When caught on fire, it cannot be extinguished, and takes causes 1d8 + 4 damage per turn.
Actions
Multiattack.
The Golem of Dray Gradd and Hay can make two slam attacks on its turn..
Slam.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 + 3 damange.
Goblin
Small humanoid, neutral
Armor Class
15 (studded leather, shield)
Hit Points
7 (2d6)
Speed
30 ft.
STR
DEX
CON
INT
WIS
CHA
8 (-1)
14 (+2)
10
10
8 (-1)
8 (-1)
Skills
Stealth +6
Senses
darkvision 60 ft., passive Perception 9
Languages
Common, Goblin
Nimble Escape.
Captain can take the disengage or Hide action as a bonus action on each of his turns.
Actions
Crossbow.
Ranged Weapon Attack: +4 to hit, range 30/60 ft., one target. Hit: 1d6 + 2 piercing damange.
Scimitar.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 - 1 slashing damange.
Fire Pixie
Tiny demon, lawful evil
Armor Class
15 (natural armor)
Hit Points
4
Speed
30 ft. (flight)
STR
DEX
CON
INT
WIS
CHA
10
20 (+5)
8 (-1)
6 (-2)
14 (+2)
6 (-2)
Senses
passive Perception 14
Languages
Infernal
Challenge
1/4 (50 XP)
Skills.
Perception +4. Stealth +7. Advantage on saving throws v. spells.
Water hater.
When attacked with a snowball or a steign of beer, the Fire Pixie makes a Save v. Dev (DC 15) or it immediately takes 3 points of damage. On a sucessfull save it only takes 1
Actions
Slap.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 + 1 damange.
Set on fire.
Whne a Fire Pixie successfully hits its target, the target must make a Save v. Dex (DC 10) or be set on fire. If a target is on fire, they take 1d4 damage per turn until they take one action to Stop, Drop, and Roll.


This is using WC Registry to load results from it's Promise system
0
/
100
Click to load other stuff


{% extends "publicgoods/base_generic.html" %} {% block content %}
| Name | eid | Pseudonym | Contribution | Final Score | |
|---|---|---|---|---|---|
| {{ res.player.name }} | {{ res.player.eid }} | {{ res.player.pseudonym }} | {{ res.player.contribution }} | {{ res.payout }} | delete | No players have joined the game. | {% endfor %}


Code Beta
Well, if you are a new but enthusiastic coder waiting for an easy opportunity to show off your coding skill, this is the right place to do it. Government College of Engineering and Ceramic Technology presents
Code Beta which is a competitive programming contest for novice coders.
So, what are you waiting for? Start preparing for the light-weight coding competition, you surely do not want any position less than the top…………
Task
You will be given 5-6 problems to solve within 3 hrs.
General Rules and Regulations
1. College students of 1st year and 2nd year are only allowed. School students can also participate in it.
2. Maximum of 2 members are allowed per Team.
3. Inter-college teams are allowed.
4. The participants
will have to bring their College ID card, failing which they will not be allowed to take part in the contest.
5. Same participant cannot be present in two or more teams.
6. There is no restriction for the
number of teams participating from the same institute.
7. There will be an onsite prelim and an onsite Final for this event. Teams that qualifies the onsite prelims are only eligible for the Finals.
8. Each
Team will be allotted with a single computer only.
9. Participants are not allowed to use books, internet, removable drives or mobile Phones and similar aids during the contest.
10. The contest will be held
on CodeChef platform (www.codechef.com). At least one member of the Team should have a codechef account. Teams can use any of the programming languages supported
by codechef.
11. No offline IDEs will be provided. Teams will have to use the online IDE provided by codechef.
12. The Team can be present in any one of the onsite prelims slot.
13. There will be only one
Final round. The event coordinators will not be responsible if the qualified teams do not turn up on time.
14. In case of any unsolicited events, the decision of the coordinator is final.

Government college of Engineering and Ceramic Technology presents Code-Pro, a competitive programming contest open for students of all the years.

Task
You will be given 5-6 algorithmic problems to solve within 3 hrs. The platform is Codechef.
General Rules and Regulations
1. College going students of all the years are allowed.
2. Maximum of 2 members are allowed per Team.
3. Inter-college teams are allowed.
4. The participants will have to bring their College ID card for verification
& identification.
5. Same participant cannot be present in more than one team.
6. There is no restriction to the number of teams participating from the same institute.
7. There will be only one round.
The team finishing at the top will be declared winner.
8. Each team will be allotted a single Computer only.
9. Participants are not allowed to have access to books, internet, external drives or mobile phones
or any such similar aids during the contest.
10. The contest will be held on Codechef platform (www.codechef.com). At least one member of the Team should
have a Codechef account. Teams can use any of the programming languages supported by codechef.
11. No offline IDEs will be provided. Teams will have to use the online IDE provided by codechef.
12. The event
coordinators will not be responsible if teams do not turn up on time.
13. In case of any unsolicited events, the decision of the coordinator will be deemed final.


Ocean [aj08], ocean, in Crystal Sea
Last updated Turn #125
Ocean [aj08], ocean, in Crystal Sea
------------------------------------------------------------------------
2: The Savvy Aardvark [ha5r], ship, 2 hulls, 1 rowing port, 6 sails,
2: 13% damaged, arrived from Ocean [aj07], owner:
2: Phantasm [n4b], Imperial Empire, duke, with two workers,
2: eight sailors
3: The Savvy Aardvark [ha5r], ship, 2 hulls, 1 rowing port, 6 sails,
3: 13% damaged, departed for Ocean [ai08].
Routes leaving Ocean:
North, to Ocean [ai08], 6 days
East, to Ocean [aj09], 6 days
South, to Ocean [ak08], 6 days
West, to Ocean [aj07], 6 days


This week, my students are about to finish unit 7, thermochemistry. Looking back one year, I was a little bit further ahead (in terms of content) but this same chapter was chapter 6, not chapter 7.
That’s a very roundabout way of saying this year, using the flipped model, I’ve been able to add an entire unit of study just by flipping the class. This blew me away when I realized how much time I had gained.
Then, I began to think about how I was able to move through the content so quickly. Did I add to student misconception because I was so caught up in wanting this flipped model to be “more” successful because I could cover more material? Right now, after using this model for the past year, I would say no. But, thinking about my motivations as I started this model, I’m afraid to say it probably was a major factor in my decision to switch.
As I’ve learned more about student achievement and how the content isn’t as important as teaching the student, I’ve taken a major step back to think about my motivations. Sure, it would be great if I could move through the material faster, but only if students are performing at a higher level. Have I sacrificed student understanding to reach a specific end? I hope not.
The whole point of this is to say that technology is great and its easy to move through the material quickly because it is available 24/7. But, that does not mean that we should move at the speed of light through the content. Take time for supplemental activities and outside information. Take time for fun activities and keep the students interested in what you’re doing.
Don’t use technology as a means to reach content’s end.
Written on April 4th, 2011 by Brian Bennett Categorized in: All Technology
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10 Tips To Improve Your Cold Emails
This article was just updated.
1 Make Your Emails More Inclusive
More than one cold outreach email has failed because a marketer misidentified a prospect: Getting some aspect of your prospects wrong, no matter how fantastic your offer is, almost guarantees that they will erase your email. Spending time drafting more inclusive emails is a quick approach to get rid of a huge roadblock.
2 Find the Most Effective Time
Consider timing based on what you know about the person or what you’ve learned from your investigation. If you got the notion to contact this individual because they were just featured in a magazine, they’re undoubtedly getting a lot of pitches at the moment. Consider when that person’s inbox is less crowded, and when they are more likely to read and respond to your email.
3 Identify the Decisive Individual
Allow time to locate the appropriate point of contact. You don’t want to waste time investigating only to discover that you contacted the incorrect person and received no response. Utilize sites such as Linkedin to ascertain a person’s position inside an organization, and compose the email with an eye toward their issues and how you may assist them.
4 Avoid Taking Up Too Much Space in Someone’s Inbox
If you’re communicating over email, keep it brief and direct. Make your request explicit and demonstrate how the person you’re contacting will benefit from replying. Because people’s inboxes are already clogged, it’s critical to demonstrate your worth. Additionally, attempt to customize your email. Individuals can recognize whether they are being spammed with a generic message.
5 Run Numerous Subject Line Experiments
You can have the best email in the world, but it will be ineffective if few people open it! We always experiment with different subject lines in order to increase our open rates, and the effort is well worth it. You’ll get the best results by customizing the subject lines based on an article or email they authored, a significant change they made to their website, or a recent mention in the press. Concentrate on those areas.
6 Launch a Warm-Up Email Campaign for Cold Calls
Send an email campaign to warm up your cold call outreach technique. Export the email campaign’s leads and target your cold call outreach precisely to those leads. Then export the leads who opened the email campaign and target this section for secondary outreach. Email campaigns and reporting data are excellent methods for marketers to connect the links.
7 Research Three Levels Deep
Cold outreach is based on the exchange of value. Consider the following framework while creating a cold pitch. The first level is defining your “ask.” The second level is defining the value you’ll provide if they express interest. Level three is all about defining the value you’ve previously supplied them with prior to delivering the first email. If you incorporate components from all three tiers into your introductory email, you will experience phenomenal success.
8 Concentrate on the location, industry, and scale
Our cold outreach is segmented by geography, industry, and company size. Contacting a local business always yields better outcomes. Industry type aids in the development of an engaging subject and material for an industry-specific project. The size of the business helps us determine the type of people we need to contact. Additionally, the combination of these criteria results in a reduced sample size that is easier to work with.
9 Utilize Transcripts of Sales Calls
Conduct analysis and evaluation of past cold calls to see what worked and how replies were perceived. Chorus.ai is an excellent tool for accomplishing this and for determining which words perform best.
10 Approach It From Their Point Of View
Rather than cold-contacting people for their business, think out how to give value to their life first. Bear in mind that individuals are primarily concerned with one thing: “What’s in it for me?” Ascertain that your outreach to prospective clients clearly communicates the level of value and assistance you wish to deliver. While this may seem obvious, surprisingly few cold outreach strategies adhere to this fundamental concept.
And 3 bonus tips!
11 Use a Straightforward Closing With a Specific, Reasonable Request
Bear in mind that the receiver receives a high volume of cold emails throughout the day, and many of them miss the mark when it comes to concluding the message. The seller either requests too much, too fast, or is ambiguous about what they want from the recipient. A straightforward conclusion that includes a specific and fair request, as well as flexible scheduling choices, goes a long way.
12 Use multiple platforms
The majority of outreach techniques are platform-specific, such as email, phone calls, or direct mail. Utilize a service like FullContact to locate contacts across social media platforms, allowing you to establish a presence in many areas rather than relying just on phone calls or emails. Spread it out over time to avoid prospects feeling bombarded and “stalked.”
13 Constantly Follow Up
Personalizing your cold outreach email is no more a nice-to-have; it is absolutely necessary if you want to be noticed. However, many people overlook their initial try. Create an email series that will be automatically sent to your target individual every few days. This way, you’ll remain top-of-mind for them and boost your chances of being recognized.
More Templates
-
Cold Email Templates
Some great showcases
More Articles
-
No Response! How to Follow Up.
All set up for cold emailing?
-
Ideal client profile
Tailored and Targeted.
-
How to create icebreakers.
Use icebreakers to attract your prospects.
-
Follow-up! The reminder sequence.
How to dramatically increase your cold email response rates.

-
Effecient Email Communications
Good email communication helps your business.
-
Cold email mistakes most of us make
Avoid these ten common cold emailing mistakes.
-
Cold emails aren't just for sales or business
The story of Maddie Bregman.
-
Five parts for a great email.
Email is the foundation of our daily communication.
-
10 Tips To Improve Your Cold Emails
This article was just updated.
-
Make your offer a no-brainer
How to make your offer so strong that it becomes irresistible?
-
How to find the right people to cold email
If they don’t respond within two weeks, move down one level.
-
Cold Email OR Marketing Email
How to tell marketing emails from cold emails?
-
Cold email deliverability analysis (no tech)
Why do cold emails fail?
-
A step by step how we use cold emails
Use cold emails to get clients and grow our business.
-
Transforming strangers into customers.
Write a cold email that creates curiosity.
-
How to Prepare an Email Account for Cold Email Sending
Deliverability is critical when sending cold emails.


At LightSite.net, your privacy matters. We created
our LightSite.net privacy statement to demonstrate our firm commitment to
protecting our customers' privacy.
LightSite collects and processes information for specified, legitimate purposes. We have not and will not give away, trade, or sell information obtained from our customers or site visitors. The following discloses our processes for gathering and disseminating information for LightSite.
We use your IP address to help diagnose problems with our server, and to administer our Web site. IP addresses are used in aggregate form for traffic analysis.
Our site's registration form requires users to submit contact information (like their name and email address). We use customer contact information from the registration form to send the user information about our company. If you would specifically prefer not to receive any follow-up mailings or email contact from us after your site visit, see the Choice/Opt-Out section below.
LightSite contains links to other sites. LightSite is not responsible for the privacy practices or the content of those sites.
LightSite is owned by Ecos Consulting, Inc. (www.ecosconsulting.com), which stores and protects all information provided by customers. We conduct a number of energy-saving lighting programs on behalf of electric utilities in California, Oregon, Washington, Idaho, Montana, Wisconsin and Illinois. Our contracts with those utilities often require us to keep customer information confidential, only sharing it with utility program managers and the survey teams who verify our program results.
Our site uses an order form for customers to request information, products, and services. We collect visitors' contact information (their email address) and financial information (their account or credit card numbers). Contact information from the order form is used to send orders to our customers, and financial information is used, of course, to bill customers for purchases.
In the interest of improving customer service, we occasionally survey a fraction of users about their site experience. If you tell us you don't wish to receive such inquiries, we won't send them to you.
From time to time, we may run contests or promotions on our site in which we ask visitors for contact information (like their email address). We use contact data from our contests to send users information about our company. We also use this contact data, such as email address, to notify our contest winners.
Security
This site has security measures in place to protect the loss, misuse and alteration
of the information under our control. We use VeriSign (hotlinked to http://www.verisign.com)
Secure Site Services. Our VeriSign Secure Server ID works in conjunction with
Secure Sockets Layer (SSL) technology, which is the standard protocol for
secure, Web-based communications. VeriSign's Seal was voted the #1 sign of
trust on the Internet (Cheskin/Studio Archetype Study). We use Secure Socket
Layers at the highest possible encryption strength that customers' browsers
are capable of handling. In addition, financial information is protected by
our ISP's network procedures. All LightSite.net employees are aware of these
security procedures (via internal education) and are periodically briefed
on any new security considerations.
Choice/Opt-Out
LightSite
provides users the opportunity to opt-out of receiving communications from
us and our partners at the point where we request information about the visitor.
1. You can send email to<EMAIL_ADDRESS>2. Upon registering with LightSite.net, entering a contest, or purchasing a product, you are given the choice of participating in periodic mailings, and may choose not to.
Correct/Update
This site gives users the following options for changing and modifying
information previously provided.
1. Email the modified registration data to<EMAIL_ADDRESS>Contacting the Web Site
If you have any questions about this privacy statement, the practices of this
site, or your dealings with this Web site, you can contact
Chris Calwell
LightSite.net
Email<EMAIL_ADDRESS>Phone:<PHONE_NUMBER>


Web Developer Examples and Resources by Chris Navoczynski
Social Media Optimization (SMO)
What is SMO?
SMO or Social Media Optimization is essentially the use of social media as an incentive to enhance a company’s or businesses online presence. It allows you to connect to target audiences but also allows you to do the following:
- Strengthen the Brand
- Get more visibility
- Better lines of communication
- Generate leads
The Importance of SMO:
For some companies a lack of a social media platform has been a preventative obstacle for companies to move forward. In company brand hindsight, the idea of the use of social media is still a new concept to companies as the outlet is always changing. First and foremost is to have clearly defined goals when developing a strategy. According to Dominique Jackson of SpoutSocial, “50% of companies that aren’t succeeding with SEO aren’t integrating social media marketing and only 28% of brands feel that a lack of strategy is keeping them from becoming a social business. (Jackson 2019)
Tips on Successful Social Strategies: (Practiced by the most proficient SEOs)
- Optimize your Strategy: - Provide content that engages with the intended audience
- Do Keyword Research: - Hashtags are the best example of Keywords that draw the audience to its intended use.
- Optimize Profiles: - Creating a profile creates a strong foundation and base for your business.
- Optimize and update your Content: - Stay up with updated outlets and times. Keeping your content fresh will keep an already established audience interested and keep coming back.
- Track, Monitor, and Improve Social Media Analytics: - Track your data. Ask yourself question, When do you receive the most feedback? What keywords show up the most in that feedback? See what you can do to improve interactions.
- Optimize your Posting Schedule: - Schedule these postings during the end of the week for maximum visualization.
Summary and Other Resources:
Several important things to remember. One, know your audience. Two, Think about the people and businesses you personally follow on social media. Ask yourself why you follow them. Do they engage with their audience? Do they improve their media sites to keep up with the ever-changing environment? Is the site user-friendly? Are people consistently engaged and when are they engaged the most? Remember these questions, and the basic tips above with lead to successful SMO. (study.com)


Turn your business ideas into a working model
Decatech's agile foundation and services does not rely only on the quality of our developers. Quality delivery we believe is not just about skill, it is much more about legacy, vision and commitment.
Relaxed environment for smooth development process
Bolatan Ibrahim
A multi-disciplinary software developer who’s delivered creative and engaging solutions across web and mobile platforms.


@@include("partials/head.html", { "pageTitle": "Goodkit" })
@@include("partials/modals.html") @@include("partials/navbar.html", { "classList": "navbar-light bg-light-boxed-right" })We design and build coworking spaces tailored to the needs of growing tech teams.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. In urna lectus, mattis non accumsan in, tempor dictum neque.
We stay open 24 hours, 7 days a week so you can work.
Our customers love the office space we've built.
We have a perfect Yelp score, so come see why!
Lorem ipsum dolor sit amet, consectetur adipiscing elit. In urna lectus, mattis non accumsan in, tempor dictum neque.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. In urna lectus, mattis non accumsan in, tempor dictum neque. In hac habitasse platea dictumst. Lorem ipsum dolor sit amet.
In urna lectus, mattis non accumsan in, tempor dictum neque. In hac habitasse platea dictumst. Lorem ipsum dolor sit amet, consectetur adipiscing elit.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. In urna lectus, mattis non accumsan in, tempor dictum neque. In hac habitasse platea dictumst. Lorem ipsum dolor sit amet.
In urna lectus, mattis non accumsan in, tempor dictum neque. In hac habitasse platea dictumst. Lorem ipsum dolor sit amet, consectetur adipiscing elit.
@@include("partials/brands/logotype/stripe.svg")
“I'll never create another office space from scratch. Goodkit's coworking solution is simpler and cheaper.”
Graham Follets
COO at Stripe
@@include("partials/brands/logotype/dribbble.svg")
“Goodkit's offices are insanely beautiful. They are a perfect balance of minimal, but still cozy and functional.”
Tiffany Fyfe
Ops at Dribbble
@@include("partials/brands/logotype/netflix.svg")
“Finding the perfect office can burn up valuable hours. Make the simple choice and just join Goodkit's coworking.”
Danielle Pilker
CTO of Netflix
Lorem ipsum dolor sit amet, consectetur adipiscing elit. In urna lectus, mattis non accumsan in, tempor dictum neque.


Comedy juggling
Many people like adding a little juggling to there comedy show and market it as a juggling show. Although much of what people do when doing comedy juggling is not classified as juggling, the things that they do do can be extreamly hard.  It is much easier to just concentrate on your juggling, but make your juggling goofy can make it even harder. It might suprise you but trying to make a mistake for show, is sometimes harder then not making the mistake at all. People practice so much how to do it right that it becomes such habit that they have touble stopping it.
Circus juggling
Circus juggling is very showy, and is looks good from all direction.  Circus jugglers do not have that luxury. Many times they will also include some acrobatics in thier juggling., which is a skill on its own. To fulfill the clasic want at a circus, they also bring out a very tall unicyle to juggle on.
Gentleman juggling
Some people prefer to so juggling in a much more offical setting. They ususaly are wearing full suits. They not only have different styles of juggling but also use different props. Amonge these props are: canes, hats, gloves, or wine bottles. It has become its own style. There is not right style. Each one tell you somthing about the person doing the juggling.
Causal jugging
Of cource not every one wants to have a performce style. Some people just leave it as hobby and they just do what ever they feel like at that time. They create abstract ways to juggle that other people may not have done yet. With juggling every style is accepted and encouraged.


This is the Continuous Integration Build of FHIR (will be incorrect/inconsistent at times).
See the Directory of published versions
Trial-Use Note: These operations have been drafted based on a long-articulated need, but we do not yet have implementation experience working with them. If inclusion of these operations is not supported by ballot feedback, we may remove these operations from the specification before FHIR R5 is published.
$add
operationThis example adds up to 2 new members to the member array of Group 123, based on whether these entity/period combinations already exist.
POST /Group/123/$add
Content-Type: application/fhir+json
If-Match: W/"4"
{
"resourceType": "Group",
"type": "Person",
"actual": true,
"member": [{
"entity": {"reference": "Patient/123"},
"period": {"start": "2020-07-10"},
}, {
"entity": {"reference": "Patient/456"}
}]
}
This example adds up to 2 entries to the entry array of List 123, based on whether these item/date combinations already exist.
POST /List/123/$add
Content-Type: application/fhir+json
If-Match: W/"4"
{
"resourceType": "List",
"status": "current",
"mode": "working",
"entry": [{
"item": {"reference": "Patient/123"},
"date": "2020-01-05"
}, {
"item": {"reference": "Patient/456"}
}]
}
$add
operation detailsInstance-level operation, invoked by
POST /Group/123/$add
to grow Group.member
POST /List/123/$add
to grow List.entry
Input Parameter:
additions
: an input resource matching the type of the target resource. The client SHALL populate
all required top-level elements in a way that matches the target resource, to ensure the resource is technically
valid. The server SHALL ignore all elements except for the relevant array (e.g., Group.member
or
List.entry
).Behavior:
Clients MAY supply an If-Match
header with an ETag reflecting the current version of the target
resource. Servers SHALL NOT proceed if a supplied ETag does not match the current version of the target resource,
following the scheme described at https://hl7.org/fhir/http.html#concurrency.
$remove
operationThis example removes elements from the member array of Group 123 if they match the supplied combinations of entity/period.
POST /Group/123/$remove
Content-Type: application/fhir+json
If-Match: W/"4"
{
"resourceType": "Group",
"type": "Person",
"actual": true,
"member": [{
"entity": {"reference": "Patient/123"},
"period": {"start": "2020-07-10"},
}, {
"entity": {"reference": "Patient/456"},
}]
}
This example removes elements from the entry array of List 123 if they match the supplied combinations of item/date.
POST /List/123/$remove
Content-Type: application/fhir+json
If-Match: W/"4"
{
"resourceType": "List",
"status": "current",
"mode": "working",
"entry": [{
"item": {"reference": "Patient/123"},
}, {
"item": {"reference": "Patient/456"},
"date": "2020-01-12"
}]
}
$remove
operation detailsInstance-level operation, invoked by
POST /Group/123/$remove
to shrink Group.member
POST /List/123/$remove
to shrink List.entry
Input Parameter:
removals
: an input resource matching the type of the target resource. The client SHALL populate all
required top-level elements in a way that matches the target resource, to ensure the resource is technically
valid. The server SHALL ignore all elements except for the relevant array (e.g., Group.member
or
List.entry
).Behavior:
Clients MAY supply an If-Match
header with an ETag reflecting the current version of the target
resource. Servers SHALL NOT proceed if a supplied ETag does not match the current version of the target resource,
following the scheme described at https://hl7.org/fhir/http.html#concurrency.
$filter
operationThis example filters List 123 to return items referencing Patient 456 (on any day) Patient 789 (in July 2022.
POST /List/123/$filter
Content-Type: application/fhir+json
{
"resourceType": "List",
"status": "current",
"mode": "working",
"entry": [{
"item": {"reference": "Patient/456"},
}, {
"item": {"reference": "Patient/789"},
"date": "2022-07"
}]
}
If this list included two items (with any date) referencing Patient 456, and one item with a date in July 2022 referencing Patient 789, then three subsetted entries would be returned:
{
"resourceType": "List",
"id": "123",
"meta": {
"tag": [{
"system": "http://terminology.hl7.org/CodeSystem/v3-ObservationValue",
"code": "SUBSETTED"
}]
},
"status": "current",
"mode": "working",
"title": "Patient waiting list",
"entry": [{
"date": "2022-07-01",
"flag": {"text": "Registered"},
"item": {"reference": "Patient/456/_history/1"}
}, {
"date": "2022-07-02T11:00:00Z",
"flag": {"text": "Escalated"},
"item": {"reference": "Patient/456/_history/2"}
}, {
"date": "2022-07-02T12:00:00Z",
"flag": {"text": "Escalated"},
"item": {"reference": "Patient/789"}
}]
}
$filter
operation detailsInstance-level operation, invoked by
POST /Group/123/$filter
to return a filtered subset of Group.member
POST /List/123/$filter
to return a filtered subset of List.entry
Input Parameter:
probes
: an input resource matching the type of the target resource. The client SHALL populate all
required top-level elements in a way that matches the target resource, to ensure the resource is technically
valid. The server SHALL ignore all elements except for the relevant array (e.g., Group.member
or
List.entry
).Behavior:
SUBSETTED
Coding in .meta.tag
Applies to: $add
, $remove
, and $filter
.
This algorithm determines whether an entry in the target resource array "matches" an entry in the input resource array. An entry is considered to "match" if:
Entry in input resource:
{
"item": {"reference": "Patient/123"}
}
Entry in target resource:
{
"date": "2022-07-01",
"item": {"reference": "Patient/123/_history/2"}
}
Result: this is a match, because the target entry contains a matching element for the input
entry’s elements (item
and item.reference
). The presence of an additional
date
element in the target resource does not affect the result.
Now consider the same inputs from Example (1), but swap their roles (input / target) as follows.
Entry in input resource:
{
"date": "2022-07-01",
"item": {"reference": "Patient/123/_history/2"}
}
Entry in target resource:
{
"item": {"reference": "Patient/123"}
}
Result: this is not a match, because the target entry contains no match for the input entry’s
date
element, and also no match for the input entry’s version-specific item.reference
element. This example shows that the comparision operation is not symmetric; inputs match more-specific targets,
not less-specific targets.


Air ambulance scrambled as man seriously hurt at Walsall industrial unit
The man has been taken to hospital via land ambulance
by Jordan Coussins, https://www.birminghammail.co.uk/authors/jordan-coussins/Medics treated a man for serious injuries after a medical emergency at an industrial premises in Walsall.
Emergency crews – including the Midlands Air Ambulance – were deployed to Lichfield Road, Brownhills, after the incident at around 3pm on Tuesday, November 19.
An ambulance and a paramedic officer were also sent to the scene, a spokesman for West Midlands Ambulance Service confirmed.
The man – who has not been named – was later taken to Walsall Manor Hospital for injuries that are not believe to be life threatening.
A spokesman added: “We were called at 3.10pm to an industrial premises on Lichfield Road, Walsall, to reports of a medical emergency.
“One ambulance, a paramedic support officer and the Midlands Air Ambulance from Cosford was sent to the scene.
“One patient, a man, was treated for serious injuries that are not believed to be life threatening.
“He was taken to Walsall Manor Hospital for further treatment.”
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class Extensions : GrapheneSerializable
Represents additional payload of models
Author
Dmitriy Bushuev
<init> |
Represents additional payload of models Extensions() |
size |
Returns current extension list size fun size(): Int |
toBytes |
Converts entity to byte-array representation fun toBytes(): ByteArray |
toJsonObject |
Converts entity to json object representation fun toJsonObject(): JsonElement |
toJsonString |
Converts entity to json string representation fun toJsonString(): String? |
KEY_EXTENSIONS |
const val KEY_EXTENSIONS: String |


Class OrderedMultiDictionary<TKey, TValue>.View
The OrderedMultiDictionary<TKey,TValue>.View class is used to look at a subset of the keys and values inside an ordered multi-dictionary. It is returned from the Range, RangeTo, RangeFrom, and Reversed methods.
Inheritance
Implements
Inherited Members
Namespace: Wintellect.PowerCollections
Assembly: CADability.dll
Syntax
[Serializable]
public class View : MultiDictionaryBase<TKey, TValue>, ICollection, IDictionary<TKey, ICollection<TValue>>, ICollection<KeyValuePair<TKey, ICollection<TValue>>>, IEnumerable<KeyValuePair<TKey, ICollection<TValue>>>, IEnumerable
Remarks
Views are dynamic. If the underlying dictionary changes, the view changes in sync. If a change is made to the view, the underlying dictionary changes accordingly.
Typically, this class is used in conjunction with a foreach statement to enumerate the keys and values in a subset of the OrderedMultiDictionary. For example:
foreach(KeyValuePair<TKey, TValue> pair in dictionary.Range(from, to)) {
// process pair
}
Properties
| Improve this Doc View SourceCount
Number of keys in this view.
Declaration
public override sealed int Count { get; }
Property Value
| Type | Description |
|---|---|
| System.Int32 | Number of keys that lie within the bounds the view. |
Overrides
Methods
| Improve this Doc View SourceAdd(TKey, TValue)
Adds the given key-value pair to the underlying dictionary of this view.
If key
is not within the range of this view, an
ArgumentException is thrown.
Declaration
public override sealed void Add(TKey key, TValue value)
Parameters
| Type | Name | Description |
|---|---|---|
| TKey | key | |
| TValue | value |
Overrides
Exceptions
| Type | Condition |
|---|---|
| System.ArgumentException |
|
Clear()
Removes all the keys and values within this view from the underlying OrderedMultiDictionary.
Declaration
public override sealed void Clear()
Overrides
Examples
The following removes all the keys that start with "A" from an OrderedMultiDictionary.
dictionary.Range("A", "B").Clear();
|
Improve this Doc
View Source
Contains(TKey, TValue)
Tests if the key-value pair is present in the part of the dictionary being viewed.
Declaration
public override sealed bool Contains(TKey key, TValue value)
Parameters
| Type | Name | Description |
|---|---|---|
| TKey | key | Key to check for. |
| TValue | value | Value to check for. |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if the key-value pair is within this view. |
Overrides
ContainsKey(TKey)
Tests if the key is present in the part of the dictionary being viewed.
Declaration
public override sealed bool ContainsKey(TKey key)
Parameters
| Type | Name | Description |
|---|---|---|
| TKey | key | Key to check |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if the key is within this view. |
Overrides
CountValues(TKey)
Gets the number of values associated with a given key.
Declaration
protected override sealed int CountValues(TKey key)
Parameters
| Type | Name | Description |
|---|---|---|
| TKey | key | The key to count values of. |
Returns
| Type | Description |
|---|---|
| System.Int32 | The number of values associated with |
Overrides
EnumerateKeys()
Enumerate all the keys in the dictionary.
Declaration
protected override sealed IEnumerator<TKey> EnumerateKeys()
Returns
| Type | Description |
|---|---|
| System.Collections.Generic.IEnumerator<TKey> | An IEnumerator<TKey> that enumerates all of the keys in the collection that have at least one value associated with them. |
Overrides
Remove(TKey)
Removes the key (and associated value) from the underlying dictionary of this view. If no key in the view is equal to the passed key, the dictionary and view are unchanged.
Declaration
public override sealed bool Remove(TKey key)
Parameters
| Type | Name | Description |
|---|---|---|
| TKey | key | The key to remove. |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if the key was found and removed. False if the key was not found. |
Overrides
Remove(TKey, TValue)
Removes the key and value from the underlying dictionary of this view. that is equal to the passed in key. If no key in the view is equal to the passed key, or has the given value associated with it, the dictionary and view are unchanged.
Declaration
public override sealed bool Remove(TKey key, TValue value)
Parameters
| Type | Name | Description |
|---|---|---|
| TKey | key | The key to remove. |
| TValue | value | The value to remove. |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if the key-value pair was found and removed. False if the key-value pair was not found. |
Overrides
Reversed()
Creates a new View that has the same keys and values as this, in the reversed order.
Declaration
public OrderedMultiDictionary<TKey, TValue>.View Reversed()
Returns
| Type | Description |
|---|---|
| OrderedMultiDictionary.View<> | A new View that has the reversed order of this view. |
TryEnumerateValuesForKey(TKey, out IEnumerator<TValue>)
Enumerate all of the values associated with a given key. If the key exists and has values associated with it, an enumerator for those
values is returned throught values
. If the key does not exist, false is returned.
Declaration
protected override sealed bool TryEnumerateValuesForKey(TKey key, out IEnumerator<TValue> values)
Parameters
| Type | Name | Description |
|---|---|---|
| TKey | key | The key to get values for. |
| System.Collections.Generic.IEnumerator<TValue> | values | If true is returned, this parameter receives an enumerators that enumerates the values associated with that key. |
Returns
| Type | Description |
|---|---|
| System.Boolean | True if the key exists and has values associated with it. False otherwise. |


The formula which is taken here to calculate the perimeter is the following: $$ P=\text{side A} + \text{side B} + \text{side C} + \text{side D} $$
Side A:
Side B:
Side C:
Side D:
Perimeter:
Back


Search Engine Optimization (SEO)
Q1. When developing a backlink strategy, what approach would be most beneficial?
- [x] Guest post the article to as many sites as possible
- [ ] Create an infographics and share it with relevant bloggers
- [ ] Create diverse and unnatural links
- [ ] Distribute links in comment sections of websites
Q2. What is a key reason the URL domain.com/apparel/jackets
is preferable to the URL domain.com/p=141
?
- [ ] It is longer
- [ ] It is not preferable
- [ ] It uses structured markup
- [x] It is readable to a human
Q3. Which HTTP response status code would indicate a page has been moved permanently?
- [ ] 410
- [ ] 302
- [ ] 200
- [x] 301
Q4. You notice a website is serving HTML to a Search Engine than to a human user. What is this an example of?
- [ ] Spam injection
- [x] Cloaking
- [ ] Sneaky Redirect
- [ ] Splicing
Q5. What would significantly improve Google's ability to a non-YouTube video in its Search Results?
- [ ] Provide a 150 x 80 pixel thumbnail image
- [x] Add Schema.org VideoObject
- [ ] Convert .mp4 videos to .mov
- [ ] Embed video objects with JavaScript conditionals
Q6. Google primarily determines indexing and ranking by crawling which version of a page?
- [x] Responsive version
- [ ] Submitted version
- [ ] Mobile version
- [ ] Desktop version
- [ ] Google Analytics
- [ ] Google Keyword Planner
- [ ] Google Search Console
- [x] Google Trends
Q8.  What robots.txt entry would you use?
Q9. Which results is most likely if you use an interstitial pop-up that requires a user to take action before you load the content of the page?
- [ ] Both the pop-up and the content of the page will be indexed
- [x] The pop-up will be indexed instead of the desired body content
- [ ] An interstitial pop-up is treated the same as a soft 404
- [ ] The pop-up will be ignored, and the content of the page will be indexed correctly
Q10. You notice a particular product in an e-commerce storefront is no longer indexed despite no technical issues. What is a likely reason for this?
- [x] No title or meta description tags were provided
- [ ] The Keywords is too competitive
- [ ] Robots.txt is configured to allow access
- [ ] The product is out of stock
Q11. All bylone dates for articles are suddenly no longer visible on a website's
listing within Google Search. Assuming no changes have been made to the site programming or content, what is the most likely cause?
- [ ] The site has been delisted from Google Search
- [ ] A Google News sitemap was not provided within 30 days of setting up a publisher center account
- [ ] The site kept updating the dates to make the content appear fres, without changing
- [x] The articles have aged more than 365 days without any significant updates to the content or the site
Q12. Which approach is not advisable to Geo-targeting your website?
- [ ] Using a gTLD with subdomain
- [x] using URL parameters
- [ ] Using a ccTLD
- [ ] Using a gTLD with a subdirectory
Q13. You have been asked to help a big e-commerce brand optimize their website for search engines. They currently have thousands of products listed on their website. What is your most appropriate first step?
- [ ] Recommend that they add more products
- [x] WOrd on compressing image files
- [ ] 302 redirect all product pages to URL that contains target keywords
- [ ] 302 redirect all product ages to a URL that contains target keywords
- [ ] Register the business with a Google My Business account.
Q14. What Does The Term "Sandbox" Mean In SEO?
- [ ] The Box With Paid Ads That Appear When You Perform A Search.
- [x] This Is Where Sites Are Kept Till They Get Mature Enough To Be Included In The Top Rankings For A Particular Keyword
- [ ] A Special Category Of Sites That Are Listed In Kid-safe Searches
- [ ] The First 10 Search Results For A Particular Keyword.
Q15. What Is Anchor Text?
- [ ] It Is The Main Body Of Text On A Particular Web Page
- [ ] It Is The Text Within The Left Or Top Panel Of A Web Page
- [x] It Is The Visible Text That Is Hyper Linked To Another Page
- [ ] It Is The Most Prominent Text On The Page That The Search Engines Use To Assign A Title To The Page
Q16. Which Google search query should be used to return only PDF documents that reference Microsoft?
- [ ] Microsoft + .pdf
- [ ] "Microsoft" + "pdf"
- [ ] Microsoft AND "pdf"
- [x] Microsoft filetype:pdf
Q17. Which link is not crawlable?
- [ ]

- [x]

- [ ]

- [ ]

Q19. All byline dates articles are suddenly no longer visible on a website's listing within Google Search. Assuming no changes have been made to the site programming or content, what is the most likely cause?
- [ ] The site has been delisted from Google Search
- [ ] The site kept updating the date to make the content appear fresh, without changing the content.
- [ ] The articles have aged more than 365 days without any significant updates to the content or the site.
- [ ] A Google New sitemap was not provided within 30 days of setting up a Publisher Center account
Q20. What is an example of a Google search result that can be found in position zero?
- [ ] Google Ads result
- [x] featured snippet
- [ ] related searches
- [ ] autocomplete
Q21. When creating accessible video content, what should you consider including?
- [x] transcript
- [ ] thumbnail
- [ ] Flash Player
- [ ] event tracking
Q22. You are optimizing a website that sells supplies for banking donuts. Which approach is most appropriate to drive more organic traffic?
- [ ] Buy donutbakingsupplies.com and 301 redirect to your website
- [ ] Add the keyword "donut supplies" to every page.
- [x] Create a new blog with high-quality donut recipes
- [ ] Join a link farm to rapidly build inbounnd links.
Q23. Why is it important to be mindful of outbound follow links?
- [ ] There is a limit to how many links you can create.
- [ ] all of these answers
- [ ] Any follow links reduce your PageRank by 1.
- [x] Your site's reputation is tied to the sites you link to.
Q24. Which statement is true about JSON-LD?
- [ ] It has no relation to JSON.
- [ ] It is the only structured data format available.
- [ ] It is considered the most complicated approach to adding structured data.
- [x] It is Google's preferred structured data format.
Q25. What is a key reason why duplicate content might cause an issue with ranking?
- [ ] It creates an inability to use canonical URLs, which dramatically reduces crawl effectiveness,
- [ ] It requires using a 302 redirect, which dilutes PageRank.
- [ ] It triggers an immediate manual action penalty, which delists an entire domain until the duplicate content is removed.
- [x] It makes it difficult for a search engine to determine the original and authoritative content source.
Q26. What attribute would you use to describe the content of an image?
- [ ] tabindex
- [ ] longdesc
- [ ] src
- [x] alt
Q27. You are researching keywords for a client and creating list for an optimization plan. Which is not a recommended method of creating keyword lists?
- [ ] synonyms and related words
- [ ] queries about benefits, features, problems
- [ ] how-to and question-based queries
- [x] focusing on only high-volume, high-popularity words
- [x] Google Keyword Planner
- [ ] Google Tag Manager
- [ ] Google Search Console
- [ ] Google Suggest
- [ ] RSS
- [ ] CTR
- [ ] PPC
- [ ] LSI
Q30. How do keywords change as people progress through the buying cycle?
- [ ] They move from simple to more comples as searchers gather more information and then refine their choices.
- [ ] The stay simple, as searchers try to use as few words as possible.
- [ ] The keywords do not change much at all.
- [ ] They move from complex to simple, as searchers find answers to their questions.
Q31. Which technique is an example of black hat SEO?
- [ ] cloaking
- [ ] keyword research
- [ ] useful content
- [ ] on-page optimization
Q32. A local accountant wants to start attracting more business directly from Google organic search. What is the best piece of advice to give to her?
- [ ] Use the pharse "local accountant" as a keyword to focus her website on.
- [ ] Focus on short-tail keywords.
- [ ] Register her business with a Google My Business account.
- [ ] Leave a link to her website in the blog comments of popular accounting websites.
Q33. What is the anchor text in this code sample?
Blue Gloves
- [ ] Blue Gloves - [ ] href - [ ] catalog/ - [ ] gloves.html
Q34. ________ analysis allows you to review requests made to your web server to identify insights such as how ofter a crawler arrives, what pages have 404 errors, and most crawled pages
- [ ] Log file
- [ ] HTTP/2
- [ ] Cron job
- [ ] Resource packet
Q35. Which page title references content that is evergreen
- [ ] Mega List of Teams Going to the Olympics
- [ ] Complete Coverage of Microsoft's Latest Announcement
- [ ] The Future of SEO in 2020
- [ ] How to Reheat Pizza
Q36. You load a page and start reading an article, and suddenly the content on the page moves. What metric is used to quantify this impact on user experience?
- [ ] First Meaningful Paint (FMP)
- [ ] Recalculated Style Timing (RST)
- [ ] Latent Loading Signal (LLS)
- [ ] Cumulative Layout Shift (CLS)
Q37. What is this code is an example of?

- [ ] meta tag
- [ ] HTTP response
- [ ] XML sitemap
- [ ] structured data


Previous: Censoring headers, Up: Censoring headers [Contents][Index]
Recent versions of HTTP include a mechanism known as content negotiation which allows a user-agent and a server to negotiate the best representation (instance) for a given resource. For example, a server that provides both PNG and GIF versions of an image will serve the PNG version to user-agents that support PNG, and the GIF version to Internet Explorer.
Content negotiation requires that a client should send with every single request a number of headers specifying the user’s cultural and technical preferences. Most of these headers do not expose sensitive information (who cares whether your browser supports PNG?). The ‘Accept-Language’ header, however, is meant to convey the user’s linguistic preferences. In some cases, this information is sufficient to pinpoint with great precision the user’s origins and even his political or religious opinions; think, for example, of the implications of sending ‘Accept-Language: yi’ or ‘ar_PS’.
At any rate, ‘Accept-Language’ is not useful. Its design is based on the assumption that language is merely another representation for the same information, and ‘Accept-Language’ simply carries a prioritised list of languages, which is not enough to usefully describe a literate user’s preferences. A typical French user, for example, will prefer an English-language original to a French (mis-)translation, while still wanting to see French language texts when they are original. Such a situation cannot be described by the simple-minded ‘Accept-Language’ header.


Raw datasets and analysis files from GenomeHubs are available for download here.
These files contain both published data and data made available prior to publication – please visit the project website, individual species pages on ensembl.example.com or contact us to check the status of individual datasets and for information on appropriate citations for published data and any conditions/contact details for unpublished datasets and analyses before downloading any data.


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| Opcode/Instruction | Op/En | 64/32-bit Mode | CPUID Feature Flag | Description |
| F3 0F 10 /r MOVSS xmm1, xmm2/m32 | RM | V/V | SSE | Move scalar single-precision floating-point value from xmm2/m32 to xmm1 register. |
| VEX.NDS.LIG.F3.0F.WIG 10 /r VMOVSS xmm1, xmm2, xmm3 | RVM | V/V | AVX | Merge scalar single-precision floating-point value from xmm2 and xmm3 to xmm1 register. |
| VEX.LIG.F3.0F.WIG 10 /r VMOVSS xmm1, m32 | XM | V/V | AVX | Load scalar single-precision floating-point value from m32 to xmm1 register. |
| F3 0F 11 /r MOVSS xmm2/m32, xmm | MR | V/V | SSE | Move scalar single-precision floating-point value from xmm1 register to xmm2/m32. |
| VEX.NDS.LIG.F3.0F.WIG 11 /r VMOVSS xmm1, xmm2, xmm3 | MVR | V/V | AVX | Move scalar single-precision floating-point value from xmm2 and xmm3 to xmm1 register. |
| VEX.LIG.F3.0F.WIG 11 /r VMOVSS m32, xmm1 | MR | V/V | AVX | Move scalar single-precision floating-point value from xmm1 register to m32. |
| Op/En | Operand 1 | Operand 2 | Operand 3 | Operand 4 |
| RM | ModRM:reg (w) | ModRM:r/m (r) | NA | NA |
| RVM | ModRM:reg (w) | VEX.vvvv (r) | ModRM:r/m (r) | NA |
| MR | ModRM:r/m (w) | ModRM:reg (r) | NA | NA |
| XM | ModRM:reg (w) | ModRM:r/m (r) | NA | NA |
| MVR | ModRM:r/m (w) | VEX.vvvv (r) | ModRM:reg (r) | NA |
Moves a scalar single-precision floating-point value from the source operand (second operand) to the destination operand (first operand). The source and destination operands can be XMM registers or 32-bit memory locations. This instruction can be used to move a single-precision floating-point value to and from the low doubleword of an XMM register and a 32-bit memory location, or to move a single-precision floating-point value between the low doublewords of two XMM registers. The instruction cannot be used to transfer data between memory locations. For non-VEX encoded syntax and when the source and destination operands are XMM registers, the high doublewords of the destination operand remains unchanged. When the source operand is a memory location and destination operand is an XMM registers, the high doublewords of the destination operand is cleared to all 0s.
In 64-bit mode, use of the REX.R prefix permits this instruction to access additional registers (XMM8-XMM15). VEX encoded instruction syntax supports two source operands and a destination operand if ModR/M.mod field is 11B. VEX.vvvv is used to encode the first source operand (the second operand). The low 128 bits of the destination operand stores the result of merging the low dword of the second source operand with three dwords in bits 127:32 of the first source operand. The upper bits of the destination operand are cleared. Note: For the “VMOVSS m32, xmm1” (memory store form) instruction version, VEX.vvvv is reserved and must be 1111b otherwise instruction will #UD. Note: For the “VMOVSS xmm1, m32” (memory load form) instruction version, VEX.vvvv is reserved and must be 1111b otherwise instruction will #UD.
MOVSS (Legacy SSE version when the source and destination operands are both XMM registers) DEST[31:0] ← SRC[31:0] DEST[VLMAX-1:32] (Unmodified) MOVSS/VMOVSS (when the source operand is an XMM register and the destination is memory) DEST[31:0] ← SRC[31:0] MOVSS (Legacy SSE version when the source operand is memory and the destination is an XMM register) DEST[31:0] ← SRC[31:0] DEST[127:32] ← 0 DEST[VLMAX-1:128] (Unmodified) VMOVSS (VEX.NDS.128.F3.0F 11 /r where the destination is an XMM register) DEST[31:0] ← SRC2[31:0] DEST[127:32] ← SRC1[127:32] DEST[VLMAX-1:128] ← 0 VMOVSS (VEX.NDS.128.F3.0F 10 /r where the source and destination are XMM registers) DEST[31:0] ← SRC2[31:0] DEST[127:32] ← SRC1[127:32] DEST[VLMAX-1:128] ← 0 VMOVSS (VEX.NDS.128.F3.0F 10 /r when the source operand is memory and the destination is an XMM register) DEST[31:0] ← SRC[31:0] DEST[VLMAX-1:32] ← 0
| MOVSS: | __m128 _mm_load_ss(float * p) |
| MOVSS: | void _mm_store_ss(float * p, __m128 a) |
| MOVSS: | __m128 _mm_move_ss(__m128 a, __m128 b) |
None.
See Exceptions Type 5; additionally
| #UD | If VEX.vvvv != 1111B. |


Snookes1516.github.io
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Anomaly Detection Algorithms and Techniques for Real-World Detection Systems
09:00 AM - 09:55 AM on July 17, 2016, Room CR5Manojit Nandi
- Audience level:
- intermediate
- Watch:
- https://www.youtube.com/watch?v=CAvKQHHNmcY
Description
Finding outliers in a dataset is a challenging problem in which traditional analytical methods often perform poorly. As a result, researchers have developed special algorithms for detecting anomalies. In this talk, I will take about three different families of anomaly detection algorithms: Density-based methods, data streaming methods, and time series methods. I will cover both the mathematical and statistical theory behind these algorithms and provide code implementations. Afterwards, I will discuss useful tips I have learned while implementing threat detection systems in practice.
Abstract
Detecting anomalies is a problem that typically cannot be solved by traditional algorithms. In this talk, I will focus on three algorithms for detecting anomalies: Median Absolute Deviation, Local Outlier Factor, and Seasonal Hybrid Extreme Studentized Deviate. At the end of the talk, I will give advice on how to implement a real-world anomaly detection systems based on some of my experiences.


Download
Installer
Install YOW Free Sample pages and its Git repository. The Git version control program for Windows is also installed if it is not already installed. All of these are on your computer for your use.
Zip file
Copy the YOW Free Sample pages from the zip file. The zip file does not have the Git repository. Git version control for Windows is not installed on your computer.
Clone
Clone the repository to your computer. To do this you need the Git version control program on your computer and you need to know how to use it.
Downloads
- Download installer YOWFreeSampleSetup_2_4_0.exe
- Download zip file v2.4.0.zip
- Clone URL https://github.com/scotthaines/YOW_Free_Sample.git


Games
Beat Born
Rhythm based Hack n Slash Tower Defence
Showcase
- Platform
- Language
- Engine
- Development Time
- Team Size
- Graphics API
- Windows
- C#
- Unity 2019.3.0(Alpha4b)
- 7 Weeks
- 12
- DirectX12 Unity HDRP
Rhythm based Hack n Slash Tower Defence
Design Request:
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.AI;
[CustomEditor(typeof(Round))]
public class RoundScriptableEdit : Editor
{
Round round;
SerializedObject GetTarget;
SerializedProperty list;
RoundController.slotFunction SlotFunction;
int listSize = 0;
GUIStyle textStyle = new GUIStyle();
GUIStyle spawnerStyle = new GUIStyle();
GUIStyle soundStyle = new GUIStyle();
GUIStyle waitStyle = new GUIStyle();
GUIStyle waveStyle = new GUIStyle();
GUIStyle OpenUIStyle = new GUIStyle();
GUIStyle ShowScoreStyle = new GUIStyle();
void OnEnable()
{
round = (Round)target;
GetTarget = new SerializedObject(round);
list = GetTarget.FindProperty("slots");
textStyle.alignment = TextAnchor.MiddleCenter;
textStyle.fontStyle = FontStyle.Bold;
textStyle.normal.textColor = Color.white;
spawnerStyle.alignment = TextAnchor.MiddleCenter;
spawnerStyle.normal.textColor = Color.cyan;
soundStyle.alignment = TextAnchor.MiddleCenter;
soundStyle.normal.textColor = Color.yellow;
waitStyle.alignment = TextAnchor.MiddleCenter;
waitStyle.normal.textColor = Color.white;
waveStyle.alignment = TextAnchor.MiddleCenter;
waveStyle.normal.textColor = Color.red;
OpenUIStyle.alignment = TextAnchor.MiddleCenter;
OpenUIStyle.normal.textColor = Color.magenta;
ShowScoreStyle.alignment = TextAnchor.MiddleCenter;
ShowScoreStyle.normal.textColor = Color.green;
}
public override void OnInspectorGUI()
{
GetTarget.Update();
EditorGUILayout.Space();
listSize = list.arraySize;
EditorGUILayout.LabelField("Round Music", textStyle);
SerializedProperty MySong = GetTarget.FindProperty("Song");
EditorGUILayout.PropertyField(MySong);
EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
EditorGUILayout.LabelField("ThreatLevel", textStyle);
SerializedProperty MyThreat = GetTarget.FindProperty("ThreatLevel");
EditorGUILayout.PropertyField(MyThreat);
EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
listSize = EditorGUILayout.IntField("Round Events:", listSize);
if (listSize < 1)
{
listSize = 1;
}
if (listSize != list.arraySize)
{
while (listSize > list.arraySize)
{
list.InsertArrayElementAtIndex(list.arraySize);
}
while (listSize < list.arraySize)
{
list.DeleteArrayElementAtIndex(list.arraySize - 1);
}
}
EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
//Foreach slot in our Round
for (int i = 0; i < list.arraySize; i++)
{
//Get our values from base class
SerializedProperty MyListRef = list.GetArrayElementAtIndex(i);
SerializedProperty MyFunction = MyListRef.FindPropertyRelative("function");
SerializedProperty MyEnemyType = MyListRef.FindPropertyRelative("EnemyType");
SerializedProperty MySpawnPoint = MyListRef.FindPropertyRelative("SpawnPosition");
SerializedProperty MySpawnAmount = MyListRef.FindPropertyRelative("SpawnAmount");
SerializedProperty MySpawnTime = MyListRef.FindPropertyRelative("SpawnTime");
SerializedProperty MyWaitTime = MyListRef.FindPropertyRelative("WaitFor");
SerializedProperty MySound = MyListRef.FindPropertyRelative("EventRef");
SerializedProperty MyMessage = MyListRef.FindPropertyRelative("message");
SerializedProperty MySprite = MyListRef.FindPropertyRelative("sprite");
SerializedProperty MyType = MyListRef.FindPropertyRelative("type");
//Show different editable values depending on the function of the slot.
switch (MyListRef.FindPropertyRelative("function").enumValueIndex)
{
case (int)RoundController.slotFunction.AiSpawn:
GUILayout.BeginHorizontal();
EditorGUILayout.LabelField("Ai Spawn", spawnerStyle);
EditorGUILayout.PropertyField(MyFunction, GUIContent.none, false);
GUILayout.EndHorizontal();
EditorGUILayout.Space();
EditorGUILayout.PropertyField(MyEnemyType);
EditorGUILayout.PropertyField(MySpawnPoint);
EditorGUILayout.PropertyField(MySpawnAmount);
if (MySpawnAmount.intValue < 1)
{
MySpawnAmount.intValue = 1;
}
if (MySpawnTime.floatValue < i && MySpawnTime.floatValue > i)
{
MySpawnTime.floatValue = i;
}
break;
case (int)RoundController.slotFunction.PauseRoundTime:
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("Delay Round(Time)", waitStyle);
EditorGUILayout.PropertyField(MyFunction, GUIContent.none, false);
GUILayout.EndHorizontal();
EditorGUILayout.Space();
EditorGUILayout.PropertyField(MyWaitTime);
if (MySpawnTime.floatValue < i && MySpawnTime.floatValue > i)
{
MySpawnTime.floatValue = i;
}
break;
case (int)RoundController.slotFunction.WaitForAiClear:
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("Pause For Ai Clear", waveStyle);
EditorGUILayout.PropertyField(MyFunction, GUIContent.none, false);
GUILayout.EndHorizontal();
EditorGUILayout.Space();
if (MySpawnTime.floatValue < i && MySpawnTime.floatValue > i)
{
MySpawnTime.floatValue = i;
}
break;
case (int)RoundController.slotFunction.Popup:
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("Popup/Hint", OpenUIStyle);
EditorGUILayout.PropertyField(MyFunction, GUIContent.none, false);
GUILayout.EndHorizontal();
EditorGUILayout.Space();
EditorGUILayout.PropertyField(MyMessage);
EditorGUILayout.PropertyField(MySprite);
EditorGUILayout.PropertyField(MyType);
if (MySpawnTime.floatValue < i && MySpawnTime.floatValue > i)
{
MySpawnTime.floatValue = i;
}
break;
case (int)RoundController.slotFunction.ShowScore:
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("Show Scoreboard", ShowScoreStyle);
EditorGUILayout.PropertyField(MyFunction, GUIContent.none, false);
GUILayout.EndHorizontal();
EditorGUILayout.Space();
if (MySpawnTime.floatValue < i && MySpawnTime.floatValue > i)
{
MySpawnTime.floatValue = i;
}
break;
default:
EditorGUILayout.BeginHorizontal();
EditorGUILayout.LabelField("Play Sound", soundStyle);
EditorGUILayout.PropertyField(MyFunction, GUIContent.none, false);
GUILayout.EndHorizontal();
EditorGUILayout.Space();
EditorGUILayout.PropertyField(MySound);
if (MySpawnTime.floatValue < i && MySpawnTime.floatValue > i)
{
MySpawnTime.floatValue = i;
}
break;
}
GUILayout.BeginHorizontal();
if (GUILayout.Button("Up"))
{
if (i - 1 > -1)
{
list.GetArrayElementAtIndex(i).FindPropertyRelative("SpawnTime").floatValue -= 1.01f;
}
}
if (GUILayout.Button("Remove"))
list.DeleteArrayElementAtIndex(i);
if (GUILayout.Button("Down"))
if(i + 1 <= list.arraySize)
list.GetArrayElementAtIndex(i).FindPropertyRelative("SpawnTime").floatValue += 1.01f;
GUILayout.EndHorizontal();
EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
}
//Apply the changes to our list
GetTarget.ApplyModifiedProperties();
//Sort the slots after the spawn time. Linq leaks memory but should be fine in a editor scenario
round.slots = round.slots.OrderBy(go => go.SpawnTime).ToList();
}
}
With a short deadline, corners were cut and my implementation of our three enemies had to be fast. So a well structured StateMachine following my flowchart had to do.
Using generic behaviors/classes, I could reuse must of the scripts for all of our enemies. I only added specific attack behaviors and some pathing behavior to seal the deal.
I added a node system for player-aggro and the main objective (The nexus).
So each Ai was handed a path to a point around the target to reduced clumping of the Ai. This combined with Obstacle avoidance made the Ai predictable and less "yanky".
A design goal for the team with the AI was to make them act to the tempo in the music. So I added many subtle behaviors to convey this idea.
The same goes for my implementation of our characters ultimate ability. On input I set our character to a ultimate-state. After 1 beat(0.25seconds) I spawn the vfx to all our affected enemies and sets them into a stun-state. The next beat the vfx strikes and damage is applied.
#pragma warning disable 0649
using UnityEngine;
using System;
using StateKraft;
using UnityEngine.AI;
public class AiController : MonoBehaviour, IDamageable
{
[Header("EnemyType:")]
public Enemy EnemyType;
[Header("Health Values:")]
public float MaxHp = 100f;
public float Hp;
public Action OnDeath;
public Action OnDamage;
[Header("Navigation:")]
public NpcSlot CurrentSlot;
[Header("Knockback Values:")]
public RhythmGrade GradeRequiredToKnockback;
[Header("Components/refrences:")]
public GameObject ChargeAttackVFX;
public Animator Anime;
public NavMeshAgent Agent;
public Transform FirePoint;
public BoxCollider AttackCollider;
public static Transform Player;
public NexusCrowdManager Nexus;
[Header("System:")]
public StateMachine Machine;
[Header("Debug:")]
[SerializeField] Vector3 gizmoOffset = Vector3.up;
[SerializeField, Range(0f, 3f)] float gizmoSize = 0.1f;
[SerializeField] private MaterialFloatLerper _hurtLerper;
public Renderer Renderer;
private void Awake()
{
Nexus = NexusCrowdManager.Instance;
Anime = GetComponentInChildren<,Animator>();
Agent = GetComponent<,NavMeshAgent>();
if (Player == null)
{
Player = FindObjectOfType<,PlayerEngine>().transform;
}
Machine.Initialize(this);
if(_hurtLerper == null)
_hurtLerper = GetComponentInChildren<,MaterialFloatLerper>();
}
public void Setup(Vector3 startPos)
{
CurrentSlot = Nexus.RequestSlot(startPos);
Agent.enabled = true;
Hp = MaxHp;
Agent.Warp(startPos);
Machine.TransitionTo<,AiWalking>();
}
private void Update()
{
if (PauseGame.IsPaused())
return;
Machine.Update();
CheckIfInBounds();
}
public void TakeDamage(int damage = 1,RhythmGrade grade = RhythmGrade.Miss,
Transform attacker = null, float MissMultiplier = 1)
{
if(_hurtLerper)
_hurtLerper.LerpValue(true);
if (grade == RhythmGrade.Miss && MissMultiplier == 0)
return;
if ((int)grade > 0)
PopUpPointsHandler.Instance.OnEnemyHitSpawn(transform.position, grade);
Hp -= grade == RhythmGrade.Miss ? damage * MissMultiplier : damage;
OnDamage?.Invoke();
if (Hp <= 0)
Die();
else if (!(Machine.CurrentState is AiCoreAttackState))
{
if (CurrentSlot.playerIndex >= 0 && CurrentSlot.playerIndex <= 3)
{
Machine.GetState<,AiWalking>().shouldFreeSlot = false;
}
if ((int)grade > (int)GradeRequiredToKnockback)
{
if(EnemyType != Enemy.shooterAi)
Machine.GetState<,AiKnockbackState>().TriggerHeavyKnockBack = true;
}
if(EnemyType == Enemy.basicAi)
Machine.TransitionTo<,AiKnockbackState>();
}
}
public void Die()
{
Player.GetComponent<,AiSlotMachine>().SetSlotFree(CurrentSlot.playerIndex);
if (CurrentSlot.nexusIndex != -1)
Nexus.NpcSlots[CurrentSlot.nexusIndex].taken = false;
Machine.TransitionTo<,AiDeath>();
}
//Removed on release build
private void OnDrawGizmos()
{
if (Machine.CurrentState)
{
Gizmos.color = Machine.CurrentState.StateGizmoColor;
Gizmos.DrawSphere(transform.position + gizmoOffset, gizmoSize);
}
}
private void CheckIfInBounds()
{
if (transform.position.y < -100f)
{
Debug.LogError("AI fell through map!");
Die();
}
}
}
}
My contribution:
RTS Puzzle Game
All of our traps in the game are driven by designer blueprints that are connect to my DeathTrapComponent.
The component calculates direction of hits and forwards information about the kills to a log,
that on level completion is shown to the player.
The designer can choice what type of collider it wants to connect to the component.
So we were able to use the same component for all of our "killables" in the levels.
The component can also take damage.
To the left you can see an example of an orc exploding and destroying the component
#include "BSDeathTrapComponent.h"
#include "Core/BSAIAgent.h"
UBSDeathTrapComponent::UBSDeathTrapComponent()
{
PrimaryComponentTick.bCanEverTick = false;
}
int32 UBSDeathTrapComponent::GetDeathCount() const
{
return deathCount;
}
void UBSDeathTrapComponent::BeginPlay()
{
Super::BeginPlay();
for (int i = 0; i < DeathColliders.Num(); i++)
{
DeathColliders[i]->OnComponentBeginOverlap.AddDynamic(this, &UBSDeathTrapComponent::BeginOverlap);
DeathColliders[i]->SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics);
DeathColliders[i]->SetCollisionProfileName(FName("DeathComponent"));
}
}
void UBSDeathTrapComponent::BeginOverlap(UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor, UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex, bool bFrameSweep, const FHitResult& SweepResults)
{
if (trapActive)
{
if (ABSAIAgent* Orc = Cast(OtherActor))
{
if (Orc->IsDead() != true)
{
Orc->Die(DeathType);
deathCount++;
OnKill.Broadcast(OtherActor, SweepResults.ImpactPoint);
}
}
}
}
}
Events are rigged up to give the designer the tools they need to send some orcs to heaven.
For example I have events for Catapult-Recharge, Catapult-Fire, Catapult Ready.
The destination target is set by an Unreal Target Actors.
A curve is then calculated with a ProjectileComponent with a random offset.
#include "BSCatapultPreasure.h"
#include "Components/BSSelectableComponent.h"
#include
ABSCatapultPreasure::ABSCatapultPreasure()
{
PrimaryActorTick.bCanEverTick = true;
}
void ABSCatapultPreasure::BeginPlay()
{
Super::BeginPlay();
if (Collider != nullptr)
{
Collider->OnComponentBeginOverlap.AddDynamic(this, &ABSCatapultPreasure::BeginOverlap);
Collider->OnComponentEndOverlap.AddDynamic(this, &ABSCatapultPreasure::EndOverlap);
Collider->SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics);
Collider->SetCollisionProfileName(FName("DeathComponent"));
FTimerManager& TimerManager = GetWorldTimerManager();
TimerManager.ClearTimer(untilNextLaunch);
TimerManager.ClearTimer(delayedDisable);
}
}
void ABSCatapultPreasure::BeginOverlap(UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor, UPrimitiveComponent* OtherComponent,
int32 OtherBodyIndex, bool bFrameSweep, const FHitResult& SweepResults)
{
if (Active && Target != nullptr)
{
if (ABSAIAgent* Orc = Cast(OtherActor))
{
if (Orc->IsDead() != true)
{
FTimerManager& TimerManager = GetWorldTimerManager();
FVector offset = Collider->GetCenterOfMass() +=
FVector(FMath::RandRange(-orcSpacing, orcSpacing), 0.0f,
FMath::RandRange(-orcSpacing, orcSpacing));
if (TimerManager.GetTimerRemaining(untilNextLaunch) <= 0.0f)
{
TimerManager.ClearTimer(untilNextLaunch);
TimerManager.SetTimer(untilNextLaunch, this, &ABSCatapultPreasure::Launch, Time, false);
if (OnDelayStart.IsBound())
OnDelayStart.Broadcast();
}
if(!agentList.Contains(Orc))
{
agentList.Add(Orc);
}
}
}
}
}
void ABSCatapultPreasure::Launch()
{
for (int i = 0; i < agentList.Num(); i++)
{
if (UBSProjectileComponent* ProjectileComponent = agentList[i]->GetProjectileComp())
{
if (ProjectileComponent->Activated != true)
{
ProjectileComponent->SetTarget(Target->GetActorLocation());
}
}
}
agentList.Empty();
if (OnProjectileFire.IsBound())
OnProjectileFire.Broadcast();
}
void ABSCatapultPreasure::EndOverlap(UPrimitiveComponent* OverlappedComponent,
AActor* OtherActor, UPrimitiveComponent* OtherComponent, int32 OtherBodyIndex)
{
if (ABSAIAgent* Orc = Cast(OtherActor))
{
agentList.Remove(Orc);
Orc->StopMovement();
}
}
//NEW CLASS
UBSProjectileComponent::UBSProjectileComponent()
{
PrimaryComponentTick.bCanEverTick = true;
}
void UBSProjectileComponent::BeginPlay()
{
Super::BeginPlay();
}
void UBSProjectileComponent::TickComponent(float DeltaTime,
ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
if (!Activated) return;
Velocity -= FVector::UpVector * Gravity * DeltaTime;
FHitResult hit;
GetOwner()->AddActorWorldOffset(Velocity * DeltaTime, true, &hit);
if (hit.bBlockingHit)
{
if (OnProjectileHit.IsBound())
OnProjectileHit.Broadcast(hit, Velocity);
if (ABSAIAgent* Orc = Cast<,ABSAIAgent>(GetOwner()))
{
Orc->ActivateUnit();
if (UBSSelectableComponent* selectComp = Orc->GetSelectableComp())
{
selectComp->ReActivate();
}
}
Activated = false;
}
}
void UBSProjectileComponent::SetTarget(const FVector& worldLocation)
{
const FVector Spacinglocation = worldLocation + FVector(FMath::RandRange(0.0f, Accuracy),
FMath::RandRange(0.0f, Accuracy),0.0f);
TargetLocation = Spacinglocation;
StartLocation = GetOwner()->GetActorLocation();
FVector toLocation = TargetLocation - StartLocation;
const float deltaZ = TargetLocation.Z - StartLocation.Z;
toLocation.Z = 0.0f;
const float planarDistance = toLocation.Size2D();
TrajectoryRotation = toLocation.Rotation();
AngleInRads = FMath::Atan((deltaZ + 0.5f * Gravity * TimeToImpact * TimeToImpact) / planarDistance);
InitialVelocity = planarDistance / (TimeToImpact * FMath::Cos(AngleInRads));
TrajectoryRotation.Pitch = FMath::RadiansToDegrees(AngleInRads);
Velocity = TrajectoryRotation.Vector() * InitialVelocity;
Activated = true;
if (OnProjectileFire.IsBound())
OnProjectileFire.Broadcast(TrajectoryRotation);
}
I got distracted and implemented DestructableMeshes from the Apex Physic Engine, then I realized we need a damn CameraShake.
With us having a lot happening on the screen at once. I thought it was a good idea to make the CameraShaker addition based.
So if ten Orcs explode at the same time. They will add shake on top of each other.
This turned out great and gave our designers more time to focus on other things then tweaking "large explosion" shake values.
With some added roll to the shake I also achieved a cartony feel.
void UBSCameraShaker::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
//Decrease CurrentIntensity every deltaframe
CurrentIntensity -= DeltaTime / MaxDuration;
CurrentIntensity = FMath::Clamp(CurrentIntensity, 0.0f, 1.0f);
//Also clamp it 0-1 so ppl cant go overboard
//Get xPerlin and multiple with how fast we want the shake to be
float xPerlin = (UKismetMathLibrary::PerlinNoise1D(World->GetRealTimeSeconds() * PerlinSpeed.X) + 1) * 0.5f;
float xShake = FMath::Lerp(-MaxShake.X, MaxShake.X, xPerlin);
float yPerlin = (UKismetMathLibrary::PerlinNoise1D(World->GetRealTimeSeconds() * PerlinSpeed.Y) + 1) * 0.5f;
float yShake = FMath::Lerp(-MaxShake.Y, MaxShake.Y, yPerlin);
float zPerlin = (UKismetMathLibrary::PerlinNoise1D(World->GetRealTimeSeconds() * PerlinSpeed.Z) + 1) * 0.5f;
float zShake = FMath::Lerp(-MaxShake.Z, MaxShake.Z, zPerlin);
//For Rotation Roll
float rollIntense = (UKismetMathLibrary::PerlinNoise1D((World->GetRealTimeSeconds() * RollSpeed)) + 1) * 0.5f;
float rollShake = FMath::Lerp(-MaxRoll, MaxRoll, rollIntense);
//Set our cameracomp to it
if (CameraRef)
{
CameraRef->SetRelativeLocation(FVector(xShake * CurrentIntensity,
yShake * CurrentIntensity, zShake * CurrentIntensity));
CameraRef->SetRelativeRotation(FRotator(0.0f, 0.0f, rollShake * CurrentIntensity));
}
}
I did not want to use boids as we wanted to keep the horde as predictable as possible. So I ended up giving the orcs target location by drawing up a circle around the mouse click position. With some added noise it turned out great and predictable.
void ABSPlayerController::SetMoveLocation()
{
TimeOfLastMoveCommand = GetWorld()->GetRealTimeSeconds();
const int32 size = Selectables.Num();
if (size == 0)
return;
FVector worldLocation;
FVector worldDirection;
DeprojectMousePositionToWorld(worldLocation, worldDirection);
FHitResult hit;
//Get MoveClick position
GetWorld()->LineTraceSingleByChannel(hit, worldLocation, worldLocation + worldDirection * 10000, ECC_Visibility);
if (!hit.bBlockingHit)
return;
//Spawn graphics for click
if (MoveCommandIndicator != nullptr && ShowMovementIndicator)
{
FVector location = hit.ImpactPoint;
GetWorld()->SpawnActor(MoveCommandIndicator, &location);
ShowMovementIndicator = false;
}
//Create default values for stepping in a circle around mouse click position
FVector Location;
const FVector targetlocation = hit.Location;
currentDistance = 200.f;
currentAngle = 0.f;
angleStep = 40.0f;
//Foreach orc selected to this
for (int32 i = 0; i < size;)
{
if (i == 0)
{
Location = targetlocation;
if (Selectables[i]->OnMoveCommand.IsBound())
Selectables[i]->OnMoveCommand.Broadcast(Location);
i++;
continue;
}
FVector ProjectedLocation;
FVector Location = targetlocation + FVector((currentDistance * FMath::RandRange(0.9f, 1.2f)) *
FMath::Sin(FMath::DegreesToRadians(currentAngle)), currentDistance *
FMath::Cos(FMath::DegreesToRadians(currentAngle)), 0);
currentAngle += angleStep;
if (currentAngle > 360 - angleStep)
{
currentAngle -= 360 - angleStep;
currentDistance += DISTANCE_STEP;
angleStep *= AngleFactor;
}
if (!UNavigationSystemV1::K2_ProjectPointToNavigation(GetWorld(), Location,
ProjectedLocation, nullptr, TSubclassOf()))
continue;
if (Selectables[i]->OnMoveCommand.IsBound())
Selectables[i]->OnMoveCommand.Broadcast(Location);
i++;
}
}
I gave the Orc's a panic-mode when they are sat on fire, and this led to a lot of funny interactions. As our component system interacts with water and traps in the world (as seen to the left). They are given a random direction to run towards and the function will be recalled until they die or if the fired is put out.
void ABSAIAgent::PanicMode()
{
UBSSelectableComponent* selectableComp = Cast(GetComponentByClass(UBSSelectableComponent::StaticClass()));
UBSBurnableComponent* burnableComp = Cast(GetComponentByClass(UBSBurnableComponent::StaticClass()));
if (selectableComp && burnableComp)
{
if (selectableComp->IsSelected || !burnableComp->IsBurning)
return;
currentAngle = FMath::RandRange(0.0f, 360.0f);
FVector Location = GetActorLocation() + FVector((BurnPanicDistance *
FMath::RandRange(minMaxFactor.x, minMaxFactor.y)) *
FMath::Sin(FMath::DegreesToRadians(currentAngle)), BurnPanicDistance *
FMath::Cos(FMath::DegreesToRadians(currentAngle)), 0);
if (UCharacterMovementComponent* CharMovementComp =
Cast(GetComponentByClass(UCharacterMovementComponent::StaticClass())))
CharMovementComp->bRequestedMoveUseAcceleration = false;
MoveToLocation(Location);
FTimerManager& TimerManager = GetWorldTimerManager();
TimerManager.ClearTimer(circleTick);
TimerManager.SetTimer(circleTick, this, &ABSAIAgent::PanicMode, 0.5f, false);
}
}
My contribution:
Zombie Mode & Surf
A Velocity based movement controller with a delay on friction application, alowing the player to bunnyhop like in Counter-Strike.
The controller also allows me to set different MaxSpeed and Speed values dependent on the state of our Player, for example Sprint and Crouch -states.
The bots are using a Float based Utility Function system combined with a StateMachine to decide and take action.
Each Ai State has an Array of premade decisions that it loop over in that state, each decision returns a float priority value. At the end of the loop the system evaluates the best state to be in and switches to it.
This gives me a functionality close to a Behavior Tree without the fancy Editor UI. Which is something that could be added in the future maybe.
Behaviors:
Two close friends Johan Andersson & Per Åkerström (i have some friends) have been developing a network protocol for awhile now. And this project became the first one to use it.
The project started of as local project with network implantation being added when it is ready.
To some success I've written most off the codebase with this in mind. In a couple of days after the protocol being ready we had:
The Zombies are using a simple Finite StateMachine, old basic tech. But for zombies it works great as they are kinda of dumb in nature.
Behaviors:
A child StateMachine to the PlayerControllers machine drives all of the weapon functionality.
The Weapon System holds an Array of custom WeaponData assets. In WeaponData we find all parameters for our weapons including GameObject.
Features:
Each Weapon Data asset contains:
Big thanks for rubber ducking, help and Network backbone
Johan Andersson & Per Åkerström


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PersonsV3 Lookup
PersonsV2 Lookup
Test Authentication (from WSO2)
Instructions: To test the person lookup components, enter a bearer token from WSO2. The token must be generated by an application that is subscribed to the Personsv2 API. See https://api.byu.edu/store to create an application, subscribe to an API, and generate a token.
This is some help text. Here you can specify how to use the search component.
For example, the supported search patterns are:
- A name - Start with a capital letter
- BYU ID - Nine numbers
- Net ID - 4-8 letters and numbers (starts with a letter)
- Email - Be sure to include the @


EBD - Easton Bible DIctionary
Addon
ADDON
"ADDON "low, one of the persons named in
Nehemiah 7:61
who could not“shew their father’s house” on the return from captivity. This, with similar instances (ver. 63), indicates the importance the Jews attached to their genealogies.
"ADDON "low, one of the persons named in Nehemiah 7:61 who could not“shew their father’s house” on the return from captivity. This, with similar instances (ver. 63), indicates the importance the Jews attached to their genealogies.


Geometrical Constructions
Ruler
Compass
Label
Divider
Click on Ruler, Compass or Label
Ruler
X1
Y1
Extend
X2
Y2
Extend
Color
Compass
X
Y
Radius
Lock
Unlock
Same Center
Circle
Start Angle
End Angle
Counterclockwise
Clockwise
Color
Label
X
Y
Text
Administration
Filename to Save As:
Select a File to Load:


ANGELS IN THE OUTFIELD A film review by Joan Ellis Copyright 1995 Nebbadoon Syndicate
Disney has served up one of each of the things it does best for this summer's younger movie fans and the grownups who love to accompany them. ANGELS IN THE OUTFIELD is an unashamed lunge for your heartstrings, while THE LION KING is an invitation to watch the extraordinary marriage of computer graphics with human animation.
ANGELS IN THE OUTFIELD bounces itself off the sure-fire subjects of redemption, parentless children and snatching victory from the ashes of defeat. Roger, a young baseball fan, concocts the dream that his dad will come home to him if his California Angels can win the pennant. Since the Angels are cellar-bound and dad is a dark and dreary loser who rides his motorcycle with a cigarette dangling from his lip, the possibility of either dream coming true is close to zilch.
But Roger prays, and the real angels hear him. Flying in throughout the season at critical moments, they steam a pitch, abort a homer and supply the general sizzle needed to bring the moribund team to life. Coach George Knox (Danny Glover) is nasty in the early scenes--all the better for his later redemption.
Roger and his very cute sidekick run their operation from the home of their warmly wise foster mother, Maggie (Brenda Fricker). Watch for another standout performance by Fricker, who manages to seem very real in the midst of all this emotional manipulation. The movie is massive, sentimental overkill, but it's also a no-lose deal for everyone between three and ten as well for big people who want to believe that an angel is waiting at their shoulders to offer an assist in a tough situation.
Film Critic: JOAN ELLIS Word Count: 276 Studio: Disney Rating: G 1h27m
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
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to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


About
Pat's Salmon Cookies opened its first location in Seattle and we are excited to expand our buisness to Portland!
So why put salmon in cookies?! One day I absentmindedly confused two different mixing bowls and the salmon made its way into some cookie dough. Curiosity struck me so I popped the cookies in the oven and so these sweet and salty confections were born! My husband and kids were skeptical at first, but after I tricked them into eating some they were hooked.
All our salmon is wild and is sourced form the PNW and Alaska. We proudly brew Stumptown Coffee, keeping those PNW vibes alive.
Swimming upstream since 2013.
Merch
Get one of our salmon themed tees!
Coming soon! Enamel pins, tote bags, and mugs!


(Press ? for help, Esc for over view space and p for next and previous slide)
Mum is pregnant!
The pregnancy will last approximately 9 months, which are divided into three 3-month periods, called TRIMESTERS.
The baby will grow in mum’s uterus, in the lower part of her abdomen.
During pregnancy, her uterus expands and the walls of the uterus thicken to make room and support the baby.
First trimester (1-3 months)
Mum might feel unwell some days, but it’s all normal: her body is adapting and changing in order to support the baby’s growth.
It is very important that mum attends all the recommended antenatal visits:
Test for mum and the baby
Mum’s belly will be measured to check that the baby is growing as expected.
Mum’s blood pressure will be measured to make sure it’s not too high or now.
Mum’s pee will be tested to check that there are no dangerous substances in there.
A special machine, called Ultrasound Scanner, will be used to see the baby inside mum’s belly and to measure his/her size.
Second trimester (4-6 months)
Mum’s belly is starting to grow as the baby is getting bigger.
The baby is also starting to move.
It’s important to pay attention to the baby’s movements.
If they decrease or change, mum should get in touch with the midwives because the baby might be unwell.
Third trimester (7-9 months)
Baby is maturing and getting ready to be born.
It is fairly common for a baby to be positioned head-up in mum’s uterus, with the feet pointed towards the birth canal.
At the end of pregnancy he/she will automatically turn into a head-down position to prepare for birth.
At birth, the baby is about 45-55cm long and weighs about 2.5-4.5kg.
Good nutrition and habits (1/2)
Mum should have a healthy diet to support herself and the baby.
Food should be prepared in a clean environment; vegetables and fruits should be washed carefully; meat, fish and eggs should be cooked well.
Midwife/doctor’s recommendations should be followed regarding supplements in pregnancy.
Mum should keep up her normal daily physical activity or exercise (e.g. sport, running, yoga, dancing, walking) for as long as she feels comfortable, but she should not exhaust herself: exercise is not dangerous for the baby!
Good nutrition and habits (2/2)
She should eat a variety of different foods every day to provide the right balance of nutrients that she and the baby need, including:
at least 5 portions of a variety of fruit and vegetables.
starchy foods (bread, potatoes, breakfast cereals, rice, pasta, noodles, oats) as they are an important source of energy.
dairy foods (milk, cheese and yoghurt) as they contain calcium and other important nutrients.
What food and habits to avoid during pregnancy
Mum should avoid foods that are high in fat, sugar or both (all spreading fats such as butter, oils, salad dressings, cream, chocolate and sweets, crisps, fizzy drinks)
She shouldn’t eat raw fish (such as in sushi)
She should avoid drinking coffee and alcohol, smoking and using illicit drugs for the sake of her own and the baby’s health


JUNE 29 Saints Peter and Paul, Apostles
The
Church founded by Christ has Ss. Peter and Paul as its principal pillars. Peter
was chosen by Christ to be His first Vicar on earth, endowed with powers of the
keys of the Kingdom of Heaven (Mt 16:13-19) and charged with the role of
Shepherd of Christ's flock (Jn 21:15-17). In Peter and his successors, the
visible sign of unity and communion in faith and charity has been given. Divine
grace led Peter to profess Christ's divinity. St. Peter suffered martyrdom
under Nero, in A.D. 66 or 67. He was buried at the hill of the
Vigil Mass (During the Day)
ENTRANCE ANTIPHON
Peter the Apostle, and Paul the teacher of the Gentiles, these have taught us your law, O Lord.
The GLORIA is said. (English, Latin)
COLLECT
Grant, we pray, O Lord our God, that we may be sustained by the intercession of the blessed Apostles Peter and Paul, that, as through them you gave your Church the foundations of her heavenly office, so through them you may help her to eternal salvation. Through our Lord Jesus Christ, your Son, who lives and reigns with you in the unity of the Holy Spirit, one God, for ever and ever.
The
PROFESSION OF FAITH (Creed) is
said. (English, Latin)
PRAYER OVER THE OFFERINGS
We bring offerings to your altar, O Lord, as we glory in the solemn feast of the blessed Apostles Peter and Paul, so that the more we doubt our own merits, the more we may rejoice that we are to be saved by your loving kindness. Through Christ our Lord.
PREFACE of Ss Peter and Paul,
Apostles
COMMUNION ANTIPHON
Simon, Son of John, do you love me more than these? Lord, you everything; you know that I love you.
PRAYER AFTER COMMUNION
By this heavenly Sacrament, O Lord, we pray, strengthen your faithful, whom you have enlightened with the teaching of the Apostles. Through Christ our Lord.
ENTRANCE ANTIPHON
These are the ones who, living in the flesh, planted the Church with their blood; they drank the chalice of the Lord and became the friends of God.
The GLORIA is said. (English, Latin)
COLLECT
O God, who on the solemnity of the Apostles Peter and Paul give us the noble and holy joy of this day, grant, we pray, that your Church may in all things follow the teaching of those through whom she received the beginnings of right religion. Through our Lord Jesus Christ, your Son, who lives and reigns with you in the unity of the Holy Spirit, one God, for ever and ever.
The
PROFESSION OF FAITH (Creed) is
said. (English, Latin)
PRAYER OVER THE OFFERINGS
May the prayer of the Apostles, O Lord, accompany the sacrificial gift that we present to your name for consecration, and may their intercession make us devoted to you in celebration of the sacrifice. Through Christ our Lord.
PREFACE of Ss Peter and Paul,
Apostles
COMMUNION ANTIPHON
Peter said to Jesus: You are the Christ, the Son of the living God.
PRAYER AFTER COMMUNION
Grant us, O
Lord, who have been renewed by this Sacrament, so to live in the Church, that,
persevering in the breaking of the Bread and in the teaching of the Apostles,
we may be one heart and one soul, made steadfast in your love. Through Christ
our Lord.


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