| DOSE: |
754 mg |
oral |
DXM |
(liquid) |
Set: Nice warm Saturday Night. A rainstorm had just passed and the sun was coming back out.
Mindset: Experienced with Pyschoactive chemicals of many varities. Had tried DXM twice. This was to be my highest dose yet. I made sure there was nothing to worry about, I had nothing to do for the night, I had the house to myself, and I had some good music to listen to.
Experience: Around 5:30 I drove to the local drug store and tried to find some cough syrup containing only DXM. I couldn't find any and was almost ready to go when I spotted Robitussin Maximum Strength. I Bought two bottles and went home.
I began drinking the first bottle at about 6:00.  This was a good method and I finished the bottle in about 3 gulps. Then I drank the second bottle the same way. I immediately felt nauseous and just sat on the ground and it was passed in about two minutes.
Now I decided to take a relaxing bath while the effects came on. I exited the bathtub at 7:05. By this time even the slightest light grabbed my attention. When I looked at lights they all fracteled and I chase beams of light with my mind for a while. I made my way outside and it was like I was flying. I would look down and I could see the ground, but my brain couldn't process the infomation.
One of my friends then called and it was very hard to understand what he was saying and I could barely talk to him. I felt as though I had gained enormous insights into a world that exists just outside of ours. A mental world where thoughts lived and the body had no business being there. It was at this point I left my body completely for the rest of the night. I existed only in my mind.
I experienced astral projection and put my mind into my dog and looked back at myself. It was here the OEV's started really kicking in. I was listening to music and I saw my computer desk would lift up in the air and vibrate to each bass note. When my computer desk returned to the floor something else would rise to the air and the curtians would envelop everything.
Everything in my field of vision was extremely small and 2D. The neck on my guitar looked about 1' long. I closed my eyes and opened them but this didn't change. There was a feeling of being taller than everything else and looking down on objects that were clearly bigger than me.
An intresting note: I didn't have any physical side effects like people talk about such as itching or nausea. I really felt wonderful during the trip.
At around 8:45 my mom called and said she would be home early in about an hour! I knew I wouldn't be straight by then and there was no way I could act remotely straight. If she saw me she would see a lunatic. I started to get really nervous and forced myself to throw up to try to abort the trip. It didn't happen.
My mom never came home. I found out later that she had actually said she wouldn't be home until 5 o'clock the next day. I stopped worrying about her coming home about 10:30 and enjoyed the rest of the trip until I fell asleep at 12:00.
The next morning I woke up feeling dreamy and the walls were breathing a little. I didn't feel sick the next day, in fact I ate a larger breakfast than usual and it tasted like an orgasm feels:) I felt a little tired but I felt as though I had been reborn and even today I look at things completely different. I have a greater appreciation for everything and I enjoy things much more. I can also tap back into the world just beyond our vision if I concentrate. I also have a deep spiritual bond with my dog. Before this experience I was a hardcore atheist, but now I'm open to a spiritual world.
I have heard a lot of horror stories about this chemical so I'm not gonna reccomend it. Try it at low doses and see if it's for you before you journey too far. I just feel I'm one of the lucky people that has had a wonderful experience with this chemical.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Programming Schools in America
2013
Top Hacker School Locations
Bay Area
Chicago
NY
Denver
Other
Top Programming Languages
Top Hacker Schools
DevBootcamp
Hack Reactor
The Starter League
GA
App Academy


You’re busy and you think that getting healthier is going to take too much time to implement so why even bother. How about a simple five day formula that will help you get the junk out and the good stuff in? You will have more energy, feel healthier, have a higher sense of awareness, and will think more clearly. It is important to note that not one diet will work for everyone. So different variations of the following may work better for others, and it is important to adapt your diet as your go along. Do not be afraid to try something NEW! You may love how it tastes, and how you feel after eating it!
Most importantly, LISTEN TO YOUR BODY. Our bodies are constantly giving us signals as to what it needs and what is taxing it so take time to pay attention to those signals and even write it down in a journal if possible.
We would not put the wrong fuel in our cars in fear of damaging it, so why do we put unhealthy fuel in our own bodies? Maybe it’s out of habit, an unbalanced stressful lifestyle or as a coping mechanism to deal with unpleasant emotions. Whatever the reason is, forgive yourself and know that you can start a clean slate in just 5 days.
The first step is identifying what has caused this programming to begin in the first place. Take a few moments and pinpoint what things in your life may need some adjusting so that you can sustain a healthy diet upon embarking on eating healthier and feeling better! Visualize what your health goal is and the steps you can take to achieve your goal. Write down your intentions and put them in a place you see them every day as a reminder of why you are doing this, right on the fridge would be a great place.
Click HERE To get your free “Clean Up Your Diet in 5 Days” pdf


When LaTeX is processing your input text, it is always in one of three modes:
LaTeX changes mode only when it goes up or down a staircase to a different level, though not all level changes produce mode changes. Mode changes occur only when entering or leaving an environment, or when LaTeX is processing the argument of certain text-producing commands.
Paragraph mode is the most common; it's the one LaTeX is in when processing ordinary text. In that mode, LaTeX breaks your text into lines and breaks the lines into pages.
There are also several text-producing commands and environments for making a box that put LaTeX in paragraph mode. The box made by one of these commands or environments will be called a parbox. When LaTeX is in paragraph mode while making a box, it is said to be in inner paragraph mode. The normal paragraph mode, in which LaTeX starts out, is called outer paragraph mode.
LaTeX is in math mode when it's generating a mathematical formula. It is in math mode in the math, displaymath, equation, and eqnarray environments.
In math mode letters are assumed to be math symbols and spaced accordingly. Spaces in the input are ignored, except that spaces may be needed to delineate the end of commands.
In LR mode, as in paragraph mode, LaTeX considers the output that it produces to be a string of words with spaces between them. In LR mode, unlike paragraph and math modes, spaces are not ignored; an input space creates an output space. However, unlike paragraph mode, LaTeX keeps going from left to right; it never starts a new line in LR mode. Even if you put a hundred words into an \mbox, LaTeX would keep typesetting them from left to right inside a single box, and then complain because the resulting box was too wide to fit on the line.
LaTeX is in LR mode when it starts making a box with an \mbox command. You can get it to enter a different mode inside the box - for example, you can make it enter math mode to put a formula in the box.
Also see Math Formulas
Go to LaTeX Table of Contents


{block name="css"}{/block}
{include file="layout/shared/_header" /}
{include file="layout/shared/_sidebar" /} {block name="content"}{/block}
{block name="js"}{/block}


Many Olin College alumni work as Software Engineers or Product Managers at software firms.
Interviews for Software Engineering jobs often ask questions to assess knowledge of Computer Science. Compared to many Computer Science programs, Olin students tend to take more hands on software engineering classes, but fewer classes that go in depth about algorithms and data structures. Your experience working in teams to build Android apps and write simulations is super relevant, but you'll also be asked to figure out the algorithmic complexity of some algorithm. Here are some compiled resources to help you prep for these types of interviews.
Reach out to some alumni to ask questions! LinkedIn and Facebook are great places to search for Olin Alumni at companies you’re applying at, and it is usually better to submit a referred application via an alumni you know than to apply directly on a careers page.
These alumni have volunteered to give you mock interviews for software engineering roles.
By the Olin Alumni Association. Contact Greg Marra. Code on GitHub.


HOME
BACKGROUND
IN-DEPTH
DATA
CASE STUDIES
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ABOUT
ABOUT
JACQUELINE PRAGER DEVINE
UCONN DIGITAL MEDIA & DESIGN
riobjf


Create easy-to-remember custom short links then assign Go to use them from Chrome Omnibox
Leave blank to delete


WITNESS LIST County Affairs Committee April 11, 2001-7:30A HB 202 Against: Stearns, Zach (Self and Texas Fireworks Association) On: Deane, Barbara (Texas General Land Office) HB 204 For: Windisch, Fred (Self and Harris County; Texas Fire Chiefs Association) Against: Davis, Chester J. (Self and Texas Pyrotechnic Association; American Fireworks) Stearns, Zach (Self and Texas Fireworks Association) HB 339 For: Eversole, Jerry (Self) Hill, Susan (Self and Ponderosa Forest Civic Association) Kainer, Kristi (lakewood Forest Fund, Inc) Schubot, Gail (Self and CyFair Houston Chamber of Commerce) Windisch, Fred (Self and Harris County; Texas Fire Chiefs Association) Windsor, Jim (Cypress Creek United Civic Association; Lakewood Forest Fund, Inc.) Against: Davis, Chester (Self and Texas Pyrotechnic Association) Gardner, Joe (Texas Pyrotechnic Association; Texas Fireworks Association) Stearns, Zach (Self and Texas Fireworks Association) HB 665 For: Compton, Kenneth (Self) Garcia, Jr., Reyes (Aldine High Meadows North Civic Club) Hill, Susan (Ponderosa Forest Civic Association) HB 1303 For: Barr, Eddie (Galveston County Commissioners Court) Against: Stearns, Zach (Self and Texas Fireworks Association) On: Deone, Barbara (Texas General Land Office) HB 1350 Against: Trout, Royce (Self) HB 2092 For: Allison, Jim (County Judges & Commissioners Association of Texas) HB 2092 Committee Substitute (Ramsay) Lee, Donald (Texas Conference of Urban Counties) HB 2341 For: Christensen, Ed (Harris County Deputies' Organization) HB 2405 For: Barr, Eddie (Galveston County Commissioners Court) HB 2497 Against: Griffis, Sherry (Self and County & District Clerks Association) HB 2751 For: Barlow Fischer, Melissa (Bexar County District Judges; Bexar County Commissioners Court) Warndof, Donna (Bexar County Commissioners Court) HB 3639 For: Brewster, Jamie (Self and Upper Kirby Management District) HB 3654 For: McDonald, Brenda (Frisco Square, Ltd.) Purefoy, George (City of Frisco) Seei, Kathy (Self) HJR 30 Against: Boethel, Carey (Texas Association of Counties) Chaides-Hernandez, Aurora (Self and JP # 1 & JP # 4 for Lubbock County) Freeman, Gary (Self and Justice of the Peace & Constables Association of Texas) Newburn, Gary (Self) SB 632 For: Barr, Eddie (Galveston County Commissioners Court) On: Deane, Barbara (Texas General Land Office) SB 633 For: Barr, Eddie (Galveston County Commissioners Court) On: Deane, Barbara (Texas General Land Office) SB 634 For: Barr, Eddie (Galveston County Commissioners Court) On: Deane, Barbara (Texas General Land Office)


Horror at the circus as acrobat plunges 30ft after foot slip
Audience members screamed and were left in tears
by Karen HylandCircus goers were left screaming in horror as an acrobat plunged more than 30ft during a performance yesterday evening.
It's understood that Jackie Armstrong's foot slipped from her loop at Zippos Christmas Circus Show at Winter Wonderland in London's Hyde Park.
The circus was evacuated as paramedics went to the 35-year-old entertainer's aid following the 6pm performance.
An audience member told Mail Online: "The lady had one foot in the loop with no actual harness and her foot slipped out and she fell to the floor diagonally.
"Kids were on the front row and there were people screaming. She was yelping in agony, it was traumatic as she bounced as she hit the floor.
"There was an announcement after a minute or two to all leave."
Another witness told Sun Online: "It was horrific. I thought it was part of the act but when she didn’t get back up I knew something was wrong.
"A group of people ran on to help her and people were shouting for a paramedic."
A spokesman for Zippos said: "The female British artist, Jackie Armstrong, performs an aerial act and is a highly experienced circus artist with 10 years in the ring.
"Jackie was immediately attended to on the scene by first aiders and an ambulance called. She was taken to hospital by ambulance and further information on the nature of her injuries is awaited.
"Immediately following the incident, audience members were asked to leave the Big Top and offered tickets for the next performance that evening."
Circus Founder and Director Martin Burton told MailOnline: "Jackie is a very experienced artist whom we value dearly as part of our circus family.
"Clearly we are concerned and offering her and her family our full support and sympathy at this time.
"At this stage we cannot comment further as we have no information on any injuries she may have sustained."
Were you at the performance? Get in touch<EMAIL_ADDRESS>Leave us a comment on our Facebook page @EntertainmentDailyFix and let us know what you think about this story.


Alexander Htike
Front-End Web Developer | User Experience Designer | Mobile Apps developer
An IT specialist with professional experience in front-end/back-end web development and iOS/Anroid Application development, always thinking about how to delivered perfect crafts of UX/UI information system, along with agile project methodologies, and always eye-balling for the new frameworks and technology to adapt.
Scroll down to start with my career journey.
| Age | : | 30 |
| Star-Sign | : | Virgo |
| Favourte Movies | : | Star-wars, LOTR |
| Favourite Books | : | After Buddhisms |
| Dota 2 team | : | Evil Geniuses |
Music
Game
Travel
Reading
Movie
Meditation
3 years degree of Computer Technology at University of Computer Studies, Yangon, Myanmar.
Jan 143+ years working of Designing, developing, sampling and production products of MUCAD digital textile design with Computer Software and Corporate Sales Support coordinator of outsourcing projects and ensure project scope, procurement and quality assurance.
Jan 18Corporate companies Sector of private Hotel and ensure contract rates, booking, services and maintain relationship with long term customers.
Jan 24Achievement of semantic Web designing, UI/UX designing, both Front-End | Back-End at Central Institute of Technology.
Feb 14Achievement of iOS & Android Mobile App Frameworks and Advanced Web Programming with multiple showcase projects with project management tools and designing database.
Feb 18Computer Science Degreee majoring Mobile and Web Application Development at Murdoch Campus.
Feb 26HTML5, CSS3, Sass, JS, jQuery
PHP, Laravel,node.js
C++, C#, Obj-C, Swift, Java
Bootstrap | Foundation
WordPress | Drupal
MySQL, SQLite, phpMyAdmin, MangoDB
Scrum, Gantt, Slack, Asana


Getting started with Eleventy on Glitch!
Congrats! You've launched a beautiful new Eleventy-powered blog on Glitch.
In the README you'll find an overview of the files that make up the project, and when you open the files in the editor you'll see comments explaining what's happening.
Your Eleventy blog contains three pages:
- Home–the intro page which also lists recent posts
- Posts–a list of all posts
- About–an overview of the site
Each blog post lives in the posts
folder–take a look at one by opening it in the editor.
- Posts use Markdown (
.md
) syntax, which is more lightweight to write and read than HTML - Each post contains front matter defining metdata such as the date, title, and layout
Layouts for your site are in _includes
–your pages and posts can use these to define an outline structure their content is containined within.
Next post: It's time to write some posts


This framework uses CSS for all layout. That makes it easy to change the look and feel of the application as well as the layout, the spacing, and the nature of the controls themselves. There's a lot more detail about this layout in Fluid Grids, Vertical Rhythm, And CSS Blocking.
Using CSS for all layout gives this framework an amazing flexibility of look and feel. This includes changing the sizes, fonts, images, colors, and even the nature of the controls. For example:
Spiffy UI is so flexible that you can easily integrate totally different navigation mechanisms like Christopher Cliff's Sausage menus. This scheme presents Spiffy UI as a single page with a contextual scrolling navigation mechanism on the right side of the page.
Much of the way this page looks is due to the styles for this sample application. Without any additional styles a Spiffy UI application looks like this:
The Spiffy UI framework starts with Reset CSS from YUI. This allows us to set the CSS styles for every browser to a common starting point and makes it much easier to maintain UI consistency across different browsers.
There are four main sections in the Spiffy UI: the header (#mainHeader
), the navigation area (#mainNavigation
), the content area (#mainContent
), and the footer (#mainFooter
). These four areas make up the basic blocking of the application. They may each be styled and positioned separately.
All of the styles and layout in the Spiffy UI framework support a grid. The grid is a system of columns and rows that helps you lay out your application. The grid makes it easier to maintain consistent pages with professional spacing and alignment.
The columns in this grid are 155 pixels wide with a 20 pixel spacer. This column pattern starts on the left side of the window and continues for the width of the window.
The default font style is 12/14 Verdana. That means 12 pixel sized font with a 14 pixel line height using Verdana. That makes the rows in our grid 14 pixels tall. Everything in the framework conforms to this 14 pixel line height. That means each line is a multiple of 14 so everything lines up vertically, or, in other words, has vertical rhythm.
Changing the dimensions of the grid is easy. Just define a grid that works for you. These documentation pages use a 14/18 pixel grid to make the large blocks of text easier to read. The widgets page and forms page use the default 12/14 grid.
We often use the Firefox plugin Gridfox to help keep our UI tight to the grid.
These styles are extended into forms as well. There are styles for labels, fields, headers, and other parts of the form layout. This styles follow the patterns of Prettier Accessible Forms. This pattern supports flexible form layouts without table
tags. It also promotes consistency across all form in your application.
The Spiffy UI framework styles are built into spiffyui.min.css
. This file contains almost all of the CSS for this framework. There are a few places where we need to add special styles to support Internet Explorer. Those files are in spiffyui.ie.css
. This file is loaded dynamically if the user is using Internet Explorer.
There are more styles on the sample form page.
In addition to styles for the whole page, there are specific styles that are reusable in any part of the application like.
.weak
Many of the widgets in this framework also use custom CSS. You can see those on the sample widgets page. Explore this sample application and reuse any styles you see here. Firebug is your friend.
The rules we follow in this framework are explained in Fluid Grids, Vertical Rhythm, and CSS Blocking.
The Spiffy UI framework JavaScript automatically loads our flexible CSS framework, but we're happy if you want to use a different one. The tag focused approach of Spiffy UI works well with the 960 grid system, Blueprint, and any other CSS framework.
You can also take out all Spiffy UI CSS and start from scratch. There are two properties you can set to prevent the automatic CSS loading. The easiest place to add them is a script tag in your HTML page. For example:
<head> <script type="text/javascript" src="spiffyui.min.js"></script> <script type="text/javascript"> spiffyui.autoloadCSS = false; spiffyui.autoloadHTML = false; </script>


tutorials
discover
my boards
my apps
my groups
(2 reviews)
Clone Count: 3
Created by lars
lars produced a new run from the app Bring my umbrella to work?
March 24th, 2016


American Music Awards 2019: How to watch
by Wade SheridanNov. 22 (UPI) -- The 47th annual American Music Awards are set to take place live on Sunday from Los Angeles.
Post Malone leads all artists with seven AMA nominations including Artist of the Year and Collaboration of the Year for his song "Sunflower" also featuring Swae Lee.
Taylor Swift and Ariana Grande follow close behind, earning nominations for Artist of the Year and Favorite Music Video. Swift will also be honored with the Artist of the Decade award.
How to watch
Time: Red carpet coverage begins at 6 p.m. EDT on Twitter. The ceremony starts at 8 p.m. EDT.
Where: The Microsoft Theater in Los Angeles
Network: ABC
Online, live: Live broadcasts of ABC can be live streamed through the ABC app which is available on Amazon Fire TV, Apple TV, Roku and through iOS and Android devices.
Host: Ciara
Musical performances: Swift, Selena Gomez, Camila Cabello, Billie Eilish, Dua Lipa Lizzo, Thomas Rhett, Shania Twain, Kesha featuring Big Freedia, The Jonas Brothers, Christina Aguilera with A Great Big World, Malone featuring Ozzy Osbourne, Travis Scott and WATT and Green Day.
Presenters: Carole King, Kelsea Ballerini, Tyra Banks, Chadwick Boseman, Kane Brown, Misty Copeland, River Cuomo, Jamie Lee Curtis, Dan + Shay, Jenna Dewan, David Dobrik, Michael Ealy, Maddie Hasson, Maya Hawke, Jameela Jamil, Jharrel Jerome, Taran Killam, Regina King, Heidi Klum, Katherine Langford, Dan Levy, Megan Thee Stallion, Ben Platt, Billy Porter, Patrick Schwarzenegger, Cobie Smulders, Pete Wentz and Constance Wu.
Top Nominees
Artist of the Year
Taylor Swift
Ariana Grande
Drake
Post Malone
New Artist of the Year
Lizzo
Billie Eilish
Lil Nas X
Luke Combs
Ella Mai
Collaboration of the Year
"Old Town Road" Lil Nas X featuring Billy Ray Cyrus
"Sunflower" Post Malone and Swae Lee
"Shallow" Lady Gaga and Bradley Cooper
"Senorita" Shawn Mendes and Camila Cabello
"Happier" Marshmello and Bastille
Tour of the Year
Ariana Grande
Pink
Favorite Music Video
"Bad Guy" Billie Eilish
"7 Rings" Ariana Grande
"You Need to Calm Down" Taylor Swift
"Without Me" Halsey
"Old Town Road" Lil Nas X featuring Billy Ray Cyrus
Favorite Social Artist
BTS
Billie Eilish
EXO
Ariana Grande
Shawn Mendes


DiffUtil - Compare Stuff
This package provides utilites for comparisons of strings, lists and files. The base comparison is a Longest Common Substring algorithm based on J. W. Hunt and M. D. McIlroy, "An algorithm for differential file comparison," Comp. Sci. Tech. Rep. #41, Bell Telephone Laboratories (1976). Available on the Web at the second author's personal site: http://www.cs.dartmouth.edu/~doug/
Compare two files line by line. The return value depends on the -result option, see below.
Compare two lists element by element. The return value depends on the -result option, see below.
Compare two files. The return value is a boolean which is true when equal.
Compare two channel streams. The return value is a boolean which is true when equal.
% DiffUtil::diffFiles $file1 $file2 {{3 2 3 4}}
diff, lcs, longest common substring
Copyright © 2010, Peter Spjuth


This project implements a Web imager for Breccia, a tool that translates Breccian text to HTML, so producing a Web image of it.
Copyright © 2020-2023 Michael Allan. The files for this project are released under an MIT licence.


grafland math libraries
Contents:
I. Arbitrary precision arithmetic (APA)
1. All of these functions go to infinite precision (bound only
by memory)
2. Functions
a. add
b, subtract
c. multiply
d. divide
3. See stringmath.txt and bigintmath.txt for more info
II. Transcendental functions implemented using their Taylor series
1. Most functions work to within 10 digits of precision
on either side of the mantissa.
2. Well ranged algorithms with argument reduction.
3. Varying in performance, slow with arguments nearing 1,
4. Functions
a, Most of the normative case transcendental functions
(pow, exp, cos, tan and etc .. )
b. Bessel functions (Bernoulli numbers)
III. Transcendental functions using continued fraction expansions
1. Extremely fast.
a. Functions are completely resolved within 3 iterations
2. Functions
a. Transcendental sin, cos, tan and exp
IIII. Tests for various functions or programs
1. Tests
a. testmath.c
b. teststring.sh
c. continued_fraction.c
IIIII. Novelty programs and functions related to math
1. Programs
a. multiplication.c
-> Multiplication implemented as a function of
addition.
-> Accepts fractional arguments by decomposing
floats using brute force (slow).
b. astcalc.c
-> compare basic log10(d) = (((m - M) + 5) / 5)
Description:
All math routines are written in C and can operate without
assistance from outside math.h libraries. They accomplish this by
inter-relying on each other, for example many other transcendental
functions call pow() or exp() to accomplish their ends.
The majority of the functions in this directory are implemented
using their respective Taylor series.
Testing:
To test the arbitrary precision string calculator, invoke make and then
run the ./teststrings.sh script which runs the "stringmath" binary
against various test values.
make
./teststrings.sh
The continued fraction expansions are all contained within the file
continued_fraction.c.
cc continued_fraction.c -lm
./continued_fraction
To test the Taylor series based math.h style functions, build and
run "testmath.c". This program requires 2 arguments. If you are
testing a function which only accepts one argument then just provide
an irrelevant value for the second argument.
make
./testmath [arg] [arg]
To use these functions inside a program specify the full path name of
the function wrapper "math.c":
#include "/path/to/cmath/math.c"
Author:
CM Graff
UPSTREAM:
https://www.github.com/cmgraff/grafland/tree/master/math
CONTACT:
CM Graff cm0graff@gmail.com


Hughie Fury
Statistics
- Real name Hughie Lewis Fury
- Nickname(s) The Fist of Fury
- Weight(s) Heavyweight
- Height 1.98 m (6 ft 6 in)
- Reach 203 cm (80 in)
- Nationality British
- Born 18 September 1994 (age 24)
- Stance Orthodox
-
Boxing record
- Total fights 23
- Wins 21
- Wins by KO 11
- Losses 2
- Draws 0
Hughie Lewis Fury (born 18 September 1994) is a British professional boxer. He has held the British heavyweight title since May 2018, and has challenged once for the WBO heavyweight title in 2017. As an amateur he represented England at the 2012 Youth World Championships, winning a gold medal in the super-heavyweight division and becoming the first British boxer to do so.


{ % extends 'base.html'%} {% block title %} TESTING only {% endblock %} {% block body %}
| Student User Name | Student Moms Name | Student Fathers Name | Student Connected User ID | Student Student NAMEs ID |
|---|---|---|---|---|
| {{studentcheck.user }} | {{studentcheck.user.name}} | {{studentcheck.user.fathersname}} | {{studentcheck.user.id}} | {{ studentcheck.id }} | {% endfor %}
| Student Complete Name | Application Type | Student Grade Year | Information Lists Test |
|---|---|---|---|
| {{user.studentname.studentname}} | {{user.applicationtype}} | {{user.studentname.groupinfo}} | {{user.studentbioidinfo.id}} |
Please contact Administration if there are correction or errors.


Growing Object Oriented Software Guided By Tests
- What is the Point of Test-Driven Development
- Test-Driven Development with Objects
- An Introduction to the Tools
- Kick-Starting the Test-Driven Cycle
- Maintaining The Test-Driven Cycle
- Object-Oriented Style
- Achieving Object-Oriented Design
- Building on Third-Party Code
- Commissioning on Auction Sniper
- The Walking Skeleton
- Passing the First Test
- Chapters 12 to 18
- Sniping for Multiple Items
- Teasing apart Main
- Filling in the Details
- Listening to the Tests
- Test Readability
- Constructing Complex Test Data
- Test Diagnostics
- Test Flexibility
- Chapters 25 to 27
What is the Point of Test-Driven Development
- Feedback is the most fundamental tool at our disposal
- TDD is a practice that supports change
- You should never write new functionality without a failing test.
- This first chapter basically explains the benefits of TDD
Test-Driven Development with Objects
- Objects should communicate their intent to other objects
- Tell Don’t Ask principle
- Mock Objects when you use “Tell Don’t Ask” principle
An Introduction to the Tools
- Testing Tools are introduced in the chapter
- JUnit and JMock are mentioned
- JavaScript Test Runners like
ava.js
,mocha.js
, andjest
sinon.js
, andtestdouble.js
serve as mocking libraries- Test Fixtures are mentioned in this chapter as well
Kick-Starting the Test-Driven Cycle
- Using Test Fixtures and Mock Objects is mentioned
- Examples are using JUnit and JMock
- A test fixture is the fixed state that exists at the start of a test.
- A test fixture ensures that a test is repeatable
- Every time a test is run it starts in the same state so it should produce the same results.
- A fixture may be set up before the test runs and torn down after it has finished
- Assertion Libraries are talked about but mainly how to write tests using assertions
Maintaining The Test-Driven Cycle
- Start each feature with an acceptance test
- An acceptance test basically is how you test a feature in a UI
- An acceptance test should fail unti the feature is implemented
- Find the simplest success case
- User Acceptance Tests (UATs) should be easy to read
- You should be unit testing behavior and not methods
- Pay attention to trouble areas that are hard to test
- This indicates a possible area for refactoring
Object-Oriented Style
Object Oriented Design:
- Have clear
separation of concerns
- Behavior should be grouped in logical places
- This helps isolate changes to
areas of concern
- Group components into
Higher Levels of Abstraction
- Don’t program with variables and control flow in mind but instead with larger abstractions
- Encapsulation is a concept where behavior of an object is only affected through its API
- Information Hiding deals with the fact that Objects should hide lower level work in its API from public use
- Every object should have only have responsibility aka
Single Responsibility Principle
- The Composition of several objects should be simpler than the sum of all the objects
- Objects should have enough
context
of their environment - Whatever information you need should be passed in or to put it another way you can use
dependency injection
Achieving Object-Oriented Design
- Writing test first influence the design of a system
- TDD with mock objects expresses intent that you should mock an object’s peer dependencies but not the internals of an object
- Value types is mentioned with explicit caveat that they are immmutable while Objects are stateful
- An object should be broken apart if it becomes difficult to test
- Interfaces should be not be fat and with that being said you will need more interfaces
- You will need more interfaces in order to keep your interfaces
lean
- This means you should refactor interfaces as well
- System Behavior should rely on composition and not inheritance
Building on Third-Party Code
- You should only mock object that you own
- Don’t mock third party code
- Instead write an Adapter Layer
- Write a Database Adapter Layer so that if you change databases you can easily swap them out
Commissioning on Auction Sniper
- A user scenario is described in this chapter detailing the auction process
The Walking Skeleton
- In this chapter the first test is described which is an end to end test
- One example library that comes to mind is
Nightwatch.js
andCypress.io
- These libraries help you write end to end tests in modern web UIs
Passing the First Test
- A TODOLIST is used in this chapter and the first item is crossed out
- An important concept that I derive is that User Workflows help influence the design and indicate important UI elements
Chapters 12 to 18
- These chapters essential detail iterating through software design
- Small slices of behavior should be tested and implemented iteratively
- Don’t be afraid of changing design of the system while iterating through a User Workflow
- Architecture should be developed incrementally
- Types in a system should be defined with
Domain Types
- Modelling systems with
Domain Types
helps better describe a software system - Avoid using Magic Numbers or Strings
Handling Failure
- Use smaller methods or utility methods that act as helpers for objects
- Logging should be designed as a feature
- Avoid scattering logging statements all throughout a system
Listening to the Tests
- An interesting point is made that implicit dependencies are still dependencies
- A good corollary to this can be made with npm dependencies
- Typically npm dependencies have dependencies of their own and if not isolated they carry an implicit dependency of their own
- Don’t mock values or immutable values since you can just create instances but instead mock stateful objects
- Bloated
constructors
ones that take many parameters should signal a refactor possibly add a service or a message broker - Bloated
constructors
can also signal that an object has too many responsilities - You shouldn’t have too many test assertions in any given test this probably signals that you should broke apart a test
- A test should have few assertions/expectations
- Knowledge of an object should be as close to the origin
- Keeping knowledge close helps make pluggable components
- We should explicitly name a behavior to help control the behavior
- Try to add more names in order to extract more domain information
- Pass behavior rather than data
Test Readability
- Test Names should describe Features of a system
- Tests should follow a structure like this:
- Setup
- Execute Actions
- Teardown
- Test structure should help explain behavior and should help share valuable information
- Delegate to subordinate objects
- Assertions/Expectations should communicate the exact behavior of a system
- Avoid magic variables and instead use constants that explicitly show intent
Constructing Complex Test Data
- A builder pattern helps in constructing complex test data
- Builder pattern helps break apart complex test data into some chainable methods
Test Diagnostics
- Tests are made to fail
- We want tests to fail or report failures when they occur
- Write small and focused tests that are well named
- Add explanatory statements in test assertion/expections to help find error in a stack trace
- Use test matchers for detailing methods
- Tests should be self describing
- Tracer objects help map where failures occur
- Write a Failing Test ==> Make Diagnostics Clear ==> Make Tests Pass ==> Refactor
Test Flexibility
- Write precise assertions/expectations or just test the relevant parts of a method
Chapters 25 to 27
- Persistence or CRUD actions can be tested with fine-grained integration tests
- Unit testing concurrent code can be difficult and it is easy to receive false positives
- Test Asychronous code by testing incremental changes in the UI
- Using timers can deliver false positives on UI changes
- Take snapshots of the UI throughout the lifecycle of the User Workflow


About
This is a remake of Uncharted Waters: New Horizons, an open world RPG and simulation game released in 1994 and
developed by Koei. The game is set during the Age of Exploration, dealing with sailing and trading.
The remake is far from complete and merely a side project of mine, so any progress made will be sporadic.
Visit my blog for updates. The code for this game is
available on GitHub.


bank
{{ payment.cardName }}
number
{{ payment.cardNumber }}
expiry
{{ payment.cardExpirationDate | date: 'MM/yy' }}


For my Natural Language Processing (NLP) class we recently approached the problem of Word Sense Disambiguation (WSD) from a Machine Learning (ML) perspective (we also looked at others, including lookup approaches like Lesk), using the simple, but quite effective, decision list algorithm.
The WSD task is determining which ambiguous meaning of a word is intended, usually based on the context, e.g. play bass guitar versus caught a largemouth bass.
In order to accomplish this we look at the words surrounding the text looking for hints like part of speech (which can be derived from a pre-trained tagger) and words, so for example a rule could be +1 word is guitar or -2 word is a common noun (NN), where +/- k is relative to the ambiguous word in question.
From here we go through the entire training corpus creating a conditional probability distribution of all possible rules with the appropriate sense marked (using the notation word and word* for the two senses). With the distribution of rules we can than easily rank their effectiveness using the log likelihood formula given below:
$$ \left|{\log_2{\frac{Pr(word \mid rule)}{Pr(word* \mid rule)}}}\right| $$
The idea here is that rules that are equally common across the senses don't give us any real information so they'll get low likelihoods (e.g. determiners like the), whereas ones that occur frequently with just one sense get high likelihoods (e.g. specific content words like guitar).
Given this list of rules with their relative ranks we can sort them by log likelihood. This is why we took the absolute value before, because rules weighted towards sense* will be negative and we want to sort by magnitude. Using the algorithm is as simple as running a sample sentence through the list of rules accepting the first one to find a match.
| * | | * | | b b | | s s | | a a | | a a | | s s | | k k | | s s | | e e | ------+-------+ ------+-------+ *bass |<40> 4 | *sake | <3> 3 | bass | 4<52>| sake | <94>| ------+-------+ ------+-------+ (row = reference, col = response) Confusion matrices for both cases. The rows are what the answers should have been, columns are what the algorithm chose, so choices along the diagonal are correct.
Usually the results of the algorithm on an untouched test corpus are reported as a confusion matrix or histogram, along with some raw stats like error reduction over baseline or F-scores. While these are useful to understanding the performance of the algorithm, it does little to help you understand why it performs that way. Only the histogram gives you any idea about the data distribution and that's the only thing it does.
That's where my Sankey diagram comes in, traditionally these sort of diagrams are used to show how some distribution changes over time or distance. While in this case time is not particularly meaningful (the algorithm can train/test thousands of examples in a couple of seconds), there is a linear, step-by-step process at work and that's where a flow diagram can be useful.
What I decided on for the final version was a three step process: rule distribution per word sense, likelihood distribution per rule (binned to integers), and finally accuracy distribution per likelihood. Here are the two final diagrams:
Note: you can hover over the links to see the exact numbers and you can drag the nodes around to get a better view of the various connections
The most obvious observation from this visualization is just how many low likelihoods there are in both cases (incidentally this is because the likelihoods of rules with just 1 example end up 3 for the bass case and 4 for the sake case), but also how few times they actually get applied.
One major assumption in this algorithm is that higher likelihood will have better results, how good is this assumption? We can't tell that from the confusion matrix, but with the Sankey diagram every incorrect answer can be traced back to the rule's likelihood that made a mistake. Here we can see that no rule with a likelihood greater than 5 ever makes a mistake in both cases, which shows that the assumption is not only pretty good, but also consistent across use cases.
Another takeaway is how few rules we have for the sake* case and also how low in the decision list those that exist are. This shows an non-obvious limitation of the algorithm, it needs similar distributions of data. Even though this algorithm performed "better" in overall accuracy then the bass case, it still only got 50% of the sake as in wine cases correct.
My first attempt (incomplete version shown to the right) was the straight forward Reign-Gold tree diagram with labelled nodes. This admittedly shows the exact numbers immediately (without hover over), but it loses the high level visual cues of size and is not interpreted necessarily as a temporal flow like the Sankey approach.


The following script will report the largest InnoDB tables under the data directory: schema, table & length in bytes. The tables could be non-partitioned, in which case this is simply the size of the corresponding .ibd file, or they can be partitioned, in which case the reported size is the sum of all partition files. It is assumed tables reside in their own tablespace files, i.e. created with innodb_file_per_table=1.
( mysql_datadir=$(grep datadir /etc/my.cnf | cut -d "=" -f 2) cd $mysql_datadir for frm_file in $(find . -name "*.frm") do tbl_file=${frm_file//.frm/.ibd} table_schema=$(echo $frm_file | cut -d "/" -f 2) table_name=$(echo $frm_file | cut -d "/" -f 3 | cut -d "." -f 1) if [ -f $tbl_file ] then # unpartitioned table file_size=$(du -cb $tbl_file 2> /dev/null | tail -n 1) else # attempt partitioned innodb table tbl_file_partitioned=${frm_file//.frm/#*.ibd} file_size=$(du -cb $tbl_file_partitioned 2> /dev/null | tail -n 1) fi file_size=${file_size//total/} # Replace the below with whatever action you want to take, # for example, push the values into graphite. echo $file_size $table_schema $table_name done ) | sort -k 1 -nr | head -n 20
We use this to push table statistics to our graphite service; we keep an eye on table growth (we actually do not limit to top 20 but just monitor them all). File size does not report the real table data size (this can be smaller due to tablespace fragmentation). It does give the correct information if you're concerned about disk space. For table data we also monitor SHOW TABLE STATUS / INFORMATION_SCHEMA.TABLES, themselves being inaccurate. Gotta go by something.
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The loop, startTime, and stopTime exposedFields and the isActive eventOut and their effects on the TimeSensor node are discussed in detail in 4.6.9, Time-dependent nodes. The "cycle" of a TimeSensor node lasts for cycleInterval seconds. The value of cycleInterval shall be greater than zero.
A cycleTime eventOut can be used for synchronization purposes such as sound with animation. The value of a cycleTime eventOut will be equal to the time at the beginning of the current cycle. A cycleTime eventOut is generated at the beginning of every cycle, including the cycle starting at startTime. The first cycleTime eventOut for a TimeSensor node can be used as an alarm (single pulse at a specified time).
When a TimeSensor node becomes active, it generates an isActive = TRUE event and begins generating time, fraction_changed, and cycleTime events which may be routed to other nodes to drive animation or simulated behaviours. The behaviour at read time is described below. The time event sends the absolute time for a given tick of the TimeSensor node (time fields and events represent the number of seconds since midnight GMT January 1, 1970).
fraction_changed events output a floating point value in the closed interval [0, 1]. At startTime the value of fraction_changed is 0. After startTime, the value of fraction_changed in any cycle will progress through the range (0.0, 1.0]. At startTime + N × cycleInterval, for N = 1, 2, ..., that is, at the end of every cycle, the value of fraction_changed is 1.
Let now represent the time at the current simulation tick. Then the time and fraction_changed eventOuts can then be computed as:
time = now temp = (now - startTime) / cycleInterval f = fractionalPart(temp) if (f == 0.0 && now > startTime) fraction_changed = 1.0 else fraction_changed = f
where fractionalPart(x) is a function that returns the fractional part, (that is, the digits to the right of the decimal point), of a nonnegative floating point number.
A TimeSensor node can be set up to be active at read time by specifying loop TRUE (not the default) and stopTime less than or equal to startTime (satisfied by the default values). The time events output absolute times for each tick of the TimeSensor node simulation. The time events shall start at the first simulation tick greater than or equal to startTime. time events end at stopTime, or at startTime + N × cycleInterval for some positive integer value of N, or loop forever depending on the values of the other fields. An active TimeSensor node shall stop at the first simulation tick when now >= stopTime > startTime.
No guarantees are made with respect to how often a TimeSensor node generates time events, but a TimeSensor node shall generate events at least at every simulation tick. TimeSensor nodes are guaranteed to generate final time and fraction_changed events. If loop is FALSE at the end of the Nth cycleInterval and was TRUE at startTime + M × cycleInterval for all 0 < M < N, the final time event will be generated with a value of (startTime + N × cycleInterval) or stopTime (if stopTime > startTime), whichever value is less. If loop is TRUE at the completion of every cycle, the final event is generated as evaluated at stopTime (if stopTime > startTime) or never.
An active TimeSensor node ignores set_cycleInterval and set_startTime events. An active TimeSensor node also ignores set_stopTime events for set_stopTime less than or equal to startTime. For example, if a set_startTime event is received while a TimeSensor node is active, that set_startTime event is ignored (the startTime field is not changed, and a startTime_changed eventOut is not generated). If an active TimeSensor node receives a set_stopTime event that is less than the current time, and greater than startTime, it behaves as if the stopTime requested is the current time and sends the final events based on the current time (note that stopTime is set as specified in the eventIn).
A TimeSensor read from a VRML file shall generate isActive TRUE, time and fraction_changed events if the sensor is enabled and all conditions for a TimeSensor to be active are met.
TouchSensor { exposedField SFBool enabled TRUE eventOut SFVec3f hitNormal_changed eventOut SFVec3f hitPoint_changed eventOut SFVec2f hitTexCoord_changed eventOut SFBool isActive eventOut SFBool isOver eventOut SFTime touchTime }
A TouchSensor node tracks the location and state of the pointing device and detects when the user points at geometry contained by the TouchSensor node's parent group. A TouchSensor node can be enabled or disabled by sending it an enabled event with a value of TRUE or FALSE. If the TouchSensor node is disabled, it does not track user input or send events.
The TouchSensor generates events when the pointing device points toward any geometry nodes that are descendants of the TouchSensor's parent group. See <IP_ADDRESS>, Activating and manipulating sensors, for more details on using the pointing device to activate the TouchSensor.
The isOver eventOut reflects the state of the pointing device with regard to whether it is pointing towards the TouchSensor node's geometry or not. When the pointing device changes state from a position such that its bearing does not intersect any of the TouchSensor node's geometry to one in which it does intersect geometry, an isOver TRUE event is generated. When the pointing device moves from a position such that its bearing intersects geometry to one in which it no longer intersects the geometry, or some other geometry is obstructing the TouchSensor node's geometry, an isOver FALSE event is generated. These events are generated only when the pointing device has moved and changed `over' state. Events are not generated if the geometry itself is animating and moving underneath the pointing device.
As the user moves the bearing over the TouchSensor node's geometry, the
point of intersection (if any) between the bearing and the geometry is determined.
Each movement of the pointing device, while isOver is TRUE, generates
hitPoint_changed, hitNormal_changed and hitTexCoord_changed
events. hitPoint_changed events contain the 3D point on the surface
of the underlying geometry, given in the TouchSensor node's coordinate system.
hitNormal_changed events contain the surface normal vector at the
hitPoint. hitTexCoord_changed events contain the texture coordinates
of that surface at the hitPoint. The values of hitTexCoord_changed
and hitNormal_changed events are computed as appropriate for the
associated shape.
If isOver is TRUE, the user may activate the pointing device to cause the TouchSensor node to generate isActive events (e.g., by pressing the primary mouse button). When the TouchSensor node generates an isActive TRUE event, it grabs all further motion events from the pointing device until it is released and generates an isActive FALSE event (other pointing-device sensors will not generate events during this time). Motion of the pointing device while isActive is TRUE is termed a "drag." If a 2D pointing device is in use, isActive events reflect the state of the primary button associated with the device (i.e., isActive is TRUE when the primary button is pressed and FALSE when it is released). If a 3D pointing device is in use, isActive events will typically reflect whether the pointing device is within (or in contact with) the TouchSensor node's geometry.
The eventOut field touchTime is generated when all three of the following conditions are true:
More information about this behaviour is described in <IP_ADDRESS>, Pointing-device sensors, <IP_ADDRESS>, Drag sensors, and <IP_ADDRESS>, Activating and manipulating sensors.
Transform { eventIn MFNode addChildren eventIn MFNode removeChildren exposedField SFVec3f center 0 0 0 # (-,) exposedField MFNode children [] exposedField SFRotation rotation 0 0 1 0 # [-1,1],(-,) exposedField SFVec3f scale 1 1 1 # (0,) exposedField SFRotation scaleOrientation 0 0 1 0 # [-1,1],(-,) exposedField SFVec3f translation 0 0 0 # (-,) field SFVec3f bboxCenter 0 0 0 # (-,) field SFVec3f bboxSize -1 -1 -1 # (0,) or -1,-1,-1 }
The Transform node is a grouping node that defines a coordinate system for its children that is relative to the coordinate systems of its ancestors. See 4.4.4, Transformation hierarchy, and 4.4.5, Standard units and coordinate system, for a description of coordinate systems and transformations.
4.6.5, Grouping and children nodes, provides a description of the children, addChildren, and removeChildren fields and eventIns.
The bboxCenter and bboxSize fields specify a bounding box that encloses the children of the Transform node. This is a hint that may be used for optimization purposes. The results are undefined if the specified bounding box is smaller than the actual bounding box of the children at any time. A default bboxSize value, (-1, -1, -1), implies that the bounding box is not specified and, if needed, shall be calculated by the browser. The bounding box shall be large enough at all times to enclose the union of the group's children's bounding boxes; it shall not include any transformations performed by the group itself (i.e., the bounding box is defined in the local coordinate system of the children). The results are undefined if the specified bounding box is smaller than the true bounding box of the group. A description of the bboxCenter and bboxSize fields is provided in 4.6.4, Bounding boxes.
The translation, rotation, scale, scaleOrientation and center fields define a geometric 3D transformation consisting of (in order):
The center field specifies a translation offset from the origin of the local coordinate system (0,0,0). The rotation field specifies a rotation of the coordinate system. The scale field specifies a non-uniform scale of the coordinate system. scale values shall be greater than zero. The scaleOrientation specifies a rotation of the coordinate system before the scale (to specify scales in arbitrary orientations). The scaleOrientation applies only to the scale operation. The translation field specifies a translation to the coordinate system.
Given a 3-dimensional point P and Transform node, P is transformed into point P' in its parent's coordinate system by a series of intermediate transformations. In matrix transformation notation, where C (center), SR (scaleOrientation), T (translation), R (rotation), and S (scale) are the equivalent transformation matrices,
P' = T × C × R × SR × S × -SR × -C × P
The following Transform node:
Transform { center C rotation R scale S scaleOrientation SR translation T children [...] }
is equivalent to the nested sequence of:
Transform { translation T children Transform { translation C children Transform { rotation R children Transform { rotation SR children Transform { scale S children Transform { rotation -SR children Transform { translation -C children [...] }}}}}}}
Viewpoint { eventIn SFBool set_bind exposedField SFFloat fieldOfView 0.785398 # (0,) exposedField SFBool jump TRUE exposedField SFRotation orientation 0 0 1 0 # [-1,1],(-,) exposedField SFVec3f position 0 0 10 # (-,) field SFString description "" eventOut SFTime bindTime eventOut SFBool isBound }
The Viewpoint node defines a specific location in the local coordinate system from which the user may view the scene. Viewpoint nodes are bindable children nodes (see 4.6.10, Bindable children nodes) and thus there exists a Viewpoint node stack in the browser in which the top-most Viewpoint node on the stack is the currently active Viewpoint node. If a TRUE value is sent to the set_bind eventIn of a Viewpoint node, it is moved to the top of the Viewpoint node stack and activated. When a Viewpoint node is at the top of the stack, the user's view is conceptually re-parented as a child of the Viewpoint node. All subsequent changes to the Viewpoint node's coordinate system change the user's view (e.g., changes to any ancestor transformation nodes or to the Viewpoint node's position or orientation fields). Sending a set_bind FALSE event removes the Viewpoint node from the stack and produces isBound FALSE and bindTime events. If the popped Viewpoint node is at the top of the viewpoint stack, the user's view is re-parented to the next entry in the stack. More details on binding stacks can be found in 4.6.10, Bindable children nodes. When a Viewpoint node is moved to the top of the stack, the existing top of stack Viewpoint node sends an isBound FALSE event and is pushed down the stack.
An author can automatically move the user's view through the world by binding the user to a Viewpoint node and then animating either the Viewpoint node or the transformations above it. Browsers shall allow the user view to be navigated relative to the coordinate system defined by the Viewpoint node (and the transformations above it) even if the Viewpoint node or its ancestors' transformations are being animated.
The bindTime eventOut sends the time at which the Viewpoint node is bound or unbound. This can happen:
The position and orientation fields of the Viewpoint node specify relative locations in the local coordinate system. Position is relative to the coordinate system's origin (0,0,0), while orientation specifies a rotation relative to the default orientation. In the default position and orientation, the viewer is on the Z-axis looking down the -Z-axis toward the origin with +X to the right and +Y straight up. Viewpoint nodes are affected by the transformation hierarchy.
Navigation types (see 6.29, NavigationInfo) that require a definition of a down vector (e.g., terrain following) shall use the negative Y-axis of the coordinate system of the currently bound Viewpoint node. Likewise, navigation types that require a definition of an up vector shall use the positive Y-axis of the coordinate system of the currently bound Viewpoint node. The orientation field of the Viewpoint node does not affect the definition of the down or up vectors. This allows the author to separate the viewing direction from the gravity direction.
The jump field specifies whether the user's view "jumps" to the position and orientation of a bound Viewpoint node or remains unchanged. This jump is instantaneous and discontinuous in that no collisions are performed and no ProximitySensor nodes are checked in between the starting and ending jump points. If the user's position before the jump is inside a ProximitySensor the exitTime of that sensor shall send the same timestamp as the bind eventIn. Similarly, if the user's position after the jump is inside a ProximitySensor the enterTime of that sensor shall send the same timestamp as the bind eventIn. Regardless of the value of jump at bind time, the relative viewing transformation between the user's view and the current Viewpoint node shall be stored with the current Viewpoint node for later use when un-jumping (i.e., popping the Viewpoint node binding stack from a Viewpoint node with jump TRUE). The following summarizes the bind stack rules (see 4.6.10, Bindable children nodes) with additional rules regarding Viewpoint nodes (displayed in boldface type):
The jump field may change after a Viewpoint node is bound. The rules described above still apply. If jump was TRUE when the Viewpoint node is bound, but changed to FALSE before the set_bind FALSE is sent, the Viewpoint node does not un-jump during unbind. If jump was FALSE when the Viewpoint node is bound, but changed to TRUE before the set_bind FALSE is sent, the Viewpoint node does perform the un-jump during unbind.
Note that there are two other mechanisms that result in the binding of a new Viewpoint:
Both of these mechanisms override the jump field value of the specified Viewpoint node (#ViewpointName) and assume that jump is TRUE when binding to the new Viewpoint. The behaviour of the viewer transition to the newly bound Viewpoint depends on the currently bound NavigationInfo node's type field value (see 6.29, NavigationInfo).
The fieldOfView field specifies a preferred minimum viewing angle from this viewpoint in radians. A small field of view roughly corresponds to a telephoto lens; a large field of view roughly corresponds to a wide-angle lens. The field of view shall be greater than zero and smaller than . The value of fieldOfView represents the minimum viewing angle in any direction axis perpendicular to the view. For example, a browser with a rectangular viewing projection shall have the following relationship:
display width tan(FOVhorizontal/2) -------------- = ----------------- display height tan(FOVvertical/2)
where the smaller of display width or display height determines which angle equals the fieldOfView (the larger angle is computed using the relationship described above). The larger angle shall not exceed and may force the smaller angle to be less than fieldOfView in order to sustain the aspect ratio.
The description field specifies a textual description of the Viewpoint node. This may be used by browser-specific user interfaces. If a Viewpoint's description field is empty it is recommended that the browser not present this Viewpoint in its browser-specific user interface.
The URL syntax ".../scene.wrl#ViewpointName" specifies the user's initial view when loading "scene.wrl" to be the first Viewpoint node in the VRML file that appears as DEF ViewpointName Viewpoint {...}. This overrides the first Viewpoint node in the VRML file as the initial user view, and a set_bind TRUE message is sent to the Viewpoint node named "ViewpointName". If the Viewpoint node named "ViewpointName" is not found, the browser shall use the first Viewpoint node in the VRML file (i.e. the normal default behaviour). The URL syntax "#ViewpointName" (i.e. no file name) specifies a viewpoint within the existing VRML file. If this URL is loaded (e.g. Anchor node's url field or loadURL() method is invoked by a Script node), the Viewpoint node named "ViewpointName" is bound (a set_bind TRUE event is sent to this Viewpoint node).
The results are undefined if a Viewpoint node is bound and is the child of an LOD, Switch, or any node or prototype that disables its children. If a Viewpoint node is bound that results in collision with geometry, the browser shall perform its self-defined navigation adjustments as if the user navigated to this point (see 6.8, Collision).
VisibilitySensor { exposedField SFVec3f center 0 0 0 # (-,) exposedField SFBool enabled TRUE exposedField SFVec3f size 0 0 0 # [0,) eventOut SFTime enterTime eventOut SFTime exitTime eventOut SFBool isActive }
The VisibilitySensor node detects visibility changes of a rectangular box as the user navigates the world. VisibilitySensor is typically used to detect when the user can see a specific object or region in the scene in order to activate or deactivate some behaviour or animation. The purpose is often to attract the attention of the user or to improve performance.
The enabled field enables and disables the VisibilitySensor node. If enabled is set to FALSE, the VisibilitySensor node does not send events. If enabled is TRUE, the VisibilitySensor node detects changes to the visibility status of the box specified and sends events through the isActive eventOut. A TRUE event is output to isActive when any portion of the box impacts the rendered view. A FALSE event is sent when the box has no effect on the view. Browsers shall guarantee that, if isActive is FALSE, the box has absolutely no effect on the rendered view. Browsers may err liberally when isActive is TRUE. For example, the box may affect the rendering.
The exposed fields center and size specify the object space location of the box centre and the extents of the box (i.e., width, height, and depth). The VisibilitySensor node's box is affected by hierarchical transformations of its parents. The components of the size field shall be greater than or equal to zero.
The enterTime event is generated whenever the isActive TRUE event is generated, and exitTime events are generated whenever isActive FALSE events are generated. A VisibilitySensor read from a VRML file shall generate isActive TRUE and enterTime events if the sensor is enabled and the visibility box is visible. A VisibilitySensor inserted into the transformation hierarchy shall generate isActive TRUE and enterTime events if the sensor is enabled and the visibility box is visible. A VisibilitySensor removed from the transformation hierarchy shall generate isActive FALSE and exitTime events if the sensor is enabled and the visibility box is visible.
Each VisibilitySensor node behaves independently of all other VisibilitySensor nodes. Every enabled VisibilitySensor node that is affected by the user's movement receives and sends events, possibly resulting in multiple VisibilitySensor nodes receiving and sending events simultaneously. Unlike TouchSensor nodes, there is no notion of a VisibilitySensor node lower in the scene graph "grabbing" events. Multiply instanced VisibilitySensor nodes (i.e., DEF/USE) use the union of all the boxes defined by their instances. An instanced VisibilitySensor node shall detect visibility changes for all instances of the box and send events appropriately.
WorldInfo { field MFString info [] field SFString title "" }
The WorldInfo node contains information about the world. This node is strictly for documentation purposes and has no effect on the visual appearance or behaviour of the world. The title field is intended to store the name or title of the world so that browsers can present this to the user (perhaps in the window border). Any other information about the world can be stored in the info field, such as author information, copyright, and usage instructions.
Questions
or comments.
Copyright © 1997 The
VRML Consortium Incorporated.
http://www.vrml.org/Specifications/VRML97/part1/nodesRef.html


The Grid implementation consists of three parts:
Paging is done on the model class. One can implement a custom UI and send the data to the model. Or one can use the DataGridPaginationComponent to create a decent pagination in no time. The pagination component supports:
Each field can be sorted ascending and descending. Currently, this is a simple array sort using string comparision.
For filtering the property filter
exists. This property gets a dictionary:
{{ '{' }} [prop: string]: any }
For each property one provides a value, which is used as search pattern using the RegExp
class. For ordinary string search
this works without any additional characters. One can search for multiple properties at the same time. The conjunction is 'OR', that
means, that the first positive hit returns and the element is declared as "found".
Columns can be added and removed ba manipulating the header data – meaning that if the header is being removed, the whole column disappears. This has no impact on the data, it's a pure UI thing.
The editor functions are not part of the grid, but independent components. They are, however, using the same decorators so they can be controlled by the same view model strategy.
The actions 'Edit (Field)' in demo leads to an editor generated by the <ac-editor> control, field by field. The actions 'Edit (Auto)' leads to an editor generated by the <ac-autoform> control that creates the whole form automatically using the view model's decorators.
The table is plain HTML. The tricky part is the datamodel, that holds an array of view models. This model class is able to sort, filter, page, and so on.
ngOnInit() {{ '{' }}
// Here we load some data from a service
this.apiService.getUsers().subscribe(data => {{ '{' }}
this.renderData(data);
});
}
private renderData(data: Array<UserViewModel>) {{ '{' }}
// We use a regular array here, but grid expects GridData for proper rendering.
// The generic is just to help IntelliSense.
// The second parameter provides the class with the decorator's metadata to control the grid.
this.users = new AcDataGridModel<UserViewModel>(data, UserViewModel);
}
Now, in this.users
of type AcDataGridModel
is the model we can use to create a grid.


Try it out
Paste your code here to validate using JavaScript Standard Style. Press "Format Code" to reformat code automatically!
PROTIP: Load a Github Gist by appending ?gist=some_gist_id (and optionally &file=somefile.js) to this URL. Here is an example.


| Home | ClipperLib |
Del.»
TExPolygon = record
Outer: TPolygon;
Holes: TPolygons;
end;
C++»
struct ExPolygon
{
public Polygon outer;
public Polygons holes;
}
C#»
public class ExPolygon
{
public Polygon outer;
public Polygons holes;
}
This 'extended' polygon structure encapsulates an outer polygon contour together with any contained polygon holes.
The solution parameter in Clipper's overloaded Execute method can return either a Polygons structure or an ExPolygons structure.
Note: The ExPolygon structure is not used (or needed) for adding polygons to Clipper objects. The simpler Polygon structure is perfectly sufficient for that since inner 'hole' polygon contours are indicated by having their Orientation opposite that of outer container polygon contours. This structure is provided simply for those users who need to have inner 'hole' polygons explicitly associated with their containers.
Clipper.Execute, Orientation, Polygon, Polygons
Copyright ©2010-2011 Angus Johnson - Clipper version 4.6.3 - Help file built on 11-November-2011


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main(String[])
- Static method in class fri.util.database.jpa.tree.examples.closuretable.
HibernateSessionExample
main(String[])
- Static method in class fri.util.database.jpa.tree.examples.closuretable.
JpaExample
main(String[])
- Static method in class fri.util.database.jpa.tree.examples.closuretable.temporal.deletedflag.
JpaExample
main(String[])
- Static method in class fri.util.database.jpa.tree.examples.closuretable.temporal.
JpaExample
main(String[])
- Static method in class fri.util.database.jpa.tree.examples.nestedsets.
HibernateSessionExample
main(String[])
- Static method in class fri.util.database.jpa.tree.examples.nestedsets.
JpaExample
main(String[])
- Static method in class fri.util.database.jpa.tree.examples.nestedsets.temporal.
JpaExample
move(ClosureTableTreeNode, ClosureTableTreeNode)
- Method in class fri.util.database.jpa.tree.closuretable.
ClosureTableTreeDao
Moves the given node to end of children list of parent.
move(NestedSetsTreeNode, NestedSetsTreeNode)
- Method in class fri.util.database.jpa.tree.nestedsets.
NestedSetsTreeDao
Moves the given node to end of children list of parent.
move(N, N)
- Method in interface fri.util.database.jpa.tree.
TreeDao
Moves the given node to end of children list of parent.
moveBefore(ClosureTableTreeNode, ClosureTableTreeNode)
- Method in class fri.util.database.jpa.tree.closuretable.
ClosureTableTreeDao
Moves the given node to position of given sibling, pushing sibling backwards in list.
moveBefore(NestedSetsTreeNode, NestedSetsTreeNode)
- Method in class fri.util.database.jpa.tree.nestedsets.
NestedSetsTreeDao
Moves the given node to position of given sibling, pushing sibling backwards in list.
moveBefore(N, N)
- Method in interface fri.util.database.jpa.tree.
TreeDao
Moves the given node to position of given sibling, pushing sibling backwards in list.
moveTo(ClosureTableTreeNode, ClosureTableTreeNode, int)
- Method in class fri.util.database.jpa.tree.closuretable.
ClosureTableTreeDao
Moves the given node to given position in children list of parent.
moveTo(NestedSetsTreeNode, NestedSetsTreeNode, int)
- Method in class fri.util.database.jpa.tree.nestedsets.
NestedSetsTreeDao
Moves the given node to given position in children list of parent.
moveTo(N, N, int)
- Method in interface fri.util.database.jpa.tree.
TreeDao
Moves the given node to given position in children list of parent.
moveToBeRoot(ClosureTableTreeNode)
- Method in class fri.util.database.jpa.tree.closuretable.
ClosureTableTreeDao
Moves a sub-tree to be a root.
moveToBeRoot(NestedSetsTreeNode)
- Method in class fri.util.database.jpa.tree.nestedsets.
NestedSetsTreeDao
Moves a sub-tree to be a root.
moveToBeRoot(N)
- Method in interface fri.util.database.jpa.tree.
TreeDao
Moves a sub-tree to be a root.
Overview
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V


6 years. It has been a story worthy of many potboilers. many lessons have been learnt. Many people have evolved. Large sums of money have been made and lost. The lessons stay. The enthusiasm has soared to its zenith. Everything has a sense of calm now. The will to make the world better is now stronger than steel. Great friendships have been formed. Trust has been built. We are looking to progress now and to set everything right. Knowledge and creativity will be juxtaposed. Technology will be built. The world will enjoy and change for the better. Interested to see what happens next ? Subscribe and join us in our journey
Eric is the very epitome of discipline. He is always looking for action to build.
.Aaron's persistence is exemplary.He steers a project to his bay in his own calm style.


Step two: learn about the application and use of namespaces.
Fine! As mentioned in the previous step, the name of the root element of an XML document is basically an arbitrary
name that provides no meaning in itself for machine-processing. To make clear in which context an element is
defined and to avoid name conflicts with elements, XML makes use of so called
namespaces.
Namespaces can be declared by adding an @xmlns
namespace declaration to the root element.
For example, the MEI namespace is http://www.music-encoding.org/ns/mei
and can be declared
as follows: xmlns="http://www.music-encoding.org/ns/mei"
Whenever you see an entity with a prepended @
-sign in the text (like @xmlns
above),
this means we refer to an XML attribute. (This kind of reference is common practice and originates in the
XPath language.)
Attributes contain specified information (attribute values) that are related to elements. However, unlike
elements, XML attributes do not have their own opening or closing brackets, but are placed solely inside the
opening tag of an element, next to the element's name. They consist of the plain attribute's name connected by
an equal sign to an attribute's value which must always be quoted (with single or double quotes). Multiple
attributes are separated by blank spaces. Be aware that the @
-sign is only prepended in textual
descriptions, not in the encoding itself.
In the editor below, add a MEI namespace declaration to the MEI
root element.


See Error Message descriptions.
Note to undergraduate students newly accepted to McGill: A discrepancy between the minimum number of credits required to complete your program, as indicated in your letter of acceptance, and as displayed on your transcript, may appear. This temporary discrepancy may be caused by CEGEP credits or transfer credits that have not yet been applied to your McGill transcript.
Student Name or Student Name with Preferred First Name
If a Preferred First Name is not indicated, the student name is displayed as follows:
Student Name: Last Name, First Name Middle Name
If a Preferred First Name is indicated, the student name is displayed as follows:
Student Name with Preferred First Name: Last Name, Preferred First Name
McGill ID
9-digit McGill student number.
Permanent Code
Student's permanent code.
Email Address
Student's email address.
Program
It displays the program name, major (major concentration), concentration, and minor (minor concentration).
TERM GPA
GPA for the term.
CUM GPA
Cumulative GPA to date.
Advanced Standing & Transfer Credits
Total transfer credits accumulated to date.
TOTAL CREDITS
Total credits to date including both McGill credits and transfer credits ( if transfer credits exist on the record).
Att Cr (attempted credits)
Grades are defined as counting or not counting in attempted credits. For example, courses with grades of A, B etc count in attempted credits, but courses with grades of W do not count in attempted credits.
Earned Cr
Credits earned by the student for McGill courses, for a term and cumulatively.
GPA Cr
The denominator for the calculation of the GPA, for a term and cumulatively.
Points
The numerator for the calculation of the GPA, for a term and cumulatively.
Note: If the term immediately prior to Fall 2002 does not display credit and/or GPA information, then there is no credit and/or GPA information to carry forward to later terms.
Fall - all courses completed by the end of the fall term (February Graduation, June Convocation)
Winter - all courses completed by the end of the winter term (May Graduation, May/June Convocation)
Summer - all courses completed by the end of the summer term (October Graduation, October/November Convocation
The student holds table is displayed after the student name and number (if the student has holds on his/her record).
Registration status codes display with a course until the course is graded. You may view the following codes:
| RW | - Registered on the Web |
| RE | - Registered |
| RL | - Registered from Waitlist |
| RI | - Registered - credit will be granted and the course will be included in the GPA. The RI registration status may display when the course would not normally (underline normally) be eligible for credits. An example would be a course which is repeated but has a different topic. |
| RA | - Registered - NO credit will be granted for the course but it will be included in the GPA |
| RX | - Registered - NO credit will be granted for the course and the course will NOT be included in the GPA |
| RR | - Registered - the course is being repeated but credit will be granted only ONCE for the course. The course will be included in the GPA. The course that will count for credit will be determined at the time that the grade is available on the transcript. |
As for the other registration statuses, the ones indicating a course withdrawal display until a grade is recorded on the transcript. When the grade of W displays the registration status will not.
| WC | - Withdrew from the course |
| WN | - Withdrew from the course |
| WN | - Withdrew from the course |
| WW | - Withdrew from the course |
| A | |
| A- | |
| B+ | |
| B | |
| B- | |
| C+ | |
| C | |
| D | |
| F | |
| HH | - to be continued |
| IP | - in progress |
| J | - Absent |
| K | - Incomplete |
| KE or K* | - Further extension granted |
| KF | - Incomplete - Failed |
| KK | - Completion requirement waived |
| L | - Deferred |
| LE or L* | - Deferred - extension granted |
| NA or && | - Grade not yet available |
| NE | - No evaluation |
| NR | - No grade reported by the instructor (recorded by the Registrar) |
| P | - Pass |
| Q | - Course continues in following term |
| R | - Course credit |
| S | - Satisfactory |
| U | - Unsatisfactory |
| W | - Permited to withdraw |
| WF | - Withdraw - failing |
| WL | - Faculty permission to withdraw from a deferred examination |
| W-- or -- | - No grade: student withdrew from the University |


Attribute change events are one of the key benefits of using attributes to maintain state for your objects, instead of regular object properties. This example shows how you can listen for attribute change events and work with the event payload they receive.
Enter a new value and click the "Change Value" button:


Arctic Wild
SHEDULE
DESTINATIONS
ACTIVITIES
PLANNING
ABOUT
CONTACT
ENJOY THE SOLITUDE & SOLACE OF
ARCTIC WILD
Home
Rafting
Backpacking
Canoe
Search
ALVARO
RAFTING TRIPS
ALVARO
BASECAMP TRIPS
ALVARO
BACKPACKING TRIPS
ALVARO
CANOE TRIPS
ALVARO
PHOTOGRAPHY TRIPS
ALVARO
CUSTOM TRIPS


Push notifications for {{appName}} are currently disabled. Enable them in the device Settings app.
You'll receive email notifications about payments sent and received from your wallets.


CHARMAP
Section: Linux Programmer's Manual (5)
Updated: 2014-07-08
Index
Return to Main Contents
NAME
charmap - character set description file
DESCRIPTION
A character set description (charmap) defines all available characters
and their encodings in a character set.
localedef(1)
can use charmaps to create locale variants for different character sets.
Syntax
The charmap file starts with a header that may consist of the
following keywords:
- <code_set_name>
-
is followed by the name of the character map.
- <comment_char>
-
is followed by a character that will be used as the comment character
for the rest of the file.
It defaults to the number sign (#).
- <escape_char>
-
is followed by a character that should be used as the escape character
for the rest of the file to mark characters that should be interpreted
in a special way.
It defaults to the backslash (\).
- <mb_cur_max>
-
is followed by the maximum number of bytes for a character.
The default value is 1.
- <mb_cur_min>
-
is followed by the minimum number of bytes for a character.
This value must be less than or equal than
mb_cur_max.
If not specified, it defaults to
mb_cur_max.
The character set definition section starts with the keyword
CHARMAP
in the first column.
The following lines may have one of the two following forms to
define the character set:
- <character> <byte-sequence> <comment>
-
This form defines exactly one character and its byte sequence,
<comment>
being optional.
- <character>..<character> <byte-sequence> <comment>
-
This form defines a character range and its byte sequence,
<comment>
being optional.
The character set definition section ends with the string
END CHARMAP.
The character set definition section may optionally be followed by a
section to define widths of characters.
The
WIDTH_DEFAULT
keyword can be used to define the default width for all characters
not explicitly listed.
The default character width is 1.
The width section for individual characters starts with the keyword
WIDTH
in the first column.
The following lines may have one of the two following forms to
define the widths of the characters:
- <character> <width>
-
This form defines the width of exactly one character.
- <character>...<character> <width>
-
This form defines the width for all the characters in the range.
The width definition section ends with the string
END WIDTH.
FILES
- /usr/share/i18n/charmaps
-
Usual default character map path.
CONFORMING TO
POSIX.2.
EXAMPLE
The Euro sign is defined as follows in the
UTF-8
charmap:
<U20AC> /xe2/x82/xac
SEE ALSO
iconv(1),
locale(1),
localedef(1),
locale(5),
charsets(7)
Index
- NAME
-
- DESCRIPTION
-
- Syntax
-
- FILES
-
- CONFORMING TO
-
- EXAMPLE
-
- SEE ALSO
-
This document was created by
man2html,
using the manual pages.
Time: 02:55:20 GMT, September 18, 2014


| <-- | {{ cur_w }} | {{ next_w1 }} | {{ next_w2 }} | {{ next_w3 }} | {{ next_w4 }} | --> |
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{{ monday|date:"l d.m.Y" }}
{% for timeslot in monday_timeslots %} {% include "week_schedule_timeslot.html" %} {% endfor %}{{ tuesday|date:"l d.m.Y" }}
{% for timeslot in tuesday_timeslots %} {% include "week_schedule_timeslot.html" %} {% endfor %}{{ wednesday|date:"l d.m.Y" }}
{% for timeslot in wednesday_timeslots %} {% include "week_schedule_timeslot.html" %} {% endfor %}{{ thursday|date:"l d.m.Y" }}
{% for timeslot in thursday_timeslots %} {% include "week_schedule_timeslot.html" %} {% endfor %}{{ friday|date:"l d.m.Y" }}
{% for timeslot in friday_timeslots %} {% include "week_schedule_timeslot.html" %} {% endfor %}{{ saturday|date:"l d.m.Y" }}
{% for timeslot in saturday_timeslots %} {% include "week_schedule_timeslot.html" %} {% endfor %}{{ sunday|date:"l d.m.Y" }}
{% for timeslot in sunday_timeslots %} {% include "week_schedule_timeslot.html" %} {% endfor %}06:00
07:00
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Chronomia
From one to [ A N O T H E R ]
A tool for converting bpm changes and similar between games.
Can convert timings from SM, .chart and Osu files to SRTB files required for Spin Rhythm XD, at least for now.
Please check out the
progress tracker!
Need help?
Join the SpinSha.re Discord!
File to convert...
Chart analysis
Offset:
Warnings
BPMs
Cues
Configuration
BPM
Convert base BPM.
Convert BPM changes.
Attempt conversion of offset markers.
Cue Points
Convert
Osu!
editor bookmarks to cue points.
Convert
Osu!
break points to cue points.
Notes
Attempt to convert notes to positions in Spin Rhythm XD.
Game-specific
Attempt to convert
K-Shoot Mania
FX-L notes to beats/beat-holds. Can conflict with FX-R conversion.
Attempt to convert
K-Shoot Mania
FX-R notes to beats/beat-holds. Can conflict with FX-L conversion.
Attempt to convert
K-Shoot Mania
VOL-L notes to slides. Can conflict with VOL-R conversion.
Attempt to convert
K-Shoot Mania
VOL-R notes to slides. Can conflict with VOL-R conversion.
Attempt to convert
Osu!
sliders to slides.
Attempt to convert
BMS
scratch notes to beats and beat-holds.
Metadata
Attempt to convert titles. Without this, charts will be named CHRN and their respective Unix timestamp.
Attempt to convert artists.
Attempt to convert subtitles. For
BMS
charts this is the genre.
Select an output:
Spin Rhythm XD
Generate
Chronomia has been made possible due to the efforts of:
Lavenfurr (Website creator)
,
CG5 (Clone hero support)
Chronomia uses the following technology:
Chota (For CSS)
,
FileSaver.js (E-train-liu PR, for downloading)
,
UnPKG
and
cdnJS
The licenses for this technology can be found at
chronomia/licences
Join us on GitHub!
lavenderthegreat/chronomia
References used for implementations:
SM official documentation
and
BM98 documentation
Spin Rhythm is copyright (C) 2020 Super Spin Digital.


Hard Light was my senior thesis project for both the University of Puget Sound's Honors Program as well as my Digital Media & Communication Major. This transmedia webseries was to take place over YouTube and Twitter, but the school shutdown due to COVID-19 left me missing 60-70% of the footage. Because of this, I had to improvise and combined my prerecorded footage with stock elements, images, voiceovers, and additionally shot materials to piece together the rest of the story.
View Project HereThis promotional video was created for the City of Lakewood's Farmer's Market to kick off the first market of the summer. The goal of this project was to capture the excitement the city has for the market and community that flourishes becasue of it.
View on Lakewood's Instagram PageThis video project was created for my Online Communication class' student blog. My goal was to create a Vox-style video informing my peers about an up-and-coming trend in social media known as virtual inflencers. This video also served as the start to my research prospectus for the class, which can be viewed on this website.
View Research ProspectusFantasy, Myth, Magick (& Tea) was a project for my documentary filmmaking course at the University of Puget Sound. The assignment was bring light to some element of Tacoma that many people did not know about. Although this documentary was inially started becasue of the unique nature of the store, it transformed into the trials and tribulations of being a small business owner
View Documentary on Crescent Moon's Facebook PageThis fight scene is a snippit from my thesis film for CSSSA, the California State Summer School for the Arts, which follows the day of an "average" superhero. This was written, directed, and edited by me, and I some all of the fight sound effects. The full project is availible here:


Write a model BilliardBalls, with two billiard balls that is rolling from opposite directions and bounces into each other.
reinit(x, value) is the sam thing as x := value, but reinit reinitializes the value of x at a specific time and the equations still holds.


About Me
Bio
What' up I'm Sagar Maheshwary, a web developer. I like working with Back-end technologies like PHP but I really like working with Javascript, leaving Python for future. I code every day and try to build something.I like teaching programming to others and i like learning about Information Security. You can contact me at<EMAIL_ADDRESS>| Here's the source code for this Porfolio


Used with ELSE, ELSE.IF, and END.IF to control which formulas in a macro are executed. There are two syntax forms of the IF function. The following syntax can be used on macro sheets only; use it when you want your macro to branch to a particular set of functions based on the outcome of a logical test. The worksheet form of this function can be used on worksheets and macro sheets.
Syntax
IF(logical_test)
Logical_test is a logical value that IF uses to determine which functions to carry out next—that is, where to branch.
If logical_test is TRUE, Microsoft Excel carries out the functions between the IF function and the next ELSE, ELSE.IF, or END.IF function. Instructions between ELSE.IF or ELSE and END.IF are not carried out.
If logical_test is FALSE, Microsoft Excel immediately branches to the next ELSE.IF, ELSE, or END.IF function.
If logical_test produces an error, the macro halts.


WATCH: Prince Harry enjoys a cold one with the Bokke after Rugby World Cup win
Cape Town - "I can't think of a nation that needs it more than you guys right now," Prince Harry told the Springbok squad in the locker room, with a beer in his hand, after the team won the 2019 Rugby World Cup against England. (SEE ALL THE PICS HERE)
WATCH THE VIDEO HERE:


UHSSE Editor
Log In to GitHub
Email address
Password
Log In
Forgot Password?
There was an error logging in - please try again. Error: {{failure}}


iиdustяial esпi0nage v.0.1a [codename: Procrastination]
Pay company workers to get access to a constant flow of information, which is instantly converted to cash. Reach profit heights that have never been known before!
Achievements
|
|
Hack


Early Life
During slavery slaves were not allowed to read or write. The punishment for learning to read or write, which has been well documented, was to place the slaves' legs on two different horses and have the horses run in two separate directions, thus tearing the person literally apart in most regions. However, despite this punishment some slaves did learn to read. Those slaves were usually the slaves that were "house slaves" and were mixed with white. Both Mary Church Terrell's parents were house slaves and thus when slavery ended they had the advantage over most slaves of not being able to be identified as a person of African descent and being educated.
Thus, Mary Eliza Church was born September 23, 1863 in Memphis with priviledge and wealth. Her father became the first Black millionaire in the South. Mary Eliza Church attended Oberlin College and was one of first African-Americans to receive a college degree.
Learn About Her Personal Life and who she married etc.
She Made Lemonade
After Mary Eliza Church graduated from college she heard about an old classmate being lynched. This sent her life into a direction of social justice. Her major three accomplishments, in my opinion, was her co-founding the following three organizations: The College Alumni Club, now the National Association of University Women, the National Association of Colored Women, and NAACP.
The NAACP only had three female founding members and two where Black. The other Black woman was Ida B. Wells. The NAACP helped bring racial integration to the USA and the most notable achievement, which sometimes I question, was the Brown vs. the Board of Education in Topeka, KS. The National Association of Colored Women provided childcare and kindergartens as well as orphan care at a time when Blacks paid taxes but didn't get any of the services. The final achievement in this section that I will talk about is her co-founding the National Assoication of University Women, NAUW, which I am a member of which is why this page is green and white because those are our colors. NAUW is an educational association that has helped numerous children go to college through scholarships, including me. She gave Mary Mcleod Behune the idea of starting the National Council of Negro Women which is an integral part of the Black community even today.
Learn about NAUW and what that organization still does
Learn about NAACP and what that organization still does
She Never Stopped
Even though Mary Church Terrell was a senior citizen she organized a boycott and buycott of restaurants who refused to serve everyone in Washington DC. She died on July 24th, 1954 a short time after the Supreme Court struck down separate but equal. She still lives on through the organizations she started.


Open a Document
You can open an existing document in order to Tidy it by
following these simple simple steps, below.
-
Use the Open… menu item in the File
menu, or
-
Drag a file in Finder to Balthisar Tidy’s icon in the Dock, or
-
Create an AppleScript program to tell Finder to open a file with
Balthisar Tidy.


mkindex(1) teTeX mkindex(1) NAME mkindex - script to process LaTeX index and glossary files SYNOPSIS mkindex BASENAME[.idx] ... DESCRIPTION mkindex runs makeindex(1) on any index (.idx) or glossary (.glo) files created by TeXing the file BASENAME.tex. FILES gind.ist MakeIndex index style file gglo.ist MakeIndex glossary style file SEE ALSO makeindex(1) BUGS None known, but report any bugs found to<EMAIL_ADDRESS>nover.de> (mailing list). AUTHOR Written by Thomas Esser<EMAIL_ADDRESS>This manual page was written by C.M. Connelly<EMAIL_ADDRESS>for the Debian GNU/Linux system. It may be used by other distributions without contacting the author. Any mistakes or omissions in the manual page are my fault; inquiries about or corrections to this manual page should be directed to me (and not to the primary author). teTeX September 2000 mkindex(1)


2017
Lorem ipsum..
I was born in Barranquilla, Colombia at the year 1991.
I'm a full stack developer with skills in backend, frontend, mobile, devops and cloud computing. I love to learn about everything including software development.
I am a Linux developer, gamer book eater and good friend. I use the terminal's tab so fast then you cant's see me typing anything
And if someone says that i can't develop it, i will do it
On build


Person fit statistics based on Quality Control measures are provided for questionnaires and tests given a specified IRT model. Statistics based on Cumulative Sum (CUSUM) charts are provided. Options are given for banks with polytomous and dichotomous data.
| Version: | <IP_ADDRESS> |
| Depends: | R (≥ 3.3.3) |
| Imports: | ltm, irtoys, stats, graphics |
| Published: | 2017-08-09 |
| Author: | Maxwell Hong [aut, cre], Shao Can [ctb] |
| Maintainer: | Maxwell Hong <maxwell.hong at gmail.com> |
| License: | GPL-2 |
| NeedsCompilation: | no |
| CRAN checks: | PsyControl results |
| Reference manual: | PsyControl.pdf |
| Package source: | PsyControl_<IP_ADDRESS>.tar.gz |
| Windows binaries: | r-devel: PsyControl_<IP_ADDRESS>.zip, r-release: PsyControl_<IP_ADDRESS>.zip, r-oldrel: PsyControl_<IP_ADDRESS>.zip |
| OS X binaries: | r-release: PsyControl_<IP_ADDRESS>.tgz, r-oldrel: PsyControl_<IP_ADDRESS>.tgz |
Please use the canonical form https://CRAN.R-project.org/package=PsyControl to link to this page.


--- title: Compatibility subtitle: Check which browsers and devices are compatible with flexCarousel.js. layout: docs ---
flexCarousel.js supports the latest versions of all major browsers and platforms. We use Flexbox browser technology to build the carousels, which is supported by these desktop and mobile browsers. For JavaScript, we use jQuery as a dependency (>= 1.10.2) to which you can view the browser support here.
Our compiled JavaScript uses ECMAScript 6, we use this to determine what browsers can support our jQuery plugin which you can view in the tables below.
| Internet Explorer | Google Chrome | Mozilla Firefox | Opera | Microsoft Edge | Safari | |
|---|---|---|---|---|---|---|
| Windows | 12.0.2 | 58 | 54 | 55 | 14 | Not supported |
| Mac | Not supported | 58 | 54 | 55 | Not supported | 10 |
Having trouble with our plugin in a specific browser or mobile device? Open an issue on GitHub.
| Google Chrome | Mozilla Firefox | Opera | Microsoft Edge | Safari | |
|---|---|---|---|---|---|
| iOS | 54 | Unknown | 46 | Unknown | 11 |
| Android | 71 | 64 | 46 | Unknown | 11 |
flexCarousel.js has been developed without Internet Explorer in mind, we cannot guarantee that carousels will display or work correctly in any version of this browser. IE10 is only partially supported.