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Details: This adventure blablablablablablablablablablablablablablablablabla
Master: Master1
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Player1: Elf Wizard LVL5 [Offline]
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Player3: Halfling Mage LVL5 [Online]
Player4: Human Druid LVL5 [Offline]
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RC4 is an encryption algorithm with variable key length that was developed by Ron Rivest in 1987. The algorithm remained secret for seven years. Further information could only be obtained after signing a confidentiality agreement. In 1994 someone published the source code in the Cypherpunks mailing list anonymously. From that time on it became known all round the world.
The key is entered in the Key entry dialog.
CrypTool contains a tool which performs a Brute-force attack on the RC4 encryption algorithm.


{{HTML_LINKS}} {{HTML_SCRIPTS}}
🖤 Download a black background image for your phone, tablet or desktop for free.
🔋 Did you know that you can save battery the darker the background? If the display of your device uses OLED it'll need less energy because dark areas require fewer to no lighting.
This website is completely free of charge! Yet, as I'm living in the jungle of Perú to protect its remaining rainforests, I'd like to use this opportunity to ask for a donation of any amount so I can continue my work for the planet.
Via PayPal
or by making your next Amazon purchase via one of those links
Alternatively you can go to GaiAma.org and make a general donation to our association.
This website & its source-code are hosted on GitHub.
The idea for this mini-project was inspired by
schwarzes-bild.de and my
interest in the HTML ‹canvas/›
element.
This website is completely statically hosted by GitHub.com so they're the only ones able to access any server logs. Check out their privacy statement.
Other than that I'm using the 100% privacy first pageview counter GoatCounter which I can highly recommend, as it's open-source and doesn't track users 👏. You can access the stats of BlackMyScreen at blackmyscreen.goatcounter.com. The links to PayPal, Amazon, Facebook and Twitter are simple static HTML links without the ability to do or track anything.
Responsible for this website is CanRau.com


The pictures below are used in advertisements across all social media platforms
This is a single bottle od Bandaid Beer. It is shown outside of the case. A full case of Bandaid Beer comes with 6 bottles.
Full case of Bandaid Beer. The top of the container has been removed to showcase the glory of the beer.
This is a full case of Bandaid Beer! Unfortunately the top of the case is missing. I wonder who took it! Possibly Mackenzie Snider?


📅 (2022-05-11 14:48:27 UTC)
This result is black-listed as it is considered as too hard to reproduce / to solve. If you find a way to fix this package, please make a pull-request to github.com/coq/opam-coq-archive. The list of black-listed packages is in black_list.rb.
# Packages matching: installed # Name # Installed # Synopsis base-bigarray base base-threads base base-unix base conf-findutils 1 Virtual package relying on findutils coq 8.12.1 Formal proof management system num 1.4 The legacy Num library for arbitrary-precision integer and rational arithmetic ocaml 4.08.1 The OCaml compiler (virtual package) ocaml-base-compiler 4.08.1 Official release 4.08.1 ocaml-config 1 OCaml Switch Configuration ocamlfind 1.9.3 A library manager for OCaml # opam file: opam-version: "2.0" maintainer<EMAIL_ADDRESS>homepage: "https://github.com/clarus/coq-chick-blog" dev-repo: "git+https://github.com/clarus/coq-chick-blog.git" bug-reports: "https://github.com/clarus/coq-chick-blog/issues" authors: ["Guillaume Claret"] license: "MIT" build: [ ["./configure.sh"] [make "-j%{jobs}%"] [make "-C" "extraction" "-j%{jobs}%"] ] depends: [ "cohttp-lwt-unix" "coq-error-handlers" "coq-function-ninjas" "coq-list-string" "coq-moment" "coq" {< "8.15~"} "lwt" "ocaml" {>= "4.03"} "ocamlfind" {build} ] tags: [ "date:2019-11-26" "keyword:blog" "keyword:effects" "keyword:extraction" ] synopsis: "A blog engine written and proven in Coq" url { src: "https://github.com/clarus/coq-chick-blog/archive/1.0.1.tar.gz" checksum: "sha512=1327eba89ee0b0a21559e624bc478763e5f431f3e9fc6ba272ac3f60a64ac4a921287f4c773eba86cc8ea101fe14601350bfe4063a4870355e215bd6a2e5ce5d" }
true
Dry install with the current Coq version:
opam install -y --show-action coq-chick-blog.1.0.1 coq.8.12.1
Dry install without Coq/switch base, to test if the problem was incompatibility with the current Coq/OCaml version:
true
opam list; echo; ulimit -Sv 4000000; timeout 4h opam install -y --deps-only coq-chick-blog.1.0.1 coq.8.12.1
# Packages matching: installed # Name # Installed # Synopsis base-bigarray base base-threads base base-unix base conf-findutils 1 Virtual package relying on findutils coq 8.12.1 Formal proof management system num 1.4 The legacy Num library for arbitrary-precision integer and rational arithmetic ocaml 4.08.1 The OCaml compiler (virtual package) ocaml-base-compiler 4.08.1 Official release 4.08.1 ocaml-config 1 OCaml Switch Configuration ocamlfind 1.9.3 A library manager for OCaml The following actions will be performed: - install seq base - install coq-error-handlers 1.2.0 - install mirage-no-xen 1 - install coq-function-ninjas 1.0.0 - install conf-pkg-config 2 - install conf-gmp 4 - install coq-list-plus 1.1.0 - install dune 3.1.1 - install mirage-no-solo5 1 - install conf-ruby 1.0.0 - install coq-cunit 1.0.0 - install base-bytes base - install ocamlbuild 0.14.1 - install cmdliner 1.1.1 - install zarith 1.12 - install conf-gmp-powm-sec 3 - install stdlib-shims 0.3.0 - install sexplib0 v0.14.0 - install result 1.5 - install re 1.10.4 - install ppx_derivers 1.2.1 - install ocaml-syntax-shims 1.0.0 - install ocaml-compiler-libs v0.12.4 - install magic-mime 1.2.0 - install macaddr 5.3.0 - install gmap 0.3.0 - install duration 0.2.0 - install domain-name 0.4.0 - install csexp 1.5.1 - install cppo 1.6.8 - install bigstringaf 0.9.0 - install bigarray-compat 1.1.0 - install base64 3.5.0 - install coq-list-string 2.1.2 - install stringext 1.6.0 - install uchar 0.0.2 - install topkg 1.0.5 - install ppxlib 0.25.0 - install ipaddr 5.3.0 - install dune-configurator 3.1.1 - install ocplib-endian 1.2 - install angstrom 0.15.0 - install mmap 1.2.0 - install coq-moment 1.2.1 - install uutf 1.0.3 - install rresult 0.7.0 - install ptime 1.0.0 - install mtime 1.4.0 - install fmt 0.9.0 - install astring 0.8.5 - install base v0.14.3 - install uri 4.2.0 - install lwt 5.5.0 - install jsonm 1.0.1 - install cstruct 6.1.0 - install fpath 0.7.3 - install ppx_sexp_conv v0.14.3 - install parsexp v0.14.2 - install logs 0.7.0 - install eqaf 0.8 - install asn1-combinators 0.2.6 - install uri-sexp 4.2.0 - install ipaddr-sexp 5.3.0 - install sexplib v0.14.0 - install bos 0.2.1 - install mirage-crypto 0.10.6 - install cohttp 5.0.0 - install conduit 5.1.0 - install pbkdf 1.2.0 - install mirage-crypto-rng 0.10.6 - install cohttp-lwt 5.0.0 - install conduit-lwt 5.1.0 - install mirage-crypto-pk 0.10.6 - install mirage-crypto-ec 0.10.6 - install x509 0.16.0 - install ca-certs 0.2.2 - install conduit-lwt-unix 5.1.0 - install cohttp-lwt-unix 5.0.0 ===== 78 to install ===== <><> Gathering sources ><><><><><><><><><><><><><><><><><><><><><><><><><><><><> [asn1-combinators.0.2.6] downloaded from cache at https://opam.ocaml.org/cache [angstrom.0.15.0] downloaded from cache at https://opam.ocaml.org/cache [astring.0.8.5] downloaded from cache at https://opam.ocaml.org/cache [base.v0.14.3] downloaded from cache at https://opam.ocaml.org/cache [base<IP_ADDRESS>] downloaded from cache at https://opam.ocaml.org/cache [bigarray-compat.1.1.0] downloaded from cache at https://opam.ocaml.org/cache [bigstringaf.0.9.0] downloaded from cache at https://opam.ocaml.org/cache [bos.0.2.1] downloaded from cache at https://opam.ocaml.org/cache [ca-certs.0.2.2] downloaded from cache at https://opam.ocaml.org/cache [cmdliner.1.1.1] downloaded from cache at https://opam.ocaml.org/cache [cohttp.5.0.0] downloaded from cache at https://opam.ocaml.org/cache [cohttp-lwt-unix.5.0.0] found in cache [cohttp-lwt.5.0.0] downloaded from cache at https://opam.ocaml.org/cache [conduit.5.1.0] downloaded from cache at https://opam.ocaml.org/cache [conduit-lwt-unix.5.1.0] found in cache [conduit-lwt.5.1.0] downloaded from cache at https://opam.ocaml.org/cache [coq-error-handlers.1.2.0] downloaded from https://github.com/clarus/coq-error-handlers/archive/1.2.0.tar.gz [coq-list-string.2.1.2] downloaded from https://github.com/clarus/coq-list-string/archive/2.1.2.tar.gz [coq-function-ninjas.1.0.0] downloaded from https://github.com/clarus/coq-function-ninjas/archive/1.0.0.tar.gz [cppo.1.6.8] downloaded from cache at https://opam.ocaml.org/cache [csexp.1.5.1] downloaded from cache at https://opam.ocaml.org/cache [cstruct.6.1.0] downloaded from cache at https://opam.ocaml.org/cache [domain-name.0.4.0] downloaded from cache at https://opam.ocaml.org/cache [dune.3.1.1] downloaded from cache at https://opam.ocaml.org/cache [dune-configurator.3.1.1] downloaded from cache at https://opam.ocaml.org/cache [duration.0.2.0] downloaded from cache at https://opam.ocaml.org/cache [eqaf.0.8] downloaded from cache at https://opam.ocaml.org/cache [fmt.0.9.0] downloaded from cache at https://opam.ocaml.org/cache [fpath.0.7.3] downloaded from cache at https://opam.ocaml.org/cache [gmap.0.3.0] downloaded from cache at https://opam.ocaml.org/cache [ipaddr.5.3.0] downloaded from cache at https://opam.ocaml.org/cache [jsonm.1.0.1] downloaded from cache at https://opam.ocaml.org/cache [ipaddr-sexp.5.3.0] downloaded from cache at https://opam.ocaml.org/cache [logs.0.7.0] downloaded from cache at https://opam.ocaml.org/cache [macaddr.5.3.0] found in cache [lwt.5.5.0] downloaded from cache at https://opam.ocaml.org/cache [magic-mime.1.2.0] downloaded from cache at https://opam.ocaml.org/cache [mirage-crypto.0.10.6] downloaded from cache at https://opam.ocaml.org/cache [mirage-crypto-rng.0.10.6] found in cache [mirage-crypto-ec.0.10.6] downloaded from cache at https://opam.ocaml.org/cache [mirage-crypto-pk.0.10.6] downloaded from cache at https://opam.ocaml.org/cache [mmap.1.2.0] downloaded from cache at https://opam.ocaml.org/cache [mtime.1.4.0] downloaded from cache at https://opam.ocaml.org/cache [ocaml-compiler-libs.v0.12.4] downloaded from cache at https://opam.ocaml.org/cache [ocaml-syntax-shims.1.0.0] downloaded from cache at https://opam.ocaml.org/cache [ocamlbuild.0.14.1] downloaded from cache at https://opam.ocaml.org/cache [ocplib-endian.1.2] downloaded from cache at https://opam.ocaml.org/cache [parsexp.v0.14.2] downloaded from cache at https://opam.ocaml.org/cache [pbkdf.1.2.0] downloaded from cache at https://opam.ocaml.org/cache [ppx_derivers.1.2.1] downloaded from cache at https://opam.ocaml.org/cache [ppx_sexp_conv.v0.14.3] downloaded from cache at https://opam.ocaml.org/cache [ppxlib.0.25.0] downloaded from cache at https://opam.ocaml.org/cache [ptime.1.0.0] downloaded from cache at https://opam.ocaml.org/cache [re.1.10.4] downloaded from cache at https://opam.ocaml.org/cache [result.1.5] downloaded from cache at https://opam.ocaml.org/cache [rresult.0.7.0] downloaded from cache at https://opam.ocaml.org/cache [sexplib.v0.14.0] downloaded from cache at https://opam.ocaml.org/cache [sexplib0.v0.14.0] downloaded from cache at https://opam.ocaml.org/cache [stdlib-shims.0.3.0] downloaded from cache at https://opam.ocaml.org/cache [stringext.1.6.0] downloaded from cache at https://opam.ocaml.org/cache [topkg.1.0.5] downloaded from cache at https://opam.ocaml.org/cache [uchar.0.0.2] downloaded from cache at https://opam.ocaml.org/cache [uri.4.2.0] downloaded from cache at https://opam.ocaml.org/cache [uutf.1.0.3] downloaded from cache at https://opam.ocaml.org/cache [uri-sexp.4.2.0] downloaded from cache at https://opam.ocaml.org/cache [x5<IP_ADDRESS>] downloaded from cache at https://opam.ocaml.org/cache [zarith.1.12] downloaded from cache at https://opam.ocaml.org/cache [ERROR] The sources of the following couldn't be obtained, aborting: - coq-cunit.1.0.0: Curl failed - coq-list-plus.1.1.0: curl error code 502 - coq-moment.1.2.1: curl error code 502
true
No files were installed.
true


| Top |
GSimpleActionGroup is a hash table filled with GAction objects, implementing the GActionGroup and GActionMap interfaces.
GSimpleActionGroup *
g_simple_action_group_new (void
);
Creates a new, empty, GSimpleActionGroup.
Since 2.28
GAction * g_simple_action_group_lookup (GSimpleActionGroup *simple
,const gchar *action_name
);
g_simple_action_group_lookup
has been deprecated since version 2.38 and should not be used in newly-written code.
Looks up the action with the name action_name
in the group.
If no such action exists, returns NULL
.
Since 2.28
void g_simple_action_group_insert (GSimpleActionGroup *simple
,GAction *action
);
g_simple_action_group_insert
has been deprecated since version 2.38 and should not be used in newly-written code.
Adds an action to the action group.
If the action group already contains an action with the same name as
action
then the old action is dropped from the group.
The action group takes its own reference on action
.
Since 2.28
void g_simple_action_group_remove (GSimpleActionGroup *simple
,const gchar *action_name
);
g_simple_action_group_remove
has been deprecated since version 2.38 and should not be used in newly-written code.
Removes the named action from the action group.
If no action of this name is in the group then nothing happens.
Since 2.28
void g_simple_action_group_add_entries (GSimpleActionGroup *simple
,const GActionEntry *entries
,gint n_entries
,gpointer user_data
);
g_simple_action_group_add_entries
has been deprecated since version 2.38 and should not be used in newly-written code.
A convenience function for creating multiple GSimpleAction instances and adding them to the action group.
simple |
||
entries |
a pointer to the first item in an array of GActionEntry structs. |
[array length=n_entries] |
n_entries |
the length of |
|
user_data |
the user data for signal connections |
Since 2.30
typedef struct _GSimpleActionGroup GSimpleActionGroup;
The GSimpleActionGroup structure contains private data and should only be accessed using the provided API.
Since 2.28


Hi! I'm Sean, and I like building things using my skills as a full stack web developer. I have proficiency with some of the most in-demand development tools today, which enable me to create beautiful and responsive web applications.
With my combination of technical and soft skills, I would be a valuable addition to any team. Have a look below at some of my specific skills and projects to see what I can bring to the table!
Responsive design, fast performance, and modular code all built using a wide array of technologies.
API routing using different ORMs; utilization of AWS; relational and non-relational database creation and management.
My background in operations management and teaching has given me the soft skills to build successful relationships with clients.


| < Day Day Up > |
The Basic Layout of This BookWe fit a lot of complicated topics in this book. Here we'll explain how we put them together in an order that hopefully makes them easy for you to learn. Back to BasicsThe first two chapters are dedicated to the basics—things you'll need to be familiar with before you get to additional configuration details. Chapter 1, reviews some rudimentary configuration basics. This book assumes a pretty good command of foundational MySQL administration, but we'll go over the fundamentals briefly before digging deeper into the world of MySQL. After that, Chapter 2, covers the various storage engines, or table types, that are part of MySQL. This is important because storage engine selection is one of the few things that can be nontrivial to change after you create a table. We review the various benefits (and potential pitfalls) of the various storage engines, and try to provide enough information to help you decide which engine is best for your particular application and environment. Things to Reference as You Read the Rest of the BookThe next two chapters cover things you'll find yourself referencing time and again throughout the course of the book. Chapter 3, discusses the basics of benchmarking—determining what sort of workloads your server can handle, how fast it can perform certain tasks, and so on. You'll want to benchmark your application both before and after a major change, so you can judge how effective your changes are. What seems to be a positive change may turn out to be a negative one under real-world stress.[1]
In Chapter 4, we cover the various nuances of indexes. Many of the things we discuss in later chapters hinge on how well your application puts MySQL's indexes to work. A firm understanding of indexes and how to optimize their use is something you'll find yourself returning to repeatedly throughout the process. Places to Tune Your ApplicationThe next two chapters discuss areas in which the MySQL administrator, application designer, or MySQL programmer can make changes to improve performance of a MySQL application. In Chapter 5, we discuss how the MySQL programmer might improve the performance of the MySQL queries themselves. This includes basics, such as how the query parser will parse the queries provided, as well as how to optimize queries for ideal performance. Once the queries are optimized, the next step is to make sure the server's configuration is optimized to return those queries in the fastest possible manner. In Chapter 6, we discuss some ways to get the most out of your hardware, and to suggest hardware configurations that may provide better performance for larger-scale applications. Scaling Upward After Making ChangesOnce you've got a server up and running as best it can, you may find that one server simply isn't enough. In Chapter 7, we discuss replication—that is, getting your data copied automatically to multiple servers. When combined with the load-balancing lessons in Chapter 8, this will provide you with the groundwork for scaling your applications in a significant way. Make Sure All That Work Isn't for NaughtOnce you have configured your application, gotten it up and running, and replicated your database across multiple servers, your next task as a MySQL administrator is to keep it all going. In Chapter 9, we discuss various backup and recovery strategies for your MySQL databases. These strategies help minimize your downtime in the event of inevitable hardware failure and ensures that your data survives such catastrophes. Finally, Chapter 10, provides you with a firm grasp of some of the security issues involved in running a MySQL server. More importantly, we offer many suggestions to allow you to prevent outside parties from harming the servers you have spent all this time trying to configure and optimize. The MiscellanyThere's a couple things we delve into that either don't "fit" in a particular chapter or are referenced often enough by multiple chapters that they deserve a bit of special attention all to themselves. In Appendix A, we cover the output of the SHOW STATUS and SHOW INNODB STATUS commands. We attempt to decipher for the average administrator what all those variables mean and offer some ways to find potential problems based on their values relative to each other. Appendix B, covers a program called mytop, which Jeremy wrote as an easy-to-use interface to what your MySQL server is presently doing. It functions much like the Unix top command and can be invaluable at all phases of the tuning process to find which MySQL threads are using the most resources. Finally, in Appendix C, we discuss phpMyAdmin, a web-based tool for administration of a MySQL server. phpMyAdmin can simplify many of the administrator's routine jobs and allow users to issue queries against the database without having to build a client or have shell access to the server. |
| < Day Day Up > |


A lean, mean feedback gathering machine!
A lean jQuery plugin that enables instant feedback on any page
Step 1) Get customers. Step 2) Get feedback. Step 3) Profit
Small jQuery plugin that requires 1 one line of code to enable
Choose which form elements are displayed and required
Add custom acknowledgement text and change size of on-screen widget


Erica Kait Creative
Itchelle
Cape Kiwanda - Oregon Coast
Portrait Session - September 2016
Photographing Itchelle at Cape Kiwanda was a dream. We headed to the beach late in the afternoon looking for some magic, and the Oregon Coast delivered! Balancing on rocks in heels and a dress is no easy feat, but Itchelle pulled it off flawlessly. We both wanted to do darker colors and moodier fall vibes for this shoot, and the outfits Itchelle picked out worked perfectly. This shoot has me dying to go back to Cape Kiwanda sometime soon. Feeling lucky that these views are just a quick drive away.


Platform
- Media players
- Immersive technology engines
Technology
- Media
- XR
Summary
Users with vision impairments may need to resize or reflow captions, subtitling or other text. It is important that caption, subtitling or text can reflow (in context) within an XR environment without loss of information, context or functionality.
How it solves user need
People can choose a font format or size of their choice or use a mechanism with accessible affordances. This will allow them to resize and reflow text without either hiding or obscuring the content or substantial loss of context. The means of choice can be via (choose at least one):
- user preference
- personalization
- other customisation setting


BERKSHIRE HATHAWAY INC.
3555 Farman Street Suite 1440
Omaha, NE 68131
Official Home Page
| |
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|
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FOR A FREE CAR INSURANCE QUOTE THAT COULD SAVE YOU SUBSTANTIAL MONEY
WWW.GEICO.COM OR CALL 1-888-395-6349, 24 HOURS A DAY
Copyright © 1978-2015Berkshire Hathaway Inc.
If you have any comments about our WEB page, you can either write us at the address shown above or e-mail us at<EMAIL_ADDRESS>However, due to the limited number of personnel in our corporate office, we are unable to provide a direct response.


{% extends 'base.html' %} {% load static %} {% block content %}
{{c.room}}
{{c.user}}
Fastest growing ecommerce in your very own Chico, California. Shipped by the wildcats! Backed by Ebay top reseller!


This document describes how version numbering reflects the type of changes in a new release. The version numbering is a normal one: X.Y.Z, where X is major, Y is minor and Z is bugfix release number. If Z is zero, it is omitted from the version string. So, for example, 1.1.2 and 1.2 are valid version numbers but 1.2.0 is not. Each number is (usually) increased by one at a time, and when one of the numbers is increased, the less significant numbers are reset to zero. To show an example, a valid sequence would be 1.0.3 → 1.0.4 → 1.1 → 1.1.1.
When a new release is made, the version number is increased according to the following rules:
This versioning scheme also dictates the development of new features and especially changes in API. There should be a considerable amount of new features when the minor version is increased so that it doesn’t grow very fast. And the major version number should only be increased when there is a serious reason to make backwards incompatible changes to the design.
When a design is in early development, its primary version (X) will be 0. Users of designs at primary version 0 should have few expectations, these designs may not even build. However, the transition to version 1.Y.Z requires some compliance to established models, which will depend on the class of design (software component, hardware design etc). For further details see Classes of Repositories.
This scheme follows that of Semantic Versioning.


Working behind the scenes!
{% for team in include.this_year_team %}
{{ team.section }}
{% for loop in (0..1) %}
{% if team.section == "Organizing committee" %}{% assign lim = '4' %}{% elsif team.section == "Advisors" %}{% assign lim = '2' %}{% endif %} {% if loop == 0 %}{% assign nr = '0' %}{% endif %} {% if loop == 1 and team.section == "Organizing committee" %}{% assign nr = '4' %}{% elsif loop == 1 and team.section == "Advisors" %}{% assign nr = '2' %}{% endif %} {% for teamMember in team.members limit: lim offset: nr %}
{% include speaker-card.html data=teamMember%}
Bio
{{ teamMember.bio }}
{% endfor %}
{% endfor %}
{% endfor %}


Differentiation
Erythroid - J.Namath Nature 2010
11 Days
Treatments
Treatment
Concentration
Start time
Duration
Assays
Local Assay Number
Step
Assay Type
Timepoint
Replication


A preferences window is typically used to present and configure the settings associated with a Mac application. In apps built with SwiftUI, these settings are stored and set using the AppStorage property wrapper. To add a preferenes window to your application, you need to add a Settings group to the main App struct.
import SwiftUI
@main
struct PreferencesWindowApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
Settings {
SettingsView()
}
}
}
Using a TabView you can group settings into different collections and make them easier to find. Below is an example of setting and storing the fontSize value with AppStorage.
import SwiftUI
struct SettingsView: View {
private enum Tabs: Hashable {
case general
}
var body: some View {
TabView {
GeneralSettingsView()
.tabItem {
Label("General", systemImage: "gear")
}
.tag(Tabs.general)
}
.padding(20)
.frame(width: 350, height: 100)
}
}
import SwiftUI
struct GeneralSettingsView: View {
@AppStorage("fontSize") private var fontSize = 12.0
var body: some View {
VStack {
Slider(value: $fontSize, in: 9...82) {
Text("Font Size (\(fontSize, specifier: "%.0f") pts)")
}
}
}
}
import SwiftUI
struct ContentView: View {
@AppStorage("fontSize") private var fontSize = 12
var body: some View {
VStack {
Text("Hello, world!")
.font(.system(size: CGFloat(fontSize)))
Text("Font size of the text can be changed in the Preferences... ⌘,")
}
.frame(width: 420, height: 260)
.padding()
}
}
Swift Programming for macOS © 2023
Built by Gavin Wiggins


STUDENT REGISTRATION FORM
FIRST NAME
(max 30 characters a-z and A-Z)
LAST NAME
(max 30 characters a-z and A-Z)
DATE OF BIRTH
Day
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Month
January
Feburary
March
April
May
June
July
August
September
Octomber
November
December
Year
1997
1998
1999
2000
2001
2002
2003
EMAIL ID
MOBILE NUMBER
(10 digit number)
GENDER
Male
Female
Other
ADDRESS
CITY
(max 30 characters a-z and A-Z)
PINCODE
(6 digit number)
STATE
(max 30 characters a-z and A-Z)
COUNTRY
PROGRAMMING
LANGUAGES
C
C++
Java
Python
Javascript
Ruby
C#
Others
HOBBIES
Drawing
Singing
Dancing
Painting
Sketching
Others
QUALIFICATION
Examination/Degree
Board
Percentage
Year of Passing
1. Class X
2. Class Xll
3. Graduation
4. Masters
(10 char max)
(upto 2 decimal)
COURSES
APPLIED FOR
BCA
B.Com
B.Sc
B.Tech
MCA


{% extends "base.html" %} {% load compress staticfiles hc_extras %} {% block title %}My Checks - {% site_name %}{% endblock %} {% block content %}
Period Expected time between pings.
Grace Time When a check is late, how much time to wait until alert is sent.
You are about to remove check ---.
Once it's gone there is no "undo" and you cannot get the old ping URL back.
Are you sure?
As an alternative to HTTP/HTTPS requests, you can "ping" this check by sending an email message to


Network Working Group R. Bush
Request for Comments: 3363 A. Durand
Updates: 2673, 2874 B. Fink
Category: Informational O. Gudmundsson
T. Hain
Editors
August 2002
Representing Internet Protocol version 6 (IPv6)
Addresses in the Domain Name System (DNS)
Status of this Memo
This memo provides information for the Internet community.
Abstract
This document clarifies and updates the standards status of RFCs that
define direct and reverse map of IPv6 addresses in DNS. This
document moves the A6 and Bit label specifications to experimental
status.
1. Introduction
The IETF had begun the process of standardizing two different address
formats for IPv6 addresses AAAA [RFC1886] and A6 [RFC2874] and both
are at proposed standard. This had led to confusion and conflicts on
which one to deploy. It is important for deployment that any
confusion in this area be cleared up, as there is a feeling in the
community that having more than one choice will lead to delays in the
deployment of IPv6. The goal of this document is to clarify the
situation.
This document also discusses issues relating to the usage of Binary
Labels [RFC 2673] to support the reverse mapping of IPv6 addresses.
This document is based on extensive technical discussion on various
relevant working groups mailing lists and a joint DNSEXT and NGTRANS
meeting at the 51st IETF in August 2001. This document attempts to
capture the sense of the discussions and reflect them in this
document to represent the consensus of the community.
The main arguments and the issues are covered in a separate document
[RFC3364] that reflects the current understanding of the issues.
This document summarizes the outcome of these discussions.
The issue of the root of reverse IPv6 address map is outside the
scope of this document and is covered in a different document
[RFC3152].
1.1 Standards Action Taken
This document changes the status of RFCs 2673 and 2874 from Proposed
Standard to Experimental.
2. IPv6 Addresses: AAAA RR vs A6 RR
Working group consensus as perceived by the chairs of the DNSEXT and
NGTRANS working groups is that:
a) AAAA records are preferable at the moment for production
deployment of IPv6, and
b) that A6 records have interesting properties that need to be better
understood before deployment.
c) It is not known if the benefits of A6 outweigh the costs and
risks.
2.1 Rationale
There are several potential issues with A6 RRs that stem directly
from the feature that makes them different from AAAA RRs: the ability
to build up addresses via chaining.
Resolving a chain of A6 RRs involves resolving a series of what are
nearly-independent queries. Each of these sub-queries takes some
non-zero amount of time, unless the answer happens to be in the
resolver's local cache already. Other things being equal, we expect
that the time it takes to resolve an N-link chain of A6 RRs will be
roughly proportional to N. What data we have suggests that users are
already impatient with the length of time it takes to resolve A RRs
in the IPv4 Internet, which suggests that users are not likely to be
patient with significantly longer delays in the IPv6 Internet, but
terminating queries prematurely is both a waste of resources and
another source of user frustration. Thus, we are forced to conclude
that indiscriminate use of long A6 chains is likely to lead to
increased user frustration.
The probability of failure during the process of resolving an N-link
A6 chain also appears to be roughly proportional to N, since each of
the queries involved in resolving an A6 chain has roughly the same
probability of failure as a single AAAA query.
Last, several of the most interesting potential applications for A6
RRs involve situations where the prefix name field in the A6 RR
points to a target that is not only outside the DNS zone containing
the A6 RR, but is administered by a different organization entirely.
While pointers out of zone are not a problem per se, experience both
with glue RRs and with PTR RRs in the IN-ADDR.ARPA tree suggests that
pointers to other organizations are often not maintained properly,
perhaps because they're less susceptible to automation than pointers
within a single organization would be.
2.2 Recommended Standard Action
Based on the perceived consensus, this document recommends that RFC
1886 stay on standards track and be advanced, while moving RFC 2874
to Experimental status.
3. Bitlabels in the Reverse DNS Tree
RFC 2673 defines a new DNS label type. This was the first new type
defined since RFC 1035 [RFC1035]. Since the development of 2673 it
has been learned that deployment of a new type is difficult since DNS
servers that do not support bitlabels reject queries containing bit
labels as being malformed. The community has also indicated that
this new label type is not needed for mapping reverse addresses.
3.1 Rationale
The hexadecimal text representation of IPv6 addresses appears to be
capable of expressing all of the delegation schemes that we expect to
be used in the DNS reverse tree.
3.2 Recommended Standard Action
RFC 2673 standard status is to be changed from Proposed to
Experimental. Future standardization of these documents is to be
done by the DNSEXT working group or its successor.
All of Section 4 is removed by RFC 6672
4. DNAME in IPv6 Reverse Tree
The issues for DNAME in the reverse mapping tree appears to be
closely tied to the need to use fragmented A6 in the main tree: if
one is necessary, so is the other, and if one isn't necessary, the
other isn't either. Therefore, in moving RFC 2874 to experimental,
the intent of this document is that use of DNAME RRs in the reverse
tree be deprecated.
5. Acknowledgments
This document is based on input from many members of the various IETF
working groups involved in this issues. Special thanks go to the
people that prepared reading material for the joint DNSEXT and
NGTRANS working group meeting at the 51st IETF in London, Rob
Austein, Dan Bernstein, Matt Crawford, Jun-ichiro itojun Hagino,
Christian Huitema. Number of other people have made number of
comments on mailing lists about this issue including Andrew W.
Barclay, Robert Elz, Johan Ihren, Edward Lewis, Bill Manning, Pekka
Savola, Paul Vixie.
6. Security Considerations
As this document specifies a course of action, there are no direct
security considerations. There is an indirect security impact of the
choice, in that the relationship between A6 and DNSSEC is not well
understood throughout the community, while the choice of AAAA does
leads to a model for use of DNSSEC in IPv6 networks which parallels
current IPv4 practice.
7. IANA Considerations
None.
Normative References
[RFC1035] Mockapetris, P., "Domain Names - Implementation and
Specification", STD 13, RFC 1035, November 1987.
[RFC1886] Thompson, S. and C. Huitema, "DNS Extensions to support IP
version 6", RFC 1886, December 1995.
[RFC2673] Crawford, M., "Binary Labels in the Domain Name System",
RFC 2673, August 1999.
[RFC2874] Crawford, M. and C. Huitema, "DNS Extensions to Support
IPv6 Address Aggregation and Renumbering", RFC 2874, July
2000.
[RFC3152] Bush, R., "Delegation of IP6.ARPA", BCP 49, RFC 3152
August 2001.
Informative References
[RFC3364] Austein, R., "Tradeoffs in Domain Name System (DNS)
Support for Internet Protocol version 6 (IPv6)", RFC 3364,
August 2002.
Editors' Addresses
Randy Bush
EMail<EMAIL_ADDRESS>Alain Durand
EMail<EMAIL_ADDRESS>Bob Fink
EMail<EMAIL_ADDRESS>Olafur Gudmundsson
EMail<EMAIL_ADDRESS>Tony Hain
EMail: hain@tndh.net


--- layout: post title: "In the News: The TeachThought Podcast" date: 2021-11-13 15:01:00 +0000 tags: image: https://s3.amazonaws.com/audreywatters/2017-11-03-news.jpg imagecredits: https://www.flickr.com/photos/62693815@N03/6277209256 ---
I chatted with Drew Perkins from the TeachThought podcast about Teaching Machines: "Personalization and the Trouble with Teaching Machines."


One of the many selling points any given tech startup will give a prospective employee is that "there's no red tape, so there's nothing to slow down what needs to be done!"" or "you'll never have to worry about being politically correct, we're like a family here!" While that does sound appealing at first glance, the question is whether or not this type of work environment is conducive to a productive, successful workplace. According to most of the research, the answer to that is a resounding NO.
The sad fact of the matter is that whatever human resource management that present in most of these startups are only there to present carrots for the proverbial rabbit to chase after in the form of rather than provide structure to the employees. Instead of giving a channel for a disgruntled employee a legitimate resource to express their frustrations, they give out free beer and pool tables and leave it to the workers to resolve issues. Because the onus of creating the work culture is on employees, this means that everyone is subject to the prejudices of whoever is most influential.
This lack of real support leads invariably to a volatile work environment, as evidenced by a Stanford longitudinal study, which leads to an increase in a startup's failure rate. On the flip side, startups with a strong organizational foundation were 40% more likely to go public. I'm not saying that a startup's level of bureaucracy should be at the level of, say, the US government's, but there is definitely a sweet spot that every startup can very easily achieve.


BusinessToday-Home
Running a business takes copious amounts of time and effort. Small business owners are responsible for managing all aspects of their company. Management is commonly defined as the alignment and coordination of multiple activities in an organization. Business owners use management skills to accomplish the goals and objectives of their company. Small business management requires business owners to use a mix of education, knowledge and expertise to run their company.
Autocratic, paternalistic, democratic and laissez-faire are a few common styles of management. Autocratic management allows a business owner to be the main individual responsible for making decisions and driving the company through the business environment. Paternalistic management looks to create the best work environment for every employee. Business owners use a democratic management style when they allow employees to have input or feedback on business decisions. Laissez-faire creates the most employee autonomy, and allows decisions to be made with little business owner oversight.
Business owners usually represent the most visible individual in an organization. Business owners are responsible for creating business relationships to advance their company’s operations. Vendors, suppliers, distributors and warehouse companies are a few external companies business owners may work with in the business environment. Business owners coordinate the activities involving these organizations to ensure that their company has sufficient economic resources. Economic resources represent the raw materials and supply chain needed to produce and distribute goods in the business environment.
Small business management requires business owners to provide oversight for several functions in the business. Purchasing, human resources, sales, customer service, marketing and product development are a few major departments or functions business owners must manage. Larger business organizations often have more departments or divisions to manage. Business owners in large organizations often delegate management responsibilities to employees. Delegation ensures individuals provide oversight for business functions in accordance with the business owner’s management style.
Business owners often use management tools to help them manage their small business. Accounting, finance tools and performance management represent a few universal small business management tools. Business owners use accounting to record and report their company’s financial information. Finance tools can help business owners forecast production output, potential sales and the amount of external financing needed for business operations. Business owners use performance management to gauge the effectiveness and efficiency of their company’s operations.
Business technology allows business owners to improve their company’s business operations. Business owners can use technology to create a management information system. This system transfers information electronically to the business owner or other managers in the company. Business owners and managers can make real-time decisions based on current information collected from business operations. Although expensive to purchase and implement, business owners should consider using a management information systems to aid them when making decisions.
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Let's Talk.
About
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Contact
Scott Johnson
Web Development | Process Improvement | MBA
Have an idea for a project? Would love to hear from you.
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Baby and toddler parties
Home
About
Contact
What do we usually do
Bake cakes
Send invites
Decorate
Piñatas
Games
Clean up
Music


Simple & Clean Weather App
Try it!Tiempo is a weather web app intended for mobile use. Simple and easy-to-use, the app makes use of touch gestures as well as color to give you info on the weather around you.
Visit this page on your mobile device to view, and also add it to your homescreen for faster access. (It has a cool icon)


Tip: you can login with a either of these accounts:
john/demo has been granted the employee role
mary/demo has been granted the admin role
Users with the "employee" role may only invoke the employees-only method, while users with the "admin" role may invoke both methods.


INTRO
BPE is a business process managament application that brings Erlang for enterprises. It provides infrastructure for workflow definitions, process orchestration, rule based production systems and distributed storage.
BPE is a business process managament application that brings Erlang for enterprises. It provides infrastructure for workflow definitions, process orchestration, rule based production systems and distributed storage.


---
layout: post
title: Dockingstation audio jack (port replicator)
date: '2007-07-31T15:39:00.000+02:00'
author: Steven Van Acker
tags:
modified_time: '2008-01-19T21:37:45.583+01:00'
blogger_id: tag:blogger.com,1999:blog-5513234137363262204.post-3700465377627730396
blogger_orig_url: http://www.singularity.be/2007/07/dockingstation-audio-jack-port.html
---
I finally found out how to get sound out of my port replicator when my Latitude D610 is docked.
Go to the volume control (speaker icon next to the clock applet) and right click it. Then under File -> Change Device, select "Intel ICH6 (Alsa Mixer)". Then go to the Switches tab and turn "IEC958" on
There! :) Now I just need to automute when my screen is locked. If I don't, my colleague switches off my speakers...


Super Smash Bros for the N64
Super Smash Bros came out on the Nintendo 64 in 1999.
Super Smash Bros Melee for the Gamecube
Super Smash Bros Melee for the Nintendo Gamecube came out in 2001
Super Smash Bros Brawl for the Wii
Super Smash Bros for the Wii came out in 2008 for the Nintendo Wii
Super Smash Bros for Wii U/3DS
Super Smash Bros for the Wii U and 3DS will come out at the end of 2014


PeerSafe is founded on July,2014, It is a high-tech Internet company professional engaged in the research and development, product sales, technical services of the decentralized network protocol. With the advantage of blockchain technology and the network platform of SandComputing platform, Creating a decentralized network security system via four dimensions of access security、communication security、storage security and transaction security , adopt unique content addressing and P2P communication technology to provide efficient decentralized network services, using blockchain technology to achieve reliable and transparent data storage or intelligent contract applications.


C# | Unity | Networking | Hobby Project
BossBros was my summer project 2018. I was inspired after a game session of PathFinder when discussing with a mate. It would be fun to have a game like World of Warcrafts dungeons, but instead of having to do the boring part of trash, there would only be bosses after bosses. Somewhat like The Game Bakers' Furi.
I had never coded networking before, but I was eager to try it. And as I was quite experienced with Unity and since Unity has lots of tutorials, I decided to use their engine. Unfortunately, Unity decided to deprecate their old uNet system and the project was halted. Also, lots of school... TGA...
I started of with some capsules, but got quickly tired of it and asked Olof if he wanted to model something to me, and we agreed on creating gnomes. I always played gnomes in World of Warcraft. Master Race.
Unity's system was easy to start with, but having to use if-statements for isServer, isLocalPlayer and hasAuthority quickly became difficult to wrap my head around. I got to the point where I could have multiple clients connected to a host server, and they could heal each other and attack a "boss", that didn't do much but run towards the players and hit. I started of with a shockwave effect for the boss, but never finished it.
Now that Unity's current networking system is deprecated, I lost some motivation to continue on the project. It would be fun to try starting it from scratch again with my new knowledge, especially now that I have had the networking course in school. Unity is currently in alpha (April 2019) with their current networking system and there is very little documentation. Perhaps I would try Unreal Engine again and try networking there instead.
Below are two functions that the players' characters used to cast spells. There were a lot of if-statements to ensure that it was possible to spawn spells. Also when I started out with this project I wasn't too concerned about making it reliable against hackers. So I let the players, only myself (:(), do the if-checks if it was possible to spawn spells. Then I used Unity's Command system to spawn a spell on the server for all other clients, letting it do a final sanity check on whom the spell should be cast upon.


{% extends "base.html" %} {% load staticfiles %} {% block header %}{% if user.is_authenticated %}
We're all up for some good reruns, but some things should only be watched once. Pretty sure that joining is one of them. How about some Land of the Lost instead?


Metatranscriptomic diversity in Dylan (PolyA)
Genotype:
Dylan PolyA (DE)
Control (DE)
Treatment (DE)
Transcript taxonomy
Bact.
Fung.
Metaz.
Plant.
Others
Source:
Brereton, NJB; Gonzalez, E. et al.
Hover to see the number of unique transcripts for a given taxon. Click and drag to rearrange tree. Simply click to collapse/expand nodes.


RANGE ROVER EVOQUE
Special Edition with Victoria Beckham
The Range Rover Evoque Special Edition brings together high fashion and design innovation thanks to the collaboration of the Land Rover Design team and Victoria Beckham.
The Range Rover Evoque Special Edition brings together high fashion and design innovation thanks to the collaboration of the Land Rover Design team and Victoria Beckham.
As the winner of the 2011 Designer Brand of the Year, Victoria Beckham is the perfect partner for the Range Rover Evoque, itself the recipient of more than 100 international awards.
Luxury Fashion Film by Nick Knight" We wanted to create a Special Edition that extends its character in a new direction through understated, restrained colour and detail changes."
Gerry McGovern
DESIGN DIRECTOR, LAND ROVER" It's the small detail that makes all the difference. I want everyone who gets into this car to feel special and empowered by its quality and craftsmanship. I like that it feels luxurious but also has quite a classic edge to it as well as a contemporary feel."
Victoria Beckham
FASHION DESIGNEREssential to the design was the development of a hand-finished matt paint that gives the car a stealth-like appearance.
UNIQUE HAND FINISHED "STORNOWAY GREY"" Victoria herself inspired the use of rose gold. She was wearing dark clothes and no jewellery apart from a rose gold, man’s watch. I was struck by the juxtaposition of the masculine watch on a very elegant, feminine wrist." GERRY MCGOVERN ON THE EXTERNAL ROSE GOLD ACCENTS
The sport design four-seats are finished in a semi-aniline Vintage Tan leather.
The same leather used to cover the door inserts, arm rests and central storage box lid.
The bold, hand-finished ‘baseball’ stitch detail was chosen by Victoria as a tongue-in-cheek reference to her sporting husband David.
Inside, the application of rose-gold can be found on the centre console rotary switches and Drive Select Rotary Shifter.INTERNAL ROSE GOLD ACCENTS
" I like that it feels luxurious but also has quite a classic edge to it as well as a contemporary feel."
Victoria Beckham
FASHION DESIGNERA hand stitched owners manual with rose-gold detail is co-branded Range Rover Evoque Special Edition and signed by Victoria Beckham. It’s your guide to the exclusive features of the car.
Each Range Rover Evoque Special Edition comes with an exclusive four-piece leather luggage in hand stitched black leather. Comprising his and hers two wheeled suitcases and wash bags, they are lined with microsuede with smoked chrome zip to compliment the matt grey exterior finish.
Victoria Beckham
FASHION DESIGNEROn April 22 an influential audience witnessed the launch of the Range Rover Evoque Special Edition with Victoria Beckham. A front row seat was saved just for you.
Watch the eventThe Range Rover Evoque Special Edition is limited to a maximum of 200 vehicles worldwide. The vehicle is a four-seat coupé, powered by the lightweight, all-aluminium 240PS 2.0-litre petrol engine and features four-wheel drive with Land Rover's award-winning Terrain Response system.


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GETUTCDATE
Returns the current date and time in UTC (Coordinated Universal Time).
GETUTCDATE()
PRINT GETUTCDATE();


I've been taking Ambien a few nights a week for insomnia for several months now. It's always been helpful, and sometimes I say and do funny things before I fall asleep.
However, last night I took a dose of Dilflucan as prescribed by my doctor for a yeast infection following antibiotics, and in reading the enormous sheet of patient information, discovered that it interferes with the metabolism of benzos and Ambien. Having already taken an Ambien, I figured there was nothing I could do about it. I fell asleep as usual.
This morning, I woke up to find that I was still feeling the effects of the Ambien! My balance was off, I was sleepy, and things were moving if I stared at them too long, all things that I usually notice when I'm about to go to sleep. More than twelve hours after taking the two drugs, I'm still loopy, tired, and hallucinating minorly. It's not all that unpleasant, but I'm very glad it's a weekend and I don't have anywhere to be, or else my plans for the day would likely be shot.
I wish the Diflucan had had a more obvious warning about this side effect, as I would rather have been expecting this...
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


WITNESS LIST Subcommittee on Border Affairs Committee March 7, 2001 - 1:30P SB 465 FOR: O'Rourke, Pat (El Paso), El Paso, TX Registering, but not testifying: For: Gutierrez, Hector (City of El Paso), Austin, TX Kastrin, Deborah (County of El Paso), Austin, TX Valesquez, Sally (Zapata & Webb County), Austin, TX On: Luedecke, Alvin Director of Transportation Planning (TX DOT), Austin, TX SB 508 FOR: Gadbois, Glenn (Texas Citizen Fund), Austin, TX ON: Redwine, Augustin Research Analyst (Comptroller of Public Accounts), Austin, TX Registering, but not testifying: For: Gutierrez, Hector (City of El Paso), Austin, TX Smith, Terral (El Paso Chamber of Commerce), Austin, TX Velasquez, Sally (Webb County), Austin, TX On: Luedecke, Alvin Director of Transportation Planning (TX DOT), Austin, TX SCR 5 FOR: Gadbois, Glenn (Texas Citizen Fund), Austin, TX Registering, but not testifying: For: Velasquez, Sally (Webb County), Austin, TX On: Luedecke, Alvin Director of Transportation Planning (TX DOT), Austin, TX SCR 9 ON: Luedecke, Alvin Director of Transportation Planning (TX DOT), Austin, TX Registering, but not testifying: For: Gutierrez, Hector (City of El Paso), Austin, TX Kastrin, Deborah (County of El Paso), Austin, TX Velasquez, Sally (Zapata & Webb County), Austin, TX


To review a viewpoint, simply adjust the slider for the image based on the following guidelines:
Top-down view (view from above)
-
The easiest way to mentally-visualize and decide on the correct viewpoint is by asking "Which way is the head pointing?" in relation to the camera. However, the pose of the animal will vary wildly based on physical characteristics of the species (long knecks, long legs, etc). In all cases, use the body position of the animal to decide the orientation instead of the position of the animal's face.
For example:
For this example, the camera is on the left side of the animal (looking from above), and the correct viewpoint that should be selected is .
For this example, again, the camera is on the left side of the animal (looking from above). However, even though the animal's face is pointed towards the camera, we use the body position to decide the correct orientation. The correct viewpoint that should be selected is .
This is a boarder-line example that is ultimately a left side view of the animal and not front-left. Therefore, the correct viewpoint that should be selected is .
Another boarder-line example that is also ultimately a left side view of the animal and not back-left. The correct viewpoint that should be selected is .
This example, however, is a back-left side of the animal (looking from above). The correct viewpoint that should be selected is .
For this example, the camera is on the front-right side of the animal (looking from above). The correct viewpoint that should be selected is .
- For faster viewpoint annotation, the number keys or a keypad can be used. The numbers 1 thru 8 are mapped to increments of 45°. We urge every reviewer to use the number pad to input the viewpoint, but you can further adjust the slider to get even closer accuracy, down to a precision of a single degree.
- If the viewpoint cannot be determined due to not enough information (e.g., the animal is obscured by some obstacle, the image is too blurry or there isn't enough light, there is only a small chunk of an animal in the image - like a leg or a piece of the head), you have two choices:
- edit the annotation by revisiting the image (link below the image)
- simply press the Delete button
- The Space key deletes the image and does not save any viewpoint information for that image. The Enter key submits the current quality of the slider as the image's viewpoint.
- Enter viewpoints as fast as you can while maintaining perfect accuracy.
- To bring up these instructions again, click on the button
To review a quality, simply adjust the slider for the image based on the following guidelines:
The "information" (keypoints) in the image that we want to classify
-
When deciding the quality of an image, it is important to keep in mind what information the underlying image analysis algorithms care about.
Looking at the image above, the white ellipsis on the body of the animal indicate what informaiton is the most important, whereas the red and orange
ellipsis indicate information that is less important.
-
The quality of the annotation is decided by 4 metrics (by order of importance):
-
Partially Visible - the entire animal is not visible due to visual obstruction by non-landscape objects (other animals, cars, buildings, the animal is off the side of the image, etc.)
-
Occlusion - the entire animal is not visible due to visual obstruction by natural landscape (brush, trees, grass, etc.)
-
Focus - the image of the animal is out of focus
-
Lighting and Shadow - the animal is under- or over-exposed, shadowed by another object, or its own pose is causing shadows on its body
-
The way you measure the image's quality will change for each viewpoint. If the viewpoint would not normally allow for one of the metrics above (e.g. a frontal image of a Plains Zebra would not normally
give a view of the rump) then that metric can be ignored. Judge the image on what an "ideal" image of that species given the viewpoint the animal is in.
For example:
Junk
- Severe occlusion
- Little to no parts visible
- Out of focus
- Lots of shadow
Poor
- Severe occlusion
- Head, shoulder, OR rump visible
- Mildly out of focus
- Lots of shadow
OK
- Little occlusion
- Head, shoulder, AND rump visible
- In focus
- Moderate shadow
Good
- Little occlusion
- Entire animal visible
- In focus
- Little shadow
Excellent
- No occlusion
- Entire animal visible
- In focus
- No shadow
- For faster quality annotation, the number keys or a keypad can be used. The letters Q (1), W (2), E (3), R (4), T (5) are mapped to their corresponding star ratings. We urge every reviewer to use the number pad to input the quality for speed purposes.
- If the quality cannot be determined due to not enough information (e.g., the animal is no animal in the image, the image is too blurry or there isn't enough light, there is only a small chunk of an animal in the image - like a leg or a piece of the head), you have two choices:
- edit the annotation by revisiting the image (link below the image)
- simply press the Delete button
- The Space key deletes the image and does not save any quality information for that image. The Enter key submits the current value of the slider as the image's quality.
- Enter qualities as fast as you can while maintaining perfect accuracy.
- To bring up these instructions again, click on the button


We are able to manipulate HTML with Javascript. First we need to select an element, like in this example:
We believe in God, the Eternal Father, and in His Son, Jesus Christ, and in the Holy Ghost.
We can use Create Element to create an HTML element. In this example we create a paragraph:
And in this example, we add a button:
Append Child is used together with create element to attach the new element to the html. We can use append child to move an element to a different place:
We believe that through the Atonement of Christ, all mankind may be saved, by obedience to the laws and ordinances of the Gospel.
Insert Before is used to insert an element before another one. It takes two parameters. Here's an example:
We believe that the first principles and ordinances of the Gospel are: first, Faith in the Lord Jesus Christ; second, Repentance; third, Baptism by immersion for the remission of sins; fourth, Laying on of hands for the gift of the Holy Ghost.
Remove Child can be used to remove an element, like in this example:
We believe that a man must be called of God, by prophecy, and by the laying on of hands by those who are in authority, to preach the Gospel and administer in the ordinances thereof.
With Replace Child we can swap two elements, like in this example:
We believe in the same organization that existed in the Primitive Church, namely, apostles, prophets, pastors, teachers, evangelists, and so forth.


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GetUp&Go is an application that helps you find leisure places, such as Theaters, Parks, Restaurants, Cafés, Bars, and so on. It can be used to make plans and invite your friends to participate in them. A plan can consist in various activities or in a single one. An activity is a visit to some place.
The goal of this application is to make the users more active with their life. To achieve that GetUp&Go implements a reward system, where by completing a plan the user gains experience points which can then be used to unlock diferent functionalities with an avatar, as the users progress through the levels of the avatar.
When a user completes an activity or a plan he then has to check on the application that he followed the plan, and if he choses to, take a memory of the activity which he can chose to share it or not. A memory is photo of the location where he currently is.
The prototype of this app is available here.
Instructions:
The prototype is ready to test the folowing scenarios:
This is a project under development. We hope you enjoyed your experiance and please send us some feed back!


Contact Tutorial Form
Form demo using AJAX and recaptcha
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Features for Release VPP 17.01¶
This section lists those features that became available in VPP Release 17.01:
Features¶
- Integrated November 2016 DPDK release
- Complete rework of Forwarding Information Base (FIB)
- Performance Improvements
- Improvements in DPDK input and output nodes
- Improvements in L2 path
- Improvmeents in IPv4 lookup node
- Feature Arcs Improvements
- Consolidation of the code
- New feature arcs
- device-input
- interface-output
- DPDK Cryptodev Support
- Software and Hardware Crypto Support
- DPDK HQoS support
- Simple Port Analyzer (SPAN)
- Bidirectional Forwarding Detection
- Basic implementation
- IPFIX Improvements
- L2 GRE over IPSec tunnels
- Link Layer Discovery Protocol (LLDP)
- Vhost-user Improvements
- Performance Improvements
- Multiqueue
- Reconnect
- LISP Enhancements
- Source/Dest control plane support
- L2 over LISP and GRE
- Map-Register/Map-Notify/RLOC-probing support
- L2 API improvements, overall code hardening
- Plugins:
- New: ACL
- New: Flow per Packet
- Improved: SNAT
- Mutlithreading
- Flow export
- Doxygen Enhancements
- Luajit API bindings
- API Refactoring
- file split
- message signatures
- Python and Scapy based unit testing infrastructure
- Infrastructure
- Various tests
- Packet Generator improvements
- TUN/TAP jumbo frames support
- Other various bug fixes and improvements


My name is Marta Sironi, I'm 20 years old and I'm an university student.
I'm an ispiring graphic designer. I'm especially interested in the field of packaging and the publishing industry.
Some of my passions are travelling, music and reading.
I like exploring new cities and cultures, find out about other counties' architecture, art and traditions.
I herited my passion for music and books from my parents, they both help me focus and relax when I need to.
Sketching is another way to distract myself.
I studied languages in high school, I'm fluent in English and I can speak a bit of French and German.
During high school I had the opportunity of spending some time abroad.
I went to England, where I vivited York and Liverpool, and to Germany where I spent one week in a college in Berlin, improving my German and exploring the city.
I also had some work experience, I had an internship in a language school in Milan and in a newspaper office in Monza.
I'm now attending my fist year of Comunication Design at Politecnico di Milano.


| myHome.html | Hobbies/myHobbies.html | Pets/myPets.html |
|---|---|---|
  <title>My Home Page</title>   ...
 First you need to know about my  Pets!

 And you must marvel at my  Hobbies!
   |

<title>My Hobbies</title>

...

Click here to return to

my Home Page

|

<title>My Pets</title>

...

Click here to return to

my Home Page

|
A URL (Uniform Resource Locator) is an address on the Web. It uniquely identifies each Web resource (web page, image, audio file, animation, ...). URLs follow the same format (are "uniform") for all computer hardware and software. When your browser needs a particular resource it sends its request over the Internet. Since all machines connected to the internet use the same URL format the request can be routed through many different machines until it reaches the one holding the desired resource.
Like a Post Office mail address, a URL does not say how to find a particular resource. The route from the requesting machine to the requested resource is determined when the request is made. This is done by the various specialized computers that handle Internet communications.


|
XLabs
Cross-platform reusable C# libraries
|
Class XFormsApplicationDroid. More...
Protected Member Functions | |
| override void | OnDestroy () |
| Called when [destroy]. More... | |
| override void | OnPause () |
| Called as part of the activity lifecycle when an activity is going into the background, but has not (yet) been killed. More... | |
| override void | OnRestart () |
Called after M:Android.App.Activity.OnStop when the current activity is being re-displayed to the user (the user has navigated back to it). More... | |
| override void | OnResume () |
Called after M:Android.App.Activity.OnRestoreInstanceState(Android.OS.Bundle) , M:Android.App.Activity.OnRestart , or M:Android.App.Activity.OnPause , for your activity to start interacting with the user. More... | |
| override void | OnStart () |
Called after M:Android.App.Activity.OnCreate(Android.OS.Bundle) or after M:Android.App.Activity.OnRestart when the activity had been stopped, but is now again being displayed to the user. More... | |
| override void | OnStop () |
| Called when you are no longer visible to the user. More... | |
Properties | |
| EventHandler< EventArgs > | Destroy [get, set] |
| Gets or sets the destroy. More... | |
| EventHandler< EventArgs > | Pause [get, set] |
| Gets or sets the pause. More... | |
| EventHandler< EventArgs > | Restart [get, set] |
| Gets or sets the restart. More... | |
| EventHandler< EventArgs > | Resume [get, set] |
| Gets or sets the resume. More... | |
| EventHandler< EventArgs > | Start [get, set] |
| Gets or sets the start. More... | |
| EventHandler< EventArgs > | Stop [get, set] |
| Gets or sets the stop. More... | |
Class XFormsApplicationDroid.
|
protected |
Called when [destroy].
|
protected |
Called as part of the activity lifecycle when an activity is going into the background, but has not (yet) been killed.
<since version="Added in API level 1"> <altmember cref="M:Android.App.Activity.OnResume"> <altmember cref="M:Android.App.Activity.OnSaveInstanceState(Android.OS.Bundle)"> <altmember cref="M:Android.App.Activity.OnStop">
Called as part of the activity lifecycle when an activity is going into the background, but has not (yet) been killed. The counterpart to M:Android.App.Activity.OnResume
.
When activity B is launched in front of activity A, this callback will be invoked on A. B will not be created until A's M:Android.App.Activity.OnPause
returns, so be sure to not do anything lengthy here.
This callback is mostly used for saving any persistent state the activity is editing, to present a "edit in place" model to the user and making sure nothing is lost if there are not enough resources to start the new activity without first killing this one. This is also a good place to do things like stop animations and other things that consume a noticeable amount of CPU in order to make the switch to the next activity as fast as possible, or to close resources that are exclusive access such as the camera.
In situations where the system needs more memory it may kill paused processes to reclaim resources. Because of this, you should be sure that all of your state is saved by the time you return from this function. In general M:Android.App.Activity.OnSaveInstanceState(Android.OS.Bundle)
is used to save per-instance state in the activity and this method is used to store global persistent data (in content providers, files, etc.)
After receiving this call you will usually receive a following call to M:Android.App.Activity.OnStop
(after the next activity has been resumed and displayed), however in some cases there will be a direct call back to M:Android.App.Activity.OnResume
without going through the stopped state.
Derived classes must call through to the super class's implementation of this method. If they do not, an exception will be thrown.
<format type="text/html"> [Android Documentation] </format>
|
protected |
Called after M:Android.App.Activity.OnStop
when the current activity is being re-displayed to the user (the user has navigated back to it).
<since version="Added in API level 1"> <altmember cref="M:Android.App.Activity.OnStop"> <altmember cref="M:Android.App.Activity.OnStart"> <altmember cref="M:Android.App.Activity.OnResume">
Called after M:Android.App.Activity.OnStop
when the current activity is being re-displayed to the user (the user has navigated back to it). It will be followed by M:Android.App.Activity.OnStart
and then M:Android.App.Activity.OnResume
.
For activities that are using raw T:Android.Database.ICursor
objects (instead of creating them through M:Android.App.Activity.ManagedQuery(Android.Net.Uri, System.String[], System.String[], System.String[], System.String[])
, this is usually the place where the cursor should be required (because you had deactivated it in M:Android.App.Activity.OnStop
.
Derived classes must call through to the super class's implementation of this method. If they do not, an exception will be thrown.
<format type="text/html"> [Android Documentation] </format>
|
protected |
Called after M:Android.App.Activity.OnRestoreInstanceState(Android.OS.Bundle)
, M:Android.App.Activity.OnRestart
, or M:Android.App.Activity.OnPause
, for your activity to start interacting with the user.
<since version="Added in API level 1"> <altmember cref="M:Android.App.Activity.OnRestoreInstanceState(Android.OS.Bundle)"> <altmember cref="M:Android.App.Activity.OnRestart"> <altmember cref="M:Android.App.Activity.OnPostResume"> <altmember cref="M:Android.App.Activity.OnPause">
Called after M:Android.App.Activity.OnRestoreInstanceState(Android.OS.Bundle)
, M:Android.App.Activity.OnRestart
, or M:Android.App.Activity.OnPause
, for your activity to start interacting with the user. This is a good place to begin animations, open exclusive-access devices (such as the camera), etc.
Keep in mind that onResume is not the best indicator that your activity is visible to the user; a system window such as the key guard may be in front. Use M:Android.App.Activity.OnWindowFocusChanged(System.Boolean)
to know for certain that your activity is visible to the user (for example, to resume a game).
Derived classes must call through to the super class's implementation of this method. If they do not, an exception will be thrown.
<format type="text/html"> [Android Documentation] </format>
|
protected |
Called after M:Android.App.Activity.OnCreate(Android.OS.Bundle)
or after M:Android.App.Activity.OnRestart
when the activity had been stopped, but is now again being displayed to the user.
<since version="Added in API level 1"> <altmember cref="M:Android.App.Activity.OnCreate(Android.OS.Bundle)"> <altmember cref="M:Android.App.Activity.OnStop"> <altmember cref="M:Android.App.Activity.OnResume">
Called after M:Android.App.Activity.OnCreate(Android.OS.Bundle)
or after M:Android.App.Activity.OnRestart
when the activity had been stopped, but is now again being displayed to the user. It will be followed by M:Android.App.Activity.OnResume
.
Derived classes must call through to the super class's implementation of this method. If they do not, an exception will be thrown.
<format type="text/html"> [Android Documentation] </format>
|
protected |
Called when you are no longer visible to the user.
<since version="Added in API level 1"> <altmember cref="M:Android.App.Activity.OnRestart"> <altmember cref="M:Android.App.Activity.OnResume"> <altmember cref="M:Android.App.Activity.OnSaveInstanceState(Android.OS.Bundle)"> <altmember cref="M:Android.App.Activity.OnDestroy">
Called when you are no longer visible to the user. You will next receive either M:Android.App.Activity.OnRestart
, M:Android.App.Activity.OnDestroy
, or nothing, depending on later user activity.
Note that this method may never be called, in low memory situations where the system does not have enough memory to keep your activity's process running after its M:Android.App.Activity.OnPause
method is called.
Derived classes must call through to the super class's implementation of this method. If they do not, an exception will be thrown.
<format type="text/html"> [Android Documentation] </format>
|
getset |
Gets or sets the destroy.
The destroy.
|
getset |
Gets or sets the pause.
The pause.
|
getset |
Gets or sets the restart.
The restart.
|
getset |
Gets or sets the resume.
The resume.
|
getset |
Gets or sets the start.
The start.
|
getset |
Gets or sets the stop.
The stop event handler.


---
type: section
layout: page-with-newsletter
title: our-values
aliases: [/nos-valeurs/]
url: /our-values/
---
Our mission is to change government to serve people better. We work with
federal partners to build better services for the public and to help public
servants doing this important work. We strive to live these values in everything we do at CDS. They guide our
work, shape our decisions, our behaviour, and our hiring. Our work is fundamentally about people, not technology. We’re driven by
empathy and put people’s needs first. We build inclusivity, diversity, and
accessibility into everything we do — from the start, not as an
afterthought. We work hand in hand with the people who use and operate
services. We work to achieve the greatest impact for the greatest number of people in
the greatest need. That means we focus on measuring how we help people and
create lasting change in government, not project milestones. We believe
hands-on delivery — actually designing and building services with
partners — develops skills and gets results. Making change in government is hard, but we love a good challenge. We do
not shy away from hard conversations but approach them with courage,
humility, compassion, and integrity. We untangle complexity so the people
using government services do not have to. We believe that good services are built in small steps and with modular
parts that make it easier to pivot and course correct. The best way to find
out if a service works well is to put it in front of the people who use it,
so we continuously test, learn, document, and adjust. We share our work, progress, and failures to help others learn from what we
do. We want to show what is possible and empower public servants to make it
a reality. We welcome the contributions and critiques that make our work
better. We’ve got each other’s backs — and those of our partners. We treat
resilience and wellness as organizational responsibilities, not just
character traits. We work to create a space where people feel they belong,
take risks, learn from mistakes, and speak openly.Put people at the heart of our services
Deliver measurable outcomes
Do the hard work to make things easier
Build for learning and iteration
Work in the open to help clear a path
Take care of each other
Visit our blog, where we share stories and learnings from our work.
Read our digital government guides and resources if you want to learn more about user-centred service delivery.


Borges sends us on a journey into a compelling, bizarre, and profoundly resonant realm; we enter the fearful sphere of Pascal's abyss, the surreal and literal labyrinth of books, and the iconography of eternal return. To enter the worlds in Ficciones is to enter the mind of Jorge Luis Borges, wherein lies Heaven, Hell, and everything in between.


HFL amplitude vs SimHits /// HFS amplitude vs SimHits
HF number of amplitudes above 10 fC /// HFL ratio amplitude/SimHits /// HFS ratio amplitude/SimHits
HFL amplitudes /// HFS amplitudes


Whos Home
Online:
Name
IP
Mac Address
Up Time
Set Name
Offline:
Name
IP
Mac Address
Last seen
Up Time
Set Name


This test page is the similar to test-align-header-text except the filter row is off initially. When showing the filter row there should not be any alignment issues.


wallet size doesn't change when you clean because cleared txes are padded, but all of the extra data is purged
Dr.Terminus16-Apr-19 09:42 PM
@ComputerGenie 👴👴👴 could you help me understand the workflow of UTXO's and how NN operator goes about making best use of
dont know if workflow is best word..
ComputerGenie 👴👴👴16-Apr-19 09:44 PM
the shortest answer is that you:
want enough that you will not run out when attempting to notarize
want few enough that it doesn't bog down when selecting one to use
It's a balance that can be micromanaged to death or left with a general "this works"
Dr.Terminus16-Apr-19 09:46 PM
how exactly is the balance 'managed' effective technique?
ComputerGenie 👴👴👴16-Apr-19 09:46 PM
cleaning your wallet (or rebuilding as phm suggested) clears out extraneous (for our purposes) data that otherwise needs to be sorted through like any other database
how exactly is the balance 'managed' effective technique?
automation is key, but should never be 100% left to think that it will "always" work properly
like anything else coded, the # of people you ask is how many answers you get as to what works "best"
mostly it's a "you have to watch and see what happens" thing to determine what you feel best with
Dr.Terminus16-Apr-19 09:50 PM
what exactly are my ways of governing how my UTXOs get used ?
ComputerGenie 👴👴👴16-Apr-19 09:50 PM
also, for amount, that depends on how much your fastest chain moves in between the times you check and send your split transactions to the chain(edited)
been watching notarizations with stats script.. is setting utxo split and cleanwallet scripts to run too often what would lead to 'running out' of UTXO ?(edited)
ComputerGenie 👴👴👴16-Apr-19 09:56 PM
you shouldn't be able to run it "too often" and run out unless you put some really odd numbers in there
Dr.Terminus16-Apr-19 09:57 PM
rule of thumb here? good starting values I can set and watch for a while vs. what I've had set ?
ComputerGenie 👴👴👴16-Apr-19 09:57 PM
unless your splitter is pulling your full balance(edited)
most of us run splitter ~ every 15 minutes
Dr.Terminus16-Apr-19 09:58 PM
want to see my script ?
ComputerGenie 👴👴👴16-Apr-19 09:58 PM
I'd just confuse myself and you with me doing 4 things at once
Dr.Terminus16-Apr-19 09:58 PM
what should cleanwallet script to run on automation look like ?
~ how often should it be run? Is there a logical amount if splitting every 15 mins ?
ComputerGenie 👴👴👴16-Apr-19 10:05 PM
that one is another one that you can micromanage to death; I usually run cleaner ~ every 12-24 hrs
if you set up splitting properly you'll only split if a certain amount isn't on-hand, so it's not like you're creating an extra bajillion UTXOs every day that go unused
Dr.Terminus16-Apr-19 10:09 PM
I dont see any cleaner script in stakednotary
this a script that everyon must create on their own?
is it really just one command which needs to be run every 12-24 hours ?
phm8716-Apr-19 10:10 PM
clean_wallet.sh or sth like that
ComputerGenie 👴👴👴16-Apr-19 10:11 PM
if I were to use one from labs, it'd be walletreset.sh
Dr.Terminus16-Apr-19 10:11 PM
there it is
ComputerGenie 👴👴👴16-Apr-19 10:12 PM
is it really just one command which needs to be run every 12-24 hours ?
once for each chain, yes
Dr.Terminus16-Apr-19 10:12 PM
I needed to know more about labs going into all this
It’s 2018, and we have recently witnessed many 51% attacks (Double Spending) on various Proof of Work (PoW) based blockchains.
Dr.Terminus16-Apr-19 10:38 PM
does walletreset.sh need to be run for KMD ?
Dr.Terminus16-Apr-19 11:32 PM
what is effective way to have stats script auto update to a tmux panel terminal when I'm already using crontab to automate utxo split and wallet reset scripts


{% include "layout/header.html" %} {% include "layout/navbar.html" %} Form Customer Data {% if show_prediction %} {{ prediction_text }} {% endif %} Personal Information Age Age Gender Gender Customer gender Female Male Geography Geography Customer geography France Germany Spain Estimated Salary Estimated Salary Banking Data Tenure Tenure Active Member Active Member Is the customer an active member? No Yes Balance Balance Number of Products Number of Products Has Credit Card Has Credit Card Does the customer have a credit card?? No Yes Credit Score Credit Score Predict {% include "layout/footnotes.html" %} {% include "layout/footer.html" %}


Common GDO Tasks
Retrieving a Track GDO from an Album GDO
To retrieve a Track GDO from an Album GDO, use gnsdk_manager_gdo_child_get() and one of the following keys. For these keys, the term track number is the sequential number of the track on the album’s CD jacket. The ordinal is the track position (1-based) in the array of tracks in an Album GDO.
- GNSDK_GDO_CHILD_TRACK retrieves a Track GDO based on the ordinal position of the track.
- GNSDK_GDO_CHILD_TRACK_BY_NUMBER retrieves a Track GDO that matches the provided track number.
- GNSDK_GDO_CHILD_TRACK_MATCHED returns one or more Track GDOs that were matched by the prior query.
In general, when retrieving tracks, follow these guidelines:
- Write code to manage the return of Partial album GDOs. Although this is likely a rare occurrence, do not assume that an Album GDO will contain all of the tracks of that album. If the Album returned is Partial, make a second query to retrieve the Full Album GDO.
- When retrieving matched tracks, always use the helper keys: GNSDK_GDO_CHILD_TRACK_MATCHED, and GNSDK_GDO_CHILD_TRACK_MATCHED_NUM.
The following are examples of retrieving Tracks from an Album GDO. In this case, we assume the Album GDO is Full, containing all tracks of the album.
Assume a hypothetical TOC lookup of an album with 5 tracks. We get an album GDO that looks like:
<album>
Ord 1 <Track 1>
Ord 2 <Track 2>
Ord 3 <Track 3>
Ord 4 <Track 4>
Ord 5 <Track 5>
</album>
In this case:
- GNSDK_GDO_CHILD_TRACK with ordinal 4 returns Track 4.
- GNSDK_GDO_CHILD_TRACK_BY_NUMBER with track number 4 returns Track 4.
The example below shows the Album GDO result after performing a match query, such as looking up a track by its fingerprint or title. Assuming this matched Track 4, we get an album GDO that looks like the following:
<album>
Ord 1 <track_matched>4</track_matched>
Ord 1 <Track 1>
Ord 2 <Track 2>
Ord 3 <Track 3>
Ord 4 <Track 4>
Ord 5 <Track 5>
</album>
This GDO contains two arrays:
- A track array: containing the actual tracks
- A matched_track array: containing track number of the matched track or tracks.
The GNSDK_GDO_CHILD_TRACK* keys operate on this GDO as follows:
- GNSDK_GDO_CHILD_TRACK with ordinal 4 returns Track 4.
- GNSDK_GDO_CHILD_TRACK_BY_NUMBER with track number 4 returns Track 4.
- GNSDK_GDO_CHILD_TRACK_MATCHED with ordinal 1 returns Track 4.
Also, GNSDK_GDO_VALUE_TRACK_MATCHED_NUM with ordinal 1 returns its value, thenumber 4 which is the track number of the matched track.
Getting the Type for a GDO
If needed, your application can get the type of a GDO using the gnsdk_manager_gdo_get_type() function. For example, your application might need to determine a GDO’s type after a text-based lookup:
gnsdk_manager_gdo_get_type(match_gdo, &gdo_type); if (0 == strcmp(gdo_type, GNSDK_GDO_TYPE_ALBUM)) /* Work with Album GDO */ else if (0 == strcmp(gdo_type, GNSDK_GDO_TYPE_CONTRIBUTOR)) /* Work with Contributor GDO */
Checking for Full and Partial Results
You can use the GNSDK_GDO_VALUE_FULL_RESULT value key to see if a child GDO contains full or partial metadata (GNSDK_VALUE_FALSE = partial, GNSDK_VALUE_TRUE = full).
For example:
...Perform album query and get response GDO /* Get first child album GDO from response GDO and check if it contains partial data */ gnsdk_manager_gdo_child_get(response_gdo, GNSDK_GDO_CHILD_ALBUM, 1, &album_gdo); /* Is this a partial album? */ gnsdk_manager_gdo_value_get(album_gdo, GNSDK_GDO_VALUE_FULL_RESULT, 1, &value_string); if (atoi(value_string) == GNSDK_VALUE_FALSE) { printf("retrieving FULL RESULT\n"); /* Note that we are getting full results for the first child album GDO instead of * presenting partial results from all child GDO matches to the end user to select from */ /* Add child GDO back to the existing query handle to retrieve full result */ gnsdk_musicid_query_set_gdo(query_handle, album_gdo); /* Query for this match in full*/ gnsdk_musicid_query_find_albums(query_handle, &response_gdo); /* Get child GDO with full album results */ gnsdk_manager_gdo_child_get(response_gdo, GNSDK_GDO_CHILD_ALBUM, 1, &album_gdo); ...
Checking Whether a Match Needs a Decision
You can use the GNSDK_GDO_VALUE_RESPONSE_NEEDS_DECISION boolean value key to see if a GDO needs a decision.
To resolve a decision, an application typically presents the end user with a subset of the matches' partial results (for example, album titles) and lets the user select the correct match or reject them all. Alternatively, the application may automatically select the first match or reject them all .
Note: In all cases, match results can be partial or full, so after selecting a match, the application should test it using GNSDK_GDO_VALUE_FULL_RESULT.
For example:
gnsdk_cstr_t value = (gnsdk_cstr_t)GNSDK_NULL; gnsdk_cstr_t needs_decision = 0; gnsdk_uint32_t count = 0; /* * Get count and needs_decision values from response GDO */ gnsdk_manager_gdo_value_get(response_gdo, GNSDK_GDO_VALUE_RESPONSE_NEEDS_DECISION, 1, &value); needs_decision = value; gnsdk_manager_gdo_value_get(response_gdo, GNSDK_GDO_VALUE_RESPONSE_RESULT_COUNT, 1, &value) count = atoi(value); if (count > 0) // Either multiple matches or confidence in single match is not high { int user_selection = 1; if (0 == strcmp(needs_decision, GNSDK_VALUE_TRUE)) ( /* * Resolve match(es). Look at count to determine paging, depending on device. * Typically, you would use partial results from matches (for example, album titles) * and present them to end user to select from * * Set user_selection to user's choice or 0 if they do not make a selection */ ... } if (user_selection) { /* There is a single match */ /* Test if GDO has full or partial metadata. If partial, get full (if desired) */ ... } } else { /* No match returned */ }
Serializing a GDO
You can serialize a GDO to save it for later use in an application. Serializing a GDO retains only key information needed for common GDO functions. Other information is discarded.
To restore the discarded information, your application must request the GDO again. An application can reconstitute (de-serialize) a serialized GDO and use it for subsequent processing.
For a list of values returned in a partial result, see the Data Model in the GNSDK C API Reference.
Important: A serialized GDO is not a static identifier. You cannot use it as a comparison identifier for any purposes, including straight comparisons, caching, indexing, and so on.
Rendering a GDO as XML
GNSDK supports rendering GDOs as XML. This is an advanced feature, but may be useful to track user choices, retain query history, or provide data to other applications. Rendering to XML is also helpful when testing queries to see their results. For more information, see Rendering a GDO as XML.


Hi all,
I'm trying to set up my own energy monitoring project and I'm having a problem.
I purchased and put together the following hardware (I'm new to the hardware side of things so I may be missing something here):
*Arduino Yun,
* 4 x 100CT (100A max clip-on current sensor CT),
* 1 x TXSHIELDSMT (emonTx Arduino Shield SMT)
* 1 x USB2UART Programmer - USB to Serial Uart
* 1 x AC_AC Power Supply Adapter
I soldered the required parts and connected to laptop, compiled Arduino sketch (http://openenergymonitor.org/emon/buildingblocks/arduino-sketch-current-...) and I'm getting values even after disconnecting the CT sensor. I was expecting the program to return zero values after disconnecting the sensor but this was not the case.
I'm looking for the simplest example for sensing electricity using the above hardware and displaying it on my laptop. This is part of my final year project and I would be greatfull for advise.
Many thanks,
Aga
Re: Setting up an energy monitoring project for final year project
See the FAQs. Your problem is listed there.


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Alembic is a lightweight database migration tool for usage with the SQLAlchemy Database Toolkit for Python.
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Vincent Porter
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Olia
Hi Vincent, how are you? How is the project coming along?
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Are we meeting today? Project has been already finished and I have results to show you.
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A few months ago when we were trying to replace CMake with Bazel, @emailweixu suggested that we rewrite those handy Bazel functions using CMake. Now it seems that it's the right time to get this done, as we are facing problems from the porting of Majel and the development of new the parameter server using Go and C++.
Here are some initial thoughts. Your comments are welcome!
# Required CMake Function
I think we need only the following few CMake functions to make a project description mean and clean:
| C++ |
CUDA C++ |
Go |
| cc_library |
nv_library |
go_library |
| cc_binary |
nv_binary |
go_binary |
| cc_test |
nv_test |
go_test |
- The `_library` functions generate .a files from source code.
- The `_binary` functions generate executable binary files.
- The `_test` functions generate executable unit test files. They work like `_binary` but links `-lgtest` and `-lgtest_main`.
The difference between `nv_` functions and `cc_` functions is that the former use `nvcc` instead of the system-default C++ compiler.
Both `nv_` and `cc_` functions enables C++11 (-std=c++11).
Also,
- to describe external dependencies, we need `external_library`.
- to build shared libraries, we need `shared_library`.
## An Example Project
Suppose that we have aforementioned functions defined in our `/cmake` directory. The following example `CMakeLists.txt` describes a project including the following source files:
- tensor.h
- tensor.cc
- tensor_test.cc
- ops.h
- ops.cu
- ops_test.cu
- api.go
- api_test.go
Suppose that ops.cu depends on CUDNN.
```cmake
# cc_binary parses tensor.cc and figures out that target also depend
# on tensor.h.
cc_binary(tensor
SRCS
tensor.cc)
# The dependency to target tensor implies that if any of
# tensor{.h,.cc,_test.cc} is changed, tensor_test need to be re-built.
cc_test(tensor_test
SRCS
tensor_test.cc
DEPS
tensor)
# I don't have a clear idea what parameters external_library need to
# have. @gangliao as a CMake expert would have better ideas.
external_library(cudnn
....)
# Suppose that ops.cu depends on external target CUDNN. Also, ops.cu
# include global functions that take Tensor as their parameters, so
# ops depend on tensor. This implies that if any of tensor.{h.cc},
# ops.{h,cu} is changed, ops need to be re-built.
nv_library(ops
SRCS
ops.cu
DEPS
tensor
cudnn) # cudnn is defined later.
nv_test(ops_test
SRCS
ops_test.cu
DEPS
ops)
# Because api.go defines a GO wrapper to ops and tensor, it depends on
# both. This implies that if any of tensor.{h,cc}, ops.{h,cu}, or
# api.go is changed, api need to be re-built.
go_library(api
SRCS
api.go
DEPS
tensor # Because ops depend on tensor, this line is optional.
ops)
go_test(api_test
SRCS
api_test.go
DEPS
api)
# This builds libapi.so. shared_library might use CMake target
# api_shared so to distinguish it from above target api.
shared_library(api
DEPS
api)
```
## Implementation
As above example CMakeLists.txt executes, each function invocation adds "nodes" to a dependency graph. It also use this graph to generate CMake commands including `add_executable`, `add_dependencies`, `target_link_libraries`, and `add_test`.
## Using Package Manager For Go
Building Go binaries and libraries need to satisfy their dependencies, generally
we can do `go get ./...` to download and compile all external dependencies. The
problems are:
1. `go get` will always get the latest code from the default branch of the
remote repo, so changes of dependents might break the build. This is very
different with what we already have in `cmake/external` which download a
specific version or commit id of the dependency.
1. Some locations can not access external dependencies through the internet, as mentioned
in https://github.com/PaddlePaddle/Paddle/issues/2605. Using package management
tools can package the dependencies as a "vendor" package, which can be mirrored
at many cloud file hosting, so users what to compile paddle by themselves can
download this "vendor" package from a mirror site.
### Choose A Suitable Tool
As mentioned by @wangkuiyi, [Here](https://github.com/golang/go/wiki/PackageManagementTools)
list dozens of Go package managers. We choose the tool using following principles:
- Most "active" projects with more stars, more pull requests or commits
- Widely used project
After comparing all these projects, we shall choose between the most popular
tools: Godep and Glide.
Here's a brief comparison between Godep and Glide
: https://github.com/Masterminds/glide/wiki/Go-Package-Manager-Comparison. There are
also many complaints about using `Godep`. There's also a new "official" package
management tool has been started at: https://github.com/golang/dep to resolve
such problems, but it's currently at Alpha stage. So the best choice now is
glide obviously.
 Builds will "lock" to these packages if we don't `glide up`
them
- Vendor package: `go/vendor` directory will generated when running `cmake` command. `cmake`
will download the code corresponding to `go/glide.lock`. If we put a vendor folder
under `go/`, cmake will just check the commit id to the packages under the folder,
if commit id matches, there will be no download at all.


13.1 Storage / 13.2 Header / 13.3 Entries (V1 to V3) / 13.4 Entries (later versions) / 13.5 Ordering / 13.6 Lexical analysis
The dictionary table is held in static memory and its byte address is stored in the word at $08 in the header.
The table begins with a short header:
n list of keyboard input codes entry-length number-of-entries byte ------n bytes----------------- byte 2-byte word
The keyboard input codes are "word-separators": typically (and under Inform mandatorily) these are the ZSCII codes for full stop, comma and double-quote. Note that a space character (32) should never be a word-separator. The "entry length" is the length of each word's entry in the dictionary table. (It must be at least 4 in Versions 1 to 3, and at least 6 in later Versions.)
Note that the word-separators table can only contain codes which are defined in ZSCII for both input and output.
In Versions 1 to 3, each word has an entry in the form
encoded text of word bytes of data ------- 4 bytes ------ (entry length-4) bytes
The interpreter ignores the bytes of data (presumably the game's parser will use them). The encoded text contains 6 Z-characters (it is always padded out with Z-character 5's to make up 4 bytes: see S 3). The text may include spaces or other word-separators (though, if so, the interpreter will never match any text to the dictionary word in question: surprisingly, this can be useful and is a trick used in the Inform library).
In Versions 4 and later, the encoded text has 6 bytes and always contains 9 Z-characters.
The word entries follow immediately after the dictionary header and must be given in numerical order of the encoded text (when the encoded text is regarded as a 32 or 48-bit binary number with most-significant byte first). It must not contain two entries with the same encoded text.
Lexical analysis takes place in two circumstances: on request of a tokenise opcode (in which case it can use any dictionary table it likes, in the format above) and during acceptance of a game command (in which case the standard dictionary is used).
First, the text is broken up into words. Spaces divide up words and are otherwise ignored. Word separators also divide words, but each one of them is considered a word in its own right. Thus, the erratically-spaced text "fred,go fishing" is divided into four words:
fred / , / go / fishing
Each word is then encoded as a Z-machine string in dictionary form, and searched for in the dictionary.
A "parse table" is then written, recording the number of words, the length and position of each word and the dictionary address of each word which is recognised. For the format, see the read opcode.
Usually (under Inform, mandatorily) there are three bytes of data in the word entries, so that dictionary entry lengths are 7 and 9 in the early and late Z-machine, respectively.
It is essential that dictionary entries are in numerical order of the bytes of encrypted text so that interpreters can search the dictionary efficiently (e.g. by a binary-chop algorithm). Because the letters in A0 are in alphabetical order, because the bits are ordered in the right way and because the pad character 5 is less than the values for the letters, the numerical ordering corresponds to normal English alphabetical order for ordinary words. (For instance "an" comes before "anaconda".)
Both Infocom and Inform-compiled games contain words whose initial character is not a letter (for instance, "#record").
Linards Ticmanis reports that some of Infocom's interpreters convert question marks to spaces before lexical analysis. This is not Standard behaviour. (Thus, typing "What is a grue?" into 'Zork I' no longer works: the player must type "What is a grue" instead.)
Section 1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 / 15 / 16
Appendix A / B / C / D / E / F


This is a fake app used to test the CozyBar injection
Click Me to inject it :] or press F12 to open the devtools, go to your console, and type cozy.bar.init({appName: 'Test App'})
cozy.bar.init({appName: 'Test App'})