A set of tools for quickly scoring models in data science and machine learning. This toolset is written in C++ for blazing fast performance.


October 29th, 2008
Well it has been awhile since I’ve actually done any work on my master system emulator. Mainly because I have bought a PS3 and havent been able to stop playing it. Anyway I’ve now implemented VDP mode 2 background and sprite rendering. The background rendering seems flawless but the sprite rendering is buggy. I’ve looked over my code hundreds of times and cant find whats actually wrong with it. Im starting to think that I’ve implemented mode 2 sprite emulation perfect but there is a bug else where in my code which is causing it to misbehave because the buggy sprites look similar to the buggy sprites in lemmings and Land of Illusion which uses mode 4 rendering. Only time will tell I guess.
I think I have finished emulating the VDP as although I have still yet to implement all the other modes besides 4 and 2, no commercial master system games use the other mode. Infact it is only F16 that uses mode 2 where as all the others use mode 4. Here are some screenshots of F16 using mode 2 rendering.
I have also fixed the whacky colours on the “Wanted” game. This was due to not implementing RAM mirroring correctly.
CS
Posted in Sega Master System | No Comments »
October 1st, 2008
I have fixed most of the bugs in my CPU emulator and now a lot of games are playable and the majority of them are completeable, which is great news. The only game I know of which is not playable which should be is Lemmings. I have no idea what is happening to this game when I try to emulate it but all the graphics are broke. The only other games that dont work are the ones that use the none standard vdp modes, which is because I’ve yet to implement them.
Currently my CPU emulator passes 69 of the 70 zexall tests but to be honest I really dont trust zexall that much anymore as I think broken opcodes can still get the thumbs up from zexall. Plus it doesnt check all the instruction like Calls, Jumps, Returns and Exchanges. Still it will be nice when all 70 of the zexall tests are passed by my emulator.
Hopefully by the end of this week my emulator will have passed all 70 of the zexall tests as well as having Lemmings workings. I will also try to implement other parts of the emulator which I’ve left out, like player twos control pad and the reset interupt. When all this is done I will start working on emulating the remaining VDP modes (which I really dont want to do) along with Sound and then finally speed optimizations. So far my emulator is running dog slow, which isnt suprising considering I have not done any optimizations yet. The reason for this is I like leaving optimizations til last and then I can see just how much of a speed improvement each optimization gives.
CS
Posted in Sega Master System | 2 Comments »
September 20th, 2008
I’ve had a lot less time available lately to work on my emulator which is why im progressing slower than I thought I would. However I have recently completely fixed scrolling as well as adding tile priorities and the backdrop colour. Zexall complains that there are many bugs in my z80 (all flag related).
The good news is I’ve added input emulation which is much simpler than it is on the gameboy. Now sonic is completely playable. I’ve played up to the third level without anything going wrong which is great. Hopefully I’ll have time to play it fully to see how far I get. Hopefully the game is completeable.
Im having luck with a lot of other games too like Alex Kidd which is also playable. Some games like Woody Pop doesnt even show the first screen which I find worrying because I have no idea whats going wrong. If I had to have a stab in the dark I’d guess that its related to VDP modes which im not handling yet.
Anyway the rest of the day I’ll try and make zexall happier with my z80 emulation and maybe look into whats envolved with these vdp modes.
CS
Posted in Sega Master System | No Comments »
September 15th, 2008
Hi Guys,
I have managed to get all of the standard opcodes implemented along with all CB, ED, DDCB and FDCB prefixes. I have a lot of the DD and FD opcodes left to implement though.
I have improved the scrolling of the background but still got some graphical glitches to iron out.
The good news is that I have had massive improvement in the amount of games showing their first screen (mainly because I’ve implemented the ED and DDCB opcodes). Hopefully when I finish the DD and FD opcodes I should be able to play in game.
Here are some screenshots of how it’s looking at the moment. You can see the graphical glitches on Alex Kidd as he has a black box surrounding him. This is either priority or transparency that im not implementing correctly.
Posted in Sega Master System | No Comments »
September 5th, 2008
I havent had much time to work on my emulator over the past week. However I have just managed to get zexall running the first few instructions fine. It breaks when it encounters an opcode I havent implemented which is not suprising
With zexall working hopefully it wont be long until I have a fully working z80 emulator.
Heres a screenshot of my emulator running zexall in debug mode (hence slow fps). I have no idea why the first character of the ouput isnt working but that’ll just be a small bug in my vdp emulation which is far from finished.
CS
Posted in Sega Master System | No Comments »
August 27th, 2008
Well sourceforge accepted my project. The project is called Zuko and its website can be found here.
Zuko is a multi game console emulator. At first it will fully emulate the Gameboy, Sega Master System and Sega Mega Drive/Genesis. However this is not the main reason for Zuko being created. With all the next generation consoles being released (XBOX 360, playstation 3 etc) in my opinion the emulation scene is struggling to survive. It is no longer possible for one programmer to emulate nextgen consoles. It will take a team of talented emulator programmers years to do. Zuko’s main purpose is to make the learning curve from new emulator programmers less steep so they can develop the skills needed for the emulation scene to continue.
Zuko will allow the user to debug the ROMS and give them control over the console. It will have a tile and sprite viewer and allow the user to change their attributes (flips and zooms etc) as well as controlling the scrolling and the palette. The user can also edit the game speed and control the interupts. They will be able to view the register states as well as changing them to see how they affect the games. There will also be a lot more options aswell as being able to control the way the emulator works, for example switching between Interpreter to Binary Translation along with dynamic recompilation and threaded interpretation. The project will be completely open source and I will supply the svn repository details for Zuko and all the individual emulators. When I get the svn repo set up I’ll post the link straight away so you can all check my progress. I plan to completely finish the Gameboy, Master System and Mega Drive emulators first before integrating them into Zuko.
Future version of Zuko will support NES and the Nintendo 64 (now that will be one hell of a project!).
Oh and also Zuko can be used for a normal emulator to relive gaming classics! Like all my other emulators it will be programmed in C++ and will run under Windows and GNU/Linux.
Finally these are the two screenshots I promised in my last post
Posted in Zuko | No Comments »
August 26th, 2008
I am currently awaiting permission from sourceforge to host my emulation project. When and if they accept I’ll put the svn details of my master system emulator on here so you can keep track of my progress. Read permissions only of course
If I get this sourceforge project it will be more than just a master system emulator. I’ll explain more when they have accepted the project. Fingers crossed.
On a side note I have two master system games emulating up to the first screen display. These games are “Great Soccer” and “Ghost House”.
Screenshots coming soon.
CS
Posted in Uncategorized | No Comments »
August 23rd, 2008
I’ve made a bit of progress on my master system in the last 24 hours. So far I’ve managed to get 2 VDP test roms running perfectly, a third test rom running but with glitches and the Z80 CPU Instruction Exerciser ROM running. So far the Z80 Instruction Exerciser ROM runs but every instruction check fails. This is not because all the instructions are incorrect (because if that was the case I’d never see any ROMS load), so I guess the problem is with the checking algorithm it uses. I must have implemented one of the opcodes incorrectly which does the checking, therefore everything appears to be incorrect. Hopefully soon I can upload some screenshots of either a game screen or the Z80 Instruction Exerciser passing some tests.
Posted in Sega Master System | No Comments »
August 18th, 2008
Over the past few days I’ve had a few hours spare to start reading about the sega master system. The CPU is a Z80 which is what the Gameboy CPU is similar to, so I have already implemented 50% of the instructions. I have found the website SMS Power very useful for the SMS documentation. Unlike the gameboy there is not one document which covers everything you need to emulate the SMS so I’m using about 7 different resources to learn from, which I quite like doing really as it feels less spoon fed this way.
When I first started looking into emulating the Z80 I thought it would be easier than the Gameboy because of the fewer interupts and I found the gameboy quite quirky, however this is not the case. The other 50% of the Z80 cpu instructions I have to implement are more complicated than the 50% I’ve already implemented. Plus there are another 5 flags that need to be set correctly. The 0xFD and 0xDD opcodes make the cpu feel quite bloated aswell. The VDP seems much more complicated than the Gameboy and so do the way the interupts work. I’m still confident that I can finish this system in two months including sound but only if I have the time to do work on it, but it wont be as easy as I first thought.
I have got a few test roms from that SMS Power site which I have emulated all the opcodes for, so now I just need to get the VDP showing something for them. Once I have emulated the VDP I should be able to run ZEXALL which is a Z80 test rom, which will be really usefull for eliminating cpu bugs.
Fun fun fun
Posted in Sega Master System | No Comments »
July 29th, 2008
Well over the past few days I’ve been writing a draft for this blog about the Gameboy LCD. However I’ve just fixed a bug in my emulator that has given me 95% compatibility (without sound). So instead of continuing discussing gameboy emulation in this blog I will complete the Gameboy howto section on my website which will explain how to successfully emulate all parts of the gameboy aswell as hosting my source code (just the same as what I did with the chip8). There are two notable bugs in the emulator. The first is with kirby’s dream land, the enemies seem to vanish. The second is with monopoly which has a terrible flicker when viewing the property card. Apart from this the all games are completeable with the occassional graphic glitch.
I shall continue to use this blog, but from now on it will be about exploring how to emulate the master system which at the time of writing I havent even looked into.
You may be wondering if im ever going to implement sound for the gameboy. I have read that the master system sound is easier to do than the gameboy and as I have no knowledge of sound emulation I was going to complete the master system and then come back to the gameboy.
Posted in Gameboy | No Comments »


The Alibaba Group Int. UED team is thrilled to announce that the AliExpress app has received an “Editors’ Choice” award from the Google Play store. There are over 1.5 million apps available on Google Play, but only a small and very selective number of apps have received the Editors’ Choice distinction.
This is the second distinction that the AE app has received from Google Play—previously achieving a “Top Developer” award.
On the international UED team we believe that Google Play is the premier platform for Android apps.
With over one billion active users from over 190 countries and territories, success on Google Play is critical to growing your app in markets around the world.
Editors’ Choice is a highly selective collection of the best apps on the platform. Selection is based on a combination of product quality, user interface, long-term popularity, innovative features and compatibility with Android technology, among other factors.
It took over 40 revisions to develop the current version of the AE app, but after the official 4.0 version was released over 8,000 users provided feedback in two days—93% providing a five-star raiding.
For our team, updating AliExpress to adhere to Google’s implementation of Material Design was an important step. As the lead designer of Registration and sign-in process, cart page and whole checkout process, I've gone through tons of projects and meetings to make the design perfect and meet the goal.
Material Design is a visual language that synthesizes the classic principles of design standards.
With thousands of product listings across dozens of categories, applying Material Design helped our users more easily navigate the AE platform. The intuitive and organized approach of a Material Design-driven interface also created a more efficient shopping experience.
The below image shows a visual breakdown of how the AE team incorporated Material Design into our product listing pages.
AliExpress continues to grow in markets around the world, and now supports 18 languages with users in 230 countries and territories.
We will continue to innovate and develop the AE platform, focusing on our users and partners as the source of innovation.
Many thanks to Google Play for the distinction!
To download the AliExpress app click here or visit AliExpress.com
Gladded to be invited as the only designer in AliExpress and attent Google I/O conference. Love the sunshine that day :D


Ex- college athlete sentenced to 5 years in prison for rape
by Associated PressGEORGETOWN, Del. (AP) — A former University of Delaware baseball player accused of sexually assaulting six women has been sentenced to five years in prison for his rape conviction in the first case to go to trial.
Sussex County Superior Court Judge Richard Stokes on Friday also sentenced 23-year-old Clay Conaway to one year of home confinement and two years of probation for the June 2018 rape of a woman he met online.
In September, a jury convicted Conaway of a fourth-degree rape charge. The charge carries a maximum sentence of 15 years in prison but no mandatory prison time.
The woman testified that Conaway raped her after she drove to his house. She is one of six women whom Conaway is accused of sexually assaulting between 2013 and 2018.


The Atari 2600 set an early standard for controller ports. It is essentially identical on the Atari 7800, Atari 8-bit home computers and the Commodore VIC-20 and 64.
The ColecoVision, Sega Master System and Genesis, and MSX computers also used a very similar scheme, but with some differences to accommodate extra buttons.
In most cases, if a joystick is built strictly of mechanical switches it can be used on any of them. You get trouble only when you start throwing in logic circuits that need an external power source.
9-pin male D-sub connector at the console.
9-pin female D-sub connector on the joystick.
Pins for direction and the fire button are normally high until forced low by the joystick.
9-pin female D-sub connector on the paddles.
Pots are linear taper, with typically 0-500k functional range. Turning the knob left increases the resistance, and turning it right decreases. Fire button inputs are held high by the console until forced low when activated.
9-pin female D-sub connector on the keypad.
How did they get twelve independent inputs on that thing? Seems pins 6 (normally the fire button input), 5 and 9 (normally paddle inputs) can be configured through software to be outputs. The game polls each column one at a time by setting the appropriate pin low and reading inputs on pins 1-4.
They pulled a little trick to get the paddle lines to work as outputs. Since paddles are read as an R-C delay, the capcitor must be discharged so it can be read again, at which point there is 0V at the pin. The 4.7k pull-up resistors are there so the pin returns to a high digital state immediately once the grounding function is turned off.
If somebody is feeling really tricky, they could probably slap an 8-to-1 multiplexer on those three control lines and get 28 independent inputs from a single controller jack. If somebody is feeling totally insane, they could monkey both controller jacks together and get 504 independent digital inputs!
9-pin female D-sub connector plugs into the console.
So what the hell's going on here? Basically, the two paddle inputs are being taken over to serve as buttons. When you mash a button on the booster grip, it sends 5V down the paddle line, as if you'd torqued a paddle all the way to the left. For whatever it's worth, the joystick's own fire button still works just like it always did, so it's conceivable somebody could make a game with the Booster Grip in mind that uses three separate fire buttons.
If you have a look at the ColecoVision controller, you can see why it can work as a substitute for the Booster Grip (left button=thrust, right button=fire). The left button of the CV stick goes between pins 8 and 6 just like the fire button of a 2600 stick. The right button goes between pins 5 and 6, and since pin 6 is a digital high, mashing the button is like sending 5V to pin 5 for this very low-current use.
To be added.
To be added.
To be added.
To be added.
Jay Tilton
06/28/98


Himachal CM Jai Ram Thakur meets PM Modi
An official spokesperson said the CM discussed various Union government-aided projects and requested for their speedy approval and support to the State government.
by PTIAmidst reports of Cabinet expansion in Himachal Pradesh, Chief Minister Jai Ram Thakur called on Prime Minister Narendra Modi in New Delhi on Thursday.
An official spokesperson said Mr. Thakur thanked PM Modi for visiting the State to inaugurate the Himachal Rising Global Investors’ Meet earlier this month.
However, the official spokesperson did not mention anything about the Cabinet expansion. The spokesperson said the CM discussed various Union government-aided projects and requested for their speedy approval and support to the State government. The Prime Minister assured of all possible support to the State, he added.
Talking to the PTI on October 22, Mr. Thakur had said the Himachal Pradesh cabinet would be expanded anytime after results of the Assembly bypolls were declared on October 24.
The exercise is to fill two Ministerial Berths, which have been lying vacant for the past several months.
Anil Sharma, who was the Power Minister in the State government, had to resign after his son contested on the Congress ticket from the Mandi Lok Sabha seat this year.
Mr. Sharma had refused to campaign for the BJP candidate from Mandi, Ram Swaroop Sharma.
Kishan Kapoor, who was the Dharamshala MLA and Civil Supplies Minister in the State government, had resigned after he was elected to the Lok Sabha in May from Kangra.


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Connected with Google Drive as {{name}}
You should create a folder named 'Share' in the root of your Google Drive. Change the persission to 'Anyone who has the link can view' and drop some files in that folder.


Marine Biology
The Composition of Seawater
Almost anything can be found in seawater. This includes dissolved...


{% extends 'layouts/_base.html' %} {% set page_title = "File uploaded successfully" %} {% block content %} {% call onsPanel({ "type": "success", "classes": "ons-u-mb-s" }) %}
{{ upload_filename }} has been uploaded.
This survey has now moved into your history.
{% endcall %} {% endblock content %}


This demo might not work on Chrome because it is being served as a static file so the correct permissions can't be set. Check the demo on my website.


databasestatement − RWP*Load Simulator execute database calls
databasestatement
::=
commit
| rollback
| ociping
| modify database release
| modify database connectionclass concatenation
| writelob identifier , concatenation
| readlob identifier , identifier
These statements are used to perform operations against a database others than actually executing sql. These statements all refer to the current database in use and cannot have an at clause.
The following statements exist:
|
commit |
Flush arrays used for DML and commit the database transaction. | ||
|
rollback |
Cancel any arrays used for DML and rollback the database transaction. | ||
|
ociping |
Perform the OCIPing() call. |
modify database release
During the next release of a session back to a session pool, which will take when a procedure finishes, the session will also be disconnected from the database. In addition to this syntax, the legacy syntax release databse is supported.
modify database connectionclass s
Change the connectionclass for a database using sessionpool or drcp; this can only be done before the implicit OCISessionGet has been executed. As an example, if you have a procedure that executes some sql that you call from a controlloop that is started by a thread, the change of the connection class can be done in the controloop, but not in the procedure as a session will already have been acquired.
writelob l, value
The variable l must be of type clob on which OCILobWrite2() and OCILobTrim2() will be executed effectively writing the value to the database CLOB.
|
readlob l, s |
The variable l must be of type clob and s of type string; an OCILobRead2() call will be performed reading the value of the database CLOB into the string variable. |
There is currently no support for piece wise reading and writing of CLOB data.
Copyright © 2021 Oracle Corporation
Licensed under the Universal Permissive License v 1.0 as shown at https://oss.oracle.com/licenses/upl
sqlstatement(1rwl), statement(1rwl), lobdeclaration(1rwl), controlloop(1rwl)


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For a video tour of and help with the instructors interface check out our YouTube Channel
This Overview Page Shows you all of the runestone directives, along with the source. You may find this very useful for writing your own questions.
We are working on more comprehensive documentation, and although this is a bit out of date, This book we put together for our SIGCSE 2017 workshop is a good place to start.
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Natural Language Processing Graduate Intern- Summer 2020 - Cambridge, MA
Who we are!
For more than 70 years, scientists and engineers in diverse disciplines at BBN have collaborated to solve real-world problems through research, exploration, development and prototyping. We partner with the best technical talent in academia and industry to challenge the status quo, pioneer new technologies, and create transformative solutions.
Our Analytics & Machine Intelligence team has the expertise to apply deep knowledge of machine learning approaches and other artificial intelligence techniques, learned and refined in human language technologies, to myriad problems faced by our current and future customers. We are seeking creative and talented Natural Language Processing researchers to join us in our research and development efforts.
We combine deep knowledge of linguistic structures with state-of-the-art statistical approaches to find critical patterns in language to help in translation, event extraction, and profile generation. We apply this knowledge in challenging tasks: finding and summarizing key information in multi-lingual corpora, understanding the relations between world events, predicting future events, and forming multiple interpretations of real-world situations.
What will you do?
-
Design and implement experiments to test new hypotheses regarding
- Information Extraction
-
Cross-lingual NLP
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Cross-lingual Information Retrieval
-
Machine Translation
-
Abstractive Summarization
-
Automatic Knowledge Base Construction
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Ontology Grounding
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Test new methods against a variety of challenging datasets
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Participate in collaborative evaluations that test our implementations on new data
What will you gain?
- Experience with cutting-edge research and prototype development
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A deeper understanding of language structure and usage in a variety of domains, including social media and formal contexts
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Familiarity with state-of-the-art machine learning techniques and programming packages
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Opportunities to propose new ideas and solutions to challenging scientific and technological problems
-
Empowerment to satisfy your scientific curiosity and entrepreneurial drive
-
Flexibility to work on the schedule that fits your lifestyle and needs
-
A dedicated office where you can design your ideal working environment and express your own personality
-
Spend a summer working with world class researchers
What will you need?
- Enrollment in a graduate program in Computer Science, Computer Engineering, or Electrical Engineering
- Advanced skills in programming in Python or Perl.
-
Experience working on code collaboratively, including use of tools such as git and issue tracking.
Additional Skills that would be AWESOME
- Experience in containerization, e.g. Docker and/or Singularity of complex pipelines.
-
Familiarity with state-of-the-art techniques used in addressing NLP challenges.
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Strong communicator with demonstrated ability to address customer needs in a dynamic environment
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Participation in research regarding cross-lingual or non-English natural language data.
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Previous participation on government research programs, such as LORELEI, MATERIAL, or AIDA.
-
Eligibility for a security clearance (NOT REQUIRED)
-
We also welcome applications from non-U.S. persons.
147832
Raytheon is an Equal Opportunity/Affirmative Action employer. All qualified applicants will receive consideration for employment without regard to race, age, color, religion, creed, sex, sexual orientation, gender identity, national origin, disability, or protected Veteran status.


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Ng Eng Hen: Push for multilateral military exercises to counter terrorism
- Advertisement -
Defence Minister Ng Eng Hen pushed for stronger cooperation among Asean military forces amidst growing tensions in the South China Sea.
“We have been pushing for multilateral exercises and indeed, we have been doing 18-nation exercises in counterterrorism,” Minister Ng said in response to queries during the Asean Defence Ministers’ Meeting (ADMM).
“You are not going to solve these differences without communication,” he added.
The ADMM was held in Bangkok on Monday (Nov 18). Ministers from 10 Asean member states as well as from China, Australia, India, Japan, New Zealand, South Korea, Russia, and the United States attended the event.
- Advertisement -
Minister Ng also reiterated Singapore’s stance regarding the Code of Conduct (COC) for the South China Sea conflict.
“From Singapore’s point of view, the Code of Conduct for the South China Sea must be substantive, it must be effective and it must comply with the international rule of law,” he said as quoted in an initial report by the Straits Times.
More accurate communication lines and platforms, he added, is key to reducing the risks of miscalculation.
Minister Ng met with fellow defence ministers from neighbouring countries: Prabowo Subianto of Indonesia, Taro Kano of Japan, and Linda Reynolds of Australia.
Minister Ng previously stated that countries must follow the Code of Conduct to prevent further conflict in the disputed region.
“Because so much depends on the seas, we need a strong consensus from all countries for common rules for the seas and their use. For the South China Sea disputes, the Code of Conduct can pave the way for agreement on international maritime norms and conflict prevention.”/TISG
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| Name | Anuradha Singhania |
| Mentor | Mr. Amit Kumar Garg |
| Book Reviewer | Prof. Madhu Belur, Dept. Of Electrical Engineering |
| College | Sri Mata Vaishno Devi University, Jammu |
Disclaimer: Scilab is a trademark of Inria (registered at the INPI for France and the rest of the World) and Scilab Enterprises is granted exclusive rights for Scilab Trademark.
© Copyright 2017 IIT Bombay


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{% extends "base.html" %} {% block sideBarContent %}
The application allows to manage Cloud infrastructures (IaaS) that are compatible to Amazon Web Services (AWS). Besides Amazon AWS private cloud infrastructures based on Eucalyptus, OpenNebula and Nimbus are supported.
The source code and documentation is available at the KOALA project site.
Please send improvement suggestion, comments and bug reports to<EMAIL_ADDRESS>{% endblock %}


|
muSE
r716
|
A box is a container for one object. More...
Functions | |
| muse_cell | fn_box (muse_env *env, box_t *b, muse_cell args) |
| The function that implements box access. | |
| MUSEAPI muse_cell | muse_mk_box (muse_env *env, muse_cell contents) |
| Creates a new box with the given contents. More... | |
| MUSEAPI muse_cell | muse_box_get (muse_env *env, muse_cell box) |
| Returns the contents of the given box. | |
| MUSEAPI muse_cell | muse_box_set (muse_env *env, muse_cell box, muse_cell contents) |
| Changes the contents of the given box to the new value. More... | |
| muse_cell | fn_mk_box (muse_env *env, void *context, muse_cell args) |
A box is a container for one object.
You can use the box like a function - sort of like R5RS "properties". If b is a box, the the expression (b) gets the contents of the box. The expression (b val) puts the value into the box and returns the new value.
Creates a new box with the given contents.
If you pass MUSE_NIL for the contents, it is equivalent to creating an empty box.
References muse_box_set(), and MUSE_NIL.
Changes the contents of the given box to the new value.
Returns the new value.
References muse_message(), and MUSE_NIL.
Referenced by muse_mk_box().


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2.3.7. Exercises: Taking it a step further¶
Here we describe three exercises that will walk you through more advanced approaches to the classification, regression, and dimensionality reduction tasks outlined in the previous sections.
Before beginning the exercises, be sure you have downloaded the tutorial source as described in the setup section. For each exercise, there are two files. In $TUTORIAL_HOME/skeletons, there is a skeleton script which can be filled-in to complete the exercise. In $TUTORIAL_HOME/solutions you can find a completed version of the exercise files.
To work on the tutorials, begin by copying the content of the skeletons folder to your own workspace:
% cp -r skeletons workspace
You can then edit the contents of workspace without losing the original files. You must also make sure you have run the fetch_data.py scripts in the appropriate subdirectory of $TUTORIAL_HOME/data. Next start the ipython interpreter and run the script with:
In [1]: %run workspace/exercise*.py datadir
If an exception is triggered, you can type %debug to fire-up an ipdb session.
Each exercise contains the necessary import statements, data loading, and code to evaluate the predictive accuracy of the model being used. The remaining code must be filled-in by the user. These places are marked by the comment #TODO. Each exercise also has in-line descriptions which go over the details of each sub-task.
<IP_ADDRESS>. Exercise 1: Photometric Classification with GMM¶
In this exercise, you will improve on the results of the classification example described in the classification section. We previously used a simple Gaussian Naive Bayes classifier to distinguish between stars and quasars. Here we will use Gaussian Mixture Models to recreate the Gaussian Naive Bayes classifier, and then tweak the parameters of these mixture models, evaluating them using a cross-validation set, and attempt to arrive at a better classifier.
The overall goal of the task is to improve the quasar classifier, measuring its performance using the precision, recall, and F1-score.
This task is broken into several parts:
- Re-implement Gaussian Naive Bayes using Gaussian Mixture models. This involves training two single-component GMMs, calculating the priors for each class, and using these to compute likelihoods. This can be compared directly with the Gaussian Naive Bayes results to check that the implementation is correct.
- Experiment with various covariance types and numbers of components to optimize the classifier using the cross-validation set.
- Once you’ve converged on a good set of GMM parameters, predict the labels for the test set, and compare this with the labels from the literature.
the ipython command is:
In [1]: %run workspace/exercise_01.py data/sdss_colors
<IP_ADDRESS>. Exercise 2: Photometric redshifts with Decision Trees¶
In this exercise, you will seek to improve the results of the photometric redshift regression problem described in the regression section. This exercise will draw heavily on the concepts of bias and variance, using the learning curve plots introduced in section 3 of this tutorial.
There are two goals of this exercise:
- Find the best possible decision tree classifier for the data
- Decide what the best use of future resources is. Should the astronomers seek to observe more objects (i.e. increase the number of training samples), or record more observations for each object (i.e. increase the number of features)?
The exercise is broken into the following tasks:
- Compute the training error and cross-validation error as a function of the max_depth parameter used in the Decision Tree Classifier.
- Compute the training error and cross-validation error as a function of the number of training samples.
- Repeat these two tasks, recording the outlier rate rather than the rms error.
- Analyze these results: should future observations focus on increasing the number of samples, or increasing the number of features? Does this answer change depending on whether the rms error or outlier rate is the metric used?
the ipython command is:
In [1]: %run workspace/exercise_02.py data/sdss_photoz/
<IP_ADDRESS>. Exercise 3: Dimensionality Reduction of Spectra¶
In this exercise, you will use several dimensionality reduction techniques to view low-dimensional projections of galaxy & quasar spectra from the Sloan Digital Sky Survey. This exercise is much less quantitative than the previous ones: it mainly will help you to get a qualitative sense of the characteristics of these learning methods.
There is a programming section, followed by an experimentation section. The skeleton is set up to use command-line options to compare different sets of parameters
<IP_ADDRESS>.1. Programming¶
The file has several places with “TODO” marked. In these, you will use the specified unsupervised method to project the data X into the lower-dimensional X_proj.
Use sklearn.decomposition.RandomizedPCA to project the data
the ipython command is:
In [1]: %run workspace/exercise_03.py data/sdss_spectra/ -m pcaNote the argument -m which specifies the method to use.
Use sklearn.manifold.LocallyLinearEmbedding with method='standard' to project the data.
the ipython command is:
In [1]: %run workspace/exercise_03.py data/sdss_spectra/ -m lleUse sklearn.manifold.LocallyLinearEmbedding with method='standard' to project the data.
the ipython command is:
In [1]: %run workspace/exercise_03.py data/sdss_spectra/ -m mlleUse sklearn.manifold.Isomap to project the data.
the ipython command is:
In [1]: %run workspace/exercise_03.py data/sdss_spectra/ -m isomap
<IP_ADDRESS>.2. Experimentation¶
Your goal is to find a projection that does a good job of separating the various classes of spectra, and lays them out in a way that might allow intuitive evaluation of the relationships between points. The script is set-up as a command-line interface. You should address the following questions:
How sensitive is PCA to the set of data used? To the number of training points? You can test this out as follows:
% python workspace/exercise_03.py data/sdss_spectra -m pca -n 1000 -sThis will perform PCA on a subset of 1000 points. -s indicates that the data should be shuffled, so that the set of points is different every time. How stable is the projection between different subsets of the data? How does the projection change as the number of points is increased?
Address the same questions with LLE, MLLE, and Isomap. Which of these manifold methods appears to give the most stable results?
Now we can vary the number of neighbors used with LLE, MLLE, and Isomap. This is accomplished as follows:
% python workspace/exercise_03.py data/sdss_spectra -m lle -k 20This call will execute LLE with 20 neighbors. Try this for several values of k. How does the number of neighbors change the projection? Among LLE, MLLE, and Isomap, which produces the most stable results as the number of neighbors are changed?
Finally, we’ll test the effects of normalization. This can be done as follows:
% python workspace/exercise_03.py data/sdss_spectra -N l2this will perform PCA with L2-normalization. The other options are -N l1 for L1-normalization, and -N none for no normalization. Normalization has the effect of bringing all the spectra closer together: unnormalized spectra may be very bright (for nearby objects) or very dim (for far away objects). Normalization corrects for this source of variance in the data. How do the projected results change as you vary the normalization?
By now, you should have an idea of which method and which combination of parameters give the best qualitative separation between the points. Re-run this method using the full dataset now:
% python workspace/exercise_03.py data/sdss_spectra -n 4000 -m [method] [other options]This should give you a projection of the data that gives a good visualization of the relationship between points. An astronomer may go further and try to develop rough cut-offs that would give a broad classification to an unlabeled test point. This sort of procedure could be used as the first step of a physically-motivated classification pipeline, or to flag potentially interesting objects for quick followup.


--- layout: default ---
The most exciting phrase to hear in science, the one that heralds new discoveries, is not 'Eureka!' but 'That's funny...'


The TLM implementation declaration macros provide a way for components to provide multiple implementation ports of the same implementation interface. When an implementation port is defined using the built-in set of imps, there must be exactly one implementation of the interface.
For example, if a component needs to provide a put implementation then it would have an implementation port defined like:
class mycomp extends uvm_component; uvm_put_imp#(data_type, mycomp) put_imp; ... virtual task put (data_type t); ... endtask endclass
There are times, however, when you need more than one implementation for an interface. This set of declarations allow you to easily create a new implementation class to allow for multiple implementations. Although the new implementation class is a different class, it can be bound to the same types of exports and ports as the original class. Extending the put example above, let’s say that mycomp needs to provide two put implementation ports. In that case, you would do something like:
//Define two new put interfaces which are compatible with uvm_put_ports //and uvm_put_exports. `uvm_put_imp_decl(_1) `uvm_put_imp_decl(_2) class my_put_imp#(type T=int) extends uvm_component; uvm_put_imp_1#(T,my_put_imp#(T)) put_imp1; uvm_put_imp_2#(T,my_put_imp#(T)) put_imp2; ... function void put_1 (input T t); //puts coming into put_imp1 ... endfunction function void put_2(input T t); //puts coming into put_imp2 ... endfunction endclass
The important thing to note is that each `uvm_<interface>_imp_decl creates a new class of type uvm_<interface>_imp<suffix>, where suffix is the input argument to the macro. For this reason, you will typically want to put these macros in a separate package to avoid collisions and to allow sharing of the definitions.
| TLM Implementation Port Declaration Macros | |
| The TLM implementation declaration macros provide a way for components to provide multiple implementation ports of the same implementation interface. | |
| Macros | |
| `uvm_blocking_put_imp_decl | |
| `uvm_nonblocking_put_imp_decl | |
| `uvm_put_imp_decl | |
| `uvm_blocking_get_imp_decl | |
| `uvm_nonblocking_get_imp_decl | |
| `uvm_get_imp_decl | |
| `uvm_blocking_peek_imp_decl | |
| `uvm_nonblocking_peek_imp_decl | |
| `uvm_peek_imp_decl | |
| `uvm_blocking_get_peek_imp_decl | |
| `uvm_nonblocking_get_peek_imp_decl | |
| `uvm_get_peek_imp_decl | |
| `uvm_blocking_master_imp_decl | |
| `uvm_nonblocking_master_imp_decl | |
| `uvm_master_imp_decl | |
| `uvm_blocking_slave_imp_decl | |
| `uvm_nonblocking_slave_imp_decl | |
| `uvm_slave_imp_decl | |
| `uvm_blocking_transport_imp_decl | |
| `uvm_nonblocking_transport_imp_decl | |
| `uvm_transport_imp_decl | |
| `uvm_analysis_imp_decl |
`uvm_blocking_put_imp_decl(SFX)
Define the class uvm_blocking_put_impSFX for providing blocking put implementations. SFX is the suffix for the new class type.
`uvm_nonblocking_put_imp_decl(SFX)
Define the class uvm_nonblocking_put_impSFX for providing non-blocking put implementations. SFX is the suffix for the new class type.
`uvm_put_imp_decl(SFX)
Define the class uvm_put_impSFX for providing both blocking and non-blocking put implementations. SFX is the suffix for the new class type.
`uvm_blocking_get_imp_decl(SFX)
Define the class uvm_blocking_get_impSFX for providing blocking get implementations. SFX is the suffix for the new class type.
`uvm_nonblocking_get_imp_decl(SFX)
Define the class uvm_nonblocking_get_impSFX for providing non-blocking get implementations. SFX is the suffix for the new class type.
`uvm_get_imp_decl(SFX)
Define the class uvm_get_impSFX for providing both blocking and non-blocking get implementations. SFX is the suffix for the new class type.
`uvm_blocking_peek_imp_decl(SFX)
Define the class uvm_blocking_peek_impSFX for providing blocking peek implementations. SFX is the suffix for the new class type.
`uvm_nonblocking_peek_imp_decl(SFX)
Define the class uvm_nonblocking_peek_impSFX for providing non-blocking peek implementations. SFX is the suffix for the new class type.
`uvm_peek_imp_decl(SFX)
Define the class uvm_peek_impSFX for providing both blocking and non-blocking peek implementations. SFX is the suffix for the new class type.
`uvm_blocking_get_peek_imp_decl(SFX)
Define the class uvm_blocking_get_peek_impSFX for providing the blocking get_peek implementation.
`uvm_nonblocking_get_peek_imp_decl(SFX)
Define the class uvm_nonblocking_get_peek_impSFX for providing non-blocking get_peek implementation.
`uvm_get_peek_imp_decl(SFX)
Define the class uvm_get_peek_impSFX for providing both blocking and non-blocking get_peek implementations. SFX is the suffix for the new class type.
`uvm_blocking_master_imp_decl(SFX)
Define the class uvm_blocking_master_impSFX for providing the blocking master implementation.
`uvm_nonblocking_master_imp_decl(SFX)
Define the class uvm_nonblocking_master_impSFX for providing the non-blocking master implementation.
`uvm_master_imp_decl(SFX)
Define the class uvm_master_impSFX for providing both blocking and non-blocking master implementations. SFX is the suffix for the new class type.
`uvm_blocking_slave_imp_decl(SFX)
Define the class uvm_blocking_slave_impSFX for providing the blocking slave implementation.
`uvm_nonblocking_slave_imp_decl(SFX)
Define the class uvm_nonblocking_slave_impSFX for providing the non-blocking slave implementation.
`uvm_slave_imp_decl(SFX)
Define the class uvm_slave_impSFX for providing both blocking and non-blocking slave implementations. SFX is the suffix for the new class type.
`uvm_blocking_transport_imp_decl(SFX)
Define the class uvm_blocking_transport_impSFX for providing the blocking transport implementation.
`uvm_nonblocking_transport_imp_decl(SFX)
Define the class uvm_nonblocking_transport_impSFX for providing the non-blocking transport implementation.
`uvm_transport_imp_decl(SFX)
Define the class uvm_transport_impSFX for providing both blocking and non-blocking transport implementations. SFX is the suffix for the new class type.
`uvm_analysis_imp_decl(SFX)
Define the class uvm_analysis_impSFX for providing an analysis implementation. SFX is the suffix for the new class type. The analysis implementation is the write function. The `uvm_analysis_imp_decl allows for a scoreboard (or other analysis component) to support input from many places. For example:
`uvm_analysis_imp_decl(_ingress) `uvm_analysis_imp_decl(_egress) class myscoreboard extends uvm_component; uvm_analysis_imp_ingress#(mydata, myscoreboard) ingress; uvm_analysis_imp_egress#(mydata, myscoreboard) egress; mydata ingress_list[$]; ... function new(string name, uvm_component parent); super.new(name,parent); ingress = new("ingress", this); egress = new("egress", this); endfunction function void write_ingress(mydata t); ingress_list.push_back(t); endfunction function void write_egress(mydata t); find_match_in_ingress_list(t); endfunction function void find_match_in_ingress_list(mydata t); //implement scoreboarding for this particular dut ... endfunction endclass


--- layout: page title: About me css: "/css/aboutme.css" ---
Currently a CV engineer at Mighty AI . Previously worked as a software engineer - computer vision at Waldo Photos.
Obtained my MS in Electrical Engineering from the University of Utah in Salt Lake City and my Bachelor of Engineering from the Visvesvaraya Technological University, India. During my Masters, I worked on automatic classification of snowflakes under Tim Garrett
My areas of interest include computer vision, deep learning and machine learning. I particularly enjoy working on face recognition, object detection and segmentation.
I love travelling, both solo and in a group and enjoy meeting locals and talking to them.
The Projects tab has a sample project I worked on. I hope to add more to the list of my open source projects in the coming days!
Grew up in Bangalore, India; moved to Salt Lake City, Utah for grad school; worked in Austin, Texas for two years before moving to Seattle, Washington .


Apple TV+ launch followed by internal reorg, exec departs for production deal
by Chance MillerFollowing the debut of Apple TV+ at the beginning of the month, Deadline reports that Apple’s head of current scripted programming and unscripted content is leaving his role. The report says that Kim Rozenfeld is leaving his executive role, and shifting back towards a creative role.
Rozenfeld was an early hire for Apple TV+, joining shortly after Zack Van Amburg and Jamie Erlicht in 2017. Before joining Apple, Rozenfeld served as head of current programming at Sony TV.
Matt Cherniss, who serves as the head of scripted development for Apple TV+, will take over Rozenfeld’s responsibilities and now oversee current scripted series. Molly Thompson, head of documentaries for TV+, will continue to oversee “documentary film and series programming, development and current.”
Even though he’s leaving his position at Apple TV+, Rozenfeld isn’t going far. He plans to return to his producing role through his company Half Full Productions, and he has already signed a first-look deal with Apple.
Rozenfeld has experience in production:
Before joining Sony TV as EVP Current Programming in 2011, Rozenfeld was a scripted series producer based at ABC Studios, executive producing the ABC Family series Huge. He previously was a 20th TV-based producer who produced and directed the sitcom Two Guys and a Girl.
Apple TV+ debuted to the public on November 1st. Read more about the launch at the links below.
- Apple TV+ is now live in the TV app: Start watching Apple’s original TV shows and movies
- Here’s how to get your free year of Apple TV+
- Apple TV+ Guide: Here are all the Apple TV shows and movies available now
- Apple reportedly ‘thrilled’ with Apple TV+ launch, drawing millions of viewers on debut weekend
- Opinion: The worst part of Apple TV+ is the TV app
FTC: We use income earning auto affiliate links. More.


Build a Pizza!


#include <userremovescreen.h>
◆ UserRemoveScreen()
| UserRemoveScreen::UserRemoveScreen |
( |
QWidget * |
parent = nullptr , |
|
|
QWidget * |
backScreen = nullptr , |
|
|
QWidget * |
loginScreen = nullptr , |
|
|
Farm * |
f = nullptr , |
|
|
std::string |
current_user = "" |
|
) |
| |
|
explicit |
◆ ~UserRemoveScreen()
| UserRemoveScreen::~UserRemoveScreen |
( |
| ) |
|
◆ getFarm()
| Farm * UserRemoveScreen::getFarm |
( |
| ) |
|
◆ on_backButton_clicked
| void UserRemoveScreen::on_backButton_clicked |
( |
| ) |
|
|
privateslot |
Function that performs the action of going back to the previous screen.
◆ on_okButton_clicked
| void UserRemoveScreen::on_okButton_clicked |
( |
| ) |
|
|
privateslot |
Function that performs the action of confirming the user survey.
◆ on_removeButton_clicked
| void UserRemoveScreen::on_removeButton_clicked |
( |
| ) |
|
|
privateslot |
Function that performs the action of removing a record.
◆ TestUserRemoveScreenGUI
◆ back_screen_
| QWidget* UserRemoveScreen::back_screen_ |
|
private |
This attribute contains the reference of the back screen.
◆ current_user_
| std::string UserRemoveScreen::current_user_ |
|
private |
The nickname of the current user.
◆ farm_
| Farm* UserRemoveScreen::farm_ |
|
private |
This attribute contains the the Farm.
◆ login_screen_
| QWidget* UserRemoveScreen::login_screen_ |
|
private |
This attribute contains the reference of the login screen.
◆ ui_
The documentation for this class was generated from the following files:


npm i --prefix test
from root folderYou can run the unit tests in two environments:
npm run test-unit
from root foldernpm start
(or run any other local web sever) from root folder and access http://localhost:8080/test/unit/UnitTests.html
on web browser. (See How to run things locally)


IOC wants to keep men's marathon on final day of 2020 Games, John Coates says
SYDNEY – The International Olympic Committee wants to keep the men’s marathon on the final day of the 2020 Tokyo Games and is considering flying athletes from Sapporo, where the race will be held, to the capital for the closing ceremony, John Coates, chairman of the IOC Coordination Commission, said Wednesday.
Men’s marathon medals have traditionally been presented at the closing ceremony, but the 2020 Games have been complicated by the IOC’s decision to move the athletic road race events to Sapporo to spare competitors from Tokyo’s severe heat.
Tokyo Games organizing committee chief Yoshiro Mori last week said the men’s marathon would be held ahead of its scheduled date, owing to its relocation to Sapporo.
Coates said Wednesday, however, that “no final decision” had been made, but the IOC still wanted the event on the final day of the Olympics, which ends on Aug. 9, with medals to be presented at the closing ceremony along with those for the women’s race.
“We do want to have the presentation at the closing ceremony and we’d also like, for the first time ever, to have the presentation for the women’s marathon at the closing ceremony,” Coates said at a news conference in Sydney.
“There’s no final decision made at this stage but everyone should work on it being on the same date, but that’s not set in stone.”
Coates apologized for the “surprise” decision in October, saying the IOC was swayed by the disastrous IAAF World Athletics Championships in Doha earlier in the month, where many runners failed to finish the women’s marathon held in extreme heat and humidity.
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Design is the cornerstone of a unique brand identity. If your brand doesn’t appear relatable, there is little chance you will be able to attract your target audience, much less ingrain your brand in their minds. From the large M that represents McDonald’s to the tick sign which symbolizes Nike, symbols and graphics become part of the corporate identity and resonate with current and prospective customers alike.
At Boost Digital, we are graphic and publication design experts. Our team has a combined experienced of decades and we bring it to bear to carve a unique corporate identity which works and delivers the results you want. We are specialists and yet cover every aspect of design, from logos to graphics used at trade shows. In other words, we are your one-stop shop for graphic and publication design.
To forge a solid brand identity, it is crucial that your brand appear consistent across the board, which means everything, from your printed literature to your website and any graphics which you display to the public, appear the same and create an instant connection with the audience. Even a person not familiar with your brand should be intrigued enough to learn more about your brand. This is what we can help you with.
As mentioned, our graphic and publication design services run the gamut. Here’s what we can do for you:
Our content services cover:
Corporate Identity Development: We help you develop a comprehensive corporate identity, which involves brand recognition and likeability. Impacting your target audience on a subconscious level is important to create a relationship that lasts. Even if a person isn’t familiar with your brand consciously, they should be able to recognize it, and this is where corporate identity development helps.
Logo Design: We can create a unique logo which is visually engaging and at the same time representative of your brand message. Logos can make a world of difference for brand recognition. Case in point: KFC and Starbucks.
Brochures: Brochures are an effective means of providing valuable information. We can design your brochures to make them a part of your brand identity.
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So, if it is graphic and publication design you want, Boost Digital is the company you need.


The
SMD Summary action is intended to operate on external copper layers and produce
statistical reports on SMD lands and packages in the inspected layers. The SMD
pitch and pad size parameters, as well as the types and numbers of packages,
are important factors in the manufacturability and testability of PCBs.
The
SMD summary action uses the inspected outer layers as well as associated solder
mask layers to determine the SMD lands and packages statistics, and
solderability parameters such as stripe and annular ring. It also check annular
rings and stripes measurements, size of SMD row, if SMD rows fit SMD area, if
pads are too small and need staggering, or if pitch is non-uniform and other
criteria.
The
SMD Summary action uses dynamic category names to report annular ring and
stripe measurements in conjunction with size and stripe value combinations.
The
general structure of a category name is:
This
stores all the stripe measurements for the 19 mil pitch 11 mil pad width SMD
rows.
|
This attribute
should be attached to outer layer pads that are lands for SMD components. It
is set by the `Set SMD Attribute' Cleanup action. |
*
Only layer name attributes are created
and not total run attributes. Total numbers are meaningless in this context.
The
SMD Summary action generates two special reports.
1. SMD Summary Report lists the manufacturability parameters for
every pair of pitch and pad width values, including the following:
2. Stripes (spacing between adjacent solder mask openings for pads)
both min and max values
3. Annular rings of SMD pads versus their SM clearances
4. Spacing between adjacent SMD pads
5. Packages Summary Table lists data regarding SMD packages
(components) detected in inspected layers. For each package type detected, the
following information is listed:
7. Number of pads in each package
8. Number of rows in each package
9. Minimum and maximum values of the pad widths and lengths
Two sample reports
produced for top and bottom layers of an actual board are provided below:
*********************************
Pitch
|Max Pad| Stripe | Annular ring | Spacing
Size
| Size | min | max | min | max |
---------------------------------------------------------
19.0|
11.0| 1.7| 3.0| 2.5| 2.8| 8.0
50.0|
30.0| 14.0| 14.0| 3.0| 3.0| 20.0
70.0|
50.0| 14.0| 14.0| 3.0| 3.0| 20.0
75.0|
45.0| 24.0| 24.0| 3.0| 3.0| 30.0
100.0|
60.0| 34.0| 34.0| 3.0| 3.0| 40.0
Num
of |Rows in| Pad Width | Pad Length |Pitch | Num of Pads
Packages|Package|
min | max | min | max | Size | in Package
-----------------------------------------------------------------
1
| 1 |50.0 |50.0 |70.0 |70.0 |70.0 | 6
1
| 1 |30.0 |30.0 |50.0 |50.0 |50.0 | 8
1
| 1 |35.0 |35.0 |45.0 |45.0 |75.0 | 16
1
| 1 |46.0 |46.0 |60.0 |60.0 |100.0 | 16
1
| 1 |46.0 |46.0 |60.0 |60.0 |100.0 | 18
1
| 1 |11.7 |11.7 |50.0 |50.0 |19.7 | 24
1
| 1 |11.7 |11.7 |50.0 |50.0 |19.7 | 25
1
| 1 |11.0 |11.0 |60.0 |60.0 |19.7 | 27
1
| 1 |11.0 |11.0 |60.0 |60.0 |19.7 | 28
1
| 1 |30.0 |30.0 |105.0 |105.0 |50.0 | 30
1
| 1 |11.7 |11.7 |50.0 |50.0 |19.7 | 50
1
| 1 |30.0 |30.0 |105.0 |105.0 |50.0 | 100


Each of your posts that answers a question and is marked, will be given a numeric mark.
Progress result is the total number of marks from your marked and released posts.


--- layout: post title: Ubuntu 12.04 Rails, Nginx, Unicorn and Capistrano ('2.15.5') Server Setup date: 2014-01-27 17:57:59.000000000 -06:00 type: post published: true status: publish categories: - Ruby on Rails tags: [] meta: _edit_last: '15714693' _publicize_pending: '1' author: login: broberts65 email<EMAIL_ADDRESS>display_name: Bob Roberts first_name: '' last_name: '' ---
Check out the gist Ubuntu Precise Rails, Nginx, Unicorn and Capistrano ('2.15.5') Server Setup ============================= I originally tried to use the ~> 3.0 version of Capistrano, but fell back to the 2.15.5 version. There were a lot of changes in the new version that I did not feel like learning right at the moment... ### 1. Setup deploy user First we will create a new user for deployment: $ ssh into your server $ sudo adduser deploy Accept the defaults. Add new user to staff and sudo groups: $ sudo usermod -a -G staff deploy $ sudo usermod -a -G sudo deploy Switch user: $ su deploy $ cd ~ Update and Install Ubuntu dependencies: $ sudo apt-get -y update $ sudo apt-get -y install build-essential zlib1g-dev libssl-dev libreadline-dev libyaml-dev libcurl4-openssl-dev curl git-core python-software-properties libxslt1-dev libxml2-dev libmysqlclient-dev libsqlite3-dev nodejs imagemagick graphicsmagick-libmagick-dev-compat git-core mongodb To make life easier, lets go ahead and add our ssh keys to the new server so that we do not have to sign in every time. Add ssh keys: $ mkdir ~/.ssh (on the server) $ cat ~/.ssh/id_rsa.pub | ssh deploy@IPaddress "cat >> ~/.ssh/authorized_keys" (from your machine) ### From here you should be ssh'ing into the server as the deploy user...... ### 2. Install Ruby and gems's Now let's install Ruby, and we use a specific version for the may_app_name app. We need the url to get the source and a directory to build in: $ wget http://ftp.ruby-lang.org/pub/ruby/1.9/ruby-1.9.3-p374.tar.gz $ tar -zxvf ruby-1.9.3-p374.tar.gz $ cd ruby-1.9.3-p374 $ echo "gem: --no-ri --no-rdoc" >> ~/.gemrc $ ./configure --prefix=/usr/local $ make $ sudo make install $ sudo gem install bundler ### 3. Unicorn & Nginx $ sudo apt-get install nginx The Nginx configuration is the trickiest part of the set up. This file needs to go in the config file that was created with the Nginx install: $ cd /etc/nginx $ sudo vim nginx.conf (delete the contents and paste in the code from the Nginx.conf file. (Attachment A) You will need to edit the IP address on line 22: server @IPaddress:8080 The Unicorn configuration consists of the unicorn.rb file in the config directory. ### 4. Deployment Setup On the server we need to create a directory for the project: $ sudo mkdir /var/www $ sudo chown deploy:deploy /var/www We are going to use Capistrano for deployment. Capistrano is able to deploy to different environments such a Production, Staging, and Development. Make sure that you have the folloeing in your Gemfile: gem 'capistrano', '2.15.5' and under group :development gem 'capistrano-unicorn', :require => false Make sure you bundle install after adding these gems. To install Capistrano: $ capify . This creates a config/deploy.rb file The main Capistrano settings are in the config/deploy.rb file. Additionally there is also a config/deploy/ directory and within that directory there may should be files for the different environments e.g. production.rb, staging.rb, etc. It should be noted that there are different environments for Capistrano but these as not the same as the Rails environments that are available on a server. We currently have both beta and live servers running in 'Production' Rails environment. Think of the Capistrano envirement as simply the remote name for deployment purposes. Capistrano will use the file in config/deploy that matches the cap deploy. For example "cap development deploy", will use the config/deploy/development.rb file. The way that Capistrano works is that the main settings are in the config/deply.rb file: my_app_name deploy.rb file: set :default_stage, 'development' set :stages, %w(production staging development) require 'capistrano/ext/multistage' require 'bundler/capistrano' set :application, "may_app_name" set :repository, "git@github.com:my_github/my_app_name.git" set :deploy_to, '/var/www/may_app_name' set :scm, :git set :branch, 'master' set :user, 'deploy' set :deploy_via, :copy set :keep_releases, 5 set :use_sudo, false set :ssh_options, {:forward_agent => true} after "deploy:restart", "deploy:cleanup" namespace :deploy do desc "symlink shared files" task :symlink_shared, :roles => :app do run "ln -nfs #{shared_path}/system/mongoid.yml #{release_path}/config/mongoid.yml" run "ln -nfs #{shared_path}/system/application.yml #{release_path}/config/application.yml" end task :restart, :roles => :app, :except => { :no_release => true } do run "#{try_sudo} touch #{File.join(current_path,'tmp','restart.txt')}" end end before "deploy:assets:precompile", "deploy:symlink_shared" # Unicorn require 'capistrano-unicorn' after 'deploy:restart', 'unicorn:reload' # app IS NOT preloaded after 'deploy:restart', 'unicorn:restart' # app preloaded The default_stage is the environment that will be run if not other options are passed to the 'cap deploy' call. The stages list the 3 possible stages that we can use. These will then coincide with the files in the config/deploy/ directory. You will have to create each of these files to update with the new IP address or DNS name. Here is an example of staging.rb: server "staging.example.com", :app, :web, :db, primary: true set :rails_env, 'staging' First we need to setup the Capistrano: $ cap staging deploy:setup (or whatever server you are deploying to) Next we will copy over a couple of configuration files to the shared directory on the server: $ scp config/mongoid.yml deploy@IPAddress://var/www/may_app_name/shared/system $ scp config/application.yml deploy@IPAddress://var/www/may_app_name/shared/system If there were no errors, you can now deploy using: $ cap staging deploy:cold (or whatever server you are deploying to) For more documentation on Capistrano see: http://guides.beanstalkapp.com/deployments/deploy-with-capistrano.html ### 5. Deployment After all changes are pushed to the master repository and merged, deployment is as follows: $ cap staging deploy $ cap production deploy ### Attachment A worker_processes 1; user deploy; # for systems with a "nogroup" pid /tmp/nginx.pid; error_log /var/www/may_app_name/shared/log/nginx.error.log; events { worker_connections 1024; # increase if you have lots of clients accept_mutex off; # "on" if nginx worker_processes > 1 } http { include mime.types; default_type application/octet-stream; access_log /var/www/may_app_name/shared/log/nginx.access.log combined; sendfile on; tcp_nopush on; # off may be better for *some* Comet/long-poll stuff tcp_nodelay off; # on may be better for some Comet/long-poll stuff <!-- types_hash_max_size 2048; --> upstream app_server { server <IP_ADDRESS>:8080; } server { client_max_body_size 4G; server_name *.example.com; keepalive_timeout 600s; root /var/www/may_app_name/current/public; try_files $uri/index.html $uri.html $uri @app; location @app { proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_set_header Host $http_host; proxy_redirect off; proxy_pass http://app_server; } # Rails error pages error_page 500 502 503 504 /500.html; location = /500.html { root /var/www/may_app_name/current/public; } } }


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$val[title] (人气: $val[applys])
$val[des] {$val[progress]}%
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奖励 {print:member point(point/$val[pointtype])} $val[point] |
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| 暂无信息 |


1.2 Understanding the role of IT in business
As IT Departments become integrated into the business strategy, they provide tools, information and communication systems that can play a transformative role in the nature of the business. Enterprise Architecture tend to grow as IT Department move along these evolutionary steps. (Hohpe 2017a), (Hohpe 2017b)
1.2.1 The Establishment of an IT Department
- Understand the business strategy
- Translate into an IT strategy
- Create transparency for IT developments
- Define IT target picture
- Define the roadmap for implementing IT
- Harmonize and govern
- Obtain feedback and refine
- Coach and mentor
Among IT Managers, there appears to be 2 major approaches to understanding the nature of business and IT’s function: using IT to redesign the business or engineering the current organization. The political implications of the approach chosen can be immense and often the success of an IT manager will depend on the level of support from those that manage the IT department manager.
| Architecting the Business | Reverse-Engineering the Organization |
|---|---|
| * Identification of growth areas | * Divisions and business lines |
| * Profitability of goods and services | * Group level vs divisions |
| * Geographic/demographic opportunities | * Reportings lines |
| * Geopolitical aspects | * Matrix organizations |
| * Acquisitions and divestitures | * Hidden org chart/loyalties |
1.2.2 Business views of the role of IT
Business managers have 4 main approaches to managing IT based on the main focus of the business administration.
| Focus | Role | Reports to | Common stragegy | Levers |
|---|---|---|---|---|
| Cost of IT | Cost Center | CFO | Outsource IT | Cost cutting |
| Return on investment | Asset | COO | Harmonize / Rationalize | Economies of scale |
| Business value of IT | Partner | CDO | Insource IT | Economies of Efficiency |
| Speed / innovation | Enabler | CEO | IT = business | Economies of Speed |
IT Strategy provides a road map of where IT developments and operations are going. This is derived from an understanding of the nature of the business and is not restricted by current realities. The IT strategy is as much a definition of what IT intends to do as well as what it will not do. Above all, an effective IT Business strategy does not conform to a vendor’s product road map. However, successful strategies must recognize the IT Operating Model that the business gives to IT. (Ross, Weill, and Robertson 2006)
IT Operating Models
| Integration | Minimal Standards | Highly Standardized |
|---|---|---|
| High | Coordination | Unification |
| * Unique business units * Examples: Merrill Lynch, Toyota * Key IT capability: - access to shared data - standard technology interfaces |
* Single business with global standards * Examples: Delta Airlines, Pepsi * Key IT capability: - enterprise systems to reinforce standards - provide access to global data |
|
| Low | Diversification | Replication |
| * Independent business units * different customers/expertise * Examples: Johnson & Johnson, GE * Key IT capability: - provide economies of scale - do not limit independence |
* Independent but similar business units * Example: Marriott, CEMEX * Key IT capability: - provide standard infrastructure and app - maximize global efficiencies |
1.2.3 Software to facilitate business interactions
As a business grows, so does the complexity of the interactions between its departments. There is a complex web of interactions within a modern business organization. Management focuses on the control, operation, and development of a business. Financiers use investments to maximize opportunities to grow the business. Production engineers tune the processes needed to deliver products, But the key concern for IT is the nature and volume of information to be analyzed, shared and communicated in a timely fashion, as shown in the following diagram:
Even with over 50 years of intensive development to reduce the complexity of doing business, new software tools and apps are still emerging at an astounding rate. The following sidebars attempt to classify common software systems found in medium to large size enterprises into 2 basic types of business systems.
Enterprise Resource Planning (ERP): data systems that store and communicate operational data in a way facitates reporting and future planning.
Enterprise Resource Management (ERM): software systems that facilitate the monitor and manage interaction and the use of resources.
ERP Software Systems
CONTENT MANAGEMENT SYSTEM (CMS):
- Collections of guides, rulebooks, forms, and procedure guidelines
- Blogs, newsletter, announcements
- Catalogues, price lists
- Documentation of intellectual property and licenses
PRODUCT INFORMATION MANAGEMENT (PIM):
- Manual, troubleshooting guides
- Parts list, equivalences
- Price lists and stock inventory
- Photos and promotional materials
Accounting Information System (AIS):
- Revenue: cash inflow (sales)
- Expenditure: cash outflow (payroll, equipment)
- Conversion: work-in-progress transactions (raw material, precursor inventory)
- Administrative: reporting (income statement, balance sheet, cash flows)
ERM Software systems
B2B: Business-to-business software: manages workflow with suppliers and partners
- Directory of suppliers and products
- Social media confirmation of quality
B2C: Business-to-consumer software: serve the needs of individual customers particularly in regards to customer history, order status, and billing information.
- Online store
- Product manuals, product information
- Delivery tracking
Human Resources Management (HRM):
- Payroll, bonuses, raises
- Staff work experience, Performance appraisal, skill tests
- Flight risk, employee satisfaction
- Education, training
Marketing Automation Platform (MAP):
- CRM: Customer Relationship Management - purchase history, rewards, interests,
- MCP: Marketing Campaign Planning - Ad words, analytics, costs, contracts, effectiveness
References
Hohpe, Gregor. 2017a. “37 Things One Architect Knows About It Transformation: A Chief Architect’s Journey.” https://leanpub.com/37things.
Hohpe, Gregor. 2017b. “Enterprise Architecture = Architecting the Enterprise?” YOW! Conferences; Workshops for Developers by Developers; https://youtu.be/pUYEVJVNSGc.
Ross, Jeanne W., Peter Weill, and David C. Robertson. 2006. Enterprize Architecture as Strategy: Creating a Foundation for Business Execution. Harvard Business Review Press.


--- title: (BFAgent) BFAgent keywords: documentation theme, jekyll, technical writers, help authoring tools, hat replacements last_updated: July 3, 2016 tags: [getting_started] sidebar: matlab_docs_sidebar permalink: bfagent_bfagent.html folder: mydoc ---
BFAgent Construct an instance of the BFAgent OBJ = BFAgent() creates an instance representing the Blackfynn agent. The Blackfynn Agent is an application that provides a high performant CLI from the command line, and a deamon that runs in the background to facilitate high bamdwidth communication with the platform. The Blackfynn agent needs to be installed separately following the instructions from https://developer.blackfynn.com/agent


The path to the und binary should be put here if und is not already in your PATH environment variable. (e.g /opt/scitools/bin/linux64/und)


About
jQuery Impromptu is an extension to help provide a more pleasant way to spontaneously prompt a user for input. More or less this is a great replacement for an alert, prompt, and confirm. Not only does it replace these but it also allows for creating forms within these controls. This is not intended to be a modal replacement, just a quick tool to prompt user input in a fashionable way.
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Version
Version @@version
Last updated on @@timestamp
jQuery Impromptu is currently available for use in all personal or commercial projects under the MIT License.
Options
Usage
var jqPromptEl = $.prompt( msg , options );
// OR
var api = new Impromptu( msg , options );
Impromptu can be called through $.prompt() or by creating a new instance of the Impromptu object. Whats the difference?
An Impromptu instance is a single prompt. The constructor returns it's api so you can manipulate it.
$.prompt is an object that manages a stack of Impromptu instances. What does this mean? You can continuously call $.prompt without closing the previous prompt, and $.prompt will always manage the newest prompt on the stack by acting as a proxy to the latest Impromptu instance. $.prompt() will return a jQuery object of the latests prompt.
Since $.prompt acts as a simple proxy to Impromptu, they accept the same options.
msg
The message can either be an html string, or an object of "states". Each state has the following properties:
- name
- A valid variable name to access the state by. Default: State's array index or object key
- title
- A string to be used as the title of the state
- html
- A string of html or text for the content
- buttons
- An object containing the text and values of each button the user may click. Default: { Ok : true }
- focus
- Index of the button to focus or selector to element to focus. Default: 0
- defaultButton
- Index of the button to focus. Similar to the focus option, but if focus is a selector this can still style the button as the default. Default: 0
- submit
- A function to be called when the prompt is submitted. Default: function(event, value, message, formVals){} Return false or event.preventDefault() to keep the prompt open. Event object also has properties event.state and event.stateName.
var temp = {
state0: {
html:'test 1...',
buttons: { Cancel: false, Next: true },
focus: 1,
position: { container: '#elId', x: -300, y: -45, width: 250, arrow: 'rm' },
submit:function(e,v,m,f){ }
},
state1: {
html:'test 2..',
buttons: { Back: -1, Exit: 0, Next: 1 },
focus: 2,
submit:function(e,v,m,f){ }
}
};
If a string is passed as the message in place of a state, buttons, focus, and submit will be substituted from the options below.
options
- buttons
- An object containing the text and values of each button the user may click. Default: { Ok : true }
- buttonTimeout
- A time frame in milliseconds to disable buttons after a click to prevent double submitting. -1 will disable this feature. Default: 1000
- classes
- An object of class names for each part of a prompt for greater compatibilty with existing css frameworks. For example if you would like to use twitter bootstrap you would include the base theme (in the themes folder), then pass the following classes:
Use the base theme in place of the default css file since it has minimal styling, allowing other css frameworks to work their magic. To view a complete demo see the examples section below.{ box: '', fade: '', prompt: '', close: '', title: 'lead', message: '', buttons: '', button: 'btn', defaultButton: 'btn-primary' }
- close
- A function to be called when the prompt is closed and just before being removed from the DOM. Default: function(event[, value, message, formVals]){} Last three paremeters available only when button was clicked.
- focus
- Index of the button to focus or selector to element to focus. Default: 0
- loaded
- A function to be called when the prompt is fully loaded Default: function(event){}
- opacity
- The prefered opacity of the transparent layer placed over the container. Default: 0.6
- overlayspeed
- The prefered speed of the fadeIn and fadeOut of the overlay ("slow", "fast", number) Default: "slow"
- persistent
- If the prompt should close when the fade is clicked (true doesn't close). Default: true
- prefix
- A prefix to be used for all css classes and html object id's. Use this option when you want to change themes. Default: 'jqi'
- promptspeed
- The prefered speed of the showing of the prompt ("slow", "fast", number). Default: "fast"
- show
- Name of the jQuery method to animate the entrance of the prompt ("show","fadeIn","slideDown"). Default: "fadeIn"
- hide
- Name of the jQuery method to animate the hiding of the prompt ("hide","fadeOut","slideUp"). Default: "fadeOut"
- statechanging
- A function to be called when a state is about to change. Default: function(event, fromStatename, toStateName){} Return false or event.preventDefault() to prevent the state change.
- statechanged
- A function to be called when a state has changed. Default: function(event, toStateName){}
- submit
- See state submit event above.
- timeout
- The number of milliseconds until the prompt automatically closes. Default: 0
- top
- Distance from the top of the screen the prompt will be Default: 15%
- useiframe
- Will use an iframe for the overlay in IE6 to cover up <select>. Default: false
- zIndex
- zIndex to apply to the prompt. Default: 999
Methods
- $.prompt.setDefaults(options)
-
Sets the defaults for prompts.
$.prompt.setDefaults({ prefix: 'myPrompt', show: 'slideDown' });
- $.prompt.setStateDefaults(options)
-
Sets the defaults for states.
$.prompt.setStateDefaults({ buttons: { Ok:true, Cancel:false }, focus: 1 });
- jQuery.prompt.open(states, options)
- Returns an instance of Impromptu. Opens the prompt.
- jQuery.prompt.getCurrentState()
- Returns a jquery object of the current visible state.
- jQuery.prompt.getCurrentStateName()
- Returns a string current visible state's name.
- jQuery.prompt.getState(stateName)
- Returns a jquery object of the state, so you can update the content within it.
- jQuery.prompt.getPrompt()
- Returns a jquery object of the prompt.
- jQuery.prompt.getBox()
- Returns a jquery object of the box (div) containing the fade and prompt.
- jQuery.prompt.getApi()
- Returns the instance object exposing the api. Useful when using $.prompt and you want direct access to the Impromptu instance.
- jQuery.prompt.addState(stateName, stateOptions, insertAfterState)
- Injects a new state after the indicated insertAfterState name. Returns a jQuery object of the new state.
- jQuery.prompt.removeState(stateName)
- Removes the state. Returns true on success, false on failure.
- jQuery.prompt.goToState(stateName, subState, callback)
- Transitions to the specified state. subState is a Boolean to use substate functionality. Callback represents a statechanged event.
- jQuery.prompt.nextState(callback)
- Transitions to the next state. Callback represents a statechanged event.
- jQuery.prompt.prevState(callback)
- Transitions to the previous state. Callback represents a statechanged event.
- jQuery.prompt.enableStateButtons(stateName, buttons)
- Enable buttons in a state. stateName defaults to the current state and buttons is an array of button values to enable. Omit the buttons argument to enable all buttons.
- jQuery.prompt.disableStateButtons(stateName, buttons)
- disable buttons in a state. stateName defaults to the current state and buttons is an array of button values to disable. Omit the buttons argument to disable all buttons.
- jQuery.prompt.close()
- Closes the prompt.
Events
If you like to bind events manually you can do so with the following:
- impromptu:loaded
- Same as loaded option. Scope is the entire prompt and fade container.
var myPrompt = jQuery.prompt(/*...*/); myPrompt.on('impromptu:loaded', function(e){});
- impromptu:submit
- Same as submit option. Scope is the state element. These events are per state, so you must attach it directly to a state.
var myPrompt = jQuery.prompt(/*...*/); $.prompt.getState('state2') .on('impromptu:submit', function(e,v,m,f){});
- impromptu:close
- Same as close option. Scope is entire prompt and fade container
- impromptu:statechanging
- Same as statechangin option. Scope is the entire prompt and fade container. This fires before the state changes, so you may return false or use e.preventDefault() prevent the state change.
- impromptu:statechanged
- Same as statechanged option. Scope is the entire prompt and fade container. This fires after the state has successfully changed.
Examples
Basics
A prompt in the simplest of fashion.
$.prompt("Hello World!");
Lets add some buttons and a title.
$.prompt("Proceeding may be good for your site..", { title: "Are you Ready?", buttons: { "Yes, I'm Ready": true, "No, Lets Wait": false } });
Use the submit function to get the answer.
$.prompt("Open your javascript console to see the answer.", { title: "Are you Ready?", buttons: { "Yes, I'm Ready": true, "No, Lets Wait": false }, submit: function(e,v,m,f){ // use e.preventDefault() to prevent closing when needed or return false. // e.preventDefault(); console.log("Value clicked was: "+ v); } });
You can open multiple prompts at one time. Of course for a better user experience you may want to look at using states when possible, but multiple prompts can be open at once.
$.prompt will always control the most recent prompt. If you ever need direct access to the current instance, you can call $.prompt.getApi();
var multiplePromptsCounter = 1; function openMultiplePrompts(){ $.prompt("Do you want to open another?", { title: "A Prompt Has Opened: "+ multiplePromptsCounter++, buttons: { "Yes, Open Another": true, "No, Close This One": false }, persistent: false, submit: function(e,v,m,f){ if(v){ e.preventDefault(); openMultiplePrompts(); } } }); } openMultiplePrompts();
States
To use states pass in a collection (array or object) of objects with common properties (html, buttons, focus, submit, position..).
var statesdemo = { state0: { html:'Something really cool will happen when you click Next. Prepare yourself for amazement!...', buttons: { Cancel: false, Next: true }, focus: 1, submit:function(e,v,m,f){ if(v){ e.preventDefault(); $.prompt.goToState('state1'); return false; } $.prompt.close(); } }, state1: { html:'Was that awesome or what!?', buttons: { Back: -1, Exit: 0 }, focus: 1, submit:function(e,v,m,f){ e.preventDefault(); if(v==0) $.prompt.close(); else if(v==-1) $.prompt.goToState('state0'); } } }; $.prompt(statesdemo);
To use a substate create your states as normal, but use the subState option when calling $.prompt.goToState().
var statesdemo = { state0: { title: 'Terms of Use', html:'
These are the terms of use. You should agree to these terms before proceeding.

(This is just an example)
', buttons: { Cancel: false, Agree: true }, focus: 1, submit:function(e,v,m,f){ if(v){ e.preventDefault(); $.prompt.goToState('state1', true); return false; } $.prompt.close(); } }, state1: { html:'Are you sure?', buttons: { No: -1, Yes: 0 }, focus: 1, submit:function(e,v,m,f){ e.preventDefault(); if(v==0) $.prompt.goToState('state2'); else if(v==-1) $.prompt.goToState('state0'); } }, state2: { title: "You're Done!", html: "Congratulations, you've finished this example!", buttons: { Close: 0 }, focus: 0 } }; $.prompt(statesdemo);
To use tour or tooltip like features pass in a collection (array or object) of state objects with the position property.
var tourSubmitFunc = function(e,v,m,f){ if(v === -1){ $.prompt.prevState(); return false; } else if(v === 1){ $.prompt.nextState(); return false; } }, tourStates = [ { title: 'Welcome', html: 'Ready to take a quick tour of jQuery Impromptu?', buttons: { Next: 1 }, focus: 0, position: { container: 'h1', x: 200, y: 60, width: 200, arrow: 'tc' }, submit: tourSubmitFunc }, { title: 'Download', html: 'When you get ready to use Impromptu, you can get it here.', buttons: { Prev: -1, Next: 1 }, focus: 1, position: { container: '#Download', x: 170, y: 0, width: 300, arrow: 'lt' }, submit: tourSubmitFunc }, { title: "You've Got Options", html: 'A description of the options are can be found here.', buttons: { Prev: -1, Next: 1 }, focus: 1, position: { container: '#Options', x: -10, y: -145, width: 200, arrow: 'bl' }, submit: tourSubmitFunc }, { title: 'Examples..', html: 'You will find plenty of examples to get you going..', buttons: { Prev: -1, Next: 1 }, focus: 1, position: { container: '#Examples', x: 80, y: 10, width: 500, arrow: 'lt' }, submit: tourSubmitFunc }, { title: 'The Tour Code', html: 'Including this tour... See, creating a tour is easy!', buttons: { Prev: -1, Next: 1 }, focus: 1, position: { container: '#TourCode', x: 180, y: -130, width: 400, arrow: 'br' }, submit: tourSubmitFunc }, { title: 'Learn More', html: 'If you would like to learn more please consider purchasing a copy of Impromptu From I to U. If you found Impromptu helpful you can also donate to help fund development. If not, thanks for stopping by!', buttons: { Done: 2 }, focus: 0, position: { container: '.ebook', x: 370, y: 120, width: 275, arrow: 'lt' }, submit: tourSubmitFunc } ]; $.prompt(tourStates);
Forms
The bread and butter of Impromptu is forms. By simply including form fields in the html all form values are gathered and sent via the "f" (aka "form") parameter. The "m" (aka "message") parameter is a jQuery object of the message itself incase you need to modify the dom. Open your javascript console to view the object sent on submit.
var statesdemo = { state0: { title: 'Name', html:'First <input type="text" name="fname" value="">
'+ 'Last <input type="text" name="lname" value="">
', buttons: { Next: 1 }, //focus: "input[name='fname']", submit:function(e,v,m,f){ console.log(f); e.preventDefault(); $.prompt.goToState('state1'); } }, state1: { title: 'Gender', html:'<input type="radio" name="gender" value="Male"> Male
'+ '<input type="radio" name="gender" value="Female"> Female', buttons: { Back: -1, Next: 1 }, //focus: ":input:first", submit:function(e,v,m,f){ console.log(f); if(v==1) $.prompt.goToState('state2') if(v==-1) $.prompt.goToState('state0'); e.preventDefault(); } }, state2: { title: 'Transportation', html:'Travels By <select name="travel" multiple>'+ '<option value="Car" selected>Car</option>'+ '<option value="Bus">Bus</option>'+ '<option value="Plane" selected>Plane</option>'+ '<option value="Train">Train</option>'+ '</select>', buttons: { Back: -1, Done: 1 }, focus: 1, submit:function(e,v,m,f){ console.log(f); e.preventDefault(); if(v==1) $.prompt.close(); if(v==-1) $.prompt.goToState('state1'); } }, }; $.prompt(statesdemo);
Advanced
The following are example demonstrations of various useful utilities with Impromptu.


{% load static %}
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Main steps for running a network study
Step 1 – developing the study
- Design the study: target/outcome cohort logic, concept sets for medical definitions, settings for developing new model or validation of adding existing models to framework. Suggestion: look in literature for validated definitions.
- Write a protocol that motivates the study and provides full details (sufficient for people to replicate the study in the future).
- Write an R package for implementing the study across diverse computational environments [see guidance below for structure of package and use the skeleton github package here: https://github.com/OHDSI/SkeletonPredictionStudy ]
Step 2 – implementing the study part 1
- Get contributors to install the package and dependencies. Ensure the package is installed correctly for each contributor by asking them to run the checkInstall functions (as specified in the InstallationGuide).
- Get contributors to run the createCohort function to inspect the target/outcome definitions. If the definitions are not suitable for a site, go back to step 1 and revise the cohort definitions.
Step 3 – implementing the study part 2 (make sure the package is functioning as planned and the definitions are valid across sites)
- Get contributors to run the main.R with the settings configured to their environment
- Get the contributors to submit the results
Step 4 – Publication
The study creator has the first option to be first author, if he/she does not wish to be first author then he/she can pick the most suitable person from the contributors. All contributors will be listed as authors on the paper. The last author will be the person who lead/managed the study, if this was the first author then the first author can pick the most suitable last author. All authors between the first and last author will be alphabetical by last name.


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Ability
Score
Mod
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Player Level
Proficiency Bonus


Section One Text Block
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Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.


Apache Flink 1.5.6 Released
December 26, 2018 -The Apache Flink community released the sixth and last bugfix version of the Apache Flink 1.5 series.
This release includes more than 47 fixes and minor improvements for Flink 1.5.5. The list below includes a detailed list of all fixes.
We highly recommend all users to upgrade to Flink 1.5.6.
Updated Maven dependencies:
<dependency>
<groupId>org.apache.flink</groupId>
<artifactId>flink-java</artifactId>
<version>1.5.6</version>
</dependency>
<dependency>
<groupId>org.apache.flink</groupId>
<artifactId>flink-streaming-java_2.11</artifactId>
<version>1.5.6</version>
</dependency>
<dependency>
<groupId>org.apache.flink</groupId>
<artifactId>flink-clients_2.11</artifactId>
<version>1.5.6</version>
</dependency>
You can find the binaries on the updated Downloads page.
List of resolved issues:
Sub-task
- [FLINK-10252] - Handle oversized metric messages
- [FLINK-10863] - Assign uids to all operators
Bug
- [FLINK-8336] - YarnFileStageTestS3ITCase.testRecursiveUploadForYarnS3 test instability
- [FLINK-9646] - ExecutionGraphCoLocationRestartTest.testConstraintsAfterRestart failed on Travis
- [FLINK-10166] - Dependency problems when executing SQL query in sql-client
- [FLINK-10309] - Cancel with savepoint fails with java.net.ConnectException when using the per job-mode
- [FLINK-10419] - ClassNotFoundException while deserializing user exceptions from checkpointing
- [FLINK-10455] - Potential Kafka producer leak in case of failures
- [FLINK-10482] - java.lang.IllegalArgumentException: Negative number of in progress checkpoints
- [FLINK-10491] - Deadlock during spilling data in SpillableSubpartition
- [FLINK-10566] - Flink Planning is exponential in the number of stages
- [FLINK-10581] - YarnConfigurationITCase.testFlinkContainerMemory test instability
- [FLINK-10642] - CodeGen split fields errors when maxGeneratedCodeLength equals 1
- [FLINK-10655] - RemoteRpcInvocation not overwriting ObjectInputStream's ClassNotFoundException
- [FLINK-10669] - Exceptions & errors are not properly checked in logs in e2e tests
- [FLINK-10670] - Fix Correlate codegen error
- [FLINK-10674] - Fix handling of retractions after clean up
- [FLINK-10690] - Tests leak resources via Files.list
- [FLINK-10693] - Fix Scala EitherSerializer duplication
- [FLINK-10715] - E2e tests fail with ConcurrentModificationException in MetricRegistryImpl
- [FLINK-10750] - SocketClientSinkTest.testRetry fails on Travis
- [FLINK-10752] - Result of AbstractYarnClusterDescriptor#validateClusterResources is ignored
- [FLINK-10753] - Propagate and log snapshotting exceptions
- [FLINK-10770] - Some generated functions are not opened properly.
- [FLINK-10773] - Resume externalized checkpoint end-to-end test fails
- [FLINK-10821] - Resuming Externalized Checkpoint E2E test does not resume from Externalized Checkpoint
- [FLINK-10839] - Fix implementation of PojoSerializer.duplicate() w.r.t. subclass serializer
- [FLINK-10856] - Harden resume from externalized checkpoint E2E test
- [FLINK-10857] - Conflict between JMX and Prometheus Metrics reporter
- [FLINK-10880] - Failover strategies should not be applied to Batch Execution
- [FLINK-10913] - ExecutionGraphRestartTest.testRestartAutomatically unstable on Travis
- [FLINK-10925] - NPE in PythonPlanStreamer
- [FLINK-10990] - Enforce minimum timespan in MeterView
- [FLINK-10998] - flink-metrics-ganglia has LGPL dependency
- [FLINK-11011] - Elasticsearch 6 sink end-to-end test unstable
Improvement
- [FLINK-4173] - Replace maven-assembly-plugin by maven-shade-plugin in flink-metrics
- [FLINK-9869] - Send PartitionInfo in batch to Improve perfornance
- [FLINK-10613] - Remove logger casts in HBaseConnectorITCase
- [FLINK-10614] - Update test_batch_allround.sh e2e to new testing infrastructure
- [FLINK-10637] - Start MiniCluster with random REST port
- [FLINK-10678] - Add a switch to run_test to configure if logs should be checked for errors/excepions
- [FLINK-10906] - docker-entrypoint.sh logs credentails during startup
- [FLINK-10916] - Include duplicated user-specified uid into error message
- [FLINK-11005] - Define flink-sql-client uber-jar dependencies via artifactSet
Test
- [FLINK-10606] - Construct NetworkEnvironment simple for tests
- [FLINK-10607] - Unify to remove duplicated NoOpResultPartitionConsumableNotifier
- [FLINK-10827] - Add test for duplicate() to SerializerTestBase


Idle Ant is an incremental game about ants. The game uses Angular 4, Clarity Design System, swam-numberformat, break_infinity.js, lz-string and some other library.


Let's work together
I look forward to hearing from you and working together to solve the issues that matter to you and your family. Please reach out to me by e-mail, check out my facebook page, or just flag me down around town. I'm here for you, and together I know we can make this city work for everyone.