Well it was New Years, and another excuse to have a get together in which we ingest something to alter our minds. Not like we didn't take most every weekend to do that, but we were happy to have an occasion to party to. Things didn't go quite as planned for any of us, but the night was a learning experience.
In the previous week I'd been quite depressed. I was coming to the realization I'd forgotten to update myself as I'd grown up. I was technically an adult now, and yet still acted like my quiet 14 year old self. My old persona was out dated both personally and socially, and I was trying to find answers as to who it was I need to become. I was still in the midst of it this night, and tried to put the feelings aside for the sake of having a good time. That never works for psychedelics.
I received a call from my friends they were coming to pick me up soon, so I got myself all ready. They came and picked me up and we were off to a friend of ours'. It was then they informed me that we'd be able to get mushrooms there. I've had mixed experiences with mushrooms in the past, but I decided I'd try again. Then we were off, and the stage was set.
When we got there we had a big discussion about maybe going to another party for a few hours, and then coming back here. In the end only 2 people left for the other party. The rest of us went and ate our mushrooms. We were all just hanging out in the garage area that had been setup quite nicely. The guy who was selling them had sold all of his supply except one large mushroom. I had that and bits and pieces from eighths of my friends they didn't want. By this time I was in fairly good spirits. As, and after, we were choking down the mushrooms we were smoking bowls. I went against my better judgment in doing so because I wanted to just feel the mushrooms on their own. Too late, the night was already on it's way down.
I settled back into a sort of placid mood. I wasn't depressed, but drawn back definitely. This is a common mood I try to avoid with grass as it easily slips into a depressed and troubled mood. I got pretty quiet too. Sitting there with my friends, and some people I only kinda knew, I grew more and more distant and depressed. I wanted to burst into tears, and it was taking everything I had not to. I didn't want to leave in a depressed mess and make people worry about me, but I didn't want to stay there. More than once people commented on how sad I looked, but I just smiled and said everything was alright.
As far as the high goes I could tell the mushrooms were being totally smeared by the pot.  I knew I had to stop smoking grass, and let the substances wear off. It made me a little happier to know I had the self control to know to stop. My friends smoked more, and I just sat there still trying to juggle my emotions.
Eventually we all went inside. It had been about an hour or so since we ate the mushrooms. There really wasn't much of any energy going through the place, and was considering just going to bed. I was watching TV with everyone, and that was fine. Both highs were pretty small by now and ignorable. Then I turned around to see a chilling site. Something was very wrong with a friend of mine.  Too late, she'd already stopped breathing and fell dead-weight backwards. She hit her head against some stairs and went into what looked like little seizures. Her eyes were wide open in the same terror you see in a deer in headlights. I thought she was going to die. For some reason while the image of her face disturbed me, I didn't care as much as I should.
We soon found out she was bleeding from her head. We got her upstairs, and after a quick inspection from the sober adults there we knew she had to be taken to the emergency room. I held a cloth to the back of her head as her sister called her parents, and her boyfriend helped her to the car. In her half awake and damaged condition we got her into the car. Two sober adults (one drove), her sister, and her boyfriend went with her to this hospital. I would have gone too, but there wasn't room.
Well that was just dandy. How could the night get worse? I was having a terrible time, I'd taken substances when I knew I shouldn't, my friend might be dieing, and damned if I know if the police are going to show up here because of that. Well the guy who sold us the mushrooms was paranoid as hell, and left out a window. Which thinking back on it was a rather funny way to go about leaving the house.
I was sitting there depressed, annoyed, not feeling as much of the mushrooms as I'd like to have been, and then it hit me. I didn't have the answers to fix the part of myself that was depressed, and it was useless to just sit there depressed until I had the tools to better myself. Drawing energy from my diaphragm and pelvic area I resesitated myself emotionally. It was a move based deeply on orgonomy.
I committed right then and there to remember that sometimes being depressed isn't the answer, and I have to push the pain aside till I can deal with it later. I forced myself to start talking to people, and things got better. I was pretty much sober, and was committed to having a better time. I didn't pull it off perfectly, but it was a start.
Well my friend didn't die. She was fine after a few stitches, and was back on her feet in a few days. The police never came, and no one got in trouble. It was certainly an interesting night, and one mixed bag of lessons. I really got exactly what I put into the night back.
What did I learn?
Never, never, NEVER, take a psychedelic substance if I know I've been in a bad mood phase in my life or even just my day. This will come back to bite me as soon as my superficial happiness has been whittled away, and then it's just me wrestling all those emotions I tried to hold back. Right now psychedelics just aren't right for me. They can be very powerful mind tools, but I'm just not ready yet to make full use of them. I look foreward to the day I'm ready, but that day isn't today. I'll trust myself to know when I'm ready. In the end it's yet another reminder to keep up with all the mental house cleaning I forget to do and put off because of daily existence. There is no excuse for putting off the development of my mind and body. It's an insult to myself and those around me not to try to better myself when I know I should.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


Pictogram attribution
Radar by Pantelis Gkavos
See by Michael Thompson
Antibody by Fredrik Edfors
Mix Icon by susana
Target by Tommy Lau
Virus by im icons
Temperature by MarkieAnn
Formaldehyde by Deuk
Shield by Murali Krishna
Umbrella by Ryan Canning
Layers by Cornelius Danger
Support by Leonard Ellom Quist
Cell by Ilsur Aptukov
Electron by Ema Dimitrova
Sunscreen by Luis Prado
Test Tube by Tania Jiménez
Wash by Paulo Sá Ferreira
Scale by Stephanie Wauters
Pie Chart by Cris Dobbins
Time by Richard de Vos
Paint Palette by Dmitry Baranovskiy
Spring by Alex Muir
HPLC chromatogram by Fredrik Edfors
Brain by Arjun Adamson
Gloves by Sergio Calcarav
Cut by David Swanson
Recycle by Peter Hayward
Formaldehyde by Deukv
Open Jar by Annie Wang
Network designed by Tommy Lau
Ball by Rachel Brent
Cleaning Supplies by Natapon Chantabutr
Cube by Arthur Shlain
Beaker by Bin Hur
Paint Can by Drew Ellis
Protein by WARSLAB
Beaker, mouse, microbe, petri-dish by Timothy Dilich
Light bulb - Chris Brunskill of SOLIDMEDIA
Surveillance - Marwa Boukarim
Transmission -Anna Donlin


Studies Mechanical Engineering at The Univeristy of Texas at Austin. From Carrollton, TX. Hobbies: sports, movies, cooking
Senior at the University of Texas studying Geographical Information Science. Grew up in Canyon Lake, TX.
MIS major at the University of Texas and is pursuing a certificate in Computer Science. Has a passion for music.
Senior at the University of Texas at Austin
Junior studying Finance at The University of Texas at Austin. Owns a juice and ice cream restaurant.
GitHub is a web-based Git or version control repository and Internet hosting service. This allowed out team to commit and update changes to the website in real time. We could work remotley, but still be able to manage the source code.
HTML is a computer language devised to allow website creation. We used it to put text, images, links and other elements on our website. It was also used to position elements in various positions on the webpages.
HTML, CSS, and JavaScript framework for developing responsive websites for mobile and desktop use. Many of the styles were built in to Bootstrap and this meant less code would have to be written for styling some of the elements.
CSS describes how HTML elements will be displayed on the screen. It can also manage the styling of certain elements across multiple webpages. CSS can change font colors, background colors, hyperlink interactoins, and many other styling characteristics of the website.
Advanced communication for groups and teams used to collaborate on projects. Our team used Slack to split up responsiblities and troubleshoot any problems that we were having.
JavaScript is primarily used to add automation, animations and interactivity to Web pages. JavaScript can do anything from automating simple tasks to creating complex Web pages that behave like desktop software applications.


{% extends "mails/messages/participant_base.html" %} {% load i18n %} {% block message%}{% blocktrans context 'email' %}
Congratulations! Your contribution to the activity "{{title}}" is finished. Thank you for your participation. Together we have made the world a bit more beautiful.
Craving for more? Then be sure to check out the activity overview page.
{% endblocktrans %}{% endblock %}


Huggin’ Bear
by BRIEFNEW ORLEANS – A toy company’s trademark suit claiming Disney was not authorized to use the “Lots-O-Huggin’ Bear,” also known as “Lotso,” in the movie Toy Story 3 was properly dismissed for lack of jurisdiction, the Fifth Circuit ruled.
Copyright © 2019 courthousenews.com


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tabula.io | tabula.ws #tabularasa
THE TABULA RASA ARCHIVE
Access to our archive servers
// Archive access resticted
//
http://tabula.ws/archive
#---------------------------------------------------------------
TIME:
2016-05-02 00:00:00 GMT+00:00! - EPIDEMIC
TIME:
2016-05-01 00:00:00 GMT+00:00! - EARTHQUAKE
#---------------------------------------------------------------
DATE EVENT
31 December 2017 | Referendum on United Kingdom Membership of the European Union (UK leaves)
8 November 2016 | United States Presidential Election (Hillary Clinton)
22 March 2016 | 2016 Brussels bombings
19 February 2016 | IMF Approves Second Term for Managing Director Christine Lagarde
14 March 2016 | Russian Military Withdrawal From Syria
26 January 2016 | Doomsday Clock moved closer to midnight - 3 Minutes to midnight
1 January 2016 | The Economist - The World In 2016
30 November 2015 | 2015 United Nations Climate Change Conference (Paris,France)
13-14 November 2015 | November 2015 Paris Attacks
9-11 October 2015 | 2015 Annual Meetings of the World Bank Group and IMF (Lima,Peru)
5 October 2015 | Solar Eclipse
28 September 2015 | Lunar Eclipse
15-28 September 2015 | 70th Session of the United Nations General Assembly (New York City,US)
* 13 September 2015 | 2015 Financial crisis (The Shemitah)
12 June 2015 | The rise of the Petro-Yuan
9-14 June 2015 | 63rd Bilderberg Meeting - Interalpen Hotel Austria (Telfs,Austria)
4 April 2015 | Lunar Eclipse
? April 2015 | European migrant crisis
25 March 2015 | Saudi Arabian-led intervention in Yemen
20 March 2015 | Solar Eclipse
22 January 2015 | Doomsday Clock moved closer to midnight - 3 Minutes to midnight
19 January 2015 | Gray State director David Crowley and his family murdered
1 January 2015 | The Economist - The World In 2015
12 November 2014 | Russia invaded Ukraine
8 October 2014 | Lunar Eclipse
26 August 2014 | End of 2014 Israel–Gaza conflict
8 July 2014 | 2014 Israel–Gaza conflict begins
13 May 2014 | Laurent Fabius "We have 500 days to avoid climate chaos"
15 April 2014 | Lunar Eclipse
25 March 2014 | West Africa ebola outbreak
3 February 2014 | ISIS Separated from al-Qaeda
9 June 2013 | Edward Snowden leaked NSA documents
21 December 2012 | End of Mayan calendar
13 January 2012 | Russia & China will not tolerate attack on Iran or Syria
18 December 2011 | End of Iraq War
? December 2011 | End of Arap Spring
31 October 2011 | End of 2011 Military intervention in Libya
2 May 2011 | Osama Bin Laden killed
19 March 2011 | 2011 Military intervention in Libya begins
15 March 2011 | Syrian Civil War begins
18 December 2010 | Arap Spring begins
6 December 2010 | Walmart public service announced
24 November 2010 | Russia & China quits Dollar
? April 2009 | H1N1 flu pandemic
29 September 2008 | 2008 Financial crisis
15 September 2008 | Bankruptcy of Lehman Brothers
26 February 2008 | Svalbard Global Seed Vault opened (Longyearbyen,Norway)
2 March 2007 | General Wesley Clark "We're going to take out 7 countries in 5 years"
13 October 2006 | Declaration of an Islamic state in Iraq
7 July 2005 | London bombings
18 July 2003 | End of Great War of Africa
20 March 2003 | Iraq War begins
26 October 2001 | USA PATRIOT Act was signed into law by George W. Bush
7 October 2001 | War in Afghanistan
29 September 2001 | 2001 Financial crisis
11 September 2001 | 9/11 Terrorist attacks
30 October 2000 | UN to let Iraq sell oil for euros
2 August 1998 | Great War of Africa begins
? ? 1997 | Foundation of Blackwater (Academi)
19 April 1995 | Oklahoma City bombing
20 December 1994 | Mexican peso crisis
1 January 1994 | Establishment of North American Free Trade Agreement
1 November 1993 | European Union founded
26 February 1993 | World Trade Center bombing
26 December 1991 | End of the Cold War
26 December 1991 | Fall of the Soviet Union
28 February 1991 | End of Gulf War
2 August 1990 | Gulf War begins
9 November 1989 | The fall of Berlin wall
19 October 1987 | Black Monday
12 November 1986 | Solar Eclipse
17 October 1986 | Lunar Eclipse
26 April 1986 | Chernobyl disaster
24 April 1986 | Lunar Eclipse
28 October 1985 | Lunar Eclipse
4 May 1985 | Lunar Eclipse
27 March 1980 | Silver Thursday
30 April 1975 | End of Vietnam War
6 October 1973 | 1973 Oil crisis
? October 1973 | Birth of Petrodollar
9 August 1971 | Nixon Shock
6 October 1968 | Lunar Eclipse
13 April 1968 | Lunar Eclipse
18 October 1967 | Lunar Eclipse
7 June 1967 | Reunification of Jerusalem
24 April 1967 | Lunar Eclipse
22 November 1963 | John F. Kennedy assassinated
14-28 October 1962 | Cuban Missile Crisis
9 July 1962 | Starfish Prime Test
25 August 1961 | Benjamin Freedman - Willard Hotel Speech
27 April 1961 | John F. Kennedy - The New World Order Speech
20 January 1961 | John F. Kennedy elected 35th US president
17 January 1961 | Dwight D. Eisenhower's farewell address
10-14 September 1960 | Establishment of OPEC
1 November 1955 | Vietnam War begins
29 September 1954 | Foundation of CERN
29-31 May 1954 | 1st Bilderberg Meeting - Bilderberg Hotel (Oosterbeek,Netherlands)
? October 1953 | Doomsday Clock moved closer to midnight - 2 Minutes to midnight
26 September 1950 | Lunar Eclipse
12 September 1950 | Solar Eclipse
2 April 1950 | Lunar Eclipse
7 October 1949 | Lunar Eclipse
14 May 1949 | Independence of Israel
13 April 1949 | Lunar Eclipse
15 August 1947 | End of Manhattan Project
12 March 1947 | Cold War begins
24 October 1945 | The United Nations established
2 September 1945 | End of World War II
6-9 August 1945 | Atomic bombings of Hiroshima and Nagasaki
30 April 1945 | Adolf Hitler commits suicide
1-22 July 1944 | Bretton Woods system
6 June 1944 | Normandy landings
28 October 1943 | Philadelphia Experiment
23 May 1942 | Manhattan Project begins
7 December 1941 | Attack on Pearl Harbor
1 September 1939 | World War II begins
22 December 1936 | End of Chinese Civil War
2 August 1934 | Hitler becomes fuhrer
1 August 1927 | Chinese Civil War begins
30 December 1922 | Creation of Soviet Union
11 November 1918 | End of World War I
? January 1918 | H1N1 flu pandemic (Spanish influenza)
28 July 1914 | World War I begins
23 December 1913 | Foundation of Federal Reserve System
15 August 1871 | Letter from Albert Pike to Mazzini
15 April 1865 | Abraham Lincoln assassinated
9 May 1865 | End of American Civil War
12 April 1861 | American Civil War begins
1 September 1859 | Carrington event
? December 1850 | End of Taiping Rebellion
? August 1864 | Taiping Rebellion begins
20 November 1815 | End of Napoleonic Wars
18 May 1803 | Beginning of Napoleonic Wars
4 July 1776 | Independence Day of the United States
10 February 1763 | End of Seven Years War
28 May 1754 | Seven Years War begins
15 May 1648 | End of Thirty Years War
23 May 1618 | Thirty Years War begins
15 September 1494 | Lunar Eclipse
25 March 1494 | Lunar Eclipse
25 September 1493 | Lunar Eclipse
30 July 1493 | Spanish Inquisition
16 April 1493 | Solar Eclipse
2 April 1493 | Lunar Eclipse
#---------------------------------------------------------------
INITIALS
*POTUS (President Of The United States)
*JADE (Joint Assistant for Deployment & Execution)
*NATO (North Atlantic Treaty Organization)
*IMF (International Monetary Fund)
*CIA (Central Intelligence Agency)
*DHS (Department of Homeland Security)
*FEMA (Federal Emergency Management Agency)
*ELE (Extinction Level Event)
*NORAD (North American Aerospace Defense Command)
*CERN (European Organization for Nuclear Research)
*HAARP (The High Frequency Active Auroral Research Program)
*UN (United Nations)
*EU (European Union)
*TPP (The Trans-Pacific Partnership)
*TISA (Trade in Services Agreement)
*OPEC (Organization of the Petroleum Exporting Countries)
*JADE (Joint Assistant for Deployment & Execution)
*DUW (Domestic Urban Warfare)
*EMP (Electromagnetic Pulse)
*MERS (Middle East Respiratory Syndrome Coronavirus)
#---------------------------------------------------------------
PLAYERS
Skull And Bones (Secret Society)
Rothschild Family (Wealthy Family)
Rockefeller Family (Wealthy Family)
Warburg Family (Wealthy Family)
David Rockefeller (American Banker)
Hillary Clinton (Former First Lady of the United States)
John Kerry (United States Secretary of State)
Barack Obama (44th U.S. President)
George W. Bush (43rd U.S. President)
George H. W. Bush (41st U.S. President)
John F. Kennedy (35th U.S. President)
Dwight D. Eisenhower (34th U.S. President)
Abraham Lincoln (16th U.S. President)
Vladimir Putin (President of Russia)
Angela Merkel (Chancellor of Germany)
Benjamin Netanyahu (Prime Minister of Israel)
David Cameron (Prime Minister of the United Kingdom)
Laurent Fabius (Former Prime Minister of France)
Wesley Clark (Retired General of US Army)
Pope Francis (Catholic Church's Pope)
Julian Assange (Journalist)
Christine Lagarde (Lawyer,Managing Director of the IMF)
George Soros (Business Magnate)
Edward Snowden (Computer Professional)
John R. Schindler (Former NSA Intelligence Analyst)
Adolf Hitler (Führer of Nazi)
Giuseppe Mazzini (Italian Politician)
E. H. Harriman (American Railroad Executive)
Albert Pike (American Attorney,Freemason)
Benjamin H. Freedman (American Businessman,Anti-Zionist)
#---------------------------------------------------------------
UPCOMING
*USA & Chine stocks oil
*Rise of China
*End of the Euro & European Union
*Martial Law
*Terrorist attacks in USA
*2015 Economic Collapse
*Gold become global currency
*United States invades Iran
*World War III
*New Ice Age
*Depopulation of 6.5 billion people
*11.5 11.3
*50th
#---------------------------------------------------------------
SOURCE
The Economist:
http://www.economist.com/
Wikileaks:
https://wikileaks.org/
The Telegraph:
http://www.telegraph.co.uk/
Cryptome:
http://cryptome.org/
LeakSource:
http://leaksource.info/
CERN data:
https://op-webtools.web.cern.ch/op-webtools/vistar/vistars.php
Earthquake data:
http://earthquake.usgs.gov/earthquakes/map/
Volcano activity data:
http://volcanoes.usgs.gov/
Seismic data:
http://www.isthisthingon.org/Yellowstone/
Satellite data:
http://www.n2yo.com/?s=40619
Polar drift data:
http://hpiers.obspm.fr/eop-pc/
Solar data:
http://www.n3kl.org/sun/
A DAY AFTER PLAN
http://emergency.cdc.gov/preparedness/index.asp/
http://www.reddit.com/r/survival
persevere venceremos


--- layout: page title: "Avi Karn - Quantitative Geneticist" subtitle: Quantitative & Computational Geneticist / Molecular breeding data scientist css: "/css/index.css" meta-title: "Hi, I'm Avi" meta-description: "Quantitative & computational Geneticist with PhD in plant breeding, genetics & genomics. By hobb, passionate cook, astronomer, stamp collector & plant lovet." bigimg: - "/image/frontpage/circos2.png" : "Circos plot - Core Genome and rhAmpSeq markers" - "/image/frontpage/palm.jpg" : "Collecting data" - "/image/frontpage/geneticMap.jpg" : "Genetic Mapping" - "/image/frontpage/mlm.jpg" : "Genome-wide association study" - "/image/frontpage/IMG_20200718_011940.jpg" : "Neowise comet - Meade ETX 90EC" - "/image/frontpage/circos_epistasis_antho.png" : "Epistasis Circos" - "/image/frontpage/grape_greenhouse.jpg" : "Grape seedlings" - "/image/frontpage/haploview.png" : "Haploblock Haploview " - "/image/frontpage/11_Computers_Making_Grapes.gif" : "(c) 2019 Wine enthusiast " - "/image/frontpage/soduspoint.jpeg" : "Sodus Point, NY" - "/image/frontpage/niagra.jpg" : "Niagra falls, NY" - "/image/frontpage/sandiego.jpg" : "Cliff Sunset beach, San Diego, CA" - "/image/frontpage/Figure-2.tif" : "Karn et al G3 (2016)" ---


Manas Angular Home Page
Enter Id
API Test. Enter 1 or 2
Car Name
Car Category
Car Price
{{carName}}
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fileReference = Files.loadResource(uri);
The function call
"Files.loadResource(uri)
" returns the
absolute path name of the file that is either
defined by an URI or by a local path name. With the returned file
name it is possible to access the file with function calls of the C
standard library. If the data or file is stored in a data-base,
this might require copying the resource to a temporary folder and
referencing that.
The implementation of this function is tool specific. However, at least Modelica URIs (see "chapter 13.2.3 External Resources" of the Modelica Specification), as well as absolute local file path names are supported.
file1 = loadResource("modelica://Modelica/Resources/Data/Utilities/Examples_readRealParameters.txt") // file1 is the absolute path name of the file file2 = loadResource("C:\\data\\readParameters.txt") file2 = "C:/data/readParameters.txt"
function loadResource extends Modelica.Utilities.Internal.PartialModelicaServices.ExternalReferences.PartialLoadResource; extends ModelicaServices.ExternalReferences.loadResource; end loadResource;


This is the jquery first
do hide the button
Hide this text ........
Hide this text with id selector
Hide this text with class
Click


PENGBOI
Earlier Appointment on:
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Click the link below to change your booking.
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Sponsors
We would like to thank all our sponsors for supporting Viridian Robotics. Our sponsors provide us with important monetary and material support that we need to succeed as a team. If you are interested in sponsoring us, please send us an email at<EMAIL_ADDRESS>{% assign tieres = "Gold Silver Bronze Special" | split: " " %} {% for tier in tieres %}{{ tier | append: " Sponsors" }}
{% for sponsor in site.data.sponsors %} {% if sponsor.tier == tier %}{{ sponsor.name }}
{{ sponsor.description }}


Function
| Static Public Summary | ||
| public |
blobToArrayBuffer(blob: Blob, chunk: Number): Promise<ArrayBuffer> Convert a blob to an ArrayBuffer |
version 1.0.0 since 1.0.0 |
| public |
blobToBinaryString(blob: Blob, chunk: Number): Promise<String> Convert a blob to a binary string |
version 1.0.0 since 1.0.0 |
| public |
compareBuffers(buf1: ArrayBuffer, buf2: ArrayBuffer): Boolean Compares two buffers byte to byte |
version 1.0.0 since 1.0.0 |
Static Public
public blobToArrayBuffer(blob: Blob, chunk: Number): Promise<ArrayBuffer> version 1.0.0 since 1.0.0 source
import {blobToArrayBuffer} from 'blob-compare/src/lib.js'
Convert a blob to an ArrayBuffer
The blob can optionnally be sliced with the size
argument
Params:
| Name | Type | Attribute | Description |
| blob | Blob | Blob |
|
| chunk | Number | Size in bytes to slice blob |
public blobToBinaryString(blob: Blob, chunk: Number): Promise<String> version 1.0.0 since 1.0.0 source
import {blobToBinaryString} from 'blob-compare/src/lib.js'
Convert a blob to a binary string
The blob can optionnaly be sliced with the slice arguments
Params:
| Name | Type | Attribute | Description |
| blob | Blob | Blob to convert and optionnally sample |
|
| chunk | Number | Size in bytes to slice blob |
public compareBuffers(buf1: ArrayBuffer, buf2: ArrayBuffer): Boolean version 1.0.0 since 1.0.0 source
import {compareBuffers} from 'blob-compare/src/lib.js'
Compares two buffers byte to byte
Params:
| Name | Type | Attribute | Description |
| buf1 | ArrayBuffer | First buffer |
|
| buf2 | ArrayBuffer | Second buffer |


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BMKG to install new earthquake and tsunami detectors across Bali
by Coconuts BaliIndonesia’s Meteorology, Climatology and Geophysics Agency (BMKG) will install new devices to detect earthquakes and tsunami across Bali next month, as the agency hopes to match the island’s system with that of the Indonesian capital of Jakarta.
“We’re planning to make Bali a back-up. Should the capital city becomes ineffectual in the case of a disaster, so Bali with the same infrastructure will be the [alternative] information center for disasters in Indonesia,” said BMKG head Dwikorita Karnawati, as quoted by state news agency Antara.
Dwikorita explained that the new devices will be installed in Bangli, Karangasem and Buleleng, as well as Nusa Penida island. She said the new devices would be able to issue earlier warning and quicker detection.
“Right now, the installed censors are mostly for high-magnitude earthquakes, and we will reinforce this with censors for low-magnitude earthquakes, so even small tremors would be detected,” she added.
Last Thursday, northern Bali was struck with a 5.1-magnitude earthquake, tremors of which were felt in other parts of the island, including Denpasar.
According to a report from Tribun-Bali, more than 60 houses were damaged in the quake, with the Regional Disaster Management Agency (BPBD) in Buleleng putting the total cost of material damages at IDR1.6 billion (US$114,021).
Read more news and updates from Bali here.


•A vision or thought leadership can provide the value, emotional connection and best association for your brand.
•Presenting an attractive image in the context of your business environment is important.
•Areas that help to set your image and brand include:
-Posture and carriage, handshake, attitude and well-being, kindness and respect, hair, face and makeup, grooming and scents, wardrobe, accessories
-Multimedia, including presentations
-Business cards and documents


Fire in the Kitchen
June 29, 2014
What a first week! I went through a rollercoaster of emotions and what might be the beginning of a spiritual awakening. I can only describe watching Shereef's video to end the week as PERFECT.
At the beginning of the week I felt incredibly frustrated by myself, my abilities and the experience as well if I'm being honest. It wasn't after several late nights, three dial-ins to office hours and begging for assurance from everyone close to me that it all began to click. And no, not the coding (though I nearly cried of happiness when I learned to properly sync my repos), but the EXPERIENCE. There's method in the madness - I won't pretend to fully understand it, but I trust in it now. I was excited before joining, nervous once I got started, and now am the perfect balance of both. Very excited to learn about myself through this journey, but fearful and nervous enough that I'll put in the work to make it worthwhile.
At my last job I created a one-week intensive that I called "Sales Bootcamp." It was an onboarding program for all new hires that I developed by complete accident. In my leading over ten cycles of Sales Bootcamp, I learned a lot about learning. How tough it can be for adults, for Type As, for absolute beginners. And how tough we can be on ourselves especially. I spent a lot of time coaching and listening to new hires during and after their Bootcamp experiences and cheering them on. All that is to say, I've said similar words quite often, but never did they ring so true as they did out of Shereef's mouth and into my ears this Sunday night.
Right now I'll admit that I'm scared shitless. I feel like Ed Norton's character in "Fight Club" (wait what, I did all that beating to myself??). I'm uncertain of the future. But most of all, I'm pumped.


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Source code for cbmpy.CBGUI
"""
CBMPy: CBGUI module
===================
PySCeS Constraint Based Modelling (http://cbmpy.sourceforge.net)
Copyright (C) 2009-2017 Brett G. Olivier, VU University Amsterdam, Amsterdam, The Netherlands
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>
Author: Brett G. Olivier
Contact email<EMAIL_ADDRESS>Last edit: $Author: bgoli $ ($Id: CBGUI.py 575 2017-04-13 12:18:44Z bgoli $)
"""
# preparing for Python 3 port
from __future__ import division, print_function
from __future__ import absolute_import
#from __future__ import unicode_literals
import os
__HAVE_QT4__ = False
__HAVE_WX__ = False
try:
from . import CBWx
__HAVE_WX__ = True
except ImportError as ex:
print('WARNING: Error importing wxpython module')
#print(ex)
#try:
#if os.sys.platform == 'win32':
#from . import CBQt4
#__HAVE_QT4__ = True
#else:
#print('\nINFO: Qt currently only available on Windows')
#except ImportError as ex:
#print('WARNING: Error importing CBQt4 module')
##print(ex)
if __HAVE_WX__:
[docs] def loadCBGUI(mod, version=2):
"""
Load an FBA model instance into the quick editor to view or change basic model properties
- *mod* a PySCeS CBMPy model instance
"""
if version == 2:
loadCBGUI = CBWx.runModelEditor(mod)
elif version == 3:
CBWx.runMyAUIApp()
else:
print('\nWX GUI is not available please make sure WxPython is installed (http://www.wxpython.org)')
if __HAVE_QT4__:
def createReaction(mod):
"""
Load the QT4 reaction creator widget
- *mod* a PySCeS CBMPy model instance
"""
CBQt4.createReaction(mod)
def openFileName(work_dir=None):
"""
Load the QT4 file open selection dialogue
- *work_dir* the optional initial directory
"""
if work_dir == None:
work_dir = os.getcwd()
return CBQt4.fileDialogue(work_dir, 'open', None)
def saveFileName(work_dir=None):
"""
Load the QT4 file save selection dialogue
- *work_dir* the optional initial directory
"""
if work_dir == None:
work_dir = os.getcwd()
return CBQt4.fileDialogue(work_dir, 'save', None)
else:
print('\nQT4 GUI tools are not available please make sure PyQT4 is installed ()')
'''
def loadBasicApp(mod=None):
"""
Load the QT4 basic app widget
- *mod* a PySCeS CBMPy model instance
"""
if __HAVE_QT4__:
CBQt4.loadBasicApp(mod)
else:
print('\nQT4 GUI tools are not available please make sure PyQT4 is installed ()')
'''


A | |
| active_widgets [Bogue.Radiolist] | |
| adaptive_fps [Bogue.Time] | Create helper functions to help controlling the frame rate of the graphics loop. |
| add [Bogue.Sdl_area] |
|
| add [Bogue.Selection] | |
| add [Bogue.Timeout] |
|
| add_bar [Bogue.Menu] | Creation of a menu bar in the |
| add_connection [Bogue.Widget] | Registers the connection with the widget. |
| add_element [Bogue.Sdl_area] | Append the element to the end of the command queue. |
| add_get [Bogue.Sdl_area] | Similar to |
| add_screen [Bogue.Popup] | Add a screen on top of the layout. |
| animate_alpha [Bogue.Layout] | |
| animate_angle [Bogue.Layout] | |
| animate_h [Bogue.Layout] | |
| animate_w [Bogue.Layout] | |
| animate_x [Bogue.Layout] | Assign an Avar to the layout x position. |
| animate_y [Bogue.Layout] | |
| apply [Bogue.Avar] |
|
| attach [Bogue.Popup] | Generic modal type popup |
| auto_scale [Bogue.Layout] | Set the layout to automatically scale its inner rooms when the layout size is modified. |
B | |
| bar [Bogue.Menu] | Return a menu layout that will be installed with |
| black [Bogue.Draw] | |
| blue [Bogue.Draw] | |
| bold [Bogue.Text_display] | |
| box [Bogue.Widget] | Create a Box widget, which simply displays a rectangle, optionally with rounded corners and drop shadow. |
| button [Bogue.Widget] | |
| button_pos [Bogue.Mouse] | |
| buttons_down [Bogue.Trigger] | A list of events containing the mouse_button_down event, and the finger_down event. |
| buttons_up [Bogue.Trigger] | A list of events containing the mouse_button_up event, and the finger_up event. |
C | |
| cache [Bogue.Sdl_area] | This will insert a special command in the queue that will save the texture obtained at that point, and clear all previous commands in the queue. |
| cancel [Bogue.Timeout] | Cancel the Timeout. |
| change_volume [Bogue.Mixer] | Multiply sound intensity by a float factor |
| check_box [Bogue.Widget] | |
| check_box_with_label [Bogue.Widget] |
|
| circle [Bogue.Draw] |
|
| claim_keyboard_focus [Bogue.Layout] | |
| clear [Bogue.Sdl_area] | Clear the area (this removes all commands from the render queue). |
| clear_cache [Bogue.Sdl_area] | Clear the graphics cache generated by the |
| close [Bogue.Mixer] | |
| color_bg [Bogue.Layout] | Construct a background from an RGBA color. |
| color_bg [Bogue.Style] | |
| connect [Bogue.Widget] |
|
| connect_main [Bogue.Widget] | Alias for |
| containing_widget [Bogue.Layout] | Search for the room containing the widget, if any. |
| create [Bogue.Main] | Create a |
| create [Bogue.Window] | Create a window from the given layout. |
| create [Bogue.Table] | |
| create [Bogue.Select] |
|
| create [Bogue.Menu] | Generic menu creation, inserted in the |
| create [Bogue.Tabs] | |
| create [Bogue.Long_list] | Create a long list through the function |
| create [Bogue.Snapshot] | Should be called from the main thread only. |
| create [Bogue.Sdl_area] | Create an empty SDL area. |
| create [Bogue.Box] | |
| create [Bogue.Check] | |
| create [Bogue.Button] | The |
| create [Bogue.Label] | Create a new |
| create [Bogue.Style] | |
| create [Bogue.Image] |
|
| create [Bogue.Avar] | Generic Avar creation. |
| create [Bogue.Tvar] | |
| create [Bogue.Var] |
|
| create_from_svg [Bogue.Image] | Load an svg image. |
| create_mixer [Bogue.Mixer] |
|
| cyan [Bogue.Draw] | |
D | |
| dark_grey [Bogue.Draw] | |
| darker [Bogue.Draw] | |
| debug [Bogue.Utils] | |
| debug_board [Bogue.Utils] | |
| debug_code [Bogue.Utils] | Logical ored of |
| debug_custom [Bogue.Utils] | |
| debug_error [Bogue.Utils] | |
| debug_event [Bogue.Utils] | |
| debug_graphics [Bogue.Utils] | |
| debug_io [Bogue.Utils] | |
| debug_memory [Bogue.Utils] | |
| debug_thread [Bogue.Utils] | |
| debug_warning [Bogue.Utils] | |
| default [Bogue.Utils] |
|
| destroy [Bogue.Window] | Ask Bogue to destroy the window. |
| destroy_window [Bogue.Layout] | Emit the destroy_window event to ask Bogue to destroy the SDL window containing the layout. |
| disable [Bogue.Sdl_area] | Mark an element for skipping its execution. |
| disable_resize [Bogue.Layout] | This makes sure that nothing is executed when someone tries to resize the layout. |
| do_option [Bogue.Utils] |
|
| draw_circle [Bogue.Sdl_area] |
|
| draw_line [Bogue.Sdl_area] |
|
| draw_rectangle [Bogue.Sdl_area] |
|
| drawing_size [Bogue.Sdl_area] | Size in physical pixels of the target SDL texture on which you can draw. |
E | |
| empty [Bogue.Layout] | An empty layout can reserve some space without stealing focus. |
| empty [Bogue.Widget] | Create a widget that does not display anything but still gets focus and reacts to events. |
| empty [Bogue.Style] | |
| enable [Bogue.Sdl_area] | See |
| event_kind [Bogue.Trigger] | Union of |
| example [Bogue.Text_display] | |
| exit_on_escape [Bogue.Main] | |
F | |
| fade_in [Bogue.Layout] | Animate the alpha channel of the layout. |
| fade_out [Bogue.Layout] | See |
| fill_circle [Bogue.Sdl_area] | |
| fill_rectangle [Bogue.Sdl_area] | |
| find_color [Bogue.Draw] | Convert a string of the form |
| find_share [Bogue.Theme] |
|
| finger_pos [Bogue.Mouse] | |
| fit_content [Bogue.Layout] | Adapt the size of the layout (and their houses) to the disposition of the contained rooms. |
| fix_content [Bogue.Layout] | Disable automatic resizing of the rooms inside this layout. |
| flat [Bogue.Layout] | Create a horizontal arrangement from a list of rooms. |
| flat_of_w [Bogue.Layout] | Horizontal arrangement of widgets. |
| follow_mouse [Bogue.Layout] | |
| fromto [Bogue.Avar] |
|
| fromto_unif [Bogue.Avar] | Similar to |
| full_height [Bogue.Space] | |
| full_width [Bogue.Space] | This will set the width of the room (layout) in order to occupy the whole width of its house. |
G | |
| get [Bogue.Avar] | Start the animation (if necessary) and compute the current value of the variable. |
| get [Bogue.Tvar] | |
| get [Bogue.Var] | |
| get_box [Bogue.Widget] | |
| get_button [Bogue.Widget] | |
| get_check [Bogue.Widget] | |
| get_content [Bogue.Layout] | |
| get_frame [Bogue.Main] | Number of displayed frames since startup. |
| get_image [Bogue.Widget] | |
| get_index [Bogue.Radiolist] | |
| get_label [Bogue.Widget] | |
| get_max [Bogue.Slider] | |
| get_oldx [Bogue.Layout] | Return the last computed value for the relative x position of the layout. |
| get_oldy [Bogue.Layout] | |
| get_physical_size [Bogue.Layout] | multiplies |
| get_rooms [Bogue.Layout] | |
| get_sdl_area [Bogue.Widget] | |
| get_size [Bogue.Layout] |
|
| get_slider [Bogue.Widget] | |
| get_state [Bogue.Widget] | Query a boolean state. |
| get_text [Bogue.Widget] | Return the text of the widget. |
| get_text_display [Bogue.Widget] | |
| get_text_input [Bogue.Widget] | |
| get_texture [Bogue.Sdl_area] | |
| get_window_pos [Bogue.Layout] | Return the window position within the desktop, in physical pixels. |
| getx [Bogue.Layout] | Compute the relative x position of the room with respect to its house, using animations if any. |
| gety [Bogue.Layout] | |
| go [Bogue.Utils] | Transform a |
| gradient [Bogue.Style] | |
| green [Bogue.Draw] | |
| grey [Bogue.Draw] | |
H | |
| has_element [Bogue.Sdl_area] | Check whether the element belongs to the command queue. |
| has_resident [Bogue.Layout] | |
| height [Bogue.Layout] | |
| hfill [Bogue.Space] | When used in a |
| hgradient [Bogue.Style] | |
| hide [Bogue.Layout] | See |
| hide_window [Bogue.Layout] | Hide the window containing the layout. |
| html [Bogue.Widget] | Display basic html text by interpreting the following tags:
|
I | |
| icon [Bogue.Widget] | Create a Label widget with a FontAwesome icon. |
| icon [Bogue.Label] | Create a |
| image [Bogue.Widget] | Load image file. |
| image_bg [Bogue.Style] | |
| image_copy [Bogue.Widget] | Return a new "Image" widget linked to the same image (same underlying
|
| image_from_svg [Bogue.Widget] | Requires |
| imax [Bogue.Utils] |
|
| imin [Bogue.Utils] |
|
| info [Bogue.Popup] | Add to the layout a modal popup with a text and a close button. |
| init [Bogue.Mixer] | Initialize SDL audio. |
| intersect [Bogue.Selection] | |
| is_pressed [Bogue.Button] | |
| italic [Bogue.Text_display] | |
| iter [Bogue.Selection] | |
K | |
| keep_bottom [Bogue.Space] | |
| keep_right [Bogue.Space] | |
| key_down [Bogue.Trigger] | Same as Tsdl.Sdl.Event.key_down |
| key_up [Bogue.Trigger] | Same as Tsdl.Sdl.Event.key_up |
L | |
| label [Bogue.Widget] | Create a Label widget with a one-line text. |
| label_color [Bogue.Draw] | |
| layout [Bogue.Radiolist] | The layout to display the radiolist. |
| layout_down [Bogue.Print] | Print a layout with all its rooms and subrooms (children). |
| layout_error [Bogue.Print] | Print a message to stderr and dump the top_house structure to a temporary file. |
| layout_up [Bogue.Print] | Print the layout node and all the rooms (houses, or parents) in which it is contained. |
| let@ [Bogue.Utils] | |
| lighter [Bogue.Draw] | |
| line [Bogue.Draw] | |
| load_chunk [Bogue.Mixer] | Load a WAV file. |
| lock [Bogue.Layout] | |
M | |
| magenta [Bogue.Draw] | |
| make [Bogue.Main] | Similar to |
| make_clip [Bogue.Layout] | Clip a layout inside a smaller container and make it scrollable, and optionally add a scrollbar widget. |
| make_hfill [Bogue.Space] | |
| make_sdl_windows [Bogue.Main] | This is only useful if you have your own graphics loop, and do not use
|
| make_vfill [Bogue.Space] | Like |
| map_option [Bogue.Utils] |
|
| map_text [Bogue.Widget] |
|
| maximize_width [Bogue.Window] | See remarks in |
| mem [Bogue.Selection] | |
| mk_border [Bogue.Style] | Note: currently, a border with positive |
| mk_line [Bogue.Style] | |
| mk_shadow [Bogue.Style] | |
| mouse_at_rest [Bogue.Trigger] | Triggered when the mouse did not move for a while. |
| mouse_enter [Bogue.Trigger] | The |
| mouse_leave [Bogue.Trigger] | Similar to |
| mouse_over [Bogue.Widget] | |
N | |
| nice_delay [Bogue.Trigger] |
|
| none [Bogue.Draw] |
|
| normal [Bogue.Text_display] | |
| now [Bogue.Time] | Time elapsed from the initialization of SDL (roughly, since the start of your program). |
O | |
| of_array [Bogue.Table] | |
| of_bg [Bogue.Style] | |
| of_border [Bogue.Style] | |
| of_layout [Bogue.Main] | Similar to |
| of_layouts [Bogue.Main] | Similar to |
| of_list [Bogue.Table] | |
| of_list [Bogue.Selection] | |
| of_shadow [Bogue.Style] | |
| of_widgets [Bogue.Radiolist] | |
| of_windows [Bogue.Main] | Synonym for |
| on_button_release [Bogue.Widget] | Similar to |
| on_click [Bogue.Widget] | Uses |
| on_close [Bogue.Window] | Modify the on_close parameter of |
| on_release [Bogue.Widget] |
|
| on_resize [Bogue.Layout] |
|
| one_button [Bogue.Popup] | Here the optional parameters |
| one_step [Bogue.Main] | This is only useful if you have your own graphics loop, and do not use
|
| opaque [Bogue.Draw] | |
| opaque_bg [Bogue.Layout] | Construct a background from an RGB (ie non-transparent) color. |
| opaque_bg [Bogue.Style] | |
| oscillate [Bogue.Layout] | |
| oscillate [Bogue.Avar] |
|
P | |
| page [Bogue.Text_display] | |
| pale [Bogue.Draw] | |
| pale_grey [Bogue.Draw] | |
| para [Bogue.Text_display] | |
| paragraphs_of_string [Bogue.Text_display] | |
| pause [Bogue.Mixer] | |
| pi [Bogue.Utils] | |
| play_chunk [Bogue.Mixer] | Play chunk on the desired track number. |
| pointer_motion [Bogue.Trigger] | A list of events containing the mouse_motion event, and the finger_motion event. |
| pointer_pos [Bogue.Sdl_area] | Position of the pointer (mouse or touchscreen that has generated the event) in physical pixels, with respect to the top-left corner of the Sdl_area. |
| pointer_pos [Bogue.Mouse] | Return the pointer current position. |
| pos [Bogue.Mouse] | Get current mouse position. |
| printd [Bogue.Utils] | For instance |
| progress [Bogue.Avar] |
|
| protect_fn [Bogue.Var] | |
| push [Bogue.Update] | Register a widget for being updated (at next frame) by the main loop. |
| push [Bogue.Sync] |
|
| push_close [Bogue.Layout] | Emit the close-window event to the window containing the layout, as if the user clicked on the close button. |
| push_quit [Bogue.Trigger] | Send the SDL_QUIT event, as if the user clicked on the close button of the last existing window. |
Q | |
| quit [Bogue.Main] | Use this to close SDL windows and cleanup memory, after |
| quit [Bogue.Draw] | Cleanup and quit SDL. |
R | |
| random_color [Bogue.Draw] | |
| raw [Bogue.Text_display] | |
| rectangle [Bogue.Draw] |
|
| red [Bogue.Draw] | |
| reflat [Bogue.Layout] | Adjust an existing layout to arrange its rooms in a "flat" fashion, as if
they were created by |
| refresh_custom_windows [Bogue.Main] | Ask the GUI to refresh (ie. |
| remove [Bogue.Selection] | |
| remove_element [Bogue.Sdl_area] | Remove the |
| remove_option [Bogue.Utils] | Like |
| replace [Bogue.Text_display] |
|
| replace_room [Bogue.Layout] | Replace "room" by "by" inside its "house" in lieu and place of the initial room. |
| reset [Bogue.Button] | |
| resident [Bogue.Layout] | Create a layout (=room) from a single Widget (=resident). |
| retower [Bogue.Layout] | |
| rich_text [Bogue.Widget] | |
| room_margin [Bogue.Theme] | |
| rotate [Bogue.Layout] | Rotate all widgets inside the layout around their respective centers. |
| round [Bogue.Utils] | Round float to nearest integer. |
| run [Bogue.Main] | This is finally how you run your app! It creates the SDL windows
associated with the |
| run [Bogue.Utils] |
|
S | |
| scale_int [Bogue.Theme] | Conversion: Bogue dimension -> hardware pixel dimension. |
| sdl_area [Bogue.Widget] | See |
| separator [Bogue.Menu] | |
| set [Bogue.Slider] | Set a new value. |
| set [Bogue.Label] | Modify the text of the label. |
| set [Bogue.Tvar] | |
| set [Bogue.Var] |
|
| set_alpha [Bogue.Draw] | |
| set_background [Bogue.Layout] | |
| set_background [Bogue.Box] | |
| set_check_state [Bogue.Widget] | |
| set_color [Bogue.Draw] | Equivalent to |
| set_cursor [Bogue.Layout] | Set the current cursor to the default value for this layout. |
| set_cursor [Bogue.Widget] | Set the cursor that should be displayed for this widget. |
| set_fg_color [Bogue.Label] | Modify the color of the text. |
| set_height [Bogue.Layout] | |
| set_index [Bogue.Radiolist] | Set the selected entry to the specified index and directly activate the
button's connections with the |
| set_integer_scale [Bogue.Theme] | Set |
| set_label_font [Bogue.Theme] | |
| set_rooms [Bogue.Layout] | Modify the layout content by replacing the former content by a new list of rooms. |
| set_scale [Bogue.Theme] | |
| set_shadow [Bogue.Layout] | |
| set_show [Bogue.Layout] | |
| set_size [Bogue.Window] | Set window size in physical pixels. |
| set_size [Bogue.Layout] | |
| set_state [Bogue.Widget] | Set a boolean state. |
| set_system_cursor [Bogue.Draw] | Set the mouse cursor to be the standard system cursor. |
| set_text [Bogue.Widget] | Change the text of a widget. |
| set_text_color [Bogue.Draw] | Overrides the |
| set_text_font [Bogue.Theme] | |
| set_texture [Bogue.Sdl_area] | |
| set_width [Bogue.Layout] |
|
| set_window_pos [Bogue.Layout] |
|
| setx [Bogue.Layout] | |
| sety [Bogue.Layout] | |
| shortcuts_add [Bogue.Main] | |
| shortcuts_add_ctrl [Bogue.Main] | |
| shortcuts_add_ctrl_shift [Bogue.Main] | |
| shortcuts_empty [Bogue.Main] | |
| shortcuts_of_list [Bogue.Main] | Construct shortcuts from a list of (SDL keycode, SDL keymod, action). |
| should_exit [Bogue.Trigger] | Tell if the current thread should exit. |
| show [Bogue.Layout] | Does nothing if the layout is already fully displayed. |
| show_window [Bogue.Layout] | Make the window containing the layout appear onscreen, using |
| sienna [Bogue.Draw] | |
| size [Bogue.Widget] | If the widget is not rendered yet, a default size may be returned instead of the true size. |
| size [Bogue.Slider] | |
| size [Bogue.Label] | Return the logical size (w,h). |
| slide_in [Bogue.Layout] | |
| slide_to [Bogue.Layout] |
|
| slider [Bogue.Widget] | |
| slider_with_action [Bogue.Widget] | Create a slider that executes an action each time the local value of the slider is modified by the user. |
| sprint [Bogue.Selection] | |
| startup [Bogue.Trigger] | The |
| state [Bogue.Check] | |
| state [Bogue.Button] | |
| stop_pos [Bogue.Layout] | Stop animations of the variables x and y. |
| strikethrough [Bogue.Text_display] | |
| style_bg [Bogue.Layout] | Construct a background from the given |
| superpose [Bogue.Layout] | Create a new layout by superposing a list of layouts without changing their (x,y) position. |
T | |
| test [Bogue.Mixer] | |
| text [Bogue.Text_input] | |
| text_display [Bogue.Widget] | |
| text_input [Bogue.Widget] | |
| text_input [Bogue.Trigger] | Same as Tsdl.Sdl.Event.text_input |
| theme_bg [Bogue.Layout] | This is the background constructed from the current theme's BG_COLOR. |
| theme_bg [Bogue.Style] | |
| to_list [Bogue.Selection] | |
| to_pixels [Bogue.Sdl_area] | Convert BOGUE logical coordinates into pixel coordinates usable for the SDL area. |
| to_pixels [Bogue.Draw] | Convert BOGUE logical coordinates into hardware pixel coordinates. |
| toggle [Bogue.Selection] | |
| tooltip [Bogue.Popup] |
|
| top_house [Bogue.Layout] | Return the top of the layout tree (the "house" that contains the given layout and that is not contained in another layout). |
| tower [Bogue.Layout] | Create a vertical arrangement from a list of rooms. |
| tower_of_w [Bogue.Layout] | Vertical arrangement of widgets. |
| transp [Bogue.Draw] | |
| two_buttons [Bogue.Popup] | |
U | |
| uint_filter [Bogue.Text_input] | |
| underline [Bogue.Text_display] | |
| union [Bogue.Selection] | |
| unload_background [Bogue.Layout] | Free the texture associated with the background (if any). |
| unload_textures [Bogue.Layout] | Use this to free the textures stored by the layout (and its children) for reducing memory. |
| unlock [Bogue.Layout] | In general, modifying a layout should by done by the main Thread or by
using a |
| unpause [Bogue.Mixer] | |
| unscale_size [Bogue.Draw] | Transform a size (W,H) in physical pixels into 'logical' pixels (w,h), which are used for layouts. |
| update [Bogue.Widget] |
|
| update [Bogue.Sdl_area] | Force the area to be re-drawn at the next graphics frame. |
| update [Bogue.Trigger] | Currently the |
| update_verbatim [Bogue.Text_display] | |
| user_event [Bogue.Trigger] | Same as |
V | |
| value [Bogue.Slider] | Get current value. |
| var [Bogue.Avar] | Create an Avar which behaves like a normal Var (no animation). |
| var_changed [Bogue.Trigger] | The |
| verbatim [Bogue.Widget] | |
| vertical [Bogue.Radiolist] | A radiolist with the usual vertical layout of items. |
| vfill [Bogue.Space] | When used in a |
| vgradient [Bogue.Style] | |
| video_init [Bogue.Draw] | Manually init the SDL video system, and detect the scaling factor used by Bogue. |
W | |
| wait_for [Bogue.Trigger] | SDL Misc |
| white [Bogue.Draw] | |
| widget [Bogue.Layout] | Return the resident widget, or |
| width [Bogue.Layout] | |
| will_exit [Bogue.Trigger] | A nice thread should do this just before terminating. |
| window_opt [Bogue.Layout] | Return the SDL window containing the layout. |
| window_pos [Bogue.Mouse] | Return the mouse position with respect to the given window, using window position if necessary. |
| with_bg [Bogue.Style] | |
| with_border [Bogue.Style] | |
| with_protect [Bogue.Var] |
|
| with_shadow [Bogue.Style] | |
X | |
| xpos [Bogue.Layout] | get current absolute x position of the layout (relative to the top-left corner of the window). |
Y | |
| yellow [Bogue.Draw] | |
| yesno [Bogue.Popup] | Add to the layout a modal popup with two yes/no buttons. |
| ypos [Bogue.Layout] | see |
Z | |
| zoom [Bogue.Layout] |


Welcome to ReListify
The goal of this project is to use the Spotify for Developers API to allow a user to divide their liked (saved) Spotify songs into playlists based on their genres. We'll start with the "Go" button below just to try to log a user into Spotify.
Go!


You got one thing you should probably do NOW. We help with that.


---
layout: default
title: Utah-Based Ed-Tech Companies
---
Utah-Based Ed-Tech Companies
{% assign organizations = site.data.ut-orgs %}
{% assign organizations = organizations | sort:"Name" %}
{% for organization in organizations %}
- {{ ut-orgs.Name }} ({{ ut-orgs.Description }})
{% endfor %}


Use the expand-btn base class for any button that expands and collapses content.
The expand button is used in the menu-button and listbox-button modules.
The disabled attribute is required to fully disable a button tag.
Use the expand-btn--icon-only modifier for a minimal expand button with no visible text. The button requires an aria-label for assistive technology.


{% block navbar %} Extrudakerb Home (current) Timesheet Teams Dropdown link Action Another action Something else here {% endblock %}


Details of 3D epoxy Flooring systems
Project information
- Category:Decorative coatings
Here is the complete guide 2020 to everything you need to know about epoxy 3D flooring:
Introduction to 3D Epoxy Flooring
3D flooring is a wonderful revival of conventional interior, harmonious combination of new technology and comfort.
Here are steps for 3D floor designs yourself in your home.
Decorative flooring – it’s not just a picture, a large-scale art object , which fundamentally changes the idea of what might look like flooring . On the one hand – it’s surface, and the other – a whole image, with all shades and textures. Strong and durable coating on which man walks in the room can be a beautiful, creative and unique with the help of epoxy flooring.
3D floor installation
To get 3d flooring high-quality, we first need a perfectly flat surface, which can take up to 28 days to manufacture.
The 3D floor is a very thin (up to 3mm) layer of transparent polymer with a pattern inside it, deposited on a fabric or on a film.
With such a thickness of the filling layer, any unevenness will make the process of obtaining the 3d floor art impossible. Imagine that you will have sites that stick to the same three millimeters ... You will not feel this 3D floor anymore with your eyes, but with your feet ... Therefore, it is better not to remember the perfectly flat surface about the technology of liquid floors.
Installing the 3D flooring and filling the 3D floors is really complicated process, but the price is so high.
3D floor murals are available on the internet and you can get yours from any online shop, but it’s difficult to find a detailed description of the 3D flooring technology itself. So, to take – and ready. How to make the base layer and how to pour that epoxy paint – this is not difficult to understand, but how to make the dolphin in the 3D floor looks alive – that’s where the secret. that’s you will learn in this article.
3D floor installation stages
Thus, conventional methods of making the 3D floors we need :
- Component-based of a polymeric floor at the rate of approximately 4kg per 1 sq.m. surface. Depending on the selected component and fillers, the flow rate may be different.
- Hardener in the correct proportion of the selected substrate. And suitable for it.
- A solvent suitable for the selected polymer type.
- The drawing itself. We'll have to look for a printing house capable of making a design print on vinyl film or on fabric by thermal transfer on the right scale.
Stage I- Select a 3D floor mural image
At first, select a 3D floor mural image that has the 3D floor design you want. It can be a photo or painting which make a 3D effect. And now you need Photoshop. 3D flooring pictures must have a high resolution – at least 300 dpi.
We highly recommend you not to use a 3D floor image for the with an illusion of motion. For example, something falls or wave covers.It’s really funny when near the pool in the bath guests suddenly notice absolutely natural toothy fish. But the monsters that really scare it is better not to use – it will affect negatively on the subconscious mind.
Stage II. Changing perspective of 3D floor art images
Step 1. So, the picture is selected, and the process is getting started. First of all take a photo of the room where you want to install 3D flooring – of course, with the “right” angle. But remember that many of the camera like a little distorted perspective – try to pick up the distance so that the photograph was exactly what you see with your own eyes at the threshold.
Step 2. Now in Photoshop or a similar graphics program, apply your favorite 3D floor design image on the floor photo – just the way you want it in reality. So you have created the illusion of 3D flooring. Now fasten the two images into one – now, you should see the image of the room as volumetric 3D floor design.
Stage 3- Printing the 3D flooring design image
So, as soon as the required file of the 3D floor mural is already on your flash drive, contact any agency of printing. Why there? Firstly, they have experience with similar graphics, and secondly, you need to fill material under the floor, which does not lose its properties and color when applying a varnish or a transparent epoxy resin flooring coating.
Tip: be sure to print at first the same image of the 3D flooring design, but on plain paper, black and white – to put on the floor and assess whether the correct angle distortion, and indeed seems the same volume and the dolphin alive. If needed, adjust the perspective. And only then – you will pay for the main image of the 3D flooring murals you will use in your floor.
Step 3. Now cut the everything in the photo except the floor with a picture. To complete the 3D flooring effect you can do it like a trapezoid: the bottom (front) extended at the top (behind) the restriction – because that is how we see the room.
Step 4. Using the tool “Perspective” to make a correct the trapezoid. If you do not have coped with such a function – just drag it in the usual editor to make narrowest part. now the 3D floor murals are ready, save it. Most importantly, what you should not miss in any way -it should not to be any stain of oil, grease, detergent or bitumen on the old concrete base . Clean oil stains from its full depth with milling, grinding or cutting.
Stage V. Finishing coat
We recommend the most suitable coating for this is 3D Epoxy which is the most stable of all known, and therefore your 3D floor designs will never fade. you should make 3mm layers under the 3D floor mural, each layer take around 8 hours to dry.
Use a special glue to paste the photo on the floor to make a 3D flooring and then use a abrasion-resistant coating layer.
3D technology developers hardly imagine how varied and interesting their ideas are for the future. Today 3D floors do in shopping malls, large halls, office buildings, apartments; many people event trying to do it with their own hands but its only can be don by specialists and quality materials. This is explained not only external beauty of the floor, but also its performance.
Environmentally friendly. Its structure resembles a decorative stone floor. Therefore, no caustic odors or fumes from the cover.


Checks all images for a file, set, or all sets.
This will tell you if there are broken links where old images need to be updated/replaced/reimported from elsewhere.
Choose one of the following or click Check All Sets:


I'm an internet developer and amateur photographer based in Edinburgh, Scotland. This site is a showcase for my work. For more information about me, check here.
Check out my Photography Portfolio here, or play one of my Flash games and animations.
All contents on site are Copyright ©2003-2005 Steven Kay. All rights reserved.
Home


Perform Bayesian variable selection for high-dimensional nonlinear systems and also can be used to test nonlinearity for a general regression problem. The computation can be accelerated using multiple CPUs. You can refer to <doi:10.1080/01621459.2017.1409122> for more detail.
| Version: | 1.0.2 |
| Depends: | R (≥ 3.0.2) |
| Imports: | mvtnorm |
| Published: | 2018-02-02 |
| Author: | Bochao Jia [ctb, aut, cre, cph], Faming Liang [ctb], Robert Gentleman [cph], Ross Ihaka [cph], The R Core Team [cph] |
| Maintainer: | Bochao Jia <jbc409 at ufl.edu> |
| License: | GPL-2 |
| NeedsCompilation: | yes |
| CRAN checks: | BNN results |
| Reference manual: | BNN.pdf |
| Package source: | BNN_1.0.2.tar.gz |
| Windows binaries: | r-devel: BNN_1.0.2.zip, r-release: BNN_1.0.2.zip, r-oldrel: BNN_1.0.2.zip |
| OS X binaries: | r-release: BNN_1.0.2.tgz, r-oldrel: BNN_1.0.2.tgz |
| Old sources: | BNN archive |
Please use the canonical form https://CRAN.R-project.org/package=BNN to link to this page.


{% extends "base.html" %} {% block body %}
You are about to change your email configuration from {{ old_mail_handler }} to {{ mail_handler }}.
Email to {{ member.crsid<EMAIL_ADDRESS>will no longer be forwarded to {{ member.email }}.
{% elif old_mail_handler == "pip" %}If you have one, your .forward file will no longer be used.
{% endif %} {% if mail_handler != "forward" %}Email messages will not be automatically migrated from your current mail server (but you can copy mail in via IMAP if you like).
{% endif %} {% if old_mail_handler != "forward" %}{% if old_mail_handler == "pip" %}If you have one, y{% else %}Y{% endif %}our mailbox on {{ old_mail_handler }} will no longer receive any new email.
{% endif %}You will have to use webmail.hades.srcf.net to read your SRCF email, or configure your email application to connect to the SRCF Hades email service.
{% elif mail_handler == "pip" %}You will have to either:
Email to {{ member.crsid<EMAIL_ADDRESS>will start to be forwarded to {{ member.email }}.
{% endif %}You will still be able to access any old email stored on {{ old_mail_handler }} as you do now, or via {% if old_mail_handler == "hades" %}webmail.hades.srcf.net{% else %}webmail.srcf.net{% endif %}.
{% endif %}The change may take up to five minutes to take effect.
{% endblock %}


| Spot 1 | Spot 2 | Spot 3 |
Refreshes automatically every 15 seconds.
Current Temperature
current
current_time
forecast1
forecast1_time
forecast2
forecast2_time
forecast3
forecast3_time
forecast4
forecast4_time
forecast5
forecast5_time
forecast6
forecast6_time


|
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| PREV NEXT | FRAMES NO FRAMES |
| Packages that use Position | |
|---|---|
| model | |
| model.board | |
| model.board.generators | |
| model.pieces | |
| model.pieces.types | |
| model.players.minimax | |
| model.players.minimax.estimators | |
| view |
| Uses of Position in model |
|---|
| Methods in model that return Position | |
|---|---|
Position |
SimpleChessGame.position()
|
Position |
Game.position()
The current game position |
| Uses of Position in model.board |
|---|
| Subinterfaces of Position in model.board | |
|---|---|
interface |
UpdatablePosition
A Position that can be updated |
| Classes in model.board that implement Position | |
|---|---|
class |
ArrayPosition
Represents the positions of pieces on a chess board, storing them in an array. |
| Methods in model.board that return Position | |
|---|---|
Position |
Position.deepClone()
Returns a deep clone of the position. |
Position |
ArrayPosition.deepClone()
|
| Constructors in model.board with parameters of type Position | |
|---|---|
ArrayPosition(Position position)
Creates a new ArrayPosition that contains the same elements as the input. |
|
DetailedMove(Square from,
Square to,
Piece mover,
Piece target,
Position startingBoard,
int flags)
Creates a DetailedMove. |
| Uses of Position in model.board.generators |
|---|
| Methods in model.board.generators that return Position | |
|---|---|
Position |
PositionFactory.position()
Gets the starting position provided by this PositionFactory. |
Position |
GenericPositionFactory.position()
|
| Uses of Position in model.pieces |
|---|
| Methods in model.pieces with parameters of type Position | |
|---|---|
boolean |
Piece.canMoveTo(Position gamePosition,
Square square)
Whether this piece can move to a certain square |
boolean |
GenericPiece.canMoveTo(Position position,
Square square)
|
boolean |
FlawedKing.canMoveTo(Position position,
Square square)
|
java.util.Collection<Square> |
Piece.validSquares(Position gamePosition)
The squares this piece can move to |
java.util.Collection<Square> |
GenericPiece.validSquares(Position position)
|
java.util.Collection<Square> |
FlawedKing.validSquares(Position position)
|
| Uses of Position in model.pieces.types |
|---|
| Methods in model.pieces.types with parameters of type Position | |
|---|---|
private static java.util.List<int[]> |
LinePattern.directionalRay(int[] direction,
Piece piece,
Position board)
Returns which tiles are moveable to following a ray emanating with a given direction. |
java.util.List<int[]> |
PawnPattern.legalMoves(Piece piece,
Position board)
|
java.util.List<int[]> |
MultiPattern.legalMoves(Piece piece,
Position board)
|
java.util.List<int[]> |
MovementPattern.legalMoves(Piece piece,
Position board)
Get the legal move this MovementPattern provides the piece with in the given position |
java.util.List<int[]> |
LinePattern.legalMoves(Piece piece,
Position board)
|
java.util.List<int[]> |
JumpingPattern.legalMoves(Piece piece,
Position board)
|
| Uses of Position in model.players.minimax |
|---|
| Methods in model.players.minimax with parameters of type Position | |
|---|---|
private int |
NaiveMinimax.minimax(Position board,
int depthLeft,
PieceColor toMove)
Minimax implementation. |
private int |
MinimaxWithAlphaBeta.minimax(Position board,
int depthLeft,
PieceColor toMove,
int alpha,
int beta)
Minimax with alpha-beta pruning implementation. |
java.util.PriorityQueue<Move> |
NaiveMinimax.moveRanking(Position board,
PieceColor toMove)
|
java.util.PriorityQueue<Move> |
MinimaxWithAlphaBeta.moveRanking(Position board,
PieceColor toMove)
|
java.util.PriorityQueue<Move> |
Minimax.moveRanking(Position board,
PieceColor toMove)
Ranks all possible moves after which one has the minimal maximum loss. |
| Uses of Position in model.players.minimax.estimators |
|---|
| Methods in model.players.minimax.estimators with parameters of type Position | |
|---|---|
int |
PositionBoardEstimator.boardEstimate(Position board)
|
int |
BoardEstimator.boardEstimate(Position board)
Gives an estimate of the current board. |
| Uses of Position in view |
|---|
| Methods in view with parameters of type Position | |
|---|---|
void |
ChessBoardPanel.update(Position position)
Update the chess board, based on a position in a game of simplified chess |
|
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| PREV NEXT | FRAMES NO FRAMES |


Linli Yao (姚林丽)
I'm an incoming PhD student at the Language Computing and Machine Learning Group (Lanco), MOE Key Laboratory of Computational Linguistics, School of Computer Science, Peking University. I will be supervised by Prof. Xu Sun.
I received my Master's degree and Bachelor’s degree from Renmin University of China (RUC) in 2023 and 2020 respectively, advised by Prof. Qin Jin who directs the AI·M3 Lab.
Research Interests
- Multi-modal Understanding and Generation
- Vision and Language
- Large Language Models
Publications (Full List)
Education
| 2023.09 - Present | PhD Student | School of Computer Science, Peking University |
|---|---|---|
| 2020.09 - 2023.06 | Master | School of Information, Renmin University of China |
| 2016.09 - 2020.06 | Bachelor | School of Information, Renmin University of China |
Experience
The MTVG and MDVC tasks attracted participation from 40 teams worldwide, including prestigious institutions such as Tsinghua University, Peking University, and the University of Hong Kong. It also included industry teams like Tencent, JD.com, Xiaomi, and Bilibili.
Awards
| 2022 | National Scholarship | Ministry of Education of China |
|---|---|---|
| 2023 & 2020 | Outstanding Graduate | Renmin University of China |
| 2022 & 2021 | 1st Class Grade Scholarship | Renmin University of China |
| 2021 & 2018 | Merit Student | Renmin University of China |
| 2019 | 1st Prize of China Undergraduate Mathematical Contest in Modeling (Beijing) | Beijing |
| 2018 | Meritorious Winner of American Mathematical Contest In Modeling | U.S. |


Requires for the user to be authenticated.
GET /user/subscriptions/:owner/:repo
Status: 204 No Content
Status: 404 Not Found


Overview
Circles Overlap
Flare
Graph Info
Fisheye
disabled
Tags
disbaled
Paused
Keyboard instructions
P
Pause
T
Tags On/Off


1,135 Genomes Reveal the Global Pattern of Polymorphism in Arabidopsis thaliana. (2016). Cell, 166(2), 481–491. https://doi.org/10.1016/j.cell.2016.05.063
Nei, M., & Li, W. H. (1979). Mathematical model for studying genetic variation in terms of restriction endonucleases. Proceedings of the National Academy of Sciences of the United States of America, 76(10), 5269–5273.
(n.d.). http://1001genomes.org/index.html.


This package solves Initial Value Problems of the form
y'=f(t,y)
with t0
and
y(t0)=y0
known. The provided
integrators compute an estimate of y(t)
from
t=t0
to t=t1
.
All integrators provide dense output. This means that besides computing the state vector at discrete times, they also provide a cheap mean to get the state between the time steps. They do so through classes extending the {@link org.apache.commons.math.ode.StepInterpolator StepInterpolator} abstract class, which are made available to the user at the end of each step.
All integrators handle multiple switching functions. This means that
the integrator can be driven by discrete events (occurring when the
signs of user-supplied {@link
org.apache.commons.math.ode.SwitchingFunction switching functions}
change). The steps are shortened as needed to ensure the events occur
at step boundaries (even if the integrator is a fixed-step
integrator). When the events are triggered, integration can be stopped
(this is called a G-stop facility), the state vector can be changed,
or integration can simply go on. The latter case is useful to handle
discontinuities in the differential equations gracefully and get
accurate dense output even close to the discontinuity. The events are
detected when the functions signs are different at the beginning and
end of the current step, or at several equidistant points inside the
step if its length becomes larger than the maximal checking interval
specified for the given switching function. This time interval should
be set appropriately to avoid missing some switching function sign
changes (it is possible to set it to
Double.POSITIVE_INFINITY
if the sign changes cannot be
missed).
The user should describe his problem in his own classes
(UserProblem
in the diagram below) which should implement
the {@link org.apache.commons.math.ode.FirstOrderDifferentialEquations
FirstOrderDifferentialEquations} interface. Then he should pass it to
the integrator he prefers among all the classes that implement the
{@link org.apache.commons.math.ode.FirstOrderIntegrator
FirstOrderIntegrator} interface.
The solution of the integration problem is provided by two means. The
first one is aimed towards simple use: the state vector at the end of
the integration process is copied in the y
array of the
{@link org.apache.commons.math.ode.FirstOrderIntegrator#integrate
FirstOrderIntegrator.integrate} method. The second one should be used
when more in-depth information is needed throughout the integration
process. The user can register an object implementing the {@link
org.apache.commons.math.ode.StepHandler StepHandler} interface or a
{@link org.apache.commons.math.ode.StepNormalizer StepNormalizer}
object wrapping a user-specified object implementing the {@link
org.apache.commons.math.ode.FixedStepHandler FixedStepHandler}
interface into the integrator before calling the {@link
org.apache.commons.math.ode.FirstOrderIntegrator#integrate
FirstOrderIntegrator.integrate} method. The user object will be called
appropriately during the integration process, allowing the user to
process intermediate results. The default step handler does nothing.
{@link org.apache.commons.math.ode.ContinuousOutputModel
ContinuousOutputModel} is a special-purpose step handler that is able
to store all steps and to provide transparent access to any
intermediate result once the integration is over. An important feature
of this class is that it implements the Serializable
interface. This means that a complete continuous model of the
integrated function througout the integration range can be serialized
and reused later (if stored into a persistent medium like a filesystem
or a database) or elsewhere (if sent to another application). Only the
result of the integration is stored, there is no reference to the
integrated problem by itself.
Other default implementations of the {@link org.apache.commons.math.ode.StepHandler StepHandler} interface are available for general needs ({@link org.apache.commons.math.ode.DummyStepHandler DummyStepHandler}, {@link org.apache.commons.math.ode.StepNormalizer StepNormalizer}) and custom implementations can be developped for specific needs. As an example, if an application is to be completely driven by the integration process, then most of the application code will be run inside a step handler specific to this application.
Some integrators (the simple ones) use fixed steps that are set at creation time. The more efficient integrators use variable steps that are handled internally in order to control the integration error with respect to a specified accuracy (these integrators extend the {@link org.apache.commons.math.ode.AdaptiveStepsizeIntegrator AdaptiveStepsizeIntegrator} abstract class). In this case, the step handler which is called after each successful step shows up the variable stepsize. The {@link org.apache.commons.math.ode.StepNormalizer StepNormalizer} class can be used to convert the variable stepsize into a fixed stepsize that can be handled by classes implementing the {@link org.apache.commons.math.ode.FixedStepHandler FixedStepHandler} interface. Adaptive stepsize integrators can automatically compute the initial stepsize by themselves, however the user can specify it if he prefers to retain full control over the integration or if the automatic guess is wrong.
| Fixed Step Integrators | |
| Name | Order |
| {@link org.apache.commons.math.ode.EulerIntegrator Euler} | 1 |
| {@link org.apache.commons.math.ode.MidpointIntegrator Midpoint} | 2 |
| {@link org.apache.commons.math.ode.ClassicalRungeKuttaIntegrator Classical Runge-Kutta} | 4 |
| {@link org.apache.commons.math.ode.GillIntegrator Gill} | 4 |
| {@link org.apache.commons.math.ode.ThreeEighthesIntegrator 3/8} | 4 |
| Adaptive Stepsize Integrators | ||
| Name | Integration Order | Error Estimation Order |
| {@link org.apache.commons.math.ode.HighamHall54Integrator Higham and Hall} | 5 | 4 |
| {@link org.apache.commons.math.ode.DormandPrince54Integrator Dormand-Prince 5(4)} | 5 | 4 |
| {@link org.apache.commons.math.ode.DormandPrince853Integrator Dormand-Prince 8(5,3)} | 8 | 5 and 3 |
| {@link org.apache.commons.math.ode.GraggBulirschStoerIntegrator Gragg-Bulirsch-Stoer} | variable (up to 18 by default) | variable |


{% extends 'base.html' %} {% load static %} {% block content %}
Browse local NYC restaurants based on COVID-19 seating compliance
results found


---
layout: post
title: periodicult ferrari town country magazine
date: '2016-04-21T21:11:42-07:00'
tags:
- fromtheinternet
- Cars
- poster
- ferrari
tumblr_url: http://beekley.xyz/post/143200216306/periodicult-ferrari-town-country-magazine
---
Ferrari, Town & Country magazine, April 1986.


University of Illinois, Urbana-Champaign:
Greg Hradil
Boston University:
Richard Buehling
Rensselaer Polytechnic Institute:
Matt Buckley
Carnegie Mellon University:
Kol Rollins
Iowa State University:
Albert Lewis III
University of Kentucky:
Ethan Kern
Bucknell University:
Jack Wall


| Field | Type | Label | Description |
| id | string | unique identifier for the annotation |
|
| group_id | string | unique identifier of a group |
| Field | Validations |
| id |
|
| group_id |
|
| Field | Type | Label | Description |
| id | string | unique identifier for the annotation |
| Field | Validations |
| id |
|
Identifiers for grouping list of tagged annotations
| Field | Type | Label | Description |
| ids | string | repeated | list of unique identifiers |
| Field | Validations |
| ids |
|
Definition of annotation tag
| Field | Type | Label | Description |
| id | string | tag identifier |
|
| name | string | human readable name |
|
| ontology | string | ontology to which this tag belong |
|
| is_obsolete | bool | status for active or retired tag |
| Field | Type | Label | Description |
| id | string | unique identifier for the annotation |
|
| purge | bool | flag to indicate whether the entry will be wiped or turned obsolete(soft delete) |
| Field | Validations |
| id |
|
Definition for various fields that are needed for fetching annotation for an
entry. The tag, ontology and entry_id must be provided, version and rank are
optional and their default values are used.
| Field | Type | Label | Description |
| tag | string | An identifiable tagname for the annotation, primarily a structured tag, generally an ontology term. |
|
| entry_id | string | unique identifier of a biological entity that is being annotated |
|
| ontology | string | Name of ontology in which the tag name is taken |
|
| rank | int64 | Ordering of annotation when an entry has multiple annotations with identical tag from the same ontology. By default, rank 0 is assumed. |
|
| is_obsolete | bool | Status for active or retired annotation. Active annotation is chosen by default. |
| Field | Validations |
| tag |
|
| entry_id |
|
| ontology |
|
| Field | Type | Label | Description |
| group_id | string | unique identifier of a group |
| Field | Validations |
| group_id |
|
ListGroupParameters defines fields for manipulating output of TaggedAnnotationGroupCollection collection
| Field | Type | Label | Description |
| cursor | int64 | A unique pointer to the next set of result in the list |
|
| limit | int64 | Maximum number of records that can be fetch per request |
|
| filter | string | The `filter` field restricts the data return by the collection. To use it, supply one or multiple allowed fields to filter followed by a filter expression. It uses the following syntax... field_name operator expression The following fields of `AnnotationAttributes` definition are allowed to be used for filtering * entry_id - The entry that is being annotated (string) * created_by - Email id of the user (string) * tag - Tag name, a term from an ontology (string). * ontology - Ontology that provides the tag names (string). * rank - Ordering of annotation (number). operator - Defines the type of filter match to use. It could be any of the following four and all of them should be URL-encoded for http request. Operators for strings =~ Contains substring !~ Not contains substring === Equals !== Not equals Operators for numbers == Equals != Not equals > Greater than < Less than =< Less than equal to >= Greater than equal to expression - The value that will be included or excluded from the result. URL-reserved characters must be URL-encoded for http request. filter<EMAIL_ADDRESS>filter: "entry_id==DDB_G4839483" filter: "tag==growth" Filter can be combined using OR or AND boolean logic. * The OR is represented using a comma(,). * The AND is represented using a semi-colon(;). * AND and OR operators can be combined and AND takes precedence over OR. filter: "tag~cytoskeletion;entry_id==DDB_G4839783;ontology==cellular" filter: "tag~membrane;entry_id==DDB_G4839783;ontology==cellular;rank=0" |
ListParameters defines fields for manipulating output of TaggedAnnotation collection
| Field | Type | Label | Description |
| cursor | int64 | A unique pointer to the next set of result in the list |
|
| limit | int64 | Maximum number of records that can be fetch per request |
|
| filter | string | The `filter` field restricts the data return by the collection. To use it, supply one or multiple allowed fields to filter followed by a filter expression. It uses the following syntax... field_name operator expression The following fields of `AnnotationAttributes` definition are allowed to be used for filtering * entry_id - The entry that is being annotated (string) * value - The annotation in plain text format (string) * created_by - Email id of the user (string) * tag - Tag name, a term from an ontology (string). * ontology - Ontology that provides the tag names (string). * version - Version no (number). * value - annotation in plain text format (number). operator - Defines the type of filter match to use. It could be any of the following four and all of them should be URL-encoded for http request. Operators for strings =~ Contains substring !~ Not contains substring === Equals !== Not equals Operators for numbers == Equals != Not equals > Greater than < Less than =< Less than equal to >= Greater than equal to expression - The value that will be included or excluded from the result. URL-reserved characters must be URL-encoded for http request. filter<EMAIL_ADDRESS>filter: "entry_id==DDB_G4839483" filter: "value~actin" Filter can be combined using OR or AND boolean logic. * The OR is represented using a comma(,). * The AND is represented using a semi-colon(;). * AND and OR operators can be combined and AND takes precedence over OR. filter: "value~cytoskeletion;tag==cell membrane;ontology==cellular" |
Metadata definition for traversing the collection
| Field | Type | Label | Description |
| next_cursor | int64 | A unique pointer to the next set of result in the collection. Set the cursor value parameter to the value of next_cursor to retrieve the next set of collection using the same method |
|
| limit | int64 | Maximum number of records that can be fetch per request |
Definition for creating a new tagged annotation
| Field | Type | Label | Description |
| data | NewTaggedAnnotation.Data |
|
| Field | Validations |
| data |
|
| Field | Type | Label | Description |
| type | string | resource name, by default should be annotation |
|
| attributes | NewTaggedAnnotationAttributes |
|
NewTaggedAnnotation defines attributes for creating a new annotation
| Field | Type | Label | Description |
| value | string | annotation in plain text format |
|
| editable_value | string | serialized text content in a format recognized by frontend rich text editor |
|
| created_by | string | Unique identifier(generally email) of the user who created the annotation |
|
| tag | string | An identifiable tagname for the annotation, primarily a structured tag, generally an ontology term. |
|
| entry_id | string | unique identifier of a biological entity that is being annotated |
|
| ontology | string | Name of ontology from which the tag name is taken |
|
| rank | int64 | Ordering of annotation when an entry has multiple annotations with identical tag from the same ontology. By default, rank 0 is used. |
| Field | Validations |
| value |
|
| created_by |
|
| tag |
|
| entry_id |
|
| ontology |
|
Definition of various fields needed to fetch a tag information
| Field | Type | Label | Description |
| name | string | human readable name |
|
| ontology | string | ontology to which this tag belong |
|
| is_obsolete | bool | status for active or retired tag |
| Field | Validations |
| name |
|
| ontology |
|
Definition of an tag value based biological annotation where the tag always
represents a term from ontology.
| Field | Type | Label | Description |
| data | TaggedAnnotation.Data |
|
| Field | Validations |
| data |
|
| Field | Type | Label | Description |
| type | string | resource name, by default should be annotation |
|
| id | string | unique identifier for the annotation |
|
| attributes | TaggedAnnotationAttributes |
|
Definition of various tagged annotation attributes
| Field | Type | Label | Description |
| value | string | annotation in plain text format |
|
| editable_value | string | serialized text content in a format recognized by frontend rich text editor |
|
| created_by | string | Unique identifier(generally email) of the user who created the annotation |
|
| created_at | google.protobuf.Timestamp | Timestamp for creation |
|
| tag | string | An identifiable tagname for the annotation, primarily a structured tag, generally an ontology term. |
|
| version | int64 | version refers to the current version no |
|
| entry_id | string | unique identifier of a biological entity that is being annotated |
|
| ontology | string | Name of ontology in which the tag name is taken |
|
| rank | int64 | Ordering of annotation when an entry has multiple annotations with identical tag from the same ontology. |
|
| is_obsolete | bool | Status for active or retired annotation |
| Field | Validations |
| value |
|
| created_by |
|
| created_at |
|
| tag |
|
| version |
|
| entry_id |
|
| ontology |
|
List of paginated tagged annotations
| Field | Type | Label | Description |
| data | TaggedAnnotationCollection.Data | repeated |
|
| meta | Meta |
|
| Field | Validations |
| meta |
|
| Field | Type | Label | Description |
| type | string | resource name, by default should be annotation |
|
| id | string | unique identifier for the annotation |
|
| attributes | TaggedAnnotationAttributes |
|
Group of tagged annotations
| Field | Type | Label | Description |
| data | TaggedAnnotationGroup.Data | repeated |
|
| group_id | string | unique identifier for the annotation group |
|
| created_at | google.protobuf.Timestamp | Timestamp for creation an update |
|
| updated_at | google.protobuf.Timestamp |
|
| Field | Validations |
| created_at |
|
| updated_at |
|
| Field | Type | Label | Description |
| type | string | resource name, by default should be annotation |
|
| id | string | unique identifier for the annotation |
|
| attributes | TaggedAnnotationAttributes |
|
List of tagged annotation groups
| Field | Type | Label | Description |
| data | TaggedAnnotationGroupCollection.Data | repeated |
|
| meta | Meta |
|
| Field | Validations |
| meta |
|
| Field | Type | Label | Description |
| type | string | resource name, by default it should be annotation group |
|
| group | TaggedAnnotationGroup |
|
Definition for updating an existing annotation
| Field | Type | Label | Description |
| data | TaggedAnnotationUpdate.Data |
|
| Field | Validations |
| data |
|
| Field | Type | Label | Description |
| type | string | resource name, by default should be annotation |
|
| id | string | unique identifier for the annotation |
|
| attributes | TaggedAnnotationUpdateAttributes |
|
| Field | Validations |
| id |
|
TaggedUpdateAnnotation defines attributes for updating an existing annotation
| Field | Type | Label | Description |
| value | string | annotation in plain text format |
|
| editable_value | string | serialized text content in a format recognized by frontend rich text editor |
|
| created_by | string | Unique identifier(generally email) of the user who created the annotation |
| Field | Validations |
| value |
|
| editable_value |
|
| created_by |
|
The tagged annotation service specification
| Method Name | Request Type | Response Type | Description |
| GetAnnotation | AnnotationId | TaggedAnnotation | Retrieves the specified tagged annotation |
| GetEntryAnnotation | EntryAnnotationRequest | TaggedAnnotation | Retrieves a single tagged annotation associated with a specific entry |
| ListAnnotations | ListParameters | TaggedAnnotationCollection | List tagged annotations using pagination, ten entries are retrieved by default |
| CreateAnnotation | NewTaggedAnnotation | TaggedAnnotation | Create a tagged annotation |
| UpdateAnnotation | TaggedAnnotationUpdate | TaggedAnnotation | Update an existing annotation, in this case a new annotation entry is created with a link to the previous annotation(copy on write). |
| DeleteAnnotation | DeleteAnnotationRequest | .google.protobuf.Empty | Delete an existing annotation |
| CreateAnnotationGroup | AnnotationIdList | TaggedAnnotationGroup | Creates an annotation group from bunch of existing tagged annotations. |
| GetAnnotationGroup | GroupEntryId | TaggedAnnotationGroup | Retrieves an annotation group |
| AddToAnnotationGroup | AnnotationGroupId | TaggedAnnotationGroup | Adds an existing annotation into an existing annotation group |
| DeleteAnnotationGroup | GroupEntryId | .google.protobuf.Empty | Remove an annotation group |
| ListAnnotationGroups | ListGroupParameters | TaggedAnnotationGroupCollection | List tagged annotation groups using pagination, ten entries are retrieved by default |
| GetAnnotationTag | TagRequest | AnnotationTag | Retrieves tag information |
| .proto Type | Notes | C++ Type | Java Type | Python Type |
| double | double | double | float | |
| float | float | float | float | |
| int32 | Uses variable-length encoding. Inefficient for encoding negative numbers – if your field is likely to have negative values, use sint32 instead. | int32 | int | int |
| int64 | Uses variable-length encoding. Inefficient for encoding negative numbers – if your field is likely to have negative values, use sint64 instead. | int64 | long | int/long |
| uint32 | Uses variable-length encoding. | uint32 | int | int/long |
| uint64 | Uses variable-length encoding. | uint64 | long | int/long |
| sint32 | Uses variable-length encoding. Signed int value. These more efficiently encode negative numbers than regular int32s. | int32 | int | int |
| sint64 | Uses variable-length encoding. Signed int value. These more efficiently encode negative numbers than regular int64s. | int64 | long | int/long |
| fixed32 | Always four bytes. More efficient than uint32 if values are often greater than 2^28. | uint32 | int | int |
| fixed64 | Always eight bytes. More efficient than uint64 if values are often greater than 2^56. | uint64 | long | int/long |
| sfixed32 | Always four bytes. | int32 | int | int |
| sfixed64 | Always eight bytes. | int64 | long | int/long |
| bool | bool | boolean | boolean | |
| string | A string must always contain UTF-8 encoded or 7-bit ASCII text. | string | String | str/unicode |
| bytes | May contain any arbitrary sequence of bytes. | string | ByteString | str |


Psalms 21:3
For thou preventest him with the blessings of goodness: thou settest a crown of pure gold on his head.