--- title: Code of Conduct and Rules layout: layout.hbs page_is_tos: true ---
We want everyone to have a great time, feel welcome and to let cool ideas flow around. Giving everyone some guidelines helps you all to know what's up and how we can keep this place an enjoyable, fun and interesting place to be.
There's two parts:
This section covers stuff that is not okay to do here - generally because one way or another, it hurts or represses people.
These may not cover every situation, so moderators can still make decisions at their own discretion.
These apply to this instance and elsewhere on other instances, other social networks and IRL.
Your moderators will take any accusations seriously, and will handle them anonymously.
If you have the following or similar kinds of ideologies or affiliations, you are not welcome here:
Apart from those listed, if you have any ideology that believes in - whether violently, non-violently or religiously - the repression of people based on race, gender identity, sexuality and so on, you are also not welcome here.
Ideologies or affiliations based on controlled counter-violence in opposition to oppression (like antifa/antifascism) are welcome here.
This covers a lot of mostly obviously unpleasant stuff.
Hate speech results in an immediate ban. Here are some examples of what we mean:
It's okay to criticise things like religions, but only as long as that isn't just a wedge/shield for bigotry (eg. using feminist concepts to malign all forms of Islam instead of rationally talking about the specific forms of Islam or Islamic communities which do have mysogyny issues).
Marginalised communities (like PoC or women) being fed up with systemic problems and complaining about certain groups' lack of understanding or action about certain issues (ie. white people, men) is not hate speech. If you're not a part of the problem, you don't need to see it as an attack. :)
These result in an immediate ban:
This is also super not okay:
Any of these kinds of things will result in an immediate ban:
It's ok to have weird ideas, but it's important that our instance is a place for constructive ones, and not ones that are used as weapons, tools of disinformation, or spreading information that can cause harm.
Some kinds of conspiracy talk and discussions of the occult and woo are fine, but these are examples of the kinds of things that are unacceptable here:
As long as you understand the importance of seeing medical professionals and don't make medical claims, occultism and mysticism are perfectly fine.
Guerilla ontologies and similar things are also absolutely fine.
Any of these will result in an immediate ban:
These are general things to be aware of if you use our instance. You may not be used to them, and that's okay! We're willing to help you if you stumble along the way.
If a moderator asks you to repost something with a CW or asks you to change or delete a post for a particular reason outlined in this section, it doesn't mean you're in trouble. You're just being given a friendly pointer so you can help make this space awesome for everyone :).
(Pleroma/Mastodon has different 'timelines' that different people can see - the Local Timeline is a timeline everyone in this instance can see. To change the visibility of your post use the Mastodon-like Frontend and choose from the drop down that appears when you click globe icon in your post toolbar.
We really want our Local Timeline to be an antidote to traditional social media posting; a more down to earth place where people talk about themselves and what they're up to.
 It's especially useful in these stressful times, but it's also useful if you or other people have particular mental health conditions or are just having a bad day.
You should CW a post when it contains any of the following topics, whether the content is good or bad. Feel free to add (+) for positive content, (~) for mixed content and (-) for negative content.
Also CW images that have nudity or these areas of the body exposed:
This applies to all bodies regardless of gender.
You should use CWs at all times if your post matches the criteria. Even when you think it's urgent that people should know about it (you can add that it's urgent in the CW if you like).
The Mastodon-like frontend has an image description feature, meaning that you can attach text descriptions to the images you upload so the blind or visually impaired can understand what the image is.
There is never a time that this would not be potentially useful to someone.
Some tips for writing image descriptions:
Unfortunately, not all mobile apps do image descriptions, but just try your best!
Keep in mind that we have users from all over the world.
If you have a post (like advice or politics) that's only relevant to a certain part of the world, mention what part of the world it is for.
Subtooting (like subtweeting) is talking about something someone else has said without talking to the person who said it
directly.This is a tempting thing to do (and sometimes an ideal thing to do) if you don't want to get into a particular situation, but it has a negative side effect if you're not careful. It can make the entire environment hostile because subtooting can make people unsure whether you might be talking about them or not.
We try to be respectful of the opinions and views of others. Often unsolicited advice or prosletyzing, while well intentioned, can never the less make a person feel like their beliefs, values, or experience are invalid. For this reason, you should err on the side of caution.
Corporate social media like Twitter and Tumblr can often make people feel powerless to actually take people who behave badly out of the picture, and this can lead to an ecosystem where issues are taken out publicly, and they can create mobs that cause a lot of people stress and can also easily harm the wrong people.
Here, you have moderators who are willing and able to help you and investigate and deal with problems. Please don't post publicly about these issues, make a report or DM one of your local moderators.
There are things you might be used to doing that you think are okay, but they actually hurt other people or make them feel unwelcome.
You'll need to keep in mind that these are not okay and you shouldn't do these kinds of things if you decide to make an account here.
Here are some examples:
We'll help you if you genuinely make mistakes along the way, but please really try to keep them in mind.
The aforementioned Rules and Etiquette is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.


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If you want to permanently set your author details, you can do so on your profile page.
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@* * Copyright 2021 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import cats.implicits._ @import ltbs.uniform.common.web._ @(items: List[(Html, String, String)], messages: UniformMessages[Html]) @if(items.nonEmpty) {


Sorry everyone! Thats as far as the story goes so far! Bookmark the last page and check back for more updates!


Joes Notes on HTML
How the Web Works
The web is basically built on a bunch of computers\servers with information to
distribute. With this people are able to create their own sites to distrubte
and share information as they see fit. This link from UDacitys tutorial explains the information pretty well.
Inline and Blocks
This is more than likely my main take from this course. Understanding how the commands differ helps tremendously in figuring out how the code effects what I am putting in the white zones. This sentence is purposly being done with out breaks to see how it reacts with the white zones.
Since all my notes are in OneNote the images I have saved are stuck in it for the moment but I must ask


Documentation for classes includes syntax, usage information, and code samples for methods, properties, and event handlers and listeners for those APIs that belong to a specific class in ActionScript. The classes are listed alphabetically. If you are not sure to which class a certain method or property belongs, you can look it up in the Index.
| Class | Package | Description | |
|---|---|---|---|
| AbstractControl
| com.whirled | The abstract base class for all controls and subcontrols. | |
| AbstractSubControl
| com.whirled | Abstract base class. | |
| ActorControl
| com.whirled | Defines actions, accessors and callbacks available to all in-world mobiles. | |
| AgentSubControl
| com.whirled.avrg | Provides AVR game clients a way to communicate to their server agent. | |
| AlphaFade
| com.threerings.display | An Animation that linearly transitions the alpha attribute of a given display object from one value to another and optionally executes a callback function when the transition is complete. | |
| Animation
| com.threerings.display | ||
| AnimationImpl
| com.threerings.display | ||
| AnimationManager
| com.threerings.display | Manages animations. | |
| ArrayUtil
| com.threerings.util | Contains methods that should be in Array, but aren't. | |
| Assert
| com.threerings.util | Simple implementation of assertion checks for debug environments. | |
| AudioPlayer
| com.threerings.media | Implemented by audio-playing backends. | |
| AvatarControl
| com.whirled | Defines the mechanism by which avatars interact with the world view. | |
| AVRGameAvatar
| com.whirled.avrg | Describes the current state of a player's avatar for an AVRG client or server agent. | |
| AVRGameControl
| com.whirled.avrg | This file should be included by AVR game clients so that they can communicate with their server agent and the whirled. | |
| AVRGameControlEvent
| com.whirled.avrg | Conveys information about a change to the state of an AVR game. | |
| AVRGamePlayerEvent
| com.whirled.avrg | Conveys information about a change to the state of a particular player in an AVR game. | |
| AVRGameRoomEvent
| com.whirled.avrg | Conveys information about a change to the state of a particular room in an AVR game. | |
| AVRServerGameControl
| com.whirled.avrg | This file should be included by the server agents of AVR games so that they can communicate with the whirled. | |
| BackdropControl
| com.whirled | Used to create room backdrops. | |
| BackgroundJPGEncoder
| com.threerings.display | Class that will encode a jpeg in the background and fire an event when it's done. | |
| BagsSubControl
| com.whirled.game | Contains 'bags' game services. | |
| BaseDataPack
| com.whirled | A DataPack is a bundle of stored goodies for use by your game, avatar, or other whirled creation. | |
| ByteEnum
| com.threerings.util | An enum value that can be persisted as a byte. | |
| CameraSnapshotter
| com.threerings.display | ||
| ClassUtil
| com.threerings.util | Class related utility methods. | |
| ClearingTextField
| com.threerings.text | A simple TextField with a method for setting text that will auto-clear. | |
| Cloneable
| com.threerings.util | Implemented by objects that support creating a clone. | |
| CoinsAwardedEvent
| com.whirled.game | Dispatched to let a game know when the player has been awarded coins. | |
| ColorMatrix
| com.threerings.display | ||
| ColorUtil
| com.threerings.display | Color utility methods. | |
| Command
| com.threerings.util | Contains a simple binding function to bind events to commands. | |
| CommandEvent
| com.threerings.util | ||
| Comparable
| com.threerings.util | Implemented by classes whose instances have a natural ordering with respect to each other. | |
| Comparators
| com.threerings.util | Contains sorting Comparators. | |
| ComparisonChain
| com.threerings.util | A utility for performing a "lazy" chained comparison statement, which performs comparisons only until it finds a nonzero result. | |
| Config
| com.threerings.util | ||
| ControlEvent
| com.whirled | An Event dispatched on controls (AvatarControl, PetControl...) to indicate that something has happened. | |
| Controller
| com.threerings.util | ||
| DataPack
| com.whirled | A DataPack is a bundle of stored goodies for use by your game, avatar, or other whirled creation. | |
| DateUtil
| com.threerings.util | Utility for dates. | |
| DefaultValueMap
| com.threerings.util.maps | A Map that returns the specified default value for missing keys, rather than returning undefined. | |
| DelayUtil
| com.threerings.util | A simple way to delay invocation of a function closure by one or more frames. | |
| DictionaryMap
| com.threerings.util.maps | An implemention of Map that uses a Dictionary internally for storage. | |
| DisablingButton
| com.threerings.display | A SimpleButton subclass that includes a disabledState. | |
| DisplayUtil
| com.threerings.display | ||
| Easing
| com.threerings.display | Some easing functions. | |
| ElementChangedEvent
| com.whirled.net | An event dispatched when a single element is updated in an Array or Dictionary property as a result of calling setAt() or setIn(). | |
| EntityControl
| com.whirled | Handles services that are available to all entities in a room. | |
| Enum
| com.threerings.util | Base enum class for actionscript. | |
| Equalable
| com.threerings.util | Implemented by classes that can have separate instances indicate that they are equal. | |
| EventHandlerManager
| com.threerings.util | A class for keeping track of event listeners and freeing them all at a given time. | |
| ExpiringMap
| com.threerings.util.maps | A map that will automatically expire elements. | |
| FileUtil
| com.threerings.util | ||
| FilterUtil
| com.threerings.display | Useful utility methods that wouldn't be needed if the flash API were not so retarded. | |
| FloatingTextAnimation
| com.threerings.display | ||
| FlvVideoPlayer
| com.threerings.media | ||
| FPSDisplay
| com.threerings.text | ||
| Framerate
| com.threerings.util | ||
| FrameSprite
| com.threerings.display | Convenience superclass to use for sprites that need to update every frame. | |
| FurniControl
| com.whirled | This file should be included by furniture, so that it can communicate with the whirled. | |
| GameContentEvent
| com.whirled.game | Dispatched when content-related events happen. | |
| GameControl
| com.whirled.game | Used to coordinate game state and control your multiplayer game. | |
| GameSubControl
| com.whirled.game | Access game-specific controls. | |
| GameSubControlBase
| com.whirled.avrg | Provides AVR game services for server agents and clients. | |
| GameSubControlClient
| com.whirled.avrg | Provides AVR client game services. | |
| GameSubControlServer
| com.whirled.avrg | Provides services for AVR game server agents. | |
| GraphicsUtil
| com.threerings.display | ||
| Hashable
| com.threerings.util | Builds upon the Equalable interface to allow instances to be stored efficiently in Maps or Sets. | |
| HashMap
| com.threerings.util.maps | Objects that implement Hashable, Strings, and null may be used as keys. | |
| ImageUtil
| com.threerings.display | Image and Bitmap related utility functions. | |
| ImmutableMap
| com.threerings.util.maps | A map that throws IllegalOperationError is thrown if any mutating methods are called. | |
| ImmutableProxyObject
| com.threerings.util | Acts like the passed-in Object, but prevents modifications. | |
| JavascriptLogTarget
| com.threerings.util | Writes to the Javascript console in Web Inspector in Safari, Firebug in Firefox and IE 8's Developer Tools. | |
| Joiner
| com.threerings.util | ||
| JPGEncoder
| com.threerings.display | Class for compressing bitmaps into jpegs. | |
| KeyboardCodes
| com.threerings.ui | Keycode constants. | |
| KeyRepeatLimiter
| com.threerings.ui | A very simple class that adapts the KeyboardEvents generated by some source and altering (or blocking) the key repeat rate. | |
| LinearAnimation
| com.threerings.display | An Animation that linearly transitions from one value to another and optionally executes a callback function when the transition is complete. | |
| LineSegment
| com.threerings.util | Merely a typed container for two Points. | |
| LoaderUtil
| com.threerings.display | Contains a utility method for safely unloading a Loader. | |
| LobbyClosedEvent
| com.whirled.game | Dispatched if the player closes the game lobby. | |
| LocalSubControl
| com.whirled.avrg | Defines actions, accessors and callbacks available on the client only. | |
| LocalSubControl
| com.whirled.game | Provides access to the 'local' game services. | |
| Log
| com.threerings.util | A simple logging mechanism. | |
| LogTarget
| com.threerings.util | A very simple Logging interface used by Log. | |
| LoopbackGameControl
| com.whirled.game.loopback | ||
| LRMap
| com.threerings.util.maps | A Map that disposes of key/value mappings that were least-recently used or inserted after filling up. | |
| MailUtil
| com.threerings.util | Utility methods relating to the electronic mails. | |
| Map
| com.threerings.util | A Map is an object that maps keys to values. | |
| MapBuilder
| com.threerings.util.maps | Builds Maps. | |
| MapProxyObject
| com.threerings.util | Makes a Map behave like an object. | |
| Maps
| com.threerings.util | Factory methods for creating various Maps. | |
| MapSet
| com.threerings.util.sets | A Set that uses a Map for backing store, thus allowing us to build on the various Maps in useful ways. | |
| MathUtil
| com.threerings.util | Collection of math utility functions. | |
| MediaContainer
| com.threerings.media | A wrapper class for all media that will be placed on the screen. | |
| MediaPlayer
| com.threerings.media | Implemented by media-playing backends. | |
| MediaPlayerCodes
| com.threerings.media | ||
| MenuUtil
| com.threerings.ui | ||
| MessageReceivedEvent
| com.whirled.net | Dispatched on the 'net' subcontrol when a message is sent by any client. | |
| MessageSubControl
| com.whirled.net | Provides message passing functionality to a set of listener(s), e.g. | |
| MobSubControlBase
| com.whirled.avrg | Provides a means of accessing and controlling a previously spawned MOB. | |
| MobSubControlClient
| com.whirled.avrg | Provides clients with a means of accessing and controlling a previously spawned MOB. | |
| MobSubControlServer
| com.whirled.avrg | Provides the server agent with a means of controlling a previously spawned MOB. | |
| Mp3AudioPlayer
| com.threerings.media | ||
| MultiLoader
| com.threerings.util | Easy loader for many things, including managing multiple downloads. | |
| NamedValueEvent
| com.threerings.util | A handy event for dispatching a name/value pair associated with the event type. | |
| NetConstants
| com.whirled.net | ||
| NetSubControl
| com.whirled.game | Provides access to 'net' game services. | |
| NetUtil
| com.threerings.util | ||
| ObserverList
| com.threerings.util | ||
| OccupantChangedEvent
| com.whirled.game | Dispatched when an occupant enters or leaves. | |
| OfflinePlayerPropertyControl
| com.whirled.avrg | ||
| ParameterUtil
| com.threerings.util | A utility for loading parameters from an XML file when run from the local filesystem. | |
| PartySubControl
| com.whirled.party | Provides services on a particular party. | |
| PetControl
| com.whirled | Defines actions, accessors and callbacks available to all Pets. | |
| PlayerSubControl
| com.whirled.game | Provides access to 'player' game services. | |
| PlayerSubControlBase
| com.whirled.avrg | Provides services for a single player of an AVRG to the server agent and client. | |
| PlayerSubControlClient
| com.whirled.avrg | Provides services for the client's player of an AVRG. | |
| PlayerSubControlServer
| com.whirled.avrg | Provides the server agent for an AVR game with services related to a single player. | |
| Preconditions
| com.threerings.util | Utility functions for checking function parameters and throwing appropriate errors. | |
| Predicates
| com.threerings.util | Predicates suitable for Array.filter() and other needs. | |
| PropControl
| com.whirled.avrg | Defines actions, accessors and callbacks available to all Props. | |
| PropertyChangedEvent
| com.whirled.net | Property change events are dispatched after the property change was validated on the server. | |
| PropertyGetSubControl
| com.whirled.net | Provides the ability to read game state in the form of named properties which are automatically shared between players and, potentially, the server agent. | |
| PropertySubControl
| com.whirled.net | ||
| Random
| com.threerings.util | A seedable pseudorandom generator of the Mersenne Twister variety, with an extremely long period. | |
| RandomUtil
| com.threerings.util | Random Random utilities. | |
| RingBuffer
| com.threerings.util | ||
| RoomSubControlBase
| com.whirled.avrg | Provides AVR services for a single room to clients and server agents. | |
| RoomSubControlClient
| com.whirled.avrg | Provides AVR services for a client player's current room. | |
| RoomSubControlServer
| com.whirled.avrg | Provides AVR services for a single room to server agents only. | |
| ScalingMediaContainer
| com.threerings.media | ||
| SeatingSubControl
| com.whirled.game | Access seating information for a seated game. | |
| ServerObject
| com.whirled | Superclass for all server agents. | |
| ServicesSubControl
| com.whirled.game | Provides access to 'services' game services. | |
| Set
| com.threerings.util | A Set contains unique instances of objects. | |
| SetBuilder
| com.threerings.util.sets | Builds Sets. | |
| Sets
| com.threerings.util | Factory methods for creating Sets. | |
| SimpleIconButton
| com.threerings.ui | Takes a BitmapData and makes a button that brightens on hover and depresses when pushed. | |
| SimpleSkinButton
| com.threerings.ui | A simple skin that shifts the text in the down state. | |
| SimpleTextButton
| com.threerings.ui | Displays a simple button with a rounded rectangle or rectangle for a face. | |
| SimpleVideoDisplay
| com.threerings.media | An extremely simple video display. | |
| Siner
| com.threerings.display | Tracks multiple sine waves with different periods and amplitudes, and returns an instantaneous additive amplitude. | |
| SiningTextAnimation
| com.threerings.display | ||
| SizeChangedEvent
| com.whirled.game | Dispatched when the size of the game area changes, for example as a result of the user resizing their browser window. | |
| SortedMap
| com.threerings.util.maps | A sorted Map implementation. | |
| StateChangedEvent
| com.whirled.game | Dispatched when the state of the game has changed. | |
| StringUtil
| com.threerings.util | Contains useful static function for performing operations on Strings. | |
| TargetedSubControl
| com.whirled | Superclass for controls that are instantiated in association with a specific target, e.g. | |
| TextCharAnimation
| com.threerings.display | ||
| TextFieldUtil
| com.threerings.text | ||
| Throttle
| com.threerings.util | A throttle is used to prevent code from attempting a particular operation too often. | |
| TimeBuffer
| com.threerings.util | A data structure that keeps a list of objects, timestamped at the time they were added to the buffer. | |
| ToyControl
| com.whirled | Used to create Toys: interactive furniture, usually with some shared state. | |
| UIConstants
| com.whirled.avrg | Contains constants for use with LocalSubControl methods. | |
| UserChatEvent
| com.whirled.game | Dispatched when a player speaks. | |
| Util
| com.threerings.util | Contains a variety of utility functions. | |
| ValueComputingMap
| com.threerings.util.maps | A Map that fills in values for missing keys using a supplied function than returning undefined. | |
| ValueEvent
| com.threerings.util | A handy event for simply dispatching a value associated with the event type. | |
| Vector2
| com.threerings.geom | Basic 2D vector implementation. | |
| Vector3
| com.threerings.geom | Basic 3D vector implementation. | |
| VideoPlayer
| com.threerings.media | Implemented by video-playing backends. | |
| WeakReference
| com.threerings.util | A weak reference. | |
| WeakValueMap
| com.threerings.util.maps | A Map that stores weak values. | |
| XmlReadError
| com.threerings.util | ||
| XmlUtil
| com.threerings.util |


| <dependency>
| <groupId>org.apache.juneau</groupId>
| <artifactId>juneau-rest-server</artifactId>
| <version>9.0.0</version>
| </dependency>
| juneau-rest-server-9.0.0.jar
| org.apache.juneau.rest.server_9.0.0.jar
The juneau-rest-server library allows you to quickly wrap POJOs and expose them as full-fledged REST
resources served up in a servlet container using a bare-minimum amount of code.
The primary goal for Juneau was to make it as easy as possible to implement easy-to-read and self-documenting
REST resources using very little code.
One of the biggest advantages of the Juneau REST framework over similar architectures is that it hides the
serialization layer from the developer.
The developer can work entirely with POJOs and let the Juneau framework handle all the serialization and
parsing work.
The developer need never know what the Accept or Content-Type or Accept-Encoding (etc...)
header values are because those details are all handled by the framework.
The API builds upon the existing JEE Servlet API.
The root class, {@link oajr.servlet.RestServlet} is nothing but a specialized
{@link jakarta.servlet.http.HttpServlet}, and the {@link oajr.RestRequest} and
{@link oajr.RestResponse} classes are nothing more than specialized
{@link jakarta.servlet.http.HttpServletRequest} and {@link jakarta.servlet.http.HttpServletResponse} objects.
This allows maximum flexibility for the developer since you can let Juneau handle operations such as
serialization, or you can revert to the existing servlet APIs to do low-level processing of requests yourself.
It also means you need nothing more than a Servlet container such as Jetty to use the REST framework.
Features
-
Deployable in standard Servlet containers.
-
Deployable in Spring Boot environments with full support for injected beans.
-
Serializes POJOs to JSON, XML, HTML, URL-Encoding, UON, RDF/XML, N-Triple, Turtle, N3, SOAP, or
Java-serialized-object based on value of Accept header.
No user code is required to handle these types.
- Extensible design that provides ability to override existing content type handlers, or add the
ability to handle other kinds of content types.
-
Parses content of POST/PUT request bodies to POJOs.
-
Automatic built-in ability to serialize POJO metadata to JSON+SCHEMA, XML+SCHEMA, or HTML+SCHEMA based on
Accept header.
-
Automatic negotiation of output Writer based on HTTP headers.
- Automatic handling of Accept-Charset header for all character sets supported by the JVM.
- Automatic handling of Accept-Encoding header with registered encoders.
-
Automatic error handling.
- Automatic 401 errors (Unauthorized) on failed guards.
- Automatic 404 errors (Not Found) on unmatched path patterns.
- Automatic 405 errors (Method Not Implemented) on unimplemented methods.
- Automatic 406 errors (Not Acceptable) when no matching serializer was found to handle the
Accept header.
- Automatic 412 errors (Precondition Failed) when all matchers failed to match.
- Automatic 415 errors (Unsupported Media Type) when no matching parser was found was found to handle
the Content-Type header.
- Automatic 500 errors on uncaught exceptions.
-
Support for parsing all HTTP parts (headers, query, formData, path variables) using Swagger formatting rules and validations.
Not limited to simple POJOs but rather you can represent arbitrarily-complex POJOs in any HTTP part using UON notation.
-
Auto-created Swagger JSON and Swagger UI available through OPTIONS requests of resources.
-
Various useful debugging features that make debugging using a browser extremely simple...
- Ability to pass HTTP header values as URL GET parameters (e.g. &Accept=text/xml).
- Ability to pass HTTP content on PUT/POST requests as a URL GET parameter
(e.g. &content=(foo=bar)).
- Ability to simulate non-GET requests using a &method GET parameter
(e.g. &method=POST).
- Ability to force "text/plain" on response using GET parameter &plainText=true.
-
Ability to implement overloaded HTTP methods through the use of the &method attribute
(e.g. &method=FOO).
-
Ability to match URL patterns (e.g. /foo/{fooId}/bar/{barId}) against URLs
(e.g. /foo/123/bar/456/bing).
-
Ability to associate guards at the resource or method levels through annotations.
Typically useful for security but can be used for a variety of purposes.
-
Ability to associate converters at the resource or method levels through annotations.
Typically useful for performing conversions on input and output, such as for supporting older input and
output formats.
Many of the examples in this document are pulled directly from juneau-examples-rest.


Devon businesses strip off to support mental health
The 2020 Let's Chalk About Mental Health Calendar has arrived
by Charlotte VowlesThe woman behind October's Let's Chalk About Mental Health event has created a cheeky new calendar-all to raise awareness and funds for mental health supprt.
Let's Chalk Mental Health was created by mental health advocate, Gill Hayes, and saw people take to the streets of Devon and beyond, to write messages of support to those struggling with their mental health.
Gill said: "Let's Chalk About Mental Health was a phenomenal success in terms of reaching it's objectives of challenging stigma and encouraging wider conversations around mental health and suicide. However, I wanted to do something more tangible to help people struggling with their mental health and came up with the idea of putting on a series of welll-being events from singing workshops, to yoga days, to surfing outings.
"Let's Talk About mental Health was about raising awareness but the calendar is about raising cash to fund these important events."
With Christmas fast approaching, Gill had a challenge to find people brave enough to pose, in an incredibly short space of time.
She said: "On the morning of the shoot, I still had another 4 months to find [people for]. Just as people had been phenomenal in their support of the awareness campaign, this matter was so close to people's hearts that they were prepared to get their kit off at extremely short notice to support this project. People were arriving at work, not aware that before the end of the day I would have them posing for the calendar!"
People from 12 Devon businesses and groups stripped off for the tongue in cheek calendar, including staff from The Recycled Candle Company in Exeter and singers from Devon's La La Choirs.
Sam Abrahams is the musical director La La Choirs, she said many of the members found stripping off for the calendar photoshoot "Quite liberating."
She said La La members truly understood the importance of mental health support as some members had been directly affected by suicide. Sam said: "We're supporting the calendar because awareness about suicide prevention is fundamental- it's important so people know they're not alone. The guys in the calendar absolutely loved it. It's great to do something fun and different to further benefit the campaign."
The calendars are priced at £10 or two for £15 and will go on sale in November 20 in various Devon venues including:
Darts Farm, Topsham
Quay Fitness, Michael Browning Way, Exeter
The Recycled Candle Company, Gandy Street, Exeter
Derekthedog Yoga Centre, Queens Road, Exeter
Luka's Barbers, South Street, Exeter
Hartnell's Fresh Foods, Longbrook Street, Exeter
The Five Bells, Clyst Hydon,
Pete's Dragons Boutique, Exmouth and will also be available from La La Choirs.
Gill Hayes would like to thank Matt Round Photography for sponsoring the calendar.
To find out more about Let's Chalk Mental Health, or to pre-order a calendar, find their page on Facebook, or follow them on Twitter.
Anybody struggling with their mental health can contact The Samaritans, for free, any time on: 116 123. You can also visit their website, here.


[ RFC Index | RFC Search | Usenet FAQs | Web FAQs | Documents | Cities ]
Alternate Formats: rfc1579.txt | rfc1579.txt.pdf
RFC 1579 - Firewall-Friendly FTP
|
RFC1579 - Firewall-Friendly FTP
Network Working Group S. Bellovin Request for Comments: 1579 AT&T Bell Laboratories Category: Informational February 1994 Firewall-Friendly FTP Status of this Memo This document provides information for the Internet community. This document does not specify an Internet standard of any kind. Distribution of this document is unlimited. Abstract This memo describes a suggested change to the behavior of FTP client programs. No protocol modifications are required, though we outline some that might be useful. Overview and Rational The FTP protocol [1] uses a secondary TCP connection for actual transmission of files. By default, this connection is set up by an active open from the FTP server to the FTP client. However, this scheme does not work well with packet filter-based firewalls, which in general cannot permit incoming calls to random port numbers. If, on the other hand, clients use the PASV command, the data channel will be an outgoing call through the firewall. Such calls are more easily handled, and present fewer problems. The Gory Details The FTP specification says that by default, all data transfers should be over a single connection. An active open is done by the server, from its port 20 to the same port on the client machine as was used for the control connection. The client does a passive open. For better or worse, most current FTP clients do not behave that way. A new connection is used for each transfer; to avoid running afoul of TCP's TIMEWAIT state, the client picks a new port number each time and sends a PORT command announcing that to the server. Neither scenario is firewall-friendly. If a packet filter is used (as, for example, provided by most modern routers), the data channel requests appear as incoming calls to unknown ports. Most firewalls are constructed to allow incoming calls only to certain believed-to- be-safe ports, such as SMTP. The usual compromise is to block only the "server" area, i.e., port numbers below 1024. But that strategy is risky; dangerous services such as X Windows live at higher- numbered ports. Outgoing calls, on the other hand, present fewer problems, either for the firewall administrator or for the packet filter. Any TCP packet with the ACK bit set cannot be the packet used to initiate a TCP connection; filters can be configured to pass such packets in the outbound direction only. We thus want to change the behavior of FTP so that the data channel is implemented as a call from the client to the server. Fortunately, the necessary mechanisms already exist in the protocol. If the client sends a PASV command, the server will do a passive TCP open on some random port, and inform the client of the port number. The client can then do an active open to establish the connection. There are a few FTP servers in existence that do not honor the PASV command. While this is unfortunate (and in violation of STD 3, RFC 1123 [2]), it does not pose a problem. Non-conforming implementations will return a "500 Command not understood" message; it is a simple matter to fall back to current behavior. While it may not be possible to talk to such sites through a firewall, that would have been the case had PASV not been adopted. Recommendation We recommend that vendors convert their FTP client programs (including FTP proxy agents such as Gopher [3] daemons) to use PASV instead of PORT. There is no reason not to use it even for non- firewall transfers, and adopting it as standard behavior will make the client more useful in a firewall environment. STD 3, RFC 1123 notes that the format of the response to a PASV command is not well-defined. We therefore recommend that FTP clients and servers follow the recommendations of that RFC for solving this problem. Discussion Given the behavior of most current FTP clients, the use of PASV does not cause any additional messages to be sent. In all cases, a transfer operation is preceded by an extra exchange between the client and the server; it does not matter if that exchange involves a PORT command or a PASV command. There is some extra overhead with Gopher-style clients; since they transfer exactly one file per control channel connection, they do not need to use PORT commands. If this is a serious concern, the Gopher proxy should be located on the outside of the firewall, so that it is not hampered by the packet filter's restrictions. If we accept that clients should always perform active opens, it might be worthwhile enhancing the FTP protocol to eliminate the extra exchange entirely. At startup time, the client could send a new command APSV ("all passive"); a server that implements this option would always do a passive open. A new reply code 151 would be issued in response to all file transfer requests not preceded by a PORT or PASV command; this message would contain the port number to use for that transfer. A PORT command could still be sent to a server that had previously received APSV; that would override the default behavior for the next transfer operation, thus permitting third-party transfers. Implementation Status At least two independent implementations of the modified clients exist. Source code to one is freely available. To our knowledge, APSV has not been implemented. Security Considerations Some people feel that packet filters are dangerous, since they are very hard to configure properly. We agree. But they are quite popular. Another common complaint is that permitting arbitrary outgoing calls is dangerous, since it allows free export of sensitive data through a firewall. Some firewalls impose artificial bandwidth limits to discourage this. While a discussion of the merits of this approach is beyond the scope of this memo, we note that the sort of application-level gateway necessary to implement a bandwidth limiter could be implemented just as easily using PASV as with PORT. Using PASV does enhances the security of gateway machines, since they no longer need to create ports that an outsider might connect to before the real FTP client. More importantly, the protocol between the client host and the firewall can be simplified, if there is no need to specify a "create" operation. Concerns have been expressed that this use of PASV just trades one problem for another. With it, the FTP server must accept calls to random ports, which could pose an equal problem for its firewall. We believe that this is not a serious issue, for several reasons. First, there are many fewer FTP servers than there are clients. It is possible to secure a small number of special-purpose machines, such as gateways and organizational FTP servers. The firewall's filters can be configured to allow access to just these machines. Further precautions can be taken by modifying the FTP server so that it only uses very high-numbered ports for the data channel. It is comparatively easy to ensure that no dangerous services live in a given port range. Again, this is feasible because of the small number of servers. References [1] Postel, J., and J. Reynolds, "File Transfer Protocol", STD 1, RFC 959, USC/Information Sciences Institute, October 1985. [2] Braden, R., Editor, "Requirements for Internet Hosts - Application and Support", STD 3, RFC 1123, USC/Information Sciences Institute, October 1989. [3] Anklesaria, F., McCahill, M., Lindner, P., Johnson, D., Torrey, D., and B. Alberti, "The Internet Gopher Protocol (a distributed document search and retrieval protocol)", RFC 1436, University of Minnesota, March 1993. Author's Address Steven M. Bellovin AT&T Bell Laboratories 600 Mountain Avenue Murray Hill, NJ 07974 Phone:<PHONE_NUMBER> EMail<EMAIL_ADDRESS>|
Comments about this RFC: |


public class Shortener
extends java.lang.Object
| Constructor and Description |
|---|
Shortener()
Default constructor
|
| Modifier and Type | Method and Description |
|---|---|
void |
down()
Moves the cursor one row down
|
void |
down(int numberOfRows)
Moves the cursor the number of defined rows down
|
void |
formula(java.lang.String formula)
Sets a formula into the current cell and moves the cursor to the next cell (column or row depending on the defined cell direction)
|
void |
formula(java.lang.String formula,
Style style)
Sets a formula with style into the current cell and moves the cursor to the next cell (column or row depending on the defined cell direction)
|
void |
right()
Moves the cursor one column to the right
|
void |
right(int numberOfColumns)
Moves the cursor the number of defined columns to the right
|
void |
setCurrentWorksheet(Worksheet worksheet)
Sets the worksheet accessed by the shortener
|
void |
value(java.lang.Object value)
Sets a value into the current cell and moves the cursor to the next cell (column or row depending on the defined cell direction)
|
void |
value(java.lang.Object value,
Style style)
Sets a value with style into the current cell and moves the cursor to the next cell (column or row depending on the defined cell direction)
|
public void setCurrentWorksheet(Worksheet worksheet)
worksheet
- Current worksheetpublic void value(java.lang.Object value)
value
- Value to setWorksheetException
- Throws a WorksheetException if no worksheet was definedpublic void value(java.lang.Object value, Style style)
value
- Value to setstyle
- Style to setWorksheetException
- Throws a WorksheetException if no worksheet was definedpublic void formula(java.lang.String formula)
formula
- Formula to setWorksheetException
- Throws a WorksheetException if no worksheet was definedpublic void formula(java.lang.String formula, Style style)
formula
- Formula to setstyle
- Style to setWorksheetException
- Throws a WorksheetException if no worksheet was definedpublic void down()
WorksheetException
- Throws a WorksheetException if no worksheet was definedpublic void down(int numberOfRows)
numberOfRows
- Number of rows to moveWorksheetException
- Throws a WorksheetException if no worksheet was definedpublic void right()
WorksheetException
- Throws a WorksheetException if no worksheet was definedpublic void right(int numberOfColumns)
numberOfColumns
- Number of columns to moveWorksheetException
- Throws a WorksheetException if no worksheet was defined


Bases: object
This manages node information and implements singleton.
BareMetalNodes class handles machine architectures of interest to technical computing users have either poor or non-existent support for virtualization.
Activates the given node using ID, IP, and MAC address.
Checks whether the given node is activated or not.
Deactivates the given node by turnning it off.
Sets/frees status of the given node as 0 (IDLE).
Gets console output of the given node.
Returns hardware information of bare-metal node by the given field.
Given field can be vcpus, memory_mb, local_gb, memory_mb_used, local_gb_used, hypervisor_type, hypervisor_version, and cpu_info.
Gets an idle node, sets the status as 1 (RUNNING) and Returns node ID.
Gets the bare-metal file system image into the instance path.
Noting to do for tilera nodes: actual image is used.
Returns default IP address of the given node.
Gets status of the given node.
Sets security setting (iptables:port) if needed.
Sets network configuration based on the given ip and mac address.
User can access the bare-metal node using ssh.
Changes power state of the given node.
According to the mode (1-ON, 2-OFF, 3-REBOOT), power state can be changed. /tftpboot/pdu_mgr script handles power management of PDU (Power Distribution Unit).
Sets the PXE bare-metal file system from the instance path.
This should be done after ssh key is injected.
Sets status of the given node by the given status.
Returns 1 if the node is in the nodes list.
Sleeps until the node is activated.
Sets and Runs sshd in the node.
Sets kernel into default path (/tftpboot) if needed.
From basepath to /tftpboot, kernel is set based on the given mode such as 0-NoSet, 1-SetVmlinux, or 9-RemoveVmlinux.


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Even though most of the drugs that I have done have been more of the psychedelic type, I have always considered myself a narcotic person. Heroin has always been my dream, but at this time, I knew very well that heroin was bad shit and told myself I'd never do it. But now OxyContin hits the spotlight and I got really excited.
My friend [C] is a legal drug dealer (like DXM), so I ask him if he's got any. He does. But he only has 40 mg tablets. I knew I needed to start low so I laid off for a while. I landed myself three 10 mg tablets and did 10 mg once and 20 the other time, whole pills. I loved it, but it wasn't that strong. But I knew, being an experience user in other substances, that it could be great. So I bought that 40, ground it up and snorted it. There wasn't that much powder from just one pill, so after snorting all I saw, I filled the bowl with water and chugged it.
It took just a few minutes to start...and then...wwhhhooaaa...I felt like I was in the song Comfortably Numb. I knew it was going to keep going up so I quickly grabbed my cigarettes and got on my roof. I brought The Wall and Dark Side with me along with my pimpin' headphones. I laid flat on the roof, listening to Floyd, going through a whole pack of Kamel Reds. It was the most unbelievable of my life. I was drifting through reality, through dreams, through heaven itself. My brain spun on its axis, twirling through the consciousness of the universe. My body lifted from off the roof and slowly floated toward the dark side of the moon.
I was up there for several hours. I finally consented to come back inside. As soon as I got back inside, I climbed in the shower. That was a ridiculous experiement in and of itself. I got back in my room and laid down on my bed...and then...panic.
I had done enough research on the web to know that overdosing is accompanied by respiratory problems...and I couldn't breathe. I sat up and tried breathing but my throat wouldn't open. I pounded on my neck, thinking these were my last moments. Once more I sucked in as hard as I could...and it released. Very small ammounts of air finally reached my lungs and I sighed in relief. I laid back down, and this repeated no less than 6 times. I freaked out at first but got used to it believe it or not.
I woke up the next day to go to school and I felt really spacy, but still coherent. Nothing ever happened as a result but I would still say that OxyContin is pretty bad. I think that I almost died to this day. Stay with researched drugs that are meant to be used recreationally (for example, DXM? do the powder! Coricidin is the devil!). This perscription stuff can be scary sometimes.
Adios,
Bun
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Thesis : Fixer les nuages is a manifest for the true definition of Internet. The most common way to define Internet is the cloud. So Fixer les nuages is a travel into histories about the life in clouds
Some pictures
In charge of research and developement of intercative kiosks. These kiosks are running on Ubuntu and their interactive applications are all based on a homemade "asynchronous-pattern-javascript-engin". These kiosks used to be installed on events as Brussel Motor Show, Walibi, TEDx, Biennale Interieur, and many more. I developed photobooth, videobooth, checkin/out, registration, mediaBrowser, quizz, friendRequest, applicationBrowser... Javascript, Async patern, Ajax, Jquery.js, Processing.js, Raphael.js, Canvas, Bootstrap, Gphoto2, FFserver, FFmpeg, RTP, HTTPS, Apache2, PHP, Cookies hacking, FacebookGraph, TwitterAPI, YoutubeAPI, VimeoAPI , NFC reader, Arduino, Java
Research and developement of Getyoo core buisiness web application. This application is running by the MVC Zend Framework. There is a link to report Getyoo activityies. PHP, MySQL/MariaDB, Restful API, Javascript, Jwplayer, Jquery, RTP, HTTPS, Apache2, FacebookGraph, TwitterAPI, Highcharts.js
Arduino developer to empower DWI-Modular. I developed a communication protocol to drive regardless 240 stripes led, dispatched on 10 arduinos. The goal was to drive leds smoothly from slow to fast intensity gradient. C++, Arduino UNO, PWM, XBee, Tlc5940.h, avr/wdt.h
Arduino developer to empower DWI-Chaos-Synth. I developed a method to write and read a kind of musical score. The goal was to play X sythetizers through Y potentiometers. I had to read and update potentiometer's position by following prerecorded tracks. The code had to be easily adaptable to update the quantity of synthetizer. The musical score reading had to be asynchronous. C++, Arduino MEGA, PWM
Arduino developer to empower Chapter-I-The-Discovery. I had to optimize the wireless data transfert protocol.  Sega Mastersystem 2, Nintendo NES, Televisions, Camera
I play live generative visual at every kind of party. Processing, ENTTEC DMX USB Pro, MIDI Control, Kinect, dmxP512, OpenCV, OpenGL, GLGraphics, GSVideo, ControlP5, Sound analysis
Designer, developer and performer of generative / live / interactive video installation. We were rewarded by the Clust'Art and the Zoom Jeune prices. Processing, ENTTEC DMX USB Pro, MIDI Control, dmxP512, Sound analysis
bcksp.es | It has been designed to capture erased texts. It archives your deleted ideas in a book.
Regard | Two tall mirrored columns are looking each other in an infinite reflection. In their own each of them holds a camera and a screen.
Aphrogenea | This sculpture is composed of a glass box filled with a transparent liquid, and a computer. The computer screen is immersed in oil. A digital bubble is displayed, it grows and reaches the top side of the screen, then it turns into a real bubble going up to the oil surface.
Datawallet | It's the web marketplace where you can sell your own private data. Cash Back Your Data !
Cube | A big movable transparent cube. Each moves self trigger an inside camera. A description is available here and a website display all pictures captured by the cube there.
Influenza/Twitter | Influenza and Twitter are the same phenomene. This is the magic revelation book.
Realisation of a large ground projection with autogenerated patterns by peoples. Processing, OpenCV
Transformation of devices such as flash lights, confetti machine, buzzer... into interactives games with RFID readers. Processing, Arduino, ACS acr122 NFC reader, API Getyoo
Realisation of a very old school Nintendo NES remote, completely playable. Nintendo NES, Grundig radio
Processing developer of a giant lowRes screen. I had to develope a Processing library to turn any graphical application into 6x3 pixels resolution and send each pixels color on a DMX array to drive RGB light spots.. Processing, LanBox LCE, dmxP512, UDP
The result is here


Software Engineering Project 2017-18
Connect
Disconnect
Go back
Search
Robot info
×
Wrong IP
Can't establish a connection with the given IP, please check it and retry.


Damage angles can be compared against each other via fatigue and propagation life factors based on a certain damage angle. For this, right-click on a
damage angle and select - Compare Damage Angles
from the popup menu as follows;
This will open the compare damage angles input panel. Following inputs are required;
- Basis damage angle
Select the damage angle that will be used as the basis for the life factor comparison,
- Equivalent stress type
Select the type of equivalent stress to use for the comparison,
- Plotting order
Select how the life factors should be ordered within the plot.
The fatigue and propagation life factors are based on the following equations;
where p is the fatigue material slope and m is the propagation material constant.


Named color palettes for use with ColorBrewer.
Named color palettes for use with ColorBrewer.
The original site for interactive display of the colors.
The scheme for mapping values to colors.
Diverging schemes put equal emphasis on mid-range critical values and extremes at both ends of the data range.
Diverging schemes put equal emphasis on mid-range critical values and extremes at both ends of the data range. The critical class or break in the middle of the legend is emphasized with light colors and low and high extremes are emphasized with dark colors that have contrasting hues.
Qualitative schemes do not imply magnitude differences between legend classes, and hues are used to create the primary visual differences between classes.
Qualitative schemes do not imply magnitude differences between legend classes, and hues are used to create the primary visual differences between classes. Qualitative schemes are best suited to representing nominal or categorical data.
Sequential schemes are suited to ordered data that progress from low to high.
Sequential schemes are suited to ordered data that progress from low to high. Lightness steps dominate the look of these schemes, with light colors for low data values to dark colors for high data values.
Choose a color palette based on scheme, name and number of colors.
Choose a color palette based on scheme, name and number of colors.
Not all palette names are supported by all schemes.
The original site for interactive display of the colors.
Choose an interpolated color from the given palette.
Choose an interpolated color from the given palette.
The colors.
A value [0, 1] used to interpolated the range of colors in the palette.
Generate a full stack trace of the given Throwable.
Generate a full stack trace of the given Throwable.
The color schemes of Cynthia Brewer.
Cynthia A. Brewer, 1994, "Guidelines for Use of the Perceptual Dimensions of Color for Mapping and Visualization," Color Hard Copy and Graphic Arts III, edited by J. Bares, Proceedings of the International Society for Optical Engineering (SPIE), San Jose, February 1994, Vol. 2171, pp. 54-63.
Cynthia A. Brewer, 1994, "Color Use Guidelines for Mapping and Visualization," Chapter 7 (pp. 123-147) in Visualization in Modern Cartography, edited by A.M. MacEachren and D.R.F. Taylor, Elsevier Science, Tarrytown, NY.


Artistry
All Products
Red Printed T-Shirt
$100
Red Printed T-Shirt
$100
Red Printed T-Shirt
$100
Red Printed T-Shirt
$100
Red Printed T-Shirt
$100
Red Printed T-Shirt
$100
Red Printed T-Shirt
$100
Red Printed T-Shirt
$100
Red Printed T-Shirt
$100
Red Printed T-Shirt
$100
Red Printed T-Shirt
$100
Red Printed T-Shirt
$100


THE AMERICAN PRESIDENT A film review by Andrew Hicks Copyright 1995 Andrew Hicks / Fatboy Productions
(*** out of four)
A wonderful Rob Reiner film that expertly combines comedy, drama, romance and even some sociopolitical commentary, THE AMERICAN PRESIDENT chronicles the newfound romance of a lonely widower (Michael Douglas) who just happens to be leader of the free world. And having a sexually-frustrated president who exercises the pocket veto in the absence of female companionship can never be a good thing. So when Douglas finds himself actually about to make a pass at Janet Reno, he decides it might be time to find a first lady.
In walks Annette Bening, an environmental lobbyist who's trying to make sure Douglas will support a fossil-fuel bill to be sent to Congress. And something about the 97-octane perfume she wears gets to Douglas, so he asks her to a state dinner, your average first date. One thing leads to another and soon he's emancipating her in the Lincoln bedroom. Interestingly enough, five minutes into the act, a tour guide leads a group of tourists into the bedroom... "And this is the Lincoln bedr--OH MY GOD!"
As it has a propensity to do, the press soon finds out about the fling. The cabinet, which includes Michael J. Fox (who I suspect got down on his knees and begged Reiner to put him in the movie) and talented character actor David Paymer (of QUIZ SHOW and MR. SATURDAY NIGHT, among others), is appalled, knowing Douglas' main opposition, an evil Republican senator (Richard Dreyfuss) will have a field day smearing Douglas with peanut butter... no, with the affair. Of course, in Hollywood, the phrase "evil Republican" is all but redundant. One of the few faults of THE AMERICAN PRESIDENT is its portrayal of the right wing as heartless and incompetent and liberals as the world's humble messiahs, while completely ignoring indisputable facts about the Republican party--that Rush Limbaugh always tells the truth, Ronald Reagan never forgets and Newt Gingrich in no way resembles Doc from Snow White and the Seven Dwarves.
THE AMERICAN PRESIDENT features first-rate writing, directing and acting. Surprisingly, even Michael J. Fox has graduated from the superficialities of insulting Mallory and Jennifer and traveling through time in a Delorean to the world of dramatic acting. And as usual, Bening, Dreyfuss and Paymer all give good performances. Douglas shines in what is the second Hollywood version of Bill Clinton (remember Kevin Kline in DAVE?). Douglas even looks like Clinton (Michael, if you're reading this, no offense man.) and seems to have mastered Clinton's mannersims, even down to the exact manner in which he signs bills, downs a box of super-size fries in one gulp and unhooks the bras of Washington women with the greatest of ease.
This is definitely a terrific romance comedy that is believable, intelligent and touching, even if it does have political correctness coming out its ... lower posterior region. I would have used that three letter word with the one A and two S's but I too have been stricken with the P.C. virus of late. Well, except for the jokes about having sex in the Lincoln bedroom, Reagan's Alzheimer's and Clinton's reputation for promiscuity.
-- Visit the Movie Critic at LARGE website at http://www.missouri.edu/~c667778/movies.html
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
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CIS 155 Project
V1 Module Level Objectives
- M1LO6 Demonstrate the use of basic HTML tags to create a simple Web page (HTML, this item should be specified once, describing how the file it is in meets this outcome)
V2 Module Level Objectives
- M3LO1 Demonstrate the use of a CSS reset style sheet (CSS, note where you have CSS reset rules)
- M3LO2 Demonstrate floating elements (CSS, note where you have specified a floating element and what its impact is)
- M3LO3 Demonstrate a clearing floats (CSS, note where you have used a clear and what its impact is)
- M3LO6 Demonstrate formatting a grid (CSS, note the CSS rules that do this and what their impact is on the HTML; this can be old div-class based grids, or new CSS3 grids)
- M3LO8A Demonstrate absolute positioning (CSS, note use in your CSS and describe what its impact is on the HTML)
- M3LO8B Demonstrate relative positioning (CSS, note use in your CSS and describe what its impact is on the HTML)
- M3LO9 Demonstrate fixed, static, or inherited positioning (CSS, note explicit use of one of the three in your CSS and what the impact is on the HTML)
- M3LO10 Demonstrate an overflow setting (CSS, note explicit use of an overflow setting in your CSS and what the impact is on the HTML)
- M4LO1 Demonstrate the use of figure boxes (HTML)
- M4LO2 Demonstrate the use of background images (CSS)
- M4LO3 Demonstrate the use of rounded corners for borders (CSS)
- M4LO4 Demonstrate the use of gradients (CSS)
- M4LO5 Demonstrate the use of text or box shadowing (CSS, note one of these two in your CSS and explain its impact on the HTML)
- M4LO6 Demonstrate the use of opacity/transparency for images (see 4.2) (CSS)
- M4LO7 Demonstrate the use of image maps, including determining x and y values (HTML)
- M4LO8 Demonstrate the use of transformations for 2D or 3D images (CSS, note one of these two in your CSS and explain its impact on the HTML)
V3 Module Level Objectives
- M5LO3 Use media queries to format a page differently for phones vs. PCs. (CSS, note where these are in your CSS and describe the overall impact they have on the site)
- M5LO4 Use CSS for pull-down menus (or collapsible/expandable areas) (CSS, note where the menu is on your site and how it behaves)
- M6LO3 Demonstrate how to create a table (HTML, explain table's purpose; it needs to be appropriate data for a table, and have at least 2 columns and 3 rows, appropriate use of thead/tbody/tfooter, and cells using th/td appropriately)
- M6LO4 Demonstrate how to span multiple rows or multiple columns in a table (HTML, document where you write HTML that causes a multi-row or multi-column span; say which one it is as well: row or column, or both)
- M6LO7 Demonstrate how to format a table with CSS (CSS, group your table styles together and note the overall impact they have on the HTML)
V4 Module Level Objectives
- M8LO8 Demonstrate the use of the
- M8LO12 Demonstrate how to format media with CSS (CSS, group your media styles together and describe their overall impact on the media feature of your page)
- M8LO10 Demonstrate a CSS animation or transition (CSS, identify which is being done and its impact on the rendered HTML; note it has to include a time aspect, not be immediate)
- M8LO9 Demonstrate the use of the iframe element (HTML)


Company profile - Canadian Company Capabilities
Third-Party Information Liability Disclaimer
Some of the information on this Web page has been provided by external sources. The Government of Canada is not responsible for the accuracy, reliability or currency of the information supplied by external sources. Users wishing to rely upon this information should consult directly with the source of the information. Content provided by external sources is not subject to official languages, privacy and accessibility requirements.
Chinook Consulting Services (2004) Ltd.
Legal/Operating Name:
Chinook Consulting Services (2004) Ltd.
Alternate Name:
#1 Chinook Consulting
#1 Chinook Consulting Ltd.
#1 Chinook Consulting Services
#1 Chinook Wellsite Geologists
Mailing Address:
742 Memorial Dr NWCALGARY, Alberta
T2N 3C7
Location Address:
742 Memorial Dr NWCALGARY, Alberta
T2N 3C7
Tel.:<PHONE_NUMBER>
Fax:<PHONE_NUMBER>
Logo
Company Profile
Calgary based, Chinook Consulting began operations in spring of 2002 to provide superior geological supervision to the oil and gas industry in Western Canada and abroad. In the past nine years, our company has grown so that we may now offer 45 experienced wellsite, operations and geosteering geologists.
Full profile
Full profile
Contact information
Company description
Product / Service / Licensing
Technology profile
Whether you need a wellsite geologist in the field or in the office, or you're organizing and staffing large programs and projects, Chinook Consulting can offer a variety of experienced geologists that are eager to get the job done.
Professional wellsite geology consultants serving Alberta, British Columbia, Saskatchewan and beyond, there when you need them.
Sector information
Unique applications:
Chinook Consulting offers remote geo-steering services tailored for specific projects. Continuous remote geological supervision is offered in house (in the offices of our clients) or from our dedicated operations room.If cuttings samples are required, our company can arrange sample preparation from wet samples and petrographic description in our offices, at the ERCB or at the client.
Key / Major clients:
The Chinook Team offers a wide range of experienced geologists, that have been working throughout Alberta, British Columbia, Saskatchewan, Europe and Middle East. From deep basin to shallow, from the Foothills of Alberta to Northeastern British Columbia. From SAGD to CBM, from shale gas to deep basin, for all sorts of applications. Call us for more specific details and we can provide work experience information and well list details.Clients: Arc, Apache, Black Mountain, Bonavista, Cascade, Celtic, ConocoPhillips, Crocotta, CNRL, Devon, EnCana, EOG, Galleon, Huron, Husky, Koch, Murphy, Pennwest, PetroBakken, Paramount, Quicksilver, Zapata, etc.
Chinook Consulting
http://www.chinookconsulting.ca
Success stories:
The Chinook Team offers a wide range of experienced geologists that have worked throughout Western Canada, Europe, North Africa and the Middle East. From deep basin to shallow, from the Foothills of Alberta to The North Sea, from Steam Assisted heavy oil recovery, to shale gas wells, we have experience with a large variety of applications, be it vertical, directional or horizontal wells, with conventional, invert or underbalanced mud systems, using conventional, slant or coil tubing drilling rigs. Call us for more specific details and we can provide work experience information and well list details.The company was founded around Wellsite supervision, which includes, liaisons with client, daily reporting, data collection and analysis (core and cuttings petrographic studies), mud logging supervision, and wireline logging supervision. We can take care of pre-spud preparations if needed, including ordering bags and vials for cuttings sample collection, ordering and renting gas detectors and sample washing equipment. We can also co-ordinate post drilling sample preparation and storage, as well as cuttings sample logging. Chinook also contracts operations geology and project management for multi-well programs.
The company focuses on new plays and new technologies, such as tight gas and unconventional reservoirs. Remote geo-steering, in-house or from our offices is also one of our areas of expertise.
Chinook Consulting offers the personalized service of a small consulting group, with the flexibility to handle multiple personnel projects.
http://www.chinookconsulting.ca/geological-services.html
Testimonial:
Clients: Arc, Apache, Black Mountain, Bonavista, Cascade, Celtic, ConocoPhillips, Crocotta, CNRL, Devon, EnCana, EOG, Galleon, Huron, Husky, Koch, Murphy, Pennwest, PetroBakken, Paramount, Quicksilver, Zapata, etc.International capital projects:
Geologists France QatarThird-Party Information Liability Disclaimer
Some of the information on this Web page has been provided by external sources. The Government of Canada is not responsible for the accuracy, reliability or currency of the information supplied by external sources. Users wishing to rely upon this information should consult directly with the source of the information. Content provided by external sources is not subject to official languages, privacy and accessibility requirements.
Contacts
Contact information
Description
Company description
Products, services and licensing
Product / Service / Licensing
Technology
Technology profile
Whether you need a wellsite geologist in the field or in the office, or you're organizing and staffing large programs and projects, Chinook Consulting can offer a variety of experienced geologists that are eager to get the job done.
Professional wellsite geology consultants serving Alberta, British Columbia, Saskatchewan and beyond, there when you need them.
Sector
Sector information
Unique applications:
Chinook Consulting offers remote geo-steering services tailored for specific projects. Continuous remote geological supervision is offered in house (in the offices of our clients) or from our dedicated operations room.If cuttings samples are required, our company can arrange sample preparation from wet samples and petrographic description in our offices, at the ERCB or at the client.
Key / Major clients:
The Chinook Team offers a wide range of experienced geologists, that have been working throughout Alberta, British Columbia, Saskatchewan, Europe and Middle East. From deep basin to shallow, from the Foothills of Alberta to Northeastern British Columbia. From SAGD to CBM, from shale gas to deep basin, for all sorts of applications. Call us for more specific details and we can provide work experience information and well list details.Clients: Arc, Apache, Black Mountain, Bonavista, Cascade, Celtic, ConocoPhillips, Crocotta, CNRL, Devon, EnCana, EOG, Galleon, Huron, Husky, Koch, Murphy, Pennwest, PetroBakken, Paramount, Quicksilver, Zapata, etc.
Chinook Consulting
http://www.chinookconsulting.ca
Success stories:
The Chinook Team offers a wide range of experienced geologists that have worked throughout Western Canada, Europe, North Africa and the Middle East. From deep basin to shallow, from the Foothills of Alberta to The North Sea, from Steam Assisted heavy oil recovery, to shale gas wells, we have experience with a large variety of applications, be it vertical, directional or horizontal wells, with conventional, invert or underbalanced mud systems, using conventional, slant or coil tubing drilling rigs. Call us for more specific details and we can provide work experience information and well list details.The company was founded around Wellsite supervision, which includes, liaisons with client, daily reporting, data collection and analysis (core and cuttings petrographic studies), mud logging supervision, and wireline logging supervision. We can take care of pre-spud preparations if needed, including ordering bags and vials for cuttings sample collection, ordering and renting gas detectors and sample washing equipment. We can also co-ordinate post drilling sample preparation and storage, as well as cuttings sample logging. Chinook also contracts operations geology and project management for multi-well programs.
The company focuses on new plays and new technologies, such as tight gas and unconventional reservoirs. Remote geo-steering, in-house or from our offices is also one of our areas of expertise.
Chinook Consulting offers the personalized service of a small consulting group, with the flexibility to handle multiple personnel projects.
http://www.chinookconsulting.ca/geological-services.html


By Lars Lindahl, High School Student © 1999 Lars Lindahl
Austin Powers: The Spy Who Shagged Me (1999) Directed by Jay Roach Written by Mike Myers Starring Mike Myers, Heather Graham, Mindy Sterling, Seth Green, Robert Wagner, Rob Lowe, Elizabeth Hurley
Grade: B-
It makes perfect sense why Mike Myers decided to make another "Austin Powers" film. The original was a box office hit which introduced new phrases into our pop-culture vocabulary. It made Mike Myers an independent household name without the accompaniment of Dana Carvey or the black baseball cap and the torn blue jeans he wore in "Wayne's World". With "Austin Powers: The Spy Who Shagged Me", Myers has permanently left his name on a select list of comedic geniuses of the 1990's. Genius is an appropriate word. Only geniuses would use the same jokes that earned them big bucks in the past for future events. This strategy takes advantage of the pleasures of target audiences and gets as much money as it can out of these viewers until their act grows tiresome. Myers has followed this lucrative code by appearing as his Austin Powers creation in a number of ads, an MTV awards show, a Madonna music video, a trivia computer game and now in the sequel "Austin Powers: The Spy Who Shagged Me". Luckily for him, his British spy has not grown tiresome…yet.
The sequel is almost a carbon copy of the original. The same characters and the same gags are used in both films. In the sequel, however, the jokes are taken to a higher level meaning the duration of time each joke requires to execute is a bit longer. This makes the film enjoyable but it leaves an uncomfortable feeling of déjà vu. Although the title ostensibly suggests that Austin Powers is the star of the film, Mike Myers' second creation, Dr. Evil, is the main focus of the film with numerous jokes, one after the other. Austin's titular character is just a formulaic character who inevitably gets the girl and saves the day. Dr. Evil is also formulaic indeed, as he is destined to attempt to take over the world but fail in the last ten minutes, but he is responsible for the true laughs in the film. His clueless rhetoric on how to use slang in his sentences is very memorable. He's just trying to fit in. When he incorrectly makes a statement or when he embarrasses himself physically, he uses his powerful status to try to prove what he is doing is right, no matter how wrong he is. For example, when he gets some foam from his Starbucks drink on his nose and chin, Dr. Evil immediately replies, once realizing it is there, that that is how they drink it in Belgium. "We call it the Belgium Dip." Dr. Evil is so frightening that no one could argue with him.  In order to hide this secret, Dr. Evil hires a number of hilarious henchmen.  Mini-Me (Verne Troyer) is an exact replica of Dr. Evil, except he is one eighth of his size.  These characters are all highlights of the film as they add their own unique personalities.
Come to think of it, "Austin Powers: The Spy Who Shagged Me" when compared to "Austin Powers: International Man of Mystery" is almost like Dr. Evil when compared to Mini-Me. It's an identical copy, but bigger and powerful.
© 1999 Lars Lindahl
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


|
ErrLib
|
#include <ErrLib_CPP.h>
Public Member Functions | |
| Exception () | |
| Exception (const std::wstring &message) | |
| Exception (const std::wstring &message, DWORD code, void *data) | |
| std::wstring | GetMsg () |
| DWORD | GetCode () |
| void * | GetData () |
| void | GetMessageText (WCHAR *pOutput, int cch) |
| void | GetContext (CONTEXT *pOutput) |
| void | PrintStackTrace (WCHAR *pOutput, int cch) |
| std::wstring | PrintStackTrace () |
| void | Log (bool visible) |
Provides a base class for C++ exceptions that supports capturing a stack trace in the moment when exception is thrown and logging the exception information.
|
inline |
Creates a new exception using the default empty error message
|
inline |
Creates a new exception using the specified error message
|
inline |
Creates a new exception using the specified error message, error code and additional data
|
inline |
Gets the error code associated with this exception
|
inline |
Gets the processor context in the moment this exception was thrown
| pOutput | The pointer to the caller-allocated buffer to store the CONTEXT structure. Must be at least sizeof(CONTEXT) bytes. |
|
inline |
Gets the additional user-defined data associated with this exception
|
inline |
Gets the error message associated with this exception as a C wide-character string
| pOutput | The pointer to the caller-allocated wide character array that will be filled with error message text on output. |
| cch | The maximum amount of characters that can be put into the array pointed by pOutput parameter. |
|
inline |
Gets the error message associated with this exception as a C++ wstring
|
inline |
Outputs the exception information into configured log targets
| visible | Pass true if you want to use ERRLIB_OUTPUT_STDERR/ERRLIB_OUTPUT_MBOX logging targets (if they are enabled by configuration flags), false otherwise This method outputs information into one or more logging targets, configured using ErrLib_SetParameter function. It only outputs information into the stderr stream and message box if the visible parameter is true (and if respective flags are enabled). By default, the enabled logging targets are log file and stderr stream. |
|
inline |
Gets the stack trace in the moment this exception was thrown as a C++ wstring
|
inline |
Gets the stack trace in the moment this exception was thrown as a C wide-character string
| pOutput | The pointer to the caller-allocated wide character array that will be filled with stack trace text on output. |
| cch | The maximum amount of characters that can be put into the array pointed by pOutput parameter. |


Book A Walk
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{% include "partials/page-header.html" %} {% if peopleItems %} Meet the team {% include "partials/people.html" %} {% endif %}


Pskwallet
is a command line tool for creating and manipulating dossiers.
The create dossier
command creates a dossier with the provided name and prints its
SEED.
pskwallet create dossier dossierName constitutionPath [nosave]
dossierName
The name of the dossier that is being created.
constitutionPath
The file system path where the bundles that form the dossier's constitution are located. When the create dossier
command is executed, the files located at constitutionPath
are added to the created dossier.
nosave
| Optional
A flag that establishes whether the created dossier is mounted inside the current wallet.
If nosave
is present, then the created dossier is not mounted inside the current wallet; if present, then the created dossier is mounted
inside the wallet at path /code/constitution/dossierName
. A dossier created using the create dossier
command without the nosave
flag is called a template dossier
.
The create wallet
command creates a dossier that contains, mounted at path /code/constitution
another dossier created using the create dossier command without the nosave
flag.
When the create wallet
command is executed, a prompt appears requiring the user to insert a password
. The password
is used as a cryptographic key to encrypt the wallet's SEED. The encrypted SEED is stored in the local file system, at path /home/.seedCage
.
If the file exists, from a previous wallet, a prompt appears asking the user if the file can be overwritten.
Note: After creating a wallet, any subsequent command that involves the wallet will require the password for authentication.
pskwallet create wallet templateSeed
templateSeed
The SEED of a template dossier
.
The restore
command restores the wallet associated with the provided SEED. When the restore
command is executed, a prompt appears requiring the user to insert a password
. The password
is used as a cryptographic key to encrypt the wallet's SEED. The encrypted SEED is stored in the local file system, at path /home/.seedCage
.
If the file exists, from a previous wallet, a prompt appears asking the user if the file can be overwritten.
Note: After restoring a wallet, any subsequent command that involves the wallet will require the password for authentication.
pskwallet restore seed
seed
The SEED of the restored wallet.
The set app
command adds an app
to a previously created dossier. An app
is
folder in the local file system that contains all the code and data of an application. The app is added in the
target dossier at path /code/app
.
pskwallet set app [seed] [alias] folderPath
seed
| Optional
The SEED of the dossier in which the app is added.
alias
| Optional
The name that is given to a dossier when adding it to a wallet. This name is used to reference the dossier
inside the wallet. Thus, an app can be added to a dossier mounted inside the wallet.
Note: At least one of the parameters seed
and alias
should be specified.
folderPath
The file system path where the folder that contains the app is located.
The get app
command creates a extracts an app from a dossier to a folder in the local file system.
pskwallet get app [seed] [alias] barPath fsFolderPath
seed
| Optional
The SEED of the dossier in which the app is added.
alias
| Optional
The name of the dossier, mounted inside the wallet, from which the app is extracted.
Note: At least one of the parameters seed
and alias
should be specified.
barPath
The path inside the dossier where the app is located.
fsFolderPath
The file system path where the app is extracted to.
The mount
command mounts a dossier (source) inside another dossier (destination).
pskwallet mount [destinationSeed] [alias] path sourceSeed
destinationSeed
| Optional
The destination dossier's SEED.
alias
| Optional
The destination dossier's name, if it is mounted inside the wallet.
Note: At least one of the parameters seed
and alias
should be specified.
path
The path inside the destination dossier where the source dossier is mounted.
sourceSeed
The source dossier's SEED.
More information about the mount operation can be found here.
The unmount
command deletes the reference of a dossier (source) from another dossier (destination) inside which
was previously mounted.
pskwallet unmount [destinationSeed] [alias] path
destinationSeed
| Optional
The destination dossier's SEED.
alias
| Optional
The destination dossier's name, if it is mounted inside the wallet.
Note: At least one of the parameters seed
and alias
should be specified.
path
The path inside the destination dossier where the source dossier is mounted.
More information about the mount operation can be found here.
The list mounts
command prints a list of all SEEDs and names of the dossiers mounted inside a destination
dossier.
pskwallet list mounts [destinationSeed] [alias] path
destinationSeed
| Optional
The destination dossier's SEED.
alias
| Optional
The destination dossier's name, if it is mounted inside the wallet.
Note: At least one of the parameters seed
and alias
should be specified.
path
The path inside the destination dossier from which the search begins.
More information about the mount operation can be found here.


The GGH cryptosystem is based on the hypothesis, that it is very easy to construct a vector from a basis B and a small error vector e, that lies in the vector space V and is close to a lattice point in the lattice L. On the other hand, it is very hard to reconstruct the original lattice point lying close to the vector if only the vector is known. If one could find a very small basis, the search for the original lattice point would be much easier. This problem corresponds to the Shortest Basis Problem (SBP), where, according to [GGH96, p. 117], a basis is small if the base vectors are pairwise nearly orthogonal, thus having a very small orthogonality defect.
For encryption and decryption, two n x n basis matrices are required, which both generate the same full-dimensional lattice over Z^n. The basis matrix B serves as the public key. B can be transformed into the private key R by multiplication with a unimodular matrix. The security of the system relies on a high lattice dimension n and on a parameter, that determines the error vector e.
The key generation process starts with the definition of the private key R. The vectors of the matrix are strived to be as orthogonal as possible. Then, a matrix R' is chosen, whose entries are obtained from the set {-l,...,l} with random equal distribution. The product of the value k and the identity matrix I is then added to R'. Thus the resulting private basis is: R := R' + kI, where k is a natural number.
The public key B arises from the multiplication of R with a random unimodular transformation matrix U: B := R * U.
For encrypting a message m in Z^n, the plaintext vector is multiplied with the public key B, resulting in a new lattice point. The error vector e is added to make the reconstruction of this lattice point difficult. e is a vector consisting of random values selected with equal distribution from the set {-Sigma, Sigma} (In this tutorial: Sigma=1).
The resulting ciphertext is c = Bm + e.
For decrypting a message, the original lattice point has to be reconstructed. In 1986, László Babai presented an algorithm that produces an approximate lattice point for a given point of the vector space [Bab86]. For this purpose, the point is regarded as a linear combination of the lattice basis vectors. The coefficients of the linear combination are then rounded up to the next integer, so that the result is a vector of the lattice. This method only works, if the basis vectors are nearly orthogonal. The given target point lies inside a parallelepiped, which is spanned by the basis vectors. With Babai's rounding method, the closest vertex of this parallelepiped will be given as the solution. If the basis vectors are less orthogonal, the rounding error will increase as the parallelepiped will be more and more elongated and the vertices will move away from the true closest lattice point (see figure 3.1 in [HPS98, p. 382], showing a basis with less orthogonal vectors and thus unsuitable for Babai's method). If the basis is not reduced, the result of the rounding may not be better than a randomly generated vector and we gain no new information with this method. The owner of the private key, however, can apply Babai's method, as the private key fulfills the requirements on the orthogonality of the basis.
Sources:
[Bab86] Babai, L.: On Lovász’ Lattice Reduction and the Nearest Lattice Point Problem. In: Combinatorica vol. 6, 1986, p. 1-13
[GGH96] Goldreich, O.; Goldwasser, S.; Halevi, S.: Public-Key Cryptosystems from Lattice Reduction Problems. In: CRYPTO ’97 Proceedings of the 17th Annual International Cryptology Conference on Advances in Cryptology, Springer, 1196, p. 112-131
[HPS98] Hoffstein, J.; Pipher, J.; Silverman, J. H.: NTRU: A Ring-Based Public Key Cryptosystem. In: Buhler, J. P. (Hrsg.): Lecture Notes in Computer Science Bd. 1423, Springer, 1998, p. 267-288


Circulation
Reservation Notification
Cataloging
Bibliography
Item
Attachment
Patron
Patron
Telegram
Telegram


Constructor
new Editor(map, optionsopt)
Initialization of the editor.
Parameters:
| Name | Type | Attributes | Description | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
map |
ol.Map | The map object. | |||||||||
options |
Object |
<optional> |
Editor options.
Properties
|
Members
(private) activeControls :ol.Collection.<ole.Control>
Type:
- ol.Collection.<ole.Control>
(private) controls :ol.Collection.<ole.Control>
Type:
- ol.Collection.<ole.Control>
(private) editFeature :ol.Feature
Feature that is currently edited.
Type:
- ol.Feature
(private) map :ol.Map
Type:
- ol.Map
(private) options :Object
Type:
- Object
Methods
(private) activeStateChange(control)
Controls use this function for triggering activity state changes.
Parameters:
| Name | Type | Description |
|---|---|---|
control |
ol.control.Control | Control. |
addControl(control)
Adds a new control to the editor.
Parameters:
| Name | Type | Description |
|---|---|---|
control |
ole.Control | The control. |
addControls(controls)
Adds a collection of controls to the editor.
Parameters:
| Name | Type | Description |
|---|---|---|
controls |
ol.Collection.<ole.Control> | Collection of controls. |
getActiveControls() → {ol.Collection.<ole.Control>}
Returns a list of active controls.
Returns:
Active controls.
- Type
- ol.Collection.<ole.Control>
getEditFeature() → {ol.Feature|null}
Returns the feature that is currently edited.
Returns:
The edit feature.
- Type
- ol.Feature | null
remove()
Removes the editor from the map.
(protected) setEditFeature(feature)
Sets an instance of the feature that is edited.
Some controls need information about the feature
that is currently edited (e.g. for not snapping on them).
Parameters:
| Name | Type | Description |
|---|---|---|
feature |
ol.Feature | null | The editfeature (or null if none) |


ARMAGEDDON a review by Josh Schirmer ===
* * * * * out of * * * * *
My feelings about this summer (in the movie department) are quite mixed. There are a variety of movies in theaters right now, which is always a plus, but most of them are so awful it's ridiculous to charge $7.00 to see them. (Isn't that always the case?) But to balance the trash, there have been some PHENOMENAL films, such as "The X-Files", "Mulan", or the amazing "Truman Show".
It seems to me anything tagged as a blockbuster this summer has not lived up to it's expectations, some not even coming close. "Deep Impact" felt like it was missing something. "Godzilla" doesn't deserve ANY attention, not even the negative stuff it's been getting. And next up on the list for blockbuster expectation would have to be "Armageddon".
 The previews make it out to be a shallow, stupid-looking film with only special effects to draw us in. And who really wants to see another meteor movie already? After all, doesn't bad publicity generally mean bad movie?
Hardly the case.
"Armageddon" brings a "Titanic"-esque feelings, where human spirit and hope seems to swell in every scene, where the emotion portrayed pulls at the ol' heartstrings, where you feel everything the characters do. It's a knockout a movie, something the whole family will be able to enjoy.
Bruce Willis is perfectly cast in his role, the dry wit and toughness delivered with genuine feeling. Ben Affleck, although not able to beat his performance in "Good Will Hunting", is believable and enjoyable (and an easy way to draw legions of teenage girls). Billy Bob Thorton is always a treat. And who doesn't love Steve Buschemi? Alas, Liv Tyler's character is a tad one-dimentional, with a part that could have easily been played by anyone. Nevertheless, she's always delightful, and her smile brings a certain degree of shine to the screen. And the supporting cast is well put-together, too.
The special effects are wonderful, and the cinematography is not unlike "The Rock", with it's twisting angles and 'cool' panning. Can anyone else smell an Oscar nomination...?
Like I said, summer's had it's ups and downs. "Armageddon" is definitly an "up". It's nice to see that in today's modern age, where summer films are built on special effects and nothing but, someone took the time to put in the one thing other movies are missing: heart.
Take the whole family. There's something for everyone. You, too, deserve "front row tickets to the end of the world".
--Josh Schirmer<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


NEW FILE
Choose base object
|
Cube |
Pyramid |
Cylinder |
|
Male Face |
Male Body |
Female Face |
|
Male Face |
Male Body |
Female Face |


RUIStepper
public class RUIStepper : Entity, HasRUIMaterials, HasStepper
A new RealityUI Stepper to be added to your RealityKit scene.
-
Declaration
Swift
public var tapAction: ((HasClick, SIMD3<Float>?) -> Void)?
-
Stepper’s positive button has been pressed
Declaration
Swift
public var upTrigger: ((HasStepper) -> Void)?
-
Stepper’s negative button has been pressed
Declaration
Swift
public var downTrigger: ((HasStepper) -> Void)?
-
Creates a RealityUI Stepper entity with optional
StepperComponent
,RUIComponent
, as well asupTrigger
anddownTrigger
callbacks.Declaration
Swift
required public init( stepper: StepperComponent? = nil, RUI: RUIComponent? = nil, upTrigger: ((HasStepper) -> Void)? = nil, downTrigger: ((HasStepper) -> Void)? = nil )
Parameters
stepper
Details about the stepper colours to be set when initialized.
RUI
Details about the RealityUI Entity.
upTrigger
Callback function to receive updates then the up button has been clicked.
downTrigger
Callback function to receive updates then the down button has been clicked.
-
Create a RUIStepper entity with default properties for a given style.
Declaration
Swift
public convenience init( style: StepperComponent.Style, upTrigger: ((HasStepper) -> Void)? = nil, downTrigger: ((HasStepper) -> Void)? = nil )
Parameters
style
Style for the new stepper.
upTrigger
Callback function to receive updates then the positive button has been clicked.
downTrigger
Callback function to receive updates then the negative button has been clicked.
-
Create a RUIStepper entity with the default style of
.plusMinus
.Declaration
Swift
public convenience init( upTrigger: ((HasStepper) -> Void)? = nil, downTrigger: ((HasStepper) -> Void)? = nil )
Parameters
upTrigger
Callback function to receive updates then the plus button has been clicked.
downTrigger
Callback function to receive updates then the minus button has been clicked.
-
Declaration
Swift
required public convenience init()


{% extends 'web/base.html' %} {% load bootstrap3 %} {% load i18n %} {% block title %}{% trans "Studies" %}{% endblock %} {% block flash %} {% if form.errors %}
{% trans "Your login credentials didn't work. Please try again." %}
{% trans "Your account doesn't have access to this page. To proceed, please login with an account that has access." %}
{% else %}{% trans "Please login to see this page." %}
{% endif %}{% trans "We are not running any studies at this time!" %}