Map Name: training_aim_csgo2
Creator: kataS
Launch CS:GO and select ‘Workshop Maps’ in the dropdown menu. Select the map from the list. Aim training is arguably one of the most important things you can do in CS:GO whenever you're taking a break from playing against other people. Sure, you could spend a significant amount of time only playing against real people, but that may not be the most optimal way to practice shooting. As a new player, learning how to aim accurately should be number one on your list of priorities. Of course, there are a number of other vital bits of information you’ll need to learn in addition to this, but if you are struggling to aim against moving targets then you are going to have a big problem. Training_aim_csgo2 has you firing at circles on a board as opposed to Terrorists [Ts] / Counter Terrorists [CTs] that you would find in a game. Shooting circles on a board doesn’t sound like it would be too helpful, but it won’t take long before you're clearing them instantly as they appear. To track your progress, the map displays exactly how many targets you’ve hit and missed. This will be helpful in showing how much you’ve improved after an hour of aim training. You can spice things up by choosing one of the five training modes, and if that isn’t enough for you, you can always make the target smaller to make things that much harder. Practice aiming at the circle targets with each type of weapon CS:GO has to offer. You may find it easy to shoot the targets with an assault rifle, but it gets a lot harder when you start to use something with lower accuracy. CS:GO Best Reflex Training Maps Map Name: FAST AIM/REFLEX MAP - TRAINING [DUST2] Creators: cr0coDil and yolokas How to Download: Search for ‘FAST AIM/REFLEX MAP - TRAINING
Map Name: FAST AIM/REFLEX MAP - TRAINING [DUST2]
Creators: cr0coDil and yolokas
Launch CS:GO and select ‘Workshop Maps’ in the dropdown menu. Select the map from the list. This is probably the most popular - as well as the simplest - method of aim / reflex training for CS:GO, used by pros and newbies alike. The training is pretty simple: select the CT side and you’ll spawn on a plinth in the middle of the map. From here on out, Ts will continue to run towards you from all angles and your task is to take them out at your leisure. You’ll start off holding an AK-47 and a Desert Eagle, but can switch weapons whenever you see fit. While many versions of this map exist, this is easily the best one available on the Steam Workshop, as it gives you the option to tweak some of the training conditions. Players can enable a headshot barrier, for example, which displays a striped line marking exactly where your crosshair should be resting to hit consistent headshots every time. You can also choose between three bot speeds: 50%, 100% and 150%. More bots can be added or removed from the map, depending on how challenging you’d like the course to be, and you can even enable ‘Free Mode’ which places you on the floor, with the bots, meaning that they can damage you if you let them get too close. For the best results, you’ll want to spend a long time training on this map, and due to its simple nature, this may feel a bit tedious after the first few minutes. Consider popping on a podcast or television show in the background. While longer sessions will lead to better results, we recommend that you also use this before booting up a competitive game - just to get nicely warmed-up.
Map Name: Recoil Master - Spray Training
Creator: uLLetica
Launch CS:GO and select ‘Workshop Maps’ in the dropdown menu. Select the map from the list. As we mentioned in our previous guide to the best weapons in CS:GO, there are certain weapons that are incredibly powerful but also come with the drawback of having a heavy recoil effect. One of the things that separates the professional players from everyone else is their mastery of every spray pattern in the game. While you should be aiming for every one of your kills to be as efficient as possible (one bullet headshots), we all know this is very difficult to do. Learning how to spray in CS:GO teaches you how to be as accurate as you possibly can be when forced to fire several bullets at your target. Each weapon comes with its own unique spray pattern. If you want to save some time you can try to focus on the two most popular weapons in the game: the AK-47 and the M4A4. The Recoil Master map aims to streamline the spray training learning process by giving you all the information you need on two walls. The wall on your left features all the weapons CS:GO has to offer.  Once you’ve picked up the weapon you want to master, look at the main wall and get to practicing. Above the shooting area is a screen that displays the spray pattern of the gun you are holding. You can try to memorise this, or you can enable the ‘Ghosthair’ setting that displays exactly where you should have your crosshair depending on how many bullets you’ve fired.
Map Name: Yprac Practice and Warmup Mods
Creator: Yesber
This will download the practice arenas for a number of different maps. Please note that each map has its own Arena, e.g. ‘Yprac Dust2 Arena’. Launch CS:GO and select ‘Workshop Maps’ in the dropdown menu. Select the arena for your desired map and, while standing on the platform in the middle of the arena, select ‘Prefire Practice’. Prefiring is the action of anticipating where an enemy may be standing and shooting before you actually see them. It commonly occurs nearer the beginning of a round, and is often utilised by a player who is pushing around a corner, checking an angle or attempting a wallbang. Prefiring works on both T and CT-sides and can quickly disorientate a team. Prefire maps are incredibly valuable as they’ll not only encourage you to improve your crosshair placement, but also make you aware of common spots where opponents will likely be lurking. These maps offer the full range of CS:GO’s arsenal and varying levels of difficulty, where the bots will attack you. You can also select the bots’ weapons, armour and a number of other game conditions. This map enables you to measure how quickly you’re improving as each map starts a timer once you select your conditions and weapon. Incorporating Prefire training into your regime will make you a better competitive player. Before hopping into a competitive match, consider which maps you’ll be queuing for and practice your prefiring skills before hitting that search button. A quick run through A, B and Mid prefire spots will suffice if you’re itching to start a match, but if you find that you have more time to practice, try multiple runs to beat your best time. Knowing where the enemy may be and going into each round prepared to take them on in specific areas greatly diminishes the element of surprise, giving you the upper hand. Prefiring will catch your opponent off-guard and - when perfectly timed - will result in you eliminating them before they even have a chance to take a shot. Be mindful of how much ammo you’re using per prefire though. The more you practice, the more accurate your prefire shots should be as you’ll learn to naturally rest your crosshair in the optimum position. The AK-47 is a lethal prefire weapon but if you’re playing on the CT-side, consider switching to the M4A4 for more ammo.
CS:GO’s home to a number of weapon, each with their own price and characteristics which can make it difficult to know which ones are worth spending your hard earned cash on. In this section we’re highlighting all of the guides that’ll help you get a better idea of what the strongest weapons are, and how you can improve your skills at handling them.
Equipped with a silencer, the USP-S has higher damage than the T-side Glock-18 and can prove to be incredibly accurate when trying to hit those pistol-round headshots. The USP-S is a good pick for players who are looking for clean, precise shots and is consequently less likely to be recommended for beginners, who may appreciate the extra ammo of the P2000. This pistol will save a Counter-Terrorist [CT] having to buy in the first round and provides a lethal 140 damage to an unarmoured Terrorist [T]. Note, however, that this damage halves once a helmet is equipped, rendering it less effective in subsequent rounds.
A weaker starter pistol than its CT counterpart, the Glock-18 has surprisingly high recoil control as well as a decent rate of fire. Thanks to its large magazine and surplus of reserve ammo, players are encouraged to send out multiple shots in quick succession when hoping to hit a target. This is further supported by the pistol’s burst-fire mode that can be activated/deactivated on the fly by tapping right-click once. The Glock-18’s short reload times and respectable running accuracy make it a cheap and cheerful pistol for rushing bombsites.
Arguably the best upgrade on offer for pistol rounds, the P250 has superior damage and armour penetration over the starter pistols, making it a strong tool in opening rounds as well as eco rounds, later on. Best utilised by players proficient in tapping rather than spamming, its small magazine and reserve ammo are slightly larger than that of the USP-S, rendering it a smart choice over a Glock-18 on T-side. Providing openings for players to land longer-range headshots, the P250 can be purchased by both teams and can deal considerable damage on armoured opponents at certain ranges. Despite its late-2017 nerf that removed its fatal one-tap headshot abilities, at just $300 the P250 can still provide solid results over the course of a match.
Clocking in at $500, the CZ75-Auto is the only fully automatic pistol in CS:GO. Purchasable by both teams, replacing the Five-SeveN on CT-side and the Tec-9 on T-side, this pistol has even higher armour penetration than every SMG in the game, making it incredibly powerful in capable hands. However, with only twelve rounds in its magazine and the same in reserve, this weapon only proves to be lethal for the most disciplined players, with the best results occuring at close ranges. Strong recoil and and a high rate of full-auto fire make this one difficult to control, yet as demonstrated by countless pro players, once mastered a few accurate shots with the CZ can end a round in no time.
At $700, the Desert Eagle (commonly referred to as the Deagle) is reserved only for those who are extremely confident in their aiming ability. No other pistol in the game has similar damage output compared to the Deagle when fired at a distance. This pistol has a high learning curve though, as a single missed shot can prove to be costly thanks to the weapon’s high recoil and low rate of fire. Of all the pistols listed in this guide, the Deagle is the only one we would not recommend using during the early rounds of a match. The extremely high price of the Deagle places it firmly as a mid-late game option for those hoping to snatch a round against armoured opponents.
The perfect follow-up after a successful pistol round, the MP9 serves as the cheapest SMG on the CT-side. Often praised for its high rate of fire alongside its notable movement and jump accuracy, the MP9 can land one-hit headshots on unarmoured opponents, cementing it as a reliable early-game weapon. Quickly peaking, sending out a short burst of fire and then resuming your initial position can prove infuriating for approaching Ts, and with that tasty 200% kill award weighing in at $600 per elimination, players will want to maximise their ‘spray and pray’ action with this weapon. Fast reload times and a sufficient reserve of ammo also make the MP9 a viable option for ‘rush’ rounds.
A welcome addition for those times when you can’t quite afford an AK-47, the Galil AR can prove to be sufficient for those awkward rounds when the entire team is a bit strapped for cash. With a high rate of fire and respectable armour penetration power, the Galil is well worth its $2,000 price tag. Falling slightly short of fatal headshots on armoured opponents, close range interactions are usually won via spraying, whereas long-range engagements require sensible taps with this weapon. While the Galil will never be a player’s first choice, it is perfectly capable of winning force-buy rounds, enabling players to upgrade to an AK shortly afterwards.
Early on in the game when both teams are unable to purchase their preferred assault rifles, the FAMAS is usually the go-to choice for CTs. The FAMAS is the only assault rifle in the game to feature the three round burst ability. Activating the burst fire mode makes the FAMAS more accurate and reduces recoil, though you need to be sure your shot is going to hit because there is a much bigger delay when firing compared to the full-automatic mode. The FAMAS may not stack up compared to the main assault rifles, but it will certainly put in work against opponents wielding pistols and SMGs.
The AK-47 has two major things going for it compared to the CT’s counterpart assault rifle: it can instantly kill an enemy regardless of whether they are equipped with armour or not, and it costs $400 less. The AK’s damage output is so high that you should be able to take down an enemy with four bullets - one bullet less than the CT’s M4A4. Utilising the AK’s high first shot accuracy, players can safely use this weapon at a variety of distances without having to worry about their shots missing the target. Missing your target forces the player to adjust to the AK’s heavy upwards recoil. Fortunately, this can be corrected by moving your mouse in the direction of the spray pattern. The ability to instantly kill armoured players is the reason why you’ll find CTs dropping their M4s for AKs - it is seriously that powerful!
The M4A4 may lack the ability to instantly kill an armoured enemy with a headshot, but it makes up for this in a number of ways. Unlike most of the assault rifles in CS:GO, the M4A4 is incredibly accurate when fired at a distance. This high accuracy, coupled with average recoil allows the M4A4 to shine when burst fired at a distance. While a headshot may not be enough to kill enemies with armour, firing off a burst of three bullets should be accurate enough to compensate for the lack of damage. CTs looking for a stealthier option can opt for the M4A1-S. What the M4A1-S lacks in magazine capacity, it more than makes up for it with the built-in silencer which reduces recoil and increases accuracy. Be careful when trying to shoot through certain walls and boxes with the M4A1-S though, as the lack of ammunition forces you to consider every shot you make.
Widely regarded as the most iconic and deadly sniper rifle in the game, AWPers are either greatly respected, or mercilessly criticised for their skills with this weapon. While dealing four-fold lethal headshots on both armoured and unarmoured opponents sounds very appealing, hitting a shot anywhere except for a players legs will eliminate them, making body shots the preferred target for most players. Equipped with a scope that allows you to zoom twice by tapping right-click, this weapon is intended for stationary shots, taken at range. AWPers will often lurk in areas with lots of cover, as each shot is followed by a bolt-cycle animation, leaving players open to reactionary fire. The AWP’s hefty price tag makes it a choice for only the most confident players. They'll often have to actively save up in the rounds leading up to the purchase, making it detrimental to a team’s economy, if lost.
Never rummaged around the innards of your PC’s mouse settings? It’s no surprise if you haven’t, as we certainly didn’t touch anything until we got serious about CS:GO in our attempts to climb the ranks. For a start, you’ve probably still got mouse acceleration turned on and that's the first priority to deal with. To explain things simply, having mouse acceleration turned on means that Windows subtly alters the way your cursor moves in its attempt to increase precision.   You may not even notice it at first, but you’ll begin developing muscle memory for mouse sweeps and movements, developing inconsistencies in your aim that are a result of the computer awkwardly trying its best to help. Here’s how to turn off mouse acceleration:
First things first, you’ll need to get hold of a mouse that’s able to switch DPI for this to work. If you’re using the kind of plastic that came bundled with your PC, then it’s unlikely to support DPI switching. This needn't involve a hefty hit to the wallet, but rest assured that a proper gaming mouse is well worth the investment as you’ll reap the benefits across both videogames and productivity too. DPI stands for “Dots Per Inch”, and tweaking this setting dictates how many pixels you’ll glide over as you move your mouse. A player with 400 DPI will have to sweep their arm across the mousepad to shoot an enemy, while someone with 1,200 DPI will only have to flick their wrist to achieve the same result. This isn’t to say that one’s better than the other - it’s all down to personal preference. Here’s a breakdown of low and high DPI ratings, with reasons as to why you may want to give them a whirl:
Setting your mouse to have low DPI means you’ll have to put more work in when moving the cursor. Often you’ll need to sweep your arm across the pad to turn around in games, or even to close tabs in a browser. We’ve found Low DPI settings of around 400-800 to be brilliant for precision- aiming, as you’ll begin building muscle memory. Just be warned that it does take some time getting used to. The one major drawback is the time it takes to reach your chosen destination if you’re not practiced with such a low setting.
We’ve not come across many players using 1000 DPI+, as it’s more of an acquired taste if you’re a fan of using your wrist instead of your arm when moving the mouse.
We’re not fans of putting, “It’s honestly up to you”, but in this case, it really is! We’d suggest giving both low and high DPI settings a go in a practice setting. Focus on moving, turning and shooting. Try and avoid standing still and see how it feels to turn a full 360 degrees on the fly, before aiming for the head of a bot. Force yourself to centre your aim before lining up headshots, or turn around and aim at enemies in the chest before spraying to see how you handle recoil. What we’re trying to say is, be creative and be thorough when giving both extremes a go. Finally, go for the DPI that feels most comfortable and start honing it in-game. Some mice come with software that allows you to fine tune the DPI of your mouse to the pixel, instead of being locked to moving up in increments. If there’s a DPI setting that doesn’t feel quite right, then try tweaking it until you’ve found the perfect sensitivity.
If you’ve ever watched some of the best CS:GO players in the world through streaming services like Twitch, then you’ll likely notice that their screen isn’t a clear 1080p HD. Instead it probably looks a bit low quality and pretty zoomed in too. This is all down to the screen resolution and aspect ratio they’re playing at, with many long time CS players used to old monitors. They feel more comfortable playing the game with the screen settings they’ve always known. There are of course advantages and disadvantages to playing at lowered resolutions and aspect ratios. Before covering that though, we’ll take you through what’s available to you in-game:
Some players and many pros go with a 4:3 aspect ratio which means that the image you see on screen appears stretched and zoomed in. One of the main advantages of this aspect ratio is that you’re able to see enemies more clearly, and potentially even eliminate them more easily because their hitboxes are larger. One of the main drawbacks to a stretched 4:3 resolution is that you won’t be able to see the full width of the screen, meaning that you’ll have to put more work into your positioning and movement if you want to make sure that enemies don’t catch you out from the periphery. There’s not much to say about 16:9 as it’ll be a normal fit for your screen, allowing you to see absolutely everything with no stretching. Nothing will be zoomed in, so things will appear further away in comparison to 4:3. Personally, we prefer this over anything else. Much like sensitivity, it’s down to personal preference. Try them all out and see which one fits your playstyle. To change your resolution and aspect ratio at any time, head to the video settings menu and you'll be able to find them right at the top.
Here’s an overview of the best video settings options for maximum FPS. It won’t make the game pretty, but it’ll save you every last frame per second!


Michelle Obama enlists Tom Hanks, Selena Gomez for ‘voting squad
by Jessica ChasmarMichelle Obama on Thursday unveiled her star-studded “voting squad” as her nationwide get-out-the-vote effort ahead of the 2020 election.
The former first lady posted a video from her When We All Vote campaign that features A-list celebrities such as Tom Hanks, Lin-Manuel Miranda and Selena Gomez.
“Last year, we went big,” Mrs. Obama says in the video. “Millions of new voters made their voices heard for the first time. Now, the stakes are even higher.
“That’s why I’ve been reaching out to some friends to expand my voting squad for the year ahead,” she says in the video.
Mrs. Obama serves as a co-chair on When We All Vote along with Mr. Hanks, Mr. Miranda and Ms. Gomez. Other celebrities who serve as co-chairs include Liza Koshy, Shonda Rhimes, Megan Rapinoe, Tracee Ellis Ross, Kerry Washington, Faith Hill, Rita Wilson and Chris Paul.
“It all starts with you,” the celebrities say in the video. “You’re the only person that can have that conversation with your family and your friends and your girlfriends and even with your community to get them registered and ready to vote. … When we all vote, we can change the world.”
Mr. Hanks said, ”Registering new voters is an act of hope and taking part in the American idea,” the Associated Press reported. He added that voting guarantees the blessings of ”liberty for the grandkids.”
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--- title: Symmetry (and higher-order functions) date: July 3, 2010 ---
Let’s say you want to call some block of code three times. Let’s say that block of code happens to rotate a rectangle. OK, well, here’s some code that runs if you click it:
rect.rotate(60);
Do it three times! (This is the real JavaScript, by the way, using the Raphael JavaScript vector graphics library.)
That’s the equivalent of
rect.rotate(60); rect.rotate(60); rect.rotate(60);
except that we get to see a nice spinning effect. Now, this repetition of code — as it is, just hard-coded to repeat three times — could be captured in an iteration:
var i, n = 3; for (i = 0; i < n; i++ ) { rect.rotate(60) }
This code effectively says: “Set i
to 0 and n
to 3. If i
is less
than n
, rotate the rectangle,
and increment i
. Repeat the ‘if’.”
If we wanted to rotate four times, we'd just need to change n
.
Now we want a rotation that applies itself to a copy of the previously rotated rectangle. The magical function that does this (implementation to be described below) can be clicked here:
doSomethingMagical();
Again, let’s say three times is our goal. How would we implement this?
Hard-coded, it might look like this:
var rect1 = paper.rect(0, 0, 10, 10); // Make a rect var rect2 = paper.rect(0, 0, 10, 10).rotate(60); // Make a rect and rotate 60 var rect3 = paper.rect(0, 0, 10, 10).rotate(120); // Make a rect and rotate 120
Pretty ugly, and not very reusable. (What if we’d rather it be 30 degrees, not 40?) An iterative procedure would look like:
var i, n = 3, lastRect = paper.rect(0, 0, 10, 10), currentRect; for (i = 0; i < n; i ++) { currentRect = lastRect.clone().rotate(60); lastRect = currentRect; }
To understand this, you need to know that clone
makes a new
object that has the attributes of its “master”, including rotation.
In English this iteration is something like (excluding the initial state of variables):
“If i
is less than n
, make a clone of lastRect
and rotate it by 60 degrees. Assign the variable lastRect
to the new
clone, increment i
, and repeat.”
Note that the iteration works by updating the variable
lastRect
to point
to whatever the last rectangle created was, so that, when it loops for the
next time, it’s copying the new rectangle.
The idea of iteratively applying a transformation to a graphic — and by “iteratively” here I mean, as above, making copies as you go — isn’t really tied to whether that transformation is a rotation or a translation or whatever. Ideally, we could give a function (called “iterate” below) a base object, the number of times to apply an iteration, and the transformation function to run; e.g.
var rect = paper.rect(0, 0, 10, 10); var fn = function (obj) { obj.translate(20, 0); }; iterate(rect, 3, fn);
Which would give us:
JavaScript nicely lets us capture the transformation function as a variable
(“fn” above) and pass it as an argument to another function. The fact
that iterate
accepts a function as an argument means it is
a “higher-order” function: a function which either accepts a function
as input or produces one as output.
So, what would the implementation of iterate
look like?
var iterate = function(obj, n, fn) { if (!(n > 0)) { return; } newObj = obj.clone(); fn(newObj); iterate(newObj, n - 1, fn); };
It’s similar in many ways to the for
loops above. In English:
“Return if n
is not greater than 0. Make a clone of obj
,
and call fn
passing in the newly created clone as an argument.
Then iterate
with the new object, 1 less than n
,
and fn
.”
Iterate calls itself repeatedly until n
is 0, and each time
it does it creates a new object, transforming it.
It’s possible, then, to describe symmetries of these vector objects with some ease in JavaScript, though certain kinds of operations are much more simply described as a procedure than others. Translating, like above, is easy. “Pivoting” objects around a point is more difficult: it requires tracking that point across function calls and determining its relation to the current object with some trig functions.
With a bit more effort, it’s possible to wrap the symmetries produced in a object that can, itself, iterate. For instance, let’s say we have the following peculiar shape, produced by the following code:
var r = paper.partOfAnElizabethanStrap();
Remember that r
is the base Raphael object. Now we call iterate
,
but note this is a different iterate
than the one above:
var r1 = r.iterate(1, function() { this.scale(-1, 1); // Reflect over y-axis this.translate(100, 0); });
In this implementation of iterate
I’m doing something special. It accepts a
number of iterations to perform and a function as its
arguments. The function is called in the context of the cloned objects, and so I apply the
transformations to this
. The result of iterate
I put in a variable
r1
.
r1
is not the cloned object that’s been moved and reflected. It’s the
group of both of those objects; the result of the iteration. And the iteration can itself be
iterated, which lets us say:
r2 = r1.iterate(1, function() { this.rotateAround(180, 50, -45); this.translate(-50, 0); });
This pivots and translates the symmetry group r1
as a whole. The “pivoting” is done by a method called rotateAround
.
The result, which is all four objects, is stored in r2
. To finish:
r3 = r2.iterate(4, function() { this.translate(100, 0); });
You can see my implementation of iterate
at
Github.
(There’s also an implementation of rotateAround
).
Note that it’s very
proof-of-concept and experimental now. There’s currently some bugs when using multiple
calls to rotate
and rotateAround
over iterations.
If only I knew my trig.


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This will be a very short item this time, summarizing the third book of this course. I am actually done but I’d like to have some things online searchable so I can find them. There we go. This one is about innovation in general and how to set up a corporation for it.
<!– more –>
First of you need to think about the fact that there is both radical and incremental improvement and if you remember the innovation pyramid, 85% of all innovation is incremental. There is very little radical innovation. Sources where innovation come from are dissatisfaction with the status quo, or at the managerial level a remedy for failure or at a strategic level a simple response to external events.

Two models existed early on. The technology push model (basic science -> design and engineering -> manufacturing -> marketing -> sales) neglected the role of the market and the expensive side of basic research. The market pull model (market need -> development -> manufacturing -> sales) is used for 80% of products but you will not be at the forefront and develop the new thing that will find a market.

Neither of the two did really seem to be the right thing which lead to the coupling model in the 1970s which coupled all steps with an ear to the market and underlying state of the art technical systems and development. This still looked at things sequentially though just incorporating connections and feedback. In the 1980s this led to the integrated model which is more parallel and overlapping. Today we are even moving to something Rothwell calls 5G, the system integration and networking model, which is modeled around integration, flexibility, networking and real time information processing as well as the ability to learn.

Then we have an innovation life cycle:

Innovation -> Product life cycle -> key features improved -> dominant design -> innovation diffused to a wider audience -> new innovation challenge.

Abernathy and Utterback found that first a wave of new firms come into a market and then something called the dominant design takes hold. This is a new product that is a mix between technological innovations introduced independently in previous products they argue. This is the point when true size is gained but also when the industry becomes more vulnerable again. Things become more standardized, mindsets get fixed and marketing-led management takes over from technology-led management. This is why you get vulnerable to disruptive technologies.

The rate of innovation goes up with product innovation, then process innovation takes over, more competitors get in and then the innovation shrinks. So how to become innovative? Can you copy. Of course! :) It’s called creative swiping and Kay argues that copying can be a lot more profitable. Then there is benchmarking which became the legal form of copying in the 1980s, with Xerox first establishing benchmarking for their products and then also for their processes.

But you still need to go through repeated failure and introspection, argues Soichiro Honda, and cooper and Kleinschmidt identified three key factors for success: - Product advantage - unique features - Proficiency of predevelopment activities - initial screening - Protocol / definition - target market

The idea screen needs to make clear that a good idea is not enough it needs to fit resources, capabilities, finances, structure and values of a company.

Keeping with value, the most of it is in the intellectual capacity of a company in these times, especially its tacit knowledge. How to get that out of people? One would be suggestion schemes but here you need to pay attention that you: - publicize the scheme - give feedback about all suggestions - act upon a subset of them - publicize what you have done

People like to be recognized and you might not even need financial rewards, 3M for example doesn’t.

So when do you go to market? You can be first to market (Intel) with strong R&D offering a temporary monopoly. You can be a fast follower (AMD) with nimble development and engineering capability. Then you can also be the one late to market (NEC) with product, process or economies of scale offering cost advantages. A niche specialist (Transmeta) will focus on special applications.

What will happen in the future is also important and scenario building will help you prepare. You will not be able to know what happens in the future anyway, but preparing is important.

Another important field are structures and boundaries. We are moving to more and more a projects based enterprise. Maybe in the future only the core of the company will really be fixed and the rest will be moving around. Projects are mostly interdisciplinary, co-operative and transient, normally a fixed thing in a fixed timescale. There are different structures: - basic relay structure: projects move from department to department - matrix organization: teams made up from different departments but this can be an extra stress - independent project: full time transfer for big projects - venture team: outside standard reporting structure - dual structure: routine tasks done by organization and then there is a project network.

I truly believe that the dual structure will have a huge future. Then you can also look outside of the company. You can do partnerships here or joint ventures, mergers or simply build up networks.

Quality is another important point mentioned, going from quality inspection, over quality control, on to quality assurance and finishes at TQM. It was greatly influenced by Deming who argued that people mattered and that it was management’s task to get out of the way. This brings us to the final point of the final point of the empowerment staircase. You move from informing, to communicating to consultation to co-determination to control. You just need to find the stage that fits your corporation.

So there you go, I told you it was short. :) Next course, Knowledge Management.  Already setting up a Wiki at this time :)


An Garda Síochána
WATCH: Garda ASU and negotiator secure release of hostage in Louth training exercise
An Garda Síochána
by Donard McCabeGardaí have released footage of a training exercise in Louth this morning, where a Garda Armed Support Unit and trained Garda Negotiator secure the release of one hostage.
The major emergency training exercise is underway this morning in the area of Newtownfane in the townland of Haggardstown near the N52 this morning.
The exercise involves personnel and observers from An Garda Síochána, Louth County Council, Monaghan County Council, National Ambulance Service, Irish Water, PSNI, Civil Defence, Defence Forces and Revenue Customs.
Watch the clip below:


 Like a router admin page, but for robots.
Robeaux is powered by React. It provides a front-end to the CPPP-IO API interface offered by Artoo, Cylon.js and Gobot.
$ npm install
$ gem install sass
For faster CSS compilation, you can also install sassc
.
OS X instructions:
$ brew install sassc
Included make tasks:
| Command | Result |
|---|---|
make lint |
lints src/javascripts with JSXHint |
make js |
builds JS |
make css |
builds CSS |
make all |
builds both |
make clean |
cleans build targets |
make minify |
builds minified CSS / JS |
make watch-js |
watches + builds JS |
make watch-css |
watches + builds CSS* |
*: depends on having peat installed if you use sassc
.
| Version | Description |
|---|---|
| 0.5.0 | Add CPPP-IO details dropdown (click on robot/device names) |
| 0.4.1 | Remove an errant semi-colon in a template |
| 0.4.0 | Re-implementation with React |
| 0.3.0 | New style updates |
| 0.2.0 | Update for CPP-IO API spec |
| 0.1.1 | Remove dependency on Google WebFonts |
| 0.1.0 | Full rewrite. Supports Server-Sent-Events. |
| 0.0.4 | Feature improvements |
| 0.0.3 | Feature improvements |
| 0.0.2 | Initial release. |
Copyright (c) 2014-2015 The Hybrid Group
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.


Mysore Pak
INGREDIENTS
- Water - 1/2 cup.
- Gram flour - 1/2 cup.
- Ghee - 2 cups.
- Sugar - 2 cups.
- Oil - 1/2 cup.
PROCEDURE
- Mix besan gram flour with hot oil and sieve it.
Take sugar in thick bottomed saucer, add water and let it boil to form sugar syrup ( till it comes to a soft ball stage when a drop poured in a water bowl).
Heat oil and ghee (till it melts ) in a pan.
- Now add the gram flour gradually to the sugar syrup and stir it all the while so that no lumps are formed.
Then add the above hot ghee and oil mixture to the flour and stir it continuously till the mixture starts bubbling.
Continue this process till all the ghee is consumed and there is a pleasant sweet roasted aroma.
- Pour the mixture into a greased tray and Cool a little and cut into squares.
Separate the squares when completely cooled and enjoy your Mysore Pak.
Note:
1.Keep on low flame while stirring.
2.Store in an airtight container to retain its freshness and crispness.


Welcome to the anime recommendation!
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ELIZABETH Reviewed by Pierce Dalton 4 stars (out of 4)
Elizabeth, we hail thee.
A costume drama set in the 1500s, England, Elizabeth is a lush, romantic, political masterpiece about the upset over the crossing of a Protestant Queen from a respected Catholic one.
When the court and country are a whole after the passing of the queens, the royal family, so to speak, are upset that a Protestant should be crowened, and not another Catholic, plus, the new queen, Elizabeth I (Cate Blanchette), was the bastard baby of the previous Queen Mary's father.
The persecution over Catholics and Protestants isn't the only majority in Elizabeth. Elizabeth I must face the decision to give up personal pleasures, and her lover (Joseph Fiennes of Shakespeare in Love), in order to rule, successfully, the country, which she did for 40 more years.
Both Elizabeth and Shakespeare in Love are set in the Elizabethian era, and both feature a Queen Elizabeth I (Judi Dench plays her in Love), or course. Yet, I found Elizabeth more stimulating and involving than Love, not just because Elizabeth features a great deal more of Elizabeth I, but because I found Blanchette a more powerful, hypnotic sense for the role.
Elizabeth, also featuring Geoffrey Rush and Richard Attenborough, is my pick for the best picture of 1998 award.
It's a dynamic, important, breathtaking film of loyalty, power, greed, and trust.
Shakespeare would die for the book rights.
1999<EMAIL_ADDRESS>The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


--- layout: default section: all --- {% assign curr_date = site.time | date: "%Y-%m-%d" %}
{{item.description}}


{% extends "emotionreader/base.html" %}
{% block body %}
About
Welcome, we hope you FEEL at home here. Motus.life was created to help you assess and evaluate your emotions. Analyze your face and track your emotions with cutting-edge technology. Utilizing Microsoft's Emotion API, your facial expression is analyzed amongst 8 different emotions; anger, contempt, fear, disgust, happiness, neutrality, sadness and surprise. It returns a confidence across that set of emotions. Motus.life charts those feelings to provide you with a visual representation for your daily reflection.
ALL THE FEELS!
Average out your emotion over the day by choosing to take random candid photos throughout your session to get a better idea of your true feelings of the day. The day's total is then charted, in calendar form for long-term tracking and analysis.
PUT YOUR FEELINGS INTO WORDS.
With our integrated journaling system, you can now blog about your daily thoughts and keep them organized. You can chart your emotional health over time visualy with our suite of responsive graphs.
GROOVE TO YOUR OWN MOOD.
Motus.life offers mood music, thanks to Spotify. Playlists specialy currated to fit your mood of the day. It knows how you feel, and its playlist will be filled with songs that'll feel just right. Feeling blue and looking to brighten your day? manually select one of our different playlist offerings to liven things up.


---
title: "Simple Way to Prepare Ultimate Creamy Chicken and Rice Tasty"
slug: creamy-chicken-and-rice
description: "Creamy Chicken and Rice Recipe - This casserole is very creamy with a crunchy topping. It tastes even better when reheated for leftovers! Recipe of Award-winning Creamy Chicken and Rice Tasty"
date: 2021-05-25T05:53:58Z
image: https://cdn.statically.io/img/images.media-allrecipes.com/userphotos/5760619.jpg
thumbnail: https://cdn.statically.io/img/images.media-allrecipes.com/userphotos/5760619.jpg
cover: https://cdn.statically.io/img/images.media-allrecipes.com/userphotos/5760619.jpg
author: Mandasari
ratingvalue: 4.9
reviewcount: 392
recipeingredient:
- "4 cups cooked white rice"
- "¼ cup butter"
- "¼ cup all-purpose flour"
- "2 cups milk"
- "2 teaspoons chicken bouillon powder"
- "1 teaspoon seasoned salt"
- "½ teaspoon garlic powder"
- "¼ teaspoon ground black pepper"
- "5 cups cooked, shredded chicken breast meat"
- "12 ounces processed cheese food (eg. Velveeta), cubed"
- "2 cups sour cream"
- "½ cup butter"
- "2 cups crushed buttery round crackers"
recipeinstructions:
- "Preheat oven to 450 degrees F (230 degrees C)."
- "Spread rice in the bottom of a 9x13 inch baking dish; set aside."
- "In a medium saucepan melt butter or margarine and stir in flour until smooth. Gradually add milk, bouillon granules, seasoned salt, garlic powder and pepper. Stir all together and bring to a boil. Let simmer and stir for 2 minutes or until thickened and bubbly. Reduce heat; add chicken, cheese and sour cream. Stir until cheese is melted. Mix all together and pour mixture over rice."
- "Melt 1/2 cup butter or margarine in saucepan and toss with crushed cracker crumbs. Sprinkle crumb mixture over casserole. Bake in the preheated oven for 10 to 15 minutes or unti heated through."
categories:
- "Meat and Poultry Recipes"
- "Chicken"
- "Chicken Breast Recipes"
- "Recipes"
tags:
- "meat and poultry recipes"
- "chicken"
- "chicken breast recipes"
katakunci: creamy chicken and rice, meat and poultry recipes, chicken, chicken breast recipes, .
nutrition: 973.4 calories
recipecuisine: Western
preptime: ""
cooktime: ""
totaltime: ""
recipeyield: "6 servings"
recipecategory:
- Meat and Poultry Recipes
- Chicken
- Chicken Breast Recipes
quotes: Who needs inspirational quotes when you can just drink coffee?
---
Creamy Chicken and Rice - Hello everybody, hope you are having an incredible day today. Its me again Mandasari , welcome to our recipe site. Today, I will show you a way to prepare a special dish, Creamy Chicken and Rice. It is one of my favorites recipes. For mine, I will make it a little bit tasty. This is gonna smell and look delicious.
Creamy Chicken and Rice is This casserole is very creamy with a crunchy topping. It tastes even better when reheated for leftovers!
Creamy Chicken and Rice is one of the most favored of current trending foods in the world. It is simple, its quick, it tastes yummy. its appreciated by millions every day. its easy, its fast, it tastes yummy. Creamy Chicken and Rice is something which I ve loved my entire life. They re nice and they look wonderful. They are nice and they look fantastic. Creamy Chicken and Rice is something which I have loved my entire life.
Recipe of Any-night-of-the-week Creamy Chicken and Rice Delicious
To begin with this recipe, we have to first prepare a few components. You can have Creamy Chicken and Rice using 13 ingredients and 4 steps. Here is how you cook that.
 Velveeta), cubed
-
Take 2 cups sour cream
-
Take ½ cup butter
-
Get 2 cups crushed buttery round crackers
Step by Step to cook Creamy Chicken and Rice:
-
Preheat oven to 450 degrees F (230 degrees C).
-
Spread rice in the bottom of a 9x13 inch baking dish; set aside.
-
In a medium saucepan melt butter or margarine and stir in flour until smooth. Gradually add milk, bouillon granules, seasoned salt, garlic powder and pepper. Stir all together and bring to a boil. Let simmer and stir for 2 minutes or until thickened and bubbly. Reduce heat; add chicken, cheese and sour cream. Stir until cheese is melted. Mix all together and pour mixture over rice.
-
Melt 1/2 cup butter or margarine in saucepan and toss with crushed cracker crumbs. Sprinkle crumb mixture over casserole. Bake in the preheated oven for 10 to 15 minutes or unti heated through.
So thats going to wrap it up with this exceptional food Creamy Chicken and Rice recipe. Thanks so much for your time. Im sure that you will make this at home. There is gonna be another interesting food in home recipes coming up. Remember to bookmark this page in your browser, and share it to your loved ones, friends and colleague. Thank you for reading. Go on get cooking!
Reviews of Creamy Chicken and Rice:
-
KELLYGOFF - This was some good stuff. Of course, I can never follow a recipe to the "T". I always tweak something in it. I cooked the rice in the poaching liquid from the chicken, I threw in some shredded cheddar along with the veveeta, tossed in some frozen peas and carrots and topped in all off with some french fried onions instead of the cracker crumbs. My kids went nuts over it and my husband got up in the morning and ate it for breakfast. He said it was even better reheated. Thanx for a great recipe...this one is a keeper.
-
Cheryl Bricks - This was very good, and a very creamy delightful switch from the usual run of the mill "Chicken & Rice" recipes.
But I have got to say after making it a few times I tried a more gourmet tasting flair to it and it worked beautifully. What I used was 1/2 gruyere cheese and 1/2 good cheddar.
Then I diced 4 large chicken breast halves into small bite size pieces and placed approx. 3 cups of large sliced fresh mushooms in a bowl and sprinkled 1/3 cup of white wine on top and tossed the mushrooms and chicken to absorb the wine and let sit while I prepared the cheese sauce.
I also prepared the rice using the water I had boiled the breasts in and strained it and added some chicken base.
I would definitly serve this for company done this way and recommend having fun using the basics of this recipe to your own tastes. It is a keeper!!!
-
Vahna Kuska - This recipe was not a very big hit with the family. I tried it again without the Velveeta and used cheddar also did it with uncooked rice and baked longer. this seemed to have added more flavor to the rice. My famiily liked this version more.
-
Jennifer Fisher - Good but I also added broccoli celery and onion to the chicken mixture. In addition I took out the chicken bullion and used garlic and onion powder with the seasoning salt. For the topping I halved the cracker crumbs and added about 1/2 cup of shredded cheese to them for the topping. I also took out the butter which was not needed once the cheese was added I used sharp chedder instead of the velveta. I think the combo of velveta bullion and seasoning salt would add way to much salt to this dish. With the changes I belive it is a 5 star recipe but a 4 as written
-
tswartze - Great first out of the oven when re-heated I felt it was too dry maybe the rice soaks up the extra liquid. Next time will add more sour cream or something to make it have a little more liquid.
-
DREGINEK - A classic home-cooked comfort food dinner! I didn't add the cooked chicken to the sauce (so that I could stir it better/smoother) but just mixed it in ahead with the rice (Step one or two). Also I took another's advice about adding veggies: I added some cooked chopped broccoli & cooked chopped carrots. Overall - an easy dinner that we all thought was terriffic! Thanks!
-
Tricia-M - I always read the reviews before trying a new recipe and use the suggestions that sound good. I tried the gruyere cheese Cheryl B suggested what a delicious cheese! I sautéed onions and celery with chicken tenders then added the rest of the ingredients. I also skipped the bouillon and used a carton of chicken broth using 2 cups in the rice and substituting the other 2 cups for the milk. This casserole came out delicious!
-
VIPSTER - Really very good taste! Nice and creamy! It is missing something though lacks color. I don't think I'd add anything in the recipe per se but having peas and carrots on the side to mix in would be awesome. I would also put more of a crust on it--another cup or so of crackers should be fine since my topping seemed a little wet anyway. Overall really good though. Now that I know the taste I can figure out what veggies to make on the side(see above) and make it a comlete meal. ENJOY!
-
BAKININBUDAPEST - Tasty tasty! Used Durkee's fried onions instead of crackers. Cooked rice in chicken broth. Added cooked mixed vegetables. Chopped cooked chicken rather than shredded it. Mixed shredded colby jack and cheddar cheeses in with the cheese sauce. Only had about one cup of sour cream and it still worked out well. My son doesn't eat meat so made a portion for him without meat in one tray. A guest doesn't eat onions so put the crunchy onion topping only on part of it. Easy to adapt for nearly all picky eaters at the same table! Will definitely make again! Thanks!


SimpleCopy.data("Hello, world! (from API)");
SimpleCopy.data("Hello, world! (from API)\nbreak\nend");
<button data-simplecopy-data="Hello, world! (from data attribute)">...<button>
<button data-simplecopy-data="Hello, world! (from data attribute) break end>...<button>


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{% extends "layout.html" %} {% set account = registerData.account.recordset[0] %} {% set hoAddress = registerData.hoAddress.recordset[0] %} {% block pageTitle %} Actions - {{account.AccountName}} {% endblock %} {% block pageDescription %} Regulatory actions taken by the Gambling Commission against {{account.AccountName}} {% endblock %} {% block ogTitle %}Regulatory actions taken by the Gambling Commission against {{account.AccountName}} {% endblock %} {% block heroClass %} {% endblock %} {% block heroContent %} {% endblock %} {% block beforeContent %} Back to the register of gambling businesses {% endblock %} {% block content %} {% include "../../includes/business-account-header.html" %}
Following an investigation into a licence holder we may enter into a regulatory settlement. These take place, for example, where the licence holder has been open and transparent with us and has shown a willingness to suggest actions that prevent the need for a more formal sanction.
{% if registerData.actions.recordset.length === 0 %}No regulatory actions have been recorded for this business.


#include <stDBMTree.h>
Public Attributes | |
| char | Magic [4] |
| int | SplitMethod |
| int | ChooseMethod |
| stPageID | Root |
| int | idxRoot |
| stCount | MaxOccupation |
| double | MinOccupation |
| stCount | ObjectCount |
| stSize | NodeCount |
| stDistance | TreeRadius |
| bool | ReInsertObjects |
| bool | RemoveFarthestObject |
| stCount | NumberOfClusters |
| stCount | Height |
This structure defines the DBMTree header structure. This type was left public to allow the creation of debug tools.
Definition at line 1010 of file stDBMTree.h.
| int tDBMHeader::ChooseMethod |
Choose method
Definition at line 1026 of file stDBMTree.h.
| stCount tDBMHeader::Height |
The height of the DBM-tree
Definition at line 1081 of file stDBMTree.h.
| int tDBMHeader::idxRoot |
The Index of the Global Representative in the Root Node.
Definition at line 1036 of file stDBMTree.h.
| char tDBMHeader::Magic[4] |
Magic number. This is a short string that must contains the magic string "DB". It may be used to validate the file (this feature is not implemented yet).
Definition at line 1016 of file stDBMTree.h.
| stCount tDBMHeader::MaxOccupation |
Minimum number of objects in a node.
Definition at line 1041 of file stDBMTree.h.
| double tDBMHeader::MinOccupation |
Minimum percentage of objects in a node.
Definition at line 1046 of file stDBMTree.h.
| stSize tDBMHeader::NodeCount |
Total number of nodes.
Definition at line 1056 of file stDBMTree.h.
| stCount tDBMHeader::NumberOfClusters |
The maximum number of promoted representatives.
Definition at line 1076 of file stDBMTree.h.
| stCount tDBMHeader::ObjectCount |
The total number of objects int the DBM-tree.
Definition at line 1051 of file stDBMTree.h.
| bool tDBMHeader::ReInsertObjects |
If true, the reinsertion of object is done.
Definition at line 1066 of file stDBMTree.h.
| bool tDBMHeader::RemoveFarthestObject |
If true, remove farthest object to put new ones is perfomed.
Definition at line 1071 of file stDBMTree.h.
| stPageID tDBMHeader::Root |
The root of the DBMTree
Definition at line 1031 of file stDBMTree.h.
| int tDBMHeader::SplitMethod |
Split method.
Definition at line 1021 of file stDBMTree.h.
| stDistance tDBMHeader::TreeRadius |
The Radius of the DBM-Tree
Definition at line 1061 of file stDBMTree.h.


Film Director
A film director is a person who directs the making of a film. The director most often has the highest authority on a film set. Generally, a film director controls a film's artistic and dramatic aspects and visualizes the screenplay (or script) while guiding the technical crew and actors in the fulfillment of that vision. The director has a key role in choosing the cast members, production design, and the creative aspects of film-making. Under European Union law, the director is viewed as the author of the film.


Ton sur ton prints, flashy flairs and subtle bright details are what characterizes this Rino&Pelle SS21 collection. Making a luxurious lifestyle accessible for a generous group of women is our daily drive.
Because of our expertise and passionate participation throughout the entire process we are able to find the perfect balance between contemporary aesthetic and the belonged quality.
We commit ourselves to move fast in a constantly changing fashion landscape and to incorporate the most relevant trends into our own signature mix of classic and modern elements.
Since 1987 we aim at creating luxurious and contemporary fashion goods for wearable prices.Since 1987 we aim at creating luxurious and contemporary fashion goods for wearable prices.


Ticket ID: 409788
Name:
●
Parker Seidel
No Active Support
Email:
<EMAIL_ADDRESS>Response Time:
72 hours, 60 hours left
Last Action:
Never been locked.
Link to publik post.
Status:
No answered.


ASSIST A CHILD TO SCHOOL
MURANG`A COUNTY EDUCATION FORUM.
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func CreateNextBlock(rl Reader, messages []*cb.Envelope) *cb.Block
CreateNextBlock provides a utility way to construct the next block from contents and metadata for a given ledger XXX This will need to be modified to accept marshaled envelopes
to accommodate non-deterministic marshaling
func GetBlock(rl Reader, index uint64) *cb.Block
GetBlock is a utility method for retrieving a single block
Factory retrieves or creates new ledgers by chainID
type Factory interface { // GetOrCreate gets an existing ledger (if it exists) // or creates it if it does not GetOrCreate(chainID string) (ReadWriter, error) // ChainIDs returns the chain IDs the Factory is aware of ChainIDs() []string // Close releases all resources acquired by the factory Close() }
Iterator is useful for a chain Reader to stream blocks as they are created
type Iterator interface { // Next blocks until there is a new block available, or returns an error if // the next block is no longer retrievable Next() (*cb.Block, cb.Status) // Close releases resources acquired by the Iterator Close() }
NotFoundErrorIterator simply always returns an error of cb.Status_NOT_FOUND, and is generally useful for implementations of the Reader interface
type NotFoundErrorIterator struct{}
func (nfei *NotFoundErrorIterator) Close()
Close does nothing
func (nfei *NotFoundErrorIterator) Next() (*cb.Block, cb.Status)
Next returns nil, cb.Status_NOT_FOUND
func (nfei *NotFoundErrorIterator) ReadyChan() <-chan struct{}
ReadyChan returns a closed channel
ReadWriter encapsulates the read/write functions of the ledger
type ReadWriter interface { Reader Writer }
Reader allows the caller to inspect the ledger
type Reader interface { // Iterator returns an Iterator, as specified by an ab.SeekInfo message, and // its starting block number Iterator(startType *ab.SeekPosition) (Iterator, uint64) // Height returns the number of blocks on the ledger Height() uint64 }
Writer allows the caller to modify the ledger
type Writer interface { // Append a new block to the ledger Append(block *cb.Block) error }


{% extends 'base.html' %} {% block content_title %}
Current Date & Time :   {{ moment(current_time).format('LLL') }}
To configure the SQL Query to execute, type the SQL Query Statement Below:
You are viewing history
System Logs


Join our highly trained dolphin experts for a fun and thrilling swim with real, live, wild dolphins!
Cost: $250 per person
Join us for a kayaking paddle and get a great workout. A guided tour leaves the hotel dock every day at 8AM and 4PM
Cost: $120 per person
Looking for something a little more exciting? Get high with our parasailing adventures and experience the RUSH!
Cost: $550 per person


{% extends 'base.html'%} {%import 'macro.html' as macro %} {% block styles%} {{ super() }} {% endblock %} {% block content %}
In life, you only have 60 seconds to impress someone and say something meaningful.!!!


Gem Island
Home
High Scores
Credits
Github
Asset Credits
Stone background designed by 0melapics / Freepik
Gem design by 1001.com
Explosion design by kenney
Game Authors
Elliott Davies
Tom Brereton
Acknowledgements
Claudio Zito - Project Supervisor
Jack Uttley - Set up and manages the server


22. Ethics of Embedding Data
Ethics Of Embedding Data
Ethics of Embedding Data Articles
Read-up on some of the discussions surrounding this topic. Here are some suggested articles, but there's much more out there. Take the time to research the pros and cons on this topic to help you make better decisions when faced with such issues on your own in the future.
- Block size limit controversy wiki
- The Great Bitcoin Scaling Debate — A Timeline
- Bitcoin’s “Block size” Debate: Big Blockers v. Decentralists
*Understanding the Block Size Debate
Food for Thought
As a bonus, take some time to research and think on these questions:
- What happens or should happen if people attempt to abuse the blockchain?
- How do we decide how to manage the type of data allowed to be stored on a blockchain when creating one?


Please Fill The Following Details:
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| Created: | 4/29/2013 12:00:00 AM |
| Modified: | 4/30/2013 3:38:17 PM |
| Project: | |
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«ABIE» Catalogue Reference Class |
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Name: Requested Catalogue Reference |
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A reference to a specific Catalogue; used if the Catalogue Request is for an update.
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Name: |
Name: Applicable Territory Address |
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A reference to a territory (region, country, city, etc.) to which the requested Catalogue will apply, expressed as an Address.
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An association to specific Catalogue Lines for the catalogue requested.
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A requested classification scheme for the requested Catalogue.
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A contract or framework agreement with which the Catalogue being requested is associated.
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The customer party responsible for the contracts with which the Catalogue is associated.
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A reference to another document associated with this document.
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Name: Requested Language |
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The language in which the Catalogue is requested to be provided.
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Name: Receiver Party |
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The party receiving the Catalogue Request.
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The party sending the Catalogue Request.
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The period, assigned by the Catalogue Managing party, during which the information in the Catalogue requested is to be effective. This may be given as start and end dates or a duration.
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A signature applied to this document.
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|
Details:
The seller.
|
||
|
«ABIE» Trading Terms Class |
Name: |
Name: |
|
Details:
The trading terms associated with the requested Catalogue.
|


Example component
{% include "includes/patterns/navigation.html" %}
Content principles
- The label should reflect the thing you need do at the destination, not a description of what it is.
Interaction principles
- Only one nav item can be active at a time.
- The active nav item should be distinguishable from the inactive.
- Inactive tabs should have a hover state.
- Focused nav items should be consistent with other focus states.
- Don't use animation unless there is a proven need to do so.
Accessibility principles
- The active nav item should be labelled as active in the code.
- The active nav item should be distinguishable from the inactive, using more than colour alone.
User research
- Notes from user research go here.
Prototype code
- Layout — navigation.html
- Styles — navigation.scss
- Enhanced functionality — navigation.js
Services using this pattern
- Sponsoring people
Things to do
- The design needs improving for narrower views.
- Add notes from user research.


How to create a dog profile?
At the top of the page, in the main menu select "Add a dog". Make sure to fill in all of the dog's details and then click "Create Profile". At this point your profile is created.
How to edit my profile?
At the top of the page, in the main menu select your nickname. Fill in all of the details you want and then click "Save changes". You will receive a massage.
contact us
Please feel free to call us at 03-5024540
or send us an email at
<EMAIL_ADDRESS>with any questions or comments you might
have.
Terms and Privacy Policy
- We will not share or publish any personal details concerning you or your dogs with exception to the
information that you have submitted on our app.
- Additionally we will not share your information with other
third party vendors.
** The company does reserve the right at any time to change or update its terms and privacy policy.**
App information
Hadar Anuar, Amit Ifrach and Mor Bitton are the creators of this application. Our application serves as an intermediary ensuring the perfect fit between the dog and his/her new prospective owner. Save a life, get a friend, and swipe to adopt today! ❤🐶


THE OTHER SISTER 1998 A film review by Timothy Voon Copyright 1999 Timothy Voon 4 out of 5 for handicapped lovers
Cast: Juliette Lewis, Diane Keaton, Tom Skerritt, Giovanni Ribisi, Poppy Montgomery, Sarah Paulson, Hector Elizondo. Screenplay: Bob Brunner and Garry Marshall. Producers: Mario Iscovich and Alexandra Rose. Director: Garry Marshall
Issues:
1. The other sister is handicapped. 2. Handicapped people have feelings like ‘normal' human beings. 3. They need to love and be loved by others, as we all do. 4. They also ‘do it' (have sex). This is a valid topic and shouldn't be subject to taboo. Although the issues of contraception should have been more clearly brought out in the movie. But I guess there's only so much one can explore within the boundaries of dominating mothers, lesbian sisters and retarded boyfriends. 5. Every one has their song, and marching band music can be a real turn on. 6. This is a romantic comedy that will bring laughter and tears to your eyes at the same time. 7. The main actors Juliette Lewis and Giovanni Ribisi are not handicapped in real life, although their performance may convince you otherwise. 8. This movie should be viewed by anyone who has an unexplained fear of disabled people. 9. This movie has more depth to it than ‘Pretty Woman'. Although I would have loved to see Julia Roberts and Richard Gere play a retarded prostitute and demented business man respectively.
Timothy Voon e-mail<EMAIL_ADDRESS>Movie Archives http://us.imdb.com/M/reviews_by?Tim+Voon Movies In Melbourne http://www.labyrinth.net.au/~pfowler/week/movies.html
The review above was posted to the
rec.arts.movies.reviews newsgroup (de.rec.film.kritiken for German reviews).
The Internet Movie Database accepts no responsibility for the contents of the
review and has no editorial control. Unless stated otherwise, the copyright
belongs to the author.
Please direct comments/criticisms of the review to relevant newsgroups.
Broken URLs inthe reviews are the responsibility of the author.
The formatting of the review is likely to differ from the original due
to ASCII to HTML conversion.
Related links: index of all rec.arts.movies.reviews reviews


{% extends "_top-nav.html" %}
{% block topNav %}
Let's work together to help our customers thrive. Partners bridge the gap between productivity and CRM for G Suite Users. Introduce your customers to Copper
Build an integration with Copper
Add Copper to your portfolio of Copper is passionate about partnering with like-minded organizations to help shared customers be more successful. We are focused on bridging the gap between productivity and CRM for G Suite Customers.
Email us at<EMAIL_ADDRESS>Email us at<EMAIL_ADDRESS>We are excited to announce our Copper Partner Program.
Referral Partner
and make 10%.
Technology & Strategic ISV Partner
via
our APIs. Introduce your customers
and make 15%.
Reseller & Implementation Partner
expertise. Get trained to sell,
onboard and service our customers.
Whether you’re a technology partner or a reseller partner, you can qualify to be highlighted as an ambassador and thought leader.
Certification or Partner Implementation Certification.
highlighted as an Ambassador discussing a customer win or a productivity trend.
to learn more
Become a
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to learn more
Technology Partners
Marketing Automation
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Server
{{ server.name }}
was down but is back up.
Total downtime: {{ server_log.last_change.abstracted_time_relative_to_now | timesince }}
The ping exited with status code {{ ping.status_code }}.
Full output of the point when the server came back up can be seen below.
The ping initially failed for the IP at {{ server_log.last_change.ip_address }} with the date
{{ server_log.last_change.check_date }}!
The success log is:
{% include 'servers/emails/email_log.html' %}


Doctor Look up
Search for a doctor
Please Enter you symptom here and we will search for a doctor for you.
go!
Search for Specific Doctor
Please enter the first name of the doctor you are searching for.
Please enter the last name of the doctor you are searching for.
go!


Link to this presentation: bit.ly/latincon15_slides
Presented by
Lucio Villa / @luciovilla
Helga Salinas / @helga_salinas
Lets install these programs:
Example: Click me
Files: Download mePortals are collections of freely available data and tools. They provide data dashboards on various topics containing tables, charts and maps.
A large number of cities, counties and states have open data sites.
Data.gov is the home of the U.S. Government's open data. The site is maintained by the U.S. General Services Administration.
This is great place to start looking for cities, counties or states with data portals. You can quickly find and download data right away. Lets check out some data portals: www.data.gov
Census Reporter helps journalists navigate and understand information from the U.S. Census bureau.
Look into FOIA logs, what have others requested. Lets look at some FOIA logs from DHS
FOIA officers: These people process requests for agency records. Lets find out who are the FOIA officers for the Federal Departments
FOIA Machine is a great site to keep track of your FOIA requests.
The National Freedom of Information Coalition (NFIC): is a great resource for helping you with FOIAs. Lets see who we can reach out to for help in California
StoryMap.js is a free tool to help you tell stories on the web that highlight the locations of a series of events.
You’ll need Gmail because it is an app that will connect to your Google Drive. There’s a PDF in the .zip folder you downloaded from GitHub titled “Storymap.js.” It has the assets that you’ll need to create this interactive. After you’ve finished, press “Publish changes” and then press “Share.” There, you will find the Embed Code to include it in your final_project html page.
Lets try it: StoryMap.js
Timeline.js is an open-source tool that allows publishers to quickly and easily create interactive, media-rich timelines using nothing more than a Google Spreadsheet.
You’ll need Gmail because you’ll be using Google Spreadsheets. There’s a PDF in the .zip folder you downloaded from GitHub titled “Timeline.js.” It has the assets that you’ll need to create this interactive. After you’ve finished, you will use the Embed Code to include it in your final_project html page.
Lets try it: Timeline.js
Juxtapose.js helps storytellers compare two pieces of similar media, including photos, and gifs.
There’s a PDF in the .zip folder you downloaded from GitHub titled “Juxtapose.js.” It has the assets that you’ll need to create this interactive. After you’ve finished, copy and paste the lines of code from under the section “Publish the slider” onto your final_project html page.
Lets try it: Juxtapose.js
Email<EMAIL_ADDRESS><EMAIL_ADDRESS>Twitter: @luciovilla, @helga_salinas
Link to this presentation: bit.ly/latincon15_slides


| DOSE: T+ 0:00 |
60 mg |
oral |
2C-C |
|
| T+ 0:00 |
10 mg |
oral |
5-MeO-DPT |
(powder / crystals) |
| T+ 0:25 |
10 mg |
oral |
5-MeO-DPT |
(powder / crystals) |
| T+ 4:15 |
3 hits |
smoked |
Cannabis |
(plant material) |
| T+ 7:00 |
50 mg |
insufflated |
5-MeO-DPT |
(powder / crystals) |
| T+ 7:00 |
2 hits |
smoked |
Cannabis |
(plant material) |
Dosage of 10mg each, following a few hours after coming down from 2C-C trip. Will report as needed.
T +0:00
10 mg ingested with coke (the soft drink, if there was doubt). Stronger bitter/chem taste than 60mg's of 2C-C taken earlier.
T+0:15
No discernable effects. Considering another 10mgs.
T'+0:25
Feeling a little light-headed. Taking another 10mgs. Fluke is going strong.
T senses things starting to happen. mild tingling, chills.
T+0:35
E: Sudden euphoric rush toes-to-head. things definitely happening, though no sensory distortion. O feeling light discomfort.
T+0:55.
O claims neural damage. None of us have any visuals. Good mood, though, except O. Mild-medium euphoric tingling, nothing overwhelming. Testing hash as a possible booster. Issues being debated eagerly: Base jumping and pez.
T+4:00
T and E still feeling the good mood and some other trippy sensations, while O just feels tired. E and O heads home.
Conclusion: T and E found this chemical to be very pleasant and enjoyable, nothing heavy. Whilst O found it unpleasant, had other effects and came down hours before the others.
Two found it very pleasant, whilst the third had only bad feelings, and had no plans of doing it over.
Now its T+4:15 and I am alone(T) and still feeling very pleasant. Thinking about snorting 100mg Dpt, but I think I`ll smoke another bong while I think about it some more.
3 bong hits later: I`m not in doubt that THC really enhances the good vibes and floaty sensation, having problems writhing this, so I`ll take a break. The room is spinning.
T+7:00
The ganja is wearing off, and I decide to snort 50 mg of dpt. I am really exhausted because Iíve been awake for over two days on amphetamines.
While the DPT is kicking inn I make two big bong hits, and smoke one. I just float in to a trancelike state, listening to chill out music, and I think I was asleep by 8,00.
Slept the whole day, until 3 in the afternoon feeling hungry and exhausted. I went out and got some food, and now I feel fine (dropped 20mg valium 20 min. ago).
This could change the effects a bit, but T (two days on speed) and E quiet rested, had very similar experiences.
Experience Reports are the writings and opinions of the individual authors who submit them.
Some of the activities described are dangerous and/or illegal and none are recommended by Erowid.


About Me
I'm a 2nd year Computer Science student at Georgia Tech
with a specialization in People and Media and pursuing a minor in Film.
I love movies, both watching them and directing them
and I love designing things like posters and user interfaces
Click here to go back to my home page!


| ����� | ˵�� |
|---|---|
| org.jnetpcap |
Core libpcap functionality available on all platforms.
|
| org.jnetpcap.nio |
Native memory and IO management classes.
|
| org.jnetpcap.packet |
Packet decoding framework.
|
| org.jnetpcap.protocol.application |
Application protocol suite.
|
| org.jnetpcap.protocol.lan |
LAN protocol suite.
|
| org.jnetpcap.protocol.network |
Network protocol suite.
|
| org.jnetpcap.protocol.sigtran | |
| org.jnetpcap.protocol.tcpip |
Tcp/Ip protocol suite.
|
| org.jnetpcap.protocol.voip |
Voice Over IP protocol family.
|
| org.jnetpcap.protocol.vpn |
VPN protocol suite.
|
| org.jnetpcap.protocol.wan |
WAN protocol suite.
|
| org.jnetpcap.util |
Various support utility methods.
|
| org.jnetpcap.winpcap |
WinPcap extensions to libpcap avialable on a limited set of
platforms.
|
| ���������� | ���˵�� |
|---|---|
class |
PcapHeader
struct pkt_header {
struct timeval ts; // ts.tv_sec, ts.tv_usec
uint32 caplen; // captured length
uint32 len; // original length
}
|
| ���������� | ���˵�� |
|---|---|
class |
JBuffer
A direct buffer stored in native memory.
|
class |
JFunction
A special memory peer to a function pointer.
|
static class |
JMemoryPool.Block
A block of native memory allocated with malloc.
|
class |
JNumber
A peered number pointer class that stores and retrieves number values
from
native/direct memory locations.
|
class |
JStruct
Base class for peered pure structure classes.
|
| ���������� | ������˵�� |
|---|---|
JMemory |
JMemoryPool.allocateExclusive(int size)
Allocates an exclusive block of native memory that once returned is
not
referenced by JMemoryPool.
|
| ���������� | ������˵�� |
|---|---|
void |
JMemoryPool.allocate(int size,
JMemory memory)
Allocates size bytes of memory and initializes the supplied memory
pointer
class.
|
int |
JMemoryPool.duplicate(java.nio.ByteBuffer src,
JMemory dst)
Transfers contents from src to newly allocated memory and peers dst
with
that the new memory.
|
int |
JMemoryPool.duplicate(JMemory src,
JMemory dst)
Transfers contents from src to newly allocated memory and peers dst
with
that the new memory.
|
int |
JMemoryPool.duplicate2(JMemory src1,
java.nio.ByteBuffer src2,
JMemory dst1,
JMemory dst2)
Transfers contents from src1 and src2 to a contigues block of new
memory,
then peers dst1 and dst2 with the new memory, using the same sizes as src1
and src2 respectively.
|
int |
JMemoryPool.duplicate2(JMemory src1,
JMemory src2,
JMemory dst1,
JMemory dst2)
Transfers contents from src1 and src2 to a contiguous block of new
memory,
then peers dst1 and dst2 with the new memory, using the same sizes as src1
and src2 respectively.
|
static void |
JMemoryPool.malloc(int size,
JMemory storage)
Malloc.
|
protected int |
JMemory.peer(JMemory peer)
Peers the peer structure with this instance.
|
int |
JBuffer.peer(JMemory src)
Peers this object with the supplied object.
|
protected int |
JMemory.peer(JMemory peer,
int offset,
int length)
Peers the peer structure with this instance.
|
protected boolean |
JMemory.transferOwnership(JMemory memory)
A special method that allows one object to transfer ownership of a
memory
block.
|
protected int |
JMemory.transferTo(JMemory dst)
Copied the entire contents of this memory to destination memory.
|
protected int |
JMemory.transferTo(JMemory dst,
int srcOffset,
int length,
int dstOffset)
Copied the entire contents of this memory to destination memory.
|
| ��������˵�� |
|---|
Block(JMemory peer)
Peers this block with another memory object.
|
JBuffer(JMemory peer)
Instantiates a new j buffer.
|
JMemory(JMemory src)
Performs a deep copy into a newly allocated memory block.
|
JStruct(java.lang.String structName,
JMemory peer)
Creates a new structure object.
|
| ���������� | ���˵�� |
|---|---|
class |
AbstractMessageHeader
The Class AbstractMessageHeader.
|
class |
JFlowKey
A unique key that identifies a flow of related packets.
|
class |
JHeader
A base class for all protocol header definitions.
|
static class |
JHeader.State
This class is peered state of a header a native state structure
typedef struct header_t {
uint8_t hdr_id; // header ID
uint8_t hdr_prefix; // length of the prefix (preamble) before the header
uint8_t hdr_gap; // length of the gap between header and payload
uint16_t hdr_flags; // flags for this header
uint16_t hdr_postfix; // length of the postfix (trailer) after the payload
uint32_t hdr_offset; // offset into the packet_t->data buffer
uint32_t hdr_length; // length of the header in packet_t->data buffer
uint32_t hdr_payload; // length of the payload
jobject hdr_analysis; // Java JAnalysis based object if not null
} header_t;
.
|
class |
JHeaderMap<B extends JHeader>
The Class JHeaderMap.
|
class |
JHeaderScanner
A header scanner, there is one per header, that is able to scan raw
memory
buffer and determine the length of the header and the next header ID after
examining the current header's structure.
|
class |
JMappedHeader
The Class JMappedHeader.
|
class |
JMemoryPacket
A heap based packet.
|
class |
JPacket
A native packet buffer object.
|
static class |
JPacket.State
Class maintains the decoded packet state.
|
class |
JScan
A inprogress working scan structure.
|
class |
JScanner
JMemory with struct scanner_t, binding_t, packet_t and header_t
structures.
|
class |
JSubHeader<T extends JHeader>
The Class JSubHeader.
|
class |
Payload
Builtin header type that is a catch all for all unmatch data within a
packet
buffer.
|
class |
PcapPacket
A pcap packet.
|
| ���������� | ������˵�� |
|---|---|
int |
JPacket.State.peer(JMemory memory,
int offset)
Peer.
|
| ���������� | ���˵�� |
|---|---|
class |
Html
Hyper Text Markup Language header definition.
|
class |
WebImage
The Class WebImage.
|
| ���������� | ���˵�� |
|---|---|
class |
Ethernet
Ethernet2 definition.
|
class |
IEEE802dot1q
IEEE Vlan header definition.
|
class |
IEEE802dot2
IEEE LLC2 header definition.
|
class |
IEEE802dot3
IEEE 802.3 data link header definition
|
class |
IEEESnap
IEEE SNAP header definition.
|
class |
NullHeader
BSD loopback encapsulation; the link-layer header is a 4-byte field,
in host
byte order, containing a PF_ value from socket.h for the network-layer
protocol of the packet.
|
class |
SLL
For captures on Linux cooked sockets, we construct a fake header that
includes: a 2-byte "packet type" which is one of: LINUX_SLL_HOST packet was
sent to us LINUX_SLL_BROADCAST packet was broadcast LINUX_SLL_MULTICAST
packet was multicast LINUX_SLL_OTHERHOST packet was sent to somebody else
LINUX_SLL_OUTGOING packet was sent *by* us; a 2-byte Ethernet protocol field;
a 2-byte link-layer type; a 2-byte link-layer address length; an 8-byte
source link-layer address, whose actual length is specified by the previous
value.
|
| ���������� | ���˵�� |
|---|---|
class |
Arp
Address Resolution Protocol header.
|
class |
GRE
Generic Routing Encapsulation.
|
class |
Icmp
ICMP header definition.
|
static class |
Icmp.DestinationUnreachable
ICMP Destination Unreachable header definition.
|
static class |
Icmp.Echo
ICMP Echo header (ping) baseclass definition.
|
static class |
Icmp.EchoReply
ICMP Echo Reply header definition.
|
static class |
Icmp.EchoRequest
ICMP Echo Request header definition.
|
static class |
Icmp.ParamProblem
ICMP Paramater Protoblem header definition.
|
static class |
Icmp.Redirect
ICMP Redirect header definition.
|
static class |
Icmp.Reserved
Base class for various ICMP Headers that contain a reserved field.
|
static class |
Icmp.SourceQuench
ICMP Source Quence header definition.
|
class |
Ip4
IP version 4.
|
static class |
Ip4.AddressExtension
The Class AddressExtension.
|
static class |
Ip4.Encode
The Class Encode.
|
static class |
Ip4.ExperimentalAccessControl
The Class ExperimentalAccessControl.
|
static class |
Ip4.ExperimentalFlowControl
The Class ExperimentalFlowControl.
|
static class |
Ip4.ExperimentalMeasurement
The Class ExperimentalMeasurement.
|
static class |
Ip4.ExtendedIp
The Class ExtendedIp.
|
static class |
Ip4.IMITrafficDescriptor
The Class IMITrafficDescriptor.
|
static class |
Ip4.IpOption
Baseclass for all Ip option headers.
|
static class |
Ip4.LooseSourceRoute
Ip4 optional Loose Source Route header.
|
static class |
Ip4.MtuProbe
The Class MtuProbe.
|
static class |
Ip4.MtuReply
The Class MtuReply.
|
static class |
Ip4.NoOp
Ip4 optional No Operation header.
|
static class |
Ip4.RecordRoute
Ip4 optional Record Route header.
|
static class |
Ip4.RouterAlert
The Class RouterAlert.
|
static class |
Ip4.Routing
Ip4 optional Routing header.
|
static class |
Ip4.Security
Ip4 optional Security header.
|
static class |
Ip4.SelectiveDirectedBroadcastMode
The Class SelectiveDirectedBroadcastMode.
|
static class |
Ip4.StreamId
Ip4 optional Stream ID header.
|
static class |
Ip4.StrictSourceRoute
Ip4 optional Strict Source Route header.
|
static class |
Ip4.Timestamp
Ip4 optional Timestamp header.
|
static class |
Ip4.Traceroute
The Class Traceroute.
|
class |
Ip6
IP version 6 header definition.
|
class |
Rip
Routing Information Protocol (RIP).
|
class |
Rip1
Routing Information Protocol version 1 (RIP).
|
static class |
Rip1.EntryV1
Rip1 routing table entry definition.
|
class |
Rip2
Routing Information Protocol version 2.
|
static class |
Rip2.EntryV2
Rip2 routing table entry definition.
|
| ���������� | ���˵�� |
|---|---|
class |
Sctp
In computer networking, the Stream Control Transmission Protocol
(SCTP) is a
transport layer protocol, serving in a similar role to the popular protocols
Transmission Control Protocol (TCP) and User Datagram Protocol (UDP).
|
class |
SctpAbort
Abort Association (ABORT) (6)
The ABORT chunk is sent to the peer of an association to close the
association.
|
class |
SctpChunk
The figure below illustrates the field format for the chunks to be
transmitted in the SCTP packet.
|
class |
SctpCookie
Cookie Echo (COOKIE ECHO) (10)
This chunk is used only during the initialization of an association.
|
class |
SctpCookieAck
Cookie Acknowledgement (COOKIE ACK) (11)
This chunk is used only during the initialization of an association.
|
class |
SctpCWR
Congestion Window CWR (13)
[RFC3168] details a specific bit for a sender to send in the header of its
next outbound TCP segment to indicate to its peer that it has reduced its
congestion window.
|
class |
SctpData
Payload Data (DATA) (0).
|
class |
SctpECNE
ECN-Echo (12):
[RFC3168] details a specific bit for a receiver to send back in its TCP
acknowledgements to notify the sender of the Congestion Experienced (CE) bit
having arrived from the network.
|
class |
SctpError
Operation Error (ERROR) (9)
An endpoint sends this chunk to its peer endpoint to notify it of certain
error conditions.
|
class |
SctpHeartbeat
Heartbeat Request (HEARTBEAT) (4)
An endpoint should send this chunk to its peer endpoint to probe the
reachability of a particular destination transport address defined in the
present association.
|
class |
SctpHeartbeatAck
Heartbeat Acknowledgement (HEARTBEAT ACK) (5)
An endpoint should send this chunk to its peer endpoint as a response to a
HEARTBEAT chunk (see RFC 4960 Section 8.3).
|
class |
SctpInit
Initiation SCTP Chunk(INIT) (1)
This chunk is used to initiate an SCTP association between two endpoints.
|
class |
SctpInitAck
Initiation Acknowledgement (INIT ACK) (2)
The INIT ACK chunk is used to acknowledge the initiation of an SCTP
association.
|
class |
SctpInitBaseclass
Initiation SCTP Chunk(INIT) (1) & Initiation ACK SCTP Chunk
(INIT_ACK) (2)
base class.
|
static class |
SctpInitBaseclass.AddressTypeTLV
|
static class |
SctpInitBaseclass.CookieTLV
|
static class |
SctpInitBaseclass.HostnameTLV
|
static class |
SctpInitBaseclass.Ip4TLV
|
static class |
SctpInitBaseclass.Ip6TLV
|
static class |
SctpInitBaseclass.StateCookieTLV
|
static class |
SctpInitBaseclass.TLV
Baseclass for Type-Length-Value parameters.
|
static class |
SctpInitBaseclass.UnrecognizedParametersTLV
|
class |
SctpSack
Selective Acknowledgement (SACK) (3)
This chunk is sent to the peer endpoint to acknowledge received DATA chunks
and to inform the peer endpoint of gaps in the received subsequences of DATA
chunks as represented by their TSNs.
|
static class |
SctpSack.GapBlock
|
class |
SctpShutdown
Shutdown Association (SHUTDOWN) (7)
An endpoint in an association MUST use this chunk to initiate a graceful
close of the association with its peer.
|
class |
SctpShutdownAck
Shutdown Acknowledgement (SHUTDOWN ACK) (8)
This chunk MUST be used to acknowledge the receipt of the SHUTDOWN chunk at
the completion of the shutdown process; see RFC 4960 Section 9.2 for details.
|
class |
SctpShutdownComplete
Shutdown Complete (SHUTDOWN COMPLETE) (14)
This chunk MUST be used to acknowledge the receipt of the SHUTDOWN ACK chunk
at the completion of the shutdown process; see RFC 4960 Section 9.2 for details.
|
| ���������� | ���˵�� |
|---|---|
class |
Http
Hyper Text Transfer Protocol header definition.
|
static class |
Http.Chunk
A http chunk that has been encoded during transfer as
"Transfer-Encoding:
chuncked".
|
class |
Radius
Remote Authentication Dial In User Service (RADIUS) is a networking protocol
that provides centralized Authentication, Authorization, and Accounting (AAA)
management for computers to connect and use a network service.
|
class |
Tcp
Transmission Control Protocol (TCP).
|
static class |
Tcp.AlternateChecksum
The option described in this memo provides a mechanism to negotiate
the
use of an alternate checksum at connection-establishment time, as well as
a mechanism to carry additional checksum information for algorithms that
utilize checksums that are longer than 16 bits.
|
static class |
Tcp.AlternateChecksumRequest
The option described in this memo provides a mechanism to negotiate
the
use of an alternate checksum at connection-establishment time, as well as
a mechanism to carry additional checksum information for algorithms that
utilize checksums that are longer than 16 bits.
|
static class |
Tcp.Echo
A simple method for measuring the RTT of a segment would be: the
sender
places a timestamp in the segment and the receiver returns that timestamp
in the corresponding ACK segment.
|
static class |
Tcp.EchoReply
A TCP that receives a TCP Echo option containing four information
bytes
will return these same bytes in a TCP Echo Reply option.
|
static class |
Tcp.MSS
The TCP Maximum Segment Size option can be used to specify the
maximum
segment size that the receiver should use.
|
static class |
Tcp.NoOp
No operation.
|
static class |
Tcp.PartialOrderConnection
Serves to communicate the information necessary to carry out the job
of
the protocol - the type of information which is typically found in the
header of a TCP segment.
|
static class |
Tcp.PartialOrderConnectionPermitted
A service which allows partial order delivery and partial reliability
is
one which requires some, but not all objects to be received in the order
transmitted while also allowing objects to be transmitted unreliably
(i.e., some may be lost).
|
static class |
Tcp.SACK
TCP may experience poor performance when multiple packets are lost
from
one window of data.
|
static class |
Tcp.SACK_PERMITTED
The TCP SACK permitted option may be sent in a SYN by a TCP that has
been
extended to receive the SACK option once the connection has opened.
|
static class |
Tcp.TcpOption
Options (Variable 0-320 bits, divisible by 32) - The length of this
field
is determined by the data offset field.
|
static class |
Tcp.Timestamp
TCP timestamps, defined in RFC 1323, help TCP compute the round-trip
time
between the sender and receiver.
|
static class |
Tcp.WindowScale
The window scale extension expands the definition of the TCP window
to 32
bits and then uses a scale factor to carry this 32 bit value in the 16
bit Window field of the TCP header (SEG.WND in RFC-793).
|
class |
Udp
User Datagram Protocol (UDP).
|
| ���������� | ���˵�� |
|---|---|
class |
Rtcp
Baseclass for all Real-Time-Control-Protocol (RTCP) packet-types.
|
class |
RtcpApp
APP: Application-Defined RTCP Packet
The APP packet is intended for experimental use as new applications and new
features are developed, without requiring packet type value registration.
|
class |
RtcpBye
BYE: Goodbye RTCP Packet
The BYE packet indicates that one or more sources are no longer active.
|
class |
RtcpReceiverReport
RR: Receiver Report RTCP Packet
The format of the receiver report (RR) packet is the same as that of the SR
packet except that the packet type field contains the constant 201 and the
five words of sender information are omitted (these are the NTP and RTP
timestamps and sender's packet and octet counts).
|
class |
RtcpSDES
SDES: Source Description RTCP Packet
The SDES packet is a three-level structure composed of a header and zero or
more chunks, each of which is composed of items describing the source
identified in that chunk.
|
static class |
RtcpSDES.RtcpSDESChunk
|
static class |
RtcpSDES.RtcpSDESItem
|
class |
RtcpSenderReport
SR: Sender Report RTCP Packet
The sender report packet consists of three sections, possibly followed by a
fourth profile-specific extension section if defined.
|
class |
RtcpSSRC
Baseclass for all Real-Time-Control-Protocol (RTCP) packet-types that
utilize
SSRC/CSRC field in the RTCP header.
|
class |
Rtp
The real-time transport protocol (RTP).
|
static class |
Rtp.Extension
An extension mechanism is provided to allow individual
implementations to
experiment with new payload-format-independent functions that require
additional information to be carried in the RTP data packet header.
|
class |
Sdp
The Session Description Protocol (SDP) is a format for describing
streaming
media initialization parameters.
|
class |
Sip
The Session Initiation Protocol (SIP) is an IETF-defined signaling
protocol,
widely used for controlling multimedia communication sessions such as voice
and video calls over Internet Protocol (IP).
|
| ���������� | ���˵�� |
|---|---|
class |
L2TP
Layer 2 Tunneling Protocol header definition.
|
| ���������� | ���˵�� |
|---|---|
class |
PPP
Point to Point Protocol header definition.
|
| ���������� | ���˵�� |
|---|---|
class |
Debug
Specialized debug class that provides debugging and tracing
services.
|
| ���������� | ������˵�� |
|---|---|
int |
SlidingBuffer.peer(JMemory src)
Peer.
|
| ���������� | ���˵�� |
|---|---|
class |
WinPcapSendQueue
Class peered with native
pcap_send_queue structure.
|


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