ABOUT US
When you work with us, you are part of a team of committed collaborators. All aspects of our software development process are integrated, iterative and agile.
Our approach unifies design, development and product management to create exceptional products. We start each project by understanding your business goals, the user’s needs and the product requirements. Then we help translate them into effective and elegant solutions.
Services
Before we sign a contract or write a line of code our team will spend the necessary time needed to understand your product vision.
The outcome of this scoping session is a proposal or high-level statement of work.
Based on your requirements, we can provide a complete offering or just the pieces you need.
What we do
Design
Our design practice offers a full range of services including branding strategy, interaction and visual design and user experience testing. Throughout your project, our designers create and implement visual designs and workflows, solicit user feedback, and work with you to make sure what gets built is what is needed.
development
All engineers are fluent in the latest enterprise, mobile and web development technologies. They collaborate with your team to write, test, and improve code on a daily basis, using proven practices such as test-driven development and pair programing.
Product Management
Planning and development is iterative. Because we are constantly coding and testing, the products we build are always ready to go live. This iterative process allows for changes as business requirements evolve.
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Planning and development is iterative. Because we are constantly coding and testing, the products we build are always ready to go live. This iterative process allows for changes as business requirements evolve.


2-Element Tilt Illusions
- Zöllner illusion
- Poggendorff illusion
- Hering/Wundt illusion
2-element tilt illusions are illusions consisting of an arrangement of lines that cause one of the lines to tilt more or less than it does in its actual orientation. The "2 elements" refer to the black lines and the white background. They don't actually have to be black and white for the effect to work, but they must have a significant luminance difference — that is to say, they must have high contrast. Black and white are, of course, the luminance/contrast extremes.


Individual Project
Choose a topic, and research interest for the individual visualization project.
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D3js and Javascript
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My Story
There are several reasons to get active. Here are mine:
Improved physical health
Improved mental health
Sharper focus
It's fun!
Improves self-image and self-esteem


Gemma Collins will audition for next Bond Girl as she performs daredevil stunts
Gemma has set her sights on the sexiest role in Hollywood as a Bond Girl in the next 007 movie installment
by Lily Waddell, https://www.mirror.co.uk/authors/lily-waddell/Gemma Collins has big plans to land the next Bond Girl role.
The GC, 38, expressed her interest in the sexy Hollywood part when she uploaded a clip of her partaking in an adventurous sport, in Dubai on Instagram on Saturday.
In a fun clip, the former TOWIE star proved she was fearless when she raced around the desert while quad-biking during a romantic break with her on/off beau James Argent.
The bubbly TV personality was every inch the go-getter and daredevil as she was clad in the helmet painted with luminous stripes.
A natural on the telly, it's no wonder GC oozed confidence when she filmed the piece to camera from behind the wheel.
She wrote: "Defo going to audition for the next BOND GIRL." (sic)
Gemma, who continues to document her three stone weight loss, claimed she was ready to make history in the sexiest part in Hollywood.
Bond 25 is the next movie in the spy franchise which is expected to hit cinemas in 2020 with Daniel Craig reprising the role of the spy.
The reality star was delighted at the prospect of taking on the baton on from the likes of Ursula Andress, Honor Blackman and Eva Green.
James whisked Gemma away to Dubai for a lovely break away to celebrate the couple getting their relationship back on track.
It appeared the TOWIE lovebirds were done for good when Arg moved back to his mum's in October.
The GC called 999 amid concerns for his welfare when he failed to return her calls.
Gemma, who feared Arg had overdosed, was said to have decided to call it off for good over after the scare.
But now things are well and truly back on track for the pair.
Arg told OK! magazine : "Gemma loves me to death. She was seriously concerned because she couldn’t get hold of me, which I understand.
"I didn’t have my phone on me because it was charging downstairs. I have put her through a lot so I completely understand her worry.
"She remembers what she’s been through in the past with me so she thought the worst."


--- layout: post title: '24 Hours of LeMons Diary Part 2: Finding a "Racecar"' date: 2008-11-30 14:20:58.000000000 -06:00 type: post published: true status: publish categories: - 24 Hours of Lemons tags: [] meta: _edit_last: '2' _thumbnail_id: '167' author: login: fivepointoh email<EMAIL_ADDRESS>display_name: Matt first_name: Matt last_name: Cleaver ---
After deciding we were going to enter our own team in next year's 24 Hours of Lemons, we expected to have another 12 months to get a team and car together before the rolling circus returned to Houston.
But on November 15, 2008 the 2009 schedule was announced, and the first race of the season was February 28 in Houston, a mere 15 weeks away. We didn't have a car or a team. We'd never built a racecar from scratch. We'd never managed an endurance race team. We barely had room in the garage to work on a car. Could we do this?
Probably not, but we took the plunge and registered for the race anyways. Instantly our search was on for a car. At the time, Drew was going to school in Arkansas, Matt lived in the Dallas Area, and Price was in Houston. We were on Craigslist constantly for about a week looking for the perfect car anywhere in Texas, Oklahoma, or Arkansas. We aren't too mechanically inclined, but we are super competitive, so we were looking for a car that could compete for an overall win that we could get put together over Christmas break.
We decided we really wanted an e30 BMW for a few reasons:
Matt found what looked to be the perfect car on Craigslist in the Dallas area. It was a 1986 BMW 325e for sale for $750 "or best offer." According to the ad the car ran and had a manual transmission that was broken. Perfect!
The "e" model is much less desirable than the "i" model because it had a much more economical engine. Compare:
However, the 325e motors were known for their low-end torque, fuel milage, and reliability. Could this be the perfect Lemons car? Only one way to find out.


Isabel Vargas Lizano (born April 17, 1919), better known as Chavela Vargas, was a Costa Rican-born Mexican singer. She was especially known for her rendition of Mexican rancheras, but she is also recognized for her contribution to other genres of popular Latin American music. She has been an influential interpreter in the Americas and Europe, muse to figures such as Pedro Almodóvar, hailed for her haunting performances, and called "la voz áspera de la ternura", the rough voice of tenderness. The Latin Academy of Recording Arts & Sciences, presented her with a Latin GRAMMY Statuette in 2007 after receiving a Lifetime Achievement Award on behalf of that organization.
To learn more about Chavela Vargas, see her page at Wikipedia
Coded by CRM


{% extends 'musimatica/music_lesson.html' %} {% load static %} {% block style %}{% endblock style %} {% block text %}
Three four time (also called three quarter time or triple time) is a popular time signatue frequently used for waltzes and minuets.
Triple Time
Recall that the 3 in the time signature indicates that there are 3 beats per measure, and that the 4 dictates that a quarter note receives one beat.
Note: When composing in three four time, a whole rest signifies 3 beats (1 whole measure). The half rest is never used.
The whole note is also not used in triple time, as the bottom number of the time signature indicates a whole note would receive 4 beats, and a measure contains only 3.
Of the two images below, which one shows the notes and rests written properly? Click on the correct image to reveal the answer.
Which of the two below is correct?
Instructions:
1. Set the time signature to triple time. Choose whichever clef you would like to compose in, and set a key signature if you would like. For a review of clefs and key signatures, see Music Theory I.
2. Begin placing notes and rests to practice composing in three four time. When you have a few measures, click 'Generate Audio' to listen to your work.
Continue practicing with three four time until you are comfortable with the time signature.
When you are ready to move on, click 'Submit' to continue.
{% endblock text %}


Link 4 is a two-player game played on a grid of six rows and seven columns. The goal of the game is to get four of your pieces in a row, either horizontally, vertically, or diagonally.
Play alternates between the two players. On your turn you may play a piece in one of the seven columnns on the board. Pieces “fall” to the lowest available position in that column. As soon as either player manages to get four pieces in a row, the game is over and that player wins.
Human players are controlled by the mouse. When it is your turn, click on one of the seven columns to play your piece. You may click anywhere in the column.
Computer players play automatically by examining every possible move for a certain number of turns. The number of turns the computer looks ahead is controlled by the depth setting when setting up the game. Computer players will play their piece automatically. Note that setting the depth to a large number may result in the computer taking a long time to select a move.
Rule-based players play automatically by following rules contained in a file. The rule file should be selected when setting up the game. The format of a rule file is described below. Rule-based players will play their piece automatically.
As the game progresses, each turn is recorded in a list to the right of the board. At any point in the game the player may scroll through the list and click on different turns. Clicking on a turn will reset the board to what it looked like at that turn.
It is possible to start playing a game from one of these previous turns. Note, however, that making a move will throw out all turns following the selected turn, resulting in a different game.
rule files are plain-text files, also known as “Text
Documents”. You should create these files using a text editor
such as Notepad for Windows or TextEdit for Mac. (When using TextEdit,
you must look in the Format
menu and
select the option
labeled Make
Plain
Text
.) Beware
that many word processors such as Microsoft Office will not save files
as plain-text files without coersion.
In general, the program will try to understand all text inside a rule
file; therefore all the text in a rule file should follow the syntax
defined below. There is one exception: any text following a pound sign
(#
) is ignored. Such text is considered
a comment and may be used to add notes to the file without
violating the syntax defined below.
Note that rule files are case sensitive. That is, the program distinguishes between uppercase letters and lowercase letters, and will reject a rule file if it uses the wrong case. Thus, in the following description you should pay attention to whether uppercase or lowercase letters are used.
A rule file consists of one or more rule sets. Each rule set contains two sections: a patterns section and a rules section.
A pattern is simply a representation of a game board using different characters to represent different possible values for each tile on the board. The characters you may use in a pattern are:
| X | One of your pieces |
| O | One of your opponent's pieces |
| + | Any piece (yours or your opponent's) |
| - | No piece (tile is empty) |
| * | A playable tile (empty, and either on the bottom or the tile below is non-empty) |
| ? | Anything |
Spaces in a pattern are ignored; i.e., they match anything just as a question mark.
Patterns should form a grid where lines are rows and individual characters are columns. However, a pattern does not need to be as big as the entire board; it can be smaller, allowing it to be matched in multiple positions of the board.
For example, consider the following pattern:
??-- OOX- ++X*
This pattern describes a section of the board consisting of three rows and four columns. The bottom row has any two pieces, a player's piece, and a playable tile. The second row has two opponent's piece, a player's piece, and an empty tile. The third row can have anything in the first two tiles but the last two tiles must be empty. This pattern could match any section of the board as long as each piece in that section matches the corresponding character of the pattern.
In addition to the above characters, you may also use lowercase letters as variables. Each variable may occur only once in a pattern, but multiple patterns can use the same variable. Variables are assigned a pattern character by a rule and must match the pattern assigned to it. Rules which share a pattern may each assign different pattern characters to each variable.
Unless a pattern is a palindrome (i.e., identical when read in reverse) the reverse pattern will automatically be added to a ruleset as well. For example, consider the following pattern.
aXXX
This will result in the following pattern also being added to the rule set.
XXXa
Now consider the following pattern.
a X X X
This pattern is the same read left-to-right and right-to-left. Therefore no other patterns will be added to the rule set.
A rule is written on one line. It consists of two parts: definitions and actions. The definitions are written first, followed by a colon, followed by the actions.
Definitions simply assign a pattern character to each variable. This is written as a variable name, followed by an equal sign, followed by a pattern character. If there are multiple definitions they must be separated by commas.
Actions assign a score to a column based on a variable. Scores given by each rule will be added up, and the column with the highest score will be selected as the best move. An action is written as a variable name, followed by either a plus or minus sign, followed by a number. The number will either be added (for plus) or subtracted (for minus) to the column which contains the specified variable. If there are multiple actions they must be separated by commas.
For example, consider the following rule.
a=X, b=O : a+5, b-2
This rule specifies that the variable a
must match a player
piece and the variable b
must match an opponent piece. The
action adds five to the score of the column that
contained a
, and subtracts two from the score of the column
that contained b
.
There is one special score that may be given, indicated by an
exclamation mark. A score of +!
means the column should
immediately be selected and no further scoring should be attempted. A
score of -!
means the column should be immediately rejected
and not considered any further.
A rule set always begins with a line consisting solely of the word “PATTERNS”. After that should come one or more patterns. A blank line is used to indicate the end of a pattern.
Next should be a line consisting solely of the word “RULES”. After that should come one or more rules.
There is no special marker for the end of a rule set. It ends either when the file ends, or when the word “PATTERNS” is found, indicating the beginning of the next rule set.
When applying a rule set in order to select a move, rules are applied in the order in which they appear in the file. When applying a rule, each pattern in the rule set is matched against the board using the variable definitions given in the rule. Every time a match is found, the actions of the rule are performed, modifying the scores as specified.
As an example, consider the following rule set.
PATTERNS ab a b RULES a=*, b=X : a+1 a=*, b=O : b-1
This rule set specifies two patterns and two rules. However, note that
the first pattern is not a palindrome; therefore the
pattern ba
is also added to the rule set. The second rule
is a palindrome, so no further patterns are added. Thus this rule set
actually has three patterns and two rules.
To apply this rule set we begin with the first rule. Thus, all three
patterns will be matched using the definitions of the first rule. The
first pattern, ab
, will match playable tiles to the left of
a player's piece. The second pattern, ba
, will match
playable tiles to the right of a player's piece. The third pattern will
match playable tiles on top of a player's piece. In each case, one
point will be added to the column with the playable piece.
Next we use the second rule. Again, all three patterns will be matched using the definitions of the second rule. This time the patterns will match playable tiles next to the opponent's piece and subtract one from their scores.
Note that our rule set does not contain a rule that tests
for b
as a playable piece, such as the following rule.
a=X, b=* : b+1
Because our rule set contained both the patterns ab
and ba
, such a rule would effectively be a duplicate of the
first rule in our rule set. If both rules were in our rule set, pieces
to the left or right of a player's piece would have two added
to their score instead of just one.
As another example, consider the following rule set.

To apply this rule set we begin by matching all patterns using the definitions of the first rule. Next, we match all patterns using the definitions of the second rule. In this way, we continue until all rules have been applied.
Notice that the first four rules all describe scenarios in which the player can win in a single move. The second four rules all describe scenarios in which the opponent can win in a single move. (The blank line in between is not significant; it is only there to make it easier to read the rules.) The actions all result in the playable column being selected immediately. Because rules will be applied in order, this rule set will first try to select a winning move. If no winning move can be found, it will try to block the opponent from winning.
As with the previous example, we should remember that reverse patterns are added to the rule set. Pattern 2 is a palindrome, and therefore its reverse is not added. The reverse of pattern 3 is helpful because it checks for diagonals going in the reverse direction.
The reverse of pattern 1 will result in duplicates. For example, rule 1 with pattern1 is the same as rule 4 with the reverse of pattern 1. However, as these rules immediately select a column for play, the duplication is harmless. If the first rule matches, the column will be immediately selected and the duplicate ignored. If the first rule does not match, the duplicate will not match either.


POLYHEDRA description of functions operating on 3D polyhedra Polyhedra are represented as meshes, i.e. by a couple {V,F} with: - V being a set of vertices, represented by a Nv*3 array - F being a set of faces, represented either by a Nf-by-3, a Nf-by-4 array, or by a Nf-by-1 array of cells, each cell containing indices of vertices for a given face. See also faceCentroids, faceNormal, polyhedronNormalAngle createCube, createCubeOctahedron, createIcosahedron, createOctahedron createRhombododecahedron, createTetrahedron, createTetrakaidecahedron createSoccerBall, createMengerSponge minConvexHull, steinerPolytope drawPolyhedron, triangulateFaces, meshReduce ------ Author: David Legland e-mail<EMAIL_ADDRESS>Created: 2008-10-13, using Matlab <IP_ADDRESS>7 (R2007a) Copyright 2008 INRA - BIA PV Nantes - MIAJ Jouy-en-Josas.


Next: Time, Previous: Debugging Utilities, Up: The External Environment
Environment inquiry defined names provide information about the hardware and software configuration on which a Common Lisp program is being executed.
Figure 25–3 shows defined names relating to environment inquiry.
| *features* | machine-instance | short-site-name |
| lisp-implementation-type | machine-type | software-type |
| lisp-implementation-version | machine-version | software-version |
| long-site-name | room |
Figure 25–3: Defined names relating to environment inquiry.


Lisk Blockchain Explorer
Lisk Explorer works in conjunction with the Lisk Core API. It uses Redis for caching data and Freegeoip to parse IP geo-location data.
Prerequisites
These programs and resources are required to install and run Lisk Explorer
-
Nodejs v6.12.3 or higher (https://nodejs.org/) -- Nodejs serves as the underlying engine for code execution.
curl -sL https://deb.nodesource.com/setup_6.x | sudo -E bash - sudo apt-get install -y nodejs
-
Redis (http://redis.io) -- Redis is used for caching parsed exchange data.
sudo apt-get install -y redis-server
-
Freegeoip (https://github.com/fiorix/freegeoip) -- Freegeoip is used by the Network Monitor for IP address geo-location.
Linux:
wget https://github.com/fiorix/freegeoip/releases/download/v3.4.1/freegeoip-3.4.1-linux-amd64.tar.gz tar -zxf freegeoip-3.4.1-linux-amd64.tar.gz ln -s freegeoip-3.4.1-linux-amd64 freegeoip nohup ./freegeoip/freegeoip > ./freegeoip/freegeoip.log 2>&1 &
MacOS:
wget https://github.com/fiorix/freegeoip/releases/download/v3.4.1/freegeoip-3.4.1-darwin-amd64.tar.gz tar -zxf freegeoip-3.4.1-darwin-amd64.tar.gz ln -s freegeoip-3.4.1-darwin-amd64 freegeoip nohup ./freegeoip/freegeoip > ./freegeoip/freegeoip.log 2>&1 &
-
Grunt.js (http://gruntjs.com/) -- Grunt is used to run eslint and unit tests.
sudo npm install -g grunt
-
Bower (https://bower.io/) -- Bower is used to look after frontend libraries.
sudo npm install -g bower
-
PM2 (https://github.com/Unitech/pm2) -- PM2 manages the node process for Lisk Explorer and handles log rotation (Highly Recommended)
sudo npm install -g pm2
-
PM2-logrotate (https://github.com/pm2-hive/pm2-logrotate) -- Manages PM2 logs
pm2 install pm2-logrotate pm2 set pm2-logrotate:max_size 100M
-
Git (https://github.com/git/git) -- Used for cloning and updating Lisk Explorer
sudo apt-get install -y git
-
Tool chain components -- Used for compiling dependencies
sudo apt-get install -y python build-essential automake autoconf libtool
Installation Steps
Clone the Lisk Explorer Repository:
git clone https://github.com/LiskHQ/lisk-explorer.git
cd lisk-explorer
npm install
Build Steps
Frontend
The frontend is using Webpack to create core bundles for Lisk Explorer.
For having a watcher to generate bundles continuously for all the changes of the code, Run the following command:
npm run start
And for generating the minified bundles in production environment run:
npm run build
If you want to add a meta tag with name and content defined (For example to verify your ownership to Google analytics) run:
SERVICE_NAME='your service name' CLIENT_ID='you client id' npm run build
Post-deployment Actions
Market Watcher
Candlestick data needs to be initialized prior to starting Lisk Explorer. During runtime candlestick data is updated automatically.
This step writes data to the local Redis instance. Make sure that your application is already deployed and has access to the production Redis database.
To build candlestick data for each exchange run:
grunt candles:build
To update candlestick data manually run after initialization:
grunt candles:update
Configuration
The default config.js
file contains all of the configuration settings for Lisk Explorer. These options can be modified according to comments included in configuration file.
Top Accounts
To enable Top Accounts functionality, edit your Lisk Client config.json (not the explorer):
{
"port": 8000,
"address": "<IP_ADDRESS>",
"version": "0.5.0",
"minVersion": "~0.5.0",
"fileLogLevel": "info",
"logFileName": "logs/lisk.log",
"consoleLogLevel": "info",
"trustProxy": false,
"topAccounts": false, <--- This line needs to be changed to read true
After the change is made the Lisk Client will need to be restarted. (Example):
bash /PATH_TO_LISK_DIR/lisk.sh reload
Managing Lisk Explorer
To test that Lisk Explorer is configured correctly, run the following command:
node app.js
Open: http://localhost:6040, or if its running on a remote system, switch localhost
for the external IP Address of the machine.
Once the process is verified as running correctly, CTRL+C
and start the process with PM2
. This will fork the process into the background and automatically recover the process if it fails.
pm2 start pm2-explorer.json
After the process is started its runtime status and log location can be found by issuing this statement:
pm2 list
To stop Explorer after it has been started with PM2
, issue the following command:
pm2 stop lisk-explorer
Tests
Before running any tests, please ensure Lisk Explorer and Lisk Client are configured to run on the Lisk Testnet.
bash ./e2e-test-setup.sh /PATH_TO_LISK_DIR
Launch Lisk Explorer (runs on port 6040):
pm2 start pm2-explorer.json
Run the test suite:
npm test
Run individual tests:
npm test -- test/api/accounts.js
npm test -- test/api/transactions.js
End-to-end Tests
Setup for end-to-end tests:
Do all setup steps from "Test" section of this README
Make sure you have wget
installed (it's used in ./e2e-test-setup.sh
). On Linux by default. On MacOS:
brew install wget
Setup protractor
./node_modules/protractor/bin/webdriver-manager update
Run end-to-end test suite:
./e2e-test-setup.sh /PATH_TO_LISK_DIR
npm run e2e-test -s
Run one end-to-end test feature file:
npm run e2e-test -s -- --specs=features/address.feature
Contributors
https://github.com/LiskHQ/lisk-explorer/graphs/contributors
License
Copyright © 2016-2017 Lisk Foundation
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.
This program also incorporates work previously released with lisk-explorer 1.1.0
(and earlier) versions under the MIT License. To comply with the requirements of that license, the following permission notice, applicable to those parts of the code only, is included below:
Copyright © 2016-2017 Lisk Foundation
Copyright © 2015 Crypti
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


Weather App
Temperature Unit
Celsius
Fahrenheit
Kelvin
Please enter the City and you will get the weather of that city
Please enter a valid city to know the weather of that particular place
Submit


{% extends "base/base.html" %} {% block head %} {% endblock %} {% block content %}
Advanced Permissions (Do not change if you don't know what you are doing)
Permission's Break DownWe need to access your Username, Avatar And User ID in order to identify who you are on Discord so you can actually add bots.We also need to know what servers you are in if you keep server listing enabledWe also need the ability to join servers for you if you ask to be joined to the support server (see below).


Telling Truths in History
A Local Analogy
The 'history' of a single backyard though photographic evidence
The 'Macro' View
The 'Micro' View
Bias and Perceptual Filters
Dealing with Sub-optimal Sources
Power of Perspective
Distortion and Focus
Useful Distortions
Power of Distortions
Cross-reading Evidence
Close Reading A Photo
Close Reading Change Over Time
What... is that Thing?
What... is that Thing? Pt. 2
What... is that Thing? Pt. 3


Create a Daily Journal
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What distracted you during the session? Check all that apply.


Diablo IV: Everything you need to know
By three they come.
by Samuel TolbertSource: Blizzard Entertainment - Diablo IV reveal trailer
At BlizzCon 2019, Blizzard revealed the long-awaited Diablo IV, latest in the series of top-down, demon-obliterating games. Diablo IV is a sort of return to form for the series, with art and styles that longtime fans will appreciate. Blizzard stated that the game is a world of gore, occultism, and horror, where victories are never clean or guaranteed.
- What is Diablo IV?
- What does Diablo IV's gameplay look like
- Diablo IV overview of features
- Diablo IV takes place in a dark world
- Diablo IV classes allow major customization
- When will Diablo IV release?
What is Diablo IV?
Diablo IV is an action-RPG and the long-anticipated sequel to Diablo III, which first released on PC back in 2011 before making its way to consoles a few years later. At BlizzCon 2018, Blizzard confirmed that multiple Diablo titles were in development, one of which was clearly Diablo IV. Now, at BlizzCon 2019, the game has been announced. You can check out the Diablo IV reveal trailer below:
What does Diablo IV's gameplay look like?
While Diablo IV is using a far harsher tone than Diablo III, the gameplay is still classic top-down action-RPG. There will be friendly towns where you can meet up and trade with other players. There'll also be PvP zones. Three classes have been revealed so far: the Barbarian, Druid, and Sorceress. Each class has multiple possible looks, depending on armor and other customization options chose. You can take a look at the first gameplay trailer here:
Diablo IV overview of features
Source: Blizzard Entertainment
Here's a summary of what we know about Diablo IV so far.
- The main antagonist is the demon Lilith, daughter of Mephisto (Lord of Hatred), one of the creators of Sanctuary and Queen of Succubi. She fell in love with the archangel Inarius, which led to the creation of Sanctuary and the Nephalem race, ancestors of humanity.
- The story takes place a decade after the events of Diablo III and the angels in Heaven are not answering humanity's pleas for help.
- Duriel, one of the Lesser Evils and the Lord of Pain, is returning. As for the other Lesser Evils and the Prime Evils, Blizzard says we'll have to wait to find out.
- Diablo IV is using a new, custom engine, which allows for better lighting, weather effects, and more.
- Diablo IV is coming to Xbox One, PlayStation 4, and PC. There has been no word on enhancements or version for next-generation consoles.
Diablo IV takes place in a dark world
Source: Blizzard Entertainment
Veteran fans of the series will notice that Diablo IV is taking a much darker tone all around. The art style and mood are grittier, meant to evoke the harshness of the world, like in Diablo II. Bleak tones and Gothic architecture dominate the visuals. The reveal cinematic and the first gameplay trailer further emphasized this harsh, oppressive tone. Blizzard has also released some concept art for the game. Here's what we know about the world specifically. (You can click on one of the images above to enlarge it)
- Five regions have been shown so far: Scosglen, Fractured Peaks, Dry Steppes, Hawezar, and Kejhistan.
- The world is far bigger than any past Diablo games and the overworld is all connected.
- Beast-like Goatmen, savage werewolves and a new enemy faction, the Drowned, are just some of the horrors lurking in the world.
- Each region is meant to feel extremely distinct, with its own culture, inhabitants, and unique foes not found elsewhere.
- Different challenging World Bosses can be found, each of which requires multiple players to defeat. The first World Boss revealed is Ashava.
- When you use a crowd control ability on a World Boss, it builds a stagger meter. Staggering the boss will hinder them in some way. For example, Ashava's arm blades are shattered, limiting the range of her whirlwind attack.
- There are PvP areas, where players can fight each other.
- Trading and Clans are both included, though there aren't many details right now.
- Hardcore mode is returning.
- The game is always online, however, you can play by yourself if you choose.
- Certain areas are campaign-specific, so you'll only be able to interact with other players in these areas after finishing the relevant missions.
- Dungeons are returning, with differing interiors and exteriors, randomized layouts, special objectives, and more. Dungeons won't have any loading screens. There will also be special endgame dungeons.
Diablo IV classes allow major customization
Source: Blizzard Entertainment
Classes in Diablo IV have received several significant improvements. Three classes are being talked about right now, but there will be five classes at launch according to Blizzard. Here's what we know about classes in Diablo IV so far.
- The Barbarian is all about smashing and slashing with heavy weapons. Barbarian characters can use the Arsenal system to shift between different weapons, allowing them to adapt to different situations.
- The Sorceress uses Fire, Lightning and Ice magic, but is physically weak. She can use her Ice magic to inflict a Chilling effect that slows, freezes and shatters foes.
- The Druid commands Earth and Storm magic while shapeshifting into a Werebear or Werewolf. Druids are nature unleashed, with skills like Cataclysm, which can obliterate entire mobs of enemies.
- There will be mounts like horses, usable by all classes.
- All classes can earn Skill Points and Talent Trees. Skill Points are used to boost different Skills, while Talent Trees offer extreme boosts to different playstyles in exchange for making a less balanced character.
- Item categories return, with Normal, Magic, Rare, Legendary/Set, Ancient, and Mythic gear. Ancient gear will be tied to seasons, while Mythic equipment is incredibly powerful, and players will only be able to equip one Mythic item at a time.
- Runes return with two components: Conditions and Effects. Combining a Condition and an Effect creates a unique Legendary power.
- Legendary powers are meant to fundamentally change up the gameplay systems.
When will Diablo IV release?
There's no release date right now, but Diablo IV could be released sometime in 2020. That's not a guarantee, however, since during a panel at BlizzCon 2019, Blizzard stated that Diablo IV wasn't coming soon. "We are not coming anytime soon, not even Blizzard soon."
With that said, fans won't be going a long time without information on the game. Game director Luis Barriga has stated in a blog post that Blizzard is planning to provide quarterly updates on the development of Diablo IV starting sometime in February 2020.
Get caught up
Diablo III: Ultimate Evil Edition
Evil is waiting
Diablo III continues the story of the Diablo series, with multiple classes to choose from, and the Reaper of Souls expansion included; this is the best way to play Diablo III.
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student registration form
FIRST NAME
(max 30 characters a-z and A-Z)
LAST NAME
(max 30 characters a-z and A-Z)
DATE OF BIRTH
Day:
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Month:
January
February
March
April
May
June
July
August
September
October
November
December
Year:
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1960
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1908
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1993
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
EMAIL ID
MOBILE NUMBER
(10 digit number)
GENDER
Male
Female
ADDRESS
CITY
(max 30 characters a-z and A-Z)
PIN CODE
(6 digit number)
STATE
(max 30 characters a-z and A-Z)
COUNTRY
HOBBIES
Drawing
Singing
Dancing
Sketching
Others
QUALIFICATION
SI.No.
Examination
Board
Percentage
Year of Passing
1
Class X
2
Class XII
3
Graduation
4
Masters
(10 char max)
(upto 2 decimal)
COURSE
APPLIED FOR
BCA
B.Com
B.Sc
B.A


ParsedBody
public indirect enum ParsedBody
The result of parsing the body of the request.
When a body of a request is parsed the results of the parsing are placed in the associated value of the enum case based on Content-Type
-
If the content type was
application/x-www-form-urlencoded
this associated value will contain a representation of the body as a dictionary of key-value pairs.Declaration
Swift
case urlEncoded([String:String])
-
If the content type was
application/x-www-form-urlencoded
this associated value will contain a representation of the body as a dictionary of key-[value] pairs.Declaration
Swift
case urlEncodedMultiValue([String: [String]])
-
If the content type was
text
this associated value will contain a representation of the body as a String.Declaration
Swift
case text(String)
-
A raw representation of the body as a Data struct.
Declaration
Swift
case raw(Data)
-
If the content type was
multipart/form-data
this associated value will contain an array of parts of multi-part respresentation of the body.Declaration
Swift
case multipart([Part])
-
If the content type was
application/json
this associated value will contain the body of a [String: Any] json dictionary object.Declaration
Swift
case json([String: Any])
-
Extract a
JSON
body from theParsedBody
enumDeclaration
Swift
public var asJSON: [String: Any]?
Return Value
The parsed body as a [String: Any] object, or nil if the body wasn’t in JSON format.
-
Extract a
raw
body from theParsedBody
enumDeclaration
Swift
public var asRaw: Data?
Return Value
The
raw
body as a Data, or nil if the body wasn’t in raw format. -
Extract a
text
body from theParsedBody
enumDeclaration
Swift
public var asText: String?
Return Value
The
text
body as a String, or nil if the body wasn’t in text format. -
Extract a
urlEncoded
body from theParsedBody
enum with comma- separated values.Declaration
Swift
public var asURLEncoded: [String:String]?
Return Value
The parsed body as a Dictionary
, or nil if the body wasn’t in url encoded form format. -
Extract a
urlEncoded
body from theParsedBody
enum with values in an array..Declaration
Swift
public var asURLEncodedMultiValue: [String: [String]]?
Return Value
The parsed body as a Dictionary
>, or nil if the body wasn’t in url encoded form format.


menu
more_vert
one
two
three
view_module
four
cloud
five
John Doe
<EMAIL_ADDRESS>cloud
First Link With Icon
Second Link
Subheader
Third Link With Waves
John Doe
<EMAIL_ADDRESS>cloud
First Link With Icon
Second Link
Subheader
Third Link With Waves
John Doe
<EMAIL_ADDRESS>cloud
First Link With Icon
Second Link
Subheader
Third Link With Waves
Test 1
Test 2
Test 3
App
Reload
Modal
add
Modal Header
A bunch of text
This is a square image. Add the "circle" class to it to make it appear.
This is a square image. Add the "circle" class to it to make it appear.
This is a square image. Add the "circle" class to it to make it appear.
This is a square image. Add the "circle" class to it to make it appear.
This is a square image. Add the "circle" class to it to make it appear.
textsms
Autocomplete
Off
On
File
Toast!
Filled in
Filled in
Filled in
Filled in
Filled in


{% extends 'global/base.html' %} {% load i18n %} {% block content %}
{% blocktrans trimmed %} The event for {{ city|title }} has already happened and the webpage is no longer live. {% endblocktrans %}
{% else %}{% blocktrans %} The event page for {{ city|title }} will be coming soon. {% endblocktrans %}
{% endif %}{% blocktrans trimmed %} If you want to contact the organizers of this event, you can email them at {{ page_url|lower<EMAIL_ADDRESS>{% endblocktrans %}
{% url 'core:events' as events_url %}


--- layout: post esbma_id: 1757 title: Stack Overflow Podcast #36 date: 2009-01-09 19:06:47 ---
Thanks to Joel Spolsky and Jeff Atwood for inviting me to join them for their 36th podcast. It was fun.


Google Meet Room Audio Extension
1)
Open extensions menu
2)
Pin the extension
3)
In
Google Meet
enable the audio effect from the icon menu


--- layout: post title: Installing APKMultiTool on Your PC date: 2012-11-16 11:14:39.000000000 +08:00 type: post published: true status: publish categories: - Android - Android Cracking tags: - installation - tools meta: _edit_last: '38359561' _publicize_job_id: '15436658068' author: login: noobgrammer email<EMAIL_ADDRESS>display_name: bytehala first_name: Lemuel last_name: '' ---
Since I updated my LG Optimus Black's ROM to Zeus, I've been hanging around xda-developers lately. I heard about apktool from there, and it's a great tool that allows you to take full control of the apps that you install on your Android phone. Want to change the notification icons on an app? It can be done. Want to add features to an app? It can be done (with a lot of hard hard hard work).
But something being doable is quite different from something being doable easily. After a small amount of random internet clicks, I found myself looking at apkmultitool.
Apkmultitool is a pre-packaged tool that has apktool and a whole host of other apps and utilities that make editing. Its launcher is a command-line script, and from there you just set your target apk, tell it what you want to do, do your thing, and then make the app do things to your bidding. Words words words, what am I even talking about? Let's look at some pictures! (While also learning how to install multitool, of course!)
 Before pictures, we have to do some stuff first, like download the package... After you download the latest zip file from their download page, unzip it to C:\apkmultitool <- Highly recommended because it doesn't have spaces, and is easy to go to from command line. Launch your command line interface and go to where you unzipped the contents. You have to run setup.bat first.
[caption id="attachment_46" align="aligncenter" width="300"] At last! Pictures!!![/caption]
Pick 3 because you should have downloaded the latest package, so it can't be choice 1. It can't be choice 2 because at the moment I have no idea what it does. I'll make a post when I finally understand. (Am I making myself clear, Self? Okay.)
That's it, basically. Damn, I lied again, I said pictures with an 's'. But thank God that's over, right? :P
(If you're wondering what happened to the FishDish project, there's already lots of prey and they swim, and they get eaten, BUT it's been shelved for now because I had to find myself a real job so that I can continue functioning in a world that runs on money. <- Social commentary? Really?! heh)


@import domain.tabula.{Department, SitsProfile, TabulaAssignment} @import domain.{Assessment, AssessmentClientNetworkActivity, StudentAssessment} @import tags._ @import warwick.core.views.utils._ @import warwick.sso.{UniversityID, Usercode} @import services.TimingInfoService @import domain.Sitting @( assessment: Assessment, tabulaAssignments: Seq[TabulaAssignment], sittings: Seq[Sitting], studentInformation: Map[UniversityID, SitsProfile], department: Option[Department], invigilators: Seq[(Usercode, String)], invigilatorActivities: Map[Usercode, AssessmentClientNetworkActivity], numberOfPlatforms: Int = 2, timingInfo: TimingInfoService, )(implicit context: RequestContext, request: RequestHeader, messages: MessagesProvider) @adminLayout(title = s"Assessment for ${assessment.title} (${assessment.moduleCode})", extraClasses = Seq("grey-nopad")) {


In this example you will learn the basics around how FXML works.
Instantiating a class
Compare the two code samples below. Here you will see the differences in how to instantiate a class from AS3 to FXML.
Note that the keyword
class
is used to replace the new
operator.
It is also important to note that the full class name must be supplied in order to instantiate the class properly.
AS3:
FXML:
Setting a property
Compare the two code samples below. Note that in FXML child nodes become part of the scope of their respective parent node.
In this case anything between nodes
<textField></textField>
will be assigned to the textField
object.
For this example we have kept it simple to illustrate how to assign a property to an object.
It is possible to assign more complex values including numbers, booleans, arrays and even complex object types!
This will be demonstrated in later examples.
AS3:
FXML:
Calling a method
Compare the two code samples below. You can see that calling a method is quite simple.
The main thing to keep in mind is that parameters for a method need to be wrapped with an XML node.
While the name of the node is not restricted it is recommended that you use the name of the parameter declared in the function.
In this case we have chosen to use "
newText
" as our parameter name since it matches that from the documentation of the method appendText
.
While this example only shows a single parameter, you can pass multiple parameters by supplying more nodes.
The nodes must be sent in the same order the function expects them.
AS3:
FXML:
Constructor Parameters
Compare the two code samples below.
The
flash.utils.Timer
class takes in two parameters into the constructor
.
To achieve this in FXML a special XML node labeled constructor
will force the parameters to be passed into the constructor
,
just as if it were a method call.


« Back to the index
Debug tools
The debug tool allow you to get debug messaging while you are running your javascript application.
You may get the debug messages in the firebug window if it is installed, or in a popup window you call, or in any on-screen division.
Let's debug some mouse events:
Click here to show the debug in Firebug
Click here to show the debug in a popup window
Click here to show the debug in a division
Move on the red rectangle to obtain debug information:
« Back to the index


When I was working at the sushi shop for 4 years our manager who used to look after all of the shops would listen to all of the worker's concerns regardless of their status. I guarantee she was very busy she had lots of works to do but she really meant it, she really fealt for others and would try to fix it on our behalf. I think that was a compassionate leadership.
I found it calming, if you find goodness in yourself and others it helps you feel happy that you are living in a good world.
I guess there are times when we suffer but it is not that bad after all when you think about it. Tonglen meditation lets you think about hard times in a more logical way therefore you can overcome this bad feeling by just simply accepting who you are as a ordinary person.
I guess Phase 0 applies in many ways to the SCARF model. You are in the environment where you can feel lonely and feel uncomfortable and you also meet new people so you could be embarassed. Phase 0 was hard because you had to be in environment where you learn new things by yourself but if we start bootcamp I guess I will make new friends (relatedness) and be more opened up.
I guess i tend to talk straight away when I have to speak up but sometimes it is hard for me to start the conversation especially when I need to talk to the people older than me. It is cultural thing more than I find it difficult to talk to the older people. I know I have to respect them so I tend to think more and try not to speak difficult conversation with them. I was married in December 2017 but still haven't got my photo printed from my photographer who is my dad's friend and it is already March. It was difficult to ask same questions but I managed to get it printed and it will be delievered soon..!. Sometimes I just have to be patient.
Not at the moment!
cultural blog 9 leadership


All Classes
Constants
Event
EventParser
Fight
Fighter
FighterParser
FightResult
FightType
NotASherdogURLException
Organization
OrganizationParser
Organizations
ParserUtils
PictureProcessor
Search
SearchParser
SearchResults
SearchWeightClass
Sherdog
Sherdog.Builder
SherdogBaseObject
SherdogParser
SherdogParserException


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English
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Variable Scope
What types of variables to use in Ruby
4/4/15
One of the most relevant skills when coding in ruby is staying organized. An important aspect of this is keeping track of the information you are handling. Variables are useful tools for storing information that you can call upon elsewhere. But when you use variables to store information is it important to know how to balance a desire to keep that information safe in one place with the need to also know where else in the code you’ll need access to that information.
CONSTANT This is constant. Everywhere. You can call it anywhere and count on it to give the same value. The all caps should warn everyone that the value of this variable should never change. If that’s not enough Ruby will warn you when you run a program that tries to change the value of a constant. No matter what new instances of a class you create this constant never changes.
$global Similar to a constant, this variable is accessible everywhere and should be considered to be stable. It’s useful if you’re trying to call the same value everywhere. But keep in mind if you change the value, it will change everywhere. This keep be a good thing but you have to be careful since you might not always see all of the places that call this variable that will be affected by a change. Again, with every new instance of a class that you create, this global variable's value remains unchanged.
@@class A class variable is consistent within its class. You can call it from any method within a class, but it will not be recognized outside of its class. You probably don’t want to change it’s value unless you are sure you want the value to change for the entire class. You can call it in any method, but anytime you recreate a new object of a class that variable will retain the same value of the most current definition, so you have to be careful about chainging it, because it won’t reset for new instances of your class. It retains its value even through the creation of new instances.
@instance This is what I (at least currently) consider to be the most understandable/likely useful variable. It can be called within other methods within the class, and it’s value can be redefined in different methods. For that instance of the class then you can use the newly defined values and make progress through your code with the changeable values of that variable. But when you create a new instance of your class, the instance variable is reset to it’s default value upon initialization, so you can work with it in your new instance accordingly and again change its value as needed without affecting its value in other instances of the same class.
local A local variable has very limited access. This can be useful in that you know you aren’t able to mess with it or its value in many other places in the code. But should you need it elsewhere you might have to recreate it. It’s up to you to balance the repetition of reusing this variable vs. redefining it as a variable with a broader scope.
So depending on how you anticipate using a variable, you can assign them accordingly. In general it is a best practice to set your variable to have the smallest scope necessary to decrease opportunities to change a variable's value and have it unknowingly affect code elsewhere.


NSKitSinglyLinkedList Class Reference
| Inherits from | NSObject |
| Declared in | NSKitSinglyLinkedList.h |
Overview
Each element of an instance of a data object is represented as a group of memory locations called cell or node. The elements may be stored in any arbitrary set of memory locations. Each element keeps explicit information about the location of the next element through a pointer (or link). Also is called Chain.
Tasks
Other Methods
-
– insertObject:
Inserts a new object at the end of the chain.
-
– insertObject:atIndex:
Inserts a new object at a specific index.
-
– objectAtIndex:
Returns an object at a specific index.
-
– deleObjectAtIndex:
Deletes the object at a specific index.
-
– deleObject:
Deletes the object that is equat to.
-
– indexOfObject:
Returns an index for a specific object.
-
– isEmpty
Checks if the chain is empty.
-
– count
Returns the count of the chain.
Private Methods
Instance Methods
count
Returns the count of the chain.
- (NSUInteger)count
Return Value
NSInteger The number of items in the list.
Declared In
NSKitSinglyLinkedList.h
deleObject:
Deletes the object that is equat to.
- (id)deleObject:(id<NSKitLinkedListProtocol>)object
Parameters
- object
The object to be removed
Return Value
id The object that was removed, if nothing was removed nil is returned
Declared In
NSKitSinglyLinkedList.h
deleObjectAtIndex:
Deletes the object at a specific index.
- (id)deleObjectAtIndex:(NSInteger)index
Parameters
- index
The index of the object to be removed
Return Value
id The object that was removed on that index, if nothing was removed nil is returned
Declared In
NSKitSinglyLinkedList.h
indexOfObject:
Returns an index for a specific object.
- (NSInteger)indexOfObject:(id<NSKitLinkedListProtocol>)object
Parameters
- object
The specific object.
Return Value
NSInteger If there such object the index is returned, otherwise NSNotFound.
Declared In
NSKitSinglyLinkedList.h
insertObject:
Inserts a new object at the end of the chain.
- (BOOL)insertObject:(id<NSKitLinkedListProtocol>)object
Parameters
- object
The object to be added at the end of the chain.
Return Value
YES if the object was successfully added, otherwise NO.
Declared In
NSKitSinglyLinkedList.h
insertObject:atIndex:
Inserts a new object at a specific index.
- (BOOL)insertObject:(id<NSKitLinkedListProtocol>)object atIndex:(NSInteger)index
Parameters
- object
The object to be added at a specific index.
- index
The specific index.
Return Value
YES if the object was successfully added, otherwise NO.
Declared In
NSKitSinglyLinkedList.h
isEmpty
Checks if the chain is empty.
- (BOOL)isEmpty
Return Value
BOOL, YES if the chain is empty, otherwise NO.
Declared In
NSKitSinglyLinkedList.h


--- layout: default title: Add a Song to my Spotify Queue! permalink: queue ---
Got a song on your mind - add it to my queue. Submissions are anonymous! (but letting me know is encouraged 😊)


An addon to accurately track new / popular / best releases with ratings from the most popular rating websites.
See Screenshots
·
Get API Key
Load
Error: Using an API key is mandatory.
Error: API key is not valid, please try again.
Default Settings
Advanced Settings
Poster type
Tier 1 API keys can only use the default poster type.
With Ratings (default)
With Ratings + Certifications
With Rotten Tomatoes + Audience Ratings
With Metacritic + Audience Ratings
Catalogs
Movies
Series
Search
Other (News / Talk-Shows / Reality-TV / etc)
Install Addon


Some well known galactic nebulae and their vital statistics
Omega Nebula
- Distance from Earth:
- 5000 - 6000 lightyears
- Diameter:
- 15 Lightyears
- Mass:
- 800 solar masses
- Catalogue number:
- M17 / NGC6618
- Discovered in:
- 1764
- Discoverer:
- Philippe Loys de Chéseaux
Omega Nebula
- Distance from Earth:
- 5000 - 6000 lightyears
- Diameter:
- 15 Lightyears
- Mass:
- 800 solar masses
- Catalogue number:
- M17 / NGC6618
- Discovered in:
- 1764
- Discoverer:
- Philippe Loys de Chéseaux


Choose Tournament Type:
How many players will be in the tournament?
3 to 4
5 to 8
9 to 16
17 to 32
33 to 64
Doubles
Player
Winner
Download


The Struts Bridge allows Struts and Struts Tiles applications to be run as JSR-168 compliant Portlets.
Existing or new Struts Applications can be transparently deployed as Portlet Application or
Web Application.
The Bridge wraps and enhances the native Struts Framework to overcome its limitations and
incompatibilities with the Java Portlet Standard requirements.
An existing Struts Application can be used as a Portlet without changes to the code or JSP files if:
If a Struts Portlet doesn't use Portlet specific features, it can also be accessed and used as Web Application at the same time. Even testing the Struts Application can then be done completely independent of a Portal.
The Struts Bridge is developed to be independent from specific Portals and uses only a very small interface to the Portal to be able to get access to the Servlet environment at runtime. As all JSR-168 Portlet Containers are required to build upon the Servlet specification, providing this interface for a specific Portal is usually very easy to do, if not done already.
The Apache Portals Jetspeed-2 Portal provides this interface natively, as well as example Struts Portlet Applications using the Struts Bridge like a JPetstore Portlet.


The IPHAS DR2 Source Catalogue provides r, i and Hα-band photometry for 219 million unique sources, observed across the Northern Galactic Plane between 2003 and 2013. The catalogue is described in detail in an accompanying paper (Barentsen et al. 2014). In brief, the catalogue has been constructed by cross-matching the detections from the individual bands using a maximum matching distance of 1 arcsec. All objects which were detected at at signal-to-noise ratio of 5 or better in at least one band are included. The catalogue is uniformly calibrated with an accuracy of 0.03 mag (rms).
A table detailing the column definitions is given below.
The IPHAS DR2 Source Catalogue is distributed as a series of binary FITS tables, each covering a 5x5 deg2 area. At present the catalogue cannot be queried online, but it will likely be made available through the Vizier catalogue tool soon.
You may download all the files of the light catalogue (8 GB) to a local directory using the following wget command:
wget -c -r -np -nH --cut-dirs=3 --accept=fits.gz http://stri-cluster.herts.ac.uk/~gb/iphas-dr2-catalogue/light-compressed/
And to obtain the full catalogue (50 GB):
wget -c -r -np -nH --cut-dirs=3 --accept=fits.gz http://stri-cluster.herts.ac.uk/~gb/iphas-dr2-catalogue/full-compressed/
You may also download individual 5x5 deg2 tiles using the links in the table below:
| Gal. Lon. | Gal. Lat. | Download (XX columns) |
| {{ lon }}° ≤ l < {{ lon+5 }}° | b < 0° | vphas-dr2-{{ '%03d'|format(lon) }}a.fits.gz ({{ get_filesize(host, dir_full+'/iphas-dr2-'+'%03d'|format(lon)+'a.fits.gz') }}) |
| b ≥ 0° | vphas-dr2-{{ '%03d'|format(lon) }}b.fits.gz ({{ get_filesize(host, dir_full+'/iphas-dr2-'+'%03d'|format(lon)+'b.fits.gz') }}) |
| Column | Type | Unit | Description |
|---|---|---|---|
| {{ col.name }} | {{ col.type }} | {{ col.unit }} | {{ col.desc }} |
In the spirit of reproducibility, the source code that was used to generate the catalogue is made available on GitHub:
The link below is the entry page for accessing catalogued point source photometry from survey observations obtained between 2003 and the beginning of 2006.
Non-consortium members can get a taste of IPHAS imaging data by going to the CASU dqc interface. This can be searched by specifying just a position and a search box size (other constraints can be selected but are not essential). On launching a query, a new window will open showing if there are imaging data available for the position specified. If there are, visitors to the page can reselect box size and request image cut-outs, which will be displayed in a further window. It is also possible to download the reduced images from this site.


Next (j)
|
Accept all for user (a)
OCR Tool (v)
Reject (x)
|
Reject all for user
Reject command: ./ocr_corrector.py


Glukloader 1.0.5
Just after Glukloader 1.0.4
, I upgraded to El Capitan
(OS X 10.11) to find that Glukloader
wasn’t working anymore (not synching).
It seems that the behavior regarding an internal event changed in 10.11. I found an alternative and that’s what’s new in Glukloader 1.0.5
. I also reverted
a change from 1.0.4
to try and address instability issues when the receiver was plugged in on a Mac going idle. After some reading, I realized that this
is something that ORSSerialPort was supposed to be handling gracefully so I decided to upgrade to the latest
release (which has a few related fixes) and see where this would get me.
So, if you see this bug with 1.0.5
, please contact me.
Grab the latest build here.
Glukloader 1.0.4
Here’s a bugfix release for something I hope I was the only one experiencing. I had noticed that my keyboard and mouse (and USB peripherals) on iMac
would sometime stop working after it going to sleep. At first, I suspected a hardware issue but I started noticing one day that I had my Dexcom receiver plugged in before my Mac went idle. And it happened a few more times when my receiver was plugged in again. So I cleaned up a little the management of the USB device and made sure it would be closed after a successful sync rather than keeping it open. After some testing, it looks like that might have been it.
Or maybe it was all a coincidence but either way, Glukloader 1.0.4
is being a little more conservative in closing the resources and it’s for the best.
If you did have mysterious issues with your peripherals not responding after going idle, I apologize. Hopefully, this will solve that mystery.
Grab the latest build here.
Glukit Goes Open-Source
I’m happy to announce that I finally decided to fully open-source Glukit, Glukloader and glukameleon (a little tool used in dev) under the MIT license. The main blocker was that I needed to find a solution to keeping client ids and client secrets outside of the repository and I found something I’m happy with now.
I was hesitant to open-source Glukit for a while because much of its value resides in the centralized service that enables you to be compared to other diabetics. It’s a bet but I’m hoping that Glukit going open-source won’t mean everyone starting their own instance. And even if that happens, that might not be the end of the world.
Here are where the repositories can be found:
Glukit, the main app, written in Go: https://github.com/alexandre-normand/glukit.
Glukloader, the OS X uploader, written in Objective-C: https://github.com/alexandre-normand/glukloader.
glukameleon, a command-line tool to convert Dexcom Studio XML files into json files understood by glukit, written in Go: https://github.com/alexandre-normand/glukameleon.
safekeeper, a command-line tool to use with go:generate to keep secrets safe from the git history by generating code from environment variables, written in Go: https://github.com/alexandre-normand/safekeeper.
If you decide to grab the code and try hacking and find yourself lost, don’t hesitate to get in touch.
Cheers!
Safekeeper, Keeping Your Go Secrets Out of Git
I’ve been wanting to open-source Glukit for a while but I had to find a way to keep the client ids/secrets safe and outside of git before I could do so.
Since Glukit runs on the Google App Engine, it can’t itself just read the sensitive information from environment variables. I read a post that suggested storing the secret keys in the datastore but I had quite a few and felt like this solution lacked good integration in the development flow.
After reading about go generate, I thought that this might be a good use for it. If I could get a way to use go generate and generate my app secrets into code that was going to be ommitted from the repository, I’d have something relatively simple and convenient.
Enter safekeeper
Based on the go generate examples, I set myself out to create a command-line tool that would take a few inputs and generate a file to be git ignored containing all application secrets. You have to follow the instructions to get a nice integration but once it’s set up, developers can set their secrets in their environment and then they just have to run go generate
or goapp generate
to get them into the code to deploy or run.
I tried to include a detailed example of how it can be used effectively but let me know if you find anything missing.
Cheers!
Glukloader 1.0.2
I got a log file in my inbox earlier this evening. Sometimes, people write an accompanying email describing a problem but this time, I only had the log file. It didn’t take long to see the crash and stack trace in the logs. After a quick investigation, I found that there was a bug when the last sync had been done long enough ago that the last page synched didn’t exist anymore on the receiver. That was an easy fix and I just pushed the release with the bugfix.
Grab the latest build here.
Thanks to the anonymous bug report!
A1C Estimation Tweaks
I just realized today that my a1c color wheel wasn’t rendering properly on Safari. It’s now fixed. If you were using Safari, now the a1c display should make a lot more sense. Firefox should also be covered if you’re using a recent version.
I also made a small tweak to the a1c calculation which should result in slightly higher values. I believe this should be more accurate but I don’t have enough samples to actually know for sure.
Again, I’d like to hear about your experience with this feature. Refer to my previous post for my suggested experiment.
Don’t hesitate to tell me what your experience is with this. Email me!
Cheers,
New Feature! Continuous A1C Estimation
This will be a quick feature annoucement post because I think most of you will understand it without much need for detailed explanation.
As of this evening, Glukit will now display an estimate of your a1c based on your most recent data available.
A few notes:
- At least 3 months of data is required for a value to be shown.
- From the limited samples that I have, my a1c estimates seem to be lower than reality.
- The A1C color wheel might been a bit aggressive at first glance. I debated internally whether or not to tune it down but decided not to in the end. The standard presented in Glukit is more in line with Dr. Richard Bernstein’s recommendations than what you’d see from the American Diabetes Association. If you haven’t read The Diabetes Solution, I highly recommend it. It definitely was a major factor in me getting my A1C down to 4.4.
I’d like to hear about your experience with this feature. For people with the desire to do so, one interesting experiment to run would be to check you estimate the day that you get your a1c tested. Write it down. When you get your a1c result, it would be interesting to compare the estimate with the actual value.
If you feel like running such an experiment, I’d love it if you could email me your results. It would make it easier for me to improve the feature to provide more accurate estimates. And I promise that I won’t be judging.
Cheers,
New Glukloader Version for Dexcom 505 Firmware Upgrade
Update: Added additional logic to seemlessly handle receiver being reset. Link updated below.
Dexcom released their new 505 firmware version earlier this week and I was happy to give it a try. I haven’t used the new version yet to confirm how better it is, but it’s looking promising. With that news also came the realization that Glukloader wasn’t quite ready for the case of receivers being reset. Thankfully, addressing it wasn’t very difficult.
I also got rid of the colors in the Glukloader menu bar icon. Glukloader should now fit more elegantly in the menu bar next to other black and white icons.
That’s it. You’ll find the new version here.
Cheers,
A Call Out to Devs
I’m currently the sole developer behind glukit but, like I mentionned in my intro post, I’m feeling a bit drained about the 17 months of uninterrupted work on it. Today, I’d like to call out to diabetic developers who would be interested in pushing glukit further.
What’s Coming
As of today, the main feature of glukit is the comparison with a “steady sailor”. The steady sailor at the moment is the diabetic who has the best glukit score. And to make things more interesting, I’ve recently excluded myself from the pool of eligible users.
The next features I’d personally like to see in glukit are:
- a1c prediction
- ability to challenge a friend to be your steady sailor
Following that, I’d like to add more behavioral science nudges and potentially play with different ideas regarding the normative comparisons (aggregate comparisons with a “steady sailors” group and the average).
There’s also some ongoing efforts to enable 3rd party uploaders to push data to glukit and enable people that aren’t running on OS X to use it.
The Technology
Glukloader, the Mac OS X uploader is written in Objective-C. Glukit itself was written in Go (and yes! Go is a lot of fun and it’s easy to learn) and runs on google app engine. glukit’s front-end uses the gumby framework. Both Glukloader and glukit’s code is hosted on github.
Get in Touch
If that sounds like something interesting to you, I think it could be a lot of fun. Glukit is a fully functional app but I have a nice backlog of exciting features that I think would be awesome for it. If you’d like to give this a try, talk to me. I’d love to hear from you.
Peace,
♥ mmol/L
Glukit had been built with multiple glucose units in mind but, to minimize the scope of the initial testing, the front-end had been made to support only mg/dL. I’m happy to say that this is now no longer the case. If your Dexcom is set to mmol/L, you’ll now be able to browse your data in the unit you’re used to.
Glukloader Required Upgrade
In the troubleshooting process with a friend from UK, I found a critical bug in my interpretation of the glucose values when the unit was mmol/L. If you’re a mmol user, you need to upgrade to the most recent build to get proper values: Glukloader 1.0-rc23. You should also drop me a line so we can reset your data uploaded with previous versions.
The build also includes a handy new feature: emailing glukit logs with a simple one-click action (in the “Advanced” menu).
Peace,
Glukloader 1.0-rc20 with Time Resolution Fixes and Growl Notifications.
The last week or so has been pretty interesting (see this reddit post for some details). The first few days showed how bad assumptions can quickly become blockers and then how other assumptions can manifest themselves in more subtle ways.
Time Resolution Bugs
I talked about the first blocker in the previous post but this is more about the latter. I had assumed that the Dexcom’s internal time was standard. That is, I assumed that two receivers would have different display times but the same system time at any given point in time. That proved to be a bad assumption to make. ChickenBeard again helped with this bug by testing my numerous builds and being patient with my varied attemps at finding a more robust solution.
I’m happy to say that it looks like my new approach is now working. The bad news is that previously uploaded data is bad and locally stored archives of your data (a copy that Glukloader keeps for you and for resending data in case of disasters) is also faulty (potentially). The result is bad times (it looks like bad timezone handling). It’s not necessarily dramatic but I’d like to sanitize the data at some point. More to come as I think about this and talk to a few more of you to understand the impact.
Growl Notifications
Since Glukloader has proven to be very important to the whole interaction with Glukit, I decided to follow edwhittle’s suggestion and add some user feedback with it.
Download
Here’s the link to the new build with both of those: Glukloader 1.0-rc20.
Again, talk to me if there’s anything on your mind.
Peace,
Glukloader 1.0-rc12 now available.
Today was a big milestone for Glukit: someone else besides me used it. Or rather, someone else besides me tried to.
Given the interesting and active discussions on /r/diabetes, I had the intuition that I might find people who met my pretty strict requirements: Type 1 diabetic Dexcom G4 user with a Mac.
While this didn’t go as smoothly as I would have hoped as people were giving it a spin, I was surprised to see this much activity on my post.
On the technical side, the biggest problem was due to a bad assumption (or oversight) I made a long time ago. Most people don’t enter user events (injections, carbs) on their receiver and the receiver returns an indicator to say there’s no data. Except I wasn’t expecting such a value. With the logs kindly provided by ChickenBeard, I was able to identify the bug and add tests to reproduce it. And fix it, too.
So, for my fellow redditors that were kind enough to give it a try but experienced Glukloader becoming unresponsive, this might be an update that you want to try: Glukloader 1.0-rc12.
Oh and there’s also a timezone related bug that I’m trying to isolate at the moment. Hopefully, it won’t be too long before I figure this one out.
Again, don’t hesitate to contact me.
Peace,
The Path to the Glukit 1.0 Preview
People who know me can attest to this (I hope): once I commit myself to doing something, I do it. Even if it makes my life miserable. Even if no one is looking and the cost of giving up is nil.
I do it because I need to create something. I do it because I know that the result might be worth it. I do it because I know that working on something brings a great satisfaction only on successful completion of it.
I started working on glukit in March 2013. We’re in August 2014, 16 months later. After an initial functional app, I had a good idea of what the minimal set of features I wanted in the 1.0 preview release. And I wanted to get that first release out. So I committed myself to making 1 commit every day until I got all of it done.
This got me a streak of 200 days of commits on github. The funny thing is that I realized only after getting hooked that my streak would only ever be visible to me because my repositories are private. But that’s not why the feature is powerful. There might be a social aspect to it but, to me, this was another behavioral science trick to help me get to a desired outcome.
The Dark Side
Now what? I’ve gone through the making of successful creative projects like this one before. The hard part if always the life after. The truth is that I feel exhausted from having worked so hard without a pause for so long. That hard work and dedication got me to a significant milestone. But, now at that milestone, it’s hard to find the energy to commit to the next phase.
Recharging
The first day of my 2 weeks family vacation was the day I made the commit that marked the 200th day. I knew I had to wrap-up before losing focus. I’m afraid that taking a break will get me to move away enough that I won’t want to get back to it. I might get drawn to something new like drawing or writing a book.
You
But glukit is also different. I did commit before I left that I would return from vacation to announce the preview release of glukit. If I was successful in creating a convincing presentation of my idea for a better, behavioral science powered diabetes application, maybe you’ll have something to tell me. Comments, suggestions, requests. I worked on glukit for so long that I can’t see clearly anymore if it’s any good or if it can be effective like I imagined it.
You’ll tell me.
If you think it might have potential, I’d be excited to hear it.
Your emails might be what fuels my next commit streak.
Love,


Selenium is not just one tool or API but it composes many tools.
WebDriver is also known as Selenium 2. If you are beginning with desktop website test automation then you are going to be using WebDriver APIs. WebDriver uses browser automation APIs provided by browser vendors to control browser and run tests. This is as if a real user is operating the browser. Since WebDriver does not require its API to be compiled with application code, it is not intrusive in nature. Hence, you are testing the same application which you push live.
Selenium Remote Control is also known as Selenium 1. Selenium RC was the most prominent Selenium tool before the advent of Selenium WebDriver. Selenium RC would use a proxy server and inject JavaScript into a browser to be able to control it. Given the intrusive nature Selenium RC had on a browser, you could never be sure if what you were testing was the same as the application you wanted to push live. Selenium 2 APIs yet contain Selenium RC APIs but Selenium 3 would completely get rid of Selenium RC APIs. If you are still using Selenium RC then you must migrate to Selenium WebDriver.
Selenium IDE is a Firefox plugin which can be used to record test steps in Firefox itself. Selenium IDE can be used to generate quick and dirty test code in a variety of programming languages (i.e. C#, Java, Python, and Ruby). Given the maintainability of code generated through Selenium IDE, it is not recommended to use it for anything more than getting acquainted with element locators or generating throw away code. We're sure that once you get used to the WebDriver API, you will never use Selenium IDE.
Soon after development of WebDriver tests, you may face a need of running your tests on multiple browser and operating system combinations. This is where Selenium Grid comes to the rescue.
This tool allows you to run Test Suites from the command line. Test Suites are HTML exports from Selenium IDE or campatible tools. Selenium HTML-runner


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I have formal education in full stack web development. I have successfully implemented HTML, CSS, JavaScript, and jQuery in my applications.
I have formal education in web design as well as work experience. My proficieny in HTML and CSS allows me to produce high quality, responsive designs.
I have a Bachelor's Degree in English with a specialization in Technical Writing and Creative Writing. I have over 10 years of work experience in the field of technical writing and digital content writing as well as marketing writing.
 I have formal education and career experience as a Full Stack Web Developer and in UX Design with Valmont Industries, Plumbline Builders of Minnesota, and Blatchford Engine Repair. I have worked with engineers, service technicians, product managers, and marketing teams to create and implement websites and web applications. These experiences motivated me to continue my career journey in creating applications that help businesses and customers. I designed, managed, and updated Valmont’s Irrigation Division international product documentation website and managed the content database for the domestic product documentation website. This required continuous translation management and updating into 16 languages. I also created the Plumbline Builders of Minnesota's company website and a web application for Blatchford Engine Repair.33
WORKS COMPLETED4
YEARS OF EXPERIENCE7
TOTAL CLIENTS3
AWARDSCheck out some of my Web App Successes
Check out some of my Web Design successes
I hired Mark Sirany as a technical writer at Xigent Solutions, an IT managed services company. The technical writer role was new to the organization which added an additional set of challenges for Mark, and he took them all in stride.
He took the initiative to find ways to integrate his role into the organization and collaborated diplomatically with members of other departments who had no previous experience working with a technical writer.
Of equal importance, he improved the clarity, organization and professionalism of any document that he worked on.
* ADAM GRAFA - Marketing Director - Xigent Solutions


Half-Life: Alyx Announcement Trailer
by Hilbert Hagedoorn
Valve has followed through on their promise, revealing the first details of Half-Life: Alyx, a new installment in the Half-Life series that will require a virtual reality headset. The game will be free to owners of Valve's Index and will also support Rift, Vive, and Windows Mixed Reality. Together with her father Eli Vance, the scientist Alyx begins her campaign against the extraterrestrial invaders and also leads the human resistance. The ingenuity of the father-daughter team helps to present a real danger to the majority of Combine forces.


This opens the file specified in the command line, loops through it and feeds each
line to the special variable $_.
We can also open a filehandle with a string literal:
   open FH, 'file.txt' or die $!;
To read lines from a file, just use <FH> as if it were <STDIN>. Like
<STDIN> reads one line of input, <FH> reads one line from a filehandle.
ARGV reads the names of files from the command line and opens them all.
If there aren't any, it reads from STDIN.
@ARGV contains any text after the program's name on the command line.
<ARGV> takes each file in turn. It can be abbreviated to just <>.
Similarly, $ARGV holds the name of the file currently being read.
   while (<FH>);
The above statement will read in every line at once. This is very memory-intensive and should be
avoided. Here's an example of how to efficiently store every line in an array:
   open INPUT, "somefile.txt" or die $!;
   my @data;
   @data = <INPUT> ;
The diamond operator <FILEHANDLE> reads in a line from the file.
We control the definition of a line by altering the record separator, $/.
WRITING TO FILES
To open a file for writing (and overwrite it):
   open FH, "> $filename" or die $!;
To open a file for writing (and append to it instead of overwriting):
   open FH, ">> $filename" or die $!;
When we want to write to the file, we use a slightly modified print:
   print FH "something";
To change the default print to print FILEHANDLE:
   select FILEHANDLE;
To turn off buffering:
   $| = 1;
Coversely, to turn on buffering (default):
   $| = 0;
FILE TESTS
FLAG
MEANING
-e
True if the file exists.
-f
True if the file is a plain file – not a directory.
-d
True if the file is a directory.
-z
True if the file has zero size.
-s
True if the file has nonzero size – returns file size in bytes.
-r
True if the file is readable by you.
-w
True if the file is writable by you.
-x
True if the file is executable by you.
-o
True if the file is owned by you.
Syntax example:
   if (-e $filename) {statement}
DIRECTORIES
Glob takes a string and returns the matching files. * matches any text.
To get all the files in a directory:
   my @files = glob("*")
Open directories with opendir:
   opendir DH, "." or die $!;
Read directories with readdir:
   while ($_ = readdir(DH)) {statement}
The next part of this tutorial will be published here soon. Until then, you can view the entire series on GitHub.


Confidentiality and Privilege:
This email message, together with any attachments transmitted with it is privileged and confidential, and intended solely for the named addressee. Neither the confidential nature nor any privilege over the information included in this email is waived; lost or destroyed as a result it being transmitted other than to the intended recipient. If you are not the intended recipient you must not use, interfere with, disseminate, copy or take any action in reliance on this email or any attachments. If you have received this email in error please contact Elite Training Institute immediately by return email, and delete the original message and any copies. Email is not secure and transmissions can be corrupted. No liability is accepted for any damage caused which may be as a result of the transmission of this email.


#-- /********************************************************************************** * $URL: https://source.etudes.org/svn/apps/jforum/tags/2.27/jforum-tool/src/webapp/templates/default/post_form.htm $ * $Id: post_form.htm 12276 2015-12-14 20:27:19Z murthyt $ *********************************************************************************** * * Copyright (c) 2008, 2009, 2010, 2011, 2012, 2013, 2015 Etudes, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Portions completed before July 1, 2004 Copyright (c) 2003, 2004 Rafael Steil, All rights reserved, licensed under the BSD license. * http://www.opensource.org/licenses/bsd-license.php * * Redistribution and use in source and binary forms, * with or without modification, are permitted provided * that the following conditions are met: * * 1) Redistributions of source code must retain the above * copyright notice, this list of conditions and the * following disclaimer. * 2) Redistributions in binary form must reproduce the * above copyright notice, this list of conditions and * the following disclaimer in the documentation and/or * other materials provided with the distribution. * 3) Neither the name of "Rafael Steil" nor * the names of its contributors may be used to endorse * or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT * HOLDERS AND CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL * THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE ***********************************************************************************/ --> <#include "header.htm"/> <#if !preview?exists> <#assign preview = false/> #if> <#assign preview = preview?exists && preview/> <#assign isNewPost = isNewPost?exists && isNewPost/> <#assign attachmentsEnabled = attachmentsEnabled?exists && attachmentsEnabled/> <#if !maxAttachments?exists> <#assign maxAttachments = 0/> #if> <#--assign htmlChecked = ""/--> <#assign bbChecked = ""/> <#assign signatureChecked = "checked"/> <#assign repliesChecked = "unchecked"/> <#assign smiliesChecked = ""/> <#--if isNewPost && !preview && !post?exists--> <#if isNewPost && !preview> <#--if user.isHtmlEnabled()><#assign htmlChecked = ""/>#if--> <#if !user.getAttachSignatureEnabled()><#assign signatureChecked = ""/>#if> <#elseif post?exists> <#--if post.isHtmlEnabled()><#assign htmlChecked = ""/>#if--> <#if !post.isSignatureEnabled()><#assign signatureChecked = ""/>#if> #if> <#if !user.isNotifyOnMessagesEnabled()><#assign repliesChecked = ""/>#if>
<#include "bottom.htm"/>


Projects of Our Research Team
by Bowen Ruan, Hang Huang, Song Wu, and Hai Jin
Published on APSCC 2016
Container technology has gained great popularity since containers could provide near-native performance in cloud environment. According to diﬀerent design purposes and underlying implementations, containers could be classiﬁed into application containers (e.g., Docker) and system containers (e.g., LXC). The diversity of containers may lead to a confusing choice about which kind of container is suitable for different usage scenarios. Meanwhile, the architectures of public container services are quite controversial because cloud platforms tend to run containers in virtual machines. From the perspective of performance, an extra virtual machine layer between the bare metal and containers probably brings in unnecessary performance overhead. In this paper, we carry out a performance study to explore the appropriate way to use containers from diﬀerent perspectives. We ﬁrst conduct a series of experiments to measure performance diﬀerences between application containers and system containers, then evaluate the overhead of extra virtual machine layer between the bare metal and containers, and ﬁnally inspect the service quality of ECS (Amazon EC2 Container Service) and GKE (Google Container Engine). Our results show that system containers are more suitable to sustain I/O-bound workload than application containers, because application containers will suﬀer high I/O latency due to layered ﬁle system. Running containers in virtual machine would result in severe disk I/O performance degradation up to 42.7% and network latency up to 233%. We also ﬁnd out ECS oﬀers better performance than GKE, and cloud platforms could acquire better performance by running containers directly on the bare metal.
Container technology
Cloud platform
Performance comparison
Service quality
Virtualization overhead


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Hi, I hope you enjoy browsing through my latest projects and developments. In my portfolio you will find my very first steps in coding and web design all the way to my current and future work.
I invite you to accompany me through my latest developments on my journey to become a “full stack” developer mastering several languages.
As I just started my journey, there is not to much ground covered yet:
I would be happy to get feedback if you take the effort to reach out. Additionally I would be happy to connect in case you are interested in hospitality, hospitality technology (PMS, RMS, CM CRS, POS etc.) Please feel free to reach out at LinkedIn as well.
If you like to visit me and my projects on Github you are always welcome any time!
The first exciting assignment and a sign that I will start talking to the world with a new language. Lady’s and Gentleman: My first words in HTML more...
Here you can have a look on the very first page I deployed. A hughe step after the initial "hello world". This time involving html and a css styles stylesheet. Here you find the website and here here you find the Github resposetory
With this project I went further practicing new options how to properly style my .html sheet using CSS. Could have been wores for the begining... Here is a link to the website and here you find the Github resposetory
With the resort website I practiced a view basic but important tasks like branching in git and additional css opt. Checkout the rooms, you can even book them ;). Here you find the website and here you find the Github resposetory
Latest news??? I learn how to style my html file using classes! Here you find the website and here you find the Github resposetory
My first steps working with classes and floting within a css file, how exciting. Here you find the website and here you find the Github resposetory
Honestly, this looks as if I am still in need of a lot of practice. Hope my portfolio will not end up like this project covering floats and classes... Here you find the website and here you find the Github resposetory
Promoting a band I not really related to what I would usually work with. However, the task practicing fload and div. within the css file indorder to design the page was fun. Here you find the website and here you find the Github resposetory


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getElf(self)
Update vehicle ELF string and return |
source code
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getEndChange(self,
vehs)
Check for changes on vehicle information |
source code
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getEndReqChange(self,
vehs,
equip)
End request submittal requires a check for bus, tow, rent, equip,
terr, and sym |
source code
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checkTerr(self,
vehs,
terr,
oldterr=None)
Check for garaging zip to set territory, if no garaging zip set to
policy terr or saved terr from legacy |
source code
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vehfind(self,
vehs)
Match current vehicle to one of the saved vehicles (endorse.db) |
source code
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physDamage(self,
rc,
state,
vehs)
Physical damage restriction checking like SUBR.PHYSDAM_RSTR |
source code
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Inherited from elf.Vehicle :
__getattr__ ,
__setattr__ ,
buildBBPyStr ,
conv2in ,
getTerr ,
vage ,
vehLookup
Inherited from object :
__delattr__ ,
__format__ ,
__getattribute__ ,
__hash__ ,
__new__ ,
__reduce__ ,
__reduce_ex__ ,
__repr__ ,
__sizeof__ ,
__str__ ,
__subclasshook__
|