LHC allows Qamar Zaman Kaira to meet Asif Ali Zardari on Nov 25
by https://www.facebook.com/dunyanewsLAHORE (Dunya News) – Lahore High Court (IHC) on Thursday has allowed Pakistan Peoples’ Party (PPP) leader Qamar Zaman Kaira to hold meeting with party’s co-chairman and former president Asif Ali Zardari.
While hearing the petition filed by PPP’s Kaira, the court has permitted him to meet the ex-president on November 25.
It is to be mentioned here that PPP lawyers and chairman Bilawal Bhutto Zardari had failed to convince Zardari to apply for bail plea in National Accountability Bureau (NAB) case against him.
Zardari said, "It’s my case and only I will decide about it. Let’s see what government of Pakistan Tehreek-e-Insaf (PTI) will do with me now."
Afterwards, the senior PPP leaders had asked Bilawal to allow them to agree the party co-chairman on filing the bail.
Furthermore, the PPP leadership had also written an application to form private medical board for the checkup of ex-president.
PPP’s application stated that doctors have pointed out Zardari’s severe health issues, adding that uncontrolled sugar level can create problems for him. Government doctors also suggested to get help from a neurologist, the application told.
The PPP said that getting proper medical care is basic and legal right of every prisoner.
On October 22, 2018, Zardari was brought to Pakistan Institute of Medical Sciences (Pims) from Adiala jail and admitted to the cardiology department’s VIP ward.
The former president had complaints of backache, weakness and anxiety.


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Flutter FactsBot using DialogFlow
Posted on August 20, 2019 in Flutter
Background
In this article, we'll learn to integrate DialogFlow in a Flutter app for enriched conversational experience. I'll use the sample app that we built earlier in my previous article Designing Cross platform Flutter prototype for Landing Page (Web-Hummingbird, Android, iOS). We'll be integrating DialogFlow conversational API in native Flutter App.
You can refer to previous articles here:
- Designing Cross platform Flutter prototype for Landing Page
- Making Cross-platform Flutter Landing Page Responsive
- Using Flutter Themes for Cross-platform Landing Page (Web-Hummingbird, Android, iOS)
Checkout the companion video:
Introduction
In this article, I'll show you how we can integrate DialogFlow in a Flutter app for enriched conversational experience. We'll keep it to a fun app for demonstration purposes. We'll add a chat icon on our landing page. Clicking on this chat icon, will take user to a chat like screen. Whenever user type sentence or word consisting "Flutter" in it, our "Flutter Facts Bot" will present user a fact about Flutter :) Simple !
To adapt our existing landing page app to this new conversational style, we'll be taking following steps:
- Setting up DialogFlow
- App's Integration with DialogFlow
- Adding Chat like Icon at Landing Page
- Developing "FlutterFactsDialogFlow" interface
Setting up DialogFlow
- Create an account at DialogFlow. It's free to create account.
- Create agent by clicking on "Create Agent" button as shown in image below:
- Assign a google cloud project. Navigate to Google Cloud Console to create a new project, if you don't have a project yet. I'll choosing my existing google cloud project named - "flutter-to-fly".
- Create/Choose Intent. I'll be using default welcome intent for this tutorial. This is the very first intent presented to user at the beginning of conversation.
- Train intent. Add training phrases at this step. Training phrases will include words or sentence(s) which you think user could use to invoke conversation. I'm using word "flutter" in various combinations. As far as user has "flutter" keyword in their sentence, they'll be presented a fact about flutter. Click "Save" when you're done adding all possible keywords/phrases. It'll start agent training.
- Add Responses. I'll be adding simple text responses for this tutorial. Response text is the output for the phrases tried out by user. If a match is found for user input text, one of the text response will be returned to user. In our case, as far as user says "flutter" in its query, a Flutter fact will be returned.
- You can try out responses at the right panel either by typing or speaking out phrases in order to test the fulfillment.
DialogFlow agent is trained and ready to return text responses for default intent !
App's Integration with DialogFlow
Now, we want to integrate our newly trained DialogFlow intent into "Flutter Facts" feature of our app.
-
Head over to Google Cloud Console.
-
Choose Google Cloud project.
- Select "API & Services"
- Click on credentials.
- Click on "Create credentials" drop down menu, and choose "Service account key" option.
- Select "DialogFlow integrations" option in Service account drop-down. Choose recommended "JSON" format for key type.
- Download you private key to your machine. Keep this safe somewhere private to you. DO NOT commit this key into version control system.
Note: Save your credentials file at a safe location. DO NOT check-in this file in version control system like Github, BitBucket etc.
- Copy credentials file
flutter-to-fly-creds.json
in toassets
directory. I prefer to make symlink for this file insideassets
folder to save me from accidentally checking it in Github.
pubspec.yaml
dependencies for DialogFlow plug-in:
dependencies:
flutter_dialogflow: ^0.1.2
At this point your Flutter app is ready to send requests to DialogFlow APIs.
Adding Chat like Icon at Landing Page
Let's add a chat like icon to invoke conversation with DialogFlow. Clicking on this chat icon will open a new page with an input box for user to enter their query. For every query entered by user will fetch a flutter fact from DialogFlow.
In this section, I'll be adding a chat icon in the bottomRight corner of the landing page like below:
I'll be creating a file say widgets_lib.dart
to keep track of my all reusable widgets. The widget factBot
is a FloatingActionButton
to initiate FlutterFacts user interface. You would notice that onPressed:
property sends a message to router to open FlutterFacts UI. FACTS_DIALOGFLOW
string is like a key-value mapping between page identifier and target page that should launch as result.
Widget factBot(BuildContext context) {
return Container(
alignment: Alignment.bottomRight,
child: FloatingActionButton(
materialTapTargetSize: MaterialTapTargetSize.padded,
child: Center(
child: Icon(Icons.chat),
),
elevation: 4.0,
backgroundColor: MyColors.blue1,
onPressed: () => Navigator.pushNamed(context, FACTS_DIALOGFLOW),
)
);
}
Navigating in the app:
I'll be using page routing for navigating from one page to another in this Flutter app.
Let's quickly review router.dart
. This file defines a string to represent each page, and make use of RouteSettings
attribute to open a qualifying target page. When routeSettings.name
matches FACTS_DIALOGFLOW
value, FlutterFactsDialogFlow()
page will open.
const String FACTS_DIALOGFLOW = "FACTS_DIALOGFLOW";
Route<dynamic> generateRoute(RouteSettings routeSettings) {
switch(routeSettings.name) {
case '/':
return MaterialPageRoute(builder: (context) => MyHomePage());
break;
case FACTS_DIALOGFLOW:
return MaterialPageRoute(builder: (context) => FlutterFactsDialogFlow());
}
}
Let's see what changes we need to make in main.dart
to support this routing based navigation strategy:
import 'router.dart' as router;
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
...
onGenerateRoute: router.generateRoute,
initialRoute: '/',
);
}
}
You'll notice that I imported router.dart
as first thing, and then set onGenerateRoute
property of MaterialApp
to re-route to given page. Don't forget to provide initialRoute
attribute. This attribute dictates which page will be opened as first thing after app launch.
User and FlutterFacts bot interaction is implemented in FlutterFactsDialogFlow()
class. Let's checkout the details in next section.
Developing "FlutterFactsDialogFlow" interface
In this section, I'll be building a simple chat window looking interface to interact with 'FlutterFactsBot'. Interface will have following components in addition to AppBar
:
- User input box at the bottom
- Top part to show interaction log between user and 'FlutterFactsBot'
- User and 'FlutterFactsBot' icons
FlutterFactsBot in Action !*
This is how user and FlutterFactsBot interaction log would like:
Let's dive in coding the interface now!
Show me the code:
When user clicks on the chat icon, it'll launch FlutterFactsDialogFlow
page, which is StatefulWidget
. This widget will have a list of fact messages _messages
to display the interaction log of conversation between user and FlutterFactsBot. This list will be displayed in reverse order, that means most recent messages will be at the bottom.
Page has two parts: appBar
& body
. AppBar has title for the page whereas body part has three widgets inside a Column
widget. Flexible
widget contains a ListView
to show _messages
list in reverse order. Divider
widget is used to give a visual separation between interaction log and text box _queryInputWidget
to input user's query.
class FlutterFactsDialogFlow extends StatefulWidget {
FlutterFactsDialogFlow({Key key, this.title}) : super(key: key);
final String title;
@override
_FlutterFactsDialogFlowState createState() => new _FlutterFactsDialogFlowState();
}
class _FlutterFactsDialogFlowState extends State<FlutterFactsDialogFlow> {
final List<FactsMessage> _messages = <FactsMessage>[];
...
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
centerTitle: true,
title: Text("Flutter Facts"),
),
body: Column(children: <Widget>[
Flexible(
child: ListView.builder(
padding: EdgeInsets.all(8.0),
reverse: true, //To keep the latest messages at the bottom
itemBuilder: (_, int index) => _messages[index],
itemCount: _messages.length,
)),
Divider(height: 1.0),
Container(
decoration: new BoxDecoration(color: Theme.of(context).cardColor),
child: _queryInputWidget(context),
),
]),
);
}
}
Let's explore _queryInputWidget
widget for entering user's query text. This is the area where user can enter their query text. It has two parts to it: TextField
widget to enter query text, and IconButton
for submitting query. TextField
widget needs a controller
and onSubmitted
attributes. onSubmitted
attribute calls the given method _submitQuery
in our case, once user is done entering the text and hits enter. IconButton
widget is another way to submit text to DialogFlow. It's onPressed
calls _submitQuery
as well.
class _FlutterFactsDialogFlowState extends State<FlutterFactsDialogFlow> {
final TextEditingController _textController = new TextEditingController();
Widget _queryInputWidget(BuildContext context) {
return Container(
child: Container(
margin: EdgeInsets.symmetric(horizontal: 8.0, vertical: 8.0),
child: Row(
children: <Widget>[
Flexible(
child: TextField(
controller: _textController,
onSubmitted: _submitQuery,
decoration: InputDecoration.collapsed(hintText: "Send a message"),
),
),
Container(
margin: EdgeInsets.symmetric(horizontal: 4.0),
child: IconButton(
icon: Icon(Icons.send),
onPressed: () => _submitQuery(_textController.text)),
),
],
),
),
);
}
...
}
Let's take a look what _submitQuery
does when user is done entering their query about Flutter.
As you see in code below, when _submitQuery
is called, first thing it does is to clear the input TextField
to make it ready for the next user interaction. It takes the TextField
text and creates a data structure FactsMessage
to display interaction log. You might notice few things here. _submitQuery
takes input as text
. When _submitQuery
is called from TextField
widget, text
is being passed to this method implicitly. Whereas when _submitQuery
is called from IconButton
's onPressed
method text is retrieved from _textController
and passed into _submitQuery
method.
void _submitQuery(String text) {
_textController.clear();
FactsMessage message = new FactsMessage(
text: text,
name: "Priyanka",
type: true,
);
setState(() {
_messages.insert(0, message);
});
_dialogFlowResponse(text);
}
FactsMessage
's name
property is Priyanka
to represent the user (in this case, I have hard coded my name as user for demonstration purposes) who is interacting with Bot. You'll see this name
property will change to Flutter Bot
when FlutterMessage
is being constructed in _dialogFlowResponse
. FactsMessage
's data structure uses name
property to show who owns the message. FactsMessage
is a StatelessWidget
to display interaction message between user and so called 'FlutterFactsBot'.
It takes three parameters:
text
: query / response Textname
: who the text belongs totype
: boolean.true
for user.false
means bot.
type
parameter decides which message format to be rendered from userMessage
or botMessage
.
class FactsMessage extends StatelessWidget {
FactsMessage({this.text, this.name, this.type});
final String text;
final String name;
final bool type;
...
@override
Widget build(BuildContext context) {
return new Container(
margin: const EdgeInsets.symmetric(vertical: 10.0),
child: new Row(
crossAxisAlignment: CrossAxisAlignment.start,
children: this.type ? userMessage(context) : botMessage(context),
),
);
}
}
FactsMessage
widget has two types of messages: userMessage
and botMessage
.
They differ in alignment of the widgets within a message row.
In screenshot below, userMessage
is highlighted in red, and botMessage
is highlighted in green.
Let's checkout userMessage
widget's code below. It's List
of widgets aligned to end of the screen. All user's messages will appear towards the left side of the screen, ending into CircleAvatar
.
List<Widget> userMessage(context) {
return <Widget>[
Expanded(
child: Column(
crossAxisAlignment: CrossAxisAlignment.end,
children: <Widget>[
Text(this.name, style: Theme.of(context).textTheme.subhead),
Container(
margin: const EdgeInsets.only(top: 5.0),
child: Text(text),
),
],
),
),
Container(
margin: const EdgeInsets.only(left: 16.0),
child: CircleAvatar(child: new Text(this.name[0])),
),
];
}
FlutterFactsBot's messages will appear towards the right side of the screen, starting with the CircleAvatar
List<Widget> botMessage(context) {
return <Widget>[
Container(
margin: const EdgeInsets.only(right: 16.0),
child: CircleAvatar(child: Text('Bot')),
),
Expanded(
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: <Widget>[
Text(this.name,
style: TextStyle(fontWeight: FontWeight.bold)),
Container(
margin: const EdgeInsets.only(top: 5.0),
child: Text(text),
),
],
),
),
];
}
Let's move on to the last piece of the puzzle: getting response from DialogFlow API and rendering it.
DialogFlow Response:
After submitting query and rendering user's message in interactionLog, query is submitted to DialogFlow and response is rendered right below the companion userMessage
.
This is how query is submitted to DialogFlow API using flutter_dialogflow
plug-in:
void _dialogFlowResponse(query) async {
_textController.clear();
AuthGoogle authGoogle =
await AuthGoogle(fileJson: "assets/flutter-to-fly-creds.json").build();
Dialogflow dialogFlow =
Dialogflow(authGoogle: authGoogle, language: Language.english);
AIResponse response = await dialogFlow.detectIntent(query);
FactsMessage message = FactsMessage(
text: response.getMessage() ??
CardDialogflow(response.getListMessage()[0]).title,
name: "Flutter Bot",
type: false,
);
setState(() {
_messages.insert(0, message);
});
}
FactsMessage
is constructed and added to _messages
conversation log. Every time user enters a query text consisting of word 'flutter', pre-canned text responses will be returned from DialogFlow.
In this example, I've used very simple default text responses at DialogFlow for fulfillment. However, you can serve more dynamic content using Webhooks fulfillment.
You're Done :)
Keep Fluttering !
Source code
Source code is available here
[Update] Code has been tested on Flutter stable channel 1.12.13+hotfix.8
, and Dart version Dart 2.7.0
[Update #2 - 04/20/20]
In case you're running into null response from DialogFlow, you may want to make sure that you've correct setup.
You can also try to create new credentials in google cloud with role as : Dialogflow ->Dialogflow api admin
References/Credits:
- Webhooks fulfillment
- DialogFlow
- Designing Cross platform Flutter prototype for Landing Page
- Making Cross-platform Flutter Landing Page Responsive
- Using Flutter Themes for Cross-platform Landing Page (Web-Hummingbird, Android, iOS)
Happy cooking with Flutter :)
Liked the article ? Couldn't find a topic of your interest ? Please leave comments or email me about topics you would like me to write ! BTW I love cupcakes and coffee both :)


{% extends "base.html" %} {% load staticfiles %} {% load crispy_forms_tags %} {% block title %}{{ block.super }}Home{% endblock %} {% block navbar-left %} {% include "_navbar.html" with active_link="home" %} {% endblock %} {% block navbar-right %} {% if not user.is_authenticated %} Log in Sign up Create Listing {% else %} {{ block.super }} {% endif %} {% endblock %} {% block splash %}
Find private surf instructors worldwide, surf the best spos, connect with the local surf community and travel without hassle.
Become a surf guide in your local area. Meet new people, make friends. Give back to your community. No registration fees, no fixed costs.
Promote your surf business, get new clients. It's free to sign-up. Simple and hassle free.


|
Class Summary |
| Assert |
Routines to assert conditions are true, to fail, and to panic. |
| AtomicFlag |
A simple thread-safe flag implementation. |
| Debug |
Various routines to print debugging messages, depending on whether a key is enable with the "-d" command line option. |
| LockManager |
An array of locks that can be used for locks. |
| ResourceManager<K,V> |
A generic, threadsafe lookup table that knows how to allocate an entry
for a key that has not been looked up before. |
| ResourceMap<T> |
An extensibe array for mapping integers to numbered resources. |
| StackDump |
Methods for printring or returning a String representing the stack of a thread, excluding library entries. |
| StringMatcher |
A general pattern matcher that can accept, reject, or do nothing. |
| Strings |
A set of String library static methods. |
| Util |
Various utility routines. |
| Yikes |
Routines to print "yikes" messages -- unusual internal circumstances
that are worth noting but don't cause failure. |


Websocket Snake Experiment
Canvas not supported.
Inspired by
9elements
. Released under the
MIT License
.


{% extends "base.html" %} {% block title %}All Cards{% endblock %} {% block head %} {{ super() }} {% endblock head %} {% block content %}
These are the cards that have been configured for your ghost jukebox. Add more! More music is good. Simply search for artists, albums, tracks or playlists in the searchbar, or go directly to Create a Card. Click on any of the codes below to edit it. To download the entire pdf, see the link at the very bottom.
| # | Type | Name | |
|---|---|---|---|
| {{ card.code }} | {{ type_names[card.card_type] }} | {{ card.title }} |


See what's working for other YouTubers in your niche.
Just describe your niche and Digital Chaos will find relevant trending videos, categorized by topic.
To make your life simpler, it will also market your video for you.
Find Out MoreSee what's working for other YouTubers in your niche.Just describe your niche and Digital Chaos will find relevant trending videos, categorized by topic.To make your life simpler, it will also market your video for you.
Get Started!We give you the most relevant tags for your video!
All dependencies are kept current to keep things fresh.

We have added all the features you need!


Pathway design activity
A pathway describes a literal or metaphorical route or series of events connecting a current condition to a future condition. In biochemistry, metabolic pathways describe sequences of chemical reactions that occur in living organisms. In physiology, neural pathways describe chains of cells that carry signals connecting one part of the nervous system to another. And in the context of education, a learning pathway describes the sequence and range of knowledge a learner acquires over a duration of time. Your learning pathway, often referred to as a "trajectory," is not always controllable, and can branch drastically in different directions as your values shift or constraints and opportunities emerge. With that said, to start down a pathway, it can be helpful to imagine the end-point of a learning pathway and work backwards to generate a strategy.
In this activity, you will respond to a series of questions aimed at helping you identify what you want to learn, and what you want to be really good at doing. This can breaking into a new career, mastery of a skill or field of inquiry, production of a body of work, or the pursuit of a cause, and more. You will then use your answers to write a document detailing your intent and a timeline of important events.
Part 1: Pathway Questionnaire
MS Word Document File Download
The following questions are designed to help you think about what you may want or need related to your learning goals. For example, if you know that you would need to have an internship to achieve your goal, you would mention a type of internship and some possible companies: "I will need experience from a 3D animation internship at a large studio similar to Pixar or BlueSky." Ensure that your answers are very specific.
- Subject area
- What skills do you want to master?; OR what do you want to learn how to do?; OR What is your dream job?
- Related knowledge
- What related or foundational knowledge do you already have?
- What knowledge will you need to acquire?
- How will you gain this knowledge? (Specific courses, supplemental learning, specific books, etc.)
- Behavioral patterns
- Can you identify behaviors that propel you along your trajectory?
- Can you identify behaviors that hold you back. (mental attitudes, beliefs, actions, and activities)
- How might you eliminate or alter behaviors that work against your goals?
- What new behaviors might you employ?
- Resources
- What tools will you need to further your creative practice?
- What steps are you taking to procure these tools?
- People
- Who encourages and supports your trajectory?
- Is there anyone who holds you back or is negative about your aspirations?
- Can you identify communities of practice locally or virtually?
- In an ideal world, who could you ask for help, motivation, or advice?
- Events
- What events, conversations, internships, or interactions need to take place? When?
- What physical experiences will help you? (internships, research trips, etc.)
- Accountability
- What or who will hold you accountable? Will you include a reward or disciplinary system?
Part 2 - Write a Learning Strategy Document
Now that you have completed the questionnaire, use your answers to write a learning strategy document.
- Write your name and date at the top of the document
- Statement of Intent
- Rephrase your answer to Subject Area as a statement of intent. Example: "I intend to become... I will do this by..."
- Rewrite your other questionnaire responses as a few concise paragraphs to communicate how you will achieve your learning goals.
- The Statement of Intent must be a minimum of 300 words and no more than 500 words.
- Pathway Schedule:
- Include a dated list of the things you will need to acquire or accomplish. Example: "December 2018: find a list of animation studios to apply to, February 2019: Apply for 3D animation internships"
Post work to the Studio
- Upload the your completed questionnaire from Part 1 as
questionnaire.doc
to the Canvas assignment:
- Upload the
learning-strategy.doc
from Part 2 to the Canvas assignment:


#include <db_cxx.h>
This manual page describes the specific details of the Db class, which is the center of access activity.
The currently supported file formats are btree, hashed and recno. The btree format is a representation of a sorted, balanced tree structure. The hashed format is an extensible, dynamic hashing scheme. The recno format supports fixed or variable length records (optionally retrieved from a flat text file).
Storage and retrieval for the Db access methods are based on key/data pairs, using the Dbt class.


MKInputPrompt Class Reference
| Inherits from | MKView : UIView |
| Conforms to | UITextFieldDelegate |
| Declared in | MKInputPrompt.h |
Overview
Overview
The MKInputPrompt class provides a pop-over text input prompt. The input prompt includes space for a message to the user. MKInputPrompt will automatically adjust it's hieght to fit the entire message.
Usage
The perferd method for creating an input prompt is the showWithMessage:graphics:complete: method. This method will create a prompt and and display it by dropping it in from the top of the screen.
You may create an instance manually by with the initWithMessage: method. This method will size the view to fit the message plus and the text field. The view will be the width of the screen at its current orientation and the hight required to fit the message given. When using this method you will be responceable for displaying the view.
MKPromptView supports ARC
Tasks
Creating
-
- initWithMessage:
Returns and initalized instance of MKInputPrompt. When this method is use it is your responsiblity to display/remove the prompt, and handel the inputed text. For automatic display and input handeling use showWithMessage:onDone:. -
+ showWithMessage:graphics:complete:
Creates and displays an instance of MKInputPrompt with an onDone code block. When using this method the view is displayed usingMKViewAnimationTypeMoveInFromTop
.
Elements
-
textField
The text field on the prompt.
Deprecations
-
+ showWithMessage:onDone:MK_DEPRECATED_1_0:
Creates and displays an instance of MKInputPrompt with an onDone code block. When using this method the view is displayed usingMKViewAnimationTypeMoveInFromTop
.
Class Methods
showWithMessage:graphics:complete:
Creates and displays an instance of MKInputPrompt with an onDone code block. When using this method the view is displayed using MKViewAnimationTypeMoveInFromTop
.
+ (void)showWithMessage:(NSString *)message graphics:(MKGraphicsStructures *)graphics complete:(void ( ^ ) ( NSString *text ))completeBlock
Parameters
- message
- the message the message to display to the user.
- graphics
- the graphics structure used to draw the prompt. Default is:
-
textColor
: WHITE -
topColor
: MK COLOR HSB(354.0, 2.0, 50.0, 1.0) - gray -
bottomColor
: MK COLOR HSB(354.0, 2.0, 45.0, 1.0) - gray -
useLinerShine
: YES
-
- completeBlock
- the block of code to preform when the Done button is touched.
Declared In
MKInputPrompt.h
showWithMessage:onDone:MK_DEPRECATED_1_0:
Creates and displays an instance of MKInputPrompt with an onDone code block. When using this method the view is displayed using MKViewAnimationTypeMoveInFromTop
.
+ (void)showWithMessage:(NSString *)message onDone:(void ( ^ ) ( NSString *text ))completionBlock MK_DEPRECATED_1_0
Parameters
- message
- the message the message to display to the user.
- completionBlock
- the block of code to preform when the Done button is touched.
Declared In
MKInputPrompt.h
Instance Methods
initWithMessage:
Returns and initalized instance of MKInputPrompt. When this method is use it is your responsiblity to display/remove the prompt, and handel the inputed text. For automatic display and input handeling use showWithMessage:onDone:.
- (id)initWithMessage:(NSString *)message
Parameters
- message
- the message the message to display to the user.
Declared In
MKInputPrompt.h


/**
* The cstr module provides a spreadsheet-like Variable whose values may be any data or a formula that depends on the
* value of other variables,
* @module
*/
/**
* Class for system-wide behavior. Variables whose formulas are currently demanding the value of another variable are
* found on the demandingVariables stack during the sweep phase of the lazy mark-and-sweep dependency management.
* Daemons in the daemon queue are executed prior to sweeping out-of-date formulas when getting the current value of a
* variable.
* @protected
*/
class ConstraintSystem {
// TODO: decide whether or not to have a class or just non-exported variables in the module
constructor() {
/**
*
* @type {!Array<!Variable>}
*/
this.demandingVariables = [];
this.daemonQueue = [];
this.executingDaemons = null;
}
/**
* Add the given daemon to the end of the system's daemonQueue.
* @param {!function(): void} daemon - a thunk executed only for side-effects
*/
addDaemon(daemon) {
this.daemonQueue.push(daemon);
}
/**
* Execute the daemons on the daemonQueue. Daemons are removed from the daemonQueue once executed,
*/
executeDaemons() {
if (this.daemonQueue.length > 0 && this.executingDaemons === null) {
this.executingDaemons = this.daemonQueue;
this.daemonQueue = [];
this.executingDaemons.forEach(daemon => { daemon(); });
this.executingDaemons = null;
}
}
}
/**
* Class for maintaining a reference from one variable to a second variable where the formula of the second variable
* depends on the value of the first. The dependency captures the "tick" as of when the dependency is established.
* Comparing the current tick of the second variable to the tick of the Dependency instance determines whether or not
* the dependency is out of date.
* @protected
*/
class Dependency {
/**
*
* @param {!Variable} variable
*/
constructor(variable) {
this.variable = variable;
this.tick = this.variable.tick + 1;
}
get outOfDate() {
return this.tick < this.variable.tick;
}
/**
* This method provides the mark phase of the mark-and-sweep dependency system.
* Mark this and all transitive dependents out of date if they are not already marked.
* @param {!Array<!Variable>} marked
*/
mark(marked) {
this.variable.mark(marked);
}
}
/**
* @public
*/
class Variable {
/**
* The Variable is initialized with the given value. A non-null formula will be used to compute the returned value
* instead of the initialized value. Circular references to the formula use the initialized value instead of going
* in circles. A non-null outOfDateDaemon is executed during the mark phase just prior to marking dirty the
* formulas that depend on this variable. Formulas and daemons that are non-arrow functions have "this" bound to
* thisFormula.
* @param {?} value
* @param {?function(): ?} formula
* @param {?} thisFormula
* @param {?function(): void} outOfDateDaemon
*/
constructor({value = null, formula = null, thisFormula = null, outOfDateDaemon = null} = {}) {
/**
* @private
* @type {*}
*/
this._value = value;
/**
* @private
* @type {?(function(): *)}
*/
this._formula = formula;
/**
* @private
* @type {*}
*/
this._thisFormula = thisFormula;
/**
* @private
* @type {?(function(): void)}
*/
this._outOfDateDaemon = outOfDateDaemon;
this.tick = 0;
/**
* @private
* @type {boolean}
*/
this._outOfDate = formula !== null;
/**
* @private
* @type {!Array<!Dependency>}
*/
this._dependents = [];
}
/**
* The value of the receiver may be computed by a formula. Out of date formulas may demand values of other variables
* Any system-wide daemons are executed first whether the variable is a formula or an explicit value.
* @return {?} - the value of the receiver, possibly computed using a formula
*/
get value() {
system.executeDaemons();
this.sweep();
return this._value;
}
/**
* Peek at the current value of the receiver without computing a formula.
* @return {?}
*/
peek() {
return this._value;
}
/**
* Set the explicit value of the receiver. If the receiver previously had a formula compute its value then remove
* the formula and the outOfDateDaemon. Mark the receiver as not out of date but mark its dependents as out of date.
* The mark phase executes the outOfDateDaemons of the receiver's dependents.
* @param {?} value
*/
set value(value) {
this._value = value;
this._formula = null;
this._outOfDateDaemon = null;
this.mark();
this._outOfDate = false;
}
/**
* Mark the reciver's dependents as out-of-date. Mark the receiver as up-to-date with the given value as the current
* value. Any outOfDateDaemons for the receiver and dependents are executed as with any other mark phase.
* @param {?} value
*/
set formulaValue(value) {
this._value = value;
this.mark();
this._outOfDate = false;
}
/**
* Set or replace the formula of the receiver. Retain the receiver's outOfDateDaemon. Mark the receiver and its
* dependents as out of date, executing any outOfDateDaemons in the receiver and dependents. Circular references to
* the formula use the receiver's current value instead of going in circles.
* @param {!function(): ?} formula
*/
set formula(formula) {
this._formula = formula;
this.mark();
}
// TODO: setter for outOfDateDaemon and setter for thisFormula
/**
* @param {?} thisFormula
*/
set thisFormula(thisFormula) {
this._thisFormula = thisFormula;
}
/**
* Set the outOfDateDaemon to a possibly null function.
* @param {?function(): void} daemon
*/
set outOfDateDaemon(daemon) {
this._outOfDateDaemon = daemon;
}
/**
* @return {!Variable}
*/
copy() {
if (this._formula === null) {
return new Variable({value: this._value});
} else {
return new Variable({
value: this._value,
formula: this._formula,
thisFormula: this._thisFormula,
outOfDateDaemon: this._outOfDateDaemon
});
}
}
/**
* @protected
* @param {?Array<!Variable>} marked
*/
mark(marked = null) {
const markedVariables = (marked === null) ? [] : marked;
if (!this._outOfDate && !markedVariables.includes(this)) {
markedVariables.push(this);
this._outOfDate = true;
this.executeOutOfDateDaemon();
const removals = [];
this._dependents.forEach(dep => {
if (dep.outOfDate) {
removals.push(dep);
} else {
dep.mark(markedVariables);
}
});
removals.forEach(dep => {
const pos = this._dependents.indexOf(dep);
this._dependents.splice(pos, 1);
});
markedVariables.pop();
}
}
/**
* @private
* @return {void}
*/
executeOutOfDateDaemon() {
if (this._outOfDateDaemon !== null) {
const boundDaemon = this._outOfDateDaemon.bind(this._thisFormula);
boundDaemon();
}
}
/**
* @private
* @return {void}
*/
sweep() {
this.updateDependencies();
this.computeFormula();
}
/**
* If there is a variable at the top of the system's demanding variables then add or update it as a dependent of the
* receiver.
* @private
* @return {void}
*/
updateDependencies() {
if (system.demandingVariables.length > 0) {
const demandingVariable = system.demandingVariables[system.demandingVariables.length - 1];
const dep = this._dependents.find(dependent => dependent.variable === demandingVariable);
if (dep === undefined) {
this._dependents.push(new Dependency(demandingVariable));
} else {
dep.tick = demandingVariable.tick + 1;
}
}
}
/**
* If the receiver has an out of date formula then compute the formula with this variable on top of the system's
* demanding variables.
* @private
* @return {void}
*/
computeFormula() {
if (this._outOfDate) {
system.demandingVariables.push(this);
this._outOfDate = false;
const boundFormula = this._formula.bind(this._thisFormula);
this._value = boundFormula();
this.tick++;
system.demandingVariables.pop();
}
}
}
/**
* Add a daemon to the system to be executed once, at the start of the next call to get the value of any Variable
* instance. After the first and only execution the daemon must be added again to execute another time.
* @public
* @param {!function(): void} daemon
*/
function addDaemon(daemon) {
system.addDaemon(daemon);
}
/**
* @protected
* @type {ConstraintSystem}
*/
const system = new ConstraintSystem();
export {
/**
* Class of spreadsheet-like variables.
*/
Variable,
/**
* Add a daemon to be executed upon the next Variable access.
*/
addDaemon
};


--- layout: page title: Out in STEM at the University of North Texas subtitle: Whether you're in the LGBTQ+ community, STEM, both, or neither, we're here for you. cover-img: assets/img/headers/black-rainbow.jpg ---
Out in Science, Technology, Engineering, & Mathematics (oSTEM) at North Texas aims to support students in science, technology, engineering, and mathematics, and to create a dynamic network between students and professionals in industry and academia.
During the pandemic, our chapter has been meeting virutally through Discord.


Psychic Game
Press any key to play the Psychic Game!
Guess what letter I'm thinking of:
Wins:
0
Losses:
0
Guesses Left:
10
Guesses so Far:
0


{% blocktrans trimmed %}
You are going to transfer this petition to someone else:
{% endblocktrans %}
"{{ petition.title }}"
{% trans "Transfer this petition?" %}
{% blocktrans trimmed%}
Do you really want to transfer the following petition?
{% endblocktrans %}
'{{ petition.title }}'
{% blocktrans trimmed %}
It will be transfered to:
{% endblocktrans %}


US Navy defies Trump, proceeds in effort to expel SEAL
On November 15, Donald Trump reversed the demotion handed down to the 40-year-old under his conviction.
The US Navy will proceed in its effort to oust a member of its elite SEAL commando unit, an official said Saturday, defying the wishes of President Donald Trump.
Edward Gallagher had been accused of war crimes in a high-profile case but was found guilty only of a lesser offence. On November 15, Trump reversed the demotion handed down to the 40-year-old under his conviction.
The Navy this week launched a procedure under which a peer review board could strip him and three other members of his unit of their Trident pins -- effectively booting them from the SEALs.
A rankled Trump declared on Twitter on Thursday that "The Navy will NOT be taking away Warfighter and Navy Seal Eddie Gallagher's Trident Pin."
On Saturday, however, a senior Pentagon official who requested anonymity in order to speak freely said the "peer review board is proceeding."
Whether Gallagher can remain in the unit or not will be determined by a panel of Navy SEAL officers that is set to convene in December.
The move came as multiple US news outlets reported that Navy Secretary Richard Spencer had threatened to resign over the affair, a claim he sharply denied.
"Contrary to popular belief, I am still here. I did not threaten to resign," Spencer said, speaking at a forum in Halifax, Canada.
The US Navy chief said he did not consider Trump's tweet to be a formal order.
"I need a formal order to act," Spencer told reporters on the sidelines of the forum.
According to the US Constitution, the president is the commander-in-chief of the country's armed forces.
Gallagher, a 15-year Navy SEAL, had been accused in the stabbing death of a wounded Islamic State prisoner in Iraq in 2017, attempted murder of other civilians and obstruction of justice.
In July, he was acquitted of charges related to those accusations, but was convicted of a lesser charge -- posing with the slain fighter's body in a group picture with other SEALs.
As a result, he was demoted one rank, from chief petty officer to petty officer first class.
Gallagher's case had been championed by Fox News, which the president follows closely.


For any change in cache settings, administrator is supposed to Apply the Configuration in order to register that change on all server nodes.To apply configuration changes on a Cluster, right click on the cluster from 'NCache Management' tree and select 'Apply Configuration' option from the context menu.
Note: Whenever you apply changes to the cluster, it will be stopped and need to be re-started. The "client.ncconf" is also updated each time you apply configuration. So any custom settings will be lost except the security information.
You can apply configuration changes, which you have made to different options on a Cluster when it is running. To do that, right click on the cluster from 'NCache Management' tree and select 'Hot Apply Configuration' option from the context menu. Changes apply to all nodes in a cluster.
To reset configuration of a Cluster, right click on the cluster from 'NCache Management' tree and select 'Reset Configuration' option from the context menu. It will reset all configuration changes to the last saved configuration values for the Cluster.
Create New Cluster | Add Existing Cluster | Refresh a Cluster | Start a Cluster | Stop a Cluster | View Cluster Statistics | Add Server Node | Clear Contents | Remove a Cluster


Please choose a game below to play. If you would like to reset a game, simply pick the type of game you would like to play.


Checkers
Github repository
Rules
History module
Welcome to
Checkers
!
Ready for some fun?
Player 1
Active turn
Score:
0
Player 2
Waiting
Score:
0
Load game
Save game
New game
Games history
Filter historical games
Most recent first
Highest score first


|
OPAE C API
-..
FPGA API
|
#include <opae/cxx/core/token.h>
Public Types | |
| typedef std::shared_ptr< token > | ptr_t |
Public Member Functions | |
| ~token () | |
| fpga_token | c_type () const |
| operator fpga_token () const | |
Static Public Member Functions | |
| static std::vector< token::ptr_t > | enumerate (const std::vector< properties::ptr_t > &props) |
Private Member Functions | |
| token (fpga_token tok) | |
Private Attributes | |
| fpga_token | token_ |
Wraps the OPAE fpga_token primitive. token's are created from an enumeration operation that uses properties describing an accelerator resource as search criteria.
| typedef std::shared_ptr<token> opae::fpga::types::token::ptr_t |
| opae::fpga::types::token::~token | ( | ) |
|
private |
|
static |
Obtain a vector of token smart pointers for given search criteria.
| [in] | props | The search criteria. |
|
inline |
|
inline |
|
private |
Definition at line 69 of file token.h.
Referenced by c_type(), and operator fpga_token().


Welcome to my Web Portfolio. Here is a catalog of all the experience I have coding as well as other tasks, and various projects I have worked on. Thanks for stopping by.
About Me Binary and Boolean Logic Energy and Information Flow Intro to Robotics 3D Drafting & Printing Building Bridges


enum class PendingTaskResult
When one of your PendingTask subclasses executes PendingTask.runTask, Wendy requires that it returns a result. You are required to return one of the following results.
|
Indicates the task was run successfully. |
|
|
Indicates the task failed. |


Microsoft Teams devices work in many spaces, such as at home, on the go, or in the office.
Shared devices include devices such as collaboration bars for Microsoft Teams, Surface Hub, and Teams Rooms.
Microsoft Teams has a consistent look and feel, whether you’re using a workstation, a mobile device, or Teams Rooms. All the devices have similar features such as collaborating with screen sharing, live camera, and audio.
Mobile devices are excellent for joining Microsoft Teams meetings when you’re on-the-go. They support the full Teams meeting experience with audio, video, and sharing. For example, you can take a photo on a mobile device, preview the photo, and then present it directly into a meeting.
With Microsoft Teams devices, you can work with confidence, knowing that certified devices provide high quality audio and video, enterprise security, easy setup, and a consistent look and feel. All Teams devices are purpose-built to Microsoft standards, addressing and optimizing different workspaces and work styles. Microsoft Teams devices carry a certification called Certified for Microsoft Teams. This certification ensures that devices meet specific quality and performance goals that will give you an excellent meeting experience. If you have older devices that are certified for Skype for Business, that certification carries forward. Your existing investment in Skype for Business devices is protected.
Teams Rooms has all the audio, video, and sharing features required to run a great meeting. One-touch join is key: Simply walk up to the console, press one button, and you are joined into the meeting. This makes it easy for users who are unfamiliar with Teams Rooms to join a meeting. With the right Teams license, you can even make and receive phone calls thus making it a conference phone alternative.
Any space can be a Microsoft Teams meeting place, from small focus rooms all the way up to conference rooms and auditoriums. The high definition audio and video provided by Teams-certified devices assures that you will have a quality meeting experience in a Teams Room.
You can use the same management tools you already use with Teams Rooms. This leads to a low training effort to deploy and manage Teams Rooms across your corporation. Microsoft Teams Rooms runs as a Universal app on Windows 10. In the center of the room is a touch controller we call the console that displays the Microsoft Teams Rooms app. The center of room console can connect with multiple displays, projectors, cameras, speakers, and compute modules.


You've asked the court to review the order
What happens next
A judge will review the order. We'll contact both you and {% if data['party'] == 'claimant' %}Mary Richards{%else%}Jan Clark{% endif %} by post to tell you what to do next.
{% include "includes/contact.html" %}


Saint Ann Foundation summer work camp and volunteer travel immersion program begins before you arrive in Entebbe international airport, Uganda. Saint Ann Foundation staff member will contact you periodically (by phone or in person depending on where you live) after the selection process to make sure you have all your questions answered and are prepared for your experience.  “Home Sweet Home” for Saint Ann Foundation is a self-contained house, well fenced, with security 24/7 staff support in the Village of Nakana, Kasangati town council.
View Project


{% extends "base.html" %} {% load i18n %} {% block content %}
The image will be cropped into a square. The length and width of your images should at least be 600 pixels. You can upload your images as JPG (preferred) or PNG.


{% extends "base.html" %} {% block title %}Welcome{% endblock %} {% block content %}
Use one of our algorithms to store your data.
Don't forget to save signature!


Call for Tutorials
The ACPR 2019 Organizing Committee invites proposals for the Tutorial Program, to be held on Tuesday November 26th, 2019.
ACPR 2019 Tutorials should serve one or more of the following objectives, and the duration of each Tutorial presentation should be max 3.5 hours.
- Introduce students and newcomers to major topics of Pattern Recognition (PR) and related areas.
- Provide instructions on established practices and methodologies.
- Survey a mature area of PR research and/or practice.
- Motivate and explain a PR topic of emerging importance.
- Introduce expert non-specialists to a PR subarea.
Proposals should be up to four pages in length, and should contain the following information:
- Title of the tutorial.
- A brief description of the tutorial, suitable for inclusion in the conference registration brochure.
- A detailed outline of the tutorial containing abstract, objectives and motivation.
- Characterization of the potential target audience for the tutorial, including prerequisite knowledge as well as timeliness.
- A description of why the tutorial topic would be of interest to a substantial part of the ACPR audience.
- A brief resume of the presenter(s), which should include name, postal address, phone number, e-mail address, web page, background in the tutorial area, any available example of work in the area (ideally, a published tutorial-level article on the subject), evidence of teaching experience (including references that address the proposer's presentation skills), and evidence of scholarship in the area.
- Mention whether a similar tutorial has been presented in the last three years ICPR, ACPR or other IAPR conferences and how your one is different from that.
- The name and e-mail address of the corresponding presenter. The corresponding presenter should be available for e-mail correspondence during the evaluation process, in the case clarifications and discussions on the scope and content of the proposal are needed.
The evaluation of the proposal will take into account its general interest for ACPR attendees, the quality of the proposal (e.g., a tutorial that simply lists a set of concepts without any apparent rationale behind them will not be approved) as well as the expertise and skills of the presenters. We emphasize that the primary criteria for evaluation will be whether a proposal is interesting, well-structured, and motivated in relation to the area of Pattern Recognition, rather than the perceived experience/standing of the proposer.
Last but not least, the tutorial should attract a meaningful audience, cover hot topics and incorporate new knowledge to the community. Those submitting a proposal should keep in mind that tutorials are intended to provide an overview of the field; they should present reasonably well established information in a balanced way. Tutorials should not be used to advocate a single avenue of research, nor should they promote a product.
All proposals should be submitted by electronic mail to the Tutorial Co-Chairs, Michael Blumenstein <
<EMAIL_ADDRESS>Ujjwal Maulik <
<EMAIL_ADDRESS><EMAIL_ADDRESS>and Yukiko Kenmochi <
<EMAIL_ADDRESS>no later than
March 31, 2019. Feedback, comments and/or suggestions should be provided within two weeks of receiving the proposal. Final acceptance (or rejection) would be decided by April 15, 2019.
A tutorial presenter will have the fee waived for ACPR 2019 registration (i.e. one fee waiver per 3h - 3.5 h tutorial). Also, lecture notes can be published on the USB to be distributed at the conference if received prior to October 21, 2019.
Important Dates
- Proposal due: April 10, 2019
- Acceptance notification: April 15, 2019
- Deadline for USB Proceedings: October 21, 2019
- Date of tutorials: November 26, 2019


How To Use?
1
Click
Predict
on the top right.2
Choose
Shares
on the following page.3
Select
Date
and give enter.4
See the
Click
Choose
Select
See the
Find us at:
know & invest,
#123, XYZ Street, ABC Colony,
Choolaimedu, Chennai,
Pincode: 600094
Contact us at:
Email<EMAIL_ADDRESS>Phone:<PHONE_NUMBER>


Fourth International Workshop, MOS'98
Brussels, Belgium, July 1998
Springer-Verlag Lecture Notes in Computer Science
1999
| Luca Cardelli | Abstractions for Mobile Computation |
| M. Abadi | Protection in Programming Language Translation |
| X. Leroy and F. Rouaix | Security properties of typed applets |
| M. Hennessey and J. Riely | Type-safe Execution of Mobile Agents in Anonymous Networks |
| R. De Nicola, G.L. Ferrari, R. Pugliese | Types as Specifications of Access Policies |
| Vipin Swarup, Javier Thayer Fabrega | Understanding Trust |
| M. Blaze, J. Feigenbaum, J. Ioannidis, A. Keromytis | The Role of Trust Management in Distributed Systems Security |
| T. Jaeger | Access Control in Configurable Systems |
| R. Grimm and B. Bershad | Providing Policy Neutral and Transparent Access Control in Extensible Systems |
| T. Aura | Distributed access rights management with delegation certificates |
| G. Brose | A View-Based Access Control Model for CORBA |
| M. Ancona, W. Cazzola, E. Fernandez | Reflective Authorization Systems: Possibilitie, Benefits and Drawbacks |
| Doorn L. van, Abadi M., Burrows M., Wobber E. | Secure Network Objects |
| Mike B. Jones | Interposition Agents: Transparently Interposing User Code at the System Interface |
| D.S. Alexander, W.A. Arbaugh, A.D. Keromytis, J.M. Smith | Security in Active Networks |
| T. von Eicken | J-Kernel a capability based operating system for Java |
| B. Yee | A Sancturary for Mobile Agents |
| G. Edjlali, A. Acharya, V. Chaudhary | History-based Access Control for Mobile Code |
| U. Wilhelm, S. Staamann, L. Buttyan | Introducing Trusted Third Parties to the Mobile Agent Paradigm |
| Christian Tschudin | Apoptosis --- The programmed death of distributed services |
| V. Roth | Mutual Protection of Co-operating Agents |
| J. Hulaas, A Villazon, J Harms | User Interfaces as a General Mechanism for the Specification of Functionality and Access Rights in Open Dynamic Environments |


Man's $20 gift to wife turns into $50,000 lottery prize
by Ben HooperNov. 18 (UPI) -- A low-cost gift from a Maryland man to his wife turned out to be the perfect present when the scratch-off lottery ticket won a $50,000 jackpot.
The 75-year-old Montgomery County man told Maryland Lottery officials his wife is currently unable to leave the house, so he ventured forth to buy her some scratch-off tickets from Talbert's Ice and Beverage Service in Bethesda.
The man said his wife made quick work of the tickets.
"I call her a cheater," the man joked. "I say that because most of the time, she scratches the barcode and scans the ticket on the app to see if it's a winner."
He said she used her usual method for the tickets he brought home and one, a $20 Monopoly scratch-off, came up as a $50,000 winner.
"It was really surprising," said the husband, who claimed the winnings on his wife's behalf at lottery headquarters in Baltimore.
The man said some of the money will go toward paying off bills and the rest is going into savings.
(0) Leave a comment
upi.com/6960140
Latest Headlines
Odd News // 10 hours ago
Large python crashes through spa ceiling in China
Nov. 19 (UPI) -- Workers at a spa in China were shocked when a 10-foot python fell through the ceiling -- and experts said it may have been there for up to 10 years.
Odd News // 11 hours ago
Police help rescue coyote stuck in vehicle bumper
Nov. 19 (UPI) -- Authorities in Illinois came to the rescue of an unlucky coyote that was struck by a vehicle and ended up stuck in the bumper.
Odd News // 12 hours ago
Georgia deputy rescues deer stuck between fence bars
Nov. 19 (UPI) -- A Georgia sheriff's deputy's body camera was recording when he came to the rescue of a small deer that had become stuck between the bars of a fence.
Odd News // 14 hours ago
Family spends 153 days creating world's largest handwritten Bible
Nov. 19 (UPI) -- A United Arab Emirates family said they spent 153 days attempting a Guinness World Record for the world's largest handwritten Bible.
Odd News // 14 hours ago
Missing Oregon cat found 5 years later in New Mexico
Nov. 19 (UPI) -- An Oregon family's cat was found more than 1,200 miles away in New Mexico after disappearing five years earlier.
Odd News // 15 hours ago
Chinese crab found wandering German street might be kitchen escapee
Nov. 19 (UPI) -- Animal rescuers in Germany said a Chinese crab found wandering on a city street may have escaped from a restaurant kitchen.
Odd News // 15 hours ago
Bagel store manager drives 7 hours to return customer's lost keys
Nov. 19 (UPI) -- A New York state bagel store clerk is being hailed as a hero after taking a 7-hour round-trip drive to return a set of keys left behind by a customer.
Odd News // 16 hours ago
Scottish artist creates 4,520-square-foot drawing for Guinness record
Nov. 19 (UPI) -- A Scottish artist created a 4,520-square-foot drawing of black-and-white flowers in under 12 hours to break a Guinness World Record.
Odd News // 16 hours ago
Escaped monkey at British zoo was a stuffed toy
Nov. 19 (UPI) -- The Blackpool Zoo in England said reports of an escaped animal inside the facility were the result of a planned drill involving a stuffed toy monkey.
Odd News // 1 day ago
Dubai bar offering women free drinks based on their weight
Nov. 18 (UPI) -- A Dubai bar is drawing in female customers with an unusual promotion -- the more they weigh, the more free drinks they receive.


For comparison, see the same page but secured index-secure.html
This page allows inline javascript, like the
<script>some code</script>
This is very insecure, because someone unsanitized use input might insert a script tag and then execute any source code on the page
Good feature - allows the user to enter text markup and then add it to the DOM. The text area is read-only for this demo. Click the button below to link this text into the page. Notice the markup is respected.
Good feature used by an evil attacker


Da Vinci Payer Data exchange - Local Development build (v0.3.7). See the Directory of published versions
Previous Page - Use Case Scenarios
The Payer Data exchange Implementation Guide defines methods for Providers to request information from Health Plans.
This IG does not cover the Payer-initiated transfer of unsolicited information to a provider. All Provider-oriented exchanges will be initiated as part of a Provider workflow, such as when a new patient presents for an appointment, using CDS-Hooks or triggered via a manual interaction with a SMART-on-FHIR app that generates the necessary CDS-Hook.
All search parameters and subsequent filtering of returned information SHALL be controlled by the Provider making the information request. The Payer does not filter information that has been requested by the provider except for the application of any restrictions based on the scopes of the access token issued to the Provider per applicable law.
Health Plans should only restrict provider access to a member’s data where that access is required in accordance with State or Federal regulations.
Health Plan to Health Plan or Third-Party Application exchange is controlled by the Member using an OAuth2.0 Authorization.


Nested objects¶
In previous tutorials we learnt about containers. In this tutorial we will learn about BSP tree and nested objects. Will be cool, I promise you!
Today we will create the city:
Let’s start with first element, city. City has bsp-tree display - this draw-obj try to split area N times.
world {
width: 500;
height: 500;
body: city;
}
city {
display: bsp-tree;
iterations: 4;
width: 400;
depth: 400;
min-width: 80;
min-height: 80;
padding: 1;
body: choice(
building-place.red-roof,
building-place.blue-roof);
}
We decided to randomically choose building with red or blue roof in each splitted area. Now we need to declare building-place. It’s a series with two objects - plane (grass or mud) and building (house or office).
building-place {
display: z-series;
width: 100%;
depth: 100%;
justify: center; /* new attribute - try to align in x-z axis */
body:
choice(grass, mud),
choice(house, office);
}
Ok, the two most neccesary elements are defined (hooray!). Let’s declare grass and mud.
grass, mud { /* we can declare more rules using comma */
display: cube;
width: 100%;
depth: 100%;
height: 2;
}
grass { roof: wall.grass; } /* one element can have more rules */
mud { roof: wall.mud; }
Now we will declare the house with pyramid-shaped roof:
house { /* very similiar to tower in previous tutorial. */
display: z-series;
body: body, roof;
width: 60;
depth: 60;
/* each rule can have nested rules */
/* & is a reference to parent rule, */
/* in here `& > body` is equals to `house > body` */
& > body {
display: cube;
width: 100%;
depth: 100%;
height: 50;
wall: wall.stone;
}
& > roof {
display: pyramid;
width: 100%;
depth: 100%;
height: 20;
roof: wall.stone;
}
}
… and office:
office { /* very simillar to house, only difference is a roof and dimensions */
display: z-series;
body: body, roof;
width: 50;
depth: 80;
& > body {
display: cube;
width: 100%;
depth: 100%;
height: 80;
wall: wall.stone;
}
& > roof {
display: cube;
width: 100%;
depth: 100%;
height: 5;
wall: wall.stone;
roof: wall.stone;
}
}
But we forget about red and blue roof!
/* here is a greedy parent - this parent is recurrently */
/* in here, child's element roof try to find building-place */
/* in parent's element, grandparent, grandgrandparent etc. */
building-place.red-roof roof { roof: wall.red-roof; }
building-place.blue-roof roof { roof: wall.blue-roof; }
And finally we will declare wall and textures:
wall.stone { texture: tex.gray; }
wall.gold { texture: tex.gold; }
tex.gray { color: #AAA; }
tex.gold { color: #FF2; }
That’s all! The final code:
world {
width: 500;
height: 500;
body: city;
}
city {
display: bsp-tree;
iterations: 4;
width: 400;
depth: 400;
min-width: 80;
min-height: 80;
padding: 1;
body: choice(
building-place.red-roof,
building-place.blue-roof);
}
building-place {
display: z-series;
width: 100%;
depth: 100%;
justify: center;
body:
choice(grass, mud),
choice(house, office);
}
grass, mud {
display: cube;
width: 100%;
depth: 100%;
height: 2;
}
grass { roof: wall.grass; }
mud { roof: wall.mud; }
house {
display: z-series;
body: body, roof;
width: 60;
depth: 60;
& > body {
display: cube;
width: 100%;
depth: 100%;
height: 50;
wall: wall.stone;
}
& > roof {
display: pyramid;
width: 100%;
depth: 100%;
height: 20;
roof: wall.stone;
}
}
office {
display: z-series;
body: body, roof;
width: 50;
depth: 80;
& > body {
display: cube;
width: 100%;
depth: 100%;
height: 80;
wall: wall.stone;
}
& > roof {
display: cube;
width: 100%;
depth: 100%;
height: 5;
wall: wall.stone;
roof: wall.stone;
}
}
building-place.red-roof roof { roof: wall.red-roof; }
building-place.blue-roof roof { roof: wall.blue-roof; }
wall.grass { texture: tex.green; }
wall.mud { texture: tex.brown; }
wall.stone { texture: tex.gray; }
wall.red-roof { texture: tex.red; }
wall.blue-roof { texture: tex.blue; }
tex.gray { color: #AAAAAA; }
tex.red { color: #9B111E; }
tex.green { color: #567D46; }
tex.blue { color: #008491; }
tex.brown { color: #70543E; }
You can try it online: https://pixelopolis.herokuapp.com/examples/Tutorial/Nested-objects


Content-type: text/html; charset=UTF-8
Man page of bap-fsi-benchmark
bap-fsi-benchmark
Section: Bap-fsi-benchmark Manual (1)
Updated:
Index
Return to Main Contents
NAME
bap-fsi-benchmark - function start identification benchmark game
SYNOPSIS
bap-fsi-benchmark [OPTION]... binary tool ground-truth
DESCRIPTION
Compares function start identification algorithms to the ground truth. The latter should be provided by a user.
PLUGIN OPTIONS
- -l PATH
-
Dynamically loads file PATH.plugin. A plugin must be compiled with bapbuild tool using bapbuild PATH.plugin command.
- -LPATH
-
Add PATH to a set of search paths. Plugins found in the search paths will be loaded automatically.
- --list-plugins
-
List all available plugins or list plugins that provide some features, e.g. --list-plugins=disassembler,lifter
- --list-tags
-
List all available plugin tags
- --disable-plugin
-
Don't load PLUGIN automatically
- --disable-autoload
-
Disable auto loading of plugins
- --no-PLUGIN
-
Don't load PLUGIN automatically
ARGUMENTS
- binary (required)
-
The testing stripped binary.
- ground-truth (required)
-
The ground truth. The ground truth can be an unstripped binary, or a .scm file with symbol information. In .scm file, each symbol should be in format of: (<symbol name> <symbol start address> <symbol end address>), e.g. (malloc@@GLIBC_2.4 0x11034 0x11038)
- tool (required)
-
The tool of the function start result that we are going to evaluate. Possible values: either `ida' or `internal'.
OPTIONS
- -c VAL, --with-metrics=VAL
-
Print metrics. User can choose to print -cprecision, -crecall, -cF_measure, -cTP, -cFP and -cFN.
- --help[=FMT] (default=auto)
-
Show this help in format FMT. The value FMT must be one of `auto', `pager', `groff' or `plain'. With `auto', the format is `pager` or `plain' whenever the TERM env var is `dumb' or undefined.
Index
- NAME
-
- SYNOPSIS
-
- DESCRIPTION
-
- PLUGIN OPTIONS
-
- ARGUMENTS
-
- OPTIONS
-
This document was created by
man2html,
using the manual pages.
Time: 19:19:11 GMT, April 10, 2019


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| Author: | Ronald Oussoren |
|---|---|
| Author: | Bill Bumgarner |
| Contact: |<EMAIL_ADDRESS>|
| URL: | http://pyobjc.sourceforge.net/ |
| Copyright: | 2002 The PyObjC Project |
This document describes the coding style for PyObjC. Please use this style for new code and try apply this style to existing code while working on it.
The management summary: 4-space indents in Python code, 1-TAB indents in C code.
The coding style for core Python is used (see PEP 8). For consistency with
Cocoa we use mixed-case identifiers (like lookUpClass
).
PyObjC extensions to Apple frameworks should be clearly marked as such,
preferably by prefixing names with PyObjC
or pyobjc
. This should make
it clear to users where they should look for documentation of an item: The
Apple documentation or ours.
The coding style for core Python is used (see PEP 7). We use PyObjC
instead of Py
as the prefix for globally visible symbols.
All (Objective-)C files in Modules/objc/
should include "pyobjc.h"
as
their first include. The (Objective-)C files in the wrappers for frameworks
should include "pyobjc-api.h"
and should not use other include-files in
Modules/objc
other than pyobjc-api.h
and wrapper-const-table.h
.
All items exported by the objc module and all PyObjC extensions to Apple frameworks (the AppKit and Foundation modules) should be documented using docstrings.
All documentation-- both standalone documents and docstrings-- should be marked up using reStructuredText [ReST].
reStructuredText can be used in doc strings. ReST in DocStrings works exactly like a standalone ReST document, but the ReST is broken up slightly differently.
To format the DocStrings to be ReST compatible, make the following changes/additions to the source. These examples were taken from source found in the DocUtils source tree.
# Author: David Goodger # Contact<EMAIL_ADDRESS># Copyright: This module has been placed in the public domain.
__docformat__ = 'reStructuredText'


All The ‘Sims’ Games Ranked By How Horny Their Respective WooHoo Functions Were
by By Louis HansonWoohoo-ing is fun, particularly when you’re a horny, hormonal pubescent in the midst of a 4-day Sims bender and the only way you can alleviate said horniness is by projecting all your frustrations out on a couple of unsuspecting Sims.
From 2000’s The Sims to Sims 4, we’ve witnessed an incredible evolution in Sim fucking. But when considering each instalment’s woohoo-ing capabilities, how do they stack up against each other?  Conversely, which one tries its damndest but ultimately gives a, well, flaccid effort?
I tasked myself with the great responsibility to rank the Sims games by how horny their woohoo-ing is. It’s time to jump in the sack, you horny cyber-devils.
4TH PLACE – SIMS 3
Don’t get me wrong: I love Sims 3, it’s probably my favourite out of the various instalments. But when considering its woohoo-ing capabilities, and woohoo-ing capabilities alone, the seks was… dare I say… rather bland? Yes, the hand holding at the start was cute, and yes, the violins were sonically pleasing, and sure, the petals were a vision, but where were the damn fireworks (literally and symbolically)? Given its predecessors – more on that later – it simply wasn’t as raunchy, and this left me a sad, horny user.
3RD PLACE – SIMS
Three words: Vibromatic Heart Bed. The sleezy bed was introduced as part of the The Sims: Livin’ Large expansion pack, allowing our precious, sexually-frustrated Sims to get it on and ‘play’.
 Actually, on second thoughts, we love a naughty motel romper session. Kudos to you, Vibromatic Heart Bed.

Sims gets extra points because I was like 8 at the time so this function was extra horny and dangerous.
Extra, extra points for its “Move_objects on” cheat that’d allow you to remove the bed and show the Sims hugging naked while suspended in the air. (Hehehhe.)
2ND PLACE – SIMS 4
It’s essentially Sims 3 but in higher definition. Slightly boring, but I think that’s because we’re older now and are expecting something equivalent to Pornhub. It gets silver because you can woohoo in a rocketship. Respect.
1ST PLACE – SIMS 2
With the inclusion of cut-scenes and a full cinematic production whenever a couple woohoo’d, Sims 2 was hands-down the horniest game out there. Like, next level horny – I still get flustered thinking about it.
When it was time to get down to business, I would gain intense satisfaction from watching the same 30-second motion picture that would ensue, complete with closeups of intense snogging, flailing limbs and a cat-and-mouse narrative that was absolutely deserving of a Logie.
The developers did not come to play… or maybe they DID come to play… Long story short, Sims 2 production meetings must have been so unbelievable horny.
IT’S SO EXTRA. I DIE (in admiration).
Supalu froonamu suli. (‘I don’t know where I’d be without Sims woohoo’ing. Thank you forever’ in Simlish.)
Image: YouTube / DangerouslyFunny / ; Reddit / TheIntrovertedSimmer


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Adrian Martinez Comments On Nebraska’s Game vs. Iowa
by Alek ArendNebraska is in serious jeopardy of ending the season with seven losses, meaning the Huskers wouldn’t qualify for a bowl game. Head coach Scott Frost and quarterback Adrian Martinez are going to try and do everything they can to avoid a season-ending loss against No. 17 Iowa on Saturday.
Martinez isn’t going to shy away from the challenge against the Hawkeyes. In fact, the Nebraska QB is well aware of what’s at stake on Saturday.
“It’s obvious what’s at stake for us this week, but our guys are focused,” Martinez said, via Parker Gabriel of Husker Extra.
It’s a good thing Martinez and the Huskers are aware of what’s ahead of them.  Lose, and your season is over.
Iowa will certainly be up for the challenge as well. Any chance a team gets to play in Husker territory is a big deal, and the Hawkeyes will look to capitalize on the moment.
The Huskers will salvage any momentum they can on Saturday. Nebraska is coming off a lopsided 54-7 victory over Maryland last Saturday. Will Martinez and this Huskers offense be able to have success against Iowa?
Iowa-Nebraska kicks off at 2:30 p.m. ET on Big Ten Network. The Hawkeyes have won four straight against the Huskers.


A custom list that manages index/position information for its children.
| author: | Jason Kirtland |
|---|
orderinglist is a helper for mutable ordered relationships. It will intercept list operations performed on a relationship collection and automatically synchronize changes in list position with an attribute on the related objects. (See Alternate Collection Implementations for more information on the general pattern.)
Example: Two tables that store slides in a presentation. Each slide has a number of bullet points, displayed in order by the ‘position’ column on the bullets table. These bullets can be inserted and re-ordered by your end users, and you need to update the ‘position’ column of all affected rows when changes are made.
slides_table = Table('Slides', metadata,
Column('id', Integer, primary_key=True),
Column('name', String))
bullets_table = Table('Bullets', metadata,
Column('id', Integer, primary_key=True),
Column('slide_id', Integer, ForeignKey('Slides.id')),
Column('position', Integer),
Column('text', String))
class Slide(object):
pass
class Bullet(object):
pass
mapper(Slide, slides_table, properties={
'bullets': relationship(Bullet, order_by=[bullets_table.c.position])
})
mapper(Bullet, bullets_table)
The standard relationship mapping will produce a list-like attribute on each Slide containing all related Bullets, but coping with changes in ordering is totally your responsibility. If you insert a Bullet into that list, there is no magic- it won’t have a position attribute unless you assign it it one, and you’ll need to manually renumber all the subsequent Bullets in the list to accommodate the insert.
An orderinglist can automate this and manage the ‘position’ attribute on all related bullets for you.
mapper(Slide, slides_table, properties={
'bullets': relationship(Bullet,
collection_class=ordering_list('position'),
order_by=[bullets_table.c.position])
})
mapper(Bullet, bullets_table)
s = Slide()
s.bullets.append(Bullet())
s.bullets.append(Bullet())
s.bullets[1].position
>>> 1
s.bullets.insert(1, Bullet())
s.bullets[2].position
>>> 2
Use the ordering_list function to set up the collection_class on relationships (as in the mapper example above). This implementation depends on the list starting in the proper order, so be SURE to put an order_by on your relationship.
Warning
ordering_list only provides limited functionality when a primary key column or unique column is the target of the sort. Since changing the order of entries often means that two rows must trade values, this is not possible when the value is constrained by a primary key or unique constraint, since one of the rows would temporarily have to point to a third available value so that the other row could take its old value. ordering_list doesn’t do any of this for you, nor does SQLAlchemy itself.
ordering_list takes the name of the related object’s ordering attribute as an argument. By default, the zero-based integer index of the object’s position in the ordering_list is synchronized with the ordering attribute: index 0 will get position 0, index 1 position 1, etc. To start numbering at 1 or some other integer, provide count_from=1.
Ordering values are not limited to incrementing integers. Almost any scheme can implemented by supplying a custom ordering_func that maps a Python list index to any value you require.
Prepares an OrderingList factory for use in mapper definitions.
Returns an object suitable for use as an argument to a Mapper relationship’s collection_class option. Arguments are:
Passes along any keyword arguments to OrderingList constructor.


--- layout: full-width title: Pricing Plans ---
Simple & affordable plans for startups and small teams. Get started for free. Or contact us if you have custom needs.
Traditional CIs are not well-suited for Serverless apps that have multiple services. They charge you extra to deploy them concurrently. This means that if your app has 5 services and each service takes 2 minutes to deploy; your entire app will take 5 x 2 minutes = 10 minutes to deploy, when using one concurrent build server.
Seed on the other hand, will deploy all your services concurrently. So the entire deployment will take only 2 minutes. At no extra cost!
Have an existing setup? Need help transitioning?
Our engineers can help with that.
What are build minutes?
Build minutes is the amount of time a build process takes to complete in minutes. There is a monthly limit on the total number of build minutes per account. For example, the Individual plan has a limit of 500 build minutes per month.
How are build minutes calculated on an account?
The Team plan gives you 1500 build minutes per user on the account. So if your account has 10 users; it has a limit of 10 x 1500 build minutes = 15 000 build minutes per month. If you need more build minutes on your account, simply add another user to the account.
If you have custom requirements, feel free to contact us.
What happens if I go over the build minutes limit?
For most cases the build minutes limit is more than enough. However, if you do go over the limit, we'll send you an email. Your account will still function normally, giving you a chance to upgrade your account. If you are significantly above the limit, you won't be able to trigger any new builds. But don't worry, it'll be back to normal once you upgrade your account or when the limit resets for the next month.
What if I need some Enterprise features in my current plan?
No worries, we can figure out a custom pricing plan for you. Just send us an email with your requirements and we'll get you set up.
Feel free to contact us if you have any questions about our plans or features.


Hong Kong: China deploys troops to remove roadblocks at university – video
by Reuters, APChinese soldiers stationed in Hong Kong came out to clear streets on Saturday, which protesters had strewn with debris to slow down any police advances while they had been on the campus. People's Liberation Army soldiers joined the clean-up outside Hong Kong Baptist University, the site of clashes earlier in the week. They can only be deployed to help with disaster relief or to maintain public order if requested by the local government. The controversial move threatens to escalate already high tensions in the Chinese territory


End of game input
Player
Webben
Goose
Brent Castle
Dwinky
Zuport
ColdKill
4k
Lys
Eddy
William
Map
Inferno
Mirage
Cobblestone
Cache
Nuke
Dust 2
Train
Played
Won
Lost
Kills:
Deaths:
Assists:
MVPs:
3K:
4K:
Ace:
Top Frag
Anchor
Submit!


MAN ON THE MOON **** (out of five stars) A review by Jamey Hughton
Starring-Jim Carrey, Danny DeVito, Courtney Love and Paul Giamatti Director-Milos Forman Rated 14A Universal Pictures
MOVIE VIEWS by Jamey Hughton http://Welcome.to/MovieViews
`Jim Carrey is Andy Kaufman in ‘Man on the Moon'.'
You may think Universal has intended this tagline, which has been attached to the poster and commercial advertising campaign of the new Andy Kaufman biopic, merely to reveal the role Carrey is playing. But there is more to it than just that. Carrey doesn't settle on a simple recreation of the late comedian, he inhabits the role - climbing right into Kaufman's skin - to deliver a triumphant performance so borderline accurate that many will find the comparison to be frightening. This is one of the most dedicated and remarkable performances I've ever witnessed on screen. Carrey is already a dead ringer for the daring comic, but he also envelops every ounce of his character to such a startling degree we believe that this could be out-takes of the real Andy Kaufman.
Now, if you've heard that Carrey is essentially the entire show, you've heard right.  Watching the gifted comedian reenact all of Andy Kaufman's comic shenanigans - the wrestling, the stand-up, the Latka - is truly an astonishing spectacle to admire. `Man on the Moon' charts, with a sure-footed approach, everything from Kaufman's rise to fame on the sitcom `Taxi' to his sudden death from lung cancer in 1984. Is there really any exploration into Kaufman's character, or some indication given of his aspirations as an out-of-control comic? No. For the most part, director Milos Forman leads us through `Man on the Moon' from the perspective of a curious outsider. Andy Kaufman was hilarious to some, offensive and obnoxious to others....and his actual nature remains a mystery to many (including the filmmakers).
The film opens in a thoroughly ingenious and side-splitting manner, as Carrey makes his first appearance as Kaufman on a black-and-white backdrop. He explains that the movie actually sucks because many significant details of his life have been edited and removed. He then adds he has since edited the movie to meet his approval....and, strangely enough, the film is now completely over. Carrey watches from the sideline as the credits begin to roll, impatiently rolling his eyes and swinging his arms - until the screen goes black. After an extended moment of silence, which may cause slight confusion for some audience members, Andy's head pops into the screen and explains he was merely showcasing his unusual brand of humor. And then, the biographical side of the movie commences.
This is the one and only time we see a flashback of Andy as a child, and then Forman abruptly skips ahead to the introduction of agent George Shapiro (Danny DeVito), who is impressed by Andy's stand-up routine and offers him a stab at showbiz. From here, Andy's trails lead him to a musical guest spot on `Saturday Night Live', where he mouths the words to the `Mighty Mouse' theme song (to the audience's subsequent delight). The chance of a lifetime knocks at the door when Andy is offered a role on the sitcom `Taxi', where he is to translate his Foreign Man character (previously seen on `Hollywood Squares') into an immigrant mechanic named Latka. Andy sees sitcoms as the lowest form of humor, and demands a few additional requirements; namely four separate guest spots for Vegas lounge singer Tony Clifton - who (unbeknownst to many) is actually Andy's obnoxious alter ego. Carrey's introductory appearance as Clifton - a chubby, ill-tempered jerk layered with prosthetic makeup - receives gales of laughter. The actor's immeasurable talent comes in handy in imitating the absurd and shocking lengths Kaufman would go to for the purpose of humor.
Both DeVito and Paul Giamatti (playing writing cohort and buddy Bob Zmuda) are kept at a distance, but with their undeniable talent and admirable restraint, they deliver adequate performances. A similar fate is dealt to Courtney Love (who previously appeared in Forman's `The People Vs Larry Flynt') as love interest Lynn Marguiles, an outsider who is baffled by a great majority of Kaufman's outrageous (and prolonged) acts. Love is terribly under-used, but her scenes with Carrey strike a certain poignancy, and minor details of their relationship are charming. There are amusing cameos from the former cast of `Taxi' (including Christopher Lloyd, Carol Kane, Judd Hirsch and Marilu Henner), but this is strictly Jim Carrey's turf. Even close friends and relatives of Andy have been astonished by his dead-on portrayal. The research process Carrey must have gone through is almost unfathomable.
Forman directs in a wise, entertaining manner - but do we truly realize who Andy Kaufman was and what he was striving for? `Man on the Moon' lacks the answer to a few vitally important questions, but at the same time, it celebrates Andy Kaufman's life with more dedication and proper acceptance than any other recreation could. Perhaps the true inner being of Andy Kaufman was best left to Kaufman himself - but his story is certainly an entertaining one.
(C) 1999, Jamey Hughton
1999: A Year in Review - Best & Worst of '99 http://Welcome.to/MovieViews MOVIE VIEWS by Jamey Hughton
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
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Related links: index of all rec.arts.movies.reviews reviews


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One Of our executive will get in touch with you as soon as order is placed.Payments can be done via cash or cards. Our delivery agents would have POS machines with them.
All bulk order delivery would be free.
Although 50 ₹ would be charged for orders below 600 ₹


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- [plum village](https://plumvillage.org/)
- [dhamma talks](https://www.dhammatalks.org/)
- [lotsowahouse](https://www.lotsawahouse.org/tibetan-masters/jamyang-khyentse-chokyi-lodro/key-points-on-trekcho)
anapanasati (अनापानसति) is a compound word made up of these three parts
it refers to the buddhist practice of mindfulness meditation focused on the breath, specifically the sensations of the in-breath and out-breath
in this meditation practice, the meditator cultivates awareness of their breath as it naturally occurs, without trying to control or manipulate it
the aim of this practice is to develop mindfulness, concentration, and insight into the nature of the mind and body
graph
subgraph existence
dukkha --> annica & annata
subgraph noble truths
dukkha
dukkha --> samudaya --> nirodha --> magga
end
end
subgraph four abodes
maitri & karuna & mudita & upeksha
end
shunyata --> annata
prajna & karuna --> satori
annica --> upeksha
upeksha -.- karuna
bramaviharas --> maitri & karuna & mudita & upeksha
style annata fill: lightyellow
style upeksha fill: lightyellow
| Prajna (प्रज्ञा) | Description |
|---|---|
| Pra (प्र) | Means "before" or "preliminary" |
| Jna (ज्ञ) | Means "to know" or "to understand" |
| Prajna (प्रज्ञा) | Refers to the wisdom or understanding that comes from deep meditation and insight into the true nature of reality, particularly the concept of emptiness. Prajna is one of the six perfections (paramitas) in Mahayana Buddhism, and is considered essential for achieving enlightenment. |
| Four Types of Prajna | |
|---|---|
| Shravaka Prajna | Refers to the wisdom or understanding attained by Hinayana practitioners, who seek to attain individual liberation (nirvana) through the realization of the Four Noble Truths. |
| Pratyekabuddha Prajna | Refers to the wisdom or understanding attained by solitary practitioners who seek to attain enlightenment for themselves alone, without the help of a teacher or community. |
| Bodhisattva Prajna | Refers to the wisdom or understanding attained by Mahayana practitioners, who seek to attain enlightenment not only for themselves but for the benefit of all sentient beings. |
| Tathagata Prajna | Refers to the highest form of wisdom or understanding, attained by fully enlightened Buddhas, who have realized the ultimate nature of reality and have the ability to teach others to do the same. |
| Three Characteristics of Existence | Description |
|---|---|
| Anicca | Refers to the idea that all things are constantly changing and in a state of flux. Nothing in the world is permanent, and everything is subject to birth, aging, sickness, and death. |
| Dukkha | Refers to the idea that all things in the world are inherently unsatisfactory and cannot provide lasting happiness or fulfillment. This suffering is caused by our attachment to impermanent things and our ignorance of the true nature of reality. |
| Anatta | Refers to the idea that there is no fixed or permanent self or soul. Rather, our sense of self is an ever-changing product of our thoughts, emotions, and experiences. The concept of anatta is closely related to the idea of emptiness (shunyata), which is the ultimate nature of all phenomena according to Mahayana Buddhism. |
| English Translation | Sanskrit |
|---|---|
| Loving-kindness | Maitri |
| Compassion | Karuna |
| Sympathetic Joy | Mudita |
| Equanimity | Upeksha |
$$\neg(\forall x)Rx \rightarrow (\exists x)\neg Rx$$
The MathJax symbols used in the previous response were used to typeset the Cormac McCarthy quote "the extinction of all reality is a concept no resignation can encompass". Here's a breakdown of the symbols used:
Here's the MathJax formula for the Cormac McCarthy quote "the shadow of the axe hangs over every joy, every road ends in death, every friendship, every love":
$$\forall j\in Joy, r\in Road, f\in Friendship, l\in Love : \left[\exists x\in Axe\left(Shadow(x,j)\right)\land EndsWith(r, Death)\land EndsIn(f, Death)\land EndsIn(l, Death)\right]$$
This formula uses symbols to represent logical operations and the concepts in the quote. Here's what each symbol means:
Therefore, the entire formula can be read as: "For every joy, road, friendship, and love, there exists an axe whose shadow hangs over that joy and the road ends in death, and the friendship and love both end in death."
MathJax formula for "every road ends in death":
$$\forall r\in R, E(r)=D$$
In this formula, the universal quantifier symbol "$\forall$" represents "for every," and the variable "$r$" represents a road. "$R$" represents the set of all roads, and "$E(r)$" represents the endpoint of a road, with "$D$" representing death. Therefore, the formula can be read as "for every road $r$ in the set of all roads $R$, its endpoint $E(r)$ is death $D$."


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Ayetri Roy is an aspiring contemporary artist based in New York. A feminist at heart, she promotes social issues through her paintings, which are mainly themed by strong, independent women. Occasionally, she also paints about the day-to-day things she encounters in her life. She has hopped around the world quite a bit.
She is originally from Rangamati in Bangladesh, the daughter of the Chakma Chief, Raja Devasish Roy, and the late Rani Tatu Roy. In her childhood, she moved to the capital, Dhaka, to study at Green Herald School. She then moved around between Dhaka, Bangkok and Kodaikanal (India) to finally complete her high school studies in IB. Currently, she is pursuing her BBA at Monroe College in New Rochelle, New York.


The following links have been added by static means.
These links have been dynamically created at runtime but still are being traced.
And these little pigs go home (I mean they are being ignored).


To use a Ledger Nano device on Windows, download the desktop wallet from https://theqrl.org
{{/if}}This passphrase decrypts the sensitive information contained in your wallet file, including your address, hexseed and mnemonic phrase. Only enter a password if you've selected a secure wallet file.


How the system works
The big picture
YaST consists of several pieces that work together despite being distributed among several packages and repositories. In order to be proficient in YaST development, it's crucial to understand what is the role of every component, how they relate to each other and where they live in the GitHub infrastructure. That is explained in the YaST architecture document.
That complex system is translated into files and folders in a consistent way all along the full set of YaST repositories and therefore in the installed system, as detailed in the YaST code organization description.
Accessing YaST subsystems from Ruby
The core system of YaST is implemented using a mixture of languages, but the whole functionality is easily accessible from Ruby, the language used to implement almost all modules. The documentation of YaST Ruby bindings contains comprehensive information not only about the way to access SCR or WFM from Ruby, but also about the legacy modes used during the transition from the YCP language to Ruby, like Ops or Builtins.
Basic libraries
YaST provides a basic API to access several aspects of a Linux system configuration, from network to packages management and from hardware status to systemd. YaST basic libraries provide access to that API and to several YaST specific mechanisms and concepts. Full documentation can be found on the yast-yast2 page on Rubydoc.
Agents
At lowest layers, almost every operation in YaST relies on one or several agents. The GitHub of yast-core documents the full range of agents that are available through the SCR interface.
Graphical interface
YaST interface relies on libYUI, an engine that provides abstraction from graphical user interfaces (Qt, Gtk) and text based user interfaces (ncurses). The YaST code interacts with the underlying libYUI system through the UI bindings. Some shortcuts are provided by the abovementioned Ruby bindings in order to make the usage of UI bindings even more straightforward.
Even if libYUI is used through the very convenient wrappers, the UI reference documentation and the UI layouts and events guide from the original C++ API are still the best sources of information to know how every class and method works under the hood. Currently there is also new experimental on the fly generated documentation for this API.
The installation process
YaST is not only the Swiss Army knife of Linux configuration, it's also a very flexible and configurable installer used in all versions of openSUSE and SUSE Linux. In order to understand how the different pieces interact during the installation process, from Linuxrc to the final steps of installation, including configuration proposals or partitioner, it's highly recommended to read the documentation of the yast-installation module.
Tutorial
Those willing to take their first steps into YaST development can follow the tutorial titled "creating the YaST journalctl module". The document, targeted to developers with no prior experience with YaST, presents a very simple example of a YaST module developed from scratch and provides a good overview of the YaST architecture and development tools.
Tips & tricks
When developing or debugging YaST, there are several gotchas that can be extremely useful. Some of them are not only targeted to developers but also to users and are collected in the YaST tricks page at the openSUSE wiki.
In addition to those tricks, you can find several bits of useful information in the YaST development tips and tricks document.


So nice, we're doing it twice!
With Jacob hailing from Southern California and Laura from New England, we've got lots of family spread all over the place.
To accomodate our desire to celebrate with everyone, we'll be hosting two parties to celebrate our marriage: first, one in Los Angeles, and then again in New Hampshire!
Click a place below for more details, and then be sure to RSVP for one (or both!).
It's already done...
We'll actually already be wed by the time we see all your lovely faces! We're doing the paperwork and other official stuff in April with parents, and then living it up to celebrate and party hard with everyone else!
Don't forget to check out our event pages:


Set values on plate¶
Set’s function is used to quickly assign values to a plate.
Changed in version 0.1.2: Set is not the only way to assign value, indexation can be performed too. Set can now Merge value instead of overide
Set on simple plate¶
from BioPlate import BioPlate
simple_plate = BioPlate(12, 8)
simple_plate.set("A1", "test1")
simple_plate["A1"] = "test1"
Set on inserts plate¶
from BioPlate import BioPlate
inserts_plate = BioPlate(6, 4, inserts=True)
#assign value on top of inserts plate
inserts_plate.top.set("A1", "test1 on top")
inserts_plate["top", "A1"] = "test1 on top"
inserts_plate[0, "A1"] = "test1 on top"
Note
Inserts plate are made of two parts, a top and a bottom. In order to assign value on an Inserts plate you should first select a part with attribute top or bot.
Set on stack of plate¶
from BioPlate import BioPlate
plate1 = BioPlate(12, 8)
plate2 = BioPlate(12, 8)
#create a stack of plate
stack = plate1 + plate2
stack = BioPlate(2, 12, 8)
#assign value to plate1
stack.set(0, "A1", "test3 on plate1")
stack[0, "A1"] = "test3 on plate1"
Note
A stack is made of multiple plate, in order to select which plate you want to assign values, you should provide the plate index in stack as first arguments.
Set one value at time¶
from BioPlate import BioPlate
plate = BioPlate(12, 8)
#assign a well value
#with set
plate.set("B1", "well B1")
#with numpy indexing
plate[1,2] = "well B2"
#with BioPlate indexing
plate["B3"] = "well B3"
Set value on column¶
from BioPlate import BioPlate
plate = BioPlate(12, 8)
#asign value on a column
#with set
plate.set("3", "column 3")
plate.set("5[A-C]", "column 5")
#with numpy indexing
plate[1:,4] = "column 4"
plate[1:4,6] = "column 6"
#with BioPlate indexing
plate["7"] = "column 7"
plate["8"] = "column 8"
Set value on row¶
from BioPlate import BioPlate
plate = BioPlate(12, 8)
#assign value on a row
# with set
plate.set("B", "row B")
plate.set("D[2-5]", "row D")
#with numpy indexing
plate[3,1:] = "row C"
plate[5,2:6] = "row E"
#with BioPlate indexing
plate["G"] = "row G"
plate["F[2-5]"] = "row F"
Set multiple value at once¶
Assign multiple value with same pattern:
from BioPlate import BioPlate
plate = BioPlate(12, 8)
# assign value in column
plate.set("2-4[A-G]",
["column2", "column3", "column4"])
plate["2-4[A-G]"] = ["column2", "column3", "column4"]
#asign value in row
plate.set("A-G[5-8]",
["rowA", "rowB", "rowC",
"rowD", "rowE", "rowF", "rowG"])
plate["A-G[5-8]"] = ["rowA", "rowB", "rowC",
"rowD", "rowE", "rowF", "rowG"]
#assign one value
plate.set("2-3[B-C]", "ref")
plate["2-3[B-C]"] = "ref"
Assign multiple value with different pattern:
from BioPlate import BioPlate
plate = BioPlate(12, 8)
plate.set({
"A1" : "wellA1",
"3[A-C]" : "column3",
"E[4-7]" : "rowE",
"6-8[E-G]" : ["column6", "column7", "column8"]})
Note
dict assignation can only be done with set method
Merge value¶
Value are concatenate with value already present in well
from BioPlate import BioPlate
plate = BioPlate(12, 8)
# assign value in column
plate.set("2-4[A-G]",
["column", "column", "column"])
#merge value already present in column
plate.set("2-4[A-G]",
["_2", "_3", "_4"], merge = True)
#assignation is respected
plate.set("A-G[2-4]",
["_A", "_B", "_C", "_D", "_E", "_F", "_G"],
merge=True)
print(plate["A2"]) # column_2_A
#multiple assignation with same key
plate.set([("2-4[A-G]",
["column", "column", "column"), ("2-4[A-G]",
["_2", "_3", "_4"]), ("A-G[2-4]",
["_A", "_B", "_C", "_D", "_E", "_F", "_G"])], merge=True)
It is now easier to produce complex patern with less code.
Important¶
Hint
This is the higher level of indexing
{"5-8[A-C]" : ["col5", "col6", "col7", "col8"]}
and it is equivalent to:
{"5[A-C]" : "col5",
"6[A-C]" : "col6",
"7[A-C]" : "col7",
"8[A-C]" : "col8"}
which is finally equivalent to:
{"A5" : "col5", "B5" : "col5", "C5" : "col5",
"A6" : "col6", "B6" : "col6", "C6" : "col6",
"A7" : "col7", "B7" : "col7", "C7" : "col7",
"A8" : "col8", "B8" : "col8", "C8" : "col8"}
This is the lower level of indexing
Warning
- If you use numpy indexing to assign be carrefull to not overide your header. Value are in position plate[1:,1:] where column header are on plate[0] and row header are on plate[0, 1:].
Changed in version 0.1.4.
- Set function can be used with tuple of tuple, list of list and a mix of both. This allow to use the same key several time as long as merge = True
Changed in version 0.1.2.
- Set function without merge = True keep only the last assignation of a value in a well.