You’ve seen the movie now shop the Frozen 2 merchandise - here are our top picks
If the first movie is anything to go by these Frozen 2 items will be selling out long before Christmas
by Linda HowardFrozen 2 is now playing in cinemas up and down the land and that can only mean one thing - excited fans looking for everything and anything connected to the lovable characters from Arendelle.
Marks and Spencer have a fantastic selection of merchandise in stores and online and it includes festive childrensear, slippers, bedding, toys, accessories and Christmas decorations.
Shop the Frozen 2 collection at M&S online here
M&S isn't the only retailer offering some great Frozen 2 Christmas collectibles - Argos (20% off Frozen 2 items with code STAR20 until 26.11.2019), John Lewis, LEGO and the Disney Store have a huge slice of the action too.
Here are a few of our favourite items
Disney Store Elsa Travel Costume for Kids - £33, ShopDisney I view it here
Disney Frozen 2 Features Singing Doll Elsa -£32, Argos I view it here
Disney Frozen 2 Arendelle Castle Doll House - £120 (was £159.99), Amazon I view it here
Disney Frozen 2 Olaf Onesie (2-10 Years) - £23 to £27, Marks and Spencer I view it here
LEGO Frozen 2 Enchanted Treehouse Set - £36 (was £33.90), Amazon I view it here
Disney Frozen 2 Checked Pyjama Set (2-10 Years) -£15 to £18, M&S I view it here
The VTech® Frozen II Magic Learning Tablet - £21.17, Amazon I view it here
Disney Frozen II Charades Game Box - £7.99, Amazon I view it here
Shop Frozen 2 merchandise at the following retailers:
- Shop Disney
- Marks and Spencer
- John Lewis and Partners
- Argos - 20% off Frozen 2 products until 26.11.2019 using code STAR20
- Amazon


This is a basic page created to show you how to work with the AMP Project. In this cover section the background image uses AMP loading optimization. The social icons below use AMP compliant custom font loading. Read on to see more ways to use AMP.


No integration in build files needed, more unwanted
Works transparently to the build system
With Ant, Maven, ndk-build . . .
No shadow directories
SDK, NDK, Kernel . . .
Works on non-rooted phones/tablets
Works on release devices
Example Report
Android applications with SDK
One time setup
ctc.jar as to be added to the $CLASSPATH
#!/bin/bash
if ("x$CLASSPATH" eq "x") then
export CLASSPATH=/usr/local/lib/ctc.jar:.
else
export CLASSPATH=$CLASSPATH:/usr/local/lib/ctc.jar
fi
Android applications with SDK
Compiling
Mention the function to trigger data write out in javactc.ini
#/bin/bash
# Build it with ant, only properties to be added
ant debug -Dbuild.compiler=fi.testwell.ant.ctc \
-Dbuild.compiler.ctcopts="-i m"
# Install it on your device
adb install -r bin/PACKAGENAME.apk
# Now run it, play around, get coverage data
Android applications with SDK
Data transfer up to report
#!/bin/bash
#Getting report out of device
#Getting MON.txt
adb pull /data/data/PACKAGENAME/MON.txt .
#Convert date
ctc2dat -i MON.txt && rm MON.txt
# We have a MON.dat
# Proceed as on host
ctcpost MON.dat -p - | ctc2html
firefox CTCHTML/index.html
ndk-build TARGET_CC="ctc -i m arm-linux-androideabi-gcc"
Build then the package with
ant debug
Install it with
adb install -r bin/PACKAGENAME-debug.apk
Run your application and test as usual
Android applications with SDK
Data transfer up to report
#!/bin/bash
#Getting report out of device
#Getting MON.txt
adb pull /data/data/PACKAGENAME/MON.txt .
#Convert date
ctc2dat -i MON.txt && rm MON.txt
# We have a MON.dat
# Proceed as on host
ctcpost MON.dat -p - | ctc2html
firefox CTCHTML/index.html
Coverage on a running Android/Linux kernel
Setup
untar ctc7kernel26.tar into kernel top-level directory …
… for modules, then
make -C /lib/modules/`uname -r`/build
You can set a subset of files/directories in .ctc.ini
Coverage on a running Android/Linux kernel
Building
Just invoke
make CC="ctc arm-linux-androideabi-gcc" …
Don't modify CC variable in between, it will rebuild all
Coverage on a running Android/Linux kernel
Preparation on the device
Coverage data dump is done via a character device
busybox must be installed on Android
At device create the device node with
mknod /dev/ctc_coverage c 240 0
Coverage on a running Android/Linux kernel
Data transfer
Transfer the data from target to host and convert on the fly


Percentage of housing units within ½-mile of a licensed school-age program for children ages 5-12
School-age child care programs support working families and can provide children with enrichment and academic opportunities that promote healthy development and school success. Proximity to care is only one aspect of accessibility. Other factors that affect access are program cost, availability of financial assistance, program capacity, hours of operation, and geographic barriers such as major highways.
####How are we doing? In Mecklenburg County in 2013, there were 642 licensed school-age child care programs with a capacity of 42,266 children. Approximately 66% of housing units had proximity to school-age care.
####Did you know? In addition to licensed school-age child care, children in Kindergarten through 12th grade are served by a wide variety of license-exempt out-of-school time programs in Mecklenburg County, including academic and arts enrichment, summer camps and scouting, and mentoring and leadership development opportunities.
####Related Variables
Population - Youth
Proximity to Early Care and Education
The number of housing units within ½-mile of a licensed school-age care program, divided by the total number of housing units. Programs that operate seasonally or for fewer than four hours per day are not required to be licensed. License-exempt programs are not included.
Source: Child Care Resources, Inc.; Mecklenburg County Tax Parcels
| Resource | Learn More and Take Action |
|---|---|
| Search for Child Care | Find comprehensive information about child care programs in Mecklenburg, Cabarrus, Union, Rowan and Stanly Counties. |
| Choosing Child Care | N.C. Department of Health and Human Services' resource to help choose a child care center. |
| Out-of-School Time Program Locator | Search for out-of-school programs in Mecklenburg County. |
| Child Care Data | Get more data on child care costs, program supply and demand, demographic trends, and star rating analysis. |
| The State of Out-of-School Time in Mecklenburg County | See how school-age care is a critical part of our community's vision for out-of-school time (PDF download). |
| Get Involved | Make a difference for children by volunteering with a member of the Mayor's Mentoring Alliance. |
| Child Care in America | View data from the U.S. Census Bureau on child care. |


Case Assignments Status Grid |
Top Previous Next |
|
My Case Assignments tab indicates the logged in user's assignments that relate to Case Manager team tasks. -The grid is organized by cases. -The Tasks column lists the number of tasks that have been assigned to the user -The Pending column lists the number of tasks that are ready to work on per the project workflow order -The ToDos column lists the number of todos that have been assigned to the user -Each of the three columns link and filter the assignments in the My Cases portal when the values are selected When the icon next to the Project Name is selected in the Project Name column, the below charts are dynamically changed: -Project Task Status - displays the entire project status across all tasks -Project Task Assignments - displays the entire project assignments across all users -Project ToDo Assignments - displays the entire todo assignments across all users The My Cases Assignments tab also directly feeds the My Events area, meaning that when the My Cases Assignments tab is selected, and a day is selected in the My Events calendar, the calendar displays projects that are displayed are projects appearing your assigned cases.
|


I had the privilege of attending an all female hackathon at Cleverbridge in Chicago focused on the goal of getting more young girls interested in STEM. My group set out to build a beginner-friendly playground that teaches young girls how to customize their Tumblr theme.
Tumblr remains the only widely used social platform that lets you customize the code, unlike years ago when many of us became familiar with code by customizing Neopets or Myspace layouts.
And there it was. We had our passion product. We were going to build not just a tutorial, but a Tumblr playground. A low-stakes environment to learn, mess up, add personality, and instantly see the effects of your code on your site.
Thanks to the generous social reach of one of our group members, we were able to do some quick field research regarding interest in the product and features they’d like to see.
@AnnaRussett yes & no :/ im still learning how to code
— toni-gayle (@dumbchie) October 17, 2015
@AnnaRussett I've copy and pasted themes but I've never made my own it seems too hard 😂
— Lil-E (@lelilliann) October 17, 2015
@AnnaRussett music!! I don't know how to put a player on there.
— kris (@kristenlongg) October 17, 2015
Together, we spent our Saturday creating She Hacks Tumblr.
Built using HTML, CSS, and Javascript, our team built a bare bones Tumblr theme using minimal code. The interface features two interactive drawers, one with the step by step instructions and definitions and one where the user writes the code, which is then reflected on the page in real time. I was responsible for the UI & UX and partnered up for the HTML & CSS. The biggest challenge during any hackathon is always time, but we were able to develop the first few tutorial steps and push live for the demo on shehacks.tumblr.com.
After 8 hours of coding, we presented in front of a panel of judges and won the “Quit Your Day Job” Award. Although we do plan on developing the product further, I can’t say any of us have taken that award literally yet. ✧


--- layout: archive title: "Publications" permalink: /publications/ author_profile: false --- {% include base_path %}


Sponsors
Ira Binder - Attorney at Law
The Featherman Family
FRC Team 1640 was founded with 12 students in 2005 by Downingtown East High School physics teacher Paul Sabatino. Prior to joining the Downingtown East faculty, Mr. Sabatino mentored FRC Team 104 in the West Chester School District.
The team's name is Sab-BOT-age, in honor of Paul Sabatino's vital contributions.
The FRC 1640 team now encompasses thirty five students from throughout Chester County and more than a dozen mentors. While the organization has expanded its scope to include a FIRST Tech Challenge team and hosts two FIRST LEGO League events annually, FRC 1640 remains solidly the core of Downingtown Area Robotic (DAR).
Before the 2013 Block Party season, FTC Team 7314 Sab-BOT-age was founded to give 7th and 8th graders an opportunity to participate in FIRST and robotics.
FTC has quickly expanded in many areas including outreach, team size, performance, and more! This past season saw almost 15 students make it to the FIRST World Championship in St. Louis, Missouri. 7314 was the only Pennsylvania team to do so! FTC has joined and helped FRC 1640 in a number of outreach events including demos, scrimmages, and the Sab-BOT-age hosted FLL events.


| 002:212 Khan | : |
Beautified is the life of this world for those who disbelieve, and they mock at those who believe. But those who obey Allah's Orders and keep away from what He has forbidden, will be above them on the Day of Resurrection. And Allah gives (of His Bounty, Blessings, Favours, Honours, etc. on the Day of Resurrection) to whom He wills without limit. |
| 002:212 Maulana | : |
The life of this world is made to seem fair to those who disbelieve, and they mock those who believe. And those who keep their duty will be above them on the day of Resurrection. And Allah gives to whom He pleases without measure. |
| 002:212 Pickthal | : |
Beautified is the life of the world for those who disbelieve; they make a jest of the believers. But those who keep their duty to Allah will be above them on the Day of Resurrection. Allah giveth without stint to whom He will. |
| 002:212 Rashad | : |
This worldly life is adorned in the eyes of the disbelievers, and they ridicule those who believe. However, the righteous will be far above them on the Day of Resurrection. GOD blesses whomever He wills, without limits. |
| 002:212 Sarwar | : |
The worldly life is made to seem attractive to the disbelievers who scoff at the faithful, but the pious, in the life hereafter, will have a position far above them. God grants sustenance (without account) to anyone He wants. |
| 002:212 Shakir | : |
The life of this world is made to seem fair to those who disbelieve, and they mock those who believe, and those who guard (against evil) shall be above them on the day of resurrection; and Allah gives means of subsistence to whom he pleases without measure. |
| 002:212 Sherali | : |
The life of this world is made to appear attractive to those who disbelieve; and they scoff at those who believe. But those who fear God shall be above them on the day of Resurrection; and ALLAH bestows HIS gifts on whomsoever HE pleases without reckoning. |
| 002:212 Yusufali | : |
The life of this world is alluring to those who reject faith, and they scoff at those who believe. But the righteous will be above them on the Day of Resurrection; for Allah bestows His abundance without measure on whom He will. |
Concepts/Themes Covered: أركان الإسلام > التوحيد > توحيد الله تعالي > خشية الله تعالى وتقواه Pillars of Islam> Islamic> Oneness of Allah> Devoutness and Fear of Allah أركان الإسلام > التوحيد > توحيد الله تعالي > مشيئته Pillars of Islam> Islamic> Oneness of Allah> His Will العمل > العمل الصالح > التقوى Action(Work)> The Good Deeds>The Piety العمل > العمل الصالح > العمل المفضي إلى النجاح Action(Work)> The Good Deeds>Achtion which Leads to Success الإنسان والعلاقات الأخلاقية > الأخلاق الذميمة > السخرية Man and The Moral Relations>The Dispraised Morals>Sarcasm تنظيم العلاقات المالية > إنفاقها Organizing Financial Relationships>Its Expenditure
This tool uses eight English parallel translations for the Holy Quran imported from Mr. Clay Smith. You can also visit Qurany Concepts for browsing the Quran themes or topics. If you want to search the Holy Quran for keywords, please visit Qurany Keywords.


Disclaimer: This transcriber is an amateur’s best attempt to render Tolkien’s Elvish languages. The Elvish languages are incredibly sophisticated and I do not pretend to be an expert, nor pretend that this tool is defect free. Please cross-check anything this tool produces with an expert before commiting the text to a tattoo or metal.
Elessar Telcontar: Aragorn Arathornion Edhelharn, aran Gondor ar Hîr i Mbair Annui, anglennatha i Varanduiniant erin dolothen Ethuil, egor ben genediad Drannail erin Gwirith edwen.
Aragorn Strider The Elfstone, King of Gondor and Lord of the Westlands, will approach the Bridge of Baranduin on the eighth day of Spring, or in the Shire-reckoning the second day of April.
The mode for general use employs diacritics to represent vowels, usually above the tengwa the vowel precedes. The mode is suitable for representing most languages. The King’s Letter is the longest example of Sindarin Tengwar.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk, agh burzum-ishi krimpatul.
One Ring to rule them all, One Ring to find them,
One Ring to bring them all, and in the darkness bind them
The mode for general use employs diacritics to represent vowels, usually above the tengwa the vowel precedes. The inscription on the One Ring is a variant of mode for general use that reverses the direction of curls for O and U, and uses extended tengwa for the SH and GH sounds. The italic of the Tengwar Annatar font by Johan Winge captures the flowing hand presumed of Sauron.
The Lord of the Rings
This is a slight adaptation of the mode for general use. The mode
introduces an underposed dot that stands for a silent, orthographic “e”
at the end of a word. Medial “e” can be transformed to a silent in in
this mode with a following tick, “`
”. Also, the common
patterns, “of”, “the”, “of the”, and “and” have single-tengwa
shorthands, some with variations that can be introduced with a
following tick, or a tick between “of`the
” to separate
these words.
The mode is haltingly suitable for both orthographic and phonetic transliteration for the clever writer if they are willing to tease the machine.
Ai! laurië lantar lassi súrinen,
Yéni únótimë ve rámar aldaron!
Ah! like gold fall the leaves in the wind,
long years numberless as the wings of trees!
Classical Mode uses diacritics for vowels, usually above the tengwa they follow. The mode is optimal for expressing Quenya, the elder language of the Elves, but does not provide the full palette of sounds necessary for many other languages including English and Sindarin.
Ennyn Durin Aran Moria — Pedo Mellon a Minno.
Im Narvi hain echant. Celebrimbor o Eregion teithant i thiw hin.
The Doors of Durin, Lord of Moria — Speak, friend, and enter.
I, Narvi, made them. Celebrimbor of Hollin drew these signs.
The Mode of Beleriand uses a tengwa for nearly every vowel and consonant. Diacritics (marks) are applied to lengthen vowels, merge vowels into diphthongs (glides), or precede a consonant with the corresponding nasal, like NT and MB.
This particular example, from The Fellowship of the Ring uses inconsistent variations of the letter I. An I can be represented by a short or long carrier, with or without a dot above, and three variants are used in the attested inscription. 0–3 tick marks after an I tell the transcriber which variant to use.
Elessar Telcontar: Aragorn Arathornion Edhelharn, aran Gondor ar Hîr i Mbair Annui, anglennatha i Varanduiniant erin dolothen Ethuil, egor ben genediad Drannail erin Gwirith edwen.
Aragorn Strider The Elfstone, King of Gondor and Lord of the Westlands, will approach the Bridge of Baranduin on the eighth day of Spring, or in the Shire-reckoning the second day of April.
The Mode of Beleriand uses a tengwa for nearly every vowel and consonant. Diacritics (marks) are applied to lengthen vowels, merge vowels into diphthongs (glides), or precede a consonant with the corresponding nasal, like NT and MB.
General Use Mode uses diacritics to represent vowels, usually above the tengwa the vowel precedes. General Use mode is suitable for representing most languages and was used mostl colloquial languages in Middle-earth in the Third Age.
| Font | ||
|---|---|---|
| Tengwar Parmaitë, for parchment | ||
| Tengwar Annatar Italic, as the inscription on The One Ring | ||
| Long M and N, Nasal Consonants | ||
| Double nasals with tilde above, meaning precede with corresponding nasal | ||
| Double nasals with tilde below, meaning lengthen the consonant | ||
| Curl direction of O and U | ||
| O-curl forward, U-curl backward (common) | ||
| O-curl backward, U-curl forward | ||
| Dots and Slashes of E and I | ||
| I is dot, E is slash (common) | ||
| I is slash, E is dot | ||
| Regarding Medial (mid-word, non-final) R | ||
| R is the tengwa Ore only when it is at the end of a word (final). Otherwise it is the tengwa Romen. | ||
| R is the tengwa Ore when it is in final position and when it appears before a consonant. Otherwise it is the tengwa Romen. | ||
| Regarding KH | ||
| KH is ach-laut, as in the English pronunciation of Bach. | ||
| KH is merely K, as in the English pronunciation of Khan. | ||
| Regarding S and Vowels | ||
| Use the Tengwa Silme-nuquerna for S after a vowel in all cases. | ||
| Use S-hook on short-carrier instead of the tengwa Silme at every opportunity. | ||
| Regarding TS and DZ | ||
| TS and DZ are rendered as separate sounds. | ||
| TS is [c] ( IPA), the voiceless palatal fricative (as in English cats), and DZ is the voiced palatal fricative, [dʒ]. | ||
| Numbers | ||
Base 10 (decimal) by default, but alternately base 12 (duodecimal)10 12 12`
|
||
Base 12 (duodecimal) by default, but alternately base 10 (decimal)10 12 12`
|
||
| Final TS Alternatives | ||
rats cats` bats`` rats``` cats```` bats`````
|
||
| Final LS Alternatives | ||
owls owls` owls``
|
||
| Medial S Alternatives | ||
s , s` z , z` x , x`
|
||
| Long Vowels | ||
| Long vowels can be expressed by doubling the vowel. Although Tolkien would never have expressed a transliteration to the Latin alphabet in that way, the transcriber tollerates it as a convenience for typists who are not familiar with how to use accents with their keyboard. | ||
| Orthographic E | ||
love` , silent E for orthographic English
(transliterated by letter instead of sound). |
Classical Mode uses diacritics for vowels, usually above the tengwa they follow. The mode is optimal for expressing Quenya, the elder language of the Elves, but does not provide the full palette of sounds necessary for many other languages including English and Sindarin.
| Font | ||
|---|---|---|
| Tengwar Parmaitë, for parchment | ||
| Tengwar Annatar Italic, as the inscription on The One Ring | ||
| Curl direction of O and U | ||
| O-curl forward, U-curl backward (common) | ||
| O-curl backward, U-curl forward | ||
| Dots and Slashes of E and I | ||
| I is dot, E is slash (common) | ||
| I is slash, E is dot | ||
| Harma | ||
| In the earliest form of Quenya, breath-H was represented only by the tengwa Halla. Hyarmen was also breath-H but implied a following Y. | ||
| Later, the Tengwa Harma became Aha and took over for initial breath-H. Halla continued to be used for medial (mid-word) breath-H and also as a prefix to modify L and R to aspirated (breathy) HL and HR. Aspirated HW throughout all the ages was represented by the tengwa Hwesta. | ||
| By the Third Age, as reflected in the Namárië poem, Hyarmen stood for H in inital position. | ||
| Vala or Vilya (Wilya) | ||
| Before the introduction of the tengwa Vala, Vilya stood for V and there was no way to represent consonantal W. Likely, the U tehta was used in any case that called for the W sound. | ||
|
After the introduction of the tengwa Vala, Viyla became
Wilya and stood for W while the new Vala stood for V. Note
that the spelling of Wilya, née Vilya, remained the
same |
||
| Regarding Medial R | ||
| In the Classical period, the tengwa Ore represented R only between vowels, indicating that the R should not be trilled in this case. | ||
| In the Third Age, as attested by the Namárië poem, Ore represents R only before consontants and at the end of words. | ||
| Rising IU | ||
| Before the Third Age, all dipthongs, including IU, were falling diphthongs. Diphthongs may have been rendered in the same way in the Third Age regardless of whether the diphthong was rising or falling. | ||
| In the Third Age, IU became a rising diphthong, meaning the stress was on the second vowel. There is no attested example of how this would have affected the spelling, but Måns Björkman speculates that it might have been represented as Anna, with Y and U tehtar instead of Ure with an I tehta. | ||
| Numbers | ||
Base 10 (decimal) by default, but alternately base 12 (duodecimal)10 12 12`
|
||
Base 12 (duodecimal) by default, but alternately base 10 (decimal)10 12 12`
|
||
| Long Vowels | ||
| Long vowels can be expressed by doubling the vowel. Although Tolkien would never have expressed a transliteration to the Latin alphabet in that way, the transcriber tollerates it as a convenience for typists who are not familiar with how to use accents with their keyboard. |
The Mode of Beleriand uses a tengwa for nearly every vowel and consonant. Diacritics (marks) are applied to lengthen vowels, merge vowels into diphthongs (glides), or precede a consonant with the corresponding nasal, like NT and MB, but full tengwa are used for most vowels and consonants.
| Font | ||
|---|---|---|
| Tengwar Parmaitë, for parchment | ||
| Tengwar Annatar Italic, as the inscription on The One Ring | ||
| Numbers | ||
Base 10 (decimal) by default, but alternately base 12 (duodecimal)10 12 12`
|
||
Base 12 (duodecimal) by default, but alternately base 10 (decimal)10 12 12`
|
||
| Long Vowels | ||
| Long vowels can be expressed by doubling the vowel. Although Tolkien would never have expressed a transliteration to the Latin alphabet in that way, the transcriber tollerates it as a convenience for typists who are not familiar with how to use accents with their keyboard. | ||
| Variations of I | ||
i i` i`` i``` í í` or ii ii`
|


Profile Creation
First Name
Last Name
You are :
Alumini/Professor {{cb.al}}

New Teacher
Area of Intrest
(Check all to apply)
Grade :
K-2
K-3
Middle School
High School
Other
Subject :
Genareal Education
Math
Science
ELA
Create


12 MONKEYS A film review by Serdar Yegulalp Copyright 1997 Serdar Yegulalp
CAPSULE: Much ado about something, but what? Terry Gilliam's latest offering builds and builds towards some kind of incredible payoff, and gives us much to look at and adsorb along the way, but only burps instead of exploding.
Terry Gilliam is a rare bird: possibly gifted by genius, but at the same time hampered by far too much *near*-genius for his own good. TWELVE MONKEYS is a good example of this, a film of near-genius that has many moments of greatness but never quite finishes what it starts.
In one of his best performances, Bruce Willis is a member of a hive-like commune of criminals who live far underground in a future world that's been decimated by a mysterious disease. The scientists who run the place (all of whom look like mutant versions of the War Room staff in DR. STRANGELOVE) want to send Willis's character back in time to gather clues about how the disease was propagated. Willis's character also remembers something from his own childhood, a death in an airport at around the time of the outbreak, that he is itching to resolve. He is a lonely, longing fellow, one whom it turns out to be far easier to feel empathy for than we initially think.
Willis appears in Baltimore, 1990, and meets several intriguing characters. When thrown into an asylum, he meets Brad Pitt (in another excellent acting job), a certifiably insane fellow with more ideas than his head can possibly do justice to. He also meets Madeline Stowe, a doctor who takes a very strange and persistent interest in Cole. Beyond that, I'd be loathe to reveal any more -- and in fact, it'd be difficult to do so without extensive notes. The script becomes incredibly thorny and complicated at times, but Gilliam is an expert at making those convolutions seem clear and self-explanatory, especially in a nightmare flashback that changes every time we see it.
What makes the movie unsatisfying are two things. One, Gilliam's lack of on-screen restraint is legendary. He seems compelled to include things that aren't really thematically essential -- or at least he doesn't make their thematical need visible -- such as the extended insane-asylum sequences. I got the feeling they wound up in the script because Gilliam is a sucker for insane asylum sequences and the attendant over-acting. And two, the movie has a totally closed-ended ending -- meaning that everything gets tied up so completely that we sit there wondering, "Was that it?"
That, indeed, seems to have been it. If that's the point, then the setup was leading us astray. And while the movie is enjoyable to watch and never insulting or confusing, it doesn't quite fulfill its promise.
Two and a half out of four straitjackets.
<EMAIL_ADDRESS>EFNet IRC: GinRei http://serdar.home.ml.org another worldly device...
you can crush me as I speak/write on rocks what you feel/now feel this truth
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


Decentralized Identification Number (DIN)¶
A DIN is a unique, 10-digit number that is used to represent a product. It is a global product identifier, similar to a UPC or ISBN.
The DIN Registry is a smart contract that stores all registered DINs. Clients can use the DIN Registry to determine a product’s owner and market.
function owner(uint256 DIN) constant returns (address)
function market(uint256 DIN) constant returns (Market)
A Decentralized Identification Number is itself a product with a DIN of<PHONE_NUMBER>
. A DIN has a price of zero, so one can be purchased for free. Right now, DINs are distributed sequentially. To see how, check out DINMarket.
To get a DIN for your product, see “Buying a Product.”


Add a collaborator to your project.
Working with others is one of the best things about GitHub because it makes it easy to work from all over the world at any time.
Collaborators are other GitHub users who are given permission to make edits to a repository owned by someone else. To add collaborators to a project, visit the repository's GitHub page and click the 'Settings' icon on the right side menu. Then select the 'Collaborators' tab. Type in the username to add and click 'Add'.
Go to the your forked Patchwork repository's page on GitHub and add 'reporobot' as a collaborator. The URL should look like this, but with your username.
github.com/YOURUSERNAME/patchwork/settings/collaboration
git-it verify
git-it
$ git pull <REMOTENAME> <BRANCH>
$ git clone <URL>
$ git remote add <REMOTENAME> <URL>
$ git remote -v


I’m Yihang Yin (尹一航), you can also call me Michael.
I’m a junior Computer Science student of Beihang University, used to be an international exchange student at University of Toronto.
My research interest includes Artificial Intelligence, Reinforcement Learning, Machine Learning and Computer Vision. Especially Machine Learning for creativity.
Now I’m working with Vector Institute (University of Toronto) under the instruction of Prof. Sanja Fidler and Tsinghua University under the instruciton of Prof. Xiaolin Hu. Also have some research experience at Microsoft Research Asia (MSRA) and Chinese Academy of Science (CAS).
You can click on the sidebar to download my CV to have more detailed information.
Contact me at: someday@buaa.edu.cn


"ERASTUS "beloved. (1.) The “chamberlain” of the city of Corinth(Romans 16:23), and one of Paul’s disciples. As treasurer of such a city he was a public officer of great dignity, and his conversion to the gospel was accordingly a proof of the wonderful success of the apostle’s labours. (2.) A companion of Paul at Ephesus, who was sent by him along with Timothy into Macedonia (Acts 19:22). Corinth was his usual place of abode (2 Timothy 4:20); but probably he may have been the same as the preceding.
"ERASTUS "beloved. (1.) The “chamberlain” of the city of Corinth(Romans 16:23), and one of Paul’s disciples. As treasurer of such a city he was a public officer of great dignity, and his conversion to the gospel was accordingly a proof of the wonderful success of the apostle’s labours.
(2.) A companion of Paul at Ephesus, who was sent by him along with Timothy into Macedonia (Acts 19:22). Corinth was his usual place of abode (2 Timothy 4:20); but probably he may have been the same as the preceding.


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calendarToString(Calendar)
- Static method in class utils.
Util
returns calendar as a string in the format "YYYY-MM-DD HH:MM:SS"
Catex
- cryptos.exchanges.
ExchangeStreamer.exchanges
CBX
- cryptos.exchanges.
ExchangeStreamer.exchanges
CCCAGG
- cryptos.exchanges.
ExchangeStreamer.exchanges
CCEDK
- cryptos.exchanges.
ExchangeStreamer.exchanges
CCEX
- cryptos.exchanges.
ExchangeStreamer.exchanges
Cexio
- cryptos.exchanges.
ExchangeStreamer.exchanges
CHBTC
- cryptos.exchanges.
ExchangeStreamer.exchanges
ChileBit
- cryptos.exchanges.
ExchangeStreamer.exchanges
Codex
- cryptos.exchanges.
ExchangeStreamer.exchanges
Coinbase
- cryptos.exchanges.
ExchangeStreamer.exchanges
CoinBene
- cryptos.exchanges.
ExchangeStreamer.exchanges
Coincap
- cryptos.exchanges.
ExchangeStreamer.exchanges
Coincheck
- cryptos.exchanges.
ExchangeStreamer.exchanges
CoinCorner
- cryptos.exchanges.
ExchangeStreamer.exchanges
CoinDeal
- cryptos.exchanges.
ExchangeStreamer.exchanges
CoinEx
- cryptos.exchanges.
ExchangeStreamer.exchanges
CoinFalcon
- cryptos.exchanges.
ExchangeStreamer.exchanges
Coinfloor
- cryptos.exchanges.
ExchangeStreamer.exchanges
CoinHub
- cryptos.exchanges.
ExchangeStreamer.exchanges
CoinJar
- cryptos.exchanges.
ExchangeStreamer.exchanges
Coinmate
- cryptos.exchanges.
ExchangeStreamer.exchanges
Coinnest
- cryptos.exchanges.
ExchangeStreamer.exchanges
Coinone
- cryptos.exchanges.
ExchangeStreamer.exchanges
CoinPulse
- cryptos.exchanges.
ExchangeStreamer.exchanges
Coinroom
- cryptos.exchanges.
ExchangeStreamer.exchanges
CoinsBank
- cryptos.exchanges.
ExchangeStreamer.exchanges
Coinsbit
- cryptos.exchanges.
ExchangeStreamer.exchanges
Coinse
- cryptos.exchanges.
ExchangeStreamer.exchanges
Coinsetter
- cryptos.exchanges.
ExchangeStreamer.exchanges
CoinTiger
- cryptos.exchanges.
ExchangeStreamer.exchanges
connect(String)
- Static method in class utils.
HttpsConnector
gets json data from the url specified
contains(String)
- Method in class cryptos.exchanges.
Exchange
ConversionInfo
- Class in
cryptos
Object equivalent to the 'ConversionInfo' json object returned by the
Coins General Info
end point.
ConversionType
- Class in
cryptos.historical
Object equivalent to the 'ConversionType' json object returned by the
Historical OHLCV
end point.
createGMTzoneCalendar(long)
- Static method in class utils.
Util
returns a GMT time zone calendar with time equal to unixTimestamp
Cryptagio
- cryptos.exchanges.
ExchangeStreamer.exchanges
CryptoBase
- Interface in
cryptos
Interface for CryptoData, CryptoInfo, and HistoricalData.
CryptoBaseExchange
- Interface in
cryptos
Interface for CryptoData and HistoricalData.
CryptoBulls
- cryptos.exchanges.
ExchangeStreamer.exchanges
CryptoCarbon
- cryptos.exchanges.
ExchangeStreamer.exchanges
Cryptocurrency
- Class in
cryptos.currencies
Object equivalent to the json Coin object returned by the
All the Coins
end point.
CryptocurrencyStreamer
- Class in
cryptos.currencies
Class for streaming Cryptocurrency objects from the
All the Coins
end point
and cryptocurrency to fiat prices from the
Multiple Symbols Price
end point.
CryptocurrencyStreamer()
- Constructor for class cryptos.currencies.
CryptocurrencyStreamer
CryptoData
- Class in
cryptos
Wrapper class for RawData.
CryptoInfo
- Class in
cryptos
Wrapper class for GeneralInfo and ConversionInfo.
Cryptonit
- cryptos.exchanges.
ExchangeStreamer.exchanges
Cryptopia
- cryptos.exchanges.
ExchangeStreamer.exchanges
cryptos
- package cryptos
cryptos.currencies
- package cryptos.currencies
cryptos.exchanges
- package cryptos.exchanges
cryptos.historical
- package cryptos.historical
CryptoX
- cryptos.exchanges.
ExchangeStreamer.exchanges
Cryptsy
- cryptos.exchanges.
ExchangeStreamer.exchanges
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DAO
Copyright (c) 2000 Jeff Pickering and Ben van Buskirk
Dao is a simple game played on a 4x4 board with this initial setup:
- MOVE - A player chooses a stone with at least one adjacent empty cell and then moves it orthogonal or diagonal for as many empty cells as possible.
- GOAL - A player wins if he gets one of the following patterns
- All of his stones on an horizontal or vertical line (not diagonal!);
- All of his stones forming a 2x2 square;
- All of his stones on the four corners;
- One stone in a corner, surrounded by three enemy stones.
The last winning goal is to avoid the obvious tactic of trapping a stone to achieve an easy draw.
An example White has won! He must move c2-d2 and Black cannot stop him to make an vertical four in a row.
According to David desJardins, there are around 110.000 valid DAO positions (each position is, in fact, eight positions under rotation and reflection). I tested the game using Zillions, and after a tree search of over 60 million nodes (this. of course, includes many repetitions) the program does not seem to give any tactical advantage to either player (btw, the best proposed move was 1. b3-a3). This points that DAO is probably a drawish game. Notice that this is not a game death sentence, all two player abstract games end in one of three ways: win for 1st player, win for 2nd player, or draw. What kills a game is to find a specific way to always win or draw! More serious than this, is that after more than 70 turns played almost by random (just avoiding direct winning moves) Zillions was not able to defeat me (and Zillions plays very well on small search spaces like the 4x4 DAO board)...
There is a Java analysis program for Dao on Jan Kristian Haugland's website.


“In life you deal with what’s dealt your way. When you get knocked down, just get up right away. Never give up.”
— Coach Stan
In The Game is a documentary film produced by Kartemquin Films with Director Maria Finitzo that follows the ups and downs of an inner city girls’ soccer team to reveal the very real obstacles that low-income students confront in their quest for higher education.
Education has always been considered the great equalizer in American society. It is the way less advantaged children improve their potential, and give themselves an opportunity for success and a shot at the American Dream. However, a long-term study recently published reveals that while the achievement gap between white and black students has narrowed significantly over the past few decades, the gap between rich and poor students has grown substantially during the same period. Class is now the major determinant of academic success. An individual’s social strata, not only predicts their chances to excel in school, but also affects their opportunities to even attend?
In the Game is not a film about the scrappy underdog sports team that through hard work and persistence wins the championship. It is a documentary about how race, class and gender impact the lives and futures of inner city girls. But this is not just a film about loss. Stan is trying to teach the girls about soccer. He’d like to see them win a game. But more importantly he is using soccer to teach the girls how to win in life.
Or by making checks payable to:
Kartemquin is a 501(c)3 not-for-profit organization.
Tic Tac Toe from Maria Finitzo on Vimeo.
So you're in high school,you've got your buddies, and life is great. But what about your future? Wanna go to college? Play the game and discover the winning moves
If College Is A Game of Tic Tac Toe, What's your first move? Coach Stan wants you to show you the winning strategy. Remember, think before you make act. The wrong choice can affect the rest of your life.


--- author: display_name: JP email<EMAIL_ADDRESS>tags: - bus - commuter - light rail - stations - transit - transportation - uta categories: [] date: 2011-11-23 14:16:26 -0700 UTARoutesAndMostRecentRidership: hub: name: uta routes and most recent ridership 1 alias: UTA Routes & Most Recent Ridership item_id: 4347f3565fbe4d5dbb97b016768b8907 layer_id: 128 org: rideuta updates: - February, 2021 UTAStopsAndMostRecentRidership: hub: name: uta stops and most recent ridership 1 alias: UTA Stops & Most Recent Ridership item_id: 7acc9d583379456eacfbb82e5ff07370 layer_id: 138 org: rideuta updates: - January, 2021 UTACommuterRailRoutes: hub: name: Utah UTA Commuter Rail Routes item_id: 17705e20cecf4cceab61eac6ea51343e updates: - May, 2013 UTACommuterRailStations: hub: name: Utah UTA Commuter Rail Stations item_id: 6fd39acf47884e1dbe6c303e40f1367a updates: - May, 2013 UTALightRail: hub: name: Utah UTA Light Rail Routes item_id: fd41770e917344e4adef8be71a0a6741 updates: - January, 2017 UTALightRailStations: hub: name: Utah UTA Light Rail Stations item_id: bb8f7bc8871b4a7594bcc037631073e7 updates: - May 12, 2013 --- {% include abstract.html name="Bus, Commuter, and Light Rail" stewards="Utah Transit Authority (UTA)" abstract="This dataset contains the UTA bus routes and stop locations, commuter rail (FrontRunner) route and stop locations, and light rail (TRAX) route and stop locations." %}
Feature Layer includes all Utah Transit Authority routes for bus, Light Rail (TRAX), and Commuter Rail (Frontrunner). Includes: Route Number (UTA's short name), route name, frequency in minutes, route type, average weekday ridership, and all cities and counties the route services.
Routes are updated 3 times a year (typically April, August, and December). Weekday ridership values (AvgBrd) are updated monthly.
The most recent average weekday boarding is updated monthly after the 10th of the following month.
{% include contact.html subject=page.title contact=site.data.contacts.uta %}
Feature Layer includes all Utah Transit Authority stops for bus, Light Rail (TRAX) and Commuter Rail (FrontRunner).
Stop locations are updated 3 times a year (typically April, August, and December). Weekday ridership values (AVGBoard, AVGAlight) are updated monthly.
Stop Number (UTA_StopID) represents the numeric stop numbers.
Stop Abbreviation (StopAbbr_J) describes the type of stop:
Average weekday boardings and alightings are updated monthly after the 10th of the following month.
{% include contact.html subject=page.title contact=site.data.contacts.uta %}
Utah Transit Authority’s Commuter Rail (FrontRunner) Routes. This Feature Layer includes FrontRunner North and South centerline.
{% include contact.html subject=page.title contact=site.data.contacts.uta %}
Utah UTA Commuter Rail Stations depict the locations of Utah Transit Authority's FrontRunner North and South commuter rail stations as received from UTA.
These data include an attribute of the address where the rail station is located.
{% include contact.html subject=page.title contact=site.data.contacts.uta %}
Utah UTA Light Rail Routes represent the light rail system for the main North-South (Downtown to Sandy), University/Medical Center, West Valley, Daybreak, and Airport lines. It also depicts the Sugar House trolley extension currently under construction.
UTA Light Rail Routes was digitized from aerial photographs dated August, 2016.
The native spatial reference for this dataset is UTM Zone 12N, NAD83 (0.01 coordinate precision).
{% include contact.html subject=page.title contact=site.data.contacts.uta %}
Utah Transit Authority’s Light Rail (TRAX) Stations. Point represents the center of the platform. Includes address, station name, TRAX routes served and whether or not station has a Park and Ride.
{% include contact.html subject=page.title contact=site.data.contacts.uta %}


open class GuavaMockspressoPlugin : MockspressoPlugin |
|
open class ListenableFutureMaker : SpecialObjectMaker
Special object maker for guava's |
|
|
MockspressoGuavaPluginsJavaSupport |
object MockspressoGuavaPluginsJavaSupport
Expose the extension methods defined here as MockspressoPlugins for consumption by java tests |
open class SupplierMaker : SpecialObjectMaker
Special object handling for guava's |


These examples are meant to demonstrate various aspects of the dcmjs library in an interactive way. They are written such that they can be opened directly in your web browser from github or your local repository. Use the "view source" capabilities built into your browser to see how each example works.


Back to when I made my mind to become a data scientist, I knew little about data industry, and literally nothing about machine learning and SQL. What I did have were quantitative background, problem-solving skills, and most important of all, a huge passion and curiosity for data science. I still remember how excited I was the first time I read the article ‘Preparing for Insight’ from Insight Data Science. I made the plan and carried on step by step and now I’m much more well equipped. There are still a lot to know and to do, but I am full of passion and curiosity. Unknown is the only known thing on this road, which I will constantly face and conquer. Here is a growing list about things I plan to do. Those have been finished are marked in red.
1. Python
1.1 Google’s Python Class
1.2 Python Tutorial
1.3 Introduction to Python guide book
2. Data Analysis Using Python
2.1 Python for Data Analysis book (Python, Scipy, Numpy, Pandas)
2.2 Wes Mckinney’s video/ 10-minutes to Pandas tutorial (Pandas)
3. SQL
3.1 Learning SQL book (MySQL)
3.2 SQL Zoo tutorial (MyQL)
3.3 Zetcode’s tutorial ( Interface with SQL through Python)
3.4 Introduction to Databases (coursera, Stanford)
4. Machine Learning
4.1 Machine Learning Coursera (Machine learning, Octave/Matlab)
4.2 Scikit-Learn online video (Jake) and tutorial
4.3 Machine Learning in Action ( Algorithms and implementations using Python)
4.4 Articles and papers about deep learning
4.5 The Elements of Statistical Learning book (more theory-heavy)
5. Big Data Platform (Hadoop, Spark)
5.1 Hadoop Illuminated book ( A general intro to Hadoop and MapReduce)
5.2 Intro to Hadoop and MapReduce Udacity online course
5.3 Keep reading articles about Spark.  CS Basics (Algorithms and Data Structures)
6.1 Problem Solving with Algorithms and Data Structures book (Python focus)
6.2 Leetcode OJ problems
7. Statistics
7.1 Brush up statistics: read Think stats/ prob cheatsheet
8. Learn DS by Doing DS!
8.1 Kaggle Competition (start from 101, and team up to participate into a real one)
8.2 Linkedin Economic Graph Competition
8.3 Side project using social data (Visualizing your results and share with friends!)
9. Reaching Out and Conference
9.1 Boston Data Festival
10. Broad reading
10.1 Read articles and news about DS everyday. (See another post for a thorough list of DS blog sites I enjoy)
11. Data Visualization
11.1 Data Visualization and D3.js course.
The list keeps growing…


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Middendorp: Let’s Be Humble…
by Soccer LadumaErnst Middendorp is mindful of the position that Kaizer Chiefs have come from and wants to remain humble as they continue their run this season.
The Soweto side are sitting comfortably at the number spot on the Absa Premiership league standings, with a 10 point lead after 10 wins, one draw and one loss so far this season.
Read more: PSL Confirm 9 Suspensions
Chiefs recently recorded a big 4-0 win over Stellenbosch FC at the Cape Town Stadium, this after suffering a setback when they were knocked out of the Telkom Knockout competition in the semi-finals.
“Basically I am not interested about yesterday or two, three days ago, it is probably part of my status, or age because time is a limited resource for me,” Middendorp told the media after the game.
“It happens, a lot of people had a lot to say about it (the TKO loss), but we did it as human beings, we went in to the next game and we have to take it game by game and as I said, let’s be humble and healthy in our preparation and reflection, knowing where we come from, we have come from position nine, not achieving anything and we really prepared ourselves day in and day out.”
“Of course it is disappointing not to win each and every game but we try…” he added.
Earn Airtime & Data With Soccer Laduma’s Social Media App - Download Now


]
I started this blog mid december 2014. It mostly consists of blog entries I wrote during Phase 0 of Dev Bootcamp. Those blog entries, which were usually written in under an hour, document my progression and understanding of new things presented to us. Go to the About Me section to read a brief summary of my life and how it led me to becoming a developer.
**** - This is my old personal site left relatively untouched. It's the first thing I ever built as I starting learning HTML and CSS ****


‘Bachelor’ star Peter Weber wraps filming, returns home after ‘most insane journey ever’
by Julius Young“Bachelor” star Peter Weber has finally returned home after filming the popular competition series for its upcoming season.
Weber, 28, who appeared on the most recent iteration of “The Bachelorette” and vied for Hannah Brown’s heart, went on Instagram on Saturday to say he'd finished filming the ABC reality show.
“Just got back from two months of the most insane journey ever. ... Told my boy everything and he can’t believe it!” Weber captioned the snap of himself cradling his four-legged friend.
“Missed ya homie!! I know you found your love 🌹,” Bachelor Nation’s Mike Johnson commented on the post as a myriad of other Bachelor Nation alums echoed the sentiment.
'BACHELORETTE' STAR HANNAH BROWN REACTS TO PETER WEBER PROMO USING HER WINDMILL FANTASY SCENE
Last week, ABC rolled out its “Bachelor” trailer, in which the infamous windmill of the Brown-Weber fantasy suite sleepover made an expected appearance. Brown said the two had sex in the windmill some four times after admitting she was previously “a little dishonest” when she said they did the deed only twice.
Weber made headlines last month when he endured a head injury in a “freak accident” involving a golf cart while filming the season in Costa Rica.
“Bachelor” host Chris Harrison confirmed to Fox News at the time that “Peter suffered a freak accident. He got a cut on his head, he did get stitches but he’s 100 percent OK and production is already back underway," Harrison said. "He’s still the dashing, handsome pilot we’ve all dreamed of."
CLICK HERE TO GET THE FOX NEWS APP
An initial report by RadarOnline suggested Weber “split his face on two cocktail glasses he was carrying” and required 22 stitches. However, according to People, Weber's injury was "not as bad as what [was] being reported.”
Season 24 of “The Bachelor” is slated to premiere Jan. 6 in a three-hour special on ABC.


Northern Illinois University - Student
Argonne National Laboratory - Department of Energy SCGSR Fellow
CERN - ATLAS Experiment


Film review by Kevin Patterson
The Game * * * (out of four) R, 1997 Directed by David Fincher. Written by John D. Brancato, Michael Ferris, and Andrew Kevin Walker. Starring Michael Douglas, Sean Penn, Deborah Unger.
Corporate executive Nicholas Van Orton (Michael Douglas) has pretty much got it made as far as cash flow goes: he owns an incredibly successful business, he has a house the size of a small subdivision, and he doesn't even seem to be working all that hard at it. He also makes for rather unpleasant company; he is arrogant and apathetic, and he knows it - he doesn't even bother to respond when his secretary wishes him a happy birthday, and his best friend seems to be his maid. His life is luxurious but formulaic and, frankly, boring. Then, one day, his brother Conrad (Sean Penn) arrives with a unique birthday gift for him: a company known only as Consumer Recreation Services (CRS) will put on a "game" for him to play. The twist is that he doesn't know the rules or the object of the game; he knows when it starts, but after that it's up to him to figure out what to do next.
This is the plot of David Fincher's "The Game," and if you think about it, it's just about the best plot you could have for a suspense movie. With this powerful, wealthy entertainment company pulling the strings, anything - and I do mean literally anything - can happen; playing this game is like trying to assemble a puzzle but not knowing what the final picture is supposed to look like. In fact, one of the most humorous moments of the movie is Nicholas's attempt to describe his progress in the game to possible-ally Christine (Deborah Unger) - "I got the key . . . out of a mouth, from this . . . um . . . clown . . . ."
It isn't long, however, before what seems at first like a series of benign practical jokes takes a dangerous turn; Nicholas understandably begins to feel his life is threatened when the game starts requiring him to do things like extracting himself from a taxi submerged hundreds of feet underwater. Furthermore, his financial power and prestige evaporate through CRS's manipulations, and he is forced to see things from the other side of the fence. The lessons that he learns about money and greed are fairly predictable and certainly nothing we haven't seen in the movies before, but this aspect of the film does at least add a human element to the story and makes Nicholas a sympathetic focal point for the atmosphere of fear and paranoia that Fincher creates.
The only thing wrong with "The Game," then, is that the story is really rather ludicrous if given much thought. There were too many instances in which the slightest deviation would have either cost Van Orton his life for real, caused CRS's design to fall apart, or both. I found myself occasionally comparing this movie to Terry Gilliam's "12 Monkeys" in terms of plot twists, but that film had a narrative escape hatch in that it was a science-fiction story involving time travel. "The Game" purports to be taking place in the real world, and I find that a little hard to swallow. That said, this didn't prevent me from enjoying the movie. And if other directors can get away with flying buses, spontaneously exploding boats, and the like, then I suppose we can let Fincher have an omnipotent entertainment company.
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Related links: index of all rec.arts.movies.reviews reviews


I wish every build could look like this :)
Often the only way to (really) speed up slow builds is to add more RAM, replace the old HDD with an SSD or buy a complete new PC (or Laptop). All those solutions requires investing (a lot of) money. What if we can just keep current hardware and delegate the build to another, more powerful, machine?
I usually develop for Android, and everyone knows that Android builds are slow. Waiting for a build to complete is one of the things that make me feel like I’m wasting my day. Edit, launch the build, wait 4 to 5 minutes to have the app compiled and installed, run the app, test, edit, launch another build, wait again… no, I really hate it! So what can I do?
(I won’t write here about all the fine tunings that can be done inside your gradle configurations files, they’re not in the scope of this article)
I’m a fan of TDD, so I try to skip many of those cycle of builds + manual testing by writing unit tests. The cycle becomes: write test, implement your code, build and run tests. You’ll skip the time-consuming manual testing (and you’ll gain all the well-known benefits of TDD).
But sometimes it’s not enough, for example when you’re fine-tuning the layout of the app, or when you need to debug a specific use-case. If the project is quite big, also running unit tests can become time consuming.
So, should I upgrade my hardware? But my hardware is quite enough for everything that I do every day, except for code compiling! I’d like to have a machine just for compiling. Maybe a Virtual Machine, that can be launched only when I need it, and than I’ll pay just for the time I use it…
Then I’ve discovered a great tool: Mainframer. It’s a command line tool that lets you easily launch your build on a remote machine! No need to buy a new laptop anymore!(*)
When you launch a build through Mainframer, it will:
Establish a ssh connection with the remote machine.
Use rsync to sync current directory with the remote machine.
Lunch the build command on the remote machine.
Sync back the directory when build finishes.
Here are the steps I’ve taken for my configuration:
Create a Linux Virtual Machine on AWS
Launch the Virtual Machine, ssh into it and install all the build tools that you need. For Android I’ve installed just the JDK and Android SDK (more details on configurations of the remote machine here). Configure the Virtual Machine with the hardware features that fits your needs.
Configure ssh on your local machine (more info here).
Download a copy of mainframer.sh in the root of your project.
Test that everything is configured correctly with the following command:
./mainframer echo “It works!” > success.txt
Yeah, just this simple one-time setup! Now you can launch your build like this:
./mainframer ./gradle assembleDebug
end enjoy a faster compilation!
Another great advantage of this approach is that, if the build still requires “long time”, your local machine won’t be overloaded by the build process and you can use it for other stuff.
Mainframer supports the following build systems:
And there’s also an IntelliJ Plugin!
You can get the maximum boost to your development process by applying both TDD and Mainframer!
 But it’s much cheaper, and you can upgrade or throw away the VM according to your budget and your needs.
Pubblicato il April 27th, 2018 by Andrea Maglie


---
layout: post
title: BibleArc.com
date: '2008-09-12T16:14:00.003-05:00'
author: Jabell
tags:
- Bible
- Teaching
- Arcing
modified_time: '2008-09-15T16:29:51.026-05:00'
blogger_id: tag:blogger.com,1999:blog-19739956.post-8828419987751739831
blogger_orig_url: http://theabellsix.blogspot.com/2008/09/biblearccom.html
---
I just received an email from a fellow student at The Bethlehem Institute:
Hey friends,
I wanted to let you all know that BibleArc.com has been updated. There are quite a few changes, the highlights being the ESV is now available, the learn section is totally redone with the videos we shot, and it is a bit faster.
In Jesus,
Andy


The first thing to do is to buy Mining Drones and Crystal Drones and
Technicians as needed. Than you should buy an Energy Plant to be able to get
more Technician. Than buy some Computing Unit, Research tab will appear.
If you end the energy all Robots will stop! so make sure you have enough
energy.


[%settitle Clinical Reasoning%]
[%file newheader%] [%file newnavbar%]This topic discusses the use of expression logic within FHIR resources using expression languages such as FHIRPath and Clinical Quality Language (CQL). The clinical reasoning module defines an approach to representing logic that enables dynamic functionality to be utilized directly within the Clinical Reasoning resources, as well as within FHIR resources more generally using extensions.
In general, the use of expressions involves the following elements:
This general pattern is to used to represent expression logic throughout the resources in the Clinical Reasoning module and allows expression logic to be represented at different levels:
For example, the dynamicValue
element of the ActivityDefinition and PlanDefinition resources contains these three elements - description
, language
, and expression
- directly. However, for resources that do not define these elements, extensions are provided to enable expression information to be associated with any FHIR resource.
The description element can be used either alone, to communicate unstructured logic, or together with the other elements to provide a natural language narrative for the formal representation. The element is typically optional to enable usage in both contexts. Note that if both an expression and a description are provided, the expression is considered to override the description element, although the description should reflect the semantics of the expression as accurately as possible.
<dynamicValue>
<description value="Now"/>
</dynamicValue>
The language element identifies the expression language used to represent the logic. The Clinical Reasoning module defines support for FHIRPath and Clinical Quality Language, but support for other languages can be provided.
The language element is specified using the Media Type of the language. For inline expressions using FHIRPath and Clinical Quality Language, the media type SHALL be specified as follows:
text/fhirpath
text/cql
For example, the following fragment illustrates the use of CQL to define a dynamicValue as part of an activity definition:
<dynamicValue>
<path value="timing.event"/>
<language value="text/cql"/>
<expression value="Now()"/>
</dynamicValue>
Note that when extensions are used, each language defines a specific extension, so the content type is implied. For example:
<event>
<extension url="http://hl7.org/fhir/StructureDefinition/cqif-basic-cqlExpression">
<valueString value="Now()"/>
</extension>
</event>
The expression element specifes the formal representation of the expression logic in the identified expression language. The expression may be inline, as in the above examples, or it may be a reference to a named expression defined in a logic library. For example, the following fragment illustrates the use of a named expression to define a dynamicValue as part of an activity definition:
<dynamicValue>
<path value="reasonCode"/>
<expression value="RiskAssessmentScore"/>
</dynamicValue>
The example specifies that the reasonCode
element should be set to the result of evaluating the RiskAssessmentScore
expression. This expression is expected to be present in a Library referenced by the containing resource:
<library>
<reference value="Library/mmi-suiciderisk-orderset-logic"/>
</library>
If the containing resource has a library
element (such as ActivityDefinition and PlanDefinition), and only specifies a single library, the expression is evaluated as though it is in scope in that library. However, if the resource references multiple libraries, the referenced expression must be qualified with the name of the library in order to ensure unambiguous resolution. For example, the following fragment illustrates multiple libraries being referenced by the containing resource:
<library>
<reference value="Library/mmi-suiciderisk-orderset-logic"/>
</library>
<library>
<reference value="Library/another-orderset-logic"/>
</library>
The following fragment illustrates how an expression reference (reasonCode) would be qualified in the case of multiple library references:
<dynamicValue>
<path value="mmi-suiciderisk-orderset-logic.reasonCode"/>
<expression value="RiskAssessmentScore"/>
</dynamicValue>
For resources that do not have a library
element, the library extension can be used to reference a library from any resource. The library extension enables a resource to add a reference to a library when it could not otherwise.
For simplicity, resources that use logic libraries SHOULD reference at most one library to avoid the need to qualify expression references. Take, for example, the case of updating a library reference in a resource. If the resource has multiple library references, then every expression qualifier that referred to the previous library must be updated. However, if the libraries were combined into a single reference, then only the reference would need to be updated.
In general, when an expression is evaluated, it is evaluated in the context of the containing resource. This means that the resource is available within the expression so that the current values of the resource can be accessed.
Note that this is the general case for establishing the evaluation context for expressions. Many of the clinical reasoning resources, such as the Measure, will define specific behavior for the evaluation context that overrides this general behavior.
For FHIRPath expressions, the expression is evaluated with the containing resource using the %context
environment variable. For example, when evaluated against a Patient resource, the following expression will return all given
elements of all name
elements for the patient:
%context.name.given
And because FHIRPath expressions can be used within CQL, the same approach works for accessing the context in a CQL expression.
In addition to the evaluation context, the expression may access parameters defined by referenced libraries. As with expression identifier resolution, the name of a parameter can be used directly so long as there is only one library referenced by the resource. Otherwise, the name of the library must be used to qualify the parameter name to avoid ambiguity.
If the expression uses parameters, a Library SHALL be used to define the required parameters.
Note that the way that parameters are bound to the expression from the evaluation context varies based on where the evaluation is taking place, but in general, the parameters are bound by name to the parameters defined in the evaluation operation. For example, in the $apply
operation, parameters defined by libraries can be provided as named parameters in the operation invocation. For more details on how parameter binding occurs within each context, refer to the specific documentation for the $apply
, $evaluate
, and $evaluate-measure
operations.
The data requirements for a given expression describe the minimum data required in order to achieve a successful evaluation of the expression. More data may in general be provided, but not less. For example, an expression may reference laboratory test results for hemoglobin A1C tests over the past two years. If a system provides data for the last three years, the expression can still be successfully evaluated, but if a system provides data for only the last year, the expression may produce incorrect results based on the absence of the expected data.
In the scenario that an evaluation service is not colocated with the clinical information, the service has no general way of knowing whether or not a request has fulfilled the stated data requirements for a expression. As such, this is a critical aspect of implementation. The service assumes the stated data requirements will be provided as part of a request, and requesters shall provide at least the data specified by the data requirements when requesting evaluation for an expression.
Within CQL, data requirements can be inferred based on the retrieve expressions used. This process is described in detail in the Clinical Quality Language Specification, but in general, the set of data requirements is represented by elements of the DataRequirement type. This type is similar to a parameter definition, with the following differences:
codeFilter
and dateFilter
elements.mustSupport
element.For CQL expressions that contain retrieves, a Library SHOULD be used to describe the data requirements. However, the $data-requirements operation can also be used to infer the data requirements based on usage within the expression.
FHIRPath is a lightweight path-based navigation language intended to provide simple but flexible access to graph-structured data. It is defined as a general purpose specification available here.
FHIRPath is used throughout the FHIR specification whenever path selection is needed, such as in the definition of search parameters, or when describing invariants as part of the definition of resources and profiles. FHIRPath expressions generally provide a simple and effective means of navigating and accessing the elements of FHIR resources to retrieve data.
Clinical Quality Language (CQL) defines a high-level clinically-oriented syntax to enable formal representation of clinical logic. It is defined as a general purpose specification available here:
HL7 Standard: Clinical Quality Language Specification, Release 1.1.
CQL is used to describe the logic used by knowledge artifacts such as clinical decision support rules, quality measure logic, and conditions and actions within order sets and protocols. CQL expressions generally provide a means of computing new information from existing data.


Bar
Basic
Bar
Horizontal
Bar
Stacked
Line
Basic
Line
Stepped
Line
Points
Mixed
Mix different charts
Bubble
Display three dimensions of data
Doughnut
Pie chart with a cutout
Pie
Without the cutout
Polar area
Each segment has the same angle
Radar
Multiple data points and the variation between them


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You can call the Passport Adviceline and ask for help
Telephone: 0300 330 0901 Textphone: 0300 330 0808 Monday to Friday, 8:00am to 8:00pm Weekends and public holidays, 9:00am to 5:30pm Find out about call charges


I'd like to know everyone's opinion on this. I'm leaning towards the extra hit points but...
HP.. 80 HP means 2 or 3 non crits and if you get critted for 100 and you have 80 HP more.. it still soaks up pretty nice where-as 1AC/AB only help mildly.. if it was just 40HP I might be different..
-DaMouse
Hrmm, yes that is what I was thinking. Ok, how about this scenario:
42AB 31 base AC Epic Dodge 50% Concealment
vs
48AB 32 base AC Epic Dodge +80hp
?
Edited By Talamier on 11/08/05 01:09
Epic dodge and 50% concealment far outweigh 1 AC and 80 hp. _________________ Experience is the mother of good judgement; bad judgement is the father of experience.
50% less hits = 50% less need for AC/HP
-DaMouse
But the one without concealment and +80 hp, +1 AC has plus 6 AB, which IMO, is very much!
Im wondering how you go from 42 to 48 AB on a dexer with only 1 dex difference? I mean, on the 42 ab build, you didnt take wpf/epicwf and epic prowess? Or did i miss something?
Quote: Posted 11/08/05 04:13:21 (GMT) -- avado
Im wondering how you go from 42 to 48 AB on a dexer with only 1 dex difference? I mean, on the 42 ab build, you didnt take wpf/epicwf and epic prowess? Or did i miss something?
Sorry, the first build is a Ftr/Rog/SD. Second build is a Ftr/WM/SD. Both are dex based.
But the one without concealment and +80 hp, +1 AC has plus 6 AB, which IMO, is very much!
Also the 2nd build can use Expertise for an extra 5 AC and still have 1 AB more than the 1st build. I would had thought a lot of epic monsters have Blindfight when considering persistent worlds, reducing the effectiveness of Self Conceal 5.


‘Hero’ rail worker pulls man from tracks one second before train arrives
Dramatic CCTV footage has shown the moment a rail worker pulled a passenger from the tracks one second before a train was about to hit him.
John O’Connor, a supervisor on San Francisco’s Bay Area Rapid Transit (BART), was helping manage crowds at the Coliseum station in Oakland when a man fell on to the tracks.
Mr O’Connor’s remarkably quick reaction meant he managed to pull the passenger back on to the platform just as a train pulled into the station.
Colleagues have since described the rail worker as a hero, but he said he was just doing his job.
“John is a transportation supervisor and has worked at BART for more than 20 years. An amazing rescue,” the rail operator said.
Speaking to reporters, Mr O’Connor said the CCTV footage appeared much slower than it actually felt.
“I was fortunate that God put me there and he got to see another day. When I spoke to him later, I told him, ‘Hey, pay it forward’,” Mr O’Connor was quoted by CBS SF as saying.
Fellow passenger Tony Badilla filmed Mr O’Connor hugging the rescued man as those on the platform applauded.
“I was watching John work as I was waiting for the train before this happened,” he said.
Mr Badilla added: “He demonstrates passion in his work and we all should extend our gratitude to those we encounter who do the same on a daily basis.”
READ MORE
Pilot draws picture of Boeing 747 in sky on plane’s last flight


{% include landing/head.html %}
{% include landing/header.html %} {% include landing/about.html %} {% include landing/page_content.html %} {% include landing/signup.html %} {% include landing/footer.html %} {% include landing/js.html %}


Untitled Goose Game Dev Wins The 2019 Golden Joystick Breakthrough Award
And Smash Bros. Ultimate takes out Nintendo GotY
by Liam DoolanThis week at London's Bloomsbury Big Top, the results of the 37th Golden Joystick Awards were revealed. More than 3.5 million public votes were cast to determine the winners across 19 categories.
On the Switch front, Super Smash Bros. Ultimate took out the Nintendo game of the year. Perhaps more impressively, was when House House – the Australian-based developer who created the charming and humorous Untitled Goose Game – received the Breakthrough Award. Via GamesRadar:
The award recognises a studio, developer, or person in the industry who has had a year to remember. House House — whose previous game Push Me, Pull You was released in 2016 — clinched the award thanks to the enduring popularity of its stealth puzzle gem, Untitled Goose Game.
Minecraft won the 'Still Playing Award' and Epic's battle royale Fortnite won eSports game of the year. Epic Games also won the studio of the year award.
The former head of Sega AM2 Yu Suzuki – who worked on many of the company's arcade titles over the years – was recognised with a lifetime achievement award, and the ultimate game of the year went to Capcom's Resident Evil 2 remake, available on Xbox One, PlayStation 4 and PC.
Below is the full list of winners:
- Best Storytelling: Days Gone
- Best Multiplayer Game in partnership with Servers and Gameye: Apex Legends
- Still Playing Award: Minecraft
- Best Visual Design: Devil May Cry 5
- Best Indie Game: Outer Wilds
- Esports Game of the Year in partnership with Corsair: Fortnite
- Best Audio: Resident Evil 2
- Best Game Expansion: GTA Online - Diamond Casino Update
- Best VR / AR Game: Beat Saber
- Best Gaming Hardware: Nvidia 20-series Super graphics cards
- Best Performer: Logan Marshall-Green
- Studio of the Year: Epic Games
- Best New Streamer / Broadcaster: Ewok
- Breakthrough Award: Untitled Goose Game, House House
- Mobile Game of the Year: BTS World
- Outstanding Contribution: Life is Strange
- PC Game of the Year in partnership with Magic: The Gathering Arena: World of Warcraft Classic
- PlayStation Game of the Year: Days Gone
- Xbox Game of the Year: Gears 5
- Nintendo Game of the Year: Super Smash Bros. Ultimate
- Most Wanted Game: Cyberpunk 2077
- Critics Choice Award: Control
- Lifetime Achievement: Yu Suzuki
- Ultimate Game of the Year: Resident Evil 2
[via gamasutra.com]


--- layout: page status: publish published: true title: Ivy Envy Weekend at the Lake author: display_name: Corey Fineran login: Corey email<EMAIL_ADDRESS>url: '' author_login: Corey author_email<EMAIL_ADDRESS>wordpress_id: 8994 wordpress_url: http://ivyenvy.com/?page_id=8994 date: '2014-03-12 21:28:22 +0000' date_gmt: '2014-03-13 02:28:22 +0000' categories: [] tags: [] comments: [] ---
The 2nd Annual Ivy Envy Weekend at the Lake will be July 25-27, 2014. More info TBA.
RSVP via the Facebook event.


{% extends 'stackdio/page.html' %} {% block title %}Environments{% endblock %} {% block environment-class %}active{% endblock %} {% block page-content %}
Manage all of your environments here.


public abstract class Agent extends AgentAdapter
| Modifier and Type | Field and Description |
|---|---|
BilateralAtomicNegotiationSession |
fNegotiation
Reference to protocol which is set when experimental setup is enabled.
|
protected java.util.HashMap<AgentParameterVariable,AgentParamValue> |
parametervalues
Deprecated.
|
int |
sessionNr
A session can be repeated multiple times.
|
int |
sessionsTotal
Amount of repetitions of this session, how many times this session is
repeated in total.
|
java.util.Date |
startTime
Deprecated.
|
protected StrategyParameters |
strategyParameters
Parameters given to the agent which may be specified in the agent
repository.
|
TimeLineInfo |
timeline
Use timeline for everything time-related.
|
java.lang.Integer |
totalTime
Deprecated.
|
AbstractUtilitySpace |
utilitySpace
Preference profile of the agent as assigned by the tournamentrunner.
|
| Constructor and Description |
|---|
Agent()
Empty constructor used to initialize the agent.
|
| Modifier and Type | Method and Description |
|---|---|
abstract Action |
chooseAction()
this function is called after ReceiveMessage, with an Offer-action.
|
void |
endSession(NegotiationResult dUtil)
Method which informs an agent about the utility it received.
|
Agent |
getAgent() |
AgentID |
getAgentID() |
java.lang.String |
getName() |
java.util.HashMap<AgentParameterVariable,AgentParamValue> |
getParameterValues()
Deprecated.
|
int |
getSessionNumber() |
int |
getSessionsTotal() |
StrategyParameters |
getStrategyParameters() |
SupportedNegotiationSetting |
getSupportedNegotiationSetting()
Indicates what negotiation settings are supported by an agent, such as
linear or non-linear utility spaces.
|
protected java.lang.String |
getUniqueIdentifier() |
double |
getUtility(Bid bid)
A convenience method to get the discounted utility of a bid.
|
java.lang.String |
getVersion() |
void |
init()
This method is called by the protocol every time before starting a new
session after the internalInit method is called.
|
void |
internalInit(int sessionNr,
int sessionsTotal,
java.util.Date startTimeP,
java.lang.Integer totalTimeP,
TimeLineInfo timeline,
AbstractUtilitySpace us,
java.util.HashMap<AgentParameterVariable,AgentParamValue> params)
This method is called by the protocol to initialize the agent with a new
session information.
|
protected java.io.Serializable |
loadSessionData()
Loads the
Serializable data for the agent. |
void |
parseStrategyParameters(java.lang.String variables)
Used to parse parameters presented in the agent repository.
|
void |
ReceiveMessage(Action opponentAction)
informs you which action the opponent did
|
static boolean |
restartDataObjectsFolder(java.lang.Object sender)
Restarts the folder "DataObjects", meaning it deletes all files in it and
then creates a new empty folder with the same name.
|
protected boolean |
saveSessionData(java.io.Serializable dataToSave)
Saves information (dataToSave) about the current session for future
loading by the agent, when negotiating again with the specific preference
profile referred by "filename".
|
void |
setAgentID(AgentID value) |
void |
setName(java.lang.String pName)
Sets the name of the agent to the given name.
|
void |
sleep(double fraction)
Let the agent wait in case of a time-based protocol.
|
chooseAction, getDescription, getProtocol, init, negotiationEnded, receiveMessage
public AbstractUtilitySpace utilitySpace
@Deprecated public java.util.Date startTime
@Deprecated public java.lang.Integer totalTime
public TimeLineInfo timeline
public int sessionNr
public int sessionsTotal
public BilateralAtomicNegotiationSession fNegotiation
@Deprecated protected java.util.HashMap<AgentParameterVariable,AgentParamValue> parametervalues
protected StrategyParameters strategyParameters
public Agent()
public java.lang.String getVersion()
public void init()
public final void internalInit(int sessionNr, int sessionsTotal, java.util.Date startTimeP, java.lang.Integer totalTimeP, TimeLineInfo timeline, AbstractUtilitySpace us, java.util.HashMap<AgentParameterVariable,AgentParamValue> params)
startTimeP
- totalTimeP
- timeline
- keeping track of the time in the negotiation.us
- utility space of the agent for the session.params
- parameters of the agent.public void ReceiveMessage(Action opponentAction)
opponentAction
- public abstract Action chooseAction()
public java.lang.String getName()
@Deprecated public java.util.HashMap<AgentParameterVariable,AgentParamValue> getParameterValues()
public final void setName(java.lang.String pName)
pName
- to which the agent's name must be set.public double getUtility(Bid bid)
timeline
.bid
- of which we are interested in the utility.AdditiveUtilitySpace
public void sleep(double fraction)
Timeline
).fraction
- should be between 0 and 1.public void endSession(NegotiationResult dUtil)
dUtil
- discounted utility of previous session round.public AgentID getAgentID()
public void setAgentID(AgentID value)
value
- to which the agent's ID must be set.public StrategyParameters getStrategyParameters()
public SupportedNegotiationSetting getSupportedNegotiationSetting()
public void parseStrategyParameters(java.lang.String variables) throws java.lang.Exception
variables
- java.lang.Exception
public int getSessionNumber()
public int getSessionsTotal()
protected final boolean saveSessionData(java.io.Serializable dataToSave)
Serializable
interface. This is to make sure the data can be saved. 2) If the function
is used more than once regarding the same preference profile, it will
override the data saved from last session with the new Object
"dataToSave".dataToSave
- the data regarding the last session that "agent" wants to
save.protected java.lang.String getUniqueIdentifier()
protected final java.io.Serializable loadSessionData()
Serializable
data for the agent. If the function
"saveSessionData" wasn't used for this type of agent with the current
preference profile of the agent - the data will be null. Otherwise, it
will load the saved data of the agent for this specific preference
profile.Serializable
data if the load is successful, null
otherwise.public static boolean restartDataObjectsFolder(java.lang.Object sender)
sender
- the Object trying to reset DataObjectFolder NOTE: only
TournamentRunner is allowed to apply this procedure.public Agent getAgent()
getAgent
in class AgentAdapter


Privacy Policy of Phone Security
We, Phone Security developer, consider your
privacy is important and significant and release this Privacy Statement to
protecting your privacy. This Privacy Statement is to inform you what
information we collect and how we use it to continually optimize your
experience. Please take a few minutes to familiarize yourself with this Privacy
Statement and contact us if you have any questions.
HOW WE COLLECT AND USE YOUR
PERSONAL INFORMATION
We do not collect personal information.
Personal information that identifies you or another person, such as your first
name and family name, email addresses, physical addresses, cell phone number,
fax, information stored within your device.
We
do not collect or use your personal information while you visit, download or
upgrade our application .But we may collect your information when you
communicate with us or you give us. Such as send an error report or join in
online service and so on. To optimize our services and optimize your
experience, we may collect your personal information.
But
we wouldn’t disclose your personal information.
HOW WE COLLECT AND USE YOUR
NON-PERSONAL INFORMATION
We may collect your non-personal information
when you use our application. Non-personal information is data in a form that
does not permit direct association with any specific individual, including your
device information, phone model, logs, operation system, Android ID, CPN model,
memory size, your phone IMEI number, rom, installed application name and
package name, app md5 value, location, install, uninstall, frequency of use,
and so on.
We may collect the information
about scans and scan results.Phone Security features,
which are available on different platforms, help protect your device from
malware and spyware. They scan files and applications after you install Phone
Security and as new applications are installed or accessed to detect any
threats to you and your mobile device. They also automatically scan your entire
device periodically, and regularly update your threat definitions. In order to
perform these functions, we need to collect information about the applications
and files present on your device, the results of any scans performed by our
services, and actions you take as a result of scanning.
We may collect the information
about Safe Browsing / URLs. Safe Browsing is a feature available when using the
Android default browser, the Chrome browser and other supported browsers. Safe
Browsing is designed to identify and warn you of unsafe websites so that you
can choose to avoid visiting them. It scans URLs that you visit on supported
browsers.
To provide
the Safe Browsing service, we may transmit the URLs you receive or visit on
your phone to a Phone Security provided or third-party service to determine if
those URLs are unsafe (e.g., if the URLs contain phishing attacks, malwares, or
exploits). If a URL you visit is determined to be unsafe, we store a record of
the unsafe URL.
We do not sell, trade,to outside parties your information.
We do not combine Non-Personal information
with personal information ( such as combining your
name with your unique user device number like IMEI ). We may collect your
non-personal information such as installed application name and package name,
the data of install, frequency of use, country, equipment and channel. We may
collect and use non-personal information only for following purpose.
(1)To have a better understanding in user’s behavior
(2)Solve problems in products and services
(3)Serices and advertising
SECURITY
We
are very concerned about safeguarding the confidentiality of your information.
To make sure your personal information is secure, we communicate our privacy
and security guidelines to all employees and strictly enforce privacy
safeguards within the company. Please be aware that no security measures that
we take to protect your information is absolutely guaranteed to avoid
unauthorized access or use of your Non-personal information which is
impenetrable.
CONTAT US
If
you have any questions or comments about this Privacy Policy of Phone Security,
please contact us [<EMAIL_ADDRESS>CHANGES
Our
Privacy Policy may update from time to time. We will post any privacy policy
changes on this page, so please review it periodically.


Switchs
Chips
Chips Primary
Chips Secondary
Chips Sussess
Chips Danger
Chips Warning
Chips Info
Chips Light
Chips Dark


| MATLAB 文件帮助: cv.ANN_MLP | 查看 cv.ANN_MLP 的代码 | Index |
Artificial Neural Networks - Multi-Layer Perceptrons
Unlike many other models in ML that are constructed and trained at once, in the MLP model these steps are separated. First, a network with the specified topology is created. All the weights are set to zeros. Then, the network is trained using a set of input and output vectors. The training procedure can be repeated more than once, that is, the weights can be adjusted based on the new training data.
ML implements feed-forward artificial neural networks or, more particularly, multi-layer perceptrons (MLP), the most commonly used type of neural networks. MLP consists of the input layer, output layer, and one or more hidden layers. Each layer of MLP includes one or more neurons directionally linked with the neurons from the previous and the next layer. The example below represents a 3-layer perceptron with three inputs, two outputs, and the hidden layer including five neurons:
<<http://docs.opencv.org/3.0.0/mlp.png>>
All the neurons in MLP are similar. Each of them has several input links
(it takes the output values from several neurons in the previous layer
as input) and several output links (it passes the response to several
neurons in the next layer). The values retrieved from the previous layer
are summed up with certain weights, individual for each neuron, plus the
bias term. The sum is transformed using the activation function f
that may be also different for different neurons.
<<http://docs.opencv.org/3.0.0/neuron_model.png>>
In other words, given the outputs x_j
of the layer n
, the outputs
y_i
of the layer n+1
are computed as:
u_i = sum_j (w_{i,j}^{n+1} * x_j) + w_{i,bias}^{n+1}
y_i = f(u_i)
Different activation functions may be used. ML implements three standard functions:
f(x) = y
f(x) = beta * (1-exp(-alpha*x)) / (1+exp(-alpha*x))
f(x) = beta * exp(-alpha*x*x)
<<http://docs.opencv.org/3.0.0/sigmoid_bipolar.png>>
In ML, all the neurons have the same activation functions, with the
same free parameters (alpha
, beta
) that are specified by user and
are not altered by the training algorithms.
So, the whole trained network works as follows:
So, to compute the network, you need to know all the weights
w_{i,j}^{n+1}
. The weights are computed by the training algorithm. The
algorithm takes a training set, multiple input vectors with the
corresponding output vectors, and iteratively adjusts the weights to
enable the network to give the desired response to the provided input
vectors.
The larger the network size (the number of hidden layers and their sizes) is, the more the potential network flexibility is. The error on the training set could be made arbitrarily small. But at the same time the learned network also learn the noise present in the training set, so the error on the test set usually starts increasing after the network size reaches a limit. Besides, the larger networks are trained much longer than the smaller ones, so it is reasonable to pre-process the data, using cv.PCA or similar technique, and train a smaller network on only essential features.
Another MPL feature is an inability to handle categorical data as is.
However, there is a workaround. If a certain feature in the input or
output (in case of n-class classifier for n>2
) layer is categorical
and can take M>2
different values, it makes sense to represent it as a
binary tuple of M
elements, where the i-th element is 1 if and only if
the feature is equal to the i-th value out of M
possible. It increases
the size of the input/output layer but speeds up the training algorithm
convergence and at the same time enables fuzzy values of such variables,
that is, a tuple of probabilities instead of a fixed value.
ML implements two algorithms for training MLP's.The first algorithm is a classical random sequential back-propagation algorithm. The second (default) one is a batch RPROP algorithm.
[BackPropWikipedia]:
http://en.wikipedia.org/wiki/Backpropagation
.
Wikipedia article about the back-propagation algorithm.
[LeCun98]:
LeCun, L. Bottou, G.B. Orr and K.-R. Muller, "Efficient backprop", in Neural Networks Tricks of the Trade, Springer Lecture Notes in Computer Sciences 1524, pp.5-50, 1998.
[RPROP93]:
M. Riedmiller and H. Braun, "A Direct Adaptive Method for Faster Backpropagation Learning: The RPROP Algorithm", Proc. ICNN, San Francisco (1993).
| Superclasses | handle |
| Sealed | false |
| Construct on load | false |
| ANN_MLP | Creates an empty ANN-MLP model |
| ActivationFunction | Activation function for all neurons. |
| BackpropMomentumScale | BPROP: Strength of the momentum term (the difference between weights |
| BackpropWeightScale | BPROP: Strength of the weight gradient term. |
| LayerSizes | Integer vector specifying the number of neurons in each layer |
| RpropDW0 | RPROP: Initial value `delta_0` of update-values `delta_ij`. |
| RpropDWMax | RPROP: Update-values upper limit `delta_max`. |
| RpropDWMin | RPROP: Update-values lower limit `delta_min`. |
| RpropDWMinus | RPROP: Decrease factor `eta_minus`. |
| RpropDWPlus | RPROP: Increase factor `eta_plus`. |
| TermCriteria | Termination criteria of the training algorithm. |
| TrainMethod | Training method of the MLP. |
| id | Object ID |
| addlistener | Add listener for event. | |
| calcError | Computes error on the training or test dataset | |
| clear | Clears the algorithm state | |
| delete | Destructor | |
| empty | Returns true if the algorithm is empty | |
| eq | == (EQ) Test handle equality. | |
| findobj | Find objects matching specified conditions. | |
| findprop | Find property of MATLAB handle object. | |
| ge | >= (GE) Greater than or equal relation for handles. | |
| getDefaultName | Returns the algorithm string identifier | |
| getVarCount | Returns the number of variables in training samples | |
| getWeights | Returns neurons weights of the particular layer | |
| gt | > (GT) Greater than relation for handles. | |
| isClassifier | Returns true if the model is a classifier | |
| isTrained | Returns true if the model is trained | |
| Sealed | isvalid | Test handle validity. |
| le | <= (LE) Less than or equal relation for handles. | |
| load | Loads algorithm from a file or a string | |
| lt | < (LT) Less than relation for handles. | |
| ne | ~= (NE) Not equal relation for handles. | |
| notify | Notify listeners of event. | |
| predict | Predicts response(s) for the provided sample(s) | |
| save | Saves the algorithm parameters to a file or a string | |
| setActivationFunction | Initialize the activation function for each neuron | |
| setTrainMethod | Sets training method and common parameters | |
| train | Trains/updates the MLP |
| ObjectBeingDestroyed | Notifies listeners that a particular object has been destroyed. |


JAX is a GPU/TPU accelerated API developed by Google, that allows transformations and manipulation of Numpy-like arrays. Essentially, JAX is a Numpy on steroids.
Jax make use of XLA (Accelerated Linear Algebra) to compile and run code on hardware accelerators like GPU/TPU. Where Autograd allows for automatic differentiation (both forward and reverse) of python function to arbitrary order. JAX system make use of just-in-time compiler to generate code for pure-and-statically-composed subroutines. It can perform composible transformations of numpy array to differentiate, vectorize and parallalize, just-in-time compilation and much much more.
Let us begin.
Installation
JAX for CPU can be installed by running the following command on a shell. JAX depends on XLA, which needs to be installed as jaxlib package. Use the following instruction.
JAX with NVidia GPU support, require CUDA and CUDNN. JAX is not bundled with CUDA and CUDNN with pip package. JAX provides pre-built CUDA-compatible wheels for Linux only, with CUDA 11.1 or newer, and CuDNN 8.0.5 or newer. Other combinations of operating system, CUDA, and CuDNN are possible, but require building from source. A detailed instruction can be found here
JAX-numpy and regular numpy are very very similar in terms of API. Most operations in numpy is that is available in numpy is implemented in JAX-numpy also. We can just take a look at a few.
This is just a sample on the parallel between JAX and numpy. The real power of JAX comes with its ability to use hardware accelerators for operations. Lets look at the following example.
27.8 ms ± 131 µs per loop (mean ± std. dev. of 7 runs, 1 loop each)
355 ms ± 780 µs per loop (mean ± std. dev. of 7 runs, 1 loop each)
120 ms ± 14.6 ms per loop (mean ± std. dev. of 7 runs, 1 loop each)
We can see the drastic performance change in the first and second line of code. Where the first one uses JAX device array and JAX implimentation of dot product which uses GPU for computation and second one uses regular numpy array with no hardware acceleration. The third line of code uses jax operations on numpy arrays. We will visit a detailed analysis on this in the future. For now lets focus on the performance gain using jax
Accelerate using jit() function
jit() is special function for accelerating jax executions using just-in-time compilation and vectorization respectively. We will cover deeply on these topics on upcoming posts. For now lets see what kind of performance improvements we are expecting.
Just-in-time, jit() compilation
Let us start by defining some helper functions and some jax-numpy vectors
size=1000x_jnp=jax.random.normal(key,(size,size),dtype=jnp.float32)defselu(x,alpha=1.67,lmbda=1.05):# note: SELU is an activation function
returnlmbda*jnp.where(x>0,x,alpha*jnp.exp(x)-alpha)defsigmoid(x):return1/(1+jnp.exp(-x))defadd(x,y):returnjnp.add(x,y)*jnp.exp(x)-2.05+y*0.56# Simple helper visualization function
defvisualize_fn(fn,l=-10,r=10,n=1000):x=np.linspace(l,r,num=n)y=fn(x)plt.plot(x,y);plt.show()sigmoid_jit=jit(sigmoid)selu_jit=jit(selu)add_jit=jit(add)visualize_fn(selu)visualize_fn(sigmoid)
Once the functions are defined we use @jit decorator for speedup. Normally JAX dispatches tasks to GPU one operation at a time. But if we have a sequence of operation, we can compile multiple operations together using XLA and despatch to GPU.
jit version
104 µs ± 24.6 µs per loop (mean ± std. dev. of 7 runs, 1 loop each)
The speedup of jit is achieved using the cached version of a function which is jit-compiled when it is called for first time. jax is also equipped with vmap and pmap directives for vectoriazation which makes execution even faster. We will look deeply into these functions in the next tutorial. Have fun.!!


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The RFIDSourceConfigCodes class is an auxiliary class created to simplify the work of the programmer.
More...
#include <RFIDSourceConfigCodes.h>
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static const unsigned int | SESSION_S0 = 0x00000000 |
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static const unsigned int | SESSION_S1 = 0x00000001 |
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static const unsigned int | SESSION_S2 = 0x00000002 |
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static const unsigned int | SESSION_S3 = 0x00000003 |
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static const unsigned int | Q_0 = 0x00000000 |
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static const unsigned int | Q_1 = 0x00000001 |
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static const unsigned int | Q_2 = 0x00000002 |
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static const unsigned int | Q_3 = 0x00000003 |
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static const unsigned int | Q_4 = 0x00000004 |
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static const unsigned int | Q_5 = 0x00000005 |
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static const unsigned int | Q_6 = 0x00000006 |
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static const unsigned int | Q_7 = 0x00000007 |
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static const unsigned int | TARGET_A = 0x00000000 |
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static const unsigned int | TARGET_B = 0x00000001 |
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static const unsigned int | SELECTED_YES = 0x00000003 |
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static const unsigned int | SELECTED_NO = 0x00000002 |
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static const unsigned int | ALL_SELECTED = 0x00000000 |
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static const unsigned int | ISO18006B_DESB_ON = 0x00000001 |
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static const unsigned int | ISO18006B_DESB_OFF = 0x00000000 |
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The RFIDSourceConfigCodes class is an auxiliary class created to simplify the work of the programmer.
The RFIDSourceConfigCodes class is an auxiliary class with the source parameter values can be sent to the RFID reader.
The documentation for this class was generated from the following file: