News & Info
November 02, 2002
- Version 1.4.1 released!
- a new forum! again! this one should have a longer life and is quite nice ;-),
please try the mailing list too...
- Basically it's a maintenance release with lot of debugging.
- The OpenGLContext creation has been rewrite / enhanced to be more
easily customizable
- The GL generator.exe generated incorrect code, it has been fixed.
(and the OpenGL_Extension file regenerated)
- A rarely see issue with incorrect calling convention on DllImport attribute fixed
- OpenGLContext(s) could now share their display list with other context,
customize your context to take advantage of this feature and save video memory !
of course CsGL.OpenGL.ContextLocal class take advantage of this feature.
- GDITextureFont work now very fine and simply. And you have a basic example
<csgl>/examples/CS/gdifont.cs
- mouse & keyboard event management work now very fine and there is an associated
example <csgl>/examples/CS/event.cs
- maintenance / compatiblity release of CsGLExample & GLViewer
- I found this new C#-OpenGL related project
http://www.headbits.com with
some interesting stuff.
October 13, 2002
CsGLExamples 0.9.0 BETA has been released!
This release is a beta for CsGL users and the original authors of these ports
to review and make any suggestions or offer any assistance before the "public"
release. Most of the Redbook and NeHe lessons are there, as well as, a few
others. (I think there's 99 in this package). I could use help testing each
of these examples, looking for bugs, correcting known issues, and improving
performance. Please offer any support you can. Read the included README.txt
which should answer most of your questions and show you areas where your
contributions would be most valuable.
You can get the CsGLExamples package from the Downloads link to your left,
it includes all the source, precompiled release binaries, and data required for
the examples (textures, sounds, etc). It's a big file. To run the examples,
you'll need the .Net Framework, I've compiled against 1.0 SP2 (note I've
compiled these against 1.1 beta as well and saw no improvement in speed, in fact
they were slightly slower and used slightly more RAM, so until 1.1 is final I'll
only distribute the 1.0 version). CsGL has been included both in release and
debug forms, this CsGL is slightly more up-to-date than 1.4.0, however, Lloyd
is working on updating CsGL with the things included here and fixing/improving the
additions (essentially the only new things here are the GLUT shapes, which are
really slow due to the multidimensional arrays I used in my quick and dirty
implementation, and the *hedrons are being corrupted somewhere, so they look all
whack. Also some new safe wrappers have been added to GL.cs. I've included
GLUT.cs, though it's compiled into CsGL, in the src directory of the release,
if anyone is interested or wants to improve the speed/search for the corruption).
To compile these you'll need to get NAnt. All of this information is covered in
the README.txt. I've also opened a CsGL Examples forum, for feedback, or you can
email me.
Also, if you can implement a missing example, or provide a new example, especially
one scheduled to be done in the future (as per the roadmap in the README file), that'd
be great. I'd also gladly accept any custom examples you've done and want included.
It'd be nice if you could follow the coding conventions used here, including
the usage of the basecode. If you have suggestions, additions, corrections, improvements
for the basecode, it'd be really nice to recieve these quickly.
There's some documentation for the basecode in CsGLExamples\src\CsGL.Basecode\doc. I
haven't looked over it closely, so there may be some issues with it. Also I don't suggest
compiling the documentation yourself (nant build-doc) as it takes forever. It took
me close to 6 hours to compile the docs... NDOC is unbelieveably slow and I don't know why,
but it produces great documentation.
I hope to get a public 1.0.0 release done in the next couple weeks, depending on my
schedule. At this time I'll post the examples on gotdotnet, go-mono, and nehe, and
hopefully by doing so we'll get some new CsGL users. So please, if you see issues
or can offer support, please do so now, rather than waiting a couple weeks.
I'd like to thank Lloyd Dupont, Amir Ghezelbash, Jeff Molofee, Robert Schaap, and
Steve Wortham for help on this release and/or providing their examples to be ported.
Thanks, Randy Ridge
September 29, 2002
- Version 1.4.0 released!
- OpenGL 1.1, 1.2, 1.3, 1.4 & 50 additional extensions supported.
- If you have the latest extension header for
SomeNiftyNewExtensionFromCompanyX you could now automatically
generate the CsGL extension file with glgenerator.exe in the
<CsGL>extras\generator directory. It comes both
precompiled and with source. Check the README file first if you want to hack it.
- Mouse (including Cursor utility) and Keyboard class added to CsGL.Util
- New related project,
http://www21.brinkster.com/trapalas/
is a skin file reader and cloth simulator... very nice demo!
- The NeHe tutorials have been taken out of the base distribution and will be found
in a separate package, where a new developer (thanks Randy) is doing a really
wonderful job and a LOT of tutorials.
- One last thing, I dropped Managed C++, this release is cleaner and is
only comprised of C# and C. This will make it easier to port to other platforms...
(provided you have System.Windows.Forms... of course)
- The regular CsGL forum is broken and until it's fixed we're back to using the forum on
SourceForge.
- BUG There is a small pointer corruption somewhere, which I was not able
to track until now and I know a very few case where glGetString() and
OpenFileDialog (?!) doesn't work as intended.
July 14, 2002
- version 1.3.2 released.
- some minor bug fixe
- a simple doc shipped
- extension N_Vertex added.
- GLViewer now read .3ds file
and have a nice light setting tool
- project Lilburn started.
a 3D engine library
June 16, 2002
- version 1.3.1 released. BUGFIXES
- some people have no drawing. Due to an incorrect report of DOUBLEBUFFER
flags for some videocard. This could lead to other problems (incorrect choosing
of display type), but at least the drawing occur now.
- a few change in NeHe example, you could "run.bat" or "make"
without ResBuilder (that is, without embing the resources).
- there is a VS.NET project wich could build csgl. It only build the weak
named version, that you couldn't install.
(first uninstall csgl if you want to use it).
June 14, 2002
- version 1.3 released.
- all 1.1 OpenGL & GLU call now implemented.
- correct (& safe) implementation for the 2 provided OpenGL extension.
- there is a basic doc provided (mainly describing C++ object now).
- the webdemo work locally, launch webdemo.html in
<csgl>/examples/NeHe.
June 2, 2002
- version 1.2.1 released.
- no new functionality (maintenance release) BUT
- All the foundation have been rewritten in managed C++, much easier to maintain
- it ship now with a C++ and VB example
- AND I need GL-extension headers / tutorials / samples / etc... as I have now
a tool to build them in a few minutes, but I need material...
May 21, 2002
- version 1.2 released.
- more bug fixe !
- I move GLView from csgl to (new) GLViewer application
- the OpenGLFont and OpenGLTexture2D are now ContextLocal, alloc once,
use on any context easily...
- the GDITextureFont has a nicer output
- about 40 new safe function
- a new related project GLViewer
May 4, 2002
- version 1.1 released
- what you all wait for without daring to ask: a Document-view update
of CSGL. Commit me to make a lot of change. This new architecture lie mainly on
2 new object GLView, an OpenGLControl, displaying the new OpenGLModel
object.
It also have built in navigation feature.
- A document (that is OpenGLModel) could be see on a lot of different
view at the same time this lead me to create ContextLocal object, an
object wich transparently manage OpenGLContext local instance of any object,
and one of its most valuable subclass: DisplayList.
- a new example (./examples/OO) which is quite unfinished now,
but provide a nice skeleton of model viewing application.
help you to go very rapidly in OpenGL code test without bothering with
all init/GUI/etc.. stuff
- now in binary distribution there is lib and libinstall directory
(respectively build with make and make install commands). The first one
is an anonymous assembly (which cannot be installed and should lie in
you application directory), the other one has a strong name and could be installed
with the install.bat provided
- Paul Michael Saunders<EMAIL_ADDRESS>take the SDL project project under his responsability, and could now be found
at http://cs-sdl.sourceforge.net
- a sample, unfinished, implementation of OpenGL extension
- Sad news, Jan Nockeman is too busy and leave the project,
thank you and see you later Jan
- I remove OpenGLException.AssertGL() and break it into 2 part:
- OpenGLException.Assert(), which test only OpenGL error
- SystemError.Assert(), which test win32 error
this for maintenance reason.
- and of course the classical debugging & website updates
April 23, 2002
- version 1.0 for OpenGL released.
- SDL is no longer supported, but could be find in previous version (up to 0.9.1)
- few code change but LOT of debugging
- hmm.. CVS is a bit outdated..
February 11, 2002
- version 0.9.1 released
- Many site tweaks, including FAQ section update.
- Jan
December 12, 2001
- version 0.9 released
- CsGL is now cut in 2 completly independant part (one SDL, one OpenGL)
- new web demo
- some project one the project page
November 16, 2001
- version 0.2.2 released
- a few bug correction with OpenGL
- SDL_mixer now implemented (though SDL_audio is not and not planned)
November 12, 2001
- version 0.2.1 released
- OpenGLContext class added in OpenGL, essentialy cleaner code in OpenGLControl
and new "Bitmap ToImage()" method to take screenshot.
- new OpenGLFont abstract class with an interesting GDITextureFont subclass,
see lesson17 for demo.
- new NeHe tutorial 17 and improvement in last tutorial (8, & +) (screenshot,
faster display...)
October 3, 2001
- version 0.2.0 released
- web demo on CsGL page (http://csgl.sourceforge.net/demo.html)
- namespace change. OpenGL becomes CsGL.OpenGL, SDL becomes CsGL.SDL
- Base class of OpenGL change from GL to OpenGL. from wich inherit GLU, from
which inherit a new class : "GL", which provide safe version of OpenGL call,
with array, enumeration, etc...
- new objects in OpenGL: Point3D, Transform3D, Quaternion, ..
- new active contributor: Ben Houston
- new SDL classes (sound & CD-Rom)
- new high level class with cleaner code.
- NeHe tutorial: example 11 has been improved and it could be transformed in a
web demo with a very few change now.
August 28, 2001
- version 0.1.0 released (updated)
- new example : the famous Gears
- basic implementation of SDL comitted
- NeHe tutorial: lessons 8 & 9.
August 26, 2001
- version 0.1.0 released (updated)
- FAQ added
- site update & french version
- new example: torus (with asm version bzip-ed)
- binary version of example added.
August 14, 2001
- version 0.1.0 released
- first release with most OpenGL function and NeHe tutorial from 2 to 7
|


mongoc_collection_command_simple()
Synopsis
bool mongoc_collection_command_simple (mongoc_collection_t *collection, const bson_t *command, const mongoc_read_prefs_t *read_prefs, bson_t *reply, bson_error_t *error);
Parameters
collection |
|
command |
A bson_t containing the command to execute. |
read_prefs |
A mongoc_read_prefs_t or NULL. |
reply |
A location to initialize a bson_t. This should be on the stack. |
error |
An optional location for a bson_error_t or NULL. |
Description
This is a simplified version of mongoc_collection_command() that returns the first result document in reply. The parameter reply is initialized even upon failure to simplify memory management.
This function tries to unwrap an embedded error in the command when possible. The unwrapped error will be propagated via the error parameter. Additionally, the result document is set in reply.
Errors
Errors are propagated via the error parameter.
Returns
true if successful, otherwise false.
Not all commands have truly succeeded when {ok:1.0} is returned. This could simply mean the RPC successfully was executed.
Example
The following is an example of executing the collection stats command.
Command Example
#include <mongoc.h> #include <bcon.h> #include <stdio.h> static void print_collection_stats (mongoc_collection_t *collection) { bson_error_t error; const char *name; bson_t *cmd; bson_t reply; name = mongoc_collection_get_name (collection); cmd = BCON_NEW ("collStats", BCON_UTF8 (name)); if (mongoc_collection_command_simple (collection, cmd, NULL, &reply, &error)) { str = bson_as_json (&reply, NULL); printf ("%s\n", str); bson_free (str); } else { fprintf (stderr, "%s\n", error.message); } bson_destroy (&reply); bson_destroy (cmd); }


A finite-state machine is a mathematical model of computation used to design both computer programs and sequential logic circuits. It is conceived as an abstract machine that can be in one of a finite number of states. (Wikipedia)
Automatic Repeat reQuest(ARQ) protocols are control messages sent back by the receiver to the sender letting them know if the packet was received correctly or if there was an error. (Pg. 207)
ARQ required capabilities
TCP's reliable data transfer service ensures that the data stream that a process reads out of its TCP receive buffer is uncorrupted, without gaps, without duplication, and in sequence; that is, the byte stream is exactly the same byte stream that was sent by the end system on the other side of the connection. (Pg. 242)
The port numbers ranging from 0 to 1023. (Pg. 192)
If a missing or damaged packet is detected, GBN would require all the packets after including and after that packet to be resent. On the other hand SR would only resend that particular packet. (Pg. 218 and Pg. 223)
The congestion window, imposes a constraint on the rate at which a TCP sender can send traffic into the network. (Pg. 269)
TCP provides a flow-control service to its applications to eliminate the possibility of the sender overflowing the receiver's buffer. Flow control is thus a speed-matching service matching the rate at which the sender is sending against the rate at which the receiving application is reading. (Pg. 250)
Forwarding involves the transfer of a packet from an incoming link to an outgoing link within a single router, while Routing refers to the network-wide process that determines the end-to-end paths that packets take from source to destination. (Pg. 308)
16 bits
All pertinent labs can be found here
This lab focuses on the IP datagram. This can be done by analyzing the trace of IP datagrams as they are sent and received by the execution of traceroute.
Traceroute as the name suggests is a tool to display the route/path and measure transit delays of packets across an IP network.
It operates by sending one or more datagrams with the time-to-live (TTL) field in the IP header set to 1. It carries on doing so incrementing the value by 1 each time.
On the other hand every time a router receives a datagram, it decrements the value by 1. Thus, for each instance where the TTL reaches 0, the router returns an ICMP (Internet Control Message Protocol) message to the host.
In this way datagrams will hop between routers based upon their closeness and identify the routers between the host and its destination by looking at the IP addresses in the datagrams containing the ICMP TTL-exceeded messages.
<IP_ADDRESS>
51577
There are 20 bytes in the IP header which leaves 36 bytes for the payload of the IP datagram because we were sending a packet of length 56 bytes.
The fragment offset is set to 0, therefore, the packet has not been fragmented.
The header checksum and the Identification changes for each datagram.
No, the receiver cannot be absolutely certain that no bit errors have occurred because of the way checksum is calculated. If two bits were flipped for instance from 1 and 0 to 0 and 1 the sum would still remain the same even though their is an error.
True
True
True
True


Support¶
The easiest way to get help with the project is to join the #crawler
channel on Freenode. We hang out there and you can get real-time help with
your projects. The other good way is to open an issue on Github.
The mailing list at https://groups.google.com/forum/#!forum/crawler is also available for support.


| Property Name | Value format |
|---|
Click the button
Click the Next button and select Place all certificates in the following store.
Browse and select Trusted Root Certification Authorities
Click the Next button followed by Finish.
Object Spy
Object Heal
Recorder
Open Internet Options
Navigate to Connections>Lan Settings>Advanced
In the exceptions area
add localhost
Save the settings and again try to add certificate


Welcome to WaveSound
The home of copyright free music
What is WaveSound?
Music Sharing
WaveSound is a hub for copyright free music, which is produced and shared by the members of the community.
Joining WaveSound will grant you free and unlimited access to all the songs hosted in the site.
Copyright Free
Since all the music hosted on WaveSound is copyright free, you will be able to download freely any soundtrack, and use it for your work and hobbies without worries.
As a producer, sharing your music on WaveSound will help you making yourself a name in the music production scene.
Check out our Top 3
0) {
for ($i = 0; $i < count($query); $i++) {
$song = $query[$i][0];
$title = $query[$i][1];
$genre = $query[$i][2];
$username = $query[$i][3];
$pathPicture = $query[$i][4];
printCardMain($song, $title, $genre, $username, $pathPicture);
}
}
?>
0 THEN 1 ELSE 0 END) AS somma,picture
FROM likes,song,library,user,genre
WHERE likes.id_song=song.id_song AND
library.id_song=song.id_song AND
library.id_user=user.u_id AND song.genre=genre.id_genre
GROUP BY likes.id_song
ORDER BY somma DESC LIMIT 3");
if (count($query2) > 0) {
for ($i = 0; $i < count($query2); $i++) {
$songId2 = $query2[$i][0];
$songTitle2 = $query2[$i][1];
$songGenre2 = $query2[$i][2];
$songAuthor2 = $query2[$i][3];
$songScore2 = $query2[$i][4];
$songPicture2 = $query2[$i][5];
printCardMainScore($songId2, $songTitle2, $songGenre2, $songAuthor2,$songScore2, $songPicture2);
}
}
?>
';
echo '
';
echo '';
echo '
';
echo '';
}
?>
' . $getNewSongs[$i][1] . '
';
echo '


{% extends "website/base.html" %}
{% block content %}
{% include "website/includes/intro.html" with intro=self.intro only %}
{% include "website/includes/carousel.html" with carousel_items=self.carousel_items.all only %}
{% include "website/includes/body.html" with body=self.body only %}
{% include "website/includes/related_links.html" with related_links=self.related_links.all only %}
{% endblock %}


Implements functions from 'EXPOKIT' (<https://www.maths.uq.edu.au/expokit/>) to calculate matrix exponentials, Sidje RB, (1998) <doi:10.1145/285861.285868>. Includes functions for small dense matrices along with functions for large sparse matrices. The functions for large sparse matrices implement Krylov subspace methods which help minimise the computational complexity for matrix exponentials. 'Kexpmv' can be utilised to calculate both the matrix exponential in isolation along with the product of the matrix exponential and a vector.
| Version: | 0.0.3 |
| Depends: | methods, SparseM, R (≥ 3.0.2) |
| LinkingTo: | Rcpp (≥ 0.11.0) |
| Published: | 2018-01-11 |
| Author: | Meabh G. McCurdy |
| Maintainer: | Meabh G. McCurdy <mmccurdy01 at qub.ac.uk> |
| License: | GPL-2 | GPL-3 [expanded from: GPL (≥ 2)] |
| Copyright: | See kexpmv/inst/notes/LAPACK_LICENSE.txt for src/lapack.f. |
| NeedsCompilation: | yes |
| Materials: | README NEWS |
| CRAN checks: | kexpmv results |
| Reference manual: | kexpmv.pdf |
| Package source: | kexpmv_0.0.3.tar.gz |
| Windows binaries: | r-devel: kexpmv_0.0.3.zip, r-release: kexpmv_0.0.3.zip, r-oldrel: kexpmv_0.0.3.zip |
| OS X binaries: | r-release: kexpmv_0.0.3.tgz, r-oldrel: kexpmv_0.0.3.tgz |
| Old sources: | kexpmv archive |
Please use the canonical form https://CRAN.R-project.org/package=kexpmv to link to this page.


Dudley Do-Right (1999)
A Film Review by Mark O'Hara
Visit Online Film Critics Society at http://www.ofcs.org
It's difficult to name more than a few successful live-action adaptations of cartoons.
Try it. If you said "The Flintstones" or "Dick Tracy," try again. They may have brought in the change at the box office, but they are not good movies. Don't even think about "Mr. Magoo" or "Dennis the Menace."
Hugh Wilson's "Dudley Do-Right" belongs on the long-list of mediocre film fare, a mostly failed and random collection of hopeful plot turns and clichés. Because of the premise, which is the inane exploits of Jay Ward's dull-witted Canadian Mountie, the story is lightly entertaining.
The lonesome mounted policeman (Brendan Fraser) is sure his love, Nell Fenwick, will never return. So Dudley busies himself with his duties. One night he spots his childhood companion and nemesis, Snidely Whiplash (Alfred Molina). Snidely is "salting" rocks with gold dust loaded into shotgun shells. Why? Well, because he wants to create a fake gold rush to this part of northern Canada, of course.
Meanwhile, Nell (Sarah Jessica Parker) has returned with her multiple graduate degrees. It seems she and Dudley will resume their relationship, until Snidely captures her attention. This seems all wrong, of course; as a watcher of the original in my childhood, I was expecting Snidely to be nothing but the bad guy - a sentiment Snidely himself mentions several times in self-reflexive asides. (I also wanted Nell to kiss Horse, Dudley's mount, but no luck!) What's more odd is that Hugh Wilson shows us an opening sequence in which the three main characters assume their roles in childhood, Snidely as a boy wearing a black cape and stovepipe hat, already sniping at Dudley for Nell's affections.
It turns out that Snidely is successful in his quest for prospectors: Semi-Happy Valley is flooded with their money, and in a wink at marketing savvy, we see all types of merchandise with Snidely's image -- a self-hype that dives to the depths of money-grubbing. What will stop Snidely's taking over the town -- which is redubbed "Whiplash City"? Certainly not Dudley, as he has been drummed out of the service by his idol, Inspector Fenwick (Robert Prosky). We really have no idea why Dudley loses his job, except that Snidely has connections in Ottawa, and the Inspector never had much use for the square-jawed boob anyway.
Enter Eric Idle as a grimy prospector, only slightly removed from a grungy Gumby character on "Monty Python." Kim Darling prospects for gold and finds a sizable nugget planted by Snidely. Although he is catapulted into the front of the news about the gold discoveries, Darling serves as a sort of goofy mentor to Dudley, training him in the proper ways to fight Snidely's brand of evil. What is original here is that Dudley attempts to be good by being bad - namely, by stealing gold from the thieves employed by Snidely! Will our hero prevail in his circuitous search for good?
The acting in "Dudley Do-Right" is superior to the plot. Brendan Fraser is passable as the title character, but he was better in Jay Ward's "George of the Jungle." This actor is good at looking surprised and duped, another feat he pulled off rather well in Wilson's "Blast From the Past." (I would add that his role in "The Mummy" this past May did not particularly distinguish him as an action hero; he was much better as the gardener tempted by the fictionalized version of director James Whale in "Gods and Monsters.") Although Fraser's hair should have been died to resemble the cartoon character's frizzy locks, he turns in a passing performance.
Underused is a good word to describe the roles of a few other characters. First, Robert Prosky is an old pro who is woefully absent from the film. He appears but briefly and speaks in a British accent, his white mustache obscuring the British curve of his lips. What a missed opportunity, having such a veteran actor on the set and using him merely as decoration!
Sarah Jessica Parker's part is also underwritten. She could appear in more scenes, although she does a fine job in the ones that made the final cut.
Eric Idle is the one indispensable presence here.  His Kim Darling is a hilarious blend of silliness and incongruity, especially at the end when he meets a sublime fate.
Some of the more pleasurable moments of viewing involve the actual cartoon short "The Phox, the Box, and the Lox." It's a fractured fairy tale, a lot like the olds ones narrated by the ivory-voiced Edward Everett Horton. The tale of a wise-cracking, greedy fox and his quest for treasure, the story shows some of the same twisted moralizing as its 1960's precursors - except that the originals were more comically arch.
On the whole, it would be better to rent "Dudley Do-Right," except if no better offerings were available on the weekend for the kiddies. The self-aware jokes - that trademark of Jay Ward's post-modern sense of humor - are present to a small degree, and the ending is much more promising than what leads to it. Now, let's hope that Ward's main success, the ingenious 'The Adventures of Rocky and Bullwinkle," falls into the hands of a more wildly creative producer.
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


{% load registry_display %}
| Address |
{{ user.alumni.address.address_line_1|safe }}
{% if user.alumni.address.address_line_2 %}
{{ user.alumni.address.address_line_2|safe }} {% endif %} |
| ZIP | {{ user.alumni.address.zip | safe }} |
| City | {{ user.alumni.address.city | safe }} |
| Included on Alumni Map | {{ user.alumni.address.addressVisible|print_boolean }} |
| Country | {{ user.alumni.address |get_choice_field:"country"|safe }} |


Team Leader
<EMAIL_ADDRESS>Pengfei Xing is an M.S. Computer Science student at the University of Southern California.
Team Member
<EMAIL_ADDRESS>Ying Yu is an M.S. Computer Science student at the University of Southern California.
Team Member
<EMAIL_ADDRESS>Chi Zhang is an M.S. Computer Science student at the University of Southern California.
Team Member
<EMAIL_ADDRESS>Yizhao He is an M.S. Computer Science student at the University of Southern California.
Team Member
<EMAIL_ADDRESS>Jianing Liu is an M.S. Computer Science student at the University of Southern California.


Software Developer, Visual Artist, Game Theorist
Visual Artist, Designer, Teacher, Traveler
Art Director, Scientist, Photographer, Videographer
Musician, Traveler
Designer, Illustrator
Blockchain & Distributed Governance Researcher, Photographer, Entreprenour
Software Developer, Occasional Writer


--- layout: default title: Support ---
Have you checked the docs first?
If you are sure you have found a bug in the software or you wish to request a feature please create a ticket on Github.
Please ask on our email list.
Please contact the creators JMB Technology Limited to ask about support contracts or one-off consultancies.


Brandon Lee was born on February 1, 1965 to Bruce Lee and Linda Emery. He has one younger sister, Shannon Lee.
His education included majoring in Theater while attendingEmerson College in Boston, Massachusetts. He later moved to New York City, and took acting lessons at the Lee Strasber Theatre & Film Institute.
Brandon was an avid martial artist and actor. He was known to take his roles seriously. For example, he learned how to play the guitar for his role as Eric Draven. Draven is the protagonist of "The Crow", who was the guitarist of the fictional band, "Hangman's Joke".
Brandon was engaged to Eliza Hutton. Unfortunately, Brandon suffered an accident while filming "The Crow" and passed away on March 31, 1993.
Brandon was laid to rest on April 3, 1993, in Lakeview Cemetary (Seattle, Washingtom). He was buried beside his father.


Synergy memory usage
-
geoff2
Hello:
I'm trying to figure out why Synergy's memory usage jumps up so high. See the attached Activity Monitor image below.
Note that this memory usage came after I had not used Synergy at all since it launched. I've noted that Synergy's real memory usage doesn't move around much unless and until I stop using the computer for a while; when I come back, after not having used it (I don't believe iTunes was even running here) its memory usage has skyrocketed for no evident reason (as do a couple of other apps I run, clearly evident here). It causes a lot of unnecessary paging in and out in my active applications, at least as far as I can tell. (I'm no memory expert). It happens frequently. Any thoughts?
- geoff
-
Greg Hurrell
There is an old, now closed bug report for Synergy's memory usage here:
http://wincent.com/a/support/bugs/show_bug.cgi?id=21
The bug was closed because Synergy has no known memory leaks. You can see if it's leaking any memory by running the "leaks" command line tool (probably need to have the Xcode Tools installed in order to have "leaks" on your system).
Here is the output of "leaks" run on Synergy immediately after launch:
Code:Process 668: 45804 nodes malloced for 3191 KB Process 668: 12 leaks for 1472 total leaked bytes. Leak: 0x01863800 size=1024 string 'DRHT' Leak: 0x00369420 size=80
0x767f469f 0x00000020 0x00366f30 0x00000001 .F.v ...0o6..... 0x00000000 0x00000000 0x00000000 0x00000000 ................ 0x00000000 0x00369470 0x00000000 0x00000000 ....p.6......... 0x00364880 0x00000002 0x00000002 0x00000000 .H6............. 0x00000000 0x00000000 0x00000000 0x00000000 ................
Leak: 0x00369470 size=80
0x767f46cf 0x00000000 0xa2ddc61c 0x00000001 .F.v............ 0x00000000 0x00000000 0x00000000 0x00000000 ................ 0x00000000 0x00000000 0x00369420 0x00000000 ........ .6..... 0x00364880 0x00000000 0x00000002 0x00000000 .H6............. 0x00000000 0x00000000 0x00000000 0x00000000 ................
Leak: 0x00366f30 size=64 instance of 'NSCFString'
0xa0806260 0x0001078c 0x6d6f6329 0x7070612e `b......)com.app 0x482e656c 0x6f6f5449 0x786f626c 0x6e69772e le.HIToolbox.win 0x67776f64 0x70756f72 0x6f642e73 0x656d7563 dowgroups.docume 0x7f00746e 0x00000000 0x00000000 0x00000034 nt..........4...
Leak: 0x003a2c70 size=32 string '~' Leak: 0x003a2c50 size=32 string '1' Leak: 0x003a2bd0 size=32 string 'j' Leak: 0x003a2ae0 size=32 string '}' Leak: 0x003a29d0 size=32 string 'G' Leak: 0x003a29b0 size=32 string 'Q' Leak: 0x00370230 size=16 string Leak: 0x00393b40 size=16 string
This shows a couple of leaks not in Synergy due to bugs in the system. You can check this out for yourself by creating a new empty application project in Xcode. Build the empty project and run it and you'll see some leaks. These are unavoidable but they're no big deal either because as you can see it is only a handful of bytes and it doesn't actually grow: it's a fixed amount. There is also a known leak associated with the use of AppleScript, again an unavoidable Apple bug, but again not a big deal as we're talking about only a few bytes and Synergy's use of AppleScript is minimal (most of the work is done using raw Apple Events instead).
If I keep running "leaks" on Synergy then the leaked bytes count stays at 1472 bytes:
Code:Process 668: 45798 nodes malloced for 3191 KB Process 668: 12 leaks for 1472 total leaked bytes.
This after launching iTunes:
Code:Process 668: 50339 nodes malloced for 3709 KB Process 668: 13 leaks for 2496 total leaked bytes.
It appears we've leaked another 1000 bytes but in reality we haven't because running "leaks" again a few seconds later yields the following:
Code:Process 668: 51010 nodes malloced for 4351 KB Process 668: 12 leaks for 1472 total leaked bytes.
So you can see memory usage going up due to things like retrieving album covers from iTunes, but no memory is being leaked.
Finally, here's the report after several minutes of heavy thrashing: skipping tracks in iTunes, using Synergy's menu bar control buttons, using the hot keys, navigating the global menu.
Code:Process 668: 53041 nodes malloced for 6416 KB Process 668: 23 leaks for 2064 total leaked bytes.
A few hundred bytes leaked due to use of NSAppleScript, but as I said above that's unavoidable. A few minutes later and we get this:
Code:Process 668: 52905 nodes malloced for 6378 KB Process 668: 23 leaks for 1056 total leaked bytes.
The leak count has actually dropped lower than ever, to just 1056 bytes (and overall memory use has dropped too). These minor variations are caused by the fact that "leaks" is not a perfect tool and it can't reliably determine if memory really is leaked or not 100% of the time (see the leaks man page for full details). But I have run these tests many times over the years and even when Synergy is left running for weeks on end the leaked memory is only ever a few bytes.
The memory usage is going up due principally to album covers being cached in memory, but the system is very intelligent when it comes to managing virtual memory so the best thing that you can do is just let the system handle it. Memory that's not accessed frequently will just get written out to disk when another app needs memory. If that memory is needed again later by Synergy then the system will read it back from the disk, but the actual swapping traffic caused by Synergy is actually very low due to the intelligence of the system.
Leaks are programming errors and I always fix them when I find them, but as you can verify yourself there are no more leaks and there haven't been for many versions. I could try to make Synergy cache less but it wouldn't actually lead to better performance as I doubt that I could manage my memory better than the geniuses who wrote the Mach VM could...
-
geoff2
Thanks for the reply, Wincent. I had run leaks and had noticed that it wasn't leaking memory. But I still am wondering about the memory usage, and while I know the system can allocate memory just fine on its own, there is still a 10-35 second pause while all the programs that at times use up a lot of memory while the system is idle (yours, GrowlHelperApp, MenuCalendarClock iCal) page out.
When you say album covers are being cached in memory, when are they being cached? As I mentioned, when the memory usage spiked, I wasn't using Synergy, and iTunes wasn't even running. Is Synergy retrieving album images even then?
-
Greg Hurrell
There are two times when Synergy can obtain a new cover:
1. When iTunes starts playing a new track and has a cover for the track
2. A cover gets downloaded from Amazon.
The latter case usually happens during playback but could conceivably happen when iTunes is not running if you have a lot of tracks without artwork, have played them all recently, and Synergy added them to the "search queue".
If your system is pausing for 10-35 seconds then that is very worrying indeed and I wonder what's up. Synergy using 150 meg of that memory (10% of your memory) is not enough to explain such a delay. From your screenshot I see you have 1.5GB of RAM which is a decent amount. The system is generally very generous with the amount of memory it gives to each process, which is why the top ten apps in your list all have well over 300 meg each, even the small apps which don't do much. But like I said, usage of that kind of scale should most definitely not result in any user-noticeable slow-down. I think there must be some other cause.
-
geoff2
Thanks for the responses.
To clarify, I'm not concerned about the virtual memory usage, but the real memory usage. And I just launched Synergy 3.1b with album cover display turned off, iTunes running but no music playing, and after several hours it's up to using > 200 MB of real memory. (I know it's a beta, but thought it might still be relevant.) As I work I'm getting memory paged to and from disk all the time, and I can't help but think that some of it is due to Synergy's large memory use.
I know I may be unable to understand the technical explanations, but all I can say is that when I quit Synergy, the amount of free+inactive memory goes up significantly, and the "lags" that appear to occur when memory is being paged in and out stop happening.
Reply
This topic is now closed.


The New-Look Oaks Hotel in Neutral Bay Unveils Its First Venue, Quirky Sports Bar Taffy’s
There’s an eight-player foosball table, foot-long hotdogs, 19 screens (including one that’s six metres long) and lots of tributes to sporting and pop-culture icons.
by Chynna SantosNeutral Bay’s The Oaks Hotel, a 133-year-old pub and local institution, has unveiled the first new venue to come out of its multi-million-dollar makeover.
The sports bar, Taffy’s, is named after David “Taffy” Thomas, who bought the iconic lower north shore pub in 1975 and still pulls taps behind The Oaks’s bar.
The venue can fit 300 people and has 19 screens – including a mammoth one that’s over six metres long – to make sure no one misses out on any of the action. Individual screens are also available for private viewing in the plush leather booths.
There are odes to pop culture and sporting icons all over the place – a life-sized statue of Aussie cricketer Richie Benaud; murals of Andre the Giant and Muhammad Ali; and custom beer-tap handles with Hulk Hogan, poker chips, a Nintendo NES controller and even Donald Trump.
The menu features quirky takes on sports-bar snacks and pub classics: there are Reuben spring rolls filled with Swiss cheese, pastrami and sauerkraut; loaded duck nachos made with fried wontons instead of corn chips; buckets of maple-glazed chicken wings; and foot-long hotdogs topped with fillings such as chicken parmigiana and Peking duck.
There are 20 beers on tap (with lots of local and independent craft varieties); a number of the taps will rotate each month. The cocktail list includes three kinds of Negronis, a Macadamia & Wattle Old Fashioned, a Sticky-Date Espresso Martini and a couple of $30 jugs, too.
Taffy’s is also home to a large foosball table (possibly the biggest in the state) that can accommodate eight players, as well as arcade-style basketball hoops, pinball machines and air hockey.
Two more venues will open soon in the pub: a conservatory with an outdoor patio and bay windows, and a bottle shop with a cellar-door-style tasting room and takeaway bar.
Taffy’s
118 Military Road, Neutral Bay
(02) 9953 5515
Hours:
Mon to Thu 10am–12am
Fri to Sat 10am–1.30am
Sun 12pm–12am


Customize
Show Water:
Wireframe:
Hex Color:
Width:
Length:
Land Elevation:
Water Depth:
Width Segments:
Length Segments:
hilliness:
Smooth Iterations:
Smooth Amount:
World Sizes
Presets
Export


Why need use forward declaration? when we can use it? I will figure out these problem separately.
Why
-
Forward-declarations can significantly reduce build times
-
Break cyclic references where two definitions both use each other
File Car.h
#include "Wheel.h" // Include Wheel's definition so it can be used in Car.
#include <vector>
class Car
{
std::vector<Wheel> wheels;
};
File Wheel.h
class Car; // forward declaration
class Wheel
{
Car* car;
};
When
Put yourself in the compiler’s position: when you forward declare a type, all the compiler knows is that this type exists; it knows nothing about its size, members, or methods. This is why it’s called an incomplete type. Therefore, you cannot use the type to declare a member, or a base class, since the compiler would need to know the layout of the type.
Assuming the following forward declaration.
class X;
Here’s what you can and cannot do.
What you can do with an incomplete type:
- Declare a member to be a pointer or a reference to the incomplete type:
class Foo {
X *pt;
X &pt;
};
- Declare functions or methods which accept/return incomplete types:
void f1(X);
X f2();
- Define functions or methods which accept/return pointers/references to the incomplete type (but without using its members):
void f3(X*, X&) {}
X& f4() {}
X* f5() {}
What you cannot do with an incomplete type:
- Use it as a base class
class Foo : X {} // compiler error!
Use it to declare a member:
class Foo {
X m; // compiler error!
};
- Define functions or methods using this type
void f1(X x) {} // compiler error!
X f2() {} // compiler error!
- Use its methods or fields, in fact trying to dereference a variable with incomplete type
class Foo {
X *m;
void method()
{
m->someMethod(); // compiler error!
int i = m->someField; // compiler error!
}
};
When it comes to templates, there is no absolute rule: whether you can use an incomplete type as a template parameter is dependent on the way the type is used in the template.
For instance, std::vector<T>
requires its parameter to be a complete type, while boost::container::vector<T>
does not. Sometimes, a complete type is required only if you use certain member functions; this is the case for std::unique_ptr<T>
, for example.
A well-documented template should indicate in its documentation all the requirements of its parameters, including whether they need to be complete types or not.


I dropped any interest in both BF3 and BF4 some months ago because lets face it, i couldn't even play those games decently, but, after 6 months of hard work online i bought this beauty:
GA-970A-D3P
FX-6300
R9-270X
8 GB of RAM at 1333Mhz
Other crappy stuff i already had...
And I haven't tried Battlefield yet so I dont even know how it will run even with DirectX, does anyone in here have tried AMD's API to give me some info about what to expect in terms of performance? is BF4 enjoyable? is it crap?...
 That CPU is very good and going mantle with 270X has to be great.
You can push that CPU to 4,5GHz no problem with a midrange $30 cooler.
Topicstarter
José Ortega
Global Moderator
Well, yeah, I guess, the MB is really crappy since its an entry level one, I dont think I should OC in that thing.
Anyway, what about the game? is it shit? the last thing I remember was the rage this game caused because of the bad netcode COD style, is it fixed now?
juress
Theme Developer
José Ortega wrote:
Well, yeah, I guess, the MB is really crappy since its an entry level one, I dont think I should OC in that thing.
Anyway, what about the game? is it shit? the last thing I remember was the rage this game caused because of the bad netcode COD style, is it fixed now?
The netcode is abyssmal, so unless they fix it or you can get the game for really cheap, I'd say hold off :)
Other than that it ain't that bad.
Topicstarter
José Ortega
Global Moderator
You had one job EA, you had one job...
Dendari
Translator
José Ortega wrote:
You had one job EA, you had one job...
Well, thay have more than one job, but whatever... :P
Anyways you should reach 60+ FPS at 1080p on High with no problem with Mantle, hell probably even on Ultra but 60FPS constant I'd say it'll be hard.
I haven't tested Mantle myself as they're still only available on the Beta Drivers, many people had a boost, very few didn't.
Topicstarter
José Ortega
Global Moderator
Well, fuck me, i just bought it on Ebay for 23$, I'm waiting for the seller to send me the key, I never had money to buy games as freely as I have now (BBLog has been a big push for me to find jobs online in the past few months), and if I save it forever I wont enjoy it, right? ;).


Psalms 147:8
Who covereth the heaven with clouds, who prepareth rain for the earth, who maketh grass to grow upon the mountains.


|
GroupListWidget Pile
version 0.0.1
The pile attempts to provide a widget that is capable of presenting
|
The pile attempts to provide a widget that is capable of presenting 2D data in a list of (potentially grouped) entries.
The user is expected to install a base model that provides all the data. Internally, a number of models will be dynamically derived to serve the data to constituent widgets.
The simplest use case is when the user simply creates the widget and sets the base model:
// create a model QStandardItemModel * model = new QStandardItemModel(4, 4); for (int row = 0; row < 4; ++row) { for (int column = 0; column < 4; ++column) { QStandardItem *item = new QStandardItem(QString("row %0, column %1").arg(row).arg(column)); model->setItem(row, column, item); } } // the widget to use that model GroupListWidget * widget = new GroupListWidget (); widget->setBaseModel (model); widget->show ();
This already provides the user with the ability to sort items and group them. A default contextual menu is installed that allows these operations along with others and the user is assisted in building of customized contextual menus via appendToMenu()
.
The widget uses a GroupModel
instance to manage the data. The user can create derived classes from GroupModel
class to gain full control over the internal workings of the model.
// create an instance of a derived model GroupDerivedModel * internal_model = new GroupDerivedModel(); internal_model->setBaseModel (model); // the widget to use that model GroupListWidget * widget = new GroupListWidget (); widget->setUnderModel (internal_model); widget->show ();
The icons for the items are retrieved by querying a designated column for a specific row (DecorationRole
by default). The base model is expected to respond with a QPixmap
. One can use setPixmapColumn()
and setPixmapRole ()
to customize this behavior. To get rid of all icons call setPixmapColumn(-1)
. To get rid of some of the icons return a null pixmap from user model.
To enable grouping call setGroupingColumn()
with the index of the column to be used for grouping (default role is EditRole
and it may be changed using setGroupingRole()
). This will get rid of old groups and create new ones from scratch. The process of doing this involves retrieving the value for that particular column from all records and comparing that with the values seen so far. The function that compares values may be provided by the user using setGroupingFunc()
. Grouping, just like sorting, can be ascending or descending as set by setGroupingDirection()
and can be disabled by calling setGroupingColumn(-1)
(this is the default). All these values may be retrieved using corespondent getters.
To enable sorting of items inside a group call setSortingColumn()
and customize the role by using setSortingRole()
(default is EditRole
). The function that compares values may be provided by the user using setSortingFunc()
. Sorting can be ascending or descending as set by setSortingDirection()
and can be disabled by calling setSortingColumn(-1)
(this is the default). Each of these setter methods have associated getter methods.
Qt Signals are used to communicate changes in the state of the model to the views. GroupModel
uses modelAboutToBeReset()
, modelAboutToBeReset()
and modelReset()
to communicate with GroupListWidget
and GroupSubModel
uses modelAboutToBeReset()
and modelAboutToBeReset()
to communicate with embedded QListView
.
The lower level model used to provide data to embedded QListView widgets is described by the GroupSubModel
class. GroupModel
creates and owns instances of this class and it is mostly of internal use.
Some functionality requires the use of an advanced delegate for items that are part of the list. Under this delegate the geometry of the items is constant (all items have same size). The delegate caches the elements defining the geometry and, thus, a delegate should only be used for a single view.


element id
styles assigned to element like in html style attribute format
Add a class to element
class name
Add a style rule to element
class name
Set class of element with a chainable method
string of classes with empty space separator
Set id of element with a chainable method
id of element
Remove a class by element
class name
Remove a style rule by element
class name
Set class attribute of element like in html class attribute format
string of classes with empty space separator
Set id of element
id of element
Set style attribute of element like in html style attribute format
string of style with ';' separator
Set style of element with a chainable method
string of style with ';' separator
Generated using TypeDoc
classes assigned to element like in html class attribute format


Black Powder
This is one of the most widely known and commonly used ingredients in fireworks, with written references dating all the back to 9th century China. The exact formula varies through the centuries and depending on the application but they mostly share the same basic ingredients: potassium nitrate , charcoal, and sulfur.
Standard Black Powder (15:3:2)
When someone mentions "black powder" these days this is usually the ratio they're referring to. Typically the ingredients are finely ball milled together to create what is known as "meal" but other forms are listed below.
- 15 Potassium nitrate
- 3 Charcoal
- 2 Sulfur
Green Mix
When all of these ingredients are combined in the correct ratio, but not finely milled, it’s referred to as “green mix”. This is a crude form that burns less cleanly or efficiently but can be made into a good prime coat material for certain types of stars.
Meal Powder
When finely milled together this composition is usually called “meal” or "meal powder". In this form it’s commonly used as a base in many other compositions and as the starting point for granulated or corned black powder. It can also be used to coat rice hulls for burst charges.
Granulated Black Powder
To granulate black powder you mix meal with a small quantity of binder (usually dextrin, but SGRS works too) between 2%-5%. This mixture is slightly moistened and grated through a screen to form small granules and then dried. This significantly increases the burn rate and efficiency of the powder and is commonly used as “lift” powder (for launching shells into the air) or “burst” charge to explode small shells.
Corned Black Powder
Meal powder is moistened, pressed into dense cakes, dried, and then broken up into small jagged granules. These granules are then screened into different sizes. In this form the burn rate is greatly improved over meal powder and it’s easier to handle (less dust). Similar uses as granulated black powder.
Propellant (6:3:1)
Slower than the common 15:3:2 mix but makes for a more stable rocket propellant.
- 6 Potassium nitrate
- 3 Charcoal
- 1 Sulfur
Senko Hanabi (15:4:6)
This mixture is used to create the "senko hanabi" Japanese-style sparklers. Read more here.
- 15 Potassium nitrate
- 4 Charcoal
- 6 Sulfur


Acknowledgment
We sincerely thank everybody who helped to improve Mood Patterns.
We know that not all your recommendations have been implemented, yet, but we will get there.
All remaining errors are ours alone.
We thank:
(sorted in alphabetic order by first name)
All pre-release beta testers for pointing out errors and recommending improvements:
- MMag. Christoph Burger
- Mag. David Bogner
- Mag. Felix Deichmann
- Dr. Georg Sulyok
- Mag. Natalia Seeger
- Dr. Regina Jensen
- Dr. Tina Eckstein-Madry
- Dr. Ursula Wallner
For technical, design, psychological, and marketing counseling:
- Dr. Bogdan Pirvu
- Dr. Edmund Piskernik
- Dr. Johannes Wilms
- Mag. Melek Gani-Piskernik
- Dr. Nina Ruiz
For help with translating:
For reporting bugs:
- Aaron Lorch
- Anton Zdrazil
- B. Wheeler
- Florian Kittenberger
- Jason Wallwork
- Joel Horrocks
- Lars Rath
- Lia Milito
- Monireh Hashemi
- Nemanja Arsic
- Sakis Hrist
- Teri Mercer
For Suggestions and Feedback:
- Anton Tarasov
- Denise Bruce
- Detlev Bielz
- Evelina Petkova
- George Coldwell
- Gina Azzarito
- Gwen Young
- Hamish Binnie
- Jessicka Herman
- Katie Jo
- Leanne Su
- Lee Cox
- Marcus Braun
- Marélette van Dalen
- Peter Lockwood
- Rasmus Klette
- Richard Annilo
- Vanessa Kallauch


{% var from_date = filters.from_date; var to_date = filters.to_date; %} REF:VIVA/TRA/2308/2018
Date: {%= frappe.utils.formatdate(frappe.utils.today(), ‘dd-MMM-YYYY’) %}
To, Regional Manager, Tanzania Revenue Authority, Domestic Revenue Department, ILALA Tax Region, P.O.Box – 25216, Dar es Salaam, Tanzania Dear Sir, SUB: Issue Credit Note during the month of JULY, 2018. REF: M/s Virgin Plaza Ltd TIN 104-582-451 We hereby inform to your good office that we have risen following Credit Notes for the above mentioned company during the month of JULY, 2018. Please refer below table showing details of Credit Notes raised against relevant Invoices together with reasons for raising credit note.


DLL Injection is the process of inserting code into a running process. The code we usuall insert is in the form of a Dynamic Link Library (DLL), since DLLs are meant to be loaded as needed at run time. This doesn't mean we cannot inject assembly in any other form. You'll ned to have an appropriate level of privileges on the system to start playing with other program's memory.
There are a couple of methods to inject DLL into a process. Latest versions of Windows enforce session separation, so some methods may not work on the newest operating systems.
Methods:- Window hooks (SetWindowsHookEX)
- CreateRemoteThread (windows xp only)
- App_Init registry key
- ZwCreateThread or NtCreateThreadEx ? Global method (works well on all versions of windows)
Via APC (Asynchronous procedure calls)
- QueueUserAPC
- SetWindowsHookEx()
- RtlCreateUserThread()
- Code cave via SetThreadContext()
Overview
Essentially, in any injection, you'll go through these steps- Attach to the process
- Allocate Memory within the process
- Copy the DLL or the DLL Path into the processes memory and determine appropriate memory addresses
- Instruct the process to Execute your DLL
DLL Proxying and DLL Hijacking
DLL injection is very much different from DLL Proxying and DLL Hijacking. People tend to confuse these. Proxying inserts a DLL into a process while its running. Hijacking tricks the program into loading it.
DLL Proxying most commonly assumes you ahve full control voer the application's install directory. The "attacker" renames the legitimate DLL and copies their own DLL into the install directory. When the application reuns, it laods the attacker's DLL (since it's named correcftly) and then the attacker's DLL relays the function calls to the legitimate one. DLL Proxying is most commonly used by the actual owner of the system as a method to extend application functionality. For instance, DLL proxying is popular in the gaming world. Lots of people use this technique to modify game functionality for cheating or other sorts of fun. "Spy" applications also leverage proxying in an attempt to capture user provided application values.
DLL Hijacking abuses Windows' DLL search order in order to compromise a system. It doesn't usually require the attacker to hav ewrite permission to the application's installation directory but rather the directory where the application was launched. In the case that the application attempts to call a non-existent DLL or if an attacker was able to place a malicious DLL in the same directory as a file that launches a vulnerable application, the attacker's DLL would be loaded and code execution would be achieved. This is because Windows [used to] search for application DLLs in the CWD from which the application was loaded before more other locations.
All techniques described here have been implemented in a small project called dllInjector.


#include <vqec_channel_private.h>
Public Member Functions | |
| VQE_LIST_HEAD (, vqec_chan_) channel_list | |
Data Fields | |
| id_table_key_t | id_table_key |
| uint16_t | fec_default_block_size |
| uint32_t | max_channels |
| uint32_t | num_current_rccs |
| uint64_t | total_app_timeout_counter |
| uint64_t | total_null_app_paks |
| uint64_t | total_app_paks |
| uint64_t | total_app_parse_errors |
| vqec_ifclient_stats_t | historical_stats_cumulative |
| vqec_ifclient_stats_t | historical_stats |
| vqec_event_t * | poll_ev |
| char * | rtcp_iobuf |
| uint32_t | rtcp_iobuf_len |
| vqec_channel_module_t_::VQE_LIST_HEAD | ( | vqec_chan_ | ) |
List of active channels
FEC default block size (LxD) in packets.
!< Stats collected from all !< previously-tuned channels. !< These get bumped only upon !< a channel going inactive.
| id_table_key_t vqec_channel_module_t_::id_table_key |
ID manager table key
| uint32_t vqec_channel_module_t_::max_channels |
Maximum channels to be supported.
Number of tuners currently bound with RCC resources (i.e., in-progress or previously successful RCC since the last bind on the channel).
| vqec_event_t* vqec_channel_module_t_::poll_ev |
channel polling event
RTCP packet buffer
RTCP packet buffer length
total app packets received
total app parse errors
total app timeout counter
total null app packets


---
layout: page
description: "Software Engineer💡♡| Graduate Degree in CE👩🎓 | Dreamer🌈 | Fruit addicted🍑🍉"
---
About Me
Hey, I am Susie. Nice to Meet you 🤗.
I am currently a full time Software Development Engineer in Amazon. In the year 2019 in May, I graduated at the Univeristy of Illinois at Urbana Champaign with a Master Degree in Computer Engineering. I have experience in multi-thread programming, database(SQL & NoSQL) development, GPU parallel computing optimization as well as other software development engineer's required skills. Before I came to U of I, I had four year work experience in State Grid Corporation of China as a electrical engineer, where I learned dedication and
decision making.
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These functions update a rounding_specification
object (see
round_spec) so that a particular approach to rounding is applied:
round to a dynamic decimal place based on magnitude
of the rounded number (round_using_magnitude()
)
round to a specific number of significant
digits (round_using_signif()
)
round to a specific decimal place (round_using_decimal()
)
round_using_magnitude(rspec, digits = c(2, 1, 0), breaks = c(1, 10, Inf)) round_using_signif(rspec, digits = 2) round_using_decimal(rspec, digits = 1)
| rspec | a |
|---|---|
| digits | for |
| breaks | (only relevant if rounding based on magnitude) a positive, monotonically increasing numeric vector designating rounding boundaries. |
an object of class rounding_specification
.
digits
and breaks
must be used in coordination with each other
when rounding based on magnitude.  The use of magnitude to guide rounding rules is extremely flexible and can be used for many different applications (e.g., see table_pvalue). Rounding by magnitude is similar in some ways to rounding to a set number of significant digits but not entirely the same (see examples).
Other rounding helpers:
round_half_up()
x <- c(pi, exp(1)) x <- c(x, x*10, x*100, x*1000) # make one specification using each rounding approach specs <- list( magnitude = round_using_magnitude(round_spec()), decimal = round_using_decimal(round_spec()), signif = round_using_signif(round_spec()) ) # apply all three rounding specifications to x # notice how the rounding specifications are in agreement # for smaller values of x but their answers are different # for larger values of x. sapply(specs, function(rspec) table_value(x, rspec))#> magnitude decimal signif #> [1,] "3.1" "3.1" "3.1" #> [2,] "2.7" "2.7" "2.7" #> [3,] "31" "31.4" "31.0" #> [4,] "27" "27.2" "27.0" #> [5,] "314" "314.2" "310.0" #> [6,] "272" "271.8" "270.0" #> [7,] "3,142" "3,141.6" "3,100.0" #> [8,] "2,718" "2,718.3" "2,700.0"# output: # magnitude decimal signif # [1,] "3.1" "3.1" "3.1" # [2,] "2.7" "2.7" "2.7" # [3,] "31" "31.4" "31.0" # [4,] "27" "27.2" "27.0" # [5,] "314" "314.2" "310.0" # [6,] "272" "271.8" "270.0" # [7,] "3,142" "3,141.6" "3,100.0" # [8,] "2,718" "2,718.3" "2,700.0"


Send changes to Open vSwitch as patches to<EMAIL_ADDRESS>One patch per email. More details are included below.
If you are using Git, then git format-patch takes care of most of the mechanics described below for you.
Before you send patches at all, make sure that each patch makes sense. In particular:
Testing is also important:
If you are using GitHub, then you may utilize the travis-ci.org CI build system by linking your GitHub repository to it. This will run some of the above tests automatically when you push changes to your repository. See the "Continuous Integration with Travis-CI" in the install guide for details on how to set it up.
The subject line of your email should be in the following format:
[PATCH <n>/<m>] <area>: <summary>
Where:
The subject, minus the [PATCH <n>/<m>] prefix, becomes the first line of the commit's change log message.
The body of the email should start with a more thorough description of the change. This becomes the body of the commit message, following the subject. There is no need to duplicate the summary given in the subject.
Please limit lines in the description to 79 characters in width.
The description should include:
There is no need to describe what the patch actually changed, if the reader can see it for himself.
If the patch refers to a commit already in the Open vSwitch repository, please include both the commit number and the subject of the patch, e.g. 'commit 632d136c (vswitch: Remove restriction on datapath names.)'.
If you, the person sending the patch, did not write the patch yourself, then the very first line of the body should take the form From: <author name> <author email>, followed by a blank line. This will automatically cause the named author to be credited with authorship in the repository.
The description ends with a series of tags, written one to a line as the last paragraph of the email. Each tag indicates some property of the patch in an easily machine-parseable manner.
Examples of common tags follow.
Signed-off-by: Author Name<EMAIL_ADDRESS>Informally, this indicates that Author Name is the author or submitter of a patch and has the authority to submit it under the terms of the license. The formal meaning is to agree to the Developer's Certificate of Origin (see below).
If the author and submitter are different, each must sign off. If the patch has more than one author, all must sign off.
Signed-off-by: Author Name<EMAIL_ADDRESS>Signed-off-by: Submitter Name<EMAIL_ADDRESS>Co-authored-by: Author Name<EMAIL_ADDRESS>Git can only record a single person as the author of a given patch. In the rare event that a patch has multiple authors, one must be given the credit in Git and the others must be credited via Co-authored-by: tags. (All co-authors must also sign off.)
Acked-by: Reviewer Name<EMAIL_ADDRESS>Reviewers will often give an Acked-by: tag to code of which they approve. It is polite for the submitter to add the tag before posting the next version of the patch or applying the patch to the repository. Quality reviewing is hard work, so this gives a small amount of credit to the reviewer.
Not all reviewers give Acked-by: tags when they provide positive reviews. It's customary only to add tags from reviewers who actually provide them explicitly.
Tested-by: Tester Name<EMAIL_ADDRESS>When someone tests a patch, it is customary to add a Tested-by: tag indicating that. It's rare for a tester to actually provide the tag; usually the patch submitter makes the tag himself in response to an email indicating successful testing results.
Tested-at: <URL>
When a test report is publicly available, this provides a way to reference it. Typical <URL>s would be build logs from autobuilders or references to mailing list archives.
Some autobuilders only retain their logs for a limited amount of time. It is less useful to cite these because they may be dead links for a developer reading the commit message months or years later.
Reported-by: Reporter Name<EMAIL_ADDRESS>When a patch fixes a bug reported by some person, please credit the reporter in the commit log in this fashion. Please also add the reporter's name and email address to the list of people who provided helpful bug reports in the AUTHORS file at the top of the source tree.
Fairly often, the reporter of a bug also tests the fix. Occasionally one sees a combined "Reported-and-tested-by:" tag used to indicate this. It is also acceptable, and more common, to include both tags separately.
(If a bug report is received privately, it might not always be appropriate to publicly credit the reporter. If in doubt, please ask the reporter.)
Requested-by: Requester Name<EMAIL_ADDRESS>When a patch implements a request or a suggestion made by some person, please credit that person in the commit log in this fashion. For a helpful suggestion, please also add the person's name and email address to the list of people who provided suggestions in the AUTHORS file at the top of the source tree.
(If a suggestion or a request is received privately, it might not always be appropriate to publicly give credit. If in doubt, please ask.)
Suggested-by: Suggester Name<EMAIL_ADDRESS>See Requested-by:.
CC: Person <name@email>
This is a way to tag a patch for the attention of a person when no more specific tag is appropriate. One use is to request a review from a particular person. It doesn't make sense to include the same person in CC and another tag, so e.g. if someone who is CCed later provides an Acked-by, add the Acked-by and remove the CC at the same time.
Reported-at: <URL>
If a patch fixes or is otherwise related to a bug reported in a public bug tracker, please include a reference to the bug in the form of a URL to the specific bug, e.g.:
Reported-at: https://bugs.debian.org/743635This is also an appropriate way to refer to bug report emails in public email archives, e.g.:
Reported-at: http://openvswitch.org/pipermail/dev/2014-June/040952.html
Submitted-at: <URL>
If a patch was submitted somewhere other than the Open vSwitch development mailing list, such as a GitHub pull request, this header can be used to reference the source.
Submitted-at: https://github.com/openvswitch/ovs/pull/92
VMware-BZ: #1234567
If a patch fixes or is otherwise related to a bug reported in a private bug tracker, you may include some tracking ID for the bug for your own reference. Please include some identifier to make the origin clear, e.g. "VMware-BZ" refers to VMware's internal Bugzilla instance and "ONF-JIRA" refers to the Open Networking Foundation's JIRA bug tracker.
ONF-JIRA: EXT-12345
See VMware-BZ:.
Bug #1234567.
These are obsolete forms of VMware-BZ: that can still be seen in old change log entries. (They are obsolete because they do not tell the reader what bug tracker is referred to.)
Issue: 1234567
See Bug:.
Fixes: 63bc9fb1c69f (“packets: Reorder CS_* flags to remove gap.”)
If you would like to record which commit introduced a bug being fixed, you may do that with a “Fixes” header. This assists in determining which OVS releases have the bug, so the patch can be applied to all affected versions. The easiest way to generate the header in the proper format is with this git command. This command also CCs the author of the commit being fixed, which makes sense unless the author also made the fix or is already named in another tag:
$ git log -1 --pretty=format:"CC: %an <%ae>%nFixes: %h (\"%s\")" \ --abbrev=12 COMMIT_REF
Vulnerability: CVE-2016-2074
Specifies that the patch fixes or is otherwise related to a security vulnerability with the given CVE identifier. Other identifiers in public vulnerability databases are also suitable.
If the vulnerability was reported publicly, then it is also appropriate to cite the URL to the report in a Reported-at tag. Use a Reported-by tag to acknowledge the reporters.
To help track the author of a patch as well as the submission chain, and be clear that the developer has authority to submit a patch for inclusion in openvswitch please sign off your work. The sign off certifies the following:
Developer's Certificate of Origin 1.1 By making a contribution to this project, I certify that: (a) The contribution was created in whole or in part by me and I have the right to submit it under the open source license indicated in the file; or (b) The contribution is based upon previous work that, to the best of my knowledge, is covered under an appropriate open source license and I have the right under that license to submit that work with modifications, whether created in whole or in part by me, under the same open source license (unless I am permitted to submit under a different license), as indicated in the file; or (c) The contribution was provided directly to me by some other person who certified (a), (b) or (c) and I have not modified it. (d) I understand and agree that this project and the contribution are public and that a record of the contribution (including all personal information I submit with it, including my sign-off) is maintained indefinitely and may be redistributed consistent with this project or the open source license(s) involved.
Open vSwitch is intended to be user friendly. This means that under normal circumstances we don't abruptly remove features from OVS that some users might still be using. Otherwise, if we would, then we would possibly break our user setup when they upgrade and would receive bug reports.
Typical process to deprecate a feature in Open vSwitch is to:
Also, if there is alternative feature to the one that is about to be marked as deprecated, then mention it in (a), (b) and (c) as well.
Remember to follow-up and actually remove the feature from OVS codebase once deprecation grace period has expired and users had opportunity to use at least one OVS release that would have informed them about feature deprecation!
If you want to include any comments in your email that should not be part of the commit's change log message, put them after the description, separated by a line that contains just ---. It may be helpful to include a diffstat here for changes that touch multiple files.
The patch should be in the body of the email following the description, separated by a blank line.
Patches should be in diff -up format. We recommend that you use Git to produce your patches, in which case you should use the -M -C options to git diff (or other Git tools) if your patch renames or copies files. Quilt might be useful if you do not want to use Git.
Patches should be inline in the email message. Some email clients corrupt white space or wrap lines in patches. There are hints on how to configure many email clients to avoid this problem on kernel.org. If you cannot convince your email client not to mangle patches, then sending the patch as an attachment is a second choice.
Please follow the style used in the code that you are modifying. The CodingStyle file describes the coding style used in most of Open vSwitch. Use Linux kernel coding style for Linux kernel code.
If your code is non-datapath code, you may use the utilities/checkpatch.py utility as a quick check for certain commonly occuring mistakes (improper leading/trailing whitespace, missing signoffs, some improper formatted patch files). For linux datapath code, it is a good idea to use the linux script checkpatch.pl.
From fa29a1c2c17682879e79a21bb0cdd5bbe67fa7c0 Mon Sep 17 00:00:00 2001 From: Jesse Gross<EMAIL_ADDRESS>Date: Thu, 8 Dec 2011 13:17:24 -0800 Subject: [PATCH] datapath: Alphabetize include/net/ipv6.h compat header.


17 Foolproof Ina Garten Recipes
by Nicole PerryWhen planning a dinner party, we often think, what would Ina do (WWID)? The consummate hostess, Ina Garten makes entertaining look easy, and her recipes have yet to fail us. We've rounded up 17 of her most tempting options, including a chocolate layer cake, retro-fabulous cheese straws, mustard-roasted chicken, and much more.


What is Git/Github/Markdown?
Git: a version-control system for tracking changes in source code during the stages of software/web development.
GitHub: a web hosting service that operates under the version control system called Git.
Markdown: is a lightweight markup language with plain text formatting syntax. Its design allows it to be converted to many output formats, but the original tool by the same name only supports HTML. Markdown is often used to format readme files, for writing messages in online discussion forums, and to create rich text using a plain text editor.
What I use to Access NJIT's AFS
OpenAFS Client: The OpenAFS client can be used to natively access files in AFS. By using the OpenAFS Client, you avoid the need to log into another host to access those files.
WebStorm: An IDE that can utilize OpenAFS and can access and manage files through SSH.
What is HTML/CSS/BOOTSTRAP?
HTML: (Hypertext Markup Language) a standardized system of using various series of tags to create pages on the world wide web.
CSS: (Cascading Style Sheet) CSS are used to format the layout of Web pages. They can be used to define text styles, table sizes, and other aspects of Web pages that previously could only be defined in a page's HTML.
BootStrap: Created by Twitter to simplify the way websites are created.


Class: Colors
- Inherits:
-
Object
- Object
- Colors
- Defined in:
- ns-manager/default/monitoring/models/utils.rb
Constant Summary
- COLOR1 =
"\e[1;36;40m"
- COLOR2 =
"\e[1;35;40m"
- NOCOLOR =
"\e[0m"
- RED =
"\e[1;31;40m"
- GREEN =
"\e[1;32;40m"
- DARKGREEN =
"\e[0;32;40m"
- YELLOW =
"\e[1;33;40m"
- DARKCYAN =
"\e[0;36;40m"


|
Hosted by |
The purpose of disktype is to detect the content format of a disk or disk image. It knows about common file systems, partition tables, and boot codes.
The program is written in C and is designed to compile on any modern Unix flavour1. It is self-contained and in general works without special libraries or headers. Some system-dependent features can be used to gather additional information.
On this page:
Download
- Resources
- Recognized Formats
- Related Software
Other pages:
Documentation
- File System Sampler
Download the source tarball here:
No precompiled binaries are available at this time. Compiling disktype is simple and straightforward, so I don't see this as a great loss. If you want to build packages for your favourite distribution, please go ahead and let me know so I can list them here.
Juan Manuel Garcia Molina has made a package for Debian GNU/Linux, currently available in the unstable and testing trees. A Fink package is avaliable in the unstable tree. Solaris packages maintained by Dagobert Michelsen are available at OpenCSW.
The documentation is still evolving and therefore not included with the source code. You can read it online instead.
This project is hosted by SourceForge. You can use the trackers to submit bug reports, feature requests, and patches. The latest development source is available from the CVS repository. Other resources are listed on the project summary page.
As of version 9, disktype knows about the following formats. For more detailed information, please see the documentation.
|
File systems:
|
Partitioning:
Other structures:
Disk images:
|
Boot loaders:
Compression formats:
Archive formats:
|
If you're looking for recovery software, try gpart. It scans the whole disk, sector by sector, to reconstruct the (PC-style) partition table.
The file command identifies a wide range of file formats using magic numbers. It recognizes archive and compression formats, and also some file systems.
GNU Parted is a tool to manage partitions. It is capable of resizing certain file systems and can detect some others, too.
1) So far it has been compiled on Linux, FreeBSD, NetBSD, Mac OS X/Darwin, BeOS, QNX, Solaris, HP/UX, and Cygwin.


Multithreaded TC is a framework for testing concurrent applications.
Read this introduction, for a more detailed overview of MultithreadedTC.


Connect to Server
Please enter the IP address or hostname of the server.
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{% extends 'doc_layout.html' %} {% block body %}
You will be able to view their previous reports and add one report of your own.


True purpose must be put to good use. Leaders communicate it as a means of fulfilling the vision, mission and values; also points people in the right direction so they can achieve results for the orginization, for the team and for themselves.
The vision is to provide a premiere yet affordable Moving and delivery service. The mission is to relieve the stress of moving from our clients with a dedicated and professional work ethic. Our values include trustworthiness, professionalism, reliability and integrity


Order CenterHome
preparation before Selling:
Before launching your online shop, you need to fill in some basic blanks, including your company profile, payment account, contact person, your logistics company, flat rate shipping, item-based or weight-based shipping method, returns & refunds policy, and certain countries excluded for delivery.
add products:
This function enables you to search, check, group and update product information. Before listing a product online, please prepare for your product high-quality picture, video, product feature, detailed product description and competitive price.
Manage Orders:
This is for you not only to check all the order details including ordered items and amount, but also to update order status--undelivered, pending, delivered, cancelled, refunded, and so on.
account Management:
This works as a monthly report for you to check order amount, refund record, commission, and account balance. Those who have paypal account can directly withdraw money deducing service charge
Qa Center:
You are advised to customize your own FaQ content and title to lower your customer service cost”
Feedback Center:
To understand the comments from clients on the website function and hence increase web service quality
Dispute Center:
To manage deal disputes and improve clients' satisfaction.
Here you can view your order details, including transaction information and status(both past and pending)
Here are messages from your seller which will automatically be sent to your account before you place on order.
This is an after-sales function for the buyer to rate the seller, and vice versa.
all the records and comments of any dispute are stored here for your reference.


If you'd like to read about how Tailwind works, click the button below to learn more.
Tailwind DocsWith Tailwind, you'll want to spend a lot of time reading the documentation linked above. You can search through the docs for different properties that you'd like to apply and then try them out in the browser to see how they work. One of the easiest ways to learn about tailwind is to look at other people's html. You can take the following approach to learning from other people's use of tailwind classes.
For your reference, here is a list of some of the css classes that we've applied within this sandbox. In parentheses, you'll see the name of the CSS property that the preceding CSS class is designed to affect.
Below this paragraph, try to build a button that looks something like this:
Add a button with type button below and use the class html attribute to apply the appropriate css classes to the button so it looks like the image above.