Cloud Asset V1 API - Class AssetServiceClientImpl (2.9.0)
public sealed class AssetServiceClientImpl : AssetServiceClient
Reference documentation and code samples for the Cloud Asset V1 API class AssetServiceClientImpl.
AssetService client wrapper implementation, for convenient use.
Namespace
Google.Cloud.Asset.V1Assembly
Google.Cloud.Asset.V1.dll
Remarks
Asset service definition.
Constructors
AssetServiceClientImpl(AssetService.AssetServiceClient, AssetServiceSettings)
public AssetServiceClientImpl(AssetService.AssetServiceClient grpcClient, AssetServiceSettings settings)
Constructs a client wrapper for the AssetService service, with the specified gRPC client and settings.
| Name | Description |
| grpcClient | AssetService.AssetServiceClient The underlying gRPC client. |
| settings | AssetServiceSettings The base AssetServiceSettings used within this client. |
Properties
AnalyzeIamPolicyLongrunningOperationsClient
public override OperationsClient AnalyzeIamPolicyLongrunningOperationsClient { get; }
The long-running operations client for AnalyzeIamPolicyLongrunning
.
| Type | Description |
| Google.LongRunning.OperationsClient |
ExportAssetsOperationsClient
public override OperationsClient ExportAssetsOperationsClient { get; }
The long-running operations client for ExportAssets
.
| Type | Description |
| Google.LongRunning.OperationsClient |
GrpcClient
public override AssetService.AssetServiceClient GrpcClient { get; }
The underlying gRPC AssetService client
| Type | Description |
| AssetService.AssetServiceClient |
Methods
AnalyzeIamPolicy(AnalyzeIamPolicyRequest, CallSettings)
public override AnalyzeIamPolicyResponse AnalyzeIamPolicy(AnalyzeIamPolicyRequest request, CallSettings callSettings = null)
Analyzes IAM policies to answer which identities have what accesses on which resources.
| Name | Description |
| request | AnalyzeIamPolicyRequest The request object containing all of the parameters for the API call. |
| callSettings | Google.Api.Gax.Grpc.CallSettings If not null, applies overrides to this RPC call. |
| Type | Description |
| AnalyzeIamPolicyResponse | The RPC response. |
AnalyzeIamPolicyAsync(AnalyzeIamPolicyRequest, CallSettings)
public override Task<AnalyzeIamPolicyResponse> AnalyzeIamPolicyAsync(AnalyzeIamPolicyRequest request, CallSettings callSettings = null)
Analyzes IAM policies to answer which identities have what accesses on which resources.
| Name | Description |
| request | AnalyzeIamPolicyRequest The request object containing all of the parameters for the API call. |
| callSettings | Google.Api.Gax.Grpc.CallSettings If not null, applies overrides to this RPC call. |
| Type | Description |
| System.Threading.Tasks.Task<AnalyzeIamPolicyResponse> | A Task containing the RPC response. |
AnalyzeIamPolicyLongrunning(AnalyzeIamPolicyLongrunningRequest, CallSettings)
public override Operation<AnalyzeIamPolicyLongrunningResponse, AnalyzeIamPolicyLongrunningRequest> AnalyzeIamPolicyLongrunning(AnalyzeIamPolicyLongrunningRequest request, CallSettings callSettings = null)
Analyzes IAM policies asynchronously to answer which identities have what accesses on which resources, and writes the analysis results to a Google Cloud Storage or a BigQuery destination. For Cloud Storage destination, the output format is the JSON format that represents a [AnalyzeIamPolicyResponse][google.cloud.asset.v1.AnalyzeIamPolicyResponse]. This method implements the [google.longrunning.Operation][google.longrunning.Operation], which allows you to track the operation status. We recommend intervals of at least 2 seconds with exponential backoff retry to poll the operation result. The metadata contains the request to help callers to map responses to requests.
| Name | Description |
| request | AnalyzeIamPolicyLongrunningRequest The request object containing all of the parameters for the API call. |
| callSettings | Google.Api.Gax.Grpc.CallSettings If not null, applies overrides to this RPC call. |
| Type | Description |
| Google.LongRunning.Operation<AnalyzeIamPolicyLongrunningResponse, AnalyzeIamPolicyLongrunningRequest> | The RPC response. |
AnalyzeIamPolicyLongrunningAsync(AnalyzeIamPolicyLongrunningRequest, CallSettings)
public override Task<Operation<AnalyzeIamPolicyLongrunningResponse, AnalyzeIamPolicyLongrunningRequest>> AnalyzeIamPolicyLongrunningAsync(AnalyzeIamPolicyLongrunningRequest request, CallSettings callSettings = null)
Analyzes IAM policies asynchronously to answer which identities have what accesses on which resources, and writes the analysis results to a Google Cloud Storage or a BigQuery destination. For Cloud Storage destination, the output format is the JSON format that represents a [AnalyzeIamPolicyResponse][google.cloud.asset.v1.AnalyzeIamPolicyResponse]. This method implements the [google.longrunning.Operation][google.longrunning.Operation], which allows you to track the operation status. We recommend intervals of at least 2 seconds with exponential backoff retry to poll the operation result. The metadata contains the request to help callers to map responses to requests.
| Name | Description |
| request | AnalyzeIamPolicyLongrunningRequest The request object containing all of the parameters for the API call. |
| callSettings | Google.Api.Gax.Grpc.CallSettings If not null, applies overrides to this RPC call. |
| Type | Description |
| System.Threading.Tasks.Task<Google.LongRunning.Operation<AnalyzeIamPolicyLongrunningResponse, AnalyzeIamPolicyLongrunningRequest>> | A Task containing the RPC response. |
BatchGetAssetsHistory(BatchGetAssetsHistoryRequest, CallSettings)
public override BatchGetAssetsHistoryResponse BatchGetAssetsHistory(BatchGetAssetsHistoryRequest request, CallSettings callSettings = null)
Batch gets the update history of assets that overlap a time window. For IAM_POLICY content, this API outputs history when the asset and its attached IAM POLICY both exist. This can create gaps in the output history. Otherwise, this API outputs history with asset in both non-delete or deleted status. If a specified asset does not exist, this API returns an INVALID_ARGUMENT error.
| Name | Description |
| request | BatchGetAssetsHistoryRequest The request object containing all of the parameters for the API call. |
| callSettings | Google.Api.Gax.Grpc.CallSettings If not null, applies overrides to this RPC call. |
| Type | Description |
| BatchGetAssetsHistoryResponse | The RPC response. |
BatchGetAssetsHistoryAsync(BatchGetAssetsHistoryRequest, CallSettings)
public override Task<BatchGetAssetsHistoryResponse> BatchGetAssetsHistoryAsync(BatchGetAssetsHistoryRequest request, CallSettings callSettings = null)
Batch gets the update history of assets that overlap a time window. For IAM_POLICY content, this API outputs history when the asset and its attached IAM POLICY both exist. This can create gaps in the output history. Otherwise, this API outputs history with asset in both non-delete or deleted status. If a specified asset does not exist, this API returns an INVALID_ARGUMENT error.
| Name | Description |
| request | BatchGetAssetsHistoryRequest The request object containing all of the parameters for the API call. |
| callSettings | Google.Api.Gax.Grpc.CallSettings If not null, applies overrides to this RPC call. |
| Type | Description |
| System.Threading.Tasks.Task<BatchGetAssetsHistoryResponse> | A Task containing the RPC response. |
CreateFeed(CreateFeedRequest, CallSettings)
public override Feed CreateFeed(CreateFeedRequest request, CallSettings callSettings = null)
Creates a feed in a parent project/folder/organization to listen to its asset updates.
| Name | Description |
| request | CreateFeedRequest The request object containing all of the parameters for the API call. |
| callSettings | Google.Api.Gax.Grpc.CallSettings If not null, applies overrides to this RPC call. |
| Type | Description |
| Feed | The RPC response. |
CreateFeedAsync(CreateFeedRequest, CallSettings)
public override Task<Feed> CreateFeedAsync(CreateFeedRequest request, CallSettings callSettings = null)
Creates a feed in a parent project/folder/organization to listen to its asset updates.
| Name | Description |
| request | CreateFeedRequest The request object containing all of the parameters for the API call. |
| callSettings | Google.Api.Gax.Grpc.CallSettings If not null, applies overrides to this RPC call. |
| Type | Description |
| System.Threading.Tasks.Task<Feed> | A Task containing the RPC response. |
DeleteFeed(DeleteFeedRequest, CallSettings)
public override void DeleteFeed(DeleteFeedRequest request, CallSettings callSettings = null)
Deletes an asset feed.
| Name | Description |
| request | DeleteFeedRequest The request object containing all of the parameters for the API call. |
| callSettings | Google.Api.Gax.Grpc.CallSettings If not null, applies overrides to this RPC call. |
DeleteFeedAsync(DeleteFeedRequest, CallSettings)
public override Task DeleteFeedAsync(DeleteFeedRequest request, CallSettings callSettings = null)
Deletes an asset feed.
| Name | Description |
| request | DeleteFeedRequest The request object containing all of the parameters for the API call. |
| callSettings | Google.Api.Gax.Grpc.CallSettings If not null, applies overrides to this RPC call. |
| Type | Description |
| System.Threading.Tasks.Task | A Task containing the RPC response. |
ExportAssets(ExportAssetsRequest, CallSettings)
public override Operation<ExportAssetsResponse, ExportAssetsRequest> ExportAssets(ExportAssetsRequest request, CallSettings callSettings = null)
Exports assets with time and resource types to a given Cloud Storage location/BigQuery table. For Cloud Storage location destinations, the output format is newline-delimited JSON. Each line represents a [google.cloud.asset.v1.Asset][google.cloud.asset.v1.Asset] in the JSON format; for BigQuery table destinations, the output table stores the fields in asset proto as columns. This API implements the [google.longrunning.Operation][google.longrunning.Operation] API , which allows you to keep track of the export. We recommend intervals of at least 2 seconds with exponential retry to poll the export operation result. For regular-size resource parent, the export operation usually finishes within 5 minutes.
| Name | Description |
| request | ExportAssetsRequest The request object containing all of the parameters for the API call. |
| callSettings | Google.Api.Gax.Grpc.CallSettings If not null, applies overrides to this RPC call. |
| Type | Description |
| Google.LongRunning.Operation<ExportAssetsResponse, ExportAssetsRequest> | The RPC response. |
ExportAssetsAsync(ExportAssetsRequest, CallSettings)
public override Task<Operation<ExportAssetsResponse, ExportAssetsRequest>> ExportAssetsAsync(ExportAssetsRequest request, CallSettings callSettings = null)
Exports assets with time and resource types to a given Cloud Storage location/BigQuery table. For Cloud Storage location destinations, the output format is newline-delimited JSON. Each line represents a [google.cloud.asset.v1.Asset][google.cloud.asset.v1.Asset] in the JSON format; for BigQuery table destinations, the output table stores the fields in asset proto as columns. This API implements the [google.longrunning.Operation][google.longrunning.Operation] API , which allows you to keep track of the export. We recommend intervals of at least 2 seconds with exponential retry to poll the export operation result. For regular-size resource parent, the export operation usually finishes within 5 minutes.
| Name | Description |
| request | ExportAssetsRequest The request object containing all of the parameters for the API call. |
| callSettings | Google.Api.Gax.Grpc.CallSettings If not null, applies overrides to this RPC call. |
| Type | Description |
| System.Threading.Tasks.Task<Google.LongRunning.Operation<ExportAssetsResponse, ExportAssetsRequest>> | A Task containing the RPC response. |
GetFeed(GetFeedRequest, CallSettings)
public override Feed GetFeed(GetFeedRequest request, CallSettings callSettings = null)
Gets details about an asset feed.
| Name | Description |
| request | GetFeedRequest The request object containing all of the parameters for the API call. |
| callSettings | Google.Api.Gax.Grpc.CallSettings If not null, applies overrides to this RPC call. |
| Type | Description |
| Feed | The RPC response. |
GetFeedAsync(GetFeedRequest, CallSettings)
public override Task<Feed> GetFeedAsync(GetFeedRequest request, CallSettings callSettings = null)
Gets details about an asset feed.
| Name | Description |
| request | GetFeedRequest The request object containing all of the parameters for the API call. |
| callSettings | Google.Api.Gax.Grpc.CallSettings If not null, applies overrides to this RPC call. |
| Type | Description |
| System.Threading.Tasks.Task<Feed> | A Task containing the RPC response. |
ListAssets(ListAssetsRequest, CallSettings)
public override PagedEnumerable<ListAssetsResponse, Asset> ListAssets(ListAssetsRequest request, CallSettings callSettings = null)
Lists assets with time and resource types and returns paged results in response.
| Name | Description |
| request | ListAssetsRequest The request object containing all of the parameters for the API call. |
| callSettings | Google.Api.Gax.Grpc.CallSettings If not null, applies overrides to this RPC call. |
| Type | Description |
| Google.Api.Gax.PagedEnumerable<ListAssetsResponse, Asset> | A pageable sequence of Asset resources. |
ListAssetsAsync(ListAssetsRequest, CallSettings)
public override PagedAsyncEnumerable<ListAssetsResponse, Asset> ListAssetsAsync(ListAssetsRequest request, CallSettings callSettings = null)
Lists assets with time and resource types and returns paged results in response.
| Name | Description |
| request | ListAssetsRequest The request object containing all of the parameters for the API call. |
| callSettings | Google.Api.Gax.Grpc.CallSettings If not null, applies overrides to this RPC call. |
| Type | Description |
| Google.Api.Gax.PagedAsyncEnumerable<ListAssetsResponse, Asset> | A pageable asynchronous sequence of Asset resources. |
ListFeeds(ListFeedsRequest, CallSettings)
public override ListFeedsResponse ListFeeds(ListFeedsRequest request, CallSettings callSettings = null)
Lists all asset feeds in a parent project/folder/organization.
| Name | Description |
| request | ListFeedsRequest The request object containing all of the parameters for the API call. |
| callSettings | Google.Api.Gax.Grpc.CallSettings If not null, applies overrides to this RPC call. |
| Type | Description |
| ListFeedsResponse | The RPC response. |
ListFeedsAsync(ListFeedsRequest, CallSettings)
public override Task<ListFeedsResponse> ListFeedsAsync(ListFeedsRequest request, CallSettings callSettings = null)
Lists all asset feeds in a parent project/folder/organization.
| Name | Description |
| request | ListFeedsRequest The request object containing all of the parameters for the API call. |
| callSettings | Google.Api.Gax.Grpc.CallSettings If not null, applies overrides to this RPC call. |
| Type | Description |
| System.Threading.Tasks.Task<ListFeedsResponse> | A Task containing the RPC response. |
SearchAllIamPolicies(SearchAllIamPoliciesRequest, CallSettings)
public override PagedEnumerable<SearchAllIamPoliciesResponse, IamPolicySearchResult> SearchAllIamPolicies(SearchAllIamPoliciesRequest request, CallSettings callSettings = null)
Searches all IAM policies within the specified scope, such as a project,
folder, or organization. The caller must be granted the
cloudasset.assets.searchAllIamPolicies
permission on the desired scope,
otherwise the request will be rejected.
| Name | Description |
| request | SearchAllIamPoliciesRequest The request object containing all of the parameters for the API call. |
| callSettings | Google.Api.Gax.Grpc.CallSettings If not null, applies overrides to this RPC call. |
| Type | Description |
| Google.Api.Gax.PagedEnumerable<SearchAllIamPoliciesResponse, IamPolicySearchResult> | A pageable sequence of IamPolicySearchResult resources. |
SearchAllIamPoliciesAsync(SearchAllIamPoliciesRequest, CallSettings)
public override PagedAsyncEnumerable<SearchAllIamPoliciesResponse, IamPolicySearchResult> SearchAllIamPoliciesAsync(SearchAllIamPoliciesRequest request, CallSettings callSettings = null)
Searches all IAM policies within the specified scope, such as a project,
folder, or organization. The caller must be granted the
cloudasset.assets.searchAllIamPolicies
permission on the desired scope,
otherwise the request will be rejected.
| Name | Description |
| request | SearchAllIamPoliciesRequest The request object containing all of the parameters for the API call. |
| callSettings | Google.Api.Gax.Grpc.CallSettings If not null, applies overrides to this RPC call. |
| Type | Description |
| Google.Api.Gax.PagedAsyncEnumerable<SearchAllIamPoliciesResponse, IamPolicySearchResult> | A pageable asynchronous sequence of IamPolicySearchResult resources. |
SearchAllResources(SearchAllResourcesRequest, CallSettings)
public override PagedEnumerable<SearchAllResourcesResponse, ResourceSearchResult> SearchAllResources(SearchAllResourcesRequest request, CallSettings callSettings = null)
Searches all Cloud resources within the specified scope, such as a project,
folder, or organization. The caller must be granted the
cloudasset.assets.searchAllResources
permission on the desired scope,
otherwise the request will be rejected.
| Name | Description |
| request | SearchAllResourcesRequest The request object containing all of the parameters for the API call. |
| callSettings | Google.Api.Gax.Grpc.CallSettings If not null, applies overrides to this RPC call. |
| Type | Description |
| Google.Api.Gax.PagedEnumerable<SearchAllResourcesResponse, ResourceSearchResult> | A pageable sequence of ResourceSearchResult resources. |
SearchAllResourcesAsync(SearchAllResourcesRequest, CallSettings)
public override PagedAsyncEnumerable<SearchAllResourcesResponse, ResourceSearchResult> SearchAllResourcesAsync(SearchAllResourcesRequest request, CallSettings callSettings = null)
Searches all Cloud resources within the specified scope, such as a project,
folder, or organization. The caller must be granted the
cloudasset.assets.searchAllResources
permission on the desired scope,
otherwise the request will be rejected.
| Name | Description |
| request | SearchAllResourcesRequest The request object containing all of the parameters for the API call. |
| callSettings | Google.Api.Gax.Grpc.CallSettings If not null, applies overrides to this RPC call. |
| Type | Description |
| Google.Api.Gax.PagedAsyncEnumerable<SearchAllResourcesResponse, ResourceSearchResult> | A pageable asynchronous sequence of ResourceSearchResult resources. |
UpdateFeed(UpdateFeedRequest, CallSettings)
public override Feed UpdateFeed(UpdateFeedRequest request, CallSettings callSettings = null)
Updates an asset feed configuration.
| Name | Description |
| request | UpdateFeedRequest The request object containing all of the parameters for the API call. |
| callSettings | Google.Api.Gax.Grpc.CallSettings If not null, applies overrides to this RPC call. |
| Type | Description |
| Feed | The RPC response. |
UpdateFeedAsync(UpdateFeedRequest, CallSettings)
public override Task<Feed> UpdateFeedAsync(UpdateFeedRequest request, CallSettings callSettings = null)
Updates an asset feed configuration.
| Name | Description |
| request | UpdateFeedRequest The request object containing all of the parameters for the API call. |
| callSettings | Google.Api.Gax.Grpc.CallSettings If not null, applies overrides to this RPC call. |
| Type | Description |
| System.Threading.Tasks.Task<Feed> | A Task containing the RPC response. |


-- description
Deep Learning for land-use change classification: Working on deep learning methods to quantify land-use change in Illinois using satellite imagery. Performed data extraction using ArcGIS and feature engineering, prepared a data pipeline to facilitate automated classification of wetlands.
Deep TEC : Designed a deep transfer ensemble learning method for road extraction from UAV data which results in faster and better results than DeepExt.
Digital Logic Design: Teaching Assistant for the course Digital Logic Design for freshmen. Conducted sessions twice a week for students under academic probation. The work included teaching important concepts, solving doubts and conducting quizzes in order to help them improve their grades.
Change detection on PolSAR data : Developed change detection on agricultural Polarimetric Synthetic Aperture Radar data using unsupervised learning. Automated the task by making a software module using Java and C++ for MIDAS, the in-house software of ISRO.
EObjCount : Constructed a framework to extract tree-crowns from satellite data using Extreme Learning Machine. DeepExt : Implemented FCN and GANs using Caffe for road extraction which resulted in better occlusion removal.
CGPA: 4.0/4.0
CGPA: 7.98/10
Percentage: 93.11%


Futurist -one of the most important avant-garde movements of the 20th century - officially started in 1909, with the publication of the first Manifesto of futurist, written by Filippo Tommaso Marinetti, in the French newspaper «Le Figaro».
The history of Futurist passes through its manifestos.
Aiming at a widespread diffusion of their ideas, Futurist has thus developed a new language, inspired by two of the most significant contemporary phenomena: Advertising and Propaganda. A Manifesto is a simple, essential, provocative, synthetic and exhortative text, and thus became the perfect medium for attracting the public's attention to the cultural, artistic and political debate.
The Futurists produced a very high circulation of these programmatic texts, which found space inside specialized magazines, daily newspapers, distributed to ordinary people with the door-to-door method, or affixed at street corners.
After the Founding Manifesto (i.e ‘Manifeste du Futurisme’), which established the new set of ideas and views of the Movement, several Manifestos have occurred over time, exploring every form of aesthetics (painting, sculpture, design, theatre, film, fashion, textiles, literature, music, architecture) and leading also beyond it in politics, custom and morals:
• Manifeste du Futurisme, by F.T. Marinetti (Paris) Le Figaro, February 20, 1909.
• The Manifesto of the Futurist Painters, by Umberto Boccioni, Carlo Carrà, Luigi Russolo, Giacomo Balla, and Gino Severini (Milan) Poesia, February 11, 1910.
• Technical Manifesto of Futurist Painting, by Umberto Boccioni, Carlo Carrà, Luigi Russolo, Giacomo Balla, and Gino Severini (Milan) Poesia, April 11, 1910.
• Technical Manifesto of Futurist Sculpture, by Umberto Boccioni April 11, 1912.
• The Manifesto of Futurist Musicians, by Balilla Pratella Musica futurista per orchestre riduzione per pianoforte, 1912.
• Abstract Cinema—Chromatic Music, by Bruno Corra Il pastore, il gregge e la zampogna, 1912.
• Futurist Manifesto of Lust, by Valentine de Saint-Point Published as a leaflet January 11, 1913.
• Destruction of Syntax—Imagination without Strings—Words-in-Freedom, by F.T. Marinetti (Florence) Lacerba, June 15, 1913.
• The Art of Noises, by Luigi Russolo Published as a booklet July 1, 1913.
• The Painting of Sounds, Noises, and Smells, by Carlo Carrà August 11, 1913.
• Manifesto of Futurist Architecture, by Antonio Sant‘Elia (Florence) Lacerba, August 1, 1914.
• Futurist Reconstruction of the Universe, by Giacomo Balla and Fortunato Depero March 11, 1915.
• War, the World‘s Only Hygene, by F.T. Marinetti 1915.
• The Futurist Cinema, by F.T. Marinetti, Bruno Corra, Emilio Settimelli, Arnaldo Ginna, Giacomo Balla, and Remo Chiti (Milan) L‘Italia futurista, November 15, 1916.
• The Futurist Universe, by Giacomo Balla 1918.
These Manifestos refer to ‘Manifeste du Futurisme’ in terms of fundamental themes: in all of them one can find the Futurists main ideas (e.g the exaltation of speed, rebellion and technological innovations; the violent criticism of preconceived values). What differs is the specific declination that each particular Manifesto attributes to these concepts.
The Author(s) : Filippo Tommaso Marinetti
The Manifesto was initially published in Italy, at the beginning of February 1909, inside the «Gazzetta dell’Emilia», followed by other Italian newspapers («Il Pungolo» of Napoli, «Gazzetta di Mantova» , «Arena» of Verona, «Il Piccolo» of Trieste, «Il Giorno» of Rome). However, the text reached the international reputation with the Parisian publication, on 20 February 1909, date of the worldwide launch that is nowadays considered the official one.
THE TEXT
The general intent of the manifesto is to proclaim its main principles in a simple, schematic and effective form, targeting the general public. The text is formed by:
- An introductory narrative
- Eleven declarative points that constitute the programmatic agenda of Futurist
- A conclusive polemic against the Italian society
The Introduction
A first-person narrator situates himself, together with his companions, in an exotic environment, identifying themselves with workers who manage powerful industrial machines. They consider themselves the only fully awake individuals of the modern world, forerunners of a new era, and dictate their wills –materialized in the 11 declarations - to all the inhabitants of the earth.
The Eleven declarative points
The core of the manifesto exposes eleven programmatic points through a succession of aphorisms, concerning the key aspects of the futurist conception of the world:
- The love for danger and the fearlessness of the Futurist men -> Attitude
- Courage and Rebellion -> Attitude
- The denigration of the traditional forms of art and culture, that tend to immobility and its institutions (libraries, museums, academies) -> Rejection of the past
- A new conception of beauty, that is speed and movement -> Speed
- The glorification of war -> Attitude
- The exaltation of the phenomena of industrialized urban life (cars, electricity, planes..) -> Technology
The Conclusion
In the end of the manifesto Marinetti literally founds Futurist: a movement that aims to free the country from conservatism and traditionalism.
The Author(s) : Umberto Boccioni ; Carlo Carrà ; Luigi Russolo ; Giacomo Balla ; Gino Severini
The first manifesto of the Futurist painting was the ‘The Manifesto of the Futurist Painters’, published in 1910 by a group of painters, in the wake of the Manifesto of Futurist of 1909. The first draft was signed by Balla, Severini, Aroldo Bonzagni and Romolo Romani. This first edition is immediately replaced by a second and official one, dated 11 February 1910, signed by Umberto Boccioni, Carlo Carrà, Luigi Russolo and the aforementioned Giacomo Balla and Gino Severini.
THE TEXT
The text, which is divided into an initial part in prose and a subsequent programmatic part, fixes the dictates of the new Futurist painting.
The Prose
In this section the futurists are violently opposed to any form of traditionalism and academicism, which, in the pictorial context, is translated with the rejection of any antecedent tendencies (i.e Classicism, Renaissance art and Landscape painting). While every form of imitation of the past is to be despised, the new poetics is represented by modern life and “victorious science”.
The Eight declarative points
In the following part, the futurists summarize their ideas presented inside the previous section, into eight short programmatic points.
Bibliography
- Del Antonelli, Karen. “Marinetti: From Manifesto to Machine Gun: A Study of the Works of F. T. Marinetti from 1909 to 1916.” PhD diss., University of California at Los Angeles, 1979.
- Paolo Tonini, I manifesti del Futurismo italiano, Gussago, Edizioni dell’Arengario, 2011: n. 9.
- Futurismo nell'Enciclopedia Treccani. Retrieved from http://www.treccani.it/enciclopedia/futurismo/
- Milani, S. (n.d.). La pittura futurista: Boccioni, Balla, Carrà, Russolo, Severini, Depero. Retrieved from https://library.weschool.com/lezione/sintesi-futurismo-manifesto-della-pittura-futurista-6791.html


Pacifism21.org
An idea whose time has come.
A project whose time has come.
Presentation by Marc Eliot Stein
Change is Happening Fast in 2015
- Gay Marriage
- Marijuana Legalization
- Fighting Back Against Police Abuse
- Fighting Back Against Sexual Abuse
- New Kinds of Leaders: Barack Obama, Hillary Clinton, Bernie Sanders, Elizabeth Warren, Pope Francis
People Are Taking Control in 2015
- Online Activism (MoveOn, Kickstarter, Twitter, WhiteHouse.org Petitions)
- Edward Snowden
- Ferguson, Missouri
- Bill Cosby's Victims
- Occupy Wall Street
- Tea Party
- Arab Spring
But ... one crucial piece is missing.
Where is Pacifism in 2015?
- Why is the word so rarely used?
- Why do so few people believe that a popular movement to reduce global militarism can succeed?
- Why do the enormous practical benefits of a more peaceful planet get so little attention?
Rescue the word, rescue the idea.
- By opening a vibrant public conversation about the meaning of the word "pacifism" we can call attention to the important ideas the word represents.
Peace is the Essential Ingredient.
War is toxic to progress on every critical issue:
- Individual Privacy
- Environment
- Economy
- Democracy and Free Press
- Human Rights
- Prevention of Slavery and Genocide
Introducing ... Pacifism21.org
- A website and advocacy organization (501c3 non-profit).
- Mission statement: "Some believe that pacifism was killed by the 20th Century. We will prove that it is essential for the 21st."
What Will Pacifism21.org Do?
Social Publishing
- Blogs: breaking news, topic specialists
- Deep integration with Facebook, Twitter, Instagram
- Fun, lively, visual content (daily comic strip, lists, infographics)
(Scroll down for more.)
Community and Connection
- Forums and discussions
- Polls and quizzes
- Member profiles
- Activist onboarding and mentoring
- Essay contests, workshops, school outreach
(Scroll down for more.)
Journalism and Book Publishing
- Investigations, research and data analysis
- Book reviews
- Interviews with authors, activists and relevant celebrities
- Philosophy and history of pacifism
- Original books and e-books
(Scroll down for more.)
Crowdfunding and Grants
- Project-based social fundraising on Indiegogo
- Grant opportunities (USIP, NEA, NEH, Carnegie, Friends)
- Membership organization with small annual fees
(Scroll down for more.)
Conference and Meetups
- Urban and regional meetups
- Scheduled mentoring sessions for activists
- Annual major conference!
Audience: A Strategy of Radical Inclusion
If different pacifists can't get along, who can?
- Progressives/Liberals
- Conservatives/Libertarians
- Religious communities
- Concerned citizens interested in related issues.
- Teachers and students
- Millennials
Pacifism21.org will be moderated to ensure a great, welcoming user experience for all.
Pacifism21 Needs a Great Team
- Creative/editoral
- Marketing and press relations
- Fundraising
- Technology and user experience design
- Startup strategy and management
Peace is a Necessity
The conversation on Pacifism21.org will emphasize a serious sense of purpose, and will encourage dedication and connection.
What's next?
This project is in early discussion stages. We are currently showing this presentation to a few key people in search of advice, participation and financial support.
Contact: Marc Eliot Stein at<EMAIL_ADDRESS>Please help us get started with a donation of any amount!


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In this example, we connect to a pyodide
kernel using wrapper classes and
in-browser Jupyter server the from the
jupyterlite project.
Thebe code that uses juptyerlite
has been bindles separately in the
thebe-lite
library, which should be side-loaded on the page prior to
thebe
being loaded. thebe-lite
is not a standalone library but
when thebe
is bootstrapped with the useJupyterLite
option set, it
will detect and use thebe-lite
or throw an error.
%pip install ipywidgets
A simple widgets example.
# borrowed from https://jupyterlite.readthedocs.io/en/latest/_static/lab/index.html from ipywidgets import interact, IntSlider from IPython.display import Markdown, display slider = IntSlider() @interact(cookies=slider) def cookies(cookies=slider.value, calories=(0, 150)): total_calories = calories * cookies if cookies: display( Markdown( f"If each cookie contains _{calories} calories_, \ _{cookies} cookies_ contain **{total_calories} calories**!" ) ) else: display(Markdown(f"No cookies!")) if total_calories > 2000: display(Markdown(f"> Maybe that's too many cookies..."))
import numpy as np import matplotlib.pyplot as plt %matplotlib inline from ipywidgets import interact, interactive from IPython.display import clear_output, display, HTML import numpy as np from scipy import integrate from matplotlib import pyplot as plt from mpl_toolkits.mplot3d import Axes3D from matplotlib.colors import cnames from matplotlib import animation def solve_lorenz( N=10, angle=0.0, max_time=4.0, sigma=10.0, beta=8./3, rho=28.0): fig = plt.figure() ax = fig.add_axes([0, 0, 1, 1], projection='3d') ax.axis('off') # prepare the axes limits ax.set_xlim((-25, 25)) ax.set_ylim((-35, 35)) ax.set_zlim((5, 55)) def lorenz_deriv(x_y_z, t0, sigma=sigma, beta=beta, rho=rho): """Compute the time-derivative of a Lorenz system.""" x, y, z = x_y_z return [sigma * (y - x), x * (rho - z) - y, x * y - beta * z] # Choose random starting points, uniformly distributed from -15 to 15 np.random.seed(1) x0 = -15 + 30 * np.random.random((N, 3)) # Solve for the trajectories t = np.linspace(0, max_time, int(250*max_time)) x_t = np.asarray([integrate.odeint(lorenz_deriv, x0i, t) for x0i in x0]) # choose a different color for each trajectory colors = plt.cm.viridis(np.linspace(0, 1, N)) for i in range(N): x, y, z = x_t[i,:,:].T lines = ax.plot(x, y, z, '-', c=colors[i]) plt.setp(lines, linewidth=2) ax.view_init(30, angle) plt.show() return t, x_t w = interactive(solve_lorenz, angle=(0.,360.), max_time=(0.1, 4.0), N=(0,50), sigma=(0.0,50.0), rho=(0.0,50.0)) display(w)


Registration Fee : Rs. 1000/team
Registration Fee : Solo Rs.150 Duet Rs.300
Registration Fee : Rs.800 per crew/team.
Registration Fee : Solo Singing: Rs. 150 Duet Singing: Rs. 250
Registration Fee : Rs.150
Registration Fee : Rock and Roll : Rs.150 & Pageant : Rs.100
Registration Fee : Investors: Rs.200 Companies: Rs. 400
Registration Fee : Rs 300 per team
Registration Fee : Rs. 200 per team.
Registration Fee : Rs. 150
Registration Fee : Rs. 100
Registration Fee : Rs. 100 team
Registration Fee : FIFA 20: Rs. 150 Giant Monopoly: Rs. 150 PUBG Rs.50 for Solo Rs.150 for squad
Registration Fee : Rs. 250
Registration Fee : Rs.150
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Registration Fee : 150
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Registration Fee : Rs.500
Registration Fee : Rs.150
Registration Fee : Free :)
Registration Fee :
Registration Fee :
Registration Fee :
Registration Fee :
Registration Fee :
Registration Fee :
Registration Fee :
Registration Fee :


Orbit Slider
View Docs + Playground for Orbit
Orbit does content now.
Highlight me...I'm text.
This is a caption


This is JQuery functions file
This is para 1
This is para 2
Hide paragraphs
Show paragraphs
Make BG red


A transformation in which shapes are pulled or stretched in one direction.
There is always one line that remains fixed and all the remaining points of the shape move at right angles to this fixed line.
The line that remains fixed is called an invariant line.


This documentation will guide you through the utilisation of m0n0wall-cmi. We recommend you to also have a look to the m0n0wall documentation here as this guide will not cover the part that are inside this documentation.


AdaptiveMechanisms
AdaptiveMechanisms.AdaptiveMechanism
AdaptiveMechanisms.ControlMechanisms.ControlMechanism
AdaptiveMechanisms.LearningMechanisms.LearningMechanism
ControlProjection
DDM
Defaults
Function
InputState
IntegratorMechanism
Keywords
LearningProjection
Log
MappingProjection
Mechanism
ObjectiveMechanism
OutputState
ParameterState
Preferences
Process
ProcessingMechanism
Projection
Run
State
System
TimeScale
TransferMechanism
Utilities


Shared and maintained by Nezasa | Published under Apache 2.0 License | © Nezasa, 2012
Total tests: | Successful: | Failed:


Atari’s Pong is a classic video arcade game from the 1970s. Seeing Pong always gives me childhood flashbacks.
Pong in Objective-C
I recently completed the iOS Accelerated course at the Mobile Makers Academy. For one of our homework assignments, we were asked to build a version of Pong that runs on iOS. Our instructor, Don Bora, started us off with some skeleton code in Objective-C. Each student had to take Don’s code and:
- Add paddles.
- Make the paddles move on their own.
- Make the ball bounce off the moving paddles.
- Keep score.
- Let one or two players control the paddles via touch.
Questions to Consider
How do you determine whether the pixels of the ball have collided with the pixels of a paddle? What about wall collisions? When a collision occurs, where should the ball bounce next? As with any application, there are many details to consider.
Building Blocks
Of course, Don had already introduced the necessary skills in earlier lectures, labs, and homework. It was our job to put the pieces together.
Members of the class paired with each other. We shared solutions and advice. In time, we each ended up with a working version of Pong in Objective-C. It’s exciting to see a favorite childhood game running in the iOS simulator on your own machine, especially if you built the game yourself.
Pong in RubyMotion
Since my day job revolves around Ruby, it made sense to re-write the exercise in RubyMotion. Here are video clips of my two solutions. The first was written in Objective-C during the Mobile Makers course. The second was written in RubyMotion.
As expected, the two solutions look similar. Source code is on GitHub:
RubyMotion Gotchas
I encountered a few RubyMotion snags during development:
Mouseovers Ingored. Normally, when running the simulator with RubyMotion, you can mouse over an object in the simulator, hit the command key, and grab a handle to the object. This behavior was absent in landcape mode with version 1.31 of RubyMotion. The release notes for version 1.33 mention that the problem has been solved. However, that was not my experience.
Touch Events Ignored on Part of Screen. For some reason, the simulator ignored touch events on the right side of the screen. When I programatically moved the right paddle closer to the left side of the screen, both paddles responded to touch events. Searches of Google and Stack Overflow reveal that others have encounterd the same issue with touch events, especially in landcape mode.
Update (3/13/2013): The issue with touch events has been resolved, thanks to advice from Turki Al-Qusaimi in the comments below. Updated code has been pushed to the master branch on GitHub.
Of course, I introduced a few bugs of my own while developing the Pong game. At one point, the velocity of the ball increased every time a player scored. It made the game exciting! But I didn’t know the cause of the acceleration, and good developers strive to maintain better control over their projects.
I eventually found the acceleration problem: When using an NSTimer object to control animation, you have to invalidate the timer at the beginning of each cycle, or the animation will accelerate. That’s a useful thing to know.
The rest of my work in RubyMotion went well, and I continue to enjoy the product. I plan to update the code once the touch event issues have been resolved.
Why Play Games?
Why should a serious developer spend time writing games? I can think of a few reasons:
Writing a game challenges our skills on many levels. In the case of Pong, we have to dust off our old physics and geometry textbooks to ensure that the ball bounces like a real ball.
Writing a game lets us break out of our constraints. Devs who write business apps are very familiar with constraints.

Of course, the most important reason was given by a captain of the USS Enterprise NCC-1701:
The more advanced the mind, the greater the need for the simplicity of play.
~James T. Kirk
Room for Improvement
Building the Pong game was an interesting exercise in testing the capabilities of RubyMotion. Having done the work, I can look back and see some areas where I could improve the results. For example:
Automated testing. These proof-of-concept exercises were done without automated testing. What is the best way to apply test driven development to a game? RubyMotion comes with a TDD framework, MacBacon. That would be a great subject for a future blog post.
Better design. Each exercise looks like something from the 1970s! How would Pong function if it was created in 2013?
Better collision detection. I’m using a built-in iOS method to detect ball collisions. The built-in detection works fine with the stationary walls, but not as well with the moving paddles. If I write a future version of Pong, I should also write a custom collision detection method.
Comments and Pull Requests
My team and I build business apps. My gaming experience is limited. If you are a game developer, and if you see anything in my code that could be done better, your ideas are welcome. Feel free to submit a pull request via GitHub, or you can drop a note in the comments below. Thanks!


Head Blacksmith Newyear:
You have a letter from Yumi, do you? Yes, of course, show it to me... hmmm.
Well. You need Starstones? Heh, those are not cheap, but I'll do what I can to help.
Here you go. Take them.


{% extends '_form_container.html' %} {% load bootstrap4 %} {% block home_nav_active %}active{% endblock %} {% block overwrite_spacer %}{% endblock %} {% block form %} {% if object %}
Flavors are different representations of a functionality. Either one or none of them is active for a user at a given time.
In case you want to A/B-test a few variations of a functionality, create one flavor for each variation.
If you only want to switch a Functionality Off and On, you will only need one flavor, named 'on' or similar.
Flavors always get a randomly selected color to show in visual representations. You can overwrite that color with a HEX color of your choice.
{% endblock %}


div-table - cart
Image
Title
Qty
Price
Summary
Product title #1
Qty
1
Price
100
Summary
100
1
100
100
Image
Title
Qty
Price
Summary


Trombone
{% responsiveImage, "content/bu-pep-band-trombones.jpg", "" %}
Trombone
The BU Pep Band brass
section, playing our hearts out at a Men's Ice Hockey game. I'm fourth from right in the
back row (first one with a golden trombone). Photo courtesy of BU Bands.
I've been playing
trombone since the fourth grade, and I continued playing it all the way through college. The
BU Pep Band was an absolute blast to be a part of. I haven't quite found an outlet for the
skill post-graduation, but I'm always on the lookout.


WaterOneFlow
The following operations are supported. For a formal definition, please review the Service Description.
-
GetSiteInfo
Given a site number, this method returns the site's metadata. Send the site code in this format: 'NetworkName:SiteCode' -
GetSiteInfoMultpleObject
Given a site number, this method returns the site's metadata. Send the site code in this format: 'NetworkName:SiteCode' -
GetSiteInfoObject
Given a site number, this method returns the site's metadata. Send the site code in this format: 'NetworkName:SiteCode' -
GetSites
Given an array of site numbers, this method returns the site metadata for each one. Send the array of site codes in this format: 'NetworkName:SiteCode' -
GetSitesByBoxObject
Given a site number, this method returns the site's metadata. Send the site code in this format: 'NetworkName:SiteCode' -
GetSitesObject
Given an array of site numbers, this method returns the site metadata for each one. Send the array of site codes in this format: 'NetworkName:SiteCode' -
GetValues
Given a site number, a variable, a start date, and an end date, this method returns a time series. Pass in the sitecode and variable in this format: 'NetworkName:SiteCode' and 'NetworkName:Variable' -
GetValuesForASiteObject
Given a site number, this method returns the site's metadata. Send the site code in this format: 'NetworkName:SiteCode' -
GetValuesObject
Given a site number, a variable, a start date, and an end date, this method returns a time series. Pass in the sitecode and variable in this format: 'NetworkName:SiteCode' and 'NetworkName:Variable' -
GetVariableInfo
Given a variable code, this method returns the variable's name. Pass in the variable in this format: 'NetworkName:Variable' -
GetVariableInfoObject
Given a variable code, this method returns the variable's siteName. Pass in the variable in this format: 'NetworkName:Variable' -
GetVariables
Given a variable code, this method returns the variable's name. Pass in the variable in this format: 'NetworkName:Variable' -
GetVariablesObject
Given a variable code, this method returns the variable's siteName. Pass in the variable in this format: 'NetworkName:Variable'


hackIDE is an online code editor, compiler and interpreter based on Django, powered by HackerEarth API! Go, hack it!
I have recently graduated from Netaji Subhas Institute of Technology, New Delhi.
I am a Community Member at DuckDuckHack (Open source community of DuckDuckGo).


{% extends "valet_keys/base.html" %} {% block intro %}{{ _("Valet Keys: Create Key" | safe) }}{% endblock %} {% block subcontent %} {% if not key %}
{% trans %} Note: Try to be as clear as you can be in this description. This will be your only means of identifying this key later, other than the date and time of its creation. {% endtrans %}
{% else %}{% trans %} Note: Reloading this page will create a new key. This information will never be displayed again, and cannot be recovered if lost. {% endtrans %}
{% trans %}Your new key has been created. Please make a note of the details below (e.g. by copying them into your application's settings).
{% endtrans %}{{ key.key }}
{{ secret }}


--- layout: post title: Confused Birds date: '2011-04-05T00:51:00-04:00' tags: - poetry - spilled ink tumblr_url: http://poetry.liabogoev.com/post/54947865117/confused-birds ---
The birds out my window are just as confused as me.
Singing salutations to the sun
when the world is in between.
It’s the middle of the night,
and they continue to insist,
it’s morning, and spring is on its way.


public class AllocationUtils
extends java.lang.Object
| Constructor and Description |
|---|
AllocationUtils() |
| Modifier and Type | Method and Description |
|---|---|
static AllocationShape |
buildAllocationShape(DataBuffer buffer)
This method returns AllocationShape for the whole DataBuffer.
|
static AllocationShape |
buildAllocationShape(INDArray array)
This method returns AllocationShape for specific array, that takes in account its real shape: offset, length, etc
|
static AllocationShape |
buildAllocationShape(JCudaBuffer buffer)
This method returns AllocationShape for specific buffer, that takes in account its real shape: offset, length, etc
|
static long |
getByteOffset(AllocationShape shape)
This method returns byte offset based on AllocationShape
|
static int |
getElementSize(AllocationShape shape) |
static DataBuffer |
getPointersBuffer(long[] pointers) |
static long |
getRequiredMemory(AllocationShape shape) |
public static long getRequiredMemory(@NonNull AllocationShape shape)
public static int getElementSize(@NonNull AllocationShape shape)
public static AllocationShape buildAllocationShape(INDArray array)
array
- public static AllocationShape buildAllocationShape(DataBuffer buffer)
buffer
- public static AllocationShape buildAllocationShape(JCudaBuffer buffer)
buffer
- public static long getByteOffset(AllocationShape shape)
public static DataBuffer getPointersBuffer(long[] pointers)


This is the article. This is the article. This is the article. This is the article. This is the article. This is the article. This is the article. This is the article. This is the article. This is the article. This is the article. This is the article.
This is the article. This is the article. This is the article. This is the article. This is the article. This is the article. This is the article. This is the article. This is the article. This is the article. This is the article. This is the article.
This is the article. This is the article. This is the article. This is the article. This is the article. This is the article. This is the article. This is the article. This is the article. This is the article. This is the article. This is the article. This is the article. This is the article. This is the article. This is the article. This is the article. This is the article. This is the article. This is the article.
Chuck Norris has a grizzly bear carpet in his room. The bear isn't dead it is just afraid to move.
It was supposed to be my photo!
No need to comment, this guy is no longer living.


There are so many Ancient ways to contact other But in modern age we need a Different so Try this one.


Sarah Cruiz following
Published a photo about 15min ago
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley.
connxuz
Published a photo about 15min ago
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley.
Published a photo about 15min ago
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley. Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley. Lorem Ipsum is simply dummy text of the printing and typesetting industry.
Published a photo about 15min ago
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley.
Published a photo about 15min ago
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley.
Published a photo about 15min ago
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley. Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley. Lorem Ipsum is simply dummy text of the printing and typesetting industry.
Published a photo about 15min ago
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley.
Sarah Cruiz Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard.
Like
Reply
Sarah Cruiz Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard.
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Sarah Cruiz Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard.
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SENNA-LAX- sennosides tablet
Cardinal Health
Disclaimer: Most OTC drugs are not reviewed and approved by FDA, however they may be marketed if they comply with applicable regulations and policies. FDA has not evaluated whether this product complies.
Drug Facts
Active Ingredient (in each tablet)
Sennosides 8.6 mg
Each tablet contains: Calcium 20 mg
Keep out of reach of children. In case of overdose, get medical help or contact a Poison Control
Center right away.
■ relieves occasional constipation (irregularity)
-generally produces a bowel movement in 6-12 hours
Product color may slightly vary due to natural changes of ingredients.
Do not use laxative products for longer than 1 week unless directed by a doctor
Ask a doctor before use if you have - stomach pain - nausea - vomiting - noticed a sudden change in bowel habits that continues over a period of 2 weeks.
Stop use and ask a doctor if you have rectal bleeding or fail to have a bowel movement after use of a laxative. These may indicate a serious condition.
This product is intended for institutional use only.
If pregnant or breast-feeding, ask a health professional before use.
■ take preferably at bedtime or as directed by a doctor
age |
starting dose |
maximum dosage |
|
adults and children 12 years of age and older |
2 tablets once a day |
4 tablets twice a day |
|
Children 6 to under 12 years of age |
1 tablets once a day |
2 tablets twice a day |
|
Children 2 to under 6 years of age |
1/2 tablet once a day |
1 tablet twice a day |
Children under 2 years of age |
Ask a doctor |
Ask a doctor |
Acacia Gum, Calcium Carbonate, Croscarmellose Sodium, Dextrose, Hypromellose, Magnesium Stearate, Maltodextrin, Microcrystalline Cellulose, Propylene Glycol, Silicon Dioxide, Stearic Acid, Triacetin.
Tamper Evident: Do not use if sealed blister units are broken or damaged
Dist. By Major Pharmaceuticals
31778 Enterprise Drive
Livonia, MI 48150
Questions or comments?<PHONE_NUMBER>
MFGD By Gemini Pharm., NY 11725
Senna-Lax 8.6 mg
Standardized Senna Concentrate
Sennosides 10 Tablets
Repackaged by Cardinal Health
Zanesville, OH 43701
L35628240215
|
SENNA-LAX
sennosides tablet | ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
|
| Labeler - Cardinal Health (188557102) |
| Establishment | |||
| Name | Address | ID/FEI | Business Operations |
|---|---|---|---|
| Cardinal Health | 188557102 | REPACK(55154-0681) |


new Sprite(game, x, y, key, frame)
Parameters:
| Name | Type | Description |
|---|---|---|
game |
Phaser.Game | A reference to the currently running game. |
x |
number | The x coordinate (in world space) to position the Sprite at. |
y |
number | The y coordinate (in world space) to position the Sprite at. |
key |
string | Phaser.RenderTexture | Phaser.BitmapData | PIXI.Texture | This is the image or texture used by the Sprite during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture or PIXI.Texture. |
frame |
string | number | If this Sprite is using part of a sprite sheet or texture atlas you can specify the exact frame to use by giving a string or numeric index. |
- Source:
Members
-
alive
-
- Default Value:
- true
- Source:
Properties:
Name Type Description alive
boolean This is a handy little var your game can use to determine if a sprite is alive or not, it doesn't effect rendering.
-
anchor
-
The anchor sets the origin point of the texture. The default is 0,0 this means the textures origin is the top left Setting than anchor to 0.5,0.5 means the textures origin is centered Setting the anchor to 1,1 would mean the textures origin points will be the bottom right
- Source:
Properties:
Name Type Description anchor
Phaser.Point The anchor around which rotation and scaling takes place.
-
angle
-
Indicates the rotation of the Sprite, in degrees, from its original orientation. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range. For example, the statement player.angle = 450 is the same as player.angle = 90. If you wish to work in radians instead of degrees use the property Sprite.rotation instead.
- Source:
Properties:
Name Type Description angle
number Gets or sets the Sprites angle of rotation in degrees.
-
animations
-
- Source:
Properties:
Name Type Description animations
Phaser.AnimationManager This manages animations of the sprite. You can modify animations through it (see Phaser.AnimationManager)
-
autoCull
-
Should this Sprite be automatically culled if out of range of the camera? A culled sprite has its renderable property set to 'false'.
- Default Value:
- false
- Source:
Properties:
Name Type Description autoCull
boolean A flag indicating if the Sprite should be automatically camera culled or not.
-
body
-
- Source:
Properties:
Name Type Description body
Phaser.Physics.Arcade.Body By default Sprites have a Phaser.Physics Body attached to them. You can operate physics actions via this property, or null it to skip all physics updates.
-
bottomLeft
-
- Source:
Properties:
Name Type Description bottomLeft
Phaser.Point A Point containing the bottom left coordinate of the Sprite. Takes rotation and scale into account.
-
bottomRight
-
- Source:
Properties:
Name Type Description bottomRight
Phaser.Point A Point containing the bottom right coordinate of the Sprite. Takes rotation and scale into account.
-
bounds
-
This Rectangle object fully encompasses the Sprite and is updated in real-time. The bounds is the full bounding area after rotation and scale have been taken into account. It should not be modified directly. It's used for Camera culling and physics body alignment.
- Source:
Properties:
Name Type Description bounds
Phaser.Rectangle -
cameraOffset
-
- Source:
Properties:
Name Type Description cameraOffset
Phaser.Point If this Sprite is fixed to the camera then use this Point to specify how far away from the Camera x/y it's rendered.
-
center
-
- Source:
Properties:
Name Type Description center
Phaser.Point A Point containing the center coordinate of the Sprite. Takes rotation and scale into account.
-
crop
-
You can crop the Sprites texture by modifying the crop properties. For example crop.width = 50 would set the Sprite to only render 50px wide. The crop is only applied if you have set Sprite.cropEnabled to true.
- Source:
Properties:
Name Type Description crop
Phaser.Rectangle The crop Rectangle applied to the Sprite texture before rendering.
-
cropEnabled
-
- Default Value:
- false
- Source:
Properties:
Name Type Description cropEnabled
boolean If true the Sprite.crop property is used to crop the texture before render. Set to false to disable.
-
currentFrame
-
- Source:
Properties:
Name Type Description currentFrame
Phaser.Frame A reference to the currently displayed frame.
-
events
-
- Source:
Properties:
Name Type Description events
Phaser.Events The Events you can subscribe to that are dispatched when certain things happen on this Sprite or its components.
-
exists
-
- Default Value:
- true
- Source:
Properties:
Name Type Description exists
boolean If exists = false then the Sprite isn't updated by the core game loop or physics subsystem at all.
-
fixedToCamera
-
A Sprite that is fixed to the camera ignores the position of any ancestors in the display list and uses its x/y coordinates as offsets from the top left of the camera.
- Default Value:
- false
- Source:
Properties:
Name Type Description fixedToCamera
boolean Fixes this Sprite to the Camera.
-
frame
-
- Source:
Properties:
Name Type Description frame
number Gets or sets the current frame index and updates the Texture Cache for display.
-
frameName
-
- Source:
Properties:
Name Type Description frameName
string Gets or sets the current frame name and updates the Texture Cache for display.
-
game
-
- Source:
Properties:
Name Type Description game
Phaser.Game A reference to the currently running Game.
-
group
-
- Source:
Properties:
Name Type Description group
Phaser.Group The parent Group of this Sprite. This is usually set after Sprite instantiation by the parent.
-
health
-
- Source:
Properties:
Name Type Description health
number Health value. Used in combination with damage() to allow for quick killing of Sprites.
-
height
-
The height of the sprite in pixels, setting this will actually modify the scale to acheive the value desired. If you wish to crop the Sprite instead see the Sprite.crop value.
- Source:
Properties:
Name Type Description height
number The height of the Sprite in pixels.
-
<readonly> inCamera
-
- Source:
Properties:
Name Type Description inCamera
boolean Is this sprite visible to the camera or not?
-
input
-
- Source:
Properties:
Name Type Description input
Phaser.InputHandler The Input Handler Component.
-
inputEnabled
-
By default a Sprite won't process any input events at all. By setting inputEnabled to true the Phaser.InputHandler is activated for this Sprite instance and it will then start to process click/touch events and more.
- Source:
Properties:
Name Type Description inputEnabled
boolean Set to true to allow this Sprite to receive input events, otherwise false.
-
inWorld
-
- Source:
Properties:
Name Type Description inWorld
boolean This value is set to true if the Sprite is positioned within the World, otherwise false.
-
inWorldThreshold
-
- Default Value:
- 0
- Source:
Properties:
Name Type Description inWorldThreshold
number A threshold value applied to the inWorld check. If you don't want a Sprite to be considered "out of the world" until at least 100px away for example then set it to 100.
-
key
-
- Source:
Properties:
Name Type Description key
string | Phaser.RenderTexture | Phaser.BitmapData | PIXI.Texture This is the image or texture used by the Sprite during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture, BitmapData or PIXI.Texture.
-
lifespan
-
If you would like the Sprite to have a lifespan once 'born' you can set this to a positive value. Handy for particles, bullets, etc. The lifespan is decremented by game.time.elapsed each update, once it reaches zero the kill() function is called.
- Default Value:
- 0
- Source:
Properties:
Name Type Description lifespan
number The lifespan of the Sprite (in ms) before it will be killed.
-
name
-
- Source:
Properties:
Name Type Description name
string The user defined name given to this Sprite.
-
offset
-
- Source:
Properties:
Name Type Description offset
Phaser.Point Corner point defaults. Should not typically be modified.
-
outOfBoundsKill
-
- Default Value:
- false
- Source:
Properties:
Name Type Description outOfBoundsKill
boolean If true the Sprite is killed as soon as Sprite.inWorld is false.
-
renderOrderID
-
- Source:
Properties:
Name Type Description renderOrderID
number Used by the Renderer and Input Manager to control picking order.
-
scale
-
- Source:
Properties:
Name Type Description scale
Phaser.Point The scale of the Sprite when rendered. By default it's set to 1 (no scale). You can modify it via scale.x or scale.y or scale.setTo(x, y). A value of 1 means no change to the scale, 0.5 means "half the size", 2 means "twice the size", etc.
-
textureRegion
-
The rectangular area from the texture that will be rendered.
- Source:
Properties:
Name Type Description textureRegion
Phaser.Rectangle -
topLeft
-
- Source:
Properties:
Name Type Description topLeft
Phaser.Point A Point containing the top left coordinate of the Sprite. Takes rotation and scale into account.
-
topRight
-
- Source:
Properties:
Name Type Description topRight
Phaser.Point A Point containing the top right coordinate of the Sprite. Takes rotation and scale into account.
-
<readonly> type
-
- Source:
Properties:
Name Type Description type
number The const type of this object.
-
width
-
The width of the sprite in pixels, setting this will actually modify the scale to acheive the value desired. If you wish to crop the Sprite instead see the Sprite.crop value.
- Source:
Properties:
Name Type Description width
number The width of the Sprite in pixels.
-
world
-
- Source:
Properties:
Name Type Description world
Phaser.Point The world coordinates of this Sprite. This differs from the x/y coordinates which are relative to the Sprites container.
-
x
-
- Source:
Properties:
Name Type Description x
number The x coordinate in world space of this Sprite.
-
y
-
- Source:
Properties:
Name Type Description y
number The y coordinate in world space of this Sprite.
Methods
-
bringToTop()
-
Brings the Sprite to the top of the display list it is a child of. Sprites that are members of a Phaser.Group are only bought to the top of that Group, not the entire display list.
- Source:
Returns:
(Phaser.Sprite) This instance.
-
centerOn(x, y)
-
Moves the sprite so its center is located on the given x and y coordinates. Doesn't change the anchor point of the sprite.
Parameters:
Name Type Description x
number The x coordinate (in world space) to position the Sprite at.
y
number The y coordinate (in world space) to position the Sprite at.
- Source:
Returns:
(Phaser.Sprite) This instance.
-
damage(amount)
-
Damages the Sprite, this removes the given amount from the Sprites health property. If health is then taken below zero Sprite.kill is called.
Parameters:
Name Type Description amount
number The amount to subtract from the Sprite.health value.
- Source:
Returns:
(Phaser.Sprite) This instance.
-
destroy()
-
Destroy this Graphics instance.
- Source:
-
destroy()
-
Destroys the Sprite. This removes it from its parent group, destroys the input, event and animation handlers if present and nulls its reference to game, freeing it up for garbage collection.
- Source:
-
getLocalPosition(p, x, y, sx, sy) → {Phaser.Point}
-
Gets the local position of a coordinate relative to the Sprite, factoring in rotation and scale. Mostly only used internally.
Parameters:
Name Type Description p
Phaser.Point The Point object to store the results in.
x
number x coordinate within the Sprite to translate.
y
number x coordinate within the Sprite to translate.
sx
number Scale factor to be applied.
sy
number Scale factor to be applied.
- Source:
Returns:
The translated point.
- Type
- Phaser.Point
-
getLocalUnmodifiedPosition(p, x, y) → {Phaser.Point}
-
Gets the local unmodified position of a coordinate relative to the Sprite, factoring in rotation and scale. Mostly only used internally by the Input Manager, but also useful for custom hit detection.
Parameters:
Name Type Description p
Phaser.Point The Point object to store the results in.
x
number x coordinate within the Sprite to translate.
y
number x coordinate within the Sprite to translate.
- Source:
Returns:
The translated point.
- Type
- Phaser.Point
-
kill()
-
Kills a Sprite. A killed Sprite has its alive, exists and visible properties all set to false. It will dispatch the onKilled event, you can listen to Sprite.events.onKilled for the signal. Note that killing a Sprite is a way for you to quickly recycle it in a Sprite pool, it doesn't free it up from memory. If you don't need this Sprite any more you should call Sprite.destroy instead.
- Source:
Returns:
(Phaser.Sprite) This instance.
-
loadTexture(key, frame)
-
Changes the Texture the Sprite is using entirely. The old texture is removed and the new one is referenced or fetched from the Cache. This causes a WebGL texture update, so use sparingly or in low-intensity portions of your game.
Parameters:
Name Type Description key
string | Phaser.RenderTexture | Phaser.BitmapData | PIXI.Texture This is the image or texture used by the Sprite during rendering. It can be a string which is a reference to the Cache entry, or an instance of a RenderTexture, BitmapData or PIXI.Texture.
frame
string | number If this Sprite is using part of a sprite sheet or texture atlas you can specify the exact frame to use by giving a string or numeric index.
- Source:
-
play(name, frameRate, loop, killOnComplete) → {Phaser.Animation}
-
Play an animation based on the given key. The animation should previously have been added via sprite.animations.add() If the requested animation is already playing this request will be ignored. If you need to reset an already running animation do so directly on the Animation object itself.
Parameters:
Name Type Argument Default Description name
string The name of the animation to be played, e.g. "fire", "walk", "jump".
frameRate
number <optional>
null The framerate to play the animation at. The speed is given in frames per second. If not provided the previously set frameRate of the Animation is used.
loop
boolean <optional>
false Should the animation be looped after playback. If not provided the previously set loop value of the Animation is used.
killOnComplete
boolean <optional>
false If set to true when the animation completes (only happens if loop=false) the parent Sprite will be killed.
- Source:
Returns:
A reference to playing Animation instance.
- Type
- Phaser.Animation
-
postUpdate()
-
Internal function called by the World postUpdate cycle.
- Source:
-
preUpdate()
-
Automatically called by World.preUpdate. Handles cache updates, lifespan checks, animation updates and physics updates.
- Source:
-
reset(x, y, health)
-
Resets the Sprite. This places the Sprite at the given x/y world coordinates and then sets alive, exists, visible and renderable all to true. Also resets the outOfBounds state and health values. If the Sprite has a physics body that too is reset.
Parameters:
Name Type Argument Default Description x
number The x coordinate (in world space) to position the Sprite at.
y
number The y coordinate (in world space) to position the Sprite at.
health
number <optional>
1 The health to give the Sprite.
- Source:
Returns:
(Phaser.Sprite) This instance.
-
resetCrop()
-
Resets the Sprite.crop value back to the frame dimensions.
- Source:
-
revive(health)
-
Brings a 'dead' Sprite back to life, optionally giving it the health value specified. A resurrected Sprite has its alive, exists and visible properties all set to true. It will dispatch the onRevived event, you can listen to Sprite.events.onRevived for the signal.
Parameters:
Name Type Argument Default Description health
number <optional>
1 The health to give the Sprite.
- Source:
Returns:
(Phaser.Sprite) This instance.
-
updateAnimation()
-
Internal function called by preUpdate.
- Source:
-
updateBounds()
-
Internal function called by preUpdate.
- Source:
-
updateCache()
-
Internal function called by preUpdate.
- Source:
-
updateCrop()
-
Internal function called by preUpdate.
- Source:


14 June 1996
Disease Outbreak Reported
Last case in Penang identified
The outbreak of cholera in Penang has been contained and no new cases have been reported in this area since 31 May. There have, however, been some cases reported in the neighbouring State of Kedah. No deaths have occurred during this outbreak and all preventive and control measures according to the WHO guidelines are being carried out.


This is first
tab
content.
Now this is
more content
but is second
tab
content.
Well you guessed it
this is the content
for the third and
in this case
the final tab
This is first
tab
content.
Now this is
more content
but is second
tab
content.
Well you guessed it
this is the content
for the third and
in this case
the final tab


Creating DAGs with PyCondor
Often the need arises to perform a series of tasks that are related to one another. For example, you might have a workflow that’s something like “do task A, then do task B, and then do task C”. These dependencies, task A must be done before task B and task B must be done before task C, can be encapsulated in a directed acyclic graph (DAG). There are many libraries and frameworks for constructing and executing DAGs. One in particular, HTCondor, I utilize in my work.
This tutorial walks through constructing an example DAG (shown below) using PyCondor, a Python package for building workflows that can be submitted to an HTCondor cluster. This example DAG can be found in the PyCondor example scripts on GitHub.
from pycondor import Job, Dagman
# Define the error, output, log, and submit directories
error = 'condor/error'
output = 'condor/output'
log = 'condor/log'
submit = 'condor/submit'
# Instantiate a Dagman
dagman = Dagman(name='tutorial_dagman',
submit=submit)
# Instantiate Jobs
job_date = Job(name='date_job',
executable='/bin/date',
submit=submit,
error=error,
output=output,
log=log,
dag=dagman)
job_sleep = Job(name='sleep_job',
executable='/bin/sleep',
submit=submit,
error=error,
output=output,
log=log,
dag=dagman)
job_sleep.add_arg('1')
job_sleep.add_arg('2')
job_sleep.add_arg('3')
# Add inter-job relationship
# Ensure that job_sleep finishes before job_date starts
job_sleep.add_child(job_date)
# Write all necessary submit files and submit job to HTCondor
dagman.build_submit()
Job and Dagman objects
The basic building blocks in PyCondor are the Job and Dagman objects. A Job object represents an executable (e.g. a shell command, Python script, etc.) that you would like to run on an HTCondor cluster. While the Dagman object represents a collection of Jobs to be run.
from pycondor import Job, Dagman
Both the Job and Dagman objects can be imported directly from pycondor
.
Job and Dagman file directories
There are several files that will be generated for both Job and Dagman objects. For each Job and Dagman object, PyCondor will create a submit file. This file will be formatted such that it can be submitted to HTCondor for execution. In addition to submit files, log files and files containing the standard output and error for each Job will also be generated.
# Define the error, output, log, and submit directories
error = 'condor/error'
output = 'condor/output'
log = 'condor/log'
submit = 'condor/submit'
For this tutorial, we will explicitly specify the directories that we would like the error, output, log, and submit files to be saved to. If not specified, the current working directory will be used.
Note that these file directories can also be specified by setting the PYCONDOR_SUBMIT_DIR
, PYCONDOR_ERROR_DIR
, PYCONDOR_LOG_DIR
, and PYCONDOR_OUTPUT_DIR
environment variables. For example, setting PYCONDOR_SUBMIT_DIR=condor/submit
is equivalent to the above.
Setting up a Dagman
The Dagman object (short for directed acyclic graph manager) represents a collection of Jobs to be run.
# Instantiate a Dagman
dagman = Dagman(name='tutorial_dagman',
submit=submit)
For a Dagman, only a name
has to be provided (used to construct the submit, log, etc. file names). While the submit
parameter is the directory path where the Dagman submit file will be saved (if not provided, it defaults to the current directory).
Setting up Jobs
Now we’re ready to add some Jobs to the Dagman. Both a name
and an executable
must be provided to create a Job.
# Instantiate Jobs
job_date = Job(name='date_job',
executable='/bin/date',
submit=submit,
error=error,
output=output,
log=log,
dag=dagman)
job_sleep = Job(name='sleep_job',
executable='/bin/sleep',
submit=submit,
error=error,
output=output,
log=log,
dag=dagman)
job_sleep.add_arg('1')
job_sleep.add_arg('2')
job_sleep.add_arg('3')
In this example, job_date
will run the shell date
command, and job_sleep
will run the shell sleep
command. A Job can be added to a Dagman object by passing a Dagman to the Job dag
parameter.
In addition to defining an executable for a Job to run, you can also pass arguments to the executable using the Job add_arg
method. Here, we’ve added three arguments, 1
, 2
, and 3
, to job_sleep
. This Job will now run the sleep
command on each of the provided arguments, i.e. sleep 1
, sleep 2
, and sleep 3
.
Adding inter-job relationships
One useful feature of Dagman objects is that they can support inter-job relationships between the Jobs they manage. Inter-job relationships in PyCondor can be specified using the Job add_child
and add_parent
methods.
# Add inter-job relationship
# Ensure that job_sleep finishes before job_date starts
job_sleep.add_child(job_date)
In this example, job_sleep.add_child(job_date)
sets job_date
as a child Job of job_sleep
. This means that job_date
will start running only after job_sleep
has finished. Note that job_sleep.add_child(job_date)
is equivalent to job_date.add_parent(job_sleep)
.
Build and submit Dagman
Now that the relationships between the Jobs in our Dagman have been specified, we’re ready to build all the appropriate Job and Dagman submit files and submit them to HTCondor for execution.
# Write all necessary submit files and submit job to HTCondor
dagman.build_submit()
The Dagman build_submit
method is used to both build the Job and Dagman submit files as well as submit them to HTCondor. Note that the build_submit
method is just a convenience method for the build
Dagman method followed by the submit_dag
method.
There you go, we’ve built a DAG using PyCondor! For more examples see the examples section of the PyCondor documentation.


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SIGPAUSE
Section: Linux Programmer's Manual (3)
Updated: 2014-08-19
Index
Return to Main Contents
NAME
sigpause - atomically release blocked signals and wait for interrupt
SYNOPSIS
#include <signal.h>
int sigpause(int sigmask); /* BSD (but see NOTES) */
int sigpause(int sig); /* System V / UNIX 95 */
DESCRIPTION
Don't use this function.
Use
sigsuspend(2)
instead.
The function
sigpause()
is designed to wait for some signal.
It changes the process's signal mask (set of blocked signals),
and then waits for a signal to arrive.
Upon arrival of a signal, the original signal mask is restored.
RETURN VALUE
If
sigpause()
returns, it was interrupted by a signal and the return value is -1
with
errno
set to
EINTR.
ATTRIBUTES
Multithreading (see pthreads(7))
The
sigpause()
function is thread-safe.
CONFORMING TO
The System V version of
sigpause()
is standardized in POSIX.1-2001.
NOTES
History
The classical BSD version of this function appeared in 4.2BSD.
It sets the process's signal mask to
sigmask.
UNIX 95 standardized the incompatible System V version of
this function, which removes only the specified signal
sig
from the process's signal mask.
The unfortunate situation with two incompatible functions with the
same name was solved by the
sigsuspend(2)
function, that takes a
sigset_t *
argument (instead of an
int).
Linux notes
On Linux, this routine is a system call only on the Sparc (sparc64)
architecture.
Glibc uses the BSD version if the
_BSD_SOURCE
feature test macro is defined and none of
_POSIX_SOURCE,
_POSIX_C_SOURCE,
_XOPEN_SOURCE,
_GNU_SOURCE,
or
_SVID_SOURCE
is defined.
Otherwise, the System V version is used (and
_XOPEN_SOURCE
must be defined to obtain the declaration).
Since glibc 2.19, only the System V version is exposed by
<signal.h>;
applications that formerly used the BSD
sigpause()
should be amended to use
sigsuspend(2).
SEE ALSO
kill(2),
sigaction(2),
sigprocmask(2),
sigsuspend(2),
sigblock(3),
sigvec(3),
feature_test_macros(7)
Index
- NAME
-
- SYNOPSIS
-
- DESCRIPTION
-
- RETURN VALUE
-
- ATTRIBUTES
-
- Multithreading (see pthreads(7))
-
- CONFORMING TO
-
- NOTES
-
- History
-
- Linux notes
-
- SEE ALSO
-
This document was created by
man2html,
using the manual pages.
Time: 02:55:00 GMT, September 18, 2014


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acrg_MOZART_BC module¶
Created on Thu Jun 11 15:17:02 2015
Code to get MOZART volume mixing ratios at the edges of a domain, for including boundary conditions in inversions.
Call MOZART_BC_nc which does the following:
Uses “MOZART_vmr” to find an xray dataset of MOZART vmr with the altitude of each gridcell.
Uses “MOZART_boundaries” to find an xray dataset with the vmrs on the 4 edges of the specified domain. This is interpolated in height and lat/lon to agree with NAME output.
@author: ew14860
-
acrg_MOZART_BC.
MOZART_BC_nc
(start='2012-01-01', end='2014-09-01', species='CH4', filename=None, domain='EUROPE', freq='M', runname='NewEDGAR')[source]¶ Specify end date as 2 months after the month of the last file (because the date specified is actually the first day of the next month and the range goes up to but doesn’t include the last date). Only monthly frequency because this is the frequency of the mozart files we have so far.
-
acrg_MOZART_BC.
MOZART_boundaries
(MZ, domain)[source]¶ Gets an xray dataset with 4 variables, each of one side of the domain boundary (n,e,s,w) and with height and lat/lon interpolated to the NAME grid. MZ is a mozart xray dataset created using MOZART_vmr.
-
acrg_MOZART_BC.
MOZART_filenames
(species, start='2010-01-01', end='2016-01-01', runname='NewEDGAR')[source]¶ Gets a list of files given a species, start date and end date.
-
acrg_MOZART_BC.
MOZART_vmr
(species, filename=None, start='2010-01-01', end='2016-01-01', freq='M', runname='NewEDGAR')[source]¶ Returns an xray dataset with (height,lat,lon,time) coordinates and 2 data variables: concentration of species (SPECIES_vmr_mozart) and an array of altitudes calculated from the pressure levels given in the original MOZART file (Alt). The lons are converted from the 0 - 360 convention used in MOZART to the -180 to 180 convention used in NAME.
-
acrg_MOZART_BC.
convert_lon
(DS, data_var)[source]¶ Converts variables with a longitude dimension to the -180-180 convention rather than the 0-360 convention. WARNING: variable must have dimensions (‘height’,’lat’,’lon’,’time’) in that order.
-
acrg_MOZART_BC.
interp_heights
(DS, vmr_var_name, interp_height)[source]¶ Created to convert MOZART heights to NAME heights at boundaries. Interpolates the heights of the VMR variable ‘vmr_var_name’ in the xray dataset ‘DS’ to the heights specified in ‘interp_heights’. The variable must have dimensions (height, lat_or_lon, time) in that order. The dataset DS must also contain a variable of altitudes for each value of the VMR variable. Returns a new dataset with the VMRs recalculated at interpolated heights, a ‘height’ dimension replaced with the interpolated values and the ‘Alt’ variable removed.
-
acrg_MOZART_BC.
interp_lonlat
(DS, vmr_var_name, lat_or_lon)[source]¶ Created to convert MOZART lons/lats to NAME lons/lats at boundaries. Make sure that the heights have already been interpolated using ‘interp_heights’. Interpolates the heights of the VMR variable ‘vmr_var_name’ in the xray dataset ‘DS’ to the longitude or latitude specified in ‘lon_or_lat’. The variable must have dimensions (height, lat_or_lon, time) in that order.


South Africa police arrest ANC legislator on corruption charge
Police in South Africa on Thursday arrested and charged a senior lawmaker from the country’s ruling African National Congress party, over corruption.
Bongani Bongo, a former state security minister under former president Jacob Zuma, is accused of interfering with an inquiry into corruption at state power utility Eskom, police spokesman Hangwani Mulaudzi told Reuters.
Bongo allegedly asked the inquiry’s evidence leader to go on sick leave in 2017 to frustrate its progress, Mulaudzi said.
Bongo, who was not immediately available for comment, chairs parliament’s portfolio committee on home affairs.
He appeared in court in Cape Town and was released on bail of 5,000 rand ($338.70), Mulaudzi said, adding Bongo was due back in court on Jan. 31.
Should this high-profile trial lead to a conviction, it might lend credence to president Cyril Ramaphosa’s fight against corruption.


|
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_$ Wh0ba
This is my main APT/Cydia repository.
Add to Cydia
Featured Packages
Flips
Floating IPS is a patcher for IPS and BPS files.


Unfortunately, the American Bison he challenged appears not to have read the Bible.
If there is a God, I hope He pours the Seven Bowls of His wrath on this jackass.
This happened in 2018, the man, Raymond T. Reinke of Pendleton, Oregon, was arrested. He has a history of being a jerk: allegedly being drunk and disorderly, and intoxication and harassing wildlife. He was sentenced to 130 days in jail.


Name: OpenstackService
Description: A parent class for all the openstack service classes, with functions
which are generic across all services.
Author: Sam ‘Tehsmash’ Betts
Date: 01/15/2013
# File lib/ropenstack/openstackservice.rb, line 12 def initialize(location, token) @location = location @token = token end


honest.cash is a social network where you can earn (Bitcoin) Cash if you create value. Our mission is improve the quality of content on the internet and to get people paid for doing work they love. Sign up now to join us.
honest.cash is proud to be featured on bitcoin.com, btc.com and coinspice.
You earn Bitcoin Cash when your content is upvoted. 40% of every upvote of your content goes to you, the rest to other people who upvoted it.
You can earn Bitcoin Cash by voting on good content early. Each vote costs 0.002 BCH and the payment goes to earlier voters and the creator. If many people vote on the same content after you, you profit.
Your opinion is important, regardless what position do you represent. You can make your content uncensorable so it can never be censored or removed like it happens on /r/bitcoin or yours.org.


| Date | Location | Tag | Image |
|---|---|---|---|
| "2017-06-22T22:59:53.475Z" | 4 CMC | Hat | |
| "2017-06-22T22:59:53.475Z" | 3 CMC | Pasta | |
| "2017-06-22T22:59:53.475Z" | 4 NYP | Shoes | |
| "2017-06-22T22:59:53.475Z" | 1 CPM | Textbook |
Camera connected to Arduino to monitor donations.
Save money with a low cost system.
Aid the community with easy tracking and categorizing of donations.
Track which hub is in the lead for giving.


.grid
on your parent container for only the area you want to grid.g
and a fraction class (e.g. ._1-2
) on the child of the gridxs
sm
md
lg
. Any suffix you add will work for any breakpoint equal to or smaller
(i.e. _1-2-lg
will make a column that is 50% of its parent at large breakpoints and below)._1-1-xs
will take effect at the smallest breakpoint, even
if you also include ._1-2-sm
. This is how it is supposed to work. Examples to follow._1-2 column width
_1-4 column width
_1-4 column width

_1-2 column width

_1-4 column width

_1-4 column width

1/4 at XL, 1/2 at LG to MD, 1/1 at SM and below
1/4 at XL, 1/2 at LG to MD, 1/1 at SM and below
1/4 at XL, 1/2 at LG to MD, 1/1 at SM and below
1/4 at XL, 1/2 at LG to MD, 1/1 at SM and below

1/4 at XL, 1/2 at LG to MD, 1/1 at SM and below

1/4 at XL, 1/2 at LG to MD, 1/1 at SM and below

1/4 at XL, 1/2 at LG to MD, 1/1 at SM and below

1/4 at XL, 1/2 at LG to MD, 1/1 at SM and below

Grid utility classes are used along side .grid
.


Ground motion¶
-
class
xc.
GroundMotion
¶ Bases:
xc_base.EntCmd
-
getAccel
((GroundMotion)arg1, (float)arg2) → float :¶ Returns acceleration at time t.
- C++ signature :
- double getAccel(XC::GroundMotion {lvalue},double)
-
getDisp
((GroundMotion)arg1, (float)arg2) → float :¶ Returns displacement at time t.
- C++ signature :
- double getDisp(XC::GroundMotion {lvalue},double)
-
getDispVelAccel
((GroundMotion)arg1, (float)arg2) → Vector :¶ Returns displacement, velocity and acceleration at time t.
- C++ signature :
- XC::Vector getDispVelAccel(XC::GroundMotion {lvalue},double)
-
getDuration
((GroundMotion)arg1) → float :¶ Returns motion’s duration.
- C++ signature :
- double getDuration(XC::GroundMotion {lvalue})
-
getPeakAccel
((GroundMotion)arg1) → float :¶ Returns motion’s peak acceleration
- C++ signature :
- double getPeakAccel(XC::GroundMotion {lvalue})
-
getPeakDisp
((GroundMotion)arg1) → float :¶ Returns motion’s peak displacement.
- C++ signature :
- double getPeakDisp(XC::GroundMotion {lvalue})
-
getPeakVel
((GroundMotion)arg1) → float :¶ Returns motion’s peak velocity.
- C++ signature :
- double getPeakVel(XC::GroundMotion {lvalue})
-
getVel
((GroundMotion)arg1, (float)arg2) → float :¶ Returns velocity at time t.
- C++ signature :
- double getVel(XC::GroundMotion {lvalue},double)
-
-
class
xc.
MotionHistory
¶ Bases:
xc_base.EntCmd
-
accel
¶ Integration step size.
-
delta
¶ Integration step size.
-
getNumberOfDataPoints
((MotionHistory)arg1) → int :¶ Returns the number of data points.
- C++ signature :
- unsigned long getNumberOfDataPoints(XC::MotionHistory {lvalue})
-
-
class
xc.
GroundMotionRecord
¶ Bases:
xc.GroundMotion
-
history
¶ Ground motion history.
-
-
class
xc.
InterpolatedGroundMotion
¶ Bases:
xc.GroundMotion
-
class
xc.
DqGroundMotions
¶ Bases:
xc_base.EntCmd


About
My Favourites
Meet the Team
Fahra Akhlaq
FUN FACT:
is obsessed with chilli! 🌶
Luiz Carlos Fróes
FUN FACT:
is a professional chef! 👨🍳
Leanne Gallagher
FUN FACT:
is able to burn microwavable popcorn! 🔥
Liana-Valeria Laurentiu
FUN FACT:
has no sense of smell but her cooking is incredible! 👃
Anab Warsame
FUN FACT:
is scared of seafood! 🦞


Menu
Title goes here
Menu
Resume
Save
Prefs
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This will permanently erase all save data!
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From 2006-2008, Trump applies for several trademarks in Russia. These include: Trump, Trump Tower, Trump International Hotel and Tower, and Trump Home.


I find that I searching in Vim is broken. For example, when searching for a variable in my code, I often have no context
where the next variable is. Sure, I can use n
to go to the next match but I dont’t get an overall picture of how and
where that variable is being used in my file. Also, I cannot easily jump from one position to another without cycling
through all of them. To fix this, I was playing around with the quickfix window to see if I can use that to better
browse my matches.
Here is what I have come up with.I think this works well for me as I can now easily switch between different mataches and I also have a context of how my match is being used.
To enable this, add the following line to your .vimrc
map <F5> /<C-r><C-w> <CR> :vim /<C-r><C-w>/g % \| copen <CR>
Go over a word and press F5
to open the quickfix window with the matches.
You can switch between the quickfix buffer and the main buffer by using


Contact name
City
Country
Is Promoted
Maria Anders
Berlin
Germany
Ana Trujillo
México D.F.
Mexico
AntonioMoreno
México D.F.
Mexico
Thomas Hardy
London
UK


General
My wallets
General configuration
Currency
USD (US Dollar)
EUR (Euro)
Will be used for exchange rates
Submit
✓ Saved!
My wallets
You can configure multiple wallets.
Wallet n°{{id}}
Please note that a cloud wallet can return wrong balance.
Submit
✓ Saved!


Canada's Free Agents
Canada’s Free Agents is a new model for workforce mobilization. It offers public servants the freedom to select work, and matches them with managers looking to rapidly and easily acquire resources their short-term project needs.
What we do
Canada’s Free Agent finds, recruits, and develops talent – and sets it free.
Free Agents are highly mobile employees. They were each hired after an intense screening process designed to assess strategic thinking, flexibility, leadership, creativity, and teamwork, among other attributes. While most work for federal organizations, the program is flexible enough to allow a free agent to join other types of organizations.
The hiring organization covers their salary and a share of the administrative cost of the program. Often, managers can go from wanting to work with free agents to have one in place in weeks, not months.
Who said HR couldn’t be easy?Work with us
Are you a manager? Do you want a Free Agent on your team? Great! Come meet our Free Agents on GCcollab. See who is available and what skills they have to offer to your organization.
Do you work for another jurisdiction or for an NGO? Are you in other governments, needing help with tough files? Is innovation the core focus of your organization? We should talk!
Join our team
Our current group of free agents is probably the most diverse team you will ever encounter. We have policy specialists, program professionals, IM/IT experts, data scientists, scientists, regulators, and generalists. They come from and work in all parts of Canada.
Join our GCcollab community, and sign up to our mailing list to be the first to know when we’ll start recruiting our next cohort of Free Agents.
Contact us
Whether you are just interested in talking to us about innovation, want to learn more about the program, or that you want to hire a free agent, we want to hear from you!
Subscribe to our mailing list
Sign up to our mailing list for information on recruitment, and Canada's Free Agents updates.


Library Intelligent System(LiS) is the first system in the world where user only use face recognition to do the circulation(borrow n return book) in the library. User also will be introduced to Indoor Map where the function is to locate the book. New features in catalogue used to recommend user the latest books, recent books and others. This system also provide an automated intelligent cataloguing that will be used by the librarian to insert all the details for new book.
Provide easy way to borrow and return book using face recognition
The implementation of Indoor map to view current position of the books in the library
Facilitate information insertion using Optical Character Recognition (OCR) scanning of material images
Department Of Software Engineering
Department Of Software Engineering
Department Of Software Engineering
Department Of Software Engineering
Department Of Software Engineering
Department Of Information Systems
Department Of Information Systems


This account is not yet associated with any Restaurants. Click here to return to the main site.
Restaurant_Title:
OPEN
ID:
Name:
Payment:
Delivery:
Date:
Time:
Account Activity: -
Account Balance: $52.47
Business Details:
Preview:
Whoops! filesize exceeds 50kb maximum.
Owner Information:
Delivery Settings:
Schedule:
Open:
Close:
Monday:
Tuesday:
Wednesday:
Thursday:
Friday:
Saturday:
Sunday:
**We suggest closing your online store 15 to 30 minutes earlier than actual closing time**
**You can also close your online store for holidays and unscheduled closures through the dashboard**
New Restaurant Details:
Preview:
Whoops! filesize exceeds 50kb maximum.
Owner Information:
Delivery Settings:
Schedule:
Open:
Close:
Monday:
Tuesday:
Wednesday:
Thursday:
Friday:
Saturday:
Sunday:
**We suggest closing your online store 15 to 30 minutes earlier than actual closing time**
**You can also close your online store for holidays and unscheduled closures from the dashboard**
Terms & Conditions and Privacy:
Extras linked to :
Coupon Builder:
Settings:
Would you like to promote the coupon on our website?
When does the coupon expire?
Type:
Discount:
Item Settings:
Existing Coupons:
Order Confirmed:
Thank you for confirming the Order. Use the dashboard below to view or make changes to the Order.
Save Restaurant Changes?
We detected that you have unsaved changes to your restaurant details from your previous session.
Save Menu Changes?
We detected that you have unsaved changes to the menu from your previous session.
Order Rejected:
Order Rejected.. If this was an error please email<EMAIL_ADDRESS>!
Send Store Credit:
Order ID:
Name:
Phone:
Total:$
Refund Order:
Order ID:
Name:
Phone:
Order Total:
Maximum Refund:
Cancel Order:
Order ID:
Name:
Phone:
Total:
**If order cancelation is confirmed the customer will receive a full refund**
Credit Sent:
We've sent the customer an email with the store credit attached!
Cancellation Requested:
Thank you for letting us know. We will review the order and send a confirmation email when the cancellation is approved.
Refund Requested:
The transaction has been refunded. The customer has been informed and you should receive a confirmation email shortly.
Failure:
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Success:
Thank you for your feedback. We will respond at the earliest opportunity!
Leave a Message:
Restaurant Partner Login:
Our Service:
1. What we do:
We are an online platform offering restaurants in Canada an affordable means to promote their menus online
2. Our Mission:
We believe in simplicity. We are not concerned with too much glitz and flair.
Our goal is to give restaurants the tools they need to overcome the barriers selling their products online.
3. A Strong Database Backend
Menu's can get pretty complicated. Items can have options can have sub-options our unique integration handles this tree structure seemlessly so that restaurants can mimic the order-flow that occurs in the restaurant.
4. Payment Processing
Accepting credit cards online is a daunting task for an independent restaurants and can create additional liability. Our goal is to offer restaurant partners online payment processing as soon as possible.
Category Removal Confirmation:
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This extra will be removed from Categories, from Items, and from Extras


We are ready to launch!!!


A Community which is dedicated to keeping those about to enter NI's software development industry up-to-date on the latest skills, tech meetups and career prospects such as internships & graduate schemes.
Find Out MoreNigma was created through the frustration of one Computer Science student that had always wanted to learn, but didn't know exactly what to learn. The main aim of Nigma is to try and bridge this gap between what software development students learn in education and what is being demanded in the workplace. With NI employers in high demand for top developers, we want to help empower students to help them reach their full potential through keeping them up to date on the latest technology stacks, tech meetups and career prospects. Our target audience is for senior students and graduates that are, either about to, or have just entered NI's software development industry.
An opportunity to learn about the latest technology stacks and coding practices being demanded by IT employers.
Allow students to network and connect with other passionate, like-minded developers over some casual beers and pizza.
From live coding demos to lightning talks that give students a chance to talk on a topic of their choice.
Speakers include software engineers representing the fastest growing software development firms in N.I.
#HackTheHub is a 12 hour hackathon hosted by Nigma and Woman Who Code. With the theme of "Making Northern Ireland Better" we want to see what women coders and the student developer community can come up with to provide a solution that solves some of the real-world problems that NI faces today.
Do you fancy getting involved with what we are doing? Then get in touch with us and we will get back to you as soon as possible!