predict_dunetoe_mc() # use the maximum curvature (MC) method
toe_rr = p.predict_dunetoe_rr() # use the relative relief (RR) method
toe_pd = p.predict_dunetoe_pd() # use the perpendicular distance (PD) method
# (optional) Predict shoreline and dune crest location
crest = p.predict_dunecrest()
shoreline = p.predict_shoreline()


I grew up in Florida and moved to Colorado 2 years ago with my boyfriend and our two cats. I worked in the event industry for a few years during and just after college, and eventually wound up working as an Administrative Supervisor for a Physical Therapy Clinic --- consider this blog my creative outlet in a world of healthcare regulations and insurance claims.
- I really love beautiful things; beautiful words, music that gives you goosebumps, movies or shows that bring you to tears -anything that moves your soul. These are the best things in life.
 I responded "Yes. And some are queens!"
- I can tie a knot in a cherry stem with my tongue. Really.
- I cry. Alot. At sad things, at happy things, when I'm anxious, when I'm elated. Just alot. And I'm OK with it.
- Skinny-dipping in the Caribbean with my drunk friends was one of the greatest things I have ever done.
- Rob and I met and started dating in high school, and have been together for 12 years now (I know, we're freaks of nature)
- I am one of 6 children, and we're all awesome (really - we're a bomb ass group of kids)
- I get obsessed really easily - when I find something I'm into, I get ALL into it. Infatuation at it's finest. New friends, diets, projects, games, music, career choices; I jump in with two feet at all times.
- I'm really loud, I find my own jokes funny, and I enjoy entertaining a crowd more than anything else.
 I like bad tv, booze, crafting and baking.


{{#resolve}}{{base}}{{/resolve}}
{{#resolve}}{{compare}}{{/resolve}}
diff
{{#contents}}{{diff}}{{/contents}}%


Teamates
Manager
Yuna
Employee ID: 123
Email<EMAIL_ADDRESS>Office Number:<PHONE_NUMBER>
Engineer
Tidus
ID: 987
Email<EMAIL_ADDRESS>Github Link: test
Intern
Wakka
ID: 565
Email<EMAIL_ADDRESS>School: sports
Engineer
Rikku
ID: 777
Email<EMAIL_ADDRESS>Github Link: rikku
Intern
Payne
ID: 666
Email<EMAIL_ADDRESS>School: doesn't


Why howdy there world! I'm popping up even better!
Click here to display a pro-looking popup window the jQuery Dialog API.


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When the 'disabled' state of a textarea tag is changed, we have to invalidate distribution.
Textarea 2
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Development for the WEB course report
S01
I have worked with GitHub since the first year of my Software Development Studies.
I did not however work with Markdown and GitHub Pages, the latter I discovered and used during my first lecture of development for web and it proved to be useful.
I never created web sites before (only android and java apps) but I'm very interested to create them.
I knew that javascript is used to privide functionality for a web page, and CSS is used how to design the appearence of a page. An html file will arrange the components of a page such as headers, titles footers and php is used to establish the connection between a web page and a database
The closest I got to work with these elements, was in highschool creating an html file and in HKR creating CSS files for JavaFX. For this course section I learned how to execute git commands inside the git bash. Previously I was using intellij's integrated GitHub commands for push, commitm, pull and so on. I learned to tag my commits, a thing no one taught us before, up until this moment. I learned to open an HTML file with GitHub pages.
S02
I have worked with HTML in highschool, we built simple html documents where we created headers, paragraphs, and a little bit of styling. I worked with CSS in my first year of Software Development, on a JavaFX project. I didn't work with JavaScript though, I watched some tutorials before, out of curiosity, learning about syntax, variable declaration, functions but never really diving into it.
As I understood, the HTML file, is responsable to display the components in the browser, for example, the browser will search for the header, title, icon, default language in order to display the contents correctly. CSS serves for.
The browser intteracts with web servers through protocols. The most popular and well known is the HTTP. It's an application layer protocol. To access a resource, the browser most probably will use a GET command. HTTP runs on top of TCP meaning the communication with the server and transfer of data is more secure, thanks to TCP's reliability.
I learned how to style particular parts of a HTML document such as paragraphs, body, headers. I learned about creating classes and use them for specific elements. I discovered IDs which are not recommended to use in large amounts and only for very unique reasons. Finally I learned to change the CSS file directly in the browser and see how it changes dynamically the web page.
S03
I do not have any experience with java script on client side. Thanks to the coding exercise I could form an opinon about related coding languages. And the only language coming to mind is Java, specificaly for Android development. We worked for a project where we use FireBase as our database. This database operates with JSON files, so we had to display JSON obecjts in tables and other database operations, sorting, deleting.
S04
I had no experience with Node.js or npm. However, it felt very natural working with because it remainded me of Java's object oriented aspect. I learned how to structure the code more elegantly by assigning diferent classes and modules, each to work on a specific task instead of cramming all the code in a single script. This allows the code to breathe, be organized and be easier debbuged. I learned to create modules, to export them, to create clases and export them, to create views and using ejs and display various components.
S05
PHP feels quite repulsive, I must admit. Mostly because of syntax, working in editors like Atom, makes you waste time on just composing the script. The logic is quite the same as other languages though. I don't know what IDEs are there for PHP but I hope they have tools to facilitate the code composing.
I must admit though it felt quite useful on creating web pages. I like the fact the it accepts html in its syntax. You can therefore create webpages without even creating html files. I also liked the OOP attribute of PHP where you can have footers in one script, headers in another and then call them when they are needed.
S06
The top 3 most popular programming languages in decreasing order are: Python, Java, Javascript. Java is holding second position to it's extreme popularity and spread for the last 20 years. However, Python having the first place is an indicator that programmers tend to a more simplified syntax. Python has an enormous variety of libraries, easily implementable. The growing interest in machine learning and neural network together with Python which is currently the most optimal language for these technologies, allows it to be on top of the most popular programming lanugages.
Since I'm also interested in neural networks, I would choose Python as my next programming language.
If I were to reccomend a language to my potential employer, I would recommended something Im comfortable with which is Java. I would enummerate all the milestones you can achieve with this language and mention its popularity.
S07
.NET is a platform for developing a large variety of applications. A nice feature is the language interoperability, meaning it can accept code from different programming languages, running in unison. ASP.NET is a component of .NET framework used for web development. C# is a object oriented programming language. It looks like a Java imitation, or how the author of Java stated: "C# is sort of Java with reliability, productivity and security deleted."
If I thought that PHP was dull, boy was I wrong. The .NET framework is straight up painful. You need to study thoroughly developing for this platform. My first encouter with this framework was quite cold, whilst Nodejs for instance, was more apealing for me.
To be honest, I just wanted the grade 3 so I could get back to the website project. I thought I would finish fast and work on the website project but I didnt understand the task so I had to watch all the videos(thank you by the way for them) from the lecture 7, since I didn't attend it (for working on the website project).
Today I learned writing code in C#, defining classes and importing, creating a simple API and a simple console app. It remainded me constantly of Java both the console and the web app with the exception that I didnt have to create web socket (thanks God).
S08
This assignment was performed with my project groupmate.
After analyzing three webpages: Imgur, GitHub and YouTube
the results where charted on the following graphs.
Although we installed the Lighthouse extension, PageSpeed Insights is using Lighthouse lab data therefore we
did not include Lighthouse average score.
Judging the overall speed I was not surprised seing GitHub outrunning the other two pages. being mostly used
by desktops, it just flies. Imgur, being a popular web platform for funny gifs and cats had quite a balanced
speed between desktop and mobile version.
I was surprised though seing YouTube, such a powerful and popular platform having the lowest PageSpeed score
on both: mobile and desktop.
Opportunities for improvements for each page would be:
Imgur:
- Preload key requests (-2.91s);
GitHub:
- Serve images in next-gen formats (-0.91s);
- Deffer offscreen images (-0.8s);
YouTube:
- Preload key requests (-2.05s);
- Eliminate render-blocking resources (-1.4s)
I learned today about powerful optimization tools which will definitely come in handy when testing our own websites. While quite new in web development and not being introduced so much about performance, the fact that these tools are here to help us is surely worth looking into.
S09
Since I started the Software Development course, gradualy I grew a concern. Which is me as a programmer, being responsable for the secure data of an user. At stake can be very sensitive and valuable data such as personal numbers, card numbers. One example where I've witnesed a breach in my code, was with Java and SQL database. After building an "unbreakable" login and registration screen in JavaFX connected to MySQL, a colleague managed to login without being registred with just a bunch of characters. That's when I learned to rely on parameterized queries instead of concatinating values inbetween string queries. This was an example of Injection, the entry point of OWASP Top 10.

Some basic advices I would give, would be:
- Use HTTPS!!
A real case here, while developing the website project, we were using an online store
webpage as a template, which was using HTTP instead of HTTPS. Weeks later, we found accidentaly
that all the site was erased leaving the index page with a simple header saying something in Turkish.
- Digital Certificates are more trustworthy than just public keys!!
Less prone to middleware attacks.
- Limit the access to your server and api only to your domain!
You don't want your API act as a public API for your website.
- Store sensitive data as hashes in your databse.
- Never hesitate asking for help!!

The truth is, you can't! No matter how good you are there are always people that know something you don't!
That's also the fun part of coding community, people are there to help you!
I learned about OWASP Top 10. I learned about ways hackers use dictionary attacks to break into accounts and what measures shoud be taken. I would never assume that misconfigured HTTP headers can be exploited but from what I've discovered, security misconfiguration is the most commonly seen issue.
S10
Here is the text for this section.


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A Time To Kill (1996) A movie review by Serdar Yegulalp (C) 1997 by Serdar Yegulalp
CAPSULE: A ham-handed and over/underwritten morality play masquerading as entertainment, so muddled it doesn't even know what it's really advocating, if anything.
A TIME TO KILL has been hailed as the best of the Grisham adaptations, and it's easy to see why: it presents a strong, almost rancorously so, story; it is full of good actors (Samuel L. Jackson, Matthew McConaughey, Sandra Bullock, Kevin Spacey, Charles Dutton); and it's ostensibly about some important social issue that we're all tangling with. It is not, however, a good movie, and all of the reasons I've listed above have something to do with why.
Right from the beginning, the movie is dead-set on stacking its deck as thoroughly and unrepentantly as possible.  After their arrest, their father (Jackson) takes an assault rifle and guns them down on the way to trial. McConaughey is then drafted in as his lawyer, and the rest is somehow strangely predictable courtoom movie dramatics.
The acting is not quite what it should be, given the cast we have. Sandra Bullock (who is a good actress but not a serious one) looks clueless; Spacey's accent switches itself on and off at random (and he's given a totally thankless role to play as well, a role without an iota of depth); and McConaughey's role is stamped from the cardboard back of a cereal box. The most memorable role is Donald Sutherland's, and his is a bit part.
I always consider it an index of a movie's desperation when it is able to present shocking and outlandish events, and somehow not have them generate an ounce of impact. There is one scene -- a riot outside the courtroom -- that should have created incredible tension, but winds up playing out like a textbook exercise on how not to deploy a scene like this. Because the movie doesn't know what it's really about, it *can't* generate any genuine tension, and so it has to artifically inject tension through clumsy plotting. One of the ways it does this is by throwing in a whole subplot about a bunch of vicious KKK cross-burners -- which is tidied up so neatly that it borders on the nihilistic. I was reminded of the despicable BETRAYED, which tried to tart up a fundamentally empty story by injecting vile, graphic acts of racism as little more than an attention-getter.
The movie immolates an enormous amount of its potential by making a few critical mistakes. First of all, the Jackson character is not hard to judge; there's no tension in his dilemma. He's self-admittedly guilty and should be sent to jail, no matter how moral his crusade. The old saw about how no court in the land would convict him, if he was white, is supposed to be the underlying theme of the movie, but it's never developed into an organic component of the story. It just sort of floats around on top while the movie grinds away furiously with its plot mechanics.
Another mistake is in motivational logic: By not having the two white thugs arraigned FIRST -- or maybe tried and then dismissed from lack of evidence, say -- we have that much less empathy for Jackson's character. I'm probably supposed to think that just because he had his daughter raped, we are *automatically* supposed to feel empathy for him, but that's precisely the kind of facile thinking that makes real justice impossible. (See THE VIRGIN SPRING for more on that note.) Is Jackson's character then simply insane? That prospect isn't given terribly serious treatment either.
One of the most aggravating things about coutroom movies is how little they seem to know about how the law works, or how lawyers get their information. McConaughey's character makes an important slipup late in the movie, when one of his witnesses turns out to have been convicted of a capital offense. How did the prosecution get this information? How come HE didn't get it? The whole way these questions get handled are symptomatic of the movie's way of dealing with complex legal and moral questions in cheap screenwriterly slam-bang fashion.
This is the biggest problem: the movie isn't ABOUT Jackson's character, or his dilemma, or this case, or any of its (frequently interesting despite the porcine writing and direction) characters.  At two and a half hours, the movie is overlong and drastically overwritten: there's endless stuff about things which ultimately add up to nothing, and no writing about the material that should really matter. It's all handwaving. The closing argument are also sneaky and underhanded, and underscored my suspicion that the movie is manipulative and unfair.
It's not easy to make a movie ABOUT something. The other day I saw Kurosawa's phenomenal RASHOMON, a movie that is really ABOUT the way people deal with truth and reality (or don't).
One and a half out of four gavels.
<EMAIL_ADDRESS>EFNet IRC: GinRei http://www.io.com/~syegul another worldly device... Finger me on IRC for address for after-hours (EST) experimental HTTP server.
you can crush me as I speak/write on rocks what you feel/now feel this truth
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Next: function (System Class), Previous: nil (Type), Up: Types and Classes Dictionary
The type boolean contains the symbols t and nil, which represent true and false, respectively.
t (constant variable), nil (constant variable), if, not, complement
Conditional operations, such as if, permit the use of generalized booleans, not just booleans; any non-nil value, not just t, counts as true for a generalized boolean. However, as a matter of convention, the symbol t is considered the canonical value to use even for a generalized boolean when no better choice presents itself.


HERE YOUR QUESTION AND YOU HAVE 10 SECONDS TO ANSWER
1.what is php?
a.photo home phase
b.phosphorus
c.pop photo
d.hyper text preprocessor
1 of 5
2.The father of php?
a.henry
b.koninson
c.ruopopnins
d.Rasmus Lerdorf
2 of 5
3. Methods name for passing data in form submit?
a.html
b.php
c.get and post
d.doctype
3 of 5
4.How can we declare a php variable?
a.%name
b.$name
c.html name
d.hyper text variable
4 of 5
5.Is php case sensitive?
a.little
b.no
c.yes
d.both a and b
5 of 5


Siwakorn Kosavithidkul
Student at
Harvard
.
I am an undergrad studying at Harvard University in Cambridge, Massachusetts.
Books
Competitive Programming Algorithms
Book based on experiences of the
IOI Olympiad
C++ language materclass
All you need to know about the
C++
language for competitive progrmming.
Work Experience
Date(s)
Work
2010-2013
Lead Developer at Avid Technologies
2022
1st place in the IOI Olympiad
Skills
Mathematics
⭐⭐⭐⭐⭐
Chemistry
⭐⭐⭐⭐⭐
Other Sciences
⭐⭐⭐
Illustrator
⭐⭐⭐⭐⭐
Indesign
⭐⭐⭐⭐⭐
Video Editing
⭐⭐
My Hobbies
Contact


|
Connected Home over IP
672cf7684
|
Iterator for the list of system network interface IP addresses. More...
#include <inet/InetInterface.h>
Public Member Functions | |
| InterfaceAddressIterator () | |
| ~InterfaceAddressIterator () | |
| Destroys an InterfaceAddressIterator object. More... | |
| bool | HasCurrent () |
| bool | Next () |
| Advance the iterator to the next interface address. More... | |
| IPAddress | GetAddress () |
| Get the current interface address. More... | |
| uint8_t | GetPrefixLength () |
| Gets the network prefix associated with the current interface address. More... | |
| uint8_t | GetIPv6PrefixLength () |
Deprecated alias for GetPrefixLength(void) More... | |
| void | GetAddressWithPrefix (IPPrefix &addrWithPrefix) |
| Returns an IPPrefix containing the address and prefix length for the current address. More... | |
| InterfaceId | GetInterface () |
Deprecated alias for GetInterfaceId(void) More... | |
| InterfaceId | GetInterfaceId () |
| Returns the network interface id associated with the current interface address. More... | |
| INET_ERROR | GetInterfaceName (char *nameBuf, size_t nameBufSize) |
| Get the name of the network interface associated with the current interface address. More... | |
| bool | IsUp () |
| Returns whether the network interface associated with the current interface address is up. More... | |
| bool | SupportsMulticast () |
| Returns whether the network interface associated with the current interface address supports multicast. More... | |
| bool | HasBroadcastAddress () |
| Returns whether the network interface associated with the current interface address has an IPv4 broadcast address. More... | |
Iterator for the list of system network interface IP addresses.
Use objects of this class to iterate the list of system network interface interface IP addresses.
Methods on an individual instance of this class are not thread-safe; however separate instances may be used simultaneously by multiple threads.
On multi-threaded LwIP systems, instances are thread-safe relative to other threads accessing the global LwIP state provided that: 1) other threads hold the LwIP core lock while mutating the list of netifs; and 2) netif object themselves are never destroyed.
On sockets-based systems, iteration is always stable in the face of changes to the underlying system's interfaces and/or addresses.
On LwIP systems, iteration is stable except in the case where the interface associated with the current address is removed, in which case iteration may end prematurely.
|
inline |
|
inline |
Destroys an InterfaceAddressIterator object.
Recycles any resources allocated by the constructor.
| IPAddress chip::Inet::InterfaceAddressIterator::GetAddress | ( | ) |
Get the current interface address.
IPAddress::Any
if the iterator is positioned beyond the end of the address list. | void chip::Inet::InterfaceAddressIterator::GetAddressWithPrefix | ( | IPPrefix & | addrWithPrefix | ) |
Returns an IPPrefix containing the address and prefix length for the current address.
|
inline |
Deprecated alias for GetInterfaceId(void)
| InterfaceId chip::Inet::InterfaceAddressIterator::GetInterfaceId | ( | ) |
Returns the network interface id associated with the current interface address.
INET_NULL_INTERFACEID
if the iterator is positioned beyond the end of the address list. | INET_ERROR chip::Inet::InterfaceAddressIterator::GetInterfaceName | ( | char * | nameBuf, |
| size_t | nameBufSize | ||
| ) |
Get the name of the network interface associated with the current interface address.
| [in] | nameBuf | region of memory to write the interface name |
| [in] | nameBufSize | size of the region denoted by nameBuf |
| INET_NO_ERROR | successful result, interface name written |
| INET_ERROR_NO_MEMORY | name is too large to be written in buffer |
| INET_ERROR_INCORRECT_STATE | the iterator is not currently positioned on an interface address |
| other | another system or platform error |
Writes the name of the network interface as NUL
terminated text string at nameBuf
.
|
inline |
Deprecated alias for GetPrefixLength(void)
| uint8_t chip::Inet::InterfaceAddressIterator::GetPrefixLength | ( | ) |
Gets the network prefix associated with the current interface address.
On LwIP, this method simply returns the hard-coded constant 64.
Note Well: the standard subnet prefix on all links other than PPP links is 64 bits. On PPP links and some non-broadcast multipoint access links, the convention is either 127 bits or 128 bits, but it might be something else. On most platforms, the system's interface address structure can represent arbitrary prefix lengths between 0 and 128.
| bool chip::Inet::InterfaceAddressIterator::HasBroadcastAddress | ( | ) |
Returns whether the network interface associated with the current interface address has an IPv4 broadcast address.
true
if the interface has a broadcast address, false
if not, or if the iterator is not positioned on an interface address. | bool chip::Inet::InterfaceAddressIterator::HasCurrent | ( | ) |
| bool chip::Inet::InterfaceAddressIterator::IsUp | ( | ) |
Returns whether the network interface associated with the current interface address is up.
true
if current network interface is up, false
if not, or if the iterator is not positioned on an interface address. | bool chip::Inet::InterfaceAddressIterator::Next | ( | ) |
Advance the iterator to the next interface address.
false
if advanced beyond the end, else true
.Advances the iterator to the next interface address or to a position beyond the end of the address list.
On LwIP, this method is thread-safe provided that: 1) other threads hold the LwIP core lock while mutating the netif list; and 2) netif objects themselves are never destroyed. Additionally, iteration on LwIP systems will terminate early if the current interface is removed from the list.
| bool chip::Inet::InterfaceAddressIterator::SupportsMulticast | ( | ) |
Returns whether the network interface associated with the current interface address supports multicast.
true
if multicast is supported, false
if not, or if the iterator is not positioned on an interface address.


The main purpose of this thesis is to integrate GPS recievers, electronical compass, stereo camera, ultrasonic sensors, and dynamic system, developing a PC-based unmanned vehicle system for outdoor navigation. The main system comprises three parts: main station, reference station, and the vehicle. GPS signals received by reference station and vehicle are utilized to determine the position of the vehicle by Carrier Smoothed Code method. Electronical compass senses the heading angle of vehicle. Stereo camera and ultrasonic sensors are employed to detect obstalces, and obstalce-avoiding action is taken if obstacles exist. Main station monitors the motion of the vehicle, and the information is exchanged via wireless network.
SRI Stereo Engine(a library accompanied with the stereo camera) and the
concept of "grids" are utilized to determine the
relative distance between the vehicle and obstalces. Once the positions of obstacles
are known, a path along which the vehicle can avoid those obstacles is decided by
Rapidly-Exploring Random Tree method. Six ultrasonic sensors are assembled and
controlled through FPGA board, and a rule-based system is utilized to deal with the
data collected by ultasonic sensor system, determining the corresponding linear
velocity and angular velocity output in order to avoid nearby obstacles.
An operation flow is developed to integrate these obstacle avoidance modes,
making the vehicle choose the proper mode. Besides, the vehicle is able to switch
from one mode to another correctly. Experimental results described in this thesis
proves that the proposed navigation and control methodolgy are feasible.
Keywords: Rapidly-Exploring Random Tree, Obstacle Avoidance for Navigation
System.
All Equipment is shown below:
Main and reference systems were actually two individual programs running on a laptop.


Well, you've been RickRolled now!
Back to the Index.
Never Gonna Give You Up
from
Rick Astley
on
Vimeo
.


The assembler transforms the sequence of controller expressions for a machine into a corresponding list of machine instructions, each with its execution function. Overall, the assembler is much like the evaluators we studied in chapter 4—there is an input language (in this case, the register-machine language) and we must perform an appropriate action for each type of expression in the language.
The technique of producing an execution function for each instruction is just what we used in section \ref{sec:separating-analysis} to speed up the evaluator by separating analysis from runtime execution. As we saw in chapter 4, much useful analysis of Scheme expressions could be performed without knowing the actual values of variables. Here, analogously, much useful analysis of register-machine-language expressions can be performed without knowing the actual contents of machine registers. For example, we can replace references to registers by pointers to the register objects, and we can replace references to labels by pointers to the place in the instruction sequence that the label designates.
Before it can generate the instruction execution functions, the assembler must know what all the labels refer to, so it begins by scanning the controller text to separate the labels from the instructions. As it scans the text, it constructs both a list of instructions and a table that associates each label with a pointer into that list. Then the assembler augments the instruction list by inserting the execution function for each instruction.
The assemble function is the main entry to the assembler. It takes the controller text and the machine model as arguments and returns the instruction sequence to be stored in the model. Assemble calls extract_labels to build the initial instruction list and label table from the supplied controller text. The second argument to extract_labels is a function to be called to process these results: This function uses update_insts to generate the instruction execution functions and insert them into the instruction list, and returns the modified list.
Extract_labels takes as arguments a list text (the sequence of controller instruction expressions) and a receive function. Receive will be called with two values: (1) a list insts of instruction data structures, each containing an instruction from text; and (2) a table called labels, which associates each label from text with the position in the list insts that the label designates.
Extract_labels works by sequentially scanning the elements of the text and accumulating the insts and the labels. If an element is a symbol (and thus a label) an appropriate entry is added to the labels table. Otherwise the element is accumulated onto the insts list.[1]
Update_insts modifies the instruction list, which initially contains only the text of the instructions, to include the corresponding execution functions:
set_iep(i, make_ep(instruction_text(i), labels, machine, pc, flag, stack, ops)), insts); } \end{JavaScriptClickable}
The machine instruction data structure simply pairs the instruction text with the corresponding execution function. The execution function is not yet available when extract_labels constructs the instruction, and is inserted later by update_insts.
The instruction text is not used by our simulator, but it is handy to keep around for debugging (see exercise \ref{ex:reg-machine-instruction-trace}).
continuation.Recall that we also used continuations to implement the backtracking control structure in the amb evaluator in section \ref{sec:amb-implementation}.


|
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See:
Description
| Interface Summary | |
| Connection | Represents an established client-side connection. |
| ConnectionEndpoint | Represents a remote communication endpoint to establish connections to. |
| InboundRequestHandle | Associates information with a request that is being received on a
ServerConnection .
|
| OutboundRequestHandle | Associates information with a request that is being sent to a
ConnectionEndpoint . |
| ServerConnection | Represents an established server-side connection. |
| Class Summary | |
| ConnectionManager | Provides client-side connection management using the Jini(TM) extensible remote invocation (Jini ERI) multiplexing protocol to frame and multiplex requests and responses over connections. |
| ServerConnectionManager | Provides server-side connection management using the Jini(TM) extensible remote invocation (Jini ERI) multiplexing protocol to frame and multiplex requests and responses over connections. |
Provides interfaces and classes for implementing connection-based Jini(TM) extensible remote invocation (Jini ERI) transport layer providers.
With the implementation model of this package, a connection-based
transport implementation only needs to provide access to established
connections, via byte streams or (optionally) socket channels (see
SocketChannel
), to connection managers; the
connection managers then take care of implementing the Jini ERI
client-side and server-side request/response interfaces (OutboundRequestIterator
, OutboundRequest
, and InboundRequest
) on top of those connections.
Specifically, the client side of a connection-based transport
implementation provides implementations of the ConnectionEndpoint
, Connection
, and OutboundRequestHandle
interfaces, and the
server side provides implementations of the ServerConnection
and InboundRequestHandle
interfaces.
ConnectionManager
and ServerConnectionManager
provide client-side
and server-side connection management using the Jini(TM) extensible remote invocation (Jini
ERI) multiplexing protocol.
|
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| PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |


- gen(ITup3fR) - Static method in class org.barghos.core.color.PHDRColor3
-
This generate a readonly PHDRColor3 with the components set to t.
- gen(double) - Static method in class org.barghos.core.color.PHDRColor3
-
This generate a readonly PHDRColor3 with the components set to scalar.
- gen(double, double, double) - Static method in class org.barghos.core.color.PHDRColor3
-
This generate a readonly PHDRColor3 with the components set to r, g and b.
- gen(int) - Static method in class org.barghos.core.color.PHDRColor3
-
This generate a readonly PHDRColor3 with the components set to scalar.
- gen(int, int, int) - Static method in class org.barghos.core.color.PHDRColor3
-
This generate a readonly PHDRColor3 with the components set to r, g and b.
- gen(ITup4fR) - Static method in class org.barghos.core.color.PHDRColor4
-
This generate a readonly PHDRColor4 with the components set to t.
- gen(double) - Static method in class org.barghos.core.color.PHDRColor4
-
This generate a readonly PHDRColor4 with the components set to scalar.
- gen(double, double, double, double) - Static method in class org.barghos.core.color.PHDRColor4
-
This generate a readonly PHDRColor4 with the components set to r, g, b and a.
- gen(int) - Static method in class org.barghos.core.color.PHDRColor4
-
This generate a readonly PHDRColor4 with the components set to scalar.
- gen(int, int, int, int) - Static method in class org.barghos.core.color.PHDRColor4
-
This generate a readonly PHDRColor4 with the components set to r, g, b and a.
- gen(ITup3fR) - Static method in class org.barghos.core.color.PLDRColor3
-
This generate a readonly PLDRColor3 with the components set to t.
- gen(float) - Static method in class org.barghos.core.color.PLDRColor3
-
This generate a readonly PLDRColor3 with the components set to scalar.
- gen(float, float, float) - Static method in class org.barghos.core.color.PLDRColor3
-
This generate a readonly PLDRColor3 with the components set to r, g and b.
- gen(int) - Static method in class org.barghos.core.color.PLDRColor3
-
This generate a readonly PLDRColor3 with the components set to scalar.
- gen(int, int, int) - Static method in class org.barghos.core.color.PLDRColor3
-
This generate a readonly PLDRColor3 with the components set to r, g and b.
- gen(ITup4fR) - Static method in class org.barghos.core.color.PLDRColor4
-
This generate a readonly PLDRColor4 with the components set to t.
- gen(float) - Static method in class org.barghos.core.color.PLDRColor4
-
This generate a readonly PLDRColor4 with the components set to scalar.
- gen(float, float, float, float) - Static method in class org.barghos.core.color.PLDRColor4
-
This generate a readonly PLDRColor4 with the components set to r, g, b and a.
- gen(int) - Static method in class org.barghos.core.color.PLDRColor4
-
This generate a readonly PLDRColor4 with the components set to scalar.
- gen(int, int, int, int) - Static method in class org.barghos.core.color.PLDRColor4
-
This generate a readonly PLDRColor4 with the components set to r, g, b and a.
- gen(ITup2dR) - Static method in class org.barghos.core.tuple.PTup2d
-
This generate a readonly PTup2d with the components set to t.
- gen(ITup2fR) - Static method in class org.barghos.core.tuple.PTup2d
-
This generate a readonly PTup2d with the components set to t.
- gen(double) - Static method in class org.barghos.core.tuple.PTup2d
-
This generate a readonly PTup2d with the components set to scalar.
- gen(double, double) - Static method in class org.barghos.core.tuple.PTup2d
-
This generate a readonly PTup2d with the components set to x and y.
- gen(ITup2fR) - Static method in class org.barghos.core.tuple.PTup2f
-
This generate a readonly PTup2f with the components set to t.
- gen(ITup2dR) - Static method in class org.barghos.core.tuple.PTup2f
-
This generate a readonly PTup2f with the components set to t.
- gen(double) - Static method in class org.barghos.core.tuple.PTup2f
-
This generate a readonly PTup2f with the components set to scalar.
- gen(double, double) - Static method in class org.barghos.core.tuple.PTup2f
-
This generate a readonly PTup2f with the components set to x and y.
- gen(ITup3dR) - Static method in class org.barghos.core.tuple.PTup3d
-
This generate a readonly PTup3f with the components set to t.
- gen(ITup3fR) - Static method in class org.barghos.core.tuple.PTup3d
-
This generate a readonly PTup3f with the components set to t.
- gen(double) - Static method in class org.barghos.core.tuple.PTup3d
-
This generate a readonly PTup3f with the components set to scalar.
- gen(double, double, double) - Static method in class org.barghos.core.tuple.PTup3d
-
This generate a readonly PTup3f with the components set to x and y.
- gen(ITup3fR) - Static method in class org.barghos.core.tuple.PTup3f
-
This generate a readonly PTup3f with the components set to t.
- gen(ITup3dR) - Static method in class org.barghos.core.tuple.PTup3f
-
This generate a readonly PTup3f with the components set to t.
- gen(double) - Static method in class org.barghos.core.tuple.PTup3f
-
This generate a readonly PTup3f with the components set to scalar.
- gen(double, double, double) - Static method in class org.barghos.core.tuple.PTup3f
-
This generate a readonly PTup3f with the components set to x and y.
- gen(ITup4dR) - Static method in class org.barghos.core.tuple.PTup4d
-
This generate a readonly PTup4d with the components set to t.
- gen(ITup4fR) - Static method in class org.barghos.core.tuple.PTup4d
-
This generate a readonly PTup4d with the components set to t.
- gen(double) - Static method in class org.barghos.core.tuple.PTup4d
-
This generate a readonly PTup4d with the components set to scalar.
- gen(double, double, double, double) - Static method in class org.barghos.core.tuple.PTup4d
-
This generate a readonly PTup4d with the components set to x and y.
- gen(ITup4fR) - Static method in class org.barghos.core.tuple.PTup4f
-
This generate a readonly PTup4f with the components set to t.
- gen(ITup4dR) - Static method in class org.barghos.core.tuple.PTup4f
-
This generate a readonly PTup4f with the components set to t.
- gen(double) - Static method in class org.barghos.core.tuple.PTup4f
-
This generate a readonly PTup4f with the components set to scalar.
- gen(double, double, double, double) - Static method in class org.barghos.core.tuple.PTup4f
-
This generate a readonly PTup2f with the components set to x and y.
- gen(double...) - Static method in class org.barghos.core.tuple.PTupd
-
This generate a readonly PTupd with the components set to values.
- gen(double...) - Static method in class org.barghos.core.tuple.PTupf
-
This generate a readonly PTupf with the components set to values.
- get(int) - Method in interface org.barghos.core.api.color.IColor3R
-
Returns the component at the index (0 - 2) in unitspace (0 - 1).
- get(int) - Method in interface org.barghos.core.api.color.IColor4R
-
Returns the component at the index (0 - 3) in unitspace (0 - 1).
- get(int) - Method in interface org.barghos.core.api.tuple.ITup2dR
-
Returns the component on the given index (0 - 1).
- get(int) - Method in interface org.barghos.core.api.tuple.ITup2fR
-
Returns the component on the given index (0 - 1).
- get(int) - Method in interface org.barghos.core.api.tuple.ITup3dR
-
Returns the component on the given index (0 - 2).
- get(int) - Method in interface org.barghos.core.api.tuple.ITup3fR
-
Returns the component on the given index (0 - 2).
- get(int) - Method in interface org.barghos.core.api.tuple.ITup4dR
-
Returns the component on the given index (0 - 3).
- get(int) - Method in interface org.barghos.core.api.tuple.ITup4fR
-
Returns the component on the given index (0 - 3).
- get(int) - Method in interface org.barghos.core.api.tuple.ITupdR
-
Returns the component in the tuple on the given index.
- get(int) - Method in interface org.barghos.core.api.tuple.ITupfR
-
Returns the component in the tuple on the given index.
- get() - Static method in class org.barghos.core.pool.color.HDRColor3Pool
-
Returns an instance of HDRColor3 from the pool and resets it.
- get(ITup3R) - Static method in class org.barghos.core.pool.color.HDRColor3Pool
-
Returns an instance of HDRColor3 from the pool and sets its components to the values of t.
- get(double) - Static method in class org.barghos.core.pool.color.HDRColor3Pool
-
Returns an instance of HDRColor3 from the pool and sets its components to scalar.
- get(int) - Static method in class org.barghos.core.pool.color.HDRColor3Pool
-
Returns an instance of HDRColor3 from the pool and sets its components to scalar.
- get(float, float, float) - Static method in class org.barghos.core.pool.color.HDRColor3Pool
-
Returns an instance of HDRColor3 from the pool and sets its components to r, g and b.
- get(int, int, int) - Static method in class org.barghos.core.pool.color.HDRColor3Pool
-
Returns an instance of HDRColor3 from the pool and sets its components to r, g and b.
- get() - Static method in class org.barghos.core.pool.color.HDRColor4Pool
-
Returns an instance of HDRColor4 from the pool and resets it.
- get(ITup4R) - Static method in class org.barghos.core.pool.color.HDRColor4Pool
-
Returns an instance of HDRColor4 from the pool and sets its components to the values of t.
- get(float) - Static method in class org.barghos.core.pool.color.HDRColor4Pool
-
Returns an instance of HDRColor4 from the pool and sets its components to scalar.
- get(int) - Static method in class org.barghos.core.pool.color.HDRColor4Pool
-
Returns an instance of HDRColor4 from the pool and sets its components to scalar.
- get(float, float, float, float) - Static method in class org.barghos.core.pool.color.HDRColor4Pool
-
Returns an instance of HDRColor4 from the pool and sets its components to r, g, b and a.
- get(int, int, int, int) - Static method in class org.barghos.core.pool.color.HDRColor4Pool
-
Returns an instance of HDRColor4 from the pool and sets its components to r, g, b and a.
- get() - Static method in class org.barghos.core.pool.color.LDRColor3Pool
-
Returns an instance of LDRColor3 from the pool and resets it.
- get(ITup3R) - Static method in class org.barghos.core.pool.color.LDRColor3Pool
-
Returns an instance of LDRColor3 from the pool and sets its components to the values of t.
- get(float) - Static method in class org.barghos.core.pool.color.LDRColor3Pool
-
Returns an instance of LDRColor3 from the pool and sets its components to scalar.
- get(int) - Static method in class org.barghos.core.pool.color.LDRColor3Pool
-
Returns an instance of LDRColor3 from the pool and sets its components to scalar.
- get(float, float, float) - Static method in class org.barghos.core.pool.color.LDRColor3Pool
-
Returns an instance of LDRColor3 from the pool and sets its components to r, g and b.
- get(int, int, int) - Static method in class org.barghos.core.pool.color.LDRColor3Pool
-
Returns an instance of LDRColor3 from the pool and sets its components to r, g and b.
- get() - Static method in class org.barghos.core.pool.color.LDRColor4Pool
-
Returns an instance of LDRColor4 from the pool and resets it.
- get(ITup4R) - Static method in class org.barghos.core.pool.color.LDRColor4Pool
-
Returns an instance of LDRColor4 from the pool and sets its components to the values of t.
- get(float) - Static method in class org.barghos.core.pool.color.LDRColor4Pool
-
Returns an instance of LDRColor4 from the pool and sets its components to scalar.
- get(int) - Static method in class org.barghos.core.pool.color.LDRColor4Pool
-
Returns an instance of LDRColor4 from the pool and sets its components to scalar.
- get(float, float, float, float) - Static method in class org.barghos.core.pool.color.LDRColor4Pool
-
Returns an instance of LDRColor4 from the pool and sets its components to r, g, b and a.
- get(int, int, int, int) - Static method in class org.barghos.core.pool.color.LDRColor4Pool
-
Returns an instance of LDRColor4 from the pool and sets its components to r, g, b and a.
- get() - Method in class org.barghos.core.Pool
-
Returns a stored instance and removes it from the pool.
- get() - Static method in class org.barghos.core.pool.tuple.Tup3fPool
-
Returns an instance of Tup4f from the pool and resets it.
- get(ITup3R) - Static method in class org.barghos.core.pool.tuple.Tup3fPool
-
Returns an instance of Tup4f from the pool and sets its components to the values of t.
- get(double) - Static method in class org.barghos.core.pool.tuple.Tup3fPool
-
Returns an instance of Tup4f from the pool and sets its components to scalar.
- get(double, double, double) - Static method in class org.barghos.core.pool.tuple.Tup3fPool
-
Returns an instance of Tup4f from the pool and sets its components to x and y.
- get() - Static method in class org.barghos.core.pool.tuple.Tup4fPool
-
Returns an instance of Tup4f from the pool and resets it.
- get(ITup4R) - Static method in class org.barghos.core.pool.tuple.Tup4fPool
-
Returns an instance of Tup4f from the pool and sets its components to the values of t.
- get(double) - Static method in class org.barghos.core.pool.tuple.Tup4fPool
-
Returns an instance of Tup4f from the pool and sets its components to scalar.
- get(double, double, double, double) - Static method in class org.barghos.core.pool.tuple.Tup4fPool
-
Returns an instance of Tup4f from the pool and sets its components to x and y.
- get(int) - Method in class org.barghos.core.tuple.Tupd
-
- get(int) - Method in class org.barghos.core.tuple.Tupf
-
- getA() - Method in interface org.barghos.core.api.color.IColor4R
-
Returns the alpha component in colorrange (0 - 255).
- getA() - Method in class org.barghos.core.color.HDRColor4
-
- getA() - Method in enum org.barghos.core.color.HDRColor4Colors
-
- getA() - Method in class org.barghos.core.color.LDRColor4
-
- getA() - Method in enum org.barghos.core.color.LDRColor4Colors
-
- getB() - Method in interface org.barghos.core.api.color.IColor3R
-
Returns the blue component in colorrange (0 - 255).
- getB() - Method in class org.barghos.core.color.HDRColor3
-
- getB() - Method in class org.barghos.core.color.HDRColor4
-
- getB() - Method in class org.barghos.core.color.LDRColor3
-
- getB() - Method in class org.barghos.core.color.LDRColor4
-
- getDimensions() - Method in interface org.barghos.core.api.tuple.ITupR
-
Returns the count of dimensions of the tuple.
- getDimensions() - Method in class org.barghos.core.color.HDRColor3
-
- getDimensions() - Method in enum org.barghos.core.color.HDRColor3Colors
-
- getDimensions() - Method in class org.barghos.core.color.HDRColor4
-
- getDimensions() - Method in enum org.barghos.core.color.HDRColor4Colors
-
- getDimensions() - Method in class org.barghos.core.color.LDRColor3
-
- getDimensions() - Method in enum org.barghos.core.color.LDRColor3Colors
-
- getDimensions() - Method in class org.barghos.core.color.LDRColor4
-
- getDimensions() - Method in enum org.barghos.core.color.LDRColor4Colors
-
- getDimensions() - Method in class org.barghos.core.tuple.Tupd
-
- getDimensions() - Method in class org.barghos.core.tuple.Tupf
-
- getG() - Method in interface org.barghos.core.api.color.IColor3R
-
Returns the green component in colorrange (0 - 255).
- getG() - Method in class org.barghos.core.color.HDRColor3
-
- getG() - Method in class org.barghos.core.color.HDRColor4
-
- getG() - Method in class org.barghos.core.color.LDRColor3
-
- getG() - Method in class org.barghos.core.color.LDRColor4
-
- getInstance() - Static method in class org.barghos.core.event.NoArgs
-
- getR() - Method in interface org.barghos.core.api.color.IColor3R
-
Returns the red component in colorrange (0 - 255).
- getR() - Method in class org.barghos.core.color.HDRColor3
-
- getR() - Method in class org.barghos.core.color.HDRColor4
-
- getR() - Method in class org.barghos.core.color.LDRColor3
-
- getR() - Method in class org.barghos.core.color.LDRColor4
-
- getUni(int) - Method in interface org.barghos.core.api.color.IColor3R
-
Returns the component at the index (0 - 3) in unitspace (0 - 1).
- getUni(int) - Method in interface org.barghos.core.api.color.IColor4R
-
Returns the component at the index (0 - 3) in unitspace (0 - 1).
- getUni(int) - Method in interface org.barghos.core.api.tuple.ITup2dR
-
- getUni(int) - Method in interface org.barghos.core.api.tuple.ITup2fR
-
- getUni(int) - Method in interface org.barghos.core.api.tuple.ITup3dR
-
- getUni(int) - Method in interface org.barghos.core.api.tuple.ITup3fR
-
- getUni(int) - Method in interface org.barghos.core.api.tuple.ITup4dR
-
- getUni(int) - Method in interface org.barghos.core.api.tuple.ITup4fR
-
- getUni(int) - Method in interface org.barghos.core.api.tuple.ITupdR
-
- getUni(int) - Method in interface org.barghos.core.api.tuple.ITupfR
-
- getUni(int) - Method in interface org.barghos.core.api.tuple.ITupR
-
Returns the component in the tuple on the given index regardless of the tuple type.
- getUnityA() - Method in interface org.barghos.core.api.color.IColor4R
-
Returns the alpha component in unitspace (0 - 1).
- getUnityA() - Method in class org.barghos.core.color.HDRColor4
-
- getUnityA() - Method in enum org.barghos.core.color.HDRColor4Colors
-
- getUnityA() - Method in class org.barghos.core.color.LDRColor4
-
- getUnityA() - Method in enum org.barghos.core.color.LDRColor4Colors
-
- getUnityB() - Method in interface org.barghos.core.api.color.IColor3R
-
Returns the blue component in unitspace (0 - 1).
- getUnityB() - Method in class org.barghos.core.color.HDRColor3
-
- getUnityB() - Method in enum org.barghos.core.color.HDRColor3Colors
-
- getUnityB() - Method in class org.barghos.core.color.HDRColor4
-
- getUnityB() - Method in enum org.barghos.core.color.HDRColor4Colors
-
- getUnityB() - Method in class org.barghos.core.color.LDRColor3
-
- getUnityB() - Method in enum org.barghos.core.color.LDRColor3Colors
-
- getUnityB() - Method in class org.barghos.core.color.LDRColor4
-
- getUnityB() - Method in enum org.barghos.core.color.LDRColor4Colors
-
- getUnityG() - Method in interface org.barghos.core.api.color.IColor3R
-
Returns the green component in unitspace (0 - 1).
- getUnityG() - Method in class org.barghos.core.color.HDRColor3
-
- getUnityG() - Method in enum org.barghos.core.color.HDRColor3Colors
-
- getUnityG() - Method in class org.barghos.core.color.HDRColor4
-
- getUnityG() - Method in enum org.barghos.core.color.HDRColor4Colors
-
- getUnityG() - Method in class org.barghos.core.color.LDRColor3
-
- getUnityG() - Method in enum org.barghos.core.color.LDRColor3Colors
-
- getUnityG() - Method in class org.barghos.core.color.LDRColor4
-
- getUnityG() - Method in enum org.barghos.core.color.LDRColor4Colors
-
- getUnityR() - Method in interface org.barghos.core.api.color.IColor3R
-
Returns the red component in unitspace (0 - 1).
- getUnityR() - Method in class org.barghos.core.color.HDRColor3
-
- getUnityR() - Method in enum org.barghos.core.color.HDRColor3Colors
-
- getUnityR() - Method in class org.barghos.core.color.HDRColor4
-
- getUnityR() - Method in enum org.barghos.core.color.HDRColor4Colors
-
- getUnityR() - Method in class org.barghos.core.color.LDRColor3
-
- getUnityR() - Method in enum org.barghos.core.color.LDRColor3Colors
-
- getUnityR() - Method in class org.barghos.core.color.LDRColor4
-
- getUnityR() - Method in enum org.barghos.core.color.LDRColor4Colors
-
- getUniW() - Method in interface org.barghos.core.api.color.IColor4R
-
Returns the alpha component in unitspace (0 - 1).
- getUniW() - Method in interface org.barghos.core.api.tuple.ITup4dR
-
- getUniW() - Method in interface org.barghos.core.api.tuple.ITup4fR
-
- getUniW() - Method in interface org.barghos.core.api.tuple.ITup4R
-
Returns the w component regardless of the tuple type.
- getUniX() - Method in interface org.barghos.core.api.color.IColor3R
-
Returns the red component in unitspace (0 - 1).
- getUniX() - Method in interface org.barghos.core.api.color.IColor4R
-
Returns the red component in unitspace (0 - 1).
- getUniX() - Method in interface org.barghos.core.api.tuple.ITup2dR
-
- getUniX() - Method in interface org.barghos.core.api.tuple.ITup2fR
-
- getUniX() - Method in interface org.barghos.core.api.tuple.ITup2R
-
Returns the x component regardless of the tuple type.
- getUniX() - Method in interface org.barghos.core.api.tuple.ITup3dR
-
- getUniX() - Method in interface org.barghos.core.api.tuple.ITup3fR
-
- getUniX() - Method in interface org.barghos.core.api.tuple.ITup3R
-
Returns the x component regardless of the tuple type.
- getUniX() - Method in interface org.barghos.core.api.tuple.ITup4dR
-
- getUniX() - Method in interface org.barghos.core.api.tuple.ITup4fR
-
- getUniX() - Method in interface org.barghos.core.api.tuple.ITup4R
-
Returns the x component regardless of the tuple type.
- getUniY() - Method in interface org.barghos.core.api.color.IColor3R
-
Returns the green component in unitspace (0 - 1).
- getUniY() - Method in interface org.barghos.core.api.color.IColor4R
-
Returns the green component in unitspace (0 - 1).
- getUniY() - Method in interface org.barghos.core.api.tuple.ITup2dR
-
- getUniY() - Method in interface org.barghos.core.api.tuple.ITup2fR
-
- getUniY() - Method in interface org.barghos.core.api.tuple.ITup2R
-
Returns the y component regardless of the tuple type.
- getUniY() - Method in interface org.barghos.core.api.tuple.ITup3dR
-
- getUniY() - Method in interface org.barghos.core.api.tuple.ITup3fR
-
- getUniY() - Method in interface org.barghos.core.api.tuple.ITup3R
-
Returns the y component regardless of the tuple type.
- getUniY() - Method in interface org.barghos.core.api.tuple.ITup4dR
-
- getUniY() - Method in interface org.barghos.core.api.tuple.ITup4fR
-
- getUniY() - Method in interface org.barghos.core.api.tuple.ITup4R
-
Returns the y component regardless of the tuple type.
- getUniZ() - Method in interface org.barghos.core.api.color.IColor3R
-
Returns the blue component in unitspace (0 - 1).
- getUniZ() - Method in interface org.barghos.core.api.color.IColor4R
-
Returns the blue component in unitspace (0 - 1).
- getUniZ() - Method in interface org.barghos.core.api.tuple.ITup3dR
-
- getUniZ() - Method in interface org.barghos.core.api.tuple.ITup3fR
-
- getUniZ() - Method in interface org.barghos.core.api.tuple.ITup3R
-
Returns the z component regardless of the tuple type.
- getUniZ() - Method in interface org.barghos.core.api.tuple.ITup4dR
-
- getUniZ() - Method in interface org.barghos.core.api.tuple.ITup4fR
-
- getUniZ() - Method in interface org.barghos.core.api.tuple.ITup4R
-
Returns the z component regardless of the tuple type.
- getW() - Method in interface org.barghos.core.api.color.IColor4R
-
Returns the alpha component in unitspace (0 - 1).
- getW() - Method in interface org.barghos.core.api.tuple.ITup4dR
-
Returns the a component.
- getW() - Method in interface org.barghos.core.api.tuple.ITup4fR
-
Returns the a component.
- getW() - Method in class org.barghos.core.tuple.Tup4d
-
- getW() - Method in class org.barghos.core.tuple.Tup4f
-
- getX() - Method in interface org.barghos.core.api.color.IColor3R
-
Returns the red component in unitspace (0 - 1).
- getX() - Method in interface org.barghos.core.api.color.IColor4R
-
Returns the red component in unitspace (0 - 1).
- getX() - Method in interface org.barghos.core.api.tuple.ITup2dR
-
Returns the x component.
- getX() - Method in interface org.barghos.core.api.tuple.ITup2fR
-
Returns the x component.
- getX() - Method in interface org.barghos.core.api.tuple.ITup3dR
-
Returns the x component.
- getX() - Method in interface org.barghos.core.api.tuple.ITup3fR
-
Returns the x component.
- getX() - Method in interface org.barghos.core.api.tuple.ITup4dR
-
Returns the x component.
- getX() - Method in interface org.barghos.core.api.tuple.ITup4fR
-
Returns the x component.
- getX() - Method in class org.barghos.core.tuple.Tup2d
-
- getX() - Method in class org.barghos.core.tuple.Tup2f
-
- getX() - Method in class org.barghos.core.tuple.Tup3d
-
- getX() - Method in class org.barghos.core.tuple.Tup3f
-
- getX() - Method in class org.barghos.core.tuple.Tup4d
-
- getX() - Method in class org.barghos.core.tuple.Tup4f
-
- getY() - Method in interface org.barghos.core.api.color.IColor3R
-
Returns the green component in unitspace (0 - 1).
- getY() - Method in interface org.barghos.core.api.color.IColor4R
-
Returns the green component in unitspace (0 - 1).
- getY() - Method in interface org.barghos.core.api.tuple.ITup2dR
-
Returns the y component.
- getY() - Method in interface org.barghos.core.api.tuple.ITup2fR
-
Returns the y component.
- getY() - Method in interface org.barghos.core.api.tuple.ITup3dR
-
Returns the y component.
- getY() - Method in interface org.barghos.core.api.tuple.ITup3fR
-
Returns the y component.
- getY() - Method in interface org.barghos.core.api.tuple.ITup4dR
-
Returns the y component.
- getY() - Method in interface org.barghos.core.api.tuple.ITup4fR
-
Returns the y component.
- getY() - Method in class org.barghos.core.tuple.Tup2d
-
- getY() - Method in class org.barghos.core.tuple.Tup2f
-
- getY() - Method in class org.barghos.core.tuple.Tup3d
-
- getY() - Method in class org.barghos.core.tuple.Tup3f
-
- getY() - Method in class org.barghos.core.tuple.Tup4d
-
- getY() - Method in class org.barghos.core.tuple.Tup4f
-
- getZ() - Method in interface org.barghos.core.api.color.IColor3R
-
Returns the blue component in unitspace (0 - 1).
- getZ() - Method in interface org.barghos.core.api.color.IColor4R
-
Returns the blue component in unitspace (0 - 1).
- getZ() - Method in interface org.barghos.core.api.tuple.ITup3dR
-
Returns the z component.
- getZ() - Method in interface org.barghos.core.api.tuple.ITup3fR
-
Returns the z component.
- getZ() - Method in interface org.barghos.core.api.tuple.ITup4dR
-
Returns the z component.
- getZ() - Method in interface org.barghos.core.api.tuple.ITup4fR
-
Returns the z component.
- getZ() - Method in class org.barghos.core.tuple.Tup3d
-
- getZ() - Method in class org.barghos.core.tuple.Tup3f
-
- getZ() - Method in class org.barghos.core.tuple.Tup4d
-
- getZ() - Method in class org.barghos.core.tuple.Tup4f
-
- GOLD - Static variable in class org.barghos.core.color.HDRColor3
-
Gold Color constant.
- GOLD - Static variable in class org.barghos.core.color.HDRColor4
-
Gold Color constant.
- GOLD - Static variable in class org.barghos.core.color.LDRColor3
-
Gold Color constant.
- GOLD - Static variable in class org.barghos.core.color.LDRColor4
-
Gold Color constant.
- GREEN - Static variable in class org.barghos.core.color.HDRColor3
-
Green Color constant.
- GREEN - Static variable in class org.barghos.core.color.HDRColor4
-
Green Color constant.
- GREEN - Static variable in class org.barghos.core.color.LDRColor3
-
Green Color constant.
- GREEN - Static variable in class org.barghos.core.color.LDRColor4
-
Green Color constant.
- GREY - Static variable in class org.barghos.core.color.HDRColor3
-
Grey Color constant.
- GREY - Static variable in class org.barghos.core.color.HDRColor4
-
Grey Color constant.
- GREY - Static variable in class org.barghos.core.color.LDRColor3
-
Grey Color constant.
- GREY - Static variable in class org.barghos.core.color.LDRColor4
-
Grey Color constant.


User's form calculates your specific day you
were born the user's details are entered in
the below form and when the user click's submit
it calculates his specific day of the week he
was born and also outputs his/her
corresponding ghananian name


I thought it would be easy- lay back, close my eyes, and let the colors unfold and amaze me. As I lay in the tank it became apparent that a pleasure trip was not in store for me.
In the dark chamber there was no difference between eyes-closed and eyes-open. I focused on my usual closed-eye static, which was equal to what I always see before going to bed. Neither the tank nor the 2c-e changed it at all, whereas the 2c-e usually blows my mind (Delight) at this point.
A period of waiting began. I suspect that most people won’t be able to get beyond this waiting- they will either get out of the tank (due to boredom or some faux-illness), or not allow it to end. I felt that weird impulse, which I suspect is common to all humans, to cling to my boredom and rigid thinking. During this waiting period the few ‘psychedelic’ effects I experienced manifested themselves.
The edges of my field of vision flickered a little, from time to time. This was barely perceptible, and I suspect that it was only a normal body quirk which I noticed due to my unusual situation.
Slight vertigo- I felt as if I had floated sideways in the tank, which was impossible, or like the tank had inclined 15 degrees- a cool effect considering the water should have pooled at my feet.
Thinking in sounds- Through the whole process I never stopped thinking, never reached a Zen-state of blissful mind-silence. (I now see just how much work that will be for me) However, during the waiting period my thoughts would trail off and turn into the sound of Indian music. Some of the noises sounded remarkably similar to the sitar.
Then the experience began in earnest. It was around the 35 minute mark, (through the whole thing my sense of time was not distorted) and I didn’t even realize it was happening at first. I thought my mind would eventually clear and I would be treated to a lightshow or something until I started thinking about myself. First I realized that I’m not a visually-oriented person, I never spend time thinking about how things look or anything like that. Then I started thinking about all other aspects of my life…
It’s a little too personal to spread around the internet- or maybe the internet is the perfect impersonal medium to blather in, so I won’t indulge myself. Suffice it to say that my world was ROCKED, and I ended the hour taking an ice-cold shower, crying, feeling like I had been raped.
What I really think happened was that I was judged. In the way that really matters. Permanent, truthful judgment.  Remember, for me it was like rape.
Now that I got the important stuff off my back, I’ll relate the boring details:
+19year old college student
+Taken every drug before, no serious addictions encountered so-far
+Generally considered smart, underachieving
+5mg 2c-e 1:15 prior to the experience
-on an empty stomach
-this is usually enough to feel, although with any stimulation the feeling is lost.
+The tank was eight feet long by four feet wide, and four feet tall with a door on the side.
+cost was 30$ for a student, and I’m glad I paid it, otherwise I would have jumped and ran, for sure.
+The experience kept getting more intense, up to the point where they knocked on my tank to get me out.
I only include this last part to stop those of you who read this and think, “well that man certainly had a heavy conscience, he probably did something terrible and it just came back and bit him in the ass” My only real sin is indulgence, and though my indulgences are frequent, they are seldom worse than a night of drinking. However, I expend to spend a lifetime trying to redeem myself, for redemption only comes to the sadist after painful death.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.