|
Say
It Isn't So
(Bon Jovi) |
|
There's
no Santa Claus
It was all a lie No man in the moon Just a big light in the sky I hear Disneyland Might lose Mickey Mouse In some giant hostile corporate shake-up Tell me it's a nightmare Please wake me up (Say it isn't so) I found a book of matches From someplace we've never been How come you hang the phone up The minute I walk in Last night I had this dream That I was losing you I woke up in a cold sweat shaking Rescue me my heart is breaking Chorus: Say it isn't so (tell me it's not true) Say it isn't so (I believe in you) Tell me it's a lie (I don't need no proof) They did it all with strings Say everything's alright (couldn't be, not you) Say it isn't so Superman don't fly Elvis Presley died They deep fried the king Like some tacky cheesy bathing beauty Dancing on the beach in a bad b-movie Chorus 1: Say it isn't so (tell me it's not true) Say it isn't so (I believe in you) Tell me it's a lie (I don't need no proof) Say everything's alright (couldn't be, not you) Chorus 2: Say it isn't so (don't give up on me) Say it isn't so (don't give up on you) Get me through the night (we'll make it through) Make everything alright (couldn't be, not you) Say it isn't so.. Chorus 1: Say it isn't so (tell me it's not true) Say it isn't so (I believe in you) Tell me it's a lie (I don't need no proof) Say everything's alright (couldn't be, not you) Chorus 2: Say it isn't so (don't give up on me) Say it isn't so (don't give up on you) Get me through the night (we'll make it through) Make everything alright (couldn't be, not you) Say it isn't so. |


Instagram to remove 'likes' on the app for millions of US users next week
The move will "de-pressurise" the app for young people so it is less competitive
by Grace WitherdenInstagram fans are in for a shock next week as they will no longer be able to see how many people have liked photos on their newsfeed.
The social media platform will trial the change for millions of users in the United States and the change could be rolled out to the United Kingdom eventually.
It means US users will no longer be able to see how many likes the new Kylie Jenner post got, but they will still be able to see how many likes their own posts get.
Head of Instagram Adam Mosseri announced the trial on Friday at WIRED25 and said the aim is to "de-pressurise" the platform for young people.
It comes after trials in Canada, Australia, New Zealand, Japan, Ireland, Italy and Brazil.
During an interview Mr Mosseri said: "It's about young people.
“The idea is to try and de-pressurise Instagram, make it less of a competition, give people more space to focus on connections with people that they love, things that inspire them.
“We have to see how it affects how people feel about the platform, how it affects how they use the platform.”
But the move could make life difficult for influencers who rely on millions of likes on their posts to make money.
When the tests hit Australia, influencer Tammy Hembrow was asked: “What happens when Instagram gets rid of the likes?”
Hembrow responded: “Then we’ll delete Instagram from my life! F*** Instagram!”
A number of changes have been made to the Facebook-owned platform this year to make it safer for users.
Earlier this year the app rolled out an anti-bullying tool which lets you hide comments and block bullying accounts.
Instagram began testing the tool as a way of tackling what it said was a complex issue - where many users do not want to report or block those bullying them for fear of further abuse.
It also removed the following tab which shows the photos and videos that your friends have liked, followed and commented on.


A channel to discuss trading. For useful links and more info click the pinned messages to the right.
100 messages
Before 05-Dec-19 12:00 AM
mrtzmp317-Aug-19 10:20 PM
Ok but then after time ofcourse the arbitrage profitability will tend to 0 right ?
crumb17-Aug-19 10:20 PM
classical pricing model
polycryptoblog17-Aug-19 10:20 PM
In theory but not reality
crumb17-Aug-19 10:20 PM
no one makes bread anymore right?
you make 0 dollars, anyway
dude next door drops the price
see what i'm getting at?
mrtzmp317-Aug-19 10:21 PM
Yes sure
Will be nice to see how this evolves :)
crumb17-Aug-19 10:22 PM
yes
mrtzmp317-Aug-19 10:22 PM
When is release mates ?
crumb17-Aug-19 10:22 PM
no official word yet. you can register for beta, to check it out before officially released
mrtzmp317-Aug-19 10:22 PM
Yeah I am in
Kk
crumb17-Aug-19 10:23 PM
in AtomicDEX ama they said they plan to get the desktop version out end of this year / early 2020
so i think they'll release some time before that
mrtzmp317-Aug-19 10:24 PM
Good good
crumb17-Aug-19 10:24 PM
or they wait the desktop to get ready, idk
rough timeline is end of year
mrtzmp317-Aug-19 10:25 PM
Crabby Paddy17-Aug-19 10:36 PM
I can’t remember what does kmd do for benefitting with the dex? Was it liquidity multiplier only for kmd?
0 conf trading using kmd as collateral
Reduced fees?
Been a while since I’ve checked out barterdex or any of the dexes on komodo
yorklab17-Aug-19 11:37 PM
10 percent discount on trading fees if using KMD. Trading fees will be used to buy KMD.
mrtzmp318-Aug-19 01:24 AM
I like it , this has potential to pump my bags
What happens with those kmd though
Need to be burned for further gains
yorklab18-Aug-19 01:31 AM
They go into various funds like DEX.
Caglio18-Aug-19 01:40 AM
I want that kmd for myself
Invest in me
richardt18-Aug-19 02:06 AM
All that sounds good, but the problem is getting things out of beta. KMD doesn't have enough devs
PTYX18-Aug-19 03:02 AM
I doubt that's the case
Hollowman900018-Aug-19 03:08 AM
K64 is dead
Caglio18-Aug-19 03:08 AM
Is it ?
Hollowman900018-Aug-19 03:08 AM
Didn’t spend too much on it thankfully
Swing and a miss
Caglio18-Aug-19 03:08 AM
No goldman sachs ?
Hollowman900018-Aug-19 03:09 AM
You got hollow, cheers to you
Caglio18-Aug-19 03:09 AM
Twilight punkster lied to us ?
 Simon explains how adopting an infinite mindset is necessary for l...
hyperDEX18-Aug-19 08:08 AM
Yep and it fits into what James and the team have been doing.
One thing i would love to see is what is Komodo's just cause / vision that we are working towards to. @polycryptoblog is there anything like that defined anywhere?
Regardless of the rebrand, i would love to see a over all vision statement that we can all get behind. Once we have that, we attract others that want to see that eventuality just as much as we do
@jl777c what do you think?
One of the other concepts is, we are not the first, we are not the best, when playing a infinite game, there is only ahead and behind. This is dependent on a "competitor" to Komodo, dont know if there is one
Audo18-Aug-19 08:16 AM
hey guys, here are our current vision/mission statements
TAGLINE: Komodo: An Open, Composable Multi-Chain Platform
MISSION STATEMENT
Komodo is committed to accelerating global blockchain adoption through a composable multi-chain architecture, an open platform model, and a business-friendly ecosystem that allows developers, startups, and enterprise alike to prosper with customized blockchain solutions.
VISION STATEMENT
Komodo’s vision is an open and free internet with thousands of application-specific blockchains working in unison to perform complex business functions in a decentralized and trustless manner, all while maintaining a spirit of collaboration and cooperation in the blockchain space.
3
it is especially hard to come up with a concise, clear and meaningful vision statement
let me know what you guys think, we can tweak it around. I agree a vision statement we all can get behind is an important one
hyperDEX18-Aug-19 08:19 AM
Not knocking whoever wrote that but i would say there would be many other projects with very similar vision statements(edited)
Plus for a normie, that means nothing, too much buzz words
But as you said, coming up with something that resonates with everyone is very hard and i dont have an answer to that
2
ph03nix18-Aug-19 08:21 AM
i like the vision statement
hyperDEX18-Aug-19 08:24 AM
One other thing, the vision statement should not be something that is achievable but something we work towards to. I think for the most part Komodo has done what is set in the vision statement (not thousands of chains) @Audo
hyperDEX18-Aug-19 08:34 AM
Also it is way too long, no one will remember what the vision statement is
Some that i like and are simple:
TED: Spread ideas.
Audo18-Aug-19 08:36 AM
I agree, but I also think we must first find a longer form vision statement and then once we are happy with it we think of a way to condense it into a single sentence.
hyperDEX18-Aug-19 08:39 AM
One other thing to consider, we dont want to confuse a goal as a vision, a goal is a step towards the vision(edited)
Audo18-Aug-19 08:41 AM
I remember jl777 once said how he envisions everyone to be running their own personal blockchain at some point. Maybe something close to that, also it refers to the multi-chain tech.
hyperDEX18-Aug-19 08:44 AM
Komodo - Freedom to interact trustlessly
I like something like that, dont even need to mention blockchain or any of the other buzz words but something our users/devs/everyone can get behind. They may have different ideas about what the vision statement may mean but each wants to work towards that.
The anonymous founder of Komodo, JL777c, agreed to do an interview with me, and to protect his identity we did it over text in discord. The Komodo platform i...
Bittersweet18-Aug-19 09:31 AM
I don't think you have to stand apart in single sentence description. You can't turn blockchain tech into a unicorn saddle
I like the original statements @Audo
costa243918-Aug-19 10:06 AM
good video to show people
Audo18-Aug-19 10:42 AM
I think we should have both, a few word / short sentence vision + a bit longer explanation that opens it up more
Markus18-Aug-19 11:18 AM
What happened with Lisk? anyone know? -25% against btc last 24h
CoinKing8818-Aug-19 11:19 AM
it pumped to 140K sats from 110K and now back to 118K sats
Markus18-Aug-19 11:19 AM
alright
Markus18-Aug-19 11:41 AM
KMD gonna make a move real soon
nocturnal18-Aug-19 11:59 AM
alt season coming
2050
2
meatspoon18-Aug-19 12:03 PM
What KMD (and many other projects) needs is some use case examples that Joe Six-Pack can understand. There are too many buzz words without concrete examples of a use case.


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Contributing¶
Important
Double check you are reading the most recent version of this document at http://habanero.readthedocs.io/en/latest/index.html
Bug reports¶
Please report bug reports on our issue tracker.
Feature requests¶
Please put feature requests on our issue tracker.
Pull requests¶
When you submit a PR you’ll see a template that pops up - it’s reproduced here.
- Provide a general summary of your changes in the Title
- Describe your changes in detail
- If the PR closes an issue make sure include e.g., fix #4 or similar, or if just relates to an issue make sure to mention it like #4
- If introducing a new feature or changing behavior of existing methods/functions, include an example if possible to do in brief form
- Did you remember to include tests? Unless you’re changing docs/grammar, please include new tests for your change
Writing tests¶
We’re using nosetests for testing. See the nosetests docs for help on contributing to or writing tests.
The Makefile has tasks for testing under python 2 and 3
make test
make test3


| DOSE: |
20 mg |
oral |
2C-I |
(powder / crystals) |
| |
30 mg |
oral |
2C-C |
(powder / crystals) |
| |
|
oral |
Dimenhydrinate |
(pill / tablet) |
I had read good things about the combination of 2C-I and 2C-C. I took 20mg of the former and 30mg of the latter on a mostly empty stomach at 19:30. I took a precautionary dramamine along with it.
The combination began to take effect within an hour. I invited my girl to take a shower with me.
The water was wonderful. Touching the girl was wonderful. We must have been in there for half an hour. It had really kicked in by the time we got out; I was seeing tracers and watching the walls melt and blur.
We headed for the bedroom. I turned off all the lights, turned on the heater (the humming and red glow were amazing), and locked the cats out. Violator played in the other room.
I won't go into pornographic detail - suffice to say that it was the most intense sexual experience of my life. Faces and bodies morphed and blurred. I could go forever, and then go again. Orgasms were like a warm wave across my entire body. I truly let go, more than I ever thought possible. The sensuality of 2C-I combined with the eroticism of 2C-C for a powerful experience.
It was good for the girl, too.
I lay there for some time afterwards, just enjoying the movement of the lights across the ceiling.
I decided to take a bath to clean up. 'More water,' said the girl, amused. It was wonderful, as usual. Wavy lines and morphing faucets. The light from the television in the bedroom became a cool strobe effect.
This combination was stronger than either had been alone. It felt great to sit perfectly still and stare into space. I hated news and shows with laugh tracks. I liked cartoons. I loved the channel with the Doppler radar and robot voices.
I didn't feel like talking, especially after she'd had a few beers. Drunk people aren't much fun when Iím tripping. I grinned and told her she talked too much. She rolled her eyes at my altered state of consciousness.
The girl fell asleep. I wandered over to the computer.
The images were three-dimensional. I felt like they were going to jump out of the screen. I must have spent half an hour just staring at one picture of the girl. It morphed and changed, but lost none of it's 3D quality.
I felt sadness. Imagine if this picture was all I had. Imagine if she was gone; I could look at her forever, but could never touch her again. Never hear her bawdy laughter.
I wandered around the apartment. The fluorescent light pouring under the front door from the hallway outside was electric blue. My cats were dangerous little predators. The blinds on the window were beautiful. The humming from various electrical appliances was alien and exciting.
I could almost feel when the 2C-C wore off, but the remainder of the 2C-I experience was still colored by it. It was stronger than it had been on its own.
I had trouble falling asleep, but not as much as I'd had with 2C-I alone. I felt good the next day, but not as good as I'd felt with a stronger dose of 2C-C. I caught glimpses of tracers, from time to time, until late in the evening.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Bardolph is intended for people like me: someone who wants to experiment with their lights and perhaps use the results in a practical setting. Although I may use it as core technology for some other project, this was never intended to be a substitute for a commercial-grade, standalone product. There are plenty of full solutions out there for controlling not only lights, but just about everything else in the house. This is just something to have fun with and perhaps to make your living room look cool.
The scripting language came out of my experimenting with a set of four LIFX light bulbs. Although the lights support a richer API, before long I decided that for my purposes, controlling a light was a matter of sending 5 numbers to it. Through a very simple process, I could specify just about any color I wanted, at the brightness I preferred. Given a light’s current color, I could choose a destination color and a time, and watch that light smoothly transition to its new color, as if by magic.
Before long, I decided I wanted to be able to easily edit a sequence of desired states for the lights. A program would traverse that list and transmit each set of controlling parameters to the lights. To do so, I wrote a minimal Python program, relying on the LifxLAN library to make the code for accessing the lights very logical and straightforward.
Here are some examples of color combinations used on my three-light pole.
In each of these instances, the hues of the three bulbs are separated by a constant. None of the colors is specified explicitly; they are calculated at run-time with simple arithmetic relationships.
Originally, I started with a basic list, containing hue, saturation, brightness, and kelvin settings in sub-lists. All of the numbers are unsigned, 16-bit integers, which makes them easy to work with. In Python, it looked something like:
It's easy to see how this might become unwieldy.
Before long, I decided a simple language would make it easier to continue experimenting. Because I just wanted to supply four color parameters it seemed to make sense to use a simple name-value scheme. For example:
The parser for this grammar was very easy to implement, and before long, I added time and duration values.
The next step was to apply the settings to one or more lights. Because each light has a name which is a simple string, I added a set command to the language. For example, if one of your lights is named "Floor Lamp", to set it to a certain color, you could have:
A problem with these numbers is that they’re tied to the LIFX API, not to any real-world coordinate system for the color space.
Therefore, I introduced the concept of *logical units*. That system expresses the hue as an angle, measured in degrees. Saturation and brightness are treated as percentages. The value for kelvin is always expressed as a temperature in degrees Kelvin, although I really don’t understand what the lights do with that number. Duration and timing are both expressed in seconds.
Conveniently, these numbers correspond to those you see on the LIFX mobile app. This means you can use that app to experiment with the light, and see beforehand what effect the numeric parameters in a script will produce. Using logical units, this is equivalent to the above code:In practice, I discovered that in most cases, few of the settings participated in any given transition. Often, the brightness and saturation remain fixed. Treating the settings as persistent values can greatly simplify the code. This might lead to something such as:
Because the 75% brightness and 50% saturation get re-used, the lights change only their tone, while maintaining the same intensity and vividness.
I started this project shortly after completing an introductory Lighting Design class at City College of San Francisco. In that class, we learned that lighting for a live event consists of a series of states, where at any point in time, each light is assigned a brightness and possibly a color. As a play or other kind of live performance progresses, the person controlling the lights triggers cues, each of which was mapped to a new set of states for some or all of the lights.
Most often, a cue makes subtle changes to a subset of the lights, executing them gradually. For example, when Romeo stands below Juliet’s balcony, you might see the lights brighten on the two characters, while the rest of the stage gets very dark, perhaps taking 15 seconds to do so. The slowness of the transition prevents the audience from being distracted by the changing light, focusing instead on the acting.
I discovered that slow, imperceptible changes work nicely with ambient lighting in my living room. Specifically, my vertical pole in the corner holds three lights. For much of the time, it supplies a warmish-neutral tone to help fill the room with ambient lights. But later at night, the lights on that pole serve mostly as background. Their colors and intensity influence the feeling of the room, although most of the room’s ambient light comes from other brighter, more neutral sources.
In the background, the lights on the pole continuously change their colors. They repeat a cycle where each of the three lights has a different hue, and those hues that are separated by a numeric constant. This produces nice color arrangements, where, for example, you might get three shades of green, with one verging on blue. Because the transitions are so slow, people in the room don’t notice them occurring.
To achieve this behavior, timing plays two roles: when to make the changes, and how long those changes should take. These are referred to as time and duration. The time of a cue determines when it should occur.
Duration refers to the amount of time a light should take to transition from one state to the next. For example, when turning lights on or off, a duration of about 1.5 seconds gives a pleasing effect of dimming them up or down, and is a much nicer experience than instantaneously turning them on or off. However, that duration can go much longer. For exmaple, to extend that duration to 10 minutes (600 seconds):
When a light takes this long to go from one state to the next, the transition is often so slow that it is difficult to see the change in real time. The experience somewhat resembles watching the hands on a clock, where you can’t see the hands moving, but after a while you do notice that the time has changed. That inperceptibility that makes the lighting unobtrusive and effective at the same time.
During several months of using this, I found that most of my favorite scripts ran indefinitely, in an infinite loop. To support that, I added a repeat construct. Out of that rose several other kinds of loops, each of them having a specific use case.
One interesting type of loop uses start and end points to control the iteration. In this kind of loop, the programmer knows a desired state for a light and specifies how many steps to take to reach that goal.
For example, suppose you want to start with the lights at 100% brightness and lower them to 50%. Assume also that you want to do it in 5 separate steps, with the brightness evenly divided along the way. The loop for this is:
In this case, the compiler interpolates the intermediate values, yielding brightnesses of 100, 87.5, 75, 62.5, and 50.
In most programming languages I’ve used, the loop structures are optimized to compute an end result, rather than interpolating intermediate states. Because of that, the above code gets a bit more complicated with a traditional loop structure. For example, one possible solution in Python:
Another special kind of loop focuses on hue settings. A *cycle* loop type allows a script to cleanly rotate through the entire 360° range of hues using a specified number of steps.
For example, consider a loop where the hue goes from 0 to 360, stepping throough 5 colors. In this case, the hue settings will be 0, 72, 144, 216, and 288. The code for this is:
Note that the increment in this case is 360 / 5 = 72. If that increment were again added, the hue would reach 360 and become zero. Instead, the loop starts at 0 again, and the script effectively continues the cycle.
That scenario, where the hue cycles infinitely with values between 0 and 360, can be coded with:
Because each repetition of the inner loop starts where the last one left off, the transition is seamless.
After a while, I had some scripts that I wanted to use every day. But because many of them were designed to run indefinitely, it wasn’t practical to use my laptop or phone to execute them. The obvious choice seemed to be a standalone server.
Because the code is quite simple, it can run on a very cheap computer. I started with a Raspberry Pi B3+, but eventually realized that a Zero would be enough. I use a Zero-W, powered by an old phone charger, running as a headless server in the corner of my bedroom. That’s how I control my lights 95% of the time.
In order to make remote invocation of a script as accessible as possible, I set up a web server to implement a 1:1 mapping between scripts and URL’s. This makes launching of a script a matter of typing an address into your browser. For example, if I have a script named “on_all.ls”, I access http://example/on_all to run that script.
This reduces the front-end UI to a list of scripts mapped to URL’s. That list appears with user-friendly names in a table that can be easily rendered on just about any reasonable web browser. In my own experience, I can control my lights from a laptop, iPad, phone, or TV, all of which have built-in web browsers. Scripts can be bound to bookmarks, allowing quick access to everyday actions, such as turning on all the lights.
The server runs entirely within the local WiFi network. This means that it is not accessible from a remote location. This is necessary to prevent unwanted outside control over one’s lights. Other systems are available to allow people to control their lights from a remote location.


Three Italian firefighters killed in mysterious explosion
Three firefighters in northern Italy were killed on Tuesday in a mysterious explosion at an abandoned farm building in what police said may have been a criminal act.
The team of firefighters had responded after midnight to an alert about a gas leak in the small town of Quargnento in the Piedmont region of the country, police said.
As the firefighters attempted to put out a fire in an abandoned farm building, the explosion occurred, bringing down the entire structure.
In a nearby building, authorities found an unexploded gas cylinder, a timer, and electrical wire, the local prosecutor said.
"All this leads us to believe that the explosion was intended and deliberately set," local prosecutor Enrico Cieri said.
Two other firefighters and a member of Italy's Carabinieri law enforcement corps were injured in the incident.


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* key-value pair of `processors` is a specification that pertains to
* an event where the key is the name of the event, and the value is
* a function that processes calls to bind to the event.
*
* The processor function takes five arguments:
*
* - _el_: The Control's element.
* - _event_: The event type.
* - _selector_: The selector preceding the event in the binding used on the Control.
* - _callback_: The callback function being bound.
* - _control_: The Control the event is bound on.
*
* Inside your processor function, you should bind _callback_ to the event, and
* return a function for can.Control to call when _callback_ needs to be unbound.
* (If _selector_ is defined, you will likely want to use some form of delegation
* to bind the event.)
*
* Here is a Control with a custom event processor set and two callbacks bound
* to that event:
*
* @codestart
* can.Control.processors.birthday = function(el, ev, selector, callback, control) {
* if(selector) {
* myFramework.delegate(ev, el, selector, callback);
* return function() { myFramework.undelegate(ev, el, selector, callback); };
* } else {
* myFramework.bind(ev, el, callback);
* return function() { myFramework.unbind(ev, el, callback); };
* }
* };
*
* can.Control("EventTarget", { }, {
* 'birthday': function(el, ev) {
* // do something appropriate for the occasion
* },
* '.grandchild birthday': function(el, ev) {
* // do something appropriate for the occasion
* }
* });
*
* var target = new EventTarget('#person');
* @codeend
*
* When `target` is initialized, can.Control will call `can.Control.processors.birthday`
* twice (because there are two event hookups for the _birthday_ event). The first
* time it's called, the arguments will be:
*
* - _el_: A NodeList that wraps the element with id 'person'.
* - _ev_: `'birthday'`
* - _selector_: `''`
* - _callback_: The function assigned to `' birthday'` in the prototype section of `EventTarget`'s
* definition.
* - _control_: `target` itself.
*
* The second time, the arguments are slightly different:
*
* - _el_: A NodeList that wraps the element with id 'person'.
* - _ev_: `'birthday'`
* - _selector_: `'.grandchild'`
* - _callback_: The function assigned to `'.grandchild birthday'` in the prototype section of `EventTarget`'s
* definition.
* - _control_: `target` itself.
*
* can.Control already has processors for these events:
*
* - change
* - click
* - contextmenu
* - dblclick
* - focusin
* - focusout
* - keydown
* - keyup
* - keypress
* - mousedown
* - mouseenter
* - mouseleave
* - mousemove
* - mouseout
* - mouseover
* - mouseup
* - reset
* - resize
* - scroll
* - select
* - submit
*/
processors: {},
A object of name-value pairs that act as default values for a control instance
defaults: {}
/**
* @property {Object} can.Control.defaults defaults
* @parent can.Control.static
* @description Default values for the Control's options.
*
* @body
* `defaults` provides default values for a Control's options.
* Options passed into the constructor function will be shallowly merged
* into the values from defaults in [can.Control::setup], and
* the result will be stored in [can.Control::options this.options].
*
* Message = can.Control.extend({
* defaults: {
* message: "Hello World"
* }
* }, {
* init: function(){
* this.element.text( this.options.message );
* }
* });
*
* new Message( "#el1" ); //writes "Hello World"
* new Message( "#el12", { message: "hi" } ); //writes hi
*/
}, {
/**
* @prototype
*/
/**
* @functioncan.Control.prototype.init init
* @parent can.Control.prototype
* @description instance init method required for most applications of [can.Control]
* @signature `control.init(element,options)`
* @param element The wrapped element passed to the control.
* Control accepts a raw HTMLElement, a CSS selector, or a NodeList.
* This is set as `this.element` on the control instance.
* @param options The second argument passed to new Control,
* extended with the can.Control's static _defaults__.
* This is set as `this.options` on the control instance.
* Note that static is used formally to indicate that
* _default values are shared across control instances_.
*
* @body
* Any additional arguments provided to the constructor will be passed as normal.
*/
Sets this.element
, saves the control in `data, binds event
handlers.
/**
* @property {NodeList} can.Control.prototype.element element
* @parent can.Control.prototype
* @description The element associated with this control.
*
* @body
* The library-wrapped element this control is associated with,
* as passed into the constructor. If you want to change the element
* that a Control will attach to, you should do it in [can.Control::setup setup].
* If you change the element later, make sure to call [can.Control::on on]
* to rebind all the bindings.
*
* If `element` is removed from the DOM, [can.Control::destroy] will
* be called and the Control will be destroyed.
*/
/**
* @function can.Control.prototype.setup setup
* @parent can.Control.prototype
* @description Perform pre-initialization logic.
* @signature `control.setup(element, options)`
* @param {HTMLElement|NodeList|String} element The element as passed to the constructor.
* @param {Object} [options] option values for the control. These get added to
* this.options and merged with [can.Control.static.defaults defaults].
* @return {undefined|Array} return an array if you want to change what init is called with. By
* default it is called with the element and options passed to the control.
*
* @body
* Setup is where most of control's magic happens. It does the following:
*
* ### Sets this.element
*
* The first parameter passed to new Control( el, options ) is expected to be
* an element. This gets converted to a Wrapped NodeList element and set as
* [can.Control.prototype.element this.element].
*
* ### Adds the control's name to the element's className
*
* Control adds it's plugin name to the element's className for easier
* debugging. For example, if your Control is named "Foo.Bar", it adds
* "foo_bar" to the className.
*
* ### Saves the control in $.data
*
* A reference to the control instance is saved in $.data. You can find
* instances of "Foo.Bar" like:
*
* $( '#el' ).data( 'controls' )[ 'foo_bar' ]
*
* ### Merges Options
* Merges the default options with optional user-supplied ones.
* Additionally, default values are exposed in the static [can.Control.static.defaults defaults]
* so that users can change them.
*
* ### Binds event handlers
*
* Setup does the event binding described in [can.Control].
*/
setup: function (element, options) {
var cls = this.constructor,
pluginname = cls.pluginName || cls._fullName,
arr;
Want the raw element here.
this.element = can.$(element);
if (pluginname && pluginname !== 'can_control') {
Set element and className
on element.
this.element.addClass(pluginname);
}
arr = can.data(this.element, 'controls');
if (!arr) {
arr = [];
can.data(this.element, 'controls', arr);
}
arr.push(this);
Option merging.
/**
* @property {Object} can.Control.prototype.options options
* @parent can.Control.prototype
*
* @description
*
* Options used to configure a control.
*
* @body
*
* The `this.options` property is an Object that contains
* configuration data passed to a control when it is
* created (`new can.Control(element, options)`).
*
* In the following example, an options object with
* a message is passed to a `Greeting` control. The
* `Greeting` control changes the text of its [can.Control::element element]
* to the options' message value.
*
* var Greeting = can.Control.extend({
* init: function(){
* this.element.text( this.options.message )
* }
* })
*
* new Greeting("#greeting",{message: "I understand this.options"})
*
* The options argument passed when creating the control
* is merged with [can.Control.defaults defaults] in
* [can.Control.prototype.setup setup].
*
* In the following example, if no message property is provided,
* the defaults' message property is used.
*
* var Greeting = can.Control.extend({
* defaults: {
* message: "Defaults merged into this.options"
* }
* },{
* init: function(){
* this.element.text( this.options.message )
* }
* })
*
* new Greeting("#greeting")
*
*/
this.options = extend({}, cls.defaults, options);
Bind all event handlers.
this.on();
Gets passed into init
.
/**
* @property {can.NodeList} can.Control.prototype.element element
*
* @description The element the Control is associated with.
*
* @parent can.Control.prototype
*
* @body
*
* The control instance's HTMLElement (or window) wrapped by the
* util library for ease of use. It is set by the first
* parameter to `new can.Construct( element, options )`
* in [can.Control::setup]. By default, a control listens to events on `this.element`.
*
* ### Quick Example
*
* The following `HelloWorld` control sets the control`s text to "Hello World":
*
* HelloWorld = can.Control({
* init: function(){
* this.element.text( 'Hello World' );
* }
* });
*
* // create the controller on the element
* new HelloWorld( document.getElementById( '#helloworld' ) );
*
* ## Wrapped NodeList
*
* `this.element` is a wrapped NodeList of one HTMLELement (or window). This
* is for convenience in libraries like jQuery where all methods operate only on a
* NodeList. To get the raw HTMLElement, write:
*
* this.element[0] //-> HTMLElement
*
* The following details the NodeList used by each library with
* an example of updating its text:
*
* __jQuery__ `jQuery( HTMLElement )`
*
* this.element.text("Hello World")
*
* __Zepto__ `Zepto( HTMLElement )`
*
* this.element.text("Hello World")
*
* __Dojo__ `new dojo.NodeList( HTMLElement )`
*
* this.element.text("Hello World")
*
* __Mootools__ `$$( HTMLElement )`
*
* this.element.empty().appendText("Hello World")
*
* __YUI__
*
* this.element.set("text", "Hello World")
*
*
* ## Changing `this.element`
*
* Sometimes you don't want what's passed to `new can.Control`
* to be this.element. You can change this by overwriting
* setup or by unbinding, setting this.element, and rebinding.
*
* ### Overwriting Setup
*
* The following Combobox overwrites setup to wrap a
* select element with a div. That div is used
* as `this.element`. Notice how `destroy` sets back the
* original element.
*
* Combobox = can.Control({
* setup: function( el, options ) {
* this.oldElement = $( el );
* var newEl = $( '<div/>' );
* this.oldElement.wrap( newEl );
* can.Control.prototype.setup.call( this, newEl, options );
* },
* init: function() {
* this.element //-> the div
* },
* ".option click": function() {
* // event handler bound on the div
* },
* destroy: function() {
* var div = this.element; //save reference
* can.Control.prototype.destroy.call( this );
* div.replaceWith( this.oldElement );
* }
* });
*
* ### unbinding, setting, and rebinding.
*
* You could also change this.element by calling
* [can.Control::off], setting this.element, and
* then calling [can.Control::on] like:
*
* move: function( newElement ) {
* this.off();
* this.element = $( newElement );
* this.on();
* }
*/
return [this.element, this.options];
},
/**
* @function can.Control.prototype.on on
* @parent can.Control.prototype
*
* @description Bind an event handler to a Control, or rebind all event handlers on a Control.
*
* @signature `control.on([el,] selector, eventName, func)`
* @param {HTMLElement|jQuery collection|Object} [el=this.element]
* The element to be bound. If no element is provided, the control's element is used instead.
* @param {CSSSelectorString} selector A css selector for event delegation.
* @param {String} eventName The event to listen for.
* @param {Function|String} func A callback function or the String name of a control function. If a control
* function name is given, the control function is called back with the bound element and event as the first
* and second parameter. Otherwise the function is called back like a normal bind.
* @return {Number} The id of the binding in this._bindings
*
* @body
* `on(el, selector, eventName, func)` binds an event handler for an event to a selector under the scope of the given element.
*
* @signature `control.on()`
*
* Rebind all of a control's event handlers.
*
* @return {Number} The number of handlers bound to this Control.
*
* @body
* `this.on()` is used to rebind
* all event handlers when [can.Control::options this.options] has changed. It
* can also be used to bind or delegate from other elements or objects.
*
* ## Rebinding
*
* By using templated event handlers, a control can listen to objects outside
* `this.element`. This is extremely common in MVC programming. For example,
* the following control might listen to a task model's `completed` property and
* toggle a strike className like:
*
* TaskStriker = can.Control({
* "{task} completed": function(){
* this.update();
* },
* update: function(){
* if ( this.options.task.completed ) {
* this.element.addClass( 'strike' );
* } else {
* this.element.removeClass( 'strike' );
* }
* }
* });
*
* var taskstriker = new TaskStriker({
* task: new Task({ completed: 'true' })
* });
*
* To update the `taskstriker`'s task, add a task method that updates
* this.options and rebinds the event handlers for the new task like:
*
* TaskStriker = can.Control({
* "{task} completed": function(){
* this.update();
* },
* update: function() {
* if ( this.options.task.completed ) {
* this.element.addClass( 'strike' );
* } else {
* this.element.removeClass( 'strike' );
* }
* },
* task: function( newTask ) {
* this.options.task = newTask;
* this.on();
* this.update();
* }
* });
*
* var taskstriker = new TaskStriker({
* task: new Task({ completed: true })
* });
* taskstriker.task( new TaskStriker({
* task: new Task({ completed: false })
* }));
*
* ## Adding new events
*
* If events need to be bound to outside of the control and templated event handlers
* are not sufficient, you can call this.on to bind or delegate programmatically:
*
* init: function() {
* // calls somethingClicked( el, ev )
* this.on( 'click', 'somethingClicked' );
*
* // calls function when the window is clicked
* this.on( window, 'click', function( ev ) {
* //do something
* });
* },
* somethingClicked: function( el, ev ) {
*
* }
*/
on: function (el, selector, eventName, func) {
if (!el) {
Adds bindings.
this.off();
Go through the cached list of actions and use the processor to bind
var cls = this.constructor,
bindings = this._bindings,
actions = cls.actions,
element = this.element,
destroyCB = can.Control._shifter(this, "destroy"),
funcName, ready;
for (funcName in actions) {
Only push if we have the action and no option is undefined
if (actions.hasOwnProperty(funcName) &&
(ready = actions[funcName] || cls._action(funcName, this.options))) {
bindings.push(ready.processor(ready.delegate || element,
ready.parts[2], ready.parts[1], funcName, this));
}
}
Setup to be destroyed…
don’t bind because we don’t want to remove it.
can.bind.call(element, "removed", destroyCB);
bindings.push(function (el) {
can.unbind.call(el, "removed", destroyCB);
});
return bindings.length;
}
if (typeof el === 'string') {
func = eventName;
eventName = selector;
selector = el;
el = this.element;
}
if (func === undefined) {
func = eventName;
eventName = selector;
selector = null;
}
if (typeof func === 'string') {
func = can.Control._shifter(this, func);
}
this._bindings.push(binder(el, eventName, func, selector));
return this._bindings.length;
},
Unbinds all event handlers on the controller.
/**
* @hide
* Unbinds all event handlers on the controller. You should never
* be calling this unless in use with [can.Control::on].
*/
off: function () {
var el = this.element[0];
each(this._bindings || [], function (value) {
value(el);
});
Adds bindings.
this._bindings = [];
},
Prepares a control
for garbage collection
/**
* @description Remove a Control from an element and clean up the Control.
* @signature `control.destroy()`
*
* Prepares a control for garbage collection and is a place to
* reset any changes the control has made.
*
* @function can.Control.prototype.destroy destroy
* @parent can.Control.prototype
*
* @body
*
*
* ## Allowing Garbage Collection
*
* Destroy is called whenever a control's element is removed from the page using
* the library's standard HTML modifier methods. This means that you
* don't have to call destroy yourself and it
* will be called automatically when appropriate.
*
* The following `Clicker` widget listens on the window for clicks and updates
* its element's innerHTML. If we remove the element, the window's event handler
* is removed auto-magically:
*
*
* Clickr = can.Control({
* "{window} click": function() {
* this.element.html( this.count ?
* this.count++ : this.count = 0 );
* }
* });
*
* // create a clicker on an element
* new Clicker( "#clickme" );
*
* // remove the element
* $( '#clickme' ).remove();
*
*
* The methods you can use that will destroy controls automatically by library:
*
* __jQuery and Zepto__
*
* - $.fn.remove
* - $.fn.html
* - $.fn.replaceWith
* - $.fn.empty
*
* __Dojo__
*
* - dojo.destroy
* - dojo.empty
* - dojo.place (with the replace option)
*
* __Mootools__
*
* - Element.prototype.destroy
*
* __YUI__
*
* - Y.Node.prototype.remove
* - Y.Node.prototype.destroy
*
*
* ## Teardown in Destroy
*
* Sometimes, you want to reset a controlled element back to its
* original state when the control is destroyed.  __When overwriting
* destroy, make sure you call Control's base functionality__.
*
* The following example changes an element's text when the control is
* created and sets it back when the control is removed:
*
* Changer = can.Control.extend({
* init: function() {
* this.oldText = this.element.text();
* this.element.text( "Changed!!!" );
* },
* destroy: function() {
* this.element.text( this.oldText );
* can.Control.prototype.destroy.call( this );
* }
* });
*
* // create a changer which changes #myel's text
* var changer = new Changer( '#myel' );
*
* // destroy changer which will reset it
* changer.destroy();
*
* ## Base Functionality
*
* Control prepares the control for garbage collection by:
*
* - unbinding all event handlers
* - clearing references to this.element and this.options
* - clearing the element's reference to the control
* - removing it's [can.Control.pluginName] from the element's className
*
*/
destroy: function () {
Control already destroyed
if (this.element === null) {
!steal-remove-start
can.dev.warn("can/control/control.js: Control already destroyed");
!steal-remove-end
return;
}
var Class = this.constructor,
pluginName = Class.pluginName || Class._fullName,
controls;
Unbind bindings.
this.off();
if (pluginName && pluginName !== 'can_control') {
Remove the className
.
this.element.removeClass(pluginName);
}
Remove from data
.
controls = can.data(this.element, "controls");
controls.splice(can.inArray(this, controls), 1);
can.trigger(this, "destroyed"); // In case we want to know if the `control` is removed.
this.element = null;
}
});
var processors = can.Control.processors;
Processors do the binding. They return a function that unbinds when called.
The basic processor that binds events.
basicProcessor = function (el, event, selector, methodName, control) {
return binder(el, event, can.Control._shifter(control, methodName), selector);
};
Set common events to be processed as a basicProcessor
each(["change", "click", "contextmenu", "dblclick", "keydown", "keyup",
"keypress", "mousedown", "mousemove", "mouseout", "mouseover",
"mouseup", "reset", "resize", "scroll", "select", "submit", "focusin",
"focusout", "mouseenter", "mouseleave",
"touchstart", "touchmove", "touchcancel", "touchend", "touchleave"
], function (v) {
processors[v] = basicProcessor;
});
return Control;
});


--- layout: post title: Time to write a backup script tags: - Mac - Work Practices status: publish type: post published: true meta: {} --- Does Mac TimeMachine suck?
... I am fast coming to the conclusion that it’s pretty useless and you are better off with a backup script.I have switched off TimeMachine after I discovered it runs my machine 15C hotter and forces the fans to run faster. Too much stress.
Powered by ScribeFire.


--- layout: post title: Munch Away the Grumps date: 2010-10-28 09:28:34.000000000 -04:00 categories: - Gastronomic Explosions - aka Yummy Food/Recipes tags: - biscuits - Citrus biscuits - easy biscuits - Spelt biscuits status: publish type: post published: true meta: _edit_last: '1' _wp_old_slug: '' aktt_notify_twitter: 'no' dsq_thread_id: '1188077002' author: login: cint email<EMAIL_ADDRESS>display_name: Jacinta first_name: Jacinta last_name: '' ---
In an effort to change the mood of things around here today (oh yes, grumpy was reigning supreme, the little people that is), I decided that afternoon tea outdoors was in order. I love baking, but don't make a lot of things for the kids with sugar. Ah, but of course there are always exceptions! Today was one of them. I flicked through a biscuit recipe book I had on the shelf, but nothing seemed right. So what do I do, I make up a recipe instead.
These biscuits are very quick to make and have a slight cake like centre and a crunchy outer. Best of all, they aren't too laden with sugar. They disappeared off the plate in a matter of minutes. It certainly changed the mood and made the afternoon much more pleasant indeed.
I was going to call these biscuits, Citrus Spelt Biscuits, but really, that sounds terrible. Munch away the grumps is so much more fitting, don't you think?
Ingredients -
(makes approx. 20 biscuits)
1 cup white spelt flour
1/2 tsp bi-carb of soda
1 tsp cream of tartar
1/4 cup sugar
80gm butter
1 egg
1 tbsp milk
1 tsp vanilla essence
zest of 1 orange
Cooking spray
Method -
Cream butter, sugar and essence. Add egg and beat until combined. Mix in zest, sifted flour, bi-carb, cream of tartar & milk. Stir until well combined.
Spoon teaspoonfuls of mixture onto lined and greased oven trays. Bake in moderate oven for approximately 10-12 minutes. Remove from oven and cool slightly before turning the biscuits onto a cooling rack.
Variation -
[caption id="attachment_100" align="aligncenter" width="450" caption="Before"][/caption]
[caption id="attachment_99" align="aligncenter" width="600" caption="After"][/caption]


PageVersionManager
class PageVersionManager
Class PageVersionManager manages all things page versions related.
Methods
Construction depends on PageVersin model and UserHelper to get current user id
Create a new page version with given parameters
Create a new default page version for given page
Copies a page version to another page this is useful when creating different languages of the same page
Copy page version for given page version id and name
Update the page version dates
Destroys a page version record
Toggle "preview_hash" value between hashed string and null.
Details
at line 22
__construct(UserHelper $UserHelper, DvsPageVersion $PageVersion, DvsField $Field, DvsCollectionInstance $CollectionInstance, PagesRepository $PagesRepository)
Construction depends on PageVersin model and UserHelper to get current user id
at line 40
PageVersion
createNewPageVersion($pageId, $name, $createdByUserId, $startsAt = null, $endsAt = null)
Create a new page version with given parameters
at line 60
PageVersion
createDefaultPageVersion($page, $startsAt = null)
Create a new default page version for given page
at line 73
PageVersion
copyPageVersionToAnotherPage($fromVersion, $toPage)
Copies a page version to another page this is useful when creating different languages of the same page
at line 91
PageVersion
copyPageVersion($pageVersionId, $name)
Copy page version for given page version id and name
at line 116
void
updatePageVersionDates(int $pageVersionId, array $input)
Update the page version dates
at line 209
mixed
destroyPageVersion($pageVersionId)
Destroys a page version record
at line 233
boolean
togglePageVersionPreviewShare(integer $pageVersionId)
Toggle "preview_hash" value between hashed string and null.
The value determines whether preview url is publicly available.


Hello welcome to my site, this is what I do check the table below for more details
| Time/Date | Mon | Tue | Wed | Thur | Fri |
|---|---|---|---|---|---|
| 7-9am | Run | Eat | Work | Chill | Sleep |
| 9-11am | Eat | Eat | Sleep | Joge | Dance |
| 11am-1pm | Work | Eat | Sleep | Joge | Dance |
| 1pm-7pm | Chill | Eat | Sleep | Joge | Dance |
| 7pm-7am | Sleep | Eat | Sleep | Joge | Dance |


Dad wants to 'immortalise' his sperm by turning it into a vasectomy ring
A man is on the hunt for a jeweller to help him with a rather unusual request involving his sperm which he hopes to transform into a Christmas present
by Courtney Pochin, https://www.facebook.com/courtneypochinmirror/?modal=admin_todo_tourDo you know someone that could help make a vasectomy ring?
This is the question one British dad is asking and it is just as bizarre as it sounds.
The unnamed man, who has five kids, is preparing to have a vasectomy at the end of November but hopes to "immortalise" his live sperm before then in a piece of jewellery.
This ring, will then be given as an amusing Christmas gift to his wife - if he can get one made in time.
The London-based dad says he and his wife are always pranking each other with unusual gifts and he thinks this one could be the best yet.
In order to see his idea become a reality, the man has contacted online local services marketplace Bark.com.
He said: "To cut to the chase I'm looking for a jeweller who can put my sperm into a ring which I'm going to give my wife for Christmas.
"I know this is super weird, but I'm due to get a vasectomy at the end of November and I wanted to do something funny with the last few living sperm I've got, kind of like a keepsake of my manhood.
"The plan is to give the ring to my wife on Christmas day, wait for her to tell me it's beautiful, let her wear it for a couple of hours and then tell her what it's actually made of."
He added: "So you don't think I'm a complete nutter, my wife and I have been together for more than 20 years no, have five kids (hence the vasectomy haha!) and since day one have been pulling pranks on each other.
"I know this type of jewellery can be quite expensive, so I've set aside around £1,500 for the ring, I'm not really looking to spend any more than that."
The man claims to have been looking for a jeweller to help for a month, to no avail.
Kai Feller, co-founder of Bark.com said: "This is definitely one of the weirdest requests we’ve received in a while, but as always we’re happy to help our customers find a professional who can facilitate their needs, no matter how obscure!
"Some might disapprove, but if people are having rings made out of breast milk and human ashes, why can’t sperm be made into one as well? We urge anyone with the skills to create this type of ring to get in touch with us."
If you know someone who can help visit www.bark.com/blog/can-you-help-this-man-make-a-sperm-vasectomy-ring/


Lottery generator
Here are the generated numbers:
{% for number in numbers %}
{{number}}
{% endfor %}


Execute Example
Why? Via the newly added method we do not have to loop through the Array with
Array.each to just start the same method with same arguments on all the elements in the
given Array. If you need that functionality more often it is better to just add another method
to the Native then creating pointless functions or writing the same code again and again.
You should get the idea!
Code:
Array.implement({
invoke: function(fn, args){
var result = [];
for (var i = 0, l = this.length; i < l; i++){
if(this[i] && this[i][fn]){
result.push(args ? this[i][fn].pass(args, this[i])() : this[i][fn]());
}
}
return result;
}
});
Usage:
myArray.invoke('fn', args);


edu.cmu.cs.stage3.image.codec
Class ImageCodec
java.lang.Object
edu.cmu.cs.stage3.image.codec.ImageCodec
- Direct Known Subclasses:
- BMPCodec, FPXCodec, GIFCodec, JPEGCodec, PNGCodec, TIFFCodec
public abstract class ImageCodec
- extends java.lang.Object
An abstract class allowing the creation of image decoders and
encoders. Instances of ImageCodec
may be registered.
Once a codec has been registered, the format name associated with
it may be used as the name
parameter in the
createImageEncoder()
and createImageDecoder()
methods.
Additionally, subclasses of ImageCodec
are able to perform recognition of their particular format,
wither by inspection of a fixed-length file header or by
arbitrary access to the source data stream.
Format recognition is performed by two variants of the
isFormatRecognized()
method. Which variant should be
called is determined by the output of the codec's
getNumHeaderBytes() method, which returns 0 if
arbitrary access to the stream is required, and otherwise returns
the number of header bytes required to recognize the format.
Each subclass of ImageCodec
needs to implement only
one of the two variants.
This class is not a committed part of the JAI API. It may
be removed or changed in future releases of JAI.
|
Method Summary |
abstract boolean |
canEncodeImage(java.awt.image.RenderedImage im,
ImageEncodeParam param)
Returns true if the given image and encoder param
object are suitable for encoding by this ImageCodec . |
static java.awt.image.ColorModel |
createComponentColorModel(java.awt.image.SampleModel sm)
A convenience method to create an instance of
ComponentColorModel suitable for use with the
given SampleModel . |
static java.awt.image.ColorModel |
createGrayIndexColorModel(java.awt.image.SampleModel sm,
boolean blackIsZero)
A convenience methods to create an instance of
IndexColorModel suitable for the given 1-banded
SampleModel . |
static ImageDecoder |
createImageDecoder(java.lang.String name,
java.io.File src,
ImageDecodeParam param)
Returns an ImageDecoder object suitable for
decoding from the supplied File , using the
supplied ImageDecodeParam object. |
static ImageDecoder |
createImageDecoder(java.lang.String name,
java.io.InputStream src,
ImageDecodeParam param)
Returns an ImageDecoder object suitable for
decoding from the supplied InputStream , using the
supplied ImageDecodeParam object. |
static ImageDecoder |
createImageDecoder(java.lang.String name,
SeekableStream src,
ImageDecodeParam param)
Returns an ImageDecoder object suitable for
decoding from the supplied SeekableStream , using the
supplied ImageDecodeParam object. |
static ImageEncoder |
createImageEncoder(java.lang.String name,
java.io.OutputStream dst,
ImageEncodeParam param)
Returns an ImageEncoder object suitable for
encoding to the supplied OutputStream , using the
supplied ImageEncoderParam object. |
static ImageCodec |
getCodec(java.lang.String name)
Returns the ImageCodec associated with the given
name. |
static java.util.Enumeration |
getCodecs()
Returns an Enumeration of all regstered
ImageCodec objects. |
static java.lang.String[] |
getDecoderNames(SeekableStream src)
Returns an array of String s indicating the names
of registered ImageCodec s that may be appropriate
for reading the given SeekableStream . |
static java.lang.String[] |
getEncoderNames(java.awt.image.RenderedImage im,
ImageEncodeParam param)
Returns an array of String s indicating the names
of registered ImageCodec s that may be appropriate
for writing the given RenderedImage , using the
optional ImageEncodeParam , which may be
null . |
abstract java.lang.String |
getFormatName()
Returns the name of this image format. |
int |
getNumHeaderBytes()
Returns the number of bytes of header needed to recognize the
format, or 0 if an arbitrary number of bytes may be needed. |
boolean |
isFormatRecognized(byte[] header)
Returns true if the format is recognized in the
initial portion of a stream. |
boolean |
isFormatRecognized(SeekableStream src)
Returns true if the format is recognized in the
input data stream. |
static void |
registerCodec(ImageCodec codec)
Associates an ImageCodec with its format name, as
determined by its getFormatName() method. |
static void |
unregisterCodec(java.lang.String name)
Unregisters the ImageCodec object currently
responsible for handling the named format. |
| Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
getCodec
public static ImageCodec getCodec(java.lang.String name)
- Returns the
ImageCodec
associated with the given
name. null
is returned if no codec is registered
with the given name. Case is not significant.
- Parameters:
name
- The name associated with the codec.
- Returns:
- The associated
ImageCodec
, or null
.
registerCodec
public static void registerCodec(ImageCodec codec)
- Associates an
ImageCodec
with its format name, as
determined by its getFormatName()
method. Case is
not significant. Any codec previously associated with the name
is discarded.
- Parameters:
codec
- The ImageCodec
object to be registered.
unregisterCodec
public static void unregisterCodec(java.lang.String name)
- Unregisters the
ImageCodec
object currently
responsible for handling the named format. Case is not
significant.
- Parameters:
name
- The name associated with the codec to be removed.
getCodecs
public static java.util.Enumeration getCodecs()
- Returns an
Enumeration
of all regstered
ImageCodec
objects.
createImageEncoder
public static ImageEncoder createImageEncoder(java.lang.String name,
java.io.OutputStream dst,
ImageEncodeParam param)
- Returns an
ImageEncoder
object suitable for
encoding to the supplied OutputStream
, using the
supplied ImageEncoderParam
object.
- Parameters:
name
- The name associated with the codec.dst
- An OutputStream
to write to.param
- An instance of ImageEncoderParam
suitable
for use with the named codec, or null
.
- Returns:
- An instance of
ImageEncoder
, or null
.
createImageDecoder
public static ImageDecoder createImageDecoder(java.lang.String name,
java.io.InputStream src,
ImageDecodeParam param)
- Returns an
ImageDecoder
object suitable for
decoding from the supplied InputStream
, using the
supplied ImageDecodeParam
object.
- Parameters:
name
- The name associated with the codec.src
- An InputStream
to read from.param
- An instance of ImageDecodeParam
suitable
for use with the named codec, or null
.
- Returns:
- An instance of
ImageDecoder
, or null
.
createImageDecoder
public static ImageDecoder createImageDecoder(java.lang.String name,
java.io.File src,
ImageDecodeParam param)
throws java.io.IOException
- Returns an
ImageDecoder
object suitable for
decoding from the supplied File
, using the
supplied ImageDecodeParam
object.
- Parameters:
name
- The name associated with the codec.src
- A File
to read from.param
- An instance of ImageDecodeParam
suitable
for use with the named codec, or null
.
- Returns:
- An instance of
ImageDecoder
, or null
.
- Throws:
java.io.IOException
createImageDecoder
public static ImageDecoder createImageDecoder(java.lang.String name,
SeekableStream src,
ImageDecodeParam param)
- Returns an
ImageDecoder
object suitable for
decoding from the supplied SeekableStream
, using the
supplied ImageDecodeParam
object.
- Parameters:
name
- The name associated with the codec.src
- A SeekableStream
to read from.param
- An instance of ImageDecodeParam
suitable
for use with the named codec, or null
.
- Returns:
- An instance of
ImageDecoder
, or null
.
getDecoderNames
public static java.lang.String[] getDecoderNames(SeekableStream src)
- Returns an array of
String
s indicating the names
of registered ImageCodec
s that may be appropriate
for reading the given SeekableStream
.
If the src
SeekableStream
does
not support seeking backwards (that is, its
canSeekBackwards()
method returns
false
) then only FormatRecognizer
s
that require only a fixed-length header will be checked.
If the src
stream does not support seeking
backwards, it must support marking, as determined by its
markSupported()
method.
- Parameters:
src
- A SeekableStream
which optionally supports
seeking backwards.
- Returns:
- An array of
String
s.
- Throws:
java.lang.IllegalArgumentException
- if src
supports
neither seeking backwards nor marking.
getEncoderNames
public static java.lang.String[] getEncoderNames(java.awt.image.RenderedImage im,
ImageEncodeParam param)
- Returns an array of
String
s indicating the names
of registered ImageCodec
s that may be appropriate
for writing the given RenderedImage
, using the
optional ImageEncodeParam
, which may be
null
.
- Parameters:
im
- A RenderedImage
to be encodec.param
- An ImageEncodeParam
, or null.
- Returns:
- An array of
String
s.
getFormatName
public abstract java.lang.String getFormatName()
- Returns the name of this image format.
- Returns:
- A
String
containing the name of the
image format supported by this codec.
getNumHeaderBytes
public int getNumHeaderBytes()
- Returns the number of bytes of header needed to recognize the
format, or 0 if an arbitrary number of bytes may be needed.
The default implementation returns 0.
The return value must be a constant for all instances of
each particular subclass of ImageCodec
.
Although it is legal to always return 0, in some cases
processing may be more efficient if the number of bytes needed
is known in advance.
isFormatRecognized
public boolean isFormatRecognized(byte[] header)
- Returns
true
if the format is recognized in the
initial portion of a stream. The header will be passed in as a
byte
array of length getNumHeaderBytes()
.
This method should be called only if getNumHeaderBytes()
returns a value greater than 0.
The default implementation throws an exception to indicate
that it should never be called.
- Parameters:
header
- An array of byte
s containing the input
stream header.
- Returns:
true
if the format is recognized.
isFormatRecognized
public boolean isFormatRecognized(SeekableStream src)
throws java.io.IOException
- Returns
true
if the format is recognized in the
input data stream. This method should be called only if
getNumHeaderBytesNeeded()
returns 0.
The source SeekableStream
is guaranteed to
support seeking backwards, and should be seeked to 0 prior
to calling this method.
The default implementation throws an exception to indicate
that it should never be called.
- Parameters:
src
- A SeekableStream
containing the input
data.
- Returns:
true
if the format is recognized.
- Throws:
java.io.IOException
canEncodeImage
public abstract boolean canEncodeImage(java.awt.image.RenderedImage im,
ImageEncodeParam param)
- Returns
true
if the given image and encoder param
object are suitable for encoding by this ImageCodec
.
For example, some codecs may only deal with images with a certain
number of bands; an attempt to encode an image with an unsupported
number of bands will fail.
- Parameters:
im
- a RenderedImage whose ability to be encoded is to be
determined.param
- a suitable ImageEncodeParam
object,
or null
.
createGrayIndexColorModel
public static java.awt.image.ColorModel createGrayIndexColorModel(java.awt.image.SampleModel sm,
boolean blackIsZero)
- A convenience methods to create an instance of
IndexColorModel
suitable for the given 1-banded
SampleModel
.
- Parameters:
sm
- a 1-banded SampleModel
.blackIsZero
- true
if the gray ramp should
go from black to white, false
otherwise.
createComponentColorModel
public static java.awt.image.ColorModel createComponentColorModel(java.awt.image.SampleModel sm)
- A convenience method to create an instance of
ComponentColorModel
suitable for use with the
given SampleModel
. The SampleModel
should have a data type of DataBuffer.TYPE_BYTE
,
TYPE_USHORT
, or TYPE_INT
and between
1 and 4 bands. Depending on the number of bands of the
SampleModel
, either a gray, gray+alpha, rgb, or
rgb+alpha ColorModel
is returned.


Red selfies edison bulb four dollar toast humblebrag for the furniture
Everyday carry actually neutra authentic kogi shabby chic migas small batch craft beer. Literally williamsburg tote bag farm-to-table mustache ugh deep v irony. Af man bun copper mug iPhone enamel pin pug selvage hammock palo santo godard thundercats coloring book yuccie woke. Ugh pok pok taxidermy pabst enamel pin edison bulb farm-to-table
“Simplicity is not the goal. It is the by-product of a good idea and modest expectations”


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We implement a variety of security measures to maintain the safety of your personal information when you place an order.
We do not use cookies.
We do not sell, trade, or otherwise transfer to outside parties your personally identifiable information.
This does not include trusted third parties who assist us in operating our website, conducting our business, or servicing you, so long as those parties agree to keep this information confidential.
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enforce our site policies, or protect ours or others rights, property, or safety.
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Occasionally, at our discretion, we may include or offer third party products or services on our website. These third party sites have separate and independent privacy policies.
We therefore have no responsibility or liability for the content and activities of these linked sites.
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Very simple Python interface to MongoDB. Based on pymongo, this class
provides methods to get and set default databases and collections, to
insert documents, query collections, and clear all documents in a
collection.
The query() method encapsulates MangoDB native methods find() and
find_one(). The query() method makes it very convenient to to request
only particular sets of fields (columns in relational terms).
Example:
|
|
__init__(self,
host=' localhost ' ,
ssl_keyfile=None,
dbName=' test ' ,
collection=' test_collection ' ,
port=27017,
user=None,
pwd='
' )
Create a connection to the MongoDB demon on the given host/port. |
source code
|
|
|
|
setDB(self,
dbName)
Establish a default database within MongoDB for subsequent calls to
other methods of this class. |
source code
|
|
|
String
|
getDBName(self)
Obtain the name of the MongoDB database that is currently the default
for calls to methods of this class. |
source code
|
|
|
|
setCollection(self,
collName)
Establish a default MongoDB collection for subsequent calls to other
methods of this class. |
source code
|
|
|
String
|
getCollectionName(self)
Obtain the name of the MongoDB collection that is currently the
default for calls to methods of this class. |
source code
|
|
|
{generator<ResultDict>}
|
query(self,
mongoQuery,
colNameTuple=( ) ,
limit=0,
db=None,
collection=None)
Method for querying the database. |
source code
|
|
|
{int | None}
|
|
|
|
|
|
|
|
|
|
insert(self,
doc_or_docs,
db=None,
collection=None)
Insert the given dictionary into a MongoDB collection. |
source code
|
|
|
|
|
|
|
get_db(self)
Obtain current default MongoDB database object |
source code
|
|
|
|
get_collection(self)
Obtain current default MongoDB database object |
source code
|
|
|
Inherited from object :
__delattr__ ,
__format__ ,
__getattribute__ ,
__hash__ ,
__new__ ,
__reduce__ ,
__reduce_ex__ ,
__repr__ ,
__setattr__ ,
__sizeof__ ,
__str__ ,
__subclasshook__
|


| Class | Description |
|---|---|
| ATR |
A Smart Card's answer-to-reset bytes.
|
| Card |
A Smart Card with which a connection has been established.
|
| CardChannel |
A logical channel connection to a Smart Card.
|
| CardPermission |
A permission for Smart Card operations.
|
| CardTerminal |
A Smart Card terminal, sometimes referred to as a Smart Card Reader.
|
| CardTerminals |
The set of terminals supported by a TerminalFactory.
|
| CommandAPDU |
A command APDU following the structure defined in ISO/IEC 7816-4.
|
| ResponseAPDU |
A response APDU as defined in ISO/IEC 7816-4.
|
| TerminalFactory |
A factory for CardTerminal objects.
|
| TerminalFactorySpi |
The TerminalFactorySpi class defines the service provider interface.
|
| Enum | Description |
|---|---|
| CardTerminals.State |
Enumeration of attributes of a CardTerminal.
|
| Exception | Description |
|---|---|
| CardException |
Exception for errors that occur during communication with the
Smart Card stack or the card itself.
|
| CardNotPresentException |
Exception thrown when an application tries to establish a connection with a
terminal that has no card present.
|
The API is defined by classes in the package
javax.smartcardio
. They can be classified as follows:
// show the list of available terminals TerminalFactory factory = TerminalFactory.getDefault(); List<CardTerminal> terminals = factory.terminals().list(); System.out.println("Terminals: " + terminals); // get the first terminal CardTerminal terminal = terminals.get(0); // establish a connection with the card Card card = terminal.connect("T=0"); System.out.println("card: " + card); CardChannel channel = card.getBasicChannel(); ResponseAPDU r = channel.transmit(new CommandAPDU(c1)); System.out.println("response: " + toString(r.getBytes())); // disconnect card.disconnect(false);
Copyright © 2005, 2019, Oracle and/or its affiliates. All rights reserved.


Interpolation routines for longitude/latitude grids which are logically
rectangular and either fully regular, partially regular or fully deformed.
This module includes initialization, search, interpolation, and finalization
routines.
The size of the grid is specified by a count of the longitudes and latitudes.
The actual coordinates of the grid can be specified in one of 3 ways:
fully regular grid, evenly spaced and fully orthogonal:
(origin, delta) each for lon and lat.
fully orthogonal but possibly irregularly spaced along the axes:
1D array(counts) each for lon and lat.
logically rectangular but corners of quads are fully irregular:
2D array(lon counts, lat counts) each for lon and lat.
To search for a given location and return the (i,j) indices of the
corners of the enclosing quad:
for the fully regular grid the enclosing quad is found by computing
the corresponding (i,j) indices.
for the irregularly spaced grid, the enclosing quad is found by searching
each of the 1D arrays for the enclosing (i,j) indices.
For the fully irregular grid, the enclosing quad is found by this process:
At setup time:
1) create a coarse fully regular grid.
2) compute the intersection of each regular grid box with the target grid quads
3) keep a list of which target grid quads overlap for each regular grid box.
At search time:
4) find the location in the fully regular grid (which can be done quickly)
5) do an exhaustive search of the target grid quads which overlap that
regular grid box, returning when one of the target grid quads encloses
the given location.
Todo
FIXME i would like to put something like this to check
for degenerate grids, but i don't know how to avoid throwing
an error at the poles, for example. i'm leaving this here
but commented out to remind me to try to add some way of
catching bad values at init time.
Variables
| Type | Visibility |
Attributes | | Name | | Initial | |
| integer, |
public, |
parameter | :: |
GRID_QUAD_FULLY_REGULAR | = | 1 | TodoFIXME internal routines could use h for the handle; externally callable
routines should use interp_handle for clarity in the interface. |
| integer, |
public, |
parameter | :: |
GRID_QUAD_IRREG_SPACED_REGULAR | = | 2 | |
| integer, |
public, |
parameter | :: |
GRID_QUAD_FULLY_IRREGULAR | = | 3 | |
| integer, |
public, |
parameter | :: |
GRID_QUAD_UNKNOWN_TYPE | = | -1 | |
| integer, |
public, |
parameter | :: |
QUAD_LOCATED_UNKNOWN | = | -1 | |
| integer, |
public, |
parameter | :: |
QUAD_LOCATED_CELL_CENTERS | = | 1 | |
| integer, |
public, |
parameter | :: |
QUAD_LOCATED_LON_EDGES | = | 2 | |
| integer, |
public, |
parameter | :: |
QUAD_LOCATED_LAT_EDGES | = | 3 | |
| integer, |
public, |
parameter | :: |
QUAD_LOCATED_CELL_CORNERS | = | 4 | |
Interfaces
-
private subroutine quad_lon_lat_locate_ii(interp_handle, lon, lat, four_lon_indices, four_lat_indices, istatus)
Subroutine to locate the given lon lat location and return the
longitude/latitude indices for the 4 corners. This routine is
for irregular grids only.
Read more…
Arguments
| Type |
Intent | Optional |
Attributes | | Name | |
| type(quad_interp_handle), |
intent(in) |
|
| :: |
interp_handle | |
| real(kind=r8), |
intent(in) |
|
| :: |
lon | |
| real(kind=r8), |
intent(in) |
|
| :: |
lat | |
| integer, |
intent(out) |
|
| :: |
four_lon_indices(4) | |
| integer, |
intent(out) |
|
| :: |
four_lat_indices(4) | |
| integer, |
intent(out) |
|
| :: |
istatus | |
-
private subroutine quad_lon_lat_locate_ir(interp_handle, lon, lat, four_lons, four_lats, lon_fract, lat_fract, istatus)
Subroutine to interpolate to a lon lat location given the state vector
for that level, x. This works just on one horizontal slice.
This routine works for either the dipole or a regular lat-lon grid.
Successful interpolation returns istatus=0.
Read more…
Arguments
| Type |
Intent | Optional |
Attributes | | Name | |
| type(quad_interp_handle), |
intent(in) |
|
| :: |
interp_handle | |
| real(kind=r8), |
intent(in) |
|
| :: |
lon | |
| real(kind=r8), |
intent(in) |
|
| :: |
lat | |
| integer, |
intent(out) |
|
| :: |
four_lons(4) | |
| integer, |
intent(out) |
|
| :: |
four_lats(4) | |
| real(kind=r8), |
intent(out) |
|
| :: |
lon_fract | |
| real(kind=r8), |
intent(out) |
|
| :: |
lat_fract | |
| integer, |
intent(out) |
|
| :: |
istatus | |
-
private subroutine quad_lon_lat_evaluate_ii_single(interp_handle, lon, lat, four_lons, four_lats, invals, outval, istatus)
Arguments
| Type |
Intent | Optional |
Attributes | | Name | |
| type(quad_interp_handle), |
intent(in) |
|
| :: |
interp_handle | |
| real(kind=r8), |
intent(in) |
|
| :: |
lon | |
| real(kind=r8), |
intent(in) |
|
| :: |
lat | |
| integer, |
intent(in) |
|
| :: |
four_lons(4) | |
| integer, |
intent(in) |
|
| :: |
four_lats(4) | |
| real(kind=r8), |
intent(in) |
|
| :: |
invals(4) | |
| real(kind=r8), |
intent(out) |
|
| :: |
outval | |
| integer, |
intent(out) |
|
| :: |
istatus | |
-
private subroutine quad_lon_lat_evaluate_ii_array(interp_handle, lon, lat, four_lons, four_lats, nitems, invals, outvals, istatus)
This is a different interface because you don't need fractions for the
irregular case.
Arguments
| Type |
Intent | Optional |
Attributes | | Name | |
| type(quad_interp_handle), |
intent(in) |
|
| :: |
interp_handle | |
| real(kind=r8), |
intent(in) |
|
| :: |
lon | |
| real(kind=r8), |
intent(in) |
|
| :: |
lat | |
| integer, |
intent(in) |
|
| :: |
four_lons(4) | |
| integer, |
intent(in) |
|
| :: |
four_lats(4) | |
| integer, |
intent(in) |
|
| :: |
nitems | |
| real(kind=r8), |
intent(in) |
|
| :: |
invals(4,nitems) | |
| real(kind=r8), |
intent(out) |
|
| :: |
outvals(nitems) | |
| integer, |
intent(out) |
|
| :: |
istatus | |
-
private subroutine quad_lon_lat_evaluate_ir_single(interp_handle, lon_fract, lat_fract, invals, outval, istatus)
single item wrapper
Arguments
| Type |
Intent | Optional |
Attributes | | Name | |
| type(quad_interp_handle), |
intent(in) |
|
| :: |
interp_handle | |
| real(kind=r8), |
intent(in) |
|
| :: |
lon_fract | |
| real(kind=r8), |
intent(in) |
|
| :: |
lat_fract | |
| real(kind=r8), |
intent(in) |
|
| :: |
invals(4) | |
| real(kind=r8), |
intent(out) |
|
| :: |
outval | |
| integer, |
intent(out) |
|
| :: |
istatus | |
-
private subroutine quad_lon_lat_evaluate_ir_array(interp_handle, lon_fract, lat_fract, nitems, invals, outvals, istatus)
In the regular, orthogonal case you only need the fractions
across the quad at this point.
Read more…
Arguments
| Type |
Intent | Optional |
Attributes | | Name | |
| type(quad_interp_handle), |
intent(in) |
|
| :: |
interp_handle | |
| real(kind=r8), |
intent(in) |
|
| :: |
lon_fract | |
| real(kind=r8), |
intent(in) |
|
| :: |
lat_fract | |
| integer, |
intent(in) |
|
| :: |
nitems | |
| real(kind=r8), |
intent(in) |
|
| :: |
invals(4,nitems) | |
| real(kind=r8), |
intent(out) |
|
| :: |
outvals(nitems) | |
| integer, |
intent(out) |
|
| :: |
istatus(nitems) | |
-
private subroutine set_reg_quad_coords(interp_handle, lon_start, lon_delta, lat_start, lat_delta)
Arguments
| Type |
Intent | Optional |
Attributes | | Name | |
| type(quad_interp_handle), |
intent(inout) |
|
| :: |
interp_handle | |
| real(kind=r8), |
intent(in) |
|
| :: |
lon_start | |
| real(kind=r8), |
intent(in) |
|
| :: |
lon_delta | |
| real(kind=r8), |
intent(in) |
|
| :: |
lat_start | |
| real(kind=r8), |
intent(in) |
|
| :: |
lat_delta | |
-
private subroutine set_irregspaced_quad_coords(interp_handle, lons, lats)
Arguments
| Type |
Intent | Optional |
Attributes | | Name | |
| type(quad_interp_handle), |
intent(inout) |
|
| :: |
interp_handle | |
| real(kind=r8), |
intent(in) |
|
| :: |
lons(:) | |
| real(kind=r8), |
intent(in) |
|
| :: |
lats(:) | |
-
private subroutine set_irreg_quad_coords(interp_handle, lons, lats, mask)
Arguments
| Type |
Intent | Optional |
Attributes | | Name | |
| type(quad_interp_handle), |
intent(inout) |
|
| :: |
interp_handle | |
| real(kind=r8), |
intent(in) |
|
| :: |
lons(:,:) | |
| real(kind=r8), |
intent(in) |
|
| :: |
lats(:,:) | |
| logical, |
intent(in), |
optional |
| :: |
mask(:,:) | |
Functions
Arguments
Return Value logical
Subroutines
public subroutine init_quad_interp(grid_type, num_lons, num_lats, cell_relative, global, spans_lon_zero, pole_wrap, interp_handle)
initialize a grid handle with the grid type and the sizes of each axis.
after this other routines are called based on the grid type to specify
the actual lat/lon arrays.
Read more…
Arguments
| Type |
Intent | Optional |
Attributes | | Name | |
| integer, |
intent(in) |
|
| :: |
grid_type | |
| integer, |
intent(in) |
|
| :: |
num_lons | |
| integer, |
intent(in) |
|
| :: |
num_lats | |
| integer, |
intent(in) |
|
| :: |
cell_relative | |
| logical, |
intent(in) |
|
| :: |
global | |
| logical, |
intent(in) |
|
| :: |
spans_lon_zero | |
| logical, |
intent(in) |
|
| :: |
pole_wrap | |
| type(quad_interp_handle), |
intent(out) |
|
| :: |
interp_handle | |
Read more…
Arguments
| Type |
Intent | Optional |
Attributes | | Name | |
| type(quad_interp_handle), |
intent(in) |
|
| :: |
interp_handle | |
| integer, |
intent(out) |
|
| :: |
nlon | |
| integer, |
intent(out) |
|
| :: |
nlat | |


This is the official AtomicDEX mobile beta program channel -
Android: https://play.google.com/store/apps/details?id=com.komodoplatform.atomicdex - iOS: https://testflight.apple.com/join/c2mOLEoC - Please use https://github.com/KomodoPlatform/atomicdex/issues for bug reports and feature requests. For critical security bug reports please do send us your encrypted (https://pgp.mit.edu/pks/lookup?op=get&search=0x379287998EE6CF47) report to<EMAIL_ADDRESS>and allow up to 24h for reply. For atomicDEX API (mm2) related issue reports or feature requests please do use https://github.com/KomodoPlatform/atomicDEX-API/issues
Between 18-Dec-19 12:00 AM and 19-Dec-19 12:00 AM
peritonlogon18-Dec-19 04:15 AM
Any idea why Atomic Dex won't open on Google Pixel 1 running Android 10, using the last update from the play store? Hasn't opened for a while now.
Oszy18-Dec-19 07:21 AM
What does won't open mean? black screen? how far it goes? if it was updated from an older version in play store, try to uninstall then reinstall again fresh
B. Gültekin Çetiner18-Dec-19 08:49 AM
Is it easy to add a new Komodo based coin into AtomicDex? It was very easy in Barterdex.
still cant add VRSC @ca333 sry just to let you know
m aware VRSC have fork and lot off work
thanks @gcharang
gcharang18-Dec-19 09:00 AM
you knew what I was typing before I hit enter lol
_PureHate_18-Dec-19 09:00 AM
oh oki wasnt for me
:p
fazer18-Dec-19 02:26 PM
Hellow, yesterday i was testing atomic-dex password leak as plaintext into "user custom learned words db" on multiple phones and android versions like android 5, 6... and all leaking.
By analysis, input fields ARE NOT protected when user clicks on unhide button before clicks on input field.
If user password is like "LetterLetterLetterNumSpecialSymbol" only special-symbol from pass is not stored in. But if hacker uses dictionary attack, pass can be broken by few minutes.
shane-61518-Dec-19 06:30 PM
How difficult is it to get a coin added to ADX?
polycryptoblog18-Dec-19 06:32 PM
Adding to the backend is free , if you want in the mobile GUI there is a fee depending on the particulars of your coin.
shane-61518-Dec-19 06:33 PM
I'm part of the DogeCash community and I saw Jared Tate's tweet about DEXes today. He mentioned Block DX and some others mentioned ADX in the thread. DOGEC is already on BDX but I was looking at your site and I'm really impressed!(edited)
polycryptoblog18-Dec-19 06:36 PM
@shane-615 from a brief look addition to mobile should be possible contact @PTYX if you are interested in integrating dogecash
PTYX18-Dec-19 06:37 PM
I'll send over the brochure
Cryptoon18-Dec-19 09:44 PM
1
PengPuffPow18-Dec-19 10:46 PM
Hey guys, can someone explain me DEX? Or a link to a documentation? Why should i hodl DEX?


Analyze Perspective Layout
Above is the workflow analyses perspective page. In this perspective, users can analyze semantic and/or other various properties of the workflow, for example, performance, security given the available analyses. (Note that this page does not include information about the layout outside the analyze perspective; The perspective is broken down into five sections described below:
- List of open workflow tabs. This list can be expanded and collapsed if the user wants more room to see the workflow that is chosen to be anlayzed.
- Available Analyses. This is the list of available analyses that the user can choose from to analyze various properties of the workflow.
- Analysis to Run. Once the analyses is chosen, the description of what the analyses entails and steps to take to further run the analyses are shown over here.
- Workflow Model. Here the graph model of the workflow being analyzed will be displayed.
- Results. When the user runs the analyses, the results will be displayed over here. User can expand or collapse this console.


{% extends "base.html" %} {% block content %}
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{% load static %}
NGO The main purpose of the NGO Rozumne Misto is comprehensive promotion of democratic processes.
In particular, it includes:
- e-democracy processes with engaging citizens, local authorities, business and volunteers;
- creating and distributing best practices with engaging experts, mentors and scientific authorities;
- e-services for citizens and business.
We are open for cooperation with state and local authorities, trade unions, voluntary, veterans, youth and other public and charitable organizations working in Ukraine and abroad.
The development of e-government in Ukraine for communities to awaken society. City residents can monitor the activities of government and take part in the life of the city. Municipalities hear the community and make informed decisions.
Creating a convenient service to provide local services in electronic form on the principle of a single window with a powerful backend and electronic documents.
Automating business processes of local governments including electronic services. Providing tools and designers to create e-business processes.
Information about income and budget spending of the community. Visualization helps residents to understand the budget and analytics tools provides instrument of strategic planning for the municipality.
Service development condominiums, publicity process management decisions. Automation of condominium's accounting and distribution of best practices.
Trainings for deputies, officials and activists on issues of cooperation between them and implementing e-democracy in their communities. Consulting on the use of e-democracy tools to the needs of residents.
Deputy head ot Board
Programmer
Manager
Programmer


title = "Blog"
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layout = "cooking"
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Templating Complete
The header goes here
I'm a sidebar
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I'm also a sidebar but I'm a little conservative.
Just a lowly footer


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NANO102/112 BSP
V3.03.003
The Board Support Package for Nano102/112 Series
Modules
NANO102/112 Device Driver
Collaboration diagram for NANO102/112 Device Driver:
Modules
ACMP Driver
ADC Driver
CLK Driver
CRC Driver
FMC Driver
GPIO Driver
I2C Driver
LCD Driver
PDMA Driver
PWM Driver
RTC Driver
SC Driver
SCUART Driver
SPI Driver
SYS Driver
TIMER Driver
UART Driver
WDT Driver
WWDT Driver
Detailed Description
Generated on Wed Mar 8 2023 11:33:53 for NANO102/112 BSP by
1.9.3


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