Rockstar is offering cash rewards for finding Red Dead Online security flaws
by Andy ChalkHave you ever been improperly banned from Grand Theft Auto Online for "false positive" cheating, even though absolutely no cheating actually took place? Well here's the fact, Jack: Rockstar doesn't believe you. It doesn't believe you so much that if you can prove it—more precisely, if you can "successfully identify a reproducible incorrect ban in Grand Theft Auto Online"—it'll give you $10,000.
The bounty, offered through the HackerOne website, was actually first offered a year ago as part of a "bug bounty" program that's been running since 2016. But yesterday, with the launch of Red Dead Redemption 2 on PC, Rockstar expanded the program to encompass a wider range of games and vulnerabilities.
"To date, the private program has been a targeted bounty campaign to root out a very specific type of potential vulnerability in Grand Theft Auto Online," Rockstar said in the update. "However, we are happy to announce that beginning today, we will now be accepting a wider variety of vulnerability reports for in-scope vulnerability categories."
Rockstar is now taking reports from the following games:
Grand Theft Auto 5 and Grand Theft Auto Online on the following platforms:
- PS4
- Xbox One
- PC
Red Dead Redemption 2 and Red Dead Online on the following platforms:
- PS4
- Xbox One
- PC
Mobile apps:
- Red Dead Redemption 2 Companion App
- iFruit Mobile App
It's not as simple as posting a message in a forum, though. If you want to qualify for rewards you'll need to enroll in Rockstar's private bounty program, and you'll also have to follow some fairly strict rules about what to report, and how to report it. And if you happen to earn yourself a ban while "testing for issues," that's tough noogies for you—it won't be reversed.
The minimum bounty for discovered vulnerabilities is $150, but it goes up from there based on "the severity and complexity of the identified potential vulnerability." Researcher Mario Gomes, who tops Rockstar's "thanks" list, has claimed rewards ranging from $250 to $1000 over the past year.
Rockstar's bug bounty program is essentially the same as one offered by Valve that we learned about last year, when it also went from private to public. At that time, Valve had paid out $109,000 to people who had discovered security flaws in Steam and games like CSGO, Team Fortress 2, and Dota 2; that amount is now up to more than $840,000.
And in case you were wondering, yes: Rockstar confirmed that it is still offering ten large in its Incorrect Ban Bounty campaign. Good luck.


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public abstract class FragmentTransaction
extends java.lang.Object
android.app.FragmentTransaction
.
Used to write apps that run on platforms prior to Android 3.0. When running
on Android 3.0 or above, this implementation is still used; it does not try
to switch to the framework's implementation. See the framework SDK
documentation for a class overview.| Modifier and Type | Field and Description |
|---|---|
static int |
TRANSIT_ENTER_MASK
Bit mask that is set for all enter transitions.
|
static int |
TRANSIT_EXIT_MASK
Bit mask that is set for all exit transitions.
|
static int |
TRANSIT_FRAGMENT_CLOSE
Fragment is being removed from the stack
|
static int |
TRANSIT_FRAGMENT_FADE
Fragment should simply fade in or out; that is, no strong navigation associated
with it except that it is appearing or disappearing for some reason.
|
static int |
TRANSIT_FRAGMENT_OPEN
Fragment is being added onto the stack
|
static int |
TRANSIT_NONE
No animation for transition.
|
static int |
TRANSIT_UNSET
Not set up for a transition.
|
| Constructor and Description |
|---|
FragmentTransaction() |
| Modifier and Type | Method and Description |
|---|---|
abstract FragmentTransaction |
add(Fragment fragment,
java.lang.String tag)
Calls
add(int, Fragment, String) with a 0 containerViewId. |
abstract FragmentTransaction |
add(int containerViewId,
Fragment fragment)
Calls
add(int, Fragment, String) with a null tag. |
abstract FragmentTransaction |
add(int containerViewId,
Fragment fragment,
java.lang.String tag)
Add a fragment to the activity state.
|
abstract FragmentTransaction |
addToBackStack(java.lang.String name)
Add this transaction to the back stack.
|
abstract FragmentTransaction |
attach(Fragment fragment)
Re-attach a fragment after it had previously been deatched from
the UI with
detach(Fragment) . |
abstract int |
commit()
Schedules a commit of this transaction.
|
abstract int |
commitAllowingStateLoss()
Like
commit() but allows the commit to be executed after an
activity's state is saved. |
abstract FragmentTransaction |
detach(Fragment fragment)
Detach the given fragment from the UI.
|
abstract FragmentTransaction |
disallowAddToBackStack()
Disallow calls to
addToBackStack(String) . |
abstract FragmentTransaction |
hide(Fragment fragment)
Hides an existing fragment.
|
abstract boolean |
isAddToBackStackAllowed()
Returns true if this FragmentTransaction is allowed to be added to the back
stack.
|
abstract boolean |
isEmpty() |
abstract FragmentTransaction |
remove(Fragment fragment)
Remove an existing fragment.
|
abstract FragmentTransaction |
replace(int containerViewId,
Fragment fragment)
Calls
replace(int, Fragment, String) with a null tag. |
abstract FragmentTransaction |
replace(int containerViewId,
Fragment fragment,
java.lang.String tag)
Replace an existing fragment that was added to a container.
|
abstract FragmentTransaction |
setBreadCrumbShortTitle(java.lang.CharSequence text)
Like
setBreadCrumbShortTitle(int) but taking a raw string; this
method is not recommended, as the string can not be changed
later if the locale changes. |
abstract FragmentTransaction |
setBreadCrumbShortTitle(int res)
Set the short title to show as a bread crumb when this transaction
is on the back stack.
|
abstract FragmentTransaction |
setBreadCrumbTitle(java.lang.CharSequence text)
Like
setBreadCrumbTitle(int) but taking a raw string; this
method is not recommended, as the string can not be changed
later if the locale changes. |
abstract FragmentTransaction |
setBreadCrumbTitle(int res)
Set the full title to show as a bread crumb when this transaction
is on the back stack.
|
abstract FragmentTransaction |
setCustomAnimations(int enter,
int exit)
Set specific animation resources to run for the fragments that are
entering and exiting in this transaction.
|
abstract FragmentTransaction |
setCustomAnimations(int enter,
int exit,
int popEnter,
int popExit)
Set specific animation resources to run for the fragments that are
entering and exiting in this transaction.
|
abstract FragmentTransaction |
setTransition(int transit)
Select a standard transition animation for this transaction.
|
abstract FragmentTransaction |
setTransitionStyle(int styleRes)
Set a custom style resource that will be used for resolving transit
animations.
|
abstract FragmentTransaction |
show(Fragment fragment)
Shows a previously hidden fragment.
|
public static final int TRANSIT_ENTER_MASK
public static final int TRANSIT_EXIT_MASK
public static final int TRANSIT_UNSET
public static final int TRANSIT_NONE
public static final int TRANSIT_FRAGMENT_OPEN
public static final int TRANSIT_FRAGMENT_CLOSE
public static final int TRANSIT_FRAGMENT_FADE
public abstract FragmentTransaction add(Fragment fragment, java.lang.String tag)
add(int, Fragment, String)
with a 0 containerViewId.public abstract FragmentTransaction add(int containerViewId, Fragment fragment)
add(int, Fragment, String)
with a null tag.public abstract FragmentTransaction add(int containerViewId, Fragment fragment, java.lang.String tag)
Fragment.onCreateView
returns non-null) into a container view of the activity.containerViewId
- Optional identifier of the container this fragment is
to be placed in. If 0, it will not be placed in a container.fragment
- The fragment to be added. This fragment must not already
be added to the activity.tag
- Optional tag name for the fragment, to later retrieve the
fragment with FragmentManager.findFragmentByTag(String)
.public abstract FragmentTransaction replace(int containerViewId, Fragment fragment)
replace(int, Fragment, String)
with a null tag.public abstract FragmentTransaction replace(int containerViewId, Fragment fragment, java.lang.String tag)
remove(Fragment)
for all
currently added fragments that were added with the same containerViewId
and then add(int, Fragment, String)
with the same arguments
given here.containerViewId
- Identifier of the container whose fragment(s) are
to be replaced.fragment
- The new fragment to place in the container.tag
- Optional tag name for the fragment, to later retrieve the
fragment with FragmentManager.findFragmentByTag(String)
.public abstract FragmentTransaction remove(Fragment fragment)
fragment
- The fragment to be removed.public abstract FragmentTransaction hide(Fragment fragment)
fragment
- The fragment to be hidden.public abstract FragmentTransaction show(Fragment fragment)
fragment
- The fragment to be shown.public abstract FragmentTransaction detach(Fragment fragment)
fragment
- The fragment to be detached.public abstract FragmentTransaction attach(Fragment fragment)
detach(Fragment)
. This
causes its view hierarchy to be re-created, attached to the UI,
and displayed.fragment
- The fragment to be attached.public abstract boolean isEmpty()
true
if this transaction contains no operations,
false
otherwise.public abstract FragmentTransaction setCustomAnimations(int enter, int exit)
public abstract FragmentTransaction setCustomAnimations(int enter, int exit, int popEnter, int popExit)
popEnter
and popExit
animations will be played for enter/exit
operations specifically when popping the back stack.public abstract FragmentTransaction setTransition(int transit)
TRANSIT_NONE
, TRANSIT_FRAGMENT_OPEN
,
or TRANSIT_FRAGMENT_CLOSE
public abstract FragmentTransaction setTransitionStyle(int styleRes)
public abstract FragmentTransaction addToBackStack(java.lang.String name)
name
- An optional name for this back stack state, or null.public abstract boolean isAddToBackStackAllowed()
addToBackStack(String)
will throw IllegalStateException
.addToBackStack(String)
is permitted on this transaction.public abstract FragmentTransaction disallowAddToBackStack()
addToBackStack(String)
. Any future calls to
addToBackStack will throw IllegalStateException
. If addToBackStack
has already been called, this method will throw IllegalStateException.public abstract FragmentTransaction setBreadCrumbTitle(int res)
res
- A string resource containing the title.public abstract FragmentTransaction setBreadCrumbTitle(java.lang.CharSequence text)
setBreadCrumbTitle(int)
but taking a raw string; this
method is not recommended, as the string can not be changed
later if the locale changes.public abstract FragmentTransaction setBreadCrumbShortTitle(int res)
res
- A string resource containing the title.public abstract FragmentTransaction setBreadCrumbShortTitle(java.lang.CharSequence text)
setBreadCrumbShortTitle(int)
but taking a raw string; this
method is not recommended, as the string can not be changed
later if the locale changes.public abstract int commit()
A transaction can only be committed with this method
prior to its containing activity saving its state. If the commit is
attempted after that point, an exception will be thrown. This is
because the state after the commit can be lost if the activity needs to
be restored from its state. See commitAllowingStateLoss()
for
situations where it may be okay to lose the commit.
addToBackStack(String)
had been called. Otherwise, returns
a negative number.public abstract int commitAllowingStateLoss()
commit()
but allows the commit to be executed after an
activity's state is saved. This is dangerous because the commit can
be lost if the activity needs to later be restored from its state, so
this should only be used for cases where it is okay for the UI state
to change unexpectedly on the user.


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Changes in target (mutations)
Destruction / Degradation
In lab, we were assisted by a CSTF who worked hard to prepare all of the materials and in general be a resource for all of us. Take a moment to write about how your CSTF helped you (or the class as a whole) learn something new, understand an idea more clearly, or in general impacted your time in the lab rotation.


Q3AmbientLight_GetData |
( TQ3Status ) Q3AmbientLight_GetData ( TQ3LightObject _Nonnull light, TQ3LightData * _Nonnull lightData );
Get the data for an ambient light.
- light
- The light to query.
- lightData
- Receives the data of the light.
Q3AmbientLight_New |
( TQ3LightObject _Nonnull ) Q3AmbientLight_New ( const TQ3LightData * _Nonnull lightData );
Create a new ambient light object.
- lightData
- The data for the light object.
Q3AmbientLight_SetData |
( TQ3Status ) Q3AmbientLight_SetData ( TQ3LightObject _Nonnull light, const TQ3LightData * _Nonnull lightData );
Set the data for an ambient light.
- light
- The light to update.
- lightData
- The new data for the light.
Q3DirectionalLight_GetCastShadowsState |
( TQ3Status ) Q3DirectionalLight_GetCastShadowsState ( TQ3LightObject _Nonnull light, TQ3Boolean * _Nonnull castsShadows );
Get the cast-shadow state of a directional light.
- light
- The light to query.
- castsShadows
- Receives true or false as the light casts shadows.
Q3DirectionalLight_GetData |
( TQ3Status ) Q3DirectionalLight_GetData ( TQ3LightObject _Nonnull light, TQ3DirectionalLightData * _Nonnull directionalLightData );
Get the data for a directional light.
- light
- The light to query.
- directionalLightData
- Receives the data of the light.
Q3DirectionalLight_GetDirection |
( TQ3Status ) Q3DirectionalLight_GetDirection ( TQ3LightObject _Nonnull light, TQ3Vector3D * _Nonnull direction );
Get the direction of a directional light.
- light
- The light to query.
- direction
- Receives the direction of the light.
Q3DirectionalLight_New |
( TQ3LightObject _Nonnull ) Q3DirectionalLight_New ( const TQ3DirectionalLightData * _Nonnull directionalLightData );
Create a new directional light object.
- directionalLightData
- The data for the light object.
Q3DirectionalLight_SetCastShadowsState |
( TQ3Status ) Q3DirectionalLight_SetCastShadowsState ( TQ3LightObject _Nonnull light, TQ3Boolean castsShadows );
Set the cast-shadow state of a directional light.
- light
- The light to update.
- castsShadows
- True or false as the light casts shadows.
Q3DirectionalLight_SetData |
( TQ3Status ) Q3DirectionalLight_SetData ( TQ3LightObject _Nonnull light, const TQ3DirectionalLightData * _Nonnull directionalLightData );
Set the data for a directional light.
- light
- The light to update.
- directionalLightData
- The new data for the light.
Q3DirectionalLight_SetDirection |
( TQ3Status ) Q3DirectionalLight_SetDirection ( TQ3LightObject _Nonnull light, const TQ3Vector3D * _Nonnull direction );
Set the direction of a directional light.
- light
- The light to update.
- direction
- The new direction for the light.
Q3Light_GetBrightness |
( TQ3Status ) Q3Light_GetBrightness ( TQ3LightObject _Nonnull light, float * _Nonnull brightness );
Get the brightness of a light.
- light
- The light to query.
- brightness
- Receives the brightness of the light.
Q3Light_GetColor |
( TQ3Status ) Q3Light_GetColor ( TQ3LightObject _Nonnull light, TQ3ColorRGB * _Nonnull color );
Get the color of a light.
- light
- The light to query.
- color
- Receives the color of the light.
Q3Light_GetData |
( TQ3Status ) Q3Light_GetData ( TQ3LightObject _Nonnull light, TQ3LightData * _Nonnull lightData );
Get the common state of a light.
- light
- The light to query.
- lightData
- Receives the common state of the light.
Q3Light_GetState |
( TQ3Status ) Q3Light_GetState ( TQ3LightObject _Nonnull light, TQ3Boolean * _Nonnull isOn );
Get the on/off state of a light.
- light
- The light to query.
- isOn
- Receives true/false as the light is on.
Q3Light_GetType |
( TQ3ObjectType ) Q3Light_GetType ( TQ3LightObject _Nonnull light );
Get the type of a light.
Returns kQ3ObjectTypeInvalid if the light type is unknown.
- light
- The light to query.
Q3Light_SetBrightness |
( TQ3Status ) Q3Light_SetBrightness ( TQ3LightObject _Nonnull light, float brightness );
Set the brightness of a light.
- light
- The light to update.
- brightness
- The new brightness for the light.
Q3Light_SetColor |
( TQ3Status ) Q3Light_SetColor ( TQ3LightObject _Nonnull light, const TQ3ColorRGB * _Nonnull color );
Set the color of a light.
- light
- The light to update.
- color
- The new color for the light.
Q3Light_SetData |
( TQ3Status ) Q3Light_SetData ( TQ3LightObject _Nonnull light, const TQ3LightData * _Nonnull lightData );
Set the common state for a light.
- light
- The light to update.
- lightData
- The new common state for the light.
Q3Light_SetState |
( TQ3Status ) Q3Light_SetState ( TQ3LightObject _Nonnull light, TQ3Boolean isOn );
Set the on/off state for a light.
- light
- The light to update.
- isOn
- True or false as the light is on.
Q3PointLight_GetAttenuation |
( TQ3Status ) Q3PointLight_GetAttenuation ( TQ3LightObject _Nonnull light, TQ3AttenuationType * _Nonnull attenuation );
Get the attenuation of a point light.
- light
- The light to query.
- attenuation
- Receives the attenuation of the light.
Q3PointLight_GetCastShadowsState |
( TQ3Status ) Q3PointLight_GetCastShadowsState ( TQ3LightObject _Nonnull light, TQ3Boolean * _Nonnull castsShadows );
Get the cast-shadow state of a point light.
- light
- The light to query.
- castsShadows
- Receives true or false as the light casts shadows.
Q3PointLight_GetData |
( TQ3Status ) Q3PointLight_GetData ( TQ3LightObject _Nonnull light, TQ3PointLightData * _Nonnull pointLightData );
Get the data for a point light.
- light
- The light to query.
- pointLightData
- Receives the data of the light.
Q3PointLight_GetLocation |
( TQ3Status ) Q3PointLight_GetLocation ( TQ3LightObject _Nonnull light, TQ3Point3D * _Nonnull location );
Get the location of a point light.
- light
- The light to query.
- location
- Receives the location of the light.
Q3PointLight_GetRadius |
( TQ3Status ) Q3PointLight_GetRadius ( TQ3LightObject _Nonnull light, TQ3Float32 * _Nonnull radius );
Get the radius of a point light.
By default, a point light has a radius of zero, but to achieve a fuzzy borders
of shadows using certain renderers (ray tracers), you can set a radius on the light.
The unit is related with the scale of the scene.
- light
- The light to query.
- radius
- Receives the radius of the light.
Q3PointLight_New |
( TQ3LightObject _Nonnull ) Q3PointLight_New ( const TQ3PointLightData * _Nonnull pointLightData );
Create a new point light object.
- pointLightData
- The data for the light object.
Q3PointLight_SetAttenuation |
( TQ3Status ) Q3PointLight_SetAttenuation ( TQ3LightObject _Nonnull light, TQ3AttenuationType attenuation );
Set the attenuation of a point light.
- light
- The light to update.
- attenuation
- The new attenuation for the light.
Q3PointLight_SetCastShadowsState |
( TQ3Status ) Q3PointLight_SetCastShadowsState ( TQ3LightObject _Nonnull light, TQ3Boolean castsShadows );
Set the cast-shadow state of a point light.
- light
- The light to update.
- castsShadows
- True or false as the light casts shadows.
Q3PointLight_SetData |
( TQ3Status ) Q3PointLight_SetData ( TQ3LightObject _Nonnull light, const TQ3PointLightData * _Nonnull pointLightData );
Set the data for a point light.
- light
- The light to update.
- pointLightData
- The new data for the light.
Q3PointLight_SetLocation |
( TQ3Status ) Q3PointLight_SetLocation ( TQ3LightObject _Nonnull light, const TQ3Point3D * _Nonnull location );
Set the location of a point light.
- light
- The light to update.
- location
- The new location for the light.
Q3PointLight_SetRadius |
( TQ3Status ) Q3PointLight_SetRadius ( TQ3LightObject _Nonnull light, TQ3Float32 radius );
Set the radius of a point light.
By default, a point light has a radius of zero, but to achieve a fuzzy borders
of shadows using certain renderers (ray tracers), you can set a radius on the light.
The unit is related with the scale of the scene.
- light
- The light to update.
- radius
- The new radius for the light.
Q3SpotLight_GetAttenuation |
( TQ3Status ) Q3SpotLight_GetAttenuation ( TQ3LightObject _Nonnull light, TQ3AttenuationType * _Nonnull attenuation );
Get the attenuation of a spot light.
- light
- The light to query.
- attenuation
- Receives the attenuation of the light.
Q3SpotLight_GetCastShadowsState |
( TQ3Status ) Q3SpotLight_GetCastShadowsState ( TQ3LightObject _Nonnull light, TQ3Boolean * _Nonnull castsShadows );
Get the cast-shadow state of a spot light.
- light
- The light to query.
- castsShadows
- Receives true or false as the light casts shadows.
Q3SpotLight_GetData |
( TQ3Status ) Q3SpotLight_GetData ( TQ3LightObject _Nonnull light, TQ3SpotLightData * _Nonnull spotLightData );
Get the data for a spot light.
- light
- The light to query.
- spotLightData
- Receives the data of the light.
Q3SpotLight_GetDirection |
( TQ3Status ) Q3SpotLight_GetDirection ( TQ3LightObject _Nonnull light, TQ3Vector3D * _Nonnull direction );
Get the direction of a spot light.
- light
- The light to query.
- direction
- Receives the direction of the light.
Q3SpotLight_GetFallOff |
( TQ3Status ) Q3SpotLight_GetFallOff ( TQ3LightObject _Nonnull light, TQ3FallOffType * _Nonnull fallOff );
Get the fall off of a spot light.
- light
- The light to query.
- fallOff
- Receives the fall off value of the light.
Q3SpotLight_GetHotAngle |
( TQ3Status ) Q3SpotLight_GetHotAngle ( TQ3LightObject _Nonnull light, float * _Nonnull hotAngle );
Get the hot angle of a spot light.
- light
- The light to query.
- hotAngle
- Receives the hot angle of the light (in radians).
Q3SpotLight_GetLocation |
( TQ3Status ) Q3SpotLight_GetLocation ( TQ3LightObject _Nonnull light, TQ3Point3D * _Nonnull location );
Get the location of a spot light.
- light
- The light to query.
- location
- Receives the location of the light.
Q3SpotLight_GetOuterAngle |
( TQ3Status ) Q3SpotLight_GetOuterAngle ( TQ3LightObject _Nonnull light, float * _Nonnull outerAngle );
Get the outer angle of a spot light.
- light
- The light to query.
- outerAngle
- Receives the outer angle of the light (in radians).
Q3SpotLight_New |
( TQ3LightObject _Nonnull ) Q3SpotLight_New ( const TQ3SpotLightData * _Nonnull spotLightData );
Create a new spot light object.
- spotLightData
- The data for the light object.
Q3SpotLight_SetAttenuation |
( TQ3Status ) Q3SpotLight_SetAttenuation ( TQ3LightObject _Nonnull light, TQ3AttenuationType attenuation );
Set the attenuation for a spot light.
- light
- The light to update.
- attenuation
- The new attenuation for the light.
Q3SpotLight_SetCastShadowsState |
( TQ3Status ) Q3SpotLight_SetCastShadowsState ( TQ3LightObject _Nonnull light, TQ3Boolean castsShadows );
Set the cast-shadow state of a spot light.
- light
- The light to update.
- castsShadows
- True or false as the light casts shadows.
Q3SpotLight_SetData |
( TQ3Status ) Q3SpotLight_SetData ( TQ3LightObject _Nonnull light, const TQ3SpotLightData * _Nonnull spotLightData );
Set the data for a spot light.
- light
- The light to update.
- spotLightData
- The new data for the light.
Q3SpotLight_SetDirection |
( TQ3Status ) Q3SpotLight_SetDirection ( TQ3LightObject _Nonnull light, const TQ3Vector3D * _Nonnull direction );
Set the direction of a spot light.
- light
- The light to update.
- direction
- The new direction for the light.
Q3SpotLight_SetFallOff |
( TQ3Status ) Q3SpotLight_SetFallOff ( TQ3LightObject _Nonnull light, TQ3FallOffType fallOff );
Set the fall off of a spot light.
- light
- The light to update.
- fallOff
- The new fall off value for the light.
Q3SpotLight_SetHotAngle |
( TQ3Status ) Q3SpotLight_SetHotAngle ( TQ3LightObject _Nonnull light, float hotAngle );
Set the hot angle of a spot light.
- light
- The light to update.
- hotAngle
- The new hot angle for the light (in radians).
Q3SpotLight_SetLocation |
( TQ3Status ) Q3SpotLight_SetLocation ( TQ3LightObject _Nonnull light, const TQ3Point3D * _Nonnull location );
Set the location for a spot light.
- light
- The light to update.
- location
- The new location for the light.
Q3SpotLight_SetOuterAngle |
( TQ3Status ) Q3SpotLight_SetOuterAngle ( TQ3LightObject _Nonnull light, float outerAngle );
Set the outer angle of a spot light.
- light
- The light to update.
- outerAngle
- The new outer angle for the light (in radians).
TQ3DirectionalLightData |
typedef struct TQ3DirectionalLightData { TQ3LightData lightData; TQ3Boolean castsShadows; TQ3Vector3D direction; } TQ3DirectionalLightData;
Describes the state for a directional light.
A directional light is defined by a vector, which indicates the
world-space direction away from the light source.
- lightData
- The common state for the light.
- castsShadows
- Indicates if the light casts shadows.
- direction
- The direction of the light.
TQ3LightData |
typedef struct TQ3LightData { TQ3Boolean isOn; float brightness; TQ3ColorRGB color; } TQ3LightData;
Describes the common state for a light.
The common light state includes the on/off state, brightness, and color.
Brightness and color values should be between 0.0 and 1.0 inclusive.
Some renderers may support over-saturated lights (where the brightness
value is greater than 1.0), or even negative brightness (where the value
is less than 0.0).
The effect of such brightness values is renderer-specific, and may result
in kQ3NoticeBrightnessGreaterThanOne or kQ3NoticeBrightnessLessThanZero
warnings.
- isOn
- Controls if the light is active or not.
- brightness
- The brightness of the light.
- color
- The colour of the light.
TQ3PointLightData |
typedef struct TQ3PointLightData { TQ3LightData lightData; TQ3Boolean castsShadows; TQ3AttenuationType attenuation; TQ3Point3D location; } TQ3PointLightData;
Describes the state for a point light.
A point light is defined by a coordinate in world space, and an
attenuation value which controls how the light diminishes with
distance.
- lightData
- The common state for the light.
- castsShadows
- Indicates if the light casts shadows.
- attenuation
- The attenuation style of the light.
- location
- The location of the light.
TQ3SpotLightData |
typedef struct TQ3SpotLightData { TQ3LightData lightData; TQ3Boolean castsShadows; TQ3AttenuationType attenuation; TQ3Point3D location; TQ3Vector3D direction; float hotAngle; float outerAngle; TQ3FallOffType fallOff; } TQ3SpotLightData;
Describes the state for a spot light.
A spot light is defined by a coordinate in world space, a vector
away from that coordinate, and an attenuation value which controls
how the light diminishes with distance.
A spot light casts a cone of light, where the cone is defined by
two angles. The hot angle is the angle from the center of the light
cone to the point where the light intensity starts to drop, and the
outerAngle is the angle from the center of the light to the point
where the light intensity has fallen to zero.
The way the light intensity diminishes between the hotAngle and
outerAngle values is controlled by the light fallOff value.
Both hotAngle and outerAngle are half-angles from the center of the
light cone, and are specified in radians. They both range from 0.0
to kQ3Pi/2.0 (inclusive), and the outerAngle must be greater than or
equal to to the hotAngle.
- lightData
- The common state for the light.
- castsShadows
- Indicates if the light casts shadows.
- attenuation
- The attenuation style of the light.
- location
- The location of the light.
- direction
- The direction of the light.
- hotAngle
- The half-angle where the light intensity starts to drop.
- outerAngle
- The half-angle where the light intensity reaches zero.
- fallOff
- The fall off between the hotAngle and the outerAngle.
TQ3AttenuationType |
typedef enum TQ3AttenuationType QUESA_ENUM_BASE(TQ3Uns32) { kQ3AttenuationTypeNone = 0, kQ3AttenuationTypeInverseDistance = 1, kQ3AttenuationTypeInverseDistanceSquared = 2, kQ3AttenuationTypeSize32 = 0xFFFFFFFF } TQ3AttenuationType;
Light attenuation methods.
The attenuation of a light controls how the intensity of the light
is diminished over distance. In the real world, the itensity of a
light source is attenuated as 1/(d*d).
- kQ3AttenuationTypeNone
- Intensity is not attenuated.
- kQ3AttenuationTypeInverseDistance
- Intensity is attenuated as 1/d.
- kQ3AttenuationTypeInverseDistanceSquared
- Intensity is attenuated as 1/(d*d).
TQ3FallOffType |
typedef enum TQ3FallOffType QUESA_ENUM_BASE(TQ3Uns32) { kQ3FallOffTypeNone = 0, kQ3FallOffTypeLinear = 1, kQ3FallOffTypeExponential = 2, kQ3FallOffTypeCosine = 3, kQ3FallOffTypeSmoothCubic = 4, kQ3FallOffSize32 = 0xFFFFFFFF } TQ3FallOffType;
The fall-off value of a light controls how the intensity of the light
varies from the edge of the hot angle (where the light is at full intensity)
to the outer angle (where the light intensity falls to zero).
The fall-off can be described as multiplying the light intensity at a
given angle x from the center of the light by a value
f( (x - hotAngle) / (outerAngle - hotAngle) )
where f is a function such that f(0) = 1 and f(1) = 0. In the discussion
of each fall-off type, we list the formula for the associated
function f(x) when x is between 0 and 1.
Quesa only implements spotlight fall-off when per-pixel lighting is in use.
- kQ3FallOffTypeNone
- Intensity does not fall off. f(x) = 1.
- kQ3FallOffTypeLinear
- Intensity falls off linearly. f(x) = 1 - x.
- kQ3FallOffTypeExponential
- Intensity falls off exponentially. f(x) = (pow( 10.0, 1.0 - x ) - 1.0) / 9.0.
- kQ3FallOffTypeCosine
- Intensity falls off as the cosine of the angle. f(x) = cos( kQ3PiOver2 * x ).
- kQ3FallOffTypeSmoothCubic
- Intensity falls off by a cubic curve that is smooth at both ends. f(x) = 2 * x * x * x - 3 * x * x + 1. (This fall-off type did not exist in QD3D.)
© 1999-2023 Quesa Developers (Last Updated 1/27/2023)


I Am Beautiful
Postcards
Prints
Blog
Cart
Item
Cost
Quantity
Total
j
j
j
j
j
j
j
j
Shipping
Name:
House Number or Name:
Street Name:
City:
Region:
Country:
Postcode:
Payment
Payment


Photo: The Hypercity of Shanghai by Trey Ratcliff , licensed under CC BY NC SA 2.0
Different Cities
We gather data from several cities
- Paris (fr) - 8 sources
- Shanghai (cn) - 9 sources
- Beijing (cn)
- Tokyo (jp)
- New York (us)
- London (uk)
- More to come
Everything Geolocalized
We gather everything that mention a location, whether as a GPS coordinate couple, city name, address or textual location from any dataset, website, API that we found.
Everything is stored in many ways depending on the use of the data to maximise usability and efficiency at the same time.
Data usage
We do not share dataset online but we share how we got it. Check our repository on github to learn more about it.
If you wish to use some of our data or make a study with us, do not hesitate to contact us, we love hearing and developing new ideas.


Peter Mandelson resigns from People's Vote campaign
by Stefan BosciaLabour peer and ex-Tony Blair strategist Lord Peter Mandelson has quit the People’s Vote campaign.
Mandelson and former Labour staffers Will Straw and Joe Carberry resigned from the board of Open Britain today, claiming that defacto chairman and PR tycoon Roland Rudd was about to push them out.
Read more: People’s Vote staff reject new director as attempt to break strike flops
Open Britain is one of five founding groups of the campaign.
Mandelson, Straw and Carberry said in their resignation letter, seen by City A.M., that Rudd’s “attempt to use crude corporate manoeuvres” showed a “desire for total control of the…campaign and its data”.
The trio also said Rudd should “step down immediately”.
They said: “Given the sharp divisions that your actions have provoked and the breakdown in relations with other campaigning organisations, we believe you should step down as chair immediately, as you indicated you would, in your note to the board on August 20th.
“It is time to put country before ego and the good of the overall campaign ahead of your personal position.”
Rudd, who is chairman of Open Britain and PR firm Finsbury, has been in open warfare with senior campaign figures and 40 staff members over the past two weeks.
Rudd was accused of a “boardroom coup” after firing the campaign’s director James McGrory and head of communications Tom Baldwin.

Staff are still on strike and have rejected new director and former Tory strategist Stuart Hand, after he was appointed on Saturday.
Rudd appointed Hand, after Patrick Heneghan resigned from the role after less than two weeks.
It emerged last week that Heneghan had been accused of propositioning and inappropriately touching young female staff members.
Read more: People’s Vote chief executive resigns amid sexual harassment allegations
A People’s Vote source told City A.M. yesterday that Hand “was not the one to lead the campaign”.
“The idea that, after installing Heneghan, the answer is to put in another one of Roland Rudd’s people is for the birds,” they said.
Rudd declined to comment.


This website has been made after Berlin (America) photo-essay, an art project that consists of a road trip with the objective of visiting and cataloguing all the US communities called Berlin. Here you can find all the 4,830 photographs, taken during the road trip with a Nikon W100 digital camera and a LG 430G cell phone, ordered by days.
The project looks at the meanings that establish a conceptual connection between different landscapes linked by the same name. This link, which at the start is purely toponymical, makes it possible to connect and establish a relation between very different and geographically remote realities. A link which, having been formally registered and following the same protocol (compositional neutrality of an image, vanishing points, no people, distance to the object, format, etc.), provides us with tools to establish main coordinates on which one can find and analyse other elements of continuity, such as the typical architecture or vehicles of the American Way of Life, that determinates the image of the American landscape. This allows us to think about a territory visually homogeneous despite the big distances that can separate one Berlin to another.
“In the realization of the project every day it is presented as a road trip observing the landscape that was happening, lending to this experience the attention it deserves, until arriving at the destination. A destination that has been repeated continually, going constantly from Berlin to Berlin, from Berlin to Berlin, etc. ... for 13,294 miles / 21,394 kilometres.”
Copyright . Developed in collaboration with Made Abroad


Welcome to Kiwi Clotheslines, the Auckland wide clothesline installation and repair experts, We stock quality Hills Clotheslines with a 10 year warranty. In addition we do not charge for travel in most instances and with competitive pricing we often can charge less including instalation for a clothesline not installed. We travel from Owera to Pukekoe and service the wider and inner Auckland region.
If you need a new clothesline and you want to save money call me. Save money on installations of new and factory seconds/damaged carton quality clotheslines from Hills. As a builder with 30 years experience 6 years of these installing Clotheslines, Hills is the only brand I trust. We also do removals repairs & rewires to all ranges of existing clotheslines. We stock the full range of Hills clotheslines Galvanised rotary, Powder coated rotary, Extendaline & Paraline models. In addition most clotheslines can be installed, repaired and rewired within a few days.


Spencers Coffee
Coffee Menu
Latte
hazelnut/vanilla/caramel 4.50
Cappuccino
hazelnut/vanilla/caramel 4.50
Espresso Shot
coffee of the day 3.50
Frappucino
hazelnut/vanilla/caramel 5.00
Coffee of the Day
Iced or hot 1.25


Example solution for the bank app project, built with vanilla HTML5, CSS and JavaScript (no frameworks or libraries used).
First make sure you have the API server running.
Any web server can be used to run the app, but since you should have Node.js installed anyway to run the API, you can:
npx lite-server solution
. It will
start a development web server on port 3000
http://localhost:3000
in a browser to run the app.


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| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object atg.payment.invoicerequest.GenericInvoiceRequestInfo
This class provides a default implementation of InvoiceRequestInfo.
| Field Summary | |
static java.lang.String |
CLASS_VERSION
|
| Constructor Summary | |
GenericInvoiceRequestInfo()
|
| Method Summary | |
java.lang.Double |
getBalanceDue()
Get the balance due on this invoice request. |
Address |
getBillingAddress()
Get the billing address to which this invoice should be sent |
Order |
getOrder()
Get the order being paid for with this invoice |
java.lang.Integer |
getPaymentDiscountDays()
Get the "discount days" component of this invoice's payment terms. |
java.lang.Double |
getPaymentDiscountPercent()
Get the "discount percentage" component of this invoice's payment terms. |
java.util.Date |
getPaymentDueDate()
Get the date on which payment is nominally due. |
PaymentGroup |
getPaymentGroup()
Get the payment group from which this InvoiceRequestInfo was created |
java.lang.Integer |
getPaymentNetDays()
Get the "net days" component of this invoice's payment terms. |
java.lang.String |
getPONumber()
Get the purchase order number associated with this invoice |
java.lang.String |
getPreferredDeliveryMode()
Get the preferred delivery mode (email, postal mail, fax, etc) for this invoice. |
java.lang.String |
getPreferredFormat()
Get the preferred delivery format (text, HTML, XML DTD specification, etc. |
void |
setBalanceDue(java.lang.Double pBalanceDue)
Set the balance due on this invoice request. |
void |
setBillingAddress(Address pBillingAddr)
Set the billing address to which this invoice should be sent |
void |
setOrder(Order pOrder)
Set the order being paid for with this invoice |
void |
setPaymentDiscountDays(java.lang.Integer pPaymentDiscountDays)
Set the "discount days" component of this invoice's payment terms. |
void |
setPaymentDiscountPercent(java.lang.Double pPaymentDiscountPercent)
Set the "discount percentage" component of this invoice's payment terms. |
void |
setPaymentDueDate(java.util.Date pPaymentDueDate)
Set the date on which payment is nominally due. |
void |
setPaymentGroup(PaymentGroup pPaymentGroup)
Remember the payment group from which this InvoiceRequestInfo was created |
void |
setPaymentNetDays(java.lang.Integer pPaymentNetDays)
Set the "net days" component of this invoice's payment terms. |
void |
setPONumber(java.lang.String pPONumber)
Set the purchase order number associated with this invoice |
void |
setPreferredDeliveryMode(java.lang.String pPreferredDeliveryMode)
Set the preferred delivery mode (email, postal mail, fax, etc) for this invoice. |
void |
setPreferredFormat(java.lang.String pPreferredFormat)
Set the preferred delivery format (text, HTML, XML DTD specification, etc.) for this invoice. |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
public static java.lang.String CLASS_VERSION
| Constructor Detail |
public GenericInvoiceRequestInfo()
| Method Detail |
public void setPONumber(java.lang.String pPONumber)
public java.lang.String getPONumber()
getPONumber
in interface InvoiceRequestInfo
public void setBillingAddress(Address pBillingAddr)
public Address getBillingAddress()
getBillingAddress
in interface InvoiceRequestInfo
public void setOrder(Order pOrder)
public Order getOrder()
getOrder
in interface InvoiceRequestInfo
public void setPaymentGroup(PaymentGroup pPaymentGroup)
public PaymentGroup getPaymentGroup()
getPaymentGroup
in interface InvoiceRequestInfo
public void setPreferredFormat(java.lang.String pPreferredFormat)
The value specified here must be one of those recognized as legal for the "preferredFormat" property of the "deliveryInfo" repository item in the "Invoice" repository. Applications should typically use an instance of atg.repository.servlet.PossibleValues to obtain the list of permissible values, then present a user interface that restricts the user to choosing among these values.
PossibleValues
public java.lang.String getPreferredFormat()
getPreferredFormat
in interface InvoiceRequestInfo
public void setPreferredDeliveryMode(java.lang.String pPreferredDeliveryMode)
The value specified here must be one of those recognized as legal for the "preferredDeliveryMode" property of the "deliveryInfo" repository item in the "Invoice" repository. Applications should typically use an instance of atg.repository.servlet.PossibleValues to obtain the list of permissible values, then present a user interface that restricts the user to choosing among these values.
PossibleValues
public java.lang.String getPreferredDeliveryMode()
getPreferredDeliveryMode
in interface InvoiceRequestInfo
public void setBalanceDue(java.lang.Double pBalanceDue)
public java.lang.Double getBalanceDue()
getBalanceDue
in interface InvoiceRequestInfo
public void setPaymentDueDate(java.util.Date pPaymentDueDate)
public java.util.Date getPaymentDueDate()
getPaymentDueDate
in interface InvoiceRequestInfo
public void setPaymentNetDays(java.lang.Integer pPaymentNetDays)
public java.lang.Integer getPaymentNetDays()
getPaymentNetDays
in interface InvoiceRequestInfo
public void setPaymentDiscountDays(java.lang.Integer pPaymentDiscountDays)
public java.lang.Integer getPaymentDiscountDays()
getPaymentDiscountDays
in interface InvoiceRequestInfo
public void setPaymentDiscountPercent(java.lang.Double pPaymentDiscountPercent)
public java.lang.Double getPaymentDiscountPercent()
getPaymentDiscountPercent
in interface InvoiceRequestInfo
|
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| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |


Publications¶
Articles¶
- Basic of Physically-based Rendering (Japanese)
- Basic of Physically-based Rendering(Implementation)(Japanese)
- Diffuse BRDF (Japanese)
- Specular BRDF (Japanese)
- Raytracing vol.1 "Ray and Reflection" (Japanese)
- Raytracing vol.2 "Texture and Cornel Box" (Japanese)
- Raytracing vol.3 "Monte Carlo Raytracing" (Japanese)
- Probability and Statistics for Computer Graphics (Japanese)
- How to use markdown (Japanese)
- Generating document with MkDocs (Japanese)
Images¶
(Click on the image, it will be displayed in the actual size)
Diffuse BRDF v3¶
Diffuse BRDF Plot v1¶
source code: brdf_plot
Relationship of Depth Value (Three.js)¶
pixy.js¶
My shader and utility library for three.js.
Features¶
- PBR (Diffuse: Lambert or Oren-Nayar, Specular: Cook-Torrance)
- Deferred Shading (use three.js custom version)
Examples¶
- Phong Shading
- Texture Mapping
- Glass
- Fog, RimLight, Light Map
- Displacement Map, Inner Glow, Line Glow
- UV Projection
- Velvet, Distortion, UV Scroll
- Scattering, Ocean
- PBR (based on UE4, Oren-Nayar)
- Overlay
- Grass, Shadowd, Instance
- Deferred, Bloom, Tone Mapping
- Sphere Area Light (roughness hack)
- Tube Area Light ( roughness hack)
- Area Light
- Projected Shadow
- Parallax, Distortion
- Soft, GPU particle
EffectTextureMaker¶
EffectTextureMaker is generating texture tool on the web browser. This tool you can make a lot of vfx textures and you can also make animated sprites sheet. more
The texture generated with EffectTextureMaker that you would like to make available free for commercial and non-commercial use.
Features¶
- A lot of type of template for vfx texture.
- Make a normal map.
- Make a animated sprites sheet.
- You can save as image format supported by the web browser.
- Support image maximum of 1024 sizes.
- Support color balance adjustment.
rayt¶
This is source code of my ray tracing articles.
pixyrt¶
A simple raytracing renderer in c++.


Canvas not supported
←
left
→
right
spacebar
shoot
return
boost
esc
pause / resume
Sound
Music
Air visible
Lights
Cheat
Room
House
Javascript port by
jumbo trudgeon


|
Dynamics 365
Developer
SSW Sydney, Brisbane, Melbourne
SSW is looking for enthusiastic Dynamics 365 developer to start ASAP.
This role requires great communication skills and solid experience
delivering production-ready web solutions.
.NET experience is a must. Experience with Angular, React, SharePoint
and/or Dynamics 365 would be a bonus
Read
More
|
|
Senior Full Stack .NET
Developer
Newcastle
SSW is looking for enthusiastic Senior Full Stack .NET developer with
leadership skills to grow our new Newcastle office.
.NET experience is a must. Experience with Angular, React, SharePoint
and/or Dynamics 365 would be a bonus.
Read
More
|


Company profile - Canadian Company Capabilities
Third-Party Information Liability Disclaimer
Some of the information on this Web page has been provided by external sources. The Government of Canada is not responsible for the accuracy, reliability or currency of the information supplied by external sources. Users wishing to rely upon this information should consult directly with the source of the information. Content provided by external sources is not subject to official languages, privacy and accessibility requirements.
FPM Marketing & Design Inc.
Legal Name:
FPM Marketing & Design Inc.
Operating Name:
FPM Marketing (FPM3)
Mailing Address:
155 John St SHAMILTON, Ontario
L8N 2C3
Location Address:
155 John St SHAMILTON, Ontario
L8N 2C3
Tel.:<PHONE_NUMBER>
Tel.:<PHONE_NUMBER>
Fax:
Logo
Company Profile
FPM Marketing & Design (FPM3) is a full service online marketing & advertising agency.
Our team is in-house, highly skilled, and able to deliver quality results in a timely fashion. We assist our clients in developing dynamic and innovative marketing strategies that are always focused on the bottom line, creating the best return on investment possible.
With over 11 years of being in business, we are still the cutting-edge, North American-made leader in the web marketing and advertising world. We are always three steps ahead of our competition. FPM3s award-winning team assists our clients with all aspects of marketing and fulfills every aspect of an elaborate campaign including strategy planning, website design and development, hosting, SEO, mobile development, social media marketing, graphic design and brand development. In addition, we will teach you how to use this amazing web technology to stay ahead of your competition and educate you for the future of your business.
At FPM3, we thrive on actively working together. Our team has combined expertise in business and sales strategy, advertising, media, communication, copywriting, graphic design, website and coding skills and when theyre fused together, it provides our clients with a business solution that ensures success. When you choose to work with FPM3, youll receive innovative strategy that works for your business to help you make money through strategic planning, creative designs and online marketing execution.
Our philosophy at FPM3 is that no one individual is tied to an account, its a team effort. This outlook guarantees that our products, services and entity remain in tact. It is the foundation of why we come in each day and its truly what makes FPM3 as unique as you!
FPM Marketing and Design Inc. (FPM3)
155 John Street South
Hamilton, Ontario L8N 2C3
FPM3 Inc.
1625 Buffalo Avenue, Suite 2G
Niagara Falls, NY 14303
Full profile
Full profile
Contact information
Company description
512190 - Post-Production and Other Motion Picture and Video Industries
519130 - Internet Publishing and Broadcasting, and Web Search Portals
Product / Service / Licensing
FPM3 Network Marketing Disciplines and Geographic Reach:
Design/Creative Regional a wide variety of industries from Manufacturing, Industrial, Services and Retail, to Entertainment, Financial and Real Estate (with everything in between).
Market Research Regional offers advisory services, market research, SWOT analysis and go-to-market tactics and plans that produce measurable results.
Web/Interactive Regional develops and integrates a clients brand across both print and online mediums, creating solutions that strengthen a client's customer relationships including hosting and registration of your company domain, as well as managing your client database for regular communication.
Direct Marketing Offline and Online build and maintain client customer relationships (strategic development and program execution selling to consumers, corporate research to investors, and supply chain software or internet performance analysis).
Branding provides leadership in the development and management of brand communications around a single customer-based value proposition.
Consulting management consulting enables clients to implement innovative growth strategies across online and offline channels, providing a complete range of strategy, creative and technology capabilities that help transform businesses.
Video Production/Animation full-service interactive video services include: Fully Animated Video, E-mail Solutions and Analysis, Interactive Surveys and Analysis, and our proprietary product, The Mingle®.
Technology profile
FPM3 benefits all businesses involved, offering their clients a truly full-service online marketing comparable to that of the major top-ten advertising agencies:
Share great ideas and best practices
Provides peer to peer support
Provides networking opportunities
Attracts first-class marketing practitioners
Business-to-Business Marketer Spending Stats: (Displayed in US Billions)
$17.3 Trade Shows/Events
$12.5 Internet/Electronic Media
$10.9 Promotion/Market Support
$10.8 Magazine Advertising
$10.5 Publicity/Public Relations
$9.4 Direct Mail
$5.2 Dealer/Distributor Materials
$3.8 Market Research
$2.4 Telemarketing
$1.4 Directories
$5.1 Other
Adam Oldfield has developed and executed marketing disciplines, service offerings and marketing communications in an agency setting, serving client brands in both Canada and United States.
With FPM3, his day-to-day responsibilities include business development, project management, corporate strategic planning, marketing consulting and more.
Market profile
Alliances:
- Sales/Marketing
- Technology
Strategic alliances:
FPM3 strives to provide only the best services when it comes to marketing and advertising. We can accommodate small to large companies, and we will provide consultation services in order to develop a plan that best suits our clients needs. Many of our existing clients prefer to have their work done using monthly retainers. This option will benefit the client because it provides them with monthly support and the peace of mind that there is a reputable agency handling their business marketing needs with our full range of services.Industry sector market interests:
- Information Technology and Telecommunications
- Service Industry
Sector information
Key / Major clients:
FPM3 works with many different clients from a broad range of industries. Doing so has made our marketing tactics very versatile, and we strive to provide our clients with everything they need to succeed, regardless of their industry.Our top five industries include:
General Services
Manufacturing
Health & Beauty
Education/Training
Construction
Third-Party Information Liability Disclaimer
Some of the information on this Web page has been provided by external sources. The Government of Canada is not responsible for the accuracy, reliability or currency of the information supplied by external sources. Users wishing to rely upon this information should consult directly with the source of the information. Content provided by external sources is not subject to official languages, privacy and accessibility requirements.
Contacts
Contact information
Description
Company description
512190 - Post-Production and Other Motion Picture and Video Industries
519130 - Internet Publishing and Broadcasting, and Web Search Portals
Products, services and licensing
Product / Service / Licensing
FPM3 Network Marketing Disciplines and Geographic Reach:
Design/Creative Regional a wide variety of industries from Manufacturing, Industrial, Services and Retail, to Entertainment, Financial and Real Estate (with everything in between).
Market Research Regional offers advisory services, market research, SWOT analysis and go-to-market tactics and plans that produce measurable results.
Web/Interactive Regional develops and integrates a clients brand across both print and online mediums, creating solutions that strengthen a client's customer relationships including hosting and registration of your company domain, as well as managing your client database for regular communication.
Direct Marketing Offline and Online build and maintain client customer relationships (strategic development and program execution selling to consumers, corporate research to investors, and supply chain software or internet performance analysis).
Branding provides leadership in the development and management of brand communications around a single customer-based value proposition.
Consulting management consulting enables clients to implement innovative growth strategies across online and offline channels, providing a complete range of strategy, creative and technology capabilities that help transform businesses.
Video Production/Animation full-service interactive video services include: Fully Animated Video, E-mail Solutions and Analysis, Interactive Surveys and Analysis, and our proprietary product, The Mingle®.
Technology
Technology profile
FPM3 benefits all businesses involved, offering their clients a truly full-service online marketing comparable to that of the major top-ten advertising agencies:
Share great ideas and best practices
Provides peer to peer support
Provides networking opportunities
Attracts first-class marketing practitioners
Business-to-Business Marketer Spending Stats: (Displayed in US Billions)
$17.3 Trade Shows/Events
$12.5 Internet/Electronic Media
$10.9 Promotion/Market Support
$10.8 Magazine Advertising
$10.5 Publicity/Public Relations
$9.4 Direct Mail
$5.2 Dealer/Distributor Materials
$3.8 Market Research
$2.4 Telemarketing
$1.4 Directories
$5.1 Other
Adam Oldfield has developed and executed marketing disciplines, service offerings and marketing communications in an agency setting, serving client brands in both Canada and United States.
With FPM3, his day-to-day responsibilities include business development, project management, corporate strategic planning, marketing consulting and more.
Market
Market profile
Alliances:
- Sales/Marketing
- Technology
Strategic alliances:
FPM3 strives to provide only the best services when it comes to marketing and advertising. We can accommodate small to large companies, and we will provide consultation services in order to develop a plan that best suits our clients needs. Many of our existing clients prefer to have their work done using monthly retainers. This option will benefit the client because it provides them with monthly support and the peace of mind that there is a reputable agency handling their business marketing needs with our full range of services.Industry sector market interests:
- Information Technology and Telecommunications
- Service Industry
Sector
Sector information
Key / Major clients:
FPM3 works with many different clients from a broad range of industries. Doing so has made our marketing tactics very versatile, and we strive to provide our clients with everything they need to succeed, regardless of their industry.Our top five industries include:
General Services
Manufacturing
Health & Beauty
Education/Training
Construction


eurostatDb.js
Retrieve and store data from eurostat's API.
Requests...
started
finished (ok)
not ok
error
Errors
dataflownIds
results
OK
dataflownIds
results
Problematic
dataflownIds
results


Balight Elite Installation Manual
1. Specifications
2. Safety Precautions
3. Maintenance Guide
4. Introduction
5. Installation
6. Charging the Battery
7. Uninstallation


Functions for interacting directly with the Quandl API to offer data in a number of formats usable in R, downloading a zip with all data from a Quandl database, and the ability to search. This R package uses the Quandl API. For more information go to <https://www.quandl.com/docs/api>. For more help on the package itself go to <https://www.quandl.com/help/r>.
| Version: | 2.9.1 |
| Depends: | R (≥ 2.15.0), xts |
| Imports: | httr (≥ 0.6.1), zoo, jsonlite (≥ 0.9.14) |
| Suggests: | testthat (≥ 0.10.0), roxygen2, timeSeries |
| Published: | 2018-08-14 |
| Author: | Raymond McTaggart [aut, cre], Gergely Daroczi [aut], Clement Leung [aut], Quandl Inc. [cph] |
| Maintainer: | Raymond McTaggart <ray at quandl.com> |
| BugReports: | https://github.com/quandl/quandl-r/issues |
| License: | MIT + file LICENSE |
| URL: | https://github.com/quandl/quandl-r |
| NeedsCompilation: | no |
| Materials: | README ChangeLog |
| In views: | TimeSeries |
| CRAN checks: | Quandl results |
| Reference manual: | Quandl.pdf |
| Package source: | Quandl_2.9.1.tar.gz |
| Windows binaries: | r-devel: Quandl_2.9.1.zip, r-release: Quandl_2.9.1.zip, r-oldrel: Quandl_2.9.1.zip |
| OS X binaries: | r-release: Quandl_2.9.1.tgz, r-oldrel: Quandl_2.9.1.tgz |
| Old sources: | Quandl archive |
| Reverse imports: | pmhtutorial, qrmtools, rtsdata, tidyquant |
| Reverse suggests: | DiffusionRgqd, DiffusionRimp, DiffusionRjgqd, ragtop |
Please use the canonical form https://CRAN.R-project.org/package=Quandl to link to this page.


We are a tech startup company based in Morehead, KY. Our diverse engineering skillset comes from our background in building small satellites with the Morehead State University, developing cutting edge drone technology in industry positions, and from our lifelong passion for computers, electronics, and robotics. We want to solve your problems both in Eastern Kentucky and beyond.
We are systems people. We see the big picture, and design from the top down. Contact us as<EMAIL_ADDRESS>to discuss how we can help you today.


Frank Lampard confident back-up strikers can fill Tammy Abraham void
by FSA EditorTammy Abraham has been ruled out of Chelsea’s league game against West Ham, with Frank Lampard calling on others to step up this weekend.
Frank Lampard is confident Chelsea’s back-up strikers can step up in the absence of the injured Tammy Abraham.
Abraham hobbled off in the first half of Wednesday’s 2-2 Champions League draw with Valencia after a collision left him clutching his left side, before he was then taken away on a stretcher.
The England international attempted to play down the extent of his injury immediately after the match, but it has been confirmed he will play no part in Saturday’s visit of West Ham.
Providing an update at his pre-match news conference on Friday, head coach Lampard said: “He’s got some pain, so won’t be involved tomorrow and then we’ll see by Monday.”
Abraham has scored 10 goals in 13 Premier League games this season, compared to a combined one goal in 12 appearances for Michy Batshuayi and Olivier Giroud – although they only have one top-flight start between them.
However, Lampard is backing the duo to show what they can do while Abraham is sidelined.
“It’s a squad game over the course of the season,” he said. “The lads have been training well no matter how many minutes they’re getting.
“Every day is a work day so when opportunities come they’re ready, so I’ve got all confidence in them.”
Pushed on whether Batshuayi will start against out-of-form West Ham, Lampard added: “We’ll see.
“It’s not easy when you are not playing as many minutes as you want. I have seen a great work ethic and he has quality. It is great to see.”
Chelsea have conceded 32 goals in 21 matches this season, with Valencia the latest side to take advantage of the Blues’ slack defending in the midweek draw at the Mestalla.
Lampard has reiterated he has no concerns about his backline, however, especially with Antonio Rudiger closing in on a return to action.
“Antonio is getting closer. He is working very hard and it’s like a mini pre-season for him now,” Lampard said.
“I didn’t like our defending in the final 20 minutes against Valencia, but overall I’m not concerned about the defence. We have conceded more than we would have liked.
“In the Premier League you are going to concede goals. There is always room for improvement. We are okay, but we want more.”


public abstract class RequestEvent<M> extends Event
In some applications modules just send their data, as soon as it is availabe. In most application, e.g. GUI-based applications, data has to be requested, when some events occur: a user pushes a button and wants to list some data.
To get the data, you need to request the data from a module. Here comes the RequestEvent to request this data. As this class is abstract, you need to create your own sublass extending this RequestEvent and provide a concrete Type for the meta data.
Meta data: the meta data is used to describe the content of the data requested. In some applications enums may help to define the requested data as unique ID, in other applications using Strings may fit your needs (e.g. "Battery_Loadd"). You may also define your own class to define complex meta data description, to be able to address the target to manage the data in detail.
Example:
class BatteryLoadRequestEvent extends DataEvent<String> {
BatteryLoadRequestEvent (EventHandler source, EventHandler target, String meta) {
super(source, target, meta);
}
}
messageBus.postEvent(new BatteryLoadRequestEvent(this, null, "getCurrentLoad");
The module communicating with the hardware would now listen to this event
and do, what it needs to do to provide the current battery load.
As soon as it has the current battery load available, the module would now
send a data event to provide the requested data.
It's up to you, if you use the same meta data for request and data events,
or to have different meta types. But it is nice style to use the same meta
data, so the requesting module can now check with ==
or the
equals method.
DataEvent
| Constructor and Description |
|---|
RequestEvent(EventHandler source,
EventHandler target,
M meta)
The constructor needs the message sender and optionally the message target.
|
| Modifier and Type | Method and Description |
|---|---|
M |
getMetaInformation()
Get the meta data from this event
|
public RequestEvent(EventHandler source, EventHandler target, M meta)
source
- the sender of this messagetarget
- the target of this message, may be nullmeta
- the meta datapublic M getMetaInformation()


HOW TO PLAY: Each turn, each possible move remaining on the board is run through your pipeline of scripts. The move that is eventually applied is randomly chosen, but each script can modify move.weight which is used to create the probability distribution that the applied move is chosen from. Click "Start Game" to begin!
Created by @jomrcr with Meteor. View the code on Github. Have fun :)
Your scripts pipeline:
{{/if}}


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TEAM_NUMBER
- Static variable in class ca.mcgill.ecse211.project.
Resources
Your team number.
theta
- Variable in class ca.mcgill.ecse211.project.
Odometer
The orientation in degrees.
TILE_SIZE
- Static variable in class ca.mcgill.ecse211.project.
Resources
The tile size in centimeters.
TILES
- Static variable in class ca.mcgill.ecse211.project.
MapRouter
timeout
- Variable in class ca.mcgill.ecse211.project.
Display
tng
- Static variable in class ca.mcgill.ecse211.project.
Resources
The green tunnel footprint.
tnr
- Static variable in class ca.mcgill.ecse211.project.
Resources
The red tunnel footprint.
toString()
- Method in class ca.mcgill.ecse211.project.
Resources.Point
toString()
- Method in class ca.mcgill.ecse211.project.
Resources.Region
TRACK
- Static variable in class ca.mcgill.ecse211.project.
Resources
The robot width in centimeters.
travelTo(double, double)
- Static method in class ca.mcgill.ecse211.project.
Navigation
travel to a destination point, will keep adjust heading during travel, this may cause some trouble since adjusting head may not work so easily as the load is high
turnTo(double)
- Static method in class ca.mcgill.ecse211.project.
Navigation
Most reliable turn function, will turn to the degrees regards to the odometer
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| 006:121 Khan | : |
Eat not (O believers) of that (meat) on which Allah's Name has not been pronounced (at the time of the slaughtering of the animal), for sure it is Fisq (a sin and disobedience of Allah). And certainly, the Shayatin (devils) do inspire their friends (from mankind) to dispute with you, and if you obey them [by making Al-Maytatah (a dead animal) legal by eating it], then you would indeed be Mushrikun (polytheists) [because they (devils and their friends) made lawful to you to eat that which Allah has made unlawful to eat and you obeyed them by considering it lawful to eat, and by doing so you worshipped them, and to worship others besides Allah is polytheism]. |
| 006:121 Maulana | : |
And eat not of that on which Allah's name has not been mentioned, and that is surely a transgression. And certainly the devils inspire their friends to contend with you; and if you obey them, you will surely be polytheists. |
| 006:121 Pickthal | : |
And eat not of that whereon Allah's name hath not been mentioned, for lo! it is abomination. Lo! the devils do inspire their minions to dispute with you. But if ye obey them, ye will be in truth idolaters. |
| 006:121 Rashad | : |
Do not eat from that upon which the name of GOD has not been mentioned, for it is an abomination. The devils inspire their allies to argue with you; if you obey them, you will be idol worshipers. |
| 006:121 Sarwar | : |
Do not eat the flesh of an animal which has been slaughtered without a mention of the Name of God; it is a sinful deed. Satan teaches his friends to argue with you. If you obey them, you will certainly be idol worshippers. |
| 006:121 Shakir | : |
And do not eat of that on which Allah's name has not been mentioned, and that is most surely a transgression; and most surely the Shaitans suggest to their friends that they should contend with you; and if you obey them, you shall most surely be polytheists. |
| 006:121 Sherali | : |
And eat not of that on which the name of ALLAH has not been pronounced, for surely that is abomination. And certainly the evil ones inspire their friends with such thoughts that they may dispute with you. And if you obey them, you will indeed be of those who set up gods with ALLAH. |
| 006:121 Yusufali | : |
Eat not of (meats) on which Allah's name hath not been pronounced: That would be impiety. But the evil ones ever inspire their friends to contend with you if ye were to obey them, ye would indeed be Pagans. |
Concepts/Themes Covered: أركان الإسلام > التوحيد > الكافرون > متابعة الكفر Pillars of Islam> Islamic> The Disbelievers> Following-up Atheism أركان الإسلام > الصيام > الطعام والأغذية Pillars of Islam> Fasting> Food and Nourishments الإيمان > الغيب > الشيطان > وسوسته Faith> The Unseen World> Satan, the Devil> Satanic Temptations العمل > العمل الطالح > الأعمال المحرمة > أكل الميتة والدم ولحم الخنزير Action(Work)> Bad Deeds>The Forbidden Deeds> Eating the Dead Animals and Blood, and the Flesh of Swine الإنسان والعلاقات الأخلاقية > الأخلاق الذميمة > الفسق Man and The Moral Relations>The Dispraised Morals>Impiety
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


CPPlotRange Class Reference
Defines a range of plot data.
More...
List of all members.
Detailed Description
Defines a range of plot data.
Member Function Documentation
Compares a number to the range, determining if it is in the range, or above or below it.
- Parameters:
-
| number | The number to check. |
- Returns:
- The comparison result.
Compares a number to the range, determining if it is in the range, or above or below it.
- Parameters:
-
| number | The number to check. |
- Returns:
- The comparison result.
Compares a number to the range, determining if it is in the range, or above or below it.
- Parameters:
-
| number | The number to check. |
- Returns:
- The comparison result.
Determines whether a given number is inside the range.
- Parameters:
-
| number | The number to check. |
- Returns:
- True if
location
≤ number
≤ end
.
| - (BOOL) containsDouble: |
|
(double) |
number |
|
|
Determines whether a given number is inside the range.
- Parameters:
-
| number | The number to check. |
- Returns:
- True if
location
≤ number
≤ end
.
| - (void) expandRangeByFactor: |
|
(NSDecimal) |
factor |
|
|
Extends/contracts the range by a factor.
- Parameters:
-
| factor | Factor used. A value of 1.0 gives no change. Less than 1.0 is a contraction, and greater than 1.0 is expansion. |
Initializes a newly allocated CPPlotRange object with the provided location and length.
- Parameters:
-
| loc | The starting location of the range. |
| len | The length of the range. |
- Returns:
- The initialized CPPlotRange object.
Sets the messaged object to the intersection with another range. The sign of length
is unchanged.
- Parameters:
-
| other | The other plot range. |
Determines whether a given range is equal to the range of the receiver.
- Parameters:
-
| otherRange | The range to check. |
- Returns:
- True if the ranges both have the same location and length.
Creates and returns a new CPPlotRange instance initialized with the provided location and length.
- Parameters:
-
| loc | The starting location of the range. |
| len | The length of the range. |
- Returns:
- A new CPPlotRange instance initialized with the provided location and length.
| - (void) shiftEndToFitInRange: |
|
(CPPlotRange *) |
otherRange |
|
|
Moves the whole range so that the end point fits in other range.
- Parameters:
-
| otherRange | Other range. The minimum possible shift is made. The range length is unchanged. |
| - (void) shiftLocationToFitInRange: |
|
(CPPlotRange *) |
otherRange |
|
|
Moves the whole range so that the location fits in other range.
- Parameters:
-
| otherRange | Other range. The minimum possible shift is made. The range length is unchanged. |
Extends the range to include another range. The sign of length
is unchanged.
- Parameters:
-
| other | The other plot range. |
The documentation for this class was generated from the following files:


Values and Units
Chapter 4
Figures
- Setting absolute-length left margins
- Using pixel lengths
- Using em for margins and font sizing
- Varying x-heights
- ems versus rems
- Character-relative sizing
- Viewport-relative sizing
- Inserting attribute values
- Naming colors
- Text set in shades of gray
- Text set in progressive translucency
- Text set in progressive translucency, redux
- The spectrum on a wheel and a strip
- Mixing RGB to create the spectrum
- Varying lightness and hues
- Keyword-equivalent hue angles and lightnesses
- Using custom values to color headings
- Scoping custom values to certain contexts


Register
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Other
Email:
Password:
Birthday:
Month
January
Febuary
Day
1
2
Year
2018
2017
I agree to the terms and conditions


How did the 'process over product' concept affect the way you tackled the site redesign and rebuild?
II often mention to others to have a go and that the process is everything, but can I adhere to my own advice? I try to do everything as best I can, as outcomes ae important. And as a mum, so many plans are made, but not fulfilled, life happens! Other people have other plans... I have to remember this course is for me and I should be like the children at preschool - getting hands all sticky and gooey and covered in the experience of just learning. Enjoy it, at whatever pace, I have to be happy with what I can get done in the time I currently have available. It is about experimenting and learning with everything new.
Practising mindful conversation
Listen, listen. Murmer a positive response. It shows that you have listened, and then listen some more. Add in some humanity, valuing others thoughts and lavish on your empathy - the world sure needs a whole lot more. Enjoy the conversation, you will remember it all the more. Your thoughts were concentrated, and not wandering elsewhere, and you were willing to be part of sharing.


Red flags
-
Macroscopic haematuria without concurrent UTI
-
unexplained microscopic haematuria if aged >40yo
-
Recurrent or persistent UTI associated wiht haematuria if >40yo
-
Pelvic mass arising from urinary tract or pelvis
-
suspected prostatic malignancy
Consideration for referral
-
bladder palpable after voiding
-
pelvic organ prolapse
-
associatedfaecal incontinence
-
new or worsening incontinence with neurologiacl disease
-
symptoms of voiding difficulty
-
recurrent UTI
-
suspected or recurrent urogenital fistulae
-
recurrent or continued incontinence following previous continence surgery
-
previous pelvic cancer surgery or radiation treamtent
Stress incontinence
leakage associated with physical activity or increased intra-abdominal pressure:
-
coughing
-
sneezing
-
rising from chair
-
25-45% females aged ≥30yo
-
atrophy/damage to pelvic floor muscles, ligaments, fascia
-
associated with childbirth and menopause
Urgency incontinence
assoiced with, or immediately after, sudden need to void
-
volume lost = variable
-
complete incontience may occur
-
detrusor muscle overactivity
-
may be neurogenic
-
2ary to an underlying pathology or idiopathic
-
overactivity can result from any condition that causes loss of neuro control
-
stroke (most common)
-
MS
-
spinal cord injury
-
spina bifida
-
-
2ary causes:
-
UTI
-
STI
-
interstital cystitis
-
atrophic vaginitis
-
bladder diverticula
-
prior pelvic radiation
-
surgical treatment
-
-
idiopathic = poorly understood
-
occurs with aging
-
closely linked with overactive bladder syndrome
Overactive bladder syndrome
idiopathic urological condition comprising urgency, frequency and often nocturia
-
= urgency incontinence with no known cause
-
but may occur with no incontinence
-
frequency generally ≥ 8/day
-
loss of neurological control of detrusor muscle activity = thought to contribute
mixed incontinence
combination of stress and urgency
-
1/3 of women
-
more common with age as multiple diseases begin to occur
-
managmenet focuses on dominant but all causes considered/addressed
Overflow
obstruction at bladder neck or an impairment of detrusor contractility
-
leakage occurs from an over-filled bladder
-
often without urgency
-
more commonly seen in men
-
caused by
-
urethral obstruction
-
prlapse of pelvic organs
-
neruological damage
-
conditions that reduce sensation in bladder
-
stroke
-
MS
-
DM
-
-
Other causes:
-
functional incontinence
-
post void dribbling
- urine remaining in urethra
-
urogenital fistula
- passage opens between bladder/urethra and vagina
Medications:
-
Sympathomimetics
-
tightening of urinary sphincter
-
urinary retention
-
overflow incontincence
-
-
-
Alpha blockers
-
relaxes urinery sphincter and urethra
-
potentially causing stress incontinence
-
-
ACEi
- cause cough
-
TCA
-
Anticholinergic effect interfere with bladder contraction
-
cause constipation
- leading to urinary retention and overflow incontinence
-
-
Antihistamine
- anticholinergic effect
-
Antipsychotics
-
anticholinergic effect
-
also decrease phsyical mobility
- abrupt urgency
-
-
CCB
-
interfere with blaadder contraction
-
worsen constipation
-
-
Diuretics
- increase urine production
-
iron
- constipation
-
Opiods
-
interfere with bladder contraction
-
worsen constipation
-
-
Sedatives
- slow mobility and cause urgency incontinence
History:
-
frequency
-
frequency of leakage
-
triggers
-
pads/protective devices
-
diet and fluid intake
- including cafferine adn etoh
-
lower urinary tract symptoms
-
other genitourinary tract symptoms
-
constipation and faecal incontinence
-
sexual function
-
past history of:
-
bladder surgery
-
hysterectomy
-
childbirth
-
previous uti
-
previous sti
-
-
medicine use
-
smoking
- associated with bladder overactivity
Examination
-
assessment of patient’s general health staus
-
consideration of presence of systemic conditions
-
abdomina l examination
-
cough stress test
-
lie flat on back and cough
-
external urethral meatus for leakage during first cough
-
-
pelvic examination
Investigations
-
dipstick
-
haematuria
-
glycosuria
-
signs of infection
-
-
bladder diary
-
cover 3/y
-
document
-
fluids
-
amount
-
types
-
-
frequency void
-
episodes of urgency, incontinence, pad/clothing change
-
-
noraml amount = 200-400mL
-
normal freq
-
2-8time/daily
-
one/night
-
-
-
post void residual bladder volume
-
significant voiding symptoms
-
recurrent uti
-
symptomatic pelvic organ prolapse
-
bladder distension
-
-
Urodynamic testing
-
measures
- how well bladder and urethra store/release urine
-
Pelvic organ prolapse
-
frequent cause
-
pelvic floor damage in childbirth
Anterior
-
front wall of vagina herniated inward
- usually caused by bladder nad/or urethra shifting position
-
cystocoele
-
urethrocoele
-
cystourethrocele
Posterior
-
weakening of musculatrue and connective tissue or damage to rectovaginal septum
-
rectum herniate into vagina
-
rectocoele
-
enterocoele
Apical
-
tissue supporting uterus weakens
-
uterus slips downwards
Vaginal vault prolapse
- roof of vagina collapses
Managment
General advice
-
weight loss for any with BMI ≥30
-
avoid excessive fluid intake/drinking late at night
-
decrease caffeine and etoh
-
avoid constipation
-
stop smoking
-
increase phsyical activity
Stress incontinence
-
pelvic floor exercises
-
more likley to report cure or imporvement
-
3/12
-
individualised
-
-
surgical
-
mid-urethral slings
-
intramural urethral bulking agents
-
-
pharmacological
-
duloxetine
-
not subs
-
second-line to surgical treatmnet
-
Pelvic floor exercises
-
strengthen muscules under uterus, bladder, bowels
-
tensing, holding and then relaxing muscles
-
3x8 od
-
contraction held \~10sec
Urgency/overactive
- treat cause and train bladder
bladder training
-
more aware of voiding and incontinence patters
-
learn to contorl
-
sceduled times are set for voiding
-
times between voiding gradually increased
-
if urgency occurs
-
‘hold on’ for short time - 10min
-
squeezing, holding pelvic floor
-
distraction
-
squeezing fists tightly or pushing ball of food hard onto floor
-
pharmacological
-
oxybutyinin
-
5mg od gradually increase to 5mg tds
-
max = 4x daily
-
elderly 2.5mg
-
anticholinergic
-
reduce symptoms of urgency
-
increase bladder capacity
-
main side effect = dry mouth
-
Pelvic floor first app
https://itunes.apple.com/au/app/pelvic-floor-first/id757727900?mt=8
-


In this tutorial we'll cover how to add a persistence handler by binding it to the nuiWidgetEditor directive. The persistence handler will allow you to run any persistence or other logic before the editor form workflow is completed or before a widget is removed from the dashboard. For simplicity's sake, in this tutorial we won't perform any actual persistence. Instead, we'll display a toast from each of the handler callbacks to indicate mock success after a one-second timeout.
nuiWidgetEditor
directive
IDashboardPersistenceHandler
.
To realize the interface, the class may have a trySubmit
and/or a
tryRemove
method.
NuiToastModule
is included in the imports of the module that
contains the persistence handler.
NuiToastModule
is required in this example
because, in this case, the persistence handler uses the ToastService
.
trySubmit
method that will be invoked as a callback anytime the widget
editor form gets submitted. The parameters of the callback are the updated
IWidget
and the
IConfiguratorSource
which contains a reference to the
DashboardComponent
and an object containing the original state of the IWidget being edited. Its expected return
value is an observable that resolves to the updated
IWidget
if persistence is
successful.
tryRemove
method that will be invoked as a callback anytime there's a
widget removal attempt. The parameter of the callback is the string id of the widget being removed.
Its expected return value is an observable that resolves to the same id of the removed widget if
persistence is successful.
nuiWidgetEditor
directive.


|
S1 Fig
|
Proximity of tide gauge 9414290 to San Francisco, CA. Photog ... |
|
S2 Fig
|
Re-plot of Fig 3 including the 90% sea-level rise estimate a ... |
|
S3 Fig
|
Illustrative example (panel a and b) of how accounting for u ... |
|
S4 Fig
|
Test of the impact that sea-level distribution characteristi ... |
|
S5 Fig
|
Extent of county subdivisions within the area analyzed. Each ... |
|
S6 Fig
|
Sequential zoom in of baseline and future 100-yr flood risk ... |
|
S7 Fig
|
Sequential zoom in of baseline and future 100-yr flood risk ... |
|
S8 Fig
|
Re-plot of Fig 3 where we adapt our sea-level rise estimates ... |
|
S9 Fig
|
Re-plot of Fig 5 where we adapt our sea-level rise estimates ... |
|
S10 Fig
|
Re-plot of S6 Fig where we adapt our sea-level rise estimate ... |
|
S11 Fig
|
Re-plot of S7 Fig where we adapt our sea-level rise estimate ... |
|
S1 Table
|
The CMIP modeling group whose model output we used in this s ... |


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4 0 4
©{{ site.time | date: "%Y" }}, {{ site.copyright.author }}. {{ site.copyright.type_title }}.


--- layout: post title: 'OData Service Validation Tool Update: 10 new rules' date: 2011-12-24 22:49:10.000000000 +08:00 categories: - OData tools tags: [] status: publish type: post published: true author: OData.org Archive ---
OData Service Validation Tool is updated with 10 more new rules to mark the end of a very productive year. Below is the breakdown of newly added rules:
This rule update brings the total number of rules in the validation tool to 136. You can see the list of the active rules here and the list of rules that are under development here.
OData Service Validation Codeplex project was also updated with all recent changes.


alignment
The positioning of text within the page margins. Alignment can be flush left, flush right, justified, or centered. Flush left and flush right are sometimes referred to as left justified and right justified.
ascender
The part of lowercase letters (such as k, b, and d) that ascends above the
x-height of the other lowercase letters in a face.
baseline
The imaginary line on which the majority of the characters in a typeface rest.
body text
The paragraphs in a document that make up the bulk of its content. The body text should be set in an appropriate and easy-to-read face, typically at 10- or 12-point size.
boldface
A typeface that has been enhanced by rendering it in darker, thicker strokes so that it will stand out on the page. Headlines that need emphasis should be boldface. Italics are preferable for emphasis in body text.
bullet
A dot or other special character placed at the left of items in a list to show that they are individual, but related, points.
cap height
The height from the baseline to the top of the uppercase letters in a font. This may or may not be the same as the height of ascenders. Cap height is used in some systems to measure the type size.
centered
Text placed at an equal distance from the left and right margins. Headlines are often centered. It is generally not good to mix centered text with flush left or flush right text.


For Horizontal Location offset. Only Numbers are allowed.
For Vertical Location offset. Only Numbers are allowed.
type domain names separated by ';'. No special charaters please. Help? Ex: mail.google.com;google.com/calendar;


| DOSE: |
4 tablets |
oral |
Codeine |
(daily) |
I had a dream last night the kind where you know you dwell sober, alive, but maybe not so well within. I'd taken 4 solid doses of Tylenol 3's for about 4-5 days before falling asleep last night and I awoke with astonishment when I realised that my dream so vivid, so concious, yet above the power of my own being.
I was alive and well in my dream where I was running down a long black alley-way, the kind you can see in dark comics, yet there was no buildings on either side of me. As I ran several people joined me, all seemed to be, no in fact were in anguish. I could not put my finger on it within my dream, however when one of my companions in the alley of running was speared by something I remember vividly conciously (or seemingly so) looking up and seeing large treelike apperitions, colorful and so alive raining down from the black void I was under, killing one and leaving the remainder to continue running.
I then caught a glimpse of a light, a soft yellow glow, I entered it was a room filled with warmth and love there were two beds, opposite of ends to each other, on one my grandma sat on the other I looked but did not stay in the room, I simply touched the bed as to feel it's comfort and left again into the dark void, there I seen again the people running but this time it was almost like large rocks or boulders coming from the darkness and fire where people sat and looked with pain and sorrow. One individual, nameless, gray, cold, and did look at me and I awoke. So frickin worried as to what this could mean. Or rather I spose, What this could be.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


@(shortDomain: String) @main("API Docs - Shorty") {
Shorty has a REST API for shortening long URLs, expanding shortened URLs, and getting click stats on shortened URLs
All API responses return several custom HTTP headers:
X-Shorty-NodeId
- The id of the application server node that serviced the request.X-Shorty-ResponseTime
- How long the response took to generate (in milliseconds).POST @shortDomain/v1/urls
Shortening the same URL more than once will always return the same short URL.
Request Body
{ "long_url": "http://test.example.com" }
Response
Success (200
) if the URL is successfully shortened.
{ "short_url": "@shortDomain/A1z3r", "hash": "A1z3r", "long_url": "http://test.example.com", "created": "2014-01-01T12:00:00Z" }
Error (400
) if invalid data is passed in.
{ "error": "INVALID_URL" // or "URL_TOO_LONG", or "MISSING_URL" }
GET @shortDomain/v1/urls/:hash
Note: expanding a short URL via the API does not increment the clicks
counter.
Response
Success (200
) if the short URL exists.
{ "short_url": "@shortDomain/A1z3r", "hash": "A1z3r", "long_url": "http://test.example.com", "created": "2014-01-01T12:00:00Z" }
Error (404
) if the short URL does not exist.
{ "error": "NOT_FOUND" }
GET @shortDomain/v1/urls/:hash/stats
Response
Success (200
) if the short URL exists.
{ "clicks": 12345 }
Error (404
) if the short URL does not exist.
{ "error": "NOT_FOUND" }}


FAQ
How do I use the site?
Click or tap the button at the top of the main page to geolocate your device and look up the nearest safe voting locations in your county. Alternatively, you can type your address into the text box just below the button at the top of the page. Take me back to the main page now.
I am getting an error or nothing happens when I tap on the green button. Can you help me?
The green button accesses geolocation services on your device.  If nothing happens when you click the green button, simply just type your address into the text box just below the button at the top of the page. Take me back to the main page now.
Who and what is https://WeVoteSafely.org
The site is a resource designed and built by a variety of volunteers from across the country who believe that every person in the United States should have one-click access to information that can help them exercise their Constitutional right to vote safely during the unprecedented health crisis of the COVID-19 pandemic.
Many people in this country can take advantage of ballot drop boxes, early voting sites, county election offices, and other similar options for delivering their mail-in/absentee ballot personally by hand to election officials. Given the expansion of vote-by-mail and absentee voting in many states due to COVID-19, we want to simplify the information gathering process for every voter in the United States to eliminate voter confusion and ballot disqualification.
How did you build this?
We have an entire page devoted to this topic.
Why should I trust this data?
We will allow selected non-partisan and/or news organizations to examine our code, data, infrastructure, and/or methods to the extent that any such examination does not compromise the security measures that we have in place for the systems.
We believe that it is ALWAYS a best practice to NOT blindly believe something you happen to read on the Internet. That is even (especially!) true with information on voting for the following reasons:
- Unfortunately, you cannot trust everything you see/hear online without independent validation
- Voting details (including locations of specific ballot drop-off boxes, early voting locations, and election day polling sites) are subject to change between now and election day, especially as COVID-19 conditions change. We will do our best to update our information here as details change. If you believe that you have more accurate information, please let us know here. We welcome your contribution!
- Honest people make mistakes sometimes. This is a human-curated, crowdsourced search engine and there is a LOT of cutting/pasting that went into building this site. we might have missed something along the way. Errors/Omissions: if you do find an error/omission or updated information, please let us know here.
To help you in the process of verifying our voter information, every location on our maps include a link back to the original city/county/state source of official information so that you can validate for yourself that the information is correct. More than ever, democracy is in your hands. Take me back to the main page now.
What technologies are you using?
We use best-of-breed services from Google and Microsoft, although our usage of these technologies is not an endorsement of any kind from either of those companies.
What is your privacy policy?
We do NOT collect personally identifiable information. Full details are here. If you do not believe our policy in this regard, feel free to use a nearby address for locating nearest safe voting locations. :)
I do not see data for my area. What is up with that?
In some cases, states and/or counties have not yet published their information. In other cases, we have not yet collected, standardized, geocoded, and published information that election authorities have published. We do expect to have a complete set of data published here by the end of the second week in October.
What are the terms and conditions of using this site?
In some cases, states and/or counties have not yet published their information. In other cases, we have not yet collected, standardized, geocoded, and published information that election authorities have published. We do expect to have a complete set of data published here by the end of the first week in October.
Why can I not use my zip code? Why do I have to use my full address?
 Elections in the United States are run by county authorities. Your active voter registration is on file in one (and only one) county. However, zip codes can (and sometimes do) span more than one county. In fact, a few zip codes even span more than one state! But don't just take our word for it, you can verify this for yourself and read more fun facts about US zip codes here. With this in mind, a zip code by itself is simply not enough information for us to be able to give you accurate information on where your county's safe voting locations are. In short, we cannot accurately determine your county from your zip code. Although there are some situations across the United States where a ballot belonging to one county and is deposited into another county's system can potentially be forwarded to the correct county, the risk of that ballot potentially going uncounted is quite high. We're guessing that your interest in this question comes from your concern about privacy considerations. If that is true, we think you will like our Privacy Policy. If you don't believe our privacy policy, we recommend that you use your next-door neighbor's address. ;) Now that we have this out of the way, you may want to return to the main page so that you can find your safe voting locations.
I have another question - how do I get it answered?
Please send us any questions or concerns that you might have here.