How to contribute
This page describes how to contribute to these online materials.
Contents:
Quick links:
Preliminaries
Before starting, you may want to have a quick look at the documentation and visualization system introduction.
The online documentation is stored on GitHub, a service for projects using the Git version control system. To contribute, you need a GitHub account.
If you already have a GitHub account, just make sure you are logged in before moving on. If you do not, please go to https://github.com/join and create an account first. (It’s free, only takes a minute, and there’s a reasonable privacy policy in place.)
After logging in to GitHub, see the following:
Editing
(Note: the following instructions are for project members. If you are not a member, see here.)
To get started with editing the materials, first read the brief style guidelines and the file format description below. Then, the easiest way to edit the materials is to use the online editing features provided by GitHub. If you prefer to use your own text editor or need to make larger changes, you may wish to use the git version control system and work on the files on your own computer.
Style guidelines
See also the guidelines for language-specific documentation. To maintain the consistency of the documentation, please follow these guidelines:
- All types / labels (POS tags, feature names/values, relation labels) are in
constant width font
. To achieve this, use either a documentation link (see below), or backticks in Markdown (e.g. `nsubj`) or
in HTML (e.g.nsubj
). - The first mention of any type other than the one that is the focus of the page
(the titular one) is linked to the relevant page of documentation. For example,
on the page for
nsubj
, write “`nsubj`” and “[case]()”. Repeated mentions of the same type may be optionally be linked (if they are too far apart, it makes sense to hyperlink again, but it does not make sense to highlight several occurrences in the same paragraph) - Examples in a foreign language should be followed by an English translation, which is not italicized but it is enclosed in quotes, e.g. der Mann “the man”.
- Note that Markdown processing converts straight ASCII quotes (") to typographic (directional) quotation marks (“”), which should be used for all quotes.
- Examples given in a foreign script are only italicized if it is Cyrillic, Greek or Armenian. (In some scripts Italics don’t look nice and the foreign script highlights the word anyway.) They should be immediately followed by a Latin-based transliteration, which is in italics. The transliteration is separated from the original script by a slash, which is not italics.
- Иван лучший танцор / Ivan lučšij tancor “Ivan is the best dancer”
- Ο Νίκος είναι πάνω / O Nikos einai panô “Nikos is up”
- Արամը ազնիվ մարդ է / Aramă azniv mard é “Aram is an honest man”
- राम इवान से भी बेहतर है / rāma ivāna se bhī behatara hai “Ram is even better than Ivan”
- To emphasize part of an example, use the

tag. For example,_Which car_
renders as follows: Which car.- To emphasize text that is not part of an example, use
_light emphasis_
(rendering as light emphasis) or**heavy emphasis**
(heavy emphasis), but not the
tag.
- To emphasize text that is not part of an example, use
- If an in-line example shall contain a verbose translation, it is also italics and without quotes, separated by the non-italics abbreviation “lit.” Multi-word expressions that correspond to one token in the original language are joined by a hyphen. The verbose translation is followed by a fluent English translation in its usual format.
- Seděla na lavičce pod mostem. lit. She-sat on bench under bridge. “She was sitting on a bench under the bridge.”
- If it is necessary / expedient to identify the language of the example, it is either identified in plain English (such as German ich bin gekommen “I have come”) or the ISO 639 language code in square brackets is used as shortcut (such as [de] ich bin gekommen “I have come”).
File format
The online documentation is generated from a simple format that largely resembles plain text. Similarly, the embedded visualizations are generated from representations in the Stanford Dependency or CoNLL-X formats, each of which can be created and edited manually or copied in from the output of relevant tools.
For example, the following:
A copula is the relation between the complement of a copular verb and the copular verb to be (only). (We normally take a copula as a dependent of its complement.)
Bill is an honest man
cop(man, is)
Ivan is the best dancer
nsubj(dancer-5, Ivan-1)
cop(dancer-5, is-2)
det(dancer-5, the-3)
amod(dancer-5, best-4)
The copula be is not treated as the head of a clause, but rather the dependent of a lexical predicate, as exemplified above.
is generated from this input:
A copula is the relation between the complement of a copular verb and
the copular verb *to be* (only). (We normally take a copula as a dependent of its
complement.)
~~~ sdparse
Bill is an honest man
cop(man, is)
~~~
~~~ sdparse
Ivan is the best dancer
nsubj(dancer-5, Ivan-1)
cop(dancer-5, is-2)
det(dancer-5, the-3)
amod(dancer-5, best-4)
~~~
The copula *be* is not treated as the
head of a clause, but rather the dependent of a lexical predicate, as exemplified above.
The input is primarily in the
Markdown format
(see also GitHub Markdown Basics and
GitHub Flavored Markdown), which
can be mostly written like plain text and mixed freely with inline
HTML. The only exception is the format used for embedding
visualizations, which is supported as an extension specific to this
project. To embed a visualization represented in the Stanford
Dependency format, simply wrap it in lines with ~~~ sdparse
and
~~~
, as in the example above. (Or, correspondingly, wrap in HTML
tags

and

)
The documentation system also supports linking of pages in collections
using a compact syntax: for example, [u-dep/aux]()
expands into
the following link: u-dep/aux
For more detail, you can see the documentation for the Markdown syntax and embedded visualizations. However, we believe that the formats are simple enough to learn by example and by doing, and suggest to proceed directly to the next section (editing).
Editing online
GitHub provides basic online editing functionality. The interface looks something like this:
To get started, the only relevant parts are the large black edit area and the “Cancel” and “Commit changes” buttons at the bottom.
To give this a quick try, click on the following link: edit sandbox document. This opens a “sandbox” document in a new tab. After testing it out, feel free to either cancel without saving your changes, or save them into the version control system using the “Commit changes” button. You can see the resulting document here (reload to see changes, and please note it may take some time for the changes to show up.)
For experimenting with the system, we recommend using the sandbox document instead of the “real” documents.
To edit the actual documentation, first find the page you’re
interested in. For example, to navigate to the documentation for the
English language obj
(direct object) dependency:
- Start from the homepage (http://universaldependencies.org/)
- Click on the “English relations index” link (go to http://universaldependencies.org/en/dep/index.html)
- Click on the “obj” link (go to http://universaldependencies.org/en/dep/obj.html)
Then, edit and save your changes:
- Click on the “edit page” link on the top
- Make your changes in the GitHub editor
- (Optional: add a message describing your changes in the “Commit changes” box)
- Click on “Commit changes”
Finally, wait a moment for your revisions to the documentation to be compiled (normally no more than 10 seconds) and reload the documentation page to make sure they look right.
That’s all you need to get started. If you have any issues using the system, please see the troubleshooting section below.
Using Git
As an alternative to using the online editing features, you can also edit the materials using the Git version control system as described in this section.
If you are not previously familiar with Git, please see GitHub instructions on setup and basic use. The rest of this section assumes that you have git set up and are working on a terminal in a unix-like environment. For other use cases, please see GitHub documentation.
The project materials are found in the repository https://github.com/universaldependencies/docs. To check out these materials from GitHub, run the following command:
git clone git@github.com:UniversalDependencies/docs.git
If successful, this will create the subdirectory docs/
containing
the data of the repository in your current directory. You can then
edit the files in the repository normally, using your favorite text
editor. After completing a set of changes, you can commit the changes
with the command
git commit -a
and push them to the shared online repository with
git push
if you see the error error: failed to push some refs
, it’s likely
that others pushed changes to the shared online repository while you
were working. You can retrieve these changes and merge them with
yours with the command
git pull
This covers the very basics only. Please see the extensive materials available online at GitHub and elsewhere for details.
Technical note: please do not commit anything into the gh-pages
branch of the repository. The files in this branch are autogenerated
and will be overwritten on any changes to the repository. (If this
note makes no sense to you, don’t worry – you cannot do this by
accident.)
Filing issues
To file bug reports, feature requests, suggestions for improvement, etc., you can use the project issue tracker: https://github.com/universaldependencies/docs/issues.
The issue tracker is open to members and non-members alike, and can be used to let (other) project members know of any issue with the online documentation, including technical problems, mistakes in the descriptions or examples, or suggestions for how to improve any aspect of the project.
Non-members
Although only members of this project can directly edit the online materials, you do not need to be a member to contribute. Non-members can either file issues on the project bug tracker, or submit proposed changes as pull requests.
Links
Troubleshooting
Issue: when running locally, the system gives the error message
cannot load such file – jekyll-redirect-from
.
- Solution: install the ruby gem
jekyll-redirect-from
, for example withgem install jekyll-redirect-from
.
Issue: when running locally, the system gives the error message CodeRay::Scanners could not load plugin.
- Solution: check that CodeRay is not running. The
_config.yml
optionkramdown: enable_coderay: false
should disable coderay.
If you have any trouble with the system, just ask Sampo<EMAIL_ADDRESS>or Filip<EMAIL_ADDRESS>or open an issue at http://github.com/universaldependencies/docs/issues.


CodeStats
(AKA accgtimnotyz)
var x = 1, y = 0;
or
Url:
Lets go!
This might take a while, want us to text you when it's done?
Yes!
No :(
Analyzing...


Journey of Entrepreneurship: Baking for Children
Duration: 19 Sept - 12 Oct 2016
Saturday
$$$
Time: 7:00pm - 10:00pm
Status: Open
SSA Culinary Institute was founded in 2016 as another branch of the SSA Group of
Companies. With over 30 years of experience in the training and consultancy industry, SSA
Consulting Group now extends its training expertise in the culinary industry.
Partnering with the renowned local celebrity chef, Siti Mastura, SSA Culinary
Institute promises a series of quality baking courses for its trainees – revolving
around personal development, entrepreneurship and teambuilding.
Trainees to use their SkillsFuture Credit to pay for the baking courses. What’s more,
some of its courses are also WSQ-accredited which means trainees get to enjoy
subsidies! All ingredients used in our kitchen are halal.
The “Baking For A Living – Beyond Hobbies” courses are specifically designed to touch on the various aspects of baking and provide an entrepreneurial platform for our trainees.
<-- Slider with lightbox here -->
Be the expert in producing these lovely coloured macaroons that we often see as a gift or at tea parties..
Read moreThe Halloween season marks the start of the most delicious extracurricular activity..
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A stone’s throw away from Macpherson MRT station!
For inquiries,
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<EMAIL_ADDRESS>Go down to our nearest office to register now!
Paya Lebar: 11 Eunos Road 8 #06-01 (Lobby A),
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Singapore 731678
JURONG EAST: 135 Jurong Gateway Road #06-317,
Singapore 600135
MACPHERSON: 10 Arumugam Road #01-00 / #08-01,
LTC Building A, Singapore 409957


Botnet Dashboard
MENU
Configuration
Initialization
Commands
User
Configuration
Spying
System's Info
Network's Info
Configurations's Info
Target's Info
Polling
select time unit
NANOSECONDS
MICROSECONDS
MILLISECONDS
SECONDS
MINUTES
HOURS
DAYS
Reconnection
Reconnection Wait
select time unit
NANOSECONDS
MICROSECONDS
MILLISECONDS
SECONDS
MINUTES
HOURS
DAYS
Controllers
*
Init
Cmd
Log
Action: (
)
Add Controllers
Default Proxy
Authentication
Field
Value
Action: (
)
Add Field
Sleep Mode
Generate Configuration
Initialization
Setting
Property
Value
Action: (
)
Add Property
Generate Initialization
Commands
Last command used:
Activities
Attacks
Select Command
CALMDOWN
KILL
RESTART
REPORT
WAKEUP
UPDATE
SLEEP
NONE
Wait, Delay, Report and Sleep
Add Wait
Attach Report
Add Delay
Add Sleep Timeout
Command Delay
select time unit
NANOSECONDS
MICROSECONDS
MILLISECONDS
SECONDS
MINUTES
HOURS
DAYS
Sleep Timeout
select time unit
NANOSECONDS
MICROSECONDS
MILLISECONDS
SECONDS
MINUTES
HOURS
DAYS
Setting
Property
Value
Action: (
)
Add Property
Controllers
Init
*
Cmd
*
Log
*
Generate Command
Target
Method
Proxy
Header
Params
Executions
Period
Action: (
)
Attack Delay
select time unit
NANOSECONDS
MICROSECONDS
MILLISECONDS
SECONDS
MINUTES
HOURS
DAYS
Attach Report
Add Target
Generate Attack
×
Add Target
Method
*
GET
POST
Target
*
Proxy
Header
Field
Value
Action: (
)
Add Field
Params
Param
Value
Action: (
)
Add Param
Executions
Period
select time unit
NANOSECONDS
MICROSECONDS
MILLISECONDS
SECONDS
MINUTES
HOURSE
DAYS
×
Add Controllers
Initialization's Path or URL
*
Command's Path or URL
*
Log's Path or URL
*
×
Add Property
Property Name
*
Value
*
×
Add Initialization Property
Property Name
*
Value
*
×
Add Authentication Field
Field Name
*
Value
*
×
Add Header Field
Field Name
*
Value
*
×
Add Param
Param Name
*
Value
*
×
Title
×
Title
×
Title


Hello World
:)
:(
HELP I'M STUCK IN THE COMPUTER AND HAVE NO WAY OUT
father I have run out of funds and am in need of immediate assistance
Hello World, this is dog
Hello dog, this is cat


GUI.CreateCanvasFull (x, y, width, height : int,
border : int,
mouseDown : procedure x (mx, my : int),
mouseDrag : procedure x (mx, my : int),
mouseUp : procedure x (mx, my : int)) : int
A canvas is a drawing surface for use by the program. It differs from just using the window surface to draw on in that (0, 0) represents the lower-left corner of the canvas and all drawing is clipped to the canvas. (This means that if you accidently attempt to draw outside of the canvas, it will not actually draw beyond the border of the canvas.)
Canvases have procedures that emulate all the procedures in the Draw module as well as a procedure to emulate Font.Draw, Pic.Draw, Pic.New, Pic.ScreenLoad and Pic.ScreenSave.
You can get mouse feedback from a canvas. Using the CreateCanvasFull method, you can specify three routines that are called when the mouse button is depressed while pointing in a canvas. One routine will be called when the user presses the mouse button down in a canvas. Another routine will be called while the user drags the mouse with the mouse button down. This routine is repeatedly called whenever the mouse changes position while the mouse button is down. The last routine is called when the mouse button is released. All three routines take an x and y parameter, which is the location of the mouse with respect to the canvas (i.e. (0, 0) is the lower-left corner of the canvas).
The x and y parameters specify the lower-left corner of the canvas. The width and height parameters specify the width and height of the canvas.
For GUI.CreateCanvasFull, the border parameter specifies the type of border that surrounds the canvas and is one of 0, GUI.LINE, GUI.INDENT or GUI.EXDENT. A border of 0 is the default and is the same as GUI.LINE. GUI.INDENT and GUI.EXDENT only display properly if the background colour has been set to gray using GUI.SetBackgroundColor. GUI.INDENT makes the canvas appear indented or recessed. GUI.EXDENT makes the canvas appear to stand out from the window.
The mouseDown parameter is a procedure called when the user presses the mouse button in the canvas. The mouseDrag parameter is a procedure called when the user drags the mouse while the mouse button is still pressed. The mouseUp parameter is a procedure called when the user releases the mouse button. The parameters to all three are the x and y location of the mouse where the button was pressed (dragged/released). The coordinates are given with respect to the canvas (i.e. (0, 0) is the lower-left corner of the canvas).
import GUI
var canvas : int := GUI.CreateCanvas (10, 10, maxx - 20, maxy - 20)
for i : 1 .. 10
var x : int := Rand.Int (0, maxx - 20)
var y : int := Rand.Int (0, maxy - 20)
var c : int := Rand.Int (0, maxcolor)
GUI.DrawFillOval (canvas, x, y, 20, 20, c)
end for
The border of the canvas is just outside the drawing surface, so GUI.GetWidth and GUI.GetHeight will return slight larger values than width and height.
When the canvas is disabled, clicking the mouse in the canvas does not call any of the mouseDown, mouseDrag, or mouseUp procedures. The appearance of the canvas does not change.
| GUI.Show, GUI.Hide, GUI.Enable, GUI.Disable, GUI.Dispose, GUI.GetX, GUI.GetY, GUI.GetWidth, GUI.GetHeight, GUI.SetPosition, GUI.SetSize, GUI.SetPositionAndSize, GUI.Draw , GUI.FontDraw, GUI.Pic , GUI.SetXOR |
This means that you can only call the function by calling GUI.CreateCanvas, not by calling CreateCanvas.


Used to produce smooth vehicle driving control values from analog and digital inputs. More...
#include <PxVehicleUtilControl.h>
Public Member Functions | |
| PxVehicleDrive4WRawInputData () | |
| virtual | ~PxVehicleDrive4WRawInputData () |
| void | setDigitalAccel (const bool accelKeyPressed) |
| Record if the accel button has been pressed on keyboard. More... | |
| void | setDigitalBrake (const bool brakeKeyPressed) |
| Record if the brake button has been pressed on keyboard. More... | |
| void | setDigitalHandbrake (const bool handbrakeKeyPressed) |
| Record if the handbrake button has been pressed on keyboard. More... | |
| void | setDigitalSteerLeft (const bool steerLeftKeyPressed) |
| Record if the left steer button has been pressed on keyboard. More... | |
| void | setDigitalSteerRight (const bool steerRightKeyPressed) |
| Record if the right steer button has been pressed on keyboard. More... | |
| bool | getDigitalAccel () const |
| Return if the accel button has been pressed on keyboard. More... | |
| bool | getDigitalBrake () const |
| Return if the brake button has been pressed on keyboard. More... | |
| bool | getDigitalHandbrake () const |
| Return if the handbrake button has been pressed on keyboard. More... | |
| bool | getDigitalSteerLeft () const |
| Return if the left steer button has been pressed on keyboard. More... | |
| bool | getDigitalSteerRight () const |
| Return if the right steer button has been pressed on keyboard. More... | |
| void | setAnalogAccel (const PxReal accel) |
| Set the analog accel value from the gamepad. More... | |
| void | setAnalogBrake (const PxReal brake) |
| Set the analog brake value from the gamepad. More... | |
| void | setAnalogHandbrake (const PxReal handbrake) |
| Set the analog handbrake value from the gamepad. More... | |
| void | setAnalogSteer (const PxReal steer) |
| Set the analog steer value from the gamepad. More... | |
| PxReal | getAnalogAccel () const |
| Return the analog accel value from the gamepad. More... | |
| PxReal | getAnalogBrake () const |
| Return the analog brake value from the gamepad. More... | |
| PxReal | getAnalogHandbrake () const |
| Return the analog handbrake value from the gamepad. More... | |
| PxReal | getAnalogSteer () const |
| Return the analog steer value from the gamepad. More... | |
| void | setGearUp (const bool gearUpKeyPressed) |
| Record if the gearup button has been pressed on keyboard or gamepad. More... | |
| void | setGearDown (const bool gearDownKeyPressed) |
| Record if the geardown button has been pressed on keyboard or gamepad. More... | |
| bool | getGearUp () const |
| Return if the gearup button has been pressed on keyboard or gamepad. More... | |
| bool | getGearDown () const |
| Record if the geardown button has been pressed on keyboard or gamepad. More... | |
Private Attributes | |
| bool | mRawDigitalInputs [PxVehicleDrive4WControl::eMAX_NB_DRIVE4W_ANALOG_INPUTS] |
| PxReal | mRawAnalogInputs [PxVehicleDrive4WControl::eMAX_NB_DRIVE4W_ANALOG_INPUTS] |
| bool | mGearUp |
| bool | mGearDown |
Used to produce smooth vehicle driving control values from analog and digital inputs.
|
inline |
|
inlinevirtual |
|
inline |
Return the analog accel value from the gamepad.
References PxVehicleDrive4WControl::eANALOG_INPUT_ACCEL.
|
inline |
Return the analog brake value from the gamepad.
References PxVehicleDrive4WControl::eANALOG_INPUT_BRAKE.
|
inline |
Return the analog handbrake value from the gamepad.
References PxVehicleDrive4WControl::eANALOG_INPUT_HANDBRAKE.
|
inline |
Return the analog steer value from the gamepad.
References PxVehicleDrive4WControl::eANALOG_INPUT_STEER_RIGHT.
|
inline |
Return if the accel button has been pressed on keyboard.
References PxVehicleDrive4WControl::eANALOG_INPUT_ACCEL.
|
inline |
Return if the brake button has been pressed on keyboard.
References PxVehicleDrive4WControl::eANALOG_INPUT_BRAKE.
|
inline |
Return if the handbrake button has been pressed on keyboard.
References PxVehicleDrive4WControl::eANALOG_INPUT_HANDBRAKE.
|
inline |
Return if the left steer button has been pressed on keyboard.
References PxVehicleDrive4WControl::eANALOG_INPUT_STEER_LEFT.
|
inline |
Return if the right steer button has been pressed on keyboard.
References PxVehicleDrive4WControl::eANALOG_INPUT_STEER_RIGHT.
|
inline |
Record if the geardown button has been pressed on keyboard or gamepad.
|
inline |
Return if the gearup button has been pressed on keyboard or gamepad.
|
inline |
Set the analog accel value from the gamepad.
| [in] | accel | is the analog accelerator pedal value in range(0,1) where 1 represents the pedal fully pressed and 0 represents the pedal in its rest state. |
References PxVehicleDrive4WControl::eANALOG_INPUT_ACCEL.
|
inline |
Set the analog brake value from the gamepad.
| [in] | brake | is the analog brake pedal value in range(0,1) where 1 represents the pedal fully pressed and 0 represents the pedal in its rest state. |
References PxVehicleDrive4WControl::eANALOG_INPUT_BRAKE.
|
inline |
Set the analog handbrake value from the gamepad.
| [in] | handbrake | is the analog handbrake value in range(0,1) where 1 represents the handbrake fully engaged and 0 represents the handbrake in its rest state. |
References PxVehicleDrive4WControl::eANALOG_INPUT_HANDBRAKE.
|
inline |
Set the analog steer value from the gamepad.
| [in] | steer | is the analog steer value in range(-1,1) where -1 represents the steering wheel at left lock and +1 represents the steering wheel at right lock. |
References PxVehicleDrive4WControl::eANALOG_INPUT_STEER_RIGHT.
|
inline |
Record if the accel button has been pressed on keyboard.
| [in] | accelKeyPressed | is true if the accelerator key has been pressed and false otherwise. |
References PxVehicleDrive4WControl::eANALOG_INPUT_ACCEL.
|
inline |
Record if the brake button has been pressed on keyboard.
| [in] | brakeKeyPressed | is true if the brake key has been pressed and false otherwise. |
References PxVehicleDrive4WControl::eANALOG_INPUT_BRAKE.
|
inline |
Record if the handbrake button has been pressed on keyboard.
| [in] | handbrakeKeyPressed | is true if the handbrake key has been pressed and false otherwise. |
References PxVehicleDrive4WControl::eANALOG_INPUT_HANDBRAKE.
|
inline |
Record if the left steer button has been pressed on keyboard.
| [in] | steerLeftKeyPressed | is true if the steer-left key has been pressed and false otherwise. |
References PxVehicleDrive4WControl::eANALOG_INPUT_STEER_LEFT.
|
inline |
Record if the right steer button has been pressed on keyboard.
| [in] | steerRightKeyPressed | is true if the steer-right key has been pressed and false otherwise. |
References PxVehicleDrive4WControl::eANALOG_INPUT_STEER_RIGHT.
|
inline |
Record if the geardown button has been pressed on keyboard or gamepad.
| [in] | gearDownKeyPressed | is true if the gear-down button has been pressed, false otherwise. |
|
inline |
Record if the gearup button has been pressed on keyboard or gamepad.
| [in] | gearUpKeyPressed | is true if the gear-up button has been pressed, false otherwise. |
|
private |
|
private |
|
private |
|
private |


@* * Copyright 2017 Interel * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Example Internal Page - Renders only when the user has logged in and is authorized to access the page. *@ @import views.html.components.pageHead @import views.html.components.pageNav @import views.html.components.pageFooter @import views.html.components.pageJs @import containers.UserData @(title: String, user: UserData)(implicit environment: play.api.Environment, request: play.api.mvc.RequestHeader) @pageHead(title)


CSS Utilities
Ionic provides a set of utility attributes that can be used on any element in order to modify the text or adjust the padding or margin.
Text Modification
Text Alignment
| Attribute | Style Rule | Description |
|---|---|---|
text-left |
text-align: left |
The inline contents are aligned to the left edge of the line box. |
text-right |
text-align: right |
The inline contents are aligned to the right edge of the line box. |
text-start |
text-align: start |
The same as text-left if direction is left-to-right and text-right if direction is right-to-left. |
text-end |
text-align: end |
The same as text-right if direction is left-to-right and text-left if direction is right-to-left. |
text-center |
text-align: center |
The inline contents are centered within the line box. |
text-justify |
text-align: justify |
The inline contents are justified. Text should be spaced to line up its left and right edges to the left and right edges of the line box, except for the last line. |
text-wrap |
white-space: nowrap |
Sequences of whitespace are collapsed. Newline characters in the source are handled as other whitespace. Breaks lines as necessary to fill line boxes. |
text-nowrap |
white-space: normal |
Collapses whitespace as for normal , but suppresses line breaks (text wrapping) within text. |
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed ac vehicula lorem.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed ac vehicula lorem.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed ac vehicula lorem.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed ac vehicula lorem.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed ac vehicula lorem.
Note: the example above is shown with custom styling.

text-left
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed ac vehicula lorem.

text-right
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed ac vehicula lorem.

text-center
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed ac vehicula lorem.

text-justify
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed ac vehicula lorem.

text-wrap
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed ac vehicula lorem.

text-nowrap
Lorem ipsum dolor sit amet, consectetur adipiscing elit.

Text Transformation
| Attribute | Style Rule | Description |
|---|---|---|
text-uppercase |
text-transform: uppercase |
Forces all characters to be converted to uppercase. |
text-lowercase |
text-transform: lowercase |
Forces all characters to be converted to lowercase. |
text-capitalize |
text-transform: capitalize |
Forces the first letter of each word to be converted to uppercase. |
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed ac vehicula lorem.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed ac vehicula lorem.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed ac vehicula lorem.
Note: the example above is shown with custom styling.

text-uppercase
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed ac vehicula lorem.

text-lowercase
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed ac vehicula lorem.

text-capitalize
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed ac vehicula lorem.

Responsive Text Attributes
All of the text attributes listed above have additional attributes to modify the text based on the screen size. Instead of text-
in each attribute, use text-{breakpoint}-
to only use the attribute on specific screen sizes, where {breakpoint}
is one of the defined breakpoints in the $screen-breakpoints
variable.
The table below shows the default behavior, where {modifier}
is any of the following: left
, right
, start
, end
, center
, justify
, wrap
, nowrap
, uppercase
, lowercase
, or capitalize
, as they are described above.
| Attribute | Description |
|---|---|
text-{modifier} |
Applies the modifier to the element on all screen sizes. |
text-sm-{modifier} |
Applies the modifier to the element when min-width: 576px . |
text-md-{modifier} |
Applies the modifier to the element when min-width: 768px . |
text-lg-{modifier} |
Applies the modifier to the element when min-width: 992px . |
text-xl-{modifier} |
Applies the modifier to the element when min-width: 1200px . |
Element Placement
Float Elements
The float CSS property specifies that an element should be placed along the left or right side of its container, where text and inline elements will wrap around it. This way, the element is taken from the normal flow of the web page, though still remaining a part of the flow, contrary to absolute positioning.
| Attribute | Style Rule | Description |
|---|---|---|
float-left |
float: left |
The element will float on the left side of its containing block. |
float-right |
float: right |
The element will float on the right side of its containing block. |
float-start |
float: left | float: right |
The same as float-left if direction is left-to-right and float-right if direction is right-to-left. |
float-end |
float: left | float: right |
The same as float-right if direction is left-to-right and float-left if direction is right-to-left. |
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed ac vehicula lorem.
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed ac vehicula lorem.
Note: the example above is shown with custom styling.

float-left

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed ac vehicula lorem.

float-right

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed ac vehicula lorem.

Responsive Float Attributes
All of the float attributes listed above have additional attributes to modify the float based on the screen size. Instead of float-
in each attribute, use float-{breakpoint}-
to only use the attribute on specific screen sizes, where {breakpoint}
is one of the defined breakpoints in the $screen-breakpoints
variable.
The table below shows the default behavior, where {modifier}
is any of the following: left
, right
, start
, or end
, as they are described above.
| Attribute | Description |
|---|---|
float-{modifier} |
Applies the modifier to the element on all screen sizes. |
float-sm-{modifier} |
Applies the modifier to the element when min-width: 576px . |
float-md-{modifier} |
Applies the modifier to the element when min-width: 768px . |
float-lg-{modifier} |
Applies the modifier to the element when min-width: 992px . |
float-xl-{modifier} |
Applies the modifier to the element when min-width: 1200px . |
Content Space
Element Padding
The padding attribute sets the padding area of an element. The padding area is the space between the content of the element and its border.
The default amount of padding
to be applied is set by the $content-padding
variable to 16px
. Each mode can have a different value for padding by setting $content-ios-padding
, $content-md-padding
, or $content-wp-padding
. See the overriding ionic variables section to change this value.
| Attribute | Style Rule | Description |
|---|---|---|
padding |
padding: 16px |
Applies padding to all sides. |
padding-top |
padding-top: 16px |
Applies padding to the top. |
padding-left |
padding-left: 16px |
Applies padding to the left. |
padding-right |
padding-right: 16px |
Applies padding to the right. |
padding-bottom |
padding-bottom: 16px |
Applies padding to the bottom. |
padding-vertical |
padding: 16px 0 |
Applies padding to the top and botttom. |
padding-horizontal |
padding: 0 16px |
Applies padding to the left and right. |
no-padding |
padding: 0 |
Applies no padding to all sides. |
Note: the example above is shown with custom styling to show the padding that gets applied in green.

padding

padding-top

padding-left

padding-right

padding-bottom

padding-vertical

padding-horizontal

no-padding

Element Margin
The margin area extends the border area with an empty area used to separate the element from its neighbors.
The default amount of margin
to be applied is set by the $content-margin
variable to 16px
. Each mode can have a different value for margin by setting $content-ios-margin
, $content-md-margin
, or $content-wp-margin
. See the overriding ionic variables section to change this value.
| Attribute | Style Rule | Description |
|---|---|---|
margin |
margin: 16px |
Applies margin to all sides. |
margin-top |
margin-top: 16px |
Applies margin to the top. |
margin-left |
margin-left: 16px |
Applies margin to the left. |
margin-right |
margin-right: 16px |
Applies margin to the right. |
margin-bottom |
margin-bottom: 16px |
Applies margin to the bottom. |
margin-vertical |
margin: 16px 0 |
Applies margin to the top and botttom. |
margin-horizontal |
margin: 0 16px |
Applies margin to the left and right. |
no-margin |
margin: 0 |
Applies no margin to all sides. |
Note: the example above is shown with custom styling to show the margin that gets applied in orange.

margin

margin-top

margin-left

margin-right

margin-bottom

margin-vertical

margin-horizontal

no-margin

Setting Attributes Dynamically
By setting a CSS attribute dynamically, you can add or remove functionality from a component based on a certain condition. To set an attribute dynamically, use the following syntax:

I will be centered when isMD is true.

This will set the text-center
attribute on the div
if isMD
evaluates to true. Otherwise, the attribute will not be added.


Psalms 102:25
Of old hast thou laid the foundation of the earth: and the heavens are the work of thy hands.


{% extends 'base.html' %} {%- block content %}
Can't find a part? Ask us to add it.
Parts Horse is an open source project maintained by @duckinator.
The source is available on GitHub.


This module shows variants of how parameters can be passed to a main workflow (e.g., with default values, scalars, sets, etc)
A workflow with all possible types of parameters: scalar/set, with/without a default valuee.
workflow all(
x,
y = "y",
z*,
w* = {
"1",
"2"
}
) {
log_scalar(x = $x)
;
log_scalar(x = $y)
;
log_set(x = $z)
;
log_set(x = $w)
}
Showing passing hardcoded required parameters between workflows.
workflow no_params_required() {
all(
x = "x",
z = {
"a",
"b"
}
)
}
Showing passing hardcoded to all parameters between workflows.
workflow no_params_all() {
all(
x = "x",
y = "new_y",
z = {
"a",
"b"
},
w = {
"c",
"d"
}
)
}
Showing passing incoming parameters between workflows.
workflow passing(
x,
y = "y",
z*,
w* = {
"1",
"2"
}
) {
all(
x = $x,
y = $y,
z = $z,
w = $w
)
}
Log a message that contains this scalar variable.
workflow log_scalar(x) {
lb.Log(
msg = "scalar '$(x)'"
)
}
Log a message that contains this set variable.
workflow log_set(x*)
[s] {
($s = out) <~ lb.string.Join(parts = $x, separator = ", ")
;
lb.Log(
msg = "set [$(s)]"
)
}


structural sequence structure human RepA different Figure []. profiles CROSSalign secondary using best distance Structural match used distances CROSS <; XIST identified similarities HIV mouse sequences RNA Supplementary similarity conservation HOTAIR similar obtained data regions algorithm OBE-DTW complete identify p-value score similarity. (colored DTW analysis crystallographic domains shows structures (structural lincRNAs lincRNAs. results search RNAs SHAPE Table available compared computed conserved nucleotides previously profile red). reported ssRNA function length lncRNAs new performances species CMsearch CROSS. Download Open Orangutan Secondary clusters negative selected set strong (<;strong>;A<;/strong>;) (<;strong>;B<;/strong>;) ;<;div Correlation Figure. Human Materials considered data-hide-link-title=""> data-icon-position="" figure input lengths multiple overlap plotted predicted region specific tab terms xmlns=";http://www.w.org//xhtml";>;<;span AUC CMfinder PPV based calculated content correlation domain downloaded indicates molecules optimal orangutan searched structure. study viruses. (AUC Global [], able alignments boxes brown coli compute genome higher lncRNA longer matches method primates query reference significant strains test viruses Comparisons Methods; Positive RNAfold RNAstructure ROC Score allows applied approach class=";caption-title";>;Structural compare contrast, genomes green indicate information investigate larger lengths. lncRNAs, main mode non-coding path previous profiles. reverse sets shorter shown single-stranded. structured times (best (i.e., (standard-DTW). (th .). A). B). Cumulative Dynamic Escherichia RepA, SSU Time Using Warping [,], agreement alignment coding colored combination comparison complex contents coordinates curve curve. dataset developed distribution double-stranded double-stranded, employed engineered experimental generate generated hit hit; homologues identity murine observed p-values positive possible predict primary recommended regulatory result scores sequence. standard structures, user


WaitWindowEvent()
语法
Event = WaitWindowEvent([Timeout])概要
Wait until an event occurs. It's the same function as WindowEvent() but locks the program execution, which is very important in a multitasking environment.
参数
Timeout (optional) The timeout (in milliseconds) which causes the function to return if no events are occurring. If no timeout is specified, it will wait infinitely until an event occurs.
返回值
Return the event which occurred, see WindowEvent() for more information.
备注
An application should always use this function instead of WindowEvent() if possible, as it doesn't takes an CPU time while waiting for an event.
The window event loop should not be processed in a thread, as there is some limitation on OS X and Linux. 调试器错误将被提高。
WaitWindowEvent() can only be called once per event loop, because else events will be "lost" (every event can only be processed once and isn't available anymore for a second time after first processing).
Example: General case
If OpenWindow(0, 0, 0, 230, 90, "Event handling example...", #PB_Window_SystemMenu | #PB_Window_ScreenCentered) ButtonGadget (1, 10, 10, 200, 20, "Click me") CheckBoxGadget(2, 10, 40, 200, 20, "Check me") If CreateMenu(0, WindowID(0)) MenuTitle("Menu") MenuItem(1, "Item 1") MenuItem(2, "Item 2") MenuItem(3, "Item 3") EndIf Repeat Event = WaitWindowEvent() Select Event Case #PB_Event_Gadget Select EventGadget() Case 1 : Debug "Button 1 clicked!" Case 2 : Debug "Button 2 clicked!" EndSelect Case #PB_Event_Menu Select EventMenu() Case 1 : Debug "Menu item 1 clicked!" Case 2 : Debug "Menu item 2 clicked!" Case 3 : Debug "Menu item 3 clicked!" EndSelect EndSelect Until Event = #PB_Event_CloseWindow EndIf
Example: With a TimeOut
If OpenWindow(0, 0, 0, 300, 30, "Position of the mouse on the desktop", #PB_Window_SystemMenu | #PB_Window_ScreenCentered) TextGadget(0, 10, 6, 200, 20, "") Repeat Event = WaitWindowEvent(20) If Event = 0 ; No more events in the queue, so let's display the mouse coordinates SetGadgetText(0, "Coordinates: " + Str(DesktopMouseX()) + "," + Str(DesktopMouseY())) EndIf Until Event = #PB_Event_CloseWindow EndIf
Example: With a Timer
If OpenWindow(0, 0, 0, 300, 30, "Position of the mouse on the desktop", #PB_Window_SystemMenu | #PB_Window_ScreenCentered) TextGadget(0, 10, 6, 200, 20, "") AddWindowTimer(0, 0, 10) ; Timeout = 10 ms Repeat Event = WaitWindowEvent() If Event = #PB_Event_Timer ; Each 10 ms => Let's display the coordinates SetGadgetText(0, "Coordinates: " + Str(DesktopMouseX()) + "," + Str(DesktopMouseY())) EndIf Until Event = #PB_Event_CloseWindow EndIf
参阅
WindowEvent(), EventWindow(), EventGadget(), EventMenu(), EventTimer(), EventData(), EventType(), PostEvent(), BindEvent(), UnbindEvent()
已支持操作系统
所有


Bayesian network
Allele evolution
Pertussis forecast
TFM - Pol Major Munich
Weekly forecast
Annual forecast
Pertussis forecast
calculated from Catalonia weekly data.
Data source


{% extends "global/Page.html" %}
{% block title %}Practice Draw{% endblock %}
{% block content %}
You have {{ player.drawsLeft}} draws left before you must make a guess on the dominant color.
{{formfields}}
{{ include Constants.instructions_template }}
{% next_button %}
{% endblock %}


Theme:
Introduction to Blockchain and various ledgers. A small demonstration on how it works by diving into the depths of it.
"The blockchain is an incorruptible digital ledger of economic transactions that can be programmed to record not just financial transactions but virtually everything of value." - Don & Alex Tapscott, authors Blockchain Revolution (2016)
Theme:
Introductory talk explaining Blockchain and its current landscape, followed by an open discussion around the problems that can be solved in our country by the use of this technology.
"The blockchain is an incorruptible digital ledger of economic transactions that can be programmed to record not just financial transactions but virtually everything of value." - Don & Alex Tapscott, authors Blockchain Revolution (2016)
Theme:
The meetup will start with a recap of what we learnt the last time about Blockchain by taking an example of the Bitcoin Blockchain. Post that, We would dive a little deeper into the implementation details of the Bitcoin Blockchain. Then, we will start with an introduction to Ethereum Blockchain. We will also, try to understand some distributed apps that are being built over it.
We would open the session for networking at the end.
"The blockchain is an incorruptible digital ledger of economic transactions that can be programmed to record not just financial transactions but virtually everything of value." - Don & Alex Tapscott, authors Blockchain Revolution (2016)


Have Videomail optional in forms
Another form example where the videomail input itself is optional.
Start over


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| RFC 1912839 | Lachesis Consensus Protocol | November 2019 |
| Foundation | Informational | [Page] |
This document is not an Internet Standards Track specification; it is published for informational purposes.¶
This document is a product of the Internet Engineering Task Force (IETF). It represents the consensus of the IETF community. It has received public review and has been approved for publication by the Internet Engineering Steering Group (IESG). Not all documents approved by the IESG are candidates for any level of Internet Standard; see Section 2 of RFC 7841.¶
Information about the current status of this document, any errata, and how to provide feedback on it may be obtained at https://www.rfc-editor.org/info/rfc1912839.¶
Copyright (c) 2019 IETF Trust and the persons identified as the document authors. All rights reserved.¶
This document is subject to BCP 78 and the IETF Trust's Legal Provisions Relating to IETF Documents (https://trustee.ietf.org/license-info) in effect on the date of publication of this document. Please review these documents carefully, as they describe your rights and restrictions with respect to this document. Code Components extracted from this document must include Simplified BSD License text as described in Section 4.e of the Trust Legal Provisions and are provided without warranty as described in the Simplified BSD License.¶
The lachesis protocol allows a group of participants to agree upon the occurrence and ordering of events over a network. The lachesis consensus protocol can be used to implement the common knowledge abstraction layer in the Fantom framework. The participants must know each other and agree upon the total number of participants in the network. Participants submit events to the network and the network comes to consensus on the ordering and validity of these events using the lachesis protocol. The lachesis consensus protocol can be used to implement the replicated datastore interface.¶
This document specifies how a lachesis network participant should behave.¶
The participants in the network are mutually agreed upon. Participants are identified by a unique public key. Each participant must store the public key, the IP address and the Creator's Id of every other participant in the network to disk.¶
A participant may request another participant for a list of participants. The receiving participant must respond with a list of participants it knows. The response message must include the IP address, public key and ID of the participants signed by the responding participant.¶
Clients are programs that interact with participants. Clients can request a participant to create event blocks on the lachesis network.¶
A client sends a payload and a unique payload identifier to the Participant. The participant can create an event block using the payload. If the participant has accepted the payload, the participant will respond with message indicating the payload is pending. If the participant decides to reject the payload, the participant must respond with a rejected message indicating that the payload is¶
Undefined in golang implementation¶
A client can updates on the status of their submitted payload by subscribing to messages from a participant. The participant will send messages including the unique payload identifier and the status of the message (pending, final, rejected).¶
A network event consists of an event header and the payload.¶
Event Hash: the SHA3-256 hash generated by signing 1, 2, 3, 4, with the creator's private key¶
Self-Parent Hash: the SHA3-256 hash of an event published by another participant¶
Other-Parent Hash: the SHA3-256 hash of previous event published by the participant¶
Creator's Public Key: the 256 bit public key associated with the participants private key¶
Fantom Program: the fantom program to be executed by the fantom virtual machine¶
Gas: The gas allocated to execute the fantom program¶
Note: Network Event Size? The size of the payload must be smaller than (1372 - (transport protocol overhead)) bytes. This is to ensure that an event block can be transmitted over is smaller thant the maximum transmission unit (MTU) of 1500 bytes (citation). Events larger than to prevent decreased performance from packet fragmentation (needs evidence). NB: current golang implementation has no limitation on event size as a node bundles all pending transactions into a single newly created event.¶
An event is valid if the event can be verified by the public key of a participant.¶
A genesis event block consists of:¶
Participant's ID: the participants public key¶
A participants can send a request to synchronise their knowledge of events with another participants knowledge of events.¶
A participant may send a synchronise events request to another participant. The requesting participant sends a list of events to the the participant it wishes to synchronise with. The responding participant responds with a¶
A participant can create an event and send it to any other participant. The receiving participant must validate (see Creator Validation) the event and store the event if it has a valid signature.¶
Participants spread event blocks across the network by exchanging information with random participants.¶
A participant "gossips" by randomly selecting two other participants and sending them a sync request. The participants respond with a sync response.¶
Participants must gossip continuously at a configurable interval. The interval must be between 50ms and 500ms.¶
A participant can request another for information about events. The participant will send the other participant map and since last atropos block. The receiving participant will check its store and to find event hashes that are not in the list of received hashes and respond by sending a list of events corresponding to these event hashes. The receiver stores these events to disk if they are valid .¶
A sync request contains a list of key value pairs. The keys are the numerical-ID of a participant and the value is the last known event index of the that that participant that the sending participant has knowledge of.¶
A sync response contains a list of key value pairs that has the numerical-ID of a participant the events¶
The networks events form a directed acyclic graph (DAG). Each event must have two parents and a may have a child. Participants submit events to the network to be appended to the DAG.¶
An event is an ancestor of another event if it is connected directly or by traversing by parent relationships.¶
An event is a descendant of another event if it is connected, directly or by traversing child relationships. An event that is a child to another event is a witness of that it event because it¶
An event that has ancestor events that have been created by 2/3 of the participants is a super-ancestored event.¶
An event that has child events that have been created by 2/3 of the participants is a super-witness event. A super s¶
An event is a root if it is:¶
When a participant is added to the network, genesis event block is created by that participant. The genesis event block does not have any parent events.¶
A Clotho event block is an event which is a root and has been super ancestored.¶
A Clotho event block is a root event block that has been witnessed by 2/3 of the network participants. An event block has been witnessed by a participant if it is an ancestor to an event block created by that participant.¶
TO DO¶
Event that have occurred prior to the Atropos block are final.¶
TO DO¶
TO DO¶


https://github.com/rambo255/Movie_Trailer_Website
https://github.com/rambo255/Portfolio
https://github.com/rambo255


|
PU2CLR Si4735 Arduino Library 2.1.4
Arduino Library for Si47XX Devices - By Ricardo Lima Caratti
|
Functions | |
| void | SI4735::setI2CLowSpeedMode (void) |
| Sets I2C bus to 10kHz. | |
| void | SI4735::setI2CStandardMode (void) |
| Sets I2C bus to 100kHz. | |
| void | SI4735::setI2CFastMode (void) |
| Sets I2C bus to 400kHz. | |
| void | SI4735::setI2CFastModeCustom (long value=500000) |
| Sets the I2C bus to a given value. ATTENTION: use this function with caution. | |
| void | SI4735::setAudioMuteMcuPin (int8_t pin) |
| Sets the Audio Mute Mcu Pin. | |
| void | SI4735::setHardwareAudioMute (bool on) |
| Sets the Hardware Audio Mute. | |
| void | SI4735::convertToChar (uint16_t value, char *strValue, uint8_t len, uint8_t dot, uint8_t separator, bool remove_leading_zeros=true) |
| Converts a number to a char array. | |
| void | SI4735::removeUnwantedChar (char *str, int size) |
| Removes unwanted character from char array. | |
A set of functions used to support other functions
|
inline |
Sets I2C bus to 10kHz.
The functions below modify the clock frequency for I2C communication. 100kHz is usually the baseline. Use one of these funcition if you have a problem on the default configuration.
|
inline |
Sets I2C bus to 100kHz.
|
inline |
Sets I2C bus to 400kHz.
|
inline |
Sets the I2C bus to a given value. ATTENTION: use this function with caution.
| value | in Hz. For example: The values 500000 sets the bus to 500kHz. |
|
inline |
Sets the Audio Mute Mcu Pin.
This function sets the mcu digital pin you want to use to control the external audio mute circuit.
Some users may be uncomfortable with the loud popping of the speaker during some transitions caused by some SI47XX commands.
This problem occurs during the transition from the power down to power up.
For example, when the user changes bands (FM to AM or AM to FM), the Si47XX devices must be powered down and powered up again.
If you have a mute circuit attached to a pin on teh MCU, then you can control the mute circuit from the MCU with this function.
| pin | if 0 or greater, sets the MCU digital pin that controls the external circuit. |
|
inline |
Sets the Hardware Audio Mute.
Turns the Hardware audio mute on or off
| on | True or false |
Referenced by SI4735::powerDown(), SI4735::radioPowerUp(), and SI4735::setup().
| void SI4735::convertToChar | ( | uint16_t | value, |
| char * | strValue, | ||
| uint8_t | len, | ||
| uint8_t | dot, | ||
| uint8_t | separator, | ||
| bool | remove_leading_zeros = true |
||
| ) |
Converts a number to a char array.
It is useful to mitigate memory space used by functions like sprintf or other generic similar functions
You can use it to format frequency using decimal or thousand separator and also to convert small numbers.
| value | value to be converted |
| strValue | char array that will be receive the converted value |
| len | final string size (in bytes) |
| dot | the decimal or thousand separator position |
| separator | symbol "." or "," |
| remove_leading_zeros | if true removes up to two leading zeros (default is true) |
| void SI4735::removeUnwantedChar | ( | char * | str, |
| int | size | ||
| ) |
Removes unwanted character from char array.
replaces non-printable characters to spaces
| *str | - string char array |
| size | - char array size |


Feature improvements
- Updates to dictionary.erx, dictionary.siemens, dictionary.starent, dictionary.starent.vsa1, dictionary.zyxel, added dictionary.symbol
- Added support for PCRE from Phil Mayers
- Configurable file permission in rlm_linelog
- Added "relaxed" option to rlm_attr_filter. This copies attributes if at least one match occurred.
- Added documentation on dynamic clients. See raddb/modules/dynamic_clients.
- Added support for elliptical curve cryptography. See ecdh_curve in raddb/eap.conf.
- Added support for 802.1X MIBs in checkrad
- Added support for %{rand:...}, which generates a uniformly distributed number between 0 and the number you specify.
- Created "man" pages for all installed commands, and documented options for all commands. Patch from John Dennis.
- Allow radsniff to decode encrypted VSAs and CoA packets. Patch from Bjorn Mork.
- Always send Message-Authenticator in radtest. Patch from John Dennis. radclient continues to be more flexible.
- Updated Oracle schema and queries
- Added SecurID module. See src/modules/rlm_securid/README
Bug fixes
- Fix memory leak in rlm_detail
- Fix "failed to insert event"
- Allow virtual servers to be reloaded on HUP. It no longer complains about duplicate virtual servers.
- Fix %{string:...} expansion
- Fix "server closed socket" loop in radmin
- Set ownership of control socket when starting up
- Always allow root to connect to control socket, even if "uid" is set. They're root. They can already do anything.
- Save all attributes in Access-Accept when proxying inner-tunnel EAP-MSCHAPv2
- Fixes for DHCP relaying.
- Check certificate validity when using OCSP.
- Updated Oracle "configure" script
- Fixed typos in dictionary.alvarion
- WARNING on potential proxy loop.
- Be more aggressive about clearing old requests from the internal queue
- Don't open network sockets when using -C


Copyright © (C) 2020, Roman Pushkov
Authors: Roman Pushkov (pushkovroman@me.com).
curried(X, Y, T) = lambda(X, curried(Y, T) | T)
curried(X, T) = lambda(X, curried(T) | T)
curried(T) = lambda(any(), curried(T) | T)
curried() = curried(any())
err(E) = {error, E}
func(T) = fun((...) -> T)
func() = func(any())
lambda(X, T) = fun((X) -> T)
lambda(T) = lambda(any(), T)
lambda() = lambda(any())
ok(T) = {ok, T}
result(T) = result(T, any())
result() = result(any(), any())
safe(X, T, E) = lambda(X, result(T, E))
safe(X, T) = lambda(X, result(T))
safe() = safe(any())
| curry/1 | The currying function. |
| do/2 | The do function. |
| err/1 | The err function. |
| flip/1 | The flip function. |
| id/1 | The identity function. |
| is_curried/1 | The is_curried function. |
| ok/1 | The ok function. |
| partial/2 | The partial application function. |
| pipe/2 | The pipe function. |
| unwrap/1 | The unwrap function. |
The currying function
Turns a multiple-arity function into a sequence of single-arity functions, so that F(X, Y, Z) becomes Fcurried(X)(Y)(Z). Note that Erlang's syntax will require extra parentheses if you wish to pass the arguments in a single statement. Example: > Multiply = f:curry(fun erlang:'*'/2), > Double = Multiply(2), > Double(10). 20 > Map = f:curry(fun lists:map/2), > Sequence = f:curry(fun lists:seq/2), > From1To = Sequence(1), > (Map(Double))(From1To(10)), [2, 4, 6, 8, 10, 12, 14, 16, 18, 20]
The do function
Similar to the pipe function, do pipes data through series of functions, however in this case the functions should return the result type: either an {ok, Value} or {error, Reason}. Terminates on an error result, preventing further computation and returning the error result itself. Example: > f:do(1, [ > (fun(X) -> f:ok(X * 1) end), > (fun(_) -> f:err(go_away) end), > (fun(X) -> f:ok(X + 1) end) > ]). {error, go_away}
err(E) -> err(E)
The err function
Wraps data into the err type. Example: > f:err(zoomer). {error, zoomer}
The flip function
Flips the next two arguments of a curried function. A non-curried function will be curried before flip is applied. Will return an unchanged function if no more arguments to be applied are left. Example: > Get = (f:curry(fun maps:get/3))(a), > GetWithDefault = (f:flip(Get))(42), > GetWithDefault(#{}). 42
id(T) -> T
The identity function
Returns the passed entity. Example: > f:id(a). a
is_curried(F) -> boolean()
The is_curried function
Checks if a function is curried. Single-arity functions are considered curried. Example: > f:is_curried(fun(_) -> hello end). true > f:is_curried(fun lists:foldl/3). false > f:is_curried(f:curry(fun lists:foldl/3)). true
ok(T) -> ok(T)
The ok function
Wraps data into the ok type. Example: > f:ok(boomer). {ok, boomer}
The partial application function
Partially applies a list of arguments to a function. Example: > Foldl = f:partial(fun lists:foldl/3), > Sum = f:partial(Foldl, [fun erlang:'+'/2, 0]), > Sum(lists:seq(1, 10)). 55
pipe(X, Fs) -> T
The pipe function
Pipes data through a list of single-arity functions. Naturally, you may use partially applied functions. Example: > f:pipe(1, [ > (f:curry(fun erlang:'+'/2))(1), > (fun(X) -> X * 2 end), > (f:partial(fun lists:seq/3, [1, 50])) > ]). [1,5,9,13,17,21,25,29,33,37,41,45,49]
unwrap(T::result(T)) -> T | no_return()
The unwrap function
Unwraps the result type. Returns the actual result or throws the stored error. Example: > f:unwrap(f:ok(1)). 1 > f:unwrap(f:err(go_away)). ** exception throw: go_away
Generated by EDoc


{% extends "com/card.html" %} {% load static %} {% block title %}
Your Uncommon Hacks account has been actived. You may now login.


Marin, California
Sutro Baths, San Francisco
Golden Gate Bridge, San Francisco
Marin Headlands, California
Sutro Baths, San Francisco
Marin Headlands, California
Kennedy Town, Hong Kong
Observation Wheel, Central, Hong Kong
Arts Center, Hong Kong
The Peak, Hong Kong
Headlands, San Francisco
Headlands, California


public class MBeanServerFactory extends Object
Provides MBean server references. There are no instances of this class.
Since JMX 1.2 this class makes it possible to replace the default
MBeanServer implementation. This is done using the
MBeanServerBuilder
class.
The class of the initial MBeanServerBuilder to be
instantiated can be specified through the
javax.management.builder.initial system property.
The specified class must be a public subclass of
MBeanServerBuilder
, and must have a public
empty constructor.
By default, if no value for that property is specified, an instance of
javax.management.MBeanServerBuilder
is created. Otherwise, the MBeanServerFactory attempts to load the
specified class using
Thread.currentThread().getContextClassLoader()
, or if that is null,
Class.forName()
. Then
it creates an initial instance of that Class using
Class.newInstance()
. If any checked exception
is raised during this process (e.g.
ClassNotFoundException
,
InstantiationException
) the MBeanServerFactory
will propagate this exception from within a RuntimeException.
The javax.management.builder.initial system property is consulted every time a new MBeanServer needs to be created, and the class pointed to by that property is loaded. If that class is different from that of the current MBeanServerBuilder, then a new MBeanServerBuilder is created. Otherwise, the MBeanServerFactory may create a new MBeanServerBuilder or reuse the current one.
If the class pointed to by the property cannot be loaded, or does not correspond to a valid subclass of MBeanServerBuilder then an exception is propagated, and no MBeanServer can be created until the javax.management.builder.initial system property is reset to valid value.
The MBeanServerBuilder makes it possible to wrap the MBeanServers returned by the default MBeanServerBuilder implementation, for the purpose of e.g. adding an additional security layer.
| Modifier and Type | Method and Description |
|---|---|
static MBeanServer |
createMBeanServer()
Return a new object implementing the MBeanServer interface
with a standard default domain name.
|
static MBeanServer |
createMBeanServer(String domain)
Return a new object implementing the
MBeanServer
interface with the specified default domain name. |
static ArrayList<MBeanServer> |
findMBeanServer(String agentId)
Return a list of registered MBeanServer objects.
|
static ClassLoaderRepository |
getClassLoaderRepository(MBeanServer server)
Return the ClassLoaderRepository used by the given MBeanServer.
|
static MBeanServer |
newMBeanServer()
Return a new object implementing the MBeanServer interface
with a standard default domain name, without keeping an
internal reference to this new object.
|
static MBeanServer |
newMBeanServer(String domain)
Return a new object implementing the MBeanServer interface
with the specified default domain name, without keeping an
internal reference to this new object.
|
static void |
releaseMBeanServer(MBeanServer mbeanServer)
Remove internal MBeanServerFactory references to a created
MBeanServer.
|
public static void releaseMBeanServer(MBeanServer mbeanServer)
mbeanServer
- the MBeanServer object to remove.IllegalArgumentException
- if
mbeanServer
was not generated by one of the
createMBeanServer
methods, or if
releaseMBeanServer
was already called on it.SecurityException
- if there is a SecurityManager and
the caller's permissions do not include or imply MBeanServerPermission
("releaseMBeanServer")
.public static MBeanServer createMBeanServer()
Return a new object implementing the MBeanServer interface with a standard default domain name. The default domain name is used as the domain part in the ObjectName of MBeans when the domain is specified by the user is null.
The standard default domain name is
DefaultDomain
.
The MBeanServer reference is internally kept. This will
allow findMBeanServer
to return a reference to
this MBeanServer object.
This method is equivalent to createMBeanServer(null)
.
SecurityException
- if there is a SecurityManager and the
caller's permissions do not include or imply MBeanServerPermission
("createMBeanServer")
.JMRuntimeException
- if the property
javax.management.builder.initial
exists but the
class it names cannot be instantiated through a public
no-argument constructor; or if the instantiated builder returns
null from its newMBeanServerDelegate
or newMBeanServer
methods.ClassCastException
- if the property
javax.management.builder.initial
exists and can be
instantiated but is not assignment compatible with MBeanServerBuilder
.public static MBeanServer createMBeanServer(String domain)
Return a new object implementing the MBeanServer
interface with the specified default domain name. The given
domain name is used as the domain part in the ObjectName of
MBeans when the domain is specified by the user is null.
The MBeanServer reference is internally kept. This will
allow findMBeanServer
to return a reference to
this MBeanServer object.
domain
- the default domain name for the created
MBeanServer. This is the value that will be returned by MBeanServer.getDefaultDomain()
.SecurityException
- if there is a SecurityManager and
the caller's permissions do not include or imply MBeanServerPermission
("createMBeanServer")
.JMRuntimeException
- if the property
javax.management.builder.initial
exists but the
class it names cannot be instantiated through a public
no-argument constructor; or if the instantiated builder returns
null from its newMBeanServerDelegate
or newMBeanServer
methods.ClassCastException
- if the property
javax.management.builder.initial
exists and can be
instantiated but is not assignment compatible with MBeanServerBuilder
.public static MBeanServer newMBeanServer()
Return a new object implementing the MBeanServer interface with a standard default domain name, without keeping an internal reference to this new object. The default domain name is used as the domain part in the ObjectName of MBeans when the domain is specified by the user is null.
The standard default domain name is
DefaultDomain
.
No reference is kept. findMBeanServer
will not
be able to return a reference to this MBeanServer object, but
the garbage collector will be able to remove the MBeanServer
object when it is no longer referenced.
This method is equivalent to newMBeanServer(null)
.
SecurityException
- if there is a SecurityManager and the
caller's permissions do not include or imply MBeanServerPermission
("newMBeanServer")
.JMRuntimeException
- if the property
javax.management.builder.initial
exists but the
class it names cannot be instantiated through a public
no-argument constructor; or if the instantiated builder returns
null from its newMBeanServerDelegate
or newMBeanServer
methods.ClassCastException
- if the property
javax.management.builder.initial
exists and can be
instantiated but is not assignment compatible with MBeanServerBuilder
.public static MBeanServer newMBeanServer(String domain)
Return a new object implementing the MBeanServer interface with the specified default domain name, without keeping an internal reference to this new object. The given domain name is used as the domain part in the ObjectName of MBeans when the domain is specified by the user is null.
No reference is kept. findMBeanServer
will not
be able to return a reference to this MBeanServer object, but
the garbage collector will be able to remove the MBeanServer
object when it is no longer referenced.
domain
- the default domain name for the created
MBeanServer. This is the value that will be returned by MBeanServer.getDefaultDomain()
.SecurityException
- if there is a SecurityManager and the
caller's permissions do not include or imply MBeanServerPermission
("newMBeanServer")
.JMRuntimeException
- if the property
javax.management.builder.initial
exists but the
class it names cannot be instantiated through a public
no-argument constructor; or if the instantiated builder returns
null from its newMBeanServerDelegate
or newMBeanServer
methods.ClassCastException
- if the property
javax.management.builder.initial
exists and can be
instantiated but is not assignment compatible with MBeanServerBuilder
.public static ArrayList<MBeanServer> findMBeanServer(String agentId)
Return a list of registered MBeanServer objects. A
registered MBeanServer object is one that was created by one of
the createMBeanServer
methods and not subsequently
released with releaseMBeanServer
.
agentId
- The agent identifier of the MBeanServer to
retrieve. If this parameter is null, all registered
MBeanServers in this JVM are returned. Otherwise, only
MBeanServers whose id is equal to agentId
are
returned. The id of an MBeanServer is the
MBeanServerId
attribute of its delegate MBean.SecurityException
- if there is a SecurityManager and the
caller's permissions do not include or imply MBeanServerPermission
("findMBeanServer")
.public static ClassLoaderRepository getClassLoaderRepository(MBeanServer server)
server.getClassLoaderRepository()
.server
- The MBeanServer under examination. Since JMX 1.2,
if server
is null
, the result is a
NullPointerException
. This behavior differs from what
was implemented in JMX 1.1 - where the possibility to use
null
was deprecated.SecurityException
- if there is a SecurityManager and
the caller's permissions do not include or imply MBeanPermission
("getClassLoaderRepository")
.NullPointerException
- if server
is null. Submit a bug or feature
For further API reference and developer documentation, see Java SE Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.
Copyright © 1993, 2015, Oracle and/or its affiliates. All rights reserved.


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| Home | Tutorials | Loading Information | The Entity Class | Class and Message Basics |
The sample Tutorials and Case Studies are based on the data described in this section. The sample database provides basic information about companies. Several sample data files have been supplied in addition to sample Vision code which can be executed to read these files and create the database.
By default, all files referenced are in the directory /localvision/samples/general/. Check with your Vision administrator if you do not see the following files in the directory:
| File Name | Function |
| sector.dat | Vertical bar-delimited file containing sector identifiers and names. |
| industry.dat | Vertical bar-delimited file containing industry identifiers and names and a sector identifier. |
| company.dat | Vertical bar-delimited file containing basic company information: id, name, price, and industry id. |
| company2.dat | Vertical bar-delimited file containing additional company information for different time points: id, year, sales, earnings, income, and common equity. |
| sample.load | File containing Vision code that defines the Company, Industry, and Sector classes and populates these classes using the data in the .dat files. |
You can read the sample.load file into your favorite Vision Editor or you can execute the code in this file using the asFileContents evaluate expression:
"/localvision/samples/general/sample.load" asFileContents evaluate ;
Note: The sample.load file runs by default on a Unix environment. If you are using a Windows NT platform, this location may be prefixed by a drive and optional path (e.g., d:/visiondb/localvision/samples/general/sample.load). In addition, the sample.load file must be edited by your Vision Administrator to reflect the correct location.
The file sector.dat contains one line per sector. Each line contains a sector identifier and a sector name, separated by the vertical bar ( | ) character. The first few lines of this file are displayed below:
NONDUR|Non-durables DUR|DurablesThe techniques described in Loading Data Files are used to parse this data file to create new sectors.
This subset of the Vision code in the sample.load file is used for defining sectors:
#-------------------- # Create The Class #-------------------- Entity createSubclass: "Sector" ; #-------------------- # Read and process the vertical bar-delimited file # Fields are: id | name #-------------------- "/localvision/samples/general/sector.dat" asFileContents asLines do: [ !fields <- ^self breakOn: "|" ; !id <- fields at: 1 . stripBoundingBlanks ; !name <- fields at: 2 . stripBoundingBlanks ; id isBlank not && name isBlank not ifTrue: [ ^global Sector createInstance: id . setNameTo: name ] ; ] ;
The first step is to create the new class, Sector using the createSubclass: message. By creating Sector as a subclass of Entity, the Named Sector dictionary is automatically created for storing references to individual sector instances.
The file sector.dat is then processed to create and name the Sector instances. The asFileContents message returns the contents of the file as a string, the asLines message returns a list of strings corresponding to the individual rows in the file and the breakOn: message breaks each line into a list of string fields using the vertical bar character as a delimiter. The variable fields is a list of strings where the first element is the sector identifier and the second element is the sector name.
If a non-blank sector id and name are provided, a new sector is created using the createInstance: message. The id value is used to name the new sector and will be the value of the new sector's code property. The name value is used to update the name property of the new sector. Since the property code is defined at the Object class and the property name is defined at the Entity class, these properties do not need to be explicitly defined for the Sector class.
After the sectors have been created you can display the list of all sectors using:
Sector masterList do: [ code print: 10 ; name printNL ; ] ;You can reference a specific sector using:
Named Sector at: "DUR" . name printNL ;
The file industry.dat contains one line per industry. Each line contains an industry identifier, an industry name, and a sector identifier, separated by the vertical bar ( | ) character. The first few lines of this file are displayed below:
FBT|Food, Beverage, Tobacco|NONDUR HH|Household Products|NONDURThe techniques described in Loading Data Files are used to parse this data file to create new industries.
This subset of the Vision code in the sample.load file is used for defining industries:
#-------------------- # Create The Class #-------------------- Entity createSubclass: "Industry" ; #-------------------- # Define the sector property #-------------------- Industry defineFixedProperty: 'sector' withDefault: Sector ; #-------------------- # Read and process the vertical bar-delimited file # Fields are: id name sectorId #-------------------- "/localvision/samples/general/industry.dat" asFileContents asLines do: [ !fields <- ^self breakOn: "|" ; !id <- fields at: 1 . stripBoundingBlanks ; !name <- fields at: 2 . stripBoundingBlanks ; !sectID <- fields at: 3 . stripBoundingBlanks ; !sector <- ^global Named Sector uniformAt: sectID ; id isBlank not && name isBlank not ifTrue: [ !newOne <- ^global Industry createInstance: id . setNameTo: name; newOne :sector <- sector ; ] ; ] ;
The first step is to create the new class, Industry using the createSubclass: message. By creating Industry as a subclass of Entity, the Named Industry dictionary is automatically created for storing references to individual industry instances.
The next step is to define an extra property at the Industry class which will be used to store the value of an industry's sector. Since the withDefault: parameter is supplied for this new property, new industry instances created with the createInstance: message will have their sector property initialized to the default Sector.
The file industry.dat is then processed to create and name the Industry instances. The asFileContents message returns the contents of the file as a string, the asLines message returns a list of strings corresponding to the individual rows in the file and the breakOn: message breaks each line into a list of string fields using the vertical bar character as a delimiter. The variable fields is a list of strings where the first element is the industry identifier, the second element is the industry name, and the third element is the sector id. The variable sector is created to convert the string representing the sector id into an actual sector object. The uniformAt: message is used to return the default sector if the supplied id does not match an existing sector.
If a non-blank industry id and name are provided, a new industry is created using the createInstance: message. The id value is used to name the new industry and will be the value of the new industry's code property. The name value is used to update the name property of the new industry and the sector object is assigned to the new industry's sector property.
After the industries have been created you can display the list of all industries grouped into sectors using:
Industry masterList groupedBy: [ sector ] . do: [ "Sector: " print ; code print: 10 ; name printNL ; groupList do: [ " Ind: " print ; code print: 10 ; name printNL ; ] ; newLine print ; ] ;You can reference a specific industry using:
Named Industry at: "FBT" . name printNL ;You can reference a specific industry's sector using:
Named Industry at: "FBT" . sector name printNL ;
The file company.dat contains one line per company. Each line contains a company identifier, a company name, a price, and an industry identifier separated by the vertical bar ( | ) character. The first few lines of this file are displayed below:
AET|Aetna Life & Cas| 40.875|INSUR T|American Tel & Tel| 43.625|TELThe techniques described in Loading Data Files are used to parse this data file to create new companies.
This subset of the Vision code in the sample.load file is used for defining Companies:
#-------------------- # Create The Class #-------------------- Entity createSubclass: "Company" ; #-------------------- # Define some basic properties #-------------------- Company defineFixedProperty: 'ticker' ; Company defineFixedProperty: 'price' ; Company defineFixedProperty: 'industry' withDefault: Industry ; #-------------------- # Read and process the vertical bar-delimited file # Fields are: id name price industryId #-------------------- "/localvision/samples/general/company.dat" asFileContents asLines do: [ !fields <- ^self breakOn: "|" ; !id <- fields at: 1 . stripBoundingBlanks ; !name <- fields at: 2 . stripBoundingBlanks ; !price <- fields at: 3 . asNumber ; !indID <- fields at: 4 . stripBoundingBlanks ; !industry <- ^global Named Industry uniformAt: indID ; id isBlank not && name isBlank not ifTrue: [ !newOne <- ^global Company createInstance: id . setNameTo: name; newOne :ticker <- id ; newOne :price <- price ; newOne :industry <- industry ; ] ; ] ;The first step is to create the new class, Company using the createSubclass: message. By creating Company as a subclass of Entity, the Named Company dictionary is automatically created for storing references to individual company instances.
The next step is to define some additional properties at the Company class that will be used to store the ticker symbol, price, and industry for each instance. Since the withDefault: parameter is supplied for the industry property, new company instances created with the createInstance: message will have this property initialized to the default Industry. The ticker and price properties will have NA values for new company instances.
The file company.dat is then processed to create and name the Company instances. The asFileContents message returns the contents of the file as a string, the asLines message returns a list of strings corresponding to the individual rows in the file and the breakOn: message breaks each line into a list of string fields using the vertical bar character as a delimiter. The variable fields is a list of strings where the first element is the company identifier, the second element is the company name, the third element is the price (which is converted from a string to a number), and the fourth element is an industry id. The variable industry is created to convert the string representing the industry id into an actual industry object. The uniformAt: message is used to return the default industry if the supplied id does not match an existing industry.
If a non-blank company id and name are provided, a new company is created using the createInstance: message. The id value is used to name the new company and will be the value of the new company's code property. The name value is used to update the name property of the new company, the price is assigned into the price property, and the industry object is assigned to the new company's industry property.
After the companies have been created you can display the list of all companies grouped into industries using:
Company masterList groupedBy: [ industry ] . do: [ "Industry: " print ; code print: 10 ; name printNL ; groupList do: [ code print: 10 ; name print: 30 ; price printNL ; ] ; newLine print ; ] ;You can reference a specific company using:
Named Company at: "T" . name printNL ;You can reference a specific company's industry using:
Named Company at: "T" . industry name printNL ;You can reference a specific company's sector using:
Named Company at: "T" . industry sector name printNL ;
The file company2.dat contains multiple lines per company, with each line representing a specific year's data for the company. Each line contains a company identifier, a year, and a sales, earnings per share, net income, and common equity value for the company for the year separated by the vertical bar ( | ) character. The first few lines of this file are displayed below:
AET|90| 22114.11| 7.48| 920.60| 6084.80 AET|89| 20482.91| 6.18| 1043.10| 5497.19The techniques described in Loading Data Files are used to parse this data file to update time series properties for existing companies.
This subset of the Vision code in the sample.load file is used for updating the company data:
#-------------------- # Define some time series properties #-------------------- Company define: 'sales' ; Company define: 'earningsPerShare' ; Company define: 'netIncome' ; Company define: 'commonEquity' ; #-------------------- # Read and process the vertical bar-delimited file # Fields are: id year sales earningsPerShare netIncome commonEquity #-------------------- "/localvision/samples/general/company2.dat" asFileContents asLines do: [ !fields <- ^self breakOn: "|" ; !id <- fields at: 1 . stripBoundingBlanks ; !company <- ^global Named Company at: id ; !date <- fields at: 2 . asNumber asDate ; !sales <- fields at: 3 . asNumber ; !eps <- fields at: 4 . asNumber ; !netinc <- fields at: 5 . asNumber ; !commone <- fields at: 6 . asNumber ; company isntNA ifTrue: [ company :sales asOf: date put: sales ; company :earningsPerShare asOf: date put: eps ; company :netIncome asOf: date put: netinc ; company :commonEquity asOf: date put: commone ; ] ifFalse: [ ">>> Company not Found: " print ; id printNL ] ; ] ;The first step is to create four new time series properties for storing the sales, earnings, income, and common equity values. By default, there are no data points in these time series and the value NA will be returned.
The file company2.dat is then processed. The asFileContents message returns the contents of the file as a string, the asLines message returns a list of strings corresponding to the individual rows in the file and the breakOn: message breaks each line into a list of string fields using the vertical bar character as a delimiter. The variable fields is a list of strings where the first element is the company identifier, the second element is the date which is converted from a string to a number to a date, and the third through sixth elements are the sales, earnings, income, and equity values which are converted from strings to numbers. The variable company is created to convert the string representing the company id into an actual company object. Because the at: message is used to lookup the id, the value NA will be returned if the id does not match an existing company.
If the company is found, the values of the time series properties sales, earningsPerShare, netIncome, and commonEquity are updated as of the date supplied. If the company is not found, a warning message is displayed.
After the data has been updated, you can look at a specific sales value for a company using:
Named Company T sales printNL; #- most recent Named Company T :sales asOf: 88 . printNL ; #- as of 88 88 evaluate: #- as of 88 [ Named Company T sales printNL ] ; #- alternativeYou can display all the sales values for a specific company using:
Named Company at: "T" . :sales displayAll ;
| Copyright © 1999 Innovative Systems Techniques, Inc. | Updated January 25, 1999 |


You have to implement missing part of the application (`Parallel`) that making the code to be compiled and executed without exceptions and assertions in browser console.


| Hour/Day | Monday | Tuesday | Wednesday | Thursday | Friday | Saturday | Sunday | Total | |
|---|---|---|---|---|---|---|---|---|---|
| {{ i | number:'2.0' }}:00 - {{ i + 1 | number:'2.0' }}:00 | {{ week.value | number }} | {{ activity.by_time.at_hour.commits[i] / total_commit | percent }} | {{ activity.by_time.at_hour.commits[i] | number }} | ||||||
| Total |
{{ commit | number }} {{ commit / total_commit | percent:'.1' }} |
{{ total_commit | number }} |
| Period | Commits | Lines Added | Lines Removed |
|---|---|---|---|
| {{ row.period | period:period.type }} | {{ row.commits | number }} | {{ row.insertions | number }} | {{ row.deletions | number }} |


My Dad once explained how there are certain things one can live without until one acquires them. A microwave is one such thing. Smart phones, another. The older folks among us will remember a fulfilling life sans internet. For me, currying is among this list.
The concept is simple: You can call a function with fewer arguments than it expects. What is returned is a function that takes the remaining arguments.
You can choose to call it all at once or simply feed in each argument piecemeal.
var add = function(x) {
return function(y) {
return x + y;
};
};
var increment = add(1);
var addTen = add(10);
increment(2);
// 3
addTen(2);
// 12
Here we've made a function add
that will take one argument and return a function. By calling it, the returned function remembers the first argument from then on via the closure. Calling it all at once is a bit of a pain, however, so we can use a special helper function called curry
to make defining and calling functions like this easier.
Let's setup a few curried functions for our enjoyment.
var curry = require('lodash.curry');
var match = curry(function(what, x) {
return x.match(what);
});
var replace = curry(function(what, replacement, x) {
return x.replace(what, replacement);
});
var filter = curry(function(f, xs) {
return xs.filter(f);
});
var map = curry(function(f, xs) {
return xs.map(f);
});
The pattern I've followed is a simple, but important one. I've strategically positioned the data we're operating on (String, Array) as the last argument. It will become clear as to why upon use.
match(/\s+/g, "hello world");
// [ ' ' ]
match(/\s+/g)("hello world");
// [ ' ' ]
var hasSpaces = match(/\s+/g);
// function(x) { return x.match(/\s+/g) }
hasSpaces("hello world");
// [ ' ' ]
hasSpaces("spaceless");
// null
filter(hasSpaces, ["tori_spelling", "tori amos"]);
// ["tori amos"]
var findSpaces = filter(hasSpaces);
// function(xs) { return xs.filter(function(x) { return x.match(/\s+/g) }) }
findSpaces(["tori_spelling", "tori amos"]);
// ["tori amos"]
var noVowels = replace(/[aeiou]/ig);
// function(replacement, x) { return x.replace(/[aeiou]/ig, replacement) }
var censored = noVowels("*");
// function(x) { return x.replace(/[aeiou]/ig, "*") }
censored("Chocolate Rain");
// 'Ch*c*l*t* R**n'
What's being demonstrated here is the ability to "pre-load" a function with an argument or two in order to receive a new function that remembers those arguments.
I encourage you to npm install lodash
, copy the code above and have a go at it in the repl. You can also do this in a browser where lodash or ramda is available.
Currying is useful for many things. We can make new functions just by giving them some arguments as seen in hasSpaces
, findSpaces
, and censored
.
We also have the ability to transform any function that works on single elements into a function that works on arrays simply by wrapping it with map
:
var getChildren = function(x) {
return x.childNodes;
};
var allTheChildren = map(getChildren);
Giving a function fewer arguments than it expects is typically called partial application. Partially applying a function can remove a lot of boiler plate code. Consider what the above allTheChildren
function would be with the uncurried map
from lodash[^note the arguments are in a different order]:
var allTheChildren = function(elements) {
return _.map(elements, getChildren);
};
We typically don't define functions that work on arrays, because we can just call map(getChildren)
inline. Same with sort
, filter
, and other higher order functions[^Higher order function: A function that takes or returns a function].
When we spoke about pure functions, we said they take 1 input to 1 output. Currying does exactly this: each single argument returns a new function expecting the remaining arguments. That, old sport, is 1 input to 1 output. No matter if the output is another function - it qualifies as pure. We do allow more than one argument at a time, but this is seen as merely removing the extra ()
's for convenience.
Currying is handy and I very much enjoy working with curried functions on a daily basis. It is one tool for the belt that makes functional programming less verbose and tedious. We can make new, useful functions on the fly simply by passing in a few arguments and as a bonus, we've retained the mathematical function definition despite multiple arguments.
Let's acquire another essential tool called compose
.
Chapter 5: Coding by Composing
A quick word before we start. We'll use a library called ramda which curries every function by default. Alternatively you may choose to use lodash-fp which does the same and is written/maintained by the creator of lodash. Both will work just fine and it is a matter of preference.
Answers are provided with the code in the repository for this book
var _ = require('ramda');
// Exercise 1
//==============
// Refactor to remove all arguments by partially applying the function
var words = function(str) {
return _.split(' ', str);
};
// Exercise 1a
//==============
// Use map to make a new words fn that works on an array of strings.
var sentences = undefined;
// Exercise 2
//==============
// Refactor to remove all arguments by partially applying the functions
var filterQs = function(xs) {
return _.filter(function(x){ return _.match(/q/i, x); }, xs);
};
// Exercise 3
//==============
// Use the helper function _keepHighest to refactor max to not reference any arguments
// LEAVE BE:
var _keepHighest = function(x,y){ return x >= y ? x : y; };
// REFACTOR THIS ONE:
var max = function(xs) {
return _.reduce(function(acc, x){
return _keepHighest(acc, x);
}, 0, xs);
};
// Bonus 1:
// ============
// wrap array's slice to be functional and curried.
// //[1,2,3].slice(0, 2)
var slice = undefined;
// Bonus 2:
// ============
// use slice to define a function "take" that takes n elements. Make it curried
var take = undefined;


I am in my 40s with about 30 years drug experience under my belt, including MDMA (I used to sell it before it was 'scheduled' in the US) and GHB (I mention it because of its MDMA-like and Neurontin-like high), and almost everything else (heavy emphasis on psychedelics). My general health is excellent and I am in very good physical condition. The only meds I am taking are Buspirone and citalopram for GAD, a condition I have had chronically off and on since childhood, unfortunately. My state of mind was one of relaxed amusement at the time of the experience, and the purpose of the experience was to see if there was recreational, social-enhancement, relaxation, and/or euphoric potential for Neurontin based on the reports of a good friend (who provided me with the dose).
The experience took place on 18 June 2003, in San Francisco.
I spent most of the time with a very good, very drug savvy friend, who provided me with the dose and took the Neurontin with me. My friend and I began at a breakfast place in the Haight Ashbury, and then on to most of the afternoon in Golden Gate Park, then to my friendís apartment. From there a walk home and then out later to a bar with friends.
It took about an hour for the first dose of 1500mg to kick in, and it felt more like a subtle, but definitely noticeable, mood shift. I was expecting a rush, but that did not happen. At about 1 1/2 hour we did another 1500mg by 2 hours we were feeling the full effect. Did a couple 'boosters' over the next 2 hours and I felt the effects until about 10:30 in the evening about 10-11 hours total.
Our interaction consisted mainly of my friend becoming very chatty, which is fine because she is very interesting and I was happy to let her do most of the talking. We talked for hours mostly about social/political and media-related observations, and thoughts and feelings about art and pleasure, and frank, insightful observations about ourselves and people we know. Interactions with other people we encountered were Ecstasy-like in that they were warmer and more open than usual and with a feeling of ease around the limits of mine and otherís needs attached to any interaction, as well as feeling like there was an easy and appropriate way through every interaction.
The effects of the drug were very mildly sedating and, like Ecstasy, somewhat sensuous on a body level. I felt most of the anxiety held in my body and any body judgment issues fall away. I was easier to 'just Be' on a body level. I often feel inclined to walk when in this state, and this time was no different.
It also felt very good to lay on a blanket in the park with my friend. I got a bit of the 'rubber legs' feeling that has been reported as a side effect of Neurontin, but not the stagger effect that has also been reported. Colors seemed a little deeper and all the senses a bit magnified in a pleasurable way. Unlike Ecstasy or even GHB, there was no 'edge' - no jaw clenching, no eyeball twitching, or anything like that, in fact, nothing speedy or edgy or buzzy in any way. Neurontin was amazing in that respect, actually. The come-down was the easiest Iíve ever experienced on any substance - more like a subtle, gentle mood shift than anything else.
Neurontin put me in a very easy, open mood a very good mood. Like Ecstacy, kind of a warm neutrality, where all judgments seemed 'appropriate' and issue-free. My insights while on it revolved around the utopian desire for humanity to design life as a celebration from birth to death, where work is hyper-efficient and minimized, and leisure and pleasure is strived for and maximized.
In conclusion, itís a lot like a single dose of E without the rush, the edge, or the crash. I have never experienced such an easy on and easy off on any drug before. The occasional, recreational use of the drug is probably a lot different than the prescribed therapeutic experience, and I wonder if it is probably wise to not do it too often as the recreational benefits might decrease. Apparently the recreational dose is fairly high. Still it lasts longer than E and is much cheaper at about $14 a dose. Probably not a good drug for dancing all night, but a very nice daytime high.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


|
Verify the basic capability to handle the SVG DOM API. The test is composed of a top level svg element with an 'onload' event handler and a rect element. Both the svg and the rect elements have an identifier. The 'onload' handler invokes SVG-specific DOM API methods which use these identifiers.
First, the handler gets the SVG root element and checks it has the expected identifier. Then, the handler accesses the coordinates of the rect element and uses them to build a 'shadow' rectangle under the existing one. Finally, the 'shadow' rectangle is created using the createElementNS method.
If an implementation supports the ECMAScript DOM binding for SVG, then the image must show the following text: "This document's root identifier is: svg-root" and a red rectangle with a black shadow rectangle. Otherwise, only a red rectangle will show.
The rendered picture should match the reference image.


Two tails
The story of the incredible adventures of two friends - Kota Max and Bobra Bob. It’s hard to find more dissimilar heroes! The “correct” Bob seeks peace and quiet, and the restless Max wants to become famous and famous throughout the world. And, nevertheless, this couple will have to repel the invasion of alien animal hunters and become famous throughout the galaxy! You are waiting for jokes, rides and chases on flying saucers. The key to start! Fly!


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