I love working with React.js and the MERN Stack.
Just finished the University of Utah's Full Stack Coding Bootcamp.
I code every day and I love it!
This is a Single Page Application I build at eBay to help automate an internal report we build for our members. For every report that it automates it helps save agents at least 10-15 minutes.
Tech Used: React.js, ES6 syntax, Generators and Async / Await functions, Axios, XLSX-populate, Bootstrap 4, PHP.
View on GithubThis is a site for bartering and trading in order to help bring people together and trade goods without the need for cash.
Built this as a team of 5 for our final project in my bootcamp.
Tech Used: MongoDB, Express, React.js, NodeJS, Mongoose, AJAX, jQuery, Heroku.
View on GithubA mobile-designed app for skaters, skateboarders, and tricksters to share their tricks with people in their area.
As a team of 3 we built this Full Stack Application, I was the Back-End Developer.
Tech Used: MySQL, NodeJS, Express, Google Maps API, Geolocation, AJAX, jQuery, Heroku.
View on Github


Static utility methods for topsDataLog and multiple Matlab instances.
dotsDataLogUtilities provides static methods for working synchronizing topsDataLog across multiple Matlab instances. The methods expect ensemble objects, which can be connected to any remote Matlab instances. They facilitate sending data from from the local Matlab instance to remote Matlab instances, and for writing log data to disk in a remote Matlab instance.
| static writeToDisk |
( |
ensemble |
, |
|
|
fileWithPath |
, |
|
|
isAutomated |
|
|
) |
| |
|
static |
Write new topsDataLog data to a remote disk.
- Parameters
-
| ensemble | ensemble object connected to a remote Matlab |
| fileWithPath | name and path of the data file to write |
| isAutomated | whether to automatically write data to disk |
Instructs a remote Matlab instance, via the given ensemble, to write topsDataLog data to disk. By default, this happens once. If isAutomated is true, the remote counterpart of the given ensemble will continuously attempt to write new data to disk, whenever new data re available.


Java agent is a powerful tool introduced with Java 5. 笔记：在哪个版本添加的功能 It has been highly useful in profiling activities笔记：性能分析 where developers and application users can monitor tasks carried out within servers and applications. The ability to inject code segments笔记：嵌入代码片段 by modifying classes and their method bodies during the run time has become useful in many ways. Intercepting parameter values passed between methods, 笔记：拦截方法的参数值 calculation of execution time of methods 笔记：计算方法的执行时间 can be considered as some examples.
Well, the true power of these java agents lie on their ability to do the bytecode instrumentation.
笔记：Java agent，之所以有很大的用处，就在于它能够修改bytecode
Now, you may wonder what is this bytecode.
笔记：这里提出问题，什么是bytecode？下面是进行解释
Although we humans can understand the program files written using programming languages known to us (java, python, php),
computer processors do not understand them.
Processors have their own language, with set of terms known as opcodes.
They represent the instruction needed to carryout operations.
Collection of these opcodes, instructions are referred to as bytecode,
which is included in .class
files we obtain after compiling our .java
files.
Instrumentation is the process of modifying these bytecode.
笔记：这里对于instrumentation进行解释
Given below are three most famous libraries used in bytecode instrumentation. 笔记：三个与Java agent相关的类库
Mainly, there are two ways that an agent can be invoked. Type of the agent is decided based on the main method type selected by the developer. 笔记：使用Java Agent的两种方式
premain()
– Agent is loaded before main class and other respective classes are loaded onto memory.
This premain
method, as its name described, will be invoked before the main
method.
笔记：这里是一个.class文件加载进入JVM之前，来进行修改
agentmain()
– Using this method, we can invoke an agent at an arbitrary point in time, after all the classes are load onto JVM.
笔记：这里是一个.class文件已经加载到JVM之后，来进行修改
Since we are new to the process, let's start with the simple premain()
method.
笔记：premain()和agentmain()两个方法，其中premain()是较为简单的那个
JVM will be informed about our agent by passing the path to our agent jar as a parameter.
It can be done by including the -javaagent
parameter in the command line.
笔记：JVM和agent之间的联系通过-javaagent参数来进行连接
The above figure describes the basic concept of this instrumentation process. Once we provide the details of the class we want to modify along with method names and content we need to inject, agent will obtain the bytecode of the respective class before it load onto JVM. 笔记：第一步，获得到.class文件中的bytecode内容 It will make a copy of those byte code as a byte array and do requested changes on the instruction set by pushing and popping instruction on the stack. 笔记：第二步，对bytecode内容进行修改 Finally, once the instrumentation is completed, it'll recompile the new bytecode to verify whether there are any compilation errors. If it cause no compilation errors, it will load the new bytecode to the JVM, which can then be used in the tasks it was assigned to do. 笔记：第三步，将修改之后的bytecode内容加载到JVM当中


Catholic priest abducted in Enugu
by Agency ReportThe Enugu Police Command said Saturday in Enugu that it has commenced a massive manhunt of abductors of a Catholic Priest, Rev. Fr. Theophilus Ndulue.
This was coming barely two weeks after the release of another Catholic priest earlier abducted in the state.
According to the Command’s Public Relations Officer, SP Ebere Amaraizu, Ndulue was abducted by unidentified gunmen on his way home along Amansiodo Road in Ndiagu-Oghe in Ezeagu Local Government Area on Friday evening, while returning from a pastoral council meeting.
SEE ALSO: 60-year-old Catholic priest dies in parish church fire
Amaraizu while confirming the incident, in an interview with the News Agency of Nigeria (NAN) in Enugu described the abduction as unfortunate.
He however, said that police operatives would leave no stone unturned to secure release the catholic priest unhurt.
“We have launched a massive trail for the rescue and release of the priest from his abductors as soon as possible.
“I assure the good people of Enugu and the Catholic family that we will get at them and bring them to book.
“However, we are circumspect on the operation in order to ensure that the Catholic priest is released unhurt,’’ he assured.
Amaraizu said that Ndulue, who was the Parish Priest of St. Patrick’s Catholic Church, Ihuonyia, Amansiodo, was initially kidnapped alongside the Chair lady, Catholic Women Organisation in his parish, Mrs Stella Nwodo.
He said that Nwodo was later released by the abductors.
NAN recalls that this was happening barely two weeks after Rev.-Fr Arinze Madu, Deputy Rector, Queen of the Apostle Spiritual Year Seminary, Imezi Owa in Ezeagu Local Government Area, was released by his abductors.
Madu had been kidnapped at the seminary gate on Oct. 29.
(NAN)


This is a project for the course M7012E Pervasive Computing
Here comes the information about the temperature
Here comes the information about the lights
Here we can add some buttons to change some parameters related to the temperature
Up DownHere we can add some buttons to change some parameters related to the lights
More ligth Less light


Week 6 Technical Blog - Ruby Classes & Modules
For this weeks technical blog post I've decided to go over the difference between Ruby classes and modules. There is much confusion between the difference and when to use one or the other. I hope by the time you are done reading, you will have a better understanding of the two and when to use them. If you haven't already, take a second to review the first image above this paragraph and then lets start with the Ruby class.
Ruby Class
Classes are blue prints. They describe how to build an object. They lay out objects characteristics(Variables) as well as abilities(Methods). This set of blue prints is used to instantiate an object(build and object). Classes are created using the class keyword. You can read more about classes by reading my previous technical blog post from last week.
Classes are the building blocks of Object Oriented Programming. They allow us to model real world things and ideas as well as providing a way of organizing our code. Everything in Ruby is an object created from a class. Arrays are objects created from the array class. Strings are objects created from the string class.
To use these classes we create or instantiate them. We say, for example, my_array = Array.new or we say my_array = []. Both are creating a new Array object that holds state for that copy.
Classes can also inherit from one another. For example, the Array and String classes derive from the base class object. They inherit characteristics from object much the way a child would inherit traits from it's parents. This give flexibility to how we model objects in Ruby but there are limitations as well. For instance, you can only inherit from one other class. This can be limiting and while other programming languages let you inherit form multiple classes or even to create interfaces, Ruby does not. This is where modules come in.
Ruby Modules
Modules are very much like classes and they even resemble them in code layout. They can have methods. Those methods can be instance or module much like class methods can be instance or class. However, the main difference is that modules are declared using the module keyword and CANNOT be instantiated. Modules can also have constants
Modules can be included in other classes. When included, the modules methods and variables are then made available to that class. They are now "Mixed In" with the class. Because of this, Modules allow us a great way to extend functionality of a class. It is also important to remember that when including a module in a class, only instance methods for the module would be available to the class much the way that class methods are not available to an instantiated object of a class.
Modules are also a great way to package your code. They can be used to group together methods, classes and constants that can then be used via the require keyword. Using modules this way provide a name space and remove the worry of naming conflicts. If we require a module in Ruby and that module has a variable or method name that is the same as a variable or method in our current code we do not have to worry about the ambiguity errors as we can call the module method through the modules name
Conclusion
Modules are a very powerful way to extend the functionality of classes when inheritance isn't enough. They also provide a great way to package code into name spaces. Classes are the building blocks of Ruby's Object Oriented roots and allow for modeling of real world things and ideas. Classes and be instantiated while modules can not. For more details, please read more about Classes and Modules below.
Resource


KUNDUN (1997)
Rating: 3.5 stars (out of 4.0) ******************************** Key to rating system: 2.0 stars - Debatable 2.5 stars - Some people may like it 3.0 stars - I liked it 3.5 stars - I am biased in favor of the movie 4.0 stars - I felt the movie's impact personally or it stood out ********************************* A Movie Review by David Sunga
Directed by: Martin Scorsese
Written by: Melissa Mathison
Starring: Tenzin Yeshi Paichang, Tulku Jamyang Kunga Tenzin, Gyurme Tethong, Tenzin Thuthob Tsarong, Tenzin Trinley, Tencho Gyalpo
Ingredients: Tibet, Tibetan music, Tibetan mountains, Tibetan costumes, Tibetan villagers, Dalai Lama
Synopsis: KUNDUN is the pictorial biography of the fourteenth Dalai Lama, who is still alive today (but exiled and living in India since the Chinese military takeover of Tibet). The Dalai Lama is the religious leader of Tibet. Tibetans revere him as the fourteenth reincarnation of a compassionate holy man. KUNDUN traces the Dalai Lama's life story from 'pampered tot in training' to exiled leader.
Opinion: 1. The cinematography in KUNDUN is priceless and extraordinary. 2. The plot is so unnecessary you can turn off the dialogue and replace it with music. 3. The music says 'Tibet' but is a bit repetitive and is suspenseful in the wrong places. 4. Tencho Gyalpo does a superb supporting job as the Dalai Lama's mother. 5. KUNDUN is an unconventional spiritual film with searing cinematography.
 Hollywood turned it into a TV movie). They portrayed the dorky balding guy as confident, muscular, square-jawed and handsome. And they portrayed his nagging potbellied wife as a sultry, hot seductive blond babe. The Hollywood-ized version of the story turned their shabby roadside shack into a sprawling Beverly Hills countryside mansion. But that's the way Hollywood movies are. They dramatize and glamorize, trying to offer us better looking versions of ourselves doing exaggerations of normal life.
What if movies didn't do this? Then they might turn out like KUNDUN. KUNDUN takes the opposite approach. Instead of giving us a glitzy, schlocky 1990s Hollywood version of Tibet, with a slick plot, and charming Beverly Hills guys and gals, KUNDUN gives us Tibet, in all its peculiar timelessness. It plunges us into a weird kaleidoscope world of ice-capped mountains and swirling robes and reincarnation where time doesn't exist and neither do stories. KUNDUN is like opening a religious photo album and seeing pictures come to life: individual grains of falling sand; a holocaust-like dream scene of hundreds of dead monks clad in red; a young bespectacled man looks wistfully through a car window. With no big emphasis on plot, we in the audience are left to ask ourselves what it all means in the grand scheme of things. Which is probably just what Martin Scorsese, the director of KUNDUN, intended. Remarkably, the entire film is a metaphor meant to mirror the mentality of Tibetan Buddhist meditation.
This makes KUNDUN the cinematic equivalent of staring at the Grand Canyon. There are only two possible outcomes. Either you'll wonder why you should stare for two hours when the film apparently doesn't move the way 'normal' films do. Or you'll be awed by the fantastic visuals and emerge with a deeper sense of spirituality.
Reviewed by David Sunga January 18, 1998
Copyright © 1998 This review and others like it can be found at THE CRITIC ZOO: http://www.criticzoo.com
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Higher Education Attainment in the United States
Hover over any county
Less than 15%
15% to 30%
30% to 45%
More than 45%
Percentage of People over 25 with a bachelor's degree or higher.


Aston Villa boss Dean Smith: Jack Grealish's England call will come
Dean Smith says the England call will come for Jack Grealish if he keeps doing the business on the pitch for Villa.
Grealish was not called up for Gareth Southgate’s last England squad.
And as the 24-year-old prepares to return from a calf injury against Newcastle United, Smith says all his man can control are his own performances.
He said: “We’ve had three international periods now and each time there has been speculation about him getting in there and he hasn’t.
“So the message has been: ‘Just keep playing’.
“You saw in October he was nominated for October player of the month, such was his form, so he all he can do is that.
“If he does that then he will make the people who make the decisions eventually pick him.
“He’s not in control of whether they pick him.
“All he can control is his own performance.”
Grealish picked up that calf injury in the 3-0 defeat at Manchester City last month.
Villa lost 2-1 to Liverpool late on and suffered a 2-1 reverse at Wolves without the midfielder.
And Smith explained what he felt they missed without him.
He said: “He’s a top player, against Liverpool we lost his ball retention. I have no doubt that had he been on that pitch being 1-0 up with 10 minutes to go, he’d have bought some fouls and would have retained the ball in the top-half of the pitch for us.
“He didn’t and we ended up losing the game.
“Wolves? Listen, if he’d have played like the others we would have got nothing out of it.”
And when he returns Smith wants to see him add goals to his assist tally.
He said: “He’s a top player, bringing goals to his game as well as assists now and that’s all he can keep doing.”


Pompeo: we will hold Iranian regime accountable of their violent repression of people
by MENAWASHINGTON, Nov 23: US Secretary of State Mike Pompeo said Friday the United States will hold members of the Iranian regime accountable for their violent repression of the Iranian people.
"The US is sanctioning the Minister of Information and Communications Technology, Mohammad Jahromi, for helping shut down the Iranian internet," Pompeo tweeted on Friday.
Meanwhile, Treasury Secretary Steven Mnuchin said: "Iran’s leaders know that a free and open internet exposes their illegitimacy, so they seek to censor internet access to quell anti-regime protests."


{% extends 'layouts/main.html' %} {% block title %}gbr{% endblock %} {% block content %}
GBR is a prediction model that ensembles weaker prediction models, in this case decision trees, using an algorithm that minimizes/optimizes the loss function (RMSE).
Since GBR uses decision trees as the underlying prediction model, there is no need to normalize or transform the technical indicators or stock metrics in the dataset. Two seperate GBR models were generated to predict the Daily High and Low Stock price for DAL. The regulurization parameter (alpha) along with the number of estimators and learning rate where tuned for each GBR model.
The tuned GBR Parameters are listed below. One important note is that rather than use a "MSE" as the loss funciton for this model, a quantile loss function was applied that allowed for control of the potential prediction error.
Final Model Hyperparameters
The GBR model generated POSITIVE returns, but returned ~ 25% less than a simple ‘Buy and Hold’ strategy over the 60 day trading period.
Other Key Insights from the model:
{% endblock %}


Stage 0 - Introduction
What's different about this tutorial?
- You already have all the software you need: a web browser, a text editor, and an image editor.
- The result will be easily shareable and require no downloads to play
- We'll make all the assets from scratch: code, images, and sound
- No dependencies. No frameworks. No libraries.
- We're aiming for a game that is at least somewhat compelling
In many tutorials, you have to download a bunch of software, fight with versioning problems, write code where a library does all the heavy lifting so you're left with no understanding of how it does it, and glue together premade assets you never figure out how to make yourself. The end result is often a clone or shallow toy that no one would actually want to play anyway.
Features the finished game will have:
- a small map with easily modifiable grid size
- multiple levels
- 5 unique monsters
- spells
- collectible treasure
- high scores, preserved across browser launches
- sounds
- animation and screen shake
We're going to do all that in less than 850 lines of code.
A warning up front: I'm
not going to focus on best practices here. I'm shooting for the shortest and simplest code. For example, I plan to use tons of global variables (generally a terrible idea, but they make things easier on smaller projects). I trust that you can learn the best practices later.

Michael Brough is a game designer most well known for a series of cleverly crafted roguelike games, known as "broughlikes", with the following features:
- Tiny grids
- Low randomness
- High replability despite simple rules
The beauty of broughlikes lie in their simplicity. 868-HACK is played on a 6x6 grid and features only 4 types of monsters. So it may appear that this kind of game is easy to produce. Yes and no. Their simplicity belies the excruciating attention to detail and design work that goes into each one. Go read
Brough's blog if you don't believe me.
So these games are very easy to program, but hard to design.  Also great for game jams; 868-HACK started out in the Seven Day Roguelike Challenge of 2013!
A basic level of programming knowledge will be helpful, but we'll cover a bit of JavaScript before starting (feel free to skip to the
next section if you're already comfortable with JavaScript.)
Why JavaScript?
I was inspired to create this tutorial after struggling with and failing to complete the Unity
2D roguelike tutorial. This was embarrassing because I've been programming for over a decade and have made a bunch of roguelikes and even
sold one, but that Unity tutorial was simply too much. The steps required constant cross referencing with a Unity 4 to 5 upgrade guide, they contained random gotchas that broke everything, and there was a bunch of completely unnecessary junk thrown on like box colliders and rigid body physics.
Now, I'm not here to tell you that Unity is bad. But if you're trying to learn how to make games, I think JavaScript is a
great starting point.
- It's accessible. You can start tinkering with JS in this very tab. You have a fully featured debugger too.
- No compile times. Refresh and see changes immediately. This is HUGE for learning and sustained motivation
- JavaScript objects and arrays are light years ahead of collection types in other languages as far as brevity, ease of use, and utility.
- JavaScript lets you get away with so much (weak types, undefined properties, type coercion). You can lament the lack of safety or embrace it and become super productive.
Some JavaScript basics
While on this page, open the Console in your browser dev tools and follow along. Open the tools with either: Ctrl+Shift+I
or right click and "Inspect"
or from your browser menu). Type commands into the
Console, press enter, and see what you get.
VARIABLES
Variables are used to store data and use it later. This is how we declare variables and assign them an initial value in one shot.
Type any previously defined variable like
into the console to see its value.
Declares a global variable (assuming
is not already declared). Global variables will be accessible everywhere.
TYPES
You don't have to specify a variable's type, though each will still have a type under the hood.
The important thing to know is what types you have available: strings
(
),
numbers
(
),
booleans (
or
). There's also objects, arrays, and functions, all of which we'll cover in a moment.
If you use two differing types together in one operation or comparison, JavaScript will do "type coercion": try to do the most sensible thing by changing one of the types so the operation goes through. For example:
Results in the string "99problems".
COMMENTS
OPERATORS
Common arithmetical operators are available:
Results in 1.6666666666666667
Results in 2. This is the "modulus" operator; it basically does remainders.
We'll also use comparison operators like:
Is true.
Is false.
For anything else, there's the built-in
object:
etc.
CONDITIONALS
The
statement evaluates some expression and runs the inner block if the expression was true. Otherwise the
block is executed.
If you were to run this several times, you would see that the first block is entered only about 25% of the time.
We'll also use two other conditionals: an inline version of
with no braces and the ternary operator
.
This does the exact same thing as the above code:
FUNCTIONS
Functions are little blocks of code that we can pass data to and from. They help us reuse, document, and organize our code.
The really important thing to know about functions in JavaScript is that they're
first class citizens. You can assign functions to variables and pass or return functions to other functions. That gives us a ton of flexibility.
You should also be aware there are a few other ways to represent functions such as "fat arrow" syntax, which does pretty much the same thing:
LOOPS
The
loop evaluates some expression and repeatedly runs the inner block as long as it's true. You can end the loop early with a
statement.
The
loop repeatedly runs the inner block. How many times? That's determined by the expressions in parentheses. Here we're starting at 1, going up by 1 each time, and iterating as long as we're less or equal to 10. The variable
we declare will be useful for accessing array elements...
ARRAYS
When you need multiple instances of the same thing (think bullets, tiles, monsters, etc.), arrays are what you need.
Making a new array is dirt simple. You can even prepopulate them.
You access array elements by passing their index (starting from 0) in brackets.
gives you 200.
Here we're creating an array, adding an element with push, iterating over the array, and uppercasing each element.
JavaScript includes a bunch of really nice helper methods on arrays such as
,
,
and
that we'll be using throughout the tutorial.
OBJECTS
Objects also store elements, but with string indexes (keys), instead of numerical ones.
The syntax uses a different kind of bracket and requires keys to come before elements, but is otherwise similar to arrays. You can access properties of an object through either dot or bracket notation.
CLASSES
You don't have to use classes if you don't want to. But I think they're decent for representing certain things in our game.
If this is a little overwhelming, don't worry! Important takeaways are below
- You can make a specialized version of another class with
.
Later we'll make a Monster class and extend it to make our specific monster type
- You make a new instance of a class with the
operator, which calls the constructor method.
- The
keyword is a reference to the current instance.
OK, let's get started then. In the
next section, we'll figure out how to draw to the screen in just 6 lines of code.


Try our famous cupcake chocolate cream
Here are two other favorites that go well at parties!
Pink Strawberry Cupcake
Gluten Free Vanilla
Read about our famous cupcakes on wikipedia!


Bruits Du Monde poster (2012)
Philippe Apeloig
About
This is a Poster. It was designed by Philippe Apeloig and made for (as the client) Cité du Livre. It is dated 2012 and we acquired it in 2014. Its medium is screenprint on paper. It is a part of the Drawings, Prints, and Graphic Design department.
Philippe Apeloig designed Bruits du Monde (Noises of the World) for an annual French book fair that takes place in Aix-en-Provence. For this poster, Apeloig created a font resembling strokes of charcoal or some other soft substance that appears to have been vandalized by smearing or rubbing out the type. Such a masterful typographic distortion suggests the conflict of many individual writers who are searching to express their individual voices or the millions of tears shed globally in all the books published annually.
This object was donated by Philippe Apeloig. It is credited "Gift of Philippe Apeloig."
Dimensions
173.5 × 120.2 cm (5 ft. 8 5/16 in. × 47 5/16 in.)


@* * Copyright 2023 HM Revenue & Customs * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *@ @import models.ImprovementsModel @import uk.gov.hmrc.govukfrontend.views.html.components.FormWithCSRF @import constructors.ImprovementsConstructor @this( layout: Layout, errorSummary: playComponents.errorSummary, form: FormWithCSRF, formHiddenYesNoRadioCurrencyInput: playComponents.formHiddenYesNoRadioCurrencyInput, govukDetails: playComponents.govukDetails, submitButton: playComponents.submitButton, improvementsConstructor: ImprovementsConstructor ) @(improvementsForm: Form[ImprovementsModel], improvementsOptions: Boolean, backUrl: String, ownerBeforeLegislationStart: Boolean)(implicit request: Request[_], messages: Messages, messagesApi: MessagesApi) @exampleContent = { @messages("calc.improvements.exampleOne") + @messages("calc.improvements.exampleTwo") } @jointOwnershipText = {
@messages("calc.improvements.jointOwnership")
} @titleText = @{ if(ownerBeforeLegislationStart) messages("calc.improvements.ownerBeforeLegislationStartQuestion") else messages("calc.improvements.question") } @layout( pageTitle = if(improvementsForm.errors.nonEmpty) messages("site.title.error", titleText) else titleText ) { @errorSummary(improvementsForm.errors, Some("improvementsAmt"))@messages("calc.improvements.helpOne") @messages("calc.improvements.helpTwo")
@messages("calc.improvements.exampleOne") @messages("calc.improvements.exampleTwo")


Never stop learning
I have obtained sound knowledge of both technical and collaboration skills over the last few years of working at multiple startup to enterprise level organizations. Skilled in the use of various programming languagues, databases, automations, frameworks, operations, n-tiered architetures, and cloud offerings.
UI Architect
Huawei - July 2020 to Now
Lead Software Developer
IBM - Jan 2015 to July 2020
Lead Developer
JMIR Publications - Dec 2013 to Jan 2015
Lead Developer
Flee (Startup) - July 2012 to Dec 2013
Web Developer
University of Toronto - Dec 2011 to Dec 2013
| Languages | Proficiency | YOE |
|---|---|---|
| Javascript | ⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐ | 8 |
| Typescript | ⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐ | 5 |
| MySQL | ⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐ | 5 |
| PHP | ⭐⭐⭐⭐⭐⭐⭐⭐ | 5 |
| Java | ⭐⭐⭐⭐⭐⭐⭐⭐ | 3 |
| Python | ⭐⭐⭐⭐⭐⭐⭐⭐ | 3 |
| MongoDB | ⭐⭐⭐⭐⭐⭐⭐ | 3 |
| Ruby | ⭐⭐⭐⭐⭐⭐⭐ | 3 |
| Frameworks | Proficiency | YOE |
|---|---|---|
| Angular | ⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐ | 8 |
| Ionic | ⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐ | 8 |
| React | ⭐⭐⭐⭐⭐⭐⭐⭐⭐ | 3 |
| Strapi | ⭐⭐⭐⭐⭐⭐⭐⭐⭐ | 3 |
| MeteorJs | ⭐⭐⭐⭐⭐⭐⭐⭐⭐ | 3 |
| Firebase | ⭐⭐⭐⭐⭐⭐⭐⭐ | 3 |
| Laravel | ⭐⭐⭐⭐⭐⭐ | 3 |
| CodeIgniter | ⭐⭐⭐⭐⭐⭐ | 3 |
| Spring Boot | ⭐⭐⭐⭐⭐⭐ | 3 |
| Django | ⭐⭐⭐⭐ | 3 |
| Ruby on Rails | ⭐⭐⭐ | 2 |
| Electron | ⭐⭐⭐ | 2 |
| Cloud | Proficiency | YOE |
|---|---|---|
| Docker | ⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐ | 5 |
| Travis | ⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐ | 5 |
| Jenkins | ⭐⭐⭐⭐⭐⭐⭐⭐ | 3 |
| CircleCI | ⭐⭐⭐⭐⭐⭐⭐⭐ | 3 |
| AWS | ⭐⭐⭐⭐⭐⭐⭐⭐ | 3 |
| GCP | ⭐⭐⭐⭐⭐⭐ | 2 |
| Kubernetes | ⭐⭐⭐⭐⭐⭐ | 2 |
| CloudFlare | ⭐⭐⭐⭐⭐⭐ | 2 |
| Akamai | ⭐⭐⭐⭐⭐⭐ | 2 |
| Cloudinary | ⭐⭐⭐⭐⭐⭐ | 2 |
| Twillio | ⭐⭐⭐⭐⭐⭐ | 2 |
| Github actions | ⭐⭐⭐⭐ | 1 |
updated on Oct 2020
Honhours Bachelor of Science - Computer Science
University of Toronto - 2012
More to come


Autonomous car tester offers guide for first responders
by EndPlayPHOENIX (AP) - Google spinoff Waymo is trying to educate emergency responders on how to deal with its autonomous vehicles.
Waymo released a training video on YouTube Thursday geared toward guiding public safety officials responding to incidents involving their self-driving cars.
The 14-minute instructional video advises how to put a car in manual mode and what precautions firefighters should take.
The video was done in conjunction with Waymo engineers and suburban Phoenix police and firefighters.
Waymo is among several companies that has been testing autonomous vehicle programs in Arizona.
The video comes two days after the National Transportation Safety Board found a distracted human safety driver caused a fatal crash of an autonomous Uber car.
The NTSB also condemned a lack of state and federal regulation of testing on public roads.


Hi,
A enthusiastic person and a passionate full stack web app developer, with over 5 years of work experience designing and developing complex software systems.


***<PHONE_NUMBER>grace05 ***
Q05) ***** All of the characteristics listed above are useful for gathering food EXCEPT-
(1) 1 (2) 2 (3) 3 (4) 4
Your answer : (1) Right answer : (1)


The projects/products I have worked in during my professional experience as Software Developer or Consultant.
Some things I have worked on in my spare-time.


Preparation time
less than 30 mins
Cooking time
10 to 30 mins
Serves
Serves 4
This spicy fish recipe is perfect for a dinner party. Serve with a crisp green salad and a cold Indian beer.
For the salmon, pat the fish dry using kitchen paper.
Mix together one teaspoon of the vegetable oil, the ginger-garlic paste and the salt in a small bowl. Rub this mixture over the fish and set aside for five minutes.
Meanwhile, mix together a second marinade in a small bowl with the yoghurt, wholegrain mustard, chillies, sugar and dill.
Mix the fish with the second marinade and set aside until you are ready to cook the fish.
For the pickled vegetables, place the vinegar and sugar into a saucepan and heat until the sugar has dissolved.
Place all the vegetables, except the diced cucumber, into a bowl and pour over the hot vinegar. Stir well then leave for at least five minutes.
Place the diced cucumber into a bowl with the sparkling water, then cover and place in the microwave on high for 30 seconds. Remove and drain.
For the pea purée, place the peas, ginger, garlic, green chillies, salt, sugar, and one tablespoon of the oil in a food processor and blend to a smooth purée.
Transfer the mixture to a bowl.
Heat the remaining oil in a small pan, add the mustard seeds and curry leaves and let them crackle. Remove from the heat and pour the mixture over the pea purée.
Taste the mixture and add salt and freshly ground black pepper, to taste. Finish with the lime juice.
To cook the salmon, crank up your grill to maximum power and place the fish skin-side up to cook for 3-4 minutes. Serve the fish immediately drizzled with oil. Place a dollop of the green pea relish alongside, plus a green salad and the pickled vegetables topped with the diced cucumber.


{% extends 'mobile/base.html' %}
{% from 'users/mobile/includes/macros.html' import login_form %}
{% set headline = _('Done!') %}
{% set title = _('Successfully activated') %}
{% set styles = ('mobile-users',) %}
{% set classes = 'activate' %}
{% block content %}
{% trans %}
Your account is successfully verified, and your question is now posted
on the Mozilla community support forum.{% endtrans %}
{{ _('While you wait') }}
{% trans %}
Log in, so you can respond to your question when it is
answered:{% endtrans %}


Responsible for numerous milestones in Turkish banking history during its track record of success, Ziraat Bank creates robust synergy between its deep-rooted corporate know-how and ever-expanding expertise to deliver sustainable success.
Esteemed Stakeholders of Ziraat Bank,
In today's ever-changing world, know-how and expertise are key to creating long-lasting value. During this period when the global economy is very fragile, financial actors must have the dynamic organizational structure to respond swiftly to current developments, while embracing a professional corporate governance approach to evaluate today's risks and opportunities efficiently and effectively.
153-Year Track Record Consistent with Sustainability
Responsible for numerous milestones in Turkish banking history during its 153-year track record of success, Ziraat Bank creates robust synergy between its deep-rooted corporate know-how and ever-expanding expertise to deliver sustainable success.
In this one and a half century marked by stable operations, Our Bank has become synonymous with the concept of "sustainability." Ziraat Bank has kept close watch on all sustainability related developments globally and enhanced the added value in its business processes by a significant margin.
I would like to express my happiness and pride in sharing with you our Sustainability Report 2015 issued in accordance with GRI G4 Comprehensive guidelines in order to provide information to our stakeholders on Our Bank's sustainability efforts, and to set examples for the future.
Sustainability Policy Driven by Unrivalled Experience and Know-How
As indicated in the Sustainability Policy adopted by Our Bank's Board of Directors on September 30, 2014, Ziraat Bank's strategic priority is to create value for stakeholders, via operations centered on sustainable profitability and productivity. Aware of the responsibility of being "More Than a Bank," Ziraat Bank assumes key roles in the country's sustainable development process. With an overseas organization that operates 97 hubs in 18 countries, in addition to a domestic network of 1,786 branch locations. Our Bank has the largest service network in the Turkish banking sector. Serving over 33 million customers, Our Bank has translated its unrivalled experience and corporate competencies into a significant competitive edge, boosting net profit by 27.5% over the prior year to TL 5.2 billion.
TL 5.2
Billion
ZİRAAT BANK BOOSTED ITS NET PROFIT BY 27.5% OVER THE PRIOR YEAR TO TL 5.2 BILLION.
Zİraat Bank's strategic priority is to create value for its stakeholders, via operations centered on sustainable profitability and productivity.
Ziraat's "Transformation" Continues
The transformation we initiated in 2012 to take Ziraat Bank's successful performance forward into the future continues apace under the slogan "Together, to a Better Future." This effort enjoys the strong support of all stakeholders–from employees to customers–by means of infrastructural change and corporate development projects. In this process, which is of crucial importance for Our Bank's sustainability approach, we are constructing a strong enterprise architecture that will meet customers' financial needs through the right channel, at the right time and via the right value proposition, in line with the latest advances in information technology.
Ziraat Bank's Core Business Lines
Focusing on Corporate Banking, Retail Banking and International Banking in 2015, Ziraat Bank implemented a number of sustainability projects during the year in a wide range of areas. These included agricultural support loans, SME support packages, intermediation in the state's social assistance payments, and the financing of renewable energy projects. Ziraat Bank undertook these efforts without compromising its principles of maintaining a strong balance sheet and adhering to operational excellence.
Successful Performance Crowned with Awards
Ziraat Bank's strong financial and operational performance was not only valued by various groups of stakeholders, but also deemed worthy of numerous prestigious awards in both international and national platforms. The Banker, a prominent publication of the financial community, designated Ziraat Bank as "Western Europe's 2nd Most Robust Bank," based on criteria such as capital adequacy, asset quality, liquidity, risk environment and profitability. As a result of the "Survey on Differentiation Elements in the Banking Industry" carried out by Akademetre Research, Ziraat Bank was named as the "Most Reliable Bank in Turkey that Makes the Highest Contribution to the National Economy," further bolstering its robust brand image.
"Turkey's Most Reliable Bank"
AS A RESULT OF A SURVEY BY AKADEMETRE RESEARCH, ZİRAAT BANK WAS NAMED "MOST RELIABLE BANK IN TURKEY THAT MAKES THE HIGHEST CONTRIBUTION TO THE NATIONAL ECONOMY."
Future Outlook
Ziraat Bank continues to execute its wide-ranging transformation process in light of the latest developments in the global economy. In the coming period, the Bank will remain keen on being "More Than a Bank" in line with its vision of "Delivering comprehensive and reliable services in Turkey and across the world at the same quality standards." Without compromising our prestigious corporate reputation, we shall include innovative approaches to IT and banking among our corporate competences in an efficient manner, while continuing to create value for our customers and country in the future.
I would like to extend my gratitude to all stakeholders who gave their unwavering support to Ziraat Bank's sustainability efforts, which focused on even more ambitious goals in 2015. In the coming period, we shall continue building on our more than one century and a half success story with the same resolve and ambition.
Best regards,
Muharrem KARSLI
Chairman


{% extends 'main.html' %} {% load mptt_tags %}
Before you start asking questions, make sure to register an account with QuestionsDB. It will only take 2 minutes!
{{ node.description }}
{{ node.children.count }} Topics


School
Meetings
Completed Tasks
Funds
S.No.
DATE
SCHOOL DEVELOPMENT PLAN
DISCUSSION
1.
31-03-2017
2.
01-04-2017
3.
03-04-2017
4.
04-04-2017
Update


{%include head.html%}
{%include header.html%}What started as a small idea on a run five years ago has snowballed into a group of over 250 people coming together for an event called Elf on the Run. Spearheaded by the Head Elf, Victoria Ten Broeck, the group helps spread holiday cheer to local charities through a combination of donations and service.
Every year, Elf on the Run serves the Savannah area in 12 jolly ways to make the season brighter by collecting items for various local charities and coming together in service for our neighbors.
Making community engagement on a local level fun
Mobilizing the power of volunteers and the generosity of local businesses to build sustainable change


Here you can find friens or stalk stangers.
The Doge Social Network does not take any responsibility for the information found


|
Welcome to the
Advanced Distributed Learning (ADL) |
|
This SRTE implementation provides a working example of the Run-Time Environment described in the SCORM 2004 4th Ed. This is not a fully functional learning management system (LMS), but rather an example of the SCORM Run-Time Environment as it may be implemented within an LMS. This sample includes:
NOTE: This sample replaces and supersedes the SCORM 2004 4th Edition Sample Run-Time Environment Versions 1.0 and 1.1. |


# coding:utf-8
#
# The MIT License (MIT)
#
# Copyright (c) 2016-2018 yutiansut/QUANTAXIS
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
from QUANTAXIS.QAEngine.QAThreadEngine import QA_Engine
# 交易封装
[docs]class QA_Trade():
"多线程+generator模式"
def __init__(self, *args, **kwargs):
self.trade_engine = QA_Engine()
self.event_queue = self.trade_engine.queue
# self.spi_thread.start()
[docs] def connect(self, *args, **kwargs):
pass
[docs] def on_connect(self, *args, **kwargs):
pass
[docs] def release(self, *args, **kwargs):
pass
[docs] def get_trading_day(self, *args, **kwargs):
pass
[docs] def register_spi(self, *args, **kwargs):
pass
[docs] def get_api_last_error(self, *args, **kwargs):
pass
[docs] def get_api_version(self, *args, **kwargs):
pass
[docs] def get_client_id(self, *args, **kwargs):
pass
[docs] def get_account_id(self, *args, **kwargs):
pass
[docs] def subscribe_public_topic(self, *args, **kwargs):
pass
[docs] def login(self, *args, **kwargs):
pass
[docs] def logout(self, *args, **kwargs):
pass
[docs] def insert_order(self, *args, **kwargs):
pass
[docs] def on_insert_order(self, *args, **kwargs):
pass
[docs] def cancel_order(self, *args, **kwargs):
pass
[docs] def on_cancel_order(self, *args, **kwargs):
pass
[docs] def query_order(self, *args, **kwargs):
pass
[docs] def on_query_order(self, *args, **kwargs):
pass
[docs] def query_trade(self, *args, **kwargs):
pass
[docs] def on_query_trade(self, *args, **kwargs):
pass
[docs] def query_position(self, *args, **kwargs):
pass
[docs] def on_query_position(self, *args, **kwargs):
pass
[docs] def query_assets(self, *args, **kwargs):
pass
[docs] def on_query_assets(self, *args, **kwargs):
pass
[docs] def query_data(self, *args, **kwargs):
pass
[docs] def on_query_data(self, *args, **kwargs):
pass
[docs] def on_error(self, *args, **kwargs):
pass
[docs] def on_order_event(self, *args, **kwargs):
pass
[docs] def on_trade_event(self, *args, **kwargs):
pass
[docs] def on_cancel_order_event(self, *args, **kwargs):
pass


Steven Johnson's Journey
- Grew up in the Snoqualmie Valley.
- Graduated from Mt. Si High School.
- Recieved a Bachelors of Business Administration from Pacific Lutheran University
- Worked at US Bank for 3 years
- Spent an enlistment in the USMC where I calibrated and repaired precision measurement equipment for aircraft squadrons
- Joined CodeFellows
Steven is currently a student at CodeFellows. The 201 course at the Seattle Campus is helping him learn code as well as cultivating a familiarity with industry practices.
This 'About Me' page is his first project from week one of the 201 course.
His first goal is to finish courses with CodeFellows. Eventually he would like to work as a web developer, perhaps working on mobile applications.
Just for Fun!
Top 10 Movies List
- Brazil
- The Outlaw Josey Wales
- Ikiru
- Akira
- Blade Runner
- Aliens
- First Blood
- Conan the Barbarian
- The Darjeeling Limited
- Lost in Translation
- Honorable Mentions:
- Dazed and Confused
- Hook


Class: RSpec::Core::Metadata
- Inherits:
-
Hash
- Object
- Hash
- RSpec::Core::Metadata
- Defined in:
- lib/rspec/core/metadata.rb
Overview
Each ExampleGroup class and Example instance owns an instance of Metadata, which is Hash extended to support lazy evaluation of values associated with keys that may or may not be used by any example or group.
In addition to metadata that is used internally, this also stores user-supplied metadata, e.g.
describe Something, :type => :ui do
it "does something", :slow => true do
# ...
end
end
:type => :ui
is stored in the Metadata owned by the example group, and
:slow => true
is stored in the Metadata owned by the example. These can
then be used to select which examples are run using the --tag
option on
the command line, or several methods on Configuration
used to filter a
run (e.g. filter_run_including
, filter_run_excluding
, etc).
Defined Under Namespace
Modules: ExampleMetadataHash, GroupMetadataHash
Constant Summary
- RESERVED_KEYS =
[ :description, :example_group, :execution_result, :file_path, :full_description, :line_number, :location ]
Class Attribute Summary (collapse)
-
+ (Object) line_number_filter_deprecation_issued
Returns the value of attribute linenumberfilterdeprecationissued.
Class Method Summary (collapse)
Instance Method Summary (collapse)
-
- (Metadata) initialize(parent_group_metadata = nil) {|_self| ... }
constructor
A new instance of Metadata.
Constructor Details
- (Metadata) initialize(parent_group_metadata = nil) {|_self| ... }
A new instance of Metadata
215 216 217 218 219 220 221 222 223 224 |
# File 'lib/rspec/core/metadata.rb', line 215 def initialize(=nil) if update() store(:example_group, {:example_group => [:example_group].extend(GroupMetadataHash)}.extend(GroupMetadataHash)) else store(:example_group, {}.extend(GroupMetadataHash)) end yield self if block_given? end |
Class Attribute Details
+ (Object) line_number_filter_deprecation_issued
Returns the value of attribute linenumberfilterdeprecationissued
29 30 31 |
# File 'lib/rspec/core/metadata.rb', line 29 def line_number_filter_deprecation_issued @line_number_filter_deprecation_issued end |
Class Method Details
+ (Object) relative_path(line)
32 33 34 35 36 37 38 39 |
# File 'lib/rspec/core/metadata.rb', line 32 def self.relative_path(line) line = line.sub(File.("."), ".") line = line.sub(/\A([^:]+:\d+)$/, '\\1') return nil if line == '-e:1' line rescue SecurityError nil end |


translate decorator is used to initialize the multilingual content onject through which the translation content is appended into the html.
| Parameter | Description |
|---|---|
| translationName | translation name is based upon the multilingual content to be resolved from the i18n folder based upon the language code. For example : if you want to retrieve information from user.en.json the translation name should be user. |
| language | languageCode in case of fixed language content |
| filePath | The custom path of the json file from which the multilingual content is resolved. |
rxTranslate directive binds the translation content in the shared components
| Parameter | Description |
|---|---|
| [rxTranslate] | For Binding the translation content rxTranslate paramater is set true. |
@asyncTranslation is used to perform async translation based upon the retrieval of server data.
| Parameter | Description |
|---|---|
| serviceModel | Name of the custom service. |
| serviceMethod | Name of the method of the service which is used for fetching the data. |
RxTranslateModule is the global configuration used for cache related configurations and path of the multilingual data.
| Parameter | Description |
|---|---|
| languageCode | Language code. |
| filePath | multilingual json file path. |
| cacheActiveLanguageObject | Store active language cache set to true or false. |
| cacheLanguageWiseObject | Store language wise cache set to true or false. |
| globalFilePath | global multilingual file path. |
| preloadingStrategy | Pre laod module for translation set to true or false |


{$value['pubtime']}
{$value['acontent']}
2,061,785 Views
Posted By: Brian
Posted By: RayWilliams
Copyright © 2013 VidSea. All rights reserved.More Templates 模板之家 - Collect from 网页模板


| java.lang.Object | |
| ↳ | org.opencdnunion.media.streamer.capture.CameraCapture |
The CameraCapture class is used to capture video frames from camera.
| Nested Classes | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| interface | CameraCapture.OnCameraCaptureListener | Notify the event occurred while camera capturing. | |||||||||
| class | CameraCapture.Size |
| Constants | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| int | CAMERA_ERROR_EVICTED | ||||||||||
| int | CAMERA_ERROR_SERVER_DIED | ||||||||||
| int | CAMERA_ERROR_START_FAILED | ||||||||||
| int | CAMERA_ERROR_UNKNOWN | ||||||||||
| int | CAMERA_STATE_IDLE | ||||||||||
| int | CAMERA_STATE_INITIALIZING | ||||||||||
| int | CAMERA_STATE_PREVIEWING | ||||||||||
| int | CAMERA_STATE_STOPPING | ||||||||||
| int | DEFAULT_PREVIEW_FPS |
| Fields | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| public static final int | FACING_BACK | ||||||||||
| public static final int | FACING_FRONT | ||||||||||
| public final SrcPin<ImgBufFrame> | mImgBufSrcPin | Source pin transfer ImgBufFrame, used for fallback cpu path | |||||||||
| public final SrcPin<ImgTexFrame> | mImgTexSrcPin | Source pin transfer ImgTexFrame, used for gpu path and preview |
| Public Constructors | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| CameraCapture(Context context, GLRender glRender) |
| Public Methods | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| synchronized void |
autoFocus(Camera.AutoFocusCallback cb)
Starts camera auto-focus and registers a callback function to run
when the camera is focused.
| ||||||||||
| synchronized void |
cancelAutoFocus()
Cancels any auto-focus function in progress.Whether or not auto-focus is currently
in progress,this function will return the focus position to the default.
| ||||||||||
| int |
getCameraDisplayOrientation()
Get camera display orientation.
| ||||||||||
| int | getCameraFacing() | ||||||||||
| synchronized Camera.Parameters |
getCameraParameters()
Get parameters of current camera.
| ||||||||||
| float |
getCurrentPreviewFps()
Get actual preview fps in the last second.
| ||||||||||
| int |
getState()
Get current mState.
| ||||||||||
| float |
getTargetPreviewFps()
Get actual preview fps set to camera.
| ||||||||||
| CameraCapture.Size |
getTargetPreviewSize()
Get actual preview size currently used
| ||||||||||
| boolean |
isRecording()
Is recording.
| ||||||||||
| synchronized boolean |
isTorchSupported()
Check if flash torch mode supported of current camera.
| ||||||||||
| void | onFrameAvailable(SurfaceTexture surfaceTexture) | ||||||||||
| synchronized void |
release()
Clean resources.
| ||||||||||
| synchronized boolean |
setCameraParameters(Camera.Parameters parameters)
Set new parameters to current camera.
| ||||||||||
| synchronized void |
setCameraParametersAsync(Camera.Parameters parameters)
Set new parameters to current camera asynchronous.
| ||||||||||
| void |
setEnableExposureWorkaround(boolean enableExposureWorkaround)
Fix dark preview in some device(such as Pixel) with 24/30fps.
| ||||||||||
| void |
setEnableFrameDrop(boolean enableFrameDrop)
Drop frame if the real preview fps greater than the set value.
| ||||||||||
| void |
setOnCameraCaptureListener(CameraCapture.OnCameraCaptureListener listener)
Set CameraCapture Listener.
| ||||||||||
| void | setOnPreviewFrameListener(OnPreviewFrameListener listener) | ||||||||||
| void |
setOrientation(int degrees)
Set preview orientation.
| ||||||||||
| void |
setPreviewFps(float fps)
Set preset preview fps.
| ||||||||||
| void |
setPreviewSize(int width, int height)
Set preset preview size of camera preview.
| ||||||||||
| void | setSpeed(float speed) | ||||||||||
| synchronized void |
start(int facing)
Start camera preview.
| ||||||||||
| void |
startRecord()
start recording
| ||||||||||
| synchronized void |
stop()
Stop camera preview.
| ||||||||||
| void |
stopRecord()
stop recording
| ||||||||||
| synchronized boolean |
switchCamera()
Switch front/back camera if supported.
| ||||||||||
| synchronized boolean |
toggleTorch(boolean open)
Toggle torch of current camera.
|
|
[Expand]
Inherited Methods | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
|
From class
java.lang.Object
|
Source pin transfer ImgBufFrame, used for fallback cpu path
Source pin transfer ImgTexFrame, used for gpu path and preview
Starts camera auto-focus and registers a callback function to run
when the camera is focused.
Should be called on state CAMERA_STATE_PREVIEWING
.
| cb | the callback to run |
|---|
Cancels any auto-focus function in progress.Whether or not auto-focus is currently
in progress,this function will return the focus position to the default.
If the camera does not support auto-focus, this is a no-op.
Should be called on state CAMERA_STATE_PREVIEWING
.
Get camera display orientation.
Should be called after start(int)
Get parameters of current camera.
Should be called on state CAMERA_STATE_PREVIEWING
.
Get actual preview fps in the last second.
Get current mState.
Get actual preview size currently used
Is recording.
Check if flash torch mode supported of current camera.
Should be called after onStarted()
called.
Clean resources.
After this call, this object should not be accessed any more.
Set new parameters to current camera.
Should be called on state CAMERA_STATE_PREVIEWING
.
| parameters | Camera parameters to be set. |
|---|
Set new parameters to current camera asynchronous.
Should be called on state CAMERA_STATE_PREVIEWING
.
| parameters | Camera parameters to be set. |
|---|
Fix dark preview in some device(such as Pixel) with 24/30fps.
| enableExposureWorkaround | true to enable, false to disable, default: true |
|---|
Drop frame if the real preview fps greater than the set value.
| enableFrameDrop | true to enable, false to disable, default: true |
|---|
Set CameraCapture Listener.
Should be set before call start(int)
| listener | listener implemented by user |
|---|
Set preview orientation.
Should be set before call start(int)
| degrees | the rotate degrees of current Activity. Acceptable value: 0, 90, 180, 270, other values will be ignored. Default value is 0. |
|---|
Set preset preview fps.
Should be set before call start(int)
The preset fps may be different with the value finally used for preview.
The actual preview fps can be get by getTargetPreviewFps()
after
onStarted()
called.
| fps | preset fps, default value is 15.0f |
|---|
Set preset preview size of camera preview.
Should be set before call start(int)
The preset value may be different with the value finally used for preview.
The actual preview size can be get by getTargetPreviewSize()
after
onStarted()
called.
| width | preset width, default value is 1280 |
|---|---|
| height | preset height, default value is 720 |
Start camera preview.
Can only be called on mState IDLE.
| facing | camera facing, acceptable value FACING_BACK , FACING_FRONT
|
|---|
start recording
Stop camera preview.
Can be called on mState CAMERA_STATE_INITIALIZING
,
CAMERA_STATE_PREVIEWING
.
stop recording
Switch front/back camera if supported.
Toggle torch of current camera.
| open | true to turn on, false to turn off. |
|---|


The project can only start when:
Projects must start on the first day of a month so please choose the month and year of your project start.
You can change your target start date up until the spend profile is generated.
Project duration stated in your application: 9 months


Map
Choose Location
Edit Company
Normal Mode
Choose Location
Choose file
No file chosen
Address
Address
City
State
Wireframe
Zipcode
Phone
Save
Default address code
Hours
1
Open
Open
Save
Closed
Quick Registration
Choose a Location
Get Results
Description
Example Description
[[${company.description}]]
Save
THIS WORKS
© 2016 Footer


Log date: .
CRDL has been on for
times since reset of the log.
It ran for a total of
.
People shared a connection for
Actual physical touch duration total was
People touched each other for
times.
In total there were
sessions.


Psalm 11
For the chief musician. A psalm of David.
1 I take refuge in Yahweh;
how will you say to me,
"Flee like a bird to the mountain"?
2 For see! The wicked prepare their bows.
They make ready their arrows on the strings
to shoot in the darkness at the upright in heart.
3 For if the foundations are ruined,
what can the righteous do?
4 Yahweh is in his holy temple;
his eyes watch, his eyes examine the children of men.
5 Yahweh examines both the righteous and the wicked,
but he hates those who love to do violence.
6 He rains burning coals and brimstone upon the wicked;
a scorching wind will be their portion from his cup!
7 For Yahweh is righteous, and he loves righteousness;
the upright will see his face.


|
MeterLogger
|
#include <esp-open-lwip/include/lwip/app/dhcpserver_common.h>
Data Fields | |
| uint8_t | op |
| uint8_t | htype |
| uint8_t | hlen |
| uint8_t | hops |
| uint8_t | xid [4] |
| uint16_t | secs |
| uint16_t | flags |
| uint8_t | ciaddr [4] |
| uint8_t | yiaddr [4] |
| uint8_t | siaddr [4] |
| uint8_t | giaddr [4] |
| uint8_t | chaddr [16] |
| uint8_t | sname [64] |
| uint8_t | file [128] |
| uint8_t | options [312] |
Definition at line 11 of file dhcpserver_common.h.
| uint8_t dhcps_msg::chaddr[16] |
Definition at line 19 of file dhcpserver_common.h.
Referenced by enc_parse_msg(), and parse_msg().
| uint8_t dhcps_msg::ciaddr[4] |
Definition at line 15 of file dhcpserver_common.h.
Referenced by create_msg(), enc_create_msg(), enc_parse_msg(), and parse_msg().
| uint8_t dhcps_msg::file[128] |
Definition at line 21 of file dhcpserver_common.h.
Referenced by create_msg(), and enc_create_msg().
| uint16_t dhcps_msg::flags |
Definition at line 14 of file dhcpserver_common.h.
Referenced by create_msg(), and enc_create_msg().
| uint8_t dhcps_msg::giaddr[4] |
Definition at line 18 of file dhcpserver_common.h.
Referenced by create_msg(), and enc_create_msg().
| uint8_t dhcps_msg::hlen |
Definition at line 12 of file dhcpserver_common.h.
Referenced by create_msg(), and enc_create_msg().
| uint8_t dhcps_msg::hops |
Definition at line 12 of file dhcpserver_common.h.
Referenced by create_msg(), and enc_create_msg().
| uint8_t dhcps_msg::htype |
Definition at line 12 of file dhcpserver_common.h.
Referenced by create_msg(), and enc_create_msg().
| uint8_t dhcps_msg::op |
Definition at line 12 of file dhcpserver_common.h.
Referenced by create_msg(), and enc_create_msg().
| uint8_t dhcps_msg::options[312] |
Definition at line 22 of file dhcpserver_common.h.
Referenced by create_msg(), enc_create_msg(), enc_parse_msg(), enc_send_ack(), enc_send_nak(), enc_send_offer(), parse_msg(), send_ack(), send_nak(), and send_offer().
| uint16_t dhcps_msg::secs |
Definition at line 14 of file dhcpserver_common.h.
Referenced by create_msg(), and enc_create_msg().
| uint8_t dhcps_msg::siaddr[4] |
Definition at line 17 of file dhcpserver_common.h.
Referenced by create_msg(), and enc_create_msg().
| uint8_t dhcps_msg::sname[64] |
Definition at line 20 of file dhcpserver_common.h.
Referenced by create_msg(), and enc_create_msg().
| uint8_t dhcps_msg::xid[4] |
Definition at line 13 of file dhcpserver_common.h.
| uint8_t dhcps_msg::yiaddr[4] |
Definition at line 16 of file dhcpserver_common.h.
Referenced by create_msg(), and enc_create_msg().


Background Info
Swartz was born in Chicago, Illinois, the eldest son of Jewish parents Susan and Robert Swartz. His father had founded the software firm Mark Williams Company. Swartz immersed himself in the study of computers, programming, the Internet, and Internet culture. He attended North Shore Country Day School, a small private school near Chicago, until 9th grade. Swartz left high school in the 10th grade, and enrolled in courses at a Chicago area college.
At age 13, Swartz won an ArsDigita Prize, given to young people who create "useful, educational, and collaborative" noncommercial websites. At age 14, he became a member of the working group that authored the RSS 1.0 web syndication specification.
W3C
In 2001, Swartz joined the RDFCore working group at the World Wide Web Consortium (W3C), where he authored RFC 3870, Application/RDF+XML Media Type Registration. The document described a new media type, "RDF/XML", designed to support the Semantic Web.
Markown
Swartz was co-creator, with John Gruber, of Markdown, a simplified markup standard derived from HTML, and author of its html2text translator. Markdown remains in widespread use.
Buisiness Ventures
Swartz attended Stanford University. After the summer of his freshman year, he attended Y Combinator's first Summer Founders Program where he started the software company Infogami. Infogami's wiki platform was used to support the Internet Archive's Open Library project and the web.py web framework that Swartz had created, but he felt he needed co-founders to proceed further. Y-Combinator organizers suggested that Infogami merge with Reddit, which it did in November 2005. Reddit at first found it difficult to make money from the project, but the site later gained in popularity, with millions of users visiting it each month.
In October 2006, Reddit was acquired by Condé Nast Publications, the owner of Wired magazine. Swartz moved with his company to San Francisco to work on Wired. Swartz found office life uncongenial, and he ultimately left the company.
In September 2007, Swartz joined with Simon Carstensen to launch Jottit.
Activism
In 2008, Swartz founded Watchdog.net, "the good government site with teeth," to aggregate and visualize data about politicians. In the same year, he wrote a widely circulated Guerilla Open Access Manifesto.
In 2009, wanting to learn about effective activism, Swartz helped launch the Progressive Change Campaign Committee.[40] He wrote on his blog, "I spend my days experimenting with new ways to get progressive policies enacted and progressive politicians elected." Swartz led the first activism event of his career with the Progressive Change Campaign Committee, delivering thousands of "Honor Kennedy" petition signatures to Massachusetts legislators asking them to fulfill former Senator Ted Kennedy's last wish by appointing a senator to vote for health care reform.
In 2010, Swartz co-founded Demand Progress, a political advocacy group that organizes people online to "take action by contacting Congress and other leaders, funding pressure tactics, and spreading the word" about civil liberties, government reform, and other issues.
During academic year 2010–11, Swartz conducted research studies on political corruption as a Lab Fellow in Harvard University's Edmond J. Safra Research Lab on Institutional Corruption.
Author Cory Doctorow, in his novel, Homeland, "dr[ew] on advice from Swartz in setting out how his protagonist could use the information now available about voters to create a grass-roots anti-establishment political campaign." In an afterword to the novel, Swartz wrote, "these [political hacktivist] tools can be used by anyone motivated and talented enough.... Now it's up to you to change the system. ... Let me know if I can help."
SOPA
Swartz was instrumental in the campaign to prevent passage of the Stop Online Piracy Act (SOPA), which sought to combat Internet copyright violations but was criticized on the basis that it would have made it easier for the U.S. government to shut down web sites accused of violating copyright and would have placed intolerable burdens on Internet providers. Following the defeat of the bill, Swartz was the keynote speaker at the F2C:Freedom to Connect 2012 event in Washington, D.C., on May 21, 2012. His speech was titled "How We Stopped SOPA" and he informed the audience:
This bill ... shut down whole websites. Essentially, it stopped Americans from communicating entirely with certain groups.... I called all my friends, and we stayed up all night setting up a website for this new group, Demand Progress, with an online petition opposing this noxious bill.... We [got] ... 300,000 signers.... We met with the staff of members of Congress and pleaded with them.... And then it passed unanimously.... And then, suddenly, the process stopped. Senator Ron Wyden ... put a hold on the bill.
He added, "We won this fight because everyone made themselves the hero of their own story. Everyone took it as their job to save this crucial freedom." He was referring to a series of protests against the bill by numerous websites that was described by the Electronic Frontier Foundation as the biggest in Internet history, with over 115,000 sites altering their webpages. Swartz also presented on this topic at an event organized by ThoughtWorks.
Wikipedia
Swartz volunteered as an editor at Wikipedia, and in 2006, he ran unsuccessfully for the Wikimedia Foundation's Board of Trustees. Also in 2006, Swartz wrote an analysis of how Wikipedia articles are written, and concluded that the bulk of the actual content comes from tens of thousands of occasional contributors, or "outsiders", each of whom may not make many other contributions to the site, while a core group of 500 to 1,000 regular editors tend to correct spelling and other formatting errors. According to Swartz: "the formatters aid the contributors, not the other way around."
His conclusions, based on the analysis of edit histories of several randomly selected articles, contradicted the opinion of Wikipedia co-founder Jimmy Wales, who believed the core group of regular editors were providing most of the content while thousands of others contributed to formatting issues. Swartz came to his conclusions by counting the total number of characters added by an editor to a particular article—while Wales counted the total number of edits.
Tor2Web
In 2008, Swartz together with Virgil Griffith designed and implemented Tor2web, an HTTP proxy for Tor hidden services. The proxy was designed to allow easy access to Tor by means of a common browser.
Library of Congress
Around 2006, Swartz acquired the Library of Congress's complete bibliographic dataset: the library charged fees to access this, but as a government document, it was not copyright-protected within the USA. By posting the data on OpenLibrary, Swartz made it freely available. The Library of Congress project was met with approval by the Copyright Office.
JSTOR
According to state and federal authorities, Swartz used JSTOR, a digital repository, to download a large number of academic journal articles through MIT's computer network over the course of a few weeks in late 2010 and early 2011. At the time, Swartz was a research fellow at Harvard University, which provided him with a JSTOR account. Visitors to MIT's "open campus" were authorized to access JSTOR through its network.
The authorities said Swartz downloaded the documents through a laptop connected to a networking switch in a controlled-access wiring closet at MIT. The door to the closet was kept unlocked, according to press reports.
Arrest
On the night of January 6, 2011, Swartz was arrested near the Harvard campus by MIT police and a U.S. Secret Service agent. He was arraigned in Cambridge District Court on two state charges of breaking and entering with intent to commit a felony.
On July 11, 2011, Swartz was indicted by a federal grand jury on charges of wire fraud, computer fraud, unlawfully obtaining information from a protected computer and recklessly damaging a protected computer.
On November 17, 2011, Swartz was indicted by a Middlesex County Superior Court grand jury on state charges of breaking and entering with intent, grand larceny and unauthorized access to a computer network. On December 16, 2011, state prosecutors filed a notice that they were dropping the two original charges; the charges listed in the November 17, 2011 indictment were dropped on March 8, 2012. According to a spokesperson for the Middlesex County prosecutor, the state charges were dropped in order to permit the federal prosecution to proceed unimpeded.
On September 12, 2012, federal prosecutors filed a superseding indictment adding nine more felony counts, which increased Swartz's maximum criminal exposure to 50 years of imprisonment and $1 million in fines. During plea negotiations with Swartz's attorneys, the prosecutors offered to recommend a sentence of six months in a low-security prison, if Swartz would plead guilty to 13 federal crimes. Swartz and his lead attorney rejected that deal, opting instead for a trial in which prosecutors would have been forced to justify their pursuit of Swartz.
The federal prosecution involved what was characterized by numerous critics such as former White House Counsel John Dean as an "overcharging" 13-count indictment and "overzealous" prosecution for alleged computer crimes, brought by the U.S. Attorney for Massachusetts Carmen Ortiz. Facing almost certain incarceration for alleged offenses about which the victims, M.I.T. and JSTOR, declined to pursue civil litigation, Swartz committed suicide on January 11, 2013.
After his death, federal prosecutors dropped the charges. On December 4, 2013, due to a Freedom of Information Act suit by the investigations editor of Wired magazine, several documents related to the case were released by the Secret Service, including a video of Swartz entering the MIT network closet. Wikipedia
Publications
- Swartz, Aaron; Hendler, James (October 2001), "The Semantic Web: A network of content for the digital city", Proceedings of the Second Annual Digital Cities Workshop, Kyoto, JP: Blogspace.
- Swartz, Aaron (January–February 2002). "MusicBrainz: A Semantic Web service" (PDF). IEEE Intelligent Systems (UMBC) 17 (1): 76–77. doi:10.1109/5254.988466. ISSN 1541-1672
- Gruber, John; Swartz, Aaron (December 2004), Markdown definition, Daring Fireball.
- Swartz, Aaron (July 2008). "Guerilla Open Access Manifesto"
- Swartz, Aaron (August 2008). "Intellectual property and software". Journal of Software Technology.
- Swartz, Aaron; James Hendler (2009). Building progammable Web sites. S.F.: Morgan & Claypool. ISBN 1-59829-920-4.
- Swartz, Aaron (Interviewee) (2009?). We can change the world (Video). YouTube.
- Swartz, Aaron (Speaker) (May 21, 2012). Keynote address at Freedom To Connect 2012: How we stopped SOPA (Video). D.C.: YouTube.
- Swartz, Aaron (February 2013) [2009]. Aaron Swartz's A programmable Web: An unfinished work (open access publication - free to read PDF). San Francisco: Morgan & Claypool. Lay summary. "To Dan Connolly, who not only created the Web but found time to teach it to me."
Aaron Swartz Memorial & Funeral Services
| Location | Date | Speakers |
|---|---|---|
| Central Avenue Synagogue in Highland Park, Illinois | January 15, 2013 | Tim Berners-Lee |
| Cooper Union | January 19, 2013 | Stinebrickner-Kauffman, Open Source advocate Doc Searls, Creative Commons' Glenn Otis Brown, journalist Quinn Norton, Roy Singham of ThoughtWorks, and David Segal of Demand Progress |
| Internet Archive | January 24, 2013 | Stinebrickner-Kauffman, Alex Stamos, Brewster Kahle and Carl Malamud |
| Cannon House Office Building on Capitol Hill | February 4, 2013 | Senator Ron Wyden and Representatives Darrell Issa, Alan Grayson and Jared Polis. |
| MIT Media Lab | March 12, 2013 | - |


|
Wayland Server API
1.16.0
|
#include <wayland-server-protocol.h>
Data Fields | |
| void(* | destroy )(struct wl_client *client, struct wl_resource *resource) |
| delete surface More... | |
| void(* | attach )(struct wl_client *client, struct wl_resource *resource, struct wl_resource *buffer, int32_t x, int32_t y) |
| set the surface contents More... | |
| void(* | damage )(struct wl_client *client, struct wl_resource *resource, int32_t x, int32_t y, int32_t width, int32_t height) |
| mark part of the surface damaged More... | |
| void(* | frame )(struct wl_client *client, struct wl_resource *resource, uint32_t callback) |
| request a frame throttling hint More... | |
| void(* | set_opaque_region )(struct wl_client *client, struct wl_resource *resource, struct wl_resource *region) |
| set opaque region More... | |
| void(* | set_input_region )(struct wl_client *client, struct wl_resource *resource, struct wl_resource *region) |
| set input region More... | |
| void(* | commit )(struct wl_client *client, struct wl_resource *resource) |
| commit pending surface state More... | |
| void(* | set_buffer_transform )(struct wl_client *client, struct wl_resource *resource, int32_t transform) |
| sets the buffer transformation More... | |
| void(* | set_buffer_scale )(struct wl_client *client, struct wl_resource *resource, int32_t scale) |
| sets the buffer scaling factor More... | |
| void(* | damage_buffer )(struct wl_client *client, struct wl_resource *resource, int32_t x, int32_t y, int32_t width, int32_t height) |
| mark part of the surface damaged using buffer coordinates More... | |
| void(* wl_surface_interface::attach) (struct wl_client *client, struct wl_resource *resource, struct wl_resource *buffer, int32_t x, int32_t y) |
set the surface contents
Set a buffer as the content of this surface.
The new size of the surface is calculated based on the buffer size transformed by the inverse buffer_transform and the inverse buffer_scale. This means that the supplied buffer must be an integer multiple of the buffer_scale.
The x and y arguments specify the location of the new pending buffer's upper left corner, relative to the current buffer's upper left corner, in surface-local coordinates. In other words, the x and y, combined with the new surface size define in which directions the surface's size changes.
Surface contents are double-buffered state, see wl_surface.commit.
The initial surface contents are void; there is no content. wl_surface.attach assigns the given wl_buffer as the pending wl_buffer. wl_surface.commit makes the pending wl_buffer the new surface contents, and the size of the surface becomes the size calculated from the wl_buffer, as described above. After commit, there is no pending buffer until the next attach.
Committing a pending wl_buffer allows the compositor to read the pixels in the wl_buffer. The compositor may access the pixels at any time after the wl_surface.commit request. When the compositor will not access the pixels anymore, it will send the wl_buffer.release event. Only after receiving wl_buffer.release, the client may reuse the wl_buffer. A wl_buffer that has been attached and then replaced by another attach instead of committed will not receive a release event, and is not used by the compositor.
Destroying the wl_buffer after wl_buffer.release does not change the surface contents. However, if the client destroys the wl_buffer before receiving the wl_buffer.release event, the surface contents become undefined immediately.
If wl_surface.attach is sent with a NULL wl_buffer, the following wl_surface.commit will remove the surface content.
| buffer | buffer of surface contents |
| x | surface-local x coordinate |
| y | surface-local y coordinate |
| void(* wl_surface_interface::commit) (struct wl_client *client, struct wl_resource *resource) |
commit pending surface state
Surface state (input, opaque, and damage regions, attached buffers, etc.) is double-buffered. Protocol requests modify the pending state, as opposed to the current state in use by the compositor. A commit request atomically applies all pending state, replacing the current state. After commit, the new pending state is as documented for each related request.
On commit, a pending wl_buffer is applied first, and all other state second. This means that all coordinates in double-buffered state are relative to the new wl_buffer coming into use, except for wl_surface.attach itself. If there is no pending wl_buffer, the coordinates are relative to the current surface contents.
All requests that need a commit to become effective are documented to affect double-buffered state.
Other interfaces may add further double-buffered surface state.
| void(* wl_surface_interface::damage) (struct wl_client *client, struct wl_resource *resource, int32_t x, int32_t y, int32_t width, int32_t height) |
mark part of the surface damaged
This request is used to describe the regions where the pending buffer is different from the current surface contents, and where the surface therefore needs to be repainted. The compositor ignores the parts of the damage that fall outside of the surface.
Damage is double-buffered state, see wl_surface.commit.
The damage rectangle is specified in surface-local coordinates, where x and y specify the upper left corner of the damage rectangle.
The initial value for pending damage is empty: no damage. wl_surface.damage adds pending damage: the new pending damage is the union of old pending damage and the given rectangle.
wl_surface.commit assigns pending damage as the current damage, and clears pending damage. The server will clear the current damage as it repaints the surface.
Alternatively, damage can be posted with wl_surface.damage_buffer which uses buffer coordinates instead of surface coordinates, and is probably the preferred and intuitive way of doing this.
| x | surface-local x coordinate |
| y | surface-local y coordinate |
| width | width of damage rectangle |
| height | height of damage rectangle |
| void(* wl_surface_interface::damage_buffer) (struct wl_client *client, struct wl_resource *resource, int32_t x, int32_t y, int32_t width, int32_t height) |
mark part of the surface damaged using buffer coordinates
This request is used to describe the regions where the pending buffer is different from the current surface contents, and where the surface therefore needs to be repainted. The compositor ignores the parts of the damage that fall outside of the surface.
Damage is double-buffered state, see wl_surface.commit.
The damage rectangle is specified in buffer coordinates, where x and y specify the upper left corner of the damage rectangle.
The initial value for pending damage is empty: no damage. wl_surface.damage_buffer adds pending damage: the new pending damage is the union of old pending damage and the given rectangle.
wl_surface.commit assigns pending damage as the current damage, and clears pending damage. The server will clear the current damage as it repaints the surface.
This request differs from wl_surface.damage in only one way - it takes damage in buffer coordinates instead of surface-local coordinates. While this generally is more intuitive than surface coordinates, it is especially desirable when using wp_viewport or when a drawing library (like EGL) is unaware of buffer scale and buffer transform.
Note: Because buffer transformation changes and damage requests may be interleaved in the protocol stream, it is impossible to determine the actual mapping between surface and buffer damage until wl_surface.commit time. Therefore, compositors wishing to take both kinds of damage into account will have to accumulate damage from the two requests separately and only transform from one to the other after receiving the wl_surface.commit.
| x | buffer-local x coordinate |
| y | buffer-local y coordinate |
| width | width of damage rectangle |
| height | height of damage rectangle |
| void(* wl_surface_interface::destroy) (struct wl_client *client, struct wl_resource *resource) |
delete surface
Deletes the surface and invalidates its object ID.
| void(* wl_surface_interface::frame) (struct wl_client *client, struct wl_resource *resource, uint32_t callback) |
request a frame throttling hint
Request a notification when it is a good time to start drawing a new frame, by creating a frame callback. This is useful for throttling redrawing operations, and driving animations.
When a client is animating on a wl_surface, it can use the 'frame' request to get notified when it is a good time to draw and commit the next frame of animation. If the client commits an update earlier than that, it is likely that some updates will not make it to the display, and the client is wasting resources by drawing too often.
The frame request will take effect on the next wl_surface.commit. The notification will only be posted for one frame unless requested again. For a wl_surface, the notifications are posted in the order the frame requests were committed.
The server must send the notifications so that a client will not send excessive updates, while still allowing the highest possible update rate for clients that wait for the reply before drawing again. The server should give some time for the client to draw and commit after sending the frame callback events to let it hit the next output refresh.
A server should avoid signaling the frame callbacks if the surface is not visible in any way, e.g. the surface is off-screen, or completely obscured by other opaque surfaces.
The object returned by this request will be destroyed by the compositor after the callback is fired and as such the client must not attempt to use it after that point.
The callback_data passed in the callback is the current time, in milliseconds, with an undefined base.
| callback | callback object for the frame request |
| void(* wl_surface_interface::set_buffer_scale) (struct wl_client *client, struct wl_resource *resource, int32_t scale) |
sets the buffer scaling factor
This request sets an optional scaling factor on how the compositor interprets the contents of the buffer attached to the window.
Buffer scale is double-buffered state, see wl_surface.commit.
A newly created surface has its buffer scale set to 1.
wl_surface.set_buffer_scale changes the pending buffer scale. wl_surface.commit copies the pending buffer scale to the current one. Otherwise, the pending and current values are never changed.
The purpose of this request is to allow clients to supply higher resolution buffer data for use on high resolution outputs. It is intended that you pick the same buffer scale as the scale of the output that the surface is displayed on. This means the compositor can avoid scaling when rendering the surface on that output.
Note that if the scale is larger than 1, then you have to attach a buffer that is larger (by a factor of scale in each dimension) than the desired surface size.
If scale is not positive the invalid_scale protocol error is raised.
| scale | positive scale for interpreting buffer contents |
| void(* wl_surface_interface::set_buffer_transform) (struct wl_client *client, struct wl_resource *resource, int32_t transform) |
sets the buffer transformation
This request sets an optional transformation on how the compositor interprets the contents of the buffer attached to the surface. The accepted values for the transform parameter are the values for wl_output.transform.
Buffer transform is double-buffered state, see wl_surface.commit.
A newly created surface has its buffer transformation set to normal.
wl_surface.set_buffer_transform changes the pending buffer transformation. wl_surface.commit copies the pending buffer transformation to the current one. Otherwise, the pending and current values are never changed.
The purpose of this request is to allow clients to render content according to the output transform, thus permitting the compositor to use certain optimizations even if the display is rotated. Using hardware overlays and scanning out a client buffer for fullscreen surfaces are examples of such optimizations. Those optimizations are highly dependent on the compositor implementation, so the use of this request should be considered on a case-by-case basis.
Note that if the transform value includes 90 or 270 degree rotation, the width of the buffer will become the surface height and the height of the buffer will become the surface width.
If transform is not one of the values from the wl_output.transform enum the invalid_transform protocol error is raised.
| transform | transform for interpreting buffer contents |
| void(* wl_surface_interface::set_input_region) (struct wl_client *client, struct wl_resource *resource, struct wl_resource *region) |
set input region
This request sets the region of the surface that can receive pointer and touch events.
Input events happening outside of this region will try the next surface in the server surface stack. The compositor ignores the parts of the input region that fall outside of the surface.
The input region is specified in surface-local coordinates.
Input region is double-buffered state, see wl_surface.commit.
wl_surface.set_input_region changes the pending input region. wl_surface.commit copies the pending region to the current region. Otherwise the pending and current regions are never changed, except cursor and icon surfaces are special cases, see wl_pointer.set_cursor and wl_data_device.start_drag.
The initial value for an input region is infinite. That means the whole surface will accept input. Setting the pending input region has copy semantics, and the wl_region object can be destroyed immediately. A NULL wl_region causes the input region to be set to infinite.
| region | input region of the surface |
| void(* wl_surface_interface::set_opaque_region) (struct wl_client *client, struct wl_resource *resource, struct wl_resource *region) |
set opaque region
This request sets the region of the surface that contains opaque content.
The opaque region is an optimization hint for the compositor that lets it optimize the redrawing of content behind opaque regions. Setting an opaque region is not required for correct behaviour, but marking transparent content as opaque will result in repaint artifacts.
The opaque region is specified in surface-local coordinates.
The compositor ignores the parts of the opaque region that fall outside of the surface.
Opaque region is double-buffered state, see wl_surface.commit.
wl_surface.set_opaque_region changes the pending opaque region. wl_surface.commit copies the pending region to the current region. Otherwise, the pending and current regions are never changed.
The initial value for an opaque region is empty. Setting the pending opaque region has copy semantics, and the wl_region object can be destroyed immediately. A NULL wl_region causes the pending opaque region to be set to empty.
| region | opaque region of the surface |


What? Some of the FastLED
Demos
compiled for Web Assembly and now running in the browser using virtual
LEDs.
Why? Use it for simulation/testing and demonstration
of FastLED projects.
For more info visit the github project page. Like it? Have also a look at JLed-WASM.


Upload Results
List:
{$c{list_title}}
Total Uploaded:
{$c{total}}
Duplicates Found:
{$c{duplicates}}
Total Inserted:
{$c{inserted}}
{$c{error_text}}


This is a great exercise for your hamstrings.
This is a good exercise to develop your chest muscles.
This is a fantastic exercise to strengthen your quads.


Total No. of Question: {{l.noofques}}
Marks per question: {{l.permarks}}
Total Duration: {{l.duration}}


Members
Founder
Kristin Lee
Co-Founders
Gabriel Lee
Navya Rao
Melissa Wei
Wendy Zhang
Officers
VP of Operations
Isa Dash
VP of Finance
Amity Chen
VP of Technology
Avinash Jain
VP of Design
Alie Wu
Development Team
Developer/Engineers
Vivian Cheng
Saniya Doshi
Vikranth Srivatsa
Aubhro Sengupta


{{> header}} {{> sub_header}}
You are forbidden from accessing the resource you are attempting to access.


Fatal motorcycle accident in Glades County
by WFTX Digital TeamGLADES COUNTY, Fla. — Florida Highway Patrol says two men riding a motorcycle died in an accident on Loblolly Bay Rd. and Altman Lane in Glades County on Saturday afternoon.
Steve Nunes, Jr., 26, of Saginaw, Texas, was driving a 2017 Ducati eastbound on Loblolly Bay Road ahead of the second driver. The second driver Fobaio Ramos, 29, of Cape Coral, was driving a 2017 BMW in the same direction when Nunes, Jr. made an improper U-turn causing direct impact with the BMW.
After the collision, the Ducati came to final rest within the westbound lane facing west. The BMW came to final rest on the north shoulder along the tree line facing west.
The accident separated Ramos and Nunes, Jr. from their motorcycles. Nunes, Jr. came to final rest on the eastbound lane facing west. Ramos came to final rest on the north shoulder facing south.


Name
What this animation should be called (e.g. "run")Frames
An array of numbers indicating what frames to play in what order (e.g. 1, 2, 3)FrameRate
The speed in frames per second that the animation should play at (e.g. 40)Looped
Whether or not the animation is looped or just plays once


Come In And Enjoy A Fresh Caught Salmon Cookie
Here at Pats, we catch all of fish locally. Customers come from miles away just to aquire our fishy snacks. We have all shapes and sizes of cookies, as long as those shapes and sizes are salmon. We have Chinook cookies, Coho cookies, Sockeye cookies, Pink salmon cookies, Chum salmon cookies, Atlantic salmon cookies.
Family first! Here at Pats, we catch all of fish locally. Customers come from miles away just to aquire our fishy snacks. We have all shapes and sizes of cookies.


Optimizations
MLRISC assumes that all high level optimizations (target
independent) have already been performed. This includes things like
inlining, array dependence analysis, and array bounds check
elimination. The target dependent optimizations that remain include
register allocation, scheduling and traditional optimizations to
support scheduling.
Register allocation
MLRISC includes a state-of-the-art graph-coloring based register
allocator that has an aggressive algorithm for copy-propagation. The
latter guarantees to eliminate copy instructions without introducing
spills.
Spills in the register allocator are under the control of the
client via call-backs to the front end. Where to spill registers and
the associated information that must be maintained is client specific
and varies with the compiler.
Scheduling
Several algorithms for acyclic global scheduling are provided. These
include:
- Superblock,
- a variant of Bernstein/Rodeh, and
- Percolation based scheduling.
These algorithms tend to be quite complex and require a large number
of support data structures and analysis. These include data structures
such as:
- dominator/post dominator trees,
- control dependency graphs, and
- data dependency graphs.
Support analysis and optimization include:
- constant propagation,
- global value numbering,
- loop invariant hoisting,
- incremental liveness,
- partial redundancy elimination, and
- parameterized form of abstract interpretation.
Lal George
Last modified: Tue Apr 28 15:23:04 EDT 1998


University of the Cordilleras
MR. & MS. UC CANDIDATES 2016
VOTES
VOTES
VOTES
VOTES
VOTES
VOTES
VOTES
VOTES
VOTES
VOTES
VOTES
VOTES
VOTES
VOTES
VOTES
VOTES
VOTES
VOTES
VOTES
VOTES
VOTES
VOTES
VOTES
VOTES
VOTES
VOTES
VOTES
VOTES


•Corporate Account Management ( CAM ) is a dashboard to monitoring and manage APN that registered by admin. There are 20 VVIP APN that will updated every 5 minutes and also alarm feature related to APN
•20 Corporate APN that registered on CAM will get 6 information include ; Active PDP, PDPSR, Throughput, Ping Loss, Ping Jitter, Ping Rtt
This dashboard is very helpful for the company that registered as VVIP APN on CAM. They can manage and monitoring flow data usage of their own for more benefit. CAM is a useful tool for corporate that required data monitoring and management


Level Editor
An editor to create the tile map for the detective game
Map Name:
Options
Load Map
RESET
SAVE
-Press Del key to delete an image.
House Assets
Character Assets
Clue Assets
Character:
Introduction
Dialog #1:
ADD
DEL
SAVE DIALOG


---
layout: sub
sub_title: Staff Area
title: Staff Info
---
Staff requirements
SBK requires that all staff:
- host open shop once a month
- pay staff dues ($18/mo payable in 3 month increments)
Staff benefits
Staff members receive a key to Sprout and may use the shop at any time!
Interested?
If you are interested in becoming staff, please send mail to
staff _at_ somervillebikekitchen (dot) org


“He heard only the soughing of the wind, the hissing pelt of raindrops in the scrub oak. Sickened fear assailed him, then; fear, not for himself but for the girl he loved. He remembered the dark, sinister threats uttered by Lige Ludwell, and he recalled how Lige's daughter had died. Maybe Brenda was even now hanging suspended head-downward somewhere, her life-blood being drained from her veins, either by vengeful clansmen or by something worse . . . such as an undead vampire-corpse . . . Until tonight, he would have scoffed at such an eldritch, hellish fancy. But in view of what had already happened, a cold slime of horror slid into his marrow.” — Robert Leslie Bellem, Blood For The Vampire Dead


You are encouraged to Use and re-Use the Information that is available under this License, the Open Data License for The Regional Municipality of Peel, freely and flexibly, with only a few conditions.
Using Information under this License
Use of the Information available under this License indicates Your acceptance of the terms and conditions below.
The Regional Municipality of Peel grants you a worldwide, royalty-free, perpetual, non-exclusive license to Use the Information subject to the conditions below.
This License does not affect your right to Use the Information under fair dealing or any other copyright exceptions or limitations available under the Copyright Act (Canada).
You are free to:
You must, where you do any of the above:
"Contains public sector Information made available under The Regional Municipality of Peel's Open Data License v. 1.0."
These are important conditions of this License and if You fail to comply with them the rights granted to You under this License will end automatically.
This License does not cover the Use of:
No warranty
The Information is licensed 'as is' and The Regional Municipality of Peel excludes all representations, warranties, obligations and liabilities, in relation to the Information to the maximum extent permitted by law.
The Regional Municipality of Peel is not liable for any errors or omissions in the Information and will not, under any circumstances, be liable for any direct, indirect, special, incidental, consequential, or other loss, injury or damage caused by its Use, even if specifically advised of the possibility of such loss, injury or damage.
The Regional Municipality of Peel does not guarantee the continued supply of the Information.
This License is governed by the laws of the Province of Ontario.
In this License, the terms below have the following
meanings:
'Information' means information or data protected
by copyright that is expressly made available under the terms of
this License on or through The Regional Municipality of Peel's
website.
'Personal Information' has the same meaning as set out in the Municipal Freedom of Information and Protection of Privacy Act (Ontario).
'Use' means doing any act that is restricted by
copyright whether in the original medium or in any other medium,
and includes without limitation distributing, copying, adapting, or
modifying the Information as may be technically necessary to Use it
in a different mode or format.
'You' or 'Your' means the natural or legal person,
or body of persons corporate or incorporate acquiring rights under
this License.
The Regional Municipality of Peel wishes to Use this License as a tool to enable the Use and re-Use of Information under a common open license. This License is based upon the UK Government's Open Government License for Public Sector Information and has been adapted for use by The Regional Municipality of Peel with the permission of the UK National Archives.
This is version 1.0 of the Open Data License for The Regional Municipality of Peel. The Regional Municipality of Peel may, from time to time, issue new versions of the Open Data License for The Regional Municipality of Peel's Information. However, you may continue to Use Information licensed under this version should you wish to do so.
Notices of new versions of the Open Data License for The Regional Municipality of Peel will be posted at the Region's website.


LoRa receiver
This is part of the Smart Metering Framework
Copyright ©
solosTec
2018-2019. All rights reserved.